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Wo Long: Fallen Dynasty Update 1.24 Resolves Issues From Patch v1.300 This Dec. 15 (Update)

Team Ninja has released Wo Long: Fallen Dynasty update 1.24 (PS5 update version 1.024) and this should resolve issues that stemmed from the v1.300 patch which was released a few days ago. Read on for what’s new in the Wo Long new update patch notes.

Wo Long: Fallen Dynasty Update 1.24 Patch Notes | Wo Long Update 1.024 Patch Notes:

Update: The complete patch notes are now available for patch version 1.301:

All Platforms

Major Bug Fixes

  • Fixed a bug that caused the game to crash during the cutscene after the boss battle in the main battlefield “Desolate Waterside Village.”
  • Fixed a bug that caused the error message “The game could not be started with this saved data as you are no longer able to access the add-on content: ‘Battle of Zhongyuan’” to be displayed and made it impossible to load the saved data.
  • Fixed a bug that sometimes caused the game to crash when players completed Mile 100 in The Thousand-Mile Journey with any two of the DLCs “Battle of Zhongyuan,” “Conqueror of Jiangdong,” and “Upheaval in Jingxiang” downloaded.
  • Fixed a bug that sometimes caused Inner Discipline restrictions to also be placed upon the enemy.
  • Fixed a bug occurring when players rechallenged the boss Yuan Shu during online multiplayer sessions, in which the battle would be considered “cleared” prematurely.
  • Fixed a bug occurring during Co-op sessions in The Thousand-Mile Journey, in which guest players would become unable to progress if the host disconnected immediately upon defeat.
  • Fixed a bug in which the bosses “Zhang Jiao, General of Heaven” and “General of Heaven’s Illusion” recovered immediately when their Spirit was depleted at the same time as they were staggered due to a status effect.
  • Fixed a bug that enabled duplicate purchases of “Fated Grace Drop” Benefits via Exchange Golden Horse Hooves on the Thousand-Mile Map while in battlefields outside of The Thousand-Mile Journey.
  • Fixed a bug in which companions did not react when Divine Beast Resonation was activated by the player.
  • Fixed a bug preventing the correct Martial Arts motion from playing when the companion Zhou Cang was Encouraged.
  • Fixed a bug preventing the stage and character models from being displayed in certain locations in the main battlefield “Desolate Waterside Village.”
  • Fixed a bug that sometimes caused players to leave the boss area when hit with the boss Shuyao’s Critical Blows in the main battlefield “Desolate Waterside Village.”
  • Fixed a bug preventing Zhou Cang from appearing at the correct location after guests interacted with Battle Flags in the sub battlefield “The Loyal and Brave Servant” during Co-op sessions.
  • Fixed a bug that sometimes caused Martial Arts to be displayed incorrectly after players swapped Martial Arts at the blacksmith under certain conditions.

Steam®/Microsoft Store Versions

Major Bug Fixes

  • Fixed a bug causing the game to crash upon startup when HDR was enabled.
  • Fixed a bug that sometimes caused the in-game cursor to shift out of alignment when the mouse cursor was moved in the Character Creation menu.

While the official patch notes aren’t out yet, Team Ninja issued an acknowledgement of the issues from the previous patch, and mentioned a new update is set to be released (which is this one).

Regarding issues in Ver1.300

We have confirmed several issues that occur after installing the latest patch Ver1.300, including the following:

  • Unable to start the game (Steam® version / Microsoft Store version)*Please try the method indicated below.
  • The error message “The game could not be started with this saved data as you are no longer able to access the add-on content: Battle of Zhongyuan” is displayed, and the game cannot be loaded.

We deeply apologize for any inconvenience this may cause, and we are preparing the release of an update patch to fix these problems soon.

Method to avoid the issue of the game not starting (Steam® version / Microsoft Store version)

We have confirmed that the game may crash at startup when HDR is enabled.
We apologize for the inconvenience, but until the problem is fixed, please follow the steps below to work around the issue.

Windows 10

  1. Select the “Start” button and select “Settings” > “System” > “Display”
  2. If multiple displays are connected to the PC, select the HDR-enabled display under “Organize Displays”
  3. Under “Windows HD Color Settings”, turn “Use HDR” off.
  4. Launch the game (the HDR setting in the game will be automatically set to “Disabled”).

Windows 11

  1. Select the “Start” button, enter settings, and select “Settings”> “System” > “Displays”
  2. If multiple displays are connected to the PC, select the HDR-enabled display at the top.
  3. Set “Use HDR” to “Disabled”
  4. Launch the game (the HDR setting in the game will be automatically set to “Disabled”).

The error message “The game could not be started with this saved data as you are no longer able to access the add-on content: Battle of Zhongyuan” is displayed, and the game cannot load

We are working on this issue so that the game will properly load.
Please do not delete your save data and wait for the patch to be released.


Once the official patch notes are out, we’ll update the article, but chances are, it won’t contain gameplay adjustments and just touch on the technical issues.

Update: Official patch notes are now available.

Source: Team Ninja

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Alex Co

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Like a Dragon Gaiden Update 1.20 Brawls Out for English Dubs

Ryu Ga Gotoku Studio has released Like a Dragon Gaiden update 1.20 (PS5 version 1.020), which is the free English dub update that they previously announced. Read on for the full Like a Dragon Gaiden: The Man Who Erased His Face update patch notes.

Like a Dragon Gaiden Update 1.20 Patch Notes | Like a Dragon Gaiden Update 1.020 Patch Notes

Size: 2GB (PS5)

  • General bug fixes.
  • Support for additional English audio.

To access the English dubs, all you have to do is boot up the game, and the first thing it will tell you is that the game has been updated. From there, two audio language options will be available: Japanese and English.

Some bugs have also been fixed with this update, though the specifics of those aren’t clarified. Otherwise, this update is mainly focused on the English dub release, free for everyone.

Will you be giving the game another playthrough with English dubs?

Source: Twitter

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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GTA 6: Florida Joker Ups Demands and Claims “This Isn’t Like the Lindsey Lohan Case,” and Dresses as Leonida Joker

Last week, the “Florida Joker” made waves as he demanded Rockstar Games pony up $2 million given the Leonida Joker is clearly based on him. Well, it seems this guy didn’t get what he wanted, and is now upping the ante in order to get noticed.

Over on TikTok, Lawrence Sullivan (Florida Joker’s real name), made a video where he’s dressed the same as the Leonida Joker,  and states that since he is giving Rockstar free GTA 6 “marketing,” he is now seeking an additional $1 million on top of his original demand of $2 mil!

On top of that, Williams states situation isn’t the same as the Lindsey Lohan GTA 5 case, as he has evidence (or something), and states Rockstar has three days before his lawyers get involved.

@lawrence.sullivan0

#gta6 #floridajoker #miamidolphins #thejoker #gta6trailer #gta6clips #fyp #maimijoker #thejoker #hahahaha #gta6leaks #dc #maami

♬ original sound – Lawrence Sullivan

I don’t know about you, but I assume Rockstar knows how many people will try and get money from them based on stuff like these, and I assume they’ve talked to their legal team on how to do this without getting sued.

Also, GTA 6 needs more marketing like the ocean needs more water. The franchise is probably the biggest in gaming, and is possibly the only gaming franchise Call of Duty will duck if they’re released near each other. Yes, the Grand Theft Auto franchise is that big.

Case in point, the reveal trailer for GTA 6 is now at a staggering 147 million views in less than 10 days since it was released. Can you imagine if this showed actual raw gameplay?

GTA 6 is set for release sometime in 2025 for the PS5 and Xbox Series X|S, with no PC version confirmed so far.

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Alex Co

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Baldur’s Gate 3 Update 1.005.004 Released for Hotfix 14 This Dec. 14

Larian Studios has released Baldur’s Gate 3 update 1.005.004, fixing several issues across multiple platforms.  Read on for what’s new in the BG3 December 14 patch notes.

Baldur’s Gate 3 Update 1.005.004 Patch Notes | BG3 Hotfix 14 Patch Notes:

Size: 388 MB (PS5)

  • Fixed a potential crash when trying to load a savegame in Honour Mode.
  • Fixed a potential crash when a second player joins on split-screen.
  • Allocated additional memory to fix a crash during the initial cloud sync on Xbox.
  • Fixed a potential Xbox crash relating to DLCs.
  • Fixed a crash related to cloths.
  • Fixed a potential crash.
  • Fixed the DC for pickpocketing a container not accounting for the weight and value of the items inside the container.
  • Fixed a potential blocker if the host disconnects their Xbox wireless controller while there is a virtual keyboard on screen.
  • Fixed a possible crash when trading with NPCs in the Underdark while a party character is near a bibberbang.

