PUBG Studios has released PUBG update 2.49 on consoles, and this is for patch 26.2! This brings a new Team Deathmatch map, gameplay changes and more! Read on for what’s new in the PUBG new update patch notes.
Adjustments have been made for the AUG and Dragunov.
AUG
Horizontal recoil increase: +4%
Vertical recoil increase: +9.8%
Recoil reduction while crouched: -16% → -13%
Dragunov
RPM increase: 150 → 180
Recoil recovery (aim stability after firing): +11%
Dev’s comment: Back in Update 25.2, we aimed to foster a more balanced AR environment by tweaking the AUG’s RPM. After monitoring the win-rate metrics post-update, we observed a minor drop in the AUG’s win rate from 53.3% to 53.0% – however, this remained quite consistent with the figures prior to the RPM adjustment. Given the AUG’s continuous dominance in the AR category (excluding Care Package weapons like the FAMAS and Groza) and its stats surpassing those of the Beryl M762, we saw a need for further adjustments.
Through this update, we’ve decided to intensify its recoil to reduce in-combat stability while preserving the AUG’s distinctiveness. We’ve also modified the recoil reduction while in the crouched position, ensuring it doesn’t provide an excessive advantage in specific scenarios.
The Dragunov, on the other hand, lagged behind other DMRs in terms of kill distribution and win rates. To enhance its usability, we’ve addressed the main concern our players have been mentioning – boosting the Dragunov’s RPM and enhancing its recoil recovery to make it a more consistent and versatile weapon.
For an in-depth insight into the reasons behind these changes, we invite you to our next live PUBG Care Package, where our In-Game Unit Director plans to provide a comprehensive explanation. We’ll also be addressing your queries in real-time during this session. For details on the live stream’s agenda, date, rewards, and more, please refer to thePUBG Care Package – Episode 2 announcement.
In our ongoing commitment to provide a diverse gameplay experience that isn’t monopolized by a single weapon choice, we value and invite your feedback.
Gameplay
To better assist with strategic planning, we’ve added the starting plane’s flight route, that’ll remain throughout the match, into both the world map and minimap.
On the map screen, you can toggle the plane route on or off. A shortcut key guide for this feature has been added to the same screen.
This update applies to every mode.
World
The 2023 PUBG Global Championship-themed decorations have been added to maps.
KFC restaurants have been removed from Erangel, making way for the return of gas stations. Please note that the Fuel Pump feature is not available in Erangel.
Arcade
New Team Deathmatch Map: Pillar Compound
Introducing a new Team Deathmatch map: a hidden Pillar Compound near Deston is here to provide unique and diverse gunplay dynamics.
The layout predominantly features a main building and side buildings.
Several elevated areas, including most rooftops, are inaccessible.
Ascenders are available.
Map selection probabilities have been readjusted in alignment with this update.
Bluebomb Rush Improvements
Enhanced Bluebomb Rush mode based on player feedback and key performance metrics.
Markers/waypoints are now available to use on the map.
Readjusted the defending team’s starting position based on analysis showing their overly quick penetration to the central area.
Radio Message options have been updated.
Added a grateful and apologetic message option and removed the Save your Coins and Charge options.
Modifications to weapon attachments purchased from the store will now be saved, and these changes will be applied to subsequent purchases.
Attachments added to empty slots will not be saved.
Only attachments available in the attachment crate can be saved.
For weapons equipped with magnification scopes, even if you switch to a non-magnified scope, the magnified scope will be sustained in the next purchase.
Updated the selection and pricing of weapons in the shop:
The SLR has been replaced by the Dragunov.
The M249’s price has been adjusted.
Added a new “Impressive” in-game message that’ll show up when you secure a victory in one-versus-many scenarios.
Death icons are more translucent.
On a player’s death, the primary weapon they were using will be dropped on top of their death crate.
If no primary weapon is available, the secondary weapon will be dropped.
The duration of death crates has been significantly extended.
Decreased the round waiting time from 30 seconds to 20 seconds.
Footstep sounds have slightly increased.
Added a leave penalty to curb unwarranted leaves during a match. Arcade points will be lost and you will not be able to participate in the match for a certain period of time.
Crafter Pass: Black Market 2023
The Crafter Pass is back, teeming with even more unique rewards and events for this month’s shopping extravaganza! Read the full details in the Black Market 2023 announcement!
Custom Match
Pillar Compound has been added to Team Deathmatch’s Presets.
Lobby
The Event page has been refined.
Renamed the page title to Event Center.
New missions associated with Survival Mastery levels have been added.
Standardized the display method for event rewards.
Remnant 2 update 1.000.018 is now out, bringing the first set of hotfixes for the recently released The Awakened DLC that came with a massive title update. Read on for the complete Remnant 2 update patch notes.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Nintendo has pushed out Splatoon 3 update 5.2.0, which makes some slight adjustments. Read up on everything new in the official Splatoon new update patch notes.
Splatoon 3 Update 5.2.0 Patch Notes:
Changes to amiibo
Added support for the Shiver, Frye, and Big Man amiibo.
Season and Catalog Changes
The number of Catalog Points earned during the Closeout Bonus period has increased from 1.2x to 1.5x.The Closeout Bonus period runs from one week before the end of the season until the end of the season.
Changes to Notifications
When you receive a notification that a room created with the SplatNet 3 Room Creation feature is joinable, it will be displayed on the screen.
Changes to Tournament Manager
Added support for Splatoon 3 Tournament Manager.This service works with the Splatoon 3 game and SplatNet 3 to aid users in holding and running tournaments using Private Battles.
Tournament Manager can be accessed from SplatNet 3.
Features related to organizing tournaments can be found by accessing the following URL from a browser on your laptop or personal device: https://c.nintendo.com/splatoon3-tournament
This update focuses on adding data for Deep Cut amiibo. We plan on releasing the next update at the end of the current season. It will focus primarily on weapon balance adjustments and adding features for the new season starting in December.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Developer NetEase has pushed out Naraka Bladepoint update 1.018 on all platforms this November 15, and this brings a new hero in Hadi Ismail alongside adjustments and more! Read on for what’s new in the new Naraka Bladepoint patch notes.
Hadi refused to yield to adversity. Tragedy and misfortune, instead of breaking him, steeled his determination to shape his own destiny. His unwavering commitment to pursuing knowledge and self-improvement was the path he followed to hold fast to his fate…
(Hadi’s third skill variant and third ultimate variant will be made available in future updates. Once they are, complete the corresponding Cultivation Quests to unlock them. They will automatically unlock for players that have already completed the corresponding Cultivation Quests.)
II. Limited-time Event: Pioneer Wonder
He comes with a vision unfinished, missing a piece which he hopes to find in the East.
Event Duration: From after the November 16, 2023 update is complete until November 29, 2023 at 20:00 (UTC).
Event Rules:
1. Complete Daily Quests to obtain Hadi Trial Vouchers and Mech Plumes.
2. Complete Event Quests to obtain Mech Plumes. A new quest can be unlocked only after completing the current one. Quests can only be completed when they become available.
3. Consume Mech Plumes to redeem rewards.
III. Limited-time Event: Golden Poetry of Tang
Kurumi, Yueshan and Matari convened outside the capital city of Chang’an. A meeting of three great minds under the moon to revel in poetry.
Event Duration: From after the November 16, 2023 update is complete until January 31, 2024 at 16:00 (UTC).
Event Rules:
1. A Festive Lantern will be lit each day, and players can choose the Festive Lantern to answer the questions about Tang dynasty-style poems for great rewards.
2. Play the minigame “Journey with Tang Poetry” to win rewards like Regular Treasure Choice Gift and Exclusive Avatar!
IV. Limited-time Event: Rise of Heroes
Here is where the heroes gather and rise. The 2023 J Cup is about to kick off, with top players from all five regions competing for the ultimate honor.
1. Participate in the limited-time event Zenith Clash to obtain Martial Jadestones, which can be redeemed for amazing custom rewards. Join the platform’s spectator and tournament prediction events to earn a ton of Martial Jadestones.
2. Participate in the limited-time event Glory of the Past Offers to purchase previous world Champions’ custom cosmetics in bulk and get additional exclusive event discounts. Collect enough cosmetics to claim exclusive item rewards.
3. Participate in the limited-time event Player Support, and help the supported team complete quests to receive team-exclusive custom Tattoos.
V. Pioneer Treasure with Bonus Star – Collections
Event Duration: From the November 16th, 2023 update to Feburary 1st, 2024 at 00:00 (UTC).
1. When opening Pioneer Treasures, there’s a chance to obtain the Extreme Longsword Skin [Star – Florescent Cryolite] and the Legendary Tianhai Outfit [Star – Variance].
2. How to obtain: Each time you open a Pioneer Treasure, there is a chance to obtain them as an additional reward. This chance increases as you obtain more Legendaries. The maximum chance is 100%.
3. The chances for the 2 Star-Collections are calculated separately and do not impact each other. After getting a Star-Collection, the corresponding chances will then reset.
4. Each account can receive a maximum of 10 [Star – Florescent Cryolite] and 2 [Star – Variance].
5. The number of Star-Collections granted through the Pioneer Treasure is limited and available while stocks last.
VI. Set Rotation Feature
You can now enable cosmetic set rotation for every Hero individually.
On the Hero cosmetics interface, tap Rotation Settings to choose the sets to include in the rotation and the rotation rules. After saving, you can check the option to enable it. You may choose between Random Rotation or Sequential Rotation.
