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God of War Ragnarok Story Wasn’t Compromised, No Cinematics Changed Because of Pandemic

While the COVID-19 pandemic is still here, it’s safe to say it wasn’t as bad as when it first struck back in 2020. Not only were day-to-day activities affected, but even game development too. For a project as big as God of War Ragnarok, some might think that certain stuff were changed due to the pandemic making things difficult. Thankfully, that doesn’t seem to be the case — at least for God of War Ragnarok’s story.

In a new video series showing gamers behind the scenes development of God of War Ragnarok, Santa Monica Studios kicked things off by not only showing us the game being filmed, but also a deeper look at how they shaped the game’s story amid the pandemic. In the video feature, Ariel Angelotti, Senior Producer at Santa Monica Studio, mentioned that the studio avoided compromising the game’s story that they were trying to tell as a result of the pandemic (and the limitations they had to deal with), and that there were no cinematics that changed as well. The studio had the same characters in the final game, though they just had to be a bit creative when they shot the content.

You can watch the entire thing below, and don’t worry, there are no spoilers in it.

God of War Ragnarok’s review embargo lifts this November 3, though media people that have the game early (which includes us here on MP1st), will be able to post a hands-on impressions preview on October 21.

Stay tuned for our review of GOW Ragnarok, as well as more coverage leading up to the game’s release on November 9.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Sims 5 “Project Rene” Currently Under Development, Alpha Footage & Screenshots Revealed

Maxis and EA have announced that The Sims 5, codenamed “Project Rene,” is currently under development at today’s Behind the Sims Summit event. Footage of the project in alpha stage was also showcased, featuring revamped creation tools and functionality.

Check out .gif we made out of the scant seconds of footage revealed during the show:

From the developers:

The game will stay true to what The Sims has always been while pushing to evolve how those Sims think and behave. It will reimagine The Sims with even more ways to play, tools to encourage creativity, and the ability to tell meaningful stories. With Project Rene, players will have the choice to play solo or collaborate with others, and will have the ability to play their game across supported devices.

“From the start, The Sims defined life simulation games and has continued to grow into an incredible platform for creativity and self-expression,” says Lyndsay Pearson, Vice President of Franchise Creative for The Sims. “Today marks the start of our journey over the next few years as we work on this next game and creative platform, currently titled Project Rene. We are building on the same foundation that has made The Sims compelling for generations of players and pushing the boundaries to create new experiences. We’ll have much more to share as we continue to progress on the game’s development and milestones along the way.”

Check out screenshots from the alpha footage shown at the event, featuring the game’s powerful creation and community tools:

The Sims 5/Project Rene will remain under development for at least “the next couple years,” and has no release window as of yet.

We’ll keep our readers updated with any further developments. In other news, The Sims 4 is now free-to-play on all platforms.

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Salman Haider Zaidi

That's a nice argument, Senator.

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A Plague Tale Requiem – Can You Save the Herbalist?

For the most part, A Plague Tale Requiem is a pretty straightforward game, guiding players on what to do, and how to do it. However, during Chapter 3 of the game, you’ll encounter a random Herbalist who is being held captive by two guards as they walk through a rat infested area. The game will task you with saving a Herbalist, though it doesn’t offer any insight as to how.

Note: If you’re worried if this is some major spoiler, worry not. The Herbalist is quite literally a throw away NPC that you encounter for a brief few seconds, meaning he plays no major role to the overall story. 

So, for those playing the game, the question here is: can you save the Herbalist in A Plague Tale Requiem?

If you fail at saving him, Lucas, the ally character who is with you will make mention that this couldn’t have been the only outcome, with the game’s objective switching to the next. Despite Lucas saying that there could have been a different outcome, the reality is, it’s the only one. The Herbalist is supposed to die as confirmed to us during our review process by Asobo Studio. No matter how hard you try to save him from the spot he is taken too, there isn’t enough light that sticks around permanently, nor does he attempt to run to a safer spot. He will always be eaten alive by the rats. 

Reason why I’m writing about this is that so, like me, you don’t spend an hour or two trying to save him. I am trying to save you time! Still, you may end up trying, and there is an exploit you can use to save him, but it has no bearing on the story and he’s non-interactable.  

To do this, all you have to do is rush towards the door him and the two soldiers come out of. You have to be quick about it, because you need to be within a certain range for your slingshot to hit the soldiers. If you are quick enough, you can attack the soldiers, and the herbalist will stop before they reach the door. The rats won’t go past this to kill him now. 

It’s a glitch mind you as you can’t go past this point and the doors are supposed to close up and lock, forcing you to take the alternative route to the left. There’s an invisible wall, though Hugo can walk past it. If you are lucky enough, you might get him to a spot just outside that wall with the fire lit nearby to protect him from the rats, but again, you can’t interact or do anything with him. Pointless in the end, but if it helps your conscious knowing you can unofficially save him, well that’s how you do it. 

Hopefully this guide has cleared up some of the few questions you may have had, and if you’re looking for more guides, be sure to check out our official A Plague Tale Requiem guide page. Well have more posted there throughout the day, so stay tuned!

If you haven’t checked the game out yet, go read our review of it right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Modern Warfare 2 Pre-Load Times, and Everything You Need to Know Before Launch

Call of Duty fans only have to wait a little longer, as Infinity Ward and Activision have revealed the full Modern Warfare 2 launch timeline, including pre-load times for the Campaign Early Access as well as the full game and more. In anticipation for the launch, we’ve gathered all the info you need to know about the game ahead of its release on October 28.

Players who pre-ordered Modern Warfare 2 can begin pre-loading the Campaign Early Access at 10am PT/1 pm ET/1 am HKT on October 19, with the mode going live at the same time on October 20. PlayStation players get to pre-load the full game first on October 19, with the Xbox rollout following a few hours later. PC players will have to wait until two days before the game’s October 28 launch to pre-load the game.

Check out the full Modern Warfare 2 launch timeline below, including the pre-season period, the launch of Season 1 and the later introduction of Raids in December:

Call of Duty Modern Warfare 2 Pre-Load Times & Full Launch Timeline:

  • Modern Warfare II Campaign Early Access Pre-load begins
    • October 19 – 10am PT (1pm ET), All platforms
  • Modern Warfare II Campaign Early Access begins
    • October 20 – 10am PT (1pm ET), All platforms
  • Preloading the full game start times
    • Xbox: October 19 – 10am PT
    • PlayStation: October 19 – 4am PT (7am ET), regional rollout
    • PC (Steam & Battle.net): October 26 – 10am PT (1pm ET)
  • Modern Warfare II Pre-Season
    • October 28 to November 15
  • Warzone 2.0, DMZ and Battle Royale modes launch alongside Modern Warfare II Season 01
    • November 16
  • Season 01 Reloaded Introduces Raids
    • December 16

What is Modern Warfare 2 Campaign Early Access?

The Campaign Early Access mode is a special pre-order bonus that takes players through the backstory of the legendary Task Force 141 following the events of Call of Duty: Modern Warfare. Players will explore Task Force 141’s links to the Mexican Special Forces, and unlock permanent rewards upon the mode’s completion:

  • The Union Guard Weapon Blueprint
  • Four base Operators
  • Special cosmetic items

Call of Duty Modern Warfare 2 Pre-Season 

modern warfare 2 pre load times

Modern Warfare 2’s pre-season runs from October 28 through November 15. Level up through the Military Ranks to unlock all base Loadout items, complete each Weapon Platform’s progression tree to unlock all weapons and attachments, and progress through each Special Ops Kit’s tier system ahead of Season 01. Once the game launches, Vault Edition owners gain access to the FJX Cinder Weapon Vault and Red Team 141 Operator Pack, and for those who unlocked rewards during Campaign Early Access and the Beta, rewards will become available once the full game is live.

Call of Duty Modern Warfare 2 Season 01 & Warzone 2.0 Launch

modern warfare 2 pre load times

In addition to a host of other content, a returning fan-favorite Multiplayer map and additional Special Ops missions arrive to Modern Warfare II. All players can drop into all-new Al Mazrah map as part of Call of Duty: Warzone 2.0, survive a brand-new experience in DMZ, and enjoy a new Battle Pass system and two free functional weapons. Vault Edition owners can activate their free seasonal Battle Pass unlock and 50 Tier Skips.

Season 1 Reloaded & Raids

On December 14, Special Ops receives the very first episode of Raids, which are a direct continuation of the Modern Warfare 2 campaign Plus, another legendary Multiplayer map comes to Modern Warfare II, while Call of Duty: Warzone 2.0 has its first post-launch update.

Call of Duty: Modern Warfare 2 rolls out October 28 on the PS4, PS5, Xbox One, Xbox Series X|S and PC. Check out our review of the game’s September beta if you want to know what what to expect from the game.

More Modern Warfare 2 Reading:

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Salman Haider Zaidi

That's a nice argument, Senator.

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Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 2 Week 8 Listed (Oct. 18)

MP1st is here to bring players the Battlefield 2042 weekly missions and store refresh for October 18. Check out the official Battlefield 2042 Season 2 Week 8 weekly missions, Battle Pass rewards, and Featured Experiences!

