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Call of Duty: Modern Warfare 3 Update 1.36 Vaults Out This Dec. 14

Sledgehammer Games has fired out Call of Duty: Modern Warfare 3 update 1.36, and this is not the mid-season refresh, but a patch rolled out to fix bugs and usher in improvements after last week’s title update. Read on for the MW3 new update today patch notes.

Call of Duty: Modern Warfare 3 Update 1.36 Patch Notes | COD MW3 New Update Today Patch Notes:

Size: 1.6GB (PS5)

Update: Here are the patch notes for Modern Warfare 3 and Warzone.

GLOBAL

STABILITY & PERFORMANCE

  • Addressed an issue experienced by some players that caused items previously unlocked to become unavailable to equip.

WEAPONS & ATTACHMENTS

» Assault Rifles «

  • RAM-7 (MWIII)
    • Speedway v5 Short Barrel Attachment is now available to equip in the Gunsmith.

EQUIPMENT

  • Breacher Drone (Lethal)
    • Improved impact detection to prevent inflicting more explosive damage to players than intended.

CUSTOMIZATION

  • Crimson Fate and Carbon Fate Laser Attachment Skins will no longer appear as default Skins when equipped to Shotguns.
  • Players who purchased the GG EZ Weapon Vault Bundle will now be able to use customizations on the Houndeye Integrated Optic Attachment.
  • Animated Emblems are now properly rewarded upon reaching Prestige Levels 1-5.
    • Note: In the coming days, we’ll retroactively grant these items to players who met the requirements prior to today’s fix.
  • The Stormender’s Priceless and Interstellar reward Emblems will now display the correct Emblem art.

MULTIPLAYER

UIX

  • Bug Fixes
    • Kills column on the Scoreboard will now track properly in War Mode.
    • Conversion Kits Attachment slot for certain Weapons will no longer appear locked despite requirements being met.
    • Exiting a Blueprint Preview will no longer kick the player back to the Multiplayer menu.
    • When using a Controller, hovering the Santa’s Slayground Battle Pass sector will no longer kick the player back to the Multiplayer menu.
    • Clicking the ‘View Bundle’ button on a Battle Pass Bundle in the Operators tab will no longer kick players back to the Multiplayer menu.

PROGRESSION

  • Challenges that require enemy Equipment to be destroyed will now progress upon the destruction of the following Field Upgrades:
    • A.C.S.
    • Comms Scrambler
    • Deployable Cover
    • Med Box
    • Munitions Box
    • Portable Radar
    • Suppression Mine
    • Tactical Camera
    • Tactical Insertion
    • Trophy System
  • Fixed several challenges where progression wasn’t tracking.

WEAPONS & ATTACHMENTS

  • Ray Gun
    • Implemented measures to prevent illicit usage outside of support Modes.

MAPS

  • Operation Spearhead (War)
    • Eliminated an out of map exploit in which players were able to access an unintended rooftop near the Launch Site.
    • Eliminated an out of map exploit in which players were able to get underneath the map near the Garage.

MODES

  • Gunfight
    • In Private Match, split-screen play will no longer cause DEV ERROR 12744.
  • Search and Destroy
    • Addressed an issue causing unintended XP rates for various match events.
  • Playlists
    • Increased Team Deathmatch and Kill Confirmed score limits in certain limited-time Playlists.
      • 12v12: 150
      • 10v10: 125
      • Small Maps: 125
  • Private Match
    • With CDL Rules enabled, restrictions are now accurate to the Competitive Settings v1.0 specification.
    • Training Course has returned, allowing players to learn basic movements and combat skills.

PERKS

  • Ghost T/V Camo (Gear)
    • Players can now be stationary for 2s before anti-radar effects are disabled.

Based on feedback, we’ve added a grace period to the movement requirement of Ghost T/V Camo. With this change, players remain detectable by radar while not moving, but momentary pauses will no longer cause their position to be revealed.

ZOMBIES

MISSIONS

Act 4: Dead Signal

  • Adjustments to the Escape: Defeat Gorm’gant step of the Dead Signal mission.
    • Light Armored Zombies enemy types have been added during this step to provide a source of Armor for players.

GAMEPLAY

Contracts

  • Aether Extraction
    • Addressed an issue that would eliminate players who attempted to overload an ‘Aether Extractor’ as the contract’s time runs out.

ENEMIES

Zombies

  • Aether Worm: Greylorm
    • Addressed an issue that allowed Greylorm to instantly die when spawned.
    • Addressed an issue where getting eaten by Greylorm and grabbed by a Mimic at the same time could cause players to get pushed under the map.

UIX

Weapons

  • Addressed an issue that displayed incorrect Bruen MK9 attachment unlock descriptions in the After Action Report.

STABILITY

  • Resolved a PC specific crash players encountered at the start of Season 1.
    • This fix was released on Monday, December 11.
  • Added various crash and stability fixes.

WARZONE:

GAMEPLAY

Battle Royale

  • Strongholds
    • A Blacksite key will only be rewarded the first time a Stronghold is completed.
    • Subsequent captures by other Squads will not reward a key.

Resurgence

  • Redeployment
    • The Resurgence redeployment mechanic will now be disabled at the end of Circle 3.
  • Public Events
    • Public Events have been disabled in Circles 1 and 2.
    • The chances for a Public Event to occur in later Circles has been adjusted.

WEAPONS

Looking at the breadth of Weapons and Attachments on offer, some outliers were performing above expectation. We have taken immediate steps to mitigate them to support a healthy engagement experience through the holiday break.


» Assault Rifles «

  • DG-56 (MWIII)
    • Max Damage reduced to 32, down from 40.
  • FR 5.56 (MWIII)
    • Max Damage reduced to 35, down from 43.

» Battle Rifles «

  • BAS-B (MWIII)
    • Max Damage reduced to 35, down from 39.
    • Min Damage reduced to 25, down from 27.

» Handguns «

  • COR-45 (MWIII)
    • Akimbo
      • Max Damage reduced to 30, down from 45.
  • Renetti (MWIII)
    • Akimbo
      • Max Damage reduced to 22, down from 33.
      • Headshot Multiplier reduced to 1.2, down from 1.4.

» Marksman Rifles «

  • DM56 (MWIII)
    • Max Damage reduced to 41, down from 50.
    • Min Damage reduced to 37, down from 39.
  • KVD Enforcer (MWIII)
    • Headshot Multiplier reduced to 1.8, down from 2.2.
  • MTZ Interceptor (MWIII)
    • Headshot Multiplier reduced to 1.5, down from 2.
  • TYR (MWIII)
    • Akimbo
      • Max Damage reduced to 70, down from 120.

» Shotguns «

  • Haymaker (MWIII)
    • Max Damage reduced to 36, down from 52.

» Submachine Guns «

  • Fennec 45 (MWII)
    • Max Damage reduced to 22, down from 25.
    • Headshot Multiplier reduced to 1.25, down from 1.35.
    • Lower Torso Multiplier reduced to 1, down from 1.1.

AUDIO

All Modes

  • Rebalanced first person and enemy footstep audio.

Since the launch of Season 1 last week, we’ve been actively listening to player feedback regarding audio concerns in Warzone, especially related to footsteps. This initial update is aimed at addressing part of these concerns and enhancing the overall experience before we head into the holidays.

When making changes such as this, there’s a complex mix of variables we need to meticulously look at and consider. One of the primary factors to consider is the fidelity of the experience across our titles to avoid too large a gap between Warzone, Multiplayer, and Zombies. Beyond that, changes to things like occlusion, falloff distance, first-person vs third-party balance, or specific Perk mechanics, can have ripple effects due to the sheer number of interacting/overlapping sounds in a Battle Royale match.

Please know that we’re committed to ongoing improvements and to ensuring that players can fully immerse themselves in the game while maintaining a competitive edge. Your continued constructive feedback is appreciated, and we’ll continue to work towards making Warzone the best it can be on every front.

BUG FIXES

  • Fixed collision issues with various elements across Urzikstan allowing Players to exploit/peek/shoot through them.
  • Fixed an issue that allowed Players to get stuck inside locked buildings that should otherwise be inaccessible.
  • Fixed additional issues with incorrect text appearing on Challenges.

So far, Sledgehammer Games has not released the official patch notes just yet, but here are the known issues the dev team is looking into (via the official MW3 and Warzone Trello board).

Modern Warfare 3

GLOBAL:

  • No Stock Attachment for the XRK Stalker Sniper Rifle can’t be unlocked.
  • Royalty Tiger is brighter than intended under specific conditions.

MULTIPLAYER:

  • Firing Range dummy health does not match the health of real players.
  • In War mode, the scoreboard will always display 0 Kills.
  • Killcams are active in Hardcore mode.
  • After Infil, Field of View can be set higher than expected.

ZOMBIES:

  • Some Players report losing the contents of their Acquisition Stashes after an Exfil or entering the Zombies menu.
  • HUD Visual Effects stack when using Akimbo weapons.
  • Some players are unable to complete the “Deploy to Zakhaev’s Stronghold” step in the Defeat Zakhaev Act 3 story mission.
  • Updated: Players report Battle Pass XP gains are inconsistent.

Warzone

GLOBAL:

  • [All Platforms] Bantam Operator: We’re investigating an issue causing Bantam to no longer be available to equip.
  • [All Platforms] Players logging into Season 1 may see an incorrect error message stating their data is corrupt. Rest assured that your rank, unlocks, and purchases are not lost, although Loadouts, customization, and certain settings may be reset.
  • [PC] Crashing and Stability Reports: Submit a PC Crash Report to help us identify, investigate, and resolve game crashes.

BATTLE ROYALE:

  • [All Platforms] Breacher Drone: We’re investigating an issue causing the Breacher Drone to do more damage than intended.
  • [All Platforms] Gulag Token: We’re investigating an issue causing Players to not receive Cash for equipped Gulag Tokens when the Gulag closes.
  • [All Platforms] Dead Silence: Dead Silence has been temporarily disabled.
  • [All Platforms] Dead Silence UI: We’re investigating an issue causing the Dead Silence UI to appear, despite not being active.
  • [All Platforms] Armor Plate: We’re investigating an issue where Armor Plates equipped in the Gulag after a Win will not be equipped when Redeploying.
  • [All Platforms] Precision Airstrike Notification: We’re investigating an issue where the Precision Airstrike Notification may not appear.
  • [All Platforms] Map Rotation UI: Resurgence Rotation map visual is not appearing in the UI to show what map is currently active.
  • [All Platforms] Calling Cards: The AAR will show the default Calling Card instead of the Calling Cards equipped by the Player.
  • [All Platforms] Private Match: If a player crashes out of Private Match and is given the option to rejoin, they will not connect.

Once the official patch notes are out, we’ll update the article right away, so expect this article to be updated very soon.

Update: The official patch notes are now available.

Source: Call of Duty (1, 2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hell Let Loose Update 1.026 Deployed for Patch 14.6, Here Are the Patch Notes

Black Matter has pushed out Hell Let loose update 1.026 on all platforms this December 14, and this is for the big patch 14.6 content drop! Players will get the Stalingrad & Kharkov night maps, the Red Skies DLC uniform, vaulting improvements and more! Read on for the complete Hell Let Loose new update today patch notes.

