Ark Survival Evolved update 2.84 has been released by Studio Wildcard, and it’s for this year’s Fear Evolved 6! Same as always, this event brings new items, and more! Check out the full Fear Evolved 6 schedule, rewards and gameplay fixes in the Ark Survival Evolved October 19 patch notes.
From October 19th to November 2nd, ARK will be teeming with spook-tackular new chibis making their ARK debut, cutting edge fashion, and eerie event creatures all resplendent in moonlit pumpkin patches and Hallow’s Eve festivities!
This event can be manually activated with the server arg parameter: -ActiveEvent=FearEvolved
October 19th to November 2nd
Official Servers: 3x XP, Harvesting, Taming, and Breeding, 1.5x Hexagon Bonus
Small Tribe Servers: 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding, 1.5x Hexagon Bonus
Zombie Fire Wyvern (claimable & persist after Fear Evolved)
Zombie Lightning Wyvern (claimable & persist after Fear Evolved)
Zombie Poison Wyvern (claimable & persist after Fear Evolved)
Skeletal Giganotosaurus
Skeletal Quetzal
Skeletal Jerboa
Bone Fire Wyvern
Skeletal Bronto
Skeletal Stego
Skeletal Trike
Skeletal Raptor
Skeletal Rex
Skeletal Carnotaurus
Ghost Reaper (Surface reapers)
Ghost Bulbdog
Ghost Rex
Ghost Basilisk
Ghost Snow Owl
Ghost Mantis
Ghost Direwolf
(acquired via killing Dodowyvern/Dodorex or Cooking Pot recipe)
Desmodus *NEW*
Vulture *NEW*
Anglerfish *NEW*
Araneo *NEW*
Spooky Bulbdog *NEW*
(acquired via killing Ghost creatures)
Reaper
Bulbdog
Rex
Basilisk
Snow Owl
Mantis
Direwolf
Pumpkin
Stolen Headstone
Scarecrow
Dinosaur Bone
Dino Candy Corn
(acquired via Cooking Pot recipe)
Scare Emote
Knock Emote
Zombie Emote
Dance Emote
Panic Emote
(acquired via Cooking Pot recipe)
Strawman costume
Skeleton costume
Skelly Print Shirt
Tentacle Print Shirt
ZombDodo Print Shirt
Zombie Wyvern Print Shirt
Reaper Swimsuit Skin
Jack-O-Lantern Swimsuit Skin
Pumpkin Helmet Skin
Headless Costume Skin
Hockey Mask Skin
Araneo Swimsuit Skins
Onyc Swimsuit Skins
Vampire Dodo Swimsuit Skins
DarkViolet *NEW*
DarkBlue *NEW*
DragonFire *NEW*
Cream *NEW*
Vermillion *NEW*
BigFoot0 *NEW*
BlackSands *NEW*
LightAutumn *NEW*
Dino Dark Purple *NEW*
Dino Darker Grey
Dino Light Blue
Dino Dark Yellow
DragonBase1
Light Brown
Light Grey
Dino Light Brown
Dino Dark Brown
DragonFire
ActualBlack
MidnightBlue
MediumAutumn
DarkWarmGray
Orange
DarkLavender
Jade
v707.5 – 10/19/2022 – Major version for servers
The Fear Evolved Event event will run from October 19th 1PM Pacific to November 2nd 1PM Pacific. Unofficial server owners can activate the event by adding -ActiveEvent=FearEvolved to the launch arguments
Fjordhawk balance pass
Reduction to Fjordhawk flight speed when picking up death lootbags
Increase time before hawk becomes invisible to 20 seconds
One hour cooldown added on retrieval of player’s inventory. This can be overridden with launch argument –
-MinimumTimeBetweenInventoryRetrieval=<TimeInSeconds>
Reduced base health and health per level gained on the Fjordhawk by approximately 40%
Added 2x damage multiplier from guns and projectiles
Visual improvements will be added in the next major version for client display of the cooldown time
Fixed multiple crashes
Fixed several Exploits
That’s about it. Seeing as we’re gearing up for Ark 2, don’t expect any major patch from Ark anytime soon.
With Call of Duty: Modern Warfare 2019 eating up disk space like nobody’s business, some people might be curious just how big they’ll need to free up for Modern Warfare 2. Thankfully, we don’t have to wait to know the Modern Warfare 2 PS5 and PS4 file sizes for the base game, campaign, multiplayer and more!
Thanks to reliable data scraper PlayStation Game Sizes, you can check out the file size for each pack as it’s available on the PlayStation Network.
Modern Warfare 2 Pack Sizes (PS4):
Campaign Pack 1 : 7.244 GB
Campaign Pack 2 : 11.598 GB
Warzone 2 : 2.968 GB
Multiplayer Pack : 5.490 GB
Co-op Pack : 3.242 GB
Modern Warfare 2 Pack Sizes (PS5):
Base Game : 36.201 GB
Campaign 1 : 8.105 GB
Campaign 2 : 8.609 GB
Warzone 2 : 2.541 GB
Co-op : 2.619 GB
Multiplayer : 4.959 GB
Do note that these file sizes don’t factor in any patches that will most likely be released during the game’s launch period and beyond.
Speaking of which, the pre-load for Modern Warfare 2 should be kicking off today! Read up on the schedule of that and more right here. Stay tuned to the MP1st review of Modern Warfare 2, which will focus on the campaign and multiplayer.
Modern Warfare 2 will be out this October 28 on the PS4, PS5, Xbox One, Xbox Series X|S and PC, with pre-order buyers getting a week’s early access to the campaign. Playing through the campaign will grant bonuses and unlockables for multiplayer.
The long-awaited Halo Infinite Winter Update goes live November 8, with a new 30-tier Battle Pass, Campaign network co-op, Mission Replay, the Forge beta, and more. To showcase and explain the plethora of new content coming to the game, 343i has released a developer overview video covering the highlights of the Winter Update.
Campaign Network Co-Op will allow you and up to three of your friends to experience the Master Chief’s journey in Halo Infinite’s Campaign together—from the Warship Gbraakon to the Silent Auditorium, and the vast shattered landscapes of Zeta Halo itself. This will further be supported with the addition of Mission Replay, allowing you to hop between completed missions as you wish, and gives you a further 24 Achievements to unlock.
The Forge Beta will also arrive in the Winter Update. With thousands of new objects and countless new additions and improvements, many of which we explored in our Forge Fundamentals video series, the time has come for you to unleash your creativity as we put the most powerful tools of Halo’s map and mode creation in your hands at last.
The Halo Infinite Winter Update deploys November 8 across PC, Xbox Series X|S, and Xbox One. Check out the game’s roadmap including the Winter Update for the next year here.
Player First Games has pushed out MultiVersus update 1.10, which is a small patch that fixes a few things in the free-to-play fighting game. This also adds the new Space Jam map in the Custom and the Lab, too. Read on for what’s new in the MultiVersus October 19 patch notes.
1: Fixes Badges not stat Tracking
2: Superman Flight Throw has 2 frames less end lag
3: New Space Jam Map available in Custom and the Lab
Would love feedback on the new map.
Mind you, we just got a patch last week that added Stripe to the roster, as well as a bunch of character changes, so this smaller patch is to be expected (and appreciated).
Once there’s a new patch that’s released, we’ll be sure to let our readers know. You can check up on it by bookmarking our MultiVersus game hub.
The redemption of Cyberpunk 2077 is complete: CD Projekt Red has announced that over a million players have been roaming the streets of Night City each day for the last four weeks.
Check out the announcement on Twitter, which includes a clip of Jackie Welles recreating the famous Chris Pratt reaction GIF from Parks and Recreation:
1 million active players each day for four weeks in a row – Night City sure is thriving!
Your passion and continued support leave us speechless 💛
Despite a divisive launch with numerous game-breaking glitches and bugs, Cyberpunk 2077 has seen a complete resurgence in popularity in the last few months following a series of targeted, effective patches and the well-received release of Cyberpunk: Edgerunners. The game’s lifetime sales reached 20 million copies last month, and its player count on PC tore past the peak record for CDPR’s The Witcher 3.
Fans who were introduced to Cyberpunk 2077 by the Edgerunners anime will be pleased to know that a tie-in quest was introduced to the game last month.
If you’re still unsure about the game, read our review of Cyberpunk 2077’s Xbox Series X release, where CDPR fixed a great number of the issues plaguing the game on other platforms.
EA has released NHL 23 update 1.10 (PS5 version 1.010 on all platforms, and this is for improvements, though don’t expect much from it. Read on for what’s new in the NHL 23 October 19 patch notes.
NHL 23 Update 1.10 Patch Notes | NHL 23 Update 1.010 Patch Notes | NHL 23 October 19 Patch Notes:
EA Sports NHL 23 Community Manager “Clappy” announced the following:
An #NHL23 patch will be released tomorrow with multiple stability improvements, including a fix to desyncs occurring in Online Versus. pic.twitter.com/2iBpdIvAI7
If there are other changes spotted by the community, we’ll update the post accordingly. For more on NHL 23, read on here for more of our coverage. Check out our interview with the dev team to know more about the development process behind this year’s iteration.
NHL 23 is out now for the PS4, PS5, Xbox One, and Xbox Series X|S.
Brawlhalla update 10.80 is now live, which is for patch version 7.00 and brings the Castlevania crossover event! This brings a new event featuring Simon Belmont, Alucard take down Dracula! Read on for the Brawlhalla October 19 patch notes.
Join the fight against Dracula in Brawlhalla-vania! Introducing new Simon Belmont and Alucard Epic Crossovers. The legendary scions of the Belmont Clan & Dracula bloodline have joined the Grand Tournament with their iconic Weapons, custom Signature FX, unique lock-in animations, & dedicated roster spots. Find them in the “Crossovers” tab in Mallhalla.
In Brawlhalla, Simon Belmont and Alucard mirror the abilities of Jhala and Ezio, respectively, and will stay in Mallhalla after the event ends.
Featuring:
Alucard Epic Crossover
“The only thing necessary for evil to triumph is for good men to do nothing.”
Animated Orb Skin: Ghost Familiar!
Simon Belmont Epic Crossover
The first Belmont players discovered, and the most famous vampire hunter of all.
Unique Sword Skin: Morning Star!
Sidekick:
Vampire Bat
“Servants of evil that lurk in the castle.”
Avatars:
Castlevania
“Welcome to Dracula’s Castle”
Morning Star
“A sacred weapon among the vampire hunters.”
Dracula
“What is a man? A miserable little pile of secrets.”
Wolf Form
“The Soul of Wolf aids the Vampire Prince.”
The Brawlhalla-vania Epic Crossover event also includes:
Two new Brawl of the Week Game modes!
New Dracula’s Castle FFA Map and Inverted Dracula’s Castle 1v1 Map
New Splash art and UI Theme.
Original main menu, character select, and victory theme music.
Daily login bonus of 250 Gold to celebrate this Epic Crossover event!
Bats, vampires, wolves… It’s definitely the spookiest season of the year! We’re also celebrating Brawlhalloween starting today by opening up the crypt underneath Mallhalla. There you’ll find 16 seasonal Skins, including new ones for Ulgrim and Onyx, a brand new Emote, Ofrenda 2022 Podium, Avatars, Colors, and more! Just follow the trail of candy corn and you won’t lose your way.
See the list below for all the exclusive treats:
Skins:
Mad Doctor Ulgrim
“His last patient was Petra and look at her now!”
With an Extra Large Scalpel and Skull Saw, Ulgrim finds unconventional uses for his (now revoked) M.D.
Termin-gator Onyx
“Croc cyborgs don’t feel pain.”
Alligator? Crocodile? Either way, Ulgrim’s latest medical experiment is on the loose. Armed with Judgment Claws and Swamp Serum… She’ll be back.
Ray of the Dead
“RIP: Rayman is Phantasmic.”
Of course they celebrate Halloween in the Glade of Dreams! No one is more excited than Rayman with his sugar skull inspired face paint, Calaveraxe, and Saints & Souls Gauntlets.
Demon Rider Artemis
“Anybody can ride a Rocket Lance. The trouble begins when you try to land with it.”
Witness Artemis and her unmatched command of stunts and the badlands. She’s ready for any terrain with her Dirt Road Drill Rocket Lance and Adrenaline Rush Scythe.
Corpse Bride Mirage
“Here comes the bride, all dressed to fight!”
Not even death will part Mirage from her true love. She re-enters the Great Halls from beyond the grave armed with her Scythe and Spear: In Sickness and In Health.
Werewolf Thatch
“It’s high moon.”
Things are looking pretty hairy for this ‘ol pirate. Be sure to beware of the full moon, or you might fall prey to his Haunted Incisor Sword or Wolf’s Howl Blasters.
