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Vengeful Guardian: Moonrider – Slash to the Past (PC)

Hurriedly slapping a Metroidvania label into every action platformer game has turned into a deceiving trend. For some, Vengeful Guardian: Moonrider may fit in said category, when in fact it takes a page or two from the Strider and Shinobi books. Developer JoyMasher stays true to its identity and past works, striving for an accomplished old-school look and throwback arcade gameplay that zips along at a very fast pace. This is the kind of game that asks you to unleash your inner speedrunner and push for that record time, all within a dystopian setting with Japanese charm.

Revenge of the Cyber Ninja Warrior

Set in a totalitarian state where every whiff of resistance is deserving of capital punishment, there’s a glimpse of hope as the authoritarians release their latest weapon of oppression, the Moonrider. Contrary to expectations, this killing machine rebels against its creators and begins a journey to eliminate every super soldier. It’s a simple and effective payback plot that doesn’t get in the way of fun, with several showdowns offering some interesting moral exchanges, despite some brief Japanese voiceovers that will leave most players baffled, and the odd grammar error creeping in to break immersion just a tiny bit.

After a short tutorial to teach you the basics, Vengeful Guardian: Moonrider begins in a somewhat mild manner, as you escape the lab where you were assembled. It’s only after beating the first proper boss fight that the adventure shows its true potential, as several stages become accessible and pave the way for experimentation and discovery at your leisure.

Stages are not entirely linear either; the diversity on display is remarkably fresh and keeps the game flowing, allowing you to look elsewhere when faced by some frustrating sections. Nothing prevents you from trying a different zone to hone your skills and your character’s abilities – in the form of various chips, but also upgrades earned after defeating a boss – to later return to the level that was halting your progress.

Each level comes with some sort of twist, not only due to the diverse enemy types but also thanks to new mechanics that are introduced exclusively for those areas, including a hovering platform that we can maneuver through several traps. The Fallen Ruins level has a flying mech following you throughout at a distance and firing at you, as if the main threats weren’t troubling enough.

One of the most surprising areas will turn this game on its head, as your tired feet are given due rest and replaced by a speedy motorcycle in a third-person perspective. Iwondonilo City is the level where you may fondly remember the bygone era of Super Hang-On and Road Rash, but with a neat futuristic flair and bullets, lots of them. It’s an enjoyable change of pace and gives you some breathing room from the side-scrolling sections. However, it’s impossible to ignore the way our bullets bend just as the road twists and turns, as if miraculously guided by futuristic tech; most likely, this is simply due to a stint of lazy design. Awkward oversights like these may also be considered a meaningful part of the old-school games tribute? For the sake of coherence, let’s go with a yes here.

Fast paced and primed for skillful gameplay, there’s little to reproach on Vengeful Guardian: Moonrider’s platforming sections. Learning the enemy patterns and every pitfall that comes your way is an irrefutable delight, as the level layouts are honed to keep us rushing through every obstacle, becoming second nature after a few runs. This doesn’t mean that it’s sheer brilliance all the time – some levels can be quite straightforward, but the outcome is positively solid.

It’s not an exceedingly hard game either, certainly not the Souls-like of action platformers, now that this label is also tied to almost every game posing a complicated challenge. If there’s one thing that I find lacking is the ability to lower the camera view as you crouch, giving you a better outlook on what lies below. It’s not a critical issue, as deaths by falling are few and far between – you respawn at the price of a mere unit from your health bar – but a little foreshadowing would always be better than a blind drop.

When Everything Else Fails, Spam the Boss

One of the best things about Vengeful Guardian: Moonrider is that you will frequently find yourself engaged in exciting showdowns, usually more than one per area. Apart from the appealing pixel art design, bosses pose a major threat that considerably varies in difficulty. Some of them are easy to eliminate after patiently learning their move set, others require expertise to deftly dodge their strikes and perfectly time our attacks. These are the key moments that you should look forward to, but not everything is ideal.

The problem is that some bosses can be entirely disregarded, as their health isn’t up to par with our abilities. Instead of flawlessly timed dodges and slashes, you can confidently sneak up on the boss and spam your hits until it crumbles. Having some easier but lengthier confrontations would be one thing; allowing you to win the fight in a few seconds by resorting to the oldest and cheapest trick in the book is another thing entirely.

The pixel art style is one of the high points in Vengeful Guardian: Moonrider, a direction that developer JoyMasher keeps on honing game after game. Although it doesn’t quite rank as a remarkable accomplishment, it’s a great aesthetic overall that will mostly please fans of 90s console games with a penchant for futuristic high-tech design with a Japanese flair. The thumping soundtrack and good sound effects round up the package, lending that extra oomph to this pure tribute to old-school classics.

Rage Against the Machines

Vengeful Guardian: Moonrider is an accomplished retro side-scrolling game delivering on fast and frantic gameplay. This is a true love letter to classic games of the 16-bit era, with slick controls and a perceptible effort to provide some much-welcome freedom of choice and range to the adventure. While its visual appeal may be somewhat confined to the so-called veteran player segment, it remains a fun and challenging experience that is ultimately designed for record-breaking and record bragging.

Score: 8/10

Pros:

  • An accomplished retro-styled look
  • Tribute to games such as Shinobi and Strider
  • Fast, furious, and designed for speedrunning
  • Several interesting boss fights…

Cons:

  • … But some bosses can be defeated by spamming attacks

Vengeful Guardian: Moonrider review code provided by publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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Battlefield 2042 Class System Rework Weapon Proficiencies, Loadouts, Balance Explained by DICE

In case you didn’t know, DICE is shaking up Battlefield 2042 in a major way later this month by taking out Specialist abilities and replacing it with a more traditional class system that Battlefield fans are more familiar with. Today, DICE has explained the Battlefield 2042 class system rework and how it will affect loadouts, balance and more.

Battlefield 2042 Class System Rework:

Here’s an example of how the change affects Specialists:

Rocket Launchers being placed under within the Engineer Class will now ensure that while only a subset of our Specialists will be able to use Rocket Launchers – there will be more readability to who is carrying a launcher and allows for a vehicle player to adjust their strategy for that but also allows for further balancing for vehicles as time goes on.

While we’re on the subject of Rocket Launchers however, we do wish to note that while Lis is an Engineer, she will continue to be unable to use alternate Rocket Launchers as she is already equipped with the G-84 TGM Specialty. If you’re fond of playing as Lis, you can still select from the AT Mine, EOD Bot or C5 Explosives as your Gadget! 

DICE also explained that with this class rework, players should now find it easier to determine what kind of player class they’re facing off.

As an example, with Irish moving from Engineer to the Support role, you will now be able to understand that if you encounter him on the field – he may be running with an Ammo Crate, Health Crate, Smoke Launcher or Claymores. Whilst also having the ability to revive anyone in the field, rather than only your Squadmates.

This in turn works for the enemy, as they’ll know to prioritize taking down the Support player first to prevent their team from staying in the fight through revives. We have also included Class Icons above all soldiers, allowing for more transparency on who you’re up against. Keep those eyes peeled!

Another thing being inserted are Weapon Proficiencies, which incentivizes what type of weapon each class should use without locking any specific weapon class from a class.

Assault + Assault Rifles: 3 Extra Magazines
Engineer + LMG: Improved Dispersion while Crouched or Prone
Support + SMG: Faster Draw Time
Recon + Sniper Rifles: Immediate, constant and steady scope

The intent of Weapon Proficiencies is not to dictate what you equip yourself with, but rather to encourage and provide a recommendation on what may work best and bring further Class identity for those who enjoy that type of gameplay. In doing so, you will benefit from a passive improvement that should make your role more proficient.

Another major thing changing are loadouts. Players will see these change as part of patch 3.2.0.

Loadouts will now be unified per Class. This means that if you were to alter your choice of Weaponry, Class Gadgets or Throwables for Crawford within your Loadout, then that same selection will be available to you when you choose to play as Boris as both are Engineers.

When Update 3.2.0 arrives you’ll find that your current Loadouts have been reset to their default status so you can focus on rebuilding them specific for each Class.

There’s no release date set just yet for patch 3.2 other than end of January, but once we know more, we’ll let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Dying Light 2 Lunar New Year-Themed Gear Available to Claim for Free Till Jan. 31

Dying Light 2 is celebrating the Lunar New Year with some sweet new gear, and it’s free to claim for the rest of the month. The Dying Light 2 Lunar New Year-themed gear includes a mask and a sword, both of which are styled based on sleek Chinese designs.

Here’s a closer look at the Raging Dragon sword and Lunar Rabbit Mask:

dying light 2 lunar new year

Both the sword and the mask look fairly unique, and the almost blood-like red from the mask gives it an almost horror-like vibe. The sword is also fairly unique, with a shape and design that’s different from the weapons you’d normally find in Dying Light 2. 

