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More Than 250 Naughty Dog Devs Have Worked on Intergalactic: The Heretic Prophet; Story Is “Ambitious” Claims Studio

[summaraize]

Possibly one of the biggest reveals at The Game Awards is Naughty Dog’s latest project titled Intergalactic: The Heretic Prophet. If you like what you’ve seen so far, it’s due to the hard work of a lot of devs at the studio and even outside it.

Intergalactic Has Been in Development Since 2020, and Has Over 250 People at the Studio Working on Its Development

In a recent interview with the New York Times (locked behind a paywall), Naughty Dog studio head Neil Druckmann claims the game’s story is “ambitious,” it deals with a fictitious religion, “what happens when you put your faith in different institutions.” It’s also been shared that more than 250 Naughty Dog employees have worked on Intergalactic over the past four years, and this is in addition to outside artists that Druckmann tapped to work on the game.

While there’s still a lot of questions about Intergalactic’s gameplay mechanics and whatnot, we do know the story. Druckman has revealed, “Intergalactic stars our newest protagonist, Jordan A. Mun, a dangerous bounty hunter who ends up stranded on Sempiria – a distant planet whose communication with the outside universe went dark hundreds of years ago. In fact, anyone who’s flown to it hoping to unravel its mysterious past was never heard from again. Jordan will have to use all her skills and wits if she hopes to be the first person in over 600 years to leave its orbit.”

Interestingly, one of our previous reports about a PlayStation game featuring “intense violence” points to Intergalactic, as a female character’s face in the casting call matches what we see in the trailer.

Intergalactic: The Heretic Prophet has no release date yet, but it’s confirmed for release on the PS5.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Myth Wukong Studio CEO Wrote Game of the Year Acceptance Speech Two Years Ago; Questions Selection Criteria of The Game Awards

[summaraize]

It seems Game Science’s CEO isn’t happy their game, Black Myth Wukong, didn’t win the highly-coveted Game of the Year award at this year’s The Game Awards. Black Myth Wukong was beaten by Team Asobi’s Astro Bot, which snagged the most prestigious award, though it did win the Best Action Game and the Player’s Voice awards.

Apparently, that wasn’t enough, as Game Science CEO and the producer of Black Myth Wukong, Feng Ji, just went on a tirade on Chinese social media platform Weibo, where he  questioned the award-winning body’s decision process.

Black Myth Wukong Studio CEO Goes on a Rant for Not Winning Game of the Year at The Game Awards 2024

Black Myth Wukong Update 1.000.009

There’s a lot to take in here, so we’ve broken the important points Feng Ji has mentioned in his rant in chunks (translated by ChatGPT via Reddit).

The Game Awards this year coincided with a major update for Black Myth: Wukong. For me personally, this project that spanned seven years has officially come to an end.

The four nominations (Best Action Game, Best Art Direction, Best Game Direction, and Game of the Year) were a first for a Chinese game. Ultimately, we took home Best Action Game and Players’ Voice. Especially winning Players’ Voice was gratifying.

Yet, I must admit, there’s a sense of loss and regret. More than anything, though, there’s a letting go of illusions.

The games nominated this year were all exceptional, but honestly, I still can’t figure out what the criteria were for Game of the Year. I feel like I came all the way here for nothing!

Feng Ji mentions how he has seen a lot of “strong dissatisfaction and frustration” in players’ comments, which he says were expressed humorously or ironically. We’ve seen it transpire with a review-bombing of Baldur’s Gate 3 on Steam. Nope. we’re not joking, and you can read about it here. Not only that, but Feng Ji continues by saying he wrote his winner’s acceptance speech two years ago!

I completely understand these feelings and share the frustration, because behind these emotions lies not pain or malice, but dignity and confidence.

When you’re so confident and yet don’t receive the recognition you expected, it’s natural to feel upset.

Personally, I’m even more confident than most of you (as you can see from my first-ever answer on Zhihu). In fact, I wrote my Game of the Year acceptance speech two years ago—only to never get the chance to deliver it!

During the development of this game, many of my colleagues weren’t as optimistic as I was. Having tested so many interim builds, they couldn’t help but focus on the game’s flaws and doubt whether we could meet deadlines.

One of my main roles in the company was reassuring everyone: We’re doing great, and the product is improving.

Because here’s the thing—you can’t just be confident when you’ve already won. That’s not confidence; that’s parroting results.

Sure, we lost today. We might lose again tomorrow. So what?

There are countless factors that influence outcomes, and results are always uncertain.

What we can control is choosing what we do: tackling real challenges, doing hard things, pursuing what we believe in. When you’re doing these things, you should absolutely have confidence.

Black Myth Wukong New Update 1.000.008

Feng Ji also talks about how their success is not a fluke but the “inevitable outcome” of Chinese culture, talent, and business environment. Feng Ji thinks this is but the start, as more Chinese studios will bring high-quality and engaging Chinese stories to the world.

Some have said that a team with no prior experience in single-player games achieving such success on their first attempt is a rare, unrepeatable fluke.

I’d like to say: This was no fluke. It’s the inevitable outcome of Chinese culture, Chinese talent, China’s business environment, China’s gaming industry, and gamers worldwide coming together.

If we hadn’t recognized this “inevitability” early on, we wouldn’t have been so determined to make this choice. This wasn’t a gamble; it was following the tide of history.

Game Science is fortunate to have participated in and witnessed the beginning of this tide. I believe many more peers will, in the future, bring higher-quality, more engaging, and more confident Chinese stories to the world.

The rant ends on a good note, as Feng Ji acknowledges how the studio’s ability to make and play games already makes them fortunate.

In truth, just being able to make and play games already makes us incredibly fortunate.

In this world, many people have never even had the chance to play so-called AAA games, never used a console or computer, and feel lost, pained, or even despairing in the face of their circumstances. Many are suffering from hardship and injustice.

Precisely because of this, we must strive to create better games—ones that bring truth, goodness, and beauty to more people.

I’ve always believed that the greatest value of good games lies in making happiness more evenly distributed in this world.

The road ahead is long, the winds still fierce, and the demons still arrogant. But we are always growing stronger.

Feng Ji closes it by saying he hopes “the story of Black Myth: Wukong can give some courage to those who are still feeling lost, and perhaps shed a bit of light for those still groping in the darkness. Then, with a calm heart, we can all keep moving forward.”

I suggest reading the entire thing to fully grasp what the Game Science boss was trying to convey.

Is this a case of something lost in translation, or did Feng Ji really criticize the awards show since his game didn’t win? I personally hope it’s the former, as this doesn’t paint a good picture for Game Science and even the game.

In other Black Myth Wukong news, the game just got an update that not only added PS5 Pro support, but a bunch of new features as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring: Nightreign Won’t Feature Crossplay for Multiplayer

[summaraize]

Elden Ring: Nightreign will not support crossplay, meaning players will only be able to play with others on the same platform. This was confirmed by game director Junya Ishizaki in an interview with IGN, where he clarified that while the game will support cross-generation play within the same console family, cross-platform play will not be available. For example, PS4 and PS5 users can play together, but PC and Xbox Series X|S players will not be able to connect.

Ishizaki Said, “Similar to the original Elden Ring, there will be cross-generational play but not cross-platform play. So PS4 players can play with PS5 players, and Xbox One players can play with Xbox Series S and X players, but not between platforms.”

The developer did not explain why this decision was made, which some players may find frustrating. However, Elden Ring: Nightreign will be available for testing before its official release, with a closed beta set for February 2025. Registration will open in January 2025, when more details are expected to be shared.

Elden Ring: Nightreign Is a Standalone Experience, Not a Sequel

Elden Ring Nightreign crossplay

Elden Ring: Nightreign was a surprise announcement at The Game Awards 2024 and quickly became one of the most anticipated titles for FromSoftware fans, despite its multiplayer limitations. However, it is not a sequel nor an expansion, but rather a completely standalone experience set in a parallel universe to the events of Elden Ring.

In case you don’t know, Elden Ring: Nightreign will launch in 2025 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC.

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Taha

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Home > Title Updates and Patches

Black Myth Wukong Update 1.000.013 Adds Challenge Mode, PS5 Pro Enhancement and Other New Features

[summaraize]

It’s been three months since the last patch for Black Myth Wukong, and it looks like all that time spent waiting by players is about to pay off today, as the game’s latest title update isn’t just for bug fixes but also adds in a new mode, new features, and even PS5 Pro enhancements. PS5 players will see this as Black Myth Wukong update 1.000.013, and we have the complete list of additions and changes by Game Science.

The patch was released a few days earlier for those who own the game on the Epic Games Store launcher and WeGame. Today, Steam and PS5 gamers are getting the download for the patch.

Black Myth Wukong Update 1.000.013 Has the Monkey King Bring New Features to Players

What to Know Before Patch Installation

  • Due to the platform’s update mechanism, your computer will need to reserve a larger amount of free disk space (not necessarily on the same disk if you are s STEAM user) for temporary storage of the update files.
  • If you have installed any mods in the game, installing the patch may cause compatibility issues. This could prevent you from launching the game or triggering error pop-ups during gameplay. We recommend uninstalling the installed mods and verifying the integrity of the game files before restarting the game.
  • If you encounter unusually large update sizes during patch installation, or if the game gets stuck, crashes, or fails to start after installation, please refer to the Installation/Patch FAQ on our official website.
  • This update requires shaders to be recompiled. If you experience crashes during shader compilation, please try restarting the game until the compilation is complete or skip shader compilation. For more details, please refer to the Game Graphics FAQ. (PC)
  • All new items introduced in this patch will not be required for any game achievements.

Major Updates

New Gameplay: Challenge

“It’s tough to confront the old rivals anew, but the Great Sage will always prevail!”

  • After completing the game at least once, the Destined One can find “Challenge” at any Keeper’s Shrine.
  • There are two types of challenge available: “Return of Rivals” and “Gauntlet of Legends”.
  • “Return of Rivals”
    • The Destined One can challenge a former opponent to a duel, choosing from three levels of difficulty.
    • If any opponents remain undefeated in the main game, the corresponding rebattle will be unavailable.
  • “Gauntlet of Legends”
    • The Destined One can battle against multiple opponents in succession, using customized curses to tailor the difficulty.
    • This mode can be difficult, as some old opponents may surprise with new moves. Proceed with caution!
    • If any opponents remain undefeated in the main game, the related gauntlet will be unavailable.
    • Completing any gauntlet rewards players with new rare treasures.
      • Medicine: “Glimmering Scale Pellets” and its formula;
      • Drink and Soaks: “Sour Wine”, “Frost-Enduring Chrysanth”, and “Robust Antler”;
      • Curios: “Stone Tiger Tally”, “Ever-Burning Palace Lantern”, and “Fragment of the Ocean-Settling Pillar”;
      • Equipment: “Three Hill Crown”;
      • Weapons: “Qing Mallet”, “Fanged Cyan Staff”, and “Leeching Centipede Staff”.

New Game Feature: Journeyer’s Chart

“Let the chart chart the journeyer’s journey.”

  • A remarkable one has captured these landscapes, organizing them into charts for guidance and marking.
  • A Journeyer’s Chart can be unlocked when the Destined One first enters Black Wind Mountain and meets the Keeper.
  • Afterwards, for each new territory reached, a “Journeyer’s Chart” can be purchased at the Keeper’s Shrine.

New Equipment: Armor Set of Opulence

As the year comes to a close, we wish all Destined Ones an early Happy Chinese New Year! May you have joy and prosperity all year round.

  • Four special armor pieces have been crafted to celebrate the upcoming Chinese New Year.
  • After installation, all Destined Ones can claim these directly through “Trailblazer’s Gift” at any Keeper’s Shrine.

Black Myth Wukong’s PS5 Pro Support Finally Drops This December 14

Black Myth Wukong PS5 Pro support

PS5 & PS5 Pro Support and Optimization

  • PS5 Pro now supports PlayStation Spectral Super Resolution (PSSR). By enabling it, you can achieve a high-definition visual experience by selecting either Quality Mode or Balanced Mode in Settings.
  • The system supports 120 Hz Output. When enabled in Balanced Mode, it maintains a stable 40 FPS output. If you encounter any visual anomalies, you can turn it off in PS5 Settings.
  • Various scenes and boss fights have been optimized for better game performance.
  • The stability of frame rates and visual clarity in both Balanced Mode and Quality Mode have been enhanced.
  • The input response speed has been improved in Performance Mode.

New Music Library Functions

  • “Black Myth: Wukong Soundtrack Selection” has been added as a new soundtrack application (some tracks are not available for export due to copyright restrictions). (PC)
  • The Music Library now supports exporting tracks (some tracks are not available for export due to copyright restrictions). (PS5)

Bug Fixes

Bosses

  • Fixed an issue where yaoguai chiefs “The King of the Kingdom of Flowing Sands and His Son” might not drop the spirit of “Second Rat Prince” upon defeat.
  • Fixed an issue where yaoguai queen “Kang-Jin Star” would die unexpectedly under certain conditions.
  • Fixed an issue where “Zhu Bajie” could not be defeated during a certain phase.
  • Fixed an issue where yaoguai king “Yellow Loong” would get stuck underground in certain situations.
  • Fixed an issue where some skills of yaoguai king “Yellow Loong” could not be interrupted even after being seen-through.
  • Fixed an issue where yaoguai chiefs “Cloudy Mist, Misty Cloud” would continue attacking players while in invisible state under certain conditions.
  • Fixed an issue where yaoguai chief Lang-Baw-Baw could not engage in combat under certain conditions.
  • Fixed an issue where some skills of “Erlang, the Sacred Divinity” would deal abnormal damage to the Destined One.
  • Fixed an issue where the Destined One could engage in the battle with “The Four Heavenly Kings” in forms other than “Stone Monkey” under specific operations.
  • Fixed an issue where the Destined One could be blocked by an invisible wall, preventing him from entering combat in certain situations.
  • Improved the grappling performance of yaoguai king “Yellow Wind Sage”.
  • Reduced the invulnerability duration of “Green-Capped Martialist”.
  • Enhanced the effectiveness of the vessel “Wind Tamer” against yaoguai chief “Non-Void”.
  • Improved the combat experience with yaoguai chiefs “Cloudy Mist, Misty Cloud”.
  • Improved the combat experience with yaoguai chief “Emerald-Armed Mantis”.
  • Improved the combat experience with “The Great Sage’s Broken Shell”.

Levels

  • Fixed an issue where the Destined One could get stuck in specific locations while sliding on sands. (PS5)
  • Fixed an issue where Zhu Bajie did not appear in Mount Huaguo under certain conditions.

Protagonist

  • Improved the experience when the Destined One consumes multiple medicines consecutively.
  • Enhanced the experience of Varied Combos and Charged Heavy Attacks.
  • Optimized the description of Transformations-related Talents.
  • Fixed an issue where the damage detection of Spirit Skills persisted indefinitely under certain operations.
  • Fixed an issue where the animation of Life-Saving Strand could not be triggered when the Talent had taken effect under specific operations.
  • Fixed an issue where “Bull King’s Mask” could gain Focus even when attacked during invincible states (Doging, Perfect Dodging, or Seeing-Through).

Interaction

  • The Music Library progress bar now supports dragging.
  • Control customization for Keyboard & Mouse now supports mouse side buttons.
  • Fixed an issue where the Sprint button icon would not display in Controller Type B’s layout.
  • Fixed an issue where the Inventory interface might not display content under certain operations.
  • Fixed an issue where the UI could become misaligned under specific operations.

Sound and Subtitles

  • Fixed errors in some sound effects.
  • Fixed abnormal voice playback for certain yaoguai kings.
  • Optimized the volume of certain sound effects.

Performance

  • Fixed occasional crashes for some users after enabling DLSS frame generation. (PC)
  • Fixed screen flickering issues for some users after enabling XeSS. (PC)
  • Fixed a memory leak issue under certain conditions.
  • Fixed crashes caused by outdated drivers.
  • Optimized performance for numerous scenes and boss fights on medium and low-end configurations. (PC)
  • Enhanced the performance of Full Ray Tracing on GeForce RTX.

Localization and Other

  • Added language support for Turkish.
  • Added and improved translations for Portraits in several languages.
  • Fixed an issue preventing Pre-Order and Deluxe Edition gifts from being claimed under certain conditions. (PS5)
  • Corrected translation errors and fixed issues with spelling, capitalization, and terminology consistency in several languages.
  • Improved the translation of lyrics in several languages.
  • Enhanced the quality of some English voiceovers and their synchronization with subtitles.
  • Improved text display in several languages.

Hopefully, the next patch from Game Science won’t take this long before it’s released. Don’t be surprised to see a follow-up patch if anything from this title update doesn’t work as intended.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The Outlast Trials Project Breach Hotfix Pushed Out for Various Fixes on Consoles, PC

[summaraize]

Just a few days ago, Red Barrels released Season 2: Project Breach for The Outlast Trials. As one might expect from a patch that big, some issues cropped up for players. The developers are taking care of that today with the launch of Ther Outlast Trials update 1.18 on PS4/XB1, which PS5/XSX players will see as version 01.000.016.

The short list of fixes are available below.

The Outlast Trials New Update Fixes Various Gameplay Issues From the Project Breach Patch

  • Fixed an issue where the Skinnerman triggered mine traps that players hack using the Jammer Rig.
  • Fixed an issue where Franco would get stuck patrolling.
  • Fixed an issue where players could get stuck during the final sequence of “Pleasure the Prosecutor” in Downtown Trial.
  • Fixed issues with various cosmetic names.
  • Increased NPC spawning for the “Pleasure the Prosecutor” Downtown Trial in Psychosurgery to reflect the intended difficulty level.
  • Fixed an issue where the Scapegoat would not die after having his last lightbulb destroyed

Don’t be surprised if we get another patch to fix other issues. Regarding content, Project Breach should be the last one for the year from Red Barrels.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Chinese Players Review-Bomb Baldur’s Gate 3 on Steam After Black Myth: Wukong Loses GOTY at TGA 2024

[summaraize]

The 2024 Game Awards have sparked significant reactions, particularly regarding the winners. While the announcements were exciting, the award results have stirred controversy. One notable example is the backlash against Baldur’s Gate 3, which followed Astro Bot’s win for Game of the Year.

You can check out a screengrab of the negative reviews left by angry players, and there’s a lot more where that came from.

Chinese Players Upset After Black Myth: Wukong Loses GOTY at The Game Awards 2024

Baldur's Gate 3 Steam reviews

 

If you’d like to read more reviews, check out the gallery below:

You might be wondering why Baldur’s Gate 3 is at the center of this controversy, especially since it was last year’s winner and not in the running this year. The issue lies with Chinese users, who were disappointed that Black Myth: Wukong, a highly anticipated game from their home country, did not take home the top award.

If the connection to Baldur’s Gate 3 is unclear, here’s the explanation. The Game of the Year award was presented by Sven Vincke, head of Larian Studios, the developer behind Baldur’s Gate 3.

For many Chinese users, Vincke’s pre-award speech—which emphasized creating games not just for profit—was seen as hypocritical, almost as if directed at Game Science’s Black Myth: Wukong. This backlash, however, appears to stem from a poor translation of Vincke’s speech, which led to misunderstandings. The tone and sarcasm in his comments were lost in translation, causing confusion among viewers.

Although some have suggested that the negative reviews from Chinese users were due to a poor translation of Vincke’s words, which failed to convey the sarcasm in his remarks, the situation remains noteworthy.

It’s important to note that despite this review-bombing, Baldur’s Gate 3 still maintains an impressive 96% positive rating on Steam, even among the most recent reviews. This indicates that positive feedback outweighs the negative, but the incident highlights how some users may leverage Steam reviews more for political or social purposes than to genuinely assess the games they’ve played.

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Thanks, NeoGAF!

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Taha

Television kills your vision.

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Destiny 2 Trials of Osiris Map and Rewards for December 13

Destiny 2 players: Iron Banner is over and Friday is here, which means it’s time for Trials of Osiris! For this week’s new map and Flawless reward for December 13, read on below.

