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Train Sim World 4 Update 1.047 Released for Bug Fixes This Aug. 6

Dovetail Games has released Train Sim World 4 update 1.047 today on all platforms. This update comes with bug fixes and other gameplay improvements. Check out the August 6 patch notes down below.

Train Sim World 4 Update 1.047 for Aug. 6:

Full Changelog
Free Roam

  • Fixed an issue on the Class 150, Class 170 and Class 484 which prevented controller inputs from being able to use the reverser.
  • Fixed an issue with the 1972 Stock MkII where the loco was unable to move after being spawned.
  • Fixed an issue with the DB BR 406 not taking power after being spawned.

Southeastern High Speed

  • Improvements to the PIS on Class 375/377/395 to work as expected on AI trains

DB BR 218

  • Improvements to smoke, audio and animations of AI 218s
  • Multiple audio improvements to 218, including a fix to ensure SIFA and PZB warnings are audible from external camera view
  • Fixes to scenarios ‘to the rescue ‘, ‘early bird’ and ‘late picker’ with deadlocks and arrival/completion times.
  • Fixed to cab car to allow vehicles to be attached to it using Formation Designer.
  • Various improvements to fix text typos
  • Various texture improvements to the 218 and cab car

Schnellfahrstrecke Köln-Achen
DB BR 442

  • Fixed an issue to resolve the 442 not being able to run RE9 East Bound Services.

DB BR 628

  • Improvements to snow textures on the unit.

New York Trenton
Bilevel Cab Car

  • Fix to the Alerter Toggle with A Controller
  • Added Localisation to RailDriver Controls
  • Fixed to PIS on AI Trains not working as expected

Semmeringbahn
ÖBB 1116

  • Fix to the ÖBB 1116 does not start driving with LZB on

ÖBB 4024

  • Fix to the ÖBB 4024 to be able to be driven in Free Roam Mode
  • Fix to allow you to take over service from AI ALP46

Scotrail BR Class 380

  • Fixed an issue where PIS would fail to display when loading from a save.
  • Fixed an issue to ensure the 2P02 service can achieve a platinum medal

Scotrail BR Class 158

  • Fixed an issue with the GSMR not showing when turned on.

Salzburg Rosenhiem

  • Fixes to Text on the PIS Boards during the Route Introduction

When the next update is released, our readers will be the first to know.

[Source: Dovetail Games forums]

Damien Seeto

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Helldivers 2 Update 1.001.002 Patch Notes List Level 10 Super Helldive and More This Aug. 6

Arrowhead Game Studios has pushed out Helldivers 2 update 1.001.002 on PS5 and PC, and this brings level 10 super helldive difficulty, new enemy types, new mission objectives and a lot more. Read on for the complete Helldivers 2 new update patch notes for August 6 dubbed by the devs as the “Escalation of Freedom” title update.

Helldivers 2 Update 1.001.002 Patch Notes for August 6 | Helldivers 2 Escalation of Freedom Patch Notes:

Overview

The overview contains a broad cross section of what is fixed, addressed, and added in this patch. The highlights.

  • Difficulty Level 10 – Super Helldive
  • New mission objectives
  • Bigger enemy outposts
  • New Bugs and Bots
  • New environmental hazards
  • New swamp world
  • Crash fixes
  • Social menu fixes. We have fixed several issues and still have things to improve but know that we are aware and working tirelessly on this, we thank you for your patience and understanding.
  • Balance work
  • Miscellaneous fixes

Major Updates

Difficulty Level 10 – Super Helldive

A new, extreme difficulty level designed for the most experienced and skilled Helldivers, featuring formidable new enemies and intense challenges.

New mission objectives

Two new secondary objectives will soon be active on a planet near you! These faction-specific optional objectives will have you assaulting Automaton human processing plants to destroy their evil Bio-Processor, and venturing deep into Terminid territory to extract with a living larva sample that the bugs will do anything to get back!

Bigger enemy outposts

Assault Terminid strongholds and Automaton fortresses in the new difficulty Super Helldive. The challenge will be great but the rewards even greater. Search the conquered outposts thoroughly for the confidential data and make sure to extract with it. May liberty guide your path.

New Bugs and Bots

New and enhanced threats to freedom emerge. Guess who’s back to bug you again? The Impaler returns, burrowing its head and popping tentacles from the ground to catch you off guard. Watch out for its lethal limbs, but don’t miss its weak spot when it digs in – it seems like self-preservation still isn’t its strong suit! The Impaler however is not all. Prepare for the rest of the formidable foes! The Rocket Tank rolls in with heavy armor and devastating firepower. The Reinforced Scout Strider now has its previously vulnerable spot fortified and boasts two rockets on each side for greater firepower! The Spore Charger fearlessly invades through the thick acidic fog, accompanied by an Alpha Commander, watch out for its friends!

New swamp planet

Prepare to dive down into an eerie and foggy version of the swamp planet. Keep your wits about you and do not let fear take hold.

New environmental hazards

Acid Storms – Temporarily lowers armor for enemies and the player. Make use of this but stay on high alert Helldivers.

Balancing

  • SG-8S Slugger
    • Increased stagger force
    • Increased spread
    • Increased drag
  • SG-225IE Breaker Incendiary
    • Decreased number of magazines from 6 to 4
    • Increased recoil from 28 to 41
  • GP-31 Grenade Pistol
    • Decreased ammo capacity from 8 to 6
    • Increased the number of rounds replenished from an ammo box from 2 to 4
  • CB-9 Exploding Crossbow
    • Is now one-handed
  • AX/AR-23 Guard Dog
    • Increased number of magazines from 6 to 8
  • Orbital Walking Barrage
    • Increased number of salvos 3 to 5
    • Decreased movement speed by 40%
  • Orbital 120mm HE Barrage
    • Decreased cooldown from 240s to 180s
    • Reduced time between salvoes

Gameplay

  • The operation modifier Atmospheric Interference has been removed,
    • Additionally for the automatons we added the modifier “Poor Intel” which makes objectives on the map to get a search radius just like most Eliminate objectives already has.
  • Corrosive acid planets no longer have the Intense Heat environment modifier.
  • Gunship Patrols are now less frequent and the amount of ships are reduced.
    • Gunship Engines are less durable now.
  • Improved armory weapon preview controls.
  • Updated orders UI
  • Energy shields such as the Shield Generator Pack and Shield Generator Relay now block snowstorms as well as sandstorms.
  • A new grief protection system has been added that allows kicked players to continue in their own mission. This allows players to complete the mission and get full rewards despite being kicked

Fixes

Crash Fixes:

  • Decreased the chance of crashing when pressing alt+tab while using exclusive fullscreen window mode. (Windows)
  • Fixed rare crash which could occur while browsing Warbonds.
  • Fixed rare crash which could occur when switching tabs in the loadout.
  • Fixed rare crash which could occur when inviting PSN friends to a session. (PS5)
  • Fixed rare crash which could occur when selecting a booster in the loadout.
  • Fixed crash which could occur when browsing the acquisition center menus and alt-tabbing. (Windows)
  • Fixed rare crash which could occur in the loadout after joining a game.
  • Fixed crash which could occur when ragdolling into barbed wire.
  • Fixed crash which could occur when joining a mission with active vehicle skins from disconnected players.
  • Fixed crash which could occur when peers with unique skins would get kicked or disconnected.

Weapon & Stratagem Fixes

  • FS-55 Devastator armor:
    • Fixed incorrect description.
  • Blitzer:
    • You can now hold the fire button to shoot continuously.
  • GP-31 Grenade Pistol, LAS-7 Dagger, SG-22 Bushwhacker:
    • Moved into a Special sidearm category.
  • ARC-12 Blitzer, Plasma Punisher:
    • Added missing armor penetration tags.
  • LAS-16 Sickle:
    • Fixed incorrect fire limit value in the weapon stats.
  • SH-20 Ballistic Shield Backpack:
    • No longer blocks the enemies line of sight.
    • No longer collides with the combat walker.
    • Fixed a bug where picking up an SSSD drive would cause ballistic shields to be dropped.
    • Fixed ballistic shield to not collide with player as long as wielded.
  • AX/AR-23 Guard Dog:
    • Can now be refilled from ammo boxes found on the map.
  • Fixed a bug where weapons would be held sideways after interrupting a stratagem with a stim heal.
  • Fixed arc weapons not shooting out any bolts when line of sight to enemy is blocked by an obstacle. Bolts will now fire but they will hit the obstacle. The misfires did not give the player sufficient feedback. We hope this makes the weapon operation clearer.
  • Fixed arc weapons misfiring when shooting enemies quickly that are aligned horizontally.
  • Added in missing haptics when firing the AR-61 Tenderizer.