Dusk Till Dawn
“He vants to take your Elo!”
This elven king becomes a different kind of nobleman for the Brawlhalloween season. Just don’t let him get too close, his teeth and Immortal Pike are as pointy as his ears. The Blood Keepsake Orb can’t be good either.
Petra Reanimated
“Consult your doctor.”
SHE LIVES! Avoid the grasp of Petra’s Gauntlets – Horror & Fright, and the cruel sting of Von Evilstein’s Heart.
Skel-asuri
“She’s got a bone to pick!”
Cat got your… flesh? The fiery spirit that possesses Asuri’s skeleton is just as fierce. Beware, her Bone Claw Katars are as sharp as her Sword, Joint Pain.
Werebat Ragnir
“Like a bat out of Helheim.”
This bat is right-side-up and ready to brawl! He uses his finely attuned senses to best his opponents with his Sonar Slicer Katars and The Monster Slash Axe.
Immortal Caspian
“When you’re a vampire thief, the stakes are always high.”
Caspian’s blue blood seems to be in short supply these days, so your own blood will have to suffice. Look out for the attack of his Vampiric Embrace Gauntlets and his Bloodletting Katars.
The Monster Gnash
“Graveyard smaaaash!”
Everyone’s favorite monster is getting ready to MASH his opponents with his Headache Hammer and Hand-Saw Spear.
Punkin Spice Yumiko
“In every town, village, and city. There is no escape. Ever.”
It’s Punkin Spice season, and Yumiko isn’t taking prisoners with her ded Bow and LOL RIP Hammer.
Demonkin Diana
“Be careful what you ask for”
This half-blood is all-in on taking you down. Her Wicked Wings Bow and Brimstone Blasters will send you to the not-so-pearly gates below.
Horseman Lucien
“They say his spirit haunts the roadways to this very day.”
This pompous undead Count thinks himself a gourd. Even in his current state he threatens dissidents with his Haunting Blade Katars and his trusty Blasters, Ghost and Goblin.
Bewitching Scarlet
“Nice night for a hex.”
She’ll put a spell on you with her Dark Cauldron Hammer and Witching Broom.
Bonus: Angry Magic Hat poses with Scarlet’s actions!
Emote
Skeleton Dance – “Doot doot.”
New Brawlhalloween seasonal Emote!
Have a fun spooky time with a skeleton friend while dancing to some unique tunes.
Podium
Ofrenda 2022 – “An offering for our KO’d Brawlers.”
The expression on the sugar skull’s face changes depending on the Podium’s state! (Ready/Idle, Lock In, Victory, & Defeat)
Exclusive updated art for 2022!
Featuring unique sound and visual FX!
KO Effect
Jac-KO-Lantern – “Smashing pumpkins into tiny pieces of debris!”
An exclusive KO Effect for Brawlhalloween.
Colors
Haunting Colors – “Gloom of night and glow of flame.”
Give your opponents a scare with these purple, black, and orange colors.
Available for every Legend!
Avatars
Pumpkin Pyre – “Ghostly fire makes everything better!”
An animated Avatar!
RIP – “Rest In Pieces.”
Purchasable with your hard-earned Gold!
Brawlhalloween 2022 also features:
A new annual exclusive “Trick or Treater” Title Reward given to players that log on during the event.
Spooky pumpkins spread across a few Brawlhalla maps!
Dracula invites you into a world of optical illusion in this 1v1 Switchcraft Mode. Pick 3 Legends and watch their Weapons and sigs get jumbled up. Battle an equally scrambled opponent and try to knock out all 3 of their Stocks first to win!
1v1 Switchcraft
3 Stocks
Last player standing wins!
Battle in the new Dracula’s Castle Maps!
Introducing two new server regions: Middle East and Southern Africa! The communities in these regions have grown significantly and now have their own dedicated servers. This should mean faster and more reliable matches for players in those regions.
New Server Regions: Middle East and Southern Africa
Change your preferred server in the Options menu in the top right, then select Change Region.
We look forward to seeing what competition comes out of these two new server regions!
Players now have the ability to change Legends when rematching!
After agreeing to a rematch, players will be taken to the Legend Select Screen to choose their loadout for the rematch.
Players are then given 30 seconds to choose their Legend.
Once Legends have been selected, the banner will display “Ready for Rematch.” Players will stay at the Legend select screen until all players are locked in. A countdown will start once everyone has confirmed, and the rematch will begin.
Any players that fail to lock in by the end of the allotted time will be assigned whichever loadout they last chose.
Additionally, players in Friendly 2v2 can now rematch in Patch 7.00. Matchmaking queues with rematch enabled now include Ranked 1v1, Ranked 2v2, Experimental, and Friendly 2v2. Rematches are still a best of three. Happy brawling!
Beyond glory there is immortality! As you battle to become a Valhallan in Ranked Season 26, enjoy the spoils of war from last season with new Skyforged & Goldforged Emojis. Show your joy, confusion, frustration, or anger with these exclusive items only available to purchase with Glory.
Find Ranked Emojis under the “Ranked” tab in Mallhalla. You can also spend your hard-earned Glory to purchase Skyforged Colors, Weapons, UI Themes, Emotes, and Sidekicks. Skyforged Colors are only usable on Legends that have reached level 5 or greater. Goldforged items require the purchase of the Skyforged version of the same item first.
Show your strength with these exclusive Ranked items!
User Experience
The Legend Select Screen will now notify you when another player in your Online lobby is still viewing the Scoreboard.
Spectators will only be able to join after a match when at least one player in that lobby exits from the Scoreboard.
If you accept an invite from another player after a match before that player (or another player in their lobby) exits from the Scoreboard, you’ll now have to wait until they return to the Legend Character Select before you can jump in.
The lobby will still change to the updated Rules if you were invited to a lobby type other than what you just played.
User Interface
When looking through the Title selection menu in your Inventory, each Title now previews its own color.
Sound
Updated the sound effects for the Jac-KO-Lantern KO Effect as part of our steady wave of quality of life updates.
User Experience
Fixed a bug where Handicaps were incorrectly persisting in Offline modes.
Fixed a bug where queuing as a third player with Training Mode in queue enabled turns the player into a bot.
Fixed a bug where the lose taunt would be overwritten by the win taunt on login.
Fixed a bug that prevented players from reaching Valhallan Rank.
Art & Animation
Adjusted and corrected Cassidy and Hattori’s torsos in their Character Select animation.
Fixed a visual bug where certain Skins’ hand asset skin tones were not matching correctly. Credit: Robo974
Updated Skin icons for Gnash and Roland that still had outdated art. Credit: Robo974
DICE is set to release a new patch for Battlefield 2042 tomorrow! Called patch 2.2.0, this will bring the persistent servers in Battlefield Portal for Battle Pass owners, as well as the Orbital map rework, new Vault Weapons and more. Read on for the official Battlefield 2042 update 2.2.0 patch notes ahead of tomorrow’s (October 20) roll out.
Battlefield 2042 Update 2.2.0 Patch Notes:
Patch Rollout Time: 8 am UTC/1 am PDT/4 am EDT/4 pm HKT
We’re about to head into the second major game update for Season 2: Master of Arms. We hope you continue to enjoy everything new so far in this Season.
Update 2.2 for Season 2: Master of Arms releases on Thursday, October 20 @ 08:00 UTC.
Here’s an overview of some of the key changes and improvements that are included in this Update:
A reworked version of Orbital with an improved gameplay flow, more cover and assets, and terrain improvements
3 new Vault Weapons enter the All-Out Warfare arsenal; the ACW-R, AKS-74u and MP412 REX
Premium Battle Pass holders will have the option to keep their servers visible in the Server Browser via the new Persistent Servers Feature even when they’re not playing
Laser Sight behavior on weaponry has received improved visuals and is now more fluid and reactive with movement
With a new reworked map and 3 new Vault weapons available for play alongside a variety of changes and improvements, we’re looking forward to hearing your feedback once you’ve been able to play.
New Vault Weapons
ACW-R – Battlefield 3
A lightweight, feature-heavy rifle platform chambering a recoil-reducing round. It’s reliable in all weather conditions from wet, sticky jungles to gritty deserts.
Unlock Assignments:
100 Kills and Assists with the ACW-R or M5A3
20 Headshot Kills with Assault Rifles
AKS-74u – Battlefield: Bad Company 2 / Battlefield 3
A compact and maneuverable platform that excels in CQB situations. 30-round magazine and high rate of fire help you say goodbye to the competition. Just keep it under control.
Unlock Assignments:
100 Kills and Assists with AKS-74u or AM40
8 Kills with Assault Rifles from a distance of 25m or less in a round
MP412 REX – Battlefield: Bad Company 2 / Battlefield 3
The “revolver for export” chambers the .357 round with a 6 round capacity and high damage. But being a revolver, it is low capacity and requires more time to reload.
Unlock Assignments:
60 Kills and Assists with the MP-412 REX or M44
10 Headshot Kills with Secondary Weapons
Changelog
General
The in-game Blocked Players list now updates in realtime when Blocking or Unblocking a user from the same platform
The Squad VOIP UI is no longer visible on the Home Menu when starting the game
When joining a Portal Featured Experience, the map location icon is now displayed on the loading screen in the bottom-left corner of the screen
Resolved an issue that could display the same Welcome Screen multiple times when booting the game
When joining a friend in Conquest in All-Out Warfare, the bottom left corner of the loading screen now correctly states US/RU instead of No-Pat Conquest
Some PC menu buttons and screens have been updated to no longer show “(F) Change Settings” if pressing that button would have no effect
Red background lights should no longer clip through player models in the Home Screen
PS5 – The Activity menu on PlayStation 5 now correctly show the actual in-game activity, instead of always stating Conquest
The “5 Kills and Assists as” Assignment to unlock a cosmetic for Crawford and Lis now track Assists correctly
The “Hellbent” Player Card Tag now tracks Season 2 missions correctly. This fix should be retroactive
The name of Crawfords Mounted Vulcan in the Mastery criteria has been corrected. Turret Assists now also progress it
Fixed an issue with the Statistics page not correctly tracking damage dealt with Season 2 weapons
Unobtainable Seasonal badges for expired Seasons are no longer present in the Upcoming rewards screen
Fixed an issue with Battle Rass rank ups being missed when a player ranks up too quickly
Added the ability to equip Player Card Backgrounds from the Battle Pass screens
Fixed an issue with the Battle Pass Mastery Badge tracking slowly. The badge should now track correctly when progress is made
Fixed an issue where the XP bar travels backwards in the XP summary screen
Audio
Added improvements and fixes to the Audio of C5
Removed a faulty Voice Line after capturing E2 on Renewal
Added general Audio tweaks and mixing on Orbital
Added sound on burning wreck on Orbital
Made audio improvements to Ranger’s footstep patterns when they are off screen
Fixed an audio issue with Ranger’s footsteps when they come to a standstill
Gadgets
Fixed a minor bug where a backslash symbol was present in the World Log while AI resupplies, heals or revives revives
Fixed an issue where grenades did not show any indicators unless facing an enemy grenade. Sometimes problems just hit you in the face
Fixed an issue where the “No Ammo” prompt is displayed when throwing your last available grenade
The wrong name is no longer displayed for the FXM-33 within the Collection screen
Fixed a bug where the left arm is not visible while using the Med-Pen while traversal sprint is active
Fixed an issue where the Repair Tool was shaking during the repairing or damaging animation
The Recoilless M5, SOFLAM, FXM-33 AA Missile and Javelin can now lock onto empty or neutral vehicles
Portal
Stranded has been added to the Custom Conquest Game Mode
MCOMs added to TDM, FFA, VTDM, and Custom Conquest Game Modes
Rules Editor
MCOM releated blocks have been added to the Rules Editor. Using these new blocks, you will be able to listen for and manipulate MCOMs to add to your game modes:
MCOM Objectives
MCOMDefused block
MCOMDestroyed block
MCOMArmed block
AllMCOMs block
SetFuseTime block
Added MCOM objective to EnableObjective block
Added MCOM objective to Teleportation block
Added MCOM objective to SetTeamOwner block
Added MCOM objective to TeamOwner block
Added MCOM objective to IsActive block
RemainingFuseTime block
IsDefusing block
IsDefused block
IsArming block
IsArmed block
Other new blocks have been added to the Rules Editor:
GetCapturePointPosition block
EnableCapturing block
IsType block
OnPlayerDamaged block
OnPlayerEarnKillAssist block
Vehicle Repair block
Vehicle Damage block
Mutators
FriendlyFireDamageReflection mutator has been added. When using this Mutator, all damage dealt to friendlies will be reflected back at the player after two friendly fire kills.
