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Only In Battlefield 4 – Behind The Scenes

Remember those “Only In battlefield 4” promos, the ones with the guys (and sometimes gals) sitting in chairs talking about the amazing moments they remember from playing Battlefield 4?

Well, here’s how they did it:

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The same lucky group of gamers that were selected to try out the game early were also used in the Battlefield 4 TV launch trailer which you can check out right here. While the promos may have come across as a tad cheesy, you could tell that their reactions were real.

What about you? Do you think DICE and EA’s “Only In Battlefield 4” marketing campaign was successful?

David Veselka

Musician, Gamer, Geek. Subscriber

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Check Out Killzone: Shadow Fall’s PlayStation 4 Trophy List

Killzone: Shadow Fall‘s trophy list has been outed a week away from its official launch on November 15 as a launch title for Sony’s PlayStation 4.

Naturally, the majority of its contents include single player challenges, though there are a few multiplayer challenges thrown into the mix as well.

Check out the full list right here:

Killzone: Shadow Fall Platinum Trophy

  • Hero: Obtain all Killzone Shadow Fall trophies

Killzone: Shadow Fall Gold Trophies

  • The Savior: Complete level ‘The Savior’ and prevent the escalation of a new war
  • Elite Shadow Marshal: Complete all missions on Hard difficulty
  • Multiplayer Elite: Complete 400 challenges
  • Million Points: Get a total of 1,000,000 points in multiplayer
  • Jack Of All Trades: Max out all upgradable abilities
  • Weapons Specialist: Unlock all attachments for all weapons

Killzone: Shadow Fall Silver Trophies

  • The Dead: Complete level ‘The Dead’
  • The Destroyer: Complete level ‘The Destroyer’
  • Outgunned: In singleplayer, kill 6 Helghast with headshots within a single adrenaline rush
  • Shadows Cannot Be Killed: Complete the campaign on any difficulty without dying
  • The Knowledge: Find all collectibles in the campaign
  • Dominator: Win a match on every multiplayer map
  • On Your Way: Complete 200 challenges
  • Decorated: Earn a total of 500 accolades

Killzone: Shadow Fall Bronze Trophies

  • The Father: Complete level ‘The Father’
  • The Shadow: Complete level ‘The Shadow’
  • Deniable: In ‘The Shadow’, operate without raising an alarm or disabling the security mainframe
  • The Doctor: Complete level ‘The Doctor’
  • The Patriot: Complete level ‘The Patriot’
  • The Helghast: Complete level ‘The Helghast’
  • The Agent: Complete level ‘The Agent’
  • The Handler: Complete level ‘The Handler’
  • New Shadow: In ‘The Savior’, complete the mission without being spotted
  • Violence is the answer?: In ‘The Savior’, kill 20 soldiers and still complete the mission
  • Outsmarted: In singleplayer, get a quadruple kill with a single Frag Grenade
  • Outmaneuvered: In singleplayer, kill 5 Helghast with gunfire while ziplining
  • Conscientious Killer: Complete the campaign on any difficulty without shooting any civilians
  • Gatherer: Find 50% of the collectibles in the campaign
  • Tourist: Complete a match on every multiplayer map
  • Scout: Max out any upgradable Scout ability
  • Support: Max out any upgradable Support ability
  • Assault: Max out any upgradable Assault ability

Thanks, NowGamer, via Exophase.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – New Update Hits Battlelog Today, Here Are The Notes

Battlefield 4 developers DICE have pushed out a brand new update earlier today for Battlefield 4’s social stat-tracking service.

The Battlelog will have seen zero-down time, so you might not have noticed any updates right off the bat, but below are some patch notes you can look over to see if there’s anything you fancy. A few tweaks have been made for your convenience. For example, you can now set the BattleScreen to automatically launch when you start the game.

Catch the full notes below and feel free to read up on previous Battlelog updates right here.

Zero-downtime Update, November 7th 2013

FEATURES & IMPROVEMENTS

  • New setting to automatically launch BattleScreen when a multiplayer game starts
  • Video background can now be turned on or off in Settings
  • Improvements to Quickmatch/Play Now that increases the likelihood of joining a populated server
  • Recommended Servers now link to the Server Info page
  • Soldiers on the Profile page are now sorted in the order of BF4, BF3 and Medal of Honor
  • The currently equipped Dog Tags are now shown for all soldiers on the Settings -> Soldiers page
  • Usernames in the Geo Leaderboards are no longer written in uppercase
  • Your soldier name and tag are now shown on Dog Tags everywhere
  • Vehicles are now better categorized in Stats -> Vehicles
  • You can now see emblem shapes you don’t yet have access to
  • Various minor improvements to Loadout

FIXES

  • Fixed an issue where Emblems could not be saved if too many users were saving at the same time
  • Marking a Battle Report as a favorite on the Reports page no longer highlights the report
  • Fixed an issue where Battle Reports wouldn’t always load on the Reports page
  • Fixed an issue where favorite Battle Reports would not show WON or LOST correctly
  • Menu in the tablet app now highlights the page or section you’re currently viewing
  • You can now see the kills for the selected vehicle in Stats -> Vehicles
  • BattleScreen now shows the G and H flags that were previously missing
  • Fixed an issue where sorting by score in Battle Reports didn’t sort correctly
  • Opening Battlepacks on Battlelog while playing will no longer result in an error
  • Added a scrollbar to Leaderboards in the in-game Battlelog overlay for PC, so it doesn’t go out of bounds
  • Fixed an issue where you couldn’t see all the maps and modes on the server on the Server Info page
  • The notice bar no longer breaks the menu on the Soldier pages
  • Fixed an issue where the 3rd recommended server would overflow in some browsers
  • Fixed an issue, where you wouldn’t return to the Profile page after viewing a Battle Report and pressing back
  • Forum signatures will no longer break the forum layout
  • Fixed various minor issues with Loadout

David Veselka

Musician, Gamer, Geek. Subscriber

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New Call of Duty: Ghosts Accolades Trailer, Double XP Launch Weekend Starts Tomorrow

Check out this new trailer from publisher Activision saying a bunch of nice things about Infinity Ward’s recently released Call of Duty: Ghosts.

