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Hot Wheels Unleashed 2 Update 1.08 Drives Out This Dec. 18

Milestone has rolled out Hot Wheels Unleashed 2 update 1.08 (PS5 version 1.007, Xbox 1.0.0.8), which adds support for cross-platform lobbies, support for persistent lobbies and more! Read on for what got added and adjusted in the Hot Wheels Unleashed 2 new update patch notes for today.

Hot Wheels Unleashed 2 Update 1.08 Patch Notes | Hot Wheels Unleashed 2 Update 1.007 Patch Notes | Hot Wheels Unleashed 2 Update 1.0.0.8 Patch Notes:

•Added support for cross platform party: players can now pair their Epic Games account and create parties with their friends, even if they are playing on different platforms.

•Added support for persistent lobbies: the online lobbies are not dismantled at the end of the races if there are more than four players.

We want to delve a bit more into the first two points. Regarding the full cross-play, as the name suggests you can now play with other players across all platforms even in the same party. Since Hot Wheels Unleashed™ 2 – Turbocharged relies on Epic services, once you launch the game you need to connect your console or Steam account to your Epic Games account (if you don’t know how to do it, check here for the web and here for consoles). You’ll be asked to create an Epic Games account if you don’t haveone. It’s very simple and once you’ve done it, you can invite friends from all the other platforms who have done the same. The matchmaking will then proceed as usual.

The other point is the lobby’s persistence. We listened to the community and revised it to offer a more long-lasting experience. From now on, lobbies won’t be dismantled if they have at least four players in them: after a race, if there are enough players, you won’t face the matchmaking again but instead go to the voting phase.

•Improved online replica: the interaction with some objects and obstacles is now client-side, so that the collisions should be more consistent.

•Improved the behavior of the collision between the vehicles and the side walls of the track: the vehicles are still slowed down, but it should now be easier to move away from the walls.

•Added riding aids for the Drift Master game mode in the Hot Wheels™ Creature Rampage.

•Modified the tuning of online rewards: they are now assigned more fairly to all the players depending on their final positions in the race.

•Fixed a bug with the handling of the “Mad Manga” and the “Corvette C8.R” vehicles.

•Fixed Mini Cooper S total charges both in the collection and in vehicle management (Stock/Ultimate).

•Fixed an issue with the point counter UI in Drift Master Split Screen mode.

•Fixed the DLC vehicles being displayed in the online Car Selection page, despite them being uninstalled.

•Demo Derby Online: fixed the issue regarding the x2 multiplier being on screen without the multiplier actually being taken; we’ve also fixed the issue where the score obtained after an interaction with another user was not displayed.

•Fixed the issue that showed transparent HUD widget background during races with HDR enabled.

•(Playstation 5) Added support for the Variable Refresh Rate functionality

•Minor fixes to the UI. about it. Once a new patch is released, we’ll be sure to let our readers know.

Source: Hot Wheels Unleashed

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Jagged Alliance 3 Update 1.40 Deployed for New Content Patch 1.4 This Dec. 18

Jagged Alliance 3 update 1.40 has been released by Haemimont Games this December 18 on all platforms, and this is for patch version 1.4, which ushers in new content! Read on for everything new in the official patch notes.

Jagged Alliance 3 Update 1.40 Patch Notes | Jagged Alliance 3 Update 1.4 Patch Notes:

Highlights

  • Added a major mid- to late-game quest – “U-Bahn” with new maps and items.
  • (community suggestion) Train Mercs operation now allows a single merc to practice on their own. The process is significantly slower and can’t increase a stat above 80.
  • (community suggestion) Players can now select multiple items in the inventory and perform certain actions with all (Scrap all, Drop All, etc).
  • (community suggestion) Filters introduced to Sector Stash and Squad Inventory UI.
  • Conflict Panel reworked to give more information on the combatants and environment.
  • Added hospitals in Port Cacao City (L8) and Ille Morat (D17).
  • Sangoma and Witch wound treatment operations brought more in line with the hospital treatment.
  • Scouting is faster and awards XP if a merc takes wounds during the scouting. Frequency of special outcomes when scouting reduced slightly.
  • Saved progress for Scouting or Militia Training in a sector is now visible in the operations window.
  • (community suggestion) Players can now choose an arrival sector for their IMP merc.
  • (community suggestion) When starting combat from stealth you can now choose the attack mode (semi, burst, auto).
  • (PC only) Manage Squad default hotkey changed from to “Ctrl+M” since both it and Take cover were using “J”.
  • Misc smaller bug fixes and optimizations

That’s about it. If we get a more comprehensive set of patch notes, we’ll update the article.

If you haven’t bought the game yet, go read our review here where we state, “There is no doubt the developers put a lot of love into not only the game itself but also ensuring that the console port was on par with the PC version as well. The intense style of gameplay is certainly not going to be for everyone, but Jagged Alliance 3 is still one of the best that the genre has to offer on modern platforms.”

Source: THQ Nordic

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Max Payne and Alan Wake 2 Voice Actor, James McCaffrey, Has Passed Away at the Age of 65

The iconic voice behind Max Payne and, more recently, Alan Wake 2’s Alex Casey and Thomas Zane, James McCaffrey, has died after his battle with cancer.

The heartbreaking news comes from TMZ, in which a rep confirmed that McCaffrey died this past Sunday while being surrounded by friends and family.

.. “One of Dick Wolf’s proteges (“”Swift Justice), McCaffrey went on to a successful 35 year career in television and film. Trained at the Actor’s Studio, he never lost his love for creating characters; however, his good looks often pushed him toward leading man roles.” a rep of McCaffrey told TMZ.

