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Monster Hunter World Iceborne Update 15.21 Slashes Out for Nov. 14 (Update)

Capcom has released the Monster Hunter World Iceborne update 15.21 today for all platforms, which seems to be a very small update. Here’s what we know about Monster Hunter World Iceborne Nov. 17 patch notes.

Monster Hunter World Iceborne Update 15.21 for Nov. 14 Patch Notes:

Update #2: Patch Notes are out!

Update: According to some users on Discord, the text “HH” is no longer part of the banned list of words.

  • Unintentionally included certain characters as prohibited words.
  • Forced game shut down issue when trying to reinput a name with a prohibited word.

Capcom has yet to release any patch notes related to this update. It’s a very small update, though, clocking in around 50 MB on PC. It is most likely a small bug fix or more in-game chat censoring. Judging from the Steam files, specifically “chunkg10,” being updated, we are betting it is more censoring as that file pertains to the banned word list.

We’ll update the story should Capcom release anything official. Otherwise, we’ll continue to monitor the community for any feedback and discoveries.

Source: Twitter

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Honkai Star Rail Update 1.500 Released for Patch 1.5 (Update)

Developer miHoYo has delivered Honkai Star Rail update 1.500, which is for the game’s 1.5 patch. This brings new characters to the game, a new limited-time event and more. Read on for what’s new in the patch notes.

Honkai Star Rail Update 1.500 Patch Notes | Honkai Star Rail Update 1.5 Patch Notes:

Update: Patch Notes are now out!

1. New Areas

Fyxestroll Garden

A garden delve created centuries ago by Foxian crafters. This place offers visitors a place to enjoy a leisurely stroll or compose lyrical poetry during a festive banquet. At present, rumors that Fyxestroll Garden has been “haunted” are spreading like wildfire.

2. New Characters

5-Star character Huohuo (Abundance: Wind)

Huohuo is a healer character who can regenerate Energy and boost ATK for multiple allies, and restore HP to all members of the team.

5-Star character Argenti (Erudition: Physical)

Argenti is an AoE DPS who can use a more powerful Ultimate by using more Energy. The more targets Argenti hits, the more his CRIT Rate increases, and the more his Energy regenerates.

4-Star character Hanya (Harmony: Physical)

Hanya is a support character who can recover Skill Points for the team, as well as boost an ally’s SPD and ATK.

3. New Light Cones

5-Star “Night of Fright (Abundance)”

Obtainable through the Brilliant Fixation Light Cone Event Warp.

5-Star “An Instant Before A Gaze (Erudition)”

Obtainable through the Brilliant Fixation Light Cone Event Warp.

4-Star “Hey, Over Here (Abundance)”

Obtainable through the “A Foxian Tale of the Haunted” event.

4. New Story

Trailblaze Continuance “Xianzhou Luofu — A Foxian Tale of the Haunted”

With the Creation Furnace having burst apart, the abomination heliobi sealed within have gone loose. The Ten-Lords Commission are commanded to eradicate these demons, and you are about to experience an otherworldly tale with the judges.

Availability: Permanently available after the Version 1.5 update

Unlock Conditions: Complete the Trailblaze Mission “Xianzhou Luofu — Obsequies Performed, A Long Road Ahead”

Companion Missions “Night of Universal Hallucinations”

The Astral Express is about to experience a long-awaited day of extensive cleaning! However, on its way to Washtopia, it encounters a rear-end collision… and some strange cosmic visitors have boarded the train.

Availability: Permanently available after 2023/12/06 12:00:00 (UTC+8)

Unlock Conditions: Complete the Trailblaze Mission “Jarilo-VI — Silent Galaxy” and read specific Messages.

5. New Events

A Foxian Tale of the Haunted

With the Creation Furnace having burst apart, the abomination heliobi sealed within have gone loose. The Ten-Lords Commission are commanded to eradicate these demons, and you are about to experience an otherworldly tale with the judges.

Event Period: After the Version 1.5 update – 2023/12/25 03:59:00(server time)

Prerequisite: Complete the Trailblaze Mission “Xianzhou Luofu — Obsequies Performed, A Long Road Ahead.”

Boulder Town Martial Exhibition

The Boulder Town’s Fight Club is currently hosting a Martial Exhibition. The champion fighter stands to gain not only money and honor, but also the comprehensive and long-lost secret tome of Belobogian mixed martial arts…

Event Period: 2023/12/06 12:00:00 – 2023/12/25 03:59:00(server time)

Participation Requirements: Complete the Adventure Mission “Gladiator” and the Trailblaze Mission “Jarilo-VI — Silent Galaxy”

Gift of Odyssey

Log in every day during the event to obtain check-in rewards. Trailblazers can claim Star Rail Special Pass ×10 after checking in for 7 days!

※ Please refer to future announcements for information on other events.

6. Others

Enemies

Argenti, Cirrus, Aurumaton Spectral Envoy, Wraith Warden, Mara-Struck Warden, Cloud Knight Lieutenant — Yanqing (Complete), Senior Staff: Team Leader (Bug), Aurumaton Spectral Envoy (Bug)

Relic

Planar Ornament — Penacony, Land of the Dreams

Planar Ornament — Firmament Frontline: Glamoth

Cavern Relic — Prisoner in Deep Confinement

Cavern Relic — The Ashblazing Grand Duke

Gameplay

Simulated Universe: World 8

Challenge Simulated Universe: World 8 and use Trailblaze Power or Immersifier to get the new Planar Ornaments “Penacony, Land of the Dreams” and “Firmament Frontline: Glamoth” from Immersion Rewards.

Complete the Trailblaze Mission “Xianzhou Luofu — Oblation Obtained, Order Ordained” and clear Simulated Universe: World 7 to unlock Simulated Universe: World 8.

Memory Turbulence and enemy lineup in “Forgotten Hall: Memory of Chaos” have been updated. Please check the following for details:

Oath of Eternal Alliance

2023/11/27 04:00:00 – 2023/12/11 04:00:00(server time)

After an ally uses their Skill or Ultimate to attack, add 1 Hit to Memory Turbulence, up to 10 extra Hits.

At the start of every Cycle, every hit will deal DMG equal to a portion of the target’s Max HP to a random enemy target 1 time.

Sedition of Imbibitor Lunae

2023/12/11 04:00:00(server time) – 2023/12/27 06:00:00 (UTC+8)

When an ally uses their Ultimate, obtain Memory Imprint. This effect stacks up to 10 times.

At the start of every Cycle, regenerate Energy to all allies based on the number of Memory Imprint stacks (Each stack regenerates 10 Energy). Energy obtained in this way can exceed allies’ Max Energy.

Stage

  • Stagnant Shadow: Shape of Perdition
  • Unlock Conditions: Complete the Adventure Mission “Stagnant Shadow” and unlock the map Xianzhou Luofu — Fyxestroll Garden
  • Location: Xianzhou Luofu — Fyxestroll Garden
  • Stage Description: Clear the stage to obtain Physical-Type character Ascension material “Netherworld Pass.”
  • Cavern of Corrosion: Path of Darkness
  • Unlock Conditions: Complete the Adventure Mission “Cavern of Corrosion” and unlock the map Xianzhou Luofu — Fyxestroll Garden
  • Location: Xianzhou Luofu — Fyxestroll Garden
  • Stage Description: Clear the stage to obtain Cavern Relics “Prisoner in Deep Confinement” and “The Ashblazing Grand Duke”

System

  • Adds the Guest Book function. Characters’ Visitor Verification status and comments can be checked via the Guest Book.
  • Adds the Quick Consumable function.
  • In the regular Simulated Universe, Consumables can now be used. After unlocking the corresponding ability on the Ability Tree, Trailblazers can start to use Consumables during a run in the regular Simulated Universe.

Others

  • Adds Messages for certain characters.
  • Adds some Pom-Pom missions.
  • Adds voiced lines for certain characters. The new interactive voiced lines can be triggered when including certain characters in Team Setup, Ascending characters, characters reaching max levels, activating Traces, activating Eidolons, and opening treasure chests.
  • Adds the option to sort by Light Cone names when viewing Light Cones in Inventory.
  • Adds some achievements, readables, consumables, and records.
  • Refreshes the purchasable items in some Xianzhou NPC stores.
  • Adds some new sticker emotes to Messages.
  • Adds new photos to the photo wall in March 7th’s room. Trailblazers can check it out after completing the corresponding Trailblaze Continuance.

Adjustments and Optimizations

Characters and Enemies

  • Adjusts the rules for displaying values as decimals or integers in ability descriptions when upgrading certain characters’ abilities.
  • Optimizes the logic behind using Bronya (Harmony: Wind) or Tingyun (Harmony: Lightning)’s abilities when auto-battle is on.
  • Optimizes the visual effects of the HP bar UI while characters have a Barrier applied on them.
  • Optimizes the rules behind default target selection when manually using certain abilities.
  • Optimizes the maximum number of effect icons that can be displayed under the enemy HP bar UI.
  • Optimizes the timing of voice playback when Jingliu (Destruction: Ice) enters the Spectral Transmigration state and uses her Ultimate.

System

  • Adds the Forgotten Hall Team Setup Memory and Restart Challenge functions. When Trailblazers repeatedly challenge specific Forgotten Hall Stages, they would not need to re-select their team. Also, select “Restart Challenge” during battle will allow them to restart the Node they are currently in.
  • Adjusts the rewards for Nameless Glory. The Stellar Jade ×680 originally rewarded at level 50 will now be rewarded immediately when Nameless Glory is unlocked. The level 50 reward for Nameless Glory will be changed to Self-Modeling Resin ×1.Nameless Honor will provide extra rewards up to level 70. Between levels 51 and 70, for each level gained in Nameless Honor, 10,000 credits will be provided. If the Trailblazer has unlocked Nameless Glory, they will also receive an additional 20 Relic Remains for each level they gain.
  • Optimizes the Mission Navigation system. If the Trailblazer is already navigating to a specific mission, they can directly teleport from the mission interface to the Space Anchor close to the mission navigation point. If they are not navigating a speciic mission, a new location button will be added to the mission interface to navigate to the closest mission marker.

Others

  • Adjusts the standard for redemption code input. After the adjustment, only Hindu-Arabic numerals and the Latin alphabet can be entered into the redemption code box.
  • Adjusts the fog effects in the Scalegorge Waterscape map when setting the image quality to medium or lower on mobile devices to reduce the pressure on game performance.
  • Adjusts the depiction of Jarilo-VI outside the Express’ window when returning from Jarilo-VI to the Parlor Car.
  • Optimizes the experience downloading initial characters in Simulated Universe. If the chosen characters’ levels are lower than the recommended level, or if the team isn’t full, Trailblazers will need to reconfirm their choices.
  • Optimizes the store interface display in Simulated Universe, with added prompts for Blessings or Curios that haven’t been obtained.
  • Optimizes the prompt effects when selecting specific enemy targets during exploration.
  • Adds the image brightness adjustment function with PS5™ supporting the HDR function.

Bug Fixes

Characters and Enemies

  • Fixes the issue where the special effect of Topaz & Numby (The Hunt: Fire)’s weapon disappearing would abnormally play twice when their Basic ATK animation is interrupted by movement in the map.
  • Fixes the issue where the fadeaway special effect for Numby is missing for Topaz & Numby (The Hunt: Fire) when exploring.
  • Fixes the issue where entering camera mode and selecting the “Hide Character” option would not interrupt the character’s idle animation.
  • Fixes the issue where if Jingliu (Destruction: Ice) uses her Ultimate while in the Spectral Transmigration state, abnormal special effects would appear at the position of her weapon in her ability animation.
  • Fixes the issue where Jingliu (Destruction: Ice) cannot destroy certain destructible objects after using her Technique in certain circumstances.
  • Fixes the issue where the ground visual effect would flash abnormally when Jingliu (Destruction: Ice) is preparing to use her Skill “Moon On Glacial River.”
  • Fixes the issue where after Jingliu (Destruction: Ice) uses her Technique and freezes enemies in the map, certain operations can remove the Freeze special effect from these enemies.
  • Fixes the issue where the moon decoration on Jingliu (Destruction: Ice)’s blindfold has low resolution when playing the game on some devices.
  • Fixes the issue where entering a conversation after using Dan Heng • Imbibitor Lunae (Destruction: Imaginary)’s Technique would result in the abnormal retention of some of the Technique’s special effects.
  • Fixes the issue where after Dan Heng • Imbibitor Lunae (Destruction: Imaginary) becomes Dominated, allies’ Skill button would display Skill Enhance hints in certain circumstances.
  • Fixes the issue where Dan Heng • Imbibitor Lunae (Destruction: Imaginary) displays abnormal facial expressions while his idle animation is playing.
  • Fixes the issue where Silver Wolf (Nihility: Quantum) cannot trigger her Passive Ability against multiple enemy targets in the same wave under certain circumstances.
  • Fixes an issue where part of the visual effects in Jingliu (Destruction: Ice)’s Ultimate is missing when using Android devices with the Compatibility Mode turned on.
  • Fixes an issue with the edge effects of certain prop models in the idle animation of Topaz & Numby (The Hunt: Fire).
  • Fixes an issue where, under specific circumstances, Qingque (Erudition: Quantum) displays abnormal visual effects when entering the “Hidden Hand” state.
  • Fixes the issue where the follow-up attack of Bronya (Harmony: Wind)’s Eidolon 4 has a chance of not triggering under certain circumstances.
  • Fixes the issue where, if Pela (Nihility: Ice) uses her Skill and Ultimate consecutively during auto-battle, some Ultimate special effects will display abnormally.
  • Fixes the issue where the stats of enemies taking increased DMG as applied by Guinaifen (Nihility: Fire)’s Firekiss is missing numbers after the decimal point in the Real-Time Combat View – Enemy state interface display. This fix does not affect the ability’s effects.
  • Fixes the issue where, if Tingyun (Harmony: Lightning) uses her Skill and Ultimate consecutively, some Skill special effects will display when she is preparing to use her Ultimate.
  • Fixes the issue where after Qingque (Erudition: Quantum) uses her Skill and then uses her Basic ATK again under certain operations, the game’s visuals will display abnormally.
  • Fixes an issue where the idle expressions of Jing Yuan (Erudition: Lightning), Sushang (The Hunt: Physical), and Caelus have a probability of appearing abnormally.
  • Fixes model clipping issues for certain characters.
  • Fixes the issue where the enemy Ice Out of Space has a chance to display abnormal animations in the map, resulting in enemy attacks being unable to hit allies.
  • Fixes the issue where the effect of Silver Wolf (Nihility: Quantum)’s Eidolon 2 does not take effect when the enemy Doomsday Beast enters the Weakness Expose state.
  • Fixes an issue where the visual effects for defeated enemies would display abnormally for some enemies.

