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Borderlands 2 – New Hot Fix Now Available

As of yesterday, a new hot fix has been released for Borderlands 2 across all platforms.

For details on what it addressed, simply scroll down or view here.

March 12th 2013 Hotfix Notes

  • The “Surprise!” challenge is now immediately visible and no longer hidden.
  • Addressed some instances where Booster and Adaptive shield sound effects would not properly trigger.
  • Fixed an issue where the ‘Evolution’ shield could incorrectly list a Recharge Delay of 0.00 seconds.
  • PC: Item of the Day can now be selected via mouse in Seraph and Torgue vending machines.

Since this is a hot fix and not an actual patch, you must be connected to the internet at all times to receive these and all previous fixes.

In addition, there have been numerous reports that as soon as this hotfix went live, vault hunters across all platforms have experience a great increase on orange rarity loot. However, as of this writing, it’s been fixed.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Star Wars: First Assault – Leaked Images of Battlefront III’s ‘Predecessor’

Star Wars: First Assault is a downloadable first-person shooter set in the Star Wars universe, originally slated for a Spring release but later put on hold due to Disney’s recent acquisition of the Star Wars franchise.

A source told Kotaku yesterday that the game will support up to 16 players in battles of rebels vs. Stormtroopers taking place on familiar Star Wars settings like Bespin and Tatooine.

The source also said that First Assault is “step zero” to the third sequel in the Battlefront series, a so-called “predecessor” to Battlefront III, which was allegedly in development but later cancelled. In fact, an ex-Free Radical developer claimed the title was 99% finished before being “cancelled for financial reasons.”

According to the source, Battleflefront III would be built from the same code of which First Assault is being built on, rather than using assets from the scrapped project. Allegedly, prototyping for vehicles in Battlefront III has already begun, including TIE Fighters and AT-ST Walkers.

First Assault, however, will not include vehicles nor Jedi, as Lucas Arts hopes to avoid high expectations better suited to true Battlefront sequel. Though First Assault may never make it out of the studio alive, the game is almost complete, according to the source.

Check out some of these early images of Star Wars: First Assault, courtesy of Kotaku.

Thanks, Gamespot.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty Elite iOS Update 2.3.0 Now Available

Version 2.3.0 is now available for the Call of Duty Elite Mobile App on iOS devices.

It adds new features like expanded navigation and revamps the Clan HQ section, along with a few imrovements here and there.

Of course, if you already own the app, a notification for the update will automatically appear on your device. Check out some of the new improvements:

Expanded Navigation

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The app now features a new drawer style navigation option. You can simply tap the upper left corner to bring down the menu and choose your destination.

Revamped Clan HQ

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The Clan HQ panel now displays your clan’s most important stats and gives a clearer presentation of your clan’s overall performance

Bug Fixes

Bugs found in Tracked Challenges and the Follow/Unfollow feature have been fixed.

Download the Free App

You can download the Call of Duty Elite app for your iOS device for free right here if you haven’t yet.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call Of Duty: Black Ops 2 Set To Introduce Micro Transactions Tomorrow, March 13

Activision, publisher of the popular FPS series Call Of Duty, is set to introduce in-game purchases to Treyarch’s Call Of Duty: Black Ops 2 tomorrow, March 13.

What exactly would Activision be offering with these small transactions? According to Activision’s Dan Amrich, via MVC, Black Ops 2 players can look forward to being able to purchase “either personal customizations or nice little luxuries” starting tomorrow, March 13, for Xbox 360 users.

Thankfully, these items will not have a direct impact on the game as the items that you’ll be able to purchase are mostly aesthetic and completely optional, such as weapon camos, three targeting reticules, and a calling card. It will run you about 160 Microsoft Points or $1.99 USD for each pack, which will include all of the above in each. You’ll also be able to purchase the Flags Of The World card packs for a measly price of 80 Microsoft Points/$0.99 USD. Amrich describes these items as “small, specific ways to enhance your online experience.”

In addition, Activision will also be offering the ability to buy extra custom class slots, scoring you ten extra custom classes as well as a bump on your media storage space for 160 Microsoft Points.

If that doesn’t interest you, those who never got the opportunity to get their hands on the Nuketown 2025 multiplayer map will be able to do so for free. Yes, for free. That’s not all, as the Nuketown Zombie map will also become available as a stand alone purchase tomorrow for the Xbox 360 users first at a price of 400 Microsoft points/$4.99 USD.

Sadly, for those who game on the PlayStation 3, PC, or WiiU will have to wait patiently for the above micro transaction content to be available to you at a later date.

How do you guys feel about Activision taking this route with Call Of Duty? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 3: End Game Is Now Live on All Platforms For Premium Members, How Do You Rate It?

