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Scuf Impact & Scuf Infinity 4PS Pro – We Review Scuf Gaming’s Latest PlayStation 4 Controllers

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Now over three years into the current console generation, the PlayStation 4 has a larger presence than ever in the console eSports scene and has become the home of popular first-person shooter games like Call of Duty, Battlefield, and Destiny. So, it’s about time that gamers on Sony’s platform were introduced to a more serious eSports controller that could keep up with the rapid growth of professional gaming on PlayStation.

Scuf Gaming, now a household name in pro gaming circles, answered that call this past Spring with two brand new devices. The Scuf Impact is a bold new take on the PlayStation game pad with game-changing features and a winning look and feel. Meanwhile, the Scuf Infinity 4PS Pro is another forward-looking take on the more traditionally-shaped DualShock 4 design.

We recently had the chance to get our hands on both in an attempt to answer the question: ‘are either worthy of becoming your weapon of choice?’

At first glance, the Scuf Impact’s overall design is noticeably wider than the typical DualShock 4 shape or the Scuf Infinity 4PS Pro. The sticks and face buttons between both controllers will still line up when compared side-by-side, but the Impact’s grips extend further out to the sides, slightly altering the grip angle. The Xbox crowd will feel right at home here while the Sony folks will certainly appreciate the longer reach to the thumbsticks, which, in my experience, promotes better thumb placement. That’s right, no more thumbs running into each other when both sticks are tilted inward. Combined with the custom fit on the backside of the controller and the textured grip, the Scuf Impact is probably the most comfortable controller I’ve ever held.

In addition to providing more space for your thumbs, the Impact’s wider design also now fits four paddles instead of two. In my hands, the tips of the outer-most paddles sit precisely where my middle fingers rest so actions like jumping or crouching are just a minor finger twitch away. That said, the paddles are still stiff enough that I didn’t need to worry about any accidental presses. Meanwhile, the two inner paddles are angled so that they only need to be flicked toward the center of the controller to activate and don’t need to be pressed in all the way.

On top of being completely removable and remappable with the included EMR Mag Key, the paddles are also recessed into the back of the controller, which is a great design improvement in general and is shared between both the Impact and the Infinity Pro. If they do break, Scuf has you covered in the first 12 months with a neat paddle replacement policy.

Diving deeper into the features on the backside of either controller, you’ll notice a cleverly placed trigger stop mechanism underneath each trigger that rotates 360 degrees, providing two different stop positions, and is easily adjusted with a Scuf Key. The trigger covers are now also removable, revealing an adjustable hair trigger mechanism that lets you really dial in your desired amount of “play.” As you can imagine, this gives aiming and firing your weapon in any shooter game a noticeably snappier feel, responding to more minute movements. Attachable trigger extensions also offer alternative positions for your trigger fingers, which are also quite comfortable, I might add.

Overall, most moving parts on both the Impact and Infinity Pro, especially the new triggers and paddles, have that satisfying “click” and “snap” that give the impression of a solid, well-built game pad.

On the front, the Impact and Infinity Pro both adopt the same replaceable thumbstick design found on Scuf’s more recent Xbox controllers so sticks can be swapped out and customized on the fly. The rings that lock the sticks in place also provide a more lubricated feel over the standard controller and really smooth out any movement along the edges. On that note, the domed sticks that came loaded in my controller felt exceptionally grippy — a huge improvement over the default DualShock 4 thumbstick.

A few smaller but much appreciated design improvements on the Impact include a recessed headphone jack and covered USB connection for longer lasting components and a sturdier feel.

You can watch tutorials on paddle swaps, thumbstick changes, electro-magnetic remapping, and hair trigger adjustments for both the Impact and Infinity Pro controllers over on Scuf Gaming’s official YouTube channel. If you decide to build you’re own, you’ll find an impressive selection of colors and customization options, including new tints on the Scuf Grip and shoulder buttons.

Starting prices for the Scuf Impact and Infinity Pro are within reason, coming in at $139.95USD for the Impact and $129.00USD for the Infinity Pro. A fully-loaded controller from the Spectrum Collection, including remappable paddles and any choice of thumbsticks and grips, is $189.95USD for the Impact and $179.95 for the Infinity Pro.

While I only have positive things to say about the significant improvements made to the Scuf Infinity 4PS Pro, the fit and feel of the Scuf Impact truly is a dream. It is, in my opinion, the pinnacle of game pad design for consoles, combining a more comfortable grip with features that would satisfy any eSports enthusiast or professional gamer. It also just so happens that it’s fully compatible with PC and is a fantastic choice for games that might work better with a controller.

Hats off to Scuf for this one. The Scuf Impact might just be the only controller you’ll ever need. Now fully modular, the Scuf Infinity 4PS Pro is the ultimate solution for PlayStation gamers more comfortable with the traditional DualShock 4 feel.

Check them both out at ScufGaming.com.

This review was based on early review units of the Scuf Impact and Scuf Infinity 4PS Pro, provided courtesy of Scuf Gaming.

David Veselka

Musician, Gamer, Geek. Subscriber

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Injustice 2 – First Look At Mr. Freeze, Vixen, Jay Garrick Flash And More Premier Skins

As Injustice 2 release date just on the horizon, it was only a matter of time before people have managed to get their hands on an early copy of the game and started showcasing some of the content that NetherRealm Studios has been quiet about.

Which thanks to the few people who’ve managed to snag an early copy, we get to see some of the Premier Skins that haven’t been revealed as of yet. Such as the Vixen skin for Cheetah and the Jay Garrick skin for Flash who is also getting a Reverse Flash premier skin for those who happen to drop some extra cash to purchase the Ultimate Edition of the game.

Below you’ll see the some of the premier skins thanks to Reddit that’s set to be released with the game. Including the aforementioned skins  above and the Grid skin for Cyborg which can be obtained by simply linking your WB account to both the mobile version of the game and the console version:

Injustice 2 releases this upcoming Tuesday, May 16th for both the PlayStation 4 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > Title Updates and Patches

Mass Effect: Andromeda – Latest Patch Includes Numerous Fixes For Multiplayer

For those who have played Mass Effect: Andromeda’s multiplayer mode and felt underwhelmed due to the lack of viable weapons or difficulty, you may be in for a rather big surprise with the latest patch.