Soldier
Fixed an issue which prevented movement in any direction while using a parachute
Soldiers are no longer able to stand on Flying Drones. Drones are not made for surfing and you should know better
Soldiers no longer spin for a brief moment after exiting vehicles
Fixed an issue where reload animations sometimes wouldn’t play as intended directly after being revived
Fixed an issue where moving slowly while prone could prevent the matching animations from being played
Soldier physics and animation stances were sometimes out of sync. This allowed movement into spaces where there wasn’t enough room to stand
Fixed several instances where input didn’t work while parachuting
Soldiers will now stop faster when starting a revive while sliding. This should prevent you from sliding out of range while starting a revive
Fixes several instances where the vaulting animation didn’t trigger on stairs or steep slopes
You can no longer deploy on a squad mate who is close to an enemy vehicle
It’s no longer possible to to revive teammates through glass windows on Renewal and Exposure
Specialists
Angel
Fixed a bug where playing Angel and being in the MD540 Nightbird passenger seat prevented you from dropping a Supply Crate
Boris
Fixed an issue where going outside the SG-36 Sentry Gun’s range breaks its firing animation while the Sentry Gun is moving
Casper
Fixed a bug where “Enter Drone” prompt is present on screen even when the player does not use Casper’s tablet
Fixed an issue with the EMP weapon icon missing while controlling Caspers’ Recon Drone
Crawford
Fixed a bug where you could disappear from the map, and squad mates wouldn’t be able to spawn on you when operating the Mounted Vulcan
Fixed an animation issue when picking up the Mounted Vulcan
Fixed an issue where the “No Ammo” prompt appears when picking up the Mounted Vulcan
Fixed an issue where the Mounted Vulcan shooting sound gets stuck while alt-tabbed
The Mounted Vulcan can now be repaired
Dozer
Fixed a bug where bashing a vehicle with Dozer’s SOB-8 Ballistic Shield and entering it at the same time will break 1P animations
Friendly players can no longer move through Dozer while his Shield is deployed
Falck
Resolved a broken self-heal animation upon using the S21 Syrette Pistol
Irish
Fixed an issue where Irish’s “Veteran” Trait prevented picking up ammo from fallen enemies
Fixed an issue where the APS-36 Shootdown Sentinel’s in-world icon appears blue instead of green
Fixed an issue where the APS-36 Shootdown Sentinel’s icon is not aligned when placing it on uneven terrain
Fixes several bugs which allowed the DCS Deployable Cover to be deployed inside players, vehicles or assets
Lis
Fixed a bug where Lis dealt 0 damage when shooting herself with the G-84 TGM. We don’t know why you want to do that though.
Fixed an art issue with Lis after entering BF3 Portal Collection
Mackay
An animation issue for Mackay during End of Round has been fixed
Paik
Fixed an issue with Paiks’ Scanner where the “Got one!” Voice Over would trigger while no enemy was visible on the minimap
Rao
Fixed an issue with Rao’s Cyber Warfare Suite where a white scanning Indicator was momentarily visible when first equipping it
Fixed an issue with Rao not getting XP when Hacking doors
Sundance
Fixed an issue where Sundance bounces while opening the Wingsuit close to the ground
Fixed an issue where the wrong name isdisplayed for Sundance’s Grenade Belt
Maps
We have made numerous smaller fixes across several maps with a focus on fixing bugs which could detract from a smooth and immersive gameplay experience. You should find less distractions such as becoming stuck, seeing floating, glitched or low quality terrain and assets.
Breakaway
Fixed some ice and snow covered mounds spawning with low quality textures when explosives are used nearby
Discarded
Fixed reflecting lights on the ship interior floor that didn’t accurately change position during movement
Exposure
Fixed an issue where soldiers could clip through the roof texture and see outside a building at A2
Fixed extended collision of several pine trees that prevented players from shooting through them
Fixed an issue where players could get stuck behind an invisible collision after falling from a cliff at B1
Players will no longer clip through metal beams after climbing on crates at D4
Fixed an issue in 64 player Breakthrough where the terrain around fences could be destroyed enough to them float
Fixed several areas in structures where soldiers could get stuck
Fixed an issue on B1 between containers and landslides which allowed players to crawl through them towards the other side
Fixed issue in Breakthrough where soldiers could get stuck between barriers and containers in the tunnel from US HQ to the C1 flag
Fixed issue at D3 where soldiers could not traverse the middle of this elevation when running towards the zipline
Fixed an issue on several locations where sometimes Soldiers could either go below, or into unintended locations of the map
Fixed issue where it was possible to see through mountain textures
Fixed issue where the Interaction Key remained visible after having interacted with automatic doors
Fixed an issue at where grenades could get glitched in the ceiling of the room with the D1 flag
Fixed multiple issues of stretched and corrupted textures across the map
Fixed multiple areas on the map where Soldiers could clip through assets or terrain
Fixed multiple misplaced or floating assets across the map
Hourglass
Fixed an issue with several buildings having collisions outside their visuals. This means they unintentionally could blog bullets
Fixed issue on Deploy Screen where the button to select a vehicle was covered by the loadout UI
Hourglass – Fixed an issue where light panels near C1 had no animation when being destroyed
Kaleidoscope
Culling behavior on windows at the base of buildings has been improved
Fixed an issue at C2 where the terrain near the plaza avenue planter could be destroyed enough to see the front of the asset partially float
Fixed several terrain and craters issues at B3
Fixed issue where anti-air background atmosphere tracers were placed too close to the air OOB area.
Fixed an issue at C2 between the electrical box and plaza foundation which prevented traversal
Fixed multiple asset clipping issues across the map
Fixed an issue on B4 where destroyed terrain could cause assets to float
Fixed an issue at C1 with hydrant water VFX inside the building.
Fixed an issue with the command post in B1 that had the material physics set to metal resulting in the wrong footsteps SFX
Manifest
Removed several invisible walls on Manifest
Fixed several light culling issues on floodlights
Orbital
Fixed several areas on Orbital where the light was overexposed when looking outdoors from inside a building
Fixed several lighting and shadow issues across tunnels in Orbital
Fixed several issues at B2 where Soldier encountered traversal issues when passing through two rocks and trying to return
Fixed an C5 Explosive issue that disappeared and did not do any damage when placed in the buildings around the D2 flag
Fixed an issue where soldier could get stuck under the rocket launching pad
Fixed an issue where multiple different impact SFX are audible when throwing any grenade at the ceiling inside D2 storage units
Fixed multiple issues where light was bleeding inside/outside buildings and containers
Fixed an issue where control panels would remain and float after their surrounding buildings were destroyed
Fixed an issue where you could not Hack after being Hacked by an enemy
Renewal
Fixed several issues with draw distance and culling of objects across the map
Fixed an issue in Hazard Zone where Uplinks were in locations where they couldn’t be interacted with
Fixed an issue on Sector D where Soldiers could be flag as out of bounds
Stranded
Battlefield Portal layouts are now available for Stranded
Fixed issue at B1 where defenders in Rush were able to snipe at the A objective in the first sector from their HQ
Fixed an issue at C2 where prone soldiers could clip with the tower platforms and could be damaged by bullets
Fixed an issue where the widget for the random deploy point was missing in FFA based Portal modes
Fixed an issue at C1 where an occluder was visible when looking inside the middle part of the ship near a container
Fixed an issue where soldiers were able to interact with a non usable ladder on the ship deck
Fixed an issue at C1 where a corner from the marketplace section in the middle of the ship was turning bright when the player was facing the wall
Fixed an issue at C2 where Mackay could camp on top of support beam
Fixed an issue in Breakthrough where squad members could be seen walking through boxes during the insertion sequence
Vehicles
Bolte – Reduced size of Bolte incendiary mine AOE to match VFX.
Characters with items on their backs should no longer clip through the seat of the Tuk-Tuk
AMPs on the EBLC-RAM now blocks Sundance’s Scatter Grenades
The EBLC-RAM spawn beacon now gets destroyed by storms
Fixed an issue that would cause vehicles to jitter while using the 3p cameras of Tanks and Stealth Helicopters
Fixed an issue where overlapping icons would be present when AI’s are occupying all the remaining seats in a vehicle
Fixed vehicles freezing for a few seconds when switching seats on a moving platform.
Fixes an issue which was causing some vehicle cameras to drift upwards while turning.
Ground Vehicles – Reduced the impulse of ground vehicles 50mm cannon. This should stop vehicles such as the MD540 Nightbird from being pushed too much by weapon impacts.
Improved the collision of tank shells when aiming close to the side of an object.
KA-520 Super Hokum and MV-38 Condor – The Miniguns for Ground Vehicles now properly damage the Condor and Hind across various distances
Lock on missiles will no longer hit the helicopter pilot but instead deal damage to vehicle as intended
RAH-68 Huron – Fixed an issue where rain could be seen inside the cockpit of the RAH-68 Huron
Smart rockets now follow the same scatter angles as heavy rockets. They shoot more inwards and are more accurate
Stealth Helicopter Bombs will now play the bomb trail visual effects as intended for players other than the pilot dropping them.
The 1st person view in the Polaris RZR now displays dynamic values.
The audibility of the stealth helicopter bombs for low altitude bombings has been improved
The name of the M1A5 and T28 HEAT Shell to HE Shell to better match its functionality as anti-infantry
The Polaris RZR is now affected by systemic damage on its wheels.
The SFX from Passenger pings would sometimes play twice, so we’ve removed the repeat button
Wildcat – Fixed an issue which caused the crosshair for 40 and 57mm Cannons to not work properly on the Wildcat
Wildcat – The projectiles from the Wildcat’s 40mm cannon are now aligned with the center of the crosshair when shooting from a 1P perspective.
The enemy vehicle type is now shown on the Kill Card when a vehicle blows up due to vehicle collision
Fixed a bug where some Specialists still have their backpack gadget on while in the Polaris RZR
Fixed a bug where players could lock onto friendly helicopters after locking onto an enemy helicopters
EBAA Wildcat, MAV, M1A5, T28
We have increased the health for the Track / Wheel Damage Zone on Heavy Armor vehicles to ensure players have to be accurate at disabling specific vehicle parts. It now takes 2 shots to disable.
Tank Track / Wheels – Health Increased from 200 -> 300
EBAA Wildcat, M1A5, T28
The Turret Damage Zone also had its health increased to reward accuracy versus vehicles. It now also takes 2 shots to be taken down. To compensate, the health regenerates slower.
Tank / Wildcat Turret – Health increased from 250 -> 350
Health Regeneration Duration increased from 10 -> 14
Weapons
The Target 8T Iron Sight is no longer blocked when using the Skeletonized skin.
Added suppressor sounds to the GVT 45-70
DM7 – The DM7 magazine would sometimes disappear for a second after reloading when viewed from a 3rd person perspective. The mags have been given a confidence boost and no longer hide
Added a missing animation for the DXR-1 casing ejection
The AM40’s standard issue / Drum Mag now displays the correct ammo count.
Toggling an underbarrel will no longer appear in the HUD of nearby players
Fixed an issue where bipods appeared closed from another players perspective
Removed muzzle flash that was incorrectly visible across a number of weapons when using a suppressor
The M16A3 was missing pros and cons for some of its underbarrels. These have been located
Resolved an issue with missing SFX while reloading
The barrel is no longer visible while Aiming Down Sight while using the Avancys with certain scopes
The GAR45 silencer now properly hides you from the minimap like all light silencers.
Fixed an issue that was causing an invisible mesh to appear on the standard magazine of the PF51
Laser sight is no longer misaligned on weapons when using traversal sprint and a FOV above 55
In-game hints now display correctly for the Canted Sight Sig Tango 4
Improved spin-up weapon behavior when firing soon after entering vehicle weapon stations
Fixed an issue where the ADS animation would look odd from another player’s perspective
Fixed an issue that was causing the animated bolt to clip through the gun on an empty magazine reload
Laser Sights
Laser Sight behavior on weaponry has received multiple fixes and visual improvements
Fixed an issue where the laser was floating around the weapon attachment in 1p view when using a high FOV setting
Fixed an issue where the laser was pointing forward too much in 1p while sprinting and using a high FOV setting
Fixed issue where the glare from green and blue lasers was red when looking at other players
Green and blue lasers are now slightly more intense than the red one
Lasers are now accurately blocked by geometry
Laser dots are now visible as intended when ADS through most sights/scopes
Added further visual polish and fixes to lasers
You can read more about persistent servers right here.
Information scraped from the YouTube metadata for the upcoming Silent Hill Transmission event going live later today has almost confirmed the existence of a number of new Silent Hill projects: a Silent Hill 2 remake, the “Return to Silent Hill” movie, and “Silent Hill: Ascension,” which is most likely a new Silent Hill game.
