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Conan Exiles Update 1.92 Rampages Out for Age of War Chapter 1 This June 22

Conan Exiles update 1.92 is now out this June 22 on all platforms, and this is for the big Age of War content drop (Chapter 1). Players can expect Clan Hoards, Clan Emblems, weapon changes and more! Read on for everything new in the Conan Exiles Age of War patch notes.

Conan Exiles Update 1.92 Patch Notes | Conan Exiles Age of War Patch Notes | Conan Exiles June 22 Patch Notes:

  • Fixed a “Connection lost” issue that has proven elusive but finally got nailed down
  • Cleaned up some Console Log spam
  • Various optimization, crash fixes, and clean-up
  • Fixed a number of known exploits.
  • Clan Emblems let you unify your clan under a custom symbol to face the enemies without. Choose from several symbols and backgrounds and display them proudly on banners, shields, armor and more!
    • New work station: Clan Totems
      • Totems with cultural themes
      • Used to combine images and colors to make an emblem to represent your clan
      • Shows your clans current emblem on the totem
      • Clan emblems are displayed on clan armor, shields, banners, etc.
      • Requires permissions in clan to edit emblem
    • Emblems appear on bespoke assets:
      • Wall Banners
      • Carpets
      • Flag Banners
      • Shields
      • Horse caparison
  • Clan Hoards are a new feature for you to find treasure, bring it home, and display it at your base.
    • Place any treasure placeables within the coffers radius to contribute to the personal hoard and the clan hoards totals. Treasures can also be placed directly in the chest next to the Treasurer NPC. Interact with the Treasurer NPC to check the hoard values.
    • Heavy Treasures are special treasures found in the world that have to be carried home. You must make your way back to the base while carrying the treasure, it will not be added to your inventory.
  • New challenges are implemented:
    • Apply a Clan Emblem
    • Build a Coffer
    • Place 3 Small Treasures
    • Claim a Heavy Treasure
    • Contribute to a Coffer value over 1000
    • Contribute to a Coffer value over 5000
    • Contribute to a Coffer value over 10000
  • New Age of War Chapter 1 Battle Pass including new pets, armor, emotes, and more! Rewards are focused on Stygian and Nordheimer lore – including the new Stygian War Tent Set and Nordheimer and Stygian armors.
    • New functionality: horse caparisons, emblems, weapon emotes
  • New Age of War Chapter 1 Bazaar items, including new pets, armor, emotes, and more!
    • New functionality: horse caparisons, emblems, weapon emotes
  • New Twitch Drops starting with Midnight Caparison. Follow our social media channels 4 for more info on when these drop campaigns start!
  • Foundations no longer have an “Outer Face” indicator
  • Improved feedback on why an object can not be moved
  • Illusions now properly appear on the Armor Display
  • Containers picked up through removing their support now drop their inventory into yours, just as if you had picked it up directly
  • Arena door now fit properly in its frame
  • Cursed Tree is now more lenient for placement purposes
  • Truncheons are now displayed correctly on weapon display racks
  • Rocknose Figurine now has the correct icon and can be placed in the world, and will be available again through Twitch in the near future
  • Turanian L Stairs have had their names corrected with regards to Left and Right turns
  • Storage Container: Mining now accepts additional item types
  • Hanging Garden plants no longer lose their foliage
  • Recipes for Potion of Natural Learning and the Bestial Memory has been moved off of Midnight Alchemist and are now part of the Firebowl Cauldron knowledge. The Raw Ash ingredient for both these potions has been removed as a requirement for crafting them.
  • Yellow Lotus Potion no longer resets attributes or knowledge, and instead provides a Stamina buff
  • Fixed an issue where certain placeables would return the wrong materials when dismantled
  • Prying Kit now correctly removes effect from Blunted and Balanced Weapon Fittings
  • Blacksmith Bench no longer modifies Blood-Moon Bow and Bite of the Huntress stats
  • Faded Purple Dye and Full Purple Dye are now less pink and more purple
  • Golem crafting stations acquired from the Bazaar now have the same build costs as those found through game play, except that Blood Crystal Golem Workbench requires Blood Crystals
  • Purple Lotus Orb recipe now correctly requires both Black and Purple Lotus
  • Charcoal Kiln now has the correct fuel displayed in the crafting formula
  • Crystalline Visage Armor now has the correct icons
  • Fragment of Power has been removed from most crafting recipes
  • Wells now require 50 Tar (down from 300), and 100 Steel Reinforcement (down from 300) for tier 2
  • NPCs now have a smaller area of attack (hit box) with their first heavy attack with Two-Handed Spear weapons
  • NPCs can now actually hit with their off-hand daggers
  • Some NPCs have had their area of attack with daggers reduced as it was too large
  • See Balance Updates below!
  • Thralls will no longer have strange textures in certain situations while placing them
  • Dragons are less twitchy in uneven terrain
  • Abandoned thralls now correctly disappear over time
  • Interacting with Wight Horse will now mount it instead of opening its inventory
  • Greater Komodo Dragon can now apply poison when attacking
  • Pet Rats now have collision
  • Fixed an issue where a specific attack for Rocknoses would cause them to never hit your character
  • A number of NPCs who would always face east have been told to respect the designers’ orders
  • Greater Hyena pets no longer stop attacking after the second round of aggression
  • Enemies no longer have a moment of doubt (most visible on resting Kappas) and instead immediately decide to maul you when you hurt them
  • Rocknoses and other creatures now start in their prepared state (for example already hiding) instead of moving to that state once you spot them
  • Cats are now lighter
  • Deformed Bears now show properly when placed
  • All Battle Pass and Bazaar pets now have proper attributes and leveling gains
  • Light from Radium Gem Golem Head has been tweaked
  • Fixed the damage output of Blood Moon Beast boss from The Fractured Citadel
  • Kurak’s gas is no longer considered a poison, and thus having the Petrified perk doesn’t protect against it
  • We’ve recategorized many items. The new classifications are: “Unique”, “Epic”, and “Legendary”. Legendary items are end-game items that cannot be crafted. Epic items are end-game items that can be crafted, such as Khari Steel, Hardened Steel, Venomsteel, Star Metal, etc. Unique items are the best-in-tier; a unique steel dagger is the best steel dagger you might find, but it will not be better than a Legendary or Epic dagger.
    • Journeys that required crafting Legendary items now instead require crafting Epic items
  • Animals and monsters are now generally speaking more deadly but have significantly less health, making dodging and blocking more important in combat. Humans (including thralls) have had their health reduced, but still vary in threat level between tribes as before.
    • Alpha animals (1 skull) are now much closer to the strength of their animal type
    • Champions (2 skulls) can now be found among the tribes and drop Unique items (see above)
    • World bosses (3 skulls) have been adjusted similarly to other enemies but the exact adjustments vary – in general expect shorter but deadlier fights
  • Stamina costs and regeneration adjustments
    • Stamina cost for weapons have been greatly increased, from numbers ranging 3-9 to numbers ranging 10-40
    • Stamina cost for jumping has increased to 8, and an extra Stamina cost of 16 for double-jump has been introduced
    • The stamina regen pause has been decreased from several seconds to 0.1 seconds, thus you will start regenerating stamina a lot sooner than before. Related server default values have been changed, and will be force-set upon patching (server admins beware!):
      • StaminaRegenerationTime = 1.75 (was 3.75)
      • StaminaOnConsumeRegenPause = 0.1 (was 1.5)
      • StaminaOnExhaustionRegenPause = 0.1 (was 2.75)
      • StaminaLightArmorNoLoadRegenMultiplier = 1.0
      • StaminaLightArmorLightLoadRegenMultiplier = 1.0
      • StaminaLightArmorMediumLoadRegenMultiplier = 1.0
      • StaminaLightArmorHeavyLoadRegenMultiplier = 1.0
      • StaminaLightArmorOverLoadRegenMultiplier = 1.0
      • StaminaMediumArmorNoLoadRegenMultiplier = 0.9
      • StaminaMediumArmorLightLoadRegenMultiplier = 0.9
      • StaminaMediumArmorMediumLoadRegenMultiplier = 0.9
      • StaminaMediumArmorHeavyLoadRegenMultiplier = 0.9
      • StaminaMediumArmorOverLoadRegenMultiplier = 0.9
      • StaminaHeavyArmorNoLoadRegenMultiplier = 0.85
      • StaminaHeavyArmorLightLoadRegenMultiplier = 0.85
      • StaminaHeavyArmorMediumLoadRegenMultiplier = 0.85
      • StaminaHeavyArmorHeavyLoadRegenMultiplier = 0.85
      • StaminaHeavyArmorOverLoadRegenMultiplier = 0.85
    • The gray-out post-processing effect for when you run out of stamina has been removed, as you will no longer be out of stamina for very long.
  • Weapon adjustments
    • Heavy attacks will do more damage than before, ranging from 5% to 20% more damage, depending on weapon type
    • Shields have had their base durability halved
    • Heavy attacks will always apply special effects such as bleed or sunder, except when sprinting
    • Short swords now apply Bleed on heavy attacks
    • Two-Handed Axes now apply Cripple on heavy attacks
    • Combo multipliers adjustments
      • First Heavy attack for One-Handed Axes decreased from 1.5 to 1.2
      • Katana Special attack increased from 0.6 to 1
      • One-Handed Sword, 4th Heavy attack increased from 1.5 to 2
      • Kicks, Backflips and the Katana Special attack has had their combo multiplier Stamina cost reduced
  • Repair adjustments
    • Legendary repair kits have been renamed to “Grandmaster Repair Kits”
    • Armor Patch kits have been renamed to “Armor Repair Kits”
    • Cost for crafting repair kits have been doubled
    • Weight for repair kits have been lowered to 0.1
    • Legendary and Unique items can not be repaired in any way
    • Max Durability for Unique and Legendary items have been greatly increased
    • Adding a weapon/armor/tool modification kit no longer reduces max durability
    • The Max Durability reduction from Prying kits have been reduced from 50% to 30%
    • Returns from dismantling items has been greatly increased
    • All repair kits now work on all tiers of weapons and armor (but not Unique and Legendary ones), but lower the max durability of the item by 2.5% to 20% (of original max durability) depending on the tier of the repair kit
    • Using a Repairing Grindstone will repair all items on your hotkey bar, also reducing max durability on all of them
  • Enemies can no longer break their stun-lock state
  • Dead Golem followers no longer yield too many Blood Crystals when harvested
  • Turanian and Yamatai Epic armors no longer give too much heat and cold resist
  • The Tower of the Elephant achievement has been tweaked so that it now require a minimum of two people on top of before death by stompers
  • Heritance will no longer be modified
  • Target lock improvements and fixes
    • Added multiple target lock points on large enemies
    • Target lock will no longer switch to a new target automatically when the current target is killed or lost
    • Target lock is now broken by enemies using certain actions like burrowing or going invisible
    • Target lock will no longer snap to another target immediately upon activation due to the controller thumbstick not being centered
    • Target lock no longer works on dialogue NPCs
  • DropEquipmentOnDeath server setting now has three options:
    • Lose nothing on death (0)
    • Lose everything on death (1; default)
    • Lose backpack inventory on death (2)
  • New diving animation! To dive, hit the Crouch key before reaching the apex of a jump.
  • Added gamepad / controller rebinding support under Settings
  • Bind Wisp is now a toggle spell
  • Detect Resources is now a toggle spell
  • Eighty Shades of Pink now also teaches the “Seduce” emote
  • Chicken Dance now counts towards the challenges for dancing
  • Pet and Thrall conversion time has been significantly reduced
  • Entering and leaving a dungeon no longer makes grass refuse to make way for your constructions
  • Added a minimum of light around a character even when not carrying a light source. This still needs some tweaking for different environments.
  • Gold and silver bars now have greater stack sizes
  • Starving characters will no longer die while offline
  • Token of friendship should now only give 1 Thunn Ha Ally
  • Charcoal now has an icon and the correct description
  • Forlorn weapons now correctly display under the weapons categories
  • Equipping only Aesir Raider leggings no longer part of the legs invisible
  • Several fixes for the Journey system
    • Auto Switch Next Journey setting will now always pick a new Journey, even if there is not a default progression from the one just completed
    • Dregs now correctly unlocks the Dungeon Delver Journey
    • Leyshrines now correctly unlocks the Surge Defender Journey
    • Assigning a thrall to any crafting station now correctly completes the Thrall Taker Journey step
    • The step to find the Sorcerer’s Grotto now triggers reliably once you have gone further into the grotto itself
    • Placing a foal into a stable will now complete the relevant step correctly
    • Several steps that would auto-complete no longer do so
    • Steps that require interaction with specific workbenches now also accept the improved version of those workbenches
    • Steps that unlock on specific Feats now unlock also for characters that had those Feats from before
    • The step to level a thrall/pet now correctly triggers also on going from level 0 to level 1
    • Harvesting Plant Fiber from Berry bushes will now also trigger the steps for collecting plant fibers
    • Artificer Journey now correctly unlocks from Fine Metal Crafts
    • Journey step to Wear a piece of Epic Armor no completes only with Epic Armor
    • Balanced Iron Poniards Knowledge are now hidden until the correct Journey is resolved
    • Several Journey step descriptions pointing to the wrong location or workstation have been corrected
    • Journey step “Summon Protection of Gods” description corrected
    • Corrected the icon displayed for several Journey steps
    • Tanner Journey no longer has “Learn Tanner” as a step, since it has it as a requirement for unlocking the Journey
    • Interacting with a built trebuchet will now also trigger the Journey step to Complete Building a Trebuchet
    • Corrected typos in some Journey step descriptions
    • Journey system now properly updates Journeys added or removed by mods
    • The “Learn a Delved Schematic” step in the Delver Journey can now be passed by using any scroll from the Voidforge, even if you have that knowledge from before. In addition, if you have all the Knowledges from the Voidforge it will automatically resolve.
    • The “Upgrade an Altar to the final level” step in the High Priest Journey will no longer give credit for crafting a Retreat of Jhebbal Sag, and instead correctly require the tier 3 Grove of Jhebbal Sag to be built.
  • Foliage now display properly on Isle of Siptah on PlayStation
  • Removed the collision from the small flags on top of the Stygian invader ships on the Isle of Siptah
  • Fixed a number of inverted normals on planks at the Black Hand Galleon in the Exiled Lands
  • Repopulated a camp in the Exiled Lands near the river
  • Exiting Midnight Grove no longer runs risk of underwater teleportation
  • It no longer rains or snows in Lockstone cave
  • Female NPCs will no longer use male animations in certain situations in Solo/Co-op games
  • Characters will now always face the correct direction when sitting down in chairs, and not get stuck in them anymore
  • Bows too now have an idle animation
  • Bigfoot’s throwing animation and projectile launch now match up
  • Large creatures now stutter less when climbing slopes
  • Knockback animations from shield blocks are now smoother
  • Our valiant #spellchekker team has gone to war against the armies of Typus Maximus and came victorious. Ish.
  • Our prestigious international #spellchekker team has saved the day once again by fixing a number of los typos in the localized versions of the game.
  • Activating the inventory shortcut while on another interface screen now only closes that screen, and no longer switches to the inventory.
  • Respawn interface will now take a small moment to appear, to allow a moment of dread and/or laughter before being asked to do it all again. The death camera has also been tweaked to improve the experience.
  • Pristine Khari Daggers now both show up on their icon
  • Claim Challenge Reward has its own controller button also on the Japanese PlayStation version, and no longer shares X with “Back”
  • All elephants now have visible health bars
  • Dying by passing through the Cursed Wall will no longer in certain cases open several unrelated interface windows
  • Inventory grid no longer displays on top of the Info and Split buttons on Xbox
  • Stables and Animal Pens Rename button can now be navigated to with controller
  • Character Copy window can now be closed with Esc on keyboard or Back on controller
  • Avatar controls now show and work correctly also when doing the summoning from inventory
  • Dryer now visually shows dried meat in it
  • Show Journey Steps setting now correctly applies in all situations
  • A new icon for Skeleton Key has been made to distinguish it better from other keys in the game
  • Zeal being stolen is now messaged only when Zeal is actually being stolen
  • Loot and interaction windows now work properly in the start area of Well of Skelos
  • Added text to the (at first) empty Sorcery Knowledge tab.
  • Long localized Journey descriptions now have reduced text size to fit in the description box
  • Battle Pass reward display will no longer show two characters under certain conditions
  • Corrected descriptions for several floor and wall paints
  • Added missing translations to some items and buttons
  • Acid now makes sound when hitting shields
  • Corrected some sound issues in the Settings menu
  • Certain doors in Isle of Siptah Vaults will no longer play looping sounds
  • Cats shake quieter now
  • Interacting with the Armor Display now plays the correct sound