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To celebrate the game’s launch, the development team behind Ghosts is turning on Double XP across all platforms for the duration of the weekend starting tomorrow, November 8 at 10am PST. You’ll be able to soak it up until Monday, November 11 at 10am PST.

For more info about the Double XP launch weekend event, you can read up on this handy FAQ right here.

Also, be on the look out for our Call of Duty: Ghosts multiplayer review going up shortly.

David Veselka

Musician, Gamer, Geek. Subscriber

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There Will Be Another Call of Duty in 2014, Confirms Activision

The title pretty much says it all. There will be another Call of Duty game in 2014, according to publisher Activision, who recently just launched Infinity Ward’s Call of Duty: Ghosts last Tuesday, November 5.

“Despite short-term uncertainties, as we look forward to 2014, we have a very strong product pipeline,” said Chief Executive Officer, President and Director Robert Kotick during a Q3 2013 earnings call. “We expect multiple new releases across our major franchises, including the first Diablo III expansion, Reaper of Souls, along with the PS4 version of Diablo III and significant and exciting new content for World of Warcraft. We also expect to launch new Call of Duty and Skylanders titles and a major new potential franchise with Bungie’s Destiny.”

Obviously, no announcements have been made as to what studio will helm development of the next Call of Duty project, but recent reports have indicated that Slegehammer Games, who were previously involved in 2011’s Modern Warfare 3 and were also spotted “actively recruiting top talent for [their] Call of Duty development team” more recently, are “heads down” in their next project.

We wouldn’t be surprised to hear something from them in the coming months. For now, all we can do is speculate. What sort of Call of Duty game would you like to see in 2014?

Via, Seeking Alpha.

David Veselka

Musician, Gamer, Geek. Subscriber

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GTA Online Stimulus Package Direct Deposits Have Begun, Says Rockstar

With patch 1.05 having solved a number of player progress issues in GTA Online, Rockstar is finally ready to put some GTA dollars in your digital pocket.

Announced last month, Rockstar was to give a total of $500,000 in GTA$ to all players affected by the online’s stability issues when it launched on October 1. In an effort avoid any complications, the studio delayed the transaction on a few occasion until things smoothed over and reports of lost character progress quelled.

If you’ve downloaded the recently launched Patch 1.05, you should be in the green and should see the first of two GTA$250,000 deposits shortly, according to an update from Rockstar.

We expect that it will take up to 2 full days for the Stimulus Package to be fully delivered to the entire player base from October 2013, so please be patient if you do not see it appearing in your in-game bank account just yet. We will update this post on Friday when we expect all the GTA$ Stimulus Package deposits to have been completed.

Let us know in the comments if you got your money and what you’ll be doing with it!

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 on Xbox One Will Use Head-Tracking and Voice Command Features

Battlefield 4 on the Xbox One will make use of the console’s integrated Kinect motion-tracking device to utilize features like head-tracking and voice command.

At a recent Xbox One demonstration event, EA showcased Battlefield 4 on the next-generation console using the Kinect to allow soldiers in-game to peek-and-lean around corners by simply moving your head to the side in real life.

EA also showed off the game using voice commands, which we presume will let players call out commands available in the commorose like calling for a medic or for a vehicle pickup.

With that, what do you think of Battlefield 4’s peak-and-lean feature currently? Do you use it? Do you think you’ll use it more if you had the ability to do it with your head in real life? Let us know in the comments!

Be sure to read our full review of Battlefield 4 right here.

Thanks, Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts – Activision Sells $1 Billion Into Retailers And Becomes No. 1 Xbox Live Title on First Day

“Although it is too early to assess sell-through for Call of Duty: Ghosts, it’s launching at a time when the franchise has never been more popular,” reads a recent press release from publisher Activision.

$1 billion may sound like a lot, but it shouldn’t be mistaken for the amount the company has earned through sales of Call of Duty: Ghosts, but rather, the amount that has been sold to retailers to then sell to the consumer. Ghosts may not have been able to overtake Grand Theft Auto 5’s current record of $800 million worth of copies sold within its first day and $1 billion worth of copies sold within the first three days, but we’re certain we’ll be hearing of some decent sales numbers further down the road.

It will also be interesting to note what sort of numbers Activision will pull with Call of Duty: Ghosts sales on the upcoming PlayStation 4 and Xbox One as well.

Since its release, Ghosts has shot to the No. 1 spot as the most played Xbox Live game, according to Microsoft, and sees longer average player sessions than either Black Ops 2 or Modern Warfare 3 during the same period.

Call of Duty: Ghosts launched at 15,000 midnight openings around the world on November 5.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 Server Update Aims To Fix Crashes on All Platforms

Battlefield 4 developers DICE have rolled out a brand new server update earlier today that aims to keep the PC, Xbox 360 and PlayStation 3 versions of the game from crashing, an issue that many have expressed concern over since the game’s launch.

DICE writes in a recent Battlelog update, “We just rolled out a new server update for Battlefield 4 that should fix some of the most common server crashes across all platforms.”

Check out the official notes below.

R7 Server Update (Nov 6)

  • Fixed two of the most common server crashes (All platforms)
  • The “admin.say” command should now work properly (PC)
  • The “vars.preset” command should now work better in conjunction with other vars settings (PC) (It is now easier for server admins to set a server preset)
  • Fixed a bug in the queue system regarding GUID (PC)
  • Fixed various minor bugs (PC)

It may not fix all issues currently facing Battlefield 4, but DICE has outlined the sort of fixes they’re currently working on in this this post right here.

Also be sure to read up on our full Battlefield 4 review, if you haven’t yet.

Let us know if you’ve noticed any improvements!

David Veselka

Musician, Gamer, Geek. Subscriber

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GTA Online – Patch 1.05 Now Available For Download, Notes

As promised a few days back, a patch that Rockstar promised would address a couple of annoying GTA Online issues is now available for download on the PlayStation 3 and Xbox 360.