Battlefield 3: End Game, Digital Illusions CE’s fifth and final expansion for the popular military FPS, is now live for all Premium members across the PC, PlayStation 3 and Xbox 360.

End Game will be available for download for non-Premium PS3 users on March 19, and regular Xbox 360 and PC users on March 26.

The final expansion comes packed with two exciting new game modes, Capture the Flag and Air Superiority, as well as four new maps inspired by the four seasons and a number of new vehicles including the motor-bike, new AA vehicles and the new Dropship. You can check out our preview here, but make sure to keep an eye out for our full review soon.

You can also learn all about the brand new assignments and dog tags End Game is introducing right there.

Don’t forget that all Premium members are entitled do a period of double XP this weekend, so be sure to mark your calendars. Click here for more info.

With all Battlefield 3 Premium members now able to take a crack at the new content, we want to ask you, how do you rate Battlefield 3’s final DLC, End Game? We want to hear from you in the comments and see you vote in the poll below!

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David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops 2 Treyarch Community Update 2, Xbox 360 and PS3 Patch Notes

Treyarch Game Design Director David Vonderhaar addresses the Black Ops 2 community with a number of updates and details a few game tweaks in the latest Xbox 360 and PlayStation 3 patch.

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Along with a recap of Season 3 of League Play and ways that you can get in on some Black Ops 2 community nights, Vonderhaar outlines a few key tweaks made in the latest Black Ops 2 Xbox 360 and PlayStation 3 patch:

  • Trophy System glitch allowing users to gain a lot of score fixed.
  • Collectors Edition camo bug fixed.
  • Select fire attachment bug fixed. Now remembers previous setting.
  • Gameplay tuning updates: The dual wield CAP-40 is getting a nerf – total damage output decreased, as is the hip fire accuracy or spread.

Check out the full list of update notes for the Xbox 360 and PlayStation 3 below:

Feature Improvements

  • The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
  • Added the ability to view past seasons for all the leagues a team has been a part of in League History.
  • Background Downloading has been enabled on XBOX 360.

Multiplayer Issues Addressed

  • Resolved an issue where players were receiving an error message when trying to join a System Link or LAN Party lobby without internet connection.
  • Resolved an issue where clients could not join a PS3 LAN Party when not connected to PSN.
  • Resolved Select Fire reverting back to default settings after a round transition.
  • Fixed a potential exploit using the Trophy System.
  • Addressed an issue with the Collector’s Edition camo un-equipping from weapons.
  • Addressed an issue on PS3 with some Revolution map loading screens showing a checkerboard image and occasionally giving an error message on load after downloading the pack from the in-game Store.
  • Addressed an issue with the Peacekeeper not appearing for players that join into a match that is already in progress.
  • Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
  • Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
  • Fixed an issue with the planted bomb disappearing at the “B” site on Hydro when the water floods.
  • Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
  • Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
  • The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
  • Resolved an issue where planted Riot Shields were not getting destroyed by the gondolas in Downhill.
  • Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
  • Fixed an issue where the Combat Axe would sometime destroy the Guardian.
  • Addressed a missing image issue with the Medals section of the Combat Record for new players.
  • Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
  • Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
  • Addressed a graphical issue with the small thumbnail CODTV videos on PS3.
  • Hosts can now kick players in Custom Game lobbies.
  • Hint text for the Camera toggle in the Live Stream menu updated to include support for the XBOX 360 Kinect sensor.
  • Videos being rendered in the Theater will no longer be automatically canceled when the controller disconnects.
  • The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
  • Addressed a button mapping issue in the Emblem Options menu.
  • Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
  • Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
  • Resolved an issue with the Mission Complete trophy on PS3.
  • Fixed an issue where the Friends List showed a joinable/green arrow icon for players who were not playing Call of Duty: Black Ops 2.
  • Resolved an issue where the turret in the northern building on Turbine would become unusable.
  • Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.
  • Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
  • Resolved an issue on XBOX 360 with backing out of a Guest Account sign-in.
  • Addressed an issue where the game would sometimes crash after repeated host migrations.
  • Fixed knife lunge launching players on the Express map.
  • Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
  • Addressed a loss of functionality for the player and guest when switching between Multiplayer and Zombies and having the guest switch back to Multiplayer.
  • Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
  • Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
  • Resolved a couple of overlapping UI issues when CODcasting.
  • Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.
  • Freed up some additional memory when transitioning from Zombies to Multiplayer to improve stability on PS3.
  • Addressed an issue on PS3 with the Calling Cards not sorting properly after unlocking them.

Gameplay Balancing

Spawn System Improvements:

  • Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
  • Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
  • Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.