Source: Funcom forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Crusader Kings 3 Update 1.019 Released for New Hotfix This June 22

Developer Paradox Interactive has released Crusader Kings 3 update 1.019 today for the PS5 console. This new hotfix comes with several bug fixes and reduces crashing. Check out the Crusader Kings 3 June 22 patch notes below.

Crusader Kings 3 Update 1.019 Patch Notes | Crusader Kings 3 June 22 Patch Notes:

  • A series of memory optimisations have been implemented into the game that should reduce the number of crashes that players are experiencing.
  • Fixed a bug that would not allow players to navigate in the Retract Vassal menu.
  • Improved the visuals of the dimmer on the menus in the Retract Vassal.
  • Fixed an issue that caused advanced tooltips not to show in the Royal Court menu.

We will update this post if additional details are revealed about today’s patch. Bear in mind this patch is for PS5 only and isn’t applicable for PC and Xbox owners of the game.

Source: Paradox Plaza forums

Damien Seeto

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Blood Bowl 3 Update 1.04 Out for Season 1 Content This June 22 (Update)

Developer Cyanide has released Blood Bowl 3 update 1.04 today for all platforms. This new update brings Season 1 content to the game. Check out the Blood Bowl June 22 patch notes down below.

Blood Bowl 3 Update 1.04 Patch Notes | Blood Bowl 3 June 22 Patch Notes:

Update: Here are the official Season 1 patch notes!

Features

Official ladder
Blood pass season 1
Manager progression
Distinctive team colors option
Dugout visual customizations
Reconnection feature (PC only atm)

Visual
  • Fixed various clipping issues affecting players.
  • Corrected the alignment of Disturbing Presence visual with the pitch.
  • Added physics to certain player outfits.
  • Refined various animations for improved quality.
  • Resolved an animation issue when a player is stopped by the Tentacles skill.
  • Fixed an issue with Willow Rosebark spilling blood while idle.
  • Rectified the cheerleader ribbon particles.
  • Addressed the double appearance of the Zap! visual effect.
  • Resolved animation and various minor issues related to the Throw Team Mate skill.
Menu
  • Resolved the issue of missing competitions tabs icon.
  • Fixed the error message that appeared when a user canceled a checkout operation while purchasing an item.
  • Fixed the inability to view the password button in competitions and leagues.
  • Clicking on a team in a competition now correctly redirects to the team management screen.
  • The UI now instantly updates when purchasing a skill.
  • Fixed the problem where team lists encroached over the left menu on competition screens.
  • Modified the registered teams screen in ladder competitions.
  • Addressed the issue of certain league parameters resetting themselves without saving.
  • Fixed the problem with frog skills not being updated.
  • Resolved the issue where ended and full competitions still appeared in the join competition section.
  • Fixed the problem where the tutorial wasn’t marked as completed when it was.
  • Added a confirmation pop-up when exiting the option menu using the menu shortcut.
  • Added competitions status feedback when hovering over competition tiles in the menu.
  • Improved the competition menu UI, including registered team, ranking, and overview screens.
  • Fixed various minor menu navigation issues.
  • Fixed an issue that could prevent competitions from ending in certain cases.
Match
  • Resolved the crash issue related to Disturbing Presence.
  • Fixed a softlock that occurred when the AI team attempted to re-roll on dodge and catch.
  • Addressed various softlocks that occurred during timefreezes.
  • Fixed the issue where no choice was indicated in the wheel for opponent view in certain cases (Skill/Team reroll).
  • Fixed the problem with player aura being visible in the dugout.
  • Resolved the issue where intensive training blocked controls with a controller if it was behind another player.
  • Fixed the crash that occurred on interception after a pass team re-roll.
  • Fixed the issue with formations not being usable in certain cases.
  • Added the ability to manually activate sequences in the tutorial.
  • Fixed the problem of dice appearing on top of the zapped player.
  • Resolved the issue where throw team mate or pass actions were cancelled when planning a complex sequence.
  • Added an icon for hidden skills above players in a match when too many skills need to be displayed.
  • Fixed the impossibility to perform an automatic foul when manually activating a blitz beforehand.
  • Added Treacherous trapdoor roll as intermediate rolls.
  • Fixed the hardlock that occurred when a timeout was followed by a timefreeze.
  • Added blitz sequence as default when planning a Projectile Vomit action with a prone player.
  • Improved the behavior of the controller free cursor.
  • Fixed an issue that could prevent skills from being displayed over player models during a match.
  • Made minor improvements to the match modifiers pop-up, including improved navigation, updated icons, and tiles.
  • Fixed an interaction between dodge and shadowing skills that could lead to player desynchronization.
  • Fixed an issue during crowd surf cinematics that showed the wrong inflicted injury.
  • Fixed visual issues during the set-up phase when quickly swapping two players multiple times.
  • Fixed navigation issues in the wheel when using a team re-roll on chained dice.
  • Fixed an issue where pass rolls resulting in less than 1 (after modifiers) did not result in a wildly inaccurate pass.
  • Fixed an issue causing tackle zones to disappear in some cases.
  • Improved the UI for Safe pair of hands skill.
  • Fixed Dodge and Surefeet triggering even if it’s not the player’s turn (e.g., during a Blitz KOE).
  • Fixed Shadowing not canceling the block, chainsaw, or stab action part of a blitz sequence.
  • Fixed Fireball hitting non-standing players.
  • Fixed the issue where players did not keep SPP Gained during a match if transformed into a frog.
  • Fixed thrown players not being able to be activated after a failed landing, even if they were not stunned or removed from the pitch.
  • Fixed the Safe pair of hands skill not activating in certain cases.
  • Fixed a hardlock that occurred when attempting to perform a Throw Team Mate with a player with no pass ability.
  • Fixed the possible loss of Dedicated Fans on draws.
  • Fixed Failing A Dodge Following A Fumblerooskie making The Ball Bounce.
  • Fixed an issue causing the Blitz Kick-Off Event to be played again when a Touchback was triggered after a turnover.
  • Fixed Rush skill during a Blitz.
  • Fixed Foul Appearance triggering on Fouls.
  • Fixed OnTheBall Sequences not being cancelled in case of a failed Dodge/Jumpover.
  • Fixed Failing a move not finishing the OnTheBall phase.
  • Fixed Casualty not being applied to a player if a Manager Leaves/Concedes the Game during An Apothecary Question.
  • Prevented round robin competitions with an odd number of participants from finishing a day too early.
  • Fixed Thick Skull interaction with MightyBlow+2 and DirtyPlayer+2.
  • Fixed the ability to perform a second block with frenzy while not having anymore movepoints/rushs
Sound
  • Modified the blitz sound.
  • Added a new sound option for crowd volume.
Misc
  • Implemented multiple localization fixes.
  • Fixed an issue that prevented updating part of the menu texts when changing to another language.
  • Addressed various AI issues.
  • Fixed various issues with ultra-wide screen compatibility.
  • Updated compatibility for different resolutions.
  • Fixed the issue where the “Call in An Experienced Professional” achievement was not unlocking.
  • Clicking on the active team widget in the ranking page now leads to the Registered Teams page.
  • The official ladder tile in the Official Competition menu now has a specific hover state to prevent overlapping information in the tile, as seen in private competitions.
  • Fixed an issue in the ranking page of the official ladder that sometimes displayed 11 players instead of 10 per page.
  • Fixed an offline issue where old teams could not change their customization.
  • Fixed a localization issue with the “lvl” text in the manager menu.
  • Improved the format of the official ladder description text.
  • Improved the sheared textures in the active team widget to reduce aliasing.
  • Increased the XP bar progress animation speed by four times.
  • Fixed an issue where players were slightly floating or experiencing leg shaking in the dugout after a crowd surf.
  • Players now correctly face the touchdown line when pushed by another player during a block.
  • Pitch actors are no longer visible through the dice wheel.
  • Made multiple menu improvements for visuals when loading a page, eliminating placeholder values/colors or empty pages in multiple menus.
  • Implemented numerous localization fixes.
  • ALL inducement tiles now update correctly according to cost and the number bought when purchasing any item.
  • Added characteristic icons in-game and out-of-game.
  • Changed the tooltip icon for the Pitch Surface to the most recent one.
  • Fixed an issue resulting in clumsy double-clicking when clicking very fast.

While Cyanide has not released official patch notes yet, the developer did release a trailer confirming a new team called the Lizardmen are coming to the game. Season 1 for the game is free and a lot more content will be available. See the trailer below for more details.

In related news, the PS4 update history has minor details of today’s patch. You can read the details down below.

This patch brings:
– Improved stability
– Improved performances

We will update this post as soon as possible when the official patch notes for Season 1 are revealed. Keep it locked at MP1st for more updates on Blood Bowl 3.

Update: Official patch notes are out.

Source: Steam

Damien Seeto

Home > News

Hell Let Loose Update 1.019 Released This June 22 (Update)

Black Matter has fired out Hell Let Loose update 1.019 on all platforms today. Read on for the Hell Let Loose June 22 patch notes down below.

Hell Let Loose Update 1.019 Patch Notes | Hell Let Loose June 22 Patch Notes:

Update: The complete patch notes for Update 14 has been added.

Improvements

We have made a 20% decrease to the overall acceleration speed as a part of our ongoing plan to refine player locomotion. This change should ease players into the max speed from standing and during sharp movement, making it feel less abrupt and more realistic.

We understand that tanks require some revisiting, and we are investigating how this can be done while minimizing the risk to the wider game mechanics, and ensuring players won’t be able to outrun heavy tanks.

HUD/UI

  • [Fixed] Incorrect experience awarded during post-match XP Screen.

A bug was introduced in U14 where the awarding of XP during a match could reset the amount of XP earned in the match, resulting in a lower amount of overall XP being awarded at the end. This has now been fixed.

  • [Fixed] The Server name filter box is deselected when the player is attempting to type in on the Enlist Screen menu.

For U14, we fixed some instances where you could not correctly navigate the UI if using a gamepad. It had the unintentional side effect of making this filter box hard to use when typing into it. This has been fixed so the UI works as expected with all input devices.

  • [Fixed] Holding ‘F’ Actions.