Combat

  • Fixes the issue where if multiple characters are equipped with the Light Cone “I Shall Be My Own Sword (Destruction)” in the same battle, the Light Cone ability for some equipped characters would not take effect.
  • Fixes the issue where if allies use their Ultimate while enemies are taking consecutive actions, the avatar for the same character will abnormally display 3 times in the action bar.
  • Fixes the issue where after the enemy Doomsday Beast is Weakness Broken, its head has a chance to abnormally display the HP Bar UI.
  • Fixes the issue where if multiple Destruction Lotuses are in the Weakness Broken state at the same time under certain circumstances, all Destruction Lotuses would not be able to enter the Repose state.
  • Fixes the issue where after enemy Destruction Lotus recovers from the Weakness Break state under certain circumstances, it will not enter the Weakness Protected state.
  • Fixes the issue where after the enemy Silvermane Lieutenant (Bug) is Frozen and have their summoned units be destroyed while in the Counter state, the Silvermane Lieutenant (Bug)’s animations will become abnormal after their Freeze state is dispelled.
  • Fixes the issue where some in-combat abilities’ special effects for the enemy Senior Staff: Team Leader are abnormally displayed.
  • Fixes the issue where the ban icon for the enemy Guardian Shadow’s attack ban is displayed abnormally.
  • Fixes the issue where the action’s pre-display effect appears abnormally under certain circumstances.
  • Fixes the issue where before abilities that consume HP are used, the pre-display of the amount of HP to be consumed in the HP Bar UI is moved from where it should be.
  • Fixes the issue where the Energy regeneration effect of the Light Cone Echoes of the Coffin (Abundance)’s ability would not trigger when enemies were defeated by the wearer’s attack.
  • Fixes the issue where some enemies would exhibit abnormal movements in the open world after being frozen under specific circumstances.

System

  • Fixes the issue where the game UI has a chance to display abnormally when some Android devices switch from split-screen mode to fullscreen mode.
  • Fixes the issue where using Ultimates early in the Strategic Training stage can result in abnormal errors in the game process under certain circumstances.
  • Fixes the issue where after logging into the game via specific operations, the Achievements data does not not refresh.
  • Fixes the issue where the buff hint displayed after using a character’s Technique has a chance to abnormally remain when swapping to a different team.
  • Fixes the issue where, after restarting the game, the red notification reminder on the Holographic Overview entry point in the Navigation interface has a chance to continuously persist.
  • Fixes the issue where, when switching to the Embers Exchange store from the synthesize interface and then returning to the synthesize interface after purchasing materials, the currently owned material count in the interface would not update.
  • Fixes the issue where if players use Related Entry to switch to a different page in Data Bank — Terms, the highlight effect on the left navigation panel has a chance of disappearing.
  • Fixes the issue where the Achievement “North Wind Creates Heroes” is incorrectly categorized as a “The Memories We Share” Achievement. After the fix, this Achievement will be categorized in “Fathom the Unfathomable.”
  • Fixes the issue where the Achievements “The Express Passenger’s Guide to the Galaxy” and “Express Crew Roster” did not count the Trailblazer (Destruction: Physical) and March 7th (Preservation: Ice) under certain circumstances.
  • Fixes the issue where the text for completing the Achievement “Trust the Process” is incorrect. This fix does not affect the actual requirements to complete the Achievement.
  • Fixes the issue where after switching text language in the game, the mission goal hint does not immediately change to the corresponding language.
  • Fixes the issue where conducting specific operations in the Travel Log interface will make the reward preview icons in the Aptitude Showcase interface disappear.
  • Fixes the issue where the graphics and text of some tutorial entries could not be unlocked normally after specific actions.
  • Fixes the issue where the button prompts in the Aptitude Showcase screen were positioned abnormally when playing with a controller.
  • Fixes the issue where accounts entering the game for the first time couldn’t adjust the controller vibration intensity at certain stages.

Gameplay

  • Fixes the issue where, during the Adventure “Trotter Catch” in Simulated Universe: Swarm Disaster, attacking a Trotter has a chance to enter battle.
  • Fixes the issue where if multiple Curios are obtained at the same time in the Simulated Universe, the “Curio Obtained” interface will display abnormal text.
  • Fixes the issue where, while playing with a controller in the Simulated Universe, players would not be able to use the Shortcut Wheel to select and review Curios.
  • Fixes the issue where the Curios Thalan Toxi-Flame and The Pinkest Collision do not appear in the Simulated Universe Index.
  • Fixes the issue where some Light Cone and Relic effects do not perform as expected if the player possesses the Blessings “Ultimate Experience: Sentimentality” or “Exposed Brain Matter” in The Voyage of Navis Astriger: Memory of Xianzhou or the Simulated Universe.
  • Fixes the issue where after using Path Resonance: Remembrance to inflict Eonian River on enemies, the enemies will be unable to be afflicted with Suspicion.
  • Fixes the issue in the debate feature in Aurum Alley’s Hustle and Bustle game mode where the visuals do not match with the text under certain circumstances.
  • Fixes the issue where, while playing with a controller, specific dialogues in the debate feature in Aurum Alley’s Hustle and Bustle game mode show extra button hints.
  • Fixes the issue with abnormal teleportation entrance effects when moving to the next domain in the Simulated Universe.
  • Fixes the issue in Simulated Universe: Swarm Disaster where obtaining the Curio “Rubert Empire Mechanical Cogwheel” would result in abnormally receiving 100 Cosmic Fragments each time a domain is entered.
  • Fixed the issue in the Aetherium Wars game mode where the NPC Warp Trotter had specific dialogue text content that was inconsistent with the storyline in certain situations.

Environment Visuals

  • Fixes the issue where some items are displayed incorrectly in the Alchemy Commission and Cloudford maps.
  • Fixes the issue where the snow effect in the map displays incorrectly when using certain devices.
  • Fixes the issue where some NPCs in the map do not sit in the correct pose during the Aurum Alley’s Hustle and Bustle game play.
  • Fixes the issue where Jingliu (Destruction: Ice) and Pela (Nihility: Ice) have abnormal shadows on the ground in the open world.
  • Fixes the issue where abnormal sound effects occurred when teleporting from the Divination Commission or Artisanship Commission maps to other maps.

Audio

  • Fixes the issue in the Chinese voice over where Jingliu (Destruction: Ice)’s “About Baiheng” audio does not fit the subtitle.
  • Fixes certain incorrect Japanese dialogue voice lines for the NPC Mingxi during the Aurum Alley’s Hustle and Bustle gameplay.
  • Fixes certain incorrect Japanese dialogue voice lines for the NPC Dan Heng in the Companion Mission “The Dragon Returns Home.”
  • Fixes the issue in the Japanese voice over where Sampo (Nihility: Wind)’s “About Serval” audio is incorrect.
  • Optimizes certain Japanese dialogue voice lines for NPC Qingni in the Companion Mission “For I Have Touched the Sky.”
  • Optimizes certain Japanese NPC voice lines in the Aurum Alley map area.
  • Optimizes Japanese voice over for Fu Xuan (Preservation: Quantum)’s character voice line “About Bailu.”
  • Fixes the issue in the Chinese voice over where Seele (The Hunt: Quantum)’s ultimate voice line does not fit the dialogue text.
  • Fixes the issue in the Korean voice over where Pela (Nihility: Ice)’s voice lines “About Lynx” and “Ultimate: Activate” are incorrect.
  • Fixes the issue in the Korean voice over where Sampo (Nihility: Wind)’s voice line “Ultimate: Activate” is incorrect.
  • Fixes the issue in the Korean voice over where some dialogue voice lines for NPC Asta when she is visiting the Express are incorrect.
  • Adjusts Korean voice over for Serval (Erudition: Lightning)’s “About Lynx” voice line.
  • Fixes the issue where there is a chance for sound effects to playback abnormally when Seele (The Hunt: Quantum) uses her Basic ATK in the open world.
  • Fixes the issue where the sound effect does not loop smoothly when Yanqing (The Hunt: Ice) uses his Ultimate.
  • Fixes the issue where the background sound effect does not loop smoothly in specific UI interfaces.
  • Fixes the issue where the quick Shortcut Wheel is missing the UI dismissed sound effect when it is dismissed.
  • ■ Others
  • In-game texts for the 13 languages have been adjusted, optimized, and fixed. These changes do not affect the actual effects. Trailblazers can switch the game language through “Phone — Settings — Language” and view the corresponding changes in the announcement.
  • Fixes and optimizations in English include the following (they have no impact on the actual in-game effects):
  • Optimizes some Talent descriptions for the characters Lynx (Abundance: Quantum) and Fu Xuan (Preservation: Quantum), as well as the Trace description for the Trailblazer (Destruction: Physical).
  • Optimizes the description for Guinaifen (Nihility: Fire)’s Eidolon 2.
  • Optimizes the short Technique descriptions for the characters Silver Wolf (Nihility: Quantum) and Asta (Harmony: Fire), as well as the Talent description for Lynx (Abundance: Quantum).
  • Optimizes some descriptions regarding Topaz & Numby.
  • Optimizes the ability description of Light Cone “Worrisome, Blissful (The Hunt).”
  • Optimizes the flavor text of Light Cone “Make the World Clamor (Erudition).”
  • Optimizes the names of two Achievements from “Love & the Emperor” and “The Fourth Phase” to “Stars Within Reach” and “Phase IV” respectively.
  • Optimizes the information screen of some characters and the description of the faction Xianzhou Luofu.
  • Optimizes some text description of the game modes Forgotten Hall, Simulated Universe, and Warring Expedition.
  • Optimizes the abilities and backstory of some enemies.
  • Optimizes the description of some entries, items, and consumables in system prompts, tutorials, story dialogues, mission guides, readables, loading texts, messages, and the data bank.
  • Fixes the issue with description errors in some Character Stories for the characters Himeko (Erudition: Fire), Jingliu (Destruction: Ice), Fu Xuan (Preservation: Quantum), March 7th (Preservation: Ice), Dan Heng (The Hunt: Wind), and Lynx (Abundance: Quantum).
  • Fixes the issue where the Achievement descriptions for the Achievements “Consecutive Normal Punches,” “Blade of Taixu,” “Reverberating Ruin,” “Bring a Gun to a Knife Fight,” “Four-and-a-Half Pirouettes,” “Unfulfilled Wish,” and “Elemental Reaction System” had incorrect fulfillment conditions.

 

The patch notes aren’t out just yet, but here are some details straight from the press release.

Characters from the Ten-Lords Commission are willing to weigh in and support Trailblazer’s journey. Huohuo, for example, a trainee judge from the Ten-Lords Commission, will join the playable cast as a five-star Wind-Type character who follows the Path of Abundance. Growing up, Huohuo was a timid Foxian girl who, during her childhood, faced an unusual ordeal when she was possessed by a heliobus. In order to save her life, the Ten-Lords Commission had to contain the heliobus within Huohuo’s tail. Afterwards, she developed an unusual affinity towards malevolent things. Recognizing her ability to pacify this monstrous being, the Ten-Lords Commission graciously welcomed Huohuo into their ranks. During battles, Huohuo’s Skill allows her to bravely wield her banner and restore hit points to a single ally and adjacent teammates. Her Ultimate is also helpful as it can rejuvenate her allies’ Energy and bolster their attack.

Another four-star new character, Hanya, also works as a judge at the Ten-Lords Commission. Hanya is a Physical-Type character following the Path of Harmony, and she specializes in reading the karmic sins of the criminals and employs her Oracle Brush to determine their sins. Aside from dealing physical damage to a single target during battles, Hanya’s Skill can also afflict the target with a Burden state. When an ally executes a set amount of attacks on an enemy marked with Burden, they will not only deal increased damage to that enemy but also regain a Skill Point.

In addition to the Ten-Lords Commission, players can recruit Argenti, a noble and admirable member of the Knights of Beauty. Argenti is a five-star Physical-Type character following the Path of Erudition and a devoted admirer of Idrila the Beauty. Treating and helping others with courtesy, and offering sincere praise to all is Argenti’s code. Elegance is Argenti’s middle name and even manifests itself in his combat. Argenti’s Ultimate ability is genuinely distinctive, as it triggers different effects based on the amount of Energy consumed. When expending a small amount of Energy, Argenti’s Ultimate damages all enemies. However, when consuming all his Energy, Argenti’s Ultimate inflicts even more significant damage multiple times and includes additional harm to a randomly selected target.

In addition to that, here are some of the events players can expect to be available once patch 1.5 is installed.

Once the patch notes are out, we’ll update the article, so sit tight!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Elder Scrolls Online Update 2.51 for Patch 40 Brings Endless Archive

Bethesda has pushed out The Elder Scrolls Online update 2.51, which is for Update 40, and adds a new PvE gameplay activity called the Endless Archive. Alongside that, there is a bunch of new tweaks included as well, which you can read in full in the official TES update 40 patch notes.

The Elder Scrolls Online Update 2.51 Patch Notes | TES Update 40 patch Notes:

New Activity: Endless Archive
The Endless Archive, a section of Apocrypha’s great library, is rife with twisting pathways and endless labyrinthian halls. To wrangle the multitude of corridors and locations is an exercise in madness, yet Master Malkhest intends to do just that and fight back against the malicious force causing chaos in the formerly peaceful archive. The books and tomes within have come alive, spilling their words into reality and attacking any interlopers. Do you have what it takes to brave the shifting nature of the Endless Archive, traverse the mazelike passages, and defeat the archive’s enemies? Venture forth solo or with a friend and brave the ever-increasing dangers for rewards bestowed by the Daedric Prince of Knowledge himself.