Yesterday, YouTube channel Survival Horror Network received a curious automatic copyright notice while preparing to stream the original Silent Hill 2 title. The notice stated that Konami would either be monetizing or receiving analytics about the stream, claiming that the content pertained to “Silent Hill 2: Part 1.” If the notice is indeed about an upcoming Silent Hill 2 remake, this suggests that the game may be split into multiple episodes, quite like the recent Final Fantasy VII episodic remake.
Shortly afterwards, a new YouTube channel “SILENT HILL (Official)” surfaced, with a listed creation of September 29, 2022. Konami recently announced that new Silent Hill announcements would be made at 2PM PDT/5PM EDT/5AM HKT on October 19, and a “SILENT HILL Transmission” stream is set to go live on the channel 10 minutes before that time.
ResetEra user Toumari scraped the tags for the stream, and found the following information:
The tags most notably include “SILENT HILL 2,” “SILENT HILL: Ascension,” and “Return to SILENT HILL,” but have since been removed from the metadata of the stream in all languages.
Both the Silent Hill 2 remake and the new project (henceforth referred to as Ascension) have been rumored to be in development for months, while Christophe Gans, director of the 2006 Silent Hill movie, has been speaking about the creation of a new Silent Hill movie since 2020. Earlier this month, not only did he confirm the development of a new Silent Hill movie, he also revealed that there were several new Silent Hill games in development at Konami and that he was working with Team Silent, the original developers of the series at Konami. Journalist Alan Jones later reported that the movie would be called “Return to Silent Hill,” and would begin filming in February 2023.
Bloober Team, developers of The Medium and Layers of Fear, announced a partnership with Konami in June last year. Earlier, the studio had confirmed the development of a new horror game in collaboration with a very “famous publisher.” In his interview, Gans also confirmed that Bloober Team were developing the Silent Hill 2 remake, and also said that several other teams were involved with the other Silent Hill projects.
Gaming blog WhatIfGaming came forward today with details from an anonymous, unverified source about the development of the Silent Hill 2 remake. We encourage our readers to take this with a grain of salt, but the report lines up with most of the aforementioned rumors:
It will be developed by Bloober Team, famous of The Medium, and the Layers of Fear series.
The game will offer an over-the-shoulder camera view.
We see the return Masahiro Ito, and Akira Yamaoka.
The game will be a 12-month long PlayStation 5 Exclusive and also on PC. There is no release date, but the game will be available for wishlisting on the PlayStation Store after the reveal.
The graphics have been described as ‘amazing’ and something that is truly next-gen.
Masahiro Ito of the original Team Silent and composer Akira Yamaoka are Silent Hill veterans, and Gans’ statements already confirm the involvement of the original Silent Hill team. No definite reports have surfaced as of yet concerning the other teams and developers involved with Silent Hill projects, but a rumor from last year points to the return of Hideo Kojima and Kojima Productions to Silent Hill following 2014’s P.T. and the subsequent cancellation of Silent Hills.
Not much is currently known about Ascension, or the Silent Hill: A Short Message project which recently received an age rating in Korea. The leaked playable teaser “Sakura” from last month could very well be connected to Ascension, but we can’t say that for sure just yet.
We’ll know the truth of all these rumors once the Silent Hill Transmission goes live at 2PM PDT/5PM EDT/5AM HKT later today. Stay tuned here at MP1st for our live coverage of the event.
Sony has launched its annual PlayStation Store “Halloween” sale! As one might expect, the sale has a ton of horror games available, with over 480 items discounted. Read on for the full games list and their prices.
Gameloft has released Disney Dreamlight Valley update 1.10, which brings in Update 1 Scar’s Kingdom into the game. This brings the Villain Star Path, alongside a host of fixes. Read on for the complete Disney Dreamlight Valley October 19 patch notes.
Disney Dreamlight Valley Update 1.10 | Disney Dreamlight Valley Update 1 Scar’s Kingdom Patch Notes | Disney Dreamlight Valley October 19 Patch Notes:
In ‘Scar’s Kingdom’, the iconic savannah of the Sunlit Plateau is in peril! The Pillar of Nurturing, once the key to keeping the Plateau vibrant and green, has dried up and is blocked by mysterious and dark magic. In order to bring the Plateau back to life, you’ll team up with Scar – the would-be usurper of the Pride Lands who was trapped while The Forgetting ravaged Dreamlight Valley. You may want to equip your Royal Pickaxe too, as you’ll be headed to a new area deep within the Plateau’s mines to restore the Pillar of Nurturing and find the source of the problem, all while dealing with Scar’s less-than-honest motivations.
Introducing the Villain Star Path
In addition to Scar’s Kingdom content, you will find a new Star Path awaiting you on the Events page – this time, with a nefarious flair! You will need to tap into your dark side and befriend the villains living in the Valley, or perhaps just skulk around alongside them. As you complete event duties, you’ll be rewarded with tokens that you can spend on exclusive items inspired by Halloween and Disney villains. Sometimes, it’s good to be bad.
TOP FIXES
– Improved stability & performance on PlayStation 4 and Nintendo Switch
– Improved Founder’s Pack item granting in player mailboxes. This should help resolve some issues which have persisted. The team will continue to investigate additional fixes if any players continue to encounter issues
– Improved Cloud Save system. In the case of a Cloud Save conflict, players will now be prompted by an in-game pop-up to select which save file they would like to sync with. A screenshot is included later in these patch notes
– Reduced the intensity of lightning storms flashes
– Fixed an issue which prevented players picking up the lightbulb in WALL·E’s house
– Stone Soup is now recognized as cooked for players who are stuck on “The Spirits of Nature” quest
– Fixed Memory Pieces that spawned within the counter in Scrooge’s Store
– Wild crops (mushrooms, spices, etc.) will now respawn in a different place every morning. This means that crops spawning in inaccessible areas will not remain inaccessible and will respawn in a new location every day
– Rain will now properly water plants
– Improved the zone within which ‘The Honored Place’ registers in “The Ceremony” quest
IMPROVEMENTS & OPTIMIZATION
– Improved stability & performance on PlayStation 4
– Improved stability & performance on Nintendo Switch
– Optimized textures on PlayStation 4
– Reduced the intensity of lightning storms flashes
– Improved interior lighting
– Mickey, Merlin & Goofy went shopping and redecorated their homes!
– Improved Furniture Edit Mode controls for controllers
– Optimized audio to reduce file sizes
– Various performance optimizations across all platforms
– Improved the performance of large gardens
– Reduced the number of mushrooms required for Merlin’s quests
– Wild crops (mushrooms, spices, etc.) will now respawn in a different place every morning. This means that crops spawning in inaccessible areas will not remain inaccessible and will respawn in a new location every day
– Adjusted the placement of some floating islands in the sky
– Campfires are now craftable
– Improvements and optimizations to Sunlit Plateau trees
– Reworded some quest objectives to make them more clear
– Improved the navigation of water characters between bodies of water
– Water characters are more likely to be drawn to the player when standing near a shore
– Donald Duck has finally found his land-legs, reducing how long his tantrums last
– Water characters will now be able to swim behind Skull Rock instead of having to go inland to get from one side of the beach to the other
– Fixed a lag spike that occurred when it started raining
– Rebalanced wood spawns in the different biomes to make it easier to get various types of wood
– Inventory will now stay open while opening item and motif bags
– Improved clarity for which Realms have been unlocked and which still need to be unlocked in the castle
BUG FIXES
Quest Progression (By Quest Giver)
Anna (Frozen Realm)
– Stone Soup is now recognized as cooked for players who are stuck on “The Spirits of Nature” quest
Elsa
– Elsa will now remain outside until you have the pickaxe upgrade to deal with the ice crystals
– Fixed a blocker during the “Follow Elsa to explore the Ice Cavern” objective
– Fixed an issue which prevented players picking up the Orange Crest in Elsa’s Cavern
– Fish pie is now recognized as cooked for players who are stuck on the “What Home Feels Like” quest
Maui
– Fixed an issue which prevented players from fishing near the raft on Skull Rock
– Maui will no longer get stuck after breaking the sea debris in the “A Tale of Stone and Fire” quest
Mickey
– Mickey has an extra cracker recipe in his house waiting to be picked up for players stuck during the “Foodception” quest
– Mickey will now wait for the player in his house during his initial gardening quest
Minnie
– Minnie has an extra flowerpot in her house waiting to be picked up for players stuck during the “Language of Flowers” quest
– The clock tower will now be recognized by Minnie without having to create another
Moana
– Improved the zone within which ‘The Honored Place’ registers in “The Ceremony” quest
Mother Gothel
– Fixed instances of the key being inaccessible in the Glade of Trust
– The dawn fragment is now recognized as cooked for players who are stuck on the “Restoring the Sunstone” quest
Scrooge
– Catfish can be found near the docks on Dazzle Beach for players who are stuck on the “What’s Bad for Business” quest
WALL·E
– Fixed an issue which prevented players picking up the lightbulb in WALL·E’s house
Global
– Fixed instances of characters not being able to talk to one another during “listen” objectives
Inaccessible Object and Memory Piece Fixes (By Location)
– Scrooge’s Store Counter
– Elsa’s Cavern
– Merlin’s Dreamlight Library
– Angled table in Mickey’s House
– Prince Eric’s Castle
– Ursula’s House
– Peaceful Meadow
– Frosted Heights
– Floating island in the Glade of Trust
– Sunlit Plateau
– Objects stuck in medium-sized forest rocks
– Objects stuck in crafting tables
Furniture Edit Mode
– Meals, seeds and flowers can now properly be placed on tables
– Player house doors will no longer block certain objects like radios
– Tableware can now be selected properly when placed on a table
– Chessboard can now be selected properly when placed on a table
– Furniture placed near the bridge in the Plaza can now be selected properly
– Furniture in the Elephant Graveyard in the Sunlit Plateau can now be selected properly
– Objects placed on the stall can now be selected properly
– Furniture placed near the Mystical Cave entrance can now be selected properly
– Fixed issues picking up ceiling items
– Maui’s Island can now be selected properly
Other Bug Fixes
– Improved Founder’s Pack item granting in player mailboxes. This should help resolve some issues which have persisted. The team will continue to investigate additional fixes if any players continue to encounter issues.
– Improved Cloud Save system. In the case of a Cloud Save conflict, players will now be prompted by the following in-game pop-up to select which save file they would like to sync with. Please note, “Yyy” in the below screenshot represents the field where your avatar’s name will appear.
– Fixed Scrooge’s Store meeting points for characters
– Made Ursula easier to talk to in her house
– Fixed the position of certain mining rocks to allow for better character navigation to them
– Fixed an issue which prevented Maui’s Islet and Minnie’s house from being selectable in grid edit mode
– Fixed an issue which caused Donald’s house to float (and we’re not talking about in the water)
– Fixed floating items in Chez Remy & at Goofy’s Stall
– Furniture from characters’ homes that shouldn’t be obtainable have been removed from the furniture menu and Scrooge’s Store item pool
– Fixed an issue which turned the water pink in Ursula’s house
– Fixed an issue allowing players to walk into the bookshelf in Prince Eric’s castle
– Water characters can no longer walk through rocks
– Fixed Marinated Herring meal icon
– Small urban hedges are no longer missing the inside of their model
– Removed two “test” items from Scrooge’s Store
– Fixed fishing ripples spawning within rocks in the Forgotten Lands
– Adjusted the size and visuals of the constellation furniture for Moana’s quest
– Fixed an issue preventing the Orchid Sunbird from granting rewards when receiving its favorite gift
– Rain will now properly water plants
– Campfires now emit sound
– The jingle when getting a “critical hit” now stops at the correct time
– Fixed Streaming Friendly music to remove tracks which triggered claims
– Fixed prices for items appearing in the delivery system
– Removed items from random bags, Scrooge’s Store, and the delivery system that should not appear there
– Fixed game logo for Japanese and Chinese versions
– Fixed the wrong skybox appearing in Scrooge’s Store
– Fixed food disappearing from the shelves in Chez Remy
– Fixed instances in which characters would remark about the wrong time of day. Goofy, however, will continue to misjudge the weather
– Fixed instances of characters fishing the wrong way on the beach
– Fixed Ariel becoming unlocked before fixing her house
– Removed various quest items that would stay in players’ inventories after a quest was completed
– Removed unavailable items from characters’ daily favorite items list
– The magical crystal will now appear properly on the pedestal in the Forgotten Lands during Ursula’s quest
– Fixed the exhaustion effect not displaying properly
– Various audio and SFX fixes
– The player’s legs will no longer shrink while wearing some types of clothes
GungHo Online Entertainment has released Deathverse: Let it Die update 1.08 today for all platforms. Officially, this is tagged as patch 1.1.1.4 and it comes with some much-needed bug fixes. Check out the Deathverse: Let it Die October 19 patch notes below.
