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Plants vs. Zombies: Garden Warfare Hands On Gameplay Video

Thanks to Xbox Live’s Major Nelson, those who have their eye on Pop Cap Games’ Plants vs. Zombies: Garden Warfare can look forward to a hands on gameplay preview that you can view above.

Although the video doesn’t offer any information that we already don’t know, it gives insight for those who haven’t been keeping up with the game’s progress and gives a better look at the game’s version of Conquest and Rush game modes from the Battlefield series, Gardens and Graveyards.

Recently, Plants vs. Zombies: Garden Warfare received a live action TV-spot featuring one of the most outrageous weapons in the game, the dolphin cannon. You can view it here.

Plants vs. Zombies: Garden Warfare will be available on February 25 for $29.99 on the Xbox 360 and $39.99 on its successor, the Xbox One.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Dark Souls 2 – Hollow Lullaby Trailer

While a bit over the top with the voice-over, this new Dark Souls 2 trailer seeps out the memories of old for those who played the first game, reminding them of every bit of struggle one might have endured.

The trailer doesn’t really show much in terms of new gameplay, seeing that besides the ending bit, it’s basically made from footage of the first game. That said, it does a decent job of pep talking you into facing the challenges you’ll face in Dark Souls 2 alone or with friends.

Check out the new trailer above.

Dark Souls 2 is set to launch March 14th on the PlayStation 3 and Xbox 360, while the PC version’s release date is set to be announced “very soon”.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Diablo 3: Reaper of Souls Expansion Will Introduce New Social Features

“Clans” and “Communities” are coming to Diablo 3 with the impending launch of Reaper of Souls, the game’s first expansion.

Both features will provide the Diablo 3 community with tools to better find and communicate with each other. Both are currently available in Patch 2.0.1 PTR and the Reaper of Souls Closed Beta, but are still in development.

According to Blizzard’s latest blog entry, Clans are “designed to provide players who share similar interests, gameplay schedules, or goals the ability to band together and form tight-knit groups. They’re a great way to communicate with numerous friends at once, organize your play, and generally just keep in touch with those you game with the most.”

Clans are limited to 120 players and are invite only, though requests can be sent to Clan leaders. Players can also only be a member of one Clan at a time.

Communities, on the other hand, “designed to be a place where players can come together for any number of reasons, including playing the same class, frequenting the same fan sites, or living in the same geographical area. They’re all about fostering relationships between like-minded people, with a keen focus on socialization.”

Communities are meant to facilitate a larger and more casual social experience that can be either private or public. It’s also possible to be a member of multiple Communities at once.

To get all the specific details on Clans and Communities and to learn how they work, be sure to head on over to the official Diablo 3 blog.

Diablo 3: Reaper of Souls launches on PC and Mac this March 25.

David Veselka

Musician, Gamer, Geek. Subscriber

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Valve to Premier ‘The Definitive E-Sports Film’ This March: “Free to Play”

On March 19, Valve aims to premier a feature-length documentary that puts the of life of the world’s top e-sports players in the spotlight called Free to Play.

Set during the lead up to the first Dota 2 International Tournament, the film will follow Danylo “Dendi” Ishutin from Ukraine, Benedict “HyHy” Lim from Singapore, and Clinton “Fear” Loomis from the United States as it “documents the challenges and sacrifices required of players to compete at the highest level.”

“FREE TO PLAY is a feature-length documentary that follows three professional gamers from around the world as they compete for a million dollar prize in the first Dota 2 International Tournament. In recent years, E Sports has surged in popularity to become one of the most widely-practiced forms of competitive sport today. A million dollar tournament changed the landscape of the gaming world and for those elite players at the top of their craft, nothing would ever be the same again. Produced by Valve, the film documents the challenges and sacrifices required of players to compete at the highest level.”

The film will be screened on March 18, a day ahead of its official release, at The Castro Theatre in San Francisco, CA. Tickets can be purchased Eventbrite. Be sure to catch the debut trailer above.

Also on March 19, Valve will be launching the Dota 2 Free to Play Competitor’s Pack on the Steam and Dota 2 store of which 25% of sales will be distributed to the players and contributors involved in the making of Free to Play. The pack will include the following:

  • Fear’s Sven Set – Created by Jeremy Klein, Ziedrich
  • hyhy’s Doom Set – Created by Vermillion Wlad
  • Dendi’s Pudge Set – Created by Danidem, Bronto ϟ Thunder
  • Free to Play Wards – Created by Valve
  • Free to Play HUD – Created by Valve
  • Free to Play Courier – Created by Valve

Item_sets_promo

Source: Steam.

