Browsing tag: David Vonderhaar

Black Ops 3 – Treyarch Talks About The Design Behind The “Biggest” Call of Duty Yet News 30

News 30 Speaking to Call of Duty Commentator and Live Streamer Jericho, Treyarch Studio Head Mark Lamia and Design Director David Vonderhaar gave audiences a lengthy breakdown of their upcoming next-gen and PC-only shooter, Black Ops 3. Setting things up, Lamia explained that Black Ops 3 is “primarily” set in a dark and gritty future, as depicted […]

Black Ops 2 Dev to Respond to Multiplayer Balancing Complaints By ‘Killing People With Facts’ News 92

News 92 Treyarch’s David Vonderhaar, Black Ops 2’s Game Design Director, has shed some light on how the studio will go about balancing the multiplayer component in the latest Call of Duty title. Vonderhaar’s approach to balancing will be mathematical in the sense that he is looking at the game’s overall date and what story it’s telling. “There’s a lot of instrumentation […]

Treyarch Game Design Director Details Black Ops 2 Spawn System and the “3-Second Rule” News 56

News 56 During a recent IGN live streaming event of Treyarch’s upcoming Call of Duty: Black Ops 2, game design director David Vonderhaar went into some interesting details regarding the type of spawning system that you can expect in Black Ops 2’s multiplayer. Spawning (re-entering a match after a death) can easily make or break a competitive […]

[Updated] Call of Duty: Black Ops 2 Will Have Weapon Prestiges News 12

News 12 Treyarch senior game design director David Vonderhaar reveals a couple multiplayer tidbits in Call of Duty: Black Ops 2. Tweeting at our friend, PrestigeIsKey, Vonderhaar asked, “Did you know that you can Prestige any gun two times?” He was later asked, “if weapon XP converts to next prestige, will you have to prestige your weapon […]

[Updated] Report – Black Ops 2 Multiplayer Hints, Min PC Specs, Incoming Trailer, Public Demo Event, and More News 50

News 50 As we enter the final stretch before Black Ops 2’s multiplayer reveal, which is believed to take place at Gamescom, we’ve decided to compile a list of the latest tidbits and hints that we didn’t think they were worthy of individual pieces. There is a fair amount of speculation down below, so this one is filed under […]

Black Ops II – Treyarch Dev Responds to Xbox 360 Favoritism Claims From PS3 Camp News 152

News 152 Update: The thread has been deleted. We couldn’t find a cached version of Vonderhaar’s quotes, but here is the only one we had left open. Original Story: One thread titled ‘BO2 on PS3: Lack of Developer Interaction and Dialogue’ on the official Black Ops II forums has attracted 208 replies, many of which came from disgruntled […]

How to Balance Black Ops II’s Perk System, Solutions for Ghost News 85

News 85 The Call of Duty community is so large that there will never be a solution that will please everyone when it comes to perk balancing. It’s likely that even those of you reading this piece will disagree with me on some of these ideas. That’s okay. That’s what makes this community great. We all have […]

Black Ops 2 MP Leak – Heat Vision Alluded To, Map Voting System Likely To Carry Over, Health Regenerating Perk Cut From Black Ops News 34

News 34 By now many of you may have stumbled across a recent list of leaked Call of Duty: Black Ops 2 multiplayer features. If you haven’t been so fortunate, you can check out the list we broke last week right here. You’ll notice a number of details regarding game modes, pointsreaks, perks and much more. However, […]

CoD Dev: “Stopping Power Isn’t a Viable Solution” to Perk and Weapon Balance News 40

News 40 Recently, David Vonderhaar of Treyarch has been in conversation with Call of Duty fans regarding a fairly controversial topic: Stopping Power and its place as a perk in Call of Duty. The Stopping Power was first introduced in Infinity Ward’s Call of Duty 4: Modern Warfare as a perk giving players a way to increase […]

Treyarch Dev Talks Perks: “Is The Problem Really Assassin?” News 19

News 19 In David Vonderhaar’s ongoing discussion with Call of Duty fans, he recently spoke of everybody’s favorite perks: Ghost and Assassin. Many complaints regarding perk balance in Call of Duty stem from perks like Assassin who’s base version in MW3 grants users immunity to UAV, portable radar, thermal, and heartbeat. The Pro version grants immunity to the […]

Treyarch Dev Talks CoD Gun Balance and Why It’s Broken News 74

News 74 David Vonderhaar, Lead Gameplay Designer at Treyarch, has recently been talking with fans about a rather touchy subject: gun balance. He also had some very bold things to say regarding the direction Call of Duty seems to be going. He recently asked this question on Twitter: “True or False. Perks/ Proficiencies (like Steady Aim/ Quickdraw/ […]

You Think You Want a CoD4 Remake, But You Don’t – Treyarch Dev Talks Innovation News 56

News 56 Recently, David Vonderhaar, Game Design Director at Treyarch, opened up a dialogue with fans revealing what kind of thinking goes into developing a Call of Duty game. It goes without saying that the Call of Duty franchise has millions of players who play online, 0ver 30 million, to be more accurate. With as much praise […]

Treyarch on Tweaks for Black Ops and “Next” Call of Duty News 33

News 33 Call of Duty: Black Ops Developer, David Vonderhaar, has been rather active on the official Black Ops forums lately searching for feedback on various gameplay and balance matters. One question we are asking is if this feedback is to be used to improve Black Ops, or will it be factored into their next title, be […]

Treyarch Listens to the Community – Express Playlist Tweaks Incoming News 0

News 0 David Vonderhaar reveals further tweaks to the new express playlist. A couple of days ago, we reported on the brand-new No Ghost and Second Chance playlist that’s been added to Black Ops. Since then the Call of Duty community expressed its satisfaction with the playlist but asked for further tweaks. The main concerns were the lack of […]