Home > News

Rust Update 1.10 Patch Notes; Fires Out for Halloween Update #2 This October 28

Double Eleven has released the second Halloween update for Rust, as the Rust update 1.10 patch is now live this October 28! There’s a bunch of fixes listed in the patch notes below. The previous Halloween update was released last week, which you can read about here.

Rust Update 1.10 Patch Notes:

Crash fixes

  • Fixed a crash related to voice-chat.

  • Fixed a crash that could occur when resuming the game on the Rust Coins screen.

Bug Fixes

  • Animals and helicopters will no longer target players in the safe zone.

  • Fixed emissive lights on the shinobi garage door. Players should be able to see it in the dark.

  • Fixed a bug that could occur when throwing an item into any other dropped item by the Player. This would cause it to disappear if the item was not visibly a bag.

  • Fixed various small in game hangs.

UI

  • Added ”Favourite” options in the locker, the item in the crafting UI will now use the Favourite skin if set (This does not affect rocks currently yet, this will come in a future patch).

  • Fixed a bug which allowed players to navigate the skin store on loading screen.

  • Fixed a hang on the loading screen when opening the skin store.

  • Fixed the scroll not working on audio subcategory in the options.

Audio

  • Hitmarker/Headshot mix adjustment.

  • Added Hitmarker/Headshot volume slider in the audio options menu.

  • Added Footstep volume slider in the audio options menu.

  • Added extra volume overhead with the in-game music slider, should players desire extra musical presence.

  • Nail gun attenuation fixes.

  • Lots of minor audio bug fixes, memory optimisations and mix adjustments.

Source: Rust

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dead by Daylight Resident Evil Collection Trailer and Details Released

Enter the world of survival horror with a crossover of epic proportions, as Dead by Daylight Resident Evil Collection trailer and details have been released — showing off the legendary heroes and characters of the series as well as a new enemy in Nemesis Blight!

Check out the trailer showing off the RE collection in action for the game.

Putting together the iconic heroes of the first two Resident Evil games and their sequels is a no brainer, as Jill Valentine, Chris Redfield, Leon S. Kennedy, and Claire Redfield are household names to fans of the Resident Evil series. Celebrating 25 years of the franchise is a big deal, and Behaviour Interactive honors the occasion by making available the familiar outfits of the heroes and giving one of the most recognizable bad guys in Nemesis a new makeover — turning him into Nemesis Blight.

Legendary characters. Iconic outfits. Nemesis Blight. Putrid serum. The Ne-a Type parasite. Put them together and you’ve got a blighted version of the Nemesis beyond our Survivors’ darkest nightmares. Thankfully Jill, Leon, Chris, and Claire are ready and waiting in their signature outfits to rise to the challenge.

These RE themed sets are now available at the in-game Dead by Daylight store.

  • Nemesis – Nemesis Blight Set – VERY RARE  [NEW]
  • Jill Valentine – Impervious Agent Set – VERY RARE
  • Leon S. Kennedy – Persistent Investigator Set – VERY RARE
  • Jill Valentine – Claire Redfield Set – LEGENDARY
  • Leon S. Kennedy – Chris Redfield Set – LEGENDARY

Check out the notes and bug fixes for the latest Dead by Daylight update here. The game is available to play on PC, consoles, and mobile devices.

Tim Villasor

Home > News

Destiny 2 Update 1.028 Out for Hotfix 3.3.1.2 This Oct. 28

Bungie has released the Destiny 2 update 1.028 patch for next-gen consoles (and last-gen), and this is called hotfix 3.3.1.2! This includes fixes to UI/UX, Nightfall missions and more. Check out the official patch notes below.

Destiny 2 Update 1.028 Patch Notes:

ACTIVITIES

Nightfalls 
  • Changed how Mini Screebs from the Festering Rupture modifier are networked to give a more consistent experience.
  • This should prevent mini-screebs from burrowing into the ground and ending otherwise perfect Nightfall runs.
Competitive 
  • Trials of Osiris (and other matchmade activities) should no longer trigger Baboon errors if players quit between rounds or during a hard wipe.

UI/UX 

Descriptions 
  • Updated the description of the “Pinnacle” Seasonal Challenge to better direct players to Pinnacle-tiered rewards

TELESTO 

Telesto 
  • Fixed some issues with Telesto
      • Editor’s Note: Restart the clock
  • No longer attaches to allies, will instead impact and detonate
  • Bolts can no longer be shot and destroyed
  • Reduce the bolt lifetime from 10 seconds to ~5 seconds when spawned on the environment (proximity to enemies still detonates)

ABILITIES 

General 
  • Fixed an issue that allowed allied players to be damaged and frozen by Diamond Lance.
  • Fixed an issue where more Sentinel Shield super energy was being drained by Scorn sniper attacks than intended.

Make sure to check back tomorrow for Xur and the Trials of Osiris rewards!

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 2.33 Patch Notes; Released for Hotfix 3.3.1.2 This October 28

Bungie has released the Destiny 2 update 2.33 patch notes which is for hotfix 3.3.1.2! This title update for October 28 includes a host of fixes to activities, UI/UX, and more! Head on below for the official changelog!

Destiny 2 Update 2.33 Patch Notes | Destiny 2 Update 3.3.1.2 Patch Notes } Destiny 2 Hotfix 3.3.1.2 Patch Notes:

ACTIVITIES

Nightfalls 
  • Changed how Mini Screebs from the Festering Rupture modifier are networked to give a more consistent experience.
  • This should prevent mini-screebs from burrowing into the ground and ending otherwise perfect Nightfall runs.
Competitive 
  • Trials of Osiris (and other matchmade activities) should no longer trigger Baboon errors if players quit between rounds or during a hard wipe.

UI/UX 

Descriptions 
  • Updated the description of the “Pinnacle” Seasonal Challenge to better direct players to Pinnacle-tiered rewards

TELESTO 

Telesto 
  • Fixed some issues with Telesto
      • Editor’s Note: Restart the clock
  • No longer attaches to allies, will instead impact and detonate
  • Bolts can no longer be shot and destroyed
  • Reduce the bolt lifetime from 10 seconds to ~5 seconds when spawned on the environment (proximity to enemies still detonates)

ABILITIES 

General 
  • Fixed an issue that allowed allied players to be damaged and frozen by Diamond Lance.
  • Fixed an issue where more Sentinel Shield super energy was being drained by Scorn sniper attacks than intended.
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PlayStation Plus Free Games for November 2021 Announced, Six Games to Be Given Out

Sony has revealed the PlayStation Plus free games for November 2021, and it’s a mixed bunch! There are six total games set to become available starting next week, and you can check out the info for each below.

PlayStation Plus Free Games for November 2021:

Knockout City | PS5 & PS4

Team up and duke it out with rival crews in style as you settle the score with epic dodgeball battles online*. Brace yourself for outrageous fun and intense competition in an all-new take on team-based multiplayer games. Customize your character and form a crew with friends to start your Knockout City takeover. Knock out opponents with trick shots and coordinated teamwork while dodging and catching balls flying across the map. No ball? No problem! You can literally ball up, roll into a teammate’s hands, and become the ultimate weapon.

First Class Trouble** | PS5 &PS4

First Class Trouble is a social deduction party game where six people play together online* aboard a luxury space cruiser. At the start of each game, four players will be randomly selected to be Residents, cooperatively trying to shut down a rogue A.I. at the heart of the ship. The other two players will be Personoids, who will lie, deceive, and do whatever it takes to stop them! Teamwork is the key to survival, but who can you trust?

Kingdoms of Amalur: Re-Reckoning | PS4

From the minds of the bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning. Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world. Uncover the secrets of Amalur, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns. Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.

The Persistence | PS VR***

The Persistence challenges you to survive aboard a doomed deep space colony starship in the year 2521. Stranded, malfunctioning, and caught in the inexorable pull of a black hole, “The Persistence” is overrun with a crew mutated into horrific & murderous aberrations. It’s down to you, a clone of security officer Zimri Eder, to make your way deeper in the decks of The Persistence to repair the systems and prevent the ship from being torn apart. Gather resources, upgrade abilities and fabricate an arsenal of weapons in this brutal sci-fi horror rogue-lite.

The Walking Dead: Saints & Sinners – Standard Edition | PS VR***

Face all the horrors that the living and the dead can offer in this new VR adventure in The Walking Dead universe. Travel through the ruins of walker infested New Orleans as you fight, sneak, scavenge, and survive each day unraveling a city wide mystery within the iconic quarters. Encounter desperate factions and lone survivors who could be friend or foe. Whether you help others or take what you want by force, every choice you make has consequences. What kind of survivor will you be for the people of NOLA?

 

Until You Fall | PS VR***
Fantasy and synthwave collide in this physically active PS VR sword fighting game. Grow stronger as you battle through an awesome neon environment and strike down magic-infused monstrosities in this hack-and-slash roguelite. Move your arms and body to the synthwave soundtrack as you attack, block, cast spells, and dodge your way deeper into the heart of a neon fantasy world filled with magic-infused monsters. Equip yourself with a variety of gameplay-altering
The titles will be available this November 2.
Source: PlayStation Blog
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Apex Legends Ash Abilities and Ultimate Shown Off in New Trailer

Respawn has released a new trailer for Apex Legends today, and this one puts the spotlight on Ash, and what she can do on the battlefield! The Apex Legends Ash abilities and ultimate are shown off in style, and for any Titanfall players, they will look very familiar!

Apex Legends Ash Abilities and Ultimate Overview:

Check out Ash’s abilities which is similar to her titan, Ronin in Titanfall 2!

Tactical – Arc Snare: Throw a spinning snare that damages and tethers teh first enemy who gets too close.

Passive – Marked for Death: Ash’s map shows the location of recent deathboxes and marks surviving attackers.

Ultimate – Phase Breach: Tear open a one-way portal to a targeted location.

Character Bio:

ASH

Incisive Instigator

Born in the unforgiving Frontier, Dr. Ashleigh Reid – still very much a human – learned early that the only person who was going to look out for her was herself. One day, she was hired by a mercenary group for a delicate job: steal an experimental fuel source being researched in the Outlands city of Olympus. It was the perfect job for Reid, who infiltrated and psychologically manipulated the researchers for years. When the lab self-destructed, she died.

And didn’t.

Read More

Real Name: Dr. Ashleigh Reid
Age: 121
Home World: Unknown

Outside of Ash, the “Escape” title update hitting next week on November 2 includes the CAR SMG from Titanfall, and a host of other stuff! Read about that here.

Once the patch is out, we’ll be sure to let our readers know.

Source: EA

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

No Man’s Sky Update 3.071 Released for Fixes This October 28

Hello Games has released the No Man’s Sky update 3.071 patch (version number on PS5) this October 28 and it’s out for both next-gen and last-gen platforms! This is for the “Emergence” patch which includes a long list of fixes which are listed below in the patch notes.

No Man’s Sky Update 3.071 Patch Notes:

Bug fixes

  • Fixed a number of rare instances where settlement buildings were not properly constructed.
  • Fixed a rare issue where a construction terminal would not be placed on a settlement building site.
  • Fixed an issue that could cause grass to spawn within settlement buildings.
  • Fixed an issue that could allow players to edit terrain within settlements in rare circumstances.
  • Fixed an issue that could cause settlements not to align correctly with the terrain (for example, after the terrain had been edited).

 

  • Fixed a number of base parts that were incorrectly set as able to change material or colour, without having textures that support it.
  • Base building wiring mode now shows only relevant building options and keeps the controls bar to the top of the screen.
  • Placing wires is now more responsive and does not fade out the wiring snap points.
  • Fixed a general issue that could cause base parts to delete other nearby parts when selected for deletion.
  • Fixed a snapping issue with Wall Screens.
  • Fixed an issue that prevented ramps from editing terrain when placed.
  • Building part snap points are now smaller when away from the centre of the screen and grow when pointed at.
  • Fixed an issue with Moon Pool legs.
  • Fixed a number of snapping issues with small triangle base parts.
  • Fixed a collision issue with pressure pads.
  • Fixed an issue that could cause base part snap points to display in the wrong position.
  • Fixed a snapping issue when connecting cuboids rooms to vertical corridors.
  • Fixed a snapping issue when stacking cuboid rooms.
  • Fixed an issue that could cause large rooms to hide their roofs when placing technology (such as solar panels) on top of them.
  • Fixed an issue that prevented large rooms from correctly carving terrain when placed.
  • Fixed a collision issue with the alloy inner corner roof parts.
  • Fixed a collision issue with hanging lights.
  • Fixed an issue that caused floor tiles to fail to carve out the terrain correctly.
  • Fixed an issue that prevented expedition reward objects from being built on freighter bases.

 

  • Fixed a number of issues where the player would get snagged on object or terrain physics.
  • Fixed an issue that could cause particle effects to be cleared up too early, clipping the effect.
  • Fixed an issue that caused players to hover above chairs when sitting.
  • Fixed an issue that caused text to instantly print out rather than type out in the final box of a multi-sequence piece of dialog.
  • Fixed an issue that could cause incorrect collision on trees and other large plants.
  • Introduced a message to inform users when they are unable to connect to matchmaking because they have been banned.
  • Fixed a number of text and description issues in the Quicksilver shop.
  • Fixed an issue that caused the secondary hazard warning bar to appear misaligned on the HUD.
  • Fixed an issue that caused hover detection to be incorrect on the title screen in some resolutions.
  • Fixed a number of creature spawning issues that made it harder than intended to find rare creatures.
  • Fixed an issue that prevented underwater corridors from correctly carving terrain when placed.
  • Sandworm companions now correctly speak using untranslatable horrific text.
  • An option has been added to the Controls Options page to change the strength of effects that shake the camera.
  • Fixed a number of visual glitches in the Exosuit Initialisation Process that occurs when starting a new game.
  • Fixed an issue that caused biological horrors to incorrectly launch pounce attacks over long distances.
  • The expedition milestone “Their Scent Remains” will now make use of the Target Sweep if any nearby eggs are detected.
  • Fixed an issue that prevented ‘Change Active Multi-Tool’ from being bound to a hotkey.