The latest patch for Mass Effect: Andromeda brings some big changes to the multiplayer portion of the game, such as boosting the damage of under performing weapons like the assault rifles and shotgun to increasing the raw damage of your powers and more.

To see exactly what gameplay changes are included in the 1.06 Patch that went live yesterday, feel free to check out the patch notes below:

1.06 Patch Notes

Player:

  • Fixed a bug that made Silver and Gold difficulties use normal stats for Shield Gate and Health Gate
  • Fixed a bug that made Silver and Gold difficulties use normal stats for damage reduction due to armor. Enemy armor now reduces 15 damage per hit on Silver and 20 damage per hit on Gold, to a minimum of 10 damage per hit

Powers:

  • All Powers – Raw damage upgrades increased by a cumulative 25-35% per power
  • All Offensive Passive Lines –  Power damage upgrades increased by a cumulative 20% per line
  • Power Combos – Fixed an issue that caused combos in Gold and Silver difficulties to inflict incorrect base damage
  • Power Combos – Increased base combo damage by approximately 60% in Bronze, 140% in Silver, and 200% in Gold.
  • Power Combos – Increased the value of combo damage upgrades in all passives from +30% to +50%
  • Barricade – Increased base duration from 12s to 13s
  • Barricade – Decreased Rank 4 duration bonus from 40% to 35%, although the end duration is still greater than before
  • Barricade – Increased Rank 5 buff from 20% to 30% power damage bonus
  • Flak Canon – Increased base primary damage from 180 to 250
  • Flak Canon – Increased base power cell count from 2 to 4
  • Assault Turret – Increased the Rank 5 flamethrower’s damage per second from 45 to 150, and burn damage over time from 22 to 35 damage per second
  • Assault Turret – Increased the Rank 2 health upgrade from +30% to +50%, and the Rank 4 health upgrade from +50% to +75%
  • Assault Turret – The power’s cooldown now triggers when the turret spawns, instead of when it is destroyed.
  • Assault Turret – Increased base bullet damage from 20 to 36 for [MP], and from 20 to 23 for [SP]
  • Assault Turret – The cooldown is now 30s, but can be reduced to 10s with the Rank 4 cooldown upgrade.
  • Assault Turret – Fixed a bug causing the Rank 6 cryo ammo to inflict no damage
  • Incinerate – Increased the base damage from 120 to 350
  • Incinerate –  Decreased the damage over time from 50 to 45 damage per second
  • Overload – Increased base uncharged damage from 150 to 200, and charged damage from 200 to 300
  • Flamethrower – Increased base damage from 220 to 240 damage per second
  • Cryo Beam – Increased base damage per second from 135 to 150
  • Energy Drain – Increased base damage from 160 to 175
  • Shield Boost – Increased base radius from 6m to 8m
  • Shield Boost – Increased support score generated by successfully giving another player shields from 10 to 20
  • Invasion – Improved Rank 4 infection radius and Rank 5 spread radius
  • Remnant VI – Increased base health from 500 to 800
  • Remnant VI – Increased Rank 2 health upgrade from 15% to 65%
  • Remnant VI – Improved Rank 4 health regeneration rate and delay
  • Remnant VI – Increased Rank 5 close-combat health upgrade from 120% to 200%
  • Remnant VI – Increased the Rank 6 missile damage from 90 to 450
  • Remnant VI – Decreased the Rank 6 missile cooldown from 10s to 5s
  • Remnant VI – Increased base beam damage from 70 to 100 damage per second
  • Remnant VI – Fixed issue where VI would occasionally get stuck
  • Remnant VI – VI will now teleport to player if its path is too complex
  • Pull –  Increased Rank 5’s crushing grip damage over time from 35 to 60 damage per second
  • Throw – Increased base damage from 225 to 240
  • Shockwave – Increased base damage from 225 to 245
  • Singularity – Decreased base cooldown from 24s to 20s
  • Singularity – Increased Rank 5 recharge rate bonus from +25% to +40%
  • Backlash – Increased base aegis health from 350 to 400
  • Backlash – Increased base reflection damage bonus from +180% to +200%
  • Backlash – Increased Rank 4 and Rank 5 bonuses
  • Charge – Increased base damage from 250 to 275
  • Nova – Increased base damage from 400 to 420
  • Annihilation – Increased the base cooldown penalty from 60% to 75%
  • Annihilation – Decreased the Rank 4 radius bonus from 50% to 35%
  • Annihilation – Damage and bonuses from different users will now stack on the same target
  • Lance – Slightly improved aim assist at longer ranges

Passive Powers

  • Barrier – Barrier Drain: shield regeneration value from melee attacks decreased from 20% to 15%
  • Barrier – Biotic Link: can now only apply its effect once every 5s
  • Barrier – Saving Barrier: cooldown on the automatic shield regeneration increased from 10s to 15s
  • Biotic Ascension – Improved the bonuses for Rank 6 evolutions

Character Stats

  • Asari Adept – Decreased base shields from 250 to 200
  • Krogan Vanguard – Decreased base shields from 180 to 150