Remedy Entertainment issued the following statement in response to the tragic news.

“We are deeply saddened to hear about the passing of our beloved friend and collaborator James McCaffrey, the iconic voice of Max Payne and Alex Casey. His remarkable talent not only gave life to our characters but also left an enduring impact on our community. Our hearts go out to his family in this time of loss.”

Sam Lake, one of Remedy’s head honchos and the face of Max Payne and Alex Casey, also shared some words about McCaffrey.

“I’m heartbroken to hear the sad news of James McCaffrey’s passing. We worked together for more than 25 years. He was a lovely man and a dear friend. He was a key part of the Remedy family. He was a brilliant actor. No one could do what he did better than him.

James was Max Payne, Thomas Zane, Zachariah Trench and finally Alex Casey. I had the honor of sharing Max Payne’s role and Casey’s role with him. He was a joy to work with. I will cherish his memory and I miss him. My deepest condolences to his family. Rest in peace, Jim”

McCaffrey has a long acting career in films and TV shows, but for gamers, he will be most known for being the voice of Max Payne throughout the trilogy. His most recent work was in Alan Wake 2, voicing police detective Alex Casey and filmmaker Thomas Zane, two characters that have received much praise from fans and critics.

James McCaffrey was only 65 years old, losing his life to bone marrow cancer this past Sunday.

Our hearts and prayers go out to the family and friends close to McCaffrey.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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GOW Ragnarok Update 5.03 Drops for Valhalla DLC Fixes This Dec. 18

Santa Monica Studio has released (God of War) GOW Ragnarok update 5.03, which brings a ton of bug fixes that were introduced in the Valhalla update form last week. Here are the patch notes for today’s new GOW Ragnarok update

GOW Ragnarok Update 5.03 Patch Notes | God of War Ragnarok New Update Patch Notes for Today:

Size: 376.2 MB (PS5)

Bug Fixes

CINEMATICS

  • Fixed an issue where audio would not play and characters would be out of sync during the first cinematic after death
  • Cleared lingering Draupnir Spear particles when cinematic starts

GAMEPLAY

  • Reduced difficulty of first Týr fight on the ‘Show Me Will’ difficulty setting
  • Increased difficulty of some arena challenges
  • Tuning adjustment to ‘The Forum’ to make difficulty more appropriate
  • Slightly reduced health gain and chance of proc on Spear kill perk while in Valhalla
  • Various combat tuning and balance updates
  • Fixed an issue where Greek Labyrinth Mastery would not increase in the “Open Greek Chests” value if Kratos forfeited a reward selection after spending Fleeting Echoes to open a chest
  • Fixed an exploit when using the Spear against Ormstunga
  • Fixed an issue with the encounter not ending when kicking Einherjar outside of the arena
  • Fixed an issue where Týr would teleport away and not come back
  • Fixed an issue where not all Hunter armor pieces were available
  • Fixed an issue where encounter would not end if Nightmare was ejected from a creature near the arena boundary
  • Fixed an issue where Kratos could erroneously stay in Spartan Rage when interacting with Shield Maidens

GENERAL STABILITY 

  • Resolved multiple crashes including when opening certain chests or rifts, non-English language specific crashes, and memory leak on PlayStation 4
  • Fixed an issue where Kratos would be falling through the world
  • Fixed an issue where Kratos would fall out of the arena when interacting with a rift on the Aegean Ship
  • Fixed an issue with Kratos falling through the world after walking through a Mystic Gateway
  • Fixed some issues with textures not streaming in properly when entering arenas

UI/UX

  • Fixed an issue with the “Time Extended” message displaying in timed challenge trials when it should not
  • Fixed an issue with subtitles overlapping UI when in vendor menus
  • Fixed some instances of the navigation assist pointing to incorrect locations
  • Fixed an issue where the timer would overlap the Warrior Soul health bar
  • Fixed instances where the “Elites Killed” counter would remain after timer expired
  • Corrected the “Costly Damage” burden to show appropriate duration in description
  • Fixed the King of the Hill challenge timer overlapping progress bar
  • Fixed an instance when the timer would never reach zero on the Aegean Ship encounter
  • Fixed an issue which would cause a screen reader to read the Tablet of Reflection prompt twice in a row
  • Fixed instances where subtitles were not formatted properly
  • Fixed an issue where “Flawless Kills” and “Flawless Parries” Challenge UI updated any time Kratos was hit
  • Added a ‘Download in Progress’ screen if attempting to launch God of War Ragnarök: Valhalla before God of War Ragnarök is fully installed
  • Fixed an issue with the options menu displaying when opening the glyph tutorial for the first time

Source: Santa Monica Support

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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God of War Ragnarok Update 5.003 Storms Out for Bug Fixes This December 18

Santa Monica has begun rolling out God of War Ragnarok update 5.003, which addresses several bug related to the recent Valhalla update. Read on for the details and GOW Ragnarok patch notes for December 18.

