Racing fans seeing Need for Speed Unbound down reports surface this March 30, 2023, it’s not just you, as EA has taken the servers down for planned maintenance.
Need for Speed Unbound Down Maintenance Schedule and Info for March 30:
Here’s the announcement from EA:
We're going to do some maintenance on Need for Speed Unbound soon, from 12:00-14:00 UTC. You may be temporarily disconnected from the game as it happens. We'll let you know when it's complete.
We’re going to do some maintenance on Need for Speed Unbound soon, from 12:00-14:00 UTC. You may be temporarily disconnected from the game as it happens. We’ll let you know when it’s complete.
Maintenance starts at 8am ET/5 am PT/8 pm HKT, and will last for two hours. No word yet on whether we’ll be getting a patch alongside the downtime, though we’re not expecting one given we just got the Volume 2 patch last week.
If anything changes regardign the maintenance and whatnot, we’ll update the article to reflect it.
Frontier Developments has released Jurassic World Evolution 2 update 1.007.001 and this is for the new Feathered Species DLC pack alongside Update 6! Tagged as patch 1.7.0, here are the Jurassic World Evolution 2 March 30 patch notes.
Jurassic World Evolution 2 Update 1.007.001 Patch Notes | Jurassic World Evolution 2 Update 1.7.0 Patch Notes | Jurassic World Evolution March 30 Patch Notes:
DLC – FEATHERED SPECIES PACK
PREHISTORIC SPECIES
4 X NEW SPECIES
Flying Reptile
Jeholopterus
Dinosaurs
Deinocheirus
Sinosauropteryx
Yutyrannus
FEATURES
Added new feeder type (Insectivore Feeder) to be used by Jeholopterus
Added new diet type – Insectivore (Insects only)
Added new diet type – Omnivore (Fish/Paleobotany)
UPDATE 6
FEATURES
CAPTURE MODE
Added new Camera Type to Capture Mode, the Cinematic Camera
Added ability to adjust settings such as Time and Camera Movement
Added ability to adjust between various focus areas within your park such as: Dinosaurs, Viewing Galleries, Tours, Park Teams, Hotels, Ranger Posts, Ziplines, Feeders, Path View and Panoramic View
Add existing Overlays of Postcards, Stamps, Logos, Letterboxes, Filters and Guidelines
BUILDINGS
Added new ‘Remote Viewing Galleries’ feature with 2 x new attractions, the ‘Log Viewing Gallery’ and the ‘Dome Viewing Gallery’
These can be found within the ‘Attractions’ menu and are available in all building styles
Galleries need to be connected to an Entrance Building using an underground connection
Added Zipline variants for DFW and Jurassic Park Building Styles
SANDBOX MODE
Added 6 x additional large, flat Sandbox Square levels
These are based on the 6 different biome types within the game
Added 3 x expanded Sandbox levels
These are for Southwest USA, San Diego and California levels
Added new Sandbox Setting for ‘Decoration Foliage’ (found under the ‘Environment’ sub-section) that allows players to use foliage from all biomes or the level’s specific biome
This is only available on PC and next-gen console
Added new Sandbox Setting for ‘Unlimited Feeder Reserves’ (found under the ‘Dinosaurs’ sub-section)
Setting this to ‘on’ will mean that feeders no longer need to be refilled by Ranger Teams
Added new Sandbox Setting for ‘Income Tax’ (found under the ‘Park’ sub-section)
Reduces how much income your park generates and has 4 settings: None, Low, Medium and High
Added new Sandbox Setting for ‘Wild Capture Frequency’ (found under the ‘Park’ sub-section)
Control how often wild capture events will occur and has 4 settings: None, Low, Medium and High
This requires the ‘Expeditions and Fossils’ setting to be turned ON to be adjustable
QUALITY OF LIFE
BUILDINGS
Toilets, Amenities and Shelters will now build instantly rather than over a short period of time
Added the ability to place multiples of the same building without need to enter the build menu each time
Using CTRL + Mouseclick on mouse/keyboard or RB/R1 on controllers
Infected feeders can no longer be deleted, this is to prevent players from being able to block themselves from researching related cures
Added ability for ‘Release via Airlift’ to Aviary Hatcheries allowing players to release flying reptiles outside an Aviary
DINOSAURS
Small dinosaurs will now raise their heads when they are walking through water
Small dinosaurs can now navigate through water when they would have been blocked before
Adjustments to sauropod combat
Carnivores now may fail a hunt depending on combat stats
The Bleed Out state now only starts once a sauropod reaches 15% health, rather than after any carnivore attack
If a carnivore fails to successfully hunt a sauropod, it will wait for a period of time before trying again
Adjusted feedback for when the Bleed Out state is affecting a dinosaur
Adjusted UI cohabitation feedback on Therizinosaurus, Indominus rex, Velociraptor and Indoraptor to more clearly reflect their likes/dislikes
SANDBOX MODE
Arrival Point now starts opened in Sandbox Mode, and on moving Arrival Points we maintain their status as opened/closed
UI
Amenity Management Screen
Simplified the Amenity Management screen by removing guest demographic information & best performing amenity
Added the total number of guests in the park to the “guests served” statistic
Added configuration rating statistic which shows how well amenities are configured & therefore how satisfied the local guest demographics are
Added shortcuts to view modes for amenity configuration and amenity coverage
Added a “Delete” confirmation prompt when trying to delete a Hatchery with active synthesis or incubation tasks
Replaced park reports and contracts with small notifications if they trigger during full screen contexts (e.g. driving Park Teams, editing terrain)
Added gameplay setting to ‘always minimise park reports and contract notifications”
Added a new ‘Random Rock Placement’ option to Landscaping tools. This option automatically selects a new rock from the same biome type after placement
Added Management View toggles whilst inside various placement modes
Feeders – Added ability to toggle Ranger Posts View on/off
Monorail/Tours – Added ability to toggle Visibility View on/off
Amenities – Added ability to toggle between Amenity and Overcrowding Views
Fences – Added ability to toggle between Power and Visibility Views
Frontier Developments has released Jurassic World Evolution 2 update 1.21 today on all platforms, and this is for the new DLC called Feathered Species Pack and for Update 6!. Read on for the Jurassic World Evolution 2 March 30 patch notes below.
Jurassic World Evolution 2 Update 1.21 Patch Notes | Jurassic World Evolution 2 Update 6 Patch Notes:
Update: Full patch notes for today’s update is now out!
Introducing the Jurassic World Evolution 2: Feathered Species Pack, coming March 30 for £5.99/$7.99/€7.99.
Showcase an array of eye-catching prehistoric species in your parks and excite your guests with land-dwelling dinosaurs and a flying reptile. These captivating additions all exhibit magnificent plumage, ranging from dense coverings to fine coats that make them feel more alive than ever!
Let’s explore everything that will be coming in the new Feathered Species Pack!
YUTYRANNUS
Befittingly named ‘Feathered Tyrant’, derived from Mandarin Chinese and Latin, the Yutyrannus is one of the largest known feathered carnivores. With its incredibly striking nasal crest and stunning coat, it’s likely to make a thrilling addition to your park.
JEHOLOPTERUS
Agile and quick in flight, the Jeholopterus prides itself as one of the smallest airborne species in the game. Their small stature allows them to soar through the air with ease, chasing down insects for their next meal.
DEINOCHEIRUS
With arms longer than any bipedal dinosaur, the Deinocheirus is sure to wow your guests! Its fascinating duck-like bill and broad hump makes this dinosaur a distinctive prehistoric species to add to your parks. You’ll most likely find them foraging on their favourite meal, plants!
SINOSAUROPTERYX
This small carnivorous dinosaur is notable for its short arms and remarkably long tail, that was thought to be used for balance as it ran on its hind legs. Traditionally named the ‘Chinese dragon bird’, the Sinosauropteryx is covered in delicate hair-like feathers and a wavy striped tail that is sure to make an impactful impression on your guests!
JURASSIC WORLD EVOLUTION 2 – 1.7.0 UPDATE NOTES
Hello Park Managers!
We are very excited to announce that the Jurassic World Evolution 2: Feathered Species Pack and free Update 6 are now available.