There was a bug causing various ‘F’ key interactions – healing, entering a vehicle and ‘letting go’ during the critical state – to be cancelled when opening the map. This has now been fixed, with the exception of the dismantle function which is as intended.

  • [Fixed] Incorrect Amount of Votes to Kick

The newly introduced vote to kick function on console has been fixed. You will now find only 20 votes are required to successfully kick a player. Evaluating how we can scale this feature is ongoing, and we will keep you up to date with progress.

Audio

  • [Fixed] Breathing while sprinting audio overlapped itself

It was found that two instances of the sprint breathing audio were playing at the same time; causing a noticeable doubling to occur. This has now been limited to one instance per player to prevent this from happening in future.

General Bug Fixes

  • [Fixed] In-game vehicle movement stopping when opening the scoreboard.

When adding the feature for vote to kick on console, and making sure that the UI worked correctly on gamepad, we made changes to ensure that the UI reacted correctly when receiving the prompt to vote to kick someone. However, this logic would clear player input whenever opening the scoreboard, stopping actions like being able to drive vehicles. This has been changed to only happen if the voting UI is active, fixing the issue.

  • [Fixed] Dive to Prone used to appear to move faster and avoid conflict

We have modified and tweaked the Dive to Prone so that the player’s stance can’t be changed until the dive to prone animation is completed.

  • [Fixed] Opening the map stops the player from performing multiple actions.

In U14, we fixed a dismantling exploit, however, this fix made any action also be stopped when opening the map. It has been changed so that it only dismantling will be stopped when opening the map, fixing the unintentional side effects of the previous change.

  • [Fixed] British weapons have increased sway when ADSing

We have included some changes that should make using British weapons a closer experience to that of the other forces. Work still needs to be done to find the root issue causing these weapons to have increased sway.

  • [Fixed] British AT gun has inverted controls

This setup error has now been fixed.

  • [Fix Submitted] The “Lost Connection to Host” prompt appears after finishing a match whilst the map is open.

With the map open when finishing a match, the client was repeatedly sending the same message to the server over and over again, so fast that the server would disconnect the client for spamming. This has had a fix submitted so that only one message is sent.

Weapon Bug Fixes

  • [Fixed] British Weapons are not calibrated/zeroed correctly.

Issue improved, but work is still ongoing for some weapons (dropping at 100m)

Driel

  • [Fixed] [D4] Invisible collision encountered above the player’s head under a bridge.

There were collision issues with the Landscape LOD that would block player bullets. The landscape “opening” that accommodates the bridge asset has been adjusted and further debris removed to prevent any collision issues.


While Black Matter hasn’t posted official patch notes just yet, the developer did state what it intends to do with update 14. You can read the details from Steam down below.

Update 14 Patch

Thank you to everyone who provided feedback regarding Update 14. We have read all of the feedback and observed many of the same issues. The patch for Update 14 is not inclusive of all the issues raised, but we are working on getting many fixed, with the view to target additional bugs for Update 15, with a revised date to be announced.

Planned for the 22nd of June, the Update 14 patch targets several UX/UI issues, as well as updates to the dive to prone mechanic and player locomotion.

Lowered Sprint Acceleration

The Update 14 patch will introduce some refined player locomotion for players to test that will lower sprint acceleration, which aims to combat the current experience and prevent players from zig-zagging in order to avoid gunfire.

Dive to Prone Exploit

The new dive to prone feature introduced with Update 14, unfortunately, left room for players to dolphin dive. With this patch, players will no longer be able to cancel the animation and will not be able to use the function until the animation has been carried out.

XP Rewarding

We have identified that the XP earned at the end of the match was incorrect. Experience was not being rewarded for multiples of the same XP reward. We have since fixed this and continue to investigate to ensure the XP Reward system is as intended.

British Weapons

We have read your feedback surrounding some of the British weaponry, and for the Update 14 patch, will be submitting fixes for the reports of British weapons not being correctly zeroed, as well as the increased weapon sway when ADSing.

Holding ‘F’ Actions

There was a bug causing various ‘F’ key interactions – healing, entering a vehicle and ‘letting go’ during the critical state – to be cancelled when opening the map. This has now been fixed, with the exception of the dismantle function which is as intended.

Incorrect Amount of Votes to Kick

The newly introduced vote to kick function on console has been fixed. You will now find only 20 votes are required to successfully kick a player. Evaluating how we can scale this feature is ongoing, and we will keep you up to date with progress.

Inverted Controls

Your reports showed that the British AT-gun movement was inverted. We have now fixed this so that the controls are as expected – the ‘S’ key will cause the barrel to lower and the ‘W’ key will cause the barrel to rise.

Invisible Barrier on Driel

The invisible collision present under the bridge on Driel has been resolved. Players will now be able to shoot or drive vehicles through the space.

Server Filter Bug

When typing a server name in the Server Filter box on PC, a bug was causing the box to deselect after each character, making it difficult to type out and search for a server name. This issue has now been resolved.

Breathing Audio

The audio for the sprinting action has been reworked so it no longer overlaps.

Lost Connection to The Host

We have received a number of reports indicating some players have been running into an issue where they are met with the ‘lost connection to host’ prompt once a match has ended. A fix for this issue has been submitted for this patch.

Other Known Issues

Some issues have been harder to reproduce, or require further time to ensure we can submit a successful fix. We are still investigating the following issues:

Sherman Firefly

The British forces’ Sherman Firefly tank’s frontal hull can be penetrated using high penetration weapons, allowing players to destroy the tank from the front. This issue is continuing to be investigated.

El Alamein & Driel Map Dates

Due to our existing development process and in order to maintain the integrity of our files, we are unable to change the accidentally switched map loading screen dates for Driel and El Alamein, with this patch. The change will instead be implemented once Update 15 is released.

Similarly, other text, such as the misspelling of ‘Panther’, will also be amended in Update 15.

We will update this post as soon as we can if proper patch notes are revealed in the future.

Update: Full patch notes have been added.

Source: Steam, Reddit

Damien Seeto

Home > News

Mobile Suit Gundam Battle Operation 2 Update 1.69 Out for Adjustments This June 22

Bandai Namco has fired out Mobile Suit Gundam Battle Operation 2 update 1.69 (PS5 version 1.069) today for all platforms. This update includes several gameplay adjustments and small fixes. Read on for the Mobile Suit Gundam Battle Operation 2 June 22 patch notes down below.

Mobile Suit Gundam Battle Operation 2 Update 1.69 | Mobile Suit Gundam Battle Operation 2 Update 1.069 | Mobile Suit Gundam Battle Operation 2 June 22 Patch Notes:

■Unit related
  • ◎Some sub-weapons have been added and replaced.
  • ■ “Gunner Gundam”
  • ・New sub weapon “Sensor Pod” added
    The “Sensor Pod” will produce the following effects on the the unit and its allies within range for a certain period of time after the weapon is used.
  • ・Restores radar interference effects from enemy MS that had already been received
  • ・Disables radar interference from enemy MS for a certain period of time
  • ・Disables the effects of the “Stealth” and “Fake Beacon” skills of enemy MS
  • ■ “Gaplant (Transformed)”
  • ・New weapon “Gaplant BR x2 [Discharge]” while transforming added
    The “Gaplant BR x2 [Discharge]” is a sub-weapon capable of both normal and focused fire.
  • ■ “Modified Rick Dijeh”
  • ・The sub-weapon “Clay Bazooka [Shrapnel]” was replaced with “RD Custom C Bazooka [Shrapnel]”.
    With greater power, range and stagger accumulation value.
◎Various Parameter Adjustments are implemented.  ※For details, check here.
◎Results of various parameter adjustments from 05/25/2023 [JST] are announced.  ※For details, check here.
■Battle related
  • ◎Indicator to show ally who is setting a bomb/defusing a bomb in “Ally information”
  • ⇒ An indicator has been added to the “Ally Information” displayed on the left side of the screen during combat to show that allies are placing bombs on enemy bases and disarming bombs on their own bases.
  • ◎The size of the base icons for both teams displayed during battle has been adjusted to improve visibility of the battle screen.
■Application Data Update
■Supply Drop Lineup Update Notice
※For more details, please click here.
■Notice of Limited Supply Drop
※For more details, please click here.
■New Materials for exchange are added to Recycle Counter.。
⇒ Information about newly added materials
  • ■Unit
  • ・★★Gouf Heavy Arms Type LV1 added
  • ・★★Zaku Diver LV1 added
  • ・★★GM II Semi Striker LV1 added
  • ・★★Dowas Custom LV1–2 added
  • ・★★ReZEL LV2 added
  • ・★★Galbaldy Alpha High Mobility Type LV1 added
  • ・★Zaku Desert Type [DA] LV1 added
    • ※The materials mentioned above will be available at Recycle Counter for 2 days, from [JST] 06/22/2023 – 06/23/2022.
■New Materials for exchange are added to DP exchange Counter.
⇒ Information about newly added materials
  • ■Unit
  • ・★★★FA Gundam MK-II LV1–2 added
  • ・★★★Dijeh SE-R LV3 added
■Some materials have been excluded from the Supply Drop Lineup.
※For Details, please click here.
■Rating Match/Quick Match Game Modes have been updated.
※There may be differences in the game mode with the information above, which was introduced during the previous update regarding [Available Game Modes].

■Weekly Weekend Battle Schedule
週末限定戦スケジュール 特殊ルール
[PDT] 06/22/2023 12:00 – 06/23/2023 11:59
[CEST] 06/22/2023 21:00 – 06/23/2023 20:59
“Mix-Up”, “Simple Battle”, “Shuffle Target”,
“Brawl Match”, “Duel Match”
will be held every two hours.
[PDT] 06/23/2023 12:00 – 06/24/2023 11:59
[CEST] 06/23/2023 21:00 – 06/24/2023 20:59
[PDT] 06/24/2023 12:00 – 06/25/2023 11:59
[CEST] 06/24/2023 21:00 – 06/25/2023 20:59
■Next Clan Match Schedule
Please refer, here for the next Clan Match schedule and reward collection period.
For an overview of the Clan Match, please refer here.
■Fixes
  • ◎Units
  • ・In “Sazabi”, the position of the effect during focusing and the effect during firing of the main ranged weapon “Sazabi Beam Shot Rifle” were different and now is fixed.
  • ・In “MSN-04FF Sazabi”, the position of the firing effect of the main ranged weapon “04FF Beam Shot Rifle” was not appropriate and now is fixed.
  • ・In “Sisquiede”, when the battle ended with the sub-weapon I-Field Launcher [Defense]” activated, the effect remained on the screen and now is fixed.
  • ・In “Zeta Plus C1”, the luminous element of the “Beam Smart Gun” which can be used during transformation, did not emit light correctly is now fixed.
  • ◎Skills
  • ・Fixed a case in which certain damage-reaction-disabling skills could be still caused damage reactions even for non-damage-reaction attacks when attacked under certain conditions.
  • ■Related Skills
  • ・Resist Move
  • ・Quick Turn
  • ・Reverse
  • ◎Battle
  • ・When placing and disarming bombs on bases, there was a case in which bombs were not placed and disarmed correctly when the pilot was disabled at a specific time and now is fixed.

Source: Battle Operation

Damien Seeto

Home > News

The Long Dark Update 2.17 Hikes Out for 60fps Support and Tales From the Far Territory Part 3

Hinterland has released The Long Dark update 2.17, and this ushers in Tales From the Far Territory Part 3, alongside 60 frames-per-second support for everyone and more. We have the official patch notes for it below.

The Long Dark Update 2.17 Patch Notes | The Long Dark Tales From the Far Territory Part 3 New Content:

TALES FROM THE FAR TERRITORY, Part Three: FRONTIER COMFORTS

Note: For a description of the new features and content in Part Three, plus the latest Update Video, please click HERE. 

  • Frontier Cooking System: A completely new cooking system that allows the combination of ingredients using Recipes. As part of the new system we’ve included seven new Ingredients, a selection of 15 simple Recipes, and an additional nine Unique Recipes that offer special gameplay benefits.
  • Skillet: A useful cooking tool to help you prepare some of the new Frontier Cooking recipes.
  • Ptarmigan: Perfect for hunting quietly with Stones or Fire-Hardened Arrows, Ptarmigans are a source of meat, and also provide Down used in crafting the new Improvised Down Bedroll, and the Improvised Insulation Accessory.
  • Hunter’s Revolver: A new, vintage-style Revolver that is more deadly at long range.
  • Forester’s Revolver: An older, reliable, durable weapon.
  • Warden’s Revolver: A lightweight Revolver with a shorter barrel for faster aiming.
  • Sport Bow: A light and durable manufactured Bow.
  • Miner’s Flashlight: Equipped with a larger, more efficient battery.

Free Update Stream

Note: This update is available to anyone who owns THE LONG DARK or SURVIVAL EDITION. 

  • The updated Enhanced Fishing system includes:
    • Free-Form Ice Fishing Holes: Allows you to set up your own fishing locations in regions that have sufficiently deep bodies of water.
    • Tip-Ups: Place a new Tip-Up over any ice fishing hole and it will automatically catch a fish for you.
    • Fishing Lures: New Fishing Lures help with catching Fish, and also increase your chances of catching the new Rare fish.
    • Bait: You can now harvest Bait from raw fish to increase your chances of catching fish either when using the Tip-Up or conventional fishing.
    • Rare Fish: The Burbot, Goldeye, Red Irish Lord, and Rockfish.
    • Burdock: Burdock is a new harvestable plant. Eat them raw, cook them as part of a recipe, or make a warming tea that will help combat food poisoning.