Social Menu fixes

  • General improvements to the social menu systems.
  • Resolved some issues related to inconsistent social menu options.
  • Fixed issues regarding squad menu block button.
  • Fixed Various UI issues in the social menu.
  • The “Block menu” now more accurately shows blocked players.
  • Improvements to recent players tab.
  • Improved reliability of social menu options.
  • Resolved issues related to friend code generation.
  • Reduced occurrences of ‘please wait democratically’.
  • Players should find it easier to join one anothers games.
  • Players should find it easier to send/accept/decline friend requests.
  • Improved UX for ‘dangerous’ actions (kick/block/unfriend)

Miscellaneous fixes:

  • Fixed a game soft lock where the extraction shuttle would sink into the ground preventing players from extracting.
  • Fixed being able to click hidden items (ie- items that have scrolled out of view) in the settings and bindings menus.
  • Game no longer hangs on quit after changing the crossplay setting.
  • Fixed hellpods not destroying trees in the swamp biome.
  • Weapons supporting auto reload retries could reload twice if interrupted in the final stage and firing occurred before resuming. Auto reload retries can now be canceled by pressing reload.
  • Resolved an issue where transitions into jog and sprint animations would be delayed if spammed.
  • Reduced the intensity of the Experimental Infusion booster visual effect.
  • Fixed missing description from Experimental Infusion booster
  • Fix Helldivers’s prone rotation being reset after dodging while aiming.
  • Fixed stamina bar not respecting the stamina visibility HUD setting.
  • Fixed section number of owned stratagems not updating on purchase.
  • Fixed Hologram map preview not showing extraction point.
  • Improved performance of terrain destruction.
  • Fix stuck helldivers in cryo chambers after cutscene interruptions triggered by the host.
  • Improvements to the physics of the Ballistic Shield Stratagem as well as some bugs related to physics.
  • Fixed effects tab top title not showing correctly in Portuguese.
  • Fixed discarding when changing settings menu after changing resolution, render scale or screen device without applying.
  • Fixed special characters not showing in player names when picking up items.
  • Fixed the issue where players couldn’t press ESC to discard resolution changes on the popup.
  • Fixed naming of Shrieker nests as Bug holes when pinging.
  • Hive Breaker Drill now does damage when dropped in Nuke Nursery Chamber missions.
  • Fixed weapon aim modes (both global and per weapon) not being remembered between closing and re-opening the game.
  • Fixed progress bar not showing for Raise the flag objective.
  • Adjusted flame effects to work more realistically.
    • It doesn’t go through various bodies/objects where bounce off would be the expected behavior, like on armors and static objects.
  • Fixed issue where minimap would allow interactions during ion storms.
  • Changing text language in-game will no longer cause terminals to appear blank.
  • Fixed a bug where equipping a skin from the Warbond’s purchase confirmation menu would reset the player’s armor selection.
  • Hellpod skins are now visible on ships; initial hellpod drops from host ships will share the host’s skin selection, while subsequent reinforcements will use individual skin selections.
  • Samples are transferred to the shuttle when boarding, dying inside the shuttle won’t drop samples.
  • Reverting to default settings on a tab will no longer overwrite settings in other tabs.
  • The minimap now closes, if open, when exiting an Exo-Suit.
  • Loadout menu call-in times now include transportation time, aligning with in-game values.
  • Hellbomb stratagem will now be visible on the HUD when you are near an objective where it can be called down.
  • Applied fix to avoid that multiple stratagems – SOS beacon, sentries, resupply pod – would deploy inside of the Escape Pod.
  • Added graphics settings preset for Steam Deck.
  • Helldivers may now use stims while at full health for their other democratic effects.
  • “Kill x amount of enemies by guard dogs” personal orders can now be completed.
  • The latest warbond released will now appear at the top of the warbonds list.
  • Fix “[0/0]” being displayed in assassinate missions.
  • Fixed bug causing equipment previews to load indefinitely.
  • Fixed teammates picking up an item not showing the name in their color.
  • Fixed text chat cursor not working.
  • Implemented a more informative Quickplay toggle button.
  • Fixed effects tab sometimes showing scrambled.
  • Fixed mines being invisible for hot-joining players.
    • Additionally, fixed a bug causing recently deployed mines to become invisible.
  • Mines will no longer detonate if they are shot through a Shield Generator Relay bubble from the exterior or situated behind a solid obstacle and shot at.
  • Display hit markers for all weapons.
  • Fixed mute icon not showing when player muted.
  • Fixed bug when using a stim which canceled other players’ sprint.
  • Fixed stimming animation while holding an Expendable AT.
  • Gone in 360 seconds trophy now awarded on difficulties greater than or equal to 6 rather than only on difficulty 6.
  • If a hellbomb is destroyed while it’s armed and the timer is active it will explode.
  • Fixed issue where the player can throw an unlimited amount of grenades/throwing knives after diving off of a ledge while holding and then throwing the last throwable.
    • Fixed another issue where the player would hold an invisible grenade/throwing knife if they still had any left after hitting the ground in the same way.
  • Added TOGGLE MICROPHONE option to toggle the microphone activity for voice chat.
  • Sentries now won’t try and attack certain buildings, and bullet sentries don’t waste ammo on dropships.
  • Fixed HUD Info feed visibility setting not working correctly.
  • Fixed HUD Stratagem Visibility setting showing stratagems UI when set to hidden and opening the map.
  • Fixed UI sometimes showing the wrong amount of bug holes destroyed.
  • Patriot Exosuit missiles no longer self inflict damage.
  • Fix explosions not working from far distances against armored enemies.
  • Fixed issue when not being able to text chat when in loadout and the rest of the team is on the mission.
  • Fixed issues with Mission Control Radio voiceover not triggering.
  • Fixed a bug where changing VO language could take a very long time (sometimes forever) to apply.
  • Fixed issue that was leading the account linking menu to close automatically if it’s being accessed through the in-game settings and the user’s account was already linked.
  • Defend event progress now properly shown in mission

Whew! That’s about it for this massive patch.

[Source: Helldivers Discord}

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Fortnite Update 30.40 for Version 1.000.144 Adds Fast Travel in Lego Fortnite

Epic Games has released Fortnite update 30.40 (PS5 update version 1.000.144) today and this includes Fast Travel for the Lego Fortnite mode. Read the patch notes now for Fortnite this August 6.

Fortnite Update 30.40 Patch Notes for August 6 | Fortnite Update 1.000.144 Patch Notes:

LEGO® Fortnite v30.40: Use Bus Stations to Fast Travel!

The Fortnite Team

What if you could travel from Dry Valley to the Frostlands in a flash? Impossible? Not anymore! In LEGO® Fortnite v30.40, take a flying bus to fast travel in your world. Maybe it’s a getaway from tough enemies you need — this update also lets you change the settings of a world you already created! v30.40 drops into LEGO Fortnite on August 6.

Get on the… Battle Bus?

The Battle Bus fast travel network is ready for operation in your world! Bus Stations — a new kind of Station — will already be set up in your world. You can build your own by destroying a Bus Station for Rift Shards, an ingredient for this Station. At a Bus Station, a familiar-looking bus called a “Battle Bus” will pick you up and take you to a Bus Station of your choice. Get from a Village to your favorite mining spot in seconds.

Enemies On, Off… Change World Settings in Your Current Worlds

You no longer have to make a new world if you want to change your settings!

Every setting except your mode (Cozy, Survival, Sandbox, Expert) and Player Elimination can be changed. Just a few heads-up:

  • This doesn’t apply to the locked settings in Expert mode.
  • If you turn off Enemies (including Storm-Wild Enemies), the existing ones will remain until you defeat them or leave the area.
  • If you turn off Friendly Creatures or Villagers, the existing ones will remain until you leave the area.

Like to eat for fun instead of survival? Turn off Hunger! Wanna shake things up with stronger foes? Turn on Storm-Wild Enemies! Play your way in the worlds you’ve already made.

