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COD Black Ops 6 and Warzone Update 1.062 Enables Legacy XP Tokens and More

Your collection of Call of Duty 2XP tokens can now be used officially in Black Ops 6! After going back and forth with it. the studio has pushed out a new patch for the Call of Duty HQ app on all platforms. Players will get a notification to download COD Black Ops 6 and Warzone update 1.062, and while this is a small download, it’s worth more than its weight to most.

COD Black Ops 6 and Warzone Update 1.062 Enables 2XP Tokens

Download Size: 860MB

GLOBAL

Legacy XP Tokens

  • Updated Black Ops 6 to support legacy XP token functionality

Gameplay

  • Improved hitmarker UI to help identify individual shots more easily.

Cosmetics

  • Addressed an issue where weapon sights would be misaligned with the Weaver Repairman Operator Skin equipped.

Store

  • Improved the loading of Tracer and Inspect preview videos for weapons.

MULTIPLAYER

Gunsmith

  • Added several missing langauge translations when swapping attachments.

Scorestreaks

  • Improved steering in reverse with View-Based vehicle controls.

UI

  • Addressed an unintentional bug where MWII and MWIII camos could be applied to Black Ops 6 weapons. Camos from previous titles were not designed for Black Ops 6 weapons and attachments and are not supported due to visual inconsistencies.
  • Addressed an issue where some Perk bags were not displaying when creating loadouts.

Stability

    • Various stability fixes.

ZOMBIES

GobbleGums

  • Addressed an issue that allowed GobbleGums to persist indefinitely.

UI

  • Added additional information for the current saved game in the map selection menu.

Stability

  • Various stability improvements.

WARZONE

BUG FIXES

  • Fixed an issue that caused shotguns to have longer damage ranges than intended.
  • Fixed an issue allowing players to earn more XP in Battle Royale than intended.
  • Fixed an issue where weapon sights would be misaligned with the Weaver Repairman Operator Skin equipped.
  • Fixed an unintentional bug where MWII and MWIII camos could be applied to Black Ops 6 weapons.

Camos from previous titles were not designed for Black Ops 6 weapons and attachments, and are not supported due to visual inconsistencies.

That’s about it. While there’s still a fair number of bugs not patched out, enabling Legacy XP tokens to help players grind is a nice touch. Let’s hope we get an amendment of the missing COD Points in the Battle Pass soon.

[Source: Call of Duty]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Call of Duty: Black Ops 6 Update 1.62 Enables Legacy XP Tokens

After accidentally enabling Call of Duty 2XP tokens to work, and then patching it out that caused community outrage, Treyarch has now enabled it again as part of Call of Duty: Black Ops 6 update 1.62! This is a minor patch that also includes various bug fixes related to streaks, UI and more, though don’t expect any new content or weapon adjustments.

Call of Duty: Black Ops 6 Update 1.62 Enables Patch Notes Mention Legacy XP Tokens

GLOBAL

Legacy XP Tokens

  • Updated Black Ops 6 to support legacy XP token functionality

Gameplay

  • Improved hitmarker UI to help identify individual shots more easily.

Cosmetics

  • Addressed an issue where weapon sights would be misaligned with the Weaver Repairman Operator Skin equipped.

Store

  • Improved the loading of Tracer and Inspect preview videos for weapons.

MULTIPLAYER

Gunsmith

  • Added several missing langauge translations when swapping attachments.

Scorestreaks

  • Improved steering in reverse with View-Based vehicle controls.

UI

  • Addressed an unintentional bug where MWII and MWIII camos could be applied to Black Ops 6 weapons. Camos from previous titles were not designed for Black Ops 6 weapons and attachments and are not supported due to visual inconsistencies.
  • Addressed an issue where some Perk bags were not displaying when creating loadouts.

Stability

    • Various stability fixes.

ZOMBIES

GobbleGums

  • Addressed an issue that allowed GobbleGums to persist indefinitely.

UI

  • Added additional information for the current saved game in the map selection menu.

Stability

  • Various stability improvements.

As for Warzone, it houses the following fixes

BUG FIXES

  • Fixed an issue that caused shotguns to have longer damage ranges than intended.
  • Fixed an issue allowing players to earn more XP in Battle Royale than intended.
  • Fixed an issue where weapon sights would be misaligned with the Weaver Repairman Operator Skin equipped.
  • Fixed an unintentional bug where MWII and MWIII camos could be applied to Black Ops 6 weapons.

Camos from previous titles were not designed for Black Ops 6 weapons and attachments, and are not supported due to visual inconsistencies.

That’s about it. While there’s still a fair number of bugs not patched out, enabling Legacy XP tokens to help players grind is a nice touch. Let’s hope we get an amendment of the missing COD Points in the Battle Pass soon.

[Source: Call of Duty]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Mortal Kombat 1 Update 1.008.001 Released for Ghostface DLC, Fighter Balance Changes and More

NetherRealm Studios has pushed out Mortal Kombat 1 update 1.008.001 this November 19 on all platforms, and this is the game’s big November patch. There’s a new character available from the Scream movie franchise named Ghostface, and there’s a fair number of big fixes and fighter balance changes available as well.

Mortal Kombat 1 Update 1.008.001 Delivers Fighter Balance Adjustments

PC Steam & Epic Games Store

  • Various fixes to improve game stability
  • Added a second confirmation prompt when cancel attempt is made during the PSO Shader Cache generation step on boot now has
  • Added setting to disable RGB effects for supported peripherals, which now defaults to OFF
  • Added support for additional RGB & Haptic effects
  • Added AMD FSR3 NAA as an Anti-Aliasing option
  • Resolved issues displaying in-game supported fonts, which reduces memory usage in certain scenarios
  • Resolved issues in Tutorial modes where certain lessons could sometimes not be completed
  • Resolved issue with Online Match Voice Chat not working in some scenarios
  • Resolved some performance issues impacting certain set-ups
  • Resolved in-game store error prompt on purchase attempt
  • Resolved various issues when viewing match replays
  • Resolved various stability issues
  • Resolved various visual issues
  • Removed unused movie files to reduce install size for users without access to Khaos Reigns Story

Nintendo Switch

  • Fixed Noob Saibot visual issue
  • Fixed various visual/audio/physics issues caused by some character skins and palettes

General Fixes & Adjustments

  • Move list corrections & Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Ghost Face Fighter to Roster
  • Added MK ’95 Movie skins for Ermac & Rain
  • Added MK2 skins for Mileena, Kitana, & Tanya
  • Added Holiday skins for Kameo Frost & Kameo Sareena
  • Added new options to Match Replays
    • Match Replay Rewind
    • Match Replay Takeover
  • Fixed several visual issues during brutalities
  • Fixed issue that sometimes allowed Fatalities to be performed out of range
  • Fixed issues with some grunts sounds not playing during several moves
  • Fixed issue with being unable to block the same frame as an opponent activates Fatal Blow
  • Adjusted throw attack animation for all characters when performed with their Back to the camera
  • Throws no longer remove armor
  • Fixed visual issues with several characters Throw Escapes online if a rollback occurs
  • Fixed visual issues when characters are hit while very high in the air

Invasions

  • Fixed issue that could cause Talismans to not recharge if used as the last hit on the opponent

Character Specific Adjustments

  • Main Fighters
    • Ashrah
      • You can now hold LT after all of her Enhanced Specials to change Hell/Heaven Modes
    • Geras
      • Added Enhanced versions of History Lesson and Follow-Up Exam that hits ducking opponents, does increased damage, and has a different hit reaction
      • Redo now lasts 5 seconds (was 3 seconds)
      • Kameo Scorpion Get Over Here now functions like other Kameo interrupts when interacting with Redo
      • Redo will now end when his attack is parried by Kameo Sub-Zero’s Deep Freeze
    • Havik
      • Fixed Skab Stab (Away + Back Punch, Back Punch, Front Punch + Front Kick) sometimes being able to be 2in1 cancelled when hitting armor
      • When Shang Tsung morphed into Havik ends, Enhanced Blood Bath tether is now removed
      • Fixed visual issues when Havik is frozen during certain special moves
      • Fixed visual issue when Charge! Fatal Blow is performed with Motaro as partner
    • Kitana
      • Flipping Out (Jump + Front Kick, Back Kick) first hit can now be cancelled
      • Square Wave can be cancelled on hit into Kameo Sonya’s (Air) Ricochet Dive Kick
    • Li Mei
      • (Air) Flipping Heel Kick now has 10 more frames of hit advantage
    • Mileena
      • Fixed visual issues with Enhanced Teleport Down when performed near the corner of the arena
    • Raiden
      • Enhanced Lightning Port in neutral will have priority over Lightning Port while block button is held
    • Reiko
      • Bloody Pitcher (Towards + Back Punch) has a new hit reaction
    • Sindel
      • Queen’s Kommand & Enhanced Queen’s Kommand now break through Kameo armor
      • Fixed situations with Enhanced Queen’s Kommand visual effects lingering after certain Kameo moves
    • Smoke
      • Added new move (Air) Vicious Vapors that causes a ground bounce on hit
      • Added new move (Air) Enhanced Vicious Vapors that causes a restand stun
      • Added new move (Air) Vicious Vapors Cancel that is possible after (Air) Vicious Vapors or (Air) Enhanced Vicious Vapors
      • Tele-Stab (Away + Back Punch) can now be cancelled before the attack hits into certain air moves
      • Face Walk (Towards + Back Kick) damage on 2nd hit is now 30 (was 50) and has slightly increased damage scaling on final hit
      • Turning Heel (Back Kick) damage scaling slightly increased
    • Sub-Zero
      • Ice Slide & Enhanced Ice Slide will now knock opponent in the air if Front Kick is not held
      • Ice Slide & Enhanced Ice Slide will now perform synchronized hit animation that leaves opponent in front of Sub-Zero by holding Front Kick
      • Sub-Zero now jumps slightly farther after Ice Klone and causes freeze reactions when Fully Enhanced
      • Ice Klone has an adjusted hit region and lasts 30 frames longer (Enhanced lasts 100 frames longer)
      • Fully Enhanced Ice Klone has adjusted hit regions, first two Klones last 100 frames longer, and third clone lasts 160 frames longer
      • Enhanced Ice Klone & Fully Enhanced Ice Klone cooldown increased by 60 frames
      • Ice Klone can now freeze an opponent that has already been frozen once and Enhanced Ice Klone & Fully Enhanced Ice Klone can 3 times
    • Shang Tsung
      • Fixed pseudo infinite kombos with Kameo Kopy while using several Kameos when opponent is using Kameo Goro
    • Tanya
      • Fixed Brought Low (Front Kick, Front Punch + Front Kick) sometimes being able to be 2in1 cancelled when hitting armor
    • Omni-Man
      • Adjusted camera when Invincible Rush is used against an opponent positioned high off screen
    • Quan Chi
      • Fixed (Air) Head Rush visual effects issues with projectile hitting the ground
      • Fixed Best Foot Forward missing visual effects if performed immediately after certain attacks
      • Fixed Koccyx Krusher (Away + Front Kick, Back Kick, Back Punch) hitbox being misaligned on first frame
    • Peacemaker
      • Fixed Head On Approach (Back Punch, Back Punch, Front Punch + Front Kick) sometimes being able to be 2in1 cancelled when hitting armor
    • Homelander
      • Fixed See No Evil (Away + Back Punch, Back Punch, Front Punch + Front Kick) sometimes being able to be 2in1 cancelled when hitting armor
      • Blaze It Up (Towards + Back Kick) is now mid (was low)
      • Fixed laser visual effects in his flight stance misaligned during invisibility granted by Shujinko
      • Fixed camera issue with using Fatal Blow immediately after Back Throw
      • Fixed animation issue that could occur when entering flight
      • Fixed visual effects issue when Enhanced Low Laser Eyes hits a Kameo
      • Fixed visual effects issue when Sweeping Laser Eyes hits an opponent as they teleport
    • Takeda
      • Fixed issue that could cause Shooting Star to hit twice with one projectile
    • Cyrax
      • Dialing Up (Away + Front Punch) has 5 more frames of recovery on miss
      • Blast Overhead (Away + Back Punch) second hit no longer occurs if the first hit is Up Blocked
      • Fixed visual issue with Dud bombs detonating at an incorrect height
      • Fixed visual issue with Mistwalk is performed right before Fatal Blow
      • Fixed rare issue during Detonation (Front Kick, Back Punch) that could cause the bomb visual to become misaligned
    • Sektor
      • Adjusted input leniency on Thruster Boost
      • Fixed facing issue with Automated Knee (Towards + Back Kick) when used on a knocked down opponent
      • Fixed issue where Flame Thrower would do the follow-up attack when blocked after Enhanced Flame Thrower had it’s armor shattered
    • Noob Saibot
      • Fix for Shadow Tackle having incorrect hit animation if you trade with the opponent
      • Fixed Shadowbringer (Down + Back Punch) causing incorrect location for visual effects if used immediately after certain Basic Attacks
      • Guillotine (Towards + Front Kick) now has a new hit reaction
      • Enhanced Tele-Slam in neutral will have priority over Tele-Slam while block button is held
  • Kameo Fighters
    • Cyrax (Kameo)
      • Fixed visual issue with duplicate Buzz Saw appearing during Fatal Blow cinematic
    • Frost (Kameo)
      • Ice Wall can now be cancelled into an ambush Ice Krash
      • Ice Krash hit reaction changed and will now cause a popup hit reaction if close to an Ice Wall
    • Goro (Kameo)
      • Dead Weight has a faster recharge rate
      • Ambush Cancels after Raise The Roof & Punch Walk have a faster recharge rate
      • Fixed combo counter not incrementing during the last hit of Dead Weight
    • Sareena (Kameo)
      • Added new move Jataaka’s Blessing, creates a zone that increases partner’s super meter and increases their damage done
      • Demonic Dance input changed to Up + Kameo
      • Fixed Kia’s Blades causing combo to reset when opponent is dead during the final round
    • Sub-Zero (Kameo)
      • Kold Shoulder hitbox adjusted, has different hit reaction, and travels further when performed during Arctic Armor
    • Mavado (Kameo)
      • Fixed rare situations where Nindrop & Best Feet Forward could be possible while his partner is in a hit reaction
    • Ferra (Kameo)
      • Adjusted timing before an attack can be performed after Let Me Ride if the opponent isn’t in a kombo
      • Fixed Let Me Ride doing damage to Main Fighter under specific circumstances

While we are expecting another patch in December, don’t expect it to be as big as this one.

[Source: Mortal Kombat 1]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Assassin’s Creed Syndicate Update 1.54 Brings 60fps Support to Consoles

Released almost 10 years ago, Ubisoft has now released Assassin’s Creed Syndicate update 1.54 on consoles, and this is a free 60 frames-per-second (fps) patch to existing owners who own an Xbox Series X|S and PS5. Check out the new trailer released alongside more info straight from Ubisoft.

Assassin’s Creed Syndicate Update 1.54 Adds 60fps Support to PS5/XSX

What’s New:

  • Adds 60 frames-per-second support for PS5/Xbox Series X|S
  • Adds 4K resolution at 60fps to Xbox Series X/PS5/PS5 Pro

About Assassin’s Creed Syndicate:

Set in 1868, Assassin’s Creed Syndicate follows a pair of Assassin twins, Jacob and Evie Frye, as they explore London and build up a gang – the Rooks – to take the city back from Templar domination. The most modern-set Assassin’s Creed to date (present-day storylines notwithstanding), it lets players wield concealed weapons including kukris, cane swords, revolvers, and brass knuckles, and use a wrist-mounted rope launcher to rapidly climb London’s huge, intricately detailed buildings and launch ziplines across its broad avenues. Players can also take full advantage of the carriages that rumble through the streets, leading the Templar-controlled Blighter gang on high-speed chases (and jumping to the roof to fight any pursuers who try to climb aboard).

This is a nice move by Ubisoft, and it might make some Assassin’s Creed fans load up the game once more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Servers Down and Offline for Maintenance for Patch 8.1.5 Roll Out

If you’re having issues logging into the Destiny 2 servers, it’s not just you, as Bungie has taken the servers down and offline for maintenance this November 19. During the outage, the game won’t be playable, and guardians will be prompted to download a new patch for Act II of Revenant launching today!

Destiny 2 Servers Offline Schedule for November 19:

:30 AM PST -8 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, third-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
7:45 AM PST -8 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities.
9:00 AM PST -8 UTC
    • The latest Destiny 2 update will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • Clan features may remain offline until maintenance is complete.
11:00 AM PST -8 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating should restart their console and try downloading the update.
    • Players who observe issues should report to the #Help forum

Just what can players expect in Act II of Revenant? There’s new content in the form of the new Tomb of Elders mode, new weapons, Artifact perks and even a collab with Street Fighter 6! Check out the trailer below for a taste of what’ll be available later today.

We’ll have the complete patch notes up available later today, and we’ll provide a link out to it once it’s available for download.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Valve Nearly Went Bankrupt Before Launching Half-Life 2 and Steam; Company Saved by a Summer Intern

In a recent documentary about the creation of Half-Life 2, an interesting story emerged about how Valve nearly went bankrupt before they could launch the game and digital storefront Steam, due to a legal battle with Vivendi. The company was saved by an employee hired for a summer internship (basically an intern), who is also largely responsible for the world of PC gaming as we know it today.

The problems began when Sierra, the original publisher of Half-Life, was acquired by the French conglomerate Vivendi. Vivendi began distributing Counter-Strike in South Korean internet cafes, which Valve did not like because it was not part of the original contract with Sierra. For Valve, however, this was a minor issue.

According to Scott Lynch, Valve’s COO, the company simply wanted recognition that the original agreement had been violated. Vivendi, however, did not budge, and Valve filed a lawsuit, asking only for recognition of its rights and reimbursement of legal fees. In response, Lynch said, “Vivendi decided to start World War 3.” “What happened was a huge pile of counter-complaints that came in,” explained Valve counsel Karl Quackenbush. “Everything from canceling the 2001 deal, to getting ownership of the Half-Life IP, to preventing us from doing Steam.”

Valve was a successful development studio at the time, but not one with unlimited funds. Vivendi had terrifying firepower in comparison and was bloodthirsty, so much so that it explicitly wanted to bankrupt Valve and destroy Lynch and Newell.

