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Call of Duty League Championship Will Give Viewers Chance for Vanguard Beta Codes; Will Offer First Sneak Peek

With yesterday’s Call of Duty Vanguard reveal, Activision also confirmed the existence of the Call of Duty Vanguard beta, which shouldn’t come as a surprise, as we get one every year. Another not-so-surprising development? Activision has announced that Call of Duty League (CDL) Championship viewers who watch the finals on Sunday will get a chance to score a Vanguard beta code!

In the press release, Activision mentions that fans can log on this 12PM PT/3PM ET/3AM HKT for a chance to snag one of 25,000 Vanguard beta code drops! Not only that, but those who get one will also earn one extra beta code to share with a friend! You can check out the official rules here.

If that’s not enough, Sledgehammer will also give us our first sneak peek at the game during the CLD’s Championship Weekend final!

Where to Watch:  Youtube.com/CODLeagueCallofDutyLeague.com or watch on the Call of Duty Companion app to earn rewards.
When Beta Codes Drop: Sunday, August 22 beginning at 11:30am PT.
Call of Duty Vanguard will be released this November 5 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC, with the beta dates not officially revealed just yet.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

Destiny 2 Season 15 Weapon Tuning Changes and New Weapons Revealed

Prepare to rush into the latest season of Destiny 2 with some new guns and fixes, as Destiny 2 Season 15 weapon tuning changes and new weapons have been revealed, giving players some new stuff to look over with the new update for the game.

Here’s the details and overview of the changes via Bungie.

Destiny 2 Season 15 WEAPON TUNING Changes

Next week’s update is ushing in a new Season and a big sandbox update to go with it. We have already covered ability tuning herearmor and mod changes here, and now it’s time to go over what is changing with weapons. Here is Weapons Feature Lead Chris Proctor with a full rundown.
Chris Proctor: G’day, it’s Chris again. We’ve got a lot to talk about for Season 15, including stasis weapons, a rework of Fusion Rifles, and several changes intended to make certain weapons more relevant in the new activity and with the new artifact mods. Let’s kick off by clarifying some terminology.

DEFINITION OF TERMS

Some of the recent info on weapons we’ve put out has been confusing, and while I generally like to use our internal terms for concepts where possible, in some cases these require too much explanation to use them externally.
Here are some definitions and clarifications to help:
Falloff – Internally we use “falloff min” and “falloff max” to mean start and end, but moving forward we’ll use these externally, using damage as an example (but the same logic applies to aim assist and whatnot):
  • Damage falloff start: The distance at which damage falloff begins, or stops doing maximum damage.
  • Damage falloff end: The distance at which damage falloff ends, or hits the damage floor.
Projectiles – We’ve used various terms to describe these types externally, including borrowing terms from other genres (oops), but have settled on these:
  • Hitscan: A projectile that instantly hits – this applies to most weapons in the game; for example Auto Rifles, Hand Cannons, Fusion Rifles, fully drawn Bows (at most distances).
  • Non-hitscan: A projectile with travel time, sometimes having physics bounces, and often having explosive damage and/or homing; for example Rocket Launchers, Grenade Launchers, partially drawn Bows, Jötunn.
Shotguns 
  • Spread angle: The cone that pellets come out in – not to be confused with one of the other types of cones – this determines the size of the outer ring below.
  • Destiny 2 Shotguns don’t have pure RNG for pellet distribution (though yes, it sure feels like it sometimes), which seems worth diving into…
  • A Shotgun shot contains 12 pellets, spread out across three rings as follows:
      • Center: One pellet right in the middle
      • Inner ring: Four wedges with one pellet each
      • Outer ring: Seven wedges with one pellet each
      • So, aside from the center, which is in a fixed location, each pellet is only randomized inside a defined wedge angle and inner/outer radius.

GLOBAL

Season 15 introduces Legendary Stasis weapons, and we’ve seen some concern about how these are intended to work, particularly in PvP, so here are some details:
  • Stasis Power weapons are in the Power slot, but all other Stasis weapons are in the Kinetic slot. This is to avoid overcrowding the Energy slot, and so that it’s reasonable to use one in match game content. The Kinetic slot won’t be renamed at this time.
  • Stasis weapons don’t intrinsically do anything differently from weapons of other damage types, but they are the only weapons that can roll with Stasis perks.
  • We generally intend Stasis perks with slowing or freezing effects to have a kill trigger, this being easy enough to trigger in PvE and fun to use but not obnoxious to play against in PvP.
Now that we’ve addressed Quickdraw’s permanent +100 handling buff we see more people using the quickswap glitch. The glitch uses combinations of inputs to animation cancel, allowing near-instant weapon swaps. We want the Handling stat to continue to have value on weapons, and don’t want – for example – Aggressive Shotguns to lose their key downside (slow swaps) due to an unintentional side effect of the animation system
  • Fixed the quickswap glitch.
Running out of Primary ammo has never been tactically interesting. Running out in hard PvE content or because you were on a tear in PvP was a weird and sometimes frustrating experience that we would like to not subject anyone to in the future.
  • All Primary ammo weapons now have infinite ammo.
  • Inertia Override has been adjusted to account for there being no Primary bricks (see the 8/5/2021 abilities TWAB).
  • Drop Mag’s downside of reducing reserve ammo is now almost meaningless.
      • Reworked to be +reload speed, -magazine size.
  • Compact Arrow Shaft’s upside of increasing reserve ammo likewise.
      • Reworked to be +reload, +handling.
  • Updated some other perks that refer to reserves in a way that’s no longer accurate.
  • See notes on Fighting Lion and Sweet Business in the Exotics section below.
Target farming Trials weapons is much more efficient in Season 15, and we have some cool new perks for players to play with that we wanted to put on Trials weapons.
  • All Trials weapons available in Season 15 now have seven perks in each column (was 5).
When max Power levels on weapons launched, and we reissued several weapons, we saw how frustrated players were at having to regrind their favorite rolls, since the perks pools hadn’t changed. Based on that, our reissue guidelines from Season 13 onwards were to replace most of the perks. Turns out that that was an overcorrection, and that certain perks in the original pools had become part of the identity of a weapon.
Moving forward, the guidelines for reissues will be to remove the least useful 2-3 perks and add 2-3 newer perks that give the weapon some new options and may result in an entirely new top tier rolls without removing the old one.
We’ve made some small adjustments to the weapons reissued in the 3.2.1 update to move these in the direction of the new reissue guidelines (and if you were wondering why our Community Managers were asking for everyone’s favorite rolls, now you know).
  • Added one or two of the original perks to each column for the Luna weapons reissued in 3.2.1 (i.e. the Lectern weapons only).
      • Since these can be target farmed, we’re ok with increasing the size of the perk pools in this case.
  • Added one of the original perks to one or both columns for the Dreaming City weapons reissued in 3.2.1 (Tigerspite, Twilight Oath, Abide the Return).
      • Since these can’t be target farmed (yet), we didn’t want to increase the size of the pools by more than one.