Deathverse: Let it Die Update 1.08 Patch Notes | Deathverse: Let it Die October 19 Patch Notes:
Resolved crashes in the character introduction scene
Fixed redundant network issues
Fixed the issue that occurs when receiving items in Reward Box all at once
Fixed an issue to allow players to re-establish network connection by restarting the game after the first network error
We have identified an issue with Reward Boxes. While players have reached the maximum number of Tickets in possession, Material Tickets are not added to the number of Tickets currently in possession when players accept them all at once. All fixes have been completed. We are preparing the next steps to help players who received their Material Tickets at once prior to the update. Thank you very much for your patience.
That’s it for the patch notes. Deathverse: Let it Die is out now and free-to-play on PC, PS5, and PS4.
Focus Home Interactive has deployed SnowRunner update 1.35 today on all platforms. It is expected this patch should fix a few bugs implemented from the previous update. Check out the SnowRunner October 19 patch notes below.
Update: The official patch notes are now available.
General fixes
Fixed a bug where all engines and gearboxes were unlocked from the start when creating a New Game
Fixed a bug where the “DLC 7” saves with the ‘Hard Mode’ became saves with normal mode in the “DLC 8”
New Game Plus (NGP)
Fixed a bug where internal addons were unavailable after selecting the “All internal addons are available from the start” parameter in NGP
Fixed a bug where a black screen encountered when entering the customize section after the Internal addons was set to “50-150 random internal addons”
Fixed a bug where the displayed price for recovering trucks didn’t match the selected parameter in NGP
Fixed a bug where contests had a standard reward when task and contest payout rules set as “xN prices tasks and contests”
Other Changes
Various UI fixes
Various render fixes
Localization fixes
Mod Editor changes to be added in an upcoming patch
Added new features from DLC8 to the mod editor:
Farming tasks (separate category)
Flag “repeated task”
Ability to give mod trailers the properties of one of the three farm trailers
Focus Home Interactive has not released official patch notes yet, although players from the SnowRunner community have revealed some known issues. Here’s what some players are saying on Discord. AkahadakaAny progress on that hard mode game fix. Haven’t played in over a week!
Trev I have been playing a hard mode career run with a friend and we are wondering if it is fixed so that we can play it without it going to normal mode, has a fix been implemented for this and if not when will it be implemented?
Royal
PC, Steam. A couple days ago I had a problem with installing or uninstalling any mods which would not work, when I try to install a mod it says “1 mods are loading…” but it still says “Subscribe” to the mod, someone told me to log out and log back in. So I logged out but I cannot log back in no matter what, I even uninstalled the game and re-installed it from yesterday and today. it just keeps giving me “authentication failed” “connection timed out” with an error code of 10005. I thought maybe it was a bug the dev’s will eventually fix in a span of some days but I tried again today, I still cannot log into the mod browser in snowrunner, same error code 10005. please help.
If official patch notes are released, we’ll be sure to update this post as soon as possible. Snowrunner is out now for the PC, PS5, Xbox Series X/S, PS4, Xbox One, and Nintendo Switch.
Update: Official patch notes have been added to the article.
Visual Concepts has released NBA 2K23 update 1.008 today and it includes a ton of new gameplay improvements. This also preps the game for Season 2, which launches this October 21. Check out the NBA 2K23 PS5 and Xbox Series X|S October 19 patch notes below.
NBA 2K23 Update 1.008 Patch Notes | NBA 2K23 October 19 Patch Notes for PS5 and Xbox Series X|S:
Update: The official and complete patch notes have been released by Visual Concepts.
[NEW GEN] :PS5: :XBS:
GENERAL
Preparations for NBA 2K23 Season 2, launching this Friday, October 21st, at 8AM PT/11AM ET/4PM BST. Stay tuned for what we have in store!
The Bill Russell “6” logo has been added to the court floor for all 30 NBA teams
The Bill Russell “6” patch has been added to the uniforms for all 30 NBA teams
The ability to quickly toggle between players on the Edit Player menu has been restored
Players assigned to teams from the Create-a-Player pool will no longer retain duplicate or retired numbers
Occasional disconnects that could occur in Play With Friends Quick Play during initial matchmaking or when using custom rosters have been resolved
The Crypto.com arena name has been added to the jumbotron for the LA Lakers, LA Clippers, and LA Sparks
The following players and coaches have had general likeness updates or adjustments made:
Precious Achiuwa
Ochai Agbaji (hair dynamics update)
Jarrett Allen
Chris Andersen
Deandre Ayton
Marvin Bagley III
Will Barton
MarJon Beauchamp (hair dynamics update)
Hugo Besson
Saddiq Bey
Corie Blount
DeWanna Bonner
James Bouknight
Oshae Brissett
Scott Brooks
Kendall Brown
Willie Burton
Wilt Chamberlain
Julian Champagnie
Kennedy Chandler (hair dynamics update)
Josh Christopher (hair dynamics update)
Brandon Clarke
Jordan Clarkson (hair dynamics update)
JD Davison
Andre Drummond
David Duke Jr.
Craig Ehlo
Dale Ellis
Keon Ellis
Joel Embiid
De’Aaron Fox
Daniel Gafford
Danilo Gallinari (hair dynamics update)
Daniel Gibson
Shai Gilgeous-Alexander
Aaron Gordon
Jerami Grant
Megan Gustafson (hair dynamics update)
Josh Hall
Richard Hamilton (hair dynamics update)
R.J. Hampton
Ron Harper Jr.
Bob Hansen (hair dynamics update)
Jaxson Hayes
Dwight Howard
Trevor Hudgins
Allen Iverson
Phil Jackson (hair dynamics update)
Derrick Jones Jr.
DeAndre Jordan (hair dynamics update)
Trevor Keels
Kyle Kuzma
Romeo Langford
Caris LeVert
E.J. Liddell
Nassir Little
Caleb Martin
Tyrese Martin
Karlo Matkovic
Walter McCarty
JaVale McGee
Derrick McKey
De’Anthony Melton
Oliver Miller
Patrick Mills
Josh Minott
Isaiah Mobley (hair dynamics update)
Moses Moody
Ja Morant
Markieff Morris
Ed Pinckney
Scotty Pippen Jr.
Josh Richardson
Ryan Rollins
LaToya Sanders (hair dynamics update)
Gui Santos
Jerry Sichting
Lamar Stevens (hair dynamics update)
Kiah Stokes
Dalen Terry
Alyssa Thomas
Kenny Thomas
Kurt Thomas
Luke Travers
Gary Trent Jr.
Juan Toscano-Anderson
Myles Turner
Jonas Valanciunas
Jabari Walker (hair dynamics update)
Bill Walton
Ennis Whatley
Lindell Wigginton
Alondes Williams
Courtney Williams
Herb Williams
Jalen Williams (hair dynamics update)
Jaylin Williams
Riquna Williams (hair dynamics update)
Robert Williams
Vince Williams Jr.
Ziaire Williams
D.J. Wilson
Delon Wright
Jackie Young (hair dynamics update)
The following historic players have received new sculpts:
Cadillac Anderson
Carlos Arroyo
Mike Brown
Lester Conner
T.R. Dunn
Kevin Gamble
Winston Garland
Pat Garrity
Dion Glover
Gary Grant
Sidney Green
Gerald Henderson Sr.
Jon Koncak
Jeff Lamp
John Long
Terry Mills
Tracy Murray
Bob Netolicky
Kurt Nimphius
Kevin Ollie
Cincinnatus Powell
Jerry Reynolds
Cliff Robinson
Bobby Simmons
Ricky Sobers
Nate Thurmond
Jay Vincent
Clarence Weatherspoon
Micheal Williams
GAMEPLAY
Fixed a problem with certain standing layups that would cause them to fade away from the rim instead of towards it
Addressed an issue where the user could momentarily lose control while defensive shading
The Dream Shake badge will now lessen the penalty when chaining multiple fakes together
The “Run” game plan series will now work correctly using On-the-Fly Coaching
Certain post animations that were not playing as intended have now been properly enabled
Shot fakes that could force the player to go out of bounds unintentionally will no longer do so
CPU players no longer use layup timing, as they were unrealistically proficient with it
The free-throw difficulty slider will now function correctly
Fixed some problems with controllable rim hangs that were causing players to vault into the air unexpectedly
Air balls will no longer occur when shot timing is slightly early, slightly late, or better
Shot timing will now work correctly for hook shots when playing online games
The frequency of contact dunks on lower difficulty levels has been increased
Made shots will now have more ball-rim physics interaction variation rather than always swishing
Fixed Favorite Plays not showing up in many modes for On-the-Fly Coaching
Resolved a rare hang that could occur during certain inbounds plays
Various Michael Jordan signature animations have been updated
Added new facial expressions to several animations
JORDAN CHALLENGE
The Restricted Area line will now properly appear on the court in the “Pass the Torch” game
The paint design has been updated to be accurate to real life in the “Bad Boys” game
CITY/PRO-AM/REC/THEATER
Many improvements to performance and stability have been made to enhance the overall experience in the City
The Court Status overlay is now available when standing on a Got Next spot in the City
Reduced the delay in exiting a court after winning a game in the City
The remaining player in head-to-head games will now be awarded a win if all other players have left
Games played in the Theater will now properly count towards the user’s skill level progression
Various fixes and improvements have been made to private matchmaking and squads, including when entering the Event Center
Several changes related to invites have been made to increase stability and better streamline the experience
Various updates have been made to games on the district courts in the City to improve the experience and ensure intended progression
Fixed an issue that could cause some weekly quests to expire early
Addressed various issues with the stat overlays in Pro-Am games to improve their accuracy
Fixed a rare issue that could cause players to be invisible when entering Ante-Up
Resolved an issue with adrenaline boosts occasionally displaying the incorrect number remaining
Resolved an issue that was causing the shot meter to be invisible when shooting in Brickley’s Gym
Individual tattoos can now be properly removed when there is more than one on a particular body part
MyCAREER/QUESTS/PROGRESSION
Multiple fixes and adjustments have been made to improve the overall quest experience and ensure proper progression throughout the mode
Core MyPLAYER progression speed has been slightly increased
Fixed an issue that was preventing certain Tier 3 badges from being cored
Fixed a rare issue that could cause certain equipped animations to reset to default
Several changes have been made to improve photo quests, particularly ones using the tripod
Badge progression will now work correctly when playing games on the district courts in the City
Resolved an issue that was preventing certain users from continuing after playing one of the games at Dreamer Park in the It’s a Cole World questline
Fixed an issue with certain Coach Graves quests where he wouldn’t be present in the locker room and the user would be unable to progress
Made additional updates to the Palace Intrigue quest to help users stuck on certain objectives
Resolved a rare issue that could cause saves to be blocked on load due to not being able to enter the arena
Fixed a rare issue that prevented certain NPCs from being present when attempting to do selfie quests with them
Resolved an issue where users could get stuck with the inline skates equipped after a time trial, which could prevent them from completing quests requiring other vehicles
Resolved an issue that could cause season-specific Stat Quests to progress incorrectly
Relaxed some requirements on City stat quests so that they can be more easily completed with any build type
Addressed an issue with a handful of daily and weekly quests that could cause them to not have a title/description in the display
Quests requiring personal brand increases in non-NBA games will now be accurately tracked
The rewards for the Chris Brickley quests are now correctly displayed
MyTEAM
Various improvements and updates have been made to all modes and many menus throughout MyTEAM
An anti-competitive check for idle players has been added to Multiplayer modes in MyTEAM
Added the option to turn off visual Era filters in Single Player modes from the pause menu. Era filters will not appear in Limited games.
High level Coach Cards will now give appropriate boost amounts (Pink Diamond Jerry West now gives +6 to attributes!)