Failure was indeed a near-miss, according to Newell, because there was no more money, a fact confirmed by Lynch, who explained: “Gabe had basically run out of cash and was like, ‘Should I put the house up for sale?’ I said, ‘Yeah, I think it’s time to put the house up for sale if we’re going to continue.'”

But then came the lucky break, with the hiring of Andrew for a summer internship. Vivendi had submitted millions of pages of Korean-language documents to the cybercafe lawsuit, hoping to be saved by the volume and the language barrier. Andrew was a native Korean speaker and had a degree in the language. He was the one who found the classic needle in the haystack: in an email, a Korean Vivendi executive mentioned destroying documents related to the Valve case.

He had essentially been ordered by his superiors to make them disappear. With such evidence in hand, Valve turned the tables in court, extracting a very favorable settlement and keeping all its intellectual property.

In short, without Andrew’s intervention, Valve’s fate would have been uncertain and, after the launch of Half-Life 2, the company would have risked disappearing. Andrew saved a good part of the video game world, then, and allowed us to celebrate the 20th anniversary of Half-Life 2.

(Quotes have been lightly edited for clarity and readability.)

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DayZ Update 1.74 Released for Version 1.26.1 and Here Are the Changes

Bohemia Interactive has pushed out DayZ update 1.74 on both consoles and PC, and this is for patch version 1.26.1. Players can expect a range of fixes tied to the server browser, the cargo content disappearing from a fireplace and loads more.

In terms of adjustments to the Frostline DLC, there’s quite a lot of that available as well. Bohemia added a Peninsula on the south-west of the main island, a military checkpoint in the south, a field hospital at the power plant, and a good list of fixes too.

DayZ Update 1.74 Patch Notes for Version 1.26.1 Available for Download Now

Console Stable 1.26 Update 4 – Version 1.26.159040 (Release on 19.11.2024)

FIXED

CHANGED

DAYZ FROSTLINE

  • Added: Peninsula on the south-west of the main island
  • Added: Military check point in the south
  • Added: Field hospital at the power plant
  • Fixed: A ladder of the airport hangar was not functional
  • Fixed: Black boats are no longer spawning on the main island
  • Fixed: Removed problematic boat spawns under or closed-in by ice sheets
  • Fixed: Goats could spawn inside a rock
  • Fixed: Spawned military containers would in some cases clip with rocks
  • Fixed: The dead scientist event would appear to be floating in some locations
  • Fixed: Adjusted a dynamic car spawn clipping with road barriers
  • Fixed: It was not possible to climb a specific ledge on the roof of the power plant
  • Fixed: The portable map was missing its cover on Sakhal
  • Fixed: Indoor fire barrels would not behave completely like proper fire places
  • Fixed: Excessive collisions of some lava rocks
  • Changed: Placement of the sea ice at the mouth of the rocket bay
  • Changed: Increased loot volume in several large structures
  • Changed: Adjusted offroad hatchback spawnpoints to make them more evenly distributed
  • Changed: Performance optimizations in the powerplant area
  • Changed: Stopped the tan tactical shirt from spawning
  • Changed: Repositioned player spawnpoints
  • Changed: Airfield and Nogovo will now spawn better items
  • Changed: Problematic spawnpoints were removed from various buildings (https://feedback.bistudio.com/T185360)
  • Changed: VSS will now spawn on the military peninsula
  • Changed: Adjusted spawnpoints for all dynamic events
  • Changed: Tweaked spawnpoints and item conditions to make elevated places like industrial cranes or towers worth looting (especially on the coast)

DayZ Update 1.72

PC Stable 1.26 Update 3 – Version 1.26.159040 (Release on 19.11.2024)

FIXED

CHANGED

DAYZ FROSTLINE

  • Added: Peninsula on the south-west of the main island
  • Added: Military check point in the south
  • Added: Field hospital at the power plant
  • Fixed: A ladder of the airport hangar was not functional
  • Fixed: Black boats are no longer spawning on the main island
  • Fixed: Removed problematic boat spawns under or closed-in by ice sheets
  • Fixed: Goats could spawn inside a rock
  • Fixed: Spawned military containers would in some cases clip with rocks
  • Fixed: The dead scientist event would appear to be floating in some locations
  • Fixed: Adjusted a dynamic car spawn clipping with road barriers
  • Fixed: It was not possible to climb a specific ledge on the roof of the power plant
  • Fixed: The portable map was missing its cover on Sakhal
  • Fixed: Indoor fire barrels would not behave completely like proper fire places
  • Fixed: Excessive collisions of some lava rocks
  • Changed: Placement of the sea ice at the mouth of the rocket bay
  • Changed: Increased loot volume in several large structures
  • Changed: Adjusted offroad hatchback spawnpoints to make them more evenly distributed
  • Changed: Performance optimizations in the powerplant area
  • Changed: Stopped the tan tactical shirt from spawning
  • Changed: Repositioned player spawnpoints
  • Changed: Airfield and Nogovo will now spawn better items
  • Changed: Problematic spawnpoints were removed from various buildings (https://feedback.bistudio.com/T185360)
  • Changed: VSS will now spawn on the military peninsula
  • Changed: Adjusted spawnpoints for all dynamic events
  • Changed: Tweaked spawnpoints and item conditions to make elevated places like industrial cranes or towers worth looting. (especially on the coast)

SERVER

  • Added: Possibility to to create new lines in servers description using \n command
  • Fixed: “limit” typo on cfgWeather for snowfall, wind direction and wind magnitude phenomenon (https://feedback.bistudio.com/T183730)
  • Fixed: A log error caused by missing animation sources on a new building type
  • Fixed: Players spawned with weapon and additional magazines can now reload their weapon
  • Fixed: Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730)
  • Removed: ServerBrowserFilterContainer.m_DLCFilter has been DEPRECATED, meaning all of its associated functionality has been removed from script. The DLC filter  is not longer supported on DayZ clients

MODDING

  • Added: Possibility to set position or orientation on local spawned vehicle entities (https://feedback.bistudio.com/T185630)
  • Added: Objects Misc_Pallet_Spawn and Misc_WoodenCrate_Spawn
  • Fixed: Grenades did not cause explosions on diagnostic executable (https://feedback.bistudio.com/T185611)
  • Fixed: Errors within the door configs of Land_Tenement_Small_X assets
  • Fixed: Updated satmap image for CE tool (https://feedback.bistudio.com/T186059)
  • Fixed: Vehicles spawned with ECE_LOCAL would not be moved by SetPosition and overtime corrupt the Physics scene
  • Changed: PlayerStatBase: Remove unnecessary rounding of value

That’s about it. Chances are, we’ll be getting one more patch before the year is done, and once we know more, we’ll let our readers know/

[Source: DayZ Forums (1, 2)]

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Alex Co

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Report: Sony in Talks to Acquire Kadokawa, Parent Company of Elden Ring Dev FromSoftware

Given the situation the industry has been experiencing during 2024, with many studio closures and worker layoffs, it seemed that studio purchases were beginning to become increasingly rare. In fact, although there have been some other moves by studios, the last big move was Microsoft’s purchase of Activision Blizzard. However, Sony seems to be preparing a major one.

According to Reuters, Sony is in talks to buy Kadokawa, the parent company of studios such as FromSoftware, among others. Talks to close the deal are reportedly underway right now, and if successful, it could be finalized in the coming weeks.

PlayStation’s purchase of Kadokawa could be a really important blow to the industry, as franchises such as Dark Souls, Elden Ring, or Armored Core have been some of the most significant in recent years, thanks to the great work done by Hidetaka Miyazaki’s team, which has even earned him the first GOTY nomination in history with an expansion.

However, the purchase of Kadokawa goes far beyond video games. The publishing group, founded in 1945, currently owns a large number of manga and anime IPs. It should be remembered that just a year ago, Sony announced the purchase of Crunchyroll, which allowed it to become practically the most important company in terms of anime worldwide. If the acquisition of Kadokawa were to take place, Sony’s control of the industry would be practically total.

Currently, Kadokawa owns the majority of FromSoftware with a 69.66% stake, while Sony and Tencent hold 14.09% and 16.25% of FromSoftware, respectively. Additionally, Sony already owns 2% of Kadokawa itself. If Sony completes the purchase of Kadokawa, it will gain full control of FromSoftware. However, the true value of this acquisition lies in Kadokawa’s extensive anime and manga IPs. Sony may also continue releasing FromSoftware games on multiple platforms, similar to its strategy with Bungie.

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Stellar Blade Update 1.009.001 Slices Out for Nier Automata DLC and Photo Mode

As promised by Shift Up, Stellar Blade update 1.009.001 is now available for download on PS5, and this is not only for Nier Automata premium crossover DLC, but this also brings Photo Mode, new outfits and more for base game owners all for free.

Check out a glimpse of the DLC content, as well as the new outfits for Eve available starting today.

Stellar Blade Update 1.009.001 Adds Photo Mode, New Accessories and More for Free

Update 2: Official changelog has been released by Shift Up!

  • [Photo mode feature has been added.
  • Photo challenge requests have been added.
  • You can acquire new outfits from the new 1.009 Patch.
  • 4 new outfits for EVE
    – FourSeconds Black Denim
    – FourSeconds Everyday Wear
    – Neurolink Skin
    – War Dress
  • A new accessory for EVE
    – Symbol of Legacy
  • “Symbol of Legacy,” which can be acquired from a certain ending, changes the appearance of the Tachy Mode.
  • Lip-sync support for 6 additional voiceover languages. – Français / Español / Italian / Deutsch / Português (Brasil) / Español (Latinoamérica)
  • You can now select the BGM you want from the camp’s Turntable.
  • “No Ponytail” has been added to the ponytail length options.
  • Projectile auto-aim correction and bullet magnet functions have been applied to the instant death skill.
  • Various other bug fixes.

Update: The new outfits can be unlocked via a new quest. Players can check out the new Photography Club quest at the bulletin board in Xion. Completing this will reward the “FourSeconds Everyday Wear” suit. The other three outfits are tied to follow up quests.

  • New accessory “Symbol of Legacy” – This changes the appearance and presentation of the Tachy Mode when equipped.

  • Lip-sync support for six additional languages (French, Spanish, Italian, German, Portuguese, and Latin American Spanish)
  • Players can now pick a specific song from the turntable to listen to.
  • Character customization expanded and added “No Ponytail” feature from the list of Ponytail Length,
  • Auto-targeting and ballistics correction features will be applied to enemy insta-kill skills.
  • Four new outfits are also on the way too!

As for the Nier Automata crossover content, check out the trailer to see what’s incoming to players willing to shell out for the DLC.

The main thing in the premium DLC is Emil (voiced by Mali Kadowaki), the oddball character from Neir: Automata. Emil’s Shop also appears in the world of Stellar Blade where 11 different collab special items will be available. These are items that intertwine the best of both games.

If Shift Up releases a proper changelog, we’ll add it in the article.

PC players will be able to enjoy Eve’s adventures next year, as the action game is confirmed to be getting ported.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

NBA 2K25 Update 1.009 for Patch 3.0 Hits the Court; Introduces Easy Anti-Cheat on PC

Visual Concepts has released a major update to NBA 2K25 on both current-gen consoles (PS5, Xbox Series) and PC, which brings the data for Season 3 starting this week. Console gamers will see this as NBA 2K25 update 1.009, and for those wondering, nope, the patch doesn’t seem to be dropping for last-gen platforms.

As for the PC version, expect Easy Anti-Cheat (EAC) to be implemented to the basketball sim with Patch 3.0, which should be good news for online hoopers.

NBA 2K25 Update 1.009 Released This November 19 Brings New Features and a Lot of Adjustments

GENERAL

  • Preparations for NBA 2K25 Season 3, launching on Friday, November 29th, at 8AM PT/11AM ET/4PM GMT. Stay tuned for what we have in store!
  • The “Mutombo 55” tribute decal has been added to the Denver Nuggets court floor
  • The Jerry West tribute decal and commemorative “Five” decal have been added to the Golden State Warriors court floor
  • The Jerry West tribute decal has been added to the Memphis Grizzlies court floor
  • The Marc Gasol retired jersey banner has been added to the Memphis Grizzlies arena
  • The Toronto Raptors City floor has been updated
  • The number color on the Denver Nuggets ’85-’93 jersey has been corrected
    The neckline on the Phoenix Suns ’92-’00 jersey has been corrected

The following current-day uniforms have been updated (will be reflected after the next roster update):

  • Brooklyn Nets (new sponsor patch)
  • Detroit Pistons (new sponsor patch)
  • Golden State Warriors (Al Attles “16” commemorative patch)
  • Houston Rockets (new sponsor patch)
  • Minnesota Timberwolves (new sponsor patch)
  • Phoenix Suns (new sponsor patch)
  • Portland Trail Blazers (new sponsor patch)
  • Sacramento Kings (new sponsor patch)

The following players have received hair dynamics updates:

  • A.J. Lawson
  • Jrue Holiday
  • Coby White
  • Kawhi Leonard
  • DaRon Holmes II
  • Luguentz Dort
  • Dereck Lively II
  • Myles Turner
  • Gary Trent Jr.
  • Paul George
  • Isaiah Collier
  • Shai Gilgeous-Alexander
  • Jonathan Kuminga
  • In Roster Creator, the list will no longer jump to a random new player when a player is removed from a team
  • In Edit Player, the camera will now stay locked in the previous view when cycling between players

GAMEPLAY

  • Reduced the effectiveness of bump steals immediately after a change of possession
  • Right Stick Defense will now only perform hands up and no longer jump to contest layups or attempt strips
  • Added slightly longer “stuns” to ball handlers after successful
    steals to give the defense a better chance to recover the loose ball
  • Players are now prevented from jumping to block out of layup strips before the strip can properly play out
  • Fixed a rare issue in off-ball deny that would cause the offensive player to be unable to move
  • Fixed an issue that caused users to be forced to pass the ball immediately after fake passing on the inbound in a 3v3 or 5v5 match in the City
  • AI-controlled team defensive adjustments will no longer mistakenly affect MyCAREER user AI teammate defenders
  • The timeout counter will no longer deduct an extra timeout during the last minute of the 4th quarter in WNBA games
  • Fixed a couple cases of the shot clock improperly resetting or deducting time after unexpected ball to rim contact
  • Fixed an issue where the last few plays in a playbook would not show up in Favorite Plays due to size limitations
  • The Rebound and Tempo settings can now be edited when the Adaptive Coaching Engine is disabled
  • Defensive Matchups will no longer potentially be reset after a timeout is called
  • Addressed issues related to “wall pass” physics in Cage Match games

CITY/PRO-AM/REC/THEATER / PROVING GROUNDS

  • The City will be receiving a complete holiday-themed makeover for the start of Season 3
  • Many improvements to performance and stability have been made to enhance the overall experience in the City
  • Ensured that the Top 10 icon and Max +1 badge reward are only awarded to players that are both Top 10 ranked and have a REP level of Legend I or greater
  • The time remaining will now appear on screen when activating a 2XP coin
  • Fixed a slight delay that could occur when loading into MyCOURT and other venues in the City
  • The “Like This Player” feature in the Theater will now correctly assign likes to the player selected
  • Pro-Am courts and uniforms will now properly update for all users when being edited while in the arena
  • Fixed a hang that could occur in MyCOURT when quitting out just after completing a game

MyCAREER/ QUESTS / PROGRESSION

  • Multiple fixes and adjustments have been made to improve the overall quest experience and ensure proper progression and quest completion throughout the mode
  • Fixed a hang that could occur in gameplay following certain record-breaking cinematic sequences
  • Fixed a rare blocker that could occur with certain Personal Goal quests toward the end of the first NBA season
  • Fixed a rare hang that could occur when loading a MyCAREER save file
  • Fixed an issue with the Workout Warrior quest that could prevent it from tracking correctly on additional saves
  • Ensured that teammates involved in Personal Goal objectives will be available for games needed for quest completion
  • Fixed an issue that could prevent the objective from being completed for making the All-Rookie team as part of the New Balance endorsement quest
  • The GOAT Moment for winning all regular season games will now correctly unlock
  • Resolved an issue that could prevent Daily/Weekly quests from being available on all save
  • Custom jumpshots can now be properly deleted when 50 or more have been created

MYTEAM

Triple Threat Park

  • Voice chat with your opponents is now enabled in 3v3 “Co-op” games
  • Resolved a hang that could occur when checking court status
  • Ensured season rewards for MyPLAYERS were accessible through the Appearance menu
  • Triple Threat Park games will now be included in the Stats section of MyTEAM Player Cards
  • Updated the positioning of the MyPLAYERS watching Triple Threat Park games to keep them off the court and facing the correct direction

Showdown

  • Addressed an issue where the player would visually see the 3 win rewards rather than their correct weekly rewards

Challenges

  • Tracked Challenges will now clear when completed
  • Fixed an issue where Dynamic Goals would appear duplicated in the Challenges menu

MYTEAM

Miscellaneous

  • Various updates have been made to the Exhibitions menu to ensure responsiveness and accurate reporting of partially filled requirements
  • Coaching staff for teams with custom logos will no longer wear 76ers gear
  • Fixed an issue with some Takeover cards showing an incorrect special ability
  • Addressed an issue where Dynamic Duo badge boosts were not correctly displayed to players
  • Updated certain Ball Drop boards to prevent the ball from getting stuck
  • Addressed an issue which could cause an invisible ball in Freestyle
  • Players with boosted overall ratings from Dynamic Duos will now show those boosts in the On The Fly Lineup menu in Coach Gameplan
  • Various additional updates and fixes to MyTEAM’s menus and features have been made to improve the overall experience

MYNBA / THE W

  • Various stability fixes and improvements have been made for MYNBA, MYNBA Online, and The W
  • Fixed a hang that could occur when simulating after loading certain custom settings files in MyNBA and MyWNBA
  • Fixed a hang that could occur when winning a Conference Championship game on a buzzer beater
  • Resolved an issue that could cause losing players to appear in the championship celebration in MyNBA
  •  Defensive settings will no longer reset to automatic when Adaptive Coaching is turned off during games

PC

  • Face paint rewards will now appear correctly in the Appearance menu in The W
  • Fixed a hang that could occur when loading a save in The W after viewing the post-Finals press conference
  • Custom shoes will now appear properly for opponents in The W Online games
  • Various stability and performance optimizations have been made to enhance the overall experience
  • Fixed some instances of user-reported hitching in the City when playing on certain video settings

NBA 2K25 Easy Anti-Cheat Update for PC

Patch Update 3.0 for PC, releasing on Steam shortly before Season 3 begins on November 29, will introduce Easy Anti-Cheat (EAC). EAC is an industry-leading service designed to combat cheating tools and other unauthorized third-party software with an evolving approach that can counter new cheating techniques.