Read below for the full set of patch notes.
DLC – FEATHERED SPECIES PACK
PREHISTORIC SPECIES
4 X NEW SPECIES
Flying Reptile
Jeholopterus
Dinosaurs
Deinocheirus
Sinosauropteryx
Yutyrannus
FEATURES
Added new feeder type (Insectivore Feeder) to be used by Jeholopterus
Added new diet type – Insectivore (Insects only)
Added new diet type – Omnivore (Fish/Paleobotany)
UPDATE 6
FEATURES
CAPTURE MODE
Added new Camera Type to Capture Mode, the Cinematic Camera
Added ability to adjust settings such as Time and Camera Movement
Added ability to adjust between various focus areas within your park such as: Dinosaurs, Viewing Galleries, Tours, Park Teams, Hotels, Ranger Posts, Ziplines, Feeders, Path View and Panoramic View
Add existing Overlays of Postcards, Stamps, Logos, Letterboxes, Filters and Guidelines
BUILDINGS
Added new ‘Remote Viewing Galleries’ feature with 2 x new attractions, the ‘Log Viewing Gallery’ and the ‘Dome Viewing Gallery’
These can be found within the ‘Attractions’ menu and are available in all building styles
Galleries need to be connected to an Entrance Building using an underground connection
Added Zipline variants for DFW and Jurassic Park Building Styles
SANDBOX MODE
Added 6 x additional large, flat Sandbox Square levels
These are based on the 6 different biome types within the game
Added 3 x expanded Sandbox levels
These are for Southwest USA, San Diego and California levels
Added new Sandbox Setting for ‘Decoration Foliage’ (found under the ‘Environment’ sub-section) that allows players to use foliage from all biomes or the level’s specific biome
This is only available on PC and next-gen console
Added new Sandbox Setting for ‘Unlimited Feeder Reserves’ (found under the ‘Dinosaurs’ sub-section)
Setting this to ‘on’ will mean that feeders no longer need to be refilled by Ranger Teams
Added new Sandbox Setting for ‘Income Tax’ (found under the ‘Park’ sub-section)
Reduces how much income your park generates and has 4 settings: None, Low, Medium and High
Added new Sandbox Setting for ‘Wild Capture Frequency’ (found under the ‘Park’ sub-section)
Control how often wild capture events will occur and has 4 settings: None, Low, Medium and High
This requires the ‘Expeditions and Fossils’ setting to be turned ON to be adjustable
QUALITY OF LIFE
BUILDINGS
Toilets, Amenities and Shelters will now build instantly rather than over a short period of time
Added the ability to place multiples of the same building without need to enter the build menu each time
Using CTRL + Mouseclick on mouse/keyboard or RB/R1 on controllers
Infected feeders can no longer be deleted, this is to prevent players from being able to block themselves from researching related cures
Added ability for ‘Release via Airlift’ to Aviary Hatcheries allowing players to release flying reptiles outside an Aviary
DINOSAURS
Small dinosaurs will now raise their heads when they are walking through water
Small dinosaurs can now navigate through water when they would have been blocked before
Adjustments to sauropod combat
Carnivores now may fail a hunt depending on combat stats
The Bleed Out state now only starts once a sauropod reaches 15% health, rather than after any carnivore attack
If a carnivore fails to successfully hunt a sauropod, it will wait for a period of time before trying again
Adjusted feedback for when the Bleed Out state is affecting a dinosaur
Adjusted UI cohabitation feedback on Therizinosaurus, Indominus rex, Velociraptor and Indoraptor to more clearly reflect their likes/dislikes
SANDBOX MODE
Arrival Point now starts opened in Sandbox Mode, and on moving Arrival Points we maintain their status as opened/closed
UI
Amenity Management Screen
Simplified the Amenity Management screen by removing guest demographic information & best performing amenity
Added the total number of guests in the park to the “guests served” statistic
Added configuration rating statistic which shows how well amenities are configured & therefore how satisfied the local guest demographics are
Added shortcuts to view modes for amenity configuration and amenity coverage
Added a “Delete” confirmation prompt when trying to delete a Hatchery with active synthesis or incubation tasks
Replaced park reports and contracts with small notifications if they trigger during full screen contexts (e.g. driving Park Teams, editing terrain)
Added gameplay setting to ‘always minimise park reports and contract notifications”
Added a new ‘Random Rock Placement’ option to Landscaping tools. This option automatically selects a new rock from the same biome type after placement
Added Management View toggles whilst inside various placement modes
Feeders – Added ability to toggle Ranger Posts View on/off
Monorail/Tours – Added ability to toggle Visibility View on/off
Amenities – Added ability to toggle between Amenity and Overcrowding Views
Fences – Added ability to toggle between Power and Visibility Views
EA Sports has released FIFA 23 update 1.14 (PS5 version 1.000.014) today. This update comes with several gameplay improvements and fixes. Check out the FIFA 23 Title Update 10 patch notes for March 30 below.
FIFA 23 Update 1.14 Patch Notes | FIFA 23 Update 1.000.014 Patch Notes | FIFA 23 Title Update 10 Patch Notes | FIFA 23 March 30 Patch Notes:
FIFA Ultimate Team
Addressed the following issues:
Placeholder text could have displayed for some FUT Moments requirements.
Placeholder visuals could have displayed during some Pack opening animations.
General, Audio, and Visual
Made the following changes:
Updated some kits, badges, boots, UI elements, trophies, star heads, gloves, balls, VIP Areas, banners, tifos, stadium themes, celebrations stadia, and facial hair.
Addressed the following issues:
Addressed instances of various stability issues.
Sometimes, the UI element for displaying points in King Of The Hill matches did not display correctly.
Bandai Namco has fired out Mobile Suit Gundam Battle Operation 2 update 1.66 (PS5 version 1.066) today for all platforms. This update includes content for a Spring Festival. Check out the Mobile Suit Gundam Battle Operation 2 March 30 patch notes down below.
Mobile Suit Gundam Battle Operation 2 Update 1.66 | Mobile Suit Gundam Battle Operation 2 Update 1.066 | Mobile Suit Gundam Battle Operation 2 March 30 Patch Notes:
■Notice of Spring Festival 2023
Thank you for all pilots playing and supporting GBO2,
and here we would like to present you all the “Spring Festival 2023”!
⇒ You may the new MS “Atlas Gundam [TB]” in the TRIAL “The Silver Session” and challenge both “Shamblo” and “Quin Mantha (Annerose)” one by one in BOSS “Curse, Vengeance and…”.
■ TRIAL “The Silver Session”
■ SURVIVAL “T.T.T”
■ BOSS “Curse, Vengeance and…”
※In BOSS “Curse, Vengeance and…”, some enemies will call “supporting fire”.
◎Achievement rewards for Battle Simulator is now updated.
⇒ New achievement rewards can be earned by finishing the updated missions.
■Achievement rewards
・TRIAL “The Silver Session”
Achievement reward 1:DP 50,000
Achievement reward 2:Gundam Marine Type LV1 (General Unit, ground only, COST 350)
※Pilots who already have the MS will obtain a number of recycle tickets.
■Unit adjustment related
◎New skill is added to some units.
■Qubeley
・New skill “Psycommu System Resonance (H)” added.
“Psycommu System Resonance (H)” will activate at 30% HP
・Boosting attack and mobility and HP damage from ranged attacks is reduced as well.
・While activated, all Psycommu weapons can be locked onto while moving at high speed, with shorter lock-on and reload times.
・Nullifies all reactions except for stagger due to cumulative damage, but ONLY at the point of skill activation.
■Qubeley Mk II
・New skill “Psycommu System Resonance (E)” added.
“Psycommu System Resonance (E)” will activate at 30% HP
・ While activated, boosting attack and mobility, and HP damage from melee attacks is reduced.
・Reactions from cumulative damage are lowered, and when taking ranged attacks while engaged in melee are also reduced.
・Nullifies all reactions except stagger due to cumulative damage, ONLY immediately after skill activation.
◎Various Parameter Adjustments are implemented. ※For details, check here.
