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Battlefield Game Director Asks Fans Map Layout & Location Preferences; Frostbite Getting “Much Needed” Upgrades

While EA has confirmed that a new Battlefield game is in development, which will come with a full-fledged campaign, it still hasn’t been revealed officially yet. During this development phase, it looks like the new heads of the franchise are making sure the fans are heard.

Over on Twitter, Battlefield Game Director and co-creator of the Halo franchise Marcus Lehto has posted a question asking Battlefield fans their map and layout preferences.

Hey #Battlefield players. Question about locations, which are expensive to build, along with well designed map variety.

Would you prefer more maps and more variety from large to small layouts in fewer locations or less variety in layouts but more unique locations

Answering fan queries on Twitter, Lehto also confirmed that the Frostbite game engine developed by DICE is getting some “much needed upgrades.”

For reference, the first iteration of the Frostbite game engine debuted back in 2008 in Battlefield: Bad Company. It was part of the franchise’s selling point, as each new Battlefield game touted a new Frostbite game engine upgrade. Since then, every mainline Battlefield game has been running on the game engine ever since, as well as most of EA’s first-party games, too. You can check out the list of games running on Frostbite right here.

Regarding the maps, I’d personally want more variety even if they’re based on the same locations. I mean, if it’s an urban map, even if they are based in the same location, it doesn’t have to play and look the same, which is what’s important. But then again, that’s just me. What are your thoughts on this? Sound off and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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A Plague’s Tale: Requiem Is the “End,” but the “Door Is Never Closed” Says Asobo

In a new interview on the PlayStation Blog, A Plague Tale: Requiem Game Director Kevin Choteau confirmed that the studio currently has no plans for a sequel or a spin-off, but also suggests that it isn’t completely off the table.  

When asked if A Plague Tale: Requiem  was just another chapter or the final chapter in the Plague Tale series, Choteau replied “I think, for now, it’s the end.” However, the Game Director doesn’t rule out the possibility of there being an addition to the franchise, saying it depends mostly on players’ reception. He says, “But the door is never closed… We want to see their (fans) reaction before deciding anything. They are driving our production, and if they don’t like what we’ve done, we need to do something else.”

Kevin also talks about how proud he is of the team over at Asobo Studio and that he hopes the fans aren’t disappointed with the title, he says “I hope we won’t disappoint them (the fans) and give them the sequel they wanted and deserve.” 

You can check out the full interview over at the PS Blog. A Plague Tale: Requiem launches tomorrow, October 18 for Xbox Series, PS5, and PC. Our review of the game gives it an outstanding 9/10, and adds, “whether you played the original or not, you owe it to yourself to check out A Plague Tale: Requiem during this spooky season, and beyond.”

Source: PlayStation Blog

Ibrahim Kabir

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A Plague Tale: Requiem Review – All for a Dream (PS5)

Asobo Studio seems to be hitting their stride, with 2019’s A Plague Tale: Innocence and 2020’s Microsoft Flight Simulator showing strong performances both critically and commercially. Now, A Plague Tale: Requiem is upon us, just in time for the Halloween season. Is this a thrilling continuation and refinement of the concepts seen in Innocence, or just more of the same? Find out in our A Plague Tale Requiem review.

A New Land

A Plague Tale: Requiem takes place about six months after the events of Innocence, in France during the year 1349. Amicia, a 16-year-old girl, accompanies her younger brother Hugo, their alchemist mother Beatrice, and her apprentice Lucas. The four of them have been on the road for some time, moving to the Southern France region in an attempt to have a fresh start in a new land. Of course, devastation is never far behind the de Rune family, and in short order they are on the run again, a horde of rats close behind their every move.

While this story does continue where the first left off, playing through Innocence is not necessary to enjoy Requiem. All you need to know, which the game explains, is that Hugo was born with something called the Prima Macula in his blood, a supernatural evil that allows him to somehow commune with rats and influence how they behave. A secret order of alchemists, rather uncreatively dubbed The Order, wants to study Hugo much like how they have studied past carriers of the Macula. Being that this takes place during Medieval times, the church naturally wants in on a piece of the action, so there are at least three different forces coming for the de Rune family. It all makes for an exciting, harrowing adventure that is entertaining throughout the entire 18-22 hour playtime.

