User Nitroid took to Twitter to reveal his findings that by inspecting the Metal Gear Solid timeline page on the official website, it reveals placeholder buttons for Metal Gear Solid 4, Metal Gear Solid: Peace Walker, and Metal Gear Solid 5, suggesting that they will be a part of the Metal Gear Solid Master Collection Vol. 2.
Find the full tweet below:
While this is hardly conclusive of anything, here’s some additional context for why it’s suspicious: pic.twitter.com/2zPbbKTL79
This also lines up with the content of Metal Gear Solid Master Collection Vol.1 which contains MGS 1, 2, 3, so having MGS 4, Peace Walker, and MGS5 for Vol. 2 makes sense.
However, like always, we caution our readers to not believe rumors, no matter how convincing they seem, until an official announcement is made.
While Metal Gear Solid Master Collection Vol. 2 might be a little off, Vol. 1 launches later this year on October 24, 2023 for Xbox Series X|S, PS5, and Nintendo Switch.
Way ahead of its release date, Armored Core 6 ESRB rating and summary are out. The ESRB has graded Armored Core 6 a “T for Teen” rating with the presence of “Drug Reference, Language, Violence” in the title.
Drug Reference refers to the fictional drug, the “Coral” present in the game, while the notable mentions of the mild language include words like “shit.” Of course, the Armored Core franchise is packed with fast-paced realistic gunfire and explosions, which explains the violence present in the ESRB rating. Find the full ESRB rating summary below:
This is a third-person shooter in which players assume the role of a mercenary carrying out military-style missions. Players pilot mechanized battle suits (i.e., mechs), using machine guns, rocket launchers, missiles, and melee-style attacks to destroy enemies (e.g., other mechs, tanks, helicopters). Battles are often fast-paced, accompanied by realistic gunfire and large explosions—damaged battle suits often burst into fiery wreckage/scattered debris. The game contains references to a fictional drug in the dialogue/text (e.g., “The Dosers are locked in a power struggle over the Coral drug trade”; “No one’s getting high off that”; “You gotta take Rubicon’s blessings raw…Hits your brain with a pop and a sizzle.”). The word “sh*t” appears in the game.
Armored Core games have historically been graded a “T for Teen” by the ESRB, so this rating does not come off as a surprise. Armored Core 6: Fires of Rubicon launches August 25, 2023 for Xbox Series X|S, PS5, and PC.
San Diego Studio has released MLB The Show 23 update 1.10 (PS5 version 1.010, Xbox 1.0.84) today on all platforms, and this is for Patch #10. This update includes bug fixes, commentary adjustments, and new uniforms. Check out the official MLB The Show 23 June 23 patch notes below.
MLB The Show 23 Update 1.10 Patch Notes | MLB The Show 23 Update 1.010 Patch Notes | MLB The Show 23 Update 10 Patch Notes | MLB The Show Update 1.0.84 Patch Notes:
PS4: 1.10
PS5: 1.010
Xbox One and Xbox Series X|S: 1.0.84
Nintendo Switch: 1.10
GENERAL
Pittsburgh Pirates City Connect uniforms have been added.
DIAMOND DYNASTY
Various menu fixes for Mini Seasons.
Fixed a Mini Seasons issue which caused CPU teams to wear their home uniforms every game.
MISCELLANEOUS
Various presentation and commentary updates and adjustments.
DEVELOPER NOTES
There are no gameplay or live content balance changes at this time.
IN CASE YOU MISSED IT!
In our last update on June 8th, a new Draft Lottery experience was added in March to October & Franchise to coincide with the Winter Meetings.
704Games has released NASCAR Heat 5 update 1.19 and this brings new content, the next-gen car update and more. Read on for the official NASCAR Heat 5 new update patch notes.
Here’s what was shared via the PS4’s update history:
-Gameplay: Added New DLC with 2022 drivers and cars
-Gameplay: Names, numbers, profile photos, paint schemes, paint type, rim & spoiler color, firesuit, helmet, pit box & banner, skill rating, team logos have been added for the 2022 season
-Gameplay: Physics updated to reflect 2022 season
-Gameplay: 4″ & 7″ spoiler versions chosen based on track
-Gameplay: Team & team star ratings have been updated to reflect the 2022 season
This announcement was also made regarding the next-gen car update:
The NASCAR Heat 5 – Next Gen Car Update is coming to PlayStation, Xbox, and Steam!
Players that have already purchased and pre-loaded the DLC will unlock the content with its release.
Milestone has released MotoGP 23 update 1.06, and this adds not only fixes, but a couple of new stuff too. Read on for what’s new in the MotoGP 23 June 22 patch notes.
MotoGP 23 Update 1.06 Patch Notes:
GAME CONTENT
Riders & Bikes of the Moto3™ has been updated to the latest changes of the current season.
COMMUNITY FEEDBACK
Following your comments, we have worked a lot to improve game performances and reduce stuttering issues.
We also have investigated disconnection issues on the LiveGP events to improve the overall experience.
ONLINE
Online matches: It’s now possible to see how many warnings & penalties has each opponent.
We’ve slightly changed the format of the events of the LiveGP. Now it’ll be possible to join events during all the planned time slot.
CAREER
The Manufacturer Leader now changes according to the riders’ final championship position.
Added combined sessions screen during the P2 of Moto2™ & Moto3™.