God of War Ragnarok Update 5.003 Patch Notes | God of War Ragnarok December 18 Patch Notes

Size: 376.2 MB

Bug Fixes

CINEMATICS

  • Fixed an issue where audio would not play and characters would be out of sync during the first cinematic after death
  • Cleared lingering Draupnir Spear particles when cinematic starts

GAMEPLAY

  • Reduced difficulty of first Týr fight on the ‘Show Me Will’ difficulty setting
  • Increased difficulty of some arena challenges
  • Tuning adjustment to ‘The Forum’ to make difficulty more appropriate
  • Slightly reduced health gain and chance of proc on Spear kill perk while in Valhalla
  • Various combat tuning and balance updates
  • Fixed an issue where Greek Labyrinth Mastery would not increase in the “Open Greek Chests” value if Kratos forfeited a reward selection after spending Fleeting Echoes to open a chest
  • Fixed an exploit when using the Spear against Ormstunga
  • Fixed an issue with the encounter not ending when kicking Einherjar outside of the arena
  • Fixed an issue where Týr would teleport away and not come back
  • Fixed an issue where not all Hunter armor pieces were available
  • Fixed an issue where encounter would not end if Nightmare was ejected from a creature near the arena boundary
  • Fixed an issue where Kratos could erroneously stay in Spartan Rage when interacting with Shield Maidens

GENERAL STABILITY 

  • Resolved multiple crashes including when opening certain chests or rifts, non-English language specific crashes, and memory leak on PlayStation 4
  • Fixed an issue where Kratos would be falling through the world
  • Fixed an issue where Kratos would fall out of the arena when interacting with a rift on the Aegean Ship
  • Fixed an issue with Kratos falling through the world after walking through a Mystic Gateway
  • Fixed some issues with textures not streaming in properly when entering arenas

UI/UX

  • Fixed an issue with the “Time Extended” message displaying in timed challenge trials when it should not
  • Fixed an issue with subtitles overlapping UI when in vendor menus
  • Fixed some instances of the navigation assist pointing to incorrect locations
  • Fixed an issue where the timer would overlap the Warrior Soul health bar
  • Fixed instances where the “Elites Killed” counter would remain after timer expired
  • Corrected the “Costly Damage” burden to show appropriate duration in description
  • Fixed the King of the Hill challenge timer overlapping progress bar
  • Fixed an instance when the timer would never reach zero on the Aegean Ship encounter
  • Fixed an issue which would cause a screen reader to read the Tablet of Reflection prompt twice in a row
  • Fixed instances where subtitles were not formatted properly
  • Fixed an issue where “Flawless Kills” and “Flawless Parries” Challenge UI updated any time Kratos was hit
  • Added a ‘Download in Progress’ screen if attempting to launch God of War Ragnarök: Valhalla before God of War Ragnarök is fully installed
  • Fixed an issue with the options menu displaying when opening the glyph tutorial for the first time

Source: Santa Monica Support

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Persona 5 Tactica Update 1.03 Crawls Out for Various Fixes This Dec. 19

Developer Atlus has released Persona 5 Tactica update 1.03 (PS5 update version 1.000.003), and this brings in various fixes to the RPG. Read on for the new P5 Tactica update patch notes for December 19 below.

Persona 5 Tactica Update 1.03 Patch Notes |.Persona 5 Tactica Update 1.000.003 Patch Notes:

While no official patch notes have been released just yet, here’s what’s shown in the PS4’s update history:

  • Performance and stability improvements
  • Fixes to mechanics during battle
  • Fixes to conversation events
  • Various other miscellaneous

So far, that’s about it. Once the official patch notes are released, we’ll update the article. If anyone finds a specific fix, leave a comment below and let us know what it is.

Once we know more about the patch, we’ll update the article to reflect it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Armored Core 6 Next Update Drops Tomorrow, Dec. 19 and Brings Ranked Matchmaking, New PvP Maps, Parts, and More

The next update for Armored Core 6 is arriving tomorrow, and it comes with Ranked Match and the ability to customize nameplates.

The announcement is accompanied by a trailer showing off the Armored Core 6 Ranked Matchmaking system and nameplates.

The Armored Core 6 update, dubbed 1.05, will be available tomorrow. Here’s a preview of what’s to come, and a bit about the new features.

Armored Core Next Update 1.05 Preview

Major Features:

  • Ranked Match – NEST is getting an upgrade! Pilots will now be able to choose Ranked Match in order to compete with other foes and rivals as they clash, fight, and blast their way to the top of the leaderboards, one pile of scrap metal after the other. Fight all the way up to S-Rank in 1-on-1 and 3-on-3 matches.

  • Customizable Nameplates – In Custom and Ranked Matches, players will be able to customize a Name Plate, which will display their emblem and other information about their ranked skill. New Name Plates can be earned with Nest Points, which are received from participating in Ranked Matches, or depending on the results of the Ranked Matches.

We do expect this patch to also come with several bug fixes, perforamnce improvements, and possibly even balancing. The trailer description on YouTube and the game’s Twitter account also makes mention of new PvP maps, and new parts.

  • Battle other players in ranked online matchmaking
  • Carve your name into the ranked leaderboard
  • Enhance your AC loadout with new parts
  • Take the fight to new places with new PVP maps
  • Personalize your nameplate to make your mark on the battlefield

The full patch notes for Armored Core update 1.05 should become available shortly after the patch is live on all platforms tomorrow, so be sure to check back here as we’ll have them up on the site!

Talk about a surprise drop! Better get those ACs loadout ready because PvP is about to become a whole lot sweatier.

Armored Core 6 is now available on PlayStation, Xbox, and PC. For more information, about the game, be sure to read our Armored Core 6 review.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Train Sim World 4 Update 1.025 Released This Dec. 18 to Address PS5 Issues

Dovetail Games has released Train Sim World 4 update 1.025, addressing reported issues on the PS5. Here’s everything included in the December 18 Train Sim World 4 patch notes.

Train Sim World 4 Update 1.025 | Train Sim World 3 December 18 Patch Notes:

  • [PS5] – We’ve seen reports of an issue whereby players were having issues seeing installed content, and seeing hanging loading screens when loading the game. We’ve pushed an update which we hope will improve the experience for those having issues.