To actually claim these items, you’re going to need a TechlandGG (TGG) account, though the process is pretty straightforward. After creating an account, all you need to do is connect the account to the platform you play on and you can claim the items via TGG. You can follow the steps for this process through the official page here.

Dying Light 2 Stay Human is available on PS4, PS5, Xbox One, Xbox Series X|S, and PC. The sword and mask will be available to claim until January 31 7PM CET. For other timezones, that’s January 31 6PM GMT, January 31 1PM ET, and February 1 2AM HKT.

Carlos Perez

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Fall Guys Update 1.19 Strikes Out This January 19

Mediatonic has released Fall Guys update 1.19, and this is brings the Red Envelope Rally Event just in time for the Lunar New Year! Read on for everything new in the Fall Guys January 19 patch notes.

Fall Guys Update 1.19 Patch Notes | Fall Guys January 19 Patch Notes:

It’s Lunar New Year, and we’d love you to celebrate in the Blunderdome. We’re here to wish you longevity, peace, and prosperity with the Red Envelope Rally Event, an in-game event running from 10AM GMT on 19th January to 10AM GMT on 6th February, 2023, where players can unlock year of the Rabbit themed goodies!

In addition to that, there’s also a new DOOM crossover skin available a well!

FALL GUYS MARS-TERS

Become the light in the darkness with the bright and beautiful Doomicorn Costume, plus a sparkly new Nameplate and Nickname! Because battling evil doesn’t mean you shouldn’t look spectacular too.

You’ll also have a shot at grabbing the UAC’s finest: the Doom Slayer Costume is coming back to the Blunderdome, along with the adorably evil Cyberdemon and Cacodemon!

So get ready to lock & load – all items will be available in the Fall Guys Store from 10AM GMT on January 19th to 10AM GMT on January 24th!

If there are any other changes included in this patch that’s announced, we’ll update the article.

Source: Fall Guys (1, 2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Celestial Sunrise Collection Event Announced for January 24, Free Reactive Skin Part of Rewards

If you ever wanted a Reactive skin in Apex Legends but not up to paying real money with it, now’s your chance, as Respawn Entertainment has announced the Apex Legends Celestial Sunrise Collection Event for January 24!

Apex Legends Celestial Sunrise Collection Event:

Schedule: January 24 to February 7

●  Hardcore Royale LTM – The latest limited-time mode gives players a chance to show themselves as a Legend among Legends, with limited HUD, a ring that starts at max damage, no EVO Armor or helmets, no armor swapping and, above all, no mercy.

●  Event Items – Players can see themselves in a whole new light with the chance to unlock 24 limited-time cosmetics, including Legendary skins for Octane, Pathfinder, Caustic, Ash and more. Additional items can be earned with the event’s rewards track, and players who unlock all 24 cosmetics before the event is over will receive “Jadeite Retribution”, a new Reactive Peacekeeper Skin.

We’re expecting a patch to be rolled out for the event, and once we know of it, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Update 3.1.2 Stealth Changes List Reveals New Animations, Bugs & More

Just the other day, DICE released a new patch for Battlefield 2042 (3.1.2) that included new weapons, gameplay tweaks and more! Same as with every patch released for the game, there are a few things added there weren’t listed by the devs, which are listed in the Battlefield 2042 update 3.1.2 stealth changes list.

Battlefield 2042 Update 3.1.2 Stealth Changes List:

All stealth changes that community found out about:

  • #1 The 12g Automatico has also been added to the BF1942 (which actually came with all the other datamined BF1942 Arsenal), noticed by u/Marse1009.
  • #2 You can’t select any of the portal weapons (not sure if this counts as a stealth change but it’s sneaky and it is a change). [NEEDS FURTHER VERIFICATION]
  • #3 I don’t seem to be able to change squads… Not sure if a patch change or a bug or what though… Two games in a row now and I can’t right click my name to change squad. Meh. – it appears that it’s buggy on PC and some can change it and some can’t. On consoles it seems like this option has been removed. (Tested by multiple users on PC and PS5 platforms)

    = On Series X|S they changed it a few updates ago so you can only change squad when downed or in the redeployment screen and no longer when alive. So, the option to press X to change squad is only available when you select yourself in the squads and players menu when downed / redeploying.

  • #4 New revive request symbol animation
  • #5 New request pick up symbol animation
  • #6 New issue: Game is sometimes crashing to desktop immediately after getting past loading splash screens. Happened three times tonight. Works with relaunch.
  • #7 When you get a kill with 12g Automatic, the kill does not register to this weapon, it just shows [] on screen, where it should be [12g Automatic]. The same thing goes for defibulator kill in BF3, the kill log just shows [], which may hinder some people from unlocking certain portal weapon, if i remember correctly, a protal weapon requires 20 kills or revives with BF3 defibulator.
  • #8 some players can’t use new Vault 1942 guns.
  • #9 Is it me or the viewmodel for guns is different? – YES IT IS!
  • #10 There was previously a bug where you couldnt do the tac reload on the m1 garand while playing as the 1942 faction. It seems fixed now

This seems to be a smaller list compared to previous stealth changes list, but if more are found, we’ll update the article.

Thanks,  ANGRYlalocSOLDIE!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PSVR2 Launch Lineup Available Within One Month of February 22 Launch Revealed

The PlayStation VR2 headset is set to usher in a new era of VR gaming, and players will be able to try out over 30 games during the device’s launch window. Some of these games will be available on launch day whereas others may be a little late to the party. With a decent amount of titles to choose from, your PSVR2 won’t be collecting dust anytime soon thanks to the PSVR2 launch lineup.

Here’s the full list of PSVR2 games that’ll be available starting February 22 when the device launches:

PSVR2 Launch Lineup

  • After the Fall (Vertigo Games)
  • Altair Breaker (Thirdverse)
  • Before Your Eyes (Skybound Interactive, launch window)
  • Cities VR (Fast Travel Games) 
  • Cosmonious High (Owlchemy)
  • Creed: Rise to Glory – Championship Edition (Survios, launch window)
  • The Dark Pictures: Switchback (Supermassive, launch window)
  • Demeo (Resolution Games)
  • Dyschronia: Chronos Alternate (MyDearest Inc., Perp Games)
  • Fantavision 202X (Cosmo Machia, Inc.)
  • Gran Turismo 7 (via free update to PS5 version of GT7)
  • Horizon Call of the Mountain (Firesprite, Guerrilla)
  • Job Simulator (Owlchemy)
  • Jurassic World Aftermath (Coatsink)
  • Kayak VR: Mirage (Better Than Life)
  • Kizuna AI – Touch the Beat! (Gemdrops, Inc.)
  • The Last Clockwinder (Pontoco/Cyan Worlds)
  • The Light Brigade (Funktronic Labs, purchase includes PS VR and PS VR2 versions) 
  • Moss 1 & 2 Remaster (Polyarc)
  • NFL Pro Era (StatusPro, Inc., free PS VR2 upgrade)
  • No Man’s Sky (Hello Games, launch window)
  • Pavlov VR (Vankrupt)
  • Pistol Whip (Cloudhead, free upgrade)
  • Puzzling Places (Realities.io, free upgrade)
  • Resident Evil Village (Capcom, via free update to PS5 version of RE Village) 
  • Rez Infinite (Enhance)
  • Song in the Smoke (17 Bit)
  • STAR WARS: Tales from the Galaxy’s Edge (ILMxLab)
  • Synth Riders (Kluge Interactive, free upgrade)
  • The Tale of Onogoro (Amata K.K)
  • Tentacular (Devolver)
  • Tetris Effect: Connected (Enhance)
  • Thumper (Drool LLC)
  • The Walking Dead: Saints & Sinners: Ch. 2: Retribution (Skydance, launch window)
  • Vacation Simulator (Owlchemy)
  • What the Bat (Triband)
  • Zenith: The Last City (Ramen VR, free upgrade) 

What game will you be trying out first? Let us know in the comments!

Source: PlayStation Blog

Carlos Perez

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EA UFC 4 Update 20.00 Adds New Fighters This January 19

EA has punched out the EA UFC 4 update 20.00 download on all platforms today, and this adds new fighters to the roster for free! Check out what’s new in the EA UFC 4 January 19 patch notes.

EA UFC 4 Update 20.00 Patch Notes | EA UFC 4 January 19 Patch Notes:

The two new fighters added for free are Jamahal Hill (Light Heavyweight) and Amanda Lemos (Strawweight). Check out both new fighters’ ratings below.

Again, both fighters are available now on all platforms for free! This is the third straight month that EA has added new fighters to the game, as three new fighters were added in November (headlined by Alex Pereira), and three more fighters in December 2022!

As far as we’re aware, there are no character moves or any gameplay-related changes in this patch. If any surfaces, we’ll be sure to update the article with the info.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA: The Trilogy Now Available on Steam; Will Launch on Epic Games Later This Month

Fans of the GTA franchise can now try out the original games via Steam through Grand Theft Auto: The Trilogy, a bundle that includes all three modernized versions of Grand Theft Auto 3, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas.