SMGs:

  • MSMC: Recoil has been increased.
  • MSMC: Hip fire accuracy has been slightly reduced.
  • PDW57: Recoil has been increased.
  • PDW57: Hip fire accuracy has been slightly reduced.

Pistols:

  • KAP-40: Dual wield damage reduced.
  • KAP-40: Dual wield hip fire accuracy has been reduced.

Attachments:

  • MMS: Cold blooded now renders enemies almost completely invisible to MMS.

LMGs:

  • QBB-LSW: Medium range damage increased.
  • HAMR: Medium range damage increased.

Assault Rifles:

  • FAL OSW + Select Fire: Damage reduced when firing full auto.
  • SMR + Select Fire: Damage reduced when firing full auto.
  • Type 25: Move speed increased.
  • Type 25: Medium range damage increased.
  • SCAR: Long range damage increased.
  • SWAT-556: Long range damage increased.

Shotguns:

  • M1216: Medium range damage increased.

Sniper Rifles:

  • Ballista + Iron Sight: Idle sway reduced.

Zombies Issues Addressed

  • Resolved several issues with exploitable areas in the Die Rise
  • Resolved several exploits in Green Run
  • Resolved network/connectivity issues that could occur in the frontend and lobbies.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 Monday Matchmaking Update Now Live, Debuts Team Action Sack

This Monday’s Halo 4 matchmaking update features a number of more whacky, non-traditional game types from the Team Action Sack 4 vs. 4 playlist.”

Below is a list of game types now live in Halo 4 matchmaking and the maps that they are available on.

Team Fiesta

Random weapons galore. Kill and be killed by the entire Halo 4 sandbox in one game.

Maps:

  • Haven
  • Adrift
  • Abandon
  • Solace
  • Landfall
  • Monolith
  • Skyline

Rocket Slayer

Rocket Launchers, Rail Guns, infinite ammo, reduced gravity, and jetpacks.

Maps:

  • Complex
  • Abandon
  • Harvest
  • Landfall
  • Monolith
  • Skyline
  • Adrift

Binary Slayer

Binary rifles, Energy Swords, infinite ammo, and infinite thrusters.

Maps:

  • Haven
  • Monolith
  • Harvest
  • Skyline
  • Complex
  • Ragnarok
  • Landfall

343 Industries writes on the Halo Waypoint Blog, “We’re currently building additional Action Sack game modes, and look forward to bringing them to you.”

David Veselka

Musician, Gamer, Geek. Subscriber

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Top 8 Call of Duty Championship NA Qualifiers Announced For Tournament This April

Eight teams have been chosen to participate in the Call of Duty Championship taking place April 5-7 in Hollywood, California.

Teams made up of both professional organizations and amateur squads from North America battled it out last February on the Xbox 360 to earn one of eight qualifying spots during the Call of Duty: Black Ops II World League Champions Series.

Now, the stakes are higher as these eight teams will be matched up against other organization from around the globe this April to compete for a prize pool of $1 million in the Call of Duty Championship.

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The top eight North American teams have been announced and they are:

  • RAGE
  • Tva
  • Vintage
  • Phoenix
  • Curse
  • Quantic
  • compLexity
  • Awe Sports

Additional teams will be decided through upcoming competitions like the Major League Gaming Winter Championship this March 15-17 in Dallas, the Electronic Sports League’s European Championship, and the Australian Cyber League.

Congratulations to the winners! We look forward to hearing more from the Call of Duty Championship.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 Premium Members Get Double XP This Weekend

Battlefield 3 Premium members can look forward to another double XP event this weekend.

Starting 2pm PST on March 15, DICE will be hitting the double XP switch for a total of 72 hours to celebrate the release of Battlefield 3: End Game on all platforms.

Check out the full details on the Battlefield 3 Premium Calandar below.

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David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 Castle Map Pack Arrives April 8, Watch The First Trailer

Halo 4‘s third map pack is on it’s way. Castle Map pack arrives April 8 on the Xbox 360 and bring three new maps along with it.

Check out the first trailer.

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Castle Map Pack’s maps will focus on “medium-to-large stunning maps that emphasize vehicular warfare and larger battles over open spaces, where strategizing is key to successfully manipulating each map to your team’s advantage.”

Against the background of an idyllic mountain range, Daybreak takes place amidst a military facility. Meanwhile, Outcast will have you navigating natural tunnels and arches of a secluded rebel outpost. Lastly, Perdition sets the battle in a fast-paced urban environment.

Castle Map Pack will be available April 8 included in the Halo 4 War Games Map Pass or for 800 Microsoft points separately.