Battlefield 2042 Weekly Missions, Battle Pass Rewards for Season 2 Week 8:

Week 8 Missions:

  • 3 Ribbons Earned (4)
  • 300(m) Distance Traveled with a Wingsuit or Parachute (4)
  • 15 Teammates Resupplied with Ammo (4)

Available After 2 Missions Completed:

  • 20 Kills and Assists with Vehicles (5)
  • 3 Kills in One Life (5)
  • 300 Damage Inflicted to Vehicles (5)

Available After 4 Missions Completed:

  • 5 Headshot Kills with Sniper or Marksman Rifles (6)
  • 50 Kills and Assists (6)

Available After 5 Missions Completed (Bonus Mission):

  • 10 Kills with Sniper or Marksman Rifles (10)

Featured Experiences:

Battlefield 2042 weekly missions for October 18

Oct. 18 – Oct. 21:

  • Conquest Chain Link
  • Battlefield 2042 Rush XL

That’s about it! Tune in next Tuesday for the Season 2 Week 9 new challenges and more.

Source: EA Answers

(Thanks, Dedzigs!)

More Battlefield Reading:

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Salman Haider Zaidi

That's a nice argument, Senator.

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Destiny 2 Weekly Reset October 18, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset October 18, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset October 18, 2022 and Eververse Inventory:

Nightfall – The Ordeal: Fallen S.A.B.E.R.

Modifiers:

  • Nightfall: Adept
    • Scorched Earth: Enemies throw grenades significantly more often.
    • Double Vanguard Rank: All Vanguard Rank points earned are doubled.
    • Acute Arc Burn: +25% Arc damage dealt and +50% Arc damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions. You must equip Anti-Barrier and Anti-Overload mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions.
    • Hero Modifiers: Extra Shields
    • Lightning Crystals: Arc and Stasis abilities recharge faster, but you receive more damage from both elements.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc and [Void] Void Shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Void] Void Shields
  • Nightfall: Master
    • All previous modifiers
    • Chaff: Radar is disabled.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Grandmaster Modifiers: Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Clash

Fight for victory by defeating opponents.


Vanguard Burn: Solar Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Weekly Raid and Dungeon

The weekly featured raid and dungeon have all challenges available and are infinitely farmable for loot.

  • Raid: Vault of Glass
  • Dungeon: The Shattered Throne

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Taken
  • Round 2: Cabal
  • Final Round: Zydron

Savathûn’s Throne World

Campaign Mission: The Last Chance

Infiltrate Savathûn’s fortress to recover an artifact linked to her acquisition of the Light.


Legacy Activities

  • Europa
    • Eclipsed Zone: Asterion Abyss
    • Empire Hunt: The Warrior: Defeat Eramis’s military commander, Phylaks, the Warrior.
    • Exo Challenge: Simulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
  • Moon:
    • Wandering Nightmare: Fallen Council (Archer’s Line)
    • Trove Guardian is in Anchor of Light
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Cimmerian Garrison, Chamber of Starlight
    • Blind Well: Hive, Plague: Cragur

Eververse Bright Dust Offerings

Name Description Type Cost
Photovoltaic Shell   Ghost Shell 2500 Bright Dust
Heliotropium   Ship 2000 Bright Dust
Sunny-Day Seeker   Vehicle 1200 Bright Dust
Photovoltaic Bundle Contains 3 Season of Plunder accessories. Bundle price will be reduced for each item already owned. Package 1250 Bright Dust
Ctenophore Shell   Ghost Shell 300 Bright Dust
Junkyard Shell   Ghost Shell 450 Bright Dust
Machined Skirmisher Hunter Bundle Contains a full set of Festival of the Lost 2022 Hunter universal ornaments. Bundle price will be reduced for each item already owned. Package 6000 Bright Dust
Canis Luna Hunter Contains a full set of Canis Luna Hunter universal ornaments. Bundle price will be reduced for each item already owned. Package 6000 Bright Dust
Skeletal Hunter Bundle Contains a full set of Festival of the Lost 2019 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Skerren Corvus Hunter Bundle Contains a full set of Festival of the Lost 2018 Hunter universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Solstice Event Card Upgrade Upgrading the Event Card unlocks the ability to spend Event Tickets to claim additional rewards (including the Instant Rewards bundle). The Upgraded Event Card expires at the end of the event.   200 Bright Dust
Explore the Unknown Pack Contains 3 Solstice accessories. Bundle price will be reduced for each item already owned. Package 250 Bright Dust
Junkyard Navigator   Ship 300 Bright Dust
Polished Sea Stone Equip this shader to change the color of your gear. Shader 450 Bright Dust
Gloamstrife Equip this shader to change the color of your gear. Shader 450 Bright Dust
Nectar Dynamo Equip this shader to change the color of your gear. Shader 450 Bright Dust
Crimson Valor Apply this shader to change the color of your gear. Shader 200 Bright Dust
Häkke History Polish Equip this shader to change the color of your gear. Shader 250 Bright Dust
Forty-Four Steel Apply this shader to change the color of your gear. Shader 250 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
The Heat of Battle During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Phylaks, the Warrior defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Pins Pulled Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 110 Grenade final blows & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Balmung’s Return Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with Arc Swords, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 100 [Arc] [Sword] final blows & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Unlimited Horsepower Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Rocket Launchers, Linear Fusion Rifles, Sniper Rifles, or Grenade Launchers; defeat powerful combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 85 Weapon & 120 Defeated in streaks & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards
Expert Expedition III In Expedition, gather treasure and defeat Ruffians. 50 Treasure gathered & 10 Ruffians defeated Repute & Challenger XP+
Seeker’s Cache III Summon First Mates in Expedition and Ketchcrash. Also, decipher the Large Treasure Beacon, available from the Star Chart in the H.E.L.M. 15 Crewmates summoned & 1 Large Treasure Beacon Repute & Challenger XP++
Battery Defeat targets with Linear Fusion Rifles and defeat slowed combatants. Defeating combatants in Ketchcrash and defeating Guardians will award bonus progress. 150 [Linear Fusion Rifle] Linear Fusion Rifle & 100 [Stasis] Stasis Challenger XP+
Armory-Wide Calibration Calibrate Kinetic, Energy, and Power weapons. Bonus progress against Champions. 200 Kinetic weapon & 200 Energy weapon & 200 Power weapon Challenger XP+++ & Bright Dust
Cold Lightning In Gambit, defeat targets with Arc or Stasis effects. Bonus progress for defeating Guardians. 200 Progress Challenger XP++ & Bright Dust
Trial by Firing Squad Win multiple rounds in the Trials of Osiris. 20 Wins Trials of Osiris Weapon & Challenger XP+++ & Bright Dust
Arc Vanguard Defeat combatants with Arc or Stasis effects in Vanguard playlists. 300 Progress Challenger XP++ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Scorned Baron Plate Ada-1 Chest Armor 7 2 17 2 26 2 56 25 Legendary Shards & 1000 Glimmer
Hunter Exodus Down Strides Nessus Leg Armor 2 6 17 2 2 26 55 25 Legendary Shards & 10 Microphasic Datalattice

Thanks, Reddit!

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > guides

A Plague Tale Requiem – New Game Plus Explained

For those curious, A Plague Tale Requiem does indeed feature a new game plus mode! Here’s everything about it, from what it does, what you keep, to even what you get for beating it. Check out our handy A Plague Tale Requiem New Game Plus guide.

Does A Plague Tale Requiem Have New Game Plus?

Contrary to the first game, A Plague Tale Requiem does have a new game plus mode that is unlocked once you complete it on any difficulty level. 

What’s New in A Plague Tale Requiem New Game Plus, and What Do You Keep?

NG+ in A Plague Tale Requiem is similar to many other NG+ in other games. You get to keep all the collectible (codex) items you found on your first playthrough, as well as all the upgrades and skills you’ve unlocked. However, unlike a lot of other titles, this mode is locked to the new “ultimate difficulty” level, which is also unlocked after you complete the game for the first time. That means that you won’t be able to play on the lower difficulties (as far as we can tell). Hopefully that changes in a future update. 

With a new difficulty level, players will find a higher level of challenges with enemies that are smarter, and deal more damage. They can detect the players a lot more easily, and it only takes about two hits from them to die. Outside of that, we are unsure if the ultimate difficulty does anything else. 

What Do You Get For Beating New Game Plus in A Plague Tale Requiem?

If you’re hoping for some kind of grand reward outside of some achievements, you may be disappointed to know that the only thing you get is the Count’s crossbow, one of four unlockable cosmetics in the game for your crossbow. A bit lackluster if we’re honest, though does leave room for some potential DLC we suppose. 

There you have it, now you know everything there is about NG + in A Plague Tale Requiem. Hopefully this short guide has cleared up some of the few questions you may have had, and if you’re looking for more guides, be sure to check out our official A Plague Tale Requiem guide page. Well have more posted there throughout the day, so stay tuned!

If you haven’t bought the game yet, go check out our review where we state, “Overall, whether you played the original or not, you owe it to yourself to check out A Plague Tale: Requiem during this spooky season, and beyond.”