The trilogy bundle is currently available only through Steam at the moment, but you’ll be able to get it via the Epic Games Store sometime later this month. You can order a copy of the trilogy via Steam here. The Steam bundle will be on sale through February 2, so pick it up before that point if you’re interested in trying the games out.

The trilogy brings in enhancements to the classic GTA games with controls similar to GTA 5 if you’re used to those. It also supports 13 total languages, including English, Japanese, Simplified Chinese, Spanish (Spain and Mexico), and Portuguese (Brazil), to name a few.

Because the bundle is available on Steam, you’ll also be able to play all three GTA games via a Steam Deck if you own one. If you missed playing Vice City on your PSP back in the day, you can relive that experience by playing via a Steam Deck.

Aside from Steam and Epic Games, Grand Theft Auto: The Trilogy is currently available on PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via the Rockstar Games Launcher.

Carlos Perez

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EA Sports PGA Tour Release Date Revealed Alongside Gameplay Trailer, Set for March 23 Launch

EA Sports PGA Tour, the upcoming realistic golf game, just got a new gameplay trailer along with a release date announcement. The EA Sports PGA Tour release date is set for March 23 of this year, and players can look forward to the game’s realistic physics and gameplay systems as showcased in the gameplay trailer.

In the new trailer, we get four minutes of gameplay footage along with an explanation of the game’s unique systems that keep the golfing experience as realistic as possible. You can also check out the teaser trailer from a few months back here.

The trailer dives into the game’s Pure Strike system, which uses official professional player and game data to recreate the strikes of every golf player in EA Sports PGA Tour. This means that gameplay can feel very different depending on which golf player your play as. 

Aside from Pure Strike, the game features more realistic course and golf ball physics that emulate the trajectory and movement of the ball in real life. If you’re an avid IRL golfer, you can expect the golf ball to fly and move as it would on an actual golf course.

EA Sports PGA Tour will contain elements found in many other traditional sport-based video games, including a career mode that follows your Road to the Masters. You also get to play in different iconic courses throughout the world, letting you experience the feeling of playing professionally.

EA Sports PGA Tour is set to launch on March 23 on PS5, Xbox Series X|S, and PC.

Carlos Perez

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Drakar Desert Rally Update 1.06 Brings Free Roam and More This January 19

Saber Interactive has deployed Drakar Desert Rally update 1.06, which is tagged as patch version 1.6 by the studio. This brings a bunch of new features alongside fixes. Read on for what’s new in the official Drakar Desert Rally January 19 patch notes.

Drakar Desert Rally Update 1.06 Patch Notes | Drakar Desert Rally Update 1.6 Patch Notes | Drakar Desert Rally January 19 Patch Notes:

We appreciate your patience while our team has been hard at work hard on patches and updates to Dakar Desert Rally. We know this has taken longer than expected, so we wanted to say thank you for all of your feedback and support since the launch.

Today, we’re granting all pilots 100,000 Experience Points and 10,000 Dakar Points with our 1.6 patch release.
Please keep your feedback coming! This patch is just the first of many great content updates we have planned. Stay tuned for more info soon!
 
New Features:
  • Free Roam allows players to play the full off-road experience across Saudi Arabia.
  • Treasure Hunting is now available in Free Roam Mode. You have the opportunity to find hidden treasures throughout the desert as you explore Saudi Arabia.
  • Reposition has been added to Simulation Mode.
General:
  • Fixed Save Game Management issues.
  • Removed waypoint auto-saves.
  • Fixed when some events on the Saudi Arabia Extended Map are not appearing in Professional and Simulation Modes for Epic Games Store.
  • Fixed Warehouse Management issues.
Steering Wheels:
  • Fixed Logitech steering wheel crash on Xbox consoles.
  • Fixed Thrustmaster wheels having no Force Feedback on the PC.
  • Fixed title crashing when connecting Steering Wheels.
  • Fixed G29 key bindings (reverse) Bug fixing Crashes.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Next Two Overwatch 2 Heroes Will Be Supports, Game Director Confirms

Overwatch 2 will see a focus on more support heroes in the coming seasons, and according to director Aaron Keller, the next two Overwatch heroes are going to be Supports.

Keller revealed the roles of the two upcoming heroes in an interview with NME. According to him, they “bring some things to the game that we haven’t seen before – some new mechanics and really exciting ways of interacting with your own team.”

It’s worth noting that this actually isn’t the first time we’ve learned of Overwatch 2’s goal of adding more support heroes into the game. A recent tweet from Lead Hero Designer Alec Dawson mentioned that for the foreseeable future, “every four heroes you’ll see 1 Tank, 1 DPS, and 2 Supports.”

With the next two heroes being confirmed to be Supports, it will be interesting to see how the competitive meta evolves as the Overwatch World Cup returns later this year. Hopefully, the future roster additions will affect the game as positively as Keller envisions.

Source: NME

Related Reading: 

Carlos Perez

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New GTA Online Weekly Update Reset for January 19, Here Are the Discounts, GTA Plus & More

Rockstar Games has rolled out the new GTA Online weekly update reset of activities alongside the discounts, GTA Plus bonuses and more for January 19! Check out the complete highlights and recap in one handy list below.

New GTA Online Weekly Update Reset for January 19 – Discounts, GTA Plus & More:

Downtown Cab Co. is expanding its services across Los Santos – offering GTA Online players the chance to jump behind the wheel of a Vapid Taxi to take on fares in all-new Taxi Jobs. Plus, PlayStation 5 and Xbox Series X|S players catching a ride from a Downtown Cab Co. taxi can now skip directly to their destinations.

Full highlights, including this year’s Lunar New Year celebration can be found below:

  • Taxi Jobs now available at Downtown Cab Co., and via the new Vapid Taxi available for purchase at Warstock Cache & Carry
  • Complete 10 Taxi Jobs to unlock the Trade Price for the new Vapid Taxi
  • New Downtown Cab Co. Skip to Destination fast travel available for all PlayStation 5 and Xbox Series X|S players, with even shorter wait times between rides for GTA+ Members
  • The MTL Brickade 6×6 now available for all players at Warstock Cache & Carry, (also available to steal in the First Dose Story missions)
  • Free Traditional Painted Rabbit Mask and Rabbit Tattoo, and GTA$188,888 bonus for playing this week to celebrate Lunar New Year
  • Double GTA$ and RP on First Dose story missions and Special Vehicle Races
  • Extra 50% GTA$ and RP on all Special Cargo Sales
  • The First Dose Hard Mode Event Continues:
    • Complete any First Dose mission on Hard Mode to receive the Green Fooliganz livery for the MTL Brickade 6X6
    • Complete three different First Dose missions on Hard Mode to receive the Safari Ranger Livery for the Överflöd Entity MT
    • Complete all 6 First Dose missions on Hard Mode to receive an exclusive Pump Shotgun Finish
    • Complete any First Dose mission on Hard Mode in less than 10 minutes to receive the Speed Demon livery for the Übermacht Cypher
    • Complete any First Dose mission on Hard Mode without dying to receive the Kisama Drifter livery for the Annis 300R
  • This week’s Gun Van Arsenal: The Knuckle Duster, Heavy Revolver, Heavy Rifle (extra 25% off), Pump Shotgun, Up-n-Atomizer (extra 40% off for GTA+ Members), Advanced Rifle, Baseball Bat, Knife, Railgun, Molotovs, Pipe Bomb, and Tear Gas
  • On PlayStation 5 and Xbox Series X|S:
    • Hao’s Premium Test Ride: The Shitzu Hakuchou Drag (Motorcycle)
    • This week’s HSW Time Trial takes place between Textile City and Stab City
  • This week in Simeon’s Premium Deluxe Motorsport Showroom: The Pfister 811, Karin Sultan RS Classic, Pegassi Ignus, Dinka Sugoi, and Dewbauchee Champion
  • On display at the Luxury Autos Showroom: The Pegassi Osiris and Dinka Jester RR
  • LS Car Meet Test Rides: The Pfister Growler, Karin Futo GTX, and Karin Calico GTF
  • LS Car Meet Prize Ride: Place in the Top 3 in the Street Race Series three days in a row to earn a free Pegassi Torero
  • 50% off Biker, Animal, and Diamond Casino Heist Masks
  • 30% off the Pfister 811, Sparrow, Sea Sparrow, Pegassi Osiris, and all Executive Offices and their Upgrades & Modifications
  • GTA+ Benefits: Free Vapid Taxi, double GTA$ on Taxi Work, free Acid Lab Equipment Upgrade, Lunar New Year Gifts: Yeti Year of the Rabbit Tee and Noh Painted Rabbit Mask, complimentary drinks at all bars and nightclubs, and more
  • Prime Gaming Bonuses: GTA Online players who successfully connect their Rockstar Games Social Club account with Prime Gaming before will receive the Sprunk Snowflakes Festive sweater, GTA$125K, and the Twilight Painted Rabbit Mask just for playing any time this week

GTA+:

Driver’s seat, passenger’s seat, backseat — whichever seat you’re in, GTA+ Members are poised to enjoy the following rewards and bonuses through February 15:

  • Claim the Taxi from Warstock Cache & Carry and use Downtown Cab Co.’s services for free
  • Earn 2X GTA$ on Tips for completing Taxi Work
  • A free Equipment Upgrade for your Acid Lab
  • Exclusive Gun Van weapon skins: the Trippy Knife skin and Trippy Baseball Bat skin
  • Lunar New Year Gifts: Yeti Year of the Rabbit Tee and Noh Painted Rabbit mask
  • Complimentary drinks at all bars and nightclubs citywide

All of this, and more, for just $5.99 a month — including a bonus of GTA$500,000 delivered upon billing and deposited automatically into your Maze Bank account. For full details, visit the GTA+ website.

