Home > Title Updates and Patches

Visions of Mana Update 1.03 for September 13 Brings Short List of Fixes

RPG Visions of Mana just got a new update this September 13 on consoles and PC, and this is a pretty small patch that aims to resolve tech issues more than anything else. Those on consoles will see this as version 1.03 on last-gen, and 1.003 on current-gen.

The patch notes for today’s patch is as follows;

  • Improvements to overall game stability
  • Bug preventing game progression in certain circumstances fixed
  • Minor bug fixes
  • Adjustments made to mechanic to dispel frozen status effect on allies.

Yep, that’s about it. There are no gameplay-related changes made aside from the dispel one listed above. If you’ve yet to play the RPG, you might want to check out our review where we state, ” the end of it all, Visions of Mana is a well-crafted game full of vibrant characters, good combat, and a lot of experimentation with the elemental vessel system. The story is solid enough to carry you through, and with a few surprises I didn’t see coming, but it isn’t anything world-breaking.”

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Risk of Rain 2 Update 1.13 Drips Out on Consoles and Brings Fixes

Risk of Rain 2 just got another update today, and it brings another set of fixes to the game following an issue-filled DLC drop (Seekers of the Storm). Console gamers will see this as Risk of Rain 2 update 1.13 for last-gen, with current-gen getting version 1.003.200. Those on PC, there have been two patches released recently (v1.3.2 and v1.3.4). Expect the fixes there to be part of today’s console patch.

Risk of Rain 2 Update 1.13/1.003.200 Patch Notes:

[ez-toc-]

Hopoo Games has not mentioned anything about today’s patch and whether it contains the two previous patches released on PC. For reference, we’ve included both.

Full Patch Notes for V1.3.2:

  • Resolved a bug with the way builds are compiled that led to many behaviors being erroneously tied to FPS. These elements included physics, attack speed, and movement. This was not the result of any significant architecture changes to the game. The bug that created this issue has been addressed.
  • Addressed an issue some players reported where Mithrix would become invincible upon stealing your Warped Echo.
  • The Teleporter will no longer spawn inside geometry on Rallypoint Delta.
  • Acrid’s Utility Skills, both Caustic Leap & Frenzied Leap were not dealing damage or colliding properly. Acrid should now be back in action.
  • Resolved an issue reported by some users with items not being picked up when interacted with. Despite not being picked up, some players would receive a large number of item stacks anyway. Both parts of this issue are now resolved.
  • Item highlights have now returned to various shops & adaptive chests.
  • You’ll now no longer be able to escape Shattered Abodes, at least in the ways we didn’t intend.
  • We’ve restored the full screen damage indicator and low health feedback.
  • An issue that caused some players to get stuck while smelling the flowers on Reformed Altar has been resolved.
  • Longstanding Solitude will no longer sometimes show pinged interactables at 2x cost.
  • The portal will no longer spawn inside geometry in Bulwark’s Ambry.
  • Healthbars were updating very slowly. That has now been resolved.
  • Halcyonite’s spawn animation was playing at lower than expected framerates. He won’t be jittery anymore when spawning in.
  • We’ve resolved a bug with Seeker’s Sojourn ability that sometimes blocked non-host players from using it.
  • Players are now able to pick up CHEF’s food drops from farther away.
  • We’ve rolled out a change to the Halcyon Beacon’s texture on Gilded Coast. The team is going to continue monitoring this one. There may be more changes coming on this front.
  • Loader’s Knuckleboom VFX has been realigned.
  • We’ve resolved an issue some players reported that Survivor VFX in the character select screen overlapped with the Ready button.
  • Fixed an issue with Bolstering Lantern where the logbook ‘unlock’ highlighting no longer was clearing after viewing the unlock.
  • Solved an issue where the ‘item count’ displayed on the tab menu in multiplayer sessions would show 1 for some players despite not having any items.
  • Resolved an issue where Sojourn would sometimes fail to trigger when colliding with monsters or geometry.
  • Changed the visual effects of the initial jump pads on Meridian to convey better to players from a distance.

  • Resolved an issue that led to the Imp Overlord’s Void Spike ability sometimes not dealing damage.
  • Addressed an issue reported by some players on Prime Meridian where lighting would spawn on top of players during the False Son cutscene.
  • Resolved an issue where the Scorch Worm would snap 90 degrees right before attacking.
  • Gaining multiple Warped Echos on Heretic led to infinite stacks of the item buff being added to the player. This has been resolved.
  • Sonorous Whispers had an issue where the drop chance of items could become extremely high, especially later into runs. This has been re-balanced to be more realistic. Elite item drop chance: 15% (+5% per stack) -> 4% (+1% per stack). Logbook change is still pending.
  • Solved an issue where the music would stop if a player opened the logbook and clicked on an item during a run.
  • Addressed an issue reported by some players where entering the Prime Meridian cutscene with >4 players resulted in a softlock. To make it clear, >4 player co-op is still not officially supported. We just wanted to address this anyway because we know many players still opt to unlock max lobby size with convars.
  • Teleporters should no longer be able to spawn within Halcyonite Shrines
  • Resolved an issue where some players without SOTS could become soft locked by not being able to interact with the Shrine of Rebirth upon defeating False Son.
  • CHEF has had some item placements moved (where items are displayed on his character model when picked up) to avoid clipping with other items and parts of his model.
  • Addressed an issue with Railgunner’s Concussion Device (utility – mine) where it would not detonate on its own. It will now detonate after a few seconds like normal.
  • Resolved an issue reported by some players where sometimes skills wouldn’t activate when pressed. This ended up being a bi-product of the FPS-related issues we outlined above. Both are now resolved.
  • Addressed a bug that allowed players to permanently fire False Son’s Laser of the Father ability (special – head laser). It will now go on cooldown after fired for up to 4 seconds.
  • Increased the intensity of the VFX for CHEF’s Dice ability (primary – cleaver). This should make it easier to spot when thrown a far distance out.

  • Addressed an issue where players would be unable to input actions for Seeker’s Meditate ability while having both mouse/keyboard and a controller plugged in at the same time.
  • Resolved an issue where sometimes Chef’s Dice (primary – cleavers) couldn’t be recalled while at either unlimited or under 30 FPS. That issue was part of the FPS-tied-mechanics issue above. Both have been solved.
  • Addressed an issue where Acrid was no longer able to hit enemies or spread his poison using Epidemic (special – poison blob attack)
  • Solved an issue where The Crowdfunder would stop firing if framerate fell under 30FPS. This was also part of the FPS-tied-mechanics issue above. Both issues have been resolved.
  • Acrid’s Frenzied Leap (utility – jump) now properly negates fall damage when falling from large heights.
  • Addressed an issue where standing behind Mithrix, while entering phase 4, results in him losing aggression towards you temporarily.
  • Parents had an issue where they would attempt to navigate to the player but get stuck on a navigation node, that issue has now been fixed. We are tracking broadly similar behavior with some other monsters, but none were nearly as severe as Parents were.
  • We are aware of False Son’s downward plunge attack not behaving as intended. We’re currently working to address this issue, but did not want it to hinder the release of additional changes.

V1.3.4 Notes:

We have addressed the following reported concerns from players:

  • When the False Son used Club of the Forsaken (Primary – swing attack) while falling, he could become locked in his ‘diving attack’ state despite colliding with the ground.
  • The shader for the Halcyon Beacons in Gilded Coast would now wrap all the way around the beacon as expected.

  • Upon defeating Mithrix and escaping successfully, connected clients sometimes saw the final kill screen for a moment before the credits played.
  • The sun over Aphelian Sanctuary could sometimes be a tad ‘flashier’ than usual. The sun has been restored to its previous glory.
  • Quitting to the main menu immediately after hosting a four-player run could result in a soft lock.
  • Upon defeating The False Son as Heretic, the line that plays in chat was incorrect. That string has been replaced with the intended line.
  • Loader’s Thunderslam (Alt Special – downward slam) and False Son’s diving Club of the Forsaken attack (Primary – swing while falling) both failed to shake the player’s screen when used.
  • Sometimes changing the music audio slider would not actually change anything. We identified two potential causes and resolutions for this issue.
  • In the Loadout tab of the Character Selection Screen, skins would sometimes not display their names when hovered.

In addition to the fixes, the devs admitted on their shortcomings with the DLC, and how they are “committed to making the DLC everything that you expected and deserve.” Expect more patches for the game to be released to fix the other issues, and beyond that, they are looking at player feedback and will implement gameplay changes in future patches once the bugs have been sorted.

[Source: Steam (1, 2)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PSN Store Weekend Offer Drops This Sept. 13; Here Are the Games

While the PlayStation Store Planet of the Discounts promotion is still on-going, Sony has launched yet another sale, and this is the PSN Store Weekend Offer for September 13! As one might expect, this sale will only last until the weekend, and surprisingly, it has some solid games discounted.

PSN Store Weekend Offer for Sept, 13 – Ends 9/16:

Complete Games List:

Note: We have enabled a collapsible table for the games given the huge list. To see the games in each list, click on the black arrow and/or the letters (A – E, F – J, K – O, P – T, U – Z).