That’s all the fixes for today, though we are anticipating more to arrive later this month.

Source: Steam

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Last of Us Multiplayer Game Canceled; Naughty Dog Wants to Continue Focusing on Single-Player Games

Bad news for The Last of Us fans, as Naughty Dog confirmed The Last of Us multiplayer game has been canceled, giving some reasons why they decided to stop development.

As announced in a blog post by Naughty Dog, the studio has stopped all development on the The Last of Us Multiplayer game. In what they described as being an “incredibly difficult decision,” the studio expresses that they’re crushed by this news as much as anyone else.

“We realize many of you have been anticipating news around the project that we’ve been calling The Last of Us Online. There’s no easy way to say this: We’ve made the incredibly difficult decision to stop development on that game.

We know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently. We’re equally crushed at the studio as we were looking forward to putting it in your hands. We wanted to share with you some background of how we came to this decision.

The multiplayer team has been in pre-production with this game since we were working on The Last of Us Part II – crafting an experience we felt was unique and had tremendous potential. As the multiplayer team iterated on their concept for The Last of Us Online during this time, their vision crystalized, the gameplay got more refined and satisfying, and we were enthusiastic about the direction in which we were headed.”

However, despite the team being excited about the project, the decision to cancel the game boiled down to one thing, that being that the project would take all of the studio’s resources. That meaning that they’d have to focus on on supporting a live-service game for years, which wasn’t something the studio was known for.

“In ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we’d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games. So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog’s heritage.”

Back in May of 2023, Bloomberg reported that the team working on the project had been scaled back, with them reassessing the game. Last October, it was reported that The Last of Us Multiplayer was already put on “ice” as the studio was reportedly hit with layoffs. An update soon after arrived from the director of the project, assuring fans they were still working on it.

Today’s news has confirmed all that many had been speculating, but it still doesn’t make it easy to hear. While Naughty Dog is mainly known for its single-player games, it’s dabbled with multiplayer in nearly every project since Uncharted 2. The Last of Us Part 1 had an online mode, dubbed factions, that was well received by fans, and even us, where we rated it a 9/10 at the time of release.

The silver lining here is that the studio will continue doing what they do best: making narrative-driven single-player games that push the gaming envelope. We may have lost one project, but the team assures they have more ambitious ones in the works and can’t wait to share them when they’re ready.

In the meantime, studio fans can look forward to The Last of Us Part 2 Remastered, which lands for the PS5 on January 19, 2024.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ark Survival Ascended Update 32.24 Drops This December 14

Studio Wildcard has pushed out Ark Survival Ascended update 32.24 on PC, and this includes a short of fixes to the game. It’s still unconfirmed if this patch will be released on consoles, or if it will be lumped in with another update,

Ark Survival Ascended Update 32.24 Patch Notes:

v32.24 (server and client) – 12/14/2023 – Minor version for servers and clients

  • Updated how unofficial servers are listed to prevent errors and exploits
    • To see non-commercially (non-Nitrado) hosted Unofficial Servers, please enable the checkbox “Show Player Servers” and refresh the session list
  • Fixed some session listing bugs

If this patch does indeed make its way to consoles, we’ll be sure to let our readers know. If there are any other fixes released that’s not included above that’s found, we’ll update the article.

Source: Survive the Ark

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Alex Co

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Suicide Squad: Kill the Justice League Gets Exclusive PS5 Pre-Order Outfits; Here’s What They Look Like

A new trailer for Suicide Squad: Kill the Justice League has given us a peek at what the PS5 pre-order outfits look like. Dubbed the “Rogue Outfits,” these costumes for each of the four playable characters put a different twist on their usual garbs.

The trailer, which shows off the Squad’s new glamour, can be viewed here:

The outfits are sort of a different spin for each character. Captain Boomerang swaps out his trench coat and beanie for a shorter jacket, long scarf, and a cowboy hat. King Shark gets a Vietnam-era jacket and string of heavy-caliber bullets around his neck. Harley Quinn now dons a short-sleeved jacket with more vibrant blues and reds, and Deadshot’s armor covers more of his body and similarly bumps up the vibrance.

Suicide Squad: Kill the Justice League Rogue Outfits

As of right now, the Rogue Outfit pack is available exclusively to players who pre-order the PS5 digital edition. Those players will also receive the Classic Outfit pack, as will all who pre-order.

Suicide Squad: Kill the Justice League launches on February 2, 2024 for PS5, Xbox Series X|S, and PC.

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Warframe Update Hotfix 35.0.2 Released This Dec. 14, Here’s What Got Changed

Digital Extremes has released Warframe update hotfix 35.0.2 this December 14, and this is a server-side patch that places in fixes for issues that came with the big Whispers in the Walls update released recently.

Warframe Hotfix 35.0.2 Patch Notes | Warframe Update 35.0.2 Patch Notes | Warframe New Update Patch Notes for Dec. 14:

Whispers in the Walls: Hotfix 35.0.2

Changes: 

  • Reduced the Cavia Rank required to acquire the Helminth Coalescent Fusion Segment from 4 to 2.
    • This relates to Loid sending you an Inbox message upon reaching Rank 2 that the Segment is now available.
  • Temporarily replaced the “Kill X Dargyn Pilots before they hit the ground” Riven challenge with “Kill X Enemies with Headshots”.
    • There is a bug that prevents this challenge from gaining progress (as reported here), so we have replaced it while we continue to investigate.
  • Added motion blur to Ayatan Sculptures, a particularly depressed character, and the Necramite drone in the Sanctum Anatomica.
  • Added the Netracell rewards to the public Drop Tables.
    • The team is working on fixing other discrepancies such as missing Cavia Bounty tables, and Alchemy/Mirror Defense being listed incorrectly.
  • Improved visibility of the “Dissolve Arcanes” button in the Arcane Dissolution vendor screen in the Sanctum Anatomica.
  • Updated the Duviri Senate Seat Orbiter Decoration’s colors to differentiate it from the Dojo version, which has also been renamed to Duviri Slipper Chair.
  • Changed Mandonel’s crosshair to remove unnecessary charge bar and fix cases of flickering.
  • Reduced Cavia member collisions so players don’t bounce off of them.

Whispers in the Walls Quest Changes & Fixes: 

  • Energy Orbs will now drop from enemies during the Arthur segment of the quest to let you cast his abilities more often!
  • Fixed players not receiving items from the quest (notably the Grimoire) if they encountered network issues at the point they’d be delivered to their accounts.
  • Fixed mission failing in the first stage of the quest.
    • The quest would progress but players would see “Mission Failure” and not receive the items they had collected during the mission.
  • Fixed cases where hair and cloth would pop in the quest cinematics.
  • Fixed the objective marker pointing to the Netracall during the quest being duplicated.
  • Fixed cases where the waypoint markers for the Necramite Drones wouldn’t appear during the Netracell stage of the quest.
  • Fixed being able to sell the Grimoire to prevent progression issues in the quest.
    • If you have sold the Grimoire and are unable to progress in the quest, please create a ticket with our Support Team.
  • Fixed being able to interact with the Grimoire as Sevagoth’s Shadow during a pivotal fight of the quest.
  • Fixed certain VFX not appearing for Drifter during finale of quest.
  • Fixed the door to Laboratory Navigation in the Sanctum Anatomica opening when it should be locked during certain stages of the quest. This was causing confusion since players would hear it opening but the door before leading to it was locked.
  • Fixed a certain gate not being locked in the quest if you got there too early.
  • Fixed a rare script error related to a camera in the Sanctum Anatomica during the quest.
  • Fixed a several script errors in the quest.
  • Fixed your companion’s icon showing up in the HUD during the 1999 section of the Whispers in the Walls Quest.
  • Fixed players becoming permanently slowed if they were Operator/Drifter during a certain segment of the first mission in the quest.
  • Fixed players being able to extract early from a certain quest mission without completing the objective (and missing out on some cool cutscenes, if we do say so ourselves).

Netracell Changes & Fixes: 

  • Necramite drones in the Netracell missions now have Health Bars to better identify them as the ones needing to be destroyed.
  • Added an additional react sound effect to the Necramite Drones in the Netracell missions when they are hit.
  • Added a UI sound for when the Netracell is ready to be opened.
  • Fixed teleporting into the Netracell after clipping through the map at a certain location. It will now teleport players to the waypoint outside of the Netracell.
  • Fixed the Necratite Drones that need to be destroyed in Netracell missions rarely having their pulsing blue VFX. Now that this has been fixed, you should be able to identify them for destruction better!
  • Fixed the hacking progress bar in Netracell missions momentarily resetting after Host Migration.
  • Fixed a script error when Host Migrating after hacking terminal during a Netracell mission.

