Home > Features

The Finals Interview – Embark Talks Balancing, Destruction and More

There’s a new shooter in town and it’s free! Embark Studios has launched free-to-play shooter The Finals just a few days ago, and MP1st was fortunate enough to chat with the developers before their debut game was available commercially.

Talking to us in an invite-only event, we managed to wrangle Sven Grundberg (Comms & Brand Director), Joakim Stigsson (Senior Environment Artist), Gustav Tilleby (Creative Director) to talk about the shooter, their design ideas, SBMM and more.

Q: A pitch we’ve heard is that levels are fully destructible. How true is this? If we managed to convince everyone in a match-made room and went all Heavy with explosives, would we be able to flatten the entire map? 

Is that possible? Yes or no? 

Joakim Stigsson: Yes, there is. Obviously there is a ground level that you can’t destroy and the map. We kind of had to draw the line at some point. Otherwise, you would be able to just dig your way through. We kind of felt at some point, if it’s intuitive enough that’s where we kind of draw the line.

Right now it’s the ground level or anything that is kind of connected to the terrain or the ground in the game, but you can destroy all the buildings, all the architecture, all the props in the game. It’s something that we’ve been exploring as well – like how much should we be able to destroy and how fast and all that. The levels are fully destructible to the ground level.

Gustav Tilleby: That’s something I pushed really hard for early on because I think consistency is incredibly important in order to enable players to actually use destruction in a meaningful tactical way.

You need to be able to rely on that; if it breaks in one area, it needs to break in another area as well. 

That was the direction from early on.

Q: Balancing is always a touchy subject because it considers player skill. If a player dies a lot, they call a weapon OP when it could be a better player. What feedback does the team look for when determining something isn’t quite right with weapons and build combinations? 

Gustav Tilleby: This is a little bit out of my area, but I think it’s important that we maintain some sort of balance, and that some things aren’t overpowered. But one thing that’s really interesting, I think, in the game is, that players find things sometimes that are considered overpowered, and that’s kind of becomes the meta that people use.

But then, after a while, they realize, hey, we can counter it by doing this other thing. And then everybody starts doing that, and it kind of evolves, which was our intention from the very beginning, with this sort of open-ended load-out approach. But, if something were so overpowered that it couldn’t be countered and it just basically became the more powerful, most efficient way to play the game, then that would be a no-no for us. We would try and fix that. 

Joakim Stigsson: Yeah, and we’ve had a closed alpha and now two closed betas and an open beta as well. That’s where we, you know, collect feedback and look at the game that we have and see what works and what doesn’t work. That’s the reason why we do those tests. 

We look at the feedback. We look at community things and also just look at telemetry data, you know, we gather a lot of information about weapons, the maps, heat maps, and then from that, we can kind of see what works and what doesn’t work. So it’s been super useful for us to have those close betas and open beta now as well, just in order to see did it actually turned out as we wanted to achieve the goals that we wanted to go for. If it doesn’t work, then of course we will, you know, go in and fix it, then balance it. 

Q: Skilled-based Matchmaking is another touchy subject. We know The Finals can be a pretty competitive game, but are there any match-make systems in place for new players to ease them into the game better before throwing them in with more competitive long-time players? 

Gustav Tilleby: We have skill-based matchmaking in the game. This is another area where I’m not really an expert on how that sort of is built. It will protect new players that come in, in a way, because they won’t get matchmade with, players that’s been in for a long time and, that are much better than them.

Q: I know for example, in Fortnite, when you’re playing a game, like the first match in Fortnite, you deal bots galore, right? Just to help you ease into that, are there gonna be any bots?

Gustav Tilleby: Not right now. We don’t have bots in the game. 

Sven Grundberg: What we do have is a pretty extensive tutorial. We didn’t have that as part of the playtest we did last week because we wanted you to get as much playtime as possible. But for new players, they’re going to go through, the tutorial process.. 

Gustav Tilleby: We’re also gating our game modes. The tournament modes, the more competitive modes, they’ll get unlocked after a little while. 

Q: Private lobbies, is that going to be happening?

Gustav Tilleby: Not for launch, but, it’s definitely something that we want to do in the future. When exactly it will come I can’t really answer right now.

Q: This is a common trend with Free-to-play titles; why skip out on traditional core modes like TDM, free-for-all, etc.?

Gustav Tilleby: The reason for that is when we started building this game our ambition was to make something different. Part of us doing that is this whole idea of environmental dynamism and using the environment and all that sort of stuff. Obviously, there are a lot of different types of gadgets in the game as well.

So we’ve been consciously designing modes that leverage those features basically, and what we saw was that modes that are objective-based create these sort of defend and attack scenarios where players need to be in a place over an extended period of time worked best to leverage dynamism and the gadgets and all that stuff.

So that’s why we started there, but we’ve tested a bunch of different modes during development. It’s something that we want to work on over coming seasons, adding more types of game modes and different types of play. But for the launch, we focused on these modes for that reason.

Sven Grundberg: I might refer to what was said in terms of just choosing the cash-out scenarios. They do utilize destruction in a good way. This concept of one team defending an area, and another team attacking that area. It becomes a bit of a puzzle that you have to solve through destruction.

Gustav Tilleby: It’s the same with the gadgets and all the abilities and everything else as well. Yeah. It really leverages those parts.

Q: Any plans for a mini-series to dive more into the lore of The Final for those who aren’t keen on keeping up and exploring the maps?

Gustav Tilleby: We’ll definitely expand on the lore. There are some different things in the works. I’m not going to spoil anything right now, but there are some things coming. Even during Season One, actually. 

Joakim Stigsson: We already have a little bit of hints here and there on the maps that, you know, people can find if they look close.

Yeah, there’s some hidden messages. They’ve been in our faders. So there’s a lot of stuff as well, but we’re going to keep on, uh, 

Gustav Tilleby: We’re going to keep expanding on that over time. 

Q: During our playtest on the Vegas map, we ran into a UFO event, which was a huge surprise. Can we expect more cool events like that? Any specific ones that didn’t make the cut? Would love to see a Kaiju event, seems like the perfect match for this game.

Gustav Tilleby: I would love to do a kaiju event at some point. I think the game events are really fun and we can really go crazy with them.

There are so many ideas of ones we want to make. For launch, though, I think all of the ones that were in the test are in the launch. 

Joakim Stigsson: Sme thing there. I mean, we’ve been trying a bunch of stuff when it comes to the event, and you know, what kind of enforces the dynamics to people to kind of adapt during the round.

It also becomes this way of during the end of the round where the stakes are high, and they’re so intense, and then you throw something else in there as well that you kind of like have to adapt to, which is super interesting. As you said, we have so many, so many ideas and so many things that are possible to do within this universe as well.

It’s just a matter of what we think will kind of fit with the pillars and the tournaments and whatnot. 

Gustav Tilleby: But we’re definitely going to have more of them over time for sure. For now, it’s the ones we saw in the tests.

Sven Grundberg: What was the background of the UFO event? Who came up with it? 

Gustav Tilleby: I did. It’s like the whole Nevada area. We also have an alien suit as far as our developers are concerned. 

Joakim Stigsson: What’s good with this is that it’s something that we can expand on in the maps throughout the seasons or next season, we can add something or remove something as well to be a little bit more dynamic.

So all of a sudden you might play and then, okay, now we added a new kind of event as well, that kind of would surprise the people playing, to again make them have to adapt to the maps when they’re playing. I think it’s a super cool kind of addition to our game.

Gustav Tilleby: Yeah, it’s the game show vibe as well. 

Q: Speaking of events, the open Beta had a Halloween one. Christmas is in less than twenty days, any plans there?

Joakim Stigsson: Of course. When we tried the Halloween event during the open beta, we saw that it was pretty successful and people really liked it.

I think this is something that we will continue to do as well for upcoming Christmas or Thanksgiving, or if it’s like Valentine’s as well. What’s good about it is there are so many things that we can do on the maps. We can do it with customization skins, whatever it is that kind of fits with the theming of this game in general, 

Gustav Tilleby: Speaking of events, we’re planning to do events over the seasons as well. So some events will be like the Halloween events, more building a vibe and changing music and having cosmetics and stuff like Joakim Stigsson talked about. And other events will offer, you know, variants of game modes, even new game modes, and unique rewards as well.

