Home > News

New Destiny 2 Xur Location Today October 4, 2024 (And What Xur Is Selling)

Xur has returned to Destiny this Friday with a fresh set of Exotics, Engrams, and Legendary gear, all on sale only in exchange for Legendary Shards. For those seeking the eccentric merchant’s wares, MP1st’s new Destiny 2 Xur location today October 4, 2024 post lists both his location and full inventory until the next Weekly Reset.

New Destiny 2 Xur Location Today October 4, 2024 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Bazaar, Tower, The Last City


SGA: Check Xûr’s three inventories online to ensure he is offering items at the lowest prices!

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
The Huckleberry Kinetic Submachine Gun
Graviton Lance Energy Pulse Rifle
The Prospector Heavy Grenade Launcher
Hawkmoon Kinetic Hand Cannon Fluted Barrel Snapshot Sights Combat Grip

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Fr0st-EE5 Hunter Leg Armor 9 10 15 2 15 15 66 41 Strange Coin
An Insurmountable Skullfort Titan Helmet 20 7 7 6 8 15 63 41 Strange Coin
Chromatic Fire Warlock Chest Armor 16 8 13 26 2 6 71 41 Strange Coin
Biosphere Explorer Helm Titan Helmet 16 6 12 16 2 16 68 79 Strange Coin

Exotic Ciphers

Name Description
Xenology Complete Vanguard or Exotic playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Currencies & Engrams

Name Description Cost

Other

Name Description
Prospector Catalyst When upgraded to a Masterwork, this weapon will obtain enhanced capabilities, such as increased stats and/or additional perks.
Traveler’s Chosen Catalyst Upgrades this weapon to a Masterwork. Once upgraded, the weapon will obtain enhanced capabilities, such as increased stats and/or additional perks. Defeat targets using this weapon to unlock this upgrade.
Exotic Cipher Used to acquire rewards from Xûr, the Monument to Lost Lights, and focused Exotic engram decoding. You can only hold 5 of this item at a time.
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected.

Materials

  • Ascendant Shard (1 for 41 Strange Coin)
  • Enhancement Core (7 for 7 Strange Coin)
  • Enhancement Core (11 for 11 Strange Coin)
  • Glimmer (19997 for 5 Strange Coin)
  • Glimmer (29297 for 7 Strange Coin)
  • Nightfall Cipher (Adept) (1 for 79 Strange Coin)

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Steel Sybil Z-14 Heavy Sword Enduring Blade // Honed Edge // Tempered Edge Burst Guard // Heavy Guard Relentless Strikes Whirlwind Blade Tier 2: Impact
Seventh Seraph CQC-12 Energy Shotgun Rifled Barrel // Full Choke Accurized Rounds // Light Mag Lead from Gold Trench Barrel Tier 2: Handling
Enigma’s Draw Kinetic Sidearm Control SAS // FarPoint SAS Appended Mag // Armor-Piercing Rounds Zen Moment Swashbuckler Tier 2: Handling
Berenger’s Memory Heavy Grenade Launcher Countermass // Hard Launch Augmented Drum // High-Explosive Ordnance Field Prep Rampage Tier 2: Blast Radius
Friction Fire Kinetic Submachine Gun Full Bore // Hammer-Forged Rifling Alloy Magazine // Flared Magwell Killing Wind Slideways Tier 2: Reload Speed
Crown-Splitter Heavy Sword Hungry Edge // Enduring Blade // Honed Edge Relentless Strikes Counterattack Tier 2: Impact
Tarnished Mettle Energy Scout Rifle Fluted Barrel // Smallbore Extended Mag // Steady Rounds Fourth Time’s the Charm Eye of the Storm Tier 2: Reload Speed
Strange Weapon Engram Weapon Engram

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Holdfast Gauntlets Titan Gauntlets 6 20 6 10 10 12 64 17 Strange Coin
Holdfast Plate Titan Chest Armor 11 10 10 10 20 2 63 17 Strange Coin
Holdfast Mark Titan Mark 0 0 0 0 0 0 0 17 Strange Coin
Holdfast Helm Titan Helmet 18 6 7 2 24 7 64 17 Strange Coin
Holdfast Greaves Titan Leg Armor 10 21 2 7 15 10 65 17 Strange Coin
Holdfast Gloves Warlock Gauntlets 20 6 6 10 16 6 64 17 Strange Coin
Holdfast Robes Warlock Chest Armor 6 20 6 20 12 2 66 17 Strange Coin
Holdfast Bond Warlock Bond 0 0 0 0 0 0 0 17 Strange Coin
Holdfast Cover Warlock Helmet 16 16 2 10 2 20 66 17 Strange Coin
Holdfast Boots Warlock Leg Armor 7 10 15 2 15 16 65 17 Strange Coin
Holdfast Grips Hunter Gauntlets 18 6 7 10 17 6 64 17 Strange Coin
Holdfast Vest Hunter Chest Armor 20 2 10 6 16 12 66 17 Strange Coin
Holdfast Cloak Hunter Cloak 0 0 0 0 0 0 0 17 Strange Coin
Holdfast Mask Hunter Helmet 15 10 6 6 12 16 65 17 Strange Coin
Holdfast Strides Hunter Leg Armor 10 12 11 6 6 20 65 17 Strange Coin

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who appears weekly in the Tower. Xûr sells Exotic equipment and only takes Strange Coins in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks, /r/DestinyTheGame!)

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Report: Tencent and Guillemot Family Considering Ubisoft Buyout

Ubisoft could soon see a major change in ownership. Tencent, the multi-billion dollar Chinese giant, and Ubisoft’s founding Guillemot family are reportedly exploring the possibility of taking Ubisoft private. This potential buyout is being considered as the company faces significant financial difficulties and declining stock prices. The buyout would give Tencent and the Guillemot family greater control and offer a chance to stabilize the company.

According to Bloomberg, Considerations are at an early stage, and no final decisions have been made. However, Ubisoft’s shares have dropped by 54% in 2024, following several high-profile games not meeting expectations, including Star Wars Outlaws and delays of the highly anticipated Assassin’s Creed Shadows. The Guillemot family holds 20.5% of Ubisoft’s shares, while Tencent has a 9.2% stake. The combined buyout could take the company private, potentially stabilizing it and avoiding external pressure from other investors.

Ubisoft has struggled throughout 2024, with disappointing results from titles like XDefiant and internal challenges, such as a planned employee strike in France. The company also faced cultural criticism around the release of Assassin’s Creed Shadows. To boost game sales, Ubisoft also returned to day-one Steam releases and moved away from exclusivity deals with the Epic Games Store.

Despite the recent financial struggles, including a significant dip in share value, Ubisoft’s stock surged by more than 30% after news of the potential buyout broke. Ubisoft, however, has not commented publicly on the situation.

At a glance, it looks like this deal would give Tencent and the Guillemot family more control over Ubisoft’s future and help move the company through its current financial struggles.

More MP1st Reading:

Avatar photo

Taha

Television kills your vision.

Home > News

New GTA Online Update This Week for Oct. 4 Starts Halloween Celebrations

Rockstar is celebrating Halloween in GTA Online for the entire month, and it starts today! The GTA Online update this week for October 4 is out, and it lists the new returning modes, vehicles, new masks and more.