David Veselka

Musician, Gamer, Geek. Subscriber

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Bleszinski’s Next Shooter To Be Community-Powered

Cliff Bleszinski’s next game, which we last heard him saying was going to be a “proper arena shooter” for the PC, is going to be built with the gaming community in mind.

It sounds easier said than done, but speaking to Gamasutra, Bleszinski said he wants to build his next experience on a platform that better facilitates interaction between gamer and developer.

“PC is where I’m going to wind up. That’s where the community is,” he said. “The trend will always be the core. If I start a studio, I want a community manager there day one. I want weekly video or podcasts; I want task lists available on the subreddit.”

Using Facepunch Studios’ open-world survival game, Rust, as an example, Bleszinki says that “your game is as good as how many YouTube videos it can yield.”

“Get the game out there and build it. Some kid will put out a video. Players will teach each other. You don’t need the ‘press A to jump.'”

By the sounds of it, Bleszinski isn’t planning ramping things up until the ‘timing’ and ‘funding’ is right. Until then, we’ll have to hang tight until we learn more about his next project.

What’s your take on Bleszinki’s more community-oriented approach to game development?

Thanks, Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts PC Update Slightly Nerfs Riotshield & C4 Combo, Patch Notes

A new update has hit the PC version of Call of Duty: Ghosts.

In addition to some new features like the FOV slider, improvements to stability, performance, and anti-cheat, and eSports updates, the new patch also slightly “nerfs” the infamous Riotshield & C4 combo, making users more susceptible to attack.

Check out the full notes below:

Call of Duty: Ghosts February 19 PC Update Notes

New Features

  • Added FOV slider to the MP PC menu.
  • Added leaderboards for Gun Game.
  • Added functionality to view the clans of remote players.
  • Allowing soldiers to invite to clan in Call of Duty App.
  • Added extra loadout slot support for Call of Duty App.
  • Added link to the store from customization submenus.
  • Added diamond clan icons to clan details page. 

Stability

  • Fixed lag that could occur when host rapidly changed classes.
  • Fixed crash that could occur when player is killed while controlling a vehicle killstreak.
  • Optimizations for AMD graphics cards.
  • Performance improvements for modes using bots.
  • Fixed loss of controller issue that occurred when second controller signed in after a non-signed in first controller tried accessing the store.
  • Host migration optimizations.
  • Fixed lost connection issue that could occur when lobby breaks after accepting the game invite.
  • Fixed reactive motion jitter issues with local split-screen players.

Anti-Cheat

  • Updated ban messages to be more specific when appropriate.
  • Overall anti-cheat improvements.
    • We’re working closely with the Valve security team to make the best use of VAC to catch cheaters and hackers.

Weapon / Perk Balance

  • Patched 3rd person throw animations for explosives when using the Riotshield. This change moves the shield to the side exposing the thrower to attack.

eSports

  • Fixed a bug where MLG spectator would lose controls when using advanced video options while spectating a match with many players.
  • Removes delay for lobby member broadcaster icon when enabling/disabling it.
  • Fixed a bug where MLG spectators couldn’t see enemies shooting on the minimap.
  • Fix null string translation bug found when playing eSports rules coming out of spectate.
  • Fixed cycle players button not functioning when the mini-map is displayed.
  • Fixed issue that caused the eSports rule set header to carry over onto the system link menu.

Additional Fixes

  • Updated nVidia hair and APEX DLLs.
  • Killstreak count is correctly maintained across rounds in SD/SR/Blitz.
  • Fixed some spawn issues specific to Stormfront.
  • Fixed broken operations (must play one ranked game to fix data).
  • Improved spawns on Whiteout.
  • Fixed issue where players can make the bomb disappear by planting on top of their IMS/SatCom, then destroying the placeable.
  • Fixed the progress bar improperly displaying “contested” if 2 players entered the flag’s capture radius, then one player left or was killed.
  • Fixed rapid fire popping animations that would occur when deploying an IMS or Sentry then immediately pressing up on the d-pad.
  • Fix Infected bug where PDW was not shown initially when spawning in.
  • Fixed text overlap when highlighting clan vs clan playlist.
  • Fixed sign-in issues that would occur when accessing the store with different controllers.
  • Fixed error with Clan Roster menu.