Once the set rotation feature is enabled, each time you enter the game, a set will automatically be selected for you according to the rotation rules.
This feature does not work in training mode.
VII. Pro Label Adjustments
With the 2023 J Cup approaching, players from the five regions that have advanced to the J Cup will have a verified 2023JCUP player label added to their accounts. We look forward to seeing everyone shine in the J Cup.
Hero Adjustments
I. Feria Shen
1. Increased Bronze Mech’s initial Cannon energy to 2 bars for all Ultimate Talents, and greatly increased the natural recovery speed of Cannon energy.
2. Slightly increased the transformation speed of Bronze Mech’s Cannon mode.
3. Optimized shooting performance of the Cannon when uncharged, and slightly expanded the view and angle options in Cannon mode.
4. Optimized the hitbox for the pilot in the Bronze Mech. It is now harder to hit the pilot in the Bronze Mech with ranged attacks from the side.
II. Temulch
1. Brought forward the timing of granting allies [Storm Prison: Detox] when casting any Ultimate Talents. Temulch can now enable allies to be immune to Storm Prison’s control in the moment he casts his Ultimate.
III. Kurumi
1. Added a new effect for all minor Skill Talents, allowing Kurumi to recover Health when connected to her target.
2. Slightly brought forward the interruption timing of Vertical Strikes when connected to the target for all minor Skill Talents, and added Gold Focus.
3. Slightly brought forward the interruption timing of Moves when casting any Ultimate Talents.
4. Slightly brought forward the healing effect timing of the Ultimate [Purified Circle: Rapid], and upon taking effect, all allies now receive a 30% Damage Reduction that lasts 5s.
IV. Akos Hu
Adjusted [Roar] Damage Multiplier from 1.0 to 0.1.
V. Ziping Yin
Increased Rage limit; after adjustment, the limit is now consistent with most other Heroes.
//Dev Note: Ziping Yin’s Ultimate can be cast at 70% Rage, and can be actively stopped to conserve Rage. We plan to maintain her advanced control of flexibly casting and stopping her Ultimate during combat. However, due to Ziping Yin’s previously lower Rage limit (80% of the average limit), the frequency of her Ultimate casts was too high, hence this adjustment.
VI. Valda Cui
Slightly reduced the target’s height when knocked airborne by the water spear’s Vertical Strike in her Ultimate [Rising Tide: Barrage].
Weapon Adjustments
I. Dual Blades
Slightly increased the knockback distance of Charged Horizontal Strikes and Charged Vertical Strikes when attacking an enemy that has been knocked down.
II. Polesword
Slightly reduced the vertical range of Charged Horizontal Strikes.
In-game Adjustments
I. Feature Optimizations
1. Redesigned the interface performance for achieving Immortal Glory in The Herald’s Trial modes.
2. Added a new display showing progress for Soulajdes (Upgradable).
II. Pack Optimizations
1. It is now possible to filter Packs by heroes.
2. It is now possible to watch a preview video of included items while looking at a Pack.
III. Sound FX Optimizations
Footstep sounds when wearing high-heels and when barefoot are now different.
Out-game Adjustments
I. Fairyland Penglai
1. Adjusted Sky-high Racing’s times for obtaining the 2nd and 3rd tier rewards to 90s and 150s respectively, and added more rewards for each tier.
2. Adjusted image format for sharing music scores, optimizing recognition issues caused by low resolutions.
II. Free Training
1. Added a bot to help players test various effects triggered upon defeating an enemy.
2. Introduced Fireflies and fruits like Vajra Fruit, Salak, and Sand Pear; these items will refresh after being picked up.
3. Optimized calculation of damage statistics; overkill damage dealt to AI opponents is now correctly accounted for.
III. Chat
1. You can now send private messages to players who are not yet your friends.
2. Go to Settings – Social – Chat – Private Message Settings to control who can send you messages. [This option is not available for Xbox]
3. Shortened the cooldown for private message notification sound’s trigger.
4. Newly added Collection Set
Under the Collections tab on the My Profile page, a new Set has been added: [Poetic Rhymes]. Collecting these outfits allows you obtain a Dynastic Treasure Choice Gift and a Regular Treasure Choice Gift, among other rewards.
Showdown Adjustments
I. Combat Adjustments
1. Kurumi
(1) Brought forward the interruption timing of Vertical Strikes when connected to the target in the Skill [Healing Ray: Showdown], and added Gold Focus.
(2) Slightly brought forward the interruption timing of moves in the Ultimate [Purified Circle: Showdown].
3. Optimized the hit reaction of the [Hook Axe] Omen.
Store Updates
I. Season Exclusive: Pioneer Treasure Available Now
The Pioneer Treasure is priced at 360 Gold. Open for a chance to obtain rewards like Hadi Extreme Outfit [Enlightened Conductor] and the Fan Extreme Skin [Cosmic Inverter].
Minimum Guarantee:
1. Players are guaranteed to receive at least 1 Red (Extreme) reward during the process of opening at most 100 Treasures. This can be triggered multiple times.
2. Red (Extreme) rewards will not repeat until all of them have been obtained.
Wishing Legendary Reward: If you draw an Extreme cosmetic, you can set a Legendary cosmetic which will be guaranteed when you draw a Legendary cosmetic next time. Times of guarantee can stack, but you can only set 1 cosmetic each time.
II. New Packs
Newly added Hadi exclusive Pack [Dove of the Desert (Hadi)], including Legendary Outfit [Dove of the Desert], Legendary Hairstyle [Gravel]. Standard price: 2,600 Gold; Now: 1,800 Gold.
6. Newly added Hadi Legendary Outfit [Dove of the Desert]. Standard price: 1,800 Gold; Now: 1,500 Gold.
7. Newly added Hadi Legendary Hairstyle [Gravel]. Standard price: 800 Gold; Now: 600 Gold.
IV. Discounts End
1. Fan Legendary Skin [Udumbara] has returned to its standard price of 1,500 Gold.
2. Yoto Hime Legendary Background [Gilded Tower] has returned to its standard price of 600 Gold.
3. Yoto Hime Legendary Base [Verdant Pipa] has returned to its standard price of 1,200 Gold.
4. Greatsword Legendary Skin [Scarlet Cloud Blade] has returned to its standard price of 1,800 gold.
5. Yoto Hime Legendary Accessory [Flamed Figurine] (unlock it to get a new appearance for Yoto Hime’s ultimate, “Demon Blade”) has returned to its standard price of 4,800 Gold.
6. Yoto Hime Legendary Accessory [Origami·Blade] (unlock it to get a new appearance for Yoto Hime’s skill “Flying Edge”) has returned to its standard price of 2,400 Gold.
7. Yoto Hime Epic Pose [Free Spirit] has returned to its standard price of 500 Gold.
V. Featured Items return for limited-time
1. Wuchen Legendary Outfit [Bamboo Poet]. Standard price: 1,800 Gold.
2. Spear Legendary Skin [Aurum Fury]. Standard price: 1,500 Gold.
3. Wuchen Legendary Hairstyle [Nine Ridges]. Standard price: 1,200 Gold.
4. Matari Legendary Base [Stone of Dread]. Standard price: 1,200 Gold.
5. Wuchen Legendary Accessory [Virtualis Talisman]. Standard price: 900 Gold.
6. Kurumi Legendary Background [Summer Fireflies]. Standard price: 600 Gold.
VI. New Items in Spectral Silk Store
1. Newly added Pioneer Treasure with the price of 3,600 Spectral Silk. Please note that there is a limit of 1 purchase per 24 hours, and a maximum of 6 purchases for each player.
2. Newly added Wuchen Legendary Accessory [Dove Feather] with a price of 10,000 Spectral Silk.
3. Newly added Epic Customization Item [Poetic Rhymes·Face Tattoo 03] with a price of 3,000 Spectral Silk.
4. Newly added Epic Customization Item [Poetic Rhymes·Face Tattoo 02] with a price of 3,000 Spectral Silk.
5. Newly added Epic Customization Item [Poetic Rhymes·Face Tattoo 01] with a price of 3,000 Spectral Silk.
6. Newly added Epic Customization Item [Poetic Rhymes·Blush] with a price of 3,000 Spectral Silk.
7. Newly added Wuchen Legendary Accessory [Soul Peal] with a price of 9,000 Spectral Silk.
8. Newly added Legendary Avatar [Rebirth] with a price of 6,000 Spectral Silk.
9. Newly added Temulch Epic Outfit [Hunter·Desert Wolf] with a price of 6,000 Spectral Silk.
10. Newly added Dual Blades Epic Skin [Salix Leaf·Jasmine Gale] with a price of 5,000 Spectral Silk.
11. Newly added Yueshan Epic Accessory [Battalion Wrap] with a price of 4,000 Spectral Silk.
12. Newly added Kurumi Epic Base [Happy Spring] with a price of 4,000 Spectral Silk.
13. Newly added Valda Cui Epic Gesture [Valda Cui – Threaten] with a price of 3,000 Spectral Silk.
14. Newly added Kurumi Rare Outfit [Yukionna] with a price of 2,400 Spectral Silk.
15. Newly added Kurumi Epic Bubble [Kurumi·Showtime] with a price of 2,000 Spectral Silk.
16. Newly added Katana Rare Skin [Dojigiri Yasutsuna·Lemony] with a price of 2,000 Spectral Silk.
17. Newly added Matari Rare Pose [Ready] with a price of 1,200 Spectral Silk.
18. Newly added Tianhai Rare Background [Austerity] with a price of 800 Spectral Silk.
Client Optimization
I. DX12-related Optimizations
1. DX12: implemented new multi-thread asynchronous PSO management, greatly reducing lag caused by in-game PSO creation.
2. DX12: Increased the efficiency of DX12 async multi-threading and improved DX12 render rate.
3. DX12: Optimized DX12 skeletal animation rendering processes, improved the DX12 character render rate.
II. VFX-related Optimizations
Changed how outfit, accessory, and weapon special effects operate to improve the loading efficiency and maintain a stable frame rate when creating characters. (This applies to all platforms)
III. Xbox Optimizations
1. Reduced Game File Size
Improved data distribution and compression methods, reduced data discrepancies, and reduced overall amount of data in update files.