Hell Let Loose Update 1.026 Patch Notes | Hell Let Loose Update 14.6 Patch Notes:

PATCH 14.6 CHANGELOG

Night Map Variants

  • [Added] Kharkov Night
  • [Added] Stalingrad Night

New Paid DLC

  • [Added] Red Skies (The Soviet Airborne uniform)

Vaulting Improvements

  • [Changed] It was found that a previous vaulting bug fix had inadvertently introduced opportunities for the server and client to become de-synchronised, during vaulting under certain network conditions. This would sometimes cause vault initialisation to fail, leading to unwanted behavior. This fix was reworked to solve the issue while maintaining the synchronisation of the client and server.

General

  • [Fixed] Undefined splash VFX where the raindrops
    • Please be aware this does cause an issue wherein rain will not appear on Xbox consoles and will also not appear on shadow settings below “Epic” on PC due to legacy issues with the setup of Rain, we’re planning to have this fixed in the next update as a high priority
  • [Changed] Visual Rain effects were previously broken on Xbox Series consoles, we have had to disable the rain for now on Xbox Series consoles however are looking into these rendering issues as a priority
  • [Fixed] The options changed in the ‘Audio’ tab do not persist after closing and reopening the game
  • [Fixed] “Gameplay” and “Control” options don’t persist when relaunching the title
  • [Fixed] When destroyed, AT Guns produce no explosion VFX
  • [Fixed] Explosions VFX will move several meters away from their location when a rebase is triggered in the game world
  • [Fixed] The ‘drystone wall’ asset used throughout French maps has collision in places that look passable without having to vault over the wall
  • [Fixed] The Churchill MkIII bounces on its wheels when the player enters and exits the pause menu
  • [Fixed] Hovering over the block button in the scoreboard displays a placeholder texture
  • [Fixed] The MK-II Helmet is clipping with the headphones of the support class
  • [Fixed] Joining every time in a new server will trigger a functionality issue for the VOIP
  • [Added] The user can now skip the boot flow

Kursk

  • [Fixed] [C3] A large log pile asset will cull at an observable distance
  • [Fixed] [F4] Wooden Bridge over a trench has a blocking volume, not allowing a player to cross

Driel

  • [Fixed] [G4] Standing in sector G4 causes performance issues

Purple Heart Lane

  • [Fixed] The raindrops look unnatural
    • Noted on Xbox the rain droplets will not appear, this is due to underlying rendering issues which we’re looking to resolve as soon as possible
  • [Fixed] Distant water reflections on PHL are displaying major corruption
  • [Aware Of] Missing procedural grass due to terrain materials not rebuilding
    • We’re aware of an issue on Purple Heart Lane from the previous update wherein grass is not appearing correctly, we’re looking to resolve this as soon as possible.

Foy

  • [Aware Of] Missing procedural grass due to terrain materials not rebuilding
    • We’re aware of an issue on Foy from the previous update wherein grass is not appearing correctly, we’re looking to resolve this as soon as possible.

Kharkov

  • [Fixed] [F1] Multiple assets are misaligned
  • [Fixed] Soviet side artillery guns are misaligned with the terrain, with the leftmost gun trapping the player once entered
  • [Fixed] A specific yellow house asset has draw distance issues from 20m

That’s about it. Once Black Matter announces its plans for the game in 2024, we’ll let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tekken 8 Story Trailer Punches Out

Bandai Namco Entertainment has unveiled the official Tekken 8 story trailer, continuing the tragic narrative of the Mishima bloodline with its father and son grudge matches.

You can watch the full Tekken 8 story trailer here:

After defeating his father, Heihachi Mishima, Kazuya continues his conquest for global domination, using the forces of G Corporation to wage war on the world. Jin is forced to face his fate head-on as he is reunited with his long-lost mother and seeks to stop his father Kazuya’s reign of terror.

In other Tekken news, the Tekken 8 demo is also available exclusively on the PS5 starting today. It features the first chapter of the story “The Dark Awakens”, Local Versus mode, Super Ghost Battle, and more featuring Jin, Kazuya, Paul, and Nina.

Xbox Series X|S and PC players can check out the demo next week on December 21.

Check out our Tekken 8 hub to see all the gameplay videos released by Bandai Namco so far.

Tekken 8 releases January 26, 2024 for PS5, Xbox Series X|S and PC.

Ibrahim Kabir

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Conan Exiles Update 1.99 Charges Out for Age of War Chapter 3 This Dec. 14

Funcom has released Conan Exiles update 1.99, which is for Age of War Chapter 3. Players will see The Siege of al-Merayah, be able to open a tavern, new cosmetics and loads more! Read on for the Conan Exiles Age of War Chapter 3 patch notes below.

Conan Exiles Update 1.99 Patch Notes | Conan Exiles Age of War Chapter 3 Patch Notes for Dec. 14:

The Siege of al-Merayah

For the first time, PvE players will know the thrill of razing what their enemies have built to the ground. Stygia has consolidated their might into a fully destructible fortress built atop the ruins of al-Merayah. In the top chamber of the central keep, surrounded by his ill-gotten riches, the Commander of the Stygian invasion awaits your challenge. How you reach him is up to you!

Open Your Tavern

Craft the bar counter, rescue the barkeep, and open a tavern where legends are born. Patrons from all over the Exiled Lands will visit, and for the right price, they will even follow you. The barkeep has their ear to the ground, and knows how to reach people. Speak to them to summon important contacts like Isscar the Sellsword, who will provide valuable items for sale.

Battle Pass & Bazaar Cosmetics

New cosmetic building pieces, decorations, pets, armors, weapons, emotes, emblems and more have arrived in the Chapter 3 Battle Pass and Bazaar! Rule your own wooden longhouse with the expanded Aesir building set, and make your tavern unique with new Vanir and Yamatai-themed decorations. Before employing your battle tactics in the field, test the sharpness of your wit with the massive new chessboard

A2Notes_New

  • Features
    • The Siege of Al-Merayah!
      • The Stygian invasion has occupied The Ruins of Al-Merayah! A new fully destructible base has been erected in the area of al-Merayah filled with Stygian invaders
      • Use the new Battering Ram and assorted other methods (explosives, trebuchets, climbing, whatever you can imagine) to infiltrate the base and combat the Stygian army and their Commander!
        • The Battering Ram can be found inside of the Stygian al-Merayah base, as well as in Isscar’s store after he is freed from the Purge and hired from the Barkeeper!
      • Once the Commander has been defeated and all players have left the immediate proximity of the base, the entirety of the Structure and encounters will reset allowing the experience to be played through again!
    • Tavern and Barkeeper!
      • The Bar building piece is now unlockable from the Knowledge Tab at Level 20!
      • Free a Barkeeper from captivity in the Purge and bring him back to your Settlement as a Thrall!
        • Assign the Barkeeper to the Bar to act as a new vendor of both items and special Patron Contacts that can be hired temporarily in your base (Currently Isscar the Sellsword can be hired once freed from the Purge, look for more Special Patron Contracts to come in future updates!)
      • Once the Barkeeper is manning the Bar, randomized Patrons will begin to visit your Tavern and all nearby seats/chairs will become available for Patrons to visit and occupy
        • Some of these Patrons can be persuaded to join you as a Thrall in exchange for some gold after speaking to them should you desire their services
    • Misc Updates
      • New Purge Items
        • Siege Cauldrons can now have Thralls slotted into them to automate their combat functionality
        • Archer Post has been added! (Slot a thrall with a bow into this new placeable to have them act as a stationary overwatch archer)
          • Archer Post can be unlocked as a Purge Reward both as individual drops and as a schematic at higher Purge Difficulties
      • Added Camel Mounts
        • Camels can now be tamed and used as mounts
        • Baby camels should now be trainable in Stables!
        • Camels have a slightly larger inventory with 10 more slots than a horse
  • New Challenges:
    • Place down a Mercenary Banner
    • Kill the Stygian Commander
    • Kill a Miniboss in the Stygian stronghold
    • Visit the Stygian Stronghold
    • Rescue 1 exile after a successful purge defense
    • Hire 1 Exiles at your tavern
  • New Battle Pass! Age of War Chapter 3 Battle Pass includes a complete set of placeables, armors, emotes, pets, and more, letting you personalize you brand new Tavern under the Aesir Banner!
  • New Bazaar items and rotations! Age of War Chapter 3 Bazaar includes new mounts, armours, or even new building pieces for your Aesir Stronghold! Plenty more to come, including a Yamatai Tavern, and some rumors are even talking about a pirate…
  • New Twitch Drops Campaigns & Rewards coming in the future. Keep an eye on our social media channels!

A2Notes_Buildings

  • Rubble from War Torn Ruins set can now be placed on foundations.
  • Updated icons for War-torn Foundations to display the correct icons
  • Replacing a ceiling with Aesir Ceiling no longer results in destruction of any placeables on top of ceiling
  • Dismantling a Pyramid doorframe or door no longer results in an additional floating door.
  • Reduced weight for taxidermied animals and trophies.
  • The Stygian War Drum will now correctly align with terrain, allowed it to be placed on angled surfaces.
  • It’s no longer possible to place floor decals in the exact same spot as another decal, although some overlap is allowed.
  • The Ivory War Horn and the Stygian War Drum are now placed in the “Instruments” category of placeables as intended.
  • Illusionist painting should no longer block players placing objects in front of it.
  • Added new categories to the construction hammer for several placeable types.
  • Fixed an issue where it was possible to build fence foundations through other foundations.
  • It should now be easier to place wooden storage boxes on top of Nordheimer shelves.
  • Fixed lance placements in weapon display racks.
  • Shields can no longer be placed on weapon display racks.
  • Rough Timber now has its own section in the construction hammer menu.
  • Rough Timber Foundations now have 10k health, just like Sandstone foundations.
  • Aesir Blacksmith bench and Turanian Camp Cook Stove now have particles and lights on them.
    • Note: Only while the stations are active/running.
  • Stygian War Drum should now have a smaller contact box, and will no longer float.
  • Crystal Statue of Conan should now be returnable to inventory in singleplayer as well as dedicated server.
  • Removed “Interact” option from Medicine Jar, Mortar, Incense, and Scale placeables.
  • Adjusted placeable coin piles to prevent floating appearance and generally improve the textures.
  • The Turanian Curved Ceiling can now be placed on top of walls.
  • Players can now copy the Aesir Fence piece when using the construction hammer with the middle mouse button on PC
  • The Vendhyan Treasure Bag will now show up in the Arcane Knowledge section in Ancestral Knowledge with the other DLC treasures

AoW_Crafting

  • Reduced crafting cost for T1 Furnaces to 250 stone.
  • Increased the amount of oil from pressing items in the Fluid Press to a minimum of 2 instead of 1.
  • Reduced the amount of resources required to produce ichor in the fluid press to approximately half.
  • Most equippable items should now be possible to dismantle, even if they’re not craft-able. This includes legendary items and champion weapons.
  • Journey Steps which require crafting tools or weapons should now automatically resolve if players have tools or weapons of equal or higher tier in their inventory.
  • Added “Give All” and “Give” buttons to the Improved Dismantling Bench.
  • Items that cannot be dismantled can no longer be placed inside Dismantling Benches, making “Give All” more useful.
  • Fixed an issue where Gurnakhi Vandal armor required Medium ingredients to craft despite being a heavy armor.
  • Blood Crystal weapon crafting costs have been unified and now cost 50% of the normal main material (Iron/Star Metal) and 50% Blood Crystal.
  • Crafting The Keystone should no longer leave ghost remnants of ingredients behind.
  • Pictish Rite Dancer Footwraps are now crafted at the correct workbench.
  • Stygian Invader Armor recipe is now correctly marked as armor in the Armorer’s Bench.