 

  • Fixed a very rare UI crash.
  • Fixed a rare crash on shutdown.
  • Introduced a number of systemic improvements and optimisations to particle effect rendering.
  • Introduced an optimisation to improve the speed at which settlement buildings are loaded and placed.
  • Introduced a number of rendering optimisations.
  • Introduced a number of base building optimisations.
  • Introduced a number of physics optimisations.

Source: No Man’s Sky

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

No Man’s Sky Update 3.71 Patch Notes; Flies Out for Emergence This Oct. 28

Hello Games has released the No Man’s Sky update 3.71 patch this October 28, and this is for the “Emergence” patch which includes a long list of fixes. Head on below for the official patch notes for today’s title update.

No Man’s Sky Update 3.71 Patch Notes:

Bug fixes

  • Fixed a number of rare instances where settlement buildings were not properly constructed.
  • Fixed a rare issue where a construction terminal would not be placed on a settlement building site.
  • Fixed an issue that could cause grass to spawn within settlement buildings.
  • Fixed an issue that could allow players to edit terrain within settlements in rare circumstances.
  • Fixed an issue that could cause settlements not to align correctly with the terrain (for example, after the terrain had been edited).

 

  • Fixed a number of base parts that were incorrectly set as able to change material or colour, without having textures that support it.
  • Base building wiring mode now shows only relevant building options and keeps the controls bar to the top of the screen.
  • Placing wires is now more responsive and does not fade out the wiring snap points.
  • Fixed a general issue that could cause base parts to delete other nearby parts when selected for deletion.
  • Fixed a snapping issue with Wall Screens.
  • Fixed an issue that prevented ramps from editing terrain when placed.
  • Building part snap points are now smaller when away from the centre of the screen and grow when pointed at.
  • Fixed an issue with Moon Pool legs.
  • Fixed a number of snapping issues with small triangle base parts.
  • Fixed a collision issue with pressure pads.
  • Fixed an issue that could cause base part snap points to display in the wrong position.
  • Fixed a snapping issue when connecting cuboids rooms to vertical corridors.
  • Fixed a snapping issue when stacking cuboid rooms.
  • Fixed an issue that could cause large rooms to hide their roofs when placing technology (such as solar panels) on top of them.
  • Fixed an issue that prevented large rooms from correctly carving terrain when placed.
  • Fixed a collision issue with the alloy inner corner roof parts.
  • Fixed a collision issue with hanging lights.
  • Fixed an issue that caused floor tiles to fail to carve out the terrain correctly.
  • Fixed an issue that prevented expedition reward objects from being built on freighter bases.

 

  • Fixed a number of issues where the player would get snagged on object or terrain physics.
  • Fixed an issue that could cause particle effects to be cleared up too early, clipping the effect.
  • Fixed an issue that caused players to hover above chairs when sitting.
  • Fixed an issue that caused text to instantly print out rather than type out in the final box of a multi-sequence piece of dialog.
  • Fixed an issue that could cause incorrect collision on trees and other large plants.
  • Introduced a message to inform users when they are unable to connect to matchmaking because they have been banned.
  • Fixed a number of text and description issues in the Quicksilver shop.
  • Fixed an issue that caused the secondary hazard warning bar to appear misaligned on the HUD.
  • Fixed an issue that caused hover detection to be incorrect on the title screen in some resolutions.
  • Fixed a number of creature spawning issues that made it harder than intended to find rare creatures.
  • Fixed an issue that prevented underwater corridors from correctly carving terrain when placed.
  • Sandworm companions now correctly speak using untranslatable horrific text.
  • An option has been added to the Controls Options page to change the strength of effects that shake the camera.
  • Fixed a number of visual glitches in the Exosuit Initialisation Process that occurs when starting a new game.
  • Fixed an issue that caused biological horrors to incorrectly launch pounce attacks over long distances.
  • The expedition milestone “Their Scent Remains” will now make use of the Target Sweep if any nearby eggs are detected.
  • Fixed an issue that prevented ‘Change Active Multi-Tool’ from being bound to a hotkey.

 

  • Fixed a very rare UI crash.
  • Fixed a rare crash on shutdown.
  • Introduced a number of systemic improvements and optimisations to particle effect rendering.
  • Introduced an optimisation to improve the speed at which settlement buildings are loaded and placed.
  • Introduced a number of rendering optimisations.
  • Introduced a number of base building optimisations.
  • Introduced a number of physics optimisations.

Source: No Man’s Sky

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Battlefield 2042 Gameplay Features Discarded, Renewal, & Breakaway Maps

DICE has unleashed a new Battlefield 2042 gameplay video today, and this one features our first real look at maps, Discarded, Renewal, and Breakaway! In additio to that, we even see the new event log centered (moved from the right-hand side), and as well as new Specialist action!

From Egypt’s giant wall to Singapore’s maze-like cargo containers, get your first look at gameplay on three of the seven maps coming at launch: Renewal, Breakaway and Discarded.

The maps in Battlefield 2042 allow for all-new gameplay experiences, with unprecedented scale and choices in gameplay. With the introduction of 128 players*, each map is specifically designed to provide a unique experience that directly impacts strategy for you and your squad. Battlefields have multiple distinct combat areas housed in a single playspace and this extra space means more variety and more meaningful vehicle gameplay.
Battlefield 2042 is made up of three distinct multiplayer experiences – All-Out Warfare features the next generation of fan-favorite modes Conquest and Breakthrough; Battlefield™ Portal allows players to discover battles from the past, present and future as well as to creating and change the rules of war; while Battlefield™ Hazard Zone brings a tense, squad-focused survival experience. Adapt and overcome on dynamically-changing battlegrounds with the help of your squad and a cutting-edge arsenal.

Battlefield 2042 is set to launch this November 19, and we should be getting more gameplay trailers leading up to it.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Tomb Raider 25th Anniversary Celebrated by Square Enix, Crystal Dynamics, and Eidos-Montreal With Big Announcements

If you love Lara Croft and her adventures then a big celebration awaits, as the Tomb Raider 25th Anniversary is being celebrated by Square Enix, Crystal Dynamics, and Eidos-Montreal with big  announcements for the franchise that will get fans excited and happy for the series’ legacy and future!

In celebration of the original Tomb Raider game’s release 25 years ago this week, Square Enix, Crystal Dynamics, and Eidos-Monreal announced a couple of things via a press release.

Here’s the game related news for Tomb Raider fans to look forward to.

  • A big Tomb Raider sale is now ongoing on different platforms such as the PlayStation Store and Xbox Game Store with discounts up to 89% off.
  • Rise of the Tomb Raider will be free on PC to all Prime Gaming members from November 1 to 14.
  • Lara Croft and the Guardian of Light and Lara Croft and the Temple of Osiris to Nintendo Switch in 2022.
  • The three original Lara Croft voice actors in Shelley Blond (Tomb Raider), Judith Gibbins (Tomb Raider II, Tomb Raider III: Adventures of Lara Croft), and Jonell Elliott (Tomb Raider: The Last Revelation, Tomb Raider: Chronicles, Tomb Raider: The Angel of Darkness), join Keeley Hawes  (Tomb Raider: Legend, Tomb Raider: Anniversary, Tomb Raider: Underworld, Lara Croft and the Guardian of Light, Lara Croft and the Temple of Osiris) in the mobile game Tomb Raider Reloaded.

Speaking of the Lara Crofts, here’s a video of different women congratulating the Tomb Raider Franchise on celebrating 25 years.

Additionally, Crystal Dynamics is working with Little Lion Entertainment to create Tomb Raider: The LIVE Experience attraction in London. Here’s the overview.

Tomb Raider: The LIVE Experience will give fans the chance to dive into the world of Tomb Raider. For the first time ever, teams of visitors will work together while fully immersed in a genuine Tomb Raider adventure, forging their own destiny alongside recognizable characters from the blockbuster franchise. This groundbreaking immersive adventure drops visitors into a race against time as they help Lara Croft solve a mystery that will save the world.

An exhibition called The World of Lara Croft – 25 Years of Tomb Raider will premiere also in 2022 at the Storyworld museum in Groningen, Netherlands. Charity initiatives are also underway for the 25th anniversary celebration, and Netflix is hard at work in creating the new Tomb Raider animated series, which we reported about a while back.

For more about the celebration and all things Lara Croft, visit the official Tomb Raider website.

Tim Villasor

Home > News

PlayStation PC Label Formed for Sony’s PC Gaming Operations

PlayStation games appearing on the PC officially have a banner to unite them, as a PlayStation PC label has been formed for Sony’s PC gaming operations — hinting that the company is going to increase its gaming presence on the platform.

The name was spotted by Steam users who noticed the new label — which was registered by Sony last April. It signifies PlayStation’s presence on PC and releasing their exclusive titles on the platform. The company first released Horizon Zero Dawn for PC last August, and then followed things up with Days Gone last May.

In an interview with GQ, Sony Interactive Entertainment CEO Jim Ryan said that porting PlayStation titles to the PC was done in order to reach a wider audience who want access to their content.

“There’s an opportunity to expose those great games to a wider audience and recognise the economics of game development, which are not always straightforward. The cost of making games goes up with each cycle, as the calibre of the IP has improved. Also, our ease of making it available to non-console owners has grown. So it’s a fairly straightforward decision for us to make.”

PlayStation is also preparing to offer God of War this coming January 14 for PC users. You can read up on the details and watch the reveal trailer for that here.

Source: GQ via VGC

Tim Villasor

Home > News

Knockout City Update 3.10 Blasts Out This October 28

Velan Studios has released the Knockout City update 3.10 patch this October 28, and this one is out for new and improved features plus other gameplay changes. Check out the complete patch notes below.

Knockout City Update 3.10 Patch Notes:

New and Improved Features

  • Brawl Pass Diamond Contracts
    • Upon reaching Brawl Pass Level 100, owners of the Premium Brawl Pass will unlock Diamond Contracts. These contracts provide a new level of challenge for Knockout City’s top brawlers, rewarding the top tiers of Season 3 Brawl Pass trophies. Once players unlock these Diamond Contracts, they’ll be unlocked forever, so you can complete them after the season ends.
    • Dev note: Diamond Contracts are meant for brawlers who really want tough, long-term goals to go after. For Premium Brawl Pass players that have already reached Level 100, don’t worry, because these new Contracts should already be there waiting for you the next time you log in.
  • Improved Matchmaking Times
    • Most players should see some significantly reduced matchmaking times in both Street Play and League Play.
    • Dev note: We are continually monitoring matchmaking data and community comments to find ways of improving our matchmaking system. We know that queue times have been a particular issue,and we are experimenting with different approaches to bring those times down without having too negative an impact on latency and fair skill matchups. This is a weekly work-in-progress, so you can help us further improve our matchmaking system by submitting a Lag Report here when you encounter an issue. If you are interested in understanding more about how matchmaking works and why striking the right balance between queue times, latency, and skill is more complicated that it seems, then check out our blog, “Making Magical Matches: The Minutia, Math, and More that Makes for Masterful Matchmaking.“
    • Skill Rating Decay Update
      • For Diamond brawlers in League Play, Skill Rating will now decrease by 100 every week that the brawler doesn’t play, down to a minimum threshold at which it will stop decreasing.
      • Dev note: Previously it only decreased when a player logged in, so if a player got a top spot and then never logged in again, they could be hard to dislodge. We will be monitoring the leaderboards to find the right minimum to keep the top placements in the leaderboard competitive. Be sure to play at least once a week to keep your Skill Rating up!
    • Bots and Practice Match
      • Bots have been added to Knockout City for the first time. For now, bots are restricted to some NEW players in Street Play ONLY, and only for their first few matches. Bots will never appear in League Play, and won’t appear for experienced players (or even new players grouped with experienced players). However, for any players who aren’t new, there is also a new Practice Match option in the Training menu for anybody curious to throw down against some bots, or practice your essential brawling skills. Bots are always marked with a new bot icon on their Player Card, so you know for sure whether you’re playing against another human brawler or not.
      • Dev note: We want to bring as many people as we can into the game and get them brawling right away–the DJ just loves seeing new faces in town. We think an effective way to do this is for bots help them learn the basics in a controlled environment. We’ll be watching how this goes and comparing the results against new players who don’t play against bots. Writing AI bots is a tricky endeavor; they should be good enough to show new players how to play the game, but easy enough to let those players be successful and have a good introduction to the game. So, keep in mind that, for now, their behavior is intentionally limited. Who knows what they’ll learn in the future, though.
    • Deep Space Dispatches
      • Lore fans, rejoice! The Deep Space Dispatches now feature voiceovers in English, French, German and Spanish.

Bug Fixes

Audio

  • Fixed some issues that caused audio distortion with headphones plugged into an Xbox controller.
    • We know this has been plaguing many of you. We’re as happy to see it go as you are!
  • Fixed an issue with text-to-speech on Switch.

Console

  • Fixed an issued on PlayStation that would cause the game to crash occasionally during matches.

PC

  • Fixed an issue that was causing the game to crash on PC if the game application was put in the background or minimized.

Camera

  • Fixed an issue when spectating that could cause the camera to move to the wrong position when switching players.

Gameplay

  • Fixed an issue that could cause players to be stuck in ball form if tackled when being Ultimate Thrown.