Sven Grundberg: Generally speaking, if you follow the Embark and how we talk about stuff, we like to announce things shortly before they happen. We like to surprise and delight our community. You’re going to have to stay tuned. We’re deliberately not saying too much about exactly when stuff drops and that’s part of the plan.

The Finals player count

Q: Crossovers. GAAS games love doing them, and The Finals seem to be the perfect game to have them. Anything on that front? Hints? Discussion? What are the team’s thoughts on them in general?

Sven Grundberg: Our focus first, and foremost is to launch a really good game, right? We’re not ruling them out, but we don’t have any such plans to announce at the moment. I think we’re going to be very careful in terms of who we partner up with. I think the most important thing for us as we do any potential tie ins would be to, that it fits the game. I think being super careful about it and that it’s fitting our game.

That is the most important thing for us. Then, if we manage to make that happen, then why not? But we have nothing to announce about that at the moment. For launch, there are no tie-ins.

Q: Arc Raiders was announced first, but Embark fully revealed The Finals first and released it even if we haven’t seen Arc Raiders in action. Why did the game take precedence over Arc Raiders? Is it because it’s smaller in scope in comparison?

Sven Grundberg: We talked about Arc Raiders. We have said that we’re planning to release Arc Raiders in 2024.

One of the big reasons we changed the sequencing was that we had started experimenting with adding PVP into the Arc Raiders universe, and we wanted to give the team time enough to develop that fully. It was a pretty big shift in terms of what that game has become. Arc Raider has evolved a lot, and we wanted to give the team enough time to pursue the full vision for that game. 


The Finals is out now on the PS5, Xbox Series X|S and PC.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Fortnite Update for Dec. 15 Slots in Battle Royale Adjustments

Epic Games has released the Fortnite update for December 15 on all platforms, and this is a server-side patch that brings a host of adjustments to the Battle Royale mode.

Fortnite Update for December 15 Patch Notes:

New Battle Royale balance adjustments just dropped!

🍓 Flowberries grant more shield.
⬆️ Increased damage for the Ranger Pistol, Shield Breaker EMP, and Ballistic Shield pistol.
❄️ Snowball Launcher mag size reduced.
🔫 Thunder Burst SMG mag size increased.
🎯 Reduced the drop rate of the Reaper Sniper Rifle.
⬇️ Striker AR deals less damage.
🟠 The circle indicating a Medallion holder is smaller.
🪙 Medallions now have a brief delay before shield regen begins, have slightly reduced regen rates, and no longer refill 100% Shield (unless you have all 5).
🥇 Holding multiple Medallions increases how much shield can be refilled.

In addition to today’s patch, the studio also announced that they are planning to release a new update next week with more improvements. It’s not mentioned whether this is an actual client patch or another server-side update but once we know more, we’ll let our readers know.

For those who haven’t logged in to Fortnite recently, a new LEGO mode has been ushered in which you can read about here.

Source: Fortnite Status (Twitter)

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Baldur’s Gate 3 New Races Not Out of the Question, Game Won’t Be on Game Pass

Larian Studios commented on the possibility of adding new races in a Q&A with XboxOn during a Twitch stream. Writing Director Adam Smith was asked if we could see other races from D&D get added to the game. He had this to say in response:

Currently, we’ve not stopped updating the game. We’re going to carry on updating it. All I can tell you is that we do plan to do more updates, we’re not done yet.

We don’t have specific plans for new races at the moment, but we’re not saying no.

While it’s not a firm commitment, it’s definitely still on the table. There are already some great mods that add more races to the game, but to have official support for these races would be awesome. Hopefully, we’ll see them added eventually.

On another note, with Baldur’s Gate 3 now available on Xbox, some might be waiting to see whether the game hits Game Pass before giving it a go. If so, you’re going to be waiting for a long time. The action-RPG is not headed for Xbox’s Game Pass anytime soon according to Larian Studios. The recent Game of the Year winner still has more content on the way, and the team also has not ruled out the possibility of adding more D&D races to the game.

The Game Pass news comes by way of an extensive interview IGN conducted with several members of Larian’s team. When asked how much Xbox offered Larian to put Baldur’s Gate 3 on their gaming subscription platform, Larian CEO Swen Vincke had this to say:

Oh, we always said from the get-go, it wasn’t going to be on Game Pass, it’s not going to be on Game Pass…. So look, we are in the business of making a game that has a beginning, middle, and an end. We made a big game, so I think there’s a fair price to be paid for that, and I think that that is okay. We don’t charge you any micro-transactions on top of it, so you get what you pay for. Upfront it’s a big meaty game. So I think that should be able to exist as it is. This is what allows us to continue making other games.

Larian clearly has no plans as of now for Baldur’s Gate 3 to join Xbox’s extensive Game Pass library. Still, you never know what the future holds.

Sources: IGN, Twitch

Related Reading

Jack Breitenbach

Game the night away!

Home > guides

The Finals – Beginner Tips and Tricks to Help Conquer the Arena

The Finals has been out for over a week now, and while many have already begun mastering the game, there are still a lot of new players joining in who are having a bit of a hard time. Luckily, we ourselves have been playing and made beginner tips and tricks for The Finals that break down what we think are some of the most important things to know.

The Finals Tips and Tricks – Most Important Things to Know Before You Play

Here are the best tips and tricks for The Finals that we believe every contestant should master.

Team Wiping – Don’t Lone Wolf If You’re the Last Survivor.

The Finals - Beginner Tips to Help Conquer the Arena (7)

In The Finals, players have infinite respawns that work off a timer, which are twenty seconds long. When a teammate dies, this respawn timer is visible on the UI right by their name, and unless you can revive them, they’ll need to wait the full twenty seconds. 

But one common mistake I’m seeing players make is when their other two teammates are down, they’ll rush into battle for whatever reason. This is almost always a losing case, as often it’s a 3v1 disadvantage, with one (or more) of the three enemy builds being a counter to you or your ally. There’s zero reason for you to engage them, as it even comes with a penalty. 

If you die before any of your teammates respawn, this will cause a team wipe, which resets the respawn counter completely for every player. So instead of twenty seconds of waiting, that player now has to wait an additional twenty to thirty, meaning nearly a full minute of being out of action would have passed by. 

If you’re alone and can’t safely revive someone, it’s better for you to hide and wait for teammates to spawn back in. They’ll spawn near you too, so getting back into the action will be much quicker as opposed to respawning as a team. 

Revives – Hazard Objects Aren’t the Only Thing You Can Pick Up

The Finals has a lot of cool mechanics that aren’t explained too well. One of these is the player figurine/trophy that gets left behind when a teammate dies. 

When you walk over it, a revive prompt shows up, which most players understand. But another thing I’ve noticed is that players are reviving each other in the wide open. Stop doing that! The figurines/trophies are considered carriable, meaning they can be picked up. The downside is that it does slow you down a little bit, but you can also throw it to a safe spot. 

Additionally, your pick-up button has a magnetic pull. It’s not a strong one, but you should be able to pull someone’s figurine into a safe spot, such as a building if you are close enough. That way, you don’t get spotted by the enemy, as they would have to pay close attention to the dead player’s figurine to know you’re there. You can also use this if your teammate is on another floor that would typically be hard to reach. 

Carriable+ C4 = Deadly Combination

Staying on the subject of carriables, there are hazards such as explosive barrels, poison cylinders, goo cylinders, and much more. These are scattered all over the area, and when you pick them up, you can throw them at enemies. However, we’ve noticed that sometimes they don’t explode instantly, allowing time for an opponent to run away from them. 

Turns out, there’s a really cool trick and that’s that you can throw C4 on a carriable. This deadly combination allows you to essentially throw C4 at a greater distance, with additional effects. Not only will enemies get damaged from the C4 explosion, but they’ll also get damaged from any other effect. So if you use a flame cylinder, they’ll catch on fire, poison cylinder, they’ll get poison, and so on. 

Combining these two is an excellent way to clear enemies quickly, as the damage is nearly enough to kill them depending on their build. You’re going to see this become a common strategy in The Finals as it ages, so you should get used to it now. 

Destruction – Think Smart, the Environment Is a Tool, Use It To Your Advantage 

One of the biggest draws for The Finals is that it features a fully destructible environment. Almost everything in the game can be destroyed outside the ground level and a few traversal platforms. Otherwise, if you see it, it likely means you can destroy it. 

