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Fallout 76 Update 1.78 Brings “Once in a Blue Moon” and Season 13 This June 20

Fallout 76 update 1.78 (also known as Update 44) is now live across all platforms, and this brings what Bethesda calls the “Once in a Blue Moon” update alongside with Season 13: Shoot for the Stars! Read on for the FO76 patch notes for June 20 below.

Fallout 76 Update 1.78 Patch Notes | Fallout 76 Once in a Blue Moon Patch Notes | Fallout 76 Season 13 Patch Notes:

UPDATE VERSION & DOWNLOAD SIZES

  • PC (Steam): 1.0.0.78
  • PC (Microsoft Store): 1.0.0.78
  • PlayStation: 1.78
  • Xbox: 1.0.0.79
Check the download sizes below for today’s patch on your platform of choice:
  • PC (Steam): 12.4 GB
  • PC (Microsoft Store): 23.8 GB
  • PlayStation: 23.2 GB
  • Xbox: 23.8 GB

UPDATE HIGHLIGHTS

ONCE IN A BLUE MOON

The Blue Ridge Caravan is back and needs your help with its expanding business! Our Once in a Blue Moon update introduces two new Cryptids, Public Events, Side Quests, Rewards, a Daily Ops Mutation, and more.

NEW PUBLIC EVENTS

Vinny Costa, head of operations for the Blue Ridge Caravan Company is impatient with the members of the caravan, believing they’re not pulling their own weight and contributing enough. Work with the caravan members to get them back up to speed and earn some sweet Blue Ridge Caravan-themed items as a reward!

BEASTS OF BURDEN

fter a trade deal goes wrong, Luca Costa finds himself in need of some help. A group of local Cultists has stolen his Brahmin and cargo of makeshift explosives. His Uncle Vinny will not be happy if he catches wind of it. The problem is, he’s too injured to get his supplies himself!

Guided by Luca through a two-way radio, you’ll need to infiltrate the Cultist’s den, lay down explosives, and reclaim his pack Brahmin! Be extra careful not to disturb the local wildlife, however, as Cultists have recently noticed strange rumblings in the woods nearby.

SAFE AND SOUND

Blue Ridge has renovated the Middle Mountain Cabins to be their latest and greatest Brahmin pitstop, but they just can’t seem to keep the local critters at bay. The Repeller Speaker system they use to repel the creatures and keep their Brahmin safe has been damaged. To retake the pitstop and create a safe haven for their Brahmin to rest, they will need your help! Clear out the creatures, defend the Repeller, and the Blue Ridge Caravan will reward you handsomely for your assistance!
COSTA BUSINESS DAILY QUESTS
Resident grouch and taskmaster, Vinny Costa, hasn’t been happy with the performance of his employees lately, and he’d be happy to throw some caps at anyone willing to solve the problem. Players can learn all about what has the caravanners’ boots stuck in the mud, and collect some unique rewards along the way, in this series of one-off Daily Quests. Unlike other Dailies, players will only be able to complete this series of 7 quests once, but each has a unique Blue Ridge-themed reward, ranging from C.A.M.P. items to outfits.

UNMASKING THE MYTH

Longtime players that have completed content from all over 76’s history may find a special side quest waiting for them after completing all of the Costa Business quests…

NEW CRYPTIDS!

Cryptozoologists rejoice! Our two new Public Events introduce The Blue Devil and Ogua, two Cryptids based in real West Virginian folk lore.

THE BLUE DEVIL

Based on the real-life West Virginian Cryptid, this massive dog-like creature will test your wits! Its terrifying howl will send your character into a panicked mad dash for the Vault!

OGUA

Also known in real life as the Monongahela River Monster, this reclusive creature will retreat into its shell to shield itself from incoming damage, be sure to time your attacks carefully!
NEW REWARDS
Braving battle against these new Cryptids and Public Events is not without reward! Complete these events to collect a host of new items, from Cryptid plushies to outfits, C.A.M.P. items, weapon skins, and more!

SEASON 13: SHOOT FOR THE STARS!

Who can resist the allure of the Hollywood sign? Grab a bag of popcorn and settle in, this new Season will bring some of the iconic outfits, props, and more from the silver screen right to your C.A.M.P!

SEASON 13 REWARDS

This season is packed with Hollywood-themed items to glam up your dwelling! From a Jewelry Stand that displays your backpack flairs, to movie projectors, pyrotechnics, Monster Costume, and everything in between! You’ll be a dazzling star in no time!

New C.A.M.P. Items: Create your own movie set with items like the Western Movie Set Façade, Director’s chair, Studio Camera, and more!
New Armor Paints: Become the daredevil you were meant to be with our various Stuntman Armor paints including the Stuntman Marine, Stuntman Secret Service, and many more!
New Ally: Joey Bello! This wise-cracking self-proclaimed “Funny man” has lived a life full of laughter and loss and is ready to bring the laughter part to your C.A.M.P! Joey loves a good bubblegum wrapper joke and is quick to diffuse any tense situation with humor. This class act is sure to leave you in stitches… even if the cut is his doing.

DAILY OPS

Look out, cadets! A new dangerous mutation has been added to the Daily Ops.
NEW MUTATION: DANGER CLOUD
Enemies have seeds embedded in their skin, periodically they will radiate a spore cloud around them that damages the player, reducing their AP regen and max AP. Plan your routes and load-outs carefully to withstand these infested beings.

DESIGN CHANGES AND IMPROVEMENTS

We’ve made a number of gameplay design changes and improvements, from removing Fuel costs for Expeditions to adding in more detailed weapon and mod descriptions so you can better cater your build for your unique playstyle.

EXPEDITIONS

Following player feedback, we have made adjustments to Expeditions and their associated Daily Fuel Quests.
  • Removed Ultracite Battery Charge: Players are no longer required to complete Fuel Quests to launch an Expedition as a Team Leader with a fully charged Ultracite Battery. Instead, players can start an Expedition at any time and still be eligible to receive the maximum Mission Rewards.
    • Ultracite Battery Charge is no longer a currency that is granted or tracked on the player.
  • Fuel Quests No Longer Mandatory: All three Fuel Quests are now Daily Quests. Only one Fuel Daily Quest will be active per day.
    • Rewards have been updated to be more in line with other Dailies.
  • Reduced Stamp Costs: We have reduced the Stamp cost from Giuseppe on items.
  • Ashes to Fire now grants an increased number of Stamps and Legendary Items in its rewards.
WEAPON AND ARMOR DESCRIPTIONS
We have overhauled the way weapon and armor information is displayed both in the inspect menu and the workbench menus. Descriptions of items and their mod properties are now more specific to the numerical changes in stats, making it easier for you to cater your build to your specific playstyle.
  • Gameplay Settings: We’ve added the ability to turn Advanced Mod descriptions ON or OFF. By default, this setting is set to OFF.
ITEM VIEW AND INSPECTION
  • AP cost, Fire Mode (Single/Automatic/Charging), Ammo Capacity, and Damage Over Time effects are now shown.
  • We’ve added new icons to replace the + and – indicators when crafting new items.
  • Changes when modding are now color coded.
  • Set Bonuses now have an icon indicator next to the effect description.
  • Legendary effects now have the Legendary Star icon next to the effect description.
  • Extra effects not normally shown elsewhere are now displayed below the Legendary Effects.
  • Dynamic values of some effects have been added to show the current bonus.
BALANCE
  • The Bleedout Syringer Barrel now deals physical damage instead of poison.
  • Burning mods for Energy Weapons now deal fire damage.
  • We’ve adjusted the Two Shot Legendary Mod to deal its bonus damage more similarly to energy weapons. This is to keep the damage more in-line with one another.
ADDITIONAL DESIGN CHANGES AND IMPROVEMENTS
  • Contextual Ammo: Contextual Ammo has been adjusted to more closely match ammo counts for Daily Ops and Expeditions, better accommodate some weapons which consume a lot of ammo, and provide more ammo for Non-Expeditions/Daily Ops (“open world”) in certain level ranges where enemies are proportionally hardier and more difficult to kill.
    • This fix also increases the rate of Fusion and Plasma Cores that drop in the Open World.
  • Fanfare : We have moved the Legendary Item fanfare to no longer be in the center of the screen.
  • PlayStation : We’ve updated the Default Controller layout for PlayStation users. The Map is now opened with the touch pad and the POV can be changed using the Options button.
  • Resets : During daylight savings, Vendors now update their inventory at the same time as challenges at 11 am CT. (Note: Outside of Daylight savings, the reset will happen at 12 pm CT.)
  • Settings : We’ve added a setting to enable and disable weapon muzzle flash effects.
  • Settings : We’ve also added a setting for VATS targeting for Grenades and Mines. Players can now choose to target all, just the player’s, or none.

BUG FIXES AND IMPROVEMENTS

AUDIO

  • Sound Effects : Nuka-World Speakers now correctly play audio in camps, and properly sync with the speakers at Nuka-World on Tour.
  • Sound Effects: Grognak Wax Figure can now be heard by other players when activated.
  • Sound : All variants of the Captain Cosmos jetpack now use the same sound effects.
  • Teamspeak : Fixed bug that caused switching voice chat type settings to not always mute or unmute other players appropriately.
  • VO : Fixed various cases of mismatched subtitles to their voiceovers.

ART & ANIMATION

  • Art: Adjustments made to the Intergalactic Handmade weapon skin.
  • Art : Added collision to the Abandoned Mine, Carpeted Ramp, and Medieval Stairs.
  • Animation: Fixed a case where aiming a weapon would not animate correctly when exiting Power Armor.
  • Animation : Fixed an issue that allowed player to skip certain animations while firing weapons.
  • Building: The Brahmin Milk Machine and Popcorn Machine can now both be placed in a C.A.M.P. at the same time.
  • Building : Wallpaper can now be placed on the Clean Ranch Kit wall with windows.
  • Building : The Flatwoods Monster Tube now has a HUD Notification when learning its plan.

C.A.M.P.S, AND SHELTERS

  • Ally : Sam Nguyen is now available to be purchased from Samuel for Gold Bullion.
  • Ally : The Settler Forager will now give Daily Quests correctly.
  • Ally : Allies placed within the Hunters Lodge can now wander around to their hearts content.
  • Building: Addressed an issue that caused items placed upon the floor of the Helvetia Porch to snap to its roof instead.
  • Building: Adjusted the budget cost of the Circus Trailer to be more in-line with other large objects.
  • Building : The Blue Nuka-Cola Billboard now has a destruction state.
  • Building : The Medieval Portcullis door now has more consistent health with the rest of its asset.
  • Building : Slocum’s Fat Stack should now be easier to place in some shelters.
  • Building : The Power Connector C.A.M.P. object now properly can be turned on and off.
  • Displays : Made adjustments to the Enclave Power Armor Display to make it so all Power Armor is aligned properly.
  • Display : The Commendation Misc. item now properly displays when placed in a display case.
  • Display : Jetpacks no longer visually disappear from mannequins.
  • Crafting: Secret Service Armor pieces are now correctly shown during crafting rather than Loot Boxes.

CRAFTING

  • Underarmor : The Brotherhood of Steel Soldier and Knight Underarmor now have the correct texture applied to them.

CHALLENGES

  • Dailies : Added Refuge Daily Quests to the list for “Complete Daily Quest” type challenges.
  • Epic Challenge: Players no longer get credit for the Epic challenge “Take a Photo of a Super Mutant in your workshop”, when taking a picture of a mutant in another player’s workshop.
  • Seasons : Fixed an issue where the Rank Up to Here button would remain grayed out after aborting an Atom purchase.
  • Seasons : Re-roller consumables can now be purchased in Custom Worlds.
  • World Challenges : The Cold Shoulder weapon now properly counts towards challenge “Deal cryo damage to enemies”.

DAILY OPS

  • Charleston Capitol Building: Removed exit signs above inaccessible doors.

ENEMIES

  • Animation : Fixed issue preventing Enemy Flamer animations from playing correctly.
  • Combat : Enemies unable to be damaged by ranged attack no longer display normal damage values when hit by ranged instead of “0”.
  • Creatures : Molerat Bombs will now be dismembered after exploding.
  • Creatures : Super Mutants now properly drop contextual ammo.
  • Robots : Fixed an issue that would cause players to take damage from an Assaultron’s laser when they hadn’t been hit directly.
  • Trogs : When dismembered, Trogs no longer spawn a second bloody head.

EVENTS

  • Invaders from Beyond: Fixed an issue that caused the dynamic weather events in Nuclear Blast Zones to be overridden by the Invaders from Beyond event weather.

GAMEPLAY

  • Magazines : The Backwoodsman 4 magazine now works properly and provides a 50% chance to yield double items from plants.
  • Magazines : The Backwoodsman 6 magazines “+50% Health boost” now correctly applies to all food items, and correctly states its effects in the Pip-Boy.
  • Status Effects: The Well-Fed buff now persists after logging out and back in.
  • Status Effects : Fixed issues related to shared perks being persistent after stopping sharing them.
  • Status Effects: X-Cell, RadAway, Antibiotics, and Rad-X are now affected by the Chem Fiend Perk.

POWER ARMOR

  • Crafting: Repairing Strangler Heart Power Armor Helmets no longer requires Vault Steel and Legendary Modules.
  • Crafting : The Father Winter Helmet paint can no longer be crafted without knowing the recipe and no longer appears in the menu for crafting T-45 Armor.

QUESTS

  • Nuka-World: The following plans no longer drop from Nuka-World on Tour Events after the player has learned them; Ultracite Backpack Flair, Bottle Backpack Flair, and Cappy Backpack Flair.
  • One Violent Night: Fixed an issue causing the progress bar to unexpectedly stop.
  • Quests : Fixed an issue where players weren’t receiving the bonus caps when a teammate completed a quest.
  • Spin the Wheel: Fixed an issue that would cause the “Keep Moving” twist would not damage players who are standing still.
  • Surface to Air: Completing the event at the Forward Station Alpha location now always count as completing an event in the Cranberry Bog for challenges.

WEAPONS

  • Ammo : Made improvements to Contextual Ammo drops for all weapons.
  • Legendary Mods: Addressed an issue where the Overeaters Legendary mod would cause players to receive increased damage.
  • Legendary Mods: Increased the Health regeneration rate to .5 for all Legendary Armor regeneration mods for Armor and Power Armor.
  • Legendary Mods : The Legendary mod “Weightless” now applies to the weight added by other mods attached to the item.
  • Legendary Mods: Medic’s legendary mod tool tip now accurately reflects its effect.
  • Mods : The Endangerol Mod for the Syringer now works properly.
  • Weapons : The Nuka-Launcher can now be changed back to its original paint after changing it to a different paint.
  • Weapons : The Long Recon Scope for the Pipe Bolt-Action Pistol now only requires the Gunsmith 2 perk instead of Gunsmith 2 and Science 2.
  • Weapons : The Fancy Single-Action Revolver can now drop with the following Legendary Effects; Zealot’s, Gourmand’s, Juggernaut’s, and Aristocrat’s.
  • Weapons : We’ve made adjustments to the Gauss Shotgun’s VATS accuracy to be more in line with the Gauss Pistol.

WORLD

  • Vehicles : Plasma Grenades now deal damage to vehicles.
  • Vendors : The Purveyor and certain loot lists will once again drop copies of plans players already know.
  • World: Replaced a missing table in the Whitespring Resort.
  • World : Upon destruction, Fanatic turrets will no longer change into Ash or Goo piles.
  • World : Fixed the visual effects of the Fanatic Flamer.

USER INTERFACE

  • Crafting : Alien Blaster mods will now correctly display the number of mods unlocked.
  • Favorites Wheel : Nuka Quantum now shows the correct icon in the Favorites Wheel.
  • Help Menu:“Fast Travel” section now mentions The Rusty Pick and The Whitespring Resort as Free/No Cost locations.
  • Help Menu:“Stamps” section now states where players can see their collected Stamps.
  • Help Menu:“SPECIAL” section now mentions SPECIAL Loadouts.
  • Help Menu:“Sleeping” section now has information on different sleeping effects and how they’re obtained.
  • Help Menu: Pacifist description has been updated to match current effects.
  • Help Menu:“Death” section now mentions all Free Respawn locations.
  • Help Menu: Added up-to-date information about Shelters building restrictions.
  • Help Menu:“Aid and Apparel” information has been adjusted to be up-to-date.
  • Notifications : Plans for Heavy Robot Arms no longer incorrectly call out that they only teach the right arm.
  • Pip-Boy: Bunker Buster name now appears correctly for the item in the player’s inventory instead of Missile Launcher.
  • Pip-Boy: The “You Already Know” prompt will now show for a number of plans that previously were missing this.

Once a new patch is out, we’ll let our readers know.

Source: Bethesda

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fallout 76 Down for Maintenance and Season 13 Roll Out This June 20

Bethesda has taken the Fallout 76 servers down this June 20 and this is to bring Update 44, which houses Season 13: Shoot for the Stars! Read on for the server status updates and more.

Fallout 76 Down for Maintenance Schedule and Status for June 20:

Update: Here are the official Fallout 76 Once in a Blue Moon and Season 13 patch notes! Check it out here.

Here’s the announcement from Bethesda:

While there’s no timeframe mentioned just yet, it usually takes at least two hours or so before servers are brought back up. We’ll provide updates regarding the server status in this article, so make sure to refresh it regularly.

As for Update 44, once it’s out, we’ll provide a link out to it in the article as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Need for Speed Unbound Update 1.000.010 Drives Out for Volume 3 This June 20

Need for Speed Unbound update 1.000.010 is now out, and this brings the Volume 3 content into the game. Players can expect a lot of quality of life improvements, a new car in the DeLorean, new cosmetic items and more! Head on below for the official NFS Unbound Vol. 3 patch notes for June 20.

Need for Speed Unbound Update 1.000.010 Patch Notes | NFS Unbound Vol. 3 Patch Notes:

Size: 2.2GB (PS5)

NFS Unbound Vol. 3 New Content:

  • Speed Pass: Rank up with Speed Pass, a new progression system with free cosmetics and customization items as a reward for playing. Enjoy 75 tiers of content, including new outfits, Driving Effects, neon lights, banner stickers and more. Complete challenges to earn XP for sweet rewards, like the new Legendary Custom SRT Viper (2014).

  • Linkups: Take a break from the track and tear across the map to one of seven locations, from the Seba Ski Resort to the Quarry. Join up with the Lakeshore community to crush stunt-based challenges and complete collective goals of escalating difficulty against the clock over four rounds. Players will be rewarded with XP for Speed Pass and Bank to earn sweet cosmetics and customizations; complete 12 rounds of the Linkups event to win the new DMC Delorean.

  • More Ways to Play: Compete in 68 new Challenges, including 29 new Daily Challenges and 13 sets of different Weekly Challenges, to earn XP and Bank; players will also have access to the new Chat Wheel, which offers new ways to communicate quickly with the Lakeshore community. New Drift Playlists inject even more variety into the mix, challenging players to earn as much score as they can through each course.

  • In-Game Store: Head to the in-game store to purchase new content packs* which include cars, cosmetics, driving effects and more, including:

  • Robojets Swag Pack: Available for $14.99, players have access to an incredible range of uniquely designed Robojets-themed items, including a clothing pack, a Driving Effect, an exclusive horn and a Legendary Custom, the Mazda RX-7 Spirit R (2022).

  • Ford Mustang GT Legendary Custom Pack: This pack is available for $9.99 and includes the Legendary Custom Ford Mustang GT (2015), and a 10 level Speed Pass boost which will reward players by unlocking exciting new cosmetic or customization items.

  • Volume 3 Customs Pack: Enjoy access to the Volvo 242 DL (1975), the Volkswagen Golf GTI Clubsport(2016) and the Mitsubishi Lancer Evolution X (2008) Epic Customs – all for $5.99.