Groups

  • Fixed an issue which could cause a Private Match to start before all players in the Group have loaded.

Maps

  • In Concussion Yard, the “Save the School” sign will now fade when it gets between the camera and the player.
  • In Jukebox Junction, a beam will now fade properly when it gets between the camera and the player.
  • In Lockdown Throwdown, fixed some areas of the roof where a player being thrown could get stuck.
  • Fixed an area in Lockdown Throwdown where players could get stuck after falling out of a corridor.

UI

  • Fixed an issue where the Matchmaking status display could overlap with the Event timer display in the Hideout.
  • Fixed a minor visual misalignment of the New Contract indicator in the mid-match Contracts display.
  • Fixed a minor UI issue in the Contracts screen that caused invalid text and icons to appear briefly.
  • Fixed a minor UI issue when viewing a Daily Items offer and clicking the keyboard shortcut to browse to the next item.
  • Fixed a minor UI issue in Deep Space Dispatches using the mouse to move the scrollbar.

That’s about it for the patch.

Source: EA

MP1st Staff

Home > News

Predator Hunting Grounds Update 2.28 Out for Paid DLC & Other Changes This Oct. 28

Illfonic has released the Predator Hunting Grounds update 2.28 patch this October 28, and this one brings a new paid DLC to the game as well as other gameplay changes. Check out the full patch notes below.

Predator Hunting Grounds Update 2.28 Patch Notes:

The following maps are temporarily out of rotation

  • Overgrowth (Day)
  • Headquarters (Day)/(Night)

Optional Objectives in Night Maps are currently not spawning in properly and will be addressed in the next hotfix patch

Paid DLC

  • New playable Predator – Exiled
  • Early Access to the new Predator weapon Skin – Hook (War Club)

Free Update

  • Max level has now been increased to level 999
    • Players will now receive a predator trophy every 50 levels post level 100.
      • Players who are already level 150 will already have trophies unlocked retroactively.
  • Night map variants are now available!
    • The Fireteam must now navigate through dark jungles and light filled camps to complete their missions. To help visibility in the night maps, the Fireteam will be able to toggle Night Vision when needed. The Predator can now use the cover of darkness to stalk their prey, so make sure you don’t get your biomask knocked off by the Fireteam.
  • Three new obtainable Predator Masks
    • Salamander
    • Mors
    • Foxtrot
  • The Obsidian shader is now available for the Battle Axe and Norse Hammer
  • Ancient Disc is now available at level 27

General

  • Added Audio feedback when picking Veritanium
  • Items on the weapon wheel will now display as a different color when unselectable
  • Improved overall input sensitivity for held inputs
  • Improved UI in mission briefing lobby
  • Grenade icons no longer appear on the mini-map for both Predator and Fireteam
  • Fixed several localization issues on Airstrip
  • Fixed an issue where a UI element was not visible, using low graphics settings, when selecting to play as Fireteam or Predator
  • Fixed an issue where the amount of remaining field lockers was not displaying correctly
  • Fixed an issue where your current loadout would incorrectly display your previous loadout setup
  • Fixed an issue where an error message was not displaying when sending invites from a crossplay linked account to a non-crossplay linked lobby or party
  • Fixed an issue where push to talk, when bound to the mouse buttons, would not function correctly in lobbies
  • Fixed an issue in the mission “Smooth Talk” where an objective could be completed through a wall
  • Fixed an issue where Guerrilla Mercenaries were not being cleaned up properly after being killed

Fireteam

  • General
    • The U.A.V Scanner now has an idle noise when being held in a Fireteam member’s hand
    • Made several improvements to Search Area missions for better player clarity
    • Improved UI to primary objective markers for better player clarity
    • Fireteam gear will now display larger icons on the mini-map
    • Spotting the Smart Disc as the Fireteam will now display the proper icon
    • Added a maximum range to the “Kill” marker that appears when a guerilla NPC goes to pull the alarm
    • Fixed an issue that would reset the “Waiting for Player” countdown when a player would join a lobby and replace a friendly bot
    • Fixed an issue where looking at the countdown timer of an objective,while ADSing, would result in a graphical error
    • Fixed an issue where the Isabelle Steam Exclusive Skin was not displaying properly
    • Fixed several audio issues where long claiming Female Fireteam members would result in an incorrect VO
    • Fixed an issue where two voices would play when long claiming Dante
    • Fixed an issue where the burning sound would never go away after dying by fire in a Clash match
    • Fixed several Zeus VO issues in Headquarters
    • Fixed issue where Dutch’s hair would sometimes disappear
    • Fixed an issue where the exfil ropes would not appear for client-sided Fireteam members
    • Fixed an issue where a Fireteam member may not spawn in the correct location if the player joined the lobby right before the game starts
    • Fixed several Veritanium spawn locations that the Fireteam was unable to interact with
    • Fixed an issue where the Poncho face paint would not appear properly when obtained from a field locker
    • Fixed an issue where UI elements would overlap when picking up O.W.L.F. collectables and Veritanium
    • Fixed an issue where “Inside the Search Area” displayed when Fireteam members were not inside the search area
  • Fireteam Bots
    • “Classic Hunt Without Fireteam Bots” Game Mode added to custom Private Matches
    • Fireteam Bots will now chase after the Predator if the Predator is the only player in the match
    • Fireteam Bots will now move out of the player’s way when the player is too close
    • Fireteam Bots will now attempt to avoid or move away from activated explosives
    • Fireteam Bots will now use their gear more frequently
    • Fireteam Bots will now teleport to a player if they get too far away
    • Fireteam Bots are now better at reviving downed Fireteam members
    • Fixed an issue where Fireteam Bots would not mud up correctly
    • Fixed an issue where Fireteam Bots remained perpetually on fire under certain conditions
    • Fixed an issue where reinforcing a Fireteam Bot would result in that bot having double the speed
    • Fixed an issue where, in private match lobbies, bots would be placed into a waiting for player slot even when an actual player was present
    • Fixed an issue where Fireteam Bots did not display correctly in the Mission Planning Screen
  • Weapons
    • S-R3D
      • Added SFX for the S-R3D reloading

Predator

  • General
    • The Predator is now able to cancel the boar eating animation
    • Made several improvements to Predator melee combat
    • Adjusted UI location for Predator HP
    • Added a hit indicator for the Predator when damaging Fireteam supplies
    • Added several visual improvements to the Predator stamina bar
    • Improved Mission Planning Screen when a Predator Player is joining a lobby
    • Fixed an issue that prevented the Predator from equipping the City Hunter Rebreather Mask
      • If the issue persists after patching, try deleting your save data to resolve the problem
    • Fixed an issue where the war paint selection menu was available while equipping the City Hunter Rebreather Mask
    • Fixed an issue where mask shaders were not displayed in the same location across all masks
    • Fixed an issued with war paints not aligning correctly with the Prophet Predator Mask
    • Fixed an issue where the Eclipse and Journeyman Mask were applying War Paint incorrectly
    • Fixed an issue where the Mr. Black Mask did not have the Olive Shader
    • Fixed several Predator Skins not showing up correctly when obtained from a field locker
    • Fixed an issue with the Predator hitmarker not displaying correctly when destroying Fireteam gear
  • Weapons
    • Smart Disc
      • Fixed an issue where the Ancient Disc would not properly return control to the Predator Player under certain conditions
    • Handheld Plasma Pistol
      • Added SFX for the Handheld Plasma Pistol reloading
    • Battleaxe
      • Rebalanced several aspects of the Battleaxe
    • Norse Hammer
      • Rebalanced several aspects Norse Hammer
  • Classes
    • Cleopatra
      • Increased run speed
  • Perks
    • Spectral Awareness
      • Text is now properly situated in the Perk box.

That’s about it for the Predator Hunting Grounds Update 2.28 patch notes.

Source: Illfonic forums

MP1st Staff

Home > News

GTA Online Weekly Update October 28 Reset

Rockstar Games has rolled out the GTA Online weekly update October 28 reset of actvities and discounts! Check out the complete highlights and recap in one handy list below.

GTA Online Weekly Update October 28 Reset:

Seasonal celebrations are in full swing in GTA Online, with triple rewards in the terrifying Halloween Bunker Series and double the usual in a variety of Halloween-themed modes.

Also, reports of psychedelic Peyote Plants in the hills and backyards of Los Santos add to the chaos unleashed in GTA Online last week.

Highlights from today’s update include:

  • Triple GTA$ and RP on the Halloween Bunker Series
  • Double GTA$ and RP on Halloween-themed modes: Alien Survivals, Slasher, Come Out to Play, and Condemned
  • Double GTA$ and RP on all Business Battles, plus a free Orange Skull Emissive Mask and Street Crimes Red Gangs Tee for winning the Event Cargo
  • The return of Peyote Plants with psychoactive effects
  • New Arcade Cabinet: Camhedz is still available to purchase until November 3
  • 40% off all Arcades, their upgrades and modifications
  • A free Shark Camo Livery for the Pegassi Toreador just for logging in
  • Vehicle Discounts: 50% off MTL Nightmare Cerberus, Declasse Nightmare Brutus, HVY Nightmare Scarab, Vapid Nightmare Imperator, Annis Nightmare ZR380, and Western Nightmare Deathbike, 35% off the LCC Sanctus, and 30% off the Pfister Growler
  • The Albany Lurcher wrapped in The Ripper livery is this week’s top prize at the Lucky Wheel
  • Prize Ride and Challenge: Placing first or second in the Street Race Series for four days in a row will earn players the Obey Tailgater S
  • Test Rides: The Ocelot Pariah, Pfister Comet S2, and Emperor Vectre
  • Prime Gaming Bonus: Players who connect their Social Club account with Prime Gaming will get a GTA$100K bonus for playing any time this week along with a free LCC Sanctus motorcycle, available at Southern San Andreas Super Autos
  • Prime Gaming Discounts: 70% off the Western Company Besra and Truffade Z-Type
  • All while UFO sightings, Slasher-types, and phantom vehicles continue to terrify the residents of Los Santos

Discounts
Don’t miss out on the fun this week: get yourself an Arcade and turn it into the retro hangout and Diamond Casino Heist base of operations of your dreams, with 40% off all Arcade locations, upgrades, and modifications.

There are also discounts on a variety of vehicles designed to strike terror into the hearts of mortals across the spectrum, including hulking Arena War vehicles, the tuner-friendly Pfister Growler, and more.

Vehicles:

  • MTL Nightmare Cerberus – 50% off
  • Declasse Nightmare Brutus – 50% off
  • HVY Nightmare Scarab – 50% off
  • Vapid Nightmare Imperator – 50% off
  • Annis Nightmare ZR380 – 50% off
  • Western Nightmare Deathbike – 50% off
  • LCC Sanctus – 35% off
  • Pfister Growler – 30% off

Tune in next week for the next GTA Online weekly update.

MP1st Staff

Home > News

Bloodhunt Community Patch Update 0.6 Released; Duos Mode and More Introduced

Sharkmob has released details on the Vampire: The Masquerade – Bloodhunt Community Patch update 0.6 that dropped yesterday, and this one brings about tons of fixes, Duos Mode, and other gameplay changes. In addition to the patch, Sharkmob also released a trailer for the Nosferatu Clan. Head on below for the complete patch notes for Bloodhunt Community Patch update 0.6, as well as the Nosferatu trailer.

Bloodhunt Community Patch Update 0.6 Patch Notes:

Hello Bloodhunt Community!

We are very excited to present the update 0.6 release notes! We call this the Bloodhunt Community update as it’s focused on many of the things that we have been hearing about from our players. This update contains Duo mode quality of life improvements, optimizations, balance adjustments, and other fun improvements we saw our players asking for.

We want to thank everyone who has taken part in Bloodhunt’s Early Access (more on that below!), as it has really helped spotlight where more work is needed. We hope you will see this update as confirmation that we’re listening to you and reacting as quickly we can. Which maybe isn’t always as fast as you’d hope, but we don’t want to jeopardize stability just to rush something in before we’re sure it’s safe to add.

The detailed list of improvements is quite extensive for the Bloodhunt Community Patch update 0.6, so let’s jump right in.

A “token” of our appreciation!

As a Swedish studio, it is almost a national responsibility to have at least one bad pun in our patch notes, so why not lead with it?

With that out of the way, we want to show our gratitude to those of you who have supported Bloodhunt during Early Access and have been patient with us as we work on addressing your feedback by offering a bunch of FREE STUFF for a limited time!

  • A free item will be offered in the store each day for a limited time! Be sure to log in every day to collect!
Bloodhunt Community Patch Update 0.6
  • Also for a limited time, you can earn tokens just by completing specific daily challenges. We look forward to seeing what you will spend it on and hope to see you share your ultimate Vampire creations with us.
Bloodhunt Community Patch Update 0.6

You asked for it, Duo mode!

  • We ran a survey recently asking if we should try to temporarily add a duo mode to see if it would be a fun experience, and we got an overwhelming response that we should add it. So, in the interest of keeping our matchmaker as snappy as possible we are adding Duos with this update, replacing Trios. But don’t worry, Trios will return in the near future.

Also worth mentioning is that Duos is a mode that supports 42 players, and besides this being the obvious answer to life it will also positively impact performance (and is divisable by 2 and 3 player groups), but the game maintains its high paced tempo, especially with the increased red gas changes that are also in this update (More info on that below).

Kill credit! Finally!

  • As of this update, the player who downs an enemy gets credit for the kill regardless how or by whom the enemy is eliminated. Doesn’t matter if the enemy is finished off by another player, the red gas, Entity, fire, a shark, etc. Kill credit is only awarded if the enemy is eliminated before reviving.
  • Eliminating a knocked down player now awards an assist.
  • Assists are also awarded for dealing a certain amount of damage to an enemy that gets finished by someone or something else.