Be sure to check out our review of Halo 4’s previously released DLC, Majestic Map Pack.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: End Game Xbox 360 and PC Premium Release Times

Battlefield 3: End Game is now out for Premium members on the PlayStation 3, but Xbox and PC Premium members are not too far behind.

Tomorrow, March 12, Premium members on the Xbox 360 and PC will be able to download the fifth and final expansion pack for Battlefield 3.

Between 9:00 and 13:00 UTC tomorrow, Battlefield 3 multiplayer will be unavailable on the Xbox 360 due to maintenance. When operations return, End Game will be available to download.

The PC version will not require maintenance and will be available for download at 9:00 UTC tomorrow.

DICE writes on Twitter,

Maintenance means BF3 multiplayer will be unavailable 9-13 UTC March 12 — after which End Game will be live for X360 Premium members!”

The maintenance only applies to Xbox 360 players. Premium PC will just receive players End Game and no maintenance.

End Game goes live for PC Premium members at 9AM UTC March 12.

End Game is included in the Battlefield 3 Premium package or $14.99 USD as a separate purchase.

Mark your calendars and be sure to keep your sights on MP1st for our Battlefield 3: End Game review.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 – Majestic Map Pack DLC and Title Update 2 Review

Nearly 3 months after its release, 343i has released the second wave of DLC for Halo 4, the Majestic Map Pack. The main focus of the Majestic Map Pack is arena style gameplay on condensed maps which is a stark contrast from the big team focused Crimson Map Pack. Along with the arrival of new DLC, Title Update 2 was released which primarily serves as a Boltshot nerf and fixes several glitches. Was the Boltshot nerf enough? Does the Majestic Map Pack provide more hours of fun than the Crimson Map Pack? More importantly, is it worth your hard earned money? Read on (or watch the video review) to find out.

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Landfall

Landfall

Landfall is a completely asymmetrical map that can be played in Team Slayer, but works best for FFA gametypes. The default Team Infinity Slayer power weapon spawns entail a SAW appearing on the first floor in the building, a Shotgun spawning on the second floor in the building, and a Rocket Launcher materializing out in the open on the exterior perimeter of the building. Red Team is undoubtedly closer to both the SAW and the Shotgun. Red Team also has a good shot at the initial Rocket Launcher spawn towards the start of the game, but Blue Team generally arrives a couple steps ahead of Red Team. Part of the enjoyment of the map is seeing both teams going after the Rocket Launcher at the beginning of the map and witnessing the ensuing barrage of grenades and DMR/BR fire. Despite all this, the positioning of these weapon spawns strongly favors Red Team with the slight exclusion of the Rocket Launcher. Even though Blue Team generally arrives at the Rocket Launcher first, Red Team is well within grenade throwing distance. As a result, the Red Team can potentially have possession of all three power weapons within seconds of the match and turn the tide permanently in their favor. Despite the initial weapon spawn issues favoring Red Team, the map plays out quite nicely should the firefight play out indoors. The two story building has 10 entry points (5 for each team) with no favoritism to either side. In the event you are playing a game mode that includes radar, the Hologram can be used to great effect making the opposing team fire off a crucial rocket or sniper round that could potentially change the outcome of the game.

My favorite section in the building would have to be the car garage. The inclusion of the fully elevated hydraulic platform and the decommissioned vehicle (which can be used to transverse from the 1st floor to the 2nd and vice versa) leads to some drawn out cat-and-mouse firefights. Having a team that communicates well and uses Promethean Vision in conjunction with Camouflage to properly relay information can help lead to success.

Balancing issues can occur should the fight stay predominantly outside the perimeter of the building. Blue Team has closer access to a couple of two story towers that can provide a significant advantage in the event they have a Sniper Rifle, Rocket Launcher or both. Because of this, I feel the default layout of Landfall would not play out well for 2V2 matches. Only in the event a Forger decides to modify the initial layout and utilize the abundance of “Landfall Bridge” objects available to them and block out the exterior would I recommend playing this as a 2v2 map.

Despite the asymmetric design and Team Slayer balancing issues, Landfall plays out just fine for FFA. Since enemies can spawn anywhere, no area is safe for an extended period of time (or if it is safe, chances are you won’t rack up enough kills to come in 1st). Power weapons play a key role in changing the tide of the map. If you have the Shotgun or Rocket Launcher while indoors, its quite easy to sneak up on other enemies who are already engaged in a firefight. Since the building doesn’t provide many areas to hide, chasing down enemies with low shields and finishing them off is almost too easy.