Quality of Life Improvements

  • Vehicles awarded via EA Play Membership, Purchased from the in-game Store, or awarded as part of Speed Pass, will be available to use in your Single Player garage after completing the prologue. Previously these were only available in Lakeshore Online
  • Reduced the chances of getting into another chase immediately after a successful escape
  • Screen Space Reflections are now enabled for cars on Ultra graphics quality on PC
  • Intel XeSS 1.1 added as an Upsampler option on PC
  • Improved road reflection quality by including distant buildings
  • Improved CPU performance on PC
  • Reduced VRAM usage on NVIDIA 40 series GPUs on PC
  • Nvidia DLSS updated to version 3.1.11 on PC
  • AMD FSR 2 updated to latest 2.2 on PC
  • Increased the rewards for escaping and assisting in a cop chase.
  • Different cop vehicles are now worth different amounts of cash when taken down in cop chases, instead of a single value that applied to all cop cars.
  • Players who purchased the Deluxe Edition will be awarded $250,000 per volume update as a thank you cash boost!
  • Subtitles text size can now be changed from three presets. The backing opacity and colour can also be adjusted
  • Players can now change their default time of day in Lakeshore Online. This setting only affects Free Roam – events in playlists have their own defined time of day
  • Players can now teleport to Safehouses and Meetups when not in a cop chase. Perfect for quickly getting around map, or swapping cars before the next Linkup
  • Players will receive $5000 in bonus cash for every rank they reached prior to the release of Volume 3 with the new Speed Pass ranking system
  • Players can now view their whole character before purchasing clothing to see how it looks with their whole outfit

Campaign

  • Fixed an issue that allowed the player to hide the UI in the campaign calendar, leading to a broken camera
  • Fixed an issue that caused the player to lose campaign progress when the PS5 is forced shut
  • Fixed a number of clipping issues with Vehicles
  • Fixed an issue that caused the player to spawn inside the garage after the prologue
  • Fixed an issue that caused the initial campaign car select vehicles to have coloured windows
  • Fixed an issue that occasionally spawned the player in freedrive instead of the tutorial after selecting a car
  • Fixed an issue that caused the safehouse description to not update after purchase
  • Fixed an issue that allowed players to sell their first vehicle in campaign, leaving them with no cars
  • Fixed an issue that caused the Milestone 1 meetup icon to appear during the qualifier races
  • Fixed an issue that allowed the player to receive two starter vehicles if they close down the game immediately after car select sequence
  • Fixed an issue that showed rivals as available to beat in the UI even if they have already been beaten
  • Fixed an issue that caused police helicopters to run out of fuel whilst the game is paused
  • Fixed a campaign exploit that allowed the player to replay the Week 3 qualifier
  • Fixed an issue that occasionally caused no Audio SFX to be triggered when accepting a phone call mission
  • Fixed an issue that caused AI rivals name cards to sometimes obscure the players view
  • Fixed an issue that caused all collectable bears to reappear in the world when progressing to the next day
  • Fixed an issue that caused Cop roadblock items to persistently show up on the map even when progressing to the next day

Client & Performance

  • Added multiple stability improvements across both Campaign and Lakeshore Online
  • Fixed an issue that caused the screen to freeze whilst recording with Nvidia Shadowplay on PC
  • Fixed an issue that could cause the controller to not send any inputs if it was disconnected and reconnected
  • Fixed an issue that caused vehicles using the brushed metal material to appear visibly dirty when they spawn
  • Fixed an issue that caused certain HUD UI elements to be blown out by bright lighting courses when the game is run in HDR
  • Fixed an issue that could cause vehicle input to become stuck whilst driving

Cops:

  • Fixed an issue that caused the player vehicle to float during the busted transition screen
  • Fixed an issue that caused cash rewarded from challenges to be treated as volatile cash if completed during a cop chase
  • Fixed a number of issues that caused Burst Nitrous to work inconsistently with cop cars
  • Fixed an issue that caused the button callout to route to patrolling cops to be invisible
  • Fixed an issue that caused both “COP CHASE JOINED” and “COP CHASE STARTED” to appear one after another when assisting other players in a chase
  • Fixed an issue that caused other cops to appear to be spotting the player at the start of a cop chase if 2 cops are near each other

General Fixes & Improvements

  • Fixed an issue that rarely caused the character model to disappear whilst previewing hair customization
  • Fixed an issue that rarely caused the camera to unfocus whilst previewing hair customization
  • Fixed an issue that occasionally caused vehicle or character modifications to not save
  • Fixed an issue that caused some players to be unable to boot the 10-Hour Trial via the EA app
  • Fixed an issue that caused text to speech words to overlap the text box when enabled
  • Fixed an issue that caused a broken camera once the user resets it in snapshot mode
  • Fixed an issue that disallowed a child Xbox profile access to Lakeshore Online even when given access to multiplayer features by a parent
  • Fixed an issue that caused the Banner Snapshot contrast to behave inconsistently
  • Fixed an issue that caused car skid marks to flicker on pavement

Map & World

  • Fixed an issue that caused checkpoints to be missing on the mini-map when the player is in an event
  • Fixed an issue that caused some breakable assets to remain stuck under the car resulting in the car spinning uncontrollably
  • Fixed an issue that caused Street Art and Bears to disappear from the main map when collected
  • Fixed multiple issues that caused “i” icons to sometimes appear in lieu of safehouses, players, and cops
  • Fixed an issue that caused a straight line to be drawn if routing from the player to a cops location in Lakeshore Online

Multiplayer

  • Fixed an issue that caused the wreck reset transition to not display the fade animation
  • Fixed an issue that caused volatile cash to be lost when accepting a playlist invite during a cop chase
  • Fixed an issue that could block the player from opening the banner of other players in Lakeshore Online
  • Fixed an issue that caused the banner sticker to disappear when in the “edit snapshot” menu
  • Fixed an issue that caused 2 cars to be present in the Banner Snapshot after completing a playlist with a different car
  • Fixed an issue that caused the currently equipped car to unequip after quitting the game and rebooting if the player doesn’t leave the garage
  • Fixed a number of issues that caused daily challenges to refresh inconsistently
  • Fixed an issue that caused the user to see both the enter garage and busted cinematics when entering the garage whilst almost busted
  • Fixed an issue that caused the in-world AR pin of a routed player to only appear at short distances
  • Fixed an issue that caused the player to clip through the garage wall if exiting a safehouse at the same time as multiple other people
  • Fixed an issue that caused the player to appear as leaving a game when attempting to join a full multiplayer server

Playlist & Racing

  • Fixed an issue that caused players to be respawned unexpectedly in certain areas of the City Viper race
  • Fixed an issue that caused players to be respawned unexpectedly in certain areas of the Downtown Chaos race
  • Fixed an issue that caused players to be respawned unexpectedly in certain areas of the Don’t Sweat The Technique race
  • Fixed an issue that caused misleading UI prompts and directional arrows in the All Eyes On Me race
  • Fixed an issue that caused players to be spawned unexpectedly in certain areas of the Meridional Mist race
  • Fixed an issue that caused misleading UI prompts and directional arrows in the Industrial Action race
  • Fixed an issue that caused the perfect start boost to carry over if the player left the race during the race start countdown
  • Fixed an issue that caused the tier icon to be missing or incorrect in playlist cards
  • Fixed an issue that prevented the player from spawning next to the nearest garage at the end of a playlist
  • Fixed an issue that caused the player to be stuck in a Rumble event when it finished
  • Fixed an issue that caused some car windscreens to open during playlist into cinematics as if it was a side window
  • Fixed an issue that caused the timer to overlap the 8th player in the post-race results screen
  • Fixed an issue that caused traffic in certain events to behave unexpectedly

User Interface

  • Fixed an issue that caused sub-menus in the hair selection screen to be difficult to navigate
  • Fixed an issue that caused players to lose input when navigating through the banner menu
  • Fixed an issue that caused a number of inconsistencies with displaying breadcrumbs for newly unlocked content
  • Fixed an issue that caused the playlist invite UI element to overlap in the car customisation, character customisation, and banner snapshot menus
  • Fixed an issue that caused the platform icon for crossplay players to show as the players own icon in the player cop assist popup
  • Fixed an issue that caused sorting by “most recent” in the community wrap screen to not function

Vehicle Customisation

  • Fixed an issue that caused the old tag effect to play when equipping a new tag in the garage
  • Fixed an issue that caused the Aston Martin DB5 wing mirrors to stick to the side of the car when damaged
  • Fixed an issue that caused wrap corruption around the headlights of the Mercedes Benz AMG GT (2015)
  • Fixed an issue that rarely prevented players from applying decals to their cars
  • Fixed an issue that caused decals to overlap on the front window of the Honda Civic Type-R (2015)
  • Fixed an issue that caused decals to display incorrectly on the rear fenders of the Mercedes-Benz 190E 2.5-16 (1988)
  • Fixed an issue that caused decals to overlap on certain side skirts of the BMW M3 (1988)
  • Fixed an issue that caused the garage idle camera to show the undercarriage of the Mercedes 190E
  • Fixed an issue that caused the default wrap on the Mercedes Maybach to be positioned incorrectly
  • Fixed an issue that caused the wheels to clip through the bodywork on the Mercedes Maybach with air suspension applied
  • Fixed an issue that caused the wheels to clip through the bodywork on the epic build Nissan Fairlady
  • Fixed an issue that caused placeholder text to show when selecting certain side skirt sets for the Volkswagen Golf GTI (1976)
  • Fixed an issue that caused the Toyo Tires Proxes R888R thumbnail to display the incorrect ‘Need for Speed’ picture
  • Fixed an issue that caused the front canards to be selectable for the NISSAN Skyline GTR V-Spec (1993) when the front bumper is removed, causing them to float
  • Fixed an issue that caused a section at the rear of the Lamborghini Aventador SVJ Roadster (2019) to not display decals
  • Fixed an issue that caused some sections of the Lamborghini Aventador LP750-4 SV Roads to not display decals
  • Fixed an issue that caused some sections of the Ferrari F40 to not display decals
  • Fixed an issue that caused decals that were applied with 100% opacity to appear as having less opacity in the garage
  • Fixed an issue that caused the Volvo 242 DL to have no trunk modifications available

That’s about it. Once a new patch is released, we’ll let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.000.041 Struts Out for Dressed to Kill Collection Event This June 20

Apex Legends update 1.000.041 has been released, and this is to bring the Dressed to Kill Collection Event to the game. Players can expect a new LTM (limited-time mode), balance updates and more! Read on for the Apex Legends new update patch notes for June 20 right down below.

Apex Legends Update 1.000.041 for June 20:

File Size: 8.4GB (PS5)

LTM: ARMED & DANGEROUS

Big damage is abound with this returning limited-time mode. Your talent will be put to the test with two vastly different weapon types: shotguns and snipers. Looking for more bang? Check the replicator for a Fully Kitted Peacekeeper or Charge Rifle. This is the only way to grab the Charge Rifle in this LTM as it has been removed from ground loot.

COLLECTION EVENT ITEMS

We’re bringing the drip with 24 slick limited-time cosmetics, with Legendary skins for Crypto, Horizon, Mad Maggie, and more! All items are available in exchange for Apex Coins or Crafting Metals and in Dressed to Kill Event Apex Packs for the entire duration of the event. Unlock all 24 before the end of the event and you’ll automatically receive our latest Heirloom, Horizon’s Gravity Maw.

PATCH NOTES

Balance Updates

  • Weapon Crafting Rotation
    • R-99 enters the crafter
    • Rampage LMG enters the crafter
    • Alternator SMG returns to the floor
    • Sentinel returns to the floor
    • Weapon Crafting Rotation
  • Evac Tower: reduced spawn rate to match Heat Shields
  • Mobile Respawn Beacon: slightly increased spawn rate

Weapon Updates

  • Nemesis Burst AR
    • Projectile Speed reduced
    • Projectile gravity increased
  • EVA-8
    • Increased base rate of fire
    • Increased white bolt rate of fire
    • Rate of fire with blue, purple, and gold bolts is unchanged

Legends Update

Seer

  • Passive: Heartbeat Sensor
    • Range Reduced to 50m ( was 75m )
    • Initial Heartbeat delay significantly reduced
  • Tactical: Focus of Attention
    • Range Reduced to 60m ( was 75m )
    • Firing Speed Increased ( ~30% faster )
    • Removed Heal Cancel
    • Removed Revive Cancel
    • Removed Respawn Beacon Interaction Interrupt
    • Scan Time Reduced to 2.5s ( was 8s )
      • Scan once again includes a full body highlight
    • Enemies hit by Focus of Attention are now Slowed for 2.5s
    • Silence Time Increased to 10s ( was 1.75 )
      • Enemies who are silenced by Seer are now also highlighted with a threat outline to Seer and his teammates but only when they have line of sight
  • Ultimate: Exhibit
    • Throw Range Reduced to ~15m ( was ~50m )
    • Removed Diamond Scan Markers on Enemy Movement
      • Exhibit will now only show the footsteps of players moving in the zone
      • Diamond Markers will now ONLY appear with enemy gunfire for 1.25s

Quality of Life

  • Firing Range
    • Customize Range menu additions
      • New option to switch to 3rd person
      • New option to show a general-purpose timer
      • New options to match dummy helmet levels to shield levels.
    • General dummies and collision updates
      • Spawning distancing and frequency improvements
    • Firing Range target redesign
  • Added more hotlinks to how to gain weapon mastery XP to the overview tab and the end of game weapons tab
  • Audio engine stability improvements
  • Bloodhound Trials: updated loot on World’s Edge to now dispense Smart Loot for the active team in the Trials at the end of each challenge round
  • Newcastle: now destroys Jump Pads and Crypto Drones on Castle Wall Impact like other placeable objects
  • Extended Supply (Support) Bins have a higher chance to give an MRB to Support legends who have dead teammates, banners are not required for higher chance
  • Legends Menu
    • Added new Legend Bios tab
    • Removed the classes subtabs
  • PC
    • Added a new menu option: “Clamp Mouse Cursor to Game Window”
    • FPS in the Lobby is now capped at 60Hz, which should give high-end graphics cards a chance to cool down between matches
    • Intel ARC users will receive a popup prompt to consider the DX12 Beta, which has shown improved performance characteristics on ARC hardware. Players can try the DX12 Beta by following the instructions here: https://go.ea.com/ApexDX12
  • Updated podium screen to minimize white flashes
  • Weapons Menu: added new Weapon Backgrounds tab

Bug Fixes

  • [CAR] correct active ammo now shows in the inventory when infinite ammo is active
  • Fixed “are you sure you want to leave” prompt in states that were not applicable (ex. squad wipes)
  • Fixed tops of buildings not registering as out of bounds on World’s Edge
  • Fixed Ballistic’s Tempest VFX staying on while cloaked or phase shifted
  • Fixed Ballistic’s sling weapon icon not updating for spectators
  • Fixed death recap appearing blank if you were dead or died when the game ended
  • Fixed “decoy destroyed” message not displaying when destroying a decoy with Newcastle’s Castle Wall
  • Fixed Extended Supply Bin logic to address MRBs not awarding to players with dead teammates and MRBs are in ground loot
  • Fixed invisible optic on a primary weapon after swapping it with the sling weapon
  • Fixed MRB icon being squished in Control on ultrawide monitors
  • Fixed occasional client crash when exiting an IMC armory
  • Fixed occasional crash when changing legends while emoting as Ballistic in firing range
  • Fixed pinging Icarus Bridge on Olympus while holding a vault key displaying incorrectly
  • Fixed pinging weapon icons on the map and minimap being squished
  • Fixed teams being unable to craft banners if the support legend on the team leaves
  • Replicator: players should no longer get stuck when crafting
  • Weapon Mastery: badge preview now correctly updates after earning the first one
  • Volume sliders now increase/decrease correctly when using controller

Audio

  • Fixed certain movement sounds taking priority over footsteps
  • Fixed hearing Ballistic’s tactical sound effect in other firing ranges
  • Fixed incorrect sound effect when Ballistic hits a teammate with Whistler
  • Fixed more issues with server audio dropouts
  • Fixed players emitting falling audio after dying

Legends

  • Ballistic
    • Backpack no longer stays open when downed while Tempest is active
    • Fixed an exploit where players could get a weapon with attachments into Sling
    • Now auto-cycles to his sling weapon when other weapons run out of ammo
    • Tactical lock-on effect no longer stays if downed while locked on
    • Tactical lock-on effect no longer stays if hit by Seer’s tactical while locked on
  • Lifeline: fixed Shinobi Surgeon skin textures
  • Newcastle: fixed inconsistencies on landing with Castle Wall
  • Rampart
    • Nemesis voiceline no longer plays every time the gun is picked up
    • Placed Sheila turrets no longer keep the fast reloads from Ballistic’s Tempest
  • Valkyrie
    • Dummies not scanning in the firing range while skydiving
    • Heartbeat Harmonizer skin no longer blocks ADS with Prowler + 1x Holo
    • Improvements to Skyward Launch avoiding obstacles that appeared above her after she had already started launching
  • Wattson
    • Fixed fences occasionally being invisible through doors
    • Solar Static skin is no longer extra toothy
  • Wraith: Into the Void no longer prevents skydive from Evac Towers

For the rest of the rewards and store items for the week, head on over here.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk 2077 Update 1.630 Patch Notes for June 20 Includes Long List of Fixes

Cyberpunk 2077 update 1.630 is out now on PC and current-gen consoles (PS5, Xbox Series X|S), and this includes a long list of fixes ranging from quests, UI and more. Read on for the new Cyberpunk 2077 patch notes for June 20 below.

Cyberpunk 2077 Update 1.630 Patch Notes:

Size: 7.7GB (PS5)

Quests

  • Fixed an issue where selecting a blue dialogue option while calling Mitch twice could cause the call to be permanently stuck on the screen.
  • All Along the Watchtower – Fixed an issue where V gets flatlined after crossing the border.
  • Chippin’ In – It is now possible to examine all of the clues on Ebunike before becoming detected.
  • Gimme Danger – Fixed an issue where there were no objectives left in the journal.
  • I Walk the Line – Fixed an issue that could cause V to randomly flatline during the quest.
  • Lightning Breaks – Fixed an issue where Panam wasn’t present in front of the garage and spawned inside the motel instead.
  • Machine Gun – Fixed an issue where the dialogue with Skippy wasn’t activated after performing 50 kills, and it wasn’t then possible to unequip Skippy.
  • Never Fade Away – Fixed an issue where Rogue despawned from the couch in the Atlantis, blocking progress.
  • Only Pain – Fixed an issue where it wasn’t possible to complete the “Defeat the cops” objective because the cops weren’t present at the intended location.
  • Play It Safe – Fixed an issue where holograms and platforms in the parade disappeared after an Auto Save was loaded.
  • Play It Safe – Fixed an issue where Takemura didn’t call to start the parade mission.
  • Pyramid Song – Fixed an issue where Judy teleported underground after entering the church.
  • Search and Destroy – Takemura will now move to his hiding spot instead of standing in the middle of the room during Arasaka’s attack.
  • Sex on Wheels – Fixed an issue where the Quadra Turbo-R V-Tech spawned underground, blocking progress.
  • Small Man, Big Mouth – Enemies and the van now spawn correctly.
  • The Heist – Fixed an issue where Jackie wasn’t present in front of the Afterlife.
  • With a Little Help from My Friends – Fixed an issue where the Nomads weren’t present at the train station.

Open World

  • Fixed some instances where some gigs were stuck in the “Undiscovered” stage and didn’t start after approaching the area.
  • Fixed an issue where regular subtitles appeared instead of overhead subtitles for some crowd NPCs in Rancho Coronado.
  • Gig: Bloodsport – V will no longer be reflected standing backwards when looking in the mirror in the dojo bathroom.
  • Gig: Last Login – Fixed an issue where it was possible to pick up the quest item before the quest was activated, breaking the flow of the mission.
  • Gig: Going-away Party – Fixed an issue where it wasn’t possible to get in the car with Flavio.
  • Gig: Guinea Pigs – All the security robots in the hotel now properly engage in combat.
  • Gig: On a Tight Leash – Fixed an issue that could cause the gig to be stuck without an objective after completing it.
  • Gig: Serial Suicide – Fixed an issue where the quest could reactivate again after completion and become stuck on the “Steal the CCTV footage” objective.
  • Reported Crime: Blood in the Air – Fixed an issue where the quest was stuck on the “Search the crate” objective even after searching the crate.
  • Reported Crime: Comrade Red – Fixed an issue where it wasn’t possible to search the stash.

UI

  • Fixed an issue where, while transferring money or data, the UI showed the “Enemy hack in progress” text.
  • Fixed an issue where devices could become unusable after opening the map.
  • Fixed an issue where the FSR toggle wasn’t grayed out after restarting the game with Dynamic Resolution Scaling on.

Visual

  • Fixed an issue where some surfaces had color artifacts when Path Tracing was enabled.
  • Fixed an issue where bright, colorful flashes appeared at the edges of certain objects when DLSS was enabled.

PC-specific

  • Fixed a crash that occurred on launch when using Razer Chroma.
  • Fixed an issue where Photo Mode screenshots could appear as empty files and brought them back to their original folder location.
  • Improved performance of DLSS Frame Generation on AMD CPUs.

