Home > News

Hellboy Web of Wyrd Review – Rock-Solid Punching

The Right Hand of Doom couldn’t be a more fitting moniker for the destructive grip that Red showcases in Hellboy Web of Wyrd, a roguelike action brawler. This clenched fist is going to be one of the protagonists of the game, if not the main highlight, pulling no punches in this investigation down into dangerous realms. A brutal animated comic right in front of your eyes, the clashes can be very addictive, but the intrinsic sameness of the genre somewhat undermines this effort.

Heavy Hitter

Developer Upstream Arcade absolutely nailed the look and feel of Hellboy as if he jumped out of a comic book. He is appropriately massive, occupying a large chunk of the screen in all his third-person glory, wandering around with all the finesse of a tank. Getting used to this camera view is one of your initial challenges, with the stylish comic book aesthetic often concealed by the sheer proportions of the titular character. There’s no option to adjust camera distance, some blind sprinting meaning that Hellboy won’t be one to shy away from stepping on an inconspicuous trap or two, and running during combat also forces you into this perspective that is fine for immersion but far less for awareness, therefore affecting gameplay to a palpable degree. Luckily, it puts some distance when you tag an enemy, making it a lot more bearable and fun to use as you get a better sense of your surroundings.

This roguelike does not go for a fast and furious approach, instead opting for a weighty and telegraphed combat system that gives you time to interpret the enemy’s movements and react accordingly. Comparisons to a boxing game wouldn’t be out of place here, given the rhythm and the tactical constraints in each battle, made the more challenging because you are constantly outnumbered.

Hellboy Web of Wyrd Review

Animations are smooth and painstaking, glorified alerts giving you enough time to parry or side-step, with Hellboy’s superbly crunchy punches nearly shaking the foundations of the very room where the battle is taking place. Time your heavy punches right, and you can send your foe flying backward, possibly against the wall or a pillar for a suitable stun, putting it at your mercy for another session of hits and maybe a shotgun blast or two just to keep on the safe side.

With perfect timing comes flawless execution, the examples above serving as a rulebook to Hellboy’s combat. Wall slams make it easy to stun regular enemies, especially bosses, and successively shave a good part of their health points. When you unlock the repel charm, combining these two makes for some easy back-against-the-wall tactics that are very hard for any enemy to break free from.

For all the amazing bone-breaking sound effects and glorious visuals, fighting has some nuances that don’t quite fit with the mastery that it demands. Combat doesn’t always feel responsive, as the animation cycle plods to its end and fails to chain the next movement in a fluid way, often resulting in a mistimed block or a late pistol shot when we were already lining up for a punch. It’s not about the proper way animations work, more that the game should register our most recent input instead of the one done previously, as it’s already out of sync with the enemy action and our desired outcome.

House of the Repeated Run

Hellboy Web of Wyrd Review

As it happens with most action roguelikes, stages are procedurally generated, providing some variety to the layout, enemy, and the placement of blessings and other items for every new run. The recurrent problem with this design is that the areas end up being labyrinthic and alike, a string of empty rooms connected by even emptier corridors. The style is exceptionally faithful to Mike Mignola’s work, but the diversity doesn’t jump at you, and it grows tiresome after a few runs, the color reskins in some floors not doing much to change this circumstance.

Failing a run is not the end; you are booted back to your headquarters, The Butterfly House, where other agents await your return to stock up on lore and permanent upgrades. These include charms and new weaponry that you can acquire with the currency you earn during your trips into the Wyrm, giving you additional options to take on mobs.

Hellboy comes with the gruff attitude he is known for, with a performance equally rich in sarcasm and humor delivered by the late Lance Reddick. The other characters aren’t as witty or interesting though, but some of the brief exchanges with the end-of-level bosses are outrageously funny. All the punching and smashing comes with a no-holds-barred soundtrack that starts blasting as soon as you step into the combat areas. It’s a great match for the brutality of the gameplay, for the crunching noises coming courtesy of the Right Hand of Doom.

A Punching Good Time

Hellboy Web of Wyrd Review

The narrative isn’t what gripped me in this game, as it follows the traditional twists and turns that Hellboy fans are expecting. The gameplay also falls on the repetitive side, with the dives eventually blending into one another after a few hours, environment layouts failing to bring something new to the table, and enemies lacking in scope.

But Hellboy Web of Wyrd is a blunt and relentless action game featuring a delightful combination of visuals and sounds, giving each blow a palpable feeling of strength. The intense combat is a literal blast, distinctly the one factor that the game should be praised for, even if some actions appear to register late. Purely as a tactical brawler drenched in roguelike mechanics and featuring a mammoth of a main character, this is one that not only hits the mark but occasionally shatters it to pieces.

Score: 8/10

Pros:

  • Each crunching blow comes with an incredible sense of satisfaction
  • Combat can be as tactical as a boxing game
  • Graphics are faithful to the comics

Cons:

  • Some actions during combat register too late
  • Map layouts are too similar
  • Overall gameplay ends up on the repetitive side of roguelikes

Hellboy Web of Wyrd review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

Home > News

Diablo IV Update 1.20 Crawls Out for October 18 (Update)

Blizzard Entertainment has rolled out Diablo IV Update 1.20, which comes as an unannounced update. With the Season 2 patch dropping yesterday, we expect this to be update to be focused on bugs and performance fixes. Read on to discover what’s new in Diablo IV update patch notes for October 18.

Diablo IV Update 1.20 Patch Notes | D4 Season 2 Patch Notes:

Update: Blizzard has released the patch notes for today’s client patch.

  • Bug Fixes
  • Fixed an issue with cross-platform play that prevented players on PC and console from playing together.
  • Various Improvements to stability.

At the time of writing, Blizzard has yet to release any official patch notes. They did, however, release two hotfixes for PC yesterday, one of which was targeting a console release.

The first hotfix fixes the following:

Bug Fixes

  • Fixed an issue where werebear skills would not always trigger correctly while under the effects of Grizzly Rage

Miscellaneous

  • Stability improvements

The second hotfix fixes the following:

Bug Fixes

  • Fixed an issue where players on Steam were unable to access the Crypt Hunter Pack and store items.

Once Blizzard has released the full patch notes, we’ll be sure to update this post. For now, assume that this update includes those hotfixes.

Update: Official patch notes added.

Source: Blizzard Forums

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Diablo 4 Update 1.021 for October 18 Slithers Out (Update)

Blizzard has pushed out Diablo 4 update 1.021 on all platforms, and given we just got the big Season of Blood patch yesterday, don’t expect anything major from this outside of fixes. Read on for what’s new in the D4 new update patch notes for October 18.

Diablo 4 Update 1.021 Patch Notes | D4 New Update Patch Notes for Oct. 18:

Size: 284MB (PS5)

Update: Blizzard has released the patch notes for today’s client patch.

  • Bug Fixes
  • Fixed an issue with cross-platform play that prevented players on PC and console from playing together.
  • Various Improvements to stability.

So far, Blizzard has not revealed any patch notes just yet, though we are expecting that to change very, very soon. What the studio has announced is a hotfix which was released earlier on PC.

We are investigating on a follow-up update for console players and will provide updates as soon as they are available. We appreciate your patience and will continue to monitor player posts and messages.

Bug Fixes

  • Fixed an issue where werebear skills would not always trigger correctly while under the effects of Grizzly Rage

Miscellaneous

  • Stability improvements

Chances are, this patch is tied to technical fixes given the errors players encountered with Season 2’s launch. Once we know more, we’ll update the article to reflect the changes. If you spot any gameplay-related or technical fixes, leave a comment below and let us know.

For those that play Call of Duty: Warzone, you can  earn some sweet Diablo 4 in-game items by completing a challenge in the shooter. Read on here for more details.

Update: Official patch notes added.

Source: Blizzard Forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Battlefield 2042 Is Making a Major Comeback, and DICE Should Double Down on Support

“Demand is high right now” aren’t the words I expected to see for Battlefield 2042 in 2023, but they’re precisely what I saw this morning from the official Battlefield Comms account addressing ongoing server issues. Despite the free weekend now over, Battlefield 2042 has retained a staggering 100K users daily (on Steam and not even counting other platforms), making this the game’s best week ever. And though we are still being left in the dark about the game’s future, we feel now, more than ever, it would be the perfect time for the studio to reevaluate its content approach, allowing the next Battlefield game to a little brew longer. 

DICE has struggled to maintain players for Battlefield 2042 for nearly two years, mostly due to Its disastrous launch, which was met with a harsh review from us. It was a cut that slashed deep into the community, as it wasn’t quite the love letter that DICE made it out to be. Despite all their strenuous efforts and improvements made from all the past seasons, including map revamps, new squad features, and a more traditional class system, DICE could never seem to win back some of the fanbase, as 2042 was forever stuck to being viewed as the franchise’s biggest disappointment.

It disappointed me, though I (and a few) stuck with it throughout the years. Maybe it was because I was too big of a Battlefield fan and just wanted to play something new from DICE, knowing full well of the issues plaguing the game and everything it lacked that made Battlefield be Battlefield.

But the promise of it improving and the studio wanting to win fans back had me curious, as the studio’s past launches also shared a similar story. Ship now, fix later, a headline I used even in my review. Mind you, it’s not the kind of approach anyone should take, but if DICE was serious about fixing their game, it meant that it’d be an approach that I would have to follow carefully. 

And I did, plunging into BF2042 with every season drop to see what DICE was doing to address past issues while designing new content around those learnings. It was a slow and long journey, one I’ll admit almost lost me parts way through, but within the last few seasons, Battlefield 2042 was beginning to feel like a game that had been molded into something worth revisiting.  

I won’t say that Battlefield 2042 is now the Battlefield game we’d all come to expect at launch, but I will say that if this were the game that was released two years back, it would be a vision that even I could possibly get behind.

That, in part, is due to several legacy features being added back, with the most prominent being a variation of the class system. It is a system that feels more in line with the classic Battlefield experience, fitting players into roles rather than around the odd hero system they had. The map overhauls have also drastically changed how players play, with newer maps focusing on addressing criticism such as lack of coverage, too large of open spaces, and such. 

It’s a very different game than what many remember at launch, though at the same time, I will say that it still feels like BF2042. Meaning that it’s not the trailblazer of a change, to the point where you can say, wow, this is what I remember Battlefield, as there are still core mechanics that likely will never change. Glaring issues (not all) have been resolved, but for the most part, DICE has done a decent job of listening to the community and giving them more of what they want as opposed to what the studio thinks players want.

Will we see Season 7? We’re left in the dark there, as DICE (nor EA) has yet to say anything. But given the recent resurgence, it would be foolish for the studio to throw away all that goodwill and momentum by finishing on Season 6. Why not announce a new season? One surefire way to retain players is to announce fan-fave maps such as Operation Metro and Operation Locker. Not only does this save DICE from copious amounts of dev time planning, testing, and designing a new map from scratch, but you’ll be giving fans something they want…it’s a win-win, right?

What we don’t want to see is something the studio has done before, and that’s dropping a game when they’ve finally turned things around. We’ve seen this happen in Star Wars Battlefront 2 and, to a lesser extent, Battlefield V. Not only will that infuriate players, but it also sends the wrong signal to the fanbase that it doesn’t matter if they play and support the game, EA (and by extension, DICE) will drop it anyway.

What do we want to see? More content. It doesn’t have to be big ones. Perhaps a remade map or two? More weapons? A better cadence of new content so we’re not left waiting long periods without anything new to fiddle with. Based on DICE’s data, it’s pretty evident that the player base wants more close-quarter combat rather than vehicular warfare (and I don’t blame them).

When it comes to new maps, we need more than one new level, and if not, we need a specific playlist that gives us other unique variations of maps. They can cut old maps down and fluff them up, which, I gather, is easier to do than designing one from the ground up. Maybe give us a CQC playlist with old maps, redesigned interiors, moving buildings together, and whatnot? Either way, DICE should see this resurgence of players as a sign, one they shouldn’t let go of. 

Battlefield 2042 Player Count

I know some would rather have seen the studio drop BF2042 altogether, but where’s the learning in that? The improvements we’ve seen to that game thus far have been primarily centered around what players want. I know it’s not all of it, but this is an excellent step in the studio’s direction. Listening to feedback and finding out how to deliver on it. Battlefield 2042 has an interesting opportunity here, and how DICE takes that, well, they can move on, or they can continue building upon what I consider a good foundation for the next game. I’m not referring to Battlefield 2042 but to them sticking it out and listening to the community on how they can improve. It’s experience that should hopefully shape the future of Battlefield for the better. 

Will we see more support come BF2042’s way, especially given the recent surge of new players? Let’s hope so. Not just for the player’s sake but also for DICE and EA, as I don’t think the player base has a lot of trust and patience left when it comes to the franchise, and given we have a new one on the way, EA will want to remedy that as best as it can.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Super Mario Bros Wonder Reviews Round Up

The newest entry to the Mario franchise is set for release in just a couple of days. With such a wacky, weird, and, well, wonderful tone, will the game live up to expectations? In case you’re wondering what critics are saying, we’ve got the Super Mario Bros Wonder reviews round up right here for you!

Super Mario Bros Wonder Reviews Round Up:

Metacritic, OpenCritic (Mighty)

IGN – 9/10

Super Mario Bros. Wonder looks and plays like the true next step for 2D Mario platformers. Wonder effects change each stage in both surprising and delightful ways, the Flower Kingdom makes for a vibrant and refreshing change of pace, and Elephant Mario steals the show.

Eurogamer – 5/5

An endless cascade of ideas in a game that takes Mario to some wonderfully strange places.

GamesRadar+ – 4.5/5

Super Mario Bros. Wonder is an excellent 2D Mario game with easily the most impressive world-building we’ve seen in this style. The trilogy of new power-ups are brilliant fun, and regularly humorous, with Nintendo’s finishing touches adding extra personality at every turn.

Metro GameCentral – 10/10

A fantastic 2D platformer that immediately takes its place amongst the pantheon of Nintendo’s very best titles, with such a constant stream of new and surreal ideas you want to stand up and applaud it by the end of it.

Polygon – Unscored

Like the Switch itself, Wonder is a collision between the traditional and the new. A game that’s the same as it ever was and nothing like Mario has ever been.

GameSpot – 9/10

This is the rightful successor to Super Mario World, and hopefully, will serve as a touchstone for 2D Mario going forward.

Destructoid – 9/10

Super Mario Bros. Wonder is the first Mario game in literal decades to live up to the plumber’s legendary 2D platforming legacy. It is a return to levels overflowing with creativity, a world rich with secrets to uncover, and controls that make the mere act of movement fun. Whether Wonder exceeds or meets the quality of Super Mario Bros. 3 or World is for the fans to debate. But that aside, I’m confident in saying that Mario’s latest adventure is one of the best side-scrollers you’ll find on the Switch. Long live 2D Mario!

Hobby Consolas – 92/100

Super Mario Bros. Wonder isn’t just a breath of fresh air for 2D platformers, it’s a masterclass in how to update a game concept that’s been a hit for more than three decades, and do it successfully, without losing the essence. A surprising platformer where the unexpected is the real star. (Translated from Spanish)

Dexerto – 4/5

While Super Mario Bros. Wonder doesn’t revolutionize Nintendo’s beloved series, the charming 2D platformer successfully pays homage to its roots, paving the way forward with unique twists that keep the gameplay feeling fresh.

Checkpoint Gaming – 9/10

Super Mario Bros. Wonder is yet another magnificent showing from Nintendo. To take a concept that’s so well understood but still find new ways to impress is no easy feat. Yet Mario Wonder excels in this field thanks to incredibly dynamic gameplay, headlined by the imaginative amazement of the Wonder Flower. It’s hard not to fall in love with this new release, a game that’s packed to the brim with charm and zest.

Stevivor – 9.5/10

Super Mario Bros Wonder is a resounding success. It reboots a 2.5D reboot, with far more personality and the best balance and pacing in the modernised side-scrolling Super Mario Bros series.

VG247 – 5/5

Within the understood parameters of what 2D Mario can be, this has to be the single best entry since Super Mario World – and is the perfect first game to launch a new era of Mario games with his new-found elevation to movie star status.

God is a Geek – 10/10

Super Mario Bros Wonder is a masterclass in 2D platforming, refreshing a long running series in a tremendous way, with inventive new ways to play.

Wccftech – 9.5/10

Super Mario Bros. Wonder is the plumber’s best platformer this generation. We haven’t been able to say that of a 2D Mario for a long time, but this game measures up to the best and most beloved side-scrollers Nintendo has ever made, delivering joyously-creative level design and rock-solid platforming in a gorgeous wrapper.

TheSixthAxis – 9/10

Super Mario Bros. Wonder puts a fresh new spin on the classic Mario side-scroller with wild and trippy level transformations. It’s still Mario at its core, but it’s fun not knowing what to expect from each level. This could be the start of a bright new era for 2D Mario games.

It’s great to see another Mario game living up to the hype. It sounds like this game will be fun for the whole family, so pick it up if you’re a fan of the franchise! Stay tuned for MP1st’s very own review of the game after it launches this Friday.

Speaking of Mario, we finally learned who the next voice of the titular character is following Charles Martinet’s recent departure from the role. You can find the answer to that mystery here.

Super Mario Bros. Wonder will be available on October 20 exclusively for Nintendo Switch.

Jack Breitenbach

Game the night away!

Home > News

Nightdive Studio Open to Doing HeXen and Heretic Revivals

Phil Spencer, the head of Xbox, says he’s “All In” for Activision Studios, wanting to revive old IPs, such as HeXen and Heretic. Though Nightdive, an independent studio that has garnered a reputation for its excellent remakes and remasters of classic games, has thrown its hat into the mix, expressing that it would be interested in working on the previously mentioned franchises.

Taking to X, Lead Engine Developer at Nightdive Studios and head developer of the Kex projects Samuel Villarreal reached out to Phil, saying that the studio has the experience and is more than up for the task of working on both HeXen and Heretic.

Nightdive does seem to be a perfect candidate to work on the two games. As noted, they have the experience as they have worked on several re-releases over the last year. Nightdive recently released a System Shock remake and is now gearing up to re-release Turok 3, which bolsters 4K resolution, 120FPS support, trophies, updated environment, character, weapon models, and much more this November.

If Hexon or Heretic were to get some sort of current-gen port, we’d love to see all the features that Nightdive has brought to their previous remasters. Of course, we’d be even more open to a remake and even a new entry or reboot to the series, though bringing back the original could serve as a perfect way to introduce players.

This all hinges on Xbox, though even if Nightdive doesn’t get the project, it does seem that, given all the teases, we will see HeXen at some point return

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

PGA Tour 2K23 Update 1.20 for Oct. 18 Tees Up (Update)

PGA Tour 2K23 update 1.20 (PS5 version 1.021) is now out on all platforms, and this is an unannounced patch by HB Studios. Read on for what’s new in the PGA Tour 2K23 patch notes for October 18 below.

PGA Tour 2K23 Update 1.20 Patch Notes | PGA Tour 2K23 Update 1.021 Patch Notes:

Update: While there’s no official patch notes revealed, 2K did announce the Halloween Designer Pack being available after today’s update.

So far, HB Studios has not released any official patch notes just yet, though we’ve reached out to 2K to see if we’ll be getting any changelog at all. The latest update from the official update page lists 1.19 as the latest game update pushed out.

We’re on the lookout for any changes made or any new content rolled out. If you spot any, leave a comment below and let us know.

Another golf game that’s getting consistent support is EA Sports PGA Tour. You can read up on all our stories for that game here.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

NBA 2K24 Season 2 Rewards, Patch Notes and Everything New Revealed

Those looking for the next season of content in NBA 2K24, you won’t have to wait long, as NBA 2K24 Season 2 kicks off this Friday, October 20! Check out everything incoming with the new season with the rewards, patch notes and everything in between!

NBA 2K24 Season 2 Rewards, Patch Notes and Everything New:

Season 2 Start: Friday, October 20

MyCAREER

The all-new City on New Gen and Neighborhood on Current Gen welcomed players to breathtaking, coastal settings to roam around, with courts and activities around every corner. Over the course of six weeks, you’ll be able to continue your pursuit of G.O.A.T. status, accumulate XP, and earn thematic rewards to flaunt on New Gen and Current Gen.

As you climb the Season rewards ladder from Level 1 to Level 40, you’ll have the chance to earn banners, shot meters, 2XP coins, a Level 20 Slime BMX Bike, and more, including some in game wearable gear. On New Gen and Current Gen consoles, players who reach Level 30 will receive a Mascot Costume in MyCAREER and a Legendary Path Wheel Spin in MyTEAM, thanks to cross-progression across modes. Once you reach Level 40, though, New Gen players will earn a Gold Floor Setter and Current Gen players will earn an Extra Badge Point. There are plenty of rewards to collect this Season, but don’t forget, working alongside fellow members of your Affiliation can net you additional content for winning the Season-long rivalry.

Season 2 of MyCAREER is packed with content and rewards, but there’s still a lot to explore and experience in The City and The Neighborhood. Prepare for the NBA regular season by heading over to The REC for some pickup games and 5v5 fun!

MyTEAM

Everyone’s strategy is different, but a towering roster featuring versatile bigs is always going to be tough to defend, which is why you should insert the Level 1 Free Agent Victor Wembanyama card into your lineup. The international prospect has long been touted as one of the best prospects since LeBron James was drafted back in 2003. With a rare combination of size, speed, and a deep bag of offensive wizardry, the San Antonio Spurs’ rookie is poised for big things.

As a standalone talent, Wemby can hold it down on both ends of the floor for any squad. Reach Level 40 to earn Diamond Wilt Chamberlain and you’ll have an intimidating pair of skilled Centers to face other teams with. Force opposing players to pick their poison as you hit mid-range jumpers and unleash a barrage of dunks. Wemby and Chamberlain are just two of the amazing rewards you can earn during Season 2 of NBA 2K24.

By unlocking the Pro Pass for Season 2, you will add Amethyst Donovan Mitchell to your collection along with a Hall of Fame Hyperdrive badge card. Mitchell echoed the scoring prowess of Wilt last NBA season, dropping an impressive 71 points in a game, and is ready to lead the way for your lineup into the competitive modes of MyTEAM. Reaching Level 40 of the Pro Pass will unlock an alternate artwork for Level 40 Wilt Chamberlain featuring a custom nameplate to showcase your completion of Season 2.

Some of the other featured rewards for Season 2 include: Diamond Shai Gilgeous-Alexander as the Ultimate Season Reward, Amethyst Terry Dischinger earned by getting the Ruby Player Rewards in all 3 Rounds of Salary Cap in Season 2, and at Season Level 35 an Amethyst Coach Gregg Popovich card.

N24 | CR 9 | Image 6

To liftoff into Season 2, some amazing legends will be represented with new and powerful Diamond cards. In two new premium collections, you can pick up Diamond Tim Duncan and Diamond Carmelo Anthony as Collection Rewards or as Special Inserts in the Pack Market. Season 2 will also launch with a Diamond Michael Jordan available both as a Special Insert in the Pack Market, and directly in Player Market!

For the next six weeks, you’ll have plenty of opportunities to earn XP with Double XP events and improve your collection with NBA greats and MyTEAM legends. We’re also very excited for the upcoming events in MyTEAM Season 2, including one based around the upcoming In-Season Tournament at the start of the NBA season.

THE W ONLINE*

Given the significant additions the Las Vegas Aces and the New York Liberty made in the offseason—the Aces signed Candace Parker and the Liberty acquired Breanna Stewart—basketball pundits and fans did all they could to manifest a showdown between last year’s championship Aces squad and the fully loaded Liberty. With the WNBA season coming to an end, Season 2 of The W Online is prepared to carry the torch.

Draw inspiration from the WNBA’s clash of titans as you compete in The W Online and try to earn all-new rewards. This Season, rack up MyPOINTS to add Weekly and Seasonal rewards to your collection.

Weekly Goal

  • Breanna Stewart Heroine Edition Jersey
  • Team Accelerator Boosts
  • Team Resilience Boosts
  • Helping Hands Boosts
  • Player Boosts

Season Rewards

  • Tiffany Hayes Jersey
  • MyTEAM Stewie 2 Shoe Card
  • Sandy Brondello MyTEAM Coach Card
  • Breanna Stewart All-Star Jersey
  • Clothing Bundles
  • Sparks Logo Cards

N24 | CR 9 | Image 8

SEASON PASS

The Seasonal progression track makes climbing the rewards ladder a breeze and with the Season Pass you can earn even more rewards! There are two Season Passes available, Pro Pass and Hall of Fame Pass**, each with additional content and bonuses. Season 2’s 40 extra rewards consist of Skull Face Paint, Carbon Fiber Cyborg Suit, Diamond Shoe + Boosts Option Pack, 45,000 earnable VC, 25,000 earnable MTP, Sci-Fi Armor and Gloves, an alternate artwork Diamond Wilt Chamberlain card, Amethyst Donovan Mitchell, oversized Eyeball Hoodie, Eyeball Cargo Sweats, and a Hyperdrive Hall of Fame Badge!

2K BEATS

In honor of the 25th Anniversary of the NBA 2K franchise, NBA 2K24 boasts a diverse culmination of tracks from artists around the world that represent the past, present and future of the franchise. Throughout the year, we’ll be introducing new music every Friday from renowned artists and up-and-coming innovators that you can listen to in-game.

Here are the featured artists for Season 2:

  • Rae Sremmurd
  • Rod Wave
  • Young Dolph
  • Yeat
  • Destroy Lonely
  • That Mexican OT
  • ArrDee
  • Young Miko
  • Rema & AJ Tracey
  • Ab-Soul
  • Symba & Pusha T
  • Freddie Gibbs
  • Rosalia
  • Jeleel!
  • Stray Kids
  • Bambu
  • Ruby Ibarra
  • Spence Lee

N24 | CR 9 | Image 5

NBA 2K24 Season 2 Patch Notes:

GAMEPLAY

  • Standing Meter Dunks will now properly use the Standing Dunk rating instead of Driving Dunk to determine the green window size
  • Dunk meter logic has been updated to make the window size better reflect dunk difficulty
  • Fixed an issue in the on-ball steal system that forced the ball to yo-yo back to the previous ball hand midway through a crossover or behind back move
  • Improved foot planting to reduce unwanted out of bounds violations when shooting near the sidelines
  • When blockers jump early and land on ball handlers or shooters, fouls will now be called 100% of the time
  • Better shot coverage detection for OPEN vs. WIDE OPEN
  • Slight buff to close shots, wide open jump shots, and Limitless Range badge
  • Fixed an exploit that allowed players to double dribble by alley-oop/fake passing to no one in 1v1 games
  • Removed pass interceptions on Right Stick UP as it was being abused for easy steals with no risk
  • Updated Adrenaline system to account for successfully stopping post moves and no longer consume boosts when driving directly toward the rim
  • Fixed a minor aesthetic issue with Klay Thompson’s jump shot
  • Addressed a rare issue in which the ball can get stuck on the stanchion
  • Changed the Heat Check and Recharge player indicator icons to only display when relevant
  • Limited the distance from which rebounds can branch to putbacks
  • Fixed an issue that was causing putbacks and mid-air jelly layups to be classified as covered even when no defenders were nearby
  • Improved the responsiveness of stopping when setting a screen
  • Updated “griefing” logic to differentiate good vs. bad full court shots and also account for players with high grades
  • Fixed “Excessive Violations Committed” event from firing off multiple times incorrectly, “Good Defensive Possession” incorrectly firing on free throws, “Lazy Defense” now includes camping out of bounds, and improved “Bad Timeout” logic for Teammate Grade
  • Addressed a rare issue preventing players from being able to break out of a certain pass animation

GENERAL

  • Preparations for NBA 2K24 Season 2, launching on Friday, October 20th, at 8AM PT/11AM ET/4PM BST. Stay tuned for what we have in store!
  • Numerous enhancements to the UI have been made across all modes to improve the overall experience
  • Continued updates and adjustments have been made to improve face scan results and stability when using the MyNBA2K companion app
  • Fixed a user-reported issue that prevented certain previously equipped layup and dunk animations from being assigned when editing a player
  • Resolved a hang that could occur when editing tattoos in the Create A Player menu
  • Commentary, music, crowd, and ambient audio will now be properly heard in player control games in Play Now Online
  • Changing the unit of measurement will now function as intended
  • The sponsor patch on the Utah Jazz uniforms has been updated
  • The letter spacing on the New York Liberty uniforms has been adjusted for accuracy
  • The team logo has been removed from the 2002 Los Angeles Lakers shorts to accurately reflect the actual uniform
  • The color on the 1992 Philadelphia 76ers uniform has been adjusted to better reflect official reference
  • The NBA logo has been added to the 1983 Denver Nuggets uniforms
  • Additional courtside VIPs have been added to various NBA arenas
  • Removed errant Playoffs/Finals logos that were appearing in the 1990s Orlando Magic arena.
  • Color corrections have been made to all Boston Celtics historic arena floors to improve accuracy
  • The following current-day courts have received updated designs or fixes for accuracy
    • Philadelphia 76ers (City)
    • Boston Celtics (Alternate)
    • Utah Jazz (Primary)
    • New York Liberty (Primary)
    • Orlando Magic (Association)
    • Orlando Magic (Icon)
    • Indiana Pacers (Statement)
  • The following players have had general likeness updates or adjustments made:
    • Giannis Antetokounmpo
    • Cole Anthony
    • Ariel Atkins (hair dynamics update)
    • Emoni Bates (hair dynamics update)
    • Keita Bates-Diop
    • Monique Billings (hair dynamics update)
    • Anthony Black (hair dynamics update)
    • Wendell Carter Jr.
    • Jordan Clarkson (hair dynamics update)
    • Darius Days (new player scan)
    • Luguentz Dort (hair dynamics update)
    • Tari Eason
    • Aaron Gordon
    • Allisha Gray (hair dynamics update)
    • AJ Green (new player scan)
    • Gary Harris
    • Tianna Hawkins (hair dynamics update)
    • Tiffany Hayes (hair dynamics update)
    • Jordan Horston (hair dynamics update)
    • Jett Howard (hair dynamics update)
    • Isaiah Joe (hair dynamics update)
    • Cameron Johnson
    • Keldon Johnson
    • Keon Johnson
    •  Zach LaVine (tattoo update)
    •  Isaiah Livers
    • Jewell Loyd (hair dynamics update)
    • Kevin Love
    • Lauri Markkanen
    • Naji Marshall
    • Bennedict Mathurin
    • Leonard Miller (hair dynamics update)
    • Patty Mills (hair dynamics update)
    • Kelsey Mitchell (hair dynamics update)
    • Astou Ndour-Fall
    • Candace Parker (tattoo update)
    • Cheyenne Parker (hair dynamics update)
    • Jordan Poole (tattoo update)
    • Kevin Porter Jr.
    • Ricky Rubio
    • Mercedes Russell (hair dynamics update)
    • Jayson Tatum (tattoo update)
    • Oscar Tshiebwe (new player scan)
    • Jarred Vanderbilt (tattoo update)
    • Sami Whitcomb
    • Cam Whitmore (hair dynamics update)
    • A’ja Wilson (tattoo update)
  • The following historic players have received new sculpts or updates:
    • LaMarcus Aldridge
    • Chris Andersen
    • Kwame Brown
    • Jarrett Jack
    • DerMarr Johnson
    • Shawn Kemp
    • Jason Kidd
    • Darko Milicic
    • Gary Payton
    • Doc Rivers
    • Bryon Russell
    • Anderson Varejao

CITY/PRO-AM/REC/THEATER

  • Many improvements to performance, stability, and visuals have been made to enhance the overall experience in the City
  • Made changes to reduce user-reported latency during multiplayer games in the City
  • Squads are now able to chat when waiting on Got Next circles
  • Progression earned in Pro-Am and Starting 5 games will now be retained if the opposing player(s) leaves the game
  • Visuals on the ELITE Court Status menu have been improved so that all courts are more easily readable
  • Custom shoes will now appear in the Rec clothing category as intended
  • Stats will now properly appear on the Team Matchup overlay when playing Pro-Am games
  • The get on/get off animations for various vehicles have been sped up
  • Fixed a rare issue that could cause the loading icon to appear indefinitely when in the City
  • Resolved a rare timing issue that could cause players to show up as invisible after accepting an invite
  • Players appearing on the Social menu can now be directly joined when in an available state
  • The Social menu can now be used when waiting on Got Next circles
  • Social notifications will no longer appear when playing in games in the City
  • Look 1 and Look 2 can now be switched between as expected in the Clothes menu
  • Resolved an issue that could cause default clothing items to override equipped ones
  • Fixed a rare issue in the tattoo parlor that prevented clothing from being removed, hindering placement
  • The Heat Check and Recharge reward boosts will now be properly applied in non-NBA games
  • Affiliation-specific rewards are now properly removed from a player’s inventory when transferring to the opposing one
  • Players will now be removed from Starting 5 games when idling for too long
  • The Win Streak count will now appear correctly during the postgame recap sequence after games in the City
  • The Player Matchup screen in Rec games will now correctly show the 4 best attributes for each player
  • The difficulty of the initial Streetball opponents has been lowered
  • Resolved a hang when quitting a Streetball game during an action replay
  • Addressed a functionality issue that could occur with the Streetball player select menu after losing a rematched game

MAMBA MOMENTS

  • Many improvements and updates have been made to UI, audio, and in-game ambient elements to add further detail and immersion
  • The Restricted Area line in the “King Of Sac” game has been updated to match official reference

MyCAREER/QUESTS/PROGRESSION

  • Multiple fixes and adjustments have been made to improve the overall quest experience and ensure proper progression and quest completion throughout the mode
  • Various tuning adjustments and fixes have been made to optimize content related to record-breaking performances and the rise up the GOAT tier list
  • Resolved a rare issue that caused Rebirth and certain Badge Perk rewards to not be unlocked as expected
  • Fixed some tracking issues with quests shared across multiple saves
  • Various adjustments to Key Games logic have been made to improve accuracy and frequency
  • Fixed an issue with single-season record GOAT Moments that could incorrectly carry them over to the subsequent season and create unnecessary Key Games
  • Various fixes and adjustments have been made to Goat Skills stat tracking and requirements
  • The Art of Shooting gym will now remain open for practice after the current drill has been completed
  • Updated the starting requirements for the Chris Brickley and Art Of Shooting quests so they unlock more easily for all types of players
  • Many improvements have been made to social media messaging to ensure accuracy and proper frequency
  • Resolved an issue that could cause certain Coach Game Goals to fail prematurely
  • The record for triple-doubles in a rookie season is now properly reflected
  • The “Win Back-To-Back MVPs” GOAT Moment will now correctly complete when accomplished
  • Addressed an issue that could cause some press conferences to be available after the incorrect game
  • Hall of Fame level badges will no longer display a full progress meter when not actually full
  • The Overdrive quest will now properly track Silver badges that were previously unlocked via Rebirth
  • Takeover Perk quest givers will now properly appear at their Streetball court locations in all expected cases
  • Resolved an issue that could prevent rewards from being earned in Flashback games
  • Fixed an issue that caused the crowd to be missing in Flashback Games when accessed from the Streetball courts
  • A handful of errant audio references to GOAT Moments in Flashback games have been removed
  • Fixed a rare hang when exiting the Animation Store menu
  • Resolved a hang that could occur when navigating to the Edit Playbook menu after simulating multiple games
  • Additional signature shoes created beyond the first one in MyCAREER should now correctly appear in the closet
  • The location for some shoe endorsement scenes has been adjusted so that they begin with the proper placement
  • Resolved an issue that could prevent the Free Throw Golf drill from being completed in the Team Practice Facility
  • Fixed an issue that could cause the score to incorrectly become negative in the Three-Point Challenge Drill in the Team Practice Facility
  • Resolved a rare hang that could occur when a trainer is retrieving a ball in the Team Practice Facility, Art of Shooting Gym, or Brickley’s Gym
  • Fixed a rare camera issue that could cause MyPLAYER to become invisible in the Team Practice Facility
  • Many updates have been made to the NPCs in all NBA arenas as we continue to enhance the general atmosphere before, during, and after games
  • The background noise has been reduced when watching podcasts and other social videos when in the arena tunnel or locker room
  • Addressed a rare hang that could occur during the ring ceremony in later seasons of MyCAREER
  • Resolved some camera issues that could occur in NBA games if played directly after a Streetball game

MyTEAM

  • Various improvements and updates have been made to many menus throughout MyTEAM
  • The Player Market has been updated to clearly show discounts when buying a set and a fix for displaying non-player card collection rewards
  • On the MyTEAM Home Tab, a notification icon has been added to the Seasons button when there are unclaimed Season Level Awards
  • Fixed a rare issue that prevented some players from using valid lineups
  • Triple Threat modes will now use the score overlay used in other MyTEAM modes
  • Green release camera cuts have been disabled in multiplayer games
  • Multiplayer modes have had their total pauses and number of timeouts reduced:
    • Unlimited – 5 Timeouts – 6 Pauses
    • Salary Cap – 3 Timeouts – 4 Pauses
    • Clutch Time Online – 2 Timeouts – 4 Pauses
    • Triple Threat Online – 4 Pauses
  • Timeouts in Unlimited & Salary Cap modes will now be 30 seconds in length
  • Ensured automatic substitutions respect a player card’s primary and secondary position
  • The in-game Coach Boosts system has been updated to allow for new triggers
  • Addressed an issue with in-game Coach Boosts after restarting a game
  • Head coaches and coaching staffs will no longer dress in suits in MyTEAM games
  • Various updates have been made to the postgame MyTEAM recap
  • Addressed some issues that could occur when applying customized shoes from the MT Shoe Lab under certain circumstances

MyNBA/THE W

  • Various stability fixes and improvements have been made for MyNBA, MyNBA Online, and The W
  • Various improvements have been made to player generation and progression, particularly to have more generated players reach higher overall ratings
  • The variety of available staff in MyNBA has been increased to help improve the offseason period
  • Fixed an issue in MyNBA that would cause the commentary to talk about franchise records being broken too frequently when playing with an expansion team
  • Addressed a hang that could occur in the offseason when using a downloaded expansion team
  • Downloaded draft classes can now be edited as expected when outside of MyNBA
  • Resolved an issue that could cause certain players in MyNBA to be updated to younger heads rather than older ones when an age likeness update occurs
  • Players replaced with the Player DNA feature will no longer revert to the original player when an age likeness update occurs
  • The proper standings rules will now be used when starting a save in the LeBron Era in MyNBA
  • The G League can now be disabled when starting in the LeBron and Kobe Eras in MyNBA
  • All-Rookie teams in MyNBA will now always have a full 10 players selected
  • Addressed an issue in MyNBA that could cause players to show up in the Hall of Fame and jersey retirement lists without having officially retired
  • Resolved a hang that could occur when replacing the Finals MVP when in Playoffs mode
  • Support for contract extensions has been added in MyNBA Online
  • The Gameplay Difficulty setting will now update as expected when changed within MyNBA Online
  • Resolved an issue preventing various stat overlays from appearing during Jordan Era games in MyNBA
  • The simulator will now correctly follow the NBA/WNBA rule for which team gets possession at the start of each quarter
  • Modern day hashtag signs will no longer appear in the crowd in older Eras games
  • The team names that were previously reversed will now appear correctly above the player lists in the Trade Finder Results menu
  • The Northwest Division will now properly appear when sorting by division in the NBA Standings menu
  • Fixed a variety of animation and other visual issues with the pregame and postgame sequences in The W Online
  • The Pick & Roll icons will now properly appear during Pick-Up games in The W

Do take note that The W Online mode and related content are only available on current-gen platforms only.