While the map is quite playable on Team Slayer, the initial power weapon spawns can lead to an insurmountable lead in favor of the Red Team which leads to many players quitting quite early in matches. Landfall definitely redeems itself in the FFA department as it quickly became one of my favorite maps. Despite some of its shortcomings, this map works out better across multiple gametypes than Monolith and serves as a nice addition to the current Halo 4 map rotation.

Monolith

Monolith

Monolith is a quasi-symmetrical map that plays out better on objective gametypes. The map layout has two identical bases directly opposite each other, with a center structure that has an underpass accessible from both sides. Adjacent to both bases are two towers, though both feature different two-story layouts. A unique design choice is the man cannons placed on both of these towers. If you wish to quickly transverse the length of the level, simply walk onto one of the man cannons. Playing King of the Hill while the control point is in the center structure allows the player to aim down and throw grenades on enemies while floating over the map.

If you were to partake in the Majestic DLC playlist, chances are you would be playing this map on King of the Hill and rightly so. Monolith offers plenty of cover to help elude long-range fire, so what better way to help keep the match action packed than to have an objective that forces players to not constantly stay behind cover? The control points generally force players to stay out in the open. If you try to dodge a grenade while controlling a hill, chances are you will have to exit it in order to avoid being damaged. Some of the control points also span two levels. Since a hill must be completely free of enemy players, this forces teams to leave their comfort zone and try and find the enemy player(s) wherever they are (more than likely with camo on or crouching). All of these elements combined help lead to some exhilarating, close quarters combat with a dash of long range combat.

For Slayer gametypes, the map doesn’t even come close to capturing the same excitement. Percentage wise, of all the games I’ve played in Halo 4 that went to the time limit, Monolith was the map where this occurred the most. Not because two equally skilled teams were facing off, but because it was just too easy to avoid long range fire whenever occupying one of the structures on the perimeter of the level. Couple this with the fact that players who get an ordinance drop with a sniper rifle tend to hide in the bevy of cover rather than engage the enemy and you have a recipe for a campfest that would earn everyone Eagle Scout merit badges by the end of the match.

Overall, I found Monolith to be an ‘ok’ map, but definitely my least favorite of this map pack. If it weren’t for its redeeming qualities in objective gametypes, I would’ve liked to have seen this map in the scrap pile (along with every map from the Crimson Map Pack).

Skyline

Skyline

Skyline is a two-story symmetrical map that I’m sure the pro crowd will love. The playable area of Skyline seems to be the smallest of all the maps in Halo 4. Reaching one end of the level to the other could probably be accomplished in about 5-6 fully charged sprints. Despite the small area of the map, it doesn’t feel as if you are running into a constant barrage of bullets and explosives. This can be thanked in large part to the highly barricaded second floor. Walls, windows, and barricades surround a vast majority of the 2nd level with few drop down points. Running along on the second floor generally provides plenty of cover except near the power weapon spawns. However, since your sight lines are cut off in almost every direction, getting a good sense of your surroundings can be difficult, especially in gametypes that have radar disabled. On the opposite end, being on the ground floor generally provides almost no cover, but your surroundings are less obstructed and it is quite easy to figure out where the big firefight is taking place. As long as no one is watching you from one of the few openings up above (which, to be honest, is somewhat rare), you can place a well-timed assault up one of the airlifts in the center of the map.

The map feels very balanced for the most part. In CTF variants, there are 2 Sticky Detonators and 1 Shotgun while in the Team Slayer variants there is 1 Sticky Detonator and 2 Shotguns. While a team coming into possession of both the Sticky Detonators can be quite the sticky situation *ba-dum-teeesh*, I never felt the other team had complete control of the map. The best part about CTF was how the reduced sight lines on the second floor factor into the gametype. Flag carriers are labeled with an indicator so you always know their position (friend or enemy). Since the sight lines are limited, chances are the flag carrier will have no idea what awaits around the corner. As a player trying to kill the carrier, I was often licking my chops as the upper level doesn’t have very wide walkways so hitting the carrier with a grenade is almost entirely about timing rather than aiming.  As a player trying to capture the flag, you know the moment of truth is coming once you pass the halfway point on the way back to base. ‘Are there enemies crouching? If so, how many? Do they have any of the power weapons? S**t, I think they have ALL the power weapons!’  These firefights have led to some memorable moments in the limited time this map has been out.