GAME INTERFACE
New curve indicators added on all circuits.
New Low Fuel indicator in the HUD.
The PS4 update history also states that it has “added eSport MotoGP” alongside minor fixes as well.
Sonic Origins update 2.00 has dashed out on all platforms this June 22, and this brings the Sonic: Origins: Expansion Pack (also known as the Plus Content Pack) and more! Read on for what’s new in the patch notes.
Sonic Origins Update 2.00 Patch Notes for June 22:
The expansion itself will be playable this June 23, and here’s a look at what’s in it:
Sonic Origins Plus arrives June 23rd! If you already own Sonic Origins, you can upgrade to the Plus Expansion Pack and enjoy all the old and new content all in one spot! pic.twitter.com/gOqZeHTZMn
— Sonic the Hedgehog (@sonic_hedgehog) June 16, 2023
Here’s what’s new per the PS4’s update history:
“Sonic Origins: Expansion Pack” (or the Plus Content Pack) was added to the game, and the ranking specifications were changed to coincide with the release of the Expansion Pack.
Additional button configurations for wireless controllers via Options
A new route was added to some Zones in Sonic CD’s Anniversary Mode
The web manual can be viewed offline via the Title Screen
Behaviour has dispatched Meet Your Maker update 1.11 (PS5 version 1.003.002) and this is for the Pre-Sector 1 patch that brings in a host of quality of life improvements and more this June 22! Read on for the complete patch notes below.
Meet Your Maker Update 1.11 Patch Notes | Meet Your Maker Update 1.003.002 Patch Notes:
Size: 1.9GB
NEW CONTENT
We have added a new splash screen, loading screen and Easy Anti-Cheat artwork to celebrate Sector 1: Dreadshore’s upcoming release.
QUALITY-OF-LIFE IMPROVEMENTS:
Outposts may now be activated an infinite amount of times after reaching Prestige 10, for a Synthite Cost!
Activating an Outpost beyond Prestige 10 will still reward players with resources, kills and Accolades.
Outposts activated beyond Prestige 10 are no longer eligible to be Champion Outposts.
Tutorial #2 “Raid an Outpost” has been improved to better teach the grappling hook and Forsaken Tomb mechanics.
Newly released content will now be flagged with “!” notifications so players can easily identify content that has been released since they have last played.
Loading screens now contain useful gameplay tips.
The consequences of dying as it pertains to loot is now better explained on the death screen.
The results of Prestiging while there is still GenMat to harvest has been clarified in the user-interface.
“Aim response curve” visual support and text have been updated to better explain the effect of the various setting options.
The contrast of cosmetic rarity type colors has been updated to be less subtle, and no longer blend with the UI.
BALANCING CHANGES:
Synthite & Parts Balancing:
We have added guaranteed Synthite and Parts rewards to Raiding to create a more dependable source of these currencies, while altering the effectiveness of other sources. Overall, this is a slight buff.
Regular Raids will grant Synthite or Parts depending on Outpost difficulty:
Normal: 45 Synthite or Parts
Dangerous: 60 Synthite or Parts
Brutal: 75 Synthite or Parts
Champion Outposts: 100 Synthite or Parts for ALL difficulties.
Diminishing returns on the quantity of loot contained within drops from Skulls have been removed.
The Forsaken Tomb loot drops have been reduced from 8 to 5.
The Parts and Synthite rewards have been removed from the Daily Tribute Reward.
The Spoils of War (Parts Boost) effects and cost have been reduced:
The Strip Mine (Synthite Boost) effects and cost have been reduced:
Level 1:
Effect: 10% to 5%
Cost: 50 Cells & 100 Parts to 50 Cells & 50 Parts
Level 2:
Effect: 20% to 10%
Cost: 75 Cells & 300 Parts to 75 Cells & 150 Parts
Level 3:
Effect: 30% to 15%
Cost: 100 Cells & 500 Parts to 100 Cells & 250 Parts
Trap Balancing:
The Corrosive Cube’s capacity cost has been increased from 15 to 20.
The Plasma Sentinel’s capacity cost has been increased from 50 to 70, and its Mods have also seen an increase in cost.
Eagle Eye Mod: Capacity cost increased from 15 to 20
Plasma Cloud Mod: Capacity cost increased from 15 to 20
Self-Destruct Mod: Capacity cost increased from 15 to 20
*Be advised that these Capacity Cost increases may push some Outposts to overcapacity, resulting in some Builders needing to remove defences to be able to reactivate their Outpost.
Weapon Balancing:
The Arc Barrier’s Perfect Block window has been reduced by 0.5 seconds on each level. The new Perfect Block windows are as follows:
Level 1: 0.25s
Level 2: 0.35s
Level 3: 0.5s
Hardware Balancing:
The Phoenix Pod can now be used twice per Raid.
The Phoenix Pod is now automatically unlocked for all players, and players will start with 25 in their inventory.
Players will now also start with 25 Grenades in their inventory.
BUG FIXES:
BUILDING:
We have fixed an issue which prevented Raider deaths from being registered upon force quitting the game. Skulls will now register on every death instead of at the end of a Raid.
Builders will now be rewarded with kills and loot even if the Raider quits by force closing the game on console, or by pressing Alt+F4 on PC.
Fixed an issue where Buttons are not disabled in the blurred background of the Building Inventory.
Fixed an issue where Outpost Capacity does not update in Co-op building.