Cavia Bounties Changes & Fixes: 

Cavia Bounties offer new challenges to complete, but sometimes the tiles generated for the mission prevented players from progressing, or players otherwise had issues completing them. As a result, we have either removed or fixed the following challenges to help improve Bounty flow!

  • Temporarily removed the “Kill X Rogue Necramechs” Bounty challenge.
    • There is an issue with Rogue Necramechs not always spawning that we are still investigating, so we have removed this challenge for the time being since it is difficult to complete while this bug is active.
  • Temporarily removed “Kill X Flying Murmurs” challenges from Cavia Bounty rotations as only one flying Murmur enemy type was counting as progress towards it.
    • We aim to re-add this challenge once we’re able to fix the issue.
  • Temporarily removed the “Summon Necramech” challenge from Cavia Bounty rotations as players were unable to consistently complete them.
    • We aim to re-add this challenge once we’re able to fix the issue.
  • Fixed not enough Murmur Sarcophages spawning in the Mirror Defense (Munio, Deimos) mission to complete the “Find X Murmur Sarcophages” Bounty challenge.
    • We also made it so that tiles with guaranteed Murmur Sarcophage spawns will always appear in Survival (Persto, Deimos) missions to address the same issue of being unable to complete the challenge.
    • Also increased the number of Murmur Sarcophage spawns in various Albrecht’s Laboratories tiles to further improve player chances of finding them.
  • Removed the “Douse enemies in Vitriol” Bounty challenge from the Exterminate (Nex, Deimos) and Assassination (Effervo, Deimos) missions.
    • It was possible to complete these missions before this challenge, which would make enemies stop spawning and therefore make it impossible to extract (since the Bounty challenge was not complete).

Albrecht’s Laboratories Mission Changes & Fixes: 

  • Adjusted resource drop rates in Albrecht’s Laboratories Entrati Coffers and Murmur Sarcophages to slightly decrease rates in more common crates, and increase rates in rarer ones.
  • Fixed Stela having an unintentionally high drop rate on various Murmur enemies.
  • Fixed players being unable to select Steel Path missions in the Sanctum Anatomica’s mission selection screen.
  • Improved the way the Auto Breach Parazon Mod interacts with the new hacking terminals to make it clearer that had been used.
  • Improved waypoint pathfinding in Albrecht’s Laboratories missions.
  • Fixed Entrati Obols falling through the map.
  • Fixed rewards earned during the Alchemy (Cambire, Deimos) not appearing in the mission progress screen.
  • Fixed the reward pop-up after completing a round of Survival on Persto, Deimos not occurring. Also fixed the rewards not appearing in the End of Mission screen after extracting.
  • Fixed Alchemy Crucible progress in the UI resetting and not tracking properly after Host Migration.
  • Fixed multiple Crucibles appearing after Host Migrations in Alchemy missions.
  • Fixed the ground rifts that Fragmented enemies crawl out from not appearing in non-quest Albrecht Laboratories’ missions while the quest is active.
  • Fixed the explosion preview VFX for the Vitriol Phials not appearing in Albrecht’s Laboratories if the mission was started as a Bounty or from the Laboratory Navigation.
    • This is a new feature that was released with Update 35 that allows you to see the explosion radius by hovering your reticle over the explosive item!
  • Fixed rare care of tileset issues occurring (lighting and map holes) when transitioning between defense targets in the Mirror Defense (Munio, Deimos) mission.
  • Fixed a script error in Assassination mission (Effervo, Deimos).
  • Fixed several script errors from abilities cast by a certain bookbound enemy.
  • Fixed the bookbound enemy’s avatar lingering after death.
  • Fixed several script errors when extracting from Albrecht’s Laboratories missions.
  • Fixed a map hole in the tileset.
  • Fixed various minor map holes and a spot where players could get stuck in Albrecht’s Laboratories tileset.
  • Fixed a crash in the missions.

Optimizations: 

  • Made systemic micro-optimizations to DirectX 12 memory usage.

General Fixes: 

  • Fixed the Tyana Pass, Mars Mirror Defense mission not starting after entering the defense target’s radius.
  • Fixed the Update Highlights screen using the previous update instead of the latest.
    • If you’d like to read through the previous updates in that screen there is a “Update History” button!
  • Fixed player’s Warframe casting a “shadow” over the Update Screen windows, resulting in players being unable to read the text.
  • Fixed Cavia members saying the wrong voice lines if players were Rank 0 in the Syndicate.
  • Fixed lighting issue in Qorvex’s in-game Market diorama.
  • Fixed Sevagoth’s energy VFX in the diorama for Sevagoth’s Glaukus Collection appearing black instead of the default white.
  • Fixed Albrecht’s Notes Fragments not showing up in the order they are unlocked in the Codex.
  • Fixed Wisp not having her custom running animation when using the Grimoire.
  • Fixed weapons going invisible after deploying Heavy Archgun in open zones.
  • Fixed being unable to interact with the Duviri Torch Flame Dojo Decoration after placing it.
    • Also fixed its capacity cost being 1 instead of the intended 20.
  • Fixed several offset issues with Sevagoth’s Glaukus Skin.
  • More fixes to come!
  • Fixed the launcher playing Duviri’s OST instead of the Whispers in the Walls.
  • Fixed several script errors from a particular machine in the Sanctum Anatomica.
  • Fixed a script error when selecting a Warframe in the Arsenal.
  • Fixed a script error in Qorvex’s Chyrinka Pillar ability.
  • Fixed several script errors when Ranking up a Mod.
  • Fixes towards a crash caused by Grimoire’s Alt Fire

That’s it for this server update.

Source: Warframe

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Lords of the Fallen Update 1.022 Delivered for Patch 1.1.394 Season of Revelry

HexWorks has released Lords of the Fallen update 1.022, and this is for patch version 1.1.394 and ushers in the Season of Revelry! This is another major title update for the action-RPG and brings new quests, weapons, spells and more! Read on for the complete LOTF new update patch notes for the new season.

Lords of the Fallen Update 1.022 Patch Notes | Lords of the Fallen Update 1.1.394 Patch Notes | LOTF Season of Revelry Patch Notes:

Size: 1.3GB (PS5)

Out now – Offerings of Orius

  • New spells: Six new spells, including the devastating Immolation, Radiant Shield Throw, and Holy Arrow Shot, further expanding the already wide range of magic-based attacks
  • New projectiles:  Players now have three new projectiles at their disposal, including Blood Vomit, Explosive Mines, and Frost Worms, with which to dispatch foes from afar
  • New boss weapon abilities: Following a highly positive community reaction to the introduction of boss weapon abilities in an earlier update, players can now unlock uniquely powerful abilities for all boss weapons, including an eruption of bouncing flames with the Abbess’s Greatsword, and a torrent of burning blades with the Father of Misery’s Greathammer… once certain ‘secret tasks’ have been performed
  • Seasonal decorations: The Vestiges of Mournstead have been humbly adorned with festive decorations in celebration of the Season of Revelry