For more on NBA 2K24, head on over to our game hub.

Source: NBA 2K

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Warframe Update 2.22 Storms Out for October 18; Full Patch Notes Listed for Abyss of Dagath

Digital Extremes has released Warframe update 2.22 (PS5 version 1.030) this October 18. This update brings a festive event just in time for Halloween and a massive changelog of things, including DualSense support on PC and so much more! Check out everything new in the Warframe update 34 patch notes below.

Warframe Update 2.22 Patch Notes | Warframe Update 1.030 Patch Notes | Warframe Update 34 Patch Notes | Warframe Patch Notes for October 18:

ABYSS OF DAGATH: UPDATE 34

Gather round and listen well, Tenno: Grandmother is back with another spine-chilling Naberus tale to commemorate the spookiness of the season! Build and enter the new Dagath’s Hollow Dojo Room to learn the sullen and tragic backstory of the faceless horse rider who stalks the Origin System in search of retribution: the terrifying 54th Warframe, Dagath.

A doomed Abyssal Zone Exterminate mission calls for Tenno aid aboard a drifting Galleon. Answer the cry for help and be rewarded for your efforts! Rewards from completing the mission are used to craft Dagath and her signature weapon Dorrclave. 

Grendel Prime Access is also here! Feast your eyes and gain instant access to Grendel Prime, Masseter Prime, Zylok Prime, and his Prime Accessories. 

This update also features heaps of Quality of Life changes, improvements and more covering a wide array of content. Including the Hydroid Rework, Companion Rework, New Player Path Improvements, Accessibility & HUD Improvements, and much more!

As announced in Devstream 173, Cross Platform Play Clans will also be launching in the near future now that Abyss of Dagath is live! A dedicated thread will be posted on launch with all of the details.

Abyss of Dagath is a Mainline Update!

Meaning that everything the team has been working on since the launch of Echoes of Duviri is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things slip through the cracks so we will be watching for bug reports and feedback in the Dedicated Abyss of Dagath Subforums to address in follow-up Hotfixes.

If any of the terms above are new to you, visit “The Warframe Lexicon for Updates” to learn more about Warframe’s development cycle.

Download size: ~700 MB

Dedicated Abyss of Dagath Subforums
A dedicated update subforums is available for all of your feedback and bug reporting: https://forums.warframe.com/forum/1844-update-34-abyss-of-dagath/

Known Issues: https://forums.warframe.com/topic/1368148-known-issues-abyss-of-dagath/


NEW EXTERMINATE NODE: ABYSSAL ZONE

A group of initiates, sent jointly by the Pledged Syndicates need help finishing a doomed mission to recover Orokin Era Defixios from a Galleon of Grineer raiders adrift in the Abyssal Zone, looming near Ceres. These tablets were plundered from an archaeological dig site known as Villa Irillia, former home to a powerful and debaucherous Orokin couple. They possess a certain cursed energy, inflicting those who carry it in sinister ways. Cut down the Grineer forces to keep them out of their hands and to clear a path for the initiates to make their escape. All while reaping the reward that lies within the salvaged Defixios.

Requirements: 
Achieve Rank 2 in any of the Pledged Syndicates (Steel Meridian, Arbiters of Hexis, Cephalon Suda, The Perrin Sequence, Red Veil, and New Loka). An inbox message is sent upon doing so!

How to Play: 
Abyssal Beacons are the key to locating the Grineer Galleon in the Abyssal Zone near Ceres, otherwise perpetually obscured by darkness. Acquire them with 5,000 Standing from any of the Pledged Syndicate’s Offerings to pinpoint the Abyssal Zone Node on Ceres. Players can tackle the task either solo or with a premade squad – one Abyssal Beacon is consumed upon completing the mission (from Host in premade).

In this mission you have two objectives:
1. Exterminate the required amount of enemies
2. Recover a Defixio by delivering it to the Extraction Point

There are a total of 8 Defixios hidden on the ship, but only one per player is required to be recovered and deposited in the Extraction Zone (4 total for full squad) to complete the mission. 

While only one Defixio per player is required, you can assist your squadmates by dropping off more in the zone after you have successfully delivered your own. Upon entering the zone, the extra Defixios will count towards your squadmates’ objective. Players carrying Defixios outside of the extraction zone when the timer runs out will also have their deposit counted.

Syndicate Agents, desperate to escape the hellscape they found themselves in, are hiding around the Galleon and are eager to share their intel on the location of Defixios – look for their Ally map markers and interact with them to mark an area on the map where a Defixio can be found.

Look for the telltale red glow around a Defixio to find it and pick it up. Similar to Datamasses, players carrying a Defixio will still be able to use their Secondary and Melee weapons, and can pick up or drop their payload at will.

31a827410bd2d96974d98554b15b9fe9.jpg

Mission Hazards: 
Finding and extracting Defixios comes at a cost, Tenno. A random debuff is applied for the duration that it is carried, making the journey to Extraction more challenging. The following debuffs can be applied:

  • Phantom Curse: Gravity is reduced.
  • Scarcity Curse: Your Ammo depletes steadily. Battery weapons recharge slowly.
  • Echo Curse: Take damage when you cast Abilities.
  • Hunter Curse: Take damage as you move. Land jumps for a brief reprieve from this curse.
  • Exposure Curse: Your Shields get removed.
  • Blood Curse: Your Health drains steadily. Killing enemies restores it.
  • Weariness Curse: Your energy drains steadily.
  • Shadow Curse: Your light source dims steadily. Melee kills brighten it.

Additionally, nearing the required amount of slain enemies will trigger a call for reinforcements, turning your mission into an Eximus Stronghold until you successfully extract.

Steel Path Modifiers: 
The usual Steel Path difficulty modifiers are enabled in the Abyssal Zone, but with a toxic twist! Grineer Nox reinforcements have a higher chance of spawning in The Steel Path.

f75d1efe7d900b32b91c22c715f39fbd.png

Reward – New Resource: Vainthorn
Completing the mission rewards 6-8x Vainthorns (8, 11, and 12 on The Steel Path) – a new resource found within Defixios. The rare thorn of an extinct rose, and a vital component in Orokin Defixios and other technology. It is used to craft Dagath and the Dorrclave.
798c7c9f0786bbd8fe1a1c95be0ea808.jpg

NEW WARFRAME: DAGATH 
Never underestimate the power and wrath of sullen sadness. Dagath’s malice deals high damage.

Passive: Abundant Abyss
There is a 35% chance that Energy and Health Orbs will be 300% more effective on Dagath.

Wyrd Scythes
Wyrd Scythes surround Dagath and seek out nearby enemies. Those struck are slowed and suffer Viral Damage with a guaranteed Status Effect. The scythes also spread Doom and extend its duration.

Wyrd Scythes is Dagath’s Helminth ability (Altered: Diminished Slow) and Railjack ability. 

Doom
Condemn nearby enemies to their doom. A portion of the initial damage Dagath deals is revisited upon them by a Wyrd Scythe. They also suffer Viral Damage.

Grave Spirit
Supercharge Dagath’s weapons with extra Critical Damage. The effects are doubled on Doomed enemies. Escape fatal blows by briefly assuming a spectral form.

Rakhali’s Cavalry
Phantom Kaithes charge forth, inflicting Viral Damage upon all in their path. Their attack strips the defenses of Doomed enemies.

How To Acquire Dagath:
Dagath can be purchased for instant access in the in-game Market for Platinum or her Blueprints can be collected from the new “Dagath’s Hollow” Dojo Room (read below to learn more) and crafted using Vainthorn earned from the new Abyssal Zone Exterminate Node. 

With the release of Dagath, the number of purchasable loadout slots has been increased from 21 to 22. 
c1cc8d64f0194acf3c9e62adc0294616.png

DAGATH GANCEANN HELMET
Glory in the ghoulish splendor of a pierced skull.

How To Acquire Dagath’s Ganceann Helmet: 
The Helmet can be purchased from the in-game Market. Its Blueprint will be added to the next Nora’s Mix Series store  – we will update you in the near future on when to expect it.

NEW WEAPON: DORRCLAVE 
After 10 kills or assists, Dorrclave enters a spectral state that doubles weapon Follow Through and guarantees Status Effects for the next 10 attacks (Buff Name: Rising Vendetta). In Dagath’s hands, each active Status Effect heals her by 6 Health.

How To Acquire Dorrclave:
Acquire Dorrclave’s Blueprints from the new Dagath’s Hollow Dojo Room (read below to learn more) and earn Vainthorn from the new Abyssal Zone Exterminate Node to craft its components. 

9cec2ef5da308826f7918c2675e7caf5.png

NEW DOJO ROOM: DAGATH’S HOLLOW 
Resurrect a Naberus legend with a new Dojo Room; Dagath’s Hollow. Here you will find the Shrine of Dagath, where you can acquire Dagath and Dorrclave’s Blueprints to be crafted in your Foundry. Interact with the pillar to listen to Grandmother tell the haunting tale of a Dax cavalry woman, her beloved steed, and the fate bestowed upon both of them by those who had once treasured her.

The spirit of Dagath’s Kaithe Rakhali is strong here – allowing you access to your Kaithe and all of its customization options.
af261bf0c3c72d3c65b9afacce569b16.png

GRENDEL PRIME ACCESS
The insatiable hunger of Grendel Prime is here! Join the feast and gain instant access to a new Prime Warframe, his signature Prime Weapons and Accessories as well as 90-Day Boosters and more.

Grendel Prime
Primal. Insatiable. Grendel Prime devours all who oppose him.

Zylok Prime
A lightweight weapon that packs a punch worthy of its golden design.

Masseter Prime
A greatsword for those with an insatiable hunger for victory. Grendel is immune to crowd-control when he performs Heavy Attacks with this weapon.

Exclusive Grendel Prime Glyphs

527cd117c287d48e818539190afad5ed.png

Grendel Prime Accessories feature: 

  • Sumbha Prime Syandana – The signature Syandana of the gilded gourmand, Grendel Prime.
  • Oni Prime Ephemera – Take on the look of a monster that can devour an enemy in a single bite.
  • 90-Day Resource Booster
  • 90-Day Affinity Booster

Instantly gain access to Grendel Prime from the in-game Market or earn Relics in-game to craft Grendel Prime, Zylok Prime, and Masseter Prime in your Foundry. 

Now that Grendel Prime Access is available, the following items have been added to the Prime Vault for a future Prime Resurgence rotation. If you have Relics that contain these items they will remain in your Inventory.

  • Harrow Prime
  • Scourge Prime
  • Knell Prime

With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced Rank 5 Cephalon Suda sacrifice of Harrow Prime Neuroptics to Khora Prime Chassis
  • Replaced Rank 4 The Perrin Sequence sacrifice of Knell Prime Barrel to Hystrix Prime Receiver
  • Replaced Rank 5 Red Veil sacrifice of Harrow Prime Systems to Garuda Prime Systems

Riven Disposition Changes:
As with each round of Prime Access come updated Riven Disposition numbers, but we have taken a different approach for this update and have postponed Disposition decreases – check the full details here: https://forums.warframe.com/topic/1368075-october-2023-riven-dispositions/

 


NEW IN-GAME MARKET ITEMS & BUNDLES
Visit the in-game Market for brand new customizations and more!

DAGATH COLLECTION
Gaze into the mirror that accuses. This collection includes the Dagath Warframe, her Dorrclave weapon, the Dagath Ganceann Helmet, and Aumen Kaithe Gear. Each item in this collection is available for purchase individually.

Please note that Dagath’s Kaithe shoulder skull is actually an Armor Attachment, titled Dagath Armor, you can equip as desired! We’re aware of an issue that the Dagath Armor unequips itself the first time you enter the Arsenal after purchasing Dagath. Re-equipping will fix this for now! 

d1945b8d7dd9e3856ae45350fe8b9124.png

AUMEN KAITHE BUNDLE
Dress your Kaithe as Rakhali, Dagath’s noble steed. The Bundle includes the Aumen ChamfronAumen Saddle, and Aumen Tail. Each can also be purchased separately.

964de809a5d59bf3077d71d70cf8f325.png

NEW VOIDSHELL COLLECTIONS
Adorn Mirage, Nidus, and Protea in the morphic material created during the Zariman Void Jump with their own Voidshell Skins and material structures.

Mirage Voidshell Collection
This collection includes the Mirage Voidshell Skin and Amarast Facets material structure.

Nidus Voidshell Collection
This collection includes the Nidus Voidshell Skin and Petrified Isos material structure.

Protea Voidshell Collection
This collection includes the Protea Voidshell Skin and Circuit Effect material structure.

Void Adornment Bundle V
Make the most of the morphic material created during the Zariman Void Jump. This collection includes the Mirage Voidshell Skin, Nidus Voidshell Skin, Protea Voidshell Skin, and each skin’s matching material structure.
75f45afe2fdc3c21a33f761dc9022b75.png

CHILLING GLYPH BUNDLE (LIMITED TIME) 
A limited time collection of morbidly festive glyphs. Includes the Shadows of the Dead, Peeking Paragrimm, Sentinel Spooks, and More for Mummy Glyphs. Get them while the spooky season still lasts!
411190137c46a958e50f522cb22da98d.jpg

AWLSPAN SYANDANA
Bring forth the look of your inner beast.

CAVUM SENTINEL BUNDLE
A deliciously nightmarish set of accessories for your Sentinel. Includes the Cavum Sentinel Mask, Wings and Tail (these are also available to be purchased individually).

CHIROPTERA COLLECTION
Spread your wings and hunt through the night. This collection contains chiropteran cosmetics for both you and your Sentinel (Cavum Sentinel Accessories and the Awlspan Syandana).
71401389e9de66594970b840aaa33d34.png

NEW NABERUS LOTUS SKIN
A vampiric look for Lotus to wear during the ancient festival of death and mischief. Purchase this new permanent skin from the Lotus customization options in Personal Quarters located in your Orbiter.
c37812bb6f2f72393f66b77fb93dfe87.png

DAY OF THE DEAD V: COMPLETE COLLECTION
Enjoy every cosmetic from Day of the Dead V. Includes:

  • Suparna Day Of The Dead Syandana
  • Vetala Day Of The Dead Shoulder Plate
  • Vetala Day Of The Dead Chest Plate
  • Vetala Day Of The Dead Ankle Plates
  • Skiajati Day Of The Dead Skin
  • Acceltra Day Of The Dead Skin
  • Corvas Day Of The Dead Skin
  • Cycron Day Of The Dead Skin
  • Gammacor Day Of The Dead Skin II

Each can also be purchased individually and are permanent in-game Market items.  
VETALA DAY OF THE DEAD ARMOR BUNDLE
Strike fear into the hearts of your enemies by cladding your Warframe in this ancient battle attire. The bundle includes:

  • Vetala Day Of The Dead Shoulder Plate
  • Vetala Day Of The Dead Chest Plate
  • Vetala Day Of The Dead Ankle Plates

Each can also be purchased individually and are permanent in-game Market items. 

 

DAY OF THE DEAD V: WEAPON SKIN PACK

Haunt wherever you go with new morbidly festive weapon skins. Includes:

  • Acceltra Day Of The Dead Skin
  • Corvas Day Of The Dead Skin
  • Cycron Day Of The Dead Skin
  • Gammacor Day Of The Dead Skin II
  • Skiajati Day Of The Dead Skin

Each can also be purchased individually and are permanent in-game Market items. 

c028b9679de31908a75cb9a6fc79a48a.png

TENNO III COLOR PALETTE
Unlocks additional color options reflecting the default colors used on each standard Warframe in release order from Garuda to Dagath!


SYSTEM CHANGES AND GENERAL QUALITY OF LIFE

This section covers the following topics (in order):

  • Warframe Shield Changes
  • Base vs. Final Stats in Modding – Health / Energy / Shield / Armor Stat Overhaul
  • Focus Lens Conversion Buff
  • Nightwave Changes
  • Break Narmer Mission Improvements
  • Archon Hunt Damage Attenuation Changes

Warframe Shield Changes
There are many avenues for Tenno to approach Warframe survivability. Usually, it’s through increasing Health and Armor values, or making use of damage resistance features of certain Mods or Abilities, etc. For Shields, however, there is an incentive to do the opposite: the meta prior to this update encouraged players to reduce Shield values as much as possible to make use of Shield Gating mechanics. 

As Developers, we’re stuck in a strange position. On one hand, we see player ingenuity and creative ways of engaging with mechanics, but on the other, we see proof that Shields are not offering the same value to players as other survivability tools – to the point where you are rewarded for having the lowest Shield stat possible.

We have changed this so that Tenno are incentivized to increase their Shield stat instead of reducing it. To do so, we have approached this challenge in two key ways:

Firstly – we’ve buffed Tenno Shields overall!
Previously: Tenno Shields offered a 25% resistance to all damage types.
Now: Tenno Shields will offer a 50% resistance to all damage types.

We’ve also buffed a few Shield-specific Mods with Recharge rate in mind!
(values below are at max rank)

  • Fast Deflection: Added -45% Shield Recharge Delay
  • Fortitude: Increased the Shield Recharge value from +80% to +100%.
    • Also increased Chance to Resist Knockdown from +20% to +40%.
  • Vigilante Vigor: Added -30% Shield Recharge Delay

These Mod buffs feed directly into the other half of our approach:

Secondly – we’ve reworked Shield Gating!
Shield Gating was added to the game back in 2020 with Update 27.2.0 as a way to prevent one-shots, especially at higher-level content. We feel that this mechanic accomplished that goal, but the implementation of it had an unintended side-effect: players were rewarded for having the smallest Shield stat and fastest Shield Recharge stat to make use of the Full Shield Break mechanic.

As mentioned above, our intention is to offer players more benefits for having larger Shield values, so Shield Gating has been reworked. The core mechanic is staying: when you lose all Shields, you gain a period of invulnerability. What has changed is how this period of invulnerability scales with the amount of Shields you have. 

The changes outlined below have been made with that vision in mind:

Part 1 – Shield Gate Duration will scale with the amount of Shields you had upon Shield Break.

Previously: Full Shields upon Shield break offered a 1.3-second window of invulnerability.

Now, depending on your Modded values, this window could be anywhere from 0.33 seconds (minimum duration) to 2.5 seconds (capped at 1150 Shields). To receive the original 1.3-second Shield Gate, players will now need around 325 Shields upon Shield Break.

You can see a full overview of the Gate Duration vs. Shields Depleted in the graph below:
6e8b49a5ecc09da41bd420c53b1ea9d5.png

Part 2 – Partially Depleted Shields do not have a separate Shield Gate Duration.

Previously, shield breaks on Shields that were not fully regenerated offered 0.33 seconds of Shield Gating.

Now, Partially Depleted Shields are treated with the same scaling values outlined above. For example, if you had a max Shield value of 1200, but your Shields were broken with only 350 available, you would receive ~1.3 seconds of Shield Gating!

With these changes, the more Shields you have and the faster they regenerate, the more you’ll get out of the Shield Gating system!

Part 3 – We’ve added a new Corrupted Mod: Catalyzing Shields
With the changes to Shield Gating, we still wanted to offer players different ways to interact with this system without always having to Mod for the most Shields possible. To accomplish this, we have introduced a new Corrupted Mod: Catalyzing Shields.

7869590ea1281b2ee7a4dd3548cbe4bc.png

This Mod reduces your maximum Shields by 80% but also changes how Shield Gating Scaling works for your Warframe with a guaranteed 1.33 seconds of Shield Gating upon full Shield depletion. With this Mod equipped, Shield Gating duration scales from 0.33 to 1.33 based on your maximum Shield values, regardless of what they are.

For example, if my maximum Shields are 100 with Catalyzing Shields equipped, I would expect the following Shield Gating durations:

  • 100 Shields at Shield Break: 1.33s of Shield Gating
  • 75 Shields at Shield Break: 1.0s of Shield Gating
  • 50 Shields at Shield Break: 0.67s of Shield Gating
  • 25 Shields at Shield Break: 0.34s of Shield Gating
  • 10 Shields at Shield Break: 0.33s of Shield Gating
    • As a reminder, 0.33s is the absolute minimum duration for Shield Gating!

How to acquire Catalyzing Shields: 
Since this is a new Corrupted Mod, it is obtainable via Orokin Vaults on Deimos.

An Alert for the Catalyzing Shields Mod will be available in the near future to give players faster access to this Mod to test in their builds. We will share start/end dates for that Alert soon! 

Part 4 – Decaying Dragon Keys have been updated to debuff both Shields and Shield Gating. 
With revised Shield Gating, we felt it was important to update Decaying Dragon Keys as well. These Gear items were previously used to lower the threshold needed for Full Shield Breaks with Shield Gating, and while we loved to see players finding unique interactions between various mechanics, Dragon Keys are intended to increase difficulty when equipped.

With that intention in mind, Decaying Dragon Keys now cap player Shield Gates to 0.33s maximum. 

Part 5 – A few other details to cover!

  • Hildryn’s Passive has been buffed from 3s Shield Gating Duration to 3.5s Shield Gating Duration!
  • Updated Grenade Fan’s description to better communicate how Shield Satellites work with Shield Gating.
    • “(HOLD) SHIELD SATELLITES – Protea reconfigures Grenades to work as overcharging shield generators, protecting her, her allies and companions. When Shields break, a Satellite is destroyed to double minimum Shield Gate invincibility time.”
  • Shield Regeneration Delay Reduction is now capped at 80%. Many Mods have now been updated to offer this benefit, leading to the possibility of stacking Shield Regen to be faster than Shield Gate expiring. Now, players should have easier access to reducing the regeneration time, without risking issues with permanent invulnerability.
    • Guardian Break Shield Regeneration delay reduction has been decreased from 90% to 80% at max rank as a result. We have buffed this effect’s duration 8s to 12s at max rank to compensate!
  • Updated the Shield stat on-hover description in the Upgrade Screen to describe Shield break functionality and include Shield Gate duration for your current modded max Shields.

There are many variables that will impact the overall outcome of these Shield changes with Abyss of Dagath, and we’ll be keeping a close eye on player feedback now that this is in the community’s hands. With this update’s release, you’ll be seeing many changes in your Arsenal Upgrade screens — both for Shield changes listed above, and the following overhaul:

Base vs Final Stats in Modding – Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” – math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe – i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank – namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 – We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 – We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible. 
With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal. 

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes. We will only be listing Base stats for Armor changes, unless the Warframe has a different Armor stat at Max Rank.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.  Here are a few outliers before we get into the nitty-gritty of it:

  • Lavos, Nidus, Nidus Prime, and Kullervo all have buffs to their Armor values as a result of this change.
    • Ex: Nidus Prime’s Armor stat increased from 910 (previous) to 1,050 (new with this update) with max Steel Fiber Equipped. With all 3 Umbral Warframe Mods equipped, this buff results in a difference of 1198 Armor (previous) to 1470 Armor (new with this update).
  • Garuda and Garuda Prime’s received buffs to their Modded Energy pool.
    • ie. Garuda Prime’s Energy stat has been increased from 800 (previous) to 912 (new with this update) with max Primed Flow equipped.

To better contextualize how these numbers have changed, we’ve also prepared a comparison asset using Excalibur:

7b519dddbc898859360ebdf23f16cb0f.png

Warframe Stat Changes:
Note: for those comparing Dev Workshop values and final values, the major change you will see in the stats below is a general increase in Base Rank Health and Shields. This is due to a change to how Health/Shields are earned per rank, to increase survivability of unranked Warframes, which was not properly captured in our initial Dev Workshop stats.

Spoiler

ASH
Health: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

ASH PRIME
Health: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Shields: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Armor: Base Rank – 185 (from 175)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

ATLAS
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 475 (from 450)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

ATLAS PRIME
Health: Base Rank – 550 (from 175) / Max Rank – 650 (from 525)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 500 (from 475)
Energy: Base Rank – 215 (from 175) / Max Rank – 265 (from 263)

BANSHEE
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

BANSHEE PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 215 (from 175) / Max Rank – 265 (from 263)

BARUUK
Health: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 185 (from 175)
Energy: Base Rank – 200 (from 200) / Max Rank – 300 (from 300)

BARUUK PRIME
Health: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Shields: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Armor: Base Rank – 240 (from 225)
Energy: Base Rank – 200 (from 200) / Max Rank – 300 (from 300)

CALIBAN
Health: Base Rank – 170 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 450 (from 175) / Max Rank – 650 (from 525)
Armor: Base Rank – 290 (from 275)
Energy: Base Rank – 140 (from 125) / Max Rank – 190 (from 188)

CHROMA
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 370 (from 350)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

CHROMA PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 450 (from 425)
Energy: Base Rank – 200 (from 200) / Max Rank – 300 (from 300)

CITRINE
Health: Base Rank – 400 (from 135) / Max Rank – 500 (from 405)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 265 (from 250)
Energy: Base Rank – 130 (from 120) / Max Rank – 180 (from 180)

EMBER
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

EMBER PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Armor: Base Rank – 160 (from 150)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

EQUINOX
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

EQUINOX PRIME
Health: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 160 (from 150)
Energy: Base Rank – 200 (from 165) / Max Rank – 250 (from 248)

EXCALIBUR
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 240 (from 225)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

EXCALIBUR PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 315 (from 300)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

EXCALIBUR UMBRA
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 315 (from 300)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

FROST
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 315 (from 300)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

FROST PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 550 (from 175) / Max Rank – 650 (from 525)
Armor: Base Rank – 315 (from 300)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

GARA
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 160 (from 150)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

GARA PRIME
Health: Base Rank – 345 (from 120) / Max Rank – 445 (from 360)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 200 (from 190)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

GARUDA
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 315 (from 300)
Energy: Base Rank – 140 (from 120) / Max Rank – 240 (from 270)

GARUDA PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 420 (from 400)
Energy: Base Rank – 220 (from 160) / Max Rank – 320 (from 360)

GAUSS
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 185 (from 175)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

GRENDEL
Health: Base Rank – 1095 (from 350) / Max Rank – 1295 (from 1050)
Shields: Base Rank – 95 (from 25) / Max Rank – 95 (from 75)
Armor: Base Rank – 370 (from 350)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

GYRE
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 550 (from 175) / Max Rank – 650 (from 525)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 190 (from 160) / Max Rank – 240 (from 240)

HARROW
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 185 (from 175)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

HARROW PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 640 (from 175) / Max Rank – 740 (from 525)
Armor: Base Rank – 185 (from 175)
Energy: Base Rank – 140 (from 125) / Max Rank – 190 (from 188)

HILDRYN
Health: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Shields: Base Rank – 1280 (from 450) / Max Rank – 1780 (from 1575)
Armor: Base Rank – 315 (from 300)
Energy: Base Rank – 0 (from 0) / Max Rank – 0 (from 0)

HILDRYN PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 1380 (from 475) / Max Rank – 1880 (from 1662.5)
Armor: Base Rank – 315 (from 300)
Energy: Base Rank – 0 (from 0) / Max Rank – 0 (from 0)

HYDROID
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Armor: Base Rank – 240 (from 225)
Energy: Base Rank – 140 (from 125) / Max Rank – 190 (from 188)

HYDROID PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 550 (from 175) / Max Rank – 650 (from 525)
Armor: Base Rank – 290 (from 275)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

INAROS
Health: Base Rank – 2110 (from 550) / Max Rank – 2310 (from 2200)
Shields: Base Rank – 0 (from 0) / Max Rank – 0 (from 0)
Armor: Base Rank – 240 (from 225)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

INAROS PRIME
Health: Base Rank – 2215 (from 575) / Max Rank – 2415 (from 2300)
Shields: Base Rank – 0 (from 0) / Max Rank – 0 (from 0)
Armor: Base Rank – 240 (from 225)
Energy: Base Rank – 140 (from 125) / Max Rank – 190 (from 188)

IVARA
Health: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 215 (from 175) / Max Rank – 265 (from 263)

IVARA PRIME
Health: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 250 (from 200) / Max Rank – 300 (from 300)

KHORA
Health: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 290 (from 275)
Energy: Base Rank – 140 (from 125) / Max Rank – 190 (from 188)

KHORA PRIME
Health: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Shields: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Armor: Base Rank – 345 (from 325)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

KULLERVO
Health: Base Rank – 1005 (from 325) / Max Rank – 1205 (from 975)
Shields: Base Rank – 0 (from 0) / Max Rank – 0 (from 0)
Armor: Base Rank – 550 (from 325) / Max Rank – 650 (from 650)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

LAVOS
Health: Base Rank – 540 (from 200) / Max Rank – 740 (from 600)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 575 (from 450) / Max Rank – 675 (from 675)
Energy: Base Rank – 0 (from 0) / Max Rank – 0 (from 0)

LIMBO
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

LIMBO PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 215 (from 175) / Max Rank – 265 (from 263)

LOKI
Health: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Shields: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

LOKI PRIME
Health: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Shields: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 215 (from 175) / Max Rank – 265 (from 263)

MAG
Health: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 140 (from 125) / Max Rank – 190 (from 188)

MAG PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 215 (from 175) / Max Rank – 265 (from 263)

MESA
Health: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Shields: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

MESA PRIME
Health: Base Rank – 400 (from 135) / Max Rank – 500 (from 405)
Shields: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 140 (from 125) / Max Rank – 190 (from 188)

MIRAGE
Health: Base Rank – 200 (from 80) / Max Rank – 300 (from 240)
Shields: Base Rank – 120 (from 80) / Max Rank – 300 (from 240)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

MIRAGE PRIME
Health: Base Rank – 200 (from 80) / Max Rank – 300 (from 240)
Shields: Base Rank – 310 (from 110) / Max Rank – 410 (from 330)
Armor: Base Rank – 185 (from 175)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

NEKROS
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 235 (from 90) / Max Rank – 335 (from 270)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

NEKROS PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 140 (from 125) / Max Rank – 190 (from 188)

NEZHA
Health: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Shields: Base Rank – 135 (from 50) / Max Rank – 185 (from 150)
Armor: Base Rank – 200 (from 190)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

NEZHA PRIME
Health: Base Rank – 265 (from 125) / Max Rank – 465 (from 375)
Shields: Base Rank – 135 (from 50) / Max Rank – 185 (from 150)
Armor: Base Rank – 265 (from 250)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

NIDUS
Health: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Shields: Base Rank – 0 (from 0) / Max Rank – 0 (from 0)
Armor: Base Rank – 350 (from 300) / Max Rank – 450 (from 450)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

NIDUS PRIME
Health: Base Rank – 550 (from 175) / Max Rank – 650 (from 525)
Shields: Base Rank – 0 (from 0) / Max Rank – 0 (from 0)
Armor: Base Rank – 425 (from 350) / Max Rank – 525 (from 525)
Energy: Base Rank – 140 (from 125) / Max Rank – 190 (from 188)

NOVA
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

NOVA PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 215 (from 175) / Max Rank – 265 (from 263)

NYX
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

NYX PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

OBERON
Health: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 185 (from 175)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

OBERON PRIME
Health: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 240 (from 225)
Energy: Base Rank – 215 (from 175) / Max Rank – 265 (from 263)

OCTAVIA
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Armor: Base Rank – 160 (from 150)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

OCTAVIA PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 160 (from 150)
Energy: Base Rank – 215 (from 175) / Max Rank – 265 (from 263)

PROTEA
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

REVENANT
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 735 (from 225) / Max Rank – 835 (from 675)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 140 (from 125) / Max Rank – 190 (from 188)

REVENANT PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 825 (from 250) / Max Rank – 925 (from 750)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

RHINO
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 240 (from 225)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

RHINO PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 290 (from 275)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

SARYN
Health: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 240 (from 225)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

SARYN PRIME
Health: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 315 (from 300)
Energy: Base Rank – 200 (from 200) / Max Rank – 300 (from 300)

SEVAGOTH
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 235 (from 90) / Max Rank – 335 (from 270)
Armor: Base Rank – 160 (from 150)
Energy: Base Rank – 140 (from 125) / Max Rank – 190 (from 188)

SEVAGOTH’S SHADOW
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 135 (from 50) / Max Rank – 185 (from 150):
Armor: Base Rank – 475 (from 450)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

STYANAX
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 825 (from 250) / Max Rank – 925 (from 750)
Armor: Base Rank – 265 (from 250)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

TITANIA
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

TITANIA PRIME
Health: Base Rank – 365 (from 125) / Max Rank – 465 (from 375)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 215 (from 175) / Max Rank – 265 (from 263)

TRINITY
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

TRINITY PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

VALKYR
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 135 (from 50) / Max Rank – 185 (from 150)
Armor: Base Rank – 630 (from 600)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

VALKYR PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 135 (from 50) / Max Rank – 185 (from 150)
Armor: Base Rank – 735 (from 700)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

VAUBAN
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Armor: Base Rank – 160 (from 150)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

VAUBAN PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 210 (from 200)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

VOLT
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

VOLT PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 200 (from 200) / Max Rank – 300 (from 300)

VORUNA
Health: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 200 (from 190)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

WISP
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 180 (from 75) / Max Rank – 280 (from 225)
Armor: Base Rank – 185 (from 175)
Energy: Base Rank – 200 (from 200) / Max Rank – 300 (from 300)

WISP PRIME
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 210 (from 200)
Energy: Base Rank – 200 (from 200) / Max Rank – 300 (from 300)

WUKONG
Health: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Shields: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Armor: Base Rank – 265 (from 250)
Energy: Base Rank – 130 (from 120) / Max Rank – 180 (from 180)

WUKONG PRIME
Health: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Shields: Base Rank – 345 (from 120) / Max Rank – 445 (from 360)
Armor: Base Rank – 290 (from 275)
Energy: Base Rank – 145 (from 130) / Max Rank – 195 (from 195)

XAKU
Health: Base Rank – 269 (from 97) / Max Rank – 359 (from 291)
Shields: Base Rank – 239 (from 89) / Max Rank – 329 (from 267)
Armor: Base Rank – 145 (from 137)
Energy: Base Rank – 160 (from 153) / Max Rank – 230 (from 230)

YARELI
Health: Base Rank – 270 (from 100) / Max Rank – 370 (from 300)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 200 (from 200) / Max Rank – 300 (from 300)

ZEPHYR
Health: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 105 (from 100)
Energy: Base Rank – 100 (from 100) / Max Rank – 150 (from 150)

ZEPHYR PRIME
Health: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Shields: Base Rank – 455 (from 150) / Max Rank – 555 (from 450)
Armor: Base Rank – 135 (from 125)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

Warframe Mod Changes:
As promised, here is the comprehensive list of Mod changes to go with the stat changes above.
*the values below are at Max Rank!

Spoiler

Health-Specific Mods:

  • Vitality: +100% Health (was +440%)
  • Umbral Vitality: +100% Health (was +440%)
    • +130% and +180% with set bonuses (was +550% and +770%)
    • The 2-Mod set bonus for Umbral Vitality is more substantial than it was before, so builds that use Umbral Vitality and only one other Umbral Mod should see a buff to their Health stat.
  • Archon Vitality: +100% Health (was +440%)
  • Physique: +20% Health (was +90%)
  • Gladiator Resolve: +40% Health (was +180%)
  • Nira’s Hatred: +35% Health (was +150%)

Shield-Specific Mods:

  • Redirection: +100% Shield Capacity (was +440%)
  • Augur Accord: +70% Shield Capacity (was +180%)
  • Boreal’s Hatred: +65% Shield Capacity (was +150%)

Armor-Specific Mods:

  • Steel Fiber: +100% Armor (was +110%)
  • Umbral Fiber: +100% Armor (was +110%)
    • +130% and +180% with set bonuses (was +137.5% and +192.5%)
    • The 2-Mod set bonus for Umbral Fiber is more substantial than it was before, so builds that use Umbral Fiber and only one other Umbral Mod should see a buff to their Armor stat.
  • Stand United: +25% Armor (was +25.5%)
  • Armored Agility: +40% Armor (was +45%)
  • Amar’s Hatred: +25% Armor (was +30%)
  • Gladiator Aegis: +40% Armor (was +45%)
  • Mecha Pulse: +60% Armor (unchanged)
  • Ironclad Charge: +50% Armor (unchanged)

Energy-Specific Mods:

  • Flow: +100% Energy Max (was +150%)
  • Primed Flow: +185% Energy Max (was +275%)
  • Archon Flow: +185% Energy Max (was +275%)
  • Endurance Drift: +10% Energy Max (was +15%)

Mods with Various Stats:

  • Vigor: +50% Shield Capacity, +50% Health (was +120% each)
  • Primed Vigor: +75% Shield Capacity, +75% Health (was +220% each)
  • Carnis Carapace: +55% Armor, +20% Health (was +60% Armor,+90% Health)
  • Jugulus Carapace: +55% Armor, +20% Health (was +60% Armor,+90% Health)
  • Saxum Carapace: +55% Armor, +20% Health (was +60% Armor,+90% Health)

Necramech and Archwing Changes

Necramechs and Archwings have also been updated to apply Health / Shield / Energy / Armor values to Max Rank stats. We’ve prepared the following Stat and Mod changes with this in mind.

