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Dead by Daylight x Castlevania Version 8.2.0 PTB Patch Notes Revealed, Crossover With Five Nights at Freddy’s Announced

It’s been a busy week for the Dead b Daylight franchise. Not only did we get a bugfix patch today, but Behaviour Interactive also released the complete Dead by Daylight x Castlevania PTB patch notes! This title update will be released to the retail version of the game on August 27, and will be known as patch version 8.2.0.

As one might expect, there is a new Survivor in Castlevnia protagonist Simon Belmont, and of course, a new Killer in Dracula (called The Dark Lord).

Dead by Daylight x Castlevania Version 8.2.0 PTB Patch Notes:

Content

New Survivor – Trevor Belmont

New Perk: Eyes of Belmont

  • When a generator is completed, the aura of the Killer is revealed to you for 1/2/3 seconds. Any time the Killer’s aura is shown for a period of time, its duration is increased by 2/2/2 seconds.

New Perk: Exultation

  • Stunning the Killer with a pallet upgrades your held item rarity to the next tier, then recharges 25% of the item’s maximum charges. Rarity is not kept at the end of the trial.This perk has a 40/35/30-second cooldown.

New Perk: Moment of Glory

  • This perk activates after you open or rummage through 2 chests. When you become injured, you become broken. Automatically heal 1 health state after 80/70/60 seconds. Then, this perk deactivates.
    This effect is cancelled if you enter the dying state. This perk will not activate if you are already suffering from the Broken status effect.PatchNotesDividerSmolWhite.png

New Killer – The Dark Lord

Killer Power

His dark power allows him to exact revenge on humans, taking many forms to terrorize and slaughter them.

The Dark Lord has access to three Forms and can freely change between them. Each Form has unique abilities and strengths.

  • Vampire Form – In his default state, The Dark Lord can use the powerful Hellfire spell, which creates pillars of flame that travel ahead of him and can be cast across low obstacles.
  • Wolf Form – In Wolf Form, The Dark Lord has access to several abilities that allow for more effective tracking. Movement speed is increased, blood pools and scratch marks are more apparent, and Survivors leave a trail of Scent Orbs behind them. The Dark Lord can collect these Scent Orbs to charge a powerful Pounce attack.
  • Bat Form – While in Bat Form, The Dark Lord gains the Undetectable status effect. Additionally, he moves faster, ignores vault points, and can Teleport to any vault points within 32 meters. Survivors become invisible, but scratch marks can be seen.

Perks

New Perk: Hex: Wretched Fate

  • After one generator has been repaired, a random dull totem becomes a hex totem and curses the Obsession. The Obsession has a 27/30/33% repair speed penalty. They also see this Hex totem’s aura when within 12/12/12 meters.This effect persists until the Hex totem is cleansed.

New Perk: Human Greed

  • You see Unopened Chests auras and Survivor auras are revealed for 3 seconds when they enter a 8 meter range. You also gain the ability to kick chests to close them. This ability has a 80/70/60 second cooldown. Survivors unlock these closed chests 50% faster.

New Perk: Dominance

  • The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by The Entity for 4/6/8 seconds. The auras of blocked totems and chests are revealed to you in white.PatchNotesDividerSmolWhite.png

Killer Updates

The Doctor – Basekit

  • Static Blast’s cooldown is now dynamic:
    If no Survivor was caught in the Static Blast, the cooldown will be 30 seconds. (NEW)
    If at least 1 Survivor was caught in the Static Blast, the cooldown will be 45 seconds. (was 60 seconds)
  • Increased movement speed while charging Static Blast to 2.99 m/s. (was 1.16 m/s)

The Doctor – Addons

  • “Order” – Class II:
    Decreases Static Blast cooldown by 2.5 seconds. (was 4 seconds)
  • “Order” – Carter’s Notes:
    Decreases Static Blast cooldown by 3 seconds. (was 6 seconds)

The Dredge – Basekit

  • Decreased the volume of The Dredge’s audio
  • Increased movement speed while charging Reign of Darkness to 3.8 m/s. (was 3.68 m/s)
  • Decreased Daytime cooldown to 10 seconds. (was 12 seconds)
  • Increased Daytime teleport speed to 19 m/s. (was 12 m/s)
  • Decreased time to exit locked Lockers to 2.25 seconds. (was 3 seconds)
  • Increased night charges per injured Survivor to 1 charge per second. (was 0.75 charges per second)

The Dredge – Addons

  • Boat Key
    Increases teleport speed during Daytime by 3 m/s. (was 5 m/s)
  • Haddie’s Calendar
    Decreases the time to exit a locked Locker by 0.4 seconds. (was 1 second)
  • Malthinker’s Skull
    Increases the charges gained per injured Survivor by 25%. (was 66%)
  • Ottomarian Writing
    Decreases the cool-down time of The Gloaming by -2 seconds during Daytime. (was -4 seconds)

The Nemesis – Basekit

  • Decrease the Mutation Rate 2 requirement to 5 Contamination Points. (was 6)
  • Increase Hindered penalty duration from tentacle hits to 2 seconds. (was 0.25 seconds)

The Nemesis – Addons

  • Licker Tongue
    Survivors are Hindered for an extra 3 seconds after being Contaminated. (was 0.2 seconds)
  • Marvin’s Blood
    Gain an extra 0.5 mutation for infecting a Survivor. (was 0.75)

Survivor Perk Updates

  • Blast Mine
    Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
  • Chemical Trap
    Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
    Stays active for 40/50/60 seconds. (was 100/110/120 seconds)
  • Dance With Me
    Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Deception
    Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Diversion
    Activates after being in the Killer’s Terror Radius while not in a Chase for 30/25/20 seconds. (was 40/35/30 seconds)
  • Flashbang
    Activates after completing a total of 50/45/40% worth of repair progress on generators. (was 70/60/50%)
  • Mirrored Illusion
    Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
  • Wiretap
    Activates after completing a total of 40% worth of repair progress on generators. (was 50%)PatchNotesDividerSmolWhite.png

General Gameplay Updates

  • Increase hook stage drain timer to 70 seconds. (was 60 seconds)PatchNotesDividerSmolWhite.png

Map Updates

Castle Vista

Dracula’s castle will spawn in the sky of Dead by Daylight original Maps when playing against Dracula.

Midwich Gameplay Pass

The breakable walls have been removed in the bathroom section for both roles to use an extra set of stairs to navigate between floors.

Features

Graphics Option

  • Added the support for Intel XeSS for PC.

Live Data Reboot

As part of our Live operations, we occasionally deploy updates to the game without needing an update of the game application itself. These updates includes kill switches and new cosmetics, amongst other data. Starting from this release, when a critical data update is required to be downloaded by the game, you may see a popup asking you to return to the splash screen.

UX

Lobby Controller Compatible Navigation

  • Players can now toggle Rotation mode to use the R-stick to rotate the character preview, as in the Store, so they don’t need to press A on top and use the joystick.
  • Cosmetic subtab defaults to Outfits instead of Heads.

Settings Menu

  • Disabled options are shown are greyed out, instead of having a black/transparent background.

Misc

  • The Prestige levels of other players is no longer visible within an Online Lobby (post-matchmaking).
  • Upgraded EasyAntiCheat to new version.
  • There is now a limit of 10000 of any Item, Add-on or Offering.

Bug Fixes

Audio

  • Fixed an issue that caused the Long Grass to make no sound on collision.
  • Fixed an issue where Season Grade Reset Rewards sounds triggered multiple times with no visual.

Characters

  • Fixed an issue that caused the Trapper to sometimes not pickup bear traps despite the animation playing while wearing the Naughty Bear outfit.
  • Fixed an issue that caused placing a trap as multiple characters (Trapper, Hag, Nightmare) close to walls or other objects to sometimes be cancelled even though the placement indicator shows a valid location.
  • The Survivor grab animation is now correctly aligned when the Dredge teleports to a locker at the same time as the Survivor enters it.
  • The Demogorgon can no longer perform actions while travelling through a Tunnel and opening and closing the Match Details screen.
  • Jittering should be reduced when spectating Killers. Some issues still remain on the Killer’s weapons and are being looked at.

Maps

  • Collision update pass on the map of Garden Of Joy
  • Collision update pass on the realms of MacMillans Estates
  • Fixed an issue in Greenville Park where the Parking tile doesn’t spawn
  • Fixed an issue in Toba Landing where invisible collisions hindered the navigation of the players
  • Fixed an issue in Greenville Park where Victor would dissolve when jumping in the stairs

UI

  • If a player disconnects from a Trial due to network issues, they will no longer see the Killers’ Loadouts or name.
  • Fixed Player HUD text, font readability and health bar elements to their previous size.
  • Fixed Tally buttons navigation misalignment.
  • Fixed missing hair on The Good Guy default and prestige head cosmetics.
  • Fixed an issue with the reward size on the Tutorials screen.

Alongside this major piece of content, Behaviour Interactive has also announced the Dead by Daylight x Five Nights at Freddy’s (FNAF) crossover content for 2025!

We should be getting more info on that in the coming months, but it’s something to look forward to for DBD players. Once the Castlevania patch is live, we’ll be sure to let our readers know.

[Source: Behaviour Forums]

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The Texas Chain Saw Massacre Year 2 Plans Announced With the “Content Pass”

Developer Gun Interactive has confirmed we’ll be seeing more  The Texas Chain Saw Massacre content in the future! Those who can’t get enough of the horror multiplayer game, the devs have confirmed The Texas Chain Saw Massacre Year 2 plans.

What Can Players Expect From Texas Chain Saw Massacre Year 2?

Gun Interactive announced the “Content Pass” which will house a new Family Member, a new Victim, a new Execution Pack, four new cosmetics and early access to the new free game mode, “Rush Week.” This slate of new content are planned to be released from September through February 2025. The Content Pass will be priced at $19.99 and be available for purchase starting this September.

Rush Week details will be shared at a later date, but it’s confirmed that this mode will be free to all players, which we’re presuming will be slotted in via a title update.

In addition to the Content Pass, Gun Interactive also mentioned that they — along with their studio partners — are working on other pieces of content such as a new Leatherface Skin, a Victim Hair Pack, a new map, weather variants for maps that are already out, more cosmetics and execution packs. These items will be available for purchase outside of the Content Pass, and are also slated to be released from September to Feb. 2025.

Just last week, the studio released a new title update that introduced new cosmetics and other fixes.

[Source: Texas Chain Saw]

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With No New Confirmed Features for NBA 2K25 Last-Gen, Gamer Seeks to Recreate Roster in NBA 2K24 to Skip Latest Version

While most gamers might think that yearly iteration of sports games don’t bring anything new to the table other than roster updates, that’s not really the case. Most of the time, there are updated graphics, new gameplay mechanics, and the like that warrants buying the latest version of the sports sim. In the case of NBA 2K25, it will feature new gameplay enhancements for the PS5, Xbox Series X|S and PC versions of the game, which won’t be present in the last-gen (PS4, Xbox One, Switch) versions.

One gamer decided to not buy NBA 2K25 and instead, is opting to recreate NBA 2K25’s roster into NBA 2K24. Reddit user WeaksideDefender decided to share his idea in the NBA 2K subreddit in case anyone is in the same boat as they are.

Hello everyone. As you know, NBA 2K brings almost nothing new for last gen. As a PS4 user myself, I decided not to buy NBA 2K25 and completely updated 2K24. If there are others like me, I would like to share this roster for them.

  • Ages increased by one year, contracts decreased by one year. So you can start a MyLeague.
  • New free agent signings, contracts and jersey numbers.
  • Similar faces for the 2024 draft class players.
  • Realistic tendencies and shooting forms for the 2024 draft class.
  • More realistic potentials, reduced player overalls.
  • Revised badges, tendencies, peaks and coaching styles.

Content Name: 2K25 Update (Age+Salary+Draft)

Online ID: Swipa305

This thread has some of the images of the work done so far. Needless to say, a lot of NBA 2K players are in support of this move. I mean, if the biggest gameplay addition is just a roster update, then yeah, this makes a lot of sense. And it’s not like the NBA 2K24 servers will be nuked once NBA 2K25 is out.

Speaking of NBA 2K25, you can check out the new gameplay enhancements incoming to the current-gen versions here. The latest NBA 2K game is set to launch this September 6, and there’s a bunch of different editions players can buy of it.

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Warhammer 40,000: Speed Freeks Hands-On Preview – Vehicular Ork Combat

The Warhammer 40,000 series has seen a countless number of videogame adaptations, and it’s not going to end anytime soon. The huge community and the deep lore are two aspects that fuel this desire for more games, and fuel is the right word here since Warhammer 40,000: Speed Freeks is all about that – vehicular combat, massive car destruction with some racing in-between, which we could try in a playable build right before Early Access launch. Expect plenty of action, but not enough content as of yet.

More Combat Than Speed

Warhammer 40,000: Speed Freeks Hands-On Preview

Speed Freeks is going the free-to-play route, which means that as a multiplayer-only game – even if you can create a room with bots – it doesn’t have the barrier of a price tag. The common downside to this monetization model is that with open doors comes the higher potential for cheaters and player toxicity, but that’s a conversation for another time. For now, we could at least spot a battle pass with a premium track and an in-game shop, so these should be the main way of keeping the game running without the entry fee.

This build allowed us to test our racing (slightly) and combat (a whole lot more) skills across two modes, a very meager offering that hopefully will be expanded upon official release. But first, a quick look over the available vehicles, which are the assorted selection that you would expect from a vehicular combat game but with the style of Warhammer 40,000 shining through in its design. They look menacing and mostly armored in every area, up to wheels with spikes that are not mere decors, but can be used as an ability to ram other cars and deal damage. With more than one ork aboard, one for driving and the others to man the cannons, throw molotov cocktails and the like, some are best built for speed while others focus on armor or heavy damage, although I couldn’t spot any sort of stats screen with a detailed breakdown of each one. It will take some experimentation to see which vehicle best suits your playstyle.

Unfortunately, given that the two existing game modes are mostly focused on combat apart from a few minor sections involving speed, there isn’t much in terms of actual racing involved, which is a shame. Seeing the whole crew rushing through the wastelands, some of them using ramps to get to higher ground while others move on solid land, explosions blasting everywhere, speed not too fast but very adequate to give the pleasant vehicle handling just the right push, this ended being one of the highlights of this experience and I wanted to see more of it. Not just ten seconds between each 5-minute combat section, but much more than that – eventually, an actual racing mode that does without the weapons and allows us to crash into each other, trying to reach the ending by sheer skill, only vehicles of similar stats being available for this challenge.

Warhammer 40,000: Speed Freeks Hands-On Preview

But until that happens, we have two modes. Starting with Deff Rally, this is accurately described as a death race through multiple capture points. The two rival teams race to a capture point, weapons blazing, the first one to get there scoring 30 points. Then it’s a battle to earn more points until the next area is unlocked, triggering another race and capture point showdown, repeating a couple more times until the match is over. The mix of two fairly different beats is enjoyable, prevents any of them from becoming stale, and while the Warhammer 40,000 is what shines the most, I can’t help but see some Mad Max Fury Road vibes during the race segments, these odd machines speeding along at high velocity and explosions all over the place. I ended up enjoying these bits more than the capture the point aspect, which felt a little lengthy for my liking.

The other game mode is Kill Konvoy, and it’s something of an escort mode but with a hulking machine. Each team has to protect their own giant Stompa on its march, as their rivals slow them down by destroying enemy vehicles and driving a bomb right into it. An average match in this mode can last for 20-25 minutes at the very least, so make sure you have the time for it before starting. The vast maps provide some nice room for speeding and getting to the enemy Stompa, with some players engaging in combat while others try to find the bomb that randomly spawns. When in control of the bomb, that player becomes the target of the opposing team, so they will need protection to be able to smash into the Stompa before being blown to pieces.

Freeks With Some Potential

Warhammer 40,000: Speed Freeks Hands-On Preview

Speed Freeks may be somewhat slim in terms of content, even for Early Access, but the gameplay is enjoyable and the game modes are chaotic in a good way. The Warhammer 40,000 identity at the service of a vehicular combat game is suitable, looks quite good, but the mechanics are solid enough as to work with any other type of IP, the same as saying that even players who aren’t fans of this franchise are bound to enjoy the gameplay loop.

Questions are also raised regarding the long-term appeal of the game. Even if more game modes are added, what kind of progression system are we going to have that keeps us coming back for more? And will the progression boosts from the shop pave the way for any game-breaking advantage to buying players? Doubts that hopefully Speed Freeks will clear really soon with a bang.


MP1st was given access to a preview build of Warhammer 40,000: Speed Freeks for our hands-on session. Warhammer 40,000: Speed Freeks enters Early Access for PC on August 6, 2024.

Vitor Braz

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New Five Nights at Freddy’s Game “Secret of the Mimic” Announced for 2025

Animatronic horror fans, rejoice! A new Five Nights at Freddy’s (FNAF) game has been announced, and it’s due for release in 2025! Officially titled ” Five Nights at Freddy’s Secret of the Mimic,” it will one again be developed by Steel Wool Studios.

Check out the teaser confirming the title and release window:

Those familiar with Mimic, the character is the main antagonist in the Tales from the Pizzaplex series, and the Security Breach “Ruin” DLC.  Mimic is an experimental artificial intelligence (AI) that was created to copy any movement it sees and care for Edwin Murray’s son, David Sean Murray.  However, once David dies in a car accident, Edwin beats down the Mimic using a metal pipe due to grief, thus making it violent.

The tease trailer has the tagline, “To see the future sometimes you need to understand the past,” which suggests the game might be a prequel of some sort? No platforms or a firm release window was given just yet, though I imagine we’ll be getting more info soon.

Ahead of today’s announcement, FNAF: Security Breach is now available as a free game for existing PlayStation Plus members! Steel Wool even released a patch earlier today that housed a good number of fixes.

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Dead by Daylight Update 3.23 for Version 8.1.2 Brings Various Fixes This Aug. 6

Behaviour Interactive has released Dead by Daylight update 3.23 (PS5 version 8.100.200), and this is tagged as developer version 8.1.2. This houses a good list of bug fixes for characters, the audio, perks and more, with the full info available in the patch notes below.

Dead by Daylight Update 3.23 Patch Notes for Aug. 6 | Dead by Daylight Update 8.100.200 Patch Notes:

Content

Perks

Killer

  • Stridor
    • The effect of the perk is no longer multiplicative, meaning that it will increase Survivor grunts of pain volume (even if they have Iron Will)

Survivor

  • Iron Will
    • The effect of the perk is no longer multiplicative, meaning it will lower Survivor grunts of pain volume rather than set it to zero

Features

Bug Fixes

2v8

  • Hooked music should now be playing correctly when the player is in a 2v8 Cage.
  • The Survivor’s Innate Skill “Self-Care” ability icon should now be correctly lit while in the dying state.
  • Aura reveal SFX now correctly plays when being chased by a Killer.

Archives

  • Fixed an issue where deselecting an image reward within Tome 20 Mythic’s journal collection would cause the game to freeze momentarily.

Audio

  • A Killer disconnecting and being replaced by a Bot will now correctly trigger the “replaced by Bot” sound cue.

Bots

  • Improved Bots pathing to avoid them trying to climb insurmountably steep hills.
  • The Huntress Bot is now better at charging up her hatchet the correct amount.

Characters

  • Fixed an issue that caused the white aura to be shown when the Singularity looks at a pod directly.
  • Fixed an issue that caused the Knight’s Guard preview icon on the Knight’s arm to be inconsistent with the selected Guard.
  • Fixed an issue that caused the Trapper’s Bear Oil add-on to only silence one bear trap in the trial.
  • Fixed an issue that caused Survivors to be floating when hit by the Mastermind’s Virulent Bound at the end of the self unhook animation.

Perks

  • Fixed an issue that caused Invocation: Weaving Spiders not to complete generators when above 90% repair progress.
  • Fixed an issue that caused Specialist to make generators impossible to complete if every Survivor in the trial had and consumed max tokens on the same generator. This should also fix other cases of incompletable generators when combing other perks with Specialist.
  • Fixed an issue that caused Survivor to lose their equipped items when crafting a Flash Grenade item from Flashbang.
  • Fixed an issue that caused Dead Hard not to give the Endurance effect if Off The Record is triggered.

Platforms

  • Fixed an issue that caused the Wraith’s shadow to be visible while cloaked from Survivor POV on Switch.

Misc

  • Fixed an issue that could cause the game to freeze when the Lich leaves the tally screen before all other users after a match.
  • Fixed an issue that caused the Escape Cake Offering not to consistently award bonus Bloodpoints.

There’s a lot more incoming for Dead by Daylight, so stay tuned!

[Source: Reddit]

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Star Wars Jedi: Survivor PS4, Xbox One Release Date Set for Sept. 17, 2024; Pre-Order Bonus Listed

About a year ago, EA confirmed that Star Wars Jedi: Survivor was being developed for last-gen consoles, which surprised a lot of gamers given most assumed (including this guy) that the game couldn’t technically run on on the old console hardware. Well, that doesn’t seem to be the case, as EA has announced that the Star Wars Jedi: Survivor PS4, Xbox One release is now set for Sept. 17, 2024!

According to the press release, this version of the Star Wars action game will feature “a variety of optimizations aimed at maximizing the hardware capabilities of these consoles.”

Star Wars Jedi: Survivor PS4, Xbox One Pre-Order Bonus and Info:

Release Date: Sept. 17, 2024

Price: $49.99

  • Hermit Cosmetic (inspired by Jedi Master Obi-Wan Kenobi)
  • Hermit Lightsaber Set
  • Combustion Blaster Set.

The PC version of the game is expected to get an update in the “coming weeks” and this patch will bring enhancements to the technical performance, controls and even quality-of-life improvements. No word yet whether the PS5 and Xbox Series X|S versions will be getting a patch as well, but don’t be surprised if we see one once the last-gen versions are released.

If you’re on the fence whether to get the game or not, go read our spoiler-free review of the PS5 and Xbox Series X|S version where we state, “Respawn hasn’t hit the dreaded Sophomore Slump with Star Wars Jedi: Survivor, but it’s not the massive follow-up that a lot of people (including this reviewer) were hoping for.”

Related Reading:

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Destiny 2 Update 3.34 for Patch 8.0.5 Brings Long List of Changes This Aug. 6

Bungie has pushed out Destiny 2 update 3.34 (PS5 version 1.029), and this is for Patch 8.0.5 that brings a good number of changes which touches on almost everything! Expect tuning on investment and gameplay, activities and more.

Destiny 2 Update 3.34 Patch Notes | Destiny 2 Update 1.029 Patch Notes:

Activities 

Crucible

  • General
    • Increased the weighting of popular maps and decreased the weighting of less popular maps.
      • Increased the weight for Javelin-4, Burnout, Endless Vale, Cirrus Plaza, Dissonance, and Eventide Ruins.
      • Reduced the weight for Disjunction, Cathedral of Dusk, Convergence, Twilight Gap, Exodus Blue, Dead Cliffs.
      • All other maps have standard weighting.
    • Updated snake draft to better account for fireteams.
    • Updated the quitter penalties to be more lenient for players who rarely quit or get disconnected, but much more restrictive for players who quit regularly.
  • Competitive
    • Competitive Artifice armor challenge is available after placement series if player is gold or higher.
    • Reduced the score to win in Clash mode from 40 to 35.
    • Improved the spawn logic in Collision mode to prioritize spawning you closer to teammates.
    • Fixed an issue where the rank-based matchmaking tooltip referenced glory instead of competitive rank.
  • Trials
    • While in a three-person fireteam, losses will not remove a win from Passage of Persistence.
    • Enabled the blended ammo system in Trials.
      • The prototype Special ammo meter has now been fully deprecated from our core Crucible experience, though it will still be available in private matches and when Checkmate is in a rotator.
      • The meter system is currently being rebuilt to address technical and balance concerns, and we will have more info on its return at a later date.
    • Fixed an issue where the newer versions of Summoner and Eye of Sol did not unlock the collectible in the Trials Collection badge.
    • Fixed an issue where disconnecting while on the Passage of Ferocity would sometimes prevent players from launching the activity.
  • Iron Banner
    • Temporarily removed Tribute for additional improvements.
    • Fixed an issue where Crimil’s Dagger and Claws of the Wolf did not count towards the Orimund’s Taste Triumph.
  • Private Matches
    • Increased the player cap for Rumble in private match lobbies to 12 players.

Raid & Dungeons

  • Salvation’s Edge
    • Fixed an issue where extra Resonance pickups would not be removed after the completion of some activities.
    • Fixed an issue where players who died in traversal areas could respawn in locations that made it difficult to return to the intended path.
    • Fixed an issue where the Lore Book Triumph was missing individual steps, descriptions, and icons.
    • Fixed an issue in the Verity encounter where extra Ghost pickups could unintentionally be created, causing difficulties in determining the correct Ghost pickup.
    • Fixed an issue where an enrage warning was missing from the Herald of Finality boss encounter.
    • Fixed an issue where the raid armor mods had duplicate text in the description.
    • Fixed an issue where objective progress text was missing for multiple Triumphs.

Seasonal Activities

  • Breach Executable
    • Adjusted tuning for the laser walls during the minotaur boss (Tym) encounter.
      • Increased delay time on the laser wall cadence.
      • Reduced damage of laser wall by 50%.
    • Fixed an issue where players could get out of bounds during the minotaur boss (Tym) encounter.

Onslaught

  • A new Onslaught Attunement option is available from Zavala in the Tower.
    • Players can select a single BRAVE Arsenal weapon to attune to, increasing the drop chance by 60% in Onslaught.

Excision

  • Fixed an issue where selecting the narrative version of Excision did not play the End/Epilogue cinematics after completion.

Dual Destiny

  • Added a weekly challenge to Dual Destiny that rewards an Exotic class item (Powerful Tier 1) upon completion.

Liminality

  • Fixed an issue where waterfalls could lose their sound if players returned to them after already passing through.

Vanguard Ops

  • Fixed an issue where Champions appeared in Battlegrounds launched from the Vanguard Ops playlist.

UI/UX

 Fireteam Finder

  • Added “All” as a search option to activity selection.
  • Added a toast for all members after leader’s summon via Fireteam Finder.
  • Added an alert when a player is kicked from the fireteam.
  • Added a notification to text chat when friends come online.
  • Added a setting to toggle on/off the notification for friends coming online.
  • Added more accurate location information when viewing players in the roster.
  • Fixed an issue that could allow an unavailable activity to be selected using Fireteam Finder.
  • Fixed an issue where inviting players to a Fireteam Finder lobby did not take into account the Fireteam invite privacy settings.
  • Fixed an issue where Empire Hunt activities were missing from Create/Search.
  • Fixed an issue where system messages could fill up text chat and make messages vertical.
  • Fixed an issue where player names were not showing in roster tooltip.
  • Fixed an issue where the invite modal did not close after rejecting a Fireteam Finder invite.
  • Fixed an issue where the Bungie Friends list did not refresh immediately upon login.

Quests

  • Fixed an issue where New Light quests had a blank image when on Featured Quest view.

Gameplay and Investment 

Abilities

  • General
    • Reduced the amount of Super energy gained by Rocket Sidearms per damage event by ~20%.
    • Fixed an issue where Strand fragments incorrectly referenced “Locked Until Raid World First Achieved” purchase requirement.
    • Reduced the distance that Swarm grenade submunition projectiles can travel once they begin tracking a target.
  • Titan
    • Increased Hammer of Sol damage against boss and mini-boss combatants by 25%.
    • Increased Twilight Arsenal damage against boss and mini-boss combatants by 20%.
    • Fixed an issue where Twilight Arsenal axes would unintentionally track to combatants below the player during cast.
    • Fixed an issue where the detonation produced by the Unbreakable Aspect was being scaled without absorbing damage while thermite grenade was equipped.
  • Hunter
    • Reduced aim-assist strength on Threaded Specter by ~50% vs. players and added a short delay before the aim-assist takes effect.
    • Reduced Threaded Specter detonation damage against players from 100 at maximum to 60 at maximum.
    • Reduced Threaded Specter detonation damage against players from 60 at minimum to 30 at minimum.
    • Fixed an issue where kills with Gun Powder Gamble would not activate Facet of Mending.
    • Fixed an issue where “Gunpowder Gamble Ready” buff notification would remain visible after swapping of the Gunpowder Gamble Aspect.
  • Warlock
    • Fixed an issue where Threadlings did not roost onto Prismatic Warlocks with just Weaver’s Call and Phoenix Dive equipped.
    • Fixed an issue where Penumbral Blast would not auto-shatter enemies it froze while Winter’s Guile was equipped on Prismatic Warlock.

Exotic Armor

  • Hunter
    • Radiant Dance Machines
      • Fixed an issue where players could repeatedly activate the Ascension Aspect when they had Radiant Dance Machines equipped.
    • Arthys’s Embrace
      • Fixed an issue where the Arthys’s Embrace Exotic could have its damage bonus extended by shooting allied targets.
  • Titan
    • Arbor Warden
      • Fixed an issue that caused Arbor Warden to block players from gaining Transcendence energy from Prismatic rifts.
    • Lion’s Rampart
      • Fixed an issue where you could aim down sights (ADS) while Lion Rampant’s-enhanced lift was active without disrupting the lift.
    • Hazardous Propulsion
      • Fixed an issue where Hazardous Propulsion was not boosting the splash damage of Quicksilver Storm’s micro-rockets.
  • Warlock
    • Getaway Artist
      • No longer grants grenade energy on Arc Soul hit while the player has Devour active.
    • Solipsism
      • Fixed an issue where Vortex grenades were granting more energy back than intended with the Spirit of Osmiomancy perk.
      • Fixed an issue where the Super damage bonus from Spirit of the Star Eater was being applied to ignitions caused by Song of Flame.

Armor Mods

  • Updated the Exotic Artifice upgrade icon to be more distinct from an empty Artifice mod socket.
  • Fixed an issue that allowed swapping between regular armor mods and Reserves mods to enable a higher ammo count than the current maximum.
    • This was never intended functionality. To help offset this fix, we’re buffing the following ammo-related aspects:
      • Reserve ammunition for all weapon types has been increased by up to 15%, with weapons with low reserves for their weapon type getting a larger buff.
      • Reduced the cost of Reserves mods by 1.
  • Fixed an issue where Special and Heavy ammo finder mods would not provide additional benefits when equipping a third copy.

Weapon Archetypes

  • Scout Rifles
    • Aggressive Scout Rifles
      • Increased PvE damage by 30%.
      • Dead Man’s Tale is affected by this change.
  • Pulse Rifles
    • Heavy Burst
      • Fixed an issue where these weapons were displaying their RPM as 395 instead of 300. This does not affect the weapons actual RPM; it is just a visual fix.
  • Snipers
    • Reduced flinch taken from combatants by 50%.
  • Glaives
    • Increased melee damage in PvE by 20%.
  • Shotguns
    • Lightweights
      • Fixed an issue where Lightweight Shotguns were not receiving the Lightweight intrinsic buff to movement speed and mobility.
  • Special Ammo Sidearms
    • Rocket-Assisted Frame
      • Corrected an issue that was allowing them to progress Ammo Finder mods as if they were Primary weapons.

PvP Weapon Tuning

  • Bows
    • Precisions: Base Damage – 84.6 to 90, Critical Hit Damage – 126.9 to 130.5.

Exotic Weapons

  • Duality
    • Corrected an issue where Duality was not using the Slug Shotgun ADS damage falloff scalar value of 1.2x.
  • Conditional Finality
    • Reduced base handling by 15.
    • Can no longer freeze players who are in a Well of Radiance.
  • Bastion
    • Corrected an issue where Bastion was not spawning with ammo in the Crucible.
  • Eriana’s Vow
    • Increased damage versus Anti-Barrier Champion shields by 67%.
  • Monte Carlo
    • Fixed an issue that allowed Monte Carlo’s bayonet damage to persist when picking up a carry object.
  • Ergo Sum
    • Fixed an issue where Ergo Sum’s Sacred Flame Trait’s effects counted as Primary weapon damage.
  • Wishkeeper
    • Fixed an issue where some versions of the Wishkeeper Exotic Bow had unintentional access to the Combat Grip. These have been updated to have Heavy Grip.

Perks

  • Recombination
    • Corrected an issue where the perk would sometimes deactivate before dealing the bonus damage.
  • Threat Remover
    • Increased buff duration from 5 to 7 seconds.
    • Reduced Pellets to proc from 12 to 11.
    • Added a handling scalar.
  • Golden Tricorn
    • Fixed an issue where Golden Tricorn was activating on ability kills that did not match the weapon’s damage type.
  • Onslaught
    • Fixed an issue where enhanced Onslaught could activate on grenade kills.

Weapon Mods

  • Removed the range penalty from the Adept Counterbalance mod.
  • Removed the handling penalty from the Adept Mag mod.
  • Removed the stability penalty from the Adept Targeting mod and reduced the aim assist stat bonus from 10 to 7.

General

  • Weapons granted during The Pantheon raid event that equipped non-functional masterworks will be corrected to a working masterwork for that weapon archetype, or enhanced intrinsic if the weapon has been enhanced since.
  • Fixed an issue where the Circular Logic Machine Guns would only drop with Feeding Frenzy in the left trait column.
  • Fixed an issue where Gunpowder Gambit kills would not activate Adrenaline Junkie.
  • Fixed an issue that was causing Special ammo weapons to deal more damage to frozen targets than intended and Rocket Sidearms to deal less.
  • Fixed an issue where older curated rolls of Riposte received the weapon trait Golden Tricorn. These instances have been updated to have Desperate Measures.
    • If the weapon was enhanced to Tier 3 Weapon Enhancement, it will be updated to Enhanced Desperate Measures.
  • Fixed an issue where older curated rolls of Rose received both Outlaw and Pulse Monitor. These perks were not intended to be available on this weapon and have been replaced with Rapid Hit and Eye of the Storm respectively.
    • If the weapon was enhanced, the perks will be updated to Enhanced Rapid hit and Enhanced Eye of the Storm.
  • Fixed an issue where a curated version of the Acosmic Grenade Launcher received Snapshot and Opening shot at the release of The Final Shape. This curated roll has been updated to Field Prep and Wellspring.
  • Fixed an issue where old versions of the Blasphemer Shotgun had unintentional access to High Caliber Rounds. These instances have been updated to now have Accurized Rounds.
  • Fixed an issue where the Season of the Forge-issued Nightshade had unintentional access to Armor Piercing Rounds. These instances have been updated to now have Tactical Magazine.
  • Fixed a rare issue where some Root of Nightmares Adept weapons updated by players during the Craftening had Enhanced Traits ahead of schedule in the weapon enhancement progression. In these rare cases, the Enhanced Trait has been swapped with the base trait to facilitate enhancing the weapon properly.
  • Fixed several reprise weapons that had incorrect lore tabs: Eye of Sol, Astral Horizon, The Summoner, Loaded Question, Sleepless, Twilight Oath, The Messenger.
  • Added a speed limit to the acceleration applied to the player when rocket jumping with The Mountaintop.