I see a lot of players not utilizing it to their advantage, though I suppose some builds make better use of it than others. For those running Heavy, you should be using explosives and your Charge ‘n’ Slam ability to create shortcuts through big buildings rather than having to go up and over them or around. 

Charge ‘n’ Slam is also the perfect ability to lose a chasing enemy. Activating near a cluster of multilevel buildings, you can easily confuse an opponent with all the destruction, thus losing track of you.  

It’s also called Charge ‘n’ Slam for a reason, as while most players understand the charge ability, you can also slam into the ground if you use it while jumping. This is the perfect way to drop down from one level to the next without using an explosive. 

Utilizing the destruction and also prove to be a great defensive or offensive measure when it comes to Cashout Stations. Sometimes the best offense is the element of surprise, and attacking a Cashout Station usually means there are enemies guarding it. So why go to them when you can make them come to you? 

An easy way to do this is if the Cashout Station is above a level you are, you can throw some C4s or use whatever explosives below it to drop it down to you. More times than not, the enemies will follow, and if you have a good enough team, you can clear them easily. 

This can be used defensively, too. If you’re defending the station, and you notice someone is trying to steal it, you can blow up the ground it’s sitting on, interrupting the steal. This can give you just enough time for it to cash out, so your team can score.

The amount of dynamism the environment provides is endless, and you’re going to see a lot of creative ways it gets taken advantage of. 

Goo – Not Just to Build Walls

Goo is a very interesting mechanic in The Finals because it’s sort of unpredictable and has so many different uses. In combat, you can use it to build instant barriers, to help give you protection from enemies, or to give you enough time to escape while they break it apart. 

For defensive places that have had their walls blown away, you can use the goo to make temporary walls for more cover. I’ve seen that tactic used in open areas, too, where players will use the goo to make a cover from incoming fire.

The most interesting way I’ve seen it used, though, has to be for platforming. You can throw goo at walls, and this will create a sticky platform that you can climb. You can use this in some places that would otherwise be impossible to reach, giving you the perfect vantage point to snipe from. Trees also provide cover, and you can create a goo platform inside one, shooting away bits that stick out. 

Ping – If You Aren’t Going to Use a Mic, Then Ping!

The Finals - Beginner Tips to Help Conquer the Arena (5)

Like any online game, The Finals has a Ping mechanic that lets players tell one another when enemies are close or where they think they should go. For whatever reason, players forget this exists, and if you are playing randoms, that can get frustrating as teams can be all over the place. All it takes is one person to ping, though, and most will fall in line and follow these objectives. It’s easy, and everyone should be doing it, regardless of whether they have a mic or not.

Builds – Learn Them, and Make Use of Practice Mode

The last tip I offer you is practice mode. Along with the tutorials the game offers when you boot up the first time, I highly recommend every player utilize the practice mode to test out builds. Joining a match locks you to your selected build, and if you don’t like it, well, you either quit or deal with it. 

So before you do any of that, hop into practice mode or tutorial if you haven’t familiarized yourself with each build. You’ll have access to every weapon and every ability, so you can test out what you like and don’t like while also getting used to the build movements and playstyle. 

These are some tips and tricks for The Finals that I recommend checking out. There’s a lot more, of course, but some of these are the biggest ones we see players ignoring that’s causing many deaths or missed opportunities. 

Have you been playing The Finals? Do you have any important The Finals tips and tricks that you feel we should add to our list? Let us know down in the comments.

Related Reading:

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Baldur’s Gate 3 Update 1.5.3.0 for Xbox Addresses Save Lost Issue This Dec. 15

Larian Studios has pushed out Baldur’s Gate 3 update 1.5.3.0, which brings the game to version 2921. This update aims to fix a nasty save lost bug that players have been reporting about.

Baldur’s Gate 3 Xbox Update Patch Notes for December 15 | Baldur’s Gate 3 Update 1.5.3.0 Patch Notes

  • Addresses the issue with saves being lost on Baldur’s Gate 3 after a loss of power.

That’s all this update does, though if you’re still having this issue, Larian recommends you submit a bug report via their support page.

In case you haven’t bought the game yet, not only did it win Game of the Year at this year’s The Game Awards, but our review spoke very highly of it stating, “If you can only purchase a single game for a couple of years because budget is tight, Baldur’s Gate 3 should be the one. The amount of content and the sheer quality in display almost makes it feel like a steal, a game that grows on you and eats the hours away, invading your dreams and making you count the time until you return to it. This is the game of the year, maybe more than that.”

Source: Twitter

More Baldur’s Gate 3 Reading:

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Ark Survival Ascended Update 1.032.027 Drops for Version 32.27 This Dec. 15

As expected, Studio Wildcard has released Ark Survival Ascended update 1.032.027, which is for patch version 32.27! This adds new server listing features and more. Read on for what’s new in the Ark Survival Ascended new update patch notes for December 15.

Ark Survival Ascended Update 1.032.027 Patch Notes | Ark Survival Ascended Update Version 32.27 Patch Notes:

v32.27 (client) – 12/14/2023 – Minor version for clients

  • Added new server listing features
  • Updated how unofficial servers are listed to prevent errors and exploits
    • To see non-commercially (non-Nitrado) hosted Unofficial Servers, please enable the checkbox “Show Player Servers” and refresh the session list
  • Fixed some session listing bugs

For reference, the PC version is still at 32.24 (which was released yesterday), while the Xbox version is at 32.12.

Once a new patch is released, we’ll let our readers know. Chances are, it’ll be sometime in 2024 until we get a new one.

Source: Survive the Ark

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Batman Arkham Knight Update 1.17 Adds “The Batman” Movie Skin

Announced last month, Rocksteady has released Batman Arkham Knight update 1.17 and this adds Matt Reeves’s The Batman movie skin to use on every platform, 

Batman Arkham Knight Update 1.17 Patch Notes

Size:

  • 2.69 GB (PS4) 
  • 500 MB (PC)

Notes:

  • Adds THE BATMAN skin from Matt Reeves’s 2022 The Batman movie. 

That’s all that’s included in today’s Batman Arkham Knight update. Given the game’s age and whatnot, don’t expect any gameplay-related changes or any other piece of new content.

Speaking of Rocksteady, the studio’s next game is (finally) almost upon us! Suicide Squad: Kill the Justice League launches on February 2, 2024 for PS5, Xbox Series X|S, and PC.

Related Reading:

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Rumor: Elden Ring Shadow of the Erdtree Release Month Potentially Leaked by Thrustmaster Collaboration

A release date for the Elden Ring: Shadow of the Erdtree DLC may have been leaked this morning by controller manufacturer Thrustmaster on a page that’s since been taken down.

While the site the collaboration was originally posted on is no longer active, the posting was noticed by a prominent Reddit post over in the GamingLeaksAndRumours subreddit from user ChiefLeef22. The images captured from the site can be seen below:

Elden Ring Thrustmaster DLC Leak

In the images, Thrustmaster is advertising a new Elden Ring-themed controller scheduled for release in February 2024 to coincide with the release of the Shadows of the Erdtree expansion. While no release date has been officially confirmed as of yet, this could mean that the DLC is closer than we expected.

Additionally, the images also show two additional controllers themed around Malenia and Ranni, two prominent Elden Ring characters. At the bottom of the slide, these controllers are reportedly slated to release in 2025 alongside another Elden Ring expansion. This means a second significant expansion for Elden Ring could be in the pipeline.

As always, none of this has been confirmed, so take it all with a bucket of salt. Either way, we can’t wait to hop back into Elden Ring with the DLC whenever it comes out.

Source: Reddit

More MP1st Reading:

Jack Breitenbach

Game the night away!

Home > News

The Division 2 Title Update 20 PTS Patch Notes for PvP and PvE Revealed

In case you missed it, Ubisoft announced Project Resolve, which is a huge undertaking that affects the future of the game. One of the key components of that initiative is live now, as The Division 2 Title Update 20 PTS patch notes are here as the testing phase begins today!

Note that while these should be the patch notes we are getting when the update is released sometime in February, there is a chance that a few items could be changed, removed or whatnot, so bear that in mind before diving in.