Requiem includes a multi-level system whereby Amicia can earn passive skills. She can earn experience in three different areas: Prudence, Aggressive (sic), and Opportunism. Each track has four different skills to unlock, and they are acquired based on how the player behaves. Taking a more aggressive tactic against enemies will unlock more lethal combat options, while opting to distract enemies and sneak by them will offer up quicker actions or a chance to save on resources when crafting. At least, that’s how the game says this system works. In practice, I often found my actions didn’t line up with the experience earned. In one instance, for example, Hugo commented on how many people I killed in an area, for which I received a ton of Opportunism experience. I guess the game decided I was an opportunistic killer! There are also tools and pieces that can be found to upgrade Amicia’s equipment, though upgrade resources are extremely scarce and must be intentionally hunted for, even on the Normal difficulty. It’s a little too grindy to get to some of the better upgrades.

Absurd Rat Count

A custom engine built by Asobo Studio runs on the PS5 quite smoothly, capable of rendering an awe-inspiring 300,000 individual rats compared to the last game’s now paltry 5,000. Most if not all on-screen rats are fully simulated – you can track one with your own eyes and watch it perform various animations as it either moves towards or away from a light source, or rushes towards soon-to-be-dead prey in the dark. While ray tracing has been reserved solely for the PC version of the game, the lighting in Requiem is still pleasingly realistic, something that is important in a game where light is one of your major forms of defense against an otherworldly horde of sewer dwellers. There are no graphics/performance mode toggles, but then the game runs very well no matter what’s happening on-screen. The previous generation of consoles has been left behind this time, a decision Asobo Studio may have made in order to get that rat count up. The PS5’s SSD allows for moderate loading times, though they do feel a little lengthy at times. Some of the game’s locations are very large, though, something this series hasn’t seen to this scale before, so a bit of an extra wait is worth it.

A photo mode has also been included, and it has all the standard sliders and filter options you’re probably used to seeing in other games. What’s more, it can be invoked at any time during the game’s running, even during cutscenes. This can result in some amazing in-game photography options, something that helped during this review to help and capture some of the adventure’s more memorable moments. The custom engine Asobo Studio has built is a graphical powerhouse, perhaps assisted by Quixel’s Megascans for convincingly realistic landscapes. Some more colorful locations such as La Cuna island are beautifully rendered, and make for picturesque photos.

Feel the Conversation

The DualSense controller is used to great effect in A Plague Tale: Requiem. There’s the usual haptic feedback of vibrations when running around, dropping down, and moving heavy objects. Adaptive triggers are used when pulling out Amicia’s main weapons of a sling and crossbow, and a different kind of tension when throwing pots. One notable use of this is when preparing the sling. You have to hold L2 to hold out the sling, along with holding R2 to actually swing the projectile around in the sling. While most of the time you’ll release as soon as you have a “lock” over your target, occasionally you’ll need to wait for the right time to release. For each time the projectile completes a revolution in the sling, the right trigger makes a clicking noise, forcing it to move slightly even though you currently have it pulled down. This also indicates a release point, because the longer Amicia swings the sling around, the more inaccurate she becomes.

But wait, there’s more! A curious option in Requiem has audio play through the DualSense, but not in the way you’re thinking. Rather than use the built-in speaker, the game channels the voice audio into the DualSense’s haptics vibration system. Thus, while the voice of whomever is speaking is still played out of the console’s main audio channel, the controller also vibrates as a sort of echo of the speaker. Because the vibrations in the DualSense are essentially shaped by a waveform, Asobo Studio used this to allow a different way to “feel” someone speaking. What’s more, the vibrations will change in location depending on where the character is in relation to the player. This all adds up to a deeper sense of immersion, and it’s something that everyone should experience at least once.

A Wealth of Stealth Options

A Plague Tale: Requiem is still a stealth-action game, with a heavy emphasis on the stealth. Amicia is not much older than she was in Innocence, and as such she can still be taken out in a moment’s notice by many of the enemies she encounters. She does obtain a crossbow early on in the adventure, but bolts remain hard to come by. Most players will be better off by observing the enemy’s movement, and waiting for the right time to strike. Avoiding combat at all is also usually an option, though it is a tougher strategy to execute, especially considering how easy the game makes it for you to headshot (and kill) any enemy not wearing a helmet at considerable distance. The game also utilizes a rudimentary checkpoint system which usually involves reaching a door. If you can make it to the door, and the opening animation can play before an enemy hits you, then you’re home free and will have no further threats coming at you from that area. This, combined with obvious invisible walls to lock you into an area, feels a little disjointed from an otherwise excellent stealth-centered game.