This implementation is part of the ongoing efforts by Visual Concepts and our Game Security team to detect and minimize cheating in NBA 2K. It works alongside existing measures, such as behavior-based bans, anti-tampering protections, and the in-game reporting system, to protect the integrity of competitive gameplay.

To help ensure a smooth transition, we recommend completing the following steps before installing Update 3.0, which will also install EAC if it’s not already present on your system:

1) Update your PC to the latest version of Windows to maintain compatibility.

2) Make sure your graphics card and other essential drivers are up to date.

3) Update hardware control software (e.g. RGB lighting) to its latest version to resolve potential security vulnerabilities, or disable it if a compatible version is not available.

After installation, you may see a message whenever you start NBA 2K25 letting you know EAC is initializing.

That’s about it. We are expecting a patch to be released for last-gen devices at some point, though Visual Concepts never shares what got changed, and given the last-gen versions don’t have the same features as their current-gen brethren, the patch notes available here aren’t 100% spot-on.

[Source: NBA 2K Discord]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Skull and Bones Update 1.000.020 Out for Season 4 Patch This November 19

Ubisoft has released Skull and Bones update 1.000.020 today, and this is for patch Y1S4 (or Season 4). This update is dubbed ‘Shadows of the Deep’ and one of the key highlights is a new Pirate Lord Bounty. A new ship called the Garuda is also included. Read on for the November 19 patch notes.

Here’s What’s New in the Latest Skull and Bones Update Version 1.000.020:

Table of Contents

Believed to be long dead, the pirate Vikram Rajan has risen from the deep, his dark influence spreading across the seas.

With rumoured ties to Freeman and the Heist of the Century, the self-proclaimed Great Shadow has returned with a vengeance, reaping countless souls.

Commanding his relentless Shadow Legion forces, his actions threaten the liberty of all in the Indian Ocean.

Will you defy the Shadows of the Deep, or will you be consumed by the abyss?

Highlights

Seasonal Contracts and Pirate Lord Bounty

  • Key Contract Rewards: Blightkeeper Blueprint, Drowned One’s Toll Blueprint, Pain-Piper Blueprint, Decoy Deck Blueprint.
  • Vikram Rajan – World Event
    • Earn Vikram’s Stash (Normal difficulty), Vikram’s Locker (Hard difficulty), Vikram’s Strongbox (Mythic difficulty) when you take down Vikram Rajan.
    • Chance to obtain equipment like “Blightkeeper“, “Pain-Piper“, and more from Vikram’s Strongbox.
    • Obtainable by completing achievement upon defeat of Mythic Vikram: “Mournful Shades” (Ship Aura).
  • Vikram Rajan Bounty
    • On the first completion of Vikram Rajan’s bounties, gain Upgrade kits, Vikram’s Stash (Normal difficulty), Vikram’s Locker (Hard difficulty), Vikram’s Strongbox (Mythic difficulty).
    • Obtain additional silver and a new resource, Crystallized Tainted Wood upon subsequent completions.

Ubisoft Connect Rewards

A new Season brings new goodies, check out Ubisoft Connect to see the new Season 4 free rewards!

What’s New This Season

Seasonal Contraband: Crystallized Tainted Wood

  • A mysterious form of ivory, believed to have been tainted by Vikram Rajan and his Shadow Legion’s presence in the Indian Ocean. Some believe it holds some special connection to Vikram himself, also known as “The Great Shadow”.
  • How to obtain:
    • Vikram Rajan, Jonas Vanderkill, Helm Opportunities and Smuggler Pass challenges.
  • This seasonal Helm Ware can be exchanged for Seasonal Equipment from William Blackwood.

New Ship: Garuda

  • Available after 45 Tiers unlocked in the Smuggler Pass.
  • Medium sized, DPS-Piercing
  • A DPS focus ship that excels at dealing optimal damage at long range and is especially efficient with Piercing weapons. Despite having lower hull health, it can capitalize on its ability to swiftly escape a tricky situation.
  • Perk: Deadeye
    • Weapon damage is increased based on how far you are from the target, capped at 80%.
    • Piercing Weapons deal 20% more damage.
    • When your Hull Health is 40% or lower, increases armour by 1000 and trimming no longer costs stamina for 10 seconds.
      • The effect has a cooldown of 40 seconds.
  • Upgrade the Garuda to unlock Secondary Perk: Revolver
    • Available at Ship Upgrade Rank 6.
    • Increase weapon damage by 30% when hitting a target with Punctured debuff.
    • Long guns are not only a top deck weapon when equipped at the Bow. Long guns equipped at the Bow will deal 10% less weapon damage and have 20% longer reload time.

New status effect: Punctured

  • Punctured is applied to targets when using Piercing weapons.
  • Upon activation, it instantly deals 5000 damage and reduces target’s armour rating by 500.
  • This status effect lasts for 15 seconds.

Secondary Damage System Changes (Elemental Damage Changes)

  • The Secondary Damage system for applying the various damage types has been revamped.
  • Previously, the amount of status effect charges applied was determined exclusively by the weapon and not by the damage type on the weapon. Going forward, this value is now tied to the secondary damage type and can now scale secondary modifiers on the weapon as well as other modifiers.
  • The overall experience of using weapons and fighting enemies remains and should be quite like the experience before.
  • Example:
    • Firing a projectile with 1000 base damage and 20% piercing at a target with 500 armour and 30% piercing resistance.
    • Armour Rating Mitigation: The 1000 base damage is reduced by 33% from armour rating to 667 damage.
    • Secondary Damage Resistance: 200 piercing damage is reduced by 30% piercing resistance to 140 piercing damage.
    • The final damage applied to the target is a total of 807 damage.
    • The piercing damage is then further applied as 140 charges of Punctured which is the related status effect that will be applied to the target.

Smuggler Pass

Smuggler Pass Gunnermaster

  • Epic Torpedo Weapon: “Dahaaka
  • Perk: Sunder
    • Once armed, torpedoes increase speed by 100% and penetrate through target ships.
    • Torpedoes also reduce armour by 200 for 10s.
  • Perk: Arming
    • Increases damage from torpedoes by 150% when target is beyond 100m.
  • Perk: Piercing II
    • Adds 20% of damage as Piercing Damage.
    • Increases damage to weakpoints by 75%.
  • Perk: Flooding II
    • Adds 20% of damage as Flooding Damage.
  • Epic Mortar: “Eye of Heaven
    • Perk: Tempest
      • Every target hit causes a lightning arc to strike the nearest enemy within 150m, dealing 2500 Electric Damage.
    • Perk: Blast
      • Adds 15% of damage as Explosive Damage in a 50m Blast Radius.
    • Perk: Electric II
      • Adds 20% of damage as Electric Damage.

Smuggler Pass Shipmaster: Tanashah

  • Epic Armour
  • Perk: Dark Meditation
    • While bracing, reduces the duration of negative status effects by 10% of their maximum durations every second.
  • Perk: Reinforced
    • Reduces damage taken from the Punctured status effect by 25%.

Smuggler Pass Quartermaster: Teuling’s Guidance

  • Epic Major Furniture
    • Hitting a weakpoint increases the damage dealt by the next weakpoint hit within 8 seconds by 30%.
    • Increases damage to weakpoint with Front Weapons by 12%.
    • Reduces Reload time of Front Weapons by 7%.

New Smuggler Pass Rewards: Teuling’s Favours

  • Wicked Harvest: Boosts drop rates and guarantees a Smuggler Chest upon defeating an Elite Warship.
    • Lasts 1 hour upon use.
  • Smuggler’s Fortune: Boosts the amount of Smuggler Points earned while gaining infamy.
    • Lasts 1 hour upon use.

New Pet: Parrot

  • Introducing the highly anticipated pet Parrot!
    • Scarlett will be available from the Smuggler Pass after unlocking 70 Tiers.

Upgradable Cosmetics

  • Unlock special visual variation to suit your style using materials (or gold).
  • New material: Artisan Kits
    • Available from Smuggler Pass.
    • Time-limited Event Shops: Azurite Lodestone, Nian Idol
  • Obtain the upgradable Rakshasa Figurehead from the Smuggler Pass.
  • Obtain the Stony Ice Maiden figurehead from when you participate in the Azure Solstice Event.

Black Market Update

The arrival of the Shadow Legion brings new and even strange weapons to the Black Market. Sailors across the Indian Ocean have risked their lives to bring back the secrets of Vikram Rajan’s fleet, all to uncover ways of gaining an edge against this unearthly threat.

The following items and more will be available as the season progresses, so speak to Yanita and Houma at the Dens to see what the Black Market has to offer.

  • Epic Sea Fire: “Agni’s Fury
    • Perk: Pneumatic Engine
      • Rapidly fires Sea Fire darts up to a range of 250m. Weapon takes a moment to wind up before firing.
    • Perk: Piercing II
      • Adds 20% of damage as Piercing Damage.
      • Increases damage to weakpoints by 75%.
    • Perk: Burning I
      • Adds 10% of damage as Burning Damage.
  • Epic Armour: “Crimson Lotus
    • Perk: Rally
      • Using a Crew Attack increases Broadside weapon damage by 33% and Stamina Recovery by 100% for the next 15 seconds.
  • Epic Major Furniture: “Chained Links
    • While trimming sails, reduces incoming weakpoint damage by 50%, at the cost of 10% Crew Stamina per hit.
    • Reduces incoming damage to weakpoints by 15%.
    • Increase Armour Rating of equipped armour by 10%.
  • Epic Minor Furniture: Mine-Clearing Locker
    • While sailing at half-sails or less, your ship has an 80% chance to avoid triggering Mine Buoys.
    • Reduces all incoming damage from Mine Buoys by 15%.
    • Increases Brace Strength by 5%.

New Items at Smuggler William Blackwood

  • Epic Armour: “Pishacha
    • Phantasmic Thrust: Ramming a target repairs your ship’s hull health by 100% of damage inflicted.
  • Epic Springloader: “Blightkeeper
    • Soul Shield: Deployed buoy creates a protective dome that is weak again Piercing damage.
  • Epic Major Furniture: “Pain-Piper
    • Getting hit by a Crew Attack increases damage of your next Crew Attack by 80%.
    • Decreases incoming Crew Attack damage by 10%.
    • Increases Maximum Stamina by 5%.
  • Epic Major Furniture: “Drowned One’s Toll
    • When above 60% of Crew Stamina and below Max Hull Health, 6% of Crew Stamina is consumed to restore 0.25% of Hull Health per second.
    • Increases Max Hull Health by 5%.
    • Increases Crew Stamina Recovery Speed by 3% while out of combat.
  • Epic Minor Furniture: “Decoy Deck
    • For every target that has received the Taunted status effect by your ship, increases incoming Repair amount by 5%, up to a maximum of 20%.
    • Increases the Charge Rate of the Taunted status effect on enemy targets by 7%.
    • Increases Threat Generation by 7%.
  • Legacy Seasonal and past Smuggler Pass equipment will be available on a two-week rotational basis.

New Events & Activities

New game mode: Ghost Ship Defense

  • Please note that the Season 4 updates for Manufactory Defense mode will be reflected in the Ghost Ship Defense mode (read more about the updates below).
  • Defend your Manufactories from spectral assailants looking to cripple your smuggling empire.
  • Note – This event will only happen at nighttime.
  • Main enemy: Maangodin
  • Rewards for successful defense:
    • Pieces of Eight
    • Production Boost – (Condition: The Manufactory needs to be funded prior to the opportunity).
    • Silver
    • If Maangodin is defeated, obtain a bonus chest (based on the original Maangodin chest).
  • Rewards for unsuccessful defense:
    • Pieces of Eight
    • Silver

Contraband Reveal System

  • Imperial Jade, a coveted item from the Middle Kingdom believed to bring good luck, will gradually become available at certain manufactories.
  • Helm Supply Orders now includes a new rare resource, Raw Imperial Jade. Take down rogue fleets or find them dealt with by other rogue traders for some silver.
  • Unlock Helm upgrades:
    • Upgrade 1 will enable players to refine their Raw Imperial Jade into Imperial Jade.
    • Upgrade 2 will enable players to refine their Imperial Jade to Carved Imperial Jade.
  • Supply Imperial Jade and Carved Imperial Jade through the Helm Orders to earn Pieces of Eight.

Cursed Sea Monster: Risen Zamaharibu

  • Zamaharibu has emerged to strike fear into the hearts of all in the Indian Ocean. Though its legend is known, especially among the Ungwana, its deathly appearance and strange abilities have stirred rumours that it has been touched by some dark hand of fate.
  • Risen Zamaharibu Bounty
    • Obtain the Risen Zamaharibu chest from each complete bounty for a chance to collect:
      • “Immortal Devourer” (Sail Pattern)
      • “Undead Destroyer” (Sail Emblem)
      • “Blood Anew” (Sail Colour)
      • “Awakened Ancient” (Hull Colour)

Elite Warship: Jonas Vanderkill

  • Countless rogues have met their end at the hands of Commodore Jonas Vanderkill of the DMC. His recent movements across the Indian Ocean suggest he is on the trail of something more valuable than any bounty, however. Whatever it might be, he would surely be loath to see it fall into the hands of pirates.
  • Jonas Vanderkill Bounty
    • Upon first completion of the bounty, earn Upgrade Kits, Vanderkill’s Locker and Silver!
    • Obtainable from Vanderkill’s Locker: Epic Minor Furniture Strange Elixir
      • Increases Crew Ability Range by 25% while Crew Stamina is above 50%.
      • Increases Crew Attack Charge Rate by 15%.
      • Reduces Crew Stamina Depletion from Bracing by 5%.
  • Sink the Wolf-Hunter to obtain Vanderkill’s Locker and complete the “Wolvenjager” ship vanity set consisting of:
    • “Blood Rain” (Sail Pattern)
    • “Vanderkill’s Insignia” (Sail Emblem)
    • “Foul Play” (Sail Colour)
    • “Cold Façade” (Hull Colour)

World Event: Ghost Convoys

  • The Indian Ocean teems with tales of the eerie, such as of strange merchant convoys that appear only at night. Resistant to certain types of damage, these ships may well be shadowy versions of themselves, perhaps even called from another realm.
  • Contract Names
    • Violent Tendencies
    • Drowned Sorrows
    • Shapes in the Water
  • Rewards highlights:
    • Ethereal convoy chest to drop ethereal ashes, chance for Blue Specter, Devil’s Concoction, Cursed Banner

New Random Events

  • The arrival of a new season brings unexpected treasures and treachery that you may encounter as you set sail across the Indian Ocean with 3 new random events.

Time-Limited Events: Shades of the Ronin

  • Available from 26th November – 10th December
  • Look out for the merchant convoy decked out in the Ronin Ship Set and participate by sinking the convoy to obtain a ship cosmetics chest! You stand a chance to receive the following rewards:
    • Pieces of Eight
    • “Drifting In Darkness” (Hull Colour)
    • “Eternal Spring” (Sail Colour)
    • “Mine Honor” (Emblem)
    • “Seigaiha” (Sail Pattern)
    • “Funeral Torches” (Hull Ornament)

Time-Limited Events: Azure Solstice

  • Available from 3rd – 31st December
  • A deathly chill has taken hold of the Indian Ocean, heralded by the arrival of the Azure Fleet. These ice-cursed ships seem to sap the very warmth around them, leaving many to speculate exactly what fate might have befallen their crew. Defeat the Azure convoys and elite warships to earn Azurite and Winter Gifts, exchangeable for rewards.

Time-Limited Events: Legend of the Nian

  • Available from 14th January – 11th February
  • Local legends tell of the Nian, a fearsome beast that emerges once a year, terrorizing the population and devastating their livelihoods. The tale has sprung to life following several attacks at sea and rumoured sightings of the beast. Dangerous though it may be, it could be hunting down the troublesome threat.

Time-Limited Events: Escort for Our Allies

  • Available from 24th December – 7th January
  • Look out for the merchant convoy decked out in the Ogre King Set and participate by sinking the convoy to obtain a ship cosmetics chest! You stand a chance to receive the following rewards:
    • Pieces of Eight
    • “Royal Camphor” (Hull Colour)
    • “Naga’s Blood” (Sail Colour)
    • “The Ogre’s Grin” (Emblem)
    • “The Ogre King” (Sail Pattern)
    • “Scales of the Naga” (Hull Ornament)

Gameplay Updates

Season 3 Leaderboard Reward

  • Players who have reached the Diamond Tier on the Seasonal leaderboard in Season 3 will receive the “Treasured Forever” ship wheel in their inventory at the start of Season 4.

Updates to Defense Manufactory

  • Removed manufactory production penalty if players choose not to join or fail Manufactory Defense.
  • Rebalanced Manufactory Defense difficulty.
    • Reduced HP of manufactory
    • Reduced the number of enemy ships that spawn each wave
  • Enemies spawned from the Shadow Legion, serving the will of Vikram Rajan by sowing chaos and targeting pirates who may pose a threat

Rebalances for Helm Orders

  • Requested Helm Ware quantities are now of a set value.
  • Rewards for fulfilling Helm Order are now of a set value.
  • Improvements for Standard Orders:
    • Increased reward for Epic Helm Wares by ~220% (excluding Imperial Jade).
    • Increased reward for Legendary Helm Wares by ~300% (excluding Imperial Jade).
  • Improvements for Roving Orders:
    • Reduced requested Helm Ware quantity by ~50%.
    • Increased rewards for Epic Helm Wares by ~60% (excluding Imperial Jade).
    • Increased rewards for Legendary Helm Wares by ~100% (excluding Imperial Jade).

Reduced difficulty of DMC Convoy

  • A new ship now escorts the DMC convoys. “The Vloedgolf” has less resistance and reduced health compared to its predecessor.
  • Synced Mortar fire from merchant ships will be triggered less often.
  • No change in rewards.

Adjustments to Cargo Jettison

  • Reduced the quantity of cargo jettison upon a player ship sinking. Up to 40% of the cargo capacity will be lost, except for provisions and equipment. Provisions, treasure maps and equipment will not be jettisoned.