Destiny 2 Trials of Osiris Map and Rewards for December 13

Trials of Osiris Map

Midtown


Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: beep boop failed to fetch

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engramfrom Saint-14! This engram can be focused into any currently available Trials loot you have previously obtained, or it can be redeemed for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Persistence Reaching seven wins rewards the weekly Adept weapon. When you are not in a full fireteam, losses following a win remove the win from the card. Reaching seven wins without losing a match grants access to the Lighthouse. 1500 Glimmer
Passage of Ferocity Your third match win grants a bonus win. 1500 Glimmer
Passage of Mercy Forgives one loss per run. Forgives a second loss if you have not yet been flawless this week. 1500 Glimmer
Passage of Wealth Increased reputation from match wins on a ticket. 2500 Glimmer
Passage of Confidence Grants bonus rewards from Flawless Chest. 5000

Stay tuned to MP1st for more Destiny 2 coverage.

[Thanks, /r/DestinyTheGame!]

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Salman Haider Zaidi

That's a nice argument, Senator.

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Destiny 2 Xur Location and Items for Sale This December 13

Destiny’2 beloved merchant Xur is back in the game today to peddle his wares! If you’re looking for what he’s got on offer until the next weekly reset, here you go: MP1st’s Destiny 2 Xur location and items for sale December 13 post lists down his location and full inventory below.

Destiny 2 Xur Location and Items for Sale This Week:

Location

Bazaar, Tower, The Last City


SGA: Check Xûr’s three inventories online to ensure he is offering items at the lowest prices!

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
SUROS Regime Kinetic Auto Rifle
Skyburner’s Oath Energy Scout Rifle
Two-Tailed Fox Heavy Rocket Launcher Third Tail
Hawkmoon Kinetic Hand Cannon Polygonal Rifling Hip-Fire Grip Smooth Grip

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Lucky Pants Hunter Leg Armor 23 11 2 12 6 14 68 41 Strange Coin
Armamentarium Titan Chest Armor 10 14 12 11 6 12 65 41 Strange Coin
Sunbracers Warlock Gauntlets 3 11 19 6 20 6 65 41 Strange Coin

Note: Only fixed rolls are displayed here

Exotic Ciphers

Name Description
Xenology Complete Vanguard or Exotic playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Currencies & Engrams

Name Description Cost

Other

Name Description
Colony Catalyst When upgraded to a Masterwork, this weapon will obtain enhanced capabilities, such as increased stats and/or additional perks.
Heir Apparent Catalyst Upgrades this weapon to a Masterwork. Once upgraded, the weapon will obtain enhanced capabilities, such as increased stats and/or additional perks. Defeat targets using this weapon to unlock this upgrade.
Stoicism This item comes with randomized perks.
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected.

Materials

  • Enhancement Prism (2 for 17 Strange Coin)
  • Enhancement Core (11 for 17 Strange Coin)
  • Enhancement Core (17 for 23 Strange Coin)
  • Glimmer (33377 for 7 Strange Coin)
  • Glimmer (41777 for 11 Strange Coin)
  • Upgrade Module (5 for 11 Strange Coin)

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Seventh Seraph SI-2 Energy Sidearm Extended Barrel // Polygonal Rifling Extended Mag // Alloy Magazine Threat Detector Vorpal Weapon Tier 2: Range
Escape Velocity Kinetic Submachine Gun IS 2 Classic // IS 5 Circle Accurized Rounds // Flared Magwell Zen Moment Elemental Capacitor Tier 2: Range
Berenger’s Memory Heavy Grenade Launcher Confined Launch // Hard Launch Mini Frags // Sticky Grenades Quickdraw Elemental Capacitor Tier 2: Blast Radius
Crown-Splitter Heavy Sword Enduring Blade // Honed Edge // Tempered Edge Relentless Strikes Surrounded Tier 2: Impact
Contingency Plan Energy Scout Rifle Corkscrew Rifling // Extended Barrel Accurized Rounds // Tactical Mag Subsistence Unrelenting Tier 2: Range
Rapacious Appetite Kinetic Submachine Gun Corkscrew Rifling // Extended Barrel Armor-Piercing Rounds // Light Mag Well-Rounded Headstone Ballistics // Tactical // Anti-Flinch // CQC Optics: Low // CQC Optics: High // Special Ammo Finder Enhancement // Heavy Ammo Finder Enhancement // Synergy // Stunloader
Eleatic Principle Heavy Machine Gun Arrowhead Brake // Chambered Compensator High-Caliber Rounds // Flared Magwell Ensemble Target Lock Ballistics // Tactical // Anti-Flinch // Marksman Optics: Low // Marksman Optics: High // Synergy // Stunloader
Strange Weapon Engram Weapon Engram

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Gensym Knight Gauntlets Titan Gauntlets 16 12 6 10 10 10 64 17 Strange Coin
Gensym Knight Plate Titan Chest Armor 23 2 7 19 2 12 65 17 Strange Coin
Gensym Knight Mark Titan Mark 0 0 0 0 0 0 0 17 Strange Coin
Gensym Knight Helm Titan Helmet 16 14 2 12 16 6 66 17 Strange Coin
Gensym Knight Greaves Titan Leg Armor 14 10 6 6 2 23 61 17 Strange Coin
Gensym Knight Gloves Warlock Gauntlets 2 10 20 6 18 6 62 17 Strange Coin
Gensym Knight Robes Warlock Chest Armor 17 6 10 7 24 2 66 17 Strange Coin
Gensym Knight Bond Warlock Bond 0 0 0 0 0 0 0 17 Strange Coin
Gensym Knight Hood Warlock Helmet 10 16 6 10 12 12 66 17 Strange Coin
Gensym Knight Boots Warlock Leg Armor 12 6 16 12 6 16 68 17 Strange Coin
Gensym Knight Grips Hunter Gauntlets 7 20 6 6 26 2 67 17 Strange Coin
Gensym Knight Cuirass Hunter Chest Armor 18 2 10 10 14 7 61 17 Strange Coin
Gensym Knight Cloak Hunter Cloak 0 0 0 0 0 0 0 17 Strange Coin
Gensym Knight Casque Hunter Helmet 11 10 10 12 16 6 65 17 Strange Coin
Gensym Knight Strides Hunter Leg Armor 2 16 16 2 20 10 66 17

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who appears weekly in the Tower. Xûr sells Exotic equipment and only takes Strange Coins in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

If you’re looking for more Destiny 2 news, do bookmark our game page for our latest articles about it.

[Thanks, Reddit!]

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > Title Updates and Patches

Warframe Update 2.35 Released for Warframe 1999; Here’s Everything New

[summaraize]

Digital Extremes is about to end 2024 with a massive bang for Warframe players, as Warframe 1999 is now live on all platforms! Players on consoles will see Warframe update 2.35 available for download (update version 1.043 on PS5/XSX), which is what the studio calls Update 38!

The robust patch notes are available below, and we’ve also included the platform-specific changes as well, and even the file sizes too.

Warframe’s New Update Brings a New Experience to All Players With Warframe 1999

Download Sizes:

  • PS4 – 1.34GB
  • PS5 – 3.1GB
  • Xbox One – 46.44GB
  • Xbox Series X|S – 46.33GB
  • PC – 4.68GB

UPDATE 38: WARFRAME: 1999

You’ll start your journey into 1999 with the latest cinematic Quest titled “The Hex” – meet the Protoframes that make up an elite combat unit and join them as the Drifter to track down Albrecht Entrati.

Completing the Quest will grant you access to Höllvania and its many new missions, systems and surprises! Link up with the Protoframes in their Höllvania Central Mall hideout and earn their favor by ranking up in The Hex Syndicate. You can even cozy up to them in a chat system to get to know them more, find lifelong friendships and maybe even date (oh là là!). You can even become them with the Gemini Series Skins! Switch between Warframe and Protoframe counterparts with these customizable and fully voiced skins.

Play Bounties with accompanying Hex members and weave through the festering Techrot and Scaldra barricades on the Atomicycle. Watch as the city changes with the seasons and take your first steps into Höllvania during the Winter with launch! Be sure to bring a Warm Coat, I hear it can be quite nippy this time of year.

Up for some friendly competition? Faceoff against another squad in the new PVPVE game mode, one of the many new missions! Take down an H-09 Efervon Tank in the new Assassination mission, squash the lifeforce of the Techrot in Legacyte Harvest, Exterminate the Scaldra and Techrot, and scrub the city of what plagues it in Hell-Scrub. Our 59th Warframe Cyte-09 is also here, as well as many new weapons, Arcanes, Mods, and so so so much more!

CONSOLE-SPECIFIC CHANGES

  • At the request of our Thai Tenno, we have launched work-in-progress Thai localization to Warframe!  Please note: Due to the massive amount of text across the entirety of Warframe, we anticipate some UI formatting issues. We appreciate your patience, and your reports!
  • Changed the “Reverb Quality” Audio setting toggle to “Enable Reverb” to better match what the setting actually does.
  • Made memory optimizations to complex levels on PS4 consoles.
  • Reduced long hitch when entering Arsenal, Market and Player Profiles on PS4/XB1
  • Improved performance issues related to Volumetric Fog on PS5/XSX.

QUALITY OF LIFE CHANGES

New Player Experience Improvements

More Starter Slots!

Throughout the New Player Experience improvements we’ve made this year, the biggest point of feedback we’ve received is to increase the starting Weapon and Warframe Slots amounts. So we’ve done just that!

New players will now start with more Slots:

  • Weapon Slots: Increased from 8 to 11
  • Warframe Slots: Increased from 2 to 3

If you’re an existing player, these additional Warframe (1) and Weapon Slots (3) will be delivered to you via inbox message on log in!

Mercury and Mars Junction Rewards

The Mercury and Mars Junctions will now reward a fully-built Boltor and Fragor respectively, instead of the Blueprints!

  • Players who have completed these Junctions will also receive said items via the Slots inbox message above.

Mastery Rank Test Changes

Mastery Rank Tests no longer make you wait 24 hours upon failing an attempt – meaning you can continue with Mastery Rank test attempts until you succeed. The cooldown timer remains for successful attempts, but we’ve reduced it from 24 to 23 hours.

We’ve also changed the Mastery Rank test “Practice” prompt in Cephalon Simaris’ Relay Room to “Replay”.

  • Since you can attempt without a time penalty, there is no real need to practice ahead of time. However, tests remain available to replay in case you would like to revisit them for old time sake.
  • Upcoming Mastery Rank tests will now indicate the amount of Mastery XP required to access it.

Nyx & Trinity Rework Forma Inbox 

Login starting today @ 9:30 PM ET until April 13, 2025 to receive 2 built Forma via inbox message. 

We go into the full details on Nyx & Trinity’s rework in the dedicated section, but this Forma can be used (at your discretion) to experiment with the changes we’ve made!

Unreal Tournament Weapon Skins Inbox 

From now until December 23rd @ 2 PM ET, login to receive the Drakgoon Flak Cannon Skin, Ogris Rocket Launcher Skin and Stahlta Shock Rifle Skin.

After December 23rd, you’ll be able to acquire these skins from the in-game Market for 1 Credit. If you do not own the Drakgoon, Ogris and/or Stahlta these skins will still be in your inventory to equip them once you do.

NEW CINEMATIC QUEST: THE HEX

The desperate hunt for Albrecht Entrati has led the Drifter to the city of Höllvania on December 31st, 1999. Despite the Scaldra lockdown in the face of the Techrot menace, the citizens do their best to celebrate. But this has all happened before… and ended in disaster.

The Hex is a solo quest experience!

Spoiler Courtesy

The quest and the content that follows it has significant Spoilers for Warframe and its future. Please let all Tenno experience it at their own pace, and be kind. Use spoiler tags liberally if you wish to talk about it to avoid ruining the experience for someone else (read more on that here). Content Creators should clearly label spoiler content and use spoiler-free thumbnails.

Prerequisites

  • Complete all Main Quests up to and including The Lotus Eaters & The Duviri Paradox*
    • Visit our Quest Guide to help you along your journey to unlocking The Hex.
    • *The Duviri Paradox has been changed to a Main Quest as it is vital to the story in The Hex!

Quest Duration & Commitment

Once you begin The Hex Quest you will be committed to it and will be unable to play other missions until it is completed. Depending on the player, The Hex Quest can take between an hour to an hour and a half to complete.

That said! We recommend you customize your Drifter before beginning the Quest so that they are camera ready.

Rewards

Completing The Hex Quest will reward you with the following:

  • Cyte-09’s Blueprint (via the Quest Complete inbox)
  • 1 Built Forma (via the Quest Complete inbox)
  • Magnetic Might Mod (via the Quest Complete inbox)
  • Atomicycle & Atomicycle Summon (earned during the Quest)
  • Rust Belt Livery Atomicycle Skin (earned during the Quest)
  • Access to Höllvania, new game modes & Bounties
  • Access to The Hex Syndicate in the Höllvania Central Mall
  • Protokol Longsword Skin
    • If you had not already earned it by completing the 1999 Demo*, it will be in your quest completion inbox message.
  • And more to be revealed upon completion of The Hex Quest

*Note on 1999 Demo Access & Protokol Longsword Skin:

There are different ways in which you can still access the 1999 Demo and earn the Protokol Longsword Skin depending on your Quest completion status.

  • Players who have completed Vor’s Prize but not The Hex quest:
    • You can access the 1999 Demo from the Orbiter console, where it was originally launched.
      • New players who have not completed Vor’s Prize will not see the console in the Orbiter until they do.
    • The Protokol Longsword Skin will be rewarded after completing the demo.
  • Players who have completed The Hex quest:
    • You can access the 1999 Demo from the Update Highlights screen (accessible from the pause menu). Select the “Play Demo” button to replay!

    • The Protokol Longsword Skin is awarded if you had not already completed the demo prior to the update – it will be sent via inbox after completion of The Hex Quest. .

HÖLLVANIA CENTRAL MALL

Höllvania Central Mall was abandoned following the Techrot outbreak. Arthur Nightingale and The Hex have turned it into a combination of command center, living quarters and emergency shelter.

How To Access 

Interact with the Console located at the front right of your Orbiter, select the NavNow map icon and then the Höllvania Central Mall node.

Mall Directory 

You can stroll around the Mall (or use the quick access wheel) to access the following:

The Hex Syndicate

Members of The Hex are stationed and are your access point into the Syndicate and its Offerings. Learn more in the dedicated “The Hex Syndicate” section.

Höllvania Bounties 

Located in the garage, a bounty board lists the available Bounties requested by Hex Members. Learn more in the dedicated “Höllvania Bounties” section.

Pom-2 PC 

Located in the garage (and your Orbiter), the Pom-2 PC is your way to accessing Höllvania missions and the 1999 Calendar. Learn more about each in their dedicated sections.

Caliber Chicks 2 

Located in the arcade, this run-and-gun classic is available to play whenever you need a break from fighting off the Techrot and Scaldra. Learn more about Caliber Chicks 2 in its dedicated section.

Michael “Mynki” Brennan Tribute

In tribute to our friend and long-time Warframe Art Director, Michael “Mynki” Brennan, you can find a desk in his honor in the Höllvania Central Mall, featuring many of his original Concept Art drawings and tagline “always doodle’n”. Thank you, Tenno, for continuing to celebrate Mynki’s legacy with us.

THE HEX SYNDICATE

After completing The Hex Quest, you’ll be welcomed fully into Höllvania Central Mall, the hideout of the Hex themselves. Access this new Hub via the NavNow screen in your Pom-2!

Quincy Isaacs 

Don’t walk out the door looking like your mum dressed you. Quincy offers a variety of cosmetics and Captura scenes to keep you looking fresh.

  • New Sigils (Left Overs, Fresh Slice, 2-for-1, Hot & Fresh, and Pizza Party)
  • Protokol Pistol Skins (Vekesk, Tekna, 95, and Spectre)
    • These are returning items from Nightwave: Nora’s Mix Vol. 3!
  • New Drifter Visage Inks (Ligumi, Yoshijo, Miyeti, and Fumiro)
  • Pixel Glyphs (Aoi, Arthur, Amir, Eleanor, Lettie, and Quincy)
  • New Captura Scenes:
    • Tech Titan Electronics Store
    • Höllvania Central Mall Subway
    • Orbit Arcade
    • Höllvania Historic Quarter in Spring
    • Höllvanian Terrace in Summer
    • Höllvanian Tenements in Summer
    • Höllvanian Old Town in Fall
    • Höllvanian Historic Quarter in Winter
    • Höllvanian Intersection in Winter
  • New Simulacrum Rooms:
    • Höllvanian Courtyard Simulacrum
    • Mall Rotunda Simulacrum

Arthur Nightingale

As the gruff leader of the Hex, it’s no wonder Arthur’s your go-to for increasing your Hex Syndicate Rank.

Ranks within the Hex Syndicate are as follows:

  • Rank 1: Leftovers
  • Rank 2: Fresh Slice
  • Rank 3: 2-FOR-1
  • Rank 4: Hot & Fresh
  • Rank 5: Pizza Party

Increasing your Hex rank will unlock conversation options in the Hex group chat on KIM! Learn more about the Romance & Relationship System in the dedicated section.

Aoi Morohoshi

As The Hex’s resident On-lyne Stan, Aoi offers the hottest Somachord Tones from Höllvania.

Caliber Chicks 2 Tones:

  • 16-Bit Girls with Machine Guns
  • Anna Ki in the G.O.B
  • Psycho Killian
  • Lundora Calling
  • Anna Ki is a Punk Rocker
  • Kick Out The Guns
  • I Wanna Be Your G.O.B
  • Biz-Marque Bop

On-lyne Tones:

  • The Great Despair
  • Party Of Your Lifetime

Other 1999 Tones:

  • Arsenal
  • Core Containment
  • Cut Through
  • Infection
  • Numb
  • Pick A Side
  • Rotten Lives
  • Shut It Down
  • The Call

Fun fact, this is the most music we’ve included in an update to date! A full album’s worth of tunes await you in 1999.

We also added the ability for you to listen to the Somachord Tones before you purchase them simply by selecting the track you want to bop to from the Offerings UI. This not only applies to Aoi’s Offerings, but also Baro Ki-Teer (when he brings Somachord Tones) and Somachard songs that are Chat Linked.

Eleanor Nightingale

Höllvania’s resident psychic brings what all players truly desire —  more power, through the use of New Arcanes!

New Arcanes

Stats shown at max rank.

Arcane Bellicose (Warframe) 

Gain 6% Ability Strength for every 250 Max Health up to 72%.

Arcane Truculence (Warframe) 

When gaining 3,000 or more Overguard threshold, release a 30m Radial Attack that applies max Viral Status stacks.

Arcane Impetus (Warframe) 

Unique Status Effects from Abilities grant +6% Ability Strength and +3% Ability Efficiency for 20s.

Arcane Camisado (Warframe) 

Attacks from summoned minions increase Ability Strength by 6% up to 60%. Summons gain 20% Movement Speed.

Arcane Crepuscular (Warframe) 

While invisible, gain +30% Ability Strength and +3x Final Critical Multiplier.

Primary Crux

On Weak Point Hit: Gain +30% Status Chance and +6% Ammo Efficiency for 10s. Stacks up to 10x.

Secondary Enervate

On Hit: Increase Critical Chance by 10%. Resets after 6 Super Critical Hits.

Melee Doughty

Gain 1.0x Critical Multiplier for every 10% of Puncture Status chance on your Melee Weapon.

These new Arcanes can also be acquired in the following ways (learn more about each of these in their dedicated sections):

  • Completing Faceoff missions
  • Opening Techrot Safes in Höllvania
  • Completing the optional Scaldra Supply Cache objective in Scaldra/Techrot Exterminate missions
  • Defeating the H-09 Efervon Tank in the Höllvania Assassination mission
  • Selecting the Arcane option from the 1999 Calendar Rewards

Leticia (Lettie) Garcia

Visit Lettie to exchange Hex Treasures for Syndicate Standing!