Title: A – Z, Discount, Final Price
A Hat in Time -50% $14.99
Accidental Favorites Hat Pack – Among Us VR -20% $3.99
AEW: Fight Forever – Season Pass 1 -50% $14.99
AEW: Fight Forever – Season Pass 2 -45% $13.74
AEW: Fight Forever – Season Pass 4 -35% $12.99
AEW: Fight Forever – Ultimate Edition -35% $64.99
Agatha Christie – Hercule Poirot: The First Cases -80% $4.99
Agatha Christie – Hercule Poirot: The London Case -55% $17.99
Agatha Christie – The ABC Murders -50% $7.49
Agatha Christie – The ABC Murders -50% $9.99
Agatha Christie Collection: The ABC Murders & Hercule Poirot: The First Cases Bundle -65% $10.49
Age of Wonders 4: Premium Edition -25% $67.49
Age of Wonders: Planetfall Premium Edition -70% $19.49
Alone in the Dark: The New Nightmare (2001) -35% $6.49
Amnesia: Rebirth -90% $2.99
Amnesia: The Bunker -50% $12.49
Among Us VR -30% $6.99
Asterigos: Curse of the Stars -60% $13.99
Asterigos: Curse of the Stars Game Trial
Asterigos: Curse of the Stars Deluxe Edition -60% $17.99
Avatar The Last Airbender: Quest for Balance -60% $19.99
Big Rumble Boxing: Creed Champions -80% $7.99
Black Mirror -80% $7.99
Black the Fall -75% $3.74
Blazing Chrome -65% $5.94
Call of Cthulhu® -75% $4.99
Car Mechanic Simulator – DLC Mega Pack -80% $7.69
Car Mechanic Simulator 2021 – Dodge | Plymouth | Chrysler Remastered DLC -25% $11.99
Car Mechanic Simulator 2021 – Drag Racing DLC -40% $8.99
Car Mechanic Simulator 2021 – Ford Remastered DLC -35% $3.89
Car Mechanic Simulator 2021 DLC MegaPack -45% $35.46
Car Mechanic Simulator 2021 DLC MegaPack -45% $35.46
Castlevania Anniversary Collection -80% $3.99
Children of Zodiarcs -75% $4.49
Included
Cities: Skylines – Remastered -70% $11.99
Closer the Distance -25% $14.99
Corpse Party -50% $9.99
Creed Rise to Glory™ -90% $2.99
Creed: Rise to Glory – Championship Edition™ -40% $23.99
Creed: Rise to Glory – Championship Edition™ -40% $29.99
Crysis 2 Remastered -70% $8.99
Crysis 3 Remastered -70% $8.99
Crysis Remastered -70% $8.99
Cuphead & The Delicious Last Course -30% $18.89
Cyberpunk 2077 -40% $29.99
Cyberpunk 2077 Unavailable
Cyberpunk 2077: Phantom Liberty -15% $25.49
Dark Devotion -70% $5.99
Darksiders Genesis -80% $7.99
Darksiders III -80% $7.99
Darksiders III Digital Deluxe Edition -80% $9.99
Darksiders III Season Pass -80% $3.99
Darksiders Warmastered Edition -80% $3.99
Darksiders: Fury’s Collection – War and Death -80% $7.99
Dead Cells: Fatal Falls -45% $2.74
Dead Cells: Return to Castlevania -30% $6.99
Dead Cells: The Bad Seed -50% $2.49
Deep Rock Galactic – MegaCorp Pack -75% $1.99
Deliver Us The Moon PS4 & PS5 -80% $4.99
Destroy All Humans! 2 – Reprobed -55% $17.99
Destroy All Humans! 2 – Reprobed: Single Player -55% $13.49
Detective Reborn Bundle -86% $9.79
Don’t Starve Mega Pack 2020 -65% $11.37
Don’t Starve: Console Edition -75% $3.74
Don’t Starve: Hamlet Console Edition -50% $3.49
Don’t Starve: Reign of Giants Console Edition -50% $2.49
Don’t Starve: Shipwrecked Console Edition -50% $2.49
DREDGE – The Pale Reach -25% $4.49
Dying Light -80% $3.99
Dying Light 2 Stay Human – Ultimate Edition PS5 -30% $62.99
ELEX II PS4 & PS5 -65% $20.99
Empire of Sin -80% $7.99
Empire of Sin – Deluxe Edition -80% $9.99
Empire of Sin – Expansion Pass -55% $11.24
Extinction: Deluxe Edition -90% $3.99
Fallout 4 -60% $7.99
Fallout 4: Automatron -50% $4.99
Fallout 4: Contraptions Workshop -40% $2.99
Fallout 4: Far Harbor -40% $8.99
Fallout 4: Nuka-World -50% $4.99
Fallout 4: Vault-Tec Workshop -40% $2.99
Fallout 4: Wasteland Workshop -40% $2.99
Fallout Shelter: Bundle of 15 Lunchboxes -30% $6.99
Fallout Shelter: Bundle of 15 Pet Carriers -30% $6.99
Fallout Shelter: Bundle of 40 Lunchboxes -50% $9.99
Fallout Shelter: Bundle of 40 Pet Carriers -50% $9.99
Fallout Shelter: Bundle of 5 Lunchboxes -25% $2.99
Fallout Shelter: Bundle of 5 Mr. Handys -25% $2.99
Fallout Shelter: Bundle of 5 Pet Carriers -25% $2.99
Fallout Shelter: Case of Nuka-Cola Quantum -20% $3.99
Fallout Shelter: Cooler of Nuka-Cola Quantum -30% $6.99
Fallout Shelter: Crate of Nuka-Cola Quantum -50% $24.99
Fallout Shelter: Refrigerator of Nuka-Cola Quantum -40% $11.99
Fallout Shelter: Truck of Nuka-Cola Quantum -50% $49.99
Fear Effect Sedna -90% $1.99
Frostpunk: Season Pass -75% $6.24
Fusion Bundle -85% $16.49
Goat Simulator -80% $1.99
Goat Simulator 3 -60% $11.99
Goat Simulator 3 – Digital Downgrade DLC -50% $3.49
Goat Simulator 3 – Multiversal Traveler’s Edition -25% $29.99
Goat Simulator: GoatZ -80% $0.99
Goat Simulator: PAYDAY -80% $0.99
Goat Simulator: The GOATY -80% $4.99
Goat Simulator: Waste of Space -80% $0.99
Graveyard Keeper -80% $3.99
Graveyard Keeper – Better Save Soul -80% $1.99
Graveyard Keeper: Last Journey Edition -80% $9.99
Guts & Glory -80% $2.99
Hammerwatch Anniversary Edition -40% $11.99
Hammerwatch Anniversary Edition -40% $11.99
Heading North DLC – Truck Driver -50% $9.99
Hello Neighbor -80% $5.99
Hello Neighbor 2 -55% $17.99
Hello Neighbor 2: Back to School -55% $6.74
Hello Neighbor 2: Hello-copter -55% $2.69
Hello Neighbor 2: Late Fees -55% $6.74
Hello Neighbor Bundle -80% $9.99
Hello Neighbor Hide and Seek -80% $5.99
Hellpoint -80% $6.99
Hotline Miami -75% $2.49
Hotline Miami 2: Wrong Number -80% $2.99
Huntdown -80% $3.99
Infernax -35% $12.99
Jurassic World Evolution 2: Deluxe Edition -75% $17.49
Jurassic World Evolution 2: Dominion Biosyn Expansion -50% $9.99
Jurassic World Evolution 2: Dominion Malta Expansion -50% $9.99
Jurassic World Evolution Deluxe Edition -80% $10.99
Jurassic World Evolution: Expansion Collection -85% $5.99
Jurassic World Evolution: Jurassic Park Edition -85% $9.74
Kill It With Fire -80% $2.99
LEGO® Star Wars™: The Skywalker Saga PS4 & PS5 -75% $14.99
Little Nightmares Complete Edition -75% $7.49
Lost in Random™ PS4™ & PS5™ -85% $4.49
Martha Is Dead Digital Deluxe PS4™ & PS5™ -65% $13.99
Martha Is Dead PS4™ & PS5™ -65% $10.49
Martha Is Dead Ultimate Edition PS4™ & PS5™ -65% $15.74
METAL GEAR SOLID 3: Snake Eater – Master Collection Version PS4 & PS5 -20% $15.99
METAL GEAR SOLID V: THE DEFINITIVE EXPERIENCE -40% $11.99
METAL GEAR SURVIVE -40% $17.99
Might & Magic: Clash of Heroes: Definitive Edition -35% $11.69
Mortal Shell -90% $2.99
Mortal Shell: Enhanced Edition -90% $2.99
Necromunda: Underhive Wars -80% $3.99
Nickelodeon All-Star Brawl 2 – Season Pass -60% $9.99
Oddworld: Abe’s Exoddus (PS1 Emulation) -60% $3.99
Oddworld: Abe’s Oddysee (PS1 Emulation) -60% $1.99
Oddworld: New ‘n’ Tasty Included
Outlast Whistleblower -90% $0.89
Outlast: Bundle of Terror -90% $2.89
Overcooked! 2 – Gourmet Edition -75% $11.37
Pang Adventures -75% $2.49
Planet Zoo – Twilight Pack -30% $6.99
Planet Zoo: Aquatic Pack -30% $6.99
Police Simulator: Patrol Officers -35% $19.49
Police Simulator: Patrol Officers: Garage Bundle -20% $9.59
Potion Permit -50% $9.99
Potion Permit: Complete DLC Bundle -25% $11.24
Potion Permit: Complete Edition -25% $22.49
Prison Simulator -55% $8.99
Riders Republic™ Skate Edition -75% $14.99
Riders Republic™ Skate Plus Pack -50% $19.99
Riders Republic™ Year 1 Pass -70% $11.99
Rise of the Ronin™ Digital Deluxe Edition -32% $54.39
Secret Neighbor -80% $3.99
Shadow Warrior 3: Definitive Edition | PS4 & PS5 -75% $9.99
Shadow Warrior 3: Definitive Edition | PS4 & PS5 -75% $9.99
Sherlock Holmes Chapter One -85% $6.74
Sherlock Holmes The Awakened – Deluxe Edition PS4 & PS5 -75% $12.49
Sherlock Holmes: Crimes and Punishments + Sherlock Holmes: The Devil’s Daughter bundle -93% $4.54
Sifu -60% $15.99
Sifu – Deluxe Edition Upgrade Bundle -55% $4.94
Slime Rancher -75% $4.99
Slime Rancher 2 -20% $23.99
Slime Rancher Rainbow Bundle -40% $26.69
Slime Rancher: Deluxe Edition -70% $8.99
Slime Rancher: Secret Style Pack -40% $4.79
Sniper Elite 4 -90% $5.99
Sniper Elite 5: Conqueror Mission, Weapon and Skin Pack -55% $4.49
Sniper Elite 5: Kraken Awakes Mission and Weapon Pack -55% $4.94
Sniper Elite 5: Landing Force Mission and Weapon Pack -55% $6.74
Sniper Elite 5: Rough Landing Mission and Weapon Pack -55% $6.74
Sniper Elite 5: Target Führer – Wolf Mountain -55% $3.14
Sniper Elite V2 Remastered -90% $3.49
Sniper Elite VR -85% $4.49
Soulstice: Deluxe Edition -65% $17.49
SOUTH PARK: SNOW DAY! Asspen Pack -35% $1.94
SOUTH PARK: SNOW DAY! CRED Pack -35% $1.94
SOUTH PARK: SNOW DAY! Digital Deluxe -35% $32.49
SOUTH PARK: SNOW DAY! Season Pass -35% $16.24
SOUTH PARK: SNOW DAY! Snowball -35% $3.24
SpiderHeck: Show Your Support -45% $1.64
Strange Brigade -90% $4.99
Strange Brigade Digital Deluxe Edition -90% $7.99
Streets Of Rage 4 -50% $12.49
Subnautica PS4 & PS5 -60% $11.99
Subnautica: Below Zero PS4 & PS5 -60% $11.99
System Shock -40% $23.99
System Shock Unavailable
Teenage Mutant Ninja Turtles: Shredder’s Revenge -35% $16.24
Teenage Mutant Ninja Turtles: The Cowabunga Collection PS4 & PS5 -60% $15.99
Temtem -60% $17.99
Teslagrad Power Pack Edition PS4 & PS5 -70% $8.84
Thank Goodness You’re Here! -20% $15.99
Thank Goodness You’re Here! -20% $15.99
The Expanse: A Telltale Series – Deluxe Edition -40% $17.99
The Last Spell -40% $14.99
The Shadow Warrior Collection -80% $9.99
The Walking Dead Onslaught -85% $4.49
The Walking Dead Onslaught: Digital Deluxe -85% $5.99
The Walking Dead: The Telltale Definitive Series -70% $14.99
The Witcher 3: Wild Hunt -75% $9.99
The Witcher 3: Wild Hunt Expansion Pass -65% $8.74
Them’s Fightin’ Herds: Deluxe Edition PS4 & PS5 -70% $11.99
Tom Clancy’s The Division™ -90% $2.99
Tom Clancy’s The Division™ Gold Edition -90% $4.99
Trine 5: A Clockwork Conspiracy -45% $16.49
Truck Driver -55% $13.49
Untitled Goose Game -50% $9.99
Vampyr -80% $7.99
Vengeful Guardian: Moonrider -40% $10.19
Warhammer 40,000: Chaos Gate – Daemonhunters – Purifier Edition PS4 & PS5 -50% $24.99
Warhammer Age of Sigmar: Realms of Ruin – Deluxe Edition -80% $13.99
Warhammer Age of Sigmar: Storm Ground -80% $3.99
Watch Dogs™ -80% $3.99
Way of the Hunter – Steyr Arms Pack -35% $3.24
Way of the Hunter: Elite Edition -50% $27.49
Way of the Hunter: Map Pack 1 -40% $11.99
Way of the Hunter: Map Pack 2 -30% $13.99
Windjammers -65% $5.24
Windjammers 2 -55% $8.99
Wizard with a Gun -50% $12.49
Wizard with a Gun – Bounty Hunter Pack -60% $2.79
Wizard with a Gun – Gunmancer Pack -60% $2.79
Wonder Boy: The Dragon’s Trap -70% $5.99
Wonder Boy: The Dragon’s Trap -70% $5.99
Wonder Boy: The Dragon’s Trap + OST bundle -70% $7.49
XIII -80% $3.99
XIII -80% $3.99
Young Souls -55% $11.24
Ys Origin -75% $4.99
Zombie Army Trilogy -90% $4.99

