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Diablo 4 Update 1.61 Complete Patch Notes for Vessel of Hatred and Version 2.0.2

The time is nigh! Diablo 4’s first major expansion, Vessel of Hatred, is (almost) upon us! Alongside the premium content, there are sweeping changes happening across the game as part of Blizzard’s big 2.0 update. Those on consoles will see this as Diablo 4 update 1.61, and the complete patch notes are available below.

Note that this is a very long read, which is why we shifted everything into a table for easy access. You can use CTRL+F to find the specific item/change you’re looking for, or by clicking the items in the table.

Diablo 4 Update 1.61 Patch Notes (October 7):

Vessel of Hatred Contents and Base Game Updates

Vessel of Hatred arrives alongside major updates that will be available to all Diablo IV players, such as systemic changes to levelling, difficulty tiers, the Paragon System, and more. To help shed light on all that arrives to the base game—and what remains solely within Vessel of Hatred—we have listed out the contents that are specific to both.

New Base Game Content—Available to all players

  • New Max Level: 60*
  • New Difficulties System
  • New Paragon Max Level: 300
  • Paragon System Changes
  • Item Quality Rework
  • 2 New Character Slots
  • New Class Skills and Passives for each Class
  • New Party Finder Feature
  • New Seasonal Content
  • New Season Rewards (Season Journey, Battle Pass, Reputation Board)

Vessel of Hatred Expansion—Available to Vessel of Hatred Owners

  • Nahantu Region–including Dungeons, Strongholds, Side Quests, new Legion Events, and Nahantu Monster Families**
  • Spiritborn Class
  • Vessel of Hatred Campaign
  • Nahantu Region Renown
  • Runewords
  • Dark Citadel
  • Mercenaries
  • Kurast Undercity
  • Trading for Vessel of Hatred-specific Resources

*Note that any characters which are Level 51 and above will be set to Level 50 at the start of this update.

**One of the Nahantu Monster Families will appear within the new Seasonal content—stay tuned for more details.

Build #58474 Patch Notes

Balance Updates

All Classes

Legendary aspect affix values now have a separate cap between Ancestral and Non-Ancestral items. Now, the maximum values for aspects can only be found on Ancestral items.

Developer’s Note: Previously, max rolls of aspects could be found much earlier on. This made the transition into Ancestral items less exciting, as your aspects could already be maxed out before you entered Torment Difficulty. Now there is more noticeable item progression as you move through Torment Difficulties.

Runewords

Magic Runes of Ritual

  • Cir: (Cast same non-channeled skill 3 times)
    • Offering gained increased from 25 to 50.
  • Cem: (Evade)
    • Offering gained increased from 50 to 75.
  • Moni:(Cast after moving)
    • Offering gained increased from 10 to 25.
    • Interval increased from 0.2s to 0.25s.
  • Yax: (Use healing potion)
    • From 100 to 200.

Rare Runes of Ritual

  • Noc:(Hard CC enemy)
    • Offering gained increased from 5 to 10.
  • Neo:(Deal damage and take none for 5 secs)
    • Time needed to not get hit reduced from 5 seconds to 2 seconds.
    • Offering gained reduced from 300 to 200.
  • Poc:(Every 5% resource spent)
    • Offering gained increased from 2 to 5.

Runes of Invocation

  • Vex: (+3 to all skills)
    • Duration increased from 5 to 7s.
  • Xan: (Critical overpower)
    • Offering requirement reduced from 900 to 800.
  • Gar: (Gain Critical Strike chance up to 10 stacks)
  • Xal: (Max HP)
    • Duration increased from 4s to 6s.
  • Qua: (Movement speed, up to 5 stacks)
    • Movement speed increased from 6% to 7% per stack.
  • Tec: (Earthquake)
    • Rune version damage increased from 82% to 280%.
  • Tun: (Stun Grenades)
    • Rune version damage increased from 20% to 325%.
  • Ton: (Meteorites)
    • Offering requirement reduced from 25 to 20.
    • Rune version damage increased from 50% to 216%.
  • Tal: (Pestilent Swarm)
    • Rune version damage increased from 100% to 300%.

Sorcerer

Unstable Currents

  • The tooltip for Unstable Currents has been updated to state “unleashed” instead of “is also cast.”

Developer’s Note: The effects of Unstable Currents are not treated as casts, which only occurs once when you press the Skill button.

Lightning Spear

  • Only 12 Lightning Spears can exist at one time. Any new ones created will destroy the oldest one.

Passives

Enlightenment

  • No longer gains stacks from automatic casts, and can only occur every 0.2 seconds.