Have a Ball(oon) with New Toys

Stamina, hunger… all that really matters is that you’re having fun. And nothing’s more fun than new Toys! v30.40 adds a few new ones:

  • Pressure Plate: A button you can stand on to turn on channels. The button needs to stay down to work!
  • Trigger Plate: Another button you can stand on to turn on channels. Unlike a Pressure Plate, the button doesn’t have to stay down. (Remember that Thrusters will eventually turn off on their own!)
    • Unlock the recipe for a Trigger Plate by adding Blast Powder to your inventory.
  • Activated Balloon Small: A small balloon that comes uninflated. Inflate it using channel control! (Perhaps a Pressure or Trigger Plate will work?)
    • Unlock the recipe for an Activated Balloon Small by crafting a Loom.
  • Activated Balloon Large: The same thing as an Activated Balloon Small, but bigger. (Woah.)
    • Unlock the recipe for an Activated Balloon Large by crafting a Loom.

Pirate Lifestyle Bundle

Ready to set sail in the skies with Activated Doubloons Balloons? That may mean yer a matey meant to be.

If you wanna live it up like a pirate, the Pirate Lifestyle Bundle will be in the Shop on August 6! This Bundle is 1,000 V-Bucks and includes:

  • Captain’s Battlement – LEGO Kit with the Captain’s Battlement Build and Planky Favorites Decor Bundle. (This Kit is 800 V-Bucks individually.)
  • Captain’s Cabin – Decor Bundle with 8 Decor items. Especially good for indoor decoration! (This Bundle is 300 V-Bucks individually.)
  • Seaport Style – Decor Bundle with 8 Decor items. Especially good for outdoor decoration! (This Bundle is 200 V-Bucks individually.)

Major Improvements and Adjustments

New Vehicle Builds

Zoom across your world in the Kart Racer or carve your own trail in the Offroad Flyer, two new vehicle Builds being added in v30.40!

Catalogue Your Discoveries in the Codex

Things you find will appear in your Codex. Get information on what you’ve discovered, get hints on what you haven’t, and track recipes you’re working on. Can you find it all?

Map Improvements

  • You can zoom out much farther on the world map and pan across your entire world.
  • When using a controller, you’ll have a virtual cursor to control the map with.
  • You can ping the map, which will drop a marker in the world to help with your travels!

UI Updates

  • Always wanted to carry more stuff? v30.40 increases your inventory to 32 slots!
  • Filter items in the Build menu by theme or Set to quickly find what you’re looking for.
  • Name your worlds and Villages whatever you like! Please follow the Epic Games Community Rules when creating your own names.

Don’t Call ‘Em Junior – New LEGO Styles!

v30.40 brings new LEGO Styles for five Outfits you may already have, including the world famous adventurer Indiana Jones:

  • Abyss
  • Antheia
  • The Cube Queen
  • Ember
  • Indiana Jones

Fortnite Update v30.40 Datamined Content:

Our readers will be informed when Season 4 for Fortnite is dropped later this month.

[Source: Fortnite]

Damien Seeto

Home > News

Fortnite Update 4.32 for v30.40 Brings New Toys, Major Improvements and More This Aug. 6

Epic Games has released the next major update for Fortnite, and this is v30.40! Console gamers will be able to download Fortnite update 4.32 today, which brings new content for the LEGO mode, major improvements to existing issues, new toys and more.

Fortnite Update 4.32 Patch Notes for August 6:

LEGO® Fortnite v30.40: Use Bus Stations to Fast Travel!

The Fortnite Team

What if you could travel from Dry Valley to the Frostlands in a flash? Impossible? Not anymore! In LEGO® Fortnite v30.40, take a flying bus to fast travel in your world. Maybe it’s a getaway from tough enemies you need — this update also lets you change the settings of a world you already created! v30.40 drops into LEGO Fortnite on August 6.

Get on the… Battle Bus?

The Battle Bus fast travel network is ready for operation in your world! Bus Stations — a new kind of Station — will already be set up in your world. You can build your own by destroying a Bus Station for Rift Shards, an ingredient for this Station. At a Bus Station, a familiar-looking bus called a “Battle Bus” will pick you up and take you to a Bus Station of your choice. Get from a Village to your favorite mining spot in seconds.

Enemies On, Off… Change World Settings in Your Current Worlds

You no longer have to make a new world if you want to change your settings!

Every setting except your mode (Cozy, Survival, Sandbox, Expert) and Player Elimination can be changed. Just a few heads-up:

  • This doesn’t apply to the locked settings in Expert mode.
  • If you turn off Enemies (including Storm-Wild Enemies), the existing ones will remain until you defeat them or leave the area.
  • If you turn off Friendly Creatures or Villagers, the existing ones will remain until you leave the area.

Like to eat for fun instead of survival? Turn off Hunger! Wanna shake things up with stronger foes? Turn on Storm-Wild Enemies! Play your way in the worlds you’ve already made.

Have a Ball(oon) with New Toys

Stamina, hunger… all that really matters is that you’re having fun. And nothing’s more fun than new Toys! v30.40 adds a few new ones:

  • Pressure Plate: A button you can stand on to turn on channels. The button needs to stay down to work!
  • Trigger Plate: Another button you can stand on to turn on channels. Unlike a Pressure Plate, the button doesn’t have to stay down. (Remember that Thrusters will eventually turn off on their own!)
    • Unlock the recipe for a Trigger Plate by adding Blast Powder to your inventory.
  • Activated Balloon Small: A small balloon that comes uninflated. Inflate it using channel control! (Perhaps a Pressure or Trigger Plate will work?)
    • Unlock the recipe for an Activated Balloon Small by crafting a Loom.
  • Activated Balloon Large: The same thing as an Activated Balloon Small, but bigger. (Woah.)
    • Unlock the recipe for an Activated Balloon Large by crafting a Loom.

Pirate Lifestyle Bundle

Ready to set sail in the skies with Activated Doubloons Balloons? That may mean yer a matey meant to be.

If you wanna live it up like a pirate, the Pirate Lifestyle Bundle will be in the Shop on August 6! This Bundle is 1,000 V-Bucks and includes:

  • Captain’s Battlement – LEGO Kit with the Captain’s Battlement Build and Planky Favorites Decor Bundle. (This Kit is 800 V-Bucks individually.)
  • Captain’s Cabin – Decor Bundle with 8 Decor items. Especially good for indoor decoration! (This Bundle is 300 V-Bucks individually.)
  • Seaport Style – Decor Bundle with 8 Decor items. Especially good for outdoor decoration! (This Bundle is 200 V-Bucks individually.)

Major Improvements and Adjustments

New Vehicle Builds

Zoom across your world in the Kart Racer or carve your own trail in the Offroad Flyer, two new vehicle Builds being added in v30.40!

Catalogue Your Discoveries in the Codex

Things you find will appear in your Codex. Get information on what you’ve discovered, get hints on what you haven’t, and track recipes you’re working on. Can you find it all?

Map Improvements

  • You can zoom out much farther on the world map and pan across your entire world.
  • When using a controller, you’ll have a virtual cursor to control the map with.
  • You can ping the map, which will drop a marker in the world to help with your travels!

UI Updates

  • Always wanted to carry more stuff? v30.40 increases your inventory to 32 slots!
  • Filter items in the Build menu by theme or Set to quickly find what you’re looking for.
  • Name your worlds and Villages whatever you like! Please follow the Epic Games Community Rules when creating your own names.

Don’t Call ‘Em Junior – New LEGO Styles!

v30.40 brings new LEGO Styles for five Outfits you may already have, including the world famous adventurer Indiana Jones:

  • Abyss
  • Antheia
  • The Cube Queen
  • Ember
  • Indiana Jones

Fortnite Update v30.40 Datamined Content:

Season 4 for Fortnite is dropped later this month, and once we know more about that, we’ll let our readers know.

[Source: Fortnite]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fortnite Down for Server Maintenance and Patch v30.40 Roll Out This Aug. 6

Epic Games has taken the Fortnite servers down this August 6, and this is to release v30.40 to gamers! This is once again, an hours-long maintenance with more details available below.

Fortnite Down Server Schedule for August 6:

Update: Patch is now live, which you can read about here.

Here’s the announcement from Epic Games:

While the duration hasn’t been revealed, it usually lasts for 2-3 hours.