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For all the effort that went into the balancing of the map, particularly the sparse but well-placed openings on the 2nd floor that allow players to shoot at enemies below, there is one thing that absolutely ruins the balance of this map: jetpack. In the past, I’ve heard players complain about how jetpack needs to be removed entirely. While I never believed that as I was known to use it from time to time on maps such as Powerhouse, the issue of balance as it pertains to jetpack has never been more apparent than on Skyline. My first three matches had at least 1 player using the jetpack and I was finding its use to be quite a nuisance. The muscle memory for controlling my aim vertically aiming wasn’t kicking in right away, but I did quickly regain my form disposing of airborne enemies. An issue that I didn’t overcome was being able to bring my reticule back down to ground level in order to focus my fire on other oncoming enemies. Quite often, an encounter with a jetpacking enemy went like this:

Enemy uses jetpack, we exchange fire, I get the kill, I am killed by his teammates before I can get my reticule down to ground levelEnd result for me: 1 kill / 1 death.

I tried different loadouts, different strategies, but almost always the same result. While running or dropping into cover after an encounter of this type is usually my go to move, the small proximity of Skyline makes it significantly less effective. Furthermore, the barriers setup on the second floor to limit the sight lines can easily be vaulted by a player with a jetpack. This isn’t an issue of skill or ability, but rather a limitation of Halo’s control options. Simply put: There is no option to adjust Y-Axis sensitivity!!!  Imagine playing a flight simulator without being able to control the sensitivity of the yaw or playing any Tribes game and having no ability to customize your vertical aim. Chances are, you wouldn’t even bother to play those games. Maybe this wasn’t a big deal before Halo: Reach, but none of those games ever had a jetpack.

As a test to see if this was just me, I ended up making a loadout with the jetpack (which I might add was the first time since launch day). Despite having a lack of experience with it, in my first game I ended up getting 26 kills, double digit assists, and the victory. Several times, players would make attempts to divert their attention to myself in the air only to either be gunned down by a teammate or myself before getting a shot off. Other times, enemies would try running away from me without even making an attempt to look up. While it was nice to finally stop getting a K/D of 1:1 on this map, I couldn’t help but feel like I was exploiting a game limitation rather than attributing it to any amount of skill.

Although the jetpack can completely ruin the balance of this map, its not enough to prevent me from being impressed by it. After all, there are pro variants that disable armor abilities and radar that I can still enjoy. While I’m not throwing it up there as a classic (not yet anyway), Skyline fills an important void that’s been there since launch: a small, symmetrical map that casual and pro players can enjoy. Skyline is easily one of the best arena style maps available to Halo 4 players, if not the best.

Title Update 2

There were several bug fixes included in this update (almost none of which I ran into except temporarily losing control of my Spartan after Extracting a capture point), but the biggest focus is undoubtedly on the Boltshot nerf. Prior to this release, many were left wondering what this would entail. Would it be a damage nerf, ammo nerf, a range nerf, or a combination of all three? Would the Boltshot be excluded from being a secondary weapon? The answer: a Range nerf. Although the Boltshot retains its ability to perform a one-shot kill, the range has been significantly reduced. In my usage with it, I found one hit kills and shield pops a lot less frequent. Furthermore, I found myself opting to use my ordinance drops on items such as Shotguns and Scattershot rather than keep my Boltshot and use my ordinance on damage boost or speed boost. Gauging the community response, nothing short of a significant damage nerf or excluding the Boltshot from the secondary weapon list would’ve sufficed. Regardless of where you stand, the range nerf was a step in the right direction. I’d rather have 343i take a baby step in the right direction rather than take a giant leap and in the process, nerf the Boltshot too much. Unlike others, I wouldn’t mind using different weapons than just the ones featured in the original Halo.

Wrap-Up

It goes without saying that the Boltshot nerf was a welcome addition. Although it can be argued whether it was enough, no one seems to be clamoring for the Boltshot range to be reverted to pre-patch form. As for the DLC itself, all the maps are quite enjoyable, with Skyline probably being the best of the bunch. Being that this is the second wave of DLC, I don’t necessarily feel the season pass has been a great investment at this point (I still can’t wash the taste of 343i’s piss out of my mouth months after the Crimson Map Pack) but the Majestic Map Pack was a step in the right direction. If you don’t have the season pass at this point, I would skip the Crimson Map Pack, but I would recommend buying the Majestic Map Pack. There may not be a huge ‘wow’ factor with these maps, but they help fill a void that’s been there since launch and are a lot of fun to play on.

The Majestic Map Pack is currently 800 Microsoft Points and can be purchased here.

MP1st Staff

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Borderlands 2 Trailer Hints At A New Vault Hunter

With this year’s SXSW underway, the folks over at Gearbox have revealed a pleasant surprise during the end of their panel.

A silhouette of the second playable DLC character was teased, slashing it’s way through bandits in a teaser trailer which you can view below.

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Aside from the teaser trailer for this new mysterious vault hunter, not much else is know. However, Matt Armstrong, the franchise director for Gearbox, has hinted that Borderlands 2 lacks a melee character such as Brick from Borderlands 1. Judging by the trailer shown above, it looks like this upcoming vault hunter may fill that void that Brick left.