Mod Changes:
(values shown at max rank)

Spoiler

Health:
Necramech Vitality: +100% Health (was +120%)
Enhanced Durability: +100% Health (was +150%)

Shields:
Necramech Redirection: +100% Shield Capacity (was +220%)
Energy Inversion: +100% Shield Capacity (was +120%)

Armor:
Necramech Steel Fiber: +100% Armor (was +90%)
Argon Plating: +100% Armor (was +90%)

Energy:
Necramech Flow: +100% Energy Max (was +150%)
Auxiliary Power: +100% Energy Max (was +90%)

Necramech Stat Changes:

Spoiler

 

BONEWIDOWHealth: Base Rank – 1880 (from 1800) / Max Rank – 2880 (from 3600)
Shields: Base Rank – 430 (from 300) / Max Rank – 630 (from 600)
Armor: Base Rank – 480 (from 500)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

VOIDRIG
Health: Base Rank – 1400 (from 1500) / Max Rank – 2400 (from 3000)
Shields: Base Rank – 850 (from 500) / Max Rank – 1050 (from 1000)
Armor: Base Rank – 385 (from 400)
Energy: Base Rank – 175 (from 150) / Max Rank – 225 (from 225)

 

These changes in action using Voidrig!

9c3581bb130c9a067af8d30319f8a8dd.png

 

Archwing Stat Changes:

Spoiler

AMESHA
Health: Base Rank – 650 (from 400) / Max Rank – 900 (from 1200)
Shields: Base Rank – 220 (from 200) / Max Rank – 420 (from 600)
Armor: Base Rank – 195 (from 200)
Energy: Base Rank – 220 (from 200) / Max Rank – 270 (from 360)

ELYTRON
Health: Base Rank – 765 (from 450) / Max Rank – 1015 (from 1350)
Shields: Base Rank – 745 (from 450) / Max Rank – 945 (from 1350)
Armor: Base Rank – 145 (from 150)
Energy: Base Rank – 120 (from 125) / Max Rank – 170 (from 225)

ITZAL
Health: Base Rank – 200 (from 400) / Max Rank – 450 (from 600)
Shields: Base Rank – 220 (from 200) / Max Rank – 420 (from 600)
Armor: Base Rank – 50 (from 50)
Energy: Base Rank – 220 (from 200) / Max Rank – 270 (from 360)

ODONATA
Health: Base Rank – 425 (from 300) / Max Rank – 675 (from 900)
Shields: Base Rank – 430 (from 300) / Max Rank – 630 (from 900)
Armor: Base Rank – 100 (from 100)
Energy: Base Rank – 85 (from 100) / Max Rank – 135 (from 180)

ODONATA PRIME
Health: Base Rank – 650 (from 400) / Max Rank – 900 (from 1200)
Shields: Base Rank – 640 (from 400) / Max Rank – 840 (from 1200)
Armor: Base Rank – 100 (from 100)
Energy: Base Rank – 85 (from 100) / Max Rank – 135 (from 180)

These changes in action using Odonata!

d8ff4b8ad5f17c7d80ccf8eb2551671d.png

d8ff4b8ad5f17c7d80ccf8eb2551671d.png

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens! 

Focus Lens Conversion Buff
Focus acquisition can take a significant time investment, especially for those who prefer more passive farming methods. Completing all of your Focus Schools acts as a long-term goal for many players, but we felt the need to mitigate the time investment slightly.

Now, Focus Lenses will offer greater conversion rates, as follows:

  • Regular Lens: 1.25 > 2%
  • Greater Lens: 1.75 > 3%
  • Eidolon Lens: 2.25 > 4.25%
  • Lua Lens: 3.25 > 5.5%

Additionally, all Convergence Orbs now offer a flat 5,000 Focus bonus to your equipped Focus School upon pickup. 

Nightwave Changes
Nora Night has been gracing our airwaves since 2019, and word is she felt it was time for a little refresh. While many of our changes are shipping in our next Nightwave Series (as outlined in our Dev Workshop), Abyss of Dagath has brought some changes to keep Nora’s Acts fun, accessible, and as always, incentivizin’.

Revised Nightwave Acts
In the 4 years of Nightwave history, many Acts have come and gone. This update brings revisions to existing Nightwave Acts that have been reworked with two approaches: a) to reduce the grind required to complete some Acts, and b) to expand the ways in which players can complete them!

Any existing progress on these Acts will remain intact! In the case where an Act has had its requirements reduced and you have already hit that new requirement, you may need to do a single instance of the task to trigger completion (e.g. if you had 10/20 enemies killed while sliding for the Accelerator Act prior to this update, you would have to kill one more enemy while sliding for it to be marked as complete).

  • Accelerator: Kill 10 Enemies while Sliding (was: 20)
  • Conservationist: Complete 3 different Perfect Animal Captures in Orb Vallis (was: 6)
  • Earth Bounty Hunter: Complete 3 different Bounties in the Plains of Eidolon (was: 5)
  • Earth Fisher: Catch 3 Rare Fish in the Plains of Eidolon (was: 6)
  • Earth Miner: Mine 3 Rare Gems or Ore in the Plains of Eidolon (was: 6)
  • Eternal Guardian: Complete 2 Void Armageddon missions (was: 3)
  • Everything Old is New Again: Complete 1 Transmutations (was: 3)
  • Glider: Kill 15 Enemies while Aim Gliding (was: 20)
  • Invader: Complete 6 Invasion missions of any type (was: 9)
  • Night and Day: Collect 10 Vome or Fass Residue in the Cambion Drift. (was: 15)
  • Night Terror: Complete 5 Nightmare missions of any type (was: 10)
  • Researcher: Scan 15 Objects or Enemies (was: 25)
  • Sanctuary Researcher: Complete 3 Scans for Cephalon Simaris (was: 5)
  • Supporter: Complete 5 Syndicate missions (was: 10)
  • Survival: Complete a Survival mission reaching at least 20 minutes (was: 30)
  • Venus Bounty Hunter: Complete 3 different bounties in the Orb Vallis (was: 5)
  • Venus Fisher: Catch 3 Rare Servofish in the Orb Vallis (was: 6)
  • Venus Miner: Mine 3 Rare Gems or Ore in the Orb Vallis (was: 6)
  • Animator: Retrieve the Ayatan Statue for Maroo in Maroo’s Bazaar
    • Previously was: Fully Socket 3 Ayatan Sculptures
  • Now Boarding: Complete 3 different K-Drive races in Orb Vallis on Venus or in Cambion Drift on Deimos.
    • Previously was limited to only Orb Vallis races.
  • Thrill Rider: Kill 20 Enemies while riding a K-Drive, Kaithe, Velocipod, Merulina
    • Expanding the eligibility of this Act to all of your trusty steeds.
    • Previously named “Surfs Up!”
  • The Hunt is On: Find 5 Syndicate Medallions
    • Players will no longer have to be the one to pick up the Medallion for this to count.
  • The Personal Touch: Place 1 decoration in your Orbiter or Dormizone
    • Only Orbiter decorating used to count!
  • Cache Hunter: Find 6 caches across any Sabotage missions
    • Previously was: “Find all caches in 3 Sabotage missions”
  • Saver: Pick up 15,000 Credits
    • Mission credit rewards will now count towards this Act!
  • The Many Made Whole: Functionality remains, updated description to be more accurate.
    • Previously was: “Convert 10 Riven Slivers into a Riven Mod”
    • Now: “Exchange 10 Riven Slivers for a Riven Mod”

Introductory Nightwave Screen
The first time you log in with a Nightwave Series available (Awakening and Vor’s Prize Quests must be completed), a pop-up screen will appear highlighting various Series rewards, a brief description, and a button to visit the Nightwave menu!

We’re adding this to increase visibility of Nightwave for newer players who may be unfamiliar with Nora, and as a reminder when a new Nightwave has dropped!

9765bf13d3b3080b2cf618d7b331d1ee.png

Note: The 3 Permanent Weekly Acts that were mentioned in Devstream 173 will be coming with the next Nora’s Mix Volume. 

Break Narmer Mission Improvements

Kahl’s missions are a great way to earn an extra Archon Shard every week, but there is no denying that playing the same 3 Break Narmer missions can get repetitive. After looking at Community feedback and reflecting on our own experiences after almost a year of this content being available, we’ve prepared some Quality of Life changes and a few ways to spice up these familiar missions.

General Kahl-ity of Life Changes:

  • Kahl see more!
    • Kahl now has Loot Radar and Enemy Radar. This will allow you to plan your offensive, and find key pick-ups to complete your Stock challenges faster!
  • Kahl go fast!
    • Kahl’s max speed and overall walking speed have been increased.
  • Kahl earn stock!
    • Added Stock Pickups to Break Narmer missions. 8 to 12 Stock Pickups will spawn per mission, offering 2 Stock each. These will appear on your Loot Radar and will respawn if the mission is replayed. Extraction is required to earn the picked-up Stock.

Expanding Kahl’s Garrison:
Kahl will now find additional weapons next to his fallen Brothers as a way to add more variety to his overall gameplay. Three different weapons will spawn randomly each time you play!

In Junk Run* and Prison Break missions, you can find the following:

  • Ogris
  • Gorvakk (new shotgun found only in Break Narmer missions!)
  • Ignis
  • Tonkor
  • Grinlok
  • Jat Kittag

*Once Kahl equips the Salvaged Kuva Ayanga in the Junk Run mission, these optional weapons are removed. Once the Tusk Thumper has been defeated, they will respawn. 

As for Sneaky Sabotage, since this mission has specific weapon restrictions, there are no plans to offer additional weapons to this mission at this time.
Archon Hunt Damage Attenuation Changes
Speaking of earning Archon Shards, Damage Attenuation (or “damage pillows”) may be a familiar mechanic for those who frequent Archon Hunts each week.

This was a hot topic, especially near the end of 2022. Since then, we’ve taken our time to assess player feedback and devise a plan to address it — and we’re finally at a place where we can execute it.

Damage Attenuation is one tool of many to increase enemy difficulty by limiting how much damage they take from player weapons, etc.
Our current form of Damage Attenuation has resulted in many weapons feeling lackluster due to the high attenuation values, and damage output was reduced significantly to balance out the post-attenuation modifiers — meaning that Archon fights felt like a slog if players did not use a limited set of optimal builds.

This is not a favorable outcome, so we have made the following changes:

1 – Maximum Damage Caps have increased

  • Maximum Damage per Damage Instance has been increased
  • Maximum Damage Per Second has been increased

Our goal is to make big hits still feel like big hits, especially for low-rate-of-fire weapons. We’re able to reduce the damage cap significantly because of the next change:

2 – Modifiers now apply before Damage Attenuation

Critical Multipliers (and other modifiers) applying post-damage-cap allowed for many of the One Shot builds to function, and for full transparency, we want to prevent One Shot Archon builds as much as possible. By changing where these modifiers apply, we can increase the Damage Caps to a much less punishing level for players.

Our goals with these changes are to:

  • Increase player damage output, thereby reducing the overall time to kill for Archons
  • Make “big hits” feel impactful by no longer throttling them to such an extreme degree
  • Encourage overall build diversity for Archon Hunts
  • Reduce the ability to use one-shot builds

We’re excited to see what Archon Hunts look like for players with these changes in the live build! Now that these changes have been released, we’ll be keeping a close eye on player feedback and the resulting time-to-kill for Archons to see if further iteration is needed.

Please share any bug reports and feedback related to any and all of the above System Changes And General Quality Of Life Changes in the official Abyss of Dagath subforums.

 


NEW PLAYER PATH IMPROVEMENTS

This section covers the following topics (in order):

  • Removal of Flawed Mods and MK1 Weapons from Vor’s Prize
  • Early Game Inbox and Junction Adjustments
  • Universal Enemy Radar
  • Quest Improvements
    • Including Waverider, The Glast Gambit, Natah, and Vox Solaris
  • Assassination Target Improvements
  • Cetus Wisp and Necramech Acquisition Changes

Removal of Flawed Mods and MK1 Weapons from Vor’s Prize

Flawed Mods
Flawed Mods are a special variant of Mods that are only accessible via the Vor’s Prize Quest and were intended to be an early introduction for players to the Modding system. Over the years, we have come to understand that these Mods have the unintended effect of players investing Endo that would be better used in the non-flawed variants.

As a result, we have removed Flawed Mods from Vor’s Prize and replaced them with the normal variants. Additionally, players who already own Flawed Mods have had them replaced with the normal variant with this update’s release — excluding the April Fool’s Flawed Ammo Drum from 2016, of course. The conversion maintained the Mod rank, so a Rank 3 Flawed Vitality has become a Rank 3 Vitality, etc.

Any equipped Flawed Mods have been uninstalled, so be sure to check your builds if this affects you!

Flawed Mod Storage Site
After posting our initial Dev Workshop outlining the Flawed Mods removal, many players expressed their desire to keep them for a variety of reasons. Luckily for those Tenno, we managed to find the original (disposal) storage site of the Flawed Mods and have made them available to players once more.

Seek out the storage site near Cressa Tel  in Iron Wake on Earth to purchase them anew. We did our best to price these rare finds fairly, keeping in mind that these are now collector’s items of course, so they can be yours for the cost of a few (thousand) Credits!

64e7dc9a71ba3b1be45c8a229642b852.jpg

While this is a tongue-in-cheek implementation of new Flawed Mods acquisition, we appreciate the value that these Mods offer to certain players and wanted to keep them available for those who requested it.

Note: Due to the unique acquisition method for these Mods, players will not be able to dissolve Flawed Mods for Endo or Transmute them.

Adjusting for Increased Mod Drain
As Flawed Mods are being removed, we want to ensure that new players can still create their early builds and equip Mods onto their equipment. Since normal Mods have a higher drain than their Flawed variants, we’re approaching this problem in two ways:

Firstly, we’ve added 90k Bonus Affinity to the completion of the Vor’s Prize Quest, split up across the 6 missions. Each mission earns new players an additional 15k Affinity upon first completion only.

NOTE: With the extra Affinity earned throughout Vor’s Prize, we have removed the ability for players to attempt Mastery Rank tests until they have completed this Quest. 

Secondly, we’ve reduced the base Drain for a few core Mods by 2. This will allow these Mods to fit into early game builds more easily, but also has the benefit of reducing their overall Drain at all ranks.

Here are the Mods that have been reduced from a Drain of 4 to 2 at Rank 0:

  • Fast Deflection – new Max Rank Drain of 7
  • Redirection – new Max Rank Drain of 12
  • Enemy Sense – new Max Rank Drain of 7
  • Continuity – new Max Rank Drain of 7

MK1 Weapons
Along the lines of Flawed Mods, the less powerful MK1 variants of the Braton, Paris, Kunai, and Bo have been removed from the Vor’s Prize Quest. Now, new players will be presented with the normal variants of these weapons.

Rest assured that all MK1 weapons still remain available for purchase with Credits in the Market!
Early Game Inbox and Junction Adjustments

Updated Early Game Inbox Messages
Continuing with our plans for improving the new player path, we have updated the completion Inbox messages for the following Quests:

  • Vor’s Prize
    • Added new Ordis voice lines when interacting with the Mod Segment during the Quest to set expectations around Modding this early on in the game: “Ordis realizes modding may seem a tad overwhelming, but everything will soon make sense.”
  • Saya’s Vigil
    • Added Gara’s Blueprint to this inbox message instead of it being a Quest Completion screen reward!

Following the completion of Saya’s Vigil, we have also written a new inbox from The Business directing players to visit Fortuna.

Known Issue: We have identified an issue causing this inbox message to not be delivered with this Update’s launch. We have fixed the issue and it will be coming in an upcoming hotfix.

Our goal is to better guide newly awakened Tenno through the Star Chart. At the end of Vor’s Prize, they will be directed to Cetus to learn about Codex Scanners and receive their first Warframe Blueprint with a light introduction to Resource and Blueprint acquisition. Then they will be encouraged to follow the Junction path to the next planet.

We have plans to continue improvements along the Junction path in future updates with the new player experience in mind.

Junctions
Speaking of Junctions, we’ve made the following adjustments to the Venus and Mercury Junctions:

Venus

  • Removal of the “Collect 20 Mods” and “Apply 4 mods to a Single Warframe or Weapon” tasks.
    • With the removal of Flawed Mods, the “Apply 4 Mods” challenge may become more difficult. Our goal for Junction tasks is to both teach new Tenno about the game, and guide them where to go next — neither of these challenges quite fit that vision. 
  • NEW TASK: “Complete Quest: Saya’s Vigil”
    • Similar to the Inbox changes, our goal is to direct new players to Cetus early in their journey! It’s an opportunity to meet those the Tenno protect while learning about Codex Scanners and Warframe Blueprints.
  • Reduced the Rank requirement from 2 to 1 for the “Upgrade any mod through the fusion process” task. Simplified the description as well to better explain how to complete it:
    • Was: Use ENDO to upgrade Mods at the MOD STATION in your Orbiter.
    • Now: FUSION requires ENDO and CREDITS and is available at the MODS bench in the middle-deck of your Orbiter.

Mercury

  • Added Incubator Power Core to Junction rewards
    • Howl of the Kubrow is a Quest unlocked from the Mercury Junction, which requires an Incubator Power Core to complete. The free path to this item was not available until the Mars Junction was completed, which we felt was confusing to many new Tenno eager to hatch their first furry friend.  

 

Universal Enemy Radar
Players now have a Universal Enemy Radar set to 30m to help new players navigate through their missions. Warframe is more fun when you know where your foes are, and we felt that this important mechanic no longer needed to be tied to game progression.

Existing Enemy Radar Mods will simply add to the base Enemy Radar values!
ie. your Enemy Radar with Enemy Sense equipped would now be 60m!

Quest Improvements

Waverider Quest
For those who didn’t grow up playing Tony Hawk Pro Skater, the Waverider Quest may be a stopping point for you to acquire Yareli. Simply put: the gameplay requirements are not what you see in your average Warframe mission, being K-drive focused. While we love adding variety to our game, accessibility, and enjoyment is also an important factor — especially since this is the free path to earning Yareli.

With that in mind, we have made the following changes to the Waverider Quest:

  • We’ve reduced the number of challenges per page from 5 to 3, resulting in a whopping reduction of overall Quest requirements from 25 to 15 challenges!
  • With fewer challenges overall, we’ve reworked the remaining challenges with the focus of making them simpler and easier to complete while still showcasing the breadth of gameplay available on your K-Drive!
  • Added the Quest Challenges to the pause menu while it is active to increase visibility and reduce the inconvenience of reopening the comic every time you need to check your progress. Hovering over a challenge will also provide you with a “how-to” description, offering more details on how to complete the listed objective!
  • Added Quest icon to the prompting text lines when interacting with Boon in Fortuna, to help players identify which dialogue prompt to click to proceed with the Quest stages.
  • The Yareli Comic is now accessible in the Vent Kids’ Clubhouse in Fortuna while the Waverider Quest is active. Instead of having to return to your Orbiter to check challenge progress, players have an additional option of visiting Boon and reading the comic there!
  • Added a “Skip All” button to the Yareli Comic Pages for players who want to skip past the narration and read the pages themselves.

Here’s a look at what the Waverider Quest Challenges are now:
PAGE 1:

  • Copter x 5
  • Complete a K-Drive Race
  • Kill 5 enemies with a Secondary Weapon while riding a K-Drive

PAGE 2

  • Nose Planker or Tail Planker x 5
  • Obtain 5 seconds of air-time on a K-Drive
  • Get 5 Headshot Kills with a Secondary Weapon while riding a K-Drive

PAGE 3:

  • Keep a K-Drive trick chain alive for 10 seconds
  • Frontside Rollout x 5
  • Backside Rollout x 5

PAGE 4:

  • Perform 2 x10 combos
  • Complete 2 different K-Drive races
    • This challenge is a rework of the “Earn X points in a K-Drive race” challenges, which were impossible to do for certain K-Drive races.
  • 5 slam kills with the K-Drive
    • This works if you simply land on enemies or kill them with Slam Shockwaves!
    • We’ve also buffed Slam Shockwave radial damage from 5 to 100! Direct impacts still deal 1000 damage, but now missed maneuvers will do as much damage as a bullet jump.

PAGE 5:

  • Kill 5 enemies while mid-air/during a trick chain
  • Collect a total of 10,000 race points
  • Earn 500 points in a K-Drive trick chain

Vox Solaris Quest
As we want to encourage new Tenno to venture to both Cetus and Fortuna, we’ve reduced the overall difficulty of Vox Solaris with them in mind:

MISSION 1:

  • Reduced enemy level from 6-8 to 5, matching subsequent missions in this Quest.
  • Increased Drone Health and Shields from 3k to 8k, respectively.
  • Reduced the number of required kills from 30 to 20.

MISSION 2:

  • Reduced enemy level from 6-8 to 5, matching subsequent missions in this Quest.

MISSION 3:

  • Increased Excavator shields from 500 to 3k to match Health values.

MISSION 5:

  • Reduced enemy starting level to 7 from 9.
  • Increased Coolant Tower Health and Shields from 3k to 10k, respectively.

The Glast Gambit Quest
There’s not much we can do to stop Nef Anyo’s scheming, but we did manage to negotiate the following changes to The Glast Gambit:

  • Reduced the length of each Index round from 3 to 2 minutes. Since you have to play multiple Index rounds per mission, we felt it dragged on too long.
  • Increased the Victory Margin from 10 to 20. While Nef may be balking at your success, we understand that the original margin was a pain point for many players, and we hope this improves that!

Natah Quest
This Quest is such an important stepping stone on your Tenno’s journey, so we are not planning on making sweeping changes. However, we have a few QOL tweaks to address Quest initiation:

  • Reduced the MR requirement from 3 to 2, meaning Oculysts will now spawn in Uranus missions once you are MR 2!
  • Updated the Uranus Junction challenge description to better indicate how to start this Quest.
    • “Unlock this Quest via a special event in Grineer missions on Uranus. These events only trigger if you are Mastery Rank 2 or above.” 
  • Reduced the number of Defense waves from 10 to 5 in the “Seal the Tomb” mission.

Misc. Quest Changes:

  • The Archwing: Reduced Odonata build time from 10 minutes to 1 minute.
  • The Limbo Theorem:  Reduced Limbo Blueprint craft times from 12 hours to 1 minute. We are also reducing the number of Proof fragments required for the Theorem Blueprints from 3 to 1.
  • Saya’s Vigil: Removed the MR 1 requirement to access Saya’s Vigil as part of our other early game journey changes.
  • Rising Tide: Reduced the Railjack Cephalon Blueprint build time from 10 mins to 1 min.
  • Apostasy Prologue: Added “how to unlock” hint text in Codex to guide players to complete the Chains of Harrow Quest and install the Personal Quarters Segment.

Assassination Target Improvements

With the grind reduction pass we did on Quests, we also took a moment to look at certain Assassination Targets as well. Our goals were to reduce the overall time to complete some of these fights and improve waypointing where possible.

Ambulas:

  • Reduced round timer from 120 to 90 seconds.
  • Reduced required number of Hacked Ambulas
  • From 4 to 3 for single player squads
  • From 5 to 4 for two player squads
  • From 6 to 4 for three and four player squads.
    For experienced squads, taking down the Ambulas could lead to long periods of waiting. With these changes, we hope to reduce the amount of overall downtime in this fight, while not making it too difficult for those who have yet to master it. 

Vay Hek:

  • Reduced Invulnerability period from 10 to 6 seconds.
  • Increased maximum damage received before becoming invulnerable from 25% to 35%.
    These changes should increase the frequency at which Vay Hek becomes vulnerable to damage, therefore speeding up the fight!

Tyl Regor:

  • Waypoint on Tyl Regor now disappears when he is hiding.
    • Previously it would direct players to a locked door, possibly leading to confusion.
  • Added Waypoint Markers to Manics while they are active.

Cetus Wisp and Necramech Acquisition Changes

Another part of a Tenno’s path is improving their gear, especially once they’ve unlocked their Operator. In addition to the Focus Point acquisition changes covered above in the System Changes section, we’ve made the following tweaks to improve player acquisition for Amps and Necramechs:

  • Cetus Wisps no longer disappear! These are crucial crafting costs for many early-game Amps, and while we did add the ability to purchase this resource from Onkko at Rank 5 Quills, this change should improve player acquisition earlier on in their journey.
    • As similar pickups like Scintillant and Toroids were added to the game, this timed mechanic for Cetus Wisps felt unnecessarily complicated in contrast. 
    • The Cetus Wisp description was changed in Update 33.6.8 and now the functionally is live to match its new state: “Most common at night, these stone lifeforms are drawn to shorelines touched by the Eidolon. They linger around lakes on the Plains of Eidolon at all hours. Their origin remains mysterious.”
  • Voidrig crafting costs have been updated to require Cambion Drift resources only. Some of the resources required investment in other Hub Syndicates and Railjack, adding further obstacles for players on their journey to their Necramech. The updated crafting changes are as follows:
    • Voidrig Casing – replaced Venerdo Alloy with 5 Cranial Foremount
    • Voidrig Engine – replaced Isos with 6 Cabochon Embolos
    • Voidrig Capsule – replaced Marquise Veridos with 50 Devolved Namalon
    • Voidrig Weapon Pod – replaced Charc Electroplax with 6 Trapezium Xenorhast
  • Added Damaged Necramech Components to Loid’s Store for purchase. Players can purchase Damaged Necramech Casings, Engines, Pods, and Weapon Pods from the Necraloid Syndicate at Rank 1 for 2,500 Standing each.
    • With the number of components needed to build your Necramech, the drop tables may not always be in your favor. Similar to Voruna and Citrine, we are adding the ability to purchase missing components directly from a vendor as a way to offset the grind.

Please share any bug reports and feedback related to any and all of the above New Player Path Changes in the official Abyss of Dagath subforums.


ACCESSIBILITY & HUD IMPROVEMENTS
This section covers the following topics (in order):

  • Character Highlighting System
  • Conservation Accessibility and QOL Improvements
  • Auto Melee
  • Buffs and Debuffs in Pause Menu
  • New Update History Screen
  • Other UI / HUD Additions and Changes

 

Character Highlighting System
The enemies you face in Warframe tend to be well-themed to their tilesets — while this adds visual cohesion to the game, it also means that your foes can sometimes blend into the landscape. To improve enemy and ally visibility, we’ve added a new “Character Highlighting” section to our Accessibility menu. 

With this new system, players can now apply a Highlight on both enemies and allies, with a variety of customization options. Whether you want to improve avatar visibility or simply turn them a fun color (or both!), you will be able to select the hue and intensity to your liking through the various settings:
98c4669db0724cf88330e2cf62678bc9.png

In the screenshot above, you can see the full array of settings available to you in our Accessibility Settings Screen:

  • Enemy Highlights Toggle – Toggling this on applies the Highlight Aura to all enemies.
  • Enemy Highlight Color – Select the color of choice using the Accessibility Color Palette or any other owned Color palette.
  • Enemy Highlight Intensity – Choose how bright you’d like the Highlight to be using this sliding scale.
  • Ally Highlights – Toggling this on applies the Highlight Aura to all allies, including but not limited to: Squad Members, Companions / Sentinels, and Specters.
  • Self Highlight – Apply the Ally Highlight settings to your player avatar.
    • This will persist anywhere you take your Warframe or Tenno, such as your Orbiter, Quests, etc!
  • Ally Highlight Color – Select the color of choice using the Accessibility Color Palette or any other owned Color palette.
  • Ally Highlight Intensity – Choose how bright you’d like the Highlight to be using this sliding scale.

Interacting with the Color and Intensity options will preview the effect on your Warframe in the menu screen, giving you an idea of what it’ll look like in-mission! Here is a preview of gameplay with this system in action:

A few key characteristics of note for this system:

  • “Friendly” enemy units such as those seen in Invasion missions or those affected by Revenant’s Thralls / Nyx’s Mind Control units / etc. will use the Ally Highlight settings to differentiate them from your true foes.
  • Character Highlight Settings are accessible in-mission should you need to make any tweaks on the fly!
  • Our intentions are for the majority of Quest cutscenes you will not see Character Highlights in action, except if Self Highlights are applied. Currently this is not the case and all allies and enemies are highlighted. We have a code fix that will come with our next Cert build.

Conservation Accessibility and QOL Improvements

Conservation has had a long storied history with quality of life and accessibility changes, but we can confidently say that this is the biggest batch of improvements yet! Because there’s so much to cover, we’ve broken it down per Conservation stage:

Icons on the map:

  • The animal’s name now appears when hovering over the trail icons in the advanced map!
  • Holding your Tranq Rifle will now show the icons of the closest Trail Start Points in your minimap!
    • Only one icon will appear per animal, to help you better plan your route on foot. 
  • Each animal trail icon now uses the animal’s silhouette (instead of the generic pawprint) and is color-coded for quicker visual identification! The hue matches that of their Echo-Lure.
    • This slipped out a little earlier than planned with Echoes of Duviri (Update 33.6)!
  • Players can now select an Icon on the advanced map to spawn a special waypoint marker to the Trail Start Point. This marker will persist even after putting your Tranq rifle away!

Trail Start Points:
It all starts with scat! Unfortunately, many trail start points can blend into the landscape and otherwise be difficult to find. We’ve made the following changes with this in mind:

  • Trail Start Points will now be highlighted with a diamond marker with the Tranq Rifle equipped. Simply holding the Tranq Rifle will show these markers at 20m away, while aiming down the scope will reveal them from up to 50m away.
    • This diamond marker functionality already existed with Echo-Lures, but we are extending it to Tranq Rifles as well. 
  • Trail Start Points will now glow similar to footprints when viewed through the Tranq Rifle scope.

Follow Tracks:

  • Updated our footprint shader to improve animal footprint visibility and address issues of them disappearing below rocky terrain.
  • Once interacting with a Trail Start Point, a yellow area highlight will appear in your minimap over the last section of the tracks you found. Additionally, we have added diamond markers at key checkpoints in the footprint path that appear when looking down the Tranq Rifle scope.
    • If you happen to lose the trail or get turned around, these two mechanics should help you!     

Locate and Tranquilize:

  • Adjusted the audio and visual cues from the Tranq Rifle to play more or less frequently depending on how far away the animal is.
    • The more often they appear, the closer you are! 
  • Ally Character Highlights will apply to Conservation targets as an extra way to distinguish them from the landscape, should you wish to use that system!
  • Added a flashing paw icon that points you in the direction of the animal when looking down the Tranquilizer scope.
    • With the successful use of the Echo-Lure, the replying animal call already comes from the direction that they spawn in. We’re adding this new visual clue for Conservationists in addition to the existing audio cue! 
    • Note: This functionality also applies to free-roaming wildlife you find on the Landscape, no Echo-Lure required!

Auto Melee 

Adding an Auto Melee button has been a frequently requested topic over the years as a way to mitigate repeated button presses. Your days of spamming E are over with the new Auto-Melee functionality! Here’s how it works:

With Auto Melee, players can trigger melee swings through the familiar repeated melee inputs, or they can simply hold the melee input button to repeatedly swing their melee weapon for as long as that input is held. Combos can be executed while auto-meleeing by simply adding the required inputs — i.e. to start Slide Attacking, simply start sliding while holding the Melee Input, etc.

In short, the Warframe melee that you know isn’t changing – the only difference is that instead of needing to press your E hundreds of times, you only need to press (and hold!) it once.

Our goal is not to alter the main way you play Warframe melee if you prefer the precision of individual inputs – auto-meleeing is an additional way to play the game. This mechanic has been released as a permanent functionality of the Melee system, as we’ve designed this so that both individual input and auto-melee can co-exist without issue. 

Since Auto-Melee is removing a lot of the active element of meleeing, we are working on an addition to this system called “Perfect Heavy Attacks” that aim to release with Whispers in the Walls.

Exclusions to Auto Melee
Due to the mechanics of Auto Melee mirroring that of thrown melee weapons, the following weapons will not have Auto Meleeing enabled for them:

  • All Glaive Weapon Types
  • Wolf Sledge

Buffs and Debuffs in Pause Menu

The meme of players giving their squadmates enough buff indicators to look like an MMORPG screen is real and valid. Worry not! We have not changed the buffs you get, we’re simply adding the ability to see what the actual Buff and Debuff Icons mean when entering your Pause Menu:

image.jpeg.b39f1f1bfa8bd48fcc1623bc39445

As you can see in the screenshot above, hovering over the icon will show you the effect’s name and possibly the description. We’ve done our best to add descriptions for Arcanes, Mods, Decrees, Focus Abilities, and Weapon Abilities in time for this update. As the majority of descriptions are still being added, we ask that any bug reporting is done on incorrect or incomplete descriptions instead of missing ones!
New Update History Screen 

Whether you’re jumping straight into a new Update or returning to the game after a break, our New Update History Screen is designed to contextualize and highlight the latest content. This screen offers a variety of new tools for us to showcase everything that is available in our major update releases.
8519142f7c847dba55442fed33d31072.jpg

In the screenshot above, you’ll see various sections designed to contextualize and highlight released in the specific update, including:

  • General overview blurb for the update!
    • Familiar as this is what we’ve done for past updates.
  • Patch highlights, which can be interacted with to reveal a pop-up window with lengthier descriptions of new features, game modes, etc., released in the update!
  • Direct link to the update notes on our website.
  • New item showcase to highlight new content available in the market.
  • “How to Play” button that will either direct you to a tutorial or take you straight to the Star Chart to engage with the new content.
  • Update History at the bottom of this screen, allowing you to look at Update Screens for previous releases.
    • Abyss of Dagath and the Seven Crimes of Kullervo are currently available!

Where to find this screen
This new Update History Screen will present to players the first time they log into the game following an update, but it can also be accessed any time at two locations:

  • In the pause menu above the Nightwave button.
    7345af67156ba4de066d38a89336b126.png
  • Via the new banner over the News console in your Orbiter!
    e107d4763df6b7ef1f032fca87d4ad21.png

Other UI / HUD Additions and Changes

  • Added a Weapon Trait Display in the Arsenal!
    • Weapons with specific traits or passives now display this information in the Upgrade Arsenal screen of the respective weapon. These traits were often hidden in weapon descriptions or otherwise required players to learn about them via outside sources – now you can directly see any special traits a weapon has and incorporate that knowledge into your builds.
      icon.png.daa702c7ccc80346f8ebbc039f1de29
  • Each and every single trait was written for this update, which means some may have slipped by! Please let us know if there are weapons missing their own trait description. Thank you!
  • This new Trait display is placed where the previous “Rank Bonuses” information lived. We have moved the “Rank Bonuses” section of the Upgrade Screen just above the Ability Icons, where players can still access that information on-hover.
  • Added a preview feature when adjusting the Visual Effects Intensity slider.
  • You can now swap Incarnon Evolutions in the Arsenal!
    • Note: You will still need to visit Cavalero to unlock each Evolution, but once that’s done, you can swap to your heart’s delight from the comfort of your Orbiter.  
  • Updated the reticle’s reaction when hitting headshots and weak points to a much more visible and red indicator.
  • Added a new “Damage Number” color slot for non-critical damage. Default is white but can be customized in the “Customize HUD Colors” settings.
  • Players can now see how many open Slots they own when hovering over an item that requires Slots in the Foundry! The number and slot type will appear at the bottom of the Foundry screen when hovering over an applicable Blueprint.
    • Knowing how many open Slots you have is an important part of expanding your Arsenal, but this information can be hard to find if you don’t know where to look! This change allows players to get that information much more quickly, and offers more transparency on how the Slot mechanic works for those unfamiliar with it!
  • Railjack Crew members can now be customized by hovering over their character models. Doing so will display all of the options in a single menu, a much more convenient way to personalize your team!
    a0d31a65bf3f978aff3b611fc76166a9.png
  • Added a new pop-up when picking up Convergence Orbs to explain Convergence functionality.
    • The message “Eliminate enemies to earn bonus Focus for the next 45s” will now appear briefly below the bonus Focus pop-up. For more information on the bonus Focus pop-up, read on to the Focus Lens Conversion Buff section. A follow-up message will now also appear once you have reached the daily cap.
  • Added a “Claim Rewards” indicator on the Nightwave Button accessed via the pause menu when you have a Nightwave reward pending.
  • Removed the ability to see how many Trades Remaining the other player has in the Trading Interface.
    • This change was the result of fixing a bug where the Trade Remaining number was not accurate. Ultimately it was decided that this information is not really relevant for other players to know, so it was removed.
  • Added drop shadow to Buff Icons in the HUD to improve their visibility, especially when in light colored environments.
  • Added new VFX feedback when Health and Shields are restored. The HUD color (default gray) is also customizable with the new “Restored Shields and Health” option in the Customize HUD Colors Accessibility settings.

