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Chivalry 2 Update 1.08 Patch Notes; Slashes Out for Patch 2.2.1 This October 29

Torn Banner Studios has released the Chivalry 2 update 1.08 patch this October 29, and this is purely for fixes, as we just got the big 2.2.0 patch this week. Torn Banner calls this hotfix 2.2.1, and it includes fixes, which are listed below courtesty of the devs.

Chivalry 2 Update 1.08 Patch Notes | Chivalry 2 Update 2.2.1 Patch Notes:

Here’s the announcement from Torn Banner Studios:

We have released a hotfix for all platforms (2.2.1) that focuses on addressing the top crashes we have seen since launch. – PS & Xbox – Resolved an out of memory crash. Additional work on this continues to be done, OOM crashes may still occur (1/3)
– PS5 crash (likely caused by replication optimization done in 2.2 – PC Crash that occurred when an item was thrown – Server crash resolved – Shields & Novelty items can now be purchased in the Customization menu (2/3)
In addition to these crash fixes we continue to make progress on other issues introduced in this update, some of which can be read at the link. We will keep you updated as we work towards resolving these remaining issues currently affecting #Chivalry2.
There are also a load of issues being looked into by the studio which was brought in by patch 2.2.0, which are listed here.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Trials of Osiris Rewards This Week October 29, 2021

Destiny 2’s Trial of Osiris has undergone some major changes this season, and MP1st is here to bring the new Destiny 2 Trials of Osiris rewards this week October 29, 2021 edition! Check out what you can win, and this week’s map pick in the list below!

New Destiny 2 Trials of Osiris Rewards This Week October 29, 2021:

Trials of Osiris Map

Widow’s Court

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes on every rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes on every rank reset)
  • Flawless Reward: Shayura’s Wrath (Legendary SMG) (Adept)

 

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain trials reputation.The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the amount of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone flawless, keep playing! Every win on your still-flawless card will give you a chance at bonus, additional post-match drops of the Adept weapon for that week. Once you lose a game, you will no longer get these adept drops. However, still winning games at 7 wins even on a non-flawless can can drop bonus trials engrams, prisms, and even ascendant shards.

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone flawless that week. This resets your card so you can start anew.

Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today October 29, 2021 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today October 29, 2021 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today October 29, 2021 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Tower Hangar


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Vigilance Wing Primary Pulse Rifle 29 Legendary Shards
Shards of Galanor Hunter Gauntlets 13 3 16 14 14 2 62 23 Legendary Shards
Antaeus Wards Titan Leg Armor 8 19 3 7 2 20 59 23 Legendary Shards
Karnstein Armlets Warlock Gauntlets 12 10 10 17 9 2 60 23 Legendary Shards

Legendary Weapons:

Name Type Cost
True Prophecy Primary Hand Cannon 50 Legendary Shards & 1000 Glimmer
Seventh Seraph Officer Revolver Primary Hand Cannon 50 Legendary Shards & 1000 Glimmer
Seventh Seraph VY-7 Energy Submachine Gun 50 Legendary Shards & 1000 Glimmer
Wishbringer Energy Shotgun 50 Legendary Shards & 1000 Glimmer
Long Shadow Primary Sniper Rifle 50 Legendary Shards & 1000 Glimmer
Steel Sybil Z-14 Heavy Sword 50 Legendary Shards & 1000 Glimmer
The Third Axiom Energy Pulse Rifle 50 Legendary Shards & 1000 Glimmer

Legendary Armor:

Name Type Cost
Kairos Function Grips Hunter Gauntlets 50 Legendary Shards & 1000 Glimmer
Kairos Function Vest Hunter Chest Armor 50 Legendary Shards & 1000 Glimmer
Kairos Function Cloak Hunter Hunter Cloak 50 Legendary Shards & 1000 Glimmer
Kairos Function Mask Hunter Helmet 50 Legendary Shards & 1000 Glimmer
Kairos Function Boots Hunter Leg Armor 50 Legendary Shards & 1000 Glimmer

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard & Warzone Launch Info and Content Roadmap Revealed

Activision has revealed what Call of Duty: Vanguard fans can look forward to in the game’s first season, as the COD Vanguard launch, timeline, Warzone integration and content roadmap have been revealed! There’s a lot to dig in for all modes the game has to offer, so read on.

Check out when the anti-cheat software is planned to be integrated, as well as the timeline on what Call of Duty fans can expect leading up to launch!

COD Vanguard Launch Info and Content Roadmap Overview:

Vanguard timeline for the next month:

– October 28 (Console) and November 2 (PC): Call of Duty: Vanguard Pre-Loading Begins – Pre-order now to get your game ready to play immediately at launch, in addition to numerous bonuses across Vanguard, Black Ops Cold War, and Warzone.

– November 5: Call of Duty: Vanguard Launch – Expect epic experiences on all fronts with Campaign, Multiplayer, and Zombies. Additionally, RICOCHET Anti-Cheat begins its implementation with server-side initiatives.

– November 5 to December 2: Preseason in Vanguard – Access to Free Vanguard Tiers on the Black Ops Cold War Season Six Battle Pass System continues. Then on November 17, prepare to ship off to a fan-favorite map.

– November 18: Operation: Flashback Begins in Warzone – An encore limited-time mode for Verdansk, celebrating its past 18 months of hosting over 100 million players strong in Warzone. Ready for your last dance in Verdansk?

– November 24: Uncover the “Secrets of the Pacific” – Get intel on Caldera and its new points of interest through this event’s Warzone and Vanguard Multiplayer challenges.

– November 30 and December 1: Last Hours of Verdansk. – Bombs away – see what happens to Verdansk before Warzone goes dark to prepare for Caldera and Season One.

– December 2: Season One Begins – Vanguard players get new Multiplayer maps, 24 hours of exclusive access to Call of Duty®: Warzone™ Pacific and more to kick off Season One. All players can enjoy a new Battle Pass system and two free functional weapons. Plus: RICOCHET Anti-Cheat’s driver begins its rollout in Warzone.

Multiplayer:

Starting on November 5th, Vanguard will include seven core (and hardcore) modes – a collection of Call of Duty’s mainstays plus Patrol, a new contender for competitive fun:

Core and Hardcore Modes:

– Free for All

– Team Deathmatch

– Kill Confirmed

– Domination

– Search & Destroy

– Hardpoint

– Patrol

Additional modes, including two newer ones that recently became a competitive standard and a small-team tactical mainstay respectively, should be expected following launch.

These core modes can be played across 16 maps – learn about this fight across five continents by clicking left and right through the carousel below.

Capital Hill

Vanguard Multiplayer also brings you another new mode: a multi-arena survival tournament known as Champion Hill, featured in the game’s Alpha and Beta earlier this year.

Invite your Duo, form your Trio, or go solo as you build a Loadout in this fast-paced, limited-life mode. Earn Cash by picking up drops, eliminating enemies, and winning rounds, then spend it on upgrading weaponry or getting new armaments, equipment, Perks, or tide-turning Killstreaks.

Combat Pacing, a New Filter Option for Quickplay

Vanguard will have some new filter options in addition to the standard Playlist options. Dubbed “Combat Pacing” players will have three new playlist options that cater to a specific player type. Details on each option are found below.

– Tactical: These are the lobbies that franchise veterans know well. This is the experience that you’re used to with familiar Call of Duty combat timing. Tactical Combat Pacing always has a 12-player maximum in matches for traditional 6v6 play.

– Assault: Balanced combat pacing that gives you enough room to breathe and a lot of targets to kill. A middle ground between Tactical and Blitz featuring matches with 14 to 36 players (7v7 to 18v18) depending on the size of the map.

– Blitz: High-action lobbies where the intensity is cranked up to frenetic levels. Prepare for plenty of combat when choosing to join a Blitz, as matches here range from 16 to 48 players (8v8 to 24v24) depending on the size of the map.

Quick Play also has a selection of modes in Hardcore, a variant of regular Multiplayer where base health is drastically reduced, healing is limited to Stim equipment, and the HUD is minimal. Meant for those who want a more realistic FPS experience, or who like to win fights based on who lands the first shot, Hardcore will test your Call of Duty skill set in its rawest form.

You can also head into Private Match, where you can fine-tune dozens of options for existing modes, test out all Loadout items and attachments available at launch, and play against computer-controlled enemies or your friends.

12 Playable Task Force Operators at Launch

These Task Forces are ready to fight in Multiplayer and Zombies at launch and are prepared to deploy in Warzone upon Vanguard’s integration in Season One.

Each Operator comes with plenty of customization options, from their attire (or Skin) to new comments for the enhanced Quip system, which goes beyond kills and shows off an Operator’s personality in moments such as capturing objectives. You can also change their Finishing Move, Infiltration Pose, and MVP Pose, a display of flash and force shown only when you lead a squad to victory.

Revamped Gunsmith at Launch

Over three dozen weapons are available in Vanguard at launch, and most can be completely overhauled in a revamped Gunsmith and outfitted with up to 10 attachments.

Customize your armament and choose from over 200 unique weapon attachments to fill in those slots — from barrels and ammo conversions to over 40 Weapon Perks, also known as Proficiencies and Kits.