Weapons

  • Avenger Assault Rifle – Increased damage from 35–47 to 39–50
  • Mattock Assault Rifle – Increased damage from 50–63 to 90–113
  • Mattock Assault Rifle – Increased magazine size from 16 to 20
  • Zalkin Assault Rifle – Increased damage from 60–76 to 79–99
  • Valkyrie Assault Rifle – Increased damage from 86–99 to 164–190
  • Valkyrie Assault Rifle – Increased magazine size from 16 to 20
  • Valkyrie Assault Rifle – Increased total spare ammo from 128–160 to 140–175
  • Soned Assault Rifle – Increased damage from 51–59 to 70–81
  • Soned Assault Rifle – Improved rate-of-fire charge time from 1s to 0.5s
  • Soned Assault Rifle – Improved accuracy when firing from the hip or firing blindly over barriers
  • Soned Assault Rifle – Maximum accuracy while aiming down sights was slightly decreased; the accuracy penalty for firing was reduced.
  • Paw Assault Rifle – Increased damage from 35–40 to 58–67
  • Halberd Assault Rifle – Increased damage from 90–113 to 150–180
  • Carnifex Pistol – Increased damage from 175–220 to 255–321
  • Hornet Pistol – Increased damage from 46–55 to 101–121
  • Sidewinder Pistol – Increased damage from 150–180 to 167–200
  • Hurricane Pistol – Increased damage from 49–57 to 65–75
  • Eagle Pistol – Increased damage from 69–80 to 96–111
  • Eagle Pistol – Improved accuracy
  • Rozerad Pistol – Increased damage from 48–56 to 73-84
  • Rozerad Pistol – Increased rate of fire from 420–525 to 490–613
  • Rozerad Pistol – Improved rate-of-fire charge time from 2s to 1s
  • Rozerad Pistol – Improved accuracy
  • Ushior Pistol – Increased damage from 463–535 to 775–896
  • Ushior Pistol – Increased magazine size from 1 to 2
  • Ushior Pistol – Increased total ammo from 18–23 to 20–25
  • Ushior Pistol – Reduced weight from 0.25–0.13 to 0.2–0.1
  • Charger Pistol – Accuracy slightly reduced
  • Katana Shotgun – Increased damage per pellet from 46–61 to 64–85
  • Piranha Shotgun – Increased damage per pellet from 54–62 to 59–68
  •  Disciple Shotgun – Increased damage per pellet from 60–76 to 79–99
  • Ruzad Shotgun – Increased damage per pellet from 98–123 to 171–215
  • Crusader Shotgun – Increased damage from 382–442 to 699–808
  • Crusader Shotgun – Bullet trails added to the slug
  • Hesh Shotgun – Increased damage per pellet from 55–66 to 66–79
  • Scattershot Shotgun – Increased damage per pellet from 46–55 to 66–79
  • Dhan Shotgun – Increased damage from 595–688 to 850–983
  • Dhan Shotgun – Increased magazine size from 2 to 3
  • Dhan Shotgun – Increased total spare ammo from 20–25 to 21–26
  • Dhan Shotgun – Deals extra weak point damage
  • Venom Shotgun – Increased damage from 290–348 to 352–422
  • Venom Shotgun -The initial round will now explode on contact with a target and the fragments will travel faster and longer before they explode
  • Vanquisher Sniper Rifle – Reduced damage from 675–810 to 600–720
  • Shadow Sniper Rifle – Increased damage from 38–46 to 85–102
  • Shadow Sniper Rifle – Increased damage as the Shadow gets closer to overheating; weapon will overheat faster
  • Valiant Sniper Rifle – Increased damage from 463–535 to 550–636
  • Valiant Sniper Rifle – Total spare ammo increased from 35–44 to 45–56
  • Naladen Sniper Rifle – Increased damage from 496–574 to 650–752

In addition to Mass Effect: Andromeda receiving a pretty big multiplayer patch, those who are currently enjoy the content from it’s single player can also expect a few changes as well. To read up on them feel free to check out the separate patch notes here that goes over general changes that were addressed with this patch.

Mass Effect: Andromeda is currently available for the PC, PlayStation 4 and Xbox One.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Latest Injustice 2 Video Catches You Up To Speed With Everything You Need To Know

With Injustice 2 set to be released in less than a week, those who’ve been recently interested in acquiring the game may be a little overwhelmed by the wealth of information that they need to catch up to speed before its release.

Thankfully, with the latest video released by NetherRealm Studios that shouldn’t be the case. As recently, the Chicago based developer has released a new video for their upcoming DCU based fighter that will quickly catch you up to speed on what you need to know regarding the game.

Such as briefly touching on the story, characters all the way to some of the features that will be included into the game like the gear system.

You can check out the video above.

In addition to the latest video catching people up to speed,  those who’ve pre-ordered the Ultimate Edition of the game and wondered what exactly the two exclusive shaders were. Look no further, as it appears both exclusive shaders have been revealed:

For more information regarding the game, feel free to check out the next upcoming Watchtower stream that is set to feature an in-depth look at The Joker. Which is set to go live at 4:00 PM EST on their Twitch channel.

Injustice 2 is set to be available May 16th on the PlayStation 4 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 1 – DICE Announces Third Standalone Map “Prise de Tahure”

With Battlefield 1 now switching over to monthly updates as of the month of May, DICE has been hard at work trying to bring fresh new content into the game, such as the second post-launch map, Neville Nights.

However, that’s not the only new content being released “soon” as recently DICE revealed that they are planning on releasing yet another standalone map for their WWI shooter. Which according to their “Summer Of Battlefield” outline, it appears that we’re getting yet another map focusing on the recently added French army.

Below you’ll find the details that DICE themselves provided on the upcoming Prise De Tahure map:

“Set in the autumn after the Nivelle Offensive, Prise de Tahure sees French troops desperately holding on to re-captured heights in the Butte-de-Tahure region. The frontline trench networks cut right through several villages facing obliteration from the constant skirmishing between German stormtroopers and French raiders. This is a war of attrition. Adaptability and tactics are the means to wear your adversary down.”

In addition to revealing details of yet another map for Premium Members, those who are currently participating in the Battlefield 1 CTE can play the map before it’s released to the public. For those who can’t and really want to see what DICE has to offer in the near future can get a glimpse of Prise de Tahure via the video provided above.

Unfortunately, it doesn’t seem as the map has an exact release date like Neville Nights which is set to release for Premium members in the month of June. Though, it is plausible that it will release between the release of Neville Nights and the second expansion DLC for the game, In The Name Of The Tsar which will be available “late Summer”.

Speaking of In The Name Of The Tsar expansion which will add the Russian army into the game, more details about the expansion including a first look is set to happen on June 10th during the EA Play 2017 event.

Battlefield 1 is currently available for the PC, PlayStation 4 and Xbox One platforms.

 

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Injustice 2 – Red Hood, Star Fire and Sub Zero Announced As The First DLC Characters

As we previously reported on earlier in the week where Ed Boon, the creative director for Injustice 2 revealed that the first details of DLC  regarding the upcoming DCU based fighter is set to be released very soon. Is now live as of this writing.

Which according to the trailer that focuses on the announcement of Red-Hood, Star Fire and Sub-Zero from the Mortal Kombat franchise are set to join the Injustice 2 roster post-launch. You can check out the trailer above.

In addition to “Fighter Pack 01” being revealed, it seems that NetherRealm Studios has also teased the remaining six fighters DLC characters for the game during the final moments of the trailer. As seen in the image below:

For those of you with eagle eyes, you can easily spot two distinctive silhouettes in the background. Which sees both Black Manta that’s seen on the left and Raiden from the Mortal Kombat franchise spotted on right side set to be made available via DLC if these silhouettes are to be believed.