Legendary Aspects

Aspect of Splintering Energy

  • Tooltip now properly conveys critical damage scaling.
  • The effect can now only happen every 0.2 seconds but will deal extra damage for each trigger missed while on cooldown.

Aspect of Elemental Constellation

  • Damage increased to 50-1050% Weapon Damage from 50-70%.

Unique Items

The Oculus

  • Teleport Size affix replaced by Chance for Teleport to Deal Double Damage.

Flamescar

  • Incinerate Size affix replaced with Chance for Incinerate to Deal Double Damage.

Fracture Winterglass

  • Cooldown Reduction for Conjuration skills affix has been swapped with the inherent All Resistances affix.

Tempering

  • A new utility recipe for Incinerate Size, Meteor Size, and Firewall Size has been added.
  • A chance for Inferno to Deal Double Damage tempering affix has been added to Pyromancy Augments: Fiery.
  • Lightning Spear double cast tempering affix changed to Chance for Lightning Spear to Deal Double Damage.

Paragon

Burning Instinct Legendary Node

  • Cap increased from 80% to 90%.
  • Now requires 30 Intelligence for every 2% instead of 20.

Infernal Hordes

Developer’s Note: We made several changes to ensure Infernal Hordes remains a fun and rewarding activity. Our changes address not being able to target farm specific Unique items on a consistent basis, loot rewards feeling lackluster, and the process of opening chests feeling tedious.

  • Greater Chest of Equipment cost increased from 60 to 200.
  • Scrolls of Restoration have been added to the loot table.
  • Chest of Materials have been reworked to consume all remaining Aether.
  • Chest of Equipment has been removed.
  • The Council Boss now drops guaranteed Legendary items with Infernal Hordes Affixes.
  • The Greater Chest now contains a guaranteed Ancestral Legendary.
  • Both the Chest of Materials and Chest of Gold now consume all remaining Aether rewarding Gold or crafting materials (including Masterworking Materials) the more Aether is spent on the chest.
  • The Item Chest has been removed.
  • Infernal Compasses can no longer be crafted.
  • Infernal Compasses are now rare drops found in Torment Difficulties only.
  • The number of waves will be randomly rolled on Infernal Compasses, and all runs of Infernal Hordes will have a maximum revive count of 4.
  • The difficulty of the Infernal Horde will be determined by the Difficulty Level (Torment I, II, III, or IV).
  • The number of revives is now limited to 4 across all Torment Difficulties.

User Interface and User Experience

  • A new key-binding has been added to change from run to walk.
  • Paragon Level now displays properly on character nameplates, such as in the menu or friends list.

Miscellaneous

  • Paragon Level now displays properly on character nameplates, such as in the menu or friends list.
  • Gems and Runes can be freely swapped without needing to visit the Jeweler.

Developer’s Note: When trying to Socket a gem into a two-Socket item that is already full, the bottom Gem will be removed, and the new Gem will become the top Gem—think first in, first out. If you try to Socket a Gem into an item that has 1 or more Runes in it, all Runes are automatically removed. The opposite is also true when Socketing Runes into an item that contains Gems. Additionally, Unsocketing no longer costs Gold to perform.

  • The Blacksmith Cache now requires 5 Forgotten Souls to craft.
  • Mythic Unique Item crafting has been adjusted. How to Craft:
    • Previous: Crafting a specific Mythic Unique costs 4 Resplendent Sparks
    • Now: A random Mythic Unique can be crafted with 2 Resplendent Sparks
      • A specific Mythic Unique can be crafted with Resplendent Sparks plus a set of Runes unique to each item.
    • Where to Craft
      • Previous: The Alchemist
      • Now: The Blacksmith

Developer’s Note: We’ve received requests for a reliable way to obtain a Mythic Unique during a season. This change fills that need. We’ve also created an avenue that allows you to target a specific Mythic Unique using Runes, giving more flexibility and progressive chase in your pursuit of Mythic Unique items.

  • Runes are now guaranteed to be dropped from the following sources
    • Boss encounters throughout the Vessel of Hatred campaign.
    • Whisper Caches
    • World Bosses
    • First time reward for clearing a Stronghold (magic runes only)
  • Impairment Reduction will no longer appear on items.

Developer’s Note: With the substantial increase to Impairment Reduction sources through Paragon, we found this was a good opportunity to improve the overall pool of Affixes on gear by removing Impairment Reduction as a gear Affix.