The patch, which weighs in at a mere 59 mb, addresses such issues like character progression not being saved when there’s a cloud outage and more. For the full details, feel free to view the notes below:

  • Built in measures to prevent users from losing their progress when there is a cloud outage
  • Built in a number of measures to protect players’ cash balances even if there are network problems
  • Fixed an issue where on rare occasions during network problems the player could lose their Online vehicle or mods after exiting GTA Online

With the release of patch 1.05, this can only mean one thing: the first of two deposits from Rockstar’s GTA$500,000 Stimulus Package should be arriving by the end of the week! Good news for those who have been patiently waiting.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Call of Duty: Ghosts – Current-Gen and Next-Gen Compared Side-By-Side

With still a few weeks to go until you’ll be able to get your hands on either the PlayStation 4 or Xbox One version of Call of Duty: Ghosts, IGN has provided a nifty  current- and next-gen comparison video showing off Ghosts running on the PS3 and PS4 side-by-side.

Surprisingly, it looks better on the PlayStation 4! All, joking aside, what sort of differences can you point out?

Call of Duty: Ghosts just launched on the PlayStation 3, Xbox 360 and PC earlier today while the PlayStation 4 and Xbox One versions will drop on November 15 and November 22, respectively.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 Multiplayer Review – A “Levolution” In FPS Gaming, Or Just Battlefield 3.5?

Stockholm-based video game developers Digital Illusion Creative Entertainment must have known they were in for a bit of a tough time when they set out to follow up 2011’s Battlefield 3 with a direct and proper sequel, rather than a series of experimental spin-offs which the studio’s history indicated might have been the case.

With only a two-year development cycle, what could they do to innovate on an already massive online first-person shooter experience, while satisfying their hardcore audience as well as introduce newcomers to the series. The answer is quite a bit. Not only was the powerful Frostbite 3 engine born from this period, the same engine that would power a number of next-generation EA titles to come, but the studio managed to improve upon the past in some little and very big ways.

In the end, is it enough?

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Next-Gen Update

Battlefield 4 Multiplayer Review – Next-Gen Update

Review

Battlefield 4 introduces a number of new ideas while reintroducing some old ones. Game modes like Obliteration and Defuse are fresh new ways to highlight the remarkable gameplay experience that Battlefield has to offer. Levolution, the next evolution in destruction, encompasses more than just a few scripted spectacles and adds a welcomed extra layer of gameplay. Player customization has reached all new heights while seamless integration with Battlelog, the game’s social and stat-tracking service, is rather impressive. Returning is a focus on a theater of war that wages on a more oceanic front while players will once again be allowed to take the commander’s seat in the revamped Commander Mode. But, much like Battlefield 3, in between these pillars of gameplay and features lies those finely-tuned minute-to-minute experiences that make Battlefield 4 the truly immersive experience that it is.

Before getting into whether or not Battlefield 4 earns it title as a proper sequel, let’s talk about the game’s launch, which, while it had its fair share of rough patches, was a significant improvement over Battlefield 3’s almost disastrous entrance onto the scene back in 2011. Make no mistake, there are issues to had and numerous bugs to bare witness to. Users suffer from mid-game crashes, especially on the PC version, while textures and sounds take a few good seconds to load in at times. In my personal experience on the Xbox 360, the end of my very first online match resulted in a hard freeze of my console, which, in turn, led to a corrupt save file, erasing any single player progress I might have achieved up to that point. While hit detection is greatly improved, it isn’t always consistent and can leave you scratching your head in moments of disbelief. “How did that guy kill me with what seemed like only one bullet from his assault rifle before even turning the corner?”

What surprised me, however, was the absence of any noticeable “lag” or “rubber-banding”. If the dedicated servers on which the multiplayer experience runs manage to pull through without over-loading, Battlefield 4 is a very playable title at launch. Sadly, the bigger some of these titles get and the more ‘connected’ they become, the shakier the launch. Battlefield 4 manages to sneak by relatively unscathed, in this regard. With a couple of server-side fixes and client patches, I see smooth sailing from here on out.

BF4-3

Upon first booting up Battlefield 4, you’ll notice a few major improvements right off the bat. Menus are incredibly responsive and easily navigable. While I dislike that the My Soldier tab no longer offers the ability to customize my soldier right then and there (it is now only available in-game or through the Battlelog), I really appreciate how clearly laid out rewards and progression for kits, vehicles and weapons are. Game options are more or less the same, save for the addition of a network smoothing slider and the extensive selection of color blind settings. Deuteranopia, Tritanopia and Protanopia options are all available. I wish there was a greater selection in controller layout options on the consoles, however, as there are really only two: Default and Veteran. Those wishing to return to the Battlefield 3’s layout will definitely want to switch over to Veteran, though no matter what selection you make, the Commorose/spotting function will always be binded to the Right Bumper/R2. It takes a bit of getting used to, but in the end, it’s a great way to incorporate this essential team-oriented feature into the console version of the game. Personally, I’d have been happier if we were given the option to at least switch sides for the grenade and Commorose functions, but I’ll live. Needless to say, this issue is irrelevant on the PC version as key bindings are customizable.

Thank the stars Quick Match now only throws you into official servers so you know exactly what you’re getting into. Those looking for a more customizable experience can visit the Server Browser that includes options for Official, Ranked, Unranked and Private servers. To newcomers, I highly recommend paying a visit to the new Test Range in order to get a good feel for everything Battlefield 4 has to offer. You can fiddle with the new in-game user interface, test out some weapons, and most importantly, practice your driving, piloting and navigating skills with all the land, sea, and air vehicles Battlefield 4 has to offer.

In-game, the heads-up-display has been cleaned up significantly, is less intrusive, and does a much better job at telling where to go and what to do at any given game mode. DICE has clearly taken feedback to heart and made the new kit selection screen a breeze to navigate. The new deploy screen is much more informative and intuitive. It even features a mini picture-in-picture screen that shows you a fellow soldier’s point of view before spawning in at that location. While managing the new five-man squads is rather simple, entering into a match with a group of friends on either the PlayStation 3 or Xbox 360 is not. There’s no real way to “squad-up” together and enter a match as a unit, though it is easy enough to send a few invites through the newly integrated Battlelog function while in-game. You’ll just have to cross your fingers and hope that they all end up on the same team, depending on the server population.