Not a major update, considering part 1 of the Winter Core update did come out last week. If you’re still having issues after this update, be sure to report those bugs on Dovetail Games’ technical report forums.

Source: Dovetail Games Forums

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dragon Ball Z: Kakarot Update 2.02 Released This December 18

Developer CyberConnect2 has rolled out Dragon Ball Z: Kakarot update 2.02 (PS5 update 1.010) for both current and past-gen consoles. Read up on what’s new in the DBZ Kakarot new update patch notes for December 18.

Dragon Ball Z: Kakarot Update 2.02 Patch Notes | Dragon Ball Z: Kakarot Update 1.010 Patch Notes:

Here’s what’s been listed under the PS4’s update history:

– Ended DRAGON BALL CARD WARRIORS transfer data creation service
– Made other adjustments

While CyberConnect2 has not posted full patch notes for this update yet, they did mention that the data transfer service for “Dragon Ball Card Warriors” will be terminated today. Read the full announcement below.

The online service for Dragon Ball Z: KAKAROT“, the online card game that was playable through the PS4®, Xbox One and Nintendo Switch versions of Dragon Ball Z: KAKAROT“, has been terminated as of October 30th, 2023 for PS4®, Xbox One versions, and November2, 2023 for Nintendo Switch version.

From now on, “Dragon Ball Card Warriors” will be available as an offline version where you can play against the CPU offline.

In addition, the data transfer service will be terminated on December 18th, 2023. To play the offline version while keeping the data used in the online version, you will need to transfer the data. If you have not transferred your data yet, please complete the transfer by the deadline.

We will update this post as soon as we can if the developer releases more details patch notes. Keep it locked at MP1st for more updates about Dragon Ball Z: Kakarot in the near future.

Source: Bandai Namco

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DNF Duel Update 1.61 Out for New DLC Character and More

Arc System Works has released DNF Duel update 1.61 (PS5 version 1.061) today to add a new DLC character named Battle Mage. Several other bug fixes have also been made. Check out the Decemver 18 patch notes for DNF Duel below this post.

DNF Duel Update 1.61 Patch Notes | DNF Duel Update 1.061 Patch Notes:

■ General

・New DLC character – Battle Mage has been added.

・New Stage ‘Meister’s Laboratory’ and new BGM ‘Flame for Freedom’ have been added.

・Crossplay is available on Steam version and Epic Games Store version.

(The rankings for the Steam version and the Epic Games Store version are separate.)

■ Bug Fixes

【Battle】

・Fixed the bug in which, when Ranger’s Sudden Death (Clear Cube effect) is activated and Ranger uses a skill that increases his attack,

the attack increase effect would not disappear until the Sudden Death effect ends.

・Fixed the bug in which a projectile was not being properly nullified in certain situations.

・Fixed the bug in which the distance between the player and the opponent would increase intermittently after the opponent used a grab at the edge of the screen.

・Fixed the following bugs that occured to the character under Doll Hit status by MP skill of Enchantress.

– The bug where damage motion is not appeared when the attack is hit in a certain timing.

– When the Doll Hit status is released, the invincibility frames for grab are not applied correctly.

・Fixed the following issues that occured when the effect of Grace of Remidios expired

– The issue where in certain situations, the effect would either end with a different timing or return to the normal state without displaying the ending motion

– The issue in which counter hits were not applied when attacked during the ending motion

【Gallery】

・Added missing Awakening Skill voices for Spectre and Brawler in the Sound Gallery.

【Others】

・Minor text corrections were made.

・(Steam and PlayStation) Excluded the purchase of DLC character voices from the requirements for acquiring ‘Gallerist’ for Steam Achievements/PlayStation Trophies.

Source: Nexon

Damien Seeto

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Report: James Gunn Has “No Plans” to End Arkhamverse With Suicide Squad: Kill the Justice League

With a title like “Kill the Justice League,” the upcoming Suicide Squad game might be the perfect send-off for the Arkham universe created by Rocksteady Studios with the launch of Batman: Arkham Asylum when it was released back in 2009. Add in the fact that the studio’s co-founders have left the company, could DC be leaving the Arkhamverse behind?

Apparently that’s not the case, and this was confirmed by DCU head boss James Gunn. In case you didn’t know, Gunn is now the main brain behind anything DC related, which includes gaming. In a now-deleted reply on Instagram, Gunn shot down any talk of Suicide Squad: Kill the Justice League being the last game in the Rocksteady-built universe.

Mind, the reply has since been deleted, which could mean Gunn misread or posted too hastily without thinking or it could be considered spoiler-ish even. Still, this is the first acknowledgement we have that we might be seeing more games from the same universe in the future. So, does this mean the Suicide Squad won’t be successful in killing off the Justice League, then? Given no one really dies in comics (and in some cases, games), I wouldn’t bet against it.

Suicide Squad: Kill the Justice League is launching this February 2 on the PS5, Xbox Series X|S and PC.

Thanks, ArkhamsDeadite!

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s What We Expect for Marvel’s Spider-Man 3 – Plot, Heroes, Villains

It sure has been a good year to be a Spider-Man fan. Marvel’s Spider-Man 2 has released to both critical and commercial success, while absolutely dominating sales charts. The experience it offers can easily be described as Insomniac’s best work yet, and has already left us hungry for Marvel’s Spider-Man 3!

Unlike the first game in the series, there are no plans for story DLC to be released, so this has left a lot of eager fans theorizing and anticipating what is next for our friendly neighborhood heroes. Just as the first game did, Marvel’s Spider-Man 2 leaves us with plenty of interesting clues and pieces to speculate on what the plans are for the sequel. Never before seen villains, Marvel heroes, and even new playable spider-people are all in the realm of possibility. Of course all we can do is speculate, and while the wait will be long, these are some things we can expect for Insomniac’s next Spider-Man game.