Currently applies to all Xbox Series and some Xbox Ones (will apply to all Xbox Ones after the next update). Currently does not apply to Microsoft PCs (will apply to all Microsoft PCs after the next update).
2. Lag Optimizations
Optimized data distribution, reduced IO read volume, increased speed of entry into matches and reduced the delay that occurred when loading special effects and characters.
IV. PlayStation Optimizations
1. Optimized resource loading speed.
(1) By rearranging where data was stored on the hard drive, reduced the time required to both read and load resources from the hard drive by 70%.
(2) Optimized texture streaming processes, reducing the amount of files that need to be read.
2. Reduced required storage space.
Optimized judgement when loading resources, reducing the storage space required by the game.
3. Increased game stability
Repaired an issue infrequently caused the game to lag.
4. Improved Rendering Performance
Modified the texture rendering format to reduce strain on graphics cards.
Bug Fixes
I. Hero-related Bugs
1. Fixed an issue where Wuchen’s Ultimate [Tai Chi Teleport] failed to cast Yin Yang Orb when simultaneously tapping the left and right mouse buttons.
2. Fixed an issue where enemies could not see the teleportation effect when Wuchen used the Ultimate [Tai Chi Teleport] from a certain distance to the target location.
3. Fixed an issue where repeatedly tapping the left mouse button during the animation of Wuchen’s Ultimate [Tai Chi Teleport: Switch] caused the teleportation target location to be incorrect.
4. Fixed an issue where immediately casting the Ultimate [Tai Chi Teleport: Portal] after Wuchen used Scale Rush caused an incorrect placement of the portal.
II. Battle-related Bugs
1. Fixed an issue where the Longsword’s Energy and the Polesword’s Charged Vertical Strike could hit enemies behind walls.
2. Fixed an issue where the height of female characters’ heads was slightly higher than male characters’ when crouched.
III. Display-related Bugs
1. Fixed bugs that occurred when displaying friends’ statuses and when displaying Capture the Spirit Well map names.
2. Fixed a some bugs that occurred when displaying the hairstyle for the Yoto Hime Legendary Outift [Flame of Truth], as well as bugs that occurred when displaying the special effects for the Yoto Hime Legendary Accessory [Origami·Blade].
For those looking to play XDefiant competitively, you’ll be able to do so once the upcoming free-to-play game’s first season rolls around, as one of the game’s devs have confirmed that the XDefiant Ranked mode will be available in Season 1!
This was confirmed by XDefiant Executive Producer Mark Rubin in answering a fan over on Twitter.
The first ranked season starts Season 1. During the pre-season you'll be able to try out the ranked ruleset in a special playlist to get ready for Season 1.
Of course, Season 1 kicking off is far from where we are now, as we don’t even know when the game will be released. That said, there is a sliver of hope for those who want to play XDefiant early, as Rubin has confirmed that there are more playtests incoming, which he confirmed near the release date delay announcement earlier this month.
Hopefully, console players will be part of the new playtests and it lasts for more than a day or two this time, no?
XDefiant, for those not familiar with the upcoming game, is a free-to-play shooter made by ex-Call of Duty devs. Our hands-on time with it has been quite positive, which leads us to be quite excited about the shooter.
Expect XDefiant to be released initially on PS5, Xbox Series X|S and PC, with the PS4 and Xbox One versions launching at a later date.
After four years of content that spans three campaigns, 12 seasons, seven Warzone maps, and a raid, the culmination of Infinity Ward’s Modern Warfare trilogy is finally here. With Sledgehammer Games moving in to take the reins following the disappointment of last year’s Modern Warfare 2, longtime fans were hopeful that Call of Duty’s first back-to-back sequel would bring the series back to its former glory. Unfortunately, Modern Warfare 3 goes out not with a bang, but a fizzle, thanks to a middling campaign and a too-little-too-late feeling to the improvements made in the multiplayer side. A unique take on zombies does a little to bring something fresh to the game, but it’s not enough to drag the series back to the heights it hit in 2019.
Weapons Free
The campaign of Modern Warfare 3 wastes no time in following through on the tease of Makarov left at the end of Modern Warfare 2’s story. After an admittedly impressive first mission that involves breaking the Russian Ultranationalist out of Verdansk’s gulag, Task Force 141 takes the reins in a series of missions that has you globetrotting and blowing stuff up in typical COD fashion to stop Makarov and his Konni group operatives from starting a war. There are 14 missions all-in-all, six of which are part of a series first: Open Combat Missions.
These open-ended missions are designed to give the player a degree of freedom not previously attainable in Call of Duty campaigns. Built around large, non-linear levels, these missions attempt to sprinkle some Warzone into the single-player experience. You’re encouraged to explore the map for caches that contain weapons and pieces of kit that make navigating the level easier. While these levels are a cool concept, they don’t really stick the landing. Once you find a weapon you enjoy using, there’s no real incentive to exploring to find the rest. Additionally, while the game tries to make stealth an option, the enemy detection mechanics are far too unforgiving, and there are often so many of them surrounding the objectives that it’s impossible to take them all out without an alarm being raised.
The best thing that these Open Combat Missions do is give us a glimpse at larger maps. One even takes place in Verdansk, allowing us to see what the very first Warzone map might look like if it returned to the modern rotation. The IW 9.0 engine lends itself very well to impressive vistas and lighting, and with solid upscaling options on PC, it’s easy for the game to look good even when your graphics settings aren’t cranked too high. If Call of Duty were a walking simulator, it would be spectacular, but unfortunately, the mission structure of these levels just doesn’t do enough to make the gameplay new or interesting.
Meanwhile, the more linear campaign missions do a decent job of capturing what makes the series great. These levels have solid scripted moments, interesting set pieces, and carefully crafted shooting arenas. They feel good to play in, though most of them don’t innovate or turn the franchise on its head in any way. Personally, I don’t think this is necessary this far into a franchise—if you’re buying a Call of Duty campaign 25 years into the series, you know what you’re getting. That being said, the missions lack some of the highs of both Modern Warfare 2019 and Modern Warfare 2’s campaigns.
There’s also a strange lack of grounded-ness in most of this game’s missions. Both of the previous entries put an emphasis on slow, methodical missions and bringing the pace of the gameplay way down from the multiplayer. While you can still do that in these missions, it feels much less imperative than in the first two games. Running and gunning in classic COD fashion is absolutely viable in Modern Warfare 3, even on Hardened difficulty. I was able to blow through several of the game’s missions without having to slow down for a second. Whether this is a positive or a negative comes down to personal preference, but there’s a certain degree of tonal dissonance that permeates this game as a result.
Perhaps the worst part of Modern Warfare 3’s campaign is the story itself. While it’s great to have the whole cast together (even Alex returns from Modern Warfare 2019), the entire thing feels rushed and ultimately unfinished. Task Force 141 just seems to do exactly what they’ve been doing for three games now: reach a location, stop a missile or capture a target, go somewhere else, and do it all over again. It feels like you’re running in circles the entire time just to stop Makarov, and some of the locations and story beats feel like they only exist to pull a Leo-esque point at the monitor from the player when they recognize a familiar face. Despite the game’s impressive cinematics and quality acting, these “look who it is!” moments didn’t do enough to make me feel like I was experiencing a well-crafted narrative.
Oddly enough, the campaign hits a wall right when it feels like it’s starting to ramp up. Clocking in at about four hours, it’s one of the shortest single-player modes that Call of Duty has ever had, and it’s cut short at the very end with a moment manufactured for shock factor and a couple of abrupt cutscenes. Clearly, the campaign was intended to be part of a DLC for Modern Warfare 2 before the company decided it was big enough to make into its own game. There are also numerous threads left unresolved, presumably so that Sledgehammer can either tie them into the lore for the upcoming seasons of multiplayer content or build another raid. Regardless, it left a bad taste in my mouth, and I watched the credits feeling like I’d just seen a movie that ends after the second act.
A Return to Form
Over on the multiplayer side, things look a little brighter. Gone are the days of sluggish movement, forced reloads, and a stilted mini map. Movement feels like it’s meant to in Call of Duty: fast and tight. Slide cancelling and reload cancelling make a return in Modern Warfare 3, giving players more control over their second-to-second positioning and decision-making. That being said, certain exploits like the infinite tac-sprint glitch have been handled, so those of us who are less mechanically gifted can still have a fighting chance without forcing movement-heavy players to slow way down. Sledgehammer has also removed the controversial feature of weapon tuning and reintroduced a more traditional perk system, both of which are welcome changes.