New GTA Online Update This Week for Oct. 4:

  • Double GTA$ and RP on Condemned and Payphone Hits
  • New Halloween Masks, Facepaints, Car Horns, and Bobbleheads
  • Free Black Demon Goat Mask for playing GTA Online any time this week
  • Free Red Demon Goat Mask and GTA$100,000 for completing any 2 Arena War modes
  • Free Purple and Green Martian Bodysuits
  • Last Chance to Claim Oktoberfest Gifts: Free Pißwasser Good Time Tee, Gold Pißwasser Shorts, Alpine Outfit, plus limited-time liveries for the Übermacht Cypher (Drift) and the Übermacht Sentinel Classic Widebody (Drift)
  • Triple GTA$, RP, and Arena Points on the Arena War Series
  • Claimable Salvage Yard Robbery Target: Albany Fränken Stange
  • On Display at Simeon’s Premium Deluxe Motorsport Showroom: The Annis Hellion, Western Daemon, LCC Sanctus, Chariot Romero Hearse, and Declasse Tornado Rat Rod
  • This Week at the Luxury Autos Showroom: The Karin Asterope GZ and Canis Terminus
  • HSW Premium Test Ride: The Karin S95
  • LS Car Meet Prize Ride: The Lampadati Novak awarded to players who win a Race in the LS Car Meet Series
  • Lucky Wheel Top Prize: The Benefactor Schlagen GT
  • Gun Van Discounts: 30% off the RPG and Grenade Launcher (For GTA+ Members)
  • Halloween Discounts: 30% off Arena War Vehicles, Workshops, Workshop Conversions, Upgrades & Modifications, and Outfits, the Vapid GB200, Vapid Caracara, Coil Cyclone, Declasse Tornado Rat Rod, LCC Sanctus, Chariot Romero Hearse, Albany Lurcher and Brigham, 50% off the Dewbauchee JB 700W
  • New GTA+ Benefits: Double Rewards on Lost Vs Damned, a free HVY Nightshark in the limited-time Skulls livery, a Demon Biker Jacket, and much more

Luxury Autos Showroom and More…

The Luxury Autos showroom plays host to the Karin Asterope GZ (Sedan) and Canis Terminus (Off-Road) this week. Get a closer look at these rides and shop directly from the window in Rockford Hills.

Log in anytime this week for your last chance to receive Oktoberfest gifts courtesy of Pißwasser, including limited-time liveries for the Übermacht Cypher and Sentinel Classic Widebody drift models.

Other Vehicle Offerings This Week

Premium Test Ride (PS5 and Xbox Series X|S only): Karin S95 (Sports)

Prize Ride: Lampadati Novak (SUV), awarded to players who win a Race in the LS Car Meet Series.

On the Test Track: the Coil Cyclone (Super, 30% off), Pfister 811 (Super), and Benefactor Feltzer (Sports)

The Lucky Wheel: Benefactor Schlagen GT (Sports)

Gun Van Inventory and Discounts

Baseball Bat | RPG (30% off) | Grenade Launcher (30% off for GTA+ Members) | Heavy Pistol | Combat Shotgun | Combat MG | Tear Gas | Pipe Bombs | Grenades | Armor

GTA+

GTA+ Members get 2X GTA$ and RP on Lost vs Damned and a stacking 4X GTA$ and RP bonus on Condemned this week. Other GTA+ benefits this month include a free HVY Nightshark (Off-Road) wrapped in the limited-time Skulls livery, a Demon Biker Jacket, and more.

Tune in next week for the latest GTA Online update!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

NHL 25 Day One Update 1.010 Addresses Gameplay and Other Issues

For those hitting the virtual ice this October 4 for NHL 25’s launch, you should be prompted to download the game’s day one update! This aims to address a few issues that the devs haven’t fixed before launch, but are doing so now. Read on for the complete NHL 25 day one update 1.010 patch notes.

NHL 25 Day One Update 1.010 Patch Notes:

  • Gameplay
    • Improved a goalie’s ability to react to close-range passes directed at the net
  • Online
    • Fixed an issue where EASHL teams with a human goalie could match up with teams with a CPU goalie
      • Dev Note: All EASHL club games that include a human goalie will continue to matchmaking until another club utilizing a human goalie is found.
  • World of CHEL
    • Fixed an issue where users opening a message banner would crash entering World of CHEL
    • Fixed an issue where a user would crash when quitting Ones Eliminator and then reenter into World of CHEL

That’s about it. Of course, there should be more patches down the line, and once it’s out, we’ll let our readers know. Stay tuned to our NHL 25 review hitting the site soon.

[Source: EA]

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Palworld Launches on PS5 in Japan Despite Nintendo Lawsuit; Mobile Version in Development

After a long wait, Palworld has finally launched on PlayStation 5 in Japan, despite ongoing legal battles with Nintendo. The monster-catching survival game, developed by Pocketpair, was previously available on PS5 worldwide except in Japan. Many believe Nintendo’s patent infringement lawsuit caused the delay, but Pocketpair moved forward with the release anyway.

In a post on X/Twitter, the official Palworld Japan account confirmed the game’s PS5 release with an apology for the delay. The post didn’t provide any specific explanation for the delay, though many believe it is linked to the legal actions by Nintendo. Pocketpair has assured players that they will continue supporting the game with new content.

The Nintendo lawsuit claims that Palworld has copied several of Nintendo’s patents, though Pocketpair says they still don’t know exactly which ones. Despite the uncertainty, Pocketpair is standing by their game and plans to fight the accusations. Even with the legal battle hanging over them, the developers remain focused on bringing new updates and making the game available to even more players.

In addition to its launch in Japan, Palworld is also set to debut on mobile devices. Krafton, the creators of PUBG, have teamed up with Pocketpair to bring the game to mobile platforms. The mobile version is being developed by Krafton’s PUBG Studios, which is responsible for keeping the core features of the original game while adapting it for mobile gameplay. No release window has been revealed so far, but we’re assuming it’ll be available sometime next year at some point

This announcement comes as no surprise, given the game’s massive popularity, including a remarkable milestone earlier this year when it hit over two million concurrent players on Steam.

More MP1st Reading:

Avatar photo

Taha

Television kills your vision.

Home > Title Updates and Patches

Rust Update 2.03 Adds Important Hotfix This October 4

Double Eleven has released Rust update 2.03 for the console versions of the game. The update includes a fix to the Drone Marketplace as well as UI changes. Read on for the Rust October 4 patch notes posted down below.

Rust Update 2.03 Patch Notes for October 4:

Hello Survivors, This hotfix patch includes important bug fixes following September’s update.

GAMEPLAY

  • Fixed a bug with the Drone marketplace that could prevent purchases of non-scrap orders.

MONUMENTS
  • Fixed a server kick that could occur when climbing ladders in the Underwater Labs and Oil Rigs

UI

  • Fixed a bug that prevented the “unlockall” command from functioning as intended.

  • Fixed a server kick that could occur after using the “unlockall” command to learn a blueprint.

  • Fixed a bug with authorisation levels that allowed certain Player to make unauthorized Actions to be made when they shouldn’t be.

  • Fixed a bug with several Player Actions executing the wrong function.

OTHER CHANGES
  • Fixed a bug that caused missing skin collections including Krampus – Veteran and Sweet Tooth – Tools.

As always, MP1st will post when a newer update is released in the future.

[Source: Rust]

Damien Seeto

Home > Title Updates and Patches

Dragon’s Dogma 2 Update 2.020 Rises Out This Oct. 3 For Bug Fixes

Capcom has begun rolling out Dragon’s Dogma 2 update 2.020, though don’t expect anything major, as the update is focused on addressing a few bugs. 

Dragon’s Dogma 2 Update 2.020 Patch Notes

[PlayStation®5 / Xbox Series X|S / Steam]

Modifications and Fixes
  • Fixing issue where, when an Archer Pawn uses Torrent Shot while in battle, the move was cancelled.
  • Fixing issue where, when a Sorcerer Pawn got into the hot springs, they would get stuck using Galvanize.
  • Fixing issue where the character display in the status screen and in shops wouldn’t reflect the Posture parameter set in the Character Editor.
  • Fixing issue where the Dragonsplague’s devastating calamity would affect regions outside the town where the player is staying.

That’s all there is to this update! As a reminder, there are more updates expected to arrive within the next month, the biggest being the one that adds support for the PS5 Pro, which will offer better performance for the title over the base console version. We aren’t expecting it to be locked at 60 FPS, as even the PC version with high-end hardware struggles with providing consistent performance, though we do expect it to be much better than what is currently available. Hopefully, that update will also improve the base console and other platforms further. 