Pathfinder

  • Reduced kill requirements in PvP for grenade and melee kill objectives.
  • Removed single life requirement from melee and grenade kill objectives.
  • Removed subclass verb requirements from elemental ability kill objectives and now reward bonus progress on subclass verb interactions (ex. jolt).

Accessories

  • Fixed an issue where the Bungie Foundation Disciple’s Shell listed an incorrect source in Collections.

General 

  • Fixed an issue where Tessellation was incorrectly being granted to players without The Final Shape Annual Pass Edition.
    • The weapon will not be removed from anyone who already has it.
  • Fixed an issue where certain legacy Iron Banner ornament items were missing a description.
  • Adjusted chances for acquiring Exotic class items from chests to be more generous.
    • Increased progression on escalation chest chances.
    • Removed progression on world chest chances.
      • World chests can still drop the item but won’t increase drop chances from future chests.
  • Fixed an issue where Xûr’s Strange Favor buff was not available to be redeemed for all characters on the account once it was unlocked for the week.

In other related news, you can check out this week’s reset of activities and store items here.

Related Reading:

[Source: Bungie]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Fallout 76 Atomic Shop Weekly Update for August 6, 2024

It’s a new Tuesday, bringing yet another store refresh for Fallout players. That’s right, the items for sale in Fallout 76’s Atomic Shop have been updated!

As usual, MP1st is here with the new Fallout 76 Atomic Shop weekly update today, August 6’s list of items for sale. Check out this week’s best Atomic Shop items and bundles below.

New Fallout 76 Atomic Shop Weekly Update for August 6:

Fallout 76 Atomic Shop weekly update for August 6

Notable Items This Week:

  • Triump Terrace Housing Development Shelter – 1500
  • Triumph Terrace Bundle – 1800 (Unlockable With Fallout 1st)
  • Vault-Tec Mineral Extractor – 500 (Unlockable With Fallout 1st)
  • Super Duper Mart Bundle – 1500
  • Super Duper Mart – 700
  • Super Duper Mart Letters – 500
  • Pioneer Scout Recruitment Bundle – 1000
  • Vault-Tec Mascot Bundle – 1200
  • Ranger Jumpsuit – 560
  • Orange Shag Carpet – Free
  • Nuka-Cola Twist x1 – Free
  • Safety First – 125
  • Fort Fortress Bundle – 1800
  • Fort Fortress Kit – 700
  • Fort Fortress Partition – 500

What is the Fallout 76 Atomic Shop?

The Atomic Shop is an in-game store in Fallout 76 offering cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players. The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s refresh. Is there anything in particular that interests you?

If not, there’s always next week, which we’ll have covered, so be sure to check again next Tuesday!

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > Title Updates and Patches

Atlas Fallen Update 1.005.100 Dashes Out for “Reign of Sand” Major Update This Aug. 6

As promised by Deck13, Atlas Fallen’s free major update called “Reign of Sand” is now live, and this brings a new challenge area, new enemies, and a lot more! We have the highlights and the complete patch notes for everything new available below.

Atlas Fallen Update 1.005.100 Patch Notes for August 6 | Atlas Fallen Reign of Sand Update Patch Notes:

Highlights:

  • New Area: Source – Explore mysterious portals leading to the Source, a twisted divine realm filled with new challenges where you’ll unleash powerful new Wraith abilities.
  • New Enemies – Encounter formidable new Wraiths like the bulky Transmuter and the agile Morpher.
  • New Game+ – Restart with all your progression, gear, and abilities, and discover new enemies, mechanics, and progression systems.
  • New Difficulty Mode: “Nyaal’s Nightmare” – Exclusive to New Game+, this new difficulty mode offers the ultimate challenge!
  • New Essence Stones – Customize your playstyle with 25 new perks and abilities.
  • New Open World Challenges – Engage in dynamic Corruption Breaches for intense combat and special rewards.
  • Reworked Introduction & Voice Acting – Enjoy a smoother, more engaging experience with a revamped intro and new voice actors, including Ben Starr (Final Fantasy XVIWarframe) as the male playable character.

PATCH NOTES:

All-new Challenge area: the Source

Explore the very fabric of God’s limbo and wield new powers in various epic challenges.
During your exploration, you’ll encounter special Rifts across the world. Interacting with these portals allows you to enter the Source as Nyaal. In this seemingly endless desert teeming with shattered giant structures you’ll face new challenges and unearth key elements that help you better understand the past.

The Source features exciting combat centered around the new gameplay mechanic of Wraith Abilities. Within the limbo, you’ll unlock wraith-like powers, allowing you to master the sand like never before.

  • Transform into a Shellshocker and unleash a devastating tornado that damages enemies and generates momentum.
  • Morph into a Mawer to perform a forward dash, damaging opponents as you pass through them.

Combine these new abilities with swift sand surfing to overcome this menacing sand limbo. Each challenge provides rewards and uncovers previously untold story fragments related to the War of Gods.

New monsters join the cast!

New threats emerge in the world of Atlas Fallen! With Reign of Sand, we aim to offer you a refined combat experience and unique challenges to overcome. A diverse range of enemies is crucial to convey a satisfying sense of progression and ensure a consistently fresh gameplay experience. So, let’s introduce some of our new Wraith Challengers!

Morpher

The Morpher is a nimble new Wraith that challenges you both in the air and on the ground. While airborne, this foe attacks with swift strikes focused on speed and mobility. In contrast, it resorts to powerful melee attacks when grounded.

These two distinct behaviors require you to adapt on the fly to stand a chance.

Transmuter

Prepare to face this bulky Wraith capable of devastating strikes.

It begins by unleashing powerful but slow attacks. Sounds easy to dodge, right? However, there’s a catch: each destroyed body part triggers an evolution in its combat pattern, granting new abilities that are significantly faster. This dynamic creates an evolving fight, forcing you to react strategically.

Weaver

Meet the Weaver – a small yet nasty parasitic Wraith. It performs a binding ritual to enhance its host’s power and spread the new Affliction status (available in NG+ only). Once the ritual is complete, it moves on to another host, starting the process anew. Despite its agility, the Weaver won’t attack unless provoked.

New Essence Stones

With Atlas Fallen, we’ve introduced a new way to play according to your preferences, featuring cool and unique abilities called Essence Stones. As you progress through the game, you’ll unlock, find, or craft these powerful stones, each granting you impactful gameplay modifiers or super-powered abilities.

Reign of Sand update introduces 25 new Essence Stones to further expand your combat arsenal. Let me showcase four of them:

  • Let’s start with Momentum Phoenix: A new Stone that summons a Tailwhipper. This creature flies toward your target, creating burning areas on the floor, damaging enemies, and generating momentum. It’s perfect for dealing with groups of wraiths, thanks to its impressive area-of-effect capability.
  • Healing Alliance is another new Stone that proves incredibly useful for both solo play and cooperative mode. It summons a friendly Mender, which follows and massively heals nearby damaged players for 15 seconds. Additionally, the Mender can sacrifice itself once to prevent your or your ally’s death. You’ll quickly grow fond of this little companion!
  • Some newly added Essence Stones are corrupted, making you more vulnerable to damage. However, they provide strong counterparts. Afflicted Overcharge is a simple yet super-effective ability. It conjures massive shockwaves around you, crystallizing all hit foes for an extended duration, immobilizing them while reducing their defense.
  • Unleash your inner wrath with Bestial Claws. This new Stone summons Marauder claws, allowing you to shred enemies with powerful slash attacks. You can even chain these attacks twice to perform combo maneuvers with increased damage.

There are many more exciting new Essence Stones to discover, and we sincerely hope you’ll enjoy them!

You can learn more about Essence Stones here:

Corruption Breaches

In the world of Atlas, the Watcher is a giant floating divine structure that constantly gazes upon you, bringing forth threats and unexpected wraith ambushes during your exploration.
With Corruption Breaches, we introduce a new open-world activity—a dynamic event that offers an intense combat experience. These challenges constantly evolve, providing you with opportunities to earn special rewards.

As you venture through the game, you’ll come across special Breaches. Interact with it to reveal the type of challenge that awaits you. Each breach is influenced by unique gameplay modifiers, requiring you to adapt your playstyle to succeed. These modifiers set specific objectives and introduce buffs and debuffs to spice up the fight. For instance, you might experience a significant increase in Momentum gain but lose the ability to perform jumps during the challenge.

As you progress through these trials, you’ll encounter many other modifiers. These intense yet rewarding combats grant you materials, unique Essence Stones, and new customization options.

New Game +

With Reign of Sand, we aim to provide additional and meaningful ways to enjoy a new playthrough. But we’re not stopping at a simple replay!

After completing the main story campaign once, you can choose to start a new adventure in our newly-added New Game + mode. Carry over all the equipment, materials, currency, and character progression you’ve already accumulated and enjoy a new super-powered playthrough.

New Game + introduces an updated enemy population, providing surprises along the way. Stronger, unexpected foes can now be encountered in earlier levels. Be cautious, as each of your enemies can be corrupted by the Weaver, a new support monster that buffs nearby wraiths with Affliction, causing them to deal additional special damage. If you get hit by their attacks, your health will be reduced. Defeating the Weaver quickly is crucial to increasing your chance of victory.

Additionally, NG+ brings 3 new armors and unique rewards, including new Essence Stones to adjust your progression to the challenge. But that’s not all—we’re introducing a new Weapon Upgrade System that allows you to further improve your different weapons with stronger, impactful modifiers.

New Difficulty Mode “Nyaal’s Nightmare”

Once you’ve completed the main Story Campaign, it’s up to you to increase the challenge by selecting the newly added “Nyaal’s Nightmare” difficulty, exclusive to NG+. With an updated enemy population, this mode requires you to master all game mechanics to face even tougher foes. Alternatively, you can choose to play NG+ on the difficulty level of your choice, simply enjoying a playthrough with overpowered capacities.

Revamped First Hours and New Voice Cast

We’ve made significant enhancements to the game’s opening hours and universe introduction. Our focus has been on improving pacing, refining storytelling, enhancing cinematics, diversifying combat, overhauling VFX and SFX and addressing various specific areas to create an overall enhanced player experience.

With Reign of Sand Update, you’ll also encounter a fresh voice cast for several characters. This includes both male and female main playable protagonists, as well as Nyall—the entity that powers your Gauntlet. With the talented support of Ben Starr (known for Final Fantasy XVI and Warframe), who voices the male player character, we hope you’ll enjoy this new perspective on our sand-covered fantasy world.

About your Game Save

With all these additions and upgraded features, we strongly recommend starting the game anew to fully experience the Reign of Sand content—even if you can carry over your current save.

Our save file transfer feature allows you to retain your character progression (level, equipment, achievements). However, please note that world progression (i.e., quest progression) will be reset to the beginning of your latest level reached

Other Significant Changes
  • Overall balancing passes for all difficulty modes ensure that all players find their preferred level of challenge.
  • The enemy distribution and the encounter setup has been updated to create more variety in combat challenges.
  • Overhauled lighting setup for the character creator as well as the first level of the game to enhance the visual experience.
  • Improved camera lock-on in combat and the introduction of two different modes to choose from.
  • Improvement on the camera used during NPC conversations to provide a more cinematic look.
  • Additional functionalities for mouse/keyboard controls and updated mapping to increase usability in gameplay and comfort in menus.
  • Updated player feedback for when you leave combat and clearer communication for enemies respawning.
  • Upgraded UI visuals for in-game menus and gameplay elements as well as additional UI elements.
  • New option to turn on enemy outlines during gameplay for more accessibility.
  • General bug fixing on gameplay, visual and audio issues.

 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Diablo IV Update 1.053 Patch Notes for Season of Infernal Hordes Now Out

Blizzard has pushed out what’s possibly the game’s biggest title update just yet for Diablo IV! This is the new season and players can expect new features, and a ton more to be part of it. Check out the Diablo IV update 1.053 patch notes for Season of Infernal Hordes below.

Diablo IV Update 1.053 Patch Notes for Aug. 6:

Key Updates From PTR

Developer’s Note: Thank you to everyone who defended Sanctuary in our PTR and provided feedback. We have assembled a few key updates and bug fixes that were made as a direct result of the community’s feedback. Continue reading past this section to get a complete view of all the changes releasing with Season of the Infernal Hordes.

Game Updates

Infernal Hordes

  • Distinct audio queues have been added to signal the beginning and end of a wave.
  • The number of waves has been tuned.
    • Tiers 1-3: 6 Waves
    • Tiers 4-5: 7 Waves
    • All other tiers remain unchanged.
  • The wave timer has been reduced to 60 seconds.
  • The number of Monsters encountered has been generally increased across the board.
  • The Health Pools of the Council and other Bosses have been reduced.
  • Infernal Compasses can now be acquired more frequently and through more means.
    • Tier 4-5 Compasses can drop in High Tier Nightmare Dungeons.
    • Tiers 4-8 Compasses now naturally drop in high tier Pit runs.
    • Tiers 4-8 Compasses will now rarely drop in Helltide and from Whisper caches after completing these tiers of Nightmare Dungeons or Pits. (Ex: Tiers 4 and 5 Compasses can drop in Helltide and Whispers after completing Nightmare Dungeons of Tier 75 and 100 respectively).
    • Infernal Compasses can now be crafted at the Occultist. They cost Forgotten Souls and Sigil Powder. Additionally, Compasses can now be salvaged for Sigil Powder.
  • The drop rate of Compasses within the activity itself has been increased.
  • Rewards from chests have been significantly increased, and the price of all chests have been decreased.
  • The drop rate for Abyssal Scrolls has been increased.
  • Common Herbs and Angelbreath have been added as potential drops. The drop rate for Shattered Prisms has been reduced.
  • Defeating the council has an additional, guaranteed drop of Aether that scales with tier.
  • Shocktroopers, Aether Masses, Hellseekers, and Soul Spires now drop more Aether.
  • Pets now can pick up Aether on the ground.

New Uniques and Legendary Aspects for Season of the Infernal Hordes

All Classes

Unique Items

Crown of Lucion – Helm

 

  • Affixes
    • + [838-873] Maximum Life
    • + [6-8]% Lucky Hit
    • + [32-40]% Shadow Resistance
    • + [6-8]% Cooldown Reduction
  • Power
    • Each time you use a Skill with a Resource Cost, gain [5-15]%[x] increased damage and Resource Cost is increased by 30%[+] for 4 seconds, stacking up to 5 times.

Endurant Faith – Gloves

 

  • Affixes
    • + [28-42] All Stats
    • + [638-873] Maximum Life
    • + [6-8]% Cooldown Reduction
    • + [16-25]% Healing Received
  • Power
    • When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 2 seconds and reduced by [10-30]%[x].

Shard of Verathiel – 1 Handed Sword

 

  • Affixes
    • + 50% Damage
    • + [28-42] All Stats
    • + [5-13] Maximum Resource
    • + [16-25]% Basic Attack Speed
    • + [1-2] to Basic Skills
  • Power
    • Basic Skills deal [50-200]%[x] increased damage but additionally cost 25 Primary Resource.

Rakanoth’s Wake – Boots

 

  • Affixes
    • + [12.5-18]% Movements Speed
    • + [57-75]% Non-Physical Damage
    • + [26-35]% Resistance to All Elements
    • + [6-8]% Cooldown Reduction
  • Power
    • When you cast a Skill with a Cooldown, you explode, dealing X Fire damage.

Locran’s Talisman – Amulet

 

  • Affixes
    • + 25% Resistance to All Elements
    • + [2-3]% All Stats
    • + [5-13] Maximum Resource
    • + [88-115]% Critical Strike Damage
    • + [8-10]% Resistance to All Elements
  • Power
    • Your skills gain [0.10-0.40]%[+] Critical Strike Chance bonus per point of Primary Resource you have, up to [10-40]%[+]. Each point of Primary Resource above 100 grants 0.2%[x] Critical Strike Damage instead.

Legendary Aspects

Of Inevitable Fate

 

  • When an enemy falls below 35% Life while afflicted with any of your Damage Over Time effects, an explosion occurs, dealing [200-350% Weapon damage].

Wildbolt

 

  • Every [3.5-2] seconds, Distance enemies are pulled in front of you and electrified causing them to take 10% bonus damage from all sources for 3 seconds. This effect may occur every 5 seconds per enemy.

Sticker-thought

 

  • Gain [1.0-2.5] of Thorns while channeling and for 3 seconds after channeling.

Developer’s Note: The Thorns value increases with Item Power.

of Sly Steps

 

  • After losing 50% of total Life, an equipped Defensive, Subterfuge or Macabre Skill automatically triggers. May occur once every [45-30] seconds. Does not work with Mobility skills.

Dark Dance

 

  • Every 5 seconds above 60% Life, Core Skills cost 0.15-0.2 Life instead of Primary Resource. Skills that spend Life deal 60-80% bonus damage.

Creeping Death

 

  • DoT damage is increased by [5-20]% for each different crowd control effect on the target. Unstoppable monsters and staggered bosses automatically take [10-40]% bonus DoT damage.

Prudent Heart

 

  • You become Immune to damage for 2.5-4.0 seconds when you lose more than 20% Life with a single hit. This cannot occur more than once every 60 seconds.

Barbarian

Unique Items

Unbroken Chain – Amulet

 

  • Affixes
    • +25.0% Resistance to All Elements
    • [12.5-18.0%] Movement Speed
    • +[219.0-300.0%] Ultimate Damage
    • [13.5-22.5%] Cooldown Reduction (Barbarian Only)
    • + [2-3] to Pit Fighter (Barbarian Only)
  • Power
    • Casting Steel Grasp reduces Iron Malestrom’s Cooldown by [3.3-10.0] seconds. . Enemies damaged by Iron Maelstrom deal [10-30]% less damage for 6 seconds (Barbarian Only.

The Third Blade – 1 Handed Sword

 

  • Affixes
    • +65% Damage to Close Enemies
    • + [99-135] Strength
    • + [1-2] Fury on Kill
    • + [30-40]% Vulnerable Damage
    • + [57.5-80]% Weapon Mastery Damage
  • Power
    • Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing [50-70]% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.

Legendary Aspects

Executioner’s

 

  • If you kill an enemy with Overpower, spawn an Earthquake. Cannot occur more than once every 6 seconds.

Of the Fortress

 

  • For every 10% Life you are missing, gain 1-5% damage reduction.

Of Anger Management

 

  • While above 40-55 Fury, you are Berserk but you lose 4 Fury per second.

Druid

Unique Items

The Basilisk – Staff

 

  • Affixes
    • + 130% Damage to Crowd Controlled Enemies
    • + [16-25]% Earth Attack Speed
    • + [80-100]% Critical Strike Damage
    • + [125-170]% Physical Damage
    • + [21-30]% Critical Strike Chance Against Stunned Enemies
  • Power
    • When you first hit an enemy when an Earth Skill, Petrify them for 3 seconds. Petrifying an enemy additionally deals [4412-26472] Physical Damage.

MjÖlnic Ryng

 

  • Affixes
    • + [10.0%] Resistance to All Elements
    • + [10.0%] Shadow Resistance
    • + [99-135] Willpower
    • + [6.0-8.0]% Critical Strike Chance
    • + [16.0-25.0]% Movement Speed while Cataclysm is Active
    • + [1-2] to endless Tempest (Druid Only)
  • Power
    • While Cataclysm is active, you gain unlimited Spirit and deal [X] [40-100]% increased damage.

Legendary Aspects

Moonrage

 

  • When an enemy is killed, there is a 5% chance a wolf companion will assist you for 20-35 seconds. Maximum 3 additional wolves.
  • In addition, gain +3 to Wolves.
  • This is a Lucky Hit against bosses.

Rejuvenating

 

  • When you drop below 20 Spirit, there is a 15-30% chance for your Spirit to be instantly refilled to max.

Spirit Bond

 

  • [10-17.5]% of the damage you take is instead shared amongst your Companions. Additionally, your Companions cannot die.

Necromancer

Unique Items

The Mortacrux – Dagger

 

  • Affixes
    • +50% Damage
    • + [126-180] Intelligence
    • + [98-125]% Critical Strike Damage
    • + [62.5-85]% Vulnerable Damage
    • + [3-5] to Hewed Flesh
  • Power
    • When consuming a Corpse, there is a [10-30]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for 5,514 Shadow damage.
    • This effect is treated as a Macabre Skills.

Path of Trag’oul

 

  • Affixes
    • + [3] Maximum Evade Charges
    • +[1,500-1,750] Armor
    • +[12.5-18.0]% Movement Speed
    • [13.0-17.5]% Bone Prison Cooldown Reduction (Necromancer Only)
    • +[1-2] Bone Skills
  • Power
    • Bone Prison traps a larger area and fires [10-30] Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy. (Necromancer Only)

Legendary Aspects

Shademist

 

  • Your Minions deal 25% Shadow Damage per second to enemies around them. The damage over time lasts for 2.0-5.0 seconds after leaving the aura.

Of the Cursed Aura

 

  • Gain an aura that automatically afflicts nearby enemies with Decrepify and Iron Maiden for 4 seconds. In addition, cursed enemies spread their curses to additional enemies every 0.2-2.5 seconds.

Of the Great Feast

 

  • Each minion drains 1 Essence per second but deals [30-45]% bonus damage. With no minions, this bonus applies to you and drains 5 Essence per second.

Rogue

Unique Items

The Umbracrux – Dagger

 

  • Affixes
    • + 50% Damage
    • + [76-90] Dexterity
    • + [30-40]% Vulnerable Damage
    • + [7-9]% Subterfuge Cooldown Reduction
    • + [2-3] to Innervation
  • Power
    • Your Subterfuge Skills create an attackable Shade Totem for [3-8] seconds. Any damage it takes is replicated onto surrounding enemies at 20% effectiveness.
    • You may only have 1 Shade Totem active at a time. This damage counts as a Trap Skill.

Shroud of Khanduras

 

  • Affixes
    • Evade Grants +[16-25]% [1.5] Movement Speed for 1.5 seconds
    • +[57.0-75.0]% Non-Physical Damage
    • +[46.5-60.0]% Shadow Resistance
    • +[2-3] to Dark Shroud (Rogue Only)
  • Power
    • Casting Dark Shroud makes you Immune for 2 seconds but your Evade Cooldown is increased by [9.0-3.0] seconds. Evading while Dark Shroud is active leaves behind an explosion that deals [3,426-10,278] Shadow Damage and Pulls In enemies. (Rogue Only)

Legendary Aspects

Of True Sight

 

  • Damage to Inner Sight targets will always crit and deal additional 70-100% crit damage.

Coldclip

 

  • Your Basic skills are always Cold Imbued. Increase damage to Chilled & Frozen targets by [5-20]%.

Clandestine

  • Gain +[1-3] to Agility and Subterfuge Skills.

Sorcerer

Unique Items

Axial Conduit

 

  • Affixes
    • +[13.5-22.5]% Chance for Chain Lightning Projectiles to Cast Twice (Sorcerer Only)
    • [10.5-15.0]% Damage Reduction
    • [23.5-32.5]% Resource Generation and Maximum
    • +[2-3] to Chain Lightning (Sorcerer Only)
  • Power
    • Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for [1,887-7,548] Lightning Damage. Chain Lightning expires if you don’t have enough Mana for it to drain (sorcerer Only).

Vox Omnium – Unique Staff

 

  • Affixes
    • +16% Lucky Hit Chance
    • + [198-270] Intelligence
    • + [26-35]% Core Attack Speed
    • + [114-150]% Non-Physical Damage
    • + [2-4] to Basic Skills
  • Power
    • Casting a Core Skill additional fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill cats. These projectiles deal [30-90]%[x] increased damage.

Legendary Aspects

Winter Touch

 

  • When enemies are Frozen, they take [150-300]% damage. This damage counts as a Frost Skill.

Jolting

 

  • Every [3.0-1.0] seconds, a single arc of lightning zaps a nearby enemy for [150 Weapon Damage]. This damage counts as a Shock Skill.

Firestarter

 

  • When Burning is applied to an enemy that was not previously burning, they take an additional [75-100% Weapon Damage] direct Fire damage. This damage counts as a Pyromancy Skill.

General

  • Exploit Weakness no longer Executes all enemies at any health.
    • Previous: Lucky Hit: Direct damage to a Vulnerable enemy has up to a 45% chance to increase your damage by 1% for 25 seconds, up to 50%. At 50 stacks, this bonus resets and you Execute all Nearby Non-Boss enemies.
    • Now: Lucky Hit: Hitting a vulnerable enemy has up to a 60% chance to increase your damage by 1%[x] for 25 seconds, up to 25%[x]. At 25 stacks the bonus remains for 6 seconds then expires.
  • Björnfang’s Tusks has been reworked and given a new name. A part of its power was introduced to be inherent for Cataclysm. See below in each relevant section for more info.
  • Drop rate for Legendary items in Helltide has been improved for monsters higher than Level 100.
  • We have made numerous other updates to Helltide. See below for more details.
  • Previously, only the player who opened the Pit would receive the full amount of Masterworking materials. This penalty for other party members has been removed.

Developer’s Note: We’ve received a lot of feedback that this made party flow awkward and wasn’t obvious, we’ve decided to remove it.

Bug Fixes

Barbarian

  • Fixed an issue where Double Swing did not strike additional times on a fifth cast when using Twin Strikes.
  • Fixed an issue where the Expose Vulnerability passive could trigger from Basic Skills when using the Shard of Verathiel Unique item.
  • Fixed an issue where stacks wouldn’t be granted from Crown of Lucion while channeling Whirlwind.

Druid

  • Fixed an issue where Poison Creeper’s damage could scale extremely high when hitting multiple enemies.

Necromancer

  • Fixed an issue where the Aspect of Bursting Bones didn’t properly scale with the effect from Path of Trag’Oul.

Rogue

  • Fixed an issue where certain Stun Grenade effects didn’t properly function.
  • Fixed an issue where Advanced Flurry and Momentum lost stacks when triggering Lucky Hit or other on-hit effects.
  • Fixed an issue where the Tempering Affix that grants bonus life while Dark Shroud is active didn’t function.
  • Fixed an issue where the Tempering Affix that grants bonus damage per active Dark Shroud was granting more damage than intended.
  • Fixed an issue where the Tempering Affix that grants bonus Resistance and Max Resistance after using a Health Potion did not increase Maximum Resistance.
  • Fixed an issue where Enhanced Caltrops did not increase damage as expected.
  • Fixed an issue where the Vengeful Aspect had 10% Lucky Hit Chance instead of 25%.
  • Fixed an issue where Fundamental Blade Shift did not Daze targets after applying 3 stacks.
  • Fixed an issue where Advanced Flurry didn’t gain damage from its stacks if it was imbued.
  • Fixed an issue where the damage bonus from Malice was additive instead of multiplicative.
  • Fixed an issue where the Bonus Movement from Enhanced Dark Shroud could be lost when switching equipment.

Sorcerer

  • Fixed an issue where Enhanced Lightning Spear didn’t properly function.
  • Fixed an issue where Enhanced Lightning Spear was granting more Critical Strike Chance than intended.
  • Fixed an issue where Axial Conduit’s Explosion did not benefit from Greater Chain Lightning.
  • Fixed an issue where the Axial Conduit’s explosion was dealing much less damage than intended.
  • Fixed an issue where bonus Chain Lightning Projectiles did not benefit from Axial Conduit.
  • Fixed an issue where the Aspect of Elemental Acuity couldn’t be applied to Amulets.
  • Fixed an issue where Flame Shield Enchantment was not functioning properly.
  • Fixed an issue where the Flame Shield Enchantment granted for free by the Aspect of the Firebird would place Flame Shield on cooldown.

General

  • Fixed an issue where Azurewrath did not Freeze enemies or deal Cold damage when equipped by a Druid or Sorcerer.
  • Fixed an issue where several new Unique items would become account-bound on pickup.
  • Fixed an issue where Tortured Gifts in World Tiers I and II didn’t always drop items.
  • Fixed an issue where certain Tempering Recipes could be lost after Seasonal Migration.
  • Fixed an issue where skills that grant immunity would trigger their cooldown incorrectly when they were automatically cast by another source, such as Yen’s Blessing.
  • Fixed an issue where Boss health in The Pit would decrease each subsequent respawn.
  • Fixed an issue where non-boss monsters in The Pit could gain the damage reduction buff applied to Bosses.
  • Fixed an issue where the Mother’s Judgement boss could not drop loot.
  • Fixed an issue where Varshan could fail to spawn.

Game Updates

New Items and Tempering Recipes

The Alchemist Control Rogue Temper Manual will not be available in Patch 1.5.0. It will return with Patch 1.5.1.

All Classes

Tempering Recipes

Worldly Finesse – Offensive

 

  • +X% Critical Strike Damage
  • +X% Vulnerable Damage
  • +X% Overpower Damage
  • +X% Ultimate Damage

Barbarian

Legendary Aspects

Aspect of Forward Momentum – Mobility

  • Knocking back an enemy grants 25-40% Movement Speed for 3 seconds.

Tempering Recipes

Slayer’s Finesse – Offensive

  • +X% Vulnerable Damage
  • +X% Bonus Damage against Injured
  • +X% Bleeding Damage

Druid

Unique Items

Mjölnic Ryng – Unique Ring

  • While Cataclysm is active, you gain unlimited Spirit and deal 40-100%[X] increased damage.

Legendary Aspects

Aspect of the Rushing Wilds – Mobility

  • Casting a Companion Skill grants 5-15% Movement Speed for 5 seconds, up to 15-45%.

Tempering Recipes

Ultimate Efficiency – Resource

  • +X% Cataclysm Cooldown Reduction
  • +X% Lacerate Cooldown Reduction
  • +X% Petrify Cooldown Reduction
  • +X% Grizzly Rage Cooldown Reduction

Necromancer

Unique Items

Path of Trag’Oul – Unique Boots

  • Bone Prison traps a larger area and fires 20-35 Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 8 seconds each time these Bone Splinters hit an enemy.

Legendary Aspects

Aspect of the Unholy Tether – Mobility

  • Casting Golem’s active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25-40% Movement Speed.

Inexorable Reaper’s – Mobility

  • Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 22-7 second cooldown.

Aspect of Creeping Mist – Mobility

  • Gain 20-35% Evade Cooldown Reduction.
  • You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.

Imprisoned Spirit’s – Offensive

  • When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40-70% of normal damage.
  • Bone Spirit now prioritizes enemies inside a Bone Prison.

Tempering Recipes

Necromancer Wall – Defensive

  • Skill Ranks of Necrotic Carapace
  • Skill Ranks of Drain Vitality
  • Minion Damage Reduction
  • Chance for your Minion Attacks to Fortify you for 3% Maximum Life

Rogue

Unique Items

Shroud of Khanduras – Unique Chest Armor

  • Dark Shroud grants Immune for 3 seconds, but your Evade Cooldown is increased by 9-3 seconds. Evading while Dark Shroud is active leaves behind an explosion that deals Shadow damage and pulls in enemies.

Legendary Aspects

Aspect of Nebulous Brews – Mobility

  • Using a Healing Potion grants 35-50% Movement Speed for 3 seconds. After moving 30 20 meters, you spawn a Healing Potion.

Galvanized Slasher’s – Resource

  • Lucky Hit: Damaging an enemy with a Mobility Skill has a 15-30% chance to fully restore your Energy. Your Maximum Energy is increased by 10-25 15-30.

Of Iron Rain – Offensive

  • Smoke Grenade has a 35-50% chance to create an Arrow Storm where it explodes, dealing Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.

Breakneck Bandit’s – Offensive

  • Flurry deals 15-30% 25-40% increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.

Mired Sharpshooter’s – Utility

  • Caltrops is now a Marksman Skill that periodically throws 5-20 piercing daggers over its Duration, each dealing Shadow damage and applying Vulnerable for 3 seconds.

Tempering Recipes

Subterfuge Expertise

  • Increased Smoke Grenade damage.
  • Increased Smoke Grenade Size.
  • Increased damage for each Dark Shroud Shadow.
  • Increased damage on Next Attack after entering Stealth.

Rogue Persistence

  • Increased Maximum Life Percentage gained while Dark Shroud is active.
  • Increased Maximum and All Resistance Percentage for 5 Seconds from Health. Potions.
  • Increased Skill Ranks of Second Wind.
  • Increased Skill Ranks of Aftermath.

Sorcerer

Unique Items

Axial Conduit – Unique Pants

  • Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for (270%-570%) (150%-600%) Lightning damage.
  • Chain Lightning expires if you don’t have enough Mana for it to drain.

Legendary Aspects

Aspect Of Tenuous Agility

  • Gain 5-15% increased Movement Speed. This bonus is doubled if you haven’t used a Defensive Skill in 8 seconds.

Aspect Of the Firebird

  • Gain the Flame Shield Enchantment for free.
  • When Flame Shield activates, Meteorites fall around you dealing (50%-70%) Fire damage.

Lightning Rod Aspect

  • Chain Lightning has a 5-20% chance to chain an additional time when hitting Crowd Controlled enemies and Bosses, and will seek them as targets.
  • Chain Lightning has a 25% chance to deal 50-80%[x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.

Aspect Of Elemental Acuity

  • Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10-20% for 5 seconds, once per Element.
  • At maximum stacks, the total bonus is increased to 60-120% for 10 seconds, but all stacks expire after the duration.

Aspect Of the Orange Herald

  • Lucky Hit: Up to a 5-10% Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.

Tempering Recipes

Discharge – Weapon

  • +X% chance to cast an additional Charged Bolt (moved from Shock Augments)
  • +X% Teleport size (moved from Shock Augments)
  • +X% chance for Arc Lash to swipe twice

Conjuration – Weapon

  • +1-2 Hydra Heads on Cast.
  • X% chance for another Ice Blade on Cast.
  • X% chance for another Lightning Spear on Cast.

Conjuration Fortune – Utility

  • +X% Hydra Lucky Hit Chance.
  • +X% Ice Blade Lucky Hit Chance.
  • +X% Lightning Spear Lucky Hit Chance.