One other area that could have used some refinement is in handling Hugo. He’s a companion who occasionally comes in handy to reach doorways that Amicia can’t, owing to his smaller size. His abilities also include a way to see enemies and rats through the walls and floors. But since he can’t use these all the time, he generally just slows you down and forces you to seriously contemplate a path because your mobility is slightly restricted. It can be kind of annoying when you can’t just have Hugo wait around in an area that you know isn’t patrolled by soldiers, but given the context of Amicia wanting so badly to protect her little brother, such a mechanic does make sense. Still, some more autonomy in a kid who has already been through hell and forced to grow up quickly would have been helpful. There are also some other options which open up where you command a companion, and these help to solve a puzzle blocking your progression or take out enemies who are otherwise too tough to take on yourself.

Verdict

A Plague Tale: Requiem is better in seemingly every way than Innocence. The environments are bigger, the story is engaging, there’s more tools at Amicia’s disposal, and even Hugo gets a bit of an upgrade. Having him tag along at almost every juncture can get a little annoying, but then so does a real-life younger brother. Even the DualSense’s inclusion makes sense, and the “speaking” vibration enhancements should be experienced at least once. Overall, whether you played the original or not, you owe it to yourself to check out A Plague Tale: Requiem during this spooky season, and beyond.

Score: 9/10

Pros:

  • A solid continuation of Innocence
  • Larger, more open levels in a mostly-linear package
  • Cool use of DualSense controller haptics

Cons:

  • Hugo still not very autonomous
  • Skills progression doesn’t quite match actions
  • Upgrade resources are a chore to acquire

A Plague Tale: Requiem review code provided by publisher. You can read MP1st’s review and scoring policy right here.

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Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.

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Modder Gets PT Working on Non-Jailbroken PS5 by Using a Jailbroken PS5

In a new thread posted to Twitter, modder Lance McDonald claims that he has found a way of getting P.T. working on a non-jailbroken PS5. He also posted a video supporting his claims of the game running on the standard PS5. However, the method shared by the modder is risky and complex, so if any of our readers are willing to test it out, they should do it at their own risk. 

To get P.T. playable on a non-jailbroken PS5, you need another jailbroken PS5 on standby. If you aren’t aware, the jailbreak hack for the PS5 arrived earlier this month, around two years after the console’s release. 

To make it work, you need to have an account with P.T. in it, and then sign into that account onto your jailbroken PS5. Then, you’ll have to back the game up via a USB and then connect that USB to your standard PS5 to install P.T. Again, this may be dangerous and can lead to your PSN account or console getting banned, therefore you might not want to do this. 

In other Silent Hill-related news, Konami has confirmed that it will be announcing some news about Silent Hill later this week on Wednesday, October 19. It has also opened up a new web portal for this unannounced upcoming project! It won’t be long before we know what it is.

Ibrahim Kabir

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Apex Legends Adds First Trans Legend “Catalyst” in Eclipse Update, Out November 1

EA and Respawn have announced the next Apex Legends new legend in “Catalyst,”  who will also be the game’s first trans character! She will be introduced in the game’s next major title update called “Eclipse.” 

Set to drop this November 1, the new legend will be a defensive-oriented character with what Respawn says has “almost magical control over ferrofluid.” Check out the trailer featuring Catalyst in the latest Stories From the Outlands video feature:

Look into the crystals and discover Catalyst’s past in the first trailer for Apex Legends: Eclipse. As a teenager on Boreas, Catalyst and her coven of friends vowed to protect Cleo, the moon of Boreas, but what happened next left her wanting answers that the crystals did not have.

More details regarding Catalyst and Eclipse will be shared soon, so expect a gameplay trailer where we see Catalyst’s abilities, the new cosmetics and more, so stay tuned.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring “A Night in the Lands Between” Musical Event Announced for December 3

Bandai Namco Entertainment has announced Elden Ring: “A Night in the Lands Between,” a musical event taking place December 3 at The Bourbon Room in Los Angeles where musicians  Kenny Garrett and Takuya Kuroda will reimagine Elden Ring’s soundtrack in jazz.

Check out the details of the event below:

Bandai Namco Entertainment America Inc. will present a very special Jazz music streaming event – broadcast live from Hollywood and featuring GRAMMY® Award-winning musician Kenny Garrett in collaboration with up-and-coming talent Takuya Kuroda – on December 3, 2022. The “Elden Ring™: A Night in the Lands Between” music event will be held at Hollywood, California’s famed Bourbon Room and available via livestream to viewers in the U.S. Select songs from ELDEN RING™, including recognizable melodies from the game’s soundtrack, will be performed live in Jazz format – with improvisation – by a group of musicians led by Jazz legend Kenny Garrett on Alto Sax and new generation player Takuya Kuroda on trumpet.