RECOMMENDATIONS:

  • Cyberpunk 2077 (-40%, $29.99) -CDPR’s sci-fi disaster that they managed to turn around with countless updates. It’s in a pretty good state now. Just don’t forget, support for it has ended since the studio has jumped to The Witcher franchise.
  • Cyberpunk 2077 Phantom Liberty DLC (-15%, $25.49) – Rarely post DLCs here, but given this is a pretty big expansion, some might be looking to get it a wee bit cheaper.
  • Fallout 4 (-60% $7.99) – The last mainline Fallout game released by Bethesda (not counting FO76), this is as deep as RPGs get. Not sure how gameplay holds up now since it’s been a while. Did get a current-gen patch this year that adds new technical features.
  • Rise of the Ronin Digital Deluxe (-32%, $54.39) – Released a few months ago, and oddly is already here on sale. Made by Nioh devs at Team Ninja. I think the demo for it is still available, so try it to see if it’s your cup of tea.
  • The Witcher 3: Wild Hunt (-75%, $9.99) – One of my favorite games of all-time. This is one hefty action-RPG that has amazing side-quests, deep combat, and just packed with content. The expansions are on sale as well and I recommend picking those up too. This is for both PS4 and PS5 versions of the game.
  • Dying Light 2 Ultimate Edition (-30%, $62.99) – Includes paid DLC and other doodads. Heavily supported by Techland and even has a new Raid mode released this year. They also added firearms recently as well.
  • South Park: Snow Day Digital Deluxe (-35%, $32.39) – Latest major South Park game. Still being supported with patches, though not all bugs have been ironed out. For fans of the franchise, might be worth a look at that price.
  • Metal Gear Solid V Definitive (-40%, $11.99) – The only MGS game I haven’t finished, and offers a huge departure from the franchise given the open-worldness of it.
  • System Shock (-40%, $23.99) – Remake of the 1994 game, This will introduce you to SHODAN, and this remake reviewed favorably when it was released in May this year.
  • Sifu (-60$, $15.99) – From the studio that made Absolver. A different kind of brawler, and not as easy as it looks. Has a unique age mechanic with a deep fighting system.
  • Cuphead & The Delicious Last Course (-30%, $18.89) – Base game + DLC. Fantastic animation. Hard as nails though. You can play this co-op so you have someone to blame if you keep getting decimated by the bosses.
  • AEW Fight Forever Ultimate Edition (-35%, $64.99) -Includes Season Pass 1-4. Not a looker, but made by Yuke’s. If you liked the former WWE games from 2K, then this will be right up your alley.
  • Metal Gear Solid 3: Snake Eater Master Collection Version (-20%, $15.99) – Original was fantastic, but with Delta about to be released, might be worth just waiting for that to get the new features and graphics.
  • Outlast Bundle of Terror (-90%, $2.89) – Includes base game and the Whistleblower. Awesome ambience. You can’t really fight back but more on hiding but the tension it invokes is a good adrenaline rush.
  • Destroy All Humans 2 Reprobed Single-Player (-55%, $13.49) – Just the campaign, which is what you’ll want to play in this alien game. Humor is hit or miss depending on your taste, so YouTube it since if it doesn’t stick with you, you’ll have a very bland time.
  • Shadow Warrior 3 Definitive (-75%, $9.99) – If you like your action games bloody and violent, then this should do the trick.
  • Little Nightmares Complete Edition (-75%, $7.49) – Includes base game and the DLC. Fantastic platformer, though I think the bundle that includes LN2 sometimes goes on sale as well. Perfect time to dip into this with LN3 out next year. Underrated plot and scares.
  • Amnesia: The Bunker (-50%, $12.49) – Most recent Amnesia game, this is survival horror, and compared to other Amnesia games, you can fight back a little bit more here.
  • Streets of Rage 4 (-50%, $12.49) – Underrated bea-’em-up with modern mechanics baked in. Has multiplayer and a neat combo system.

Which games are worth picking up? Leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Xur Location Today September 13, 2024 (And What Xur Is Selling)

Xur has returned to Destiny this Friday with a fresh set of Exotics, Engrams, and Legendary gear, all on sale only in exchange for Legendary Shards. For those seeking the eccentric merchant’s wares, MP1st’s new Destiny 2 Xur location today September 13, 2024 post lists both his location and full inventory until the next Weekly Reset.

New Destiny 2 Xur Location Today September 13, 2024 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Bazaar, Tower, The Last City


SGA: Check Xûr’s three inventories online to ensure he is offering items at the lowest prices!

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Sweet Business Kinetic Auto Rifle
Sunshot Energy Hand Cannon
Two-Tailed Fox Heavy Rocket Launcher
Hawkmoon Kinetic Hand Cannon Extended Barrel Moving Target Smooth Grip

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Wormhusk Crown Hunter Helmet 15 9 8 10 10 11 63 41 Strange Coin
Mk. 44 Stand Asides Titan Leg Armor 26 3 6 19 10 2 66 41 Strange Coin
Stormdancer’s Brace Warlock Chest Armor 6 10 16 16 11 2 61 41 Strange Coin

Exotic Ciphers

Name Description
Xenology Complete Vanguard or Exotic playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Currencies & Engrams

Name Description Cost

Other

Name Description
Wardcliff Coil Catalyst When upgraded to a Masterwork, this weapon will obtain enhanced capabilities, such as increased stats and/or additional perks.
Bad Juju Catalyst Upgrades this weapon to a Masterwork. Once upgraded, the weapon will obtain an additional perk. Defeat targets using Bad Juju to unlock this upgrade.
Stoicism This item comes with randomized perks.
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected.

Materials

  • Enhancement Prism (2 for 17 Strange Coin)
  • Enhancement Core (3 for 3 Strange Coin)
  • Enhancement Core (5 for 5 Strange Coin)
  • Glimmer (22277 for 5 Strange Coin)
  • Glimmer (33377 for 7 Strange Coin)
  • Nightfall Cipher (Adept) (2 for 97 Strange Coin)

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Death Adder Energy Submachine Gun Hammer-Forged Rifling // Smallbore Appended Mag // Alloy Magazine Mulligan Dragonfly Tier 2: Stability
Hoosegow Heavy Rocket Launcher Confined Launch // Countermass Alloy Casing // Black Powder Threat Detector Rangefinder Tier 2: Velocity
Blast Battue Heavy Grenade Launcher Linear Compensator // Smart Drift Control Proximity Grenades // Alloy Casing Clown Cartridge Wellspring Tier 2: Blast Radius
Friction Fire Kinetic Submachine Gun Chambered Compensator // Full Bore Tactical Mag // Flared Magwell Subsistence Slideways Tier 2: Reload Speed
Crown-Splitter Heavy Sword Hungry Edge // Enduring Blade // Tempered Edge Flash Counter Whirlwind Blade Tier 2: Impact
The Deicide Energy Shotgun Smoothbore // Corkscrew Rifling Extended Mag // Light Mag Lead from Gold Wellspring Tier 2: Handling
Stochastic Variable Energy Submachine Gun Corkscrew Rifling // Polygonal Rifling Extended Mag // Ricochet Rounds // Phase Magazine Zen Moment Dragonfly Tier 2: Handling
Strange Weapon Engram Weapon Engram

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Simulator Gauntlets Titan Gauntlets 2 25 6 14 12 7 66 17 Strange Coin
Simulator Plate Titan Chest Armor 18 6 7 24 7 2 64 17 Strange Coin
Entanglement Mark Titan Mark 0 0 0 0 0 0 0 17 Strange Coin
Simulator Helm Titan Helmet 14 7 10 10 20 2 63 17 Strange Coin
Simulator Greaves Titan Leg Armor 16 16 2 10 6 15 65 17 Strange Coin
Simulator Gloves Warlock Gauntlets 6 20 6 10 10 12 64 17 Strange Coin
Simulator Robes Warlock Chest Armor 6 20 6 10 10 10 62 17 Strange Coin
Entanglement Bond Warlock Bond 0 0 0 0 0 0 0 17 Strange Coin
Simulator Hood Warlock Helmet 6 20 6 12 10 10 64 17 Strange Coin
Simulator Legs Warlock Leg Armor 10 12 10 10 12 10 64 17 Strange Coin
Simulator Grips Hunter Gauntlets 12 14 7 10 12 11 66 17 Strange Coin
Simulator Vest Hunter Chest Armor 12 7 14 20 11 2 66 17 Strange Coin
Entanglement Cloak Hunter Cloak 0 0 0 0 0 0 0 17 Strange Coin
Simulator Mask Hunter Helmet 16 6 12 14 14 2 64 17 Strange Coin
Simulator Boots Hunter Leg Armor 2 6 25 20 2 11 66 17 Strange Coin

What’s a Xûr?

Xûr, Agent of the Nine, is an eccentric merchant who randomly appears in a Public Sector on one of the Worlds. Xûr offers Exotic equipment and only takes Legendary Shards as payment.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > Title Updates and Patches

The Outlast Trials New Update for September 13 Brings Countdown Hotfix

Just a few days ago, Red Barrels released a major update for The Outlast Trials that added the new Countdown game mode alongside other stuff. However, as is with these online-focused games, there’s an issue or two that creeps up from time to time. To amend the bugs, the studio has pushed out The Outlast Trials update 1.14 for last-gen consoles, and current-gen patch 1.000.012.

The patch for the horror game released today primarily deals with the Countdown mode, with the full hotfix changes available below.

The Outlast Trials Update 1.14/1.000.012 Patch Notes for Sept. 13:

  • Fixed an issue where one of the three new Countdown documents did not unlock properly.
  • Fixed the weekly task to “Place Three Blind Mines” which would not progress.
  • Significantly increased Countdown Tokens granted on Trial completion (3x).
  • Implemented a fix for the missing weekly tasks if you played on Monday.

As for the Countdown patch released a few days ago, here’s a quick rundown of what’s in it:

Highlights:

  •  Limited-Time Event: Countdown
  • New Limited-Time Event Catalog: Countdown
  • Two New Mk-Challenges at The Docks.
  • Updates to the Standard and Deluxe Catalogs
  • Many additions, fixes, and balancing changes

For the full list of changes and additions, head on over here.

[Source; Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dragon Ball: Sparking Zero Leaked Character Selection Video Confirms More Fighters as Number Climbs to 181; Pre-Order Bonus Is Daima Goku

While Bandai Namco has steadily revealing new fighters that will be roster for Dragon Ball: Sparking Zero, a leaked video showing off the game’s character selection screen has a few more fighters confirmed to be part of the roster.

Bear in mind, even with this video, there might still be more fighters yet to be revealed. The clip apparently comes from a Japanese media company that had the video unlisted on their channel, but somehow, some fans managed to get their mitts on it.

Based on the footage, here are the characters confirmed to be part of the roster that have yet to be revealed officially:

  1. Kid Goku
  2. Super Gogeta (Z)
  3. Frieza Soldier 4-6 Broly (Z)
  4. Garlic Jr.
  5. Dr. Wheelo
  6. Turles 10-11. Lord Slug 12-14. Cooler 15-16 Android 13 17-18 Bojack 19-20 Janemba
  7. Tapion
  8. Hirudegarn
  9. Frost 24-26. Cabba
  10. God Toppo.

It’s also revealed that the pre-order bonus is Daima Goku! For those unaware, this is Goku from Dragon Ball Daima that’s the kid version of the character. Based on all the characters revealed so far and alongside the new ones unearthed today, there are 181 characters in the roster, and there is a chance that’s not even the complete lineup! With Tokyo Game Show happening later this month, expect a trailer or two to be released there featuring new characters.

