Home > News

Neverwinter Update 9.51 Now Out & Brings Jewel of the North Content

Cryptic Studios has released the Neverwinter update 9.51 patch this August 24, and this brings the Bard class alongside other stuff in the “Jewel of the North” title update. Head on for the trailer, and patch notes.

Neverwinter Update 9.51 Patch Notes:

Feature Highlights

New Bard Class

The Bard class is now playable with this release! A versatile adventurer, the bard commands the power of song to be a powerful healer or a stylish combatant. Their unique Perform mechanic allows the bard to play a variety of songs that can enhance, heal, or hurt their targets. Roll up a new bard, smite with sword, and soothe with song!

Read more about the Bard Class Mechanics and Abilities:

https://www.arcgames.com/en/games/neverwinter/news/detail/11489193

New Level Cap and Leveling Experience

In alignment with Dungeons & Dragons, there is now a new adjusted level cap of 20. With the new leveling flow, levels are now achieved at key milestones in the stories of each zone to ensure a proper pace and challenge. All active characters have been set to level 20 with this update, but the game should play much the same as it did before this module.

Adventurer’s Guild and Training Room

The Trade of Blades has been remodeled into the Adventurer’s Guild to serve the needs of new and veteran players. This hub contains vendors, services, and access to the new Training Room where adventurers can learn their class mechanics or practice new techniques. Check out your new base of operations!

Vaulted Content

Some zones have been removed from the original leveling flow. For details on which zones have been vaulted, reasoning, and future plans please check out the Dev Blog.

https://www.arcgames.com/en/games/neverwinter/news/detail/11489483

Adventure System

The Adventure System allows for a new and intuitive way to play through content, track your progress, and get some great rewards. The goal of Adventures is to guide you to the content that’s right for you. Give it a look in the Journal, in the Sword Coast Chronicles section!

Learn More: https://www.arcgames.com/en/games/neverwinter/news/detail/11490013

Profession Updates

With the changes to the level cap, adjustments have been made to the levels of your profession and artisans. Item Levels on gear were also increased in order to better match other rewards. Drop by the workshop and check out the changes!

Read more about updates to professions here: https://www.arcgames.com/en/games/neverwinter/news/detail/11491453

Other Release Notes

Content and Environment

General

  • Bryn Shander: Merchant Woes: Cecil is now consistently visible for all quest steps that require interaction with him.
  • Lore: The Adventurer’s Guild now has a place to purchase lore from zones that have been vaulted.
  • Protector’s Enclave: The Tarmalune Trade House has been adjusted to allow further construction in its area.
  • Various environments and encounters within leveling zones have been improved.
  • Various quest flows and NPC behavior within leveling zones have been improved.
  • Various minor typos have been addressed.
  • Vault of Stars now unlocks account-wide when unlocked.

Adventures

  • Acquisitions Incorporated is now an Adventure, and awards the boon points formerly given by the Acquisitions Incorporated campaign.
  • The Dwarven King quest line is now an Adventure, and awards the boon points formerly given by the Underdark campaign.
  • The Maze Engine is now an Adventure, and awards the boon points formerly given by the Maze Engine campaign.

Tyranny of Dragons

  • The portions of this campaign that required contact with the factions in Protector’s Enclave have been removed, and the campaign has grown shorter as a result. It now leads directly to the Well of Dragons zone.

Queue Reorganization

  • The Epic Dungeon category has been renamed to Advanced Dungeon, and now contains Infernal Citadel, Castle Ravenloft, Tomb of the Nine Gods, Lair of the Mad Mage, and Vault of Stars. All but Vault of Stars are in the Random Advanced Dungeon queue.
  • The rest of the previously-Epic Dungeons are now in the normal Dungeon queue, and now scale players up to minimum item level. Spellplague Caverns and Fangbreaker Island still require campaign unlocks, but the rest now have a minimum level of 5 to queue.

Events

  • As the campaigns have been removed, Double Underdark and Double Maze Engine currency events have been removed from the calendar.
  • The vendor for Coins of Waukeen no longer hangs out in the Moonstone Mask even while the event is inactive.

Combat and Powers

General

  • Characters are no longer provided increased Item Level from Collars that are inactive.

Boons

  • Master Boons no longer show pop-up messages when they trigger.
  • For players who frequently heal for less than 10% of a target’s health, the Master Boons “Blessed Advantage” and “Blessed Resilience” should now activate more frequently when the player heals over the required threshold.

Companions

  • Ghost
    • Possession – This power has been replaced by Horrific Visage.
    • Horrific Visage – The ghost instills fear in all nearby enemies, dealing damage and holding targets for 4 seconds.

Racial Bonuses

  • Drow’s Dark Fire power should now properly increase damage against critters when proc’d.
    • This power now has a 10% activation chance, up from 5%.
  • Renegade Drow’s Faerie Fire power should now properly increase damage against critters, and decrease the critter’s damage when procced.
    • This power now has a 10% activation chance, up from 5%.

Enemies and Encounters

General

  • Hunting Drakes in the Stronghold once again properly spit ice instead of acid.
  • Spellplague Caverns: Spawning Pits should now be immune to all control effects.
  • Traps now deal short-duration debuffs instead of applying injuries.
  • While we still haven’t pinned down all the cases where this occurs, there should be fewer cases where enemies move while charging a power that should lock them down.

Items and Economy

General

  • As experience has been removed, players at max level now fill a Progression bar for periodic rewards.
  • Insignias can now be upgraded to Mythic Rank.
  • The Neverember’s Recruitment event is active for 30 days from the launch of the module. Check out the updated rewards in-game!
  • Thrones no longer incorrectly have item level.

Enchantments

  • Enchantments that gave XP Boost now give Movement Speed.
  • The cost of unslotting enchantments is now much more reasonable for characters below max level.

Events

  • Future runs of the April Fowls and Feast of Lanterns events will now cause vendors to sell the new versions of their event foods.
    • April Fowls
      • Hot Wings: +5% Critical Severity and +5% Accuracy.
      • Seed Breed: +5% Power and +5% Defense.
    • Feast of Lanterns
      • Mochi: +5% Power and +5% Maximum Hit Points.
      • Niangao: +5% Critical Chance and +5% Deflect.
    • Existing versions of these foods will remain untouched.
  • Masquerade of Liars
    • Cured Meat newly obtained from Piñatas now grants 75% of your Hit Points, up to a maximum of 412500, on a character that is Level 15-20.
    • Enchanted Witch’s Sash is now Bind to Account.
    • Gnarled Broomstick is now Bind to Account.
    • Handful of Enchanted Bristles is now Bind to Account.
  • Tymora’s Gift: Tymora’s Lucky Coin now grants 500 to a random rating, up from 410. This no longer scales with level.
  • Adorable Pocket Pet: This item can now grant the following:
    • Up to 500 Awareness.
    • Up to 1% AP Gain.
  • Summer Festival: Sailcloth now has a max stack count of 999.

Random Queues

  • The Epic Dungeon queue is now called the Advanced Dungeon Queue and grants the same Rough Astral Diamonds as the Trial queue: 4,000 RAD with a 30,000 RAD daily bonus.
  • The maximum RAD earned from daily bonuses to random queues is now 80,000 for non-VIP.
  • Trial, Advanced, and Skirmish queues still grant their daily bonuses once per day only.
  • Dungeon queue now grants its daily bonus on each run as long as you haven’t hit the 80,000 daily bonus cap for queues for the day.

Zen Market

  • Adventurer’s Head Start Bundle is no longer available in the Zen Market.
  • Adventurer’s Support Pack is no longer available in the Zen Market.
  • Avernus Hunt Key Bundle is no longer available in the Zen Market.
  • Change Physical Appearance tokens are no longer available in the Zen Market. It can now be found at the Wondrous Bazaar.
  • Character Loadouts are no longer available in the Zen Market. It can now be found at the Wondrous Bazaar.
  • Experience Boosters can no longer be purchased.
  • Glory Boosters are no longer available in the Zen Market.
  • Knox’s Adventurer Recruitment Order has been phased out. Instead, players can now purchase a 30k Character Boost in the Packs section of the Zen Market, which raises their level to 20 and gives appropriate gear to raise their Item Level to 30,000.
  • PvP Starter Pack is no longer available in the Zen Market, as its contents are outdated.
  • Rename Tokens are no longer available in the Zen Market. It can now be found at the Wondrous Bazaar.
  • Stone of Health: The version of this item on the Zen Market now costs 200 Zen for a 100-charge Stone of Health.
  • The Legendary Insignia Pack purchase has been replaced with a Mythic Insignia Pack purchase.
  • “The Power of VIP” bonus now grants 1% max HP instead of a flat value.

User Interface

General

  • Companions that are comprised solely of visual effects (e.g. Butterfly) should now more consistently show up in previews.
  • Cutscenes now require a button hold to skip, instead of a button press.
  • End-of-dungeon treasure chests should no longer have a chance to break if the player dismisses the screen instead of claiming rewards.
  • The Neverwinter logo, loading screen art, and letterboxing borders, among other things, have a new look.
  • To go with the leveling flow changes, the tutorial experience across the game has been improved as well. There should now be an option on various windows to open an explanation about that window’s functions.
  • Warnings now appear if a queue pops while the player is in a full-screen interface like a contact dialog.

Options

  • In order to reduce visual clutter in combat, the “Show Player Triggered Power Names” setting now defaults to “Off.”
    • This also affects the setting for existing characters. To reactivate it, open the Main Menu, select Options, and on the Interface tab, open the HUD category. “Show Player Triggered Power Names” can be toggled there.

Zen Market

  • Context-specific discounts (e.g. Hell Pit and Harvester of Nightmares event buyouts) now properly function while sales are active. Like all discounts, they do not stack; it will apply the highest single discount available.

Animation, Audio, Character Art, and Visual Effects

Animation

  • Cauldron mounts should no longer have characters’ fingers sticking through them.

Audio

  • The Sprite companion no longer plays hit sounds super frequently.

Character Art

  • Characters should no longer sink into the saddle of the Golden Horse mount.
  • Chef’s Toque should no longer have egregious clipping issues on some characters.
  • Various other clipping issues have been addressed.

 

Performance and Stability

General

  • The performance impact from opening the inventory with a large number of items has been reduced. This change is more effective for players with a smaller inventory UI.
  • Various improvements have been made to the stability of the game, and we continue to iterate on performance and visual quality.

More about the Jewel of the Nort from the press release:

Journey back into the world of Dungeons and Dragons with some new Neverwinter adventures to take on, as Neverwinter: Jewel of the North module launches with the new Bard class and a new cinematic trailer to welcome players to the story!

Check out the epic looking new cinematic trailer from the Neverwinter team.

For players wondering what the new module offers, here’s the overview straight from the press release.

The game’s latest update introduces a brand-new class, the iconic and multi-skilled Bard class, based on the popular Dungeons & Dragons 5th edition class archetype. Console adventurers can also enjoy major quality-of-life improvements to the epic MMORPG, including a new streamlined leveling system that makes epic-level content more accessible for adventurers of all experience levels, and earn exclusive rewards like rare mounts by logging into the game during the Neverember Recruitment Event.

Featuring fast-paced gameplay and epic dungeons to explore, Neverwinter is an expansive MMORPG based on the Dungeons and Dragons universe, with lots of adventure and explorations as well as enemies to fight and defeat in the fantasy world. The game is available to play on PC, PS4, and Xbox One.