Two shows will be presented on December 3rd at 6:00 p.m. and 10:00 p.m. Pacific Time, with performances which will translate the ELDEN RING soundtrack into Jazz for the first time ever. Tickets to the physical event and livestream are available in different tiers, with VIP packages that include collectible items, the ELDEN RING digital soundtrack, and access to the post-show VOD.

About the musicians:

With his illustrious career that includes hallmark stints with Miles Davis, Art Blakey and The Jazz Messengers, Donald Byrd, Freddie Hubbard, Woody Shaw, and the Duke Ellington Orchestra, as well as a heralded career as a solo artist that began more than 30 years ago, Kenny Garrett is easily recognized as one of modern Jazz’s brightest and most influential living masters. And with the marvelous Sounds From The Ancestors, the GRAMMY® Award-winning Garrett shows no signs of resting on his laurels.

Takuya Kuroda is a highly respected trumpeter and arranger born in Kobe, Japan, and based in New York City. Midnight Crisp is Takuya’s seventh studio album, entirely self-produced and following 2020’s highly acclaimed Fly Moon Die Soon. Takuya established himself in the New York City Jazz scene playing with the likes of Jose James and DJ Premier. The new project Midnight Crisp will be released October 21, 2022.

Elden Ring: A Night in the Lands Between will be performed twice at 6PM/10PM PST (9:00PM/1:00AM ET) on December 3. The physical event will be live-streamed and additionally available as video-on-demand (VOD), with multiple ticket tiers, commemorative rewards and bonuses.

All ticket tiers and an FAQ are available over at the event’s website.

FromSoftware’s Elden Ring is available on PC, PS5, PS4, Xbox Series X|S, and Xbox One.

More Elden Ring Reading:

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Salman Haider Zaidi

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Madden 23 Update 1.06 Hits the Field This October 17

EA has released Madden 23 update 1.06 (PS5 version 1.006) today. Don’t expect much outside of fixes, as we just got Title Update 3 for Season 2 last week. Read on for what’s new in the Madden 23 October 17 patch notes.

Madden 23 Update 1.06 Patch Notes | Madden 23 Update 1.006 Patch Notes | Madden 23 October 17 Patch Notes:

No official patch notes have been released just yet, but we do know an issue or two that was acknowledged by the dev team as being looked into after Season 2’s launch.

Do not upgrade any Most Feared Monster Maker players as it can lock your account out of Ultimate Team.

We are currently working on fixing this issue and unlocking any players impacted.

Updates on this will be threaded below.

Players who upgraded Monster Maker players should have access Ultimate Team again.

Players can safely upgrade Monster Makers going forward.

We have disabled chemistry options on Monster Makers for the time being as we are investigating an issue.

Chances are, this patch should address any issues with Monster Makers and the like, and if we do get any official patch notes from EA, we’ll update the article accordingly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Star Ocean The Divine Force Character Trailers for Malkya & Marielle Out Now

Developer tri-Ace and Square Enix have unveiled two new Star Ocean The Divine Force character trailers,  introducing the characters Malkya Trathen (leader of the Trathen race) and Marielle L. Kenny (lieutenant abord the Astoria battleship).

Watch the character trailers below:

Malkya Trathen is the head of the Trathen race, the native race of the southern continent of Nihlbeth. She is an assertive, intelligent leader who possesses shapeshifting abilities like all members of her race.

Meanwhile, Marielle L. Kenny is part of the Pangalactic Federation (the multi-planetary alliance from previous Star Ocean games) and serves as a lieutenant aboard the Astoria battleship. Having graduated at the top of her class in the military academy, she is highly capable and dutiful to a fault, but finds herself struggling to live up to others’ expectations.

These are the third and fourth character trailers for the game, respectively, as the character trailers for Albaird Bergholm and Elena were released back in June.

Star Ocean goes live October 27 for PS5, PS4, Xbox Series X|S, and Xbox One, and October 28 for PC. Check out the gameplay trailer from last month, which also introduced the game’s main theme “PANDORA” by HYDE.

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Salman Haider Zaidi

That's a nice argument, Senator.

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God of War Ragnarok Review Embargo Lifts November 3

Sony fans looking forward to the latest chapter of Kratos’ adventure, the wait isn’t long now. While the game itself will be available on November 9, you’ll be able to check out what the critics say about it a lot sooner, as the God of War Ragnarok review embargo is set to be lifted on November 3!