◎Results of various parameter adjustments from 02/23/2023 [JST] are announced. ※For details, check here.
■Free Practice related
◎New functions in Free Practice is now available.
⇒ Free Practice function expansion is added to help pilots practicing units and checking skills.
・Modifying user’s MS HP
Able to modify your HP in Free Practice to every 10% from 0 to 100.
Now is much easy to test those skills which need to be under a MS HP and have practice as pilot wish.
・Straggling gauge is now visible.
“Stagger Accumulation Value” now can be checked through the gauge on the target.
You can check every weapon’s Stagger Accumulation Value and how they works to your opponent.
・Forcibly counter motion by tackle attack function
100% launch counter motion when you tackle on an enemy.
Therefore you can modify your MS HP to check the skill “High-Performance Counter Program” without any difficulty.
■”GBO day” related
◎Supply Drops for “GBO day” is now updated.
⇒ Every first [PST]Wednesday/ [CET]Thursday, “MS guaranteed supply drop” and “1 ★★★ or above MS Special Supply Drop” for the “GBO day” is now updated and the details listed below.
①Lineup update for “MS guaranteed supply drop” (1 FREE everyday)
■Before update
Pilots may get any MS from the list of the supply drop. (Including removed materials)
■Now
Only those materials added to the lineup after [JST] 07/30/2020 can be gained from the Supply Drop.
(Including removed materials)
② “1 ★★★ or above MS Special Supply Drop” during the period now guarantee 2 MS from the Drop.
■Before update
10-consecutive + 1 ★★★ or above MS guaranteed
■Now
10-consecutive + 2 ★★★ or above MS guaranteed
※To catch up the update lineup in ①, those lineups of free Supply Drop offered in campaigns or events will also be updated to supplies listed on or after [JST] 07/30/2020.
In addition, MS, main weapons and custom parts added after [JST] 07/30/2020 will be available from the “Container Recon Team reward” obtained after the battle.
■Others
◎The rarity mark “★” is now displayed on the icon of the Modification Kit to make it easier to understand the rarity.
※Regarding April 2023 Premium Login Bonus, click here.
■New Materials for exchange are added to Recycle Counter.
⇒ Information about newly added materials
■Units
・★★Asshimar LV4 added
・★★Gaplant LV4 added
・★★Zaku II (Stutzer) LV1 added
・★★Dijeh LV4 added
※The materials mentioned above will be available at Recycle Counter for 2 days, from [JST] 03/30/2023 – 03/31/2022.
■Marks
・★★Designer Marking Federation 1 added
・★★Designer Marking Zeon 2 added
・★★Shadows added
■Some materials have been excluded from the Supply Drop Lineup.
※For Details, click here.
■Rating Match/Quick Match Game Modes are updated
※There may be differences about the game mode with the information above, which were introduced during the previous update regarding [Possible Game Modes].
Please refer, here for the next Clan Match schedule and reward collection period.
For an overview of the Clan Match, please refer here.
■Update for Clan Match reward MS!
New reward MS for Clan Match is available from April 2023.
■New MS
・★★ SM Kai [Shadows WR] (Support Unit, ground/space use, COST 300)
■Mobile Suit Features
・Support Unit with Cost of 300.
・This special GM Kai variant was one of the units operated by “Shadows” special forces, and piloted by Lieutenant Zalf Wakken.
・This unit have a large container equipped to its back patterned after weapon racks once used by GM Ground Types and Gundam Ground Types. Various kinds of explosives are stored inside the container to be used for subversive activities such as sabotage or blasting operations.
・Can be deployed both on the Ground and in Space.
※Since the lineup has been updated, “Condition of claiming Clan Match reward MS” has been reset as well.
For more details, please click here.
■Fixes
◎Skills
・Those units with the skills “Flight System” or “Transform (Flight) LV2”, and “High-Performance Balancer” was shifted to flight mode with damaged legs, the “High Performance Balancer” did not function and the unit could not perform combat attacks while moving at high speed have been fixed.
・Skill “Observational Data Link” effect was not disabled when the radar was obstructed by other pilots’ armament and it has been fixed to be disabled.
・An unexpected error on skill “Overfeed” which could result in unexpected behavior when using an armament that is not subject to the effect when the skill effect is ending has been fixed.
・Skill “Overfeed” has been fixed in which the reload shortening effect was not applied to the sub-weapon “Xeku Zwei Club” when certain movements were performed.
・Skill “Heavy Attack”, the “reducing damage reaction while attacking” in the skill description was not applied to melee attacks from the opponent has been fixed.
・A bug of skill “EX Boost” was possible to be activated in the space map with a damaged back, and this has been fixed so that the skill cannot be activated with a damaged back.
・Skills those cause partial damage at the end of their effect, such as the “EXAM Ability Boost” skill, could use their thrusters even though the back was damaged when performing certain movements in the space map and have been fixed.
・The skill description that states “reducing damage reactions from ranged attacks” was able to reduce damage reactions from the “Ram Attack”, “High Speed Charge” and “Psycho-Frame Attack” skills used by enemy units and have been corrected.
◎Map
・In “Trenches”, textures of certain objects were not being displayed correctly and has been fixed.
・In “trenches”, it was sometimes difficult to get through a gap when moving through an area near a base by pilot only and has been fixed.
・In “Derelict Colony”, there was some points in the the map where large-size units would have difficulty moving if they entered during transformation and have been fixed.
◎Units
・About “Alex”, the color of the luminescence of the main ranged weapon “Alex Hyper Bazooka” and sub-weapon “Arm 90mm Gatling Cannon” was different during combat from the icons on the customization screen or in other scenes and has been corrected.
・About “GM II,” there was a light emitting object that did not turn off when the user get off from the MS and has been fixed.
◎Weapons
・The description of the “Knuckles Sealant Launcher” has been corrected to provide a little more detailed.
■Before
・Ejects a special medium in the form of a sealant. Temporarily limiting the movement of hit targets.
■Now
・Fires special warheads, temporarily limiting the movement of hit targets. Also stops transformation and transition to flight mode via flight system, etc. while movement is limited.
◎Battle
・Fixed a issue which focusing while moving and firing at an MS with firearms that require stopping when firing would force the MS into a standing position and cancel snipe mode when firing while in a crouching position and transitioning to snipe mode.
Polyphony Digital has released (Gran Turismo) GT7 update 1.310 (PS4 version 1.31), and this adds 120 frames-per-second support for the PS5 version, new cars and more! You can read on for more details on the GT7 March 30 patch notes.
For Gran Turismo fans, you’re not mistaken; this patch was released at this hour, which breaks from the game’s usually patch rollout of around 2am ET.
Update: Here are the patch notes for the latest title update:
Main Features Implemented
1. Cars
– The following five new cars have been added:
・Audi RS 5 Turbo DTM ’19
・Mazda 3 X Burgundy Selection ’19
・Porsche 959 ’87 (Available for purchase at Legend Cars beginning March 30)
・Porsche Carrera GTS (904) ’64 (Available for purchase at Legend Cars beginning March 30)
・Toyota Alphard Executive Lounge ’18
2. Tracks
– The following two layouts have been added to the Nürburgring:
・Nürburgring Endurance
・Nürburgring Sprint
3. World Circuits - The following new events have been added to World Circuits:
・Nürburgring
– Japanese 4WD Challenge 600
– World Touring Cars 800
・Kyoto Driving Park
– Porsche Cup
・Tokyo Expressway
– Japanese 4WD Challenge 600
4. Scapes
– “Sakura” has been added as a featured Curation in Scapes.
5. Café
– The following two Extra Menus have been added:
・Extra Menu No. 18: Collection: Toyota Family Cars (Collector Level 28 and above)
・Extra Menu No. 19: Collection: Ford GT (Collector Level 44 and above)
– New sets of conversations with the Car Designers and Characters appearing in the Café have been added. These new conversations can be accessed by changing to the following cars in Garage and speaking with the Characters in the Café:
CAR DESIGNERS (In alphabetical order)
– Mr. Freeman Thomas
・Porsche Spyder Type 550/1500RS ’55
・Porsche 911 Turbo (930) ’81
・Porsche 911 RSR (991) ’17
6. Display Settings - Support for 120 Hz Output and VRR (Variable Refresh Rate) have been added. Please refer to the following page to learn more about the settings on compatible devices: https://www.gran-turismo.com/world/gt7/manual/option/01
8. Sport - In the Online Championships, different leagues will have different penalty settings and race regulations. For the 2022/23 Exhibition Series – Season 4, the race schedule for GT2 and GT3 League will feature more entry slots to allow for a wider participation at different times of the day.