The 12 maps available at launch are all maps from 2009’s original MW2, brought back to life with modern graphics and some minor adjustments to account for the series’ innovations in movement in the last 14 years. It’s great to see classics like Rust, Terminal, and Scrapyard return. The other side of this coin, however, is that we also get maps like Derail and Wasteland, which are notorious among Call of Duty fans for being terrible maps with far too much open space. Overall, while the original MW2 roster still holds up in the modern day, the nostalgia factor wears off pretty quickly and leaves me itching for some new maps to enter the rotation. Sledgehammer has confirmed that some of last year’s maps will make an appearance in Modern Warfare 3, which is promising, but I can’t wait to see the brand-new entries as well.
In terms of content, Modern Warfare 3 benefits greatly from Carry Forward, a feature which enables the use of most, if not all, weapons and operators from last year’s Modern Warfare 2 on top of all the brand-new ones. This means that at launch, the game features 114 weapons and over 90 operators. As if that weren’t enough, the game also features every single camo from Modern Warfare 2 as well as an entire slew of new camos for every weapon in Modern Warfare Zombies, bringing the camo total to a whopping 1746 camos. The vast majority of them look great, and while not every player is going to spend hundreds of hours unlocking every single one, it’s nice to see that there’s always something to work towards.
The issues begin to arise once we turn our attention to the game’s progression. While the team has done away with the obtuse and overly obnoxious weapon unlock system of the previous title, they’ve built the new Armory Unlock system on its grave. This system relies on the completion of daily challenges to unlock pieces of your loadout like grenades, perks, and even certain weapons. What this means is that in order to unlock certain equipment, players might be forced to use a weapon or piece of gear they don’t want to, recreating the issues of Modern Warfare 2’s frustrating weapon platform system.
The one upside of this feature is that once you’ve completed your three daily challenges for the day, these Armory Unlocks then become based on wins. Motivating players to win means that they’re much more likely to play the objectives in any given match, reducing the likelihood of running into opponents who camp near a hardpoint or control point to farm kills instead of helping their team secure the victory. Of course, nothing will ever entirely eradicate this issue, but the push to unlock these items helps to ameliorate it a little.
The multiplayer also continues to suffer from the same issues that COD has suffered from for years: clunky menus, absurd spawns, latency issues, and especially skill-based matchmaking (SBMM). It can be really frustrating to rubber-band between absolutely steamrolling a lobby and getting steamrolled yourself from game-to-game. If you pay any attention at all, it can also be extremely easy to manipulate the spawns on these older maps to force the enemy team to spawn in the same place over and over for easy kills. These sorts of problems can stop an enjoyable session dead in its tracks and leave you feeling like you’ve just wasted the last 30 minutes of your life. This far into Call of Duty’s life cycle, there’s no excuse for these. It simply needs to change.
A Zombies Mode with Brains
Modern Warfare Zombies actually breathes some new life into a series staple, ironically enough. Before I go any further, I do need to make something abundantly clear: this mode is NOT like traditional Call of Duty zombies. Instead of tightly curated, hallway-based levels, this zombies mode takes place in the wide-open Urzikstan map planned for the game’s upcoming Warzone mode. It’s a marriage of last year’s DMZ mode with Treyarch’s unique zombie spin, creating something that’s altogether unfamiliar. With that being said, I believe it actually does a lot to make zombies more interesting than the usual gameplay loop of running zombies in circles until you inevitably die.
Modern Warfare Zombies takes DMZ’s mission-based structure and applies it to the zombies formula. Players drop into Urzikstan either alone or with a squad, and from there are given 45 minutes to kill, complete missions, and explore to their heart’s content. Scattered around the map are points of interest like exfil points, contracts, Pack-a-Punch machines, Perk-a-Cola dispensers, and more. Outside of deployment itself, players are given tiers of missions across three acts, with each mission gradually turning up the difficulty. The earlier missions mostly revolve around killing zombies with certain weapon types or completing specific contracts, but they also aim to introduce the player to each of the mode’s core mechanics.
From run-to-run, players can bring back perks and upgrade tools to add to their stash for future runs, as well as any weapons and gear they find. The idea is to gradually build up to exploring the map’s higher danger level areas near the center. These areas contain stronger zombies and dangerous mini bosses. In order to tackle them properly, players will have to be kitted correctly, and one wrong move can mean dying and losing everything you just spent an hour collecting. It’s a nice high-stakes mechanic we’ve seen in all sorts of extraction shooters, and it brings a special flavor to zombies that gives you something to push towards.
I’ve yet to get too far into the Zombies mode, but from what I’ve seen, it’s a really solid evolution of the DMZ idea that fell pretty flat a couple seasons into Modern Warfare 2. Giving zombies players objectives and structure creates a much more engaging and fulfilling experience. Not that any of it is a requirement—if mindless slaughter is more your speed, it’s totally viable to drop in, hunt zombies for 45 minutes, and leave without accomplishing a thing. You’re much less likely to enjoy the mode if you go in expecting a smaller, tighter experience like we’ve come to expect, but if you have an open mind, you might find it fun to spend some time in.
Verdict
Modern Warfare 3 is a solid, albeit underwhelming entry in the Call of Duty franchise. The core gameplay is tight as ever, but a lack of thrilling new content, a mediocre campaign, and some questionable progression mechanics prevent it from reaching the same highs that games before it have. If you played a lot of Modern Warfare 2, you might enjoy the numerous improvements on display, but you won’t find too much new to sink your teeth into. Call of Duty found its niche a long time ago, and while some ideas like an open-world zombies mode can do their best to make the game feel fresh again, it ultimately retreads much of the same ground of the games whose shoulders it stands upon. It’s funny to think about, but the shake-up that 2019’s Modern Warfare brought to the franchise seems to be in desperate need of a shake-up of its own.
Score: 6/10
Pros:
Near-flawless gunplay, as always
Movement and mini map improvements
Classic maps brought up to modern standards
Impressive cutscenes and performances
A zombies mode that changes things up
Cons:
A short and seemingly unfinished campaign
A bizarre Armory Unlock progression system
A general lack of new content and reliance on Carry Forward
Skill-based Matchmaking is back and worse than ever
If you were hoping for Suicide Squad: Kill the Justice League to cut back on (Games as a Service) GAAS mechanics after it was delayed, you’ll be surprised to know that it seems to have doubled down on them, as Suicide Squad: Kill the Justice League Battle Passes are now confirmed to be part of the game.
Pre-orders for Suicide Squad: Kill the Justice League have gone up, confirming the existence of both paid Battle Passes for the game, with free tiers available to those opting out of it. As outlined in the different editions, standard buyers will have access to those free tiers, while the Deluxe Edition will grant one Battle Pass token, which unlocks the Battle Pass for the season.
At the very least, for those concerned about gameplay mechanics being locked to these passes, the studio did confirm in the official FAQ that these would be strictly cosmetic, as would any individual microtransactions.
WILL SUICIDE SQUAD: KILL THE JUSTICE LEAGUE HAVE A BATTLE PASS?
Suicide Squad: Kill the Justice League will have a post-launch cosmetics-only battle pass to earn new outfits, emotes, and other items to customize playable characters. A new battle pass will be available during each season of post-launch content and will have free tiers available at no cost to all players, along with premium tiers that will be available via an optional in-game purchase. All battle pass items will be cosmetic and will not affect gameplay in any way.
WILL SUICIDE SQUAD: KILL THE JUSTICE LEAGUE HAVE IN-GAME PURCHASES?
Suicide Squad: Kill the Justice League will have cosmetic items available for optional in-game purchase that can be used to customize playable characters. Each cosmetics-only battle pass will also have premium tiers that will be available via an optional in-game purchase. All in-game purchases will be completely optional and will not affect gameplay in any way.
What’s also interesting is that when glancing at the pre-order page, the disclaimer below confirms that there are at least four seasons of Battle Passes planned for Suicide Squad: Kill the Justice League.
“Battle Pass Token redeemable for Premium Battle Pass access (Seasons 1-4 battle passes, subject to availability). One Battle Pass available per season. WB Games may modify or discontinue online services with reasonable notice at any time.”
Understandably, this won’t be everyone’s cup of tea, as these mechanics often impact the experience of free players in that they are pushed for, be that with intrusive ads or game-affecting ways, such as making unlocking content more grindy.
Still, for those looking forward to this, at least you’ll know the support will be ongoing for what looks like to be for an entire year.
Suicide Squad: Kill the Justice League will be available worldwide on Feb. 2, 2024, for PlayStation 5, Xbox Series X|S, and PC (Steam and Epic Games Store).
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
The first episode of Suicide Squad Insider just debuted, revealing plenty of new details and gameplay for Suicide Squad: Kill the Justice League. That’s not the only news, though, as the Suicide Squad game different editions and pre-order bonuses have all gone live, too!
First up is the insider episode. Below is the first episode, along with a bullet point breaking down key points discussed during the episode for those not wanting to sit through the full 20 minutes.
Rocksteady assures it’s a story-driven game.
It has the most cinematics of any game they’ve done.
It fits the source material but will feel different.
The mechanics of the game will reflect the squad.
Metropolis is twice the size of Gotham City from Gotham Knight.
You can go solo, switching between characters every mission, or go co-op.
The early part of the game involves sending the Suicide Squad into Metropolis through a hidden underground train system.
Hall of Justice is explorable – This is where the Squad gets their “superpowers” abilities via Superhero and villain tech.
Rocksteady felt the next natural step in their journey was Metropolis, which was for players to explore. What better way to be introduced to it than an invasion from Brainiac with no Justice League.
There are no civilians; Brainiac has killed them or turned them into monsters. Task Force X is the first to infiltrate Metropolis since Braniac’s takeover.