  • In Endless Archive, you are tasked with venturing into the ever-changing halls to battle a random assortment of enemies from throughout Tamriel.
    • Most of these enemies have been seen and battled before… but not like this. Enemies increase in difficulty after each completed stage, and rewards and challenges increase the deeper into the Archive you reach.
  • You are not without help, though, in the form of Mora’s Boons: Verses and Visions.
    • Verses are powerful boons that last for the next stage only and can turn the tide of battle.
    • Visions are long duration boons only available after defeating a boss but persist for the entirety of your run.
    • Choosing which Verse and which Vision is integral to your success in Endless Archive.
  • Endless Archive can be accessed in one of two ways:
    • For Necrom Chapter owners, head north from the Speiran Tarn Wayshrine along the coast of Apocrypha.
    • For non-chapter owners, navigate to the icon on your map for Apocrypha and use that to enter.
  • Each new run starts from the beginning (no saving and starting again) so planning and preparation are key.
  • There are three ways to play: Solo, with a Companion or with a friend.
  • There are two Leaderboards for Endless Archive: One for solo players and one for duo.
    • Rewards are offered to adventurers who delve the furthest!
  • New Class Sets are available to find and acquire in Endless Archive, which are detailed in the next section below.
    • Curation rules in Endless Archive dictate that you will find your class’ set items first. After receiving the possible entirety of your class item set, you will get drops from the other classes.
    • The further you progress in Endless Archive, the greater the rewards scale up, as well as the chance of receiving them.
  • A new currency, Archival Fortunes, can be found while adventuring in the Endless Archive.
    • This currency is exclusive to the Endless Archive and is used by its caretakers and filers to exchange goods.
    • ESO+ members will receive a 10% bonus to all Archival Fortunes.
  • Filers Tezurs and Ool are watcher merchants found in the Endless Archive. Both deal in Archival Fortunes.
    • Tezurs offers support for adventurers in Endless Archive and also acts as this update’s Achievement Furnisher.
      • Consumables can be bought to gain a Verse while running the Endless Archive.
      • You can also purchase boxes containing items from Class Sets if you so choose.
      • Crafters may wish to take advantage of the boxes and sacks of profession-related crafting materials for sale.
      • For the more accomplished explorers and adventurers, permanent upgrades are available for purchase to help make diving into the Endless Archive easier.
      • There’s also a lockbox for those who simply prefer cold, hard cash.
    • Ool has a continually rotating, eclectic set of wares from week to week. You can expect to find treasure maps, Antiquity Leads, monster set style pages, companion gear boxes, lorebook furnishings, and assorted achievement and dungeon fragments for sale.

Class Item Sets
A new form of Item Sets are here that you can earn from Endless Archive! There are 7 sets total, each focusing on a specific skill line from each of ESO’s 7 classes. These sets come in all weights (light, medium and heavy).

  • Basalt-Blooded Warrior – Dragonknight, Earthen Heart
    • 2 – Adds 129 Magicka Recovery
    • 3 – Adds 1206 Maximum Health
    • 4 – Adds 129 Weapon and Spell Damage
    • 5 –Casting an Earthen Heart ability grants you a Rock Stance buff for 10 seconds. While on your Front Bar, you gain Molten Stance, granting you Major Heroism, generating 4 Ultimate every 1.5 seconds. While you are on your Back Bar, you gain Obsidian Stance, increasing your Healing Done and Damage Shields by 14%. Bar Swapping will swap your Stance automatically.
  • Wrathsun – Templar, Dawn’s Wrath
    • 2 – Adds 129 Weapon and Spell Damage
    • 3 – Adds 657 Critical Chance
    • 4 – Adds 129 Weapon and Spell Damage
    • 5 – When you deal damage with a Dawn’s Wrath ability, gain a stack of Sunlight for 10 seconds, once per attack. You can have 40 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn’s Wrath abilities deal 25% bonus damage and a Wrathful Nova is automatically cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka.
      Developer Comment:

      Spoiler
  • Monolith of Storms – Sorcerer, Storm Calling
    • 2 – Adds 657 Critical Chance
    • 3 – Adds 129 Weapon and Spell Damage
    • 4 – Adds 129 Weapon and Spell Damage
    • 5 – Dealing damage with a Storm Calling abilities’ initial hit or every 5th tick, creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other, each link dealing 3064 Shock Damage every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
      Developer Comment:

      Spoiler
  • Soulcleaver – Nightblade, Siphoning
    • 2 – Adds 129 Weapon and Spell Damage
    • 3 – Adds 1206 Maximum Health
    • 4 – Adds 129 Weapon and Spell Damage
    • 5 – While in combat, strengthen your Siphoning abilities at the cost of Ultimate: Increase the damage and healing of Siphoning abilities by 18%. Reduce the cost of Siphoning abilities by 18%. Casting a Siphoning ability while in combat drains you of 1% of your current Ultimate, with a minimum of 1.
      Developer Comment:

      Spoiler
  • Gardener of the Seasons – Warden, Green Balance
    • 2 – Adds 4% Healing Done
    • 3 – Adds 129 Magicka Recovery
    • 4 – Adds 129 Weapon and Spell Damage
    • 5 – Equipping this set grants you Herald of Spring, causing your Green Balance overheals to apply Minor Heroism for 3 seconds. Casting 2 non-Green Balance class abilities within 2 seconds consumes Herald of Spring and grants you Harbinger of Fall for 6 seconds, causing your Green Balance Overheals to create an 8 meter area for 5 seconds, applying Major Cowardice to enemies and Minor Vitality to allies within. You can only create an area once every 5 seconds. You cannot gain Herald of Spring while Harbinger of Fall is active.
  • Nobility in Decay – Necromancer, Bone Tyrant
    • 2 – Adds 1206 Maximum Health
    • 3 – Adds 4% Healing Taken
    • 4 – Adds 1206 Maximum Health
    • 5 – Casting a Bone Tyrant ability while in combat grants you Beautiful Corpse for 16 seconds, reducing your damage by 5% and increasing your Armor by 2974, and grants up to 12% Healing Taken and reduces your damage taken by up to 12%, both of which are based on your missing Health. This can proc once every 20 seconds and is reduced by 2 seconds for each slotted Bone Tyrant ability. Casting a corpse consumer ability consumes Beautiful Corpse, treating you as a corpse.
  • Reawakened Hierophant – Arcanist, Curative Runeform
    • 2 – Adds 731 Maximum Magicka
    • 3 – Adds 731 Maximum Magicka
    • 4 – Adds 731 Maximum Magicka
    • 5 – Casting a non-Ultimate Curative Runeform ability grants an effect for 6 seconds to your affected allies based on how many Crux you had. At 1 Crux, allies gain a damage shield that absorbs 3618 damage. At 2 Crux, allies gain Minor Heroism. At 3 Crux, allies gain Major Protection.

New Achievements & Titles
There are 77 new achievements and 3 new titles in this update.

  • The title “The Unending” can be obtained by completing the achievement “Endless Archive Challenger”.
  • The title “Inkslayer” can be obtained by completing the achievement “Endless Archive Conqueror”.
  • The title “The Well-Versed” can be obtained by completing the achievement “No Book Left Unread”.

New Collectibles

  • Mounts
    • A “Maligraphic Mount” is available after collecting and using 50 “Maligraphic Ichors” and completing the “Ichor Most Malevolent” achievement.
  • Pets
    • A “Maligraphic Skeever” pet is available after collecting and using 25 “Disgusting Spoils” and completing the “Scheming Skeevers” achievement.
  • Face and Body Markings
    • The “Shattered Text” face markings are awarded to those who complete the “That’s Enough of Tho’at” achievement. The body markings are awarded for completion of the “Endless Archive Challenger” achievement.
    • The “Mirror Maze” face markings are awarded to those who collect and use 20 “Unreliable Archive Maps” and complete the “Peer into the Mirror Maze” achievement. The body markings are awarded for completion of the “Walk Through the Mirror Maze” achievement, accomplished by collecting and using 20 “Erroneous Archive Maps”.
  • Mementos
    • The “Summoned Booknado” is awarded to those who complete the “Give Me Some Mora” achievement.
    • “Malkhest’s Accursed Mirror” is awarded to those who complete the “I Got Some Mora” achievement.
  • Outfits
    • “Red Rook Bandit” bound style pages are available from Tel Var merchants.
    • “Frandar’s Tribute” style pages are available from playing Tales of Tribute.
  • Dye
    • The Arc Master Moss dye is available after completing the “Arcing Onward” achievement.

New Antiquities
There are 31 Antiquities in total for this update. Many Leads are found in Endless Archive, including:

  • Apocryphal Clothier Station
  • Vision of Mora
  • Infinite Tome
  • Archival Fortune stashes

In addition, you may come across new Leads in the following zones:

  • Reaper’s March
  • Glenumbra
  • Alik’r Desert
  • Deshaan
  • Shadowfen
  • Gold Coast
  • Clockwork City
  • Summerset
  • Northern Elsweyr
  • Southern Elsweyr
  • The Deadlands

New Tales of Tribute Patron Deck
We’ve added a new patron deck for Tales of Tribute, found in the Endless Archive. It stands to reason that within the myriad, mazy halls of the Endless Archive, a cultural curiosity can be uncovered. A game amongst mortals, Tales of Tribute, has indeed ended up in the seemingly infinite of the Archive — why wouldn’t it? Further, the mortals adopted their own patron with its own rules, paying homage to the Daedric Prince of forbidden knowledge, Hermaeus Mora. Uncover the deck and its fragments within the shelves and books of the Endless Archive and play with new-found power to defeat your opponent. Be wary, however; as is always the case with the Daedric Prince, such powerful knowledge comes at a price. In this case, cards that help you can also help your opponent…

New Group Finder
We’ve added a new tool to help you easily find other players to group with as a solo or partially filled group. You can access the new Group Finder through the Group and Activity Finder menu. Note that this helps you find other players that want to do the same activities as you; it is not a queueing system.

  • Searching for a group
    • After navigating to Group Finder, select a category that interests you.
    • Currently, Group Finder supports the following categories:
      • Dungeon
      • Trial
      • Endless Archive
      • Arena
      • PvP
      • Zone
      • Custom
    • The results displayed are heavily influenced by the role you identify as (damage/tank/healer).
    • By default, any group you see is a group that you can join.
    • If you want to find a more specific group, there are several filters available to search for criteria such as CP requirements, voice chat, difficulty, and more!
  • Creating a group listing
    • You can also create a group listing for others to join. Note that you must be the group leader to create a group listing.
    • After pressing the create button, give your listing a name and select what activity you want to do with the group.
    • You can specify additional criteria that your ideal group members should meet to join your group.
    • You can either allow anyone into your group or have other players apply to join your group so you can check their class, level, and role.
    • You can edit non-crucial details of your group listing after it is created.

Grand Master Crafting Stations
Are you proud of your enormous collection of item set stations, but find yourself frustrated by how much space (and furnishing count) they take up? Have you ever wished there was a way to take the dozens and dozens of set stations for a tradeskill and squish them together into a single all-in-one station? Well, good news! Four brand new top-tier crafting stations to consume your attuned crafting stations and host them in a unified space are coming to your local alliance furnisher.

  • Each of these can be purchased for 1,500 Writ Vouchers from Faustina Curio in Elden Root, Wayrest or Mournhold, provided you have completed the “Unsurpassed Crafter” achievement.
  • As new craftable sets are released you’ll be able to attune those and feed them into Grand Master stations as well.
    • The gorgeous looks for these superlative crafting stations improve based on the number of different crafting stations they’ve absorbed; Unlock them all!

Jewelry Crafting Rebalance
Jewelry crafting has long been a special case compared to the other gear crafting types. With this update we’re bringing it back in line with other crafting with a few major changes.

  • Firstly, we’re doing away with those pesky jewel crafting grains. Existing jewelry crafting plating will be converted into 10 platings and every jewelry crafting grain will become a plating. No more need to collect grains, refine them into plating to then improve your rings and amulets!
  • Secondly, the boosters needed to upgrade jewelry has been increased to match that of other crafting types.
    • The result of these two changes is upgrading rings and amulets will be MUCH easier.
    • These core changes ripple out to other areas. Notably, master craft writs are being re-balanced to account for this huge change in cost to craft.
  • Existing crafting writs will be unchanged but new ones will use this rebalanced formula.

Prologue Quest Bestower Redistribution
As part of our ongoing efforts to declutter the early game areas for the benefit of new players, prologue bestowers that are present in-world have been shuffled about.

  • As a rule, most prologues (with a few exceptions, due to either their relative isolation or knock-on effects from moving them) will be present in only one location, as thematically and situationally appropriate.
  • Upon accepting any prologue quest through any bestowal method, you will receive a small pop-up on the bottom right warning you that you’ve accepted a prologue quest.
    • All prologues are still accessible through the Crown Store quest starter entries as normal.
  • The new locations for any moved prologue quest bestowers are:
    • Of Knives and Long Shadows (Clockwork City Prologue): Mages Guild of Vivec City, Vvardenfell
    • The Ravenwatch Inquiry (Markarth Prologue): Outside of Evermore in Bangkorai, near the wayshrine.
    • The Missing Prophecy (Vvardenfell Prologue): Mournhold, Deshaan
    • The Demon Weapon (Elsweyr Prologue): Rawl’kha, Reaper’s March
    • A Mortal’s Touch (Blackwood Prologue): The Hollow City, Coldharbour
    • An Apocalyptic Situation (Deadlands Prologue): Belkarth, Craglorn
    • Ascending Doubt (High Isle Prologue): Wayrest, Stormhaven
    • Ruthless Competition (Murkmire Prologue): Stormhold, Shadowfen
    • Sojourn of the Druid King (Firesong Prologue): Evermore, Bangkorai
    • The Coven Conspiracy (Greymoor Prologue): Riften, The Rift
    • The Dragonguard’s Legacy (Dragonhold Prologue): Sentinel, Alik’r Desert
    • Eye of Fate (Necrom Prologue): Sadrith Mora, Vvardenfell
  • Additional prologues may be shuffled about in future updates to keep the streets of Daggerfall, Wayrest, Davon’s Watch, Mournhold, Vulkhel Guard, and Elden Root free and clear of stray people pestering you for help.

Improved Daily Quest Rewards for Fighters Guild, Mages Guild, and Undaunted
The rewards provided for the daily quests (NOT pledges) for these three guilds (if you can call Undaunted a guild and not a motley collection of insane fools) have been completely revised.