Elemental Control – Utility

  • +X Skill ranks to Convulsions.
  • +X Skill ranks to Snap Freeze.
  • +X Skill ranks to Crippling Flames.

Existing Tempering Recipe Additions

  • +X Skill ranks to Conduction – Added to Sorcerer Motion.
  • +X Ice Armor Duration – Added to Frost Cage.

Balance Updates

All Unique items have received an update to better align them with our current design philosophy for Unique items. A visual gallery showcasing the changes to each item can be found at the end of these patch notes.

Barbarian

Skills

Bash

  • Adjusted functionality: After bashing enemies 4 times, your next Bash will Clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.

Enhanced Bash

  • Adjusted functionality: Clobbering an enemy grants you 20% Maximum Life as Fortify.

Battle Bash

  • Adjusted functionality: Clobbering an enemy generates an additional 10 Fury.

Enhanced Flay

  • Vulnerable duration increased from 3 to 5 seconds.

Combat Flay

  • Damage Reduction increased from 3% to 4%.
  • Maximum stacks increased from 4 to 5.
  • Buff duration increased from 3 to 6 seconds.

Combat Lunging Strike

  • Berserking duration increased from 1.5 to 3 seconds.

Rend

  • Damage increased by 10%.

Violent Rend

  • Damage bonus to Vulnerable increased from 25% to 30%.

Furious Rend

  • Fury gain increased from 4 to 5, and maximum Fury gain increased from 20 to 25.

Hammer of the Ancients

  • Damage Increased by 10%.

Furious Hammer of the Ancients

  • Previous – Hammer of the Ancients gains 2% Critical Strike Chance for every 10 Fury you had when using it.
  • Now – Hammer of the Ancients gains 2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knock Down enemies for 1.5 seconds.

Violent Hammer of the Ancients

  • Damage bonus increased from 30%[x] to 40%[x].

Upheaval

  • Damage increased by 15%.

Enhanced Upheaval

  • Stun chance increased from 20% to 35%.
  • Stun duration increased from 2.5 to 3 seconds.

Violent Upheaval

  • Base Berserking duration increased from 2 to 3 seconds, and bonus duration increased from 3 to 5 seconds.

Tactical Ground Stomp

  • Fury gain increased from 40 to 60.

Enhanced Iron Skin

  • Barrier amount increased from 20% to 25% of maximum Life.

Tactical Challenging Shout

  • Fury gain when taking damage increased from 3 to 6.

Kick

  • Charge Cooldown reduced from 13 to 9 seconds.

Passives

Endless Fury

  • No longer requires Two-Handed weapons.
  • Fury gain from Basic Skills increased from 10/20/30% to 12/24/36%.

Imposing Presence

  • Maximum Health reduced from 6/12/18% to 5/10/15%.

Thick Skin

  • Fortify gain increased from .4/.8/1.2% to .6/1.2/1.8% of Maximum Life.

Concussion

  • Stun duration reduced from 3 to 2 seconds.

Unconstrained

  • Bonus damage reduced from 75%[x] to 35%[x].

Unbridled Rage

  • Bonus damage reduced from 100%[x] to 45%[x].

Walking Arsenal

  • Bonus damage per weapon type used reduced from 12%[x] to 8%[x].
  • Bonus damage while all three bonuses are active reduced from 20%[x] to 10%[x].
  • Bonus Attack Speed while all three bonuses are active reduced from 20% to 10%.

Gushing Wounds

  • Previous – When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 140%[x] of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts 85% Bleeding damage over 5 seconds.
  • Now – When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 70%[x], then by 100%[+] of your Critical Strike Damage. Overpowering a Bleeding enemy creates an explosion that inflicts 120% Bleeding damage over 5 seconds.

Legendary Aspects

Wanton Rupture Aspect

  • Frequency increased from every 40-25 seconds to every 30-15 seconds.

Aspect of Grasping Whirlwind

  • Now pulls in new targets three times as frequently.

Steadfast Berserker’s Aspect

  • No longer requires a Lucky Hit, and now always triggers.

Of Sundered Ground

  • Previous – Every 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals 10-25% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
  • Now – Every 20 seconds, your next Upheaval cast is guaranteed to Overpower and deals 15-30% increased damage. Critical Strikes with Upheaval against Elites reduce this timer by 1 second.

Of Ancestral Force

  • Previous – Hammer of the Ancients quakes outward and its damage is increased by 2-17%.
  • Now – Hammer of the Ancients quakes outward for 5-20% increased damage. This bonus is doubled against Bosses.

Unique Items

Gohr’s Devasting Grips

  • Explosion size is now affected by increases to Whirlwind’s size.

Paragon

Hemorrhage Legendary Node

  • Now bonus Bleeding damage now caps at 45%.

Weapons Master Legendary Node

  • Fury gain increased from 4% to 8% of Maximum Fury.

Bloodfeeder Glyph

  • Critical Strike Chance bonus against Bleeding enemies increased from 5% to 10%.

Dominate Glyph

  • Time between guaranteed Overpowers reduced from 30 to 20 seconds.

Executioner Glyph

  • Damage bonus while wielding a Polearm increased from 10%[x] to 15%[x].

Tempering

  • Bash Cleave (Furious Augments) reduced from 85/95/105% to 15/17.5/20%.
  • The Barbarian Protection Manual and its augments have been removed.
  • Flay Duration moved from Barbarian Innovation (Utility) to Bleed Augments (Weapon).

Druid

  • Passive Rank bonus for Clarity affix added to Amulets.
  • Now gain 25% more increased Skill Damage from their primary Core Stat.
    • Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.

Skills

Landslide

  • Damage per hit of Landslide increased from 37.5% to 70%.
  • Damage area increased from 1.5 to 2.
  • Doubled the number of pillars.
  • Total damage increased from 70% to 280%.

Shred

  • 1st Attack Damage buffed from 28% to 52%.
  • 2nd Attack Damage buffed from 39% to 72%.
  • 3rd Attack Damage buffed from 77% to 143%.

Pulverize

  • Damage buffed from 50% to 92.5%.

Tornado

  • Damage buffed from 35% to 65%.

Boulder

  • Damage increased from 46% to 70% of weapon damage.

Lightning Storm

  • Damage buffed from 40% to 74%.

Hurricane

  • Damage buffed from 187% to 346%.

Ravens

  • Can now be cast while moving.

Poison Creeper

  • Can now be cast while moving.

Rabies

  • The increased spread rate granted by the Natural Rabies upgrade has been applied to the base skill.

Natural Rabies

  • Previous – Rabies Spreads 50% Faster.
  • Now – Spread distance is increased by 70%.

Lacerate

  • Damage area increased from 1 to 2.
  • Casting Lacerate now teleports to the target instead of starting at the caster.

Cataclysm

  • Lightning Strike rate is doubled.
  • Now more consistently hits enemies with its lightning strikes.

Grizzly Rage

  • Cooldown for this ability now starts after Grizzly Rage ends.
  • Previous – Shapeshift into a Dire Werebear for 10 seconds gaining 20%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to an additional 5 seconds.
  • Now – Shapeshift into a Dire Werebear for 10 seconds gaining 30%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 1 second, but the duration cannot go above 10 seconds.

Debilitating Roar

  • Damage Reduction decreased from 70% to 40%.

Blood Howl

  • Is now always a Shout Skill, not just when using Nighthowler’s Aspect.

Earthen Bulwark

  • Previous – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.
  • Now – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life in damage.

Cyclone Armor

  • Non-Physical Damage Reduction increased from 10% to 15%.

Passives

Lupine Ferocity

  • Reduced amount of hits from 6 to 3 to benefit from the effect.

Vigilance

  • Damage Reduction increased for each Skill Rank from 5% to 7%.

Iron Fur

  • Damage Reduction increased for each Skill Rank from 3% to 4%.

Heightened Senses

  • Damage Reduction increased for each Skill Rank from 2% to 3%.

Perfect Storm

  • Damage bonus increased from 30%[x] to 40%[x].

Earthen Might

  • Base Lucky Hit chance increased from 5% to 10%.

Legendary Aspects

Metamorphic Stone Aspect

  • No longer removes Wrath skill tag from Boulder.

Shepherd’s Aspect

  • Previous – Core and Wrath Skills deal an additional 5-10% damage per Companion you have.
  • Now – Companion Skills deal an additional 5-10% damage per Companion you have.

Skinwalker’s Aspect

  • Previous – When you use a Shapeshifting Skill that changes your form, gain 2-5 Life. If you are at full Life, gain the same amount as Fortify.
  • Now – When you use a Shapeshifting Skill that changes your form, gain 5-20% Life. If you are at full Life, gain the same amount as Fortify.

Aftershock

  • Delay from second set of landslides slightly decreased.

Stormclaw’s Aspect

  • Shred’s Critical Strikes damage increased from 15-30% damage to 25-40% of the damage dealt.

Aspect of the Blurred Beast

  • Bonus damage to Poisoned enemies increased from 25-40% to 40-55%.

Aspect of Retaliation

  • Core Skill bonus damage based on Fortify increased from 15-25% to 25-40%.

Seismic-Shift Aspect

  • No longer adds a cooldown to Earth Spike.

Runeworker’s Conduit Aspect

  • Previous – Critical Strikes with Storm skills that you cast charge the air around you for 2 seconds causing a Lightning Bolt to periodically hit an enemy in the area for (250%-310% Weapon Damage) Lightning damage. This duration can be extended by additional Critical Strikes.
  • Now – Critical Strikes with Storm skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for (250%-350% Weapon Damage) Lightning damage. Your Lightning Bolts deal 20-40%[x] increased damage.

Balanced Aspect

  • Spirit Generation while Grizzly Rage is active increased from 20%[x] to 50%[x].

Nighthowler’s Aspect

  • No longer makes Blood Howl a Shout Skill, since Blood Howl is always a Shout Skill.
  • Critical Strike Bonus increased from 5-10% to 10-15%.

Paragon

Thunderstruck Legendary Node

  • Now has a maximum bonus capped at 40% 60%.

Human Glyph

  • Damage bonus increased from 6.6% to 9.9%.
  • Damage Reduction increased from 10% to 15%.

Protector Glyph

  • Damage Reduction increased from 10% to 15%.

Werebear Glyph

  • Damage bonus increased from 6.6% to 9.9%.
  • Damage Reduction increased from 10% to 15%.

Werewolf Glyph

  • Damage Reduction increased from 10% to 15%.

Necromancer

  • Now gain 25% more increased Skill Damage from their primary Core Stat.*
    • Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.

Book of the Dead

  • Necromancer Minion attacks can now Overpower.
  • Minions are now more aggressive and will automatically engage nearby enemies.

Golem

  • Active ability – If the Golem is far from the targeted location, it will now leap to the target.
  • Iron Golem – Slam size increased by 56%.

Skills

The Lucky Hit Chance has been increased for various skills.

  • Sever: From 20% to 40%.
  • Blood Lance: from 33% to 50%.
  • Blood Surge: from 12% to 20%.
  • Reap: From 17% to 30%.
  • Hemorrhage: from 35% to 50%.
  • Bone Splinters: from 17% to 30%.
  • Corpse Tendrils: from 17% to 30%.
  • Blood Wave: from 20% to 50%.

Decompose

  • The explosion from Enhanced Decompose can now trigger Lucky Hits.

Sever

  • Primary damage increased from 80% to 110%.
  • Secondary damage increased from 30% to 45%.

Blight

  • Damage over time increased from 105% to 135%.

Blood Wave

  • Damage increased from 150% to 450%.

Passive

Shadowblight

  • Hits required reduced from 10 to 8.
  • Damage increased from 22% to 44%.

Hellbent Commander

  • Previous – Your Minions deal 15/30/45%[x] increased damage while you are Close to them.
  • Now – While you control at least 7 Minions, they deal 10/20/30%[x] increased damage.

Legendary Aspects

Blighted Aspect

  • Bonus damage after triggering Shadowblight 10 times reduced from 60-120%[x] to 35-50%[x].

Developer’s Note: Blighted Aspect has been a disproportionately large source of damage for Shadowblight based Necromancers, giving far more power than we normally give for a single Aspect. To compensate for this change, we are increasing the baseline power of the Darkness Core Skills and Shadowblight with the goal of keeping these builds at approximately the same overall power level.

Aspect of Bursting Bones

  • Bone Prison Burst damage increased from 9-12.2% to 75-120% of Weapon Damage.

Aspect of Empowering Reaper

  • Chance for Sever to create Blight increased from 10-25% to 15-30%.
  • Blight bonus damage increased from 40-100%[x] to 60-120%[x].

Aspect of Hungry Blood

  • Additional Blood Lance damage increased from 33-48% to 40-70%.

Aspect of Grasping Veins

  • Critical Strike Chance after casting Corpse Tendrils reduced from 10-25% to 5-20%.
  • Critical Strike Damage to enemies damaged by Corpse Tendrils reduced from 20-50% to 10-40%.
  • Critical Strike Damage bonus now lasts for 6 seconds, rather than indefinitely.

Cadaverous Aspect

  • Previous – Consuming a Corpse increases the damage of your next Core Skill by 5-10%[x], up to 25-50%[x].
  • Now – Consuming a Corpse increases the damage of your Core Skills by 3.5-6%[x] for 5 seconds, up to 17.5-30%[x].

Torturous Aspect

  • Previous – Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by Iron Maiden have a 10-25% chance to be Stunned for 1 second when they deal direct damage.
  • Now – Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10-25% chance to be Stunned for 1 second when they take damage from Iron Maiden.

Inexorable Reaper’s Aspect

  • Sever Cooldown reduced from 22-7 to 13.5-6.

Paragon

Wither Legendary Paragon Node

  • Intelligence scaling is now capped at 1200 Intelligence.

Bloodbath Legendary Node

  • Overpower damage increased from 35%[x] to 70%[x].

Blood Begets Blood Legendary Node

  • Damage bonus per Blood Orb pickup increased from 5%[x] to 10%[x].
  • Maximum bonus damage increased from 30%[x] to 50%[x].

Tempering

Developer’s Note: Values provided for Tempering Recipe updates reflect their values at Legendary rank. Magic and Rare recipes have also been similarly adjusted.

Blood Finesse Tempering Recipe

  • Blood Damage increased from 41.5-55% to 57.5-80%.
  • Blood Overpower damage increased from 62.5-85% to 82.5-105%.
  • Damage While Fortified increased from 41.5-55% to 57.5-80%.

Shadow Finesse Tempering Recipe

  • Shadow Damage Over Time increased from 57-75% to 67.5-90%.
  • Darkness Damage increased from 41.5-55% to 57.5-80%.

Rogue

  • Maximum Arrow Storms increased from 5 to 7.
  • Preparation
    • Previous – Every 75 Energy you spend reduces your Ultimate Skill’s Cooldown by 5 seconds. Using an Ultimate Skill resets the Cooldowns of your other Skills.
    • Now – Spend 75 Energy to reduce your Ultimate Skill’s Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant 15% Damage Reduction for 8 10 seconds.
  • Now gain 11% more increased Skill Damage from their primary Core Stat.
    • Gain 1% increased Skill Damage for every 9 primary Core Stat, reduced from 10 primary Core Stat.

Skills

Blade Shift

  • Damage increased by 50% (0.2 to 0.3).
  • Previous – Quickly stab your victim for damage and shift, allowing you to move freely through enemies for 4 seconds.
  • Now – Quickly stab your victim for damage and shift, making you Unhindered for 4 seconds.

Developer’s Note: Unhindered allows you to move through enemies and prevents your Movement Speed from being lowered.

Fundamental Blade Shift

  • Enemies moved through needed to activate Daze reduced from 5 to 3.

Primary Blade Shift

  • Control Impairing Effect Duration Reduction increased from 20% to 30%.

Invigorating Strike

  • Damage increased by 20%.

Enhanced Twisting Blades

  • Return damage bonus increased from 30% to 35%.

Shadow Step

  • Damage increased by 11% (0.72 to 0.8).

Enhanced Shadow Step

  • Previous – Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.
  • Now – Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.

Methodical Shadow Step

  • Previous – Enemies damaged by Shadow Step are Stunned for 2 seconds.
  • Now – After Shadow Stepping, you gain 20% Damage Reduction for 3 seconds.

Disciplined Shadow Step

  • Previous – Shadow Step’s Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
  • Now – Damaging an enemy with Shadow Step Stuns them for 2 seconds and reduces its Cooldown by 3 seconds.

Dash

  • Damage increased by 25% (0.32 to 0.4).
  • Additional functionality: Dash Slows enemies hit by 30% for 3 seconds.

Enhanced Dash

  • Previous – Enemies damaged by Dash take 15% increased Critical Strike Damage from you for 5 seconds.
  • Now – Casting Dash increases your Critical Strike Chance by 10% for 5 seconds.

Disciplined Dash

  • Previous – Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
  • Now – At the end of Dash, Knock Down surrounding enemies for 2 seconds and deal 350% of its damage to them.

Methodical Dash

  • Previous – Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
  • Now – Dash has 1 additional Charge and its Charge Cooldown is reduced by 2 seconds.

Flurry

  • Damage increased from 94% to 130%.
  • Lucky Hit Chance increased from 10% to 13 20%.

Enhanced Flurry

  • Previous – Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.
  • Now – Each time Flurry damages an enemy, it has a 10% chance to apply Vulnerable for 3 seconds and deals 1% increased damage for 5 seconds after hitting a Vulnerable enemy, up to a total of 50 25%.

Advanced Flurry

  • Previous – Evading through an enemy will cause your next Flurry to deal 30% increased damage and Stun enemies hit for 2.5 seconds.
  • Now – Successive casts of Flurry increase its damage by 15 10% and reduce its Energy cost by 10%, up to 3 times.

Improved Flurry

  • Previous – Flurry deals 20% increased damage to Vulnerable targets. If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
  • Now – Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.

Caltrops

  • Damage increased by 13% (0.4 to 0.45).
  • Disciplined Caltrops
    • Critical Strike Chance bonus increased from 5% to 10%.

Dark Shroud

  • You can now only lose 1 Dark Shroud shadow every 1.5 seconds.

Enhanced Dark Shroud

  • Previous – Dark Shroud’s shadows have a 14% chance to not be Consumed.
  • Now – Each active Dark Shroud shadow grants you 5% increased Movement Speed and also has a 15% chance to not be Consumed.

Subverting Dark Shroud

  • Previous – Each active shadow from Dark Shroud grants you 4% increased Movement Speed.
  • Now – You Heal for 10% of your Maximum Life when a Dark Shroud shadow is removed.

Countering Dark Shroud

  • You only need 1 active shadow to get the bonus Critical Strike Chance instead of 2.
  • Critical Strike Chance increased from 8% to 10%.

Smoke Grenade

  • Additional functionality: Smoke Grenade now deals 45% Physical damage, has a 25% Lucky Hit Chance, and its Skill Ranks now give increased damage and Cooldown Reduction.

Enhanced Smoke Grenade

  • Previous – Enemies affected by Smoke Grenade take 25% increased damage from you.
  • Now – Enemies hit by Smoke Grenade take 25% increased damage from you for 5 seconds.

Countering Smoke Grenade

  • Previous – Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
  • Now – Hitting an Elite or Boss with Smoke Grenade reduces its Cooldown by 5 seconds.

Subverting Smoke Grenade

  • Previous – If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20% longer.
  • Now – Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.

Poison Imbuement

  • Poisoning Duration increased from 5 to 6 seconds.

Enhanced Poison Imbuement

  • Previous – Poison Imbuement’s Poisoning Duration is increased by 1 second.
  • Now – Casting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.

Poison Trap

  • Damage increased by 36% (0.11 to 0.15).

Subverting Poison Trap

  • Poison damage bonus increased from 10% to 15%.

Countering Poison Trap

  • Chance to reset Imbuements increased from 30% to 40%.

Penetrating Shot

  • New functionality: Now deals 10% increased damage per enemy it pierces.

Enhanced Penetrating Shot

  • Previous – Penetrating Shot deals 10% increased damage for each enemy it pierces.
  • Now – Casting Penetrating Shot and hitting a Boss or Elite with it has a 25% Chance to fire an additional shot for free.

Rain of Arrows

  • Casting Speed has been increased by 30%.
  • Lucky Hit Chance increased from 2% to 4%.
  • Cooldown reduced from 55 to 50 seconds.

Passive

Concussive

  • Renamed to Unstable Elixirs.
  • Previous – After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.
  • Now – Using a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by 6% for 5 10 seconds.

Rapid Gambits

  • Previous – Your Evade Cooldown is reduced by 0.5 seconds when you Daze an enemy.
  • Now – Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by 0.25 seconds when you Daze an enemy.

Trick Attacks

  • Previous – When you Critically Strike a Dazed enemy they are Knocked Down for 0.5 seconds.
  • Now – Dazing or Stunning an enemy increases your Critical Strike Chance by 2% and Critical Strike Damage by 2% for 5 seconds, both up to 12%.

Impetus

  • New functionality: Added visuals to show when the effect is ready.
  • Previous – After moving 12 meters, your next Non-Basic attack deals 7% increased damage.
  • Now – After moving 15 meters, your next Core or Ultimate attack deals 8% increased damage. While the damage bonus remains, your Agility and Subterfuge Skills deal 4 5% increased damage.

Malice

  • Previous – You deal 3% increased damage to Vulnerable enemies.
  • Now – You deal 4% increased damage to Vulnerable or Knocked Down enemies.

Alchemical Advantage

  • Previous – You gain 1% increased Attack Speed for each enemy you’ve Poisoned, up to 15%.
  • Now – Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by 1% for 8 seconds, up to 5%.

Developer’s Note: The maximum stack potential increases by 5% with each Skill Rank.

Second Wind

  • Previous – Every 100 Energy you spend grants you 5% increased Lucky Hit Chance for 5 seconds.
  • Now – Every 100 Energy you spend grants 15% of your Maximum Life as a Barrier for 3 seconds.

Aftermath

  • Previous – After using an Ultimate Skill, restore 30 Energy.
  • Now – While an Ultimate Skill is on your Action Bar, you Heal for 0.5% Maximum Life every second. After using an Ultimate, restore 25 Energy.

Weapon Mastery

  • Dagger damage to Healthy enemies increased from 5% to 6 7%.

Key Passives

Victimize

  • The Explosion damage of Victimize has been increased by ~50% to compensate for a bug fix, detailed below.

Momentum

  • Previous – Cutthroat Skills grant a stack of Momentum for 8 seconds if they either hit a Stunned, Dazed, or Frozen enemy, or hit any enemy from behind. While at 3 stacks of Momentum you gain 20% increased Damage Reduction, 30% increased Energy Regeneration, and 15% increased Movement Speed.
  • Now – Casting a Cutthroat Skill grants a stack of Momentum. Casting a Non-Cutthroat Skill removes a stack of Momentum. For each stack of Momentum, you gain 3% Damage Reduction, 3% Maximum Energy, 3% Energy Regeneration, 3% Movement Speed, and 5% Damage. This can stack up to 10 times.

Legendary Aspects

Enshrouding Aspect

  • Previous – Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants 2.5-4.0% increased Damage Reduction.
  • Now – Using a Healing Potion makes a free Dark Shroud shadow. Each shadow grants 2.5-4.0% increased Damage Reduction.

Of Arrow Storms

  • Previous – Lucky Hit: Your Marksman Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 30-40% increased damage.
  • Now – Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 45-60% increased damage.

Vengeful

  • Arrow Storm Damage increased from 25-40% to 45-60%.

Ravager’s

  • Damage bonus to Shadow Step increased from 2.5-10% to 4.5-12%.

Trickster’s

  • Previous – Caltrops also throw a cluster of exploding Stun Grenades that deal total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal 25-40% increased damage.
  • Now – Caltrops and Smoke Grenade receive Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Stun Grenades deal 25-40% increased damage.

Of Noxious Ice

  • Poison damage bonus to Frozen enemies increased from 15-30% to 20-35%.

Of Bursting Venoms

  • Toxic Pool Poisoning damage increased by 24%.

Of Volatile Shadows

  • Dark Shroud shadow Explosion damage increased by 50%.

Of Stolen Vigor

  • Previous – Each stack of the Momentum Key Passive Heals you for Life per second and grants you 5% Damage Reduction.
  • Now – While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal 20-35 30-45% increased damage and you become Unstoppable for 3 seconds every 8 seconds.

Unique Items

Saboteur’s Signet

  • Previous – Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% Lucky Hit Chance.
  • Now – Casting a Core Skill has a 15-30% chance to throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Stun Grenades gain 5% Lucky Hit Chance.

Windforce

  • Ranks of Concussive changed to Ranks of Malice.
  • Vulnerable Damage changed to Dexterity.
  • Previous – Lucky Hit: Hits with this weapon have up to a 30-40% chance to deal double damage and Knock Back the target.
  • Now – Barrage has a 30-40% chance to Knock Back or Knock Down enemies with each hit and deal double damage. Hits of Barrage have a 30-50% chance to deal double damage and Knock Down enemies.

Scoundrel’s Kiss

  • Explosion radius increased by 10%.
  • The visual effect for the Physical damage has been improved to be more consistent.

Writhing Band of Trickery

  • Decoy Trap damage increased by 8%.

Word of Hakan

  • Previous – Your Rain of Arrows is always Imbued with all Imbuements at once.
  • Now – Your Rain of Arrows is always Imbued with all Imbuements at once and receives your Arrow Storm benefits.

Paragon

Tricks of the Trade – Legendary Node

  • Previous – Your Marksman Skills grant your next Cutthroat Skill 25% increased damage. Your Cutthroat Skills grant your next Marksman Skill 25% increased damage.
  • Now – Your Marksman Skills grant your Cutthroat Skills 25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills 25% increased damage for 8 seconds.

Cheap Shot – Legendary Node

  • Previous – You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%.
  • Now – You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%. A Nearby Staggered Boss provides the maximum bonus.

Exploit Weakness – Legendary Node

  • Previous – Whenever you deal damage to a Vulnerable enemy, they take 1% increased damage from you for 6 seconds, up to 25%.
  • Now – Lucky Hit: Direct damage to a Vulnerable enemy has up to a 45% chance to increase your damage by 1% for 25 seconds, up to 50%. At 50 stacks, this bonus resets and you Execute all Nearby Non-Boss enemies. Hitting a vulnerable enemy has up to a 60% chance to increase your damage by 1%x for 25 seconds, up to 25%x. At 25 stacks the bonus remains for 6 seconds then expires.

No Witnesses – Legendary Node

  • Is now capped at a maximum damage bonus of 35 45%.
  • Duration increased from 8 to 10 seconds.

Developer’s Note: This is to compensate for increased sources of Ultimate Skill Damage added to the Rogue Paragon Board this season.

Leyrana’s Insinct – Legendary Node

  • Is now capped at a maximum damage bonus of 35%.

Culler – Rare Node

  • Execute Chance changed to Ultimate Damage.
  • Magic Nodes in this cluster that gave Execute Chance now give Ultimate Damage.

Ruin – Rare Node

  • Damage to Healthy changed to Ultimate Damage.
  • Magic Nodes in this cluster that gave Damage to Healthy now give Ultimate Damage.

Sorcerer

  • Crackling Energy base damage increased from 20% to 30%.
  • Now gain 25% more increased Skill Damage from their primary Core Stat.
    • Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.

Skills

Charged Bolts

  • Base damage increased from 30% to 38 45%.

Enhanced Charged Bolts

  • Explosion damage increased from 45% to 79% increased from 150% to 175% of Charged Bolt’s damage.

Spark

  • Base damage per hit increased from 10% to 12%.

Enhanced Spark

  • Damage increased from 8% to 10%.

Glinting Spark

  • Previous: Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%.
  • Now: Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%. At max stacks, your Spark hits grant 1 Mana.

Hydra

  • Base damage increased from 14% to 16%.

Summoned Hydra

  • Burn damage increased from 60% to 100%.

Inferno

  • Base damage increased by 20%.

Firewall

  • Damage increased from 160% to 230%.

Meteor

  • Damage increased from 80% to 96%.

Incinerate

  • Damage increased from 84% to 101%.

Fireball

  • Damage increased from 60% to 66%.

Flickering Arc Lash

  • Previous: Gain 6% Movement Speed for 5 seconds for each enemy hit with Arc Lash, up to 18%.
  • Now: Arc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50% more damage.

Chain Lightning

  • Now tracks how many Chain Lightnings are out.
  • Damage increased from 36% to 43%.

Greater Chain Lightning

  • Previous: Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
  • Now: Each time Chain Lightning bounces, it deals 10% increased damage for its duration, up to 30%.

Chain Lightning Enchantment

  • Now has a 4 second Cooldown.
  • No longer tracks Mana or sends out Chain Lightnings if the instance of Mana Drain is from an Auto Cast skill.

Flame Shield

  • Cooldown begins when Invulnerability ends.

Ice Armor

  • Max Life Base Shield amount increased from 25% to 40%.
  • No longer gains increased Shield based on damage.

Enhanced Lightning Spear

  • Previous: After Critically Striking, Lightning Spear gains a 5% increased stacking Critical Strike Chance for its duration.
  • Now: Casting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by 15%.

Blizzard

  • Base damage increased from 130% to 150 210%.

Enhanced Blizzard

  • Blizzard damage to Frozen enemies increased from 25% to 40%.

Wizard’s Blizzard

  • Previous: While Blizzard is active, your Core Skills cost 20% less Mana.
  • Now: While Blizzard is active, you gain 1 Mana Regeneration for every 20 Maximum Mana.

Teleport

  • Cooldown increased from 11 to 14.
  • Base damage increased from 25% to 35%.

Ball Lightning

  • Damage increased from 20% to 24%.

Ice Shards

  • Damage increased from 32% to 36%.

Frozen Orb

  • Base Damage increased from 41% to 50%.
  • Shard damage increased from 43% to 52%.

Passives

Convulsions

  • Stun chance increased from 5% to 7%.

Crippling Flames

  • Immobilize chance increased from 5% to 7%.

Snap Freeze

  • Freeze chance increased from 5% to 7%.

Static Discharge

  • Chance to spawn Crackling Energy increased from 5% to 6%.

Shocking impact

  • Damage for each Rank increased from 40% to 50%.

Combustion

  • Base Burning damage increased from 20% to 40 60%.

Vyr’s Mastery

  • Previous: Close enemies take 15% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses to 20% and 25% respectively for 3 seconds.
  • Now: When you Critical Strike an enemy with a Shock Skill you become Charged and take 25% less damage for 5 seconds. While Charged, Critical Strikes have a 10% chance to causes the damage to arc as Lightning damage to another Nearby enemy, or if there are no other targets you hit the target again for 250% of the damage.

Developer’s Note: Shock Sorcerer is often highly incentivized to play in close combat. This rework aims to open up the Shock Sorcerer playstyle, allowing for both close and ranged options while maintaining the defensive capability of the original design that players love.

Shatter

  • Damage increased from 30% to 45% of the damage you deal to them.
  • Shatter no longer receives damage from itself.

Warmth

  • Healing from non-elites increased from 0.5/1/1.5% to 1/2/3%.
  • Healing from bosses increased from 2/4/6% to 4/8/12%.

Align the Elements

  • Damage Reduction from Elites cap increased from 40% to 60%.

Mana Shield

  • Damage reduction Increased from 8% to 10%.

Legendary Aspects

Charged Aspect

  • Movement Speed bonus increased from 10-20 to 15-25.

Aspect Of Efficiency

  • Mana Cost Reduction increased from 10-25% to 35-50%.

Aspect of Engulfing Flames

  • Burning damage to enemies below 50% Life increased from 15-30% to 30-45%.

Aspect Of Abundant Energy

  • Previous: Crackling Energy has a 35-50% chance to chain to an additional enemy.
  • Now: Crackling Energy has a 35-50% chance to deal 40%|x| increased damage and chain to an additional enemy.

Aspect Of Splintering Energy

  • Previous: Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Shock Skills by X for Y seconds.
  • Now: Critical Hits with Lightning Spear cause Lightning to arc from it dealing 25%-55% damage to its target and up to 5 other enemies. This damage is increased by your Critical Strike Damage Bonus.

Aspect of Binding Embers

  • Previous: Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for X seconds.
  • Now: Flame Shield grants you unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized for X seconds.

Aspect Of the Frozen Wake

  • Ice Spike damage increased from 60%-80% to 80%-100%.
  • Now has 15% extra damage to Ice Spikes instead of 15% extra Chill.

Aspect Of the Frozen Tundra (Deep Freeze)

  • Ice Spike damage increased from 60%-80% to 100%-120%.

Glacial Aspect

  • Now has 15% extra Chill with Ice Spikes instead of 15% extra Damage.

Snowveiled Aspect

  • Previous: Ice armor makes you unstoppable and grants you 30% armor for 3.5-5 seconds.
  • Now: Ice armor makes you unstoppable and grants you 25% Damage Reduction for 3.5-5 seconds.

Paragon

Burning Instinct

  • Burning Instinct Critical Strike bonus reduced from 1% per 25 Intelligence to 1% per 50 Intelligence and now caps at 40%|x|.
  • Critical Strike Bonus changed from 1% per 25 Intelligence to 1% per 20 Intelligence and now caps at 80%[x].

Ceaseless Conduit

  • Crackling Energy damage reduced from 3% per 20 Intelligence to 1% per 25 Intelligence and now caps at 60%[x].
  • Changed from 3% per 20 Intelligence to 2% per 20 Intelligence. Crackling Energy damage now caps at 120%[x].

Elemental Summoner

  • Now caps at its damage bonus at 30 60%[x].
  • Scaling from damage with Cold/Fire/Lightning increased from 5% to 10%.

Icefall

  • Damage with Frost Skills increased from 15%[x] to 18%[x].

Unleash Glyph

  • Increased the damage bonus from 7% to 8%.
  • Increased the Mana Regeneration from 7% to 25%.

Frigid Fate

  • Now caps its damage bonus at 60%[x].
  • Scaling from damage with Cold increased from 10% to 20%.

Searing Heat

  • Now caps its damage bonus at 60%[x].
  • Scaling from damage with Fire increased from 10% to 20%.

Tempering Updates

  • The following Tempering Affixes have been moved from existing Tempering Recipes onto new Recipes in the Utility Category.

    Developer’s Note: We are looking to expand what Affixes are available within the Utility Category to bring more depth and variety to Tempering.