Pacing improvements – less wait, more action!

Bloodhunt Community Patch Update 0.6
  • Players can now requeue after a match without having to return to Elysium in solo or group modes but note that requeuing as a party is not yet supported. Also note that you will need to leave to the results screen to be able to requeue. This is an early implementation and therefore a bit rough around the edges, but we felt it was better to get this feature into the game as soon as possible than to delay it to make it perfect.
  • Shorter pre- and post-match timers, archetype select, and deployment to get you into and out of a game faster.
  • In group player, spectating players can now open and ping the map and press a key to highlight the nearest respawn point for surviving teammates, improving the odds of getting back into the action. This will also make it easier for new players to understand how the respawn system works.
  • We’ve tuned the red gas to tighten up the pace of the game and make the initial phase of the game more varied.

For transparency, here are the new timings:

Initial wait time: 90s -> 30s

Round 1: 215s -> 185s

Round 2: 185s -> 160s

Round 3: 180s -> 155s

Round 4 & 5 are unchanged at 175s for round 4 and 170s for round 5.

Loot and item adjustments

  • We’ve added two new high tier loot locations: Memorial Park and the Graveyard. The graveyard is a great place for close based ground combat with many smaller objects to hide behind. With the addition of the high-tier loot we think that we will see the fights in this area get even more exciting. The Memorial Park area is an excellent place to show your parkour skills due to its open layout with simple geometry enabling a lot of verticality. High tier loot will raise the stakes further and we can’t wait to see the action-packed mayhem that our players will cause.
  • The blue visual effects around loot piles are now removed once all items are picked up. This makes it clearer when there is nothing left to find.
  • Consumable items are now automatically collected, just like ammo.
  • Consumables now have fixed positions in the consumable wheel instead of being sorted by the order in which they’re picked up.
  • Golden weapons are now a bit rarer.
  • Improved visibility of Camarilla and Entity crates – We have brightened the base color of the Entity and Camarilla crates to make them stand out more, which will hopefully enable more players to find them. We also added particle effect around the lid to draw further attention to them.

Making the game more welcoming for new players

Bloodhunt is easy to play but hard to master, and the skill ceiling is very high, so we’ve added some improvements to help ease new players into the experience and turn them into worthy adversaries for existing players.

  • New players will now get several onboarding sessions with a mix of other new players and bots, which are identified as Cultists. Look for a “Cultists present” indicator on the pre-match screen. The bots aren’t always… convincing, but they’re fun to kill and a good way to practice weapons and powers. This is an experimental feature and subject to further tuning and development, but from our testing, players seem to like having the chance to get familiar with the game at a slower pace. Let us know what you think!
  • We’ve streamlined some steps of the tutorial that some players were struggling with. These are mostly related to confusing input prompts.
  • By popular request, you can now skip the tutorial.
  • Push-to-talk voice chat (VOIP) is now on by default. We think that this will encourage more players to use voice chat and increase cooperation and mentoring. If you are an experienced player, please share your expertise with your teammates!
  • Because of this change, the audio settings have been reset.
  • XP callouts have been added to notifications for events such as downing, eliminating, and diablerizing enemies.
  • Earned rewards from the battle pass or quests are now highlighted upon returning to Elysium.
  • We’ve clarified the token and XP boost rewards in the battle pass.
  • Your health after reviving has been increased from 50 to 75 to give you a slightly better chance of getting away. To compensate, the window of invulnerability after reviving has been reduced from 1.5s to 1s. The invulnerability is intended to protect the player during the “getting back up” animation, but once you can start to move freely again you will be vulnerable to damage. We hope to find a more elegant solution in the future that allows us to get rid of the invulnerability completely.

Performance improvements

Optimizing performance remains a priority and will be an on-going effort. We have made a few improvements for this update:

  • Fixed an issue with our shader compilation process in DX12 – We identified a bug where our game would not compile all of the required shaders when running the game in DX12 mode for the first time. This caused the game to generate the missing shaders when it encountered them during gameplay, which in turn caused sudden and very noticeable performance dips. This has now been significantly improved, but you may still encounter intermittent hitches until all shaders have been compiled.
  • SSR, Volumetric Fog and SSS settings are now set correctly when changed in the graphical settings menu.
  • Audio threads have been optimized to take fewer CPU cycles.

Changes to the config files

As the game is in Early Access and we are still optimizing, it makes sense that we allow players to edit the parameters that we expose in our config file. However, a few of them have proven to give too much of an advantage, which circumvents how we want the game to be played, so you will no longer be able to toggle the following through the config files:

r.Fog

r.VolumetricFog

We believe that this will make the game fairer.

More stuff to do!

  • Six new quests have been added which are the following:
    • Welcome to Elysium
    • The Wrong Hands
    • Track Record
    • Missing Agent
    • Ashes to Ashes 
    • A Spy in Prague
  • We still have some work to do on making it clear when someone has a quest to offer. In the meantime, be sure to talk to the NPCs in Elysium whenever you’re there to see if they have a task for you!
  • We added a bunch of extra daily challenges and have fine-tuned the existing ones based on player feedback and telemetry. Please let us know what you think!
  • In this update, we are experimenting with mutators that can shake up the experience by altering key parameters of the game. Examples are: speeding up the red gas, turning all loot locations high tier, remove Entity (but not their loot containers!), etc.
    Active mutators are displayed on cards on the pre-match screens and in-game during the countdown and on the map.
  • Additionally, there are several new Journal unlocks and you might also spot some new spooky pumpkins as we get into the holiday season.

Balance changes

Blood Resonance

Bloodhunt Community Patch Update 0.6
  • Increased the chance of a civilian having resonant blood from 60% to 80% to make it easier to find the resonances you want.
  • Increased healing per second for the Sanguine resonance from 0.5/1.5/ 3 to 1/2/4 to make it more impactful.

Archetypes

Bloodhunt Community Patch Update 0.6

Nosferatu – Prowler

  • Scouting Famulus now has a max duration of 45s. This change shouldn’t affect Prowler players too much but reduces “bat clutter” later in a match.

Nosferatu – Saboteur

  • Sewer Bomb now has a max duration of 5 minutes. As with the Scouting Famulus change, this shouldn’t affect Saboteur players too much and just cleans up the miscellaneous sewer bombs scattered around the tunnels and breezeways of Prague in the late stages of a session.
  • Sewer Bomb initial damage has been increased from 10 to 20 to increase their effectiveness both as traps and offensive tools, such as tossing one and shooting it next to an enemy hiding in a bush.

Toreador

  • The max range you can travel from your projection without having it disappear will now only take horizontal distance into account, which should make it much more intuitive how far you can travel from it.

Toreador – Siren

  • Blinding Beauty slow effect has been reduced from 50% to 15%. Now that the blind effect is working more as intended, we felt the slowdown was a bit too punishing. This change makes it easier to react and evade when blinded.

Ranged Weapons

SMG

  • Decreased damage from 12 to 11. The SMG is still one of the highest damage weapons, but this change brings it a bit more in line with the rest of the arsenal.

LMG

  • Increased damage from 15 to 17. This change brings the weapon more in line with the Assault Rifle in terms of DPS but still with its unique pros and cons such as better sustained fire, larger magazine capacity, and worse initial accuracy.

Revolver

  • Increased damage from 45 to 50. The Revolver is meant to reward good aim at varied ranges but was a bit behind in DPS. This change lets you finish the job with one less shot on average.

Dual Pistols

  • Increased damage from 25 to 28 and decreased maximum fire rate from 7 to 6. A slight reduction in DPS but also a little less spammy, making it easier to place your shots accurately.

Toggler

  • Increased damage of primary fire mode from 25 to 26. This slight improvement should bring the Toggler more in line with the Assault Rifle.

Burst Rifle

  • Increased damage from 22 to 25 and also increased accuracy by reducing spread from previous shots. We understood why players weren’t really using this weapon much and hope these changes will make it more attractive.

    Parts of this change unintentionally made it into the previous update, but this is now the fully intended adjustment.

Marksman Rifle

  • Vastly increased accuracy.
  • Reduced maximum fire rate from 6 to 5. We felt the rifle’s spread took too long to recover between shots, which worked against its intended role as a precision weapon. You should now be able to hit more consistently but with a slightly reduced rate of fire.

Crossbow

  • Reduced movement speed multiplier when aiming down sights from 0.8 to 0.6. This is not a balance change but rather a bug fix. All rifles and heavier weapons are meant to have a slower movement rate in ADS than single handed or lightweight weapons.

Melee Weapons

The rare melee weapons have felt a bit too weak compared to the higher rarity weapons, so we’ve bumped up their damage a bit. They’re still inferior to the Scourge Blades and Katana due to those weapons’ special abilities, but there was no good justification for giving them such low damage output.

  • Spike bat damage increased from 50 to 55.
  • Fire axe damage increased damage from 65 to 70.

That’s about it for the Bloodhunt Community Patch Update 0.6 patch notes.

What do you think of this patch? Are you interested in hopping in and seeing the changes that came with Bloodhunt Community Patch update 0.6? Let us know in the comments below!

Source: Bloodhunt

MP1st Staff

Home > News

Mobile Suit Gundam Battle Operation 2 Update 1.46 Deployed for October 28

Bandai Namco has released the Mobile Suit Gundam Battle Operation 2 update 1.46 this October 28, and this one is for the incoming Halloweent content plus other gameplay changes. Check out the full patch notes below.

Mobile Suit Gundam Battle Operation 2 Update 1.46 Patch Notes:

“HAPPY HALLOWEEN!!” campaign notice
“HAPPY HALLOWEEN!!” campaign will be available starting on [JST]28/10/2021(Thur).
■Period
[PDT] 27/10/2021 (Wed) 22:00 – 10/11/2021 (Wed) 21:59 [Scheduled]
[CEST] 28/10/2021 (Thur) 07:00 – 11/11/2021 (Thur) 06:59 [Scheduled]
※For detail, please click here.

■Update content
ver.0146.0938
■Unit adjustment
  • ◎The “ZZ Gundam” has been given the “Transformation (Flight)” skill and new sub-weapon.
  • ⇒ Skill “Transformation (Flight)”
    ・Pressing the touchpad transforms it into a flight form that consumes the thrusters.
    ・When transformed, the MS’s performance, skills, and available weapons change from normal.
    ・Pressing the “crouch” button will slow down the flight speed and increase the turning speed.
    ・When the thrusters overheat, the transformation state is released, and the transformation cannot be performed again until the thrusters recover.
  • ⇒ Sub-weapon “Double Cannon”
    ・It has high power but low firing power, and it fires at a standstill, but when it hits, it staggers.
  • ※For more details about ZZ Gundam’s adjustment, please check Unit adjustment.
◎Several parameters have been adjusted.  ※For details, please click here.
◎Last adjustment on [JST]30/09/2021(Thur) has been uploaded.  ※For details, please click here.
■About Hanger
  • ◎ New feature “Enhance boost” in Hanger
  • ⇒ MS had to be stored in the reinforcement facility for each reinforcement in the past, but now the enhancement value obtained with a single reinforcement can be increased by adding a Mechanic Ticket.
  • ■How to use the “Enhance boost”
  • 1.Shorten the enhancement time of the MS to be enhanced to the maximum by using Mechanic Tickets. (Requires 14 Mechanic Tickets.)
  • 2.After shortening the enhancement time to the maximum, input the directional key to the right to add more Mechanic Tickets to boost the enhancement.
  • ⇒ The enhancement boost requires “14 Mechanic Tickets” for each enhancement value to be increased.
  • ■ Mechanic Ticket required for enhancement boost
  • In addition to the 14 tickets for shortening the enhancement time, the following tickets are required.
  • ・BOOSTx2(Total enhancement value+200)= +14 tickets(Total 28 tickets)
  • ・BOOSTx3(Total enhancement value+300)= +28 tickets(Total 42 tickets)
  • ・BOOSTx4(Total enhancement value+400)= +42 tickets(Total 56 tickets)
  • ・BOOSTx5(Total enhancement value+500)= +56 tickets(Total 70 tickets)
  • ・BOOSTx6(Total enhancement value+600)= +70 tickets(Total 84 tickets)
  • ・BOOSTx7(Total enhancement value+700)= +84 tickets(Total 98 tickets)
  • ・BOOSTx8(Total enhancement value+800)= +98 tickets(Total 112 tickets)
  • ・BOOSTx9(Total enhancement value+900)= +112 tickets(Total 126 tickets)
  • ・BOOSTx10(Total enhancement value+1000)= +126 tickets(Total 140 tickets)
  • ※If the enhancement is a “big success” or “super success”, the enhancement boost will be applied to the enhancement value increased by each success.
  • Example: If you have a “big success” with 1 enhancement boost used
  • The normal enhancement value of “100” is doubled to “200” with great success, and further doubled by the enhancement boost, for a total enhancement value of “400”.
  • ※Cannot apply a enhancement boost later to a MS in the process of enhancement.
■Spectator mode
  • ◎Various improvements have been made to the spectator mode.
  • ・Improved camera work when activating special skills
  • When the player is selected in the player camera, the camera work has been adjusted to be similar to that of the player when activating some special skills, and has been modified to give a more live-like feel.
  • ⇒List of target skills
  • Ability UP “EXAM”
  • Ability UP “HADES”
  • Ability UP “HADES-E”
  • Ability UP “Demon Blade System Ability Boost”
  • Ability UP “AREUS”
  • ・Modified the player information to show as aces.
  • In Ace Matches, the player information displayed at the bottom of the screen has been adjusted to show “ACE” to make it easier to identify who the Ace is.
  • ・The color of the battle status chat is adjusted.
  • In the battle status chat displayed on the left side of the screen, the color of the B team has been adjusted to improve visibility.
  • ※This adjustment only applies to spectator mode.
  • ・Improved camera switching when players are defeated.
  • When the selected player in the player camera is defeated, the camera will now automatically switch to another player.
■Base camp
  • ◎The base camp has been decorated for Halloween and Gundam Battle Operation Code Fairy collaboration..
    ⇒ In the monitor space, promotional videos are played, and character signs and MS are placed.
■Application Data Update
■Supply Drop Lineup Update
※For details, please click here.
■Limited Supply drop lineup Notice
※For details, please click here.
■Special limited supply drop lineup notice
※For details, please click here.
■Premium login bonus of November 2021
※For details, please click here.
■New materials for exchange have been added to the Recycle Counter
⇒ Information on some of the newly added materials:
  • ■Unit
  • ・★★★ Dijeh SE-R LV1~2 added
  • ・★★★Mudrock  LV3~4 added
  • ・★★Pale Rider Dullahan LV1 added
  • ・★★ReGelgu LV1~2 added
  • ※The materials mentioned above will be available at the Recycle Counter for two days from 28/10/2021(Thur) ~ 29/10/2021(Fri)(JST)
■Materials for exchange have been added to the DP Exchange Counter
⇒ Information on some of the newly added materials:
  • ■Unit
  • ・★★★G-3 Gundam LV4 added
  • ・★★★Zeta Gundam LV1 added
  • ・★★★Gundam LV5 added
  • ・★★★Zeong LV2 added
  • ・★★★Early Production Gelgoog LV5 added
⇒ The “Dijeh SE-R LV1” that became available for exchange prior to the release of the “Commander” rank has been added to the recycling counter, and the DP required for exchange has been changed from 「500,000DP」 to 「156,000DP」.
■Some materials have been excluded from the Supply Drop lineup.
※Please click here for details.
■Game rules for Rating match/Clan match have been updated.
※To fit the update, “Next available game mode” that shown in the game may be changed.