ARCHETYPES

Note: Exotics receive these changes as written unless otherwise mentioned in the Exotics section below 
Breech Grenade Launchers are increasing as a pain point in PvP, and with the Shotgun nerf we’re seeing a small increase in usage. This change aims to reduce the ease of getting big splash damage for priming or cleaning up targets; we’ll watch how things change and make further adjustments in a future update if needed. Note that we’re fine with how they perform in PvE so have compensated there.
  • Reduced blast radius by 0.4m, e.g. max blast radius decreased from 4.55m to 4.15m, min blast radius decreased from 3.80m to 3.40m.
  • Reduced splash damage by 20, which reduces total damage for a direct hit from 220 to 200 (before taking spike or proximity grenades into account).
  • Increased damage in PvE by 12% (because of the above splash damage change this results in a small overall buff to combined damage).
  • Witherhoard is unaffected.
While Machine Gun usage is surprisingly high, we felt that they weren’t fulfilling their intended role in high difficulty content (ammo efficient add clear and secondary single target sustained damage).
  • Increased damage in PvE by 20%.
Scout Rifles and Hand Cannons have felt weaker than we’d like in hard PvE content for quite a while.
  • Increased damage vs. minors by 15%.
Fusion Rifles have benefited indirectly from the mid-Season 14 Shotgun nerf, but Fusion Rifle subfamilies weren’t as different from each other as we wanted, and weren’t all useful in a variety of content. So we looked at all of the options we had for diversifying them and ended up with some substantial changes. This isn’t intended to be a global buff to Fusion Rifles, but we expect some of these to be better counters to other weapons than they were previously
  • Note that we also evaluated some other options, which are worth a bit of discussion:
      • Giving the projectiles travel time: We did like the idea of this behavior in Destiny 1, but on investigation found that there are networking issues with firing rapid bursts of non-hitscan projectiles, and they didn’t play as well as we wanted them to. We may look at this option again in the future.
      • Burst rate of fire: This would have meant touching design data and audio for every Fusion Rifle we’ve ever shipped; well beyond the scope we wanted for this change and also not that interesting a change.
  • Increased PvE damage bonus such that all subfamilies have a 15% PvE bonus (previously high impact was 0%, precision and adaptive were 10% and rapid-fire was 12.5%).
  • Pushed subfamilies further apart, adjusting charge time, shots fired per burst (was seven for all subfamilies) and damage (note that the “base” below means without battery perks, a charge time masterwork or the Adept Charge Time mod):
      • High Impacts charge slower, and while still strong require more planning to use effectively.
          • Base charge time increased from 0.86s to 1.0s.
          • Shots per burst reduced from seven to five.
          • Reduced total damage per burst.
          • In playtesting, we’ve found that charging these in the open is super risky, but pre-charging around corners or otherwise in safety is very effective.
          • With the reduced shots per burst, these are now less reliant on stability, so can stack a bit more range.
      • Precisions and Adaptives are close to unchanged.
          • Base charge time is unchanged.
          • Shots per burst is unchanged at seven.
          • Very slightly increased total damage per burst.
          • In playtesting, we feel that these are very effective all-around, without stepping on the niches of High Impacts and Rapid Fires. (I’ll be keeping a good PLUG ONE.1 for PvP).
      • Rapid Fires charge faster, allowing them to be used reactively against charging enemies, or aggressively when pushing forward.
          • Base charge time decreased from 0.54s to 0.46s.
          • Shots per burst increased from seven to nine.
          • Increased total damage per burst.
          • In playtesting, we’ve found that these are very effective against Shotgun-rushers. The combination of them needing to be closer, and you having a shorter charge time work well together, and if you have good enough timing, you can fire two bursts with a rapid fire before a high impact user finishes charging their first.
          • With the increased shots per burst, these are now more reliant on stability, but with the increased damage they’re less reliant on range.
  • Parts of this work required adjusting several Fusion Rifle perks, and one mod:
      • Backup Plan’s implementation was incompatible with the Fusion Rifle changes, and we felt like the perk could use a rework anyway.
          • Removed +100 to charge time stat, adjusted charge time multiplier from 0.85 to 0.7, now scales damage by 0.8.
      • Liquid Coils and Accelerated Coils needed a rework for similar reasons.
          • Both converted to scale charge time and damage instead of modifying the charge time stat.
          • The final effect is much the same as before, but these are now more robust, however they won’t visibly change the charge time stat in the inspection screen.
      • The Adept Charge Time mod felt pointless, and we felt like it would still be balanced against other mods if it didn’t reduce damage.
          • Changed functionality to scale charge time directly instead of changing the charge time stat, without adjusting the damage.
      • A note on the Charge Time Masterwork:
          • A Fusion Rifle’s damage is determined by its charge time stat, similar to how most others weapons’ damage is determined by their rate of fire stat. Masterworks can only increase weapon stats for performance reasons, so it’s not possible to change how charge time maps onto damage without big changes to how the charge time stat works.
          • We investigated doing this by making the Masterwork a perk, but this would cause Fusion Rifles to exceed the perk budget, resulting in Bad Things Happening (as mentioned in a prior TWAB).
          • With the Fusion Rifle rework, we feel that this Masterwork is more viable; it now rarely reduces bolts to kill, so may feel not feel like a downgrade in the same way as before.
          • We’ll be watching to see how this plays out and have some options to address the issue if that’s still needed.
  • Adjusted the Fusion Rifle stat order so it matches other weapons (stability and handling were out of order).
  • This is a big change to Fusion Rifles, including all Exotic Fusions, so we’ll be watching for any major issues and will make tweaks as needed.