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Update 1.062 Released for Festival of the Lost Patch 6.2.5 This October 18

Destiny 2 update 1.062 has been released by Bungie on all platforms, and this is for patch version 6.2.5, that ushers in this year’s Festival of the Lost, alongside a host of gameplay adjustments to the Iron Banner, armor, weapons and more! Read on for the official Destiny 2 October 18 patch notes.

Destiny 2 Update 1.062 Patch Notes | Destiny 2 October 18 Patch Notes:

ACTIVITIES 

CRUCIBLE 

    • Fixed an issue where Crucible and Iron Banner Seasonal kills and deaths were only being updated at match complete, rather than continually during the match. 
    • Fixed an issue where Guardian eliminations did not progress the Seasonal Greetings Triumph. Fixed an issue in Rumble where some incorrect voiceover lines were playing. 
        • Shaxx apologies profusely. 

IRON BANNER: ERUPTION 

    • Fixed an issue where Crucible medals were awarded rather than Iron Banner ones. 
    • Fixed issue where shutdown bonus points were awarded multiple times if more than one player contributed to the shutdown.  
        • It will now only award points to the team once. 
    • Fixed an issue where the game type icon did not display on the activity intro screen.  

EXPEDITION: PLUNDER 

    • Ruffians will no longer despawn when drill phases end. Additionally, their spawn rate has increased by 7%. 

DARES OF ETERNITY 

    • Treasure Coordinates will now drop after activity completion. 

RAIDS AND DUNGEONS 

    • Added mitigations for issues where players could inadvertently die after ringing the Bell of Conquest in the Duality dungeon. 
    • Fixed an issue in Duality dungeon where rapidly interacting with Calus statues could block progression. 
    • Fixed an issue in King’s Fall where players received confirmation on completion of the Deepsight puzzle but didn’t have the chest spawn. 
    • Fixed an issue in King’s Fall where players would join in progress at the wrong location before starting the Golgoroth encounter. 

GAMEPLAY AND INVESTMENT 

ARMOR 

    • Fixed an issue where Gyrfalcon’s Hauberk Overshield allowed players to gain infinite Juggernaut melees, Loreley Splendor Helm Sunspots, and Promethium Spur Rifts. 
    • Fixed an issue where Ionic Traces Generated from Fallen Star granted Glaive shield energy. 
    • Fixed an issue where Dawn Chorus was not showing in players Collections. 
    • Second Chance Anti-barrier shield throw will now fully deplete a Barrier Champions barrier at the Grandmaster level. 

WEAPONS  

    • Version of Horrors Least no longer in the game has been removed as a requirement for the Dreaming City badge for all three classes. 
    • Blood Feud Submachine Gun will no longer appear tiny on the inspection screen. 
    • Fixed Wish-Ender’s Queens Wrath perk not working in Crucible. 
    • Fixed Iron Banner Sidearm and Rocket Launcher from the rewards track not having Masterwork slots. 
    • Fixed King’s Falls Sundered Flesh shader that was applying inconsistently.  
    • Fixed the glow on the Peacebringer weapon ornament. 

WEAPON BALANCE 

ARCHETYPE 

    • Auto Rifles 
        • General  
            • Increased the effects of the stability stat on recoil reduction by around 20% at the high end. 
        • Precisions 
            • Increased critical damage multiplier from 1.5 to 1.55 which raises the critical damage from 30 to 31. 
    • Bows 
        • General  
            • Increased Bows stow duration. Duration varies by subfamily and handling stat. 
                • Before with 0 to 100 handling. 
                    • Lightweight: 0.4 to 0.2s. 
                    • Precision: 0.433 to 0.2s. 
                • After with 0 to 100 handling:  
                    • Lightweight: 0.45 to 0.3s. 
                    • Precision: 0.48 to 0.33s. 
    • Pulse Rifles 
        • General 
            • Rebalanced the effect of the handling across Pulse Rifles. 
                • Increased effects of handling by 5% at the high end (mostly affects Lightweights and Adaptives). 
                • Reduced effects of handling by 2% at the low end (mostly affects High-Impacts and Rapid-Fires). 
            • Adjusted damage falloff scale based on the range stat. 
                • 0 range: reduced from 16 to 15m. 
                • 100 range: unchanged. 
        • Adaptives  
            • Increased the precision multiplier from 1.6x to 1.65x (crit damage goes from 30.4 to 31.4). 
        • Rapid-Fires 
            • Piece of Mind base zoom reduced from 19 to 18. 
    • Scouts Rifles 
        • High-Impacts  
            • Reduced body damage from 42 to 40, and crit damage from 73.5 to 70. 
    • Sidearms 
        • General 
            • Increased auto aim fall-off distance by 30% across the board. 
            • Previously Sidearms were the only primary weapon where auto aim fell off significantly before damage, this brings them up to parity with other primary weapons. 
    • SMGs 
        • General 
            • Reduced damage fall-off end (the distance at which the damage dealt by the weapon in hip-fire reaches its lowest point, going ADS extends this distance) from 24m to 23m across the board. 
            • This means damage fall off will begin at the same point, but damage will decrease a bit faster. 
        • Precisions 
            • Increased critical damage from 22.4 to 23.8 and base damage from 16 to 17. 
            • Reduced the zoom of Shayura’s Wrath, Shayura’s Wrath (Adept), and Friction Fire from 16 to 15. 
        • Lightweights 
            • Reduced critical damage from 18.2 to 17.9 and base damage from 11 to 10.85. 
    • Fusion Rifles 
        • Precisions 
            • Reduced the effect the intrinsic Precision Frame perk has on recoil direction by 50% for Fusion Rifles only. 
    • Glaives 
        • Reduced Glaive shield damage resistance vs players from 75% to 50%. 
            • Damage from player supers unchanged at 50%. 
            • Damage from non-players unchanged at 97.5%. 
 
    • Sniper Rifles 
        • General  
            • Increased the settle time after receiving flinch by 60%. 
            • Reduced received flinch in PvE. 
    • Trace Rifles 
        • General  
            • Increased effect of the stability on recoil reduction at the low end of the stat by around 10%, at the high end of the stat by around 25%. 
    • Rocket Launchers 
        • General  
            • Increased blast radius by 0.4m across the board. 

PERKS 

    • Gutshot Straight 
        • Removed audio cue from activation. 
    • Rangefinder 
        • Removed the 30% scalar on aim assist fall off. 

EXOTICS 

    • Wish-Ender 
        • Fixed an issue where the Queen’s Wrath perk was not properly applying Truesight in certain PvP maps, Lost Sectors, and other activities. 
    • Jade Rabbit 
        • Reduced aim assist by 20. 
    • Lord of Wolves 
        • When Release the Wolves is active:  
            • Reduced ADS accuracy penalty 10x to 3x. 
            • Removed the previously existing 25% universal base damage buff. 
            • Added 40% additional PvE damage buff. 
            • Removed the 50% critical hit multiplier penalty. 
            • Fires full auto. 
    • No Time to Explain 
        • Reduced recoil direction stat from 90 to 73. 
        • Reduced aim assist stat from 45 to 40. 
    • Riskrunner 
        • Reduced damage resistance versus players when Arc Superconductor is active from 50% to 15%. 

ABILITIES 

    • Fixed an issue where some icons were displaying with the wrong background at Ikora. 
    • Fixed an issue with Burning Mail where the camera sometimes could detach while spinning at specific sensitivities. 
    • Fixed an issue where both Lightning Surge and Thunderclap abilities were not doing damage to Stasis crystals or Bleak Watchers. 
    • Fixed an issue where Gathering Storm, Lightning Surge, Thunderclap, and Jolt icons were not showing up in the kill feed. 
    • Fixed an issue where Combination Blow wouldn’t deactivate when swapping subclasses. 
    • Fixed an issue where Void Overshield keyword flyout was shown when inspecting Whisper of Rime. 

PLATFORMS AND SYSTEMS 

    • Fixed an issue where players on PlayStation Network continued seeing the Lightfall pre-order upsell dialog after they had purchased the pre-order. Interacting with the dialog sent them to the store product page, which correctly showed Lightfall as already owned. 
    • Fixed an issue where the purchase confirmation toast did not appear on Xbox, Microsoft, or Sony platforms after purchasing the Season 18 Season Pass. 

GENERAL 

    • Fixed a photosensitivity issue where the Ketch turrets were flashing in the player’s camera when targeted. 
    • Fixed an issue where new Hunter characters made on veteran accounts may have incorrect subclass access. 
    • Fixed an issue where the Deepsight platforms would block a portal in the Throneworld mission, The Ritual. 

Source: Bungie

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Alex Co

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Destiny 2 Update 2.67 Released for Version 6.2.5 This October 18

Bungie has deployed Destiny 2 update 2.67, which is called patch version 6.2.5 by the studio. This brings the annual Festival of the Lost event for Halloween, alongside new gameplay fixes. Read on for the full Destiny 2 update 6.2.5 patch notes.