A2Notes_combat

  • Humanoid and Animal enemies will now rotate during their attacks to better track players when fighting
  • Reduced “Leash” or “De-Aggro” ranges for most wildlife.
    • Dungeon Creatures, Bosses, and Humanoid/Intelligent creatures have retained their former leash-ranges.
  • Enemy NPCs should no longer snap rotate towards players but instead smoothly rotate.
  • [Due to a Cease and Desist from the Jackson Estate] enemy NPCs should no longer moonwalk between attacks.
  • NPCs now use weapons with some semblance of intelligence when it comes to picking what combos to use.
    • More NPCs now also use Great-Axes, Short Swords and Claw weapons.
  • The following spears now have a new moveset:
    • Spire
    • Reach of the Warrior
    • Nkosi’s Pike
    • Pike of Prince Kraxus
    • Warspear of the Black Circle
    • Spear of the Grey Ones
    • Kingslayer Polearm
  • Resurrected Corpse can no longer be affected by Bleeding and Poison status.
  • Thunnha Javelin is now marked with the “Bleed” descriptor.
  • The fist attack can no longer be unequipped. Please show your hands at all times.

A2Notes_NPC

  • Reduced damage modifiers for The Darfari Elite (most notably the Cannibal Brute) from x6 to x3.
  • Tamed lions are now named “Lion” and “Greater Lion” in the admin panel instead of both being named “Tamed Lion”.
  • Deformed bear, Iron Hound Construct, and Zar Tiger collisions have been adjusted.
  • Armored Hyenas can now also be crafted from Striped Hyena pets.
  • Bearer Packs should no longer have invisible parts.
  • NPCs should no longer leash when an emote ends.
  • Fixed several issues where NPCs were laggy or rubber-banding when just a short distance away from the player.
  • HP and Armor Scaling should now be consistent between normal and battle pass pet variants.

A2Notes_Balance

  • Changed Potion of Midnight crafting location to a crafting station near the Werehyena that teaches the recipe.
    • This station is the only place where the Potion of Midnight can be crafted.
    • Previously crafted/stockpiled Potions of Midnight have been removed due to the change in how they are crafted.
  • Voidforged weapons will no longer drop as regular loot.
  • Upper damage range for variable Champion weapons reduced from 1.2 to 1.1
  • Removed the “Respawn with all loot” function from Kurak’s dungeon.
  • Legendary loot will no longer drop from the Asura and/or Sorcery Cave chests.
  • Fixed an issue where the Sobek chest piece granted half of the intended health-bonus.
  • Fixed an issue where the non-epic Turanian Bandit Helm granted too much stamina.
  • [Warpaint – Boar], [Warpaint – Stygian], and [Warpaint – Bear] now require the correct type of dye instead of black dye to be crafted.
  • Removed the dismembered leg and arm from harvesting humanoids.
    • These items can still be obtained in other ways, but you will no longer find multiple legs and arms while harvesting dead humanoids.
  • Removed food drops from Wights.
  • Lowered cooked food drop chances from NPCs in general.
  • Cobra Alpha thralls no longer have inferior health to Giant Snake Alpha thralls
  • Giant Snake Alpha does less damage

A2Notes_QoL

  • Musashi’s Black Blade is now appropriately black.
  • Armor Mannequin inventory has been updated so that it shares an appearance with the player character equipment window.
  • The Armor Mannequin now has a hot-swap button for changing between equipped armor sets.
  • Thralls can now be assigned to chairs.
  • Players will now be prompted with a message upon entering an invalid admin password.

A2Notes_GeneralFix

  • Sorcery Pages can once again be dismantled as intended.
  • Fixed an issue where killing the Imp King did not complete the Imp King challenge.
  • Ymir’s Targe now properly grants cold resistance instead of heat resistance.
  • The Witch Doctor Mask will now drop from Darfari Witch Doctors in the Exiled Lands.
  • Characters can now teleport as normal after using the ctrl+Admin Teleport command on the map menu.
  • Explosive jars can now be triggered with arrows, and players may now perform chain explosions with multiple nearby explosive jars on PVE servers.
  • Fixed an issue where events were causing crashes when approached.
  • “Unstable ???” item no longer drops when skinning the guards of the Demonologist Witch Hunt event on the Exiled Lands map.
  • Removed double borders from several weapons that had their rarity updated.
  • Fixed an issue where several weapons dropped from the Surge would have incorrect (0) damage stats.
  • Fixed a number of weapon gameplay tags and weapon types.
  • Composite Obsidian can now be placed inside “Storage Container: Metalworking”.
  • Skinning Storage container now accepts all types of hides and fur.
  • Foraging Storage container now accepts all types of seeds, vines and coral.
  • The “Vanir Chieftain Horned Helmet” no longer removes the character’s facial hair while equipped.
  • Aquilonian Scout Saddle bridle now properly attaches to the head.
  • PVP/PVE Damage to Player Structures will now persist after server restart.
  • Snake pets can now be harvested, if you wanted to harvest your pet.

A2Notes_Terrain

  • Flotsam crates should no longer appear to be floating when stuck in ice.
  • It should no longer rain in any of the Children of Jhil caves on the northeast border.
  • Fixed an issue where players could reach certain unintended spots in the Kurak Dungeon by double-jumping.
  • Missing Sepermeru bridge textures have been corrected.

A2Notes_Animation

  • Using the Emote “Shhhhh!” no longer distorts the left side of the character’s face
  • The 2h Spear heavy opener animation has been adjusted.

A2Notes_UIText

  • Removed blank categories from the Emote Wheel.
  • Removed Legendary tag from Godbreaker armor set.
  • When consuming a Fragment of Power, it will now correctly say “Knowledge point” instead of “Feat point”.
  • Stygian Trebuchet Frame and Arms are now labeled correctly in game when crafting them at the Trebuchet.
  • Removed outdated loading tip about repairing items.
  • “Harvest Bloodstone” challenge is now, correctly, named “Harvest Blood Crystals”.
  • Ophidian Magi Saddle should now appear under the correct Ancestral Knowledge section.
  • Removed question marks from Large and Small Treasure pile descriptions
  • “Superior Pike” has been renamed to “Blood Crystal Glaive” with updated descriptions
  • “Vendhyan Treasure Hunter” armor is no longer has the same description as “Aesir Chieftain” armor

A2Notes_Audio

  • Removed water sound from hitting the Turanian Stove
  • Snakes have been asked to lower their volume, and should now be quieter
    • Note: Even Set has gotten the memo and will temporarily be lowering his own volume in solidarity. Thank you, Set.

A2Notes_KnownIssues

  • The new NPC Rotation System has a few lingering issues that are not yet resolved
    • You may occasionally find that NPC Rotation has ceased to function.
  • NPCs will occasionally enter into an unintended animation state they appear like a cowboy ready to quickdraw
  • King Ctesphon is currently misspelled as King Ctsephon.
  • Purge Demolishers do more damage than intended and can destroy structures/doors with one hit. This will be addressed in the next hotfix.
  • Performance in the new Siege Base is lower on previous generation consoles

That’s it. Once there’s a new content drop announced, we’ll let our readers know.

Source: Funcom

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Madden 24 Update 1.012 Released This December 14

EA has Madden 24 update 1.012, which is another unannounced title update for the football sim. Read on for what’s new in the Madden NFL 24 patch notes for December 14. It seems like this Madden 24 update is skipping the last generation consoles, including PS4 and Xbox One.

Madden NFL 24 Update 1.012 Patch Notes | Madden 24 New Update Today Patch Notes:

Update: Here’s what got announced by EA just now (Note: we have included the tweet chains as text for an easier read.

Yesterday, we implemented an update to prevent any new users from being affected by this issue. We continue to monitor and see no newly impacted players.

As for an update on the fix for impacted players, it is still undergoing testing with a target release date of the end of week.

Our next update in this thread will be sharing when the fix will begin to rollout.

Hey everyone 👋

The fix has finished rolling out to all impacted players. We are seeing players H2H game results track correctly and we will continue to monitor.

Thank you for your patience on this one.

Our next post in this thread will contain information on the makegood and when it will be rolling out. Thank you!


So far, EA has not revealed the official patch notes just yet, but that should change within the day.

In the meantime, here are the known issues the dev team are looking into:

There’s also maintenance on-going today, which means those who are experiencing outages or disconnects, it’s part of it.

In case you missed out, the last Madden 24 Update 1.11 rolled out earlier this month, which you can read about here.

Stay tuned to this article and refresh it from time to time, as we’ll be updating it with the patch notes once it’s available.

Ibrahim Kabir

Home > News

PowerWash Simulator Update 1.11 Released This December 14 (Update 2)

Developer FutureLab has released PowerWash Simulator update 1.11 (PS5 version 1.010) this December 14. Check out the PowerWash Simulator patch notes right now.

PowerWash Simulator Update 1.11 Patch Notes | PowerWash Simulator Update 1.010 Patch Notes | PowerWash Simulator Update December 14 Patch Notes:

Update 2: The Santa’s Free Workshop Update patch notes have been added.

Get yourself a place on the nice list by Helping Santa keep his workshop tidy! Chill out with a systematic spray-down in this free festive map for PowerWash Simulator. To access this DLC, please visit the steam store page and redeem the pack.

This update includes:

  • Santa’s Workshop map
  • A new washing suit, gloves and festive washer skin
  • A Christmas story
  • over 500 DINGS

Update: This patch adds a free festive job on all platforms!

Players can grab the DLC from the links below:

PlayStation

Xbox

Steam

If more patch notes are released, we’ll update the article to reflect it.


FutureLab has not posted the official patch notes for the game just yet, but a user on Reddit named GraysonVader found a co-op bug. You can read what they said down below.

When my buddies are trying to play co op, after we play for a few minutes it seems like they are becoming bots. I know it sounds strange but they start doing completely different things on my end then on theirs. Is this a known issues?

Hopefully, this issue is fixed with this new update out today. We will update this post as soon as possible if FutureLab decides to release proper patch notes on their social media platforms. Keep it locked at MP1st for more news about PowerWash Simulator in the near future.

Update: Official patch notes have been added.

Source: Steam

Damien Seeto

Home > News

PUBG Update 2.51 Released for Patch 27.1 This Dec. 14

PUBG Studios has released PUBG update 2.51 for PlayStation and Xbox consoles. This is for patch 27.1 and a new map is included. Read on for what’s new in the PUBG new update patch notes.

PUBG Update 2.51 Patch Notes | PUBG Update 27.1 Patch Notes:

Live Maintenance Schedule

※ The times shown below are subject to change.

  1. PC: December 6, 12:00 AM – 8:30 AM (UTC)
  2. Console: December 14, 1 AM – 10 AM (UTC)

 

Map Service

Dev’s comment:

We’ve decided to introduce a new rotation strategy after careful consideration of player feedback regarding our map rotation system.

Rotations will now vary between map selection and random map regions.

In regards to the new rotation for random map regions, Sanhok will no longer be a permanent fixture and instead,

Rondo will now be available for selection within the Normal Match rotation pool.