Console-specific

  • Changed the number of available save slots on Xbox to 20 for manual saves and 10 for Point of No Return saves. Players who have a number of saves that exceeds the new save limit will need to delete some saves to be able to create new saves.
  • Addressed an issue affecting performance on Xbox Series X|S after playing for an extended period of time.

Miscellaneous

  • Photo Mode stickers and frames will now properly appear on screenshots.
  • Padre will now recognize Corpo and Nomad V in the intro holocall.

REDmod

  • Allowed deploying mods from a listing file.
  • Updated command help texts.

Cyberpunk 2077’s Phantom Liberty expansion just got a big gameplay overview last week in case you didn’t see it. The paid DLC will be available on PC, PS5, Xbox Series X|S this September 26.

Source: Cyberpunk

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Horizon Forbidden West Update 1.026 Dashes Out for Fixes on PS5 This June 20

Guerrilla Games has released Horizon Forbidden West update 1.026 (the devs call it patch 1.26), and this brings in a host of fixes and improvements to the PS5 version of the game (we can confirm that the PS4 is still the same version as before). Read up on everything new in the official Horizon Forbidden West new update patch notes for June 20.

Horizon Forbidden West Update 1.026 Patch Notes for June 20 | Horizon Forbidden West Update 1.26 Patch Notes:

Size: 917MB

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue for Main Quest “Heaven and Earth” where if during “Fly to Starlight Rise” objective players fast travel to the Forbidden West and leave their flying mount downed there, upon returning to the Burning Shores overrides work incorrectly, blocking progression.
  • Fixed an issue for Main Quest “Heaven and Earth” where players could reach and interact with the second ballista in the chasm without Seyka’s help, resulting in quest objectives not properly updating and blocking progression.
  • Fixed an issue for Main Quest “Heaven and Earth” where Seyka could get stuck behind a door, blocking progression.
  • Fixed an issue for Main Quest “Heaven and Earth” where entering the door code during “Search the Ruins for Londra and the Missing Quen” objective and then reloading from save would result in the quest being stuck on “Find the Door Code” objective while the door is already open, blocking progression.
  • Fixed an issue for Main Quest “Heaven and Earth” where leaving the quest area and quick saving at a campfire could result in quest progression being blocked.
  • Fixed an issue for Main Quest “Heaven and Earth” where under certain conditions creation of multiple autosaves could lead to progression being blocked.
  • Fixed an issue for Main Quest “The Stars in Their Eyes” where reloading from save during “Scan the Device” objective would cause the objective to not display in the Quest Log nor as an in-game marker, possibly causing confusion and blocking progression.
  • Fixed an issue for Main Quest “For His Amusement” where overriding a Waterwing during “Meet Seyka at the Waterwing Site” objective would result in the objective not updating, blocking progression.

Side Quests

  • Fixed an issue for Side Quest “In His Wake” where fast traveling away during “Investigate the Skirmish Site” objective while callouts about Pirik’s note play could cause the objective to not update, blocking progression.
  • Fixed an issue for Side Quest “A Friend in the Dark” where Gildun would not enter the elevator if players reach and use the valve wheel without going through the vent, potentially blocking progression.
  • Fixed an issue for Side Quest “A Friend in the Dark” where Gildun would not enter the elevator if players push the first wagon halfway, leaving Gildun on the wagon, possibly blocking progression.

World Activities

  • Fixed an issue for Cauldron “THETA” where the shield in the second puzzle room would reappear when players died three times after disabling it, blocking progression.
  • Fixed an issue for “Aerial Capture: East” where a “Pangea Figurines” callout would interrupt the audio log, after which it would not play again.

Datapoints

  • Fixed an issue for “Notes on Londra’s Code” datapoint where the datapoint would not be awarded to players if they enter the door code before finishing the planetarium puzzle.

Weapons

  • Fixed an issue for the Specter Gauntlet where it would not be upgraded with the Railgun Mode if the weapon is in the player’s stash while crafting the upgrade.

Skills

  • Fixed an issue for the Trap Mines Valor Surge where the second wave of level 3 Trap Mines would not trigger if any of the first wave mines were detonated prior.

Performance and Stability

  • Multiple crash fixes.

Photo mode

  • Fixed an issue for Photo Mode where under certain conditions the lighting would flicker while maneuvering the camera close to water level.

Other

  • Increased the spawn rate of salmon in the Forbidden West area.
  • Fixed multiple issues where players could get stuck in assets and/or geometry or fall out of the world.
  • Fixed an issue where players were not able to travel with a flying mount between the Burning Shores and the Forbidden West at specific sections of the border.
  • Fixes and improvements to audio.
  • Fixes and improvements to visuals.

In other Horizon news, Sony has confirmed that we’ll be seeing more of Aloy, and that the franchise has now sold over 32 million copies to date.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk 2077 Update 1.63 Out for Various Bug Fixes This June 20

CD Projekt RED has released Cyberpunk 2077 update 1.63 this June 20 for PC, PS5 and Xbox Series X/S. Today’s update comes with various gameplay and quest fixes. Check out the full patch notes down below.

Cyberpunk 2077 Update 1.63 Patch Notes for June 20:

Quests

  • Fixed an issue where selecting a blue dialogue option while calling Mitch twice could cause the call to be permanently stuck on the screen.
  • All Along the Watchtower – Fixed an issue where V gets flatlined after crossing the border.
  • Chippin’ In – It is now possible to examine all of the clues on Ebunike before becoming detected.
  • Gimme Danger – Fixed an issue where there were no objectives left in the journal.
  • I Walk the Line – Fixed an issue that could cause V to randomly flatline during the quest.
  • Lightning Breaks – Fixed an issue where Panam wasn’t present in front of the garage and spawned inside the motel instead.
  • Machine Gun – Fixed an issue where the dialogue with Skippy wasn’t activated after performing 50 kills, and it wasn’t then possible to unequip Skippy.
  • Never Fade Away – Fixed an issue where Rogue despawned from the couch in the Atlantis, blocking progress.
  • Only Pain – Fixed an issue where it wasn’t possible to complete the “Defeat the cops” objective because the cops weren’t present at the intended location.
  • Play It Safe – Fixed an issue where holograms and platforms in the parade disappeared after an Auto Save was loaded.
  • Play It Safe – Fixed an issue where Takemura didn’t call to start the parade mission.
  • Pyramid Song – Fixed an issue where Judy teleported underground after entering the church.
  • Search and Destroy – Takemura will now move to his hiding spot instead of standing in the middle of the room during Arasaka’s attack.
  • Sex on Wheels – Fixed an issue where the Quadra Turbo-R V-Tech spawned underground, blocking progress.
  • Small Man, Big Mouth – Enemies and the van now spawn correctly.
  • The Heist – Fixed an issue where Jackie wasn’t present in front of the Afterlife.
  • With a Little Help from My Friends – Fixed an issue where the Nomads weren’t present at the train station.

Open World

  • Fixed some instances where some gigs were stuck in the “Undiscovered” stage and didn’t start after approaching the area.
  • Fixed an issue where regular subtitles appeared instead of overhead subtitles for some crowd NPCs in Rancho Coronado.
  • Gig: Bloodsport – V will no longer be reflected standing backwards when looking in the mirror in the dojo bathroom.
  • Gig: Last Login – Fixed an issue where it was possible to pick up the quest item before the quest was activated, breaking the flow of the mission.
  • Gig: Going-away Party – Fixed an issue where it wasn’t possible to get in the car with Flavio.
  • Gig: Guinea Pigs – All the security robots in the hotel now properly engage in combat.
  • Gig: On a Tight Leash – Fixed an issue that could cause the gig to be stuck without an objective after completing it.
  • Gig: Serial Suicide – Fixed an issue where the quest could reactivate again after completion and become stuck on the “Steal the CCTV footage” objective.
  • Reported Crime: Blood in the Air – Fixed an issue where the quest was stuck on the “Search the crate” objective even after searching the crate.
  • Reported Crime: Comrade Red – Fixed an issue where it wasn’t possible to search the stash.

UI

  • Fixed an issue where, while transferring money or data, the UI showed the “Enemy hack in progress” text.
  • Fixed an issue where devices could become unusable after opening the map.
  • Fixed an issue where the FSR toggle wasn’t grayed out after restarting the game with Dynamic Resolution Scaling on.

Visual

  • Fixed an issue where some surfaces had color artifacts when Path Tracing was enabled.
  • Fixed an issue where bright, colorful flashes appeared at the edges of certain objects when DLSS was enabled.

PC-specific

  • Fixed a crash that occurred on launch when using Razer Chroma.
  • Fixed an issue where Photo Mode screenshots could appear as empty files and brought them back to their original folder location.
  • Improved performance of DLSS Frame Generation on AMD CPUs.

Console-specific

  • Changed the number of available save slots on Xbox to 20 for manual saves and 10 for Point of No Return saves. Players who have a number of saves that exceeds the new save limit will need to delete some saves to be able to create new saves.
  • Addressed an issue affecting performance on Xbox Series X|S after playing for an extended period of time.

Miscellaneous

  • Photo Mode stickers and frames will now properly appear on screenshots.
  • Padre will now recognize Corpo and Nomad V in the intro holocall.

REDmod

  • Allowed deploying mods from a listing file.
  • Updated command help texts.

Source: Cyberpunk

Damien Seeto

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New Battlefield 2042 Weekly Missions, Store Bundles for Season 5 Week 3 Listed (June 20)

For Season 5’s third week, a new set of weekly missions and store offerings is now live in Battlefield! Our Battlefield 2042 Season 5 Week 3 weekly missions, store bundles, and Portal Modes post details the new missions, modes, and store items for this week (June 20 – June 27) below.

New Battlefield 2042 Weekly Missions, Store Bundles for Season 5 Week 3:

Battlefield 2042 weekly missions for June 20

Portal Modes:

New Store Bundles:

Battlefield 2042 weekly missions for June 20

That’s all for Week 3. Check again next Tuesday for the Season 5 Week 4 refresh post.

More Battlefield Reading:

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Salman Haider Zaidi

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The Division 2 Update 1.55 Released for Title Update 18.1 This June 20

Ubisoft has released The Division 2 update 1.55 this June 20 for all platforms. This is for title update 18.1 and it comes with various bug fixes. Read on for the official The Division 2 TU18.1 patch notes below.

The Division 2 Update 1.55 Patch Notes | The Division 2 TU18.1 Patch Notes | The Division 2 Patch Notes for June 20:

GEAR, WEAPONS & TALENTS

  • Fixed the issue with the Electrique Gear Brand Set blueprint dropping from level 4 Control Points supply rooms.
  • Fixed the issue where the mark from The Trap Talent of the Sacrum Imperium exotic did not disappear after killing a marked enemy with a headshot.
  • Fixed the issue where leaving a party that had another Agent wearing The Cavalier Gear Set made the Hazard Protection stat appear in the Stats tab.
  • Fixed the issue where players were unable to equip gear pieces belonging to the loadouts that were in the stash.
  • Fixed the issue where players were unable to share Gear or Skill Mods.
  • Fixed the issue with the Doctor’s Grip of the Doctor Home Exotic Rifle showing as grey instead of green and lacking animation in the Mods Menu.
  • Fixed the issue where The Cavalier Gear Set and Electrique Gear Brand Set were missing from the targeted loot pool.
  • Added the correct descriptions for TODO items that can be found at the Clan vendor

DESCENT

  • Fixed the issue where Talent and Weapons/Skills Console interact button disappears if the player closes the console without making a choice.
  • Fixed the issue where the “Leave Descent” option from the Social Menu did not trigger a pop-up warning.
  • Fixed the issue where Leave Descent option in social did not work for group members.
  • Fixed the issue with matchmaking for Descent being available at the matchmaking station prior to completing WONY for those players who had already started it.
  • Fixed the issue where Offensive, Defensive, and Utility talent categories were not localized.
  • Fixed the issue where the Nemesis would deploy two Sniper Turrets at the same time.
  • Fixed the issue where “Replace & Equip” notification would appear when trying to equip a skill on the empty slot.
  • Fixed the issue where friends could join a player already in Descent through the Ubisoft Connect interface.
  • Talents balancing
    • Glass Cannon – Lowered the incoming damage amplification from 60% to 50% and the damage dealt amplification from 35% to 30%.

UI

  • Fixed the issue where the “Directives Activated” notification alert appeared at the start of any Countdown session.
  • Fixed the icon color for Umbra Initiative Gloves and Kneepads to represent the initial gear color.
  • Added other minor UI fixes.

VANITY

  • Fixed the issue with the last Vanity Appearance mod equipped remaining persistent on the character even if the Gear equipped has another Vanity Appearance Mod

PVP

  • Fixed the issue with Stinger Hive AOE radius
  • Fixed an unintended behavior where Dark Zone caches could give double rewards when opened simultaneously by two players.
  • Fixed the issue where the SHD XP received from Conflict does not count towards Seasonal progression.
  • Fixed the issue where basic movement actions such as vault, climb, combat roll, revive, etc. were not functional in Conflict.

RAIDS

  • Fixed the issue where inviting a player to a raid other than Dark Hours on Normal would auto-cancel the invite if the player didn’t open the raid UI since starting the new game session.
  • Fixed the issue where the first shutter door remains open when the Raid Leader resets the Raid during the door opening sequence
  • Fixed the issue where Directives were available for the Discovery difficulty.

OTHER CHANGES

  • Fixed the issue where players could have two matchmaking sessions running at the same time while queueing from Megamap.
  • Added multiple localization fixes.
  • Stability improvements.

Source: The Division 2 Trello Board

Damien Seeto

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theHunter: Call of the Wild Update 1.76 Released for Outback Update and Emerald Gold Coast Australia This June 20

Expansive Worlds has pushed out theHunter: Call of the Wild update 1.76, and this is for the big Outback Update and the Emerald Gold Coast Australia DLC! Aside from new cosmetics, there’s also a bunch of new features available to all players and other adjustments. Read on for the official theHunter: COTW patch notes for June 20.

theHunter: Call of the Wild Update 1.76 Patch Notes | theHunter: Call of the Wild Outback Update Patch Notes | theHunter: COTW June 20 Patch Notes:

HIGHLIGHTS

Prepare for an unforgettable challenge!

In this update, the majestic Fallow Deer has been added to our list of Great Ones, bringing some spice to your hunting experience.

Enter in style with the Australian Bushwear outfit

A new set of clothes inspired by Australian outback style is now available to purchase for in-game currency.

More customization!

With the addition of customizable tents and ground blinds, all customization options previously unlocked to use on weapons may now be applied to them too! (Note here that customization can be changed while the item is in your inventory, and not while it’s placed in the world.)

FULL PATCH NOTES

You’re in for an update brimming with new features, quality of life improvements, and bug fixes. Let’s dive into the full patch notes.

Additional New Features

  • Animals now have a chance to create an interactive audio clue when fleeing.
  • Interacting with any Audio Clue will now display an estimated distance to the target.
  • Springbok, European Bison, and Plains Bison have gotten new TruRACs horn designs.
  • Alligators have gotten more aggressive with the new addition of Saltwater Crocodiles. They will attack more often and are more clever about how and when they will get close and personal with you, so be careful out there!
  • Alligators and Crocodiles will now float to the surface for retrieval when they die underwater. Lost a kill to the murky swamp water in the past? Never again!
  • The Harvest Screen has been redesigned.
  • Players may now tag their favorite Customization Options to make them appear in a favorites menu for easy access.
  • You may now choose which version of your Trophy Lodge to load into in multiplayer games. You may no longer switch to different lodges after loading into a Multiplayer game. This is to prevent the Trophy Lodge from failing to sync between players.

Adjustments & Improvements

GAMEPLAY

  • The XP requirement values for various weapons, ammunition, and gear items have been revised to make them less confusing and to make some basic equipment more accessible to new players.
  • .223 ammunition should be more effective for all .223-compatible weapons.
  • The Red Deer, Feral Goat, and Fallow Deer have had their furs updated to improve their look.
  • Alligators in Mississippi should spend more time on land.
  • Mexican Bobcats will now be out drinking into the wee hours of the morning.
  • To reflect changes to the updated species, the Springbok, European Bison, Plains Bison, Alligators, and Mexican Bobcat populations will be reset.

UI

  • Players wishing for a more immersive experience can now disable the Control Hints in the UI by turning them off in Interface Settings.
  • If the “Hide All Clues” hotkey is activated, a Control Hint will appear showing which key you press to show them again.
  • The Main Menu has been straightened out and is no longer canted at a jaunty angle.
  • Animal Harvests in the Hunting Profile have been reorganized to put Great Ones at the top of the list.
  • Closing the customization menu with unsaved changes will now prompt you to save your changes before leaving.

VISUALS

  • Added new shadow rendering improvements- Screen Space Contact Shadows. These are on by default on newer Consoles. PC players may activate them by turning on the option in the Video Settings menu.
  • Shotgun animations were improved.

Bug Fixes

GAMEPLAY

  • Capercaillie will now react properly to being shot while performing certain aggressive animations
  • Placed Turkey Decoys will no longer vanish when you leave a reserve.
  • The Keen Eye skill will correctly be triggered while away from the lookout towers.
  • The Muscle Memory perk will now work as it should.
  • We’ve fixed a sight calibration issue with the Hudzik .50 Caplock.
  • The Grelck Drilling Rifle should no longer leave you unable to fire when switching from Shotgun to Rifle mode.
  • An issue was resolved where revolvers could become jammed when hip firing with manual chambering enabled.
    • Developer’s Note: We made them act like double-action revolvers when hip-firing which improved their stability.
  • The reward weapons from Parque Fernando will now unlock correctly when the missions are completed.
  • The “Ultimate Memento” Mission on Medved-Taiga can be completed again.
  • We’ve fixed an issue with the mission “Mucking it up for Science” on Vurhonga Savannah, where it was difficult to find one of the objectives.
  • We’ve addressed an issue in the “Cats and Cradles” mission on New England Mountains that caused objectives to be displayed out of order.
  • Cans shot with rifles and pistols during the “Target Practice” mission in Rancho Del Arroyo should fall over now.

UI

  • We moved the default Keybind for “Hide All Clues” to “U”.
    • Developer’s Note: This action was unintentionally set to “C”. Make sure to reset your keybinds to default to get this change.
  • The default key for saving a loadout could also be bound to scrolling through items. This has been fixed and saving a loadout is now only bound to “R”.
  • The keybind for activating the Rangefinder bow sight was the same as the keybind for spotting. The bow sight is now “R” when aiming with a bow, or Y / Triangle on a controller.
  • We’ve fixed an issue where any items in your inventory, that were not saved in your current loadout, were not kept in the active inventory between gameplay sessions.
  • The Weapon Wheel UI will no longer display confusing “TXT” strings in place of weapon descriptions when quitting the game with a Scoped Weapon in your inventory if it wasn’t saved to your loadout.
  • Option to “save” a loadout will now work correctly when the select loadout menu is open.
  • We’ve fixed a UI issue that could happen when changing scopes in the weapon wheel while reloading.
  • Weapon Customizations from the Hunter Power Pack have been renamed to better indicate their origin.
  • Customizations applied to the Caversham Steward 12G will no longer also be applied to other, similar 12G shotguns.
  • Animal harvests are now being recorded correctly in the hunting profile.
  • Green Wing Teal will no longer display the wrong icon when viewed in the trophy lodge.
  • We’ve solved an issue with the on-screen button prompt missing when attempting to pet the dog in a Trophy Lodge. Because they deserve all your pets.
  • When editing a trophy placement, only the base of the chosen trophy will be highlighted to make selection easier.
  • “Points of Interest” icons from birds spotted with the Tag skill will now properly disappear from the map.
  • Motion blur now correctly applies to the sights while using a scope.
  • The map icon for the Parque Fernando reserve has been accurately placed on the world map.
  • Entering invalid login info while signing into your Apex account or signing in after using “Forgot Password” will no longer cause the game to become unresponsive.
  • When purchasing the New England Mountains Veteran Cosmetic Pack on the Epic Game Store, you will now properly unlock the coresponding cosmetics.
  • We’ve fixed an issue where the “Thank you for your purchase” message would remain stuck on the Trophy Lodge menu if a player bought Trophy Lodge DLC from there.
  • Trophies of animals with no medal will no longer show as a Bronze medal in the trophy lodge UI.
  • Owned DLC will no longer show up as recommended after purchase.
  • Corrected a typo in the codex entry for “Serpent Players Playhouse”.
  • On the Windows Store PC version, we’ve fixed an issue that caused UI Keybinds to save incorrectly.
    • Developer’s Note: As a result, Windows Store players will have their keybinds reset to default after the update.
  • If you started a new game after progressing part of the Hunt Club beta event, you can now properly claim your rewards.
  • The “Scarecrow” achievement description has been updated to specify that the player must scare 1000 unique animals.
    • Developer’s Note: The “animals scared” statistic in the codex shows the number of times the player has scared an animal, regardless of whether they’ve scared them before, which is why these numbers don’t necessarily match up.