December 21st – Trial of the Three Spirits

  • Trial of the Three Spirits:  Three new questlines, three new armor sets, three new weapons. Each representing one of the three gods – Orius’ Radiance, Adyr’s Rhogars, and the mysterious Umbral – players will need to overcome some arduous ordeals to reap such rewards
  • In-game character appearance reset: A highly requested community feature, players will be able to change their character’s name, body shape and gender, skin tone, hair color, and other physical attributes… once they complete a new quest to find the shards of the Mirror of Distortion
  • New Grievous Attacks: Every family of weapon now has two unique finishers, one for single-handed wielding, and one for two-handed wielding
  • Storage Box: Another much-sought feature, players will be able to deposit up to 2,000 items in the Skyrest Bridge Coffer to help free up inventory space
  • Gamepad Rebind: Players will have the ability to rebind gamepad buttons, having been able to remap mouse and keyboard since launch
  • SNOWBALL FIGHTS! Another new throwable, players can now launch snowballs at enemies or invaders alike
Farmable Faction Shrines
  • By popular demand, you can now farm the faction shrine currencies out of elites of every faction. It’s a rare loot drop, but can be farmed without engaging with multiplayer systems, and using paws for additional drop-rate.
Quests
  • Fixed an issue with Kukajin’s quest that could prevent players from finishing it. Please be aware that this change does not fix existing savegames automatically, you will need to defeat an additional boss where she can help, for it to be unlocked. It also prevents the bug from happening ever again. – Thanks Fhuryn for providing the save game, which helped us track down and fix the issue quicker.
Multiplayer
  • Improved the multiplayer online experience to be more reactive. As a result, this change will now allow players to easier dodge enemy attacks and not get stun locked.
  • Fixed an issue that prevented Charred Finger to grant increased rewards upon completion.
  • Added missing collision to moth walls in Pilgrim’s Perch.
  • Adjusted invasions areas and moth walls to prevent invaders getting trapped near the castle in Fief of the Chill Curse.
  • Disabled an invasion area in Pilgrim’s Perch and adjusted moth walls accordingly.
  • Adjusted Crimson Rituals to prevent door interactions throughout the whole encounter.
  • Fixed missing visual effects on moth walls near the entrance of the Sunless Skein Mines.
  • Enlarged moth walls to prevent players from leaving the Crimson Ritual in the ice tunnels in Fief of the Chill Curse.
  • Fixed an issue that could cause the animations of Reinhold the Immured to play incorrectly while in multiplayer.
  • Fixed an issue that could cause the coop partner’s resources and buffs to reset after a forced teleport to the host.
  • Fixed an issue related to cooperative multiplayer where the client could be teleported to the host unexpectedly even after being teleported to the host at the beginning of a boss encounter.
  • Fixed an issue that could cause the client’s UI to partially become unresponsive upon assigning items to the quick access slots during a multiplayer session.
  • Fixed an issue that could cause the coop partner to recover all resources after being revived or teleported to the host.
  • Fixed an issue that could cause the coop partner to be affected by their own Umbral type spells.
Collisions
  • Fixed an issue where players could leave the boss encounter of The Hollow Crow by jumping on branches in the back of the arena.
  • Added missing collision to Umbral walls in Depth.
  • Fixed a collision issue that could cause players to fall through the world in Mother’s Lull.
  • Fixed collision issues with an Umbral wall in the cellar in Manse of the Hallowed Brothers.
  • Fixed a collision issue to prevent players from accessing unintended areas near the market in Upper Calrath.
  • Added missing collision to Umbral assets near a ladder in Sunless Skein Mines.
  • Fixed a collision issue to prevent players from accessing unintended areas near the entrance of Sunless Skein Mines.
  • Fixed a collision issue to prevent players from falling through the world next to the gate leading to Fief of the Chill Curse.
  • Fixed a collision issue that allowed players to skip the Blessed Carrion Knight Shanisho boss encounter by jumping on a brazier and then bypassing the moth wall.
  • Fixed an issue where the player character could clip through Umbral assets next to the Vestige of Hooded Antuli.
  • Fixed a collision issue that could cause players to get stuck on crystal structures near the last Conflagrant Seer in Bramis Castle.
  • Fixed a collision issue that could cause players to fall through the world near the Umbral puzzle at the second part of Pilgrim’s Perch.
  • Fixed an issue to prevent players from accessing unintended areas at the beginning of Revelation Depths.
  • Fixed an issue where the player character could clip through Umbral assets near the fence behind the ruins in Revelation Depths.
  • Fixed several Umbral collision issues near the ruins in Revelation Depths.
  • Fixed a collision that could cause players to fall into an inaccessible area and get stuck near Revelation Depths.
  • Fixed collision issues caused by a net in the flooded room in Sunless Skein Mines.
Audio
  • Increased the audio volume of The Iron Wayfarer to be more in-line with the game’s audio levels.
  • Added door closing sound effects to the elevator in Cistern.
  • Adjusted and improved the sound effects of The Lightreaper.
  • Improved the explosion sound effects in the second phase of Judge Cleric, the Radiant Sentinel.
  • Added new sound effects to the second phase of the boss encounter with The Lightreaper.
  • Added missing sound effects to the ranged attacks of Blessed Reflection.
  • Added missing sound effects to the explosions caused the weapon abilities of Pieta’s Swords.
  • Added ambient bell sounds to the area in The Empyrean.
  • Legendary Edition now has its own main menu score.
Bosses
  • Fixed an issue that could cause the Blessed Carrion Knight Sanisho to drop the player’s vigor rather than absorbing it when killing the player.
  • Fixed an issue that allowed players to skip the boss encounter in the Cistern and get the item from the Umbral container by quitting out mid-fight.
  • Fixed an issue that could cause the The Hushed Saint to lose player focus after defeating a summoned NPC.
Visuals
  • Fixed an issue that caused the Lucent Beam to be invisible.
  • Fixed a visual that could cause the whole area to disappear near the Shrine of Adyr.
  • Fixed an issue where the player character could clip with Umbral assets in the library in The Empyrean.
  • Fixed an issue where the player character could clip through Umbral assets in Lower Calrath.
  • Added physical materials and movement to the bells in The Empyrean.
  • Fixed an issue where throwable items did not affect the water surface in any way.
Gameplay
  • Fixed an issue that could cause the player character to play the moth wall enter animation while dying.
  • Fixed an issue that could prevent water to deal damage to enemies and players.
Runes
  • Fixed an issue with the runes Mhakev and Dhalwe now working properly on certain weapons.
  • Fixed an issue that prevented players from socketing runes using keyboard input in Gerlinde’s shop.
Other
  • Fixed an issue that could display the wrong character level when using a Rebirth Chrysalis in a specific way.
  • Fixed an issue that prevented players from discarding some items.
  • Fixed an issue that prevented Umbral eyes to be droppable.
  • Additional pass to reduce the number of actors casting shadows (small objects and minor details) in Abbey of the Hallowed Sisters. No loss in quality.

As for what’s coming next, the New Game+ modifiers originally set for this year has been delayed to “early next year” to “ensure the very best possible quality,” per HexWorks.

Source: Steam

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Alex Co

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Embracer Hits 3D Realms and Slipgate Ironworks With Layoffs

Just three days after the confirmation of Free Radical’s studio closure, Embracer is yet again making more cuts as layoffs have been confirmed at both 3D Realms and Slipgate.

Scott Miller, the original founder of Apogee Software, Ltd., which is known today as 3D Realms, took to X to confirm the news of layoffs hitting both 3D Realms and Slipgate. 

“Several sources have told me this bad news… Sorry to hear about another drop of the axe by Embracer Group, this time landing on Danish 3D Realms. A lot of people, including core devs, will be looking for work asap. Hopefully, they land jobs soon. This one hits me hard because I worked with the new 3DR from 2014 up until when they were bought out by Embracer 2.5 yrs ago.” 

In a follow-up, he states that about half of the employees at each studio have been laid off. 

While these are from unnamed sources, Miller’s credentials of being a founder likely mean he still has connections at the studio. That, and 3D Realms Lead Level Designer also took to X to confirm the news, with him being a part of the layoffs. 

Another confirming their status at the studio. 

This year has been a very bad year for the gaming industry in general, as countless studios have been hit with layoffs and closures. Embracer Group especially has been more in the spotlight, as they’ve closed down numerous studios, canceled several projects, and laid off nearly 1000 employees this year alone. This likely isn’t the last of it either.

Heartbreaking, especially with it being a little over 10 days before Christmas when so many need the extra income. Our hearts go out to all the developers affected by this, and previous layoffs. Let us pray that no studios are impacted before the New Year, though unfortunately, we don’t anticipate this being the last layoff we hear from Embracer.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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A24 Partners With Kojima Productions to Create Death Stranding Movie

A24 has officially announced today that it is partnering with Kojima Productions to create a Death Stranding movie. The announcement was leaked via a Death Stranding t-shirt on A24’s merch website before they announced it publicly.

According to the official announcement on the Kojima Productions website, the film will “delve into the mysteries” surrounding the Death Stranding event that brings on the apocalypse in Kojima’s game. The news arrives ahead of Kojima Productions’ 8th anniversary on December 16.

Hideo Kojima also made a statement about the adaptation:

A24 was born into this world about 10 years ago, their presence is singular within the industry, they are like no other. The films they are delivering to the world are high in quality and very innovative. I have been attracted to their creations and they have even inspired my own work. Their innovative approach to storytelling aligns with what Kojima Productions has been doing for the last 8 years.

Now, we are making a Death Stranding movie together. There are a lot of “game adaptation films” out there but what we are creating is not just a direct translation of the game. The intention is that our audience will not only be fans of the games, but our film will be for anyone who loves cinema. We are creating a Death Stranding universe that has never been seen before, achievable only through the medium of film, it will be born.

As of now, there’s been no word of who will be screenwriting or directing the film. The cast has also not yet been announced, though we imagine a good portion of the original Death Stranding cast will reprise their roles given how their characters had their likenesses. As long as Norman Reedus returns to be Sam Porter Bridges, we’ll be happy.

This is Kojima’s second big announcement in the past week. To read about his announcement of his upcoming horror project, OD, click here.