Extinction

  • Fixed issue where some camo’s were not applied correctly in game.
  • “Escapes” leaderboard is now displayed in the correct order.
  • We now track Armory level completions as “Escapes” on the Escapes leaderboard.
  • Fixed issue where players would sometimes switch back to their pistol after reviving players.
  • Fixed issue where splash message would sometimes not appear when scavenging.
  • Fixed an exploit with the deployable money feature.
  • Fixed issue with voice over playing when players are in last stand or when a player has died.
  • Added Relic bonus to the post game score screen.

David Veselka

Musician, Gamer, Geek. Subscriber

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Doom Beta Access Included With Wolfenstein Pre-Orders

Machine Games and Bethesda are giving their upcoming alternative-historical shooter a release date and a brand new trailer while announcing a beta for the next entry in the classic first-person shooter series, Doom.

Wolfenstein: The New Order will launch on May 20 for the PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One, according to the video that you can check out above. But what caught our eye was the trailer’s closing, announcing a Doom beta that will be accessible to those who pre-order The New Order.

Doom

Bethesda has given out no details following the announcement. We don’t know if “Doom” is a re-make, a re-boot of the series, or the highly anticipated Doom 4. We presume the beta will be for multiplayer.

According to the beta’s FAQ, “the DOOM beta won’t begin until a later, yet-to-be announced date,” but you can expect to be contacted by the studio via email once registered at wolfenstein.com/doom.

The last we heard of DOOM, Bethesda confirmed the development of a “new version” of Doom 4, one that “promises to meet the very high expectations everyone has for this game and this franchise.” However, development was “indefinitely” postponed back in 2011.

Thanks, VG247.

David Veselka

Musician, Gamer, Geek. Subscriber

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“Standby for Titanfall” – New Trailer

Titanfall gets a brand new trailer today.

Though only 30 seconds in length, it boasts a lot of action, a lot of quotes that say nice things about the game, and even some ‘wub wub’.

“Titanfall delivers fast-paced, near-future warfare that gives you the freedom to fight your way as both elite assault pilots and agile, heavily armored Titans.  The Titanfall experience combines heart-pounding multiplayer action with heroic moments from traditional campaign mode.”

You can catch our thoughts on Titanfall in our official preview right here.

Titanfall launches this March 11 on the Xbox One and PC, March 25 on the Xbox 360.

David Veselka

Musician, Gamer, Geek. Subscriber

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All of Call of Duty: Ghosts’ Weapons Are Real, Except the Maverick

Call of Duty: Ghosts may put a near-futuristic spin on the franchise with it’s nearly unbelievable post-apocalyptic atmosphere and seemingly sci-fi tech and gadgets, but it turns out most of the stuff you see in the game actually exists.

Before the game’s launch, Activision community manager Dan “One of Swords” Amrich explained how a number of the game’s story elements are “actually more science than science fiction”. He talked about the concept of kinetic bombardment, aka the “Rods from God”, and how it’s even being “seriously considered by the United States Air Force as a military strike that could create mass devastation without nuclear fallout.” If you’re interested, you can read more about what he had to say in this post right here.

So, okay, big scary space lasers are more-or-less real, but what about all of the crazy looking weapons in Call of Duty: Ghosts’ multiplayer and single player campaign?

Reddit user Corporeal_Residue decided to do some “light” research into the matter, looking into the background of each and every weapon, its real name, and where it comes from. The conclusion? All of the weapons in Call of Duty: Ghosts are real, except for the Maverick assault rifle and the Maverick A2 sniper rifle, both which were introduced as DLC weapons in Call of Duty: Ghosts Onslaught. That even includes the Bulldog shotgun and the ARX-160 assault rifle.

You can catch the full Reddit post here, or check out the TL;DR below:

  • SC-2010 – Real – Peruvian: Called the SC-2010HPMWS (High Power Modular Weapon System)
  • SA-805 – Real (Inconsistent name) – Czech: Called the CZ 805 BREN
  • AK-12 – Real – Russian: Called the AK-12
  • FAD – Real – Peruvian: Called the Dual Automatic Rifle (Spanish: Fusil Automático Doble)
  • Remington R5 – Real (Slightly inconsistent name) – American: Called the R5 RGP
  • MSBS – Real – Polish: Called the MSBS (Modułowy System Broni Strzeleckiej) Radon
  • Honey Badger – Real – American: Called the Honey Badger
  • ARX-160 – Real – Italian: Called the ARX 160
  • Bizon – Real – Russian: Called the PP19 Bizon
  • CBJ-MS – Real – Swedish: Called the CBJ-MS
  • Vector CRB – Real – American: Called the Vector CRB
  • Vepr – Real – Ukrainian: It is called the Vepr (Ukrainian: Вепр, wild boar)
  • K7 – Real – Korean: Called the K7
  • MTAR-X – Real – Israeli: Called the MTAR 21, also called the X95
  • Ameli – Real – Spanish: Called the Ameli, also called the MG82
  • M27-IAR – Real – German: Called the M27 IAR (Infantry Automatic Rifle)
  • LSAT – Real – American: Called the LSAT
  • Chain SAW – Real – American: Called the Stoner LMG, also called the ChainSAW when it has the carrying handle
  • MR-28 – Real (Inconsistent name) – German: Called the G28, a variant of the HK 417
  • MK14 EBR – Real – American: Called the Mark 14 Enhanced Battle Rifle (MK14 EBR)
  • IA-2 – Real – Brazilian: Called the IA2
  • SVU – Real – Russian: Called the OTs-03 SVU. (Russian: Снайперская винтовка укороченная, Short Sniper Rifle)
  • USR – Real – American: Called the USR and is a variant of the Remington M700 rifle
  • L115 – Real – British: Called the L115
  • Lynx – Real – Hungarian: Called the GM6 Lynx, and is a variant of the Gepard Antimateriel Rifles
  • VKS – Real – Russian: Called the VKS, also called the VSSK
  • Bulldog – Real (Inconsistent name) – Australian: Called the MAUL (Multi-shot Accessory Underbarrel Launcher)
  • FP6 – Real – Italian/German: Called the FP6
  • MTS-255 – Real – Russian: Called the MTs-225
  • Tac 12 – Real (Inconsistent name) – Turkish: Called the UTS15
  • M9A1 – Real – Italian/American: Called the M9A1, which is a variant of the M9
  • MP-443 Grach – Real – Russian: Called the MP443 Grach
  • P226 – Real – German/Swiss: Called the SIG P226
  • .44 Magnum – Real (Inconsistent name) – Brazilian: Called the Raging Bull .454
  • PDW – Real – Belgian: Called the VBR-PDW
  • Kastet – Real – Russian: Called the RGM-40 Kastet ( rus. РГМ-40 “Кастет” )
  • Panzerfaust – Real – German: Called Panzerfaust 3
  • MK32 – Real – South African: Called the M32 MGL (Multiple Grenade Launcher).
  • Maverick/Maverick A2 – Fake
  • All weapons are real except for the Maverick.

Now, those weapon camoflage patterns, on the other hand…

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall Developer Live Stream Replay, Respawn Talks Xbox Exclusivity and No Pilot-Only Modes

Members of the Respawn Entertainment team recently got together to live stream some Titanfall on their Twitch TV page.

Throughout the stream, a number of questions were thrown at the developers including inquiries about the game’s exclusivity to Microsoft, pilot-only game modes, hardcore game modes, micro-transactions and much more.

With regards to Microsoft exclusivity, one member of the studio explained during the stream, “we picked one console platform so that we could potentially ship a game cause we’re a small team,” as much as they would love to share their game with all gamers.

When asked if the game would sport any Pilot-only game modes, members of the studio exclaimed, “nope,” and that “it’s called Titanfall”, presumably implying that the game was solely built around the concept of Titans and Pilots, not one or the other. They also added that there will be “no hardcore mode” in the game. It sounded like another studio member added, “yet,” but we’re not entirely clear on that one.

Once again, the studio confirmed that no micro-transactions will be a part of the game, “not even really small ones.”

Interestingly, it was noted that some AI grunts in Titanfall are named after developers, so be on the lookout for unique names while grunt hunting.

To catch more Q&A’s be sure to check out the full live steam replay below:


Watch live video from Respawn on TwitchTV

Titanfall launches March 11 on the Xbox One and PC, and March 25 on the Xbox 360.

David Veselka

Musician, Gamer, Geek. Subscriber

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Check Out All 50 Titanfall Burn Cards

In Titanfall, players can earn what Respawn Entertainment calls Burn Cards that grant your soldier special abilities for the entirety of one life.

We talked a little bit about them in our Titanfall preview and our interview with Titanfall game director Steve Fukuda, but in Respawn’s words, they are a way to encourage players to stay alive as long as possible, to give new players a fighting chance, and to add a touch of randomness to the gameplay. Players can equip up to three Burn Cards per match that are earned by completing in game challenges. They offer a wide range of awards – 50, in fact, according to users on NeoGAF.