AUDIO

  • Gray Wolves, Red Deer, Red Foxes, and Feral Goats should have audible calls again.
  • Reduced the occurrence of the “zone transition” audio to prevent it from spamming when players move back and forth across a zone border.
  • Audio should now be in sync with the animation when another player fires a rifle from the hip.

VISUALS

  • Various animals should no longer slide around and look odd in Multiplayer. We’ve taken away their skates.
  • An issue that would cause a Moose to look odd when starting to move from idle has been resolved.
  • We’ve fixed an issue with Female Alligator animations.
  • Animation issues that could sometimes happen when animals were stopping have been addressed.
  • Existing Geese models have been adjusted to make their necks more closely resemble actual geese.
  • Cinnamon Teal models have been fixed.
  • We’ve fixed some issues with the Springbok skeleton when viewed in X-ray on the harvest screen.
  • We’ve corrected a minor visual problem with the Melanistic Mallard Models.
  • We’ve fixed a clipping issue with one of the Bobwhite Quail trophy poses.
  • A Trophy Pose for Mouflons has been added to fix a bug where their horns weren’t being shown accurately.
  • We’ve fixed an issue that could cause the dog’s head to spin around… we’re sorry you had to see that.
  • The dog will not longer become invisible while performing “play” or “pet” interactions with certain graphics settings.
  • Skin tones on the lower arms are now properly matched while wearing the Africa Outfit.
  • Wearing the Africa Outfit will no longer give certain player characters a bald spot.
  • We’ve fixed an issue with half-transparent “phantom trees” appearing on Te Awaroa at low graphics complexity settings.
  • We’ve addressed an issue with Fog Rendering that made it look weirdly pixelated, particularly when rendering with thin vegetation.
  • We’ve fixed an issue on PC where the cursor would not stay locked inside the game window during gameplay if the player had multiple monitors and the game was being displayed on a monitor other than the primary one.
  • The TAA Sharpness setting now applies properly even when FSR is disabled. With this change things should look smoother than ever!
  • FXAA and TAA Anti-Aliasing settings have improved to reduce ghosting – yet another fix which will smooth out the graphics.
  • Players will no longer awkwardly slide around while crawling and looking through the binoculars in 3rd person.
  • Backpacks have gotten several improvements to look better in 3rd person on ATV’s and on other players.
  • Landscapers were sent to Hirschfelden to clean up trees near the bridge at the shooting range. They even took a trip to Parque Fernando to remove a tree blocking targets at the archery range!
  • Tritium Sights no longer become hidden when swapping ammo after equipping one.
  • The Zarza .308, Grelck Drilling Rifle, and Crossbow look better when viewed in 3rd person.
  • Mission objects should disappear more smoothly after being picked up. [waves and disappears]

MULTIPLAYER

  • On Steam, we’ve fixed an issue that allowed players to “join” their friends’ games even if they were set to “private”.
    • Developer’s Note: This also disables the ability for players to send invites using the SHIFT+TAB overlay in private games. To account for this, a new “Invites” button has been added to the in-game multiplayer menu that allows the host to see their Steam friends list and send invites from there.

PERFORMANCE

  • We’ve fixed a couple of crashes connected to using the dog in multiplayer.
  • Auto-saving frequency has been reduced.
    • Developer’s Note: We want to strike a balance between ensuring that the game always saves when important things happen, but not saving so often that it’s writing data non-stop. With these improvements, it is possible that some minor data (like statistics) will become inaccurate after suddenly closing the game (e.g. using ALT+F4 or Task Manager). Always use the in-game “quit to main menu” option when leaving the game to ensure that it saves and shuts down gracefully.
  • On the Windows Store PC version, we’ve fixed a bug that causes the game to occasionally crash during startup.

CONSOLE

  • Players who had fulfilled the Trophies requirements on PlayStation, but were unable to unlock them during the Revontuli Coast update, should now be able to claim them.
  • Water waves should now be working on PlayStation 5.
  • On PlayStation, the game should no longer get stuck attempting to login if the PlayStation Network is unreachable, but the console is online.
  • We’ve fixed an issue for console players where the camera could not be tilted in certain situations.
A New Hunting Destination

Discover breathtaking landscapes and hunt iconic animal species such as the Saltwater Crocodile 🐊 and Eastern Gray Kangaroo 🦘 as you explore this magical new hunting destination down under.

▶ KEY FEATURES

◈ Explore the Australian outback, subtropical bushlands, and tropical rainforests, and experience the natural wonder of its stunning wilderness.

◈ Hunt some of Australia’s most iconic fauna, including the Magpie Goose, Banteng, Saltwater Crocodile, Eastern Gray Kangaroo, and a new Great One.

◈ Make new friends and work together to protect the region’s beautiful but fragile ecosystem through side and story missions focused on conservation, cooperation, and community.

◈ Expand your hunting arsenal with the new Zagan Varminter .22-250 Bolt-Action Rifle. Light and comfortable to shoot, it’s the perfect companion for any hunting trip.

Layton Lake Cosmetic Pack

Released as one of the first maps for the game, Layton Lake continues to be a popular destination among hunters from all around the world!

Don’t forget, the Layton Lake Cosmetic Pack and the Emerald Gold Coast Australia DLC are both premium DLCs (read: paid), though the Outback Update is something all players should be able to enjoy.

Source: Reddit, Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fortnite Update 3.94 Patch Notes for v25.10 and Datamined Content Listed This June 20

Fortnite update 3.94 is now out, and this is to to bring the game’s v25.10 patch into the game. Players can expect changes to Save the World’s daily reward system, as well as your usual slate of new content and changes in Battle Royale. Check out the Fortnite v25.10 patch notes and the datamined content for June 20 below.

Fortnite Update 3.94 Patch Notes Patch Notes | Fortnite Update v25.10 Patch Notes:

Update: Epic Games has released the new content and changes for Battle Royale.

YOU “KINET” SEE ME

Embrace stealth by equipping Cloak Gauntlets, made with reflective Kinetic Ore. Cloak Gauntlets allow you to blend near-seamlessly with your surroundings, and can be obtained from the ground and Chests. You’ll be covered in Kinetic Ore for a limited time before the gauntlets enter a cooldown, but because the gauntlets possess unlimited charges, you can cloak yourself again and again!

Fortnite BR Cloak Gauntlets

Though you’re unable to attack while using Cloak Gauntlets to cover yourself, you can end your cover early by unequipping the gauntlets or swapping to another item in your inventory.

WILDGUARD RELIK’S CLOAK GAUNTLETS

Wildguard Relik has emerged in the jungle. Defeat this boss and Wildguard Relik’s Cloak Gauntlets will be yours for the taking! With this Mythic version of the gauntlets, you’ll be able to cover yourself in reflective Kinetic Ore longer, with a shorter cooldown.

Fortnite Wildguard Relik’s Cloak Gauntlets

RELIK’S MK-ALPHA ASSAULT RIFLE

The MK-Alpha Assault Rifle —  a fully automatic assault rifle with an attached red-dot sight — debuted last week. And now a Mythic version is on the Island: upon defeat, not only will Wildguard Relik drop his Cloak Gauntlets, but he’ll also drop Relik’s MK-Alpha Assault Rifle! Pick up this Mythic weapon to pack a whole lot of power.

Fortnite Relik’s MK-Alpha Assault Rifle

MAKE THE HEAT OF BATTLE HOTTER

As if the jungle climate wasn’t already hot, the Flare Gun has been unvaulted! Use the Flare Gun to start a spreading fire on enemies’ structures. Don’t wanna face the heat of somebody else’s Flare Gun? Cover yourself in mud to avoid being marked!

Fortnite Flare Gun

You can find Flare Guns from the ground as well as Chests.

SHOCKWAVE GRENADES IN ZERO BUILD

Shockwave Grenades have been unvaulted in Zero Build, findable from the ground and Chests.

REALITY: AUGMENTED AND WILDER

Two new Reality Augments make their debut in v25.10! Augment your reality with:

MUD WARRIOR

Fortnite Mud Warrior Reality Augment

While in mud or covered in it, you’ll regenerate Health and Shield.

SMG EXTENDED MAG

Fortnite SMG Extended Mag Reality Augment

Your SMGs will have increased magazine size.

Also, the Tracker’s Armory Reality Augment is unvaulted. Activate this Reality Augment to get a Flare Gun instantly (and of course a Shadow Tracker!).

Note: This Season, as new Reality Augments debut and previous ones are unvaulted, they will be immediately unlocked.

MISCELLANEOUS UPDATES

  • Chickens and Sky Jellies have been vaulted.
  • The population of wolves and that of boars have been reduced.
  • The frequency of fishing spots has been reduced.

RANK RESET

As announced previously in our recent Ranked blog post, we have reset everyone’s ranks for Battle Royale and Zero Build in v25.10 as part of Ranked Season Zero. This is a planned test of resetting ranks before the launch of Chapter 4 Season 4 Ranked.

Your Ranked Urgent Quest completion in Season Zero has not been reset. However, the appearance of your Burn Bright Emote may be updated to reflect your new Battle Royale or Zero Build rank. Your ranks at the time of the reset helped determine your v25.10 ranks, just as would happen in a turnover between Ranked Seasons.

CHAPTER 4 SEASON 3 SUPER LEVEL STYLES

Fortnite Battle Royale Chapter 4 Season 3 Super Level Styles

Look stylish, look scorchin’. In the Bonus Rewards section of the Battle Pass tab, bonus Styles for Battle Royale Chapter 4 Season 3 Battle Pass rewards have been available for players who progress past Level 100. With v25.10, Chapter 4 Season 3’s Super Level Styles have been added as bonus rewards!

The Super Level Styles this Season? Progress past Level 125 during Chapter 4 Season 3 and start unlocking the WildscorchConfetti Claw, and Regal Hunter Styles for the Mariposa, Rian, Lorenzo, Relik, and Trace Outfits.

COMPETITIVE NOTES

Please note that Wildguard Relik, Wildguard Relik’s Cloak Gauntlets, and Relik’s MK-Alpha Assault Rifle are currently not included in tournaments.

Also, ICYMI: In Battle Royale Chapter 4 Season 3, your rank will, among other factors, be an eligibility requirement for Epic-hosted tournaments. This includes tournaments for cosmetic prizes like FNCS Community Cups, as well as tournaments for cash prizes such as the Console Champions Cup. You can find the specific rank requirement for some of the tournaments happening this Season below or in the official rules for that tournament.

Tournament Rank Requirement
FNCS Community Cup Bronze I in Ranked Battle Royale
Duos Fill Cup Silver I in Ranked Battle Royale
Zero Build Duos Fill Cup Silver I in Ranked Zero Build
Solo Victory Cash Cup Gold I in Ranked Battle Royale
Zero Build Duos Victory Cash Cup Gold I in Ranked Zero Build
Duos Cash Cup Gold I in Ranked Battle Royale
Console Champions Cup Platinum I in Ranked Battle Royale
FNCS Major 3 Platinum I in Ranked Battle Royale

The official patch notes aren’t out yet, but here are the changes to Save the World’s rewards as well as the datamined info:

CHANGES COMING TO FORTNITE SAVE THE WORLD’S DAILY REWARD SYSTEM IN V25.10:

DAILY QUESTS: V-BUCKS, X-RAY TICKETS, AND GOLD

In v25.10, we’ll be taking the amount of V-Bucks and Tickets that can be earned in the current system, dividing it up to get a daily value, and adding that amount to the existing Daily Quest rewards. As a result, each Daily Quest will now give 30 additional X-Ray Tickets upon completion, plus 30 additional V-Bucks for Founders.

If you complete one Daily Quest each time you log in, you will be able to earn in-game currency at the same rate as before this change, and since you can bank up to three Daily Quests players who log in less frequently can now complete those to make up for missing a couple of days.

Daily Login Rewards also include a small allotment of Gold, so we’ll be increasing the Gold awarded by Daily Quests by 10 Gold per quest. Over time, the amount of Gold awarded by Daily Quests should add up to several times more than what is offered from Daily Login Rewards.

To accommodate this Gold change, we’ll be increasing the quantity of resources available for sale in the Weekly Store, as we know our more experienced players would appreciate more things to spend their Gold on.

DAILY FOUNDERS LLAMAS

The Founders Packs sold before July 2020 included Upgrade Llamas and Founders Llamas that were granted once each day through the Daily Login Rewards screen. If any of these remain unused on your account, they’ll all be granted to you immediately the next time you log into Save the World.

MISSION ALERTS

Daily Login Rewards are also a source of Schematics, Heroes, Defenders, Survivors, and Evolution Materials. To compensate for this source being removed, we’ll be making some improvements in v25.10 to the items awarded by Mini-Boss Mission Alerts.

For Mini-Boss Mission Alerts, we’ll be increasing the average rarity of the reward items, and significantly upping the quantity of rewards by adding a chance for Mini-Boss Mission Alerts to grant a second bonus reward of the same type and rarity. Alerts that grant Mini-Llamas will also have a chance to grant a higher quantity of Mini-Llamas, or to replace the Mini-Llama with an Upgrade Llama.

EARLY CAMPAIGN QUESTS

The early part of the Daily Login Reward track has a lot of items to help new players get a jump-start on their collections of Schematics and Heroes. While the changes to Mission Alerts should make up for this loss, we’ve also decided to add some Rare-, Epic-, and Legendary-rarity items to the Campaign Quests in Stonewood and Plankerton.

ENDURANCE DAILY QUESTS

These Quests were added so we could award Battle Royale Battle Pass XP for your first Endurance Mission each day, but they lack any Save the World-specific rewards. This’ll be addressed in v25.10 — they will start giving Evolution Materials, Perk Materials, and Gold upon completion (in addition to the Battle Pass XP they already grant).

For more on the Save the World daily reward changes, head on over here.

Fortnite Update 2.94 and v25.10 Datemine:

Once the official patch notes are out and the datamining is done, we’ll include an “Update” on the headline to let our readers know, so stay tuned.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

FF XIV Update 1.000.205 Released for Patch 6.41 This June 20

Square Enix has released FF XIV update 1.000.205 today on all platforms for patch 6.41. This update includes resolved issues and more. Check out the Final Fantasy XIV June 20 patch notes below for all of the details.

FF XIV Update 1.000.205 Patch Notes | Final Fantasy XIV June 20 Patch Notes:

Players will now receive the power of the Echo in Pandæmonium: Abyssos (Savage).

The Echo will take effect upon entering Pandæmonium: Abyssos (Savage), increasing players’ maximum HP, damage dealt, and healing potency by 10%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.

  • The following issues have been addressed:
    • An issue in the Voidcast Dais and the Voidcast Dais (Extreme) wherein the targets of Golbez’s Double Meteor standing on top of one another caused its knockback effect to function incorrectly.
    • An issue in the Voidcast Dais (Extreme) wherein Golbez executing Eventide Triad or Eventide Fall caused him to stop moving under certain conditions.
    • An issue when participating in certain Stone, Sky, Sea trials as a machinist wherein the HP of the striking dummy was lower than intended.
    • An issue wherein the effect duration noted in the help text of the variant action Variant Ultimatum was incorrect.
      * This was an issue only in the description.
    • An issue in PvP wherein the reaper action Guillotine would not inflict damage to its main target.
    • An issue in PvP wherein the machinist action Bioblaster failed to indicate that the additional effect of Analysis does not apply to its damage over time effect.
    • An issue wherein Daily Challenge: Frontline in the Duty Finder did not list Series EXP as a reward when players are PvP rank 50.
    • An issue when undertaking certain quests wherein enemies did not spawn when players were using fashion accessories.
    • An issue wherein graphics in certain cutscenes implemented in Patch 6.4 did not display properly.
    • An issue in the island sanctuary wherein furnishing glamours could not be seen by other players visiting an island.
    • An issue wherein the accessories for the Artful Afflatus and Natural Afflatus gear were incorrectly categorized as unique.
    • An issue wherein switching between gear sets that use the same equipment but are linked to different glamour plates incorrectly triggered an error message.
    • An issue wherein the error message displayed when attempting to use PlayStation®Plus free destinations after a PlayStation®Plus subscription has expired is incorrect.
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.

Source: Final Fantasy XIV

Damien Seeto

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Final Fantasy 14 Update 10.07 Out for Patch 6.41 Fixes This June 20

Square Enix has released Final Fantasy 14 update 10.07 for patch 6.41 on all platforms today. This update includes many resolved issues. Check out the entire Final Fantasy 14 June 20 patch notes down below.

Final Fantasy 14 Update 10.06 Patch Notes | Final Fantasy 14 June 20 Patch Notes:

Players will now receive the power of the Echo in Pandæmonium: Abyssos (Savage).

The Echo will take effect upon entering Pandæmonium: Abyssos (Savage), increasing players’ maximum HP, damage dealt, and healing potency by 10%.
* Unlike other instances, the strength of the Echo will not increase in the event all party members are incapacitated.

  • The following issues have been addressed:
    • An issue in the Voidcast Dais and the Voidcast Dais (Extreme) wherein the targets of Golbez’s Double Meteor standing on top of one another caused its knockback effect to function incorrectly.
    • An issue in the Voidcast Dais (Extreme) wherein Golbez executing Eventide Triad or Eventide Fall caused him to stop moving under certain conditions.
    • An issue when participating in certain Stone, Sky, Sea trials as a machinist wherein the HP of the striking dummy was lower than intended.
    • An issue wherein the effect duration noted in the help text of the variant action Variant Ultimatum was incorrect.
      * This was an issue only in the description.
    • An issue in PvP wherein the reaper action Guillotine would not inflict damage to its main target.
    • An issue in PvP wherein the machinist action Bioblaster failed to indicate that the additional effect of Analysis does not apply to its damage over time effect.
    • An issue wherein Daily Challenge: Frontline in the Duty Finder did not list Series EXP as a reward when players are PvP rank 50.
    • An issue when undertaking certain quests wherein enemies did not spawn when players were using fashion accessories.
    • An issue wherein graphics in certain cutscenes implemented in Patch 6.4 did not display properly.
    • An issue in the island sanctuary wherein furnishing glamours could not be seen by other players visiting an island.
    • An issue wherein the accessories for the Artful Afflatus and Natural Afflatus gear were incorrectly categorized as unique.
    • An issue wherein switching between gear sets that use the same equipment but are linked to different glamour plates incorrectly triggered an error message.
    • An issue wherein the error message displayed when attempting to use PlayStation®Plus free destinations after a PlayStation®Plus subscription has expired is incorrect.
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.

Source: Final Fantasy XIV

Damien Seeto

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King of Fighters 15 Update 1.92 Out for Goenitz DLC This June 20

SNK has released King of Fighters 15 update 1.92 (PS5 version 1.009.002) today for all platforms. This update includes the new DLC character named Goenitz and more. Read on for the full King of Fighters 15 June 20 patch notes down below.

King of Fighters 15 Update 1.92 Patch Notes | King of Fighters 15 Update 1.009.002 Patch Notes | KOF15 June 20 Patch Notes:

New Characters Added Goenitz.
Cross-Platform
Added Cross-Platform functionality.
* Specific terminology varies by platform, but the feature itself is the same.
・PlayStation®5, PlayStation®4: Cross-Play
・Xbox Series X|S, Windows10: Cross-Network
・Steam, Epic Games: Cross-Platform
KOFID
As part of the newly added cross-platform functionality, players will need to create
a KOFID for use online. You’ll be asked to do this when launching the game
for the first time.
* KOFIDs are visible to other players when using the game’s online features.
* Max 13 alphanumeric characters and certain symbols
* KOFIDs can’t be changed after creation.
Added a cross-platform support toggle (ON/OFF).
The toggle icon appears in the top-right corner of the Main Menu screen. Use it to
check your current online status.
* Cross-platform support is ON by default when you first launch the game.
Cross-platform support is ON
Cross-platform support is OFF
Offline
Cross-Platform Matchmaking
Cross-platform matchmaking works as follows:

■ Ranked Match, Casual Match
・Cross-Platform: ON
You’ll be matched with users on any platform.
・Cross-Platform: OFF
You’ll only be matched with users on the same platform as you.
* Matching will occur in this situation even if the other user (on the same
platform as you) has set Cross-Platform to ON.