Source: Kojima Productions

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Jack Breitenbach

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Minecraft Update 2.79 for Version 1.20.51 Released This Dec. 14

Mojang has pushed out Minecraft update 2.79 and this is for Bedrock version 1.20.51! This is a small download that brings in a few fixes related to crashing, emotes and more from the previously released update. Read on for the Minecraft new update patch notes for Dec. 14.

Minecraft Update 2.79 Patch Notes | Minecraft Update 1.20.51 Patch Notes:

A hotfix is now available for Minecraft: Bedrock Edition that resolves some issues introduced with the latest update.

NOTE: The update has not yet rolled out to Nintendo Switch or Amazon devices and will be available soon.

Your thoughts on the game continue to shape new updates so please upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net.

Fixes:

  • Fixed a crash that could occur when playing on Realms
  • Items no longer have the possibility of duplicating after switching selecting slots while using them (MCPE-177351, MCPE-177353, MCPE-177355)
  • All owned and unowned emotes should now appear within the Emotes section of Dressing Room
  • Fixed an issue where the PlayStation Plus requirement prompt was not shown when joining multiplayer games (MCPE-177309)
  • The block component “minecraft:random_ticking” is now supported again
That’s about it. Chances are, this is the last patch for the game for 2023. Once we know more about the next update, we’ll let our readers know.

Source: Minecraft

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Alex Co

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The Sims 4 Update 1.85 Brings “For Rent” Fixes This Dec. 14

Maxias has released The Sims 4 update 1.85 on all platforms, and this brings a short list of fixes for specific issues. Read on for the complete details in The Sims 4 new update patch notes for December 14.

The Sims 4 Update 1.85 Patch Notes | The Sims 4 New Update Patch Notes:

PC: 1.103.315.1020 / Mac: 1.103.315.1220

Console: 1.85

Hey fam,

Finicky flaws? Fear not for there’s a few fearsome fixes for faulty functionality fresh from your faithful friends at Maxis. Bugs? We fixed four for For Rent! Facts. Please forgive.

Fancy the Festivities and Fare thee Well

Dab (cringe trait)

Your Fav SimGuruNinja

Bug Fixes

For Rent

  • Mellowing out Build Mode: Drawing, deleting, and auto-filling wallpaper in Residential Rentals will stop causing Build Mode slowdown.
  • Mellowing out Evil Landlords:Taka Soi premade lot rents won’t get into the Billions and force you to stay. Let’s keep it civil. Any incorrect price UI in existing saves should quickly update to normal by the next bills cycle.
  • Mellowing out water usage: Sims will no longer obsessively excessively autonomously shower when hygiene is not low. Like, you’re clean already, Sim. Stop.
  • FreeRealEstate On cheat will now turn on again: Cheaters can happily mellow out once more.

That’s about it. If a new one is pushed out, we’ll let our readers know.

Source: EA

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Alex Co

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Mount & Blade 2: Bannerlord Update 1.15 Rides Out for 1.2.7 This Dec. 14

Talesworlds has released Mount & Blade 2: Bannerlord update 1.15 on all platforms this December 14, and this is for patch version 1.2.7! This patch houses quite a good amount of fixes and gameplay adjustments, which are listed in the patch notes below.

Mount & Blade 2: Bannerlord Update 1.15 Patch Notes | Mount & Blade 2: Bannerlord Update 1.2.7 Patch Notes:

v1.2.7​

Patch v1.2.7 has been released to Live and is now available via Steam, Epic, GoG, and PlayStation Consoles. Barring unforeseen issues, the Xbox build (Microsoft PC Store and Consoles) will follow after its ongoing certification is concluded.

Latest Changes:​

Singleplayer​

Fixes

  • Fixed a bug that prevented player-lead armies from donating troops to a settlement after capturing it.

Changes

  • Decreased the accuracy penalty applied when using a ranged weapon while mounted and having the riding skill level lower than 100.

Multiplayer​

Fixes

  • Fixed a bug that prevented the “Join as Admin” menu action from opening the Map Downloader.
  • Fixed a bug that caused the same map to be displayed on the Map Downloader multiple times if used multiple times in the config.

Both​

Fixes

  • Fixed a bug that caused throwing weapons to be too accurate during the readying phase.

Changes

  • Reduced the Head and Neck pierce damage multiplier from 1.5 to 1.25 for all melee thrust attacks (reduction mentioned in v1.2.4 patch notes introduced no actual change).

Modding​

  • Removed the readonly parameter from the Multiplayer Compression Info classes.

If a new patch is released, we’ll be sure to let our readers know.

Source: Talesworlds Forums

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Alex Co

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Battlefield 2042 Release Announced for March 2024; Confirms More Than One New Map Incoming

The Battlefield 2042 Season 7 release date has been confirmed for March of 2024. After officially confirming Season 7’s existence with an announcement teaser last week, the developer has now given us a release window to look forward to.

The announcement came via Twitter/X, where the developers say that it will be a “massive season” packed with a whole load of new content. Not only that, but the studio confirmed that there will be more than one new map in Season 7!

While players wait for Season 7, they can check out the Holiday Protocol event which features new limited-time modes and fancy rewards. Stay tuned to MP1st as we will update our readers when we get more information about BF2042 Season 7, which won’t be until the start of next year as per DICE.

Again, Battlefield 2042 Season 7 arrives in March of 2024.

Source: Battlefield (Twitter)

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No Man’s Sky Update 4.47 Flies Out for Fixes This Dec. 14

Hello Games has pushed out No Man’s Sky update 4.47 (PS5 version 4.047) on PlayStation and PC today. This brings a small list of bug fixes related to the Holiday Expeditions 2023 patch. Read on for the No Man’s Sky new update patch notes for today.

No Man’s Sky Update 4.47 Patch Notes | No Man’s Sky Update 4.047 Patch Notes:

Thank you to everyone playing the No Man’s Sky Holiday Expeditions 2023 update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

Bug fixes

  • Fixed an issue where NPCs would get stuck in the floor.

Patch 4.47 also includes the fixes that were released on PC and Mac in version 4.46.2

  • Fixed an issue that could prevent purchase or exchange of a Freighter.
  • Fixed an issue where some expedition milestones could become locked when loading an expedition mode save on an older version of the game.

That’s about it. Chances are, this is the last patch for the game this 2023. If ever we do get a new one, we’ll let our readers know right away.

Source: No Man’s Sky

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Alex Co

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Marvel’s Blade Concept Art Gives Us Another Look at Game’s Art Direction

One of the biggest surprises during The Game Awards this year was the announcement of a new Marvel game, Marvel’s Blade. Developed by Arkane Lyon, the studio behind Deathloop and the Dishonored franchise, Marvel’s Blade will follow the story of our favorite Vampire Hunter in a new original tale. Though the title’s development only started, Arkane Lyon has some early showings to help set the game’s mood. Specifically, some early Marvel’s Blade concept art gives us an early look at the game’s direction. 

As shared on X by Arkan Lyon’s Art and Co-creative director, Sebastien Mitton, below are some fresh concept art images for Marvel’s Blade. 

It’s not much, but it does help set the general tone as to what we can maybe expect. The first image in particular, looks to show some stealth element. That shouldn’t be much of a surprise considering the IP, but also the fact that Arkane Lyon worked on both Deathloop and Dishonored, games that used stealth heavily. 

The big question, though, is whether it will be a seamless open-world like Marvel’s Spider-Man or follow the same world format as past Arkane games, with divided sections where the players will load into. I guess we’ll have to wait and see!

About Marvel’s Blade:

“As a kid of mixed origins, I felt a special connection to Blade – a hero with a dual heritage himself,” said Dinga Bakaba, Game Director, Arkane Lyon. “The opportunity to put our spin on this character is a dream of mine and a challenge that our team embraces with a passion. We couldn’t be happier to put players in Blade’s boots, as he becomes the champion of my hometown of Paris, one stake at a time.”

Marvel’s Blade game will take players to a quarantined section of Paris in the middle of a supernatural emergency. Vampires have emerged, terrorizing the city of lights and forcing Parisians to shelter inside their homes at night to wait for sunrise. 

“From his trench coat to his iconic sunglasses, Blade is a slick, stylish, and driven character,” said Sebastien Mitton, Co-Creative and Art Director, Arkane Lyon. “This project is the perfect opportunity to push Arkane’s art style into an even more modern and bold territory. The essence of our work lives at the junction of impactful ideas and innovative know-how.”