The Division 2 Title Update 20 PTS Patch Notes:

PATCH SIZE:

~ 90GB

START DATE:

Friday, December 15th, at 1:00 PM CET, 7:00 AM ET, 4:00 AM PT

END DATE:

Monday, December 18th, at 1:00 PM CET, 7:00 AM ET, 4:00 AM PT

Please note that these proposed changes are not final, and we may decide not to implement some of them in the game based on your feedback.

PTS Phase 1 build won’t include:

  • Year 5 Season 3 Weapons, Gear and Talents
  • Global Events changes
  • Some Inventory quality of life updates
  • Tinkering menu

All these features will be made available in the future tests.

PVP IMPROVEMENTS

DARK ZONE

Our objective is to create a more distinct contrast between invaded and uninvaded Dark Zones, allowing players to customize the intensity of their gameplay experience. We anticipate that this approach will attract a larger player base to the Dark Zone.

Rogue Status

  • Going Rogue has a 5 second activation time. Previously, 0.75s.
  • First Rogue rank time duration increased from 20 to 30 seconds.
  • Players with the Rogue status will be unable to switch loadouts or individual gear pieces for the duration of the Rogue status.

STATUS EFFECTS

❗ These adjustments prioritize the PVP experience.

The proposed changes focus on reducing the impact of Status Effects and introducing counterplays. The intention is to make Status Effects in PVP more manageable and provide players with additional options to counteract when under a Status Effect. The changes are primarily aimed at the PvP experience, but we will continue to monitor the PVE impact.

General

  • Added diminishing returns* for all Status Effects based on two categories:
    • Crowd Control: Shock, Ensnare, Blind
    • Damage Over Time: Bleed, Burn, Poison

*Diminishing returns means that each subsequent application of the Status Effect of the same category will have a reduced duration until full immunity is reached. Diminishing Returns will not apply in PvE.

  • Plague of the Outcasts is now affected by diminishing returns with stacks being halved on each transfer. PVP only.
  • Status effects are removed if the effect source is killed (after a short delay) PVP only.

Immobilizing Status Effects

  • Reduced severity of immobilizing Status Effects
    • Ensnare: The player will receive a 10% damage reduction to incoming body shots.
    • Shock: The player will have slower movement and is prevented from shooting. PVP only.

Burn

  • While burning, rolling in any direction will apply a bonus of 10% burn damage resistance for 5 seconds, up to a maximum of 30%.
    • Rolling 3 times maxes out the bonus.

Bleed

  • Not moving grants 10% bleed damage resistance for the duration of the effect.

Repair Skills

  • All repair skills (Mender seeker, Reinforcer Chem Launcher, Fixer Drone, Restorer Hive) now give a 50% hazard protection bonus for 5 seconds, only the first time that the agent comes in contact with that instance of the skill_._

Booster Hive

  • Added Poison to the list of effects that the Booster Hive cleanses.
  • Boost duration now scales with tiers (from 5s to a maximum of 6.5s at skill tier 6).
  • Increased maximum range up to 50%.
  • Increased drone speed by 20%.

‌

Sticky EMP

  • Reduced EMP explosion damage in PvP.
  • Lower Skill Tier players will not apply Disrupt to higher Skill Tier players if the difference between them is bigger than 3 (same as jammer EMP).

‌

CONFLICT

Our objective is to differentiate Conflict from other PVP experiences by placing a stronger emphasis on shooting and item selection, rather than relying heavily on SHD level bonuses.

SHD and Expertise Normalization

  • All players joining Conflict will have their Expertise and SHD Watch bonuses removed.

Spawn Area

  • Turrets were added to all spawn points to prevent spawn camping.
  • Loadout switching and individual pieces of gear will be allowed only once per spawn before exiting the spawn area. Once out of the spawn area, the player is no longer allowed to swap.

Rewards Buff

  • Extended loot pool.
  • Dropped items are now of Legendary Difficulty quality equivalent.
  • Cache now gives 2 items, with the possibility for an additional 3rd one.

XP Gain

  • Significantly boosted XP gain to align with other game modes.

TALENTS

These changes aim to make specific Talents more viable for PVP and address some balancing issues.

Weapon Talents

  • Doctor Home: change proc condition to “target headshot”, instead of “target killed”.
  • Actum Est: 50% of the next magazine filled with shock ammo, instead of 100%. PvP Only.
  • Future Perfection: Weapon kills grant +1 Skill Tier for 15s. Stacks up to 4 times. Weapon kills at Skill Tier 6 grant Overcharge for 15s. Overcharge cooldown: 90s.
    • Before: Weapon kills grant +1 Skill Tier for 19s. Stacks up to 3 times. Weapon kills at Skill Tier 6 grant Overcharge for 15s. Overcharge cooldown: 90s.
  • Swift (The Stinger): Performing a cover-to-cover grants +20% Weapon Damage for 20s.
    • Before: Performing a cover-to-cover grants +20% Weapon Damage for 15s.
  • Thunder Strike: Deals +20% Weapon Damage to shocked enemies. After 4 kills, applies shock to the next enemy you hit.
    • Before: Deals 30% extra Weapon Damage to shocked targets.
  • Perfect Thunder Strike: Deals +25% Weapon Damage to shocked enemies. After 3 kills, applies shock to the next enemy you hit.
    • Before: Deals 40% extra Weapon Damage to shocked targets.
  • Big Game Hunter: Headshots grant +4% Headshot Damage. Stacks up to 25 times.
    • Before: Headshots grant +2% Headshot Damage. Stacks up to 50 times.
  • Breathe Free (Lady Death): When moving, gain 4 stacks per second or 8 stacks while sprinting. Max stack is equal to the weapon’s Mag Size.
    • Before: When moving, gain 4 stacks per second or 8 stacks while sprinting, up to 32 total.
  • Flatline: Deals 15% Weapon Damage to pulsed enemies. After 4 kills, applies pulse to the next enemy you hit.
    • Before: Amplifies Weapon Damage by 15% to pulsed enemies. After 3 kills, applies pulse to the next enemy you hit.
  • Perfect Flatline: Deals +20% Weapon Damage to pulsed enemies. After 3 kills, applies pulse to the next enemy you hit.
    • Before: Amplifies Weapon Damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.
  • Perfect Preservation: Killing an enemy repairs 15% armor over 5s. Headshots kills improve the repair by an additional 15%.
    • Before: Killing an enemy repairs 12% armor over 5s. Headshots kills improve the repair by an additional 12%.

Gear Talents

  • Intimidate: gain 3 stacks per second up to a max of 9 and each stack increases total weapon damage by 4% to enemies within 10m.
    • Before: 1 stack per second to a max 7.
  • Perfect Intimidate: gain 3 stacks per second up to a max of 10 and each stack increases total weapon damage by 4% to enemies within 10m.
    • Before: 1 stack per second to a max 8.
  • Makeshift Repairs (Foundry Bulwark): Whenever you or your shield take damage, 25% of that amount is repaired to both over 10s.
    • Before: 20% and 15s.
  • Process Refinery (Foundry Bulwark): increases Makeshift Repairs from 25% over 10s to 35% over 10s
    • Before: 20% to 30%.
  • Improved Materials (Foundry Bulwark): Decreases time taken for Makeshift Repairs from 10s to 5s.
    • Before: 15s to 10s.
  • Obliterate: Critical hits increase total weapon damage by 1% for 10s.
    • Before: 5s
  • Unbreakable: 40% Armor repaired. PvP Only
    • Before: 50%
  • Perfect Unbreakable: 50% Armor repaired. PvP Only
    • Before: 55%

Other

  • The Technician’s Linked Laser Pointer Pulse Duration was reduced from 20 to 6 seconds.

FIXES

PVP

  • Fixed the issue that allowed agents to aim from cover without being seen and exposed to enemy fire with the Striker Ballistic Shield active while using C79 scope.
  • Fixed the issue that allowed agents to shoot using any scope while their hitbox is being fully protected by props when using any shield.
  • Fixed the issue that allowed keeping the increased magazine size from the True Patriot Gear Set even after swapping loadouts.
  • Fixed the issue that allowed glitching through a ladder when entering cover directly behind it.