Hex Treasures are items beloved by members of the Hex that can be found as you explore Höllvania. Eight Hex Treasures can be found in Höllvania —  be sure to pick them up when you see them and their tell-tale green outline! Who would leave a box of Big Bytes Pizza out there like that? Someone’s gotta eat it!

  • Big Bytes Pizza
  • Argon Burger Meal
  • 35mm Film
  • Cheddar Crowns Cereal
  • Mood Crystal
  • Chuggin’ Along Sixpack
  • On-lyne CD
  • The Countessa Comic

Amir Beckett

If the chatter of Arcade cabinets weren’t enough to draw you in, Hex’s resident technical expert also offers blueprints for new content introduced in this update:

  • AX-52 Blueprint
    • This weapon was originally acquired as a TennoCon 2024 Twitch Drop, so we wanted to bring it back for those who may have missed out.
  • Cyte-09 Main and Component Blueprints
  • Vesper 77 Main and Component Blueprints
  • Reconifex Main and Component Blueprints
  • Caliber Chicks 2 Glyphs:
    • Pixel Perfect Jillian
    • Pixel Perfect Lillian
    • Pixel Perfect Anna
    • Pixel Perfect Goon
    • Caliber Chicks 2 Glyph
    • Jillian Killian Glyph
    • Lillian Killian Glyph
    • Anna Ki Glyph

POM-2 PC

The Pom-2 PC is your access point to Höllvania missions as well as the many new systems in Warframe: 1999! Log into the terminal to access the following:

  • NavNow: Höllvania Mission Selection
  • 1999 Calendar: To Do Challenges, Rewards and Hex Override Upgrades
  • KIM: Romance & Relationship System

Where To Access Pom-2 PC:

After completing The Hex Quest, the Pom-2 PC can be accessed from two areas:

1. Höllvania Central Mall

Located next to the Bounty board in the garage.

  • You can Fast Travel to the Pom-2 via Fast Travel from the pause menu, or via the Gear Wheel.
  • Note: The Mall PC does not have access to the Romance & Relationship system, this is so that this area can be used for people looking to join up for missions and bounties. It’s much nicer to chat with your besties in the privacy of your Orbiter anyways!

2. Orbiter

Located at the front of your Orbiter (formerly the 1999 Demo console).

When you have an action(s) to complete in the Calendar and/or KIM system, they’ll be marked with a “!”.

NavNow: Höllvania Mission Selection

Get a top down view of Höllvania in the NavNow map! Hovering over locations in the map will show you the mission details. From here you can access all of the Höllvania missions:

  • Legacyte Harvest
  • Assassination: H-09 Efervon Tank
  • Hell-Scrub: Scaldra/Techrot
  • Exterminate: Scaldra/Techrot
  • Faceoff: Single Squad
  • Faceoff: Squad vs. Squad

Learn more in the dedicated “Höllvania Missions & New Game-Modes” section.

You can also change your Loadout directly from the NavNow screen before hitting the streets!

1999 Calendar

With the Scaldra breathing down your neck, 1999 is panning out to be a busy year. Thankfully, your personal computer is fully equipped with a digital 1999 Calendar to keep you busy!

Note: Images of the 1999 Calendar that we’ve provided below are for example purposes! Since the system is randomized, your own experience will likely be different from what you see in these screenshots.

The 1999 Calendar system has the following events for you to partake in that we’ll cover in detail below!

  • Completing To Dos (challenges)
  • Selecting Prizes (rewards)
  • Selecting Hex Overrides (upgrades)
  • Celebrating Hex birthdays

Seasons Cycle

The passing of time in Höllvania is measured by the four seasons. The season indicated in the 1999 Calendar is global for all players, so if it is Winter for you it is Winter for all. You will also experience the season indicated in the 1999 Calendar while exploring Höllvania.

Each season lasts a week of real-world time (changing on Monday 0:00 UTC), meaning you have 7 days to complete the To Dos, and collect Prizes and Hex Overrides each season. 

The first full season cycle will occur on the following real-world dates:

  • Winter: December 13, 2024 – December 22, 2024
    • Since we’ve launched the update on a Friday, we extended the first 1999 Winter season until December 22 instead of on the upcoming weekly reset. This is so that you have 10 days to interact with the 1999 Winter season instead of only 3! Season changes afterwards will resume on the usual weekly reset on Monday 0:00 UTC.
  • Spring: December 22, 2024 – December 29, 2024
  • Summer: December 29, 2024 – January 5, 2025
  • Autumn: January 5, 2025 – January 12, 2025

Each season contains 3 months, each with their own To Dos, prizes and Hex Overrides:

  1. Winter: January, February, and March
  2. Spring: April, May, and June
  3. Summer: July, August, and September
  4. Autumn: October, November, and December

How To Progress In 1999 Calendar

Progressing through each month is simple! Complete the events marked in the 1999 Calendar in the order that they appear.

Events in the 1999 Calendar reset when the season changes on Monday 0:00 UTC. 

  • Reminder that we have extended the first 1999 Winter season to December 22 so that you have 10 real-world days instead of 3 to complete the Winter events in the 1999 Calendar.

Your progress through the month is marked in grey to indicate completed events. Whatever day is up next for you to complete is highlighted in green.

You can select any day on the 1999 Calendar, regardless of your progress, to read the details of a To Do, Prize, Hex Overrides and Birthdays. You can also view each month in a season by selecting the small calendar icons in the top right. These icons will also have a checkmark once you have completed all the events in that particular month.

There are no restrictions to the number of 1999 Calendar events you can complete in a real-world day. Help is hard to come by in Höllvania, so The Hex will take all they can get!

To Dos

To Dos in the 1999 Calendar are tasks needing to be completed specifically in Höllvania missions. They are indicated by the clipboard icon. Each month in a season has two To Dos.

To Dos change with the season upon weekly reset (Monday at 0:00 UTC). Those you have not completed before then will not have their progress carried over into the next season, as a new season means a new batch of To Dos!

Since you must complete events in the 1999 Calendar in order, you can only make progress on a To Do if it is highlighted in green. In other words, you can only make progress on one To Do at a time!

If a season change occurs while you are in a mission and you had a To Do active from the previous season it can still be completed within that mission. However, it will only reward you with Affinity and not progress in the 1999 Calendar, as the season it was in has been rotated out.

While there is a Hex member in the To Do descriptions, completing To Dos will not give Chemistry with the character shown. Learn more about the Romance & Relationship System in its dedicated section.

You can view your To Do progress in-mission by opening the Pause Menu, selecting “Challenges” and then the “To Do” tab.

Prizes 

Prizes in the 1999 Calendar are well… Rewards! They are indicated by the gift box icon. There are 2 Prizes to select in each month, for a total of 6 per season.

Prizes change with the season on Mondays 0:00 UTC. So be sure to select your Prizes before the reset occurs, as a new season means a new batch of Prizes to claim!

The Prizes that are available each month are randomly generated! They range from a list of goods including:

  • New Arcanes – With a chance of receiving one (or two depending on the day!) of the following upon selecting:
    • Arcane Bellicose
    • Arcane Truculence
    • Arcane Impetus
    • Arcane Crepusular
    • Arcane Camisado
    • Primary Crux
    • Secondary Enervate
    • Melee Doughty
  • Base Archon Shards
    • Crimson
    • Amber
    • Azure
    • Topaz
    • Violet
    • Emerald
  • Warframe Exilus Adapter
  • Weapon Exilus Adapter (built or blueprint)
  • Primary Arcane Adapter
  • Secondary Arcane Adapter
  • Melee Arcane Adapter
  • Aura Forma
  • Forma (built or blueprint)
  • Orokin Catalyst Blueprint
  • Orokin Reactor Blueprint
  • Riven Mod – With a chance of receiving one the following types upon selecting:
    • Rifle Riven Mod
    • Shotgun Riven Mod
    • Melee Riven Mod
    • Pistol Riven Mod
    • Zaw Riven Mod
    • Kitgun Riven Mod
    • Companion Weapon Riven Mod
  • New Höllvania Resources (learn more in the dedicated New Resources section)
  • Höllars (learn more in the dedicated Höllvania Currency section)
  • The following Hex Treasures (learn more in The Hex Syndicate section):
    • Argon Burger Meal
    • 35mm Film
    • Cheddar Crowns Cereal
    • Mood Crystal
    • Sixpack
    • On-lyne CD
    • The Countessa Comic
  • 3-Day Affinity/Mod Drop Chance/Resource Drop Chance Booster
    • These become active immediately when you claim them from the 1999 Calendar.
  • Kuva
  • Vosfor
  • Endo

Hex Overrides

Hex Overrides are upgrades that only apply to you in Höllvania missions. They are indicated by the wrench icon. You can select 1 Hex Override per month, for a total of 3 per season.

Hex Overrides that you select remain in effect for the full duration of the 1999 Calendar. Meaning you will retain their benefits across seasons, until you reach the New Year in 1999. Once Winter 1999 arrives again, you’ll have to select your Overrides anew. 

You can view your active Hex Overrides by selecting the “Upgrades” button at the top far right of the Calendar.

There are two types of Hex Overrides: Hex Boosts and Hex Factors!

Hex Boosts are passive stat buffs.

  • For example: Arthur’s “No Quarter” is a Hex Boost that increases Melee Attack Speed.
  • Certain Hex Boosts can be selected more than once to stack its effects.

Hex Factors are active effects.

  • For example: Amir’s “Dynamo Jump”  is a Hex Factor that temporarily grants Electricity Damage on performing a bullet jump.

While Hex Overrides are assigned to specific Hex members, they do not grant you Chemistry with them. Learn more about the Romance & Relationship System in its dedicated section.

Hex Birthdays

Days marked with a cake icon indicate a Hex member’s birthday! This means you can also find out what their astrological signs are, which actually might explain a lot…

You can choose to celebrate or not (ouch!), by sending them a message for an additional chance to increase your Chemistry with them. (Note: you can only send them b-day wishes if you’ve chatted with them before, so be sure to hit them up on KIM!).

KIM: Romance & Relationship System

The folks over at Kinemantik are bringing us innovations worthy of the next millennium: now you can chat with your friends instantly via the Kinemantik Instant Messenger (KIM)! Boot up your Pom-2 and open up KIM to LOL the night away with your homies.

The raddest part of KIM? It lets you connect with The Hex like never before via the new Romance & Relationship System. Whether you want to delve deeper into the lore of Höllvania, connect with your favourite Protoframe, or maybe find someone to share a kiss with on New Year’s Eve, how you engage with this feature is up to you.

Note: While romance is completely optional, players will need to be Liked by all Protoframes to unlock Rank 4 of The Hex Syndicate.

Interacting with the Romance & Relationship System allows you to learn more about each Hex member, and increase your Chemistry.

Players can increase their Chemistry by chatting, gifting, and running Bounties with each Protoframe. In order to start earning Chemistry, you will need to complete the introductory conversation with the Hex member you are interested in via the Kinetik Messaging System in your Pom-2. You can’t forge a bond if they don’t even know you, y’know? If you don’t know, we recommend asking Loid what “parasocial” means.

In the meantime, let’s go over how to increase your Chemistry.

Chatting

Head to the Pom-2 PC in your Orbiter and select the messaging icon to access KIM. Each Hex member has a profile that displays what you know about them, their birthdays, and your current Chemistry rank with them.

In this state-of-the-art interface, you can chat with each Protoframe once per day (resetting at 0:00 UTC). Look for the KIM notification icon on your Pom-2 PC (when in the Orbiter) to see if you have messages waiting for you! These conversations not only let you learn more about the Hex, but can also increase your Chemistry if you play your cards right. Chemistry increases are often marked by glimmering gold text, but not all Chemistry-increasing messages will be marked this way — sometimes the conversation is a little too serious for sparkles.

On the note of serious conversations, discussions with Protoframes may veer into sensitive topics like mental health, loss, war, and more.

Gifting 

KIM’s latest feature, DIRECTGIFTZ, gives you the option to send Hex members gifts! Exchange your Höllars for items you think each Protoframe would like, and they’ll be delivered in a revolutionary 1-2 business days*. Each item has a limited number of stock per Protoframe, so choose your presents wisely.

You can send one gift per day per Hex member, again resetting at 00:00 UTC. If you sent an item that the Hex member likes, the Chemistry gain will be reflected in the “Gift Sent” screen. Each Protoframe likes different things, so pay attention to their Profile and pick your gifts wisely!

*Gifts are delivered instantly, you don’t actually have to wait 1-2 days to see your Chemistry increase.

Bounties

Each Bounty in Höllvania Central Mall has a randomly-assigned Hex member! Play the Bounty to have the selected Protoframe join you in-mission and earn a once-per-day Chemistry gain with that character (provided you have completed their introductory conversation on KIM*).

The amount of Chemistry earned does not scale with Bounty difficulty like Standing —  it’s a flat value that does not change. Like Chatting and Gifting, your ability to earn Chemistry from Bounties resets at 0:00 UTC.

* If you have not completed this conversation for the Hex member assigned to your Bounty, this will be indicated in the End of Mission screen.

The assignments change with each Bounty rotation so that you can continue to play with your faves in a variety of game modes —  however, Hex members will never be assigned to a mission if they provide the transmissions for it.

Chemistry

As you increase your Chemistry with the Hex, you’ll see their Chemistry status change in their KIM Profile. Chemistry ranks are as follows:

  • Neutral
  • Friendly
  • Liked
  • Trusted
  • Close
  • Best Friends / Loved (depending on relationship status)

Increasing your Chemistry rank unlocks more personal conversation options and the ability to date the Hex member, should you wish to. Being Liked is required to reach max rank in the Hex Syndicate, but romance is completely optional!

Maximizing your Daily Chemistry Gains:

To recap the sections above, you have three ways to increase your Chemistry with Protoframes each day. The following options reset at 0:00 UTC daily.

  • Gifting: once per day per Hex
    • Depending on your Gift choice, Chemistry increases are not guaranteed.
  • Chatting on KIM: once per day per Hex
    • Depending on how the conversation goes, Chemistry increases are always not guaranteed.
    • NOTE: Glimmering text can indicate a Chemistry increase, but it is not always indicated in all conversations for the sake of tone.
  • Bounties: once per day per Hex
    • Chemistry gains are guaranteed!

There is no way to lose Chemistry with a Hex member, so if you give them the wrong Gift or get on their bad side when chatting, it won’t reduce your Chemistry rank.

KIM Profile:

Selecting a Hex member on the KIM screen will show you their actual name, their Birthday, and your current Chemistry rank (listed above). As you continue to chat with Protoframes on KIM, you’ll also see notes added to their profile indicating what you have learned about them thus-far. These will help you with conversation decisions (if you’re looking to find the *perfect* response) and gifting!

Birthday Messages:

As mentioned in the “1999 Calendar” section, players can send Hex a special message on their birthdays! You can see each character’s birthday in their KIM profile, or by scrolling through the months of the current season in the 1999 Calendar screen on your Pom-2.

Dating

After reaching a high enough Chemistry rank* (it varies per Hex member), you’ll be presented with an additional dating dialogue option when visiting them in Höllvania Central Mall. Romantic entanglements are completely optional —  if you prefer to keep things platonic, it will not hinder your Chemistry progress with them!

* If your preferred method of flirting involves being overly antagonistic or dismissive, it is possible that the Hex member will not want to date you. Should this happen, you will not be permanently locked out of dating them (see the “Starting Over” section below), but we recommend re-evaluating your courting methods if you give them another try.

You can only date one Hex member at a time, so if another Protoframe catches your eye, you will have to break up with your current partner before moving on to someone else. Similar to dating, the Break Up dialogue can be initiated in the Höllvania Central Mall. Upon ending a relationship, you may or may not be able to get back with that person depending on their personality. Breaking hearts is risky business after all.

It is possible to start or end a relationship via KIM conversations, but romantic whims can be unpredictable, so we recommend visiting the Mall if you’re certain you want to move forward.

Smoochin’

If you’re dating a Protoframe when the 1999 Calendar Year rolls over, then you’ll share a New Year’s Kiss! The kiss occurs on New Years Eve in the 1999 Calendar year —  ie. once the full season cycle has concluded, meaning the first opportunity for a kiss will occur January 12th, 2025 at 0:00 UTC For more information on the Calendar system, check out the “1999 Calendar” section.

Starting Over

Warframe is a live-service game, meaning there’s no way to reload a save to retread other response options in your conversations. For those who are invested in exploring all of the dialogue options, we are offering a way to reset your progress once the 1999 Calendar year has rolled over once a month.

Doing so will completely wipe all conversation history and Chemistry you have with ALL Hex members.

NOTE: This does not affect your Standing in the Hex Syndicate or your conversations in the Hex group chat.

NEW TILESET: HÖLLVANIA

Ravaged by the Techrot crisis, Höllvania has been transformed. The once bustling city streets have been reduced to rubble or overrun by Infested biomass. If you hope to survive in 1999, you must traverse this new environment and discover the secrets buried beneath it.

Seasons

Experience Winter, Spring, Summer and Autumn in Höllvania! Witness the city transform from season to season, a repetitive cycle that begins in Winter 1999. Weather the elements and the escalating Techrot threat with the passing of each season.

You can check which season it is in Höllvania in the 1999 Calendar in the Pom-2 PC.

  • Winter
  • Spring
  • Summer
  • Autumn

Techrot Safes 

Techrot Safes are safety deposit boxes from a time before the Techrot took over. They can be found throughout Höllvania and will be marked with a special waypoint AD_4nXcuD6jMTCk7zxVUCrfc-59DMQtMmz2zOGxu if you are nearby, similar to Melica Caches in the Zariman Ten Zero.

Biocode is required to unlock it – find one and bring it to a Techrot Cache to retrieve the contents within it!

Unlocking one will reward you with the following:

  • Höllars (learn more in the next section)
  • One of the new Arcanes (learn more in the dedicated “New Arcanes” section)
  • One Hex Treasure (learn more in the dedicated “Hex Treasures” section)

Höllvania Currency: Höllars

While you are in Höllvania, your Credits are called Höllars. Whatever amount of Credits you have is the amount of Höllars you have in Höllvania!

Stacks of them can be found throughout the city in storage lockers and can drop from enemies. They can also be rewarded from Techrot Safes, mission completion and anywhere else their Credits counterpart would normally drop.

Your Höllars can be used to purchase from the DIRECTGIFTZ Shop – learn more about the shop in the dedicated “KIM: Romance & Relationships System” section

New Resources

The following resources can be dropped from enemies, found throughout Höllvania in resource deposits, rewarded via the Calendar system and more!

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Efervon Sample

A sample of the corrosive substance that Scaldra use to purge Techrot. Handle with care.

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Experimental Arc-Relay

Höllvanian ingenuity knows no bounds, and this unregulated marvel is proof! A cutting-edge device brimming with untamed innovation.

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Höllvanian Pitchweave Fragment

An Effervon-resistant material used to craft Scaldra uniforms.

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Techrot Motherboard

This motherboard likely served as a nerve center, facilitating the Techrot’s communication network.

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Techrot Chitin

This twisted husk barely resembles the electronic device it once was, consumed and reshaped by the Techrot’s relentless spread.

Efervon Hazard

The Scaldra have Efervon containers around Höllvania, stocked up to use against the Techrot. Pop the pipes and nozzles on these bad boys to release their Corrosive contents to use against them. But beware! You and your allies are also vulnerable to this green goo.

NEW ENEMY FACTIONS

SCALDRA

Ruthless aggression was Höllvania’s answer to the Techrot. Wielding highly corrosive Efervon, Scaldra soldiers now patrol the streets to purge any Infestation. With martial law now declared, the Scaldra have total control. Led by Major Neci Rusalka, her command brings the entire military might of Höllvania to bear against you.

Scaldra enemies are vulnerable to Impact and Corrosive Damage and are resistant to Gas Damage.

Scaldra Barbican 

Sporting a ballistic shield, this heavy unit closes the distance while laying down pistol fire. Carries an Efervon gel cannon.