Injustice 2 is set to be available May 16th for both the PlayStation 4 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Latest Smite Patch Adds Bob Ross Inspired Skin Into The Game

Things are about to get a bit “happier” to say the least in the next upcoming patch for Smite according to the latest patch note show.

Hi-Rez Studio is adding a Bob Ross inspired skin into the game for Sylvanus once patch 4.8  is available for your platform of choice.  The Bob Ross skin is set to be made available as apart of a bundle for 700 gems and will include the following items upon purchase:

  • Bob Ross skin
  • Bob Ross jump stamp
  • Bob Ross loading frame
  • Bob Ross loading screen

Alongside adding the Bob Ross skin into the game with patch 4.8, here’s the other following skins being included with the upcoming patch:

* Indicates will be apart of the 2017 season ticket

Additionally, it wouldn’t be a patch if there’s no character balancing being introduced into the game which you can view below:

Ares:

  • Increased Base Physical Protection from 17 to 20

Chronos:

  • Stop Time – Increased Base Damage from 40/60/80/100/120 to 50/70/90/110/130
  • Rewind – Decreased Cooldown from 120/110/100/90/80s to 100/95/90/85/80s

Izanami:

  • Fade Away – Decreased mana cost to 70 at all ranks

Jing Wei:

  • Agility – Adjusted Cooldown from 20/19/18/17/16s to 18/18/17/17/16s at all Ranks
  • Agility – Now provides 10/15/20/25/30/ Physical Power and 20% Movement Speed on use. This effect is increased to 20/25/30/35/40 Physical Power and 30% Movement Speed when used while in the air.

KuKulKan:

  • Whirlwind – Decreased Mana Cost from 70/80/90/100/110 to 70/75/80/85/90

Ravana:

  • 10 Hand Shadow Fist – Decreased Base Damage from 120/155/190/225/260 to 100/140/180/220/260
  • Mystic Rush – Decreased Damage Reduction from 50% to 40%

Serqet:

  • Catalyst – Decreased Bonus Damage from 2 Poisons from 15% → 10% of the Targets Maximum Health.
  • Last Breath  -Adjusted Damage from 228/342/456/570/684 to 210/330/450/570/690

Sun Wukong:

  • Magic Cudgel – Increased Physical Power Scaling from 50% to 60%
  • Master’s Will – Increased Physical Power Scaling from 50% → 65%

Terra:

  • Terra’s Blessing – Decreased Movement Speed Buff from 30% to 20%

The patch is expected to arrive on PC first on May 9th with both the PlayStation 4 and Xbox One platforms receiving the patch a week later if things goes smoothly.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Injustice 2 – DLC News Coming Soon According To Ed Boon

Injustice 2 is set to be released in just two weeks. Over the past months we’ve gotten a good glimpse of what the game has to offer, such as the character roster and how the gear system works, and now it seems that we may be getting a look at some post DLC Launch content.

It seems that Injustice 2 DLC news is set to be very announced soon, according the game director Ed Boon  Twitter to post.

While there isn’t an exact time as to when we can expect news for post-launch content for the DCU based fighter, if Boon’s past history is to go by, it’ll most likely arrive a lot sooner rather then later.

Additionally, those who were looking forward to another Watchtower stream to get another in-depth look at the game before it launches you are going to be a bit disappointed as according to Tyler Lansdown, the community specialist over at NetherRealm Studios,  there won’t be one tomorrow.

However, there is a stream set for later this week and given how DLC news for the game is set to be announced soon there’s a chance that upcoming stream will coincide with the DLC news.

Injustice 2 is set to launch May 16th for the PlayStation 4 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Megalodon Easter Egg Makes Its Way To Battlefield 1

Remember back in Battlefield 4 where the whole community was in a frenzy trying to find an Easter egg that one of the DICE developers hinted at, which turned out to be to spawn an Megalodon?Well, it looks like the very same easter egg has made it’s way onto DICE’s latest shooter, Battlefield 1.

 

As very recently, the easter egg hunters of the community have discovered how to trigger the Megalodon to spawn in game in which you can view how to spawn the Megalodon in Battlefield 1 in the video provided above courtesy of DannyOnPC.

It should be noted that in order to spawn this Easter egg you must have access to the “They Shall Not Pass” expansion as the Megalodon easter egg is included in Fort De Vaux map for the expansion.

Battlefield 1 is currently available on the PC, PlayStation 4 and Xbox One platforms.

 

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Injustice 2 – The Joker Officially Revealed, Darkseid Receives Introduction Trailer

Those who’ve been patiently awaiting to see who will be the final character announced for the main roster of Injustice 2 don’t have to wait much longer.

NetherRealm Studios has officially revealed that The Joker is set to join the cast of their upcoming DCU based fighter that’s set to be released next month.

You can catch The Joker’s reveal trailer above, which from the short gameplay glimpse video it seems he retained some of his moves from the first game. As well as gained some new moves such as the roll dash which will help in close the distance on his opponents to set up his traps.

Alongside The Joker being officially revealed for Injustice 2, NetherRealm Studio has also showcased gameplay footage of the game’s pre-order bonus, Darkseid. Which you can view below:

Additionally, those who love to see some high-level play when it comes to fighting games. Two of the most popular personalities when it comes to NRS games, Ketchup and Mustard have recently uploaded a combo video that you can view below to see a small glimpse of what the pros can do:

Injustice 2 is set to be released May 16th for both the PlayStation 4 and Xbox One.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 1 – Spring Update Now Live, Adds Platoons, New Weapon Variants And More

Those who’ve been patiently awaiting on the release of Batltefield 1’s Spring Update, that’s set to add highly requested features as Platoons and more, can now rest easy as today marks the release of the long-awaited update to DICE’s World War 1 shooter.

For those out of the loop and are coming back to Battlefield 1 here’s what you can expect to expect once you’ve downloaded the update that’s now live:

Spring Update Patch Notes

New Features

Platoons – One of the most requested features for Battlefield 1 makes it’s way into the game with the Spring Update that allows friends and like-minded acquaintances to form a Platoon to takeover and conquer the battlefield. Currently the first wave of the Platoon feature is pretty basic as you can assign an Platoon emblem, ranks ranging from the sole General to the Privates and other vanilla features such as joining into games your Platoon mates are currently playing.