EXOTICS

The Anarchy Exotic Grenade Launcher has been dominant for years now (we’re ignoring the Season with sweet Grenade Launcher artifact mods of course), being near-mandatory for certain raid bosses (combined with e.g. double slug Shotguns), as well as excelling as a solo weapon and for add clears in some encounters. We like that it’s a great choice for hard solo content, and trapping enemy spawns/chokepoints, but don’t want it to remain part of a dominant tactic for boss damage, and particularly don’t want it to be great for boss damage AND add clears in a single encounter. With this change we expect it to remain strong, without being borderline usable as a Primary weapon.
  • Reduced total reserve+magazine ammunition from 26 to 16.
  • Reduced damage by 30% vs bosses (Champions are not bosses).
Xenophage was already top notch, so didn’t need to benefit from the global Machine Gun buff. It does benefit from the damage-per-bullet buff to Machine Guns, but now has slower rate of fire to compensate, resulting in slightly lower damage per second, but higher burst damage and sustained damage (since it’s now more ammo efficient).
  • Reduced rate of fire from 120 to 90 RPM.
  • Receives less of the Machine Gun PvE damage buff.
Fighting Lion has always been fun but not dominant in PvE, so we weren’t worried about the impact infinite ammo would have there. However enabling fast, unlimited grenade spamming was too much in PvP based on internal playtests, so we’ve addressed that specific case without significantly impacting its feel in PvE.
  • Fighting Lion reserve ammo increased from “a lot” to “infinite.”
  • Receives the same changes as other breech Grenade Launchers.
  • Reduced base reload stat to 0 (breech Grenade Launchers with 0 reload stat reload very, very slowly).
  • Now increases reload speed to its previous level on damaging multiple enemies with one grenade.
  • We’ll be keeping an eye on this, but believe it’s in a good place with this change (and note that we’re not going to over-nerf an Exotic with its own subreddit).
  • You shouldn’t be manually reloading Fighting Lion anyway.
Vex Mythoclast – We were cautious with tuning this one at launch, knowing that shipping a dominant weapon that has incredibly low ownership would break PvP, and aimed for “balanced, but erring on the side of not letting it ship too strong.” However, it fell short of balanced, ownership is much higher now, and we want it to be strong enough to be a desirable reward from Vault of Glass:
  • PVE damage bonus increased by ~40%.
  • Range stat increased to be near-best in class for high impact Auto Rifles.
  • Increased stability stat.
  • Reworked catalyst to grant stability and damage after a kill.
  • Increased rate of fire from 360 to 390.
  • Reduced Linear Fusion Rifle mode charge time from 820 to 533 (same as standard Linear Fusion Rifles).
  • No longer loses overcharge stacks on stow except when in Linear Fusion Rifle mode.
Merciless – We had to touch this anyway because of the Fusion Rifle changes, and figured if we’re in there we might as well make a buff we’d been thinking about.
  • Updated perk to account for fewer shots per burst (should build up charge rate at the same amount per burst as before).
  • Reduced the damage penalty for increasing charge rate by 40%.
Jötunn – because of how the charge time stat works with the Fusion Rifle changes, we made a small change to avoid breaking this weapon – in playtesting it makes almost no difference, but if I didn’t mention it someone would notice.
  • Reduced charge time from 0.82s to 0.78s (i.e. charges 0.04s faster).
  • Slightly reduced damage per shot.
Bastion feels very strong with Shotguns being less dominant, so we’re preemptively adjusting it in PvP. It’s also super low usage in PvE, so we’re buffing it there too.
  • Reduced damage by 15% (can now not quite kill a Guardian with one shot in the three-shot burst it fires).
  • Increased spread angle by 10%.
  • Increased PvE damage by 25% (so overall around a 10% increase in PvE).
Sweet Business’s perk refilling the magazine when picking up Primary no longer works in a world without Primary ammo, so it’s been adjusted.
  • Now refills magazine on picking up Special/Heavy ammo instead of Primary.
Perks 
Firing Line – We like the idea of the perk; it was just giving away a bit too much damage for almost-free.
  • Reduced damage bonus to +20% precision damage for all supported weapon archetypes (was highly variable depending on weapon type).
  • Will roll on some Sniper Rifles, Linear Fusion Rifles and Machine Guns, and maybe some other stuff in the future.
Certain damage perks only affected impact damage on explosive weapons, we’ve updated these specific perks to also increase detonation damage.
  • Kill Clip
  • Rampage
  • Adrenaline Junkie
We also fixed incorrect rarity on some recently shipped weapon perks.

VFX

Weapon VFX were all custom and some didn’t meet our desired cool factor, so we’ve rebuilt these to speed up the process of adding new weapons or updating old ones, while updating the visuals at the same time.
  • Updated all Grenade Launcher and Rocket Launcher VFX.
  • Legendary Fusion and Linear Fusion Rifles now have distinct damage type charge VFX.

GUNS, GUNS, GUNS

We are still holding a lot of the details on Season of the [Redacted] close to the chest – including the new Season 15 arsenal you will start to discover next week. We do want to show off some of the other weapons you will be earning next Season.
Next Season’s ritual quest weapons is a rocket launcher with the Explosive Light perk. As is the custom, you can then collect Gambit-, Crucible-, and Vanguard-themed weapon ornaments by upgrading your rank on the vendors.
We are adding three weapons as post-game rewards for completing Vanguard Strikes, Gambit, and Crucible matches. These will drop randomly after completing these activities with random rolls. Here is a sneak peek.
We also have plans to freshen up the loot pool of the Prophecy Dungeon. We’ve seen a lot of feedback to bring forward weapons original reward from Trials of the Nine and thought that adding these to the Nine-themed dungeon was a great fit. These weapons have been upgraded with random rolls and certain ones will drop from specific encounters of the Prophecy Dungeon.
On top of all these weapons we are also updating the world pool with some fresh drops. Here are new weapons you can expect to start seeing pop up in the wild.

In other Destiny 2 news, the Trials of Osiris rewards for this week are out and you can read about it here.

Once the title update is out for Season of the Lost, we’ll be sure to let our readers know.