KNOWN ISSUES

  • Talents: Breathe Free and Thunder Strike/Perfect Thunder Strike – the Talent descriptions have not been updated, but their functionalities will reflect the ones in the Patch Notes
  • The Ravenous has +10% Weapon Damage instead of +25% Weapon Damage
  • 3pc Petrov gives +25% Ammo Capacity instead of +30% Ammo Capacity
  • Iron Lung: Doesn’t have the +10% Weapon Damage increase
  • Bluescreen: Doesn’t have the +20% Weapon Damage increase
  • Murakami Industries: 2pc bonus gives +20% Repair Skill instead of +30% Repair Skill, 3pc bonus gives +10% Skill Damage instead of +30% Skill Damage
  • Walker, Harris & Co: 3pc bonus gives +5% Damage to Health instead of +10% Damage to Health
PVE IMPROVEMENTS

QUALITY OF LIFE UPDATES

  • Scaling open-world loot crates with world difficulty.
    • This change is designed to increase the quality of gear and the stats it has across the board, especially for Challenging & Heroic difficulties.
  • Capped SHD watch HP bonus to LVL 2000 and increased the HP gain.
    • LVL 1 to 1000: no changes.
    • LVL 1001 to 2000: changed HP gain from 0.3 to 30HP per level.
    • LVL 2000 and beyond: at the moment Agents will only get scavenging materials each level.

Inventory

  • Added new menu called Tinkering, which combines the features of Optimization and Recalibration.
    • Recalibration Station has been renamed into Tinkering Station, but the functionality is not available for testing yet.

Armor kits

  • Ability to instantly use an armor kit to replenish 25% armor (5 second cooldown), in addition to holding the button to replenish 100%.

Gear Combat Lock

  • While in combat, players will no longer be allowed to swap individual gear pieces or loadouts.

EXPERTISE

Our intention is to prioritize the player’s time by implementing this change, which aims to make Expertise upgrades more easily attainable and ensure that the costs of upgrading are in proportion to the benefits gained.

  • Expertise reduction to make upgrades more accessible. This is the first look at new costs:

Y5S3\_PTS\_-\_New\_Expertise\_Costs.jpg

PROJECTS

We are investigating some changes and additions to completion conditions and rewards to make projects more interesting and worthwhile.

Season Pass Daily Project

Conditions: To complete a mission on a hard or higher difficulty.

Rewards:

  • (Change) XP (Equivalent to one level up)
  • (New) Optimization Materials Cache
  • (New) Challenging Bounty – Black Tusk
  • (New) 1 x Crafting Blueprint
  • (New) 1 x Equipment Item
  • (New) 1 x SHD Calibration Point

New Missions in Pool:

  • Potomac Event Center
  • Federal Emergency Bunker
  • Grand Washington Hotel
  • Camp White Oak
  • Jefferson Plaza
  • DCD Headquarters

Daily Projects

 BOO: More rewards have been added to make the project more appealing.

Conditions: To complete activities, neutralize Named Enemies, Resupply CP or complete a mission in a specific NZ.

Rewards:

  • (Change) Challenging Bounty
  • (Change) XP (half of a level up)
  • (Change) 5 x Specialization Points
  • (Change) 2 x Equipment Item
  • (New) Recalibration Cache
  • (New) 1 x Crafting Blueprint

 Dark Zone and Conflict: Some objective goals have been made easier since not all players want to spend time doing PvP content or are not proficient enough to reach the goal.

Conditions:

  • (Change) Dark Zone: All conditions that require killing Agents have been removed, being replaced by PvE-oriented ones (extract items, clear landmarks, etc.)
  • (Change) Conflict: Removed the “Win Match” requirement, players will now only require to complete matches and kill other players. Also, condition difficulty was lowered overall.

Rewards:

  • 1 x SHD Calibration
  • Crafting Materials
  • (Change) Dark Zone XP if Dark Zone Project
  • (Change) Conflict XP if Conflict Project
  • (Change) 2 x Equipment Item (Previously 1)
  • (New) 1 x Weapon Crafting Cache

Weekly Projects

 Invasion Project: More rewards have been added to make the project more appealing.

Conditions: To neutralize named enemies, faction activities, faction bounties, complete Invaded Missions on certain difficulties and complete invaded Strongholds on certain difficulties.

Rewards:

  • 5 x SHD Calibration
  • Heroic Faction Bounty
  • 2x Equipment Item
  • Crafting Blueprints
  • 5 x Specialization Points
  • (Change) XP (Equivalent to one level up)
  • (Change) Heroic Bounty (All Factions)
  • (New) 1 x Named Item Cache
  • (New) 1 x Weapon Crafting Cache

 Weekly Legendary Mission: More rewards have been added to make the project more appealing. It relates to some of the hardest content in the game, and it should be rewarded accordingly.

Conditions: Complete one of the Legendary Strongholds.

Rewards:

  • 1 x Exotic Cache
  • (New) 1 x Optimization Cache
  • (New) 2 x Recalibration Cache
  • (New) 1 x Gear Crafting Cache

 SHD Requisition – Slight buff to rewards to encourage more engagement

Conditions: To donate resources to CP or NPCs.

Rewards:

  • 1 x Exotic Cache
  • Crafting Blueprints
  • 5 x Specialization Points
  • (Change) XP (One Level Up)
  • (New) Named Item Cache

Weekly Dark Zone / Conflict Project

(Change) Conditions: Regardless of its DZ or Conflict focus, the player had to do activities related to both game modes. Now, the conditions have been split depending on the project’s focus, and were made easier to achieve (e.g., Conflict Player Kill from 20 to 10, Conflict Match Win from 2 to 1, etc.)

Rewards:

  • 5 x SHD Calibration
  • Dark Zone XP if Dark Zone
  • Conflict XP if Conflict
  • (Change) 2 x Equipment Item (Previously, some only awarded 1)
  • (New) 2 x Named Item Cache
  • (Removed) Recalibration Cache

Weekly Summit Project

(Change) Conditions: Complete 15 (instead of 30) Summit floors in Hard/Challenging difficulty.

Rewards:

  • 1 x Exotic Cache
  • Crafting Blueprints
  • 5 x Specialization Points
  • (Change) 2 x Named Item Cache (Previously 1 x Named Item)
  • (Change) XP (One Level Up)
  • (New) 1 x Recalibration Cache

WEAPONS BALANCING

Exotic Weapons

  • All Exotic Weapons’ third attribute will be reconfigurable.

❗This is a general buff balance pass to make all the less popular weapons more interesting.

Assault Rifles

  • ACR, ACR-E: +10% Weapon Damage
  • CTAR-21, The Railsplitter: +10 Mag Size
  • F2000, F2000 Replica, Shield Splinterer: +50 RPM, +10 Mag Size
  • FAL, FAL SA-58, FAL SA-58 Para, FAL SA-58 Para Replica: +5% Weapon Damage
  • Military G36, G36 C, G36 Enhanced, G36 Enhanced Replica, Born Great: +50 RPM
  • Honey Badger, Savage Wolverine: +5 Mag Size
  • Mk16, SOCOM Mk16, Tactical Mk16, Tactical Mk16 Replica: +10% Weapon Damage
  • Military P416, Custom P416 G3, Glory Daze, Eagle Bearer: +50 RPM

Submachine Guns

  • AUG A3 Para XS, Enhanced AUG A3P, Tactical AUG A3P, Tactical AUG A3P Replica: +25 RPM, +10% Weapon Damage
  • **CMMG Banshee, The Grudge: +**50 RPM, +5% Weapon Damage
  • MP5 ST, MP5 ST Replica, MP5A2, MP5-N, Cabaret: +6 Mag Size
  • MP7, Swap Chain : +50 RPM, +5% Weapon Damage
  • Police T821, Black Market T821, Black Market T821 Replica: +10% Weapon Damage
  • Converted SMG-9, Converted SMG-9 A1, Converted SMG-9 Replica: +50 RPM
  • M1928, Tommy Gun, The Sleigher, Grown Great: +10% Weapon Damage
  • Police UMP-45, Tactical UMP-45, Tactical UMP-45 Replica: +10% Weapon Damage

Light Machine Guns

  • Iron Lung: +10% Weapon Damage
  • All other LMGs: +20% Weapon Damage.