    • Barbarian Innovation
      • Earthquake Duration – from Wasteland Augments
      • Kick Vulnerable Duration – from Furious Augments
      • Frenzy Duration – from Berserking Augments
    • Druid Magic Innovation
      • Hurricane Size – from Storm Augments
      • Lightning Storm Duration – from Storm Augments
      • Petrify Duration – from Earth Augments
      • Cyclone Armor Active Size – from Nature Magic Wall
    • Rogue Innovation
      • Invigorating Strike Duration – from Basic Augments
      • Twisting Blades Return Time Reduction – from Core Augments
      • Flurry Size – from Core Augments
      • Heartseeker Duration – from Basic Augments
  • Items with Greater Affixes now have an additional Tempering durability charge per Greater Affix present.
  • Damage to close enemies granted by the Natural Finesse tempering affix reduced from 65%/75%/85% to 35%/45%/55%.

Endgame Bosses

  • The summoning Urn now respawns after the boss is defeated, allowing players to more quickly reset and defeat the bosses repeatedly.
  • Beast in the Ice
    • The Beast in the Ice boss fight now functions as a standard dungeon— you no longer must craft a sigil to enter the fight.
    • After defeating the Beast in the Ice, any players on the Eternal Realm can use leftover crafted Sigils to immediately resummon it again without paying the summoning material cost.
    • The boss fight is now much closer to the entrance —you’ll no longer need to progress through the Dungeon to fight the boss.
    • We’ve removed Sigil Dust as a material cost to summon the Beast in the Ice.
  • Summoning Varshan now only requires Malignant Hearts. Trembling Hands, Blackened Femurs, and Gurgling heads have been removed from the game. Eternal Characters that have the other body parts can convert them to hearts at the Alchemist.
  • Boss Ladder bosses no longer drop Rare items. They now drop additional Gold instead of Rare items.
  • Tormented Bosses

    Developer’s Note: The goal of these changes is to broaden the chances of acquiring Mythic Unique Items. Now, players can engage with whatever Tormented Boss they have the materials for in their quest to find a Mythic Unique.

    • Tormented Bosses now drop 5 times as many Boss Materials.
    • Rebalanced Tormented Boss loot to have parity with each other.
    • All Tormented Bosses have 5 chances to drop a mythic at 1.5% chance each. In total, a 7.5% chance to drop a Mythic Unique. The resulting effect of this change is that the bosses have a chance to drop multiple Mythic Uniques instead of just 1.
    • The cost to summon a Tormented boss had been reduced from 2 Stygian Stones to 1.

Helltide

  • The way baneful hearts are earned has been adjusted.
    • Chance to get one from a Tortured gift starts at 15% and increases each time you fail to get one. Once you are rewarded with a baneful heart, the chance resets to 15%.
    • Hellborne and the Helltide Assassin start with a 1% chance to drop a heart and increase each time you fail to get one. It resets to 1%.
    • Helltide Commanders always drop a heart.
    • A World Boss spawned in an active Helltide Zone will drop 3 Hearts.
    • Local Event chests have a small chance to grant hearts when achieving Mastery.
  • Threat gain now consistently scales with the health of slain monsters.
  • Helltide Whispers
    • They only spawn in one subzone.
    • These Whispers will always add up to equal 10 Grim Favors’.
    • Icons have been updated to be consistent with other Whispers.
    • Cull Demons now includes Fallen.
    • Cull Fallen replaced with Cull Cultists.
  • Profane Mindcages return in Season of the Infernal Hordes!
    • They always drop from Hellborne.
    • Can be stacked up to 3 times.
    • Only available in the Seasonal Realm.
  • In World Tiers I & II, the Blood Maiden now requires only two Baneful Hearts to summon.
  • Tortured Gift chests in World Tiers I & II now require 75 Cinders instead of 100 to open.

Loot Rewards

  • Resplendent Spark awards for defeating Tormented bosses can now be earned separately on both Hardcore and non-Hardcore modes.
  • Resplendent Sparks and Scattered Prisms will no longer be automatically picked up. Additionally, these items can now be found in the lost items Stash if forgotten on the ground.
  • Unique and Mythic Unique items can now be acquired from Whisper Caches, Purveyors of Curiosity, and Tortured Gifts in Helltide.
  • The chance to find Mythic Unique items through all non-boss means has been increased.
  • Treasure Goblin drop quality has been improved.
    • Can drop 1-3 Legendary items and 2-6 Rare items.

    Developer’s Note: The higher the number of Legendary Drops, the lower the number of Rare Drops. The opposite is also true. (Ex: If 2 Legendary items drop, then 4 Rare items will drop alongside.

    • Additionally Common Ore, Herbs, Leather, and Gem Fragments will always drop.
    • Treasure Goblins can also drop Forgotten Souls in World Tiers III & IV.
    • Treasure Goblins now have a 10/20/30% chance to drop 1-2 Scattered Prisms in World Tiers I & II/World Tier III/World Tier IV.
    • Treasure Goblins drop 1-2 Elixirs.
    • Gold drop increased (Ex: Level 1 in World Tier I: 40k Gold. Level 100 in World Tier IV: 150k Gold).

User Interface and User Experience

  • Floating Combat Text has been updated to be more consistent and be more legible.
  • Settings for Floating Combat Text have been added to allow players to further customize what sort of floating text they want to see.
  • The Stats window now has a highlight for when the Armor Cap has been reached.
  • The sections in the Stats window can now be collapsed and expanded as desired.
  • Mythic Unique Items now have new visual effects and have a unique look in the Inventory for them to stand out more.
  • Legendary Aspects can now be favorited and filtered while interacting with the Occultist.
  • Shift-clicking a skill will now add 5 points (or as many as possible) to it in the Skill tree.
  • The notification for unlocking and upgrading Aspects has been improved to be more prominent.
  • A new setting has been added to display the Health and Resource bars above the player character’s head.
  • Map pins dropped by party members now display a suggested path to match self-placed pins.

Miscellaneous

  • For this Season, Helltide Chests no longer contain Obols.

Developer’s Note: Obols received from Helltide Chests were part of the Season 4: Loot Reborn Blessings only.

  • This season’s Nightmare Dungeon rotation remains the same as the previous season.
  • World Bosses are now more resilient to damage.
  • Experience rewards for side quests, including Priority Quests (Ex: Gem Crafting Quest) and Class Quests, have been increased.
  • Skills that grant Immunity, e.g. Flame Shield and Blood Mist, now only go on cooldown once the Immunity effect ends.
  • We have made some updates to Crowd Control sources.
    • Hard Crowd Control from monsters now lasts 1.5 seconds on average, down from 2.5 seconds on average.
    • The maximum duration of monster hard Crowd Control is now 2 seconds.
    • Reworked some monster attacks that apply short hard Crowd Control effects frequently, so they no-longer chain these effects on players.
    • Additionally, Potions can now be used while Crowd Controlled.
  • Certain tutorial quests, such as the quest for crafting a Gem, are now tracked account-wide for completion status.
  • Various Dungeons have had tweaks to their layouts to further streamline them.
  • More Weapon Types are now available to more Classes.
    • Druids can now use Polearms, 1-handed Swords, and Daggers.
    • Necromancers can now use Maces and Axes. This includes Butcher’s Cleaver being usable for Necromancers.
    • Sorcerers can now use 1-Handed Swords and 1-Handed Maces. This includes Azurewrath and Doombringer being usable for Sorcerers.
  • Inherent Affixes on multiple Weapon Types have been changed.
    • Axes inherent Affix changed from Damage to Healthy Enemies to Damage Over Time.
    • Wands inherent Affix changed from Lucky Hit Chance to Vulnerable Damage.
    • Scythes inherent Affix changed from Life on Kill to Summoning Damage.
    • Staffs inherent Affix changed from Damage to Crowd Controlled Enemies to Damage Over Time.
    • Bows inherent Affix changed from Damage to Distant Enemies to Critical Strike Damage.
    • Polearms inherent Affix changed from Damage to Injured Enemies to Vulnerable Damage.
    • Focus and Totem inherent Affix changed from Cooldown Reduction to Lucky Hit Chance.
  • Enchanting no longer requires Angelbreath. Instead, it requires the legendary crafting material for the item slot.
    • Jewelry: Abstruse Sigils
    • Weapons: Baleful Fragments
    • Armor: Coiling Wards
  • We increased the character level requirements for unlocking Smoldering Ashes in the Battle Pass.

Developer’s Note: This change was necessary due to increased XP gain rates that were allowing players to reach the character level requirement for Smoldering Ashes before they reached the corresponding Tier in the Battle Pass. We want to avoid instances that allow players to purchase Tier Skips to gain the benefits from of the Smoldering Ashes ahead of players who aren’t purchasing them. We will continue to iterate on this system in future seasons.

  • We’ve increased the max level difference you can earn base monster experience from. The maximums have been updated:

    Developer’s Note: We wanted to properly reward players for pushing to a higher monster difficulty, especially since Profane Mindcages can now stack. With this change, max stacked Profane Mindcages should have an impact on experience gained.

    • World Tier I and II: 3 to 30
    • World Tier III: 6 to 30
    • World Tier IV: 10 to 30
    • Example of previous system at World Tier IV: A Level 60 player killing a Level 80 monster will reward experience equivalent of having killed a Level 70 monster.
    • Example of current system at World Tier IV: A Level 60 player killing a Level 80 monster will receive experience appropriate for a Level 80 monster.
  • Boss Health has been reduced across the game.
    • Before:
      • WTI: 0%
      • WTII: 4000%
      • WTIII: 6500%
      • WTIV: 30000%
    • After:
      • WTI: 0%
      • WTII: 2000%
      • WTIII: 4000%
      • WTIV: 6000%
  • Pit Boss damage has been reduced by 66% across the board.
  • Shadow Pit Boss Affix attacks now apply a stacking damage debuff which stacks up to 3 times.
  • At the third and final stack, Pit Boss damage is the same as Loot Reborn.
  • The Bandit Sharpshooter boss has been replaced with Mother’s Judgement.

Developer’s Note: We’ve made this change to reduce the amount of one-shots that happen when fighting bosses in the Pit. Players should have more room to get hit by boss attacks up to a certain point.


Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader didn’t identify Paragon Nodes when navigating the Paragon Board on controller.

Gameplay

Barbarian

  • Fixed an issue where Fury Regeneration would malfunction when assigning the Tactical Rallying Cry Upgrade.
  • Fixed an issue where the 5 second internal Cooldown for the Aspect of Ancestral Echoes was not listed in the Aspect’s description.
  • Fixed an issue where stack granted by the Aspect of Limitless Rage could be inconsistently acquired.
  • Fixed an issue where Charge could be used to bypass interaction channels, such as opening Helltide Chests.
  • Fixed an issue where Earthstrikers Aspect could waste its guaranteed Overpower trigger on autocast instances. This includes triggers from Overkill and Ring of the Ravenous.
  • Fixed an issue where bonus Fury generated by the Aspect of Berserk Fury didn’t grant Fortify when used in conjunction with the Aspect of Numbing Wrath.
  • Fixed an issue where Whirlwind didn’t scale with Passive and temporary Attack Speed.
  • Fixed an issue where the damage modifier for the Rumble Glyph was additive when fighting Crowd Controlled enemies. Rumble’s Damage bonus is now capped at 30%[x].
  • Fixed an issue where Death Blow wasn’t being consistently reset when enemies were killed by shockwaves created by Overkill.
  • Fixed an issue where the Aspect of Giant Strides did not reduce the Cooldown of Leap after killing enemies.

Druid

  • Fixed an issue where the tooltip for Aspect of the Changeling’s Debt was missing the damage type indicator when using advanced tooltips.
  • Fixed an issue where projectiles from Tyrael’s Might behaved erratically when used with Shred.
  • Fixed an issue where the tooltip description for Enhanced Poison Creeper was missing information.
  • Fixed an issue where Rabies did not fully benefit from the Toxic Claws Passive.
  • Fixed an issue where the pull effect from Airidah’s Inexorable Will had a larger area of effect than intended.
  • Fixed an issue where Enhanced Rabies was scaling beyond the 60% bonus if the Damage over time duration was extended.
  • Fixed an issue where weapon drops for Druids were skewed towards 2-Handed Weapons.
  • Fixed an issue where Lightning Storm didn’t scale with Passive and temporary Attack Speed.
  • Fixed an issue where a second Boulder Projectile granted by the Tempering Affix did not deal any damage when used with Dolmen Stone.

Necromancer

  • Fixed an issue where Skeleton Reapers could get both bonuses when using the Second upgrade option.
  • Fixed an issue where the bonus Critical Strike chance from Supreme Bone storm did not trigger if Bone Storm was recast while another Bone Storm was still active.
  • Fixed an issue where the Grasping Veins Aspect could apply its bonus without using Corpse Tendrils.
  • Fixed an issue where Hellbent Commander’s effect could still function when removing points after entering a new zone.
  • Fixed an issue where the Aspect of Frenzied Dead had an irrelevant addition of “Summoning” to its description.
  • Fixed an issue where the Cooldown Reduction granted by Rapid Ossification didn’t apply to Bone Spirt when cast with 100 or more Essence.
  • Fixed an issue where the Untimely Death Aspect was not gaining stacks when the player Healed values smaller than 1% of your max life.
  • Fixed an issue where Reap didn’t scale with Passive and temporary Attack Speed.

Rogue

  • Fixed an issue where the Methodical Dash upgrade didn’t reduce the Cooldown of Dash by the full, intended amount.
  • Fixed an issue where Puncture could generate multiple combo points when additional resource generation was high.
  • Fixed an issue where Rapid Fire used with Scoundrel’s Kiss and the Repeating Aspect behaved inconsistently.
  • Fixed an issue where Shadow Clone didn’t deal damage with Rapid Fire.
  • Fixed an issue where Rapid Fire did not have a range limit when used with Scoundrel’s Kiss.
  • Fixed an issue where Scoundrel’s Leathers would properly function when a Core Skill hit a target that wasn’t explicitly aimed at.
  • Fixed an issue where Forceful Arrow made targets Vulnerable after 2 hits instead of 3.
  • Fixed an issue where Caltrops didn’t trigger Movement Speed from the Aspect of Explosive Verve.
  • Fixed an issue where Improved Penetrating Shot didn’t display its duration on the Skill icon on your Action Bar.
  • Fixed an issue where Victimize was double dipping its damage multiplier. A compensatory buff to Victimize was made here, as mentioned above.
  • Fixed an issue where the Tempering affix for granting bonus movement speed per active Dark Shroud did not function properly.

Sorcerer

  • Fixed an issue where damage from Shatter would double dip when multiple enemies were Frozen.

General

  • Fixed an issue where the Aspect of the Crowded Sage was calculating using base Life instead of Maximum Life.
  • Fixed an issue where Damage over Time effects were receiving the bonus from the %Damage Stat twice.
  • Fixed an issue where Needleflare Aspect was doing excessive amounts of damage to bosses while also being hit by other monsters.
  • Fixed an issue where the Elixir of Antivenin could be active alongside other Elixirs.
  • Fixed an issue where Evade could trigger Yen’s Blessing.
  • Fixed an issue where Elite Scorpion enemies with the Teleporter Affix didn’t actually teleport.
  • Fixed an issue where the High Velocity Aspect was not restricted to Rogues.
  • Fixed an issue where Items could disappear when opening many caches at once.
  • Fixed an issue where Starlight did not properly work with Overhealing effects.
  • Fixed an issue where Aspect of Frosty Strides couldn’t be imprinted onto Pants.
  • Fixed an issue where the player couldn’t be revived if the player trying to revive them died right before the revive channel would have finished.
  • Fixed an issue where the effect of Incense did not persist after death.
  • Fixed an issue where using a Town Portal and using a Waypoint, or interacting with the World Tier statue, at the same time could cause the player to get stuck.

User Interface and User Experience

  • Fixed an issue where there was no indication on how to unlock Tempering if the player failed to pick up their first recipe. The quest now properly guides the player to pick up the free recipe.
  • Fixed an issue where, in certain circumstances, Legendary materials could appear in the Lost Items Stash but could not be withdrawn.
  • Fixed an issue where certain tooltips, such as for Berserking, did not properly indicate whether or not their damage was additive or multiplicative.
  • Fixed multiple instances where Aspect tooltips had inconsistent info in their descriptions.
  • Fixed an issue where many Unique Items did not display Class restrictions.
  • Fixed an issue where incompatible Mount armors could be selected in the Stablemaster menu.

Miscellaneous

  • Fixed an issue where materials from Season of the Malignant could drop in the Malignant Burrow.
  • Fixed an issue where the Farther Together achievement couldn’t be earned properly.
  • Various performance, visual, and stability improvements.

Unique Items

All Unique items have received an update to better align them with our current design philosophy for Unique items. A visual gallery showcasing all changes can be found below.

Mythic Unique:

Multi-Class:

Barbarian:

Druid:

Necromancer:

Rogue:

Sorcerer: 

That’s it for this gargantuan patch! Don’t forget, there’s a new class incoming later this year with the Spiritborn as part of the Vessel of Hatred expansion.

[Source: Blizzard]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Destiny 2 Weekly Reset August 6, 2024 and Eververse Inventory

As Xur and his wares take their leave from Destiny until next Friday, a new set of weekly activities and Eververse offerings have been pushed out to keep players busy. The new Destiny 2 weekly reset August 6, 2024 refresh of activities is now live, detailed in full below along with the new Eververse inventory.

New Destiny 2 Weekly Reset August 6, 2024 and Eververse Inventory:

The highlights of this week’s update are:

  • Iron Banner continues
  • NF – The Disgraced
  • PvP – Zone Control, Elimination
  • Raid – King’s Fall
  • Dungeon – Grasp of Avarice
  • Mission – Vox Obscura
  • Bonus – Crucible ranks

That’s all for this week’s Destiny 2 update. Stay tuned for our Xur and Trials of Osiris posts on Friday.

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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Diablo 4 Update 1.55 for Version 1.5.0 Brings Massive Changes This August 6

Diablo 4 update 1.55 is out on consoles and PC, and this is for version 1.5.0! Players can expect the Infernal Hordes to be added, alongside unique items and a lot more. Better grab a cold drink, as the patch notes for this one is pretty long.

Diablo 4 Update 1.55 Patch Notes for August 6:

Key Updates From PTR

Developer’s Note: Thank you to everyone who defended Sanctuary in our PTR and provided feedback. We have assembled a few key updates and bug fixes that were made as a direct result of the community’s feedback. Continue reading past this section to get a complete view of all the changes releasing with Season of the Infernal Hordes.

Game Updates

Infernal Hordes

  • Distinct audio queues have been added to signal the beginning and end of a wave.
  • The number of waves has been tuned.
    • Tiers 1-3: 6 Waves
    • Tiers 4-5: 7 Waves
    • All other tiers remain unchanged.
  • The wave timer has been reduced to 60 seconds.
  • The number of Monsters encountered has been generally increased across the board.
  • The Health Pools of the Council and other Bosses have been reduced.
  • Infernal Compasses can now be acquired more frequently and through more means.
    • Tier 4-5 Compasses can drop in High Tier Nightmare Dungeons.
    • Tiers 4-8 Compasses now naturally drop in high tier Pit runs.
    • Tiers 4-8 Compasses will now rarely drop in Helltide and from Whisper caches after completing these tiers of Nightmare Dungeons or Pits. (Ex: Tiers 4 and 5 Compasses can drop in Helltide and Whispers after completing Nightmare Dungeons of Tier 75 and 100 respectively).
    • Infernal Compasses can now be crafted at the Occultist. They cost Forgotten Souls and Sigil Powder. Additionally, Compasses can now be salvaged for Sigil Powder.
  • The drop rate of Compasses within the activity itself has been increased.
  • Rewards from chests have been significantly increased, and the price of all chests have been decreased.
  • The drop rate for Abyssal Scrolls has been increased.
  • Common Herbs and Angelbreath have been added as potential drops. The drop rate for Shattered Prisms has been reduced.
  • Defeating the council has an additional, guaranteed drop of Aether that scales with tier.
  • Shocktroopers, Aether Masses, Hellseekers, and Soul Spires now drop more Aether.
  • Pets now can pick up Aether on the ground.

New Uniques and Legendary Aspects for Season of the Infernal Hordes

All Classes

Unique Items

Crown of Lucion – Helm

 

  • Affixes
    • + [838-873] Maximum Life
    • + [6-8]% Lucky Hit
    • + [32-40]% Shadow Resistance
    • + [6-8]% Cooldown Reduction
  • Power
    • Each time you use a Skill with a Resource Cost, gain [5-15]%[x] increased damage and Resource Cost is increased by 30%[+] for 4 seconds, stacking up to 5 times.

Endurant Faith – Gloves

 

  • Affixes
    • + [28-42] All Stats
    • + [638-873] Maximum Life
    • + [6-8]% Cooldown Reduction
    • + [16-25]% Healing Received
  • Power
    • When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 2 seconds and reduced by [10-30]%[x].

Shard of Verathiel – 1 Handed Sword

 

  • Affixes
    • + 50% Damage
    • + [28-42] All Stats
    • + [5-13] Maximum Resource
    • + [16-25]% Basic Attack Speed
    • + [1-2] to Basic Skills
  • Power
    • Basic Skills deal [50-200]%[x] increased damage but additionally cost 25 Primary Resource.

Rakanoth’s Wake – Boots

 

  • Affixes
    • + [12.5-18]% Movements Speed
    • + [57-75]% Non-Physical Damage
    • + [26-35]% Resistance to All Elements
    • + [6-8]% Cooldown Reduction
  • Power
    • When you cast a Skill with a Cooldown, you explode, dealing X Fire damage.

Locran’s Talisman – Amulet

 

  • Affixes
    • + 25% Resistance to All Elements
    • + [2-3]% All Stats
    • + [5-13] Maximum Resource
    • + [88-115]% Critical Strike Damage
    • + [8-10]% Resistance to All Elements
  • Power
    • Your skills gain [0.10-0.40]%[+] Critical Strike Chance bonus per point of Primary Resource you have, up to [10-40]%[+]. Each point of Primary Resource above 100 grants 0.2%[x] Critical Strike Damage instead.

Legendary Aspects

Of Inevitable Fate

 

  • When an enemy falls below 35% Life while afflicted with any of your Damage Over Time effects, an explosion occurs, dealing [200-350% Weapon damage].

Wildbolt

 

  • Every [3.5-2] seconds, Distance enemies are pulled in front of you and electrified causing them to take 10% bonus damage from all sources for 3 seconds. This effect may occur every 5 seconds per enemy.

Sticker-thought

 

  • Gain [1.0-2.5] of Thorns while channeling and for 3 seconds after channeling.

Developer’s Note: The Thorns value increases with Item Power.

of Sly Steps

 

  • After losing 50% of total Life, an equipped Defensive, Subterfuge or Macabre Skill automatically triggers. May occur once every [45-30] seconds. Does not work with Mobility skills.

Dark Dance

 

  • Every 5 seconds above 60% Life, Core Skills cost 0.15-0.2 Life instead of Primary Resource. Skills that spend Life deal 60-80% bonus damage.

Creeping Death

 

  • DoT damage is increased by [5-20]% for each different crowd control effect on the target. Unstoppable monsters and staggered bosses automatically take [10-40]% bonus DoT damage.

Prudent Heart

 

  • You become Immune to damage for 2.5-4.0 seconds when you lose more than 20% Life with a single hit. This cannot occur more than once every 60 seconds.

Barbarian

Unique Items

Unbroken Chain – Amulet

 

  • Affixes
    • +25.0% Resistance to All Elements
    • [12.5-18.0%] Movement Speed
    • +[219.0-300.0%] Ultimate Damage
    • [13.5-22.5%] Cooldown Reduction (Barbarian Only)
    • + [2-3] to Pit Fighter (Barbarian Only)
  • Power
    • Casting Steel Grasp reduces Iron Malestrom’s Cooldown by [3.3-10.0] seconds. . Enemies damaged by Iron Maelstrom deal [10-30]% less damage for 6 seconds (Barbarian Only.

The Third Blade – 1 Handed Sword

 

  • Affixes
    • +65% Damage to Close Enemies
    • + [99-135] Strength
    • + [1-2] Fury on Kill
    • + [30-40]% Vulnerable Damage
    • + [57.5-80]% Weapon Mastery Damage
  • Power
    • Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing [50-70]% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.

Legendary Aspects

Executioner’s

 

  • If you kill an enemy with Overpower, spawn an Earthquake. Cannot occur more than once every 6 seconds.

Of the Fortress

 

  • For every 10% Life you are missing, gain 1-5% damage reduction.

Of Anger Management

 

  • While above 40-55 Fury, you are Berserk but you lose 4 Fury per second.

Druid

Unique Items

The Basilisk – Staff

 

  • Affixes
    • + 130% Damage to Crowd Controlled Enemies
    • + [16-25]% Earth Attack Speed
    • + [80-100]% Critical Strike Damage
    • + [125-170]% Physical Damage
    • + [21-30]% Critical Strike Chance Against Stunned Enemies
  • Power
    • When you first hit an enemy when an Earth Skill, Petrify them for 3 seconds. Petrifying an enemy additionally deals [4412-26472] Physical Damage.

MjÖlnic Ryng

 

  • Affixes
    • + [10.0%] Resistance to All Elements
    • + [10.0%] Shadow Resistance
    • + [99-135] Willpower
    • + [6.0-8.0]% Critical Strike Chance
    • + [16.0-25.0]% Movement Speed while Cataclysm is Active
    • + [1-2] to endless Tempest (Druid Only)
  • Power
    • While Cataclysm is active, you gain unlimited Spirit and deal [X] [40-100]% increased damage.

Legendary Aspects

Moonrage

 

  • When an enemy is killed, there is a 5% chance a wolf companion will assist you for 20-35 seconds. Maximum 3 additional wolves.
  • In addition, gain +3 to Wolves.
  • This is a Lucky Hit against bosses.

Rejuvenating

 

  • When you drop below 20 Spirit, there is a 15-30% chance for your Spirit to be instantly refilled to max.

Spirit Bond

 

  • [10-17.5]% of the damage you take is instead shared amongst your Companions. Additionally, your Companions cannot die.

Necromancer

Unique Items

The Mortacrux – Dagger

 

  • Affixes
    • +50% Damage
    • + [126-180] Intelligence
    • + [98-125]% Critical Strike Damage
    • + [62.5-85]% Vulnerable Damage
    • + [3-5] to Hewed Flesh
  • Power
    • When consuming a Corpse, there is a [10-30]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for 5,514 Shadow damage.
    • This effect is treated as a Macabre Skills.

Path of Trag’oul

 

  • Affixes
    • + [3] Maximum Evade Charges
    • +[1,500-1,750] Armor
    • +[12.5-18.0]% Movement Speed
    • [13.0-17.5]% Bone Prison Cooldown Reduction (Necromancer Only)
    • +[1-2] Bone Skills
  • Power
    • Bone Prison traps a larger area and fires [10-30] Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy. (Necromancer Only)

Legendary Aspects

Shademist

 

  • Your Minions deal 25% Shadow Damage per second to enemies around them. The damage over time lasts for 2.0-5.0 seconds after leaving the aura.

Of the Cursed Aura

 

  • Gain an aura that automatically afflicts nearby enemies with Decrepify and Iron Maiden for 4 seconds. In addition, cursed enemies spread their curses to additional enemies every 0.2-2.5 seconds.

Of the Great Feast

 

  • Each minion drains 1 Essence per second but deals [30-45]% bonus damage. With no minions, this bonus applies to you and drains 5 Essence per second.

Rogue

Unique Items

The Umbracrux – Dagger

 

  • Affixes
    • + 50% Damage
    • + [76-90] Dexterity
    • + [30-40]% Vulnerable Damage
    • + [7-9]% Subterfuge Cooldown Reduction
    • + [2-3] to Innervation
  • Power
    • Your Subterfuge Skills create an attackable Shade Totem for [3-8] seconds. Any damage it takes is replicated onto surrounding enemies at 20% effectiveness.
    • You may only have 1 Shade Totem active at a time. This damage counts as a Trap Skill.

Shroud of Khanduras

 

  • Affixes
    • Evade Grants +[16-25]% [1.5] Movement Speed for 1.5 seconds
    • +[57.0-75.0]% Non-Physical Damage
    • +[46.5-60.0]% Shadow Resistance
    • +[2-3] to Dark Shroud (Rogue Only)
  • Power
    • Casting Dark Shroud makes you Immune for 2 seconds but your Evade Cooldown is increased by [9.0-3.0] seconds. Evading while Dark Shroud is active leaves behind an explosion that deals [3,426-10,278] Shadow Damage and Pulls In enemies. (Rogue Only)

Legendary Aspects

Of True Sight

 

  • Damage to Inner Sight targets will always crit and deal additional 70-100% crit damage.

Coldclip

 

  • Your Basic skills are always Cold Imbued. Increase damage to Chilled & Frozen targets by [5-20]%.

Clandestine

  • Gain +[1-3] to Agility and Subterfuge Skills.

Sorcerer

Unique Items

Axial Conduit

 

  • Affixes
    • +[13.5-22.5]% Chance for Chain Lightning Projectiles to Cast Twice (Sorcerer Only)
    • [10.5-15.0]% Damage Reduction
    • [23.5-32.5]% Resource Generation and Maximum
    • +[2-3] to Chain Lightning (Sorcerer Only)
  • Power
    • Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for [1,887-7,548] Lightning Damage. Chain Lightning expires if you don’t have enough Mana for it to drain (sorcerer Only).

Vox Omnium – Unique Staff

 

  • Affixes
    • +16% Lucky Hit Chance
    • + [198-270] Intelligence
    • + [26-35]% Core Attack Speed
    • + [114-150]% Non-Physical Damage
    • + [2-4] to Basic Skills
  • Power
    • Casting a Core Skill additional fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill cats. These projectiles deal [30-90]%[x] increased damage.

Legendary Aspects

Winter Touch

 

  • When enemies are Frozen, they take [150-300]% damage. This damage counts as a Frost Skill.

Jolting

 

  • Every [3.0-1.0] seconds, a single arc of lightning zaps a nearby enemy for [150 Weapon Damage]. This damage counts as a Shock Skill.

Firestarter

 

  • When Burning is applied to an enemy that was not previously burning, they take an additional [75-100% Weapon Damage] direct Fire damage. This damage counts as a Pyromancy Skill.

General

  • Exploit Weakness no longer Executes all enemies at any health.
    • Previous: Lucky Hit: Direct damage to a Vulnerable enemy has up to a 45% chance to increase your damage by 1% for 25 seconds, up to 50%. At 50 stacks, this bonus resets and you Execute all Nearby Non-Boss enemies.
    • Now: Lucky Hit: Hitting a vulnerable enemy has up to a 60% chance to increase your damage by 1%[x] for 25 seconds, up to 25%[x]. At 25 stacks the bonus remains for 6 seconds then expires.
  • Björnfang’s Tusks has been reworked and given a new name. A part of its power was introduced to be inherent for Cataclysm. See below in each relevant section for more info.
  • Drop rate for Legendary items in Helltide has been improved for monsters higher than Level 100.
  • We have made numerous other updates to Helltide. See below for more details.
  • Previously, only the player who opened the Pit would receive the full amount of Masterworking materials. This penalty for other party members has been removed.

Developer’s Note: We’ve received a lot of feedback that this made party flow awkward and wasn’t obvious, we’ve decided to remove it.

Bug Fixes

Barbarian

  • Fixed an issue where Double Swing did not strike additional times on a fifth cast when using Twin Strikes.
  • Fixed an issue where the Expose Vulnerability passive could trigger from Basic Skills when using the Shard of Verathiel Unique item.
  • Fixed an issue where stacks wouldn’t be granted from Crown of Lucion while channeling Whirlwind.

Druid

  • Fixed an issue where Poison Creeper’s damage could scale extremely high when hitting multiple enemies.

Necromancer

  • Fixed an issue where the Aspect of Bursting Bones didn’t properly scale with the effect from Path of Trag’Oul.

Rogue

  • Fixed an issue where certain Stun Grenade effects didn’t properly function.
  • Fixed an issue where Advanced Flurry and Momentum lost stacks when triggering Lucky Hit or other on-hit effects.
  • Fixed an issue where the Tempering Affix that grants bonus life while Dark Shroud is active didn’t function.
  • Fixed an issue where the Tempering Affix that grants bonus damage per active Dark Shroud was granting more damage than intended.
  • Fixed an issue where the Tempering Affix that grants bonus Resistance and Max Resistance after using a Health Potion did not increase Maximum Resistance.
  • Fixed an issue where Enhanced Caltrops did not increase damage as expected.
  • Fixed an issue where the Vengeful Aspect had 10% Lucky Hit Chance instead of 25%.
  • Fixed an issue where Fundamental Blade Shift did not Daze targets after applying 3 stacks.
  • Fixed an issue where Advanced Flurry didn’t gain damage from its stacks if it was imbued.
  • Fixed an issue where the damage bonus from Malice was additive instead of multiplicative.
  • Fixed an issue where the Bonus Movement from Enhanced Dark Shroud could be lost when switching equipment.

Sorcerer

  • Fixed an issue where Enhanced Lightning Spear didn’t properly function.
  • Fixed an issue where Enhanced Lightning Spear was granting more Critical Strike Chance than intended.
  • Fixed an issue where Axial Conduit’s Explosion did not benefit from Greater Chain Lightning.
  • Fixed an issue where the Axial Conduit’s explosion was dealing much less damage than intended.
  • Fixed an issue where bonus Chain Lightning Projectiles did not benefit from Axial Conduit.
  • Fixed an issue where the Aspect of Elemental Acuity couldn’t be applied to Amulets.
  • Fixed an issue where Flame Shield Enchantment was not functioning properly.
  • Fixed an issue where the Flame Shield Enchantment granted for free by the Aspect of the Firebird would place Flame Shield on cooldown.

General

  • Fixed an issue where Azurewrath did not Freeze enemies or deal Cold damage when equipped by a Druid or Sorcerer.
  • Fixed an issue where several new Unique items would become account-bound on pickup.
  • Fixed an issue where Tortured Gifts in World Tiers I and II didn’t always drop items.
  • Fixed an issue where certain Tempering Recipes could be lost after Seasonal Migration.
  • Fixed an issue where skills that grant immunity would trigger their cooldown incorrectly when they were automatically cast by another source, such as Yen’s Blessing.
  • Fixed an issue where Boss health in The Pit would decrease each subsequent respawn.
  • Fixed an issue where non-boss monsters in The Pit could gain the damage reduction buff applied to Bosses.
  • Fixed an issue where the Mother’s Judgement boss could not drop loot.
  • Fixed an issue where Varshan could fail to spawn.