Source: Bungie</a

Tim Villasor

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Halo Infinite Won’t Have Campaign Co-Op and Forge Available at Launch, Still Set for Holiday 2021 Release

343 Industries has released a new Halo Infinite Development Update video today, and there’s some good news, and some bad news. First off, it’s now confirmed that Halo Infinite campaign co-op won’t be available at launch!

In the video below, 343 Industries Head of Creative for Halo Infinite Joseph Staten mentions how the team focused on a quality experience at launch, and unfortunately, some compromises had to be made.

Unfortunately, as we focused the team for shutdown and really focused on a quality experience for launch, we made the really tough decision to delay shipping campaign co-op for launch

In the same video, Staten confirmed the delay of the franchise’s level editor Forge as well, stating, “And we also made the tough call to delay shipping Forge past launch as well.”

According to Staten, both co-op and Forge will arrive as a free post-launch title update. Currently, the campaign co-op feature aimed for when Season 2 is available, while Forge is expected to drop as part of Season 3.

While that’s bad news for Halo Infinite fans, the studio reiterated that the game is on track for a Holiday 2021 release, though no official release date has been given just yet.

Will this affect your decision in buying Halo Infinite at launch or not at all? Let us know your thoughts down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Trials of Osiris Rewards This Week August 20, 2021 (Update)

It’s Friday, and for guardians in Destiny 2, it’s another chance to earn new loot in Trials of Osiris! Another exciting week of trails, which means a new batch or rewards! As always, MP1st is here to bring you the new Destiny 2 Trials of Osiris rewards this week August 20, 2021!

New Destiny 2 Trials of Osiris Rewards This Week August 20, 2021:

Don’t forget that we’ll be updating the rewards list as they are known, so make sure to check back on this post from time to time. Once it’s finalized, we’ll post an “update” in the headline and let our readers know it’s final.

Trials of Osiris Map

Deadcliffs – Rotating

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Class Item!
  • 5 Wins (Powerful): Shayura’s Wrath! (Legendary Submachine Gun)
  • 7 Wins (Pinnacle): Helmet!
  • Flawless (Pinnacle): Eye of Sol! (Legendary Sniper Rifle – Adept)

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. Awards the 3 Win Challenge reward from this week. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token & 1 Trials Engram
Light from Light Defeat opponents using your Super, and generate Orbs in the Trials of Osiris. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Xur Location Today August 20, 2021 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today August 20, 2021 post is live, and you can check out Xur’s list of items this week.

Destiny 2 Xur Location Today August 20, 2021 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Tower, Hangar


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Trinity Ghoul Energy Combat Bow 29 Legendary Shards
Raiden Flux Hunter Chest Armor 4 11 20 2 20 10 67 23 Legendary Shards
One-Eyed Mask Titan Helmet 16 15 3 8 6 14 62 23 Legendary Shards
Sanguine Alchemy Warlock Chest Armor 2 13 16 14 2 14 61 23 Legendary Shards

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

NHL 22 Delivers the Hockey Experience With the Frostbite Engine This October 15

EA Sports is bringing the National Hockey League home in a brand new way, as NHL 22 delivers the hockey experience with the Frostbite Engine this October 15 — and it will be available for both current and next-gen platforms!

Here’s the reveal trailer from the folks at EA Sports!

Delivering some striking visuals as well and innovative new gameplay with this latest installment in the series, NHL 22 will feel as real as possible thanks to the enhancements and brand new concepts the game will incorporate — including the new Superstar X-Factors system that you can read in detail below via press release.

Superstars will distinctly feel like their real-life counterparts in NHL 22 with the introduction of Superstar X-Factors, a game-changing system that unleashes unique abilities for the best players in the game, with traits inspired by their individual real-world skills. Superstar X-Factors bring two key elements to help elevate hockey’s elite and break them away from the pack: Zone Abilities and Superstar Abilities. Zone Abilities bring game-breaking enhancements to the best players, while Superstar Abilities represent upper echelon skills reserved for athletes playing at the next level. Players like Edmonton Oilers Forward Leon Draisaitl, whose “Tape to Tape” ability reflects his elite core passing; or Tampa Bay Lightning goaltender Andrei Vasilevskiy’s “Contortionist” X-factor that boosts his ability to make wild, body-twisting saves with ease will make a profound impact on NHL 22 gameplay. Superstar X-Factors not only bring new facets to gameplay but also add new dimensions to Franchise Mode, Be A Pro, Hockey Ultimate Team and World of Chel.

If you want to check out the other previous games EA Vancouver and EA Sports have been busy with, see our archives here.

NHL 22 will be available for PS4, PS5, Xbox One, and Xbox Series X|S this October 15.

Tim Villasor

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Hunter’s Arena Legends Update 1.06 Brings Cross-Invite Between PC & PS and More

Mantisco has deployed the Hunter’s Arena Legends update 1.06 (PS5 version 1.060) title update this August 20, and this is for the cross-invite feature between PC and PlayStation platforms! In addition to that, there are balance changes, and other fixes included as well.

Hunter’s Arena Legends Update 1.06 Patch Notes | Hunter’s Arena Legends Update 1.060 Patch Notes:

PARTY MAKING BETWEEN PC AND PLAYSTATION

At last, you will be able to add and invite friends from different platforms.

You will be able to compete with each other in Tag match or fight together in Trio mode.

BALANCE ADJUSTMENTS

Dalgi
“Spectral Dash” cooldown has increased.
“Dark Storm” damage has decreased.

Sandy
“Focused Strike” damage has decreased.

Mir
“Dragon Tornado” damage has increased.

Ara
“Dissonance” projectile speed has increased.
“Illusion Overture” projectile speed has increased.
“Illusion Overture” second phase activates faster.

Gyeonjo
Fixed being able to use basic attack or Martial arts while using “Force Barrier”

Jun
“Death Embrace” Super Armor activates when launching towards enemy.

Mumyung
“Shadow Blade” range has increased.
“Shadow Slash” range has increased.
“Vanish” activates faster and maintains invisibility while running.

OTHER ADJUSTMENTS

Delay after drinking potion has decreased.

Guard’s motion delay has been removed. However, you cannot use guard in the middle of a basic attack or skill.

Super Skill can be activated during quickstep.

Tag buff has been removed.

BUG FIXES AND SYSTEM UPDATES

Displaying cooldown for Tag while not having any available characters to switch with has been fixed.

