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Throne and Liberty Update 26.100.777 on Consoles and Aims to Fix 2 Star Dungeons Access

Following the major patch rollout for Throne and Liberty this November 21 for version 1.8.0 that saw the release of 2 Star Dungeons alongside various other improvements, NCSoft has pushed out another patch for consoles that aims to fix an access issue affecting the new mode.

Throne and Liberty Update 26.100.777 Is Available Now for PS5, Xbox Series X|S

The lastest announcement for it comes from the devs, stating how there is no downtime connected to the patch rollout, but did confirm there is a client download for it.

Alongside 2 Star Dungeons, the 1.8.0 patch also included the following:

Highlights

  • 2 Star Dungeons
  • Solisium Sprouts and Sages
  •  Interserver Conquest Battles
  • Weapon skill balance changes, and more!

You can check out the complete patch note for it which includes a good chunk of weapon balancing tweaks right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The First Descendant Update 1.33 Is Now Live

Nexon has released yet another small title update for The First Descendant, which fixes a progression bug and some display issues. Here’s everything that’s included in The First Descendant update 1.33 (PS5/XSX version 1.033).

For those keeping score, this is the second patch for the game in 24 hours, with an earlier hotfix released that housed content improvements.

The First Descendant Update 1.33 Fixes Progression Blockers

  • Fixed the issue where certain missions could not be progressed, and tracker positions were misaligned.
  • Fixed the display issue of Code Breaker and Code Analyzer Item names.

A small update, though, for those looking for when the next major one is coming: you won’t have long to wait as Keelan and Ines Rya,  the newest Descendants, are set to arrive on December 5 along with the arrival of Season 2.

Nexon recently released a trailer to show off these new characters, along with a glimpse of what to expect from the story in Season 2.

As with the first season, we’ll have a full list of changes and new content that’ll be available when Season 2 launches December 5. This should be the last major patch for the game until 2025 rolls in.

[Source: TFD Nexon]

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Batman Arkham Shadow Update 1.1 Brings Much Needed Quality-of-Life Improvements, Bug Fixes, and More

The first of three planned major updates for Batman Arkham Shadow is now available for all Quest 3 owners, which addresses several bugs and introduces several new features and improvements. Here’s everything included in Batman Arkham Shadow Update 1.1.

Batman Arkham Shadow Update 1.1 Patch Notes

Highlights

  • Improved map
  • Additional Game Over sequences
  • Additional phone numbers to scan
  • Ability to skip additional cinematics
  • Additional voice message in Batcave
  • Updated character attire in final cinematic
  • Ability to disable visor HUD when crouching
  • Option to disable “Level Up” reminder widget
  • Ability to play back Echo voiceovers from Database
  • Additional points of interest to scan in Detective Vision
  • Ability to skip tutorials for those who already completed them in another save
  • Improved copy at Batcomputer to more clearly inform player they’ve reached post-game

Much of the team’s work is thanks to the helpful feedback provided by players. To report any issues or just chat about the game, please join our Discord: discord.gg/metaquestcommunity

AUDIO & HAPTICS

  • Haptics package updated to latest version
  • Fixed bug causing Batman to speak over nudge lines

CAMPAIGN

  • Fixed some optional encounters not appearing
  • Fixed save behavior on fade-to-black transitions
  • Fixed triggers preventing content from playing properly
  • Fixed issue preventing Administration door from opening
  • Fixed objects not highlighting correctly in Detective Vision
  • Fixed multiple instances of content repeating when player backtracked
  • Fixed doors closing in front of player when combat triggers prematurely
  • Fixed “Return to Gotham” bug causing incorrect state from being loaded
  • Fixed instance preventing player from retrieving payment for contraband
  • Fixed bug causing restart from checkpoint just before entering courthouse
  • Fixed issue preventing encounter from appearing en route to Beacon Hotel
  • Fixed multiple doors, destructible walls, and vents not saving states correctly
  • Fixed various locomotion and collision issues causing player to fall out of world
  • Fixed progression blocker causing prison cell window to reset after it was opened
  • Fixed instances preventing phone numbers and points of interest being scanned
  • Improved encounter arenas to prevent unwanted AI behavior when near edges
  • Improved visuals in sewers room to prevent players from getting lost
  • Improved path post-Task Force Office to reduce player confusion
  • Improved player guidance at depowered door in Death Row hub
  • Improved grapnel navigation of Chapter 1 construction crane
  • Improved UX of steam puzzle in Max Security
  • Improved VO timing across campaign
  • Improved position of prisoner “Fedje”
  • Improved visuals of statue teardown
  • Improved UX of final puzzle
  • Improved rain VFX
CINEMATICS
  • Added various SFX
  • Fixed Harleen teleportation bug during walk-and-talk sequence
  • Fixed various soft blocker issues when player moved ahead of characters
  • Fixed instances causing players to get stuck when gliding towards Gordon
  • Fixed bug preventing players from exiting Detective Vision in final cinematic
  • Fixed bug when player used Gel Launcher during Chapter 3 interrogation scene
  • Fixed collision leading to players getting stuck on railing above Task Force Office
  • Improved material and skinning for various characters
  • Improved Harleen outfit cloth physics
  • Improved character animations
GAMEPLAY
  • Added option to mute VO hints
  • Added missing collectible icons on Rat Maps
  • Added option to remove damage states from suit
  • Added auto-stand when player emerges from grate in non-Predator state
  • Fixed Combat Challenge score exploits
  • Fixed “Cycle of Violence” achievement descriptor
  • Fixed bug that alerted enemies before final punch of an Inverted Takedown
  • Fixed instances when “evade” input prompt got stuck on screen indefinitely
  • Fixed bug preventing UI elements from displaying in Predator Challenge HUD
  • Fixed bug related to Sonic Batarang when used more than once in an encounter
  • Fixed Explosive Gel failing to auto-detonate in combat if player holstered gadget
  • Fixed instances when enemies spotted KO’d allies around corners and above cover
  • Improved Disruptor so it no longer consumes ammo if player fails timing mini-game
  • Improved support for physically crouching, including corner takedowns
  • Improved player ability to complete combos while holding gadgets
  • Improved gaze scan angle for all evidence in Detective Vision
  • Improved Grapnel Gun targeting when crouched
  • Improve gesture recognition for Takedowns
  • Improved Cape Stun punch-to distance
  • Improved VFX on punch impacts
  • Reduced counter timing window on Hard Mode
  • Reduced health in daytime combat in Hard Mode
  • Reduced time for enemies to become targetable upon landing from jump
STABILITY
  • Fixed numerous streaming issues
  • Fixed crash at start of Chapter 2 walk sequence
  • Improved memory usage of LOD2 character atlases
  • Improved memory usage by removing duplicate font atlas textures
  • Improved memory usage by enabling streaming on some UI textures
  • Improved memory usage by optimizing Japanese and Korean font atlases
UI
  • Added updated subtitle text
  • Corrected handful of misspellings in 2D assets
  • Fixed various UI display bugs, localized strings, and subtitles
  • Fixed Jammer icon appearing as red square when not in Detective Vision
  • Fixed bug causing UI to appear during intro sequence of Challenge Mode

Earlier today, Camouflag Games, the developers of Batman Arkham Shadow, confirmed that a few major updates would come to the game in the next few months, with this being the first. The next one is set to arrive in December and will focus on adding new voice languages, challenge maps, and a character viewer. However, the January update is the big one, as it’ll add new game+, some mixed reality content,  new predator challenge maps, and a new post-ending credit scene. What precisely that scene will be about is anyone’s guess, though the studio hiunts that it will be “lore expanding.”

Batman Arkham Shadow is now available exclusively for the Oculus Quest 3 and 3S. It’s currently being offered for “free” for new Quest 3 and Quest 3S owners.

Source: Oculus

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ark Survival Ascended Update 1.056.007 Out This Nov. 21

A new Ark Survival Ascended update is now live across all platforms, bringing a set of bug fixes and improvements. Here’s everything included in Ark Survival Ascended update 1.056.007 on consoles (version 56.8 on PC).

Ark Survival Ascended Update 1.056.007 Patch Notes

There are no console-specific notes yet, but Studio Wildcard did release a PC update (v56.8) earlier today that fixed several issues. These fixes are likely to be included in the console updates, though, as always, we’ll be sure to update the notes once platform-specific notes arrive.

  • Fixed downloaded custom cosmetic mods not appearing
  • Fixed an issue where the chainsaw dealt no damage as a result of a previous exploit fix
  • Fixed grappling hook, ignoring the hooked player’s weight if hooked, released, and hooked again
  • Fixed a client crash related to cosmetic mods
  • Fixed several server crashes

This is the second patch released this week, as just two days ago, we got a patch that resolved console-specific issues, which you can read about here.