Other Improvements and Adjustments
1. Physics Simulation Model
– The car physics simulation model has been adjusted. Please refer to the following page to learn more about the details: https://www.gran-turismo.com/world/gt7/news/00_1462138.html
– We have adjusted the effect of Traction Control, ABS, Active Stability Management, and Countersteering Assistance in the Assist Settings.
– We have also changed some of the default settings for the Assist Presets in the Assist Settings as follows:
・Intermediate
Countersteering Assistance: Strong → Weak
Traction Control: 5 → 3
・ Expert
Countersteering Assistance: Strong → Off
If “Intermediate” or “Expert” was selected prior to the update, the settings will not be overwritten, but the Assist Preset will change to Custom instead.
– The Performance Points (PP) of some cars have been adjusted.
– The incorrect display of the toe angle adjustment in Car Settings has been addressed.
2. Legend Cars - Legend Cars (Hagerty Collection) prices have been revised based on real-life valuations from Gran Turismo partner, Hagerty.
Hagerty provides valuations and vehicle insurance for classic cars and has sponsors historic car events.
New prices will be applied the next time a vehicle goes on sale. The next price revision is scheduled for June 2023.
– Changed the manufacturer of the CLK-LM ’98 from “AMG” to “Mercedes-Benz.”
3. World Circuits - The target times for all events within the Circuit Experience has been adjusted, and the demonstrations have been updated accordingly. Also, ranking boards for all events have been reset.
– We have adjusted the settings for the Pickup Truck Race on the following tracks:
・ Willow Springs Raceway
・ Daytona International Speedway
・ Colorado Springs (PP recommended values have changed)
– We also adjusted the settings for the World Touring Car 600 on the following track:
・ Tokyo Expressway
– An issue in which the Race Shop was not available in some cases at the Meeting Places has been rectified.
4. License Center - The target times for all events in the license tests have been adjusted, and the demonstrations have been updated accordingly. Also, all event ranking boards have been reset.
5. Missions - We have adjusted the settings for the following events:
Rolling Stone
・Drag Race “0-400m Acceleration Battle 1”
Moby Dick
・Drag Race “0-400m Acceleration Battle 2”
Gone with the Wind
・Drag Race “0-400m Acceleration Battle 3”
The Sun Also Rises
・Drag Race “0-1000m Acceleration Battle 1”
The Human Comedy
・Autopolis One Hour
・Kyoto Driving Park One Hour
・Deep Forest Raceway One Hour
・Alsace One Hour
・Lake Maggiore Circuit One Hour
Also, the ranking boards for the above drag races have been reset.
6. Scapes - The Avatar driver will now be selected as default when an onboard driver is enabled.
7. Home - We addressed an issue in which the online ID was displayed instead of the nickname on the car body during Scapes movies and the VR showroom.
8. Race Display - Track Map display to the Pit Menu has been added.
9. Localization
– We rectified various text localization issues.
10. Others
– Various other issues have been addressed.
1. Five new cars, including historic Porsches and a popular Japanese minivan join the lineup.
Audi RS 5 Turbo DTM ’19
Mazda3 X Burgundy Selection ’19
Porsche 959 ’87
Porsche Carrera GTS (904) ’64
Toyota Alphard Executive Lounge ’18
2. Two additional layouts for Nürburgring will be added.
Nürburgring Endurance
Total Length, 23,864m; Elevation Difference, 300m; Number of Corners, 85; Longest Straight, 2,135m
Nürburgring Sprint
Total Length, 3,629m; Elevation Difference, 33m; Number of Corners, 12; Longest Straight, 620m
3. Cherry Blossoms joins Curation in Scapes.
4. 120FPS Support (PlayStation 5 Only)
Once the full patch notes are out, we’ll be sure to update the article with it.
Nintendo has released Splatoon 3 update 3.1.0, and this brings in a host of fixes and adjustments to the game. You can can check out the multiplayer adjustments touching on weapon balancing and more in the Splatoon 3 March 30 patch notes.
Added some data relating to Inkopolis during Splatfests.
Changes to Splatfests
Added a song that will play during Splatfest Battles and Tricolor Turf Wars.
This song will play whether or not the player has downloaded the DLC.
Adjusted the points awarded for each category during the Splatfest Final Results.
Category
Before
After
Splatfest Sneak Peek
+8p
+7p
% of Votes
+10p
+8p
Splatfest Battle (Open)
+12p
+12p
Splatfest Battle (Pro)
+12p
+12p
Tricolor Battle
+15p
+18p
Total
57p
57p
Changes to Multiplayer
Specifications for some main weapons have changed.
Weapon
Change Details
Splattershot Nova
Movement speed while firing is now about 10% faster.
Ink splatter will now fall around the player’s feet more easily.
Luna Blaster
Luna Blaster Neo
Increased the radius of the explosion area that deals 70.0 damage by about 50%.
No changes to the radius of the area that deals 50/0 damage.
Big Swig Roller
Adjusted the damage-falloff rate based on vertical-swing distance, making the amount of damage fall off more gradually than before.
Due to this change, the distance where 100.0+ damage can be dealt was extended by roughly 15%, and the distance where 50.0+ damage can be dealt was extended by roughly 49%.
Snipewriter 5H
Maximum damage has been increased from 60.0 to 68.0.
Slosher
Slosher Deco
Adjusted the damage-falloff rate when a player attacks someone vertically lower than them, making it more difficult for damage to decrease.
Due to this change, the minimum amount of damage dealt to an opponent will be 50.0.
Mini Splatling
Zink Mini Splatling
Increased firing duration by roughly 17%.
Dapple Dualies
Dapple Dualies Nouveau
Shortened the amount of time it takes for a player to be able to act after a Dodge Roll by roughly .06 seconds.
Splat Dualies
Increased the Dodge Roll movement speed, shortening the amount of time it takes to move by roughly .06 seconds.
REEF-LUX 450
Made the angle of diffusion narrower depending on the amount of charge, making it easier to focus on attacking a single area.
Movement speed while charging is now about 10% faster.
Specifications for some sub weapons have changed.
Sub Weapon
Change Details
Angle Shooter
Roughly doubled the radius of the ink splatter that occurs when it hits terrain.
Burst Bomb
Increased the amount of ink consumed from a standard ink tank from 40% to 45% if the player doesn’t have the “Ink Saver (Sub)” ability equipped.
The amount of ink consumed when the maximum number of abilities are equipped will not change.
Specifications for some special weapons have changed.
Special Weapon
Change Details
Ink Vac
Increased the radius of the outer perimeter when vacuuming up ink by roughly 10% to cover a larger area than before.
Tacticooler
Increased the initial setup speed when throwing the Tacticooler by roughly 33% to enable it to be set up farther than before.
Roughly doubled the horizontal radius of the area where players can drink a beverage.
Reefslider
Increased the amount of damage dealt from 60.0 to 70.0 when getting caught in an explosion at long range, and increased the radius of that area by roughly 17%.
Increased the radius of the ink splatter from an explosion by roughly 21%.
Inkjet
Increased the radius of the explosion area that deals 50.0 damage by roughly 43%.
No changes to the radius of the area that deals 30.0 damage.
Strengthened the jet of ink that comes out when pressing B, enabling players to jump higher than before.
Ultra Stamp
Increased the radius of the area where a player can be damaged from the shock waves of continuous stamp attacks by roughly 43%.
Improved the turning performance when doing continuous stamp attacks, making it easier to change direction.
When doing continuous stamp attacks, the stamp will now be displayed as translucent on the user’s screen, making it easier for them to see where they’re going.