COMPANION REWORK (PHASE 1)

This section covers the following topics (in order): 

  • Companion Immortality
  • Companion Stat Changes
  • Companion Healing
  • Companion Mod Changes & Additions
  • And more!

Your furry, robotic, fleshy, and everything in between pals have received a rework! Read on to learn how the way you use, Mod, and interact with your Companions has changed in this first phase of the Companion system overhaul.
Our high-level objectives for this Companion rework are:

1. Make Companions more viable in high-level gameplay by making them immortal. 
Companions can no longer die! This avoids frustrating scenarios where you are relying on your Companion to provide some feature or bonus only to have them get removed from play. The base stats of Companions have also been increased significantly to help them in difficult missions.

2. Introduce more interactive Mods that offer ways to play alongside your Companion instead of it being mostly autonomous like a specter.

3. Changes to many Companion Mods, mostly to support the first two goals of removing death states and improving basic survivability. 
Some Mods were inconsistent in their naming or stats, and we have improved this. We have rebalanced some Mods that players felt were not good enough, or ones that we’ve observed are SO good that they are considered “essential.”
COMPANION IMMORTALITY 
We’ve all seen the memes with people giving their Companions funny names, only to see the message over and over every few minutes: “Your Companion is down!”  Dying Kavats and Kubrows have been demanding attention on your HUD, and spontaneously combusting Sentinels have been robbing you of your Vacuum and Animal Instinct for years.

All that changes with this update. Going forward, Companions will still have Health and Shield values, and they can be knocked out, but they will not die if you fail to revive them. When they reach zero Health, Companions will instead become Incapacitated for a base duration of 60 seconds. All Companions will automatically revive at the end of their Incapacitate period, and there is no limit to the number of times this can happen. Upon reviving all Companions have 5 seconds of invulnerability to get back on their feet safely!

Here are the specifics to how each Companion behaves while Incapacitation: 

  • Kavats, Kubrows, MOAs, and Predasites will now collapse on the ground and can be, optionally, manually revived to get them back into action quicker.
  • Sentinels cannot be manually revived, but they will fly along with you in a damaged state while performing their automatic self-revive.
  • Vulpaphylas still have their usual tricks instead, where they morph into a Sentinel-like state for a short period and then recover.
  • Khora’s Venari still uses its usual behavior of temporarily disappearing if defeated, but you can override its time-out by spending Energy to cast her Venari Ability.
  • Worth noting that Vacuum and Animal Instinct work while the Companion is Incapacitated.
  • With Incapacitation, Companions can now recover from being downed in Arbitration missions, instead of staying dead for the duration of the mission.

Several Mods have been modified or introduced that also change when or how your Companion deals with Incapacitation – see the “Companion Mod Changes & Additions” section below for specifics.
COMPANION STAT CHANGES
Two broad changes have been made with regard to your Companion’s base stats to increase their staying power:

1. Health, Shields and Armor have been refactored across the board. 
This simple numeric buff was made with the goal of increasing Companion survivability. This also means that the choice of whether to use, for example, Enhanced Vitality or Linked Vitality, will depend on your Warframe choice instead of the Linked Mod always being strictly superior.

2. Non-Sentinel Companions now gain their full Health and Shield values immediately when you acquire them. 
Historically Health and Shield values would increase as your Companion ranked up, which you could see as “Rank Bonuses” in the Upgrades screen. We’ve removed this behavior and simply given Companions what would end up being their Rank 30 values at Rank 0. This should let you immediately take your Companions on more difficult missions after earning them!

Including both the removal of Companion Rank bonuses, and the base increase to stats, the following lists the stat changes for all Companions at Rank 0:

Spoiler

Revised Kubrow Stats:

  • Huras Kubrow: 560 Health (from 150),  490 Shield (from 125), 200 Armor (from 50)
  • Raksa Kubrow: 750 Health (from 200), 390 Shield (from 100), 200 Armor (from 50)
  • Sahasa Kubrow: 940 Health (from 250), 290 Shield (from 75), 200 Armor (from 50)
  • Sunika Kubrow: 830 Health (from 220), 350 Shield (from 90), 200 Armor (from 50)
  • Chesa Kubrow: 940 Health (from 250), 290 Shield (from 75), 200 Armor (from 50)
  • Helminth Charger: 710 Health (from 190), 330 Shield (from 85), 200 Armor (from 50)

Revised Predasite Stats (all types):

  • 710 Health (from 190), 350 Shield (from 90), 200 Armor (from 50)

Revised Vulpaphyla Stats (all types):

  • 680 Health (from 180), 370 Shield (from 95), 200 Armor (from 50)

Revised MOA Stats (all types):

  • 350 Health (from 100), 350 Shield (from 100), 350 Armor (from 100)
  • MOA base stats can be modified further by their components and via Gilding

Revised Kavat Stats:

  • Adarza Kavat: 310 Health (from 80), 270 Shield (from 70), 200 Armor (from 50)
  • Smeeta Kavat: 390 Health (from 100), 230 Shield (from 60), 200 Armor (from 50)
  • Vasca Kavat: 310 Health (from 80), 270 Shield (from 70), 200 Armor (from 50)
  • Venari: 900 Health (from 300), 350 Armor (from 350)
  • Venari Prime: 1050 Health (from 350),  450 Armor (from 450)

Revised Hound Stats:

  • Adlet Hound: 350 Health (from 100), 450 Shield (from 150), 350 Armor (from 100)
  • Garmr Hound: 350 Health (from 100), 350 Shield (from 100), 450 Armor (from 150)
  • Raiju Hound: 450 Health (from 150), 350 Shield (from 100),  350 Armor (from 100)
  • Hound base stats can be modified further by their components and via Gilding

Revised Sentinel Stats:

  • Carrier: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
  • Carrier Prime: 650 Health (from 400), 200 Shield (from 100), 150 Armor (from 150)
  • Dethcube: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
  • Dethcube Prime: 600 Health (from 300), 200 Shield (from 100), 150 Armor (from 150)
  • Diriga: 700 Health (from 350), 150 Shield (from 50), 80 Armor (from 50)
  • Djinn: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
  • Helios: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
  • Helios Prime: 700 Health (from 250), 200 Shield (from 100), 100 Armor (from 100)
  • Nautilus: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
  • Oxylus: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
  • Shade: 600 Health (from 350), 130 Shield (from 50), 80 Armor (from 50)
  • Shade Prime: 700 Health (from 350), 200 Shield (from 100), 100 Armor (from 100)
  • Prisma Shade: 600 Health (from 300), 130 Shield (from 50), 80 Armor (from 50)
  • Taxon: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
  • Wyrm: 560 Health (from 200), 250 Shield (from 100), 80 Armor (from 50)
  • Wyrm Prime: 450 Health (from 225), 600 Shield (from 300), 150 Armor (from 150)

CONSISTENCY IN COMPANION HEALING

Previously, the Mod “Link Health” could cause your Companions to gain some of the healing that your Warframe did. This invisible feature was not indicated by the card, and it was never explained what forms of healing worked or why. Additionally, Companions were using some of the same mechanics that things like mission objectives did, which limited the effects of some healing or defensive powers. We’ve decided to remove both of these obscure mechanics and restrictions.

Companions will no longer gain Health when your Warframe does if using certain Health-absorbing powers together with the Mod “Link Vitality” (formerly Link Health). The restrictions of the following abilities and features, as they apply to granting Health, Shields, or Damage Resistance to Companions have been removed:

  • Nezha’s Warding Halo
  • Trinity’s Blessing
  • Ember’s Immolation
  • Garuda’s Blood Altar
  • Gara’s Splinter Storm
  • Styanax’ Intrepid Stand
  • Mirage’s Eclipse
  • Volt’s Discharge
  • Baruuk’s Desolate Hands
  • Harrow’s Penance
  • Harrow’s Thurible
  • Equinox’ Mend & Maim
  • Sancti Magistar’s Heavy Attack Heal
  • Vazarin’s Protective Sling

COMPANION MOD CHANGES & ADDITIONS

Changes To Existing Mods
Several Mods have been modified to interact with how your Companion deals with Incapacitation.

Stats below are shown at Max Rank.

Spoiler

Sentinel Survivability Mod Changes:

  • Calculated Redirection changed from max 275% Shields to max 250% Shields
  • Enhanced Vitality changed from max 220% Health to max 250% Health
  • Metal Fiber changed from max 110% Armor to max 250% Armor
  • Regen has been changed significantly. Because your Sentinels no longer die after reaching zero Health, Regen instead reduces the Incapacitation time of your Sentinel by 20 seconds, and provides 10 seconds of Invulnerability after reviving.
  • Primed Regen provides a greater benefit: Incapacitation time is reduced by 35 seconds, and provides 10 seconds of Invulnerability after reviving.
  • Sacrifice still allows your Sentinel to automatically revive you; however, the Sentinel now goes into Incapacitation instead of being destroyed. Adds 15 seconds to your Sentinel’s Incapacitation time.
  • Repair Kit has been changed from providing your Sentinel with 6 Health per second to 18 Health per second.

Companion Survivability Mod Changes:

  • Link Health has been renamed to Link Vitality, and changed from max 165% of your Warframe’s Health shared with Companion, to max 125% shared Health.
  • Link Shields has been renamed to Link Redirection, and changed from max 110% of your Warframe’s Shield shared with Companion, to max 125% shared Shield.
  • Link Armor has been renamed to Link Fiber, and changed from max 110% of your Warframe’s Armor shared with Companion, to max 125% shared Armor.
  • Medi-Pet Kit has been changed from providing your Companion with 6 Health per second and 72% Bleedout Reduction, to providing 12 Health per second and reducing Incapacitation time by 15 seconds.
  • Accelerated Deflection (+90% Shield Recharge) has been changed from being only equipped on Sentinels, to the Robotic category, which means it is now also compatible with Hounds and MOAs. Additionally, it also provides -45% Shield Recharge Delay.

Other Companion Mod Changes:

  • Djinn’s “Reawaken” has been changed. Now it will reduce Djinn’s Incapacitation time by 6 seconds for each Energy Orb you pick up. Djinn will also revive with 300 points of Overshield for each collected Orb. Djinn’s max Overshields increase by 900.
    • Since every Sentinel now has a free immortality feature, Djinn needed something to be special again.  
  • Pack Leader has been changed. Instead of healing your Companion by 36% of melee damage inflicted, it now restores 100 Health per melee hit. Excess healing becomes Overguard instead, with a maximum of 1200 Overguard.
  • Primed Pack Leader increases Pack Leader effect to 183 Health restored per hit, and increases Overguard cap to 2200.
    • Pack Leader’s healing was so strong that, functionally, any upgraded melee weapon would fully heal your Companion in a single hit. You would hit an enemy for several thousand damage, and your Companion would proportionately receive thousands of Health. This change tries to make the healing values more sensible so that you can heal your Companion efficiently but not *instantly*. By letting you overflow into Overguard, it also provides some extra ability to tank large hits.
  • Sentinel Sanctuary and Companion Shelter Mods have been improved. The shield globe, while the player is performing a revive, has been increased from 600 Health to 1800 Health.
  • Self Destruct has been modified. Formerly this would cause Sentinels to cause 600 Blast damage in an 18-meter radius on death. Now Sentinels cause radial damage on Incapacitation instead.
  • Loyal Companion has been reworked entirely. Formerly it provided a 90% Bleedout-Link so that your Companion had a longer period of time where it could be revived. Since Companion death is no longer a factor: Loyal Companion applies 75% Damage Resistance to your Warframe for 10 seconds, and causes your Companion to become invulnerable and taunt enemies to draw fire to itself for 30 seconds, if your Warframe falls below 35% Health. There is a 60-second cooldown between activations.
  • (Parazon) Hard Reset: Changed from instantly reviving your Companion if you achieved 3 Mercy Kills within 40 seconds, to reducing your Companion’s Incapacitation time by 15 seconds on each Mercy Kill.
    • We found that this was fairly difficult to achieve. Changing it to allow incremental progress makes it more reliably beneficial to use this.
  • Fired Up has been both improved and simplified. Previously this would require that your Sentinel has been shooting continuously for some period of time, and then added a Heat damage multiplier. This has been changed so that the Sentinel gains a 5% bonus Heat damage on every weapon hit up to 100%. The bonus resets after 5 seconds if the Sentinel has not landed a hit during that time.
    • This Mod was difficult to understand and only worked if the Sentinel weapon already did some amount of Heat damage. The mechanics are now more intuitive and the bonus applies the same way adding a Mod would, so your Sentinel’s weapon doesn’t need to already do Heat damage to benefit.
  • Spare Parts: Previously Spare Parts would cause Sentinels to drop rare materials on death. This Mod now causes your Sentinel to mark an enemy for 5 seconds, choosing a new target every 15 seconds. Killing the marked enemy increases their loot drop chance by 200%.
    • Since Companions no longer die, we wanted to change their resource drop to something that was more interactive and rewards combat instead of your Sentinel randomly exploding.

New Companion Mods
Referring back to the introduction, one of our goals with the Companion rework is to add opportunities for the player to work together with the Companion. Instead of a Mod that only affects your Companion, we looked for ways that you and your Companion could amplify each other.

The following new Mods aim to do just that!

These Mods are available to acquire at the Conservation vendors in Cetus (Master Teasonai), Fortuna (The Business), and the Necralisk (Son).

*Stats below are shown at Max Rank. 

Available In Master Teasonai’s Offerings (Cetus): 

Tandem Bond 
Companion melee hits increase your combo by 6. Heavy Attacks increase Companion melee damage by 30% of melee damage multiplied by your combo multiplier for 30s.

Covert Bond
Finisher and Mercy Kills grant your Companion 10s of stealth that attacks will not disrupt, up to 60s.

Mystic Bond
After your Companion uses Abilities with cooldowns 5 times, you may cast a Warframe Ability without expending Energy.

Restorative Bond 
Health Orbs restore 60 more Health and reduce Companion Recovery by 3s.

Available In The Business’ Offerings (Fortuna): 

Aerial Bond
Airborne kills decrease Companion Recovery timer by 3s and 9s for headshot kills. Companion creates a field of Cold that increases up to 35% Status chance and 10m radius while Warframe is airborne, lasting for 3s after returning to the ground.

Astral Bond 
Damage dealt by Operator or Drifter grants 120% Void damage to your Companion’s attacks for 10s. Companion Void damage adds +30% Amp and Energy Efficiency to Operator or Drifter for 5s.

Momentous Bond 
Killing Eximus enemies grants 120% bonus of a random Elemental Damage to your Companion for 30s and reduces Companion Recovery by 12s.

Reinforced Bond 
If the Companion exceeds 1200 maximum shields or Overshields, then your fire rate is increased by 60%. Reloading restores 150 Overshields to your Companion.

Tenacious Bond
Headshot kills reduce Companion Recovery timer by 3s. If the Companion’s Critical Chance is over 50% then you gain +0.6x Final Critical Damage Multiplier.

Available In Son’s Offerings (Necralisk): 

Duplex Bond
Companion will clone itself each time you expend 100 Energy, up to 3 Clones. Clones live for 30s and their kills have a 50% chance of dropping Energy Orbs.

Seismic Bond 
While a channeled Ability is active, Companion melee attacks create a 4m shockwave for 30% of their melee damage. Damage dealt by your Companion increases your Ability Efficiency by 3% for 12 seconds. Max 10 stacks.

Vicious Bond 
Companion melee attacks strip 15% of enemy armor. Melee attacks on enemies recently damaged by Abilities apply the effect in a 9m radius.

Contagious Bond 
When your Companion kills an enemy afflicted with a Status Effect, 50% of the Status Effect spreads to other enemies within 9m.

Manifold Bond (Robotic)* 
Companion Precept Mods apply Status Effects from Companion weapons. Killing enemies with 3 or more unique Status Effects reduces Companion Ability cooldowns by 3s.

*Work is still ongoing for this mod, we are aware of some Robotic Companion Precepts which do not trigger the bonus Status Effects.
FURTHER COMPANION QUALITY-OF-LIFE CHANGES
A few further changes that are worth mentioning:

  • Sentinels now avoid damage from Arson Eximus explosions if you also avoid damage with a successful dodge.
  • The improvement to Shield Gating where it now scales with maximum Shield strength and fully resets as long as you have any Shield charge at all, also applies to Companions.
  • Companions can now gain Overguard (behaves the same as player Overguard) and Overshield.
  • Health and Energy conversion will now enable picking up Orbs at max capacity. This applies to the Equilibrium Mod as well.
  • Added map icons for each Companion type to help identify their location.
  • Reduced the amount of Alloy Plates required to craft the Kavat Incubator Upgrade Segment from 120,000 to 60,000.
  • Improved Companion HUD information:
    • Removed notifications for when other players’ Companions are downed (Incapacitated) to reduce HUD noise. You will now only get notified for your own Companion.
    • Your Companion now has its very own icon in the HUD.
  • Updated the Imprints error message to be more accurate:
    • Was: “Cannot make imprints of pets when they have not yet matured. Wait for active pet to become an adult before creating imprint.”
    • Now: “Cannot make imprints of pets when they have not yet matured. Mature to an adult before creating imprint.”
  • Oberon’s Passive now applies to all Companion Types.
    • Previously only Kavats, Kubrows, Predasites, and Vulpaphylas would receive +25% Health, Armor, and Shield links, plus the 1 instant revive per mission.
  • Companions are no longer able to be staggered!
    • Because staggering would often stop your pets in-place, it opened them up to being re-staggered, which then often led to their swift demise. This should fix that issue, and allow your furry and not-so-furry friends to have more impact in-mission. 

Please share any bug reports and feedback related to any and all of the above Companion Changes in the official Abyss of Dagath subforums.


HYDROID REWORK

For those of you with an interest in the sea, who wish to use the murky depths to drown your foes, the wait is over! Hydroid has received a rework!

As with many of our Warframe Reworks, a Forma Inbox will be sent to all players at 11:30am ET on October 18th after Abyss of Dagath launches. 

The goal of the Hydroid rework was to keep his unique style while making him both easier to use and bringing his power more in line with other Warframes. This means changing how his abilities work through changes to their damage types, removing charging mechanics, and making enemies easier to hit while they are wrapped up in his abilities. Additionally, it meant reworking his passive and removing the Undertow ability, replacing it with the new Plunder ability.

For a closer look at our deadly marauder of the deep, let’s dive right in!

Abyss_of_Dagath_Rework_Images_Hydroid_10

Changing Impact and Magnetic Damage to Corrosive Damage and Status 

Previously, Tempest Barrage and Tidal Surge both dealt Impact damage, while Tentacle Swarm dealt Magnetic Damage. These have been changed to Corrosive Damage, which can apply Corrosive Status. Corroding Barrage has been a widely used Augment Mod by Hydroid players, which caused Corrosive Status for Tempest Barrage, and due to its popularity, we looked to incorporate its effect into Hydroid at a base level.

We felt changing Damage to Corrosive Damage in Hydroid’s abilities makes them more thematic to the sea while also incorporating Corroding Barrage’s current effect in a meaningful way. With this change in mind, Corroding Barrage will now apply Viral Status instead of Corrosive – more details on that below.

Passive Changes
Hydroid’s previous Passive had a chance to spawn a tentacle when performing a melee slam attack. We have removed that passive entirely and replaced it with an entirely new effect.

The nature of Hydroid’s previous Passive pushed players to a very specific playstyle (regular usage of melee slam attacks), while not guaranteeing anything useful from each individual slam. We wanted to make the passive feel more reliable and impactful.

New Passive: Enemies damaged by Hydroid are more vulnerable to Corrosion Status, with initial status reducing armor by 50%.

Hydroid’s new Passive affects an enemy once Hydroid damages them, lasting until their death. It makes the first instance of Corrosive Status on an enemy remove 50% of their Armor rather than 26%. Not only does this make the first Corrosive Status stronger, but it also means Corrosion Status can reach 100% Armor Reduction with full stacks!

To clarify, this means Hydroid does not need to apply all, or even any, of the Corrosive Status Effects on an enemy. As long as Hydroid has damaged the enemy, the Corrosive Status Effects can be applied from any source and will receive the benefit.

You can see the Passive in action in the Ability clips below.

Removing Charge Mechanics
In an effort to make Hydroid more approachable, we have removed the charge mechanic on Tempest Barrage and Tentacle Swarm. The full charge values will now apply baseline to each cast of the abilities.

For example, previously, an uncharged Tentacle Swarm would have 40% of the tentacles and 33% of the radius compared to a fully charged cast. With this change, both tentacle count and radius will always be the maximum, what a fully charged cast was previously.

This change makes Hydroid’s play more fluid, with more time spent attacking rather than charging abilities for their maximum effect.

Ability Changes

Tempest Barrage:

  • Damage dealt causes enemies to stagger, rather than ragdoll.
    • This should make enemies easier to kill, as they will stay in the range of Hydroid’s other abilities and be more open to Headshots.
  • The Corroding Barrage Augment Mod has been renamed Viral Tempest and now has a chance to apply a Viral Status Effect, rather than Corrosive Status Effect. It also no longer grants Ability Strength.
    • Changing the Impact Damage of Tempest Barrage to Corrosive Damage meant the Corrosive Status Effect from the Augment was already included. We changed this to Viral to maintain its relevance with the other changes. In light of the punch Corrosive and Viral packs in comparison to Corrosive and Impact, the Ability Strength buff was removed for balance purposes.
  • Added new sound effects to go with the ability.

TempestBarragePassive.gif.11cf133014d837

Tempest Barrage staggers enemies instead of ragdoll, making them easier to target. 
Tidal Surge:

  • Allows some steering of the wave for more control over where Hydroid and his enemies end up when the ability is finished.
  • Exiting Tidal Surge early by jumping now also works while airborne.
  • Tidal Surge’s base speed has been increased and will no longer scale off Ability Range.
    • This change was made to ensure controlling the wave behaves consistently, including where enemies are deposited when the ability ends.
  • Tidal Surge no longer violently flings carried enemies at the end of the surge, and will instead deposit them where the surge ends.
    • This should make Tidal Surge a better ability for grouping enemies and quick killing, as opposed to flinging them across the room.
  • Tidal Surge now applies Corrosive Status Effects to enemies based on how long they are carried by its waves.
  • Tidal Surge now cleanses all of Hydroid’s negative Status Effects.
    • This brings one of the benefits from the Tidal Impunity Augment Mod into the ability directly, granting Hydroid some survivability in his abilities with Undertow’s removal.
  • Added new sound effects to go with the ability.

TidalSurge.gif.ec2ec84e1cd7c0d41c3fc29d7

Tidal Surge now carries enemies with the wave, depositing them where the wave ends instead of throwing them forward.

Undertow (Replaced with Plunder):

  • This ability has been removed and replaced with Plunder.
    • Undertow was an ability which we feel made Hydroid a bit less fun to play as, or play with. There are two main reasons we decided to replace this ability:
    • It forced the player to remain stationary, while many objectives rely on regular movement.
    • It absorbed enemies without instantly killing them, which could lead to instances of hiding enemies that a teammate was trying to kill.

Plunder:

  • A new ability added to Hydroid’s third ability slot.
  • All enemies in range will have Corrosive Status Effects remove their armor permanently, increasing Hydroid’s armor and granting bonus Corrosive damage to weapons.
    • This ability is stronger based on the number of Corrosive Status Effects applied to the enemies affected by Plunder.
    • This means with a full stack of Corrosive Status Effects, their Armor will be removed permanently.
  • The Curative Undertow Augment Mod has been renamed Rousing Plunder and it causes Plunder to heal Hydroid and his allies within Affinity Range.

PlunderArmor.gif.acfe530808ea737251c2c75

Plunder removes Armor based on Corrosive Status Effects on an enemy. It also provides an Armor and Damage Buff, tracked in the lower-right corner of the HUD.

Tentacle Swarm:

  • Now holds enemies in a steadier position, making it easier to eliminate enemies locked down by Tentacles.
  • If a tentacle’s held enemy dies, it will move to grab a new enemy in the Tentacle Swarm’s area of effect.
  • Updated Tentacle sound and visual effects.

TentacleSwarm.gif.6814ab48987ce625f1c37c

Tentacle Swarm now holds enemies still for easy targeting, rather than violently shaking them about.

Please share any bug reports and feedback related to any and all of the above Hydroid Changes in the official Abyss of Dagath subforums.

ZAUBA & COMMODORE PRIME SUIT CONVERSION 

As part of our ongoing efforts to convert Operator Skins for Drifter use, the Operator Zauba and Commodore Prime Suits can now be equipped onto your Drifter!

d7b013c7c8a141770f8a2e07d158e7bc.png

*Raven Drifter is seen in the above image. 

Future purchases of these customizations will now include the matching Drifter variants. For those of you that already own these collections, the Drifter versions will be added to your inventory upon log-in.
DUALSHOCK 4 AND DUALSENSE CONTROLLER SUPPORT FOR PC 

DualShock 4 and DualSense controllers are now officially supported in Warframe on PC (for Windows 8 and up users)!

How to Enable:
If you’re not using Steam-Input, connecting your controller to your PC via USB or Bluetooth should just work, provided your computer meets the minimum requirements.

Steam-Input users:
Steam config for DualShock controllers has been vastly simplified and will now automatically work with Warframe using the Default Controller Settings in Steam. Simply click the cog on the top right, then “Properties”, then “Controller” and change the “Override for Warframe” option to “Use default settings” from the dropdown list.

b9d8f46febe4afc5816ee5752d87a751.png

93741e8cf77f452781f8e36bafacef1c.png

Steam and Warframe will both need to be restarted in order for the setting to activate.

DS4Win users:
We recommend stopping DS4Win when playing Warframe now that native support for the DualShock 4 and DualSense controllers has been added.

With Warframe’s built-in support enabled, changes made to Warframe’s Steam Input (e.g. with Steam Deck) In-Game Action Files (input configuration, etc.) will no longer cause disruptions to DualShock use as they once did. Steam Input’s binding model had certain limitations due to there being no official support in Warframe, but that is now an issue of the past!

Upscaling Improvements: 

  • Added an “Auto” option to the Upscaling Quality video settings. This option determines the correct upscaling quality based on the output resolution.
  • Replaced the Nvidia Image Scaler when using DLSS with AMD’s RCAS. This gives more consistent results and means all upscalers now use the same sharpening.
  • Added XeSS support for DX12 and AMD’s RCAS sharpening.
  • Fixed graphical issues with the minimap and several on-hover popups (Mission Node in Navigation, Market descriptions, etc.) while Upscaling options are enabled.

Explosive Barrel Changes

Explosive Barrels on paper may seem like a blast, but their impact in-mission is not quite up to snuff. In this update, we’ve brought these environmental hazards back with a bang with the following changes:

  • Explosive Barrels now deal a % of an enemy’s Health to help them scale with higher level content. Players will receive a reduced amount of damage from Barrels to prevent deadly accidents — on par with the amount of damage they would have received before this change.
    • Previously, these barrels dealt a flat damage value which had little impact on high-level foes. 
  • LN2 Barrels (Cold) and Spent Radium Barrels (Radiation) will now deal full stacks of Cold and Radiation Status Effects respectively for enemies standing within the shockwave.
  • Removed the 0.35s delay before explosion upon Barrel destruction.
  • Reduced the range of explosion from 15m to 10m and added scaling damage values based on how close the enemy is to the Barrel.
  • Improved overall VFX of the Barrel explosion to showcase the blast radius, and make the kills feel punchier.
  • Fixed explosion line of sight checks being blocked by other enemies. Explosions will still respect environmental obstacles (walls, etc.), but now enemies within the blast radius will not survive simply because they were standing behind someone else!

Additions: 

  • Added two new Reward Options to the Steel Path Circuit Reward Path: Rivens and Kuva!
    • With Drifter Opportunity Intrinsics at Rank 9, you will be presented with reward options of a Veiled Riven or 20k Kuva in addition to the weekly Incarnon rotation for your Circuit Reward Path!
    • Just like the Incarnon Geneses, the order you pick these rewards will determine what Rank you need to complete in the Circuit to earn them.
  • Added VFX when toggling between the Normal and Steel Path modes in the Star Chart screen.
  • Added several new post-Quest voice lines to Saya in Cetus!
  • Added a sound effect to mid-air rolls. Your aerial rolling will be silent no more!
  • Added new Ordis’ lines from the Cephalon Joke-a-Thon Contest winners.
  • Added the Argo & Vel Blueprint to Simaris’ wares for those who own the Drifter variant!

Changes: 

  • Ground Finishers now ignore the Armor value of enemies as other types of Finishers do. This affects the following:
    • Hunter’s Bonesaw now grants 120% Finisher Damage instead of Status Chance since Ground Finishers now deal Finisher Damage which does not proc Status.
  • Fixed several cases where the game was not recognizing a Ground Finisher for the activation of Mods and Arcanes. The intent is that Ground Finishers, Stealth Finishers and Parazon Finishers should be equivalent unless explicitly stated otherwise:
    • Duviri Decrees will now accept Ground Finishers (Tamm’s Fortune, Brimon’s Nerve, Molten Mettle)
    • Inaros’ Desiccation Curse augment will now create sand minions on Ground Finishers
    • Arcane Trickery will now activate from Ground Finishers
    • Arcane Ultimatum will now activate from Ground Finishers
    • Exodia Might will now activate from Ground Finishers
  • Improved the accuracy of water ripples when running through a body of water.
  • Voruna’s Ulfrun’s Descent kills will now count as Melee for synergy with Lycath’s Hunt Health orb drops.
  • We’ve revamped how the game audio mix is handled when casting Warframe abilities and firing weapons to improve spatial sound awareness. Now, you’ll be able to hear the environment and gameplay sounds much more clearly in certain scenarios. We also fixed some issues with certain abilities and weapons causing gameplay sounds to playback too quietly.
  • Gaining Health, Shields, and Overguard now provide more gradual feedback in the health bar instead of instantly changing.
  • Improved the Decree rerolling randomization to prevent the same Decrees from appearing again after rerolls.
  • Improved the Incarnon UI VFX to better indicate when charges have been depleted.
  • In preparation for the introduction of Cross Platform Play Clans, the way resources are refunded from canceling Dojo Rooms and Decorations has been changed to ensure parity between Cross Platform and non-Cross Platform Play Clans. Instead of the resources returning to the contributing players’ inventories, it will now be refunded to the Clan Vault.
  • Buffs or mechanics that are triggered upon Health or Energy Orb pickup can now be triggered if your Health or Energy pools are at max. This includes Mods like Equilibrium!
    • If your buffs are fully stacked, you will no longer pick up these Orbs at max Health/Energy. 
  • Orokin Vaults on Deimos can now be highlighted by the Orokin Eye Air Support ability.
  • Adjusted Auto-Install prioritization based on new Warframe Health and Shield values, as well as checking for Shield Recharge Delay.
  • Operator Amps can now interrupt Dax abilities in the Undercroft similar to how weapon fire can.
  • Ash and Stalker (playable) can now cast Teleport on Defense objectives.
    • This was previously fixed in Hotfix 33.0.7 due to the issues and inconsistencies with the landing spot (getting stuck in objective upon landing). We have now improved the targeting to prevent that and have re-enabled it! 
  • Updated the Imprints error message to be more accurate:
    • Was: “Cannot make imprints of pets when they have not yet matured. Wait for active pet to become an adult before creating imprint.”
    • Now: “Cannot make imprints of pets when they have not yet matured. Mature to an adult before creating imprint.”
  • Grand Master Founder aliases are now highlighted in the Relays’ Honored Grand Masters panels.
  • Updated Entropy Burst and Napalm Grenade’s descriptions to clarify that it applies after Mods like Rifle Aptitude by changing “Base Status Chance” to “Final Status Chance”.
    • Was: +20 Base Status Chance, +1 ‘Entropy’
    • Now: +20 Final Status Chance, +1 ‘Entropy’
  • Updated some Archwing HUD assets with higher resolution ones.
  • The Secondary Outburst Arcane has received some overall buffs! Additionally, we’ve fixed it not functioning properly and its description being inaccurate. The new description is as follows:
    • On swapping to Secondary Weapon, consume all Combo Multipliers to increase Secondary Weapon Critical Chance and Critical Damage by 5/7/9/12/16/20% per Combo consumed for 30s.
  • Changed the Thermal Sunder Helminth ability to have an altered attribute of “Scaling from Heat Status on enemies capped to 10x ability damage.”
    • A deeper dive into its Subsumed version on other Warframes showed us there was a Damage Over Time issue where Heat procs were scaling with unlimited exponential damage, therefore, we have implemented the cap. 
  • Changed the Faction Damage Mod (includes Bane, Cleanse, Expel, Smite, Railjack, and Riven Faction Stats) descriptions to use multiplier instead of percentage based stat formatting. Damage values have not changed! Just the way they are communicated.
    • For example: Smite Corpus (at max rank)
      • Was: “+30% Damage to Corpus.”
      • Now: “x1.3 Damage to Corpus.”
    • This change better communicates how Faction Damage is calculated, since calculation occurs when you hit the enemy, as opposed to when you shoot like other damage sources (since it needs to know what Faction is being hit). For that reason, multipliers apply to final damage as a whole and not just part of the formula! 
  • Updated Zariman Extraction button in the Elevator to start a 60 second Extraction timer for Hosts in endless missions.
    • Clients will still be automatically extracted from the mission when using this button. We have added this special functionality for Hosts to allow Clients the option to extract as well, should they wish to avoid a Host Migration. 
  • Reduced Shields on Corpus Allies in the “Prison Break” Break Narmer mission to be more in line with Grineer Brothers total health values.
  • You can now use TAB to switch between the “Name” and “Message” text fields in the “Add Friend” window.
  • Non-Critical Little Duck transmissions in Disruption missions can now be turned on or off with the “Enable Hint Transmissions” toggle in the Audio Options.

Optimizations:

  • Optimized trail particles count on the Latron Incarnon Genesis’ projectile.
  • Made micro-optimizations to DirectX 12 shader prefetching.
  • Made systemic micro-optimizations to DirectX drivers.
  • Made systemic micro-optimizations to memory footprint for all platforms.
  • Optimized screenshot capturing to reduce the hitch time.
  • Fixed a hitch in performance when opening the Railjack Tactical Menu.
  • Fixed a rare crash that could occur when using DirectX 12 after upgrading drivers.
  • Fixed a rare issue where Clients could experience long hitches in Archwing Rush missions if remaining players stayed at spawn.
  • Made micro-optimization to DirectX 12 rendering.
  • Made micro-optimizations to DirectX 12 prefetching.
  • Made systemic micro-optimizations to memory on all platforms.