Fixed an issue where there would occasionally be no gap be no gap between an Incinerator’s Trap Range Preview and an object that is obstructing it.
RAIDING:
We have fixed an issue which prevented Co-Op party guests from receiving Ranking Points after completing a Co-Op Raid.
Fixed an issue where Co-Op party guest does not gain experience upon completion of a Co-Op Raid.
Fixed an issue where Death Pistons could trigger through invisible Holocubes.
Fixed an issue that caused Co-Op partners to glow when revives are interrupted.
Fixed an issue where low amounts of loot could be generated from destroying Traps or killing Guards in the Tutorial.
Fixed an issue causing the Harvester to not follow the path when placing Second Wave Holocubes above corner blocks.
Fixed an issue causing Raiders to die when standing on a wedge with a modded Death Piston below or behind the wedge.
Fixed an issue where Death Pistons can kill a Raider through a Flash Barrier.
Fixed an issue causing Hornets to stop patrolling after touching a ceiling.
Fixed an issue where, if timed correctly, lunge attacks still destroy Traps even if the Raider is not range.
Fixed an issue causing Raiders to revive inside a block after placing a Phoenix Pod to close to a wedge or Corrosive Cube.
Fixed an issue where Guards continue to target a dead raider’s body.
Fixed an issue which could occasionally cause a Raider’s weapon to swap after firing the Grappling Hook.
Fixed an issue where Traps placed on Wedge blocks cannot be destroyed when attacking from the side with melee weapons during Raids.
SANCTUARY:
We have fixed an issue where the Command Center and Replay Station notifications take more than 1 minute to appear when returning to the Sanctuary.
Fixed an issue where message popups are always displayed when entering the Sanctuary when players did not receive the rewards.
PERFORMANCE & STABILITY:
We have fixed multiple game title crashes.
Fixed an issue causing a long delay before getting an error message, when attempting to purchase an item in the Advisor Shops without enough currency.
UI:
We have fixed an issue where the Masquerade Mod icon does not match the Trap Classification.
Fixed an issue causing the UI to display a large loss of ranking points after completing a raid.
Fixed an issue where no resources are shown on the “Resources Discovered” at the end of a Raid.
LOADOUT:
We have fixed an issue where the same weapon can be equipped in both weapon slots by using Customization options.
Fixed an issue which caused the Biolink menu to be difficult to read under certain conditions.
Fixed an issue where the Customization skins’ preview is squished.
Fixed an issue where Trap Mod icons could be visible on Trap frames when no Mods are applied.
MISCELLANEOUS:
We have fixed an issue causing the “GenMat Defender” achievement to be unlocked under the wrong conditions.
Fixed an issue preventing the “On Guard” achievement to be unlocked by some players.
The Hellscape block surfaces have received an update to improve their audio quality.
Animated props have received an update to improve their visual performance.
Fixed visual issues when viewing certain blocks from a distance.
..and that’s not all, as June 27th will see the release of Sector 1: Dreadshore in all its glory, with new content such as a brand-new Outpost Environment, Custodian, Trap, Guard and Weapon, new Deco Packs, a new Cosmetic Collection, as well as Ranking changes!
New content releasing on June 27th:
New Environment: Dreadshore
A rainy, seaside Outpost Environment with battered shipwrecks and an ominous lighthouse beacon that shines bright, cutting through the fog and gloom.
New Trap: Sentry Beam
The Sentry Beam tracks its target before firing a laser beam that can ricochet off surfaces.
New Guard: Ravager
The Ravager is an aggressive sub-clone who fires bolts that spread out.
New Weapon: Demolition Cannon
A Cannon that fires reusable explosive shells that can deal massive damage to Traps, Flesh, and Armor.
New Suit: Nautilus
Nautilus is a Suit that enhances the effects of defensive weaponry.
New Deco Pack: Tempest Cove
Salt-worn designs from the cost, featuring 2 Building Blocks, 2 Props, 1 Animated Prop and 8 Decals.
New Cosmetic Collection
New Deco Pack: Light’s End
The stylings of a traditional lighthouse, featuring 2 Building Blocks, 2 Props, 1 Animated Prop and 8 Decals.
New Cosmetics:
Maelstrom: An Epic cosmetic for the Nautilus Suit.
Dreadnought: An Epic cosmetic for the Demolition Cannon.
The new Sector 1 Ranking Season will begin, and Sector 0 Ranking Rewards will be available for players who participated in Season 0. The following cosmetics and decals will be rewarded based on Rank Tier:
Gold or higher: Warlord Ironside cosmetic
Silver or higher: CataclysmFury’s Edge cosmetic
Master: Season 0 decal
Gold: Season 0 decal
Silver: Season 0 decal
Bronze: Season 0 decal
Balancing Changes releasing on June 27th:
Ranking Balancing:
The Ranking System has been reworked to improve the flow of progression, requiring less Ranking Points per Rank.
Rank to Rank requirements will also now increase at a more gradual pace.
Players will now receive the same base Ranking Points for actions regardless of your opponent’s Rank.
You will continue to lose more Ranking Points for actions based on your own Rank.
Don’t forget, Sector 1 will be out this June 27, and you can read more details about it here.
Developer Offworld Industries has released Starship Troopers Extermination update 0.3.0 this June 22, and this adds a new mode, a load of gameplay adjustments and more. Everything new is detailed in the official patch notes below.