Crab Tank
Introduced an interval where players cannot attack for roughly 0.33 seconds after returning to attack mode from mobile mode.
Increased the amount of time it takes for players to act again after the special ends.
Kraken Royale
Made it easier for a player to be pushed back by an enemy attack in Tower Control mode when the player is on the tower.
Made it so that a player will drop all their clams and power clams wherever they are when they use this special in Clam Blitz mode.
Specifications for some gear abilities have changed.
Gear Ability
Change Details
Sub Resistance Up
Damage from Burst Bombs and Fizzy Bombs will be reduced more than before, even with just a few gear abilities.
The damage reduction from equipping the maximum gear abilities will not change.
Opening Gambit
If a player splats or assists in splatting an enemy while this gear ability is in effect, the effect will now be extended by roughly 15.0 seconds instead of roughly 7.5 seconds.
Made it so that the Intensify Action gear ability will also occur when this gear ability is in effect.
The effect is equivalent to 3.0 primary gear abilities.
Points required for some special weapons have been changed.
Weapon
Before
After
Carbon Roller Deco
200
190
.96 Gal Deco
200
210
The sound effects for an opponent’s Kraken Royale are now easier to hear from a distance.
Changes to Salmon Run
Made the interval between touching a Golden Egg and being able to use it roughly the same for all players.
By adjusting the animation speed when a Golden Egg goes into a non-host-player’s life ring, the interval between touching a Golden Egg and being able to use it is now roughly the same for the host and non-host players.
However, if communication delays exceed a certain level, the timing may not be the same as the host player.
This update focuses on adding Splatfest data, adjusting Splatfest Points, and making tweaks to online multiplayer.
For Splatfest Points, adjustments to the Halftime Report should make it feel less like the winning team has already been decided.
For main weapons, the changes should highlight the unique traits of weapons and strengthen certain combinations of sub and special weapons.
For sub weapons, the changes should create more ways to use certain sub weapons, as well as curtail strategies that employed repetitive use of certain sub weapons.
For special weapons, we have reviewed and made adjustments to the performance of each special weapon now that the usage of special weapons new to Splatoon 3 is better established.
For the new special weapon Kraken Royale, its basic abilities are unchanged, but it has been adjusted in certain modes to reduce unfavorable circumstances.
For Salmon Run, the changes should ensure that lag will be minimal no matter which system is the host. It’s possible that selection of the host system for wireless play in any or all game modes may change, either by adding a feature or improving communication efficiency. Therefore, we are taking steps to minimize lag regardless of which system is the host.
We plan on releasing the next update at the end of the current season. It will focus primarily on balance adjustments and adding features for the new season starting in June.
Bug Fixes
Fixes to Player Controls
Fixed an issue with collision-detection speed that slightly lowered the accuracy of ink fired by shaking a brush at distant, nonmoving enemies.
Fixed an issue that caused some bombs of a certain type to not explode when three or more were used at the same time.
Fixed an issue that sometimes caused sub weapons thrown on certain terrain to not travel according to the predicted trajectory line shown by pressing the R Button.
Fixed an issue that sometimes caused Autobombs thrown into gaps on certain terrain to pass through the terrain.
Fixed an issue that allowed Crab Tank users who held down the ZR Button before changing from mobile mode to attack mode to start rapid firing slightly faster than usual.
Fixed an issue where if a player using Ink Vac while moving forward was attacked from behind, the attack would sometimes be blocked.
Fixed an issue that sometimes caused Tacticoolers to rebound more forcefully than intended and fly far away when thrown while the player is in close contact with terrain or other objects.
Fixed an issue that sometimes allowed players to jump farther than intended when jumping right after a charge attack with the Kraken Royale.
Fixed an issue that sometimes allowed players to jump farther than intended when doing a Squid Roll off of a wall with the Kraken Royale.
Fixed an issue that enabled players to do a Squid Surge or Squid Roll during the period when player actions were supposed to be disabled after the effects from the Kraken Royale wore off.
Fixed an issue where the animation indicating that a player splatted an enemy with a direct hit from the Rainmaker didn’t display.
Fixes to Multiplayer
Fixed an issue that caused a player to not take blast damage from an Inkjet shot if it looked like the shot landed on their screen but not on the screen of the Inkjet user.
Fixed an issue where it wasn’t defined which player’s screen would be used as the standard if an Ultra Stamp user attacked an opponent and a communication delay caused the shot to land differently between the two players’ screens.
Fixed an issue in Scorch Gorge in Clam Blitz mode where clams were not placed symmetrically at the start of a battle.
Fixed an issue in Hagglefish Market where some terrain unintentionally appeared translucent, depending on the position of the player and the camera.
Fixed an issue in Hammerhead Bridge in Rainmaker mode that allowed players to get into certain unintended narrow spaces.
Fixed an issue in Mahi-Mahi Resort in Clam Blitz mode where clams were not placed symmetrically at the start of a battle.
Fixed an issue in certain areas of Wahoo World that would not allow players to swim even if those areas looked like they had been inked.
Fixed an issue in certain areas of Wahoo World that would allow players to swim even if those areas couldn’t be inked.
Fixed an issue in Brinewater Springs in Tower Control mode that sometimes caused players at the top of the slope to get caught between the tower and the terrain.
Adjusted part of the terrain in Flounder Heights to fix an issue that enabled players to use unintended methods to invade the enemy base with the Kraken Royale.
Fixed an issue when using Super Chump in Flounder Heights that sometimes caused decoys to fall into trees and telephone poles.
Fixed an issue on Manta Maria that caused sub weapons to get buried within the terrain when used on certain walls.
Fixed an issue in Manta Maria in Turf War/Splat Zones/Clam Blitz modes that caused the pillar in the center of the stage to get painted unnaturally.
Fixes to Salmon Run
Fixed an issue in Big Run that prevented players from receiving a badge according to their high score, even if they received the corresponding decoration.
Players who are in this situation will be able to receive their badges once they have applied this update data and restarted the game software.
Fixed an issue that made it look like special-ability activations didn’t get replenished for an Xtrawave if the player had used up their special abilities already and were wearing the “Gloopsuit” series of work suits.
Fixed an issue that sometimes caused player controls to stop working if the player was standing in certain areas while the wave was changing.
Fixed an issue that prevented Flyfish from being splatted when the Flyfish’s cockpit got smashed by a Slammin’ Lid.
Fixed an issue in the Goldie Seeking event where the state of the gushers would differ for each player, preventing them from damaging Goldies.
Fixed an issue in the Mothership event that prevented boxes being carried by Chinooks from exploding even when they were destroyed.
Fixed an issue in the Mothership event where if a Chinook was defeated right before letting go of its box, whether or not the box remained would differ on some players’ screens.
Other Fixes
Fixed an issue that made certain stickers hard to see against the background when a player got them.
Fixed an issue on the confirmation screen when joining friends in a group with a password that caused the group’s voice chat to appear to be off even when it was set to on.
Fixed a rare issue where doing certain actions on the Freshest Fits page of the Equip screen would cause the game to crash.
Fixed an issue where if the player pressed the ZR Button while in Hotlantis to change the product display, then went to another shop before returning to Hotlantis, the product display would not revert to its original state.
Fixed an issue in the lobby that prevented players from being able to set an alias after entering the password to join a Private Battle.
Polyphony Digital has taken the Gran Turismo 7 servers down this March 30, and this is for planned maintenance where players will see patch 1.31 released!
Gran Turismo 7 Servers Down Maintenance Schedule and Updates for March 30:
Update: The full patch notes for today’s update is out! You can read it here.
Here’s the announcement from Polyphony:
[Day & Time]
March 30, 2023, 06:00 – 08:00 UTC
March 30, 2023, 23:00 – 00:00 PST
Please note the above times are subject to change.
[IMPORTANT]
Please note that during this time only, Arcade Race within World Circuits and Music Rally will be available. Other online services like Sport mode will not be available and progress will not be saved.
Also, the Performance Points (PP) requirements for some events may change with this update. Please be sure to complete any championships within World Circuits that might be on hold before the start of the maintenance.