Sea Monsters

  • Removed health regeneration while Zamaharibu and Kuharibu are idle after disengaging from combat.

Improvements to Recommended Activities

  • Added new categories of activities to be recommended to players, including activities like Time-Limited Events and Smuggler Pass Challenges.

Balances to Rode Maangodin

  • Rode Maangodin: Increased the amount of drops from Rode Maangodin and increased chance of Blue Spectre dropping.
  • Rode Maangodin Clones: Reduced overall drops earned and reduced rates of Blue Spectre dropping from Rode Maangodin Clones. Removed Treasure map drops from Rode Maangodin Clones.

Twin Winch Ballista

  • Reduced maximum charged range of Twin Winch Ballista from 1350m to 1150m.

Improvements & Bug Fixes

Fixed Elemental Mitigation Calculation

  • Fixed an issue in the damage calculation where elemental (or “secondary”) damage mitigation was doubled, i.e. if player had a total of 80% elemental damage mitigation via equipped items, they would effectively have 160% elemental damage mitigation.

Ship Equipment

  • The Bombard, “Hong Yi Pao“, “Thousand-Year Monsoon” are now fully automatic for their firing mode. Players can now press and hold the trigger to fire.
  • Corrected the damage fall-off on the Fire Bombards and “Mons Meg” to ensure that damage appropriately decreases based on the target’s distance from the centre of the area-of-effect (AOE) radius

Status Effect: Taunt

  • Reduced Taunted damage reduction from 50% -> 40%
  • Reduced Taunted duration from 30s -> 18s
  • Added diminishing effects on Taunted. Each time Taunted is triggered, it will be increasingly difficult to re-apply the debuff onto the same target. Upon successful re-application of Taunt on the same target, the duration of the Taunt will be shortened.
  • Phoenix Talons“: Taunted build up per projectile changed from 10 -> 20
  • Hong Yi Pao“: Taunted build up per projectile changed from 300 -> 250
  • Endure” (ship perk): Taunted build up on target per braced hit -> 100 -> 150
  • Revile” (armour perk): Taunted build up on target per braced hit -> 112 -> 100

Equipment and Combat

  • Fixed an issue where a status effect could not be charged if the target braced.
  • Fixed an issue where the target of a crew boarding attack did not sink while equipping the “Immortal Vessel” armour.
  • Fixed an issue where ricochet repair weapons would heal non-allied ships in PVP.
  • Fixed an issue where the weapon “Bane of Ten Suns” was not dealing the intended weakpoint damage.
  •  Fixed an issue where perks and buffs were not increasing turn speed of ship.

Contracts

  • Updated the description of the first step of the contract “Delicate Alliance” to improve clarity.
  • Reduced general difficulty of low-difficulty Job Board contracts.
  • Fixed multiple instances where ‘Invalid’ texts were displayed in various Job Board contracts.
  • Fixed an issue where explosive barrels were missing from the contract area while engaging in the “Destroy Sea Barrel” job board contract.
  • Fixed an issue where the main contract icon did not appear on the Shipwright while player is progressing with the contract “The Lion of Saint Anne“.
  • Fixed an issue where Pieces of Eight are discarded when player swaps to the Battle Junk at Moyenne Crique while on the contract “The Flaming Quarry“.
  • Fixed an issue where reinforcements continuously spawned after sinking the Fara scout ship during the contract “Brokered Ground“.
  • Fixed an issue where Firewing Ambushers were not spawning for the progress of the contract “Fire of Turmoil“.
  • Fixed an issue where placeholder text is present on the ‘Call for Help’ tooltip option of the reinforcement ships in the contract “Hunter and Hunted“.
  • Fixed an issue where players are required to dock to Fast Travel while the contract “Cutthroat Secrets” is active.
  • Fixed an issue where the tooltip of the job board contract “Plunder Sea people” did not display the full objectives at times.
  • Fixed an issue where the tooltip of the job board contract “Destroy Art” objective does not update even after plundering Hovohovo.
  • Fixed an issue where the escort ship does not respawn after the contract “Blood-Soaked Silver” is reset.
  • Fixed an issue where La Potence would not continue to travel to his base if taunted.
  • Fixed an issue where players may be stuck during the Vanity Atelier tutorial if they progress with another contract while in Vanity Atelier.
  • Fixed an issue where the Ungwana ships spawn is lower than intended for the contract “Blood-Soaked Silver“.
  • Fixed an issue where the target ship did not spawn for the contract “Scarlet Heist” if the group leader quits to main menu during the progression of the contract.
  • Fixed an issue where the job board contract “Destroy Weaponry” was completed prematurely.
  • Fixed an issue where Scurlock was not visible during cutscene after the player accepts the contract “Blood-Soaked Silver“.
  • Fixed an issue where the target ship was not marked in the contract “The African Ailment“.
  • Fixed an issue where the contracts “Symphony of Cannons” and “Grand Opera’s End” did not offer the “View in Map” option.
  • Fixed an issue where text “Numbertag” was displayed in “Freeman’s Embrace” furniture description on the manage furniture menu.
  • Fixed an issue where the contract objective tracker displayed an incorrect amount of contract item requirements even when the requirements are met.
  • Fixed an issue where Zamaharibu Scales was displayed as a possible loot of event tooltip even though player needs to hunt Kuharibu in the contract “From the Deep“.
  • Fixed an issue where the contract icon was missing on contract item ‘Tampered Crate’ for the contract, “Economic Espionage“.
  • Fixed an issue where Scurlock’s Jacket is unavailable from the Atelier to complete the contract “The Devil’s Gambit“.
  • Fixed an issue where player was unable to craft the Bedar in order to complete the contract “Seaworthy Ship“.
  • Fixed an issue where while progressing during the contract “Devil’s Gambit“, players encounter a countdown to mutiny.
  •  Fixed an issue where players are unable to destroy Zoutman’s Head from the contract “Hell’s Blacksmith“.
  • Fixed an issue where player was unable to accept the contract “Curtain Call“.
  • Fixed an issue where the contract item for “Chorus of Havoc” was dropped upon defeating the first Twin.

NPC

  • Fixed an issue where non-interactable NPCs remain stationary while the walking animation is displayed.
  • Fixed an issue where certain NPCs were invisible even though they could still be interacted with.
  • Fixed an issue where interacting with NPC William Blackwood and choosing the bonus dialogue option, the English version is used even when the language setting is not set to English.
  • Fixed an issue where various NPC models overlapped after interacting with NPCs.
  • Fixed an issue where the NPCs are not visible after the player Continues the game after Quitting to Main Menu.

Items and Resources

  • Fixed an issue where the recipe for “La Potence schematics I” at the carpenter was unintentionally changed.
  • Fixed an issue where the contract token “Zoutman’s Head” cannot be destroyed after completing “Hell’s Blacksmith” contract.
  • Fixed an issue in the Refinery where progress on subsequent item resets after 1 refinery job is completed.
  • Fixed an issue where “Ballista Furnace I” and “Rocket Grinder I” cannot be salvaged.
  • Fixed an issue where the Hubac Ship Components is sold at William Blackwood for 1 silver.

World Events and Helm Opportunities

  • Updated Mega Lestari to scale according to the number of the players participating.
  • Fixed an issue where Lestari leaves arena while engaged in combat.
  • Fixed an issue where Kuharibu persists in the world after the world event has timed out.
  • Fixed an issue where the Cutthroat Cargo loot was not located at the point where the cargo carrier was sunk.
  • Fixed an issue where other players were able to deal damage to the escort ship after it has been started by a player.
  • Fixed an issue where the Zamaharibu could be attacked from a distance without triggering its hostility.
  • Fixed an issue where Shadowbeast does not attack a group member that was located at the world event border.
  • Fixed an issue where the Helm Wager abruptly ends for carrier player if the helm chest has dropped at least once before.

Recommended Activities

  • Fixed an issue where the Manufactory Buyout opportunity recommendation showed participant count even though it is a solo activity.
  • Fixed an issue where manufactory is displayed as a reward on recommendation option when player owns all manufactories.

Text and Voice Chat

  • Fixed an issue where the ‘new’ indicator is shown on Text chat after the player sends a text message.
  • Fixed an issue where chat text extends past box when entering longer sentences.

Resources and Items

  • Fixed an issue where the Kokok Terapung Vendor items did not refresh after 1 hour.
  • Fixed an issue where the vendor’s stock did not appear after refreshing the UI.
  • Fixed an issue where the offline refinery timer was not displayed correctly.
  • Fixed an issue where players were unable to locate “La Potence Schematics” for crafting.

UI/UX

  • Removed the “Find Group” button from the main menu.
  • Fixed an issue where some players are unable to scroll and select any option after using the Hide UI and then Show UI option in Manage Ship menu.
  • Fixed an issue where the completed challenges tick mark overlaps with ‘SP’ in challenges section when viewed in the Arabic language.
  • Fixed an issue where the number of participants for all Merchant Convoys was displayed as 10 instead of 20.
  • Fixed an issue where the “Hide UI” option did not work in ship cosmetics screen.
  • Fixed an issue where the text in the captain’s page was displayed in white.
  • Fixed multiple instances where multiple localization is displayed as truncated text.
  • Fixed an issue where the Vanishing World event icon was not visible on the world map when the event is active.
  • Fixed an issue where the incorrect icon is displayed for the brigantine on the ship customization screen.
  • Fixed an issue where players were not able to quick disembark from inside Li Tian Ning’s hideout after the end of the cinematic dialogue.
  • Fixed various instances of placeholder text found in contract objectives.
  • Fixed an issue where placeholder text is present on the ‘ship action’ option on the Voyage Ended screen.
  • Fixed an issue where the Achievement Badge not visible on Player Card to other players during certain interactions.
  • Fixed an issue where players were unable to interact in-game after closing the Ubisoft Connect overlay.
  • Fixed an issue where the added time was not displayed on the manufactory “Top Up” function.
  • Fixed an issue where various localization for the “Top Up” function was not displayed.
  • Fixed an issue where Silver icon was displayed on Captain vanity contract rewards that were not obtainable with silver.
  • Fixed multiple instances where contract icons were not present while spy glassing contract targets.
  • Fixed an issue where sorting by Value (Item) in the Black Market was not functional and removed Time-Limited filter option.
  • Fixed an issue where an incorrect warning message was displayed when player encountered a conflict while remapping controls.
  • Fixed an issue where the error notification “Currently equipped on” overlapped with the Social Tab.
  • Fixed various instances of truncated text in the manufactory tooltips of the DMC faction.
  • Fixed an issue where some events in the Seasonal Calendar were missing localization.
  • Fixed an issue where highlighted words in Empire Leaderboard tutorial was not clearly visible in the codex.
  • Fixed an issue where the selecting the “Hide UI” on ship sets item preview screen sent the player back to the overview of entire set.
  • Fixed an issue where the black screen was shown intermittently when the player returned to game play from the Manage Ship menu.
  • Fixed several instances where localized texts were not aligned in various menus.
  • Fixed an issue where the Fast Travel option is not displayed on the tooltip when the player hovers over “The Homebound Convoy” world event when playing in German language.
  • Fixed an issue where the ‘World Event Joined’ notification was incorrectly displayed after the abandon notification when player leaves area of the event “Heir to the Throne“.
  • Fixed an issue where multiple buttons were disabled after player uses the spyglass to send another player a Trade Request at sea.
  • Fixed an issue where the “Hold to Brace” prompt persists while the contract “Flaming Quarry” is in progress.
  • Fixed an issue where player was not able to switch between ‘Captain Info’ and ‘Achievements’ by clicking on ‘Z’ and ‘C’ with mouse in Captain Tab.
  • Fixed an issue where the screen switches to main achievement menu after claiming an achievement badge.
  • Fixed an issue where “Come Back Later” UI is displayed when players attempt to re-enter Scurlock’s office after finishing contract objectives.
  • Fixed a grammatical error in German language for “Spiteful Spikes Station” furniture.
  • Fixed an issue where “Stormwoven Symphony” armour’s German localisation reads “Schaden” twice in the codex.
  • Fixed an issue where the Siege perk’s description is missing a % symbol.
  • Fixed an issue where the icons for cobalt in the Black Market and the UI preview does not match.
  • Fixed an issue where the description of Smoked Canister’s blueprint was missing the % symbol.
  • Fixed an issue where the audio and visual effects of the Elder Shadowbeasts persist after death.
  • Fixed an issue where multiple Job Board contracts’ objectives reference “Weapon Parts“.
  • Fixed an issue where the Brigantine ship was using the wrong ship icon.
  • Fixed an issue where food stamina regeneration notification displayed an incorrect value.
  • Fixed an issue where Helm territory collection incorrectly showed “Not enough to collect” error.
  • Fixed an issue where players were unable to Upgrade Empire Management, Clan of Fara Connections.
  • Fixed an issue where players were unable to interact to open Map, Helm Empire Overview and Captain’s Journal when cargo is full.
  • Fixed an issue where the Artificer perk effect was not visually displayed on the Auxillary weapon.
  • Fixed an issue where the “Verse of Vengeance” contract UI displays the incorrect Hubac Twin.
  • Fixed an issue where there was an inaccurate translation of “__Smoked Canister__s” in Japanese.

Vanity

  • Fixed an issue where the incorrect visual effect is shown on the store preview for the “Halloween Spirit” aura.
  • Fixed an issue where the “Insect Mania” ship vanity clipped with multiple ship hulls.
  • Fixed an issue where ship cosmetic changes to a non-active ship is applied to an active ship after player sets sail.
  • Fixed an issue where the sail icon was missing for the “Xian Yuan” set when player equips the vanity at the ship cosmetic screen.
  • Fixed an issue where incorrect pants were displayed in the “Versailles” Crew vanity preview.
  • Fixed an issue where ship vanity set only appeared in the ship cosmetics screen when active is docked at the Den, but did not appear while docked at an outpost.
  • Fixed an issue where the “Bloodstone Ring” and “Brass Bracers” not listed under “Ebon Court Bundle A” vanity set.

Graphics / Camera

  • Fixed an issue where a distorted background was displayed when players choose to Manage Ships or Upgrade Ship Cosmetic at the Shipwright.
  • Fixed an issue where the camera angle stays idle on the water during the Voyage Ended screen that occurs in the Open Seas.
  • Fixed an issue where the ship flickers after entering the docking screen while at Fort Louis outpost.
  • Fixed a visual issue where the screen flickered while players combat the Rode Maangodin.
  • Fixed an issue where the “Hunting Spear I” appears to be shown as a higher-tier version.
  • Fixed an issue where the Pieces of Eight display appears to be flickering on the manufactory funding UI.
  • General improvements to ambient wildlife behaviour.

Server Stability

  • Fixed an issue where player receives “Host Left” error message after engaging with La Peste for Contract “The Encroaching Epidemic“.
  • Fixed an issue where the matchmaking was stuck when trying to continue the game after being kicked from the server.

Others

  • Fixed an issue where the interaction prompts are not narrated in game when accessibility features are active.
  • Fixed an issue where the in-game news detail was not showing details upon pop-up.
  • Removed unintended readable Lost City of Prei Letter.
  • Fixed an issue where the date in the “Changing Face of Home” archive is inaccurate.

When a new update is out, we will let our readers know as soon as possible.

[Source: Ubisoft]

Damien Seeto

Home > Title Updates and Patches

EA Sports FC 25 Update 1.09 Rolled Out for Title Update #5

The latest major update for soccer sim EA Sports FC 25 is here, and this time around, it’s available on all platforms at the same time. Last-gen console players will see this as EA Sports FC 25 update 1.09, while PS5/XSX players will see EA Sports FC 25 update version 1.000.009. This brings a host of gameplay changes, bug fixes and more as part of Title Update #5.

EA Sports FC 25 Update 1.09 Hauls a Long List of Improvements

Gameplay

Made the following change:

  • Crosses can now result in the ball moderately landing further ahead of the receiver.

Addressed the following issues:

  • The defensive line could have dropped deeper than intended while the attacking team was controlling the ball in the defending team’s half.

  • Central and Defensive Midfielders could have dropped too deep when the attacking team entered the defensive team’s side of the pitch.

  • Sometimes, a ground pass could have incorrectly sent the ball behind the intended receiver.

  • Tackling inputs did not always register in locked-to-player modes.

  • In rare instances, goalkeepers could have jumped significantly higher than intended.

  • Improved goalkeeper decision making when attempting to make saves as the ball crosses the goal line.

  • Improved goalkeeper positioning when attempting to save short distance shots.

  • Goalkeepers could have sometimes not attempted to make a save against powerful long distance shots.

  • Headers were sometimes significantly less accurate than intended.

  • Ground passes performed during free kicks were not always directed towards the intended receiver.

  • In some instances, lob passes were less accurate than intended.

  • Improved ball physics in certain contested shooting and clearance scenarios.

  • Players could have lost the ball easier than intended while being contested during a Skill Move.

  • Improved referee logic when making advantage calls in Rush matches, penalty calls in Rush matches, and 11v11 contested offside situations.

  • In rare scenarios, an incorrect injury animation could have occurred in online matches.

  • Improved goalkeeper logic in Rush matches when attempting to clear the ball.

  • Sometimes, a lob pass could have occurred instead of a requested cross in Rush matches.

  • In rare cases, a buzzer beating goal originating from a corner kick in Rush did not count as part of the scoreline.

  • Requested Skill Moves were sometimes not performed when requested near the touch line.

  • Addressed instances of Player Switching not functioning as intended.

  • Improved substitution logic to better avoid unnecessary CPU AI substitutions early in matches.

  • Reduced instances of unnecessary suggested early game substitutions.

Ultimate Team

Addressed the following issues:

  • Some Evolution Progression Summary UI elements were misaligned.

  • Addressed some stability issues that could have occurred when using the Transfer Market through the SBC flow.

Clubs

Made the following change:

  • Rush pre-match team sheets now display player Rank Points and Club Victory Points.

Addressed the following issue:

  • In some cases, it was slightly easier than intended to receive a high match rating in Rush matches.

Career Mode

Addressed the following issues:

  • Player agents were sometimes requesting a lower wage for their client when transferring to a user controlled club.

General, Audio, and Visual

Made the following change:

  • Updated some player portraits, kits, stadium, celebrations, scenes, messages, button callouts, badges, gloves, balls, headbands, banners, flags, boots, tattoos, wardrobes, ad boards, hair, trophies, audio, and commentary.