Scaldra Flayer

Quick and lethal. This Scaldra unit has been trained to rush the target and inflict maximum damage with their curved blades.

Scaldra Harbinger

This automated aerial unit tracks and triangulates its target with lasers and then fires a high caliber rifle shot.

Scaldra Jaeger

This rifle unit has been trained to suppress the enemy with volley after volley of machine gun fire.

Scaldra Dedicant 

This heavily armored, slow moving unit lays down the law with dual Efervon cannons.

Scaldra Eradicator

This support unit smokes out its target with gas grenades and finishes the job with blows from his massive club.

TECHROT

Take down the Techrot in all its myriad forms. Left to fester in Höllvania’s underground, the rapidly mutating Infested has created all new threat varieties capable of wreaking havoc on the unprepared.

Techrot Enemies are vulnerable to Gas and Magnetic Damage and are resistant to Cold Damage.

Techrot Galliflex 

This aggressive melee unit dashes at enemies, lashing out with frenzied strikes.

Techrot Volatile Galliflex 

This self-sacrificing unit ignites its subsumed propane tank and then charges its prey, for the survival of the Hive.

Techrot Miasmite 

These tiny nodules of Techrot are the diabolic union of an arc welder and a gas can. Usually attacking in groups, they explode as soon as they near their target.

Techrot Matmas

This tottering, bulbous Techrot creation can inflate bladders to become airborne, raining down destruction on those below.

Techrot Skuzzi

Once a simple workstation, the servant has turned against its former masters.

Techrot Obsolyte 

Even redundant technology is given new life through the Technocyte Virus.

Techrot Babau 

The rapid decay of human ingenuity produces daemons. Often found growing on neglected Hell-Scrubbers.

HÖLLVANIA MISSIONS & NEW GAME MODES

There are 5 mission types in Höllvania, included in that are 2 NEW game modes:

  • Faceoff (New)
  • Legacyte Harvest (New Endless Capture)
  • Hell-Scrub: Scaldra/Techrot (New Endless Survival Variant)
  • Assassination: H-09 Efervon Tank
  • Exterminate: Scaldra/Techrot (with a 1999 twist!)

Steel Path 

If you have The Steel Path unlocked, you can toggle the Steel Path modifiers on/off for all of these missions in the NavNow screen.

Completing all of the Höllvania missions on Steel Path will reward you with the following:

  • The Steel Path: 1999 Emote
  • The Steel Path – 1999 Trophy

Faceoff 

Warframe’s next gameplay foray – Faceoff, our first PvPvE game mode! Ready to compete for some Big Bytes Pizza?

Another day, another excursion. But this time, Aoi and Amir are facing off in a friendly competitive race to see who can destroy their foes first.

How To Access

Interact with the Pom-2 PC in the Orbiter or the Höllvania Garage and select the “NavNow” button to bring up the map.

Select Vehrvod District for Faceoff: Squad VS Squad or Lower Vehrod for Faceoff: Single Squad.

  • Faceoff: Squad vs. Squad = Play with and against seven other players
  • Faceoff: Single Squad = Play with and against AI opponents (solo and non-pvp friendly)

How To Play

Aoi and Amir have recruited two squads for a competitive, yet cordial race, and the loser will don the hat of a Big Bytes Pizza chef! The race goes as such: two synchronized squads strike out onto the streets of Höllvania to accomplish three back-to-back objectives against the Scaldra and the Techrot! You’ll move from each objective, racing to finish them all before your opponent does. The first squad to beat the third objective wins!

To ensure parity, both squads will overcome identical objectives. Additionally, Faceoff has a few restrictions to level the playing field:

  • All Squad Restores (e.g., Energy Restore, Ammo Restore) have a 3-minute cooldown.
  • The usage of player-spawned Specters & allies (e.g., Ancient Specters, On Call Crew) is disabled.
  • Air Support Charges are disabled for the entirety of the mission.

As both squads fight through their objectives, Tenno can pick up Boosts to power the squad up or Penalties to unleash upon their ‘friendly’ competitor. These pickups sporadically spawn and can be used to gain an edge over your rivals.

Seek and destroy your common foe. But is your foe the Scaldra, or perhaps the opposing squad?

Objectives

Both squads will receive the same three randomized objectives and challenges that they must overcome to finish the mission. These objectives are shared between both teams for total parity.

The possible objectives are:

  • Exterminate: Destroy all the enemies in your path. Areas on your minimap will be marked in red to indicate zones of increased spawns, but players don’t need to be within them for kills to count. It’s simple: see an enemy, shoot ‘em dead! Fill the gauge to 100% before the opposing team.
  • Data Burn: The Hex found a Scaldra data server equipped with a multi-speed CD burner for efficient data transfer —  score! Deliver Gas Cans to the generator to keep that CD burner going to secure the valuable information stored within. Various units carry gas cans, so look for them on their backs — dropped gas cans emit a small glow and have the tell-tale powercell icon on the minimap!
  • Techrot Scan: Keep your Techrot Scanner alive to learn more about what exactly is plaguing Höllvania  Jammers will spawn around the map, which players can destroy to reduce the defense timer. If your scanner falls, the timer stops and the scanner will begin to revive itself.
  • Pirate Radio: Ensure the Mobile Voice Pirate Radio keeps its broadcast on-air at all costs. Attached to a balloon, you’ll keep the mobile voice safe as it floats the radio’s signal radio across the street.  Like the Techrot Scan objective, smash signal jammers to increase its broadcasting range, therefore speeding up the Mobile Voice Balloon. If the Pirate Radio falls, the timer halts, and the balloon will begin to revive itself.
  • Lockbox:  A mysterious box, multiple keys, and a self-destruct sequence. The Hex have found a lockbox that requires a set of passkeys to unlock. Scour the marked area on the map to find a passkey and deliver it to the lockbox before it explodes —  safety protocols in 1999 were something else, I tell ya. Complete this task 5 times and the treasure is yours!
  • Assassination: Follow your GPS signal towards three big boy Techrots VIPs who are just a bit too dangerous to leave standing. Hardy in nature, all that’s asked of you to ensure these marked targets are lined up and shot down.

Boosts: 

  • Protective Shields: Squad receives invulnerability for 5 seconds, 10,000 Shields for 30 seconds.
  • Fleet Footed: Squad gains increased Move Speed and Parkour Speed for 30 seconds.
  • Situation Critical: Squad inflicts Red Critical hits for 30s.
  • Contents Unknown: Inflict a random Penalty on the opposing squad and bestow a random Boost on yours.
  • Elemental Damage: Squad gains random elemental damage for 30s.
  • Energy Regeneration: Squad Energy Regeneration, scales with Affinity Link and lasts 30s.
  • Melee Lethality: Squad receives Melee Damage increase for 1 minute.
  • Summon Kubrow: Summon a friendly Kubrow to assist in combat.
  • Protea’s Aid: Summon Protea’s Dispensary. Like Protea’s ability, each player gets an instance of dropped items.
  • Pause Enemies: Stops all enemies in their tracks for 20s.
  • Gravity Wells: Creates miniature blackholes that pull in enemies.
  • Pickup Radar: Mark pickups for 45 seconds.

Penalties: 

  • Eximus Influx: Spawns 5 Eximus near a random player
  • Danger Zones: Drop damaging zones on your enemy’s position for the rest of the match.
  • Bolstered Badguys: All enemies gain Overguard.
  • Vampire Curse: Health slowly drains for 45s. Kill enemies to recover health!
  • Booby Traps: Booby traps 3 random Boost or Penalty pickups.
  • Fog Out: A dense fog reduces visibility, making it harder for the opposing team to see.
  • Chemspires: Creates 3 Chemspires with increased health near opposing squad members and mission objectives.
  • Fire Orbs: Deploys floating bubbles of fire that explode on contact and inflict Heat Status Effect.
  • Disabled Health Orbs: Health Orbs do not work for 60 seconds.
  • Disable Energy Orbs: Energy Orbs do not work for 60 seconds.
  • Longer Cooldowns: Abilities have +10s cooldown for 15s.
  • Mortar Strikes: Inflicts a mortar barrage.

Rewards 

Rewards will generally be matched between those of winsville and of losertown, but rewards are doled out on a per-objective basis, meaning the winner will earn that extra third objective drop. Winners will also earn a little extra Vosfor!

Missions Rewards: Arcane, Vosfor & Steel Path Rewards

In both the Squad vs. Squad and Single Squad modes, Tenno can earn Vosfor, Arcanes, and Steel Essence (on the Steel Path) as the core mission rewards.

Solo Squad Rewards:

  • Normal Path: 30 Vosfor OR 1 of the new Arcanes
  • Steel Path: 1 of the new Arcanes & 2 Steel Essence

Squad vs. Squad Rewards:

In Squad vs. Squad, the Vosfor amounts are adjusted whether you win or lose!

  • Winner:
    • Normal Path:
      • 30 Vosfor OR 1 Arcane
      • 30 Vosfor
    • Steel Path:
      • 50 Vosfor OR 1 Arcane
      • 2 Steel Essence
      • 50 Vosfor
  • Loser:
    • Normal Path:
      • 30 Vosfor OR 1 Arcane
    • Steel Path:
      • 50 Vosfor OR 1 Arcane
      • 2 Steel Essence

Rotation Rewards

Objective rewards are identical across both Squad VS Squad and Solo Squad!

Tenno can earn rewards for the 1st and 2nd objectives, with the winner of the 3rd objective receiving the extra small reward bump! Be wary, though — Tenno who don’t complete the 1st or 2nd objective won’t receive that specific rotation (which shouldn’t be an issue if you’re keeping up in the match!) You’ll receive the rewards in bulk at the end of the mission!

Squad vs. Squad & Solo Squad Rotation Rewards:

  • 1st Objective:
    • 2100 Endo
    • Meso Relics
    • Neo Relics
  • 2nd Objective:
    • 2400 Endo
    • Neo Relics
    • Axi Relics

For a full list of drop chances in Faceoff, check out the official Warframe drop tables.

Faceoff: Squad vs. Squad will similarly reward Conclave Standing per objective finished, meaning winners will earn objective 3’s Conclave Standing.

  • Normal Path
    • 500 Conclave Standing for objective 1
    • 500 Conclave Standing for objective 2
    • 1000 Conclave Standing for objective 3
  • The Steel Path
    • 750 Conclave Standing for objective 1
    • 750 Conclave Standing for objective 2
    • 1500 Conclave Standing for objective 3

Contingency Specters

If you’re the last one in your Squad in a Faceoff mission, you will be joined by a Specter teammate to help even out the odds —  gotta keep true to the “squad” in the mission name, after all. (This applies to both Single Squad and Squad vs. Squad matches)

Should the opposite team in Squad vs. Squad experience issues causing the entire squad to disconnect, the remaining Squad will be pitted against AI opponents so as to not disrupt their mission. You’ll receive a pop-up in-mission should that occur.

And remember: the losing team has to make the other team a pizza!

Legacyte Harvest (Endless) 

The Techrot hoards resources to grow and evolve its Legacytes, the big shots of the hive. Eleanor wants you to meet with Kalymos so that she can track down these beasts in the underbelly of Höllvania. Legacyte Harvest is an endless mission mode – the more Legacytes harvested, the more you’ll drain the Techrot of its spreading power!

How To Access 

Interact with the Pom-2 PC in the Orbiter or the Höllvania Garage and select the “NavNow” button to bring up the map.

Select Köbinn West to begin a Legacyte Harvest mission.

How To Play

Meet Kalymos in the Höllvania streets to begin searching for Legacytes. Follow her into the underground and protect her while she sniffs them out. If Kalymos takes damage during her search, she will pause momentarily —  so keep her well-guarded to optimize your progress! Killed Techrot will drop Pheroglands, which can be picked up and brought to Kalymos to speed up the hunt.

Once her target is found, it’s time to hunt! Legacytes spawn with a unique modifier, making it even trickier to deal with. Weaken and harvest the Legacyte before it has a chance to escape using the Techrot Umbilix  destroy it to prevent it from doing so! If the Legacyte manages to escape successfully, Kalymos will lose the scent trail and you’ll be forced to extract.

Once you have harvested a Legacyte, you can encourage Kalymos to track another one down, or head to extraction to earn your rewards. Beware that each new Legacyte will retain the modifiers of the Legacytes you harvested before it, in addition to its own modifier when it gestates. As you continue your harvest, your targets will become more difficult to take down, so prepare accordingly.

Rewards

Starve the Techrot of vital nutrients by forcing it to create Legacyte after Legacyte and in doing so you shall be rewarded each time one is captured. Since this is an endless mission mode, rewards follow a AABCAABC rotation, with a chance of the following:

  • Höllars
  • Endo
  • Meso Relics
  • Neo Relics
  • Reconifex Component Blueprints
  • Vesper 77 Component Blueprints

For a full list of drop rates per rotation, visit the official Warframe drop tables.

Warframe 1999 Preview

Assassination: H-09 Efervon Tank

Lieutenant Viktor Vodyanoi has sent out his tanks to maintain dominance over Höllvania. Find the H-09 Efervon Tank with Arthur’s guidance and take it down, but Viktor has some tricks up his sleeves to make sure it won’t be easy to get to.

How To Access

Interact with the Pom-2 PC, select the “NavNow” button to bring up the map. Select Victory Plaza as your destination and be prepared to take on this big ol’ hunk of metal!

How To Play 

Viktor has set up several barriers to keep you from locating the tank and putting it out of commission. In order to blow these blockages to smithereens, you’ll require the necessary firepower.

Killed enemies drop Emergency Transponders that you’ll load into coda.worm.nomnom<v1.42> consoles* to call in Scaldra reinforcements that’ll have exactly what you need.

They’ll descend from the sky and you’ll need to take them out to acquire their Thermian RPG. Pick up the RPG and fire it at the barrier!

Clearing all barriers will bring you to the H-09 Efervon Tank arena where you can stick it to Viktor in a two-phase fight.

*New Hacking Mini-Game: coda.worm.nomnom<v1.42>

Worm hungry, worm nom, worm win!

coda.worm.nomnom<v1.42> consoles are exclusively in the H-09 Efervon Tank Assassination mission.

Move the coda worm to nomnom the symbols on the screen. Avoid the obstacles or else you’ll fail the game and have to restart! Collect all the symbols and you’ll successfully complete the hack.

Controls: 

  • Move: Move the worm with the Forward/Backwards/Left/Right bindings.
  • Speed Boost: Hold “Jump” binding. Releasing will return it to the base speed.

Ciphers can also be used to skip the game and automatically complete it.

Rewards

  • New Arcanes (dropped in-world from the H-09 Efervon Tank, so be sure to scoop them up!)
  • Höllars
  • Endo
  • Meso Relics

For a full list of drop rates, visit the official Warframe drop tables.

Hell-Scrub: Scaldra/Techrot (Endless) 

Höllvania is being overrun by Techrot and Scaldra, and it’s time to break out the Hell-Scrubbers.

How To Access

Interact with the Pom-2 PC in the Orbiter or the Höllvania Garage and select the “NavNow” button to bring up the map.

There are two Hell-Scrub mission nodes, one for each enemy faction in Höllvania:

  • Select Old Konderuk for Techrot
  • Select Mischta Ramparts for Scaldra 

How To Play

Hell-Scrub is a form of Survival mission, with a twist. Keep survivability high —  if it runs out the mission is over and it’s time to high-tail it outta there. Pick up SporeX Charges dropped by enemies and found in crates to gain 5% survivability, or activate a Hell-Scrubber for 30%!

Due to the high levels of contamination, spores can build up on the Hell-Scrubbers. If a tower is at risk, it’ll appear red in your HUD, with a progress bar indicating its contamination level. Let it get to 100% and you’ve got bigger problems on your hands —  literally, a big fearsome Techrot Babau will spawn in its place. If you manage to kill a Babau it will provide a moderate amount of survivability, but not as much as a Hell-Scrubber if you had just managed to keep it clean.

Rewards

While cleaning up the area with Hell-Scrubbers, you’re bound to find something to make it worth your while. Since this is an endless mission mode, rewards follow a AABCAABC rotation, with a chance of the following:

  • Höllars
  • Endo
  • Meso Relics
  • Neo Relics
  • Reconifex Components (built & blueprints)
  • Vesper 77 Component Blueprints

Techrot Babaus also drop the following:

  • (New) Magnetized Cycle Mod
  • (New) Magnetic Strafe Mod
  • (New) Magnetic Core Mod
  • Endo

For a full list of drop rates, visit the official Warframe drop tables.

Exterminate: Techrot/Scaldra 

How To Access

Interact with the Pom-2 PC in the Orbiter or the Höllvania Garage and select the “NavNow” button to bring up the map.

Select Rhu Manor to Exterminate Techrot or Mausoleum East to Exterminate Scaldra.

How To Play

Head out into Höllvania, to clear the streets of any threats. While you’re cleaning the streets or the underground, keep an eye out for abandoned Scaldra Supply Caches! Be careful —  getting too close to a Cache begins its lockout sequence, you’ll have to crack it open with some nearby Effervon charges quickly or lose the loot!

Rewards

As if making Höllvania a safer place isn’t reward enough, these are some of the possible rewards for completing an Exterminate mission:

  • Höllars
  • Endo
  • Experimental Arc-Relay
  • Techrot Chitin
  • Meso Relics

Additionally, cracking open the Scaldra Supply Cache will reward you with one of the new Arcanes:

  • Arcane Bellicose
  • Arcane Truculence
  • Arcane Impetus
  • Arcane Crepuscular
  • Arcane Camisado
  • Primary Crux
  • Secondary Enervate
  • Melee Doughty

For a full list of drop rates, visit the official Warframe drop tables.

HÖLLVANIA BOUNTIES

The Exterminate, Hell-Scrub, Assassinate, and Legacyte Harvest missions are available to play as Bounties!

How To Access Bounties

The Bounty board is located in the Höllvania Central Mall’s garage and can be interacted with to take you to the bounty select screen.

You can use the “Bounty” Fast Travel option in the pause menu, or select it in the Gear Wheel.

What To Expect

Each Bounty is posted by a designated Hex member, who will also accompany you in the mission. As mentioned in the Romance & Relationship system section above, completing Bounties with Hex members will increase your Chemistry with them once per day (provided you have Instant Messaged them previously on KIM).

Bounties can either have an additional objective (ex: destroy 5 automobiles) OR a difficulty modifier (ex: Techrot enemies exploding on death) assigned by the Hex member.

If you want to turn up the heat, there is a Steel Path toggle to apply its modifiers to and earn bonus Standing from the currently-posted Bounties.

Rewards 

Successfully completing a Bounty will earn you Standing with The Hex Syndicate, as well as the following possible rewards:

  • Cyte-09 Component Blueprints
  • Reconifex Main Blueprint
  • Vesper 77 Main Blueprint
  • New Höllvania Resources
  • Hex Treasures
  • Endo
  • Aya
  • Greater Focus Lens

NEW WARFRAME: CYTE-09

Move like a shadow, strike with force. The Orokin created a Warframe that marries damage and stealth to eliminate sensitive problems, but he disappeared in the chaos of their demise. All that remains is a batch name: Cyte-09.

Cyte-09’s Abilities

Passive

Each Weak Point Kill permanently increases Cye-09’s Weak Point Critical Chance by 1% up to 300%.

Ability 1: Seek

Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punchthrough.

Ability 2: Resupply 

Throw two Elemental Ammo Packs that instantly refill the active weapon’s magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage.

Hold the ability to select the Elemental Damage type.

Resupply is Cyte-09’s Railjack Tactical ability.

Ability 3: Evade

Jump backwards and become invisible for a short duration. Killing enemies extends the duration and heals Cyte-09.

Evada is Cyte-09’s subsummable Helminth ability. It is altered to have a capped maximum duration of 25 seconds.

Ability 4: Neutralize

Summon the Neutralizer, Cyte-09’s exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Cold grenade that completely freezes enemies.