Unlocks are split up into a few different categories this time around. Ranking up kits earns you additional field upgrades and gadgets as well as the ability to use universal weapon classes like the carbines, shotguns and designated marksman rifles. Earning kills with a particular weapon class unlocks more weapons within that class, including side arms. By the way, there are a lot of weapons in Battlefield 4, which explains the alteration in the way in which they are unlocked. Lastly, levelling up your general rank earns you Battlepacks which reward you with random XP boosts, weapon attachments, knives, and camo paints, all which are merely cosmetic in nature. Ranking up a weapon to a certain milestone will also yield a weapon-specific Battlepack, supplying you with a number of attachments or paints for that weapon only.

BF4

As with all Battlefield titles in recent history, Battlefield 4 is best-in-class when it comes to visual fidelity, audio design, and the overall level of immersion that the technological advances of the Frostbite 3 engine provide. To be able to manage Battlefield 4’s expansive and destructible environments, large player counts, and numerous vehicles all while maintaining such an impressive level of graphical quality is truly a remarkable feat. Frostbite 3 even goes above and beyond in some instances with amazing weather effects and believable lighting and particle effects. But what is fancy graphics without engaging gameplay? Battlefield 4 doesn’t manage to disappoint in this regard either, though there are a few oddities here and there.

Battlefield 4 still holds true to it’s class-based design where kits like the Assault, Engineer, Support, and Recon all play a specific role with access to their unique arsenal of gadgets and weaponry. The selection of gadgets for each class has been overhauled for greater variety and increased mobility. No longer are classes like the Support and Recon tied to manning stationary gadgets that essentially remove you from the gameplay entirely. The effectiveness of the Recon kit has been increased significantly with the ability to once again wield C4 and even claymores. Though, in combination with the anti-vehicle capabilities of the Support and Engineer classes, it can severely hinder the effectiveness of tanks and other land vehicles. Five-man squads can now work together to progressively earn various Field Upgrades which provide minor but noticeable benefits, depending on your selection.

Though suppression capabilities have been limited to only light machine gun and sniper rifle users, weapons tend to handle with a little more kick than they did in Battlefield 3. That does, however, lend greater importance to the selection of weapon attachments. Primary weapons now boast four attachment slots instead of three, five if you include the paint slot, while side arms (which feel noticeable weaker in Battlefield 4, as they should be, one could argue) can now be customized with up to three different attachments. You’ll find options for different optic, accessory, barrel, and underbarrel attachments on all primary weapons. Most weapons can be equipped with one of three different styles of grips, for example, each with their own specific attributes that affect either the accuracy, stability, or hip fire spread of a weapon. Accessories now also include the option to install a magnifier behind any of the short range optics, or throw in some canted iron sights à la Medal of Honor: Warfighter, if you happen to be familiar with the mechanic. In general, weapon customization is satisfyingly deep and will have you spending hours looking for the right combinations for different maps and game modes.

Generally, moving and lean-and-peaking has never felt as fluid while shooting and weapon handling has never felt as solid in a Battlefield game. It all lends to some very fast-paced gameplay, especially at the 60 frames per second that the PC version can achieve and PlayStation 4 and Xbox One will be able to achieve. Player animations have also been improved. I noticed a few times that soldiers would raise their hand when calling out for a medic or ammo, for example.

The vehicle game is a bit of a mixed bag in Battlefield 4. While there are technically more options with the introduction of jet skis and attack boats along with the segregation of stealth jets and attacj (stealth jets are fast-flying vehicles that excel at taking down other pilots while attack jets are slower-flying vehicles that are more effective against ground targets), I don’t feel Battlefield 4’s vehicular combat is as “all out” as advertised. Amphibious warfare mostly feels like it was simply put back after it was taken away in Battlefield 3 while the air space in a lot of the maps seems to have been comparatively reduced. All three of the dogfights I haven taken part in dwindled down to me and the enemy endlessly circling each other in stealth jets that are really too fast to be all that effective until someone reluctantly decided to bail. It can also be rather difficult to maneuver in maps with high rise structures or set up gun runs thanks to the seemingly constrictive airspace. This, of course, really only affects jets. Scout, transport, and attack choppers have plenty of room to duke it out and are still among my favorite ways to engage in Battlefield 4’s vehicular offerings.

I can’t tell if it’s any worse than or similar to Battlefield 3, but the machine guns on many of the vehicles still seem rather ineffective due to either poor accuracy or lack of splash damage. And, as I mentioned above, tank drivers or users of other ground vehicles will need to be extra wary of additional explosive infantry munitions. I sense complaints of the tank’s effectiveness in the near future. But at this point in the game, it’s hard to get a real feel for that rock-paper-scissors balance between all of the vehicles and infantry, as it can take some serious time and dedication to unlock all the different abilities and upgrades.

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Destruction in Battlefield 4 has taken a turn for the better with the introduction of Levolution and DICE’s refined philosophy behind map design. Battlefield: Bad Company/Bad Company 2 veterans will be happy to note that more buildings are now fully destructible while destruction in general is much more predictable. Walls that you think you should be able to blow up will likely blow up accordingly while pillars that hold up walkways, roads, or buildings can be taken out at will. It gives off a much better sense of control over the battlefield than that which you would find in Battlefield 3. So what’s the deal with Levolution? Is it all that it’s made out to be? Sure, the spectacular Levolution events that occur in all ten of Battlefield 4’s multiplayer maps (and only in modes like Conquest, Rush, or Obliteration) are gimmicky, but what other online shooter offers you the chance to take down an entire sky scraper, flood the streets of a small town, or send a giant satellite receiver crashing to the dish below? Admittedly, it can get rather distracting as, all too often, players would rather spend the entirety of a match shooting at a giant dam than capturing objectives (guilty as charged). But beyond that, Levolution also introduces other dynamic elements like changing weather effects, car alarms that set off after being tampered with, metal detectors that beep when walked through, or lights that break when shot at. More than anything, it makes the battlefield feel alive and adds even more to the already impressive sense of immersion.