[Source: Survive the Ark]

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Granblue Fantasy Versus Rising Update 1.62 Out for Character Adjustments

Granblue Fantasy Versus Rising update 1.62 (PS5 version 1.620) has been released, bringing a new set of character adjustments and bug fixes. Here’s a breakdown of every change included in today’s update.

Granblue Fantasy Versus Rising Update 1.62 Patch Notes

Battle and Character Adjustments

Button inputs will use the following format:

=Light Attack / =Medium Attack / =Heavy Attack / =Unique Action

Soriz

Skill Name Details
 Rock Smash Fixed an issue where reaching the combo limit with the first hit would cause the following hits to whiff.

Zooey

Skill Name Details
 Thunder Fixed an issue that caused the combo limit value to change based on the charge timing.

Eustace

Skill Name Details
 Slow Kill Fixed an issue where reaching the combo limit with the first hit would cause the following hits to whiff.
 Flamek Thunder Fixed an issue where reaching the combo limit with the first hit would cause the following hits to whiff.

Vikala

Skill Name Details
Close Standing  Fixed an issue where Vikala is sometimes able to move or perform dash actions immediately after a close standing light attack.
Rodent Rhythm Fixed an issue where using  Rodent Rhythm while another projectile is still active causes the skill’s cooldown to reset.
Gilded Heaven Strike Fixed an issue where if another attack landed right before the Skybound Art cutscene, the opponent character would sometimes disappear or be able to move.
Eccentrical Parade Fixed an issue where if another attack landed right before the Super Skybound Art cutscene, the opponent character would sometimes disappear or be able to move.

Other minor bug fixes.

That’s all for today’s update! As a reminder, servers are currently undergoing maintenance, so you’ll only be able to play in offline mode. The servers will be back up around 7 PM PT. 

Source: Granbluie Fantasy Rising

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Harry Potter: Quidditch Champions Update 1.07 Summoned for Bludger Fixes

Harry Potter: Quidditch Champions update 1.07  is now live this November 21 on consoles and PC, and this brings in a lone gameplay-affecting fix. Those on current-gen (PS5/Xbox Series X|S), you should see this as patch version 1.000.007.

Quidditch Champions’ Latest Update Fixes Bludger Issues

Gameplay Balance/Tuning

  • Fixed an issue that caused the ‘Bludger Incoming’ warning and its associated audio cues to get stuck on the screen while continually animating.- HPQC-608

Given we just got the Season 1 patch earlier this month that brings in a new 6v6 Mode and more, it’s understandable if the latest patch is a smaller one in scope. For more info on the new mode, head on below.

6v6 Mode

  • Players now pick any of the 4 roles before entering a match and will play this role for the entirety of the match. Role swapping is not available in 6v6.
  • The Snitch and the Seeker are on the field at all times during a match.
  • The Snitch race has been tweaked to account for the extended time on the field:
    • Time to fill the Snitch Meter has been increased.
    • Reduced the amount of Snitch Meter removed by a Bludger hit to 2.5% (from 5%).
    • Reduced the amount of Snitch Meter removed by being eliminated to 10% (from 25%).
    • The catch-up mechanic for Seekers on a team trailing 30 points or more has been removed.
    • The respawn time for all roles has been reduced to 7 seconds (from 20 seconds).
  • Party System:
    • Allow parties to include up to 6 players and altered the party UI to accommodate them.
    • When playing as a Chaser in 6v6, the Chaser positioned adjacent to your Keeper determines your cosmetic loadout (Chaser Skill Points and Broom Stats are universally applied to all Chasers).
  • Matches will not start with Bots, but, similarly to 3v3 Mode, they will fill in when Players drop (until a new player can be found to backfill the empty slot).
  • Skillpoints and Broom Stats are present in 6v6.
  • We are experimenting with 6v6 mode as our first foray into a ranked game mode.
    • Players can view their current rank and skill rating (SR) in the career tab.
    • Winning increases SR. Losing decreases SR.
    • Leaving a match early results in a SR penalty.

You can check out the complete patch notes for Season 1 here.

[Source: Portkey Games Support]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Update 5.28 Slings Short List of Fixes on Consoles and PC

Hello Games has released No Man’s Sky update 5.28 (PS5/Xbox Series version 5..028), and this continues the studio’s constant bug squashing by the devs, as this is the third patch after the cloud save functionality patch released earlier this month.

No Man’s Sky 5.28 Only Houses a Small List of Fixes

Bug Fixes

  • Added a number of memory optimisations.
  • Fixed an issue that could cause other player’s bases to not appear on PS4 & PS5.
  • Fixed an issue that could cause multiplayer connections to fail on PS5.
  • Improvements to cross-save flow on PS5 & Switch.

We’re expecting another patch to be released before the year is done to usher in any holiday-themed festivities. Once another patch is out, we’ll be sure to let our readers know. You can keep tabs of all our No Man’s Sky stories right here.

[Source: No Man’s Sky]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Spider-Man 2 Update 1.004.003 Sneaks Out on PS5

Insomniac Games has dropped Marvel’s Spider-Man 2 update 1.004.003 on PS5, and this is an unannounced patch, and given it’s a small download, don’t expect much from it outside of fixes, as the PS5 Pro support patch has already been released last month.

Marvel’s Spider-Man 2 Update 1.004.003 Mysteriously Drops This November 21

Download Size: 400MB

Insomniac Games has not issued any patch notes, which is surprising to see given the studio is always on the ball when it comes to updates. Chances are, this fixes something with the way the game interacts with the PS5 Pro, as Ratchet & Clank: A Rift Apart also got an update today.

We’ve reached out to Insomniac and if we hear anything back when it comes to changes made with today’s patch, we’ll update the article with the info. For those that notice fixes and anything that got changed, leave a comment below and let us know what you find.

More MP1st Reading:

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Alex Co

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Dragon Age: The Veilguard Update 1.000.004 for Patch 3 Inserts Quality-of-Life Changes

Dragon Age: The Veilguard update 1.000.004 for Patch 3 is now live on consoles and PC, and this not only slots in bug fixes, but even a few quality-of-life changes too.

Dragon Age: The Veilguard Update 01.000.004 New Quality-of-Life Changes and Bug Fixes

Quality of Life Changes: 

  • Arrow keys can now be bound to input mappings.
  • Filters added to Photo Mode.
  • Screenshot file names from Photo Mode have been simplified, showing the date the photo was taken.
  • The File Path where screenshots are saved is now shown in game when a screenshot is taken through Photo Mode.
  • It is now easier to identify where an Enchantment has been applied to a companion’s equipment.
  • Adjusted the Glint option description in Settings.
  • New rings can now be compared against both equipped ring slots.
  • A notification now appears when the Crossroads’ Spirit Merchant is available.
  • Added new icons for some weapons.

Bug Fixes: 