Known Issues: https://forums.warframe.com/topic/1368148-known-issues-abyss-of-dagath/

Top Fixes: 

 

  • Fixed Hema’s magazine size shrinking when it’s used with Equinox equipped with the Duality Augment Mod.
  • Fixed Mirage’s Eclipse not providing the Damage Reduction buff when positioned in the shadowed areas of Duviri and the Undercroft.
  • Fixed Undercroft Jackal being overly affected by Cold Status Effects which would drastically slow down the fight.
  • Fixed Gorgon Incarnon challenge for Evolution IV not resetting when reloading if you’re the Client.
  • Fixed Nova’s Antimatter Drop damage being inconsistent between Host and Client.
    • With the same Mod loadout, Clients were doing significantly less damage than the Host (who had the intended damage output). 
  • Fixed Decrees going missing after reconnecting to an active Duviri or Circuit session.
  • Fixed Host migration causing Clients in the Circuit to not receive their Decree from collecting all the Decree Fragments and completing the stage.
  • Fixed Orowyrm becoming immortal after destroying all its rings, causing a halt in progress.
  • Fixed an issue where shooting enemies in Zephyr’s Tornadoes would not register critical hits (notably with the Stahlta).
  • Fixed weapons with Incarnon Genesis not being offered as options in Teshin’s Cave.
  • Fixed older accounts seeing incorrect on-screen controller callouts  for the “Chord” binding in the Shawzin Duviri side-objective.
  • Fixed Styanax’s Intrepid Stand Augment Mod unintentionally granting mind control immunity to Nyx’s mind-controlled enemies and Revenant’s Thralls.
  • Fixed a bug where Atlas’s Tectonics wall wouldn’t respawn or roll when destroyed by enemies as a Client.
  • Fixed changing graphics quality presets not immediately update all settings.
  • Fixed Chroma’s elemental damage defaulting to Heat in the Undercroft regardless of the selected emissive colors.
  • Fixed an issue in The Duviri Experience where players would lose their Decrees after Host migration.
  • Fixed a loss of function after opening the Decree menu while being staggered in The Duviri Experience.
  • Fixed the Data Mass in The Greenway Zariman Mobile Defense mission disappearing  when attempting to pick up a Zarium Accolade.
  • Fixed freezing in place while attempting to pick up items.
  • Fixed Orokin Vaults not giving players an “Unidentified Reward” pop-up and reward in their Mission Progress Screen once players interact with the corrupted artifact.
    • While players earned a random Corrupted Mod and Orokin Cipher through unlocking these vaults, these rewards were never used the “Unidentified Reward” pop-up that was introduced later in Warframe’s development. We’re adding it now to reduce any player confusion!
  • Fixed an issue that allowed multiple Thumper weak points to be destroyed at the same time, resulting in it becoming invulnerable.
  • Fixed triggering Galvanized Aptitude on the Telos Boltor Incarnon granting it far more direct hit damage (at times tenfold) than intended.
  • Fixed being able to gain Affinity from Ember’s Inferno when no enemies are within range. Affinity on Ability cast is tied to Energy cost, and since Inferno has a free-cast trait this slipped by!
  • Fixes towards the Dex Drifter/Operator Suit not taking on black and dark saturated colors very well.
    • Pure black ended up to be more of a shiny medium silver, and saturated colores ended up with a lot of white mixed in. Only very pale colors accurately reflected player color choices prior to this fix. 
  • Fixed the Codex being accessible during The New War Quest after restarting the game.
  • Fixed the controller button callout missing in the HUD tip to use Transference on Umbra in The Sacrifice Quest.
  • Fixed Kullervo being unable to move as well as getting permanently stuck in walls after using Wrathful Advance’s teleport mode (hold cast).
  • Fixed Decrees from previous session being active in a new session after aborting from Duviri. Also fixed Decrees being active in non-Duviri missions.
  • Fixed Decree UI from your last Duviri session appearing in non-Duviri missions.
  • Fixed the Decree reroll button disappearing in Teshin’s Cave after selecting Warframe.
  • Fixed case where players can get stuck in a bright white screen during the transition between Circuit stages.
  • Fixed animation bug that caused Corufell’s Heavy Attack projectiles to add to the Combo Counter.
  • Fixed Dread Incarnon not expending its remaining charges upon switching back from Incarnon Mode.
  • Fixed Dread Incarnon’s Stalker’s Resentment perk (with Hate and Despair Equipped: Hits increase damage by +10, stacks up to 5x. Resets on missed shot)  resetting if ANY arrow in a volley is missed. This has been changed to be much more forgiving, and will now reset if ALL arrows miss. Each projectile still contributes to the stacks.
  • Fixed Specters ignoring ammo drops from Protea’s Dispensary.
  • Fixed camera snapping 180 degrees upon triggering Last Grasp and Transference.
  • Fixed Steel Path difficulty modifiers not applying to Void Angels.
  • Fixed Ash’s Shruikens pathing being widely inconsistent when pressed up against objects (walls, etc.) when cast, causing them to not fly directly towards enemies.
  • Fixed the Evolution IV challenge (Kill 40 enemies while airborne) for the Gammacor Incarnon (base and Synoid) tracking kills while not in the air as required.
  • Fixed Overguard disappearing from the UI while riding K-Drive/Merulina.
  • Fixed Excalibur Umbra sometimes ceasing to function after getting impaled by Void Angels.
  • Fixed enemies remaining disarmed permanently from a disarming ability (e.g. Baruuk’s Desolate Hands) after Host migration.
  • Fixed getting hit by Jackal’s gridwall attack even while taking cover in a spot below it and made other general improvements to lasers vs. obstacle interactions.
  • Fixed Ropalolyst becoming immune after Host migration during the final stage.
  • Fixed the Navigation and other fast travel options disappearing from the pause menu upon aborting from a Railjack mission and returning to a Featured Dojo.
  • Fixed Orowyrm having Shields unintentionally which made it impossible to defeat, even after destroying its rings.
  • Fixed FOV settings getting reset to default upon restarting the game.
  • Fixed Archon Nira getting downed and stuck in walls during her grapple ability. A small invulnerability phase has been added when she performs this ability to prevent this issue from occurring.
  • Fixed enemy armor indicators not working properly with Steel Path modifiers.
    • Maximum armor is now determined as the highest amount of modified armor the damage controller has had, rather than limited to explicit changes to the base armor rating since Steel Path doesn’t change the base armor.
  • Fixed a Host Migration issue for the Ropalolyst fight that allowed players to see a charged pillar which in reality was not charged at all!
  • Fixed a Host Migration issue for the Ropalolyst fight that could leave Clients locked in the arena after the fight.
  • Fixed a Host Migration issue that caused a Client to lose functionality when entering The Lone Story Undercroft.
  • Fixed a Host Migration issue where not enough enemies would spawn during a Duviri Undercroft Defense.
  • Fixed Pathocyst’s heavy charged projectile dealing the same damage as quick attack.
  • Fixed Rauta’s passive not adding Combo Counter to Melee weapons if the Melee has not already accumulated 1x Combo Counter through use.
  • Fixed being able to apply crowd control effects to the Jackal on Venus, preventing unintended behavior.
  • Fixed Braton Incarnon’s Prelude of Might perk always applying instead of on its intended trigger condition (with Critical Chance Below 50%).
  • Fixed issues with certain Video settings not updating to the correct option when changing the Quality Presets. Here are the intended presets for the settings that were incorrect:
    • Low Preset:
      • GPU Particle Quality: Low
      • Distortions: Disabled
      • Film Grain: Disabled
    • Medium Preset:
      • GPU Particle Quality: Medium
      • Anti-Aliasing: SMAA (Medium)
    • High Preset:
      • Anti-Aliasing: TAA 8X (High)
      • Contact Shadows: Enabled
  • Fixed Hildryn missing controller rumbles for all of her abilities.

General Fixes:

  • Fixed becoming permanently stuck in Operator mode if a squadmate migrates while you are on a K-Drive or Merulina.
  • Fixed using Transference after reviving with Last Gasp would cause strange camera snapping.
  • Fixed Limbo being able to Banish Open Zone Excavators, which is inconsistent to other mission Excavators.
  • Fixed certain causes of getting punted back to the Undercroft waiting area if you died in the Undercroft having not moved.
  • Fixed Enabling HDR and Upscaling being an overly convoluted process to complete due to erroneous fields being grayed out.
  • Fixed the Captura Slow Motion setting applying to the pause menu UI motion and Arsenal UI motion.
  • Fixed the skybox in both the Courtier’s Bliss and Harbinger’s Pass Dojo Rooms turning default when another player is adding or destroying a Dojo Room.
  • Fixed magazine remaining in the Warframe’s left hand if the reload for the Tenet Flux Rifle is interrupted.
  • Fixed being unable to enter the portals in Duviri (Teshin’s Cave and Undercroft) as Limbo while dashing.
  • Fixed being unable to use the “Switch Gun” input for the Railjack’s Artillery seat.
  • Fixed the extraction timer resetting after switching to Operator in the extraction zone.
  • Fixed Saryn’s Molt lingering in the Railjack after completing a mission, which could damage nearby players when it explodes. Molts will now despawn upon returning from missions.
  • Fixed friend invite notifications not showing up in many cases.
  • Fixed Clients experiencing a loss of function after trying to visit the Host’s Dojo.
  • Fixed Titania in Razorwing not rotating to match the direction players are facing when using Transference to swap between Warframe and Operator.
  • Fixed Clients being unable to clear their Waypoint by holding the “Place Marker” input.
  • Fixed Host getting stuck loading into Deck 12 after triggering it before Clients load into the Orb Vallis.
  • Fixed becoming invisible after switching from Warframe to Operator quickly while inside a Sanctuary Onslaught Conduit.
  • Fixed Ropalolyst’s health bar turning gray (UI-only issue, damage could still be dealt) after Client falls off the stage during the final sequence of the fight.
  • Fixed enemies spawned during the Steel Path Ropalolyst fight not having the Steel Path modifiers applied to them.
  • Fixed music disappearing in the second stage of The Deadlock Protocol Quest. As reported here: https://forums.warframe.com/topic/1364528-mission-of-deadlock-protocol-the-music-disappears-a-few-seconds-after-the-briefing-starts-in-the-back-room/
  • Fixed Ammo Dispensers in the Plains of Eidolon not giving ammo if interacted with as Operator.
  • Fixed the “Defeat Archon” objective text in Archon Hunts for Clients appearing in the Host’s language.
  • Fixed Nightmare mode UI displaying in the Host’s language.
  • Fixed Kaithe running free in Teshin’s Cave, making it impossible to preview changes to its appearance in its dedicated spot. We have installed a carrot to the ceiling in that spot to prevent this from happening again.
  • Fixed case where enemies spawned into the Simulacrum were overlapping one another.
  • Fixed the Ack & Brunt clipping through itself in Teshin’s Cave.
  • Fixed the Syam and Sun & Moon displaying and equipping incorrectly in Teshin’s Cave (attempting to select the Syam would equip the Sun & Moon and vice versa).
  • Fixed one of the Akvasto Prime pistols appearing as its base variant in Teshin’s Cave.
  • Fixed Tonfa weapons appearing wonky in Teshin’s Cave.
  • Fixed issues with how arrows appear in quivers for big Bow weapons (they will no longer appear to prevent future issues).
  • Fixed Clients getting stuck in A-pose after Host migration occurs while playing as Operator.
  • Fixed weird number formatting issues (seen mostly in damage numbers) for certain languages that could cause decimals to appear in the wrong place.
  • Fixed issue where Warframes and Weapons in Teshin’s Cave offerings would not show the equipped skins from their Appearance Config A.
  • Fixed the Emotion Module preview diorama for MOA companions applying their animations to the equipped Corpus Hound, creating a MOA/Hound creature of nightmares.
  • Fixed the textures of the Cetus door leading to the Plains of Eidolon flickering for Clients.
  • Fixed the author for the Alliance Message of the day not updating after it’s been changed by a different player.
  • Fixed the Verdilac ending up in a broken pose at the end of attack animations.
  • Fixed several offset issues with multiple armor attachments when equipped onto the Mag Heirloom Skin.
  • Fixed several offset issues with the Verv Armor Set when equipped onto certain Warframes and Skins.
  • Fixed several offset issues with the Sorex Armor Set when equipped on most Warframes and Skins.
  • Fixed several offset issues with the Aesopex Armour Set when equipped on many Warframes and Skins.
  • Fixes towards lighting pops that could occur on camera cuts in cinematics.
  • Fixed missing texture and black boxes in certain areas of the Grineer Forest tileset.
  • Fixed a script error caused by pets spawning in the Dormizone.
  • Fixed several script errors caused by the SPROUT resource extracting system in Teshin’s Cave.
  • Fixed an issue with ground textures in Duviri.
  • Fixed ground texture issue in Drifter’s Camp.
  • Fixed incorrect capitalization in localized text.
  • Fixed a Railjack Tactical Menu orientation misalignment when opened alongside the map overlay.
  • Fixed Drifter occasionally using the wrong animation after death.
  • Fixed a crash that could occur when entering the Undercroft.
  • Fixed a map hole in the Orokin Void tileset, just big enough for a Razorwing Titania to fly through.
  • Fixed a bug in Simulacrum and Captura where pausing enemy AI would not always work as intended for Tomb Guardians.
  • Fixed a crash occurring during Helene (Saturn) mission on Steel Path.
  • Fixed Warframe and Operator sometimes posing incorrectly on the login screen, in the Orbiter, and in missions.
  • Fixed a bug where inviting a pending friend gave a misleading “user is already a friend” message.
  • Fixed a ceiling gap in the Orokin tileset.
  • Fixed a crash occurring during the Paragrimm’s Tomes objective.
  • Fixed several offset issues with the TennoCon 2022 Armor Set when equipped on Kullervo.
  • Fixed text display issues in the in-game Market after opening a chat link.
  • Fixed a UI-only currency formatting issue which could cause price discrepancies.
  • Fixed a UI-only numbers rounding issue on Rivens with the Initial Combo bonus stat.
  • Fixed melee-based enemies spinning rapidly when attacking Gara’s Mass Vitrify wall.
  • Fixed a rare crash when going from town to landscape and failing to connect.
  • Fixed cooldown timers for Ammo Dispensers in the Plains of Eidolon not counting down and refreshing.
  • Fixed collision in Unum Tower causing shapes to be broken or missing during The New War Quest.
  • Fixed unintentionally voting “no” to a mission due to a controller binding issue when the pause menu is open.
  • Fixed an issue where new players were not receiving resources from SPROUT (Self-Perpetuating Regular Operation for Utilizing Terrain) in Teshin’s cave after completing The Duviri Paradox Quest.
  • Fixed returning to mission after Host migration defaulting players to Warframe even if they were playing as Operator before migration occurred.
  • Fixed an issue in The New War Quest where Operator eyes appear too bright.
  • Fixed the camera positioning for Operator face and hair customization being too low when viewing various options.
  • Fixed an issue with the Loid Sentinel Skin equipped on the Oxylus Sentinel becoming stretched and distorted when attacking.
  • Fixed Host migration causing Clients to return as Drifters instead of Warframes in the Orowyrm arena after defeating it.
  • Fixed rendering issues with the Cobra & Crane melee weapon when set to “Visible While Holstered”.
  • Fixed AI Excalibur Umbra being able to enter the “no-Warframe-zone” room in the Necralisk after using Transference.
  • Fixed a minor texture issue in one of the Undercroft tilesets.
  • Fixed a tree clipping through the island in the Harbinger’s Pass Dojo room.
  • Fixed being unable to change Sampotes’ energy color.
  • Fixed a rare shop rotation issue players could receive duplicate Steel Path Honors shop purchases.
  • Fixed being unable to donate Acolyte Noggles to Clan Dojos.
  • Fixed being unable to move the Conquera Virmink Floof after it has been placed.
  • Fixed Konzu and Saya dialogue not having subtitles when starting the Saya’s Vigil Quest.
  • Fixed missing Dive binding callout as the Orowyrm in The Duviri Paradox Quest.
  • Fixed Corpus allies remaining standing when downed instead of falling to the floor in “Investigate the Murex” Break Narmer missions.
  • Fixed a noticeable hitch that could occur when opening the Mission Progress screen in Break Narmer missions.
  • Fixed a large hitch that could occur during specific cutscenes in The Sacrifice Quest.
  • Fixed function loss caused by attempting to melee as Drifter in a specific segment of the The New War Quest, resulting in a total progression stop.
  • Fixed being able to interact with the Spectral Drifter in “The Wild Hunt” segment of The New War Quest, resulting in a variety of unintended behaviors.
  • Fixed various Exalted Weapons using the wrong Stance when previewed in the Arsenal.
  • Fixed Cascadia Empowered Arcane and Wyrmling’s Aid Decree being able to trigger each other recursively.
  • Fixed energy color not applying to Zhuge’s bow string.
  • Fixed enemies with Overguard being affected by the Malicious Code Parazon Mod when they should be immune to crowd control effects.
  • Fixed the Ludoplex being unable to be placed in various sections of the Orbiter.
  • Fixes towards Companion MOAs with Security Override being unable to hack certain terminals in Jupiter Spy missions, resulting in pathing issues.
  • Fixes towards function loss when using Transference and interacting with Merulina in rapid succession as Yareli while experiencing high latency.
  • Fixed a script error that could occur when loading into various Captura scenes.
  • Fixed the Domestik Dais Drone’s headpiece being doubled while moving.
  • Fixed Gammacor being incorrectly rotated in Teshin’s Cave.
  • Fixed Spira and Spira Prime appearing too large in Teshin’s Cave.
  • Fixed offset issues with the Impetus Prime Syandana while equipped on Wisp.
  • Fixed being unable to open the Mods screen from the Railjack Upgrade screen in the Dry Dock.
  • Fixed Incarnon Genesis Weapons having stretched UI icons.
  • Fixed player names persisting above inactive Warframe while controlling Necramech if they have Lasp Gasp unlocked in their Focus School.
  • Fixed the “Incarnon Form” UI indicator missing for the Burston Prime while it is active.
  • Fixed the Salvaged Kuva Ayanga in the “Junk Run” Break Narmer mission duplicating and lingering on Kahl after switching to melee.
  • Fixed the sound effects for the final Kaithe race gate not triggering for Clients when crossed.
  • Fixed Valkyr’s Hysteria dampening too much of the player’s game sound.
  • Fixed Clients not receiving Conservation transmissions upon successful capture. Now, all Conservation transmissions are squad-wide!
  • Fixed not spawning in the Observatory when returning to the Dojo from a mission that was started in the Observatory.
  • Fixed being able to explode two Immunodes at the same time in the Veilbreaker Quest.
  • Fixed being unable to chat link the Gotva Prime.
  • Fixed being unable to chat link many Resource-based, Prex Card, Floof, Steel Path, Fighter and Mastery Slate Decorations (e.g. Alloy Drum Decoration).
  • Fixed non-Duviri rewards being awarded after spawning Kaithe during The Steel Path Orowyrm fight.
  • Fixed the description for the Hounding Kubrow Sigil missing punctuation.
  • Fixed issues with the Void Angels’ animations after being attacked by Khora’s Venari.
  • Fixed being unable to place Dojo Decorations if Warframe is within a certain vicinity.
  • Fixed a small gap in a Kuva Asteroid room’s ground texture.
  • Fixed the Thrax Centurion having walking animation issues.
  • Fixed Thrax Centurions’ Shields and Armor not resetting after using their revive ability.
  • Fixed Waistbands attaching to Drifter’s feet when equipped onto the Clearvoy Prime Suit.
  • Fixed Lephantis’ Grineer head disappearing briefly during cutscene.
  • Fixed the hole in the Lephantis arena having collision after defeat, causing players to float above it.
  • Fixed being unable to cancel the Bullet Jump animation in Lunaro.
  • Fixed Sugatras not attaching correctly to the Venka’s left claw and most Hammer Weapons and Skins.
  • Fixed Cavalero’s mission complete transmission playing after aborting Zariman missions via the elevator.
  • Fixed crash related to Ropalolyst’s beam attack.
  • Fixed the guiding light in the Apostasy Prologue Quest not moving.
  • Fixed Pazuul Axium’s having loot markers when they are invisible.
  • Fixed Converted Kuva Lich not firing their weapons (notably Arch-Gun Weapons) when attacked by enemies.
  • Fixed the animations of a Converted Sister of Parvos not playing properly if they have the Tenet Diplos equipped.
  • Fixed Steel Path Teshin transmissions playing when completing normal Zariman missions.
  • Fixed Grand Master Founders seeing their name replaced with numbers when looking at the Honored Grand Masters panel in the Relays.
  • Fixed Drifter’s hood getting put back on after conversing with Teshin in his Cave during The Duviri Paradox Quest.
  • Fixed the Little Helper Hat not sitting correctly on Kubrows with the Fabled Kubrow Fur Pattern equipped.
  • Fixes towards Scorpion enemies propelling players into the air when grappling from higher elevation.
  • Fixed the Kuva Kraken’s alt-fire not leaving behind surface hit effects.
  • Fixed Dax Herald and Dax Arcus enemies leaping very large distances across Undercroft maps.
  • Fixed asterisk appearing instead of comma in damage numbers when playing on Windows 11.
  • Fixed flickering occurring in the “Prison Break” Break Narmer Mission tileset.
  • Fixed Medusalyst Towers missing their projectile turrets if you die before reaching that room in the “Prison Break” Break Narmer Mission.
  • Fixed rare case where the double release room could be skipped in the “Prison Break” Break Narmer Mission.
  • Fixed an unlit wall in the Infested Ship tileset.
  • Fixed blurry ground texture in the Undercroft Park Captura Scene, Upperhaven in Duviri, Mount Nang in the Plains of Eidolon, and the underside of some Landing Crafts during Extraction cutscene if the High Shader Quality if toggled off.
  • Fixed Affinity showing as “Expired” in the end of mission screen when loading back into the Orbiter after completing a mission with a Quest active.
  • Fixed the Sun & Moon missing its aerial attack slash trail VFX.
  • Fixed Altra Sentinel Mask’s description being a filepath.
  • Fixed offset issues with many Chest attachments when equipped on the Dex Drifter Suit.
  • Fixed several offset issues with the Iridos Chest Plate.
  • Fixed three Nightwave Acts planned for the next Nora’s Mix appearing in rotation without being properly hooked up. They will become available once the next Nora’s Mix has begun!
  • Fixed the Domestik Dais Drone not roaming around the Dojo.
  • Fixed being able to push ragdolled enemies around with beam weapons.
  • Fixed the axis rotation arrows being unnecessarily large for the Duviri Dojo 16m Railing Dojo Decoration.
  • Fixed Volt Prime’s details on his lower back flailing around while you run.
  • Fixed weird animation issues when interrupting a double jump with a normal jump.
  • Fixed Shawzin emote not deactivating when another player activates Extraction.
  • Fixed Archwing reticle not being affected by increasing HUD scale in settings.
  • Fixed the “Ammo Maximum” stat for Kitguns showing in the millions when viewed in the Inventory screen.
  • Fixed Clients losing function after returning to the Host’s Dojo after a mission.
  • Fixed Signa offset height not matching the players settings in the Look Link diorama.
  • Fixed the “To enter Chrysalith, first invite all Squad Members to your Dormizone” pop-up occurring in the middle of the screen after changing the HUD scale.
  • Fixed script error and squad UI becoming unresponsive as Client if Host leaves just prior to returning to Dry Dock.
  • Fixed several agents missing walk behavior, causing them to stand still.
  • Fixed a rare issue that allowed players to pause the game for everybody in their squad.
  • Fixed HDR Output not actually turning off when Anti-Aliasing is set to something other than TAA 8X (HIGH).
  • Fixed damage numbers for orbs from Kaithe races appearing above Brimon.
  • Fixed being able to bring the protective sphere from the Void Angel fight back to the Zariman.
  • Fixed Dual-Wield Pistols counting for “The Old Ways” Nightwave Act.
  • Fixed the Intrinsics menu getting stuck on screen when squad loads into Duviri from Teshin’s Cave portal. The menu will now close when loading in to prevent this from occurring.
  • Fixed Virminks losing their original body colors. Happy critter noises.
  • Fixed some Arcane Helmets not being allowed in Conclave and Lunaro and are purely cosmetic in Conclave game modes!
  • Fixed Last Gasp UI sometimes not appearing on subsequent uses of this ability in one mission.
  • Fixed Diriga’s Electro Pulse Precept applying additional Electricity status effects based on FPS.
  • Fixed scaling on Star Chart Nodes sometimes causing them to appear squished or hard to see.
  • Fixed on-hover Stat descriptions in Market dioramas showing “|amount|” instead of the % value for Armor reduction.
  • Fixed “Build Armament” menu persisting if the Pause Menu is opened while it is active.
  • Fixed a case of screen tearing in the Veilbreaker Quest opening cinematic.
  • Fixed a noticeable hitch when opening Navigation due to the Naberus event tab icon.
  • Fixed squadmate names appearing in incorrect positions with HUD scaling over 100 on very low Video Resolutions.
  • Fixed wall panel in Corpus Ship Spy vaults flickering in and out of view.
  • Fixed Glyph on Sacred Vessel from the Sands of Inaros Quest appearing transparent.
  • Fixed flickering on Viral Status effects on the Volnus.
  • Fixed unintended ground texture in Undercroft Tileset.
  • Fixed ground texture seam in the Amphitheatre Undercroft Tile.
  • Fixed casting Vauban’s Photon Strike with the Imperator equipped in the Orowrym fight causing the player to be stuck in a looping Archgun equip animation.
  • Fixed a bug where distant textures would be streamed in at max-resolution.
  • Fixed the Corpus Reinforcement Beacons not expanding when at the edge of the screen.
  • Fixed case where Reflex Denial’s pulse damage was greatly reduced after initial pulse.
  • Fixed overlapping transmissions if opening the Codex while a transmission is currently playing.
  • Fixed Status Proc icons appearing under squadmate username when aiming over their player avatar. Now these icons will appear beside their name to improve legibility.
  • Fixed Drifter beards clipping through the Dex Drifter Hood while opened. Equipping the Dex Hood with the hood opened will now make facial hair disappear.
  • Fixed Conquera II Ephemera particles not reacting to the player kneeling or crouching.
  • Fixed Purified Bloom Ephemera effects constantly flickering.
  • Fixed glow on Archwing Articula being very bright when viewed from far away.

Steam Fixes: 

  • Fixed several Shawzin control and cursor issues when using Steam input or XInput:
    • Fixed mouse cursor lingering on screen during the difficulty selection.
      • Fixed immediately failing song and losing function after using keyboard input.
    • Fixed the “Select Difficulty” input not working after completing a song for the second time.
  • Fixed input to use Transference on the Orowyrm in Duviri not functioning on Steam Deck.
  • Fixed issue where the launcher settings dialog appeared too small on Steam Deck.
  • Fixed an issue where logging out of an account on the Steam Deck would prompt multiple sign-in boxes upon returning to the sign-in page.
  • Fixed an issue where players using Steam input couldn’t open chat in the Oorbiter or hubs without first opening the pause menu.
  • Fixed an issue where Warframe, running via Steam with Steam Input enabled in the game settings, did not recognize a controller when plugged in after the game had started.
  • Fixed an issue in The New War Quest that could prevent Teshin from grappling on Steam Deck.
  • Fixed a controller login issue where the cursor needed to be over the password field to login.
  • Fixed an issue where using Steam Input caused the Shawzin exit animation to be abruptly cut off and opened the pause menu.
  • Fixed the “Change Instrument” option not working when using Shawzin.
  • Fixed an issue where confirmation dialogs on the Steam Deck were missing prompt callouts, preventing players from knowing which bindings to use  for actions such as starting quests or subsuming Warframe abilities.
  • Fixed Steam input issue when selecting difficulty during Duviri Shawzin side-objective.
  • Fixed Steam input issue when swapping spears during fishing.
Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Dead by Daylight Update 2.97 for Oct. 18 Released for Patch 7.3.1 to Kick Off Haunted by Daylight

Behaviour Interactive has pushed out Dead by Daylight update 2.97 (PS5 version 7.300.100) for patch version 7.3.1. This update marks the start of the Haunted by Daylight event (aka Halloween Event) and is also loaded with bug fixes and adjustments. Read on for the complete Dead by Daylight update 7.3.1 patch notes for October 18.

Dead by Daylight Update 2.97 Patch Notes | Dead by Daylight Update 7.300.100 Patch Notes | Dead by Daylight Update 7.3.0 Patch Notes:

Content

The Trapper

  • The Trapper’s Bear Traps now spawn close to each Generator at the beginning of a Trial.

The Skull Merchant

  • Added unique prompts to differentiate which direction a Drone will rotate in.

Haunted by Daylight

  • “Haunted by Daylight” Halloween event (starts October 18th 2PM ET).
  • The Archives
    • “Haunted by Daylight” Halloween event tome (opens October 18th 2PM ET).
  • Event Gameplay Details screen
    • The event popup has a new tab where you can view details of the event gameplay.
  • Event Currency
    • Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.
    • Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.
    • Spend Dark Trinkets on cosmetics and charms within the event’s Collection screen.
  • Collection Milestone Rewards
    • Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!

Bug Fixes

Archives

  • Fixed an issue where the “Falling Darkness” Master Challenge can be completed after the first activation of the Nightfall.
  • Fixed a visual issue when playing animatics on screen with an aspect ratio other then 16:9.
  • All skill check related Challenges and Master Challenges no longer gain progress while wiggling out of the Killer grasp.

Anti Face-camp

  • The anti face-camp UI is no longer visible when the last Survivor alive is hooked.
  • The anti face-camp meter is now colored when filling up.
  • Hooked Survivors no longer count when calculating the rate at which the anti face-camp meter fills up.
  • The audio cue when the anti face-camp meter is full properly plays for spectators.
  • The Struggle skill checks will now properly show up when the Unhook Self interaction is started during a Struggle skill check and then stopped midway.
  • Fixed an issue that caused the anti face-camp feature to not fill the meter when the Killer was standing above certain basements.
  • Fixed an issue that caused the anti face-camp meter to stop filling when the Killer was slightly higher than the hooked Survivor.

Audio

  • Fixed an issue that caused the anti face-camp to not have an audio cue when the meter is filled while spectating.
  • Fixed an issue that caused the found match SFX to not being played.

Bots

  • Bots now avoid short loops created by a one-way ramp.

Characters

  • Fixed an issue that caused a placeholder string to appear when The Skull Merchant targets a Drone to change its rotation direction.
  • Fixed various localization issues in various Skull Merchant Add-ons.
  • Fixed an issue with The Skull Merchant Geographical Readout Add-on to prevent the Add-on stacking with itself and removed the kill switch allowing the Add-on to be selected again.
  • Fixed an issue that prevented Survivors from playing the correct animation when using Blast Mine or Wiretap on a Generator.
  • Fixed an issue that caused the Drone to be missing in The Skull Merchant’s hand when using Killer Power.
  • Fixed an issue that caused The Demogorgon’s hand to clip into the Killer’s camera view while carrying a Survivor and looking down.
  • Survivors can no longer instantly free trapped allies from the Trapper’s Bear Trap when it is placed on a staircase.
  • Skull Merchant’s Drones recalled when rotating counter-clockwise now rotate clockwise when placed again.
  • EDIT: Fixed an issue that cased The Cenobite to be unable to use his Killer Power after solving the Lament Configuration.

Environment/Maps

  • Fixed an issue that caused players to be able to climb a vault, instead of jumping on it, on the Nostromo’s wreckage.

Perks

  • Fixed an issue that caused the perk Background Player to activate when performing rushed actions without moving.

Platforms

  • Friends from other platforms are now correctly visible in the Friends Menu.

UI

  • In the Archives the “Unlock Tiers” functionality was still accessible by Gamepad even if the button was not visible.
  • Fixed an issue when collecting a mystery box as the last node didn’t reveal the mystery item collected.
  • Fixed a rare issue in the Lobby where the player’s wallet could be seen duplicated.
  • Fixed an issue with the Match Found SFX not playing anymore.
  • The day and night cycle is now visible on the survivor portraits when playing as The Dredge.

Misc

  • Fixed an issue that caused missing a Brand New Part skill check to disable Generator passive regression.
  • Fixed older Event Cosmetics (such as Frosty Eyes) missing from players’ inventories.

Known Issues

  • When The Oni goes through an open Unstable Rift teleporter, parts of its character model will become visible and clip through the camera.
  • When completing a Trial as either Survivor or Killer the tally screen does not show the expected result.

Source: Behaviour Forums

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

PlayStation Store “Halloween Sale” Now Live, Here’s the Complete Games List

Just in time for October, Sony has kicked off the PlayStation Store “Halloween Sale” and as one might expect, it’s full of horror games and the like. Read on for the complete list of games and their prices below.

PlayStation Store “Halloween Sale” Games and Prices List | Ends 10/25:

PSN Store Halloween Sale Link (NA)