  • With some key differences between the guilds’ “preferred” loot, the coffers will now contain a random assortment of the following:
    • Companion Gear
    • Overland Set Gear (from the zone to which the quest takes you)
    • Ornate Gear
    • Gold!
    • Deconstructable Equipment
      • This prioritizes a trait you do not have researched yet, or Intricate if you have already researched all traits for that item. This does NOT include Nirnhoned
      • Jewelry only drops with Robust, Arcane, or Healthy traits
    • A selection of random crafting materials
    • A small chance for a new Guild Commendation, which upon consuming grants you a small amount of reputation with the guild
      • These can be traded and stacked
    • A chance for a Draugr motif style page, with an exceedingly tiny chance at the whole motif book.
  • Drops for the Fighters Guild daily prioritize Heavy Armor, One and Two-Handed Axes, One and Two-Handed Maces, and Shields.
  • Drops for the Mages Guild daily prioritize Light Armor and all Staff-type weapons.
  • Drops for Undaunted prioritize Medium Armor, One and Two-Handed Swords, Daggers, and Bows.

Updates to Quest XP and Gold Rewards
In an effort to standardize the XP and Gold rewards of quests based on their categories, a mass audit was conducted across all quests in the game. The categorization gets a little fiddly and exactly how much XP and Gold you get is based on your current character level, but the general breakdown of what kinds of quests get what kinds of rewards are as follows:

  • Maximum possible Gold and XP rewards: Zone Stories, Main Stories, Prologues, Battleground Quests, Trial Quests
  • High Gold and XP rewards: Most objective/point of interest quests, “Incursion” Daily Quests (Dragons, etc.), World Boss Daily Quests, Dungeon Quests, Dungeon Pledge Quests, Public Dungeon Quests
  • Standard Gold and XP rewards: Miscellaneous zone content quests, Fighters/Mages/Undaunted Daily Quests, Delve Daily Quests
  • Low Gold and XP rewards: Event Quests
  • Minimum possible Gold and XP rewards: “Trivial” and “Vector” Quests (the kind that exist only to direct you from one place to another).
  • Minimum possible XP, maximum possible Gold: Basic Crafting Writs
  • Maximum possible XP, standard Gold: Master Crafting Writs
  • Any Cyrodiil quests were left alone from what they were previously set to.

New Furnishings

  • Endless Archive Furnishings
    • 71 new furnishing plans, which can be acquired via the vendors from the Endless Archive or from chests in the Endless Archive.
    • 11 new achievement furnishings that can be earned from the Endless Archive achievements and purchased from the Endless Archive vendors.
    • 14 new Antiquity furnishings with its leads acquirable from the Endless Archive and excavatable in the Telvanni Peninsula Zone.
    • 65 new interactable book furnishings, which can be acquired via the vendors from the endless Archive.
    • 7 new furnishings which can be acquired from chests in the Endless Archive.
    • 16 new Home Goods furnishings which can be purchased from the Telvanni Pennisula’s Home Good vendor.
    • 4 new Tales of Tribute tapestry furnishings, which can be acquired from Tribute victory coffers.
  • Some of our older zones are receiving a number of new furnishings to bring them up to our updated reward standards. These zones and updates include:
    • Alik’r Desert
      • 1 new purple antiquity furnishing
    • Clockwork City
      • 1 new purple antiquity furnishing
      • Four new interactable book furnishings
    • Coldharbor
      • 4 new interactable book furnishings
    • Deshaan
      • 1 new purple antiquity furnishing
    • Glenumbra
      • 1 new purple antiquity furnishing
    • Gold Coast
      • 1 new purple antiquity furnishing
      • 4 new interactable book furnishings
    • Hew’s Bane
      • 3 new interactable book furnishings
    • Northern Elsweyr
      • 1 new purple antiquity furnishing
      • 4 new interactable book furnishings
    • Reaper’s March
      • 1 new purple antiquity furnishing
    • Shadowfen
      • 1 new purple antiquity furnishing
    • Southern Elsweyr
      • 1 new purple antiquity furnishing
      • 4 new interactable book furnishings
    • Summerset
      • 1 new purple antiquity furnishing
      • 4 new interactable book furnishings
    • The Deadlands
      • 1 new purple antiquity furnishing
    • Wrothgar
      • 4 new interactable book furnishings

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Class Sets

  • Refreshing the Basalt-Blooded Warrior stances on your front bar currently removes your Major Heroism buff received from being in your front bar stance. This will be fixed in a future incremental patch.

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Endless Archive

  • Item set bonuses may lose their effects after being transformed into a Watcher or a goat in a Portal to the Unknown. This will be fixed in an upcoming incremental patch, but as a temporary workaround unequipping and re-equipping the item should resolve the issue.

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Our final update of the year is finally upon us, bringing many new toys to collect, content to do, and on the combat side, audits and bug fixing! In the previous update, we found a lot of opportunities that needed additional scheduling and time to work on and hammer out the details, so we’re continuing much of what you saw from Update 39.

The main focuses we’ve worked on are continuing to improve Area of Effects from player abilities and item sets to use more performant and consistent technology and setups, and improving targeting of helpful effects to stop going to those pesky pets instead of their owners. We’ve also made a small pass to some Ultimate abilities to make them feel a little more impactful by adjusting their target caps, squashed some particularly frustrating combat bugs that got your character stuck in not-so-great states, as well as other miscellaneous tunes and tweaks.

Don’t expect a lot of balance adjustments this update; we’re slowing down to let changes to values and functionalities “bake” longer so we can get more robust data and patterns before adjusting anything – but that doesn’t mean there are none to be had this update.

With that, below are the fixes and adjustments in this update, particularly precise and verbose compared to usual to try and reduce some of the confusion we’ve seen from previous lighter presentations. Stay safe, and we hope to see you all in Tamriel!

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General

  • Fixed an issue where some tooltips would fail to appear properly while Gamepad UI was active.
  • Fixed a rare issue where you could become unable to Light or Heavy Attack and would instead rapidly twitch as if you had more caffeine than your mortal form, or any Daedric entity for that matter, could handle.
  • Fixed an issue where the damage from siege weaponry could trigger many conditional requirements, such as Vicious Death, when you killed an enemy.
  • Fixed an issue where activating some movement abilities, such as Critical Charge, could disable your ability to jump for prolonged periods of time.
  • Abilities that override into other abilities in special situations may now differentiate their tooltips based on the state that the ability is in.
    • For example, Stonefist now has separate tooltips for its initial Area of Effect cast and its single target charge casts. These distinctions can only be seen when you hover over the ability on your ability bar. The base abilities seen in your skill book will always describe as much behavior that the ability does between all versions, similar to before.
  • Fixed an issue where some player sourced effects that visually disappeared could remain activate after their caster died. The affects the following abilities:
    Spoiler
  • Fixed an issue where certain attacks would only Deal Damage to 6 enemies, rather than hitting all enemies in the area but only applying their secondary effects to up to 6 enemies. This affects the following abilities:
    Spoiler
  • Adjusted a few more Area of Effect under the hood setups to improve their performance, including the following:
    Spoiler
  • Fixed an issue where some synergies were considered to be class abilities, while others were not. They will now only be considered synergies and will not inherit specific bonuses or interact with class abilities or class skill lines.
  • Updated many ally and group targeted player abilities to no longer target pets under the following conditions:
    • When Stamina, Magicka, or Ultimate is granted to a target, since pets cannot benefit from these effects.
    • When a bonus stat or buff is granted that the pet would naturally inherit from their parent, such as Major or Minor Berserk.
    • Ultimate abilities that target allies now always ignore pets .
    • All item sets that target allies now ignore pets, unless the set intentionally call out pet interactions.
    • Affected changes include the following:
      Spoiler

    Developer Comment:

    Spoiler
  • Adjusted the following Ultimate abilities to affect up to 12 targets, rather than 6:
    • Absorption Fields’ heal
    • Consuming Darkness and morphs’ Major Protection
    • Gibbering Shelter’s damage shield
    • Magma Shell’s damage shield
    • Rite of Passage and morphs’ heal
    • Secluded Grove and morphs’ heal over time
    • Sleet Storm and morphs’ Major Protection
    • Soul Siphon’s heal
    • Vitalizing Glyph and morphs’ heal

    Developer Comment:

    Spoiler
  • Fixed a not-so-synergistic issue where some abilities that applied synergies, such as the Imperfect Ring, could temporarily remove other effects from targets such as passives, Mundus Stones, or even ESO+.
  • Fixed an issue where some effects that required a target to be under a certain health threshold could still apply when they should not have, such as Honor the Dead or Cleansing Revival.

Buffs and Debuffs

  • Minor Mangle: Fixed an issue where Dragons could be affected from this debuff, unlike other boss-type enemies.

Arcanist

  • Curative Runeforms
    • Chakram Shields: Fixed an issue where this ability and its morphs could be applied to hazardous plants and other trap-like objects in the world.
    • Vitalizing Glyphic
      • Resonating Glyphic (morph): This morph now requires you to be in combat to activate the Ultimate.
        Developer Comment:

        Spoiler
  • Herald of the Tome
    • Abyssal Impact
      • Cephaliarch’s Flail (morph): Fixed an issue where this morph was not properly marked as an execute to certain bonuses or conditional requirements, like Sheer Venom.
  • Soldier of Apocrypha
    • Gibbering Shield
      • Gibbering Shelter (morph): This morph’s ally targeted shield now can trigger once every 4 seconds, rather than once every second.
        Developer Comment:

        Spoiler
  • Rune of Eldritch Horror:
    • This ability and its morphs now properly display a debuff on enemy targets to warn them of the incoming crowd controlling effects.
    • Fixed an issue where these abilities could not be purged to prevent their effects.
    • Improved how these abilities complete their delay timers to be more uniform with other delays, such as Rune Prison, to make them feel more fluid and responsive to break free or react to.

Dragonknight

  • Ardent Flame
    • Inferno: This ability and its morphs’ passive slotted bonuses now persist through bar swap.
    • Lava Whip
      • Molten Whip (morph): The Seething Fury stacking bonus from this morph now operates as a slotted passive bonus that persists through bars swap, rather than only on the bar that the ability is slotted on. Seething Fury now requires you to be in combat to gain stacks, to mitigate pre-buffing and burst potential.
  • Draconic Power
    • Dragon Leap
      • Ferocious Leap (morph): The damage shield granted from this Ultimate will now replace itself similarly to other shields, rather than stack if you managed to cast the Ultimate again that quickly.
  • Earthen Heart
    • Magma Armor
      • Corrosive Armor (morph): This morph now disables Ultimate generation while the ability is active.
        Developer Comment:

        Spoiler

Necromancer

  • Bone Tyrant
    • Bone armor: Fixed an issue where the corpse generated from this ability and its morphs had a chevron appear above it, as if it were a living entity. But don’t give up, skeleton, the corpse will continue to function for your typical nefarious deeds.

Sorcerer

  • Dark Magic
    • Crystal Shard
      • Crystal Fragments (morph): This ability’s special activation now properly applies the Crystal Weaver bonus after activating.
  • Daedric Summoning
    • Summon Unstable Familiar
      • Summon Unstable Clannfear (morph): Reduced the cost of this ability’s active cast to 4320, down from 4500.
    • Summon Winged Twilight:
      • Fixed an issue where some attacks from this ability and its morphs could not be dodged.
      • Fixed an issue where the special active from this ability and the Twilight Matriarch morph were not consistently labeled as healing abilities.

Templar

  • Dawn’s Wrath
    • Radiant Destruction
      • Radiant Glory (morph): This morph now also grants Magicka restore when it deals damage, which is based on the missing health of the enemy, up to a maximum of 480 per tick.
  • Restoring Light
    • Restoring Aura: This ability and its morphs’ passive slotted bonuses now persist through bar swap.

Warden

  • Winter’s Embrace
    • Frozen Gate: Fixed an issue where the teleport for this ability and its morphs could pull enemies through some walls.
    • Sleet Storm
      • Permafrost (morph): Reduced the damage per tick of this morph by approximately 60% to make up for the Glacial Presence passive buffing Chilled as this morph, despite its existing damage reductions, still did more damage than Northern Storm.

Weapon

  • Destruction Staff
    • Impulse
      • Pulsar (morph): Fixed an issue where the Flame and Frost versions of this morph would fail to properly damage enemies that were also immune to the Minor Mangle the abilities applied. The damage now properly applies to all targets in their radii, similar to Storm Pulsar.
  • Restoration Staff
    • Blessing of Protection: This ability and its morphs now no longer attempt to heal pets, in order to prevent them from taking the named buff effects that play a huge role in why the abilities are ran.
      Developer Comment:

      Spoiler

Guild

  • Fighters Guild
    • Dawnbreaker: Increased the cone size of this Ultimate and its morphs to 135 degrees, up from 120, to help them land slightly more consistently to closer enemies and better align to their visual effects.
  • Undaunted
    • Radiate: Reduced the damage done by this synergy by 20% to ensure its power is more in line with other synergies.
    • Trapping Webs:
      • Fixed an issue where this ability and its morphs could be dodged.
      • Fixed an issue where the synergy from these abilities could be used on enemies not inside the Area of Effect.

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Craft

  • Plentiful Harvest: Fixed an issue where the first stage of this node did not properly grant a 10% chance to harvest double resources.
  • War Mount: Fixed an issue where your Stamina would drain when dismounting in some situations while this node was slotted.

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Consumables

  • Updated many siege tooltips to be more in line with other ability tooltips to improve clarity on what they do.

Crafted Sets

  • Coldharbour’s Favorite: Fixed a rare issue where this set could go on cooldown, even if Honor failed to appear, which wasn’t very honorable.

Dungeon & Arena Sets

  • Aegis Caller: Changed this set’s 3-piece bonus from Stamina Recovery to Critical Chance, to better facilitate its proc requirements.
  • Azureblight Reaper: Fixed an issue where this set could generate stacks off some direct damage attacks, such as Daedric Mines.
  • Pillar of Nirn:
    • Reduced the total damage of this set’s proc by approximately 22%.
    • Adjusted the 2-piece bonus to 657 Critical Chance, rather than 1096 Max Stamina.

    Developer Comment:

    Spoiler

Mythic Items

  • Esoteric Environment Greaves: Fixed an issue where this set could fail to properly mitigate damage of attacks made by certain monsters.

Overland Sets

  • Ranger’s Gait: Fixed an issue where this set’s bonus to snare effectiveness reduction was not working properly.

Trial Sets

  • Eye of Nahviintaas and Twilight Remedy:
    • Updated these sets’ tooltips to better describe their conditional requirements to gain their effects. They now clearly state the sets only activate on allies who activate a synergy you have granted them within a duration of that synergy being made available to the ally.
    • Increased the window of opportunity for allies to activate the sets to 10 seconds, up from 5.

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General

  • Fixed an issue where Azandar could appear again in some spots after recruiting him.
  • Fixed an issue where Companions would sometimes not trigger their idle voiceover lines if they were summoned, but had not yet moved.