How to Acquire Cyte-09

  • Complete The Hex Quest to receive his Blueprint.
  • Visit Amir Beckett in the Höllvania Central Mall to acquire Cyte-09’s Blueprints from his Offerings.
  • Complete Bounties from the Bounty Board located in the Höllvania Central Mall’s garage for a chance at Cyte-09’s Blueprints.

Cyte-09’s Prex Card

Add the Cyte-09’s Prex Card to your collection! Keep your peepers on the lookout for it in The Hex’s hideout.

Maximum Loadout Slot Increase:

With the release of Cyte-09, the maximum number of purchasable Loadout Slots has been increased from 27 to 28.

NEW WEAPONS

Reconifex 

Cyte-09’s signature rifle is an ideal match for forceful gunners. A precisely timed reload increases reload speed and infuses the new magazine with Heat Damage.

How to Acquire Reconifex: 

  • Visit Amir Beckett in the Höllvania Central Mall to acquire Reconifex’s Blueprint and Components from his Offerings.
  • Complete Bounties from the Bounty Board located in the Höllvania Central Mall’s garage for a chance at Reconifex’s main Blueprint.
  • Reconifex’s Component Blueprints can be earned from Hell-Scrub and Legacyte Harvest rotation rewards.

Vesper 77

A true masterpiece of Höllvania engineering, Vesper 77’s advanced laser sight highlights enemy Weak Points with precision. Aim to increase its Critical Damage Multiplier.

How to Acquire Vesper 77: 

  • Visit Amir Beckett in the Höllvania Central Mall to acquire Vesper 77’s Blueprint and Component Blueprints from his Offerings.
  • Complete Bounties from the Bounty Board located in the Höllvania Central Mall’s garage for a chance at Vesper 77’s main Blueprint.
  • Vesper 77’s Component Blueprints can be earned from Hell-Scrub and Legacyte Harvest rotation rewards.

NEW VEHICLE: ATOMICYCLE 

Ride the devil down, Tenno!

How to Acquire

Complete The Hex Quest to receive the Atomicycle Summon, which allows you to spawn it in Höllvania and Open Landscapes.

How to Summon 

  • In Höllvania: The Atomicycle Summon is automatically added to your Gear Wheel upon entering any Höllvania mission. To summon, open your Gear Wheel and select it.
  • In Open Landscapes: Equip the Atomicycle Summon into your Gear Wheel from your Arsenal before setting out to the open road in the Plains of Eidolon, Orb Vallis and the Cambion Drift. Those Grineer, Corpus and Infested won’t know how to process your coolness factor as you rip by them.

Atomicycle Improvements

We read feedback on the Atomicycle’s controls from players who played through the 1999 Demo and made the following improvements (and then some!) based on those first impressions:

  • Updated the control scheme to be more intuitive to a driving sim.
    • Specific controls and their respective bindings are listed in the “Atomicycle Controls” section below.
  • Made several changes to the Atomicycle abilities (read the “Atomicycle Abilities” section below for full details!):
    • Atomi-Bomb
      • Changed from ability 2 to ability 4.
      • Atomicycle will now target explosive barrels and enemies, and if it doesn’t make contact with anything, it will now explode after a brief moment.
    • Added two new abilities:
      • Atomi-Barrage (Ability 2): Atomicycle releases a barrage of target seeking missiles.
      • Stealth Dismount (Ability 3): Launch off the Atomicycle and gain temporary invisibility.
  • Improved control of drift turns.
    • We added a dead zone to drifting so that it is only initiated when actively turning in a given direction instead of at random while slightly turning. Previously, drifts would only use your camera so if you were looking slightly right but turning left, you would enter a right-facing drift. Now, it should feel more intentional when committing to drifting around a turn and reduce instances of sliding in random directions. Drifting will also slow down the speed over time and make the drifts feel weightier, so with these two things combined it should feel much easier to control overall!
  • Added a speed boost when exiting a drift turn.
    • When the boost is available you’ll see a VFX pulse at the back of the Atomicycle/wheel during the drift to indicate it is ready to be released.
  • Adjusted turn rate to make the Atomicycle more responsive and easier to control.
  • Improved Atomicycle handling with camera movement.
    • Now, when you are not accelerating, moving your camera will not affect the Atomicycle’s steering so that you can look around without risk of throwing yourself into a completely different direction unintentionally. Combined with the new control scheme, you should feel much more control when making turns.
  • The “Move Backwards” binding now decelerates the Atomicycle’s speed. If you continue to hold it once at a full stop, you will now back it up slowly.
    • In the Demo, braking would initiate a U-turn instead of decelerating, which was unintuitive and made the Atomicycle difficult to control.
  • Reduced collision “stickiness” when making contact with objects, walls, sidewalk bumps, etc.
    • In the demo the Atomicycle would get stuck on even the smallest/slimmest of things (traffic signs, light poles, etc.), and it would take quite a bit of wiggling around to free you up again. Furthermore, hitting curbs and other movable objects would completely kill your momentum, which was obviously not ideal. Now, you should be able to cruise freely without fear of hitting those pesky curbs and barrels when traveling at a hundred miles an hour!
  • You can now spawn Atomicycle from your Gear Wheel mid-air!
  • You can now “aim glide” with the Atomicycle while mid-air!
  • Improved dismount animations so that the Atomicycle slows down to a realistic speed when dismount is initiated.
  • Improved animation transition blending between upright and banked turns.
  • “Thrill Ride” Nightwave Act now counts kills from Atomicycles. While you can’t whip out your secondary while riding (both hands on the steering, please!), the kills from your bike’s Abilities will contribute towards this Act!

Atomicycle Controls

  • Mount: Approach Atomicycle and use Context Action binding
  • Dismount: “Context Action” or “Melee Attack” binding
  • Accelerate Forward: “Move Forward” binding
    • Releasing the binding decelerates the speed.
  • Decelerate: “Move Backwards” binding
    • At full stop holding the binding will prompt Warframe to slowly back up Atomicycle.
  • Move Left/Right: Move camera/reticle while accelerating
  • Bank Left/Right: “Move Left/Right” binding
  • Drift: “Hold to Crouch” binding + bank left/right
    • Atomicycle accelerates upon exiting the turn.
    • You can also initiate a drift boost while parked! Simply hold the Drift binding and accelerate using the left/right movement bindings to set yourself zooming in that direction.
  • Speed Boost: “Sprint” binding
  • Bullet Jump: “Jump” binding while accelerating
  • Aim Glide: Hold “Aim Weapon” binding while mid-air

Atomicycle Abilities

Ability 1: Atomi-Boost 

Kick it into overdrive with a massive burst of speed, all while popping a wheelie. Any enemies in your Atomicycle’s path take damage and are knocked back.

Ability 2: Atomi-Barrage

Target oncoming enemies with a barrage of micro missiles that inflict damage and leave targets vulnerable to further damage.

Ability 3: Atomi-Shadow

Jump off the Atomicycle and become invisible for a brief period.

Ability 4: Atomi-Bomb

Jump off the Atomicycle and send it racing toward enemies or explosive barrels, where it will explode upon impact If no contact is made, it explodes after a brief delay.

Note: Since the Atomicycle is not a moddable vehicle by design, the above abilities cannot be ranked up or have their stats altered by upgrades.

Atomicycle Customization

After completing The Hex Quest, your hot rod can be customized from handles to tires! Personalize your Atomicycle in a special spoiler location revealed in the Quest with one of the several Skins called “Livery” and change the colors to match your style.

*Pictured from left to right: All City Livery, Dichrome Livery, Barracuda Livery, Finish Line Livery
*Pictured from left to right: All City Livery, Dichrome Livery, Barracuda Livery, Finish Line Livery

Atomicycle Liveries (Skins) 

These skins can be purchased from the in-game Market:

Monostar Livery

An Atomicycle out of time. This deluxe skin re-imagines the Atomicycle as a futuristic mono-wheel bike.

Cafe Racer Livery

Stripped down and souped up, this livery is ready for a streetrace. This deluxe skin re-imagines the Atomicycle as a standard bike with a classic look to boot.

All City Livery

Rep the streets with this graffiti inspired livery.

Barracuda Livery

Customize your Atomicycle with this voracious livery.

Dichrome Livery

A color shifting livery for the Atomicycle.

Finish Line Livery

A race inspired livery for the Atomicycle.

Korrosive Kore Livery

Green flames dance across this Atomicycle livery.

Neon Nights Livery

Strips on neon illuminate this sleek Atomicycle livery.

Rapidmed Livery

Be first on the scene with this medic inspired Atomicycle livery.

ARCADE GAME: CALIBER CHICKS 2 

Take a break from battling Techrot to enjoy a new arcade “classic”: Caliber Chicks 2!

In the far future of 20XX, Jillian and Lillian Killian are the Caliber Chicks: Supreme Operatives of the Unified Kingdoms Defence Force and the only ones capable of defeating Anna Ki and rescuing the President.

Take down this ruthless leader and her gang of punks threatening to bring in new law in this single-player run-and-gun action packed arcade game co-developed by Sumo Digital!

How To Access Caliber Chicks 2

The Calibar Chicks 2 cabinet is located in the Höllvania Central Mall’s arcade. Fast travel to the arcade by selecting Amir Beckett in the pause or quick access menu (hold Gear Wheel binding).

Interact with the cabinet to jump into the game and proceed with the next steps:

  1. Hit the “Start” option
  2. Select your character: Jillian or Lillian Killian
  3. Confirm selection
  4. Have fun!

How To Play & Gameplay Mechanics

Caliber Chicks 2 is an endless game mode. The more enemies you kill, the higher your score! At the end of each stage you will face off against Anna Ki, who has some tricks up her stage to keep the fight going on and on and on and on and on… The more your progress the more difficult the fight gets!

You have 3 lives. Losing all 100 points of health will return you to where you were killed with one less life and will reset your score. Losing all 3 means Game Over! You can choose to either Try Again or Quit at that point. Selecting “Try Again” will take you back to where you died and reset your score.

Extra lives can be earned by adding 150,000 points to your score.

Attacks

Default Weapon

Jillian and Lillian Killian both use a rifle as their default weapon. This fully automatic weapon has a high rate of fire to mow down those Anna Ki punks.

Super Weapon

Both sisters have their own unique Super Weapon attack that requires a charge to use (read Power-Ups section below for more information).

  • Jillian’s Laser Cannon: Call in a specialty drone that unleashes a massive beam of destruction.
  • Lillian’s Drone Strike: Call in a specialty drone that drops bombs as it flies overhead.

Supply Drones

Supply drones will fly ahead to provide support. Shooting at them will drop their supplies for you to pick up.

Power-ups: 

Supply Drones have a chance of flying in with one of the following Power-Ups to aid you in your fight:

  • Med-Pack: Refills your health bar to max
  • Force-Field: Grants temporary invulnerability
  • Super Weapon Charge: Grants an additional Super Weapon charge up to a max of 3

Weapons: 

Supply Drones have a chance of dropping one of three weapons that can be used for a limited time:

  • Flame Thrower: Engulf targets in a fiery blaze (drops from orange supply drone)
  • Laser Beam Rifle: Burn through targets with a continuous beam (drops from purple supply drone)
  • Rocket Launcher: Blast enemies with well-aimed rockets (teal supply drone)

Once it reaches the end of its use, the weapon icon in the bottom left corner will blink before switching back to the default rifle.

Keyboard & Mouse (KBM) Controls

Caliber Chicks 2 on KBM uses the default General bindings for the following:

  • Move Left: Hold “Move Left” binding (Default: A)
  • Move Right: Hold “Move Right” binding (Default: D)
  • Aim: Hold “Move Forward” / “Move Backward” binding (Default: W / S)
  • Aim In Place: Hold “Crouch” binding (Default: CTRL) + “Move Forward”/”Move Backward” (Default: W / S)
  • Shoot: Tap/Hold “Fire Weapon” binding (Default: Mouse Button 1)
  • Use Super Weapon: Tap “Aim Down Sights” binding (Default: Mouse Button 2)
  • Prone: Hold “Move Backwards” binding (Default: S)
  • Jump: Tap “Jump” binding (Default: Space)
  • Dash: Tap “Sprint” binding (Default: Shift)

Note: If you have custom General KBM bindings, they will also apply to Caliber Chicks 2!

Controller Controls 

Since Caliber Chicks 2 is an arcade game, it uses the following Frame Fighter bindings:

  • Move Left/Right: Left Stick left/right OR D-Pad left/right
    • Frame Fighter’s “Move” OR “Move Left/Right”
  • Aim: Left Stick OR D-Pad
    • Frame Fighter’s “Move” OR “Move Left/Right”
  • Aim in Place: Hold R2 + Left Stick OR D-Pad
    • Frame Fighter’s “Special” + “Move”
  • Shoot: Tap/Hold X binding (Frame Fighter’s Light Attack)
    • Frame Fighter’s “Light Attack”
  • Use Super Weapon: Tap Y OR B binding
    • Frame Fighter’s “Medium Attack” / “Grab”
  • Prone: Hold D-Pad down or Left Stick down
    •  Frame Fighter’s “Crouch”
  • Jump: Tap A
    • Frame Fighter’s “Block”
  • Dash: Tap R1
    • Frame Fighter’s “Heavy Attack”

Here is a refresher on the defaults for Frame Fighter so that you can familiarize yourself with for the above bindings for Caliber Chicks 2:

Note: If you have custom bindings for Frame fighter and are having issues with lack of input while playing Caliber Chicks 2, you may need to remap your bindings to ensure you have all of the Frame Fighter bindings that Caliber Chicks uses (as listed above) OR reset to default. You can do so by opening the pause menu > Options > Customize Key/Controller Bindings > Select the Frame Fighter Tab > Hit the “Defaults” button in the bottom right corner > Hit “Ok” to confirm.

In both KBM and Controller layouts, you can pause the game at any point by opening the Pause Menu. From the Pause menu you can choose to Resume or Quit. Quitting will take you back to the title screen.

Rewards: 

  • Completing Stage 3 for the first time will reward you with the Pixel Perfect Glyphs in your Inbox.
  • Completing 15 Stages will reward you with the President King Corgi Emblem in your Inbox.
  • Caliber Chicks 2 themed-items can also be acquired through The Hex in Höllvania Central Mall:
    • Visit Amir Beckett for more Caliber Chicks 2 Glyphs.
    • Visit Aoi Morohoshi for Somachord Tones from the Caliber Chicks 2 Original Soundtrack.

Caliber Chicks 2 Leaderboards 

See how your skills in Caliber Chicks 2 stacks up against other Tenno! View your personal and Clan’s ranking, your Clan’s top performers, as well as the best players and Clans from around the world.

How To Access Leaderboards: 

Access the Caliber Chicks 2 leaderboard by opening the pause menu > Profile >  Leaderboards > Select “Caliber Chicks 2”.

NEW MODS

Take your Arsenal up a notch with brand new Mods!

Stats shown at max rank.

Earn Magnetic Might by completing The Hex Quest (will be sent via inbox message):

Magnetic Might (Pistol) 

+60% Magnetic Damage

+40% Critical Damage

The following can be dropped from Scaldra and Techrot enemies.

Worthy Comradery (Aura) 

Squad receives +75% Weak Point Critical Chance.

Summoner’s Wrath (Aura) 

Squad receives +75% Companion and Summon Damage.

Spectral Serration (Rifle) 

+330% Damage while Invisible.

Primary Acuity (Rifle) 

+350% Weak Point Damage

+350% Weak Point Citrical Chance

Multishot cannot be modified

Pistol Acuity (Pistol) 

+350% Weak Point Damage

+350% Weak Point Critical Chance

Multishot cannot be modified

Merciless Gunfight (Pistol) 

+45% Critical Damage

+1.2 Punch Through

Magnetic Capacity (Rifle) 

+60% Magnetic Damage

+40% Magazine Capacity

Magnetic Welt (Shotgun) 

Impact Status Effects have 35% chance to apply a Magnetic Status Effect (x2 when Fire Rate is below 2.5)

Magnetic Strafe (Shotgun) 

+60% Magnetic Damage

+40% Fire Rate

Magnetic Rush (Melee) 

+60% Magnetic Damage

+20% Attack Speed

Magnetized Cycle (Archgun) 

+60% Magnetic Damage

+30% Fire Rate

Magnetized Core (Archmelee) 

+60% Magnetic Damage

+40% Critical Damage

Magnetic Claws (Beast Claws) 

+60% Magnetic Damage

+40% Status Duration

Radon Claws (Beast Claws) 

+60% Radiation Damage

+80% Critical Damage

For a full list of drop rates and sources, visit the official Warframe drop tables.

GEMINI SERIES SKINS

Gemini Series Skins — the first-ever transforming Warframe Skins to grace your Arsenal — allows you to switch between your Warframe and its corresponding Protoframe on-the-fly by activating a unique Emote.

Each Skin includes its own suite of fully voice-acted dialogue that is audible during gameplay. Available for use during any Mission, Gemini Series Skins are customizable, allowing you to deploy up to two distinct Fashion Frames at a time.

All of the Gemini Series Skins can be purchased for Platinum in the 1999 Gemini Pact Collection and are also part of the 1999 Complete Collection and Gemini Oath Collection, which can both be purchased with real-world currency and included Platinum.

*In our next Code build we will be adding an audio toggle to “Enable Gemini Skin Voices”, where upon disabling you won’t hear Gemini Skin voices at all (yours or squadmates) if you wish. We intended to have this in the 1999 Update but there were complications.

For more on the new cosmetics, bundles, Gemini Skins head on here.

WARFRAME CHANGES: TRINITY & NYX

Trinity Changes

A large part of Trinity’s changes involve increasing her overall duration and changing most of them to be cast while moving. In revisiting her kit, we’ve also added scalability and additional functionalities to some of her Abilities to increase their usefulness to both Trinity and her allies.

New Passive

  • Trinity and any allies within Affinity Range will gain 50% of Trinity’s Max Energy as Health. (25% in Conclave)

Ability 1: Well Of Life

Well of Life struggles the most in a game where enemy damage can outmatch its healing. To address this, we’re allowing Trinity to cast multiple Wells to increase its healing output, and are adding a way for her to negate lethal damage for herself and allies.

  • Can now be cast on 3 enemies total (previously was only 1).
  • If Trinity or Allies (or their Companions) die within the radius of the Well, the death is negated and the Well ends.
    • The saved player is fully healed and experiences a brief period of invulnerability.
    • Saved players experience a 60s cooldown before they can be saved by Well of Life again (120s for Helminth version). This cooldown is indicated via an icon in their HUD.
    • Added SFX and pop-up to indicate to a player when they have been Saved by the Well.
  • Can now be cast while moving.
  • Increased Radius from 15 to 20m.
  • Increased Duration from 12 to 20s.
  • Improved animation so the enemy being lifted aligns better with Trinity’s hand motions.
  • Added a delay for recasting to avoid accidental dismissal.

Ability 2: Energy Vampire

Energy Vampire is an outlier in Trinity’s kit, where players are incentivized to build for negative Duration to maximize how quickly enemies emit four pulses of energy. We are removing the cap on energy pulses, and have changed Energy Vampire to better scale with Duration:

 

  • Energy Vampire is no longer capped at 4 Energy Pulses. Pulses are now released at a set Interval for the duration of the Ability.
  • The Pulse Interval (ie. how often enemies emit energy) can no longer exceed 2.25s, meaning positive Duration is more viable for Energy Vampire usage. Increasing Duration will also increase the number of energy pulses released by the enemy, since they are now emitted at set intervals.
    • We’ve added a Pulse Interval stat to the Ability screen to help players build around this mechanic.
    • Negative Duration will still decrease the Pulse Interval and Ability Duration, so traditional Energy Vampire builds should be largely unaffected by this change. In fact, at 13% Duration, this Ability still releases 4 rapid-fire Pulses that EV players know and love.
  • Players can now recast this Ability, causing the previous target to be released.
  • Can now be cast while moving.

Here’s an example of what a High Duration build looks like with these changes:

Vampire Leech Augment:

  • Increased Shield Regen from 150% to 225%.