There are also other Loadout items — six Perk choices for each of the three slots (18 Perks at launch, plus over 40 Weapon Perks via Proficiencies and Kits), and six Lethal and Tactical Equipment pieces — as well as over a dozen Killstreaks to use in combat.

Progression

Vanguard Multiplayer and Zombies – as well as Warzone, following Season One –  is here to reward you for personal progress. The best of the best can expect to be decked out in Gold — and then some — from their Operator to their fully loaded 10-attachment weapon.

– The Ranking E(XP)erience — 55 Enlisted Ranks to unlock all Loadout items. Seasonal Prestige system to return.

– Weapon Progression — Weapon XP unlocks attachments and Camo Challenges. Use attachments across all modes and unlock two sets of striking cosmetic camouflage rewards: one through Zombies and another through Multiplayer or Warzone.

– New Operator XP, Leveling, and Rewards — All 12 Operators at launch and others to come — can be leveled up to unlock new Skins, including special Gold attire, Weapon XP for specific weapons, and more. Use their Favorite Weapon to earn bonus Weapon and Operator XP.

– Clans: Play with Friends, Get Rewarded — Replacing Regiments, Clans invites friends to play together and unlock exclusive rewards by earning Clan XP. Represent your squad with a custom Emblem and unique clan tag and play with your clan members for a global percentage bonus to regular, Weapon, Operator, and Clan XP.

RICOCHET Anti-Cheat

The launch of Call of Duty: Vanguard marks the launch of the RICOCHET Anti-Cheat initiative for PC, as multiple server-side upgrades take effect.

No additional download is required for this part of RICOCHET Anti-Cheat; just play the game. At Vanguard’s launch, all Multiplayer gameplay will be examined closely to identify suspicious behavior, but you should always do your part to combat cheaters by reporting any suspected foul play through the in-game reporting tools.

PRELUDE TO SEASON ONE OF VANGUARD AND WARZONE

Shipment’s Return Highlights Vanguard Preseason Content

Call of Duty: Vanguard’s unparalleled content drop continues after launch with a few free special deliveries in the days leading up to Season One.

Headlining that batch of free content is Shipment, the classic frenetic Multiplayer experience re-fitted for Vanguard, currently scheduled for a November 17 arrival. Newcomers and veterans alike can ready up for a fresh take on the map that’s entertained Call of Duty fans for over a decade, providing all Vanguard players a chaotic playground for destruction.

Warzone: Operation: Flashback, Secrets of the Pacific, and Last Hours of Verdansk

While Vanguard gets Shipment and other offerings to supplement its already massive amount of single-player, co-op, and Multiplayer experiences, Warzone will be preparing for the end of Verdansk as we know it.

Operation: Flashback – An Encore for Verdansk Begins on November 18

The city and its surrounding area hosted over 100 million players for the past 18 months, and plenty has changed since March 10, 2020. From blasting back to the year 1984 to hosting ’80s Action Heroes and Hauntings, Verdansk proved to be the place to drop in again and again.

Two unique rewards will be up for grabs:

– An Emblem for participating in the event

– And an animated Calling Card for those who claim victory!

Enjoy the nostalgia and get rewarded with an Emblem just for playing. Those who claim victory will also receive an animated Calling Card, proof of mastery for Warzone’s past and present, as we look forward to the future.

Uncover Intel on Caldera Through Secrets of the Pacific, Starting November 24

As we prepare for the end of Verdansk, prepare to uncover more about the mysterious Caldera map by digging up Secrets of the Pacific.

This limited-time event developed by Beenox will grant you vital information on Caldera and its various points of interest prior to its launch in December, but only if you complete challenges across Vanguard and Warzone. Each game will have its own set of tasks and rewards for completing them, such as acquiring and protecting Pacific artifacts while fighting to survive in Verdansk.

SEASON ONE BRINGS VANGUARD INTEGRATION, CALDERA MAP TO WARZONE AMONG OTHER FREE CONTENT

Welcome to Caldera – A New Map Arrives as RICOCHET Anti-Cheat Heats Up with Kernel-Level Driver

–  The Warzone Pacific Era Begins. Caldera’s only true comparison to Verdansk is its scale. This brand-new map, built on learnings from the community, is launching with Season One.

–  RICOCHET Anti-Cheat Driver Launching with Season One. Arriving with the new map, expect RICOCHET Anti-Cheat to help keep you focused on the fun.

Lush forests and rocky crags. White sand beaches and mysterious ruins. And a dormant volcano that towers over the 200-plus points of interest.

Warzone will change its title to Call of Duty: Warzone Pacific, or “Warzone Pacific.” The new Pacific formally launches as part of Vanguard’s first season of content. A map roughly the size of Verdansk, which it will replace as part of the update, this new map is based on two years of research and listening to the community.

Built on the same tech and engine as Call of Duty: Vanguard, this map is visually appealing as it is ready to support this new game’s armaments, and will support fully optimized cross-play, cross-progression, and cross-gen support.

It, as well as Warzone as a whole, will also support RICOCHET Anti-Cheat. Our upcoming initiative, supported by a team of dedicated professionals focused on fighting unfair play, will already have several backend anti-cheat security features by Vanguard’s launch on November 5.

New Playlists: Vanguard’s Integration with Warzone, Including 24-Hour Exclusive Access Period, Dedicated Main Playlist and Dogfighting, Detailed

– Dogfighting, New Vanguard Content, Shine in Dedicated Playlist. Available to all players, take to the skies or maneuver AA guns to breakup epic aerial battles in Vanguard Royale, featuring a streamlined loadout and weapon pool.

– Honoring Your Progression. The integration adds Vanguard content – expect all your Operators, Calling Cards, and more from Black Ops Cold War and Modern Warfare® to stay in Warzone, as well as cross-progression and Seasonal Prestige.

– 24-Hour Exclusive Access to Caldera for Vanguard Players. Play the new Pacific map a day early by owning Call of Duty: Vanguard. Rebirth Island will remain live during this time for all other players.

Caldera is just the beginning of Vanguard’s full integration into Warzone, and there’s no better place to experience all this fresh content than in the dedicated Vanguard modes for Warzone Pacific.

Available to all players in Season One, Vanguard Royale mode– and later, Vanguard Plunder mode – showcase all new content from the Season One update onwards, including weaponry and vehicles like biplanes and AA trucks.

The Pacific is home to dogfighting, aerial battles in the azure skies above the majestic isle. Think of a Precision Airstrike where you are in the cockpit, ready to rain down fire on a squad or defend yours from an enemy pilot. That, in its most basic terms, is what you can imagine aerial combat is like in the Pacific.

In these modes, only Vanguard weaponry can be used in Loadouts. This limit streamlines the meta, granting new players an opportunity to jump in without facing fully maxed-out loadouts right at launch. It also grants room for experimentation with these new weapons, giving the most hardcore community meta prophets a place to focus on the future for a winning loadout.

– All Operators – from Vanguard, Black Ops Cold War, and Modern Warfare – can be used across all of Warzone after the integration, even in the Vanguard playlist.

– Your progression – for your Player Level, Battle Pass system, etc. – is synchronized across Vanguard, Black Ops Cold War, Modern Warfare and Warzone Pacific, and the Seasonal Levelling and Prestige System will return. This also means your level will reset to Military Rank 1 within all games, but this only applies to XP; all content you previously unlocked will still be available.

– Your personal profile – Calling Card, Emblem, etc. – can be comprised of what you already have in Black Ops Cold War and Modern Warfare, use what you will earn in Vanguard, or be a combination of anything from those games.

– The Store will stock Vanguard Bundles as well as legacy Black Ops Cold War and Modern Warfare content – all of which can be used in Warzone Pacific.

In addition to getting to try out the new weapons and Operators in Vanguard, those who purchase Call of Duty: Vanguard prior to Season One’s official launch will be able to participate in a 24-hour Caldera exclusive access event in Warzone Pacific starting on launch day, December 2.

Access All Legacy Content in Standard, Rebirth Island Playlists

–The Biggest Arsenal in Call of Duty. At the start of Season One, you can use 150+ weapons in Caldera within standard Battle Royale and Plunder modes as well as…

–Rebirth Island Returns. The Resurgence continues. Expect the alternate, small-scale map to continue supplementing the main Warzone map.

– “Original Warzone Vehicles” Still Cruising. Your pink anime truck isn’t going anywhere. All original vehicles and their Vehicle Skins – including ATVs and other Verdansk-era modes of transport – still exist in these playlists.

The first are playlists that include Rebirth Island. From Resurgence to Mini Royales and many more surprises to come, Rebirth Island is back to complement the main Warzone Pacific experience.

The other is your familiar Battle Royale and Plunder experiences, but taking place on Caldera. Whether it is modern, from the Cold War, or just came with Vanguard, any of the 150+ weapons you have earned or levelled up can be used in the normal playlists.

Season One: New Battle Pass, Armaments, Multiplayer Maps and More

All these exciting Warzone additions aren’t the only pieces of new content coming with Season One.

Starting on December 2, Vanguard players can expect three new Multiplayer Maps, three unique Operators, new Zombies content & features like additional Covenants, a new Objective, fresh Challenges, new weapons, and more.

Plus, this season marks the first Battle Pass system across Vanguard and Warzone, where up to 100 Tiers of items – including a selection of free Weapon Blueprints, cosmetic content, and two functional weapons – are yours to unlock.