Redditor Druidika has compiled images of these card which you can check out in his album below. (You might need to give it a sec to load, as there are a lot of them.) Six of them have not been revealed as of yet, so you’ll only find about 44 cards in the album, but the remainder of them have been compiled in this list below in accordance with recent Titanfall leaks listing a number of new weapons.

Burn Cards (Imgur Album)

  1. Bottomless Frags
  2. Shock Rocks
  3. (Amped Arc Mine?)
  4. (Amped Satchel Charge?)
  5. Amped RE-45
  6. Amped P2011
  7. (Amped B3 Wingman?)
  8. Amped Smart Pistol
  9. (Amped C.A.R. SMG?)
  10. Amped R97
  11. Amped EVA-8
  12. Amped R-101C
  13. (Amped Hemlok BF-R?)
  14. (Amped G2A4?)
  15. Amped LMG
  16. Amped DMR
  17. Amped Kraber
  18. Amped Sidewinder
  19. Amped Archer
  20. Amped Mag Launcher
  21. Amped Charge Rifle
  22. Active Camo
  23. Ghost Squad (Rare)
  24. Prosthetic Legs
  25. Smuggled Stimulant
  26. Adrenaline Transfusion (Rare)
  27. Spider Sense
  28. Packet Sniffer
  29. Aural Implant
  30. Echo Vision (Rare)
  31. Satellite Uplink
  32. Map Hack (Rare)
  33. Double Agent
  34. Conscription
  35. WiFi Virus
  36. Massive Payload
  37. Rematch
  38. Super Charger
  39. Spectre Camo (Rare)
  40. Decisive Action
  41. Pull Rank
  42. Outsource
  43. Fast Learner
  44. Thin The Ranks
  45. Urban Renewal
  46. Most Wanted List
  47. Titan Salvage
  48. Atlas Refurb (Rare)
  49. Reserve Ogre (Rare)
  50. Spare Stryder (Rare)

If you haven’t yet, you can catch the last two rare cards, the Ogre and Stryder Titans, in action right here.

Have you had the chance to try out any of Titanfall’s Burn Cards in the Xbox One and PC beta? Which ones are your favorites so far?

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – Check Out These New Battlelog Improvements

In tandem with today’s release of Second Assault for all Battlefield 4 Premium members, DICE Battlelog devs have launched a brand new update for the game’s social, stat-tracking service.

Along with listing the new Second Assault maps and modes, the new update improves a number of organizational elements and fixes a handful of bugs. You can catch the full update notes below.

Battlelog February 18 Update

Announcements

  • Second Assault maps and modes are now available on Battlelog

Features & Improvements

  • You can now see the amount of kills with your second and third best weapon and vehicle on the Soldier overview page
  • Added a button to directly go and view the associated weapon, when getting weapon accessories in Battlepacks
  • The progress bar is now shown for Kit Unlocks under Unlocks -> Weapons
  • You can now see which expansion pack a weapon belongs to in Stats -> Weapons
  • You can now see which expansion pack a map belongs to on the Server Info Page’s map rotation
  • Feed comments that have been cut off due to length (with a …) can now be expanded to see the full comment
  • Improvements to Recommended Servers to better promote highly populated servers
  • Various minor improvements and tweaks

Fixes

  • Fixed an issue where Conquest and Conquest Large were mixed up, causing the Server Browser to always select both and only showing Conquest in the servers list. It also broke the Live Scoreboard for Conquest.
  • Fixed an issue where Air Superiority did not appear in the Server Browser filter
  • Fixed an issue where Game Activity could not be shown
  • Fixed an issue where you couldn’t see the individual player info boxes in Battle Reports
  • Fixed the links to the Battlelog and Commander iOS and Android apps, which didn’t always work as intended
  • Fixed an issue where the wrong font color was sometimes used on the name displayed on the dog tag
  • Fixed an issue where linking to a news post in the wrong locale ended up with a 404; it will now redirect to the English news post instead
  • Fixed an issue in Chrome where the images didn’t always load on the main not-signed-in page
  • Various minor fixes

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall Art Book Leak Confirms Maps and Monsters, More Game Modes Leaked

Leaked details from Titanfall‘s official art book lend credence to recently reported Titanfall multiplayer map rumors and confirm the inclusion of monsters and creatures in the game world that players will be able to interact with.

The Art of Titanfall, the game’s official art book that IGN attained in advance of its February 25 release date, confirms many multiplayer maps listed in the earlier report via art work and lore. That includes maps like, Colony, Boneyard, Corporate, Overlook, Nexus, Airbase, Outpost 207, Overlook and Lagoon.