The Justice League has been corrupted by Brainiac to kill them. Green Lantern is the first of the Justice League you run into.
Green Lantern captures the Squad and essentially gives them a tour of the city, showing the horrors of what’s being done in the city.
The Flash is introduced shortly and is a good guy at first. Obviously, he gets corrupted.
The Penguin has anti-meta weapons, which is where he comes into the story. He’s no longer confined to Gotham since the events of Arkham Knight and has made a name for himself in Metropolis.
At the heart of each playstyle is the traversal. Every character has a unique way of traveling. The team wanted the movement to be fun, and spent a ton of time on it.
You will want to master each character’s movement if you’re going to succeed at the game.
Each character has an iconic melee attack to create juggle kills.
King Shark is a tank that can take the most punishment.
Dead Shot can create his own vantage points with his jetpack and has snipers and such.
The counter shot is an evolution of Akrham’s counter system, allowing you to counter enemies with shots.
Next, we have pre-order editions. There doesn’t seem to be a Collector’s Edition at this time, with standard and Deluxe being the only two. Both editions will include pre-order bonuses, with details below.
Suicide Squad: Kill the Justice League Different Editions:
Suicide Squad: Kill the Justice League Standard Edition ($69.99 SRP)
PlayStation 5 and Xbox Series X|S versions available for pre-order physically and digitally; PC version available digitally (Steam and Epic Games Store)
Main game features Rocksteady’s world-class narrative storytelling and open-world mayhem, along with a captivating action-shooter experience
Post-launch seasonal updates and earnable characters to expand the story with new missions, items, and more, available at no additional cost
Access to all free seasonal battle pass tiers (as each becomes available)
Four Classic Outlets, one for each Squad member (pre-order bonus/available at launch)
Four Rogue Outfits, one for each Squad member (PlayStation 5 digital pre-order bonus only)
Suicide Squad: Kill the Justice League Deluxe Edition ($99.99 SRP)
PlayStation 5 and Xbox Series X|S versions available for pre-order physically and digitally; PC version available digitally (Steam and Epic Game Store)
All Standard Edition content and pre-order bonuses
Four Justice League Outfits, one for each Squad member
Three Black Mask themed notorious weapons (pistol, sniper rifle, and heavy weapon)
Four Squad Golds themed weapon dolls, one for each Squad member
One premium battle pass token
Four No Shade Outfit color swatches, one variant for each Squad member (digital versions only)
Up to 72-hour early access to the game, prior to the main launch on February 2 (pre-order bonus)
I can only say this is a much better showcase than the first time. From a gameplay perspective, it’s looking quite fun! Though there are some GAAS elements in there, such as the Battle Passes. Thankfully, they’re cosmetics only, as will all the microtransactions relating to the game.
Suicide Squad: Kill the Justice League will be available worldwide on Feb. 2, 2024, for PlayStation 5, Xbox Series X|S, and PC (Steam and Epic Games Store).
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Baldur’s Gate 3 originally released on PC in August to widespread acclaim, and though it released on PS5 a month later, Xbox players are still anxiously awaiting their chance to hop into the masterful RPG. Today, Larian Studios confirmed that the Baldur’s Gate 3 Xbox release date is still set for December, with a specific date reveal planned for The Game Awards.
In a tweet from Larian Studios’ official Twitter account, the team reassured Xbox fans that the game’s release timeline has not changed:
Xbox players, we hear you’re looking for more news on Baldur’s Gate 3. The game is on track for a December release.
We’ll see you at The Game Awards for the World Premiere™ of the exact release date.
With The Game Awards airing on December 7, it’s safe to assume that the game won’t launch on Xbox prior to that date. There’s always the chance that the game drops at the same time the reveal is made at the awards show, but realistically, we expect it to release on December 8 or later.
Baldur’s Gate 3 is an incredible game. It’ll be great for Xbox players to finally get their hands on it and experience dozens of hours of strong writing and creative character work. Better late than never, as they say.
If you’re interested in Baldur’s Gate 3, check out our review here. Our reviewer gave the game a 9.5/10 and said “If you can only purchase a single game for a couple of years because budget is tight, Baldur’s Gate 3 should be the one.”
The Call of Duty: Modern Warfare 2 update 1.33 (PS5 version 1.033) download has been pushed out this November 15 on all platforms. Note that given Activision merged the Call of Duty HQ launcher, this patch might apply to Warzone, MW3 or for all games.
Modern Warfare 2 Update 1.33 Patch Notes | Modern Warfare 2 Update 1.033 Patch Notes:
Update: The patch is indeed for Modern Warfare 3! You can read more about it here.
Activision has not released anything of note for both MW2 or MW3. While we’re waiting for any patch notes to surface, check out the known issues with MW3 via its official Trello board.
GLOBAL: KNOWN ISSUES:
Fix Scheduled:
Players experience a “match rules data” error when attempting to equip an Underbarrel to the Pulemyot 762.
Upon consuming 2XP, the UI often gets stuck at “Activating Token.”
MULTIPLAYER: KNOWN ISSUES:
Fix Scheduled:
Remote Turret temporarily disabled due to an exploit.
Players are experiencing a significant Tac-Sprint delay after sliding.
Minimap red dots do not indicate player elevation.
Bombsite A can be planted from an unintended location on Terminal Search and Destroy.
Players can die instantly upon respawning near a vehicle in the Parking Lot on Underpass
Investigating:
Daily Challenges are not tracking progression for some players.
EOD Padding Gear is not properly mitigating explosive damage.
Hijacked IFF Strobe Gear does not function as expected.
In Search and Destroy, Ping exploits can give players an unfair advantage.
Karachi has been temporarily removed from Cutthroat due to mixed teams in initial spawns.
Quarry, Rundown, and Scrapyard are temporarily removed from Hardpoint due to spawn issues.
After Infil, Field of View can be set higher than expected.
We can confirm that the Sentry Gun still isn’t back in the streak rotation even after the patch. Once the official patch notes are out, we’ll be sure to update the article with the info.
Visual Concepts has released WWE 2K23 update 1.21 (PS5 version 1.021) on all platforms this November 15, and this is yet another unannounced title update, so don’t expect much from it. Read on for what’s new in the patch notes.
WWE 2K23 Update 1.21 Patch Notes | WWE 2K23 Update 1.021 Patch Notes:
Update 2: Added more details on the patch and mods.
The block is for the people that upload not download. The block is for "modded creations" on 1.21 Patch and above. The block doesnt prevent existing creations that are on community creations. The block prevents mods from being installed. the block prevents custom music mods. The… https://t.co/Ls20yH3ZtV
Update: While there are no official patch notes, content creator Elatus has confirmed that this patch included a mod blocker.
Since some of you are confused.
Any Creations you downloaded with modified/hidden content is fine.
Any creations made AFTER Patch 1.21 isnt.
They added a block that prevents any edits to ingame superstars, Double hairs, modified arenas, hidden models and etc in Patch 1.21.… https://t.co/PH6EEyF0IE
Unfortunately, Visual Concepts has not revealed anything about the patch notes just yet, and the community hasn’t found anything that got fixed either. We’re hoping this changes soon, though chances are, this patch is for security fixes and nothing more, or it fixes issues related to the Bad Bunny content drop last month.
If you spot anything that got changed, leave a comment below and let us know. We’ll be updating the article once more news about the patch is released, or if anything from the community surfaces.
For more on WWE, make sure to bookmark our game hub.
Sledgehammer Games has pushed out Call of Duty: Modern Warfare 3 update 1.33 (PS5 version 1.033), and this is the game’s first-ever post-release patch! Note that this update applies to the Call of Duty launcher, so you should see it be on version 1.33 regardless if you’re playing Modern Warfare 2, Warzone or Modern Warfare 3.
Call of Duty: Modern Warfare 3 Update 1.33 Patch Notes | Call of Duty: Modern Warfare 1.033 Patch Notes:
Size: 2.2GB (PS5)
Update 2: Sledgehammer has released the official patch notes, which also includes balance changes.
CAMPAIGN
STABILITY & PERFORMANCE
Offline play will no longer be prevented after first setting up an Activision account.
Save data integrity has been reviewed and checkpoint loading errors have been solved.
Fixed multiple UI-related crashes that occurred while navigating menus.
Resolved several crash bugs when loading into some missions.
Fixed an issue in which some players experienced an excessive load time after the opening title splash.
Fixed several graphical bugs that resulted in hitching after a melee kill.
Fixed a graphical bug that resulted in assets loading in low quality.
GAMEPLAY BUG FIXES
Resolved a bug that resulted in low audio, audio skipping, and missing dialogue in some cutscenes.
Addressed areas in multiple maps in which players could use vehicles and helicopters to access out of map locations.
Enemies should no longer stay in cover more often or longer than intended.
Fixed a bug in which certain command inputs unintentionally reset loadout selection.
Players can now toggle the Optic for the silenced M4 and the Cronen Squall.
Fixed a bug in which players became immune to damage from Gas and Equipment.
Fixed a bug in which Supply Boxes will not open on first attempt.
Fixed a bug in which weapons were missing from orange Supply Boxes.
Fixed enemy clipping through objects in the environment on death or in combat.
Fixed warning message for areas where the player could only crouch.
MULTIPLAYER
UIX
Visual Changes
Added a stroke to player nameplates to improve visibility.
Adjusted font and contrast of the score event text on the HUD to be less obstructive.
New Features
Added a HUD element that displays the player’s current streak after each kill.
Match event popups now feature the respective player’s equipped Calling Card.