Rifles

  • ACR SS: +10% Weapon Damage
  • Ruthless, Merciless: +10% Weapon Damage
  • USC .45 ACP, USC .45 ACP Replica: +10% Weapon Damage
  • UIC15 MOD2: +30% Weapon Damage
  • M16A2, M16A2 Replica: +30% Weapon Damage
  • MDR Battle Rifle, MDR Battle Rifle Replica: +20 RPM, +10% Weapon Damage
  • Resolute Mk47, Harmony: +20% Weapon Damage
  • Military Mk17, Police Mk17, Police Mk17 Replica, Everlasting Glaze: +25% Weapon Damage
  • SIG 716, SIG 716 Replica, SIG 716 CQB, Artist’s Tool, The Ravenous : +25% Weapon Damage

Marksman Rifles

  • M700 Carbon, M700 Carbon Replica, M700 Tactical, Model 700, Model 700 Replica, Ekim’s Long Stick: +8 Optimal Range, +25% Weapon Damage
  • Covert SRS, SRS A1, SRS A1 Replica, Pinprick, Mantis: +30% Weapon Damage
  • SR-1, SR-1 Replica, Adrestia SR-1, Designated Hitter: +30% Weapon Damage
  • Paratrooper SVD, Surplus SVD, Commando, Dread Edict: +15% Weapon Damage
  • Tactical .308, Scalpel: +8 Optimal Range, +20 RPM

Other

  • The Carbine 7 and Stoner LAMG will no longer drop with a preset talent.

GEAR BALANCING

Our objective is to enhance the strength of the 2- and 3-piece Brand Set bonuses in order to reward players for committing to a specific Brand Set. We want to make the 3-piece bonus more enticing, while also making less utilized mechanics more relevant.

Y5S3\_PTS\_-\_Gear\_Balancing\_1.jpg

Y5S3\_PTS\_-\_Gear\_Balancing\_2.jpg

Y5S3\_PTS\_-\_Gear\_Balancing\_3.jpg

GAME MODES

Descent

  • Lowered the required heat necessary to reach the Nemesis. This will reduce the minimum loop at which Players can encounter Nemesis to 4 and the maximum loop to 9.
  • Decreased the reward requirements in Descent by 1-5 loops. Players will now receive more loot caches / rewards for completing the same amount of loops as before.
  • Added Exotic & Named caches within the NSA Tech store found outside the Descent entrance. The prices are placeholder.
  • Added Talent pool rotations in Descent that are planned to change on a weekly basis. These pools have different thematic and consist of 35 talents and 6 exotic talents each.

Other

  • Fixed the issue with the Summit LVL 100 XP.
  • Various stability improvements implemented in Countdown, Descent, and Summit.

FIXES

Bugs

  • Weapon & Gear caches in open world & missions were made to scale with the mission / global difficulty settings.
    • There should be an increase in the quality of gear and its stats now, across the board – especially remarkable on Challenging & Heroic difficulties.
  • Skill Mods of a higher level than the player can no longer be equipped.
  • The scope mod from Oh Carol Marksman Rifle can no longer be applied to any weapon.
  • Blueprints from the named sidearms of some specializations were dropping in Reconstructed Caches, now it’s no longer the case.
  • Fixed a bug where most Named Gear Piece Blueprints gained from Reconstructed Caches did not require Brand-Specific materials.
  • The Gift named backpack was in the Vests section of the Crafting Station.
  • The blueprints for Big Show and Fox’s Prayer could not be found in the Crafting Station after being acquired, now they have been added.

Exploits

  • Fixed the Corner Glitch.
  • Fixed exploit where players could be invited at the end of the Raid to obtain Raid Specific Key without any participation.

Once the new weapons, gear, talents and other changes are revealed, we’ll let our readers know.

Source: The Division Trello (1, 2)

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Modern Warfare 3 UK Sales in the First Month Hit 38% Below Modern Warfare 2 Numbers

Call of Duty: Modern Warfare 3 sales numbers in the UK have been reported for the month of November. While the game topped the charts, comparing the numbers to last year’s Call of Duty sales show that Modern Warfare 3’s down quite a bit.

According to a report from Games Industry, Modern Warfare 3 was the highest-selling game in the UK for the month of November. It beat out EA FC 24 and the Switch port of Hogwarts Legacy, as well as games that released in October like Spider-Man 2 and Super Mario Bros. Wonder.

However, despite its podium status, Modern Warfare 3’s numbers were actually nearly 38% lower than Modern Warfare 2’s were last year. There’s no clear reason this might’ve occurred, but it’s likely due to the widely negative feedback for Modern Warfare 2 following its release and the general sentiment that Modern Warfare 3 didn’t do enough to differentiate itself from its predecessor.

We gave Modern Warfare 3 a 6/10, citing its abruptly short campaign and lack of significant evolutions over Modern Warfare 2’s mechanics. While the core multiplayer community is having a much better time in the game than they were after last year’s release, it just isn’t enough to bring in the same numbers.

If you’re still all-in on the Call of Duty train, you can check out the game’s latest patch notes here.

Source: GamesIndustry.biz

Related Reading

Jack Breitenbach

Game the night away!

Home > News

New Destiny 2 Trials of Osiris Rewards and Map This Week December 15

Destiny‘s Trials of Osiris weekly PvP mode has returned this Friday with a new map and rewards. If you’re wondering about the current rotation, we’ve got you covered: MP1st’s new Destiny 2 Trials of Osiris rewards and map this week December 15, 2023 post lists down all that information in full below.

New Destiny 2 Trials of Osiris Rewards This Week December 15, 2023:

Trials of Osiris Map:

Javelin-4

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Incisor (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.

Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 1500 Glimmer
Passage of Mercy Forgives one loss per run. Forgives a second loss if you have not yet been flawless this week. 1500 Glimmer
Passage of Wealth Increased reputation from match wins on a ticket. 2500 Glimmer
Passage of Confidence Grants bonus rewards from Flawless Chest. 5000 Glimmer

(Thanks again, /r/DestinyTheGame!)

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

New Destiny 2 Xur Location Today December 15, 2023 (And What Xur Is Selling)

Xur is back in Destiny this Friday carrying a fresh set of Exotics, Engrams, and Legendary gear that he will sell only in exchange for Legendary Shards. For those who want to know his current hideout and wares, MP1st’s new Destiny 2 Xur location today, December 15, 2023 post details both his location and full inventory until the next Weekly Reset.

New Destiny 2 Xur Location Today December 15, 2023 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

The Last City, Earth > Tower Hangar

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Black Talon Heavy Sword
Hawkmoon Kinetic Hand Cannon Full Bore Eye of the Storm Heavy Grip

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Liar’s Handshake Hunter Gauntlets 8 26 2 23 6 2 67 23 Legendary Shards
Armamentarium Titan Chest Armor 2 8 24 20 2 8 64 23 Legendary Shards
Winter’s Guile Warlock Gauntlets 10 14 8 10 16 6 64 23 Legendary Shards

Exotic Ciphers

Name Description
Xenology Complete Vanguard or Exotic playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Chroma Rush Kinetic Auto Rifle Extended Barrel // Smallbore Accurized Rounds // Alloy Magazine Feeding Frenzy Kill Clip
Quickfang Heavy Sword Hungry Edge // Honed Edge // Jagged Edge Thresh Flash Counter
The Vision Energy Sidearm Control SAS // FarPoint SAS Alloy Magazine // Flared Magwell Surplus Disruption Break
Fractethyst Kinetic Shotgun Smoothbore // Corkscrew Rifling Appended Mag // Accurized Rounds Full Auto Trigger System Adagio
Canis Major Heavy Grenade Launcher Countermass // Smart Drift Control Spike Grenades // Mini Frags Killing Wind Adagio
Legal Action II Kinetic Pulse Rifle Corkscrew Rifling // Full Bore Alloy Magazine // Flared Magwell Underdog Rampage
CALUS Mini-Tool Energy Submachine Gun Arrowhead Brake // Hammer-Forged Rifling Tactical Mag // Extended Mag Slideways Disruption Break

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Pathfinder’s Gauntlets Titan Gauntlets 22 2 6 12 2 14 58 50 Legendary Shards & 1000 Glimmer
Pathfinder’s Chestplate Titan Chest Armor 6 20 2 2 2 24 56 50 Legendary Shards & 1000 Glimmer
Pathfinder’s Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Pathfinder’s Helm Titan Helmet 8 6 16 10 14 2 56 50 Legendary Shards & 1000 Glimmer
Pathfinder’s Greaves Titan Leg Armor 6 7 12 6 7 12 50 50 Legendary Shards & 1000 Glimmer
Pathfinder’s Wraps Warlock Gauntlets 13 6 7 2 18 7 53 50 Legendary Shards & 1000 Glimmer
Pathfinder’s Robe Warlock Chest Armor 13 9 6 6 12 6 52 50 Legendary Shards & 1000 Glimmer
Pathfinder’s Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Pathfinder’s Visor Warlock Helmet 2 12 12 6 7 11 50 50 Legendary Shards & 1000 Glimmer
Pathfinder’s Pants Warlock Leg Armor 2 2 25 10 2 12 53 50 Legendary Shards & 1000 Glimmer
Pathfinder’s Grips Hunter Gauntlets 12 7 7 7 14 6 53 50 Legendary Shards & 1000 Glimmer
Pathfinder’s Tunic Hunter Chest Armor 6 12 9 17 6 2 52 50 Legendary Shards & 1000 Glimmer
Pathfinder’s Hood Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Pathfinder’s Helmet Hunter Helmet 7 13 7 11 2 14 54 50 Legendary Shards & 1000 Glimmer
Pathfinder’s Legguards Hunter Leg Armor 8 6 12 8 10 6 50 50 Legendary Shards & 1000 Glimmer

–

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks as always, /r/DestinyTheGame!)