Source: Dragon’s Dogma

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Metal Gear Solid Delta Was Originally Planned to Be a Graphical Upgrade; Most “Gimmicks and Easter Eggs” From Original Included

Based on what we’ve seen so far, Konami’s Metal Gear Solid Delta: Snake Eater seems to be on-point when it comes to remakes. Not is the game now using Unreal Engine 5, it also features some other new mechanics. But did you know that the game was originally conceived to only be a graphical update?

This was revealed by Producer Noriaki Okamura, and Creative Producer Yuji Korekado in a recent interview. According to the developers, MGS Delta, they originally envisioned the game as having only updated graphics, but this resulted in discrepancies and couldn’t be played well because of it. Because of this, they reworked almost all the animations  and updated other parts of the game.

Korekado: In the beginning, we envisioned only updating the graphics. As long as the backgrounds and character models were cleaned up, we decided to leave the rest of the game as it was. In fact, at first we made a prototype with the animations and other elements as they were.

However, I couldn’t help but notice some discrepancies. Even though the graphics had been improved, we felt that the game could not be played comfortably unless the system, viewpoint, character animations, and other aspects were evolved to match the current hardware performance. I had this concern, but I was convinced of it when I started making the game.

As a result, we reworked almost all of the animations and updated many parts. For example, for the knife motion, we dug out the video data from the training course we took when the original version was created and used current technology to express it while looking at the correct knowledge again.

Thankfully, the new graphics and animations didn’t interfere with the original’s Easter eggs and nods and other neat references to real-world stuff, as the developers confirmed they are planning on including most of the Easter eggs from the original into the remake.

Korekado: We plan to include most of the gimmicks and Easter eggs from the original version, as well as items such as “Weekly Famitsu” and Calorie Mate. Also, in addition to the kerotan, we have newly placed ghakos throughout the map this time.

Garko mimics its environment and is a little harder to find. The kerotan are placed in the same locations as in the original version, but we hope you will look for Ghaco with a new spirit. You will also enjoy a reward when you find them all.

It seems Konami is hitting all the right notes with the upcoming remake. The only thing left now is a release date, which we’re hoping we’ll get before the year is out.

More Metal Gear Solid Reading:

[Source: Famitsu]

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Diablo 4: Vessel of Hatred Review – Into Spiritual Territory

In Diablo 4, Lilith may have met her maker, but the story in Blizzard’s new epic is far from over. With the release of the paid DLC Vessel of Hatred, players are in for a bigger and more threatening foe, Mephisto, as well as diving deeper into the fate of Neyrelle. Claims may be made that these are spoilers, but anyone reading it is likely a fan and already eager for the continuation of this story. And what does this expansion brings? Ultimately, more of the same acclaimed hack and slash gameplay with a few twists thrown in for good measure.

Mercenary Life

Vessel of Hatred features a new region called Nahantu, which is divided into six areas, mostly comprised of jungles and canyons. It’s not terribly diverse and you’ll see yourself often tired of galloping past hordes of monsters without a care in the world but to get to the mission objective; however, there are always some sparks of brilliance in architecture and gloom and doom, which fits the overall tone of the game. There’s a feeling of exploring a vast place, but if you didn’t enjoy the expansive but fairly empty – apart from the hordes you find every 10 steps – this one isn’t going to change your mind.

Then we have the new class coming with this expansion, the Spiritborn. For the sixth class, Blizzard has chosen what is described as the apex predator of the jungle. It’s fair to say that the Spiritborn class is somewhat akin to the Monk, so it will seem familiar to players who are used to the Diablo series, but still stands up as it’s very own thing. This is a fun and clever class, striking a balance that is commendable and suited to any type of player, no matter their preferences. Don’t expect any sort of heavy armor or anything like that, as this class is meant to channel the spirit guardians and privilege a fast and acrobatic kind of combat mastery, which in other words means that they will have a lot of skin to show – naturally still with several gear pieces to equip, but closer to the cliché of endgame armor than anything else.

Diablo 4: Vessel of Hatred Review

Capable of delivering melee attacks but also featuring enough skills to provide complementary ranged and AoE damage, it’s all rounded up by an appreciable mobility, with a dodge move that is both enjoyable and effective while in the middle of countless foes – and you will find yourself in the middle of them several times. The Spiritborn channels the skills of four spirits that you can mix and match to create devastating builds, with the traditional depth and fun of the Diablo series: Jaguar, Gorilla, Eagle, and Centipede, respectively close to aggression, tank, movement, and poison, among other attributes, each path also coming with a unique ultimate skill.

As you can see, there is plenty of potential for extremely varied builds as you mix different spirit guardian skills. It is an exciting class with tons of potential for experimentation and respec, and by far one of the most unexpected and original classes to ever appear in the Diablo series, instead of another rehash from a familiar class, even though comparisons to the Monk will be heard.

Another feature that is coming (back from Diablo 2) with Vessel of Hatred is mercenaries. You can unlock and recruit various mercenaries by completing quests, to help you out on your own bidding, as a sidekick of immense value. These characters will help you in every tough moment, bringing their own skill trees and abilities that increase the mix and match potential of your own class. There are four mercenaries in total, with very different styles that range from berserkers to archers. With them comes a relationship system, giving you valuable buffs the longer you interact and progress with a specific mercenary, useful for the bartering that you can do to get your hands on some good offerings.

The other standout feature is an endgame coop dungeon, Dark Citadel, introduced for the first time in the series. Far larger than the regular dungeons, this will require a minimum of two players but the sweet spot is four players for this challenge. You have to complete a quest to unlock the dungeon, and you are able to exit and return at a later time, which is perfect given that it takes longer to complete and requires the help of other players.

Familiar Holy Ground

Diablo 4 Vessel of Hatred review 3

Vessel of Hatred doesn’t break any new ground and surely won’t make any new converts to Diablo 4, but it offers a nice compromise between familiarity and novelty, while pending more to the former. It’s still the same quality hack and slash game, now with a new and interesting class, a natural progression to the story with a new villain, and many moments of the addictive gameplay fans know, love, and will certainly probe for all the details that can only be found after several hours of playing.

Score: 8.5/10

Pros:

  • The Spiritborn class is a successful melting pot of styles
  • Mercenary system sees a welcome return
  • New coop dungeon should add some spice to endgame
  • Continuation of the story is welcome and exciting

Cons:

  • The new region has lots of “dead” space
  • The gameplay feels very classic, even with twists like the mercenary system

Diablo 4: Vessel of Hatred review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

Home > News

Delta Force: Devs Not Considering IP Bans for Cheaters at the Moment, Will Update Anti-Cheat System to Combat Cronus Users

With Team Jade and TiMi Studio’s Delta Force being a free-to-play game, the chances of it being infiltrated by cheaters is a huge one. Possibly one of the best deterrents would be an IP ban, though for now, that’s not being considered by the devs,

This was revealed by Team Jade in an interview with MP11st. Design Director Ricky Liao along with Publishing Director Jesseca Zhang answered our questions regarding cheaters, and whether an IP ban is needed.

MP1st: With F2P games rampantly attacked by cheaters, what’s the studio’s plan of attack for it? Has the team considered IP bans for it?

Jesseca: Our top priority here is to create a fair game for all players, and we have committed significant resources to achieving this goal. During the alpha test, the team issued a total of 3,665 ten-year bans and intercepted 11,584 cheating attempts. We also identified and blocked 343 cheat tools. This is a long and uphill battle, but we are determined to keep fighting. We are not considering IP bans at this moment since some players share IP addresses. For repeat offenders, we do have more severe measures in place, including hardware bans.

We didn’t stop there, as we also asked about Cronus/XIM users as well.

MP1st: Continuing with that, will XIM/Cronus users be targeted as well when it comes to cheaters?

Ricky: As controller support is not yet live in the game, we haven’t encountered such issues. However, we do plan to address such devices with a future update of the game’s anti-cheat system.