Skillful player achievements, such as Kingslayer, Collateral, etc., will now display a Medal splash on the player’s HUD.
Tac-Stance toggle state is now indicated by a widget in the lower-right area of the HUD, replacing the previous prompt while aiming down sights.
Match Stats are now available during gameplay via a new tab in the Scoreboard, allowing the player to compare current performance to their career average.
Detailed Statistics are now viewable while choosing an Attachment in the Gunsmith.
Bug Fixes
Players will no longer be unexpectedly prompted to choose a Loadout after earning multiple rewards.
MAPS
Global adjustments to dynamic range for improved lighting fidelity.
Increased Operator visibility by adjusting environmental fog.
Added spawn anchors to many maps in order to influence the flow of combat in the direction of each map’s intended design.
In Team Deathmatch, team-owned areas are now more favored by spawn selection and resistant to enemy pressure.
In Domination, spawn selection is now more resistant to enemy pressure on flags, improving consistency by favoring owned flags.
Estate
Added frontline logic to prevent unintentionally frequent spawn flips.
Favela
Decreased the priority of spawn points near the Shacks and Construction Site.
Highrise
Decreased the priority of spawn points in the Actibase and Phonic Tunnels.
GAMEPLAY
Adjusted footstep volume to further distinguish enemy and friendly players.
Added an option to double-tap the aim down sights button to activate Tac-Stance.
Refreshed Default Loadout options with a widened range of content.
Movement
Sprint input while sliding will now cancel the slide animation.
Decreased aim down sights time penalty while jumping by 20%.
Settings
Added an option to double-tap the aim down sights button to activate Tac-Stance.
Added new options to Slide/Dive Behavior.
Tap to slide, disables the dive.
Tap to dive, disables the slide.
WEAPONS & ATTACHMENTS
SVA 545 (Assault Rifle)
Increased bullet velocity by 19%.
Increased rate of fire from 632 RPM to 682 RPM (+8%).
Increased lower-torso damage multiplier from 1x to 1.1x.
Decreased recoil to veer less to the right.
MTZ-556 (Assault Rifle)
Increased bullet velocity by 18%.
Increased maximum damage range from 23m to 27m (+17%).
MCW (Assault Rifle)
Increased bullet velocity by 18%.
Increased recoil during sustained fire.
Decreased minimum damage from 24 to 21 (-13%).
Striker (Submachine Gun)
Decreased maximum damage from 42 to 36 (-14%).
Decreased near-medium damage from 33 to 27 (-18%).
Decreased fear-medium damage from 27 to 25 (-7%).
Decreased minimum damage from 21 to 20 (-5%).
Decreased aim down sights time from 250ms to 240ms (-4%).
Holger 26 (Light Machine Gun)
Increased bullet velocity by 13%.
Pulemyot 762 (Light Machine Gun)
Increased bullet velocity by 16%.
Decreased maximum damage from 47 to 45 (-4%).
JAK Annihilator Bullpup Kit (Conversion Kit)
Increased bullet velocity by 29%.
Decreased rate of fire from 666 RPM to 571 RPM (-14%).
MTZ Interceptor (Marksman Rifle)
Increased bullet velocity by 15%.
Increased hipfire spread during sustained fire.
Decreased aim down sights time from 330ms to 265ms (-20%).
MCW 6.8 (Marksman Rifle)
Increased bullet velocity by 12%.
Increased hipfire spread during sustained fire.
Decreased aim down sights time from 260ms to 245ms (-6%).
Longbow (Sniper Rifle)
Increased bullet velocity by 13%.
Swapped full-auto crosshair for expected semi-auto crosshair.
Increased flinch when shot by an enemy player to align with other Sniper Rifles.
Increased hipfire spread while moving and during sustained fire.
KV Inhibitor (Sniper Rifle)
Increased bullet velocity by 5%.
Increased hipfire spread while moving.
Increased flinch when shot by an enemy player by 18%.
WSP Stinger (Handgun)
Swapped semi-auto crosshair for expected full-auto crosshair.
Decreased maximum damage from 25 to 24 (-4%).
Decreased maximum damage from 27 to 25 (-7%).
Decreased maximum damage range from 12m to 6m (-50%).
Decreased upper-torso damage multiplier from 1.1x to 1x.
Decreased hipfire spread during sustained fire.
Renetti (Handgun)
Swapped semi-auto crosshair for expected burst-fire crosshair.
Slightly increased recoil during sustained fire.
Decreased minimum damage.
JAK Ferocity Carbine Kit (Conversion Kit)
Swapped semi-auto crosshair for expected full-auto crosshair.
Increased aim down sight time 200ms.
Increased sprint to fire time from 80ms to 100ms (+25%).
COR-45 (Handgun)
Decreased maximum damage range from 9m to 6m (-33%).
Decreased near-medium damage range from 20m to 10m (-50%).
High Velocity (Ammunition)
Decreased bullet velocity multiplier from 1.2x to 1.15x.
Decreased Sniper Rifle bullet velocity multiplier from 1.3x to 1.17x.
Low Grain Rounds (Ammunition)
Decreased damage range penalty.
Decreased bullet velocity penalty.
Decreased recoil control advantage.
High Grain Rounds (Ammunition)
Decreased recoil control penalty.
Decreased bullet velocity advantage.
Decreased damage range advantage.
Optics (Attachment)
Decreased aim down sights time penalty across multiple Optic types.
Dots & Holographics: 30ms to 0ms (-100%).
2.5x: 70ms to 15ms (-79%).
4x & Hybrids: 40ms to 20ms (-50%).
Scopes: 100ms to 50ms (-50%).
Muzzles (Attachment)
Slightly increased aim down sight penalty for Flash Hider, Compensator, and Muzzle Break types.
PERKS
Demolition Vest
Battle Rage (Tactical) will now only restock up to 1 use.
Tactical Pads (Boots)
Increased slide velocity, replacing the slide distance advantage.
Note: Perk description will reflect this change in a future update.
Tac Mask (Gear)
Added immunity to Flash Grenades (Tactical) thrown by the player’s self.
FIELD UPGRADES
Trophy System
Mosquito Drone (Killstreak) will no longer be targeted and destroyed.
Med Box
Updated description to better reflect functionality.
Deploy a box of medical supplies for you and your teammates to reduce healing delay.
KILLSTREAKS
Enemy Killstreak activations will now invoke announcer voicelines as expected.
Guardian-SC
Decreased volume of Guardian-SC’s owned by teammates.
Increased environmental audio occlusion.
Addressed an issue that caused a player’s HUD to disappear until respawn after being stunned.
Counter UAV
Players within interior areas will no longer receive a “Not enough space to call in” error upon activation.
Juggernaut Recon
Decreased magazine capacity from 20 rounds to 8 rounds (-60%).
MODES
Cutthroat
Increased downed timer from 10s to 25s (+150%).
VEHICLES
NSTV
Increased traction to improve handling on slippery surfaces.
Update: So far, Sledgehammer has only announced the following fix:
Players with @NVIDIAGeForce RTX 40 Series GPUs can now use DLSS 3 across all modes in Call of Duty Modern Warfare III. With DLSS NVIDIA Super Resolution and Frame Generation, DLSS 3 multiplies performance by up to 1.8X to enhance your PC experience.
For now, Sledgehammer Games has not released any patch notes just yet, though we are expecting that to change very soon. However, here are the confirmed list of items the dev team is looking into via the official Modern Warfare 3 Trello board:
GLOBAL: KNOWN ISSUES:
Fix Scheduled:
Players experience a “match rules data” error when attempting to equip an Underbarrel to the Pulemyot 762.
Upon consuming 2XP, the UI often gets stuck at “Activating Token.”
MULTIPLAYER: KNOWN ISSUES:
Fix Scheduled:
Remote Turret temporarily disabled due to an exploit.
Players are experiencing a significant Tac-Sprint delay after sliding.
Minimap red dots do not indicate player elevation.
Bombsite A can be planted from an unintended location on Terminal Search and Destroy.
Players can die instantly upon respawning near a vehicle in the Parking Lot on Underpass
Investigating:
Daily Challenges are not tracking progression for some players.
EOD Padding Gear is not properly mitigating explosive damage.
Hijacked IFF Strobe Gear does not function as expected.
In Search and Destroy, Ping exploits can give players an unfair advantage.
Karachi has been temporarily removed from Cutthroat due to mixed teams in initial spawns.
Quarry, Rundown, and Scrapyard are temporarily removed from Hardpoint due to spawn issues.
After Infil, Field of View can be set higher than expected.
We can confirm that the Sentry Gun still isn’t back in the streak rotation even after the patch. Once the official patch notes are out, we’ll be sure to update the article with the info.
Mortal Kombat 1 update 1.001.004 is now out on all platforms, and given the huge title update released earlier this month that touched on fighter balance and more, don’t expect any major changes in this one. Read on for what’s new in the MK1 update 0.156 patch notes for November 15.
Mortal Kombat 1 Update 1.001.004 Patch Notes | MK1 Update 0.156 Patch Notes for November 15:
Size: 727MB (PS5), 1.6GB (Xbox Series X|S)
Here’s what’s listed in-game:
Thanksgiving Fatality added to the Premium Store
Added Seasonal Invasions content
Support for DLC characters in player select
General Gameplay Bug Fixes
Same as with any other patch, there is a chance that there’s more to it than just that. Once NetherRealm Studios releases the official changelog, we’ll update the article with the info.
For a look at what the Season of the Blood Moon new items are, head on over here.