Just yesterday, Bandai Namco released a new trailer that confirmed the GT characters appearing in the game, which you can check out here.

Dragon Ball: Sparking! Zero will be released on October 11, 2024, on PlayStation 5, Xbox Series X|S, and PC via Steam.

[Thanks, Aidenzthings!]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

MLB The Show 24 Update 1.019 for Game Patch 19 Bats Out for a Small List of Fixes This Sept. 13

San Diego Studio has released Game Update 19 for MLB The Show 24 and this comes with fixes for Diamond Dynasty, Road to the Show, and Franchise. This is patch 1.019 for PS5 owners and you can read the full list of fixes down below.

MLB The Show 24 New Update 1.019 Patch Notes for Sept. 13:

Versions:

PS4: 1.19
PS5: 1.019
Xbox One and Xbox Series X|S: 1.0.118
Nintendo Switch: 1.19

Diamond Dynasty 

  • Fixed a bug that would keep a Captain Boost active after the captain was unassigned.

Road To The Show and Franchise

  • Save files affected by a bad roster update should now be able to advance past the MLB Draft.

Miscellaneous  

  • Fixed several bugs that could cause the base umpires to face the wrong direction when making a call at 2nd and 3rd.

Developer Notes 

  • There are no gameplay or live content balance changes in this update.

That’s all for today’s patch notes. Head on over here to see previous updates that have been released for the game.

[Source: MLB The Show]

Damien Seeto

Home > Title Updates and Patches

NBA 2K25 Update 1.005 Released for Patch 1.4 Fixes Framerate, Sub Issues and More

Some of the user–reported issues for NBA 2K25 is being resolved today with the latest patch tagged as 1.4 by Visual Concepts. Players will see NBA 2K25 update 1.005 available for download now on PS5, Xbox Series X|S and PC, and this is the second post-release patch released for the current-gen versions, though the first one was smaller in scope and was primarily for technical fixes more than anything.

NBA 2K25 Update 1.005 Patch Notes for September 13:

The City:

  • Addressed the user-reported framerate issues when playing games in ELITE/RISE/Beach Courts.
  • A number of fixes/improvements made to the Squad Finder feature.
  • The Shut It Down feature will now function as expected when playing Streetball C0-Op games.
  • Resolved an exploit in The Track that allowed user to achieve unrealistic times.
  • Fixed a disconnect that could occur when playing games with NBA players in MyCOURT.

Gameplay: 

  • Addressed a user-reported situation where players were prevented from being substituted when on extended hot streaks.
  • Fixed an issue that could cause the Takeover meter to drop down to Tier 1 if already at Tier 5 when the Team Chemistry meter is filled.

MyNBA: 

  • Arenas will now appear correctly when playing with All-Time teams at home in MyNBA.
  • Expansion teams will now have a proper floor when playing NBA Cup games in MyNBA.

MyTEAM: 

  • Fixed a user-reported disconnect that could occur at the start of Showdown and Salary Cap games.

PC: 

  • Fixed an issue that prevented the “Sim To Next Appearance” option from activating as expected in MYCAREER when playing on monitors with a particularly high refresh rate.
  • Resolved an issue that could cause long hangs during the initial launch sequence.

Developer Note: We are working quickly to resolve the most user-impacting issues being reported. Feedback from the community has been quick and clear, we thank you. The patch we will release prior to Season 2 will contain a much broader set of fixes and improvements spanning the entire game.

No word yet when will the last-gen versions see a patch, but once one is released, we’ll be sure to let our readers know.

For those still on the fence for this year’s iteration of the sports sim, its gameplay is still solid, though the microtransactions still bog it down. You can read our review of it here for the full breakdown of what worked, and what didn’t.

[Source: NBA 2K Discord]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Annapurna Interactive’s Entire Staff Resigns After Dispute With Owner

In a rather unexpected and surprising turn of events, acclaimed publisher who helped bring indie titles such as Stray, Neon White, Cocoon, and so many others to the market, Annapurna Interactive, has seen it’s entire staff resign due to some internal conflict with the current owner of the publisher.

The news comes from Bloomberg, which reported that all 25 staffers at Annapurna have quit after negotiations fell through with the publisher’s owner, Megan Ellison, to spin the company into an independent entity. Bloomberg reports that Ellison had pulled out of the negotiations, though the exact reasonings weren’t specified. Annapurna Interactive President Nathan Gary confirmed to Bloomberg that he and the rest of the staff at Annapurna have all left following the decision to end the negotiations. 

“All 25 members of the Annapurna Interactive team collectively resigned,’’ Gary and the group said in a joint statement. “This was one of the hardest decisions we have ever had to make, and we did not take this action lightly.”

A statement from Ellison was also issued, noting that they’re still committed to delivering their current slate of projects and plans despite the staff leaving. 

“Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison said in a statement to Bloomberg News. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater.”

Last year, the publisher announced that its animation subsidiary would produce an animated movie based on the hit indie title Stray. Though Ellison suggests that plans will continue, the future of the film, as well as all current games in development, is rather uncertain, especially since key members of the publisher who helped get these projects going will no longer be there. 

We’ll have more as the story develops. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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NBA 2K25 Review – Back to Form

Annual sports franchises are an interesting case in gaming, as they are just about the only game series besides Call of Duty and Assassin’s Creed that you can count on to release year in and year out. This often leads to complaints that new entries are just new roster updates, which means the developers have to get creative with what new additions they make each year. After a bit of a backslide last year, Visual Concepts have managed to right the ship with NBA 2K25.

A Shot From Deep

The NBA 2K series has been the only name in the video game basketball scene for years now for better or worse, which means you can expect much of the same year to year. Two of the areas you know you can always count on regardless from 2K and Visual Concepts are the visuals and gameplay, and NBA 2K25 delivers in both of those departments once again. The visual upgrades aren’t that substantial, but that is largely due to the fact that the foundation already found in the game is so impressive. Bringing star players like reigning MVP Nikola Jokic and more to life to where they look as real as ever is still amazing to see in the game.

This is complemented by 9,000 new ProPLAY animations based on real-world NBA footage to make each player perform just as they would in real life. One major way this has been utilized in this year’s game is by pairing it with a brand-new dribble engine. By using ProPLAY animations with this, player motion is more authentic than it has ever been. While there are some gameplay upgrades each year where you really can’t tell a difference, there was no question that this part of the gameplay was enhanced as a result. Besides the dribbling, it may be hard to always tell exactly how this new engine has changed the gameplay, but the seamless nature of the animations continues to enhance the overall experience, whether that is on the court or off the court. The presentation in NBA 2K25 is as solid as ever too, including the halftime broadcast crew from TNT. From the players to the arenas and overall presentation, everything in NBA 2K25 is on par with what you expect from this long-running series, though it is without managing to break any major new ground in that area.

One of the most controversial changes in recent years was the new shot meter that relied on near-perfect shots at times by landing in the green part of the shot meter. NBA 2K25 has not abandoned this approach entirely but instead has pivoted to giving players two choices to choose from that are based on low risk or high risk through Shot Timing Profiles. Shot Timing Profiles allow you to adjust just how risky you want to be based on the rewards. For instance, a low-risk option is more based on player stats, openness, and more, while the high-risk option is based more on timing your shot correctly with the newer meter. As someone who is very used to meters with other sports titles like MLB The Show and even more recently College Football 25, I actually do like the meter at times, though I can certainly understand why someone would want to have another option.

Another new gameplay feature that I greatly appreciated being added is the shot canceling feature. This allows you to cancel any advanced shot at any time, allowing you to make a last-minute decision to not take what may have turned into a bad shot option in the end. There are plenty of times where I have looked to take a jumper but the court opened up as soon as I started, opening up a much better option to drive the lane. Being able to make this split second decision is a great addition that really allows you to save some possessions that may have been dead in the water otherwise.

The other major offensive gameplay addition in NBA 2K25 is the introduction of Pro Stick Rhythm Shooting. This adds a further level of strategy into your shot taking, as you can now try to time the player’s jump shot animation by holding down initially and then pressing up at just the right time to match it. Players still can play shooting with the shot button and everything, but this is just another option that can be utilized to take your skills to the next level. Even though it took me awhile to get the hang of the Pro Stick Rhythm Shooting, it was well worth learning and paid great dividends after I had a grip on how to use it properly.

Offense may have gotten a bigger focus in NBA 2K25, but the defensive side of the ball also had some useful upgrades to the gameplay as well. The new defensive cutoff system allows you to lock down opponents much more dynamically by using the right analog stick. By using this stick on defense, you can manage to slide into lanes and cutoff the opponent from making their shots as planned. It may lead to some blocking fouls occasionally, but it also can play a big role in stopping a player who is running towards the basket and forcing them to take a worse shot or pass the ball instead.

NBA 2K25 includes the game modes that you come to expect with the series, including Play Now, MyCareer, MyTeam, MyNBA, and WNBA. As in most years, the focus is on the game’s single-player story mode known as MyCareer where you start by creating your MyPlayer, even going by the name MP. When first creating your MyPlayer, you can build them completely from scratch, base them on existing players directly, or use the new Pro-Tuned Builds. The developers came up with 74 different Pro-Tuned Builds to choose from that strive to offer players an array of different play styles.

The badge system is back once again in NBA 2K25 and is something your player strives to earn across the various game modes, but that is not all. NBA 2K25 introduces the new Takeover System, with 72 Takeovers and 14 Takeover Abilities to choose from in the game. As you play each individual game, there will be a five level Takeover meter at the top right of the screen to keep up with. The better you perform on the court, the higher your takeover meter will climb, unlocking temporary attribute bonuses for each subsequent level depending on which Takeover you have chosen. Performing poorly can cause your meter to dwindle, so you have to be very careful. By actually filling up all five levels of the meter, you will unlock your chosen Takeover Ability.

Takeover Abilities include options such as Blur, which allows you to drive by defenders much more easily on the way to the rim, See the Future, which lets you see where missed shots will land ahead of time, and Spoiler, which increases your efficiency at getting on-ball and pass steals. Between the 14 Takeover Abilities available, there are so many interesting options to choose from and use in the game. The only downside is that you have to level up a few times before you have full access to these, but you will unlock them pretty quickly.

There is not really anything game changing in this year’s MyCareer as you go into the City and start your career as MP. As per usual, you get to pick your team that you get drafted by and then play through your player’s career to try and become the greatest of all time. Not only are you trying to become the best by yourself, but a big focus in MyCareer this year is to build the next dynasty in the NBA. This corresponds with the return of the G.O.A.T. Rankings system, this time having a Dynasty part to see how your team lives up to the other nine greatest dynasties throughout NBA history. Another neat inclusion this year is a flashback story of MP prior to the NBA that you get to play through known as Heart of a Dynasty. I really enjoyed getting to play these as well as a way to separate from the monotony of the regular NBA season.

The NBA 2K series’ City was beginning to get a little unruly in size and scale for a few years there, with it seeming like it would take forever just to travel between quests and often finding yourself lost. Thankfully, NBA 2K25 features a more scaled-back City that is jampacked with plenty to do all without a few city blocks rather than a much larger version. I greatly appreciated this change, as the massive size for a few years was not only daunting, but really took away from the overall experience after a while. I do still wish the game had a much better method of quick selecting locations and such from the map regardless.

Reducing the scale of NBA 2K25’s City doesn’t mean it’s a major downgrade either, as there is still plenty to see and explore in this smaller area. There are more than 20 shops that you can visit and purchase cosmetics including clothing, vehicles to travel around the City in, and even accessories such as durags and glasses.