Updated the Wheel Spin to make the location of featured prize slots less confusing
Players will no longer receive losses on their menu records when their opponent quits
Cards and configurations in Triple Threat Online: Co-Op will now be saved after games are played
Addressed a rare hang that could occur when quitting Triple Threat Online: Co-Op games
Fixed an issue where the adaptive coaching engine (ACE) was reset to default settings in multiplayer games
Added a ‘Trophy Case’ category to The Exchange
Addressed an issue that prevented the “Level Up” Trophy/Achievement from unlocking in MyTEAM
Replacing badges on a Player Card from the Edit Player menu will now work correctly
Playbooks will now save as expected in the Coaching tab of Edit Lineups
Dynamic Duos will now consistently report their boosted overall ratings
Dynamic Duo info has been added to the General page on the back of MyTEAM cards
Prevented an error that could occur when players have more than 101 wins in Clutch Time modes
Fixed the Limited countdown timer reporting different times on the main menu and within Limited
Free Agent cards will now warn the player if their final game will be played in Triple Threat modes
Prize Balls have received a visual update
Fixed the alphabetical order for the “Killer Combos” badge in the Auction House search options
Removed Original Owner stickers from Player Cards listed in the Auction House
The Original Owner sticker will now only appear in Exhibition Missions requiring Original Owner cards
Duplicate player cards will no longer be able to be used in the same Exhibition Mission
MyNBA/THE W
Various stability fixes and improvements have been made for MyNBA, MyNBA Online, and The W
Imported Player DNA players will now be properly classified as rookies
Modern and created players imported into MyNBA Eras rosters will now be given the correct age
The rookie salary scale will no longer inflate to unrealistic levels over time when starting in the Magic/Bird era of MyNBA
Trade exceptions will now be calculated correctly when only a portion of it is used
Oklahoma City crowd signs will no longer appear in the Sonics 1990s era arena
The color of the shorts for the Los Angeles Clippers 2013 uniforms has been corrected
Fixed a rare issue that could cause players to have $0 contracts or incorrect contract lengths
Expansion teams in MyNBA will now have appropriate attendance effects and commentary support
Addressed some issues that could occur when an expansion team drafts a player from another team on a non-core contract and then puts them on their core roster
The Kobe era will now use the correct rules in the 4th quarter of the All-Star game
Resolved a rare hang in the offseason when playing in a league with 36 total teams and a small amount of playoff teams
Fixed a hang that could occur when bringing up a player card on the roster menu during the offseason in MyNBA Online
Male NBA prospects will no longer appear when using custom draft classes in MyWNBA
A new court floor has been added for The W Online and The W contact workout games
The Team Chemistry pillar in The W will no longer stop at Level 6
Fixed a rare hang that could occur in The W after editing team branding
Update: Post has been updated with more details straight from Visual Concepts.
Visual Concepts has released NBA 2K23 update 1.05, and this preps the game for Season 2 launching later this week, alongside other fixes. Read on for the NBA 2K23 October 19 patch notes for the PS4, Xbox One, Switch and PC versions below.
NBA 2K23 Update 1.05 | NBA 2K23 October 19 Patch Notes:
Update 2: After more than a day of the patch being out, Visual Concepts has finally released the official last-gen patch notes!
GENERAL:
The Bill Russell “6” logo has been added to the court floor for all 30 NBA teams
The Bill Russell “6” patch has been added to the uniforms for all 30 NBA teams
Resolved an issue that would cause compression shorts to clip into players
Multiple shoe and clothing updates that improve their visual quality
Player Likeness Updates:
Tyrese Haliburton
Patrick Beverley
John Salley
Courtney Williams
John Wall
Charlie Brown
Caleb Martin
Garrison Matthews
RJ Hampton
Tre Mann
Riquna Williams
Sue Bird
Jonquel Jones
Brionna Jones
Satou Sabally
Malik Fitts
Kurt Thomas
John Drew
Michael Cage
Allen Leavell
Jay Humphries
Blue Edwards
Johnny Davis
Brevin Knight
Mamadou N’Diaye
Marcus Fizer
Gene Banks
Cliff Robinson
Gary Grant
John Long
Ed Pinckney
Willie Burton
Kevin Ollie
GAMEPLAY:
Fixed an issue with certain standing layups that would cause them to fade away from the rim instead of towards it
Dream Shake badge will now lessen the penalty when chaining multiple fakes together
Fixed an issue with shot fakes that could force the player to go out of bounds unintentionally
CPU players no longer use layup timing as they were unrealistically proficient with it
Air balls will no longer occur when shot timing is slightly early, slightly late, or better
Shot timing will now work correctly for hook shots when playing online games
Increased the boost duration of Adrenaline while off-ball
Resolved issues with hitching and abrupt stops in motion. This was both a visual and a control issue
The frequency of contact dunks on lower difficulty levels has been increased
MyCAREER / Neighborhood:
Resolved an issue where Pro-Am players were unable to ready up when entering from the Gatorade Gym elevator
MyPLAYER’s in-game appearance in the builder will no longer reset to default hair when creating a new save
Fixed an issue where players could not re-enter The Bridge after an event ended
In The Galleon and MyCOURT, players will now walk full out of bounds before being passed the ball (no more errant turnovers)
For REC, changed the AI spawn time in a Rec lobby from 90 seconds to 10 minutes
Toned down the idling sound for the hoverbike
Resolved an issue where Season XP animated slowly during the end game recap
Fixed an issue where the endorsement popup in the recap screen had no background making it difficult to read
Fixed an issue where the Daily Prize UI would overlap the Birds Eye overlays
Resolved a MyCOURT hang that could occur when a guest starts a shootaround at the same time the host starts a drill
JORDAN CHALLENGE:
Fixed an issue where the 0 would not display when the game clock was greater than 10 minutes
Game scores should now properly be reflected on the jumbotron in Jordan Challenge games
Updated the end of game Goal Progress overlay to better distinguish from previously completed goals and goals completed within the current game
The Challenge Progress overlay should now properly display as the user approaches the goal in “Start of a Dynasty”
Challenge Stars should no longer flicker when user scrolls through the game list
MyTEAM:
Various improvements and updates have been made to all modes and many menus throughout MyTEAM
An anti-competitive check for idle players has been added to Multiplayer modes in MyTEAM
Added the option to turn off visual Era filters in Single Player modes from the pause menu. Era filters will not appear in Limited games
High level Coach Cards will now give appropriate boost amounts (Pink Diamond Jerry West now gives +6 to attributes!)
Updated the Wheel Spin to make the location of featured prize slots less confusing
Players will no longer receive losses on their menu records when their opponent quits
Cards and configurations in Triple Threat Online: Co-Op will now be saved after games are played
Addressed a rare hang that could occur when quitting Triple Threat Online: Co-Op games
Fixed an issue where the adaptive coaching engine (ACE) was reset to default settings in multiplayer games
Added a ‘Trophy Case’ category to The Exchange
Addressed an issue that prevented the “Level Up” Trophy/Achievement from unlocking in MyTEAM
Replacing badges on a Player Card from the Edit Player menu will now work correctly
Playbooks will now save as expected in the Coaching tab of Edit Lineups
Dynamic Duos will now consistently report their boosted overall ratings
Dynamic Duo info has been added to the General page on the back of MyTEAM cards
Prevented an error that could occur when players have more than 101 wins in Clutch Time modes
Fixed the Limited countdown timer reporting different times on the main menu and within Limited
Free Agent cards will now warn the player if their final game will be played in Triple Threat modes
Prize Balls have received a visual update
Fixed the alphabetical order for the “Killer Combos” badge in the Auction House search options
Removed Original Owner stickers from Player Cards listed in the Auction House
The Original Owner sticker will now only appear in Exhibition Missions requiring Original Owner cards
Duplicate player cards will no longer be able to be used in the same Exhibition Mission
Addressed a visual issue that could occur when Evolving Player Cards
Updated various Historic court floors to improve accuracy
Fixed an issue where Community Logos were appearing on both sides of the gamertag
Improved the lighting of the crowd in Triple Threat arenas
Update: While Visual Concepts has still not released the official patch notes for last-gen, they did update the current-gen (PS5, Xbox Series) patch notes, which we’ve updated the post with below. Once the current-gen notes are out, we’ll update the post again.
Current Gen notes coming soon. PC patch coming Friday.
Double Eleven has released the Minecraft Dungeons update 1.28 today on all platforms. Officially this is update 1.16.2.0 and it comes with the new Fauna Faire content. Several other gameplay changes and bug fixes have also been implemented. Check out the Minecraft Dungeons October 19 patch notes.
Come one, come all to the warmest, friendliest, and mob-densest celebration this side of the Overworld. Fauna Faire is setting up camp, bringing with it both blazing activities and fun festivities – all in the spirit of friendship and camaraderie. Unite with friends and take on new challenges together, such as Tower multiplayer mode featuring additional floor variations, or the unexplored jungle mission, Treetop Tangle. Make new buddies among a plethora of pets in the seasonal reward tracks or embrace the look of your favorite friendly mob with one of the many new skins available. And while you’re at it, don’t forget to strike a deal with the Enchantsmith. Who will you bring to the faire?
Please search for any bugs you find on bugs.mojang.com and let us know what you think at feedback.minecraft.net. We appreciate your continued support in reporting issues! If you’re looking to join a community of like-minded players, hit up the official Minecraft Dungeons Discord server at discord.gg/MinecraftDungeons.
NOTE: This update will appear on Nintendo Switch as 1.16.1.0 and all other platforms as 1.16.2.0
Tower Multiplayer:
The Tower is expanding – both when it comes to the variety of floors you can encounter, and the number of players in a run! Fauna Faire’s new Tower multiplayer mode supports four players and puts bigger focus on team collaboration in order to overcome threats as you ascend to the top.
Up to 4 players can join in online multiplayer or up to 4 players in local multiplayer
Players have a shared pool of lives during a Tower run
Difficulty scales based on the number of players with increased mob health and mob count
There are also improvements to the Tower, whether playing singleplayer or multiplayer:
New Tower floors featuring Cacti Canyon, Windswept Peaks, and Broken Citadel
New floors have been added to various Towers which add the Ancient Guardian and Tempest Golem!
Treetop Tangle:
Located somewhere deep within the lush forests of the Jungle Island, Treetop Tangle is a new free mission to explore together with like-minded adventurers. Players who come here will have to prepare themselves for a long climb up a giant tree if they want to discover its secrets. The journey will surely be challenging, but possibly also rewarding as the mission is said to contain some previously undiscovered pieces of gear…
Find the mission in the Island Realms on the mission select screen, even if you don’t own the Jungle Awakens DLC.
New gear to find:
Totem of Casting
Root Rot Armor
Black Spot Armor (Unique)
Enchantsmith:
The rumors of a new merchant villager lurking somewhere on the outskirts of the camp were true! The Enchantsmith has arrived just in time for the faire and has set up shop eight o’clock of the Adventure Hub (that’s southwest for all you non-clock navigators).
Utilize their craftmanship to re-roll enchantments on your favorite pieces of gear!
Each roll on a single piece of gear increases the cost with Gold
The Enchantsmith can be unlocked by rescuing the merchant in Highblock Halls
Random Mission:
A new button has been added to the mission select screen that sends players into a random mission, gaining an additional boost in Adventure Points upon completion of the mission. This feature is available for players that have completed Obsidian Pinnacle on Default difficulty.
Seasonal Adventure:
Fauna Faire brings an animal-focused late summer to the camp. This means there will be an abundance of furr-tastic skins, pets, and other mob-themed cosmetic items to add to your closet. Whether you want to embrace your inner chicken or show off your mighty paw-er, there’s something for everyone. And just as with previous seasonal adventures, Fauna Faire offers two reward tracks – one free and one Adventure Pass track.
The active season can be changed in the Adventure Hub so you can still earn rank and rewards from Seasons 1 and 2. Setting the season in the Adventure Hub will make all Adventure Points go toward ranking up in the selected season!
New Achievements:
Discover and unlock 10 new achievements during your adventures!