Addressed the following issues:

  • Addressed instances of placeholder text and incorrect UI elements.

  • Addressed instances of various stability issues that could have occurred.

Thanks to those who’ve provided and continue to provide feedback. Throughout the course of the EA SPORTS FC 25 season, we’ll provide you with more information and updates if and when they become available. Be sure to follow @‌EASFCDIRECT on X and to check out the EA SPORTS FC Tracker for the latest news and updates.

  • The EA SPORTS FC Team

Again, this patch has been released simultaneously, unlike previous patch releases. Once another EA Sports FC 25 patch is out, expect MP1st to have it up ASAP.

[Source: EA Sports FC Trello Board]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Overwatch 2 Update 3.89 Shoots Out for Widowmaker Gun Sound Fix; Known Issues Listed

With the release of Classic Mode on Overwatch 2 last week, not only did Blizzard roll out a return of the 6v6 gameplay, but it also accidentally snuck in a bug as well. Blizzard has today released Overwatch 2 update 3.89, and as far as we’re aware, this patch is only for last-gen consoles (PS4/Xbox One).

This minor update should fix the issue where Widowmaker’s gun doesn’t make any sound when fired. Alongside that we’ve included the known current issues the dev team is working on at the moment as well.

Overwatch 2 Update 3.89 Widowmaker’s Gun Sound Bug Fixed Per Blizzard

Over on the official Blizzard forums, Game Producer OWMatt made the following announcement in response to a gamer having issues with Widowmaker’s gun audio being bugged,”Hello! I’m sorry this issue happened. If you are playing on PS4, please make sure you’ve installed the latest OW2 client build 132578. That should resolve this issue, but please let me know if you’re still experiencing it after updating to the latest client build.”

As for the known current issues, this is accurate as of November 14, 2024.

Overwatch 2 Known Current Issues

  • We are aware of an issue that has locked the Cassidy and Brigitte hero mastery courses. These courses will return in a future update.
  • We are investigating an issue where weapon sounds will not play for some heroes.

Note that if an issue or bug isn’t mentioned in the list, it doesn’t mean Blizzard isn’t working on it, but these are top priority for the studio for now. Again, the patch isn’t available on PC and current-gen platforms, though if that changes, we’ll be sure to update the article with the info.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: Dragon’s Dogma 2 Multiplayer Referenced in Datamined Files

While Dragon’s Dogma 2 is a pretty beefy game on its own, could Capcom be expanding the experience with DLC? That might be the case — if info from a recent datamine is to be believed, and it will feature multiplayer.

One investigative individual datamined the pre-release Denuvo-less build of Dragon’s Dogma 2, and it unearthed some fascinating strings of code.

Dragon’s Dogma 2 Datamine Hints at Multiplayer Being Added

thanks, azzlikeMechanic3716!

The text at the bottom says “Multiplayer mode: Tower of the New Moon” which implies that some sort of multiplayer component will be made available to Dragon’s Dogma 2 in the future. Alongside that, there’s also “Boss Rush” mode, which most likely refers to players fighting bosses — and just bosses — in their own separate mode.

Mind, the files datamined could very well be cut content during the development process, though that seems highly unlikely.

Given the data strings and the kind of content they are referring to, I wouldn’t be surprised if the Boss Rush and Multiplayer modes are free updates planned to be released by Capcom in the future. We’ve certainly seen Boss Rush modes added in as free updates in other games. However, there is also the chance that these are premium (read: paid) DLC as well, so don’t quote me on that. Speaking of which, back in September, the game’s files were updated in the backend that referenced to DLC as well, though this time around, a datamine provided more info.

For reference, the first Dragon’s Dogma featured a premium expansion in Dark Arisen, which coincided with the game’s re-release. It featured an entirely new questline, a new dungeon in the Bitterblack Isle, new weapons, armor and more.

If you’ve yet to play Dragon’s Dogma 2, go read our review of it to see why we hold it in high regard, with our reviewer Jimmy Lara stating, “Dragon’s Dogma 2 is an instant classic, the ultimate RPG adventure that fans have been dreaming about, making that long wait well worth it.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Activision Sneakily Lessens Black Ops 6 Battle Pass COD Points Rewards by 300 CP

For those that buy a Battle Pass for every new season of Call of Duty, there’s a slight difference with Black Ops 6’s Battle Pass for Season 1, and we can’t say it’s a good change.

In previous Call of Duty games, completing the Battle Pass awarded you 1400 Call of Duty Points (COD Points), which would then be enough for the player to buy next season’s Battle Pass technically “for free” with some COD Points leftover to buy cosmetics in the in-game shop. Well, that’s not the case anymore with Black Ops 6!

Activision Reduces the Black Ops 6 Battle Pass COD Points Rewards

Without any warning or announcement, Activision has reduced the total number of COD Points players can earn by completing the Battle Pass from the then-standard 1,400, to Black Ops 6’s Season 1 Battle Pass total of just 1,100. This means that completing the Battle Pass this time around will only net you enough COD Points to get the next season’s Battle Pass, and nothing else — unless you buy any currency, of course.

While this might seem like a minor deal to some, it still feels like a predatory move by the publisher in order to sell a wee bit more COD Points. I do think most people won’t even notice this change, which is why it warrants its own article.

This bad news about the Battle Pass is the latest string of bad press connected to Black Ops 6. When Season 1 launched, issues connected to perks and weapons surfaced, which took Treyarch days to fix. Not only that, but even Call of Duty 2XP tokens became an issue, as Treyarch patched out the ability of legacy Call of Duty 2XP tokens from working in Black Ops 6, after accidentally enabling it, though the studio did announce they are working on an update to enable it once more.

With how big Call of Duty is, chances are, Activision won’t care about any article that pops up about this topic. If you want to see change, vote with your wallet, and if enough people do it, someone at Activision will sit up and take notice given.

More MP1st Reading:

[Thanks, 5hrubbery!]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Pacific Drive Update 1.008.001 Drives Out for “TIps and Treasures” Patch

Ironwood Studios has released what seems to be the game’s last major patch for Pacific Drive this November 18 and it’s titled “Trips and Treasures.” Those on consoles will see this as Pacific Drive update 1.008.001, which is for version 1.8.1.  Players can expect new garage cosmetics, a new activity, and more.

Pacific Drive Update 1.008.001 for Version 1.8.1 Is Most Likely the Game’s Last Major Patch for 2024

Version 1.8.1 Highlights

  • New Garage Cosmetics system – show off your trophies, or make it cozy!
  • New Anomalous Activity – Goldshells, a puzzling source of cosmetics for the garage and car.
  • A incredible new discovery, a REDACTED INFORMATION to be found in the Zone.
  • Upgrade to Unreal Engine 4.27
  • New Paid Cosmetics – the Frozen Pack!

Features and Content

  • 23 Garage Cosmetics for you to discover, bring back, and mount in and around the garage.
    • 23 new posters, signs, and decorative items for the garage
    • 30 locations in the garage to customize
    • Discoverable in multiple locations!
    • More garage cosmetics are being planned for the future

New Zone Activity – Goldshells!

  • Multiple types can be found out in the zone
  • Recommended method for opening is
    REDACTED
  • Something new is stirring out in the Zone there are rumors and sightings of  REDACTED
  • 10 additional Wilderness maps have been added to the deep zone biome
  • Main Menu Button added to show and take player to newest cosmetic DLC at digital store
    • PS5
    • PC
  • New Localized Languages
    • Polish
    • Brazilian Portuguese
    • Turkish
  • Credits Updated
    • Added new team members
    • Added additional localization support
    • Added new co-development partners

Unreal Engine Upgrade – Version 4.27

We’ve updated the Unreal Engine version that Pacific Drive uses to the latest version of Unreal Engine 4 – 4.27!

  • This upgrade comes with significant changes and improvements to DirectX 12, which we have found improves performance and fixes those rare cases of mesh transforms becoming ‘corrupted’.
    • For visual context, this is the glitch that showed massive spikes or broken textures in-game.
    • Ex: (The sky dome being too small, a car part’s mesh physically skewed, or other similar vertex-bending artifacts).
  • This upgrade moves us to the newest, most stable version of Unreal Engine 4, which improves stability of the game across the board.
  • Performance Improvements from the engine update and the result of ongoing work:
    • Foliage & Landscape Optimization (GPU)
    • Improved shader caching to address hitches (GPU)
    • Post Process & Lighting Optimizations (GPU)
    • Multiple UI Optimizations (CPU)
  • For anyone facing issues with this upgrade, it’s recommended to check that your GPU drivers are up to date.
Bugs and UX Fixes
  • Fixed an issue where sometimes meshes would become distorted on load for any location in game.
  • Improved car doors closing on inclines, related to physics and has been adjusted.
  • Player will now receive an impact hammer from the friendly dumpster if they can’t progress in the tutorial after returning from the first trip without one
  • Resources less likely to get stuck in boulders – no longer stuck inside geometry.
  • Fixed UI tabs to update more reliably in the logbook, inventory, and menus
  • The radio will not interrupt music played by quest progression
  • Prybar health meter has been enlarged when the icon is flipped horizontally
  • Fixed an issue where the camera would sometimes move erratically while getting into the car
  • Made payload more noticeable after it lands and fixed issue were interact prompt would not appear when highlighting the payload
  • Fixed an issue where cosmetic items could be duplicated while interacting with the Detailing Station specifically
  • PC ONLY – Fixed an issue where some graphics setting configurations were displaying at higher settings than displayed.
    • Ex: Choosing a low, medium, high setting will no longer leave the setting set higher than displayed and will now be accurate.

There’s still some known issues present with today’s update, so we’re expecting hotfixes to be released for Pacific Drive in the coming weeks.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

NetEase Talks Marvel Rivals – Overwatch Comparisons, Hero Picks and More

With our glowing beta impressions of Marvel Rivals, we wanted to chat with NetEase about the upcoming free-to-play hero shooter to see what’s in store for the game’s future and beyond, as well as ask about some important topics as well.

Thankfully, the studio granted our request, and while not all our questions were answered, there’s still quite a fair bit of info that was shared by the NetEase Marvel Rivals team.

Marvel Rivals Interview by MP1st:

(Note: Answers by the studio are from the dev team collectively)

MP1st: First thing off, let’s get it out of the way: Marvel Rivals will forever be compared to Overwatch. How does the dev team take that?

A: We are honored to be compared with some of the best games out there in this genre and we feel we offer an experience that builds on some familiar gameplay elements and creates something unique with the opportunity to play as your favorite Marvel characters. Marvel Rivals will be faster paced and much more accessible to new players. This game features abilities-heavy gameplay and we put the hero in the hero shooter genre. We want Marvel Rivals to be best in class.

MP1st: There’s no escaping that some of the hero abilities are “inspired” from Overwatch, how does the studio decide which ones to implement and which ones to adjust from what’s available out there?

A: The development team considered many factors in designing heroes and implementing them in game. One major difference is that with Marvel we have over 9000 characters to pick from. It’s a good issue to have, but there are considerations to make about who should be part of the roster and who fits both in terms of who they are, how they fit into this world and the lore around Marvel Rivals.

MP1st: We’ve seen the devs ban quite a lot of accounts, which we assume are from PC. How will the devs handle XIM/Cronus users? And what’s the long-term plans for cheaters? Are IP bans considered?

A: We have a zero-tolerance policy towards illegal assistance tools and cheats. We not only invest significant resources to monitor and analyze battle data and suspend suspicious accounts, but we also dedicate substantial effort to robust server and client security. For example, concerning the XIM converters mentioned above, we have designed a system to identify their behavior, and it currently shows promising accuracy. We will continue to follow up on this research in the future. After the game’s launch, we will monitor in-game situations at all times, promptly identifying and addressing any detected cheats.

MP1st: What’s the cadence for new characters and new content? We know there’s a battle pass, but what will be the schedule for new characters, stages etc? Will it be one new hero per season?

A: We have not yet unveiled our plans for content post launch, as our focus is only on the launch of the title. We can confirm that we do plan to offer seasonal content, and we’ll provide more details very soon. However as we’ve mentioned before, all heroes now and in the future will be free to play!

MP1st: Will console gamers have the option to mute players, chat in matches, etc. without needing to bind them to a specific button?

A: This feature is available right now. Simply use the option to enter the settings menu, go to the team section, and you can mute a specific player there.

MP1st: How does the dev team decide which hero is the next one to be released? Does the studio have a lineup that they are going through one by one

A: This is a process that we will carefully consider in conjunction with Marvel Games. We mentioned earlier there are 9000 characters in the Marvel universe, so there is a huge range of potential characters that could join the game. While it’s important to note that no character is off limits, we will focus on characters who are fun to look at, different, fun to play, and that bring something good to the overall roster. We’ll pick characters that are well-known, throw in some curveballs, and even offer some deep cuts!

MP1st: What are the major balancing changes that the dev team notice based on the beta? Which heroes need the most buff and nerf?

A: We’ve made adjustments to most of the roster from the initial alpha phase and through the most recent beta. We’re constantly tweaking each hero’s abilities to create the best gaming experience possible.

MP1st: Possibly the most noticeable thing that I’ve noticed when it comes to melee attacks is how it doesn’t feel “weighty,” like it doesn’t register or have that feel you’d get when someone like Thor bashes someone’s head in with a hammer. Is this something the studio might take a look at?]

A: We have a passionate and vocal Discord group and our community channels are constantly fielding feedback from the players. We are listening, and if we find a topic is getting discussed frequently it’s something we’ll review and try to address in the game. We will continue to make adjustments and updates through launch and beyond.

MP1st: Is there a chance of voice packs being available either as a reward in the Battle Pass or sold individually? I mean, I know a few people who would spend money to have the MCU voice lines in the game.

A: We do not have this plan at the moment and no specific plans for the future.

MP1st: How many servers will be there at launch, and will the studio release the locations of the servers?

A: We are currently still in the planning phase. Please stay tuned for our future announcements.

Marvel Rivals Closed Beta Review

MP1st: This is NetEase’s first major AAA title that’s made primarily for hardcore gamers on PC and consoles, I think there are concerns that NetEase might drop support for the game if it doesn’t meet the monetary expectations? Can NetEase comment on this?

A: We are confident about Marvel Rivals and its potential. To find long-term success with a live service game we think there are a few important points: Give players clear goals, continuously introduce new content and updates, always listen to our player community, and nurture a world class eSports scene.

MP1st: There have been a lot of recent examples of licensed games, Marvel and otherwise, hitting the market with massive skepticism. Was this a consideration during development? What is NetEase’s secret sauce for finding success where so many others have failed?

A: We’ve had the good fortune to work alongside Marvel on other game properties so we are quite comfortable and confident of what we believe this game can deliver. Collectively, we have the talent, technology, and experience to raise the bar for a multiplayer Super Hero game.

Marvel Rivals is a very unique property with narrative content. It is not just an ordinary team competitive game, but an opportunity to tell unique Marvel stories through each season. The overall product affinity is much stronger than those competing products without narrative. Our hero ability design is closely related to the IP itself, which is itself a derivative of the Marvel Universe, not just a competitive shooting game.

Marvel Rivals emphasizes the unique abilities of Super Heroes and presents them in the game in the form of Team-Up skills. We have heroes who emphasize the shooting experience and heroes with different operating experiences, such as action-oriented melee heroes and flight heroes. Each character gives the player a different integrated experience based on their unique history and powers.

MP1st: Will the game feature console-only crossplay? What about cross-progression?

A: Both casual mode and custom rooms will feature  crossplay capability. Competitive mode does not support crossplay and players can only be matched with others using the same device to ensure fair competition. For the topic of Cross Progression, we are exploring options for this but currently there is no timetable for its implementation.

MP1st: In terms of microtransactions, we are already expecting cosmetics and hero skins to be up for sale, is that a fair assumption? Will we see new heroes XP-locked or locked behind the Battle Pass?

A: All our heroes will be available for free after launch, with no payment or extra gameplay time required to unlock them. Our pass will not contain any pay-to-win content. It will mainly include cosmetic items such as character skins, sprays, and name cards, which do not affect the core gameplay experience. Our free pass allows players to earn tokens, so even if regular players do not spend any money, they can still accumulate tokens to purchase the premium pass and earn all the rewards within it.

MP1st: How is the dev team figuring out how to balance between giving players a proper progression balance in terms of free stuff to earn/unlock and those tucked away behind the Battle Pass’ premium track?

A: Same as above

MP1st: You guys teased Moon Knight at the end of the gamescom trailer, will these be the next characters that will be released? Say we get another tease, that means that’s the next character being released?

A: If anything, expect the unexpected when it comes to unveiling new heroes! We’ll have more to share across the board soon.

MP1st: How much freedom does NetEase have to change the hero’s appearance etc? Based on our understanding, Marvel has been quite strict in what developers can and cannot do to their characters (ie: Marvel’s Spider-Man 2).

A : Working with the Marvel Games team is an extraordinary experience. They are incredibly talented and have created characters loved by readers around the world, along with so many compelling stories. They often come up with exciting ideas in game development, and everyone in the team is amazed when we apply those ideas to our games. Working closely with them, we have left many Marvel Easter eggs in the game, waiting to be discovered by the players. Of course, there are challenging and stressful moments during the collaboration as well, but in the end, it all worked out perfectly, resulting in a unique, fun and interesting Marvel game. It was a rewarding and cherished experience.

Marvel Rivals Beta

MP1st: With NetEase being such a huge player in the gaming mobile sector, are there any plans to create Marvel Rivals for mobile?

A: Our focus and attention right now is 100% on making Marvel Rivals an amazing experience on PC, Xbox, and PlayStation.

MP1st: With AI being used more and more in games, are the devs using AI in Marvel Rivals? And if so, in what capacity? If not, are there plans to do it in the future?

A: We are not using AI in any of our development.

MP1st: With the success of Stellar Blade, Lies of P, Delta Force and of course, Black Myth Wukong, and the like, it seems that more and more Asian studios (outside of Japan) are seeing success and are coming out of the shadows, why do you think that’s happening now? Is it easier and/or cheaper to make console games now than before? What does NetEase think of this shift from transitioning from mobiles to AAA console/PC offering

A: We are witnessing significant changes in China game development, with larger scale and globally significant projects coming to the forefront. At NetEase Games, we are continuing to evolve and build our expertise across all platforms, working hard to cater to more of a global audience. A game like Marvel Rivals exemplifies this. Large scale development, a beloved brand partner like Marvel, and a popular genre. We are excited at the prospect of bringing a title like this and others to a wider audience of gamers.