Through this update, we aim to offer players the flexibility to play the new map at their convenience – and what’s important, we’ve reduced split queues by implementing a new feature that’ll match players who select Rondo along with those who select random map selection in a

single pool.

Recognizing that player preferences differ across regions, we believe implementing two distinct rotations could be more effective than our current single one. And to address some regular community thoughts that we receive, completely eliminating the rotation system or enabling all servers to choose their preferred maps will ultimately lead to affecting essential factors such as matchmaking times, which brings more challenges.

The updated system below has been shaped largely by your feedback and the preference data we’ve gathered so far – we’re eager to hear your thoughts on this new system, so please share your feedback after giving it a try!

※ Please note that PC players can anticipate map changes every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC.

※ In Random Map regions, larger maps have a 22.2% probability of being selected, while smaller maps have a 11.1% probability.

  • Live Server – Featured Map (Map Select Regions ONLY)
    • Rondo
  • Live Server – Normal Match
    • Week 1
      • Map Select: Erangel / Miramar / Vikendi / Sanhok / Paramo
      • Random Map: Rondo (selectable) / Erangel / Miramar / Vikendi / Sanhok
        • PC: December 6 ~ December 13
        • Console: December 14 ~ December 21
    • Week 2
      • Map Select: Erangel / Taego / Deston / Sanhok / Karakin
      • Random Map: Rondo (selectable) / Erangel / Taego / Deston / Paramo
        • PC: December 13 ~ December 20
        • Console: December 21 ~ December 28
    • Week 3
      • Map Select: Erangel / Miramar / Vikendi / Sanhok / Paramo
      • Random Map: Rondo (selectable) / Erangel / Miramar / Vikendi / Karakin
        • PC: December 20 ~ December 27
        • Console: December 28 ~ January 4, 2024
    • Week 4
      • Map Select: Erangel / Taego / Deston / Sanhok / Karakin
      • Random Map: Rondo (selectable) / Erangel / Taego / Deston / Sanhok
        • PC: December 27 ~ January 3, 2024
        • Console: January 4 ~ January 11
    • Week 5
      • Map Select: Erangel / Miramar / Vikendi / Sanhok / Paramo
      • Random Map: Rondo (selectable) / Erangel / Miramar / Vikendi / Paramo
        • PC: January 3 ~ January 10
        • Console: January 11 ~ January 18
  • Live Server – Ranked
    • Ranked: Erangel (30%) / Miramar (30%) / Taego (30%) /
      Deston (10%)
    • Deston has been added to the Ranked map pool.
    • The map service for Ranked is updated on a season-by-season basis.
※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images used are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.

New Map: Rondo

※ The following updates apply to Normal Match and Custom Match.

Key Details

  • Map Size: 8×8 km
  • Number of Players: 100 maximum
  • Weather: Sunny and Sunset
  • Ascenders, Fuel Pumps, and the Recall System are available.

Prepare to be amazed by our tenth Battleground, Rondo. The long-awaited Rondo has finally arrived with Update 27.1! Boasting the most extensive playable area of any map so far, Rondo seamlessly combines traditional elements with a contemporary aesthetic.

Rondo is divided into two distinct regions, each presenting a unique atmosphere that offers either familiar gameplay or new strategic approaches.

Dive into vibrant metropolises, a floating restaurant, serene lakes, a bamboo groove, and more.

Injecting a twist into the core elements of PUBG: BATTLEGROUNDS – LAND, LOOT, SURVIVE – Rondo unfolds a fresh narrative with increased choices every time you embark on a new playthrough.

※ Even more Rondo features are soon to come in future updates, starting from December 6!

Main Areas

※ Please note, the following descriptions of each region are intended to depict each visual aesthetic and may not have a direct connection to the gameplay elements of Rondo.
Jadena City

This metropolis southeast of Rondo has it all: soaring skyscrapers, colorful neon signs, vibrant nightlife, and bridges that span the city. What’s more, in Jadena City, you won’t find yourself traversing the city with sore feet—utilize the new escalators for even swifter transitions between buildings!

※ Jadena City buildings are accessible up to the third floor.

Stadium

This dynamic stadium once mirrored the intensity of the Battleground, playing host to a diverse array of sporting events and occasional concerts.

Jao Tin

Surely, everyone’s got a minute or two for an opera before plunging back into the fierce chicken battle.

Rin Jiang

In Rin Jiang, located in the southern region of Rondo, you’ll discover a floating restaurant, lavish residences, and a harbor accommodating sizable ships.

Tin Long Garden

Straight from the pages of a martial arts novel, Tin Long Garden exudes a nostalgic charm, featuring stunning waterfalls and massive stone mountains.

Yu Lin

Immerse yourself in the timeless beauty emanating from Eastern classical structures, embraced by verdant trees and a serene, picturesque pond.

NEOX Factory

This is the automotive factory that brought Rondo’s new vehicle into existence! Interestingly, they also manufacture electric vehicles.

Test Track

Introducing the testing ground where vehicles from the NEOX Factory undergo road tests. Our new vehicle also enjoyed some thrilling moments on this track.

Mey Ran

We want more than mud wrestling. Navigate yourself into lotus-filled waterways for a battle of life or death.

Bamboo

There are many ways to relieve stress on the Battleground. Consider taking a break or engaging in some destruction.

Lo Hua Xing

Perched on a sheer cliff, Lo Hua Xing is guarded by formidable statues that seem poised to compel confessions of every sin at the mere sight.

Bei Li

Nowhere surpasses Bei Li when it comes to relaxation, with bamboo and tranquil waterways winding through the village.

Hung Shan

It’s time to exercise wisdom in our necessities within a vast market and warehouse!

Fong Tun

Farming may look all fun and good, but make sure to remind yourself why you’re on this Battleground.

New Features

※ Features below are available only in Rondo.

Additional Starting Planes

Enjoy even more landing options and tactical possibilities in Rondo with two starting planes slicing through the sky!

  • Multiple starting planes will be activated at a certain probability at the beginning of the match.
  • Players will be assigned to one of the two planes at random.
  • Parties will be grouped together on the same plane.
  • The airplane path of your assigned plane will be marked on the map with a red-and-white indicator.
Destructible Bamboos
Venture into the heart of the lush forest… and demolish some bamboo! Why? Because you can.
  • Destructible bamboos are placed throughout Rondo.
  • Destroy bamboos using throwables, vehicles, or specific melee weapons.
  • Certain bamboos, such as the very thin ones, are indestructible.
Escalators

A new transportation solution that’ll help further swift transit over short spans like passages between buildings. Navigate and strategize within urban landscapes – make a quick escape or try to get the jump on your opponents. Get ready to “escalate” your urban combats to new heights.

  • Escalators are installed at various locations in Jadena City.
  • Each escalator moves in a single direction.
  • Deployable items can not be deployed on escalators.

Turntable

Add a classical touch to Rondo with our Turntables, or leave the music on to flaunt an elegant yet spooky presence.

  • Turntables are placed throughout Rondo.
  • Turntables are interactable with the interaction key.
  • Once activated, they will play a random selection of music. A Turntable will turn off automatically after playing a single song.
  • Turntables are destructible, but once destroyed, they can no longer play music.

Fireworks

Ignite some spark and vibrancy in the skies of Rondo!

  • Fireworks are available on the starting island and across the map.
  • Fireworks on the starting island will vanish as soon as you board the plane.
  • Fireworks can be launched into the sky using the interaction key.
  • Each crate of fireworks allows a maximum of five interactions, and upon each ignition, it will randomly launch fireworks a variable number of times.
  • Firework crates can not be destroyed.
New Weapons
JS9

Introducing the JS9, a sleek and powerful submachine gun joining the PUBG: BATTLEGROUNDS arsenal. Chambered for 9mm ammunition, this modern bullpup-style firearm delivers outstanding damage and higher weapon stability, all while being accessible to players with varying levels of experience. Serving as a fresh addition to the pool of Submachine Guns, the JS9 is set to redefine your PUBG experience with its cutting-edge design and reliable performance. Gear up and embrace the versatility of the JS9 in your quest for chicken dinners!

  • Weapon type: Submachine Guns (SMG)
  • Ammo: 9mm
  • Fire mode: Single, Full-auto
  • Damage: 34
  • Effective range: 200m
  • Muzzle velocity: 400m/s
  • Rate of fire: 900 RPM
  • Muzzle attachment: All SMG muzzle attachments.
  • Magazine attachment: All SMG magazine attachments.
  • Can attach up to the 6x Scope.
  • Cannot equip Foregrip/Stock attachments.
  • World spawns.
  • Available only in Rondo.

 

Dev’s Comment: We’re thrilled to officially unveil the JS9, with the launch of our new map, Rondo. The JS9 shares mechanics with other submachine guns but stands out for its remarkable versatility, thanks to its high damage output and relatively low difficulty.

As a world spawn weapon, the JS9 has the potential to change your perspective on SMGs, catering to both newcomers and seasoned veterans.

Stun Gun

When cornered by an enemy or unable to evade a confrontation, the Stun Gun may be your hero.

  • A Stun Gun temporarily disorients the enemy by impairing movement and vision.
  • Weapon slot: Secondary weapon
  • Fire mode: Single
  • Each Stun Gun can be used up to 3 times.
  • If a teammate is hit by the Stun Gun, their status will be displayed on the team status bar.
  • World spawns.
  • Available only in Rondo.

New Vehicle: Blanc

Drive in style with the new sleek and classy SUV, exclusively for the roads of Rondo!

  • Matches similar stats of other SUVs.
    • Health: 1200
    • Max speed: Approximately 95km/h
    • Max speed using boost: Approximately 115km/h
    • Equipped with the trunk system.
  • Special vehicle skins can be equipped.
  • Available only in Rondo.

New Creatures: Birds and Fishes

Birds

Precious birds have made their homes in lofty cages scattered throughout Rondo.

  • Birds will cry when in the presence of nearby players.
  • If their cages are damaged, they’ll be destroyed, allowing the birds to fly to freedom.
  • Birds themselves cannot be damaged.
  • Birds are exclusive to Rondo.

Fishes

  • The tranquil ponds of Yu Lin and Tin Long Garden are home to aquatic life.
  • These fishes will swiftly flee if they sense any threat.
  • Fishes cannot be damaged.
  • Fishes are exclusive to Rondo.

New Item: Ghillie Suit (Forest)

Introducing the latest addition to Care Packages: the new Ghillie Suit, designed to help you almost indistinguishable from Rondo’s lush greenery.

  • Can be obtained through Care Packages with a specific probability.
  • Available only in Rondo.

Recall System

  • A 2.5-second casting time has been added when looting an enemy’s Blue Chip.
  • The spawn rate of Blue Chip Towers has been changed to 100%, and quantity has decreased.
  • The quantity of Blue Chip Transmitters has increased.
Dev’s comment: Adding a casting time to acquire enemy Blue Chips is to add a risk element to the game, making each action more strategic. At the same time, we’ve adjusted several aspects of Blue Chip Towers and Blue Chip Transmitters to improve the recall process. As we acknowledge various community preference regarding this system, we are committed to engage in thorough communication and proceeding comprehensive evaluations to refine the Recall System moving forward.

World

2023 PUBG Global Championship-themed decorations have been removed from maps.

Ranked – Season 27

  • The leaderboard will reset after the Live Server maintenance.
  • Check out your final Tier from the previous season through your Career page.