  • Eliminated the causes of a small number of crashes.
  • Rook’s body shape no longer changes unexpectedly after a cutscene with Emmrich.
  • Adjusted an odd facial expression when Rook first meets Emmrich.
  • Fixed a rare issue where some of an existing Rook’s settings got unintentionally reset after making and saving a new Rook. This fix is now also on consoles and retroactively affects saves on all platforms.
  • Adjusted the volume level of Spite’s voice in some scenes.
  • Fixed some instances where music would incorrectly stop playing.
  • Fixed some instances where unintended music or sound effects would play.
  • Antaam Champions now correctly do slightly more damage.
  • Mage Rooks no longer shift to the right awkwardly after performing an extended dodge.
  • The Rogue Skill “Underdog’s Bite” now correctly lists “Enhanced Damage” instead of “Empowered Damage.”
  • Fixed some instances where enemies could get stuck or were unreachable in some areas.
  • Fixed some instances where companions could get stuck on balance beams.
  • Bellara can no longer endlessly charge Rook’s Ultimate outside of combat.
  • Emmrich’s attack stat is now displayed correctly at the start of the Where the Dead Must Go quest.
  • Fixed a bug where Emmrich was sometimes not available on the ability wheel during the Where the Dead Must Go quest.
  • Companions’ revives are now correctly refilled at the start of The Last Gambit quest.
  • The Kataranda now has its correct unique coloring.
  • Fixed an issue with the critical hit and penetration modifiers on the “Twin Edged Pick” Warrior weapon.
  • Taash’s cape on the “Rivain’s Legacy” armor no longer stretches in cutscenes.
  • The Grey Warden “Recruit’s Simple Tunic” appearance no longer clips uncomfortably through Rook’s neck.
  • The “Mythals’ Light” Mage weapon now does the intended amount of physical base damage (0).
  • The “Mythal’s Light” Mage weapon now does physical damage to enemy health if a physical damage enchantment is applied.
  • Fixed instances where stat bonuses from some Treviso valuables were applied incorrectly.
  • Fixed instances where valuables with stat increases were not all visible in merchant stores.
  • Improved textures on various characters and environment objects.
  • Fixed an issue where VFX could become extremely bright.
  • Fixed several distance “pop-in” issues.
  • Fixed an issue that caused the camera to stutter when closing the eluvian interface.
  • Fixes several instances where quest objectives would not update correctly during some quests.
  • The On Deadly Wings quest can now be completed even if the A Slow Poison quest has not been fully completed.
  • The Mayor of D’Meta’s Crossing no longer appears in two places at once during the Lives Spared quest.
  • One of the Revenants will no longer fail to appear in the Crossroads.
  • Fixed an issue where a door would not open during the Heights of Athim memory in the Regrets of the Dreadwolf quest.
  • The intended 2D cinematic scene now plays after the Shadows Crossing quest.
  • Fixed an issue where the path forward could become blocked in the A Murder of Crows quest.
  • Fixed a blocking issue during the In Entropy’s Grasp quest.
  • Companions are now present when loading the first autosave made in the Isle of the Gods quest.
  • The HDR Calibration setting is now saved correctly between game sessions.
  • Prevented multiple instances where Rook could get stuck while exploring Thedas.
  • One of the “Watcher’s Robe” appearance variations is now correctly granted after completing the Disrupt and Conquer memory.
  • Fixed a place in Arlathan Forest where Rook could get stuck in a drowning loop.
  • Fixed instances where Rook forgot they already had the lyrium dagger and could not interact with treasure chests and altars.
  • Codex entries that were already read will no longer be re-marked as unread.
  • Fixed an issue where the scrollbar could get stuck in the Codex screen.
  • Enchantments on abilities are now reset correctly when Skill Tree nodes are reset.
  • The Crossroads’ Spirit Merchant now shows the intended faction reputation gained for whichever city was blighted when selling valuables.
  • Fixed a rare issue where some Skill Tree nodes were sometimes unable to be unlocked.
  • Some adjustments to the game credits.

Chances are, we’ll probably get another patch before the year is over, so stay tuned for that.

[Source: EA]

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Alex Co

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A Quiet Place: The Road Ahead Update 1.006 Adds Quality-of-Life Features

Stormind has pushed out A Quiet Place: The Road Ahead update 1.006 on consoles and PC, and this ushers in quality-of-life features to the game, an adjustment to the AI, alongside a good number of bug fixes and improvements.

There are even platform-specific adjustments available in this patch, with the full patch notes listed below.

A Quiet Place: The Road Ahead Update 1.006 Patch Notes

Improvements

Quality of Life & Accessibility 

  • The game journal functionality now allows players to display journal entries locally (from the current walkthrough) or globally (from any walkthrough), preventing spoilers unless specifically enabled.
  • Physical interactions for objects thrown into the water were added.
  • Improved support for all resolutions, including ultrawide.
  • The position of the inhaler icon and sound level meter icon in the inventory have been standardized for consistency.
  • New options for greater customization in the main menu were introduced to the graphics settings.
  • A menu toggle now lets players select their preferred sound effects for the creatures.
  • The timer for non-blocking tutorials was adjusted to minimize interference with gameplay.
  • An additional tutorial for the microphone was added for better clarity.
  • The timing for planks breaking when players stand on them was refined.

Balancing

  • The AI in Easy Difficulty was adjusted to make the level more accessible for less experienced players.
  • AI behaviour was balanced to prevent it from staying too close to the player too frequently.

Optimization

  • Improved performance when RTX is turned on.

Issue Fixes

Creature AI

  • Aggressive AI behaviour near the Camper Parking bottle trap at the Campsite was resolved.
  • AI at the Pool area of the Fire Station level no longer gets stuck on PC.
  • AI navigation issues at the Harbor’s “CityEnter” and shipyard areas were addressed.
  • AI at the Hospital’s “Garage” hide-and-seek zone now turns properly at the start of the sequence.
  • Aggressive AI overpassing the environment during Bear Trap encounters at the Campsite was corrected.

General Fixes

All Platforms  

  • Subtitles are no longer displayed when the “Subtitles” setting is turned off
  • There is no longer a shortcut through the pallet in the last hide-and-seek zone in the Forest level.
  • Sand is now being poured correctly throughout the game.
  • The plank can`t be moved through the air vent at the “Canal” area at the Pump Station.
  • Hint markers no longer float if the camera moves before the hint disappears.
  • The letters of the Radio Station sign are no longer reflected on the wall at the Campsite.
  • Creature animations no longer clip with the environment during Bear Trap sequences at the Campsite.
  • Trigger input is no longer ignored the first time on rope traps’ skill checks.
  • The countdown to the achievement/trophy “A Fast Swim” now starts after Alex activates the sprinklers in the pool at the Fire Station level.
  • The unmuted microphone icon no longer displays incorrectly during starting level sequences.
  • The space shuttle collectible is now easier to retrieve after the Watchtower at the Campsite.
  • It is now easier to interact with a specific rope trap in the “Parking” area at the Campsite.
  • Diary progress now resets correctly when starting a new game.
  • Vertical deadzone for the left stick in the Game Menu was adjusted for better navigation.
  • Save creation issues at the Harbor level’s “Pier” area were addressed.
  • Selecting “Survivor Mode” now sets “Hint Type” to “Objective Only,” hiding Locator hints.
  • Button prompts for picking up the mixtape in “Theater” mode now display correctly.
  • The mic icon will now show muted status during document interactions.
  • Narrative sequences now mute the microphone as expected when activated.
  • Difficult interactions with ropes and tunnels were adjusted for ease.
  • Alex can no longer avoid boxes by climbing a car at the Campsite’s start.
  • Achievements/trophies “Art Lover” and “Passionate” now unlock after the first purchase of art and models in the game with pre-order content ON PS5 and Xbox.

PC Only

  • The restore default button button is now disabled if options are already on default in video options.
  •  Chromatic aberration is turned off by default on 4K monitors.
  •  HWRT is no longer active on low presets.
  •  Letters on button prompts now display correctly when the keyboard layout is switched to Cyrillic.
  • DLSS no longer creates artifacts across the game.

PlayStation 5 Only

  • Exiting to the main menu during the final cinematic before the credits now correctly unlocks the Concept Art for The Fire Station.
  • Reactivating the microphone no longer reactivates vibration feedback on the DualSense controller.

Xbox Series X|S Only

  • Diary menu navigation issues were resolved.

Audio & Visual Fixes

All Platforms

  • Objects with physics now have improved animations and sounds when falling into the water at the Pump Station level.
  • Lighting in the Trainwreck cave now remains consistent regardless of player distance.
  • Floating leaves on the Market Roof at the Harbor level were corrected.
  • Animation clipping during Bear Trap sequences was resolved at the Campsite.
  • Floating seams in the Harbor level buildings and Pump Station Sewers ground were fixed.
  • The visible seam on the ground at the Pump Station’s Sewers checkpoint has been fixed.
  • Overlapping sand textures on the inhaler after the Forest’s first gap were resolved.
  • Creature animations no longer clip with the environment during special cases at the Campsite.
  • Creature foot-slip animations during a jump to the deposit were fixed at the Campsite.

PC Only

  • Low-resolution UI elements in Options and the “Skip” progress fill bar were improved when “Texture Quality” is set to Low.

PlayStation 5 Only

  • Car shadows no longer blink in Quality mode on IIS for PS5.

Xbox Series X|S Only

  • Game Over screen text resolution was enhanced on XSX.
  • Red light rendering with “Protanope” Color Correction Type on XSX now behaves consistently.

If you haven’t picked the game up yet, go read our review of it here.

[Source: Saber Support]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Baldur’s Gate 3 Update 1.007.400 Brings Hotfix #29 to Consoles

Larian Studios has released a new console-only hotfix for Baldur’s Gate 3, and this aims to resolve performance issues and the like, and it affects mods. Players can now download Baldur’s Gate 3 update 1.007.400, which is called Hotfix #29.

Baldur’s Gate 3 Update 1.007.400 Changes in Latest Patch

MODDING

  • On console, added a 100-mod limit to prevent stability issues. Savegames that exceed this limit cannot be loaded for the time being. A follow-up fix is planned to give you the means to restore these saves.