■ Room Match, Online Training
・Cross-Platform: ON
You’ll be matched with users on any platform.
・Cross-Platform: OFF
If you’re hosting a room, any user on the same platform as you can enter
it — regardless of whether that user has set Cross-Platform to ON or OFF.
If you’re joining a room as a guest, the creator of the room must: (a) be
on the same platform as you, and (b) have Cross-Platform set to OFF.
Invite From Follow List
Added the ability to invite users to Room Matches and Online Training
from Follow Lists.

THE KING OF FIGHTERS XV Patch Ver.1.92

Cross-Platform ON/OFF
Block
Added the ability to block other users from within online profiles.
Blocking a user results in the following:
・You won’t receive any Follow List invites from them.
・You won’t be able to see any of their custom text.
* Note: This feature doesn’t block players from being matched with you.

Report
Added the ability to report other users from within online profiles.
* Note: SNK will not be able to reply to individual cases.
* Reports will be checked and addressed sequentially (as required).
SNK cannot guarantee that every report will require action.

Leaderboards
If Cross-Platform is ON, Ranked Match leaderboards will show your ranking among the
entire player base (i.e. all platforms).
If Cross-Platform is OFF, leaderboards will only show your ranking among players on
the same platform as you (as has been the case so far).
Added platform icons next to player names.
These icons will let you see whether or not a player is on a different platform than you.
PlayStation® icon (PS4®/PS5®)
Xbox icon (Series X|S/Windows10)
PC icon (Steam/Epic Games)
Network icon
* The network icon will show when you’re matched with someone playing on
a different platform.
If both of you are on the same platform, your opponent’s icon will be
identical to yours.

MISSION
・Added Goenitz to Boss Challenge Mode.
Completion Rewards
■ BGM
■ Goenitz Alternate Costume
■ Title
・Resolved an issue where Kukri’s Level 3 trial could not be completed properly.
DJ STATION ・Added ”Gusty Wind” to the following album: THE KING OF FIGHTERS XV

Other
・Resolved several minor issues related to the UI.
・Resolved minor issues related to character graphics.
Platform Icons
Changed Area Description of Change

■ General
Jumping Blow Back
Raised input priority.
* This adjustment reduces the chance of midair specials coming out accidentally
when you perform a Jumping Blow Back input.

■ ASH CRIMSON
Floreal
Floreal (backwards)
Floreal・Instant
・Resolved an issue where the opponent was unable to block this move
at certain distances, and would instead walk backward.

■ KULA DIAMOND
Falling Snowman
(Normal/EX Ver.)
・Resolved an issue where the opponent was unable to block this move
at certain hdistances, and would instead walk backward.

■ MAI SHIRANUI
Koukaku no Mai (Normal Ver.)
・Resolved an issue where the opponent was unable to block this move at
certain distances, and would instead walk backward.

■ SYLVIE PAULA PAULA
Color 4 (Normal Costume)
・Resolved an issue where, under certain circumstances, Sylvie’s skin color
would change upon MAX Activation.
Crouching LK ・Resolved an issue where it would hit in-air opponents.
Super Magnetic-Pop!
(Normal/EX Ver.)
・Resolved an issue where it would hit in-air opponents in a hit state during
a certain window.

Source: SNK PDF

Damien Seeto

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Fortnite Update 1.000.106 Drops for v25.10; Patch Notes & Datamine Revealed for June 20 (Update)

Fortnite update 1.000.106 is out this June 20 for the v25.10 patch, and this brings a Nike collaboration and more. Check out what’s new in the patch notes and the datamined content.

Fortnite Update 1.000.106 Patch Notes | Fortnite June 20 Patch Notes:

If the Wilds and mud weren’t camouflage enough, how about reflective Kinetic Ore? In Fortnite Battle Royale v25.10, activate the new Cloak Gauntlets to become practically invisible! Looking to find nearby enemies? Use the unvaulted Flare Gun to torch your opponents’ structures. Plus, show off new looks with Chapter 4 Season 3’s Super Level Styles!

YOU “KINET” SEE ME

Embrace stealth by equipping Cloak Gauntlets, made with reflective Kinetic Ore. Cloak Gauntlets allow you to blend near-seamlessly with your surroundings, and can be obtained from the ground and Chests. You’ll be covered in Kinetic Ore for a limited time before the gauntlets enter a cooldown, but because the gauntlets possess unlimited charges, you can cloak yourself again and again!

Fortnite BR Cloak Gauntlets

Though you’re unable to attack while using Cloak Gauntlets to cover yourself, you can end your cover early by unequipping the gauntlets or swapping to another item in your inventory.

WILDGUARD RELIK’S CLOAK GAUNTLETS

Wildguard Relik has emerged in the jungle. Defeat this boss and Wildguard Relik’s Cloak Gauntlets will be yours for the taking! With this Mythic version of the gauntlets, you’ll be able to cover yourself in reflective Kinetic Ore longer, with a shorter cooldown.

Fortnite Wildguard Relik’s Cloak Gauntlets

RELIK’S MK-ALPHA ASSAULT RIFLE

The MK-Alpha Assault Rifle —  a fully automatic assault rifle with an attached red-dot sight — debuted last week. And now a Mythic version is on the Island: upon defeat, not only will Wildguard Relik drop his Cloak Gauntlets, but he’ll also drop Relik’s MK-Alpha Assault Rifle! Pick up this Mythic weapon to pack a whole lot of power.

Fortnite Relik’s MK-Alpha Assault Rifle

MAKE THE HEAT OF BATTLE HOTTER

As if the jungle climate wasn’t already hot, the Flare Gun has been unvaulted! Use the Flare Gun to start a spreading fire on enemies’ structures. Don’t wanna face the heat of somebody else’s Flare Gun? Cover yourself in mud to avoid being marked!

Fortnite Flare Gun

You can find Flare Guns from the ground as well as Chests.

SHOCKWAVE GRENADES IN ZERO BUILD

Shockwave Grenades have been unvaulted in Zero Build, findable from the ground and Chests.

REALITY: AUGMENTED AND WILDER

Two new Reality Augments make their debut in v25.10! Augment your reality with:

MUD WARRIOR

Fortnite Mud Warrior Reality Augment

While in mud or covered in it, you’ll regenerate Health and Shield.

SMG EXTENDED MAG

Fortnite SMG Extended Mag Reality Augment

Your SMGs will have increased magazine size.

Also, the Tracker’s Armory Reality Augment is unvaulted. Activate this Reality Augment to get a Flare Gun instantly (and of course a Shadow Tracker!).

Note: This Season, as new Reality Augments debut and previous ones are unvaulted, they will be immediately unlocked.

MISCELLANEOUS UPDATES

  • Chickens and Sky Jellies have been vaulted.
  • The population of wolves and that of boars have been reduced.
  • The frequency of fishing spots has been reduced.

RANK RESET

As announced previously in our recent Ranked blog post, we have reset everyone’s ranks for Battle Royale and Zero Build in v25.10 as part of Ranked Season Zero. This is a planned test of resetting ranks before the launch of Chapter 4 Season 4 Ranked.

Your Ranked Urgent Quest completion in Season Zero has not been reset. However, the appearance of your Burn Bright Emote may be updated to reflect your new Battle Royale or Zero Build rank. Your ranks at the time of the reset helped determine your v25.10 ranks, just as would happen in a turnover between Ranked Seasons.

CHAPTER 4 SEASON 3 SUPER LEVEL STYLES

Fortnite Battle Royale Chapter 4 Season 3 Super Level Styles

Look stylish, look scorchin’. In the Bonus Rewards section of the Battle Pass tab, bonus Styles for Battle Royale Chapter 4 Season 3 Battle Pass rewards have been available for players who progress past Level 100. With v25.10, Chapter 4 Season 3’s Super Level Styles have been added as bonus rewards!

The Super Level Styles this Season? Progress past Level 125 during Chapter 4 Season 3 and start unlocking the WildscorchConfetti Claw, and Regal Hunter Styles for the Mariposa, Rian, Lorenzo, Relik, and Trace Outfits.

COMPETITIVE NOTES

Please note that Wildguard Relik, Wildguard Relik’s Cloak Gauntlets, and Relik’s MK-Alpha Assault Rifle are currently not included in tournaments.

Also, ICYMI: In Battle Royale Chapter 4 Season 3, your rank will, among other factors, be an eligibility requirement for Epic-hosted tournaments. This includes tournaments for cosmetic prizes like FNCS Community Cups, as well as tournaments for cash prizes such as the Console Champions Cup. You can find the specific rank requirement for some of the tournaments happening this Season below or in the official rules for that tournament.

Tournament Rank Requirement
FNCS Community Cup Bronze I in Ranked Battle Royale
Duos Fill Cup Silver I in Ranked Battle Royale
Zero Build Duos Fill Cup Silver I in Ranked Zero Build
Solo Victory Cash Cup Gold I in Ranked Battle Royale
Zero Build Duos Victory Cash Cup Gold I in Ranked Zero Build
Duos Cash Cup Gold I in Ranked Battle Royale
Console Champions Cup Platinum I in Ranked Battle Royale
FNCS Major 3 Platinum I in Ranked Battle Royale

Additionally, as a reminder, please report any suspicious activity during a tournament in our official Tournament Support Discord and through the in-game reporting tools. You can also use this Discord server to report any tournament issues or bugs experienced during tournament gameplay.

Hi Commanders,

With the release of Fortnite’s v25.10 update we’ll be making a significant change to the reward systems in Save the World.  We’ll be removing the Daily Login Rewards, and shuffling those rewards to other sources — most notably Daily Quests and Mission Alerts.

As players reach higher difficulty levels in Save the World, we want to make sure everyone finds the reward system valuable. Our goal is to make it so that finishing a single Daily Quest and Mission Alert makes up for the removal of Daily Login Rewards. We recognize that finishing a Daily Quest and Mission Alert requires more time and effort than just logging in.

DAILY QUESTS: V-BUCKS, X-RAY TICKETS, AND GOLD

In v25.10, we’ll be taking the amount of V-Bucks and Tickets that can be earned in the current system, dividing it up to get a daily value, and adding that amount to the existing Daily Quest rewards. As a result, each Daily Quest will now give 30 additional X-Ray Tickets upon completion, plus 30 additional V-Bucks for Founders.

If you complete one Daily Quest each time you log in, you will be able to earn in-game currency at the same rate as before this change, and since you can bank up to three Daily Quests players who log in less frequently can now complete those to make up for missing a couple of days.

Daily Login Rewards also include a small allotment of Gold, so we’ll be increasing the Gold awarded by Daily Quests by 10 Gold per quest. Over time, the amount of Gold awarded by Daily Quests should add up to several times more than what is offered from Daily Login Rewards.

To accommodate this Gold change, we’ll be increasing the quantity of resources available for sale in the Weekly Store, as we know our more experienced players would appreciate more things to spend their Gold on.

DAILY FOUNDERS LLAMAS

The Founders Packs sold before July 2020 included Upgrade Llamas and Founders Llamas that were granted once each day through the Daily Login Rewards screen. If any of these remain unused on your account, they’ll all be granted to you immediately the next time you log into Save the World.

MISSION ALERTS

Daily Login Rewards are also a source of Schematics, Heroes, Defenders, Survivors, and Evolution Materials. To compensate for this source being removed, we’ll be making some improvements in v25.10 to the items awarded by Mini-Boss Mission Alerts.

For Mini-Boss Mission Alerts, we’ll be increasing the average rarity of the reward items, and significantly upping the quantity of rewards by adding a chance for Mini-Boss Mission Alerts to grant a second bonus reward of the same type and rarity. Alerts that grant Mini-Llamas will also have a chance to grant a higher quantity of Mini-Llamas, or to replace the Mini-Llama with an Upgrade Llama.

Another major change we’ll be making to Mission Alerts is to give all the Storm Alerts on the map a chance to grant items and Llamas, instead of always rewarding Evolution and Perk Materials. This includes the rarity increases and bonus items described above, and should significantly reduce the “reward gap” between the Storm Venture Seasons and Mini-Boss Venture Seasons.

Since this change will mean fewer Evolution Materials available on the map, we’ll be increasing the quantity of Evolution Materials earned when you complete a Storm Alert.

Note that the chance to get X-Ray Tickets (and V-Bucks for Founders) from Mission Alerts is not being affected by these changes in any way.

Overall, our goal with Mission Alerts is that when you survey the Mission Alerts in your zone map, you should be able to pick up a reward equally valuable (or more valuable) than what the Daily Login Reward would have been, especially for late-game players who no longer need the lower-rarity items currently found in the Daily Login Rewards.

EARLY CAMPAIGN QUESTS

The early part of the Daily Login Reward track has a lot of items to help new players get a jump-start on their collections of Schematics and Heroes. While the changes to Mission Alerts should make up for this loss, we’ve also decided to add some Rare-, Epic-, and Legendary-rarity items to the Campaign Quests in Stonewood and Plankerton.

If you have already completed these Quests, the new rewards will arrive in a gift box the next time you log into Save the World.

ENDURANCE DAILY QUESTS

While working on these reward changes, we also decided to take a look at Daily Quests for Storm Shield Endurance.

These Quests were added so we could award Battle Royale Battle Pass XP for your first Endurance Mission each day, but they lack any Save the World-specific rewards. This’ll be addressed in v25.10 — they will start giving Evolution Materials, Perk Materials, and Gold upon completion (in addition to the Battle Pass XP they already grant).

Fortnite v25.00 Datamined Content:

Here are the datamined content straight from reliable miners (not yet final):

Once more datamined content is unearthed, we’ll be sure to update the article with the info, so hit refresh from time to time. Once it’s done, we’ll post an “Update” on the article headline to reflect that changes have been made and finalized.

Source: Epic Games

Damien Seeto

Home > News

The Elder Scrolls Online Update 2.45 Released for Necrom Chapter This June 20

Bethesda has released The Elder Scrolls Online update 2.45 (PS5 version 1.008.000) for the PlayStation and Xbox platforms this June 20. This update includes various bug fixes and more. This title update brings the Necrom Chapter to consoles. Read on for the patch notes for The Elder Scrolls Online.

The Elder Scrolls Online Update 2.45 Patch Notes | The Elder Scrolls Online Update 1.008.000 Patch Notes | The Elder Scrolls Online June 20 Patch Notes:

Update: Console patch notes are revealed.

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    Necrom ChapterNew Zones – Telvanni Peninsula & Apocrypha
    Explore two new zones as you unravel the Shadows over Morrowind storyline! In this update, you’ll begin your journey in the Telvanni Peninsula, one of the most remote areas in the Morrowind province. From there, you’ll gain access to Apocrypha, Hermaeus Mora’s personal domain in Oblivion.

    • To begin your adventures in Necrom, you can do any of the following:
      • Create a new character and play through the tutorial
      • Enter the zone with an existing character by one of the following means:
        • Use a boat or cart outside Elden Root, Mournhold, or Wayrest to travel to the Necrom Docks
        • Travel to a friend who is already in the Telvanni Peninsula or Apocrypha
    • After you complete the tutorial or otherwise arrive in the Telvanni Peninsula, seek out Leramil the Wise awaiting for your arrival at various locations in and around Necrom. She’ll ask you for help in the Main Story and send you to meet with the Daedric Prince of Forbidden Knowledge, Hermaeus Mora.
    • In addition to the Main Story, the Necrom Chapter includes the following activities:
      • Six delves, two in the Telvanni Peninsula and four in Apocrypha, each with its own Skyshard, boss, and associated content.
      • Six challenging world bosses, from Coryls the Chain-Maker and House Dres’ terrifying slavers encroaching on House Telvanni’s lands, to the mind-bending Prime Cataloguer, a Seeker that toils to the point of madness in the Libram Cathedral in Apocrypha.
      • Two public dungeons: the once-beautiful island of Gorne, a sanitarium for the maddened mages of House Telvanni now overrun by Daedra interested only in sowing chaos, and the enigmatic Underweave, a vast and unknowable facility where Hermaeus Mora’s hostile minions process the fates of realities that never came to pass.
      • Three new set crafting locations
      • Nine additional quest objectives
      • Multiple side quests, unique distractions and many other encounters sown throughout the Telvanni Peninsula and Apocrypha

    Bastion Nymic World Events
    Shadows loom over both Apocrypha and the Telvanni Peninsula as a coterie of dark forces strike out at Hermaeus Mora to learn his most guarded secrets. These dark forces, led by a sinister figure known as the Herald, have set their eyes on Bastion Nymic, a fortress of Hermeaus Mora’s realm which holds Nymics – powerful names that can control Daedra once learned.

    • To thwart these forces, you must first make contact with Ordinator Tandessa, a Hermaeus Mora worshipper masquerading as one of the proud Ordinators of the Tribunal, and accept her request for aid. Once that’s done, you will need to scour the lands of the Telvanni Peninsula or Apocrypha for Herald’s Seekers, corrupted gatekeepers of Bastion Nymic.
      • These maddened sentries will need to be killed so their ichor can be harvested and used to open the way to Bastion Nymic. Be prepared and travel with allies – they won’t go down easily!
    • Once you have enough ichor, you can travel to one of Bastion Nymic’s entry portals and use the ichor to activate it. Once inside, the true challenge begins!
      • You and your group must fight your way through various districts of Bastion Nymic, felling foes and unravelling secrets until you confront the Herald at the heart of the fortress and kill them.
      • Once the invaders have been dispatched, you can claim your prize from Ordinator Tandessa.
    • As you explore Bastion Nymic, keep an eye out for secrets and make sure to bring friends! You won’t be able to rely on the help of strangers once inside!

    New Class: The Arcanist
    Owning the Necrom Chapter will allow you to channel the eldritch powers of Apocrypha as an Arcanist! These scholarly spellcasters channel secret runes and abyssal spells to destroy their enemies, heal their allies, and defend against any foe.

    • The Arcanist features a unique mechanic where some abilities can build or spend Crux. Each Crux you have, up to three maximum, will either passively increase your capabilities in combat or add further capabilities to abilities that spend Crux.
      • Crux gives the Arcanist a unique gameplay experience not yet seen in ESO and offers a greater variety in your gameplay whether you’re in Trials, questing or PvP.
      • You’ll see how much Crux you currently have by the floating runes circling your character.
      • You can only generate Crux while in combat.
    • We’ve also added a new UI feature to help aim your Fatecarver and Remedy Cascade abilities.
      • The new “Aim Assist” function is found in the Accessibility panel in your options, which gives your targeting a little help at 100% value.
      • This can be reduced all the way to 0 (disabled) if desired.

    Two New Companions: Sharp-as-Night and Azadar al-Cybiades
    Two new Companions can be befriended in Necrom by completing their associated Chapter content. Sharp-as-Night, the gruff mercenary, can be found near the city gates of Necrom. The bombastic and personable Azandar al-Cybiades, magus supreme, can be found around the outskirts of Cipher’s Midden in Apocrypha.

    • If you have access to the Necrom Chapter, you can unlock the two Companions through completing associated quests in the Necrom zone.
    • Once either introduction quest is completed, the respective Companion collectible will be granted.
      • These collectibles can be found in the Collections menu under the Allies category, in the Companion subcategory.
      • You may have either a Companion or an Assistant active at one time.
      • Companion collectibles may be activated from the Collections menu or quick slotted for ease of use.
      • Once unlocked, other characters on your account will need to also complete the associated introductory objective to utilize Sharp or Azandar, but skill line, level progression and equipment are preserved on each Companion regardless which character summoned them.
    • Each Companion possesses a passive perk ability which benefits you while the Companion is active, which can be seen via the Companion menu. This perk may also be permanently unlocked via Companion achievement accomplishment.
      • Sharp provides “Sharp’s Patience” which offers an improved chance at finding trophy fish and slightly reducing reel time.
      • Azandar grants “Azandar’s Inquisitiveness” which gives you a chance to discover research portfolios when searching containers. Portfolios can contain crafting recipes, treasure maps, research notes, survey reports, and other documents of value.