Discounts:

Join the ranks of the upwardly mobile elite by purchasing an Executive Office and any Upgrades and Modifications to the Office, both for 30% off this week. The beginning of a new year is the perfect time to reinvent yourself — pick your latest identity by perusing from a selection ofBiker, Animal, and Diamond Casino Heist Masks at 50% off through January 25. And make sure to consider these discounted vehicles as additions to your fleet:

  • Pfister 811 (Super) – 30% off
  • Sparrow (Helicopter) – 30% off
  • Sea Sparrow (Helicopter) – 30% off
  • Pegassi Osiris (Super) – 30% off

Tune in next week for the new GTA Online weekly update.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Metal Hellsinger Update 1.02 Rocks Out for Hotfix 1.5.1 This January 19

The Outsiders has released Metal Hellsinger update 1.02, which is for hotfix 1.5.1! This brings fixes to the first-person shooter rhythm game. Read on for the complete Metal Hellsinger January 19 patch notes.

Metal Hellsinger Update 1.02 Patch Notes | Metal Hellsinger Update 1.5.1 Patch Notes | Metal Hellsinger January 19 Patch Notes:

  • Addressed an issue where the Judge Aspect in Nihil didn’t transition to Damage phase
    after the Enemy phase under specific circumstances.
  • Fixed a crash caused when immediately backing out to the Main Menu after starting
    certain actions.
  • Fixed a crash that could occur after using Paz ultimate on despawning enemies while
    entering an arena.
  • Fixed a crash caused when pressing any button on a controller during key rebind.
  • Fixed a UI stability issue where it was possible to soft-lock the game after selecting
    ‘Claim’ option rapidly on post level Unlocks screen
 
Source: Funcom forums
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Alex Co

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Mount & Blade 2: Bannerlord Update 1.07 Rides Out for v1.0.3 This January 19

TalesWorlds has released Mount & Blade 2: Bannerlord update 1.07, which is for patch v1.0.3! Players can expect a host of changes across single-player and more. Read on for the complete Mount & Blade 2: Bannerlord January 19 patch notes below, alongside the patch notes for beta patch version 1.1.0!

Mount & Blade 2: Bannerlord Update 1.07 Patch Notes | Mount & Blade 2: Bannerlord Update v1.0.3 Patch Notes | Mount & Blade 2: Bannerlord January 19 Patch Notes:

v1.0.3

Latest Changes:

Singleplayer

Crashes
  • Fixed a crash that occurred on screens with thumbnails.

Multiplayer

Crashes
  • Fixed a dedicated server crash that occurred due to data corruption in relation to corpse creation.

Initial Beta Changelog:

Singleplayer

Crashes
  • Fixed a crash that occurred due to the AI general formation not being positioned correctly at the beginning of siege battles.
  • Fixed a crash that occurred due to the animation system.
  • Fixed a crash that occurred after battles.
  • Fixed a crash that occurred due to being able to enter towns during a siege.
  • Fixed a crash that occurred due to a modding-related bug even after completely removing all mods / reinstalling the game.
  • Fixed a crash that occurred when the player was navigating through inventory, encyclopedia or party screen.
  • Fixed a crash that occurred when using mods that had dot characters in their module name.
  • Fixed a crash that occurred on PS5 due to a memory issue.
Fixes
  • Fixed a memory leak that occurred when returning to the main menu.
  • [PS] Fixed a bug that caused a save to get corrupted when overwriting save files. Old saves might still be corrupted when overwriting (this includes auto-save), so make sure to create a new save file (choose “save as”) for any existing saves that you want to safeguard.
  • [PS] Fixed a bug that prevented the deletion of corrupted save files.
  • [PS4] Reduced the save file limit from 32 to 16 to allow for larger files without corruption.
    • If you have more than 16 save files, this will not delete your files. It will only prevent you from creating new files until you are below 16 again. You can overwrite all existing files.
Changes
  • Siege Engine Changes
    • Decreased the minimum firing range of all mangonels, allowing them to shoot closer targets. This also makes higher walls not so detrimental for defending mangonels.
    • Regular mangonels with multiple projectiles
      • Increased the number of projectiles.
      • Decreased the single-hit damage of each stone.
      • Decreased the damage area of each projectile.
      • Regular mangonels are still effective against troops but no longer overshadow their fire mangonel counterparts.
    • Fire mangonels
      • Slightly increased the area of effect.
      • Increased the damage reduction towards the edges of the hit area.
      • Increased the hit damage of a projectile.
      • It’s harder to hit enemy engines or formations with them in comparison to the regular mangonel but the payout is much better. Not every unit hit by the fire mangonel will die due to the increased damage reduction towards the edges of the hit area.
    • AI targeting behaviour of mangonels
      • Mangonels now prioritize the battering ram and siege towers when choosing a target. Afterwards, they try to attack clumps of enemies.
      • Fire mangonels now primarily target enemy troops.
    • Trebuchets
      • Increased the number of projectiles.
      • Decreased the single-hit damage of each stone.
      • Decreased the damage area of each projectile.
      • We are working on further improvements to them.
    • Battering rams and siege towers
      • Increased the hit points of battering rams and siege towers (to compensate for the decreased mangonel minimum range).
    • AI behaviour of ranged siege engines
      • The AI now properly leads targets.
      • Improved the overall accuracy calculation, resulting in fewer over or undershooting.
      • Adjusted the target boxes of siege towers. Defending mangonels can now target them when they are closer.
  • Troop AI Changes
    • Attacking archers now use line formation spacing instead of tight formation spacing when taking positions.
    • Defending troops now start on walls as the siege begins.

Multiplayer

Crashes
  • Fixed a crash that occurred due to shield inverse kinematics not being fully synchronized with the server.
  • Fixed a server crash that occurred on crowded servers when picking up an item from the ground.

Here are the beta patch notes for v1.1.0, which should be the next title update players get for consoles and the retail version.