In case you didn’t know, patch 1.31 will introduce new cars, 120fps support for the PS5 version and more! Read up on what’s new right here, and once the patch notes are up, we’ll be sure to let our readers know.
A recent The Division 2 XP exploit, which allows players to earn large amounts of XP in a short period of time, is apparently causing server issues, prompting Ubisoft to release a statement on the matter. The statement reveals that attempting the XP exploit is considered a bannable offense, with repeat offenders facing a permanent ban.
We have seen players circumvent game mechanics and systems in order to gain an excessive amount of XP in a short amount of time. This is resulting in high latency on our servers and thereby making the game unstable and unenjoyable. We are monitoring this behavior and players that make use of these exploits will receive a temporary ban (14 days) from the game on first offense. Repeat offenders will be banned permanently.
/The Division 2 Team
Due to the exploit causing server issues for players regardless of whether or not they’re attempting it, Ubisoft seems to be dissuading players from taking advantage of the bug. The tweet does not mention if or when the developers will patch out the exploit, but given the fact that it can cause server performance issues for other players, it’s not unlikely that a fix is already in the works.
Playground Games’ Forza Horizon 5 Rally Adventure update for March 29 is now live! This brings a number of new stuff into the game, as well as various tweaks as well. Read on for the full Forza Horizon 5 March 29 patch notes.
Forza Horizon 5 Rally Adventure Update Patch Notes | Forza Horizon 5 Update for March 29 Patch Notes:
Version Number:
Xbox One: 2.573.834.0
Xbox Series: 3.573.834.0
PC: 3.573.834.0
Steam: 1.573.834.0
New Features (Available from March 28th for all players)
Anti-Lag – Available to any Petrol/Gasoline engine that has a turbo available
Launch Control Assist for all cars
Rally Parts available on:
2017 Alpine A110
1985 Ford RS200 Evolution
1970 Ford GT70
2017 Ford M-Sport Fiesta RS
2017 Ford Focus RS
2016 Honda Civic Coupe
1978 Hoonigan Ford Escort RS1800
1986 Hoonigan Ford RS200 Evolution
1991 Hoonigan Gymkhana 10 Ford Escort Cosworth Group A
1994 Hoonigan Ford Escort RS Cosworth ‘Cossie V2’
2016 Hoonigan Gymkhana 10 Ford Focus RS RX
1992 Mazda 323 GT-R
1986 MG Metro 6R4
2008 Mitsubishi Lancer Evolution X GSR
2008 Mitsubishi Lancer Evolution X GSR ‘Welcome Pack’
1990 Nissan Pulsar GTI-R
1984 Opel Manta 400
2007 Peugeot 207 Super 2000
1987 Porsche 959
2004 Subaru Impreza WRX STi
2008 Subaru Impreza WRX STI
2013 Subaru BRZ
2019 Subaru STI S209
1994 Toyota Celica GT-Four ST205
1983 Volvo 242 Turbo Evolution
Tire Profile Size available on:
2016 Bentley Bentayga
2011 BMW X5 M
2015 BMW X6 M
2018 Can-Am Maverick X RS Turbo R
2017 Chevrolet Colorado ZR2
2018 Dodge Durango SRT
1975 Ford Bronco
2011 Ford F-150 SVT Raptor
2017 Ford F-150 Raptor
2020 Ford Super Duty F-450 DRW Platinum
2021 Ford Bronco
2022 Ford F-150 Lightning Platinum
1970 GMC Jimmy
2006 Hummer H1 Alpha
1970 International Scout 800A
2017 Jaguar F-Pace S
2018 Jaguar I-Pace
1976 Jeep CJ5 Renegade
2012 Jeep Wrangler Rubicon
2014 Jeep Grand Cherokee SRT
2016 Jeep Trailcat
2018 Jeep Grand Cherokee Trackhawk
2020 Jeep Gladiator Rubicon
2019 Lamborghini Urus
1972 Land Rover Series III
1973 Land Rover Range Rover
1997 Land Rover Defender 90
2015 Land Rover Range Rover Sport SVR
2018 Land Rover Range Rover Velar First Edition
2017 Maserati Levante S
2013 Mercedes-Benz G 65 AMG
2018 Mercedes-Benz X-Class
2004 Nissan Pickup #23 Rally Raid
2016 Nissan TITAN Warrior Concept
2021 Polaris RZR Pro XP Factory Racing Limited Edition
2021 Polaris RZR Pro XP Ultimate
2018 Porsche Cayenne Turbo
2019 Porsche Macan Turbo
2017 RAM 2500 Power Wagon
2021 SIERRA Cars 700R
2021 Sierra Cars RX3
1979 Toyota FJ40
2020 Toyota Tundra TRD Pro
1945 Willys MB Jeep
Widebody Kits available on:
1997 BMW M3 (StreetFighterLA Bodykit)
2008 BMW M3 (StreetFighterLA Bodykit)
2018 Chevrolet Camaro ZL1 1LE (StreetFighterLA Bodykit)
2021 Lexus LC 500 Liberty Walk (LB Holdings Co., Ltd)
Epitaph Radio Station featuring 15 new tracks:
The Ghost Inside –“Aftermath”
pts! –“bittersweet teeth”
Alkaline Trio –“Blackbird”
Mannequin P –“Control”
“Feel Something” (feat. Derek Sanders) performed by Magnolia Park
Joyce Manor –“GottaLet It Go”
The Linda Lindas–“Growing Up”The Linda Lindas–“Oh!”
THICK –“Happiness”
The Offspring –“It’ll Be A Long Time”
Pennywise –“Land Of The Free?”
Chad Tepper –“Never Moving On”
Bad Religion –“New Dark Ages”
Early Eyes –“Revel Berry”
Architects –“when we were young”
EventLab Rally Prop Pack featuring 26 new Rally inspired props
(Console) – Steering Wheels new settings: Steering Rotation, Steering Lock Multiplier and Steering Speed Sensitivity
(PC) – Nvidia DLSS 3.0 support for RTX 40xx Series
Additional track in Festival Playlist Series featuring two Rally Adventure events per week
Exclusive for Rally Adventure expansion owners (Non-Expansion owners will still be able to achieve “Min Meet Max” achievement at the end of the Series)
Accolade “Midnights at Horizon Collector”
“Rally Adventure” Expansion Features (Available from March 29th – Expansion owners only)
New Open World map “Sierra Nueva”
All-new campaign, featuring an all-new Rally career
Horizon Rally and Race modes
Horizon Rally modes featuring Split Times and audio-visual co-drivers
10 New to Forza Cars unlockable through campaign progression
1973 Hoonigan Volkswagen Baja Beetle Class 5/1600 ‘Scumbug’
Improved deformable surfaces including rugged sand roads interwoven with pre-deformed tire tracks
27 Rally Adventure Achievements
11 Rally Adventure Accolades featuring Forza LINK rewards
Cosmetic items unlockable through Campaign and Festival Playlist
“Midnights at Horizon” Series Features (Available from March 30th until April 27th for all players)
Extended Night-Time exclusively for this Series
Neon Light Decorations in Aerodromo En La Selva and Races
Drone Show in Aerodromo En La Selva and around Horizon Badlands Festival Fast Travel point in Mexico (Dunas Blancas area)
Neon Light Cube Collectible
Unlockable Cars
New To Forza
2021 Rimac Nevera
2022 Cadillac CT5-V Blackwing
2021 Lexus LC 500
2022 Cadillac CT4-V Blackwing
Bug fixes
General
Fixed an issue with the Daily Wheelspins attached to owning the Hotel Castillo Player House which would sometimes unlock inconsistently
Fixed an issue with cars thumbnails being generated with black headlights and windows
Developer’s Notes: Since thumbnails are generated locally, players with those corrupted thumbnails would need to edit their car (any modification would suffice, like changing paint, or livery or tuning). This process would force the system to re-generate the thumbnail which will be shown correctly afterwards.