Additionally, DICE added a nice little touch to the Platoon feature by making it so when a Platoon occupies all five slots of a squad, the squad’s name is automatically changed to the Platoon’s name. It should be noted that the current Platoon member limit is set to 100.

Medic Revive Intent – Those who’ve played the Medic class can agree nothing is more annoying than dodging death itself to revive a teammate only to have said teammate auto-respawn when your a few inches away from them. Now thanks to the Medic Revive Intent feature making it’s way with the Spring Update, that won’t happen as often. As the Medic only feature will allow people to tag downed teammates to let them know your going to revive them.

Server Administration – Server admins now have the ability to do the following:

  • Server admins can now add other players to a list to give them admin rights to the server.
  • A server can now be set to need lower numbers before pre-round ends (from 20 to 6).
  • We are also adding the ability to use password protected servers.

New Weapons – The level 10 class weapons that you’ve grinded out for are now finally getting variants for them and will also include new assignments in order to unlock them:

  • Hellriegel 1915 Defensive: 300 kills with the Hellriegel factory, 25 kills with AT Mines.
  • Huot Automatic Optical: 300 kills with Huot factory, 25 limpet charge kills.
  • Martini-Henry Sniper: 300 kills with Martini-Henry, 25 bayonet charge kills.
  • Selbstlader 1906 Sniper: 300 kills with Selbstlader, 25 rifle grenade kills.

Ribbons – 19 new ribbons have been added to the game that promote more teamwork. Such as performing tasks such as spotting, reviving, resupplying, repairing, healing, and more.

Dog Tags – Five new Dog Tags to collect in the game which are:

  • Battlefest 2017
  • Answers HQ
  • Sakura & Murata
  • Regimental Stein
  • Play to Give

Those interested in seeing reading about the latest changes to the game that includes improvements to both the load times for maps and netcode, feel free to read the lengthy patch notes here.

With all the new features and bug fixes to be included in the Spring Update, it should also be noted that this will be the final seasonal update for the game. As from now on DICE is moving towards  monthly updates for the game.

Battlefield 1 is currently available on the PC, PlayStation 4 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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TitanFall 2 – A Glitch In The Frontier Patch Is Now Live, Introduces New Maps And More

As we previously reported, the new TitanFall 2 A Glitch in The Frontier Patch is now live.

The update introduces plenty of new content such as executions, a faction and new maps for all modes, along with some Live Fire exclusive ones. For the full details as to what this patch includes, feel free to view the patch notes below:

A Glitch In The Frontier Patch Notes

NEW CONTENT

  • New Map: Glitch
  • New Live Fire Map: Deck
  • New Faction: M.R.V.N.
  • New Execution: Get to the Point [Pulse Blade]: Unlocks after getting 10 Pilot kills with the Pulse Blade. If you have already achieved the 10 kills it will unlock retroactively

New Featured Modes 

  • Glitch 24/7: Get a feel for the new map by playing a variety of modes on just the Glitch map
  • Marked for Death: 6v6. One member of each team is Marked as targets and both teams must defend their target while trying to kill the other team’s target. Once one of the marked players are killed, the surviving Mark’s team is rewarded a point. After a few seconds, new Marks are chosen. First team to 10 kills wins.
  • Titan Brawl: Team Deathmatch with just Titans. 5v5 mode with Titans only [no ejecting] and respawning. Each kill counts for 1 point and first team to 30 points wins.
  • Iron Last Titan Standing: It’s the Last Titan Standing you know and love with a few new rules. 5v5 with no ejecting and no batteries.

*The above featured game modes are set to be introduced at different times in the near future
NEW FEATURES

  • Main Menu Update: We dressed things up a bit with new background videos, updates, and tiles with rad stuff we think you should check out
  • Increase Pilot Gen to 100
  • Added Live Fire mode to Private Match options
  • You can now choose between regular, Prime, or random for executions for Titans if you own the Prime Titan

MATCHMAKING AND NETWORK IMPROVEMENTS

  • Game will now emit a sound when it is going to connect you to a match. Our PC brethren will want to make sure to set Settings > Audio > Sound In Background to On to hear game sounds when the game is not focused. This is for all audio, including the matchmade sound
  • Fixes to address parties occasionally getting split up
  • Players that join late to a party making it too large for the current playlist will now cancel matchmaking
  • Fixed issue where you could not invite friends after starting a private match

GAME IMPROVEMENTS

  • The game will now remember Multiplayer as last played in Main Menu – no more accidentally selecting Single Player!
  • Removed sun flare for maps Colony, Exoplanet, Forwardbase Kodai
  • Gates, the 6/4 Faction Leader, now uses the campaign model

TITAN BALANCE

General

  • Titan Melee – Reduced area of effect for all Titans except Ronin

Ronin

  • Fixed a bug with Sword Block not always blocking the intended amount of incoming damage

Ion

  • Small reduction in Laser Shot’s cone angle

PILOT BALANCE
Arc Grenades

  • Arc Grenades now have only 1 charge
  • Arc Grenades recharge faster

Holopilot

  • Holopilots can now walk through the Amped Wall
  • Holopilots can now crouch walk

Mastiff

  • Made crosshair smaller so if you have a bead on an enemy you’ll more likely to deal high damage
  • Projectile width will increase quicker to improve consistency of damage in close quarters

EVA

  • Now need to be closer to deal max damage
  • Slightly Increased spread to compensate

Devotion

  • Reduced the near and very far damage of the Amped Devotion

Charge Rifle

  • Small increase to its base damage

Archer

  • Reduced missile tracking speed. It will still continue to track targets, but not to the extreme amount it has been since the last patch

Crosshairs

  • Crosshair dots no longer turn off when firing all assault rifles and SMGs
  • Fixed issue with the R101 where the reticle would disappear while cloaked

GAME MODE ADJUSTMENTS:
CTF

  • Added a 1st Half/2nd Half indicators to HUD for CTF
  • Fixed issue in CTF where the flag was unreturnable after being dropped by an enemy
  • Fixed a bug in CTF where the flag could be returned by dead players
  • Dropped flags will now drop more reliably in areas with low ceiling clearance

LTS

  • Hooked up the missing LTS VO line letting you know you’re the Last Titan Standing
  • Fixed an issue where players would see a black screen while waiting for players to connect. It now says “jumping to location” like other modes
  • Updated the player status HUD elements