Rapport

  • Bastian now correctly grants rapport for visiting both Eyvea and Artaeum every day.

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Quests

  • The Emperor’s Secret: Fixed an issue where knocking on Renna’s door was exceedingly difficult unless you smashed your face up against it.

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Quests

  • To the Clockwork City: Divayth Fyr’s assistant no longer spawns when accepting this quest from the Collections interface while within PvP-enabled world spaces.

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General

  • Fixed an issue where some New Moon Dreadnaughts could not be killed by the Blade of Woe or vampire feeding.

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Quests

  • The Pride of Alkosh: You can no longer leave the instance without taking the Mask of Alkosh.

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Quests

  • Descendant of the Potentate: Fixed an issue where grouped players could block one another on the steps to solve the riddle or the elemental puzzle.
  • Home Sweet Home: Saevus can no longer be murdered with the Blade of Woe.

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Quests

  • Guardian of Y’ffelon: Fixed some issues where steps in the back half of this quest didn’t direct you properly on the map or compass.
  • The Ivy Throne: This quest now has proper “zone story” pins on the map and compass.
  • The Dream of Kasorayn:
    • The back half of the quest no longer tries to direct you out of the Shrine on the map, even though all of the action takes place in the Shrine chamber.
    • Elder Verline now has a dagger, and does not perform a certain dagger-necessary action with his imagination.

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Quests

  • Blood, Books, and Steel: Fixed an issue where you might be backtracked through the lower sanctum when told to find the upper sanctum.
  • The All Flags Curse: Fixed an issue where you wouldn’t be properly directed into the Monument Inn on the step to talk to Janne Emerie.
  • The Hidden Lord: This quest now uses proper zone story icons and pins in the Journal.

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General

  • Hear ye, hear ye, cardsharps and forumites! Sorinne Gerard, the Tribute herald, is now only present in Wayrest’s Cloudy Dregs Inn, and won’t yell at you until you get reasonably close to her.
  • Adjusted the difficulty of Novice Tribute AI to make it a bit easier.
  • Proficient AI now has access to the fully upgraded Almalexia Deck, and Expert AI has access to the un-upgraded Hermaeus Mora Deck.
  • Updated the help entries for Tribute to use the correct icon for Draw.
  • Screen effects will no longer persist during Tribute matches.

Gameplay

  • Almalexia
    • Festival of Forbearance: Decreased cost from 4 to 3.
    • Bardic Veneration: Decreased cost from 4 to 3.
    • Mornhold Clergy: Decreased cost from 6 to 5.
    • The Lesson of Ayem: Decreased cost from 5 to 4.
  • The Druid King
    • Wispcaller Totem: Changed the 3 Coin on Combo 3 to 2 Coin Combo.
    • Draoife Ritecaller & Eldertide Fenwitch: Removed the 1 Coin on Play.
  • St. Pelin
    • Armory: Moved the +1 Coin from Play to Combo 2.
    • Rally: Moved 1 Power from Play to Combo 2.
  • Sorceror-King Orgnum
    • Patron Ability:
      • Favored: Changed the card created from “Maormer Boarding Party” to “Summerset Sacking”.
      • Neutral: Reduce cost from 3 Coin to 2.
      • Unfavored: Reduce cost from 2 Coin to 1.
    • Serpentguard Rider: Added +1 Power to Combo 2.
    • Storm Shark Wavecaller: Increased Power of base effect from 1 to 2.
  • Grandmaster Delmene Hlaalu
    • Customs Seizure: Increased Acquire from 5 to 6.
  • Psijic Loremaster Cellerus
    • Psijics Insight & Cephorah’s Insight: Changed on Play Replace 1 to +2 Coin on Play.
    • Time Mastery: Increased Toss 4 on Play to 5.
  • Rajhin, the Purring Liar
    • Jeering & Prowling Shadow: Increase HP from 1 to 2.
    • Shadow’s Slumber & Jarring Lullaby: Moved 1 Coin from Combo 2 to Play.

Rewards

  • Increased the daily first PvP win of the day from Purple to Gold. Previously, this was only obtainable by completing all 3 stages of Muranji’s Daily Challenge.
  • New tapestry furnishings of Seeker Aspirant and Chromatic Reservoir can be discovered in Tribute Reward purses.

UI

  • Deck Fragments for The Druid King deck now have a unique icon.

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  • Speaking for the Dead: Fixed an issue where grouped players could multiply credit on the step to stuff geodes into skeletons like some kind of reverse piñata.

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Quests

  • Reachwind Depths: Fixed an issue where taking the lift to the Servants’ Quarters would despawn Companions and Assistants.

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Quests

  • The Sounds of Home: This quest’s pins no longer look as if it is part of the zone story.

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Public Dungeons

  • The Underweave: Fixed an issue where this public dungeon’s group event didn’t increment Endeavors asking you to complete a public dungeon group event.

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General

  • The Event Exchange map pin is now properly centered in Necrom.
  • Necrom item sets can now be found in their own section in both the Set Items Collections menu and Grand Master Crafting Stations.

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Quests

  • Invitation to Orsinium:
    • Stuga has been re-recorded and has new voice acting. Her lines also received some revision as a result of getting a new actor in the studio!
    • Stuga is now relegated only to the stables in Shornhelm. Nothing personal, Stuga.

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Quests

  • Manor of Masques: There is no longer an invisible Alchemy nameplate hanging out near the desk by the stage.

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General

  • Reduced the range of death notifications triggered by player enemy deaths in Cyrodiil from 600 meters to 300 meters, to help reduce the number of messages displayed in chat.

Quests

  • The following quests’ goals are now group shared:
    • Abominations
    • Black Dagger Supplies

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General

  • Fixed an issue where trying to move while previewing Outfit Styles at a vendor could cause your character to be rotated incorrectly.

Animations

  • Fixed several dozen animation issues with conversations and postures across the game.
  • Dyeing a weapon in the Outfit Station no longer plays the unsheathe animation each time.

Visual Effects

  • Fixed an issue where some mounts could briefly show effects at an incorrect location in character select when leaving the appearance change screen.

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General

  • Fixed an issue where the wrong sound effect would play when making a purchase with Event Tickets.

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General

  • Crowns for players residing in Japan will now expire within 6 months from acquisition. Please see our Terms of Service for more details.
  • Quickly previewing different mounts in the Crown Store will no longer cause visual glitches where your character is clipping through the ground.
  • Dismounting from a Hollowjack mount will no longer cause your character to pop up and down.
  • Fixed an issue that caused the Housing Editor to open instead of a newly purchased Crown Crate when making said purchase while in a house.

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General

  • The Trial leaderboard UI will no longer omit the personal best scores from some trials.

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General

  • The Aurora Firepot assembly instructions and Hide Shoulder collectible are no longer hidden on Philius Dormier’s store if you already own them.

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General

  • Reduced the prices of the wares from the Golden Vendor, Adhazabi Aba-daro.
    • Overland Jewelry will now cost 125,000 gold, or 225,000 AP.
    • Dungeon Jewelry will now cost 200,000 gold, or 375,000 AP.
    • Masks and Shoulders will remain the same.
  • Removed the non-existent “Shroomtender Robe” from the collections menu.

Itemization

  • Fixed an issue where the Cartographer costume would preview as the Mannimarco costume.

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Furnishings

  • Fixed an issue with the furnishings “Log, Fallen Laurel” and “Tree, Sturdy Poplar” where the textures were stretched in unintended ways.
  • Fixed an issue with the furnishing “Mushrooms, Volcanic Cluster” where you could see through the base of the furnishing.
  • Fixed an issue with the furnishings “Alinor Sconce, Candles” and “Alinor Sconce, Candles Tall” where they did not properly align to surfaces when the align feature was used in the housing editor.
  • Fixed an issue with the furnishing “Indoril Streetlight, Full Stone” where its idle animation did not play.
  • Fixed a missing “Animated” tag from the furnishings “Deeproot’s Undying Bloom” and “Khajiit Lantern, Hanging”.
  • Fixed an issue when previewing the furnishing “Statue of the Mother”, the statue would face away from the camera.
  • Adjusted the names of the following furnishings so they follow our naming conventions for Bookcases and Bookshelves. Bookcases being shelving units that are freestanding and do not require a wall, while bookshelves are wall-mounted shelves and generally are not freestanding and require a wall.
    Spoiler

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General

  • Fixed an issue where you could not log in to some characters if you had too many outgoing gifts. Gifts are now limited to 500 at a time.
  • Fixed an issue where you could not move your character for a couple seconds after using a Wayshrine while having a polymorph equipped.
  • Fixed an issue where skipping the tutorial after creating a new character, and before logging in to another character after purchasing a new DLC, would not place you in the most recently purchased DLC starting area.
  • Fixed an issue where your mount speed could go above 60, in some rare cases.
  • Former leaders of deleted guilds that were listed on the Guild Finder will no longer receive excessive mail about their guild listing being removed.
  • Fixed an issue if you had Ancient Grains and Platings in your inventory, you could occasionally have difficulty loading into a zone.
  • Fixed a rare crash that could occur when saving camera settings.

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Monsters

  • Dragons are no longer affected by Minor Mangle procs from Hemorrhage.
  • Dark Aeon Senche-raht nameplates are no longer incorrectly offset from the monster.
  • Several Werewolf Behemoth monsters no longer have tiny weapons in their paws after transforming.

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General

  • Fixed a number of typos across conversations, books, and responses throughout the game.
  • Adjusted yet another few hundred clipping, floating, or inaccessible creatures, resource nodes, books, and monsters.
  • Added error messaging to indicate why you cannot use a booster for the Mages Guild, Fighters Guild, or Undaunted.

Bangkorai

  • Raiders at the Crossing: Nightseer now has a proper nameplate over her head.

Betnikh

  • Improved the accuracy of your character’s position on the map while inside Bloodthorn Lair.

Craglorn

  • Moved the Star-Gazer Herald somewhat closer to Craglorn proper; it is now outside of Hallin’s Stand in Bangkorai.
  • Fixed an issue where the Exalted Viper encounter could repeatedly repeat again and again, repetitiously.

Deshaan

  • Fixed an issue with Falvis Raram in Mournhold, who was not properly acting as a navigator with the quest pin system when connecting from Mournhold to either Wayrest or Elden Root.

Main Quest

  • Soul Shriven in Coldharbour:
    • This quest now uses proper “main story” icons on its Journal entry, compass pins, and map pins.
    • Fixed an issue in Bleakrock Isle where you could hug a wall and despawn the Prophet after escaping Coldharbour.

Rivenspire

  • Shornhelm Divided: Fixed an issue where killing Juberic and Orlozag did not advance their respective hint conditions.

Shadowfen

  • Of Dubious Value: Fixed an issue where the cart examination would not let you read the details if it is the last thing you investigate.
  • Blackguard enemies now properly drop zone loot in Chid-Moska ruins.

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General

  • Updated the OTP messaging to indicate you may not have received an OTP email due to an incorrect UserID.
  • Added the option to reveal your password on the login screen.
  • Fixed a number of issues with off-centered maps in various spaces.
  • Added some error messages to a number of doors across the game to explain why they are uninteractable.
  • Fixed an issue where invisible NPCs would sometimes display a nameplate over their heads.
  • Loot stream entries from different bonus drop sources no longer merge into a single entry.
  • Fixed an issue where opening a dialog directly from a right-click context menu in the sort filter list could cause the highlight of the sort filter list selection to become stuck.
  • Fixed an issue where entering combat would not close the Companion outfit screen.
  • Fixed an issue where keybinds could display incorrectly in various help and tutorial text.
  • Removed reference to a “Change Email” button from the “Resend Email Verification” tooltip.
  • Fixed an issue where the sort header selection for level in the group menu was being narrated as “L-V-L” instead of “level”.

Accessibility Mode

  • Removed a reference to screen narration from the initial Accessibility Mode prompt.

Help & Tutorials

  • Added information in the Champion Point help entries with a reminder that the points can be spent on any character on that account, including sub-level-50 characters.
  • Updated the help entry for gifting with the current gifting qualifications.

Screen Narration

  • Fixed an issue where the invalid name tooltip in the armory settings dialog was not narrating.

Target Markers

  • Target Markers will now be removed from player characters in a group when they enter a Battleground or Cyrodill.

Source: Elder Scrolls Online

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Diablo 2 Resurrected Update 1.28 Dragged Out This November 14 (Update)

Blizzard Entertainment has released Diablo 2 Resurrected update 1.28 (PS5 version 1.028), which is another unannounced patch. Don’t expect any new content from this, as there’s no expected seasonal content to be released within this timeframe. Read on for what’s new in the D2R new update patch notes for November 14.

Diablo 2 Resurrected Update 1.28 Patch Notes | Diablo 2 Resurrected Update 1.028 Patch Notes:

Update: Global Community Development Director for the Diablo franchise Adam Fletcher has confirmed that it is just a backend stability and security patch.

So far, Blizzard has not mentioned anything about the patch notes, and it seems like we won’t hear anything about it anytime soon. Chances are, this is another backend security and stability fix, which is usually released without much fanfare.

Over on the official Blizzard forums, players are also wondering what the patch is for. We’re on the lookout for anything that got changed and have reached out to Blizzard about it. If we hear anything back, we’ll be sure to update the article with the info.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Overwatch 2 Update 3.66 Rides Out for Roadhog Adjustments and More

Blizzard has rolled out Overwatch 2 update 3.66 (PS5 version 1.000.029), which brings hero balancing to Roadhog, along with some bug fixes. Read on for everything new in the OW2 patch notes for November 14.

Overwatch 2 Update 3.66 Patch Notes | Overwatch 2 Update 1.000.029 Patch Notes | OW2 Patch Notes for November 14:

HERO UPDATES

Roadhog

Developer Comments: The broad goal of the Roadhog rework was to improve his frontline presence on the battlefield as a tank hero and reduce the frustration enemy players had with how consistently deadly his hook combo has been in the past.

Roadhog’s previous Scrap Gun primary and secondary fire have been reworked into one primary fire shot that is still most effective at close range but also deals more reliable damage from further away now.

His Take a Breather has been changed to a resource-based ability and has been moved to Secondary Fire for a more convenient control scheme. It can be used more frequently but will need to recharge its resource over time, increasing its flexibility as a tanking tool and making it not as easy to counter.