Destiny 2 Update 2.67 Patch Notes | Destiny 2 Update 6.2.5 Patch Notes:

ACTIVITIES 

CRUCIBLE 

    • Fixed an issue where Crucible and Iron Banner Seasonal kills and deaths were only being updated at match complete, rather than continually during the match. 
    • Fixed an issue where Guardian eliminations did not progress the Seasonal Greetings Triumph. Fixed an issue in Rumble where some incorrect voiceover lines were playing. 
        • Shaxx apologies profusely. 

IRON BANNER: ERUPTION 

    • Fixed an issue where Crucible medals were awarded rather than Iron Banner ones. 
    • Fixed issue where shutdown bonus points were awarded multiple times if more than one player contributed to the shutdown.  
        • It will now only award points to the team once. 
    • Fixed an issue where the game type icon did not display on the activity intro screen.  

EXPEDITION: PLUNDER 

    • Ruffians will no longer despawn when drill phases end. Additionally, their spawn rate has increased by 7%. 

DARES OF ETERNITY 

    • Treasure Coordinates will now drop after activity completion. 

RAIDS AND DUNGEONS 

    • Added mitigations for issues where players could inadvertently die after ringing the Bell of Conquest in the Duality dungeon. 
    • Fixed an issue in Duality dungeon where rapidly interacting with Calus statues could block progression. 
    • Fixed an issue in King’s Fall where players received confirmation on completion of the Deepsight puzzle but didn’t have the chest spawn. 
    • Fixed an issue in King’s Fall where players would join in progress at the wrong location before starting the Golgoroth encounter. 

GAMEPLAY AND INVESTMENT 

ARMOR 

    • Fixed an issue where Gyrfalcon’s Hauberk Overshield allowed players to gain infinite Juggernaut melees, Loreley Splendor Helm Sunspots, and Promethium Spur Rifts. 
    • Fixed an issue where Ionic Traces Generated from Fallen Star granted Glaive shield energy. 
    • Fixed an issue where Dawn Chorus was not showing in players Collections. 
    • Second Chance Anti-barrier shield throw will now fully deplete a Barrier Champions barrier at the Grandmaster level. 

WEAPONS  

    • Version of Horrors Least no longer in the game has been removed as a requirement for the Dreaming City badge for all three classes. 
    • Blood Feud Submachine Gun will no longer appear tiny on the inspection screen. 
    • Fixed Wish-Ender’s Queens Wrath perk not working in Crucible. 
    • Fixed Iron Banner Sidearm and Rocket Launcher from the rewards track not having Masterwork slots. 
    • Fixed King’s Falls Sundered Flesh shader that was applying inconsistently.  
    • Fixed the glow on the Peacebringer weapon ornament. 

WEAPON BALANCE 

ARCHETYPE 

    • Auto Rifles 
        • General  
            • Increased the effects of the stability stat on recoil reduction by around 20% at the high end. 
        • Precisions 
            • Increased critical damage multiplier from 1.5 to 1.55 which raises the critical damage from 30 to 31. 
    • Bows 
        • General  
            • Increased Bows stow duration. Duration varies by subfamily and handling stat. 
                • Before with 0 to 100 handling. 
                    • Lightweight: 0.4 to 0.2s. 
                    • Precision: 0.433 to 0.2s. 
                • After with 0 to 100 handling:  
                    • Lightweight: 0.45 to 0.3s. 
                    • Precision: 0.48 to 0.33s. 
    • Pulse Rifles 
        • General 
            • Rebalanced the effect of the handling across Pulse Rifles. 
                • Increased effects of handling by 5% at the high end (mostly affects Lightweights and Adaptives). 
                • Reduced effects of handling by 2% at the low end (mostly affects High-Impacts and Rapid-Fires). 
            • Adjusted damage falloff scale based on the range stat. 
                • 0 range: reduced from 16 to 15m. 
                • 100 range: unchanged. 
        • Adaptives  
            • Increased the precision multiplier from 1.6x to 1.65x (crit damage goes from 30.4 to 31.4). 
        • Rapid-Fires 
            • Piece of Mind base zoom reduced from 19 to 18. 
    • Scouts Rifles 
        • High-Impacts  
            • Reduced body damage from 42 to 40, and crit damage from 73.5 to 70. 
    • Sidearms 
        • General 
            • Increased auto aim fall-off distance by 30% across the board. 
            • Previously Sidearms were the only primary weapon where auto aim fell off significantly before damage, this brings them up to parity with other primary weapons. 
    • SMGs 
        • General 
            • Reduced damage fall-off end (the distance at which the damage dealt by the weapon in hip-fire reaches its lowest point, going ADS extends this distance) from 24m to 23m across the board. 
            • This means damage fall off will begin at the same point, but damage will decrease a bit faster. 
        • Precisions 
            • Increased critical damage from 22.4 to 23.8 and base damage from 16 to 17. 
            • Reduced the zoom of Shayura’s Wrath, Shayura’s Wrath (Adept), and Friction Fire from 16 to 15. 
        • Lightweights 
            • Reduced critical damage from 18.2 to 17.9 and base damage from 11 to 10.85. 
    • Fusion Rifles 
        • Precisions 
            • Reduced the effect the intrinsic Precision Frame perk has on recoil direction by 50% for Fusion Rifles only. 
    • Glaives 
        • Reduced Glaive shield damage resistance vs players from 75% to 50%. 
            • Damage from player supers unchanged at 50%. 
            • Damage from non-players unchanged at 97.5%. 
 
    • Sniper Rifles 
        • General  
            • Increased the settle time after receiving flinch by 60%. 
            • Reduced received flinch in PvE. 
    • Trace Rifles 
        • General  
            • Increased effect of the stability on recoil reduction at the low end of the stat by around 10%, at the high end of the stat by around 25%. 
    • Rocket Launchers 
        • General  
            • Increased blast radius by 0.4m across the board. 

PERKS 

    • Gutshot Straight 
        • Removed audio cue from activation. 
    • Rangefinder 
        • Removed the 30% scalar on aim assist fall off. 

EXOTICS 

    • Wish-Ender 
        • Fixed an issue where the Queen’s Wrath perk was not properly applying Truesight in certain PvP maps, Lost Sectors, and other activities. 
    • Jade Rabbit 
        • Reduced aim assist by 20. 
    • Lord of Wolves 
        • When Release the Wolves is active:  
            • Reduced ADS accuracy penalty 10x to 3x. 
            • Removed the previously existing 25% universal base damage buff. 
            • Added 40% additional PvE damage buff. 
            • Removed the 50% critical hit multiplier penalty. 
            • Fires full auto. 
    • No Time to Explain 
        • Reduced recoil direction stat from 90 to 73. 
        • Reduced aim assist stat from 45 to 40. 
    • Riskrunner 
        • Reduced damage resistance versus players when Arc Superconductor is active from 50% to 15%. 

ABILITIES 

    • Fixed an issue where some icons were displaying with the wrong background at Ikora. 
    • Fixed an issue with Burning Mail where the camera sometimes could detach while spinning at specific sensitivities. 
    • Fixed an issue where both Lightning Surge and Thunderclap abilities were not doing damage to Stasis crystals or Bleak Watchers. 
    • Fixed an issue where Gathering Storm, Lightning Surge, Thunderclap, and Jolt icons were not showing up in the kill feed. 
    • Fixed an issue where Combination Blow wouldn’t deactivate when swapping subclasses. 
    • Fixed an issue where Void Overshield keyword flyout was shown when inspecting Whisper of Rime. 

PLATFORMS AND SYSTEMS 

    • Fixed an issue where players on PlayStation Network continued seeing the Lightfall pre-order upsell dialog after they had purchased the pre-order. Interacting with the dialog sent them to the store product page, which correctly showed Lightfall as already owned. 
    • Fixed an issue where the purchase confirmation toast did not appear on Xbox, Microsoft, or Sony platforms after purchasing the Season 18 Season Pass. 

GENERAL 

    • Fixed a photosensitivity issue where the Ketch turrets were flashing in the player’s camera when targeted. 
    • Fixed an issue where new Hunter characters made on veteran accounts may have incorrect subclass access. 
    • Fixed an issue where the Deepsight platforms would block a portal in the Throneworld mission, The Ritual. 

Source: Bungie

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Alex Co

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Crysis Remastered Trilogy Bundle Brings Crysis 2, Crysis 3 Remasters to Steam on Nov. 17

Crytek has announced that the remasters of Crysis 2 and Crysis 3 will finally be coming to Steam as part of the Crysis Remastered Trilogy bundle launching November 17, along with a hefty 40% launch discount for the first week.

After the launch of Crysis Remastered back in 2020, Crytek proceeded to release remasters of Crysis 2 and Crysis 3 last year for both consoles and PC. While the Crysis Remastered Trilogy bundle as well as the individual remasters have been available since last fall on the Epic Games Store, only the original Crysis Remastered title was released on Steam.

The full Crysis Remastered Trilogy bundle is now coming to Steam on November 17 this year. While the standard price for the bundle is USD 49.99 / EUR 49.99, players will be able to purchase it at a 40% discount for the first week at USD 29.99 / EUR 29.99. For those who already own Crysis Remastered on Steam but never got to buy the other two titles, Crytek has expanded that launch discount to 55% as compensation.