Ability 3: Link

Link is one of Trinity’s stronger Abilities, so its changes are quality of life focused to bring it up to current Warframe standards:

  • Trinity can now recast Link while it is active, and cast it while she is moving.
  • The number of Link’s targets now scales with Power Strength.
  • Increased Duration from 12 to 20s.
  • Updated “Damage Reduction” stat to say “Damage Redirection” since you are passing it onto your foes!

Ability 4: Blessing

Like with Link, Blessing is also one of Trinity’s stronger Abilities, so its changes are quality of life focused to bring it up to current Warframe standards:

  • Increased Duration from 10 to 15s.
  • Damage Resistance from Blessing now persists upon recast. (this only applied to a few seconds during the start of the recast, but any loss of DR can be killer — literally.

Champion’s Blessing Augment:

  • Increased Duration from 12s to 30s.

Nyx Changes

Nyx does not directly deal damage herself, but instead spreads chaos across the battlefield —  causing her very foes to turn on each other. We are keeping this theme as the core of her Abilities, and have made changes to increase the lethality of this chaos.

New Passive

  • Nyx gains +40% Critical Chance on her Primary and Secondary weapons per Confused* enemy within Affinity range, up to a cap of +200%.
    • * specifically enemies suffering from Radiation’s status effect (Confusion) and Nyx’s Mind Control target

Ability 1: Mind Control

Since Mind Control is a single-target ability, we want to help turn your Mind Controlled foe into a killing machine —  coupled with a few quality-of-life additions to ensure players maximize their use of this ability.

  • Nyx’s Mind Control Target will more aggressively attack foes and deal guaranteed Radiation Procs on their attacks.
    • Mind Control Targets are also crowd-control immune (like foes with Overguard) to optimize their time rampaging. For this reason, any crowd-control effects are also cleared from the target upon casting.
    • Targets will also prioritize the enemies Nyx is aiming at!
    • Increased the max distance before your Target will teleport to you from 20m to 60m (matching Caliban’s Lethal Progeny).
  • Mind Control targets are now highlighted like a summon to help you keep track of them, and Nyx will now see their damage numbers.
  • Added a HUD element when casting Mind Control that displays the duration and % of Bonus Damage done by your Target.
    • This HUD element will display a flashing particle effect when the Target absorbs incoming damage.
    • Once the ability expires, this element will also briefly show the total damage dealt by your Target.
    • Mind Control’s duration will not start counting down until AFTER the 4 second “absorption” window has passed.
  • Nyx retains the functionality of recasting this Ability to release her original Target, but if done while targeting another enemy, Mind Control will now immediately cast on them.
  • Increased Mind Control’s base damage bonus from +500% to +750%.
  • Increased Mind Control’s base duration from 45s to 60s

Mind Freak

  • Increased bonus damage applied to Mind Control Target from +500% to +1000%.

Ability 2: Psychic Bolts

Psychic Bolt’s strongest aspect is its ability to strip defenses. We’ve expanded on that by a) letting Nyx benefit from the defenses she strips and b) adding a means for Psychic Bolts to spread from enemy to enemy, adding to the overall chaos.

  • Killing an enemy affected by Psychic Bolts will cause two more Bolts to spread from it to unaffected targets.
  • Now displays Ability duration upon casting.
  • Nyx earns a fixed amount of defenses she removes with Psychic Bolts. This effect persists for 20 seconds (scaling with Duration) and its duration refreshes when further defenses are stripped. The amount of defenses earned —  and the Armor/Overguard cap —  scales with Ability Strength.
    • 25 Armor per Armored enemy, up to a cap of 1,000.
    • 75 Shields per Shielded enemy, up to the Overshield Cap (1,200).
    • 500 Overguard per enemy with Overguard, up to a cap of 7,500.

Pacifying Bolts Augment

  • Pacifying Bolts now applies 1 stack of Radiation upon hit.

Ability 3: Chaos

Our goal was to leave Chaos largely unchanged, with a single tweak:

 

  • Chaos applies 10 Radiation Stacks for the duration of the Ability, instead of simply applying Confusion. This means that Chaos’d enemies will now deal 100% bonus damage to your enemies.
    • For clarity, Confusion is the name of Radiation’s Status Effect.

Ability 4: Absorb

Absorb in its current state requires enemies to be shooting at you —  for a Warframe designed around making your enemies shoot at each other, this Ability felt at-odds with the rest of Nyx’s kit.

  • Absorb is now a duration-based ability: cast it to absorb all surrounding damage for 5 seconds (scales with Duration) and redirect it in a radial explosion.
    • Instead of only absorbing damage directed at you, the damage of Confused enemies will also be affected by Absorb. This allows for increased synergy with Chaos and Mind Control, since those foes will no longer be excluded from this ability.
    • Since it is no longer a channelled ability, the “Drain 8 energy per 1000 Damage Absorbed” mechanic has been removed.
  • Nyx will also be able to ascend and descend while in Absorb, using jump and crouch!
  • For every 5,000 damage Absorbed, Nyx will remain Invulnerable for 1s after Absorb ends, up to a cap of 6s.
  • Added Weapon Damage Cap to the Ability stats for visibility.

Assimilate Augment:

  • Assimilate retains its infinite duration!
  • Since we have removed the energy drain per 1000 Damage Absorbed, we have increased the energy cost from 4 to 6.5 per second to compensate.
  • Added energy drain stat to the Mod description since it no longer applies to the base Ability.
  • Nyx can now jump while Assimilate is active.
  • Reduced blurring VFX.

INFESTED ANCIENT CHANGES

As we worked on the Techrot faction, many of the enemies drew inspiration from their Infested counterparts. During development, the Techrot variants received some significant design changes that we felt were appropriate to apply to their progenitors as well —  namely the Infested Ancients.

NOTE: these changes apply to all Ancient variants in the Origin System.

Toxic Ancient

Warframes who rely on Shields for survivability have one fear and it’s Toxic Ancients. These foes are infamous for their ability to melt even the beefiest Hildryn, regardless of the mission level.

The following changes intend to address two issues with Toxic Ancients: a) how lethal their attacks could be, and b) how difficult they were to avoid due to minimal telegraphing.

  • Removed their Toxic Aura.
    • This Aura granted themselves and nearby allies Toxic damage and Toxic resistance.
    • Toxic Ancients have retained their Toxin resistance and this resistance is now indicated in their health label.
  • Replaced Toxic Roar Ability with a Toxic Flail that delivers a guaranteed Toxic Proc.
    • This Ability is borrowed from the new Techrot Obsolyte unit, with clear wind-up animation that players can react to.
  • Swapped their color profile to a yellow-ish green.
  • Toxic Ancient’s model has been updated to include a spiny protrusion on their upper back to help visually distinguish them from other Ancients.

Ancient Disruptor

Ancient Disruptors acted like quasi-Energy Leech Eximus with their energy draining aura. This update refocuses their design to be disruptive via the use of Magnetic Procs.

  • Removed their Disruption Aura.
    • This Aura granted themselves and nearby allies with increased Energy Drain on attacks, and resistance to Warframe Abilities (reducing both their damage and duration on affected targets).
    • Ancient Disruptors retain an innate resistance to Warframe Abilities.
  • Added a new Spinning Arm Attack that deals guaranteed Magnetic Procs.
    • You may also recognize this from the Techrot Obsolyte’s kit!
  • Ancient Disruptor’s model has been updated to include a tangled mess of infestation on their upper back to help visually distinguish them from other Ancients.

Ancient Healer

Ancient Healers increased the survivability of surrounding units in a variety of ways — offering Overguard and healing over time —  but ultimately their true effectiveness was tied to Overguard. With this redesign, we are separating out their Overguard ability to add to a new unit (details in the Ancient Protector section below), and focusing on the Healer part of their kit.

  • Removed their ability to give Overguard to Allies.
  • Updated Healing Pulse ability to scale better at higher levels.
    • Effect now heals allies within range 20% of their max health per second for 4 seconds.
    • Pulse now also clears status effects from allies within range.
  • Swapped their color profile to a light green to match the expected color profile for healing characters.
  • Ancient Healer’s model has been updated to include plant-like protrusions on their upper back to help visually distinguish them from other Ancients.

NOTE: Ancient Healer Specters operate differently than their enemy counterpart and are not affected by these changes. The 90% Damage Reduction is remaining, but we are changing their name and model to match the Ancient Protector since their functionality is more in-line with that unit.

Ancient Protector

As mentioned above, we have taken the Ancient Healer’s Overguard Ability and moved it to a new unit entirely: the Ancient Protector! Players will encounter this new enemy wherever other Ancients spawn.

  • Ancient Protectors emit a 10-meter aura that provides all allies with its range with Overguard.
  • Their aura-projection and general attacks mirror that of the Ancient Healer.
  • These enemies emit a greyish-blue aura and feature a series of rings protruding from its back to distinguish them from other Ancients

ADDITIONS

  • Added two new cursor options! Legacy Warframe AD_4nXeDJjw27YZkElOdNlln7xgQTlsPG3Fyhknp& 1999 Pom-2 AD_4nXdGn96u4LQkD6UQSbkv9-ZKnEBMw1NaE2LB
    • To change your cursor, go to your settings > Accessibility > Scroll down to Interface > Select the “Mouse Cursor” option. Changing the 1999 Pom-2 cursor will also apply when using it in the Pom-2 itself!
  • Added a new login warning e-mail when new logins are detected from an account that doesn’t have TennoGuard Two-Factor Authentication enabled.
    • We highly recommend all players enable 2FA on their accounts, but as an added security measure we will now send a notification to the email associated with your account when new logins occur.
  • Added new Accolade Glyphs for Tenno who display certain feats of strength.

CHANGES 

  • Made the following improvements to character eyes, skin and hair (Operator/Drifter included!):
    • Made improvements to hair and fur shading for a more realistic lighting response. Hair should now look more realistic – this is especially apparent with The Hex members.
      • We also improved hair and fur shading in tilesets that do not have GI lighting.
      • Fixed hair/fur looking black in certain places in the Orbiter.
    • Improved the Drifter/Operator Cut 040 hairstyle to better match the icon.
    • Improved eye reflections to look more realistic.
      • Also improved cases of eyes appearing pitch-black in certain lighting conditions.
    • Improved skin shaders to make the subsurface scattering more realistic.
      • Also slightly improved skin shading in GI Lighting.
    • Improved textures and models for the Holdfasts on the Zariman 10-0.
  • Improved Operator Chair lighting when zoomed in to customize the head/hair.
  • Updated Rhino’s Stomp VFX to better show the range that enemies will be suspended when cast.
  • Updated Ergo Glast’s Tenet Weapon vendor screen to make it easier to browse available offerings.
    • You can now visually see all of the available Tenet Weapons in the left column. Selecting a weapon will display its information (description, Bonus and general stats) in the same window.

  • Changed Hildryn’s Pillage Shield strip to be more in line with other Shield strip abilities where it actually strips the Shield instead of doing damage to the Shield. That way it doesn’t get stopped by Overguard or get modified by Damage Resistance.
  • Re-enabled Koumei’s Omikuji challenges to count kills made by squadmates if the final killing blow is dealt within two seconds of Koumei dealing damage to the target.
    • We originally added this interaction in Hotfix 37.0.4, but due to rampant crashes caused by it we had temporarily disabled it in Hotfix 37.0.5, since the fixes required code. Now the crash fixes are here, we have re-enabled assists for Omikuji!
  • Increased the invulnerability period after Nezha’s Warding Halo breaks from 1 second to 2 seconds.
    • Also fixed Nezha not being left with 2 health after Warding Halo is broken if the damage he received was enough to be a lethal blow.
    • These changes should address cases of players being one-shot with Warding Halo active, and should give Nezha players more time to react in lethal situations.
  • Changed the “Slow Motion” Captura setting to “Game Speed,” which will allow you to slow AND speed up the game to better help photographic (or videographic) Tenno capture their visions! The following options are available to choose from:
    • 0.1 – 0.5x, and 0.8x
    • 1.2x
    • 2.0x
    • 3.0x
    • 5.0x
  • Added “Owned” checkmark to the on-hover popup when viewing Arcanes in the Arcane Dissolution screen. The count will specifically show the amount of a specific-ranked Arcane you own.
  • Elemental Damage from the Thermal Transfer and Valence Formation Augments will now be added parallel to your weapon’s Elemental Damage, instead of creating Combined Elemental Damage types.
    • This also applies to Mods that apply Elemental damage to Ally weapons, like Fireball Frenzy, Shock Trooper, Anabolic Pollination, and Freeze Force.
    • This was changed for relevant Decrees and Saya’s Visions Blessings with 37.0.7, and now also applies to these Augments!
  • Forced Status Effects are now displayed in the on-hover Status tooltip in the Arsenal.
    • Known Issue: some forced Status Effects are not properly reflected in this tooltip, which we hope to address in 2025.

  • Made the following changes to the Helminth Feed screen:
    • Added a “Cancel Feed?” confirmation popup when exiting Helminth feeding screen to prevent players from accidentally exiting after making selections.
    • Moved the “Feed” button out from the right bottom bar and over into the center bottom of the screen below Helminth.
  • Made the following changes to “perfect reload” weapons (Sirocco and the new Reconifex):
    • Added a small grace period at the beginning of the reload to help make it easier to land.
    • Updated the look of the reticle to make it easier to see.
  • Increased particle count and smoke VFX for Anabolic Pollination to make its effects more visible.
  • All Companions and Summons will now show damage numbers for their attacks. These originally appeared on a case-by-case basis, but now it is standardized.
    • Players who do not want to see Companion and Summon damage numbers can turn them off with the new “Show Damage Numbers for Non-Player Allies” toggle in your settings.
  • The Duviri Paradox Quest is now classified as a Main Quest in the Codex!
  • Added videos demonstrating Volt, Mag, and Excalibur’s passives to their Abilities screen.
  • Koumei’s Health bar now goes gray when casting Omamori with triple sixes to indicate she is invulnerable.
  • Polished various animations in the Koumei Agile Animation Set.
  • Improved sunlight shadowing and fixed issues with contact shadows.
  • Improved how NPCs move and react when attempting to jump against a sloped wall or overhang.
  • Updated Harkonar Scope’s Mod description to read: “+Xs Combo Duration,” (removed the “when Aiming” bit) as the Mod extends Combo Duration outside of aiming.
  • Changed the Loot Detector Aura Mod to display range in meters, now reading: “Squad receives +Xm Loot Radar.”
  • Improved weakpoint hitboxes on the Deimos Carnis.
  • Added additional weakpoints to Infested Chargers and Swarm/Tar Mutalists (ex: Chargers now have a weakpoint on their Grineer head) and made overall improvements to their weakpoint hitboxes.
  • Removed “Orion” from the Red Veil Railjack Crew name generator (for spoiler reasons – those who know know).
  • Adjusted the volume of Dante’s abilities.
  • Increased Affinity earned from Affinity Orbs from 100 to 1000.
  • While playing an area or mission with Gear restrictions (ex: Relays), affected items will be marked with a new restricted icon in your Gear Wheel!
  • Increased Vosfor’s priority in the End of Mission resources list, so it’ll appear near the top!
  • Updated the Octavia Iridos Skin’s icon.

OPTIMIZATIONS

  • Reduced memory usage across the board resulting in fewer out-of-memory crashes for users with lower-spec devices.
  • Made memory optimizations related to the Nemesis naming system.
  • Made small optimizations to rendering.
  • Made systemic micro-optimizations to memory for large levels.
  • Made systemic micro-optimizations to memory usage.
  • Optimized level loading.
  • Made several memory micro-optimizations to Duviri Enigmas.
  • Made systemic micro-optimizations to rendering.
  • Made systemic micro-optimizations to the script runtime.
  • Made systemic micro-optimization to core engine code.
  • Optimized constant and sampler indices for most shaders.
  • Optimized memory used by the content updater.
  • Made a small optimization related to the Enemy/Ally Highlight system.
  • Made a small optimization to a core math routine used by NPCs to align themselves to the floor.
  • Made micro-optimizations to a high-traffic core math routine.
  • Made small optimization to radial damage calculations.
  • Made systemic optimizations to rendering on all platforms.
  • Made several systemic micro-optimizations to memory footprint for all platforms.
  • Made systemic micro-optimizations and memory footprint.
  • Made a small optimization to an effects shader.
  • Optimized constant and sampler indices for most shaders.
  • Made a small optimization to shader loading.
  • Made systemic micro-optimizations to memory usage.
  • Fixed the Deimos Swarm Mutalist Moa’s ranged attack causing significant GPU spikes.
  • Made a tiny optimization to vis framestack memory usage for GPU particles.
  • Continued optimizations to Cross Platform Play performance for minimum spec devices.
  • Made minor memory optimizations.
  • Fixed Geometry Quality setting not always taking effect in some cases (notably in Open Landscapes).

TOP FIXES

  • Fixed Quick Thinking not triggering on Wukong until his passive has been exhausted. Now, Quick Thinking will trigger before his passive, allowing Wukong to keep his passive charges if he has sufficient energy to survive the lethal damage.
  • Fixed Gyre not being in the Invert Tap/Hold Abilities list in the Gameplay Settings.
  • Fixed Excalibur, Ivara, Valkyr, Baruuk, Wukong, and Dante not re-equipping their last-equipped weapon after disabling their Exalted Weapon.
  • Fixed Client Xaku’s headshots not counting as headshots with Xata’s Whisper active.
  • Fixed Glaive projectiles launched within Frost’s Snowglobe not targeting enemies that are also in the globe.
  • Fixed casting Seeking Talons with increased casting speed causing Garuda to hit a Heavy Landing mid air.
  • Fixed Inaros’ Sandstorm damage and VFX remaining active indefinitely after a Kuva Lich performs a finisher while it’s active.
  • Fixed restoring controller controls to default changing “Trigger Press/Release Threshold” to negative values.
  • Fixed Staticor not consuming/requiring ammo.
    • In Hotfix 37.0.4, we had to make the following changes to the Staticor as a temporary fix, but these have now been reverted and we’ve restored Staticor to its intended state.
      • Staticor will consume ammo when firing rather than when charging.
      • Staticor will not consume ammo while holding a full charge.
      • You may see Staticor consume more than 1 round of ammo even if you tap quickly.
  • Fixed being unable to charge Nova’s Antimatter Drop with weapon fire while in Limbo’s Cataclysm.
  • Fixed being unable to shoot or cast abilities as Yareli after being staggered or knocked down while riding Merulina.
    • To prevent this issue from re-occurring, Warframes are now immune to staggers and stuns while riding K-Drives (and Merulina by extension).
  • Fixed an issue where you’d be unable to mature a Kubrow if you have multiple full grown Companions.
    • Known issue: You may still get an “Unknown Error” popup when swapping to/from your previous Companion.
  • Fixed an issue where interrupting a Heavy Melee charge with an animationless ability while holding the Melee attack binding would resume the charge from where it left off, instead of restarting the charge animation.
  • Fixed the special Incarnon reticle not being visible (unless aiming down sight) while dual wielding a Glaive with a Secondary Incarnon weapon.
  • Fixed continuously Melee attacking with no input after Transference while auto-meleeing.
  • Fixed Nova’s Antimatter Drop not breaking crates within range.
  • Fixed enemies not taking damage from targets exploded by the Sobek with Acid Shells equipped due to inconsistent Line of Sight checks.
    • We’ve improved the LOS check by adding two additional raycasts to identify better if a target should be struck by exploded enemies when hiding behind cover!
  • Fixed complete loss of function after returning to Cetus from the Plains of Eidolon as Operator.
  • Fixed instances where Companion Mod effects wouldn’t function for Clients, such as “Reinforced Bond” not granting Shields upon reload.
  • Fixed instances where certain buffs (notably Charm & Lohk Surge’s guaranteed Critical Hit buff) would unintentionally lower the Critical Chance of high crit weapons.
    • Mods, like Charm, forced weapons to adopt 200% Critical Chance, therefore unintentionally nerfing weapons above 200% Critical Chance.
  • Fixed the controller-specific “Use Abilities on Selection” setting, while enabled, preventing Ability usage on Mouse and Keyboard despite no controller/gamepad in use.
  • Fixed Koumei’s Omikuji challenges changing when re-casting the ability following a Host migration in the Undercroft.
  • Fixed Arsenal sorting not saving last the selected option and reverting back to the default each time you re-enter a list.
  • Fixed being unable to gain progress for Incarnon Challenges while in the Undercroft.
  • Fixed Dagath’s Spectral Spirit Augment having unintended interactions with Wrathful Advance, resulting in exponential damage increases on recasts.
  • Fixed Ash’s Seeking Shuriken missing if enemies are too close.
  • Fixes towards being unable to trade with Cross Platform Save accounts when invited to trade in a Relay but on different instances.
  • Fixed Hildryn only being able to cast Helminth infused abilities once while she’s in Aegis Storm (fixes cast animations missing as well).
  • Fixed Client Nidus’ losing their Mutation Stacks after a Host Migration.
  • Fixed Retriever Mods doubling Credits based on who picked up the pickup and not on a per- recipient basis as intended.
  • Fixed rare instances where Incarnon Challenges would not progress on certain accounts while playing as a Client.
  • Fixed max rank Power Ramp not granting +1 Arcane Revive.
  • Fixed Mag’s Polarize Shards not getting pulled into her Magnetize bubble and dealing damage to enemies.
  • Fixed Voruna’s Shroud of Dynar Augment, Prey of Dynar, selecting unkillable AI as its target.