    New Trial: Sanity’s Edge
    A mind is a terrible thing to waste, especially one as bright and holds as much promise as that of Warlock Vanton. Hubris though got the better of him and now he needs help defeating the enemy unraveling his conscious. Travel into the mind of a mage and see just what his dreams and nightmares entail…

    • Sanity’s Edge is a 12-player Trial in southern Telvanni Peninsula.
    • The Trial includes a normal version in addition to a challenging Veteran version.
    • There are unique item sets within the trial including Perfected versions only found in Veteran difficulty.
    • Unique Achievement awards are available for completing this Trial, including:
      • A unique Body and Face Marking
      • A unique Mount
      • Several Titles
      • Unique housing items

    New Item Sets
    In this Chapter, we’ve added 13 total item sets which can be sourced from the overland, crafting, the new Trial, or via Antiquities.

    • Overland Sets
      • Vivec’s Duality – Light Armor
        • 2 – Adds 1096 Maximum Magicka
        • 3 – Adds 1096 Maximum Stamina
        • 4 – Adds 1096 Maximum Magicka
        • 5 – After staying on one bar for 15 seconds, gain 6636 Magicka and Stamina when bar swapping.
      • Camonna Tong – Medium Armor
        • 2 – Adds 129 Weapon and Spell Damage
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 – On gaining kill XP from a monster, gain 1 Weapon and Spell Damage for every 50 XP the monster is worth for 30 seconds. This bonus can stack up to a maximum of 540 Weapon and Spell Damage. This item set is not affected by XP boosting effects.
      • Adamant Lurker – Heavy Armor
        • 2 – Adds 129 Health Recovery
        • 3 – Adds 1206 Maximum Health
        • 4 – Adds 129 Health Recovery
        • 5 – Gain 1505 Health Recovery while you are standing still.
    • Crafted Sets
      • Shattered Fate
        • 5 – Adds 7918 Offensive Penetration
        • 10 – Adds 687 Weapon and Spell Damage
        • 12 – Adds 1528 Critical Chance
      • Telvanni Efficiency
        • 2 – Adds 1096 Maximum Stamina
        • 3 – Adds 1206 Maximum Health
        • 4 – Adds 1096 Maximum Magicka
        • 5 – While you have a living Companion, reduce the cooldown of their abilities by 50%. While you do not have a living Companion, reduce the cost of your Magicka, Stamina, Health, and Ultimate abilities by 8%.
      • Seeker Synthesis
        • 2 – Adds 1206 Maximum Health
        • 3 – Adds 1096 Maximum Magicka
        • 4 – Adds 1096 Maximum Stamina
        • 5 – When you cast an ability that costs resources while in combat, you reduce your potion cooldown by 1 second. This effect can occur once every 2 seconds.
    • Trial Sets
      • Peace and Serenity – Light Armor
        • 2 – Adds 657 Critical Chance
        • 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 (perfected only) – Adds 129 Weapon and Spell Damage
        • 5 – While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.
      • Ansuul’s Torment – Medium Armor
        • 2 – Adds 657 Critical Chance
        • 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 1487 Offensive Penetration
        • 5 (Perfected only) – Adds 657 Critical Chance
        • 5 – Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
      • Transformative Hope – Light Armor
        • 2 – Adds 4% Healing Done
        • 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 129 Magicka Recovery
        • 5 (Perfected only) – Adds 4% Healing Done
        • 5 – While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
      • Test of Resolve – Heavy Armor
        • 2 – Adds 1487 Armor
        • 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 1206 Maximum Health
        • 5 (Perfected only) – Adds 1487 Armor
        • 5 – When you take damage while under 35% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina, you become a Beacon of Hope for 20 seconds, causing your Major and Minor Buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
    • Mythic Items
      • Velothi Ur-Mage’s Amulet – Necklace
        • 1 – Adds 1650 Offensive Penetration
        • 1 – Increase your damage done to monsters by 15%, grant Minor Force and reduce your Light and Heavy Attack damage by 99%.
      • Esoteric Environment Greaves – Heavy Legs
        • 1 – While you are above 50% Stamina, reduce your direct damage taken by 50% and lose 968 Stamina whenever you take direct damage, up to once every 0.25 seconds.
      • Cryptcannon Vestments – Light Chest
        • 1 – You can no longer cast Ultimate abilities. Instead, casting an Ultimate ability transfers your Ultimate resource to your living group members, divided equally among them. Gain Minor Heroism at all times.

    New Mythics & Antiquities
    As described above, there are 3 new Mythics available to discover through Antiquities along with a few other Antiquities:

    • A Glyphic Music Box and a Necrom Alchemy Station can be discovered from Antiquities.
    • Leads for two antique maps – one of Telvanni and another of Apocrypha – are available to those explorers who uncover and accomplish lots in Necrom.

    New Collectibles

    • Pets
      • A Graht-Oak Squirrel is available by gathering 25 Lost Graht-Oak Acorns and 25 Unearthed Valenwood Seedlings, and earning the Great Oaks from Little Acorns achievement.
      • An Obsidian Dwarven Sphere is available by earning the Keeper of the Bastion achievement.
    • Mounts
      • The Ram of Dark Dreams is available by earning the Sane and Clearheaded achievement.
      • A Berylglow Nix-Ox Steed is available by earning the Savior of Necrom achievement.
    • Emotes
      • The Card Conjuring emote is available by collecting ten Heavily Played Tribute Cards and earning the eponymous achievement.
    • Mementos
      • The Prism of Moribund Sapience memento is available by finishing the quest “In a Troubled House”.
      • The Meln’s Soul Gem memento is available by finishing the quest “Spirit of Fate”.
    • Adornment
      • The Sacred Watcher Hood adornment is earned by finishing the quest “Castoff Destinies”.
    • Face and Body Markings
      • Abyssal Cephaliarch’s Face Art is earned by finishing the quest “A Hidden Fate”, while the accompanying Body Art is earned by finishing the quest “A Calamity of Fate”.
      • The Whorls of the Dark Dream Visage is earned by completing the Tenacious Dreamer achievement, while the accompanying Body Marks are earned by completing the Sanity’s Edge Conqueror achievement.
      • The Spore Savant Face and Body Markings are found through Antiquities.
    • Costume
      • The Fate Scryer costume is available by finishing the quest “Chronicle of Fate”.
    • Outfits
      • Shroomtender outfit pages are awarded to adventurers who complete various achievements associated with the exploration of Necrom.
      • Gravegrasp outfit pages come from the Runebound Tome: Gravegrasp, created when combining 20 Siege of Cyrodiil merits and a Siege of Cyrodiil Honor.
        • Using this book will grant one bound style page of the Gravegrasp outfit you do not already own.
        • Once this outfit is completed, you cannot purchase additional Honors.
    • Dyes
      • The Telvanni Walnut dye is available by completing the Champion of Necrom achievement.
      • The Sanity’s Orchid dye is available by completing the Sanity’s Edge Vanquisher achievement.
      • The Mora’s Mauve dye is available by completing the Grand Arcanist Slayer achievement.

    New Tales of Tribute Deck: Almalexia
    We’ve added a new Tribute patron deck to earn during your adventures through the Telvanni Peninsula and Necrom! Revered by Dunmer, Almalexia offers insight into both your and your opponent’s decks while her followers can contain your foes long enough for you to claim victory.

    • You’ll unlock fragments of the Almalexia patron deck by completing a wide range of activities but note that in order the unlock the ability to play Tales of Tribute (and your new deck) you’ll need access to the High Isle Chapter.

    New Homes
    The city of Necrom welcomes its new visitors with options to earn two new homes!

    • Journey’s End Lodgings
      • Whether taking part in funerary rites or simply visiting the Dark Elf city of the dead, visitors to Necrom can rest easy within the confines of this spacious room inside the Mourner’s Solace Inn. Full privacy—even from ancestral spirits—is guaranteed!
      • This inn room is earned by completing the “Room to Spare” quest in Necrom’s Mourner’s Solace Tavern or can be purchased for 3,000 gold if you’ve already completed that quest elsewhere.
    • Emissary’s Enclave
      • Years ago, Tribunal priests requested a Necrom-based residence for an emissary and their staff. Today, this expansive home with scenic terraces is privately owned and seeks a caretaker—perhaps you—until an emissary of the Three needs it again.
      • This home will be available to purchase for 1,300,000 gold upon completion of the “Necrom Grand Adventurer” achievement.

    New Furnishings
    A bevy of new furnishings can be found in Necrom, including:

    • 101 new furnishing plans, which can be obtained from monsters, containers, and more across the Telvanni Peninsula and Apocrypha.
    • 5 new book furnishings, and 5 new furnishing plans that can be found in Bastion Nymic.
    • 11 new Home Goods furnishings that can be purchased from Murkholg in Necrom, including an array of mushrooms that can be found across the Telvanni Peninsula, along with a selection of Apocrypha style foliage and rocks.
    • 12 new achievement furnishings, which can be purchased from Vasei in Necrom once you’ve completed the associated achievements.
    • A set of 10 new paintings, which can rarely be found in treasure chests across Necrom.
    • 14 new antiquity furnishings, including a new Telvanni themed alchemy station!
    • A new bust and trophy celebrating victory in Sanity’s Edge.
    • 4 new tapestries featuring the art from two new different Tales of Tribute cards, which can be earned as rare rewards from Tales of Tribute matches.

    Achievements & Titles
    This update introduces 103 new achievements and 7 new titles.

    • The title “Fate’s Chosen” is obtained by completing the “Champion of Necrom” achievement.
    • The title “Hero of Necrom” is obtained by completing the achievement of the same name.
    • The title “Sanity’s Scourge” is obtained by defeating all the bosses in the Sanity’s Edge trial on Normal, while defeating them on Veteran mode will grant the title “Sanity’s Warrior”.
    • The title “Tenacious Dreamer” is obtained by completing the achievement of the same name in Sanity’s Edge.
    • The title “Mind Master” is obtained by completing the “Master of the Mind” achievement in Sanity’s Edge.
    • The title “Tormentor’s Bane” is obtained by completing the “Sane and Clear Headed” achievement in Sanity’s Edge.
    • Added several Mythic achievements, as well as Arcanist achievements.
  • Update 38 Base Game

    Reset Timer Changes
    Monthly Leaderboards, Cyrodiil and Tribute campaigns will now reset on the first of each month.

    • Cyrodiil Campaigns
      • Starting with this update and moving forward, each of the old 30-day Cyrodiil campaigns will default to resetting on the first of the month at the daily reset time.
      • As a one-time adjustment, any campaigns which would have reset sometime in June will instead reset on the first of July.
    • Tribute Campaigns
      • While these already reset on the first of each month, Tribute Campaigns now reset at the daily reset time as well.
    • Sharing Hircine’s Gift (Werewolf lycanthropy) and Noxophilic Sanguivoria (Vampirism) will change from a 7-day cooldown to be on the Weekly Reset instead.

    Collectible Favorites
    Collectibles can now be favorited to have them sorted to the top of the UI in the Collections menu.

    • To favorite a collectible, press the “Actions” keybind and select “Add to Favorites”
    • There is a limit of 100 total favorites across all collectible categories, except mounts where there is no limit.
    • There are a number of categories that do not support favoriting, which include the following:
      • Customized Actions
      • Emotes
      • Furnishings
      • Fragments
      • Item Set Collections
      • Outfit Styles
      • Special
      • Stories
      • Tales of Tribute Patrons
      • Upgrades

    Random Mounts
    You can now set your active mount to “Random Favorite Mount” or “Random Mount”. When “Random Favorite Mount” is selected, activating your mount in the world will pick one of your favorite mounts each time. With “Random Mount” selected instead, it will choose from all of your collected mounts instead.

    Filleting Multiple Stacks of Fish
    We’ve added the capability to fillet multiple fish simultaneously. This feature can be accessed by visiting any Provisioning station.

    • There is a new tab at all Provisioning stations dedicated to filleting fish.
    • You can fillet multiple stacks of fish simultaneously.
    • Filleting fish one at a time from your inventory remains unchanged.
    • We’ve added a new tutorial and help texts for filleting fish.

    New PvP Keep Messaging
    We’ve added new messaging for guilds that claim keeps and resources in Cyrodiil. This new feature is delivered through a chat message or on-screen notification stating how many guards were killed and by how many enemy combatants were in the area at the time. There are also follow up messages noting when guards are no longer being killed at a claimed keep, outpost or resource.

    • This messaging only applies to players within Cyrodiil and match the Alliance of the keep/resource/outpost.
    • If a Guild owns a Keep and its resources are claimed by other guilds, the Keep owner will also be notified when resource guards are killed.
    • This new feature can be found in your Social menu in the game options; you can choose where the messages are displayed or you can disable them entirely.

    Do you know how long I’ve been waiting for this change?!
    Stuga is now stationary near certain taverns in Daggerfall, Davon’s Watch, and Vulkhel Guard. She will still try to flag you down, of course, but will no longer endlessly chase you and only shouts her greeting when you enter into a certain proximity.

    New PlayStation Trophies
    We’ve added four new PlayStation Trophies in Necrom, all of which require earning the associated in-game achievement.

    • “Champion of Necrom” is a bronze trophy
    • “Archmage of Apocrypha” is a bronze trophy
    • “Sanity’s Edge Vanquisher” is a silver trophy
    • “Savior of Necrom” is a gold trophy
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    Arcanist

    • The Crux icons that spin around your character will be slowed down in a future patch.

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    General

    • You may not receive your free character slot for owning Necrom when you first log in. Please log completely out and back in for this to appear properly.

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    General

    • If you own Necrom and skip the tutorial, you will be placed in High Isle instead of Necrom.
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    It’s the most exciting time of the year, our big yearly Chapter release! This time around we’re sticking to what we’ve been learning over the years, where we mainly keep large scale changes out of the Chapter update so you can focus more on the meaty new content, and especially so since this year the Arcanist joins the ranks as our 7th playable class. That being said, we still have a handful of adjustments and fixes coming this time around, mainly focused on bug squashing and targeted adjustments based on feedback we’ve seen since Updates 36 and 37.One of the main callouts we hope will make life easier for our courageous warriors is the update to melee attack range being a default of 7 meters, rather than 5. Some of you have been around long enough to know this was our original standard – which changed quite a while back – but the game has evolved quite a bit since then and we’re confident we can move back to this experience to better align with our combat pacing and feel. This extra 2 meters won’t be astronomical, but we hope that it reduces the likelihood of missing melee attacks in high mobility encounters and gives those who stay up close and personal a few more precious moments to react to in coming threats.In addition to this, we have some class adjustments coming in primarily focused on Templar and Sorcerer, which we saw a lot of discussion on over the past few months. While the change list below won’t touch every topic or problem space we’ve seen, we hope these adjustments help bolster these classes’ strengths in the right places, without having them go overboard. One main bit of feedback we saw for Templar was that they don’t feel as impactful in their ability to jump into the fray and hold their own, so we’ve looked at improving some of their defensive capabilities to better enable their offensive windows without needing to constantly turtle up as much as they do. To accomplish this, we’re allowing Rune Focus’ heal to partially enable at all times and gain strength when stationary, to help the class gain some staying power while on the move. Speaking of on the move, we’re also adding Major Protection to their main movement skill – Focused Charge – to help enable a better offensive window when they dive headfirst into the fray.Sorcerers, on the other hand, have been commenting how they lack access to a robust amount of Major and Minor buffs and debuffs with their class kit, which we agree with. While we won’t be adding a ton of access in this update, we’re starting by sweetening the dark deals they make by adding Minor Berserk to Dark Exchange and its morphs, to help reward the risk of activating it and make their spell slinging truly a thing to fear. We’ll also be making their Volatile Familiars a little less volatile by making the stun from the activate only happen once, and sooner to the activation, so it feels more controlled and deliberate while also increasing the chance it applies the Charged status effect, making Minor Vulnerability more reliable to be active.

    We’ll have other changes to item sets and some minor class tweaks, like Necromancer’s big damage increase on Flame Skulls’ 3rd cast, but this covers our main focuses in this update outside of the shiny new toys you’ll get between the Arcanist and new sets. Stay safe out there, adventurers, and we hope to see you on the roads in Tamriel!

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    General

    • Fixed an issue where swapping bars while blocking and out of resources, while under the effects of Tri Focus or Stormweaver’s Cavort, could disable block until you dropped block and reactivated it.
    • Fixed an issue where sprinting while Heavy Attacking could lock you in sprint.
    • Melee abilities with a range of 5 meters have all been increased (back) to 7 meters, to aid in their use while moving and to offer more breathing room and reliability in landing.
      Developer Comment:

      Spoiler
    • Fixed an issue where you could become stuck resurrecting if you were hit by some staggers while resurrecting.
    • Fixed an issue where transitioning between zones or relogging could cause your current health to be lower than your Max Health when you had certain sources of Max Health bonuses, such as from Champion Points.
    • Fixed an issue where sources of Invisibility from things such as Shadow Cloak or potions could still allow you to be detected by other players in some cases, such as when you were wearing too many pieces of Heavy Armor, or when player targets had increases to Stealth Detection.
      • In efforts to keep the experience with detection and invisibility to operate similarly to previous iterations, we’ve increased the detection radius size of Detection potions to 45 meters. While this value is larger than before, it should still reveal invisible targets at the same distances as before, now that invisibility properly interacts with bonuses and penalties to detection sizes.
    • Fixed numerous issues where corpse consuming abilities could or couldn’t interact with corpses that had suffered unique death animations, such as disintegrating into a pile of ash. Corpse consuming abilities can now interact with any corpse that is consumable in nature, regardless of how the owner met their demise.
    • Fixed an issue where a health desync could occur when you used some specific abilities in a specific combination very specifically.
    • Fixed a typo for the Occult Hierophant in the Skill Advisor.
    • Fixed an issue with Skill Advisor having a passive learned too early.

    Buffs and Debuffs

    • Empower: Reduced this bonus to 70%, down from 80%.

    Dragonknight

    • Ardent Flame
      • Inferno: Fixed an issue where the visual effects from this ability and its morphs would not disappear when their owner became undetectable with sources such as sneak or invisibility.
    • Draconic Power
      • Dark Talons
        • Burning Talons (morph): Reduced the damage over time by approximately 27%, but increased the duration to 5 seconds, up from 4.
      • Elder Dragon:
        • This passive no longer extends the range of melee attacks by 2 meters, as this is now once again their standard range.
        • This passive now increases your Health Recovery by 129/259 per Draconic Power ability slotted. rather than 2/5% per ability.

    Necromancer

    • Grave Lord
      • Flame Skull: Increased the damage bonus of the 3rd cast for this ability and its morphs to 50%, up from 20%.

    Nightblade

    • Assassination
      • Death Stroke: Increased the duration of this Ultimate and morphs’ debuffs to 8 seconds, up from 6.
    • Shadow
      • Path of Darkness: The effects from this ability and its morphs will now apply more consistently, rather than having different behaviors for line-of-sight rules across them.
      • Summon Shade: Fixed an issue where this ability and the Dark Shade morph could return as ranged abilities in some cases.
      • Veiled Strike
        • Concealed Weapon (morph): This morph now grants its damage done bonus for 10 seconds if Major Expedition was active while it was cast, rather than for 5 seconds when Major Expedition ends or was refreshed, to ensure the skill is used actively rather than passively. The damage bonus still operates the same for leaving sneak or invisibility.

    Sorcerer

    • Dark Magic
      • Dark Exchange: This ability and the Dark Conversion morph now also grant Minor Berserk for the 20 second duration they restore resources.
        • Dark Deal (morph): This morph now grants Minor Berserk and Minor Force for the 10 seconds it restores resources.
      • Negate Magic: Fixed an issue with this Ultimate and its morphs where they could not dispel another version of themselves. Previously, Negate Magic would only dispel Absorption Field or Suppression Field but fail to dispel an enemy Negate Magic, or any permutation where the Ultimates were of the same version. Now, any version of these Ultimates will actively dispel any version of the Ultimates they are placed on if they are sourced from enemies.
    • Daedric Summoning
      • Summon Storm Atronach:
        • The synergy from this Ultimate and its morphs, Charged Lightning, now grants Major Berserk for 10 seconds, up from 8.
        • Increased the amount of targets the synergy will target to 12, up from 6.
      • Summon Unstable Familiar
        • Summon Volatile Familiar (morph): This morph’s special active now only stuns on the 2nd tick, rather than the 4th and final ticks, to make the stun less volatile in nature and help reduce the passive feeling of the skill. To make up for this loss, we’re increasing the chance of applying the Charged status effect from the special active’s damage to 5% per tick, up from 1%. Zzzzap!