Season 26 Rewards

Below are the rewards you’ll be receiving based on your final Tier from the previous Ranked season.

– Bronze – Bronze PUBG ID Emblem
– Silver – Silver PUBG ID Emblem
– Gold – Gold PUBG ID Emblem, Ranked Parachute Skin
– Platinum – Animated Platinum PUBG ID Emblem, Ranked Parachute Skin, Platinum Medal
– Diamond – Animated Diamond PUBG ID Emblem, Ranked Parachute Skin, Platinum, Diamond Medal
– Master – Animated Master PUBG ID Emblem, Animated Master Nameplate, Ranked Parachute Skin, Platinum, Diamond, Master Medal
– Top 500 – Bonus rewards for Top 500 players: Animated Top 500 PUBG ID Emblem, Animated Top 500 Nameplate

 

  • The Parachute skin and Medals are permanent rewards. The rest of the obtainable rewards are available for use during a single Ranked season.
  • Rewards can be found in your Inventory/Edit Profile page once Season 27 starts.
  • Once Season 27 is over and the server undergoes maintenance, every reward but the Parachute and Medal will be withdrawn.

Clan System

New Feature: Clan Training

Boost your Clan’s teamwork and skills with the new Clan Training feature!

  • This private training arena is accessible directly from the Clan page.
  • Clan Training inherits all features of the standard Training Mode.
  • Starting from Clan Level 3, any Clan member can create a dedicated space where only your Clan members can join.
  • Up to 32 players can participate in a single session.
  • Only one active training session can be created at once.
  • Clan members can join the session anytime during its 1-hour duration, except for the last 1 minute.
  • Clan Training cannot be accessed while matchmaking.

QoL

 

  • During matchmaking, players will now be able to change equipped skins and use items/currencies through Customize, Edit Profile, and the Hideout.
  • In a ready state, players will now be able to access more lobby features such as Social, Clan, team-related features, etc.
  • A message will now encourage party members to switch to a ready state when at least one party member is ready.
  • Party members will retain their ready status even after adjustments are made to the perspective, team mode, or map settings within the same mode.
  • Now only the party member who cancels matchmaking will have their ready state canceled.
  • If a party member goes offline during matchmaking, only their ready state will be canceled.
  • In cases where server issues cause matchmaking to be canceled, only the party leader’s ready state will be canceled.
  • (PC) You can now use a hotkey (F) to get ready or begin matchmaking.

Survivor Pass: Rondo

Enhance your Rondo experience with our new Survivor Pass: Rondo! Big changes have also been made to the Survivor Pass system, so make sure to check out

Survivor Pass: Rondo and New System Rundown for all the details.

Workshop

New item sets have been added to the Hunter’s Chest and Archivist’s Chest.

 

  • Deadly Dollhouse
  • Survivor Pass: Splash Royale
  • Nightmare Carnage

Two new costume sets have been added to Artisan Crafting.

 

  • Sandstorm Sentinel Set – 100 Artisan Tokens
  • Cyber Survivor Set – 100 Artisan Tokens

Custom Match

The ‘Carry Limits’ setting has been removed from the Rules tab.

UX/UI

 

  • Notification icons are correctly displayed in the Career and Match History tabs after a match.
  • When the language setting is set to Simplified Chinese, simplified Chinese characters are now displayed in designated areas.

Performance

Optimized the spawning of throwables, resulting in improved performance – this is particularly noticeable in scenarios where various throwables, such as grenades, stun grenades, smoke grenades, and molotovs are extensively used.

Bug Fixes

Gameplay

  • Fixed an issue where characters seemed to shake when being carried.
  • Fixed the issue where the sound of a smoke grenade played longer than the actual smoke effect.
  • Fixed an issue where characters, upon experiencing a crash while moving, continue to move and become invulnerable – and once they reconnect, the character would return to the location before the crash.

 

UX/UI

 

  • Fixed a typo in the English kill message displayed in Bluebomb Rush mode, when a player is eliminated by the Bluebomb explosion.

 

Items & Skins

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed the ankle area turning transparent when a female character equips both the Smoke Stalker Shorts with Ripped Leggings and the Mad Nurse’s Boots.
  • Fixed the ankle area turning transparent when a female character equips both the Skinny Jeans and Spurdogs Basketball Shoes.
  • Fixed the waist turning transparent when a female characters equips both the Badlands Royalty Shirt and the Lipovka Slacks.
  • Fixed the clipping issue at the ankles when a female character equips the Jiscar Jumpsuit.
  • (PC) Fixed the waist turning transparent when a female character equips both the Long Sleeved Turtleneck and the PGC 2019 Gen.G Championship Leggings.

Source: Steam

Damien Seeto

Home > News

Mobile Suit Gundam Battle Operation 2 Update 1.75 Out for Token Winter Pack

Bandai Namco has fired out Mobile Suit Gundam Battle Operation 2 update 1.75 (PS5 version 1.075) today for the Token Winter 2023 Pack. Read on for the Mobile Suit Gundam Battle Operation 2 December 14 patch notes down below.

Mobile Suit Gundam Battle Operation 2 Update 1.75 | Mobile Suit Gundam Battle Operation 2 Update 1.075 | Mobile Suit Gundam Battle Operation 2 December 14 Patch Notes:

Three kinds of Token Winter Packs 2023 will be available for a limited time from [JST] 12/14/2023 14:00.
The detailed selling period is as follows.
■ Available Period
[PST] 12/13/2023 21:00 – 1/10/2024 21:00 [Scheduled]
[CET] 12/14/2023 06:00 – 1/11/2024 06:00 [Scheduled]

 

■Details
1. 31 Token Winter 2023 Pack
This pack includes 31 Tokens for GBO2 with a bonus Dijeh [Luio & Co. Type] Lv1.
2. 53 Token Winter 2023 Pack
This pack includes 53 Tokens for GBO2 with bonuses Dijeh [Luio & Co. Type] Lv1 and Backpack: Unicorn Gundam [Awaken].
3. 110 Token Winter 2023 Pack
This pack includes 110 Tokens for GBO2 with bonuses Dijeh [Luio & Co. Type] Lv1, Backpack: Unicorn Gundam [Awaken], and Mask: Unicorn Gundam [Awaken].

Source: Battle Operation

Damien Seeto

Home > Title Updates and Patches

Pokemon Scarlet & Violet Update 3.0.0 Released For The Indigo Disk DLC, Here Are the Patch Notes

Nintendo has pushed out Pokemon Scarlet and Pokemon Violet update 3.0.0, and this is for The Hidden Treasure of Area Zero Part 2: The Indigo Disk DLC! Read on for what’s new in the Pokemon Scarlet and Violet patch notes for December 13.

Pokemon Scarlet Update 3.0.0 Patch Notes | Pokemon Violet Update 3.0.0 Patch Notes | Pokemon Scarlet & Violet New Update Patch Notes:

Release of The Hidden Treasure of Area Zero Part 2: The Indigo Disk for Pokémon Scarlet or Pokémon Violet

Trainers who have purchased The Hidden Treasure of Area Zero will now be able to enjoy adventures in Part 2: The Indigo Disk. Please click here for more details on Part 2: The Indigo Disk.

Additional Pokémon

For Trainers who have not purchased The Hidden Treasure of Area Zero, additional Pokémon may appear via local or online communication modes.

Feature Adjustments

  • The difficulty of the Ogre Oustin’ minigame has been adjusted.

Bug Fixes

  • We have fixed a bug that resulted in the Hospitality Ability causing unintended behavior in certain situations.
  • The effects of the Protosynthesis and Quark Drive Abilities will no longer occur while the Neutralizing Gas Ability is in effect.
  • Other select bug fixes have been implemented.

Source: Nintendo

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Destiny 2 Legacy Collection Now Available as Epic Games Store Free Games, Includes Three Expansions

It’s the season of giving, and you know what that means? That’s right, Epic Games is running their free game-a-day promotion again this year, with the next 17 days having a new game for free on their storefront. The first of which is for none other than Bungie’s own Destiny 2! While the game itself is already free-to-play, players can now claim Destiny 2 Legacy Collection for free, which comes with three expansions.

All you have to do to claim this deal is to make sure you’ve already claimed Destiny 2 (it’s free already), and then you’ll be able to claim the Legacy Collection via this link: Epic Games Store Destiny 2 Legacy Collection. 

It’s that easy, and it’s yours to keep forever! 

Here’s a breakdown of everything included in the Legacy Collection. 

  • Destiny 2: The Witch Queen – Delve into Savathûn’s Throne World, a twisted wonderland of corruption and splendor, to uncover the mystery of how she and her Lucent Hive stole the Light. Learn the secrets to crafting new weapons, the power of the new Glaive, and survive the truth within her web of lies.
  • Destiny 2: Beyond Light – The frontier of Europa holds many lost secrets, including the dark power of Stasis. Work with the mysterious Exo Stranger to harness this new power before Eramis, the Kell of Darkness, bestows it on her Fallen forces. Grow your arsenal, command Stasis, and go beyond the Light.
  • Destiny 2: Shadowkeep – As the heroes of the last safe city turn their attention to the far-reaching frontiers of our galaxy, new Nightmares have emerged from an ancient evil that once slumbered beneath the Lunar surface. Journey deep into a mysterious Hive Keep and work with Eris Morn to slay the Nightmares before they cast humanity into a permanent age of darkness.

It’s not a bad deal, though we’d understand if you’re a bit cautious about using the Epic Games Store. Still, you can’t beat free, and you could always claim it now, and play it later if you aren’t thrilled about using the EGS app right now. 

A new game will be available daily, and don’t worry, we’ll remind you each day!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Twitch Changes Policy to Allow “Artistic Nudity”

While Twitch was (and is) primarily a streaming platform for gaming, it seems more and more people have been stretching that to its limits all in the name of clout and money. Case in point: quite a number of streamers (which we won’t name) have streamed almost naked, which should be against the channel’s policies.

In a large blog post earlier today, Twitch announced that they’re updating the Twitch Content Guidelines to be more lenient regarding sexual content. This update aims to streamline the policy and draw the lines surrounding sexual and sexual-adjacent content a little more clearly for creators.

The primary function of this change to the guidelines is to consolidate the Sexually Suggestive Content and Sexually Explicit content policies under one banner. In the process, Twitch also adjusted some of the language surrounding these guidelines to be clearer. Here are the biggest changes:

  • Streams that are labeled as including Drugs, Intoxication, or Excessive Tobacco Use; Violent and Graphic Depictions; Gambling; and/or Sexual Themes will no longer be included in homepage recommendations shelves.
  • Several types of content that were previously prohibited are now Allowed With Label:
    • Content that “deliberately highlighted” specific body parts even when fully clothed
    • Fictionalized (drawn, animated, or sculpted) nudity, regardless of gender
    • Body writing/art on female-presenting bodies regardless of gender
    • Erotic dancing that involves disrobing or disrobing gestures
  • Popular dances, such as twerking, grinding, and pole dancing are now allowed without a label. This change is to allow for certain contexts where such dancing might not break guidelines like a wedding or exercise class.
  • Game Nudity is contextual and depends on the nature of the game; in most cases, the Mature rating label will cover the need for a Content Classification Level.