Battlefield 4’s maps are unique enough from one another to offer a good sense of diversity. Your selection ranges from open-ended battlefields like Golmud Railway or Rogue Transmission, perfect for epic land or aerial battles, locales like Paracel Storm or Lancing Dam that offer satisfying battles on water, or close-quarters, infantry-focused areas like Operation Locker and Flood Zone. Golmud Railway, Glancing Dam, Paracel Storm and Operation Locker all stand out to me as maps that I would place my bets on to become some of the game’s more iconic maps. I’m certain that, soon enough, we’ll see plenty of 24/7 Operation Locker servers thanks to its hectic design that is heavily based on Battlefield 3’s most popular map, Operation Métro, but without those nasty choke points.

10 maps at launch may not sound like a lot, but the variety through which they are experienced via the game’s seven different game modes more than makes up for it. Battlefield 4 includes your standard offerings like Conquest and Rush, staples of the Battlefield series, as well as more commercial options like Team Deathmatch, Squad Deathmatch and Domination, first introduced to the series through Battlefield 3’s Close Quarters DLC. Unless you have a lot of patience or really like it, Conquest on the PlayStation 3 and Xbox 360 is still generally avoidable due to smaller player counts, especially with some of the more suitable options for consoles and new offerings like Defuse and Obliteration. Defuse is heavily inspired by the classic one-life-to-live Bomb Defusal mode (aka Search and Destroy) made famous by games like Counter-Strike, while Obliteration is something completely different and something I’m personally very excited about.

Obliteration tasks players with capturing a single bomb that randomly spawns somewhere near the center of a map that must then be taken to one of three enemy bases to be destroyed. The first team to obliterate all three enemy bases wins. It’s a finely crafted new mode that I think is a perfect fit for the Battlefield series for a couple of reasons: 1. It centers all the action on one specific point or one specific person. 2. It makes use of the entirety of any given map. 3. It promotes teamwork and vehicle play in a crafty way. 4. It’s perfect for adrenaline-seeking junkies that might not get as much out of any of the other modes. There are a few wrinkles that need to be ironed out, however. It should be kept to smaller player counts and definitely needs a timer, otherwise, nothing would ever get done in close-quarters maps like Operation Locker. Generally, Obliteration is an exciting new mode that feels right at home with fan-favorites like Conquest and Rush, while Defuse offers a more traditional and competitive experience for gamers with a more tactical edge.

Battlefield is one of the only games I will play with its companion app right next to me on my tablet at all times. That’s because DICE has really done it right. Through a neat and appealing interface, the Battlelog lets you easily check up on stats, player progress and swap out weapons or gadgets in the loadout screen on the fly, then push those changes to the game. PC users will find more use out of the browser version than console players, seeing as it is the launch hub for the game, but that doesn’t mean there isn’t something for everyone. Two very exciting features introduced along side the launch of Battlefield 4 are the Battle Screen and, of course, Commander Mode.

The Battle Screen, which has yet to fully launch on mobile devices and is only available for the PC, PlayStation 4 and Xbox One versions of the game, will essentially let you use your tablet or second monitor as an enlarged and more detailed mini map. Chances are, a good chunk of you already have one or more displays surrounding your play area anyways, so you might as well make use of them.

Commander Mode, which can be accessed either in game or via the Battlelog on other devices, offers a great way to get involved in the fight in a more casual setting. The layout is easy enough to understand. Selecting a point of interest will bring up a command wheel that you can use to provide various UAV support or issue basic commands to a selected squad like attack or retreat. Allowing your squad assets to build up grant you the ability to drop supply or vehicle crates for your teammates. If you want to get really hands-on, you can zoom in using various view modes and call out enemies via VOIP. Like the deploy screen, you can also see what your squad is seeing via a mini display in the bottom right-hand corner. It’s a fun little distraction from the main game and an easy way to assist others in a more laid back fashion. It also feels pretty darn good dropping massive Tomahawk Missiles on attackers and getting squad members out of a sticky situation.

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While Battlefield 4 might look visually similar to its older brother, it’s done more than enough to earn that ‘4’ beside its name. Regardless of the scale of improvements it has made over Battlefield 3, Battlefield 4 is without a doubt the place to be for those looking for an all-encompassing online shooter experience filled with truly epic “only in Battlefield” moments. It certainly has a few kinks to work out and feels like it could have used an extra few weeks for polish, but it certainly isn’t something patch or two couldn’t take care of. Otherwise, most of what is to dislike about Battlefield 4 comes down to preference alone as there is very little “wrong” with it. Even still, it’s gorgeous visuals, top-quality sound design, and unmatched gameplay on both large and small scales makes Battlefield 4’s allure undeniable and irresistible.

4.5 / 5

I’m giving Battlefield 4 and optimistic four and a half stars out of five on the basis that any technical issues affecting the game will be patched swiftly, as DICE has proven they are capable of doing in the past.

So, what do you think about Battlefield 4’s multiplayer? Is it deserving of that ‘4’, or is it just a Battlefield 3.5? Sound off in the comments below!

This review was based on the retail version of Battlefield 4 on the Xbox 360 and PC.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts Multiplayer Overview – Weapons, Perks, and Strike Packages Detailed

As with every Call of Duty title, Infinity Ward’s recently launched Call of Duty: Ghosts is filled with tons of weapons, perks and killstreaks to be unlocked and discovered. For the most part, the traditional Call of Duty set up still holds true here; customize your soldier with weapons, attachments, camos, perks and killstreaks, then head off into battle to give your loadout a whirl.

So, before hopping online with Ghosts tonight, why not take this time to do a bit of homework and read up on all of the weapons, perks and strike packages that the game will have to offer? We’ve got lists as well as a ton of descriptions showing what Ghosts’ perks and killstreaks are all about. Maybe start formulating some class set ups and strategies?

Be sure to let us know what you come up with in the comments below!