PREPARE FOR VANGUARD, WARZONE PACIFIC

PRE-ORDER REWARDS

In addition to getting early access into Caldera and all its day one content, pre-ordering the game digitally grants you multiple rewards across Vanguard, Black Ops Cold War, and Warzone.

Most notably, those who pre-order the game can pre-load before its November 5 launch, as well as unlock the “Ghost of War” Ultra Skin, the “Night Raid” Mastercraft SMG and Arthur Kingsley Operator in Black Ops Cold War and Warzone.*

Digital pre-orders also receive the Frontline Weapons Pack, containing two SMG Weapon Blueprints for Vanguard. Plus, there are even more rewards, including the Task Force One Pack and Double XP Tokens, for those who pick up the Cross-Gen Bundle or Ultimate Edition.

Earn Free Vanguard Content in Current Season Six Battle Pass for Black Ops Cold War and Warzone

Through the Season Six Battle Pass system in Warzone and Black Ops Cold War, you can unlock up to 24 FREE tiers of Vanguard content — including four Weapon Blueprints — just by playing those two games. You can even level up two Vanguard weapons to max level in Warzone, well before the game’s November 5 launch and its integration later this year.

Ready Up for an Epic Year of Free Content

This is all just the beginning of Vanguard and Warzone’s post-launch content. We haven’t even scratched the surface of what Season One is bringing on December 2 and the weeks to follow, let alone the seasons after that.

But before Season One rings in the holiday season, Vanguard has plenty to offer when it launches on November 5. Be there at the start of an incredible year of content to come.

Source: Call of Duty

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Specialization Revamp Detailed by Ubisoft

Ubisoft has unveiled a hefty The Division 2 Specialization Revamp details, with the improvements set to come in a later update. What’s going to change with specializations, and how will players adapt to it? Head down below to find out.

The Division 2 Specialization Revamp was detailed in the latest Intelligence Annex, the bulk of which you can read below:

In the last few years, we’ve dedicated a lot of time to researching the builds used by players in both PvE and PvP content, and we’ve concluded that Specializations are today not reaching their full potential, yet. Our objective with Specializations is to empower players to create Agents who match their playstyle preferences.

With our next update, Specializations will greatly improve both build diversity and player choice. To do this, we will be splitting up specialization progression into a linear level and a specialization tree.

The Linear Level Progression

In the current design, much of the existing Specialization tree is “mandatory.” Agents can spend their points into improving signature weapon damage and ammo acquisition, also requiring to manually add and remove individual elements whenever you decide to try out new weapons.

To better fit with our ambition to create a more bespoke experience for all Specializations, these elements will be moving into a strictly linear level system. This is where you’ll unlock your Skill variants, Specialization sidearm (and upgrades), and Signature weapon power. All the “this is where the power increase comes from” perks will be moved here once they’ve been reviewed and tuned. Once you’ve unlocked these benefits, they will remain permanently on your character as long as they have that specialization active.

This linear level progression will also reward you with Specialization Points to spend in the new Specialization Tree.

The Specialization Tree

Thanks to the addition of the linear progression system, we will be entirely reviewing the Specialization Tree to provide a stronger focus on customization & choice to the players. Importantly, there will not be enough Specialization Points to purchase every perk on the tree. Instead, you will need to choose what perks best fit your playstyle!

The Specialization Tree focuses on three elements: signature weapons, armor kits, and grenades. For grenades and armor kits, we want to provide alternate uses for these consumables which may be triggered instantly in addition to their standard behavior. The trees permit agents to pick whether their armor kits and grenades have these alternate quick uses and invest additional specialization points to improve them.

For the Signature Weapons, we want to allow players to customize their behavior and to invest Specialization Points to increase the impact those choices might have. This would be a meaningless addition without the ability to make named enemies vulnerable to signature weapon damage, so we are implementing a system to make that possible.

Additionally, we want the whole specialization tree to be valid in all game modes, and this means that we are reintroducing the Signature Weapons to PvP. We want all players to enjoy benefit from these new balancing efforts and improved experience. To avoid seeing signature weapons become the ultimate ambush tools, agents will be treated the same way as named enemies when it comes to signature weapon damage. This will require significant balancing and tuning, so we will be watching build and player performance closely.

The Power of Choice

While a Specialization and its Signature Weapon are tied, that would be no longer true for their mods, skill variants, and sidearms anymore. By sufficiently levelling up a Specialization, you will unlock these formerly Specialization-restricted specific items for use by other Specializations.

Want to use the Artificer Hive with the Mortar Turret while wielding the Survivalist D50? You will be able to do just that.

As you might guess, these changes, among other exciting improvements to come with our next update, are quite a complex topic to handle and we want to take the time to deliver the best experience for you all.

What do you think? Is this Specialization Revamp good for The Division 2 moving forward? Let us know in the comments below!

Source: Ubisoft

MP1st Staff

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KRAFTON Acquires Subnautica Developers Unknown Worlds

In studio acquisitions news, PUBG publisher KRAFTON has announced their acquisition of Unknown Worlds, the developers behind Subnautica and Subnautica: Below Zero. In total, KRAFTON now has six studios under their banner: PUBG Studios, Striking Distance Studios, Bluehole Studio, RisingWings, Dreamotion, and Unknown Worlds.

Speaking of the partnership, KRAFTON CEO CH Kim had this to say:

“Unknown Worlds are incredibly skilled and passionate developers with an unparalleled gift for creativity and a proven track record of building successful player-driven worlds. KRAFTON will spare no effort in helping them. Not only do they enhance our development capabilities, but we share a goal of creating unique experiences for global audiences.”

As part of the acquisition, Unknown Worlds will continue to operate “as an independent game development studio wholly owned by KRAFTON and will continue to operate globally with talent seated throughout the world.” The studio will also continue to operate under its structure and leadership, with Unknown Worlds working currently on a new game slated for early access release in 2022.

In other KRAFTON news, chickens will be coming to their battle royale title PUBG in November. Check out our piece on the patch preview here.

MP1st Staff

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The Dark Pictures Anthology The Devil In Me Announcement Trailer Revealed

It hasn’t been a month since The Dark Pictures Anthology House of Ashes was released, and Supermassive Games has just came out with The Dark Pictures Anthology The Devil In Me trailer, the followup to their latest title. The trailer revealed a first look at what players can expect from the game, as well as the revelation that this will be the season finale of sorts to the horror anthology. Check out the trailer below.

In addition to the The Dark Pictures Anthology: The Devil in Me trailer, Supermassive Games also released the first details for the title:

In The Dark Pictures Anthology: The Devil in Me, a group of documentary filmmakers receive a mysterious invite to a replica of the ‘Murder Castle’ of H.H. Holmes, America’s first serial killer. They soon discover that they’re being watched, and there is much more at stake.

Step into the anthology’s most bloodcurdling story yet, where players’ choices, more than ever, determines who lives and who dies. Players will watch in horror as their unfortunate crew falls prey to a twisted game master who is observing their every move.

What do you think? Are you excited to play the season finale for The Dark Pictures Anthology, The Devil in Me? Let us know in the comments below!

MP1st Staff

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PS5 Sales Reach 13M Units Worldwide According to Sony Report

The newest member of the PlayStation family of consoles earns another achievement, as PS5 sales reach over 13 million units worldwide according to the Sony Q2 FY21 report!

According to the report and as of September 30, 2021, the PS5 has sold 13.4 million units in total across the globe. That means the company has earned $5.68B in revenue as well as $0.751B in profit between the months of July and September this year in part thanks to PS5 sales.

The increase in number of PS5 sales reflects PlayStation’s strongest Q2 earnings. Sony has recorded 3.3 million PS5 unit sales, which is an increase of about 1 million from the Q1 figures.

Once again, a recap of highlights from ResetEra “PlayStatistician” ArmGunar:

Highlights :

  • Q2 FY21: Over $5.86B Revenue and $0.751B Profit between July-Sept 2021

    • Biggest Q2 Revenue ever for PlayStation (and for any platform holder)
      • Top 3 biggest Q2 Revenue ever:
        1. Sony Q2 FY21
        2. Sony Q2 FY18
        3. Sony Q2 FY20
    • 2nd biggest Revenue ever for PlayStation (and for any platform holder) during a non-Holiday quarter (non-Q3)
      • Top 6 biggest non-Q3 Revenue ever:
        1. Sony Q4 FY20 (Jan-Mar 2021)
        2. Sony Q2 FY21 (July-Sept 2021)
        3. Sony Q1 FY21 (April-June 2021)
        4. Sony Q1 FY20 (April-June 2020 – FF7R/TLOU Part II)
        5. Sony Q2 FY18 (July-Sept 2018 – Spider-Man)
        6. Sony Q2 FY20 (July-Sept 2020 – Ghost of Tsushima)
    • 6th biggest Revenue ever for any platform holder during any quarter
      • Top 7 biggest Quarterly Revenue ever :
        1. Sony Q3 FY20 (Oct-Dec 2020)
        2. Sony Q3 FY18 (Oct-Dec 2018)
        3. Sony Q3 FY17 (Oct-Dec 2017)
        4. Nintendo Q3 FY08 (Oct-Dec 2008)
        5. Sony Q4 FY20 (Jan-Mar 2021)
        6. Sony Q2 FY21 (July-Sept 2021)
        7. Sony Q1 FY21 (April-June 2021)
    • 3rd best Operating Profit ever for PlayStation during Q2
    • 7th best Operating Profit ever for PlayStation during any quarter
  • Hardware:

    • PS5 : 3.3m units / LTD: 13.4m
    • PS4 : 0.2m units / LTD: 116.6m
  • Software:

    • PS4/PS5 : 76.4m games sold
      • including 7.6m Sony-published games (vs 12.8m – Q2 FY20)
        • accounting for 9.9% of total games sold this Q2 FY21 (vs 15.6% – Q2 FY20)
    • Software digital ratio : 62%
  • PlayStation Store had its biggest Q2 Revenue ever with more than $2.86B (+6.0% YoY)

    • including Digital Software & Add-on content
  • PlayStation Software & Services saw their biggest Q2 Revenue ever with more than $4.03B (+3.8% YoY)

    • including Physical / Digital Software & Add-on content / Services
  • 104m MAU (monthly active users)

    • 104m active users each spent about $36.27 on average on PSN during Q2 FY21 (+5.9% YoY)
      • It includes Digital Software, Add-on and Services revenues
  • Updated FY2021 Forecast:

    • No change : $27.10B Revenue & $3.04B Profit… it would be:

      • Biggest Revenue for PlayStation (and for any platform holder) in video game history

      • 2nd best Operating Profit ever for PlayStation

         

What do you think? Are the PS5 sales figures going to continue their upward trend in the future? Let us know in the comments below!

Tim Villasor

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Weird West Arrives for PC and Consoles This January, Road to Weird West Video Series Launched

Explore the wild west in the weirdest way possible early next year, as Weird West arrives for PC and Consoles this coming January! A Road to Weird West video series has been launched to give gamers a peak at the development of this upcoming action RPG.

Here’s the first episode of Road to Weird West released by Devolver Digital.

In addition to the release date announcement and video, WolfEye Studios and Devolver Digital have also opened pre-orders for the game on Steam. Also a special pre-order bonus will come for those who order in a mule called Calamity, and you can read the details below via press release.

Newly opened pre-orders on Steam will furnish players with a horse named Calamity; a dependable mule that provides leg up at the beginning of their adventures by doubling their inventory size, allowing them to escape locations even if enemies are chasing them, and faster travel to avoid missing out on timed objectives. Calamity’s saddle bags will also be stocked up with essential items, including lockpicks, bandages, tools and a Golden Ace of Spades upgrade token.
If you missed the cinematic Journey trailer for Weird West, you can view it here. The game arrives for PS4, Xbox One, and PC on January 11.

Tim Villasor

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World War Z Update 1.30 Released This October 29

Saber Interactive has released the World War Z update 1.30 patch this October 29, which makes this the second patch released this week! Head on below for the details, and official info.

World War Z Update 1.30 Patch Notes:

Update: ThePS4 update history has this as the changes in this title update:

Stability
– Fixed memory fragmentation issue that was causing crashes on past gen consoles

For now, Saber Interactive has not released any details regarding today’s update. However, for those curious, we’ve also listed the gameplay-related changes included in the patch released earlier this week.

NEW CONTENT
– Added new special enemy – Booster
– Added new daily challenges system
– Added new documents pickup that will spawn in daily and weekly challenges maps
– Collecting documents will unlock additional lore and level perks

MELEE
– Melee attacks against prone and sitting zombies while wielding light melee weapons now deals the same damage as medium weapons

VANGUARD
Reworked block mechanic:
– Block stamina (progress bar over the crosshair) is spent gradually each second you block. Full block stamina allows you to take any amount of hits for 5 seconds, no matter how many zombies attack you and how many are killed as a result.
– Each time you spend block stamina, a small portion of equipment charge (progress bar over the equipment icon on the HUD) is also spent. Full block spends half of the charge. If you haven’t blocked incoming damage – you won’t spend any equipment charge.
– You can activate the block even if you’re low on equipment charge, but you’ll also have less block stamina. If you don’t have any equipment charge left, you’ll only have stamina to block a single attack and won’t be able to use block for the next 5 seconds.

– Passive Aggression perk changed from:

“Players can kill 40% more zombies with a Shield Block”
To:
“Shield Block can withstand incoming hits for 3 more seconds (base: 5 seconds)”

Sturdy perk changed from:
“When your Shield Block ends due to reaching your kill limit, you gain a temporary health boost”
To:
“When your Shield Block is completely expended, you gain a temporary health boost”

Quick Hands perk changed from:
“Your primary and secondary weapons are reloaded after using a Shield”
To:
“Blocking a zombie hit or performing Shield Charge reloads your primary and secondary weapons”

Adrenaline Rush perk changed from:
“Using a Shield fully restores melee stamina”
To:
“Blocking a zombie hit or performing Shield Charge fully restores melee stamina”

– Long run perk: additional speed and distance bonus decreased to 20% from 30%
– Now Shield won’t protect you from deadly threats such as fans in the Jerusalem Episode

FIREARMS
– Explosive bolts fired from Repeater X crossbow will damage Rats as intended

STABILITY
– Fixed freezes on next-gen consoles
– Various fixes and improvements
– Fixed several gameplay crashes
– Fixed issue with not being able to control character movement speed when using the controller

PC SPECIFIC
– Added option to rebind scoreboard to another button
– Added Steam Input support

Once the studio releases the changelog for today’s title update, we’ll be sure to update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Virtua Fighter 5 Ultimate Showdown 1.21 Strikes Out for Bug Fixes This Oct. 29

SEGA has released the Virtua Fighter 5 Ultimate Showdown update 1.21 patch this October 29, and this is for bug fixes, and not a long list at that. For those in Asia, this will appear as Virtua Fighter 5 eSports update 1.21.

Virtua Fighter 5 Ultimate Showdown 1.21 Patch Notes:

  • ■ Bug fix

    -Fixed a bug where the tournament would not progress when rematching with a user who did not have good communication compatibility in the regular tournament mode.

     

That’s about it for this patch. Originally given out for free via PlayStation Plus, Virtua Fighter 5 Ultimate Showdown is a true return of the franchise, as our review gave it a glowing 9/10 and said, “Virtua Fighter 5 Ultimate may not have been the announcement many Virtua Fighter fans were hoping to see for the franchise, but it certainly was a welcome one. What is considered to be the franchise’s best when it comes to exhilarating, smart and accessible combat, Ultimate Showdown proves that the series reigns supreme in the realm of 3D fighters. A classic re-energized with it’s visual facelift, Ultimate Showdown reminds us once more of why the Virtua Fighter series is so damn special. Hopefully this is a testing ground of some sort to pave the way to the much anticipated sequel. “

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Predator Hunting Grounds Update 2.29 Fires Out for October 28 (Patch #2)

Illfonic has released Predator Hunting Grounds update 2.29 today, which means there are two patches that got rolled out this October 28! This one includes fixes, playlist changes and more! Check out the full patch notes below. You can check out the changelog for the first patch released today right here.

Predator Hunting Grounds Update 2.29 Patch Notes:

General

  • Overgrowth (Day) and Headquarters (Day/Night) are now back in the map rotation
  • Fixed an issue where the optional objectives were not spawning in properly in Night Mode maps
    • Players may still encounter this issue on Derailed
  • Fixed an issue where certain guerilla AI were doing too much damage
  • Fixed an issue where the lighting was too bright during the Excavation map infil cinematics
  • Fixed an issue where players in the lobby would sometimes see an empty “Waiting” player card instead of Bots/other users.
  • Fixed an issue where the lobby countdown timer was not working properly when a user would join

Fireteam

  • Fireteam Bots
    • Fixed an issue when Fireteam Bots replaced a disconnected party member, the Fireteam Bot would be invisible
  • Weapons
    • Knife
      • Fixed an issue where the Sunburst (Skull Cleaver) shader was not displaying properly

Predator

  • General
    • Fixed an issue where the Predator’s cloak was not working properly
    • Fixed an issue where the City Hunter (‘97) mask was defaulting to the wrong color
  • Weapons
    • Smart Disc
      • Made improvements to the feedback when collecting the Smart Disc
    • Plasma Caster
      • Made improvements to the feedback when firing the Plasma Caster

Source: Illfonic forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Destruction to Be at BF5’s Level for Most Maps; New Maps Have Areas to Focus on Infantry-Only Combat

Earlier today, DICE unveiled a new gameplay trailer for Battlefield 2042 that introduced some of the new maps we’ll be playing on at launch. Now, for those wondering about the Battlefield 2042 destruction elements, it seems it’ll be similar to how Battlefield 5 (BFV) handled it across “most maps.”

This was confirmed by DICE Community Manager Kevin Johnson on Twitter, where he states that fans can expect “Battlefield V’s level of destruction.”

In a separate tweet, Johnson also commented that the new maps have battlefields “within them” that will focus on infantry combat. This will happen while other fights are happening around you, which is possible given how full-scale Battlefield 2042 matches will feature 128 players.