UI/Text has been updated.

Mumyung’s “Shadow Clone” tracking invisible players has been fixed.

ANNOUNCEMENT REGARDING TEAMING UP AND STREAM SNIPING

We are aware of certain players who decide team up or stream snipe in matches. We take such matter seriously and will not tolerate such behavior to affect our players.

We have created 「report-teaming-streamingsniping」 channel on our official Discord so please utilize this channel to report players who make the game less enjoyable for everyone.

Below is how we will handle players who are caught teaming up or stream sniping in matches:

1st time: 3 day Ban
2nd time: 7 day Ban
3rd time: 30 day Ban
4th time: Permanent Ban

To restrain players from teaming up or stream sniping, we would need an evidence such as video clips to look into submitted reports. Please utilize death cams to provide us with video clips as evidence.

In a Battle Royale genre, we understand that teaming up could be utilized as a strategical choice at times. However, we will not tolerate intentional teaming deriving from pre-communication between players.

We want Hunter’s Arena to be equally enjoyable and fair for all of our players. We promise to provide a fair gameplay experience with your help and our players.

Thank you.

EVENTS

We sincerely apologize for the inconvenience caused by the RP/MMR issue last week.
As a token of apology, we are giving 3,000 SP to all players.

We promise you to take an action on such an issue as quickly as possible, and continue to improve the game based on your feedback. Again, apologies for the inconvenience and thank you for support.

<1.5x SP Event>

Enjoy Hunter’s Arena this weekend and receive 1.5x SP for every match!

ASIA Server(JP) : Aug 21 00:00 ~ Aug 22 11:55pm(JST / KST)
ASIA Server(AU) : Aug 21 00:00 ~ Aug 22 11:55pm(AEST)
EU Server : Aug 21 00:00 ~ Aug 22 11:55pm(BST)
US Server : Aug 21 00:00 ~ Aug 22 11:55pm(EDT)
SA Server : Aug 21 00:00 ~ Aug 22 11:55pm(BST)

Source: Hunters Arena

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Chivalry 2 Update 1.05 Rides Out for Hotfix 2.1.1

Torn Banner Studios has released the Chivalry 2 update 1.05 patch (PS5 1.005), which is also called hotfix 2.1.1 by the studio! This includes a number of controller fixes and crashing issues. What’s more, the studio has also outlined the next hotfix planned to be released no later tha August 30.

Chivalry 2 Update 1.05 Patch Notes | Chivalry 2 Hotfix 2.1.1 Patch Notes:

Today we have a small hotfix coming to all players that resolves a major issue for controller users, as well as some server crash fixes. This change is now live.

Controller

  • Fixed a bug that caused the Cancel to Parry window on controller much smaller than intended
  • Fixed an exploit where players could purchase locked items with gold using a controller method

Crashes

  • Fixed several server crashes

Here’s what’s planned to be included in the next hotfix which is set for release before the month is over:

While this is not an exhaustive list, here is a list of other issues we are working to resolve.

  • Players may revert to default customization when equipping a subset of items (such as customizing the One Handed Spear, issue does not occur in offline modes)
  • Console players experiencing increased crashes on Xbox One and PlayStation 4 when playing Galencourt
  • Sometimes players are not migrating to larger matches at the end of a game (Especially noticeable in SA/OCE regions)
  • Server Browser is too hidden
  • Servers sometimes placing people outside of their expected region
  • Some customization items can’t be purchased (such as bowl cut) on consoles
  • Sir/Lady titles are currently not unlockable
  • Players can purchase customization items from outside of the Customizations menu
  • Additional map balancing and further exploit fixes

You can check out details on the game’s latest title update — House of Galencourt — right here.

Source: Chivalry 2

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Gun Customization Details, Tank Weapon Customization Datamined

More Battlefield 2042 info has surfaced once again, and this time, it’s all about Battlefield 2042 gun customization details, and also, what tanks can equip as abilities and more!

Same as before, the info has been dug up once again by reliable Battlefield dataminer temporyal, who gives us a look at what the M5A3 assault rifle can be equipped with in the game! As one might expect, there are scopes, grips, barrels, and more that can be tweaked.

Current M5A3 weapon customization data in #Battlefield 2042:

Small blue diamond 3 barrels (short, medium, long)
Small blue diamond 3 muzzle brakes / compensators
Small blue diamond 3 suppressors
Small blue diamond 4 grips
Small blue diamond 4 ammo / magazines
Small blue diamond 13 scopes

Plus: bipod, laser sight, weapon light and grenade launcher (HE, incendiary & smoke).

In addition to that, temporyal also shared details on tank customization as well! Primary, secondary firing options, abilities, and even what gunners can do while inside!

The EBAA Wildcat is based on the Jaguar EBRC and offers a variety of loadout options according to the #Battlefield 2042 files:

Cannons & Missiles

EMP, Grenade Launcher & Mortar

Smoke & Spotting

It features four seats (1 driver, 2 gunners & 1 spotter). More details:

Same as always, bear in mind that these are all datamined info, and as such, there is no guarantee that they will be in the final game. That said, the Battlefield 2042 gun customization details, and tank customization stuff should be familiar to Battlefield vets given we’ve seen almost all these in past Battlefield games.

Don’t forget, BF2042 will feature the “Plus” system when it comes to weapons, which means players will be able to customize their gun attachments on the fly!

More Datamined Battlefield 2042 Reading:

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Alex Co

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New Black Myth: WuKong Gameplay Is Running on Unreal Engine 5 and Looks Gorgeous

Chinese studio Game Science has released new Black Myth: WuKong gameplay, and it features the game’s transition to Unreal Engine 5! Needless to say, the game looks stunning, and the combat, compelling!

Check out 12 minutes of gameplay footage right now, and there’s even a boss fight with a friggin’ dragon!

Black Myth: WuKong, the action-adventure game developed by Game Science, reveals its newest gameplay test collection today. The video is recorded real-time in Unreal 5 Engine, and supported by NVIDIA DLSS technology.