Starship Troopers Extermination Update 0.3.0 for June 22 Patch Notes:
Features
The Fuel Depot in southern Valaka is a new industrial map location to build bases at and defend. Both the AAS and ARC modes may include this map location. Situated at the edge of a cliff and overlooking a valley along its north face, the Fuel Depot presents a logistical challenge. Players will need to make sure they don’t get backed into a corner when the Bugs arrive.
New Base Construction: Twin Machine Gun Emplacement
A manned heavy machine gun base construction that can be mounted in bases or on other base constructions. Players will need to work together to keep it operational as it takes damage while being fired.
Developer Note: We’re eager for feedback on how this new weapon feels, specifically its health and repair mechanic.
New Gameplay: Mutators
Presenting a variety of buffs, debuffs, and global conditions, Mutators dramatically change the battlefield. Each AAS or ARC match above Recruit (Easy) difficulty will have up to three Mutators applied to it. These Mutator sets deliver a unique challenge and counter combo while others offer alternate stories and atmosphere – some may even provide a relief from the ruthless intensity of Valaka!
There are two types of Mutators. Certain Mutators affect XP gain depending on how much challenge they add.
Arachnid Mutators provide the Arachnids with an increase in one stat and most add a decrease in another or alter the frequency and composition of Arachnid encounters and events.
Arachnid Rush: Increased Arachnid movement speed, decreased Arachnid health.
Arachnid Resilience: Increased Arachnid health, decreased Arachnid movement speed.
Arachnid Fury: Increased Arachnid attack speed.
Elite Arachnids: Increased Arachnid damage, decreased Arachnid movement speed.
Military Intelligence has heard the requests to improve the connection to Valaka for our Troopers stationed around the globe. We are pleased to share that new servers have been added for Asia East, Asia Southeast, and Australia Southeast and will be online when this update goes live!
Gameplay
Extraction Phase
Added entrance and exit notifications and communication graphics to the extraction area inside the dropship.
(Community Sourced)
Added “Onboard X/16” to the interface during the extraction phase.
(Community Sourced)
Players can no longer fall out of the dropship when it’s in flight by jumping near the ramp door.
(Community Sourced)
Dropship turrets now correctly target Bugs.
Improved dropship visibility in night maps. (The pilot learned how to turn on the floodlights.)
Reduced refinery cooldown to 4 seconds.
When attacked, Bugs now move in the direction away from the damage source instead of staggering backwards from the direction they’re facing.
Streamlined the tutorial by removing the second refinery.
Added mission information to the after action report.
Reduced Gunner Bug damage.
(Community Sourced)
Reduced XP gain from rearms, revives, and heals.
Removed XP gain from self-support actions.
Smoothed jittery movement when trying to fire while sprinting.
Respawn camera now spectates selected spawn location by default.
Added sound effects to dust and rockfall effects.
Bugs should no longer spawn inside terrain or buildings.
Classes & Loadouts
Operator
Ability now heals nearby Troopers upon activation.
Decreased ability duration.
Increased ability cooldown.
Weapon and equipment unlock progression has been adjusted to better match class identity.
Trooper models are now better lit in Loadout screens.
Weapon Balance
Morita MK1
Increased damage.
Decreased damage dropoff to optimize for mid-to-long range combat.
Reduced initial bullet spread.
Increased bullet spread gain while hipfiring.
Increased bullet spread recovery rate.
Morita MK3 SAW
Decreased damage.
Developer Note: This change still results in an overall buff to the weapon from its other adjustments.
Decreased damage dropoff to optimize for short-to-mid range combat.
(Community Sourced)
Increased rounds per mag to 200 (from 150).
(Community Sourced)
Increased magazine carry capacity to 3 (from 2).
(Community Sourced)
Updated ADS to use iron sights.
Greatly reduced horizontal recoil while hipfiring.
Reduced vertical recoil while hipfiring.
Reduced bullet spread while crouching or aiming down sight (ADS).
Increased bullet spread while moving or standing.
TW-202-L Morita Hawkeye
Decreased damage.
Decreased rate of fire.
Increased bullet spread while moving or hipfiring.
Decreased spread and deviation while crouched or aiming down sight (ADS).
Increased bullet velocity for more accuracy at range.
Bullet trajectory now lines up with the reticle correctly.
TW-109-E Emancipator
Increased rate of fire.
Increased bullet spread per shot and while moving.
Decreased initial bullet spread.
Decreased damage dropoff to optimize for mid-to-long range combat.
Increased recoil.
Developer Note: And we updated the firing animation to match!
TW-101-S Peacemaker
Increased damage.
Slightly increased range.
Reduced stagger.
Reduced initial bullet spread.
Developer Note: Spread will increase with continuous firing.
Morita MK1 Carbine
Reduced damage.
Developer Note: Still kills faster than Morita MK1 at close range.
Decreased damage falloff to optimize for short-to-mid range combat.
Increased initial bullet spread but rapidly reaches max bullet spread even while moving.
Developer Note: Now good for hipfiring and while on the move.
C-32 Chi-Hong Grenade Launcher
Now applies stun effect to Bugs.
Increased crosshair utility and accuracy.
(Community Sourced)
Developer Note: The crosshair should now by default be sighted for 20m range with each bar below counting for an additional 5m.
Increased projectile velocity.