■Weekly Weekend Battle Schedule
Weekend Battle Schedule Special Rule
[PDT]28/10/2021(Thur) 12:00 ~ 29/10(Fri) 11:59 

[CEST]28/10/2021(Thur) 21:00 ~ 29/10(Fri) 20:59

“Mix-up,” “Simple Battle”, “Shuffle Target” and “Brawl Match” will be held every two hours.
[PDT]29/10/2021(Fri) 12:00 ~ 30/10(Sat) 11:59 

[CEST]29/10/2021(Fri) 21:00 ~ 30/10(Sat) 20:59

[PDT]30/10/2021(Sat) 12:00 ~ 31/10(Sun) 11:59 

[CEST]30/10/2021(Sat) 21:00 ~ 31/10(Sun) 20:59

■Next Clan Match Schedule
Please click here for the next Clan Match schedule and reward collection period.
For an overview of the Clan Match, please click here.
■Adjustment
  • ◎Unit
  • ・The “Messala” has been adjusted because some of the objects on the map were causing the MS to get stuck.
  • ・”When using the sub-weapon “Shoulder Mega Particle Cannon x2” on the Messala when it was crouching, the motion would be canceled and it would go into a standing position.
  • ・In the “Messala”, the text describing the sub-weapon “Shoulder Mega Particle Cannon x2” has been corrected, as it appeared to cause explosions even when firing normally.
  • Before modification: It is also constrained to beam explosions during normal and focused fire.
  • Fixed: Constraint on hit, constricting explosion on focused fire.
  • ・As the performance of the shooting main weapon “GP02A Beam Bazooka” was changed in the adjustment of the “Gundam GP02 [BB]” on September 30, 2021 (Thursday), the text describing the weapon has been revised.
  • Before modification: High power and charging ability, but prone to overheating and difficult to operate.
  • Fix: Capable of restraining normal fire and focusing fire that increases the restraining power when hit.
  • ・Fixed a problem in which the Byarlant Custom’s back was no longer being destroyed by the skill “Back Binder Special Cushioning”.
  • ◎Battle
  • ・Fixed a case where the sound effect when switching weapons would not play normally when switching between weapons with different switching motions at specific times.
  • ・Fixed a rare case where the destroyed pilot was not shown when the other unit “Type 61 Tank” was destroyed while boarding.
  • ・Fixed a case where MS and weapon effects would not be displayed during battle.
  • ・Fixed a case in which the enemy AI would repeatedly behave unnaturally when moving over the carrier in the “Military Port” while “Training”.
  • ◎Battle simulator
  • ・Fixed a case in which an enemy MS would tackle an weapon without a counter judgment, such as the “Heat Rod”, during a mission.
  • ◎Others
  • ・The name of the limited mission ” Emergency Sortie Order” displayed in the upper left corner of the base camp has been corrected, as it was incorrectly labeled as “Operation Star No. 1” sponsored by the P.M.U.
  • ・Fixed a case where the “H.A.R.O. Alert” displayed at base camp would appear incorrectly after performing certain procedures when displayed in sequence.
  • ・The description of the recycle ticket has been corrected to include “Hanger” even though it cannot be used.

That’s about it for the Mobile Suit Gundam Battle Operation 2 update 1.46 patch notes.

Source: Mobile Suit Gundam Battle Operation 2

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Hood Outlaws & Legends Update 1.001.100 Released This October 28

Sumo Digital has released the Hood Outlaws & Legends update 1.001.100 patch this October 28 and it’s out for both last-gen and next-gen platforms! This patcht includes stability fixes, as well as gameplay-related changes. Dive into the official patch notes below.

Hood Outlaws & Legends Update 1.001.100 Patch Notes:

Localization

  • Fixed minor localization and overlapping issues on all platforms and languages:
  • On PlayStation Network pop-up message
  • On the EULA refusal error message
  • On Robin and Tooke cosmetics – In the tutorial
  • On Graveyard and Storgramand (Mountain) maps

Stability

  • [PC] Fixed a crash when pressing alt+tab upon finishing a game
  • [XB1] Fixed a rare crash when leaving and launching a lot of State Heist in a row
  • [All] Fixed a crash that could occur on the respawn screen after dying

Eidaa

  • [All] Fixed Eidaa’s barricade indefinitely remaining if activated when dying
  • [All] Fixed Eidaa’s barricade not being deployed upon activation and ability meter being blocked until respawning when pressing simultaneously the ability input and another input.
  • [All] Fixed Eidaa’s evade animations
  • [All] Fixed Eidaa’s audio line not fading out when selecting her and reopening the character selection menu

Gameplay

  • [All] Fixed bug that would leave a Robin or Marianne indefinitely unable to shoot/fire after running out of stamina while aiming or charging a shot in the gas cloud from Tooke’s gear
  • [All] Fixed bug where players could get the chest stuck below a rope on the Marshland map
  • [All] Fixed bug where players would clip through the portcullis gate instead of dying when it closes on them during a high alert
  • [All] Fixed bug where player wouldn’t get XP for completing objectives if they are on the respawn screen as the match ends.
  • [All] Fixed collision issue that would allow player to walk in the air nearby the Keep on the Marshland map

User Interface

  • [All] Added a timer notification on the Battlepass content for the Season duration
  • [PS4] Fixed the “Failed to create Custom Game” pop-up window that couldn’t be dismissed by pressing X
  • [All] Fixed lack of feedback when trying to invite someone into a full squad
  • [All] Fixed bug preventing from joining a squad because « Squad is full » although only one player has joined the squad
  • [All] Fixed lock-on marker remaining on the AI when in ghost mode in State Heists
  • [PC] Fixed right-click scrlling bug in Weapon and Clothing shops

Xbox – Tier Skips

Tier Skips and battle pass purchases are currently unavailable in the in-game the shop on Xbox. You may lose inputs on your controller when attempting to purchase one of those items from the in-game shop. If so, open and close the Xbox Shell to recover your controls. While we work with Microsoft on fixing the issue, you still can purchase Tier Skips and the battle pass directly from the Xbox Store. We apologize for the inconvenience.

Check out our review of the game here to see if it’s worth a buy.

Source: Focus forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Hood Outlaws & Legends Update 1.11 Patch Notes; Out for Changes This October 28

Sumo Digital has released the Hood Outlaws & Legends update 1.11 patch this October 28, and it includes stability fixes, as well as gameplay-related changes. Dive into the official patch notes below.

Hood Outlaws & Legends Update 1.11 Patch Notes:

Localization

  • Fixed minor localization and overlapping issues on all platforms and languages:
  • On PlayStation Network pop-up message
  • On the EULA refusal error message
  • On Robin and Tooke cosmetics – In the tutorial
  • On Graveyard and Storgramand (Mountain) maps

Stability

  • [PC] Fixed a crash when pressing alt+tab upon finishing a game
  • [XB1] Fixed a rare crash when leaving and launching a lot of State Heist in a row
  • [All] Fixed a crash that could occur on the respawn screen after dying

Eidaa

  • [All] Fixed Eidaa’s barricade indefinitely remaining if activated when dying
  • [All] Fixed Eidaa’s barricade not being deployed upon activation and ability meter being blocked until respawning when pressing simultaneously the ability input and another input.
  • [All] Fixed Eidaa’s evade animations
  • [All] Fixed Eidaa’s audio line not fading out when selecting her and reopening the character selection menu

Gameplay

  • [All] Fixed bug that would leave a Robin or Marianne indefinitely unable to shoot/fire after running out of stamina while aiming or charging a shot in the gas cloud from Tooke’s gear
  • [All] Fixed bug where players could get the chest stuck below a rope on the Marshland map
  • [All] Fixed bug where players would clip through the portcullis gate instead of dying when it closes on them during a high alert
  • [All] Fixed bug where player wouldn’t get XP for completing objectives if they are on the respawn screen as the match ends.
  • [All] Fixed collision issue that would allow player to walk in the air nearby the Keep on the Marshland map

User Interface

  • [All] Added a timer notification on the Battlepass content for the Season duration
  • [PS4] Fixed the “Failed to create Custom Game” pop-up window that couldn’t be dismissed by pressing X
  • [All] Fixed lack of feedback when trying to invite someone into a full squad
  • [All] Fixed bug preventing from joining a squad because « Squad is full » although only one player has joined the squad
  • [All] Fixed lock-on marker remaining on the AI when in ghost mode in State Heists
  • [PC] Fixed right-click scrlling bug in Weapon and Clothing shops

Xbox – Tier Skips

Tier Skips and battle pass purchases are currently unavailable in the in-game the shop on Xbox. You may lose inputs on your controller when attempting to purchase one of those items from the in-game shop. If so, open and close the Xbox Shell to recover your controls. While we work with Microsoft on fixing the issue, you still can purchase Tier Skips and the battle pass directly from the Xbox Store. We apologize for the inconvenience.

That’s it for this title update.

Source: Focus forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Black Desert Online Update 2.04 Released for Season+ Graduation & More This Oct. 28

Pearl Abyss has released the Black Desert Online update 2.04 patch for October 28, and this one pertains to Season+ Graduation and more gameplay changes and fixes. Check out the complete patch notes below.

Black Desert Online Update 2.04 Patch Notes:

This update brings Season+ Graduation, the Progress Pass, Mediah Node and Conquest Wars and also the Guild Boss, Khan. Not only this, we’re also introducing a new system that will allow you to get guaranteed PEN Boss Gear, so read on to find out more!

Season+ Graduation

●Fughar has begun helping Season+ characters graduate and adjust to the normal server with the Season+ Graduation.

Graduation Period October 27th After the Maintenance ~ December 8th Maintenance
Requirements – For Adventurers that did not purchase the Black Spirit Pass, complete and collect all the rewards from the Season Pass Challenges

– For Adventurers that purchased the Black Spirit Pass, complete and collect all rewards from the Season/Black Spirit Pass Challenges

– No longer in possession of the Fughar’s Timepiece

– The path to graduating on Season+ is as follows.

Quest Name Starting NPC Objectives Completion NPC
[Season Server Graduation] At the Crossroad Leyal located by the Velia Workshop Talk to Fughar after completing the quest ‘[Season] Fughar’s Special Timepiece’ Fughar
[Season Server Graduation] Into the Big Wide World Fughar Use the Honorable Adventurer’s Certificate Fughar

– The season character will convert to a normal character when using the Honorable Adventurer’s Certificate.
– You can obtain the items [Season] Tuvala Conversion Stone Box, Gift Box Full of Memories, and Fughar’s Letter of Encouragement by completing the quests above.
– The item “Gift Box Full of Memories” contains the following items:

Gift Box Full of Memories
Graduation Cap x1

Advice of Valks (+60) x1

Golden Graduation Gown x1

Cron Stone x100

[Event] Secret Book of Old Moon(7 Days) x1

[Event] Elion’s Tear x10

[Event] Item Collection Increase Scroll x5

[Event] Giovan Grolin’s Support Scroll x5

[Event] Tachros’ Spirit Stone x1

Blessed Message Scroll (100 min) x5

Premium Elixir Box x3

Finto’s Filling/Sweet/Fresh Juice x10 of each

 

※ Additional Graduation Notices

– Unlike the previous season, you will not get any ‘[Season] Boss Gear Exchange Coupon’s’ by graduating from the Season+ server.

* However, if you still have any [Season] Boss Gear Exchange Coupon obtained during the summer season, you can use those.

– Although you have no exchange coupons, the quest “[PEN (V) Boss Gear]: The Old Moon Guild’s Best Deal” allows you to exchange PEN (V) Tuvala gear for TET (IV) Boss Gear that cannot be sold on the Central Market.