GAME

Crashes and Blockers

  • On Xbox, fixed a crash when suspending the game while flicking through the multiplayer lobby settings.

Alongside this, Larian explained a few things regarding mods and how it affects consoles.

Console Platform File Limits

Unlike PC, consoles can only “juggle so many files at once,” which is why some are experiencing slowdown, and this is due to to the number of mods installed.

There is now a 100-mod limit for consoles with today’s patch. So what if you already have more than 100 mod installed before the patch?  Larian states, “If you’ve already got more than 100 mods enabled on a console save, you won’t be able to load it for the time being. If you play on both PC and console using cross-saves and have more than 100 mods enabled on a save, you may be able to disable the number of active mods from your PC, so that you can continue accessing your cross-save on console.”

Larian will release another patch soon that aims to give players means to access console saves that were disabled with today’s patch. Larian adds, “it is important to note that mods can cause general instability, particularly on console, and depending on the mods you’ve had enabled on a save, you may run into issues when certain mods are disabled.”

Things To Keep In Mind For PC Cross-Saves

For those playing with cross-saves enabled, you will need to respect the console limits when playing on PC.

More Mods Being Tested For Console

Larian has a new video out where the studio explains the technical limitations and guidelines in place for mods.

As you can see, there are more patches on the way, and once that’s out, we’ll be sure to let our readers know.

[Source: Baldur’s Gate 3]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Update This Week of November 21 Drops Bonuses on Original Heist Finales and More

Rockstar Games has rolled out the GTA Online update this week for November 21, and we get bonuses on original heist finales, and more! Of course, your usual dose of discounts, and GTA+ benefits is also available as well.

GTA Online Update This Week of November 21

  • Double GTA$ and RP on The Fleeca Job, Series A Funding, Prison Break, and the Pacific Standard Finales
  • Free Pacific Standard Sweater and GTA$100K bonus for completing any Heist Finale
  • Double GTA$ and RP on Auto Shop Robbery Contracts, Hotring Races, and Running Back (Remix)
  • The Heist Challenge Continues: Collectively stealing GTA$20 trillion until December 4 in select Heist Finales will award all players the Pacific Standard Varsity Jacket and a pair of brand-new surprises in December’s new GTA Online update.
  • Complete The Cluckin’ Bell Farm Raid to earn a GTA$250,000 bonus
  • This Week at Simeon’s Premium Deluxe Motorsport Showroom: The Överflöd Imorgon, RUNE Cheburek, Dinka Enduro, Enus Cognoscenti, and Enus Cognoscenti 55
  • On Display at the Luxury Autos Showroom: The Albany Cavalcade XL and Declasse Yosemite 1500
  • HSW Premium Test Ride: The Karin Vivanite
  • LS Car Meet Prize Ride: Earn the Vulcar Nebula Turbo for winning a Race in the LS Car Meet Series two days in a row
  • On The LS Car Meet Test Track: The Coil Brawler, Ocelot Lynx, and Lampadati Furore GT
  • Lucky Wheel Top Prize: The Bravado Dorado
  • 40% off High-End Apartment Properties, Upgrades and Modifications
  • 30% off Auto Shop Properties, Upgrades and Modifications
  • Vehicle Discounts: 40% off the Lampadati Casco, 30% off the Mammoth Hydra, Dinka Jester RR, Grotti Visione, Coil Brawler, Ocelot Lynx, Lampadati Furore GT, and Übermacht Cypher
  • Gun Van Discounts: 30% off the Compact EMP Launcher, 50% off all Weapons and Throwables (GTA+ Members only)
  • GTA+ Benefits: A free Nagasaki Shinobi (Motorcycle), biker-themed apparel, and 50% off MC Clubhouses, Double Rewards for LS Tags, and much more

DISCOUNTS

  • High-End Apartment Properties, Upgrades and Modifications – 40% off
  • Auto Shop Properties, Upgrades and Modifications – 30% off
  • Mammoth Hydra (Plane) – 30% off
  • Lampadati Casco (Sports Classic) – 40% off
  • Dinka Jester RR (Sports) – 30% off
  • Grotti Visione (Super) – 30% off
  • Übermacht Cypher (Sports) – 30% off
  • Coil Brawler (Off-Road) – 30% off
  • Ocelot Lynx (Sports) – 30% off
  • Lampadati Furore GT (Sports) – 30% off

Gun Van Inventory and Discounts

50% off all Weapons and Throwables (GTA+ Members only) | Compact EMP Launcher (30% off) | Compact Grenade Launcher | Battle Rifle | Musket | Assault Rifle | Machete | Grenades | Pipe Bombs | Sticky Bombs | Armor

GTA+

GTA+ Members can rev it up with a free Nagasaki Shinobi (Motorcycle), biker-themed apparel, and 50% off MC Clubhouses. Further embrace the spirit of rebellion with Double Rewards for LS Tags vandalism, customize your rides with bold new Chameleon Paints, and more.

GTA+ Members also get access to the 100-vehicle storage capacity of The Vinewood Club Garage, a selection of classic Rockstar Games titles in the GTA+ Games Library, special GTA+ Shark Cards with an extra 15% GTA$ bonus, and much more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Phasmophobia Update 1.000.004 Rolled Out for Hotfix v011.0.3

Kinetic Games has rolled out Phasmophobia update 1.000.004 on all platforms today, which is for Hotfix v011.0.3! This seeks to fix a few pressing issues reported on by the community.

While this is a minor patch, this also helps for those who play the game on PlayStation VR 2, as it also increases the resolution for all textures on the platform.

Phasmophobia Update 1.000.004 Patch Notes for November 21

Changes

  • With this latest patch, we have increased the resolution of all textures for those of you playing on PlayStation VR2, which aims to create a smoother experience for all VR2 players.

Fixes

Xbox Series

  • Fixed an issue that would prevent players joining multiplayer games when encountering the ‘Bad Username’ error message.

Xbox Series/PlayStation:

  • Fixed an issue that would cause Phasmophobia to crash when playing on Point Hope.

All Platforms:

  • Optimised memory usage on Point Hope

There was also a patch (hotfix) released earlier this month, which you can read about here. While there is no Quest standalone version in development, the studio didn’t rule it out completely as something that can happen in the future.

[Source: Kinetic Games]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Reviews

Stalker 2 Heart Of Chornobyl Review – Good Hunting, Stalkers

After 14 years of waiting, Stalker 2, the anticipated follow-up to Stalker: Call of Pripyat, has finally been released. It’s been quite the journey to get here, with the game taking seven years to make, going through countless delays and even a cancellation,  and then being re-announced and delayed even more. It’s a game that many thought would never see the light of day, as the developers faced many ongoing real-life challenges, from the COVID-19 pandemic to a studio fire, to hacking, and now a full scale war, which saw many of their fellow Ukrainian workers join in.

The odds were stacked against GSC Gameworld at nearly every step. Yet, they didn’t give up hope, and through it all, they have managed to persevere, pushing through the hardships to deliver on their long-awaited vision. While many of you are about to start your journey into The Zone, I’ve been playing through Stalker 2 this past week, sinking in well over 30 hours. Though I haven’t seen all the game has to offer, I will say that GSC Gameworld has not disappointed me, as Stalker 2 is nearly everything I was hoping to see in the series’ long-awaited return. 

Walking the Lonely Zone One More Time

In Stalker 2, you play as Skif, a lone Stalker (Scavengers, Trespassers, Adventurers, Loners, Killers, Explorers, and Robbers) who is tasked with entering The Zone, a restricted area closed off from the rest of the world after the disastrous Chornobyl reactor explosion that occurred decades ago. There’s not much known about Skif, but such is the life of a Stalker, who typically keeps to themselves. In many ways, Skif is a nobody, a blank slate meant to be filled by you, the player, as you explore freely through The Zone, interacting with countless NPCs and factions that will shape the story around you. Though make no mistake, despite being in control, you are a blip in time, an insignificant speck, as the Zone itself is a character, arguably, the main character, that is very much alive with a ruthless and uncaring nature, that you and everyone else is trying to survive through.

With the Zone constantly evolving and new threats being born, such as an electrical storm, radiation zones, anomalies, mutant creatures, and warring human factions, it’s a dangerous and unforgiving place to explore. It’s no surprise that the locals, the armies, and other Stalkers who stick around have so little faith and trust in one another because, ultimately, this zone has turned even the best of men into cruel monstrosities who will do anything in their power to thrive. For you, the player, you aren’t some grand savior who will change the world. Instead, you’re just another grunt, a nobody, just like the rest, doing anything you can to survive in these harsh lands. 