Marvel Rivals launches this December 6 on PS5, Xbox Series X|S and PC as a free-to-play game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battle Aces Preview – Much Quicker RTS Action

Real-time strategy games need a revamp, or so developer and publisher Uncapped Games would have you believe. Their upcoming RTS game Battle Aces promises just that, with quick match times, deck building, NO resource collecting, and other ideas that really turn the genre on its head in some aspects. MP1st went hands-on with this upcoming game, and have our impressions ready now.

Uncapped Potential?

Uncapped Games has a mission to reinvent a stalwart genre of gaming. These days, if you want to play a game but only have 15 minutes or so, you usually opt for something that can be played quickly. RTS games are rarely on any list of potential games you might come up with for such a limited amount of time. But that’s one of the main draws of Battle Aces – it promises to get you into the action quickly, and also guarantees that if you only have 15 minutes or less (including launching the game, configuring settings/units, and matchmaking), then you have enough time to play a full game of Battle Aces.

You see, a match in Battle Aces is, at most, precisely ten minutes long. In case you’re unaware, that’s extremely quick in a genre that tends to have matches that take many times longer to conclude. This is facilitated by having all players automatically earn resources at a fixed rate. An entire phase of the RTS genre has been put out to pasture in Battle Aces, as there are no resources to collect. With supply levels putting everyone on equal footing, each match thus becomes a battle of pure strategy.

I grew up around the same time as Command & Conquer becoming popular. I played the hell out of those games, a bit of StarCraft, and even some Warfare Inc. on my Palm Pilot. All of these games, even the mobile version, pitted players against one another in games that always began with each commander collecting resources as quickly as they could. Occasionally, the location chosen to explore wouldn’t yield as many resources as you’d like, and sometimes it could feel unfair when the opposing army happened to find better resources, usually in higher numbers to boot. So, the removal of this aspect of an RTS keeps things a little bit fairer, and it has the added effect of really speeding things up.

So Many Strategies, Such Little Time

Does it speed things up a bit too much, though? That’s a tough question, one that I don’t think was completely answered during my time with Battle Aces. Some matches were over in perhaps as few as five minutes – if you happen to get paired with a player who knows the optimum strategies, you’ll quickly find yourself on the losing end of the fight. Skill-based match making (SBMM) will obviously be important here, though it was of course not in play during our time with the game.

Do you save up your resources to invest in another operating base? Or do you choose to make more advanced upgrades to your existing strongholds? Perhaps you say nuts to all that, and simply load up on all the basic units you can afford, in an effort to be the first to launch an assault, in the hopes that your enemy has hardly built up much in the way of defenses. Each of these strategies is just as valid as the next, and thanks to the short match length, experimenting with different units and plans is easy to do, with results you can take action on from every match.

Deck building is an aspect of Battle Aces that not very many RTS games feature. Each player can only choose eight units that they can build in a match, across three tiers that get progressively stronger (and progressively costlier, as well), from four categories which are effective against while category while ineffective against another, as is common in many games involving any sort of strategy.

CPU – Can Pwn You (If You’re Not Careful)

During our time with Battle Aces, we managed to play against other people online, but also in the co-operative mode which lets two human players take on the AI. In fact, this was the first mode I tried. My teammate and I got absolutely slaughtered in our first match, as the computer-controlled commander didn’t hold back at all. So, I settled into a couple of 1-vs-1 matches, ready to lose but also learn at the same time. After a couple of matches against other players, I ventured back out into the co-op mode. This time, instead of just building a bunch of low-level units, I put resources into building a secondary base for backup, alongside leveling up my build capabilities to the second tier, which I would follow up with an upgrade to the highest tier as the game reached the end phase. My teammate seemed to have a similar strategy in mind, which felt encouraging. The result was a decisive victory for us, at well under the ten minute mark, too.

One aspect of Battle Aces that is sure to cause differing opinions is its approach to season passes. It’ll have a battle pass, with both free and premium tiers. Unlike a lot of freemium games which only reward cosmetic items to premium season passes in order to avoid becoming pay-to-win, currently some of the game’s 50 unit types appear to be locked behind such a paywall. Uncapped Games says they are open and transparent when it comes to community feedback, so if that’s true, and the concept of functional pieces of the game being locked away to only those who cough up the dough is unappealing to gamers, then it’ll be up to the community to raise those issues with the developer.

Battle Aces is an interesting, fast-paced real-time strategy game that you can play in just a few minutes. It’s also very punishing if you happen to be on the receiving end of a player’s successful strategy. It’s certainly a more approachable version of a classic genre, but is that what fans want? Time will tell when Battle Aces releases sometime next year.

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Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.

Home > Title Updates and Patches

Crusader Kings 3 Update 1.027 Lances Out for Update #14 Tours & Tournaments

Console players can now download Crusader Kings 3 update 1.027, and this is for Update #14 “Tours & Tournaments.” While the expansion is paid, there’s still a significant numbers of features rolling out for all base game owners as well.

Crusader Kings 3 Update 1.027 on Consoles Receive New Premium DLC and Free New Features for All Base Game Owners

Console Edition Update #14 Changelog​

Note: Lines prefaced with a ◈ are Console Edition-specific changes.

Tours & Tournaments Features​

  • Grand Activities: Rulers can now host and participate in large-scale customizable Grand Activities on the map. Tailor them to your liking by choosing Activity Type, Options, Intents, and which Guests to invite from both near and far!
  • Grand Tournaments: The ultimate show of martial prowess; Host them to increase your prestige, renown, and standing in the world – or participate in Contests to win fabulous prizes. Bring your knights to see them increase in skill and grow in glory.
  • Grand Tours: Set out to Impress, Intimidate, or Tax your subjects in epic realm-wide Travels. Enjoy the hospitality of your hopefully-loyal subjects, and experience the life of commoners while traversing your lands.
  • Grand Weddings: Arrange weddings that stand above all else; marry above your station, exercise your diplomatic prowess, or weave plots in the shadows behind the backs of the happy couple…
  • Activity Intents & Options: Hunts, Feasts, and Pilgrimages now have Intents and Options for you to choose from that allow you to host especially spectacular outings. Befriend your Vassal during an extravagant Feast, or Murder an unsuspecting rival during a small and discreet Hunt…
  • Murder Feasts: Follow the Torturer Lifestyle path to gain access to Murder Feasts; expensive but very definite gatherings where you can end several of your problems, all at once!
  • Falconry Hunts: A truly medieval sport in which both men & women were allowed to participate. Extra prestigious, but also more expensive than normal Hunts – falconry is for the true ruling nobility!
  • Accolades: Bestow special attributes upon your knights, depending on their personality and achievements, and have those attributes be passed on through the generations! From Valiant Idealists that help you wrangle Vassals and increase your Armies’ Damage to Stalwart Disciplinarians that bolster your Levies and the Safety of your travels, and many, many more.
  • The ‘Activities’ Dynasty Legacy: Make all activities extraordinary for members of your Dynasty; from increased marriage acceptance from your Grand Weddings, to increased Legendary Animal sightings, to be able to host an entire Grand Activity for free per Dynasty member!
  • New Character Art: Refresh the look of the Western world with new across-eras looks!
  • Evolving Armors: See simple Coifs and Mail make way for Greathelms and Plate!
  • Early/Late Western Clothing: While Carolingians may always be in fashion, their fashion will not always be – the introduction of new Early and Late clothing will set the centuries of play apart!
  • New Music: Over 20 minutes of new medieval tunes, in the form of a new Main Theme, 4 Mood tracks, and 13 contextually-triggered Cue tracks!

Free Features​

  • Added regencies, so that characters unable to rule for a short time (e.g., because they’re traveling) have someone to watch their realm whilst they’re gone
  • Added entrenched regencies, so that characters unable to rule for a long time (e.g., children) can be bullied by regents gone mad with power or sedately supported by regents who just want to do right by them
  • Added a baker’s dozen new mechanical interactions around characters becoming regents or thoroughly abusing their power whilst they are regents
  • Added the Coups feature, allowing regents to, with some effort, overthrow their liege and steal all their shinies at the low, low price of extreme risk of death or imprisonment and an unpleasant nickname
  • Added trilateral interactions where intermediary can veto or allow the interaction before the recipient can accept or decline. This way liege can have a say if diarch wants to (ab)use their powers
  • Added the Travel System so characters now actually move across the map and through individual provinces when traveling to Activities, optionally with an entourage of other characters
  • Added 130+ events that occur while traveling, both dangerous and non-dangerous in nature
  • Added the Caravan Master court position that affects travel stats and organizes the logistics of their liege’s travel
  • Added several Travel Options which allow for customization of travel plans (e.g. hiring specialists to counteract terrain danger)
  • Added travel route editor so that you can place waypoints on the map to adjust your travel route
  • Every character now has a bonafide location on the map
  • Characters Paying Homage, Petitioning their Liege, and going to Meditate in Seclusion now travel to their destination
  • Added Vassal Stances, every vassal now has a stance based on their personality, various opinion modifiers that previously impacted any vassal/feudal vassal now impact only vassals of a given stance
  • Vassal Stances have a preferred heir, when succession happens they get a temporary opinion boost with the new ruler if it was their preferred heir, or an opinion penalty if not.
  • Men-at-Arms can now be stationed in a specific holding, most building modifiers that previously impacted all men-at-arms now only impact the one stationed at that province.
  • Revised the rewards and balance of practically all buildings in the game to account for Men-at-Arms Stationing and other new changes, more details in the ‘Balance’ section.
  • Significantly refined the game’s economy; Building Slots now increase with time, many new Buildings have been added, Building Costs have been completely revised, Domain Limits have been lowered, etc. More details can be found in the Balance section.
  • Adult Count+ Rulers (excluding Mercenaries) now have a chance to passively gain nicknames such as ‘the Able’, ‘the Fat’, or ‘the Terrible’. The chance to gain a nickname goes up with rank, age, and prestige/piety, and the types of nicknames you can get are based in large part on traits, skills, and circumstances. For example, ‘the Careless’ can be gained while in a civil war of your making, if you have low diplomacy and some tyranny. When you get a nickname, an event will tell you which one you got, accompanied by a small reward or penalty.
  • Added 75+ new Nicknames, most of which can be gained passively.
  • Nicknames can now have descriptions, visible when moused over, *finally* allowing the use of ironic nicknames without an immense amount of explaining.
  • Added descriptions for most historic nicknames and all in-game given nicknames.
  • Added a Game Rule to control the frequency of random passive nicknames appearing on rulers
  • Added a Game Rule to tweak the Domain Limit of all rulers; +1, +2, +3, -1, -2, -3
  • You can now offer to Pay Ransom for your courtiers, vassals, close family members, dynasty members, lovers, friends, or anyone who is married to a member of your close family or dynasty
  • Added the Economy Mapmode. It shows income on a per-County basis, allowing you to plan your conquests properly. It also reveals the location of all Special Buildings in the game, whether they are constructed yet or not.
  • Added the Control Mapmode. It reveals the Control levels of all Counties in the world and also shows where Absolute Control is in effect.
  • Added a Destroy Artifact mechanic, which allows you to destroy any Common or Masterwork artifact you no longer want in order to recuperate some of the gold cost. If you are Iconoclast you can destroy Artifacts of any Rarity, and will get Piety for doing so.
  • Significantly updated the Current Situation widget to be more user-friendly and useful for both new and experienced players; we’ve updated several entries with more information, added several new situations, added icons to all entries, etc. More info can be found in the Interface section.
  • When hiring a Physician you can now see what Aptitude they will have directly in the Event Option
  • Canterbury Cathedral has been added as a special building with a set of modifiers, three levels of upgrades, and new on-map 3D models for each stage
  • Traits can now have Tiers with individual xp bars; this is in effect for the new Traveler and Hastiluder traits, but has also been added to all of the older ‘tiered’ traits such as Reveler, Hunter, and Pilgrim.
  • The Barbershop has been updated to be Fullscreen with a host of new tools and settings
  • Legwear is now accessible as a customization option in the barbershop
  • You can now pick your hair color using a color wheel in the barbershop
  • The rules for who you can edit in the Barbershop are now consistent with who you can edit the title/dynasty of, which means that you can now customize your vassals and subjects.
  • Added an event where your Realm Priest riles up your Zealot vassals against you
  • Added 5 Martial lifestyle events
  • Added 1 Wealth lifestyle event
  • Added 5 Dread lifestyle events

Achievements

  • ◈ Fixed an issue preventing some achievements (“Knowledge Itself is Power”, “Way of Life”, etc.) from being unlocked.
  • It is now possible to gain achievements through non-ironman single-player games

Tech

  • ◈ Reworked the save system on PS5 to prefer a more free space efficient quota-based approach instead of the previous slot-based system
    • This means that the users will be able to save the game more frequently without reaching the limits of available slots.
  • ◈ Extended the usability of the save system by showing the current save data sizes and available free space for remaining saves in the save/load UI screens
  • ◈ Improved the save system logic to avoid title crashing/freezing while approaching the end date
  • ◈ Improved stability by reducing peak memory usage
  • ◈ Improved stability by adding more accurate dynamic budgeting for texture streaming
  • ◈ Improved texture quality detail level for characters and portraits
  • ◈ Significantly reduced frame drops and lag in large multiplayer sessions on PS5