Also of note, while we reviewed the version on PlayStation 5, this year finally brings the next-gen version of the City to PC as well. This is obviously something that PC gamers have been asking for over the last many years, having felt left behind with the last-gen version still. After seeing how the City performed this year, I can say I’m glad that PC gamers are also getting to experience this finally.

As is always the largest complaint with the NBA 2K series are the microtransactions, and yes, they are present once again this year. Not only are they pretty necessary if you want to buy any of the good items in the City as mentioned above, and some are really pricy, you’re also going to need it if you want to level up your MyPlayer at all. You can still earn the games’ Virtual Currency, aka VC, by playing through the game and playing well. However, the amount of VC you earn for the time you spend is so minimal that it takes forever to earn what feels like still not very much VC. If it wasn’t for the free 100,000 VC in the Hall of Fame edition, my MyPlayer would have been even harder to use in these modes to start with. Even with it, I was only able to improve them to a 75 overall, so there’s still a lot of work to do.

Speaking of microtransactions, MyTeam is back again as the game’s variation of ultimate team that essentially ever sports game has now. This has long been a very popular mode in the game, as you get to put together your own roster of players by collecting cards, albeit at the mercy of card packs and microtransactions. This mode also has an additional in-game currency besides VC with MTP (MyTeam Points), which makes things get confusing at times. The equivalent of MyTeam is often pretty stagnant in a lot of franchises, but MyTeam this year actually got a lot of attention and love.

Compared to many of these similar modes in other games, MyTeam is very heavy on content for you to enjoy. This includes modes like Showdown, Breakout, Triple Threat Park, King of the Court, Salary Cap, and Domination, four of which are new in this game. Triple Threat Park is easily the most impressive of the bunch, where you can meet new friends to team-up with or paly against in the new Triple Threat Park, which is remake of NBA 2K16’s Rivet City Championship MyPark. With nine courts to play on, get ready to line up and ball out. There is also the passive Exhibitions mode that can get you prizes, but I never was too interested in that one. You can also play some of these against friends within MyTeam as well. On top of these game modes, you can take on the numerous challenges offered in the mode that can keep you pretty busy.

Just like in MyCareer, Seasons play a big part in MyTeam in NBA 2K25. The ongoing Season 1 features Jayson Tatum, with more coming in the future with different rewards for you to earn by completing the season pass. Unfortunately, this is where microtransactions come into play again where you have to buy the higher level passes to get the best rewards or purchase level skips. MyTeam also added a MyTeam REP ranking that you will keep throughout the entire year, but this will not reset every season unlike the passes.

One of the biggest complaints about MyTeam recently was the removal of the Auction House. Thankfully, the development team listened and the Auction House is back yet again in NBA 2K25. This allows you to auction off or purchase cards using MTP, with the Auction House itself being much more streamlined than ever before.

MyNBA serves as the game’s franchise mode yet again in NBA 2K25, with there being quite a few options including a fan favorite return of a game mode. The general MyNBA option let’s you take control of your favorite team in a season or multi-year franchise mode offline or online. Over the last few years, the series has integrated past eras into MyNBA and that has expanded again this year. Besides the Modern Era option, players previously had the option to select the Magic vs. Bird Era, the Jordan Era, the Kobe Era, and the LeBron Era, but NBA 2K25 introduces the all new Steph Era. As the most recent dominant dynasty in the NBA, this era was a no brainer to add in and can really give you a challenge here.

The previously mentioned fan favorite feature in MyNBA mode that has finally made its triumphant return for the first time on next-gen consoles is MyGM mode within MyNBA. While you are limited to the Modern Era, you can build up your team as the GM through RPG-infused gameplay that adds many more layers than you would find in MyNBA proper. Like in most sports games, the GM-style mode is not for everyone, but I had a lot of fun with it here after missing it for a number of years.

Last but certainly not least is the growingly popular WNBA mode. Thanks to rookie phenoms such as Caitlin Clark and Angel Reese, as well as veteran stars like A’ja Wilson, the WNBA has the largest spotlight on it that it has ever had and that spotlight is likely to just keep growing. This is where The W mode comes into play, as you get to build a MyPlayer and play through their career, though not at the level of the regular MyCareer. You also have the option for a franchise mode that can be offline or online like in MyNBA, though it’s separated here in the WNBA part of the game. After experiencing the hype of the Women’s NCAA Basketball season that then led right into the Olympics and WNBA season, I had to at least try out the WNBA game modes and I really enjoyed my time with them. While it probably couldn’t support it’s own game quite yet, I could easily see the WNBA mode getting even more attention in future years, but we’ll have to wait and see about that.

Verdict

The NBA 2K series has been a bit of a roller coaster over the last few years, with last year’s entry being one of the lower points. Rather than continuing that downward trajectory, NBA 2K25 has course corrected and given us one of the better entries of this generation. There still may not be any drastic changes this years, but the new gameplay mechanics and upgrades to each game mode come together to create a very authentic and satisfying experience in NBA 2K25.

Score: 8.5/10

Pros:

  • Visuals and gameplay are top notch as always
  • New takeover system
  • Scaling down of the City
  • Return of MyGM mode and the Auction House

Cons:

  • Nothing is overly groundbreaking
  • Too microtransaction heavy

NBA 2K25 review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Dean James

Home > Title Updates and Patches

Cyberpunk 2077 Gets New Update This September 12 for PC That Adds AMD FidelityFX Super Resolution 3 With Frame Generation

CD Projekt RED has pushed out a new Cybperunk 2077 update today for PC, and this adds a bunch of graphical enhancements. Note that this is for PC only, and doesn’t include any gameplay-related changes, so we’re not expecting this to appear on consoles anytime soon.

For those looking for the verison, it’s 2.13 per CDPR.

Cyberpunk 2077 New Update for September 13 Patch Notes:

  • Added support for AMD FidelityFX Super Resolution 3 with Frame Generation. More information can be found in this article on the Support website.
  • Added support for Intel Xe Super Sampling 1.3.
  • It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
  • Added a new “Utilities” tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
  • Other stability and visual fixes

According to CDPR, despite the version mismatch between PC and console, cross-progression will still function properly. Don’t expect any new content or even any major updates for the game, as the studio has confirmed they have moved on from the project focus on the new Witcher game.

Related Reading:

[Source: Cyberpunk]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Apex Legends Space Hunt Event Starts Sept. 17, Patch Notes and What’s New Revealed

Respawn is about to kick off another new event in Apex Legends, and it starts next week! Called “Space Hunt,” this brings a new LTM, new cosmetics, and even a balance pass, weapon adjustments and more! The highlights and patch notes are available now to let players know what’s incoming this September 17.

Apex Legends Space Hunt Event Patch Notes and What’s New:

22.1 Mid-Season Patch Notes

Summary of Space Hunt Event

  • New Knockout LTM – Players and their squad must Capture Zones and Score Evo to earn points in this objective-based LTM, with the five lowest-scoring teams eliminated for each round. Watch out or get out.

    • Amped Knockout Trials – For a limited time, Legends can take on weekly challenges to permanently unlock two pivotal Legends, Crypto and Wattson. Players who complete both sets of unique Legend challenges will be rewarded with an additional Epic badge.

  • 36 Galactic Bounty Hunter-Themed Cosmetics & Reward Shop – Throughout the event, players can reap their Bounty Bucks for items in the Reward Shop including two Epic+ Skins for the Havoc and Prowler. Uncover 36 astronomical event cosmetics, with each unlock pushing them closer to killer Milestone Rewards.

    • Introducing An All-New Melee Cosmetic – Wield the all-new “Serpent’s String” Universal Melee Cosmetic, which can be upgraded to include Pentakill Fangs (Holographic Kill Counter) and a Deathbox Effect

BALANCE UPDATES

Gold Weapons Rotation
  • Mozambique Akimbo, P2020 Akimbo, EVA-8, VK-47 Flatline, G7 Scout

GAMEPLAY UPDATES

Loot Bin Reset

  • Added Announcer voice line when Loot Bin Reset has triggered for improved clarity
  • Reduced spawn rate for some high value loot (backpacks, hop ups, gold attachments) after reset
  • If a Loot Bin is opened just before the reset happens, loot from that bin will be thrown out onto the ground ensuring players can grab desirable items instead of those items being deleted
  • Legendary Loot Bins will roll fewer Gold items via Smart Loot when opened
  • Mythic Loot Bins will roll large healing items more consistently
  • Updates to Legendary (Gold) Loot Bin spawning logic which reduces the number of spawned Gold Bins and more consistently distributes them across the playable space

Dev Note: You should be rewarded for surviving to the late game. More consistent access to high value loot with Loot Bins has been a great reward, however the rewards were a bit too generous. We’ve reduced the rates of the best items that end the loot chase too soon to maintain the value of continuous looting after Loot Bin Reset. Additionally, no one loves the experience of opening a Loot Bin and seeing something they want, only to have the reset slam it shut in their face. Getting that loot onto the ground ensures you get the full value out of a Loot Bin regardless of the reset timing.>Loot Ticks

Loot Ticks

  • Greatly improved the contents of loot ticks
  • Removed white and blue rarity attachments and equipment from possible loot
  • Increased the chances to receive gold weapons
  • Removed Phoenix Kit and hop-ups from possible loot

Dev Note: Long have Loot Ticks been a bit underwhelming. We’ve increased their power to be more on par with other, more recent sources of high tier loot acquisition.

WEAPONS & LOOT UPDATES

Havoc Rifle

  • Removed Turbocharger as a Hop-up

Dev Note: Even after our most recent round of nerfs, the Havoc is still overperforming compared to our other weapons. Removing its high-valued chase item is intended to tamp down its power level.

R-99 SMG [Care Package]

  • Damage fall-off at 11+ meters increased to 11
  • Improved recoil

Ammo

  • Ammo that spawns with a weapon will now always be a single brick, but with twice the ammo

Dev Note: Previously, there was a 70% chance to spawn two separate ammo bricks and a 30% chance to only spawn one when a weapon spawned with its corresponding ammo. We’ve changed this to clean up the number of items on the ground and slightly increase the ammo economy.

Hop-ups

  • Reduced spawn rate of Gun Shield Generator
  • Removed Turbocharger from loot pool

Ultimate Accelerant

  • Rarity increased to Purple (was Blue)
  • Reduced spawn rate
  • Increased movement speed while using

Dev Note: Ult Accelerants are in a tricky spot. Their power is clear to some players, being able to chain multiple ultimates in a single engagement, while other players will leave them on the ground in favor of other loot. We want all of our players to understand the power that comes with the Ult Accelerant, but we also don’t want to mess too much with the careful balancing act that comes with Legend ult timing. This change aims to decrease the cadence with which they can be used while also making their power more obvious and convenient to access.

LEGENDS UPDATES

Fuse

  • Hard capped the max radius of the scan area to be 450 (+50% of default ring/flat surface)
  • Disallowed mortar targeting on multiple objects within the players control to prevent perfect setups

Dev Note: We gave Fuse the ability to see enemies inside the mortar ring as a quality of life improvement. The scan area would scale as large as necessary to match the area of the ring. This had the unintended side effect of giving a very large scan area when shot on tall objects. Our intention for the ult is to primarily be an area of effect ability, not an information gathering ability.