If you missed the patch notes on Neverwinter update 9.25, you can read up on it here.

Source: ArcGames

Tim Villasor

Home > News

Halo Infinite Helmet Images Leak via Datamine, Including One From Fallout

The leaks for Halo Infinite continue, with a ton of details regarding the game coming out in bits and pieces over the past few weeks. Even 343 Industries’ precious headguards are not safe, as now, it appears that a lot of Halo Infinite helmet images have leaked online, showcasing most of the cosmetic items players will choose from once the game finally launches. What’s more, it seems the Xbox and Bethesda partnership has spilled over, as there’s a Fallout helmet for Master Chief spotted, too!

Check out the datamined helmet leak for Halo Infinite below.

Halo Infinite (Incomplete) Helmet List:

Halo Infinite helmet

As you can see, aside from the Fallout one, there’s also one that has a man-bun? Aside from the regular looking helmets, expect some of these to be seasonal cosmetic drops given the game will feature a Battle Pass for the first time.

Besides these helmets, we also now have confirmation on what the Snowman helmet cosmetic will look like. Check it out below:

Halo Infinite Snowman Helmet:

Halo Infinite helmet

A few days ago, a huge datamine determined the list of all abilities in the game, selectable emotes, weapons, vehicles and campaign medals. Same as with every datamined info, there is no guarantee that we’ll see all of the stuff mentioned above in the final build of the game.

In other, more official Halo Infinite news, 343 Industries has confirmed that campaign co-op, and Forge mode won’t be available at launch.

Halo Infinite is set for release this holiday for Xbox One, Xbox Series X|S, and PC.

Source: NoHaloLeaks (Twitter)

MP1st Staff

Home > News

State of Decay 2 Homecoming Expansion Brings Trumbull Valley Back From the Original Game

State of Decay fans better prepare themselves to return to the place where everything began, as the State of Decay 2 Homecoming brings Trumbull Valley back from the original game — and it’s represented as an open-world map in full remastered glory!

Here’s the trailer announcing the update as well as showing the new version of the map in action!

If you want to know more about what’s coming, here’s an overview of what to expect from the State of Decay 2 expansion next month.

From the early days of the outbreak in the original State of Decay, to the plague walls in State of Decay 2: Heartland, Trumbull Valley reflects the evolution of our zombie apocalypse. In this new version of the iconic map, players will learn about the latest developments in this area, discovering new characters and storylines and resolving long-running plot threads.

With the inclusion of Trumbull Valley, players can expect six new bases, new weapons, and new outfits to use in the game, as well as new missions and achievements to get from this expansion. State of Decay 2: Judgement Edition has also surpassed 10 million players since launch, making this  survival-sim game quite a success!

For past State of Decay 2 features, check out our archives on the game here.

Tim Villasor

Home > News

Destiny 2 The Witch Queen Different Editions, Bungie 30th Anniversary Event Details Revealed

Bungie is turning 30 this year, and to commemorate this very special anniversary the developer has detailed some very special plans for its biggest title. Their latest livestream revealed much about Season of the Lost, which added the BattlEye anti-cheat software in a security update. It also gave players a first look at The Witch Queen. If you’re planning on picking it up, Bungie has announced the Destiny 2 The Witch Queen different editions that will be available, as well as some of the plans for Bungie’s 30th Anniversary event!

Destiny 2 The Witch Queen Different Editions:

DESTINY 2: THE WITCH QUEEN DELUXE EDITION
The Destiny 2: The Witch Queen Deluxe Edition is available to pre-order now and includes:

  • Destiny 2: The Witch Queen expansion + All Year-5 Season Passes (4 Seasons Total)
  • Access to two Dungeons released in Year 5
  • Throne World Exotic Ghost Shell and Legendary emblem
  • The Enigma Exotic emote
  • Exotic Submachine Gun with Exotic catalyst and ornament
  • Throne World Exotic Sparrow

destiny 2 30th anniversary event

THE WITCH QUEEN DELUXE EDITION + 30TH ANNIVERSARY BUNDLE
In addition, Bungie unveiled details on the Destiny 2: The Witch Queen + 30th Anniversary Bundle, which is available for pre-order now and includes:

  • Destiny 2: The Witch Queen expansion + All Year-5 Season Passes (4 Seasons Total)
  • Access to two Dungeons released in Year 5
  • Throne World Exotic Ghost Shell and Legendary emblem
  • The Enigma Exotic emote
  • Exotic Submachine Gun with Exotic catalyst and ornament
  • Throne World Exotic Sparrow
  • Bungie 30th Anniversary Pack
    • New Dungeon
    • Gjallarhorn Exotic Rocket Launcher with Exotic catalyst and ornament
    • New weapons inspired by past Bungie worlds
    • Thorn armor set
    • Bungie streetwear ornament set
    • Marathon-themed ornament set
    • Unique helmet ornament
    • Exotic Sparrows
    • Exotic ship
    • Emblems, shaders, emotes, and more

DESTINY 2: THE WITCH QUEEN COLLECTOR’S EDITION
For Guardians who want the ultimate Destiny 2: The Witch Queen experience. This edition includes a digital code for The Witch Queen Deluxe Edition and a code for the Bungie 30th Anniversary Pack.

Also included are the following physical items: a hidden psychic investigation kit, Hive Ghost replica, hidden keycard, lore booklet, and other mysteries from Savathûn’s Throne World.

Check out the trailer for the Destiny 2 30th Anniversary Event below:

Here’s some of the stuff guardians can expect from the Destiny 2 30th Anniversary Event and the Bungie 30th Anniversary Pack per the press release. Note that you do not need to buy this new bundle in order to experience the content planned for Bungie’s 30th anniversary.

Destiny 2: Bungie 30th Anniversary Pack

With 30 years of history creating worlds that inspire friendship, Bungie will be celebrating three decades of amazing games this December in Destiny 2. In addition to new activities available for free to all Destiny 2 players, players will also be able to experience exclusive content as part of the Destiny 2: Bungie 30th Anniversary Pack, including a new dungeon, new weapons, armor, ornaments, and more.

New Matchmade Activity: The celebration kicks off with a free six-player matchmade activity, new secrets to unravel, and collectible rewards that commemorate Bungie’s storied history.

A New Dungeon: Inspired by famed Cosmodrome loot caves of yore, this new Dungeon will see Guardians spelunk into the unknown, earn the new Thorn armor set, and hunt for lost relics.

Gjallarhorn Returns: The beloved weapon makes its debut in Destiny 2! Unlock the classic Exotic Rocket Launcher, then charge its catalyst for maximum firepower.

Iconic Gear: Celebrate the past with gear for the future. Weapons, armor, ornaments, emotes, Sparrows, Ghost Shells, and more, representing 30 years of Bungie, a legendary community, and a birthday party that could only happen in Destiny.

The Destiny 2: Bungie 30th Anniversary Pack is available for pre-order now as part of The Witch Queen + Bungie 30th Anniversary Bundle.

While the official release date is currently unknown, DeltaIntel on Twitter has shared a screenshot from the Steam page of Destiny 2, which shows that the 30th Anniversary Pack will be releasing on December 7, 2021.

Destiny 2’s Season of the Lost is now live on PC, consoles and Stadia. The game’s next expansion, The Witch Queen, will be available on February 22, 2022.

MP1st Staff

Home > News

Forza Horizon 5 New Gameplay, Cars and Limited Edition Controller Showcased

At Microsoft’s Xbox gamescom show, Playground Games has shown off Forza Horizon 5 new gameplay, new cars,  and a limited edition controller — and it’s all coming to Xbox this November!

Here’s the trailer for the cover cars that are coming to the game!

Here’s the short gist on these two new cover cars — the Mercedes-AMG One and the 2021 Ford Bronco Badlands!

Whether in the Mercedes-AMG One with its Formula 1 hybrid technology or the rugged, off-roading experience of the 2021 Ford Bronco Badlands, we wanted to bring diverse vehicles to the game to take advantage of what the beautiful land of Mexico has to offer.

And for those who want to see the gameplay experience — here’s eight minutes of Forza Horizon 5 in action!

Finally, here’s the Forza Horizon 4 Limited Edition Xbox wireless controller!

Bundled with an exclusive DLC for a Forza edition car, cosmetic item, and a victory remote, this is one controller fans looking for more will not want to miss.

The controller features a first-ever transparent yellow finish, with a custom-colored, visible rumble motor and lighting effects that play off the Xbox button. The controller includes textured grips on the triggers and bumpers, and custom bottom and side dimple patterned grips inspired by perforated style performance car steering wheels.

For more Forza Horizon 5 gameplay, check out the Toyota Supra in action here.

Source: Xbox Wire

Tim Villasor

Home > News

The Gunk Release Date and New Trailer Revealed

Image & Form Games made a name for themselves with the SteamWorld series, but now they are aiming to further their legacy with something deeper, grittier and Gunk-ier. Their latest creation debuted more information as The Gunk gamescom gameplay trailer was featured on the Xbox gamescom livestream. Checking out the YouTube description, it also appears that The Gunk release date is now set for sometime in December 2021.

Check out the gamescom gameplay trailer for The Gunk below:

Set to be released later this year, The Gunk is a third-person action adventure game with gathering and crafting aspects. You take on the dual role of two outer space explorers that chance upon a dangerous planet plagued by – you guessed it – corruptive gunk. The game’s page reveals more information for The Gunk, which you can check out below:

The Gunk stars a duo of gritty space haulers, struggling to make a buck as they chance upon an untouched planet brimming with life. They’ve come to gather alien plants and other valuable resources, and it looks like they’ve hit the jackpot…

However, as they start uncovering the dormant secrets of a shattered civilization, they realize that they must save the planet from the curse of a corruptive gunk parasite – while desperately keeping themselves from getting caught in a spiral of festering mistrust.

The Gunk is set to be released for the Xbox Series X|S, Xbos One, and Windows 10 PCs this December 2021.

Check out more of our Xbox gamescom livestream coverage below:

MP1st Staff

Home > News

Stray Blade Slices Through gamescom With a Reveal Trailer

We’ve seen a brand new roguelite in the form of Into the Pit from the Xbox gamescom livestream, but for this next reveal the showcase is all about an action-packed RPG, as the first official Stray Blade gamescom reveal trailer slices through. Although it’s only half-a-minute long, the Stray Blade trailer is filled with incredible stylistic action – and a furry little animal to boot.

Check out the gamescom reveal trailer for Stray Blade below.

The game looks to be a Souls-like filled with the natural progression of enemies-enemies-bosses, but the move sets are very intriguing to see in action. Xbox has a page up for the game, but it is not yet available for purchase; however, it does have some details on what one can expect from Stray Blade:

Prove yourself in this action RPG and master intense combat while exploring the ancient ruins of a mysterious civilization. Legends tell of Acrea the Lost Valley, a wild and overgrown place but unmistakably powerful. You found this forgotten land yet died. Time passes, and miraculously you are brought back to life. The price you pay: You are bound to this land.

Regain your freedom and embark on the quest of restoring balance in this ravaged and war-torn place guided by your trusty companion, Boji. Explore towering throne rooms of giant god-kings and long-lost cities. As you uncover their secrets, prepare to face even deadlier foes. Get ready to explore a world that is constantly altered by your discoveries and the waging forces! Set off for an unforgettable adventure.

Stray Blade is coming to Xbox consoles and other unannounced platforms in 2022. Stay tuned for more of our coverage on the Xbox gamescom livestream.