Some of the highlights in the patch include:

  • LEGO Fortnite v30.40: Use Bus Stations to Fast Travel!
  • Have a Ball(oon) with New Toys
  • Pirate Lifestyle Bundle
  • Major Improvements and Adjustments

We’ll provide a link out to the patch notes once it’s live where we also list the datamined stuff.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Update 1.76 Brings TU 21.3 Changes This Aug. 6

As part of today’s on-going maintenance, Ubisoft has released The Division 2 update 1.76, which is for (Title Update) TU 21.3! This brings the Summer Event, Steam achievements will be implemented and more with the full details available in the patch notes.

The Division 2 Update 1.76 for Aug. 6:

STABILITY

  • Fixed the crashing issues on the character selection screen.
  • Fixed various crashing issues related to group activities and the loading screen.
  • Added various stability and performance improvements.

SUMMER EVENT

It’s the summer break, take some time to reset and refresh yourself with The Division 2!

  • The Summer Event Projects Chain starts on August 6th and ends on August 20th.
  • Summer Event is available for all players that have projects system unlocked.
  • 7 new projects for players to take on with 9 rewards to unlock.

STEAM ACHIEVEMENTS

Steam Achievements will be rolled out and available soon after the maintenance concludes.

  • Progress is shared between Ubisoft Connect and Steam. Completing an achievement on one platform will automatically mark it as complete on the other.
  • Previously completed achievements in Ubisoft Connect will appear as completed in Steam.

WORLD TIER REMOVAL

  • Fixed the issue with several specialization skill mods requiring the player to be level 40 to equip.
  • Fixed the issue with players being unable to talk to Agent Kelso in the “Reach the Castle” mission if they reached level 40 before progressing in the main story.
  • Fixed the issue with being unable to matchmake once WONY was started on a new character.

GEAR AND TALENTS

  • Fixed the issue with the Rules of Engagement Talent amplifying Skill Damage in addition to Weapon Damage.

OTHER

  • Fixed the issue with the textile vendor Danny Weaver selling Year 5 Season 3 seasonal caches instead of Year 6 Season 1 caches.
  • Fixed minor visual issues with Agent gear, including the backpack strap, pants clipping, and hand discoloration.

Fixed the issue where mods were not being deconstructed after enabling auto mod deconstruction and restarting the game.

While Ubisoft originally had plans to change the seasonal model structure of the game, that has since been re-evaluated after negative feedback from the player base. No word yet on what the studio has decided on, but we know there’s a lot more support planned given the Year 6 roadmap.

[Source: The Division Trello Board]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Down for Server Maintenance and Patch 21.3 This Aug. 6

Heads up, agents! Ubisoft has pulled The Division 2 servers down this August 6, and this is for standard server maintenance where players will see patch 21.3 be released on all platforms. Read on for the schedule and what got fixed in today’s title update.

The Division 2 Down Server Schedule for Aug. 6:

Maintenance Start: August 6 (Thursday) at 9:30 am CEST/3:30 am EDT/12:30 am PDT/3:30 pm HKT

Downtime: 3 hours

The Division 2 Title Update 21.3 Patch Notes:

STABILITY

  • Fixed the crashing issues on the character selection screen.
  • Fixed various crashing issues related to group activities and the loading screen.
  • Added various stability and performance improvements.

SUMMER EVENT

It’s the summer break, take some time to reset and refresh yourself with The Division 2!

  • The Summer Event Projects Chain starts on August 6th and ends on August 20th.
  • Summer Event is available for all players that have projects system unlocked.
  • 7 new projects for players to take on with 9 rewards to unlock.

STEAM ACHIEVEMENTS

Steam Achievements will be rolled out and available soon after the maintenance concludes.

  • Progress is shared between Ubisoft Connect and Steam. Completing an achievement on one platform will automatically mark it as complete on the other.
  • Previously completed achievements in Ubisoft Connect will appear as completed in Steam.

WORLD TIER REMOVAL

  • Fixed the issue with several specialization skill mods requiring the player to be level 40 to equip.
  • Fixed the issue with players being unable to talk to Agent Kelso in the “Reach the Castle” mission if they reached level 40 before progressing in the main story.
  • Fixed the issue with being unable to matchmake once WONY was started on a new character.

GEAR AND TALENTS

  • Fixed the issue with the Rules of Engagement Talent amplifying Skill Damage in addition to Weapon Damage.

OTHER

  • Fixed the issue with the textile vendor Danny Weaver selling Year 5 Season 3 seasonal caches instead of Year 6 Season 1 caches.
  • Fixed minor visual issues with Agent gear, including the backpack strap, pants clipping, and hand discoloration.

Fixed the issue where mods were not being deconstructed after enabling auto mod deconstruction and restarting the game.

As for upcoming patches, Ubisoft has announced that they are re-evaluating the Seasons 2.0 planned changes given the negative community feedback.

You can check out the new roadmap here which confirms new story DLC is incoming in 2025.

[Source: The Division Trello Board]

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Alex Co

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Skull and Bones Update 1.000.013 Sails for S2.2 This August 6

Ubisoft has pushed out Skull and Bones update 1.000.013 this August 6, and this brings the S2.2 features such as the Recommended Activities, combat rebalancing improvements and more! Read on for the complete patch notes provided by the developers.

Skull and Bones Update 1.000.013 Patch Notes | Skull and Bones Update S2.2 Patch Notes:

New Feature

Recommended Activities

  • Upon entering the Indian Ocean, a list of active events and activities will be displayed.
    • From the list, players can track these events or fast travel to the event directly.
    • Player can also access the list from the Map tab.

Gameplay Updates and Feature Improvements

Warehouse Expansion

  • Increased warehouse slots from 155 to 160 when player reaches Freebooter.
  • Increased warehouse slots from 170 to 190 when player reaches Brigand.
  • Increased warehouse slots from 185 to 220 when player reaches Corsair.
  • Increased warehouse slots from 200 to 250 when player reaches Kingpin.
  • Updated item filters to allow players to select more than one category of items.
    • Weapon
    • Armour
    • Furniture
  • Players are now able to filter by multiple categories simultaneously.

Combat Rebalancing

  • Culverins’ damage per shot has been increased by about 34% – 50% for non-common types.
  • Long Guns’ damage per shot has been increased by about 33%.
  • Long Guns reload duration reduced to 7.2s (down from 9.0s).
    • Dev note: The utilization rate of culverins and long guns were low, partially due to their damage output. The bump in damage should increase their viability in medium and long-range builds.
  • The secondary effect of “Compagnie Spirits Locker” furniture has been changed from “Increases damage mitigation by bracing, by 15%” to “Increases Brace Strength by 15%“.
  • The damage reduction of “Black Prince” armour has been reduced to 40% (down from 50%) while Hull Health is less than 33%.
  • Any damage mitigation effect coming from food has been changed to increase brace strength instead.
    • Dev note: In a previous update we changed how damage mitigation was calculated, to make the stacking of these effects provide diminishing returns. Since then, we’ve been monitoring the situation, and concluded the total amount of passive damage mitigation reachable on player ships is still relatively high, we’re making these additional changes to shift some flat damage mitigation effects that are passive to instead require more active player actions to activate.
  • Adjusted the upgraded perk on the Brigantine “Headstrong” to trigger at a minimum of 12 knots (down from 14 knots), dealing a bonus of 70% (up from 30%) ram damage.
  • Adjusted the upgraded perk on the Bedar to decrease 180 armour rating (up from 150 armour rating).
    • Dev note: The Bedar and the Brigantine are ramming builds that are more often used for their speed rather than their ramming action. These changes are intended as short-term boosts ahead of additional planned changes for the Bedar and Brigantine coming in a future update.

Bounty and World Events Synchronization

  • Dev note: The exposition of the World Events has been improved to increase players’ access to game activities.
  • Participating in an Elite Warship World Event will automatically add the relevant bounty to the player’s journal.
  • Added first-clear-of-the-day rewards for bounties. Upon the first bounty completion of the day, additional rewards will be awarded to the player.
Bounty Daily First Clear Bonus
Chorus of Havoc Pieces of Eight x 800
The Blighted Bastion Pieces of Eight x 800
Verse of Remorse Pieces of Eight x 500
Verse of Vengeance Pieces of Eight x 500
Silent Death Pieces of Eight x 250
Jaws of Retribution Pieces of Eight x 250
Anguish from the Abyss Pieces of Eight x 250
  • Please note that not all bounties are currently active – the first clear bonuses will still apply when the events/bounties are back in the Indian Ocean.
  • The plunder state of all POIs is now shown regardless of distance to the player’s current location.
  • The side contract at the Huntmaster is now classified as a Bounty that can be accepted and completed at the Huntmaster. The “Oceans Apart” bounty from the Mysterious Rogue at the Oubliette outpost can also be accepted and submitted at the NPC directly.
  • Only the Bounties that correspond to an active World Event are available at the Bounty Board.