–  If you have an unused [Event] Black Spirit’s Pass, you won’t be able to use it after you graduate. Be sure to use the item and collect all rewards before graduating.

– You cannot graduate with “Fughar’s Timepiece” in your Inventory.

Tip! Fughar’s Timepiece is an incredibly special item that can only be obtained during the Season+ season.

Although you can throw it away to graduate, we heavily recommend using it.

※ For more details on the Season+ Graduation, read the “[GM Note] Season+ Graduation”!

●Changed the 7 types of boss gear exchange coupon quests to now be unified as one type regardless of the specific season said coupon was acquired from.

– As long as you have a Boss Gear Exchange Coupon in your inventory, you can accept and proceed with any of the exchange quests with Fughar. You may only accept and proceed with one quest at a time, but once completed, you may proceed immediately with another exchange quest.

※ While you cannot obtain a [Season] Boss Gear Exchange Coupon from Season+, if you have acquired any coupons from previous seasons, you may proceed with the following quests with said coupon in your inventory:

For more information on Season+ Graduation, please check out the GM Note here!

Progress Pass

Added the Progression Pass which, along with the Season Servers, aims to help New Adventurers adjust to the diverse content available in the world of Black Desert.

※ Upon logging into the game, the Progression Pass will automatically update your data. This may take around 5 minutes. Afterward, you’ll be able to proceed with the Progression Pass update.

 

– The Progression Pass is divided into eight categories that include Quest/Adventure Log, PvE, Farming/Cooking, Hunting/Butchering, Training, Game Tips and Guaranteed PEN (V). Completing these categories will not only increase your in-game knowledge but also greatly help you with adjusting to the game.

– Please note that you cannot proceed with the Progression Pass using a Season Character.

* You cannot complete the [Main] quest objectives with a character that has either proceeded with the Simplified or pre-revamp Main Questline.

– You can obtain rewards each time you complete an objective within a specific category.

– You can also earn up to five types of rewards depending on the number of objectives you’ve completed per category, for a maximum of fifteen different reward types based on your overall progress.

– Certain objectives require you to talk with the Black Spirit, while the [Game Tips] category require you to simply read each description.

– If an objective contains a scroll () icon, it will refer you to the relevant Adventurer’s Board post with more information.

 

 

– You can obtain the following rewards according to the number of Progression Pass objectives completed per category.

Rewards for Objectives Completed by Category
Category Objectives Completed Rewards
Quest/Adventure Log x5 Kanpacho’s Organic Feed x10
x10 Theiah’s Orb x2
x15 Memory Fragment x20
x20 Cron Stone x100
x25 Caphras Stone x100
Subjugation x5 [Event] Magical Elixir x3
x10 Item Collection Increase Scroll (60 min) x5
x15 Item Collection Increase Scroll: Advance (60 min) x5
x20 [Event] Supreme Old Moon Scroll
x25 [Event] Sealed Book of Combat (7 Days)
Gathering x5 Life Buff Box
x10 Demihar’s Life Tool Box
x15 [Event] Energy Tonic (L) x5
x20 [Event] Life Skill Mastery Increase Scroll x2
x25 Choose Your Manos Tool Box
Farming/Cooking x5 Life Buff Box
x10 Supreme Cooking Utensil
x15 Sturdy Alchemy Stone of Life (Green)
x20 [Event] Life Skill Mastery Increase Scroll x2
x25 [Event] Sealed Book of Life (7 Days)
Hunting/Butchering x4 Ship License: Epheria Cog (Kalis-Certified)
x8 [Event] Beginner Hunter’s Matchlock
x12 Spirit Pouch of Ferocious Beast x10
x16 [Event] Item Brand Spell Stone
x20 Spirit Pouch of Ferocious Beast x10
Training x3 Horse Emblem : Requested Stallion
x6 [Event] Extra Mount EXP Scroll x2
x9 [Event] Mount Skill Training Coupon
x12 Mount Skill Change Coupon
x15 [Event] Rare Courser Training Box x2
Game Tips x8 Laila’s Petal
x16 Laila’s Petal
x24 Laila’s Petal
x32 Laila’s Petal
x40 Laila’s Petal x2
 

 

Guaranteed PEN (V)

 

 

x2 Memory Fragment x1
x4 Memory Fragment x2
x6 Memory Fragment x3
x8 Memory Fragment x4
x10 Memory Fragment x5

 

– You can obtain the following rewards for the number of Progression Pass categories completed.

Progress Pass Rewards
Categories Completed Rewards
10 Gold Bar 1,000G x2
20 Splendid Magic Crystal Box
30 Cron Stone x100
40 [Event] Artisan’s Memory x10
50 Gold Bar 1,000G x3
60 Enhancement Aid Box
70 Custom Storage Box
80 2000 Loyalties
90 Cron Stone x150
100 Supreme Old Moon Box
110 Custom Growth Box
120 Advice of Valks (+80)
130 [Event] Shakatu’s Seal x10
140 Gold Bar 1,000G x5
150 Advice of Valks (+100)

 

Black Desert is already entering its third year of online service, and currently boasts a much broader range of content compared to its original launch. While Adventurers can enjoy a variety of available content, many newer Adventurers may easily become overwhelmed by the plethora of things to do. The Progression Pass was created to lessen the burden of choice for such New Adventurers by labeling the diverse content of Black Desert into specific categories. With the Progression Pass, Adventurers will now be able to plan out their own goals in playing Black Desert while also having access to valuable tips posted by other veteran Adventurers on the Adventurer’s Board by clicking the “scroll” icons. Taking on Black Desert in categorized portions will be easier to digest, allowing Adventurers to enjoy Black Desert at their own leisurely pace, and obtain useful rewards per category along the way.

 

May all of our Adventurers frequenting the world of Black Desert be able to experience thrilling adventures together with the Progression Pass by their side.

The Old Moon Guild’s New Deal

Hot off the heels of the PEN Accessory Questline, Jetina is doubling down and offering a new deal for Adventurers. Found in any major city, Jetina now offers quests pertaining to each equipment slot to be completed once per Family for a guaranteed opportunity to obtain PEN (V) boss gear.

●'[PEN(V) Boss Gear] : The Best Deal’ has been added.

Quest Name NPC How to get the Quest
Old Moon Guild’s Trade Offer Black Spirit Recommended Quest Tab Reach Level 56
‘[PEN(V) Boss Gear] : The Best Deal’ Black Spirit Recommended Quest Tab Complete the ‘Old Moon Guild’s Trade Offer’ quest

Reach Level 60

– Once these quests have been completed, the quests below can be proceeded with once per family. Please make sure that the items you wish to exchange are not equipped, and currently in your inventory.

– Once you accept Jetina’s quest, she will grant you a new piece of TET (IV) boss gear which she’ll have you upgrade with the Old Moon’s Resplendent Reform Stones to draw out your gear’s untapped potential.

– The newly obtained TET (IV) boss gear cannot be registered on the Central Market, nor enhanced normally/with Caphras Stones.

– For more details, please refer to “The Old Moon Guild’s Best Deal – PEN (V) Boss Gear!”

 

Quest Requires Rewards
Helmet
Old Moon Guild’s Resplendent Helmet: Tuvala PEN (V) Tuvala Helmet converted with the [Season] Conversion Stone in possession  TET (IV) Giath’s Helmet OR

TET (IV) Griffon’s Helmet

Old Moon Guild’s Resplendent Helmet: [Season] Giath  TET (IV) Giath’s Helmet converted with the [Season] Boss Gear Exchange Coupon in possession  TET (IV) Giath’s Helmet
Old Moon Guild’s Resplendent Helmet: Giath  TET (IV) Giath’s Helmet in possession TET (IV) Giath’s Helmet
Old Moon Guild’s Resplendent Helmet: Griffon  TET (IV) Griffon’s Helmet in possession  TET (IV) Griffon’s Helmet
Gloves
Old Moon Guild’s Resplendent Gloves: Tuvala PEN (V) Tuvala Gloves converted with the [Season] Conversion Stone in possession  TET (IV) Bheg’s Gloves OR

TET (IV) Leebur’s Gloves

Old Moon Guild’s Resplendent Gloves: [Season] Bheg  TET (IV) Bheg’s Gloves converted with the [Season] Boss Gear Exchange Coupon in possession TET (IV) Bheg’s Gloves
Old Moon Guild’s Resplendent Gloves: Bheg TET (IV) Bheg’s Gloves in possession TET (IV) Bheg’s Gloves
Old Moon Guild’s Resplendent Gloves: Leebur TET (IV) Leebur’s Gloves in possession TET (IV) Leebur’s Gloves

 

Shoes
Old Moon Guild’s Resplendent Shoes: Tuvala PEN (V) Tuvala Shoes converted with the [Season] Conversion Stone in possession  TET (IV) Muskan’s Shoes OR

TET (IV) Urugon’s Shoes

Old Moon Guild’s Resplendent Shoes: [Season] Muskan  TET (IV) Muskan’s Shoes converted with the [Season] Boss Gear Exchange Coupon in possession  TET (IV) Muskan’s Shoes
Old Moon Guild’s Resplendent Shoes: Muskan TET (IV) Muskan’s Shoes in possession  TET (IV) Muskan’s Shoes
Old Moon Guild’s Resplendent Shoes: Urugon  TET (IV) Urugon’s Shoes in possession TET (IV) Urugon’s Shoes
Armor
Old Moon Guild’s Resplendent Armor: Tuvala PEN (V) Tuvala Armor converted with the [Season] Conversion Stone in possession  TET (IV) Dim Tree Spirit’s Armor OR TET (IV) Red Nose’s Armor
Old Moon Guild’s Resplendent Armor:

[Season] Dim Tree Spirit

 TET (IV) Dim Tree Spirit’s Armor converted with the [Season] Boss Gear Exchange Coupon in possession TET (IV) Dim Tree Spirit’s Armor
Old Moon Guild’s Resplendent Armor: Dim Tree Spirit TET (IV) Dim Tree Spirit’s Armor in possession  TET (IV) Dim Tree Spirit’s Armor
Old Moon Guild’s Resplendent Armor: Red Nose  TET (IV) Red Nose’s Armor in possession TET (IV) Red Nose’s Armor
Main Weapon
Old Moon Guild’s Resplendent Sub-weapon: Tuvala PEN (V) Tuvala Main Weapon converted with the [Season] Conversion Stone in possession  TET (IV) Kzarka Main Weapon Box OR

TET (IV) Offin Tett’s Radiant Main Weapon Box

Old Moon Guild’s Resplendent Main Weapon: [Season] Kzarka  TET (IV) Kzarka Main Weapon with the [Season] Boss Gear Exchange Coupon in possession  TET (IV) Kzarka Main Weapon Box
Old Moon Guild’s Resplendent Main Weapon: Kzarka TET (IV) Kzarka Main Weapon in possession  TET (IV) Kzarka Main Weapon Box
Old Moon Guild’s Resplendent Main Weapon: Offin Tett TET (IV) Offin Tett’s Radiant Main Weapon in possession TET (IV) Offin Tett’s Radiant Main Weapon Box
Sub-weapon
Old Moon Guild’s Resplendent Sub-weapon: Tuvala  PEN (V) Tuvala Sub-weapon converted with the [Season] Conversion Stone in possession  TET (IV) Nouver Sub-weapon Box OR

TET (IV) Kutum Sub-weapon Box

Old Moon Guild’s Resplendent Sub-weapon: [Season] Kutum  TET (IV) Kutum Sub-weapon converted with the [Season] Boss Gear Exchange Coupon in possession  TET (IV) Kutum Sub-weapon Box
Old Moon Guild’s Resplendent Sub-weapon: Nouver  TET (IV) Nouver Sub-weapon in possession  TET (IV) Nouver Sub-weapon Box
Old Moon Guild’s Resplendent Sub-weapon: Kutum TET (IV) Kutum Sub-weapon in possession  TET (IV) Kutum Sub-weapon Box
Old Moon Guild’s Resplendent Sub-weapon:

[Season] Fiery Kutum

TET (IV) Fiery Kutum Sub-weapon converted with the [Season] Boss Gear Exchange Coupon in possession TET (IV) Fiery Kutum Sub-weapon Box
Old Moon Guild’s Resplendent Sub-weapon:

Fiery Nouver

 TET (IV) Fiery Nouver Sub-weapon in possession  TET (IV) Fiery Nouver Sub-weapon Box
Old Moon Guild’s Resplendent Sub-weapon: Fiery Kutum  TET (IV) Fiery Kutum Sub-weapon in possession  TET (IV) Fiery Kutum Sub-weapon Box
Awakening Weapon
Old Moon Guild’s Resplendent Awakening Weapon: Tuvala PEN (V) Tuvala Awakening Weapon converted with the [Season] Conversion Stone in possession TET (IV) Dandelion Awakening Weapon Box
Old Moon Guild’s Resplendent Awakening Weapon:

[Season] Dandelion

TET (IV) Dandelion Awakening Weapon converted with the [Season] Boss Gear Exchange Coupon in possession TET (IV) Dandelion Awakening Weapon Box
Old Moon Guild’s Resplendent Awakening Weapon: Dandelion TET (IV) Dandelion Awakening Weapon in possession TET (IV) Dandelion Awakening Weapon Box

– Gear that has been Caphras enhanced or gear with socketed crystals cannot be excahnged.

* If you have 2 items of the same name and type in your inventory, the item that appears first in your unsorted inventory will be used. This means that if this item has Caphras enhancement levels, you will need to unsort your inventory, and switch the position of your items.
– Shai’s cannot complete the awakening weapon questline with their Talent weapon, the Sol.

 

● Added the following quests to the Yisar Pjetyo in Tariff available once for every gear slot per Family
to exchange an non-upgraded piece of boss gear obtained through Jetina.