MP1st Staff

Home > News

New Destiny 2 Weekly Reset August 24, 2021 and Eververse Rotation

Season of the Lost is now live in Destiny 2, and outside of the new content, that means the new Destiny 2 weekly reset August 24 refresh of activities is live too! Check out the new Nighfall, and everything else new this week.

New Destiny 2 Weekly Reset August 24, 2021 and Eververse Rotation:

The text version hasn’t populated yet, but once it does, we’ll update the post.

In other Destiny 2 news, Bungie has been busy today, as not only did we get a new patch, but the release date and trailer for next major chapter, The Witch Queen, has been revealed too.

We’ll update the post with the text version from Reddit once it’s available.

Thanks, Niris.tv!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Xbox Cloud Gaming Comes to Xbox Series X|S and Xbox One This Holiday Season

Playing your favorite games is going to become much easier if you’re an Xbox owner, as Xbox Cloud Gaming comes to Xbox Series X|S and Xbox One Consoles this holiday season — making it a much more convenient experience for gamers who own either console system! This was revealed during Microsoft’s Xbox gamescom press event.

Players who subscribe to Xbox Gaming Pass Ultimate will have access 100 plus games straight from the cloud — regardless if they own an Xbox One or have the latest Microsoft console in the Xbox Series X|S! They can play and interact with friends, and try out games on day one thanks to Xbox Game Pass before installation!

Here’s the overview and details of what you can expect from Xbox Cloud Gaming!

  • Discover and play over 100 high-quality games in the Xbox Game Pass library without having to use valuable storage space or wait for installs.

  • Quickly jump into the fun with your friends in multiplayer games, like Sea of Thieves, as soon as you get the invite so you can set sail without waiting for an install.

  • Play Gen 9-only Xbox games like Microsoft Flight Simulator and The Medium on your Xbox One via the cloud – coming in the future.

For more on the Xbox Gamescom announcements, check out the livestream here!

Xbox Cloud Gaming will be tested this fall during the holiday season.

Source: Xbox

Tim Villasor

Home > News

Into the Pit Officially Announced With New Trailer

While we may not see anything big from Microsoft at their Xbox gamescom presentation, we are still privy to see small surprise reveals here and there. The first of these is Into the Pit, a roguelite action title played from a first-person perspective, which sees you descending deeper and deeper – literally and figuratively – into the pit. Check out the reveal trailer for the exciting new roguelike below.

There’s not much else to know about the game, but the trailer on YouTube did include a short blurb on what players can expect. Check it out below:

A fast-paced retro-FPS roguelite! As a member of a family of lore-hunting mystics you are summoned to a cursed village, drawn by rumors of a demonic portal. Dark magics have overwhelmed the village, It’s up to you to rescue the survivors, grow your powers, and journey forth INTO THE PIT.

Into the Pit is set to be released at a still unknown date for unannounced consoles. Stay tuned for more of our coverage of the Xbox gamescom livestream presentation.

MP1st Staff

Home > News

The Sims 4 Update 1.46 Says Good Bye to Summer This August 24

Maxis has released The Sims 4 update 1.46 patch this August 24, and it says good bye to the summer! There are new paintings, and a bunch of bug fixes included in this patch as well, which are all listed in the patch notes below.

The Sims 4 Update 1.46 Patch Notes:

Hello Simmers!

We have a short but sweet update for you all today, we hope you are enjoying the final days (weeks? I don’t know anymore – anyway) of the Summer. We hope you are all well and are safe wherever you are in the World.

As always I would like to thank you all for your continued support and feedback, much appreciated!

Los loveo mucho!

Chaus!

-SimGuruRusskii

What’s New?

We have a wonderful painting for you by the amazingly talented Ohni Isle. This piece is called Hair Vision and embodies perfectly her bright and cheeky style. But let me show you the vision that is Hair Vision!

I’m not great at taking screenshots as you all know, but I pictured my Sim in one of the apartments in San Myshuno, chilling, reading a book with some coffee and suddenly looking at Hair Vision, and making me inspired to take on my day. Kind of like this:

You can find Hair Vision in the Base Game in Build Mode under Decorations, then sort to Paintings and Posters. We hope you love it!

Bug Fixes

The Sims 4

  • Sims teleporting from floor to floor and avoiding using the actual stairs? Not a marvel of modern science fiction novels, but should be a problem that no longer occurs after this update.

That’s about it for this patch.

Source: EA

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 2.27 for Season of the Lost Now Out; Here’s What’s in 3.3.0

It’s finally here, Guardians! Bungie has released the Destiny 2 update 2.27 patch, which ushers in Season of the Lost! This is also called the Destiny 2 update 3.3.0 patch, and includes a ton of new contet, gameplay-related changes, and more.

Destiny 2 Update 2.27 Patch Notes | Destiny 2 Update 3.3.0 Patch Notes: | Destiny 2 Season of the Lost Patch Notes:

ACTIVITIES 

Raids 
  • Vault of Glass
      • Fixed an issue where the Conflux Challenge reward chest didn’t grant Spoils of Conquest.
  • Last Wish
      • Fixed an issue where player revives would be placed in rooms that could not be accessed during the Riven encounter.
      • Fixed an issue where some players received BIRD error codes when trying to get to the Wall of Wishes.
  • Deep Stone Crypt
      • Fixed an issue where players could defeat Atraks-1 by attacking a Fallen Captain well outside of the playable space.
Dungeons 
  • Prophecy
      • Trials of the Nine reprisal weapons will now drop from the Prophecy dungeon.

Nightfall 

  • The Fanatic has been busy! He has judiciously spawned Overload Chieftains and Unstoppable Abominations to help guard the new Nightfall: The Hollowed Lair.
  • The announcement that time is running out in Nightfalls and Legend/Master Lost Sectors are now color-coded, depending on the player’s colorblind settings.
Strikes 
  • Two new disadvantage modifiers have been added to the Vanguard strikes playlist, for Season 15 only.
  •  Added two new Seasonal “advantage” modifiers to the Vanguard strikes playlist.
The Corrupted 
  • The Overload Taken Hobgoblin Champions during the Ransack Ogre encounter have been replaced with Unstoppable Taken Phalanxes.
  • The Unstoppable Hive Ogre during the Ransack Ogre encounter now moves more freely.
  • Some of the Taken now wield Stasis Boomer weapons.
  • Fixed an issue where the throwable objects in this strike would fail to clean up if they were left on the ground after being charged up.
  • They now disappear after 20s on the ground or 90s of being held, just like the uncharged version of the object.
  • Avakrii, Temple Claimant, is now a Champion combatant on Master or Grandmaster difficulty.
Insight Terminus 
  • The capture plate encounter halfway through the strike will now always spawn a set number of Champions no matter how long it takes to capture the plate:
      • One Champion on Legend.
      • Two Champions on Master or Grandmaster.
Hollowed Lair 
  • The Fanatic’s Ravagers now wield Stasis censers, instead of Solar censers.
Lost Sectors 
  • Dreaming City
      • All three Dreaming City Lost Sectors are now available on Legend and Master difficulty.
  • Availability
      • Season 15 has a rotation of 11 Lost Sectors available on Legend and Master difficulty.
      • Lost Sectors will be on a seasonal rotation moving forward.
  • Scavenger’s Den
      • The boss of this Lost Sector is now  a Boss-type combatant when playing on Legend or Master difficulty.
  • Tooltip
      • Legend and Master Lost Sector descriptions now list the Shield elements that will be encountered.
      • Legend and Master Lost Sector descriptions have been reformatted for ease of reading.
      • Legend and Master Lost Sectors no longer have “Destination” modifiers.
      • The following modifiers have all been removed:
          • Memory of a Golden Age
          • Memory of a Bygone Past
          • Memory of a Haunted Dream
          • Memory of a Lonely Outpost
          • Memory of a Frozen Conundrum
      • “Forlorn Miasma” renamed to “Void Burn.”
      • “Isolated Flames” renamed to “Solar Burn.”
      • “Desolate Charge” renamed to “Arc Burn.”

UI/UX 

General 
  • Fixed an issue where the Gambit post-game scoreboard would not paginate correctly.
  • Added elements to the Vanguard sub-screen in the Director menu to represent the player’s Vanguard reputation.
  • When a player has incoming Friend invites they are indicated in Orbit and Director tabs by a new invite indicator/shine.
  • “Inspect Player” terminology changed to “Inspect Guardian.”
  • Player waypoint Title Gilding Count now shown at all times, including before the new Season’s Title has been Gilded.
      • In other words, you will now see the number of times your title has been gilded, even when it reverts to Purple at a seasonal reset.
Settings 
  • Social settings (Fireteam Privacy, Fireteam Invites, Friend Requests) have moved to a sub-tab on the Roster.
  • Invite Notification setting has been updated/fixed.
  • Gamepad Sprint-Turn scale settings added.
  • Controller ADS Sensitivity modifier added.
  • Text Chat Auto-Hide setting set to off by default.
Cross Play 
  • Bungie Name
      • Bungie Name replaces platform name: On log-in, player’s Bungie Name will be set, based on the name they’re using on the system they first log-in on.
      • A player’s platform name is displayed in the player nameplate tooltip.
  • Bungie Friends
      • A Bungie Friends list has been introduced to help bridge the gap across platforms.
  • Blocking Players
      • An action is available when interacting with other players to block them and limit their ability to interact with you within Destiny 2.
      • Blocking within Destiny 2 only blocks in-game communications.
      • Please use the helpful popup or view Bungie Help articles for additional steps to take to block players from interacting with you outside the game.
  • Roster
      • A player’s platform is displayed beside their Bungie Name on the Roster.
      • Bungie Friends have a watermark behind their Bungie name on the Roster.
  • Player Details Screen
      • A player’s Cross Save-linked platform names are shown when viewing their player details screen.
  • Filter by Platform screen.
      • A dedicated tab has been added to the Roster to filter connections down to your shared platform family.
  • Invite Management Screen
      • A dedicated tab has been added to the Roster to view incoming Fireteam invites, Bungie Friend requests, and Clan invites.
  • Social Preferences Screen
      • A dedicated tab has been added to the Roster to house multiple settings related to who can join your Fireteam, send you Fireteam invites, or send you Bungie Friend requests.
  • Friend Search
      • A section has been added to the Invite management screen for Friend search.
      • Players can now search for Friends using their full Bungie Name ID.
      • Friendly players’ full Bungie Name and platform is displayed in their waypoints on Interact.