That’s where the series has always shined the most when it comes to the story because it’s never been about saving the world; it’s been about how you go about freely, in almost a sandbox-ish type of way, as every decision you make will come with rewards or dire consequences. There’s no morality system or clear systems of faction standings, but you can certainly make decisions that may be considered “good” and decisions that may be considered “bad.” Emphasis on the quotations because Stalker doesn’t always paint things as black and white, as you’ll quickly learn that choices often fall more in the gray. 

Sure, there’s a central plot to follow, but it’s your story to control along the way, and you can decide who lives and who dies in it. Some of those choices will have major ramifications, while others will offer you unique opportunities in the form of side quests, each with a tale to tell. That’s the kind of world the Zone has created, a world that is so easy to get immersed in, as for every breath it breathes, new beauty and horror is birthed.

So many dynamics are happening in the world, leading to many different stories that make the world feel alive, something that so many other games fail to do. It’s not littered with things to give the player content but instead filled with life to make the world a living entity. Like I said, you aren’t the story’s hero; you aren’t even the centerpiece of it; it’s the Zone. That’s why so many fell in love with the original trilogy: because of how much focus was put on the world. Stalker 2 doesn’t hold back and recaptures the feeling I had so many years ago when I first explored the Zone. 

However, for those looking for a more focused plot, Stalker 2 does have you covered. That is, if you can overcome some of the harsh challenges that await you.

Like previous Stalker games, starting Stalker 2 can be very unforgiving. You’ll be given a pistol with ammo and a few resources, such as bandages, health packs, and radiation cures to start. It’s just enough to get you into the Zone, which, after decades since the reactor’s explosion, has been reclaimed by nature, with the radiation that was spewed from the reactor bringing forth nightmarish mutants that now roam the land. It’s not long after your first steps into the Zone that you’ll encounter those very dangers, as a mutant mole-slash-boar viciously runs towards you in hopes of mauling you to death.

Playing on the hardest difficulty, it took nearly 20 shots to put the beast down, with a few medkits and bandages to heal and stop the constant bleeding inflicted by nearly every attack. At that moment, I knew instantly that this would be the same experience I remembered when I played through the original Stalkers, and fans who grew up and loved those games will undoubtedly love what Stalker 2 has to offer. 

It’s a challenge, even on the lowest difficulty, and because of that, one could say that Stalker 2 isn’t meant for the casual gamer. However, don’t let that scare you if you fall into that category of gamers. I know I do, as I’ve mostly stuck with games such as Call of Duty, Overwatch, Apex Legends, and the like for the last decade, which are described as more casual-friendly shooters. Playing Stalker again after so many years (over a decade since the last major game), I wanted to throw the game out the window. But it started to come back to me slowly, and the critical thing to know about going into Stalker 2 is that the world has a very specific set of rules that are easy to learn by trial and error. Don’t get me wrong, it’s brutal, but once you learn how things work in Stalker 2, you’ll appreciate what the world has to offer, which is quite a lot in terms of lore, content, and freedom. 

But continuing with the gameplay, Stalker 2, like its predecessors, is best described as a blending of genres. It’s a survival horror, an RPG, an open-world, an immersive first-person shooter, and many more, all rolled up beautifully into a single package that makes Stalker, well, Stalker. 

If you’re new to the franchise, the gunplay might not feel all that good. It can be pretty clunky, though once you start learning about the several systems in place, it becomes clear why. There’s a bit of “realism” in the sense that there are bullet drop-offs, wear and tear that affects aiming and even jams up weapons. If something feels off, it’s likely due to its condition, as everything has durability.  So, if you find a gun you like, you’ll have to ensure that you always maintain it by bringing it over to a gunsmith for repair. Plenty of systems like that in the game, where you must do things to keep it in shape. You, the player, for example, get hungry, which can bring on dizziness if you don’t eat something. Too much damage can also cause bleeding, which you must bandage up. Stay around in the radiation for far too long, and you’ll get sick. Even coming into contact with certain anomalies in the game can apply these debuffs. 

On top of all this, there’s an inventory system like the ones you’ve seen from classic Resident Evil games. Your character has a weight limit and can only carry so much at a time, but it’s pretty generous in that you can carry more than enough without limiting movement. Still, you’ll find that you’ll be in constant battle, balancing your inventory-to-weight ratio and making tough decisions on what to keep and what not. 

That sounds like a lot to deal with, and for some, it might be, but personally, it makes for a rather enjoyable survival experience. It’s not as hardcore as some other games I’ve seen, and once you get used to how things work, it takes little to no effort to manage. It also all comes together nicely, such as going up against a group of soldiers and realizing you’re running low on supplies in the middle of a fight. So you end up in a firefight, scavenging what little scraps you can find around the battlefield to keep fighting. There are some tactics underneath all of this, and as soon as it all started to click for me, I found it pretty exhilarating. There are a lot of stakes in combat, as it feels like life and death.

It’s Stalker, Expect the Jank, With a Side of Performance Issues

All right, so initially, this portion of the review was going to tell you to stay away from the Xbox Series version of the game. I had a few paragraphs written out discussing the poor performance and that players should probably stick with PC for this release. Well, I deleted most of that because, despite being told previously about one, the studio released not just one but two pre-launch updates a day before release. It’s a puzzling decision to do so, considering the prior build wasn’t what I would call very playable, but with this update, most of my performance gripes with Stalker 2 on the Xbox Series X were addressed. 

It did involve redownloading the entire game as an update, followed by a 36GB update that was released soon after that one, but as of right now, Stalker 2 performance on Xbox Series X is pretty good. Mind you, it’s not perfect; there are still occasional dips, which clearly shows having trouble maintaining a lock 60 FPS on the platform. However, from not recommending the platform to now saying, go ahead, PC is probably better, but the Xbox Series version “playable” is quite the turnaround. 

It does need more optimization and performance patches, but I left feeling pretty impressed by the improvements, something I don’t think many players will really mind, or at least be able to tolerate a lot better.

Stalker 2 Release Date

With that said anyone who knows the Stalker series is probably well aware of just how janky and buggy they can be. They aren’t titles known for their groundbreaking level of polishing, as every single one of them has had countless quality-of-life updates, with even the community overhauling the titles with mods (Zone Reclamation Project) and such to make them better titles. They’re a buggy mess, but like a Bethesda game, sometimes, those bugs are just part of the charm because of how hilarious they can be. 

So, as one might expect, Stalker 2 is a very buggy game. It starts out very “OK,” but once you get deeper and deeper into The Zone, things start breaking everywhere. Enemies will randomly spawn in front of you (and not for lore-specific reasons) while trying to sneak around quietly, which can result in some extremely frustrating moments as you’re gunned down, like Alex Murphy from RoboCop. Cutscenes will have NPC models desyncing from some of their equipment, leaving you talking to a floating piece of gear or clothing while the rest of their body drifts elsewhere. Graphical and audio bugs are very common, with lighting breaking in many areas, and characters who are supposed to be voiced are suddenly muted. Clipping is pretty common, too. The overall experience is best described as “janky.”

Considering the past games, that’s probably not a big issue for the long-time fans. It wasn’t much for me because I expected that, but for newcomers, that might push them away from the title, as it can get annoying. There are some bugs I don’t mind seeing because they can be so funny to happen. One such bug had a bunch of NPCs have their necks snap and twist into themselves, leaving them walking around with their head facing backward. I got a chuckle out of it.

Of course, I’m not excusing the bugs, as some can be pretty game-breaking. Luckily, the save system is very generous, auto-saving several points and allowing you to save almost anytime. Abuse it, as it can get you out of a tight spot. 

Still, if you’re on the fence and it mostly concerns performance and bugs, I would suggest waiting a bit longer for more patches. PC players can probably expect the community to work around the clock, just like they did with the originals, creating unofficial updates and performance boosts. 

Stalker 2 release date

My Kind of Eurojank 

Look, if you’re a fan of the Stalker franchise, then Stalker 2 is going to be everything you’d hoped and probably expected from it. It’s a spectacular game with enjoyable combat that is filled with challenge and thrills, with a story and world that will have you hooked the moment you step in. It’s not breaking away from the formula established by its predecessors, but despite coming out 14 years later, it’s impressive that GSC Game World still has that magic touch that made the original games so special.

That’s with everything going on in Ukraine; it’s commendable that GSC Game World even managed to release this. It doesn’t excuse the technical aspects, as Stalker 2 needs more polishing on both bugs and performance, though if you can look past that or wait a few months, you’ll find Stalker 2 to be quite an experience. That’s, of course, if you can even make it into the Zone alive. 