Marvel Spider-Man 3: What We Expect:

Warning: This article contains major spoilers for Marvel’s Spider-Man 2

spiderman2 concept art

A New Playable Spider-Person

In case you missed it, at the end of Marvel’s Spider-Man 2, we are introduced to a new character very briefly, Cindy Moon. If you don’t have a ton of knowledge about Marvel characters, you may not have realized that that person is actually Silk. Silk was bitten by the same radioactive spider as Peter Parker in the comics and shares a majority of the same powers as he does. While this tease was much more subtle than how Miles was teased in the first Spider-Man game, it is safe to assume that they are setting up the next game ,or possibly another spinoff, to have her join the roster of playable Spider-People.

Silk may not be as strong as Spider-Man, but she does have increased agility and a much better version of his spider-sense ability known as “silk-sense”. This allows her to sense impending danger much sooner and react to almost anything before she is hit. Silk could fill the hole left by Spider-Man for a large part of the game allowing Miles to take on the role of Mentor just as Peter did for him. It would be some fantastic representation for the character, and its always nice to see some of the lesser known Spider-People get their time in the spotlight. Even Miles Morales wasn’t nearly as well known as he was compared to a few years ago. Now he has become a well-known and loved hero by even the most casual Spider-Man fans.

Miles Morales Will Be the “New” Spider-Man

At the end of Marvel’s Spider-Man 2, Peter Parker lets go of his concerns and agrees to let Miles take over for him while he focuses on non Spider-Man things. Don’t worry though, I wouldn’t expect there to be no Spider-Man in a game called Marvel’s Spider-Man 3. Insomniac will most likely leave him out of the first act to get players acquainted with Silk and Miles new role as the main hero, attempting to show he is capable of handling the city on his own. Miles has proved to be a bit overconfident in his abilities before though, and his reluctance to ask for help may ultimately be his downfall, causing Spider-Man to have to come back to help him and Silk at some point in the story.

Marvel’s Spider-Man: Miles Morales’ success showed Insomniac that fans loved their take on the character. Miles as the main protagonist feels like a natural progression to the story and will provide some very interesting story-beats for Insomniac to play around with. Miles has created his own enemies as well and his ties with Peter are assuredly going to paint him as a target. He could very well be used as a means to an end in order to get to Spider-Man, and after all that has happened, the villains will be more desperate than ever to kill him. It wouldn’t come as a surprise to see Peter die at the end of the next Spider-Man, officially handing down the mantle to Miles in his last moments bringing their arch together full circle. Killing Spider-Man isn’t going to be easy though, and the villains we can assume will be there are going to have to deadlier than ever before.

New and Returning Villains

Insomniac’s Spider-Man world has been filled to the brim with beautifully crafted and accurately portrayed characters all throughout. There has however been one large omission that is normally present in almost every incarnation of the Spider-Man mythos. That is of course, the Green Goblin, one of Spider-Man’s most popular villains.

The Green Goblin is usually either Harry or Norman Osbourne, both who have plenty of reason to go after Spider-Man in the next game. I would wager that Norman seems to be particularly motivated with Harry being so close to death and will be using the experimental “G-Serum” as mentioned in Marvel’s Spider-Man 2’s ending. Green goblin is not the only iconic villain set to make an appearance though. After the main story is finished, players can complete a side mission which sets up the red symbiote known as Carnage. Carnage is an alien that bonds to a host much like Venom, but is even more ferocious and bloodthirsty than its black counterpart.

Where this gets even more interesting, is that this sets up the potential for Insomniac to create their own adaption of the Red Goblin story. This is where Green Goblin binds with the red symbiote to create an enhanced ultra-deadly version of the character. We could see Green Goblin and Carnage attempt to kill Miles on their own only for them to agree they need each others strength to overcome him and get to Peter. As terrifying as Red Goblin is known to be in his source material, it would surely give Peter a reason to dawn the mask again and save Miles from pushing himself too far just to to show Peter he is capable of being Spider-Man without him.

Of course this is just the main villain. There is also the already teased return of Doctor Octopus, as well as the Chameleon who quite literally vowed to do what his brother Kraven couldn’t, kill Spider-Man. Of course, the potential for returning villains from the original sinister six has dwindled thanks to Kraven killing them off. That doesn’t mean a new and even more powerful team up of villains could happen in the next installment. With Insomniac reaching further and further into the expansive list of Marvel’s roster of characters the possibilities are literally endless. With Wolverine coming out from them as well, they have another unique opportunity to introduce and cross over character from other comics completely.

An Even Greater Expanded Marvel Universe

It is no secret that Insomniac likes to tease their fans with easter eggs and fill their world to the brim with interesting things to find. The biggest and most obvious is the Avengers tower that is standing tall in the middle of the city. Eagle-eyed fans have now started to find other references to additional Marvel characters though. Through a recent update, Insomniac added a plaque that references Matt Murdock. For those unaware, this is the alter-ego of the Marvel hero Daredevil. While this is interesting enough on it’s own, an unfinished logo of the Fantastic 4 can also be spotted on a rooftop in Marvel’s Spider-Man 2. Combine this with the introduction of Wong and Insomniac’s upcoming Wolverine game and the developers plans to sneakily create their own Marvel game universe much like the Marvel Cinematic Universe begins to become a reality.