Game Updates

New Items and Tempering Recipes

The Alchemist Control Rogue Temper Manual will not be available in Patch 1.5.0. It will return with Patch 1.5.1.

All Classes

Tempering Recipes

Worldly Finesse – Offensive

 

  • +X% Critical Strike Damage
  • +X% Vulnerable Damage
  • +X% Overpower Damage
  • +X% Ultimate Damage

Barbarian

Legendary Aspects

Aspect of Forward Momentum – Mobility

  • Knocking back an enemy grants 25-40% Movement Speed for 3 seconds.

Tempering Recipes

Slayer’s Finesse – Offensive

  • +X% Vulnerable Damage
  • +X% Bonus Damage against Injured
  • +X% Bleeding Damage

Druid

Unique Items

Mjölnic Ryng – Unique Ring

  • While Cataclysm is active, you gain unlimited Spirit and deal 40-100%[X] increased damage.

Legendary Aspects

Aspect of the Rushing Wilds – Mobility

  • Casting a Companion Skill grants 5-15% Movement Speed for 5 seconds, up to 15-45%.

Tempering Recipes

Ultimate Efficiency – Resource

  • +X% Cataclysm Cooldown Reduction
  • +X% Lacerate Cooldown Reduction
  • +X% Petrify Cooldown Reduction
  • +X% Grizzly Rage Cooldown Reduction

Necromancer

Unique Items

Path of Trag’Oul – Unique Boots

  • Bone Prison traps a larger area and fires 20-35 Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 8 seconds each time these Bone Splinters hit an enemy.

Legendary Aspects

Aspect of the Unholy Tether – Mobility

  • Casting Golem’s active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25-40% Movement Speed.

Inexorable Reaper’s – Mobility

  • Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 22-7 second cooldown.

Aspect of Creeping Mist – Mobility

  • Gain 20-35% Evade Cooldown Reduction.
  • You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.

Imprisoned Spirit’s – Offensive

  • When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40-70% of normal damage.
  • Bone Spirit now prioritizes enemies inside a Bone Prison.

Tempering Recipes

Necromancer Wall – Defensive

  • Skill Ranks of Necrotic Carapace
  • Skill Ranks of Drain Vitality
  • Minion Damage Reduction
  • Chance for your Minion Attacks to Fortify you for 3% Maximum Life

Rogue

Unique Items

Shroud of Khanduras – Unique Chest Armor

  • Dark Shroud grants Immune for 3 seconds, but your Evade Cooldown is increased by 9-3 seconds. Evading while Dark Shroud is active leaves behind an explosion that deals Shadow damage and pulls in enemies.

Legendary Aspects

Aspect of Nebulous Brews – Mobility

  • Using a Healing Potion grants 35-50% Movement Speed for 3 seconds. After moving 30 20 meters, you spawn a Healing Potion.

Galvanized Slasher’s – Resource

  • Lucky Hit: Damaging an enemy with a Mobility Skill has a 15-30% chance to fully restore your Energy. Your Maximum Energy is increased by 10-25 15-30.

Of Iron Rain – Offensive

  • Smoke Grenade has a 35-50% chance to create an Arrow Storm where it explodes, dealing Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.

Breakneck Bandit’s – Offensive

  • Flurry deals 15-30% 25-40% increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.

Mired Sharpshooter’s – Utility

  • Caltrops is now a Marksman Skill that periodically throws 5-20 piercing daggers over its Duration, each dealing Shadow damage and applying Vulnerable for 3 seconds.

Tempering Recipes

Subterfuge Expertise

  • Increased Smoke Grenade damage.
  • Increased Smoke Grenade Size.
  • Increased damage for each Dark Shroud Shadow.
  • Increased damage on Next Attack after entering Stealth.

Rogue Persistence

  • Increased Maximum Life Percentage gained while Dark Shroud is active.
  • Increased Maximum and All Resistance Percentage for 5 Seconds from Health. Potions.
  • Increased Skill Ranks of Second Wind.
  • Increased Skill Ranks of Aftermath.

Sorcerer

Unique Items

Axial Conduit – Unique Pants

  • Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for (270%-570%) (150%-600%) Lightning damage.
  • Chain Lightning expires if you don’t have enough Mana for it to drain.

Legendary Aspects

Aspect Of Tenuous Agility

  • Gain 5-15% increased Movement Speed. This bonus is doubled if you haven’t used a Defensive Skill in 8 seconds.

Aspect Of the Firebird

  • Gain the Flame Shield Enchantment for free.
  • When Flame Shield activates, Meteorites fall around you dealing (50%-70%) Fire damage.

Lightning Rod Aspect

  • Chain Lightning has a 5-20% chance to chain an additional time when hitting Crowd Controlled enemies and Bosses, and will seek them as targets.
  • Chain Lightning has a 25% chance to deal 50-80%[x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.

Aspect Of Elemental Acuity

  • Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10-20% for 5 seconds, once per Element.
  • At maximum stacks, the total bonus is increased to 60-120% for 10 seconds, but all stacks expire after the duration.

Aspect Of the Orange Herald

  • Lucky Hit: Up to a 5-10% Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.

Tempering Recipes

Discharge – Weapon

  • +X% chance to cast an additional Charged Bolt (moved from Shock Augments)
  • +X% Teleport size (moved from Shock Augments)
  • +X% chance for Arc Lash to swipe twice

Conjuration – Weapon

  • +1-2 Hydra Heads on Cast.
  • X% chance for another Ice Blade on Cast.
  • X% chance for another Lightning Spear on Cast.

Conjuration Fortune – Utility

  • +X% Hydra Lucky Hit Chance.
  • +X% Ice Blade Lucky Hit Chance.
  • +X% Lightning Spear Lucky Hit Chance.

Elemental Control – Utility

  • +X Skill ranks to Convulsions.
  • +X Skill ranks to Snap Freeze.
  • +X Skill ranks to Crippling Flames.

Existing Tempering Recipe Additions

  • +X Skill ranks to Conduction – Added to Sorcerer Motion.
  • +X Ice Armor Duration – Added to Frost Cage.

Balance Updates

All Unique items have received an update to better align them with our current design philosophy for Unique items. A visual gallery showcasing the changes to each item can be found at the end of these patch notes.

Barbarian

Skills

Bash

  • Adjusted functionality: After bashing enemies 4 times, your next Bash will Clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.

Enhanced Bash

  • Adjusted functionality: Clobbering an enemy grants you 20% Maximum Life as Fortify.

Battle Bash

  • Adjusted functionality: Clobbering an enemy generates an additional 10 Fury.

Enhanced Flay

  • Vulnerable duration increased from 3 to 5 seconds.

Combat Flay

  • Damage Reduction increased from 3% to 4%.
  • Maximum stacks increased from 4 to 5.
  • Buff duration increased from 3 to 6 seconds.

Combat Lunging Strike

  • Berserking duration increased from 1.5 to 3 seconds.

Rend

  • Damage increased by 10%.

Violent Rend

  • Damage bonus to Vulnerable increased from 25% to 30%.

Furious Rend

  • Fury gain increased from 4 to 5, and maximum Fury gain increased from 20 to 25.

Hammer of the Ancients

  • Damage Increased by 10%.

Furious Hammer of the Ancients

  • Previous – Hammer of the Ancients gains 2% Critical Strike Chance for every 10 Fury you had when using it.
  • Now – Hammer of the Ancients gains 2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knock Down enemies for 1.5 seconds.

Violent Hammer of the Ancients

  • Damage bonus increased from 30%[x] to 40%[x].

Upheaval

  • Damage increased by 15%.

Enhanced Upheaval

  • Stun chance increased from 20% to 35%.
  • Stun duration increased from 2.5 to 3 seconds.

Violent Upheaval

  • Base Berserking duration increased from 2 to 3 seconds, and bonus duration increased from 3 to 5 seconds.

Tactical Ground Stomp

  • Fury gain increased from 40 to 60.

Enhanced Iron Skin

  • Barrier amount increased from 20% to 25% of maximum Life.

Tactical Challenging Shout

  • Fury gain when taking damage increased from 3 to 6.

Kick

  • Charge Cooldown reduced from 13 to 9 seconds.

Passives

Endless Fury

  • No longer requires Two-Handed weapons.
  • Fury gain from Basic Skills increased from 10/20/30% to 12/24/36%.

Imposing Presence

  • Maximum Health reduced from 6/12/18% to 5/10/15%.

Thick Skin

  • Fortify gain increased from .4/.8/1.2% to .6/1.2/1.8% of Maximum Life.

Concussion

  • Stun duration reduced from 3 to 2 seconds.

Unconstrained

  • Bonus damage reduced from 75%[x] to 35%[x].

Unbridled Rage

  • Bonus damage reduced from 100%[x] to 45%[x].

Walking Arsenal

  • Bonus damage per weapon type used reduced from 12%[x] to 8%[x].
  • Bonus damage while all three bonuses are active reduced from 20%[x] to 10%[x].
  • Bonus Attack Speed while all three bonuses are active reduced from 20% to 10%.

Gushing Wounds

  • Previous – When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 140%[x] of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts 85% Bleeding damage over 5 seconds.
  • Now – When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 70%[x], then by 100%[+] of your Critical Strike Damage. Overpowering a Bleeding enemy creates an explosion that inflicts 120% Bleeding damage over 5 seconds.

Legendary Aspects

Wanton Rupture Aspect

  • Frequency increased from every 40-25 seconds to every 30-15 seconds.

Aspect of Grasping Whirlwind

  • Now pulls in new targets three times as frequently.

Steadfast Berserker’s Aspect

  • No longer requires a Lucky Hit, and now always triggers.

Of Sundered Ground

  • Previous – Every 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals 10-25% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
  • Now – Every 20 seconds, your next Upheaval cast is guaranteed to Overpower and deals 15-30% increased damage. Critical Strikes with Upheaval against Elites reduce this timer by 1 second.

Of Ancestral Force

  • Previous – Hammer of the Ancients quakes outward and its damage is increased by 2-17%.
  • Now – Hammer of the Ancients quakes outward for 5-20% increased damage. This bonus is doubled against Bosses.

Unique Items

Gohr’s Devasting Grips

  • Explosion size is now affected by increases to Whirlwind’s size.

Paragon

Hemorrhage Legendary Node

  • Now bonus Bleeding damage now caps at 45%.

Weapons Master Legendary Node

  • Fury gain increased from 4% to 8% of Maximum Fury.

Bloodfeeder Glyph

  • Critical Strike Chance bonus against Bleeding enemies increased from 5% to 10%.

Dominate Glyph

  • Time between guaranteed Overpowers reduced from 30 to 20 seconds.

Executioner Glyph

  • Damage bonus while wielding a Polearm increased from 10%[x] to 15%[x].

Tempering

  • Bash Cleave (Furious Augments) reduced from 85/95/105% to 15/17.5/20%.
  • The Barbarian Protection Manual and its augments have been removed.
  • Flay Duration moved from Barbarian Innovation (Utility) to Bleed Augments (Weapon).

Druid

  • Passive Rank bonus for Clarity affix added to Amulets.
  • Now gain 25% more increased Skill Damage from their primary Core Stat.
    • Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.

Skills

Landslide

  • Damage per hit of Landslide increased from 37.5% to 70%.
  • Damage area increased from 1.5 to 2.
  • Doubled the number of pillars.
  • Total damage increased from 70% to 280%.

Shred

  • 1st Attack Damage buffed from 28% to 52%.
  • 2nd Attack Damage buffed from 39% to 72%.
  • 3rd Attack Damage buffed from 77% to 143%.

Pulverize

  • Damage buffed from 50% to 92.5%.

Tornado

  • Damage buffed from 35% to 65%.

Boulder

  • Damage increased from 46% to 70% of weapon damage.

Lightning Storm

  • Damage buffed from 40% to 74%.

Hurricane

  • Damage buffed from 187% to 346%.

Ravens

  • Can now be cast while moving.

Poison Creeper

  • Can now be cast while moving.

Rabies

  • The increased spread rate granted by the Natural Rabies upgrade has been applied to the base skill.

Natural Rabies

  • Previous – Rabies Spreads 50% Faster.
  • Now – Spread distance is increased by 70%.

Lacerate

  • Damage area increased from 1 to 2.
  • Casting Lacerate now teleports to the target instead of starting at the caster.

Cataclysm

  • Lightning Strike rate is doubled.
  • Now more consistently hits enemies with its lightning strikes.

Grizzly Rage

  • Cooldown for this ability now starts after Grizzly Rage ends.
  • Previous – Shapeshift into a Dire Werebear for 10 seconds gaining 20%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to an additional 5 seconds.
  • Now – Shapeshift into a Dire Werebear for 10 seconds gaining 30%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 1 second, but the duration cannot go above 10 seconds.

Debilitating Roar

  • Damage Reduction decreased from 70% to 40%.

Blood Howl

  • Is now always a Shout Skill, not just when using Nighthowler’s Aspect.

Earthen Bulwark

  • Previous – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.
  • Now – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life in damage.

Cyclone Armor

  • Non-Physical Damage Reduction increased from 10% to 15%.

Passives

Lupine Ferocity

  • Reduced amount of hits from 6 to 3 to benefit from the effect.

Vigilance

  • Damage Reduction increased for each Skill Rank from 5% to 7%.

Iron Fur

  • Damage Reduction increased for each Skill Rank from 3% to 4%.

Heightened Senses

  • Damage Reduction increased for each Skill Rank from 2% to 3%.

Perfect Storm

  • Damage bonus increased from 30%[x] to 40%[x].

Earthen Might

  • Base Lucky Hit chance increased from 5% to 10%.

Legendary Aspects

Metamorphic Stone Aspect

  • No longer removes Wrath skill tag from Boulder.

Shepherd’s Aspect

  • Previous – Core and Wrath Skills deal an additional 5-10% damage per Companion you have.
  • Now – Companion Skills deal an additional 5-10% damage per Companion you have.

Skinwalker’s Aspect

  • Previous – When you use a Shapeshifting Skill that changes your form, gain 2-5 Life. If you are at full Life, gain the same amount as Fortify.
  • Now – When you use a Shapeshifting Skill that changes your form, gain 5-20% Life. If you are at full Life, gain the same amount as Fortify.

Aftershock

  • Delay from second set of landslides slightly decreased.

Stormclaw’s Aspect

  • Shred’s Critical Strikes damage increased from 15-30% damage to 25-40% of the damage dealt.

Aspect of the Blurred Beast

  • Bonus damage to Poisoned enemies increased from 25-40% to 40-55%.

Aspect of Retaliation

  • Core Skill bonus damage based on Fortify increased from 15-25% to 25-40%.

Seismic-Shift Aspect

  • No longer adds a cooldown to Earth Spike.

Runeworker’s Conduit Aspect

  • Previous – Critical Strikes with Storm skills that you cast charge the air around you for 2 seconds causing a Lightning Bolt to periodically hit an enemy in the area for (250%-310% Weapon Damage) Lightning damage. This duration can be extended by additional Critical Strikes.
  • Now – Critical Strikes with Storm skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for (250%-350% Weapon Damage) Lightning damage. Your Lightning Bolts deal 20-40%[x] increased damage.

Balanced Aspect

  • Spirit Generation while Grizzly Rage is active increased from 20%[x] to 50%[x].

Nighthowler’s Aspect

  • No longer makes Blood Howl a Shout Skill, since Blood Howl is always a Shout Skill.
  • Critical Strike Bonus increased from 5-10% to 10-15%.

Paragon

Thunderstruck Legendary Node

  • Now has a maximum bonus capped at 40% 60%.

Human Glyph

  • Damage bonus increased from 6.6% to 9.9%.
  • Damage Reduction increased from 10% to 15%.

Protector Glyph

  • Damage Reduction increased from 10% to 15%.

Werebear Glyph

  • Damage bonus increased from 6.6% to 9.9%.
  • Damage Reduction increased from 10% to 15%.

Werewolf Glyph

  • Damage Reduction increased from 10% to 15%.

Necromancer

  • Now gain 25% more increased Skill Damage from their primary Core Stat.*
    • Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.

Book of the Dead

  • Necromancer Minion attacks can now Overpower.
  • Minions are now more aggressive and will automatically engage nearby enemies.

Golem

  • Active ability – If the Golem is far from the targeted location, it will now leap to the target.
  • Iron Golem – Slam size increased by 56%.

Skills

The Lucky Hit Chance has been increased for various skills.

  • Sever: From 20% to 40%.
  • Blood Lance: from 33% to 50%.
  • Blood Surge: from 12% to 20%.
  • Reap: From 17% to 30%.
  • Hemorrhage: from 35% to 50%.
  • Bone Splinters: from 17% to 30%.
  • Corpse Tendrils: from 17% to 30%.
  • Blood Wave: from 20% to 50%.

Decompose

  • The explosion from Enhanced Decompose can now trigger Lucky Hits.

Sever

  • Primary damage increased from 80% to 110%.
  • Secondary damage increased from 30% to 45%.

Blight

  • Damage over time increased from 105% to 135%.

Blood Wave

  • Damage increased from 150% to 450%.

Passive

Shadowblight

  • Hits required reduced from 10 to 8.
  • Damage increased from 22% to 44%.

Hellbent Commander

  • Previous – Your Minions deal 15/30/45%[x] increased damage while you are Close to them.
  • Now – While you control at least 7 Minions, they deal 10/20/30%[x] increased damage.

Legendary Aspects

Blighted Aspect

  • Bonus damage after triggering Shadowblight 10 times reduced from 60-120%[x] to 35-50%[x].

Developer’s Note: Blighted Aspect has been a disproportionately large source of damage for Shadowblight based Necromancers, giving far more power than we normally give for a single Aspect. To compensate for this change, we are increasing the baseline power of the Darkness Core Skills and Shadowblight with the goal of keeping these builds at approximately the same overall power level.

Aspect of Bursting Bones

  • Bone Prison Burst damage increased from 9-12.2% to 75-120% of Weapon Damage.

Aspect of Empowering Reaper

  • Chance for Sever to create Blight increased from 10-25% to 15-30%.
  • Blight bonus damage increased from 40-100%[x] to 60-120%[x].

Aspect of Hungry Blood

  • Additional Blood Lance damage increased from 33-48% to 40-70%.

Aspect of Grasping Veins

  • Critical Strike Chance after casting Corpse Tendrils reduced from 10-25% to 5-20%.
  • Critical Strike Damage to enemies damaged by Corpse Tendrils reduced from 20-50% to 10-40%.
  • Critical Strike Damage bonus now lasts for 6 seconds, rather than indefinitely.

Cadaverous Aspect

  • Previous – Consuming a Corpse increases the damage of your next Core Skill by 5-10%[x], up to 25-50%[x].
  • Now – Consuming a Corpse increases the damage of your Core Skills by 3.5-6%[x] for 5 seconds, up to 17.5-30%[x].

Torturous Aspect

  • Previous – Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by Iron Maiden have a 10-25% chance to be Stunned for 1 second when they deal direct damage.
  • Now – Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10-25% chance to be Stunned for 1 second when they take damage from Iron Maiden.

Inexorable Reaper’s Aspect

  • Sever Cooldown reduced from 22-7 to 13.5-6.

Paragon

Wither Legendary Paragon Node

  • Intelligence scaling is now capped at 1200 Intelligence.

Bloodbath Legendary Node

  • Overpower damage increased from 35%[x] to 70%[x].

Blood Begets Blood Legendary Node

  • Damage bonus per Blood Orb pickup increased from 5%[x] to 10%[x].
  • Maximum bonus damage increased from 30%[x] to 50%[x].

Tempering

Developer’s Note: Values provided for Tempering Recipe updates reflect their values at Legendary rank. Magic and Rare recipes have also been similarly adjusted.

Blood Finesse Tempering Recipe

  • Blood Damage increased from 41.5-55% to 57.5-80%.
  • Blood Overpower damage increased from 62.5-85% to 82.5-105%.
  • Damage While Fortified increased from 41.5-55% to 57.5-80%.

Shadow Finesse Tempering Recipe

  • Shadow Damage Over Time increased from 57-75% to 67.5-90%.
  • Darkness Damage increased from 41.5-55% to 57.5-80%.

Rogue

  • Maximum Arrow Storms increased from 5 to 7.
  • Preparation
    • Previous – Every 75 Energy you spend reduces your Ultimate Skill’s Cooldown by 5 seconds. Using an Ultimate Skill resets the Cooldowns of your other Skills.
    • Now – Spend 75 Energy to reduce your Ultimate Skill’s Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant 15% Damage Reduction for 8 10 seconds.
  • Now gain 11% more increased Skill Damage from their primary Core Stat.
    • Gain 1% increased Skill Damage for every 9 primary Core Stat, reduced from 10 primary Core Stat.

Skills

Blade Shift

  • Damage increased by 50% (0.2 to 0.3).
  • Previous – Quickly stab your victim for damage and shift, allowing you to move freely through enemies for 4 seconds.
  • Now – Quickly stab your victim for damage and shift, making you Unhindered for 4 seconds.

Developer’s Note: Unhindered allows you to move through enemies and prevents your Movement Speed from being lowered.

Fundamental Blade Shift

  • Enemies moved through needed to activate Daze reduced from 5 to 3.

Primary Blade Shift

  • Control Impairing Effect Duration Reduction increased from 20% to 30%.

Invigorating Strike

  • Damage increased by 20%.

Enhanced Twisting Blades

  • Return damage bonus increased from 30% to 35%.

Shadow Step

  • Damage increased by 11% (0.72 to 0.8).

Enhanced Shadow Step

  • Previous – Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.
  • Now – Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.

Methodical Shadow Step

  • Previous – Enemies damaged by Shadow Step are Stunned for 2 seconds.
  • Now – After Shadow Stepping, you gain 20% Damage Reduction for 3 seconds.

Disciplined Shadow Step

  • Previous – Shadow Step’s Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
  • Now – Damaging an enemy with Shadow Step Stuns them for 2 seconds and reduces its Cooldown by 3 seconds.

Dash

  • Damage increased by 25% (0.32 to 0.4).
  • Additional functionality: Dash Slows enemies hit by 30% for 3 seconds.

Enhanced Dash

  • Previous – Enemies damaged by Dash take 15% increased Critical Strike Damage from you for 5 seconds.
  • Now – Casting Dash increases your Critical Strike Chance by 10% for 5 seconds.

Disciplined Dash

  • Previous – Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
  • Now – At the end of Dash, Knock Down surrounding enemies for 2 seconds and deal 350% of its damage to them.

Methodical Dash

  • Previous – Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
  • Now – Dash has 1 additional Charge and its Charge Cooldown is reduced by 2 seconds.

Flurry

  • Damage increased from 94% to 130%.
  • Lucky Hit Chance increased from 10% to 13 20%.

Enhanced Flurry

  • Previous – Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.
  • Now – Each time Flurry damages an enemy, it has a 10% chance to apply Vulnerable for 3 seconds and deals 1% increased damage for 5 seconds after hitting a Vulnerable enemy, up to a total of 50 25%.

Advanced Flurry

  • Previous – Evading through an enemy will cause your next Flurry to deal 30% increased damage and Stun enemies hit for 2.5 seconds.
  • Now – Successive casts of Flurry increase its damage by 15 10% and reduce its Energy cost by 10%, up to 3 times.

Improved Flurry

  • Previous – Flurry deals 20% increased damage to Vulnerable targets. If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
  • Now – Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.

Caltrops

  • Damage increased by 13% (0.4 to 0.45).
  • Disciplined Caltrops
    • Critical Strike Chance bonus increased from 5% to 10%.

Dark Shroud

  • You can now only lose 1 Dark Shroud shadow every 1.5 seconds.

Enhanced Dark Shroud

  • Previous – Dark Shroud’s shadows have a 14% chance to not be Consumed.
  • Now – Each active Dark Shroud shadow grants you 5% increased Movement Speed and also has a 15% chance to not be Consumed.

Subverting Dark Shroud

  • Previous – Each active shadow from Dark Shroud grants you 4% increased Movement Speed.
  • Now – You Heal for 10% of your Maximum Life when a Dark Shroud shadow is removed.

Countering Dark Shroud

  • You only need 1 active shadow to get the bonus Critical Strike Chance instead of 2.
  • Critical Strike Chance increased from 8% to 10%.

Smoke Grenade

  • Additional functionality: Smoke Grenade now deals 45% Physical damage, has a 25% Lucky Hit Chance, and its Skill Ranks now give increased damage and Cooldown Reduction.

Enhanced Smoke Grenade

  • Previous – Enemies affected by Smoke Grenade take 25% increased damage from you.
  • Now – Enemies hit by Smoke Grenade take 25% increased damage from you for 5 seconds.

Countering Smoke Grenade

  • Previous – Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.
  • Now – Hitting an Elite or Boss with Smoke Grenade reduces its Cooldown by 5 seconds.

Subverting Smoke Grenade

  • Previous – If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20% longer.
  • Now – Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.

Poison Imbuement

  • Poisoning Duration increased from 5 to 6 seconds.

Enhanced Poison Imbuement

  • Previous – Poison Imbuement’s Poisoning Duration is increased by 1 second.
  • Now – Casting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.

Poison Trap

  • Damage increased by 36% (0.11 to 0.15).

Subverting Poison Trap

  • Poison damage bonus increased from 10% to 15%.

Countering Poison Trap

  • Chance to reset Imbuements increased from 30% to 40%.

Penetrating Shot

  • New functionality: Now deals 10% increased damage per enemy it pierces.

Enhanced Penetrating Shot

  • Previous – Penetrating Shot deals 10% increased damage for each enemy it pierces.
  • Now – Casting Penetrating Shot and hitting a Boss or Elite with it has a 25% Chance to fire an additional shot for free.

Rain of Arrows

  • Casting Speed has been increased by 30%.
  • Lucky Hit Chance increased from 2% to 4%.
  • Cooldown reduced from 55 to 50 seconds.

Passive

Concussive

  • Renamed to Unstable Elixirs.
  • Previous – After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.
  • Now – Using a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by 6% for 5 10 seconds.

Rapid Gambits

  • Previous – Your Evade Cooldown is reduced by 0.5 seconds when you Daze an enemy.
  • Now – Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by 0.25 seconds when you Daze an enemy.

Trick Attacks

  • Previous – When you Critically Strike a Dazed enemy they are Knocked Down for 0.5 seconds.
  • Now – Dazing or Stunning an enemy increases your Critical Strike Chance by 2% and Critical Strike Damage by 2% for 5 seconds, both up to 12%.

Impetus

  • New functionality: Added visuals to show when the effect is ready.
  • Previous – After moving 12 meters, your next Non-Basic attack deals 7% increased damage.
  • Now – After moving 15 meters, your next Core or Ultimate attack deals 8% increased damage. While the damage bonus remains, your Agility and Subterfuge Skills deal 4 5% increased damage.

Malice

  • Previous – You deal 3% increased damage to Vulnerable enemies.
  • Now – You deal 4% increased damage to Vulnerable or Knocked Down enemies.

Alchemical Advantage

  • Previous – You gain 1% increased Attack Speed for each enemy you’ve Poisoned, up to 15%.
  • Now – Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by 1% for 8 seconds, up to 5%.

Developer’s Note: The maximum stack potential increases by 5% with each Skill Rank.

Second Wind

  • Previous – Every 100 Energy you spend grants you 5% increased Lucky Hit Chance for 5 seconds.
  • Now – Every 100 Energy you spend grants 15% of your Maximum Life as a Barrier for 3 seconds.

Aftermath

  • Previous – After using an Ultimate Skill, restore 30 Energy.
  • Now – While an Ultimate Skill is on your Action Bar, you Heal for 0.5% Maximum Life every second. After using an Ultimate, restore 25 Energy.

Weapon Mastery

  • Dagger damage to Healthy enemies increased from 5% to 6 7%.

Key Passives

Victimize

  • The Explosion damage of Victimize has been increased by ~50% to compensate for a bug fix, detailed below.

Momentum

  • Previous – Cutthroat Skills grant a stack of Momentum for 8 seconds if they either hit a Stunned, Dazed, or Frozen enemy, or hit any enemy from behind. While at 3 stacks of Momentum you gain 20% increased Damage Reduction, 30% increased Energy Regeneration, and 15% increased Movement Speed.
  • Now – Casting a Cutthroat Skill grants a stack of Momentum. Casting a Non-Cutthroat Skill removes a stack of Momentum. For each stack of Momentum, you gain 3% Damage Reduction, 3% Maximum Energy, 3% Energy Regeneration, 3% Movement Speed, and 5% Damage. This can stack up to 10 times.

Legendary Aspects

Enshrouding Aspect

  • Previous – Gain a free Dark Shroud shadow every 3 seconds when standing still. Each Dark Shroud shadow grants 2.5-4.0% increased Damage Reduction.
  • Now – Using a Healing Potion makes a free Dark Shroud shadow. Each shadow grants 2.5-4.0% increased Damage Reduction.

Of Arrow Storms

  • Previous – Lucky Hit: Your Marksman Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 30-40% increased damage.
  • Now – Lucky Hit: Your Marksman and Cutthroat Skills have up to a 25% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 45-60% increased damage.

Vengeful

  • Arrow Storm Damage increased from 25-40% to 45-60%.

Ravager’s

  • Damage bonus to Shadow Step increased from 2.5-10% to 4.5-12%.

Trickster’s

  • Previous – Caltrops also throw a cluster of exploding Stun Grenades that deal total Physical damage and Stun enemies for 1 second. Your Stun Grenades deal 25-40% increased damage.
  • Now – Caltrops and Smoke Grenade receive Stun Grenade benefits and throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Stun Grenades deal 25-40% increased damage.

Of Noxious Ice

  • Poison damage bonus to Frozen enemies increased from 15-30% to 20-35%.

Of Bursting Venoms

  • Toxic Pool Poisoning damage increased by 24%.

Of Volatile Shadows

  • Dark Shroud shadow Explosion damage increased by 50%.

Of Stolen Vigor

  • Previous – Each stack of the Momentum Key Passive Heals you for Life per second and grants you 5% Damage Reduction.
  • Now – While at maximum stacks of the Momentum Key Passive, your Cutthroat Skills deal 20-35 30-45% increased damage and you become Unstoppable for 3 seconds every 8 seconds.

Unique Items

Saboteur’s Signet

  • Previous – Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% Lucky Hit Chance.
  • Now – Casting a Core Skill has a 15-30% chance to throw Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Stun Grenades gain 5% Lucky Hit Chance.

Windforce

  • Ranks of Concussive changed to Ranks of Malice.
  • Vulnerable Damage changed to Dexterity.
  • Previous – Lucky Hit: Hits with this weapon have up to a 30-40% chance to deal double damage and Knock Back the target.
  • Now – Barrage has a 30-40% chance to Knock Back or Knock Down enemies with each hit and deal double damage. Hits of Barrage have a 30-50% chance to deal double damage and Knock Down enemies.

Scoundrel’s Kiss

  • Explosion radius increased by 10%.
  • The visual effect for the Physical damage has been improved to be more consistent.

Writhing Band of Trickery

  • Decoy Trap damage increased by 8%.

Word of Hakan

  • Previous – Your Rain of Arrows is always Imbued with all Imbuements at once.
  • Now – Your Rain of Arrows is always Imbued with all Imbuements at once and receives your Arrow Storm benefits.

Paragon

Tricks of the Trade – Legendary Node

  • Previous – Your Marksman Skills grant your next Cutthroat Skill 25% increased damage. Your Cutthroat Skills grant your next Marksman Skill 25% increased damage.
  • Now – Your Marksman Skills grant your Cutthroat Skills 25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills 25% increased damage for 8 seconds.

Cheap Shot – Legendary Node

  • Previous – You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%.
  • Now – You deal 5% increased damage for each Nearby enemy that is Crowd Controlled, up to 25%. A Nearby Staggered Boss provides the maximum bonus.

Exploit Weakness – Legendary Node

  • Previous – Whenever you deal damage to a Vulnerable enemy, they take 1% increased damage from you for 6 seconds, up to 25%.
  • Now – Lucky Hit: Direct damage to a Vulnerable enemy has up to a 45% chance to increase your damage by 1% for 25 seconds, up to 50%. At 50 stacks, this bonus resets and you Execute all Nearby Non-Boss enemies. Hitting a vulnerable enemy has up to a 60% chance to increase your damage by 1%x for 25 seconds, up to 25%x. At 25 stacks the bonus remains for 6 seconds then expires.

No Witnesses – Legendary Node

  • Is now capped at a maximum damage bonus of 35 45%.
  • Duration increased from 8 to 10 seconds.

Developer’s Note: This is to compensate for increased sources of Ultimate Skill Damage added to the Rogue Paragon Board this season.

Leyrana’s Insinct – Legendary Node

  • Is now capped at a maximum damage bonus of 35%.

Culler – Rare Node

  • Execute Chance changed to Ultimate Damage.
  • Magic Nodes in this cluster that gave Execute Chance now give Ultimate Damage.

Ruin – Rare Node

  • Damage to Healthy changed to Ultimate Damage.
  • Magic Nodes in this cluster that gave Damage to Healthy now give Ultimate Damage.

Sorcerer

  • Crackling Energy base damage increased from 20% to 30%.
  • Now gain 25% more increased Skill Damage from their primary Core Stat.
    • Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.

Skills

Charged Bolts

  • Base damage increased from 30% to 38 45%.

Enhanced Charged Bolts

  • Explosion damage increased from 45% to 79% increased from 150% to 175% of Charged Bolt’s damage.

Spark

  • Base damage per hit increased from 10% to 12%.

Enhanced Spark

  • Damage increased from 8% to 10%.

Glinting Spark

  • Previous: Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%.
  • Now: Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%. At max stacks, your Spark hits grant 1 Mana.

Hydra

  • Base damage increased from 14% to 16%.

Summoned Hydra

  • Burn damage increased from 60% to 100%.

Inferno

  • Base damage increased by 20%.

Firewall

  • Damage increased from 160% to 230%.

Meteor

  • Damage increased from 80% to 96%.

Incinerate

  • Damage increased from 84% to 101%.

Fireball

  • Damage increased from 60% to 66%.

Flickering Arc Lash

  • Previous: Gain 6% Movement Speed for 5 seconds for each enemy hit with Arc Lash, up to 18%.
  • Now: Arc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50% more damage.

Chain Lightning

  • Now tracks how many Chain Lightnings are out.
  • Damage increased from 36% to 43%.

Greater Chain Lightning

  • Previous: Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
  • Now: Each time Chain Lightning bounces, it deals 10% increased damage for its duration, up to 30%.