Title: A – K Store Link Discount Price 1 Price 2
2Dark https://store.playstation.com/en-us/product/UP4008-CUSA04685_00-2DARKTHEGAMEAUI3 -75% $7.49 $29.99
7 Days to Die https://store.playstation.com/en-us/product/UP2026-CUSA03446_00-0000000000000000 -75% $7.49 $29.99
8Floor Creepy Bundle https://store.playstation.com/en-us/product/UP4384-CUSA04651_00-CREEPYBUNDLE0PS4 -75% $4.49 $17.99
A Chair in a Room: Greenwater https://store.playstation.com/en-us/product/UP2767-CUSA15907_00-0000000000000000 -70% $7.49 $24.99
Ad Infinitum https://store.playstation.com/en-us/product/UP6665-PPSA10601_00-AIF0000000000000 -25% $29.99 $39.99
Afterdream https://store.playstation.com/en-us/product/UP3528-PPSA18390_00-0172093136074034 -20% $8.79 $10.99
Afterparty https://store.playstation.com/en-us/product/UP0962-CUSA13041_00-AFTRPRTYBASE0000 -50% $9.99 $19.99
Afterparty Bundle: Game + Dynamic Theme + Avatars https://store.playstation.com/en-us/product/UP0962-CUSA13041_00-PRTYGAMETHAV0000 -50% $11.99 $23.99
Alien Shooter&Doodle Devil Bundle https://store.playstation.com/en-us/product/UP4384-CUSA04651_00-ASDDBUNDLE000PS4 -75% $2.49 $9.99
Alphadia Genesis https://store.playstation.com/en-us/product/UP2500-PPSA04343_00-US0ALPHAG0000PS5 -50% $7.49 $14.99
Amnesia: Collection https://store.playstation.com/en-us/product/UP1192-CUSA05882_00-AMNESIACOLECTION -80% $5.99 $29.99
Amnesia: Rebirth https://store.playstation.com/en-us/product/UP1192-CUSA19254_00-AMNESIAREBIRTH20 -80% $5.99 $29.99
Amnesia: The Bunker https://store.playstation.com/en-us/product/UP1192-CUSA40994_00-AMNESIATHEBUNKER -25% $18.74 $24.99
Badass Santa Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-BADSAN0000000000 -50% $4.99 $9.99
Batman: Arkham Collection https://store.playstation.com/en-us/product/UP1018-CUSA00133_00-ARKHAMBUNDLE0000 -90% $5.99 $59.99
Batman™: Arkham Knight Premium Edition https://store.playstation.com/en-us/product/UP1018-CUSA00133_00-B000000000001563 -85% $5.99 $39.99
BATS: Bloodsucker Anti-Terror Squad https://store.playstation.com/en-us/product/UP1091-CUSA29943_00-BATS000000000000 -65% $3.49 $9.99
BioShock 2 Remastered https://store.playstation.com/en-us/product/UP1001-CUSA13050_00-BIO2REMASTERED00 -75% $4.99 $19.99
BioShock Infinite: The Complete Edition https://store.playstation.com/en-us/product/UP1001-CUSA03980_00-BIOSHOCKCOMPLETE -60% $7.99 $19.99
BioShock Remastered https://store.playstation.com/en-us/product/UP1001-CUSA13049_00-BIO1REMASTERED00 -60% $7.99 $19.99
Blair Witch https://store.playstation.com/en-us/product/UP5969-CUSA18142_00-BLAIRWITCHUS0000 -80% $5.99 $29.99
Blair Witch Deluxe Edition https://store.playstation.com/en-us/product/UP5969-CUSA18142_00-5787727856000049 -80% $6.99 $34.99
Blasphemous 2 https://store.playstation.com/en-us/product/UP4064-PPSA13580_00-BLASPHEMOUS20000 -20% $23.99 $29.99
Blood & Bonfires Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-BONFWB0000000000 -50% $7.49 $14.99
Blood Sickle Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-SICKWB0000000000 -50% $4.99 $9.99
Blunderbuss Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-BLUNDB0000000000 -50% $4.99 $9.99
Bramble: The Mountain King https://store.playstation.com/en-us/product/UP1260-PPSA09425_00-0863551605945340 -40% $17.99 $29.99
Bridge Constructor: The Walking Dead – PS4 & PS5 https://store.playstation.com/en-us/product/UP0825-CUSA23758_00-BCTWDSIEA0000000 -80% $1.99 $9.99
Bridge Constructor: The Walking Dead – PS4 & PS5 https://store.playstation.com/en-us/product/UP0825-PPSA02347_00-BCTWDSIEA5000000 -80% $1.99 $9.99
Buddy Simulator 1984 https://store.playstation.com/en-us/product/UP3528-PPSA15602_00-0960042687813110 -40% $5.99 $9.99
Buddy Simulator 1984 https://store.playstation.com/en-us/product/UP3528-CUSA42523_00-0459001948999384 -40% $5.99 $9.99
Burnhouse Lane https://store.playstation.com/en-us/product/UP3528-PPSA16612_00-0175939208594102 -50% $9.99 $19.99
Burnhouse Lane https://store.playstation.com/en-us/product/UP3528-CUSA43530_00-0330882642212686 -50% $9.99 $19.99
Cardboard Knight Uniform Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-CARDKN0000000000 -50% $2.49 $4.99
Cards of the Dead https://store.playstation.com/en-us/product/UP3252-PPSA04839_00-JANDUSOFT0000001 -50% $3.99 $7.99
CARRION https://store.playstation.com/en-us/product/UP3643-PPSA13286_00-0968960074916920 -60% $7.99 $19.99
CARRION https://store.playstation.com/en-us/product/UP3643-CUSA27769_00-CARRIONSIEAPS400 -60% $7.99 $19.99
Castlevania Requiem: Symphony of the Night & Rondo of Blood https://store.playstation.com/en-us/product/UP0101-CUSA13434_00-CASTLEVANIA00001 -75% $4.99 $19.99
Chivalry 2 PS4 & PS5 https://store.playstation.com/en-us/product/UP0115-PPSA02183_00-3211965506283656 -60% $15.99 $39.99
Clot Backpack Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-CLOTS10000000000 -50% $2.49 $4.99
Commando Chicken Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-CHCKNB0000000000 -50% $2.49 $4.99
Compound Bow https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-COMBOW0000000000 -50% $4.99 $9.99
Corpse Party https://store.playstation.com/en-us/product/UP1023-CUSA25281_00-CORPSEPARTYBCRF0 -30% $13.99 $19.99
Corrupter Carbine Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-CORCAR0000000000 -50% $4.99 $9.99
Cosplay Slayer Master Collection Cosmetic Pack https://store.playstation.com/en-us/product/UP1003-CUSA13338_00-DBN0060000000000 -50% $2.49 $4.99
Crimson Spires PS4 & PS5 https://store.playstation.com/en-us/product/UP2005-PPSA03568_00-CRIMSONSPIRES000 -65% $6.99 $19.99
Cult of the Lamb https://store.playstation.com/en-us/product/UP3643-PPSA06464_00-0069258593494389 -30% $24.49 $34.99
Cult of the Lamb – Cultist and Heretic Pack Bundle https://store.playstation.com/en-us/product/UP3643-PPSA06464_00-0789829273214360 -40% $7.19 $11.99
Cyberpunk Outfit Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-CYBPNK0000000000 -50% $2.49 $4.99
D.A.R. Assault Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-DARASB0000000000 -50% $2.49 $4.99
Dark Arcana: The Carnival https://store.playstation.com/en-us/product/UP1681-CUSA08684_00-DARKARCANA00SIEA -75% $3.74 $14.99
Darker Skies https://store.playstation.com/en-us/product/UP4538-PPSA04380_00-7480140496154337 -80% $3.59 $17.99
Darker Skies https://store.playstation.com/en-us/product/UP4538-CUSA29044_00-4166223275452260 -80% $3.59 $17.99
Darksiders Genesis https://store.playstation.com/en-us/product/UP4389-CUSA12988_00-DARKSIDERSSSUS00 -80% $7.99 $39.99
Darkwood – Special Edition https://store.playstation.com/en-us/product/UP2764-CUSA13413_00-DARKWOODBUNDLE00 -40% $10.79 $17.99
DARQ Ultimate Edition https://store.playstation.com/en-us/product/UP3528-PPSA08711_00-0611380116610869 -50% $12.24 $24.49
DARQ Ultimate Edition https://store.playstation.com/en-us/product/UP3528-CUSA34906_00-3909742703037722 -50% $12.24 $24.49
Dawn of the Monsters PS4 & PS5 https://store.playstation.com/en-us/product/UP2053-PPSA04266_00-2282455793341111 -40% $17.99 $29.99
Day of the Zed Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-DOZWEP0000000000 -50% $7.49 $14.99
Daymare: 1998 https://store.playstation.com/en-us/product/UP1963-CUSA17157_00-DAYMARE1998US002 -75% $8.74 $34.99
Days Gone https://store.playstation.com/en-us/product/UP9000-CUSA08966_00-DAYSGONECOMPLETE -60% $15.99 $39.99
Days Gone Digital Deluxe Edition https://store.playstation.com/en-us/product/UP9000-CUSA08966_00-DAYSGONEDGDELUXE -60% $19.99 $49.99
DayZ https://store.playstation.com/en-us/product/UP2739-CUSA15510_00-DAYZ000000000001 -40% $29.99 $49.99
DayZ Livonia https://store.playstation.com/en-us/product/UP2739-CUSA15510_00-DAYZDLC000000001 -30% $9.79 $13.99
DayZ Livonia Bundle https://store.playstation.com/en-us/product/UP2739-CUSA15510_00-DAYZBUNDLE000001 -30% $38.49 $54.99
Dead Age https://store.playstation.com/en-us/product/UP0825-CUSA08349_00-DEADAGEPS4SIEA00 -80% $2.99 $14.99
Dead by Daylight PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-DEADBYDAYLIGHT00 -50% $14.99 $29.99
Dead by Daylight: A Binding of Kin Chapter https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERAURORA000 -50% $3.99 $7.99
Dead by Daylight: A Nightmare on Elm Street™ Chapter https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERENGLAND00 -50% $3.99 $7.99
Dead by Daylight: ALL-KILL https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERCOMET0000 -50% $3.99 $7.99
Dead by Daylight: Ash vs Evil Dead PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-NEPALS0000000000 -50% $2.49 $4.99
Dead by Daylight: Chains of Hate Chapter PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERUKRAINE00 -50% $3.99 $7.99
Dead by Daylight: Cursed Legacy Chapter PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERSWEDEN000 -50% $3.99 $7.99
Dead by Daylight: Curtain Call Chapter PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERGUAM00000 -50% $3.99 $7.99
Dead by Daylight: Darkness Among Us PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERKENYA0000 -50% $3.99 $7.99
Dead by Daylight: Demise of the Faithful Chapter PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERMALI00000 -50% $3.99 $7.99
Dead by Daylight: Descend Beyond Chapter PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERYEMEN0000 -50% $3.99 $7.99
Dead by Daylight: Ghost Face® PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTEROMANK0000 -50% $2.49 $4.99
Dead by Daylight: Head Case PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-HEADCASE00000000 -50% $1.99 $3.99
Dead by Daylight: Hellraiser Chapter https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERGEMINI000 -50% $2.49 $4.99
Dead by Daylight: HOUR OF THE WITCH Chapter https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERHUBBLE000 -50% $2.49 $4.99
Dead by Daylight: Leatherface™ PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-THECANNIBAL00000 -50% $2.49 $4.99
Dead by Daylight: Resident Evil Chapter https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERECLIPSE00 -30% $8.39 $11.99
Dead by Daylight: Resident Evil: PROJECT W Chapter https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERORION0000 -30% $8.39 $11.99
Dead by Daylight: Sadako Rising Chapter https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERKEPLER000 -50% $3.99 $7.99
Dead by Daylight: Shattered Bloodline PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERHAITI0000 -50% $3.99 $7.99
Dead by Daylight: Silent Hill Chapter PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERWALES0000 -50% $3.99 $7.99
Dead by Daylight: Silent Hill Edition https://store.playstation.com/en-us/product/UP3509-CUSA08444_00-DBDSILHILEDITION -40% $29.99 $49.99
Dead by Daylight: The Halloween® Chapter PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERHALLOWEEN -50% $3.99 $7.99
Dead by Daylight: The SAW® Chapter PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-CHAPTERFINLAND00 -50% $3.99 $7.99
Dead by Daylight: Ultimate Edition PS4™ & PS5™ https://store.playstation.com/en-us/product/UP3509-PPSA02048_00-6842585299164139 -40% $41.99 $69.99
Dead End Job https://store.playstation.com/en-us/product/UP0825-CUSA13453_00-DEADENDJOPS4SIEA -80% $3.39 $16.99
Dead Island Definitive Collection https://store.playstation.com/en-us/product/UP2047-CUSA03684_00-DIDECOLLECTION00 -85% $4.49 $29.99
Dead Nation™ Apocalypse Edition https://store.playstation.com/en-us/product/UP9000-CUSA00236_00-DEADNATIONGAME01 -60% $5.99 $14.99
Dead Space Digital Deluxe Edition https://store.playstation.com/en-us/product/UP0006-PPSA03845_00-DSBDLXEDITION000 -40% $47.99 $79.99
DEATHLOOP Deluxe Edition https://store.playstation.com/en-us/product/UP1003-PPSA01302_00-DE1CDXDLOOPDELUX -75% $19.99 $79.99
DEATHLOOP Deluxe Pack https://store.playstation.com/en-us/product/UP1003-PPSA01302_00-DE1KEYDELUXEPACK -50% $9.99 $19.99
Death’s Door https://store.playstation.com/en-us/product/UP3643-PPSA05303_00-2564955967631989 -60% $7.99 $19.99
Demon Gaze II https://store.playstation.com/en-us/product/UP1063-CUSA09276_00-DEMONGAZEPS42017 -90% $3.99 $39.99
Destroy All Humans! 2 – Reprobed: Single Player https://store.playstation.com/en-us/product/UP4389-CUSA36164_00-DAH2REPRODBEDPS4 -40% $17.99 $29.99
Devil May Cry 4 Special Edition – 1 Blue Orb https://store.playstation.com/en-us/product/UP0102-CUSA01671_00-MAINRDOBXXXX0003 -50% $0.49 $0.99
Devil May Cry 4 Special Edition – 2 Blue Orbs https://store.playstation.com/en-us/product/UP0102-CUSA01671_00-MAINRDOBXXXX0004 -50% $0.74 $1.49
Devil May Cry 4 Special Edition – 5 Blue Orbs https://store.playstation.com/en-us/product/UP0102-CUSA01671_00-MAINRDOBXXXX0005 -50% $1.49 $2.99
Devil May Cry 4 Special Edition – Lady & Trish Costume Pack https://store.playstation.com/en-us/product/UP0102-CUSA01671_00-MAINRDOBXXXX0007 -50% $1.99 $3.99
Devil May Cry 4 Special Edition – Proud Souls (200,000) https://store.playstation.com/en-us/product/UP0102-CUSA01671_00-MAINRDOBXXXX0006 -50% $1.49 $2.99
Devil May Cry 4 Special Edition – Red Orbs (300,000) https://store.playstation.com/en-us/product/UP0102-CUSA01671_00-MAINRDOBXXXX0008 -50% $0.99 $1.99
Devil May Cry 4 Special Edition – Unlock All Modes https://store.playstation.com/en-us/product/UP0102-CUSA01671_00-MAINRDOBXXXX0001 -30% $1.04 $1.49
Devil May Cry 5 Special Edition https://store.playstation.com/en-us/product/UP0102-PPSA01442_00-DMC5SE0000000001 -60% $15.99 $39.99
Diablo® IV – Digital Deluxe Edition https://store.playstation.com/en-us/product/UP0002-PPSA02442_00-DIVGAMEDELUXE001 -25% $67.49 $89.99
Diablo® IV – Standard Edition https://store.playstation.com/en-us/product/UP0002-PPSA02442_00-DIVGAMESTANDARD1 -25% $52.49 $69.99
Diablo® IV – Ultimate Edition https://store.playstation.com/en-us/product/UP0002-PPSA02442_00-DIVGAMEULTIMATE1 -25% $74.99 $99.99
Digerati Horror Bundle Vol.2 https://store.playstation.com/en-us/product/UP2187-CUSA09675_00-DHBV2PS4SIEADIGI -90% $3.19 $31.99
Dishonored®: Death of the Outsider™ – Deluxe Bundle https://store.playstation.com/en-us/product/UP1003-CUSA08793_00-DOTODELUXEBUNDLE -80% $11.99 $59.99
DISTRAINT Collection https://store.playstation.com/en-us/product/UP0891-CUSA20256_00-DISTRAINTCOLLECT -50% $5.99 $11.99
Divination PS4 & PS5 https://store.playstation.com/en-us/product/UP2005-PPSA05237_00-DIVINATION000000 -60% $1.99 $4.99
DmC Devil May Cry: Definitive Edition https://store.playstation.com/en-us/product/UP0102-CUSA01013_00-DMCDEFINITIVE000 -75% $9.99 $39.99
DMC4SE Demon Hunter Bundle https://store.playstation.com/en-us/product/UP0102-CUSA01671_00-MAINRDOBXXXX0009 -70% $10.79 $35.99
DMC5SE – 1 Blue Orb https://store.playstation.com/en-us/product/UP0102-PPSA01442_00-DMC5DLCBLUEORB01 -20% $0.79 $0.99
DMC5SE – 100,000 Red Orbs https://store.playstation.com/en-us/product/UP0102-PPSA01442_00-REDORB0000000000 -20% $1.59 $1.99
DMC5SE – 3 Blue Orbs https://store.playstation.com/en-us/product/UP0102-PPSA01442_00-DMC5DLCBLUEORB02 -20% $1.59 $1.99
DMC5SE – 5 Blue Orbs https://store.playstation.com/en-us/product/UP0102-PPSA01442_00-DMC5DLCBLUEORB03 -20% $2.39 $2.99
DMC5SE – Complete In-game Unlock Bundle https://store.playstation.com/en-us/product/UP0102-PPSA01442_00-DMC5BUNDLE000SE1 -24% $7.59 $9.99
DMC5SE – Super Character 4-Pack https://store.playstation.com/en-us/product/UP0102-PPSA01442_00-DMC5DLCCHARA0003 -20% $6.39 $7.99
DMC5SE – Super Vergil Unlock https://store.playstation.com/en-us/product/UP0102-PPSA01442_00-DMC5DLCCHARA0002 -20% $2.39 $2.99
DMC5SE – Taunt Quartet https://store.playstation.com/en-us/product/UP0102-PPSA01442_00-DMC5DLCTAUNT0003 -20% $5.59 $6.99
DMC5SE – V & Vergil Alt Colors https://store.playstation.com/en-us/product/UP0102-PPSA01442_00-DMC5DLCCOLOR0004 -20% $1.59 $1.99
DMC5SE – Vergil Battle Track 4-Pack https://store.playstation.com/en-us/product/UP0102-PPSA01442_00-DMC5DLCBGM000005 -20% $1.59 $1.99
DMC5SE – Vergil EX Provocation https://store.playstation.com/en-us/product/UP0102-PPSA01442_00-DMC5DLCTAUNT0002 -20% $1.59 $1.99
Do Not Open https://store.playstation.com/en-us/product/UP0814-CUSA25383_00-1914334919260922 -40% $14.99 $24.99
Don’t Starve Mega Pack 2020 https://store.playstation.com/en-us/product/UP2107-CUSA00158_00-0412427303554001 -55% $14.62 $32.49
Don’t Starve Together: Console Edition https://store.playstation.com/en-us/product/UP2107-CUSA04236_00-DONTSTARVETOGETH -60% $5.99 $14.99
Don’t Starve: Console Edition https://store.playstation.com/en-us/product/UP2107-CUSA00158_00-DONTSTARVEPS4V01 -75% $3.74 $14.99
Don’t Starve: Console Edition + Reign of Giants Expansion https://store.playstation.com/en-us/product/UP2107-CUSA00158_00-B000000000000756 -75% $4.74 $18.99
Don’t Starve: Hamlet Console Edition https://store.playstation.com/en-us/product/UP2107-CUSA00158_00-DONTSTARVEHAMA03 -40% $4.19 $6.99
Don’t Starve: Shipwrecked Console Edition https://store.playstation.com/en-us/product/UP2107-CUSA00158_00-DONTSTARVESWA002 -50% $2.49 $4.99
Doodle Devil: 3volution https://store.playstation.com/en-us/product/UP3906-CUSA25104_00-DOODLEDEVIL3VOLU -50% $4.49 $8.99
DOOM Eternal Deluxe Edition – PS4 & PS5 https://store.playstation.com/en-us/product/UP1003-CUSA13338_00-DOOMETERNALDELUX -67% $23.09 $69.99
DOOM Eternal: Series 1 Cosmetic Pack https://store.playstation.com/en-us/product/UP1003-CUSA13338_00-DBN0010000000000 -50% $4.49 $8.99
DOOM Eternal: Series 2 Cosmetic Pack https://store.playstation.com/en-us/product/UP1003-CUSA13338_00-DBN0030000000000 -50% $4.49 $8.99
DOOM Eternal: Series 3 Cosmetic Pack https://store.playstation.com/en-us/product/UP1003-CUSA13338_00-DBN0040000000000 -50% $4.49 $8.99
DOOM Eternal: Series 4 Cosmetic Pack https://store.playstation.com/en-us/product/UP1003-CUSA13338_00-DBN0070000000000 -50% $4.49 $8.99
DOOM Eternal: Series 5 Cosmetic Pack https://store.playstation.com/en-us/product/UP1003-CUSA13338_00-DBN0080000000000 -50% $4.49 $8.99
DOOM Eternal: Series 6 Cosmetic Pack https://store.playstation.com/en-us/product/UP1003-CUSA13338_00-DBN0090000000000 -50% $4.49 $8.99
DOOM Eternal: Series 7 Cosmetic Pack https://store.playstation.com/en-us/product/UP1003-CUSA13338_00-DBN0100000000000 -50% $4.49 $8.99
DOOM Eternal: Year One Pass (Add-On) https://store.playstation.com/en-us/product/UP1003-CUSA13338_00-ETERNALYEARONESP -60% $11.99 $29.99
DOOM Eternal: Year One Pass (Standalone) https://store.playstation.com/en-us/product/UP1003-CUSA13338_00-ETERNALYEARONEGB -60% $11.99 $29.99
DOOMicorn Master Collection Cosmetic Pack https://store.playstation.com/en-us/product/UP1003-CUSA13338_00-DBN0020000000000 -50% $2.49 $4.99
Doshinegun Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-DOSHWB0000000000 -50% $4.99 $9.99
Dread Nautical https://store.playstation.com/en-us/product/UP4042-CUSA14957_00-DREADNAUTICAL001 -66% $6.79 $19.99
Dreaming Sarah PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA02929_00-RAGDREAMINGSARAH -90% $0.49 $4.99
DREDGE – Digital Deluxe Edition https://store.playstation.com/en-us/product/UP4064-PPSA09077_00-0743408170242900 -25% $20.24 $26.99
DUNGEON ENCOUNTERS https://store.playstation.com/en-us/product/UP0082-CUSA25978_00-8446763777584949 -50% $14.99 $29.99
Dying Light 2 Stay Human – Ultimate Edition PS5 https://store.playstation.com/en-us/product/UP3050-PPSA02261_00-ULTIMATEEDITIOUS -30% $69.99 $99.99
Dying Light 2 Stay Human – Ultimate Upgrade https://store.playstation.com/en-us/product/UP3050-PPSA02261_00-DYINGLIGHT2PUT55 -30% $31.49 $44.99
Dying Light 2 Stay Human PS4&PS5 https://store.playstation.com/en-us/product/UP3050-PPSA02261_00-DL2GAME0000000US -50% $29.99 $59.99
Dying Light 2 Stay Human PS4&PS5 https://store.playstation.com/en-us/product/UP3050-CUSA12584_00-DYINGLIGHT2GAMUS Game Trial
Ellen https://store.playstation.com/en-us/product/UP3252-CUSA16887_00-0000000000000001 -50% $3.99 $7.99
Elliot https://store.playstation.com/en-us/product/UP3252-CUSA25542_00-JANDUSOFT0000001 -50% $2.74 $5.49
Emily Wants To Play https://store.playstation.com/en-us/product/UP1943-CUSA04723_00-EWTP0USEN0V10000 -85% $0.74 $4.99
Emily Wants to Play Too https://store.playstation.com/en-us/product/UP1943-CUSA11460_00-EWTPTOO0USEN0V10 -75% $1.99 $7.99
Enigmatis: The Ghosts of Maple Creek https://store.playstation.com/en-us/product/UP1681-CUSA07512_00-ENIGMATIS100SIEA -75% $3.74 $14.99
EVIL BELOW: Deluxe Edition https://store.playstation.com/en-us/product/UP0814-CUSA29504_00-0578769514623650 -50% $12.49 $24.99
Evil Dead: The Game – Game of the Year Edition https://store.playstation.com/en-us/product/UP6856-PPSA03523_00-EVILDEADGOTYEDIT -45% $27.49 $49.99
Evil Inside https://store.playstation.com/en-us/product/UP3252-PPSA02507_00-JANDUSOFT0000001 -80% $2.59 $12.99
Evil Inside https://store.playstation.com/en-us/product/UP3252-CUSA26355_00-JANDUSOFT0000001 -80% $2.59 $12.99
Exodemon https://store.playstation.com/en-us/product/UP3252-PPSA03156_00-JANDUSOFT0000001 -80% $2.59 $12.99
Fallen Legion Revenants https://store.playstation.com/en-us/product/UP1063-PPSA06606_00-FALLENLEGNREVPS5 -60% $15.99 $39.99
Fallout 4 https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4FULLGAME -75% $4.99 $19.99
FALLOUT 4 – Automatron https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4DLC00001 -60% $3.99 $9.99
Fallout 4: Contraptions Workshop https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4DLC00004 -60% $1.99 $4.99
Fallout 4: Far Harbor https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4DLC00003 -60% $5.99 $14.99
Fallout 4: Game of the Year Edition https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4BUNDLENA -75% $9.99 $39.99
Fallout 4: Nuka-World https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4DLC00006 -60% $3.99 $9.99
Fallout 4: Season Pass https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FO4SEASONPASS000 -65% $12.24 $34.99
Fallout 4: Vault-Tec Workshop https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4DLC00005 -60% $1.99 $4.99
Fallout 4: Wasteland Workshop https://store.playstation.com/en-us/product/UP1003-CUSA02557_00-FALLOUT4DLC00002 -60% $1.99 $4.99
Fallout 76 https://store.playstation.com/en-us/product/UP1003-CUSA12057_00-PRJMTN0000000000 -80% $7.99 $39.99
Fallout 76: The Pitt Deluxe Edition https://store.playstation.com/en-us/product/UP1003-CUSA12057_00-F76THEPITTDELUXE -67% $19.79 $59.99
Fallout 76: The Pitt Recruitment Bundle https://store.playstation.com/en-us/product/UP1003-CUSA12057_00-PITT010000000000 -50% $14.99 $29.99
Fallout Shelter: Bundle of 15 Lunchboxes https://store.playstation.com/en-us/product/UP1003-CUSA11772_00-LNCH030000000000 -30% $6.99 $9.99
Fallout Shelter: Bundle of 15 Pet Carriers https://store.playstation.com/en-us/product/UP1003-CUSA11772_00-PETC030000000000 -30% $6.99 $9.99
Fallout Shelter: Bundle of 40 Lunchboxes https://store.playstation.com/en-us/product/UP1003-CUSA11772_00-LNCH040000000000 -50% $9.99 $19.99
Fallout Shelter: Bundle of 40 Pet Carriers https://store.playstation.com/en-us/product/UP1003-CUSA11772_00-PETC040000000000 -50% $9.99 $19.99
Fallout Shelter: Bundle of 5 Lunchboxes https://store.playstation.com/en-us/product/UP1003-CUSA11772_00-LNCH020000000000 -25% $2.99 $3.99
Fallout Shelter: Bundle of 5 Mr. Handys https://store.playstation.com/en-us/product/UP1003-CUSA11772_00-HNDY020000000000 -25% $2.99 $3.99
Fallout Shelter: Bundle of 5 Pet Carriers https://store.playstation.com/en-us/product/UP1003-CUSA11772_00-PETC020000000000 -25% $2.99 $3.99
Fallout Shelter: Case of Nuka-Cola Quantum https://store.playstation.com/en-us/product/UP1003-CUSA11772_00-NUKA020000000000 -20% $3.99 $4.99
Fallout Shelter: Cooler of Nuka-Cola Quantum https://store.playstation.com/en-us/product/UP1003-CUSA11772_00-NUKA030000000000 -30% $6.99 $9.99
Fallout Shelter: Crate of Nuka-Cola Quantum https://store.playstation.com/en-us/product/UP1003-CUSA11772_00-NUKA050000000000 -50% $24.99 $49.99
Fallout Shelter: Refrigerator of Nuka-Cola Quantum https://store.playstation.com/en-us/product/UP1003-CUSA11772_00-NUKA040000000000 -40% $11.99 $19.99
Fallout Shelter: Truck of Nuka-Cola Quantum https://store.playstation.com/en-us/product/UP1003-CUSA11772_00-NUKA060000000000 -50% $49.99 $99.99
FAMAS Masterkey Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-FAMASM0000000000 -50% $4.99 $9.99
FATAL FRAME: Maiden of Black Water Digital Deluxe Edition PS4 & PS5 https://store.playstation.com/en-us/product/UP4108-PPSA04334_00-MOBWDDX000000000 -30% $38.49 $54.99
FATAL FRAME: Maiden of Black Water PS4 & PS5 https://store.playstation.com/en-us/product/UP4108-PPSA04334_00-APPFOCUS00000000 -30% $27.99 $39.99
FATAL FRAME: Maiden of Black Water PS4 & PS5 https://store.playstation.com/en-us/product/UP4108-CUSA28986_00-APPFOCUS00000000 -30% $27.99 $39.99
FATAL FRAME: Mask of the Lunar Eclipse (PS4 & PS5) https://store.playstation.com/en-us/product/UP4108-PPSA10279_00-APPZEROMOL000000 -30% $34.99 $49.99
FATAL FRAME: Mask of the Lunar Eclipse Digital Deluxe Edition (PS4 & PS5) https://store.playstation.com/en-us/product/UP4108-PPSA10279_00-APPZEROMOLDDX000 -30% $48.99 $69.99
FINAL FANTASY XIV Online – Complete Collector’s Edition https://store.playstation.com/en-us/product/UP0082-PPSA02954_00-FFXIVCOMPLETE04C -50% $69.99 $139.99
FINAL FANTASY XIV Online – Complete Edition https://store.playstation.com/en-us/product/UP0082-PPSA02954_00-FFXIVCOMPLETE04S -50% $29.99 $59.99
FINAL FANTASY XIV: Endwalker – Collector’s Edition [PS4 & PS5] https://store.playstation.com/en-us/product/UP0082-PPSA02954_00-C0EC04SET0000000 -50% $29.99 $59.99
FINAL FANTASY XIV: Endwalker [PS4 & PS5] https://store.playstation.com/en-us/product/UP0082-PPSA02954_00-C0EX04SET0000000 -50% $19.99 $39.99
Five Nights at Freddy’s: Help Wanted https://store.playstation.com/en-us/product/UP0638-CUSA15930_00-FNAFVRHELPWANTED -25% $22.49 $29.99
Five Nights at Freddy’s: Help Wanted – Bundle https://store.playstation.com/en-us/product/UP0638-CUSA15930_00-FNAFHWHDLCBUNDLE -25% $26.24 $34.99
Five Nights at Freddy’s: Help Wanted – Curse of Dreadbear https://store.playstation.com/en-us/product/UP0638-CUSA15930_00-FNAFDLCHALLOWEEN -25% $7.49 $9.99
Five Nights at Freddy’s: Security Breach https://store.playstation.com/en-us/product/UP0638-PPSA01797_00-FNAFSECUREBREACH -25% $29.99 $39.99
Flockers https://store.playstation.com/en-us/product/UP4064-CUSA01117_00-FLOCKERSZZZZZZZZ -75% $2.49 $9.99
Foster’s Favorites Weapon Skin Pack https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-FOSFAV0000000000 -50% $2.99 $5.99
Frost Fang Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-FFWEPB0000000000 -50% $4.99 $9.99
G36C Assault Rifle Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-G36CWB0000000000 -50% $4.99 $9.99
Ghost Files: Memory of a Crime https://store.playstation.com/en-us/product/UP1681-CUSA19506_00-GHOSTFILES20SIEA -60% $5.99 $14.99
Ghost Trick: Phantom Detective https://store.playstation.com/en-us/product/UP0102-CUSA34041_00-GHOSTTRICKFULL00 -34% $19.79 $29.99
Ghostbusters: Spirits Unleashed https://store.playstation.com/en-us/product/UP3095-PPSA04057_00-SWAYZEGAME000000 -25% $14.99 $19.99
Ghostbusters: The Video Game Remastered https://store.playstation.com/en-us/product/UP2746-CUSA15493_00-GHOSTBUSTERS2019 -60% $11.99 $29.99
Ghosts ‘n Goblins Resurrection https://store.playstation.com/en-us/product/UP0102-CUSA24159_00-MAKAIRE000000001 -67% $9.89 $29.99
Ghostwire: Tokyo – Deluxe Upgrade https://store.playstation.com/en-us/product/UP1003-PPSA01337_00-GWTOKYODELUXEPAK -50% $9.99 $19.99
Ghostwire: Tokyo Deluxe Edition https://store.playstation.com/en-us/product/UP1003-PPSA01337_00-GHOSTWIRETPREDLX -67% $26.39 $79.99
Graveyard Keeper – Better Save Soul https://store.playstation.com/en-us/product/UP0097-CUSA10727_00-2615243298631060 -75% $2.49 $9.99
Graveyard Keeper – Breaking Dead https://store.playstation.com/en-us/product/UP0097-CUSA10727_00-BREAKINGDEAD0000 -75% $1.24 $4.99
Graveyard Keeper – Game Of Crone https://store.playstation.com/en-us/product/UP0097-CUSA10727_00-0213025010209655 -75% $2.49 $9.99
Graveyard Keeper – Stranger Sins https://store.playstation.com/en-us/product/UP0097-CUSA10727_00-STRANGERSINS0000 -75% $2.49 $9.99
Gravity Imploder Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-GRAVIM0000000000 -50% $4.99 $9.99
Grey Skies: A War of the Worlds Story https://store.playstation.com/en-us/product/UP4538-CUSA20630_00-GREYSKIESWOTWS01 -80% $2.99 $14.99
Grim Treatments Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-GRIMWB0000000000 -50% $7.49 $14.99
GrimGrimoire OnceMore https://store.playstation.com/en-us/product/UP1063-PPSA08946_00-GRIMGRIMOIREXPS5 -25% $37.49 $49.99
Halloween 2020 Full Gear Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-HWFGBP0000000000 -50% $7.49 $14.99
Halloween Candy Break 2 – Avatar Full Game Bundle https://store.playstation.com/en-us/product/UP4312-CUSA30601_00-9957566640596734 -30% $4.89 $6.99
Halloween Candy Break 2 Head to Head – Avatar Full Game Bundle https://store.playstation.com/en-us/product/UP4312-CUSA30538_00-7498636097613567 -30% $4.89 $6.99
Halloween Candy Run – 10 Premium Avatar Bundle https://store.playstation.com/en-us/product/UP4312-PPSA10173_00-3818016343391452 -30% $4.89 $6.99
Halloween Forever https://store.playstation.com/en-us/product/UP0994-CUSA12205_00-HALLOWEENFOREVNA -75% $2.49 $9.99
Happy’s Humble Burger Farm https://store.playstation.com/en-us/product/UP0097-CUSA29966_00-2936436292261082 -55% $8.99 $19.99
Hazmat Suit Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-HAZMAT0000000000 -50% $2.49 $4.99
Headshot FX Bundle 1 https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-FXBUN10000000000 -50% $3.99 $7.99
Headshot FX Bundle 2 https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-FXBUN20000000000 -50% $3.99 $7.99
Hell Pie https://store.playstation.com/en-us/product/UP0825-PPSA07516_00-HELLPIE0000005US -50% $12.49 $24.99
Hello Neighbor 2: Back to School https://store.playstation.com/en-us/product/UP0097-PPSA07425_00-6818851315106200 -50% $7.49 $14.99
Hello Neighbor 2: Hello-copter https://store.playstation.com/en-us/product/UP0097-PPSA07425_00-3651341759542434 -50% $2.99 $5.99
Hello Neighbor 2: Late Fees https://store.playstation.com/en-us/product/UP0097-PPSA07425_00-1384107374435976 -50% $7.49 $14.99
Hello Neighbor Hide and Seek https://store.playstation.com/en-us/product/UP0097-CUSA13974_00-HNHIDEANDSEEK4NA -75% $7.49 $29.99
Hellpoint https://store.playstation.com/en-us/product/UP0097-PPSA05587_00-1152168328532619 -75% $8.74 $34.99
Hellpoint – Blue Sun https://store.playstation.com/en-us/product/UP0097-PPSA05587_00-000000000BLUESUN -75% $2.49 $9.99
Hellpoint – Blue Sun https://store.playstation.com/en-us/product/UP0097-CUSA17806_00-000000000BLUESUN -75% $2.49 $9.99
Hidden Agenda https://store.playstation.com/en-us/product/UP9000-CUSA08019_00-PMFW000000000001 -50% $4.99 $9.99
Hollow Knight Voidheart Edition https://store.playstation.com/en-us/product/UP1822-CUSA13632_00-HOLLOWKNIGHT18US -50% $7.49 $14.99
Home Sweet Home https://store.playstation.com/en-us/product/UP1059-CUSA12684_00-HOMESWEETHOMEUSA -70% $8.99 $29.99
Horror Adventure https://store.playstation.com/en-us/product/UP3362-CUSA19017_00-HORRORADVENTURE8 -80% $1.99 $9.99
Horror Adventure (PS4 & PSVR) Edition https://store.playstation.com/en-us/product/UP3362-CUSA25975_00-5037818875219808 -80% $2.59 $12.99
Horror Adventure VR https://store.playstation.com/en-us/product/UP3362-CUSA25975_00-HORRORADVENTVRSA -80% $1.99 $9.99
HORROR TALES: The Wine https://store.playstation.com/en-us/product/UP3252-PPSA03637_00-JANDUSOFT0000001 -70% $4.49 $14.99
Horzine Mark 7 Suit Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-HRZMRK7000000000 -50% $2.49 $4.99
Host 714 https://store.playstation.com/en-us/product/UP2158-CUSA34500_00-HOST714GAMEPS4NA -50% $2.49 $4.99
Hotel Transylvania 3 Monsters Overboard https://store.playstation.com/en-us/product/UP3824-CUSA10446_00-HT3MONSOVERBOARD -70% $7.49 $24.99
Hotel Transylvania: Scary-Tale Adventures https://store.playstation.com/en-us/product/UP3824-PPSA05045_00-0455247049774329 -70% $11.99 $39.99
HyperParasite https://store.playstation.com/en-us/product/UP1951-CUSA19108_00-HYPERPARASITEANA -90% $1.79 $17.99
In Celebration of Violence + Theme https://store.playstation.com/en-us/product/UP3686-CUSA19215_00-CELEBRATTHBUNDNA -50% $6.49 $12.99
Infernal Insurrection Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-ININWB0000000000 -50% $7.49 $14.99
Inscryption https://store.playstation.com/en-us/product/UP3643-PPSA07022_00-3600510866394395 -40% $11.99 $19.99
Insomnis https://store.playstation.com/en-us/product/UP0814-CUSA25297_00-8083431598780981 -65% $5.24 $14.99
Insomnis All in 1 Pack https://store.playstation.com/en-us/product/UP0814-CUSA25297_00-0766324485927897 -70% $7.79 $25.99
Insomnis Long Night PS4 Edition https://store.playstation.com/en-us/product/UP0814-CUSA25297_00-4352214685060547 -65% $6.99 $19.99
Insomnis Long Night PS5 Edition https://store.playstation.com/en-us/product/UP0814-PPSA06830_00-0634137796616955 -70% $7.49 $24.99
Interstellar Insanity Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-INSANE0000000000 -50% $7.49 $14.99
Ion Thruster https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-IONSWD0000000000 -50% $4.99 $9.99
IRON CRYPTICLE https://store.playstation.com/en-us/product/UP4501-CUSA07131_00-IRONFISTRE0000US -70% $2.99 $9.99
KF2 Season Pass 2021 https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-SP20210000000000 -50% $14.99 $29.99
KF2: Santa’s Helper Outfit Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-HELPER0000000000 -50% $2.49 $4.99
KF2: Witch Hunter Outfit Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-HUNTER0000000000 -50% $2.49 $4.99