In other Crysis news, a new Crysis title was revealed to be in development in January along with an eerie teaser.

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Salman Haider Zaidi

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Battlefield 2042 Persistent Servers Coming to BF Portal in Next Update, Will Be Exclusive to Battle Pass Owners

For those playing Battlefield 2042’s Battlefield Portal, have you ever wanted to have persistent servers? If so, DICE has some good news for — provided you own the Battle Pass. In an announcement today, DICE has confirmed that Battlefield 2042 persistent servers will be coming to BF Portal in the next game update.

This feature will be part of the Battlefield 2042 game update 2.2, though there’s no firm release date for that just yet. To help players understand how it works, check out the FAQ below.

Battlefield 2042 Persistent Servers for BF Portal FAQ:

What is a Persistent Server?
Presently, if you host a server within Battlefield Portal, it only remains visible within the Server Browser for as long as players are active within it. Once the Server is empty, it shuts down and will no longer be visible within the Server Browser.

A Persistent Server means your Server remains visible within the Server Browser even without active players. This will enable communities to stay together across their favorite servers, without needing to wait for the Server Owner to come online and activate the Server.

Who has access to Persistent Servers?
Starting with Update 2.2, owners of the Premium Battle Pass can select a Persistent Server option when Hosting a Server.

How many Servers can you Host?
Premium Battle Pass owners can host 1 Server per account.

For how long will Persistent Servers remain visible?
Our intent for Persistent Servers is to help nurture active Communities while also making it easy to find active Servers to play on. This means that a Persistent Server will remain visible in the Server Browser for up to 7 days from any last player activity on the Server. We’re able to adjust this value if we see room to improve that experience.

What functionality comes with Persistent Servers?
Existing functionality for hosting a server within Battlefield Portal remains unchanged. That means when you host a Server you’ll still have access to:

  • Enabling Cross-Play
  • Allowing players to follow a Server
  • Setting a welcome and match message
  • Password protecting a Server
  • Admin features for the Host

Mind, this is just for Battlefield Portal, and won’t be available for those who play All-Out Warfare exclusively. Also, you’ll need to pony up the dough for the Battle Pass if you want to be able to take advantage of this. Still, at just $10 for the premium Battle Pass, it’s not a bad deal given EA has never given personal servers for free.

Source: EA

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Alex Co

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Destiny 2 Servers Down for Maintenance and Patch Roll Out This October 18

Those who have issues trying to login to Destiny 2, it’s not just you, as Bungie has brought the Destiny 2 servers down for planned maintenance this October 18! During this time, players will be prompted to download patch 6.2.5 before they can connect to the game’s servers.

Update: Full patch notes for Destiny 2 update 6.2.5 is now available!

Destiny 2 Servers Down Status and Updates for October 18:

Tuesday, October 18, 2022
9:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum
9:45 AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 11 AM PDT.
10:00 AM PDT -7 UTC
    • Update 6.2.5 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
11:00 AM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to 6.2.5 should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum.

If the maintenance window is extended, we’ll be sure to update the post. Once the official patch notes are out, we’ll provide a link out to that article, so stay tuned.

Source: Bungie

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Alex Co

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Fallout 76 Atomic Shop Weekly Update for October 18, 2022

Vault Dwellers, it’s that time of the week again. That’s right, the new items in Fallout 76’s Atomic Shop have been updated!

MP1st is here to bring you the Fallout 76 Atomic Shop weekly update today, October 18’s list of items for sale!

Fallout 76 Atomic Shop Weekly Update October 18:

https://imgur.com/a/PLBAsKt

Notable Items This Week:

  • Mole Rat Generator Suite – 900
  • Halo and Horns Set – 250
  • Haunted House C.A.M.P. Mega Bundle – 1412
  • Pipe Organ Halloween Bundle – 1260
  • Feral Ghoul Bundle – 867
  • Sheepsquatch Ate My Brother! Poster – Free
  • Traveling Salesman Outfit – 350
  • Mothman Cuckoo Clock – ?

What is the Fallout 76 Atomic Shop?

The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character.

All exclusive items are character-bound, and cannot be dropped or traded with other players.

The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s reset. Is there anything in particular that interests you?

If not, there is always next week, which we’ll have covered, so be sure to check back in!

Thanks, Reddit!

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Salman Haider Zaidi

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Need for Speed Unbound Gameplay Trailer “Risk & Reward” Showcases Police Evasion Mechanics

Criterion has released a new Need for Speed Unbound gameplay trailer that showcases the risk and reward of building up Heat with races on the streets of Lakeshore. Be ready to hit the pedals and flee once the cops are called on you. Check out the new Need for Speed risk and reward gameplay trailer here:

Here’s a description of the risk and rewards system in Need for Speed Unbound via the press release:

In Need for Speed Unbound, players have to take risks to get to the top. Choose how and when to put it all on the line, pulling huge drifts on the street, outdriving the cops, or placing side bets with their own earnings against rival racers. Time is money, so players must find the fastest way to earn enough cash to enter the weekly qualifiers and make it to Lakeshore’s ultimate race, The Grand.

Need for Speed Unbound launches later this year on December 2, 2022 (pre-orders live), for PlayStation 5, Xbox Series X|S, and PC.

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Dead by Daylight Update 6.300.100 Patch Notes for Bugfix Version 6.3.1 This October 18

Dead by Daylight update 6.300.100 has been released by Behaviour Interactive on all platforms, and this is for patch bugfxi version 6.3.1! Players can expect fixes from the Haunted by Daylight patch released last week. Read on for the complete Dead by Daylight 6.3.1 patch notes.

Dead by Daylight Update 6.300.100 Patch Notes Patch Notes | Dead by Daylight Update 6.3.1 Patch Notes | DBD October 18 Patch Notes:

Bug Fixes

  • Fixed an issue that caused a save error when switching accounts in game on Xbox.
  • Tentatively fixed an issue that sometimes caused outfits cannot be purchased error in the in-game store on WinGDK.
  • Fixed an issue that caused the wrong tutorial reward display.
  • Fixed an issue that caused a crash after finishing or leaving a match.
  • Fixed an issue that caused the killer’s custom match not to end when the last remaining survivor quits the match but stays on tally.
  • Fixed some number formatting errors when more than thousands in the Archives.
  • Fixed some text localization in the Archives.
  • Fixed a potential crash when trying to access the compendium after mastering a tome.
  • Fixed an issue in the Onboarding menu where the wrong character rewards are displayed.
  • Fixed an issue that allowed the Killer to be able to body block Survivors in the Racoon City Police Station basement stairway. 
  • Fixed an issue that caused the flashlight aim to be inconsistent with previous releases.
  • Fixed an issue that caused female Survivors arms to snap unnaturally when interacting with the Nightmare’s alarm clocks.
  • Fixed an issue that caused Meg to not escape during the survivor tutorial.
  • Fixed an issue that allowed survivors to be able to carry more than one flashbang.
  • Fixed an issue where a voiceline in the Memory 708 in Tome 13 in French would repeat itself.
  • Fixed an issue where the voicelines in The Archives would not play for the Windows Store version of the game.
  • Fixed an issue that caused the Blight to be missing SFX when hitting the environment with a basic attack.
  • Fixed an issue where some Killers would have no sound in the menu.
  • Changed texture on the Dramatic Death charm available in the Tome 13 Rift. Note: The icon for this charm will be updated in the next patch. (All platforms except Switch & Stadia – they will have the updated texture and icon in HF2)
  • Added missing skeleton textures on the back of the Haunted by Daylight event reward shirts for David, Claudette, Yun-Jin and Jane.
 
Source: Dead by Daylight forums
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Dead by Daylight Update 2.63 Drops for Patch 6.3.1 This October 18

Behaviour Interactive has released Dead by Daylight update 2.63, which is for bugfix patch 6.3.1! As one might expect, this title update brings in fixes from the Haunted by Daylight patch released last week. Read on for the complete Dead by Daylight October 18 patch notes.

Dead by Daylight Update 2.63 Patch Notes | Dead by Daylight October 18 Patch Notes:

Bug Fixes

  • Fixed an issue that caused a save error when switching accounts in game on Xbox.
  • Tentatively fixed an issue that sometimes caused outfits cannot be purchased error in the in-game store on WinGDK.
  • Fixed an issue that caused the wrong tutorial reward display.
  • Fixed an issue that caused a crash after finishing or leaving a match.
  • Fixed an issue that caused the killer’s custom match not to end when the last remaining survivor quits the match but stays on tally.
  • Fixed some number formatting errors when more than thousands in the Archives.
  • Fixed some text localization in the Archives.
  • Fixed a potential crash when trying to access the compendium after mastering a tome.
  • Fixed an issue in the Onboarding menu where the wrong character rewards are displayed.
  • Fixed an issue that allowed the Killer to be able to body block Survivors in the Racoon City Police Station basement stairway. 
  • Fixed an issue that caused the flashlight aim to be inconsistent with previous releases.
  • Fixed an issue that caused female Survivors arms to snap unnaturally when interacting with the Nightmare’s alarm clocks.
  • Fixed an issue that caused Meg to not escape during the survivor tutorial.
  • Fixed an issue that allowed survivors to be able to carry more than one flashbang.
  • Fixed an issue where a voiceline in the Memory 708 in Tome 13 in French would repeat itself.
  • Fixed an issue where the voicelines in The Archives would not play for the Windows Store version of the game.
  • Fixed an issue that caused the Blight to be missing SFX when hitting the environment with a basic attack.
  • Fixed an issue where some Killers would have no sound in the menu.
  • Changed texture on the Dramatic Death charm available in the Tome 13 Rift. Note: The icon for this charm will be updated in the next patch. (All platforms except Switch & Stadia – they will have the updated texture and icon in HF2)
  • Added missing skeleton textures on the back of the Haunted by Daylight event reward shirts for David, Claudette, Yun-Jin and Jane.
 