While the Battlefield 2042 destruction news might be a downer for some hoping for some Bad Company 2-like environmental decimation, there were still a significant amount of destruction in Battlefield 5’s maps, though not in all of them. That said, we do have the levolution-like elements like tornadoes in BF2042’s levels, which should spice things up in every match, no?

Battlefield 2042 is set to launch this November 19 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC, though it will be playable in early access (depending on the version you bought or if you’re a member of EA Play) on November 12.

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Adds Silent Hill 2’s James Sunderland and Pyramid Head in New Update

Two of the most recognizable Silent Hill characters join the fray, as Dead by Daylight adds Silent Hill 2’s James Sunderland and Pyramid Head in a brand new update — bringing them alongside other horror icons in the asymmetrical horror game!

Here’s the trailer showing off these two veterans joining the Silent Hill collection for the game.

Marked as very rare and legendary skins respectively, the Pyramid Head and James Sunderland sets are available for the game and can be found at the in-game store. Via Bloody-Disgusting, Dead by Daylight  product store manager Rose Li had this to say about the inclusion of these characters in the game just in time for Halloween season.

“As one of the original characters in the Silent Hill series, James Sunderland has been in the works for quite a long time. Things happen, deadlines shift to accommodate different content, and even though this was a release we had first envisioned for July, Halloween actual feels like the perfect moment to bring James into our game along with a grisly new look for Pyramid Head.”

Silent Hill isn’t the only survival horror franchise joining the Dead by Daylight bandwagon. Resident Evil released their collection trailer as well, and you can check that out here.

Tim Villasor

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COD Warzone Playlist Update for October 28 Now Live

Raven Software has rolled out the COD Warzone playlist update for today, October 28, and this doesn’t include any gameplay-related changes. This is a server-side update, so there’s no need to download anything, as players will get it once they connect to the servers.

COD Warzone Playlist Update October 28 Patch Notes:

Here’s what Raven Software announced today:

Here’s your weekly #Warzone playlist. Now live! Video game

Adding:
• Battle Royale – Duos
• Plunder – Trios
• RI – Resurgence – Quads

Removing:
• Iron Trials ’84 – Duos
• RI – Scopes and Scatterguns – Quads
• RI – Resurgence – Trios

Keeping:
• Ghosts of Verdansk

That’s about it. If you’re curious for actual gameplay-related changes made, one was rolled out last week, and you can read about it here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Biomutant Update 2.08 Squirrels Out for Fixes This Oct. 28

Experiment 101 has released the Biomutant update 2.08 patch this October 28, and this includes nothing more than fixes for the Trial mode introduced in the last patch. Read on for more info, though that’s basically it.

Biomutant Update 2.08 Patch Notes:

Per the PS4’s update history:

– Bug fixes on Trial Mode.

That’s about it. If we spot any other gameplay-related changes or technical fixes, we’ll be sure to update the post accordingly.

If you haven’t picked the game up yet, it’s a flawed but fun new title, which is echoed in our review where we state, “Biomutant is by no means a terrible game, far from it, it just feels like it never hits its full potential. It’s clear that Experiment 101 took inspiration from many games and tried to put it all in one nice package, but in the case of Biomutant there is just too much of too little. The morality system feels out of place, as do the dialogue and player’s choices, and the side quests are just there for the sake of being there. There is a good foundation, but not a lot to be held by it. Combat and its world may be the saving grace of Biomutant, but this is one mutant that might need more experimentation before it achieves its full potential.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Escape Patch Notes Revealed for Upcoming Season 11 Update

While Season 11 of Apex Legends isn’t starting until next week, Respawn has revealed the full Apex Legends Escape patch notes! Curious what the Apex Legends upcoming update will bring? Read on for the patch notes! This is going to be a long one!

Apex Legends Escape Patch Notes | Apex Legends Season 11 Patch Notes:

NEW LEGEND: ASH

A new Legend with a familiar face, Ash has overseen the Arenas from the shadows and held a tight grip on Pathfinder’s heart. A simulacrum made from the woman who once was Dr. Ashleigh Reid, Ash is determined to eliminate every trace of weakness that held her back as a human.. Detecting death wherever she goes, spearing enemies with electric snares that lock them in place, tearing through space to take more lives– it would be easy to think that there was nothing human left within that cold steel.

But a trace of the human doctor remains, and she poses a greater threat to Ash than any Legend in the ring.

Watch Ash in action here!

Passive: Marked for Death
Ash’s map shows the location of recent deathboxes. She gets a special prompt on a deathbox, use it to mark surviving attackers (once per box).

Tactical: Arc Snare
Throw a spinning snare that damages and tethers the first enemy that gets too close.

Ultimate: Phase Breach
Tear open a one-way portal to a targeted location. This portal stays open for a short time, during which anyone can use it.​

NEW MAP: STORM POINT

This beautiful oasis was once an energy colony for the IMC, and the ruins remain. Many have tried to make a home here: all have failed. A survey of the area revealed the remains of three unique settlements built across the centuries, but no survivors.The colony lay abandoned, only visited by the occasional pirate or castaway. Now the Mercenary Syndicate has plans of their own for Storm Point.

It looks so enticing, but the pristine beaches and crystal waters are just the eye of the hurricane. All around, dangers swirl: wild prowlers, venomous spiders, and the gathering storms only add to the tension in the air. Now the Legends are here to make this place their own.

So it looks like Storm Point is only going to get more dangerous. Check out our blog with all the details here.

BATTLE ROYALE MAP ROTATION

For the Escape update the map rotation will be back down to 2 maps; Storm Point and World’s Edge. With Storm Point being a whole new map, we want to make sure players have plenty of time to master the new arena.

ARENAS MAP ROTATION

With the introduction of Encore, the Arenas map rotation will now include only the custom made Arenas maps. We will not be using BR locations for Arenas in the Escape update.

NEW WEAPON: C.A.R. SMG

When you’re in a precarious place, you need a dangerous, flexible weapon: meet the C.A.R. SMG. The Combat Advanced Round submachine gun is a fully automatic weapon that takes adaptability to the next level by accepting either Light or Heavy mags. The C.A.R. hits hard but handles light, this hybrid weapon’s the best of both words for when you’re ready to take a stand and become the most dangerous thing on the island.

RANKED UPDATES

Hello, Legends! Let’s take a quick look at how Ranked in Emergence shaped up and review the changes coming in Escape. Ranked continues to attract a large portion of players (around 40% of all playtime!), but this doesn’t mean we can’t look to make improvements.

Note: We fixed an issue where expired skydrive trails remained accessible for longer than they should have. These trails will now expire on the intended seasonal cadence, as mentioned originally in the Ranked Series 3 post (trails from Series 1 & 2 are still grandfathered in).

RANKED BATTLE ROYALE – ESCAPE

“Skill” in Apex can be evaluated in all sorts of ways. It’s the amalgamation of gun skill, movement, positioning, awareness, legend mastery, and prevailing over everyone else as Champion that separates the lowly Bronze from Apex Predators.

With that in mind, we want to provide more flexibility and nuance to how players can express skill when RP gains are at stake. Before Escape, measurements have been simple and straightforward. We grant RP based on kill points and a placement multiplier. Now, we’re easing back on some RP restrictions to offer other routes to max out kill-related RP in a match.

TL;DR: Just give me the summary…

  • Kill RP values now take differences between killer/victim Ranked tiers into account.
  • The kill RP cap (as we have traditionally thought about it up to this point) is effectively being raised from six to seven. However, this kill-related RP cap can be reached in different ways, depending on tier differences and placement. Placement is still paramount, and you still must place first to have a chance at max total RP.

To expand on the first point, tier differences between the killer and victim will be taken into account when calculating baseline kill point value. For example, if a Plat player kills a Diamond player, that kill counts as 12 instead of 10 RP

 

Tier Difference Kill Points
-3 3
-2 5
-1 8
0 10
1 12
2 15
3 20

Some points of clarification;

  • Victims do not lose more or less points when killed (in terms of entry cost). Only the killer receives the modifier.
  • Apex Predator and Master are treated as the same tier.
  • An encounter rate with someone of a 3+ tier difference is ultra-rare (less than 0.1%). Ranked matchmaking is staying the same, so in general, you’ll come across identical tiers. In cases where you squad up with a different rank friend or merge into a different tier lobby, your KP will be adjusted appropriately.

After tier differences are taken into account for kill points, a flat per kill bonus is added based on placement.

​

Final Placement Per Kill Bonus
1 15
2-3 10
4-5 5
6-10 2
11-14+ 0

The maximum kill point RP is 175. Any kill-related RP that exceeds that after placement and tier modifiers are added doesn’t affect total RP. The final step is to add a flat placement bonus. Enough with the math, let’s explain these changes with an example:

As a Platinum player, you party up with your Diamond friend and matchmake into a lobby with similarly skilled players. You snag second place, with 6 kills (and/or assists) against Diamond players, and 3 on Plat players.

Each kill on those Diamond players is worth 12 points instead of the typical 10, because they are one rank tier higher than you. That leaves us with (12 × 6) + (10 × 3) = 102 RP.

Now let’s take placement into account. In second, the per kill bonus is 10, so our 9 kills (including assists) × 10 = 90 RP.

https://preview.redd.it/hinur92r38w71.png?width=608&format=png&auto=webp&s=9e58b10360c73c04e4617e2857fc4c045732aabb

We’re curious to see how these changes affect the ranked grind. Jump into Storm Point this first split and let us know how they feel. Stay tuned; this is only the start of what we have in store for Ranked improvements.