If there’s a scourge of the gaming world, it’s none other than cheaters. While these type of people infiltrate almost all online games , most of them slither their way into free-to-play games. Let’s hope that Team Jade can somehow find a way to stomp these people out before they ruin the fun for people.

Stay tuned to our full interview with Team Jade hitting the site very soon.

Delta Force is set to be released in early access on PC in Q4 2024, while it’s also confirmed to be making its way out on PS4, Xbox One, PS5, Xbox Series X|S and even mobile devices.

More Delta Force Reading:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Enotria: The Last Song Update 1.005 Rolled Out; Here’s the Complete List of Changes

Jyamma Games has pushed out Enotria: The Last Song update 1.005 on both PS5 and PC this October 3, and this is a hefty patch that brings various improvements and bug fixes related to enemies, various HUD improvements and more.

Enotria: The Last Song Update 1.005 Patch Notes:

Here’s the complete changelog provided by Jyamma Games (via press release);

Changes:

  • Tuned the Sickness status to improve the player’s experience. The “Sickness” status now deals less damage. That means that the main character and enemies can’t be fully immune to the status when applied.
  • The percentage of health damage of “Sickness” has been reduced.
  • Tuned the Radiant status to improve the player’s experience. It does not trigger its healing effect immediately, and the explosion is slightly delayed. Thanks to that both the enemies and the players will feel both negative and positive effects of this status. This change also helps with the issue of enemies healing while invincible after radiant was applied to them with a riposte or backstab attack
  • The “Radiant” premature explosion is slightly stronger.
  • The “Wicked” status now heals for less when the maskless one hits an enemy affected by it.
  • Fixed an issue that made certain boundaries not appear when starting a boss fight.
  • Added custom bindings for mouse and keyboard controls.
  • Players can now choose a difficulty level while starting a new game between the ”Soulslike Experience” and the ”Story Mode”. The Game Mode also can be changed between “Story” and “Soulslike” anytime during the playthrough. To do it, the payer should access the in-game Settings menu, in the Gameplay category. This will of course be possible also on playthroughs that is already started. The ”Story Mode” is a bit easier than the original difficulty of the game, instead the ”Soulslike Experience” has been made more difficult.
  • Progression has been balanced based on the feedback we’ve received so far.

Enemies:

  • The difficulty curve of Falesia and Litumnia has been rebalanced to feature less difficulty spikes and an overall smoother experience.
  • Bosses and Mini-Bosses now reward less Memoria, while regular enemies have the Memoria drop amount increased. This will help players progress more smoothly throughout the game and its NG+ cycles.
  • NG+ difficulty has been adjusted due to the base game changes.
  • Enemies that were aligned with the “Gratia” element now are more “tolerant” to the “sickness” status. It will take slightly longer to apply the status against them.
  • Fixed an issue for which certain bosses in rare condition would be unresponsive towards the player.
  • Fixed an issue for which certain enemies were taking a lot more damage than intended when the maskless one would execute a riposte or backstab attack against them.
  • The “Priestess” in the “High priestess” boss fight now can coordinate attacks.
  • Improved “Veltha” hitboxes when she stomps on the ground and executes the follow-up combo.
  • Small crabs are no longer able to deal double damage with regular attacks.
  • The minimum damage dealt to the player by the enemies has been adjusted.
  • Certain bosses will now transition into phase 2 slightly sooner.

Maskless One:

  • Nerfed the “Rock” item damage.
  • All weapons have now improved their attack flow.
  • Armonia Amber use has been speed up.
  • Lines charge speed has been adjusted to be faster at lower levels, thanks to that even the very slow lines should be usable from the start, but you still have to upgrade them to deal competitive damage in the late game.
  • “Stage” Weapons are now overall stronger to match the new balance of the game.

Fixes:

  • Corrected Lines HUD to display usability properly.
  • The status HUD will no longer appear after the effect ends.
  • Armonia’s charges will now be correctly displayed with Zanni’s Mask.
  • Addressed the issue with Memoria disappearing if not looted before quitting the game.
  • Fixed a progression lock caused by using Hymn of Return after defeating Arlecchino.
  • Made a combat rift in Quinta visible again.
  • Fixed terrain holes in Strale Velata and Litumnia City Commons where players could fall off the map.
  • Resolved issue where music in Quinta continued playing after defeating mobs who were playing the music.
  • Fixed occasional double dialogue lines.
  • Corrected Main Character HP bar display issue showing incorrect HP instead of 0.
  • Fixed the issue preventing players from choosing the second dialogue option.
  • Addressed a rare issue where the main character could get stuck in an elevator.
  • Fixed boss music stopping under certain conditions.
  • Corrected Balanzone’s voice overs not triggering properly.
  • Fixed spell volume issues preventing some spells from being heard.
  • Polished and fixed various cutscenes.
  • Veltha will no longer cause players to get stuck on a rare occasion.
  • Added a flawed vessel outside the tutorial area.
  • Adjusted animation blending to make the movement feel more natural.
  • Implemented various combat improvements, making it feel way smoother and seamless.
  • Combat animation speed has been increased, this makes the combat more dynamic while keeping the original style of the game.
  • Fixed many smaller bugs and issues mentioned by the players.
  • Fixed various crashes that may have occurred during gameplay.

PS5 additional note:

  • In this version the problem of some saves visual glitch has been not solved. If an old game is still not recognized please don’t delete it, we’re working on fix for that.

No word yet on when the Xbox version will be released, but Microsoft has acknowledged the studio’s struggles with them recently.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Remnant 2 Update 1.000.036 Released This October 3 for Fixes

Following last week’s Dark Horizon DLC patch for Remnant 2, Gunfire Games has released a new patch this October 3 on PC and consoles that aims to fix various issues that stemmed from the previous title update. The complete Remnant 2 update 1.000.036 patch notes are available below listing fixes for the different archetypes, performance and more.

Remnant 2 Update 1.000.036 Patch Notes for October 3:

Performance and Crashes

  • Fixed an issue where using Bulwark and a shield could potentially crash the game.
  • Fixed an issue where players could crash while using inventory.
  •  Fixed an issue where players could potentially crash when joining a game from the World Stone.

General

|Prisms|

  • Lowered Minimum Prism Cleanse Level from 51 to 10.

DEVNOTE: We have more adjustments coming for the Prism System, including the ability to cleanse only the Legendary Fragment, as well as some balance changes. These changes will be included in a future patch.

|Boss Rush|

  • Fixed an issue where clients would see “defeated” message and not receive XP for Boss Rush.
  • Readjusted the overall health scaling of enemies in Boss Rush.

 DEVNOTE: This should see bosses be slightly more challenging early on and less challenging at the end of a long run, especially Gauntlet.

  • Increased the EXP gain of Veteran, Nightmare, and Apocalypse difficulty in Boss Rush from 5%, 10%, 15% to 10%, 25%, 50% respectively.
  • Fixed an issue where Scholar, Sagestone, and Mudtooth’s Elixir were not affecting XP gain in Boss Rush.
  • Increased the Relic Dust drop in Boss Rush.
  • Fixed an issue where it was still possible to receive items players already possessed as Boss Rush mode rewards.

 DEVNOTE: The chance was previously very low, but we removed the potential to receive duplicate items from the rewards table completely.

  • Fixed an issue where Vortex could potentially pull Bosses, Player Summons and Very Good Boy in Boss Rush.

|Misc}

  • Fixed an issue where players could get into a state where Duane would not complete Numbing Agent recipe.

DEV NOTE: Duane was just trying to keep that delicious recipe to himself.

  • Fixed an issue where it was possible to not receive Alloy Extractor from Spark when accepting her quest.

 DEVNOTE: This should also fix an issue where it was possible to refuse to accept her quest the first time, but then some players were unable to try to acquire it later.

  • Fixed an issue where Players were unable to load a profile with DLC3 content after removing entitlements to the DLC.