Twitch has seen a significant shift in content in the last few years. What was once a hub for gaming is now home to a much wider variety of media, much of which revolves around sexual content. Hell, hot tub streaming even has its very own category on the site now. These guideline changes seem to be an attempt to update the site policies to fit that type of content more comfortably. It’s not going anywhere anytime soon.

Source: Twitch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 1 Cross-Play Coming February 2024; Wi-Fi Filter, Other Features and Changes Revealed

NetherRealm Studios has just confirmed when players can expect Mortal Kombat 1 cross-play to arrive, along with other features and changes that are coming to the game.

Revealed during today’s Mortal Kombat 1 Quan Chi showcase stream, cross-play is coming to Mortal Kombat 1 this February! Tyler Lansdown, one of the game’s community managers, confirmed that cross-play will be featured between PC, PS5, and Xbox Series X|S consoles, leaving Nintendo Switch owners (likely due to the version’s state) out of the experience.

What’s more, Tyler also confirmed that a new Wi-Fi filter will be coming that will allow players to decline matches based on a player’s connection. He didn’t mention if this would be part of the next patch.

Speaking of the next patch, which should be available tomorrow to coincide with Quan Chi’s release, the team reviewed some of the patch’s changes during the stream. Here’s a summary of what they discussed.

Mortal Kombat 1 Patch Preview

  • There are lots of quality-of-life improvements to the overall game and seasonal towers.
  • Kameo changes.
  • Kano eye laser is now a mid.
  • Sony Energy Ring is now a mid.
  • Kung Lao Buzzsaw is now point-blank.
  • Intros are coming to Classic Towers, mini-bosses, etc.
  • More intense music during boss fights in the seasonal tower.
  • Season name – Season of Ice
  • Darius Kameo might have a new move this season.

That’s just a taste of what you can expect in tomorrow’s update! The full patch notes should arrive soon, though don’t expect everything to be included in there as the studio has teased that some Easter Eggs are awaiting players.

Overall, this is fantastic news, as cross-play has been one of the most prominent requested features ever since the game’s launch. It’s still two months out, mind you, but a whole season and Quan Chi are dropping tomorrow, should keep you busy till then. Plus, Khameleon, the game’s next Kameo, is also coming, though an exact date has yet to be announced. He’ll probably join the roster late this month if it’s like the Tremor release.

Check back tomorrow, as we’ll have the full patch notes!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Division 2 Project Resolve Announced, Here’s What’s Incoming in Year 5

It looks like Ubisoft is not finished with The Division 2! While we already know The Division 3 is in development, there still seems to be a lot incoming in The Division 2 in 2024! Read on for the details surrounding The Division 2 Project Resolve, what’s in store for Year 5, and a new updated roadmap!

The Division 2 Project Resolve Info:

What is Project Resolve?

Project Resolve is a comprehensive update for The Division 2 aimed at improving player experience and laying the groundwork for future content. With your feedback in mind, our focus is on enhancing the game’s health and stability.

Key Areas:

With the decision to make longer seasons (4 months now) they had the time and room to work on quality-of-life features. While new content is always great, Project Resolve has the goal to fix the foundations of the game before new things get added to the mix. That includes improving the game stability and addressing the crashes, but also the overall game progression and addressing the frequent requests from the community.

Starting with a Public Test this week and followed by another one in January, Ubisoft will release the update in full alongside Year 5 Season 3 in February. This patch will address “thousands of bugs,” enhancing PvP and more.

We have the highlights and the in-depth report available below.

Highlights:

Stability

  • Better performance and reduced crashes on all platforms
  • Over 1000 Bug fixes

Health

  • Lower the costs of Expertise upgrades
  • Lower the costs of Optimization
  • Scaling open world loot crates to Global Difficulty
  • Recalibrate from Inventory
  • Cap SHD Rank buff at 2000
  • Skill Mods Rework
  • Renaming the Recalibration Library into “Library” and it also defines the max optimization value
  • Optimization to Countdown, Summit and Descent (talent rotation)

Gameplay Improvements

  • Status Effect rework in PVP
    • Add counter mechanics plus diminishing returns of status effects against players (Diminishing returns does not affect NPCs)
    • For example, dodge roll against fire and stay stationary against bleed
    • 50% hazard protection for 5 seconds has been added once per target for all Repair Skills
  • Conflict reward buffs / add spawn camping protection
  • Overall Weapon Balancing
    • Buff the under performing weapons
    • Goal is to have more options in the game to make more weapons viable
  • Changes to Global Events and Projects to make them more fun and rewarding
  • New instant heal mechanic from Armor Kits
  • Change the Rogue Mechanics
  • Recalibrate the third attribute of every Exotic
  • Improve the buffs of the Brand Sets to make them more rewarding.
  • Talent balancing pass – some are exclusive to PVP or PVE

Finetuning on PTS

The goal is to iron out all these changes over the different PTS phases:

  • PTS Preload: December 14th
  • PTS Phase 1: December 15 – 18 (Project Resolve focus)
  • PTS Phase 2: January 19-22 (Season 3 gear focus)
  • February 6: Season 3 Vanguard (Project Resolve Deployed)

Roadmap Update

Because of the focus on Project Resolve, the overall roadmap had to be reworked and things that were planned earlier were pushed back:

  • Once Project Resolve and Vanguard is released in February, they go back to work on the Seasonal Content
  • The previously announced Story DLC will be released in 2025 with the goal to achieve the best quality possible

[TD2] Project Resolve - 1. Project Resolve test and learn program

PVE IMPROVEMENTS

GLOBAL EVENTS

These improvements aim to make Global Events more fun and engaging. Our goal is to leverage the success of the Golden Bullet Global Event as a benchmark and apply it to make other Global Events equally enjoyable. Our overall approach involves minimizing negative consequences and enhancing the positive outcomes when playing the Global Events, the way they are meant to be played.

The following Global Events will be impacted by the changes: Guardians, Polarity Switch, Hollywood, SHD Exposed, and Reanimated.

Guardians

• When killing an angel, in addition to restoring armor to full, 50% of total armor is added as bonus armor.
• Increased damage buff from 30% to 50%.
• Minions now receive 15% of incoming damage instead of being invincible.
• Damage buff duration increased from 10 to 15 seconds.

Polarity Switch

• “Damaging enemy of different color removes polarity stacks” changed to “killing enemy of different color removes polarity stacks”.
• Max stacks increased from 5 to 4.
• Damage bonus per stack increased from 20% to 25%.
• Killing an enemy of the right polarity reloads the player’s weapons.

Hollywood

• Triple explosion range.
• Triple explosion damage.
• Fixed explosion VFX.
• Explosions generate signature ammo and grenades at the player’s location.

SHD Exposed

• 10x melee damage for the first melee hit after reaching 100% exposed.
• Stacks are acquired 50% faster.
• Double pulse radius.
• Players take 65% damage instead of 115% from pulsed enemies. Non-pulsed enemies still deal full damage.

Reanimated

• Triple explosion range.
• The explosion damage increased by 50%.
• Enemy headshot weakness increased by 50%.

PROJECTS

We have made a few changes and additions to completion conditions and rewards to make projects more interesting and worthwhile. The changes will affect the following Projects:

  • Daily Projects
  • Weekly Projects, including Invasion and Weekly Legendary Mission
  • Season Pass Daily Projects
  • Daily and Weekly Dark Zone & Conflict Projects
  • Weekly Descent Project
  • Weekly Summit Project

GAME MODES

We are planning to introduce a Talent rotation feature in Descent and shorten run lengths to expedite encounters with the Nemesis.

Summit fans can anticipate the resolution of the LVL 100 XP issue.

Optimizations have been implemented in all three modes – Countdown, Descent, and Summit – leading to enhanced stability and performance overall.

EXPERTISE

Project Resolve makes Expertise upgrades more easily attainable to ensure that the costs of upgrading are in proportion to the benefits gained. Our intention is to prioritize the player’s time by implementing this change.

[TD2] Project Resolve - New Expertise and Optimization Costs

WEAPONS BALANCING

The general buff balance pass aims to enhance the appeal of less popular weapons and make them more engaging for all Agents.

The changes made to standard weapons may have an impact on Named and Exotic weapons that are derived from them. However, to avoid unintentionally over-buffing Exotic and Named weapons, certain buffs may not carry over. While most weapons are expected to inherit the base weapon buffs, some may remain unchanged to maintain balance. Additionally, all Exotic Weapons’ third attribute will be reconfigurable.

GEAR BALANCING

Our objective is to enhance the strength of the 2- and 3-piece Brand Set bonuses in order to reward players for committing to a specific Brand Set. We want to make the 3-piece bonus more enticing, while also making less utilized mechanics more relevant.

NEW FEATURES

We have made several improvements to the Inventory system. We have added a new menu called Tinkering, which combines the features of Optimization and Recalibration into one convenient location. This menu, along with the Expertise menu and the Talent/Attribute Library, now has a separate tab in the Inventory that can be accessed from anywhere, reducing the need to return to the Base of Operations. We will also adjust the Optimization costs to reduce the expenses associated with upgrades.

Additionally, we have introduced the option to directly send an item to the Stash, with a warning if the Stash is full. Furthermore, we have implemented a feature that displays the Stash item count when approaching it, eliminating the need to access it to check the inventory.

QUALITY OF LIFE UPDATES

We have made some significant changes to the loot crate system in the open world. Loot crates will now scale with the world difficulty, resulting in higher quality gear and improved stats across the board, particularly for Challenging and Heroic difficulties.

Additionally, we are introducing a new feature that allows players to instantly use an Armor kit to replenish 25% armor with a 5-second cooldown. This is in addition to the existing functionality of holding the button to replenish 100% armor.

Furthermore, we will be implementing a cap on the SHD watch HP bonus at Level 2000 and an increase in the HP gain. From Level 1 to 1000, players will gain 30 HP per level and 1 Perk point. From Level 1001 to 2000, the HP gain remains at 30 HP per level. Beyond Level 2000, there will be no additional HP bonuses. These changes aim to enhance the gameplay experience and provide a more balanced progression system.

To avoid duplicates that clutter the mod space needlessly, we want to make Skill Mods inventory management more efficient. Each bonus can only be owned once and the value of the roll updates when a better one is obtained by the player.


PVP IMPROVEMENTS

CONFLICT

Our objective is to strengthen the identity of Conflict as the purest PvP experience available in The Division 2 by making it more balanced for all players, regardless of the time they have invested in the game. Thus, all Agents joining Conflict will have their Expertise and SHD Watch bonuses removed.

The caches that Agents can obtain in the mode will offer a greater quantity and improved quality of rewarded items.

Changes affecting the Spawn Area include the plan to add turrets to all spawn points to prevent spawn camping and forbid equipped items and loadouts from being changed while in Conflict. Loadout switching and individual pieces of gear will be allowed only once per spawn.

STATUS EFFECTS

Status Effects adjustments prioritize the PVP experience.

All the changes to Status Effects included in Project Resolve are focused on reducing their impact and introducing counterplays. The intention is to make Status Effects in PvP more manageable and provide Agents with additional options to counteract them. Even though these changes primarily target the PvP experience, we will also monitor their impact on PvE.

Diminishing returns have been added for all Status Effects in PVP, categorized into Crowd Control (Shock, Ensnare, Blind) and Damage Over Time (Bleed, Burn, Poison). Diminishing Returns will not apply in PvE.