(Community Sourced)
Increased minimum spread while hipfiring.
Thermo Charge
Increased deploy speed.
No longer floats above certain surfaces.
Proximity Bug Mine
Now ignores Drone Bugs.
Increased damage radius.
Cluster Grenade
Increased damage.
Increased projectile count.
Increased spread range.
Shock Grenade
Increased damage radius.
Hi-EX Grenade
Increased damage.
Nuclear Det Pack
Increased damage.
Increased damage radius.
Base Building
Added Twin Machine Gun Emplacement blueprint.
Updated the build tool placing and repair interface.
Developer Note: Improved the build tool interface to increase usability and make switching between place and repair more intuitive.
Updated the build grid to represent the snap size of the selected blueprint.
Updated build tiles to highlight which tile you are building on.
Increased build snap size to 1 tile (from ½ tile) for large blueprints.
Greatly reduced build tool unbuild speed.
(Community Sourced)
Players will no longer see they’re in a Build Zone when they are not in a Build Zone.
Building multiples of the same blueprint at the same time no longer exceeds its maximum capacity.
Generators now are highlighted like other repairable structures.
Weapon crates are no longer highlighted when they are not interactable.
Quality of Life Improvements & Bug Fixes
Added setting to reduce and disable screen shake.
Reduced game client size by 500MB.
Disabled warrior Bug sneak ability (they now have audible footsteps).
Eradicated the Bug that would sometimes hiss at players prior to the start of a match.
Fixed an issue where weapon audio could loop infinitely.
(Community Sourced)
Fixed an issue where automated turrets would sometimes fire into the air instead of at the Bugs.
Fixed an issue where the AAS refinery mission voiceover would ignore volume settings.
Fixed an issue where players could respawn underneath the map.
(Community Sourced)
Fixed an issue where the audio of distant downed Troopers played as if next to the player.
Fixed an issue where unreleased weapons could be viewed (not equipped) in the Loadout screen. Military Intelligence is always watching…
Fixed an issue where client connections could timeout on the matchmaking screen, causing error messages and the Trooper model to assume an “A” pose.
Fixed an issue where audio stuttering could occur during a match.
Fixed an issue where players could lose the ability to jump and melee attack after respawn.
Fixed an issue where Bugs could float after spawning.
(Community Sourced)
Fixed an issue where Trooper necks would grow to giraffe length on death.
Fixed an issue where smoke generated by grenadier Bug projectile impacts could appear cube-shaped.
Fixed an issue where rocks and vegetation could crop into the dropship.
Fixed an issue where dying during the extraction phase in the tutorial would redirect players to the main menu.
Fixed an issue where automatic weapons wouldn’t play their first gunshot sound effect.
Fixed an issue where Bastions could hear extra footsteps after they stopped moving.
Fixed a game client crash that could occur on respawn.
Fixed several collision issues on the map (too many to individually list).
Fixed several instances of floating assets on the map.
(Community Sourced)
Implemented a variety of general performance improvements and optimization.
Call of Duty: Black Ops Cold War update 1.037 has been released by Treyarch this June 22 on both last-gen and current-platforms, and this is to beef up the game’s security more than anything else. Read on for what’s new in the official patch notes for the new Black Ops Cold War update.
Black Ops Cold War Update 1.037 Patch Notes for June 22:
Size: 6GB (Battle.net)
While there are no actual patch notes for today’s title update, Treyarch has announced that this patch is to help mitigate the IP exploit that surfaced for the game recently.
We are not expecting any front-facing changes in today’s patch. It could also be connected to today’s announcement by Activision on how the first Warzone will be closing its servers come Sept. 21, as some of Blac Ops Cold War’s cosmetics can be used in that game.
We are on the lookout and if anything else gets announced for today’s patch, we’ll update the article to reflect it.
Treyarch has deployed Call of Duty: Black Ops Cold War update 1.38 on all platforms, and this is another unannounced title update, though one that’s quite a download. Read up on everything new in the BOCW June 22 patch notes.
Black Ops Cold War Update 1.38 Patch Notes | BOCW June 22 Patch Notes:
Size: 6GB (Battle.net)
While there are no actual patch notes for today’s title update, Treyarch has announced that this patch is to help mitigate the IP exploit that surfaced for the game recently.
We are not expecting any front-facing changes in today’s patch. It could also be connected to today’s announcement by Activision on how the first Warzone will be closing its servers come Sept. 21, as some of Black Ops Cold War’s cosmetics can be used in that game.
We are on the lookout, and if anything else gets announced for today’s patch, we’ll update the article to reflect it.
The Callisto Protocol’s “Final Transmission” DLC was announced last week, and new information on the expansion has been revealed, featuring the game’s new weapon, monsters, and more.
In a PlayStation Blog post, we get a glimpse at the Kinetic Hammer, a new melee weapon that provides both light and heavy melee attacks that you can dish out depending on the situation.
Paul Guirao, The Callisto Protocol’s lead systems designer, mentions that the Kinetic Hammer can be a bit “tricky” to wield due to how it works.
Holding down the heavy melee button produces an even more powerful attack. But mastery of the heavy charged mechanic can be tricky… you become the ultimate badass once you’ve mastered it. It’s one of our favorite weapons because it obliterates everything it touches.