Beta v1.1.0

Singleplayer

Crashes
  • Fixed a crash that occurred when equipping an incorrectly specified banner item called campaign_banner_small.
  • Fixed a siege crash that was caused by an AI formation not being positioned correctly.
  • Fixed a crash that occurred when many units died simultaneously (possibly with the kill-all cheat)
  • Fixed a crash that was caused by an AI general being assigned before the Order of Battle phase.
  • Fixed a keep battle crash that occurred when reinforcement deployment planning was done incorrectly.
  • Fixed a siege crash that occurred when the defenders would open the gates to meet the attackers.
  • Fixed a crash that occurred during the Order of Battle phase when a mounted companion was assigned to lead an empty formation and then ordered to dismount.
  • Fixed a crash that occurred when changing the governor of a town.
  • Fixed a crash that occurred after selecting an heir.
  • Fixed a crash that occurred after disbanding an army from the Kingdom screen.
  • Fixed an issue that allowed settlements to be entered while under siege, causing crashes.
  • Fixed a crash that occurred when dying from fall damage inside a castle keep.
  • Fixed a crash that occurred after completing a battle.
  • Fixed a crash that occurred when trying to enter the keep after a siege battle.
  • Fixed a crash that occurred when entering a town while being taken captive.
  • Fixed a crash that occurred when trying to engage a party that had no troops.
  • Fixed a console-specific crash that occurred when there was an empty tooltip on the Clan or Kingdom screens.
  • Fixed a crash that occurred in the save/load menu.
  • Fixed a crash that occurred when sallying out from a neutral settlement that is under siege.
  • Fixed a crash that occurred in the siege menu.
  • Fixed a crash that occurred when taking the Spy Party quest from a hero in an army.
  • Fixed a crash that occurred when assigning captains to formations during combat.
  • Fixed a crash that occurred when player characters changed while leading an army.
  • Fixed a crash that occurred when a player assisted a lord in battle while having an active vassalage offer from that lord.
  • Fixed a crash that occurred when a clan left its kingdom.
  • Fixed a crash that occurred in the board game, Seega, when the player or the opponent won by forming a barrier.
  • Fixed a crash that occurred when a besieger party or army encountered a settlement.
  • Improved party AI calculations for siege scores for settlements that had a besieger and got attacked by a party.
  • Fixed a crash that occurred when additional parties from different factions joined a siege as attackers and the diplomatic state of any attacker faction and besieger faction changed.
  • Fixed a crash that occurred when a non-attached army member joined a map event while being attached to the army at the same time.
  • Fixed a crash that occurred after completing the Army of Poachers quest with persuasion.
  • Fixed a crash that was caused by switching menus while there was an ongoing encounter.
  • Fixed a crash that was caused by the Merchant Caravan quest caravan joining a siege.
  • Fixed a crash that occurred while starting a new campaign or loading an existing one. (This may resolve crashes even after complete cleanup/reinstalling for some players.)
  • Fixed a crash that occurred because of bandit parties.
  • Fixed a party visuals-related crash that occurred while loading the game.
  • Fixed a crash that occurred when a besieger party was destroyed.
  • Fixed a crash that occurred when attempting to leave a faction while being in an army with the faction leader.
  • Fixed a crash that occurred when attempting to load a save while a voiceover file was still playing.
  • Fixed a crash that occurred when clicking on a marriage offer notification.
  • Fixed a crash that occurred when a hero that had been sent to solve an issue was wounded in the process.
  • Fixed a crash that occurred when making peace during a siege.
  • Fixed a crash in the main storyline that occurred when the conspiracy was activated.
Save & Load
  • Optimised the save system to reduce the total size of the save file.
  • Save file sizes now increase linearly. (They used to double over time.)
  • Minor improvement to save time.
  • Fixed an issue for old save files that have clans with no leaders.
Localisation
  • Minor text fixes and localisation updates.
Art
  • Added a horse trader to the Khuzait town (b) scene.
  • Sturgia town (g) siege layer improvements.
  • Vlandia castle (c) siege layer improvements.
  • Empire town (l) siege layer improvements.
  • Fixed an issue that caused siege tower orientation to be broken in some locations of Empire town (f).
  • Three scenes: Sanala, Ataconia Castle and Mecalovea Castle were added to custom battle scenes.
  • Updated arena spectator characters. They are now normal agents instead of meshes and they have new animations.
  • Improved various materials.
  • Added new Empire plate vest armour
  • Added new Khuzait heavy armour
  • Fixed a bug that contributed to problems with gaps between the handle and blade of crafted weapons.
  • Fixed the issue of ballista covers appearing on mangonels at Varnovapol.
  • Fixed an issue that caused agents to fall through and get stuck in walls at Epicrotea.
  • Minor scene fixes to Jaculan.
  • Fixed an issue that caused troops to spawn in buildings at Varcheg.
  • Fixed missing textures of Old Fur Coat.
  • Male characters can now wear female clothing without clipping issues.
Achievements
  • Fixed issues with the “What have the Romans ever done for us”, “This is our land” and “Explorer” achievements.
Audio
  • Fixed a bug that caused the campaign map music to continue on into hideout battles.
  • Added missing voiceovers for Aserai, Khuzait and Sturgia.
UI

Changes

  • Party Screen Troop Sorting:
    • Players can now sort both rosters in the party screen by troop Type, Name, Count and Tier.
    • The last selected sort type is remembered and applied on every party screen initialisation.
    • By default, heroes are grouped together at the top of the roster.
    • This change also includes a troop-type rundown added to the party screen. Players now can see how many Infantry, Archers, Cavalry and Horse Archers they have at a glance.
  • Implemented a Fog of War feature for heroes:
    • Players now need to meet heroes to unlock some of their critical information.
    • Skills, traits, family, and owned settlements information are hidden until you meet that hero.
    • This change affects tooltips, portraits and information shown in the encyclopaedia.
  • Added new tutorials to help new players:
    • Includes tutorials for upgrading troops, choosing perks, distributing attribute and focus points, getting companions, ransoming prisoners, civilian equipment, party speed, army cohesion, creating an army, order of battle, crafting and crafting orders, banner item in the inventory, crime, assigning roles in the clan screen, and raiding villages.
    • Also improved some of the existing tutorial trigger conditions and texts.
  • Added a tooltip to the disabled “leave kingdom” button in the Kingdom screen while in an army.
  • Improved rotation in the character creation and weapon smithy screens for gamepads.
  • Added the ability to open the encyclopaedia from the upgrade and recruit pop-ups in the Party screen.
  • Added a new map event icon on settlement nameplates to show the sally out stage.

Fixes

  • Fixed a bug that caused banner effects to show incorrect values in tooltips.
  • Fixed a bug that caused the “tournament active” icon to stay on the settlement nameplate after a tournament was cancelled.
  • Fixed a bug that caused the scoreboard to open with the TAB key while in photo mode.
  • Fixed a bug that could lead to a crash if a decision was cancelled before the voting stage started.
  • Fixed a bug that caused formation indicators to show incorrect positions after issuing an order in Order of Battle.
  • Fixed a bug that caused the Order of Battle screen to work incorrectly after starting the battle while the order UI was active.
Battles and Sieges
  • Fixed preview issues with square and circle formations.
  • Improvements to prevent troops from falling from castle walls due to overcrowding when teleporting during the Order of Battle phase.
  • Fixed an issue that caused reinforcement troops to spawn on top of their formations when they could not find a valid spawn position. They’ll now spawn on deployment positions specified in the scene.
  • Fixed troop transfers between formations that were applied due to a previously saved battle configuration triggering player order animation and sound effects.
  • Fixed an issue that prevented captains from spawning with their formations when a previously saved battle configuration was loaded during deployment.
  • Fixed an issue which caused formation deployment positions to be placed on positions without an underlying navmesh.
  • Fixed various issues with the Order of Battle deployment phase when more than two forces participate in a battle.
  • Fixed an issue with the charge order teleporting all troops to a single position during the Order of Battle phase. Formations that are given a charge order will now stay put and will charge the enemy once the mission starts.
  • Fixed a problem that could cause attacker AI in siege to stall due to a failed transfer operation.
  • Logic was added to make nearby formations take control of siege weapons in the event that they are closer than the reinforcements from the initial formation.
  • Fixed an issue with large formations that caused siege attacker AI to hesitate when deciding to attack enemies or control the walls.
  • Fixed an issue with the circle formation that caused range units to position themselves outside of the protected centre.
  • Fixed an issue that caused ranged units to moonwalk towards siege engines while being locked onto a distant target.
  • Fixed an issue that caused defending agents on top of walls to try climbing down ladders to fight attackers and occasionally fall off due to this.
  • Fixed a bug in power calculation that caused panicked and fleeing agents to be omitted from the calculation as if they never existed. This caused the defending side to not recognise that they were winning because of the calculation error and as a result, they would not counterattack even after most of the enemy started fleeing.
  • Fixed an issue with the charge order in sieges that would cause agents to get stuck and walk into walls when no path to the enemy existed. This was due to a bug that prevented the charge order from being correctly modified to raise ladders, and break or open gates.
  • Fixed an issue with some scenes where the navigation mesh used for the breached state of walls would remain active, causing agents to move incorrectly.
  • Fixed a bug in fetching the missile range of individual agents that caused ranged formations that were attempting to skirmish to move too close to the enemy before stopping to shoot.
  • Fixed an AI calculation error caused by siege towers that had finished their movement being omitted from calculations to estimate the enemy assault potential from the side it approached from.
  • Fixed an issue that caused AI-controlled ranged siege engines to target enemy engines that had already been destroyed.
  • Fixed an issue that caused AI agents to immediately return to their formation position after walking up to and opening the siege tower.
  • Fixed an issue that caused AI archer to attempt to use positions with no cover (merlons were destroyed).
  • Newly spawned reinforcement troops will now prioritise empty formations if they cannot find a suitable formation that matches their troop class. When this happens the empty formation will auto-switch to AI control (delegate order).
  • Defender agents in most scenes would be too late to meet enemies attacking over ladders or towers due to their waiting position being too far away. Logic was added to anticipate the enemy being close to attacking to compensate for this situation.
  • The attacking side in sieges now uses only one of the available lanes if their numbers are too few.
  • Added banner effects to Custom Battle. Custom Battle commanders will now have default banners.
  • Implemented the sally out ambush mission. Players can now initiate this mission to destroy the besieger AI’s siege engines.
Character Development System
  • Added a new settlement near Lageta named “The Retreat” in which the player can approach a new NPC “The Hermit” and decide to retire from their current campaign either moving on with one of their heirs or concluding their journey completely.
  • Added a new window where players can see their progress through their campaign at the end of it, presenting many stats such as their kill count, play time, number of troops recruited etc. Players can reach this window; when their clan is destroyed, they decide to retire or when they complete the main storyline.
  • Changed the description of the Partners in Crime perk as it could be misleading.
  • Perk Overhaul
    • All perk descriptions have been rewritten to improve clarity.
    • Some perks saw improvements to functionality and some had minor tweaks for balance and clarity(Swift Strike, Fleet of Foot, Arrow Deflection, Keep at Bay, Drills, Merry Men, Well Prepared, Throwing Competitions, Strong Arms, Tactical Mastery, Fleet Footed, Forgivable Grievances, Make a Difference, Lead by Example, Trusted Commander, Talent Magnet, Forced Labor, Metallurgist).
    • 15+ perks saw name changes.
    • Trade tree saw bigger changes:
      • Reordered some perk effects to make it so that the early game benefiting perks can be unlocked earlier.
      • Changed the primary perk effect of the “Silver Tongue” perk.
      • Skill descriptions have been rewritten for clarity.
      • Changed how the “effect type” is shown on the perk description tooltip.
  • Fixed a bug that prevented XP gains during multiple mission fights.
Clan and Party
  • Fixed a bug that prevented wanderers from spawning until the next game load after dismissing a companion.
  • Fixed a problem that was causing some parties to go in and out to a village if they are willing to stay in the village, causing their visual to be enabled and disabled and making them non-interactable.
  • Fixed a bug that was causing the wage limit to be unlimited after setting it to 2000 in the Clan screen.
  • Fixed a bug that teleported governors to multiple settlements.
  • Alley mechanics have been redesigned and reimplemented. From now on, players will be able to claim alleys after they clear one. They can do so by assigning a clan member who has suitable traits and roguery skills.
    • Player-owned alleys will provide gold and bandit troops for the player but also generate some crime rating.
    • Alleys will be attacked by neighbouring gang leaders, and players will have to respond to those attacks in order to keep the alley.
Armies
  • Fixed an exploit that allowed player army leaders to leave besieged settlements without consequences by disbanding their army.
  • The AI of parties that are targeting a siege event will be reset when the siege event ends. This fixes the double siege event problem in the same settlement.
  • Fixed a bug that was causing army influence to be -2000000 🙂
  • Fixed a bug that could disable siege menu buttons due to the player not being recognised as the siege leader.
  • Fixed a menu text bug that occurred when a higher rank lord joined the player’s siege event.
  • Fixed a bug that was causing the player’s siege to advance to the keep battle even if the player retreated in the mission.
  • Fixed a bug that gave prisoners to militia parties after sallying out which caused some prisoner heroes to not be found in settlements.
  • Fixed a bug that prevented attackers from reconsidering multiple siege battle missions after they fled from the battle mission when the player was defending.
  • The game will now pause and a menu text and menu button conditions will refresh after the siege leader party leaves the map event.
  • Fixed an issue with influence cost calculations of siege aftermath options.
  • The player’s army will now disband when there is no other party in the army except the player.
  • Factions will not create armies if they don’t have any enemy that has at least one settlement.
  • Renown and influence bonuses were rebalanced for multiple battle missions. (Multiple battle missions means when the battle size and wave count for the battle is low and the battle size is higher than those–multiple missions are opened for that battle.)
  • Troop selection was added for keep battles.
  • (For modding: You can now initialise battle simulation with selected troops.)
  • The village raid system has been reworked. Instead of rewarding just through the inventory and recruitment pool of the village, village raids now primarily rely on the amount of hearth damage done to the village during the raid.
    • Rewards come in three categories – Denar which makes a small part of the loot, various everyday goods and the main production of the village.
    • The combined value of the loot is usually higher than f.e. attacking caravans but the weight can be rather high – especially while raiding villages that produce low-value but a high volume of goods like hardwood and grain. We wanted to increase the viability of raiding but if done for commercial gain we want players to return to towns to sell loot off. This way, players can either raid a village, maybe two, and leave the front lines to make money, or choose to go on a raiding spree for strategic reasons and forgo the income.
    • Recovery time for villages has also increased.
    • Forcing supplies and recruits are now also based on village hearths.
    • After being forced to give supplies or recruits a village will generate less loot through raiding for a while as villagers are alert.
    • If a raid is completed successfully, it does not give a disorganised state anymore. You only become disorganised when you leave mid-raid.
Kingdoms and Diplomacy
  • Fixed an issue that allowed minor factions to join a kingdom that it should always be at war with (by design).
  • Fixed an issue with leader selection after the ruler clan of a faction was eliminated.
Economy and Trade
  • Fixed an issue with hero tooltips showing incorrect workshop ownership.
Settlement Actions (Town, Village, Castle and Hideout)
  • Fixed a bug where a clan member could be invited to play a board game in an incorrect location.
  • Fixed a bug that caused the player party to be ejected from their current settlement due to an unrelated peace between other factions.
  • Wanderer life cycle was changed. Players can now find at least 1 of each wanderer type in the world at all times.
Quests & Issues
  • Fixed a bug where no recruits would spawn in Tevea when starting a new game.
  • Fixed a bug that incorrectly cancelled a quest upon the conquest of a settlement.
  • Fixed a bug where you would get an incorrect journal log while doing the “Art of the Trade” quest.
  • Fixed a bug where the “Conquest of a Settlement” quest wouldn’t reward the correct amount of gold.
  • Fixed minor issues with a variety of quests.
  • Added exclamation marks to “Spy Among Us” and “Inn and Out” quest menu buttons and agents.
  • Fixed a couple of inconsistencies for the required troop tiers of alternative solutions.
  • Fixed a bug that caused the “Family Feud” quest dialogue to get stuck in a loop.
  • Lord needs Tutor quest success consequences are changed.
    • Players will gain 25 relation with the quest giver instead of 15.
    • Players will gain 15 relation with the pupil hero.
    • Players will gain 5 renown.
  • Consequences for criminal actions towards the quest giver’s clan’s villages updated. This now causes -5 relationship penalty with quest giver, -50 experience penalty to Honor trait.
  • Timeout consequences of Headman Needs Grain quest updated:
    • 5 relation penalty with the quest giver
    • -3 relation penalty with the other notables in the quest village
    • Issue frequency changed to rare from common.
  • Escort Merchant Caravan quest changes:
    • Caravan destroyed by main hero quest log text updated.
    • Attacking quest caravan consequences changed:
      • 10 relationship penalty with quest giver
      • 10 power penalty to quest giver
      • 80 Honor experience to main hero
      • 20 prosperity penalty to quest giver’s settlement
    • Cancel by war quest log text updated.
    • Fixed a bug that caused tracks from bandit parties to be removed immediately.
    • Timeout consequences changed:
      • 5 power penalty to quest giver
      • 5 relation penalty with quest giver
      • 20 Honor experience penalty to main hero
      • 20 prosperity penalty to quest giver’s settlement
  • Train troops issue/quest updates:
    • Success log added for alternative solution.
    • Game pauses now when the decision pop-up is opened to complete the quest.
  • Village needs grain issue/quest fixes & changes.
    • The issue now only appears in villages whose type is “Wheat Farm”.
    • Issue frequency changed to rare from common.
    • Relation penalty added with other notables in the issue village if the quest fails.
  • Escort Merchant Caravan issue/quest changes.
    • Various quest log updates.
    • Fixed a bug that caused the quest bandit party to be immediately untracked.
    • War declaration against quest giver’s kingdom consequences updated.
  • Improved the quest progress updates for the Headman Needs Grain Seeds quest.
  • Fixed the bug that prevents updating troop count in the “Train Troops” quest log.
  • Fixed an issue that caused guards to spawn behind the gate on Gang Leader Needs Weapons quest at Syronea.
  • Fixed issues in the main storyline that occurred when the player became the leader of an existing faction.
Conversations & Encounters
  • Fixed a missing text in bandit encounter conversations.
  • Made various improvements to conversations by reviewing and reassigning poses & expressions based on the animation content introduced in recent patches.
    • These were also used in updated default poses for NPC encyclopedia entries.
Other
  • Updated length stats of all mounts to highlight the characteristics of different breeds.
  • Fixed a bug that prevented some mounted agents from accelerating to gallop.
  • Rebalanced some shoulder armour pieces and weapons used in single-player tournaments.
  • Crowns were added to the starting rulers.
  • Some shoulder armour pieces and weapons used in single player tournaments were rebalanced.
  • Fixed behaviour problems for the mounted training field horse.
  • Fixed an issue that could prevent players from restarting a particular section (like melee training) of the training field tutorial.
  • Fixed a bug that caused shields to sometimes become huge in size after being dropped.
  • Fixed cases where crime rating was applied incorrectly.
  • Increased base settlement prisoner limit to 60 from 30 and bonus from each wall level to 30 from 10.
  • Fixed an issue where banners were not properly shown in some settlements
  • Fixed a bug that duplicated heroes in missions if the main agent changed locations through doors.
  • Fixed a bug that could prevent the last seen info from being updated properly.
  • Added concept page for crime and caravans
  • Fixed an issue causing notables to stand on a chair at Lycaron.