MISC BUG FIXES

  • Fixed issue with tracking rockets missing the dropship
  • Fix for Scorch Nitro nose art:
  • Scorch and Scorch Prime now have different nose art for the “Firebrand”
  • Scorch Prime will keep the same “Demons” nose art
  • Scorch now uses a slightly modified pre-order version of “Firebrand” that will also contain the “Demon” art
  • Fixed issue where the Blacksite Scorch Warpaint would not appear in first person
  • Fixed issue where Legion would spin and face opposite direction when performing his execution as an Auto Titan
  • Fixed a bug where ejecting during Legion’s Power Shot could leave you unable to melee
  • Fixes to 3rd person animation for some Titans
  • Fixed bug where a Pilot could not execute an enemy if their movement speed was reduced
  • Fixed a bug where a Pilot rodeoing a Titan wouldn’t see it’s health bar as Doomed

PC SPECIFIC FIXES:

  • [PC] Fixed crash issue when switching from Crossfire to SLI
  • [PC] Fixed bug where top 3 player callsigns would overlap the chat box at the end of the match

TitanFall 2 is currently available on the PC, PlayStation 4 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > Videos

Injustice 2 – Leaked Trailer Accidentally Reveals The Joker, First Look At DarkSeid

With the final main roster spot set to be revealed this upcoming Friday, which thanks to the leaked achievements for the game revealed it to be none other than The Joker, yet another leak was spotted this time showing off The Joker’s new design along with a look at DarkSied gameplay.

As very recently, it appears that a leaked video made it’s way onto the internet that gave us the very first look at the character model for The Joker. You can check them out below:

 

To accompany the leaked images of The Joker, there’s was also a video of said character being played. Unfortunately, it seems to have been taken down as of this writing. Thankfully, the video  in question didn’t really show much as it seemed The Joker was played by a bot who did very little during the fight and was more of a punching bag for the other player. However, from the brief look of the pulled video, it seemed The Joker retained some of his moves from the first game.

Additionally, The Joker isn’t the only character we get a first look at as well. As it also appears we get our first glimpse at Darkseid as someone managed to upload his super in it’s entirety. Check it out above.

Injustice 2 is set to be released May 16th for the PlayStation 4 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Call of Duty: WWII Revealed, First Multiplayer Tease And Behind The Scene Look

As promised, Activision has officially revealed Call of Duty: WWII. Along with the reveal trailer, we also get a behind the scene look at the settings, along with a small sneak peek at the multiplayer.

 

You can check the reveal trailer above and a behind the scenes look below.

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Louis Thompson

Louis Thompson is a Senior Video Editor at Multiplayer First, in charge of handling all media related content on YouTube and other social platforms.

Home > News

Diablo 3 – Latest 2.6 PTR Patch Reveals New Cosmetic Items, Necromancer Changes

With the upcoming 2.6 patch that’s set to add the Necromancer class, new zones and more recently receiving an update, it was just only a matter of time before before dataminers got their hands on the latest data to be added to the PTR version of the game.

Which as of a few days ago, it appears that new info regarding the upcoming patch has been released that gives a bit of insight of the passives for Necromancer’s set items and new cosmetic items that will make their way into the game. Including a brief look at new wings and pennant.

For starters, here’s what you can expect in terms of passives in the set items and other gear that the Necromancer will have:

Set 1

  • 2 pieces: [Your minions have a chance to reduce the cooldown of Army of the Dead by [1] seconds each time they deal damage.]
  • 4 pieces: [You gain 1% damage reduction for 5 seconds each time one of your minions deal damage. Max [50] stacks.]
  •  6 pieces: [Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200%.]

Set 2

  • 2 pieces: [Blood Rush gains the effect of every rune.]
  • 4 pieces: [While at full life, your healing from skills is added to your max life for 45 seconds, up to 100% more.]
  • 6 pieces: [Spending 10% life makes life spending attacks remove 10% more life and deal 200% more damage for 30 seconds. Using a skill to heal will consume a stack to heal 300% more.]

Set 3

  • 2 pieces: [Bone Armor damage is increased by 1000%.]
  • 4 pieces: [Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit.]
  • 6 pieces: [Bone Armor also activates a swirling tornado of bone damaging nearby enemies for 750% weapon damage and increases the damage they take from the Necromancer by 1500%.]

Set 4

  • 2 pieces: [Each corpse you consume fires a corpse lance fragment at a nearby enemy, dealing 800% weapon damage.]
  • 4 pieces: [Each enemy you hit with Bone Spear reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.]
  •  6 pieces: [Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000%.]

Legendary Rings

  • Your minions have a chance to reduce the cooldown of Army of the Dead by [{VALUE1}] seconds each time they deal damage.
  • You gain 1% damage reduction for 5 seconds each time one of your minions deal damage. Max [{VALUE1}] stacks.
  • Each active Skeleton Mage increases the damage of your minions and Army of the Dead by [{VALUE1}*100]%.
  • Blood Rush gains the effect of every rune.
  • While at full life, your healing from skills is added to your max life for 45 seconds, up to 100% more.
  • Spending 10% life makes life spending attacks remove 10% more life and deal 200% more damage for 30 seconds. Using a skill to heal will consume a stack to heal 300% more.
  • Bone Armor damage is increased by [{VALUE1}*100]%.
  • Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional [{VALUE1}*100]% damage reduction per enemy hit.
  • Bone Armor also activates a swirling tornado of bone damaging nearby enemies for 750% weapon damage and increases the damage they take from the Necromancer by 1500%.
  • Each corpse you consume fires a corpse lance fragment at a nearby enemy, dealing [{VALUE1}*100]% weapon damage.
  • Each enemy you hit with Bone Spear reduces your damage taken by [{VALUE1}*100]%, up to a maximum of 50%. Lasts 15 seconds.
  • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by [{VALUE1}*100]%.
  • Bone Spikes, Bone Spear and Bone Spirit deal 150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded.
  • After consuming 15 corpses you unleash a free Death Nova.
  • You gain 50% increased movement speed for 2 seconds after using Blood Rush.
  • Your damage reduction is increased by 1% for every 2% life you are missing.

Since this information has been taken very early in the PTR life of the 2.6 patch, all details are not final and can be changed from now until the official release of the patch.

Aside from the passive of the Necromancers set items and rings being discovered,  you can view some of the cosmetic items that will be included in the game here.