Diminishing returns means that each subsequent application of the same category of Status Effect will have a reduced duration until full immunity is reached.

Plague of the Outcasts in PvP is also affected by diminishing returns, with stacks being halved upon transfer.

Additionally, the severity of immobilizing Status Effects has been reduced, 50% hazard protection for 5 seconds has been added once per target for all Repair Skills, Poison has been included in the list of effects that the Booster Hive cleanses, and boost duration now scales with skill tiers, ranging from 5 seconds to a maximum of 6.5 seconds at skill tier 6.

TALENTS

We aim to make certain Talents more viable for PVP and address some balancing issues. Agents can expect the following Talents to get a revision both in PVP and PVE:

Weapon Talents

  • Doctor Home
  • Actum Est PvP Only
  • Future Perfection
  • Swift
  • Thunder Strike and Perfect Thunder Strike
  • Big Game Hunter
  • Breathe Free
  • Perfect Preservation
  • Flatline and Perfect Flatline

Gear Talents

  • Glass Cannon and Perfect Glass Cannon
  • Intimidate and Perfect Intimidate
  • Makeshift Repairs
  • Process Refinery
  • Improved Materials
  • Obliterate:
  • Unbreakable and Perfect Unbreakable PvP Only

DARK ZONE

Project Resolve introduces a more distinct contrast between invaded and uninvaded Dark Zones, allowing players to customize the intensity of their gameplay experience. Our goal is to increase accessibility to the Dark Zone for a wider audience, while also providing a dedicated space for those seeking a more intense experience.

Here are the changes that Agents can expect in the non-invaded DZ:

  • The activation time for “Going Rogue” has been increased to 5 seconds from 0.75 seconds.
  • The duration of the first Rogue rank has been extended from 20 to 30 seconds.
  • Players with the Rogue status will be unable to switch loadouts or individual gear pieces for the duration of the Rogue status.

We also plan to add turrets to all spawn points to prevent spawn camping and forbid equipped items and loadouts from being changed while in the Dark Zone. Loadout switching and individual pieces of gear will be allowed only once per spawn.

FIXES

Among the numerous fixes included in Project Resolve, here are a few that PVP players would appreciate the most:

  • The issue that allowed agents to aim from cover without being seen and exposed to enemy fire with the Striker Ballistic Shield active while using the C79 scope has been fixed.
  • The issue that allowed agents to shoot using any scope while their hitbox is fully protected by props when using any shield has been addressed.
  • The issue that allowed agents to retain the increased magazine size from the True Patriot Gear Set even after swapping loadouts has been resolved.
  • Lastly, the issue that allowed glitching through a ladder when entering cover directly behind it has been fixed.

Note that these are NOT the official patch notes just yet. We’ll have that alongside the launch of the PTS.

There’s a ton to look forward to in 2024 for The Division 2 players, and once we know more about it, we’ll be sure to let our readers know.

Source: Reddit (1, 2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Spider-Man 2 New Game Plus and Mission Replay Pushed to Early 2024

Marvel’s Spider-Man 2 New Game Plus has been delayed into next year according to developer Insomniac Games. The update, which was originally slated for release before the end of 2023, will now launch sometime in early 2024 and will feature additional quality-of-life upgrades.

The news was shared today on Insomniac Games’ Twitter/X account:

According to the update, the team’s been quality testing to ensure that the update is up to proper standards before releasing it. They’re aiming to include a more feature-complete list once we approach the update’s release, but they did list a few things that they’re planning to bring to the game:

  • New Game Plus
  • Mission Replay
  • Audio Descriptions
  • Ability to change the time of day
  • Abillity to swap tendril colors

It sounds as though there will be more quality-of-life additions beyond these, though the full list remains to be seen. Hopefully this update will arrive sooner rather than later. Mission replay will be especially useful for those seeking to unlock the Platinum trophy.

Marvel’s Spider-Man 2 has been a huge success for Sony, selling over five million copies in the first month of its release. You can read more about that here.

We’ll be sure to let our readers know when this update goes live.

Related Reading:

Jack Breitenbach

Game the night away!

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God of War Ragnarok Valhalla DLC Has Enough Meat in Its Bones That We Can’t Believe It’s Free

God of War Ragnarok Valhalla DLC officially launched this week, and while it has been marketed as a new roguelite experience built for Kratos’ second foray into Norse mythology, don’t let that turn you away, as the DLC is filled with just as much narrative as you’d expect from series, that you’ll have a hard time believing this is free. 

Setting the Bar for DLC

I just got done with “beating” the God of War Ragnarok Valhalla DLC, and I am absolutely blown away by what Santa Monica has created here. While I initially thought this would be endless runs, much like what Naughty Dog has detailed for their No Return roguelite experience for The Last of Us 2, to my surprise, Santa Monica has crafted a rather elaborate story with this DLC. There will be no spoilers outside of me saying that for those wanting to see the tale of Ragnarok continue, you’re getting your wish with the Valhalla DLC. 

God of War Ragnarok Valhalla DLC Image 2

Trust me when I say this: it is worth playing, and it’s shocking this isn’t some paid DLC because it has the meat you’d expect from an expansion. I’d go as far as to say that this sets a whole new bar for free DLC. When I say that, I mean that there is a story, as it features full-length cutscenes, character interactions, and even an ending. Weren’t it for the repeating nature of things, you’d think this was part of the main campaign. The production value is above and beyond what you’d expect from a free DLC.

It’s also rather clever that its whole roguelite aspect makes sense lore-wise. It’s a never-ending battle, where every time you die or complete a run, the world refreshes again for you to rinse and repeat—a cycle, just as described in Norse Mythology. Each cycle has new story content, almost ripping a page out of Supergiant Games’ Hades. 

The Non-Stop Battle Banter/Assist Is Back, But Even Better

Again, I’m not going to spoil the story of the game, but one thing I did want to talk about is the battle chatter a ton of people criticized during the initial release of God of War Ragnarok. It never bothered me personally, as not once did I mention it in my God of War Ragnarok review, but I could understand the perspective of those who complained about it. 

I will mention it’s back but with a pretty genius twist. You’ll understand once you’ve reached a point in the DLC story which isn’t that far in. It’ll probably put a smile (among other things) on you, though don’t be surprised if some still complain. It was Santa Monica listening to the feedback, and “doubling” down on it with what will probably make you laugh. 

God of War Blends Perfectly Into the Roguelite Genre

Beyond the story, though, I can talk about the roguelite side of Valhalla. Much like any roguelite game out there, God of War Ragnarok Valhalla follows the same idea where you initially start with nothing, then slowly work your way up, earning new gear each run. Some of that gear ends up resetting, while others are permanent, like upgrades and some abilities. 

God of War Ragnarok Valhalla DLC Image 1

But the runs themselves are interesting, as they follow a specific order but are also randomized in the areas you go to and the types of enemies you face. Some of those enemies have unique buffs and abilities, such as siphoning your rage meter. 

The gameplay is very much God of War Ragnarok, and yet it fits so well in this format.

You don’t start overpowered, which is understandable. Still, it has that roguelite satisfaction of building up to it each run and managing challenges and the different bosses the game throws at it. It’s the perfect mode to showcase just how insane God of War combat can get. 

There’s so much fun, and runs don’t overstay their welcome. They’ve even added a mechanic you can come across that lets you save and quit without worrying about losing your run. 

God of War Ragnarok Valhalla DLC Image 3

What I love, though, is how other God of War gameplay mechanics get blended in. Nornir chests are back and give you a bit of a puzzle element to the experience. Elsewhere, The Challenge of Hades-like challenges show up, with timers to kill a certain amount of enemies, with different tier rewards tied to it. 

There are even interactive story moments that you can expect. 

There’s a lot to experience with this DLC, and after seeing the credits roll, I’m still sitting here in disbelief that this was free. Not only that, but it’s fantastic. If this were a review, I’d probably rate it in the high 9s. It’s that good! Do yourself a favor; if you haven’t already, redownload God of War Ragnarok and the Valhalla DLC, it’s worth the revisit and playthrough. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Beautiful Light Hands-On Preview – Extracting the Best of Tactical Shooters

Beautiful Light is an upcoming team-based first-person extraction shooter with its sights aimed at Escape from Tarkov, but without the high barrier of entry. The early version we got to try allowed us to dive into the immersive and oppressive maps while attempting to secure an artifact and extract before the other teams, within a desolate setting that instantly gives S.T.A.L.K.E.R. vibes. It’s a familiar template that is nonetheless aptly executed, still very much a work-in-progress but already showing promise of a game that could rival the best in the genre.

Calling All Operators

The few matches we played showed an engaging shooter with potential for tactical approach and cooperation with your teammates. It didn’t feel nowhere close to the overwhelming first-user experience seen in Escape from Tarkov, although that could be attributed to the fact that some aspects aren’t yet fully implemented, such as some environment interactions, bullet penetration systems, inventory usage, and anomaly gameplay. However, the need for swift but silent movement and the feeling of dread in face of imminent conflict was already palpable, capable, a great sign of what’s to come.

Gunplay felt solid and while there wasn’t any tinkering with the loadouts or looking into tactical gadget use such as night vision, you have a very clean HUD with fairly realistic ammo check, requiring an inspection of the weapon’s magazine. Running out of bullets during a heated firefight is the worse that may happen to you, making timely ammo checks of vital importance. The map is reasonably sized, with a handful of locations featuring good depth for exploration and ambushes, although there wasn’t a particular jaw-dropping moment, no memorable landmark or location yet, like the ones that often come to mind in a game like S.T.A.L.K.E.R.

Beautiful Light Hands-On Preview

Our experience pitted a few teams of three Operators against each other in a bid to secure an artifact and reach the exfil point where the helicopter will be waiting to take you to safety. Easier said than done, as the mission will be regularly hindered by the presence of other players striving for the same objective, but also anomalies that roam the land and try to take you out.

The current game mode requires the completion of a few goals in succession, but the locations where these are placed, namely the keycard computer, may change between matches. Your first task is to find this laptop and print a bunker keycard, scouring the village or radar station, for example, for this hard-to-miss glowing green device. You can’t miss it, but until you do there’s some searching around the various rooms or houses for it, precious time wasted as the opposing teams may already be on phase two of the operation.

Claiming the keycard isn’t a straightforward thing for a new player as it requires a bit of hacking, although that’s quite the overstatement. Using the command help will give you the full rundown on this process, with a memo on the left side displaying the steps to take for achieving this goal and leaving with the printed keycard. A couple of matches later and this is something that any player will solve in a few seconds, as they should, given the rush to reach the next area, the bunker, where the artifact stands.

Beautiful Light Hands-On Preview

This claustrophobic area of long and barely lit corridors features a terminal where you must check the state of the core module and connect the power supply cables in the correct order to power up the battery, ultimately confirming the actions and releasing the artifact. Now it’s time to grab it and escape by requesting an helicopter, as anomaly numbers ramp up around you and so do enemy teams.

The current loop is fun, even if lacking a proper progression system that is in the works and should deliver some solid encouragement to your repeat runs. However, there are some concerns looming over the extraction gameplay, the same that plague other similar games to a certain extent. What is going to prevent teams from camping nearby the artifact location, trying to thwart the rival’s plans and winning the match? Or hanging around near extraction points to kill everyone in a frustratingly mischievous tactic? Those are questions that need to be answered when development progresses and we get a clearer picture on the plan to avoid these pitfalls, and hopefully the additional objectives in the works will help players steer their attention to more organic gameplay, instead of monopolizing the camping spots.