Marvel’s Blade has no release date and has no confirmed platforms as of yet, with Microsoft refusing (so far) to confirm whether it’s exclusive to Xbox or not.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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COD MW3 and Warzone Update 1.036 Deployed This Dec. 14, Patch Notes Listed

Sledgehammer Games has pushed out the (Call of Duty: Modern Warfare 3) COD: MW3 and Warzone update 1.036 on all platforms this December 14, and this brings a bunch of gameplay-related adjustments to both games. Read on for what’s new in both Warzone and Modern Warfare 3 in the update patch notes for today.

COD MW3 and Warzone Update 1.036 Patch Notes | Warzone and Modern Warfare 3 Update Patch Notes:

Size: 1.6GB (PS5)

Update: Here are the patch notes for Modern Warfare 3 and Warzone.

GLOBAL

STABILITY & PERFORMANCE

  • Addressed an issue experienced by some players that caused items previously unlocked to become unavailable to equip.

WEAPONS & ATTACHMENTS

» Assault Rifles «

  • RAM-7 (MWIII)
    • Speedway v5 Short Barrel Attachment is now available to equip in the Gunsmith.

EQUIPMENT

  • Breacher Drone (Lethal)
    • Improved impact detection to prevent inflicting more explosive damage to players than intended.

CUSTOMIZATION

  • Crimson Fate and Carbon Fate Laser Attachment Skins will no longer appear as default Skins when equipped to Shotguns.
  • Players who purchased the GG EZ Weapon Vault Bundle will now be able to use customizations on the Houndeye Integrated Optic Attachment.
  • Animated Emblems are now properly rewarded upon reaching Prestige Levels 1-5.
    • Note: In the coming days, we’ll retroactively grant these items to players who met the requirements prior to today’s fix.
  • The Stormender’s Priceless and Interstellar reward Emblems will now display the correct Emblem art.

MULTIPLAYER

UIX

  • Bug Fixes
    • Kills column on the Scoreboard will now track properly in War Mode.
    • Conversion Kits Attachment slot for certain Weapons will no longer appear locked despite requirements being met.
    • Exiting a Blueprint Preview will no longer kick the player back to the Multiplayer menu.
    • When using a Controller, hovering the Santa’s Slayground Battle Pass sector will no longer kick the player back to the Multiplayer menu.
    • Clicking the ‘View Bundle’ button on a Battle Pass Bundle in the Operators tab will no longer kick players back to the Multiplayer menu.

PROGRESSION

  • Challenges that require enemy Equipment to be destroyed will now progress upon the destruction of the following Field Upgrades:
    • A.C.S.
    • Comms Scrambler
    • Deployable Cover
    • Med Box
    • Munitions Box
    • Portable Radar
    • Suppression Mine
    • Tactical Camera
    • Tactical Insertion
    • Trophy System
  • Fixed several challenges where progression wasn’t tracking.

WEAPONS & ATTACHMENTS

  • Ray Gun
    • Implemented measures to prevent illicit usage outside of support Modes.

MAPS

  • Operation Spearhead (War)
    • Eliminated an out of map exploit in which players were able to access an unintended rooftop near the Launch Site.
    • Eliminated an out of map exploit in which players were able to get underneath the map near the Garage.

MODES

  • Gunfight
    • In Private Match, split-screen play will no longer cause DEV ERROR 12744.
  • Search and Destroy
    • Addressed an issue causing unintended XP rates for various match events.
  • Playlists
    • Increased Team Deathmatch and Kill Confirmed score limits in certain limited-time Playlists.
      • 12v12: 150
      • 10v10: 125
      • Small Maps: 125
  • Private Match
    • With CDL Rules enabled, restrictions are now accurate to the Competitive Settings v1.0 specification.
    • Training Course has returned, allowing players to learn basic movements and combat skills.

PERKS

  • Ghost T/V Camo (Gear)
    • Players can now be stationary for 2s before anti-radar effects are disabled.

Based on feedback, we’ve added a grace period to the movement requirement of Ghost T/V Camo. With this change, players remain detectable by radar while not moving, but momentary pauses will no longer cause their position to be revealed.

ZOMBIES

MISSIONS

Act 4: Dead Signal

  • Adjustments to the Escape: Defeat Gorm’gant step of the Dead Signal mission.
    • Light Armored Zombies enemy types have been added during this step to provide a source of Armor for players.

GAMEPLAY

Contracts

  • Aether Extraction
    • Addressed an issue that would eliminate players who attempted to overload an ‘Aether Extractor’ as the contract’s time runs out.

ENEMIES

Zombies

  • Aether Worm: Greylorm
    • Addressed an issue that allowed Greylorm to instantly die when spawned.
    • Addressed an issue where getting eaten by Greylorm and grabbed by a Mimic at the same time could cause players to get pushed under the map.

UIX

Weapons

  • Addressed an issue that displayed incorrect Bruen MK9 attachment unlock descriptions in the After Action Report.

STABILITY

  • Resolved a PC specific crash players encountered at the start of Season 1.
    • This fix was released on Monday, December 11.
  • Added various crash and stability fixes.

WARZONE:

GAMEPLAY

Battle Royale

  • Strongholds
    • A Blacksite key will only be rewarded the first time a Stronghold is completed.
    • Subsequent captures by other Squads will not reward a key.

Resurgence

  • Redeployment
    • The Resurgence redeployment mechanic will now be disabled at the end of Circle 3.
  • Public Events
    • Public Events have been disabled in Circles 1 and 2.
    • The chances for a Public Event to occur in later Circles has been adjusted.

WEAPONS

Looking at the breadth of Weapons and Attachments on offer, some outliers were performing above expectation. We have taken immediate steps to mitigate them to support a healthy engagement experience through the holiday break.


» Assault Rifles «

  • DG-56 (MWIII)
    • Max Damage reduced to 32, down from 40.
  • FR 5.56 (MWIII)
    • Max Damage reduced to 35, down from 43.

» Battle Rifles «

  • BAS-B (MWIII)
    • Max Damage reduced to 35, down from 39.
    • Min Damage reduced to 25, down from 27.

» Handguns «

  • COR-45 (MWIII)
    • Akimbo
      • Max Damage reduced to 30, down from 45.
  • Renetti (MWIII)
    • Akimbo
      • Max Damage reduced to 22, down from 33.
      • Headshot Multiplier reduced to 1.2, down from 1.4.

» Marksman Rifles «

  • DM56 (MWIII)
    • Max Damage reduced to 41, down from 50.
    • Min Damage reduced to 37, down from 39.
  • KVD Enforcer (MWIII)
    • Headshot Multiplier reduced to 1.8, down from 2.2.
  • MTZ Interceptor (MWIII)
    • Headshot Multiplier reduced to 1.5, down from 2.
  • TYR (MWIII)
    • Akimbo
      • Max Damage reduced to 70, down from 120.

» Shotguns «

  • Haymaker (MWIII)
    • Max Damage reduced to 36, down from 52.

» Submachine Guns «

  • Fennec 45 (MWII)
    • Max Damage reduced to 22, down from 25.
    • Headshot Multiplier reduced to 1.25, down from 1.35.
    • Lower Torso Multiplier reduced to 1, down from 1.1.

AUDIO

All Modes

  • Rebalanced first person and enemy footstep audio.

Since the launch of Season 1 last week, we’ve been actively listening to player feedback regarding audio concerns in Warzone, especially related to footsteps. This initial update is aimed at addressing part of these concerns and enhancing the overall experience before we head into the holidays.

When making changes such as this, there’s a complex mix of variables we need to meticulously look at and consider. One of the primary factors to consider is the fidelity of the experience across our titles to avoid too large a gap between Warzone, Multiplayer, and Zombies. Beyond that, changes to things like occlusion, falloff distance, first-person vs third-party balance, or specific Perk mechanics, can have ripple effects due to the sheer number of interacting/overlapping sounds in a Battle Royale match.

Please know that we’re committed to ongoing improvements and to ensuring that players can fully immerse themselves in the game while maintaining a competitive edge. Your continued constructive feedback is appreciated, and we’ll continue to work towards making Warzone the best it can be on every front.

BUG FIXES

  • Fixed collision issues with various elements across Urzikstan allowing Players to exploit/peek/shoot through them.
  • Fixed an issue that allowed Players to get stuck inside locked buildings that should otherwise be inaccessible.
  • Fixed additional issues with incorrect text appearing on Challenges.

Chances are, the next client patch will be released next month once the mid-season refresh hits. We’ll see you then.

Source: Call of Duty (1, 2)

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Alex Co

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Mortal Kombat 1 Update 1.002.002 for Quan Chi DLC and More This Dec. 14 (Update)

NetherRealm Studios has kicked out Mortal Kombat 1 update 1.002.002 on all platforms this December 14, and this is to bring Quan Chi to the game alongside other adjustments! This is a pretty hefty download, so better clear up some space. Read on for the MK1 new update today patch notes.