The Witcher 3 is one of the great RPGs of all time. Fans have modded it to hell and back to improve textures, quests, and more, and CD Projekt Red has decided to pitch in to the efforts. In 2024, The Witcher 3: Wild Hunt will be getting a mod editor courtesy of the development team themselves.
This news comes to us via a tweet from the official Witcher account:
We're thrilled to announce that we're working on a mod editor for The Witcher 3: Wild Hunt! ⚔️
It will allow you to create your own experiences in the game by making something completely new or editing existing quests and content. We’re planning on releasing it for free in 2024.… pic.twitter.com/e2kvXRqegZ
According to the tweet, the mod editor will give players the ability to create entirely new content as well as edit content that already exists within the game. This means that items, characters, and even entire questlines can be adjusted to your heart’s content.
The mod editor is slated to arrive some time in 2024. CD Projekt Red didn’t have any more details to share, but expressed plans to reveal more information next year prior to release. We’re excited to see what the tools look like when they drop. It’s always awesome to see developers support the modding communities around their games. Sometimes, community content can be just as good as the original product.
Are you excited for this mod editor? Let us know in the comments. For more news regarding The Witcher, check out the game’s latest update on Switch here.
Sony has launched a new PlayStation Store “Indies” sale, and this one has over 1,000 items discounted! Check out the complete list of titles alongside their prices below.
Don’t forget, there’s a bigger PlayStation Store sale kicking off this November 17, and that’s the big Black Friday Thanksgiving sale! Once that’s live, we’ll be sure to let our readers know the complete list of deals.
Ubisoft has released The Crew 2 update 1.31 on all platforms this November 15, and this brings the MAD content into the game! Read on for the official patch notes, new bundles and event schedule.
The Crew 2 Update 1.31 Patch Notes | The Crew 2 MAD Update Patch Notes:
DETAILED PATCH NOTES
Patch Size per platform
PC: 35.3 GB
PlayStation:
MENA: 32,2 GB
SCEJ: 32,8 GB
SCEA:33,9 GB
SCEE: 35,1 GB
Xbox: 36.22 GB
GENERAL
HIGHLIGHTS
[Improved] The HUB Menu was revamped to display now 5 in-game news on the same page instead of maximum 11 on a dropdown menu previously.
The above title “What to play” was extended to the first 3 news on the left, and the other title “What’s new?” includes 2 news on the right.
[Added] 18 new skills, called MAD skills were added. Requiring a great deal of precision, these are not easy to complete!
FEATURES
VANITY ITEMS
[Added] 17 vanities (7 for the new Hobby family and 10 for the summits).
Nitros : 4 items
Outfits: 1 item
Rooftops: 2 items
Smokes: 4 items
Tires: 6 items
[Fixed] : Surf Rooftop no longer clipping with the camera when camera angle is changed to hood mode.
[Fixed] : Spruemeister Tire does now fit the car’s rims.
[Fixed] : Shaka Rooftop is now centered on all vehicle.
[Fixed] : Preview of the Spear Racing Nitro, which was recently available to purchase in the Vanity Bundle “Nitro Pack” was not matching with its snapshot, which is resolved now.
BUNDLES/SHOP
[Added] 54 new Bundles all over the season\
17 Summit Bundles
17 Custom Bundles
17 Vanity Bundles
3 Basic Bundles
New overloads in HQ and vanity shop rotation each week.
SUMMIT
[Added] 2 new summits premium.
And 7 re-used premium.
HOBBIES
[Added] A new hobby called ” The Stunt performer”, focusing on MAD skills.
GAME MODE
[Fixed] : The issue where players could get a huge amount of Icon points after playing a community race that takes under one second is resolved.
MOTORPASS
No more motorpass!
WORLD
[Added] A new playground: The aquapark, located above Las Vegas. 2 skills can be played on this waterpark, but players can have fun on their own and especially with Race Creator!
MISSIONS
No new mission!
[Fixed] : Nav-ribbon no longer goes over the out of the golden path at 06% progression on the THE DELIVERY event.
SKILLS
18 new (completely) Mad skills – detailed below.
IMPORTANT :
When the players use the back on track they are respawned on the re-start point.
An auto-switch to the good vehicle’s category has been developed for those skills when teleporting to them.
1
SR – Driving School
2
SR – Donut Jump
3
MX – The Roof Route
4
HC – The Perfect Spot
5
DF – Driftin’ Pool
6
RR – The Monument Climb
7
HC – The Leap
8
RX – Across the Harbour
9
TC – The Rush
10
RR – Lumberjack Path
11
SR – Maze Escape
12
DF – Drift & Smash
13
MX – Waterslide Effect
14
TC – Double Trouble Jump
15
JS – The Catfish Slalom
16
MX – The Precision Bridge
17
Drag – The Longest Jump
18
AB – Plane Dance
MENU
New hub menu that was described above.
UGC :
[Added] 1 new mode to put checkpoints everywhere in the world (not only on road), and 1 that allows modifying the checkpoints’ width in this offroad mode.
[Added] 1 new feature to able to create lap mode (until 30 lap).
[Improved] Now you can navigate through all races in community race menu with rear trigger buttons on controllers.
[Fixed] : There was before a duplicate option for the word ‘SANDSTORM’ after selecting advance filter weather option in community races.
[Fixed] : Words in some categories were out of order.
[Improved] : In the personalization settings of race creator, “More locations” category was moved at the bottom of the word selection.
MISC.
[Fixed] : Purchase confirmation is now appearing when buying items with virtual currency.
VEHICLES
NEW VEHICLES
12 new vehicles:
Dodge VIPER SRT-10 Coupé MAD Edition (2010)
Porsche Cayenne Turbo GT Basalt Edition (2022)
Audi TT RS Roadster (2022)
Porsche 911 Carrera RS 2 7 (1972)
Porsche 356 (1948)
Porsche 959 (1986)
Land Rover DEFENDER 110 V8 (2022)
Audi RS Q8 (2022)
Gordon Murray T.50 (2022)
Gordon Murray T.50s (2023)
Peugeot 205 T16 EVO 2 (1964)
Renault Maxi 5 Turbo (1985)
[Fixed] : AUDI RS3 and AUDI RS7 has now smooth RPM needle animation.
WORLD + THEMATIZATION (+ VISUAL & AUDIO)
EVENTS
[Fixed] : Live Xtreme series Road to O’ahu Voiceover Switches from Spanish to Portuguese.
[Fixed] : Engine sound of Touring Car during the 3rd section of the mission is no longer glitched.
TECHNICAL
TECH
[Fixed] : FPS no longer drop after placing 230+ checkpoints.
AUDIO
[Fixed] : SFX were added for the UGC tutorial page.
KNOWN ISSUES
The buoys go floating in the air for the second player if both the players starts the skill one after another.
Skill music is still audible even after reducing the game volume to the minimum value.
Only one of the filter categories remains active when the player tries to apply conditions from two different filter categories in the “Community Races” tab of the Main Menu.
In some cases hovercrafts’ preview in the Miami’s house garage is cut in half.
That’s about it. Once a new patch is released, we’ll be sure to let our readers know.
LIVE SUMMIT – MADXSTUNT (NOV 15 – NOV 21)
Do you think you have the MAD skills to leave the competition in the dust? Prepare for 3 MAD events to truly test your driving skill.
PLATINUM
DODGE VIPER SRT-10 COUPE MAD EDITION (2010) – STREET RACE
GOLD
VISUAL PARTS BUGATTI EB110 SUPER SPORT (1992) – HYPERCAR
SILVER
GREEN CHEMICAL SMOKE
BRONZE
200k FOLLOWERS
LIVE SUMMIT BUNDLE
MADxSTUNT Bundle
Bugatti EB110 Super Sport (1992) – Hypercar
Nissan Fairlady Z 432 (PS30) (1970) – Rallycross
VEHICLE AND VANITY BUNDLES
Fancy sharpening up your claws to fend off the competition? Well look no further than the Tiger Claw bundle! Available until November 21st.
Bugatti Chiron Super Sport 300+ (2019) – Tiger Claws Bundle
Bugatti Chiron Super Sport 300+ (2019) – Street Race
Orange Lightning Smoke
Orange Electricity Nitro
Orang Segment Underglow
VEHICLE BUNDLES
Offroad Xpert Bundle
Renault R5 Maxi Turbo (1985) – Rallycross
Peugeot 205 T16 EVO 2 (1984) – Rallycross
Once a new patch is released, we’ll be sure to let our readers know.
Developer Teyon has released RoboCop: Rogue City update 1.002 this November. Check out the RoboCop: Rogue City November 15 patch notes posted down below.
RoboCop: Rogue City Update 1.002 Patch Notes | RoboCop: Rogue City Update November 15 Patch Notes:
Update: Teyon has finally revealed the patch notes!
Updated the DLSS plugin
Implemented NVIDIA Reflex
Fixed Motion Blur
Fixed AI not playing death animation
Reduced one cutscene’s file size
Fixed framerate drops when the players rotates
Fixed phase 3 of the Cain boss fight
Fixed RoboCop’s Shock skill
Fixed a soft lock in the third level
Fixed gameplay, blockers and cat visibility in the Riots and Tenements on Fire level.
Fixed Pickles
Fixed an exploit with a staircase door in Ulysses’ Basement
Remastered Casey Wong’s muffled voiceline
Fixed a few more audio files
Torchheads in the windows are now able to damage RoboCop
Fixed Anne Lewis’ Assault hair color
Fixed Samantha’s dialogue
Fixed the Auto-9’s upgrade values not being correctly applied between levels
Teyon has yet to reveal the official patch notes for today’s update, but a small patch was released a week ago for PC owners of the game. You can check out last week’s details down below.