Chain Lightning Enchantment

  • Now has a 4 second Cooldown.
  • No longer tracks Mana or sends out Chain Lightnings if the instance of Mana Drain is from an Auto Cast skill.

Flame Shield

  • Cooldown begins when Invulnerability ends.

Ice Armor

  • Max Life Base Shield amount increased from 25% to 40%.
  • No longer gains increased Shield based on damage.

Enhanced Lightning Spear

  • Previous: After Critically Striking, Lightning Spear gains a 5% increased stacking Critical Strike Chance for its duration.
  • Now: Casting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by 15%.

Blizzard

  • Base damage increased from 130% to 150 210%.

Enhanced Blizzard

  • Blizzard damage to Frozen enemies increased from 25% to 40%.

Wizard’s Blizzard

  • Previous: While Blizzard is active, your Core Skills cost 20% less Mana.
  • Now: While Blizzard is active, you gain 1 Mana Regeneration for every 20 Maximum Mana.

Teleport

  • Cooldown increased from 11 to 14.
  • Base damage increased from 25% to 35%.

Ball Lightning

  • Damage increased from 20% to 24%.

Ice Shards

  • Damage increased from 32% to 36%.

Frozen Orb

  • Base Damage increased from 41% to 50%.
  • Shard damage increased from 43% to 52%.

Passives

Convulsions

  • Stun chance increased from 5% to 7%.

Crippling Flames

  • Immobilize chance increased from 5% to 7%.

Snap Freeze

  • Freeze chance increased from 5% to 7%.

Static Discharge

  • Chance to spawn Crackling Energy increased from 5% to 6%.

Shocking impact

  • Damage for each Rank increased from 40% to 50%.

Combustion

  • Base Burning damage increased from 20% to 40 60%.

Vyr’s Mastery

  • Previous: Close enemies take 15% increased damage from your Shock Skills and deal 20% less damage to you. Critical Strikes increase these bonuses to 20% and 25% respectively for 3 seconds.
  • Now: When you Critical Strike an enemy with a Shock Skill you become Charged and take 25% less damage for 5 seconds. While Charged, Critical Strikes have a 10% chance to causes the damage to arc as Lightning damage to another Nearby enemy, or if there are no other targets you hit the target again for 250% of the damage.

Developer’s Note: Shock Sorcerer is often highly incentivized to play in close combat. This rework aims to open up the Shock Sorcerer playstyle, allowing for both close and ranged options while maintaining the defensive capability of the original design that players love.

Shatter

  • Damage increased from 30% to 45% of the damage you deal to them.
  • Shatter no longer receives damage from itself.

Warmth

  • Healing from non-elites increased from 0.5/1/1.5% to 1/2/3%.
  • Healing from bosses increased from 2/4/6% to 4/8/12%.

Align the Elements

  • Damage Reduction from Elites cap increased from 40% to 60%.

Mana Shield

  • Damage reduction Increased from 8% to 10%.

Legendary Aspects

Charged Aspect

  • Movement Speed bonus increased from 10-20 to 15-25.

Aspect Of Efficiency

  • Mana Cost Reduction increased from 10-25% to 35-50%.

Aspect of Engulfing Flames

  • Burning damage to enemies below 50% Life increased from 15-30% to 30-45%.

Aspect Of Abundant Energy

  • Previous: Crackling Energy has a 35-50% chance to chain to an additional enemy.
  • Now: Crackling Energy has a 35-50% chance to deal 40%|x| increased damage and chain to an additional enemy.

Aspect Of Splintering Energy

  • Previous: Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Shock Skills by X for Y seconds.
  • Now: Critical Hits with Lightning Spear cause Lightning to arc from it dealing 25%-55% damage to its target and up to 5 other enemies. This damage is increased by your Critical Strike Damage Bonus.

Aspect of Binding Embers

  • Previous: Flame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized for X seconds.
  • Now: Flame Shield grants you unhindered for its duration. Enemies you move through while Flame Shield is active are Immobilized for X seconds.

Aspect Of the Frozen Wake

  • Ice Spike damage increased from 60%-80% to 80%-100%.
  • Now has 15% extra damage to Ice Spikes instead of 15% extra Chill.

Aspect Of the Frozen Tundra (Deep Freeze)

  • Ice Spike damage increased from 60%-80% to 100%-120%.

Glacial Aspect

  • Now has 15% extra Chill with Ice Spikes instead of 15% extra Damage.

Snowveiled Aspect

  • Previous: Ice armor makes you unstoppable and grants you 30% armor for 3.5-5 seconds.
  • Now: Ice armor makes you unstoppable and grants you 25% Damage Reduction for 3.5-5 seconds.

Paragon

Burning Instinct

  • Burning Instinct Critical Strike bonus reduced from 1% per 25 Intelligence to 1% per 50 Intelligence and now caps at 40%|x|.
  • Critical Strike Bonus changed from 1% per 25 Intelligence to 1% per 20 Intelligence and now caps at 80%[x].

Ceaseless Conduit

  • Crackling Energy damage reduced from 3% per 20 Intelligence to 1% per 25 Intelligence and now caps at 60%[x].
  • Changed from 3% per 20 Intelligence to 2% per 20 Intelligence. Crackling Energy damage now caps at 120%[x].

Elemental Summoner

  • Now caps at its damage bonus at 30 60%[x].
  • Scaling from damage with Cold/Fire/Lightning increased from 5% to 10%.

Icefall

  • Damage with Frost Skills increased from 15%[x] to 18%[x].

Unleash Glyph

  • Increased the damage bonus from 7% to 8%.
  • Increased the Mana Regeneration from 7% to 25%.

Frigid Fate

  • Now caps its damage bonus at 60%[x].
  • Scaling from damage with Cold increased from 10% to 20%.

Searing Heat

  • Now caps its damage bonus at 60%[x].
  • Scaling from damage with Fire increased from 10% to 20%.

Tempering Updates

  • The following Tempering Affixes have been moved from existing Tempering Recipes onto new Recipes in the Utility Category.

    Developer’s Note: We are looking to expand what Affixes are available within the Utility Category to bring more depth and variety to Tempering.

    • Barbarian Innovation
      • Earthquake Duration – from Wasteland Augments
      • Kick Vulnerable Duration – from Furious Augments
      • Frenzy Duration – from Berserking Augments
    • Druid Magic Innovation
      • Hurricane Size – from Storm Augments
      • Lightning Storm Duration – from Storm Augments
      • Petrify Duration – from Earth Augments
      • Cyclone Armor Active Size – from Nature Magic Wall
    • Rogue Innovation
      • Invigorating Strike Duration – from Basic Augments
      • Twisting Blades Return Time Reduction – from Core Augments
      • Flurry Size – from Core Augments
      • Heartseeker Duration – from Basic Augments
  • Items with Greater Affixes now have an additional Tempering durability charge per Greater Affix present.
  • Damage to close enemies granted by the Natural Finesse tempering affix reduced from 65%/75%/85% to 35%/45%/55%.

Endgame Bosses

  • The summoning Urn now respawns after the boss is defeated, allowing players to more quickly reset and defeat the bosses repeatedly.
  • Beast in the Ice
    • The Beast in the Ice boss fight now functions as a standard dungeon— you no longer must craft a sigil to enter the fight.
    • After defeating the Beast in the Ice, any players on the Eternal Realm can use leftover crafted Sigils to immediately resummon it again without paying the summoning material cost.
    • The boss fight is now much closer to the entrance —you’ll no longer need to progress through the Dungeon to fight the boss.
    • We’ve removed Sigil Dust as a material cost to summon the Beast in the Ice.
  • Summoning Varshan now only requires Malignant Hearts. Trembling Hands, Blackened Femurs, and Gurgling heads have been removed from the game. Eternal Characters that have the other body parts can convert them to hearts at the Alchemist.
  • Boss Ladder bosses no longer drop Rare items. They now drop additional Gold instead of Rare items.
  • Tormented Bosses

    Developer’s Note: The goal of these changes is to broaden the chances of acquiring Mythic Unique Items. Now, players can engage with whatever Tormented Boss they have the materials for in their quest to find a Mythic Unique.

    • Tormented Bosses now drop 5 times as many Boss Materials.
    • Rebalanced Tormented Boss loot to have parity with each other.
    • All Tormented Bosses have 5 chances to drop a mythic at 1.5% chance each. In total, a 7.5% chance to drop a Mythic Unique. The resulting effect of this change is that the bosses have a chance to drop multiple Mythic Uniques instead of just 1.
    • The cost to summon a Tormented boss had been reduced from 2 Stygian Stones to 1.

Helltide

  • The way baneful hearts are earned has been adjusted.
    • Chance to get one from a Tortured gift starts at 15% and increases each time you fail to get one. Once you are rewarded with a baneful heart, the chance resets to 15%.
    • Hellborne and the Helltide Assassin start with a 1% chance to drop a heart and increase each time you fail to get one. It resets to 1%.
    • Helltide Commanders always drop a heart.
    • A World Boss spawned in an active Helltide Zone will drop 3 Hearts.
    • Local Event chests have a small chance to grant hearts when achieving Mastery.
  • Threat gain now consistently scales with the health of slain monsters.
  • Helltide Whispers
    • They only spawn in one subzone.
    • These Whispers will always add up to equal 10 Grim Favors’.
    • Icons have been updated to be consistent with other Whispers.
    • Cull Demons now includes Fallen.
    • Cull Fallen replaced with Cull Cultists.
  • Profane Mindcages return in Season of the Infernal Hordes!
    • They always drop from Hellborne.
    • Can be stacked up to 3 times.
    • Only available in the Seasonal Realm.
  • In World Tiers I & II, the Blood Maiden now requires only two Baneful Hearts to summon.
  • Tortured Gift chests in World Tiers I & II now require 75 Cinders instead of 100 to open.

Loot Rewards

  • Resplendent Spark awards for defeating Tormented bosses can now be earned separately on both Hardcore and non-Hardcore modes.
  • Resplendent Sparks and Scattered Prisms will no longer be automatically picked up. Additionally, these items can now be found in the lost items Stash if forgotten on the ground.
  • Unique and Mythic Unique items can now be acquired from Whisper Caches, Purveyors of Curiosity, and Tortured Gifts in Helltide.
  • The chance to find Mythic Unique items through all non-boss means has been increased.
  • Treasure Goblin drop quality has been improved.
    • Can drop 1-3 Legendary items and 2-6 Rare items.

    Developer’s Note: The higher the number of Legendary Drops, the lower the number of Rare Drops. The opposite is also true. (Ex: If 2 Legendary items drop, then 4 Rare items will drop alongside.

    • Additionally Common Ore, Herbs, Leather, and Gem Fragments will always drop.
    • Treasure Goblins can also drop Forgotten Souls in World Tiers III & IV.
    • Treasure Goblins now have a 10/20/30% chance to drop 1-2 Scattered Prisms in World Tiers I & II/World Tier III/World Tier IV.
    • Treasure Goblins drop 1-2 Elixirs.
    • Gold drop increased (Ex: Level 1 in World Tier I: 40k Gold. Level 100 in World Tier IV: 150k Gold).

User Interface and User Experience

  • Floating Combat Text has been updated to be more consistent and be more legible.
  • Settings for Floating Combat Text have been added to allow players to further customize what sort of floating text they want to see.
  • The Stats window now has a highlight for when the Armor Cap has been reached.
  • The sections in the Stats window can now be collapsed and expanded as desired.
  • Mythic Unique Items now have new visual effects and have a unique look in the Inventory for them to stand out more.
  • Legendary Aspects can now be favorited and filtered while interacting with the Occultist.
  • Shift-clicking a skill will now add 5 points (or as many as possible) to it in the Skill tree.
  • The notification for unlocking and upgrading Aspects has been improved to be more prominent.
  • A new setting has been added to display the Health and Resource bars above the player character’s head.
  • Map pins dropped by party members now display a suggested path to match self-placed pins.

Miscellaneous

  • For this Season, Helltide Chests no longer contain Obols.

Developer’s Note: Obols received from Helltide Chests were part of the Season 4: Loot Reborn Blessings only.

  • This season’s Nightmare Dungeon rotation remains the same as the previous season.
  • World Bosses are now more resilient to damage.
  • Experience rewards for side quests, including Priority Quests (Ex: Gem Crafting Quest) and Class Quests, have been increased.
  • Skills that grant Immunity, e.g. Flame Shield and Blood Mist, now only go on cooldown once the Immunity effect ends.
  • We have made some updates to Crowd Control sources.
    • Hard Crowd Control from monsters now lasts 1.5 seconds on average, down from 2.5 seconds on average.
    • The maximum duration of monster hard Crowd Control is now 2 seconds.
    • Reworked some monster attacks that apply short hard Crowd Control effects frequently, so they no-longer chain these effects on players.
    • Additionally, Potions can now be used while Crowd Controlled.
  • Certain tutorial quests, such as the quest for crafting a Gem, are now tracked account-wide for completion status.
  • Various Dungeons have had tweaks to their layouts to further streamline them.
  • More Weapon Types are now available to more Classes.
    • Druids can now use Polearms, 1-handed Swords, and Daggers.
    • Necromancers can now use Maces and Axes. This includes Butcher’s Cleaver being usable for Necromancers.
    • Sorcerers can now use 1-Handed Swords and 1-Handed Maces. This includes Azurewrath and Doombringer being usable for Sorcerers.
  • Inherent Affixes on multiple Weapon Types have been changed.
    • Axes inherent Affix changed from Damage to Healthy Enemies to Damage Over Time.
    • Wands inherent Affix changed from Lucky Hit Chance to Vulnerable Damage.
    • Scythes inherent Affix changed from Life on Kill to Summoning Damage.
    • Staffs inherent Affix changed from Damage to Crowd Controlled Enemies to Damage Over Time.
    • Bows inherent Affix changed from Damage to Distant Enemies to Critical Strike Damage.
    • Polearms inherent Affix changed from Damage to Injured Enemies to Vulnerable Damage.
    • Focus and Totem inherent Affix changed from Cooldown Reduction to Lucky Hit Chance.
  • Enchanting no longer requires Angelbreath. Instead, it requires the legendary crafting material for the item slot.
    • Jewelry: Abstruse Sigils
    • Weapons: Baleful Fragments
    • Armor: Coiling Wards
  • We increased the character level requirements for unlocking Smoldering Ashes in the Battle Pass.

Developer’s Note: This change was necessary due to increased XP gain rates that were allowing players to reach the character level requirement for Smoldering Ashes before they reached the corresponding Tier in the Battle Pass. We want to avoid instances that allow players to purchase Tier Skips to gain the benefits from of the Smoldering Ashes ahead of players who aren’t purchasing them. We will continue to iterate on this system in future seasons.

  • We’ve increased the max level difference you can earn base monster experience from. The maximums have been updated:

    Developer’s Note: We wanted to properly reward players for pushing to a higher monster difficulty, especially since Profane Mindcages can now stack. With this change, max stacked Profane Mindcages should have an impact on experience gained.

    • World Tier I and II: 3 to 30
    • World Tier III: 6 to 30
    • World Tier IV: 10 to 30
    • Example of previous system at World Tier IV: A Level 60 player killing a Level 80 monster will reward experience equivalent of having killed a Level 70 monster.
    • Example of current system at World Tier IV: A Level 60 player killing a Level 80 monster will receive experience appropriate for a Level 80 monster.
  • Boss Health has been reduced across the game.
    • Before:
      • WTI: 0%
      • WTII: 4000%
      • WTIII: 6500%
      • WTIV: 30000%
    • After:
      • WTI: 0%
      • WTII: 2000%
      • WTIII: 4000%
      • WTIV: 6000%
  • Pit Boss damage has been reduced by 66% across the board.
  • Shadow Pit Boss Affix attacks now apply a stacking damage debuff which stacks up to 3 times.
  • At the third and final stack, Pit Boss damage is the same as Loot Reborn.
  • The Bandit Sharpshooter boss has been replaced with Mother’s Judgement.

Developer’s Note: We’ve made this change to reduce the amount of one-shots that happen when fighting bosses in the Pit. Players should have more room to get hit by boss attacks up to a certain point.


Bug Fixes

Accessibility

  • Fixed an issue where the Screen Reader didn’t identify Paragon Nodes when navigating the Paragon Board on controller.

Gameplay

Barbarian

  • Fixed an issue where Fury Regeneration would malfunction when assigning the Tactical Rallying Cry Upgrade.
  • Fixed an issue where the 5 second internal Cooldown for the Aspect of Ancestral Echoes was not listed in the Aspect’s description.
  • Fixed an issue where stack granted by the Aspect of Limitless Rage could be inconsistently acquired.
  • Fixed an issue where Charge could be used to bypass interaction channels, such as opening Helltide Chests.
  • Fixed an issue where Earthstrikers Aspect could waste its guaranteed Overpower trigger on autocast instances. This includes triggers from Overkill and Ring of the Ravenous.
  • Fixed an issue where bonus Fury generated by the Aspect of Berserk Fury didn’t grant Fortify when used in conjunction with the Aspect of Numbing Wrath.
  • Fixed an issue where Whirlwind didn’t scale with Passive and temporary Attack Speed.
  • Fixed an issue where the damage modifier for the Rumble Glyph was additive when fighting Crowd Controlled enemies. Rumble’s Damage bonus is now capped at 30%[x].
  • Fixed an issue where Death Blow wasn’t being consistently reset when enemies were killed by shockwaves created by Overkill.
  • Fixed an issue where the Aspect of Giant Strides did not reduce the Cooldown of Leap after killing enemies.

Druid

  • Fixed an issue where the tooltip for Aspect of the Changeling’s Debt was missing the damage type indicator when using advanced tooltips.
  • Fixed an issue where projectiles from Tyrael’s Might behaved erratically when used with Shred.
  • Fixed an issue where the tooltip description for Enhanced Poison Creeper was missing information.
  • Fixed an issue where Rabies did not fully benefit from the Toxic Claws Passive.
  • Fixed an issue where the pull effect from Airidah’s Inexorable Will had a larger area of effect than intended.
  • Fixed an issue where Enhanced Rabies was scaling beyond the 60% bonus if the Damage over time duration was extended.
  • Fixed an issue where weapon drops for Druids were skewed towards 2-Handed Weapons.
  • Fixed an issue where Lightning Storm didn’t scale with Passive and temporary Attack Speed.
  • Fixed an issue where a second Boulder Projectile granted by the Tempering Affix did not deal any damage when used with Dolmen Stone.

Necromancer

  • Fixed an issue where Skeleton Reapers could get both bonuses when using the Second upgrade option.
  • Fixed an issue where the bonus Critical Strike chance from Supreme Bone storm did not trigger if Bone Storm was recast while another Bone Storm was still active.
  • Fixed an issue where the Grasping Veins Aspect could apply its bonus without using Corpse Tendrils.
  • Fixed an issue where Hellbent Commander’s effect could still function when removing points after entering a new zone.
  • Fixed an issue where the Aspect of Frenzied Dead had an irrelevant addition of “Summoning” to its description.
  • Fixed an issue where the Cooldown Reduction granted by Rapid Ossification didn’t apply to Bone Spirt when cast with 100 or more Essence.
  • Fixed an issue where the Untimely Death Aspect was not gaining stacks when the player Healed values smaller than 1% of your max life.
  • Fixed an issue where Reap didn’t scale with Passive and temporary Attack Speed.

Rogue

  • Fixed an issue where the Methodical Dash upgrade didn’t reduce the Cooldown of Dash by the full, intended amount.
  • Fixed an issue where Puncture could generate multiple combo points when additional resource generation was high.
  • Fixed an issue where Rapid Fire used with Scoundrel’s Kiss and the Repeating Aspect behaved inconsistently.
  • Fixed an issue where Shadow Clone didn’t deal damage with Rapid Fire.
  • Fixed an issue where Rapid Fire did not have a range limit when used with Scoundrel’s Kiss.
  • Fixed an issue where Scoundrel’s Leathers would properly function when a Core Skill hit a target that wasn’t explicitly aimed at.
  • Fixed an issue where Forceful Arrow made targets Vulnerable after 2 hits instead of 3.
  • Fixed an issue where Caltrops didn’t trigger Movement Speed from the Aspect of Explosive Verve.
  • Fixed an issue where Improved Penetrating Shot didn’t display its duration on the Skill icon on your Action Bar.
  • Fixed an issue where Victimize was double dipping its damage multiplier. A compensatory buff to Victimize was made here, as mentioned above.
  • Fixed an issue where the Tempering affix for granting bonus movement speed per active Dark Shroud did not function properly.

Sorcerer

  • Fixed an issue where damage from Shatter would double dip when multiple enemies were Frozen.

General

  • Fixed an issue where the Aspect of the Crowded Sage was calculating using base Life instead of Maximum Life.
  • Fixed an issue where Damage over Time effects were receiving the bonus from the %Damage Stat twice.
  • Fixed an issue where Needleflare Aspect was doing excessive amounts of damage to bosses while also being hit by other monsters.
  • Fixed an issue where the Elixir of Antivenin could be active alongside other Elixirs.
  • Fixed an issue where Evade could trigger Yen’s Blessing.
  • Fixed an issue where Elite Scorpion enemies with the Teleporter Affix didn’t actually teleport.
  • Fixed an issue where the High Velocity Aspect was not restricted to Rogues.
  • Fixed an issue where Items could disappear when opening many caches at once.
  • Fixed an issue where Starlight did not properly work with Overhealing effects.
  • Fixed an issue where Aspect of Frosty Strides couldn’t be imprinted onto Pants.
  • Fixed an issue where the player couldn’t be revived if the player trying to revive them died right before the revive channel would have finished.
  • Fixed an issue where the effect of Incense did not persist after death.
  • Fixed an issue where using a Town Portal and using a Waypoint, or interacting with the World Tier statue, at the same time could cause the player to get stuck.

User Interface and User Experience

  • Fixed an issue where there was no indication on how to unlock Tempering if the player failed to pick up their first recipe. The quest now properly guides the player to pick up the free recipe.
  • Fixed an issue where, in certain circumstances, Legendary materials could appear in the Lost Items Stash but could not be withdrawn.
  • Fixed an issue where certain tooltips, such as for Berserking, did not properly indicate whether or not their damage was additive or multiplicative.
  • Fixed multiple instances where Aspect tooltips had inconsistent info in their descriptions.
  • Fixed an issue where many Unique Items did not display Class restrictions.
  • Fixed an issue where incompatible Mount armors could be selected in the Stablemaster menu.

Miscellaneous

  • Fixed an issue where materials from Season of the Malignant could drop in the Malignant Burrow.
  • Fixed an issue where the Farther Together achievement couldn’t be earned properly.
  • Various performance, visual, and stability improvements.

Unique Items

All Unique items have received an update to better align them with our current design philosophy for Unique items. A visual gallery showcasing all changes can be found below.

Mythic Unique:

Multi-Class:

Barbarian:

Druid:

Necromancer:

Rogue:

Sorcerer: 

That’s it for this gargantuan patch! Don’t forget, there’s a new class incoming later this year with the Spiritborn as part of the Vessel of Hatred expansion.

[Source: Blizzard]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation VR2 Designed for PC Compatibility From the Start, Says Sony

Sony has announced that the PlayStation VR2 was designed with PC compatibility in mind from the beginning. In an interview, Sony confirmed that PC compatibility was a priority during the design phase of the headset.

Sony has unveiled a PS VR2 PC adapter that will enable the headset to be used with PCs, enhancing the VR experience for users who own both a PS5 and a PC. However, it will not support advanced features like headset feedback, eye tracking, and adaptive triggers on PC.

“PS VR2 was designed with PC connection in mind from the beginning,” said a Sony representative in the interview. Initially, the focus was on optimizing the VR experience for the PlayStation 5. After the PS VR2 launched, the team worked on improving compatibility with PCs to provide a more flexible VR experience.

With the PC adapter, users can enjoy a wider range of VR content, including games on platforms like SteamVR. Titles like Half-Life: Alyx will now be available, offering many more gaming options.

This PlayStation VR2 PC adapter is set to launch on August 7, priced at $60.

More MP1st Reading:

[Source: AV Watch]

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Taha

Television kills your vision.

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Apex Legends Update 1.000.076 Brings the Shockwave in Season 22 This Aug. 6

Respawn Entertainment has released Apex Legends update 1.000.076, which is for the Shockwave new season (also known as Season 22)! While there’s no new legend, there are new modes, rewards and loads of gameplay changes listed in the official patch notes below.

Apex Legends Update 1.000.076 Patch Notes | Apex Legends Season 22 Patch Notes:

NEW ENERGY, MORE ACTION

Grab the squad, because the Games have a whole new energy! Drop back into the fight with Revivals, feel your power surge with Akimbo, use two new Battle Sense features to narrow in on your enemies in the heat of the fight, and more updates that make the Outlands legendary for all. Hone your skills in Bot Royale and hit new heights in E-District, your very own neon playground. Customize Stat Trackers to suit your needs or your ships, and you’ll automatically unlock three new ones for logging in this season. Time to Tap in, Legend.

Read the full breakdown of Shockwave’s highlights, including Revivals and Bot Royale, in our dedicated blog here.

NEW MAP: E-DISTRICT

This map was designed to offer players a fresh and innovative experience. While it retains the core elements that define a great Apex map, we also pushed the boundaries by incorporating numerous buildings, emphasizing verticality, and creating varied landscapes. These changes ensure some of the most diverse fights and end-ring locations across the map.

Read the full breakdown of this latest map addition in our Welcome to E-District blog here.

SHOCKWAVE MAP ROTATION

The following maps will be available in Pubs and Ranked for the first half of this season:

  • Broken Moon
  • E-District
  • Storm Point

As an introduction to our newest map, E-District will be the dedicated featured map for a limited time. Let the energy of the neon lights energize your squad with each Pub match for the first week and each Ranked match for the first 72 hours of the season.

CONTROLLER & RECON CLASS PERKS

This season we’re beginning a much more intentional push on what classes mean to the core of the game by bringing new tactical class passives to the Controller and Recon classes. Both will continue to bring strategic depth to their squad via interactions with Survey Beacons and Ring Consoles, but they’ll now have new intrinsic power that better supports their role on the team.

CONTROLLER CLASS

NEW CLASS PERK

  • Zone Overcharge: Controller Legends now have extra shield capacity when playing in zone
    • The Zone automatically grants an overcharge of 25HP shield capacity
    • This capacity is permanent while the player remains in zone (white ring area on the map)
    • Overcharge is lost when leaving zone (after 5s delay)
    • Overcharge can be healed with cells, batteries and abilities while in zone
    • If a player enters the zone at full shields, the overcharge pip will fill automatically
    • If a player acquires a shield core that overcharges beyond this extra zone capacity, that additional overcharge will still drain normally but the zone overcharge will remain
    • Zone Overcharge will never enhance Legend Armor beyond maximum (red) capacity

NEW QUALITY OF LIFE

  • Remote Pick-Up: Controller Legends can now remotely pick-up their undamaged Tacticals by looking back at them and pressing a button
    • Additionally, if the player abandons the area, they will prompted to recover ALL possible objects
    • Remotely recovering these objects will restore the Tactical charge

Dev Note: Controller Legends are at their best when playing for zone position. This season, we’re rewarding that behavior in Legends who don’t want to skim the edges of battle hunting for EVO, and instead allow them to maintain an equal footing on their armor when playing to their strengths. Gaining knowledge of the next ring and keeping a good position will be important to maintaining this advantage.

Additionally, we noticed that many newer players to the Controller Class struggle with management of their Tacticals. This takes a step towards making it more desirable to experiment with traps or to feel more comfortable setting up shop with less worry about having to abandon your entire setup to move to a slightly better building. We want Controller players to play with their kit more freely and not have to do extra running around to recycle charges or feel locked into their setup if they have to move.

RECON CLASS

NEW CLASS PERK

  • Threat Vision: Recon Legends now gain threat vision when aiming down sights
    • Threat vision will highlight enemies that the character has Line of Sight to whenever using ADS (aim down sights)
    • This ability will not work through walls or smoke, and it’s limited in range by the type of scope or zoom range of an ability

SURVEY BEACONS

  • Faster to use ~3s (was ~7.5s)
  • Shortened range of ~500m (was scanning the entire map)
  • No longer randomly distributed and all will now be turned on with every map
  • Scanning now grants 75 EVO (was 200 EVO)
  • Now pulses 3 times over 15s, with each pulse taking a snapshot of enemies in range for 5s
  • Now release a large in-world scan wave that players can spot to identify an activated beacon (enemies no longer receive a scan message)
  • Enemies scanned will display along the edges of the mini-map even if not in

Dev Note: Recon Legends are defined as Legends who are about Enemy Intel & Tracking; which is a core part of each character’s play pattern, but to date, the only class benefit was something players had to seek out via Survey Beacons. We’re ratcheting up the scouting role for Recon Legends this season and putting class power directly into their hands. With ADS Threat Vision, these characters are now adept at spotting distant targets for their team, and now innately do something that no other class can.

The changes to Survey Beacons should allow players to make them a more tactical part of their play, rather than just a strategic element. The full map scan was really only useful to a small number of high level players, and often the scan messaging would turn your team into a magnet for others to hunt. Now, being more frequent, faster to use, and giving more intel for longer makes it easier to use the beacons with confidence and hunt in the immediate area or note secure paths out of a POI for rotation.

UPDATE: STAT TRACKERS

We’ve made a huge quality of life upgrade to Stat Trackers and are separating out the Stat and the Art. You’ll now be able to set these on your Legend Banner Cards separately. The Art on your trackers have also been made universal, which means they can be applied to any Legend Banner Card. We wanted to give players more ways to customize their Banner Cards and let you show off your more than just one Legend there. It’s also a great way to show off your Legend ships!

Login at any point during Shockwave to automatically unlock three new Stat Trackers to add to your mix and match collection.

SHOCKWAVE BATTLE PASS

For a summary of the updated Battle Pass offerings, please check out our dedicated blog and infographic here. Here’s a TLDR:

  • With the launch of Season 22 on August 6th through Split 1, we want to give you an opportunity to get the Premium Battle Pass. You can unlock it by completing a series of simple in-game challenges before the end of Split 1 on September 17th at 10:00am PT:
    • Play 2 matches in Trios on a specific map
    • Deal 1,000 damage as a Recon or Controller Legend in BR
    • Open 15 Supply Bins in any mode
    • Deal 500 damage in BR with a specific weapon
    • Complete 10 levels of the Battle Pass
  • Starting with Split 2 on September 17th, you can get the Premium Battle Passes the same way as before: by using 950 Apex Coins. You’ll be able to earn enough Apex Coins via the Battle Pass to get future passes.
  • The Battle Pass options now include better rewards—and with the re-tuned Battle Pass challenges, it’ll be faster to complete at only 60 levels.

PATCH NOTES

BALANCE UPDATES

Care Package

  • EVA-8 returns to the floor
    • Blast pattern size slightly increased
    • Damage increased to 7 (was 6)
    • Fire rate decreased
    • Now takes Boosted Loader Hop-Up
      • 4 shots remaining activation
      • Quick reload overflows Magazine by 2
    • Slight increase to recoil
  • R-99 enters the Care Package
    • ADS strafe speed increased
    • Improved recoil
    • New Feature: Damage fall-off
      • Damage increased to 14 at close range
      • Damage falls off to 10 at 11+ meters
    • No movement penalty when equipped
  • EVO Cache Spawn Rate in the first wave increased to 100% (was 50%)

Gold Weapon Rotation

Mozambique Akimbo, P2020 Akimbo, R-301, Rampage, Sentinel

GAMEPLAY UPDATES

Aim Assist

  • Console crossplay into PC lobbies: Aim Assist strength reduced 18%
  • Console performance mode crossplay into PC lobbies: Aim Assist strength reduced 22%
  • Controller on PC: Aim Assist strength reduced 25%

Dev Note: We value our accessibility as a cross-platform game, but it’s equally important for us to monitor that ecosystem. Experiential stories from all types of players tracks with the data we’re seeing when it comes to encounter win rate between different peripherals. Apex Legends is a competitive shooter, and simply put, aim assist is too strong. Aim assist will never be removed as it’s a critical accessibility feature. Console lobbies remain unaffected; this only impacts players on controllers in PC lobbies (our most competitive ecosystem). This change doesn’t solve the intricacies of all aim assist hot topics, but it should help level the playing ground.

Aim Flinch

  • Aim Flinch has been removed from all weapons & most abilities
  • Damage from the ring still incurs Aim Flinch

Dev Note: Let’s be honest, no one really had love for Aim Flinch. We’ve made the call to eliminate it from all weapons and most Legend abilities. However there are some Legend abilities that do benefit from the added feedback like dunking on someone with a Newcastle ult. We’ll keep an eye on abilities that may need additional feedback as we see how this change affects the game.

Loot Bin Reset

Starting with Shockwave, all loot bins will close and reroll their loot with a significantly increased chance at high tier and rare loot at the mid-way point of the match.

  • Bins that have been rerolled will appear slightly differently than ones that have never been opened
  • After the reset, multiple bins will convert into Legendary loot bins that provide smart loot, guaranteeing that the contents to be relevant upgrades for a squad

Mythic Bin

  • One Mythic bin will spawn into the match with:
    • One random Care Package weapon
    • Gold version weapons of those that the squad is running at the time of opening the bin
    • Medical supplies and grenades
    • Large XP bonus to the squad
  • Mythic bins are locked and require players to hold interact on them for a significant amount of time to crack them open for their team
  • Displayed on the map and minimap

Loot Pool

  • Reduce the spawn rate of Purple and Gold attachments by about 50%

Dev Note: Access to high tier attachments in the early game have started to feel too common which results in squashing the power progression over the course of a match. By reducing the amount of high tier loot in the early game players will be fighting on more even terms. To compensate for this reduction, “Loot Bin Reset” improves the overall quality of loot in the world which should provide a much smoother transition to end game power.

Reorganization: Death Boxes and Loba’s Black Market

  • Healing items now have a dedicated row and have been removed from the consumables category
  • Shield Cores have been moved to the top of the Gear category

Dev Note: These items are critical to a player’s success in the outlands, bringing them up to the top with consistent positions should expedite the looting process and eliminate some tedious scrolling for players.