 DEVNOTE: Now players will be sent back to Ward 13 and their DLC3 items will be unequipped.

  •  Fixed an issue where some players could not get sword reward from Ava McCabe if they changed their system clock or played Boss Rush mode after giving Black Metal Bars to McCabe.

Player

 –|Archetypes|–

|Warden|

  • Fixed an issue where Warden Trait Barrier was not unlocking account-wide at level 10.

|Engineer|

  • Fixed an issue where Vulcan cannon was not allowing windup when dodging.
  • Fixed an issue where Overclock wasn’t resetting at the Worldstone.
  • Fixed an issue where Heavy Weapon: Vulcan was firing shots at a slow constant rate dealing less DPS per second.

|Archon|

  • Reduced Havoc Form Lighting Hands Damage.
  • Reduced Lightning Dash AOE Damage.

 DEVNOTE: Havoc Form was doing too much damage all around, often handily beating any other build by a large margin. These changes are designed to bring it more in line with other builds. We will keep an eye on it and make additional adjustments where necessary.

|Invoker|

  • Reverted Line of Sight change on Way of Kaeula, Miasma, and Eruption.

 DEVNOTE: While this behavior can still cause certain unintended issues, the addition of the LOS check had too much of an impact on the fun-factor of these skills. We will look to address any balance issues that pop-up from this change in a future patch.

Gear / Items

|Weapons & Mods|

  • Fixed an issue where Mod Generation was not working correctly.
  • Fixed an issue where Monorail windup/charge was not increasing damage properly.
  • Fixed an issue where Genesis Bow was scaling incorrectly.

 DEVNOTE: Now uses boss scaling, but damage was reduced so that at max level, the primary fire still does the same damage as before. From 75×2 (150) to 50×3 (150).

  • Reduced Megadrive Damage Scaling on returning bolts.
  • Fixed an issue where Voidlight was not functioning properly with certain projectiles.
  • Fixed an issue where Voidlight was not correctly accumulating with certain damage types.
  • Fixed an Issue with Black Greatsword basic attacks counting as Charge Attacks.

 DEVNOTE: This also allows Weaponlord Mutator to properly function with the sword.

|Trinkets, Mutators, Relics|

  • Fixed an issue where the same character affixes were able to be applied more than once.
  • Increased Hardcore Metal Band Max Stacks from 2 to 3 as intended in last patch.
  • Updated text on Dull Steel Ring to better represent the effect.
  • Fixed an issue that was enabling Burden of the Mason to grant full benefits from Zero Hour and Gul Signet while at Medium Armor Weight encumbrance.
  • Fixed an issue that allowed Hypercharger to benefit all Melee Damage instead of Charge only.

Enemies

  • Fixed an issue where Sentinel Drones would sometimes get stuck in cliffs in DLC 3.

UI

  •  Fixed an issue where the number of shrines activated was displaying as 0 in Boss Rush in Detailed Info panel.
  • Fixed an issue where the screen would go black in spectator mode when observed player used yellow door.
  • Fixed an issue where Brabus had visible markup language in one of his lines.
  • Fixed an issue where Ritualist skill Deathwish was not displaying duration on the tooltip.
  • Fixed an issue where Warden Archetype on character selection screen was not displaying descriptive text.

Misc Fixes

  • Fixed an issue where navigation was sometimes broken the first time loading into DLC3 in campaign.
  •  Fixed an issue where players could vault out of the world in Gas Chamber level.
  • Fixed an issue where Simulacrum was not spawning correctly in DLC3.
  •  Fixed an issue with audio on Warden Drone Summon.
  • Fixed an issue where Clients could see outside of world when falling out of map in Cargo Belt section of DLC 3.
  • Fixed an issue where players would spawn to close into Sha’Hala fight in Boss Rush Mode causing one player to get kicked out.
  • Fixed an issue where players could re-acquire Black Metal Bars from Brabus if previous ones were turned in to Ava McCabe but Sword was not yet collected.
  • Fixed an issue where players could return to destroyed N’Erud after defeating Sha’Hala by way of DLC3 dungeon.
  • Fixed an issue where sometimes Mudtooth’s DLC 1 dialogue would continue to trigger even after completing it.
  • Fixed various locations where players could glide out of the world in DLC3.
  • Fixed various issues with textures in environment.

Once another patch is pushed out, we’ll let our readers know

[Source: Remnant]

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

DOOM + DOOM 2 Update 1.000.003 Snaps Out for Patch 1, Brings Loads of Improvements

Bethesda has pushed out the first major update for DOOM + DOOM 2 on all platforms today, and this is for various bug fixes, and a load of improvements as well. Console gamers will see this as DOOM + DOOM 2 update 1.000.003,  which has the same changelog as the PC version.

DOOM + DOOM 2 Update 1.000.003 Patch Notes for October 3:

Improvements

General
  • Added 21:9 resolution graphics for DOOM, DOOM II, The Plutonia Experiment, and TNT: Evilution
  • Left turn, right turn, and strafe keys added to keyboard bindings, allowing playing with old-school keyboard-only tank controls
  • Added 3D sound option in Sound Menu, allowing more than 2 speaker setups to be used – this allows individual sound effect levels to be taken into account compared to the original DOOM sound system
  • Cheats can now be activated from the pause menu. Entering the original game’s cheat codes will unlock them for future use. You can also unlock all cheats from the Gameplay Settings menu
Multiplayer
  • The multiplayer match browser can now be filtered and sorted
  • Added timer and frag limit added to the multiplayer scoreboard
Mods
  • Players can now search for mods by name in the Mod Browser
  • Release notes for mods are now visible in the Mod Details screen
  • Checking for Mod updates can now be manually done from the Play Menu
  • Added a link in the Play Menu to the Mod’s details page to allow quicker access to unsubscribe, like, and report
  • The current page and last selection are kept when backing out from a Mod’s details screen
  • Play Mods menu now shows locally installed Mods
  • Added a menu option to pop up the folder where you can drop new WAD files
  • Added “wad” console command to quickly load a WAD file and restart the game

Fixes

General

  • When a save game is incompatible due to a map update, you will now restart the level from the beginning, with the inventory you had at the time of the save
  • Globally reduced input latency by at least one frame at 60hz
  • Various audio issues fixed, including ones around playing looping sounds, positioning, and limits on simultaneous voices
  • Loading saves no longer causes enemies to attack other map objects
  • Loading saves will correctly restore enemy infighting and tracking of Arch-Vile and Revenant targets
  • The correct DOOMguy expression is now displayed on the HUD when being damaged with more than 120 HP
  • Progress on the “Until It Is Done” achievement can now be made when playing DOOM & SIGIL
  • All difficulty modifiers will restore correctly when loading a save game
  • Weapon lowers properly when dying when turning view bobbing off
Episode-Specific
  • Resolved soft-locks in MAP03 in Legacy of Rust and TNT: Evilution MAP06 (at the lift near the start of the map)
  • Fixed an issue in which some enemies were getting stuck in TNT: Evilution MAP31
Multiplayer
  • Fixed an issue in which all platforms could not see each other in the Match Browser
  • Fixed an issue in which wall textures would sometime not scroll correctly for multiplayer clients
Mods
  • The game will no longer force quit when attempting to load incompatible Mods, sending you back to the Menu instead
  • Fixed an issue in which saves made from certain Mods would not load
  • Automap will render correctly for large maps in Mods
  • Extended Boom feature compatibility to support a broader range of Mods. If your Boom or MBF21 Mods were having issues prior to this update, please try them again, and thanks everyone for all the reports so far!

Before today’s title update, the last one we got was back in August, and we’re not expecting a lot of patches to be released for this classic compilation.

[Source: Steam]

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Hironobu Sakaguchi Says He “Cheated on Nintendo” When He and Final Fantasy Went to PlayStation

Hironobu Sakaguchi, the creator of Final Fantasy, admitted he “cheated” on Nintendo by moving the series to PlayStation. This surprising decision took place nearly 30 years ago with Final Fantasy VII. Rather than launching on Nintendo’s latest console, the Nintendo 64, it became a PlayStation exclusive.