Rampart

  • Lowered delay before you can re-enter Sheila turret to 0.15s (was 1s)

Revenant

  • Forged Shadows
  • Reduced shield health to 50 (was 75)
  • Activation time doubled

Valkyrie

  • Now Recon Legend (was Skirmisher)
  • Full Tank upgrade now includes a 50% reduction in refuel delay to 4s (was 8s)
  • Gains Threat Vision while jetpacking, stays on until feet hit the ground/zipline
  • Jetpack UI now has a ‘refuel delay’ timer
  • More agile jetpack handling that feels similar to Valk’s release
  • Various buffs to improve reliability and output from Tac
  • Move slow stun duration increased by 50%
  • Missile explosion radius increased by 20%
  • Min attack range decreased by 25% (can hit enemies that are closer)
  • Max missile travel time now 4s (was 4.5s)
  • Fire rate for launching all missiles now 25 (was 18)
  • Upgrades
  • Aerial Expert: removed
  • Full Coverage: moved to Level 2, added reduced Tac cooldown
  • NEW Eyes in the Sky: ignores the LoS check on skydive HUD scan, increases HUD highlighting range by 40m

Dev Note: As Evac Towers rose, Valk’s fall from grace was no surprise. After 16 months of everyone having access to more macro-mobility, we used this midseason update to improve all facets of her kit and reevaluate her role as a Skirmisher. We felt that gating full ult potential behind upgrades was still an important playstyle decision and power check for someone with a jetpack for a passive. Do you prefer the combat strength gained from jetpack and tactical upgrades? Or will you opt for skydiving upgrades that can help you spot good landing locations in crowded endgames? Regardless, Threat Vision while jetpacking and her skydive HUD solidify her as a unique Recon pick: “They can have the ground, I own the sky.”

MAPS

Pubs & Ranked

  • E-District
  • Olympus
  • Kings Canyon

MODES

Duos

  • Returns September 17, 2024
  • Available until the end of Shockwave

New Mode: Knockout

  • New 60 player, 20 squad, points-based BR mode
  • Squads capture zones and collect EVO to earn points
  • Five lowest scoring squads are eliminated at the end of each round
  • Players have infinite respawns until the Sudden Death finale
  • After 3 rounds, the remaining 5 squads are redeployed for a Sudden Death finale
  • Last squad standing wins!

MIXTAPE

  • Map Rotations
  • September 17-October 14, 2024
  • TDM: Thunderdome, Skull Town, Estates
  • CONTROL: Caustic Treatment, Labs, Barometer
  • GUN RUN: Wattson’s Pylon, Estates, Skull Town
  • October 15-21, 2024
  • TDM: , Thunderdome, Skull Town
  • CONTROL: , Labs, Caustic Treatment
  • LOCKDOWN: Estates, Skull Town
  • October 22-28, 2024
  • BIG TDM: Estates, Skull Town
  • CONTROL: Thunderdome, Lava Siphon
  • GUN RUN: Wattson’s Pylon, Fragment
  • October 29-November 4, 2024
  • BIG TDM: Thunderdome, Skull Town
  • CONTROL: Labs, Caustic Treatment
  • GUN RUN: Estates, Skull Town

RANKED

Ranked has gone through many different layers through the years and of course every player has their favorite rendition. At the end of Upheaval, we stopped baking you Ranked cakes and started baking you Rumble pies. It was a limited run and some of you ate the pies, but realistically everyone that comes to the cake shop is there for cake.

To cut the metaphors, our very first Ranked Rumble was met with rumbles. It didn’t deliver or align with why you’re playing Ranked: grinding for that sweet, sweet icing RP. You let us know about this misalignment and it was also reflected in our participation data. We set out to create a competitive experience that would offer a different flavor and we missed the mark.

Ranked Rumble will not be going live today or at the end of the Shockwave season. We’re going to take it offline and rework some of the fundamental systems to allow for the following goals to be achieved:

  • Ranked Rumble should add to the existing Ranked experience, not be a substitute
  • Provide a way to earn bonus rewards for competing directly against other players in your tier
  • Provide an opportunity for meaningful competition and comparison once you have reached your skill cap
  • Capture some of the Top Predator placement magic at every Ranked tier
  • Create some of the best matches that Ranked has to offer by bringing more players together
  • Create more opportunities for us to gather and respond to feedback, which allows us to dial-in the experience to be more fun and worth your time investment

Ranked Rumble will see a tentative return next season. We hope you’ll continue to enjoy Shockwave’s Ranked and look forward to us talking about Ranked Rumble again in the very near future.

BUG FIXES

  • Looking for something else? Our public Trello board is updated weekly with the status of bugs that we can talk about ahead of the patch note drops. We also update our game status here for those of you not on other social platforms.
  • DX12 PC: fixed issue that prevented Apex from working on third gen Intel CPUs like 3570 and 3770
  • Fixed a long standing bug that could cause servers to crash
  • Fixed rare case where you could get crushed when mantling over open Loot Bin
  • Legendary Loot Bins will no longer spawn too near each other or in clustered groups
  • Low Ammo indicators will no longer spam while you’re unarmed
  • Minimap icons for used/empty Perk Loot Bins will no longer display
  • R-99 restored to Care Packages in Mixtape TDM and Big TDM
  • Restored ADS red dot while using “Celestial Sniper” Longbow skin
  • Restored Zipline upwards from the second floor of Wattson’s Pylon on Storm Point
  • Teams with all max level players can no longer interact with Evo Harvesters
  • Vastly reduced the likelihood of being in a constant state of rubberbanding

Loot Bin Reset

  • Fixed rare crash related to opening Mythic Supply Bins after Loot Bin reset
  • Loot Bin Reset warnings while spectating now shown at correct times

Legends

  • Crypto: EMP will no longer occasionally trigger while recalling Hack
  • Mad Maggie’s passive will now trigger when hitting gunshields
  • Newcastle’s “Swift Speed” upgrade now works as intended
  • Wattson’s Emergency Power upgrade will now affect teammates and ult accels
  • Resolved issue with Wattson’s health regen in Mixtape

QUALITY OF LIFE

  • Added the ability to manage your inventory while healing and ziplining
  • Valkyrie: can now cancel the her Tac by melee punching

E-District

  • Added assets to aid in climbing up walls in certain areas
  • Added two survey beacons to the north side of the map
  • Electro Dam’s spillway slope can now be traversed upwards
  • Ground loot and Loot Bin count has been increased
  • 100 Loot Bins have been added to the map
  • Buses now have ground loot
  • Various buildings have had their ground loot slightly increased
  • Reduced the amount of possible high-tier loot spawning at The Lotus
  • Relocated Blossom Drives crafter to the far West side
  • Resolved a number of additional bugs and rat spots

GRAPHICS

  • DX12 PC: made it easier to use stretched res with a DX12-only CVar, “mat_letterbox_aspect_min”. Setting this value to 1.0 as a launch argument, such as +mat_letterbox_aspect_min 1.0, will let Apex stretch the game resolution as the last-stage of rendering in full screen mode, so that players shouldn’t need to modify anything in system settings or in a GPU vendor’s control panel
  • Fixed some performance issues for quad-core CPUs that were introduced Upheaval mid-season
  • GPU performance optimizations for rendering FX like legend abilities

Expect the PlayStation versions to be able to preload the patch a day before it goes live.

[Source: Apex Legends (Twitter)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dragon Ball: Sparking! Zero Finally Confirms Dragon Ball GT Characters; Here’s Who’s Included

We’re just a few short weeks away from the October release of Dragon Ball: Sparking! Zero, and though Bandai Namco has revealed much of the roster thus far, it seems they still have a few surprises up their sleeves. One happened to arrive in today’s new trailer for Dragon Ball: Sparking! Zero, which revealed several Dragon Ball GT characters joining the jam-packed roster.

Dragon Ball: Sparking! Zero Dragon Ball GT Character Revealed!

Here’s a breakdown of all the confirmed Dragon Ball GT characters joining the Dragon Ball: Sparking! Zero roster:

  • Goku (Kid) (GT)
  • Goku (Kid) (GT), Super Saiyan 3
  • Pan (GT)
  • Goku (Kid) (GT), Super Saiyan
  • Baby Vegeta (GT)
  • Great Ape Baby (GT)
  • Super Baby 1 (GT)
  • Super Baby 2 (GT)
  • Uub (GT)
  • Majuub (GT)
  • Goku (GT), Super Saiyan 4
  • Syn Shenron (GT)
  • Omega Shenron (GT)
  • Vegeta (GT), Super Saiyan 4
  • Gogeta (GT), Super Saiyan 4

Oh yeah, there are lots of fan favorites in there, though big-time Dragon Ball GT fans will notice the absence of one particular super android. We’re talking about Super Android 17, of course! There are also the other dragons, such as Nova Shenron, who have yet to be confirmed, and our best guess is they likely won’t make the cut, considering this was the GT-specific trailer. Perhaps they’ll be part of future DLCs? Who knows, but one thing that I am sure of is that despite the reception to Dragon Ball GT, Dragon Ball fans (including me) around the world are happy to see the series get some love! Here we all thought that Dragon Ball GT characters would end up being all paid DLC.

Dragon Ball: Sparking! Zero will be released on October 11, 2024, on PlayStation®5, Xbox Series X|S, and PC via Steam.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Turtle Beach Kone II Air PC Gaming Mouse Review – Ready for the Big Time

PC gamers with medium- to large-sized hands rejoice! Turtle Beach Kone II and Kone II Air have finally arrived! While the Kone lineup has been around for a very long time, it’s taken a staggering five years to develop a worthy successor to the Kone AIMO, a gaming mouse many consider to have one of the greatest ergonomic designs ever to grace a PC gaming mouse. So, unsurprisingly, hype and expectations for Turtle Beach’s latest offering are relatively high. Lucky for us, we’ve been putting the Kone II through vigorous testing, which has resulted in perhaps one of the company’s best yet.

An Ergonomic Fit for Bigger Hands

You know, I’ve reviewed plenty of other Turtle Beach and Roccat gaming mice in the past, and though I’ve had little to no complaints about them prior, I’ve realized that those mice have been relatively small in size. It’s not something that bothered me then or now, but I have to say, when comparing the Kone II to those past ones, it’s a pretty big gaming mouse.

This actually made me realize that I may have some decently large hands, or at least long fingers, because, despite the Kone II’s bulkiness, I found the design and shape to be a perfect match for my hand. Yes, it’s a large gaming mouse, but the shape allows your hand and fingers to rest comfortably over the clickers without arches.

As a gamer and someone who enjoys PC as their main gaming platform, I could never fully commit myself to using a mouse and keyboard. I’ve always preferred the use of a controller, even in competitive gaming, where I know a mouse and keyboard would offer me better precision and reaction time. The big reason is that my hands tend to cramp up, as my fingers never got used to the positioning of a mouse and keyboard.

Holding a controller just feels more natural to me — that is until I started using the Kone II when my hands and fingers felt like they were curved to the mouse’s comfortable shape. In production, I could use the Kone II for hours without pulling my hand off it and shaking it around. The same was true for gaming, where playing shooters, RTS, and many other genre felt good.

I could see why so many loved the original AIMO mouse, as the Kone II offers some of the best comfortability I’ve ever had in a gaming mouse. Of course, that’s all thanks to years of research that Turtle Beach has done to create the new design for the Kone II, and looking at the mouse, it not only promotes itself with several features, such as 12 buttons (23 programmable functions with easy shift), but it also maintains a stunning look, with comfort in mind.

On the left side of the mouse is a rest for your thumb; that way, you can drag the mouse around without feeling your thumb against the surface of your desk. Below it is a button, while above, where your thumb rests, are two more additional buttons. All three are easily accessible, while also having enough room so you don’t have any accidental presses.

On the top are your standard left and right-click buttons with a rubberized grip 4D wheel in the center, and below are two more buttons. By default, those buttons control the DPI speed, and my favorite feature of the mouse is a dedicated button to control how the scroll wheel feels. You can either set up the wheel so it’s a smooth, seamless motion that allows quick flicks, or you can have it so it has a tactile feel, much like a ratchet twist, that gives it enough of a click-y scroll to feel satisfying. The wheel can also be pressed in, which is a standard, but it also has left and right tilt for two additional buttons.