Black Myth: WuKong has no release window, and no confirmed platforms just yet, but we’re definitely eager to know more about it. If you want to see its previous iteration running on Unreal Engine 4, head on over here for the game’s 13-minute gameplay debut.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rogue Company Update 1.70 Shoots Out (Update)

First Watch Games has released the Rogue Company update 1.70 patch this August 20, and this is an unannounced title update. While Weapon Mastery has been talked about coming in the next title update, there have also been confirmation on LTM changes, too.

Rogue Company Update 1.70 Patch Notes:

Update: Here’s the official patch notes via First Watch:

Hey Rogues,

Since the Season Three update, we’ve actively investigated a series of crash reports from players and regularly reviewed game data. After careful examination, we noticed that many crashes were due to memory issues, and examined the current memory usage for all platforms to ascertain its cause.

We believe we have identified the cause and have some fixes that should drastically improve it with a hotfix we deployed early this morning, Friday, August 20th.

This hotfix will be larger than normal for Xbox and Playstation. While Switch players will receive the same hotfix, they will have to wait a little longer for some of these memory fixes, as it requires a separate update. We will make announcements about the timing of this update as soon as possible.

We have made the following changes for Xbox and PlayStation:

  • Fixed an issue that would cause the error “Unknown failure to join this queue.”
  • Fixed an issue that caused the Season 3 Starter Pack to not display in-game.

For Switch we have made the following change:

  • Fixed a lighting issue on Switch that would have Rogues display black in the lobby.

For all platforms we have made the following changes:

  • Fixed some grammar and punctuation errors in Rogue Bios.
  • Fixed an issue that gave Mack 150HP from his Passive instead of 125HP if he disconnects and reconnects.
  • Fixed an icon for the Gone Rogue Award.
  • Fixed a description for Ranked Demolition.
  • Fixed an issue that caused automatic weapons to fail to fire after throwing a gadget.

In addition to the crash update, we also wanted to address Switch players being unable to complete the Weekly Contract for King of the Hill. This was an error, which we will be addressed by making two changes, one immediate and the other long-term. Short term, Switch players will be able to enjoy King of the Hill 4v4 as an LTM, beginning this Monday, August 23; long term, we will be changing the Weekly Contract to “Win a match in a Limited Time Mode.” You can expect to see this change in the upcoming patch.

Thank you for your patience and understanding.

First Watch has not mentioned what’s in today’s patch just yet. However, we do know what’s coming very, very soon.

Here’s what’s coming to Weapon Mastery (though it won’t be in until the next major update):

When we set out to create a weapon mastery system, we rallied behind three core goals:

First, achievements. We wanted each weapon to have its own unique “niche” inside the game and for players to feel that they can master the personality of these weapons. We wanted to capture “how” with specific achievements for each weapon.

Second, let’s talk about flexibility and depth through meaningful choices. Right now, you can pick a Rogue, but you’re tied to the weapons they have. However, if you can mix and match, the depth of the game expands exponentially.

Last, we wanted to provide meaningful rewards for the way you play. Using the KA30 as an example, through levels 1-5, at each level, you’ll unlock a weapon wrap specific to the KA30. At level 5, whenever you land a kill with the KA30, the mention in the Kill Feed will show up in gold, and you’ll receive a banner for your profile. You’ll also unlock the weapon to use across all Rogues that can wield that weapon class (in this example, assault rifles).

Again, Weapon Mastery is incoming in the next major title update, andw ill be shown off later today.

First Watch has also talked about Limited Time Modes (LTM), and how it’s changing:

An Update on Limited Time Modes – 8/19
byu/HiRezMini inRogueCompany

Once we know more about today’s patch, we’ll update the post.

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Alex Co

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Marvel’s Guardians of the Galaxy Soundtrack Blends Three Different Styles

Get ready to indulge in some 80’s inspired pop music along with a dose of an epic orchestra score and original rock tunes, as Marvel’s Guardians of the Galaxy blends three different music styles for its awesome score and soundtrack!

According to a behind-the-scenes commentary by Eidos-Montreal Senior Audio Director Steve Szczepkowski, the team focused on fusing three different elements to create a unique experience as well as influence a gameplay mechanic that will no doubt get players excited.

“Music is intrinsic to the Guardians’ franchise, and we wanted to make it focal to the gameplay experience. The soundtrack is infused in the DNA of the game, and our use of it goes far beyond usual expectations. Whether it’s powering up combat in the Huddle or bringing Star-Lord’s favourite band to life, every element was carefully woven into the lore to enhance the story of this rock and roll band of misfits.”

Using a unique Huddle feature to select music during the game, Star-Lord can sift through an awesome selection of music in the GOTG game — including 80’s music featuring licensed tracks from Iron Maiden, KISS, and New Kids on the Block to name a few, as well as listening to unique score composed by BAFTA-nominated composed Richard Jacques, as well as bringing in a brand new rock band called Star-Lord itself! Now that’s going to be a soundtrack worth looking forward to!

If you want to read more in-depth features for GOTG the Game, check out our feature on the character designs here.

Marvel’s Guardians of the Galaxy will be out for PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC on October 26

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Call of Duty Vanguard Screenshots, Info Announced During Reveal All in One Place

It’s been quite a busy day for Call of Duty fans, as not only did Call of Duty Vanguard officially get revealed, but Activision has released a bunch of details regarding multiplayer too!

In the press release sent out, a bunch of new Call of Duty Vanguard screenshots were included, as well early info on multiplayer, the Zombies mode coming with, and even Warzone info. Ready? Let’s dive in!

Call of Duty Vanguard Screenshots:

Call of Duty Vanguard Reveal Recap:

  • WW2 Campaign
  • Powered by next-gen version of the Modern Warfare game engine (crossplay, cross-progression, cross-gen support at launch)
  • Vanguard multiplayer will feature 20 maps available at launch, with 16 built for 6v6, and four for Champion Hill.
  • Champion Hill is Sledgehammer Games’ take on Modern Warfare’s 2v2 Gunfight mode. Eight teams compete in a series of head-to-head match ups,a nd the last team standing wins!
  • Advanced Gunsmith weapon customization system introduced in Modern Warfare (and implemented in Black Ops Cold War)
  • “Caliber” system that “brings immersive and reactive environments to a new level” according to Activision
  • Zombies mode being developed by Treyarch – interwines with the Dark Aether story and lore (more revealed as we get nearer Halloween)
  • Call of Duty Warzone wil see a brand-new map launch later this year
  • Warzone seeing a new PC anti-cheat system implemented when it launches with the new map
  • Warzone progress will carry over from past titles, and are as follows:
  1. All content earned via a Battle Pass or purchased via a Store Bundle will carry forward.
  2. You can play one (or all) of the four integrated Call of Duty games – Modern WarfareBlack Ops Cold WarVanguard, and Warzone – and progress your Rank and Battle Pass.
  3. You can create Warzone weapon loadouts with content across Call of Duty titles.
  4. Full integration between Call of Duty: Vanguard and Warzone will roll out when the new Warzone map launches later this year.