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Like a Dragon Gaiden: The Man Who Erased His Name Review – Dead Man Fighting

Like a Dragon Gaiden: The Man Who Erased His Name is the latest spin-off for Sega’s successful Yakuza series and one that had an unusual development cycle. Initially conceived as a DLC to expand on Kazuma Kiryu’s backstory before the launch of Like a Dragon: Infinite Wealth, it evolved into a full game and was fully developed in just six months, an impressive feat no matter how you look at it. Far from seeming rushed, this is a solid and engaging adventure rooted in familiar ground, but story-wise it brings enough juice to make it a worthy experiencing for all fans of the franchise, despite a certain sense of repetition in side-quests.

Back From the Dead

Kiryu’s story ties some loose ends left from Yakuza: Like a Dragon while ramping up for the release of Infinite Wealth. The story isn’t as overwhelming as the ones from the main series chapters, being easier to digest due to a more focused nature, although playing this game without knowledge of the previous one may leave many questions unanswered. It still has a lot to offer as a standalone experience, many trademark aspects to appreciate, and quite a host of side-content to discover, albeit some of it borders on tedious.

Even if somewhat lacking in scope while in comparison, Like a Dragon Gaiden offers a few dense and rich areas with plenty of activities. A staple of the series, you can follow the main quest or indulge in many other options to build your character in various ways, or purely to entertain yourself. Sega again entices players with classic arcade games such as Daytona USA 2 or Virtua Fighter 2, among others, and the return of Pocket Circuit racing may appeal to others, although this little racing sim with toy car parts to collect ends up being more of a curio than a fun thing to spend some significant time on.

Like a Dragon Gaiden: The Man Who Erased His Name Review

The cabaret returns as well but with a visible change – hostesses are now live-action models, a drastic departure from previous iterations, which may be a divisive choice. Nonetheless, the dating minigame remains interesting, as you try to match your answers with the hostess’ likings, and also increase your affinity via expensive gifts, all in the hopes of scoring a date.

Akame is a new entry in the series, a misleadingly frail but cheerful informant with more power than one might think. She’s going to aid Kiryu in many regards, from gaining entrance to the sumptuous and exclusive Castle, to assisting in countless side-missions, featuring a rank system and a reasonable number of quests to discover. These are easily tracked on the map and while the amount is considerable, the variety or fun of these missions aren’t something to shout about. Most of the time you will be engaging in quick brawls, using your wire to grab a random item from a tree or a rooftop, or scouring the shops for this specific food or beverage requested by the umpteenth homeless person or businessman, truly a task worthy of the legendary Dragon of Dojima. Dull tasks galore that are thankfully slightly diluted as you pick other avenues and avoid sticking to the same requests over and over.

Get in the Ring

Like a Dragon Gaiden: The Man Who Erased His Name Review

Combat is traditionally brutal and furious, without tremendous depth but enjoyable in its usual last-second dodge and use of environmental props as weapons. This time Kiryu can switch between two fighting instances, Yakuza and Agent, properly shifting the style and above all the possibilities at this disposal. The Yakuza style is raw and powerful, not leaving much to imagination or extremely varied outcomes; on the other hand, the Agent style is less reliant on the strength of each blow, instead resorting to the aid of a series of tech gadgets that you unlock as the story progresses.

The Agent style didn’t feel like a crucial introduction, seemingly out of place in terms of tone with the remaining world building, no matter the amount of attempted reasoning or characters that are introduced to make it feel justified. The clashes take a slight detour into outrageous territory as you summon a host of drones in succession to crash into your opponent, use rocket boots to fly across the arena, eventually throwing a couple of explosive cigars to seal the deal. Kiryu also shoots electrified bind wires to grip enemies and throw them around in Spider-man style fashion, something that ramps up the weirdness without really being more exciting than the straight-up pure aggressiveness of the Yakuza style.

When you reach the Castle, a new world of lust and wealth opens before you. From customizing Kiryu’s looks to stepping into the arena for some one-on-one or group brawls, there are various ways of earning fans and money in no time. Recruiting some members for your newly-formed team, you engage in rumble matches where everyone’s going at it, with the option to use an Order ability to temporarily boost your crew’s attack and defense stats. The more you climb the ranks and earn tiger amulets, the more areas you get access to within the Castle.

Yakuza Tearjerker

Like a Dragon Gaiden: The Man Who Erased His Name Review

Like a Dragon Gaiden is a solid and quite unexpected addition to the franchise, filling in the gaps and giving fans more to muse over before embarking on the next chapter, of which you have a demo available in this game. It’s a worthy companion to past games, bolstered by a substantial narrative focus and combat that remains gripping and fun, although the Agent style may be more of a bullet point than an actual absorbing addition.

This story may take you less than 15 hours to conclude, or double those numbers if you take your time to check every activity, every distraction. In the end, seeing where the adventure will lead us, to a place capable of making the toughest of men break down in tears, veteran or newcomer to the series, makes this journey alongside a dead man entirely worthwhile.

Score: 8/10

Pros:

  • A solid spin-off with many activities to distract you
  • Well-crafted and focused narrative
  • Combat is mostly brutal and fun
  • Appreciable length

Cons:

  • High-tech Agent style is neither fitting nor fun
  • Akame’s quests quickly become tedious
  • Nothing really new to the series

Like a Dragon Gaiden: The Man Who Erased His Name review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

Home > News

Fallout 76 Down for Maintenance and Hotfix Roll Out This Dec. 15

Bethesda has taken the Fallout 76 servers down this December 15, which is out of the ordinary from the usual downtime of the game. This is so a patch can be rolled out, which address some issues concerning stability and other gameplay-related problems.

Fallout 76 Down for Maintenance Schedule for December 15:

According to Bethesda, the outage starts at 10 am ET/7 am PT/11 pm HKT, and is expected to last on “average length of downtime,” which means around 2-3 hours give or take since that’s how long each FO76 outage seems to last per maintenance.

As for what’s new in the patch, go check everything out here, which we’ve written in list form for an easier read.

In other Fallout news, Fallout 4’s next-gen upgrade has been delayed to sometime next year.

If there are any changes to the downtime, or if we get an update from Bethesda if it will be extended or whatnot, we’ll update the article.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fallout 76 Update 1.84 Rolls Out for Stability and Other Fixes This December 15

Bethesda has rolled out Fallout 76 update 1.84, which is a surprise update released on all platforms this December 15. This not only addresses stability and crashing issues for new Expeditions, but also nips some bugs in the bud too. Read on for what’s new in the FO76 new update patch notes for today.

Fallout 76 Update 1.84 Patch Notes | FO76 New Update Patch Notes for Dec. 15:

Here’s the announcement from Bethesda, which we’ve turned into a bulletpoint list for an easier read.

  • Addresses stability and crashing issues for new Expeditions
  • Addresses Naked NPCs
  • Fixes inability to active certain things in the casino (Note: If your Country/Region has gambling disabled due to local laws and regulations, this will NOT enable those activators)
  • Addresses background issue impacting activators in the world and an issue that is causing some players to be unable to join Expeditions since the update on December 5.
  • Disables Quest Objective to Loot Evidence from the Overgrown in the Tax Evasion Atlantic City Expedition (this is temporary and will be re-enabled in the next update planned for release on Jan. 30, 2024).