Traversal

  • Mantling at the same time in the same spot as a teammate no longer forces both players to drop

BATTLE SENSE

Better Ammo Awareness & Feedback

  • Critical Ammo state will now kick on when a player has 0 relevant ammo in their inventory
  • On screen Low Ammo indicators kick on earlier allowing players more opportunity to find ammo
    • Indicator also now displays the icon of the ammo type
  • Pinging for ammo will now display the ammo icon in the kill feed
  • When emptying a weapon of all reserve ammo it will now automatically ping that the player is in need of ammo
  • When looking at ammo on the ground the tooltip now displays compatibility with any of your currently equipped weapons

Dev Note: Running out of ammo is never fun and our low ammo states were set up in a way that didn’t provide much time or information for players to action on. These changes intend to set players up for more success when it comes to maintaining their ammo economy.

Enemy Health Bars

When damaging an enemy, players are now shown the enemy’s Armor and Health state. This Health Bar is only active for a brief time after dealing damage and then fades away. Health Bars, like Enemy Highlights require direct line of sight.

Enemy Highlight

Enemy players will now be highlighted with a red outline similar to how allies are highlighted with a blue one. The highlight is most prominent at close ranges and the intensity fades as targets get farther away. Enemy Highlights require direct line of sight (you can breathe now, Bangalore mains).

Both Enemy Health Bars and Enemy Highlights can be toggled on/off in Settings.

Dev Note: Visual clarity and accurate information are imperative to a player’s success. These new features, Highlighting and Health Bars, are intended to level the playing field and combat the intensity of battle. No one likes mag dumping into their squadmates back because they totally thought that was the enemy Lifeline.

Experienced players can easily develop the skill to call out health values of enemies based on the amount of damage they are dealing and the various shield levels but for newer players this can be a difficult task. Providing a visual aid for such critical information we hope evens the playing field a bit and can provide accurate and actionable information that can be relayed to the whole squad. You can really call out that “they’re one!”.

AMMO & ATTACHMENTS

Ammo Spawn rates

  • Energy ammo: reduced individual spawn rate
  • Light & Heavy ammo: slight increase to individual spawn rate
  • Shotgun & Sniper ammo: increased individual spawn rate

Ammo Stack Changes

  • Light ammo stack size increased to 72 (was 60)
    • Individual brick size increased to 24 (was 20)
  • Energy ammo stack size decreased to 54 (was 60)
    • Individual brick size decreased to 18 (was 20)
  • Shotgun ammo stack size increased to 20 (was 16)
    • Individual brick size increased to 10 (was 8)

Dev Note: Light ammo weapons have been overshadowed by our Heavy and Energy arsenal the last few seasons. With this set of changes we’re hoping the ammo economy for Light will improve their viability and earn back a place in player’s loadouts.

Hop-ups

  • Disruptor Rounds removed from floor loot
  • New Hop-Up: Gun Shield Generator
    • Usable by all LMGs (Spitfire, Rampage, L-STAR, Devotion)
    • When aiming down sights automatically deploy a frontal Gun Shield
    • Gun Shield absorbs 40 damage
    • Gun Shield is recharged 12 seconds after taking damage or breaking
    • Improves Gibraltar’s Gun Shield
      • Gun Shield health increased to 75
      • Gun Shield recharge time remains the same as his passive

WEAPONS

Akimbo

Dual wield two P2020s or two Mozambiques this season by finding and interacting with a second P2020 or Mozambique to automatically enter Akimbo mode.

  • Aiming tightens hipfire spread instead of looking down sights
  • Attachments are mirrored to the second weapon
  • Both P2020 and Mozambique are automatic in Akimbo
  • Increased rate of fire
  • Longer reload times
  • Magazine size is doubled
  • Optics are disabled while in Akimbo
  • Toggle select fire to holster your second weapon and re-enable your optic.

LMGs

  • All LMGs now benefit from the Reverse Hipfire mechanic found on the Care Package Devotion
  • New Hop-Up: Gun Shield Generator (see Hop-Ups section above)

Dev Note: LMGs are great at suppressing enemies and unloading huge mags of consistent damage, but they can’t compete with our more aggressive weapon types in raw damage output so we’re trying new vectors of strength—defense and consistency. The Gun Shield Generator is intended to allow players to challenge higher DPS weapons in a new way that plays into their fantasy more than just increasing damage. While the Reverse Hipfire mechanic provides a more consistent close range option.

Alternator

  • Magazine size changes
    • Base: 19 (unchanged)
    • White: 23 (was 22)
    • Blue: 26 (was 25)
    • Purple/Gold: 28 (was 27)

CAR

  • Magazine size changes
    • Base: 19 (unchanged)
    • White: 22 (was 21)
    • Blue: 24 (was 23)
    • Purple/Gold: 27 (was 26)

Devotion (Care Package)

  • Empty reload speed decreased
  • Gun Shield Generator added
  • Reverse hip fire improved; shots needed for max hipfire reduced to 14 (was 21)

Flatline

  • Magazine size changes
    • Base: 19 (was 20)
    • White: 23 (was 25)
    • Blue: 27 (was 28)
    • Purple/Gold: 29 (was 30)

Havoc

  • Hipfire accuracy significantly reduced

Hemlok

  • Burst Delay slightly increased
  • Damage reduced to 19 (was 20)
  • Magazine Size Reduction
    • Base: 18 (unchanged)
    • White: 21 (was 24)
    • Blue: 24 (was 27)
    • Purple/Gold: 30 (unchanged)

Dev Note: Hemlock & Havoc have both been overperforming, these changes are intended to bring them more in line with the rest of the weapon roster.

P2020 (Single)

  • Damage increased to 21 (was 18)
  • Hammer Point damage decreased to 23 (was 27)
  • Magazine size changes
    • Base: 10 (was 14)
    • White: 11 (was 16)
    • Blue: 12 (was 18)
    • Purple/Gold: 14 (was 21)

Mozambique (Single)

  • Hammer Point Damage for a full blast reduced to 54 (was 60)
  • Rate of fire significantly increased
  • Shotgun Bolt rate of fire multiplier decreased at all levels

Mastiff

  • Damage increased to 15 (was 11)
  • Pellet count reduced to 6 (was 8)

Dev Note: Shotguns have been feeling inconsistent lately so we’re taking a swing at improving that consistency without just cranking the total damage up. Reducing pellet count and increasing the per pellet damage should increase the average damage dealt.

Peacekeeper

  • Damage increased per pellet to 11 (was 9)
  • Pellet count reduced to 9 (was 11)
  • Blast pattern shape changed

R-301

  • Magazine size changes
    • Base: 21(was 18)
    • White: 23 (was 20)
    • Blue 28: (was 25)
    • Purple/Gold: 31 (was 28)

RE-45

  • Magazine size changes
    • Base: 18 (was 16)
    • White: 20 (was 19)
    • Blue: 23 (was 22)
    • Purple/Gold: 26 (was 25)

Rampage

  • Increase projectile size while Revved Up

LEGENDS

New Class Perks + Adjustments

  • Controller Legends
    • Class Perk – Zone Overcharge: extra shield capacity when playing in zone (see above)
    • QoL – Remote Pick-Up: remotely pick-up their undamaged Tacticals by looking back at them and pressing a button (see above)
  • Recon Legends
    • Class Perk – Threat Vision: gain threat vision when aiming down sights (see above)
    • Survey Beacons: multiple updates (see above)

Alter

  • Void Nexus
    • Channel time when knocked decreased to 2s (was 3s)
    • Chase portal duration decreased 8s (was 10s)
    • Chase portal opening delay increased to 8s (was 6s)
    • Increased travel speed to void nexus by about 40% (was 1800)
    • Ult cooldown reduced to 3 min (was 3.5m)
    • When knocked, you can travel to a friendly Void Nexus without looking at it by pressing character action (H key/D-pad down)

Dev Note: When you’re knocked, you’re at your most vulnerable and taking time to locate an object in the world and look at it for a period of time with no way to defend yourself is both challenging and risky. These changes should make it easier for a knocked teammate to safely use the Void Nexus, and allow you to reset your squad quicker and more safely.

  • Removed option to press character action to destroy your own Void Nexus (H key/D-pad down)

Dev note: It was a common misconception that destroying your own void nexus prevented people from following you. In actuality, it only prevented your teammates from using it. This feature was intended to be used only when Alter felt its placement was unsafe. In practice though, it was rarely used this way and mostly resulted in Alter destroying her own Void Nexus when trying to thank her teammates.

  • Upgrades: Level 2
    • Ult Cooldown: removed ( Level 2 )
    • NEW Ringmaster: gain access to Ring Consoles

Ballistic

  • Whistler: lock-on time decreased to 0.1s (was 0.3s)

Crypto

  • Surveillance Drone: cooldown decreased to 30s (was 40s)
  • Upgrades
    • NEW: It’s called Off the Grid: Crypto becomes cloaked when in drone
      • While hidden from sight, Crypto’s cloaking will still emit a close-range cloaking sound to sus his location and ability scans will still reveal his location
      • Threat Vision related skills will not reveal Crypto
    • Improved Satellite Imagery: Ult now scans anyone it hits for 4s and will track through walls
    • Quick Ping: removed, improved handling now integrated into base kit

Dev note: Crypto’s upgrades were looking pretty one-sided, so we’ve made changes at both tiers to rival the dominant choices with new options that should introduce some interesting gameplay potential. Crypto’s finally going Off the Grid; which should make players feel more safe playing in the drone and the improvement to satellite imagery gives lasting potential to follow up on your successful EMP blasts. We’ve also pushed the fun of a more responsive drone into every player’s hands.

Lifeline

  • Upgrade – Gold-Plated: replaced Gold EVO Cache with Battery

Dev note: Lifeline has been showing some dominance in her recent resurgence, but the free level from the Gold EVO caches and the gold knockdown shield from her upgraded Ultimate were compounding her strength in a cheeky way; bypassing the effort to earn that final armor tier. We feel there’s enough power in guaranteeing the Gold Knockdown Shield to retain the golden girl without the free pass to max level.

Rampart

  • Sheila
    • Ammo drains from pip charge with use
    • Maximum number of place turrets allowed is now 1
    • Need 1 PIP of Ultimate change to draw or place Sheila
    • No longer requires a full charge to equip
    • Now uses an Ammo-Style Ultimate model

Dev note: Sheila isn’t as slept-on as she once was, but we were seeing some players struggle to micro-manage the cooldown of the Ultimate – given that you had to drain the ammo or plant it to not wind up accidentally drawing a Shiela with only a few bullets remaining. Now Sheila will work off an ammo model, similar to Vantage, and constantly refill ammo when not in use. This should let players worry less about tracking the remaining ammo in Sheila, keep the weapon in the action more reliably and allow Rampart to more freely place an extra turret for a teammate behind her walls without sacrificing her Ult.

Seer

  • Focus of Attention: healthbars persist for duration of Silence
  • Heartbeat Sensor
    • Passive move speed has been increased to weapon sprint speed
    • Passive is now quieter when active
  • Upgrades
    • Focus Scan: removed
    • NEW Split Focus: gain an additional Tac charge

Dev note: In this Recon-focused season, we’re making some changes to Seer to pull back on some of the sluggish sticking points around using his passive and are adjusting his Tactical to still have a unique benefit with the addition of Player Healthbars this season. We’re also experimenting with giving Seer access to more utility with his Tactical with Split Focus. Now players will get to choose to opt into the longer range with the single all-or-nothing outcome, or gain the second charge with more chances to hit at the cost of overall silence time.

Vantage

  • Echo Relocation: no longer requires LOS to Echo to launch
    • Can launch when LOS is blocked
    • Can now cancel the tac mid charge
    • Tac reticle will turn red when echo is behind you and you are launching
    • Will slide-around boxes and geometry as best it can to reach Echo
  • Sniper’s Mark
    • 2nd Shot Multiplier is now 2.5x (was 2x)
    • Can hit “Reload” when in ult to use an Ult Accel
  • Spotter’s Lens
    • NEW Ranged Tracking
      • Waypoint on PING within Passive range will track enemy for 10s
      • Will not show within 100m (for each ally individually)
    • Recon Info
      • Added to all optics
      • Expanded passive scanning screen area to be more consistent
  • Upgrade – Ult Reload: now also doubles Ult Accel use speed in addition to providing 2 extra bullets

Dev Note: Vantage has a number of improvements to her kit this season to make her more effective at what she’s meant to do. Her Ult now secures more damage against weakened prey on its follow-up shots. Her Tac is now more reliable to allow for easier to reach Echo in complex areas. And her passive has expanded to all optics, making it a useful part of her kit regardless of scope and without having to go unarmed. Additionally, her passive has a new tracking feature when pinging a target in your sights at long range—allowing Vantage and her allies to track the target at a distance more easily.

Wattson

  • Upgrades
  • Power Pylon: now regenerates shield charge
  • Split Current: removed
  • Emergency Power – Added
  • Increases Shield Regen Rate of Interception Pylon

Dev Note: While the Split Circuit upgrade harkened back to the old times and had interesting promise, most players found success bunkering around one stronger pylon, rather than trying to hold space with two and the upgrade was heavily outmatched. These changes aim to look into the shield generator aspect of Wattson’s Ult and the potential for either a faster reset or more resilient ultimate.

MAPS

  • Pubs & Ranked Rotation
    • Broken Moon
    • E-District
    • Stormpoint
  • NEW E-District
    • Urban island district of the city of Suotamo on Gaea
    • Features 17 POIs
    • Designed for verticality with areas perfect for CQC
    • Exclusive map at launch
      • Pubs: for the first week after launch, August 6-12
      • Ranked: for the first 72 hours after launch, August 6-9

MODES

Bot Royale

  • New mode for Apex’s new and learning players
  • Battle as a squad against a smaller lobby of enemy bot squads in a quicker version of a standard battle royale match
  • Game rules are the same as in standard battle royale modes
  • Play with Bots in your squad or bring your own Human friends
  • Bot Legends: overhauled as part of Bot Royale
    • Improvements made to pathfinding, shooting, ability deployment, and interactions with game objects
    • Several Legends were added as Bots in Bot Royale including: Bangalore, Bloodhound, Conduit, Fuse, Gibraltar, Lifeline, Octane, Seer, Vantage, and Wraith

Revival: LTM ft. New Respawn Mechanic

  • Respawn into a skydive near your teammates as long as one teammate is still alive
  • If all players die, the team is eliminated
  • Respawn Timers:
    • Respawn timers increase with each passing round
    • Respawn timers for your squad increase each time a squadmate dies
    • Respawn timers decrease when squad members:
      • Deal damage
      • Earn knockdowns
      • Earn kills
      • Execute enemies
  • Killing an enemy will reveal their squadmates for a brief time
  • Players start with blue knockdown shields (knockdown shields removed from the loot pool)
  • Respawning ends and all deaths are final upon reaching a specific round
    • Trios Revival: Respawning ends at Round 5
    • Straight Shot Revival: Respawning ends at Round 4

Straight Shot Revival (Starts August 20, 2024)

  • Straight Shot returns as Straight Shot Revival
  • Features new respawn mechanic found in Trios Revival
  • Akimbo P2020 and Mozambique replace the single versions in loot
  • Enemy Highlight and Enemy Health Bars are enabled
  • Purple and gold tier LMGs will include the new Gun Shield Generator hop-up

MIXTAPE

  • Akimbo weapons added into all Mixtape Loadouts and Gun Run
    • R99 moves out of all loadouts, replaced with akimbo weapon variants
  • Mixtape Map Rotations
    • August 6-12, 2024
      • TDM: Skull Town, Habitat
      • Control: Thunderdome, Production Yard
      • Gun Run: The Core, Monument
    • August 13-19, 2024
      • Control: Barometer, Lava Siphon
      • Gun Run: Fragment, Skull Town
      • Lockdown: Zeus Station, Thunderdome
    • August 20-26, 2024
      • TDM: Habitat, The Core
      • Control: Barometer, Lava Siphon
      • Gun Run: Fragment, Skull Town
    • August 27-September 2, 2024
      • TDM: Habitat, Skull Town
      • Control: Production Yard, Thunderdome
      • Gun Run: The Core, Wattson
    • September 3-9, 2024
      • TDM: Habitat, The Core
      • Control: Barometer, Lava Siphon
      • Gun Run: Fragment, Skull Town
    • September 10-16, 2024
      • TDM: Skull Town, Zeus Station
      • Control: Production Yard, Thunderdome
      • Gun Run: The Core, Wattson
  • LTM: Akimbo & LMG Only Loadouts
    • August 13-19, 2024
      • TDM: Habitat, Skull Town, The Core, Zeus Station
    • August 30-September 3, 2024
      • Weekend of Lockdown
      • Gameplay Rules: decreased Ult charge while capturing points
      • Zeus Station, Monument, Skull Town, The Core, Thunderdome
    • September 3-9, 2024
      • Big TDM
      • Gameplay Rules
      • Thunderdome, Habitat, Zeus Station, Skull Town, Fragment, The Core

NEW PLAYER EXPERIENCE

Welcome Pass and Challenges

  • For new accounts created after the launch of Shockwave
  • Complete Welcome Challenges to progress through the Welcome Pass
    • Challenges can be completed in any BR mode and Bot Royale
    • Unique set of challenges designed around foundational skills
    • Welcome Challenges do not refresh
  • Receive rewards for reaching each level of the Welcome Pass
    • If the player already has the reward in their inventory, they will receive the Crafting Metals value instead
  • Start with three Legends: Wraith, Bloodhound and Lifeline
    • Unlock Bloodhound, Pathfinder, Gibraltar, and a Legend of their choice through progression

RANKED

We will implement a brand new reset rule at the start of the new season.

  • New Season Reset Rules
    • No RP reset for Rookie IV to Rookie I, players will keep the RP they have from the last split
    • Bronze IV to Platinum IV will reset to Bronze IV 1000 RP
    • Platinum III reset to Bronze III 1500 RP
    • Platinum II reset to Bronze II 2000 RP
    • Platinum I reset to Bronze I 2500 RP
    • Diamond IV reset to Silver IV 3250 RP (with +250 demotion protection)
    • Diamond III reset to Silver III 3600 RP
    • Diamond II reset to Silver II 4200 RP
    • Diamond I reset to Silver I 4800 RP
    • Master and above reset to Gold IV 5650 RP (with +250 demotion protection)
  • Special Cases
    • New Players (complete onboarding and above Level 20): Starting Rookie IV 1 RP
    • Returning Players who didn’t play last season (excluding Rookie tier which won’t reset): Starting RP threshold for Bronze IV 1000 RP

Dev Notes:The goal is to reset players to a tier that suits them based on their performance in the Ranked League of the previous season when the new season begins. This allows them to start battling from a rank that better suits their skill level while protecting newcomers and low-ranked players. Additionally, a portion of the achievements of high-ranked players who performed well in the previous season is retained, allowing them to compete against opponents of similar skill levels right from the start of the new season.

RANKED RUMBLE

Ranked Rumble returns September 13-17, 2024, with a new best of 10 matches format and free rewards.

  • Players can participate in matches without 10 matches limitations
  • There is no Re-Entry mechanic; play as much as you want
  • Only your top 10 match results count towards your final standings
    • If you get a better match score, it will replace your current lowest score

WORLD SYSTEMS

  • Improved end ring generation system

BUG FIXES

  • Can no longer use Death Boxes through walls
  • Cleaning up disconnected players in Mixtape
  • Firing Range: Mythic weapons are no longer taken away after respawning
  • Fixed a storm point zipline that could kick players off too early
  • Fixed bad actor ping crashes
  • Fixed prowler spawn den bullet collision hull

Adaptive Supersampling

  • Fixed an issue that caused screen tearing
  • Fixed an issue that caused Legend banner poses to appear distorted

Death Boxes

  • Improvements to help stop deathboxes from getting stuck in doorways and blocking exits
  • Should now be lootable in broken doorways
  • Will now contain a shield core if the enemy disconnected before dying

LEGENDS

  • Alter’s ult can no longer be used for free if you place it onto a moving object and use it immediately
  • Bangalore smoke highlights should no longer get blocked by other players
  • Fixed an issue that let players affected by Catalyst ultimate to see through Bangalore smoke
  • Movement hitch when using Seer’s passive while unarmed should no longer occur
  • No more thefts from an explosive hold without warning, destroying Loba’s Black Market

QUALITY OF LIFE

  • Mantling on the same location as your teammate won’t knock you down
  • Mixtape Gameplay
    • Additional starting grenade added for Control & Lockdown
    • EVA 8 back into Close-Quarters loadout
    • Faster health regen for all mixtape modes
    • Lockdown Score Limit reduced to 400 (was 500)
    • Reconnect match timer reduced to 2 minutes (was 5 min)
    • Team Deathmatch Score Limit reduced to 40 (was 50)
  • Mixtape’s Skull Town got a spawn audit (adjusting positions & angles)
  • Nessies can once again bounce to their hearts content in the firing range (just not anywhere else)
  • Speaking of, a new Nessie (with an appreciation for cinema) has appeared around the firing range

GRAPHICS

  • Largely optimized Performance Mode on Xbox Series X/S and PlayStation 5, for more consistent frame rates and fewer resolution drops
  • Xbox Series X and PS5 can expect 10 FPS or higher improvements in GPU-intensive scenarios

DX12 (PC)

  • Fixed several causes of graphical corruption issues
  • Large optimizations to both CPU and GPU performance. With these changes, we expect that the DirectX 12 beta should now perform better than DirectX 11 for the majority of players.
  • PC: removed Adaptive Supersampling video settings option. A small percentage of players used this option and those that did received no benefit from it unless they had a powerful GPU and low res monitor
  • Mitigated performance impact of looking at Death Boxes and intermittent performance spikes from champions banners

If I’m not mistaken, this is one of Apex’s biggest title updates to date. Don’t forget, this also brings the Battle Pass changes, though one that’s less predatory to gamers’ pockets.

[Source: EA]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ark Survival Ascended Update 1.051.012 Rolled Out This August 6

Here’s an interesting dvelopment, it seems Studio Wildcard released a patch the other day that they had to roll back to a previous state. Now, though, the studio has pushed out Ark Survival Ascended update 1.051.012 and this brings the previous code redeeming fix.

Ark Survival Ascended Update 1.051.012 Patch Notes for Aug. 6:

v51.12 (PS5 Client) – Minor Client version – 08/06/2024

  • Fixed behavior when redeeming a code for a mod.

That’s about it for this patch. There was one released at the start of August that brought in new gameplay-related changes, which we’ve included in this title update for reference.

v51.3 (v51.1 Client) – Major version Servers and Clients – 08/01/2024

  • Support for Club Ark Mod new activities.
  • Fixed an issue with Pyromane where it would not scale correctly.
  • Fixed players removing foliage from a plant pot when they aren’t in an allied tribe.
  • Fixed Obelisk and Terminal UI to correctly reflect the number of items and dinos uploaded.
  • Fixed an issue with Tek helmet not functioning correctly in single player.
  • Fixed Mantis breeding range being too small.
  • Fixed an issue where placing structures could end up blocked if you were near an enemy structure that shouldn’t prevent building.
  • Fixed boss fights on The Center where harvesting one of the bosses before killing the second would cause it to not trigger the loot chests or return timer properly.
  • Fixed an issue with Dear Jane explorer notes not giving you the related skins while playing on a server.
  • Added a commandline to allow players to adjust dino level cap (currently defaults to 450 on official servers and disabled on unofficial servers). Unofficials can use -DestroyTamesOverLevel=X

Club Ark Update

  • Added 4 New Mini-Games
    • “Duck Duck Jump” Mini-game
    • “Ray Race” Mini-game
    • “Doed Dodge” Mini-game
    • “Parkour Race” Mini-game
  • The Consumable Store is now open for business!
  • The Dino Store is now open for business!
    • All dino rewards have a 10% chance to come with a rare color
  • The Wardrobe Store is now open for business!
    • Unlocks cosmetics permanently from previous events on servers on the same cluster
  • New exclusive ClubARK reward:
    • Item Repair Kit – Repair items without resource or inventory requirements
      • 1 type for weapons
      • 5 types, 1 for each Armor Piece
  • New “Bonus Cycle” system for missions
    • Grants missions a x3 Token reward when completing all missions of the same difficulty
  • Revamped the “Spin the Wheel” Rewards
  • Cave artifacts have been added as a reward on Spin the Wheel
  • Tek Player Armor rewards from ClubARK can now drop at a higher quality
  • Floating player names will now display at a short distance

Once another patch is pushed out, we’ll be sure to let our readers know.

[Source: Survive the Ark]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cat Quest 3 Review – Not Far From a Purr-Fect Tail

Cat Quest is the kind of franchise whose appeal goes beyond kitten lovers, encompassing everyone who likes a lighthearted, humorous action RPG with tons of cat puns. Cat Quest 3 sticks to the winning formula, being simple on the surface with just enough depth, suited to all ages, and overall, just fun, something that many games fail to deliver on. With a local cooperation mode allowing for a second adventurer, it is even more enjoyable, but it’s also excellent while going solo, and definitely a solid sequel.

Against the Pi-Rats

Cat Quest 3 Review

Dropping the fantasy theme of the previous entries in favor of a pirate atmosphere, Cat Quest 3 remains as colorful and charming as before, even more so. The 2.5D map-like representation of the world returns, again offering a good balance between stylish perspective that allows the graphics to shine, and enough gameplay comfort as to not let this angle get in the way of your performance. Intentionally, however, you may have to keep your eyes peeled and find just the right spot to discover some of those sneaky hidden chests, but that’s part of the process and not a flaw of any sort.

But Cat Quest 3 is just this camera perspective rebel that won’t settle for one choice, and keeps offering you new takes. Some isometric interiors will remind you of pure hack and slash games, while other towers and varied structures switch to a side-scrolling camera, effectively changing the combat requirements by restricting your movement to a much smaller space. Adapting is a requirement, but a refreshing one for once.

This diversity only adds to the gameplay, and it throws some additional surprises in your quest for the treasure known as the Northern Star, some of them which we can’t spoil here. But some we can, such as the interesting Lovepurr Castle, a place worthy of the “choose your own adventure” books, where you get to pick between two options until you reach the end of these short stories. It’s a simple yet clever touch.

Your swashbuckling purrivateer will find many challenges ahead, most of them involving some sort of combat, and for that they are equipped with melee, ranged, and magic attacks. Collecting different pieces of gear as quest rewards is one way of improving your character, and so is leveling up, which also rewards you with additional slots for trinkets boosting some of your stats and adding twists to your build, such as dealing damage while dodging. Naturally, there are places where you can spend gold and crystals to upgrade your gear and spells, but since you’re continually finding better equipment – or at least more suited to different occasions – the appeal to save the currency for later in the game is strong. However, upgrading will be needed as you’re going to face some more resourceful Pi-Rats and assorted enemies as you complete quest after quest, some of them not involving combat, but tasking you with memory puzzles and taking some animals to a designated place.

Cat Quest 3 Review

Combat is fun, fast, combining the pistol and magic cooldowns with the melee attack makes for some resourceful strategies, and there’s this clear old-school style to the mechanics where timing and dodging are very important to master. With two players, it gets even better as there’s the potential to combine forces and focus on certain enemy types.

Then we have the boat sections, which are in fact completely seamless to land combat and explorations. Controlling the boat is a breeze, really enjoyable, with a nice arcade feel to the way it turns and bumps, making for some naval warfare that couldn’t be easier and sillier. Just spin around and aim, use your special shots, boost your way out of danger, and overall have a fun time taking out other ships. Even better, you can use your ship to attack enemies on land, gaining an important tactical advantage that makes the game even more open to experimentation and simply fun.

There really isn’t much to criticize about the game, as it’s not meant to be a deep RPG experience, but a simple and straightforward one. Something that bothered me was the constant screen transition effect as we move from floor to floor (this can happen within a mere couple of seconds of actual gameplay), and the need to fast-forward the dialogues instead of entirely skipping them, something that is annoying especially before some boss fights.

Pure Cat-Egory

Cat Quest 3 Review

Cat Quest 3 is a game that won’t break any new ground, shake up the industry, or earn GOTY awards. But it’s such a charming, quirky, enjoyable good time that anyone who knows what to expect will simply love it to bits. The pirate theme is a nice pick, with the boat mechanics making it all come together, land and sea, as you explore the different islands, face varied puzzles and challenges outside and inside, for 15 hours or so. Overall, it’s a great, relaxed time with a polished action RPG, with cute felines to seal the deal.

Score: 9/10

Pros:

  • Really cute art style and original camera perspective
  • Plays great, mixing simple mechanics with an addictive loop
  • Boat control and combat is very enjoyable
  • Cooperative play is even more fun
  • Good campaign length

Cons:

  • No native online play
  • Transitions between floors become tiresome
  • Fast-forward text is good, but an option to skip it altogether would be a lot better.

Cat Quest 3 review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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Destiny 2 Down for Server Maintenance This Aug. 6; Update 8.0.5 to Roll Out

Bungie has taken Destiny 2 down for server maintenance today, and this is to implement patch 8.0.5 on all platforms this August 6. Read o for the schedule and other details.

Destiny 2 Down for Server Maintenance August 6 Schedule:

Update: Complete patch notes for update 8.0.5 is available here.

Tuesday, August 6, 2024 – Maintenance
6:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, third-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
6:45 AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 12 PM PDT.
10:00 AM PDT -7 UTC
    • The latest Destiny 2 update will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • Clan features may remain offline until maintenance is complete.
12:00 PM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum.

Once the official patch notes are out, we’ll update the article with the info. If the downtime is extended or if anything changes, we’ll let our readers know about it by updating this article.

In related news, Bungie has been under fire recently given the recent mass layoffs from the studio. More reading about it are linked below.

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dayz Experimental Update 1.26 Patch Notes Released; Starts Today for PC, Xbox

Those looking for the next major update for DayZ, it’s almost upon us! While we’re waiting for that, Bohemia Interactive has released the DayZ Experimental Update 1.26 patch notes, with the changes going live today for PC and Xbox gamers.

DayZ Experimental Update 1.26 Patch Notes for Aug. 6

PC Experimental 1.26 Update 1 – Version 1.26.158551 (Release on 06.08.2024)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Brown Hare
  • Red Fox
  • Wolf trophy headdress
  • Shemagh
  • Fishing jig
  • Wooden fishing hook
  • Consuming scorching hot items now slows consumption and causes damage
  • It is now possible to climb onto ledges while swimming
  • Authentication for official game servers
  • Some items can now freeze if exposed to low temperatures
  • Grass now bends under animals and infected
  • Terrain and object visibility settings
  • In-game server browser now verifies all official servers before displaying them
  • In-game server browser can now filter for maps
  • In-game server browser now allows sorting for maps in a separate column
  • Description field for servers, displayed in the server browser

FIXED

CHANGED

  • Updated official server naming conventions in coherence with the server browser update
  • Reworked character heat comfort and how it is influenced
  • Rebalanced the insulation values of most clothing items
  • Renamed “bad” insulation to “worst” for better understanding
  • Reworked fishing action and its chances, including audio and particle effects (let go of LMB to reel in a fish when caught)
  • Fishing bait is no longer crafted, but an attachment of hook
  • Slightly rebalanced the nutrition values of fish
  • Eating raw fish now causes food poisoning instead of salmonella
  • Worms are now stackable
  • It’s now possible to dig multiple worms at once with certain tools
  • Reworked the common cold into stages, added pneumonia
  • Codeine pills and morphine now suppress common cold and influenza symptoms
  • To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease
  • All edible items can now be added to cooking slots
  • All edible items can now be heated up to warm up the character when consumed
  • Tweaked water gain from food items, decreased the gain from cooked items
  • Removed rough and precision soft skills
  • Firewood can now be stacked up to 3 times in the inventory
  • Tweaked the minimum and maximum temperatures of items
  • Players now gain temporary immunity to the cold after beating it or any of its later stages
  • The flare gun ammunition now spins slightly on descent
  • Active rain/snowfall now decrease the hearing of infected
  • Force feeding is now only possible when facing the player
  • Sitting in a vehicle with running engine will now set your character’s heat comfort to neutral
  • Heat packs cool down over a longer period and give drastically more benefit
  • Traps now require bait and might catch different animals depending on the bait
  • Traps now play a sound when they aught an animal
  • Traps in water not play a particle effect when they caught an animal
  • Reduced damage taken by traps on catch
  • Increased chance of catching animals via trap
  • Reduced time required for traps to catch an animal
  • Significantly increased the weight of animals pelts
  • Terrain detail video settings are now hidden and set to one value that corresponds to the multiplayer settings (it was always forced to one value by the server anyway)
  • Optimized world loading for respawning players (PC only)
  • Reduced the AI alertness from pistol shots
  • Strongly reduced the AI alertness from shots of the Sporter
  • Heat buffer (+ symbol) now shows progression on HUD and its behavior has been slightly altered
  • Reduced size of the cargo on most jackets, pants and vests
  • Adjusted inventory sizes of various items
  • Many continuous actions have now their camera view angle limited to the general area, where the action is conducted
  • It’s not possible to construct garden plots below certain environment temperatures

CENTRAL ECONOMY

CHERNARUS

  • Fixed: A glitched military convoy position at Dubrovka
  • Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes
  • Changed: Wind direction and speed is giving clues about how the upcoming overcast will be
  • Changed: Large-scale rebalancing of clothing items and firearms

LIVONIA

  • Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized
  • Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes
  • Changed: Wind direction and speed is giving clues about how the upcoming overcast will be
  • Changed: Default date reset interval moved from Aug-Sept to July-Aug
  • Changed: Large-scale rebalancing of clothing items and firearms

SERVER

LAUNCHER

  • Added: Launcher now verifies all official servers before displaying them

MODDING

  • Added: Items can now freeze in adequate temperatures
  • Added: Support for snowfall
  • Added: Reindeer
  • Added: New Sakhal environment structures
  • Added: Heavy Metal poisoning
  • Added: ‘CGame.ReloadShape’ to reload an objects p3d through script (diag only)
  • Added: Support for NoiseSystemParams::shotVolExponent in Infected.hpp config file, which affects volume fall off shots heard by infected
  • Added: Diag Menu: “Enfusion World > Bullet > Simulation” to pause and step through physics simulation
  • Added: GetAimingHandsOffsetLR, GetAimingHandsOffsetUD script API
  • Added: Ability to define a texture layer with a certain projection vector into Multi and Super shader (documentation coming soon, )
  • Added: Script functions IsPointInPolygon, IsPointInPolygonXZ, IsPointInTriangleXZ, TriangleWindingXZ
  • Added: Exposed various getters for Car wheel contact
  • Added: Configuration of the sea – parameters MaxTide and MaxWave in cfgWorlds. Diag menu option to set the sea level to maximum or minimum
  • Added: Script function GetAdditionalHealthTypes
  • Fixed: ‘DbgUI.SliderFloat’ not accepting inputs or rendering
  • Fixed: A bug that could be abused to obfuscate files
  • Fixed: EntityOverlapSingleBullet had incorrect parameter count
  • Fixed: FindFile script method did not handle the pattern correctly on linux (https://feedback.bistudio.com/T179707)
  • Fixed: FileMode.WRITE was not truncating the file on Linux (https://feedback.bistudio.com/T180210)
  • Changed: Vertex limit in a single p3d model has been increased from 32 thousand to 65 thousand
  • Changed: The vehicle UI has been refactored to allow for more extendability. In the current version (1.26), both the old and new solution are present to give time for mods which would use the vehicle UI scripts to change to the new version without pressure. With version 1.27, the old solution will be removed completely. By default, the old UI solution is used.  In order to switch to the new version, run the game with startup parameter -scrDef=VEH_UI_REFACTOR. The relevant changes are present within IngameHud.c
  • Changed: SurfaceGetType(3D) now returns the Y position the surface was found
  • Changed: Tree and grass material property `perlinDirAffection` will now have square reduction of its magnitude below the value of 0.5, resolving some visual noise of trees and grass
  • Changed: Clutter generation speed has been significantly increased on higher cell size terrains
  • Changed: Surfaces can now define a ‘stepParticle’ and ‘wheelParticle’
  • Tweaked: Debug shots trace now outputs speed of projectile upon exiting a surface

TERRAIN BUILDER

  • Added: Template library filtering
  • Fixed: Export Shapes to Imagery functionality now continues to work even after invalid path is specified
  • Fixed: Renaming an object/shape layer works now, instead of creating a new layer
  • Tweaked: “Remove + Delete from HDD” from Object layer window has been replaced with “Remove” option which does NOT delete the corresponding file
  • Tweaked: Removed _V4_LAYERSVIEW_FIXES from TerrainBuilder
  • Tweaked: Removed DNDCONTROL_MENU_DEL from DnDControl.h in TerrainBuilder
  • Tweaked: Removed various unused options from Terrain -> Preferences
  • Tweaked: Generate layers process has been optimized and is now faster
  • Tweaked: Improvements to the mass conversion of PNG to PAA for layers (you can select parallel conversion)

KNOWN ISSUES

  • Some items might clip in cooking slots
  • It is not possible to drink from troughs

Expect a hotfix to be released this coming Thursday, August 8 on consoles and PC. Once that’s live, we’ll be sure to let our readers know.