RANKED ARENAS – ESCAPE

We learned a lot from the first season of Ranked arenas and are eager to bring you some improvements:

  • Arenas Ranked now has 2 splits, similar to Ranked Battle Royale
  • Along with each new season and split, there is a soft MMR reset and new placement matches. New seasons require the usual 10 placement matches while a new split only requires 5 placement matches.
  • Improvements have been made to matchmaking for finding similarly skilled teammates.
  • Reduced the AP amount gained or lost from MMR differences between teams.

DEV NOTE:The final calculated AP amount for a match is a factor of your current AP and MMR. It’s also influenced by the MMR differences between teams. In practice, this difference was factoring in more than we wanted. I.e. Losing a match you were slightly favored to win was giving a bigger AP loss than desired.

BALANCE CHANGES

WATTSON

Dev Note

Move aside Ash, this is Wattson’s season. We’re ecstatic to finally share some long-anticipated Wattson improvements! Her win rate and encounter win rate have always been above average. This could be for a multitude of reasons; her defensive playstyle correlates to higher average placements, Wattson mains are diehard loyalists, and her hitbox has been the smallest in the game ever since Lifeline’s adjustment.

Regardless, much of the high-level data that we’ve shared doesn’t match perception. Play a few games as Wattson and you’ll often find yourself wanting more out of her kit. The goal of these changes is to redistribute her invisible power into the parts of her kit that shape the battlefield in a unique way. We wanted to see what changes could spark more consistency and efficacy in her kit, and ideally ground some of the difficulties surrounding the way her abilities work.

We want to enable more active gameplay from Wattson players by smoothing out the rough edges in placing fences. Responsiveness tweaks, longer range, and faster cooldowns means that Wattson can much more quickly and reliably set up a defensive position, or even use her fences and pylon in the midst of open combat in a pinch.

General

  • Improved the reliability and responsiveness of placing Wattson’s Tactical and Ultimate in-world objects.
  • Wattson can place her Tactical and Ultimate objects on valid surfaces above Wattson’s eye level (to a reasonable extent).
  • General hitbox size increase, to compensate for the removal of low profile in the Legacy update.

Tactical – Perimeter Defense

  • Increased damage on crossing a Fence by 33%. (15 to 20)
  • Increased debuff duration on crossing a Fence by 100%. (1.5 to 3 seconds)
  • Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.5 to 1 second).
  • Decreased recharge time by 50% (30 to 15 seconds).
  • Increased placement range by 50%.
  • Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (1.0 -> 0.4 seconds)
  • Wattson now moves at Unarmed-speed while readying/placing Fence nodes.
  • Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.

Ultimate – Interception Pylon

  • The Pylon output has been significantly reworked.
    • Reduced the number of active Pylons Wattson can place from 3 to 1.
    • The Pylon now lasts forever (instead of timing out after 90 seconds).
    • The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.
    • Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds)
    • When a Pylon is out of Shields, it no longer recharges players’ Shields, but can still zap incoming ordnance.
    • Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.
  • The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.
  • Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.
  • Pylon ordnance-zapping has been moderately reworked.
    • Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range.
    • As a part of the changes, current issues where the Pylon doesn’t reliably zap ordnance (particularly concerning airstrike abilities, and ordnance that bounced off surfaces near the Pylon) should now be addressed.

BALANCE CHANGES: WEAPONS / GEAR

SUPPLY DROP ROTATION

  • This season the Triple-Take returns to floor loot and taking its place is the G7 Scout. The Scout enters the Supply Drop with its old friend the Double-Tap Trigger equipped.

HOP UPS

  • Dual Shell – Each round loaded into the Mastiff or the 30-30 Repeater is doubled.

FULLY KITTED ROTATION

  • Added: Mastiff 30-30 Repeater, R-301, CAR, Longbow
  • Removed: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle

EVA-8

  • Fire rate reduced from 2.1 to 2.0

Dev Note

With the reduced bolt scaling we’ve done in previous passes the EVA-8 is still performing ahead of the shotgun pack. Hitting the base fire rate should help balance out our shotgun roster.

PEACEKEEPER

  • Slightly increased pellet size
  • Choke up time reduced from 1.5s to 1.25s
  • Choked up shots remain tight for slightly longer when exiting ADS

Dev Note

When the PK came out of the crate we gave it a big sweep of nerfs to make sure the floor PK wasn’t the crate monster we had all grown to know. In this pass, we swung a little hard so we’re giving it a QOL and usability pass this season.

LONGBOW

  • Damage reduced from 60 to 55

Dev Note

We’re walking back a recent buff to the Longbow that proved unnecessary. We wanted to give it some love due to all the recent Marksman updates but it seems the Longbow was just fine.

L-STAR

  • Reduced barrel effectiveness at all rarity tiers
  • Significantly reduced projectile collision size
  • Damage reduced from 18 to 17

Dev Note

The L-STAR has been a force to be reckoned with this season so we’re taking a big swing and hitting its projectile size and damage in an effort to bring it down a notch.

G7 SCOUT

  • Damage increased from 34 to 36
  • Double Tap added to Supply Drop G7 Scout

Dev Note

With the G7 Scout entering the supply drop we’re giving it a bump to damage and adding back on the retired Double Tap to give it some extra spice.

SUPPLY DROP WEAPON RATES

  • Early game crate weapon rate increased from 25% to 50%
  • Mid game crate weapon rate increased from 50% to 75%
  • Late game crate weapon rate increased from 75% to 100%

Dev Note

Pushing a supply drop in the end game and whiffing on a weapon feels pretty rough. We want to improve the reliability of getting crate weapons out of supply drops throughout all phases of the game. Don’t worry, we’re adjusting Kraber spawn rates accordingly to keep them in line.

HOT ZONE GOLD LOOT RATES

  • Increased amount of gold loot that spawns in hot zones

Dev Note

Hot Zones can sometimes feel a bit lackluster so we’re injecting more high-tier loot into these dynamic zones to make them more enticing drop spots.

CRAFTING

  • Increased ammo from crafting
    • Light Ammo 20 → 60
    • Heavy Ammo 20 → 60
    • Energy Ammo 20 → 60
    • Shotgun Ammo 8 → 24
    • Arrows 16 → 48
    • Sniper 12 → 36
  • Crafting Ammo price increased from 5 to 10 per weapon
  • Evo Armor Points from crafting increased from 100 to 150
  • Evo Armor Points cost increased from 45 to 50
  • Replaced a sniper bundle with a shotgun bundle featuring the Dual Shell

ENEMY NPC UPDATES

  • Prowler health across the game has gone up from 90 to 114 (Storm Point and World’s Edge)
  • Prowlers on World’s Edge and Flyers on Kings Canyon now reward EVO points (25%) … all damage done to AI now rewards progress to your EVO armor

ARENAS

Supply Drop

  • Supply drop will now land outside the first ring, if possible, and land 10 seconds earlier.
  • Purple weapons now spawn more in earlier rounds
    • Round 1 – 3x blue -> 1x purple + 2x blue
    • Round 2 – 1x purple + 2x blue -> 2x purple 1x blue
    • Round 3 – 2x purple 1x blue -> 3x purple
  • Supply drop no longer spawns blue Havoc or Devotion or gold RE-45

Weapon Price Updates

  • Moz
    • Blue 125 → 150
    • Purple 200 → 250
  • P2020
    • Blue 75 → 50
    • Purple 150 → 25
  • RE45
    • Base 200 → 150
    • White 150 → 100
    • Blue 250 → 200
  • Prowler
    • Base 500 → 400
    • Blue 300 → 350
    • Purple 400 → 350
  • R99
    • Base 500 → 450
    • Blue 250 → 300
    • Purple 300 → 350
  • Hemlok
    • Base 500 → 450

QUALITY OF LIFE

  • UI – teammates will now show that they are self-reviving on their in-world game tags.
  • Added VO for players to communicate they are out of ammo.
  • Updated the Arena Map Rotation Images to show up to five maps.
  • Updated Social Awareness Badges to unlock as default for all accounts.

BUG FIXES

  • UI/UX / Steam Only: Fixed issue where your online friends playing Apex didn’t count towards total online friends while in matches.
  • Fixed bug for Placing a Caustic trap over a Seer Ultimate, that could result in the Ultimate being protected from taking damage.
  • Updated Volt skin’s charm placement to be moved up so that charms become more visible.
  • Fixed bug with players losing extra Boosted Loader extra ammo if the player reloads before getting to base ammo amount.
  • Steam: Fixed issue where if a player has a forward slash in their name, a backslash will be added right before it automatically.
  • R5DEV-280424 – Legends- Retail – Hitting an enemy with Valk tactical missiles, can result in health damage even with shields equipped
  • Fixed issue where players do not see Legend Select when starting a game in Trios and immediately advance to drop ship phase.
  • Audio fix for cases where music starts playing in the middle of a BR match.
  • Fixed UI error that showed that the Legendary Prowler had the “Shotgun” tag in the in-game info screen.
  • Audio fix for cases where VO for map changes doubles up (plays both variants at the same time).
  • Audio fix for Rampart Town Takeover where vending machines had no soundFX.
  • Fixed bug where Non-Crossplay Steam friends playing Apex would show up with debug text.
  • Removed the random rock floating in midair in World’s Edge.
  • Bug fix for cases where a player could stand up and jump in a knocked-down state after an enemy starts finisher and cancels it.
  • Fixed bug where player names would be missing from Legend select.
  • Reduced hitbox size for Crafting Material Canisters to better fit its shape.