Mortal Kombat 1 Update 1.002.002 Patch Notes | MK1 New Update Patch Notes:

Size: 16GB (PS5)

Quan Chi Download (PSN)

Update: NetherRealms has released the full patch notes!

General Fixes & Adjustments

  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader & Text to Speech functionality
  • Visual improvements to several Brutalities
  • Added Quan Chi Roster Character
  • Added Khameleon Kameo Character (Available 1/16/24)
  • Added Slay Bells Finisher, available in Seasonal Fatality Bundle
  • Added Winter Wonderland Variant to The Gateway Arena, available for free to all players
  • Added Holiday skins for Kitana, General Shao, and Reptile
  • Rounds to Win can now be increased to 5 in Gameplay Settings
  • Adjusted ticking sound effects Audio when timer is below 10 in a round
  • Fixed rare cloth physics issue that could occur when switching fighters on Character Select screen
  • Fixed a rare issue where tagged moves that could incorrectly displayed after rapid player inputs
  • Challenges are no longer highlighted for DLC characters that are not unlocked
  • Fixed issues that could cause some Brutalities to not trigger if the attack interrupts a Fatal Blow or armored attack
  • Fixed a rare issue that could cause Tournament Mode to become unresponsive when loading a match if Arena Select is turned off in Tournament Settings
  • Fixed rare crashes that could occur by signing out of profiles at specific timing
  • Fixed a rare issue where AI could get stuck ducking after dodging certain attacks
  • Fixed an issue that could cause edited Kontrols in a local match as player 2 to sometimes not apply until after the match is restarted
  • Fixed visual issues when a player is hit by Story Mode Boss version of Shang Tsung’s Injection
  • Fixed a rare issue that could cause playback errors on Replays
  • Fixed instances that could cause visual issues, unresponsiveness, or crashes when playing various modes while the game is installing
  • Adjusted health values during final fight of Chapter 15 of Story Mode to always be at 1000 health no matter which character was chosen
  • Fixed a rare issue that could cause damage scaling to reset if an opponent is hit by certain Kameo Ambush attacks at same frame the Main Fighter was recovering from performing certain attacks
  • Fixed issue could cause follow up attacks to not be performed if you hit a Main Fighter & a Kameo at the same time
  • Fixed rare face animation issues that could happen during Tie Round, Match Extended, or when a round win happens from a trade
  • Fixed issue that was causing long lasting visual effects (e.g. Tremor Crystal Armor) to become erroneously hidden when special cancelling certain moves
  • Fixed issue that could cause some reflected projectiles to be able to hit multiple characters
  • Fixed a rare issue where inputting a Kameo Ambush Attack & Fatal Blow at specific timing could cause an attack interruption to occur

Online

  • During Ranked Matchmaking you are now presented with information about the match connection with the option to decline before proceeding
  • Fixed several issues that could lead to the game to become unresponsive while in King of the Hill online mode
  • Fixed an issue where incorrect stats could be reported for a match if both players quit a Kombat League match at the same time
  • Fixed issue that could cause Ranked stats to sometimes incorrectly display within Kareer Stats
  • Kameos will no longer sometimes flash as if they were hit when a Quitality occurs

Invasions

  • Fixed visual issue with Exploding Demon sometimes disappearing instantly when defeated
  • Fixed visual issues with Omni-Man’s cape & Nitara’s wings when entering & leaving portals
  • Fixed visual obstruction that occurs when finishing “Hide” Encounter in Shang Tsung’s Laboratory
  • Fixed issues that could occur when repeatedly changing speeds while moving on stairs
  • Fixed visual issues that could occur when traveling from Shang Tsung’s Laboratory to Tarkatan Colony
  • Talismans can now be used during Finish Him / Finish Her
  • Fixed a rare issue with Endurance fights that could sometimes cause the next opponent to appear at an incorrect location
  • Fixed issue that could cause dashes to go in the wrong direction during some Survival & Boss Encounters
  • Adjusted how Dark Screen modifier functions during Fatal Blow cinematic
  • Fixed Talisman “A Real Opener” also disabling use of Fatal Blow
  • Fixed Talisman tutorial uses sometimes counting towards Achievements & Trophies
  • Fixed Flawless Victories in one round fights being counted as a Double Flawless
  • Adjustments to generation of Gateway Mesa & other dynamic Towers

Practice Mode

  • Reset in Practice Mode while Super Meter setting is FULL will no longer play meter gain sound effect
  • Practice Mode HUD Frame Data will now be correctly displayed when an attack is Upblocked
  • Resetting to Defaults while in Practice Mode -> Opponent Type or Practice Settings will no longer sometimes move the cursor to the top selection
  • Fixed several moves not displaying correct values for Practice Mode HUD Frame Data
  • Getup Attack & Reversal Attack fields will no longer sometimes be blank when a Playback Recording is in progress
  • Added Show HUD Option to Practice Settings
  • Added Super Fill Amount Option to Practice Settings
  • Added Shang Tsung Character Option to start in Young & Old forms in Practice Settings
  • Fixed issue that could sometimes cause incorrect damage numbers to appear in Practice Mode if the opponent is set to low health

Character Specific Adjustments

Main Fighters

Baraka

  • Fixed incorrect animation occurring if opponent is hit by (Air) Enhanced Blade Sparks and does not perform any actions after wakeup

General Shao

  • Fixed planted Axe appearing in the background briefly when General Shao is hit by certain attacks
  • Adjusted Audio when Fury Strikes (Front Punch, Back Punch) hits

Geras

  • Fixed a rare issue that could cause Geras to not teleport after hitting a Main Fighter & Kameo with Inevitable at the same time

Havik

  • Fixed incorrect animation occurring if opponent is hit by Enhanced Helping Hand and does not perform any actions after wakeup

Johnny Cage

  • When Show Off Parry occurs, combo damage scaling is no longer reset & correctly applied
  • Fixed a rare issue with Fatal Blow which could cause his Kameo to become stuck on screen if interrupted by Reiko’s Enhanced Assassin Throwing Stars with specific timing

Kenshi

  • Fixed visual issue that could cause sword clipping when using Toward Throw with Kano Kameo or Scorpion Kameo

Kitana

  • Fixed visual issue that could cause fan clipping when using Toward Throw with Kano Kameo or Scorpion Kameo

Kung Lao

  • Adjusted invulnerability window after the attack of Fatal Blow successfully hits

Li Mei

  • Interrupting Sky Lantern at a specific timing will no longer sometimes allow two lanterns to be active at the same time

Liu Kang

  • Fixed rare visual issues that could occur when Dragon Tail is reflected

Mileena

  • Fixed a rare issue that could allow Teleport Down to move Mileena outside the maximum distance between players in certain circumstances

Nitara

  • Fixed a rare issue that could cause game to appear unresponsive for a short time when performing Taste of Blood Brutality
  • Fixed a rare issue that could cause (Air) Dark Plunge hit animation to stall in the air briefly
  • Fixed Bloody Bolt sound using wrong audio channel when near corners
  • Fixed rare visual issues that could occur with Wings when a Brutality is performed on Nitara

Raiden

  • Adjusted invulnerability window after the attack of Fatal Blow successfully hits

Rain

  • Adjusted gravity scaling on Rain God when it used for the first time in a combo
  • Performing Sektor Kameo Up Rocket will no longer sometimes destroy Water Shield

Reiko

  • Fixed Charging Pain & Pain Knee recovery changing if the opponent has a Kameo was performing certain actions

Reptile

  • Fixed issue that could cause Dash Attack follow-up attack to miss against an opponent near the edge of the Arena
  • Devastating Blow (Away + Back Punch) when held can now be cancelled into Kameo Summon Attack
  • Dash Attack follow-up attack no longer enables Auto Block
  • Force Ball will no longer sometimes be able to hit Sub-Zero’s Ice Klone Charge after it has disappeared
  • Distance Between Fighters Audio Accessibility setting now works correctly with Invisibility

Shang Tsung

  • Fixed rare visual issues that could occur when winning a match while morphed into the opponent

Sindel

  • (Air) Levitate will no longer sometimes be disabled for an extended period if a Breaker is used on Sindel in specific situations
  • Fixed issue with opponent getting stuck for a short duration after performing a Breaker against Kartwheel while in a corner
  • Fixed issue that allowed for Finish Him / Finish Her to become extended past the time limit by repeatedly using (Air) Levitate in a combo
  • Fixed a rare situation where combo counter could be reset during Breaker Denied
  • Fixed issue that could cause excessive sliding to occur if special moves are performed at specific timing after landing from (Air) Levitate Cancel
  • Kameo Meter HUD will change color when Sindel takes control of the opponent’s Kameo using Enhanced Queens Command