Score: 8/10

Pros:

  • Fantastic story where decisions matter, and affect the world around you. 
  • There are tons of side quests that all feel unique. They aren’t cookie cutters spread across an open world. 
  • The Zone truly feels “alive.” Its gritty and brutal atmosphere is easy to get drawn into. 
  • A harsh and challenging world that lives up to the survival expectations of the game. 

Cons:

  • The game is pretty buggy. Whether you think that’s part of the charm, some still impact the experience and can be game-breaking. If it weren’t for the save system, I’d probably never beat the game.
  • Performance – The day zero patches improved the frame rate, but it can still get pretty choppy from time to time. 

Stalker 2 Heart Of Chornobyl review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

LEGO Horizon Adventures Gets First Post-Release Update Version 1.002

Studio Gobo has released the first-ever patch for LEGO Horizon Adventures on PS5 and PC, and this adds a new player progression screen to tack game progress, and there are also various fixes implemented as well. Those on PS5 will see this as LEGO Horizon Adventures update 1.002, which the studio calls patch version 1.02.

LEGO Horizon Adventures Update 1.002 Adds a New Quality-of-Life Feature and Slots in Fixes

NEW FEATURES

  • Added a Player Progression screen to track content / overall game progress.
  • Options have been added to allow you to customize which features are highlighted when using the Focus. Highlight ALL THE THINGS.

FIXES AND IMPROVEMENTS

Runs

  • Various fixes to reduce the risk of the player getting stuck outside of the level.
  • Performed a balancing pass on various Apex Hunts.
  • Fixed the player having a chance of being eaten by (stuck inside) the Dragon Cart masterbuilding object when it has been built.

Mother’s Heart

  • Added stud rewards when having interacted with various yard customization plots.
  • The fish from the Fishing Pond can now be eaten by animals (sorry fish).

Characters & Co-op

  • Improved the visibility of player rings when playing in co-op.
  • Improved Teersa’s ability to defend herself against projectiles. This old gal’s still got it!
  • Improved the responsiveness of Teersa’s hold attack ability. Seriously, don’t mess with Teersa…
  • Fixed an issue where the guest player may be missing a pickup prompt on gadgets and weapons after dying and being revived.
  • Fixed an issue where the Deathbringer may always target the host player and not the guest. No playing favorites!

UI/UX

  • Added a note to indicate which player opened the Pause Menu.
  • Various localization improvements.
  • Fixed an issue where simultaneously pressing the Cross and OPTIONS buttons may cause the Pause Menu to become unresponsive. There’s no trophy for button mashing!
  • Removed a ‘Continue’ button that does not function on various Brick screens.
  • Improved the HUD Scale option to increase the size of the quest markers, damage numbers, danger warnings, and more!
  • Added ‘+’ signs to upgrade stickers to better highlight stat increases.

Combat

  • PC Only – Fixed an issue where the player can lose functionality by pausing and clicking off the game window when charging the Arrow Storm Bow. Stay focused Aloy!
  • Ensured that Erend’s stacked Giant Hammer now deals increased damage to the Deathbringer. Don’t stop him now!
  • Fixed an issue where machines may become stuck on geometry. Math is hard.

Other

  • PC Only – Adjusted default graphics settings based on hardware.
  • PC Only – Improved performance on Intel ARC series GPUs.
  • Various bug fixes and stability improvements.
  • Various audio fixes and improvements.
  • Significantly improved stability of reflections and facial animations on Nintendo Switch.

The studio has also outlined the known issues they’re tackling, which should be resolved in a later patch.

KNOWN ISSUES

  • The ‘Stay Frosty’, ‘Flaming Ninjas!’ and ‘Silent Storm’ Community Challenges do not progress by defeating element afflicted enemies with a non-elemental weapon.
  • Changing environment colors increments the wrong Community Challenge.
  • Some machines may spontaneously explode when entering the area (please keep your distance).
  • Lighting may appear blown out on HDR Steamdeck. To resolve this either disable HDR, or increase the max luminance value to 4500 in the graphics settings.
  • The game may crash on boot on specific 13th and 14th generation Intel CPUs. To resolve this a BIOS update may be required. More information is available here.

Once another patch for the game is released, we’ll let our readers know.

[Source: Reddit]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Elon Musk Could Technically Be the Best Diablo 4 Player in the World After Breaking Tier 150 Speedrun Record

Elon Musk has achieved yet another unexpected feat, this time in Diablo 4, Blizzard Entertainment’s renowned hack-and-slash RPG. Known for his fascination with the game, Musk has shattered a record in one of its most grueling challenges.

Specifically, the billionaire completed Tier 150 of the Pit in an astonishing 1 minute and 52 seconds, beating the previous record of 1 minute and 59 seconds. If officially validated, this achievement will place him at the top of the global rankings. Earlier this month, during an appearance on Joe Rogan’s podcast, Musk revealed he was already ranked among the top 20 players worldwide. Now, this latest milestone could elevate him to the number one spot.

Following his success, Musk shared the news on X/Twitter, referencing the Matrix movies: “So many life lessons to be learned from speedrunning video games on max difficulty. Teaches you to see the matrix, rather than simply exist in the matrix.” He jokingly suggested that Blizzard should crown him “salesperson of the month” for the attention his gaming achievements have brought to Diablo 4.

To complete Tier 150 in record time, Musk used Quill Volley Spiritborn build—introduced with the Vessel of Hatred expansion. This build takes advantage of a bug that allows for quadrillions of damage in a brief window. While this exploit has been widely adopted by players, Blizzard Entertainment has opted not to patch it until Diablo 4’s seventh season, citing feedback from a player survey conducted in October.

Critics, however, have downplayed Elon Musk’s performance, suggesting he relied on costly in-game gear (thanks to his wealth). For instance, X/Twitter user Niko pointed out similar concerns. Still, breaking a record requires significant game knowledge, dedicated training, and sharp reflexes. Musk has already proven his expertise in Diablo 4 with an impressive feat in the Zir Slaughterhouse.

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Taha

Television kills your vision.

Home > Title Updates and Patches

F1 24 Update 1.15 Prevents a Heavy Smoke Issue This November 21

Codemasters has released F1 24 update 1.15, and this is a small hotfix that address the heavy smoke issue for players. If you’re playing the game on PS5/XSX, this should show up as update version 1.015. Read on for the patch notes down below.

F1 24 Update 1.15 Fixes “Heavy Smoke” Issue

The official patch notes were revealed on the game’s X/Twitter page. Read the announcement below.

Version 1.15 of #F124 is currently rolling out across all platforms. This hotfix addresses the “heavy smoke” issue that was recently reported by players, reducing the amount generated by lockups, wheelspins and driving off-track.

While this is a smaller patch than what we’re used to, there was a bigger patch released earlier this month that ushered in Season 4, which you can read about here.

That’s all the patch notes that have been released for today. We will let our readers know when the next update for F1 24 races out very soon.

Source: EA Sports F1 X/Twitter

Damien Seeto

Home > Title Updates and Patches

Fortnite Update 4.47 for v32.11 Released; New Content and Known Issues Listed

Epic Games has a new Fortnite patch available for download on consoles, PC and mobile, and this is for v32.11! Those on consoles will see this as Fortnite update 4.47, and this sees the addition of kicks to the game.

Read on for the official word from Epic Games, as well as the datamined info and even known issues for all modes of the game.

Fortnite Update 4.47 for Adds Kicks

Flex Your Style as Kicks Arrive in Fortnite as a New Cosmetic Type!

Tie your virtual laces and drop in with fresh footwear as Kicks come to Fortnite on November 21! Kicks are a new Cosmetic type that can be equipped in your Locker, adding true-to-life and Fortnite original shoes to your Outfits for a new look.

The arrival of Kicks will be marked by a free universal ‘Show ‘Em Off’ emote! Just head to the shop between November 21 at 7 PM ET and December 1 at 7 PM ET to claim it for 0 V-Bucks. Kick out those Kicks and flaunt your collection to friends and foes alike.

Unboxing the News

For players with the Remix Pass, your first pair, the iconic Air Jordan 1 Retro High OG ‘Black Toe Reimagined’, will be usable once v32.11 goes live!

Fornite Kicks Air Jordan 1 Retro High Og Black Toe Reimagined

Air Jordan 1 Retro High OG ‘Black Toe Reimagined’

Starting on November 21, new Kicks will also be featured in their own section in the Shop, with new styles debuting regularly. The first four drops will all feature Nike Shoes, Jordan Shoes, or Fortnite originals.