Bryn Intihar, the creative director of the first Marvel’s Spider-Man, stated that their Wolverine game will be in the same universe as Marvel’s Spider-Man 2. This opens up a whole realm of possibilities and crossovers to occur over the next few years. This means Insomniac could create many short self-contained games similar to Marvel’s Spider-Man: Miles Morales that are all interconnected to help flesh out the world that they have already established. By the time Marvel’s Spider-Man 3 releases, we could be interacting with a number of different Insomniac Marvel heroes within the same city. It definitely could make for some interesting side-content involving other New York heroes, that elevates the feeling of being in a real comic book world. Lastly, there was also an in-game spider-verse tease that opens up the multiverse as a tool for them to use. The possibilities are literally endless.

Unannounced Marvel MMO

With Marvel’s Spider-Man 2 being nominated for 7 different categories at this years Game Awards, it is safe to say that the sequel is going to be hard to wait for. Insomniac has truly created a phenomenal experience that has set the bar even higher for themselves and the superhero genre in general.  Perhaps to help alleviate some of the pain, they will release another smaller stand-alone title in the series that helps to flesh out its characters and world.

The addition of their Wolverine game should also provide fans on some further context and clues concerning the intricate universe they have created. Until then, we are left to speculate and wonder on what the sequel could have in store. If it is anything like their previous installments, there is no doubt that it will be a game worth waiting for.

Josh Richardson

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Battlefield 2042 Stats for 2023 Revealed: 763 Million Matches Played, 996M Revives, Top 5 Guns and More Revealed

With this year about to come to a close, EA has revealed some interesting stats for some of its games, and one of them is Battlefield 2042. Read on for the Battlefield 2042 stats for 2023 where we get to see the most popular guns and more.

Battlefield 2042 Stats for 2023:

387 million total weekly missions completed

996 million total revives

763 million matches played

983,000 total Battlefield Portal experiences created
Most popular eras in Portal mode:

  • Conquest of Ages’
  • BF World Tour
  • 1942 Rendezvous

Top 5 Guns:

  1. G57
  2. G428
  3. VHX-D3
  4. MCS-880
  5. LCMG

That’s about it. Of course, this doesn’t paint the entire picture, but they are still stats that are good to know.

As for what’s coming next to BF2042, DICE has confirmed we’ll be getting Season 7 in March, and what’s more, we’ll be getting more than one new map for the season! We should be getting more info about S7 early next year, so sit tight.

Don’t forget, the Holiday Protocol event is live right now with new modes and rewards for players.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Patents SBMM-Like Feature Where Single-Player Games Adjust Difficulty Based on Skills

SBMM, known as skilled-based matchmaking, is a system that many online multiplayer games have implemented to pair players with others who share the same skill levels. It’s been a system that’s been the center of many hot debates online, showing that it has some kinks to work out. Still, despite some criticism, it seems that PlayStation may be taking inspiration from it for their latest patent, as it discusses the possibilities of adding an SBMM-like feature into single-player games where difficulty scales in real-time to accommodate players’ skill levels.

The patent, which was made public last week, describes collecting data to help determine a user’s experience and to reflect the game’s difficulty based on that. The better you do, the harder it would become, while the worse you do, the easier it will be to play. 

“Methods of the present disclosure may collect data when a user plays one or more different types of games when determinations are made as to whether the difficulty of a game should be changed. The collected data maybe evaluated to identify whether a user gaming performance level corresponds to an expected level of performance. When the user gaming performance level does not correspond to an expected level of performance, parameters that change the difficultly of the game may be changed automatically. Parameters that relate to movement speed, delay or hesitation, character strengths, numbers of competitors, or other metrics may be changed incrementally until a current user performance level corresponds to an expectation level of a particular user currently playing the game. At this time, the user expectation level may be changed, and the process may be repeated as skills of the user are developed over time.”

PlayStation Patents SBMM Singel-player Multiplayer

I know it’s patent and all, but this sounds like an awful idea, if I am honest. If it comes true, then it should be an optional setting, not one that’s forced as many play single-player games to enjoy the narrative, not to get frustrated because they’re getting constantly killed by a boss who now outskills you. 

This is strikingly similar to how SBMM works in online games, especially for Call of Duty — a game where users have been very vocal about SBMM throwing them into matches where the opposing team far outskills them. 

Let’s just hope this remains to be a patent, or as I mentioned, just as an option for players looking for the challenge. 

Source: Patentscope via Exputer

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Valve Gives Naughty Dota 2 Players Early Christmas Gifts, a Lump of Coal and a Ban

‘Tis the season of giving, and Valve has been watching very closely on whether you’ve been naughty or nice this year. That’s exactly what one particular Dota 2 streamer found out, as Valve sent him, and others, an early Christmas present accompanied by a lengthy ban.

Valve is giving away free cosmetics as part of their Dota 2 Christmas event, or as the game calls it, Frostivus. For a limited time, players who log in during the period of the event will get a free in-game gift that comes in the form of cosmetics. A thoughtful gift to reward players with good behavior in Dota 2, though not everyone has made the nice list, as many have reported opening their gift only to be greeted by a toxic lump of coal and an account ban.

One such user is well-known former pro-Dota 2 player Mason Venne, who was live streaming when opening his gift, only to be greeted by the lump of coal and a 15-year-long ban for smurfing and account sharing.

In a follow-up from Mason on Reddit, the streamer discusses the ban and his feelings while also issuing an apology and admitting to using third-party services to boost his character.

Hey everyone, masondota2 here, Valve tonight perm banned my dota 2 account. I have no idea if that means I can never play Dota again (if they will ban every account I play on from here on out), but I hope that isn’t the case. Onto why I was banned and how I feel.