Balance​

  • The ‘Gavelkind’ Tribal Era innovation now gives one domain limit
  • The default number of Building Slots have been lowered by 1 for both County Capitals and Baronies
  • The Bailiffs, Guilds, Windmills and Ledger Innovations now unlock one Building Slot for provinces of that culture
  • The Capital Province and Capital Duchy modifiers now provide some Stationed MaA % bonuses to further promote consolidating your domain within one duchy
  • Castles now provide some general Stationed MaA % bonuses
  • Domain Limit is now increased by 1 for every 6 points of Stewardship, up from 5
  • Rebalanced starting innovations so fewer cultures start with Ledger unlocked
  • Indian Rulers will now recruit fewer Paiks MaA
  • The AI will now attempt to group buildings that boost the same MaA types in the same province
  • The AI will now prefer constructing certain building types based on cultural preferences and currently recruited MaA
  • Curtain Walls are now available in Floodplains, replacing Watchtowers as their fortification type
  • Ramparts are now available in Jungle, replacing Watchtowers as their fortification type
  • Royal Armories ranks II and III now reduce army costs by more
  • Pastures now give Supply Limit and a bit more Levies
  • Hunting Grounds no longer give MaA bonuses, instead they give defensive advantage and raid protection
  • Orchards now give a bit of Development Growth %
  • Elephant Pens now give more Tax, but no Heavy Cavalry MaA bonus
  • Outposts now give a little bit of Tax
  • Camel Farms now give a little bit of Tax and Raid protection, but no Knight slots
  • Increased the cost of all buildings at higher tiers. Instead of flat increase for every tier as before, for tier 3 and above they follow geometric progression.
  • Added a new building – Stables, buildable everywhere – which boost Cavalry MaA and grants its holder a little bit of army movement speed, travel speed, and some levies
  • Added a new building – Smiths – which boost Stationed MaA and provides tax % for the holding and grants its holder some knight effectiveness, Levy regain rate and Inspiration quality boosts.
  • Added a new building – Hillside Grazing, buildable in Hills, Mountains and Desert Mountains in certain geographical regions – which boost cavalry significantly and grants some levies
  • Added a new building – Warrior Lodges, buildable in Hills, Mountains and Desert Mountains in certain geographical regions – which boost infantry significantly and grants some levies
  • Added a new building – Horse Pastures, buildable in Steppe, the region ‘Eastern Steppe’, and by characters with the ‘Horse Lords’ Tradition – which boost Horse Archers and Light Cavalry and gives its holder some movement speed and land raid speed
  • Added a new building – Wind Furnaces, unlocked by the Wootz Steel innovation in India, they provide tax and Heavy Infantry/Pikeman/Heavy Cavalry/Elephant bonuses
  • Added a new building – Workshops, unlocked with Advanced Bowmaking, which boosts siege weapons, adds siege speed to stationed units, reduces the cost of Archers and Skirmishers, and also gives tax income
  • Added a new building – Windmills, unlocked with Windmills innovation, buildable in Farmlands, Plains and Hills, or in coastal provinces. These provide Supply Limit, flat and % tax for the Holding and Development Growth, both flat and %, for the whole County.
  • Added a new building – Watermills, unlocked with Windmills innovation, buildable in Mountains, Wetlands, Forests, Taigas and Jungles, or in riverside provinces. These provide flat tax, Supply limit and Construction Cost reduction for holding and Holding taxes % and Development Growth, both flat and %, for the whole County.
  • Added a new building – Caravanserai, unlocked with Guilds innovation, buildable in Drylands, Deserts, Oasis, Floodplains, Steppes or Desert Mountains. These provide: flat tax, Defender Advantage and Hostile Raid Time increase for Holding. Travel Danger reduction, Development Growth, both tax and %, for the County. Sponsored Inspiration Quality, MaA Maintenance cost reduction and Mercenary Hire Cost reduction for the holder.
  • Caravanserai line of buildings can be built in the Iberia region after Detente ending of Iberian Struggle
  • Invasion War types now have a cap of 150% for occupation, up from 100%, this should avoid stalemates
  • The Wootz Steel innovation no longer gives MaA bonuses
  • The Advanced Bowmaking innovation no longer gives MaA bonuses
  • The Windmills innovation no longer gives 5% domain tax
  • All Tier 6 military buildings now require Royal Armory innovation
  • Expanded the Danevirke special building by one province
  • The Danevirke and Offa’s Dyke special buildings now give a little bit of stationed MaA toughness
  • All fortification-style special buildings (i.e. Tower of London, Alhambra) now also give a bit of stationed MaA damage, toughness, and siege speed
  • All Mines (for instance Rammelsberg or the Mali gold mines) now give a lot of Siege Weapon effectiveness for stationed Siege MaA, representing the historical use of miners as sappers and siege workers
  • Several Cultural Traditions, especially the various ‘Terrain Dweller’ or ‘Terrain Warriors’-ones have been updated to ignore Travel Danger in their chosen terrains
  • Removed levy size modifiers from Martial skill and Marshal Organize Armies councilor task.
  • Increased the levy reinforcement offset modifier from Martial skill and Marshal Organize Armies councilor task.
  • Martial skill now gives offset Army Maintenance and MaA toughness bonuses
  • Added 21 additional constructible Universities around the world
  • Added 6 additional already-constructed Universities in India
  • Added 4 Mines in India
  • Added 1 Mine in Anatolia
  • Added 5 mines in Eastern Europe
  • Added 2 mines in Western Europe
  • Added 4 Mines in Africa
  • Added 2 Mines in Persia
  • All Ethos except Egalitarian now reduces the opinion of Different-Culture Minority Vassals
  • The Coastal Warriors and Seafarers cultural tradition now unlocks Tradeport buildings in tribal holdings
  • The Coastal Warriors cultural tradition now gives stationed MaA bonuses to Tradeport line of buildings
  • All Special Mines now boost the quality of metal-based inspirations significantly
  • Alliances can now be proposed to Extended Family, but the Acceptance Chance has been rebalanced to be less permissive; opinion, traits, and ai personality now weighs heavier in the calculations, as do number of existing alliances
  • Barrack line of buildings now gives bonuses to stationed heavy infantry and pikemen MaA
  • Decreased the cost level of Farm Estates line of buildings
  • Increased the tax gain from Tax Offices line of buildings
  • Cynical AI’s will now want to revoke Holy Order leases from orders they are not the patron of
  • Global Vassal Opinion bonuses will now only appear on Illustrious artifacts
  • Harald of Norway will no longer institute Thing succession on England as long as it’s held as a secondary Kingdom, this prevents the Kingdom from immediately falling back into Anglo-Saxon hands via election
  • Hereditary Hierarchy now affects Tyranny Decay by 50%, but the Castle Cost % has been reduced by 10%
  • Inspired wanderers now produce slightly better artifacts
  • It now costs less prestige to designate a Shieldmaiden
  • Leisure Palaces now give more Scheme Success Chance on higher levels
  • Local Artisans spawned by the Commission Artifact decision now have a modifier called ‘Local Artisan’ so that players can tell that they’ll produce worse Inspirations if assigned to the Court Artificer court position.
  • Lowered most sources of Cultural Fascination Progress % Modifiers
  • Lowered the Tax Mult and Build Cost modifiers from being Steward on your liege’s Council
  • Made Genghis Khan always spawn with the Peacemaker perk
  • Made the ‘Flight of Fancy’ event much less likely to happen
  • Made the AI in the Iberian Struggle much more aggressive in the Opportunity and Hostility Phases
  • Marches now give much more Defender Advantage alongside a significant reduction in local Danger
  • Military camps now increase supply, control gain, and reduce MaA maintenance
  • More special buildings now give a Renown % boost
  • Newly-formed Divergent cultures now get a slight culture conversion speed boost against their parent culture for 50 years
  • Pay Ransom now has a stress impact where several traits reduce stress, such as compassionate or generous
  • Practiced Pirates is now restricted to non-tribals of duke tier or below, or else realms no larger than approximately the size of Wales, to prevent the entire HRE taking up piracy on the Emperor’s orders
  • Realm Priests will now tend to learn the language of their Liege, either on appointment, or later via the scheme
  • Reduced the renown effects of Castle Keepers
  • Roughly halved all sources of Build Cost Reduction, terrain-based reductions lowered by 33%
  • Rulers now start the game with 36 months of income rather than 18
  • Same Faith Opinion bonuses will now only appear on Illustrious artifacts
  • Siege Works now give more toughness to stationed Siege Weapons, and also significantly reduces the cost of creating and maintaining them
  • Significantly increased the Hostile Scheme Resistance and Success Chance reduction from the Greatest of Khans trait and modifier, increased the siege ability, and added opinion with minority Vassals
  • Significantly lowered the chance of getting the ‘Getting A Head’ Court Event Chain
  • The ‘A Courtier Scorned’ event will now happen much less frequently, and only for very greedy and vengeful characters
  • The AI should now be a little bit less likely to start schemes during a House Feud
  • The AI will now try and use hooks in marriages if it would sway a good candidate that otherwise refuses.
  • The Commission Artifact decision has been changed so that Local Artisans don’t always produce Common quality artifacts, but instead come with an inherent quality penalty that is difficult to overcome. This makes it possible for them to produce higher-tier artifacts.
  • The Danevirke and Offa’s Dyke Special Buildings now give more defensive advantage
  • The Doge’s Palace special building now gives 5 flat income rather than a 50% county tax bonus
  • The Marches Duchy Building now gives tax % mult in Hills and Mountains
  • The Mines of Mali now gives a bit of development growth
  • The Reichskrone is now considered Illustrious
  • The Theodosian Walls now give 10 flat income rather than a 300% county tax bonus, and the 300% levy bonus has been lowered to 30%, this still leaves Constantinople as the most economically viable county in the world, but it won’t be so brutally overpowered anymore
  • The Walls of Genoa now gives 3 flat income rather than a 10% county tax bonus
  • The al-Taj crown now gives Zealot opinion rather than Same Faith opinion
  • The military Academies Building now increases Man-at-Arms limits and reduces recruitment costs
  • Theocratic Vassals will now often be selected for the position of Realm Priest, preferring high-learning characters and religious heads
  • Universities are no longer founded via Decision, but are now constructible similarly to other special buildings, this was done because the Economy Mapmode now shows where they are located
  • Universities now boost the quality of book inspirations significantly
  • Universities now give 10% lifestyle xp and 5% cultural fascination progress to their holder
  • Updated the old Intrigue and Martial Feast events to have more relevant modifiers and to give lifestyle XP
  • Upped the maximum score from Occupations to 150% from 100% for most CB’s, this should prevent many stalemates
  • Various Vassal Stance opinions will now appear on Artifacts
  • Various Vassal Stance tax and levy contribution % bonuses will now appear on Artifacts
  • When a ruler is vassalized with Religious Protection who can have a Jizya contract too, they now get that contract as well
  • You now gain/lose stress if you’re Greedy/Generous and gifting masterwork+ artifacts, based on the rarity of the gifted artifact
  • You now lose less stress when sending gifts as a Generous character, and don’t lose stress if you’re gifting to your heir
  • Crocodiles can now attack from rivers in crocodile-having areas, even if the province terrain is otherwise not suitable for crocodilians
  • Cultures with Horse Lords now take massively reduced attrition & have greatly increased speed when raiding overland (allowing them to perform raids deep into settled territories as long as they remain tribal)
  • Cultures with Saharan Nomads or Desert Travellers now have decently-reduced attrition and moderately increased speed when raiding (allowing them to raid the feudals of North Africa/the Sahel or the Arabian coast respectively)
  • Added a lil bit of raid speed boost & raiding attrition reduction to Himalayan Settlers (allowing them to raid the foothills around the Himalayas & each other)
  • Escaping from Prison is now a Crime if the imprisoner had legitimate cause to imprison you
  • Meditate in Seclusion no longer uses the activity system and has been updated to use the new location system
  • Rebalanced Pay Homage rewards and scripted values for dynasty prestige, scaling by era
  • Made smith inspirations more common and weaver inspirations a bit less common
  • Cultural traditions now play a bit more of a role when inspired people pick their inspiration type (but this does not affect the number of inspired people of that culture, only the likeliness that they will pick a specific type)
  • Regents are more attractive candidates under elective succession and will prioritize voting for themselves or their liege’s candidate depending on loyalty
  • Regents are more powerful electors under all electives except Ting (where power is derived from calculations about the number of freemen you control)
  • Gaining strife opinion as a regent will now cause characters to want to murder, abduct, torture, castrate, and/or blind you
  • Increased the amount of stress loss for Generous characters sending gifts
  • Progress to Friend will now only make the two characters potential friends if their opinion is above 0
  • Increased chance of recovering from minor illness
  • Increased chance of becoming scarred

AI

  • The AI will now actively propose marriages to the player and the player’s heirs. They will pretend that the player has the acceptance of an AI, meaning that you won’t, for example, get proposals from Counts if you’re a High-tier Ruler.
  • Pious and Warlike AI’s will now use the Ask Pope for Claim Interaction to gain claims on titles that are relevant to their interests
  • Fixed an issue where the AI wouldn’t always go for the Wargoal as an Attacker
  • Loyal AI’s will now want to ransom their friends and lovers
  • Lustful AI’s will now really want to ransom their lovers, unless they’re terribly greedy
  • Made the AI less likely to propose Alliances to significantly smaller rulers, though they might still accept incoming requests if made by someone they care about, such as one of their children
  • The AI is now more inclined to keep sieging/break sieges if it can
  • The AI is now more willing to form stacks exceeding the supply limit of a province if it’s involved in large-scale wars
  • The AI is now slightly more inclined to keep the bonus from Train Commanders until they’re bankrupt
  • The AI now properly gets a discount on feudalizing Tribal Holdings
  • The AI will no longer switch to organize armies in peacetime as the gold saved only applies to raised armies
  • The AI will now check if it should revoke Holy Order leases more often
  • The AI will now ransom their close family or those married to their close family more often, even if they’re not in their court. Very compassionate AI’s will extend this to their entire family.
  • The AI will now try to propose alliances to its Vassals via the interaction
  • The AI is more likely to build Tax Offices duchy building in suitable locations
  • The AI is more likely to pick Organize Armies marshal council task if below 80% of max army strength at peace
  • Very compassionate, generous, and honorable AI’s will now want to ransom their Liege

Interface

  • ◈ Added a second map radial menu wheel to allow more convenient navigation between map mode items
  • ◈ Improved navigation for titles/claims/alliances items on Character window
  • ◈ Expanded the characters modifiers UI via slideouts
  • ◈ Various inventory UI navigation improvements
  • ◈ Improved the activity invite window navigation
  • ◈ Improved UI for holding construction/holding upgrade screens
  • ◈ As long as the player has an opened unfinished event in a Royal Court, a corresponding icon will be shown the Quick Access Menu
  • Added a lot of prefix icons to modifiers, especially those present on various Buildings. This should make it much easier to, at a glance, see what a building or other source of modifiers does.
  • Game Rules are now categorized, and can be filtered by selecting a category via drop-down
  • Map Character Location Pins are now visible whenever someone is selected
  • Prison Bars are now visible on Map Character Location Pins
  • Overlapping map-icons are sorted front-to-back correctly (if in the same map-icon layer)
  • Pastures are now called Cattle Pastures
  • Added Icons to the MaA Game Concepts
  • The Camel and Elephant innovations will now say that they unlock their corresponding building
  • Added Interaction icons to Grant Independence and Join War
  • Added a ‘You can ask the Pope for Claims’ Current Situation item, showing you any Duchies+ that you could get a Claim on
  • Added a Current Situation for when one of your first three Heirs are imprisoned so that you can easily pay their Ransoms
  • Added a Current Situation for when you can Pay Ransom for one of your Vassals and gain a Hook on them
  • Added a Current Situation item for Pardoning Criminals
  • Added a Toast when someone else ransoms someone close to you
  • Added a Toast when someone ransoms you
  • Added icons and updated texts for most Current Situations
  • Assigned icons to all interactions
  • Added the incredibly important missing relation strings cousin-in-law, aunt-in-law, uncle-in-law, grandmother-in-law, grandfather-in-law, great grandmother-in-law, great grandfather-in-law, granddaughter-in-law, grandson-in-law, great granddaughter-in-law, great grandson-in-law, niece-in-law, and nephew-in-law, because the familial relations of this game weren’t complex enough!
  • The attrition icon will now only show if the army will take attrition. Non-raiding armies are assumed to take attrition.
  • Character Names in incoming diplomacy offers will no longer use white text on a light background
  • Clarified the Health game concept
  • Compressed the Character Interaction entries a bit to avoid having scrollbars under most common circumstances
  • Corrected incorrect localization for Renown gain (lost instead of loses/gained instead of gains)
  • Excluded Barons from the ‘Powerful Vassal demands Council Position’ Current Situation as you legitimately don’t have to care that much for them
  • Excluded parents, grandparents, and great-grandparents from the ‘Family can Marry’ Current Situation as marrying away your widowed mother isn’t something we want to motivate the player to do
  • Expanded the ‘Child Needs Guardian’ Current Situation to include valid grandchildren and great-grandchildren
  • Expanded the ‘Low County Control’ Current Situation to trigger when control is at or below 90 Control, and it now shows the Control level directly in the entry
  • Expose Secret is now a sub-menu interaction while Blackmail is a common interaction, as one was used significantly more than the other
  • Extended character tooltips will now show the character background, to give a quick indication if a character is traveling or not
  • Fixed Loading Tips not showing any of the tips following number 69, which isn’t very nice
  • Fixed an issue where entries in the Character Search would become slightly darkened if you scrolled the list
  • Fixed several instances of missing parent concepts in various Game Concepts
  • Improved background and character selection in various pregnancy events
  • Most Current Situation entries that have to do with titles will now state the tier and show an icon of the tier crown to aid in identification
  • Only characters located in the Capital Province will now appear in the Royal Court Scene
  • The ‘Call Ally’, ‘Call House Member’ and ‘Call Dynasty Member’ Current Situation entries will now state their Tier and Troop Count directly in the entry
  • The ‘Declare War’ Current Situation will now show the amount of troops your potential target has
  • The ‘Demand Payment’ Current Situation now states how much gold they have compared to the amount you demand
  • The ‘Family can Marry’ Current Situation has been updated to show what place in the line of succession they hold, to avoid you doing unfavorable marriages
  • The ‘Few Knights’ Current Situation now states how many knights you have, and what’s your maximum
  • The ‘Hire Court Physician’ Current Situation is now marked as dangerous/high prio, as being without one is indeed quite dangerous
  • The ‘In Line of Succession for Title’ Current Situation Item will now only appear for titles outside your realm, as it would in 90% of cases mainly show titles you were about to inherit from newly-created vassals
  • The ‘In line for Title’ Current Situation now states if the title is inside or outside your realm, so you can better plan your nefarious murder schemes
  • The ‘Negotiate Alliance’ Current Situation description now explains that allied vassals can’t join factions if the ally is within your realm, or how many troops you’d get if the ally is outside your realm
  • The ‘Negotiate Alliance’ Current Situation now states if the target is inside or outside your realm, so you can make a better call at a glance if they’ll be able to join your wars or not
  • The ‘Negotiate Alliance’ Current Situation now states the potential targets relation to you (son, brother, etc) and their military strength
  • The ‘Not Endorsed by Realm Priest’ Current Situation now opens the Sway interaction
  • The ‘Not Endorsed by Realm Priest’ Current Situation now shows the opinion your Realm Priest has of you
  • The ‘Powerful Vassal demands Council Position’ Current Situation now shows the opinion the vassal has of you in the entry, so you can easily avoid assigning positions to already-happy vassals if you want
  • The ‘Prisoner can be Ransomed’ Current Situation now shows if they have enough gold to pay their ransom directly in the entry
  • The ‘Propose Alliance’ Current Situation has been expanded to include more valid targets for alliances, such as anyone married to one of your extended family members
  • The ‘Realm will Lose Land if Vassal Inherits Title’ Current Situation will now state exactly which title would cause the damage, along with its tier
  • The ‘Wrong Holding Type’ Current Situation will now state in the entry what type of holding they are
  • There’s now a different background in the Vassal Contract window when modifying a Clan contract
  • There’s now an icon indicating if a vassal’s contract has already been changed when browsing the Vassal list in the Realm view
  • Universities will now say that they unlock the Send Child to University Education Option
  • You can now see who would join the defender against you in Holy Wars
  • Level of Devotion Impact is now a game concept and explains to you what it does
  • Renamed the Courtly cultural Ethos to Ceremonious to avoid confusion with the new Courtly vassal stance
  • Improved the my realm succession tab for primogeniture succession to show more info like traits and a clearer line of succession
  • Overhauled the AI personality tooltip, now contains their personality, vassal stance if a vassal, and economic archetype if a ruler. Raw personality now has explanations for how the vassal is likely to act.
  • Enabled Steam Rich Presence, now your friends can see some fun flavor about what you are doing in game, this can be disabled via game settings.
  • Made Debug AI War Coordinator map mode show gradient based on objective score

Art

  • Coat of arms can now show up on the clothes of characters, in order uses: house if not lowborn, primary title if ruler, court owner’s primary title if not wandering, default fallback.
  • Several existing Animations have been updated with expressive introduction segments, bringing more movement and life into events: Anger (3 variations), Happiness (3 variations), Admiration (2 variations), Shock (2 variations), Disbelief, Disgust, Dismissal, Fear, Sadness, Worry, Stressed, and Schadefreude
  • Added 45+ new animations including but not limited to:
    • Hunt animations: Hunting horn, Hunting knife, Hunting carcass, Hunting Falcon/animated prop, Hunting bow Aim, Hunting bow Rest, Crossbow
    • Tournament animations: Sword victory, Sword yield, Wrestling victory, Wrestling yield
    • Jousting animations with horse and rider: Jockey with lance on horse tilted idle, Jockey with lance couched on horse gallop, Jockey on horse gallop, Jockey on horse victory, Jockey on horse loss, Jockey on horse walk, Jockey on horse Idle
    • Weddings: Bride, Groom, Officiant, Bride Reception, Groom Reception, Happy cry animation, New drunk animation, ‘I object’ animation
    • A brand new ‘Thinking’ animation
  • Added unique Icons for all Schemes
  • Added a lot of new Casus Belli icons, covering almost every CB in the game
  • The Character View Backgrounds now represent the location of the character, should they be leading an army, traveling, or in an activity
  • Updated the clothes and looks of most Bookmark characters
  • Added a Low and High tier of fanciness to all old war nobility assets, and a Royal tier to selected armors.
  • Added 2 sets of male and female armours with variations for: Early and late Western era culture.
  • Added 2 sets of male and female legwears for: Late Western armours.
  • Added 8 male and female war headgears with variations for: Western culture.
  • Added 2 sets of male and female armours with variations for: Carolingian culture.
  • Added 1 set of male and female armours and helmets with variations for: Mena, Steppe, Byzantine and Indian cultures.
  • Added new Coat of arms crest headgear.
  • Added 2 sets of male and female clothing for: Carolingian culture.
  • Added crowns for male and female: Carolingian Culture.
  • Added male common headgear and female, male low/high nobility headgears for: Western culture.
  • Added new patterns for: Carolingian culture.
  • Added new nobility cloaks for: Carolingian culture.
  • Added new pilgrim clothes for: Muslim culture.
  • Added new Travel cloaks for: Western and Mena cultures.
  • Added new wedding specific headgears for: Western, Mena and Byzantine cultures.
  • Added new map units for travel activity.
  • Updated DDE HRE imperial Crown with new textures.
  • Multiple clothing, headgears, hair and beard improvements to fix clipping issues and alleviate texture stretching.
  • Expanded color palettes for war nobility assets.
  • Expanded our library of tile-able textures to include chainmail, scale armors, and leathers. This will help most armors look better overall, especially at lower game resolution settings.
  • Optimized old war nobility assets, to allow for better texture resolution on those armors and headgears.
  • Male children can now have their left hand visibly removed too
  • Fixed an issue where many western women wouldn’t wear any headgear after the year 1300
  • Added 3D model for Canterbury monument, for each level of upgrade.
  • Added hunting props like hunting horns, a felled rabbit, boar spears and hunting blades.
  • Added a variety of bows and crossbows with animation stances for events and as artifacts.
  • Added lances.
  • Added Hnefatafl board, try winning a spelling bee with that one.
  • Added more animal skulls; Hyena, Gazelle
  • Added many animal skin variants, in particular legendary variants.
  • Added additional mine markers to the map, see more under Balance.
  • Fixes to the Indian spear to make it slightly less massive.
  • Fixes and updated positioning of holding positions in a plethora of provinces.
  • Fixes to mediterranean court room textures
  • Fixed critical issue of teleporting American cactus on the Desert Warrior trait, replaced it with a geographically-appropriate Arabian dromedary instead
  • Fixed horrendous 19th-century chocolate chip muffins on the Comfort Eater trait (that have clearly been machine-made), replaced with a temporally-appropriate medieval sambocade cheesecake instead for maximum immersion
  • Added an enormous amount of new background illustrations used in various events (roughly 40)