KICKS DROP 1

Four classic sneakers arrive in the first week of drops and will be in the Shop from November 21 to 26. Step back in time with the Nike Cortez OG, reach for the stars with the Nike Air Foamposite, rev things up a notch with the Nike Shox R4, or rep your inner shark with the Chomp Stompers.

  • Nike Cortez Leather OG – 800 V-Bucks

Fornite Kicks Nike Cortez Leather Og

  • Nike Air Foamposite One ‘Galaxy’ – 1,000 V-Bucks

Fortnite Kicks Nike Air Foamposite One Galaxy

  • Nike Shox R4 ‘Comet Red’ – 1,000 V-Bucks

Fortnite Kicks Nike Shox R4 Comet Red

  • Chomp Stompers – 600 V-Bucks

Fortnite Kicks Chomp Stompers

KICK DROP 2

From November 22 to 26, it’s all about the legendary Air Jordan, with four new pairs arriving in the Shop. Slip on the classic Air Jordan 3 Retro ‘Palomino’, opt for the iconic Air Jordan 3 ‘Black Cement-Gray’ or embrace the beloved style of the Air Jordan 11 ‘Black/Gym Red’ and prestigious Air Jordan 4 Retro ‘Manila’.

  • Air Jordan 3 Retro ‘Palomino’– 800 V-Bucks

Fortnite Kicks Air Jordan 3 Retro Palomino

  • Air Jordan 3 ‘Black Cement-Gray’ – 1,000 V-Bucks

Fortnite Kicks Air Jordan 3 Black Cement Gray

  • Air Jordan 11 ‘Black/Gym Red’ – 1,000 V-Bucks

Fornite Kicks Air Jordan 11 Black Gym Red

  • Air Jordan 4 Retro ‘Manila’ – 1,000 V-Bucks

Fortnite Kicks Air Jordan Retro Manila

What’s Compatible?

Kicks are standalone cosmetic items that replace the original shoes on compatible outfits. At launch, Kicks will be equipable with over 500 existing outfits, with more than 95% of Outfits expected to be compatible by Spring of 2025. Existing shoes that appear on Outfits are not interchangeable with other Outfits. Kicks do not provide a competitive advantage, and will not be usable in LEGO Fortnite, Rocket Racing, Save the World, with Player Reference or Dance Mannequin Devices in Creative or UEFN, nor in LEGO or Fall Guys Creator Islands.

When purchasing a new pair of Kicks from the Shop, you can click on the new Kicks Usability button on the product page to see which Outfits in your Locker are compatible with Kicks. You can also filter your owned Outfits in Locker for those that are usable with Kicks. Or, you can check out the Fortnite Kicks Outfit compatibility page, which has the full list of currently compatible Outfits.

Fortnite Known Issues as of v32.11

GENERAL TOP ISSUES

Fixed in Future Game Update

  • Low-resolution textures on Nintendo Switch

In Development

  • Nintendo Switch players encountering storage space issues
  • Videos in the Lobby playing with every launch on Amazon Luna.
  • Splitscreen Issue when player 2 logs out.

Investigating

  • Built-In Emotes may not appear in the “My Locker Loadout” tab.
  • Players cannot close the emote wheel without selecting an emote
  • Incorrect Emote order in the Emote Wheel.
  • Unable to change the style of Outfits with customizable elements.
  • Built-In Emotes do not play in Creative / UEFN Experiences.
  • Jam Emotes may not function properly in Team Rumble and might not work in Battle Royale after a Team Rumble match.

BATTLE ROYALE TOP ISSUES

Known issues from official Fortnite Trello board

Fixed in Future Game Update

  • Default Brake/Reverse bindings swapped with Accelerate bindings on controllers.

In Development

  • Can’t edit structures while a DBNO (knocked) player is nearby.

Investigating

  • Players may get stuck in “Toggle Walk” mode at times.
  • Some Outfits may change their rarity when scrolling in the Locker.

LEGO FORTNITE TOP ISSUES

Fixed in Future Game Update

  • “Memory Reached Critical Levels” error followed by a crash.
  • Selecting “Return to Lobby” while in a World may force a game crash.
  • Swivels might break when touched while on a moving vehicle.

In Development

  • Players may get stuck in a cannon if its damaged or falls into water while operating it.
  • Consumable buff timers can be overwritten when eating another consumable with a buff
  • There is no indication of which direction some furniture is being placed
  • The Swag Shot emote is not correctly translating on the Chalk Board
  • Cleared areas in the Rebel Outpost don’t complete

Investigating

  • NPCs might spawn in foundations or terrain.
  • Stuck when exiting the Crusher.
  • Villagers exploring with players may destroy structures while trying to harvest.
  • Bottom of HUD can disappear after using macrobinoculars.

ROCKET RACING TOP ISSUES

In Development

  • Locker’s Vehicles – SUV/Truck and Sports Cars sections changes to a different background color when navigating through the cosmetics options
  • Vehicle appears blurry at start of race

Investigating

  • Players may observe extremely bright lights.

FORTNITE FESTIVAL TOP ISSUES

Fixed in Future Game Update

  • The “Level Up” sound effect may be too loud and overlap the currently played Jam Track.

Investigating

  • Audio Stuttering On Switch After Extended Play

In Development

  • Jam Stage Mixers – Players need to equip Jam Tracks before hopping into the Jam Stage to access songs and start making music.

SAVE THE WORLD TOP ISSUES

Fixed in Future Game Update

  • Class icons may not appear on the Lobby screen.
  • Floor Launchers may be indestructible or prevent players from walking over.
  • Upgrading the Primal Flame Bow from Shadowshard to Sunbeam is incorrectly costing Legendary Flux instead of Schematic XP.
  • ‘Successfully Logged Out’ error message may pop up when trying to enter Save the World.

Investigating

  • Mission Alerts may reset incorrectly.
  • The “Starting Mission” screen may reset before the Mission starts.

Datamined Content From v32.11 

If Epic releases more info about the patch, we’ll update the article.

[Source: Fortnite (1, 2)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Fortnite Update 1.000.158 Out for v32.11 and Adds Kicks for Players This November 21

Epic Games has released Fortnite update 1.000.158 for version 32.11 today. This patch includes the addition of Kicks which allows players to wear cool Nike shoes and more. Check out more in the patch notes down below.

What’s New In The Fortnite Update 1.000.158:

Flex Your Style as Kicks Arrive in Fortnite as a New Cosmetic Type!

Tie your virtual laces and drop in with fresh footwear as Kicks come to Fortnite on November 21! Kicks are a new Cosmetic type that can be equipped in your Locker, adding true-to-life and Fortnite original shoes to your Outfits for a new look.

The arrival of Kicks will be marked by a free universal ‘Show ‘Em Off’ emote! Just head to the shop between November 21 at 7 PM ET and December 1 at 7 PM ET to claim it for 0 V-Bucks. Kick out those Kicks and flaunt your collection to friends and foes alike.

Unboxing the News

For players with the Remix Pass, your first pair, the iconic Air Jordan 1 Retro High OG ‘Black Toe Reimagined’, will be usable once v32.11 goes live!

Fornite Kicks Air Jordan 1 Retro High Og Black Toe Reimagined

Air Jordan 1 Retro High OG ‘Black Toe Reimagined’

Starting on November 21, new Kicks will also be featured in their own section in the Shop, with new styles debuting regularly. The first four drops will all feature Nike Shoes, Jordan Shoes, or Fortnite originals.

KICKS DROP 1

Four classic sneakers arrive in the first week of drops and will be in the Shop from November 21 to 26. Step back in time with the Nike Cortez OG, reach for the stars with the Nike Air Foamposite, rev things up a notch with the Nike Shox R4, or rep your inner shark with the Chomp Stompers.

  • Nike Cortez Leather OG – 800 V-Bucks

Fornite Kicks Nike Cortez Leather Og

  • Nike Air Foamposite One ‘Galaxy’ – 1,000 V-Bucks

Fortnite Kicks Nike Air Foamposite One Galaxy

  • Nike Shox R4 ‘Comet Red’ – 1,000 V-Bucks

Fortnite Kicks Nike Shox R4 Comet Red

  • Chomp Stompers – 600 V-Bucks

Fortnite Kicks Chomp Stompers

KICK DROP 2

From November 22 to 26, it’s all about the legendary Air Jordan, with four new pairs arriving in the Shop. Slip on the classic Air Jordan 3 Retro ‘Palomino’, opt for the iconic Air Jordan 3 ‘Black Cement-Gray’ or embrace the beloved style of the Air Jordan 11 ‘Black/Gym Red’ and prestigious Air Jordan 4 Retro ‘Manila’.