About a month ago, I kept having very varied player behavior score reports, sometimes I would go up to 8k and be able to use my mic and coordinate with my team and it really gave me a good feeling, I felt like I was winning more too and it was just overall a more pleasant experience to play tryharding to my fullest capabiltiies, but usually soon after I would drop below 8k communication score and unable to use my mic. I found games to be much harder to play and win and much less enjoyable when I couldn’t try as hard as I wanted to. Using my mic and just communicating is an integral part of Dota, especailly as the game has become more team oriented over the last few years.

This made me upset and even though at times I truly tried everything in my power to be “PMA” or simply non inflammatory (never typing or doing anyhting like pinging my allies when they make mistakes), it seemed like my behavior score kept dropping no matter what I did. I soon went to 7k score, to 6k score, and then right below 6k, 5950~. MOST OF THE TIME (I’m not perfect and never will claim to be) I genuinely believe I was trying to be a decent teammate, there were even times where someone in my team would call me dogshit or blame me for no reason and I would just say “yeah that was my fault, my bad, but just keep playing”, or someone first picking carrying, never engaging with the game, and no1 flaming or saying anything to them and they would just give up over 1 death and I wouldn’t even say anything like “report this guy” or “you’re so bad at carry why’d you take the role”. Imagine this over dozens of games, I just got incredibly frustrated with my inability to talk to my teammates or that I was in some shadow pool. Everyone seemed insanely toxic and there seemed no escape. I wasn’t enjoying my games very much.

Out of frustration and trying to be a good guy for most the of time and it seemingly having no effect (in fact, my comm/behavior score was DROPPING during this time), I decided to buy a behavior score boost. The booster did about 1 day/10~ games or so and I believe I received 200 communication score. I went from 6k~ to 6.2k~. After 1 day of this, I decided I didn’t really want to do this, I’d rather just play dota 2 and whatever happens to my behavior score happens to it. I made a mistake in trying to fix my problem through someone else, I admit that, and while I can sit here and say things like “it was only 9 other people who wanted the same things in those games, no one was hurt/games ruined” or “my communication score didn’t even change, I stopped it before I gained 2k+”, I still did do something I shouldn’tve and I do apologize. I apologize because whether I like it or not, I’m a streamer and my actions are seen and heard by thousands of people, and if I show them this is ok and this is how you deal with your problems, I’ve failed. This is absolutely the wrong way to deal with your problems.

He goes on to continue to say that he’s never done this before and realized his mistakes, asking for leniency and apologizing to both Valve and the community.

The response from the Reddit community wasn’t as welcoming as he probably thought they would be, with several users pointing out that his behavior score was terrible for a reason, citing his toxic behavior in past streams. Some users even pointed out examples that were just a month old in the apology thread, contradicting his claims of trying really hard to be a good player. His behavior score was sitting at below 6K prior to the boosting, something several users commented as an indication of his toxicity, as getting below even 10K has proven to be a challenge for some.

He’s not the only one (though probably the most known) to get a lump of coal and ban from Valve this year, as other Dota 2 players reported the same thing across various social networks. Upon opening to a free gift, they, too, have been given a toxic lump of coal with bans that vary in length.

Regardless of which side you may be on here, we can all agree that Valve is taking a hilarious approach to bans this holiday season.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PS4 and PS5 Gamers Are Once Again Pornhub’s #1 Console Viewers

It’s that time of year again to find out which console platform has the horniest gamers. Yep, Pornhub has published their year-in-review report, confirming once again that PlayStation gamers (via the PS4 and PS5) are the horniest when it comes to the amount of browser users from that device. But what comes as a bit of a shock is that PS5 users browsing the adult site are up this year, despite it not having a browser that is easily accessible like the PS4.

In a new year-in-review post by Pornhub, the adult company confirmed that PlayStation owners are amongst the horniest when it comes to console players visiting their site.

“Most of the traffic by game console came from PlayStation again this year, over 80%. PS4 made up 41.6% of game console traffic, down –16.7% from last year. PS5 made up 40.1% of traffic, up +77.3% from 2022. And Xbox was down –35.4%, bringing with it 16.7% of game console traffic.”

PlayStation Owners Are Once Again Pornhub's #1 Console Viewers

This is not a major surprise, considering that the PS5 sales are estimated to be much higher than Xbox console sales and, therefore, likely to have higher stats. What is surprising, though, is that the viewership is higher on the PS5, a console that does not make it easy to access the web browser.  Compared to the PS4, which has a dedicated internet app, PS5 owners have to use the user guide under settings, then navigate to Twitter/X and access searches and URLs that way.

It seems that despite the additional steps, nothing will stop a horny gamer from getting their dose of porn, even if it would be easier just to cast your phone to the TV, or something.

These aren’t the only gaming stats that Pornhub has either, as they’ve also revealed the top video game-related searches, with Fortnite taking the top spot for the third year in a row. Overwatch and Minecraft follow it.

Alright, I get some of those, but Minecraft? Among Us?

Gamers, be horny.

Source: Pornhub

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Light No Fire Announced: Hello Games’ Next Project Following No Man’s Sky

Hello Games announced their next project, Light No Fire, at The Game Awards last week. Today, in a blog post on Steam, they revealed more details about what to expect from the upcoming open-world fantasy survival game and expressed gratitude for the years of support behind No Man’s Sky.

First things first, you can watch the game’s reveal trailer here:

Seemingly following in the formula of No Man’s Sky, Light No Fire trades out a procedurally generated universe for a single earth that Hello Games claims is larger than our own. This planet is touted as a “truly open world” that contains miles-tall mountains and islands the size of countries.

Here are some more details from the Steam blog post:

Light No Fire is a game about adventure, building, survival, and exploration together. Set on a fantasy planet the size of Earth, it brings the depth of a role playing game to the freedom of a survival sandbox.