Smoke

  • Fixed a rare issue that could cause Enhanced Smoke Bomb to not perform the final attack when its armor was broken with specific timing

Sub-Zero

  • Spinal Tap (Back + Back Punch) now cancels 1 frame earlier and has 1 more active frame on second attack
  • Enhanced Ice Klone can now be performed for 1 bar of Meter & then further Enhanced to leave 2 additional Klones for an additional bar of Meter, otherwise leaving only 1 Klone that lasts for a longer time

Tanya

  • Fixed incorrect animation occurring if opponent is hit by (Air) Enhanced Heavenly Hand and does not perform any actions after wakeup
  • Fixed audio panning issues that could occur when Back Throw was used near some edges of Arenas

Omni-Man

  • Adjusted invulnerability window after the attack of Fatal Blow successfully hits
  • Fixed a rare issue that could cause the opponent to instantly recover while blocking when using a Kameo Ambush & Invincible Rush or Giblet Maker at the same time under certain circumstances
  • Fixed issue that could cause the opponent to be pushed when using (Air) Fly Away when at full screen
  • Fixed issue that could prevent Kameo Ambushes from executing if the button was pressed multiple times while using Viltrumite Stance
  • Fixed a rare visual issue where Omni-Man could briefly appear at an incorrect location after using Invincible Rush
  • Viltrumite Stance Air Teleport Toward & Air Cancel Inputs are now the same as the ground versions
  • Viltrumite Stance can no longer sometimes linger for extended duration when the round is over
  • Holding Forward when Viltrumite Stance duration runs out will no longer Teleport Towards to occur instead of Cancel
  • Fixed Honorable Death final attack not working correctly in some long juggle combos near the edge of the Arena
  • Fixed incorrect animation occurring if the Honorable Death follow-up attack does not hit the opponent
  • Fixed several visual issues that could occur when Invincible Rush hits a Kameo
  • Interrupting Back Throw at certain timing will no longer sometimes cause the camera to look at Omni-Man very high in the air
  • Giblet Maker Brutality will no longer sometimes use the wrong blood color
  • Fixed several situations that could cause incorrect face animations to occur

Kameo Fighters

Cyrax (Kameo)

  • Cyber Net now drains meter from the opponent while they are trapped until they are hit or released
  • Cyber Net no longer does an alternate hit reaction when done as a Wakeup or Reversal

Darrius (Kameo)

  • Added Heelturn (Down + R1), a new Ambush Attack that can only be performed when the opponent is knocked down or about to land after being hit
  • Eat Dirt can now be delayed for a slightly longer duration
  • After executing The Double Whammy, the recharge delay is slightly shorter & the recharge rate has been increased
  • After executing Double Daegon Kick, the recharge delay is slightly shorter & the recharge rate has been increased
  • After executing Twister Kicks, the recharge delay is shorter
  • After executing Volleyballistic, the recharge rate has been increased

Frost (Kameo)

  • Snow Flakes now begins traveling 10 frames faster, lasts for 20 more frames, & had its collision slightly adjusted

Goro (Kameo)

  • After executing Punch Walk, the recharge delay is slightly longer & the recharge rate has been increased
  • The third hit of Punch Walk now recovers 5 frames faster & causes 10 more frames of blockstun with increased pushback on block
  • Punch Walk no longer has an extended recovery for the Main Fighter if Goro is interrupted

Kano (Kameo)

  • Eye Laser is now a Mid (was High), does 10 more damage & does increased damage on block
  • Fixed a rare issue that could cause Eye Laser startup to not work correctly in the corner

Kung Lao (Kameo)

  • Increased Buzz Saw Main Fighter recovery on block by 5 frames

Motaro (Kameo)

  • After executing Reflect & Moving Reflect, the recharge rate has been increased
  • After executing Tail Shot, the recharge delay is slightly shorter & the recharge rate has been increased
  • Adjusted Tail Shot collision size & it now causes 10 more frames of blockstun with increased pushback on block

Sareena (Kameo)

  • Kia’s Blades will no longer sometimes still return after they are destroyed

Scorpion (Kameo)

  • After executing Get Over Here, the recharge delay is slightly shorter & the recharge rate has been increased
  • Hell Blades recovers 16 frames faster on block & 5 frames faster on miss

Sektor (Kameo)

  • Flame Thrower first hit starts up 5 frames faster & has 10 more frames of blockstun with less pushback on block
  • Flame Thrower second hit now has has Upblock vulnerability, comes out on block or miss, & has 10 more frames of blockstun with increased pushback on block

Shujinko (Kameo)

  • Increased base health value to 400 (from 300)
  • Mimic Smoke Invisibility will no longer sometimes not be removed if hit during certain timing during activation
  • Shujinko will no longer be able to pass through the opponent in the Kenshi & Shujinko mirror match when Kopy Kat is used by both players at the same time
  • Fixed incorrect hit reaction being used when Omni-Man Kopy Kat is interrupted
  • The Kameo Meter HUD will change color when Shujinko is morphed into the opponent’s Kameo vs Shang Tsung

Sonya (Kameo)

  • Leg Grab now has Upblock vulnerability & recovers 18 frames faster on block or miss
  • Energy Rings is now hits Mid, has slightly increased damage scaling, & Increased Main Fighter recovery on block by 5 frames
  • Energy Rings when fully charged has a different hit reaction with slightly increased damage scaling

Stryker (Kameo)

  • Fixed visual issue with Kuffed that could occur when hitting an opponent at maximum range from Main Fighter or near the edge of the Arena

Tremor (Kameo)

  • Increased base health value to 400 (from 300)
  • Fixed an issue that was preventing Crystal Armor from being broken after being hit 5 times
  • Fixed various issues with Crystal Armor functionality when it was broken before the duration runs out
  • Fixed recovery inconsistencies between Main Fighters when executing Rock Punch & Rock Punch Uppercrust
  • Fixed visual issues when Tremor exits after performing several attacks
  • Kameo UI now shows the current Variation when Shujinko morphs into Tremor, or when Sindel hypnotizes Tremor with Enhanced Queen’s Command

Description:

Quan Chi Makes His Return to Mortal Kombat 1

A Demon of the NetherRealm, Quan Chi has mastered black magic to harness the power of the dead. Now a master of the Netherrealm’s most vile sorcery, Quan Chi plots with Shang Tsung to conquer the realms. He will not be denied.

This pack includes playable character Quan Chi including all new move-sets.

Original Story:

While Quan Chi is now available as a separate download during maintenance, the official patch notes haven’t been released yet. However, NetherRealm did give a small preview of what to expect from today’s patch in their latest stream.

  • There are lots of quality-of-life improvements to the overall game and seasonal towers.
  • Kameo changes.
  • Kano eye laser is now a mid.
  • Sony Energy Ring is now a mid.
  • Kung Lao Buzzsaw is now point-blank.
  • Intros are coming to Classic Towers, mini-bosses, etc.
  • More intense music during boss fights in the seasonal tower.
  • Season name – Season of Ice
  • Darius Kameo might have a new move this season.

Once the patch notes are live, we’ll update the article.

Aside from today’s update, NetherRealm Studios has also announced that crossplay is coming to MK1 this February 2024!

Update: Added complete patch notes.

Source: Mortal Kombat 1

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 1 Down for Maintenance and Causing Character Lockouts This Dec. 14 (Update)

In case you didn’t know, NetherRealm Studios has taken the Mortal Kombat 1 servers down for maintenance this Dec. 14, as we’ll be getting Quan Chi today alongside a new game update. However it seems players are having issues now with characters appearing locked as well.

Update: The complete patch notes for MK1’s big December update is available here.

Mortal Kombat 1 Down and Character Locked Issues This December 14:

Update: For those wondering what’s going on with the servers, apparently, it’s still being worked on by WB, This is the latest update we’ve gotten an hour ago.

While NetherRealm hasn’t issued a formal announcement regarding the downtime, players on various platforms have confirmed that the game’s servers are out. In addition to that, multiple gamers have also reported that their characters are locked out! DLC character Omni-Man and even Shang Tsung are seemingly inaccessible for now.

The patch isn’t live just yet, but those with the Season Pass can download Quan Chi right now. Once the patch notes are live, we’ll provide a link to it within this article. Same with the servers, once it’s working again, we’ll let our readers know by updating the article.

In other MK1 news, NetherRealm has confirmed we’ll be seeing crossplay be available in February 2024! Read up on that right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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