The exact date and time is: November 3 at 9 am PDT/12 pm EDT/12 am/4 pm GMT/5pm CEST/HKT (November 4). Those who got review copies can also post a preview of the game on Friday, October 21 at 6 am PDT/9 am EDT/3 pm CEST/9 pm HKT. 

With the game going into gold status last week, the chances of it being delayed were next to none. Hopefully, no spoilers will leak out, though we wouldn’t bet against that. 

For more God of War Ragnarok, check out the latest story trailer right here, or watch gameplay combat for it here.

God of War Ragnarok hits the PS4 and PS5 this November 9, 2022.

Thanks, Jordan Middler!

More God of War Ragnarok Reading:

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Alex Co

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Resident Evil Village Winters’ Expansion Trophies Surface

With Resident Evil Village getting all-new content that’s going to continue Rose’s story later this month in the Winters’ Expansion premium DLC, it looks like there will be new Trophies/Achievements to earn too. The Resident Evil Village Winters’ Expansion Trophies have surfaced too.

The DLC will add seven new Trophies, which are listed below. It seems three will be tied to the game’s difficulty level.

Resident Evil Village Winters’ Expansion Trophies:

Winters’ Expansion    
Green Teen
Finish Shadows of Rose on at least Casual difficulty.
  0.00%
ULTRA RARE
Serene Teen
Finish Shadows of Rose on at least Standard difficulty.
  0.00%
ULTRA RARE
Supreme Teen
Finish Shadows of Rose on Hardcore difficulty.
  0.00%
ULTRA RARE
It’s Starting to Grow on Me
Use Rose’s mutamycete powers at least 20 times.
  0.00%
ULTRA RARE
Craftsmaster
Craft every type of item in Shadows of Rose.
  0.00%
ULTRA RARE
Village of Blood
Complete the Bloody Village in Additional Orders.
  0.00%
ULTRA RARE
River of Blood
Complete the Bloody River in Additional Orders.

The Winters’ Expansion will be released this October 28, and will be premium DLC (read: for purchase). As one might expect, you’ll need to own the base game in order to play the expansion. If you do have Resident Evil Village, it got an update just a few days ago, and it added accessibility options for gamers.

Don’t forget, there’s also a Resident Evil Showcase event set for this month, wherein we’ll see more of the Resident Evil 4 remake!

Source: PSN Profiles

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Alex Co

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Konami Confirms Silent Hill News Dropping This Oct. 19, New Portal Site Opens

After numerous leaks, Konami is finally making something official, as the company has revealed today that Silent Hill news is about to drop this coming week!

This was announced by the official Silent Hill Twitter account where it mentioned that the latest update on the Silent Hill series will be revealed on Wednesday, October 19 at 2 pm PDT/11 am EDT/11 pm HKT! We even get to see the game’s new font too!

In addition to that, a new web portal for this unannounced Silent Hill project has been opened by Konami. Mind, there’s nothing there right now expect the reveal date, and links to the official Silent Hill Twitter and Facebook accounts.

For reference, the last Silent Hill entry (not counting Hideo Kojima’s P.T.), Silent Hill: Book of Memories for the PlayStation Vita way back in 2012! It’s been quite some time, but it looks like horror fans have something to look forward to very soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Microsoft Posts Full Response to CMA Phase 1 “Unwarranted Theories” Regarding Activision Acquisition

While Microsoft’s acquisition of Activision-Blizzard has already been approved in Brazil, the same can’t be said in the UK. Just last week, the UK’s Competition and Markets Authority (CMA) has referred that a Phase Two inquiry needs to be made amid monopoly concerns — something Microsoft vehemently denies.

Well, it seems the full response (about four pages long) by Microsoft has now made its way online! While we got excerpts of the reply last week, you can now read the entire thing from start to finish! Read the entire thing in the gallery below, and we’ve included some of important bits in text version too.

These unsupported theories of harm are not sufficient to justify a reference to Phase 2. Microsoft
is confident that following an in-depth review, the CMA will conclude that there is no prospect
that the Transaction will give rise to a substantial lessening of competition in any market based on
Phase 2’s higher “balance of probabilities” threshold.