FIXES

  • Fixed Vome and Fass Residue not appearing in the End of Mission screen.
  • Fixed being unable to see the hacking screen in one of Albrecht’s Laboratories terminals due to glare on the screen.
    • We’ve moved this particular terminal into a different area, away from the light. Gamers rejoice, the glare is gone!
  • Fixed the Conclave Console, Ophanim Eyes Decoration, and Heurodis Decoration not being in the appropriate categories in the Decorating Menu.
  • Fixed Helios attempting to scan the Conclave Console in the Orbiter Captura Scene. As part of this fix, Helios has had all scanning privileges revoked while in Captura. Bad Sentinel!
  • Fixed being able to get out of the map via Merulina.
  • Fixed Grendel sinking slightly into the floor when using Regurgitate while Pulverize is active.
  • Fixed Excalibur taking shield damage during the invulnerability period of Slash Dash.
  • Fixed Nova being unable to cast Wormhole while mounting a K-Drive.
    • This was disabled in 37.0.8 to fix a script-error, but now we found a solution that allows us to re-enable it. Glinty!
  • Fixed Client Vauban’s Overdriver orb attaching to his head if cast at his feet. No more accidental hats!
  • Fixed “You have not Mastered this item” warning appearing when scrapping Railjack Turrets.
  • Fixed cases of Chat windows moving across the screen when entering a mission, caused by Chat Windows retaining different settings for in-mission and in-Orbiter/Hub.
    • Now your Chat Window size and placement will remain consistent regardless of where you are in Warframe.
  • Fixed the Elemental Dominance Sybaris Incarnon evolution displaying the wrong stats in the Arsenal.
  • Fixed cases of rain not falling in Cetus.
  • Fixed some wonkyness with how Drone Decorations align to surfaces through the Orbiter.
  • Fixed a loss of function in the Sacrifice Quest when re-activating an Orokin Cipher that had been partially solved.
  • Fixed texture tears on certain Solaris NPC’s coats in Fortuna.
  • Fixed the minimap and objective markers overlapping on various Pause Menu screens while dead.
  • Fixed being unable to navigate to equipment submenus (Upgrade, Appearance, etc.) in the Arsenal via a controller’s D-pad or Virtual Cursor.
  • Fixed offset issues with the Dex Raksaka Leg Armor on the Volt Raijin Skin.
  • Fixed Infested Runners and Leapers freezing and disappearing when dying to electric damage. Now they should convulse in their death throes like the rest of ‘em!
  • Fixed missing hacking terminal at the start of a Spy vault in the Grineer Forest tileset.
  • Fixed flickering walls in the Grineer Galleon tileset.
  • Fixed players getting stuck on a certain part of the tileset in Saya’s Visions missions.
  • Fixed [PH] appearing in “Health Pickup is Blocked” pop-up in Deep Archimedia missions.
  • Fixed duplicate “Press X” messages appearing upon Ability rank-up.
  • Fixed customized cursor changing back to default after relaunching game.
  • Fixed being unable to chat link the Stalker Smoke Screen Sigil and Stalker In Action Glyph.
  • Fixed a rare case where the Eidolons could spawn during the day in the Plains of Eidolon. Someone get those giant Sentients some melatonin.
  • Fixed being prompted to save settings even if no changes were made.
  • Fixed Koumei’s custom HUD lingering on screen after returning to Dojo from a Railjack mission.
  • Fixed Koumei’s Omikuji UI popup text being doubled.
  • Fixed flickering shadows on some of the storage carts in the Sneaky Sabotage Break Narmer mission.
  • Fixed rare bug where weapons with Damage that convert to another type (due to Incarnon Form or Mods) would not apply the changed Damage Type to the “Status” tooltip in the Arsenal UI.
  • Fixed Noctua’s pages not turning and it not closing during Dante’s idle animations.
  • Fixed issues with Yareli’s dodge roll animations.
  • Fixed the Amanata playing a closed-to-open animation every time you selected a tint color.
  • Fixed adjusting Visage Ink while an Animation Set is equipped causing Drifter to bop around.
  • Fixed Cross Platform Save “Linked Accounts” listed in Profile missing their suffix numbers.
  • Fixed an issue with Acceltra Prime’s impact sound mixing.
  • Fixed issues with the UI after returning from swapping equipment in the Arsenal.
  • Fixed beam (i.e. Artax) and shotgun (Sweeper) Sentinel Weapons VFX being misaligned on the Ordis Sentinel Skin.
  • Fixed an issue where text suggestions in the chat window would not work properly if a non-English character was used.
    • It’ll now try to match as close to the letter to help prompt text suggestions.
  • Fixed Vulcax’s Charged Radial Attack Critical Chance and Multiplier stats not appearing in the Arsenal UI.
  • Fixed being unable to select Config loadouts at the bottom of the “Duplicate Config” list if there are many loadouts to choose from.
  • Fixed greyed out damage numbers appearing when Melee Influence spreads Status Effects.
    • This was a rare case where if you, for example, dealt a Toxin Status Effect without any Toxin Damage, you’d see a big grey zero next to the Toxin Status icon on all nearby enemies. This was misleading and made it seem that the enemy was invulnerable to damage and that the Status was not transferring, when in fact it was just not dealing any damage directly. So we’ve removed that zero from appearing when dealing no damage and now you will just see the Status Effect icon when transfer has been successful.
  • Fixed spawning issues with non-Eximus enemies in Spy missions.
  • Fixed the snow piles in the Festive Interior Decorations Orbiter scene being partially see-through.
  • Fixed several issues with settings:
    • Fixed Max Framerate setting not saving if set below the display’s refresh rate.
    • Fixed issues with Display default settings and Windows specific display mode.
    • Fixed the Field of View default being incorrect.
  • Fixed “[Hc] Beast Companion” appearing in Arsenal UI after maturing Beast Companion for combat.
  • Fixed Clients not benefiting from each other’s Physique Aura in Duviri.
  • Fixed Mischief’s (Smeeta Kavat precept) radial blind VFX not showing on enemies for Clients.
  • Fixed applying a Mod Link that uses an Exilus Mod slot on an item that does not have it unlocked yet installing the Exilus Mod anyways.
    • If affected by the above, you’ll be prompted to add an Exilus Adapter upon opening Upgrade screen. You can either accept or cancel and remove the Mod manually.
  • Fixed Companions alerting Rogue Necramechs in the “Descent to the Heart” stage of the Heart of Deimos Quest, making it increasingly more difficult to complete.
    • Companions are now hidden during this stage to prevent this from occurring.
  • Fixed crash that could occur if you aborted a Railjack mission while a crew member was controlling a turret.
  • Fixed temporary functionality loss when entering a streaming tunnel as the Operator due to broken animations.
  • Fixed cases of Railjack fighters not spawning resulting in an inability to complete the mission.
  • Fixed another crash that could occur if you aborted a Railjack mission while a crew member was controlling a turret.
  • Fixed Lavos being unable to recall the Coil Horizon orb from its Augment because of his cooldowns.
  • Fixed equipping Arcane Battery causing Companion previews to not work properly in the Arsenal.
  • Fixed Mystic Bond not triggering when equipped on a Client’s Panzer Vulpaphyla (using Viral Quills.)
  • Fixed Panzer Vulpaphyla Viral Quills shots/spores being invisible for Client players.
  • Fixed the Drydock not showing up in the map preview when attempting to build one.
  • Fixed horizontal scrollbars being incorrectly scaled.
  • Fixed getting “flashbanged” when successfully Mining.
  • Fixed Companions attacking you as the Operator when enabling “Friendly Fire” in the Simulacrum.
  • Fixed single ammo pick up Secondary weapons unable to regain ammo with Ammo Deficit Modifier in Isolation Vaults.
  • Fixed Acidic Spittle for Vizier Predasite missing VFX for Clients.
  • Fixed Wall Latching with the Gammacor/Atomos resulting in breaking their weapon holsters.
  • Fixed Melee weapon being in the wrong hand after Wall Latch Melee attack.
  • Fixed Emissive/Energy color changing to yellow/green when equipping the Verv Emblem.
  • Fixed missing Context Action to pick up a disarmed Tenet Diplos.
  • Fixed a text box in the Deep Archimedea menu not being formatted well in the Thai language.
  • Fixed Auto-Install for Necramech Heavy Weapons  incorrectly equipping ineffective Mods on certain guns, such as Slash Mods on Heavy Weapons that do not have innate Slash Status Damage.
  • Fixed Emblems on Citrine clipping into her arms occurring due to misaligned offsets.
  • Fixed UI showing incorrect amount of Health gained from Health Orbs when using Restorative Bond (ex:  UI would display 50 Health gained when the player actually gained 110 Health thanks to the mod.)
  • Fixed Opticor and Opticor Vandal displaying Quickshot damage in the Charged shot stats while in the Arsenal.
  • Fixed the standard Grinlok displaying a second set of damage stats in the Arsenal, normally indicative of a secondary attack function, despite having no secondary function.
  • Fixed offset issues with the Necra Prime Pauldrons when using the default Operator/Drifter suit.
  • Fixed The Glast Gambit text prompt “Wager 180,000 credits, All of Ergo’s Holdings” not properly fitting its text box.
  • Fixed Lith “[Exceptional]” text when language is set to Thai not properly enclosing the word with brackets in the Relic Refinement screen.
  • Fixed inability to claim Resource Drones from the Star Chart UI when not zoomed into a planet.
  • Fixed Mags Polarize walking animation not playing correctly.
  • Fixed a white dot in the top left corner of the screen when having the Trumna or Trumna Prime equipped during missions.
  • Fixed Dagath’s Grave Spirit Augment, Spectral Spirit, VFX covering HUD elements when using the Operator.
  • Fixed Frost equipped with the Icy Avalanche Augment losing gained Overguard when falling into a teleport volume.
  • Fixed several Junction Specters not having the correct boss ability & injury resistances.
  • Fixed Rogue Arcocanids still being highlighted when the enemy highlights setting is disabled.
  • Fixed Client Warframes becoming mini in the Simulacrum after swapping to and from Titania while Razorwing is active.
  •  Fixed Nova’s Antimatter Drop orb not speeding up on recast after charging it fully with the Tenet Arca Plasmor while your Energy is below the casting cost.
  • Fixed Merulina having default skin during Yareli’s idle animations while her Pandea Deluxe Skin is equipped.
  • Fixed the interior of the Tempestarii using the default Railjack appearance in the Call of the Tempestarii Quest.
  • Fixed “Relinquish Adversaries” and “View Cinematic” sharing the same input for controllers on the Adversaries screen in the Codex.
  • Fixed excess screen shake on Apothic dioramas during The Silver Grove Quest.
  • Fixed a rare crash when falling off and quickly re-mounting your K-Drive as Client near the Fortuna elevator in the Orb Vallis.
  • Fixed being unable to use the Codex search function in different screens without closing the Codex between searches.
  • Fixed Kahl gaining access to Warframe weapons and Abilities while in the Zariman Chrysalith Captura scene. Something something, Eternalism —  you know the drill.
  • Fixes towards cases of launcher download progress not displaying properly on the Steam Deck.
  • Fixed Saryn being able to apply infinite Status Procs to Inaros in Conclave.
  • Fixed the Arca Armor Collection Solstice Skin missing its icon.
  • Fixed Xaku Prime skins missing their custom dash animation when Prime Details is toggled on.
  • Fixed certain objects in the Awakening Quest visibly fading as you approach them.
  • Fixed skins not applying correctly to planted Tenet Ferrox (after its been thrown).
  • Fixed lighting issues on Khora’s Strangle Dome that made it hard to see in darker levels.
  • Fixed Bounties reward icons from the Sanctum Anatomica and Zariman having a white background during mission complete screen
  • Fixed “The Old Ways” Nightwave Act not completing if you enter extraction using an Exalted weapon.
  • Fixed the Felarx reloading incredibly slowly in some situations.
  • Fixed the Incarnon Strun “Blazing Barrel” Evolution causing reloading to be less effective.
  • Fixed Ivara’s Empowered Quiver Critical Damage stacking indefinitely if you cast a new Dashwire Arrow with higher Ability Strengths from an existing Dashwire.
  • Fixed being unable to use controllers with Steam Input in the Snowday Showdown Conclave gamemode.
  • Fixed Titania’s Dex Pixia triggering Melee Influence.
  • Fixed rare crash caused by Dagath’s Rakhali’s Cavalry.
  • Fixed disconnected ground textures in one of the Duviri Circuit tiles.
  • Fixed a gap in one of the caves in the Grineer Forest tileset.
  • Fixed puzzle hack in Netracell mission triggering search radius reduction.
  • Fixed “Reset to default” popup lingering on-screen when hovering over a resettable setting that is currently disabled.
  • Fixed two waypoints showing during the “Obtain The Comms Segment” stage of the Vor’s Prize Quest.
  • Fixed running as Necramech causing Archgun to swing around violently and at times becoming invisible.
  • Script Error Fixes:
    • Fixed a script error caused by the Ropalolyst’s Beam.
    • Fixed a script error that could occur when exiting a mission that Stalker has invaded.
    • Fixed a script error caused by having the Waverider Comic open when entering a mission or exiting the game.
    • Fixed a script error when using Transference while joining a Rathuum mission.
    • Fixed a script error caused by Volatile Parasite’s maggots targeting a ragdolled enemy.
    • Fixed a script error caused by Stalker Specter’s Pull ability if the target dies during its cast animation.
    • Fixed script error caused by the Microwave Status Effect VFX.
    • Fixed a script error that would break functionality after migrating Hosts in Index missions.

This is possibly the biggest patch for the game we’ve ever seen. Don’t be surprised if Digital Extremes releases a hotfix for anything that gets broken with this patch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

EA Sports College Football 25 Update 1.020 Rolled Out for December 13

[summaraize]

Just a few days after a patch for EA Sports College Football 25 was released to bring in new items, another one has been released this December 13, and this time, no maintenance accompanied it. Players will see EA Sports College Football 25 update 1.020 available for download, and this is a minor patch that brings fixes rather than more new content.

Sports College Football 25 Update 1.020 Fixes Defensive Coverage Shells

Download Size: 399MB (PS5)

While the developers have not shared any proper changelog (not surprised at this), community members have stepped up to relay some of the fixes included in the download.

  • Notre Dame helmets bug now fixed
  • Defensive coverage shells are working again after the previous patch broke it (via )

We are on the lookout for any other changes made, and of course, once EA releases the official patch notes, we’ll add those in. Mind you, we’re not expecting much, as even the last patch that housed new items, the developers didn’t exactly dish out every bit of info players would want about the update.

If you spot any changes, leave a comment below and let us know what you find.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Final Fantasy 7 Remake Update 1.002 Adds Head Start Mode, Fast Forward Function for PS5 and PC

[summaraize]

It’s not just Final Fantasy 7 Rebirth that got patched today, as Square Enix also released a patch for its predecessor, Final Fantasy 7 Remake. However, compared to the sequel’s patch, the on for Remake actually introduces new features. PS5 gamers will see the download appear as Final Fantasy 7 Remake update 1.002, and version 1.004 on PC.

Upon our checking, the patch is not available for the PS4 version of Remake (sorry, last-gen owners!)

Final Fantasy 7 Remake Update 1.002 Adds Head Start Mode and Here’s What It Means

[Updates]

  • New Game – Head Start” is now available. When selecting “NEW GAME” on the title screen, you have the option to start the game with the character level and inventory already powered-up. * There is an option to choose a regular “NEW GAME” as well.

What will be powered-up

  • All characters will start at level 45 *You will have SP (skill points) equivalent to the amount you would’ve obtained when getting to level 45.
  • A number of materia at max level
  • Each character will have gear available toward the middle to the end of the story.
  • Each character will have accessories available toward the middle to the end of the story.
  • A number of items useful to you adventure.
  • 50,000 gil in your posession

Note: You can choose this for both the main game as well as FF7R EPISODE INTERmission.

  • Fast-forward” during event scenes are now available. This will allow you to watch the scene without skipping over it, at 1.5 or 2.0 times speed.

If Square Enix releases a patch for the PS4 version, we’ll be sure to let our readers know.

More Final Fantasy 7 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Final Fantasy 7 Rebirth Update 1.070 Now Available on PS5

[summaraize]

Square Enix has mysteriously dropped Final Fantasy 7 Rebirth update 1.070 on PS5, and this is a pretty big download for something unannounced. Clocking in at 7GB, this patch comes just after last month’s patch to add in PS5 Pro support for the game.

Final Fantasy 7 Rebirth Update 1.070 Should Fix Issues With PS5 Pro

Apparently, this patch aims to “address an issue that occurs with certain characters’ appearances when playing with the enhanced mode on the PlayStation®5 Pro.” For those unaware, this character appearance that’s referred to is Tifa. When the PS5 Pro patch was released, it had an issue wherein Tifa appeared hairless in certain situations.

Why it’s 7GB of data to fix this? We honestly don’t know. Perhaps Tifa’s hair follicles take up that much data?

In other Final Fantasy 7 Rebirth news, the game is getting released on PC this January:

While Final Fantasy 7 Rebirth didn’t win the coveted Game of the Year award at The Game Awards, it did win Best Music and Score at the event !

The winner of the show’s Game of the Year is Team Asobi’s Astro Bot, which also got an update today. If you haven’t played this action-RPG yet, go read our review where we state, “It is pretty amazing what Square Enix has managed to put together here with this Remake trilogy and I cannot wait to see how they build on Final Fantasy VII Rebirth for the third and final chapter in what is setting up to be one of the greatest gaming trilogies of all time.”

More FF7 Rebirth Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Astro Bot Update 1.010 Delivers Winter Wonder Patch; Platformer Wins Game of the Year at The Game Awards

[summaraize]

Team Asobi has released Astro Bot update 1.010, another free content drop for the platformer. Unlike the previous free content drops released last month, this content drop won’t feature a new speedrun level but instead will focus on the holidays.

The studio calls this the Winter Wonder update for the platformer, and the download clocks in at 3GB on PS5.

Astro Bot Update 1.010 for Winter Wonder Isn’t Challenging But Packs a Lot of Bots

According to Team Asobi, this update will require players to have completed the game before it appears. It was also made with every user in mind (adults and children), so this content drop will have no “hair–pulling” challenge.

Aside from the new Christmas level, what we do know based on our checking is it features a good number of new bots! It looks like the most recent mention of new bots that surfaced recently is indeed legit!

If you don’t want anything spoiled, I suggest turning away now since we’ll be posting the list of bots included in the Winter Wonder patch.