In addition, Matt Armstrong has also stated that once DLC is revealed, their release dates aren’t usually too far off. So, expect to be able to play as this interesting new character sooner rather then later.

Thanks, Joystiq.

Are you guys excited for this new character? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Far Cry 3 Deluxe Edition 30% Off In North America Until March 11

If you’ve yet to embark on the adventure that Ubisoft’s Far Cry 3 has to offer, now might be a good time to stock up on rations, grab your gear, and prepare for the ultimate survival experience.

The Far Cry 3 Deluxe Edition is now 30% off in North America until this Monday, March 11. The deluxe edition includes the Far Cry 3 game along with:

  • The Monkey Business Pack: Meet Hurk and his explosive bomb-carrying monkey in four heart-pounding missions and get two bonus ways to humiliate your friends in multiplayer
  • The Lost Expeditions: Discover the secrets of the island’s lost World War II ruins in two suspenseful action missions, and unlock the power of a shotgun in a one-handed flare gun in multiplayer.
  • The Warrior Pack: Strike fear in your enemies with an exclusive dagger and get an early unlock of the tattoo editor in multiplayer.
  • The Predator Pack: Hunt four ferocious animals with the M-700 Predator Rifle in single-player and silently kill opponents with the unlocked Predator Bow in multiplayer.
  • The Survival Guide artbook (pdf file): Discover unique artwork and insider information to help you survive the insanity of the island.
  • The game soundtrack

You can snag your copy, either digital download or hard copy on the UPlay Store right here.

We reviewed Far Cry 3’s multiplayer experience, which you can check out here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Mass Effect 3 Celebrates One-Year Birthday With Multiplayer Bonuses, Highest N7 Rating Over 30,000

BioWare is celebrating the first birthday of Mass Effect 3, the closing chapter of Commander Shepard’s story and the final entry of the Mass Effect series, at least for this generation.

To pay tribute to the fans, the multiplayer team behind Galaxy at War, Mass Effect’s first foray into the multiplayer scene, is giving you the chance to earn a sweet banner featuring every single multiplayer character, which you can use to customize your player card.

FinalChallengeBanner

To earn the banner, you’ll need to complete the second-tier challenges in the Operation: LODESTAR multiplayer weekend event. You can catch all the details here. Simply put, you’ll need to successfully extract against all four enemy factions on silver difficulty or higher.

In addition, the MP team has revealed the latest multiplayer statistics in this neat info graphic.

MP-4-Telemetry

Somebody has been playing a lot of Mass Effect 3 multiplayer.

Mass Effect 3’s multiplayer was recently expanded with the Reckoning DLC pack. You can check out the launch trailer here.

How have you enjoyed a full year of ME3 MP? Think the series’ first attempt at multiplayer was a successful one?

David Veselka

Musician, Gamer, Geek. Subscriber

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God of War: Ascension – Trial of the Gods Co-op Mode Revealed, New Trailers

With less than one week away from the release of the PS3 exclusive, God of War: Ascension, Santa Monica and Sony announced that, for the first time, God of War will feature a co-operative game mode.

Called “Trial of the Gods,” you and an additional player will be put up against five waves of enemies. For those who played past God of War titles, you’ll know exactly what this mode is about with all it’s harshness and high level difficulty. Luckily you won’t have to suffer alone (though that is optional).

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Additionally, Sony also released two brand-new video showcasing the God Poseidon and the other showing off the pre-order Spartan 300 skin.

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Excited to get your co-op on in God of War: Ascension?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Crysis 3 PC Patch 1.2 Now Live, Data Patch C Incoming To All Platforms

The PC version of Crysis 3 gets patched as all platforms await an update that will tweak a few balancing issues with Crysis 3’s multiplayer.

Crytek writes on the official forums,

Thanks for all your helpful feedback on Crysis 3 so far, and for your contribution to making the gameplay experience the best it can be. As you can imagine, the post-launch period has been exciting and busy in equal measure as we gather feedback from players around the globe and make tweaks based on our own observations.

Patch 1.1 was released two weeks ago for the PC, Xbox 360 and PlayStation 3. Check out patch 1.2 below, only for the PC.

PC Patch 1.2

  • Fixed after-match award dog tags from not loading from the profile correctly
  • Fixed root cause of some graphics driver crashes
  • Fixed particle shader causing black squares/broken shading on some graphics cards
  • Fixed shadering issue with underwater fog
  • Fixed issues with non-default controls for weapon customization
  • Fixed some issues with binding non-default vehicle controls

Crytek notes, “we’re currently experiencing some issues with dedicated servers not showing up correctly. We’re working on resolving this with our server providing partners ASAP.”