Kill It With Fire https://store.playstation.com/en-us/product/UP0097-CUSA24060_00-4046201474070179 -75% $3.74 $14.99
Killer Frequency https://store.playstation.com/en-us/product/UP4064-PPSA09523_00-KILLERFREQUENCY0 -30% $17.49 $24.99
Killing Floor 2 https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-KFGAME0000000001 -80% $5.99 $29.99
Killing Floor 2  – Cosmetics Season Pass https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-COSMSP0000000000 -33% $20.09 $29.99
Killing Floor 2  – Dystopian Devastation Full Gear Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-DDFGBP0000000000 -50% $7.49 $14.99
Killing Floor 2  – S12 Shockgun Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-S12SWB0000000000 -50% $4.99 $9.99
Killing Floor 2 – Armory Season Pass 2 https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-SP20220000000000 -50% $9.99 $19.99
Killing Floor 2 – HV Storm Cannon Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-HVSTWB0000000000 -50% $4.99 $9.99
Killing Floor 2 – Polar Distress Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-POLRWB0000000000 -50% $7.49 $14.99
Killing Floor 2 – Ultimate Edition https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-ULTIED0000000000 -50% $29.99 $59.99
Killing Floor 2 – Ultimate Edition Upgrade https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-ULTUGD0000000000 -50% $24.99 $49.99
Killing Floor 2 – ZED MKIII Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-ZEDEWB0000000000 -50% $4.99 $9.99
Killing Floor: Incursion https://store.playstation.com/en-us/product/UP0115-CUSA11283_00-USKILLINGFLRPSVR -70% $5.99 $19.99
Knock-Knock https://store.playstation.com/en-us/product/UP1330-CUSA02932_00-KNOCKKNOCKGAME00 -60% $3.99 $9.99
Title: L – Z Store Link Discount Price 1 Price 2
Labyrinth of Galleria: The Moon Society https://store.playstation.com/en-us/product/UP1063-PPSA06590_00-GALLERIA00000001 -30% $34.99 $49.99
Labyrinth of Refrain: Coven of Dusk https://store.playstation.com/en-us/product/UP1063-CUSA10159_00-REFRAIN000000001 -65% $17.49 $49.99
LA-MULANA 1 & 2 Bundle https://store.playstation.com/en-us/product/UP1063-CUSA17443_00-LAMULANA1AND2BUN -50% $17.49 $34.99
Layers of Fear https://store.playstation.com/en-us/product/UP4176-PPSA08681_00-3639609726712198 -25% $22.49 $29.99
Layers of Fear Deluxe Edition https://store.playstation.com/en-us/product/UP4176-PPSA08681_00-0070258853771476 -30% $24.49 $34.99
Layers of Fear VR https://store.playstation.com/en-us/product/UP4176-CUSA25318_00-1500995701060465 -50% $9.99 $19.99
Little Nightmares https://store.playstation.com/en-us/product/UP0700-CUSA05929_00-LITTLENIGHTMARES -75% $4.99 $19.99
Little Nightmares I & II Bundle PS4 & PS5 https://store.playstation.com/en-us/product/UP0700-PPSA02200_00-LN1LN2BUNDLE0000 -70% $14.99 $49.99
Little Nightmares II PS4 & PS5 https://store.playstation.com/en-us/product/UP0700-PPSA02200_00-LITTLENIGHTS2000 -67% $9.89 $29.99
London Bobby Briar Uniform Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-BOBBYB0000000000 -50% $2.49 $4.99
Lost in Random™ PS4™ & PS5™ https://store.playstation.com/en-us/product/UP0006-PPSA01693_00-LOSTINRANDOMGAME -90% $2.99 $29.99
Martha Is Dead PS4™ & PS5™ https://store.playstation.com/en-us/product/UP4382-PPSA02005_00-MARTHAISDEAD0000 -45% $16.49 $29.99
MediEvil https://store.playstation.com/en-us/product/UP9000-CUSA11227_00-MEDIEVILHD000001 -50% $14.99 $29.99
MediEvil – Digital Deluxe https://store.playstation.com/en-us/product/UP9000-CUSA11227_00-MEDIEVILHDDD0001 -50% $19.99 $39.99
Mine Reconstructor Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-MINERE0000000000 -50% $4.99 $9.99
Minigun Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-MINGUN0000000000 -50% $4.99 $9.99
Monster Hunter Rise + Sunbreak https://store.playstation.com/en-us/product/UP0102-PPSA08033_00-SBSET00000000000 -33% $40.19 $59.99
Monster Hunter Rise Deluxe Kit https://store.playstation.com/en-us/product/UP0102-PPSA08033_00-DELUXEKIT0000000 -50% $7.49 $14.99
Monster Hunter Rise PS4 & PS5 https://store.playstation.com/en-us/product/UP0102-PPSA08033_00-FULLGAME00000001 -50% $19.99 $39.99
Monster Hunter Rise: Sunbreak https://store.playstation.com/en-us/product/UP0102-PPSA08033_00-MASSIVEEXPANSION -25% $29.99 $39.99
Monster Hunter Rise: Sunbreak Deluxe Kit https://store.playstation.com/en-us/product/UP0102-PPSA08033_00-SBDELUXEKIT00000 -25% $11.24 $14.99
Monster Slayers https://store.playstation.com/en-us/product/UP2187-CUSA08626_00-MONSTERSLAYERS0U -80% $2.99 $14.99
Mosin Nagant https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-NAGANT0000000000 -50% $4.99 $9.99
Mothmen 1966 https://store.playstation.com/en-us/product/UP5258-PPSA10829_00-2648607830648142 -50% $4.49 $8.99
Mr. Foster Classic Uniform Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-FOSTERCLASSICBUN -50% $2.49 $4.99
Mrs. Foster https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-MRSFOS0000000000 -50% $4.99 $9.99
Mullet Slayer Master Collection Cosmetic Pack https://store.playstation.com/en-us/product/UP1003-CUSA13338_00-DBN0050000000000 -50% $2.49 $4.99
Mundaun https://store.playstation.com/en-us/product/UP2470-PPSA13271_00-MUNDAUNSIEA00000 -50% $9.99 $19.99
Mundaun https://store.playstation.com/en-us/product/UP5993-CUSA20610_00-MUNDAUN2021Q1OF4 -50% $9.99 $19.99
My Big Sister https://store.playstation.com/en-us/product/UP0891-CUSA15319_00-RATGAMYBIGSISTER -90% $0.59 $5.99
Mystik Belle https://store.playstation.com/en-us/product/UP2053-CUSA04436_00-MYSTIKBELLEWFPB1 -50% $7.49 $14.99
Necrosmith https://store.playstation.com/en-us/product/UP1260-PPSA15447_00-0106033937905340 -40% $4.79 $7.99
NEO: The World Ends with You https://store.playstation.com/en-us/product/UP0082-CUSA26376_00-NEOTWEWY20072021 -50% $29.99 $59.99
Nightmare Reaper https://store.playstation.com/en-us/product/UP3528-PPSA15753_00-0889947282906504 -30% $20.99 $29.99
Nightmare Reaper https://store.playstation.com/en-us/product/UP3528-CUSA42738_00-0308078840227016 -30% $20.99 $29.99
No Son of Mine https://store.playstation.com/en-us/product/UP3528-PPSA17790_00-0248967303479729 -35% $9.74 $14.99
Observation https://store.playstation.com/en-us/product/UP3643-CUSA09857_00-OBSERVATION00000 -75% $6.24 $24.99
Observer: System Redux https://store.playstation.com/en-us/product/UP4176-PPSA02118_00-8840415776217330 -60% $11.99 $29.99
Outbreak https://store.playstation.com/en-us/product/UP6088-PPSA02552_00-3896932099377950 -85% $2.24 $14.99
Outbreak https://store.playstation.com/en-us/product/UP6088-CUSA24066_00-8472379924025637 -85% $1.49 $9.99
Outbreak: Epidemic https://store.playstation.com/en-us/product/UP6088-PPSA02544_00-5054226293167174 -80% $2.99 $14.99
Outbreak: Epidemic https://store.playstation.com/en-us/product/UP6088-CUSA24069_00-2258057264723720 -80% $2.59 $12.99
Outlast https://store.playstation.com/en-us/product/UP2113-CUSA00325_00-OUTLAST000000000 -90% $1.99 $19.99
Outlast 2 https://store.playstation.com/en-us/product/UP2113-CUSA06623_00-OUTLAST200000000 -90% $2.99 $29.99
Outlast: Trinity https://store.playstation.com/en-us/product/UP2113-CUSA06623_00-OUTLASTTRINITY01 -90% $5.89 $58.99
Oxenfree https://store.playstation.com/en-us/product/UP0962-CUSA04950_00-OXENBASEENUS0000 -25% $7.49 $9.99
Oxenfree Bundle: Game + Dynamic Theme https://store.playstation.com/en-us/product/UP0962-CUSA04950_00-GAMETHEM00000000 -50% $5.99 $11.99
Oxenfree Bundle: Game + Dynamic Theme + Avatars https://store.playstation.com/en-us/product/UP0962-CUSA04950_00-GAMETHEMAVAT0000 -50% $6.99 $13.99
OXENFREE II: Lost Signals PS4 & PS5 https://store.playstation.com/en-us/product/UT0007-PPSA06982_00-OXEN2PS5SIEA0005 -25% $14.99 $19.99
Pajama Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-PAJAMA0000000000 -50% $2.49 $4.99
Paper Cut Mansion https://store.playstation.com/en-us/product/UP5180-PPSA09517_00-PAPERCUTMANPS5US -60% $7.99 $19.99
Paper Cut Mansion https://store.playstation.com/en-us/product/UP5180-CUSA33322_00-PAPERCUTMANPS4US -60% $7.99 $19.99
Papetura https://store.playstation.com/en-us/product/UP3528-PPSA14233_00-0287575741419125 -40% $5.99 $9.99
Papetura https://store.playstation.com/en-us/product/UP3528-CUSA41188_00-0292722845617016 -40% $5.99 $9.99
Paranautical Activity https://store.playstation.com/en-us/product/UP2187-CUSA03867_00-PAPS40000000000U -80% $1.99 $9.99
Paranormal Activity: The Lost Soul https://store.playstation.com/en-us/product/UP1376-CUSA06583_00-PAVRTHELOSTSOUL1 -70% $8.99 $29.99
Path to Mnemosyne Bundle Game + Theme https://store.playstation.com/en-us/product/UP3686-CUSA12363_00-MNEMOSYNEBUNDLNA -50% $4.99 $9.99
Pathologic 2 https://store.playstation.com/en-us/product/UP0097-CUSA18450_00-PATHOLOGIC200000 -75% $8.74 $34.99
Pathologic 2 – The Marble Nest https://store.playstation.com/en-us/product/UP0097-CUSA18450_00-P2MARBLENEST0000 -75% $2.49 $9.99
Perilous Plunder Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-PPLUND0000000000 -50% $7.49 $14.99
Pinball FX – Williams Pinball: The Addams Family™ https://store.playstation.com/en-us/product/UP4042-PPSA08755_00-PINBALLFXADDMS0K -33% $6.69 $9.99
Pinball FX – Williams Pinball: Universal Monsters Pack https://store.playstation.com/en-us/product/UP4042-PPSA08755_00-PINBALLFXUMP000K -50% $3.49 $6.99
Pinball FX – World War Z Pinball https://store.playstation.com/en-us/product/UP4042-PPSA08755_00-PINBALLFXWWZ000K -50% $2.74 $5.49
Pinball FX – Wrath of the Elder Gods https://store.playstation.com/en-us/product/UP4042-PPSA08755_00-PINBALLFXELDER0K -50% $2.49 $4.99
Pinball FX2 VR: The Walking Dead https://store.playstation.com/en-us/product/UP4042-CUSA06382_00-PINBALLFX2VRTWD1 -66% $2.03 $5.99
Piranha Pistols Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-PIRANP0000000000 -50% $4.99 $9.99
Plants vs. Zombies: Battle for Neighborville™ Deluxe Edition https://store.playstation.com/en-us/product/UP0006-CUSA10863_00-PVZGW3PS4DLXLNCH -80% $7.99 $39.99
Plants vs. Zombies™ Garden Warfare 2: Standard Edition https://store.playstation.com/en-us/product/UP0006-CUSA01975_00-PVZGW2BASEGAME00 -75% $4.99 $19.99
Poltergeist: A Pixelated Horror https://store.playstation.com/en-us/product/UP2161-CUSA02379_00-POLTERGEISTAPIXH -80% $1.59 $7.99
Portal of Evil: Stolen Runes https://store.playstation.com/en-us/product/UP4384-CUSA07851_00-PORTALOFEVIL000U -75% $2.49 $9.99
Pre-order bonus Rebecca T-shirt https://store.playstation.com/en-us/product/UP0102-CUSA02337_00-BH0HDTSHIRT00008 -50% $0.49 $0.99
Prey: Digital Deluxe Edition https://store.playstation.com/en-us/product/UP1003-CUSA04493_00-MNCRSHFULLBUNDLE -75% $9.99 $39.99
Prey: Mooncrash https://store.playstation.com/en-us/product/UP1003-CUSA04493_00-MNCRSHUPGRADE000 -60% $7.99 $19.99
Project Nightmares Case 36: Henrietta Kedward https://store.playstation.com/en-us/product/UP3528-PPSA16026_00-0535138542085480 -35% $12.99 $19.99
Project Nightmares Case 36: Henrietta Kedward https://store.playstation.com/en-us/product/UP3528-CUSA42945_00-0746965325186219 -35% $12.99 $19.99
Pumpkin Jack https://store.playstation.com/en-us/product/UP0825-PPSA03446_00-PUMPKINJACKSIEA5 -70% $8.99 $29.99
RAD https://store.playstation.com/en-us/product/UP0700-CUSA13879_00-RADTHEGAME000000 -75% $4.99 $19.99
RAGE 2 https://store.playstation.com/en-us/product/UP1003-CUSA10339_00-RAGE02FULLGAME00 -75% $9.99 $39.99
Reaper Outfit Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-REAPER0000000000 -50% $2.49 $4.99
Red Dead Redemption & Red Dead Redemption 2 Bundle https://store.playstation.com/en-us/product/UP1004-CUSA36842_00-REDDEADREDEMPBDL -40% $59.99 $99.99
Reducto Ray Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-RRAYWB0000000000 -50% $4.99 $9.99
Reflection Of Mine https://store.playstation.com/en-us/product/UP0891-CUSA20328_00-RGREFLECTIONOFMI -90% $0.79 $7.99
Remorse: The List https://store.playstation.com/en-us/product/UP3528-PPSA17786_00-0014281227601249 -40% $11.99 $19.99
Resident Evil https://store.playstation.com/en-us/product/UP0102-CUSA01068_00-BHRHDPS400000001 -75% $4.99 $19.99
Resident Evil 0 https://store.playstation.com/en-us/product/UP0102-CUSA02337_00-BH0HD00000000001 -75% $4.99 $19.99
RESIDENT EVIL 2 https://store.playstation.com/en-us/product/UP0102-PPSA04288_00-BH2R000000000001 -75% $9.99 $39.99
Resident Evil 2 Extra DLC Pack https://store.playstation.com/en-us/product/UP0102-PPSA04288_00-BH2000000EDLCSET -50% $7.49 $14.99
RESIDENT EVIL 3 https://store.playstation.com/en-us/product/UP0102-PPSA03952_00-BH3ROFF000000001 -75% $9.99 $39.99
resident evil 4 (2005) https://store.playstation.com/en-us/product/UP0102-CUSA04885_00-BH4HD00000000001 -60% $7.99 $19.99
Resident Evil 4 Deluxe Edition PS4 & PS5 https://store.playstation.com/en-us/product/UP0102-PPSA07411_00-RE4RDXEDITION000 -30% $48.99 $69.99
RESIDENT EVIL 5 https://store.playstation.com/en-us/product/UP0102-CUSA04437_00-RE5HDPS400000000 -50% $9.99 $19.99
Resident Evil 6 https://store.playstation.com/en-us/product/UP0102-CUSA03856_00-BH6HDPS400000000 -50% $9.99 $19.99
RESIDENT EVIL 7 biohazard https://store.playstation.com/en-us/product/UP0102-PPSA04400_00-BH70000000000001 -60% $7.99 $19.99
RESIDENT EVIL 7 biohazard https://store.playstation.com/en-us/product/UP0102-CUSA03962_00-BH70000000000001 Included
RESIDENT EVIL 7 biohazard Season Pass https://store.playstation.com/en-us/product/UP0102-PPSA04400_00-BH7SEASONPASS000 -60% $11.99 $29.99
Resident Evil Re:Verse – Premium Pass https://store.playstation.com/en-us/product/UP0102-CUSA19088_00-PREMIUMPASS00000 -25% $7.49 $9.99
Resident Evil Re:Verse – RP Booster x10 https://store.playstation.com/en-us/product/UP0102-CUSA19088_00-REVERPBOOSTER010 -25% $5.99 $7.99
Resident Evil Re:Verse – RP Booster x3 https://store.playstation.com/en-us/product/UP0102-CUSA19088_00-REVERPBOOSTER003 -25% $2.24 $2.99
Resident Evil Re:Verse – RP Booster x50 https://store.playstation.com/en-us/product/UP0102-CUSA19088_00-REVERPBOOSTER050 -25% $22.49 $29.99
RESIDENT EVIL RESISTANCE – Female Survivor Costume: Claire Redfield https://store.playstation.com/en-us/product/UP0102-CUSA14169_00-BHRESCOSDLC00002 -25% $2.24 $2.99
RESIDENT EVIL RESISTANCE – Leon & Claire Survivor Costume 2-Pack https://store.playstation.com/en-us/product/UP0102-CUSA14169_00-BHRESCOSBUNDLE00 -25% $3.74 $4.99
RESIDENT EVIL RESISTANCE – Male Survivor Costume: Leon S. Kennedy https://store.playstation.com/en-us/product/UP0102-CUSA14169_00-BHRESCOSDLC00001 -25% $2.24 $2.99
RESIDENT EVIL RESISTANCE – RP Booster 10-Pack https://store.playstation.com/en-us/product/UP0102-CUSA14169_00-BHRESRPBOOSTER03 -33% $5.35 $7.99
RESIDENT EVIL RESISTANCE – RP Booster 3-Pack https://store.playstation.com/en-us/product/UP0102-CUSA14169_00-BHRESRPBOOSTER00 -33% $2.00 $2.99
RESIDENT EVIL RESISTANCE – RP Booster 50-Pack https://store.playstation.com/en-us/product/UP0102-CUSA14169_00-BHRESRPBOOSTER04 -34% $19.79 $29.99
RESIDENT EVIL REVELATIONS https://store.playstation.com/en-us/product/UP0102-CUSA06314_00-RERHDPS400000000 -60% $7.99 $19.99
Resident Evil Revelations 2 Deluxe Edition https://store.playstation.com/en-us/product/UP0102-CUSA00924_00-BHR2DELUXE000000 -60% $11.99 $29.99
Resident Evil Village Gold Edition PS4 & PS5 https://store.playstation.com/en-us/product/UP0102-PPSA01556_00-VILLAGEGDEDITION -60% $19.99 $49.99
Retrace: Memories of Death https://store.playstation.com/en-us/product/UP2005-CUSA25441_00-RTRMODGAME000000 -80% $1.59 $7.99
Rhino Revolver https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-CRHINO0000000000 -50% $4.99 $9.99
Riot Shield & G18 https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-SHIELD0000000000 -50% $4.99 $9.99
Ritual: Crown of Horns https://store.playstation.com/en-us/product/UP3528-CUSA18424_00-RITUALCOH000DDFD -85% $2.99 $19.99
Saints Row: Doc Ketchum’s Murder Circus https://store.playstation.com/en-us/product/UP2047-PPSA02813_00-SRDLC0000012SIEA -50% $4.99 $9.99
SCARLET NEXUS Ultimate Edition PS4 & PS5 https://store.playstation.com/en-us/product/UP0700-PPSA02211_00-SCRLTNXSULT00000 -80% $19.99 $99.99
Secret Neighbor https://store.playstation.com/en-us/product/UP0097-CUSA25164_00-1498554604360333 -75% $4.99 $19.99
Seduction: A Monk’s Fate PS4 & PS5 https://store.playstation.com/en-us/product/UP2005-PPSA05246_00-SEDUCTIONGAME000 -65% $2.79 $7.99
SENSEs: Midnight PS4 & PS5 https://store.playstation.com/en-us/product/UP2005-PPSA09039_00-SENSESMIDNIGHT00 -30% $10.49 $14.99
Sentinel Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-SENTWB0000000000 -50% $4.99 $9.99
SEUM: Speedrunners from Hell https://store.playstation.com/en-us/product/UP0825-CUSA08828_00-SEUMSRHPS4SIEA00 -80% $2.99 $14.99
Shadow of the Beast https://store.playstation.com/en-us/product/UP9000-CUSA02871_00-SHADOWOFBEAST0US -60% $7.99 $19.99
Sheltered https://store.playstation.com/en-us/product/UP4064-CUSA04296_00-SHELTERED0000000 -75% $3.74 $14.99
SHINRAI – Broken Beyond Despair PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA05124_00-RGSHINRAIBROKENB -50% $7.49 $14.99
Show Your Support https://store.playstation.com/en-us/product/UP0097-PPSA07239_00-0046356079332197 -50% $1.49 $2.99
Silver Chains https://store.playstation.com/en-us/product/UP0825-CUSA15136_00-SILVERCHAPS4SIEA -80% $4.99 $24.99
Single & Dual Glock 18C Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-SDG18C0000000000 -50% $4.99 $9.99
SIREN https://store.playstation.com/en-us/product/UP9000-CUSA02198_00-SCUS973550000001 -50% $4.99 $9.99
Skelattack https://store.playstation.com/en-us/product/UP0101-CUSA17789_00-SKELATTACK201719 -75% $4.99 $19.99
Skelly Selest https://store.playstation.com/en-us/product/UP2187-CUSA14686_00-SSPS4SIEADIGI001 -80% $1.99 $9.99
Skelly Selest & Straimium Immortaly Bundle https://store.playstation.com/en-us/product/UP2187-CUSA14686_00-SSSIBPS4SIEADIGI -80% $3.19 $15.99
Slayaway Camp: Butcher’s Cut https://store.playstation.com/en-us/product/UP2187-CUSA09675_00-SCPS4DIGISIEA000 -80% $3.39 $16.99
Slayaway Camp: Butcher’s Cut – Deluxe Edition https://store.playstation.com/en-us/product/UP2187-CUSA09675_00-SCDEDIGIPS4SIEA1 -80% $4.99 $24.99
Slaycation Paradise https://store.playstation.com/en-us/product/UP1260-PPSA04412_00-HTSTAPOCALYPSEUS -70% $5.99 $19.99
Slaycation Paradise https://store.playstation.com/en-us/product/UP1260-CUSA29083_00-HTSTAPOCALYPSEUS -70% $5.99 $19.99
SOMA https://store.playstation.com/en-us/product/UP1192-CUSA03333_00-HPL3SOMAGAME2015 -80% $5.99 $29.99
Space Pirate Full Gear Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-SPFGCB0000000000 -50% $7.49 $14.99
Space Pirate Outfit Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-PIRATE0000000000 -50% $2.49 $4.99
SpiderHeck https://store.playstation.com/en-us/product/UP0097-PPSA07239_00-6362048461105145 -50% $7.49 $14.99
Spidersaurs https://store.playstation.com/en-us/product/UP2053-PPSA06612_00-8365990558460670 -40% $11.99 $19.99
Spooky’s Jump Scare Mansion: HD Renovation https://store.playstation.com/en-us/product/UP4388-CUSA10521_00-0000000000000000 -33% $6.69 $9.99
Stories Untold https://store.playstation.com/en-us/product/UP3643-CUSA17597_00-STORIESUNTOLDUS0 -80% $1.99 $9.99
Strange Brigade Season Pass https://store.playstation.com/en-us/product/UP4363-CUSA08335_00-STRANGEBRIGADESP -90% $3.49 $34.99
Super Nero/Super Dante/Super Vergil https://store.playstation.com/en-us/product/UP0102-CUSA01671_00-MAINRDOBXXXX0002 -50% $2.49 $4.99
Super Skelemania Bundle Game + Theme https://store.playstation.com/en-us/product/UP3686-CUSA15030_00-SUPERSKEBUNDLENA -50% $2.49 $4.99
Super Skull Smash GO! 2 Turbo https://store.playstation.com/en-us/product/UP0994-CUSA11058_00-TACSKULLSMASHGO2 -50% $4.99 $9.99
Tanaka Biker Uniform Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-TANBUN0000000000 -50% $2.49 $4.99
TAPE: Unveil the Memories https://store.playstation.com/en-us/product/UP0814-PPSA08391_00-0043325402591645 -60% $7.99 $19.99
TAPE: Unveil the Memories Hi-Fi Edition https://store.playstation.com/en-us/product/UP0814-CUSA24609_00-0273982959319879 -65% $8.74 $24.99
The Addams Family: Mansion Mayhem https://store.playstation.com/en-us/product/UP3824-CUSA25060_00-ADDAMSBASEGAME01 -70% $11.99 $39.99
The Callisto Protocol – Contagion Bundle https://store.playstation.com/en-us/product/UP5082-PPSA03351_00-1062604271608054 -50% $4.99 $9.99
The Callisto Protocol – Final Transmission https://store.playstation.com/en-us/product/UP5082-PPSA03351_00-8683075694568787 -50% $7.49 $14.99
The Callisto Protocol – Riot Bundle https://store.playstation.com/en-us/product/UP5082-PPSA03351_00-6075878110879416 -50% $4.99 $9.99
The Callisto Protocol – The Outer Way Skin Collection https://store.playstation.com/en-us/product/UP5082-PPSA03351_00-8160820612473392 -50% $2.49 $4.99
The Callisto Protocol™ – Digital Deluxe Edition PS4 https://store.playstation.com/en-us/product/UP5082-CUSA27372_00-3718030425518774 -60% $31.99 $79.99
The Callisto Protocol™ – Digital Deluxe Edition PS5 https://store.playstation.com/en-us/product/UP5082-PPSA03351_00-7096002319244539 -60% $35.99 $89.99
The Centennial Case : A Shijima Story PS4&PS5 https://store.playstation.com/en-us/product/UP0082-PPSA05653_00-SHIJIMASTORY0001 -50% $24.99 $49.99
The Coma 2 – Beach Bum https://store.playstation.com/en-us/product/UP0825-CUSA18816_00-THECOMA2BBSIEA00 -50% $0.99 $1.99
The Coma 2 – Gamer Girl https://store.playstation.com/en-us/product/UP0825-CUSA18816_00-THECOMA2GGSIEA00 -50% $0.99 $1.99
The Coma 2 – Local Celeb https://store.playstation.com/en-us/product/UP0825-CUSA18816_00-THECOMA2LCSIEA00 -50% $0.99 $1.99
The Coma 2 – Locks of Love https://store.playstation.com/en-us/product/UP0825-CUSA18816_00-THECOMA2LOLSIEA0 -50% $0.99 $1.99
The Coma 2 – Model Student https://store.playstation.com/en-us/product/UP0825-CUSA18816_00-THECOMA2MSSIEA00 -50% $0.99 $1.99
The Coma 2 – School Bully https://store.playstation.com/en-us/product/UP0825-CUSA18816_00-THECOMA2SBSIEA00 -50% $0.99 $1.99
The Coma 2 – Summer Child https://store.playstation.com/en-us/product/UP0825-CUSA18816_00-THECOMA2SCSIEA00 -50% $0.99 $1.99
The Coma 2 – Winter Princess https://store.playstation.com/en-us/product/UP0825-CUSA18816_00-THECOMA2WPSIEA00 -50% $0.99 $1.99
The Coma 2: Vicious Sisters https://store.playstation.com/en-us/product/UP0825-CUSA18816_00-THECOMA2SIEA0000 -80% $2.99 $14.99
The Coma 2: Vicious Sisters – Digital Deluxe Bundle https://store.playstation.com/en-us/product/UP0825-CUSA18816_00-THECOMA2DDESIEA0 -80% $4.99 $24.99
The Count Lucanor https://store.playstation.com/en-us/product/UP1260-CUSA07937_00-THECOUNTLUCANORM -85% $2.24 $14.99
The Creepy Syndrome https://store.playstation.com/en-us/product/UP3252-PPSA13706_00-JANDUSOFT0000001 -50% $2.49 $4.99
The Dark Pictures Anthology : Season One PS4™ & PS5™ https://store.playstation.com/en-us/product/UP0700-PPSA05922_00-SMGTDPS1BUNDLE01 -50% $49.99 $99.99
The Dark Pictures Anthology: Man of Medan PS4 & PS5 https://store.playstation.com/en-us/product/UP0700-PPSA06489_00-SMGDARKPICTURESA -50% $9.99 $19.99
The Dark Pictures Anthology: The Devil in Me PS4™ & PS5™ https://store.playstation.com/en-us/product/UP0700-PPSA05922_00-SMGDARKPICTURESD -30% $27.99 $39.99
The Dark Pictures Anthology: The Devil in Me PS4™ & PS5™ https://store.playstation.com/en-us/product/UP0700-CUSA31496_00-SMGDARKPICTURESD Free
The Escapists: The Walking Dead https://store.playstation.com/en-us/product/UP4064-CUSA04182_00-THEESCAPISTSWD00 -75% $4.99 $19.99
The Evil Within https://store.playstation.com/en-us/product/UP1003-CUSA00203_00-THEEVILWITHINENG -75% $4.99 $19.99
The Evil Within 2 https://store.playstation.com/en-us/product/UP1003-CUSA06166_00-PRJGDN0000000000 -80% $7.99 $39.99
The Exorcist: Legion VR https://store.playstation.com/en-us/product/UP4486-CUSA11176_00-EXORCISTCHAPTER1 -40% $4.19 $6.99
THE FOREST https://store.playstation.com/en-us/product/UP0240-CUSA10518_00-THEFOREST0000000 -60% $7.99 $19.99
The Guise PS4™ & PS5™ https://store.playstation.com/en-us/product/UP0891-PPSA10702_00-RATAGAMETHEGUISE -50% $2.99 $5.99
The Inpatient https://store.playstation.com/en-us/product/UP9000-CUSA08981_00-BLACKWOOD0000001 -50% $9.99 $19.99
The Last Dead End https://store.playstation.com/en-us/product/UP3252-CUSA19164_00-JANDUSOFT0000001 -60% $2.19 $5.49
The Last Kids on Earth and the Staff of Doom https://store.playstation.com/en-us/product/UP3824-CUSA19253_00-0000000000000000 -70% $8.99 $29.99
The Letter: A  Horror Visual Novel https://store.playstation.com/en-us/product/UP2005-CUSA16060_00-THELETTER0000000 -60% $7.99 $19.99
The Long Reach https://store.playstation.com/en-us/product/UP1260-CUSA08983_00-THELONGREACHUS01 -90% $1.49 $14.99
The Lost Cube https://store.playstation.com/en-us/product/UP3252-CUSA26293_00-JANDUSOFT0000001 -50% $2.49 $4.99
The Medium https://store.playstation.com/en-us/product/UP4176-PPSA03717_00-5917275044455248 -50% $24.99 $49.99
The Mummy Demastered https://store.playstation.com/en-us/product/UP2053-CUSA09147_00-THEMUMMYDEMASTER -50% $9.99 $19.99
The Order: 1886™ https://store.playstation.com/en-us/product/UP9000-CUSA00785_00-TO1886GAME000000 -50% $9.99 $19.99
The Quarry – Deluxe Edition for PS4™ & PS5™ https://store.playstation.com/en-us/product/UP1001-PPSA05813_00-QUARRYDLXED00000 -75% $19.99 $79.99
THE QUIET MAN™ https://store.playstation.com/en-us/product/UP0082-CUSA11757_00-THEQUIETMANGAME1 -80% $2.99 $14.99
The Red Exile – Survival Horror PS4 & PS5 https://store.playstation.com/en-us/product/UP2005-PPSA10282_00-THEREDEXILE00000 -20% $3.99 $4.99
The Sinking City https://store.playstation.com/en-us/product/UP4008-CUSA13337_00-THESINKINGCITYUA -90% $4.99 $49.99
The Sorrowvirus – A Faceless Short Story PS4 & PS5 https://store.playstation.com/en-us/product/UP2005-PPSA04598_00-THESORROWVIRUS00 -60% $5.99 $14.99
The Walking Dead Onslaught https://store.playstation.com/en-us/product/UP2292-CUSA16278_00-PW1RELEASE000001 -80% $5.99 $29.99
The Walking Dead: A New Frontier – Season Pass https://store.playstation.com/en-us/product/UP2026-CUSA06884_00-WDS3SP0000000000 -75% $3.74 $14.99
The Walking Dead: Michonne – A Telltale Miniseries https://store.playstation.com/en-us/product/UP2026-CUSA04173_00-TWDM0000000000SP -75% $3.74 $14.99
The Walking Dead: Saints & Sinners https://store.playstation.com/en-us/product/UP2533-PPSA13639_00-TWDSAINTSSINNERS -25% $29.99 $39.99
The Walking Dead: Saints & Sinners – Chapter 2: Retribution – Standard Edition https://store.playstation.com/en-us/product/UP2533-PPSA07680_00-TWDSSCH2STDEDT00 -25% $29.99 $39.99
The Walking Dead: Saints & Sinners – Standard Edition https://store.playstation.com/en-us/product/UP2533-CUSA17412_00-TWDSSSTDEDITION0 -25% $29.99 $39.99
The Walking Dead: Season Two https://store.playstation.com/en-us/product/UP2026-CUSA01017_00-TWDS20000000GAME -75% $3.74 $14.99
The Walking Dead: The Complete First Season https://store.playstation.com/en-us/product/UP2026-CUSA01019_00-TWDS10000000GAME -75% $3.74 $14.99
The Walking Dead: The Final Season – Season Pass https://store.playstation.com/en-us/product/UP2026-CUSA11998_00-TWDS400000000SPB -75% $4.99 $19.99
The Walking Dead: The Telltale Definitive Series https://store.playstation.com/en-us/product/UP2908-CUSA16490_00-TWDTDS0000000000 -75% $12.49 $49.99
The Walking Zombie 2 https://store.playstation.com/en-us/product/UP7029-PPSA06174_00-9515392735841688 -40% $7.19 $11.99
The Wanderer: Frankenstein’s Creature bundle (Game + Theme) https://store.playstation.com/en-us/product/UP3686-CUSA27441_00-WANDPS4NABUNGATH -50% $7.99 $15.99
The Witch and the Hundred Knight Wicked Bundle https://store.playstation.com/en-us/product/UP1063-CUSA10155_00-WICKEDWITCH10000 -75% $17.49 $69.99
Thermite Bore Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-THERMB0000000000 -50% $4.99 $9.99
Theseus https://store.playstation.com/en-us/product/UP4523-CUSA08929_00-THESEUSVR0000000 -65% $3.49 $9.99
Those Who Remain https://store.playstation.com/en-us/product/UP4382-CUSA11519_00-TWRPS4000000000U -60% $7.99 $19.99
Tidal Terror Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-TIDTWB0000000000 -50% $7.49 $14.99
Trenches PS4™ & PS5™ https://store.playstation.com/en-us/product/UP0891-PPSA11270_00-TRENCHESRATALAIK -50% $4.99 $9.99
Trigger Witch PS4 & PS5 https://store.playstation.com/en-us/product/UP2005-PPSA03110_00-TRIGGERWITCH0000 -60% $5.99 $14.99
Two Point Campus https://store.playstation.com/en-us/product/UP0177-PPSA03645_00-CAMPUSNA00000000 -55% $13.49 $29.99
UltraGoodness 2 PS4 & PS5 https://store.playstation.com/en-us/product/UP0891-PPSA02932_00-RGULTRAGOODNESS2 -80% $0.99 $4.99
Uncanny Valley https://store.playstation.com/en-us/product/UP2187-CUSA03868_00-UNCVALLEYPS4000U -80% $2.59 $12.99
Until Dawn https://store.playstation.com/en-us/product/UP9000-CUSA00359_00-UNTILDAWN0000001 -50% $9.99 $19.99
Valley of the Dead: MalnaZidos https://store.playstation.com/en-us/product/UP0814-CUSA29864_00-7287909692421384 -70% $5.99 $19.99
Vampire: The Masquerade – Swansong https://store.playstation.com/en-us/product/UP6665-PPSA07303_00-VTMS000000000000 -70% $17.99 $59.99
Vampire: The Masquerade – Swansong https://store.playstation.com/en-us/product/UP6665-CUSA33242_00-VTMS000000000000 -70% $17.99 $59.99
Varney Lake https://store.playstation.com/en-us/product/UP5258-PPSA14669_00-0325926339765282 -25% $7.49 $9.99
Void Gore https://store.playstation.com/en-us/product/UP2005-PPSA05457_00-VOIDGORE00000000 -60% $1.99 $4.99
Void Gore https://store.playstation.com/en-us/product/UP2005-CUSA25938_00-VOIDGORE00000000 -60% $1.99 $4.99
Warhammer 40,000: Inquisitor – Martyr https://store.playstation.com/en-us/product/UP4008-CUSA10632_00-WARHAMMER40KINQ1 -85% $5.99 $39.99
Wasteland Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-WASTEL0000000000 -50% $2.49 $4.99
Welcome to Hanwell https://store.playstation.com/en-us/product/UP4538-CUSA11848_00-WELCOMEHANWELL01 -80% $2.99 $14.99
Werewolf: The Apocalypse – Earthblood Champion of Gaia Pack https://store.playstation.com/en-us/product/UP4008-PPSA02114_00-WTASIEADLC000002 -50% $6.49 $12.99
Werewolf: The Apocalypse – Earthblood Champion of Gaia Pack https://store.playstation.com/en-us/product/UP4008-CUSA16865_00-WTASIEADLC000002 -50% $6.49 $12.99
Werewolf: The Apocalypse – Earthblood The Exiled One https://store.playstation.com/en-us/product/UP4008-PPSA02114_00-WTASIEADLC000001 -50% $2.49 $4.99
Werewolf: The Apocalypse – Earthblood The Exiled One https://store.playstation.com/en-us/product/UP4008-CUSA16865_00-WTASIEADLC000001 -50% $2.49 $4.99
West of Dead https://store.playstation.com/en-us/product/UP2320-CUSA16084_00-WESTOFDEAD000000 -75% $4.99 $19.99
West of Dead Path of the Crow DLC https://store.playstation.com/en-us/product/UP2320-CUSA16084_00-4964145184610140 -75% $0.74 $2.99
West of Dead Path of the Crow Edition https://store.playstation.com/en-us/product/UP2320-CUSA16084_00-5932532190808395 -75% $5.24 $20.99
WHISKEY & ZOMBIES https://store.playstation.com/en-us/product/UP3252-PPSA06076_00-JANDUSOFT0000001 -50% $2.99 $5.99
White Noise 2 https://store.playstation.com/en-us/product/UP0903-CUSA07133_00-WHITENOISE2USA01 -60% $3.99 $9.99
Wired Horror Bundle https://store.playstation.com/en-us/product/UP4382-CUSA11519_00-0696013311575762 -70% $11.99 $39.99
Without Escape https://store.playstation.com/en-us/product/UP2005-PPSA05053_00-WITHOUTESCAPE000 -70% $1.49 $4.99
Without Escape https://store.playstation.com/en-us/product/UP2005-CUSA18016_00-WITHOUTESCAPE000 -70% $1.49 $4.99
Wolfenstein: Cyberpilot https://store.playstation.com/en-us/product/UP1003-CUSA13436_00-CBRPLT0000000000 -75% $4.99 $19.99
Wolfenstein: The New Order https://store.playstation.com/en-us/product/UP1003-CUSA00314_00-WOLFENSTEIN00001 -75% $4.99 $19.99
Wolfenstein: The Old Blood https://store.playstation.com/en-us/product/UP1003-CUSA01540_00-WOLFENSTEINBLOOD -75% $4.99 $19.99
Wolfenstein: The Two-Pack https://store.playstation.com/en-us/product/UP1003-CUSA00314_00-WOLFENSTEIN2PACK -75% $7.49 $29.99
Wolfenstein: Youngblood https://store.playstation.com/en-us/product/UP1003-CUSA13084_00-YNGBLD0000000000 -70% $5.99 $19.99
Wolfenstein® II: The Freedom Chronicles Season Pass https://store.playstation.com/en-us/product/UP1003-CUSA07384_00-W2NCSEASONPASS00 -60% $9.99 $24.99
Wolfenstein® II: The New Colossus™ Digital Deluxe Edition https://store.playstation.com/en-us/product/UP1003-CUSA07384_00-W2NCDELUXEBUNDLE -85% $8.99 $59.99
World of Warships: Legends — PS4 Ancient Champion https://store.playstation.com/en-us/product/UP0680-CUSA13664_00-ASP0240000000000 -30% $34.99 $49.99
World of Warships: Legends — PS4 Back in Red https://store.playstation.com/en-us/product/UP0680-CUSA13664_00-ASP0340000000000 -30% $34.99 $49.99
World of Warships: Legends — PS5 Back in Red https://store.playstation.com/en-us/product/UP0680-PPSA02219_00-ASP0340000000000 -30% $34.99 $49.99
Year of the Spider https://store.playstation.com/en-us/product/UP0097-CUSA24060_00-2026064948039241 -75% $1.74 $6.99
Yomawari: Lost in the Dark https://store.playstation.com/en-us/product/UP1063-CUSA33843_00-0751342147394589 -50% $19.99 $39.99
Yomawari: Midnight Shadows https://store.playstation.com/en-us/product/UP1063-CUSA09195_00-SHINYOMAWARI0001 -60% $7.99 $19.99
Yuletide Horror Weapon Bundle https://store.playstation.com/en-us/product/UP0115-CUSA02134_00-YULEWB0000000000 -50% $7.49 $14.99
Zombie Driver: Immortal Edition https://store.playstation.com/en-us/product/UP4380-CUSA19206_00-9035241793505542 -70% $4.49 $14.99
Zombie Vikings https://store.playstation.com/en-us/product/UP1241-CUSA02844_00-ZOMBIEVIKINGS1US -90% $1.19 $11.99
Zombieland: Double Tap- Road Trip https://store.playstation.com/en-us/product/UP0283-CUSA15243_00-ZOMBIELAND201900 -90% $3.99 $39.99