Ths is just the tip of the iceberg, as Activision will be diving in deeper with multiplayer, campaign and more details as we get nearer at launch

Call of Duty Vanguard will be released this November 5 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Source: Call of Duty Blog

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Alex Co

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Big Rumble Boxing: Creed Champions Trailer and Features Pummel Out

Get ready to enjoy punching your way as your favorite characters from the Rocky film series, as Big Rumble Boxing: Creed Champions brings the Rocky universe home!

From the same developers who made Creed: Rise to Glory for VR, Big Rumble Boxing: Creed Champions focuses on a boxing game that allows you to put on the gloves and play as Adonis Creed, Rocky Balboa, or 18 other fighters of your choosing! Here’s the overview of the key features of the game via press release.

Key Features

Pound-for-Pound Boxing For All

Pick-up-and-play controls meet robust boxing mechanics to empower players to fight opponents in arcade-style settings with moves that are easy to pick up but tough to master. Win each match while playing your way through the legendary tales of 20 distinct characters.

Ultimate Creed and Rocky Boxing Universe

Fight as Adonis Creed, Rocky Balboa, and a massive roster of legends from the Creed and Rocky universe, including Apollo Creed, Ivan & Viktor Drago, and Clubber Lang. Live out classic Creed and Rocky training moments in thematic mini games.

Pulse-rousing Fun with Friends and Family

Choose your character and get ready to duke it out in high-stakes matches against friends and family in local player-versus-player mode.

We’ll be sure to check out more of this boxing fighting game soon, so look out for more features and news at MP1st.

Big Rumble Boxing: Creed Champions will be released for PS4, Xbox One, Switch, and PC on September 3.

Tim Villasor

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Battlefield 2042 Melee & Sidearm Weapons, Trait Names Datamined

It looks the Battlefield 2042 datamine has unearthed more info! This time, the Battlefield 2042 melee and sidearm weapons have been unearthed, as well as the Trait names for the Specialists!

Bear in mind, the melee and sidearm list is in no way complete, so don’t feel disappointed if it’s not a long list. Once again, it’s dug up by reliable Battlefield dataminer temporyal.

Per temporyal:

Here is a collection of 5 sidearms and a few melee weapons in #Battlefield 2042.

The actual ingame counterparts will have new names (Taurus 44 = M44) and probably a more futuristic look, but the files do give away their real-life models.

Keep in mind: This is not a final list.

In addition to that, the Traits names have been spotted as well (via SavingsAssistance864)!

Heroes/Traits/HeightenedSenses
Heroes/Traits/Flak
Heroes/Traits/MovementSensor
Heroes/Traits/SniperSpottingScope
Heroes/Traits/Resourceful
Heroes/Traits/CounterRecon
Heroes/Traits/SpeedFreak
Heroes/Traits/MedkitRange
Heroes/Traits/Minesweeper
Heroes/Traits/Surplus
Heroes/Traits/Ammo
Heroes/Traits/CounterRecon
Heroes/Traits/Frag
Heroes/Traits/ImprovedDemolitions
Heroes/Traits/Resourceful
Heroes/Traits/Sprint
Heroes/Traits/GrenadeVest

Not familiar what Traits are? Think of them like as similar to Specialist abilities that are tied to each Specialist. One example given by DICE is, “As for Traits, let’s take a closer look at Falck, equipped with the Combat Surgeon Trait. Combat Surgeon allows Falck to revive allies to full health. This gives her an advantage over players using Squad Revive, which we’re bringing back to Battlefield 2042. Squad Revive takes longer and does not bring players back to full health.”

Again, same with every other datamined info, treat these all with a bag of salt, as none have been confirmed just yet, and could be leftover code, placeholder stuff.

More Battlefield 2042 Reading: 

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Alex Co

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Bethesda Announces The Elder Scrolls V: Skyrim Anniversary Edition for PS5, Xbox Series X|S (Update)

It seems Bethesda is set to re-release The Elder Scrolls V: Skyrim once again! At QuakeCon today, the studio announced The Elder Scrolls V: Skyrim Anniversary Edition fot the PS5 and Xbox Series X|S!

It’s set to launch this November 11, and will include a free upgrade to those who own the Skyrim Special Edition on either console platform. There is one confirmed new feature, and it’s fishing!

Check out the screenshot of the fishing:

Update: Bethesda has launched the website for the Skyrim Anniversary Edition, and its included content!

INCLUDED CONTENT

CREATION CLUB
The Anniversary Edition and Upgrade includes over 500 unique pieces of content from Creation Club, including quests, dungeons, bosses, weapons, spells, and more. With Creations, there is a lot more to discover.

DRAGONBORN
With this official add-on for The Elder Scrolls V: Skyrim, journey off the coast of Morrowind, to the island of Solstheim. Encounter new towns, dungeons, and quests, as you traverse the ash wastes and glacial valleys of this new land. Become more powerful with shouts that bend the will of your enemies and even tame dragons. Your fate, and the fate of Solstheim, hangs in the balance as you face off against your deadliest adversary – the first Dragonborn.

DAWNGUARD
The Vampire Lord Harkon has returned to power. By using the Elder Scrolls, he seeks to do the unthinkable – to end the sun itself. Will you join the ancient order of the Dawnguard and stop him? Or will you become a Vampire Lord? In Dawnguard, the ultimate choice will be yours.

HEARTHFIRE
With this official add-on to The Elder Scrolls V: Skyrim, you can purchase land and build your own home from the ground up – from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenter’s workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.

The Elder Scrolls V: Skyrim was originally released way back in 2011 on the PC, Xbox 360 and PS3. It has since gotten ports on the PS4, Xbox One, and even the NIntendo Switch.