The Rise Of The Necromancer DLC is set to be made available later this year for the PC, PlayStation 4 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Latest Injustice 2 Trailer Gives A Glimpse Of Brainiac’s Gameplay

The fifth and final part of Injustice 2’s Shattered Alliance trailers released a few days ago, which focused on one of Superman’s greatest foes, Brainiac. In the trailer we were given a small glimpse of what we could expect from the characters play-style, and today a introduction gameplay trailer released showcasing even more gameplay for Brainiac.

You can check out the trailer above.

Injustice 2 is set to release on May 16th for both the PlayStation 4 and Xbox One.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Smite – Here’s What’s New In The “Pillar Of Success” Patch

It’s been almost two years since the release of a Hindu god in Smite, with the last god for the pantheon releasing all the way back in June 2015. Thankfully, Smite’s upcoming patch “Pillar Of Success” looks to remedy that issue with the latest god to be added to the game, Ganesha.

Ganesha, whom will join the likes of Kumbhakarna in the Guardian role, offers a pretty unique kit in the world of Smite. Ganesha is all about protecting his team-mates with buffs and/or awarding his team with free kills if they are in the vicinity of his passive.

Below you’ll find the details of his unique kit:

Ganesha

  • Passive – Good Fortune
    • Upon killing an enemy God, Ganesha will instead give the nearest friendly God the Kill credit and receive the rewards for an Assist. In addition, his Assist range is increased by 20 units and the duration for his Assists is increased by 5s.
  • First Ability – Turn of Fate
    • Ganesha curses his enemies with his considerable willpower, damaging (90/150/210/270/330 +55% of your Magical Power) them. For each enemy he hits (up to a maximum of 5), all allied gods within 55 units of Ganesha gain Bonus Damage. Cost: 65/70/75/80/85. Cooldown: 14s.
    • Bonus Damage Per Stack : 2%.
  • Second Ability – Ohm
    • Ganesha begins chanting and rises into the lotus position, where he is slowed slightly but allows him to travel freely in all directions. While chanting, he silences enemy gods in a cone in front of him and increases Physical Protections for all nearby allied gods. Cost: 55/60/65/70/75. Cooldown: 14/13/12/11/10s.
    • Duration: 1.8s.
    • Protections: 20/30/40/50/60.
  • Third Ability – Remove Obstacles
    • Ganesha charges forward, hooking an enemy with his goad, holding them in place and damaging (75/120/160/200/240 +45% of your Magical Power) the enemy before knocking them up. While dashing, Ganesha passes through player-made deployables. Cost: 70/75/80/85/90. Cooldown: 15s.
  • Ultimate – Dharmic Pillars
    • Ganesha summons the Four Great Pillars of Righteousness to imprison his enemies. Between each pair of pillars a magical field is created, and enemies who pass through the field take (95/135/175/215/255 +40% of your Magical Power) damage, are slowed, and have their protections reduced for 3s. Cost: 80/90/100/110/120. Cooldown: 75s.
    • Slow: 20/25/30/35/40%.
    • Slow Duration: 3s.
    • Protection Reduction: 15/25/35/45/55

For those who want a closer look at Ganesha can do so by viewing the announcement trailer above.

Aside from Ganesha being added to the game, the Summer Split officially starts and that also means a new season ticket will be made available for 400 gems which will  instantly net you the following for buying the bundle:

2017 Summer Split Pass Bundle

  • Vampiric Scylla
  • Right to Vote on Season Games
  • Bonus Quests for FP
  • Double FP for Matches
  • 15 Team FP Boosters (2x of total received)
  • 15 Team Worshiper Boosters (2x of total received)

Additionally, here’s what the Summer Split has to offer in terms of rewards:

Season Tickets Rewards

  • Season Ticket Jump Stamp – New Feature!
  • Sol Announcer Pack
  • 2017 Season Ticket Music Theme
  • Roman Recall Skin
  • Mercury Modern Messenger

Of course it wouldn’t be a Smite patch without new skins being introduced to the game. Which the latest patch includes an Assassin Creed inspired skin for Ullr and more. Check them out below:

The Pillar Of Success patch is set to go live this upcoming Tuesday on the PC, with both the PlayStation 4 and Xbox One platforms getting their hands on the patch at a later date.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Injustice 2 – Final Shattered Alliance Trailer Is All About Brainiac

As we reported yesterday, the fifth and final final Shattered Alliance trailer has been released for Injustice 2, and this time it focuses on the inclusion of Brainiac in the story of the game.

Judging from the new video (you can watch above)and bit of gameplay footage, Brainiac will most likely be a long range character

For more Injustice 2 gameplay footage, you can also check out the VOD of the most recent Injustice 2 stream that showed off a more in-depth preview of Catwoman, Deadshot and Posion Ivy.

Injustice 2 is set to be released for the PlayStation 4 and Xbox One platforms on May 16th.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Ready at Dawn’s Deformer Is Available For Free For Gamestop Members

Deformers is set to launch on the 21st of April, but if you are a member of GameStop power-up reward program you can get the chance to play the full game early and for free.

According to Reddit User Yaktoast, Power up reward program members can nab this game for absolutely free if they enter a promotional code which you can find below. The nice thing is you can actually enter the code twice for two unique digital codes. The promotion is available till May 31st. All what is needed is for you to visit this page: Gamestop Powerup Bonus. Upon visiting it’ll request that you enter the information tied to your powerup reward membership, along with a promotional code which is: DEFORMERSGAME.
You will receive a email with the code available of the platform of your choice. You can then redo the above method one more time to receive yet another code.
Deformer is set to launch April 21st on the Xbox One, PC, and PS4.
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Rainbow Six: Siege – 2.1.3 Update Is Now Available On All Platforms

A new update is now available for Ubisoft’s popular shooter, Rainbow Six: Siege. The update aims to address some of the lingering issues that are still in the game.

Down below you can read the full patch notes as to what has been fixed and modified in the update, however, it should be noted that Hibana’s gadget ” X-KAIROS” which currently has a bug where the pellets from the gadget refuse to detonate randomly won’t be addressed in this patch. The developers did however, release a statement regarding the bug and a timetable as to when it’ll fixed:

“We have been investigating the issue with Hibana’s gadget randomly not detonating for a long time, and once we found the resolution to this issue we realized it is much more complex than we had expected. After significant testing and tweaking, we decided that the only way to resolve the issue was to rebuild the backend design of Hibana’s gadget. This is not an easy task, but we have targeted this to be completed within Y2S2. Thank you for your patience and understanding.”