    Templar

    • Aedric Spear
      • Focused Charge: This ability and its morphs now grant Major Protection for 4 seconds after reaching your target.
        • Explosive Charge: This morph now also extends the duration of Major Protection to 10 seconds.
    • Dawn’s Wrath
      • Backlash: This ability and its morphs now need 60% less total damage needed to reach their final values.
      • Solar Flare: This ability and its morphs now also grant Sunsphere for 5 seconds after casting, increasing your damage done with class abilities by 5%.
        • Solar Barrage (morph): This morph also extends the duration of Sunsphere to 20 seconds.
    • Restoring Light
      • Lightweaver: Fixed an issue where this passive’s Ultimate could apply to the caster, rather than only allies, as its tooltip states.
      • Rune Focus:
        • This ability and its morphs now heal you for 2% of your Max Health every second they are active, rather than 4.5% of your Max Health while you are standing within the rune.
        • Increased this healing effect by 200% while you are standing in the rune, resulting in a 33.3% (repeating of course) increase overall while in the rune.
        • Fixed an issue where the heal from these abilities was not properly considered a Restoring Light heal.
        • Fixed an issue where these abilities were not considered as healing abilities in some cases.

    Warden

    • Animal Companions
      • Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
    • Winter’s Embrace
      • Arctic Wind
        • Arctic Blast (morph):
          • The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
          • Fixed an issue where the stun ignored line of sight rules.

    Weapon

    • One Hand and Shield
      • Low Slash: This ability and morphs’ secondary effects now last 15 seconds, up from 12.
      • Shield Wall: Fixed an issue where this Ultimate and its morphs’ block functionality would become lost after sprinting.
    • Dual Wield
      • Flurry: Fixed an issue with this ability and its morphs where they could sometimes, ever so incredibly rarely, only hit 3 times when weaving in extremely rapid succession (we’re talking within a 1ms time span).
    • Bow
      • Arrow Spray
        • Acid Spray (morph):
          • Increased the damage per tick of the Damage over Time effect of this morph by approximately 1%.
          • The Damage over Time from this morph will now always apply to the target, rather than only when they do not already have the DoT active.
          • Increased the duration to 5 seconds, up from 4.

    World

    • Vampire
      • Fixed an issue where feeding on hostile enemies at Stage 4 Vampirism could cause their health bar to become desynced.

    Racial

    • Argonian
      • Resourceful: Fixed an issue where the heal from this passive was not considered a proc.

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    General

    • All companions now gain an increasing amount of experience based on the level of rapport they have reached with the associated player character. Each rapport tier above Cordial provides an additional 5% absolute experience gain over the base 15% amount received at cordial and below.
      • The amount of experience gained by the companion does not reduce the amount of experience received by the player and experience-increasing effects applied to the player do increase the amount received by the companion as a result.
    • Significantly reduced the amount of rapport needed to reach the Friendly, Close, Allied, and Companion rapport tiers for all companions.
    • In the companions collections book, search results no longer get into a bad state when your search contains results that the companion can’t use.
    • Fixed an issue that could rarely result in potent potions being received due to having Bastian equipped, but not displaying the Companion icon in the loot stream.

    Abilities

    • Bastian
      • Searing Weapons: Fixed an issue where Searing Weapons could stack with itself if Bastian was given enough cooldown reduction.

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    General

    • Fixed an issue where numerous item sets could fail to show their additional telegraphs to enemies in certain situations, which includes the following:
      • Auroran’s Thunder
      • Frozen Watcher
      • Lady Malygda
      • Leeching Plate
      • Plague Slinger
      • Sellistrex
      • Thurvokun
      • Dark Convergence
      • Whorl of the Depths
    • Increased the bonus detection size of Detection Potions to 43.5 meters, up from 20 meters, so they continue to reveal invisible targets at the same distance as previous iterations.

    Ability Altering Weapons

    • Frenzied Momentum and Spectral Cloak: These sets will now only apply their effects if you cast their respective ability requirements while in combat.

    Crafted

    • Death’s Wind: Fixed an issue where this set had a target cap of 6, despite the tooltip stating “all enemies”.
    • Morkuldin: Fixed an issue where this set’s summoned sword would sheathe itself after you left combat. Too many samurai flicks, I suppose.
    • Old Growth Brewer: This set now requires you to be in combat to gain its effects.
    • Order’s Wrath: Fixed an issue where this set could not be used in no-proc campaigns.
    • Vastarie’s Tutelage: Fixed an issue where this set was reducing the cost of sprint.

    Dungeon & Arena

    • Crusader: Better optimized the visual effects for this set, to reduce their impact on client performance.
    • Runecarver’s Blaze: Fixed an issue where this set did not activate off of Hurricane.
    • Scavenging Demise: Fixed an issue where this set could trigger when applying poisons that dealt no damage.
    • Storm Master:
      • This set’s bonus damage with Light and Heavy Attacks now only works against monsters.
      • Reduced the duration of the bonus to 8 seconds, down from 20 seconds.
      • Reduced the cooldown to 5 seconds, down from 10.

    Monster Masks

    • Lady Thorn: Fixed an issue where the synergy granted from this set, Sanguine Burst, did not obey line of sight rules.
    • Nunatak:
      • This set now applies a 40% snare to enemies hit, rather than a stacking snare from 25% to 100%.
      • Major Brittle now applies on enemies that have been damaged 4 or more times by the set, rather than only on the 4th hit.
      • Fixed an issue where the snare from this set could stack with other snares and could cause enemies to become unable to move.
    • Ozezan’s Inferno:
      • Fixed an issue where this set’s Armor could fail to reduce damage against procs.
      • Fixed an issue where this set could proc off procs.
      • Fixed an issue where this set’s Armor did not appear in the character sheet, despite being active.
    • Scourge Harvester: Fixed an issue where this set did not obey line of sight rules.

    Mythics

    • Stormweaver’s Cavort: This set can now be used in no-proc Cyrodiil campaigns.

    Overland

    • Prisoner’s Rags: Fixed an issue where this set would fail to persist if you bar swapped while sprinting.
    • Skooma Smuggler: This set now requires you to be in combat to gain its effects.

    PvP Sourced

    • Coward’s Gear: Fixed an issue where this set would fail to persist if you bar swapped while sprinting.
    • Mara’s Balm: Increased the cooldown of this set’s cleanse to 30 seconds, up from 15.
    • Plaguebreak: This set now will only attempt to apply itself to enemy players, rather than any enemy. Note that the explosion can still damage and be amplified by nearby non-players.
    • Twin Sisters: Fixed an issue where this set did not obey line of sight rules.

    Trial

    • Eye of Nahviintaas: Fixed an issue where this set was reducing the cost of sprint.
    • Infallible Mage: This set’s bonus damage with Heavy Attacks now only works against monsters.
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    General

    • Fixed a number of issues in Deadlands content where conversation animations could cause hitching and jerky movement.

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    Quests

    • The Durance Vile: Fixed an issue where you could loot uncharged lucents, blocking your progress before opening the portal to the upper level.
    • Unmaker’s Hoard: Removed the need to collect two suits of Daedric Armor which were leading to unfriendly behavior while grouped. You now only need the weapon, the shield, and one set of armor instead of two.
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    General

    • Fixed an issue where the Skyshard in Tomb of the Serpents wouldn’t appear on the map while standing near it.
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    General

    • Fixed a number of issues in Firesong content where conversation animations could cause hitching and jerky movement.

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    General

    • Certain goats on Galen can now be killed.
    • There are no longer two entries in Eidetic Memory for the Vastyr Fisherfolk Song.

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    General

    • The door to Tor Draioch’s Arcane Library is now interactable after the quest is complete, allowing access to any books in there you missed.
    • A copy of the Letter from Aurelia Jourvel is now in the library of Castle Navire after completing the quest “The Lost Symbol.”
    • A copy of Nilsmon’s awful poem is now on the trunk in the Knights’ Barracks after completing “Tournament of the Heart.”
    • The Telling Stone tablet now has a copy sitting outside of Ivyhame after you complete the quest “The Dream of Kasorayn.”

    Quests

    • A Collapsing Circle: Fixed an issue where interacting with the moorings while grouped would increment the quest twice.
    • A Sea of Troubles: Fixed an issue where you and your group mates could become desynced and blocked while firing the ballista.
    • The Siege of Vastyr: Fixed an issue where you were not able to speak to Count Mornard.
    • Tides of Ruin: Fixed an issue where Sir Stefan Mornard might not be interactable in Castle Tonnere due to invisible collision.
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    General

    • Reduced the cooldown on the use of the Antiquarian’s Eye tool to 20 seconds, down from 30 seconds.

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    Quests

    • The Gray Host: Tzinghalis’s map no longer magically transforms from a Rift map (when you take it) to a Skyrim map (when you place it).
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    General

    • Fixed issue in High Isle where spinning spiked pole wall traps could hit player characters above them.

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    Quests

    • Cold Trail: Fixed an issue where Jhaka wouldn’t noticeably cringe away from combat when you are fighting.
    • Escape from Amenos:
      • Fixed an issue where Prince Irnskar performed an on-the-spot costume change right in front of you. No sense of decorum.
      • Fixed an issue where High King Emeric might not respawn if he got stuck while following you.
      • Fixed issue where one of Caska’s VO lines was getting cut off.
    • Garick’s Rest: The Note to Cynric is now present after the quest on the short stone wall near the sunflower garden close to the objective’s entrance. Thanks for the report!
    • The Long Game: Fixed an issue where interacting with the plaque on Finimi’s Domicile after items had been gathered would still trigger Valentyn to suggest gathering them.
    • Tournament of the Heart: Fixed an issue where Isobel would not appear if you accepted her introductory quest from the Collections interface instead of naturally.
    • Tower Full of Trouble: Fixed an issue where accepting this quest by attempting to summon Ember when you already have her unlocked on another character wouldn’t spin up her theater scene on approach.

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    General

    • Expert and Grand Master tier Tribute NPCs are now a bit smarter.
    • The Tribute board now has tokens to indicate how many Patron uses you have available.
    • XP will now be awarded to matchmade Tribute matches after the first win of the day.
    • Brahgas now offers an option to play a standard match against him to receive tutorial quest progress.
    • Fixed an issue where trying to check your mail forced you to concede a Tribute match without asking you to confirm.

    Audio

    • Added additional VO to the original founding Tribute Grand Masters after they’ve been defeated.

    Gameplay

    • Fixed an issue that caused you to gain 2 coin instead of 1 when claiming Hunding patron favor from Expert NPCs.
    • Duke of Crows
      • Pilfer:
        • Increased the cost from 5 to 6.
        • Moved Combo 2 Draw to Combo 3.
      • Plunder: Moved Combo 2 Draw to Combo 3.
    • Red Eagle
      • Clan-Witch: Reduced health from 4 to 3.
      • Hagraven & Hagraven Matron: Reduced health from 4 to 3.
      • Elder Witch: Reduced health from 4 to 3.
    • Sorceror-King Orgnum
      • Storm Shark Wavecaller: Increased Power of base effect from 1 to 2.
      • Serpentguard Rider: Added +1 Power to Combo 2.
    • St. Pelin
      • Bangkorai Sentries: Added +1 Power to base effect.
      • Knights of St. Pelin: Added +1 Power to base effect.
    • The Druid King
      • Firesong Haruspex: Increased health from 1 to 2.

    Rewards

    • Several new achievements related to the new Almalexia patron deck can now be earned.
    • New clues to upgrade cards in the Almalexia patron deck can be discovered in Tribute Reward purses.
    • New tapestry furnishings of Hand of Almalexia and Mercymother Elite can be discovered in Tribute Reward purses.
    • A new item that grants credit toward the Card Conjurer achievement can be discovered in Tribute Reward purses.

    UI

    • Fixed UI error that could sometimes occur when viewing a pile after having done so in a previous Tales of Tribute match.
  • Community Manager

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    Monsters

    • The Dwarven Dynastor Supreme is now properly immune to control and knockback abilities.
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    General

    • Retheran Manor is now a proper trespassing subzone.
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    Quests

    • For King and Glory: Fixed an issue where Kurog stabbed the air after stabbing a dude. He enjoyed it so much he wanted to do it again. That Kurog, such a card. A stabbing, stabbing card.
    • Invitation to Orsinium: You will now pick up this quest from the notes rather than talking to the dead body.
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    Dungeons

    • Lair of Maarselok
      • General
        • Changed the Eyes to the Sky achievement to award credit for defeating Maarselok without any member of your group being affected by the Blight Ball or Blighted Ground abilities.
        • Changed the Garden Master achievement to award credit by defeating the Azureblight Lurcher while it is enraged by Maarselok’s Blighted Ground on Veteran difficulty.
      • Maarselok in Flight
        • Gadnalon now shouts less frequently.
        • Maarselok no longer strafes the encounter space and has had his flight speed increased.
        • Increased the damage of the Blight Ball and is now cast more regularly.
        • Maarselok now leaves Blighted Ground behind after bombarding the Azureblight Lurcher.
        • The Azureblight Lurcher now spends less time idle between attacks and no longer slows itself when attacking.
        • Increased the damage of the Azureblight Lurcher’s Claw ability.
        • Reduced the damage of the Seeds of Corruption and added associated visual indicators.
    • Moongrave Fane
      • Player pets can no longer attack Hemo Helots.
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    Dungeons

    • Ruins of Mazzatun
      • Tree-Minder Na-Kesh
        • Avatar of the Hists will now correctly show damage done to them when you are wearing the Velothi Ur-Mage’s Amulet.
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    General

    • The ”Kill 20” quest board now includes “Kill 20 Arcanists”.
    • The correct name will now be listed in the Alliance War leaderboards after renaming a character.

    Imperial City

    • The alliance bases in the Imperial City Sewers now have a map icon signifying the exit from your base to the overworld, as well as indicators leading you outside in most cases.

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    General

    • Fixed a number of misaligned or invisible fixtures throughout the game.
    • Fixed numerous interaction camera and interaction animation issues throughout the game.
    • Fixed an issue where certain outfits could cause visual issues with Companion inferno staffs.
    • Fixed a visual issue where the passenger on a Group Mount might flicker between the ground and the saddle.
    • Fixed an issue where you were sometimes prevented from interacting with chairs after entering a home.
    • Fixed a number of animation issues and clipping garments on NPCs across the game.
    • Fixed a number of animation issues that could cause problems involving NPCs including unusual clipping, eyes rolling in the backs of someone’s head, sitting on empty air, or walking over weird objects.

    Animation

    • Fixed an issue where your character could get stuck in a backwards running animation.
    • Fixed an issue where NPCs could hitch during turn animations.
    • Fixed an issue where your mount would not fade out after dismounting.

    Visuals

    • Fixed an issue where previewing outfits or using a dye station while wearing a polymorph didn’t show the underlying skin when the polymorph disappeared.
    • Quicky previewing different mounts in the Crown Store will no longer cause visual glitches where your character is clipping through the ground.

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    General

    • Pet and Mount idle sound effects will now be mixed on the “Effects Volume” slider, rather than the “Footsteps Volume” audio slider.
    • Fixed nighttime exterior ambiences that stopped entirely when in combat.

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    General

    • Some low-value vendor loot that scaled to your character’s level no longer does so; it will now always sell for the maximum value and stack, regardless of the level of the character that acquired it. This will not affect items currently in your inventory – only newly dropped items. This change affects the following items:
      • Carapace
      • Clockwork Oscillator
      • Daedra Husk
      • Dwarven Gear
      • Ectoplasm
      • Elemental Essence
      • Foul Hide
      • Membrane
      • Supple Root
    • Crafting items attached to Hireling mail can now be collected and added to the Craft Bag for ESO Plus subscribers, despite having a full inventory.
    • Fixed an issue where certain Monster Mask sets could be reconstructed below level 50.
    • Fixed an issue where crafting filters were not consistently saving.

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    General

    • Changed the name and description of the “Mercymother’s Body Art” to “Ode to Clockwork Body Art” and the “Mercymother’s Face Art” to “Ode to Clockwork Face Art” to make them more thematically and lore appropriate.
    • Fixed an issue where the green trail for the Grovetender’s Sweep Customized Action would not display properly.

    Endeavors

    • Fixed an issue where Endeavors that advance by Tel Var Stones were not properly advancing in some scenarios.

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    General

    • Most Event quests will now automatically remove themselves from your quest journal if the event turns off and you change zones, log out, or reload your character in any other way.
      • Note: The Whitestrake’s Mayhem’s introductory quest is currently the only exception.
    • Added a new “Impresario’s Catalogue” book at every Impresario tent that discovers all of the books contained within that collection, in the situation where you missed a one-time event that had a book associated with it. Any time a new book is added to the collection, you can revisit and re-read this catalogue to discover its contents.

    Morphing Collectibles

    • The 2022 Morphing Collectible fragments are now hidden from the Collections interface when you don’t have them, to help reduce clutter.
    • Fixed an issue where the Meadowbreeze Memories skin and Passion Dancer Garment were set to hide when not collected.

    Whitestrake’s Mayhem

    • Slightly adjusted the map pin location of Predicant Maera in Daggerfall City.

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    General

    • Adhazabi Aba-daro has increased her contacts and now has additional sets available to her. When finding her over the next several months, you may spot new masks, shoulders, rings, and necklaces that have not been on sale before.
    • Greatly increased the drop chance for collectible fragments found in public dungeons if it is your first fragment acquisition in that dungeon of the day.
    • Previewing items while summoning Companions will no longer apply the previewed item to the Companion.
    • Fixed an issue where some Argonian chests would not appear highlighted by Keen Eye.
    • Collectible nicknames can now be reverted to their default nickname if desired.
    • Fixed an issue where some stealable items were not properly stacking.
    • Made a small adjustment to the tooltips of some rare saltwater fish for overall consistency across trophy fish descriptions.

    Achievements

    • Performed a text pass on all the achievements for further clarity and establish standardization.

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    General

    • Furnishing Packs now come stowed in a handy container, taking up less space in your inventory until you are ready to use them.
    • Standardized the naming for furnishing packs to reliably use the “Furnishing Pack:” nomenclature.
    • Fixed an issue where a large amount of furnishings were not sorted into proper subcategories in the Inventory menu for Seating, Crafting Stations, and Lighting.

    Homes

    • Amaya Lake Lodge
      • Fixed one of the walls on the exterior of the home that had a hole in it.
      • Fixed an issue where your camera could clip into a wall.
      • Fixed an issue where one of the doors would appear to clip into a wall when opened.
      • Fixed the base of a supporting pillar that appeared to flicker.
    • Bastion Sanguinaris
      • Fixed a door that would clip into a black box when opened and shut.
    • Exorcised Coven Cottage
      • Fixed an issue where the error message in the upper right-hand corner when trying to purchase this home after earning the achievement, but outside of the Witches Festival, would have a generic “This offer is no longer valid” message. This error now correctly indicates that the home is only available during the Witches Festival event.
    • Fogbreak Lighthouse
      • Fixed an issue where your camera could clip inside various walls and rocks.
      • Fixed an issue where some wooden beams had stretched textures.
      • Fixed a small gap in the underside of the ship off the coast.
      • Fixed an issue where the grass would flicker near the docks that lead to the boat out to Galen.
    • Humblemud
      • Fixed an issue where interacting with the door to the main structure would have significant clipping with the structure’s outer walls.
    • Seaveil Spire
      • Fixed a small section of the floor that appeared to flicker.

    Furnishings

    • Fixed an issue with the “Druidic Hearth, Stone” furnishing where it was missing the “Interactable” and “Light” tags.
    • Fixed an issue where the “Khajiit Brazier, Enchanted” furnishing was set to an incorrect category in the Housing Editor (Services > Crafting Stations). Its new and correct category is Lighting > Braziers.
    • Fixed an issue with the recipes for “Druidic Bridge, Living” and “Druidic Oven, Stone” where the names of the recipes did not match the crafting profession.
    • Fixed some issues with the following furnishings that had difficulty being placed with the Housing Editor:
      • High Isle Stairway, Tilework
      • High Isle Stairway, Large Castle
      • Please note that these adjustments will not affect currently placed instances of these furnishings.
    • Fixed the following furnishings that had incorrect icons:
      • Shrub, Sparse Pink
      • Shrub, Sparse Violet
    • Fixed some minor lingering texture oddities, such as texture stretching, clipping, holes, or discoloration, affecting the following furnishings:
      • Festering Coral, Crimson-Orange
      • Statuette: Orc Warrior
      • Fargrave Stall, Bone Merchant
      • Druidic Cage, Ivy Wood
      • Orsinium Statue Base
      • Druidic Bridge, Living
      • Druidic Throne, Y’ffre’s Bloom
    • Fixed some issues with the following furnishings where their collision was not matching their visuals, which could cause your character to float if you walked on top of them:
      • Firesong Sculpture, Arch
      • Druidic Platform, Logs
      • Druidic Post
      • Druidic Post, Arch
      • Druidic Door, Stone
      • Falmer Tent, Conical
      • Falmer Hut, Long
      • Druidic Wall, Stone
      • Decorate Wall Drape, Mauve
      • Redguard Archway, Four-Column
      • Resonance Crystal, Cerulean
    • Fixed a visual issue where white lines could appear on the preview backdrop when previewing some very large furnishings, based on the game client’s aspect ratio.