Fixed an issue with the incorrect target number of photos in the Horizon Promo, specifically for Mercedes-AMG
Fixed an issue with Accolades where some players were able to accumulate more accolades points than intended while being offline
Fixed a crash on PC which was occurring when the display was not connected to the primary graphics adapter
Client Security updates
General performance and stability fixes
Cars
Fixed an issue where cars were unable to rev past 3000 RPM when shifting from first to reverse gear and vice-versa
Fixed an issue with the 1976 Jeep CJ5 Renegade where wheels on the thumbnail were flipped around
Fixed an issue with inconsistent paint/vinyl options on the 2020 #20 MG6 Xpower stock wing
Fixed an issue with the 1958 Plymouth Fury rear view mirror which was compressing cars making them appear taller and thinner
Fixed an issue with the 1997 BMW M3 where corrupted textures were showing when the car was damaged
Accolades
Fixed an issue with “Open Empire” Accolade which didn’t have a tracker in the Accolade menu
Fixed an issue with “Baja Bug” Accolade which was not getting completed upon meeting its requirements
EventLab
Corrected the UI indicator for the over-budget props when editing a blueprint
Multiplayer
Fixed an issue in Convoys where sometimes players couldn’t use any d-pad menus after a disconnection
Fixed an issue where sometimes players were not able to access most game features if accessing The Eliminator via Hot Wheels Menu tab
Fixed an issue in “Las Afueras” Street Race upon resetting the car after missing a specific checkpoint
Improvements made to reduce client crashes when being challenged into a Head-to-Head in The Eliminator or in Free Roam
A brief teaser for Evil Dead: The Game has made its way to social media, suggesting that a previously announced DLC for the game may arrive relatively soon. After Saber Interactive originally revealed an “Ash vs. Evil Dead” DLC last year, it seems like the studio is set to release more content on the horror series.
The official Twitter account for Evil Dead: The Game shared this mysterious clip on the website:
Henrietta, for those unfamiliar with the Evil Dead franchise, is a character that appears in both Evil Dead II and Ash vs Evil Dead. The video also shows a somewhat obscured look at what appears to be five different survivors. Comments on the Twitter post were quick to guess who the survivors were:
— Superman’s Pal, Andrew Carten (@CaptainCarten) March 29, 2023
Evil Dead: The Game did receive an Ash vs. Evil Dead update on February 2 with a new survivor in Ruby, but the trailer may hint that even more Ash vs. Evil Dead content may be on the way.
For those looking to try out Evil Dead: The Game for the first time, here are some of its main features:
Evil Dead: The Game
Step into the shoes of Ash Williams or his friends from the iconic Evil Dead franchise and work together in a game loaded with over-the-top co-op and PVP multiplayer action! Play as a team of four survivors, exploring, looting, managing your fear, and finding key items to seal the breach between worlds in a game inspired by all three original Evil Dead films as well as the STARZ original Ash vs Evil Dead television series.
Iconic Characters
Play as characters from throughout the Evil Dead universe, including Ash, Scotty, Lord Arthur, Kelly Maxwell, & more, with new dialogue performed by Bruce Campbell & others!
Play As Good or Evil
Fight for the forces of good or take control of the Kandarian Demon to hunt Ash & others while possessing Deadites, the environmental objects & more as you seek to swallow their souls!
Off-the-Wall Visuals
Whether you’re tearing a Deadite in 2 with Ash’s chainsaw hand or flying across the map as the Kandarian Demon, realistic visuals & physics-based gore brings the horror to life!
This…Is My Boomstick
Brandish your short barrel shotgun, chainsaw, cleavers and more to do some delightfully gruesome violence against the armies of darkness.
Once Saber Interactive releases more information on the teased update, we’ll be sure to let you know.
Update: Saber announced the DLC and is titled “Who’s Your Daddy.” You can read more about it here.
4J Studios has released Minecraft update 2.62, which is for patch version 1.19.73! Players can once again expect fixes to be implemented, which are listed in the official Minecraft March 29 patch notes.
An update has been released to fix several issues that addresses a few issues that occurred since the release of 1.19.70.
Fixes:
Fixed several crashes that could occur during gameplay
Fixed a crash that could occur with Command Blocks using teleport commands
Fixed a bug where the player’s aim height was not adjusting correctly when sneaking (MCPE-167559)
The first player in a splitscreen game will no longer have their input interrupted by other players opening up a container or inventory screen (MCPE-168610)
Fixed an issue where Ghast volume and volume distance were too low (MCPE-168324)
Fixed duplicate tooltips appearing when selecting item in the inventory while using touch controls (MCPE-166866)
That’s about it. Once a new patch is released, we’ll be sure to let our readers know.
Koei Tecmo has released Atelier Ryza 3: Alchemist of the End & the Secret Key update 1.02, and this adds a few new items to the game. Check out what’s new in the Atelier Ryza 3 March 29 patch notes below.
Atelier Ryza 3 Update 1.02 Patch Notes | Atelier Ryza 3 Alchemist of the End & the Secret Key March 29 Patch Notes:
Here’s what got added per the PS4’s update history:
Added photo mode enhancement update.
Added Weasel Roast, Lamb Roast, & Devil Roast.
Other minor adjustments and bug fixes.
That’s about it.
Here’s more info about the game:
The story begins when a group of islands called Kark Isles appear near Ryza’s—the protagonist’s—hometown. Seeing this as a threat to their home, Ryza and her friends investigate the isles and discover ruins with a huge gate. Just as Ryza approaches the gate, a strange voice echoes in her head, telling her to reach the Code of the Universe. What is it that lies beyond the gate, and what does the “Code of the Universe” mean? In hopes of finding a way to save their home, Ryza and her friends set off on a great adventure that revolves around a Key and the roots of alchemy.
Atelier Ryza 3: Alchemist of the End & the Secret Key was releaed in March 24 on the PS4, PS5, Switch, and PC.
CyberConnect2 and SEGA have announced that their arena fighting game Demon Slayer: The Hinokami Chronicles’ sales have now exceeded three million units worldwide across all platforms. To celebrate, both the base game and the Deluxe Edition can be picked up for PlayStation consoles for up to 50% off during the Spring Sale.
Released in 2021, Demon Slayer: The Hinokami Chronicles is a 3D fighting game set in the Demon Slayer universe and adapting the events of the first season of the anime as well as the Mugen Train movie. The game includes both a single-player PvE story as well as a multiplayer versus mode that supports both local and online multiplayer.
A year and a half into its general release and almost a year since the launch of the Nintendo Switch version, Demon Slayer: The Hinokami Chronicles sales have now surpassed three million units sold worldwide across all platforms. In celebration, the developers are offering the game, its Deluxe Edition, and the Character Pass (which includes Tengen Uzui, Daki, and Gyutaro as well as variants of other characters) for up to 50% off on PlayStation consoles during the PlayStation Store Spring Sale until April 13.
Demon Slayer: The Hinokami Chronicles is now available for PC, PS5, PS4, Xbox Series X|S, Xbox One, and Nintendo Switch. If you’re looking to buy it during the PlayStation Store Spring Sale, check out the full list of discounted games during the sale to see if anything else strikes your fancy.
Hogwarts Legacy turned out to be one of the most successful titles released in 2023 thus far, and a new report from NPD (now known as Circana) has revealed that it’s performed well in the United States. Hogwarts Legacy sales topped the US market earlier this year when the game was released back in February.
The wizard game managed to outrank titles such as Elden Ring, the Dead Space remake, and even popular games in the US such as Call of Duty: Modern Warfare 2 and Madden NFL 23.
The chart shown above is based on data from January 29 through February 25, and with Hogwarts Legacy having only been released on February 10, the game managed to climb its way to the top in the span of two weeks. Of course, Hogwarts Legacy isn’t the only title to make the list, with other new entries including Wild Hearts, Like a Dragon: Ishin!, and Octopath Traveler 2.
Hogwarts Legacy sales were so successful that the game even topped game sales charts for all of 2023, too:
More general market data shows that the video game industry in the US has grown by a solid margin compared to last year. Total video game sales have gone up by 6% compared to last year, and other related video game products, such as hardware and accessories, also saw an uptick in sales.