Primary Weapons

Combat Knife

Riot Shield

Assault Rifles

  • SC-2010
  • SA0-805
  • AK-12
  • FAD
  • Remington R5
  • MSBS
  • Honey Badger
  • ARX-160

Sub-Machine Guns

  • Bizon
  • CBJ-MS
  • Vector CRB
  • Vepr
  • K7
  • MTAR-X

Light Machine Guns

  • Ameli
  • M27-IAR
  • LSAT
  • Chain SAW

Marksman Rifles

  • MR-28
  • MK14 EBR
  • IA-2
  • SVU

Sniper Rifles

  • USR
  • L1155
  • Lynx
  • VKS

Shotguns

  • Bulldog
  • FP6
  • MTS-255
  • Tac 12

Secondary weapons

Handguns

  • M9A1
  • MP-443 Grach
  • P226
  • .44 Magnum
  • PDW

Launchers

  • Kastet
  • Panzerfaust
  • MK32

Lethal Equipment

  • Frag Grenade
  • Semtex
  • Throwing Knife
  • I.E.D.
  • C4
  • Canister Bomb

Tatical Equipment

  • 9-Bang
  • Concussion
  • Smoke
  • Trophy System
  • Motion Sensor
  • Thermobaric

Perks

Speed

  • Ready Up – 1 Point \\ Weapon is ready faster after sprinting.
  • Slight of Hand – 2 Points \\ Faster reloading.
  • Agility – 2 Points \\ Increased movement speed.
  • Marathon – 2 Points \\ Unlimited sprint.
  • Stalker – 3 Points \\ Move faster while aiming.

Handling

  • Strong Arm – 1 Point \\ Throw equipment farther, decrease the cook time of grenades and reset the fuse when throwing back explosives.
  • On the Go – 1 Point \\ Reload while sprinting.
  • Reflex – 2 Points \\ Swap weapons and use equipment faster.
  • Steady Aim – 2 Points \\ Increased hip fire accuracy.
  • Quickdraw – 3 Points \\ Faster aiming.

Stealth

  • Takedown – 1 Point \\ Kill enemies without revealing their death locations.
  • Blind Eye – 2 Points \\ Undetectable by air support, Oracle systems, and sentries.
  • Dead Silence – 2 Points \\ Move silently, making you harder to detect. Player with Amplify can still hear your footsteps.
  • Incog – 3 Points \\ Resistant to targeting systems including: Recon, Thermal Scope, Tracker Sight and Motion Sensor. No name or red crosshairs when targeted.
  • Off the Grid – 3 Points \\ Undetectable on the mini-map by SAT COM and radar pings.

Awareness

  • Recon – 1 Point \\ Enemies hit with explosive damage are tagged and can be seen through objects for a short time
  • Scavenger – 2 Points \\ Resupply ammo from dead players.
  • SitRep – 2 Points \\ Detect enemy explosives and tactical equipment.
  • Amplify – 2 Points \\ Louder enemy footsteps makes them easier to detect. Allows you to hear Dead Silence players.
  • Wiretap – 3 Points \\ Utilize all active enemy and friendly SAT COMs on the field.

Resistance

  • Resilience – 1 Point \\ Take no damage from falling.
  • ICU – 2 Points \\ Regenerate health faster.
  • Focus – 2 Points \\ Reduced weapon sway when aiming down sights and reduced flinch when shot.
  • Tac Resist 2 – Points \\ Resistance to flash, stun, and EMP effects.
  • Blast Shield – 2 Points \\ Increased resistance to explosive damage.

Equipment

  • Extra Tactical – 1 Point \\ Additional Tactical Equipment.
  • Extra Lethal – 2 Points \\ Additional Lethal equipment.
  • Fully Loaded – 2 Points \\ Start with maximum ammo capacity.
  • Extra Attachment – 3 Points \\ Extra attachment for your weapons.
  • Danger Close – 4 Points \\ Increases damage dealt with explosives.

Elite

  • Gambler – 1 Point \\ Spawn with random perk.
  • Hardline – 2 Points \\ Killstreaks require 1 less kill. Every 2 assists counts as a kill toward your killstreak.
  • Ping – 2 Points \\ Activate a sonar ping upon killing an enemy, revealing nearby hostiles.
  • Overkill – 3 Points \\ Carry two primary weapons.
  • Deadeye – 5 Points \\ Consecutive kills increase the chance to deal more damage with bullet weapons.

Strike Packages

Assault

Your streak count resets upon death. Rewards punish the other team.

  • SAT COM – 3 Kills \\ Satellite communications relay enemy movements. Multiple SAT COMS enhance effects.
  • I.M.S. – 5 Kills \\ The Intelligent Munitions System detects and eliminates enemy combatants.
  • Guard Dog – 5 Kills \\ Man’s best friend watching your back.
  • Sentry Gun – 7 Kills \\ Place an automated Sentry Gun.
  • Trinity Rocket – 7 Kills \\ Remote-controlled missile system that fires smart drone projectiles.
  • Battle Hind – 9 Kills \\ Call in an assault helicopter.
  • Vulture – 9 Kills \\ A companion drone that protects your six.
  • Gryphon – 10 Kills \\ Remote-controlled quadrotor that marks targets for detonation.
  • Maniac – 10 Kills \\ Knife expert with advanced armor that gives up guns for high speed.
  • Juggernaut – 11 Kills \\ Receive advanced assault armor with a Minigun via Care Package.
  • Helo Pilot – 12 Kills \\ Pilot the AAS-72X into battle.
  • Loki – 15 Kills \\ Assault the battlefield from the Loki Satellite.

Support

Your streak count persists through death. Rewards support your team.

  • SAT COM – 3 Kills \\ Satellite communications relay enemy movements. Multiple SAT COMS enhance effects.
  • Ammo Crate – 6 Kills \\ Deploy an Ammo Crate that supplies weapons and ammo to your team.
  • Ballistic Vests – 8 Kills \\ Deploy a bag of Ballistic Vests for your team.
  • MAAWS – 9 Kills \\ Free-fire shoulder mounted rocket launcher. Lase and hold on the target to guide missiles.
  • Night Owl – 10 \\ A companion drone that detects enemies based on proximity and protects you from explosives.
  • Support Squadmate – 11 Kills \\ Get behind the guy with a Riot Shield.
  • Ground Jammer – 12 Kills \\ Disable enemy ground communications and electronics
  • Air Superiority – 12 Kills \\ Call in figher jets to destroy enemy aircraft.
  • Helo Scout – 13 Kills \\ Provide sniper support from a controllable helicopter.
  • Oracle – 14 Kills \\ Uses GPS technology to detect and display enemies.
  • Juggernaut Recon – 14 Kills \\ Receive advanced defensive armor with personal radar tech via Care Package.
  • Odin – 16 Kills \\ Supply support from the Odin Satellite.