Vendor Updates

  • Increased the amount of Ammunition per Ammo Crates available at the Vendors.
Ammunition Type Crate Amount New Crate Amount
Cannonball 10 100
Mortar Bomb 10 20
Buoy Shell 10 20
Ballista 10 20
Bombard 15 60
Sea Fire Oil 30 60
Torpedo 30 60
Rocket 50 100
  • Food, water, and chests can now be sold to vendors.
  • Increased sale price of the following item categories:
    • Raw Food
    • Grilled Food
    • Cooked food
    • Weapon
    • Armour
    • Major Furniture
    • Minor Furniture
    • Chests
  • Added more filter categories:
    • Silver
    • Pieces of Eight
    • Sovereigns
    • “Currencies” (this includes the above 3 categories, Monstrous Tooth, Ethereal Ashes and other event currencies)
  • Players are now able to filter by multiple currencies simultaneously.

Fleet Management

  • Removed Dhow as an option from ship assignment.

Journal: Events Tab

  • A new events tab is added to the Journal, displaying a list of all active events and active plunders in the world.

Display of World Event status

  • Visually display the remaining distance/time of World Events in the map using the border around the World Event icon.
  • Remaining time/distance is no longer shown as text above/below the map marker.
  • Event tooltip has also been updated to show the timer in numerical format.

Sea Monster Changes

  • Reduced Lestari’s and Mega Lestari’s recommended Ship Rank, health and overall damage output.
    • Dev note: It was observed that the time taken to defeat Mega Lestari was longer than intended, and we hope to reduce overall frustration while fighting Mega Lestari.
  • Increased Kuharibu’s recommended Ship Rank.
  • Reduced Zamaharibu’s recommended Ship Rank.

Settings

  • Added a setting option where players can choose to toggle the interaction outline in-game.
    • Default setting: Outline Off

New Blueprints Available

  • Added the following items into the codex and crafting screen. Players will be able to purchase the blueprints from the Black Market:
    • Little Grace III
    • Abyssal II
    • Machinist Station (Mines) I

UI

  • Added icons to required materials list when tracking a blueprint.
  • Updated UI for Call-for-Help button.

Vanity

  • Added Dusk Swashbuckler Set to the Black Market and Vanity Atelier in both dens.
    • Belt – Nightfall Sash
    • Forearms – Duskbracers
    • Face Accessory – Seadog’s Bane
    • Neck – Gilded Pauldrons
    • Pants – Sundown Breeches
    • Shoes – Gloomstriders
    • High Tricorne Hat will be available in a future update

Bug Fixes

Perks

  • Fixed the upgraded perk on the Hulk, “Ironwill” was previously removed at the end of 5 seconds instead of being passive.
  • Fixed an issue where the “Vindictive” perk of the Snow does not activate consistently.
  • Fixed an issue where the “Wildfire” perk of the Sambuk was not being triggered correctly with the Infernal Maw’s deployed buoys.

Manufactory Defense

  • Fixed the issue where a Manufactory Defense opportunity may trigger after players exits the game.

Contracts

  • Fixed the issue where there was no option to abandon “Argent Refrain“, “Sable Refrain“, “Peste Control” repeatable contracts.
  • Fixed an issue where target ship from the contract “Argent Refrain” disappears after player disconnects from a game session in the objective area while the contract is active.
  • Fixed an issue where some main contracts were not being tracked upon accepting the contract.
  • Fixed the issues where there were no contracts available after completing “Consistent Cadence“, “Clashing Cadence” and “Calming Cadence“.
  • Fixed an issue where sinking Bertrand Hubac does not complete the contract and would often respawn shortly after being sunk each time.
  • Fixed an issue where players are unable to submit the contracts “Verse of Vengeance” or “Verse of Remorse” if player sinks the Hubac Twins without progressing on the main contract line.
  • Fixed a discrepancy in the contract objective counter value between accepting and submitting the contract “Sabotage DMC Towers“.
  • Fixed an issue where the “Blighted Bastion” contract does not get updated after sinking La Peste at the contract location.

Mailbox Rewards

  • Fixed an issue where the purchased vanities were not available upon claiming the mail in the mailbox.

Loot and Cargo

  • Cargo from transient contract ship is transferred to player after contract complete.
  • Fixed an issue where the 2 varieties of hair vanity “Armand’s Coif” and “Bertrand’s Tresses” did not drop from the Hubac Aria chests and Hubac Strongbox.
    • Please note that both the hair vanities are currently named as “Le Pouf” the texts will be adjusted in a future update.

Localisation

  • Fixed an issue where truncated text can be observed for contract name on point of interest’s description in German and Russian language while performing “Plunder DMC Drugs“.

Challenges and Achievements

  • [PS5] Challenge activity is displayed under “Available Activities” of “Activity Preview” even after completing the activity.
  • [Ubisoft Connect] Fixed the texts for challenges that did not include the quantity of the objectives.

Vanity

  • Fixed an issue where Lany the Jester Lemur poses strangely when located at Helm Office.
  • Fixed an issue where the incorrect colour was reflected on the on Brig and Brig support’s gun port wall.

UI

  • Fixed popup notification playing during seasonal video before main menu.
  • Fixed an issue where the “Unable to equip weapon” error is displayed when changing weapon at docking screen.
  • Fixed an issue where the ‘capture’ button was not displayed in Photo Mode on PS5.
  • Activities Prompt is overlapping with the “find group” prompt when player interacts with a world event through the Journal tab.
  • Fixed an issue where the “Manufactory Defense” game mode icons on the objective trackers are using the wrong image.
  • Fixed an issue where the timer value shown under the “Manufactory under Siege” notice overlaps with the hourglass icon.

Graphics

  • Fixed an abrupt movement from Yanita’s model before the fade in transition if selected from the menu while the dialogue scene is playing.

Stability

  • Improved general server stability.
  • Fixed an issue where affected players may get kicked upon attempting to delete their ship.
[Source: Ubisoft]
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Yu-Gi-Oh! Master Duel Update 2.00 Adds Casual Match and More This Aug. 6

Yu-Gi-Oh! Master Duel update 2.00 has been released by Konami, and this adds Casual match as a Practical Exam for MD certification, the ability to copy decks from Duel Live and more. Read on for the complete patch notes below to know what got changed.

Yu-Gi-Oh! Master Duel Update 2.00 Patch Notes for Aug. 6:

– Added Casual Match as Practical Exam for MD certification.
– Added the ability to copy decks from DUEL LIVE.
– Added “Boost Generation” to generate 4 or more cards at once.
– The home screen UI has been improved.
– New card activation effects during duels have been added.
– Improved the duel UI.
– UI of various functions has been improved.
– Other bug fixes have been made.

That’s about it. This is a significant patch for the game, which doesn’t get that much title updates in the first place given its update history.

[Source: Steam]

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Five Nights at Freddy’s Security Breach Update 1.16 Released for Huge List of Changes This Aug. 6

With Five Nights at Freddy’s Security Breach entering the PlayStation Plus program as one of this month’s free games, Steel Wool Studios has taken that time to release a massive patch for the horror game. The Five Nights at Freddy’s Security Breach update 1.16 download is live, and this brings a host of changes and bug fixes with the complete patch notes available below.

Of note, this patch not only brings fixes to the FNAF Security Breach base game, but also the Ruin DLC as well.

Five Nights at Freddy’s Security Breach Update 1.16 for August 6:

Security Breach – Patch Notes

Base Game Launch Error (PS4)

A version mismatch between the Base Game and the DLC will now trigger an error message (such as CE-34878-0) when launching. If you encounter this issue, please follow the instructions below to ensure that both the Security Breach base game and RUIN DLC are fully updated to the latest version (1.016).

  • STEP 1 – Uninstall Security Breach and RUIN:

    • Find Five Nights at Freddy’s: Security Breach on the system menu.

    • Highlight the game tile and press the “Options” button.

    • Select “Delete” from the sidebar menu and confirm with “OK”.

      • Note: This will delete both Security Breach and the RUIN DLC from your system, but will not delete any of your saved progress.