Source: Dead by Daylight forums
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Alex Co

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R6 Siege Update 1.000.040 Released for Y7S3.3 This October 18

Ubisoft has released (Rainbow Six) R6 Siege update 1.000.040 on both last-gen and next-gen platforms, and this brings the Y7S3.3 changes into the fold. Players can expect Operator balance changes, improvements on game chat, and loads more. Read on for the R6 Siege Y7S3.3 patch notes.

R6 Siege Update 1.000.040 Patch Notes | R6 Siege Update Y7S3.3 Patch Notes:

Y7S3.3 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 675 MB
  • Steam: 1.4 GB
  • Xbox One: 854.90 MB
  • Xbox Series X: 1.17 GB
  • PS4: 922.3 MB
  • PS5: 874.8 MB

OPERATOR BALANCING

DOC

  • Each projectile from the Stim Pistol now heals 200hp (from 40hp).
  • Added Baliff as secondary weapon option

DOKKAEBI

Logic bomb now affects defenders in Support Mode:

  • Logic Bomb cannot be interrupted for player in Support Mode.
    • Switch to Spectator Mode remains available.
    • If a Defender is eliminated while their phone is ringing, the Logic Bomb is not cancelled and the effect continues in support mode until the Logic Bomb timer is up.

CASTLE

  • Added M45 Meusoc as secondary weapon option.

GOYO

  • Increase maximum ammo of the TCSG 12 to 121 (from 71).

KAID

  • Increase maximum ammo of the TCSG 12 to 121 (from 71).

KALI

  • Increase the CSRX300 damage to 135 (from 127).

ROOK

  • Armor Plates now grant withstand

TWEAKS AND IMPROVEMENTS

GAME BALANCING

OVERHEAL

  • Reduced the maximum Overheal to 20 hp (from 40)

GAME HEALTH

REPUTATION PENALTY: ABUSIVE TEXT CHAT

  • After monitoring a shadow deployment over the last weeks, abusive text chat penalty will now be activated, starting with its “grace period”.
  • During grace period all players will only see warnings so they can adapt to the new system.
  • After the grace period is over, players who have sent too many hateful or abusive text chats will receive the abusive text chat penalty which will be active on their account for 30 matches.
  • For more information: https://www.ubisoft.com/en-ca/game/rainbow-six/siege/game-info/seasons/brutalswarm#patchnotes-features.

REPUTATION CENTER

  • The Reputation section currently displays information about a player’s active penalties and their remaining duration.
  • As the Reputation system evolves, this section will update to display more information about a player’s Reputation as well as active penalties.
  • You can access this new section by clicking on the Reputation tile in the Home section.

REPUTATION TILE

  • With two penalties live, a Reputation tile has been added to the Home section, below the Alpha Packs tile.
  • This tile will display the number of active penalties and provide access to the Reputation section.

BUG FIXES

GAMEPLAY

FIXED – Camera gets stuck in drone view. FIXED – Operators in downed state are eliminated if they fall through a hatch. FIXED – Dot reticle remains on screen if player aims down sights multiple times at once.

LEVEL DESIGN

FIXED – Multiple LOD issues on various maps. FIXED – Using Kiba Barrier on top of shelves in Basement Arsenal Room of Club House allows players to climb on top of them.

OPERATORS

FIXED – Warden is unable to activate his Glance Smart Glasses during a custom session occasionally.
FIXED – Under Barrel Laser cannot be equipped on the RG15.
FIXED – Grim does not receive score points when an ally eliminates an enemy pinged by the Kawan Hive.
FIXED – Ace’s S.E.L.M.A. Aqua Breacher will attach to the opposite side of a wooden wall, but will destroy the wall as normal.
FIXED – Dokkaebi is able to use her Melee during the deployment of the Logic Bomb.
FIXED – Vigil is not receiving score points when activating ERC-7 before entering the Kawan Hive.

USER EXPERIENCE

FIXED – Objective Markers, Operator Names, and Icons disappear the first time the spectator changes floor in Spectator Mode.
FIXED – Barricades are still visible after being destroyed if the player is joining a match in progress.
FIXED – Unmoved hostage eliminated by Goyo’s Volcan Shield will be attributed to the one detonating it.
FIXED – In Match Replay, users are unable to select drone view after using the rewind function to go back to the preparation phase.
FIXED – Crosshair Occasionally missing after spawning.
FIXED – Various UI issues.
FIXED – Various Shop and Customization issues.
FIXED – Various Localization issues.

Source: Ubisoft

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Rainbow Six Siege Update 2.36 Shoots Out for Y7S3.3 Patch This October 18

Ubisoft has released Rainbow Six Siege update 2.36 on all platforms today to release patch Y7S3.3. This comes with gameplay balances as well as a ton of bug fixes. Check out the Rainbow Six Siege October 18 patch notes below. 

Rainbow Six Siege Update 2.36 Patch Notes | Rainbow Six Siege October 18 Patch Notes:

Y7S3.3 PATCH SIZE

Find the download sizes for each platform below.

  • Ubisoft Connect: 675 MB
  • Steam: 1.4 GB
  • Xbox One: 854.90 MB
  • Xbox Series X: 1.17 GB
  • PS4: 922.3 MB
  • PS5: 874.8 MB

OPERATOR BALANCING

DOC

  • Each projectile from the Stim Pistol now heals 200hp (from 40hp).
  • Added Baliff as secondary weapon option

DOKKAEBI

Logic bomb now affects defenders in Support Mode:

  • Logic Bomb cannot be interrupted for player in Support Mode.
    • Switch to Spectator Mode remains available.
    • If a Defender is eliminated while their phone is ringing, the Logic Bomb is not cancelled and the effect continues in support mode until the Logic Bomb timer is up.

CASTLE

  • Added M45 Meusoc as secondary weapon option.

GOYO

  • Increase maximum ammo of the TCSG 12 to 121 (from 71).

KAID

  • Increase maximum ammo of the TCSG 12 to 121 (from 71).

KALI

  • Increase the CSRX300 damage to 135 (from 127).

ROOK

  • Armor Plates now grant withstand

TWEAKS AND IMPROVEMENTS

GAME BALANCING

OVERHEAL

  • Reduced the maximum Overheal to 20 hp (from 40)

GAME HEALTH

REPUTATION PENALTY: ABUSIVE TEXT CHAT

  • After monitoring a shadow deployment over the last weeks, abusive text chat penalty will now be activated, starting with its “grace period”.
  • During grace period all players will only see warnings so they can adapt to the new system.
  • After the grace period is over, players who have sent too many hateful or abusive text chats will receive the abusive text chat penalty which will be active on their account for 30 matches.
  • For more information: https://www.ubisoft.com/en-ca/game/rainbow-six/siege/game-info/seasons/brutalswarm#patchnotes-features.

REPUTATION CENTER

  • The Reputation section currently displays information about a player’s active penalties and their remaining duration.
  • As the Reputation system evolves, this section will update to display more information about a player’s Reputation as well as active penalties.
  • You can access this new section by clicking on the Reputation tile in the Home section.

REPUTATION TILE

  • With two penalties live, a Reputation tile has been added to the Home section, below the Alpha Packs tile.
  • This tile will display the number of active penalties and provide access to the Reputation section.

BUG FIXES

GAMEPLAY

FIXED – Camera gets stuck in drone view. FIXED – Operators in downed state are eliminated if they fall through a hatch. FIXED – Dot reticle remains on screen if player aims down sights multiple times at once.

LEVEL DESIGN

FIXED – Multiple LOD issues on various maps. FIXED – Using Kiba Barrier on top of shelves in Basement Arsenal Room of Club House allows players to climb on top of them.

OPERATORS

FIXED – Warden is unable to activate his Glance Smart Glasses during a custom session occasionally.
FIXED – Under Barrel Laser cannot be equipped on the RG15.
FIXED – Grim does not receive score points when an ally eliminates an enemy pinged by the Kawan Hive.
FIXED – Ace’s S.E.L.M.A. Aqua Breacher will attach to the opposite side of a wooden wall, but will destroy the wall as normal.
FIXED – Dokkaebi is able to use her Melee during the deployment of the Logic Bomb.
FIXED – Vigil is not receiving score points when activating ERC-7 before entering the Kawan Hive.