DETAILED RELEASE NOTES

Xbox and PlayStation Frame Rate Update

Starting with this update, THE LONG DARK now supports 60 FPS on the following platforms:

  • Xbox Series X/S – Targeting 30FPS at 4K. Targeting 60FPS at 1440p.
  • Xbox One X – Targeting 30FPS at 4K. Targeting 60FPS at 1440p.
  • Playstation 5 – Targeting 30FPS at 1680p. Targeting 60FPS at 1680p.
  • Playstation 4 Pro – Targeting 30FPS at 1680p. Targeting 60FPS at 1680p.

You can manually enable the higher frame rate cap, or change it back to the 30 FPS cap, via the Display Settings: Options -> Display -> Frame Rate Target

display.jpg.ba1cfe403258b54eb674a6f30ba8f10d.jpg

Note: We are still working toward additional improvements, including providing official support for next-gen consoles, visual enhancements, and more. We will provide additional information in the coming months as more information becomes available.

BUG FIXES

GENERAL & CRASHES

  • Steam – Fixed an issue where players received errors reading “failed to load HinterlandOptionalContent.Steam” on Windows, Mac, and Linux.
  • General – Fixed an issue where sleeping in a Helicopter without a Bedroll would result in a crash.
  • General – Fixed an issue where audio would not play the first time Harvesting something (Rosehips, etc) after entering a scene.
  • General – Fixed an issue that would cause the game to crash for some players, when applying a bandage.
  • General – Fixed an issue that would cause the Mountain Town Transmitter to report the incorrect GUID information, which could result in a crash.
  • General – Main Menu – Fixed a potential crash if a player entered into gameplay while the News menu was still waiting for a response from the server.
  • General – Fixed an erroneous error message that could appear in the player’s log file, eventually leading to performance issues.
  • General – Fixed a very rare crash that could occur if the player invoked a menu, such as the Inventory or death screen, while also pressing a button for another input, such as walking or interacting with something.

GAMEPLAY

  • Gameplay – Fixed an issue where a Carcass could become non-interactable if left in the world for an extended period of time.
  • Gameplay – The Bow will now switch to Fire-Hardened Arrows automatically, if they are the only arrows left in the players Inventory.
  • Gameplay – Fixed an issue that caused the Energy Drink to give the incorrect duration for the associated Headache affliction.
  • Gameplay – Fixed an issue where Bedrolls slept or rested in could be destroyed in a struggle, even when not in a player’s inventory.
  • Gameplay – Fixed an issue that prevented Bedrolls from showing their damage state when placed on the ground.
  • Gameplay – Fixed an issue where renewable items (Sticks, Stones, Coal, etc.) were sometimes more plentiful than intended.
  • Gameplay – Fixed an issue that could cause corrupted save data, if the player quickly equipped the Shortwave Radio, put it away, then quickly exited the game.
  • Gameplay – Fixed an issue that would cause fully cooked, or partially cooked food items to revert to a raw state, if dragged off the cooking surface and dropped onto a new one.
  • Gameplay – Interloper – Spelunker’s Lantern variant is now available in Interloper.

USER INTERFACE

  • UI – Map – Fixed an issue that caused Rock Cache Map markers to appear in the wrong location, or not on the Map at all.
  • UI – Fixed an issue that caused the Headache Affliction meter to show a maximum of 1 hour, regardless of the actual Affliction length.
  • UI – Campcraft Radial Menu – Added the Fishing Hole to the Camp Radial Menu slot and temporarily removed the Bearskin Bedroll.
  • UI – Journal – Added the Challenge Objective tab that was missing from the Journal while playing a Challenge.

ENVIRONMENT ART

  • Environment – Blackrock Prison – Fixed an issue that made it so players could not interact with a Battery inside one of the Trucks.
  • Environment – Timber Wolf Mountain – Fixed an issue that would cause the door to the Mountaineer’s Hut to open on the wrong side, preventing the player from closing it.
  • Environment – Pleasant Valley – Fixed an issue that would cause Recycled Cans to appear tiny, if placed next to the Rim Grill, found near the Pleasant Valley Farmhouse.
  • Environment – Pleasant Valley – Updated one of the Interloper start positions to be further away from a Prepper Cache.

AUDIO

  • Audio – Adjusted audio for the Lit Flare and Marine Flare so it emits properly from the Flare’s location.

PLATFORM-SPECIFIC ISSUES

  • Xbox/PS4 – Fixed an issue that would cause the game to crash on Xbox One and PlayStation, when performing an action.
  • PS4 – Fixed a potential crash that could occur if the player was sleeping during an active Aurora.
  • PS4 – Fixed a crash that could occur while exiting back to the Main Menu.
  • PS4 – Fixed a crash that could occur while scrolling through the Inventory.
  • PS4 – Fixed an issue with the timing of the subtitles, if played on a PS5 or a framerate other than 30 FPS.

Source: Hinterland Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PUBG Update 2.39 Released for Patch 24.1 This June 22

PUBG update 2.39 has been released for patch 24.1 on consoles this June 22. Expect changes to tactical gear, a new ranked season, new rewards and more. Read on for the complete patch notes.

PUBG Update 2.39 | PUBG June 22 Patch Notes:

Live Maintenance Schedule:

The times shown below are subject to change.

  • PC
    • PDT: June 13, 5:00 PM – June 14, 1:30 AM
    • CEST: June 14, 2:00 AM – 10:30 AM
    • KST: June 14, 9:00 AM – 5:30 PM
  • Console
    • PDT: June 21, 6 PM – June 22, 2 AM
    • CEST: June 22, 3 AM – 11 AM
    • KST: June 22, 10 AM – 6 PM

Map Service:

※ Please note that PC players can anticipate map changes every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC.

※ In Random Map regions, each map will have an equal probability of being selected, with a probability of 20%.

  • (PC) Test Server
    • Normal Match: Miramar / Vikendi
      • AS region: Squad – TPP
      • NA region: Squad – FPP
  • Live Server – Normal Match
    • Week 1: Erangel / Miramar / Vikendi / Sanhok / Karakin
      • PC: June 14 ~ June 21
      • Console: June 22 ~ June 29
    • Week 2: Erangel / Taego / Deston / Sanhok / Paramo
      • PC: June 21 ~ June 28
      • Console: June 29 ~ July 6
    • Week 3: Erangel / Miramar / Vikendi / Sanhok / Karakin
      • PC: June 28 ~ July 5
      • Console: July 6 ~ July 13
    • Week 4: Erangel / Taego / Deston / Sanhok / Paramo
      • PC: July 5 ~ July 12
      • Console: July 13 ~ July 20
  • Live Server – Ranked
    • Deston has been replaced with Vikendi in the map pool.
    • Ranked: Erangel (30%) / Miramar (30%) / Taego (30%) / Vikendi (10%)
    • The map service for Ranked is updated on a season-by-season basis.

Tactical Gear:

We’re turning Tactical Gear into essential items by bestowing them a new purpose, enhancing their significance beyond consumable options. Experience the game in a multitude of ways with this update, whether playing individually or as part of a team. From beginners to veterans, the renewed Tactical Gear can foster a sense of achievement among all players by enabling them to contribute to the success of their squad.

※ This update applies to only Normal Matches, Intense Battle Royale mode, and Custom Matches (Normal Match, Intense Battle Royale).

  • Players will be equipped with a Tactical Gear Carrierin their Inventory at the start of each match.
    • To ensure the Carrier does not hinder initial game progress after landing, we’ve set the Tactical Gear Carrier weight to 0.
  • Open the Carrier to select your desired Tactical Gear from all available options – EMT Gear, Tactical Pack, Spotter Scope, Drone, Blue Chip Detector, or the Repair Kit.
    • The Carrier cannot be opened when you’re in a vehicle or on top of static transport features such as trains and ships.
  • The selected Tactical Gear will be fitted into a dedicated sixth slot reserved for Tactical Gear.
  • Once equipped, the Tactical Gear cannot be removed.
  • Tactical Gear nor the Carrier will not be dropped when a player dies.
    • Upon a player’s death the Tactical Gear/Tactical Gear Carrier are removed.
  • Players recalled to the match will not be provided a new Tactical Gear Carrier.
  • All world-spawned Tactical Gear has been removed.
  • Radio Message
    • Can be used to relay information about the selected Tactical Gear of team members.
    • Upon equipping a Tactical Gear, a Radio Message is triggered for notification.
      • “Equipping (Tactical Gear)”.
  • Training Mode
    • Players can remove Tactical Gear from their sixth Inventory slot in Training Mode only to allow for more diverse practice.
    • Both Tactical Gear and the Tactical Gear Carrier are provided via the Training Helper.

We also strive to maintain the fundamental system of Tactical Gear while rebalancing their overall stats this update as Tactical Gear have changed to a basic, required item for all:

EMT Gear:

To primarily serve the purpose of team healing rather than self-healing, the healing feature will only apply to team members. Additionally, to balance the overly beneficial healing effects when using heal items, the usage time of heal items has been adjusted to the following:

  • Med Kit usage time: 3 seconds → 7 seconds.
  • First Aid Kit usage time: 3 seconds → 5 seconds.
  • In addition, the revival speed of teammates has been changed from 3 seconds → 8 seconds to prevent overly quick recoveries in tense scenarios.
  • Using Energy Drinks or Painkillers will now provide a 50% additional effect.
    • This boost will only be for personal use and does not apply to teammates.

Tactical Pack:

  • Attachment slots decreased from 4 slots → 2 slots.
  • We wish to give the Tactical Pack a similar feel to a Level 4 Backpack. Therefore, the reduction of slots is aimed at moderating the possession of individual items such as firearms (excluding stackable items).

Spotter Scope:

Improved for more straightforward and less time-consuming use.

  • Its magnification capabilities are now adjustable from 4x to 8x, allowing for more detailed observations.
  • The creation of the white passive marker is removed. The red active marker will be automatically created and maintained for 7 seconds after a scan.
  • The standard Screen Pings can also be placed while using the Spotter Scope.

Drone:

  • Maximum range has been reduced from 300m → 200m.

Blue Chip Detector:

The Blue Chip Detector has been perceived as an overperforming gear. Therefore, it has been decided to receive several adjustments to harmonize it with other Tactical Gear.

  • Screen update frequency: 5 seconds → 8 seconds.
  • Enemy scan radius: 100m → 50m.
  • Players who are equipped with a Jammer Pack are undetectable with the Blue Chip Detector.

< Dev’s Comment >

Following the initial introduction of Tactical Gear, we have observed their considerable utility in gameplay. However, we also understand the magnitude of the decision players are faced with in sacrificing a primary weapon slot for Tactical Gear, particularly in battle scenarios where mid-to-long range combat is crucial. As such, with the renewal of the Tactical Gear system, we eagerly anticipate witnessing our players’ varied gameplay strategies!

For example, for solo play, we look forward to see players utilizing a strategy centered around their chosen Tactical Gear, which you’d select to complement your primary weapon. You may opt for a slow-burn approach with the EMT Gear, spending more time looting and gradually entering the Safe Zone. The Drone and Blue Chip Detector can help with a strategy that involves quick penetration of the center area, swiftly identifying incoming enemies. And the Tactical Pack could suit those favoring weapons with high ammo consumption. As for the Spotter Scope, it may be ideal for players selecting weapons aimed at precise long-distance engagement.

As for team play, we anticipate strategic looting that aligns with team dynamics while avoiding overlapping roles. Each teammate would have a distinct role, contributing effectively to the team’s primary goal. Utilize the Drone and Spotter Scope for ordering and coordination. Or the Spotter Scope could enhance accuracy for those sharpshooters. The EMT Gear and Tactical Pack may also be helpful to novice players, so they could actively contribute to team survival, or even the Blue Chip Detector for optimal information delivery.

With this change, we are also committed to implementing constraints that are proportional to in-game performance – we do not aim to unfairly boost the abilities of already-skilled players. With this in mind, we’ve made it so that once a Tactical Gear is selected, it becomes irreplaceable. Players are required to use their chosen equipment consistently throughout the match. We have also proceeded with an overall balance update.

Items:

Tactical Gear – Repair Kit:

The current Helmet/Armor Repair Kits and Mechanic’s Toolbox seemed to have limited applications in specific circumstances – therefore, we’re merging them into a single versatile Repair Kit that can repair Helmets, Vests, and vehicles. With this multipurpose tool, you can now consider the possibility of pursuing the role of your team’s go-to mechanic.

※ This update applies to only Normal Matches, Intense Battle Royale mode, and Custom Matches (Normal Match, Intense Battle Royale).