ARMOR

  • New Features
      • Stasis has been added as an armor energy type, along with a suite of base mods that use the Stasis armor energy type.
      • New combat style mods featuring more Elemental Well mechanics have been added to the game.
      • Ghost Mods
          • A new suite of Ghost mods have been added to the game that guarantees a minimum stat value of 10 in the chosen character stat any time you acquire a piece of armor that has random stats.
      • Holster Mods
          • This is a new type of leg armor mod that will gradually reload stowed weapons of the matching type over time.
          • Multiple copies of Holster mods of the same type will increase the rate ammo is reloaded.
Bugfixes 
  • Fixed an issue where a grenade thrown from a player wearing Ashen Wake could damage allies.
  • Fixed an issue where Crest of Alpha Lupi could create orbs on Stasis kills outside of Super.
  • Fixed an issue where some Warmind Cells would not have their duration increased by Warmind’s Longevity
  • Fixed a bug where melee damage resistance was incorrectly counting as an Arc mod.
Exotic balance changes 
  • Super regenerating exotics
      • Shards of Galanor: Increased the amount of Super granted for hits, but total Super regain is now capped at 50%.
      • Ursa Furiosa: Capped the amount of Super energy you can regain once your Super ends at 50%.
      • Skull of Dire Ahamkara: Increased the amount of Super refunded per kill, but total Super gain is capped at 50%.
      • Phoenix Protocol: Capped the amount of Super energy you can regain once your Super ends at 50%.
      • Stormdancer’s Brace: Now also refunds up to 50% of your Super energy after your Super ends, based on the number of kills.
      • Geomag Stabilizers: Removed “sprint to top off your Super.”
  • Hunter
      • The Bombardiers
          • The bomb now has a secondary effect based on your subclass type:
          • Blind for Arc.
          • Burn for Solar.
          • Slow for Stasis.
          • Suppress for Void.
      • Graviton Forfeit
          • Increased the bonus invisibility duration.
          • The melee regeneration speed now increases based on the number of enemies near you.
          • While you are invisible, your Recovery is greatly increased and your weapons reload more quickly
      • Lucky Pants
          • Added intrinsic Hand Cannon Holster mod, replaced previous functionality with the following:
          • “When you ready a fully-loaded Hand Cannon that deals Kinetic damage or damage matching your subclass energy type, for a short time each hit against a combatant from that Hand Cannon increases the damage of the next shot.”
  • Titan
      • Precious Scars
          • Will now also create a burst of healing and bonus Recovery around you whenever you kill an enemy with a weapon whose damage type matches your subclass type.
      • Icefall Mantle
          • Removed the slower class ability recharge scalar.
  • Warlock
      • Verity’s Brow
          • Changed to trigger when you get a weapon kill that matches your subclass energy type.
          • Increased grenade damage bonus to 20% per stack (up from 10%).
      • The Stag
          • Grants damage reduction to allied Guardians standing in your Rifts.
          • 25% against combatants, 15% against players.
      • Promethium Spur
          • Has additional functionality:
          • While standing in a Rift, Solar weapon kills give you class ability energy.
          • When your class ability energy is full, Solar weapon kills consume that energy and spawn a combination healing/empowering Rift at the target’s location.
Mod changes 
  • Ammo Finder
      • Now have an increased chance to spawn ammo on kills with primary weapons, and a further increased chance with Exotic Primaries.
      • Ammo Finder mods for weapons that only use Primary ammo have been deprecated
  • Scavenger
      • Multiple copies of Scavenger mods of the same type no longer stack.
      • Scavenger mods for weapons that only use Primary ammo have been deprecated
  • Capacity
      • Capacity mods for weapons that only use Primary ammo have been deprecated
Warmind Cells 
  • Base Warmind Cells
      • Reduced radius of the explosion/effect range of Warmind Cells (10 → 6 meters).
      • Reduced damage of the explosion of Warmind Cells (previously 200-400 → now 50-250).
  • Global Reach
      • Increase the mod cost of Global Reach to 3.
      • Reduce the amount of radius increase (20 → 10 meters).
  • Cellular Suppression
      • Reduce the duration of the suppressing effect when using Cellular Suppression (3 seconds → 2 seconds).
  • Wrath of Rasputin
      • Reduce bonus Solar damage (previously 100-200 → now 25-100).
Elemental Wells 
  • Elemental Armaments now has an increased chance to spawn an elemental well based on the tier of the enemy defeated.
  • Font of Might’s base duration has been increased to 10 seconds and increased the damage bonus provided from 10% to 25%.

WEAPONS 

Global 
  • Fixed an issue that allowed players to swap weapons substantially faster than normal.
Controller sensitivity 
  • Added additional controller sensitivity options (1-10 sensitivity is the same as before, 11-20 increases over that).
  • Added an ADS Sensitivity Modifier (allowed values 0.5 to 1.5).
Primary ammo 
  • All Primary ammo weapons now have infinite ammo.
  • Drop Mag: Reworked to be +reload speed, -magazine size.
  • Compact Arrow Shaft: Reworked to be +reload, +handling.
Trials of Osiris 
  • All Trials weapons now have seven perks in each column (was five)
Moon and Dreaming City reissues 
  • Added one or two of the original perks to each column for the Moon weapons reissued in this update (i.e. the Lectern weapons only).
      • Since these can be target farmed, we’re ok with increasing the size of the pools in this particular case.
  • Added one of the original perks one or both columns for the Dreaming City weapons reissued in this update (Tigerspite, Twilight Oath, Abide the Return).
      • Since these can’t be target farmed, we didn’t want to increase the size of the pools by more than one.
      • Fixed the previews from the quests from these weapons showing a sunset reward (the reward itself was already correct).
Archetypes 
Note: Exotics receive these changes as written unless otherwise mentioned in the Exotics section below.
  • Breech Grenade Launchers
      • Reduced blast radius by 0.4m, e.g. max blast radius decreased from 4.55m to 4.15m, min blast radius decreased from 3.80m to 3.40m.
      • Reduced splash damage by 20, which reduces total damage for a direct hit from 220 to 200 (before taking spike or proximity grenades into account).
      • Increased damage in PvE by 12%.
      • Witherhoard is unaffected.
  • Machine Guns
      • Increased damage in PvE by 20%.
  • Scout Rifles and Hand Cannons
      • Increased damage vs minors by 15%.
  • Fusion Rifles
      • Increased PvE damage bonus such that all subfamilies are at 15% PvE bonus (previously high impact was at 0%, precision and adaptive were 10% and rapid-fire were 12.5%).
      • Pushed sub-families further apart, adjusting charge time, shots fired per burst (was seven for all subfamilies) and damage (note that the “base” below means without battery perks, a charge time masterwork or the Adept Charge Time mod):
          • High Impact
              • Base charge time increased from 0.86s to 1.0s.
              • Shots per burst reduced from seven to five.
              • Reduced total damage per burst.
          • Precision and Adaptive
              • Base charge time is unchanged.
              • Shots per burst is unchanged at seven.
              • Very slightly increased total damage per burst.
          • Rapid Fire
              • Base charge time decreased from 0.54s to 0.46s.
              • Shots per burst increased from seven to nine.
              • Increased total damage per burst
  • Fusion Rifle perk changes
      • Backup Plan
          • Removed +100 to charge time stat, adjusted charge time multiplier from 0.85 to 0.7, now scales damage by 0.8.
      • Liquid Coils and Accelerated Coils
          • Both converted to scale charge time and damage instead of modifying the charge time stat.
      • The Adept Charge Time mode
          • Changed functionality to scale charge time directly instead of changing the charge time stat, without adjusting the damage.
Exotics 
  • Anarchy
      • Reduced total reserve+magazine ammunition from 26 to 16.
      • Reduced damage by 30% vs bosses (champions are not bosses).
  • Xenophage
      • Reduced rate of fire from 120 to 90 RPM.
  • Fighting Lion
      • Fighting Lion ammo increased from “a lot” to “infinite.”
      • Receives the same changes as other breech Grenade Launchers.
      • Reduced base reload stat to 0.
      • Now increases reload speed to its previous level on damaging multiple enemies with one grenade.
  • Vex Mythoclast
      • PVE damage bonus increased by ~40%.
      • Range increased to exceed best in class for 360 high impact Auto Rifles.
      • Increased stability.
      • Reworked catalyst to grant stability and damage after a kill.
      • Increased rate of fire from 360 to 390.
      • Reduced linear fusion mode charge time from 820 to 533 (same as standard Linear Fusion Rifles).
      • No longer loses overcharge stacks on stow except when in linear mode.
  • Merciless
      • Updated perk to account for fewer shots per burst (should build up charge rate at the same amount per burst as before).
      • Reduced the damage penalty for increasing charge rate by 40%.
  • Jötunn
      • Reduced charge time from 0.82s to 0.78s (i.e. charges 0.04s faster).
      • Slightly reduced damage per shot.
  • Bastion
      • Reduced damage by 15% (can now not quite kill a guardian with one shot in the three-shot burst it fires).
      • Increased spread angle by 10%.
      • Increased PvE damage by 25% (so overall around a 10% increase in PvE).
  • Sweet Business
      • Now refills magazine on picking up Special/Heavy ammo instead of Primary.
Perks 
  • Firing Line
      • Reduced damage bonus to +20% precision damage for all supported weapon archetypes (was highly variable depending on weapon type).
      • Will roll on some Sniper Rifles, Linear Fusion Rifles, and Machineguns, and maybe some other stuff in the future.
      • Certain damage perks only affected impact damage on explosive weapons, we’ve updated these specific perks to also increase detonation damage.
  • Kill Clip
      • Rampage
  • Adrenaline Junkie
      • Fixed incorrect rarity on some recently shipped weapon perks.
Other Bug Fixes 
  • Fixed an issue where muzzle flash on “The Forward Path” Auto Rifle could cause photosensitivity issues.
  • Fixed an issue where MIDA Mini-Tool and Drang didn’t show Kill Tracking column when Masterworked.
  • Fixed an issue where Adept Big Ones Spec mod was not appearing in collections once acquired.
  • Fixed an issue where Grenade Launchers weren’t damaging certain types of objects.

POWER AND PROGRESSION 

Power bands increased. 
  • Power Floor remains 1100.
  • Soft Cap is now 1270 (up from 1260).
  • Powerful Cap is now 1320 (up from 1310).
  • Hard Cap is now 1330 (up from 1320).
XP 
Made XP rewards more descriptive. You can now get a general understanding of how much XP a bounty or Seasonal challenge will give you from its description (rather than it just previewing “XP”). Reward tiers (smallest to largest) are:
  • XP
  • XP+
  • XP++
  • Challenger XP
  • Challenger XP+
  • Challenger XP++
  • Challenger XP+++
Bounties and Pursuits 
  • Fixed issue where Dreaming City bounties with gear rewards would sometimes not drop gear.
      • These bounties can no longer roll Shattered Throne-specific perks when claimed within the dungeon.
  • Synthstrand is no longer used to purchase Armor Synthesis bounties from Ada-1.
      • Armor Synthesis bounties will now cost 10,000 Glimmer each, and Synthstrand will no longer drop in game.
      • All remaining Synthstrand in inventories can be safely dismantled, as it will no longer be used for any system in the future.
Reputations 
  • Valor is now known as Crucible Ranks.
  • Infamy is now known as Gambit Ranks.
  • Vanguard reputation internal systems has been rebuilt, aligning with that of Crucible and Gambit reputations.
      • Increased amount of Vanguard reputation given for completing Nightfalls on Platinum, Gold, or Silver.
      • Higher tier Nightfalls get a flat multiplier to all Vanguard rep gains.
  • Crucible, Gambit, and Vanguard reputations now use a ritual activity streak system. You gain streak for finishing ritual activities, you lose streak for quitting out or KTOing, and your streak resets if you play something besides that ritual’s activities.
      • Orbit, Tower, and H.E.L.M. do NOT trigger a reset. The previous win streak bonuses (aside from Glory) have been removed.
  • Vanguard/Crucible/Gambit reputations now cap out at 10,000, and all tuning values have been adjusted to that.
  • Removed Crucible and Gambit gains from all bounties.
  • 3x multipliers have been removed.
      • Reputation boost weeks are now use a 2x multiplier all seven days.
  • Glory floors work like they did prior to Season 14. Each rank below Fabled 1 should not allow negative progress to de-rank you below that rank.
Eververse 
  • Upsells for the new expansions are now included in the Eververse campaign tab.
  • The current Season is now also available for purchase in the Season tab.
  • Select items in the archive now feature ‘most popular’ call outs.
Third-Person Peeking 
  • While in competitive game modes (Trials, Elimination, Survival), performing an emote will remain in first-person.
  • While in competitive game modes (Trials, Elimination, Survival), players are now unable to swap to a Sword if they do not have Heavy ammo. If players run out of ammo while holding a Sword, they’ll automatically swap to their Primary weapon.