USER EXPERIENCE

FIXED – Objective Markers, Operator Names, and Icons disappear the first time the spectator changes floor in Spectator Mode.
FIXED – Barricades are still visible after being destroyed if the player is joining a match in progress.
FIXED – Unmoved hostage eliminated by Goyo’s Volcan Shield will be attributed to the one detonating it.
FIXED – In Match Replay, users are unable to select drone view after using the rewind function to go back to the preparation phase.
FIXED – Crosshair Occasionally missing after spawning.
FIXED – Various UI issues.
FIXED – Various Shop and Customization issues.
FIXED – Various Localization issues.

Source: Ubisoft

Damien Seeto

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DayZ Update 1.43 Patch Notes; Fires Out for Version 1.19 This October 18

DayZ update 1.43 has been released by Bohemia Interactive, and this is for patch version 1.19, and is out on all platforms today! This adds new vehicles, weapons and loads more into the game. Read on for everything new in the official DayZ October 18 patch notes.

DayZ Update1.43 Patch Notes | DayZ Update 1.19 Patch Notes | DayZ Update October 18 Patch Notes:

Console 1.19 Update 1 – Version 1.19.155374 (Released on 18.10.2022)

ADDED

  • M1025 multipurpose vehicle
  • SSG 82 rifle
  • BK-12 shotgun and sawed-off variant
  • GPS Receiver
  • Water reflections (can be configured in the graphics settings)
  • Thrown items now have impact sounds
  • The portable map now provides more details depending on the navigation gear you are carrying (GPS, compass)
  • Military convoys
  • Replaced abandoned police cars with police events
  • Blowtorch
  • Punched card
  • Glow plug
  • Improvised eye patch
  • Color variants of the plate carrier vest
  • New stealth kill variant
  • Hand-brake for vehicles
  • Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong)
  • Car horn for vehicles
  • The player can now drown when submerged for too long
  • Bleeding indicator in the HUD
  • Favorites tab to the in-game server browser, displaying cached offline favorite servers
  • Added a spare wheel slot for the Olga 24, Sarka 120 and Gunter 2

FIXED

  • Wolves and bears were able to hit players in vehicles (https://feedback.bistudio.com/T163439)
  • The improvised suppressor would not display the correct model when ruined and detached from the weapon
  • Public address system panels sometimes could not be started even when they had a battery in them
  • Display of other characters in prone did not include inclination and rolling
  • It was possible to cancel the rolling animation by entering iron sights (https://feedback.bistudio.com/T166568)
  • Attempting to roll while lying on your back would consume stamina
  • Reduced clipping of 40mm smoke grenades through geometry
  • Dead bodies on top of a bear trap would reduce its damage significantly
  • Torches and brooms could not be ignited indoors
  • Grenades attached to vests would not explode when the vest was destroyed in a fireplace
  • Switching tabs in the server browser too fast could prevent servers from loading
  • The kitchen timer was not always rendered inside the improvised explosive
  • It was possible to cover an improvised explosive with a garden plot
  • The claymore mine could not be disarmed in some cases (https://feedback.bistudio.com/T166006)
  • A ruined remote trigger attached to a tripwire would still trigger
  • When approaching an explosive charge with a remote detonator, the UI would pretend that multiple options are available
  • An ignited torch in hands would not extinguish while swimming with it
  • Dead characters would still display a “strong pulse”
  • The characters arm would clip into the body when running with the fireworks launcher
  • Cooking sounds would persist on the spot even after the cooking ware was removed (https://feedback.bistudio.com/T165110)
  • The AUR A1 with magazine was slightly cropped when displayed in hands in the inventory
  • Vehicles would give off exhaust smoke only when started for the first time
  • The cargo of the Assault Vest and -Pack were not displayed separately
  • Plastic explosives close to an explosion did not take damage
  • Jumping into a steep hill caused the character to “float” to the top
  • It was possible to bury stashes in several places where it shouldn’t have been possible
  • Fixed a game crash related to loading and saving of characters (https://feedback.bistudio.com/T166829)
  • Items with attachments without cargo were closed by default in vicinity and equipment (https://feedback.bistudio.com/T163406, https://feedback.bistudio.com/T163364)
  • It was not possible to target a vehicle engine with melee attacks (https://feedback.bistudio.com/T165925)
  • It was possible to refuel cars vehicles even when the tank was ruined
  • The radiator of the Sarka 120 was accessible even when the hood was closed
  • Radiators did not smoke consistently when low on water
  • The player camera would fall faster than their character from huge heights
  • It was not possible to scroll between several attached items to remove from the M3S (https://feedback.bistudio.com/T164587, https://feedback.bistudio.com/T166668)
  • Characters were getting wet from rain while sitting in vehicles (https://feedback.bistudio.com/T164711)
  • Changed materials of several objects for more accurate sounds and bullet penetration
  • The common cold would be too effective against the players immune system
  • It was not possible to put the KA and M4-A1 Bayonets into the knife slot
  • It was possible to cook using ruined cookware (https://feedback.bistudio.com/T165523)
  • A sound effect was missing for gas masks running out of filter capacity (https://feedback.bistudio.com/T166045, https://feedback.bistudio.com/T166195)
  • The In-game map was too zoomed out
  • Text on certain menu buttons could overlap with the button icon
  • Miniature icons of damaged wheels is too dark
  • The knife sheath was missing damage textures
  • The miniature icon of ruined or damaged skirts was too dark
  • The ruined texture of skirts was incorrect
  • Miniature icons of damaged wheels were too dark
  • SVD damaged textures did not change when damaged
  • The cargo of an item in hands could not be fully accessed
  • Cargo of attached items could not be opened/closed via controller
  • The vicinity tab of the inventory could disappear in certain cases
  • Containers did not always show their full contents (https://feedback.bistudio.com/T161014, https://feedback.bistudio.com/T161765)
  • The inventory would scroll to the top on certain actions (https://feedback.bistudio.com/T165560)
  • It was problematic to scroll through the inventory with a controller (https://feedback.bistudio.com/T165894, https://feedback.bistudio.com/T166347)
  • Quickbar was disappearing during M&K support (https://feedback.bistudio.com/T155290)
  • Gesture and quick wheels could not be properly operated with M&K
  • It was not possible to shoot while holding shift when using M&K (https://feedback.bistudio.com/T163427)
  • Combining was not working in the radial menu
  • Improved the controls of the in-game 2D map, making the movement easier (using left stick to move and right stick to zoom)
  • Xbox: Voice activation chat needed to be re-enabled after leaving an Xbox party
  • PlayStation: The game would not connect the correct account upon switching to a controller with a separate account
  • PlayStation: Game would sometime become too dark after re-logging to a server
  • Fixed several game crashes

CHANGED

  • Reworked the simulation of vehicles, greatly impacting their general behavior
  • Tweaked vehicle simulation parameters on surfaces for vehicles
  • Added a warning red line to the cooling water temperature in the vehicle HUD
  • Reduced the speed of the player when running up/down steep terrain
  • Increased the inertia of the character when accelerating
  • Character slows down more when running turns
  • Character running speed is slowed down in medium water levels
  • 40mm smoke grenades now bounce off of wooden and metal surfaces and deal damage on impact
  • It is no longer required to aim to the ground to empty a liquid container
  • Fish, hares and chicken can no longer be skinned using the Mosin bayonet
  • Reduced the amount of explosives needed to break open a locked door
  • Improved the holding of the remote detonator receiver in players’ hands
  • Improved synchronization of the stealth kill
  • Improved sounds of the gas station explosion
  • The pipe wrench can no longer be used to repair vehicle engines
  • Damaged fuel tanks can now be repaired using duct tape or epoxy putty
  • Vehicles are now ruined when their fuel tank is ruined
  • All optics apart from night-vision scopes can be repaired using the electronics repair kit
  • The common cold should appear less frequently when the character is cold
  • Most of the items in the world now have their damage state randomized
  • Reduced the chance of weapons jamming by about 50% to account for damaged magazines now appearing more often
  • Slightly increased brightness of the scene during daylight and reduced the difference between overcast and clear days
  • It is now possible to untie another player with bare hands
  • Updated the in-game credits
  • Tweaked the lights distance and brightness for the headtorch and flashlight types
  • The character now turns their head when looking around on ladders
  • Tweaked the font settings on the in-game 2D map
  • Sea chests and wooden crates can be repaired using wooden planks
  • Reduced number of firearms available in the world (CE adjustment)
  • Barrels can now be filled with gasoline from canisters faster
  • Reduced water required to extinguish a fire when using the canister
  • Moved various hunting rifles into higher tiers and re-balanced their numbers
  • Re-balanced number of ammunition available within the world (increased number of piles, decreased the count in each)

LIVONIA DLC

  • Added sawmills
  • Added two new villages
  • Added Brena health care center
  • Added quarries
  • Added deforested areas
  • Added hunting cabins
  • Added forest camps
  • Added summer camps
  • Added tenement blocks to selected cities
  • Added amusement parks
  • Added Dambog ammunition storage
  • Fixed: Various issues with object placement
  • Changed: Respawn locations upon server-switch
  • Changed: Replaced old M1025 wrecks with new variants that can spawn its parts
  • Changed: Updated the Livonia maps for the additions (portable and static)