In an interview with OneMoreGame, Sakaguchi acknowledged this moment in his career, even admitting that he “cheated” on Nintendo by taking Final Fantasy to PlayStation. “I look back at my career and I really got a huge part of my start from the NES and Nintendo. So, without the NES, I would say none of any of this would have been possible, but then, you know, I cheated on Nintendo and went to PlayStation,” said Sakaguchi.

While the move initially seemed risky, it proved to be a monumental success. Final Fantasy VII helped establish PlayStation as a major contender in the gaming industry. Sakaguchi, however, expressed that despite the switch, both Nintendo and Sony played essential roles in shaping his career. “Whether it was Nintendo or Sony, I think both of those companies in addition to Final Fantasy VI kind of represent a lot of my origin story in terms of my career development,” he explained.

Before this move, Nintendo had been the home of Final Fantasy, hosting the first six games on its NES and SNES systems. However, with the development of Final Fantasy VII, Square Enix made the decision to switch to Sony’s PlayStation. The move was largely driven by the affordability and storage capacity of CD-ROMs, which were used by PlayStation, compared to Nintendo’s more expensive cartridges. The change allowed Final Fantasy VII to include the high-quality visuals and music that would have been impossible on Nintendo’s hardware at the time.

Sakaguchi also discussed Fantasian Neo Dimension, a game he considers may be his last. Originally launched on Apple Arcade, the game is now coming to Nintendo Switch, PlayStation consoles, and even PC and Xbox Series X/S. He remarked on how it feels like a “huge high school reunion” to see Fantasian on platforms that have influenced his entire career.

Related Reading:

Thanks, Genki_JPN!

Avatar photo

Taha

Television kills your vision.

Home > Title Updates and Patches

Star Wars Outlaws Update 1.002 for TU2 Blasts Out This October 3

As promised by Ubisoft, Star Wars Outlaws update 1.002 is now live on consoles and PC, and this is for Title Update 2 (TU2)! This doesn’t bring in any new content, but does implement various bug fixes and improvements.

Star Wars Outlaws Update 1.002 Patch Notes:

PATCH DETAILS (version 7063935.TU2):

  • PlayStation®5: 3.80 GB (version 01.002.000)
  • Xbox Series X|S: 4.71 GB (version 1.0.2.0)
  • PC: 5.60 GB (version 1.0.2.0)

NOTABLE CHANGES:

  • Tweaked the overall stealth experience by adjusting AI detection, the number of NPCs and their positioning, patrol pathing, camera detection and highlighting environmental opportunities to reduce player friction
  • Fixed an issue where players would get stuck in the hyperjump sequence towards Kijimi
  • Fixed an issue where the ‘Takeoff’ button prompt wouldn’t be shown after ‘The Wreck’ mission
  • Improved the position of the speeder camera when the FOV was increased
  • Improved the speeder’s response and reaction when called
  • Improved speeder collision with the environment to reduce being knocked off the speeder
  • Kerro’s Speakeasy – fixed an issue where the energy barrier was not disabled after successfully slicing the panel on Mirogana
  • Fixed an issue where players could not interact with the triangulation stone in Jet Kordo’s quest line on Toshara, and where the holotracker would not spawn in the Trailblazer

FULL PATCH NOTES:

Performance & Stability

  • Improved stability and performance across all platforms
  • Fixed FPS drops with Intel ARC GPUs
  • Added VRAM impact to RTXDI usage

General Gameplay

  • Improved animation of Kay’s movements
  • Scaled AI reaction to environmental actions from investigation to combat (e.g. when Nix detonates an NPC’s grenade more than once)
  • Reduced adrenaline gain when using melee
  • Added a quick throw button for using grenades
  • Improved conflicts when crouching near ledges when camera is facing the opposite direction
  • Reduced detection chances when using cover
  • Improved the speeder controls when using a mouse
  • Added a tutorial reminder for the blaster’s Stun module
  • Improved elements of the Death Trooper event
  • Improved sniper rifle sensitivity
  • Improved speeder collision with the environment to reduce being knocked off the speeder
  • Added the ability to press jump twice when near a grapple point to activate it
  • Improved animations after takedowns
  • Improved melee animation after punching an enemy wearing a helmet
  • Fixed an issue where Kay wouldn’t receive any damage from enemy blasters
  • Fixed an issue where Nix accessories and treats were not showing in the menu when in space
  • Fixed an issue where controller presets weren’t saved when playing on different consoles of the same platform
  • Fixed an issue where Kay would get stuck in out-of-bound areas
  • Fixed an issue where the grappling hook wouldn’t snap to the correct position
  • Fixed an issue where Kay would incorrectly lose reputation when trespassing in Syndicate districts
  • Fixed an issue where some NPCs could not be distracted by Nix
  • Fixed an issue where Kay’s reputation wouldn’t be impacted properly when detected completing actions such as stealing or being caught in Syndicate districts
  • Fixed an issue where player input wouldn’t be registered during slicing if pressed quickly
  • Fixed an issue where the speeder racing NPC wouldn’t move when starting the race
  • Fixed an issue where the speeder racing NPC would despawn on Toshara
  • Fixed an issue where Nix Sense wouldn’t highlight NPCs that can be pickpocketed
  • Fixed an issue where Kay would teleport to the nearest shoreline when fast travelling if the speeder was on deep water
  • Fixed an issue where open world events would deactivate after getting close to the location
  • Fixed an issue where some syndicate events would not grant rewards when completed
  • Fixed an issue with the Death Trooper event not triggering when reaching Wanted Level 6
  • Fixed an issue where “Defeat the wanted level 6” objective does not complete after finishing the event in space

UI, HUD and Settings

  • Added Syndicate names to individual contracts
  • Improved the flow on individual expert screens to view abilities as they become ready to unlock
  • Updated the description of gear sets to match their effects
  • Changed the default setting for the speeder to keyboard (WASD) rather than mouse on PC
  • Improved in-game menus and scrolling
  • Improved descriptive text when interacting with vendors that require certain Syndicate reputation
  • Fixed an issue where the cinematic volume setting was not registering properly
  • Fixed an issue where FOV was not working correctly when in 21:9 mode on consoles
  • Fixed an issue where the speeder icon was not present on the map and compass when fast travelling from one planet to another

Graphics

  • Improved the performance of VRAM, RTXDI, Frame Generation, and Ray Reconstruction
  • Fixed various graphical corruptions during takeoff and landing sequences and when in space
  • Fixed an issue with specific gearsets flickering when Frame Generation is on
  • Improved NPC visuals
  • Fixed an issue where some ground texture rendered in low quality after rebooting, loading, or fast travelling
  • Fixed an issue where some object lighting was not appearing correctly
  • Improved environmental terrain and foliage
  • Improved lighting during nighttime planetary takeoffs

Audio

  • Added additional background dialogue to improve immersion
  • Adjusted audio levels of environmental objects and player/NPC reactions
  • Fixed an issue where cantina music stopped after speaking to a contract giver
  • Fixed an issue where a sound effect would get stuck after using Nix pulse
  • Fixed multiple issues with objects not making sound upon physical impact with Kay or environment
  • Fixed multiple missing UI sounds in menus
  • Improved multiple music and ambience transitions in Quests and Open World

Cinematics

  • Improved narration, dialogue scenes, voice overs and lip syncing

Camera

  • Improved camera positioning when Kay is in low cover, shooting, and climbing
  • Improved the position of the speeder camera when the FOV was increased

Worlds, Fauna and Flora

  • Improved Kay’s hair animations during different rain types
  • Fixed vendor idle animations that were missing for some locations
  • Improved Kay’s awareness around waterfalls and rain

Sabacc:

  • Fixed an issue where Mehdo played the ‘Cook The Books’ shift token, and the effect would exist for the remainder of the game, when it should only be for the next reveal
  • Fixed an issue where a deck with selected shift tokens was not saved when quitting the game
  • Fixed an issue during the Sabacc tutorial where the game could be blocked if opening the rules menu
  • Fixed an issue where gameplay would get stuck if leaving the game during the Double Discard confirmation screen
  • Fixed an issue where NPCs would not react accordingly during the reveal phase
  • Fixed an issue where the opponent’s cards wouldn’t show in the header when the Nix cheat was disabled

Photo Mode:

  • Fixed an issue where players were unable to rotate the camera while Adrenaline Rush was active
  • Fixed an issue where settings would reset when switching presets
  • Fixed an issue where photo mode couldn’t be selected while Kay was using binoculars

Accessibility:

  • Added large font option for subtitles
  • Added a bold font option for subtitles
  • Moved overheard subtitles directional arrow to the right side of the container
  • Added auto accelerate/brake to the auto walk button
  • A prompt was added to the first-time user experience to enable large fonts
  • Added the option to auto mantle/vault over small objects
  • Menu narration order was updated to provide information in a more logical order
  • Added additional increments for the speeder mouse sensitivity
  • Added Adrenaline Rush timer setting to allow double or triple time for picking targets
  • Updated the tutorial text regarding accessibility options for Sabacc
  • Fixed an issue with missing closed captions for some weapon type explosions
  • Fixed an issue with audio description being cut off in a cinematic

Miscellaneous

  • Fixed an issue where Kay closed the wrong eye when aiming down sights
  • Fixed localization text in dialogue sequences
  • Fixed some incorrect text during dialogue options
  • Improved Kay’s gun holster animation
  • Added a warning when spending a large amount of credits to avoid doing so by mistake
  • Fixed an issue where purchased items reappeared in the vendor’s menu after saving/loading
  • Fixed an issue where players could throw unlimited grenades
  • Fixed an issue where Imperial speeders were missing parts
  • Fixed an issue where a data pad could not be interacted with during ‘Selo’s People’

MAIN & SIDE QUESTS(beware of spoilers)

Canto Bight

  • ‘Beginnings’ – adjusted number of credits needed to steal with Nix and added an extra keycard opportunity in the Sixth Kin Club
  • ‘The Heist’ – fixed an issue where players could get stuck in an infinite loading loop after dying

Toshara

  • ‘Underworld’ – adjusted enemy amount, AI detection, patrols, and scalable environment to better the stealth experience
  • ‘New Tricks’ – Fixed an issue where Danka’s call could be triggered while in the blaster upgrade menu, resulting in the Ion blast not working on the required door
  • ‘False Flag’ – Fixed an issue where progress could be lost when quitting an active quest
  • ‘The Wreck’
    • Fixed an issue where the quest marker was not pointing to the correct objective
    • Fixed an issue where a player could get stuck if saving/loading during the escape sequence
    • Fixed an issue where the takeoff button prompt would not trigger

Tatooine

  • ‘The Hotfixer’ – Fixed an issue where Kay would dismount the speeder at the start of the chase sequence

Akiva

  • ‘Viper’ – Fixed an issue where the quest marker was not pointing to the correct objective
  • ‘Revelator’
    • Fixed an issue where players would get a ‘Return to Area’ message, resulting in the mission being failed
    • Fixed an issue where the player could get stuck if the Trailblazer was destroyed when a certain cinematic triggered


Ubisoft has still not released the official patch notes, though that should change within the day,

Here are some of the confirmed fixes confirmed by the community:

  • Speeder camera bug where it wouldn’t center is fixed (Check it out in action here)
  • “Advanced Slicing Practice” Intel fixed
  • Toshara disappearing ship bug fixed

Here are some of the confirmed items that were not fixed:

  • Crashing on PC
  • Final mission “Revelator” stoll not fixed

What’s New for Star Wars Outlaws?

We are getting another patch later this month focused on quality-of-life improvements. After that, we will be getting the first story DLC titled Wild Card, which will be released alongside Title Update 4 that will bring in combat and stealth improvements, free new contracts and more.

Related Reading:

[Source: Ubisoft]

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

EA Sports FC 25 Update 1.000.005 Kicks Out for Title Update 2 This October 3

EA’s latest soccer sim has a new patch available for download today on all platforms! EA Sports FC 25 update 1.000.005 is now available for download on current-gen (PS5, Xbox Series X}S) platforms, while those on last-gen will see this as version 1.05. Read on for the complete patch notes provided by EA.

EA Sports FC 25 Update 1.000.005 Patch Notes | Version 1.05 Patch Notes:

General, Audio, and Visual

Addressed the following issues:

  • Sometimes button inputs were not being registered when performing actions in the front end.

  • Stability issue occasionally happening in all Online modes.

  • [PC Only] Controller compatibility issues when using Steam Input.

  • Steam Input now needs to be enabled before launching EA SPORTS FC 25 to have it work as intended.

Ultimate Team

Addressed the following issues:

  • Stability issue when accessing Squad Battles.

  • Addressed instances of stability issues while in the Store.

  • Unintended UI elements sometimes displaying on the screen.

  • Adjusted the message that displays when confirming to start an Evolution.

  • [Switch Only] Addressed instances of stability issues when loading into Ultimate Team.

Career

Addressed the following issue:

  • Addressed instances of stability issues within Manager Career.

Clubs

Addressed the following issue:

  • [PS5/PS4/XBSX|S/XB1 Only] Players on the EA Play Play First Trial were unable to access the ‘My Club’ section of the Clubs menu.

Stay tuned to our reiew of EA Sports FC 25 hitting the site soon.

[Source: EA Sports FC Trello Board]

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Throne and Liberty Update 13.800.565 Released for Patch 1.1.0 During Server Downtime This Oct. 3

Amazon Games has just released Throne and Liberty update 13.800.565, and this is for patch version 1.1.0! This title update has been released during the game’s server downtime, which we’ve also listed below as well.

Throne and Liberty Update 13.800.565 Patch Notes:

Server Downtime Schedule: Oct. 3 at 12:30 am PT/3:30 am ET/3:30 pm HKT/7:30 am UTC

Duration: 6 hours

All Platforms

  • Boss Effects: Mechanic markers should now appear more reliably under high visual effect counts.

  • UI: Guild Status will no longer have an erroneous ‘Writer:#’ appended to the text.

  • UI: Congratulatory Package will no longer remain visible on the shop UI after it has been claimed.

  • UI: Fixed controller D-pad becoming unresponsive after equipping an outfit in the Mirror Boutique.

  • UI: Fixed controller navigation in the Guild menu when searching for a guild.

  • Settings: When privacy settings restrict friend requests, these requests will no longer appear when relaunching the game.

  • Localization: Applied latest localization updates, including the correction of several untranslated strings in game text and voiceover.

Xbox Series X|S and PlayStation 5 (Console Only)

  • Friend Requests: Requests can now be accepted if the other player is offline or in another world area.

Xbox Series X|S

  • Graphics: Increased resolution of world map.

  • Settings: Fixed behavior of some UGC settings related to Guilds.

  • Settings: Players with restricted privacy settings will no longer see blank Whisper chats from blocked players.

PlayStation 5

  • Graphics: Optimizations to reduce screen tearing issues.

That’s about it. Stay tuned to our Throne and Liberty console review hitting the site soon.

More MP1st Reading:

[Source: Throne and Liberty]

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Gran Turismo 7 Update 1.520 Drives Out for New Cars and More This Oct. 3

Polyphony Digital has released their monthly content drop for racing sim Gran Turismo 7! PS5 owners can now download Gran Turismo 7 update 1.520 (PS4 will see this as GT7 update version 1.52), and this brings the Nissan GT-R Premium edition T-Spec ’24 into the game, and more.