Specialist

Earn extra Perks through your streak. The Streak and rewards reset upon death.

David Veselka

Musician, Gamer, Geek. Subscriber

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Killzone: Shadow Fall – Gorgeous Ultra High Bitrate Multiplayer Footage Released

We knew Killzone: Shadow Fall would be an absolute beauty running on Sony’s PlayStation 4, but given that much of the footage that has been released has been “altered” to fit the requirements of streaming websites such as YouTube, we have never truly seen how the game actually runs. That is until today, when Guerrilla Games have released a very short, uncompressed video, showcasing exactly how the game will look like on home sets.

Due to YouTube and other streaming services compressing videos from their original format, we recommend downloading the footage from Killzone.com or from here if the official website isn’t loading. That way, you can see the game running at a full 1080P with 60 frames-per-second. The file weights roughly 600MB, so for those who aren’t willing to download it, you can watch the Youtube version below, which has been compressed to meet Youtube requirements (30FPS).

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Important note: Please use a video player with hardware acceleration when viewing the footage. We recommend Windows Media Player for Windows users and QuickTime Player for Mac users. Do not use a non-accelerated player (such as VLC Media Player) because the framerate and resolution of this movie are simply too high and will likely cause choppy playback.

Absolutely stunning. Killzone: Shadow Fall launches the 15th of November, exclusively to the PlayStation 4. Be on the look out for our review some time after launch.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Watch Call of Duty: Ghosts Multiplayer In These New Videos

An embargo on Call of Duty: Ghosts multiplayer and Extinction footage has recently lifted, and as such, a wave of known Call of Duty commentators have uploaded some of their thoughts on the game which doesn’t officially launch here in North America for another few hours.

Other than hearing about the multiplayer from those who’ve already had some hands-on time with it, you’ll also get to see it in action by checking out any of the videos below, so sit back and enjoy!

Multiplayer

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Extinction

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Developing…

David Veselka

Musician, Gamer, Geek. Subscriber

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Official Call of Duty App Launches In North America Soon [Updated]

The official Call of Duty App is slowly launching across the globe, soon to make its way to North America in time for Call of Duty: Ghosts‘ launch later tonight.

As of this writing, it is currently available in countries like Australia, New Zealand and Japan.

Update

The official Call of Duty App is now available in Canada and the US.

Meanwhile, you can check out some of the features and screens below. Be on the look out for its launch on iOS devices soon right here, later on Android devices.

Features

Compete in Call of Duty® Clan Wars
  • Battle for territory against multiple Clans with locations on the Call of Duty® Clan Wars map tied directly to Call of Duty®: Ghosts multiplayer game modes. Earn exclusive in-game bonuses by dominating your opponents, including additional soldier customization options and bonus multiplayer XP. Each Clan War takes place over a set period of time, giving you multiple opportunities for your Clan to win.
Enhance Call of Duty®: Ghosts Multiplayer with Second Screen Functionality
  • Sync your device in real-time to Call of Duty®: Ghosts multiplayer game modes
  • Edit your Call of Duty®: Ghosts squad pre-match, swap loadouts between spawns and view post-match results.

(Note: Second Screen only available for iOS 6.0 and higher on iPad with support for iOS 6.0 and higher on iPhone/iPod touch coming soon. A Wi-Fi connection is required to utilize the Call of Duty® app’s Second Screen features.)

Join, Create and Manage a Call of Duty®: Ghosts Clan
  • Join, create and manage a Call of Duty: Ghosts Clan from the app. Communicate with Clan Members via the app’s Clan Chat feature to coordinate playtimes and gameplay strategies. The Call of Duty® app also includes a robust Clan Emblem Editor, so Clan Leaders can create and customize their emblem.
Experience Call of Duty®: Ghosts On the Go
  • Stay up to date with all the latest Call of Duty® news and events, check your career stats, and use the app’s Rally Up feature to notify friends that you’re ready to play.

Screens

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts Dev Explains Resolution Difference Between Xbox One and PS4

Following the news that Call of Duty: Ghosts’ resolution would differ between the Xbox One and PlayStation 4 versions of the game, Infinity Ward Executive Producer Mark Rubin explains some of the developmental hurdles the studio had to overcome, why the difference in resolution, and also why we shouldn’t worry for future Call of Duty titles on next-gen hardware.

Speaking to EuroGamer, Rubin explained how working with the PC as well, as the SKUs of both current-generation platforms along side the SKUs of next-generation platforms, all which differed from one another, “was a massive challenge.”

“Working with the theoretical hardware would have been a disaster if… honestly, the hardest thing to deal with is not the architecture. It’s the OS (operating system) of the systems. That’s the thing that comes on the latest. The Xbox One’s OS on their box versus the Sony OS, becomes the hardest. All the SDKs and stuff you have to work with – that’s the stuff that changes, not the hardware itself.”

“Earlier, we learned that Call of Duty: Ghosts on the PlayStation 4 would run at a native 1080p resolution while the Xbox One version would run at an upscaled 1080p resolution. When asked if it was one particular factor that caused the difference, Rubin answered, “In a way.”

“I don’t know if I can point to one particular cause. Early on, we didn’t know where exactly the resolution of anything would fall because we didn’t have hardware or the software to support it. We tried to focus in on 1080p, and if we felt like we were on borderline of performance somewhere… We tried to make the best decision for each platform that gives you the best-looking game we could get and maintains that 60 frames a second.

“There’s no specific, oh, well, the VO chat on Xbox took up so much resources that we couldn’t do 1080p native. There’s no definitive one to one per se cause and effect. It’s just an overall thing. We took each system individually and said, ‘okay, let’s make the best game for each system.’

“I think both look great. Some people might notice if they had them right next to each other. Some people might not. The Xbox One is 1080p output, it’s just upscaled hardware wise.

“It was a late decision, too. That call wasn’t made until a month ago.”