The CMA’s concerns are misplaced for the following reasons:

  • Sony PlayStation has been the largest console platform for over 20 years, with an installed base of over 150 million consoles making it larger than Nintendo and more than double the size of Xbox.
  • Sony engages in conduct today which is reflective of its market power in console gaming, including increasing prices of its consoles without fear of losing market share.
  • The suggestion that the incumbent market leader, with clear and enduring market power, could be foreclosed by the third largest provider as a result of losing access to one title is not credible. There are more than 4,000 games available on PlayStation alone.
  • The evidence shows that the number of PlayStation’s monthly active users (“MAUs”) playing Call of Duty is not sufficiently material. Even without all of those gamers (a highly improbable outcome from a hypothetical foreclosure strategy), the PlayStation gamer base would remain significantly larger than Xbox is today.
  • Since the Transaction was announced, Sony has acquired several game studios—including Bungie, developer of the popular online game Destiny 2, Haven Studios, Lasengle and Savage Games—and a minority interest in From Software, the developer of the biggest game of 2022, Elden Ring (among other hit games). This complements Sony’s existing minority shareholding in Epic Games, publisher of Fortnite, strong first-party game catalogue and extensive portfolio of exclusive arrangements with third-party publishers. There were over 280 exclusive firstand third-party titles on PlayStation in 2021, nearly five times as many as on Xbox

It seems Microsoft is hoping that Phase Two can be avoided, though that seems to be what’s going to happen. It’s been one rollercoaster ride, and all this because of one franchise! Though one can argue that it’s the most important franchise in all of gaming (in terms of revenue and whatnot).

Stay tuned to this ever-developing drama that seems to be far from being over.

Thanks, Tom Warren!

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Alex Co

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Dead Space Remake Creative Director Weighs in on What’s Different Between a Remaster and a Remake

Given how more and more games are getting remastered and/or remade these days, it’s getting harder and harder to say exactly what constitutes a full-on remake, or if a game is just getting a remaster. From a developer’s point-of-view, Dead Space remake Creative Director Roman Campos-Oriola weighs in on the topic.

When asked in an interview, “How do you define a remake versus a remaster?” Here’s what Campos-Oriola had to say:

For us, a remaster is what was done with the Mass Effect trilogy, they stuck to the same engine and improved some assets… it’s better, but it’s the same game. There are multiple definitions of what a remake is, but for me it’s about moving to a new engine and completely rebuilding the game.

Beyond that, depending on how much you remake from the original game, it can no longer be a remake and become a reboot. That would be more about sticking to the foundation, genre and story. A good example would be the recent Resident Evil 2 remake, which even though they changed the perspective, it’s still horror and for most of it it’s the same story.

Personally, if it adds new content, updated visuals and whatnot, I’d call that a remake, but I can see how the link might get blurry for some. Case in point: the report we broke regarding the re-release of Horizon Zero Dawn fits that bill, and we’re unsure yet whether it’ll be a full-on remake, or a remaster. 

For more on the Dead Space remake, head on here to watch the latest gameplay look, as well as list of new features being implemented in the game by Motive Studio.

Dead Space floats out this January 27, 2023 on the PS5, Xbox Series X|S and PC.

Source: VGC

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: PSVR2 Manual Images Leak Online

With the PlayStation VR2 (PSVR2) set to be released in “early 2023,” it looks like Sony is already preparing manufacturing the unit, as PSVR2 manual images have leaked online.

Check the pics out below, and yes, it does look legit.

https://imgur.com/a/KjB6XxP

Over on Twitter, hardware analyst Brad Lynch states that Sony seems to have shed off 70 grams from the dev kit’s overall volume:

Image

While the PSVR2 manual images do look legit, there’s no verifying its authenticity, and as such, treat this with a grain of salt (for now). If it is a fake, it’s a very well made one, I have to admit.

For now, Sony has not mentioned a specific release date nor a price for the PSVR2, though we’re hoping that changes soon. We do have a two months left until 2022 is over, and I’m hoping Sony does another State of Play or presentation giving us more details about the device.

Thanks,Zhukov-74!

More PSVR2 Reading:

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Alex Co

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Marvel’s Spider-Man Remastered Update 1.007.003 Dashes Out This October 15

Insomniac Games has released Marvel’s Spider-Man Remastered update 1.007.003, which is an unannounced title update, so don’t expect anything outside of fixes. Read on for what’s new in the Marvel’s Spider-Man Remastered October 15 patch notes.

Marvel’s Spider-Man Remastered Update 1.007.003 | Marvel’s Spider-Man Remastered October 15 Patch Notes:

So far, Insomniac hasn’t released the official patch notes just yet. However, the PC version did get a patch yesterday, and we’ve included the patch notes for that below (via Steam):

Hey everyone,

This update contains a fix for an issue that was introduced with the patch we released on the 12th of October. Changes made in that version could result in GPU crashes on systems with Windows 10 build 19042 (20H2) and older. We are sorry for the inconvenience caused.