ABILITIES 

Stasis 
  • Stasis Freeze
      • Players can now initiate breakout while airborne (previously had to wait until you hit the ground).
      • Shortened breakout animation and camera transition.
      • Differentiated long freeze and short freeze visual treatment to make each status easier to identify.
  • Glacier Grenade
      • Grenade projectile now bounces off of other projectiles instead of detonating on impact.
  • Stasis Crystals
      • Fixed a bug in which damage dealt to your own crystals was being factored into the “Damage Dealt” stat in Crucible.
  • Whisper of Rime
      • Fixed a bug with Whisper of Rime in which the overshield it provided was not scaling precision damage correctly.

Slide

  • While sliding, players now incur the following weapon penalties:
      •  -20 stability
      • +15% shotgun pellet spread
      • 1.5x flinch
      • Air-move abilities such as Shatterdive can no longer be performed while sliding.
Titan 
  • Rally Barricade
      • Standing behind the rally barricade now also provides the following weapon buffs:
      • +30 stability
      • +10% range
      • -50% flinch
  • All Barricades
      • Players moving at high velocity now take more damage when moving through hostile Titan Barricades.
      • Barricades now slightly protrude into the ground to better protect the Titan’s feet on uneven ground.
  • Behemoth
      • Cryoclasm
          • While equipped, base slide now shatters crystals and frozen enemies.
          • Increased duration of screen FX notifying players that Cryoclasm long slide is ready from one second to ~4.5 seconds.
      • Howl of the Storm
          • Fixed a bug in which using mouse and keyboard with Hold Sprint can prevent Titan’s “Howl of the Storm” ability from activating.
      • Shiver Strike
          • Increased movement speed by 25%.
          • Reduced likelihood of early cancellation when used on the ground.
      • Glacial Quake
          • Fixed an issue where Glacial Quake would sometimes fail to heavy attack immediately after recovering from a previous heavy attack.
  • Sunbreaker
      • Middle-Tree Sunbreaker
          • Throwing Hammer
              • Increased time before hammer explodes after hitting the ground from 6.5s to 10s.
              • Can now be shot and destroyed in flight and when lying on the ground.
              • Hammer cannot be picked up for 0.5s after throwing it.
              • Increased damage vs. powerful PvE combatants by ~50%.
  • Striker
      • Fists of Havoc
          • Increased slam detonation radius by 14%.
          • Reduced slam damage falloff.
          • Reduced slam attack activation cost from 21% to 18%.
      • Middle-Tree Striker
          • Inertia Override
          • Increased duration from 4 seconds to 6 seconds.
          • Sliding over an ammo brick now grants 20% melee energy.
  • Sentinel
      • Top-Tree Sentinel
          • Ward of Dawn
              • Increased damage taken from bosses from 0.25x -> 7x (at 0 Resilience).
              • Damage taken can scale down to 0.25x based on the owner’s Resilience stat.
              • NOTE: This refers to the Ward of Dawn bubble and not players inside the bubble.
Hunter 
  • Revenant
      • Silence and Squall
          • Increased Squall movement speed by 20%.
          • Silence detonation PVP freeze impulse now grows over time to match vfx.
          • Squall storm now stops when it touches a boss.
      • Withering Blade
          • Increased projectile speed and tracking by 10%.
      • Shatterdive
          • Fixed a bug in which a player can cancel out of Shatterdive to keep player momentum while sliding off a ledge.
  • Gunslinger
      • Middle-Tree Gunslinger
          • Knife Trick
              • Increased burning duration from 3s to 4s.
              • Knife projectiles now come out slightly quicker.
      • Top-Tree Gunslinger
          • Six Shooter
              • Damage falloff now starts at 25m instead of 20m.
  • Arcstrider
      • Arc Staff
          • Extended passive super duration from 16 seconds to 20 seconds.
          • Increased heavy slam detonation radius from 5m to 6m.
          • Increased damage vs PvE combatants by 33%.
      • Top-Tree Arcstrider
          • Deadly Reach
              • Increased duration from 8 seconds to 10 seconds.
              • Now displays time remaining.
      • Middle-Tree Arcstrider
          • Lightning Weave
              • Dealing damage with Tempest Strike now procs Lightning Weave.
              • Timer can now be extended by dealing damage with any weapon.
              • Now displays time remaining.
      • Whirlwind Guard
          • Fixed an issue where Arcstrider’s Whirlwind Guard was not properly blocking incoming damage from Trace Rifles.
  • Nightstalker
      • Top-Tree Nightstalker
          • Vanishing Step
          • Now displays time remaining
      • Middle-Tree Nightstalker
          • Spectral Blades
              • Reduced DR during super from 52% to 47%.
              • Reduced additional DR when invisible from +5% to +3%.
Warlock 
  • Shadebinder
      • Winter’s Wrath Super
          • Reduced Shatterpulse damage vs close-range Supers.
          • Warlock must now freeze and shatter twice to defeat players in Burning Maul, Fists of Havoc, Sentinel Shield, Nova Warp, Arc Staff or Spectral Blades, with the exception of Glacial Quake.
      • Bleak Watcher
          • Improved Bleak Watcher’s ability to detect enemies at certain angles.
  • Dawnblade
      • Top-Tree Dawnblade
          • Celestial Fire
              • Reduced tracking cone angle.
              • Arming shape (proximity detonation) now shrinks over time.
              • Reduced detonation size by 1m.
              • Damage falloff increased at short distances.
          • Icarus Dash
              • Now provides one air dodge every four seconds.
              • While under the effects of Heat Rises, increased to two dodges every five seconds.
          • Heat Rises
              • Increased duration from 10 seconds to 15 seconds.
              • Increased the amount of time extended on air kills. The amount differs based on types of enemies..
              • Your location now appears on enemy radar when using Heat Rises.
      • Middle-Tree Dawnblade
          • Well of Radiance
              • Increased damage taken from bosses from 0.25x → 1.5x (at 0 Resilience).
              • Damage taken can scale down to 0.25x based on the owner’s Resilience stat.
              • NOTE: This refers to the Well of Radiance sword and orb object and not the buff applied by the Well.
              • Increased damage resistance buff vs. enemy players from 20% to 40%.
              • Players inside Well of Radiance can no longer be frozen or slowed by Stasis.
              • Sword can now be frozen and shattered by Stasis.
              • Players can shoot through the energy “stem” of the center of the Well. The orb and sword will still take damage/block bullets.
          • Guiding Flame
              • Increased duration from seven seconds to ten seconds.
              • Increased damage buff from 20% to 25%.
          • Divine Protection
              • Now displays time remaining.
      • Bottom-Tree Dawnblade
          • Phoenix Dive
              • Reduced delay before dive starts.
              • Can now input a direction to dive in that direction.
          • Igniting Touch
              • Ability Rework: Solar ability kills and kills on burning targets now cause targets to explode and burn other nearby enemies.
              • Charged melee now places a burn on the target.
              • Increased detonation radius from 6m to 7m (9m with Dawn Chorus).
  • Stormcaller
      • Middle-Tree Stormcaller
          • Arc Beam
              • Increased beam environment-collision size to better match collision size with damage size.
              • This should lead to less instances to dealing damage to enemies on the other side of a wall.
              • Reduced beam damage radius in PvP by 20%.
              • Reduced beam end-point-sphere radius in PvP by 33%.
      • Bottom-Tree Stormcaller
          • Arc Soul
          • Increased duration from 12 seconds to 13 seconds.
          • Increased fire rate by 10%.
      • Electrostatic Surge
          • Now increases sprint speed when allies are near.
      • Landfall
          • Now fires five arc ground projectiles on cast.
  • Voidwarlker
      • Middle-Tree Voidwalker
          • Nova Warp
              • Increased damage vs. PvE combatants by 73%.
              • No longer slows movement speed while charging/charged.
              • Now detonates on cast.
          • Handheld Supernova
              • Increased damage vs. PvE combatants by 100%.
              • Increased hold time from 2.5 seconds to 3.2 seconds.

PLATFORMS AND SYSTEMS  

General 
  • DualSense controllers are now supported natively on PC.

GENERAL 

And now, for the kitchen sink… 
  • Sparrows from past lives now correctly reset the summoning cooldown when destroyed.
  • Destiny Timeline
      • A new Timeline screen will be introduced to highlight a player’s ownership of expansions and seasons in a visual way that feels valuable, desirable, and an integral part of the player’s permanent experience.
      • The Timeline screen will also provide players the ability to immediately take action where ownership status of expansions and season passes is incomplete.
  • Stasis acquisition
      • The first two Stasis Aspect pursuit have had some objectives reduced, and steps requiring the Stasis Exotic Grenade Launcher have been removed
      • Stasis pursuits and Fragments that have not been unlocked can be seen on the Exo Stranger vendor, with notes on how to unlock access to them.
  • The Deadeye Title Seal has been added.
      • Deadeye Title Seal supports gilding
      • Emblem Stat Tracker has been added to tack the number of times the Seal has been gilded.
  • Fixed an issue where the K1 Crew Quarters Flawless Solo Triumph had its name and description mixed up.

Outside of Season of the Lost, a ton of Destiny 2 news has surfaced today, which includes the release date and trailer for The Witch Queen.

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Dying Light 2 gamescom Trailer Bares Its Fangs

Its all Techland in the opening moments of Xbox’s gamescom livestream presentation, as a brand-new Dying Light 2 gamescom trailer has been officially revealed. Check out the trailer below:

The trailer presentaion was accompanied by commentary from two Techland developers, showcasing some of the brand-new animations we can expect from the game once it releases later this year. If you want to find out more about Dying Light 2, check out a brief description of the game below.

You are a wanderer with the power to change the fate of The City. But your exceptional abilities come at a price. Haunted by memories you cannot decipher, you set out to learn the truth… and find yourself in a combat zone. Hone your skills, as to defeat your enemies and make allies, you’ll need both fists and wits. Unravel the dark secrets behind the wielders of power, choose sides and decide your destiny. But wherever your actions take you, there’s one thing you can never forget—stay human.

Dying Light 2 Stay Human is set to be released on December 7, 2021 on PC, current and last-gen consoles.

MP1st Staff

Home > News

Xbox gamescom 2021 Livestream – Watch It Now

Microsoft will be drawing the first blood for this important event-filled week, as the Xbox gamescom livestream goes live later today. The livestream will showcase the best of the best Microsoft has to offer, including updates on previously announced titles from the Xbox Game Studios brand, as well as third-party titles from studios around the world.

Where and when to watch the Xbox gamescom livestream

The official Xbox gamescom livestream can be viewed through the official Xbox YouTube channel (embedded above), as well as the platform’s official Twitch, Facebook and Twitter channels. The livestream will start at 10:00 AM PT (1:00 PM ET) and is expected to run for 90 minutes. The broadcast can be viewed at up to 4K/60fps on YouTube, although this will be made available after the stream has ended. The actual livestream will be in 1080p/60fps.