He added that while it might have been possible to get Call of Duty: Ghosts running at 1080p on the Xbox One, it might have also interfered with the game’s frame rate, which is something the studio did not want to compromise on, understandably.

“It’s very possible we can get it to native 1080p,” he said. “I mean I’ve seen it working at 1080p native. It’s just we couldn’t get the frame rate in the neighbourhood we wanted it to be.”

“And it wasn’t a lack of effort. It wasn’t that it was like last minute. We had the theoretical hardware for a long time. That’s the thing you get pretty quickly and that doesn’t change dramatically. It was more about resource allocation. The resource allocation is different on the consoles. That huge web of tangled resources, whether it’s threads-based or if it’s GPU threads or if it’s memory – whatever it is – optimisation is something that could go theoretically on forever.

“I definitely see slash hope both platforms will look way better the next time we get a chance at it. As an obvious analogy – and if people are not sure about this it’s pretty simple – look at Call of Duty 2 versus COD 4. It was a massive leap forward in graphics, and that’s just because it takes time to get through this.

“First launch, first time at bat at a new console is a challenging one. That’s just the way it is. For people fearful one system is more powerful than the other or vice versa, it’s a long game.”

Those last words. What do you think about it? Are we hyping up these technical issues beyond their real importance? Hopefully, we’ll see future titles on both consoles all running at high frame rates and resolutions.

David Veselka

Musician, Gamer, Geek. Subscriber

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It’s Call of Duty Time – Infographic

It certainly is Call of Duty time as the launch of Infinity Ward’s Call of Duty: Ghosts, the tenth major release in the franchise’s history, on the Xbox 360, PlayStation 3 and PC is only mere hours away.

To get us all in the mood, Activision has sent us an infographic detailing just how popular Call of Duty really is and revealing some crazy franchise-wide stats.

image001

So, what are you doing to prepare for the launch of Call of Duty: Ghosts?

 

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts “Epic Night Out” Live Action Trailer

More recognizable faces join a cast of adrenaline-seeking junkies looking for a fire fight in the ruins of Las Vegas.

Infinity Ward and Activision have debuted a brand new live action trailer for Call of Duty: Ghosts, something that is seemingly becoming a bit of a tradition with the launch of every major Call of Duty title.

Last year’s Black Ops 2 live action launch trailer saw familiar faces like actor Robert Downy Junior and YouTube star FPS Russia. So, check out what Ghosts has to offer this year!

[youtube id=”ookoBZxu-VU” width=”618″ height=”378″]

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – DICE Details Launch Issues Being Looked Into, Fixes Incoming

Though Battlefield 4‘s launch this week is an appreciable improvement over Battlefields 3’s in 2011, it’s not without its hiccups. PC users are reporting significant crashing issues while others are reporting various bugs and glitches.

Rest assured, however, as developers DICE have acknowledged our troubles. So, what exactly is studio aware of and looking into, you might ask? All that and more as been detailed in a recent Battlelog forum entry, so let’s check out what they had to say:

Game crashes and freezes

ELIMINATED AS WE IDENTIFY THEM

Players on all formats have been experiencing game crashes and freezes while playing. We have logs of the most frequently occurring client crashes, and we are actively working to Obliterate the cause of these crashes in upcoming updates.

Note that crashes come in different types, and therefore this is technically not one single issue. There are two kinds of crashes and two types of updates that can address them: server-side updates that we can release on the fly (four of these have already been released since launch), and game client updates that require more in-depth testing and certification before they can go live.

We have found and eliminated some of the server-side crashes on PC in the latest server update (version R4) that went live November 1. There is also a planned client update on PC in the near future where we are aiming to eliminate as many of the client-related crashes as possible.

Progress in Multiplayer Lost

INVESTIGATING

Players have reported losing their progress in multiplayer. This is probably related to crashes stopping the game reports from being sent to Battlelog. We are still investigating this issue in more detail. Note that your progress sometimes can seem to be reset during server maintenance windows. In these cases, your stats will be just fine and reappear later.

Single Player Save File Corrupted

INVESTIGATING

We are still investigating the issue of single player save files being corrupted for some players. If you have experienced this problem, please describe below the steps leading up to the save file being corrupted, your platform (PC, PS3 or X360), and when the issue occurred. If you’re on PC, please also list your OS and system specs.

Miscellaneous Audio Bugs

FIX UPCOMING

We are aware of the issues with missing/corrupted audio in multiplayer and have created a fix for them. This fix is planned for release in the next PC client patch (see “Upcoming Updates” below.)

Magazine Reload Bug on Normal

FIXED

On all platforms, some players were experiencing a bug when playing on Normal servers. The bug caused the reload setting to incorrectly mimic the behavior from Hardcore servers. This was fixed in our fourth and latest server update.

Xbox 360 Missions not Working as Intended

FIXED

There was a bug preventing Xbox 360 players from creating MISSIONS. This should now work properly, as we made some necessary changes to the backend infrastructure.

Battlefield 4 Premium “Reset Stats” Feature Not Working

FIX ROLLING OUT

Battlefield 4 Premium members have the option of resetting their multiplayer stats. This feature has not been working as intended. We have now identified the cause and solution, and Battlelog will perform a zero downtime fix for this that should roll out very soon.

Server Queues not Functioning

PENDING FUTURE PATCH

Players haven’t been able to join queues for servers, and we are actively working on the issue. We believe we have a solution to this, pending a future patch. We disabled server queues as we found a bug in the queue system, and we are working to isolate the real issue and find a solution for it.

Promotional Battlepack Items Not Appearing In-game and/or on Battlelog

INVESTIGATING

We are aware of this issue, and are working on a solution for it. Note that in some cases the Battlepack items will actually show up after a delay. If you’re still not seeing your items after 12 hours or so, please reach out to EA Help at https://help.ea.com/en/battlefield/battlefield-4 [help.ea.com].

What’s Next? Upcoming Updates

We are working on a PC client patch at the moment and hope to release it soon. We will share the patch notes once we have the patch contents finalized. The main focus is to fix as many crashes as possible, starting with the issues affecting a large number of players. We will update you once we are ready to release new server updates. We are currently working on server update #5, with four being released so far.

David Veselka

Musician, Gamer, Geek. Subscriber

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