One of the new monsters coming to The Callisto Protocol is the Biobot, a security robot that’s been taken over by the Biophage virus. Here’s some concept art:
Guirao wanted to explore the idea of what happens when the Biophage begins to affect machinery in Black Iron Prison.
With the final chapter, we really dug into the idea of what happens when the Biophage starts taking over machinery.
We worked closely with the Concept Art team to create a look that fits in TCP’s universe. It took several iterations to establish the look. We went in both extremes, too robotic and then too organic.
There are other new enemies in Final Transmission as well, such as the DLC’s last boss. Here’s what Guirao had to say about it:
Our goal was to showcase the Kinetic Hammer’s power and make players strategize on the best ways to beat the boss; deciding when to use melee or ranged attacks and utilizing the arena to their advantage. We’ve given the boss similar mechanics as Jacob, switching seamlessly between hard-hitting melee and aggressive ranged attacks. And to keep things interesting, we’ve given the final boss an ability that goes beyond anything Jacob can do.
The Callisto Protocol: Final Transmission will launch this June 27 on PS4 and PS5, with Xbox One, Xbox Series X|S, and PC versions to follow on June 29.
A Diablo 4 post-credit cutscene has been discovered, though it doesn’t play upon finishing the game with your first character, according to some players. The cutscene shows a brief image of a character seemingly engulfed in fire or flames, leading to speculation among fans of the game’s story.
Interestingly enough, this brief cutscene apparently doesn’t play for everyone when watching the credits, or at least, not at first. According to commenters on the YouTuve video as well as this Reddit thread, this image only appears upon clearing the game with a second character. Given the fact that most players will simply skip the credits (and virtually all cutscenes for that matter) when playing with an alt character, it isn’t surprising that not a whole lot of people have seen this cutscene appear in-game.
Blizzard cinematic artist Jamir Blanco also teased the existence of this elusive cutscene via his Twitter account:
Sounds like some people are finally starting to realize there’s a post-credit cutscene in our game… 🤫😈
As for who (or what) is being shown in the cutscene, there are quite a few guesses. Some speculate that it’s Inarius, others claim it’s Diablo, and some say that it’s Lucion. Regardless of who it is, this cutscene is likely a tease for future Diablo 4 content, so we’ll find out about this mysterious figure soon enough.
MachineGames’ upcoming Indiana Jones game was apparently originally planned to come out on multiple consoles, including the PS5, but following the company’s acquisition by Microsoft under Zenimax, it became an Xbox/PC exclusive. The reveal was made during the hearing for the Federal Trade Commission (FTC)’s case against Microsoft’s Activision-Blizzard acquisition.
During the hearing, Bethesda head of publishing Pete Hines stated that the Indiana Jones game was an Xbox exclusive for consoles. Disney, who owns the rights to Indiana Jones, apparently “had questions” regarding the game’s platforms following the Zenimax acqusition, according to journalist Derek Strickland on Twitter. Stephen Totilo, another journalist, also confirmed that Disney “had a deal” for the Indiana Jones game to release on multiple consoles.
The Indiana Jones game was originally teased back in 2021, and we still haven’t heard anything about it since then. The game doesn’t even have an official title yet, so it’s still unclear as to what MachineGames’ plans are for it. Here’s the original teaserw which was tweeted out by Bethesda a couple of years ago:
MachineGames worked on multiple Wolfenstein titles, with the company being acquired by Zenimax in 2010. Other than Wolfenstein, the studio also made Quake: Dimension of the Past in 2016 and Quake: Dimension of the Machine in 2021. The Indiana Jones game is currently their next big project alongside Wolfenstein 3.
Microsoft expects that the next generation of video game consoles will likely come out in 2028, according to official court documents. This puts the release date of Sony and Microsoft’s next-gen consoles (possibly called the PS6 and whatever MS coins the next Xbox) around eight years after the release of the PS5 and Xbox Series X|S.
The court documents come from today’s hearing on Microsoft’s Activision-Blizzard acquisition and the Federal Trade Commission (FTC)’s injunction on the deal. In them, the “expected starting period” of next-gen consoles was in 2028.
Of course, this is just an “expected starting period,” and various factors could possibly result in next-gen consoles being released earlier or later, depending on the circumstances.
To give you an idea of how long eight years really is, here are all of Sony’s mainline PlayStation consoles and their release years since the original model in 1994:
PlayStation – 1994
PlayStation 2 – 2000
PlayStation 3 – 2006
PlayStation 4 – 2013
PlayStation 5 – 2020
For comparison, here are the release years of Xbox consoles:
Xbox – 2001
Xbox 360 – 2005
Xbox One – 2013
Xbox Series X|S – 2020
With 2028 being the expected year for the next generation of consoles, it’ll have been the longest period between console generations for Sony, with the current longest period at around seven years between the PS3 and PS4. On the other hand, Microsoft will have tied its eight-year gap between the Xbox 360 and the Xbox One.
With Activision and Infinity Ward heavy into the development of Call of Duty: Warzone 2 (now just called “Warzone), the publisher has announced that Warzone Caldera (aka Warzone 1) will have its servers shut on Sept. 21, 2023!
As of September 21, 2023, Call of Duty®: Warzone™ Caldera will shut down, as our teams focus on future Call of Duty content including the current Warzone free-to-play experience.
Players should prepare for even more Warzone content across consoles and PC, as well as a new era of Battle Royale on the go with the launch of Call of Duty®: Warzone™ Mobile, which includes a shared Battle Pass and cross-progression. The Call of Duty team and Studios look forward to sharing more details soon.