  • STEP 2 – Reinstall Security Breach:

    • If you own the game digitally, navigate to the “Library” on the far right of the system menu.

      • Enter the Library and highlight “Purchased” on the left sidebar.

      • Find Five Nights at Freddy’s: Security Breach and select it.

      • Click the “Download” button on the left.

        • Note: This will download the base game, but not the RUIN DLC.

      • After installation, highlight the game tile and press the “Options” button.

      • Select “Information” and verify the game is Version 1.016.

    • If you own the game on a physical disc, insert the game disc and install and update as usual.

      • After installation, highlight the game tile and press the “Options” button.

      • Select “Check for Updates” to get the latest update from the PlayStation™ Store.

      • Highlight the game tile again and press the “Options” button.

      • Select “Information” and verify the game is Version 1.016.

  • STEP 3 – Reinstall the RUIN DLC:

    • Navigate to the “PlayStation™ Store” on the far left of the system menu.

    • Enter the Store and select “Search” from the top bar.

    • Search for “Security” and you should see both the main Security Breach game and the RUIN DLC tiles appear in the Results on the right.

    • Select the RUIN tile and then select the “Download” button on the left.

Changes (across PS4 and PS5)

  • Roxy’s VO lines are now present during the Backstage Office sequence

  • Increased strength of haptic feedback for Freddy’s footsteps

  • Added haptic feedback when toggling the flashlight

  • Added subtitles for the Rules Bot in Fazer Blast

Bug Fixes (across PS4 and PS5)

  • Fixed a crash in Daycare that occurs with Moon’s AI after turning on three out of five generators in “Let There Be Light” mission

  • Fixed various issues involving Freddy being unable to be called or use the recharge station if the player:

    • Went to the Loading Dock area and touched the Exit (at 5 AM)

    • Went to the Main Entrance of the Pizzaplex and touched the Exit (at 5 AM)

    • Went to the Fire Escape in Prize Counter and touched the Exit (at 5 AM)

    • Used the Faz-Cam to interrupt the jump scare from other Animatronics while simultaneously stunning Freddy in the background as well, and then stunning Freddy again with the Faz-Cam a second time.

    • Used the Fazerblaster to shoot Freddy and then shooting him once again just before the stun ends.

  • Fixed an issue where the left column key binds were not cleared after accepting the Warning Window, which allowed players to bind a button to multiple controls via the right column

  • Fixed an issue where the players would inevitably die during Freddy’s Power Upgrade sequence if the pause button and the Fazwatch button was pressed at the same time when entering/exiting the Pause Menu

  • Adjusted collision in the West Arcade area that allow the player to clip through the wall when entering a food cart

  • Fixed an issue where DJ Music Man’s model would clip on the world geometry if he catches the player outside of the 1st floor bathroom

  • Fixed an issue where closing the application at the start of the intro sequence will cause Freddy’s hatch to not open once the save is reloaded

  • Fixed an issue where Staff Bots in Fazer Blast arena was getting stuck on their way to the flag

  • Fixed an issue where the reticle remained on-screen during the main cinematic sequences

RUIN DLC – Patch Notes

Changes (across PS4 and PS5)

  • Roxy will no longer spawn in as an M.X.E.S-alerted animatronic in Roxy Raceway Part 1

Bug Fixes (across PS4 and PS5)

  • Fixed an issue where Roxy was able to jump scare the player from a far distance in Roxy Raceway Part 1

  • Fixed a conflict when attempting to change Base Game key binds to RUIN key binds despite none of the actions actually being shared

  • Fixed an issue where Ruined Chica’s conveyor belt directed cinematic did not automatically play after solving the 3rd conduit puzzle in the Cupcake Prep Room, forcing players to move forward slightly to trigger it

  • Fixed an issue where Cassie’s hands would sometimes disappear during the cavern cinematic if the player continued to hold forward as they triggered the cinematic

Bug Fixes (PS4)

  • Fixed a RUIN DLC issue where the floors in Gator Golf could sometimes be missing.

Those on PS5, this patch was released a few days ago with the PS4 version getting it just now. According to Steel Wool. it won’t be long before we hear from them again given it is the game’s 10th anniversary this week and all.

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Tekken 8 Servers Pulled Down for Maintenance and Patch 1.06.02 Release

For those that can’t login to Tekken 8, it’s not just you, as Bandai Namco Entertainment has pulled the game’s servers for maintenance! Players will see patch version 1.06.02 be released during the August 5 downtime (August 6 for those outside the US). Read on for the complete schedule and other details.

Tekken 8 Servers Downtime Schedule:

Server Maintenance Schedule

[PDT] August 5th (Monday) 18:30 – 23:30 | [EDT] August 5th (Monday) 21:30 – 04:30
[UTC] August 6th (Tuesday) 2:30 – 7:30
[HKT] August 6th (Tuesday) 09:30 – 16:30
Duration: 5 Hours

* During server maintenance, all online content will not be accessible.

Read on for the patch details.

Version
Ver.1.06.02
# Date and Time of Update
[PDT] August 5th (Monday) 19:00 approx
[UTC] August 6th (Tuesday) 3:00 approx

Update Contents
* New items added to the TEKKEN SHOP
* Properties and/or behavior for select moves of select characters were adjusted
# Update Details
* New items added to the TEKKEN SHOP
– New costumes ‘Lee Arrange 01’ and ‘Steve Arrange 01’
– Avatar Skin ‘Shark the All’
* Properties and/or behavior for select moves of select characters were adjusted.

Scope of Update
* The application of the update data will result in the following impact on each mode and feature.
– ‘DOWNLOADED REPLAYS’, ‘MY REPLAY & TIPS’: Replay data from before the update will be unavailable for playback.
– ‘ONLINE REPLAY’: Replay data from before the update will be deleted.
– ‘SUPER GHOST BATTLE’, ‘GHOST MATCH’: Character behavior and move properties will reflect that of the post-update state

If there are any changes to the server schedule downtime, we’ll update the article to reflect it. In case you didn’t know, Heihachi is coming back from the dead this Autumn to wreck the roster once more.

[Source: Bandai Namco]

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Tekken 8 Update 1.006.002 Punches Out for Battle Changes, Version 1.06.02 Patch Notes Listed

Bandai Namco has pushed out Tekken 8 update 1.006.002 this August 5 (Aug. 6 for those outside the US), and this brings a small list of battle changes, and also new items for the in-game store. Read on for what’s new in the official Tekken 8 patch notes for what the studio calls version 1.06.02!

Tekken 8 Update 1.006.002 Patch Notes:

Update Contents
* New items added to the TEKKEN SHOP
* Properties and/or behavior for select moves of select characters were adjusted

# Update Details
* New items added to the TEKKEN SHOP
– New costumes ‘Lee Arrange 01’ and ‘Steve Arrange 01’
– Avatar Skin ‘Shark the All’
* Properties and/or behavior for select moves of select characters were adjusted.

Scope of Update
* The application of the update data will result in the following impact on each mode and feature.
– ‘DOWNLOADED REPLAYS’, ‘MY REPLAY & TIPS’: Replay data from before the update will be unavailable for playback.
– ‘ONLINE REPLAY’: Replay data from before the update will be deleted.
– ‘SUPER GHOST BATTLE’, ‘GHOST MATCH’: Character behavior and move properties will reflect that of the post-update state

That seems to be it. Understandably, this is a smaller patch than the one released that brought in new fighter Lidia last month.

[Source: Bandai Namco]

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Star Wars Outlaws Roadmap Revealed; Two Story DLCs Announced

With Star Wars Outlaws set to be released later this month, Ubisoft is already looking forward, and have revealed what’s in store for the game’s post-launch plans. Players can expect two story DLCs and also cosmetics bundles. Read on for the official details on the Star Wars Outlaws roadmap.

Star Wars Outlaws Roadmap:

Star Wars Outlaws: Wild Card – Coming Fall 2024

Kay is hired to infiltrate a high-stakes Sabacc tournament, but as she crosses paths with the notorious gambler Lando Calrissian, she soon learns that another game is being played.

When this first story pack is released, Season Pass owners will also get the Hunter’s Legacy Bundle and the Cartel Ronin Bundle with additional outfits for Kay and Nix plus cosmetics for Kay’s speeder and her ship, the Trailblazer.

Star Wars Outlaws: A Pirate’s Fortune – Coming Spring 2025

The Trailblazer’s reputation precedes Kay as she runs into veteran pirate Hondo Ohnaka, who is looking to settle old scores with a ruthless gang of pirates.