Connectivity is via a USB 2.0 for the wired version, with the wireless (Kone II Air) having a USB 2.0 to a USB-C cable for charging and a dongle for a lag-free 2.4GHz wireless connection with Bluetooth support. It comes with a small USB-C to USB 2.0 adaptor, so you can run your dongle straight out of the charging cable and have easy access whenever you want to take the mouse on the go. There is no having to go behind your PC to unplug that dongle when it can sit right on your desk in a convenient spot and out of the way.

Underneath the mouse, sports heat-treated PTFE glides for smooth movement, your connectivity and on/off switch, and a small storage department for that USB wireless dongle. The optical sensor is also surrounded by a PTFE ring for protection and to help with movement.

It wouldn’t be a Kone mouse if it didn’t feature RGB lighting. In the past year, the studio opted for a honeycomb shell design that would be highlighted by the RGB lighting, but now it seems they’ve gone back to more traditional stripe panel lighting that is more prominent. It still has a bit of fading, so it’s not insanely bright, and with the dedicated app, you can customize those colors to your liking.

Overall, the design comes together nicely to offer a smooth range of motion with just the right amount of comfort for mid-to-large hand gamers. It’s a gorgeous mouse, too, with quite the performance under its hood in accuracy and customization.

A Speedy Little Thing

Regarding performance and how well the Kone II does while playing games, you can expect pretty good pinpoint accuracy and precision. Its TITAN Switch Optical allows for quick and responsive clicks and customizable DPI settings, which helps counter the mouse’s size and weight (110g makes this a big heavy boy). However, if you have large hands, you’ll likely see more benefit from the mouse than using one of their smaller offerings due to its ergonomic design targeting larger hand sizes.

That’s not to say that the 110g of weight isn’t felt because there’s drag when moving, and for those with smaller hands, you’ll notice it a lot more. It’s a bit funny to call the wireless one “Air” and be much heavier than the wired one (90g), though again, that may all depend on your hand size. It was a perfect fit for me, and I didn’t mind too much about the weight and thought it performed wonderfully during the Black Ops 6 beta. Omnimovement especially, and mapping out crouching and sliding to the mouse made gameplay feel like a breeze with this mouse.

NVIDIA Reflex support also allows latency to be measured with an NVIDIA Reflex-supported monitor for those looking for that support.

What’s a highlight, though, is the battery life. 130 hours of uninterrupted gameplay and productivity using 2.4GHZ, which can amount to 16 days of usage under a continuous 8-hour period. If you stick solely to Bluetooth, you’d be looking at a whopping 350 hours, which can last months, depending on your hours of usage.

To help conserve battery, the mouse also auto-turns off after it hasn’t been used, going into a sleep mode that can be instantly woken up when you move it.

Verdict

I understand that Kone II isn’t for everyone. It’s geared towards the larger hand type, and if you have small hands, you’ll probably find it too bulky and heavy for everyday use and gaming.  But as someone with large hands, I found it to be the perfect design for comfort, allowing me to not only work better but also enjoy playing through some of my favorite PC games with the use of a mouse, instead of a controller.

Though I wished it had a bit more flair to the RGB design, the Kone II is an excellent gaming mouse aimed at bringing comfort and performance to those needing a bigger mouse.

Score: 9/10

Pros:

  • Design perfect for mid-to-large hand gamers.
  • Comfortable.
  • There are plenty of buttons that are easily accessible and programmable.
  • Fast and responsive.
  • Long-lasting battery life.

Cons:

  • Kone II Air (wireless) is on the heavy side despite not being tethered by a cord.

Where to buy the Kone II mouse:


Kone II review hardware  was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PS5 New Adaptive Controller Charging Feature Added in Latest Update Only Available in Slim & PS5 Pro; Gamers Unhappy About It

Earlier today, Sony rolled out a new PS5 firmware update that introduces a host of new features to system owners such as the Welcome Hub, 3D audio profiles, and even adaptive controller charging. However, the last feature mentioned isn’t available for those who own the original PS5, as Sony has confirmed only the PS5 “slim” and PS5 Pro are the only versions of the console that will support it.

If you’re not familiar what the feature is, it’s essentially charging the controller at max power over a short period, charge it at a lower power over a longer period to reduce strain on the device’s battery. It should reduce power consumption, and make the controller’s device last longer. While this might be a small feature in the grand scheme of things, the PS5 community is not happy about this, as some are speculating this is the start of Sony adding features only accessible to the newer versions of the PS5 in order for players to buy a newer model.

While Sony hasn’t explained the reason why this feature isn’t available on the OG PS5, there is a possible technical explanation for it.. While the original PS5 and the slim version look very, very similar and have the same graphical capabilities, chances are, their internal parts are not.

One possible reason is that Sony implemented a tech called USB PPS (Programmable Power Supply), which is something the original PS5 might not support. In the newer PS5 models and the PS5 Pro, there are two USB-C ports on the front rather than one USB-A and one USB-C. The newer USB ports are now using 3.0 as well, which is compared to the original PS5 that only featured a 2.0 port. Mind, this is a logical explanation, though it’s not one confirmed by Sony.

Of course, some gamers will think this is Sony’s way of gimping the original PS5 in order to sell the newer models even if we provided a good explanation.That said, it’s also highly doubtful Sony would even use this as part of its marketing for the newer PS5.

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Disney Dreamlight Valley Update for Sept. 12 Adjusts Star Coin Value of Some Items

Gamelot has pushed out a new Disney Dreamlight Valley update this September 12 on all platforms, and this will show up on consoles as version 12.02 on last gen, and 12.002 on current-gen. This is a minor update, though one I suspect players will appreciate nonetheless.

According to Gameloft, the fixes included in today’s patch are:

  • Adjustments to the Star Coin value of some items
  •  Optimizations to reduce crashing

Yep, that’s about it. There was a hotfix released last month, and we’ve included the fixes for it below as well.

BUG FIXES AND OTHER IMPROVEMENTS (From Aug. 26):

  • – Resolved an issue where players were unable to enter their player home or additional homes using the Winter Palace House Style.
  • – A mannequin will no longer spawn in some building interiors after players have created an outfit preset.
  • – Dragon Candy will no longer appear as a Favorite Gift.
  • – Resolved an issue where 5 mails (“It’s so good to be back”, “Your Royal Tool Set gets a new look!” (x2), “A culinary development”, “An Apology”) without claimable content would appear with a reward icon and remain in the Unread section of the Mailbox.
  • – The Lady’s House Dream Style can now be applied to Player House.
  • – Players who have progressed Jafar’s friendship level past 7 will now be able to take on his level 7 friendship quest, “The Serpent’s Gift”.
  • – Resolved an issue where players could not place pathing and fencing near buildings.
  • – The Dazzle Beach Light Dwarf Birch and Forest of Valor Tree Trunk are now accessible through the Landscaping menu without the need to use the DreamSnaps filter.
  • – Resolved an issue where the Skeletal Royal Hourglass style was not granted to players who had previously purchased the tool set from the Premium Shop.
  • – Resolved an issue where the new Reset Room feature would block quest progress if used when first visiting the Player Home at the start of a new game.
  • – Players completing the Mulan Realm “Protecting the Camp” quest will be able to locate the correct amount of planting spots.
  • – The quest counter will now accurately measure the amount of fencing placed in the Tiana “Little Louis’ Break” quest
  • – Additional fixes for players experiencing Error Initialization #6.
  • – The stove on the Dapper Delights Star Path banner has been replaced, as the item is instead rewarded by leveling friendship with Tiana.
  • – Resolved an issue where Rapunzel was unable to cross the bridge necessary in a “Use Your Imagination” quest step.
  • – Resolved an issue where players were unable to pick up the Memory in the “A Taste for Literature” quest.
  • – Resolved collision issues with the Shadow Theater furniture item.
  • – Resolved an issue where the DreamSnaps Filter would display an incorrect challenge name.
  • – Resolved an issue where the Jafar Figurine appeared in Scrooge McDuck’s Store. It will now be granted to players who obtain the Jafar Scramblecoin Figurine as intended.

That’s about it. Expect a major update for the new season out soon, and once that’s live, we’ll post it up.

[Source: Disney Dreamlight Valley (Twitter)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Madden 25 Review – Flag on the Play

EA Sports thought they were being cute back in 2013 by naming that year’s iteration Madden 25 to honor the 25th anniversary of the series, so now we have our second Madden 25 in the series with the newly released game for modern platforms. While many sports franchises have been on the rise or at least stayed consistent good this generation, Madden has had a pretty rough go at it lately. There is always some hope that we might see an upward trajectory, but Madden 25 once again has a number of flags on the play.

10 Yard Penalty

As soon as you boot up Madden 25, you will notice just how snappy the menus are this year finally. This has been a major complaint by fans for years now, as the menu system has been consistently slow and laggy no matter what you did. In fact, this has been something that has been a problem with EA Sports games as a whole for awhile, so it’s great to see Madden 25 following the trend of College Football 25 by fixing this. The menu consists of a singular list of 10 items that you can scroll through easily to pick whichever game mode you are looking to go to. The only downside are the constant ads for Ultimate Team it felt like almost every time upon returning to the menu.

Gameplay is always paramount to all other things in a sports game and Madden 25 once again delivers in that department. There are still the usual bugs and glitches that can happen, with online videos making it seem like they are much more prevalent than they really are, but this year’s game builds on what was already a very solid gameplay system that almost perfectly emulates the feel of the NFL in video game form. This extends across both the offensive and defensive sides of the ball, with it being even further enhanced with the new BOOM Tech system.

The BOOM Tech system utilizes high-level physics-based tackling to make the game feel as realistic as ever. Whether your running back is trucking an opponent or a wide receiver is getting laid out by a safety to dislodge the ball, this system uses various player stats to figure out how the impact of the hit should be felt with 1-on-1 ball carrier impact, leading to various different animations that aim to be as authentic as we’ve ever seen in a Madden game. This does make a difference in the gameplay, but most players will probably not notice exactly how or the intensity of the difference if they had not been informed prior as it isn’t quite as noticeable as some past innovations we’ve seen.

Presentation has also always played a big part in this series, as the spectacle of the NFL is important to showcase here, especially in modes like Franchise. The level of detail in each stadium and the overall presentation is once again top notch, including upgrades to the sights and sounds around the league. This also includes two additional commentary teams with the duos of Greg Olsen and Mike Tirico and Brock Huard and Kate Scott joining Brandon Gaudin and Charles Davis. Commentary has definitely been a bit stale in recent years, so getting some new blood in there to freshen it up was a wise move and makes the play-by-play much easier to enjoy this year. Upgrades to NFL Draft Night was also a great addition to the game that made it feel more alive.

While so many aspects of the presentation are fantastic, one area that the series and this year’s game still struggles mightily is with spectacle at times. When playing Franchise and you make it to the Super Bowl, you wouldn’t even hardly know it except for some of the intros, commentary, and the championship celebration at the end. Considering this is the pinnacle of your season, they really need to expand on this and make the celebration feel special outside of a short animation showing the players celebrating in confetti. This isn’t a game killer, but it’s something that fans have been complaining about for years and it still feels lacking once again in Madden 25.

The number of game modes offered in Madden has been pretty disappointing the last couple of years after having a healthy number of new options being introduced over the years, including some like the hit-or-miss The Yard mode. I even quite enjoyed the more story centric single player campaigns that we had for a few years such as Longshot. Madden 24 and now Madden 25 instead have sort of gone with a back to basics focus that features Quick Play, Superstar, Franchise, and Ultimate Team when not including the Training Camp tutorial mode. With a cutting down of game modes you would hope that the existing ones would be better than ever, but this year’s iterations feel like they are just spinning their wheels.