Please note that the Warzone Caldera shut down has no impact to current Warzone gameplay, inventory, or player progression in Al Mazrah or the other available maps, and we look forward to continuing with you in that new Warzone experience.
Yep, that’s about it. I have no idea how many people still play the original Warzone, but I’m guessing there’s not a lot. If you are one of the few, share this and let others know to get as much game time as you can, since you won’t be able to in just a few months.
It’s like history is repeating itself. Around 2 years ago, the Quake remaster appeared in an ESRB rating ahead of its official announcement. Fast forward to today, Quake 2 Remastered has appeared in South Korea’s Game Rating and Admission Committee.
The game management committee has rated Quake 2 Remastered “not for teenagers” (translated from Korean) due to the following reasons:
FPS game at war with Stlog, a hostile alien race planning to invade Earth
Excessive expression of violence
Blood and deformation are frequently expressed in the course of combat using weapons
Korea’s rating board says that the application for Quake 2 Remastered rating was submitted on May 31, 2023, and the official rating has been unveiled just today. The only platform mentioned on the website is PC, with no mention of consoles as of yet.
Given that QuakeCon is just around the corner on August 10, and the fact that Quake Remastered was also announced during QuakeCon, it would make perfect sense for the game to be officially unveiled at the event.
Recently, South Korea’s Game Rating Committee rated another unannounced title, Lego 2K Goooal!. Thus, this probably won’t be the last time they reveal a title before its official announcement.
Following the release of the San Andreas Mercenaries update, Rockstar Games has pushed out a new GTA Online weekly update for June 22 featuring a fresh set of activities alongside discounts, GTA Plus bonuses and more! Check out the complete highlights and recap in one convenient list below.
New GTA Online Weekly Update for June 22 – Discounts, GTA Plus & More:
The brand-new HSW Upgrades and Imani Tech-ready Bravado Buffalo EVX electric muscle car is now available for purchase from Legendary Motorsport and the Luxury Autos showroom.
In addition, those who join up with the Los Santos Angels in San Andreas Mercenaries now through July 12 will receive rare rewards for completing Project Overthrow and LSA Operations, selling Cargo Goods, and more.
Full highlights from this week include:
New Vehicle: TheBravado Buffalo EVX, eligible for HSW Upgrades and Imani Tech, and available to purchase from Legendary Motorsport and at the Luxury Autos showroom
San Andreas Mercenaries Bonuses through July 12:
Buy (or already own) the Operations Terminal and Mammoth Thruster Upgrades for the Mammoth Avenger to receive the Hinterland Bomber Jacket
Sell GTA$500,000 worth of Smuggler cargo goods by July 12 to receive the LS Pounders Cap
Complete all 6 Project Overthrow Missions by July 12 to get the Blue & Green Camo livery for the Mammoth Avenger
Complete all 3 LSA Operations by July 12 to receive the Conveyor livery for the V-65 Molotok
1.5X GTA$ and RP on Project Overthrow Missions
3X GTA$ and RP onthe Community Series
Free Pink & Green Camo, Santo Capra Coins, and Dolla Dolla liveries for the Mammoth Avenger for playing this week
On PlayStation 5 and Xbox Series X|S
Premium Test Ride: The Överflöd Entity MT
This week’s HSW Time Trial takes place between Del Perro Beach and Murietta Heights
This week in Simeon’s Premium Deluxe Motorsport Showroom: The Enus Paragon R (Sports), Annis Hellion (Off-Road), Declasse Vamos (Muscle), Dinka Verus (Off-Road), and Truffade Nero (Super, 30% off)
On Display at the Luxury Autos Showroom: The Bravado Buffalo EVX (Muscle) and the Annis S80RR (Super)
Lucky Wheel Top Prize: The Pegassi Tempesta
LS Car Meet Test Rides: The Bravado Gauntlet Classic (Muscle, 40% off), Vapid FMJ (Super), and Grotti Itali RSX (Sports, 30% off)
LS Car Meet Prize Ride: The Grotti Turismo Classic (Sports Classic) for those who place in the Top 2 in LS Car Meet Races for four days in a row
Vehicle Discounts: 30% off the Mammoth Mogul (Plane), Buckingham Miljet (Plane), Truffade Nero (Super), and Grotti Itali RSX (Sports), plus 40% off the Bravado Gauntlet Classic (Muscle)
Gun Van Discounts: 30% off the Military Rifle (for GTA+ Members) and the Homing Launcher
GTA+ Benefits: Exclusive membership to The Vinewood Club, a free Maibatsu MonstroCiti (Off-Road) and the Chepalle Motorsport livery, the new Avenger Operations Terminal, Cream Pearl and Blue-Green Flip Chameleon Wheel Paints, Project Overthrow bonuses, 40% off Avenger upgrades, and more
GTA+:
GTA+ Members gain admittance into The Vinewood Club, an all-new VIP experience that includes access to The Vinewood Car Club’s curated stock of distinct vehicles. Plus, enjoy a wide selection of benefits through July 19:
Maibatsu MonstroCiti (Off-Road) and Chepalle Motorsport livery
The new Avenger Operations Terminal
Cream Pearl and Blue-Green Flip Chameleon Wheel Paints
1.5X GTA$ and RP on Project Overthrow Missions
40% off Avenger upgrades
And much more, including a GTA$500,000 bonus delivered upon billing each month. Visit the GTA+ website for the complete breakdown.