If a new sale is kicked off, we’ll let our readers know/

More PlayStation Reading:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: Weapon Maker Remington Signed a Secret Deal With Activision for Call of Duty in Hopes to Boost Gun Sales to Younger Audience

A new report revealed that Activision signed a secret deal with gun manufacturer Remington back in the 2000s to get real gun names included in Call of Duty. These documents were disclosed as a result of lawsuit proceedings regarding the 2012 Sandy Hook massacre.

According to Wall Street Journal, the push for real guns to be included in video games was initiated by Freedom Group. The Freedom Group, also known as Remington Outdoor Company prior to going bankrupt in 2020, was a firearms conglomerate that held several weapon manufacturers under its umbrella. Freedom Group believed that marketing to young men through video games would boost their sales in real life. To accomplish this, they signed a deal in 2009 with Activision Blizzard to add the ACR to Call of Duty: Modern Warfare 2.

It really is irony [sic] that video games that just a decade ago were considered the number one threat to gaining new shooters is perhaps now the number one draw. — John C. Trull, former VP of Product Management for Firearms at Remington

The deal reportedly didn’t involve any money exchanges. Activision agreed to put the gun in the game and both parties agreed to keep the deal confidential. While the ACR was widely popular in the game, however, it apparently didn’t help to generate any sales for its real-world counterpart. Despite its digital popularity, the actual gun was infamous for its issues and recalls. John C. Trull had this to say about the gun in an interview:

The fact that the rifle was so popular in Call of Duty was shocking and…it was essentially the only positive thing anyone had to say about the ACR. The product was eventually discontinued after years of low sales volume.

While real-world guns were popular in Call of Duty back in the late 2000s, their names have disappeared entirely from the popular shooter franchise in recent years. In case you missed why, it’s because Electronic Arts announced back in 2013 that they were no longer going to license the rights to real-world weaponry. This was in response to intense backlash following the Sandy Hook shootings.

Guns in modern-day Call of Duty games are still modeled after real-world firearms. In fact, the ACR is even making a return in next month’s Modern Warfare 3 in everything but name. Whether or not the company ever returns to giving guns their official names remains to be seen.

In other Call of Duty news, Modern Warfare 3’s dedicated server locations were just revealed. You can see where they’re hosted here.

Stay tuned in to us here at MP1st to keep up to date on everything Call of Duty and more.

Source: WSJ

More Call of Duty Reading

Jack Breitenbach

Game the night away!

Home > News

Black Desert Online Update 2.95 Out This Oct. 18 for New Content

Pearl Abyss has released Black Desert Online update 2.95 today on all platforms. Today’s update comes with new training levels, character changes, and more. Check out the Black Desert Online October 18 patch notes down below.

Black Desert Online Update 2.95 Patch Notes | Black Desert Online October 18 Patch Notes:

New Additions and Improvements

Class Changes

To aid adventurers in their neverending quest to be the very best, we decided to make some improvements to the drill sergeants located within the Battle Arena. These drill sergeants will now offer training at beginner, intermediate, and advanced levels, which will affect how quickly they recover from debuffs such as from Knockdown – they might quickly stand up or even counter with a debuff of their own after recovery. We hope this aids our adventurers in testing out their own unique combos in the arena.

Common
Battle Arena Drill Sergeants
  • Drill sergeants of the battle arena are now better-equipped to help adventurers train their combat prowess.
Hit Detection Effects
  • Improved the drill sergeants of the battle arena to help practice combos by visibly displaying attack decision effects.
    • Practicing with drill sergeants will now display hit detection effects such as Down Attack, Back Attack, Critical Hits, etc.,

Training Levels

  • Added beginner, intermediate, and advanced training levels to the drill sergeants.
    • You will find drill sergeants with the appropriate training level in their titles.
Beginner Intermediate Advanced
Stands up slower than normal after a Knockdown debuff. Gets up quicker after a Knockdown debuff. Gets up quicker after a Knockdown debuff, and counters with a debuff of their own. (Stun → Knockback)

 


Character Fixes & Changes

  • [Dark Knight] Dark Shadow – Fixed the issue where the All DP increase buff didn’t refresh and would fade while maintaining the skill with your vediant.
  • [Guardian] Prime: Savage Hack – Fixed the issue where you would perform the skill’s attack 1 when comboing from a continuous Prime: Boulder Crush.
  • [Shai] Sun, Moon, Stars, Time to Shine!, Shout to the Sky, Summer Rain – Fixed the issue where the skill effects would not refresh for Shais in the same party or platoon.
    • The Shai equipped with the higher-enhanced Sol will overwrite the buffs of other Shais by performing these skills.
Contents

Otterworldy Threat of the Vellonia Merchants – Khan, Oquilla’s Eye (Khan’s Heart)

Khan, Oquilla’s Eye, is one of the guild raid bosses that require much teamwork and cooperation to take down. To make such guild activities bear more meaning, we decided to add a special questline. Now when you tackle on this guild raid boss each week, we hope these quests will help foster further growth between you and your fellow guildies.

  • Curio, head of the Vellonia Otter Merchants Union, is said to be troubled by the damage wrought by Khan of Oquilla’s Eye.
    • Apparently Curio and the Vellonia Otter Merchants have been researching Khan’s Dim Magic from a non-alchemic approach for quite some time now.
    • Khan’s Dim Magic.

* Collect all 3 Khan’s Dim Magic rewarded from completing the “Otterly-concerned Vellonia Merchants (I to III)” quests, then use them as a replacement for 1 Khan’s Concentrated Magic for crafting one Khan’s Heart: Destruction/Protection/Life.

Quest Objective Reward
[Crossroad] [Difficulty 0 to 3]Otterly-concerned Vellonia Merchants I(Once per Family) Defeat Khan of the appropriate difficulty

Khan’s Dim Magic x1

[Crossroad] [Difficulty 0 to 3]Otterly-concerned Vellonia Merchants II(Once per Family) Defeat Khan of the appropriate difficulty Khan’s Dim Magic x1
[Crossroad] [Difficulty 0 to 3]Otterly-concerned Vellonia Merchants III(Once per Family) Defeat Khan of the appropriate difficulty Khan’s Dim Magic x1

* You must defeat the Khan matching the accepted quest’s difficulty level.

– You cannot change the difficulty once the guild boss has been summoned.

* You cannot proceed with all “Otterly-concerned Vellonia Merchants (I to III)” quests at the same time, nor can you complete them out of order.

  • Added new recipes to craft Khan’s Heart (Destruction/Protection/Life) with Khan’s Dim Magic.
    • You can craft Khan’s Heart (Destruction/Protection/Life) with 3 Khan’s Dim Magic via Simple Alchemy (L).

Khan’s Heart: Destruction

Khan’s Heart: Protection

Khan’s Heart: Life

[Current Recipe]
Khan’s Concentrated Magic x1
Alchemy Stone Shard x400
Magical Shard x200
Trace of Chaos x100

[Added Recipe]
Khan’s Dim Magic x3
Alchemy Stone Shard x400
Magical Shard x200
Trace of Chaos x100
[Current Recipe]
Khan’s Concentrated Magic x1
Alchemy Stone Shard x400
Magical Shard x200
Trace of Despair x100

[Added Recipe]
Khan’s Dim Magic x3
Alchemy Stone Shard x400
Magical Shard x200
Trace of Despair x100
[Current Recipe]
Khan’s Concentrated Magic x1
Alchemy Stone Shard x400
Magical Shard x200
Trace of Forest x100

[Added Recipe]
Khan’s Dim Magic x3
Alchemy Stone Shard x400
Magical Shard x200
Trace of Forest x100


Mount Recovery (Repair) Item Cooldown

  • Reduced the cooldown for using mount recovery (repair) items: 5 min → 1 min
Horse, Donkey, Miniature Elephant – Carrot, High-Quality Carrot, Special Carrot, Carrot Confit, [Oasis] Carrot
Camel – Dried Briar, Acacia Leaf, High-Quality Acacia Leaf, Special Acacia Leaf
Wagon – Wagon Repair Kit, High-Quality Wagon Repair Kit

When fishing while seated in a fisher’s chair, you couldn’t use certain consumable items, such as box-type item or moving fish from Shim Cheong’s Miraculous Fish Tank. We decided to remedy that.

  • Improved fishing while seated in a fisher’s chair so you can now use certain consumable items including Shim Cheong’s Miraculous Fish Tank.

Abyss One: The Magnus

  • Wuju, overseer of the Magnus, has prepared a little something to celebrate its 1 year anniversary in meeting with the Adventurer.
    • Traveling through the Abyssal Veins between regions will now cost 50% less Silver during the time mentioned below.
50% cost reduction Oct 18, 2023 (Wed) after maintenance – Nov 1, 2023 (Wed) before maintenance

Monster

[Elvia] Primal Giant Post

  • Fixed the issue where some monsters of [Elvia] Primal Giant Post were spawned inside walls.

Mirumok Destroyer Offin

  • Fixed the issue where if Mirumok Destroyer Offin was defeated faster than Watcher Offin Tett, Watcher Offin Tett did not disappear.

Mount

When riding on your boat to go barter or sail, your navigation would end up displaying irregularly and would force you to reset it. We decided to fix that.

  • Fixed the issue where riding your boat after setting up your navigation to a target in the sea or an isle wouldn’t update your navigation correctly.

Quest & Knowledge

  • Changed the objective of the [Weekly] Trophy: Offin quest.
    • Defeat Watcher Offin Tett → Defeat Mirumok Destroyer Offin
  • Changed the ingredients required to craft the [Sage Awakening] Wholly Resurrected quest item.
Before After
Origenus Fragments x1Powder of Flame x49Melted Iron Shard x49Black Stone Powder x100Elder Tree Plank x100 Origenus Fragments x1Melted Iron Shard x49Black Stone Powder x100
  • Removed Powder of Flame and Elder Tree Plank from the quest item description.

Node & Conquest War

  • Fixed the issue where attempting to remove an indomitable flag would display Remove Fort/Command Post.

NPC, Background, Sound

Kukao and Garmoth’s Nest

We decided to install two types of stairs by the altar at Garmoth’s Nest. This will help adventurers who’ve recently defeated the Crimson Dragon easily hand in their quest to Kukao who had been busily toiling away painting the fierce battle.

  • Wanting to paint the Crimson Dragon Garmoth from a closer distance, Kukao decided to make the brave (?) decision and relocate his painting easel.
  • To help the brave adventurers turn in their quests after defeating Garmoth, the soldiers of Night Crow and Morning Fog Posts teamed up to build a stone stairway to the altar in Garmoth’s Nest.
    • No longer will you need to confront the ominous altar but can navigate to Kukao directly.
Stairways to Kukao and the Altar

 


Finding the Nearest Silver Buff NPC

Many adventurers who sought to purchase Church buffs would have to search for the name of specific NPCs in town each time. We implemented an entry to the Find NPC (magnifying glass icon) function so you can find the nearest Silver buff NPC with the press of a button.

Added a button to find the nearest Silver buff NPC via the Find NPC function.

    • Click the magnifying glass icon located on the upper right portion of your screen labeled Find NPC where you will find the Silver (Church) Buffs button. Press it to navigate to the closest NPC offering Silver buffs.

UI
  • Improved the layout of the guild invite window to now include a button to switch between multiple guild invites.

  • Changed so you can now use the SPACE and ENTER hotkeys when confirming your selection for bundle items.

System
  • Removed the function and settings options of LED Animation Effect from Settings – Other.
Web
  • Added and/or changed the following items to the Black Desert website.
    • Improved the location of the message displayed when entering an incorrect date of birth for signing up for a new account.
    • Changed the design of the My Login History page.            * You can find My Login History via official website → Account Information → bottom of the Account Security Center page
    • Improved so failing a login attempt will still keep the entered email address in the input slot.
    • Added text under the Security tab on the Account Information page to remind you to register your mobile number (if applicable).
    • Changed so you can now remove and link a Twitch account connected to another Pearl Abyss account while attempting to link the same Twitch account to your current Pearl Abyss account.            * You can link accounts via official website → Account Information → Link Account → Others.
    • Added the share function to the bottom of the Announcement comment section.
  • Added single-lined reviews to the bottom of the Overview – Game Features page.
  • Fixed the issue where logging into the Black Desert launcher and official website would sometimes display a white, empty screen.
  • Improved so clicking the search bar will no longer maximize it for IOS.

Modified or Changed

  • [Sorceress, Ranger] Fixed the issue where wearing the Fallen Garzar Armor wouldn’t display the dark aura visual effect for the wings.
  • [Corsair] Fixed the issue where the character’s face was frowning when performing the exclusive action for the Selaine Armor.
  • Fixed the issue where the search result item’s name and the take out UI overlapped.
  • Fixed the description of Item Collection Increase Scrolls to have a more natural linebreak.
  • Fixed the description of Mark of Hadum received from Seed Vendor Urahr during the [Elvia] The Fate of Glish quest.
  • Fixed the issue where the screen sometimes shook during the milking minigame from interacting with cows at the Duvencrune Farmland.
  • Fixed the issue where Wild Herb spawned inside a boulder in a certain part of the Asula Highlands.
  • Fixed the navigation for when you search for the nearest storage keeper in the Terrmian Beach area.
  • Fixed the incorrect production node information shown on the World Map (M) for Lema Island.
  • Fixed the unnatural navigation route in parts of Altinova and Atessahra.
  • Fixed the issue where the character sometimes fell through the Junaid bridge when crossing over to Ulukita.
  • Fixed the unnatural background of the following residences.
    • Heidel 8-1, Rm. 3: entrance
    • Calpheon East Gate 8, 1F: floor
    • Velia 3-1: indoor entrance ceiling, outdoor roofing
  • Fixed the issue where installment selection was sometimes canceled in certain situations during the Place Mode in residences.
  • Fixed the unnatural background of a certain fountain in Calpheon City.
  • [Woosa, Maegu] Fixed the issue where wearing the Marnist Outfit displayed portions of the outfit abnormally.
  • Fixed the issue where you couldn’t repair Fughar’s Fishing Rod.
  • Fixed the issue where untaggable characters appeared to be taggable in the Character Tag window.
  • Fixed the issue where certain Solare Hall of Fame statues appeared abnormal in the Battle Arena.
  • Fixed the issue where purchasing furniture from the Pearl Shop (F3) while your Inventory was open wouldn’t refresh your Pearls displayed in your Inventory window.
  • Fixed the Pearl Shop (F3) to no longer display the contents of a selectable bundle item while viewing the selections.
  • Fixed the issue where using parenthesis while searching in the ESC Menu would prevent any search.
  • Fixed the following issues for gamepad UI mode.
    • Transition between standard and trial characters via the Character Selection screen was abnormal.
    • Selecting a carrot in your inventory would end up consuming it if your mount inventory was opened while mounted.
    • The “Auto-move to Storage” function didn’t work for storage in other towns after talking to a storage keeper NPC.

Source: Play Black Desert

Damien Seeto

Home > News

Exoprimal Update 1.20 for October 18 Shoots Out for Title Update 2 Season 2

Capcom has released Exoprimal update 1.20 on all platforms, and this brings the Season 2 content into the game via Title Update 2. Expect a new map, the Street Fighter 6 collaboration, new rigs and more. Read on for what’s new in the game with the Exoprimal patch notes for October 18,

Exoprimal Update 1.20 Patch Notes | Exoprimal Season 2 Patch Notes | Exoprimal Title Update 2 Patch Notes:

Space Required for Download

Xbox Series X|S : Approximately 6.0GB
Xbox One : Approximately 5.8GB
Windows : Approximately 6.4GB
PlayStation®5 : Approximately 6.2GB
PlayStation®4 :Approximately 5.7GB
Steam® :Approximately 4.2GB

Note: This amount only applies to the Title 2 update.
Please ensure that you have extra space before downloading the data.

New Season Begins

Exoprimal Season 2 will begin alongside the release of the Title Update.

The Survival Pass rewards for this upcoming season will be different.
Also, you can purchase the Premium Tier to receive special rewards with your Season 2 Survival Pass.
There will be also be Halloween and Holiday Campaigns taking place during this season, as well as a Double EXP Campaign.

Season 2 Start and End Dates
From the launch of Title Update 2 until
January 18th, 2024 (Thu) 3:00 a.m. UTC
January 17th, 2024 (Wed) 10:00 p.m EDT
Note: Date and time are subject to change.

The Street Fighter 6 Collaboration Begins

Check here for more details about the collaboration.
The Street Fighter 6 Collaboration Begins!

A new map has been added.
Ocean Platform

A new Final Mission has been added.
Escape

New rigs have been added.
EDGE STRIKE

DRONE

These new rigs can be purchased with BikCoins once you reach the required player level.

New Modules have been added.
Anti-Swarm Module

Magnum Module

These new modules can be purchased with BikCoins once you reach the required player level.

Durban is being added to the Savage Gauntlet Boss Battles.

Try to finish the excruciatingly difficult 5-person PvE Missions. The rules are the same as in the Savage Gauntlet.
Boss battles will be regularly added into the Savage Gauntlet schedule so you can enjoy a variety of gameplay encounters.
* Please check the information site for details on the Savage Gauntlet.

Battle Records have been added, letting you view various play data.

In the Database tab of the main menu, you can view Play Time, Victories, MVP Awards, Defeated Dinosaur Count, wargame and exosuit statistics such as craft placement counts, and other rig-related play data.

New rewards have been added to the War Chest.

– EXOSUIT SKINS
– WEAPON SKINS
– DECALS
– CHARMS
– STAMPS
– EMOTES
– EMBLEM
– BACKGROUND

New medals have been added.

New awards have been added.

Some menus and portions of the UI have been slightly adjusted.

– An option has been added for all platforms to replace other player usernames with anonymous ones.
– Exosuit skin and weapon skin preview screens will display the names of the exosuits that can equip them.
– A shortcut button was added to change the page on the Career Player Level and Survival Pass screens.
– All fighter names will be displayed when cooperating with enemy teams in missions.
– The icon that displays where enemy exofighters have been knocked out has been adjusted, making it easier to see.

Known Bugs

We have confirmed a bug where the Repairs EX Medal can only be obtained with either Witchdoctor or Witchdoctor α’s recovery skill.
A fix is planned where a recovery performed either by other exosuits, an Aid rig, or the Repair Boost craft will also let this medal be obtained.
We deeply apologize for any inconvenience caused by these bugs.

Exosuit Adjustments

Deadeye

  • Fixed a bug for Deadeye α where bullets could fly significantly outside of the reticle when firing a shotgun at enemies from a close-rage.

Vigilant

  • Fixed a bug for Vigilant α where the controller sensitivity while using the 3x scope was too high. The sensitivity is now the same as default Vigilant.
  • Fixed a bug for Vigilant α where fired bullets would not be displayed on other players’ screens if they were over 120m away.

Krieger 

  • Fixed a bug for Krieger where the hit detection of its Stunlock Missile could be wrong based on the shooting player and hit player.
  • Corrected errors in the effect description for Krieger α’s A-40 Pulverizer.

Witchdoctor

  • Corrected errors in the effect description for Witchdoctor α’s Feed.

Modules

  • Corrected errors in the Lv2 effect descriptions for the Base Module and Conservation Module.
  • Corrected errors in the effect description for Vigilant Module V – Hailstorm.
  • Corrected errors in the Lv3 effect description for Vigilant Module V – Hailstorm.
  • Corrected errors in the effect description for Nimbus α Module N02-SG Mastery.

Other

  • Fixed a bug where the following medals could not be obtained when knocking out a hostile exofighter off of the field with a Dominator Large Dinosaur.
    Affected Medals
    – Suit Hunter
    – Double Domination
    – Three Course Meal
    – Suit Eater
    – Rampage
    – Apex Predator
  • Fixed a bug related to High End series equipment where the scores of the default suits and variant suits were not calculated as part of the Exceptional Feats.

Enemy Adjustments

  • Fixed a bug where defense up and damage reduction effects were not applied in response to Umbral Neosaur’s attacks.
  • Adjustments have been made to the AI routines for Pteranodon’s new actions such as Stone Toss.
  • Fixed a bug that occurred when Krieger’s Dome Shield is used to defend against a massive Pteranodon swarm and damage dealt to frightened Pteranodons was massively increased.

Game Mode Adjustments

  • Adjustments were made to increase the types of missions at the beginning of the game, including Final Missions.
  • Adjustments were made to increase the types of dinosaurs that appear at the beginning of the game.
  • Adjustments were made so special missions such as Trial Combat 0414 are more likely to appear than at present.
  • With the addition of Escape, adjustements were made to the draw rates for Final Missions.

UI Adjustments

  • Fixed a bug where the summoned large dinosaur would not sometimes appear on the radar when the enemy team activated a Dominator.
  • Fixed a bug where certain decals displayed the wrong raraity when active.
    The display position of such decals will be changed accordingly.
  • Unintended names for some exosuit skins have been changed.
  • Typographical errors in the game text have been fixed.

A number of other, smaller bugs have also been fixed.

Source: Exoprimal

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Exoprimal Update 1.002 Drops for Season 2 Content This October 18

Capcom has released Exoprimal update 1.002 today for all platforms and this is for the game’s big Season 2 content drop. Check out the Exoprimal patch notes  for October 18 down below.

Exoprimal Update 1.002 Patch Notes | Exoprimal October 18 Patch Notes:

Space Required for Download

Xbox Series X|S : Approximately 6.0GB
Xbox One : Approximately 5.8GB
Windows : Approximately 6.4GB
PlayStation®5 : Approximately 6.2GB
PlayStation®4 :Approximately 5.7GB
Steam® :Approximately 4.2GB

Note: This amount only applies to the Title 2 update.
Please ensure that you have extra space before downloading the data.

New Season Begins

Exoprimal Season 2 will begin alongside the release of the Title Update.

The Survival Pass rewards for this upcoming season will be different.
Also, you can purchase the Premium Tier to receive special rewards with your Season 2 Survival Pass.
There will be also be Halloween and Holiday Campaigns taking place during this season, as well as a Double EXP Campaign.

Season 2 Start and End Dates
From the launch of Title Update 2 until
January 18th, 2024 (Thu) 3:00 a.m. UTC
January 17th, 2024 (Wed) 10:00 p.m EDT
Note: Date and time are subject to change.

The Street Fighter 6 Collaboration Begins

Check here for more details about the collaboration.
The Street Fighter 6 Collaboration Begins!

New Content and Features

A new map has been added.
Ocean Platform

A new Final Mission has been added.
Escape

New rigs have been added.
EDGE STRIKE

DRONE

These new rigs can be purchased with BikCoins once you reach the required player level.

New Modules have been added.
Anti-Swarm Module

Magnum Module

These new modules can be purchased with BikCoins once you reach the required player level.

Durban is being added to the Savage Gauntlet Boss Battles.

Try to finish the excruciatingly difficult 5-person PvE Missions. The rules are the same as in the Savage Gauntlet.
Boss battles will be regularly added into the Savage Gauntlet schedule so you can enjoy a variety of gameplay encounters.
* Please check the information site for details on the Savage Gauntlet.

Battle Records have been added, letting you view various play data.

In the Database tab of the main menu, you can view Play Time, Victories, MVP Awards, Defeated Dinosaur Count, wargame and exosuit statistics such as craft placement counts, and other rig-related play data.

New rewards have been added to the War Chest.

– EXOSUIT SKINS
– WEAPON SKINS
– DECALS
– CHARMS
– STAMPS
– EMOTES
– EMBLEM
– BACKGROUND

New medals have been added.

New awards have been added.

Some menus and portions of the UI have been slightly adjusted.

– An option has been added for all platforms to replace other player usernames with anonymous ones.
– Exosuit skin and weapon skin preview screens will display the names of the exosuits that can equip them.
– A shortcut button was added to change the page on the Career Player Level and Survival Pass screens.
– All fighter names will be displayed when cooperating with enemy teams in missions.
– The icon that displays where enemy exofighters have been knocked out has been adjusted, making it easier to see.

Known Bugs

We have confirmed a bug where the Repairs EX Medal can only be obtained with either Witchdoctor or Witchdoctor α’s recovery skill.
A fix is planned where a recovery performed either by other exosuits, an Aid rig, or the Repair Boost craft will also let this medal be obtained.
We deeply apologize for any inconvenience caused by these bugs.

Bug Fixes & Balance Adjustments

Exosuit Adjustments

Deadeye

  • Fixed a bug for Deadeye α where bullets could fly significantly outside of the reticle when firing a shotgun at enemies from a close-rage.

Vigilant

  • Fixed a bug for Vigilant α where the controller sensitivity while using the 3x scope was too high. The sensitivity is now the same as default Vigilant.
  • Fixed a bug for Vigilant α where fired bullets would not be displayed on other players’ screens if they were over 120m away.

Krieger 

  • Fixed a bug for Krieger where the hit detection of its Stunlock Missile could be wrong based on the shooting player and hit player.
  • Corrected errors in the effect description for Krieger α’s A-40 Pulverizer.

Witchdoctor

  • Corrected errors in the effect description for Witchdoctor α’s Feed.

Modules

  • Corrected errors in the Lv2 effect descriptions for the Base Module and Conservation Module.
  • Corrected errors in the effect description for Vigilant Module V – Hailstorm.
  • Corrected errors in the Lv3 effect description for Vigilant Module V – Hailstorm.
  • Corrected errors in the effect description for Nimbus α Module N02-SG Mastery.

Other

  • Fixed a bug where the following medals could not be obtained when knocking out a hostile exofighter off of the field with a Dominator Large Dinosaur.
    Affected Medals
    – Suit Hunter
    – Double Domination
    – Three Course Meal
    – Suit Eater
    – Rampage
    – Apex Predator
  • Fixed a bug related to High End series equipment where the scores of the default suits and variant suits were not calculated as part of the Exceptional Feats.

Enemy Adjustments

  • Fixed a bug where defense up and damage reduction effects were not applied in response to Umbral Neosaur’s attacks.
  • Adjustments have been made to the AI routines for Pteranodon’s new actions such as Stone Toss.
  • Fixed a bug that occurred when Krieger’s Dome Shield is used to defend against a massive Pteranodon swarm and damage dealt to frightened Pteranodons was massively increased.

Game Mode Adjustments

  • Adjustments were made to increase the types of missions at the beginning of the game, including Final Missions.
  • Adjustments were made to increase the types of dinosaurs that appear at the beginning of the game.
  • Adjustments were made so special missions such as Trial Combat 0414 are more likely to appear than at present.
  • With the addition of Escape, adjustements were made to the draw rates for Final Missions.

UI Adjustments

  • Fixed a bug where the summoned large dinosaur would not sometimes appear on the radar when the enemy team activated a Dominator.
  • Fixed a bug where certain decals displayed the wrong raraity when active.
    The display position of such decals will be changed accordingly.
  • Unintended names for some exosuit skins have been changed.
  • Typographical errors in the game text have been fixed.

A number of other, smaller bugs have also been fixed.

Source: Exoprimal

Damien Seeto

Home > News

High On Life Update 1.10 Released This October 18

Developer Squanch Games has released High On Life update 1.10 today on all platforms. Check out the High On Life October 18 patch notes posted down below.

High On Life Update 1.10 Patch Notes | High On Life October 18 Patch Notes:

No patch notes for this update have been posted yet, but we do have small details about the patch via the game’s PS4 update history. You can see the details down below.

  • General bug fixes and improvements.

We will update this post as soon as we can if Squanch Games decides to release proper patch notes for the game later today. You can read what we thought about the game in our review below.

Having played through the entire 8-12 hour long campaign, I’m pleasantly surprised by what Squanch Games accomplished with High on Life. Sure, it’s the not the greatest game out there, and yeah, the humor isn’t for everyone. However, in a year where we have gotten quite a few triple AAA games that have played like utter poo, seeing a small studio such as this deliver an experience like this one, it’s rather refreshing. The game serves as an excellent foundation for (what is hopefully) the start of a franchise. The gameplay is fun, though with flaws, and the writing and story are hilarious, despite overstaying in some parts. And visually speaking, I think this might be one of the best-looking games I’ve played all year, thanks to its unique art direction. As a title that is part of this month’s Game Pass offering, I cannot recommend this anymore. And if you aren’t a subscriber and fancy the dark humor Rolland is known for, it’s well worth the price of admission. 

Keep it locked at MP1st for more updates about High on Life in the near future.

Damien Seeto

Home > News

Black Desert Servers Down on October 18 for Planned Maintenance

Pearl Abyss has taken Back Desert servers down for today, October 18 for some planned maintenance, as they prepare to release the next title update.

Black Desert Down for Server Maintenance Schedule for Oct. 18:

Scheduled Maintenance Period:

  • NA: October 17th, 10:00 PM – October 18th, 03:00 AM (PDT)

  • EU: October 18th, 06:00 AM – 10:00 AM (UTC)

  • ASIA: October 18th, 02:00 PM – 06:00 PM (GMT+9)

All servers will be taken down during the maintenance.

  • Once maintenance starts, all Adventurers will lose their connection.
  • Maintenance time is subject to change. If there are any changes to the schedule, they will be made in this announcement.

Maintenance of the website is scheduled for 05:00 AM ~ 10:00 AM (UTC)

  • During the website maintenance, you will be unable to access the Official Website.
  • During the website maintenance, you will be unable to access the app’s Central Market and Coupon functions.

After the maintenance is completed, there will be a new update available for Black Desert. We’ll be sure to link to it, once the patch notes are live, so stay tuned!

Source: Black Desert

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

The Witcher and The Witcher 2 Mac System Requirements Are Being Changed

CD Projekt Red has revealed that they plan to bring Apple silicon M1, M2, and macOS Ventura compatibility to The Witcher: Enhanced Edition and The Witcher 2: Assassins of Kings in a month’s time. That means higher system requirements will soon be needed to play these titles, and if you’re on the older systems you won’t be able to play the updated versions of these games.

The Witcher and The Witcher 2 Mac System Requirements

We will be discontinuing support for OS X 10.7.5, OS X 10.8.2, macOS 10.15, and changing the new minimum macOS requirement to macOS 11.0. This is because the technology we are using, the JIT-compatible memory management and Apple’s Game Controller framework, require a minimum version of macOS 11.0. These updates are necessary to provide support to Apple silicon chips.

If you wish to continue playing The Witcher: Enhanced Edition and The Witcher 2: Assassins of Kings, just keep the current version of the games. Doing so is quite simple: just go to the digital store from where you purchased the games, and disable automatic updates. Remember that if you uninstall, they will be reinstalled with the latest update. However, if you own the games on GOG, you have the option to roll back to an earlier version.

CD Projekt Red has provided a 30-day advance notice to Mac players to make the necessary adjustments before discontinuing support for old operating systems.

Source: The Witcher

Hammad Taufeeq

Fear the Old Blood

Home > News

Paradox Interactive Parting Ways With Harebrained Schemes Studio Next Year

Paradox Interactive and Harebrained Schemes, the developers behind the Shadowrun trilogy, BATTLETECH, and The Lamplighters League games, have announced that they will be parting from their partnership starting January 2024.

In the press statement, Charlotta Nilsson, COO of Paradox said that the parting between them and Harebrained Schemes (HBS) was the result of a mutual agreement, with the studio now seeking a new partnership. At the same time, Paradox will retain IP control over The Lamplighters League and other HBS games. 

“Paradox has refocused its strategy towards its core niches within strategy and management games with endless qualities,” said Charlotta Nilsson, COO of Paradox. “We and HBS’ leadership have been discussing what would happen after the release of The Lamplighters League, but a new project or sequel in the same genre was not in line with our portfolio plans. Hence, we believe that a separation would be the best way forward. We’re very happy that this talented, gifted studio has the chance to continue and can’t wait to see what they will make next.”

“Harebrained Schemes will support The Lamplighters League through the end of the year while we seek funding and partnerships for an independent future in 2024,” said Brian Poel, Studio Operations Manager of HBS. “Our studio mission remains the same: to make games that challenge your mind and touch your heart.”

We wish Harebrained Schemes the best of luck and cannot wait to see what they have in store. Hopefully, they’ll be able to bounce back after recent reports of layoffs.

As for Paradox Interactive, they are currently set to release Cities Skyline 2 next week on PC, along with several other titles throughout the following year. Lots to look forward to from both companies. 

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Endless Dungeon Review – Lost in Roguelike Space

Endless Dungeon is a sci-fi roguelike with the look and feel of a space western mixed with a pinch of Guardians of the Galaxy. Sega’s latest comes packed with distinct heroes and a gameplay that follows the traditional staple of repeat runs to improve your permanent abilities, bringing a flavor of twin-stick shooter and tower defense but with enough twists to make it feel like its own epic.

The Bottomless Dungeon

It may come as a surprise to some players, but Endless Dungeon is a new chapter from a long-running series mostly comprised of strategy games such as Dungeon of the Endless and Endless Space. There’s no need, however, to have played any of the previous titles to enjoy Endless Dungeon to its fullest, as this is pretty much a standalone chapter with just enough lore to get you in the mood for a brand-new story.

Everything begins when your team of unwilling heroes crash into an abandoned space station and swiftly discover that the only way out of there is by reaching its core. Predictably, it sits deep down within the station, with various floors to cross. Stages are procedurally generated, so you can expect different layouts, enemy generator locations, and other elements for each run.

Endless Dungeon Review

The exciting part about Endless Dungeon is that it plays its tower defense card in a clever way, shifting between protecting your tower – which is in fact a metallic arachnid known as crystal bot – and escorting it to the pod that opens the next zone. The bot is your only shot at survival, and when it is finally destroyed by the relentless enemy waves, it’s time for you to begrudgingly return to the saloon, which is the fancy name for the station where all the shipwrecked heroes spend time, drink, and tell tall tales about their performances. In other words, it’s the hub where you can find new heroes, unlock and upgrade chips and weapon mods, discover new districts to explore, and more.

Choosing the two starting heroes for each dive is one of the most complicated challenges. The rate at which you unlock them is quite pleasing, making the selection diverse and appealing not too far into the adventure. Combining characters in an effective manner is part of the process, finding out if Fassie makes a better team with support specialist Shroom, or if long-ranged Blaze would be a better option. Experimentation will give you the right answers, and it gets even better when a slot for a third hero is unlocked, going from a duo to a trio for the later challenges.

Endless Dungeon is the rare kind of cooperative game that works nicely as a solo game too. In the case of a lone player, you can switch between characters at will, taking control over the one that may feel best suited to a certain challenge. However, AI doesn’t perform nearly as badly as in some games of the ilk, and you have a basic function to order it to follow or stay in a certain spot. It’s fun to work as a team with a human or the AI, the gameplay flows nicely and is chaotic enough, never becoming hard to read among all the blasts and relentless units. Naturally, the game shines if you coordinate your efforts with another player, but it holds its ground if you’re playing by yourself.

Endless Turrets

Endless Dungeon Review

The core mechanics of Endless Dungeon revolve around the gathering of resources and use of turrets. There are three resources to keep an eye out for: science, food, and industry. Production is door-based, which is a technical way of saying that each time you open a door into a new room, the specified amount of resources is added to your total count. Often, you’ll find resource generators that you can use to produce more of the resource you desire, but these gadgets are an enticing target for the enemy critters, so you must try to defend them as well.

Apart from the raw firepower of your hero team, you can build turrets in designated tiles. You don’t have complete freedom to place them wherever you desire, which is a shame, meaning that you are limited both in range and combinations and there’s nearly not enough potential for imagination and tactics. You can unlock new tower types by spending some resources, and these are upgradeable, ramping up your game for the challenges ahead. There are rooms that just happen to be almost pitch black, and in these cases you can’t place turrets until you spend an item to light up the area and make it fully functional again. You can also find some shards that the crystal bot can mine to result in upgrades such as faster movement or better defense, but again these are optional and you must consider the risk of wrecking a run before ordering your bot to get going.

Some commands such as starting research or ordering the crystal bot to get a move on trigger an enemy wave, reminding you to be fully prepared when you do so. Turrets carefully placed in strategic locations, best weapons equipped, unique ability and ultimate hopefully charged, and medkit at the ready.

Endless Dungeon Review

The action is intense, bullets and beams flying everywhere, there’s a lot going on and not enough time to take care of everything, just like the game should be. It plays fast, heroes move with a confident speed, but I couldn’t help notice the somewhat robotic running animation even for the human characters, almost like you have these fast-forward walking frames instead of a natural, flowing movement. However, my biggest concern is the lack of a dash or dodge action, which means that apart from the occasional speed upgrade, all your movement is summed up into this steady pace, with no option for a last-second save of any kind.

Endless Dungeon clearly achieves what it aims to do. Here we have a game that takes a couple of tried and tested genres and puts an original spin into them, with the result both oozing familiarity and novelty, successfully breaking free from the occasional stiffness of tower defense and roguelike gameplay. Cleverly balancing moments of tactics and all-out action, this is a game best enjoyed alongside a couple of players, but it manages to be a fun romp even on your own, as you try to reach the core and finally escape back to normality.

Score: 8/10

Pros:

  • Clever hybrid of tower defense and roguelike
  • Diverse selection of heroes
  • Original resource system
  • Exciting action gameplay, both solo and cooperative

Cons:

  • Limitations to turret placement
  • Awkward running animations

Endless Dungeon review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz