With God of War Ragnarok making its way out this week to eager gamers, one thing that will dawn upon them quick is how massive and deep the overall game is; from the deeper combat mechanics compared to its 2018 predecessor, to the plethora of side quests and other things you can do across your jaunt in the Nine Realms. For those starting out, we have 10 tips you probably want to keep in mind before starting God of War Ragnarok.
10 God of War Ragnarok Tips You Need to Remember Before Starting:
Don’t forget to change the dodge button from X to O:
While on the surface this might seem like not a big deal, it does feel weird pressing X to dodge in the game given our fingers have been conditioned throughout the years that O is the dodge button. If you’re like that would rather just stick to what my muscle memory knows, then just change it.
Buy a Resurrection Stone and Don’t Be Afraid to Use It:
Given how generous the game is with Hacksilver, chances are, you’ll have enough of the currency for upgrading weapons, armor and the like. That said, use that money to buy a Resurrection Stone. Buy one every time you can. And more importantly, DO NOT SAVE IT.
If you’re like me, I save these little life giving stones for boss fights and just hate having to use it on “regular” encounters. But you know what? Just use one when you want to. It’s easy enough to buy another one if ever you’ve used it up, and Brok and Sindri’s armory are literally everywhere in the world, so getting another one is a quick trek to where they’re marked in hte map.
Think of it this way: how many hours and grief will you have saved if you just popped a Resurrection Stone instead of saving it for a “big” fight? Yeah, I thought so.
Explore the Accessibility Options
Santa Monica Studio has outdone themselves when it comes to making sure the game feels personalized for the player. Dive into the options menu where you’ll see adjustments to video, audio, performance, and a ton of other stuff. If you feel like you need a help with a puzzle or two, there’s a toggle for that.
Say you’re riding, trekking or sailing and Mimir starts a wonderful tale that enthralls you. But wait, you want to hop off or do something that might break his tale; well, no worries on that, as Mimir will resume his story when you’re done and back in your sled, boat.
You won’t lose track of Mimir has to say even after certain game events, as he will go back to them, which is a nice touch by Santa Monica Studio.
Upgrade or Keep the Armor You Want; Don’t Rely on Just the Newest Ones
Santa Monica Studio has made a huge change in how armor works in Ragnarok in the sense that you are not required to craft the latest one you find. Sure, you can, but it’s also viable to upgrade your existing ones. Maybe you like the bonus buffs it gives you? Then just upgrade it since each armor item has their own unique ability/buff.
This goes hand-in-hand with…
…Don’t Save Crafting Resources (Doesn’t Apply to Endgame Stuff)
Unless you’re not going to do any side quests at all, you shouldn’t be strapped in crafting and upgrade resources. If you want to upgrade an armor piece, go do it! You can always find more resources by exploring the world and doing favors.
Mind, this doesn’t really apply to the endgame stuff where you’ll need to pick wisely which items you want to level up/upgrade.
Explore the Map: The Game Won’t Penalize You for Doing So, and All Paths and Items Can Be Backtracked To
Don’t you hate it in some games where if you go to a certain part of the map, a cutscene or something is triggered, and you can’t explore the other parts of the map that you haven’t gotten to yet? Yeah, that won’t be a problem with Ragnarok, as Santa Monica Studio has made the game’s level work around each gamer’s need to collect everything, as you’ll be able to backtrack almost everywhere.
Every item in the game can be backtracked to if you can’t get it at that moment, and the same goes for paths too.
Choose Your Runic Attacks That Fit Your Playstyle
In Kratos’ journey across the Nine Realms, you’ll come across various runic attacks for your weapons. Now, it doesn’t mean that just because you find one at a latter part of the game, that it’s better than what you have equipped. Choose how you play the game and base your runic attacks on that.
Are you a defensive player? Maybe you value stun more than damage? If so, the game lets you see which can do what, and sometimes, the old stuff you had before, works best. Also, you can upgrade these runes as well, so don’t fret that they might be under-leveled the further you are in the game.
Don’t Be Afraid to Run Away From Fights If You Feel You’re Under-Leveled or Your Gear Isn’t Good Enough
Let’s face it: you will die in Ragnarok…a lot! Be it from bosses, side mission enemies, prepare to see Kratos on his back often. Now that’s out of the way, be mindful when tackling side quests in the game, as some are clearly meant for endgame runs.
If you come across an enemy that’s super powerful, or just winds you up fast, then retreat, and have a go at ’em when you have better gear, or have high enough damage, defense and other stats.
Always Listen to Your Partner Cues, Since They Will Say If Don’t Have a Necessary Item for a Specific Puzzle/Door
In Ragnarok, Santa Monica Studio has ramped up the puzzles and hidden chests a lot. Early on, it’s easy to navigate around the world and be unsure whether a specific place is reachable or not with your current gear. Well, thankfully, your running mate in the game will almost-always voice out if you need a specific item to open something, or if you just can’t reach an area due to you not reaching that part of the story yet.
It makes navigating the world easier, since it cuts down on the needless experimentation for various nooks and crannies.
There you have it. These are just some of the tips you’ll want to have in your mind as you begin your journey into the Nine Realms.
Saber Interactive has more stuff for Evil Dead: The Game players to chew on starting next week, as the Evil Dead: The Game Prestige system has been announced! This will up the max level, which will grant new rewards for players.
Players can look forward to this new feature starting November 14 on all platforms. The full breakdown can be seen below.
Evil Dead: The Game Prestige System Overview:
How does the Evil Dead: The Game Prestige system work?
Players can now increase their maximum level to obtain exclusive rewards. As you progress, you will gain a new measure of power, additional skill points, screamers, and epic character frames to display your level of demonic mastery.
Prestige Mode Breakdown
Survivor P1
Survivor P2
Survivor P3
Survivor P4
Survivor P5
Reward
Max level 26
Special frame
Unique skill level
Max level 27
Special frame
Max level 28
Special frame
Screamer
Max level 29
Special frame
Max level 30
Special frame
Unique skill level
Demon P1
Demon P2
Demon P3
Demon P4
Demon P5
Reward
Max level 46
Special frame
Max level 47
Special frame
Max level 48
Special frame
Screamer
Max level 49
Special frame
Max level 50
Special frame
Unique skill level
Rewards
All characters will have an extra skill point extra per prestige level.
All characters will have a screamer reward at prestige level 3.
Both Survivors and Demons improve the unique skills outside the skill tree.
Conditions
Characters can now achieve up to 5 levels of prestige.
To pass from one level to the next one, the character has to be at their maximum level, and the player has to complete a group of challenges with that character.
Players can spend points to skip certain challenges by spending Spirit points. They can also spend Spirit Points to skip a sub-section. Only the tier is skipped, not the entire challenge.
Once all the requirements are met, the player can bring his character to the next Prestige level.
New challenges are assigned to the character, and their maximum level increases by 1.
The character also goes back to level 1. However, progress is not reset, and the skill tree remains.
The character won’t get an extra skill point from levels on previous prestige levels, only in the one associated with their current prestige.
For example, if the new character level is 26, they will get a skill point at level 26, not on levels 1-25.
If that prestige level has another associated reward, it is granted now.
Prestige rewards are cumulative. This is, if the character is in prestige 4, they will keep the rewards of the previous levels.
Chances are, this Prestige system will be part of a title update roll out. Once that’s live, we’ll be sure to let our readers know.
As expected, 343 Industries has released the big Halo Infinite Winter Update this November 8, and this brings reworked progression, balance changes, new content and loads more. Read on for the huge info dump via the Halo Infinite Winter Update patch notes.
Halo Infinite Winter Update Patch Notes | Halo Infinite Update for November 8 Patch Notes:
WINTER UPDATE OVERVIEW AND NEW FEATURES
This update brings new content, numerous bug fixes, and several new features to Halo Infinite. For a full list of this update’s bug fixes, see the Resolved Issues section below. New features and content included in this update are:
NETWORK CO-OP CAMPAIGN
Network Co-Op allows up to four players to play through the entire Halo Infinite Campaign together.
To start a Network Co-Op Campaign session, follow the steps below:
Launch Halo Infinite.
Select the “+” symbol underneath your Nameplate to add players to your Fireteam.
From the Social menu, select the Friends tab.
From here you can join a friend’s Fireteam or invite them to join yours by selecting their Gamertag and choosing from the options on their Profile menu.
Once the Fireteam has been formed, the Fireteam Leader (FTL) should navigate to the Campaign menu in the Play tab. The FTL is identified by a crown icon in the Fireteam widget located in the bottom left of the screen and in the Social
In the Campaign menu, the FTL can select to Continue their latest save file, start a new save file, or load a specific save file.
Once the FTL selects their save file, they will enter the Campaign Co-Op menu where they can select the preferred Difficulty level and which Skulls to enable.
After pressing the Start Co-Op button, the rest of the Fireteam will be prompted to select their save file.
The FTL can select Start Game to initiate the session once all players select their save file.
Using the selected save files, the Fireteam’s campaign progress is aggregated so that the session’s progress reflects content that all members have completed. This allows all progress made in co-op sessions to be applied to each player’s individual save file.
Collectibles, such as Data Pads and Skulls, will appear in co-op sessions if any Fireteam members have not collected them in their individual save. Collecting these items in co-op will unlock them for all Fireteam members who had not already collected them. If all players in the session have collected these items, they will not appear or be interactive.
Unlocked equipment, equipment upgrades, and High Value Target (HVT) weapon variants will remain unlocked for individual players in co-op sessions even if all Fireteam members have not yet unlocked them.
Up to four players can fight the Banished in Campaign Network Co-Op.
CAMPAIGN MISSION REPLAY
Main story missions and all side objectives like Outposts, Targets, and Marine Events can now be replayed.
To replay a mission or event that has already been completed, follow the steps below:
Launch Halo Infinite.
In the Play tab of the main menu, select Campaign.
Select Continue to use your latest save file or select Load Game to use a different save file.
Once in gameplay, open the TacMap With the default control bindings, this menu can be opened using the View button on a controller or the Tab key on a keyboard.
Navigate around the TacMap and locate a mission or event you would like to replay, then place the TacMap cursor on that objective’s icon.
Use the shortcut listed on the bottom of the menu to open the icon’s Mission Options menu.
In the Mission Options menu, select Replay Mission.
Select the preferred Difficulty and Skulls then press the Play button to initiate the Mission Replay.
When replaying missions, the weapon loadout you currently have equipped will be used in the selected mission. You can use this to play earlier missions with weapon variants unlocked from late game Targets or with newly unlocked Skulls. Unlocked equipment and upgrades will also carry over to earlier missions, even if the selected mission takes place before that equipment is unlocked.
After completing a Mission Replay or when leaving a replayed mission early, the save file’s current mission will resume at the latest checkpoint available and all content unlocked in the Mission Replay (such as Skulls and audio logs) will carry over to the current save permanently. Completing mission on higher difficulties will count toward Achievements as well.
NEW CAMPAIGN ACHIEVEMENTS
As mentioned in an earlier blog post on Halo Waypoint, this update brings 24 new Achievements to Halo Infinite for an additional 420 Gamerscore. While some of these new Achievements can only be earned in Campaign Co-Op, many can also be earned while playing solo.
FORGE MODE (BETA)
This update brings Forge mode to Halo Infinite. Forge lets players create new multiplayer maps and game modes that can be shared with other players via the Community tab in the main menu. Within Forge, players can place and modify in-game objects, effects, and scripts to create a custom map.
Note: Halo Infinite Forge mode is currently in a beta state, meaning that additional improvements are planned. The Forge Beta will support canvas maps and not developer-made maps (such as Live Fire, Recharge, Fragmentation, etc.). Support for developer-made maps will be implemented in a future update.
In Forge, players in Edit Mode will appear as Forerunner monitors.
PROGRESSION IMPROVEMENTS
The Winter Update introduces two major changes to Halo Infinite progression systems: the Match XP beta and improvements to Weekly Challenges. With these changes, players can expect Match XP to be the main driver in their Battle Pass progression. Weekly Challenges, while still granting XP alongside the Match XP beta, will be a path to unlock additional customization items.
In addition to the existing Challenge system, the new Match XP system rewards players for their performance in every matchmade multiplayer game. XP is awarded for accomplishments like:
Arena Match Complete: 150 XP
Big Team Battle (BTB) Match Complete: 250 XP
Featured Match Complete: 200 XP
Winning Team: 50 XP
Match MVP: 50 XP
Top 50% of Team: 50 XP
Free-For-All placement
1st: 150 XP
2nd: 100 XP
3rd: 50 XP
4th: 50 XP
5th: 50 XP
The Winning Team, Match MVP, and Top 50% of Team awards will stack for a total of 200 XP.
Note: Match XP is launching in a beta state. The development team is monitoring telemetry, player feedback, and Halo Support bug reports to verify that the system is working as intended. Additional improvements and changes to XP rewards may be implemented in the future.
When a match ends, players will now see the Match XP they were awarded, which Challenges they completed, and their progress in the Battle Pass tiers.
Weekly Challenges
Starting alongside the launch of the Winter Update, the following changes have been made to the Weekly Challenge deck:
Challenges are more “general” overall.
The number of Challenges required to unlock the Ultimate Challenge has been reduced from 20 to 10.
All Weekly Challenges can now be completed in any multiplayer playlist.
WINTER UPDATE BATTLE PASS
The Winter Update introduces a brand new 30-tier Battle Pass that will be available to all players for free. This Battle Pass contains a wide selection of Halo: Reach-themed customization items which players can earn via Match XP and completing Challenges.
To change which Battle Pass is equipped, follow the steps below:
Navigate to the Battle Pass menu. This can be done from the main menu by selecting or using the shortcut listed within the Battle Pass tile in the top right corner of the screen.
Select the Switch Battle Pass button below the Battle Pass tile on the left side of the menu.
On the Battle Pass Switcher menu, use the checkbox below the Battle Pass tiles to equip the preferred Battle Pass.
UPCOMING EVENTS
Event dates listed here are subject to change. Please stay tuned to the News section of Halo Waypoint for the latest updates on in-game events.
Winter Contingency II Event
Later this year, the Winter Contingency event returns to Halo Infinite! The Winter Contingency II event features a 10-tier Event Pass with new holiday-themed Customization items for players to unlock.
Like previous in-game events, players can unlock this Event Pass’s rewards by completing Event Challenges. Event Challenges are only available when an event is ongoing and can be identified by the orange banner icon near the Challenge’s name. These challenges will often require players to complete matches or perform certain actions in a specific matchmaking playlist. Event Challenges cannot be completed in Custom Games.
Joint Fire Event
Early next year, the Joint Fire event will introduce a new 10-tier Event Pass and feature an asymmetrical Capture the Flag (CTF) variant: Covert One-Flag. More details on the Covert One-Flag mode can be found below or in the “Winter Update Maps & Modes Preview” blog.
Like the Winter Contingency II event above, this event’s rewards can only be earned by completing Event Challenges while the event is active.
NEW MULTIPLAYER MODE: COVERT ONE-FLAG
In Covert One Flag, two teams will swap between attacking and defending a single flag with each side having unique loadouts. The attacking team will attempt to sneak towards the enemy flag while equipped with Pulse Carbines, Sidekicks, and unlimited Active Camo. The defending team will hunt the invisible attackers and defend their flag with Commando Rifles, Energy Swords, and unlimited Threat Sensors.
Covert One Flag will rotate into matchmaking with the launch of the Winter Update and may rotate out in the future. During the Joint Fire Event, it will be available as a featured matchmaking playlist. Covert One Flag is available in Custom Games now, alongside the launch of the Winter Update.
NEW MULTIPLAYER MAPS
Both new maps included in the Winter Update were created in Forge. To see a flythrough of these maps, visit the “Winter Update Maps & Mode Preview” blog or watch the embedded video below.
Argyle
Set on a UNSC ship deep in space, Argyle’s large courtyards are surrounded by a web of staircases and ramps. Avoid enemy control of the map’s long sightlines by flanking through unguarded hallways. Alternatively, use one of the two sniper spawns to take down enemies from a distance.
Argyle is available in multiple Arena and Ranked matchmaking playlists. It is also available in Custom Games.
Argyle was created in Forge and uses the Void canvas.
Detachment
Inspired by Capture the Flag modes, Detachment features two bases connected by several unique routes. An island, reachable by multiple Man Cannons and the first teleporter in Halo Infinite Multiplayer, sits on the opposite end of a chasm from both bases. This island hosts a power weapon and great views of enemy positions.
Detachment is available in multiple Arena matchmaking playlists and Custom Games.
Detachment was created in Forge and uses the Institute canvas.
Players now have the option to limit their matchmaking searches to their current region. By default, matchmaking searches will be set to find matches in any region. Limiting searches to the local region may improve latency to the dedicated server, however, search times may increase and the fairness of matches may reduce.
To change the Search Region option, follow the steps below:
View the Control Panel or Pause Menu:
Press ESC or F1 on a keyboard or
Press Menu on an Xbox controller or
On the Main menu select the gear icon in the bottom right corner of the screen.
Select Settings.
Navigate to the Gameplay tab.
Under the Matchmaking header, select the Search Region option and use the dropdown to set the preferred limit.
The Search Region option is located in the Gameplay tab of the Settings menu.
Competitive Skill Rank (CSR) Algorithm Update
The Competitive Skill Rank (CSR) algorithm has been improved. In response to feedback that the CSR gains or losses were tied too closely to players’ individual performance rather than the team’s performance, the algorithm has been reconfigured so that team victories and defeats play a greater role than personal performance.
The development team is closely monitoring how this change affects CSR progression metrics and player feedback. Let us know what you think of this change by sharing feedback in the Halo Waypoint forums.
Reduced penalties for leaving uneven Ranked matches
Currently, any player who leaves a Ranked multiplayer match loses 15 CSR points regardless of whether the teams have an even number of players. With an upcoming backend service update, this rule will be adjusted so that only the first player to quit the match will lose 15 CSR points. If the first player to abandon the match leaves in the first few minutes, all the other players in the match will see less of an impact on their CSR gains/losses. Anyone who leaves the match after the first player will only lose 5 CSR points.
BALANCE CHANGES
As mentioned in on Halo Waypoint last week, several weapons are being adjusted in the Winter Update. To learn more about these changes and other sandbox changes planned for future updates, visit the “Sandbox Balance Updates | Winter Update” blog.
BR75 BATTLE RIFLE
The base damage and aim assist for the Battle Rifle have both been reduced.
Developer Notes
We want the BR75 to remain the versatile weapon we know and love, but also have noticed it has been performing a bit too well – making it not feel as rewarding as it should. In the Winter Update, we wanted to raise the skill ceiling on landing the final kill shot as well as reduce its effectiveness at range from the hip. These changes should help make kills with the BR75 feel even more rewarding.
Changes:
Headshot Prioritization Angle reduced from 0.25 to 0.2 degrees.
Bullet Magnetism Angle reduced from 2.4 to 2.2 degrees.
Bullet Magnetism Range reduced from 20wus to 18wus.
Bullet Magnetism Falloff Range reduced from 12wus to 10wus.
VK78 COMMANDO RIFLE
The VK78 Commando Rifle’s aim assist has been increased, making it more effective at shorter distances.
Developer Notes
One of the most common pieces of feedback we’ve seen is that aiming with the VK78 Commando felt loose, especially at shorter range. To help increase its effectiveness up close, we’ve slightly increased the bullet magnetism and slightly reduced the high minimum error. We’ve seen this help players finish off targets at closer range during internal playtests, so we’re eager to see how this plays out in the wild.
Changes:
Increased Headshot Prioritization Angle from 0 to 0.1 degrees.
Increased Bullet Magnetism Angle from 1.25 to 1.3 degrees.
Increased Aim Assist Angle from 5 to 6.25 degrees.
Decreased minimum error angle max from 0.8 to 0.6 degrees.
DISRUPTOR
The Disruptor’s magazine now holds 12 rounds rather than 10.
Developer Notes
The Disruptor has started to see more use as we’ve gotten further into Halo Infinite’s lifespan, but it still isn’t doing as well as we’d hoped. To help with this, we’re updating the ammo count to help players close out kills a little more easily. We’ve also spotted reports of the damage over time (DoT) effect being inconsistent and will be working to get an improvement out in a future update.
Changes:
Increased magazine ammo count from 10 to 12.
PLASMA PISTOL
Charged shots from the Plasma Pistol will now more effectively track enemies in both close and mid-range combat. Uncharged shots now deal more damage as well.
Developer Notes
Many players reported that the Plasma Pistol was underperforming against Spartans, especially when using its overcharged shot. To help the overcharged shot track as expected at mid-to-close range, we’ve updated its values slightly in the Winter Update. We also noticed the base shot was not seeing much use, so we’ve increased the damage of the base shot to make it a more viable option for players.
Changes:
Increased base shot damage from 20 to 28.
Increased charge shot angular velocity from 20 to 35 degrees per second.
Increased charged shot guided angular velocity at rest from 50 to 70 degrees per second.
PULSE CARBINE
The Pulse Carbine’s plasma bursts will now better track enemies in short to mid-range combat, however, their tracking at longer ranges has been reduced.
Developer Notes
Even as players have gotten more proficient with the Pulse Carbine, it has not been as successful in short-to-mid range as we would like. To help with this, we’ve updated the tracking to help it out in shorter range. To help balance out its power though, we’ll be reducing its tracking at longer range. These changes should help player land shots more consistently in short to mid-range while slightly reducing the effectiveness at longer ranges.
Changes:
Increased guided angular velocity at rest from 25 to 35 degrees per second.
Decreased angular velocity from 50 to 30 degrees per second.
Increased targeted leading fraction from 0.35 to 1.
Increased guided projectile error radius from 0.2 to 0.22 degrees.
FRAG GRENADE
The detonation timer for the Frag Grenade has been slightly increased to reward better placed grenades and to give players on the receiving end more time to react.
Developer Notes
The Frag Grenade has received feedback that it’s a bit too effective and that throwing one just before dying results in easier trades than intended. In order to help address these issues, we have increased the detonation time slightly. This will give players a little bit more time to react to a grenade that has landed near them. It will also reward players for better placed grenades.
Change:
Increased detonation timer by 0.2 seconds.
RESOLVED ISSUES AND BUG FIXES
GLOBAL
Text on loading screens will no longer change size when the UNSC emblem appears in the bottom left corner of the screen.
The Mouse 4 and Mouse 5 icons in the Keyboard/Mouse tab of the Settings menu are no longer reversed. Binding an action to Mouse 4 will now show the upper side button of a mouse and binding an action to Mouse 5 will show the lower side button.
Various instances of overlapping text in menus have been improved.
MULTIPLAYER
Sandbox
Fusion Coils attached to the back of a Razorback will now consistently detonate when the Razorback is destroyed.
Firing the Disruptor will now correctly uncloak players using Active Camo.
Rockets reflected by the Repulsor equipment no longer appear invisible to some players.
Collision fixes have been implemented on the multiplayer map Catalyst so that players cannot take objective items out of the playable area.
Spawn points on the multiplayer map Catalyst have been adjusted to reduce instances of players respawning in an enemy player’s line of sight.
The Dynamo Grenade’s “ticking” sound effect will no longer play when dealing damage to an enemy in a Ranked multiplayer match.
The Volatile Skewer’s projectile will now be launched in Man Cannons like the base Skewer’s projectiles.
Visual
Equipped armor customizations will now consistently appear on the player’s Spartan when rewatching the Season 2 Introduction Cinematic.
During multiplayer matches, emblems and nameplates will now appear consistently on the Scoreboard and the “Killed By” Heads-Up Display (HUD) element.
The third-person animation for reloading the Bulldog shotgun has been improved.
The third-person animation for Spartans clambering up a ledge no longer has a chance to appear temporarily frozen.
The Repulsor equipment is now visible in first-person.
The windshield tint of the Spacestation Gaming Warthog coating has been adjusted so that players in the driver and passenger seats are more visible to other players.
Multiple overlapping Spartans will no longer appear on the Multiplayer menu.
The Kythera Battlepad wrist armor will no longer appear to float above transradial or transhumeral prostheses on the Eaglestrike armor core.
A missing UNSC decal has been restored to the Liteknuckle gloves for the Mark VII armor core.
Audio
Multiple Iratus AI voice lines have been added for kills with kinetic, plasma, hardlight, and shock weapons.
Menus
Challenges listed on the pause menu during multiplayer matches will now show their correct XP values.
Reintroduced the “Congratulations” message for players who have completed all available Battle Passes. This message was previously removed due to a bug which has since been fixed.
Using the Save a Copy shortcut in the Custom Games Mode Editor menu will now save all currently applied but unsaved changes to the new copy.
To reduce instances of players unintentionally leaving a multiplayer match early, the Leave Fireteam shortcut in the in-game Pause menu’s Social menu now has a confirmation dialog.
Challenges and Medals
Grappling to and hijacking a Brute Chopper now correctly progresses the Grapple-Jack Challenge.
Kills will now more consistently track for weapon-specific Challenges.
Theater
Players can now consistently bookmark Theater films.
When viewing bookmarked films in the Content Browser menus, their tiles will show “New Film” as the film’s name. Selecting the film will show the correct map and mode names.
Theater Films in the My Bookmarks menu now have a Watch Film option.
CAMPAIGN
Menus
Previously enabled Skulls no longer have a chance to become disabled after resuming a save file with the Continue button in the Campaign menu.
Gameplay Time will no longer carry over between new save files using the same save slot in the Campaign menus.
The Bandana Skull will now be marked as collected on the Tac-Map as soon as players pick it up.
All Weapon Variants are now correctly labeled in the FOB tab of the TacMap.
Completing missions will now consistently show the correct difficulty levels in the TacMap and, if applicable, unlock the correct full Campaign completion achievements.
Access to the Screen Calibration menu during Campaign gameplay has been restored.
This menu can be accessed by navigating to the Video tab of the Settings menu and using the shortcut listed on the bottom of the screen.
Closing Halo Infinite via outside methods (such as Task Manager on PC or powering off the PC/console) then loading or starting a different save file will no longer overwrite or corrupt save files.
Gameplay
Simultaneously reloading a weapon and refilling ammo at an ammo crate will now correctly refill both the weapon’s magazine and the reserve ammo.
An erroneous kill volume near the eastern anti-air Gun Battery has been removed.
Kill volumes have been adjusted so that enemies launched off the surface of Zeta Halo due to the Boom and Cowbell Skulls’ increased explosion velocity will no longer block objectives from being completed.
Visual
Character facial animations now appear smoother at all framerates.
The Grunt Birthday Party Skull will now only trigger confetti effects when a headshot kills a Grunt.
Skipping cutscenes no longer has a chance to disable first-person animations and make weapon models invisible.
Network Co-Op
The following improvements are based on feedback and Halo Support tickets from a Halo Insider flight in July 2022.
Players will no longer teleport to the wrong position after having their vehicle hijacked.
Improved loading after Fast Traveling and initiating Mission Replays to resolve instances of players entering extended loading screens or being booted to the main menu.
Improved the Threat Sensor’s unlock sequence so that it can now be equipped consistently and no longer has a chance to halt player progression.
Skipping cutscenes will no longer result in Fireteam members seeing black screens with music or sound effects continuing to play.
New save files will no longer be named “Finish the Fight” in the Load Game menu and the Co-Op Save Slot Summary menu.
Achievements & Unlocks
The Headmaster Achievement will now unlock consistently.
If the conditions for unlocking this Achievement were completed and it did not unlock in a previous version of Halo Infinite, the conditions will need to be completed again after installing the Winter Update.
The Requiem Revengeance stance, Act of Genesis stance, and the Infinity weapon charm can now be unlocked by achieving 100% completion on a single Halo Infinite Campaign save file.
For save files that reached 100% completion prior to installing this update, players may need to load into the save and play for a couple minutes to ensure these items are unlocked.
The “It Really Does Beat Everything” Achievement will now consistently unlock when the requirements are met.
For info on the latest known issues and other Battle Pass concerns, head on over here.
The report published by MTN suggests that the South Korean developer behind Guild Wars and Blade & Soul series will be helming the untitled Horizon project. A source that is close to both, Sony and NCSoft have reportedly told MTN that the companies have “agreed to pursue a business partnership” where NCSoft will “create new games using Sony’s promising game IPs.”
NCSoft published a statement about the report saying “it is difficult to confirm information about unpublished projects that are currently under development.” (Google Translate).
This upcoming Horizon MMORPG will add to the current projects based on the Horizon franchise, including Horizon Call of the Mountain for the PSVR2, the unannounced Horizon Zero Dawn Remaster for the PS5 that we broke, which also touches on a Horizon multiplayer game that seems to fit the bill with what NCSoft is making.
While the idea of a Horizon MMORPG sounds very intriguing, it’s better not to get your hopes up until anything official is announced by Sony. That said, given what’s been reported on before, don’t be surprised if this is the real deal.
Apex Legends update 1.000.024 has been released on all platforms, and this is a small download. Given we just got the big Eclipse title update last week, don’t expect anything from this outside of fixes. Read on for what’s new in the Apex Legends update patch notes for Nov. 8.
Apex Legends Update 1.000.024 Patch Notes:
Size: 305MB (PlayStation)
So far, Respawn has not mentioned or acknowledged the patch just yet, though we’re hoping that changes within the day. In the meantime, here are the known issues being checked on by the devs courtesy of the official Apex Legends Trello board:
Coming in Future Patch – Investigating:
Game crashes if player unplugs an audio device.
Workaround: Players should connect all desired audio devices, then launch Apex to avoid these issues.
Players have no audio if a headset is plugged in while the game is already running.
Banner incorrectly displaying players in “Rookie” Rank when they are not.
Once the official patch notes have been released (hopefully they will be), we’ll update the article accordingly. If you spot any gameplay-related changes, leave a comment below and let us know.
Respawn Entertainment has released Apex Legends update 2.10, and given we just got the big Eclipse title update last week, don’t expect anything from this outside of fixes. Read on for what’s new in the Apex Legends November 8 patch notes.
So far, Respawn has not mentioned or acknowledged the patch just yet, though we’re hoping that changes within the day. In the meantime, here are the known issues being checked on by the devs courtesy of the official Apex Legends Trello board:
Coming in Future Patch – Investigating:
Game crashes if player unplugs an audio device.
Workaround: Players should connect all desired audio devices, then launch Apex to avoid these issues.
Players have no audio if a headset is plugged in while the game is already running.
Banner incorrectly displaying players in “Rookie” Rank when they are not.
Once the official patch notes have been released (hopefully they will be), we’ll update the article accordingly. If you spot any gameplay-related changes, leave a comment below and let us know.
Ubisoft has released Roller Champions update 1.09, which the devs call the “Stay as a Group” patch. This brings the stay as a group feature, UI fixes and more. Read on for the Roller Champions November 8 patch notes.
Roller Champions Update 1.09 Patch Notes | Roller Champions November 8 Patch Notes:
Here’s the announcement per Ubisoft:
GET READY CHAMPS! Stay as a Group is rolling out in today's update 😎
Today, November 8, servers will be down starting at 11 AM EST / 4 PM BST.
Last month, we reported that God of War Ragnarok will feature a transmog system for your in-game armor. With the game set for release tomorrow (in some cases,, it’s already available), some might be wondering just how it works. MP1st is here to help! Here’s how to unlock the God of War Ragnarok transmog armor system and how to use it.
God of War Ragnarok Transmog System:
Transmog system is unlocked once you upgrade equipment up to level 9, which is no small feat! Check out how it looks like below.
Once your equipment reaches Level 9, you’ll be able to apply any appearance currently in your inventory. Don’t be afraid to experiment with different pieces because you like the way something looks. Find the perk of your dreams and combine it with the look you want once you reach Level 9!
The God of War Ragnarok transmog feature applies to Kratos’ core weapon and armors, so go wild with leveling something up even if you don’t like how it looks, as you’ll be able to change it later.
God of War Ragnarok will be available on the PS4 and PS5 this November 9, and you can read our review of it here, where our own Jimmy Lara states, “God of War Ragnarok will forever be etched in my memory as a timeless experience; a remarkable, unforgettable journey that I’ll keep talking about for the years to come, and probably for the rest of my life.”
Playground Games has the released Forza Horizon 5 update for November 8, and this brings the Donut Media content into the game alongside fixes. Read on for everything new in the FH5 November 8 patch notes.
Forza Horizon 5 Update for November 8 Patch Notes:
Version Number:
Xbox One: 2.527.960.0
Xbox Series: 3.527.960.0
PC: 3.527.960.0
Steam: 1.527.960.0
New Features
Horizon Story “Donut Media @ Horizon” featuring the “Donut Media Test Track”
8 Accolades
Donut Media clothing items, emotes, ForzaLink, and collectible
Includes two new presets “Ultra” and “Extreme” which render reflections for the player’s car in Free Roam, Races, and Drivatar reflections in Photo Mode
NVIDIA DLSS Super Resolution
NVIDIA DLAA
3DRap Hand Controller HC1 compatibility
Bug fixes
General
Fixed an issue where players were systematically getting prompted to set a route in the world map for Horizon Origins story
Fixed an issue where “Car Type” sorting was not displaying in alphabetical order
General improvements to ASL and BSL for various Story missions
General improvements to localized VOs in Horizon Stories
General performance and stability fixes
Fixed an issue where big hats were not visible in some cabriolets while in free roam
Fixed an issue with the Tankito Doritos outfit where the hat was missing the brand logo
Fixed an issue where the microphone was missing from the Karaoke emote
Cars
Fixed an issue with the 2020 Toyota Supra GR where all engine check lights were active at the same time
EventLab
Improvements to the Props memory budget UI showing incorrect values upon re-editing a custom blueprint
PC
Fixed an issue where Steering Wheels input mapping layout was changing to default after restarting the client
Fixed an issue with 40xx Series NVIDIA GPUs where default graphic preset was set as “Low” instead of “Extreme”
In addition to that, the studio has released a second patch for Steam players, as the Donut Media update seems to have caused issues:
A new version of Forza Horizon 5 is available to download on Steam to address this issue. Players who had downloaded the Donut Media update earlier today and were unable to launch the game should check for updates again to ensure they have the latest game files.
We’re aware that Steam players are unable to launch Forza Horizon 5 after downloading the Donut Media update. Our team is actively investigating this issue and we’ll share an update as soon as possible. Thank you for your patience
A new version of Forza Horizon 5 is available to download on Steam to address this issue. Players who had downloaded the Donut Media update earlier today and were unable to launch the game should check for updates again to ensure they have the latest game files.
Hopefully, this fixes any nagging technical issues when launching the racing game on Steam.
Cryptic Studios has released Neverwinter update 11.01 today for PC, PS4, and Xbox One. The main purpose of the patch is to implement the new Northdark Reaches content to the game. Check out the Neverwinter November 8 patch notes below.
With a civil war brewing in the Underdark, King Bruenor needs your help to search for a missing scout and uncover the circumstances of the disappearance. Explore the events that take place between Starlight Enclave and Glacier’s Edge, the first two books in RA Salvatore’s The Way of the Drow trilogy, and meet fan-favorite characters in this new storyline, developed in collaboration with RA Salvatore and Geno Salvatore.
With the new Adventure Zone and new storyline comes a new campaign, repeatable instances, and Heroic Encounters.
The Temple of the Spider dungeon has been reworked, and is now available in both Normal and Master difficulty. Delve once again into the Temple of the Spider to rescue a High Priestess from the judgment of the Spider Queen.
The Normal version of this dungeon is available to all players with at least 25,000 Item Level and is included in the Random Dungeon Queue. The Master version is a challenge worthy of the strongest adventurers in the realm and requires 75,000 Item Level. Both are unlocked through campaign progression.
The Wizard class has seen many bug fixes and balance tweaks, with the goal of allowing many more powers to be viable. Both the Thaumaturge and Arcanist have seen significant improvements overall. A list of the changes is at the botom of the notes.
A wide swath of quality-of-life improvements has been made to the inventory interface! The Inventory now has search functionality, and all bags except main or overflow bags can now be renamed, replaced with a different bag (as long as there’s enough space), and more.
Items can also be multi-selected for movement, the PC client now has the ability to slot an item into the Potion Tray without opening the inventory, players can use Injury Kits automatically by interacting with the Injury HUD element, and the list goes on. We really recommend reading the blog below for details!
With the new module comes a new lockbox! This lockbox uses the same opening style as the Dragon Cult Lockbox and the Dragonslayer Lockbox. The unique prizes to this lockbox are:
The Myconid Bulette mount, which has a Power and Accuracy aura, as well as a combat power that increases enemies’ damage taken from the player.
Rumpadump, a companion—also seen as a character in the Northdark Reaches storyline—who has a Crit Strike and Crit Severity proc as a player bonus power, and a Movement Speed enhancement.
Tune in Wednesday, November 9th at 2:00 PM Pacific time (22:00 UTC) for a quarterly question-and-answer stream with our Executive Producer, Brett Norton! The stream will be hosted on Twitch, at: http://twitch.tv/crypticstudios
Braelin reappears in his cage after completing ‘The Doors of Neirt Elamshin’ quest
Temple of the Spider
Some players may receive extra boss currency in Temple of the Spider (Master).
Players may remain in combat after defeating Da’Zora Mizzrym until exiting her boss room.
Some spell combinations from Da’Zora Mizzrym boss fight may cause an FPS drop for consoles and minimum spec PCs.
Barrel Bombs on Halbryn Dark Stalker fight may not fade immediately after being killed.
Hissing sound effect from an ignited fuse on Barrel Bombs may continue playing after it explodes
Myconid Lockbox
Mount package from the Myconid Lockbox does not display the correct mount’s name.
Rewards
The Moonlight’s Blessing Power is not triggered by some bard AoE healing spells.
Northdark Navigator buff incorrectly states that it works “in the Underdark” (Power is only active in Northdark Reaches)
Northdark Navigator buff has a placeholder icon
‘Northdark Plate’ armor doesn’t display properly on characters when wearing a body paint fashion item.
Wizard Class Balance
Temporary HP from ‘Spell Mastery Shield’ only absorbs 66% of damage taken.
Temporary HP from ‘Shield’ is granted after a 1 second delay.
Inventory Improvements
Using the potion belt picker doesn’t display custom bag names.
General
Dashing Chapeaus from Dashing Key Bundle hides the character’s hair when equipped.
Release Notes
Content and Environment
General
Icespire Peak: Some missing walls have been replaced.
Prophecy of Madness: This queue has been removed from the Reaper’s Challenge rotation.
Several minor visual issues in Protector’s Enclave, e.g. windows with strange reflections, have been addressed.
Shores of Tuern: Power area indicators no longer ride up walls here.
Tutorial: There is once again a step to equip the tutorial mounts after purchasing them from a vendor. These mounts can no longer be deleted or removed from the inventory.
Various functionality issues in certain older content have been addressed.
Various typos have been addressed in a variety of content.
Achievements
Players who had completed Rank 3 Slayer achievements, but had not been granted the appropriate titles, will automatically be granted the appropriate titles briefly after logging in.
Rise of Tiamat: The meta-achievement now consistently gains progress when the appropriate achievement is earned. Players who had gained an achievement without gaining meta progress will be fixed on login.
The in-game achievement for completing the Crown of Keldegonn now applies with either Normal or Master difficulty completions.
Campaigns and Adventures
The Maze Engine adventure now requires completion of The Dwarven King adventure.
The Redeemed Citadel Campaign in Past Events no longer erroneously implies progress can be made.
Fishing
Fish now bite much more quickly.
The window during which the player can set the hook has been reduced.
These changes should affect all fishing areas, no matter the zone.
Future Events
April Fowls: Seed Bread and Hot Wings can now be purchased in bulk.
Celebration of Lliira: Lliira’s Favor can no longer be sold to vendors.
Feast of Lanterns: A wide variety of quality-of-life improvements have been made to this event, including making dogs easier to find, allowing various items to be purchased in bulk, and making interactive objects easier to see and interact with.
Summer Festival
Sunite Garb can now be crafted while Summer Provisioning is active.
Grand Summer Feast should now be craftable using the latest versions of Caprese, Squash Soup, and Watermelon Sorbet.
Older versions of the Grand Summer Feast, Simple Summer Feast, and Lavish Summer Feast can no longer be crafted.
Winter Festival
The following Items can now be purchased in bulk:
Illuminated Box
Small Iceworks
Crate of Blacklead
Sky Beam
Shower of Lights
Sky Lantern
Large Iceworks
Monsters on Ice: Plee and Aakhii now attack players more often when engaged, and are now immune to control effects.
Players should no longer accidentally be sent to the race podium when fishing.
Combat and Powers: Other
Artifacts
Demogorgon’s Reach: The tentacles summoned by this artifact now properly function in all appropriate content.
Northern Jewel: This artifact now grants 1020 Combined Rating at Mythic quality.
Mythallar Fragment: This artifact now grants 960 Combined Rating at Mythic quality.
Classes and Balance
Bard
When using the Art of War feat, Fleche’s AoE effect now properly triggers effects that proc from AoE power usage.
Cleric
Anointed Army’s critical heals are no longer modified by the target’s Critical Avoidance value.
Astral Shield can now heal critically.
Astral Shield’s tooltip now correctly states that it heals for 250 magnitude, not 100. This is not a functionality change.
Hallowed Ground can now heal critically.
Light of Divinity can no longer sometimes result in multiple targets being marked.
Light of Divinity’s critical heals are no longer modified by the target’s Critical Avoidance value.
Paladin
Aura of Life can now critically strike.
Hand of Divinity can no longer sometimes result in multiple targets being marked.
Hand of Divinity’s critical healers are no longer affected by the target’s Critical Avoidance stat.
Movement Speed values granted by Movement Enchantments, Guild Boons, and accessories (shirts/pants/rings) should no longer be modified by the following:
(All) Revive Sickness
(Barbarian) Spinning Strike
(Various) Block and Block-related powers
Companions
Black Death Scorpion: This companion now properly attacks larger enemies such as dragons.
Forest Feypanther’s Presence’s combined rating now properly scales with the quality of the Forest Fey Panther.
Ioun Stone of Allure: This companion’s tooltip now properly states that it grants Control Bonus rather than Control Resistance.
Pseudodragon: This companion now properly attacks larger enemies such as dragons.
Enchantments
Fortified Nature: This Combat enchantment now displays its Defense rating in the character sheet.
Fortified Nature: The buff applied by this Combat enchantment now has a more informational tooltip.
Mount Insignia Bonuses
Alchemist’s Invigoration: The duration of this bonus has been increased to 18 seconds, up from 10.
Barbarian’s Revelry: The healing granted by this bonus has been increased to 4%, up from 2%.
Berserker’s Rage: The Critical Strike bonus now applies at 80% or higher Action Points, widened from 90% or higher. The Deflection bonus now applies at 20% or lower Action Points, widened from 10% or lower.
Cavalry’s Warning: The duration of this bonus has been increased to 20 seconds, up from 10.
Champion’s Return: The healing granted by this bonus has been increased to 10%, up from 5%.
Knight’s Rebuke: The healing granted by this bonus has been increased to 5%, up from 2%.
Oppressor’s Reprieve: The healing granted by this bonus has been increased to 8%, up from 3%.
Protector’s Camaraderie: The Critical Severity and Defense ratings granted by this bonus have been increased to 300 per stack, up from 200.
Slayer’s Bloodlust: This bonus now grants 1000 Critical Strike, up from 500, and now lasts for 15 seconds, up from 5 seconds. In addition, the buff can now stack, up to a maximum of 5 stacks.
Survivor’s Blessing: The healing granted by this bonus has been increased to 5%, up from 2%.
Traveler’s Treasures: This bonus has been removed.
Wanderer’s Fortune: This bonus has been removed.
Warlord’s Inspiration: The value shown by this bonus’ tooltip is now correct, and applying multiple iterations of this bonus no longer has a chance to reduce its effectiveness rather than gaining diminishing returns.
Potion Tray
The Forger’s Box and the Chain of Scales can no longer be equipped together on the Potion Tray.
There is now a limit of one Battle Horn of any type in the Potion Tray at any time.
Enemies and Encounters
Rise of Tiamat (Normal)
Baaltor the Immortal and Osynafil the Undying now summon one fewer add each.
Fire Breath, Cold Breath, and Poison Breath now cause less pushback in Phase 1 and 4.
Severin’s HP has been reduced by 15%.
Tiamat’s HP has been reduced by 15% in Phase 5.
Tiamat’s Claws’ HP has been reduced by 25%.
Tiamat’s Heads’ HP has been reduced by 15%.
The HP of adds in Phase 2 has been reduced by 20%.
Items and Economy
General
Auction: The Lockbox category now shows the new style of Lockboxes.
Bags of Celestial Refining no longer contain Marks of Potency, Rank 2 or 3.
Bank: The maximum number of Shared Bank slots has been increased to 104. Note that reaching this value still requires purchasing slots.
Dungeon Master’s Guide is now Ancient Dungeon Master’s Guide, and the description has been updated. It can be sold to stores for silver, and no longer has any effect.
Overload Enchantments now have a stack limit of 99, and can be purchased in bulk.
Various items that had the same names, but different functionality, have been renamed.
Various weapons and neck slot items from Dragonbone Vale and Dragonslayer can now properly be converted to Refinement points.
Binding
The following mounts were incorrectly granted as Bind to Character even in sources that should be Bind to Equip. After this patch, future drops of these mounts from those sources (dungeons, lockboxes) will be Bind to Equip. Already-obtained versions are unaffected.
Zakharan Bay Horse
Green Owlbear
White Owlbear
Collections
Artifacts and Artifact Equipment available from Battlepasses and other limited-time events/promotions now appear in a unique ‘Special’ Collection. Items in these Collections are worth 0 points.
‘Special’ categories that track limited-time Companions and Mounts have been added to the Companions and Mounts collections. Several limited-time Companions and Mounts have been moved to these new special categories.
Demogorgon’s Wrath Neck and Waist have been moved to the Artifact Equipment collection.
Several Mounts have been moved to more appropriate categories (for example, salamanders are not cats).
The ordering of Mounts, Companions, and Event collections has been revised.
Equipment
Lycan Boots of the Pack: Pack Mentality now specifically states that it requires a combat companion.
The following rings no longer grant a larger amount of stats than expected:
Ring of the Curse Bringer
Exalted Ring of the Curse Bringer
Forgotten Assault Ring of the Prospector
Forgotten Raid Ring of the Prospector
Forgotten Restoration Ring of the Prospector
Forgotten Ward Ring of the Prospector
Events
Bonus RP Event: The total number of preservation ward rewards has been increased to 15, up from 5.
Legacy Campaigns
Storm King’s Thunder: The Voninblod reward from quests and heroic encounters has been substantially increased.
Professions
All crafted Sword Knots are now properly Bind on Equip.
The artisan Unkra Forend’s description has been updated.
Rage of Bel
Vallenhas Elite Solider, Slaghound, and Hound of the Forge drop rates from Box of Vallenhas Treasures have been increased.
Transmute drop rates from Boxes of Vallenhas Treasures have been increased.
Ring of Bel drop rates have been increased.
The number of Infernal Secrets players can earn per day has been doubled.
Seals
Seals of the North no longer have a weekly cap. Sources that granted Seals of the North now grant Seals of the Dragon.
Seals of the Wild are now obsolete. Sources that granted Seals of the Wild now grant Seals of the North.
Seal Vendors now carry merchandise for Seal of the Dragons and Seal of the North.
The Grand Alliance Seals set has been moved to the Seal of the North store.
Vault of Stars
Queen of Air and Darkness: This boss should now consistently give rewards to all players, and allow need/greed rolls on rare items.
Zen Market
Glory of Neverwinter pack (30k Item Level boost) now properly gives an account-bound Sword of Zariel, rather than character-bound.
User Interface
Character Select
Item Level now displays on selected characters.
Character Sheet
Attributes: On Xbox or PlayStation® systems, the footer labels are once again accurate to the available actions.
Powers: If players focus a feat, the whole feat category is now scrolled into view.
General
Gear Preview: The animation picker now properly plays the appropriate animation on PC.
Queues: The framerate while the queue list is open on Xbox and PlayStation® systems has improved.
The Inspect pane on the Shimmering Lockbox now shows the appropriate key.
Various bag icons have been updated.
Various incorrect icons have been corrected.
Home Page
The Home Page has had a layout change. It should give more useful information at a glance, and can now display developer announcements in the lower-right panel if any are active.
Search functionality is now at the top of the Inventory pane, as well as many other panes.
Bag management has been reworked. The “Inventory Options” button in the Inventory footer will allow access to anew range of options, including rearranging bags, renaming them, setting preferred item types, and more.
Players can now select multiple items and move them all at once, starting with the selected empty space. To select multiple items on PC, press Ctrl while left-clicking; on Xbox systems, press the X button; on PlayStation® systems, press the Square button.
PC players now have access to the Potion Tray context menu that Xbox and PlayStation® players had access to.
Interacting with the Injury element on the HUD now allows the player to use an injury kit without opening the inventory.
Players can now set companions to their default name when binding them, while still keeping the free rename available for later use.
Players can now pin up to three currencies at a time for consistent display in their HUD.
Vanity Pets now have an equip slot in the Vanity Pet inventory, so that it’s easier to see which pet is currently summoned.
Additional Fashion Library slots can now be purchased with Astral Diamonds. The default value is still 100, and up to 100 additional slots can be purchased, for a maximum of 200.
Map
Landmarks now draw above area waypoints.
Options
Key Binds: The “Utility” power has been renamed “Tactical” in the key bind settings.
Professions
The HQ chance indicator now properly shows values above 0 if, for example, players use HQ items even if the artisan is below the required Focus to grant H chance.
Character Art, Animation, and Effects
General
Gith Longsword now shows weapon illusions.
Visual Effects
Various visual effects have been adjusted to better fit both the classic lighting model and the new lighting model on display in the Northdark Reaches adventure zone.
The Shadow Wolf mount and companion have been revised to fit the theme while reducing overdraw.
Combat and Powers: Wizard Updates
Bug Fixes
Arcane Tempest now gains a 10% bonus to damage when used in the Spell Mastery slot.
Arcane Conduit now gains a 10% bonus to damage when used in the Spell Mastery slot.
Arcane Power Field daily is now properly modified by the caster’s stats.
Arcane Power Field now properly deals Arcane damage and increases stacks of Arcane Mastery.
Arcane Power Field’s damage is now affected by A Step Above Mastery.
Arcane Singularity’s damage is now properly increased by Sturdy Regal Collar.
Chill Strike now receives the 10% bonus damage benefit from Spell Mastery when used from the Tab slot.
Directed Flames no longer causes Smolder to fail to proc when cast rapidly.
Elemental Reinforcement: This feat now states that its damage bonus is only applied to Wizard spells, and not other sources of damage.
Fanning the Flame’s AoE damage over time component is now properly increased by Spell Mastery.
Fireball now gains a 10% bonus to damage when used in the Spell Mastery slot.
Maelstrom of Chaos should now calculate its damage similar to other character powers.
Maelstrom of Chaos should no longer decrease its critical damage the higher the character’s Critical Avoidance stat.
Oppressive Force now correctly states that the magnitude in the Daze portion of the power as 375 magnitude. The Repel portion of the power now states 325 magnitude. Functionality did not change for this power.
Repel should now deal damage to control immune targets when used from the Spell Mastery slot.
Storm Fury should no longer decrease its critical damage the higher the character’s Critical Avoidance stat.
Storm Spell now correctly deals reduced damage on non-crits.
Shield spell now properly provides a 20% maxhp shield, and a 30% shield when used in the Tab slot. Previously both standard and Tab slots were providing only 20%.
Shield now properly deals more damage on critical hits (from the AoE caused by reapplication).
Spell Mastery tooltip clarified (no functional change).
Balance Fixes: Base Class
Arcane Presence: increased from 0.5% to 1.0%
Arcane Singularity: increased Mag from 800 to 1200
Arcane Singularity now deals damage to control-immune targets.
Entangling Force increased from 500 to 600.
Ice Knife: increased Mag from 1800 to 2300
Icy Terrain increased from 350/385 to 400/440.
Magic Missile: Mag increased from 40 to 60
Oppressive Force increased from 325+375 to 370+420.
Orb of Imposition: increased from 20% to 25%; added “Your control powers do 5% more damage against control-immune targets.”
Ray of Enfeeblement increased from 450 to 520.
Ray of Frost increased from 55 to 65.
Repel increased from 500/200 to 580/300
Shield: Mag increased from 230/253 to 350/400; Shield amount increased to 30%/40%; casting time reduced from 1.6s to 0.53s
Balance Fixes: Arcanist
Alacrity: increased cooldown reduction from 2 seconds to 5 seconds
Arcane Bolt: increased Mag from 60 to 120
Arcane Conduit: increased Mag from 200 to 300
Arcane Empowerment: increased damage bonus from 10% to 20%.
Note: The experimental change on Preview to cause it to “tick down” cooldown times instead of just speeding up recharge has been reverted. Overall amount of cooldown reduction (on average) is not affected.
Arcane Power Field: increased from 50 to 60. Fixed a bug where it didn’t accept buffs or mods. This should be a significant power increase.
Arcane Tempest: increased Mag from 300 to 400
Chaos Magic: increased proc chance from 5% to 7%
Disintegrate increased from 400 (600) to 500 (750).
Elemental Reinforcement: increased damage bonus from 5% to 7%
Eye of the Storm: decreased internal cooldown from 20s to 10s
Iced Lightning: damage bonus increased from 10% to 30% and now includes Striking Advantage as well.
Lightning Bolt: increased Mag from 200 to 350
Maelstrom of Chaos: increased Mag from 600 to 1400
Snap Freeze: increased Mag from 40 to 70
Steal Time: increased Mag from 260 to 350
Storm Fury: increased Mag from 50 to 200. Fixed a bug where it was critting every time
Storm Pillar: increased from 30-80, 40 to 40-100, 50. Will no longer generate AP if you don’t hit any targets
Storm Spell increased from 100 to 120.
Striking Advantage increased from 100 to 120.
Balance Fixes: Thaumaturge
Chill Strike increased from 575/225 to 660/300.
Chilling Cloud: increased Mag from 65 to 90
Combustive Action: increased AP bonus from 1% to 5%
Conduit of Ice: increased Mag from 230 to 350
Directed Flames: reduced damage from 80% to 25%, but can now proc every second (down from every 12 seconds, although there was a bug that meant it wouldn’t even proc that often)
Fanning the Flame: increased base Mag from 100 to 500, tick mag from 33 to 100, and reduced cooldown from 21 to 18
Fireball: increased Mag from 250/550 to 350/700
Frigid Winds: increased damage bonus from 1.25% to 1.5%
Frost Wave: increased chill stacks from 3 to 6; fixed bug where it failed to Freeze
Furious Immolation: increased Mag from 700 to 900
Glowing Flames: increased damage from 20% to 30%
Icy Rays increased from 520-720 to 600-850.
Ice Storm: increased Mag from 600 to 1200; eliminated knockback and replaced it with knockdown
Icy Veins: increased range from 15′ to 20′
Relative Haste: increased max cooldown speed bonus from 10% to 20%
Relative Haste: This feat now grants 5% cooldown speed per Chilled enemy nearby, rather than granting 1% per stack of Chilled nearby.
Scorching Burst: increased Mag from 30-80 to 60-110
Shatter Strike increased from 250/150 to 300/200.
Smolder: increased damage per tick from 40 to 150. Note this will affect a number of Smolder-related Feats and Class Features as well.
Smoldering Recovery: reduced Directed Flames bonus from 1.5% to 0.3% (still a net buff due to changes to Directed Flames)
Swath of Destruction: increased bonuses from 5%/2% to 10%/3%
That’s it for the patch notes. Keep it locked at MP1st for more Neverwinter news and updates.
While Activision CEO Bobby Kotick just mentioned yesterday that they expect the huge $69B acquisition deal with Microsoft to complete by June 2023, the video game exec just penned a letter where he mentions that the European Commission is now entering its second phase for review this week, as well as stating how this acquisition will not harm competition in any way.
Read on for the full letter by Bobby Kotick:
Team,
I wanted to take a moment out of our successful, busy launch season to provide an update on our progress towards the completion of our merger with Microsoft. With increased competition globally from companies with huge talent pools and resources, becoming part of a company with access to talent around the world will help us fill the thousands of open positions we will have over the next few years.
We have been, and will be, in fierce competition to attract and retain the talent we need to create content that will meet the demands of our growing audiences. Being a part of Microsoft will help us better realize our ambitions and satisfy the high standards of our audiences.
As we said when we announced our merger, this is a long process. We have already received approvals from countries including Brazil. After a close review of the transaction, the Brazilian authority arrived at the understanding that we operate in a highly dynamic and competitive industry, and that the merger will not harm competition in any way.
We continue to work cooperatively with regulators in other jurisdictions, and the process is moving along as we expected. Because so many large global companies across the world are now competing in the nearly $200 billion dollar games industry, it’s understandable that regulators are trying to better understand the games business. This week the European Commission announced that we have entered the second phase of our review in the region. We will continue to cooperate with the European Commission where, in the countries they represent, we have many employees. We have been working closely with Microsoft to actively engage regulators in other key countries to answer their questions and provide them with information to assist with their review. People from across our business units and functions have been involved in this regulatory work, and I want to thank each of you for your tireless work and commitment to completing this merger, which we continue to expect to close in Microsoft’s current fiscal year ending June 2023.
We remain excited about the great games we continue to release, the growth we expect greater industry investment from so many companies will generate, and completing the merger with Microsoft so we can better compete.
Thank you, for your passion, enthusiasm, and commitment to excellence.
With appreciation,
Bobby
What findings will the European Commission report on in this second week? Your guess is as good as mine, but we’ll definitely keep our eyes peeled at future developments, as this is one acquisition that can change the gaming landscape for good.
It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset November 8, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.
Destiny 2 Weekly Reset November 8, 2022 and Eververse Inventory:
Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions. You must equip Anti-Barrier and Anti-Overload mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions.
Equipment Locked: You will not be able to change your equipment after this activity starts.
Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
Legend Modifiers: Locked Loadout Match Game Extra Shields
Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void Shields.
Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
Double Nightfall Drops: All Nightfall loot drops are doubled.
Lightning Crystals: Arc and Stasis abilities recharge faster, but you receive more damage from both elements.
Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account.
Modifications for your ship’s transmat systems, so you’ll always arrive in style.
Transmat Effect
450 Bright Dust
Weekly Bounties
Petra Venj, The Dreaming City
Name
Description
Cost
Requirement
Reward
Ascendant Challenge
“The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli
1500 Glimmer
1 Ascendant challenge completed
XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds
“The Blind Well can split wide the veins that run between realities.” —Techeun Sedia
40 Dark Fragment
10 Activity completions
XP++ & Offering to the Oracle & Baryon Bough
Eris Morn, Moon
Name
Description
Cost
Requirement
Reward
Slow-Wave Disruption
Complete waves of Altars of Sorrow in Sorrow’s Harbor.
1000 Glimmer
7 Waves completed
Hymn of Desecration
Lunar Spelunker
Loot chests in 3 of the Moon’s Lost Sectors.
1000 Glimmer
1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted
1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name
Description
Cost
Requirement
Reward
Nightmare Hunter
Defeat Nightmares in Nightmare Hunts.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Nightmare Sojourner
Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress.
5 Phantasmal Fragment
100 Nightmares
XP++ & 1 Phantasmal Core
Variks, Europa
Name
Description
Cost
Requirement
Reward
Courageous Expedition
On Europa, complete Lost Sectors, public events, and patrols.
1000 Glimmer
15 Progress
XP++
The Heat of Battle
During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress.
1000 Glimmer
50 [Headshot] Precision & 1 Phylaks, the Warrior defeated
XP++
Shaw Han, Cosmodrome
Name
Description
Cost
Requirement
Reward
Public Disturbance
Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress.
1000 Glimmer
3 Public events
XP++ & Glimmer
Full Spectrum
Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage.
1000 Glimmer
25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar
XP++ & Glimmer
Starhorse, Eternity
Name
Description
Cost
Requirement
Reward
Sticky Situation
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score.
Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with your Super, disintegrate combatants with high-damage elemental final blows, and complete the activity with an impressive score.
5 Strange Coin
75 Super & 80 Disintegrations & 1 {var:3447066373} Points
2 Paraversal Haul & 1 Enhancement Core & XP++
Maximum Temper
Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Pick up Orbs of Power, rapidly defeat combatants, and complete the activity with an incredible score.
7 Strange Coin
100 Orbs of Power & 125 Rapidly defeated & 1 {var:73817828} Points
Destiny 2 update 1.065 has been released on both last-gen and current-gen platforms, and this is for hotfix version 6.2.5.3, which includes weapon-related changes. Read on for the official Destiny 2 November 8 patch notes.
Bungie has released Destiny 2 update 2.70, and this is for hotfix 6.2.5.3, which was released during the game’s maintenance period today. This brings weapon tuning changes, and other adjustments which are listed in the Destiny 2 hotfix 6.2.5.3 patch notes.
MP1st is here to bring you the Fallout 76 Atomic Shop weekly update today, November 8’s list of items for sale!
Fallout 76 Atomic Shop Weekly Update for November 8:
https://imgur.com/a/jAxyY1M
Notable Items This Week:
Slocum’s Joe Mega-Bundle – 1500
Mausoleum Bundle – 1000
Modern Art Statue – Free
Thanksgiving Kitchen Bundle – 1125
Grognak The Barbarian Costume – Craftable at Armor Workbenches
Steel-Dipped Skull Torch – 200
What is the Fallout 76 Atomic Shop?
The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.
Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character.
All exclusive items are character-bound, and cannot be dropped or traded with other players.
The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.
That’s it for this week’s reset. Is there anything in particular that interests you?
If not, there is always next week, which we’ll have covered, so be sure to check back in!
Visual Concepts has released WWE 2J22 update 1.19 (PS5 version 1.019), which is yet another unannounced title update. Read on for what’s new in today’s update in the WWE 2K22 November 8 patch notes.
WWE 2K22 Update 1.19 Patch Notes | WWE 2K22 Update 1.019 Patch Notes | WWE 2K22 November 8 Patch Notes:
Visual Concepts has not released the official patch notes, and if the previous patch released back in October is anything to go by, don’t expect any acknowledgement of it at all. Thankfully, the community is always on the lookout for anything that got changed.
So far, the Xavier Woods debut hidden model has his hair fixed with this update. Retro Batista and Orton have not had updates to their hidden models. – via Jaded-Look6462
Bianca RR20 and Firefly Funhouse Alexa bliss Hair psychics fixed – via SumireAmamiya3272
We’re on the lookout for any fixes this might have, and of course, if Visual Concepts ever updates their patch notes page (last one was for version 1.16), we’ll update the post accordingly as well.
Based on the last patch released in October, here are the issues that weren’t fixed then:
Skull mask for male superstars bug
Tag team finishers not saving
Universe crashing bug if you are in a tag team creation or superstars section
Create-A-Wrestler (CAW) infinite loading glitch still not fixed, but workaround provided by ChrisP1223!
You have to delete the install but not the save game. Once it’s deleted reinstall and that will take care of that issue. I had it as well and it works. The install will take awhile though but just make sure you don’t delete the save data and it picks up where you left off without the infinity circle save.
Criterion has revealed a new Need for Speed Unbound gameplay trailer giving players a close look at the game’s Takeover Events, a new replayable precision driving mode led by A$AP Rocky, and whatever you need to know to end up ruling Lakeshore City.
In Need for Speed Unbound’s Takeover Events, players will pull huge drifts, smash collectibles, and prove their skills to be Lakeshore’s City’s best racers. Players will have to work on both, their skills and style to reach “The Grand,” Lakeshore’s City’s ultimate racing challenge.
Need for Speed Unbound Takeover Event Gameplay Trailer:
You see out here, street style is everything. Take over sections of the city by pulling huge drifts, smashing collectibles, and proving your skills to Lakeshore’s most stylish street racers. This is all about steez over speed, but don’t be afraid to go fast too. Now you got it, go make Rocky proud.
Race against time, outsmart the cops, and take on weekly qualifiers to reach The Grand, Lakeshore’s ultimate street racing challenge. Pack your garage with precision-tuned, custom rides and light up the streets with your style, exclusive fits, and a vibrant global soundtrack that bumps in every corner of the world.
Need for Speed Unbound launches for PlayStation 5, Xbox Series X|s, and PC on December 2, 2022. You can pre-order the game now through EA’s official website.
Developer Ghost Town Games has released Overcooked All You Can Eat update 1.11 on all platforms, and this brings bug fixes from the World Food Festival update released last month. Read on for what’s new in the official Overcooked All You Can Eat November 8 patch notes.
Overcooked All You Can Eat Update 1.11 Patch Notes | Overcooked All You Can Eat November 8 Patch Notes:
General Fixes
Fixed an issue where Kevin and the Onion King didn’t dance at the results screen.
Fixed an issue where the player had difficulty throwing ingredients into the delivery box on level 3-4.
Fixed an issue in an online session using the “skip Level” function resulted in a softlock when cutscenes play after OKD1 the Peckening and OKD2 6-6.
Fixed an issue where the “New Chef Unlocked” prompt shows the Fox & Globe Chef from WFF after completing OKD main campaigns.
Fixed an issue where the save data for World Food Festival uses debug text in name.
Behaviour Interactive has announced that players who weren’t able to play Dead by Daylight’s Halloween event, Haunted by Daylight, will receive their login rewards.
According to the developer, there was an error that prevented players from playing the Dead by Daylight: Haunted by Daylight event between October 13 to 26, and those players will be getting a compensatory login rewards bonus. The rewards include 850,000 Bloodpoints, 160 Rift Fragments, and 2,000 Iridescent Shards. To claim these rewards, you just have to log in to Dead by Daylight.
Find the full announcement below:
Attention players
Players affected by an error that prevented them from playing the Haunted by Daylight event between Oct 13-26 and claiming login rewards will receive 850K Bloodpoints, 160 Rift Fragments, and 2K Iridescent Shards shortly. Thank you for your patience!
🎃 Attention players 🎃
Players affected by an error that prevented them from playing the Haunted by Daylight event between Oct 13-26 and claiming login rewards will receive 850K Bloodpoints, 160 Rift Fragments, and 2K Iridescent Shards shortly. Thank you for your patience!
Dead by Daylight’s Halloween event brought a new Tome called Malevolence and multiple exciting costumes to the in-game store. Dead by Daylight is available to purchase on Xbox Series X|S, Xbox One, PS5, PS4, Nintendo Switch, and Android/iOS devices.
If you’re having issues in logging in to Destiny 2 or suddenly got kicked out, it’s not you, but Bungie has taken the Destiny 2 servers down for maintenance this November 8. During the downtime, players will be prompted to download hotfix 6.2.5.3 and install it before logging back in.
Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
Players who observe issues should report to the #Help forum
8:45 AM PST
-8 UTC
Destiny 2 will be brought offline for expected maintenance.
Players will be removed from activities and won’t be able to log back in until 9 AM PST.
Ongoing Destiny maintenance is expected to conclude at 10 AM PST.
9:00 AM PST
-8 UTC
Hotfix 6.2.5.3 will be available across all platforms and regions.
Players will be able to log back into Destiny 2.
Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
10:00 AM PST
-8 UTC
Destiny 2 maintenance is expected to conclude.
Console players who encounter issues updating to 6.2.5.3 should restart their console and try downloading the update.
Players who observe issues should report to the #Help forum.
Same as always, once the patch notes for the hotfix is made available, we’ll provide a proper link to it within the article. If the maintenance period is extended or changed, we’ll be sure to let our readers know too.