Anomaly in the Zone

Beautiful Light Hands-On Preview

Beautiful Light tries to offer two very polarizing gameplay styles, providing different thrills overall. While playing as an Operator as described above is your standard shoot and extract template, anyone selecting to play as an Anomaly is going to find quite a few distinct mechanics and objectives. While this mode wasn’t available in our test build, some footage was shown along with info on what the developers are aiming to achieve.

Giving the example of a creature known as juggernaut, this choice will place you in a concept similar to the Alien vs. Predator games. As the Anomaly, your goal and winning condition is purely to hunt and kill Operators, using your evolved movement abilities to their fullest. The footage followed a creature capable of running on walls and jumping between trees with barely any effort, making for quite the predator that would strike from above, unseen and unheard.

This unrivalled freedom is meant to be expanded upon by a selection of different Anomalies to pick from, each one featuring a unique movement type that highly contrasts with the grounded and restricted Operator movement. How that will turn out is yet a mystery, as this feature seems to remain fairly secretive and in early development stages.

Beaufitul Light Preview

Indie developer Deep Worlds aims to release Beautiful Light, its debut title, in Early Access by the end of 2024, which seems like a more than reasonable timeframe for a game already looking solid and fun, but naturally lacking in content, customization, and progression systems. For the Early Access release, the goal is to offer two, eventually three different maps, with the full launch in theory boasting a respectable eight maps.

First impressions from Beautiful Light point to a satisfying compromise between accessibility and challenge, ultimately pending to the latter but without discarding fans of Call of Duty and other more immediate shooters. It’s early days even if the experience was clearly positive, surprisingly polished for a game that still has quite a long road ahead. This is clearly one to keep on your radar if you’re a fan of Escape from Tarkov or Hunt: Showdown mixed with a taste of horror and anxiety where danger may lurk in every desolate corner or pitch-black corridor.


MP1st was given access to a preview build of Beautiful Light for our hands-on session. Beautiful Light enters Early Access in late 2024 on PC.

Vitor Braz

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LEGO 2K Drive 1.13 Slides Out for Season 3 This Dec. 13

LEGO 2K Drive update 1.13 (PS5 update version 1.013) is out now on all platforms, and this ushers in Season 3! Read on for what’s new in the LEGO 2K Drive  update patch notes for today.

LEGO 2K Drive 1.13 Patch Notes | LEGO 2K Drive 1.013 Patch Notes | LEGO 2K Drive Season 3 patch Notes:

Play through 100 tiers of Drive Pass Season 3 to earn 23 Free Rewards including: 4 Vehicles, 5 Brick Packs, 5 Drivers and more!* Along with Drive Pass Season 3, the newest update to LEGO® 2K Drive includes new ways to play and earn rewards!

Premium Drive Pass Season 3 unlocks the ability to earn a total of 99 Premium Rewards, including: 9 Vehicles, 25 Brick Packs, 10 Drivers, 6 Flairs, 8 Sounds, 26 Stickers, and more!

Don’t forget to head to the Drive Pass menu and select Season 3 to begin progressing and earning these new rewards!

If you have been playing through the Free version of Season 3 and decide to upgrade to the Premium version of Drive Pass Season 3, you will instantly unlock all the Premium Rewards you have earned based on your current level!

EARN NEW REWARDS

Drive Pass Season 3 is packed with a huge variety of Free and Premium Rewards to spark your imagination and make you stand out from other racers! Free Vehicles in Season 3 include a four-wheeled chunk of cheese and a big rig that’d be right at home in a post-apocalyptic wasteland!

PLAY SEASONS AT YOUR OWN PACE

LEGO 2K Drive Seasons are not time limited, so you can pick up and play each Season at your own pace!

The Premium Drive Pass for Season 3 is included in the Year 1 Drive Pass*, and is also available for individual purchase.

SPEED UP PROGRESSION WITH TIMED TASKS

The newly added Timed Tasks help you earn rewards even faster thanks to a wide variety of Daily and Weekly objectives that you can complete to snag extra Brickbux and bonus Drive Pass XP. Note that you must be playing online to access and complete Timed Tasks.**

NEW WAYS TO PLAY

Rearrange the rules to your liking with the Custom Chaos mode that’s now available in Play With Friends multiplayer, including Shared World, Race, and Brick Brawl!** With a huge range of variables you can tweak, you can cook up all kinds of exciting Custom Chaos rulesets.

In addition, the newly added Reverse Races let you drive certain tracks backwards, and the Garage now includes a Part Locator tool that lets you search for specific Brick types via their respective ID numbers.

Full Update Patch Notes

NEW CONTENT AND FEATURES
Custom Rules

Custom game settings for single-player, split-screen, and Play With Friends
-Gameplay settings
-Health and damage settings
-Boost settings
-Race Settings: Elimination Mode
-Brick Brawl Settings

Part Locator

Find LEGO parts by number in the Garage
-Displays vehicles that have the part and how to obtain it

Reverse Races

Players may now race popular races in reverse

Timed Tasks

Earn additional Drive Pass XP and Brickbux by completing daily and weekly tasks
-Online play is required to complete online tasks

Top 100 Leaderboard

Compete with players around the world for the Top 100 MP Leaderboard
-Accessible in the Career page

Unkie’s Emporium Surplus Viewer

Displays unclaimed parts in available vehicles

Improvements

  • Updated Creators Hub Depot list to display by upload time instead for more visibility of recent player creations
  • Added more information on Unkie’s Emporium, accessible from the Home Tab
  • Added clearer messaging for Creators Hub uploading rules
  • Added clearer messaging around why submitted vehicles were rejected
  • Added clearer messaging about Driver headgear replacement in some vehicles
  • Added new icons to differentiate Drive Pass-Specific activities in the open-world gameplay
  • Added functionality to allow Split-screen players to use the primary player’s custom & downloaded vehicles
  • Added a screen detailing Heat rewards for Ranked MP
  • Added ability to adjust horn volume in MP
  • Added ability to lose points for high-ranking players to make MP more competitive
    -Players will not lose achieved ranks
BUG AND STABILITY FIXES

Bug Fixes

  • Fixed an issue where Ranked MP Points weren’t visually increasing between lobbies
  • Fixed an issue where there are 50 duplicate wheels in Surplus
  • Fixed an issue where the player loses functionality when another player fast-travels
  • Fixed an issue where EMP Power-up fails to affect robots in Robot Invasion
  • Fixed an issue where an error message would appear when the player rejoins the same lobby
  • Fixed an issue where one player can access Brickbrawl after the second split-screen player leaves
  • Fixed an issue where OTG is not able to be completed because another player fast-traveled
  • Fixed an issue where some wheels are not equitable on the Heart of Adventure vehicle in the Garage
  • Fixed an issue where Part 32828 is unable to be placed in Vintage Car Instructions
  • Fixed an issue where Part 64448 is allowed to be placed incorrectly in Monster Doughnut Instructions
  • Fixed an issue where the player is unable to complete Steam Locoboative Instructions
  • Fixed an issue where the player can be spawned right next to another player during Brickbrawl
  • Fixed an issue where the boost meter drops after respawning in Brickbrawl
  • Fixed an issue where the middle mine shoots inconsistently in Brickbrawl
  • Fixed an issue where the player gets stuck in a respawn loop in an Immortal Coil race
  • Fixed multiple issues when the player loses functionality in the Garage
  • Fixed multiple issues when approved vehicles fail to appear in My Hub
  • Fixed multiple issues when the second player loses functionality in split-screen mode
Stability Fixes
  • Fixed crash when an offline user enters the Garage
  • Fixed crash when the player switches between favorite tabs in the Garage
  • Fixed crash when the player closes the body shop while selecting a vehicle chassis in adjust mode
  • Fixed crash when a driver and flair are both selected at the same time in build mode
  • Fixed crash when the main menu loads without adequate online connectivity
  • Fixed multiple stability issues while playing Play with Friends

For those on PlayStation, don’t forget to claim LEGO 2K Drive as a free game as part of the PS Plus monthly freebies.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fallout 4 Next-Gen Update Has Been Delayed to 2024

Fallout 4’s next-gen update for PS5 and Xbox Series X|S has been delayed to 2024 following its announcement last year. The update is supposed to bring a number of improvements to the game such as higher FPS, improved graphics, and more.

The delay was officially announced on the Fallout Twitter/X account this morning:

As a reminder, here’s everything the next-gen update is slated to bring to modern consoles:

  • Performance Mode with increased FPS
  • Quality Mode for up to 4k resolutions
  • Numerous bug fixes
  • Additional Creation Club content

Bethesda has yet to elaborate on any of these features as we haven’t heard anything about the update since October of last year. It appears as though we’ll have to wait a little longer to get more details, though we’re sure it’ll be great to hop back into Fallout 4 whenever the update finally does drop.

To keep up with other Fallout-related news, you can click here. Otherwise, we’ll be sure to let our readers know as soon as we hear more about the Fallout 4 next-gen update.

Jack Breitenbach

Game the night away!

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WWE 2K23 Update 1.22 Chokeslams Out This Dec. 13

Visual Concepts has released WWE 2K23 update 1.22 (PS5 update version 1.022), which is yet another unannounced patch. Based on past patches, players shouldn’t expect anything major from it. Read on for what’s new in the WWE 2K23 update today patch notes.

WWE 2K23 Update 1.22 Patch Notes | WWE 2K23 Update 1.022 Patch Notes | WWE 2K23 New Update Today Patch Notes:

Size: 1.9GB (Xbox), 1.4GB (PS4)

Update: Content Creator Status has confirmed one new item for MyFaction!

While Visual Concepts has not released the patch notes, the official WWE 2K Twitter account did hint that “something big is coming this week.”

If this is just more MyFaction stuff, then I gather a ton of players won’t really care about this “big” addition.

On a slightly more positive note, content creator Status confirmed that today’s patch does not block mods.

Odds are, we’ll be getting the official patch notes later today — if we get any at all. For reference, the last patch released last month didn’t get any patch notes, though we did confirm it blocked modded wrestler creations, which you can read more about here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Remnant 2 Update 1.000.021 Shoots Out for Short List of Fixes This Dec. 13

Following last week’s big list of fixes, Remnant 2 update 1.000.021 is now out, and this one hot fixes a short list of bugs affecting the game. Read on for the new Remnant 2 update today patch notes for December 13.

Remnant 2 Update 1.000.021 Patch Notes | New Remnant 2 Update Today Patch Notes:

–Performance and Crashes–

– Fixed an issue where players would become unjoinable in multiplayer.

–Bug Fixes–

] –Archetypes– [

== Summoner ==

– Fixed an issue where after a summon died, a new one would not be able to be summoned.

] –Gear / Items– [

– Fixed an issue where some melee weapons were not using the correct amount of stamina.

I told you it was a short list of fixes. If a new one is released, we’ll let our readers know, but chances are, it’ll be 2024 when that happens.

If you haven’t bought the Awakened King DLC yet, go read our review here where we state, “The low price is inviting and absolutely worth it for the handful of hours that players will get to enjoy, building on a great game that has just started its ambitious content expansion.”

Source: Gunfire Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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