What can we expect from the livestream

Before everyone gets incredibly disappointed, Microsoft has came out ahead to notify everyone that there are no new game reveals in their livestream, only updates to previously announced games. That said, as they are the publishers behind it, expect to see some updates drop for Halo Infinite, including new gameplay footage. Battlefield 2042 updates are also on the horizon, and it’s a safe bet at that.

Stay tuned here on MP1st for a more coverage of the games that were presented in the Xbox gamescom livestream.

MP1st Staff

Home > News

Destiny 2 The Final Shape Expansion Announced, Weapon Crafting Trailer Revealed

During today’s Destiny 2 The Witch Queen reveal stream, Bungie not only announced the release date for The Witch Queen, but the studio also announced Destiny 2 The Final Shape — a new expansion set after Lightfall! This is quite far off, and according to Bungie, will end “The Light and Darkness Saga.”

Another thing revealed during the stream is how weapon crafting is being introduced in the game with The Witch Queen expansion! Bungie plans to add new weapons into weapon crafting, as well as having old weapons available as well. Check out the announcement trailer for that below.

Don’t expect lots of details to surface for The Final Shape, as The Witch Queen won’t be out until 2022, and we don’t have any significant details on Lightfall available just yet.

We’ll have more Destiny 2 news coming up shortly, as well as details on Season of the Lost which starts today!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 The Witch Queen Release Date Set for Feb. 22, 2022, Watch the Reveal Trailer Now

Earlier today, the Destiny 2 The Witch Queen release date has apparently leaked thanks to the Australian PlayStation Store. Well, to one’s surprise, it’s legit, as the expansion is set for release this Feb. 22, 2022! Note that for the leak, it’s based on Australia’s timezone, so the Feb. 23 is the correct date for any country that’s ahead of the US in terms of timezones.

In addition to that, The Witch Queen reveal trailer has been released as well.

Destiny 2 The Witch Queen Release Date and Reveal Trailer:

Sister of Shapes, Sword-Breaker, Witch Queen – which of my many names lives on your lips as you weave your story around me? Even as you tread carefully through my courtyard, among those who worship the Light I have gifted, would you deny me the virtue of this power? Your answers are telling, Guardian. Ponder them and question those who promise you clarity in the face of all you see here. Listen as their voice wavers. And as you lift your new steel from the heart of your forge, ask yourself, “What force wields you?” I await you, Guardian. Step into my Throne World and behold the truth.

Stay tuned for more info regarding Destiny 2, as the stream for today is still on-going, and we’ll see the launch of Season of the Lost today too!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Witch Queen Reveal Livestream – Watch It Now

Bungie is here to bring one of their biggest updates yet, as the Destiny 2 Witch Queen Reveal livestream is happening today. Here are all the details you need for watching the reveal of The Witch Queen.

The livestream will be available to watch on both of Bungie’s YouTube and Twitch channels. The livestream is set to start at 12:00 PM ET (9:00 AM PT). The developer is expected to officially reveal Destiny 2’s next big expansion, The Witch Queen, as well as several key details for it. Disappointingly, some of these have already been leaked ahead, including the pricing and release date for the expansion as well as some key details within the add-on and its successive expansions coming in the next few years.

That said, Bungie will also be talking about some key changes players can expect with regards to the game’s weapons, so there is still something in store. Of course, lore fans will want to know where The Witch Queen will take the story of Destiny 2, so head on over to either of those two streams to check it out.

Stay tuned here on MP1st for the recap of today’s Destiny 2 event later today.

MP1st Staff

Home > News

Conan Exiles Update 1.69 Smashes Out for Patch 2.4.6 This Aug. 24

Funcom has released the Conan Exiles update 1.69 patch this August 24, and this is also called update 2.4.6. This patch includes community rewards, performance tweaks, bug fixes and more.

Conan Exiles Update 1.69 Patch Notes | Conan Exile Update 2.4.6 Patch Notes:

Greetings, Exiles!

We’re incredibly excited to finally release patch 2.4.6. It focuses on addressing many reported issues, such as nudity being non-functional and Twitch drops not available in-game, as well as adding some really cool stuff! We’ve been monitoring performance issues after patch 2.4.4 and we’re releasing performance and stability fixes ahead of a general quality pass scheduled for a future update.

This patch comes with all the rewards unlocked during the Free Week community event. You absolutely slayed it and unlocked a full new armor set and a mount saddle. Good job! You can read more about these rewards in our blog post 47.

Single player character transfers are still not enabled on this patch for PS4, but they will be coming in a future update. We are working on making this feature

notes

Known issues:

  • Pieces and placeables put on top of stage pieces will lose stability and disappear.

performance

  • Fixed a server crash caused by certain RCON commands.
  • Fixed a number of other server and client crashes.
  • Fixed a rare issue where game assets could get corrupted if playing the game while downloading Siptah.
  • Optimized loading times on the game’s post-release assets.
  • Added more optimizations. This should reduce hitching issues.

exploits

  • Triggering first person mode is no longer possible immediately after stopping an emote.
  • Fixed an exploit regarding a loophole in dismantling an item.
  • Added new improvements to the Anti-Undermesh tool on the Siptah map. This is still not enabled on official servers as we continue work on it.

newadditions

  • Added rewards for the Free Week community challenge.

building

  • It is now possible to place Fence Foundations on the side of a Wedge Foundation after one has been attached previously.
  • Fixed an issue where the placement brush would cause ghosting issues if fast switching between pieces.
  • Fixed an issue where buildings would collapse on a server restart.

crafting

  • Fixed an issue where some Thrall crafting recipes would not show under certain circumstances.
  • Primeval armor set now costs star-metal to craft as intended.

combat

  • Fixed an issue which caused all shield durability damage to be set to 0.

ai

  • Fixed an issue where the Witch Queen would not spawn correctly.
  • Fixed an issue where the bosses within the Midnight Grove would not spawn correctly.
  • Fixed an issue where certain T4 Black Corsairs thralls would have Stats and Growth Stats set to 0.

general

  • Defeating NPCs spawned by the surge should now advance the “Defeat a surge enemy” journey step.
  • Fixed an issue where the VFX on the casting table and moulding bench were offset.
  • Fixed a number of issues where Elder Essence would not spawn correcly in many essence chests across Siptah.
  • Fixed an issue where a Giant King figurine would give the wrong figure.
  • Fixed an issue that would cause the muted player lists not be saved between sessions.
  • Fixed an issue where full nudity was not functional in regions that support it.
  • Fixed an issue that prevented Twitch Drops from being accessible ingame.

terrain

  • Fixed an issue where some resource nodes would spawn duplicated on Siptah.

ui

  • Fixed a rare UI issue when disconnecting a controller when creating a game.
  • Fixed a significant number of UI issues on consoles.
  • Fixed a minor issue where it was possible to attempt to rename a chest you didn’t own.
  • Fixed an issue where it was not possible to toggle the clan invite block option.
  • Fixed an issue where some settings were not saved between sessions.
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

SMITE Update 11.89 Now Out for Ceaseless Whirlpool Patch 8.8

Hi-Rez has released the SMITE update 11.89 August 24 patch, or what the studio calls The Ceaseless Whirlpool update 8.8! This brings a new god in Charybdis, as well as a slew of bug fixes and more!

SMITE Update 11.89 Patch Notes | SMITE Update 8.8 Patch Notes:

Raging Tides

  • Charybdis’ attack speed increases as her Tide increases. Successful Basic Attack hits increase her Tide. Charybdis deals less damage with item effect procs.
    • Tide Attack Speed : Attack speed increases up to 10 + 0.75% per level, at max Tide
    • Reduction : Item damage reduced by 35%
    • Basic Attacks : 2% Tide on Hit

Spike Shot

  • Charybdis reveals The Maw as it fires large spikes for a short duration dealing Basic Attack damage. These projectiles pass through minions and are wider and faster than normal Basic Attacks. On hitting enemy gods and walls, the spikes splinter dealing additional damage.
    • Minion Damage : 60/70/80/90/100% scaling
    • Splinter Damage : 10/15/20/25/30 (+10% of your physical power)
    • Splinter Tide : 2% Tide per hit
    • Duration : 4s
    • Cost : 50/55/60/65/70
    • Cooldown : 14s

Capsize

  • Charybdis absorbs water from around her before firing a quick blast from The Maw. Enemies are hit by a rapidly decaying Slow and Physical Protection debuff. This ability can be channeled for longer, consuming Tide on fire, to become wider, strengthen the debuff effects and deal more damage. Up to 40% Tide consumed.
    • Damage : 80/130/180/230/280  (+85% of your physical power)
    • Extra Scaling : 30%
    • Slow : 40% on max Tide
    • Physical Protection Reduction : 40% on max Tide
    • Duration : 4s on max Tide
    • Cost : 60/65/70/75/80
    • Cooldown : 16/15/14/13/12s

Whirlpool Form

  • Charybdis dives into a whirlpool she creates, expanding and revealing the terrifying Maw. Charybdis moves faster and deals damage to enemies caught in the area. This ability can be amplified by toggling it again and spending 30% Tide. Doing so increases the damage dealt and movement speed as well as providing extra damage and a knockup on exiting. While submerged, Charybdis is untargetable and immune to damage for up to 3s.
    • Damage : 10/15/20/25/30  (+5% of your physical power) every 0.5s
    • Amplified Damage : 20/30/40/50/60  (+10% of your physical power) every 0.5s
    • Exit Damage : 60/100/140/180/220  (+65% of your physical power)
    • Movement Speed : 20%
    • Amplified Movement Speed : 40%
    • Cost : 70/75/80/85/90
    • Cooldown : 17/16.5/16/15.5/15s

The Maw Hungers

  • Charybdis reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack as The Maw charges forward, damaging and carrying back enemies hit before chomping down, damaging again and stunning. If she kills an enemy god with the attack, she gains another 6s and may attack again.
    • Charge Damage : 60/90/120/150/180  (+20% of your physical power)
    • Bite Damage : 300/400/500/600/700  (+150% of your physical power)
    • Movement Speed : 35%
    • Stun Duration: 1.3s
    • Cost : 100
    • Cooldown : 90s
QUALITY OF LIFE
  • General
    • Ranked leaderboards are undergoing a series of backend engineering changes and fixes. This is not ready to be deployed to live in this update but will continue to be a priority for future updates.
BUG FIXES

UI

  • Role Trade
    • Fixed an issue where role trades could sometimes not swap when accepted, and could sometimes still swap even when declined
  • Neo Olympia Loading Frame
    • Fixed an issue where this would not properly load the card art
  • Spectator
    • Fixed an issue where spectating arena games would not show the ticket counts

General Gameplay

  • Draugr
    • Fixed an issue where the Draugr’s knockup ignored knockup immunities.

Gods

  • Ah Puch
    • Fixed texture issues on the Galactic Invader skin
  • Zhong Kui
    • Nekomancer skin will no longer T-pose in lobby
  • Kukulkan
    • Fixed an issue where certain skins would have animation problems on victory/defeat screens
  • Janus
    • Fixed an issue where the Presidential Punisher skin would sometimes not show portal targeters on very long range portals
  • Persephone
    • Fixed an issue where Bone Rush could deal more damage than intended when used on minions and jungle monsters.