We’ve just pushed a patch on PC to address a few important issues you’ve made us aware of. Here is the full list of changes:
Fixed the demo save being softlocked
Fixed an NPC half clipping into the floor, softlocking the players
Fixed a few textures
Fixed investigation segments on secondary quests
We will update this post as soon as possible if proper patch notes are revealed. You can read our thoughts on the game in our review.
RoboCop: Rogue City is a complete, single-player game, with no DLC currently in sight. Its rendition of Detroit, satire, gory violence, witty and occasionally campy writing and voice acting, all feel ripped straight out of the original movie, while giving us a standalone story that you’ll likely want to see through to its conclusion. Rogue City is a fun interpretation of a 1980’s franchise which has laid dormant since 2014. It’s not perfect, and is a bit rough around the edges, but if you want to feel like the resurrected police officer, this is your best bet. A good-length campaign with solid voice acting and a genuinely entertaining story all add up to a violent, cinematic first-person shooter that doesn’t overstay its welcome. Fans of the original will get a kick out of RoboCop: Rogue City and should pick it up this holiday season.
Stay tuned for more updates about the game in the near future.
Street Fighter 6 update 1.007 is out now on last-gen and current-gen platforms, and this is a minor patch that brings in adjustments to Jamie alongside other tweaks. Read on for what’s new in the SF6 update patch notes for November 15.
Street Fighter 6 Update 1.007 Patch Notes | SF6 Update Patch Notes for November 15:
Battle Adjustments
Adjustments have been made to correct unintended behavior.
Jamie
Overdrive Tenshin (→↘↓↙←+2 Kicks)
Fixed an issue where the opponent’s Burnout state would continue if Jamie hits a stunned opponent with an Overdrive Tenshin but does not perform a follow-up attack.
Alongside the patch, maintenance has also been initiated today, with the full schedule available below.
Maintenance Period:
Wednesday, November 15 12:30 p.m. – 3:30 p.m. JST
Tuesday, November 14 7:30 p.m. – 10:30 p.m. PST
Wednesday, November 15 3:30 a.m. – 6:30 a.m. UTC
Maintenance Impact
– You will not be able to access Street Fighter 6 content that requires you to be logged in.
– You will not be able to link an account to Street Fighter 6 during the maintenance.
– You will not be able to sign up for, or log in to, the Buckler’s Boot Camp companion site. You will also not be able to change settings on the Buckler’s Boot Camp site if you were previously logged in, as you will be required to log in again to access settings.
As you can see, the maintenance will last for around three hours. Expect the patch notes to be available soon! Once that’s out, you’ll see it reflected here via an update. The last update we got earlier this month included bug fixes and new items, which you can check out here.
Capcom has released Street Fighter 6 update 1.07 (PS5 version 1.000.007) during the fighting game’s maintenance period this November 15. Read on below for the SF6 new update patch notes, and servers outage schedule.
Update: Capcom has released the official patch notes.
Battle Adjustments
Adjustments have been made to correct unintended behavior.
Jamie
Overdrive Tenshin (→↘↓↙←+2 Kicks)
Fixed an issue where the opponent’s Burnout state would continue if Jamie hits a stunned opponent with an Overdrive Tenshin but does not perform a follow-up attack.
Capcom hasn’t released the official patch notes just yet, but we do have the maintenance details.
Maintenance Period:
Wednesday, November 15 12:30 p.m. – 3:30 p.m. JST
Tuesday, November 14 7:30 p.m. – 10:30 p.m. PST
Wednesday, November 15 3:30 a.m. – 6:30 a.m. UTC
Maintenance Impact
– You will not be able to access Street Fighter 6 content that requires you to be logged in.
– You will not be able to link an account to Street Fighter 6 during the maintenance.
– You will not be able to sign up for, or log in to, the Buckler’s Boot Camp companion site. You will also not be able to change settings on the Buckler’s Boot Camp site if you were previously logged in, as you will be required to log in again to access settings.
As you can see, the maintenance will last for around three hours. Expect the patch notes to be available soon! Once that’s out, you’ll see it reflected here via an update. The last update we got earlier this month included bug fixes and new items, which you can check out here.
NEOWIZ has released Lies of P update 1.03 (PS5 version 1.003), adding new features and content, as well as various bug fixes. This update is tagged by the studio as patch 1.3.0.0, you can read the full and official Lies of P November 14 patch notes below.
Lies of P Update 1.03 Patch Notes | Lies of P Update 1.003 Patch Notes | Lies of P Update 1.3.0.0 Patch Notes:
New Features and Content
New costumes have been added to the game. After installing the latest update, the following items can be found in the ‘Equipment’ and ‘Bag’ menu.
‘Alchemist’s Hat’
‘Treasure Hunter’s Mask’
‘Treasure Hunter’s Hunting Apparel’
‘Illusory Emerald Glasses’
Added a new category to the Costume menu.
Now players can equip the ‘Mask’ and ‘Accessory’ together in the Hair section in the costume menu.
Short Grey Hair’ has been added to the game.
Available after reaching any of the game’s ending for the first time.
Available at ‘Geppetto’s Tools’.
Add a new option to adjust the Subtitle’s size.
Can be adjusted by [Settings -> Gameplay -> Subtitle size]
Balance and Content Improvements
Decreased Field Difficulty
Adjusted the attack speed of some monsters to make their attack more intuitive.
Increased the duration of stance breaks for some monsters.
Adjusted the spawn locations of some monsters and traps to fit better with the flow of the game.
The P-Organ, ‘Rising Dodge’ has been changed to a default ability
Retain Guard Regain upon Pulse Cell use’ has been added to the P-Organ system to replace ‘Rising Dodge’.
Combat Balance Adjustments
Increased the damage of some weapons.
Increased some weapons to trigger stance breaks to monsters more frequently.
Now relatively lighter Blades will gain more ‘Guard Regain’, while heavier Blades gain less ‘Guard Regain’.
Decreased the delay after an attack and the time to charge a ‘Charge Attack’ for some heavy handles.
Now some heavier handles will have a faster attack speed depending on the assembled blade.
Adjusted the ‘Destruction Damage’ inflicted to monsets by a ‘Perfect Guard’.
The weapon ‘Puppet’s Saber Blade’ will now have increased stats after enhancing.
Increased the movement distance while using the ‘Proof of Humanity’ weapon’s attack skill.
Increased the damage reduction rate while guarding the weapon ‘Etiquette’ but reduced the fable’s charge amount for a set period of time when attacking.
Enhanced the attack tracking mechanism after successfully performing the Fable Arts, ‘Guard Parry’.
Increased the damage buff of ‘Bell of Provocation’ to the player.
“The Attribute Status Ailments will now stack faster for the following Fable Arts:
– ‘Thunderstrike’
– ‘Flamestrike’
– ‘Acid Slash'”
Increased the damage of Fatal Attacks to better scale with the players stats.
Increased the attack radius and tracking mechanism of the Legion Arm, ‘Aegis III – Counter Charge’.
The pillars in the ‘Kill King’s Flame, Fuoco’s room will now only be destroyed by Fuoco’s Fury Attacks.
Added new itmes to the NPC ‘Polendina’s Shop.
2 more Quartz can be purchased during the early stages of the game.
After expanding the shop for the 1st time, 1 additional ‘Quartz’ can be purchased. (Yes, 1 more Quartz.)
After expanding the shop for the 3rd time, 2 additional ‘Full Moonstone of the Covenant’ can be purchased.
Bug Fixes
Fixed a bug that sometimes caused the character to shoot into the sky while using the Legion Arm ‘Puppet String III – Attack Link’.
Fixed a bug while continuously pressing the guard button during the Guard stance Legion Arm ‘Aegis’ would trigger Perfect Guards every time.
Fixed a bug that allowed some weapons to perform Perfect Guards unintentionally.
Fixed a bug that caused some Electric Blitz attacks to be unguardable even with Perfect Guards or Guard Parry.
Fixed a bug in which the Guard Regain would not reset after performing a successful counter-attack with the weapon ‘Two Dragons Sword’s charge attack.
Fixed a bug in which arrows fired from traps could not be guarded.
Fixed a bug in which the ‘Monnphase Pocket Watch’ could be used during boss fights.
Fixed a bug in which attacks from some monsters would not register correctly to the player character.
Fixed a bug in which the P-Organ ability ‘Naturally recovers Durability of inactive weapons’ reduced the weapon’s durability while inactive during certain situations.
Fixed a bug in which having the P-Organ ‘Lower Damage while Dodging’ activated and a specific Amulet equipped would trigger the player’s stamina regain earlier than intended.
Fixed a bug in which the deceased NPC ‘Belle’ at the ‘Attacked Hotel Krat’.
Fixed a bug in which players were able to abnormally approach certain areas of the map.
Adjusted the Camera Rotation speed while using controllers to be not affected by the framerate. (Specific for Asian Regions) PS4 Controller Settings Resetting Issue has now been fixed and can be save regardless of the PS4’s system settings.
Updated some translations and typos for the following languages:
English’
Chinese’
‘Japanese’
Updated a typo in the in-game EULA.
Improved game stability and bugs related to in-game UI.
In other Lies of P news, the game’s director has confirmed a sequel is underway, which you can read about here.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.