  • The Repair Kit is no longer a consumable, and is now a part of Tactical Gear that can be equipped to your Tactical Gear slot.
    • Once equipped, it cannot be replaced or removed until the match concludes.
  • The Repair Kit can be utilized up to 10 times.
  • You can use the Repair Kit via the Limited Interact key.
  • A single use on a Helmet or Vestwill restore its durability to 100 in 6 seconds.
    • You can repair not just your own Helmet/Vest, but those equipped by your teammates or those found lying on the floor.
  • A single use on a vehicle restores 500 durability in 8 seconds.
    • You are only able to repair a vehicle that can be interacted with.
  • The repair process will be canceled under the following circumstances:
    • If the character carrying out the repair, or the subject undergoing the repair, moves using the movement keys.
    • Once the preceding repair of the same Helmet/Vest/vehicle is complete.
    • If another player picks up the Helmet/Vest from the ground during the repair.
  • New feature: Removing and installing tires
    • When the Repair Kit is equipped, you can use the Limited Interact Key to remove tires from any vehicle.
      • Tires that have burst with 0 durability cannot be removed.
      • Interacting with a vehicle will display the remaining durability of the tire.
    • Removing a tire requires a certain amount of time.
    • Successful removal causes the tire to drop to the ground.
      • Tires weigh 20 each.
      • Tires will go to your Inventory’s fourth melee weapon slot.
        • If the fourth slot is occupied, the tire will move to the Inventory.
        • Swapping to the weapon in the fourth slot will result in your character holding the tire.
      • You cannot remove or install tires to the BRDM, Boat, Aquarail, Mountain Bike, Motor Glider, Airboat, or Snowmobile.
    • Any player can install removed tires on a vehicle, even without a Repair Kit.
      • Upon approaching a vehicle without a tire, tire installation requires a certain amount of time.
    • The removal/installation process will be canceled under the following circumstances:
      • If the vehicle is driven during the installation process.
      • If the position of the vehicle changes due to a collision or other during the installation process.
      • If another tire on the vehicle during tire removal receives damage.
  • The existing Helmet/Armor Repair Kits and Mechanic’s Toolbox have been removed

Emergency Pickup, BZ Grenade, Jammer Pack, Mortar, and Panzerfaust:

  • Will now world spawn in all 8×8 maps.
  • This applies to Normal, Ranked, and Custom Matches (including Esports mode).
  • The spawn rate of the Emergency Pickup in both Normal Match and Ranked on Erangel and Miramar maps has been reduced by 30%.

World – Vikendi:

After the Vikendi Reborn update last year, we’ve diligently monitored player trends and incorporated your valuable feedback into the latest update.

Terrain:

  • We have tactically upgraded those locations – excluding major cities – that, according to live data, have proven to be the most unfeasible for engagement or where cover was particularly scarce by adding new objects and ridgelines, offering more opportunities for strategic cover.

Phase:

  • The initiative Blue Zone ruleset similar as Ranked’s for Normal Matches introduced back in Update #23.1 has been applied to Vikendi, effectively reducing the overall playtime.

Item Spawn:

  • Vikendi’s Normal Matches typically feature an array of special item spawn spots, leading to an excess of high-value items. To prevent disproportionate looting of these items, we’ve recalibrated the balance. The spawn rates of high-value weapons and items have been scaled down to also mitigate the disparity in the play experience with Ranked matches.
  • Lab Camp
    • The probability of finding lucky Supply Drops (holding Care Package weapons) have been boosted.
      • However, a marginal downgrade has been made in the quality of items.
      • A significant reduction has been made in the appearance rate of Care Package weapons and Level 3 equipment.
    • Critical Response Kits will now exclusively appear in Lab Camps, with an increased spawn rate.
  • Caves
    • The quantity and quality of items discoverable in caves’ Supply Drops have been downgraded.
      • A significant reduction has been made in the appearance rate of Care Package weapons and Level 3 equipment.
      • 8x Scopes, Critical Response Kits, and C4 have been removed from caves’ Supply Drops.
  • Secret Room
    • Acquisition of the Self-AED is now restricted to Secret Rooms, except for the rare chance of looting it as a world spawn item.
  • The Thermal 4x Scope will now only be available as a world spawn item, in Care Packages, and caves’ Supply Drops. It has been removed from Lab Camp and Secret Rooms.
  • The following changes have also been made to align with the ruleset of other maps.
    • ARs, SMGs, Handguns, Crossbows, Grenades, Smoke Grenades, Stun Grenades, and First Aid Kits will spawn slightly more.
    • SRs, LMGs, Backpack (Level 1), Molotovs, BZ Grenades, C4, Emergency Pickups, Bandages, Med Kits, and Adrenaline Syringes will spawn slightly less.

Vehicle Spawn:

  • In terms of transportation, we noted that vehicle usage in Vikendi was lower compared to other maps, so we’ve amplified vehicle spawn spots and appropriately adjusted existing spawn locations.

Blizzard Zone:

  • The duration of the Blizzard Zone has been increased by approximately 70%.
  • The number of snowstorms appearing in a Blizzard Zone has increased.
  • The distance between snowstorms has decreased.
  • The phases when Blizzard Zones occur during a match have been adjusted.

Cable Car:

  • Player feedback concerning the rather sluggish speed of Vikendi’s Cable Cars was noted, leading to a significant speed enhancement. This adjustment now allows for better encounters during transit, with an overall speed increase of 80%.

Comeback BR:

  • Map
    • We have improved player’s vulnerability by relocating existing objects to the back.
    • Item spawn spots have been added near player spawn locations for an optimized start.
    • Made containers more accessible by repositioning some containers and adding wooden pallets.
  • Combat time
    • Reduced combat time from 160 seconds to 100 seconds.
    • The Play Area restriction time has been adjusted to accommodate the reduced combat time.
  • The multidrops will descend earlier.
  • To prevent the decreasing survival rate as the number of participants increases during the later phases of Comeback BR, each size of the final Play Area for each phase has been adjusted.
  • The UI notifications for Comeback BR have improved.

Crowbar Interaction:

  • Increased spawn rate for cabinets.
  • A storage unit specifically designed for Crowbars has been added to garages that are accessible with a Crowbar. This storage unit has a high probability of containing a Crowbar.
  • Simultaneously, we’ve slightly diminished the appearance rate for Secret Room Security Keys.
    • However, we’ve increased the spawn rates for items such as healing items and throwables.

Sound:

  • Reduced the volume of wind turbines by 40%, along with the audible range.

Minimap:

  • Minimap has been updated to mirror the above changes.

Ranked – Season 24:

  • The Jammer Pack, Mortar, Panzerfaust, BZ Grenade, and Emergency Pickup have been added to every map.
  • Vikendi has been added to the map pool with a 10% matchmaking probability.
    • Number of players: 64
    • Weather: Sunny
    • The Blizzard Zone, Lab Camp, Crowbar interaction feature and cabinets, Cable Cars, bears, and Supply Drops are available.
      • Weapons only available in Care Packages have been removed from Lab Camp and Supply Drops.
    • Comeback BR, Security Keys, Thermal 4x Scope are not available.
    • High-tier items have generally decreased.
    • BRDM vehicles can not be called with a Flare Gun from outside the circle.
  • The leaderboard will reset after the Live Server maintenance.
  • Check out your final Tier from the previous season through your Career page.

Season 23 Rewards:

Below are the rewards you’ll be receiving based on your final Tier from the previous Ranked season.

Tier

Season 23 Rewards

Bronze Bronze PUBG ID Emblem
Silver Silver PUBG ID Emblem
Gold Gold PUBG ID Emblem

Ranked Parachute Skin

Platinum Animated Platinum PUBG ID Emblem

Ranked Parachute Skin

Platinum Medal

Diamond Animated Diamond PUBG ID Emblem

Ranked Parachute Skin

Platinum, Diamond Medal

Master Animated Master PUBG ID Emblem

Animated Master Nameplate

Ranked Parachute Skin

Platinum, Diamond, Master Medal

Top 500 Bonus rewards for Top 500 players:

  • Animated Top 500 PUBG ID Emblem
  • Animated Top 500 Nameplate
  • The Parachute skin and Medals are permanent rewards.
  • The rest of the obtainable rewards are available for use during a single Ranked season.
  • Rewards can be found in your Inventory once Season 24 starts.
  • Once Season 24 is over and the server undergoes maintenance, every reward but the Parachute and Medal will be withdrawn from your Edit Profile page.

Custom Match:

  • On/off option for the Tactical Gear Carrier has been added.
  • Helmet Repair Kit, Armor Repair Kit, and Mechanic’s Toolbox have been removed from the Spawn tab.
  • World-spawn Tactical Gear have been removed from the Spawn tab.
  • On/off option for the Recall system has been added.
    • When the Recall system is off, both the Blue Chip Tower and Blue Chips will not spawn and the Blue Chip Transmitter can not be used.
  • The Blue Chip Transmitter has been added to the Spawn tab.
  • The phase settings in World – Vikendi above have been applied to Custom Match – Vikendi.
  • Esports Mode
    • Vikendi has been added.
    • The number of players in a team has been changed to 10.
    • A setting option for the Blue Zone has been added.

Tutorial:

  • We’ve observed that requiring new players to complete AI Training Match was impacting the engagement of new players in Normal Matches. Therefore, after successfully finishing Basic Training, players will now have the ability to play Normal Matches right away even without having to complete AI Training Matches.

Survivor Pass: Splash Royale:

A new Survivor Pass: Splash Royale is prepared for the approaching hottest season of the year. Read more details on the upcoming June Store Update announcement!

Workshop:

Chest:

New item sets have been added to the Hunter’s Chest and Archivist’s Chest.

  • Survivor Pass: Vikendi Reborn

Performance:

  • Implemented enhancements to our memory management system, resulting in a reduction of hitches experienced during gameplay.

Bug Fixes:

Gameplay:

  • General in-game bugs have been fixed.
  • Fixed the issue where an extra timer was generated upon completion of a team member’s heal using the EMT Gear.

World:

  • Fixed collision, texture, performance, and some other general Vikendi map issues.
  • Fixed the issue where the Self-AED was not appearing in Taego’s breakable pots.
  • Fixed the issue where certain heal items were not spawning on the bridges of Erangel.

UX/UI:

  • Fixed the issue where the Clan Tag was being displayed in specific in-game areas when the Clan level was at 1.
  • Fixed the issue where the kill/assist details were not displayed upon accessing the Inventory in-game.
  • (Console) Fixed the issue where the “Played with” information was not displayed upon returning to the Social page after viewing a random player’s profile from the Recent Players list.
  • (Console) Fixed the issue where your character does not appear when navigating back to the Lobby subsequent to selecting a random Spray item within the Customize page.

Lobby:

  • Fixed the issue where a highlighting effect was applied to the Helmet (Level 3) in the Erangel Remaster lobby skin.

Items & Skins:

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed the clipping issue of the hair when using Victory Dance 114 with the Hairstyle 42 equipped.
  • Fixed the issue where the arm became transparent upon equipping ROSÉ’s BLACKPINK Gloves with Lunchmeat’s Hoodie.
  • Fixed the clipping issue of the waist when equipping the Wasted Future Pants with the Bunny Academy Hazard Jacket.
  • Fixed the clipping issue of the waist when equipping the Wasted Future Pants with the FaZe Clan Jacket.
  • Fixed the clipping issue of dress during repeated crouching and prone motions with a weapon and NieR:Automata – 2B’s Dress equipped.
  • Fixed the issue where the ankle became transparent upon equipping Dinoland “Alex” Suit and Sky Captain Boots.
  • Fixed the clipping issue of the ankle when equipping PGI.S Tactical Pants and certain shoes.
  • Fixed the issue where the arm became transparent upon equipping Tormented Knight Gloves and certain tops.
  • Fixed the clipping issue of the forehead when equipping Marauder’s Mask and Dead by Daylight “The Legion” Jacket.

PUBG Update 24.1 will be available June 14 on PC and June 22 on consoles as a public release. Stay tuned here at MP1st for details of all upcoming PUBG patches and updates.

Source: PUBG Studios

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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ROCCAT Announces Vulcan 120 Series Mechanical Keyboard Spiritual Successor, the Vulcan II

As Optical switch keyboards become increasingly popular, many have wondered if PC peripheral makers, ROCCAT, has had any plans to return to the mechanical market. Well, wonder no more, as we finally have that answer with their newest gaming keyboard reveal, the Vulkan II.

Not to be confused with the Vulcan II Mini, or the Vulcan II Max (both of which use optical switches,) the Vulkan II is ROCCAT’s answer to those demanding a new mechanical keyboard.

“ROCCAT’s Vulcan 120 series keyboards are synonymous with impeccable quality, top performance, and premium design elements, and the new Vulcan II pushes these areas further to create yet another full-size PC gaming keyboard unrivalled in its class,” said Juergen Stark, CEO, Turtle Beach Corporation. “Since the original Vulcan keyboard debuted at Computex 2018, the series has earned countless editorial accolades and design awards, and has been a best-selling keyboard in Germany in 2022/2023. We expect these trends to continue with the Vulcan II Mechanical Gaming Keyboard, as evidenced in the extremely strong reception to the Vulcan II Max and Mini optical keyboards that launched late last year.”

The Vulcan II will be the first keyboard from ROCCAT to feature the Titan II mechanical switches, which will come in either linear or tactile variants. The expected lifespan of these switches is marked at  80 million keypress life cycle, which is considerably more than their previous mechanical switch designs. It also sports a cross-mount keycap, making it compatible with most third-party keycaps for those looking to bring over their customized keycaps.

Below you’ll find a general overview of the features

Vulcan II General Overview

  • TITAN II RED Linear Mechanical Switches with durability of 80M keystrokes
  • Easy-Shift[+] unlocks a second function layer
  • Detachable palm rest provides support
  • Dedicated media controls and push to mute volume knob
  • Durable aluminum top plate
  • AIMO™ lighting technology produces vibrant RGB lighting effects
  • Compatible with many third party cross shaped mount keycaps
  • On-board storage for up to 4 user profiles
  • Full n-key rollover and anti-ghosting

The Vulcan II arrives in storefronts July 19 and will retail at a suggested MSRP of $149.99. Pre-orders are now available via the ROCCAT storefront.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Final Fantasy 16 Parry Guide: The Different Ways to Parry and How to Do It

Final Fantasy 16, like many action RPG titles, provides players with multiple ways to dodge or avoid enemy attacks. One action, however, allows players to go on the offensive instead, stopping enemies in their tracks while opening up opportunities for devastating combos of their own. In this Final Fantasy 16 Parry guide, we’ll show you how to perform this high-risk, high-reward maneuver, as well as a couple of other ways you can perform it in a fight.