Items

  • Leather Cowl
    • Fixed an issue where the range of the passive said 66 units, it is intended to be 55 and should now read as 55
  • Manikin Hidden Blade
    • Updated the text to correctly describe the health damage as % Maximum Health.
      • NOTE: This was always how it functioned and given its balance state if felt like keeping it working as it was rather than making it match the text was the most appropriate fix.
    • Fixed an issue where this item was dealing incorrect % health damage to jungle bosses and minions.
  • Charon’s Coin
    • Fixed an issue where this item was providing 15 HP5 rather than the intended 7.
  • Seer of the Jungle
    • Fixed an issue where the FX despawned before the duration of the buff ended.

BALANCE LIVE WITH THE CEASELESS WHIRLPOOL UPDATE AUGUST 24

Game Modes

  • Chinese Joust (Season 3) Returns!
    • Classic Joust has had its time and now we must move on. We gathered a lot of interesting gameplay data from these last 2 updates, where Joust playtime actually increased for a good few weeks before leveling back out to the average amount. Even with some rather intensely negative comments from certain SMITE communities, classic joust never dropped far below the recent average.
      We are excited to move onto the next Joust map in the rotation – Chinese Joust which originally debuted in Season 3! There were some issues with XP trailing behind Gold in this map as well, so the splitting coefficient has been updated to match moden SMITE maps. There are also some smaller QoL and bug fix updates, but no major balance changes. We know this map is highly anticipated and we can’t wait to have you all playing on it again!

       

    • Replaces both Joust and Duel for Normal, Co-Op, and Ranked matches
    • Classic Joust remains available for Custom lobbies
    • S3 Joust changes
      • Death’s Toll and Benevolence are unavailable to buy in this map
      • Increased XP Split Bonus from 0.0 to 0.65
      • Added out-of-combat speed boost to fountain during the setup phase
      • Mana Camp Turtles can now be hit during their intro, once they burrow out of the ground
      • Bull Demon King can now be hit during his intro, as soon as he lands
      • Damage Camp now uses Jade Corruption Tiger skins
      • Reduced the volume of some looping ambient sounds
  • Conquest
    • Since the Mid Season Update, jungle buff camps have some more complex interactions, which we are slightly adjusting the rules to. In the next update, you will need to clear and pick up a new enhanced buff to keep that aspect of the buff, and the green buff will no longer freeze enhancement durations. We want each “round” of enhanced buffs to be its own unique game loop, and the previous system allowed players to keep enhancements much longer than intended, and also prevented certain types of buffs from refreshing properly.” The Dragur has become a fun mini-objective, which has added some new gameplay options to the Duo Lane. The objective provides gold and experience, but we would like to see people value its buff effect a bit more, so that is being buffed.
    • Buff Drop Rules
      • Reverted pickup behavior
        • Picking up an enhanced buff with an enhanced buff equipped
          • Normal and enhanced effects are refreshed
        • Picking up a normal buff with an enhanced buff equipped
          • Normal effects are refreshed
        • Picking up an enhanced buff with a normal buff equipped
          • Normal effects are refreshed
      • Support Buff will no longer freeze the lifetime duration of enhanced buff effects
    • Minions
      • Fixed an issue where lane minions would sometime ignore enemy Gods that entered their line of sight
    • Draugr
      • Added global death sound
      • Reduced the volume of his intro and death sounds
      • Fixed an issue where his knockup ability could still CC targets who were CC immune or knockback immune
      • Draugr’s Boon
        • Increased the amount of Damage Mitigations that structures receive from this buff from 5% per stack to 7% per stack (15% total to 21% total)

Items

SUPPORT STARTER ITEMS
Support starter items currently can be upgraded at level 17 which is different from the requirement of 20 on our other starter upgrades. This was selected at the start of Season 8 as it seemed to put supports in line with upgrading it around the time of all other members of their team. The removal of boots in 8.7 as well as the continued optimization of Season 8 by our players has drawn attention to a different issue; how much gold Supports have to upgrade with. We are lowering the cost to upgrade Support Starter items to better reflect the current pacing of Conquest’s end game.
  • War Flag, Sentinel’s Gift, and Benevolence now only require 1250 gold to upgrade to their Starter Upgrades.
    • This is in addition to them only requiring level 17.

BRACER OF RADIANCE
Bracer of Radiance saw some experimentation, and while it seems successful from our data it lacks some impact that makes it feel worthwhile. We are increasing the potency of the buffs it provides to reward strong placement and reward players who utilize the aura. It is also getting a new icon, better reflecting its new radiant visuals!
  • Now has new artwork!
  • Increased Movement Speed Aura from 10% to 15%.

BRACER OF RADIANCE UPGRADE BUFF
  • Increased Movement Speed Aura from 10% to 15%.
  • Increased Power Aura from 10% to 15%.

SUNDERING SPEAR
Sundering Spear has continued to bring high impact with its rework, with improved flexibility making it quite potent. We are decreasing the frequency at which you get charges of Sundering Spear while taking some of the followup damage the upgrade provides. This should bring its power level more in-line with other offensive relic choices.
  • Increased Cooldown from 110s to 125s.

SUNDERING SPEAR UPGRADE
  • Increased Cooldown from 110s to 125s.
  • Decreased Damage Amplification from 10% to 7%.

CHARON’S COIN
This high value token has certainly been sought after by Mages. A core to most builds its combination of utility, penetration, and power makes it a solid choice. We found an issue where Charon’s Coin was providing more HP5 than intended; but felt fixing that along wasn’t quite a strong enough nerf for the value this item provides. A hit to its overall power will allow other Penetration items to better compare.
  • Decreased Magical Power from 80 to 70.
  • This change also applied to the Evolved form.

FROSTBOUND HAMMER
Frostbound Hammer has seen a strong amount of play at mid levels of play, providing strong defensive potential with its health with strong lockdown potential that can feel frustrating to fight against. We are lowering all these strengths by just a hair; making it feel more fair when playing against.
  • Decreased Health from 300 to 250.
  • Decreased Movement Speed Slow from 30% to 25% for Melee Attacks.
  • Decreased Movement Speed Slow from 20% to 15% from Ranged Attacks.

JADE EMPEROR’S CROWN
In this Patch you will see quite a few tank items that have seen limited play for some time get some buffs. We want to ensure that Support and Tank players feel like their utility options allow them to answer different situations rather than always ignoring these options. Jade Emperor’s Crown is especially potent against low power, high attack speed builds; hitting their damage outputs especially hard. A boost to this aura should help it excel in these situations.
  • Increased Physical Power Reduction from 20 to 25.

HIDE OF THE NEMEAN LION
Hide of the Nemean is another tank option that hasn’t seen much play since a round of nerfs. The change to how many prots are required for block stacks really limited the use case of this item. Since Shell not longer provides even more block stacks and item that provides them more frequency has an application to fill that is currently open.
  • Increased Physical Protection from 75 to 80.
  • Decreased Protections needed per stack of the block from 120 to 100. (Revert).

BULWARK OF HOPE
Bulwark of Hope has not been relevant for a long time, with stats that don’t appear bad but with nothing strong enough to pick it up over other choices. We are beefing up the protections it provides while changing the shield to scale with health; giving high health builds some extra synergy to play with.
  • Increased Magical Protections from 60 to 80.
  • The shield provided by Bulwark of Hope will now be based on 15% of the holder’s Maximum health, rather than 150 + 10 Per Level.

STONE OF FAL
Stone of Fal’s rework offered a reward to supports (or carries looking to box) who could find windows to mix it up with their opponents. The stats and payoff however were not there to make this change in gameplay feel rewarding. A solid boost to its defense with a more rewarding proc should alleviate that and open it up to more experimentation.
  • Increased Health from 150 to 200.
  • Increased Physical Protection from 30 to 40.
  • Increased Magical Protection from 30 to 40.
  • Increased Passive Buff from 2% to 3% per stack.

BLACKTHORN HAMMER
Blackthorn Hammer had its moment with the other hammers but was quickly nerfed and has struggled to see use since; even on cooldown and mana intensive Warrior’s that would love its stat spread. We think we simply over-nerfed this item and are bringing back its raw power and health to help it out.
  • Increased Physical Power from 35 to 40.
  • Increased Health from 350 to 400.

STAFF OF MYRDDIN
Staff Of Myrddin was intensely discussed during Mid Season PTS, showcasing some strong use cases. We nerfed it preemptively and took the nerf too far, hitting both the otherall cooldown provided AND how long you have to play with the effect. We are bringing back the duration of this buff, allowing players to actually utilize some of the stronger combinations and play with this cap-breaking CDR item.
  • Increased the duration of the Passive from 4s to 6s.

DOMINANCE
Dominance doesn’t seem to do much dominating in play. Even in situations where Hunter’s are looking for Penetration for the Basic Attack focused build we have seen Titan’s Bane see more play. The passive wasn’t quite potent enough to let itself stand apart in heavy Basic Attack Builds so we think a simple buff here will let this item start dominating the competition.
  • Increased Basic Attack Bonus Penetration from 10% to 15%.

VAMPIRIC SHROUD
Vampiric Shroud saw quite a few buffs and they have worked! Vampiric Shroud has all but taken over as the go to choice for Mid Mages and Bruiser Mages alike. We are toning the power back down just to make sure that Sands of Time and Conduit Gem (getting its own buff this patch) feel just as competitive.
  • Decreased Magical Power from 30 to 25.

BLOOD SOAKED SHROUD
Blood Soaked Shroud also contributed to Vampiric Shroud’s boost for Bruiser Mages. The raw healing this item provides was difficult to match and allowed for quick restoration from minion waves and jungle monsters. We are lowering the intensity of this heal, keeping it as a strength but making it more manageable for enemy players.
  • Decreased Health heal proc from 2% to 1.5%.
  • Decreased Mana heal proc from 2% to 1.5%.

CONDUIT GEM
Vampiric Shroud and Sands of Time have been competing for mid mages; with Conduit Gem seeing less play. When built it is often skipped in favor of more immediate power; with the goal being Gem of Focus down the road. We think a small boost to its raw power will make it more comparable to the rest of the options.
  • Increased Magical Power from 25 to 30.

MANIKIN SCEPTER
Manikin Scepter requires a target has the burn applied to them when they die to gain the health and mana heal. We have tweaked this to provide a small window of extra time past when the dot would fade to still benefit from the heal. This mostly matters very early on when you don’t have quite enough attack speed to keep the burn active on 3 monster camps.
  • There is now some extra forgiveness for the health restore when an enemy dies shortly after the burn debuff fades. This should help this item feel more consistent when spreading the burn around on multiple targets during early jungle clear.

BUMBA’S DAGGER
The jungle items should feel unique in their use cases. Bumba’s should provide strong clear and safety, Eye of the Jungle is all around, and Manikin is focused more on aggressive play. Bumba’s has largely fallen behind on the strong clear department being overshadowed by Eye and Manikin. A bump to this clear speed should make its strength stand out more.
  • Increased Basic Attack Damage on Jungle Camps from 20 to 25.
  • Increased Ability Damage on Jungle Camps from 30% to 35%.