February 2023 US Video Game Market Thread from Circana – Consumer spending on video game content, hardware and accessories totaled $4.6B, 6% higher when compared to a year ago. Video game hardware (+68%), accessories (+13%) and content (+1%) all grew compared to February 2022. pic.twitter.com/5oJNFchD33
There’s a new The Last of Us PC update this March 29 rolled out by Iron Galaxy — the studio behind the PC port of Naughty Dog’s hit game. Hopefully, this fixes some of the things plaguing the game, with the main one being the shader issue.
The Last of Us PC Update for March 29 Patch Notes:
Size: 36MB
Update: The official patch notes are now available!
Fixed several performance & hitch related issues impacting some users.
Note:
Additional improvements and investigations based on user feedback are underway.
Added extra crash diagnostic information to assist in investigating shader building related crashes and other common reported stability issues
Iron Galaxy nor Naughty Dog has issued any official patch notes just yet, but we’re hoping that changes soon.
In the meantime, here’s the acknowledgement of the game’s tech issues from Naughty Dog, as well as the list of confirmed known issues.
The Last of Us Part I PC players: we've heard your concerns, and our team is actively investigating multiple issues you've reported.
We will continue to update you, but our team is prioritizing updates and will address issues in upcoming patches.
The latest in a series of recent leaks has revealed the Resident Evil 4 “The Mercenaries” DLC stages via datamine. The remade version of the DLC incorporates refreshed and expanded versions of the stages from the original release.
Fans of the original game will remember The Mercenaries challenge mode, which let players assume the role of Leon as well as the game’s supporting cast to take on hordes of enemies in a time-limited challenge. The DLC included four stages based on the game’s village, castle, and island areas, plus a new dockyard location unique to the DLC. As revealed in a new datamine, the Resident Evil 4 remake’s version of The Mercenaries DLC includes what appear to be the same locations:
The Village:
Enemies will pour into the village square from all sides. Fight them off while picking up items found between and inside buildings.
The Castle:
The cannon is a powerful weapon that can be used to great effect against zealots and catapults alike. It has a limited number of shots though, so choose your targets wisely.
The Island:
Keep moving to avoid becoming surrounded in one of the island’s many narrow areas. The fixed turret guns may help you thin out the crowd.
The Docks:
Getting distracted by airborne enemies will leave you open to attacks from those on the ground. Find a good spot to keep all your surroundings in view.
Check out screenshots of each location below:
Yesterday’s datamine revealed the alternate outfits for Leon and Ada as well as a playable Luis in The Mercenaries DLC, and another datamine previously indicated that a version of the “Separate Ways” DLC is in development for the game. While the latter leak has not yet been confirmed, The Mercenaries DLC is officially set for an April 7 release as a free post-launch update. If you’re hopping into the title just now, check out our array of Resident Evil 4 remake guides which should streamline your journey through the horrors of Valdelobos.
Despite continued opposition from Sony, the Microsoft–Activision deal has been making headway with regulators across the world in the last few days, quite expectedly giving rise to doubts about Sony’s future relationship with Microsoft and Activision Blizzard should the deal manage to go through. However, Activision Blizzard boss Bobby Kotick is taking a high-road approach to the matter, stating in an internal email that Sony’s recent “disappointing behavior” will not affect the two companies’ long-term relationship or the quality of Activision Blizzard games on PlayStation.
Having expressed his displeasure with Sony’s stance in a number of interviews last month, Kotick is one of the most vocal proponents of Microsoft’s proposed acquisition of his company, and has gone so far as to state that opposing regulators “don’t know” the gaming industry. Now that the deal is sailing smoother than it was when the CMA published its provisional findings in February, Kotick has chosen to reiterate in an (now public) internal email that Sony’s “disappointing behavior” will not be allowed to affect the quality of Activision Blizzard games on PlayStation consoles:
The good news is, regulators who initially had concerns about console competition are starting to better understand our industry. The data and evidence Microsoft has been presenting are tilting the scale. You may have seen statements from Sony, including an argument that if this deal goes through, Microsoft could release deliberately “buggy” versions of our games on PlayStation. We all know our passionate players would be the first to hold Microsoft accountable for keeping its promises of content and quality parity. And, all of us who work so hard to deliver the best games in our industry care too deeply about our players to ever launch sub-par versions of our games. Sony has even admitted that they aren’t actually concerned about a Call of Duty agreement—they would just like to prevent our merger from happening. This is obviously disappointing behavior from a partner for almost thirty years, but we will not allow Sony’s behavior to affect our long term relationship. PlayStation players know we will continue to deliver the best games possible on Sony platforms as we have since the launch of PlayStation.
Kotick also remained confident that regulators across the world would eventually clear the acquisition, and celebrated the greenlighting of the deal in Japan:
We will continue to have discussions with European and UK regulators until the decision dates, which we expect in the coming months. You may have also seen today that the Japan Fair Trade Commission found that the deal wouldn’t harm competition and unconditionally cleared our transaction. We will update you again when we have more information to share.
Microsoft’s proposed acquisition of Activision Blizzard remains under global regulatory review, most notably in the US, the U.K. and the EU, though the latter two appear likely to let the acquisition pass following Microsoft’s recent access agreements with Nintendo, Nvidia, Boosteroid, and Ubitus.
Sony has now revealed the PlayStation Plus Essential free games for April 2023. The line-up for the next month switches up from last month’s AAA action-adventure selection to smaller indie-leaning titles, featuring Meet Your Maker, Sackboy: A Big Adventure, and Tails of Iron.
PlayStation Plus Essential Free Games for April 2023:
Meet Your Maker | PS4, PS5
Meet Your Maker is a post-apocalyptic first-person building-and-raiding game where every level is designed by players. Switch between roles as you mastermind devious Outposts filled with traps and guards, then gear up for methodical fast-paced combat raiding other players’ creations, gaining an edge by choosing the right loadout (melee, ranged, defensive), perks, and consumables to match your challenge or playstyle. Combine your creativity and build with a friend or join forces to raid Outposts as a team of two.
Sackboy: A Big Adventure | PS4, PS5
Iconic PlayStation hero Sackboy bursts back into breathtaking action with a huge, fun and frantic 3D multiplayer platforming adventure. Go solo in an epic race against time stuffed with danger and peril or enjoy local or online party play, creating teams of two to four adventurers as you work together to overcome nefarious tasks however you can imagine, including unmissable co-op only levels.
Tails of Iron | PS4, PS5
Set in a grim land plagued by war, Tails of Iron is a hand-drawn RPG Adventure with punishingly brutal combat. As Redgi, heir to the Rat Throne, you must restore your broken Kingdom by banishing the merciless Frog Clan and their ferocious leader, Greenwart. As you explore the deceivingly charming world, you’ll encounter a cast of unique companions, ready to aid you in your adventure. And you’ll need all the help you can get, whether that’s new meal recipes, blueprints to forge deadly weapons and armor, or even a land-chugging, armor-plated mole mobile!
All the games listed above will be available to download for PlayStation Plus members starting April 4 until May 1.
Polyphony Digital and Sony Interactive Entertainment have revealed that Gran Turismo 7 will support 120fps on PS5 with the next patch 1.31, which releases today and also brings five new cars, two new Nurburgring layouts, and a new Scapes location. The update will go live on both PS5 and PS4 in a few hours at 1pm ET/10am PT/1am HKT.
Update 1.31 will bring support for 120fps to the PS5 version (with a 120Hz-compatible display) of Gran Turismo 7, and include the following new content:
Cars:
Audi RS 5 Turbo DTM ‘19
Mazda 3 X Burgundy Selection ’19
Porsche 959 ‘87
Porsche Carrera GTS (904) ‘64
Toyota Alphard Executive Lounge ’18
New Nurburgring Layouts:
Nurburgring Endurance: Total Length: 23,864m, Elevation Change: 300m, Number of corners: 85, Longest Straight: 2,135m
Nurburgring Sprint: Total Length: 3,629m, Elevation Change: 33m, Number of corners: 12, Longest Straight: 620m
Scapes: New “Cherry Blossom” location
Check out the new cars, Nurburgring layouts, and Scapes location below:
For more details on the update’s content, check out the official PlayStation Blog post here. Stay tuned here at MP1st for the official patch notes for the new update.