Final Fantasy 16 Parry Guide

PARRY: HOW IT WORKS

Parrying in FF16 is simple enough to understand. Right before an enemy is about to land its attack, pressing the melee attack button (Square by default) will trigger a Parry, which slows down time and interrupts the attack, giving you the opportunity to land multiple hits on the enemy for a few seconds.

Of course, this isn’t as simple as it sounds. Mistiming your Parry will cause you to issue a melee attack, leaving you vulnerable to the enemy attack you were supposed to Parry in the first place. Due to how precise you need to be to Parry an attack, it’s a move that requires a lot of practice, and you’ll likely need to learn the Parry timings of FF16’s different bosses throughout your playthrough.

WAYS TO PARRY

Regular Parry

Pressing the melee attack button (on the ground or mid-air) will result in your standard Parry. This is how you’ll usually be Parrying attacks.

Lunge Parry

Using the Lunge ability (melee attack button + jump button) once unlocked will also allow you to perform a Lunge Parry. This is a highly aggressive Parry that is extremely punishing if it’s whiffed, as you’ll end up within the enemy’s range of attack if you mistime it. On the other hand, it can also serve as an extremely efficient opener for your combos, so the risk can be worth the potential reward.

Swift Recovery Parry

The Swift Recovery ability actually also counts as a melee attack, and you can use this to Parry attacks as well. Note that you won’t always be able to perform this move, as you’d need to use Swift Recovery while you’re about to get hit by an attack, which doesn’t always happen in fights.

TIPS

Here are a few tips to help you get the hang of parrying:

  • Learn your enemy’s move set. Different enemies have different moves, and bosses will usually have an arsenal of melee and/or ranged attacks at their disposal. Learning the move set of a boss will help you figure out which attacks are easy to Parry, which aren’t, and which moves can be punished the most with a well-timed Parry.
  • Get hit around a few times. If you can survive a few hits, it may be a good idea to get hit around by the enemy a few times. Doing so will give you an idea of when the enemy attack registers, which will then help you estimate exactly when you should be Parrying. If you’re facing enemies way above your level, you may only be able to survive a couple of hits, however, so be sure to save your game before the fight so you can challenge the enemy again after being taken down.
  • Be patient. Unlike Dodging, you can’t simply Parry too early. Dodging early can still save you from attacks if you end up outside of the enemy’s range. With Parrying, however, you’ll need to attack just before the hit lands. Do it too early or too late and you’ll get hit. As a result, you’ll need to wait until just before the attack lands before performing an attack of your own. If you’re in the middle of a combo, then delay your final attack when the enemy begins to wind up its move.

CLOSING THOUGHTS

Parrying in Final Fantasy 16 is fairly straightforward, yet its preciseness makes it one of the most challenging moves to use when going against all sorts of bosses. With these tips, however, you should be able to find enough openings to stay one step ahead of your opponent and take them down before they can even land a blow.

Want more FF16 content? Read our review here, and check out the FF16 game hub here.

Carlos Perez

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Final Fantasy 16: Best Settings Guide

Final Fantasy 16, while being well-optimized for the PS5, does offer various settings to help players configure the game to suit individual preferences. In this Final Fantasy 16 best settings guide, we’ll be going over everything you need to know before jumping into the world of Valisthea.

From camera settings to controller layout, here are all the different options you can set in Final Fantasy 16.

Final Fantasy 16 Best Settings Guide

SYSTEM SETTINGS

FF16’s System Settings offer just about what you’d expect from a typical video game pause menu. It has both Save and Load options that you can access while playing the game, though it’s worth noting that you can’t use the Save feature mid-combat. The Tutorial Messages tab contains all the little pop-ups that you get throughout your playthrough, so you can always browse through them if you’re stumped over something. You can also access the game’s licenses and return to the title screen from here.

Overall, the System Settings don’t really have anything to fiddle with, though you’ll be accessing this part of the menu a lot to save and load or to read the in-game tutorials.

GAME SETTINGS

The Game Settings contain options relating to FF16’s overall gameplay. You have two gameplay options: Action Focused and Story Focused. Action Focused mode is your standard experience with FF16, and is what you’ll want to go with if you’re familiar with action RPGs. On the other hand, Story Focused mode makes use of the game’s Timely Accessories, which makes combat much easier for players. This is the recommended mode for those who are not familiar with action games or find the genre too difficult. Go for Story Focused mode if you’d rather enjoy the game’s story over its combat elements.

The Wireless Controller Vibration toggle is there to turn the controller’s vibration on or off while playing through FF16. This setting is on by default, and you’ll feel the controller vibrate while in combat, when opening doors, and in many other circumstances. Some players find this immersive, though others may consider it a nuisance. Toggle this feature on or off based on your personal preference.

Target Lock in FF16 can either be toggled or held depending on the mode you select in the settings. By default, it’s in Toggle mode, so you only have to press the Target Lock button once to focus on your enemy of choice. Go with whichever mode feels more comfortable to play with. You can change the settings anytime, even in combat, so feel free to experiment.

CAMERA SETTINGS

FF16 has quite a few camera settings that you’ll want to mess around with before diving into the game. You have camera sensitivity sliders for vertical and horizontal movement and inversion toggles for both axes. There’s also a toggle to invert camera movement in the World Map screen, interestingly enough. You can even toggle Target Follow, which makes the camera follow your next target if it goes offscreen. Useful during big fights or when there are multiple enemies on the screen.

Most of the settings in this section are all up to personal preference, though Target Follow can definitely be annoying to players who prefer to have more control over where they face the camera during combat. Thankfully, this setting is toggled off by default, so your camera won’t randomly pan to targets during fights. If you’re new to the action RPG genre and are playing in Story Focused mode, however, Target Follow may be useful to keep track of multiple enemies, especially if things start to get hectic at times.

GRAPHICS SETTINGS

The Graphics Settings on FF16 are pretty straightforward; you can adjust the screen’s brightness and the game’s performance in this section. The Screen Brightness tab opens a menu that contains three images of FF16, with bright, medium, and dark settings that will help you better gauge the ideal brightness level from the menu. It’s a neat point of reference to have so that you won’t need to travel to a certain place in Valisthea in order to adjust your settings effectively.

As for Game Performance, you’ve got two modes. The Graphics mode is on by default and locks the game at 30 FPS with 4K resolution. On the other hand, Frame Rate mode bumps the FPS up to 60 at the maximum, with 1440P resolution. It’s worth mentioning that the demo of FF16 has some frame rate issues in Frame Rate mode, with certain scenes and fights dropping frames lower than expected. Thankfully, the devs have mentioned that performance updates are on the way, with one such update already available at launch.

FF16 is a gorgeous game, so it can be difficult to pick between the Graphics or Frame Rate modes. Generally, if you’re a fan of the game’s combat and fast-paced action, you’ll definitely want to prioritize frame rate, whereas the Graphics mode is better for more immersive and detailed cutscenes. If you don’t have a 4K monitor or TV, though, you’ll definitely want to stick with Frame Rate, as the screen won’t be able to take advantage of the 4K resolution of Graphics mode.

Based on our review of FF16, though, we do recommend going with the graphic mode rather than performance, as it’s a more consistent experience. You can expect more dips, as well as a drop in overall image quality, when playing in performance mode.

As for film grain and motion blur options, there sadly arent any. A blur option is suppose to come in a future update.

SOUND SETTINGS

The Sound Settings in FF16 let you fiddle with all the different noises and music that you hear in-game. Aside from the Master Volume slider, there are sliders for music, voice-overs, and effects. Adjust these according to preference. You also have Controller Audio, which essentially plays sounds directly from your controller. While it can technically add to the immersion, this can also drain your controller’s battery in wireless mode, so you may want to turn it off for longer gaming sessions. If you are wearing a headset, then you’ll definitely want this option off.

FF16 also has a visual alert system that is helpful for those with hearing impairment. You can toggle the visual alerts, adjust the size of the alerts, and even set the opacity, allowing you to hit that sweet spot of readability and immersion.

LANGUAGE SETTINGS 

FF16 supports multiple languages, and while you can’t adjust them outside of the main menu, you can fiddle with the subtitles at any time during your playthrough. You can toggle subtitles on or off, change their size, and even add a background to make them more readable. You can also add speaker names for those talking, and hearing-impaired subtitles are available for those who aren’t able to hear everything that’s being said.

Again, you can’t change the actual language of FF16 from the in-game menu, so you’ll need to head back to the main menu in order to do just that. You might also have to download the language pack too. To do so, exit to the PS5’s home screen, highlight FF16 and hit the options button. There is an option called “manage Game Content” that’ll take you to the optional content page. Here you’ll find all the available languages the game supports.

CONTROLLER LAYOUT

Last but not least, we have the Controller Layout settings. This option lets you choose between three controller layouts, with different assignments for your attack buttons, Evade button, and more. While you can’t reassign actions to individual buttons, this at least gives you a few options to work with if the default layout isn’t to your liking.

Type A

Type A is the default layout for FF16. It has your melee attack on Square, magic attack on Triangle, and Evade on R1. You will also need to cycle your Eikons with L2, which can take a bit of time to get used to. This layout can be a bit frustrating to use for some players, especially with Evade set to R1, though having both attacks and your Eikonic Feat really close to each other may make combos much easier to pull off.

Type B

Type B moves the attack buttons to R1 and R2, with R1 being your melee attack and R2 used for magic. Your Eikonic Feat is accessible via L2, and most notably, Evade is placed on the Circle button. Having Evade on Circle is enough for many players to go with Type B, as Circle is often the evade/dodge button in many action games. Having your attacks on the heavier L2 and R1/R2 buttons, however, can feel a bit clunky.

Type C

Type C is similar to Type A, with most of the actions in the same place as Type A, save for a few. Most notably, Lock On is on L2 instead of L1, with the magic attack button now taking the L1 spot. Cycling Eikons is also now achieved with the Triangle button. Overall, Type C encourages a more melee-oriented playstyle, with the Eikon-switching button close to your melee and Eikonic Feat buttons.

CLOSING THOUGHTS

Though console versions of games don’t often have as many settings to fiddle with as their PC counterparts, Final Fantasy 16 has no shortage of options that can help enhance accessibility and comfort. With the right settings, you’ll be well-prepared to take on the world of Valisthea.

Interested in more FF16 content? Read our review of the game here, and check out our game hub!

Carlos Perez

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Gloomhaven Console Release Date Set for September 18 on PlayStation, Xbox, and Nintendo Switch

Gloomhaven, the dungeon-crawling turn-based RPG from Flaming Fowl Studios, is finally arriving on consoles in just a few more months. Gloomhaven’s console release date is set for September 18 later this year on PlayStation, Xbox, and Nintendo Switch consoles.

A new trailer revealing the release date has also been published:

Pre-orders for the console edition have also been discounted for two versions of the game. Both the Mercenaries and Gold Editon of Gloomhaven will be 10% off pre-launch, so if you’ve been thinking about grabbing a copy of these editions, you might want to do so before its September 18 release date. The Mercenaries Edition includes the base game as well as the “Solo Scenarios: Mercenary Challenges” DLC, whereas the Gold Edition comes with everything from the Mercenaries Edition plus four skins and the “Jaws of the Lion” DLC.

Gloomhaven is a highly-rated tactical RPG that’s currently out on PC. Here’s the official description of Gloomhaven via the game’s Steam Store page:

FROM GLOOM, ONLY GREED AND DEATH EMERGE…
Whether you are drawn to the lands of Gloomhaven by the call of adventure or an avid desire for the glimmer of gold in the dark, your fate will surely be the same…

Lead your band of mercenaries through this unforgiving place, where every choice is crucial. Carve your way through terrifying dungeons, dreadful forests and dark caves filled with horrific monsters to reap your rewards… or die trying.

Sell your sword to anyone who can afford it, may they be city officials or corrupt cultists. You are paid to get results and not ask questions. Where will you draw the line?

17 UNIQUE MERCENARIES
Gloomhaven is a tactical RPG and a digital adaptation of the ultimate strategy board game by Isaac Childres (the highest-rated board game of all time on https://BoardGameGeek.com ). Set in a unique medieval dark fantasy universe, Gloomhaven rewards strategic planning and problem solving. Face this dark world alone or in online co-op for up to 4 players!

Explore the world in a band of 2 to 4 mercenaries. Each of the 17 unique characters comes with their own skills and more than 1,000 different abilities to master! Prepare your deck of ability cards before setting out to explore the dark caves and dreadful forest of Gloomhaven through quests and events.

Once inside a dungeon, engage in tactical turn-based combat by selecting two cards for each mercenary on every turn. You can only use the top half of one and the bottom half of another, so plan accordingly!
Move up your hired blades on the hex grid terrain to take advantage of the dungeon’s environment. Set up deadly combos and unleash devastating powers but be wary of the cost. Cards are a resource as scarce and crucial as your life points, so watch out for exhaustion. Every choice has life or death consequences.