Changes:
Storage Chest
If your inventory is full, any picked up loot will now appear in the Storage Chest and you will be notified with a handy message on-screen
Inventory filter options have been added to the Storage Chest screen
Blacksmith
Inventory filter options have been added to the Blacksmith screen
Seasonal Adventures
When leaving the Adventure Hub after changing seasons, a popup now appears to inform players that any Adventure Points they earn will go towards the last selected season
A popup now appears on screen during gameplay when ranking up in a Seasonal Adventure
Improved the Adventure Hub interface with new backgrounds for each season and other small interface tweaks
Wretched Wraith Balancing:
General
Wretched Wraith idle periods are now fixed
Wretched Wraith will now move and re-position between attacks
Teleporting
Teleporting phase has seen a minor speed increase from 1.2s > 1.0s
Weakened State
Weakened bonus damage dealt reduced from 3.0x > 2.0X
Number of times the wraith enters weakened state reduced from every 0.2 iterations of health > 0.5 iterations
Wraith will now perform an AoE attack upon exiting the weakened state
Ranged Attack
Projectile velocity increased for standard ranged attack by 50% (from 1.0 > 1.5)
Standard ranged attack now inflicts freezing for 3s
Flurry Attack
Projectile velocity increased by 20%
Standard Melee
Standard Melee now inflicts Freezing for 3s
Area of Effect
AoE attack damage has been increased by 20% from 30 > 36
AoE attack knockback has been increased by 50% from 4.0 blocks > 6.0 blocks
AoE cooldown reduced from 4s > 3s
Summons
During the summon phase – the Wretched Wraith can also summon Icy Creepers and Frozen Zombies
Mob pick-type is now randomized
Wildfire Balancing:
Regeneration in-fire moved to shields
Regeneration of health removed in-fire
Regeneration in-fire set to 3x speed
Initial shield regeneration increased from 6s > 8s
Subsequent shield regeneration increased from 5s > 7s
Shields health increased from 200 HP > 250 HP (to a combined total of 1,000)
Shields now regenerate at maximum HP
Wildfire now has a small invincibility window when a shield is broken
Wildfire chase speed increased from 0.5 > 0.7
Increased Wildfire size scaling from 1.5 > 1.7
Weapon Balancing:
Anchor
Damage reduced 15% from 280 > 238
Boneclub
Damage increased 20%
Standard: 135 > 162
Heavy: 169 > 203
Broken Sawblade
Combo size increased from 7 > 10
Mechanized Sawblade: 11 > 15
Cooldown reduced from 2.0 > 1.5
Attack speed increased from 0.3 > 0.2
Damage reduced 5% from 45 > 42
Cutlass
Damage increased 50% from 50 > 75
Coral Blade
Range increased
Standard: 280 > 350
Heavy: 250 > 320
Attack speed increased
Standard: 0.2 > 0.18
Heavy: 0.60 > 0.54
Sponge Striker
Attack speed increased 10%
Standard: 0.2 > 0.18
Heavy: 0.50 > 0.45
Daggers
Range increased from 350 > 370
Damage increased 10% from 35 > 39
Gauntlets
Attack speed decreased by 20% from 0.125 > 0.15
Hunting Bow
Damage increased 20% from 1 > 1.2
Charge multiplier increased 10% from 2.2 > 2.42
Katana
Attack speed increased 20%
Standard: 0.6 > 0.48
Heavy: 0.75 > 0.6
Mace
Attack speed decreased 10%
Standard: 0.4 > 0.44
Heavy: 0.7 > 0.77
Damage increased 25%
Standard: 65 > 81
Heavy: 140 > 175
Obsidian Claymore
Attack speed decreased 10%
Standard: 0.7 > 0.77
Heavy: 1.2 > 1.32
Shortbow
Charge multiplier increased 10% from 1.5 > 1.65
Soul Scythe
Attack speed increased 20%
Standard: 0.6 > 0.48
Heavy: 0.7 > 0.56
Trickbow
Damage increased 20% from 0.6 > 0.72
Charge multiplier increased 10% from 2.0 > 2.2
Wind Bow
Charge multiplier increased 10% from 2.5 > 2.75
Enchantment Balancing:
Ambush
Damage increase percentile per level increased from 15% > 20%
Anima Conduit (Ranged)
Increased “healing per soul factor base” from 0.02 > 0.04
Bag of Souls
Increased level incremental percentage from 33% > 50%
Beast Boss
Damage per level increased from 0.1 > 0.2
Beast Burst
Blast radius increased 20% from 700 > 840
Dipping Poison
Increased arrow count
Lvl 1: 4 > 6
Lvl 2: 6 > 8
Lvl 3: 8 > 12
Freezing
“Base Slowed” increased from 0.8 > 0.7
Gravity Pulse
Decreased time between pulses from 5.0 > 3.0
Illager’s Bane
Damage increase per level increased by 5%
Lucky Explorer
Rate to spawn Emeralds increased from 2% > 5%
Reckless
Health decreased from 0.6 > 0.4
Increase at level one reduced from 0.4 > 0.5
Smiting
Damage increased to scale with Illager’s Bane
Damage increased from 20%, 30%, 40% > 25%, 35%, 45%
Soul Siphon
Increased chance to activate from 5% > 20%
Base soul spawn amount decreased from 2 > 1
Artifact Balancing:
Fishing Rod
Cooldown reduced from 5s > 1.5s
Stun duration increased from 1.5s > 3s
Eye of the Guardian
Damage increased by 100%
Laser duration increased from 3s > 4s
Time to aim decreased from 1.0s > 0.8s
Cooldown time increased from 20s > 22s
Gong of Weakening
Damage multiplier reduced from 3.0x > 2.0x
Artifact range increased from 400 > 500
Weakening duration increased from 4s > 5s
Ice Wand
Damage increased from 470 > 600
Cooldown reduced from 20s > 15s
Power Shaker
Increased attack stack from 4 > 5
Increased damage 10% from 235 > 259
Increased cooldown from 8s > 10s
Satchel of Elixirs
Reduced cooldown from 30s > 25s
Satchel of Snacks
Reduced cooldown from 20s > 16s
Scatter Mines
Team and self-damage removed 0.1 > 0.0
Damage output increased 10% from 600 > 660
Shadow Shifter
Soul Consumption reduced from 50 > 40
Spinblade
Pull in distance reduced from 300 > 220
Blade acceleration decreased from 10,000 > 8,000
Damage increased 20%
Blade absorb distance reduced from 100 > 80
Vexing Chant
Vex health increased from 140 > 240
Fixes:
Performance / Stability
Fixed several crashes that could occur during gameplay
Fixed a crash that could occur when accepting mission rewards (MCD-7187)
Fixed a crash that could occur when joining an online session with four players using Blast Fungus
Fixed a crash that could occur when accepting a game invite after quick resuming the game on Xbox
Fixed a crash that could occur on Nintendo Switch when interacting with Camp merchants when playing with three or more players (MCD-7232)
Fixed a crash that could occur when quitting to the main menu from the Tower
Improved performance on Nintendo Switch when playing in docked mode (MCD-1224)
Fixed the game freezing for several seconds when returning to a suspended Tower run on Nintendo Switch
Gameplay
Tridents no longer fail to trigger lightning when hitting mobs directly (MCD-6998)
Fixed Tridents getting stuck on a player’s back if the player died while carrying one (MCD-7118)
Players are now immune to Levitation Shot during their brief invulnerability period after respawning (MCD-7161)
Fixed players having to move around to attempt repicking up a Raid Banner
Improved the visual effects of soul gathering
Fixed players being unable to break ice they’re trapped in after pressing the ranged attack button
Fixed incorrect colors for poisonous clouds when playing on Nintendo Switch (MCD-6987)
Fixed an exploit that allowed players to duplicate items, emeralds, and gold using the Storage Chest
Fixed some instances where player character models would appear greyed out during cutscenes in online multiplayer
Fixed an issue that caused players in local co-op to be able to leave the screen and not teleport back
Fixed players flying high into the air after being hit by Levitation Shot while falling into frozen water (MCD-7395)
Fixed ‘kicked’ player status not lifting after the player is reinvited by a host playing on Xbox
The Eponymous Squid’ achievement now unlocks properly for all players in co-up after reaching the achievement criteria
Fixed the ‘Seriously Overpowered’ achievement unlocking without meeting the unlock criteria
Fixed an issue that prevented hosts from being able to invite players after creating a private online session on Windows and Xbox
Having two instances of ambush music triggered at once is now handled more gracefully (MCD-7036)
Fixed ambush and boss music not starting when playing on Nintendo Switch (MCD-7262)
Fixed an issue that caused Player 4 to disconnect if any other player’s controller was disconnected in local co-op
Mobs
The Tempest Golem’s ranged attack now only hits within its indicator and no second invisible attack
Fixed the Tempest Golem’s ranged attack missing several visual effects on Nintendo Switch
Fixed the Ancient Guardian to stop it from despawning before it had finished the dissolve effect
Mobs hit by Tridents no longer disappear before the Trident explodes
Fixed Endersent getting stuck in an infinite attack loop (MCD-7241)
Windcallers can no longer attack players who have used Shadow Brew (MCD-7047)
Fixed Whisperers not getting skewered by Tridents if they didn’t have low enough health
Fixed the Wretched Wraith death animation when using mob flairs
Gear
Clients in online multiplayer sessions now get items with the correct power level from merchants and mission drops (MCD-5449)
Removed the ability for Mystery Armor to have two separate ink cloud effects, one of which did not work (MCD-6357)
Bubble Burster enchanted with Burst Bowstring no longer deals instakill damage when wearing Shadow Walker (MCD-6361)
Fixed the enchantment shine on The Starless Night (MCD-7130)
Fixed the Corrupted Beacon flickering when used in the Tower
Reduced the particle trail of the Sparkler to improve particles stretching across the screen (MCD-5976)
Mercenary Armor’s gear drop icon now matches the look of the actual armor (MCD-7088)
Using a Shadow Brew potion after the Shadow Shifter artifact no longer breaks the Shadow Form transparency effect
Fixed the sound effect for Dark Katana not playing when moving the item in the inventory until the inventory was closed (MCD-7312)
Enchantments
The Refreshment enchantment now triggers properly for every mob killed by explosion damage when using Exploding Crossbow or Fireworks Arrow (MCD-7046)
Key Golems are no longer affected by Void Strike, so players no longer have to wait to pick it up until the effect wears off (MCD-7096)
Attacking the Wretched Wraith with the Shock Web enchantment no longer prevents it from attacking or moving (MCD-7176)
If Burst Bowstring and Infinity enchantments both trigger while using artifact arrows, the artifact arrows are now properly restored (MCD-7252)
Fixed the Ricochet enchantment not being triggered while using Thundering Quiver (MCD-7409)
Health Synergy now only triggers upon successful combat pet summons
The Camp
Fixed player movement drifting when inside Camp structures (MCD-7156)
Improved the animation of the Tower door in the Camp when players in multiplayer approach and leave the door
Fixed the level 1 Mystery Merchant missing pieces of their stall in the Camp
Fixed the Mystery Merchant’s potions looking untextured when playing on console
Filled in some land in a gap of the Camp (MCD-2627)
Merchants’ backgrounds now show the sky correctly in the Camp
The Tower
Fixed an issue where players may have had to clear the same floor twice if the ‘Leave Tower’ option was used after suspending a run on the same floor
The Tower floor reward screen now shows comparisons for rewards compared to equipped gear
Altered the damage output of Creepers when playing the Tower to be less punishing
Fixed Slimes spawned by the Corrupted Cauldron in the Tower remaining after the player died and respawned
Fixed Ghasts becoming invisible in the Tower after players summon pets
Fixed players being able to skip the Tower floor reward screen
Players no longer keep the Key Golem after dying on some Tower floors
Players can no longer start a Tower run with their own gear by dying in the Camp (MCD-7178)
Players can no longer start a Tower run on an unavailable difficulty level until the difficulty has been unlocked
The ‘Escape’ key can now be used to undo selected Tower floor rewards
Updated the ‘Give Up’ Tower prompt to be a bit clearer
Fixed fog popping in and out when the camera is zooming out on some Tower balconies
Adjusted the order of death messages when failing Tower floors to make more sense
Adjusted the buttons on the ‘Go to Camp’ prompt to be clearer and more consistent with other screens (MCD-7193)
Swapped the positions of the Accept and Undo buttons on the Tower floor reward screen to be more consistent with other screens. The Undo button is now red, too
Sound effects now play when pressing the Accept and Undo buttons on the Tower floor reward screen
Fixed sound effects not playing when equipping and unequipping items on the Tower floor reward screen when playing with mouse and keyboard
The number of bosses defeated in the Tower now updates properly when suspending a Tower run
Fixed a levitating torch on a Tower floor (MCD-7116)
It is now possible to swap artifacts in the second and third slot on the Tower floor reward screens when using touch controls on Xbox Cloud Gaming
If three artifacts are equipped in the Tower, selecting a new one with the mouse will no longer always replace the artifact in the first slot
Fixed the artifact in the third slot not activating on the first gamepad button press in some cases
Ancient Hunts
Took another shot at fixing the missing terrain issue in Spider Cave on Ancient Hunts (MCD-7110)
It is now possible to start an Ancient Hunt and offer Enchantment Points even while having 0 Enchantment Points available, as long as the items sacrificed have the same (or higher) amount of invested Enchantment Points in them. If the player does not have any Enchantment Points and they offer only unenchanted items, the system will not allow offering any points (MCD-5274)
Fixed a bug where the host lost sacrificed items when the Ancient Hunt mission vote failed (MCD-7344)
Fixed a bug where clients were unable to request to continue their Ancient Hunt mission in another players Camp
Fixed portals at the end of Ancient Hunts being incorrectly rotated by 90 degrees (MCD-5303)
Fixed doors appearing instead of Nether portals (MCD-5312)
Players can now spawn Thundering Growth in Ancient Hunts by sacrificing Jungle Awakens items, even if they don’t own the Jungle Awakens DLC
