Browsing tag: Tomas Danko

Battlefield 3 Dev Teases New Audio Easter Egg, Deeming it “The Hardest One to Find” News 81

News 81 Update: Two more hints have been given by Tomas Danko as the easter egg has yet to be found. According to Danko, “it will only happen if you are >110m and <350m from spotter + <350m from spotted AA and only if you are US faction.” Additionally, he’s provided this “Frostbite VO System 2.0 data driven […]

Battlefield 3’s VO Producer On “Dialed Down” Language and Incoming Teamwork “Updates” News 51

News 51 Obviously, DICE made a number of improvements to Battlefield 3 after data was gathered from their Beta. However, there was one aspect in particular that was noticeably “dialed down” since the Beta. This was the, shall we say, “aggressive” voice-over language used among soldiers in-game. Tomas Danko, Voice-Over Producer at DICE was asked this question […]

Battlefield 3 “VoIP Updates for PS3 Next Month” News 54

News 54 It looks like the PlayStation 3 version of Battlefield 3 could finally be seeing VoIP updates next month. Tomas Danko, VO Producer at DICE, recently revealed that Battlefield fans can look forward to another patch coming in February. When asked for more details, specifically regarding PlayStation 3 issues, Danko mentioned, “I can say VoIP updates for […]

Battlefield 3 Patch in February, DICE Looking Into Squad Stability and Other Bugs News 95

News 95 We finally have word of another Battlefield 3 patch on the way. While there are no official details available yet, we do have word of DICE looking into a number of bugs and issues. Many fans are reporting troubles playing with friends in Battlefield 3. The most common issue many of you may have already […]

BF3 Fixes – Random Bullet Spread, Audio Drop-Outs, and Comrose 2.0 in February News 20

News 20 Today, some new details have surfaces as to what the developers behind Battlefield 3 are looking into fixing. Some players have been noticing that there seems to be some sort of random bullet spread on some of the weapons, if not all of them. This was demonstrated rather clearly using a bolt-action rifle in this […]

Battlefield 3 – PS3 VOIP Issues, Private Servers on Consoles, and FXAA Use “Under Discussion” News 24

News 24 Daniel Matros and Tomas Danko of the DICE team provide updates regarding PS3 VOIP issues, GUI and squad tweaks, private servers on console and FXAA use. The VOIP issue has obviously been a huge gripe that many fans have with the PS3 version of Battlefield 3. It has hindered the experience for many by not […]

BF3 – Comrose May Make it to Consoles Yet, G3A3 Fixed, and More on PC VOIP News 12

News 12 Members of DICE speak of the possibility of Comrose making it to consoles, issues with the G3A3, and more on PC VOIP. First, Community Manager, Daniel Matros, clears up some matters regarding in-game VOIP on PC. It’s been mentioned before but he once again reassures us that DICE is taking it into account. To clarify, […]

BF3 – Co-op Weapons Glitch, CommoRose Voice Commands, Battlelog on iOS Soon News 10

News 10 The Battlelog has been a very successful aspect to the Battlefield 3 experience, which has also seen a few updates since the latest patches. However, many are still wondering whether or not it will ever make it to mobile devices. Thankfully, DICE has stated that the “iOS will see it soon. Android, Blackberry, and Windows […]

BF3 – 5 Flag Maps in Back to Karkand on Consoles, DICE Puts Lead Platform Rumors to Rest, Color-blind Mode Details News 14

News 14 More details about Back to Karkand and color-bind mode in Battlefield 3 have been revealed. Also, DICE shares it’s response to recent development rumors. Besides the graphics, some of the biggest differences between the PC and console versions of Battlefield 3 are the map sizes, especially in the Conquest game type. Where you might find […]

New Battlefield 3 Patch Details – Changes to Aiming, PP-2000, and Much More News 60

News 60 More details on the new patch for Battlefield 3 have surfaced including balancing, aiming mechanics, and other fixes. Balancing By far the easiest way to take down helis at moment is to use the Stinger against them; however, this will not be as easy in the near future. Alan Kertz, Battlefield 3’s Gameplay Designer, has […]

BF3 Beta – DICE on Recent Hacks, Why Caspian Border Isn’t Public, and More on Sound Design News 27

News 27 The Battlefield 3 Beta has been under attack recently with the many hackers that plague the Battlefield community. Among aimbots and server hacks, we’ve also reported on a 3D wall hack that has recently surfaced. However, the latest FAQ that can be found on the Battlelog has shown that DICE is indeed looking into these issues. “Patch […]

Massive Map Sizes in Battlefield 3 and More On Sound Design News 5

News 5 If I were to ask you what’s one thing that was done really well in Battlefield: Bad Company 2, I think many would agree that the in-game audio really stood out. I’m sure many fans are excited to see what kind of improvements they’ve made in Battlefield 3. Check out one of our earlier posts […]

BF3 – Gameplay Changes to Beta Including Recoil, Post-Launch Projects, and Much More News 14

News 14 Before we begin today’s Battlefield 3 news round-up, I think it’s important to clarify a few things that many Battlefield fans have been wondering about.   Alan Kertz, senior gameplay designer at DICE, officially clarified what exactly is needed to gain access to the M1911 pistol and what the deal is with the Veteran Weapon. […]

More on Spotting, Music in Multiplayer and BF3 Soundtracks – DICE Talks Sound Design News 7

News 7 “Frostbite 2 is a humongous and über complex engine with mind boggling flexibility. Nobody will ever know everything about it,” said Tomas Danko, voice-over producer at DICE, on his Twitter account late last night. The improvements over Frostbite 1, used in Battlefield: Bad Company, and Frostbite 1.5, used in Battlefield: 1943 and Battlefield: Bad Company 2, […]

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