THOUSANDS OF ABILITIES, PERKS, GEAR & ENCHANTMENTS
Hone your abilities during the game with enhancements and perks, while your power increases with level ups and new equipment. You need every advantage you can to survive here. So, gear up your band of mercenaries, chase powerful artifacts, buy the favor of the Great Oak, and never let your guard down.

EXPERIENCE THE BOARD GAME CAMPAIGN
Adapted from the original Gloomhaven Board Game, this branching campaign of 95 story missions pits your greed against your morality. Many powerful opponents are vying for control over the city of Gloomhaven while others are looking for ancient crypts and forgotten artefacts. You could always side with the inhabitants, but it may not pay well…
Whatever your path may be, it will be paved with difficult choices.

AN EXCLUSIVE DIGITAL GUILDMASTER ADVENTURE
Created in collaboration with the community during the early access, the Guildmaster adventure has more than 160 exclusive digital missions that allow you to experience another facet of Gloomhaven with new storylines, quests, map and NPCs.
Lead your guild of mercenaries in a region overrun by unspeakable things, far worse than simple bandits.

Choose the best combination of mercenaries for each fight and follow their character stories in this deadly new territory.

Gloomhaven comes to PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch this September 18.

Carlos Perez

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ROCCAT’s First Wireless Keyboard, the Vulcan II Mini Air Announced; Launches This July

ROCCAT is gearing up to launch yet another new PC peripheral, this time as first, as they have revealed their first-ever wireless keyboard, the Vulcan II Mini Air. Here are the details, including exactly when you can get your hands on it.

Marketed as the company’s first wireless keyboard, the Vulcan II Mini Air is the wireless variant of the Vulcan II Mini (read our review here). It sports the same fantastic, low-profile design, shape, and compactness as its older brother, only fully wireless via a 2.4 GHz connectivity using ROCCAT’s stellar wireless technology.

But being wireless isn’t the only new thing about this keyboard, as it also features built-in proximity sensors that’ll automatically adjust the keyboard’s RGB lighting whenever you are away from it. That means more usage out of its battery, as it won’t use as much energy should you decide to step away for a bit. It boasts a rather impressive battery life too, as with the RGB lighting enabled, you’ll get a full 30 hours while disabling the RGB can give you upwards of a staggering 750 hours. Yes, you read right, 750 hours before you have to charge it again!

“ROCCAT’s Vulcan II Mini Air takes everything PC gamers love about the wired version and adds wireless portability and groundbreaking proximity sensor technology to deliver battery life that puts this mini keyboard in a category of its own,” said Juergen Stark, CEO, Turtle Beach Corporation. “With continuous use and full RGB lighting running, the Mini Air delivers over 30 hours of battery life. When the Mini Air is continuously used for five hours/day with RGB lighting disabled, thanks to its proximity sensor it has the potential to deliver a up to a whopping 750 hours until it needs to be recharged.”

Here’s an overview of the general specs and features you can expect.

ROCCAT Vulkan II Mini Air General Overview

  • Wireless 65% mini form factor with arrow keys
  • Stellar Wireless + 3 unique Bluetooth® channels
  • TITAN II Optical Switches with ultra-fast linear/tactile actuation
  • Adaptive lighting for maximum battery life
  • Second function layer via Easy-Shift[+]™ key duplicator technology
  • Smart Keys with dedicated LED indicate when secondary functions are active
  • On-board storage for up to 5 profiles
  • Anodized aluminum top plate for added durability
  • Vibrant AIMO™ RGB Lighting
  • Cross-shaped stems with third-party keycap compatibility
  • Detachable USB-C cable for easy storage and customization

The ROCCAT Vulcan II Mini Air arrives at retailers July 19, with an expected MSRP of $179.99. Pre-orders are now available via the official ROCCAT shop.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Batman: Arkham Trilogy Coming to Nintendo Switch in Fall 2023

During today’s Nintendo Direct, Warner Bros. Games revealed that Rocksteady Studios’ Batman: Arkham trilogy of games will finally be coming to Nintendo Switch consoles this fall. The trilogy will be packaged as a single collection, and will include all three games’ DLC.

Watch the Batman: Arkham trilogy Nintendo Switch trailer below:

The trilogy (consisting of Batman: Arkham Asylum, Batman: Arkham City, and Batman: Arkham Knight) is being ported to the Switch platform by Turn Me Up Games. The combined release will include all post-launch content released for all three titles, and still features the voice of the late Kevin Conroy as Batman.

Those interested can wishlist the Batman: Arkham trilogy on the official Nintendo eShop page. Check out the rest of our coverage of today’s Nintendo Direct, including a Pikmin 4 gameplay overview trailer, a release date announcement for the Metal Gear Solid: Master Collection Vol. 1, and much more.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Modern Warfare 2 and Warzone Update for June 21 Circle Closing Speed Reduced and Other Bug Fixes

Infinity Ward has released Call of Duty: Modern Warfare 2 and Warzone update for June 21, and this is a server-side patch that adjusts the Vondel map’s first circle closing speed, as well as a host of various bug fixes.

Modern Warfare 2 and Warzone Update for June 21 Patch Notes:

GLOBAL

BUG FIXES

  • Fixed an issue causing the Io Operator skin to not have dynamic textures in the Operator selection menu
  • Fixed an issue where some Weapon Blueprints are awkwardly held when aiming down sights in Gunfight Blueprints
  • Fixed an issue where Wumpa Fruit Grenade effects appeared incorrectly
  • Fixed an issue where some Players were unable to swap weapons through the Weapons tab, and were kicked back to the Play tab

WARZONE

GENERAL

Adjustments

Vondel | All Modes

  • Circle Timing
    • First Circle closing speed reduced

BUG FIXES

  • Fixed an issue where an in-game icon for the Koschei Complex appeared incorrectly
  • Fixed an issue where Black Mous Tier 3 Mission Bedrock would give inconsistent progress
  • Fixed an issue where a Supply Cache near the Beach Club on Ashika Island would not register as opened in DMZ
  • Fixed an issue where some Players would be unable to deploy Killstreaks despite an indication that the Killstreak is ready to use in Battle Royale
  • Fixed an issue where Players were experiencing issues moving the highlighted selection to select the Keys section with a controller in DMZ
  • Fixed an issue where FOB Upgrades for Boss kills don’t count for the Player when a teammate gets the final killing hit on a Boss
  • Fixed an issue where Mission progress for the White Lotus Mission “Buy 8 Items from a Buy Station” was not tracking correctly for some Players
  • Fixed an issue where a Comms Plate Carrier challenge was not tracking Wheelson kills in DMZ
  • Fixed an issue where a small number of Missions are auto-completed for some Players in DMZ
  • Fixed an issue where destroying the Bullfrog from inside a vehicle doesn’t award Mission Progress for the PMC Mission “Strike Team” in DMZ
  • Fixed an issue where Missions showed as already completed and prevented further Phalanx Mission progress in DMZ

WARZONE RANKED PLAY RESTRICTIONS

  • Weapons
    • KV Broadside
  • Attachments
    • Shotguns
      • Dragon’s Breath Ammo
    • Sniper Rifles
      • Explosive Ammo
  • The KV Broadside and listed attachments will appear unrestricted in custom loadout menus until a future update but are restricted in-game and will show as restricted in loadouts once you’re in a match.
  • Ground Loot will be updated at a later date to align with these new restrictions.

Reminder: Warzone Ranked Play competitive settings are a multi-team effort to deliver competitive and fair matches. Restrictions are updated based on data and feedback, and restricted items may return in an upcoming Season after undergoing balance changes.

RECENTLY UPDATED

  • Fixed an issue where the Io Operator’s Skin animation has inconsistencies between the lobby and the game

In other Call of Duty news, the first purported images of Modern Warfare 3 remake (this year’s alleged Call of Duty game) has leaked and it shows classic maps Terminal and Scrapyard.

Source: Call of Duty

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Quest Monsters: The Dark Prince Announced With Release Date Set for Dec. 1; Trailer Slashes Out

Square Enix took the stage at the Nintendo Direct today to announce Dragon Quest Monsters: The Dark Prince. The long-awaited return of the Dragon Quest Monsters franchise is finally here, with players following Psaro, the demon prince, whose curse prevents him from attacking monsters.

Watch the announcement trailer below:

Join Psaro, a cursed demon prince, on a journey through the fantastical world of Nadira as he scouts, combines, and builds a party of monsters to take into battle on his path to become the Master of Monsterkind.

One of the most powerful tools in the player arsenal is the newly evolved synthesis system which allows players to create completely new monsters by combining those already on their roster. Players can experiment and eventually unlock over 500 monsters, including franchise favourites, dark lords, and completely new creatures. Once players have assembled their dream roster, they can take their teams of powerful monsters online, to  battle against other Monster Wranglers around the world.

Dragon Quest Monsters: The Dark Prince launches later this year on December 1 for the Nintendo Switch. You can pre-order the game now.

Ibrahim Kabir

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Persona 5 Tactica Pre-Order Bonuses and Digital Deluxe Edition Content Revealed

Persona 5 Tactica, the upcoming Persona-themed strategy RPG by Atlus, is now available for pre-order, with two versions up for grabs in the Launch Edition and Digital Deluxe Edition. Persona 5 Tactica pre-orders are now available across all of the game’s platforms, including PlayStation 4 and 5, Xbox One and Series X|S, PC, and Nintendo Switch.

It’s worth mentioning that pre-orders for the Switch version are currently physical-only. You can wishlist the digital version of the Switch edition, though pre-orders for it will only be available at a later date.

As with many games these days, pre-order bonuses are available for both the Launch Edition and the Digital Deluxe Edition. They are as follows:

Launch Edition Contains (Physical Only – $59.99)

  • Free Orpheus Picaro + Izanagi Picaro DLC (pre-order only)
  • Free Gift – Set of two exclusive coasters at GameStop (while supplies last at participating retail stores)

Digital Deluxe Edition Contains (Digital Only – $79.99)

  • Free Orpheus Picaro + Izanagi Picaro DLC (pre-order only)
  • Free Repaint Your Heart Challenge Pack (MSRP: $19.99)
  • Free Weapon Pack (MSRP: $7.99)
  • Free Picaro Summoning Pack + Raoul Persona (MSRP: $9.99)

The Digital Deluxe Edition of Persona 5 Tactica includes the Repaint Your Heart Challenge Pack, the Weapon Pack, and the Picaro Summoning Pack + Raoul Persona, which cost a total of $37.97 for all three combined. Given that the Digital Deluxe Edition costs $20 more than the Launch Edition, you’d be saving up more money buying the former compared to getting the extra content separately.

Here’s the official description of Persona 5 Tactica as taken from the Steam Store page:

After a strange incident, the Phantom Thieves wander into a bizarre realm where its citizens are living under tyrannical oppression. Surrounded by a military group named Legionnaires, they find themselves in grave danger until a mysterious revolutionary named Erina rescues them and offers an enticing deal in exchange for their help. What truth lies behind Erina and the deal she offers to the Phantom Thieves?

Persona 5 Tactica launches this November 17 on PC and consoles.

Carlos Perez

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Madden 24 New Features Include System Improvements, New Character Skeleton, and More

Madden 24’s new features have been revealed, and a new gameplay video delves more into the game’s system improvements, its new character skeleton system in SAPIEN technology, and other neat additions to the football simulator.

You can watch the full gameplay trailer below:

A Gridiron gameplay deep dive was also posted on the EA website, delving more into the systems showcased in the video. Here’s what it covered:

Madden 24 New Features:

FieldSENSE™

  • Enhanced Realism with the next evolution of FieldSENSE™ .
  • Smarter AI with dozens of improvements to Foundational Football especially in opposing QB’s, Run Blocking and Pass Coverage.
  • Deeper Immersion through the introduction of new SAPIEN Technology and upgrades to Gameday Emotion.

Hit Everything 2.0

  • Catch Tackles:
    • Expanding on our mid-air catch tackle system from Madden NFL 23 – We can now branch to swats, catch tackles, and hit sticks in all contested catch situations, not just jumping catches.
    • Players now have more control to defend curls routes, slants, and streaks with a variety of realistic outcomes. We included new animations to compliment and make interactions between receivers and defenders look and feel more authentic.
  • Tackling control and variety:
    • You’ll feel more control with greater differentiation of tackle types based on defender size and strength matchup against the ball carrier. The New Defender Advantage formula chooses tackles more dynamically based on the players’ ratings, size, speed, and momentum. Which results in the following:
      • Getting rid of the concept of ‘Conservative Tackle’ A (On Xbox)/X (On Playstation) is now Wrap tackle and the outcomes are based on our Tackle Advantage Algorithm.
      • Smaller defenders will now take out the legs of bigger ball carriers.
      • Big Man Wrap tackles that wrap and drive the ball carrier back.
        • Ex: Think of Vita Vea grabbing a running back trying to run up the middle.
      • All new scoop tackles are high-impact form tackles that pick the ball carrier off the ground.
      • We added and adjusted 1700+ tackle animations to hit everything!
  • Blocking:
  • We have implemented the Hit Everything technology into blocking, enabling a new level of versatility for blockers. With the ability to chip block, enter and exit double teams on the fly, blockers can seamlessly navigate through defenders and blocking interactions, preventing blockers from getting stuck on ongoing interactions or having to re-target away from their intended targets when colliding with an adjacent defender.
    • We’ve also extended the stand-up tackles system from Madden NFL 23 to the offense which now unlocks blockers’ ability to join in on a gang tackle and push the pile forward. This happens contextually by AI-controlled blockers when in the proper position to push the ball carrier forward relative to the position of the pile up

Skill Based Passing 2.0

  • Upgraded Passing System:
    • Madden NFL 24 introduces an upgrade to our passing system. New Jump and Dive passes for players like Patrick Mahomes and Josh Allen to improvise when they need to get a clear passing lane.
    • We added more no-look pass animations. On top of that, we’ve improved our pass animation system for better visuals and targeting. We’ve also done more work with our pass accuracy percentages to reflect real NFL accuracy rates.
    • We’ve modified the placement of slightly inaccurate passes so they aren’t so far out of range and have a chance to be catchable with dives or tough catches.
  • Catching Improvements:
    • Madden NFL 24 introduces a revamped catching system with hundreds of new animations designed to significantly reduce the frequency of missed catches and improve on areas like maintaining speed and momentum when catching the ball.
    • This year, players will be able to hit a receiver in stride and maintain speed; more easily catch and get open across the middle; get the appropriate catch on a curl; or check down to a running back in the flats to get upfield faster.
    • Dive catches are back in full force so you can see players lay out for the ball when they can’t get otherwise make the catch.