Aside from that, the next time you load up Rainbow Six: Siege and download the 2.1.3 update, here’s the following changes to the game you can expect:

2.1.3 Patch Notes

Glaz

  • Reduced the noise on the edges of the highlighted enemy.
  • Lowered the contrast of the teal tint of the lens.
  • Lowered the contrast of the yellow highlight on opponents.
  • Fixed the blood splatters effect not appearing on successful shots.

Montagne

  • The LFP586’s hip fire spread has been increased

Echo

  • Sonic Burst on Echo’s Yokai drone will now register all body parts as a valid hit surface to trigger the disorientation effect on the opponent.

General

  • FIXED – If the entire enemy team is kicked for team killing, the winning team does not gain any MMR.
  • FIXED – Operators are able to deploy their gadgets while prone.
  • FIXED – The Death From Above bonus applies to all kills when initiated while rappelling.
  • FIXED – The DBNO timer is not paused when a teammate is reviving a downed player.
  • FIXED – Shield Operators were utilizing an ancient technique to reload their pistols instantly. The knowledge for how to perform this reload has once again been forgotten.
  • FIXED – Operators sometimes get stuck to a Barricade when placing a Breaching Charge on a Barricade that is partially damaged. The Defenders now properly dispose of their gum in trash receptacles.
  • FIXED – Gadget deployment does not trigger properly when a sidearm is in use.
  • FIXED – Reloading does not always properly reload the weapon, even if the animation plays. Bandit’s April Fools joke of replacing some magazines with empty ones was not received well by Rainbow Six Actual.
  • FIXED – Barricades and Reinforced Walls are not properly displaying for all players.
  • FIXED – Some players are able to exit and re-enter ADS with shields instantly. Shields are heavy, you can’t flap them around.
  • FIXED – Players are able to achieve full ADS accuracy without fully aiming down sights.

Game Mode

  • Caster Camera: FIXED – Spectating a player on Oregon in the Basement will cause the camera to switch floors.
  • Terrorist Hunt: FIXED – Players will see a broken animation when an Attacking Operator with a shield uses the refill station.
  • Custom Game: FIXED – Mira’s One Way Mirror cannot be ejected if Friendly Fire is deactivated.

Operator Bug Fixes

Montagne:

  • FIXED – Montagne places his left hand on an invisible shield in the MVP screen when viewed by other players.

Twitch

  • FIXED – Shock Drone will kill players that are using Rook’s Armor Plates, as opposed to downing them.
  • FIXED – The Shock Drone makes no sound effect when destroyed.
  • FIXED – Twitch does not have any audio barks when the Maquis Legendary Uniform is equipped.

Mute:

  • FIXED – MP5K Iron Sights are missing the glow on the front sight post.

Fuze:

  • FIXED – Fuze’s gloves will now match his uniform. He confirmed that he will not be forgetting items from the packing list again.

Hibana:

  • FIXED – X-KAIROS Pellets disappear if they are shot while a player is leaning around cover.

Kapkan:

  • FIXED – EDD can be deployed through an object, causing a broken animation.

Echo

  • FIXED – Yokai can be thrown directly onto the ceiling and will stick to it.
  • FIXED – Sonic Burst disorient effect hits twice on certain Operators with gadgets in their hands.
  • FIXED – Yokai’s crosshair does not display that a susceptible target is being aimed at.
  • FIXED – Yokai cannot disorient teammates during the Preparation Phase.
  • FIXED – Yokai drone cannot be destroyed by projectile explosion while in camo.

Tachanka

  • FIXED – LMG makes no sound when being deployed or picked up if the shield is destroyed.
  • FIXED – LMG shield appears visible momentarily after being redeployed if the shield was previously destroyed.
  • FIXED – Player does not properly “attach” to the LMG after vaulting over an object.

Caveira:

  • FIXED – Damage displayed in the kill camera is too high.

Mira

  • FIXED – Placing the Black Mirror on reinforced walls separated by an indestructible pillar will cause the gadget to only partially deploy.
  • FIXED – It is possible to melee drone from the opposite side of an unbroken Black Mirror.
  • FIXED – Improper behavior of wall during deployment of the Black Mirror on walls with metal beams.
  • FIXED – Objects on the walls are destroyed after Black Mirror activation, as opposed to during the deployment animation.

Jackal:

  • FIXED – Weapon becomes invisible after quickly activating and deactivating the Hunter Vision repeatedly.

IQ:

  • FIXED – IQ has the wrong nail polish color in 3rd person view.

Thermite:

  • FIXED – Red LED on the Exothermic Charge remains on after removing the charge.

Glaz:

  • FIXED – Hipfiring with the OTS-03 results in a perfectly circular shot pattern, as opposed to shots landing at the point of aim.

Level Design

Bartlett University

  • FIXED – Placing the Black Mirror on non-reinforced walls with paintings on the other side will not destroy the props and will obscure vision.
  • FIXED – Invisible collision causes drones to appear as if they are floating in the Library.

Chalet

  • FIXED – Players cannot vault over a Deployable Shield if placed at 2F Library Hallway doorway.
  • FIXED – Yokai can destroy and stick to shelves that are midway up the wall.

House:

  • FIXED – X-KAIROS Pellets do not penetrate the top window of the Upper Hallway stairwell when fired from the outside tower.

Consulate:

  • FIXED – Wall is not fully destroyed when Black Mirror is activated on it in “B Electric Room”.

Oregon:

  • FIXED – Deployable gadgets are instantly destroyed when shooting at the indestructible table in B Laundry Room.

User Experience

  • FIXED – Players do not receive any points when killing an enemy with a gadget after the player has died.
  • FIXED – Firing pin group does not follow the slide for the USP or Mk1 9mm.
  • FIXED – When shooting at least two times before detonating, X-KAIROS pellets do not produce any sound in third person.
  • FIXED – Wrong placement for Shields in the Winning Showcase.
  • FIXED – DBNO audio remains present after reviving the DBNO Operator.
  • FIXED – Any equipped gadget is invisible if held for more than 9 seconds with one hit key (advanced deployment option) in hand in the End of Round replay or any replay.

Rainbow Six: Siege is currently available on the PC, PlayStation 4 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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