  • Spider-Man Miles Morales
  • Gex (the lizard)
  • Rayman
  • Ghost of Tsushima’s Jin
  • Tomba
  • Yellow-colorerd chick (no idea who that is)

We’re checking to see if there are more bots and will update the article to add to the list if we spot any.

In related Astro Bot news, Team Asobi’s platformer won Game of the Year at The Game Awards today!

Who would have thought a platforming game would win the year’s best game crown? Enjoy the new content, Astro Bot players! Hopefully, Team Asobi has more in store for us next year.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Naughty Dog Announces Intergalactic The Heretic Prophet; Will Feature the Deepest Gameplay for a Naughty Dog Game

[summaraize]

The Game Awards has ended with a bang, as the latest title from The Last of Us developer Naughty Dog has been revealed.  In development since 2020, the studio’s new original IP, Intergalactic The Heretic Prophet, is a sci-fi title in space.

Intergalactic The Heretic Prophet Might Be Starlight Savage — Comic Book Featured In The Last of Us

Making its debut during The Game Awards, here’s our first in-game look (running in real-time) at Naughty Dog’s next franchise, Intergalactic The Heretic Prophet.

It looks great, though I don’t know how I feel about the apparent product placement from Porsche and Adidas. There’s not much to take from this, but it looks like it’ll be more action-oriented based on the final frames of the trailer, where we can see the main character attacking a machine with a giant sword.

Interestingly enough, the other older character we see in the trailer was featured in our previous report on an unknown PlayStation exclusive.  Seeing that the character matches nearly what was described in the casting call and the cutout image of the character, we can safely assume that Intergalactic The Heretic Prophet will be an M-rated title based on that report.

“The casting call was specifically for an action-adventure game that promised intense violence and potential profanity. While the exact title remains a mystery, the project was described as likely to receive an “M for Mature” rating. Two roles were up for grabs: hair reference models for a salt & pepper gray-haired man (40-60 years old) and a darker brunette woman (20-60 years old).”

Here’s what Naughty Dog had to say about the project (via PS Blog)

“Intergalactic stars our newest protagonist, Jordan A. Mun, a dangerous bounty hunter who ends up stranded on Sempiria – a distant planet whose communication with the outside universe went dark hundreds of years ago. In fact, anyone who’s flown to it hoping to unravel its mysterious past was never heard from again. Jordan will have to use all her skills and wits if she hopes to be the first person in over 600 years to leave its orbit.

Beyond that, we’re keeping everything about the story under wraps – at least for now. What we can tell you is that this game lives up to the Naughty Dog tradition of creating an emotional, character-driven epic journey. Our narrative goals are rivaled only by our gameplay ambitions. This will be the deepest gameplay in Naughty Dog’s history, taking our learnings from our previous franchises and pushing them beyond anything we’ve ever done before.

Jordan is played by the talented Tati Gabrielle, who leads a stellar cast (pun intended!). Eagle-eyed players might spot some of the other cast members in the trailer. We’ll reveal more of our ensemble down the line.

Our incredible voyage into the cosmos also needs an equally incredible soundtrack. As tremendous fans of their work, I’m excited to announce our collaboration with Trent Reznor and Atticus Ross who’ll be scoring Intergalactic! The guys are cooking, and the trailer is just a small tease of their work for the game.

We know you’re eager for more – and trust us, we’re very eager to share more with you. For now, though, it’s time to put our heads back down and keep cranking away on Jordan’s adventure.

On behalf of the entire team at Naughty Dog, thank you to all our fans! Your support allows us to work on our dream games, bringing these wonderful new worlds and characters to life. We can’t wait to show you more!”

No target release date has been given. The title is currently in development for the PS5.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Capcom Announces Okami 2

[summaraize]

After remaking a few Resident Evil games and, more recently, Dead Rising, Capcom has now set its sights on another dormant franchise, Okami. That’s right, Okami is back, though it’s not a remake of the original but an entirely new entry as the long-awaited sequel, Okami 2, has finally been revealed.

The Beloved Japanese Franchise, Okami, Makes a Shocking Return

As revealed during tonight’s The Game Awards show, Okami is back! After nearly two decades since the original release, a true follow-up to the original 2006 classic is finally happening. While the original has received high praise from critics and fans alike,  a sequel to the beloved Japanese franchise never came to fruition outside of a Nintendo DS follow-up, Okamiden. However, that was more of a spiritual successor rather than a sequel that many had wanted. Sadly, the franchise remained dormant, outside of a few re-releases of the original Okami, including an HD Remaster in 2018 and a collaboration with Kunitsu-Gami: Path of the Goddess, another Capcom-owned IP. That was until tonight when Capcom made the shocking announcement that Okami was coming back in a brand-new sequel.

Hideki Kamiya, the director of the original Okami, will be returning to direct the sequel with his new studio.

This is definitely going to be one of the biggest surprises from tonight’s set of reveals, and we’re surprised that Capcom has managed to keep such a tight lid on this secret for so long.

Though details are light (likely to come in a press release later), you can see from the reveal trailer that Okami 2 is sticking close, visually and gameplay-wise, to the original Okami. All I have to say is that it looks gorgeous from the short teaser, and like many, I cannot wait to try this out for myself. As for a release date, nothing has been shared at this time. We aren’t expecting to see a release for a while, either.

Now, if only Capcom would return to Okami HD and release a 60 fps update.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Onimusha: Way of the Sword Announced, First New Entry in the Series in Nearly 20 Years

[summaraize]

The Game Awards surprises continue, with this time being an unexpected return from yet another dormant Capcom IP. Onimusha: Way of the Sword has officially been announced, the first new mainline entry in the series since 2006.

Onimusha: Way of the Sword Slices and Dices in Action-Packed Gameplay Trailer

About Onimusha: Way of the Sword:

“Onimusha is rooted in the Sengoku period, Japan’s legendary age of warring states. The games infuse history with Japanese folklore to tell tales of warriors who wield the mystical power of the Oni. These heroes are drawn into conflict with the Genma, relentless monsters hellbent on conquering the world. The franchise debuted in 2001 and instantly captivated players with its satisfying sword-based combat and exhilarating “Issen” counterattack mechanics. The series also gained recognition for its spellbinding stories portraying historical figures and real events in a dark fantasy setting. Now, having grown in popularity as one of Capcom’s best-selling properties, Onimusha is entering a whole new era.

Onimusha: Way of the Sword takes place in Kyoto during the early Edo period. In this time of relative peace for Japan, Malice has befallen the ancient city. Twisted into an eerie and unsettling place, Kyoto has been infested by the demonic Genma. In the debut trailer for Onimusha: Way of the Sword, a lone samurai armed with the Oni Gauntlet engages in fierce, blood-soaked sword fights with these hellish creatures from another world.”

Onimusha: Way of the Sword launches for PlayStation 5, Xbox Series X|S, and Steam in 2026.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Mafia The Old Country Official Reveal Trailer Confirms Summer 2025 Release

[summaraize]

After its initial announcement in August, Hanger 13 finally revealed the fourth installment in the Mafia franchise, Mafia The Old Country. Get ready, as the latest trailer takes us back to where it all started, in the 1900s, Sicily, Italy.

Mafia The Old Country Debut Trailer Explores the Violent Origins of Where It All Started

About the game (via Steam)

“Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive in this dangerous and unforgiving era, with action brought to life by the authentic realism and rich storytelling that the critically acclaimed Mafia series is known for. Authenticity is at the heart of the Mafia franchise, and Mafia: The Old Country will have fully localized voice acting in Sicilian to match the setting and time period.”

Though no exact release date is attached to the title, we know that Hanger 13 is targeting a Summer 2025 release. It’ll be available on the PS5, Xbox Series X|S, and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

The First Descendant Update 1.39 for Hotfix 1.2.1b Released This December 12

[summaraize]

A second hotfix for version 1.2.1 has been released for The First Descendant across all platforms. Console players will see this as The First Descendant update 1.39 on PS4 and Xbox One, while Xbox Series and PS5 players will see this as update 1.039.

The First Descendant Update 1.39 Brings A Second Hotfix In a Day

  • Fixed the issue where the Descendant’s posture would remain in a diagonal stance when switching Descendants in certain locations. 
  • Fixed the issue where the tooltip of a previously registered item would still appear when hovering over an empty slot in the Target Reward list after removing the Target Reward.

It’s a minor update, which isn’t surprising considering it’s part of the last update, which was fairly large with changes and fixes. This marks the fourth patch to drop this month for Season 2, and we’re expecting maybe one or two more before the Christmas break. So if an issue that you’re having hasn’t been addressed yet, there’s hope that it will be in another upcoming update.

[Source The First Descendant]

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Like A Dragon Developers Announces Project Century With Gameplay Reveal

[summaraize]

Virtua Fighter isn’t the only surprise announcement that Like A Dragon developers, Ryu Ga Gotoku had for us during The Game Awards, as they’ve just revealed a brand-new IP, Project Century.

A Much Gorier Yakuza/Like A Dragon Game Set In The 1915

Based on the gameplay, Ryu Ga Gotoku is going for a far grittier, bloodier, and gorier brawler than we’ve seen in their past Yakuza and Like A Dragon games. Not much else is known beyond the footage. However, we have a feeling we’ll probably be exploring the origins of the Yakuzas as the period saw the formation of the Yamaguchi-Gumi, one of the largest conglomerates of that time.

Hopefully, we’ll have more details on Project Century, which we assume isn’t the official title.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Hellidivers 2 Patch 1.002.001 Deployed for Surprise Omens of Tyranny Content Drop

[summaraize]

Arrowhead Game Studios has sprung a major surprise content drop for Helldivers 2 today as part of The Game Awards! Called the “Omens of Tyranny,” this introduces a new faction in the Illuminate, new missions, and even a new vehicle! Players will see this as Helldivers 2 patch 1.002.001 on both PS5 and PC; we have the full details available.

Hellidivers 2 Patch 1.002.001 for Omens of Tyrrany Ushers in New Faction

Overview

  • Reconnect to your last match!
  • Balance changes
  • Crash Fixes
  • Social Menu fixes
  • Miscellaneous fixes

Helldivers, the Omens of Tyranny have arrived!

The Illuminate are back, and with them, a new wave of terror threatens our democracy. After nearly a century of relative peace, these technologically advanced enemies have returned. The Illuminate are conducting mysterious invasions across the galaxy, seizing our colonies and converting our citizens. These staging attacks and Illuminate disappearances are too precise and elusive to suggest a full-scale planetary conquest, but their methods and intentions remain a dire enigma. A new faction Missing for almost a century, the Illuminate will challenge our recruits more than the other factions they have faced. They are advanced, highly-intelligent beings wielding powerful technology that appears to average citizens like a kind of dark magic. They Illuminate have seeminsgly emerged from the singularity created by the destruction of Meridia. Even though we don’t know the true origin of the invasion, we have no choice now but to suppress three factions in the Galactic War.

New colony missions

Omens of Tyranny is bringing the fight into the streets, with new mission areas inside Super Earth’s many colonies. But it won’t be easy. Gone are the wide open spaces that Helldivers are accustomed to fighting in. Cities mean closer quarters, dark alleys, and forked paths where one wrong turn means meeting a horde of Voteless to liberate.

New FRV vehicle

With all these new developments, there won’t be time to take driver’s ed. courses, Helldiver. A Fast Recon Vehicle “FRV” will now appear in the colonies, ready to plow through the Illuminate at high speed.

Balancing

General changes

Exploding Barrels

  • The barrels have been upgraded with a more potent fuel mixture and now come with additional incendiary compounds to increase fuel efficiency. However, upon detonation they now leave a trail of fire behind, becoming more hazardous

Helldiver

  • Thanks to Super Earth’s latest military technical advancements, all Helldiver armor now comes with a fire-retardant coating. It now takes slightly longer for Helldivers to be set on fire

Primary Weapons

  • SG-225SP Breaker Spray & Pray
    • Improved ergonomics from 25 to 50

Sidearms

  • PLAS-15 Loyalist
    • Starting magazines increased from 2 to 3

Max spare magazines increased from 4 to 5

  • SG-22 Bushwhacker
    • Reload duration decreased from 3 to 2.5 sec

Throwables

  • G4 Gas Grenade
    • Demolition strength increased from 10 to 30
  • G-10 Incendiary Grenade
    • Increased the fire duration

Support Weapons

  • RL-77 Airburst Rocket Launcher
    • New weapon function: In addition to the existing ‘Flak’ projectiles, players can now switch to ‘Cluster’ munition projectiles. Cluster projectiles detonate based on a timer, not a proximity trigger. Both modes deploy the same number of bombs, with the following differences:
    • Flak projectiles and bombs work the same as before
    • Cluster munition bombs have a short arming time
    • Cluster munition bombs do not have detonation timers
  • LAS-98 Laser Cannon
    • Max spare magazines increased from 1 to 2
    • Decreased heat buildup when firing by 20%

Boosters

  • Flexible Reinforcement Budget
    • Increased the bonus gained by the Flexible Reinforcement Budget Booster by 150%
  • Expert Extraction Pilot
    • Increased the bonus gained by the Expert Extraction Pilot Booster by 100%
  • Muscle Enhancement
    • Increased the bonus gained by the Muscle Enhancement Booster by 40%
  • Motivational Shock
    • Increased the bonus gained by the Motivational Shock Booster by 100%

Armor Passives

  • Peak Physique
    • Increased the melee damage bonus gained by the Peak Physique armor passive by 100%

Backpacks

  • LIFT-850 Jump Pack
    • Can now aim whilst airborne
    • Can now stim whilst airborne
    • CAUTION: The combination of flames and fast forward momentum in flight can have unexpectedly heated results. Aim responsibly!

Stratagems

  • All Sentries
    • It takes longer for them to be set on fire, they burn for a shorter duration, but still take damage from direct flamethrower weapons fire
  • EXO-49 Emancipator Exosuit and EXO-45 Patriot Exosuit
    • Both exosuits have been rebalanced to improve durability and extend combat effectiveness, while preserving a sense of vulnerability as they now gradually break down from sustained damage. The intention is to improve the experience with Exosuits by adding more gameplay depth
    • Main health pool increased from 600 to 850
    • Cockpit health pool increased from 450 to 500
    • Cockpit armor increased from 2 to 3
    • Arm health pool increased from 250 to 350
    • Arm armor decreased from 3 to 2
    • Leg health pool increased from 500 to 600
    • Slightly less durable resistance against projectiles

Gameplay

Social

  • You can now rejoin your last match after a crash!

Automatons

  • Reinforced Scout Strider
    • Reduced the number of Reinforced Scout Striders spawning on higher difficulty levels
    • Increased the minimum range for Reinforced Scout Strider rocket launches
    • The Reinforced Scout Strider will now stand in place before launching its rockets
    • Added a brief delay before rockets are launched
    • Improved rocket launch anticipation and readability with new thruster visual effects
    • The rockets on the side of the Reinforced Scout Strider should now explode with more consistency when shot by players

Fixes

Resolved Top Priority issues:

  • Resolved an issue where, under heavy server load, some players did not immediately receive their Super Credit purchases after payment
  • Players are unable to shoot properly while in the air using a jetpack
  • Fixed an issue where bug breaches would not spawn any bugs when carrying a larva backpack
  • The Automaton Barrager Tank’s turret no longer continues to work despite its body being destroyed
  • Fixed an issue where the Hive Drill terminal was unable to be interacted with
  • Reinforcement may not be available for players who join a game in progress

The Reinforced Scout Strider does not telegraph its rocket attacks

  • The spawn rate of Reinforced Scout Striders on higher difficulty levels has been reduced
  • The minimum range for rocket launches by the Reinforced Scout Strider has been increased
  • The Reinforced Scout Strider will now pause before initiating a rocket launch
  • New thruster visual effects improve the anticipation and clarity of rocket launches
  • The side rockets of the Reinforced Scout Strider now explode more reliably when hit by players

Excessive ragdolling can cause a feeling of helplessness and frustration

  • The Helldiver will now remain prone after ragdolling instead of automatically standing up.
  • Fire status effects also now wear off faster when ragdolling
  • This will provide better protection and survivability in the prone position by reducing vulnerability to ranged attacks, explosions, fire and additional ragdoll effects. It will also give players control of their avatar sooner, allowing them to decide whether to stand, run, crawl, use a stim, or take other actions without waiting for the avatar to stand automatically.
  • We are continuing to monitor ragdolling issues and exploring potential adjustments. We welcome your feedback on these changes and their impact on gameplay!

Crash Fixes and Soft-locks:

General crash fixes

  • Fixed a crash that could occur when returning to ship while a lot of explosions were going off
  • Fixed a crash that occurred when a player hot-joined at the end of an ongoing mission, stayed in the loadout screen until the mission was completed, booted from the menu and then transferred to the host’s ship. If the player then selected new stratagems and deployed them after landing on a new mission, the game would crash
  • Fixed a rare crash that could occur shortly after joining a new game
  • Fixed a crash that could occur during drop-in after hot-joining a game in progress
  • Fixed a crash for clients when joining as a party that occurred at the loadout menu

Social Issues

  • Resolved an issue where players could attempt to join AFK friends that were incorrectly displayed as “in-ship” when they were on the splash screen, causing errors like “Unable to join the lobby, timeout”
  • Fixed an issue that was leading to the social menu and lobby system to not work properly after long periods of being AFK
  • Fixed an issue that prevented the social menu from displaying your friends’ updated nicknames
  • Fixed an issue where Helldivers 2 friend code features were missing when crossplay was disabled
  • Resolved an issue where users with a large number of in-game friends couldn’t see some of their friends’ in-game status properly, preventing them from being able to invite or join their friends
  • Removed the ability for players to use hex codes in usernames, which was exploited to impersonate developers and crash other players’ clients

Weapons and Stratagems

  • Exosuits now instantly ejects Helldivers when they’ve been fully submerged in water
  • Binding Stratagem inputs to other buttons no longer causes terminal interactions to be canceled
  • Fixed an issue with Tesla tower attacks knocking down Helldivers using the Electrical Conduit armor passive
  • Helldivers will no longer take fall damage when the LIFT-850 Jump Pack engages its landing thrusters
  • Fixed an issue where Helldivers mounting the E/MG-101 HMG Emplacement would instantly die when the E/MG-101 HMG Emplacement was destroyed
  • Fixed an issue where Helldivers were able to shoot from their currently equipped weapon during the assisted reload

Missions

  • Fixed an issue where the Stronghold map icon was hidden when Atmospheric Spores or Ion Storms were active during missions

Enemies

  • Fixed an issue where enemies wouldn’t detach from the Fabricator on Automaton missions
  • Fixed enemies sometimes bouncing up and down

Miscellaneous Fixes

  • Fixed an issue where players were able to move while emoting victory poses
  • Text-to-speech will now stop immediately when the setting is disabled
  • Improved Automaton dropship crash animations
  • Emote input type no longer ignores players settings (hold, tap etc)
  • The HUD now displays the danger vignette when taking environmental danger
  • Solved an issue where the Hellpods created incorrect shadows on the planet during the drop-in sequence
  • Reports have surfaced of some Helldivers sneaking extra stims into their resupply bags—those caught have been tried and sent for re-education
  • This fixes an issue with incorrect amount of stims being granted in resupplies
  • Stims are no longer interrupted after the healing audio is triggered
  • The Democracy Space Station Menu now displays the contribution amounts accurately
  • The minimum currency donation for the Democracy Space Station Tactical Actions has been reduced. The “Insufficient Funds” popup will now only appear if you attempt to donate with a currency balance of 0
  • The Abandon Mission With Squad option is now hidden when playing alone
  • The session invite sound will no longer play when receiving an invite from a blocked player
  • Fixed a rendering issue on bright surfaces where they would sometimes flicker when HDR was enabled
  • Fixed an issue where dispatches font size was too small
  • Minor improvements to the HUD when entering/exiting Exosuits
  • Minor improvements to heat-based weapons UI
  • Resolved an issue that caused a softlock when attempting to exit the PSN link screen while in the loadout selection menu
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.