Multiplayer

Crashes
  • Fixed a network-related crash that occurred when an agent position was outside of network limits.
  • Fixed a crash that happened during the intermission due to long map names.
Design & Balance
  • Lances in Multiplayer can no longer be used to knockdown/dismount players.
  • All Javelin weights are increased by 25% and melee damages are decreased by 20% (except for Captain mode).
  • As a result of these changes, you can expect a slight decrease in throwing damage too.
Performance
  • Increased database performance for lobby server.
Server & Network
  • Fixed a bug that prevented players from joining a custom server after getting kicked due to inactivity.
  • Increased custom server join performance.
  • Linux server files are available (since 1.0.3)
UI

Fixes

  • Fixed various text areas where some characters would show up as squares (killfeed, server names etc.).
  • Fixed a bug that caused the gold label in the lobby to not be updated correctly after a match.
  • Fixed a bug that caused the report player button to be disabled incorrectly.
  • Fixed a bug that caused cosmetic items to get sorted incorrectly in the Armory tab in Lobby.
  • Fixed a bug that caused the intermission screen to not work properly in some instances.
  • Fixed a bug that caused a crash on custom servers if they didn’t have “MultiplayerForcedAvatars” folder created.
  • Fixed a bug which hindered the ability to view a troop’s encyclopaedia page from the upgrade pop-up of the Party page.

Both

Crashes
  • Fixed a crash related to reversed animations’ sampling.
  • Fixed a crash that occurred when an agent died while using a machine.
  • Fixed a bug related to item attack usages, which was causing the game (especially if it was modded) to crash.
Optimisation
  • Fixed finalisation order of mission behaviours to prevent certain memory leaks.
Audio
  • Fixed problems with water collision sounds.
  • Fixed an issue with the mangonel reloading sound loop.
Performance
  • Several performance improvements were made for both battles and the campaign map.
Animations
  • Improved computations of physical forces for ragdoll when an agent dies with an instant ragdoll kill.
Combat
  • Fixed an issue that caused weapon attacks that were blocked by a shield to be considered a shield strike.
  • Fixed a bug that caused inflicted damage to not be set when an alternative attack (kick or shield bash) was blocked by a shield.
  • Polearms (including javelins) with a length of 1.2 meters or less, no longer make mounts rear.
Other
  • Fixed a bug that caused the incorrect highlighting of objects when DLSS was enabled.
  • Fixed a bug that allowed players to swivel the camera into their own heads.
  • Fixed a bug that caused achievements on Epic Games to not work after some time.

Modding

  • Improved scene checker code (editor side) in order to detect various spawn path placement problems.
  • The map camera implementation was separated from the map screen code for easier modding.
  • A new attribute is_moving was added to the monster usage system. It allows specifying different actions in moving or stationary situations.
  • Enabled the ability to give banner tableaus to armor pieces. This change adds native support for armor pieces to have banner textures. It works the same way as shields, banner bearer items etc.
  • Fixed a bug that caused issues with asset importing if there were two modules with the same id.
  • Fixed SpCultures default xml to throw warnings when it has no cultures defined.
  • Animation clips can now be searched by their flags in the resource viewer.
  • Increased the ModifiedDamage compression info limits from 500 to 2000 and clamped the out of limit damage numbers to the min/max values
  • AddGameMenu and GetGameMenu are now public
  • game menu options can work with related objects.
  • Fixed a crash that happens if the main hero talks with a hero that does not have any proper conversation lines. Now he/she says a default conversation line if proper dialog lines were not added.

If there are any other changes or details regarding this patch that’s not listed above, we’ll update the post accordingly.

Source: TalesWorlds

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Forspoken Merchandise Revealed; Includes Shirts, Pin Badges, Coins, and a Jacket

Forspoken‘s set to launch fairly soon, and while only a demo version of the game is currently available for download, you can already order some Forspoken-themed merchandise if you’re hyped for the game.

The merchandise line, aptly titled “The Forspoken Collection,” includes clothing, coins, and pin badges. The designs are fairly simple, so you can wear them casually without drawing too much unwanted attention. 

The shirts feature a gold printed logo that adds a little bit of style and flair to an otherwise plain top, and the jacket offers a more low-profile branding alternative with the logo placed above the left chest pocket. The emblem that appears in the jacket is also the same emblem that you can find on Frey’s jeans in-game. 

The pins are also pretty neat. They’re fairly simple, like the rest of the Forspoken Collection, but the unique shapes and engravings do give them a premium-looking design. You can wear the pins alongside your Forspoken shirts or jacket, or you could also just put it on display as it makes a decent pin set to showcase somewhere in your room.

The Forspoken coin’s a nice little trinket that you can either fidget with or display due to its bright golden color. The coin seems to sport a silhouette of Frey, with her cape flowing in the wind as she dashes through Athia. 

All of the aforementioned Forspoken merchandise is actually available right now for preorder. Shipping will occur sometime in February, though the exact date depends on what item you’re getting. Preorder the Forspoken shirts, coin, jacket, and pin badges while they’re still available.

Forspoken is set to launch on PS5 and PC on January 24, with the PS5 exclusivity deal ending two years after launch.

Source: PlayStation Blog

Carlos Perez

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Ultimate Sackboy for Mobile Now Available for Pre-Registration on Google Play, Will Launch on Feb. 21

An upcoming mobile running game called Ultimate Sackboy is currently available for pre-registration on Google Play. Ultimate Sackboy is based on the LittleBigPlanet universe and features Sackboy, the protagonist of the franchise. 

A trailer for the mobile game was published a few months ago. Check it out:

The running game follows a Subway Surfers-type format that has Sackboy run down three lanes, giving you the ability to move and jump around obstacles to attain a high score. You can also customize Sackboy’s clothing via cosmetic options and costumes. A Daily Duel mode will also provide exclusive rewards for you to grab just by playing he game.

Here’s a list of features that you can expect:

Battle familiar enemies, swing through crazy obstacles, hop, skip, jump and weave your way to the top of the Ultimate Games! Feast your eyes on the variety of artisan crafted worlds as you pass your opponents.

Duke it out in the Daily Duel every day for exclusive rewards! Take on rivals in head-to-head competitions as you fulfil your potential and become the Ultimate Sackboy. Compete and win gold, prizes and other competitors’ outfits!

Collect, customise and dress up with thousands of clothing combinations to unlock and upgrade. With a growing catalogue of clothing options being added all the time, you will never run out of exotic costumes and cosmetics to collect!

Ultimate Sackboy is set to launch on February 21 globally on Android and iOS devices.

Carlos Perez

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Atari 50: The Anniversary Celebration Update 1.03 Adds New Settings & Fixes This January 18 (Update)

Digital Eclipse has released the Atari 50: The Anniversary Celebration update 1.03, and this adds quality-of-life improvements to the game alongside various fixes. Check out what’s new via the Atari 50 January 18 patch notes.

Atari 50: The Anniversary Celebration Update 1.03 | Atari 50 January 18 Patch Notes:

Update: The official patch notes have been released and can be seen below.

REIMAGINED
  • Yars’ Revenge Enhanced players using keyboard controls can now toggle between enhanced and classic graphics with the Tab key.
  • Eliminated rare VCTR-SCTR glitch and added minor improvements.
  • Added various minor improvements to Haunted Houses.

On PC, Reimagined games can now be launched directly with a command line using the 

“–game [game_id]”

 argument. This is aimed at hobbyists who wish to run individual Atari 50 games in custom arcade cabinets, for example.

Game IDs are as follows:

  • vctr_sctr
  • haunted_houses
  • neo_breakout
  • airworld
  • quadratank
  • yars_revenge_enhanced
  • touch_me