Quests Rewards
[1 Exchange per Family] Old Moon’s Resplendent Helmet Able to get either Giath’s Helmet or Griffon’s Helmet (whichever you did not receive first)
[1 Exchange per Family] Old Moon’s Resplendent Gloves Able to get either Bheg’s Gloves or Leebur’s Gloves (whichever you did not receive first)
[1 Exchange per Family] Old Moon’s Resplendent Shoes Able to get either Muskan’s Shoes or Urugon’s Shoes (whichever you did not receive first)
[1 Exchange per Family] Old Moon’s Resplendent Armor Able to get either Dim Tree Spirit’s Armor or Red Nose’s Armor (whichever you did not receive first)
[1 Exchange per Family] Old Moon’s Resplendent Main Weapon Able to get either Kzarka Main Weapon or Offin Tet Main Weapon (whichever you did not receive first)
[1 Exchange per Family] Old Moon’s Resplendent Sub-weapon Able to get either Nouver Sub-weapon or Kutum Sub-weapon (whichever you did not receive first)
e.g.)
If you have a TET (IV) Giath’s Helmet that you received from completing the quest “Old Moon’s Resplendent Helmet: Tuvala” and have not yet upgraded it, then you can exchange the TET (IV) Giath’s Helmet for a TET (IV) Griffon’s Helmet.

 

●Once you’ve obtained an upgradeable TET (IV) boss gear from completing the quest mentioned above, you’ll be able to upgrade it from Reform Levels I to V with Reform Stones specific to each piece of gear.

– Each piece of boss gear will require a Reform Stone specific to each equipment slot. There are five Reform Stones from Reform Levels I through V, and using each will upgrade the Reform Level of your TET (IV) boss gear.

●Upgrading your weapon or armor with a crafted reform stone will add the following effects per reform level.

Gear Type Reform Stone Extra Effects

Main, Awakening Weeapon
※ Main/Awakening weapon AP increased
(ex: Kzarka)
Resplendent Weapon Reform Stone I AP +1
Resplendent Weapon Reform Stone II AP +1
Resplendent Weapon Reform Stone III AP +1
Resplendent Weapon Reform Stone IV AP +2
Resplendent Weapon Reform Stone V AP +2

Sub-weapon
※ Also affects main/awakening AP

Resplendent Weapon Reform Stone I Damage Reduction +1
Resplendent Weapon Reform Stone II AP +1
Resplendent Weapon Reform Stone III Evasion +1
Resplendent Weapon Reform Stone IV AP +1
Resplendent Weapon Reform Stone V Accuracy +1

Armor
(ex: Dim Tree Spirit)
Resplendent Armor Reform Stone I Damage Reduction +1, Bonus Evasion +1, Bonus Damage Reduction +1
Resplendent Armor Reform Stone II Damage Reduction +1, Bonus Evasion +1, Bonus Damage Reduction +1
Resplendent Armor Reform Stone III Evasion +1, Bonus Evasion +1. Bonus Damage Reduction +1
Resplendent Armor Reform Stone IV Damage Reduction +1, Bonus Evasion +1, Bonus Damage Reduction +1
Resplendent Armor Reform Stone V Damage Reduction +1, Bonus Evasion +1, Bonus Damage Reduction +1

●You can craft each boss’s Reform Stone by Heating the items below

Reform Stone Example

▲ Resplendent Kzarka Main Weapon Reform Stone I~V

▲ Resplendent Dim Tree Spirit’s Armor Reform Stone I~V

※ You can differentiate between the reform stones’ levels by the borders of their icon.

– You can use Processing>Grinding on these Reform Stones to re-obtain the base ingredients.
– You can obtain knowledge on the ‘Resplendent Weapon Reform Stones’ when creating them through heating.
– The crafting method (via Heating) of reform stones for boss weapons are as follows.

Reform Stone Materials

Resplendent Weapon Reform Stone I
(ex: Kzarka)
Concentrated Boss Crystal x60
Concentrated Magical Black Stone (Weapon) x10
Memory Fragment x50
Magical Shard x20
Rough Opal x1

Resplendent Weapon Reform Stone II
(ex: Kzarka)
Concentrated Boss Crystal x60
Concentrated Magical Black Stone (Weapon) x20
Memory Fragment x100
Magical Shard x30
Polished Opal x1

Resplendent Weapon Reform Stone III
(ex: Kzarka)
Concentrated Boss Crystal x60
Concentrated Magical Black Stone (Weapon) x30
Memory Fragment x150
Magical Shard x50
Brilliant Opal x1

Resplendent Weapon Reform Stone IV
(ex: Kzarka)
Concentrated Boss Crystal x60
Concentrated Magical Black Stone (Weapon) x40
Memory Fragment x250
Magical Shard x100
Moonlight Opal x1

Resplendent Weapon Reform Stone V
(ex: Kzarka)
Concentrated Boss Crystal x120
Concentrated Magical Black Stone (Weapon) x50
Memory Fragment x450
Concentrated Boss’s Aura x30
Oquilla Sky Crystal x1

 

– The crafting method (via Heating) of reform stones for boss defense gear as follows.

Reform Stone Materials

Resplendent Armor Reform Stone I
(ex: Dim Tree Spirit’s Armor)
Concentrated Boss Crystal x60
Concentrated Magical Black Stone (Armor) x10
Memory Fragment x50
Magical Shard x20
Rough Opal x1

Resplendent Armor Reform Stone II
(ex: Dim Tree Spirit’s Armor)
Concentrated Boss Crystal x60
Concentrated Magical Black Stone (Armor) x20
Memory Fragment x100
Magical Shard x30
Polished Opal x1

Resplendent Armor Reform Stone III
(ex: Dim Tree Spirit’s Armor)
Concentrated Boss Crystal x60
Concentrated Magical Black Stone (Armor) x30
Memory Fragment x150
Magical Shard x50
Brilliant Opal x1

Resplendent Armor Reform Stone IV
(ex: Dim Tree Spirit’s Armor)
Concentrated Boss Crystal x60
Concentrated Magical Black Stone (Armor) x40
Memory Fragment x250
Magical Shard x100
Moonlight Opal x1

Resplendent Armor Reform Stone V
(ex: Dim Tree Spirit’s Armor)
Concentrated Boss Crystal x120
Concentrated Magical Black Stone (Armor) x50
Memory Fragment x450
Concentrated Boss’s Aura x30
Oquilla Earth Crystal x1

※ You will require Concentrated Boss Crystals from the same boss as the type of gear you’re trying to upgrade with the Reform Stone.

(For example, if you’re trying to craft a Resplendent Kzarka’s Main Weapon Reform Stone, you will need Concentrated Kzarka Crystals.)

※ Items relating to the production of the materials for the PEN(V) Gear system were removed from the Central Marketplace during the September 29th maintenance, and was returned to your Central Market storage.

 

●You can obtain Concentrated Boss Crystals required to craft Resplendent Reform Stones through the following weekly quests.

– These quests reset at the following times:
NA: Wednesday 5:00 PM (PDT)/ Wednesday 4:00 PM (PST)
EU: Thursday 01:00AM (UTC+1)/ 12:00 AM (UTC)
AS: Thursday 09:00 AM (GMT+9)

Quest Objective Rewards
[Weekly] Imperfect Beings: Giath

Hand over Giath’s Latent Aura x2 to Jetina

Concentrated Giath Crystal x115

[Weekly] Imperfect Beings: Griffon

Hand over Griffon’s Latent Aura x2 to Jetina

Concentrated Griffon Crystal x115

[Weekly] Imperfect Beings: Bheg

Hand over Bheg’s Latent Aura x2 to Jetina

Concentrated Bheg Crystal x115

[Weekly] Imperfect Beings: Leebur

Hand over Leebur’s Latent Aura x2 to Jetina

Concentrated Leebur Crystal x115

[Weekly] Imperfect Beings: Urugon

Hand over Urugon’s Latent Aura x2 to Jetina

Concentrated Urugon Crystal x115

[Weekly] Imperfect Beings: Muskan

Hand over Muskan’s Latent Aura x2 to Jetina

Concentrated Muskan Crystal x115

[Weekly] Imperfect Beings: Dim Tree Spirit

Hand over Dim Tree Spirit’s Latent Aura x2 to Jetina

Concentrated Dim Tree Spirit Crystal x115

[Weekly] Imperfect Beings: Red Nose

Hand over Red Nose’s Latent Aura x2 to Jetina

Concentrated Red Nose Crystal x115

[Weekly] Imperfect Beings: Kzarka

Hand over Kzarka’s Latent Aura x2 to Jetina

Concentrated Kzarka Crystal x115

[Weekly] Imperfect Beings: Offin Tett

Hand over Offin Tett’s Light Fragment x2 to Jetina

Concentrated Offin Tett Crystal x115

[Weekly] Imperfect Beings: Nouver

Hand over Nouver’s Latent Aura x2 to Jetina

Concentrated Nouver Crystal x115

[Weekly] Imperfect Beings: Kutum

Hand over Kutum’s Latent Aura x2 to Jetina

Concentrated Kutum Crystal x115

[Weekly] Imperfect Beings: Karanda

Hand over Karanda’s Latent Aura x2 to Jetina

Concentrated Karanda Crystal x115

 

●Changed the following items so you can now store them in your Family Inventory.

Item
Kzarka’s Latent Aura
Nouver’s Latent Aura
Karanda’s Latent Aura
Kutum’s Latent Aura
Offin Tett’s Light Fragment

●Added Concentrated Boss Crystals and Boss’s Latent Auras to the loot tables of the following bosses.

– Boss’s Latent Auras that dropped from defeated World Bosses remain the same as before.

Type Monster
World Boss Kzarka, Nouver, Kutum, Karanda, Offin Tett.
Field Boss Dim Tree Spirit, Red Nose, Bheg
Dark Rift Red Nose, Bheg, Muskan, Dim Tree Spirit, Ahib Griffon
Normal Boss Summon Scroll Red Nose, Giath, Bheg, Muskan, Dim Tree Spirit, Ahib Griffon, Urugon, Leebur
Awakened Boss Summon Scroll Red Nose, Giath, Bheg, Muskan, Dim Tree Spirit, Ahib Griffon, Urugon

– Boss’s Latent Auras can be obtained by defeating bosses from normal/awakened boss summon scrolls according to a set probability but are guaranteed drops from defeating world/field bosses, and Dark Rift bosses.

* The probability of obtaining Boss’s Latent Auras from Kzarka, Nouver, Kutum, Karanda, Offin Tett, and other world bosses remain the same as before.

– Offin Tett will drop Offin Tett’s Light Fragments instead of a Boss’s Latent Aura.

 

●You can obtain Concentrated Boss’s Aura, the item required to craft the Resplendent Weapon/Armor Reform Stone V, by using Simple Alchemy with boss gear.

※ You can only use Simple Alchemy on boss gear that can be registered on the Central Market.

Enhancement Level Results
Not Enhanced Concentrated Boss’s Aura x1
PRI (I) Concentrated Boss’s Aura x10
DUO (II) Concentrated Boss’s Aura x15
TRI (III) Concentrated Boss’s Aura x30

 

●You can exchange Concentrated Boss’s Auras required to craft the Resplendent Weapon/Armor Reform Stone V for the Concentrated Boss’s Aura of another boss at a 2:1 ratio through Jetina.

For example, if you bring Concentrated Kzarka’s Aura x2 to Jetina, she can exchange them for Concentrated Offin Tett’s Aura x1.

 

●Added quests to obtain a special material required to craft the Resplendent Weapon/Armor Reform Stone V.

– You can accept the following quests from Jetina to obtain the Oquilla Sky Crystal or Oquilla Earth Crystal, which you will need one of per equipment slot to craft the relevant Reform Stone.

– The following quests help with crafting the Resplendent Weapon Reform Stone V.

Quest Objective Reward
Resplendent Weapon Reform Stone : Oquilla Sky Crystal I
Hand over Oquilla’s Piece of the Old Moon x30

Oquilla Sky Crystal x1
Resplendent Weapon Reform Stone : Oquilla Sky Crystal II
Hand over Oquilla’s Piece of the Old Moon x70

Oquilla Sky Crystal 1개
Resplendent Weapon Reform Stone : Oquilla Sky Crystal III
Hand over Oquilla’s Piece of the Old Moon x120

Oquilla Sky Crystal 1개

– The following quests help with crafting the Resplendent Armor Reform Stone V.

Quest Objective Reward
Resplendent Armor Reform Stone : Oquilla Earth Crystal I
Hand over Oquilla’s Piece of the Old Moon x80

Oquilla Earth Crystal x1
Resplendent Armor Reform Stone : Oquilla Earth Crystal II
Hand over Oquilla’s Piece of the Old Moon x120

Oquilla Earth Crystal x1
Resplendent Armor Reform Stone : Oquilla Earth Crystal III
Hand over Oquilla’s Piece of the Old Moon x160

Oquilla Earth Crystal x1
Resplendent Armor Reform Stone : Oquilla Earth Crystal IV
Hand over Oquilla’s Piece of the Old Moon x220

Oquilla Earth Crystal x1

– You can purchase Oquilla’s Piece of the Old Moon from NPCs located in any major city for 50,000,000 Silver.

– You can use the ‘Find NPC’ function that can be found in your start menu to find the location of your nearest Old Moon Manager NPC.

 

●Once you’ve upgraded your TET (IV) boss gear to Reform Level V and have it in your Inventory, you can talk to Jetina to proceed with the “Old Moon’s Brilliant” quest for the relevant equipment slot.