BUMBA’S HAMMER
Here starts a large pass to Jungle Starter upgrades. Overall we have seen a trend for Junglers where upgrading is less common than other roles. The overall impact and feel of the Jungle Starter upgrades has felt underwhelming compared to the rest of the upgrades. Additionally the upgrades failed to really double down on an Assassin’s strength; high burst damage. Here are changes focused at bringing back some removed strength while pivoting more defensive choices that didn’t see play to offensive powerhouses that should find a spot.
Bumba’s Hammer should sit as a more defensive and utility focused item however; but the removal of both CDR and Penetration was too much. We are bringing back the Cooldown Reduction to highlight its strength without overdoing it.
  • Increased Cooldown from 10% to 20%. (Revert)

BUMBA’S SPEAR
Bumba’s Spear however is seeing a heavy shift. It is losing its health entirely but more than making up for it in the offensive department. This starter upgrade will now be a potent source of Power, provide a much longer buff that you can bring into teamfights and sieges, and most importantly will be a solid source of 10% Penetration. This should make the item much more attractive to damage focused Assassins.
  • No longer provides 200 Health.
  • Now provides 10% Penetration.
  • Increased Physical Power from 60 to 70.
  • Increased Magical Power from 90 to 105.
  • Increased Power Buff Duration from 10s to 30s.

PROTECTOR OF THE JUNGLE
Protector of the Jungle saw quite a few nerfs upon the initial release in Season 8 and after quite a bit of time and balance we think we overdid it. We are bringing back the offensive strength of this item, reverting some key nerfs to the passive power gain and raw power provided by the item.
  • Increased Passive Power Increase from 12% to 15%. (Revert)
    • Note : The Protection Increase remains at 12%.
  • Increased Physical power from 55 to 65. (Revert).
  • Increased Magical Power from 80 to 100. (Revert).

SEER OF THE JUNGLE
Seer of the Jungle is also getting the offensive bump, but not quite as much as Spear and Protector. The passive ward clearing capability is still the defining feature of this item and the timer on the duration to clear wards is still pretty restrictive. We want to bring this up first and see where it falls.
  • Increased Physical Power from 60 to 70.
  • Increased Magical Power from 90 to 105.
  • Increased Passive Duration from 15s to 20s.

GILDED ARROW
Gilded Arrow saw a large drop in its value with the nerfs we hit this tree with earlier this year. The tree itself looks for future payoff but reverting our nerfs there runs the risk of recreating a similar problem. Rather than revert we want the item to feel more solid on its own with the currently balanced future payoff as a nice reward. A drop in cost for some build flexibility with some extra punch from Basic Attack Power should do the trick.
  • Decreased Cost from 700 to 650.
  • Increased Basic Attack Power from 15 to 20.

WAR FLAG
War Flag rewards aggression, but it looks like the reward wasn’t quite worth the payoff. While Benevolence is receiving an additional nerf which should make War Flag and Sentinel’s Gift more likely options on its own, we wanted to further push the reward for War Flag. The gold reward has been increasing, allowing aggressive supports to quickly spike their gold if they play well.
  • Increased Gold Reward from 8 to 10.

BENEVOLENCE
Benevolence is a unique item that can be played with in a variety of ways. Passive experience and gold is a scary stat and its continued presence shows this. One aspect we have not adjusted is one of its unique identities; a personal loss of experience with the goal of spiking a teammate you are around. We are increasing the intensity of this effect which will likely narrow when it is applicable (and allow room for other starters to have their shot).
  • Decreased the experience and gold earned from any time you would gain either resource from slain enemies from 90% to 85%.
  • The full lost reward still goes to an ally within 40 units of you. (10% to 15%).

ANIMOSITY
We have started to see cases where specific roles can skip a starter, opting for Animosity late to spike their damage. A reduction to its proc strength will make sure that strategy remains in check with more traditional build options.
  • Decreased Damage Proc from 4% of your Maximum Health to 3% of your Maximum Health.
Gods
TIAMAT
Tiamat has been less frustrating with the change to her minion pushing strength but it hasn’t stopped her strong showing at high levels of gameplay. Her raw damage output, especially in her ‘tanky’ stance makes her feel difficult to fight against. A scaling hit to Consume and Outburst will lower her overall lethality.

CONSUME
  • Decreased Magical Power Scaling from 60% to 50%.

OUTBURST
  • Decreased Magical Power Scaling from 50% to 40%.
RAIJIN
Raijin has a history of entering and leaving the meta in a flash; but his current stay has been one of his longer runs. Our last round of adjustments helped temper his current streak but he still feels too impactful. We are decreasing the spread damage Raiju can deal to a middle point between the original values and the most recent buff to this damage to try to find the right balance point.

RAIJU
  • Decreased Bounce Tick Damage from 14/23/32/41/50 to 14/21/28/35/42.
JORMUNGANDR
Jormungandr was a powerhouse on his launch and it took some time to lower his power enough that players felt like they could fight him. Since then he has seen buff after buff in incremental steps; as we wanted to avoid recreating his previous strength. However the incremental steps seem too slow and have not had the impact we have wanted so we are being more aggressive with some of these buffs. He is getting the full strength of his Basic Attacks returned, a boost to the base damage on Venomous Haze, and the scaling returned to Consuming Bellow when consuming multiple Hazes. Finally he is also getting extra empowered duration to better leverage his stronger Basic Attacks.

GENERAL
  • Increased Base Basic Attack Damage from 10.4 to 11.2.

VENOMOUS HAZE
  • Increased Base Damage per tick from 5/15/25/35/45 to 10/20/30/40/50.

CONSUMING BELLOW
  • Increased Magical Power Scaling of Bonus Damage from 5% to 10% per stack.
    • Note : This can stack up to 3 times.
  • Increased Duration of the Empowered Basic Attack Buff from 1.5s to 2s per stack.
    • Note : This can stack up to 3 times.
BELLONA
Bellona was a goddess we held buffs for to see how changes to Death’s Toll, Berserker’s Shield, and Shogun’s Kusari affected her. While her item builds have gotten stronger other Basic Attack Warriors have seen more success, indicating she needs some core strength buffs to help her out. Shield Bash and Scourge are seeing cooldown reductions, allowing her more frequent access to her unique utility. Additional Shield Bash will hit just that much harder, allowing her to be more threatening over the course of a fight.

SHIELD BASH
  • Increased Physical Power Scaling from 40% to 50%.
  • Decreased Cooldown from 15s to 14s.

SCOURGE
  • Decreased Cooldown from 20/19/18/17/16 to 18/17/16/15/14.
AMATERASU
Similarly to Bellona, Amaterasu likes to flex a basic attack focused item here and there; but she still needs some additional buffs to let her compete with the meta solo laners. More Attack Speed per level rounds out her late game while Glorious Charge is seeing a cooldown reduction. More frequent mobility and utility will give her flexibility during fights.

GENERAL
  • Increased Attack Speed per level from 1.2 to 1.4%.

GLORIOUS CHARGE
  • Decreased Cooldown from 18s to 16s.
SKADI
Skadi slid out of the meta and has struggled to remain competitive with the other hunters. We want to play up her unique strengths, rewarding skilled control of Kaldr and giving her more frequent access to Permafrost. These two changes should give her stronger early boxing power, clear potential, and safety.

RUNE OF THE HUNT
  • Increased Kaldr’s Basic Attack Damage from 40/40/50/60/70/80% to 50/50/57.5/65/72.5/80%.

PERMAFROST
  • Decreased Cooldown from 18s to 16s.
THOTH
Thoth is seeing an interesting buff targeted towards some specific early pain points and boosting his team utility. Early on the extra bump to Glyph of Pain’s base damage will let him clear a buff more reliably on his own. In the late game he will be rewarded for placing it in a way that he AND his team can benefit from.

GLYPH OF PAIN
  • Increased Base Bonus Basic Attack Power from 10/15/20/25/30 to 20/25/30/35/40.
BABA YAGA – QUALITY OF LIFE
Baba Yaga’s Cabin is a gigantic structure with long chicken legs, allowing it to stomp over the battlefield; yet minions can stop it dead in its tracks. We saw the feedback that this felt weird, especially given that the minions blocking you can be difficult to see. The cabin now has no problem walking over any minion.

HOME SWEET HOME
  • While in the Ultimate, Baba Yaga can now walk through minions.
SUSANO
Susano has fallen out of favor compared to most assassins. We wanted to round out his base damage to bolster his mid game, making him more of a threat before his late game teamfight takes off.

WIND SIPHON
  • Increased Base Damage from 80/105/130/155/180 to 90/120/150/180/210.

JET STREAM
  • Increased Base Damage from 20/30/40/50/60 to 25/35/45/55/65 per tick.
ARTIO
Artio has bearly made a mark. While she has the potential to claw her way through her opponents, she has mostly been hibernating this season. A lower cooldown on her primary damage and some extra chase down power on Heavy Charge should help her back into the meta.

LIFE TAP / MAUL PREY
  • Decreased Cooldown from 12s to 10s.

HEAVY CHARGE
  • Increased her charge speed from 75% increased Movement Speed to 100% increased Movement Speed.
KUZENBO
Heeeeeeey! Kuzenbo has struggled since our last nerf which limited how much damage he could bring in the early game. To offset this without turning him into a one-shot machine with the right setup we are boosting the wave clear and poke NeNe Kappa can bring.

NENE KAPPA
  • Increased Base Damage on the throw from 70/105/140/175/210 to 80/120/160/200/240.
NE ZHA
Ne Zha saw heavy shifts and since then not much has come from it. While his build options are more opened up and less focused on Critical Strike, he suffers to fight for control early. Flaming Spear can be a powerful stim and heal but since it is often ranked last it sat at a long 18s cooldown. Making it 14s flat should help ease that pain point.

FLAMING SPEAR
  • Decreased Cooldown from 18/17/16/15/14 to 14s at all ranks.

For the new god skins, head on over here.

The 8.8 Bonus Update is set to drop this September 7, and once it’s live, we’ll be sure to let our readers know.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Red Dead Online Weekly Update August 24 Reset

Rockstar Games has rolledout the Red Dead Online weekly update August 24 reset of activities and discounts! It’s slim pickings this week, and for the recap, head on below for the list.

Red Dead Online Weekly Update August 24 Reset:

  • New Discounts: 30% off all Kladruber HorsesVests, Shirts, and Corsets, 40% off all Role Emotes, the Semi-Automatic Shotgun and Semi-Automatic Pistol, plus 50% off all Provisions and Consumables at the Butcher and General Store
  • Double XP on Blood Money Contracts, plus an Offer for 30% off an Ability Card Upgrade for completing any Contract in full (awarded within 72 hours), with an increased chance of discovering Capitale while committing Crimes
  • A Reward for a free Treasure Map for completing five Role Challenges between now and August 30 (awarded within 72 hours)
  • The Quick Draw Club No. 2 is still available with 25 Ranks of Rewards, and a Reward for The Halloween Pass 2 for free will be earned by players who purchase all four installments of The Quick Draw Club
  • Prime Gaming Benefits: Players who connect to Prime Gaming before August 30 will receive a Reward for a free Hat up to Rank 15, as well as Offers for 50% off the Rolling Block Rifle and 30% off select Camp Equipment from Wilderness Outfitters

Discounts

Vendors across the frontier are offering all sorts of discounts and sales this week, including 30% off all Kladruber Horses at the Stables, 40% off the Semi-Automatic Shotgun and Semi-Automatic Pistol at all Gunsmiths, half off all Provisions and Consumables at the Butcher and General Store, and more.

  • 30% off all Kladruber Horses
  • 40% off all Role Emotes
  • 50% off all Provisions and Consumables at the Butcher & General Store
  • 40% off the Semi-Automatic Shotgun and Semi-Automatic Pistol
  • 30% off all Vests, Shirts, and Corsets

Tune in next week for the next Red Dead Online weekly update.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.