Removed a button that didn’t do anything when fighting the Tiny Scourge in Ancient Hunts (MCD-6547)
Fixed door texture flickering in Crimson Forest on Ancient Hunts (MCD-7114)
Missions
The development team has done a massive sweep at fixing issues in the world. This includes every mission across the base game, all DLCs, Ancient Hunts, and the Tower. There are hundreds of fixes with too many to list individually! These are the areas that fixes were focused on:
Filled gaps in the environment
Player and mob pathfinding
Fixed lighting issues
Removed unnecessary invisible walls
Added missing collisions
Fixed ambush skips
Fixed floating objects
Fixed flickering textures
Fixed an area where players could go out of bounds on Lonely Fortress (MCD-7004)
It is no longer possible to bypass the gate and break progression on Creepy Crypt (MCD-1356)
Improved the look of fog in the Endersent mission on Creeper Woods when playing on Nintendo Switch
Fixed a secret already being found at the beginning of Creeper Woods (MCD-4613)
Fixed an area that could result in an infinite death loop on Arch Haven (MCD-3881)
Locked rotation of a tile in Desert Temple so a secret area could no longer be blocked (MCD-1701)
Fixed a stubborn door that wouldn’t open in the crypt area on Pumpkin Pastures (MCD-6044)
Fixed an area that players could get stuck in after respawning in the crypt area of Pumpkin Pastures (MCD-23, MCD-1586)
Fixed a pretty spooky issue that caused players to get stuck between two graves on Creeper Woods (MCD-489)
Fixed several areas where players could walk off the map on The Stronghold (MCD-6375)
Fixed an area where the foreground terrain obstructed the player’s view on Creeper Woods (MCD-1859)
Fixed Pufferfish being immune to explosion damage in some areas on Abyssal Monument
Fixed an area that could be cut off on the map on Crimson Forest (MCD-7115)
Fixed gate opening animations replaying on Desert Temple during online co-o
Removed the Iron Golem’s air bubble from Hidden Depths missions
Fixed a hole in terrain that players could get stuck in on Dingy Jungle (MCD-5856)
Fixed the Ancient Guardian pre-fight animations not playing properly
Fixed the moving walkways at the end of the Ancient Guardian fight rising too quickly
Cosmetics
Fixed the ‘Vanish’ mob flair is missing particle effects on Nintendo Switch (MCD-7207)
Fixed the ‘Vanish’ mob flair not appearing correctly after defeating Spiders
Fixed an issue that allowed an infinite number of cosmetic pets to be spawned in. Sorry everybody! (MCD-6985)
Fixed several emotes continuing to play while players were frozen in ice, so they didn’t look very frozen
Localization
Fixed cutscene subtitles in Simplified Chinese not matching up with the voiceovers for several missions
Renamed language configuration to Spanish (Latin America) (MCD-7323)
Fixed grammatical errors in Torment Quiver’s description (MCD-6563)
Fixed the ‘Reserved Item’ pickup prompt text not being centered for majority of items in multiple languages
Fixed ‘Weekly Challenge Complete’ text not fitting in the prompt on several languages
Fixed the Arctic Fox Armor description overlapping the Salvage button on the inventory screen in some languages
Fixed the ‘Start Tower Run’ text not fitting in the button in Spanish (Latin America) language
Corrected the Italian translation of the message that appears after picking up an item (MCD-6432)
Adjusted translations of several words like “End” and “Nether” (MCD-6763)
Corrected the Polish translation of the Weekly Challenge “Defeat Mobs with no Weapons Equipped” (MCD-7147)
Accessibility
Pressing the TAB key once again cycles through interactable buttons and elements on menus (MCD-7042)
The screen reader now properly reads navigation information on the Blacksmith screen
The screen reader now properly reads items in the Storage Chest
The screen reader now properly reads the navigation tooltip on the Gift Wrapper screen
User Interface
The option to rebind the Emote button is now available in the Settings menu (MCD-6963)
Fixed an issue that prevented item descriptions from being expanded on inventory screens (MCD-7228)
Fixed the ‘Download Hero’ button becoming unresponsive with cloud saves
Input is no longer lost after canceling the “Give Up” pop up invoked by attempting to join another game from Friends menu
Improved error messaging shown when the Adventure Hub is not available offline
Fixed inactive effect icons staying on the screen after exceeding the number of six active effects
Fixed the mission difficulty slider losing focus when switching from Default to Apocalypse difficulty
Avatar power level shown on the Tower mission screen is now consistent with power level shown inside the Tower
The Upload/Download Hero screens now show the correct number of Enchantment Points a player has (MCD-7034)
Fixed the dodge/roll button icon overlapping the XP bar on the HUD
Fixed icons for Enchantment Points and item type being too large on Storage Chest, Blacksmith, and Gift Wrapper screens
Merchant screens no longer lose focus after pressing the Right button on gamepad on the mission vote confirmation prompt
If an item is being moved in the inventory when a mission is starting, the item no longer remains on screen while the mission is loading (MCD-7058)
Fixed the Adventure Hub statue mouse cursor highlight zone being larger than the statue
The Firework flair preview now appears properly on the inventory screen
Fixed the sizes of the mission and difficulty buttons the map screen so they now match in height
Fixed the player on the Tower floor reward screen losing animation after completing specific floors
Fixed the Quit Game prompt sometimes appearing twice on the main menu when playing on Windows
Made several adjustments to text sizing of the Season Rank popup on the main menu
Fixed being able to scroll past the 50th rank slot on Adventure Hub
The correct arrow icon now appears on the HUD when using the Infinity enchantment and playing a Daily Trial with the Burning Arrows modifier (MCD-7087)
Cosmetics no longer appear transparent when previewing on the Adventure Hub
Highlighting certain rewards in Adventure Hub while having no items equipped no longer causes the character’s inventory preview to disappear
Adjusted the Adventure Hub to scale better on non-16:9 screen resolutions
Added player specific borders to the edge of the screen when viewing the Adventure Hub and Storage Chest in local co-op
Equipped pets no longer appear when previewing emotes on the Adventure Hub
Fixed objective text on the HUD not updating when playing online multiplayer
Fixed boss and mini boss health bars overlapping the mission objective when playing 3 and 4 player local co-op
Fixed elements of the main menu running off the screen when playing local four player co-op
Fixed the controller interact button locking up after quitting a mission story screen (MCD-7253)
Fixed notifications not appearing after finishing some weekly challenges
Known Issues:
Loss of Tower Progress: Using Quick Resume after turning off Xbox Series X|S consoles will force sign out your account and return you to the main menu. If you’re playing the Tower in local co-op, be sure to use the suspend statue, found on each Tower floor, before turning off your Xbox to avoid Tower progress being lost
On Nintendo Switch, rewards within the Adventure Hub cannot be claimed until an empty reward slot has been highlighted. Here are some steps to resolve until the issue is fixed:
Open the Adventure Hub and navigate to the Season you’re trying to redeem a reward from (Season 1, 2, or 3).
Before attempting to claim your reward, navigate to any “Empty” slot on the Free Rewards Track (the upper horizontal row of rewards)
After highlighting an Empty slot, navigate to any reward you are trying to claim. It should now be possible to successfully claim the reward
That’s it for the patch notes. Minecraft Dungeons is out now for PC, Xbox Series X/S, Xbox One, PS4 and Nintendo Switch.
Funcom has released Conan Exiles update 1.83, which is tagged as patch version 3.0.4. This patch is available now and it includes several gameplay adjustments and bug fixes. Read on for what’s new in the Conan Exiles October 19 patch notes.
Turtle Beach has revealed its latest mobile gaming controller, The Atom Controller. The Atom Controller features a unique design that magnetically connects to fit in a pocket, and can also be split into two separate modules when you have to play. The controller will accommodate almost all Android 8.0+ devices, check out the trailer for the controller below:
Turtle Beach’s new mobile controller comes in three color variations. There is a Black and Teal version, a Red version, and a Black and Yellow version which is exclusively designed for Xbox. The Xbox Atom Controller comes with a 1-month subscription to Xbox Game Pass. All three versions of the controller will launch globally on November 14, 2022, and are available to pre-order today at Turtle Beach’s website for $100 USD.
Here’s a rundown of all the features of the Atom Controller:
Complimentary Xbox Game Pass Ultimate*: Includes a 1-month free subscription to Xbox Game Pass Ultimate, giving players access to an expansive library of games that work perfectly with the Atom Controller.
Compact & Comfortable: Magnetically connects into a compact, convenient shape to fit in a pocket, or in its included carrying bag. Plus, an ergonomic handle shape and console-style controls provide a familiar console experience for mobile.
Low-Latency Connectivity: Connects lag-free to Android 8.0+ phones via low-latency Bluetooth, while the two independent modules connect to each other using Turtle Beach’s proprietary 2.4 GHz wireless link.
Built for Cloud Gaming: Take the console experience on-the-go and play familiar mobile games on the cloud using Xbox Game Pass, GeForce Now Steam Link, and more.
Console Level Controls: Equipped with full-size thumb sticks, a D-Pad, bumpers, triggers, and ABXY buttons, plus view and menu buttons for precise responsive controls on any cloud streaming title. The Designed for Xbox version also has an Xbox Guide button.
Adjustable Phone Clamps: An ingenious two-piece controller design has integrated phone clamps with a depth range of 67-92 mm, snugly fitting any size Android smartphone while in its case.
More Gaming, Less Charging: Each controller module is powered by its own battery, providing 20-hours total battery life on a single charge. Recharge in just 2.5 hours using the supplied USB-C cable.
Ergonomic Design: A comfortable shape with familiar console controls keeps hands comfortable over long gaming sessions.
Atom Companion App: Download the upcoming Atom Controller companion app from the Play Store to configure additional features, discover new games to play, and update firmware.
Xbox Game Pass lineup for the second half of October has just been announced. The second half of October is led by today’s release of A Plague Tale: Requiem launching on the service day one, and Xbox’s port of Persona 5 Royal.
Xbox Game Pass October 2022 Games:
Available Today:
A Plague Tale: Requiem (Cloud, PC, and Xbox Series X|S)
Available October 20:
Amnesia: Collection (Cloud, Console, and PC)
Amnesia: Rebirth (Cloud, Console, and PC)
Phantom Abyss (Cloud, PC, and Xbox Series X|S)
Soma (Cloud, Console, and PC)
Available October 21:
Persona 5 Royal (Cloud, Console, and PC)
Available October 27:
Frog Detective: The Entire Mystery (PC)
Gunfire Reborn (Cloud, Console, and PC)
Signalis (Cloud, Console, and PC)
A handful of games will also be leaving Xbox Game Pass on October 31:
Alan Wake: American Nightmare (Console and PC)
Backbone (Cloud, Console, and PC)
Bassmaster Fishing 2022 (Cloud, Console, and PC)
Nongunz: Doppelganger Edition (Cloud, Console, and PC)
Project Wingman (Cloud, Console, and PC)
Second Extinction (Cloud, Console, and PC)
Sniper Elite 4 (Console and Cloud)
The Forgotten City (Cloud, Console, and PC)
Other than that, multiple titles are going to be receiving full touch controls and other DLC updates. To find the list of those games, head on over to the official blog post. You might want to visit A Plague Tale Requiem since it received an impressive 9/10 in our review of the game with our writer suggesting that “you owe it to yourself to check out A Plague Tale: Requiem.”
Following outrage from some group of gamers that some current-gen games are running at just 30fps (frames-per-second), Striking Distance Studios has confirmed that The Callisto Protocol will feature a Performance mode that will let the game run at 60fps!
This was announced by the game’s official Twitter account just now, along with confirmation that the game is indeed set to hit its intended December 2 release date:
We would love to inform you all that we will be shipping globally on December 2nd. And yes, we'll have a 60 FPS performance mode.
We would love to inform you all that we will be shipping globally on December 2nd. And yes, we’ll have a 60 FPS performance mode.
This is definitely good news for those who prefer playing games in glorious and silky smooth 60fps. If you aren’t keeping tabs on The Callisto Protocol, it’s a sci-fi horror game made by the co-creator of the Dead Space franchise.
In this narrative-driven, third-person survival horror game set 300 years in the future, the player will take on the role of Jacob Lee – a victim of fate thrown into Black Iron Prison, a maximum-security penitentiary located on Jupiter’s moon, Callisto. When inmates begin to transform into monstrous creatures, the prison is thrown into chaos. To survive, Jacob must battle his way to safety to escape Black Iron Prison, while uncovering the dark and disturbing secrets buried beneath the surface of Callisto. Using a unique blend of shooting and close-quarters combat, Jacob will need to adapt his tactics to combat the rapidly evolving creatures while scavenging to unlock new weapons, gear, and abilities to outrun the growing threat and escape the horrors of Jupiter’s Dead Moon.
The Callisto Protocol is set to be released this December 2 on the PS4, PS5, Xbox One, Xbox Series X|S and PC.