– Upon completing the quest and handing in your TET (IV) boss gear, you’ll be rewarded with the same boss gear enhanced to PEN (V) along with an Item Brand Spell Stone x1 and Crystal Extraction Tool x2.

Guaranteed PEN (V) Boss Gear in a Nutshell

First, obtain upgradeable boss gear from Jetina.

– To obtain upgradeable boss gear, you must complete a simple quest.

– You can exchange PEN (V) Tuvala gear that can be equipped by a normal character, TET (IV) boss gear obtained via a Boss Gear Exchange Coupon,

or TET (IV) boss gear that can be registered on the Central Market for the upgradeable boss gear!

Second, upgrade your boss gear through Reform Levels I-IV.

– Concentrated Boss Crystals are required (via Heating) to craft the Reform Stone

and can be obtained from weekly quests, defeating world/field bosses, Dark Rift bosses, summon scroll bosses, etc..

Third, upgrade your boss gear to Reform Level V.

– Concentrated Boss’s Aura are obtained via Simple Alchemy with +0/PRI/DUO/TRI boss gear.

– Oquilla Sky/Earth Crystals are purchased via Old Moon Manager vendors.

 

Fourth, hand in your boss gear, upgraded to Reform Level V, to Jetina to obtain your PEN (V) boss gear!

 

We’ve added a guaranteed method to obtain PEN (V) boss gear. We actually spent long hours deliberating over this update. Plenty of adventurers have already enhanced their way to obtaining PEN (V) boss gear, so we couldn’t make the process to easy, nor too difficult for new adventurers who’d feel discouraged to attempt the content waiting for them beyond PEN (V) boss gear.

 

Thus, we designed this process by maintaining a level of difficulty befitting the value of PEN (V) boss gear by steadily increasing the number of required materials to upgrade the gear to PEN (V) grade in this new method. The process to upgrade your first boss gear out of the seven available equipment slots will feel comparatively easy as opposed to upgrading your next and subsequent pieces of boss gear. By “easy,” we mean that we adjusted the required amount of Silver and time per attempt.

 

Concentrated Magical Black Stones, Memory Fragments, and Magical Shards make up the basic required materials, along with special materials obtainable by processing existing boss gear to prevent their value from depreciating. As mentioned earlier, we spent quite a lot of time thinking about this new “guaranteed enhancement” method. We desired to provide these steps for new adventurers to take so they could also enjoy the process of seeing their characters grow, hence we focused on making sure this process could be completed via “in-game content” as much as possible. While we know we won’t be able to please all of our adventurers with this process, we hope that, at the very least, some of you will be able to experience the pure joy of witnessing your character become stronger.

 

Mediah Node and Conquest Wars

●Mediah has been added to the active Node and Conquest Wars.

※ After the Maintenance on October 27th, taxes will begin accumulating for the Mediah Region and Node Wars, and taxes will be less for the first week.

Mediah Node Wars
Day Region Tier Number of Participants
Sunday Tungrad Forest Tier 1- Hard 30
Stonetail Horse Ranch Tier 2 25
Sausan Garrison 50
Omar Lava Cave Tier 3 60
Abandoned Iron Mine Tier 4 25
Monday Marni’s 2nd Lab Tier 1- Medium 20
Asula Highland Tier 2 35
Kusha 25
Soldier’s Grave Tier 4 60
Tuesday Canyon of Corruption Tier 2 50
Sarma Outpost Tier 3 45
Wednesday Helms Post Tier 1- Medium 30
Mediah Northern Gateway Tier 2 50
Awakening Bell Tier 3 35
Thursday Wandering Rogue Den Tier 2 35
Elric Shrine Tier 3 45
Friday Manes Hideout Tier 1- Medium 20
Hasrah Cliff Tier 2 25
Splashing Point Tier 3 35
Kamasylve Temple Tier 4 60

 

The Eye of the Ocean, Khan

A new guild boss, Khan, has been added.

● You must collect 5 Summon Scroll Pieces, collected through subjugation quests, in order to summon Guild Boss Khan.
– Khan can be summoned once per week at Oquilla’s Eye, located north of Lema Island. Only one Khan can be summoned at a time on a sever, and the boss will despawn after 30 minutes, regardless of the current battle situation.

 

● In order to fight Khan, you will need to acquire and use the Monsterbane Cannons and Monsterbane Cannonballs. Luckily, these are readily available from Guild managers across the Black Desert world.

Old Moon Combat Seal [Guild] Monsterbane Assembly Kit x1
[Guild] Monsterbane Cannonball x10
Old Moon Life Seal [Guild] Monsterbane Assembly Kit x1
[Guild] Monsterbane Cannonball x10

※ [Guild] Monsterbane cannons can only be installed on Oquilla’s Eye, and are removed 30 minutes after installation or by Khan’s attacks. If the [Guild] Monsterbane Cannon is destroyed, any cannonballs in the cannons inventory will also be destroyed.

– [Guild] Monsterbane cannons have different modes of fire. They can fire regular shots, overcharged shots and rapid fire. Use these to your advantage.

For more information about the new Guild Boss Khan, read the GM Note here.

 

●With the arrival of the new Guild Boss Khan, Kahn’s Scale and Khan’s Tendon can now be acquired through this fight.
– Khan’s Scales and Tendons are used in the creation of Blue Grade Ship gear.
– Please refer to these patch notes and this GM note to learn more about ship gear

 

Content Changes

●[Marni’s Suspicious Playground] The ‘Red Light, Green Light’ game waiting time has been changed from 10 minutes to 3 minutes.

– As a result, the duration of the Oog MK3 has been shortened to 3 minutes.

●[Marni’s Suspicious Playground] Fixed an issue where it was possible to have an unrestricted view in the House of Horrors.

●[Marni’s Suspicious Playground] fixed an issue whre players would not be released from the ‘House of Horrors’ when removed from the Mysterious Jack.

●[Marni’s Suspicious Playground] The area near the entrance of the ‘House of Horrors’ has been changed to a safe zone.

●Fixed an issue where in certain circumstances, the ‘Maleficient Centilutos’ would not reset correctly in Sycrakea.

●Fixed an issue where Maleficient Centilutos would not appear in Sycrakea.

Character Changes

●Fixed an issue where when getting off a horse and being hit with a Crowd Control skill your character would be locked in an abnormal state.

 

Archer

●Black Spirit: Radiant Explosion – Fixed the issue where the skill’s visual effect wasn’t being displayed when used.

 

Nova

●Fixed an issue where Axian would not enrage in certain situations.

 

Item Changes

●Separated [Wizard] Lord Red Gloves and [Wizard] Lord Red Shoes from [Wizard] Lord Red Clothes.

– Added [Wizard] Lord Red Gloves and [Wizard] Lord Red Shoes to outfit boxes that contain [Wizard] Lord Red Clothes.

– Adventurers who had the [Wizard] Lord Red Clothes in their possession will find the [Wizard] Lord Red Gloves and [Wizard] Lord Red Shoes in their storage in Heidel.

 

●Separated [Sage] Exclatus Gloves and [Sage] Exclatus Shoes from [Sage] Exclatus Armor.

– Added [Sage] Exclatus Gloves and [Sage] Exclatus Shoes to outfit boxes that contain [Sage] Exclatus Armor.

– Adventurers who had the [Sage] Exclatus Armor in their possession will find [Sage] Exclatus Gloves and [Sage] Exclatus Shoes in their storage in Heidel.

 

●Separated [Dark Knight] Checkmate Gloves and [Dark Knight] Checkmate Shoes from [Dark Knight] Checkmate Armor.

– Added [Dark Knight] Checkmate Gloves and [Dark Knight] Checkmate Shoes to outfit boxes that contain [Dark Knight] Checkmate Armor.

– Adventurers who had the [Dark Knight] Checkmate Armor in their possession will find [Dark Knight] Checkmate Gloves and [Dark Knight] Checkmate Shoes in their storage in Heidel

 

●Changed the description of the Equipment Tailoring Coupon and [Event] Equipment Tailoring Coupon to show the effect categories of the items.

– ex ) all costumes that relate to Amity are now grouped together, similarly those relating to movement speed are also grouped together.

 

●After the September 29th reorganization of Valencia Vendor items, it was possible to craft the ‘[Guild] Restoration of Cadry’s Forbidden Book’ with the old vendor items (available to sell for 2,100 silver). This process will no longer be available.
– In order to craft the ‘[Guild] Restoration of Cadry’s Forbidden Book’, you must use the new Cadry Tokens (valued at 15,700 Silver).

 

●Changed so that you cannot obtain the “Ancient” tagline, have the creator’s name branded, or obtain a special title when you craft an Ornette’s/Odore’s Spirit Essence.

– Items with the “Ancient” tagline will still drop as items you obtain from defeating monsters even after maintenance on Oct 27th 2021.

* Although you can craft an Ornette’s Spirit Essence or Odore’s Spirit Essence with items that have the “Ancient” tagline, you cannot add the “Ancient” tagline in front of the item name.

– However, for Ornette’s Spirit Essence or Odore’s Spirit Essence crafted with items that have the “Ancient” tagline before maintenance on Oct 27th 2021 you can add the “Ancient” tagline, obtain a special title, and have your family name branded to the item after using a “Dawnwish Petal” or a “Duskwish Petal.”

– The Ancient Blessed Spirit Essence and the Ancient Greater Blessed Spirit Essence can be crafted from ingredients with the “Ancient” tagline.

 

●Changed the Color of the text in the tool tip description for the Lumbering Axe and the Butcher Knife.

 

NPC, Background, and Sound Changes

●The ‘Marni’s Gear Box’ that are found in the Marni’s Suspicious Playground have had their text modified.

●The awkward locations of the Camera for certain Halloween event areas have been fixed.

●The ‘Dark Portals’ that appear in quests have been relocated in the following quests.

– Collecting Samples

– The Sherekhans’ Approval

– Injured Hunter

– The Last Ritual

 

UI Changes

●Changed certain alerts to no longer be displayed while playing the following minigames.

– Alerts for Central Market registration, guild notice chat, boss appearance, courser awakening, Golden Bell, rapidly increasing/sharply declining item prices

Minigame
Horse Capture
Wheel Barrow
Flute
Medicinal Herb BRewer
Extractor
Cow Milking
Fishing
Harpooning
Lakiaro
Drums
Horse Capture Skill checks

●Log-in and Server selection windows have been changed to fit the Halloween theme.

● Re-registration function has been added to the central market.

– This will allow you to re-register your goods to the Central Market without having to cancel, find the item, then relist one more time.

 

It was a hassle to sell/purchase items as it required you to collect the items being sold/ordered and post them again for items like eggs, milk (required for cooking), and Caphras Stones. Therefore, we added the “re-register” function as it became tedious to check the Central Market window every time an item would be purchased/sold. The same function will be added to the Central Market on the Black Desert+ app soon.

System

●Added the Rulupee Server to the European and Asian servers.

 

Other Changes

●FIxed an issue where Marni Stones would not update regularly when used with the Item Count Function.

●Fixed an issue where the Marnist Outfit for female classes would appear abnormally when dyed in certain cituations.

●Fixed an issue where during character customization, the Lord Red gloves and shoes would not show in certain situations.

●Fixed an issue where the Dark Knight’s hair option number 6 would look unnatural in certain situations.

●Fixed an issue where the Family Name would not be engraved on PEN(V) Boss Gear when that gear was obtained from the [Season] exchange and enhanced from TET(IV).

●Fixed an issue where the Guild Log would not update correctly.

●Fixed an issue where the [Ranger]

●Fixed the issue where Serpen’s Power Core would be visible to other parties in Atoraxxion: Sycrakea – Syca’s Grave.

●Fixed the issue where the Phantom of Sherekhan appeared abnormal during the quest ‘The Sherekhans’ Approval.’

●Fixed the issue where mass processing materials that do not stack in your Inventory would stop when a message window appears.

●Corrected an issue with the Atoraxxion: Sycrakea loading screens.

●Fixed an issue where the message ‘There is no Awakening Weapon Equipped’ would display in incorrect situations. .

●Fixed an issue where Karma was not decreased when Forced PvP was activated, and attacking/killing other adventurers with a poison mine.

That’s about it for Black Desert Online’s latest patch.

Source: Play Black Desert

MP1st Staff

Home > News

Necromunda Hired Gun Update 1.07 Released for Free Hellbound Pack DLC This Oct. 28

Streum on Studio has released the Necromunda Hired Gun update 1.07 this October 28, and this one adds the free Hellbound Pack DLC across all platforms. Head down below for the complete details on this latest patch.

Necromunda Hired Gun Update 1.07 Patch Notes:

It’s the spooky season in the Underhive! To celebrate it, we’re happy to announce the release of the Hellhound DLC, available for free on every platform! This pack includes a new skin for your knife, a new outfit layout and a skin for your mastiff!

To activate the skins, simply talk to the Barmaid in Martyr’s End.

NHG_Screenshots_01_800x450.jpg

NHG_Screenshots_02_800x450.jpg

See you in the Hive!

That’s about it for the Necromunda Hired Gun update 1.07 patch notes.

In case you missed it, you can read our review of Necromunda Hired Gun here, where we state: “Necromunda Hired Gun has a wonderful setting that every 40K fan will undoubtedly adore. But outside of that, unless you are a really hardcore 40K fan, Hired Gun is a really tough sell, at least on console. Too many performance issues, followed with bugs and inconsistent textures make this one experience you may want to skip on, which sadly is a bummer, because the gameplay itself is rather quite fun when it works. You’ll likely find the PC version is be far superior, but for you console players out there I would highly suggest you wait for a substantial performance and bug patch to come out. There is fun to be had, but until it gets fixed, the issues outweigh the benefits.”

Source: Focus forums

MP1st Staff

╳