According to IGN, Art for Titanfall’s Boneyard map shows “the IMC battling local flying creatures, while Leviathans disappear into the clouds in the background, looking reminiscent of the gargantuan creatures glimpsed at the end of Frank Darabont’s movie adaptation of The Mist.” The book reads that these creatures “will walk or fly around levels harmlessly until people interfere. Others will attack when you just stare at them.”

UPDATE: According to GameInformer’s Tim Turi and his talks with Respawn, these monsters “won’t actually enter the maps.”

The book also hints at previously unlisted vehicles and tech, including Drones and Gorilla Tanks, and reveals new weapons like the Arc Cannon that fires bolts of electricity, the Rail Gun that shoots long-ranged bursts of pure plasma, and the Avenger which looks comparable to a chaingun.

In addition to info gathered from the book, NeoGAF user RazorUK, who leaked Titanfall’s initial details, has provided a more concise list of Titanfall game modes rumored to be in the game at launch.

  • Team Deathmatch
  • Capture The Titan
  • Capture The Flag
  • Hardpoint
  • Attrition
  • Uplink
  • Last Titan Standing
  • Exfilration
  • Elimination
  • ATDM

Keep your sights on MP1st for more on Titanfall.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts Personalization Packs Delayed Until February 20

Captain Price and members of the Ghost Squad will have to hang tight a few more days before gracing your player cards, patches, backgrounds, etc.

A slew of Call of Duty: Ghosts personalization packs originally scheduled to go live today have been delayed to February 20, according to developer Infinity Ward.

Screen Shot 2014-02-18 at 1.15.46 PM

The packs, ranging between $1.99 to $3.99 in cost, include weapon camos, player patches, player cards, reticles, and player backgrounds based on a number of different themes, including a Captain Price-themed pack and soldier skin. Soldier skins based on Ghosts’ single player characters like Elias, Hesh, Keegan, and Merrick will also be available. You can catch all the details right here.

As of this writing, these micro-DLC items will be available on the Xbox Live Marketplace first this February 20.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – Premium Players Get Second Assault, Xbox 360 Patch and Shortcut Kits Now Live

Battlefield 4 Premium members on the PC, PlayStation 3, PlayStation 4 and Xbox 360 get their hands on Second Assault today.

The multiplayer expansion reimagines four fan-favorite Battlefield 3 maps in the Frostbite 3 engine, introduces five new weapons, and reintroduces the Capture the Flag game mode that first appeared in Battlefield 3’s End Game DLC. Nearly three months after its release on the Xbox One last November, Premium members on other platforms will be able to download it today. Non-Premium members can get their hands on Second Assault two weeks later for $14.99.

Alongside the DLC’s release, developer DICE has also launched a brand new game update on the Xbox 360, which addresses occurrences of game crashes and the enemy health cards incorrectly displaying 0% after they’ve killed you. A game update launched for the PC version of the game last week.

Check out the full patch notes below for today’s update:

Battlefield 4 February 18 Patch Notes

  • Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
  • Fix for missing sound in Team/Squad Deathmatch
  • Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
  • Fix for an issue that would appear if a 10 users party would join a game with 8 available slots, leaving 2 of the players stuck on the loading screen
  • Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
  • Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
  • Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts, causing the players to feel that they died too quickly.
  • Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
  • Fix for an issue where long IDs wouldn’t scroll on dog tags
  • Fix for missing grass physics in terrain
  • Fix for an issue where the player camera would be positioned inside of the soldier when parachute spawning
  • Fix for a MAV exploit that let players reach various out-of-map locations

Interestingly, Xbox 360 users on Reddit are reporting that their Veteran Battlepacks are now appearing since downloading the update. Users on the Xbox One, PC, or PlayStation don’t appear to have such luck. Originally, it was announced that the Battlepacks would be released sometime in March for those who have played a previous Battlefield title. Opening a Veteran Battlepack will reward you with the following in-game items:

  • 100 XP in-game bonus
  • 3X Scope for the .44 Magnum
  • ACB-90 knife
  • Dogtag
  • Special soldier camo

Also available today, as a part of Player Appreciation Month, are Handgun and Designated Marksman Rifle shortcut kits. Both are downloadable for free until Monday, February 24, and unlock all Handguns and DRMs originally available in the base game.