Chances are, players will be getting title updates for any bugs that surface or even for improvements. These, of course, aren’t included in the roadmap but should be expected by gamers all the same.

In other Star Wars Outlaws news, Ubisoft CEO Yves Guillemot has mentioned that the game’s marketing budget is the highest in the company’s history.

Star Wars Outlaws blasts its way out this August 30 on the PS5, Xbox Series X|S and PC.

Related Reading:

[Source: Ubisoft]

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The First Descendant Latest Known Issues for August Listed

While Nexon has been quick to push out updates and fixes for The First Descendant, that doesn’t mean the game isn’t without issues, as you can never really eliminate all the bugs in an online game — especially for a new title such as TFD. For those curious what the studio is looking into in terms of fixes, read on for The First Descendant latest known issues for August.

The First Descendant Latest Known Issues (August 2024):

[August 2nd (Fri)] 

  • Misprint of values when equipping the Maximize Resist module 

– An issue has been identified when equipping the Maximize Resist module after the additive attribute resistance module, the attribute resistance is applied multiplicatively but displayed additively in the ‘Applied Values’ section.

– The Inventory (I) > Information screen can verify the correct values.

[Previous Known Issues (July)] 

  • (Resolved)Issue with fewer monster spawning in the “Fortress Outskirts” Mission in White-night Gulch 

– After the maintenance on 7/31 (Wed), we have identified an issue where fewer monsters are spawning in the Fortress Outskirts mission.

  • (Resolved) Issue with missing Supply Coins in Battle Pass Season Challenge Rewards 

– An issue has been identified where Supply Coins are missing (Battle Pass → Season Weekly Challenge → Season Challenge Rewards).

– For those who complete the Season Challenges until the issue is fixed after the maintenance, Supply Coins will be awarded separately after the error is corrected.

  • (Additional) Source of Modules that can be obtained by combining in Access Info is not displayed. 

– It has been identified that the source of Modules that can be obtained by combining in Access Info is not displayed.

– 2 Hardline Suppression (Special Rounds and Impact Rounds), Shot Focus, and Shield Collector are obtainable through combining.

  • (Additional) Intel CPU Issue. 

– Crashes have been reported on some Intel 13th and 14th generation CPUs.

– On PCs using these CPUs, the game may forcefully shut down with an error message stating ‘Out of video memory’ when launched.

This issue can be partially resolved by adjusting power limits in the BIOS.

– We are awaiting a response from Intel regarding this issue, and we are sharing Intel’s official response for your reference.

  • Temporary solutions for client termination issues with certain antivirus Programs 

– We have requested for exceptions for The First Descendant to antivirus programs, but some have not been implemented. Below are temporary solutions for this problem.

(1) ‘Bitdefender’ Temporary Solution [FAQ

– Go to System Protection > Advanced Threat Detection (ATD) > Manage Exclusions menu, select the file or folder for The First Descendant, and save.

(2) ‘McAfee Agent’ Temporary Solution [FAQ

– Go to McAfee Security > Navigation > Quarantined and Trusted Items, select TheFirstDescendant.exe from the quarantined programs list, and restore it.

  • Solutions for ‘Easy Anti-Cheat’ not functioning correctly 

– If Easy Anti-Cheat malfunctions, refer to the FAQ for solutions. If the issue persists, please contact customer support with relevant screenshots.

– Customer Support Access: Official Website > Customer Support > FAQ > Contact Us

Note that if an issue isn’t listed here, that doesn’t mean the studio won’t fix it.  The studio also adds that they will be updating the bugs list all throughout August as more are discovered. Speaking of patches, read on for the latest one pushed out this August 2.

[Source: TFD Nexon]

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Report: Black Ops 6 Leaks Stemmed From COD Patch; “Human Meat Shield” Mechanic Footage Surfaces

While seeing Call of Duty get leaked is a yearly tradition, this time around, it seems the people to blame for the latest spate of Black Ops 6 leaks are Activision themselves! Nope, we’re not making this up.

According to betterthanalaix, who was the one where the leaked gameplay footage and info originated from, the Call of Duty HQ launcher got patched and that title update housed the Black Ops 6 beta! While the beta won’t be kicking off until the end of this month, it seems Treyarch included it somehow (perhaps to test something? Make the download smaller?), and this is what the dataminers found by using a jailbroken PS4 (yes, the footage is from last-gen, so the PS5 and Xbox Series X|S versions will definitely look better).

Note that while betterthanalaix references version 1.49 as the patch for Call of Duty HQ, the latest released title update for it was version 1.47 which usherer in the Season 5 content for Modern Warfare 3 and Warzone this July 24. We can confirm that patch version 1.49 has been uploaded by Activision on the PSN backend, but it’s not live yet. Chances are, this will be released near the end of the month once the beta preload is live.

Also of note, the downpour of leaked Black Ops 6 multiplayer footage has escalated, and this time around, we even get to see footage of the “human meat shield” mechanic that was alluded to in the game’s reveal trailer!

Check out how it works in multiplayer below:

I have to admit, that seems to be a very interesting game mechanic, and one that’s bound to annoy people who manage to be a victim of this.

Black Ops 6 will have a Call of Duty Direct later this month where we should get the official details on everything, though a ton of info has already leaked, and based on the info above, this is the beta build we’ll be playing come end of August.

Call of Duty: Black Ops 6 will be out this October 25 on PS4, PS5, Xbox One, Xbox Series X|S and PC.

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NBA 2K24 Update 1.12 Hits the Court This August 5

Visual Concepts has released NBA 2K24 update 1.12 on last-gen platforms and this is an unannounced title update, which is the same as the one released last week for current-gen platforms. Don’t expect any new piece of content for this NBA 2K24 title update.

NBA 2K24 Update 1.12 Patch Notes for Aug. 5:

As expected, Visual Concepts has not released any patch notes for the game, and we’re assuming we aren’t getting one at all. For those hoping for Team USA content in time for the Olympics, I would ‘t hold my breath for it, as if there’s one incoming, Visual Concepts would make a big deal out of it.

For those who downloaded the patch, leave a comment below and let us know what you notice that got changed, though chances are this is for backend improvements that doesn’t include any front-facing changes.

Don’t expect a lot more updates for the game, as NBA 2K25 is out next month. You can check out the different editions that’ll be available, as well as the new features incoming that are exclusive to the current-gen versions.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Age of Wonders 4 Update 1.096.050 Released This August 5

Triumph Studios has pushed out Age of Wonders 4 update 1.096.050 this August 5, and this seems to be a minor update that doesn’t bring in any new content. Read on for what’s new in the patch notes below.

Age of Wonders 4 Update 1.096.050 Patch Notes:

The studio has not acknowledged the title update, but we are hoping this is for crashing issues the game has been experiencing since the last title update released early last month.

However, the studio did post on the game’s official forums regarding the crashes and how the studio decides when to release a hotfix in response to a player.

Now which factors went into the determination whether or not to release a hotfix:

  • The issue occurs due to a repeating ability being paired with Boonstealing
    • This can be obtained through the Hero Skill from Tome of Corruption
    • This can be obtained through the Void Stones Magic Material
    • This can be obtained from Generated Reward Items
  • The Target unit needs to have sufficient Buffs for the effect to Steal
  • The Attacking unit needs to be able to use at least 2 AP

Knowing the above we determined the chances for an AI to achieve this situation to be unlikely but not impossible, and a player would be able to tweak/shift away from the chosen weapon or Hero Skill. Next to that we look at the initial crash reports received after the Update released to further determine how frequent/relevant the issue is.

Now whether the combination of all factors is cause for a Hotfix will change as each situation is different. F.e. a Hotfix was released for Mystic 1.1 as that crash blocked off an entire piece of Paid Content and would occur guaranteed for anybody loading a Arcalot save.

For those who installed the patch, leave a comment below and let us know if this fixes the crashing issues or not.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sega Files Trademark for “Yakuza Wars” in Japan

Sega has filed a trademark for “Yakuza Wars” in Japan. This new trademark hints at a potential new video game, indicating that Sega might be planning another exciting addition to their lineup.

The trademark filing comes on the heels of Like a Dragon studio’s tease that their next game will “surprise” fans. This has led to speculation about the nature of Yakuza Wars. Some believe it could be a new entry or a spin-off in the Like a Dragon series, previously known as Yakuza in the West.