A Multiplayer Earth

Carve a life together. Meet players from across the globe, build a life, explore, and survive together. Construct persistent buildings and communities, or strike out alone to discover the world for others.

A Procedural Earth

A truly open world, with no boundaries at a scale never attempted before. A massively varied and dense planet filled with immersive biomes, unique enemies and valuable resources to discover.

A Fantasy Earth

Light No Fire presents you with an ancient earth to uncover. One where you’re not the hero. Thick with lore, mystery and a constant fight for survival. Inspired by the adventure, charm and imagination that we love from classic fantasy.

An Unexplored Earth

Every mountain can be climbed, and below them lie endless vistas, oceans and continents perhaps no others have seen. Who will climb the tallest mountains, who will find the deepest sea? Set sail across vast oceans and rivers, ride wild beasts through fantastical landscapes, fly dragons over undiscovered landscapes.

The team also mentioned that next year will be a big year for No Man’s Sky with “lots of updates.” The game still receives updates regularly, the latest of which you can read about here.

Light No Fire currently has no release date. We’ll be sure to let our readers know when we get more information.

Source: Steam

Jack Breitenbach

Game the night away!

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Wo Long: Fallen Dynasty Update 1.25 for Version 1.302 This December 15

Team Ninja has released Wo Long: Fallen Dynasty update 1.25 (PS5 update version 1.025), bringing the game to version 1.302. According to Team Ninja, this update addresses a major bug that was introduced with the 1.301 patch earlier today.  Read what’s new in the Wo Long new update patch notes.

Wo Long: Fallen Dynasty Update 1.25 | Wo Long Update 1.025 Patch Notes | Wo Long Version 1.302 Patch Notes:

  • Fixed a bug that would reset the player’s Apex levels after switching bonuses.
  • Other issues have been resolved.

That’s everything included in today’s Wo Long: Fallen Dynasty patch. Hopefully, players who were experiencing this issue can now go back to playing without fear of losing their levels.

Source: Twitter

 

 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Lords of the Fallen Update 1.023 Rolled Out for Hotfix 398 This Dec. 15

Following yesterday’s big Season of Revelry patch, HexWorks has released Lords of the Fallen update 1.023, and this is to usher in new fixes that stemmed from the large patch. Called LOTF hotfix 398, read on for the new update patch notes for December 15.

Lords of the Fallen Update 1.023 Patch Notes | LOTF Hotfix 398 Patch Notes for Dec. 15:

Hotfix 398

We’ve identified an issue with multiplayer connectivity and crossplay, which prevented some players to properly use the online functionality of the game resulting in failed automatic online log ins and increased matchmaking disconnects. We identified the issue, fixed it, ran internal tests and decided to hotfix the game today. Thanks for reporting and your continuous support.

That’s about it for this title update. Don’t expect any significant patches for the game until after the holidays, but it’s good to know we might still get smaller patches for fixes.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Twitch Rolls Back on Their Artistic Nudity Policy, Banning Whether It’s Real or Fictional

A couple of days after Twitch started allowing what they called “artistic nudity” on their streaming platform, the streaming platform is now reversing its stance, no longer allowing it, whether it’s real or not. 

The announcement, which goes effective immediately, reverts the changes Twitch made last Wednesday that allowed streamers to get a bit more daring in what they can show during a stream. To the shock of no one except for Twitch themselves, the policy change didn’t go exactly as they had hoped for, with countless streamers pushing it to what many considered to be pornography. 

In response, Twitch has now reverted those changes, issuing the following statement on their site. 

On Wednesday, we updated our Sexual Content Policy. Our primary goal in making these updates was to make our guidelines easier to understand and enforce.

Part of this update included changes to how we treat fictionalized nudity. For years, through UserVoice and in conversations, we heard from artists that our content policies were limiting. In making this update, we were trying to be responsive to these requests and allow the thriving artist community on Twitch to utilize the human form in their art. 

First, we want to make clear that some streamers, in response to this update, created content that was in violation of our new policy. We’ve worked quickly to remove that content and issue channel enforcements.

However, there also was a great deal of new content that was allowed under the updated policy. Much of the content created has been met with community concern. These are concerns we share. Upon reflection, we have decided that we went too far with this change. Digital depictions of nudity present a unique challenge–AI can be used to create realistic images, and it can be hard to distinguish between digital art and photography.

This policy isn’t for everything though, as Twitch understands that there are several M-rated video games on the market that contain nudity and violence, something they will continue to allow to be streamed.

So, effective today, we are rolling back the artistic nudity changes. Moving forward, depictions of real or fictional nudity won’t be allowed on Twitch, regardless of the medium. This restriction does not apply to Mature-rated games. You can find emote-specific standards for nudity and sexual content in the Emote Guidelines. We aren’t making other changes to the updated Sexual Content Policy.

They closed the announcement, saying they wished they could have predicted this outcome, and apologized for any confusion the change created. 

For those keeping track of Twitch the last few days, you may have noticed a jump in NSFW (not suitable for work) content arising, with actual nudity playing out during some streams. These streams sparked much debate across social media platforms, with a divide between those attacking and those defending it. Twitch, which originally started as a streaming platform for gaming, has evolved over the last decade to go beyond that, which seems to be at the center of all the discussion. 

Regardless of your stance, we can agree that some streamers abused the policy and went too far. While this policy was meant to acknowledge and cater to certain artists, some saw it as an invitation to exploit. Twitch cites they went too far with the new policy, which allowed some of those streamers to abuse the system.

Source: Twitch

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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