Handgun Shortcut Kit:

  • M9
  • QSZ-92
  • MP443
  • SHORTY 12G
  • G18
  • FN57
  • M1911
  • 93R
  • CZ-75
  • .44 MAGNUM
  • Compact 45

DMR Shortcut Kit:

  • RFB
  • MK 11 MOD 0
  • SKS
  • SVD-12
  • QBU-88
  • M39 EMR
  • ACE 53 SV
  • SCAR-H SV

Check your in-game store or Origin for details on the Second Assault DLC and shortcut kits. See you on the Battlefield!

MP1st

MP1st Staff

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Titanfall – Check Out These Ogre and Stryder Titan Beta Gameplay Videos

Did you know there is more than one type of Titan in the Titanfall Xbox One and PC beta?

While quite rare, there are Burn Cards in the beta that allow you to call in one of the two additional Titans Respawn Entertainment first introduced last December, the Ogre and the Stryder.

Each with their own strengths and weaknesses, the Ogre and Stryder Titans round off the family of three giant mech robots produced by fictional company Hammond Robotics, including the default Atlas Titan. If you’ve yet to see them in action, let alone play as one, we’ve got you covered with a handful of beta gameplay videos showing off the rare Burn Cards and the different mechs.

Have you gotten any Ogre or Stryder Burn Cards?

Ogre Titan

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Stryder Titan

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David Veselka

Musician, Gamer, Geek. Subscriber

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GTA Online Played by 70% of GTA V Connected Player Base, No Yearly GTA Titles

CEO of Take-Two, Strauss Zelnick, shared the company’s vision for the Grand Theft Auto franchise and some statistics on GTA Online’s popularity.

Despite the popularity of the series, Take-Two and Rockstar have always reiterated the fact that they don’t intend to turn Grand Theft Auto into an annualized franchside to uphold the quality of the series. “It is great that consumers anticipate our titles, like they anticipate the next James Bond film. Our goal is to create permanent franchises,” Zelnick noted to MCV, via VG247.

“A few years ago, we’d launch a title, it would be sold physically, then we would sell catalogue versions of it. Today we launch a title, and often – if not always – put out DLC. We’ve talked about recurrent consumer spending, where we have offerings where fans can engage and spend money on an on-going basis.”

Speaking of money spent continuously, GTA Online has proven very profitable to Take-Two. “With GTA V, we have sold 32.5m units in to date, which is extraordinary. 70 per cent of people that have played GTA V while online have played GTA Online, which is a free-to-play experience. And recurrent consumer spending related to GTA Online represented nearly half of our digitally delivered revenue in the quarter. So people are voting that they want to stay engaged and they are voting with their wallets.”

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Rumor – Titanfall Beta Game Code Reveals Maps, Game Modes, Perks, Weapons and More

Titanfall’s beta is now open to all users as developer Respawn Entertainment stresses Microsoft’s servers to the max. But for some, a sampling of the game through a couple of maps, game modes, and weapons just isn’t enough to satisfy.

Searching through the beta’s game code, NeoGAF user RazorUK has allegedly gotten a hold of all map names, game modes, perks, weapons, etc. that may be featured in the retail version of Titanfall, launching this March 11 on the Xbox One and PC, and March 25 on the Xbox 360.

We’re considering these lists, via TeamBeyond, strictly rumor, as we’ve yet to hear official word from either developer Respawn Entertainment or publisher EA on the entire contents of the full game. With that in mind, feel free to check out the items below. You can also follow the source link at the bottom to view some map images also gathered from the game’s code.

Game Modes \\ 6

  • AT – Attrition?
  • TDM – Team Deathmatch?
  • CTF – Capture the Flag?
  • LTS – Last Titan Standing?
  • HP- Hardpoint Capture?
  • VM – Variety Mode (a mix of all the other modes listed, sans campaign)

Perks \\ 21

  • auto_eject – Auto Eject
  • build_up_nuclear_core – Nuclear Ejection
  • dash_recharge
  • dead_mans_trigger
  • defensive_core
  • doomed_time – Survivor
  • enhanced_titan_ai
  • fast_reload – Fast Autoloader
  • hyper_core
  • icepick
  • longer_bubble – Dome Shield Battery
  • marathon_core
  • minimap_ai – Minion Detector
  • ordnance_pack – Explosive Pack
  • power_cell – Power Cell
  • run_and_gun
  • shield_regen – Regen Booster
  • stealth_movement
  • titan_punch
  • turbo_drop – Warpfall Transmitter
  • wall_runner – Enhanced Parkour kit

Ordinances \\ 14

  • arc_grenade
  • bubble_shield
  • cloak
  • cluster_rocket
  • frag_grenade
  • heal
  • homing_rockets
  • proximity_mine
  • satchel charge
  • salvo_rockets
  • shoulder_rockets
  • smoke
  • sonar
  • vortex