That seems to be it. As you can see, there is a new update incoming by next month on January 30, and once that’s live, we’ll let our readers know.

Source: Reddit

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Last of Us Part 2 Remastered Download Size and Pre-Load Time Revealed

The Last of Us Part 2 Remastered download size and pre-load time have been revealed online. The game is comparable to its original size, even with a brand-new mode attached, but those who are excited will be able to pre-load an entire week ahead of launch.

This information comes from the PlayStation Game Size Twitter/X account, who posted it in a tweet you can see below:

According to the tweet, the game’s going to weigh in at around 76 GB. For comparison, the original version of the game was about 77 GB and change, so the overall file size is nearly identical. The Last of Us Part 1 on PS5 requires about 79 GB to download, so this game is even smaller than its predecessor.

Additionally, the tweet reveals that the game will be available for pre-load starting on January 12 at midnight local time. This means that those who are anxious to hop back into Ellie and Abby’s adventure can start preparing a week early, as the game launches on January 19. This will hopefully give gamers with a slower internet connection ample time to prepare.

We’re really interested to see the new roguelike mode, especially now that we know Naughty Dog was working on a Battle Royale mode in its cancelled multiplayer spin-off.

The Last of Us Part 2 Remastered launches on PS5 on January 19, 2024.

Related Reading

Jack Breitenbach

Game the night away!

Home > News

Cancelled The Last of Us Online Menu Image Surfaces

Just yesterday, Naughty Dog shocked gamers by announcing that The Last of Us Online, a game focused on multiplayer, was officially cancelled. While it’s doubtful we’ll see gameplay of it, we do have a The Last of Us Online menu image to pore over.

This image was leaked by known insider DuskGolem over on the ResetEra forums. While the image doesn’t show gameplay, we do see that a Battle Pass was part of the plan, with seasonal challenges and content planned, as is the norm in most multiplayer games these days.

Maybe we’ll see actual gameplay or more info about it surface at some point? Given how Naughty Dog keeps most of these things close to the chest, I doubt that.

While The Last of Us Online is no more, there’s still The Last of Us Part II Remastered set for release early next year, with the big draw here is the “No Return” roguelike mode, which you can watch in action here.

Related Reading:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Atomic Heart: Trapped in Limbo DLC Release Date Set for Feb. 6; Gameplay Trailer Shoots Out

Mundfish has announced the title and release date of the second Atomic Heart DLC. The Atomic Heart: Trapped in Limbo DLC, is set to release early next year across all platforms.

Watch the Atomic Heart: Trapped in Limbo DLC gameplay trailer right here:

Rules have changed. Trapped in Limbo DLC picks the story up immediately after the end of the main game, this time continuing a different ending from the one that the Annihilation Instinct DLC followed. Return to a mysterious Limbo world with an inverted logic which was created by the co-founder and Art Director of the Mundfish studio – visionary Artem Galeev! Trying to survive in it is not an easy task.

As you fight, run, jump and slide across the platforms, you will be collecting apples to unlock skills and weapons, as well as gold coins to unlock up to 7 unique skins that can be equipped in the main campaign.

Atomic Heart: Trapped in Limbo DLC releases February 6, 2024 across Xbox One, Xbox Series X|S, PS4, PS5, and PC.

Ibrahim Kabir

Home > News

The Finals Update 1.000.004 Fires Out for Patch 1.3.0 This December 15

The Finals update 1.000.004 is now out, and this is for patch version 1.3.0 which is the game’s first patch of Season 1! This includes a host of quality of life improvements and general fixes. Read on for what’s new in The Finals update patch notes for today.

The Finals Update 1.000.004 Patch Notes | The Finals Update 1.3.0 Patch Notes:

Size: 1GB (PS5)

The first patch of Season 1 is chock-full of quality-of-life improvements and general fixes. The one everyone here is most happy about: the doors in Vegas won’t open in the wrong direction anymore — That was so annoying!

The change log boasted more than 300 line items! Here are the highlights we think you will all care about the most:

  • You can now see your actual position in the leaderboards once you have played a ranked match.
  • Changed requirements for unranked tournaments from 12 to 6 matches
  • The Recent tab in the social screen is now working
  • Fixed some crash instances
  • Animation improvements to movement feel to get closer to the OB experience
  • Fixed a bug where some doors in Vegas would open in the wrong direction
  • Hold interactions that are started while moving will no longer be interrupted prematurely

We have an interview with Embark Studios hitting the site soon, so stay tuned for that.

Source: Reach The Finals

More The Finals Reading:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Avatar: Frontiers of Pandora Update 1.004 Flies Out for Patch 1.02 This Dec. 15

Ubisoft has released Avatar: Frontiers of Pandora update 1.004 and this is for patch version 1.02! This includes multiple crashing issues and freezes, as well as the removal of invisible walls and more. Read on for the file sizes and the new update patch notes for December 15.

Avatar: Frontiers of Pandora Update 1.004 Patch Notes | Avatar: Frontiers of Pandora Update 1.02 Patch Notes for December 15:

Patch Sizes:

  • Xbox Series X/S – 3 GB
  • PS5 – 2.4 GB
  • PC – 3.10 GB

MAIN QUESTS & SIDE ACTIVITIES

  • [Main Quest – Pandora] Fixed issue with missing arrow.
  • [Main Quest – Eywa’s Blessing] Fixed issue where the quest did not progress if the player hits the target from Hunter’s Rest camp before the quest is active.
  • [Main Quest – Into the Fog] Invisible wall removed from the main gate.
  • [Main Quest – Escape Plan] Issue fixed where the progression was blocked if the user interrupts Billy’s radio dialogue while running away outside during “Run for the exit” objective.
  • [Main Quest – The Missing Hunter] Fixed issue where the quest did not progress if the player dies during “Defend Zomey” objective.
  • [Main Quest – Escape Plan] The airflow of the ventilation fan is now functional even if the player is placed on it before activated.
  • [Main Quest – Return to HQ] – VFX issues with explosions on PS5 have been solved.
  • [Main Quest – A Hidden Weakness] Fixed issue where the player was not able to reach the next objective.
  • [Main Quest – Last Strike] Fixed issue with loading screen.
  • [Main Quest – Last Strike] Increased the rocket launcher’s damage.
  • [Main Quest – Last Strike] Fixed issue where “Quest failed” message shown in co-op.
  • [Side Quest – Laser Ore Processor Alpha] Player should no longer be able to get stuck when trying to get to the valves.
  • [Side Quest – The Gentle Giant] Issue with the objective marker, menu access and controls fixed.
  • [Side Quest – The Unsung Hunter] Fixed issue where an infinite loading screen occurred when Skipping Quests after completing the quest in co-op.
  • [Vendor] The player should no longer get stuck if they choose the “Cancel” option after talking to Kukulope without using a Ubisoft Connect account.

GLOBAL

  • Fixed an issue where “No Fly Zones” caused invisible walls in the airspace.
  • Fixed an issue with flying RDA Vehicles after destruction.
  • Fixed issue where the Na’vi senses feature stopped working.
  • Using grenades during combat should no longer cause Na’vi senses feature to stop working.
  • Fixed issue where the arrow can’t be seen on the bow.
  • Fixed an issue where multiple hair color notifications appear after purchasing.
  • “Powered” notification should no longer trigger several times when activating Field Labs.
  • Charge jump tutorial should no longer remain on screen.
  • The interaction radius for investigation clues has been increased.
  • Fixed freeze on death screen related to cross-progression saves.
  • Fixed an issue where the player could get stuck in a loading screen the first time they connect to an online session on fresh accounts.
  • [Final Credits] Player is no longer stuck at credits if watched until completion.

PERFORMANCE

  • An issue where the PS5 is frozen on load screen on startup when there’s no network connection is fixed.
  • Improved shaders to increase performance on PC

In case you’re curious what we thought of the game, go read our review here, where we state, “Avatar: Frontiers of Pandora is a fantastic way to close a year that more than delivered in terms of quality videogames, an escapade into a virtual place where magic and positivity must persist – so much more could be said about it, but dive into it and let the magnificent sights and sounds speak for themselves.”

Source: Ubisoft

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

╳