Localization

  • Added, and this is very exciting, a small piece of custom loc for distinguishing between one and two legged people
  • Triggers will now state that they’re looking for sins/virtues instead of congenital traits

Game Content​

  • Added Feud target house name to House modifiers
  • Added a memory for becoming nemeses
  • Added a mention of the Casus Belli to the war declaration, war end, and war join memories
  • Per user request, added Go as a board game variant for Tibet, & Fidchell as a board game variant for the Celtic world
  • Owners of Royal Court can now commission Urn court artifacts via artisan Inspirations
  • Changed Blot, Grand Rite, and Meet Peers to use the new Activity System
  • You can now select a location to host a Blot or Grand Rite in your realm. Meet Peers is always restricted to your capital
  • Added guest selection functionality for Blot, Grand Rite, and Meet Peers. Guests must now travel to the location of your activity
  • Meditate in Seclusion decision now allowed for characters with the calm trait
  • Updated Pilgrimages, Feasts, & Hunts to use the new Activity System, and added new events
  • New animal types can appear on Hunts, with more regional variety
  • Master of the Hunt court position is now available to all rulers
  • New animal trinket trophy artifacts for hunters without a Royal Court
  • Several buildings now affect Hunt Success chance or Sighting chance
  • New Hunt murder, abduction, seduction, and befriend events
  • Can now attend other character’s Hunts
  • New Hunt Sighting events, which improve Hunt success chance in specific locations
  • Improved old hunting events and tied them into new systems, with Master of the Hunt aptitude affecting chances for positive and negative events
  • Added religious Doctrine relating to Pilgrimages in order to allow them, make them mandatory or forbid them
  • Additional types of Pilgrimages available, such as Pious, Worldly and Hajj
  • Tweaked old and added new events while on a Pilgrimage to a holy site, tying them into new systems
  • New events about spending time at a holy site
  • New events about performing the Hajj at Mecca
  • The Pilgrimage trait is awarded after performing a Pilgrimage and is now updated with several experience tiers
  • Unique activity backgrounds for Jerusalem and Mecca
  • All Activities now have ‘Activity Pulse Actions’: small toast-like events that appear on a timer of 7 days. Examples: The Guest of Honor receiving Prestige during a Feast, or a good Hunter increasing Success Chance during a Hunt.

Databases

  • Fixed an accidental instance of ultra-incest incorrectly attributed to Adelheid of Hohenburg
  • The capital of Nobatia is now Qasr Ibrim
  • Predefined Baldwin V of Flanders’ traits to give him a more consistent personality
  • Predefined Rasad’s (the Shia caliph’s mum) remaining random trait to give her a marginally more consistent personality
  • Bamian and Samarkand are now called the same thing on both a county and a barony level
  • The Rajastani Empire is now spelled Rajasthani Empire.
  • Fixed that two of the Cheraku Reddy spouses in 1066 were erroneously also set up as daughters of the dynasty.
  • Added Ratnapura Gem Mines
  • Added Zawar Zinc Mines
  • Added Takkeda Copper Mines
  • Added Pansjhir Silver Mines
  • Added Trepca Mines
  • Added Taghaza Salt Mines
  • Added Cevennes Silver Mines
  • Added Allaq Gold Mines
  • Added Konasamudram Iron Mines
  • Added Ijil Salt Mines
  • Added Torda Salt Mines
  • Added Rudnik Silver Mines
  • Added Srebrenica Silver Mines
  • Added Khetri Copper Mines
  • Added Phocea Alum Mines
  • Added Verespatak Gold Mines
  • Added Nishapur Turquoise Mines
  • Added Forest of Dean Iron Mines

Bugfixes

  • ◈ Fixed several Out-Of-Sync issues and rare client disconnects when playing longer multiplayer sessions.
  • ◈ Fixed issue regarding the highlighter focusing on the background instead of the Inspirations tutorial pop-up.
  • ◈ Fixed artifact reforge, repair and destroy UI navigation
  • ◈ Restored broken domain limit highlight when granting/revoking titles.
  • ◈ Fixed war objective’s borders not being highlighted on the map when declaring war for courtier’s claims.
  • ◈ Fixed empty tooltips while inspecting the Resources frame in the Character View panel.
  • ◈ Fixed the “Culture” tile not being highlighted in the Character Radial when following the first page of the “Cultures” tutorial.
  • ◈ Fixed the “Next” button being unresponsive after opening the “Cultures” tutorial’s second page.
  • ◈ Fixed the “Innovations” menu not being highlighted when following page four of the “Cultures” tutorial.
  • ◈ Fixed trait icons being misaligned in the tooltip of the “Traits” submenu of the “Character” tab.
  • ◈ Fixed an issue regarding event tooltip information displaying participant information instead of event outcome.
  • ◈ Fixed an issue where players were unable to move the selection cursor in “The Gallant Faris” event at the Royal Court.
  • ◈ Fixed an issue where the newsfeed would not display images correctly.
  • ◈ Removed the redundant “Change Character” buttons on the Contract Assistance window.
  • ◈ Fixed an issue where the “Advice: Struggles” hint doesn’t trigger the tutorial for the Struggle.
  • ◈ Fixed an issue where the character’s tooltip appears when hovering over a choice with the character’s name in the “On the March” event.
  • ◈ Fixed navigation issues in Living Members and Houses buttons.
  • ◈ Fixed activity options icons having uneven borders.
  • ◈ Fixed an issue where players are unable to manipulate with Trait tooltip in Tooltip Mode.
  • ◈ Fixed the ‘Court Positions’ window staying on screen after switching player and blocking the UI.
  • ◈ Fixed achievements indicator in the “Ruler Designer” window
  • ◈ Fixed an issue where the “Find Concubine” menu lacked descriptions.
  • ◈ Fixed court position appoint window portrait navigation.
  • ◈ Fixed issue regarding Character Radial menu is obfuscated for most character interactions and added navigation to the last widget after the radial is closed.
  • ◈ Fixed game crash when joining an invited multiplayer session.
  • ◈ Fixed navigation in the Culture tab.
  • ◈ Fixed issue where the “Link Account” window becomes locked and inoperable.
  • ◈ Fixed issue where “X” for changing character is not mentioned in the context prompt panel.
  • ◈ Fixed loading/switching delays for characters and cloth textures
  • A betrothed no longer counts when determining if a character has enough spouses (according to their faith and standing)
  • Death notification events for close relatives now show the killer if they are known to you
  • Event after revoking titles legitimately no longer states you incurred tyranny when you did not
  • Fix the obese and malnourished icons not showing on the character modifiers; the impact was applied but the modifier hidden.
  • Fixed Up Late inspiration event sometimes forcing intimate relations
  • Fixed alliance formed by Friends with Benefits event invalidating immediately
  • Fixed broken marriage candidate loc in A Notable Guest Arrived message
  • Fixed crash with unlanded characters taking decisions with cooldowns
  • Fixed duchy titles granted in Petition Liege not transferring de jure vassals
  • Fixed some Indian cities not having holding illustrations
  • Infirm characters are now considered to be unhealthy by default
  • Men-at-arms Counter Efficiency now actually improves YOUR counter efficiency
  • Removed option to continue Feud against house with no members left after murdering the last one
  • Reset vassal contracts who are not visible to the default contract option.
  • Revoking titles from vassals held in other’s prisons no longer leads to war, but grants twice as much tyranny if you have no valid reason
  • Add missing modifier of powerful vassals opinion change on offer vassalage
  • Add missing obese modifier
  • Characters with the Halq modifier will now not wear a hat
  • Clergy should now be able to fight when their faith or culture allows it, instead of when BOTH their faith and culture allows it
  • Conquest and Relic wars are no longer incredibly cheap for Tribals due to the discount being applied twice
  • Fix powerful agent court position text as icon
  • Fix tooltip modifiers being green when should be red
  • Fix vassal sorting by opinion of you
  • Fixed Mountaineer Ruralism not being visible for West Slavic cultures
  • Fixed a few instances of the text ‘DESCRIPTION’ appearing in Spymaster feed messages
  • Fixed a lot of memories with the incorrect duration specified
  • Fixed an issue in Varangian events where the wrong character would be added to your court
  • Fixed an issue where Abduct schemes could freeze if the ‘Unwelcome Guests’ method was chosen
  • Fixed an issue where the Fellow Vassal Opinion from the Foreign Affairs council task
  • Fixed an issue where the Viking Longship event picture wasn’t being used
  • Fixed an issue where you could get the ‘forget a language’ event while at the language cap
  • Fixed broken loc in match made memory
  • Fixed gaps in some title histories breaking presentation of previous rulers
  • Fixed incorrect culture reference in Outremer decision
  • Fixed incorrect display value of spymaster secret discovery %
  • Fixed incorrect siege weapons appearing for certain graphical cultures
  • Fixed minor issues with the triggers for Witch event options related to sex
  • Fixed several issues with clergy not wearing the correct clothes at all times
  • Fixed several issues with how the Court Fashion amenity applied clothes to courtiers & guests
  • Fixed several issues with various poems sent via the interaction
  • Fixed several smaller issues in shieldmaiden events and made them respect if martial gender is determined by faith or culture
  • Fixed the Conciliation/Compromise Struggle endings sometimes not working if you held more than one kingdom
  • Fixed the Court Tutor not boosting the education of unlanded children
  • Fixed the Domination ending not always working if you had united the Spanish thrones
  • Fixed the Found the Capital of the Rus decision not granting prestige
  • Fixed the Improve Contract catalyst not always working in the Struggle for Iberia
  • Fixed the Norse Temple event background not showing if you had reformed the faith
  • Fixed the Struggle for Iberia nemesis catalyst triggering twice
  • Fixed the Struggle for Iberia rivalry catalyst not triggering
  • If you’re having extramarital sex with your soulmate and they reveal your secret, they will no longer consider your exclusivity promise to be broken
  • Infants no longer have magnificent eyelashes
  • It’s now possible to get the best House Feud outcome modifier
  • Made sure that Genghis Khan gets the same bonuses no matter what game rules you are using
  • Made sure that the symbol of Muhammad doesn’t wear a turban once and for all
  • Removed misplaced trigger for the Royal custom cloak which prevented non-kings from using it in the barbershop
  • Removed superfluous triggers from the Coterie Dynasty Legacy
  • Removed trigger in Horse Lords which prevented the tradition from being selectable by cultures in the steppe
  • Revealing secrets of Counts now triggers catalysts in the Iberian Struggle as it should
  • Rogue Administration/Beyond Boundaries now give a criminal opinion against the thief, require lower tier rulers, and try to take from rulers likely to be closer
  • Samaritans can now restore the Jewish Priesthood
  • Simplified the triggers for the Decision to revoke a Holy Order lease, this should make them always appear in the list
  • Fixed not being able to revoke Holy Order leases if you weren’t the patron or of another faith
  • The AI will no longer back out of deciding to Hold Court
  • The Artifact murder save event should no longer break when you are traveling over water
  • The Bathhouse rivalry event will no longer grab your spouses or consorts
  • The Commander Trait Teaching effect can now fire from the Train Commanders Marshal Task
  • The Designate Shieldmaiden interaction now looks at Martial Customs instead of Faith Doctrines if you own Royal Court
  • The HRE high nobility clothing is now valid for kings and emperors
  • The Knight Training effects from the Train Commanders Marshal Task now fire as they should
  • The Learn Language struggle catalyst now correctly awards prestige instead of piety
  • The Raid alert will now only appear if your lands or your vassals lands are being raided
  • The Sanctioned War Declaration contract now properly reduces CB cost in internal wars
  • The Tocharian culture now starts with Innovations unlocked
  • Universities will now give their modifiers to their holder
  • Western-style castles that somehow make their way over to India will now use the correct texture
  • When equipping artifacts, actually check the character owns it
  • You can no longer continue House Feuds against Houses with no members
  • You can now grant Head of Faith titles to characters who follow the same Head of Faith as you
  • Per user request, challenges to board game from the AI no longer pop open
  • Children are now eligible to play board games via interaction again
  • Disabled buildings that has some fort level bonus will always provide at least 1 level
  • Female characters obtaining the nickname “Sea-King” will now be correctly gendered “Sea-Queen”
  • Fixed struggle events sometimes firing when inappropriate (imprisoned, incapable, etc)
  • Inverting gender rules now also correctly inverts basic gender preferences (allowing for slightly smoother realm law invalidation and reducing systemic male preference bias in female dominated worlds)
  • Inverting gender rules now catches and deposes more male rulers in favour of female heirs than before
  • Revoking a Holy Order lease via the decision will no longer deduct double piety
  • Two events that said they would give you court grandeur (and didn’t) now actually give the listed reward
  • When inverting gender rules, Nubian Warrior Queens is now replaced with Nubian Warrior Kings
  • When using the inverted gender dominance game rule setting, first-generation HoFs will now be inverted correctly (rather than waiting for the first incumbent to die)
  • When using the inverted gender dominance game rule setting, title laws will now be correctly inverted (e.g., France or the HRE in 1066)
  • Counter Efficiency now give you a benefit, with your MaA being harder to counter by the stated % amount
  • Fixed scoping issues in Hold Court events Personal Matter, Child of the Court, and Public Accusation
  • Fixed issue with the Hold Court event “A Holy Tomb” which could lead to the queue getting stuck forever – locking you out of Holding Court again or attending any other activity
  • Negotiating an Alliance now correctly tells you who you are negotiating an alliance with instead of just saying ‘you’
  • It is now possible to build a Great Temple in Niani
  • Sicilian Culture can now spread in areas with Arabic heritage cultures
  • Independence war, Liberty Faction war and Title Refusal wars can now roll back tribal authority.
  • No longer possible to demand conversion of holy order master when releasing them from prison
  • The Fecund trait should now make characters fertile for 5 more years
  • Vassals imprisoned abroad can no longer refuse title revocation and thus create tyranny wars, but lieges will receive twice as much tyranny for revoking their titles illegitimately
  • Fixed many Royal Court regional weapon models not appearing in normal playthroughs
  • When starting a game and entering the map, a bunch of 2D HUD elements will now no longer flicker in for a couple of frames until they realize they shouldn’t be there.
  • Fixed a bug where the AI would not properly validate if it can send a character interaction before actually sending it.
  • Fixed several rare Out-of-Syncs across the game
  • Artifacts with a low durability no longer warn about low durability when this is not the case.
  • Headlines in credits no longer overlap names in the release above.
  • ‘Too few spouses’ is no longer negated by a betrothal
  • Character interactions are now delivered to the recipient immediately, no need to wait for 1 day

That’s it for this Crusader Kings 3 console patch. Once another one is pushed out, we’ll let our readers know.

[Source: Paradox Plaza]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Alan Wake 2 Update 1.200.004 Now Lets Players Boost Flashlight While Reloading, Brings DLC Fixes

Remedy has issued a new patch for Alan Wake 2 and this one brings in a community-requested quality-of-life addition to the game alongside fixes to The Lake House DLC. Players can now boost the flashlight while reloading their weapon after applying Alan Wake 2 update 1.200.004 (XSX version 1.2.0.4/PC 1.2.4), which should make combat a bit more fluid.

Alongside that addition, there’s a host of improvements and bug fixes to The Lake House expansion touching no cinematics, adds in more resources before the final boss fight, and other technical touch ups.

Alan Wake 2 Update 1.200.004 Delivers Improvements to The Lake House DLC

General 

  • The Player can now boost the flashlight while reloading the weapon (canceling the reload in the process). YES! 

Fixes 

  • Fixed an issue where the player was not able to shoot after a partial weapon reload 
  • Fixed an issue where the DualSense adaptive triggers kept on rumbling and doing the wrong thing at the wrong time 

The Lake House Fixes and Improvements 

  • Sent in some additional resource boxes that appear right before the final boss fight, as they should in video games. Stock up! 
  • Fixed an issue where the opening cinematic of The Lake House was playing at the wrong time 
  • Fixed some shadow banding on the final The Lake House cinematic 
  • Fixed a rare case where the player would get stuck in the elevator when returning to Sublevel 1. While this is a realistic issue even for the FBC, this has now been deemed not a great idea for the game experience 
  • Added some “missing” paint onto the walls of Sublevel 4, so it no longer seems the Painted attack out of a regular grey wall. (also known as the “good thinking” fix) 
  • Fixed the Portuguese translation for the hint for the second computer puzzle, which gave the player the wrong information. 
  • Various localization fixes 
  • Minor fixes and stability improvements

In other Alan Wake 2 news, Remedy has announced earlier this month that the horror game has recouped most of its development and marketing budget, which is good news.

[Source: Alan Wake]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.