Weapon Class Names \\ 33

  • p2011
  • p2011sp
  • p2011_auto
  • w1128
  • r97
  • b3wing
  • rspn101_carbine
  • m1a1_hemlok
  • lmg_hemlok
  • g2a4
  • car101
  • rspn101
  • at_rifle
  • rspn101_dmr
  • SMR
  • satchel_charge
  • data_knife
  • titan_vortex_blocker
  • xotbr16
  • thr_40mm
  • caber_shot
  • proximity_detonator
  • frag_grenade
  • defender_charge
  • shoulder_rocket
  • sentry_turret
  • auto_rocket_launcher
  • titan_triple_threat
  • titan_sniper_rifle
  • titan_rocket_pod
  • titan_arc_rifle
  • titan_sniper_rifle
  • titan_shotgun

Maps \\ 15

  • angel city
  • colony
  • fracture
  • relic
  • airbase
  • boneyard
  • corporate
  • outpost 207
  • lagoon
  • rise
  • smugglers cove
  • overlook
  • nexus
  • o2
  • >>training ground<< (seems this may be a unique 15th map now judging by the image!

Source: NeoGAF.

David Veselka

Musician, Gamer, Geek. Subscriber

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Xbox One System Update Reportedly Makes Visuals Smoother, Full Patch Notes

As promised, Microsoft launched a brand new system update for the Xbox One last Valentine’s Day that significantly improving a number of user interface elements, allowing support for USB keyboards, and much more.

Xbox’s Larry “Major Nelson” Hyrb lists a few key things you’ll find in the update on his blog:

  • The ability to see and manage your storage space. With this update, you will find it easy to find how much space your content takes up and better manage your content. You can also control your install lineup and more easily manage your download queue. We’ve separated My Games and My Apps into separate lists, so you can easily create separate queues for both. Now you can pick the order in which you want your content to load and we’ve added a boot progress indicator so you can better track updates while they load.
  • The battery power indicator is back! You can see it right on the home screen, so you can easily track how much battery life is left on your controller.
  • And, you will be able to use your USB keyboard with your Xbox One.

You can check out the full patch notes below:

  • Ability to delete game and application save data
  • Improved installation and DLC management
  • Improved UI for accessing friends, achievements, messages, and party chat
  • Game DVR app to be included in the Xbox OneGuide as an app channel
  • Update to the boot progress indicators for system update
  • Improve consistency of UX for update & install progress
  • Separate game, application, and install queue lists
  • Addition of USB keyboard support
  • Improved NAT detection
  • Network Troubleshooter improvements
  • Blu-ray quality improvements
  • Significant performance and stability improvements

Additionally, users on NeoGAF have pointed out that the update also removes the sharpnening filter on the Xbox One, giving visuals a smoother appearance.

Member John Caboose provided a few before-and-after examples using the Titanfall beta:

Before

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After

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Before

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After

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Look forward to yet another Xbox One system update in March that aims to prep the console for the launch of Respawn Entertainment’s Titanfall. Read more about it here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall Beta Extended by “At Least a Day”, Now Open to All Xbox Live Gold Members and Origin Users

Anxious to see what all the Titanfall fuss is about?

Developer Respawn Entertainment has announced that the Titanfall Xbox One beta will not only be extended by “at least a day,” but will also open up tonight to any and all who care to demo the studio’s upcoming sci-fi first-person shooter before it launches without the need of an access code.

Check out Respawn Entertainment CEO Vince Zampella’s recent tweets:

UPDATE 1: Zampella has clarified that the PC beta too will open to all users “maybe tomorrow”.

UPDATE 2: According to Respawn’s official Twitter, the Xbox One beta is now available to download for everyone. The PC beta will open up to all users some time tomorrow.

Screen Shot 2014-02-15 at 7.34.16 PM

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Xbox Live’s Major Nelson clarified on his blog that “no code will be necessary to download and play the beta.” He also noted that it “may take some time until all Xbox One’s can see the demo in the store. Some members may see it before others. Until then just relax and rest assured everyone will see it soon.”

To access the demo, head on over to the New Game Demos section of the Game Store on your Xbox One. You can also say “Xbox Bing” then “Show me game demos”.

See you online!

Titanfall launches on the Xbox One and PC March 11. The Xbox 360 version, developed by Blupoint Games, launches on March 15.

David Veselka

Musician, Gamer, Geek. Subscriber

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