Legends

  • Rampart:
    • Fix for cases where Rampart’s “No Mercy” finisher causes her to clip through geometry.
  • Wattson:
    • Fixed issue where her Ultimate doesn’t always destroy frag grenades when thrown inside the Pylon radius.
  • Pathfinder:
    • Fixed issue with players being able to create ziplines much farther than intended.
  • Fuse:
    • Fixed bug with his Ultimate cooldown being the same with or without a gold helmet.
  • Seer
    • Removed ability for players to be able to bunny hop at full speed while using Passive.

​Once the patch is out, we’ll be sure to let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard Beta Changes to Launch Build Outlined; Ninja Perk & Console FOV Slider Added

For those curious what Sledgehammer Games is shaking up in Call of Duty Vanguard from the beta build we played last month, the studio has outlined some of the COD Vanguard beta changes players can expect to appear at launch, and a confirmation that the Ninja perk has been added is one of them!

Check out the visibility changes, kilstreak changes and more listed. Don’t forget, the devs can tweak these as necessary during the game’s lifecycle.

COD Vanguard Beta Changes to Launch Build:

Our goal coming out of the Vanguard Beta was to give players a faster and smoother gameplay experience at launch. To achieve that, we’ve reduced weapon swap/pickup animation speeds and are bringing in new movement perks. We’ve also added the “Ninja” perk which allows you to have silent footsteps at all times.

Big changes have been made to our audio mix across the board, such as increasing footstep sounds, reducing the announcer frequency, and much more.  We’ve improved the performance of Vanguard across all platforms and fixed glitches resulting in pixelation, lighting issues, and graphical corruption that some players experienced in Beta. We’ve also squashed some pesky bugs that caused spawn issues in Patrol mode.

Visibility

  • Distortion effects were removed from muzzle flash and we reduced smoke emitted when firing a weapon
  • Completed a pass on muzzle flash placement/coverage when aiming down sights
  • VFX Environment ambient placement for better sightlines
  • Removed the droplets of water that get all up in your face when it rains
  • Various bugs have been fixed including a bug where certain optics would stop enemy and friendly HUD icons from displaying while ADS
  • We’ve fixed cases of nametags appearing through Destruction
  • Lens flare reduced across all maps (we nerfed the sun)
  • We will continue to refine VFX, Lighting, and UI into launch and monitor player feedback surrounding the various topics of visibility.

Audio

  • Audio received a complete mixing and content overhaul to address community feedback from the Public Beta, including more audible footsteps, player and non-player weapons, and map environment content
  • Footsteps are silent when players ADS, Crouch Walk, or have a Perk / Field Upgrade equipped which silences movement
  • Fixed a bug that caused shots after the first shot to be too quiet
  • Operator quips occur less frequently
  • Asked Butcher to chill out. VO lines are less frequent

Spawns

  • A bug resulting in unpredictable spawns in Patrol has been fixed as well general tuning of spawn logic globally
  • We will continue to refine spawn logic over time to improve spawns in matches with higher player counts

Movement

  • Grenades and incendiaries no longer slow movement speed of players
  • A cap has been placed on max suppression effects
  • Changes have been made to animation times including weapon swap speeds and throwing of equipment (ie: Gammon bombs can be thrown more quickly)
  • Sprint out times have been sped up and re-balanced
  • Dev Tip: Dauntless, a perk that players didn’t have access to in Beta, makes players immune to movement reducing effects

Weapons

  • Shotgun lethality has been improved
  • Effective Range of most Shotguns, SMGs, and Pistols have been reduced (SMGs and Pistols were overperforming at range and Shotguns were adjusted down due to increased lethality overall)
  • Hipfire spread has been adjusted on most guns (mainly to add more consistency across weapon categories)
  • Tradeoffs on barrels, magazines, and stocks have been reduced
  • Ammo types were rebalanced to include more tradeoffs
  • Squashed bugs affecting Weapon Progression and Detailed Stats
  • Dev Tip: Vanguard’s version of the smoke grenade works differently than previous games. You’re fully hidden from distant enemies, but can be seen at closer ranges allowing you to close the distance between you and the enemy and hunt them down with close-quarter combat builds.
  • Dev Tip: Try setting your mount options to use ADS rather than ADS+Melee. It’s not for everyone but it’s a powerful way to become more accurate in an instant while staying out of harm’s way. It can be combined with blind fire for some great results.

Killstreaks and Field Upgrades

  • Friendly Spy Planes and Counter Spy Planes will no longer appear overhead
  • Spy Planes and Counter Spy Planes move slower and are easier to hit
  • Counter Spy Planes have a shorter duration
  • Health has been reduced on Spy Planes, Counter Spy Planes, and most placed Field Upgrades
  • Death Machine and War Machine have swapped costs
  • Glide bomb is easier to control
  • A max timer has been added to the Radar Jammer and Field Mic Field Upgrades
  • Bugs resulting in graphical corruption of the Attack Dogs have been fixed – no more Dognados 🙁

Perks

  • Low Profile has been removed and replaced with Ninja

Alongside that list, Sledgehammer Games has also confirmed that a FOV (field of view) slider is confirmed for consoles! This and more have been touched on in the FAQ!

PRE-LAUNCH FAQ

Q: Will spawns/weapons/visibility continue to be tuned after launch as needed?

Absolutely. At launch, we will be paying attention specifically to our weapon balance.  We have 38 weapons at launch, all with different sets of attachments and modifiers.  We want to create a fun balance between our weapons with their own strengths and weaknesses.  We’ll be listening, tuning, and tweaking from the second we go live. We will also continue to tweak spawn logic for better spawns and monitor the broader conversation around visibility.

Q: Are more free maps coming after launch?

Headlining Preseason free content is Shipment, the classic Multiplayer experience re-fitted for Vanguard, currently scheduled for a November 17 arrival. Newcomers and veterans alike can ready up for a fresh take on the map that’s entertained Call of Duty fans for over a decade, providing all Vanguard players a chaotic playground for destruction.

Q: How will Vanguard integrate with Warzone at launch and in Season One?

Building on what we did with Cold War and Warzone, Vanguard will continue Universal Progression so that no matter what mode or game you’re playing, you’re able to level up weapons, gear, Battle Pass, and more simultaneously. Story-wise, we’re weaving the narrative throughout the live season content so that the story will transcend the Single Player Campaign in Vanguard to include Warzone. to go deeper with the narrative and create one connected live game experience.

Q: How will Vanguard and Zombies be integrated?

Vanguard’s Battle Pass system will utilize unified progression between Multiplayer, Call of Duty®: Warzone™, and Zombies. Your player level is shared between the modes, too, so you’re always progressing in tandem for a fully unified experience. To learn more about how the Dark Aether saga will continue in Vanguard, read here.

Q: When can I pre-load the game if I’ve pre-ordered digitally?

All players who preordered the game digitally can preload the title so that it’s ready to go right at launch. Preloading is available for all platforms. On PlayStation®4 and 5 preloading begins on October 28 at 9 PM PT in North and South America. All other countries will begin preloading on October 29 at midnight local time. More information on preloading via other platforms can be found here.

Q: What bonus comes with pre-ordering?

Whether you pre-order a Standard, Cross-Gen, or Ultimate Digital Edition, you receive the following:

  • Night Raid Mastercraft Weapon Blueprint – for immediate use in Call of Duty®: Black Ops Cold War and Warzone™
  • Operator Arthur Kingsley – for immediate use in Call of Duty®: Black Ops Cold War and Warzone™
  • Ghost of War Ultra Skin – for immediate use in Call of Duty®: Black Ops Cold War and Warzone™. Limited time offer valid from October 22nd to November 2nd
  • The opportunity to pre-load the game before launch

Read more about pre-order rewards for Cross-Gen and Ultimate Editions, here.

Q: How will enforcement against potential cheating be handled?

The RICOCHET Anti-Cheat initiative is a multi-faceted approach to combat cheating, featuring new server-side tools which monitor analytics to identify cheating, enhanced investigation processes to stamp out cheaters, updates to strengthen account security, and more. RICOCHET Anti-Cheat’s backend anti-cheat security features will launch alongside Call of Duty®: Vanguard, and with the Pacific update coming to Call of Duty: Warzone. Learn more about Ricochet, here.

Q: Is FOV Slider coming to console?

Yes.

Q: How frequently will Playlists be updated?

While we can’t promise exact cadence, we can say that we plan to update playlists at a higher frequency than previous titles, with a focused consideration to community feedback.

Q: How can I make a report/get support?

To report a bug, issue, or leave feedback about Call of Duty®: Vanguard, click here to participate in our survey. For account-related issues, please go to https://support.activision.com/

You can check out what we thought of the beta right here.