Moreover, the Yakuza series, now rebranded as Like a Dragon, has seen various experimental spin-offs, including samurai and zombie-themed games. This history of diverse titles supports the idea that Yakuza Wars could offer something unexpected. It could potentially expand on previous game mechanics, like the clan battle system, or even introduce a new genre to the series.

Adding to the excitement, a live-action adaptation titled Like a Dragon: Yakuza is set to premiere on Amazon Prime in October. Furthermore, the series will feature six episodes, with the first three releasing on October 25 and the remaining on November 1.

In related news, you can check out our review of Like a Dragon: Infinite Wealth here. As our review highlights, it “delivers a captivating RPG experience with refined mechanics and an expansive world bursting with content.”

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[Source: Chizai via Gematsu]

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Taha

Television kills your vision.

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Marvel Rivals Closed Beta Review – Ready for Prime Time

While there’s no shortage of multiplayer hero shooters in the market, NetEase is throwing their cape into the ring, but they have a pretty big ace in the hole in doing so, and that’s the entire roster of the Marvel universe is at their disposal. If you ever wanted to play as Iron Man and blast away Rocket Raccoon’s face, you’ll be able to do just that and so much more with Marvel Rivals; the upcoming free-to-play hero shooter from Marvel Games and NetEase.

Thanks to NetEase, we managed to get some quality hands-on time with the closed beta, and have this early impressions (or closed beta review, if you want to call it that) piece to tell people how it plays.

Marvel Watch

Let’s get this out of the way first: Marvel Rivals really is like Overwatch but with familiar Marvel characters. There’s no ifs and buts about it, since most of the abilities and supers are derived from Overwatch in some form. The major difference outside of the Marvel characters is that Rivals is in third-person. But other than that, expect familiar Overwatch abilities to be available for certain heroes, though there’s no 1:1 copy (thankfully).

Aside from the abilities, even the stage and game modes have that distinct Overwatch flavor. However, that doesn’t mean Marvel Rivals doesn’t offer anything new and original, as NetEase manages to sneak in some ingenious ideas here and there. Possibly the two biggest changes the developers have made are hero team-ups. In Marvel Rivals, players can choose heroes that complement one another (or be affiliated with one another in terms of story lore) for added bonuses. Say you picked Rocket Raccoon, and another team member choose Groot, you’ll not only be able to ride Groot like in the comics/movies, but you’ll even get an added defensive boost. It’s the small things like this that add a layer of charm and strategy to the game.

Another major change are destructible environments. Now, we’re not talking Battlefield-like levels here, but almost every stage available in the closed beta features destructible environments. In some stages, you can even wreck the entire floor to alter the playing field. These destructible structures do come back after a short time (with a split-second warning before they do), and players can also check which parts of the map they’re in can be destroyed by a press of a button. This adds another layer of strategy to matches, as you can create new attack points or even block areas off with this tactic.

Superhero Life

What Marvel Rivals does best is quite possibly giving gamers that superhero feeling. Who hasn’t dreamt of swinging around and then thumping enemies left and right like Spider-Man? For the most part, the hero abilities tie up to how the character is know. While it doesn’t make sense for some heroes (Hulk comes to mind), most fit perfectly and gives players that ultimate Marvel power fantasy. Want to fly into the air, barrage enemies with missiles and then use your omni-beam to melt them as Iron Man? Yeah, you can do that. How about playing as Dr. Strange and creating portals for your teammates and using the Eye of Agamotto to stop time? You can do that too. This is probably Marvel Rivals’ biggest pull to gamers: letting them create and live out their Marvel hero power fantasy and when it works, it’s so damn satisfying and so much fun. It’s not perfect, and some balancing tweaks are obviously needed, but we’ll let that pass since this is a beta and all.

The abilities work well given the game’s character design is on-point as well. Remember Marvel’s Avengers and the jokes about discount heroes? Yeah, there’s none of that here. The characters are designed after their comic book counterparts, though their personalities seem to be more influenced by the MCU movies, and this combination works. Each character is voiced appropriately as well with some superheroes voiced by familiar actors who have portrayed the characters before (full cast list here).

We (obviously) haven’t seen all the skins, but what’s been released by NetEase seem to fit perfectly with the game’s design and most are skins for comic variations of the character. Safe to say, the game’s character design, voiceover work and how each character is treated are done with care and respect to the source material that there’s little to complain about.

Not Everything Is Marvel-ous

Of course, this doesn’t mean the closed beta experience is perfect. Nope, far from it, as there’s quite a number of jarring tech issues, missing features that affect the game outside of balancing changes.

I’ve been playing the closed beta on PS5, and it seems when there’s a little too much chaos is happening, the frame rate suffers slowdown. It’s not prevalent but it does happen. Are these beta pangs? I honestly don’t know, but we’ll give it the benefit of the doubt for now.

There are also small stuff that are worth mentioning: no way to chat in-game on PS5 unless you bind the communicate button to the dpad, no way to add or check the profile of people in the match, no way to mute each individual player and more. It feels like the game was built for PC, and the devs weren’t able to account to the lesser buttons on a controller. Hopefully, these little issues will be sorted when the game is released officially.

On the gameplay side of things, there is no role queue.I am not sure whether this is an active decision that will persist in the retail release or they are eschewing role queue in Quick Play and implementing it for Competitive only. This presents problems, as most players want to play the damage heroes like Iron Man, Spider-Man, Scarlet Witch and more. I’ve lost count how many times I had to switch to a healer since our team didn’t even have one. Mind, this is a minor issue that can easily be resolved by a title update, but it’s still worth mentioning.

Another issue I noticed (not sure if it’s just me) but it seems like melee hits don’t feel impactful. I’ve played the Vanguard (tank) class a lot, and each hit I make doesn’t feel like it’s registering even if it does. It created a jarring and disconnected feeling that I hope gets sorted in a future update.

With Great Power Comes Great Responsibility…

For all intents and purposes, Marvel Rivals is ready to be released right now. Sure, they are calling this a closed beta, but the game is feature-complete and can be played without encountering any bugs that will hinder the game experience. Chances are, we’ll be getting a release date reveal and possibly an open beta very soon.

Perhaps the main concern I have now is how NetEase will treat this game post-launch. Skins and other items are going to be part of the revenue stream for the game (as well as a Battle Pass), but to what extent will it be implemented is anyone’s guess. Will NetEase have new characters available for unlock ASAP just by paying for it? Or will it be more fair? We don’t know the answer to that yet. How will support be handled given NetEase isn’t really known outside of mobile releases, and Marvel Rivals seems to be their first foray into the AAA multiplayer shooter space. If the game does really well (which I’m betting it will), will NetEase change its monetization approach to capitalize on the audience and their wallets? Mobile gamers might be familiar with the company’s past titles, and given their history, that’s not a good thing.

For now, we’re in a wait-and-see mode to see how NetEase handles post-launch content and how it will handle microtransactions officially. But in terms of gameplay and the overall impact of the game, Marvel Rivals’ closed beta proves the developers are on the right track.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: God of War Developer Santa Monica Working on New IP

God of War developer Sony Santa Monica Studio seems to be developing a new IP outside of the God of War franchise that put the developer on the map, which might be surprising news for most people assuming the entire studio was solely focused on the next entry in the series.

This information emerged from Glauco Longhi’s LinkedIn profile. Longhi, a Character Supervisor at Santa Monica Studio, confirmed this development. He said:

Santa Monica Studios presented the opportunity of coming back as Character Supervisor, looking after the entire Character Development pipeline, on their new IP, so here I am, thrilled to be back, working again with the crew and pushing Characters in video games together.

Longhi initially joined the studio to work on 2018 God of War and later on God of War: Ragnarok. He briefly left to work on The Callisto Protocol but has since returned to the Sony-owned studio.

The new IP is believed to be the brainchild of Cory Barlog, the director of the 2018 God of War. Additionally, there’s a rumor that the studio’s upcoming project is based on sci-fi, though we can’t vouch for how legitimate this rumor is given we’re not familiar with the individual’s track record.

Meanwhile, a new God of War title is also reportedly in development, likely directed by Eric Williams, who directed God of War: Ragnarok. Job listings have hinted at this, seeking candidates with experience in God of War combat systems.

Given Santa Monica Studio’s impressive track record, the anticipation is high. We will keep you updated with any further news as it emerges.

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Taha

Television kills your vision.