He now has a new ability called Pig Pen, which is a deployable trap that activates when enemies are nearby, dealing damage and slowing them. This enables Roadhog to have control over a wider area and, with a little bit of pre-planning, can be used to either help protect his allies or further enhance the effectiveness of his hook combo.

Scrap Gun

  • Previous secondary fire functionality has been removed.

  • Total damage per shot increased from 150 to 160.

  • Shotgun pellet count reduced from 25 to 16.

  • Shotgun pellet damage increased from 6 to 6.25.

  • Now fires a shrapnel volley of 4 large projectiles in the center of the shot.

  • Each shrapnel projectile deals 15 damage.

  • Critical damage multiplier reduced from 2x to 1.5x.

Take a Breather

  • Now activated by holding Secondary Fire.

  • Cooldown for each use decreased from 8 seconds to 1 second.

  • A new resource meter has been added. This meter will deplete while Take a Breather is active and then recharge when it’s not in use.

  • Take a Breather requires 12 seconds to reach full charge from empty.

  • At a full charge, Take a Breather can heal up to 450 health over 3 seconds.

  • Take a Breather will now remain active as long as its assigned hotkey is held.

  • An option to “Toggle Take a Breather” has been added under Options > Controls > Roadhog.

  • Damage reduction decreased from 50% to 30%.

  • No longer amplifies healing received upon ending.

Pig Pen

  • This is a new ability assigned to Ability 2 by default.

  • Launch a trap that slows and damages nearby enemies.

  • Deals 60 damage when triggered and 30 damage per second in an area.

  • 3-second duration once activated.

  • 40% movement speed slow.

  • Cooldown is 12 seconds.

BUG FIXES

GENERAL

  • Fixed in a previous update – Resolved loading issues that were occurring in the Shop.

  • Fixed in a previous update – Fixed an issue with Rumble on some abilities activating for all players in the match.

HEROES

Lifeweaver

  • Fixed a bug that caused Life Grip to cleanse the Orb of Discord.

  • Fixed a bug where players who hop off of Petal Platform before it is fully raised would become immune to EMP.

Sombra

  • Fixed an interaction that could result in Sombra being pinned by a charging Reinhardt instead of teleporting to the thrown translocator.

  • Fixed a bug where Hack didn’t work properly when enabled as a Toggle.

  • Fixed a bug that resulted in Invisibility failing to recast after exiting combat.

  • Fixed in a previous update – Fixed Sombra’s Ultimate cost missing the 10% decrease.

  • Fixed in a previous update – Fixed an issue where Discord Cooldown UI was displaying on an invisible Sombra in some cases.

Zarya

  • Fixed an issue that could result in Zarya’s projected barrier failing to deploy.

Once a new patch is released, we’ll be sure to let our readers know.

Source: Blizzard Forums

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Forza Motorsport Update 2 Drifts Out for November 14

Turn 10 Studios has begun rolling out Forza Motorsport Update 2, adding new content, features, and bug fixes. Here are the patch notes for Forza Motorsport’s November 14 update.

Forza Motorsport Update 2 Patch Notes | Forza Motorsport November 14 Patch Notes

New Content, Features, and Events [All Platforms]

New Track

  • Yas Marina: Full Circuit, North Corkscrew, North Circuit, South Circuit.

New Career Events

  • Prestige Tour (Available from Nov. 16, 2023 – Dec. 28, 2023)
    • British GT Series (Starts Nov. 16)
    • V12 Power Series (Starts Nov. 23)
    • Maximum Velocity Series (Starts Nov. 30)
    • Boutique Builds Series (Starts Dec. 7)
  • Open Class – Italian Manufacturers (Available from Nov. 16, 2023 – Dec. 14, 2023)
    • C Class Series
    • B Class Series
    • A Class Series
    • S Class Series

Reward Cars

  • Prestige Tour: 2011 Lamborghini Sesto Elemento
  • Open Class Series: 2015 Ferrari 488 GTB

Spotlight Cars

  • 2013 Aston Martin V12 Vantage S (Nov. 16 – Nov. 22)
  • 2016 Lamborghini Aventador Superveloce (Nov. 23– Nov. 29)
  • 2017 Mazda MX-5 Cup (Nov. 23– Nov. 29)
  • 2011 Bugatti Veyron Super Sport (Nov. 30 – Dec. 6)
  • 2017 Saleen S7 LM (Dec. 7 – Dec. 13)
  • 2016 Spania GTA Spano (Dec. 7 – Dec. 13)
  • 2020 MG #20 MG6 XPower (Dec. 7 – Dec. 13)
  • 2022 Gordon Murray Automotive T.50 (Dec. 7 – Dec. 13)

Car Pass Cars

  • 1965 Lotus #1 Team Lotus Type 40 (Nov. 16)
  • 2019 McLaren #03 720S GT3 (Nov. 23)
  • 2018 Mercedes-AMG GT3 (Nov. 30)
  • 2019 Peugeot #7 DG Sport Compétition 308 (Dec. 7)

New Multiplayer Events

  • Vintage Le Mans Sportscars (Nov. 16 – Nov. 22)
  • Subaru BRZ Spec Series (Nov. 23– Nov. 29)
  • The Birth of Grand Prix – (Nov. 30 – Dec. 6)
  • Forza P2 Series – (Dec. 7 – Dec. 13)

New Rivals Events

  • Featured Track: Yas Marina – 2020 Koenigsegg Jesko – Yas Marina Full Circuit (Nov. 16 – Dec. 13)
  • VIP: High Velocity – 2019 Hyundai Veloster N Forza Edition – Lime Rock Full Circuit Alt (Nov. 16 – Dec. 13)
  • Spotlight – 2013 Aston Martin V12 Vantage S – Mugello Club Circuit (Nov. 16 – Nov. 22)
  • Spotlight – 2016 Lamborghini Aventador Superveloce – Hakone Grand Prix Circuit (Nov. 23– Nov. 29)
  • Spotlight – 2011 Bugatti Veyron Super Sport – Yas Marina North Circuit (Nov. 30 – Dec. 6)
  • Spotlight – 2022 Gordon Murray Automotive T.50 – Silverstone International Circuit (Dec. 7 – Dec. 13)

Bug Fixes and Improvements

Stability [All Platforms]

  • Many fixes to improve overall game stability and reduce crashes across all platforms.

Livery Editor [All Platforms]

  • Fixed issue where players can view and unlock tunes and vinyls shared by other players. [1626544]
  • Fixed issue causing black paint shade to show up as grey instead of black. [1604400]
  • Fixed issue where only the inner barrel on factory rims is paintable. [1538143]
  • Fixed issue where livery and tune creators would not be displayed in Private Multiplayer when viewing the vehicle information.
  • Fixed issue where “Likes” would not be counted for shared liveries. [1588482]

PC

  • Fixed issue requiring shaders to recompile every time Forza Motorsport is started on AMD chipsets. Note: This fix requires the latest AMD drivers to be downloaded for your graphics card. [1607128]
  • Fixed specific game crash that occurs if headphones are plugged into the front panel. [1620048]
  • Fixed an issue on Steam where the player could not exit the Builders Cup Intro Series and return to the main menu without restarting the game. [1608859]
  • Improvements to alleviate track textures disappearing when playing on certain PC hardware configurations. [1615983]

Note: We’re investigating an issue where in specific scenarios, players running an AMD GPU might encounter a slight impact to their framerate during gameplay.

Multiplayer [All Platforms]

  • Fixes to matchmaking as a group, party management, and invites and joins across multiplayer.
  • Fixes to ensure custom liveries show up more consistently across multiplayer game modes.
  • Fixes to address cases where Intermission/Launch Countdown would take much longer than expected before the start of multiplayer races.
  • Fixes to automatic wet tire selection when entering an event, and fixes to fuel estimation logic. [1582678]
  • Fixes to title stability when resuming from a suspended state on console. [1500737]
  • Fixed issue in the Featured Multiplayer menu where countdown timer would appear on Series that had not yet started. [1616271]
  • Adjusted event schedule to provide more variation in Event start times.
  • Fixed issue where Race End timer did not appear for players who had already finished the race. [1482776]
  • Fixed exploit where players could load into any Open Class event with a P Class vehicle if they matchmake while in a party. [1608740]

Gameplay [All Platforms]

  • Fixed an issue where players could encounter an infinite loading screen when saving a Quick Upgrade in the Builders Cup Career Mode. [1632115]
  • Resolved an exploit related to changing car tune mid-race. [1631855]
  • Fixed issue where the game becomes stuck in the “new content update” loop when entering the main menu. [1635561]
  • Resolved issue where the game would fail to reconnect if connection is lost during the initial races on Maple Valley or Hakone. [1607172]
  • Fixes to Replays in scenarios where Replays do not start playing, the cars do not move, or they float. [1598248]
  • Fixed issue with a forced camera change at the start of a race. [1551469]
  • Fixed a number of Builders Cup exploits allowing high class cars into lower class series and events. [1616897]
  • Fixed issues related to loss of progression or save data.
  • Fixed a number of visual scene transitions
  • Fixed a bug where replaying a series with a high standing didn’t replace the series trophy with the improved trophy. [1597484]
  • Improved balancing and overall impact of slipstream effect between cars in races.
  • Fixed issue where player would not receive credits or Driver XP when using a rental car in a Rivals event. [1634738]

Cars [All Platforms]

  • Fixed issue with the 2018 Porsche 718 Cayman GTS Sport Roll Cage visual upgrade option, which removes the roof of the car when viewed in first-person. [1608113]
  • Fixed tuning stat comparison indicators within the car upgrades menu. [1555287]
  • Fixed issue where incorrect car thumbnails would be displayed in the My Cars menu after a race. [1607398]

Accessibility [All Platforms]

  • Fixes applied to numerous scenarios where narrator voiceovers would be missing, incorrect or would stop playing. [1489012]

Wheels [All Platforms]

  • Fixed issue that prevented the Thrustmaster T248 LED screen from displaying race position information. [1608680]

Source: Forza Motorosport

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

New Fallout 76 Atomic Shop Weekly Update for November 14, 2023

It’s a new Tuesday, bringing yet another store refresh for Fallout players. That’s right, the items for sale in Fallout 76’s Atomic Shop have been updated!

As usual, MP1st is here with the new Fallout 76 Atomic Shop weekly update today, November 14’s list of items for sale. Check out this week’s best Atomic Shop items and bundles below.

New Fallout 76 Atomic Shop Weekly Update for November 14:

Fallout 76 Atomic Shop weekly update for November 14

Notable Items This Week:

  • Dark Star Bundle – 1800
  • Dark Star Paint – 1400
  • Communist Threat Paint – 700
  • Water Slide Bundle – 1050
  • Best of Season 7 Bundle – 1400
  • Steel Dawn Bundle – 2500
  • Camp Structure Starter Bundle – 1400
  • Burned House Bundle – 1200
  • Communist Salute – Free
  • Free Supply Package (Level 2) – Free
  • Montani Semper Liberi – 50

What is the Fallout 76 Atomic Shop?

The Atomic Shop is an in-game store in Fallout 76 offering cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players. The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s refresh. Is there anything in particular that interests you?

If not, there’s always next week, which we’ll have covered, so be sure to check again next Tuesday!

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Salman Haider Zaidi

That's a nice argument, Senator.

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Remnant 2 Update 1.000.017 Rolled Out for The Awakened King DLC and More

Remnant 2 update 1.000.017 is now out, and this is to bring in The Awakened King DLC! This is the second patch released today for those keeping score. Read on for the complete Remnant 2 The Awakened King update patch notes.

Remnant 2 Update 1.000.017 Patch Notes | Remnant 2 Patch Notes for The Awakened King Update:

–Quality of Life–

[ General ]

– Added matchmaking regions. You will be prompted for your region on first startup and can change it later if necessary. When you are searching for a public game, it will only show users in your region, and your region will determine which users can see your public games. Friends’ games are always visible, regardless of region settings.
– Fixed an issue where player’s data wasn’t always saved when a host quit or kicked them from a session.
[ Enemies ]

– Increased global spawn rate for aberrations.
–Bug Fixes–

[ Progression & Rewards ]

– Fixed an issue where “Carnage in C-Minor” Achievement / Trophy was not able to be acquired.
– Fixed an issue where Scroll of Binding was not able to be acquired.
[ Archetypes ]

= Engineer =

– Fixed an issue where Flamethrower Turret projectile was misaligned.

= Handler =

– Fixed an issue where a player could be executed while very good boy was reviving them and cause the player to become immobilized.

= Archon =

– Fixed an issue where some enemies would not take damage from Havoc Form’s Lightning Tendrils attack.

[ Gear / Items ]

– Fixed an issue where Fae Shaman Ring was not working as intended with Dense Silicon Ring.
– Fixed an issue where One-Eyed Joker amulet was affecting projectiles heading direction
– Fixed an issue where Energized Neck Coil would play explosion vfx incorrectly in multiplayer.
– Fixed an issue where Rotted Arrow mod explosion was negated when shooting metal fence in some location in Losomn.
– Fixed an issue where Crescent Moon Moonlight Barrage mod failed to return to player when Hunter’s Shroud skill was active.
– Fixed an issue where Merciless Bleed was incorrectly triggering with Bandit Mutator.
– Fixed an issue where players were able to bypass some doors using World’s Edge charge attack.
– Fixed an issue where Tomb Dweller’s ring was not stacking 3 times.
– Fixed an issue where Corrupted Meridian was not scaling correctly with intended damage type.
– Fixed an issue where Corrupted Shards could be sold to vendors, this was not the intention and has been removed.
– Fixed an issue where Corrupted Merciless was not applying Bleed when Bloodshot mod was active.
– Fixed an issue where Shocker mutator didn’t scale with weapon level or show as active when charged.
– Fixed an issue where Energy Wall mod was emitting bright lights when mod power was full.
– Fixed an issue where Fae Bruiser ring was triggering on destroying breakables.
– Fixed an issue where Killswitch mod wasn’t requiring a switch to ranged weapon to proc and damage wasn’t scaling off of weapon level.
– Fixed an issue where Sequenced Shot would not proc correctly, now it requires all subsequent shots to be charged shots to proc.
– Fixed an issue where some items would persist across all worlds and not be able be picked up.
– Fixed an issue where kills with Scattershot would not proc fragmented shot.
– Fixed an issue where Beta Ray mod had an increased range when attached to an enemy.
– Fixed an issue where Detonation Trigger was not applying the correct damage with Corrupted and regular versions of Aphelion mod.
[ Enemies ]

– Fixed an issue where aberration in Twisted Chantry would not path to player correctly on stairs.
– Fixed an issue where Trapper affix was not being removed once the aberration was defeated.
– Fixed an issue where the Cube Boss would glitch creating a safe spot.
– Fixed an issue where the Custodian’s Eye VFX would linger after death.
– Fixed an issue where Shaed Knight’s auras were not visible to clients.
– Fixed an issue where Gwendil: The Unburnt’s bombs were not able to be shot while in her hand.
– Fixed an issue where Metaphysical Tal’Ratha was unable to have Burn status applied to him.
– Fixed an issue where the Fae Praetor couldn’t be hit while being kicked away after grabbing a player.
– Fixed an issue where Root Flyers could grab players while on elevators and get stuck.