Source: Sledgehammer Games

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Alex Co

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Dauntless Update 1.71 Patch Notes for Patch 1.8.1: Here’s What’s New

Phoenix Labs has released the Dauntless update 1.71 patch notes, which is for title update 1.8.1! This title update for October 28 includes a new Omnicell, gameplay changes, a new pass, and more! Check out everything new in the notes below.

Dauntless Update 1.71 Patch Notes | Dauntless Update 1.8.1 Patch Notes:

NEW OMNICELL: REVENANT

Forge your life force into a weapon. Use Revenant’s active ability to summon tenacious tendrils and inflict massive damage to your foes — but be careful, this consumes health which cannot be regained until Revenant’s benefits end. As a passive, Revenant grants lifesteal. Use Vengeful Hearts dropped from a Bloodshot Shrowd to craft this new omnicell.

Passive: Lifesteal +2%.
When Revenant state ends, each stack of Void Energy grants 125 health per second for 10 seconds.

Active: Drain up to 500 health to enter Revenant state and spawn a Void Orb.
For every 100 health drained, summon an Umbral Tendril that deals 700 umbral damage.
If an Umbral Tendril hits a target, it spawns an additional Void Orb upon impact.
Picking up a Void Orb grants a stack of Void Energy, which gives +4% damage and extends Revenant state by 1 second.
Revenant state lasts for 15 seconds and prevents all healing.

Cooldown: 10 seconds.

BLOODSHOT SHROWD

A stronger, more devious Shrowd has appeared on the Shattered Isles. The Bloodshot Shrowd not only corrupts Slayers, but steals their health to unleash its true power. Slay it on Twilight Sanctuary in the Ritual of Blood island event. Read the new Twilight Observer lore node on Twilight Sanctuary to uncover this Behemoth’s secrets…

The Bloodshot Shrowd also drops a rumour for the Shadow Scythe axe skin.

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Dungeon Defenders 2 Update 2.09 Patch Notes; Drops for Mercenary Patch This Oct. 28

Trendy Entertainment has released the Dungeon Defenders 2 update 2.09 called the “Mercenary” patch, and this brings in the Mercenary hero, as well as new skins, gameplay changes and more. Check out the official patch notes below.

Dungeon Defenders 2 Update 2.09 Patch Notes | Dungeon Defenders 2 Mercenary Update Patch Notes:

New Hero: Mercenary

Abilities 

  • Fan of Knives – Quickly spin in place, throwing knives in every direction dealing damage to all close by.
  • Dagger Throw – Throws a line of poison daggers toward your enemies!
  • Combat Preparation – Focuses on the battle ahead, giving an edge in battle by increasing movement speed, and damage.
  • Sweeping Strikes – Unleash a spin move in the direction you’re facing, dealing massive damage to any enemy unlucky enough to be in the path.

Towers 

  • Royal Guard Blockade – Blocks enemies, Attacks with his shield dealing physical damage.
  • Nether Spider Spawner – Spawns several spiders that run towards enemies and explode, dealing physical damage and weakening enemy attacks.
  • Nether Archer Tower – Fires bolts of dark energy that bounce between enemies, dealing less damage after each bounce.
  • Elvish Artillery Cannon – Fires a chaotic ball of energy dealing area of effect storm damage.

Mercenary Hero Shards

  • Knife Club – Increases the damage of Fan of Knives by x%.
  • Empowered Throw – Increases the damage of Dagger Throw by x%.
  • Sharp Thinking – increases the damage bonus of combat preparation by x%.
  • Follow Through – Increases the damage of Sweeping Strikes by x%.
  • Backstab – Primary attacks that hit enemies from behind now deal x% of their total damage.
  • Escape Artist – Reduces the time of disabling effects you sustain by x%.
  • Poisoned Blades – Combat Preparation now applies poison to your blades for 5s, causing you to deal x% more damage as poison damage on melee attacks.
  • Explosive blades – Daggers thrown by Dagger Throw no longer pierce. Daggers now stick to the target and explode after 3 seconds for x% of Ability Power.
  • Lingering Poison – Daggers thrown by Dagger Throw now poison the target for x% of Ability Power for y seconds.
  • Shadow Prince – Taking damage has an x% chance to make you take y% less damage and stun attackers for z seconds over the duration.
  • Momentum – Enemies hit by abilities reduce Sweeping Strikes ability cooldown by x seconds every hit.
  • Binding Roots – Your slam ability has an x% chance to stun enemies for 0.5 seconds then root in place for 4.5 seconds.
  • Bounty – Restores x mana upon defeating an enemy.
  • Frenzy – Primary attacks have a x% to increase attack speed by y% for 5 seconds. Can only proc every 7 seconds.

Mercenary Tower Shards

  • Earthen Guard – Imbues the Royal Guard’s shield with earth magic that has a x% chance on dealing damage to unleash a fissure, dealing y% of your Tower Health as Earth Damage.
  • Plated Armor – Imbues the Royal Guard’s armor, making enemy projectiles deal x% of their original damage.
  • Ghost Arrows – The arrows of the Nether Archer can now bounce x additional times.
  • Ghastly Curse – Nether Archer arrows now make enemies move at x% speed for y seconds.
  • Icy Spiders – Nether Spiders have a x% chance to spawn a pool of ice on the ground that makes all nearby enemies move at y% speed for 5 seconds. The ice pools last 10 seconds.
  • Exploding Spiders – Nether Spiders’ explosion radius is x% bigger.
  • Over Charge – Increases the Elvish Artillery Cannon’s projectile damage radius by x%, and reduces damage falloff by y%.
  • Critical Allocation – Increases the defense Crit damage of the Elvish Artillery Cannon by x% and Crit Chance by y% but lowers the towers range by 25%.

Mercenary Mods

  • Mercenary’s Mark – Fan of Knives now marks targets, marked targets now take x% extra damage on the next hit.
  • Spectral Arrows – Damage dealt by the Nether Archer’s arrows is reduced by x% less than normal on subsequent bounces.

New Adept Tower 

  • Flameburst Tower – Shoots a flaming projectile at an enemy. When the projectile strikes an enemy, it explodes, dealing magical fire damage in a small area.
    • New shard for Flameburst Tower: Gathering Burst – Flameburst Tower’s fireballs deal more damage the further they travel, up to +x% more damage.

New Skins

  • New Mercenary Skin – Aegis of the High King
  • New Lavamancer Skin – The Zombiemancer
  • New Mystic Skin – The Snake God’s Vessel
  • New Abyss Lord Skin – Cursed Lord of the Desert
  • New Dryad Skin – Bone Dragon’s Battlegear
  • New Adept Skin – Firelord Adept
  • New Apprentice Skin – Forbidden Magic Apprentice

New Cosmetics

  • Tundraken Head
  • Tundraken Wings
  • Tundraken Tail

New Pets 

  • Dino
    • Pet Ability: Jurassic War Cry – Resets all Hero ability cooldowns
    • Drops on Lost Dungeons maps
  • Amber Dino
    • Pet Ability: Jurassic War Cry – Resets all Hero ability cooldowns
    • Sold by Pet Egg Vendor
  • Haunted Ship
    • Pet Ability: Tsunami – Rolls a wave dealing 3000% water Hero damage and drenching enemies for 5 seconds
    • Drops on Isle of Dread maps

Balance

  • Axes can now roll light / heavy
  • Ice Chip is now an unlocked mod
  • Orc Blockade attacks changed to area of effect
  • Removed Head Strong from all stabby lanes
  • Headstrong enemies are no longer able to be frozen

Bug Fixes

  • Fixed an issue with the Bots of Oil shard where the fire DoT wasn’t working properly.
  • Fixed an issue with the Oily Harpoon shard where it was not properly applying the oil effect if the Ballista was attuned to an element.
  • Fixed issues with Water Servo and Poison Servo where they were not properly granting Defense Power.
  • Fixed an issue with the Lavamancer’s Harden ability where it was not properly reflecting projectiles.
  • Fixed an issue where Plain Talismans did not drop from Chaos 3.
  • Fixed an issue where the Depth Lord skin could not be purchased with gems.
  • Fixed an issue with the scaling of Hardened Servo being incorrect.
  • The pet ability Sticky Bomb now no longer sticks to towers and nodes.
  • Fixed an issue on the Wild Westival map where Phased enemies would fall through the floor in certain places.
  • Fixed an issue with the tooltip on the Sundering Blow shard.
  • Fixed an issue with Serpent God’s Protection where it was not properly functioning.
  • Fixed an issue with the Barbarian’s Leap ability where it was not going its full distance under certain conditions.
  • The Mark Targets shard can now properly be equipped to the HailstormTower.
  • Changed the tooltip of the Stomp Strike Chip to properly convey its function.
  • Adjusted the potency of the Inferno buff on the Forest Biome map.
  • Fixed an issue involving players joining games at unintended times.
  • Spider Web VFX updated to be more readable

Summary

We are super excited for you to play the Mercenary and hopefully you have as much fun playing him as we did making him! We’ve done a lot of testing and balancing on him, but be sure to give us your feedback through our Discord (it’s the best way to do so). We’re going to continue our work on DD2, with the next update already being worked on! There’s also work on Dungeon Defenders Awakened’s next update, the PlayStation port, and so much more going on here at Chromatic Games. Stay tuned for more!

Source: Dungeon Defenders forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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