  • Air Jordan 3 Retro ‘Palomino’– 800 V-Bucks

Fortnite Kicks Air Jordan 3 Retro Palomino

  • Air Jordan 3 ‘Black Cement-Gray’ – 1,000 V-Bucks

Fortnite Kicks Air Jordan 3 Black Cement Gray

  • Air Jordan 11 ‘Black/Gym Red’ – 1,000 V-Bucks

Fornite Kicks Air Jordan 11 Black Gym Red

  • Air Jordan 4 Retro ‘Manila’ – 1,000 V-Bucks

Fortnite Kicks Air Jordan Retro Manila

What’s Compatible?

Kicks are standalone cosmetic items that replace the original shoes on compatible outfits. At launch, Kicks will be equipable with over 500 existing outfits, with more than 95% of Outfits expected to be compatible by Spring of 2025. Existing shoes that appear on Outfits are not interchangeable with other Outfits. Kicks do not provide a competitive advantage, and will not be usable in LEGO Fortnite, Rocket Racing, Save the World, with Player Reference or Dance Mannequin Devices in Creative or UEFN, nor in LEGO or Fall Guys Creator Islands.

When purchasing a new pair of Kicks from the Shop, you can click on the new Kicks Usability button on the product page to see which Outfits in your Locker are compatible with Kicks. You can also filter your owned Outfits in Locker for those that are usable with Kicks. Or, you can check out the Fortnite Kicks Outfit compatibility page, which has the full list of currently compatible Outfits.

Datamined Content: 

[Source: Fortnite (1, 2)]

Damien Seeto

Home > Title Updates and Patches

Star Wars Outlaws Update 1.004 for TU 1.4.0 Takes Out Forced Stealth and Grants Greater Combat Freedom

Ubisoft has pushed out the biggest patch we’ve gotten so far for Star Wars Outlaws in patch 1.4.0, and this removes forced stealth in most missions (yay!), and gives players more combat freedom! Alongside that, Star Wars Outlaws update 1.004 also delivers a good chunk of bug fixes as well.

Star Wars Outlaws’ Latest Update Improves Stealth Sections, Better Combat Flow

PATCH DETAILS (version 7309905):

  • PlayStation®5: 7.44 GB (version 01.004.000)
  • Xbox Series X|S: 10.18 GB (version 1.0.4.0)
  • PC: 8.83 GB (version 1.0.4.0)

NOTABLE CHANGES:

  • Notable updates to stealth and combat that allow players greater choice, including using stealth or reaching for their blaster, even in syndicate territories in cities.
  • Enemy AI and detection improvements, with players being notified when they’re being detected and can choose to escalate or change tactics to remain in stealth.
  • Enemy weak points have been added to reward strategic gameplay, which if targeted can trigger explosions or cause enemies to die in spectacular new ways.
  • Re-tuned Kay’s blaster and pickup weapons to improve the combat experience, including being able to carry two handed weapons in more situations.
  • Facial expressions and animations in dialogue scenes have been improved, the option to toggle off the cinematic lens during gameplay has been added, and the visibility of distant lights has been improved.

Star Wars Outlaws day one patch

FULL PATCH NOTES:

General Gameplay

  • Fixed an issue where players could get stuck by not being able to take off using the Trailblazer after certain missions
  • Kay now holsters a two-handed weapon in more situations such as when climbing, grappling or using the speeder
  • Improved AI speeder usage
  • Improved enemy detection
  • Improved enemy tactical decision-making in combat to encourage more active management of their positioning
  • Decreased enemy damage per shot while increasing the damage cadence increase over time
  • Improved detection signs and feedback of cameras
  • Player state (crouched, standing) is now kept after traversal actions
  • Fixed an issue where only one NPC would be alerted when whistling
  • Fixed an issue where the player could remain undetected in high grass while performing aggressive actions
  • Enabled the use of combat in parts of syndicate districts
  • Added weak points to various enemies
  • Adjusted weapon aiming (spread, recoil, etc.) to allow for more precision and management
  • Updated weapon damage values for Kay for all weapons
  • Increased headshot damage when hitting enemies
  • Improved blaster module usage (Ion and Power)
  • Removed player blast damage from the Power module
  • Added enemy stagger to explosions
  • Added body part-specific death animations to improve combat satisfaction
  • Improved NPC cover usage during combat
  • Fixed an issue where Kay would put away the holotracker when crouching
  • Fixed an issue where hostile NPCs were sometimes marked as friendly and could not be damaged by blaster fire
  • Adjusted jumping to give more control in the air of where you will land

UI, HUD and Settings

  • Added visual indication of when an NPC starts detecting the player
  • Added text highlighting which blaster module should be used when aiming at heavy guards, droids and cameras
  • Prompt to ping the tracked objective is now more prominent and affected by HUD visibility settings
  • Added icons to environmental objects that require unlockable abilities
  • Improved Nix quick action icon by highlighting button when having an active target
  • Made it clearer whether a takedown could trigger combat
  • Added NPC tags above their heads (works with existing colorblindness settings)
    • White – Neutral
    • Orange – Aware
    • Red – In Combat
  • Adjusted Adrenaline Rush cost based on difficulty
    • Story mode – 100% (unchanged)
    • Normal – 110%
    • Challenging/Hard -150%
  • Improved wanted system messaging and display
  • Fixed an issue where some gear effect icons were not showing correctly

Audio

  • Improved enemy dialogue when they are going in and out of cover
  • Fixed an issue where sound wouldn’t play through the DualSense controller on PS5
  • Fixed an issue where arcade games would be missing music after starting a new game

Cinematics

  • Added facial animations to gameplay dialogue scenes and vendors
  • Improved animations and visuals of some dialogue scenes
  • Fixed an issue where ND-5 would be missing from the passenger seat when landing/taking off from Renpalli or Achra stations

Camera

  • Improved camera when shooting, aiming down sights, and moving aim
  • Improved cover camera, including the ability to manually shoulder swap when aiming
  • Improved the camera by showcasing a better view of each shop when interacting with a vendor

Worlds, Fauna and Flora

  • Fixed an issue with destructible flora
  • Fixed an issue where the visual effects created by waterfalls were broken
  • Increased the distance at which lights can be seen in the world
  • Improved the visuals of some grass textures and mud, especially at distance

Photo Mode

  • A new clean lens has been added

Accessibility

  • Added a Custom Controller Preset to allow remapping of individual buttons. You can choose separate sets of button swaps for Kay, the speeder, and the Trailblazer.
  • Added a new ‘strong’ aim assist setting
  • Added a new auto-transfer option for climbing, which lets you automatically hop between climbable objects by moving towards them instead of having to press a button
  • Added setting to change how large and clear the effect showing the security camera detection area is
  • Sound effects slider split into two separate sliders, for gameplay sounds and background sounds
  • Faster menu narration, settings now go up to 400% speed.
  • Menu narration now reads lockpicking and slicing minigames, objective hints, and which Sabacc card is currently highlighted in your hand and while drawing/discarding
  • Option added to toggle the Cinematic Lens (distortion, fringing, and vignetting effects) off for gameplay
  • ‘Fill screen’ is now the default screen ratio, meaning larger text size for the initial menus before you reach the ratio setting screen
  • ‘Remove all’ hold input for map markers added to ‘change holds to presses’ setting
  • Descriptions of accessibility settings reworded for improved clarity

Miscellaneous

  • Fixed an issue where destroying a ship by ramming it would not count towards the ‘Never tell me the odds’ trophy/achievement
  • Fixed an issue where the ‘Shoot First’ achievement/trophy and ‘The Better’ ability could not be unlocked at the same time
  • Fixed an issue where defeating Death Troopers during certain missions would not count towards the ‘Defying Death’ Ubisoft Connect Challenge

Star Wars Outlaws Update 1.003.001

Star Wars Outlaws Update 1.004 Fixes Quest-Related Issues

MAIN & SIDE QUESTS (beware of spoilers)

Toshara

  • Rejected
    • Fixed an issue where Kay can’t listen at the bar to progress the intel quest

Tatooine

  • The Veteran
    • Fixed an issue where the quest line would not start if travelling to Akiva before the dialogue finishes
  • Partners
    • Fixed an issue where the cinematic would not trigger if using Adrenaline Rush as the Rancor hits the hangar doors

Akiva

  • Revelator
    • Fixed an issue where ND-5 could spot Kay when going from crouched to standing while on a steam vent

Outside of today’s patch, the first major story pack titled “Wild Card” is set to drop sometime this Fall 2024.

More Star Wars Outlaws Reading:

[Source: Ubisoft]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.