[Source: DayZ Forums]

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Alex Co

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Apex Legends Update 2.62 for Shockwave Patch Notes Listed This August 6

Respawn has pushed out the next major update for Apex Legends and it’s titled “Shockwave.” Console gamers will see this as Apex Legends update 2.62, with PlayStation gamers able to pre-load the patch before it goes live this afternoon (EDT). Want to find out what’s new? Read on for the complete patch notes straight from Respawn.

Apex Legends Update 2.62 Patch Notes for August 6:

NEW ENERGY, MORE ACTION

Grab the squad, because the Games have a whole new energy! Drop back into the fight with Revivals, feel your power surge with Akimbo, use two new Battle Sense features to narrow in on your enemies in the heat of the fight, and more updates that make the Outlands legendary for all. Hone your skills in Bot Royale and hit new heights in E-District, your very own neon playground. Customize Stat Trackers to suit your needs or your ships, and you’ll automatically unlock three new ones for logging in this season. Time to Tap in, Legend.

Read the full breakdown of Shockwave’s highlights, including Revivals and Bot Royale, in our dedicated blog here.

NEW MAP: E-DISTRICT

This map was designed to offer players a fresh and innovative experience. While it retains the core elements that define a great Apex map, we also pushed the boundaries by incorporating numerous buildings, emphasizing verticality, and creating varied landscapes. These changes ensure some of the most diverse fights and end-ring locations across the map.

Read the full breakdown of this latest map addition in our Welcome to E-District blog here.

SHOCKWAVE MAP ROTATION

The following maps will be available in Pubs and Ranked for the first half of this season:

  • Broken Moon
  • E-District
  • Storm Point

As an introduction to our newest map, E-District will be the dedicated featured map for a limited time. Let the energy of the neon lights energize your squad with each Pub match for the first week and each Ranked match for the first 72 hours of the season.

CONTROLLER & RECON CLASS PERKS

This season we’re beginning a much more intentional push on what classes mean to the core of the game by bringing new tactical class passives to the Controller and Recon classes. Both will continue to bring strategic depth to their squad via interactions with Survey Beacons and Ring Consoles, but they’ll now have new intrinsic power that better supports their role on the team.

CONTROLLER CLASS

NEW CLASS PERK

  • Zone Overcharge: Controller Legends now have extra shield capacity when playing in zone
    • The Zone automatically grants an overcharge of 25HP shield capacity
    • This capacity is permanent while the player remains in zone (white ring area on the map)
    • Overcharge is lost when leaving zone (after 5s delay)
    • Overcharge can be healed with cells, batteries and abilities while in zone
    • If a player enters the zone at full shields, the overcharge pip will fill automatically
    • If a player acquires a shield core that overcharges beyond this extra zone capacity, that additional overcharge will still drain normally but the zone overcharge will remain
    • Zone Overcharge will never enhance Legend Armor beyond maximum (red) capacity

NEW QUALITY OF LIFE

  • Remote Pick-Up: Controller Legends can now remotely pick-up their undamaged Tacticals by looking back at them and pressing a button
    • Additionally, if the player abandons the area, they will prompted to recover ALL possible objects
    • Remotely recovering these objects will restore the Tactical charge

Dev Note: Controller Legends are at their best when playing for zone position. This season, we’re rewarding that behavior in Legends who don’t want to skim the edges of battle hunting for EVO, and instead allow them to maintain an equal footing on their armor when playing to their strengths. Gaining knowledge of the next ring and keeping a good position will be important to maintaining this advantage.

Additionally, we noticed that many newer players to the Controller Class struggle with management of their Tacticals. This takes a step towards making it more desirable to experiment with traps or to feel more comfortable setting up shop with less worry about having to abandon your entire setup to move to a slightly better building. We want Controller players to play with their kit more freely and not have to do extra running around to recycle charges or feel locked into their setup if they have to move.

RECON CLASS

NEW CLASS PERK

  • Threat Vision: Recon Legends now gain threat vision when aiming down sights
    • Threat vision will highlight enemies that the character has Line of Sight to whenever using ADS (aim down sights)
    • This ability will not work through walls or smoke, and it’s limited in range by the type of scope or zoom range of an ability

SURVEY BEACONS

  • Faster to use ~3s (was ~7.5s)
  • Shortened range of ~500m (was scanning the entire map)
  • No longer randomly distributed and all will now be turned on with every map
  • Scanning now grants 75 EVO (was 200 EVO)
  • Now pulses 3 times over 15s, with each pulse taking a snapshot of enemies in range for 5s
  • Now release a large in-world scan wave that players can spot to identify an activated beacon (enemies no longer receive a scan message)
  • Enemies scanned will display along the edges of the mini-map even if not in

Dev Note: Recon Legends are defined as Legends who are about Enemy Intel & Tracking; which is a core part of each character’s play pattern, but to date, the only class benefit was something players had to seek out via Survey Beacons. We’re ratcheting up the scouting role for Recon Legends this season and putting class power directly into their hands. With ADS Threat Vision, these characters are now adept at spotting distant targets for their team, and now innately do something that no other class can.

The changes to Survey Beacons should allow players to make them a more tactical part of their play, rather than just a strategic element. The full map scan was really only useful to a small number of high level players, and often the scan messaging would turn your team into a magnet for others to hunt. Now, being more frequent, faster to use, and giving more intel for longer makes it easier to use the beacons with confidence and hunt in the immediate area or note secure paths out of a POI for rotation.

UPDATE: STAT TRACKERS

We’ve made a huge quality of life upgrade to Stat Trackers and are separating out the Stat and the Art. You’ll now be able to set these on your Legend Banner Cards separately. The Art on your trackers have also been made universal, which means they can be applied to any Legend Banner Card. We wanted to give players more ways to customize their Banner Cards and let you show off your more than just one Legend there. It’s also a great way to show off your Legend ships!

Login at any point during Shockwave to automatically unlock three new Stat Trackers to add to your mix and match collection.

SHOCKWAVE BATTLE PASS

For a summary of the updated Battle Pass offerings, please check out our dedicated blog and infographic here. Here’s a TLDR:

  • With the launch of Season 22 on August 6th through Split 1, we want to give you an opportunity to get the Premium Battle Pass. You can unlock it by completing a series of simple in-game challenges before the end of Split 1 on September 17th at 10:00am PT:
    • Play 2 matches in Trios on a specific map
    • Deal 1,000 damage as a Recon or Controller Legend in BR
    • Open 15 Supply Bins in any mode
    • Deal 500 damage in BR with a specific weapon
    • Complete 10 levels of the Battle Pass
  • Starting with Split 2 on September 17th, you can get the Premium Battle Passes the same way as before: by using 950 Apex Coins. You’ll be able to earn enough Apex Coins via the Battle Pass to get future passes.
  • The Battle Pass options now include better rewards—and with the re-tuned Battle Pass challenges, it’ll be faster to complete at only 60 levels.

PATCH NOTES

BALANCE UPDATES

Care Package

  • EVA-8 returns to the floor
    • Blast pattern size slightly increased
    • Damage increased to 7 (was 6)
    • Fire rate decreased
    • Now takes Boosted Loader Hop-Up
      • 4 shots remaining activation
      • Quick reload overflows Magazine by 2
    • Slight increase to recoil
  • R-99 enters the Care Package
    • ADS strafe speed increased
    • Improved recoil
    • New Feature: Damage fall-off
      • Damage increased to 14 at close range
      • Damage falls off to 10 at 11+ meters
    • No movement penalty when equipped
  • EVO Cache Spawn Rate in the first wave increased to 100% (was 50%)

Gold Weapon Rotation

Mozambique Akimbo, P2020 Akimbo, R-301, Rampage, Sentinel

GAMEPLAY UPDATES

Aim Assist

  • Console crossplay into PC lobbies: Aim Assist strength reduced 18%
  • Console performance mode crossplay into PC lobbies: Aim Assist strength reduced 22%
  • Controller on PC: Aim Assist strength reduced 25%

Dev Note: We value our accessibility as a cross-platform game, but it’s equally important for us to monitor that ecosystem. Experiential stories from all types of players tracks with the data we’re seeing when it comes to encounter win rate between different peripherals. Apex Legends is a competitive shooter, and simply put, aim assist is too strong. Aim assist will never be removed as it’s a critical accessibility feature. Console lobbies remain unaffected; this only impacts players on controllers in PC lobbies (our most competitive ecosystem). This change doesn’t solve the intricacies of all aim assist hot topics, but it should help level the playing ground.

Aim Flinch

  • Aim Flinch has been removed from all weapons & most abilities
  • Damage from the ring still incurs Aim Flinch

Dev Note: Let’s be honest, no one really had love for Aim Flinch. We’ve made the call to eliminate it from all weapons and most Legend abilities. However there are some Legend abilities that do benefit from the added feedback like dunking on someone with a Newcastle ult. We’ll keep an eye on abilities that may need additional feedback as we see how this change affects the game.

Loot Bin Reset

Starting with Shockwave, all loot bins will close and reroll their loot with a significantly increased chance at high tier and rare loot at the mid-way point of the match.

  • Bins that have been rerolled will appear slightly differently than ones that have never been opened
  • After the reset, multiple bins will convert into Legendary loot bins that provide smart loot, guaranteeing that the contents to be relevant upgrades for a squad

Mythic Bin

  • One Mythic bin will spawn into the match with:
    • One random Care Package weapon
    • Gold version weapons of those that the squad is running at the time of opening the bin
    • Medical supplies and grenades
    • Large XP bonus to the squad
  • Mythic bins are locked and require players to hold interact on them for a significant amount of time to crack them open for their team
  • Displayed on the map and minimap

Loot Pool

  • Reduce the spawn rate of Purple and Gold attachments by about 50%

Dev Note: Access to high tier attachments in the early game have started to feel too common which results in squashing the power progression over the course of a match. By reducing the amount of high tier loot in the early game players will be fighting on more even terms. To compensate for this reduction, “Loot Bin Reset” improves the overall quality of loot in the world which should provide a much smoother transition to end game power.

Reorganization: Death Boxes and Loba’s Black Market

  • Healing items now have a dedicated row and have been removed from the consumables category
  • Shield Cores have been moved to the top of the Gear category

Dev Note: These items are critical to a player’s success in the outlands, bringing them up to the top with consistent positions should expedite the looting process and eliminate some tedious scrolling for players.

Traversal

  • Mantling at the same time in the same spot as a teammate no longer forces both players to drop

BATTLE SENSE

Better Ammo Awareness & Feedback

  • Critical Ammo state will now kick on when a player has 0 relevant ammo in their inventory
  • On screen Low Ammo indicators kick on earlier allowing players more opportunity to find ammo
    • Indicator also now displays the icon of the ammo type
  • Pinging for ammo will now display the ammo icon in the kill feed
  • When emptying a weapon of all reserve ammo it will now automatically ping that the player is in need of ammo
  • When looking at ammo on the ground the tooltip now displays compatibility with any of your currently equipped weapons

Dev Note: Running out of ammo is never fun and our low ammo states were set up in a way that didn’t provide much time or information for players to action on. These changes intend to set players up for more success when it comes to maintaining their ammo economy.

Enemy Health Bars

When damaging an enemy, players are now shown the enemy’s Armor and Health state. This Health Bar is only active for a brief time after dealing damage and then fades away. Health Bars, like Enemy Highlights require direct line of sight.

Enemy Highlight

Enemy players will now be highlighted with a red outline similar to how allies are highlighted with a blue one. The highlight is most prominent at close ranges and the intensity fades as targets get farther away. Enemy Highlights require direct line of sight (you can breathe now, Bangalore mains).

Both Enemy Health Bars and Enemy Highlights can be toggled on/off in Settings.

Dev Note: Visual clarity and accurate information are imperative to a player’s success. These new features, Highlighting and Health Bars, are intended to level the playing field and combat the intensity of battle. No one likes mag dumping into their squadmates back because they totally thought that was the enemy Lifeline.

Experienced players can easily develop the skill to call out health values of enemies based on the amount of damage they are dealing and the various shield levels but for newer players this can be a difficult task. Providing a visual aid for such critical information we hope evens the playing field a bit and can provide accurate and actionable information that can be relayed to the whole squad. You can really call out that “they’re one!”.

AMMO & ATTACHMENTS

Ammo Spawn rates

  • Energy ammo: reduced individual spawn rate
  • Light & Heavy ammo: slight increase to individual spawn rate
  • Shotgun & Sniper ammo: increased individual spawn rate

Ammo Stack Changes

  • Light ammo stack size increased to 72 (was 60)
    • Individual brick size increased to 24 (was 20)
  • Energy ammo stack size decreased to 54 (was 60)
    • Individual brick size decreased to 18 (was 20)
  • Shotgun ammo stack size increased to 20 (was 16)
    • Individual brick size increased to 10 (was 8)

Dev Note: Light ammo weapons have been overshadowed by our Heavy and Energy arsenal the last few seasons. With this set of changes we’re hoping the ammo economy for Light will improve their viability and earn back a place in player’s loadouts.

Hop-ups

  • Disruptor Rounds removed from floor loot
  • New Hop-Up: Gun Shield Generator
    • Usable by all LMGs (Spitfire, Rampage, L-STAR, Devotion)
    • When aiming down sights automatically deploy a frontal Gun Shield
    • Gun Shield absorbs 40 damage
    • Gun Shield is recharged 12 seconds after taking damage or breaking
    • Improves Gibraltar’s Gun Shield
      • Gun Shield health increased to 75
      • Gun Shield recharge time remains the same as his passive

WEAPONS

Akimbo

Dual wield two P2020s or two Mozambiques this season by finding and interacting with a second P2020 or Mozambique to automatically enter Akimbo mode.

  • Aiming tightens hipfire spread instead of looking down sights
  • Attachments are mirrored to the second weapon
  • Both P2020 and Mozambique are automatic in Akimbo
  • Increased rate of fire
  • Longer reload times
  • Magazine size is doubled
  • Optics are disabled while in Akimbo
  • Toggle select fire to holster your second weapon and re-enable your optic.

LMGs

  • All LMGs now benefit from the Reverse Hipfire mechanic found on the Care Package Devotion
  • New Hop-Up: Gun Shield Generator (see Hop-Ups section above)

Dev Note: LMGs are great at suppressing enemies and unloading huge mags of consistent damage, but they can’t compete with our more aggressive weapon types in raw damage output so we’re trying new vectors of strength—defense and consistency. The Gun Shield Generator is intended to allow players to challenge higher DPS weapons in a new way that plays into their fantasy more than just increasing damage. While the Reverse Hipfire mechanic provides a more consistent close range option.

Alternator

  • Magazine size changes
    • Base: 19 (unchanged)
    • White: 23 (was 22)
    • Blue: 26 (was 25)
    • Purple/Gold: 28 (was 27)

CAR

  • Magazine size changes
    • Base: 19 (unchanged)
    • White: 22 (was 21)
    • Blue: 24 (was 23)
    • Purple/Gold: 27 (was 26)

Devotion (Care Package)

  • Empty reload speed decreased
  • Gun Shield Generator added
  • Reverse hip fire improved; shots needed for max hipfire reduced to 14 (was 21)

Flatline

  • Magazine size changes
    • Base: 19 (was 20)
    • White: 23 (was 25)
    • Blue: 27 (was 28)
    • Purple/Gold: 29 (was 30)

Havoc

  • Hipfire accuracy significantly reduced

Hemlok

  • Burst Delay slightly increased
  • Damage reduced to 19 (was 20)
  • Magazine Size Reduction
    • Base: 18 (unchanged)
    • White: 21 (was 24)
    • Blue: 24 (was 27)
    • Purple/Gold: 30 (unchanged)

Dev Note: Hemlock & Havoc have both been overperforming, these changes are intended to bring them more in line with the rest of the weapon roster.

P2020 (Single)

  • Damage increased to 21 (was 18)
  • Hammer Point damage decreased to 23 (was 27)
  • Magazine size changes
    • Base: 10 (was 14)
    • White: 11 (was 16)
    • Blue: 12 (was 18)
    • Purple/Gold: 14 (was 21)

Mozambique (Single)

  • Hammer Point Damage for a full blast reduced to 54 (was 60)
  • Rate of fire significantly increased
  • Shotgun Bolt rate of fire multiplier decreased at all levels

Mastiff

  • Damage increased to 15 (was 11)
  • Pellet count reduced to 6 (was 8)

Dev Note: Shotguns have been feeling inconsistent lately so we’re taking a swing at improving that consistency without just cranking the total damage up. Reducing pellet count and increasing the per pellet damage should increase the average damage dealt.

Peacekeeper

  • Damage increased per pellet to 11 (was 9)
  • Pellet count reduced to 9 (was 11)
  • Blast pattern shape changed

R-301

  • Magazine size changes
    • Base: 21(was 18)
    • White: 23 (was 20)
    • Blue 28: (was 25)
    • Purple/Gold: 31 (was 28)

RE-45

  • Magazine size changes
    • Base: 18 (was 16)
    • White: 20 (was 19)
    • Blue: 23 (was 22)
    • Purple/Gold: 26 (was 25)

Rampage

  • Increase projectile size while Revved Up

LEGENDS

New Class Perks + Adjustments

  • Controller Legends
    • Class Perk – Zone Overcharge: extra shield capacity when playing in zone (see above)
    • QoL – Remote Pick-Up: remotely pick-up their undamaged Tacticals by looking back at them and pressing a button (see above)
  • Recon Legends
    • Class Perk – Threat Vision: gain threat vision when aiming down sights (see above)
    • Survey Beacons: multiple updates (see above)

Alter

  • Void Nexus
    • Channel time when knocked decreased to 2s (was 3s)
    • Chase portal duration decreased 8s (was 10s)
    • Chase portal opening delay increased to 8s (was 6s)
    • Increased travel speed to void nexus by about 40% (was 1800)
    • Ult cooldown reduced to 3 min (was 3.5m)
    • When knocked, you can travel to a friendly Void Nexus without looking at it by pressing character action (H key/D-pad down)

Dev Note: When you’re knocked, you’re at your most vulnerable and taking time to locate an object in the world and look at it for a period of time with no way to defend yourself is both challenging and risky. These changes should make it easier for a knocked teammate to safely use the Void Nexus, and allow you to reset your squad quicker and more safely.

  • Removed option to press character action to destroy your own Void Nexus (H key/D-pad down)

Dev note: It was a common misconception that destroying your own void nexus prevented people from following you. In actuality, it only prevented your teammates from using it. This feature was intended to be used only when Alter felt its placement was unsafe. In practice though, it was rarely used this way and mostly resulted in Alter destroying her own Void Nexus when trying to thank her teammates.

  • Upgrades: Level 2
    • Ult Cooldown: removed ( Level 2 )
    • NEW Ringmaster: gain access to Ring Consoles

Ballistic

  • Whistler: lock-on time decreased to 0.1s (was 0.3s)

Crypto

  • Surveillance Drone: cooldown decreased to 30s (was 40s)
  • Upgrades
    • NEW: It’s called Off the Grid: Crypto becomes cloaked when in drone
      • While hidden from sight, Crypto’s cloaking will still emit a close-range cloaking sound to sus his location and ability scans will still reveal his location
      • Threat Vision related skills will not reveal Crypto
    • Improved Satellite Imagery: Ult now scans anyone it hits for 4s and will track through walls
    • Quick Ping: removed, improved handling now integrated into base kit

Dev note: Crypto’s upgrades were looking pretty one-sided, so we’ve made changes at both tiers to rival the dominant choices with new options that should introduce some interesting gameplay potential. Crypto’s finally going Off the Grid; which should make players feel more safe playing in the drone and the improvement to satellite imagery gives lasting potential to follow up on your successful EMP blasts. We’ve also pushed the fun of a more responsive drone into every player’s hands.

Lifeline

  • Upgrade – Gold-Plated: replaced Gold EVO Cache with Battery

Dev note: Lifeline has been showing some dominance in her recent resurgence, but the free level from the Gold EVO caches and the gold knockdown shield from her upgraded Ultimate were compounding her strength in a cheeky way; bypassing the effort to earn that final armor tier. We feel there’s enough power in guaranteeing the Gold Knockdown Shield to retain the golden girl without the free pass to max level.

Rampart

  • Sheila
    • Ammo drains from pip charge with use
    • Maximum number of place turrets allowed is now 1
    • Need 1 PIP of Ultimate change to draw or place Sheila
    • No longer requires a full charge to equip
    • Now uses an Ammo-Style Ultimate model

Dev note: Sheila isn’t as slept-on as she once was, but we were seeing some players struggle to micro-manage the cooldown of the Ultimate – given that you had to drain the ammo or plant it to not wind up accidentally drawing a Shiela with only a few bullets remaining. Now Sheila will work off an ammo model, similar to Vantage, and constantly refill ammo when not in use. This should let players worry less about tracking the remaining ammo in Sheila, keep the weapon in the action more reliably and allow Rampart to more freely place an extra turret for a teammate behind her walls without sacrificing her Ult.

Seer

  • Focus of Attention: healthbars persist for duration of Silence
  • Heartbeat Sensor
    • Passive move speed has been increased to weapon sprint speed
    • Passive is now quieter when active
  • Upgrades
    • Focus Scan: removed
    • NEW Split Focus: gain an additional Tac charge

Dev note: In this Recon-focused season, we’re making some changes to Seer to pull back on some of the sluggish sticking points around using his passive and are adjusting his Tactical to still have a unique benefit with the addition of Player Healthbars this season. We’re also experimenting with giving Seer access to more utility with his Tactical with Split Focus. Now players will get to choose to opt into the longer range with the single all-or-nothing outcome, or gain the second charge with more chances to hit at the cost of overall silence time.

Vantage

  • Echo Relocation: no longer requires LOS to Echo to launch
    • Can launch when LOS is blocked
    • Can now cancel the tac mid charge
    • Tac reticle will turn red when echo is behind you and you are launching
    • Will slide-around boxes and geometry as best it can to reach Echo
  • Sniper’s Mark
    • 2nd Shot Multiplier is now 2.5x (was 2x)
    • Can hit “Reload” when in ult to use an Ult Accel
  • Spotter’s Lens
    • NEW Ranged Tracking
      • Waypoint on PING within Passive range will track enemy for 10s
      • Will not show within 100m (for each ally individually)
    • Recon Info
      • Added to all optics
      • Expanded passive scanning screen area to be more consistent
  • Upgrade – Ult Reload: now also doubles Ult Accel use speed in addition to providing 2 extra bullets

Dev Note: Vantage has a number of improvements to her kit this season to make her more effective at what she’s meant to do. Her Ult now secures more damage against weakened prey on its follow-up shots. Her Tac is now more reliable to allow for easier to reach Echo in complex areas. And her passive has expanded to all optics, making it a useful part of her kit regardless of scope and without having to go unarmed. Additionally, her passive has a new tracking feature when pinging a target in your sights at long range—allowing Vantage and her allies to track the target at a distance more easily.

Wattson

  • Upgrades
  • Power Pylon: now regenerates shield charge
  • Split Current: removed
  • Emergency Power – Added
  • Increases Shield Regen Rate of Interception Pylon

Dev Note: While the Split Circuit upgrade harkened back to the old times and had interesting promise, most players found success bunkering around one stronger pylon, rather than trying to hold space with two and the upgrade was heavily outmatched. These changes aim to look into the shield generator aspect of Wattson’s Ult and the potential for either a faster reset or more resilient ultimate.

MAPS

  • Pubs & Ranked Rotation
    • Broken Moon
    • E-District
    • Stormpoint
  • NEW E-District
    • Urban island district of the city of Suotamo on Gaea
    • Features 17 POIs
    • Designed for verticality with areas perfect for CQC
    • Exclusive map at launch
      • Pubs: for the first week after launch, August 6-12
      • Ranked: for the first 72 hours after launch, August 6-9

MODES

Bot Royale

  • New mode for Apex’s new and learning players
  • Battle as a squad against a smaller lobby of enemy bot squads in a quicker version of a standard battle royale match
  • Game rules are the same as in standard battle royale modes
  • Play with Bots in your squad or bring your own Human friends
  • Bot Legends: overhauled as part of Bot Royale
    • Improvements made to pathfinding, shooting, ability deployment, and interactions with game objects
    • Several Legends were added as Bots in Bot Royale including: Bangalore, Bloodhound, Conduit, Fuse, Gibraltar, Lifeline, Octane, Seer, Vantage, and Wraith

Revival: LTM ft. New Respawn Mechanic

  • Respawn into a skydive near your teammates as long as one teammate is still alive
  • If all players die, the team is eliminated
  • Respawn Timers:
    • Respawn timers increase with each passing round
    • Respawn timers for your squad increase each time a squadmate dies
    • Respawn timers decrease when squad members:
      • Deal damage
      • Earn knockdowns
      • Earn kills
      • Execute enemies
  • Killing an enemy will reveal their squadmates for a brief time
  • Players start with blue knockdown shields (knockdown shields removed from the loot pool)
  • Respawning ends and all deaths are final upon reaching a specific round
    • Trios Revival: Respawning ends at Round 5
    • Straight Shot Revival: Respawning ends at Round 4

Straight Shot Revival (Starts August 20, 2024)

  • Straight Shot returns as Straight Shot Revival
  • Features new respawn mechanic found in Trios Revival
  • Akimbo P2020 and Mozambique replace the single versions in loot
  • Enemy Highlight and Enemy Health Bars are enabled
  • Purple and gold tier LMGs will include the new Gun Shield Generator hop-up

MIXTAPE

  • Akimbo weapons added into all Mixtape Loadouts and Gun Run
    • R99 moves out of all loadouts, replaced with akimbo weapon variants
  • Mixtape Map Rotations
    • August 6-12, 2024
      • TDM: Skull Town, Habitat
      • Control: Thunderdome, Production Yard
      • Gun Run: The Core, Monument
    • August 13-19, 2024
      • Control: Barometer, Lava Siphon
      • Gun Run: Fragment, Skull Town
      • Lockdown: Zeus Station, Thunderdome
    • August 20-26, 2024
      • TDM: Habitat, The Core
      • Control: Barometer, Lava Siphon
      • Gun Run: Fragment, Skull Town
    • August 27-September 2, 2024
      • TDM: Habitat, Skull Town
      • Control: Production Yard, Thunderdome
      • Gun Run: The Core, Wattson
    • September 3-9, 2024
      • TDM: Habitat, The Core
      • Control: Barometer, Lava Siphon
      • Gun Run: Fragment, Skull Town
    • September 10-16, 2024
      • TDM: Skull Town, Zeus Station
      • Control: Production Yard, Thunderdome
      • Gun Run: The Core, Wattson
  • LTM: Akimbo & LMG Only Loadouts
    • August 13-19, 2024
      • TDM: Habitat, Skull Town, The Core, Zeus Station
    • August 30-September 3, 2024
      • Weekend of Lockdown
      • Gameplay Rules: decreased Ult charge while capturing points
      • Zeus Station, Monument, Skull Town, The Core, Thunderdome
    • September 3-9, 2024
      • Big TDM
      • Gameplay Rules
      • Thunderdome, Habitat, Zeus Station, Skull Town, Fragment, The Core

NEW PLAYER EXPERIENCE

Welcome Pass and Challenges

  • For new accounts created after the launch of Shockwave
  • Complete Welcome Challenges to progress through the Welcome Pass
    • Challenges can be completed in any BR mode and Bot Royale
    • Unique set of challenges designed around foundational skills
    • Welcome Challenges do not refresh
  • Receive rewards for reaching each level of the Welcome Pass
    • If the player already has the reward in their inventory, they will receive the Crafting Metals value instead
  • Start with three Legends: Wraith, Bloodhound and Lifeline
    • Unlock Bloodhound, Pathfinder, Gibraltar, and a Legend of their choice through progression

RANKED

We will implement a brand new reset rule at the start of the new season.

  • New Season Reset Rules
    • No RP reset for Rookie IV to Rookie I, players will keep the RP they have from the last split
    • Bronze IV to Platinum IV will reset to Bronze IV 1000 RP
    • Platinum III reset to Bronze III 1500 RP
    • Platinum II reset to Bronze II 2000 RP
    • Platinum I reset to Bronze I 2500 RP
    • Diamond IV reset to Silver IV 3250 RP (with +250 demotion protection)
    • Diamond III reset to Silver III 3600 RP
    • Diamond II reset to Silver II 4200 RP
    • Diamond I reset to Silver I 4800 RP
    • Master and above reset to Gold IV 5650 RP (with +250 demotion protection)
  • Special Cases
    • New Players (complete onboarding and above Level 20): Starting Rookie IV 1 RP
    • Returning Players who didn’t play last season (excluding Rookie tier which won’t reset): Starting RP threshold for Bronze IV 1000 RP

Dev Notes:The goal is to reset players to a tier that suits them based on their performance in the Ranked League of the previous season when the new season begins. This allows them to start battling from a rank that better suits their skill level while protecting newcomers and low-ranked players. Additionally, a portion of the achievements of high-ranked players who performed well in the previous season is retained, allowing them to compete against opponents of similar skill levels right from the start of the new season.

RANKED RUMBLE

Ranked Rumble returns September 13-17, 2024, with a new best of 10 matches format and free rewards.

  • Players can participate in matches without 10 matches limitations
  • There is no Re-Entry mechanic; play as much as you want
  • Only your top 10 match results count towards your final standings
    • If you get a better match score, it will replace your current lowest score

WORLD SYSTEMS

  • Improved end ring generation system

BUG FIXES

  • Can no longer use Death Boxes through walls
  • Cleaning up disconnected players in Mixtape
  • Firing Range: Mythic weapons are no longer taken away after respawning
  • Fixed a storm point zipline that could kick players off too early
  • Fixed bad actor ping crashes
  • Fixed prowler spawn den bullet collision hull

Adaptive Supersampling

  • Fixed an issue that caused screen tearing
  • Fixed an issue that caused Legend banner poses to appear distorted

Death Boxes

  • Improvements to help stop deathboxes from getting stuck in doorways and blocking exits
  • Should now be lootable in broken doorways
  • Will now contain a shield core if the enemy disconnected before dying

LEGENDS

  • Alter’s ult can no longer be used for free if you place it onto a moving object and use it immediately
  • Bangalore smoke highlights should no longer get blocked by other players
  • Fixed an issue that let players affected by Catalyst ultimate to see through Bangalore smoke
  • Movement hitch when using Seer’s passive while unarmed should no longer occur
  • No more thefts from an explosive hold without warning, destroying Loba’s Black Market

QUALITY OF LIFE

  • Mantling on the same location as your teammate won’t knock you down
  • Mixtape Gameplay
    • Additional starting grenade added for Control & Lockdown
    • EVA 8 back into Close-Quarters loadout
    • Faster health regen for all mixtape modes
    • Lockdown Score Limit reduced to 400 (was 500)
    • Reconnect match timer reduced to 2 minutes (was 5 min)
    • Team Deathmatch Score Limit reduced to 40 (was 50)
  • Mixtape’s Skull Town got a spawn audit (adjusting positions & angles)
  • Nessies can once again bounce to their hearts content in the firing range (just not anywhere else)
  • Speaking of, a new Nessie (with an appreciation for cinema) has appeared around the firing range

GRAPHICS

  • Largely optimized Performance Mode on Xbox Series X/S and PlayStation 5, for more consistent frame rates and fewer resolution drops
  • Xbox Series X and PS5 can expect 10 FPS or higher improvements in GPU-intensive scenarios

DX12 (PC)

  • Fixed several causes of graphical corruption issues
  • Large optimizations to both CPU and GPU performance. With these changes, we expect that the DirectX 12 beta should now perform better than DirectX 11 for the majority of players.
  • PC: removed Adaptive Supersampling video settings option. A small percentage of players used this option and those that did received no benefit from it unless they had a powerful GPU and low res monitor
  • Mitigated performance impact of looking at Death Boxes and intermittent performance spikes from champions banners

If I’m not mistaken, this is one of Apex’s biggest title updates to date. Don’t forget, this also brings the Battle Pass changes, though one that’s less predatory to gamers’ pockets.

[Source: EA]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.