Gran Turismo 7 Update 1.520 Patch Notes:

New Content

1. Cars
– The following three car models have joined the lineup:
・Mitsubishi Lancer Evolution VIII MR GSR ’04  *Available for purchase in the Brand Central/Used Car Dealer
・Nissan GT-R Premium edition T-spec ’24 *Available for purchase in the Brand Central
・Toyota Hiace Van DX ’16 *Available for purchase in the Brand Central

– A new color selection his now available for the following car model:
・Toyota GR010 HYBRID ’21

2. World Circuit
– These new race events have been added to the following tracks:
Colorado Springs
・Evolution Meeting
Circuit de Sainte-Croix
・Nissan GT-R Cup
Monza Circuit
・Evolution Meeting
Tokyo Expressway
・Sunday Cup
Kyoto Driving Park
・Evolution Meeting

3. Gran Turismo Sophy
– GT Sophy is now compatible with the following tracks:
・Brands Hatch・GP Circuit
・Dragon Trail Seaside

*Gran Turismo Sophy mode can only be accessed on the PS5 version.

4. Cafe
– The following new Menu Book has been added:
・Menu Book No.51 Challenge the Evolution Meeting (Unlocked at collector level 32)
– The following new Extra Menu has been added:
・Extra Menu No.41 Collection Audi (Unlocked at collector level 42)

– These character dialogues are new for the following cars at the Cafe:
Car Designer
– Mr. Fabio Filippini
・Ferrari 430 Scuderia ’07
・Mazda RX-VISION ’15
– Mr. Freeman Thomas
・Mitsubishi Lancer Evolution VIII MR GSR ’04
・RUF RGT 4.2 ’16
– Mr. Kuni Ito
・Mercedes Benz CLK-LM ’98
・Porsche 962 C ’88
– Mr. Hideo Kodama
・Porsche 911 Carrera RS (993) ’95
– Mr. Tom Matano
・Honda Integra Type R (DC2) ’95
・Lamborghini Gallardo LP560-4 ’08
・Porsche Cayman GT4 Clubsport ’16

5. Brand Central
– A new article to the Museum section has been added for the following brand:
・Nissan

6. GT Auto

– Maintenance & Service
The following cars are now compatible with Engine Swaps (Unlocked at Collector Level 50):
・Mazda Roadster NR-A (ND) ’22
・Mazda Roadster Touring Car
・Mitsubishi Lancer Evolution Final Edition ’15
・Mitsubishi GTO Twin Turbo ’91
・Nissan Silvia Q’s (S13) ’88
・Nissan Silvia spec-R Aero (S15) Touring Car
・Toyota 86 Gr.4
・Toyota 86 GRMN ’16
・Toyota 86 GT ’15
・Toyota Hiace Van DX ’16

7. Scapes

– This new location is now featured:
・Chicago

Adjustments and Corrections

1. Vehicle Physics Simulation
– We have adjusted the control settings for some cars. These include:
・Measures for front lift during cornering
・Measures for oversteer during braking
– We adjusted the ABS control by:
・Turning brake assist feature linked to applied brake pressure

2. Steering Controller

– The Auto Setup setting for the Fanatec® Podium has been changed to better suit the Torque mode.
・When on High Torque mode, selecting Auto Setup (AS) will set the optimum parameters.
・In the case of Low Torque mode, the force feedback will be weaker. Please adjust the setting in Custom Setup.
・Custom Setup recommended settings (For Low Torque mode).
SEM Auto
FFB 100
NDP 50
NFR 5
NIN Off
INT 3
FEI 100
FOR 100
SPR 100
DPR 100

3.Track
– The surface paint area at the pit entry of the Eiger Nordwand Reverse track has been extended to improve visibility.

We post about each GT7 update regularly, and you can check out all our coverage of the game here.

[Source: Gran-Turismo]

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: Outlast Developer Red Barrels Hacked; Over 1.8TB of Data Stolen Including Source Code of Games

Montreal-based studio Red Barrels, largely known for developing horror franchise Outlast, has been hacked. While the studio made an announcement earlier today that it was contained, the data breach seems to be larger than what’s made public.

First off, here’s the announcement from Red Barrels (who has since made their X account private/locked):

The Red Barrels team regrets to announce that its internal IT systems were recently impacted by a cybersecurity event, involving access to some of its data. As soon as the event was detected, measures were deployed to secure the systems and the information contained therein. A group of leading external cybersecurity experts has been mandated to conduct an in-depth investigation into the incident. We also notified stakeholders potentially affected by the event and the relevant authorities. As a precautionary measure our employees have been offered appropriate support.

With the investigation now completed and the security event contained, we want to reassure you that our players have not been impacted by the event.
The hit on our production timeline has been significant. We will do our best to follow our roadmap but unfortunately, some things will have to be delayed. We’ll share a more detailed update on that as soon as we can.

We take this event and the security of information within our care very seriously. Faced with a constantly evolving cyber threat, the studio will continue to implement appropriate measures guided by best practices to ensure a secure environment for our employees, partners and players.
We appreciate the support of our incredible community as we focus on the future of “The Outlast Trials.”

The Red Barrels Team

According to someone with knowledge about the situation who wishes to remain anonymous (for obvious reasons), the hacker group behind it is known as “Nitrogen,” and they seem to be a newly formed group. Per the files list shared to MP1st, the hack involves credit card info, HR stuff, game builds, and full source code for at least Outlast 1 and Outlast 2.

For obvious reasons, we won’t share the info that was shared to us, but according to the person we’ve communicated with, the total file size that was breached was at 1.8TB, and there are a file list of 1.5 million rows of files! We were told that the hacker group is asking for a still-undisclosed amount of money or the files will be made public. This isn’t the first time a video game studio was the target of ransomware attacks, as the most high profile video game hack in recent memory is Insomniac Games in December of 2023. Sony, which is the parent company of Insomniac, refused to pay the ransomware, and in turn, the hacker group released a load of files across the internet.

We’ve reached out to Red Barrels for a statement on this ransomware attack, and will reply if we hear anything back.

For those that play Outlast Trials, Red Barrels has confirmed that there will be a delay of “some things” that were revealed in the roadmap, though nothing specific was shared so far.

(Editor’s Note: We originally mentioned Red Barrels as a French studio, and we have since corrected this error).

More MP1st Reading:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Ark Survival Ascended Update 1.054.001 Gives ClubArk Steampunk Makeover and More This October 2

Studio Wildcard has released Ark Survival Ascended update 1.054.001 (version 54.1 on PC), and this gives ClubArk a Steampunk makeover and more! This adds not only new content, but bug fixes as well, which are listed in the official patch notes for the game below.

Ark Survival Ascended Update 1.054.001 | ASA Update 54.1 Patch Notes:

54.3 – (v54.1 Client) Major version for Servers and Clients – 10/02/2024

  • ClubARK: Steampunk Ascent Expansion is live! v113
    • ClubARK has received a Steampunk makeover!
    • Added a new Bob’s Tall Tales Mission, “Laboratory Escape”
    • All ClubARK rewards have been updated to include Aberration & Steampunk content
    • The Wardrobe has been updated to include Aberration & Steampunk content
    • Creature rewards from Clubark now include a trait
  • Bug Fixes
    • Fixed more light flickering that would occur at specific times of day on consoles
    • Fixed Gas Collector not working correctly after reloading Singleplayer
    • Fixed Player Stat HUD icons continuing to pulse when filled
    • Fixed Angler losing its inventory component when caught and released in a Fish Basket
    • Fixed Aberration end cinematic issue that occurred with low/medium graphics settings
    • Fixed Reaper babies not spawning with random traits

As far as we’re aware, the PS5, Xbox Series X|S and PC versions all. have the same changelog. There was also a server-side patch applied yesterday, and the changelog for that is available below as well.

v53.13 – Minor version for Servers – 10/01/2024

  • Fixed an exploit.
  • Improved performance for Aberration servers.
  • Plant Z should now drop seeds and heal correctly

Don’t be surprised to see another patch released for the game soon to iron out any bugs. You can keep track of all our Ark Survival Ascended coverage here.

[Source: Survive the Ark]

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.