CHERNARUS

  • Added M1025 wrecks that can spawn its parts
  • Fixed: Various issues with object placement
  • Fixed: Medvezhi lugi was written in Latin letters on the map

SERVER

  • Added: Server config bool parameter “forceSamePBOVersion” (default = false) which utilizes the ‘version’ property of a PBO and kicks players that have PBOs that do not match the version of those on the server
  • Added: LootDamageMin and LootDamageMax globals to control the damage state of any item spawned by CE (https://feedback.bistudio.com/T161647)
  • Added: Navigation-related settings to the cfgGameplay.json – Documentation
  • Added: Inertia-related settings to the cfgGameplay.json – Documentation
  • Added: Warning about duplicate prototype being skipped
  • Added: DE error messages indicating incorrect Limit setup
  • Added: Option to set scale of the object in the object spawner json files – Documentation
  • Added: globals.xml entry “LootSpawnAvoidance” (int in meters) to control how far away a player should be from a loot group for loot to spawn inside of it (used to be hardcoded 50)
  • Fixed: Static_ assets loaded from CfgGameplay.json (objectSpawnersArr) were despawning randomly (https://feedback.bistudio.com/T166191)
  • Fixed: LoadPrototype warnings were sometimes not displayed
  • Fixed: LoadPrototype statistics were sometimes incorrect
  • Fixed: cfgspawnabletypes.xml children (<type>), <damage min=”” max =””> configuration was not working (was almost always using the default global one) (https://feedback.bistudio.com/T161647)
  • Fixed: Server messages to players did not work (https://feedback.bistudio.com/T150586)
  • Changed: ErrorModuleHandler will now print to RPT even without -dologs enabled
  • Changed: “Finish script disconnect” message will now also mention the uid to better identify the player in cases of -1
  • Changed: Improved warning message about failed cluster adding

PC-Exclusive Changes:

SERVER

  • Added: Server config bool parameter “forceSamePBOVersion” (default = false) which utilizes the ‘version’ property of a PBO and kicks players that have PBOs that do not match the version of those on the server
  • Added: LootDamageMin and LootDamageMax globals to control the damage state of any item spawned by CE (https://feedback.bistudio.com/T161647)
  • Added: Navigation-related settings to the cfgGameplay.json – Documentation
  • Added: Inertia-related settings to the cfgGameplay.json – Documentation
  • Added: Warning about duplicate prototype being skipped
  • Added: DE error messages indicating incorrect Limit setup
  • Added: Option to set scale of the object in the object spawner json files – Documentation
  • Added: globals.xml entry “LootSpawnAvoidance” (int in meters) to control how far away a player should be from a loot group for loot to spawn inside of it (used to be hardcoded 50)
  • Fixed: LoadPrototype warnings were sometimes not displayed
  • Fixed: LoadPrototype statistics were sometimes incorrect
  • Fixed: cfgspawnabletypes.xml children (<type>), <damage min=”” max =””> configuration was not working (was almost always using the default global one) (https://feedback.bistudio.com/T161647)
  • Fixed: Server messages to players did not work (https://feedback.bistudio.com/T150586)
  • Changed: ErrorModuleHandler will now print to RPT even without -dologs enabled
  • Changed: “Finish script disconnect” message will now also mention the uid to better identify the player in cases of -1
  • Changed: Improved warning message about failed cluster adding

LAUNCHER

  • Added: Launcher can now view cached offline favorited servers
  • Fixed: Crash data was not properly separated between the Experimental and Stable branches
  • Fixed: The description of the player count in the launcher was not fully localized (https://feedback.bistudio.com/T150206)
  • Tweaked: Removed “Unsubscribe all Steam Workshop mods” option from More+ options in the mods tab of the Experimental Launcher due to incompatibility

MODDING

  • Added: [WIN + ALT] debug menu for the diagnostic executable and various debug options with it – Documentation
  • Added: Script DbgUI now works on the diagnostic executable
  • Added: SHumanCommandMoveSettings::m_fDirFilterSprintTimeout for inertia in sprinting
  • Added: CGame::RegisterNetworkStaticObject for enabling replication on static (map) objects
  • Added: World::GetGridCoords for translation of world position into grid position
  • Added: Support for “deflectingMultiplier” parameter to ammoType, and specifically use it in 40mm smoke grenade configs
  • Added: typename.GetModule
  • Added: Class.StaticGetType
  • Added: EnProfiler with API to profile script
  • Added: Scale is replicated upon object creation
  • Added: Additional EventTypeTypeIDs
  • Added: PlayerIdentity.GetPlayer (https://feedback.bistudio.com/T140344)
  • Added: New function World::SetExplicitVolumeFactor_EnvSounds2D for suppressing 2D environmental ambient sounds
  • Added: Function Weather::SuppressLightningSimulation
  • Added: Button on toolbar in Workbench Particle Editor to disable Post Process Effects
  • Added: New type of script variable synchronization RegisterNetSyncVariableBoolSignal
  • Added: Ability to adjust light parameters depending on an inventory slot of an item the light is attached to
  • Added: CentralEconomy.c documentation
  • Added: Base classes for each vehicle simulation we have in the game
  • Added: When the old simulation is detected, simulation from cfgDummyCars is loaded instead
  • Added: Support for “-=” operator for arrays in the config
  • Fixed: Double clicking on a call stack in Workbench did not always go to the correct file
  • Fixed: Several crashes and errors surrounding reading in .json with the JsonFileLoader
  • Fixed: Several Workbench start-up crashes when script can’t compile
  • Fixed: Several bugs leading to script compile error not displaying any error
  • Fixed: When any of the first 3 modules fail to compile the game will display a dialog box with the error and then generate a minidump instead of hard crashing
  • Fixed: Removed auto clearing inventory reservation from c++ -> now it is controlled from script (time out still working)
  • Fixed: [DayZAnimalCommandScriptClass::Initialize] VME being spammed even when everything is correct (https://feedback.bistudio.com/T166345)
  • Fixed: Localization of mod info was not updated until the game was restarted
  • Fixed: MapWidget was not being clipped by parent widget even when clipchildren is enabled
  • Fixed: An issue with integer comparison (https://feedback.bistudio.com/T167065)
  • Fixed: Stored PlayerIdentity changing to a different identity or garbage (https://feedback.bistudio.com/T144773)
  • Fixed: SetMapPos being inaccurate (https://feedback.bistudio.com/T167081)
  • Fixed: Map markers being offset by +5 on the x axis
  • Fixed: Workbench crashing when Script Editor is connected to the game and a certain amount of Prints had been sent to the Output
  • Fixed: Static_ assets loaded from CfgGameplay.json (objectSpawnersArr) were despawning randomly (https://feedback.bistudio.com/T166191)
  • Fixed: Dispatch Player avoidance
  • Fixed: Loot spawn player avoidance now takes group radius into account
  • Changed: Synchronized SetCartridgeAtIndex and SetCartridgeDamageAtIndex
  • Changed: PlayerIdentity can now be modded (https://feedback.bistudio.com/T140344)
  • Changed: Introduced alternatives to ‘IsUseButton’ and ‘IsUseButtonDown’ methods, that are reacting to ‘UADefaultAction’ and ‘UAFire’ separately
  • Changed: Updated CfgConvert in the tools
  • Tweaked: All projectiles attempt to do some impact damage even if their caliber = 0 (https://feedback.bistudio.com/T165051)

KNOWN ISSUES

  • Hood of the M1025 is not open-able, attachments can be added through vicinity (this is an intended, temporary change)
  • Detaching/Attaching vehicle wheels might cause them to despawn or be bugged in certain cases

Source: DayZ forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Mobile RPG “Mortal Kombat: Onslaught” Announced, Launches 2023

Following the Mortal Kombat 30th anniversary event (MK30), NetherRealm Studios and Warner Bros. Games have announced Mortal Kombat: Onslaught, a new mobile RPG releasing in 2023. It will be the first mobile title in the series since 2015’s Mortal Kombat Mobile.

Mortal Kombat: Onslaught will introduce an all-new mobile-exclusive cinematic storyline, where players fight in real-time group battles using teams of fighters chosen from a vast roster of chracters. The game is set for a 2023 release date worldwide, with no gameplay or teasers revealed as of yet.

From Ed Boon, Mortal Kombat co-creator and NetherRealm Studios head:

We are pushing the boundaries of Mortal Kombat to allow players to experience the franchise in new ways, while still staying true to its core visceral nature. With Mortal Kombat: Onslaught, we reimagined Mortal Kombat into a strategic team-based collection RPG with fast-paced, group melee combat that both new and existing fans can enjoy.

Boon previously quashed hopes of a new NetherRealm Studios game announcement during the MK30 event, stating that the next game would be announced in “due time.”

We’ll keep our readers updated with any new Mortal Kombat: Onslaught news. In the meantime, check out the MK30 anniversary video as well as the re-releases of many Mortal Kombat films and animation in celebration of the event.

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Salman Haider Zaidi

That's a nice argument, Senator.

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