Later on, all platforms will be receiving Data Patch C which will tweak a number of multiplayer balance issues, including some matchmaking updates.

Data Patch C (All Platforms)

  • Developers Choice playlist updated to new game mode variation
  • Jackal fire rate decreased slightly
  • Jackal per pellet damage fall off increased
  • Fixed an issue where the Takedowns spread escalated too quickly in certain zoom modes
  • Grendel fall damage fall off reduced for better long range impact
  • FY71/SCAR damage fall off increased to reduce their effective range
  • Further matchmaking tweaks for X360 and PS3 to increase chance of local sessions being found
  • Foregrip and Muzzle Brake effectiveness reduced slightly
  • Laser sight effectiveness reduced slightly

Data Patch C’s release time is still to be confirmed.

That does it for this week’s updates. How are you enjoying Crysis 3’s multiplayer so far? Make sure to read up on our review if you haven’t yet.

David Veselka

Musician, Gamer, Geek. Subscriber

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Check Out The Gears of War: Judgment Launch Trailer

Gears of War: Judgment, brought to you by Epic Games and People Can Fly, launches on the Xbox 360 March19.

To get your chainsaw revving, the Gears team present to you this bloody, head-popping launch trailer showing off of some of the new single player content as well as the aggressive multiplayer.

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As an added bonus, all Gears players will receive a free Window Web weapon skin should the video reach 100,000 views by Mach 15. So, make sure to share if that tickles your fancy.

Gears of War: Judgment will come shipped with a number of new multiplayer modes including Free-for-All, Domination, and Overrun. Check out this quick video overview of the multiplayer by Lieutenant Baird himself.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: End Game Dinosaur Easter Egg Discovered – Flying Pterodactyl

What would Battlefield 3: End Game be without its very own dinosaur easter egg?

Earlier, a floating spaceship easter egg was discovered on Operation Riverside, one of the End Game DLC’s four new maps, referencing the classic Battlefield 2142. You can check that out right here. Naturally, it rose suspicion as to whether or not DICE would ever follow up with another futuristic sequel.

Of course, End Game wouldn’t be a ‘true’ Battlefield 3 expansion without its very own dinosaur easter egg. Arguably, DICE has saved the best one for last with this recently discovered Pterodactyl sighting on Nebandan Flats.

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As “Rumpo” says in the video, I think we can all agree that the trolling needs to stop, and that dinosaurs must play a significant role in Battlefield 4 in order to avoid poor sales and a shaky launch. Agreed?

Battlefield 3: End Game is on its way to Xbox 360 and PC Premium members March 12, Regular PlayStation 3 users March 19, and regular Xbox 360 and PC users March 26.

Thanks, FireteamHooligan.

Update 1

From the guys who brought you the Pterodactyl easer egg above, it seems that FireteamHooligan have also discovered a nice little “teddy bear picnic” on Kiasar Railroad.

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Looks to me more like teddy bears being put to work in less-than-acceptable conditions. Somebody call the department of labor!

Update 2

MP1st reader Mechcell pointed out two additional easter eggs, one of which is once again dino-related, and the other which is related to a family of snowmen.

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Update 3

MP1st reader Dennis found another easter egg, also on Nebandan Flats. He sent in this image below:

IMAG0265
Swedish Pride!

David Veselka

Musician, Gamer, Geek. Subscriber

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Far Cry 3 Patch Adds Fan Requested Features, Now Live

Far Cry 3 has recently received a brand new patch that focuses on a number of community requested features for both the single player and multiplayer.

The patch is now live on the PC, Xbox 360, and PlayStation 3 and adds a new difficulty setting in the single player as well as the new “outpost reset” feature. In multiplayer, map makers can now beta test their maps with others.

Check out the full update notes below:

Single-Player

  • Outposts reset: after the end of the game, players can choose to reset the liberated outposts to face the challenge to take them over again.
  • A new difficulty setting: Players who have completed the campaign can restart the adventure on master difficulty, with more challenging enemies and dangerous wildlife.

Multiplayer

  • Map Beta Test: Map makers can now start a beta test to monitor how their map is being played using the new spectate feature and regular players are enabled to provide better feedback to help map makers improve their projects.
  • Maps by author: Players will be able to show all the maps created by an author.
  • Idle kick: The feature that kicks out idle players during a MP match is removed from custom and private matches.
  • The Skip map voting system has been improved with more visibility and time to cast the vote.
  • A new mini-game called The Grid has been added to the Outpost website and smartphone apps.

Thanks, VG247.

David Veselka

Musician, Gamer, Geek. Subscriber