Quick Play is entirely as you would expect, letting you play with someone locally or in online head to head, along with being able to play the Pro Bowl. The only real interesting inclusion here is the Superstar KO mode that was introduced in the past that lets you draft a team of players and play with them. This mode is just as you remember it, so your mileage may vary on how much you actually enjoy it or not.

Superstar mode serves as the single-player story mode in the game where you get to create a player and play through their NFL career. This starts with the combine and leads to the aforementioned upgrade NFL Draft Night part of the mode, which I did quite enjoy. From there, you get added to the roster of your drafted team and start your career. Honestly, after playing College Football 25’s Road to Glory mode, which admittedly wasn’t the most feature-filled overall, Superstar mode just felt even more hollow than it does every other year. Sure, you get to play as your created player in their games and try to better yourself by increasing your stats by playing more. You can even import your Road to Glory character from College Football 25 into Madden 25 rather easily, which is an awesome feature to include.

The online integration in this mode with seasonal content is a big swing and a miss though, as they really should have left this mode as a strictly offline rather than turning it into a microtransaction-filled copy of what NBA 2K usually does. At least that is how that series has been going for awhile, but not too long ago Superstar was very different and now players have no alternative to experience without feeling like they are losing out on their player playing to their full potential and reaching career goals.

The interactions between your created player and the media or others is also really weird in this game. This is a problem that also comes up in Franchise with your coach, but the mock interview style this game employs is downright awful. Rather than actually feeling like you are controlling the player or coach in these interactions with the media, it takes such a hands-off approach that it feels like a total waste. The weird animation style used takes you completely out of it every time to where you don’t even want to bother with the interviews. What makes this worse is that we’ve seen this done much better in the past with Madden, especially during the years when they tried having a true story mode. I would even take the cringey style interviews of the past, and in other games than whatever this game was trying to do. When you continually have other franchises like NBA 2K that features a much more fleshed out and downright alive story modes, EA Sports needs to desperately step up their game. Even though it would be a little more excusable in the returning College Football series since these aren’t truly professional athletes yet, everything about the presentation and day-to-day in that game felt leagues above anything Madden offers in comparison.

While Superstar mode is a major disappointment, Franchise is at least pretty much what you would expect. Minus the weird interview styles, franchise is pretty standard from what you would expect to see in such a mode. You can start by selecting either an offline solo franchise or an online franchise with friends. Online franchise is always one of my favorite modes in the game and I’m glad that the developers have continued to show love to franchise as a whole for that reason. The default Franchise option is to serve as the Coach, while you can also run it as an Owner by adding more simulation style elements of management on top of the coaching.

Like most of the game, Franchise mode has not been overhauled or anything in Madden 25, but it did receive a few enhancements. Besides the previously mentioned NFL Draft presentation, Franchise has received improvements such as improved player progression logic and team roster AI, as well as a more seamless menu system in Franchise that allows for more seamless transition between games, roster management, league news, and more. It may not be in Madden 25 proper, but Team Builder has also been brought back through EA’s website where you can create your own teams, and bring them right into Franchise with ease. Giving people this level of customization is always great and is definitely worth talking about due to being able to be imported into the game. I am still hoping to see additional features added this year, as they have done in recent years throughout the season for Franchise, but the starting point is quite solid right now.

As in much years, there isn’t much to say about this year’s iteration of Madden Ultimate Team. This game mode is just as you think it will be, and there isn’t really anything new in it this year that will sell new players on it that didn’t like it in the past. While Superstar mode can still be enjoyed without the microtransactions, Madden Ultimate Team mode really cannot be enjoyed in its truest form unless you are shelling out real money to get more packs, especially if you want to be able to complete in the new Head-to-Head Ranked matches. I do enjoy that you can play the Solo Seasons in Ultimate Team against AI opponents to keep you busy, so you can at least give it a try if you want to see how you perform.

Besides these game modes, Madden 25 brings back Training Camp as always, which includes Mini Games, Team Practice, and Skills Trainer. The Skills Trainer is also a solid way to practice for newcomers or those wanting to refine their skills in various scenarios. Mini Games take that one step further by letting you try to earn the gold rank in each of the skill challenges between offense, defense, special teams, and the ever difficult Gauntlet run. Team Practice isn’t all that useful as you could just really play the computer in a regular match, but it can be good to try out some new plays or playbooks. Training Camp is something that most players will skip over, but I always enjoy my time with it for a little while at least.

Verdict

Many people have complained over the years about annual sports games just being reskinned roster updates and that is usually a bit of an exaggeration, but Madden 25 may be one of the best examples of that actually being true. While Madden 25 has what could be a great game at its foundation with the realistic gameplay and presentation, its serious flaws continue to hold the series back as in recent years. The core of this is the lack of anything that feels new or innovative to where most of the game feels stale and not offering much of anything new. When EA Sports has, for this year at least, the superior College Football 25 on the market, it’s hard to recommend picking up Madden 25 to play instead except for the diehards that must take their favorite team to the Super Bowl in Franchise mode once again.

Score: 7/10

Pros:

  • Gameplay is as realistic as ever
  • New commentary crews are very enjoyable
  • Snappy menus

Cons:

  • No new game modes
  • Superstar mode is a bust
  • Interview segments feel hollow

Madden 25 review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Dean James

Home > Title Updates and Patches

Ark Survival Ascended Rendering Issue Patched in Version 1.052.017

For those affected by rendering issues issues in Ark Survival Ascended, that should be fixed now in the latest game update released by Studio Wildcard as version 1.052.017.

According to Studio Wildcard, the new Ark Survival Ascended update released today does the following:

  • Fixed an issue causing rendering issues on the ground after riding or dismounting a dino or vehicle.

From our understanding, this patch is only available on the PS5 version for now, and there’s no word whether PC and Xbox Series X|S are getting it as well.

Speaking of which, both PC and the Xbox versions got an update via server patch yesterday that fixed “several crashes” per the studio. Today’s patch is but one of many released the past few days, as multiple issues have surfaced from the big Aberration patch from last week.

We’ll be on the lookout for more changes, and don’t be surprised if the PC and Xbox versions are updated to version 52.17 for clients to integrate this same fix.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Prince of Persia: The Lost Crown Update 1.40 Adds Mask of Darkness DLC Data

In case you didn’t know, Ubisoft is set to release a new premium expansion for Prince of Persia: The Lost Crown next week titled “Mask of Darkness.” While the DLC isn’t out just yet, the data for it is! Players can now download Prince of Persia: The Lost Crown update version 1.40 on last-gen, and version 1.004 on current-gen that brings the expansion data.

Prince of Persia: The Lost Crown Update 1.40/1.004 Patch Notes:

Understandably, Ubisoft has not released the patch notes just yet, but Ubisoft did confirm that it is the data for the DLC! The announcement was made today, where the company also revealed that there is an early celebratory present for players, which is a new outfit.

In addition to that, the Steam files of the game also got updated with the DLC as well.

As for the Mask of Darkness, Ubisoft says it “will introduce a new, darker world to explore.” One other key addition we’re expecting is the triple weapon pool, which lets players select a weapon at the start” and yes, adding new weapons.

Here’s what Evil Empire, the studio handling the updates and DLC has said about the weapon changes:

Weapons update

Right now there is quite a limited weapon pool, and the weapons themselves don’t encourage many different playstyles.

This will change with a sizeable expansion of the weapon pool, I mean we’re talking triple the amount of weapons in-game. This includes a rework of how the existing weapons work too, so don’t get too comfortable.

Different weapons will encourage different playstyles like rushing enemies, crowd control or getting timings right. This should put more decision-making and strategy in your hands, especially when combined with what our later updates will bring.

Chances are, we’ll get the patch notes come September 17, and we’ll update the article with the info once it’s out. If you’ve yet to play the game, that’s a big mistake! Our review is here where we state, “Taking Prince of Persia and mixing it with the Metroidvania genre was a brilliant move, as the gameplay and abilities from the series mesh very well with this style, and it makes me hope this is only the beginning of this franchise’s foray into this new direction and is not just a one-off experience.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

GTA Online Weekly Update for September 12 Drags Executive & Pizza Delivery Bonuses, Discounts and More Listed

Rockstar Games has released the GTA Online new weekly update for September 12 with fresh activities and discounts, GTA+ benefits and more! For this week, expect Executive and Pizza Delivery bonuses, Moon Festival celebrations and more.

GTA Online Weekly Update for September 12:

Full details from this week’s update include:

  • Double GTA$ and RP on Special Cargo Sales, Export Mixed Goods, Pizza Deliveries and Vespucci Job (Remix)
  • Doubled Source Special Cargo speed
  • Sell GTA$300,0000 worth of Special Cargo to earn a GTA$100,000 bonus
  • 30% off Executive Office Properties and their Upgrades & Modifications, and Large Special Cargo Warehouses
  • Triple GTA$ and RP on the new slate of Community Series Jobs
  • LS Car Meet Prize Ride: Place Top 5 in the LS Car Meet Series three days in a row to win the Nagasaki Outlaw
  • HSW Premium Test Ride: The Överflöd Entity MT
  • LS Car Meet Test Rides: The Enus Paragon R, Överflöd Entity XF, Coil Voltic
  • Lucky Wheel Top Prize: The Declasse Impaler SZ
  • This Week at Simeon’s Premium Deluxe Motorsport Showroom: The Enus Stafford, Declasse Tulip, Pagassi Infernus, Dewbauchee JB 700, and Dewbauchee Exemplar
  • On Display at the Luxury Autos Showroom: The Declasse Vigero ZX and Gallivanter Baller ST-D
  • Vehicle Discounts: 40% off the Benefactor SM722, Benefactor Turreted Limo, Karin Kuruma (Armored), Ocelot Pariah, Albany Cavalcade XL, Enus Stafford, Gallivanter Baller ST, and Maibatsu Frogger, 30% off the Pegassi Pizza Boy
  • Gun Van Discounts: 50% off the Vintage Pistol and Tactical SMG (GTA+ Members)
  • GTA+: A free Enus Deity with the Golden Leaf Livery, new Chameleon Paints, Double GTA$ and RP on Daily Madrazo Bounties and Contact Missions, 50% off Salvage Yard Properties, and much more including new benefits each week through October 2.

DISCOUNTS

  • Executive Office Properties – 30% off
  • Executive Office Upgrades and Modifications – 30% off
  • Large Special Cargo Warehouses – 30% off
  • Pegassi Pizza Boy (Motorcycle) – 30% off
  • Benefactor SM722 (Sports) – 40% off
  • Benefactor Turreted Limo (Sedan) – 40% off
  • Karin Kuruma (Armored) (Sports) – 40% off
  • Ocelot Pariah (Sports) – 40% off
  • Albany Cavalcade XL (SUV) – 40% off
  • Enus Stafford (Sedan) – 40% off
  • Gallivanter Baller ST (SUV) – 40% off
  • Maibatsu Frogger (Helicopter) – 40%

Gun Van Inventory and Discounts

Baseball Bat | Knife | Tactical SMG (50% off for GTA+ Members) | Assault SMG | Vintage Pistol (50% off) | Combat MG | Proximity Mines | Tear Gas | Molotovs | Armor

GTA+

This week, claim special Bat and Knife weapon finishes from the Gun Van as part of the ongoing GTA+ Special Weekly Rewards for GTA+ Members. There’s also 40% discounts on vehicles featured in The Vinewood Car Club showroom, and much more to come.

GTA+ Members can also claim their free Enus Deity (Sedan) adorned with the Golden Leaf livery, and get GTA$ deposited automatically into their Maze Bank account each month, access to a rotating selection of classic Rockstar Games titles, and much more.

Tune in next week to know what’s new in GTA Online!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.