For example, to launch VCTR-SCTR directly, the following can be entered on the command line:

atari50.exe –game vctr_sctr
 
ARCADE
  • DIP switches can now be accessed for most arcade games at the Game Options menu. These will vary based on the game’s original options, but may include settings such as game difficulty, number of initial lives, bonus score thresholds, and screen orientation. (One exception is Akka Arrh, which did not use DIP switches.)
  • Some arcade games have been enhanced with new options in their DIP Switch settings. For instance, Pong and Fire Truck offer color modes that were not available in the original arcade versions. Fire Truck can also be set to single-player mode, which more closely represents Atari’s Smokey Joe arcade machine.
  • Fixed an error that caused the zoom function in I, Robot to function abnormally.
  • Lunar Lander controls have been tweaked & standardized. Thrust is now mapped to the right analog stick (any direction) as well as the Nintendo Switch touch screen.
  • Lunar Lander no longer automatically inserts an additional coin when the start button is pressed.
  • Quantum no longer starts a two-player game by default on the Nintendo Switch.
  • Food Fight controls have been fixed so Charlie retains his direction when the analog stick is released.
ATARI 2600
  • Adventure game variation #3 correctly generates random item positions.
  • A gameplay exploit has been removed from Warlords.
  • Solaris’ Galactic Scanner can now be activated from Player 1’s controller.
  • Restored missing pages of Swordquest: EarthWorld comic book.
  • Minor improvements to the 2600 game variation selection system.
ATARI JAGUAR
  • Tempest 2000 now supports analog controller input. This feature was hidden in the original game and intended to support an official rotary controller that was never released. This feature has now been surfaced and improved to function with modern controllers. Take it for a spin!
  • Tempest 2000 now offers an “Enhanced & Overclock” mode that boosts the video to 60 FPS for a smoother experience on modern hardware.
  • Cybermorph players can now use Access Codes at the level select screen.
  • Club Drive players can now visit the secret level, Planet Todd.
ATARI LYNX
  • Option 1 and Option 2 buttons now function as they should.
  • Malibu Bikini Volleyball matches now end correctly.
MISCELLANEOUS
  • On PC, the“–display 1080p” and “–display 720p” command-line arguments can be used to lower the internal resolution from the native 4K. This is useful for improving performance or running on lower resolution devices.
  • Fixed a bug where timelines would sometimes improperly calculate completion percentage.
  • Video segment durations are now listed on the timeline.
  • 3D-modeled cartridge boxes now display correctly on ultrawide monitors.
  • Improved OpenGL video performance.
  • Implemented various other minor bug fixes and small refinements.
  • Updated credits to thank even more people for their incredible help!

No official patch notes have been revealed just yet, but here’s what Digital Eclipse has talked about regarding today’s update:

The first title update for #Atari50 should be available tomorrow! Perks include 60 fps & analog support in Tempest 2000, access to Planet Todd in Club Drive, DIP switch settings in arcade games, and more. We expect it Wednesday, so check your favorite platform in the morning!

On the PS4’s update history, it states the following changes:

If there are any patch notes released by the studio, we’ll be sure to update the article accordingly.

Update: Full patch notes have been added.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Buildcrafting to Be Revamped in the Upcoming Lightfall Expansion

Destiny 2 Lightfall‘s the next content expansion for the looter shooter, and while we can expect more guns, story progression, and other usual additions to the game, one interesting feature arriving come the update’s February 28 release is the updates to Destiny 2 buildcrafting.

The system is getting a slew of changes, including an overhaul to mods, customization options, and “new ways to slay champions.”

Here’s a summary of what’s to come, via the official Bungie article:

  • Consolidation is a major theme in many of the changes you’ll be seeing today.
    • The current (pre-Lightfall) mod system has been built piecemeal over the years and contains a lot of redundancies.
  • The Loadouts system empowers Guardians to suit up for whatever task, on the fly.
    • Up to ten slots available to save multiple loadouts.
    • This single-screen system also provides opportunities for players to create and share their loadouts with the community more easily.
  • The Mod Customization screen will make managing your mods easier with them all in one place.
    • Like the Guardian Appearance screen, this screen creates an easy to reference space where you can see all your armor pieces and mods at any given time.
  • Champion counters are being spread between Artifact perks, subclass abilities, and more.
  • Updates to mods streamline the process and bring new and exciting build potential to Destiny 2.
    • We’re taking the opportunity to touch and tune every single mod in Destiny 2.
    • We’re removing Energy types from mods and armor, giving players more flexibility in crafting their builds. No more switching between Energy types to find the mod you want.
    • We’re reducing the pressure on Armor Energy by re-tuning armor mod costs and changing Artifact perks to no longer require mod slots.
    • We’re moving from weapon-type-specific mods to damage-type-specific mods for increased flexibility in builds.

You can check out a more in-depth look at the changes incoming with the expansion right here.

Source: Bungie

Carlos Perez

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Cult of the Lamb Update 1.11 Rolled Out This January 18 (Update)

Massive Monster has rolled out Cult of the Lamb update 1.11 (PS5 version 1.011), which is an unannounced title update for the action-RPG. Check out what’s new in the Cult of the Lamb January 18 patch notes.

Cult of the Lamb Update 1.11 Patch Notes | Cult of the Lamb Update 1.011 Patch Notes | Cult of the Lamb January 18 Patch Notes:

Update: Massive Monster has released the official patch notes for the latest update!

Major Update and RELICS OF THE OLD FAITH
New features and revealing more content in v1.1.0
 
Happy New Year, devoted followers of the Lamb! And what better way to start the year than with some blessings in the form of an update to 

Cult of the Lamb

. Here’s a taster of what’s coming your way:

Blessed be thy name.

Finger slip when you were naming your Cult? Or maybe it was funny at the time, but now not so much? Use your Book of Doctrines to rename your Cult anytime.

Blessed be thy stats.

Your Book of Doctrines will also now display your statistics – your Crusades, Kills, Followers, and their fates. A great way to keep track of the holy history of the Lamb!

Blessed be thy controller.

Some have a specific way to play – we hear you! Fully customise your controls for optimal heretic-slaying efficiency.

 
Blessed be thy cooking… and fishing.

A successful Cult means a lot of mouths to feed! You will now be able to enable Auto-Cooking and Auto-Fishing from the Accessibility menu in Settings. That’s right, every dish and fish will be an automatic success!

Blessed be thy blessings.

We get it, you’re a busy Lamb, you don’t have time to Bless every. Single. Follower. Well, fret no more – the Lamb can now Bless, Inspire, or Intimidate multiple Followers at once within an area. You get a Blessing, you get a Blessing!

These updates will help the Lamb navigate the changing Lands of the Old Faith in time for the release of our first FREE Major Content Update! That’s right, faithfully follow the Lamb into…

RELICS OF THE OLD FAITH
Coming early 2023

Featuring new challenges, enemies, and ways to keep non-believers in line. There’s plenty to look forward to so Praise the Lamb and join us for 

Relics of the Old Faith

.

And to keep the blessings rolling, we’ll have a second – that’s right, second! – Major Content Update coming mid-year, which will focus on adding depth and detail to your Cult management gameplay.

Both of these free Major Content Updates appear on the 

Roadmap

 which you can find on the title screen.

Thank you for your support, and we hope you enjoy crusading once more in 

Relics of the Old Faith

.

With love and devotion,

Massive Monster

Patch Notes 1.1.0
  • You can now rename your Cult, view Followers, and statistics while examining your Doctrine book
  • Added the ability to Bless, Inspire, and Intimidate multiple Followers at once
  • Added a Custom Bindings section for controllers, you can now bind your controller as you wish
  • Added auto-fishing Accessibility Option
  • Added auto-cooking Accessibility Option
  • Added hold-action toggle Accessibility Option
  • Roadmap has been updated to reflect the current update plan
  • Structures can now be placed with the mouse
  • Updated the UI for Controller layouts
  • General UI improvements such as a dropdown menu for changing resolution
  • Cults and Followers can no longer be given empty names
  • Ratau’s letter now has the correct prompt
  • Play time will now display correctly if the save file exceeds 24 hours
  • Fixed an exploit in the world map allowing you to travel to locations you hadn’t unlocked
  • Fixed an exploit that allowed you to open all Crusade doors after opening Anura
  • Fixed an issue where the difficulty level of a loaded save file may carry over into a new game
  • Fixed an issue where multiple controllers connected will not be responsive
  • Many bug fixes and optimisations across all platforms
Patch Notes 1.1.1
  • Players can now access Twitch integration from the Pause Menu

Unfortunately, Massive Monster has not acknowledged today’s update just yet. However, the studio did confirm that a new content drop is incoming alongside a new set of fixes that’s confirmed to be out at the “start of the New Year,” which we’re guessing pertains to today’s update.

Read on for the confirmed info coming to the game (no release date given for it yet).

Free Major Content Update – Sneak Preview
 

Along with fixes and improvements, we have been working on adding more depth to the game. Based on your feedback, this major content update will focus on combat and dungeon gameplay.

The Lamb has some new moves! Press and hold the attack button for a 

HEAVY ATTACK

! This new sword move can knock back many enemies in one SMASH when you’re being swarmed.

Each weapon type has its own 

Heavy Attack

. This Axe boomerang throw provides a ranged option. Charge the Axe throw to launch it in a straight line before it flies back to your new position, slicing enemies both ways.

The Dagger’s 

Heavy Attack

 spawns pain from the sky. Multiple Daggers will drop in a line and each of them will knock enemies farther away.

and so much more!

Adding a new attack to each weapon will give you more options in every encounter. However, we’re also working on many other new features that will add depth, difficulty, accessibility and quality of life. We’ve been listening to your feedback and are addressing the most requested improvements in this free Major Content Update.

Can you spot anything different about Barbatos? There will be many good reasons to rematch against your favorite foes.

We have another round of fixes scheduled for the very start of the New Year but after that, we will be working on this Major Content Update. It’s A LOT so it will take more time in the cooking pot.

Once the official changelog is released, we’ll update the article to reflect it.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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