Release Notes
  • Reverted a change that could cause a GPU crash on startup on older Windows 10 versions.

Once we know the official changelog, we’ll be sure to update the article. We’ve also reached out to Insomniac and will update the post if we hear anything back,

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Spider-Man Miles Morales Update 1.14 Slings Out This October 15 (Update)

Insomniac Games has rolled out Marvel’s Spider-Man Miles Morales update 1.14 (PS5 version 1.014), and this is an unannounced title update, and as such, don’t expect anything major from it. Read on for the Marvel’s Spider-Man Miles Morales October 15 patch notes.

Marvel’s Spider-Man Miles Morales Update 1.14 Patch Notes | Marvel’s Spider-Man Miles Morales October 15 Patch Notes

Update 2: An Insomniac Games rep told us that the patch updated the credits.

Update:  We’ve added the changelog from the PS4:

General updates:

  • Text updates

As of this time, Insomniac Games have yet to release any patch notes as to what is included in this update. However, seeing that the last patch for the PS4 version of the game of the 1.09 update, it is likely that this patch introduces a number of fixes that have been introduced to the PS5 version. 

These are the notes of updates that the PS5 received previously that have not made their way to the PS4 version yet. Note, we omitted anything related to ray-tracing, VRR, and other PS5 specific features. 

Here’s a rundown of the latest updates released on the PS5 version of the game (via Insomniac):

Update 1.010

  • Global stability fixes and performance improvements
  • Fix for an issue with motion blur on certain pedestrians

Update 1.011

Update 1.013.001

  • All notes related to VRR which is PS5 specific and unlikely for the PS4. 

We’ve reached out to Insomniac regarding today’s patch, and if we hear anything back, we’ll update the post. Don’t forget, Spider-Man Miles Morales is swinging out to PC this November.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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MLB The Show 21 Update 1.21 Sneaks Out This October 15

MLB The Show 21 update 1.21 (PS5 version 1.021) has been released on all platforms by San Diego Studios today, which is a bit odd. Given that MLB The Show 22 got an update today for backend improvements, and baseball is an old sports title, don’t expect anything big from this title update.

MLB The Show 21 Update 1.21 Patch Notes | MLB The Show 21 Update 1.021 Patch Notes | MLB The Show 21 October 15 Patch Notes:

San Diego Studio has not acknowledged the patch, which is kind of expected. Chances are, this title update is for backend improvements (just like today’s MLB The Show 22 patch), and no player-facing changes were made.

If you spot anything, leave a comment below to let us know what got changed. The last patch for the game before this was one was released back in November 2021, and it included a few gameplay-related changes, which can be seen here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MLB The Show 22 Update 1.17 Swings Out This October 15

San Diego Studio has pushed out MLB The Show update 1.17 (PS5 version 1.017) on all platforms, and this seems to be for backend changes more than anything else. Read on for what’s new in the MLB The Show 22 October 15 patch notes.

MLB The Show 22 Update 1.17 Patch Notes | MLB The Show 22 Update 1.017 Patch Notes | MLB The Show 22 Update 1017 Patch Notes:

Here’s the announcement from the studio regarding today’s update:

PS4: 1.17 
PS5: 1. 017 
Xbox One and Xbox Series X|S: 1.0.112 
Nintendo Switch: 1.17 

Scheduled to deploy: October 15th / 4 AM PT 

This is a small update to improve backend server stability.

That’s about it. No gameplay-facing changes were mentioned, but if there are any that’s spotted by the community, we’ll be sure to update the article.

There was a patch released last week that include gameplay-related changes, which you can read about here.

Source: The Show

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Update 4.04 Patch Notes; Pushed Out for Fixes This October 15

No Man’s Sky update 4.04 (PS5 version 4.004) has been released by Hello Games. and this includes a long list of fixes ranging from audio-video bugs, crashing issues for current-gen and more! Read on for the official No Man’s Sky October 15 patch notes.

No Man’s Sky Update 4.04 Patch Notes | No Man’s Sky Update 4.004 Patch Notes | No Man’s Sky October 15 Patch Notes:

Bug fixes

    • Players upgrading their save to Waypoint are now awarded additional free technology slots (this fix will also apply to players who have already upgraded their save to Waypoint).
    • A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.
    • The photon cannon can now be deleted from the ship inventory, providing at least one other weapon is installed.
    • The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.
    • As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.
    • Stat bonuses on procedural jetpack upgrades have been increased.
    • Stat bonuses on procedural hazard protection upgrades have been increased.
    • Stat bonuses on procedural pulse engine upgrades have been increased.
    • Stat bonuses on procedural hyperdrive upgrades have been increased.
    • Fixed an issue that could cause broken tech to permanently block some inventory slots.
    • Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.
    • The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.
    • The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.
    • Added a confirm button to the “Delete Base” option when interacting with the Base Computer.
    • Hazard Protection now notes on the HUD when it is critically damaged.
    • Fixed an issue that prevented players from loading their manual save in Permadeath.