[ UI ]

– Fixed an issue where some Mods did not update their descriptions when equipping rings that changed Mod Damage.
– Fixed an issue where some aberrations were missing their health bar.
– Fixed an issue where the doorway to the Lost Temple in the Faithless Thicket was showing up as a side dungeon in the minimap.

[ Misc Fixes ]

– Fixed an issue where some collision could trap players on Yaesha.

That’s it for this update. If there’s another one released, we’ll let our readers know.

Source: Remnant

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Remnant 2 Update 1.000.016 Marches Out for The Awakened King DLC and Changes

Gunfire Games has released Remnant 2 update 1.000.016, and this is to usher in The Awakened King DLC! If you’re not interested in buying that, don’t fret, as there’s a host of new fixes and adjustments revealed for today too. This patch is out on all platforms, and you can read on for the official patch notes.

Remnant 2 Update 1.000.016 Patch Notes | Remnant 2 The Awakened King Patch Notes:

–Quality of Life–

[ General ]

– Added matchmaking regions. You will be prompted for your region on first startup and can change it later if necessary. When you are searching for a public game, it will only show users in your region, and your region will determine which users can see your public games. Friends’ games are always visible, regardless of region settings.
– Fixed an issue where player’s data wasn’t always saved when a host quit or kicked them from a session.
[ Enemies ]

– Increased global spawn rate for aberrations.
–Bug Fixes–

[ Progression & Rewards ]

– Fixed an issue where “Carnage in C-Minor” Achievement / Trophy was not able to be acquired.
– Fixed an issue where Scroll of Binding was not able to be acquired.
[ Archetypes ]

= Engineer =

– Fixed an issue where Flamethrower Turret projectile was misaligned.

= Handler =

– Fixed an issue where a player could be executed while very good boy was reviving them and cause the player to become immobilized.

= Archon =

– Fixed an issue where some enemies would not take damage from Havoc Form’s Lightning Tendrils attack.

[ Gear / Items ]

– Fixed an issue where Fae Shaman Ring was not working as intended with Dense Silicon Ring.
– Fixed an issue where One-Eyed Joker amulet was affecting projectiles heading direction
– Fixed an issue where Energized Neck Coil would play explosion vfx incorrectly in multiplayer.
– Fixed an issue where Rotted Arrow mod explosion was negated when shooting metal fence in some location in Losomn.
– Fixed an issue where Crescent Moon Moonlight Barrage mod failed to return to player when Hunter’s Shroud skill was active.
– Fixed an issue where Merciless Bleed was incorrectly triggering with Bandit Mutator.
– Fixed an issue where players were able to bypass some doors using World’s Edge charge attack.
– Fixed an issue where Tomb Dweller’s ring was not stacking 3 times.
– Fixed an issue where Corrupted Meridian was not scaling correctly with intended damage type.
– Fixed an issue where Corrupted Shards could be sold to vendors, this was not the intention and has been removed.
– Fixed an issue where Corrupted Merciless was not applying Bleed when Bloodshot mod was active.
– Fixed an issue where Shocker mutator didn’t scale with weapon level or show as active when charged.
– Fixed an issue where Energy Wall mod was emitting bright lights when mod power was full.
– Fixed an issue where Fae Bruiser ring was triggering on destroying breakables.
– Fixed an issue where Killswitch mod wasn’t requiring a switch to ranged weapon to proc and damage wasn’t scaling off of weapon level.
– Fixed an issue where Sequenced Shot would not proc correctly, now it requires all subsequent shots to be charged shots to proc.
– Fixed an issue where some items would persist across all worlds and not be able be picked up.
– Fixed an issue where kills with Scattershot would not proc fragmented shot.
– Fixed an issue where Beta Ray mod had an increased range when attached to an enemy.
– Fixed an issue where Detonation Trigger was not applying the correct damage with Corrupted and regular versions of Aphelion mod.
[ Enemies ]

– Fixed an issue where aberration in Twisted Chantry would not path to player correctly on stairs.
– Fixed an issue where Trapper affix was not being removed once the aberration was defeated.
– Fixed an issue where the Cube Boss would glitch creating a safe spot.
– Fixed an issue where the Custodian’s Eye VFX would linger after death.
– Fixed an issue where Shaed Knight’s auras were not visible to clients.
– Fixed an issue where Gwendil: The Unburnt’s bombs were not able to be shot while in her hand.
– Fixed an issue where Metaphysical Tal’Ratha was unable to have Burn status applied to him.
– Fixed an issue where the Fae Praetor couldn’t be hit while being kicked away after grabbing a player.
– Fixed an issue where Root Flyers could grab players while on elevators and get stuck.

[ UI ]

– Fixed an issue where some Mods did not update their descriptions when equipping rings that changed Mod Damage.
– Fixed an issue where some aberrations were missing their health bar.
– Fixed an issue where the doorway to the Lost Temple in the Faithless Thicket was showing up as a side dungeon in the minimap.

[ Misc Fixes ]

– Fixed an issue where some collision could trap players on Yaesha.

That’s it for this update. If there’s another one released, we’ll let our readers know.

Source: Remnant

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Remnant 2: The Awakened King DLC Review – Return of the King

The Awakened King is the first of a planned trilogy of major expansions for Remnant 2, the acclaimed Souls-like that only didn’t take the gaming world by storm because the first chapter was already a superb one. Gunfire Games has big plans for this sequel, and so has unleashed another monstrosity that menaces the world of Losomn, a fan-favorite that is now more sprawling and condemned than before. There’s also a new archetype, the Ritualist, focused on status effects and AOE skills.

A King to Doom Us All

The Awakened King makes some significant changes to Remnant 2 as we know it. The procedurally generated nature of the main world is toned down with the goal of offering a more focused and narratively exciting adventure, with identifiable places and a sense of learning your whereabouts that remains after each run. You can share your ideas with friends and discuss certain passages, and it will all be relatable in a way that randomized zones are never allowed to. On the other hand, the dungeons adopt the traditional approach, feeling new for every run, with true networks of stairs and pathways that seemingly connect in important parts, where you have no way of memorizing your trajectory from one run to the next.

This choice highlights the best of Remnant 2’s design, an interwoven landscape where rules be damned, and exploration is rewarding, but now we have a set path to take when trying to reach the looming castle of The One True King, which just appeared in the horizon of Losomn. One of the most appreciated worlds in the game, comparisons to Bloodborne are rampant, and it isn’t the take in The Awakened King DLC that is bound to change that – even the Ritualist archetype fits like a glove into this desperate, plague-ridden coastal town.

Remnant 2: The Awakened King DLC Review

The One True King is corrupted by the Root and seeks revenge on every being, his magnificent castle having materialized out of thin air. The angry tides and aggressive denizens stand in your path, a journey of great sights but also of significant asset reuse, mostly forgiven when the tight grip of this new journey – which you can stumble upon during your campaign or explore from adventure mode – starts to show, with a flow that feels consistent and enjoyable.

Reaching the castle is your goal, but the road is long and hard, with many surprises and detours along the way. A clinical eye is required for some events, as the paths seem to falter, but there’s some ladder or other that will take you one step closer to the objective. Along the way, there will be elite creatures and bosses, something of a warming up to the final showdown – you do get a choice, but we’re not going to spoil it for you.

With a few side missions and puzzles along the way, The Awakened King follows the template set by Remnant 2. There aren’t many surprises, but you’re going to explore some damned places, and the closer you get to the castle, the more you sense this impending feeling of doom, contrasting with its pristine clear architecture and spacious hallways. Staring at the town from the bridge is quite a sight, and it is impressive to realize that you have been through those streets down there, such is the scope of the area.

Finishing this adventure took around six hours, with a lot of exploration on the side, but also certain that more remains to be found. One of those things is the Ritualist, the new archetype that requires a certain item to craft the Engram (the Ragged Poppet), which we haven’t stumble upon yet, so it’s impossible to make a proper judgment on the overall feeling for this new class.

A Burning Good Time

Remnant 2: The Awakened King DLC Review

Visually stunning and featuring a more static approach to the main world that reinforces the anarchic layouts of Remnant 2, The Awakened King is a must for players who want to see the Losomn region expanded both in lore and looks, although the idea of a new biome might seem more appealing to some. The low price is inviting and absolutely worth it for the handful of hours that players will get to enjoy, building on a great game that has just started its ambitious content expansion.

Score: 8/10

Pros:

  • Losomn is back and in great shape
  • The static approach for the main world is a solid choice
  • New Ritualist archetype – but needs unlocking first
  • Nicely paced and exciting during its 5-6 hours of playtime

Cons:

  • A new biome could potentially be more exciting. Next time, perhaps?

Remnant 2: The Awakened King DLC review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

Home > News

New Destiny 2 Weekly Reset November 14, 2023 and Eververse Inventory

As Xur departs from Destiny until next Friday, a new set of weekly activities and Eververse offerings have rushed in to keep players busy. The new Destiny 2 weekly reset November 14, 2023 refresh of activities is now live, fully detailed below along with the new Eververse inventory.

New Destiny 2 Weekly Reset November 14, 2023 and Eververse Inventory:

Nightfall – The Ordeal: The Lightblade

Modifiers:

  • Nightfall: Hero
    • Shielded Foes: You will face combatants with [Arc] Arc and [Solar] Solar shields. Activity modifiers may add more shield types.
    • Shielded Foes: [Arc] Arc and [Solar] Solar Shields
    • Hero Modifiers: Extra Shields Maximum Effective Level 1765
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Arc Threat: 25% increase to incoming Arc damage.
    • Empath: Enhanced radar. Take increased damage from melee.
    • Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
    • Strand Surge: 25% bonus to outgoing Strand damage.
    • Arc Surge: 25% bonus to outgoing Arc damage.
    • Overcharged Grenade Launcher: 25% bonus to damage for all Grenade Launchers.
    • Galvanized: Combatants have more health and are more difficult to stun.
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
  • Nightfall: Master
    • All previous modifiers
    • Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
    • Chaff: Radar is disabled.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1815
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.

Rewards:

  • Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.

Weekly Crucible Rotators

Relentless: Rift

Achieve victory by collecting the Spark and igniting the opponent’s Rift.

Party: Momentum Control

Achieve victory by capturing zones and defeating opponents. All weapons are more lethal; abilities replenish only with targets defeated, and tracker is disabled.


Vanguard Surge: Void Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: King’s Fall
  • Dungeon: Duality

Raid Challenges

Deep Stone Crypt

  • Red Rover: A challenge awaits…

Vow of the Disciple

  • Defenses Down: A challenge awaits…

Vault of Glass

  • The Only Oracle For You: A challenge awaits…

King’s Fall

  • The Grass Is Always Greener: A challenge awaits…
  • Devious Thievery: A challenge awaits…
  • Gaze Amaze: A challenge awaits…
  • Under Construction: A challenge awaits…
  • Hands Off: A challenge awaits…

Root of Nightmares

  • Crossfire Challenge: A challenge awaits…

Last Wish

  • Summoning Ritual: A challenge awaits…

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Vex
  • Round 2: Cabal
  • Final Round: Crota

Loot


Neomuna

Campaign Mission: Breakneck

Stop the Vex incursion of the Neomuni CloudArk.

Partition: Backdoor

Break into a Vex Mind’s stronghold and defeat it.

Vex Incursion Zone: Zephyr Concourse

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.


Legacy Activities

  • Savathûn’s Throne World
    • Campaign Mission: The Arrival: Track Savathûn on Mars, where temporal abnormalities scar the planet’s surface and the Cabal seek to claim new territory.
  • Europa
    • Eclipsed Zone: Eventide Ruins
    • Empire Hunt: The Dark Priestess: Hero: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
    • Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
  • Moon:
    • Campaign Mission: Beyond
    • Wandering Nightmare: Fallen Council (Archer’s Line)
    • Trove Guardian is in Archer’s Line
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Forfeit Shrine, Gardens of Esila
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Guns, etc.

Banshee’s Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Palmyra-B Heavy Rocket Launcher Linear Compensator // Smart Drift Control Black Powder // Impact Casing Unrelenting Lasting Impression
Snorri FR5 Energy Fusion Rifle Corkscrew Rifling // Extended Barrel Accelerated Coils // Projection Fuse Surplus Wellspring
Gallu RR3 Energy Sniper Rifle Chambered Compensator // Corkscrew Rifling Appended Mag // Alloy Magazine Overflow Harmony
Lodbrok-C Kinetic Auto Rifle Arrowhead Brake // Polygonal Rifling High-Caliber Rounds // Light Mag Osmosis Adrenaline Junkie
Marsilion-C Heavy Grenade Launcher Volatile Launch // Countermass Alloy Casing // Augmented Drum Shot Swap Vorpal Weapon
Irukandji Kinetic Sniper Rifle Arrowhead Brake // Polygonal Rifling Appended Mag // Tactical Mag Shoot to Loot Harmony

Ada-1’s Wares

Name Description Cost
GENOTYPENULL-ZERO Apply this shader to change the color of your gear. 10000 Glimmer
New Pacific Rush Apply this shader to change the color of your gear. 10000 Glimmer
Dead Orbit’s Fate Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Red Light, Green Light Emote 3250 Bright Dust
Vigil for Saint-14 Equip this weapon ornament to change the appearance of Vigilance Wing. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Highly Commendable Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Coleoptera Apply this shader to change the color of your gear. Shader 300 Bright Dust
Breezy Clear Equip this shader to change the color of your gear. Shader 300 Bright Dust
Hoverboard Emote 700 Bright Dust
Glow Stick Dance Emote 700 Bright Dust
Reticule Lock Equip this armor ornament to change the appearance of Abeyant Leap. Titan Ornament 1500 Bright Dust
Blight or Flight Ship 2000 Bright Dust
Wasteland Racer Vehicle 2500 Bright Dust
Infinite Quiver Equip this weapon ornament to change the appearance of Le Monarque. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Sylvan Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Metropolitan Acoustics Apply this shader to change the color of your gear. Shader 300 Bright Dust
Chrome Stock Equip this shader to change the color of your gear. Shader 300 Bright Dust
Atmospheric Glow Equip this shader to change the color of your gear. Shader 300 Bright Dust
Time-Honored Apply this shader to change the color of your gear. Shader 300 Bright Dust
Traveler’s Wake Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Up in Smoke Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Ossified Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Divine Intervention During the Empire Hunt “The Dark Priestess,” defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Kridis defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Bring the Overkill Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with your Super, disintegrate combatants with high-damage elemental final blows, and complete the activity with an impressive score. 5 Strange Coin 75 Super & 80 Disintegrations & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Unlimited Horsepower Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Rocket Launchers, Linear Fusion Rifles, Sniper Rifles, or Grenade Launchers; defeat powerful combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 85 Weapon & 120 Defeated in streaks & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Nimbus, Neomuna

Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode

Seasonal Challenges

Name Description Objectives Rewards

No more records this season!


Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Mimetic Savior Greaves Ada-1 Leg Armor 2 30 2 9 6 16 65 25 Legendary Shards & 1000 Glimmer

That’s all for this week’s Destiny 2 update. Stay tuned for our Xur and Trials of Osiris posts on Friday.

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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theHunter: Call of the Wild Labrador Retriever DLC Trots Out November 28

Feeling a little lonely on your hunts? Expansive Worlds has you covered. On November 28, theHunter: Call of the Wild Labrador Retriever DLC will bring a furry companion to the game for you to bring along on all of your hunting escapades.

You can watch the trailer for the good boy below:

What an adorable dog! The Labrador Retriever doesn’t just keep you company, however. He’s also got a few useful behaviors as well according to today’s press release:

The Labrador Retriever DLC features:

  • A new way to play and explore theHunter: Call of the Wild with the retrieve ability. Tirelessly serving players, on command the Lab will retrieve harvests, either on land or in water and bring them quickly back.
  • The opportunity to grow the connection between hunter and the Lab by petting, giving treats, or playing. Improve efficiency by taking frequent hunts together, and when it’s time to head back to the lodge, expect the Labrador to be there too, happily wagging its tail.
  • Customizable dogs with their own name, fur coat variation, and traits that match each hunting style. Add multiple dogs to the roster for rotation in each new hunt. With male and female pups, plus seven unique fur coat variations, players can personalize their new companion to make them feel like their own.

The Labrador Retriever DLC for theHunter: Call of the Wild will be available on all platforms on November 28. It’ll cost £4.99 GBP/ $5.99 USD / € 5,99 EUR. Players can wishlist the DLC now.

If you’re a big fan of theHunter, check out our review of the Emerald Coast Australia review here, or if fishing’s more your thing, take a look at the last update for theAngler here.

Jack Breitenbach

Game the night away!

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Ghostrunner 2 Update 1.000.007 Slices Out

One More Level has pushed out Ghostrunner 2 update 1.000.007 this November 14, and this is an unannounced patch. Don’t expect any new content, as the roadmap has already revealed the first drop will be incoming this December.

Ghostrunner 2 Update 1.000.007 Patch Notes for November 14:

One More Level has not revealed any patch notes just yet, though we’re expecting that to change within the day. On November 3, a patch was released on PC (per the devs), which included the following fixes:

  • Fix for the crash that happened for some users during the Dismantler boss fight.
  • Fix for the Godrunner achievement not appearing for some players.
  • Localisation Updates

Once we have news about the patch notes, we’ll update the article ASAP.

In the meantime, go check out our best settings article, or if you haven’t bought the game yet, go read our review of it here, where we state, “Ghostrunner 2 is not only a fantastic follow-up to the original, but one that could easily be enjoyed by those who have never played the first one as well.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Metal Gear Solid 2 and MGS3 Snake Eater Update 1.30 Drops for Version 1.3.0

Konami has released Metal Gear Solid 2 and the MGS3 Snake Eater update 1.30 for the Master Collection Vol. 1 bundle. This is available now on all platforms this November 14 and is a small download. Read on for what’s new down below in the official version 1.3.0 patch notes.

Metal Gear Solid 2 Update 1.30 Patch Notes | Metal Gear Solid 3: Snake Eater Update 1.30 Patch Notes | MGS2 Update 1.3.0 Patch Notes | MGS3 Update 1.3.0 Patch Notes:

Please check the list of changes below for details on the main improvements and fixes in this patch.

  • Updated the Online Manual
  • Fixed some other minor issues

We will continue to provide regular updates on future improvements and fixes as further details are finalized.

That’s about it. If you haven’t played the collection yet, go read our review where we state, “Despite the shortcomings, I still recommend this collection to anyone, especially those who never played these games. They’re simple ports of games that are considered to be among the best. The Metal Gear Solid Trilogy is a masterpiece everyone has to play”

As for what’s incoming to the franchise, go take a look at Metal Gear Solid Delta gameplay to see how good the game looks in Unreal Engine 5!

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Metal Gear Solid Update 1.01 Sneaks Out for Version 1.3.0

Konami has released Metal Gear Solid update 1.01 this November 14 on all platforms, and this is a minor update for the game that’s included in the Master Collection Vol. 1, which houses each game separately. Read on for what’s new in the MGS new update patch notes.

Metal Gear Solid Update 1.01 Patch Notes | Metal Gear Solid Update 1.3.0 Patch Notes:

Please check the list of changes below for details on the main improvements and fixes in this patch.

  • Updated the Online Manual
  • Fixed some other minor issues

We will continue to provide regular updates on future improvements and fixes as further details are finalized.

That’s about it. If you haven’t played the collection yet, go read our review where we state, “Despite the shortcomings, I still recommend this collection to anyone, especially those who never played these games. They’re simple ports of games that are considered to be among the best. The Metal Gear Solid Trilogy is a masterpiece everyone has to play”

As for what’s incoming to the franchise, go take a look at Metal Gear Solid Delta gameplay to see how good the game looks in Unreal Engine 5!

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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R6 Siege Update 1.000.066 Deployed This November 14

Ubisoft has released (Rainbow Six) R6 Siege update 1.000.066 on last-gen and current-gen platforms, and this is a minor update. Don’t expect any new content in this, especially since we’re going to get the Year 8 Season 4 Operation Deep Freeze content drop this November 28.

R6 Siege Update 1.000.066 Patch Notes | R6 Siege Update Today Patch Notes:

So far, Ubisoft has not mentioned anything about today’s patch notes just yet. The official Ubisoft Support account states that this update might improve crossplay performance, though nothing official from the devs have been shared just yet.

Once we have the official notes, we’ll update the article with it. That said, don’t be surprised if we don’t see any changelog crop up at all, as that does seem to happen sometimes to minor updates.

While today’s patch might not bring anything new, Rainbow Six Siege players are going to get some new content next week! Operation Deep Freeze or what’s known as the Y8S4 patch is dropping, and as usual, there’s a new operator and more, which you can read about here.

For the updated roadmap for Year 8 roadmap, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Update 2.62 Rolled Out

Rainbow Six Siege update 2.62 has been deployed on all platforms this November 14 during the game’s maintenance period. Don’t expect any major updates with this patch, especially since we’re about to get a dose of new content next week with Operation Deep Freeze.

Rainbow Six Siege Update 2.62 Patch Notes:

So far, Ubisoft has not mentioned anything about today’s patch notes just yet. The official Ubisoft Support account states that this update might improve crossplay performance, though nothing official from the devs have been shared just yet.

Once we have the official notes, we’ll update the article with it. That said, don’t be surprised if we don’t see any changelog crop up at all, as that does seem to happen sometimes to minor updates.

While today’s patch might not bring anything new, Rainbow Six Siege players are going to get some new content next week! Operation Deep Freeze or what’s known as the Y8S4 patch is dropping, and as usual, there’s a new operator and more, which you can read about here.

For the updated roadmap for Year 8 roadmap, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MGS Master Collection Vol. 1 Update 1.300 Sneaks Out for 1.3.0 Fixes

Developer Bluepoint Games has released the (Metal Gear Solid) MGS Master Collection Vol. 1 update 1.300, and this applies to all games. Players will see Metal Gear Solid 1, Metal Gear and Metal Gear 2: Snake’s Revenge, and even Metal Gear Solid 3 get patched individually today (and all are at version 1.300), and is tagged as version 1.3.0.

MGS Master Collection Vol. 1 Update 1.300 Patch Notes | MGS Collection Vol. 1 Update 1.3.0 Patch Notes | Metal Gear Solid 1 Update 1.300 Patch Notes | Metal Gear Solid 2 Update 1.300 Patch Notes | Metal Gear Solid 3 Update 1.300 Patch Notes:

Please check the list of changes below for details on the main improvements and fixes in this patch.

  • Updated the Online Manual
  • Fixed some other minor issues

We will continue to provide regular updates on future improvements and fixes as further details are finalized.

That’s about it. If you haven’t played the collection yet, go read our review where we state, “Despite the shortcomings, I still recommend this collection to anyone, especially those who never played these games. They’re simple ports of games that are considered to be among the best. The Metal Gear Solid Trilogy is a masterpiece everyone has to play”

As for what’s incoming to the franchise, go take a look at Metal Gear Solid Delta gameplay to see how good the game looks in Unreal Engine 5!

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Construction Simulator Update 1.24 Out for Patch #9

Developer Software Entwicklung has released Construction Simulator update 1.24 (PS5 version 1.024) today for PC and consoles. This is update number 9 and it comes with bug fixes and improvements. Check out the official Construction Simulator November 14 patch notes down below.

Construction Simulator Update 1.18 Patch Notes | Construction Simulator Update 1.024 Patch Notes | Construction Simulator Update #9 Patch Notes:

  • Added a flashlight to the player
    • The flashlight can be activated and deactivated via the context menu

Bug Fixes and Game Improvements

  • It is now possible to own and store more than 100 vehicles in one company
  • Server Region Changes
    • USA South Central region was added
  • Major earthworks improvements
    • Completely reworked multiplayer synchronisation for earthworks. Terrain is now simulated locally for the client which makes it smoother to work on
    • Improved terrain physics: heavy impacts of any source now deform and flatten the terrain. This reduces the frequency of vehicles getting stuck
    • Driving over terrain slightly compacts it which prevents it from sliding as easily
    • Improved unloading of bulk materials. The material is now applied in more detail and looks better
    • Fixed issue where bulk would not fall out of dumper even if hatch is open
    • Fixed issue where it was possible to create bulk material by digging in undiggable ground
    • Various optimisations allow the construction view of terrains to update in near real time
    • Fixed issues where the construction view would show the wrong colors on terrains
    • Fixed construction view of cargo grid
    • Fixed various construction site desyncs
    • Fixed some instances where vehicles would fly into the air when entering while on a construction site
    • Fixed issue where clients did not leave skid marks on construction sites
    • Improved performance of inactive machines with bulk material
    • Various performance and memory optimisations of the earth physics
    • Many more bug fixes regarding terrain
  • Vehicle fixes and improvements
      • Improved digging depth of many excavators
      • Adjusted amount of bulk material which excavator and dumpers can hold. The volumes are now more realistic and depend on the size of the loading area or the excavator bucket
      • Improved drilling with rotary drills
      • Fixed issue where Case 1021G was able to remove earth indefinitely without the shovel filling up
      • Fixed an issue where the MAN TGS/LH HTM 904 concrete mixer had the functions of a service vehicle
      • Added collision check when resetting vehicles for excavators and rotary drills
      • Fixed some cases where machines and characters would jump to the same spot and get stuck
      • Improved the stability of vehicles on trailers

    and many more fixes and improvements

  • Multiple fixes for multiplayer
    • Fixed many issues where players wouldn’t be able to join a multiplayer session
    • Initial multiplayer synchronisation when joining a game is significantly faster in many cases
    • Fixed issue where multiplayer synchronisation lasts forever and the gate at the company never opens for the client
    • Fixed some cases where cargos would disappear for clients
    • Many more small fixes
  • Bug fixes and improvements in jobs
  • General bug fixes and improvements

Miscellaneous

  • Replaced Google Analytics with Unity Analytics

Source: Construction Simulator

Damien Seeto

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New Battlefield 2042 Weekly Missions, Store Bundles for Season 6 Week 6 Listed (November 14)

A new set of weekly missions and store items has now arrived in Battlefield! Our Battlefield 2042 Season 6 Week 6 weekly missions, store bundles, and Portal Modes post details the new missions, modes, and store items for this week below.

New Battlefield 2042 Weekly Missions, Store Bundles for Season 6 Week 6 (November 14):

New Battlefield 2042 Weekly Missions

Weekly Missions:

  • 8 Kills and Revives (4)
  • 6 Health Crates, Ammo Crates, or Irish’s Fortification Systems Deployed (4)
  • 3 Wingman Ribbons (4)

Available After 2 Missions:

  • 10 Kills and Assists While Playing as Irish, Mackay, Lis, or Paik (4)
  • 10 Teammates Resupplied (4)
  • 15 Kills and Assists With SMGs (4)

Available After 4 Missions:

  • 50 Teammates Revived – Playing as Irish Doubles Mission Progression (4)
  • 5 Rounds Played (4)
  • 60 Ribbons Earned (4)

Available After 5 Missions (Bonus Mission):

  • 10 Kills and Revives With the Defibrillator (10)

Portal Modes:

  • SMG Rush (2042 | Rush | 32v32)
  • Battlefield 2042 Free-for-All (2042 | Free-for-All | 24)

New Store Bundles:

New Battlefield 2042 Weekly Missions

  • Genetic Drift (6 Items, 1750 BFC)
    • Evoked Potential (Legendary Irish Specialist Set)
    • Mutagen (Legendary Ghostmaker R10 Weapon Skin)
    • Ballistic Shroud (Epic Zain Specialist Cosmetic)
    • Heat Haze (Epic AC-42 Weapon Skin)
    • Inkblot (Rare AM40 Weapon Skin)
    • Experiment (Rare Universal Weapon Charm)

That’s all for Week 6. Check again next Tuesday for the Season 6 Week 7 refresh post from MP1st!

More Battlefield Reading:

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Salman Haider Zaidi

That's a nice argument, Senator.