SAPIEN Technology

Heading into Madden NFL 24, our team implemented our SAPIEN skeleton to make sure that the movement of our players on the field look and feel as real as possible.

To achieve a new level of animation fidelity and smooth movement,  we knew that our performance skeleton needed to be updated. So, we built a brand new skeleton from the ground up, delivering authenticity and ensuring our animations are true to life.

The SAPIEN skeleton ensures all the player models and NFL athlete data now performs fluidly once mapped. This scan data served as the basis for our unique in-game character models. In Madden NFL 24, we applied this scan data to the SAPIEN Skeleton, and the results were fantastic! Not only do all our new animations look great, but thousands of old animations were instantly upgraded.

Foundational Football

  • Blocking:
    • The new AI system is built on counting defenders in the box and then matching up with each available blocker based on the blocking scheme, which means the most dangerous defenders to the desired point of attack will be accounted for before players further away, making it more difficult to manipulate blocking behavior and exploit defensive set ups.
    • We overhauled open field blocking by asking blockers in the open field to do LESS. This new AI system filters targets to give open field blockers less players to account for, and ultimately has them commit to a single target sooner in the play and stay focused on making their block. This allows you as the ball carrier to confidently anticipate where they are going and make decisions without any unwelcome surprises.
    • Elite blockers will stand out more – highly rated blockers will be much more likely to throw dominating blocks when matched up with smaller defenders. Dev Tip: Be cautious using sub defense formations with more DB’s on the field to stop the run with these elite blockers in action.
  • Defensive Back AI and coverage:
    • Madden NFL 24 makes some big strides in pass coverage. We’ve added new DB movement types called read steps. These are slower backpedals that allow them to evaluate the routes and attack the short pass game, while also looking more authentic and athletic in their movement. Slants and short crossers have a higher chance of breakups or interceptions.
    • We’ve added crossover movement that allows the DB’s to move at high speeds and still see the ball to make a play on it, users also have the ability to control whether they strafe, crossover or sprint.
    • Based on player feedback, our team worked to eliminate cases where “psychic” db’s would sometimes break on balls they couldn’t see. Now, defenders need to see the ball to break on it. This was common in man coverage and is much improved. We call this “see ball, play ball” on the dev team.
    • Last, we have tuned zone defender break times so that defenders can shut down passes made into their zone by intercepting, swatting with more contextually appropriate animations, or be in position to land a big catch tackle to knock the ball out.
  • Defensive AI Read and React:
    • Our run defense AI will now have the ability to read repeated plays ran by the offense and react in a more realistic manner.  Defenses will start to key in on repetitive offensive run plays. If a team is running the same play out of the same formation, that is a tell to the defense. Once the defense keys in on this, defenders will play their run-fit and start hitting their gap as soon as the ball is snapped. This will not apply on a play-action run.
    • How quickly defenders begin to adjust will be dictated by the skill level the user is playing on. On Rookie difficulty, it may take the defense more time to catch on and predict what play is coming compared to our All-Madden difficulty where the defense may only need 1 play before they make effective adjustments.
    • Your players and ratings are still a huge factor here. An example of this would be that a Defensive Lineman with lower blockshed and strength ratings will still be to be outmatched by an Offensive Lineman with higher blocking ratings, resulting in still having a better chance at protecting the ball carrier in the run game.
    • The difference here is that the defense will not make the same mistakes as the offense runs what they have seen consistently. All of this will result with a more authentic experience as the defense responds just like how their real life counterparts would.
  • Quarterback AI
    • Al Quarterback logic has been completely overhauled to make the opposing QB’s play like their real-life counterparts as well as making it a real challenge to compete against.
    • All Quarterbacks now use Skill Based Passing, but the new Decision Making Trait realistically determines how each QB leverages it
    • Historically, QB’s only had 3 pass lead points to choose from. Now, there are 12 possible points a QB will evaluate to make the big play..
      • EX: Lead a seam vertical inside against Cover 3 Drop
      • EX: Lead an outside streak up the sideline between the flat and safety against Cover 2
      • Conservative Trait:  Will throw to partially covered receivers if it’s a Star Wide Receiver, they’re down multiple possessions or a receiver who isn’t far downfield. They may also throw short of the sticks or check down in 3rd and long situations.
        • Example: Kirk Cousins
      • Ideal trait: This archetype knows exactly when to try and fit a tight window. Tailored logic for if the WR is in the end zone, they’re backed up on their own side of the field, or they are up multiple possessions.
        • Example: Patrick Mahomes
      • Aggressive Trait: These gunslingers are going to push the ball in ways that haven’t been seen before. Just like real life, this also means they might try to force a pass that they shouldn’t.
        • Example: Josh Allen
    • Plus, all QB’s now use the new pathfinding technology covered in the Ball Carrier AI section below for evading pressure and in the open field. This means mobile QB’s like Justin Fields are more true to life than ever before.
      • Adaptive AI Additions: ‘Alert’ Logic. This is a new concept where if the CPU has a run play called, but the defense has the box loaded, the AI might audible to a Pass in appropriate game scenarios. They may also change to a pass play against a Weak Box.
        • For players who like to repeatedly call the same play type, you’ll see the AI audible against Zone, or Hot Route vs. Man Coverage.
          • Odds are driven by Awareness rating, Game Difficulty, and Quarter Length.
      • Quick Game Overhaul – New logic for QB’s to speed up their progressions, and low throw if it’s a tight window on plays such as Quick Slants, or RPO.
      • Back Shoulder Throws – When a Shot Play or Goalline fade is dialed up, QB’s will be using a new throw location to get the ball to their playmakers
  • Fumble Recoveries and Onside Kicks
    • Fumble recoveries have been improved with hundreds of new fumble recovery animations, more realistic reaction times based and the addition of City VS Country fumble AI.
    • City fumbles are crowded piles-ups where people will dive on the ball to gain possession vs country fumbles are where players can look to scoop and score. Players can also recover the ball from the ground, so you’ll now see cases where players can dive and miss or get tackled and then get that ball from the ground.
    • Country fumbles are fumbles that have a live ball in an unpopulated area so that the recovering player can scoop it up and run with it.
    • We’ve also improved our tip ball physics and reaction times.
    • We’ve also added new special team formations and overhauled onside kicks to get more realistic ball physics and recoveries.
  • Ball Carrier AI
    • We have implemented Frostbite Navigation Grid capabilities for better assessment of the playing field and threats, resulting in more appropriate Ball Carrier movement through the chaos of the play and a better ability to run to green grass, make smart cutbacks at the line of scrimmage and avoid the sideline.
    • Logical improvements to decision-making when special moves are appropriate for the specific ball carrier, making AI ball carriers play to their strengths more effectively.
    • To top off the AI ball carrier improvements, they can now take advantage of the 360° Cuts feature to methodically plant a foot and hit the run gap.
  • Playbooks
    • For Madden NFL 24, we’ve added 70+ new offensive formations that contain 500+ new plays across all 32 NFL teams playbooks to bring more variety and identity. You’ll find formations and plays that are not only authentic to each NFL team’s offensive scheme, but also a unique component to every NFL team’s offensive playbook specifically tailored to take advantage of all the gameplay improvements we have shared today.
  • Post-Play Emotion
    • NFL players are coming to life between the whistles in Madden NFL 24. By overhauling our post-play engine and adding thousands of new animations, you’ll notice every player on the field reacting to the play in a true-to-life manner. Did your cornerback give up a crucial catch on 4th down? Expect to see the opposing receiver let you know he got that first down, while your cornerback shows frustration and disbelief during the post-play. Whether they’re tossing the ball back to the referee after a short gain, talking some trash to their opponent on the way back to the huddle, or teammates organically joining in on the touchdown celebration, you’ll feel the energy and emotion in every momen

Madden NFL 24 launches this August 18 on PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Carlos Perez

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XDefiant Down With MIKE-01 and Uniform-01 Reports This June 21

It looks like XDefiant’s first day of open beta is off to a rocky start, as the game seems to be a bit too popular at the moment. If you’re seeing XDefiant down reports this June 21, it’s not just you as, multiple people have reported the outage with error codes MIKE-01 and UNIFORM-01.

XDefiant Down Server Status and Status for June 21:

The official XDefiant Twitter account has acknowledged the outage and said that they are currently looking into it.

Game Producer Mark Rubin has also weighed in on the outage, and said that the issue is caused by a “metric overload,” which means a crapton of people are trying to log in and the servers can’t handle it.

While this is definitely annoying, this is what betas are for, right? Let’s hope Ubisoft extends it by a day or two to account for the outage.

Once Ubisoft has more info to share regarding the server outage, we’ll update the article.

More XDefiant Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Ocean The Second Story R Announced for Nov. 2; Trailer Out Now

Last week, Square Enix accidentally leaked Star Ocean The Second Story remake but quickly took down the logo they posted. However, today, the company has officially announced the remake titled Star Ocean The Second Story R with a new trailer.

Watch the Star Ocean The Second Story remake announcement trailer below:

Brought to life with a unique 2.5D aesthetic, this remake includes everything that made the original release so great while adding new elements too!

TWO WORLDS, ONE FATEFUL ENCOUNTER.

In an endless sea of stars, at the edge of the universe, two people who live in different worlds go on a journey to save planet Expel. Choose your path and witness an awakened destiny.

Star Ocean The Second Story first launched in 1998, and was the second installment to the critically acclaimed Star Ocean franchise. Since then, there have been multiple Star Ocean games including last year’s Star Ocean: The Divine Force.

Star Ocean The Second Story R is set to launch on November 2, 2023, for Nintendo Switch and PS5. An Xbox or PC release for the upcoming title has not been announced.

Ibrahim Kabir

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PlayStation Will No Longer Disclose Future Consoles (PS6) With Activision If Buyout Deal Closes

It has been revealed by PlayStation’s CEO, Jim Ryan, that if the buyout of Activision Blizzard were to close, the company would no longer be able to share details about upcoming consoles (think: PS6) as that would give their rival a potential advantage ahead.

This piece of news comes from news site Axio’s own Stephen Totilo, who posted the docs on Twitter detailing that Jim Ryan stated that they would no longer be able to share confidential information around upcoming consoles with Activision should the buyout deal go through for Microsoft. 


Q: Do you think that this collaboration with Activision has lead to better features on PlayStation’s Gen 5 consoles?

Jim Ryan: I believe that to be the case.

Q: If you look at the next sentence of the very last sentence on the page, that reads: This partnership would be lost. And it goes on to the next page, it continues: Once Microsoft acquired Activision and SIE could no longer share confidential details about its next console in development. Do you see that language?

Jim Ryan: I do.

Q: Why could SIE no longer share confidential details about its next console and development once Microsoft acquired Activision?

Jim Ryan: We simply could not run the risk of a company that was owned by a direct competitor having
access to that information.

Q What would be the risk of your direct competitor having access to that information?

Answer: REDACTED

Q: Looking at the next sentence that reads: Even if some Activision games remained on PlayStation, SIE could not share in-development console features with a Microsoft controlled Activision and Activision would have less of an incentive to develop its games to take advantage of unique Playstation features or help SIE develop better consoles. Do you see that language?

Jim Ryan: I do.

Q: Why, in your view, would Activision have less of an incentive to develop its games to take advantage of unique PlayStation features or help Sony develop better consoles?

Jim Ryan: I believe that Microsoft owned that division would not be incentivized to develop games that take advantage of features that Playstation has or that Xbox does not have?

Q Why do you think that a Microsoft-owned Activision would not be incentivized to do that?

Jim Ryan: I believe that their incentives– their primary incentive will, at post-acquisition, would be to optimize its overall Xbox business, not the business of Activision.


It’s understandable reasoning, as you wouldn’t want someone you’re competing with to have information on what you’re doing next. But this goes without saying that it’s also ironic, as Bungie was and still is a multiplatform developer that PlayStation now owns. Of course, not knowing the whole story of all this, that could also be the case too, where Microsoft isn’t sharing details with Bungie anymore, but then this would just be more of business, a usual kind of situation. 

The case will continue to progress later this week, as a hearing related to the injunction request is scheduled for June 22 and 23. We’ll have more details on the outcome of that, otherwise for now, the deal is expected to close sometimes next month. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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