 

    • Fixed an issue that caused the Neutron Cannon to deal nearly no damage.
    • Fixed an issue that could leave some players floating in space when reloading their save.
    • Fixed an issue that prevented the correct charging of Exocraft technology.
    • Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.
    • Fixed an issue that could cause improbably large numbers of Sentinels to spawn at player settlements in particular multiplayer scenarios.
    • Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.
    • Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.
    • Fixed an issue that could cause freighters to be missing their hyperdrive after purchase.
    • Fixed a number of clashes between changing inventory tabs and changing stack sizes.
    • Fixed a number of issues where different popups would take the same scrolling input.
    • Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.
    • Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.
    • Fixed an issue that allowed players to salvage their only operational starship.
    • Fixed an issue that prevented technology attachments from appearing on Exocraft.

 

    • When reporting a base, the owner’s name is now more clearly displayed in the UI.
    • Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.
    • Fixed a number of issues where old Cargo slots were visible in the UI, such as when viewing ships through the Analysis Visor.
    • Fixed an issue that could prevent large inventories from being fully displayed in some circumstances (such as when using storage containers).
    • Fixed an issue that could cause duplicate hyperdrives to be found in crashed and NPC ships during the tutorial.
    • Fixed an issue that caused Livestock Unit to display too few inventory slots in the UI.
    • Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.
    • Fixed an issue that could cause starship salvage to return an invalid price for the ship.
    • Fixed a number of visual issues with inventory slot unlocking.
    • Fixed a number of issues that caused Journey Milestone guidance missions to end too early.
    • Fixed an issue that could prevent bases from correctly uploading.

 

    • The visual quality of stars has been improved when using TAA and FSR 2.0.
    • Fixed an issue that prevented FSR 2.0 from being enabled while using HDR.
    • Fixed a number of rendering issues with particle effects.
    • Optimised the rendering of a number of particle effects.
    • Optimised star and sky rendering.
    • Fixed a number of visual issues with freighter engines.
    • Improved the Trade Rocket engine effects.
    • Fixed an issue that could cause volcanoes to pop out of existence.
    • The visual effects for the final Atlas Station of the Artemis path have been improved.

 

    • Improved the text displayed when viewing cooking items in the catalogue.
    • Fixed an issue that caused predatory fish to move too slowly.
    • Fixed a number of text scrolling issues in the info portal.

 

  • Fixed a PlayStation 5 crash.
  • Fixed an Xbox Series S/X crash related to the file system.
  • Fixed an inventory-related crash that could occur when loading the game.
  • Fixed a memory-related crash on PlayStation 5.
  • Fixed a number of networking issues.
  • Fixed a memory issue related to squadron icon rendering.
  • Fixed a crash related to Multi-Tool rendering.
  • Fixed a crashed related to the recipe page within the information portal.
  • Fixed a memory-related crash on all platforms.

Source: No Man’s Sky

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gotham Knights Confirmed to Run at 30FPS on PS5 and Xbox Series; No Performance or Quality Toggle

For those keeping a close eye on Gotham Knights, you may have seen some reports being published earlier today that the title would be running at 30fps. While not official, the report noted that there were no graphical options, meaning that players would be stuck with the default presets the studio is providing. Well, WB Games Montréal has finally come out to clear the air, confirming the very report and the reasoning behind the decision. 

Taking to the official Gotham Knights Discord channel, game’s Executive Producer Fleur Marty clarified to the community that Gotham Knights will be running at 30fps on both the PS5 and Xbox Series. 

I know many of you are wondering about the availability of a performance mode for Gotham Knights on consoles. Due to the types of features we have in our game, like providing a fully untethered co-op experience in our highly detailed open-world, it’s not as straightforward as lowering the resolution and getting a higher FPS. For this reason, our game does not have a performance/quality toggle option and will run at 30FPS on consoles.

A bit of a surprise considering that most titles nowadays have different graphical options on consoles, giving them either a performance or quality mode. Maybe perhaps down the road the title may see a performance patch, but for now we’ll have to settle for the 30fps mode offered. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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