If you are a fan of multiplayer experiences or the survival genre, you might be in luck. A brand new studio, led by industry veterans has been unveiled. Red Rover Interactive has lifted the lid on its wider plans, but the developer says that they are not “ready to discuss its new game in detail”.
Red Rover Interactive includes developers who have collectively worked on franchises including DayZ, Crysis 2, Ryse, Ghost Recon, Conan Exiles, and more.
What are the goals of Red Rover Interactive?
Initially, to utilise the studio’s considerable collective experiences working with successful multiplayer-focused IP to catapult the survival genre in a new direction, placing player agency and drama front and centre. Long-term goals are to create the most novel and engaging multiplayer experiences on the market.
We believe multiplayer interactions are fundamentally more powerful than PVE ones. This is something most persistent online games don’t leverage, often being built as single player experiences that support many players. We plan to lean into this, starting with the survival genre which we are intimately familiar with, taking it in a genuinely new direction.
Red Rover Interactive Team:
CEO Fred Richardson (Funcom, Ubisoft Reflections)
COO Joe Stevens (Lockwood Publishing, Ubisoft Reflections)
Design Director Marek Zilavy (Bohemia Interactive, Funcom)
Technical Director Daniel Ratzer (Funcom)
Art Director Sebastian Zimmermann (Nordeus, Jagex, Crytek)
These are a few people out of the total foundation team of 17 members, who have worked together previously.
The developer says that it is focused on creating mid-sizes, close-knit, and co-located teams to create titles designed for “infinite engagement” which is “perfectly suited to the age of content creation.”
In terms of capital, the studio has managed to secure significant capital from different investors, with a total investment of about $5 million. For our game developer readers, Red Rover Interactive is also currently hiring. You can find out more about that and the studio’s vision on its official website.
Red Rover Interactive’s goal and team look very promising. Are you excited to see what the studio is producing? Let us know in the comments below.
Ghost Ship Games has released Deep Rock Galactic update 1.36 (PS5 version 1.000.036) today on all platforms. This update features only one bug fix. Check out the Deep Rock Galactic June 22 patch notes below.
Deep Rock Galactic Update 1.36 Patch Notes | Deep Rock Galactic Update 1.000.036 Patch Notes | Deep Rock Galactic June 22 Patch Notes:
Details of the latest patch were revealed on the game’s official Steam page. You can look at the details down below.
Hello Miners,
You can now build without progress being reset if you take a little break, just as Karl intended
With Love,
The Ghost Ship Crew
— PATCH NOTES —
– Fixed issue that caused all building progress to reset when the player stopped building
We will update this post as soon as we can if additional details are revealed about this patch. Keep it locked at MP1st for more updates on the game in the future.
Riot Games has unveiled League of Legends’ new Champion, Naafiri the Hound of a Hundred Bites. Naafiri will join other League of Legends Champions onto the rift in patch 13.14.
Naafiri is an ancient Darkin with incredible power, who was destined to lead her kin. Though, her ambitions were cut short when she was entombed within a blade and imprisoned in a crypt beneath the Shuriman sands. Centuries later, Naafiri has been set free and is bound to a new host – the Dune Hounds.
Check out the gameplay trailer reveal for Naafiri in League of Legends:
“We track for a thousand years. None can flee for that long.”
Though Naafiri wasn’t particularly happy about turning into a Dune Hound, she soon discovered that the pack’s collective consciousness would prove invaluable to her plans. Her strength lies in the unity, loyalty, and shared strength of the entire pack. Naafiri seeks to unify the Darkin and will unleash the collective power of the pack to whoever stands in her way.
League of Legends – Naafiri Abilities:
Passive – We Are More
Naafiri creates a Packmate after an amount of time that will attack enemies that she targets for physical damage, which is increased after she uses an ability. Hitting champions with abilities or killing enemies reduces this ability’s cooldown.
Q – Darkin Dagger
Naafiri hurls Darkin-tainted blades, dealing physical damage and inflicting a bleed for a few seconds.This ability may be recast. If enemies hit are already bleeding, instead deal the remaining bleed damage plus bonus physical damage and missing health physical damage. If the target was a champion, Naafiri restores some health. Packmates will leap at the first target hit, prioritizing champions and attacking them for a few seconds.
W – Hounds’ Pursuit
After a brief delay, Naafiri dashes at an enemy, dealing physical damage and briefly slowing her target or the first champion she collides with. This ability gains range based on ultimate rank. Packmates become untargetable and dash alongside Naafiri, dealing additional damage per Packmate.
E – Eviscerate
Naafiri surges forward, dashing and dealing physical damage to enemies she passes through, then explodes outward, dealing additional physical damage. Packmates are recalled to Naafiri and are healed to full.
R – The Call of the Pack
Naafiri prepares to hunt, empowering her Packmates and spawning bonus Packmates for a short duration. Naafiri then gains a burst of out of combat Movespeed, vision, and the first time she hits an enemy champion, she gains a shield. On first champion takedown, all ultimate effects are refreshed.
Again, League of Legends’ new Champion, Naafiri will join the game with Patch 13.14, which is expected to drop sometime in mid-July. You can find her Champion Insights through this link.