Are you ready to jump into the world of Skyrim once more? Once we get the offiical press release, we’ll update the post.

Thanks. Nibel!

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Alex Co

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Call of Duty Vanguard Ultimate Edition Content, Digital Editions Breakdown

If you’re planning on picking up Call of Duty Vanguard later this year digitally, you might be wondering what choices do you have outside of just buying it outright. Thankfully, you won’t have to guess, as Sony has released a new video detailing the Call of Duty Vanguard Ultimate Edition content, as well as the differences between the different digital editions.

Call of Duty Vanguard Ultimate Edition Content List:

Price: $99.99

    • Vanguard for PS4™/PS5™
    • Early MP Beta Access
    • Mastercraft Blueprint in BOCW/WZ
    • Operator Arthur Kingsley in BOCW/WZ
    • Frontline Weapons Pack
    • Task Force One Pack
    • 5 hours 2XP + 5 hours 2WXP
    • Vanguard Battle Pass Bundle

Call of Duty Vanguard Cross-Gen Edition

Price: $69.99

  • Vanguard for PS4™/PS5™
  • Early MP Beta Access
  • Mastercraft Blueprint in BOCW/WZ
  • Operator Arthur Kingsley in BOCW/WZ
  • Frontline Weapons Pack
  • 5 hours 2WXP

Call of Duty Vanguard Standard Edition:

  • Call of Duty®: Vanguard
  • Early MP Beta Access
  • Mastercraft Blueprint in BOCW/WZ
  • Operator Arthur Kingsley in BOCW/WZ
  • Frontline Weapons Pack

As you can see, each edition comes with the pre-order bonus of getting early access to the beta, as well as the Frontline Weapons Pack, and Mastercraft Blueprint that players can use in Warzone and Black Ops Cold War the moment they pre-order! Here’s what each looks like:

Source: PlayStation Store

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Alex Co

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Splitgate Server Capacity Increased, “Significant Announcement” Incoming at gamescom

With Splitgate just dominating the free-to-player charts, developer 1047 Games has announced that it has increased the Splitgate server capacity to accommodate the exploding player base. In a press release sent out, the studio has also marked this month’s gamescom as the event where a “significant announcement” regarding the game will be made.

According to 1047 Games, Splitgate will remain in open beta for the “foreseeable future” as the game has now seen more than 10 million players in its first 30 days of being in open beta! Regarding the servers, the devs are making updates to the game’s framework daily, as Splitgate has hopped up from its inital 4,000 concurrent player count, to now more than 175,000 concurrent players!

1047 Games also has several content updates for fans throughout the year, which includes the recently-released Ranked Duos mode.

Ian Proulx, CEO and co-founder of 1047 Games, had this to say:

The fan support has been incredible as we work to improve the player experience. We never dreamed of having to scale this big this quickly, and as a result we have had to overcome challenges to keep up with player demand. We met several major milestones in a short time, creating a stable platform where fans can expect to find a server to play on relatively quickly, and I’m proud of what our team has accomplished – but there’s a lot more to come!

In looking at the issues facing the scalability of the game’s backend, the process includes far more than simply dealing with server capacity. We are focused on keeping the game stable for fans, and iterating on the game’s concurrent capacity in order to minimize player wait times. We want to do this the right way, and we want to be prepared for massive scale when we officially launch, all the while continuing to improve the beta with frequent updates, additional features, and improvements to server capacity.

Once we get wind of Splitgate’s next title update or new content, we’ll be sure to let our readers know.

Gamescom 2021 begins this August 26, and you can bet MP1st will be covering the event, so stay tuned.

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Alex Co

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COD Warzone Playlist Update for August 19 Rolled Out

Raven Software has rolled out the COD Warzone playlist update for August 19! And yes, this, of course, touches on the big Battle of Verdansk event that ushered in the Call of Duty Vanguard reveal trailer.

COD Warzone Playlist Update for August 19:

Battle of Verdansk, a Limited-Time Event

Be ready to squad up, intercept, and neutralize the target.

This Event will run from August 19th through 10 AM Pacific on August 23rd.

August 19th – August 25th

  • Verdansk
    • Core BR
      • Solos
      • Duos
      • Trios
      • Quads
    • Plunder
      • Trios
    • Payload
  • Rebirth Island
    • Resurgence
      • Quads

August 26th – September 1st

  • Verdansk
    • BR Buy Back
      • Solos
      • Duos
      • Trios
      • Quads
    • Plunder
      • Quads
    • Payload
  • Rebirth Island
    • Resurgence
      • Quads

September 2nd – September 8th

  • Verdansk
    • Core BR
      • Solos
      • Duos
      • Trios
      • Quads
    • Blood Money
      • Trios
  • Rebirth Island
    • Resurgence
      • Quads
  • [[CLASSIFIED]]

As you can see, there’s some secret stuff incoming as well! Keep an eye out, soldier!

Source: Raven Software

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Alex Co

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Call of Duty Vanguard File Size Listed on Microsoft Store (Update)

With today’s big Call of Duty Vanguard reveal, it seems the flood gates have opened when it comes to info! For those wondering how much disk space you’ll need for the game, it seems like it’ll be a lot, as the Call of Duty Vanguard file size is listed at a whopping 270GB on the Microsoft Store!

Here’s where you can see the file size on the official Microsoft Store. We also took a screenshot just in case it gets pulled or altered.

No word yet on whether the PlayStation version will be the same size, though we wouldn’t be surprised if it was. The file size for the PlayStation version is currently not visible at this time.

More info for Vanguard per the press release:

Vanguard delivers the complete package to Call of Duty fans across Campaign, online Multiplayer and Zombies co-operative modes. Players will witness the origins of Special Forces as they change the face of history, forming Task Force One in a sprawling World War II narrative campaign spanning the Eastern and Western fronts of Europe, the Pacific, and North Africa.  Multiplayer features 20 maps on day one at launch. While Zombies fans will experience a signature undead gameplay experience, marking a franchise-first Zombies crossover for Call of Duty.

Call of Duty Vanguard will be released this November 5 on PlayStation, Xbox, and PC.

Update; It seems the 270GB is the bundle’s overall file size, as  another listing on the Microsoft Store has it at just 75GB! Bear in mind, this is without patches.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.