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    General

    • Fixed a rare issue where you could get stuck loading into the game in certain instances.
    • Fixed a rare crash that could occur when changing regions or logging out.
    • Fixed a rare crash that could occur when setting music volume levels.

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    General

    • Fixed numerous sunken, clipping, or misaligned spawned objects in the world.
    • Fixed numerous issues involving the movement of guards, citizens, hostiles, and Zambonis.
    • Fixed numerous typos in quest dialogue, books, etc.
    • Fixed numerous issues where certain civilians were not responding to criminal activity in their vicinity.

    Quests

    • Mages and Fighters Guild introductory quests are more consistently available across appropriate locations.
    • A Room to Spare, the housing Introductory quest, is more consistently available across appropriate locations.
    • Thieves Guild and Dark Brotherhood introductory quests now require that you be at least level 5 (and, of course, own that content). These quests are still available at any level within their respective zones (Hew’s Bane, Gold Coast).

    Coldharbour

    • The Citadel Must Fall: Fixed an issue where you would not be directed out of the Reaver Citadel pyramid properly.
    • The Hollow City: Fixed an issue with the location of this quest bestower when using Zone Guide.

    Craglorn

    • Skyreach Catacombs: Fixed issue with the Ancient Chest event in Craglorn’s Skyreach Catacombs, where killing skeletal adds last would cause event to stall.

    Eastmarch

    • Bath Time: Fixed an issue where giving Dralof the bath salts would cause an active Companion or Assistant to double over sick.

    Glenumbra

    • Ash and Reprieve: Fixed an issue where you could spawn multiple Luzmashes.

    Khenarthi’s Roost

    • Storm on the Horizon: Fixed an issue where Razum-dar might not run off after introducing you to Ealcil, allowing you to position yourself in such a way that you can see multiple Razum-dars in close proximity. The world isn’t ready for multiple Razum-dars.

    Main Quest

    • Soul Shriven in Coldharbour: You can now see through the cell door at the beginning of the Wailing Prison main quest once more.

    Shadowfen

    • Fixed an issue where Urrai, the boss at Bitterroot Cave, could sometimes spawn in the ceiling.

    Stormhaven

    • A certain abandoned house near Pariah Abbey no longer exhibits ownership by any mortal or supernatural force, though evidence of its twisted nature remains.
    • Sir Hughes’ Fate: Odette Jerrick no longer walks around the room, which could sometimes lead to her deciding to go out for smokes and never come home. Nursing is hard work, I get it.

    Tutorial

    • Fixed an issue where backtracking into the armory had a small chance to get Norianwe to shove you through the door’s geometry and punt you into null space. A terrible place to be, for sure. No goodies out there in null space, just endless Stugas.
    • Re-fixed some issues with improper map and compass pins early in the Balfiera tutorial.
    • The Gates of Adamant:
      • Fixed some issues with improper map and compass pins early in the Balfiera tutorial.
      • Fixed an issue where you could heal the portals in the Keywright’s Gallery.
      • Logging out during the combat tutorial will no longer lock your camera when you log back in.

    Vampire

    • Added a post-quest copy of the “Rite of the Scion” book near every portal to the vampire quest instance. You must have completed the quest “Scion of the Blood Matron” in order to see this book.

    Werewolf

    • Fixed an issue where props were held in the hand (paw?) by werewolves when harvesting resources.

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    General

    • Completing quests now has confirmation prompt if currencies being rewarded will be capped by their upper limit (most common with Event Tickets).
    • Fixed some issues involving monster nameplates in the base game.
    • Fixed an issue where UI screens wouldn’t sort items properly specifically in the Chinese game client.
    • Fixed an issue where HUD quick wheels could end up being incorrectly visible if the keybind to bring them up was pressed at the same time a menu was opened.
    • Fixed a missing background highlight that appears in the Emperor Leaderboard behind your name.
    • Added a /roll chat command that broadcasts random roll messages to group chat.
    • Fixed an issue where hovering over the backbar in the Armory when it is locked was not showing the proper tooltip.
    • Fixed an issue where ready check prompts were not showing up on some UI screens, such as at crafting stations or the Armory.
    • Fixed an issue where account names were being displayed incorrectly in some alert messages.
    • Fixed several instances of keybinds improperly displaying their Gamepad version when the setting to show keyboard keybinds was enabled.
    • Fixed a UI error that could occur when opening the Champion quick menu or entering the Champion bar while zooming out of a cluster.
    • Fixed an issue where you could still scroll through the Send Mail screen while the currency selector was open.
    • When re-opening a store, the previously viewed tab no longer flickers before switching back to the first tab.
    • In the deconstruction assistant’s options menu, the filters dropdown is now properly aligned with the rest of the menu.

    Accessibility

    • Added screen narration to several screens and corrected some narration errors.
    • Added an accessibility setting for toggleable quickslot wheels. When enabled, your quickslot wheel can be toggled on rather than having to hold the keybind, and each slot on the wheel has a keybind that can be used to select the slot.
    • Fixed an issue where the screen narration volume setting would not save between sessions.
    • Fixed an issue where the housing editor would not re-narrate the screen after toggling the tooltip.

    Achievements

    • The options menu of the Achievements screen now includes an option to link the achievement in chat.

    Collectibles

    • In Collections and Emotes, when assigning a collectible or emote to the quick wheel, the “assign” keybind no longer appears if you do not have a wheel slot selected.

    Crown Store

    • Fixed issue where the Crown Store UI would scroll to the top of the page whenever a collectible was unlocked.

    Gameplay

    • Target markers applied to enemy players and their summons will now only appear on their nameplate, and no longer in the compass.

    Guilds & Guild Functionality

    • The divider in Guild History tooltips now correctly displays on top of the tooltip background.
    • Fixed an issue where searching in the Guild Store sell tab would sometimes kick you out of the search box while in the middle of typing.
    • Fixed an issue where you could still scroll through the Guild Store screen while the price range selectors were open.

    Help & Tutorials

    • Cadwell’s Almanac tooltip objectives now correctly appear to the right of their bullet points.

    Housing

    • Fixed an issue that caused some malformed housing links to fail to at least appear as a house preview link.

    Quests

    • Added a new toggle in the Interface settings for “Automatic Quest Tracking” so the quest goal tracker no longer defaults to changing your active quest when you acquire a new one. This is set to “Off” by default but set it to “On” if you prefer the old way!
    • Completed quests that are ready to turn in now correctly display the “tasks” header.

While we still have to wait for console patch notes to be revealed, below are details of the PC patch that was released earlier this week. The details are posted down below.

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    General

    • Abilities that vary in cost mechanics will now show their proper cost mechanic, even if the skill is not yet learned or slotted, to lessen any confusion around what the ability will cost before you slot it onto your bar. This change covers the following abilities:
      • Runeblades
      • Fatecarver
      • The Imperfect Ring
      • Runemend
      • Remedy Cascade
      • Chakram Shields

    Arcanist

    • Slowed down the rotation speed of the Crux icons help reduce any potential motion sickness issues.
    • Crux icons are no longer permanent while outside of combat and instead have a 30 second duration.
    • Curative Runeforms
      • Apocryphal Gate: Fixed an issue with this ability and its morphs where it would only place one portal.
        • Fleet-Footed Gate (morph): Fixed an issue where this ability was not benefiting from its rank progression.
      • Chakram Shields: Fixed an issue where some of the visuals from this ability and its morphs could get stuck floating in midair.
      • Runemend: Fixed an issue where some of the visuals from this ability and its morphs could get stuck floating in midair.

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    Quests

    • Azandar al-Cybiades
      • Paths Unwalked:
        • Fixed multiple issues where unsummoning Azandar during the quest would either block the quest or otherwise not prompt you to resummon Azandar.
        • Fixed an issue where you could lose the ability to open Azandar’s rummage bin.
        • Updated the quest sequence outside Kozanset to properly reset if you run away in the middle of it.
      • Tempting Fates:
        • Fixed an issue where relogging during the start of the Quires Wind sequence would lead to strange behavior with Azandar’s searchlight.
        • Updated the quest guide pins to be clearer on where you need to go in the Riften Mages Guild to progress the quest.
      • The Fateweaver Key: Fixed an issue if you exited Ciphers Midden on the beginning of this quest, you could become blocked from progressing the quest.
    • Sharp-as-Night
      • Between a Rock and a Whetstone:
        • Fixed an issue where you were incorrectly led to Malabal Tor for part of the quest.
        • Federo will now properly direct you to Windhelm instead of Whiterun when speaking to him in Eastmarch.
      • Dim and Distant Pasts: Sharp will no longer stay rooted in place if your character dies before talking to him outside of Broken Tusk in Shadowfen.
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    General

    • Fixed an issue where attuning to a Blacksmithing or Woodworking station for the Legacy of Karth set would not work.

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    General

    • Fixed an issue where Solitude’s Outlaws Refuge did not have a default graveyard to resurrect at if your character somehow died in there.

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      Dreadsail Reef Trial

      • General
        • Completing this trial on Veteran or harder difficulty will now award gold jewelry rather than purple.

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Animations

  • Fixed an issue where group mounts with passengers could stutter and appear jerky while moving.

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General

  • Fixed an issue that was previously preventing the High Isle Collector’s Pack from being purchased when it was available in the Crown Store. This item will return to the Crown Store for purchase at a later date.

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General

  • Fixed an issue where a Psijic Portal and Antiquities Bonus Loot would occasionally award nothing.

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Furnishings

  • Added a toggle between clear and opaque states for the “Crystalline Mind Barrier, Replica” achievement furnishing to bring it in line with the look of the barriers in the Sanity’s Edge trial.

Homes

  • Fixed an issue where traveling to the outside of Emissary’s Enclave via the Collections Menu would have you facing the door instead of the harbor.

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General

  • Fixed an occasional freeze that could occur when a nearby player’s companion mounted a group mount.

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General

  • Fixed an issue that caused effects applied by consumables to disappear from the UI.
  • Fixed an issue where trying to drag or resize a window while in the “HUD Cursor on Entry” UI mode would not work.
  • Fixed an issue where performing a search in the Help menu would not check the entire description.

We will update this post as soon as we can when the console patch notes are released.

Source: The Elder Scrolls Online Forums

Damien Seeto

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Dragon Ball: The Breakers Update 1.10 Out for Bug Fixes This June 20 (Update)

Developer Dimps has released Dragon Ball: The Breakers update 1.10 for all platforms this June 20. This update brings in some bug fixes. Read on for the June 20 Dragon Ball: The Breakers patch notes down below.

Dragon Ball: The Breakers Update 1.10 Patch Notes | Dragon Ball: The Breakers June 20 Update Patch Notes:

Here are updated patch notes.

Fixed Content

  • Fixed an issue where, when changing the camera angle right before firing the Ki Wave from the “Father-Son Kamehameha” Super Attack near a wall, the Survivor would end up facing a different direction from the fired Ki Wave.
  • Fixed an issue where the background would sometimes turn completely black when using the “Father-Son Kamehameha” Super Attack near a wall.
  • Fixed an issue where it was possible to evade underwater with the “Fortuneteller Baba” Survivor Skin.
  • Fixed an issue on the new map “Snowy Mountain” where Dragon Balls in a destroyed area would not reappear in certain areas.
  • Fixed various other minor bugs and issues.

Currently Ongoing In-Game Errors/Adjustments Planned for Future Updates

  • An issue where, in certain situations, the animation of Super Attacks will be skipped and the targeting cursor will move in a way that was not originally intended.
  • An issue where, when a Survivor uses the Instant Transmission active skill, Raiders can still hit the Survivor when they should be out of range if said Raider uses certain skills at a particular time.
  • An issue where Raiders can still hit a Survivor using the Instant Transmission active skill with a properly timed vanish move and follow them to their new location.
  • An issue where the game would lock when attempting to start an online match with “—-” or “Battle Suit 1” selected as a costume with the “Vegeta (Super Saiyan)” Transphere, as those costumes cannot be equipped with that Transphere.
  • An issue in which the “Landing Delay Nullification” skill unintentionally causes actions other than running to speed up.
  • An issue where the Raider role cannot be selected on the ROLE SELECT screen.

While new patch notes have not been posted yet, here are some Season 3 gameplay adjustments made earlier this month. The PS4 update just says today’s patch is for bug fixes.

Overview of Adjustments

  • We performed balance adjustments to accomplish the following two goals after taking the various gameplay environments from the PTS into account.
  • Lowering the high number of instances where Raiders could not finish off Survivors or destroy the activation system due to the addition of the Knock Back Guage.
  • Made adjustments to the Survivors’ means of resistance while maintaining the power of Raider Ginyu Force’s characteristic tag-team playstyle.

Major In-Game Updates

Adjustments to the Knock Back Gauge

  • Increased the amount the Knock Back Gauge is lowered from Rocket Launcher, Super Rocket Launcher, and Vegeta’s Gloves.
  • Adjusted the Knock Back Gauge to decrease to 0 when the Raider is hit by the pod that’s summoned from the Saiyan Pod Remote active skill.
  • Increased the rate at which the Raider’s Knock Back Gauge recovers after hitting 0.
  • Increased the amount the Knock Back Gauge is lowered from the Super Attacks listed below.
    • Kamehameha
    • Super Kamehameha
    • Kaioken Kamehameha
    • Warp Kamehameha
    • Perfect Kamehameha
    • Father-Son Kamehameha
    • Spirit Bomb
    • Full Power Energy Wave
    • Full Power Energy Blast Volley
    • Destructo-Disc
    • Chain Destructo-Disc Barrage
    • Dual Destructo-Disc
    • Special Beam Cannon
    • Evil Explosion
    • Hellzone Grenade
    • Galick Gun
    • Big Bang Attack
    • Rocket Punch
    • Hell Flash
    • Dodon Ray
    • Tri-Beam
    • Burning Attack
    • Burning Slash
    • Side Bridge
    • Super Electric Strike
    • Death Slicer
    • Innocence Cannon
    • Riot Javelin
    • Double Buster
    • Charge
    • Kaioken Assault
    • Justice Rush
    • Wolf Fang Fist
    • Prelude to Destruction
    • Symphonic Destruction
  • Decreased the amount the Knock Back Gauge is lowered from the Super Attacks listed below.
    • Masenko
    • Motionless Kamehameha

Adjustments to Raider Ginyu Force

  • Extended the amount of time it takes for Level 1 Guldo to reappear after using Time Freeze on a Survivor while searching the area during his Solo Mission passive skill or after receiving an attack from a Survivor.
  • Lowered the amount of damage dealt by Level 2 Recoome’s close-range attacks.
  • Increased the amount of cooldown time for Level 2 Recoome’s “Recoome Mach Attack” Super Attack.
  • Lowered the rate at which Evolution Energy increases for Level 2 Recoome and Level 3 Jeice & Burter’s “This Should Be Interesting!” passive skill.
  • Lowered the amount of damage dealt by Level 3 Jeice & Burter’s close-range attacks.
  • Lowered the amount of damage Level 3 Jeice & Burter’s “Crusher Ball” Super Attack deals to Survivors.
  • Increased the cooldown time for Level 3 Jeice & Burter’s “Purple Comet Rush” Super Attack.
  • Decreased the amount of damage caused by Recoome’s Combination Rush passive skill starting from Jeice & Burter (Evolution level 3).
  • Decreased the amount of damage dealt by Level 4 Ginyu’s regular Ki Blast attacks.
  • Slightly lowered the accuracy rate of Level 4 Ginyu’s regular Ki Blast attacks.
  • Decreased the amount of damage dealt by Level 4 Ginyu’s Strong Jersey active skill.
  • Increased the cooldown time for Level 4 Ginyu’s “Body Change” Super Attack.
  • Decreased the amount of damage dealt by Level 4 Ginyu’s “Milky Cannon” Super Attack.
  • Decreased the overall damage amount caused when Jeice & Burter’s Combination Attack passive skill activates as a result of Ginyu’s “Milky Cannon” Super Attack.
  • Decreased the damage boost of the “Teamwork” passive skill.

Other

  • Improved the speed at which Fortuneteller Baba ascends and descends while floating.

Major Bug Fixes

  • Fixed an issue in which the Raider was not knocked back when hit by the explosion from the Fake Death active skill.
  • Fixed various other minor bugs and issues.

■ Ongoing In-Game Issue

If the Battle Suit 1 costume is selected with TransphereVegeta (Super Saiyan), the game may lock, as that costume cannot normally be equipped with that Transphere.
We sincerely apologize for the inconvenience and ask for your patience as we work to resolve the issue.

We will update this post as soon as we can if more patch notes are revealed later today.

Source: Bandai Namco

Damien Seeto

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Bleach Brave Souls Update 1.38 Out for New Quest This June 20

Developer KLabGames has released Bleach Brave Souls update 1.38 on all platforms this June 20. Today’s new update includes general bug fixes as well as a new quest. Read on for the Bleach Brave Souls June 20 patch notes posted down below.

Bleach Brave Souls Update 1.38 Patch Notes | Bleach Brave Souls June 20 Patch Notes:

Version 15.0.0 Update

Limit Breaker Quest Added

We’re adding the new Limit Breaker Quest: a high-difficulty, one-player quest that challenges you to conquer as many as you can of an endless series of stages.

This new quest must be attempted with a team of three characters and mostly rewards players with Transcendence Points.

Buff Effect Times

We have adjusted buffs so that when a buff that affects all characters is used, the effect timer’s countdown will be paused for non-active characters.

Issues Fixed

– The Days in Current Guild information displayed on the My Status and Player Status screens was sometimes incorrect.

– Sometimes in Epic Raids the reduction of a boss’s health would be delayed after taking damage if a PlayStation®4 player was hosting the Epic Raid. Please be aware that this was a cosmetic issue; the boss’s health was being reduced correctly.

As compensation for this issue, 5 Spirit Orbs have been sent to the Gift Boxes of all affected players.

We hope you continue to enjoy the game.

Source: Bleach Brave Souls

Damien Seeto

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Fortnite Servers Down to Prep for v25.10 This June 20

Epic Games has taken the Fortnite servers down this June 20, and this is to prep the game for the v25.10 patch that’s dropping today!  Check out the details on today’s server outage for the game below.

Fortnite Servers Down for v25.10 Roll Out This June 20:

Update: The Fortnite v25.10 patch is out and here’s what’s in it.

Here’s the announcement from Epic Games:

We’re beginning to disable matchmaking in preparation for the v25.10 update, with server downtime beginning soon.

We’ll let you know when downtime has ended!

As you can see, there is no specific time when maintenance is expected to end. If it’s the same as other server downtime for new title updates, expect this to last at least 2-3 hours with the servers going live around 6 am ET or close to it. Of course, if anything changes, we’ll be sure to let our readers know.

Once the patch is live, we’ll provide a link out to it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Modern Warfare 3 Images of Classic Maps Leak Out

Just last month, a new rumor has surfaced stating that this year’s Call of Duty will be none other than a remake of Modern Warfare 3, and will feature remastered maps from past games. Well, it seems that just might be the case, as new Modern Warfare 3 images featuring some of the classic maps have leaked online.

Originally posted by Twitter account CoD_Perseus, the images have since been taken down, though they are still available in the account’s Discord server.

 

The images features Scrapyard and Terminal from Modern Warfare 2 (the 2009 original and not Modern Warfare II from Infinity Ward released last year). While Scrapyard was re-imagined for Modern Warfare 2019, Terminal hasn’t seen the same treatment, which is odd given how it’s one of the most popular Call of Duty maps of all-time.

Bear in mind, there is no way to know if the images are legit, though the fact that they have been taken down (which we assume is Activision’s doing), does add to their credibility. At the same time, treat this with a grain of salt for now.

Once more Modern Warfare 3 (or Modern Warfare III) info surfaces, we’ll be sure to let our readers know/

Modern Warfare 3 is said to be out in November and is in development by Sledgehammer Games.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.