Bug Fixes

Barbarian

  • Fixed an issue where the Rumble legendary paragon node had an inaccurate tooltip.
  • Fixed an issue where the Brawl glyph didn’t properly grant its legendary bonus.
  • Fixed an issue where Barbed Carapace and Tough As Nails could double dip, which resulted in extreme amounts of Thorns being granted.

Druid

  • Fixed an issue where the Druid Legendary Nodes Devastation and Thunderstruck did not function.
  • Fixed an issue where the Lightning Storm Double damage tempering affix did not trigger off Nature’s Fury.
  • Fixed an issue where the fourth Shred Strike from Aspect of the Agile would always critically strike.
  • Fixed an issue where Poison Creeper could be re-cast via One with Nature each time the player adjusted Paragon Points, Skill Points, or changed equipment.
  • Fixed an issue where the Stormcrow aspect could make Ravens invisible.
  • Fixed an issue where the first attack of Shred didn’t hit the targeted enemy after dashing.

Necromancer

  • Fixed an issue where the Abyssal Glyph did not grant its bonus damage to non-physical attacks.

Rogue

  • Fixed an issue where stacks of Advanced Flurry could be lost after healing, evading, or another Skill was automatically cast from an Aspect or Unique item.
  • Fixed an issue where the poison cloud from the Aspect of Poisonous Clouds could trigger Lucky Hits.
  • Fixed an issue where the visual effect and the actual area of effect did not match for Scoundrel’s Kiss Rapid Fire casts.
  • Fixed an issue where the duration of Dance of Knives was shorter than intended.
  • Fixed an issue where Dance of Knives could become unable to be cast if the Skill was used repeatedly while no charges were available.

Sorcerer

  • Fixed an issue where certain Fire and Cold damage effects didn’t work properly with Enlightenment.
  • Fixed an issue where automatic Frozen Orb casts from Fractured Winterglass granted Enlightenment stacks.
  • Fixed an issue where the increased chance to spawn a familiar was not displayed in the Familiar description after acquiring the Enchantment Master legendary paragon node.
  • Fixed an issue where free Frozen Orb casts from the Enchantment effect could be triggered when casting Skills on cooldown while Channeling Incinerate.

User Interface and User Experience

  • Fixed an issue where larger numbers could become illegible in vendor and crafter menus.
  • Fixed an issue where the description for Exquisite Blood did not properly display how many would be used to summon Lord Zir.

Miscellaneous

  • Fixed an issue where the stealth effect for The Shroud of False Death wouldn’t be broken by Mercenaries or Minions dealing damage.
  • Fixed an issue where the Stealth effect for The Shroud of False Death could prevent a summoned boss from spawning.
  • Fixed an issue where summoning monsters at the beginning of a Legion event could be displaced when running into them with your Mount and using Spur.
  • Fixed an issue where progression could become blocked for The Eyes of the Enemy quest when trying to place Locran’s talisman.
  • Fixed an issue where the Guaranteed Critical Strike andOverpower from the Qax and Xan runes could be consumed by non-damaging abilities.
  • Fixed an issue where Legendary Aspects and Tempering Affixes that are not usable by your Class would occasionally function when using a Skill of another Class via Runewords. As part of this fix, Classes will no longer be able to equip items with Tempering or Legendary affixes that are Class-specific for another Class.

Developer’s Note: We found an issue where Classes could sometimes unintentionally benefit from Affixes and Legendary Powers that are Class-specific for other Classes. An example of this would be a Sorcerer benefitting from War Cry legendary items that belong to Barbarians. We find the design space interesting, particularly with Runewords being added to the game, and may explore these kinds of synergies in the future. Currently, we do not believe it is healthy for players to farm items and Affixes on one Class to benefit a different one.

  • Various performance, UI, visual, and stability improvements.

2.01 Build #58145

Masterworking

  • The Gold cost for Masterworking Ranks 5-12 has been reduced by approximately one third.
  • Masterworking materials now drop from more sources inside Nightmare Dungeons, including:
    • Resplendent chests
    • Normal chests
    • Miscellaneous Interactive Objects, such as ambient corpses
    • Breakable Objects
    • The Butcher
    • Treasure Goblins
    • Local events
  • Non-Ancestral Legendary items can now be Masterworked up to 8 times and have two Tempering Affixes.
  • Material costs for Masterworking at lower Ranks have been adjusted.

The Pit

  • 50 additional Pit Tiers have been introduced, totaling 150.
  • Bonus tier unlocks for fast clears have increased from 3 to 5 tiers.

Loot Updates

  • Lower-level monsters will now drop more items, and less crafting materials.
  • Overall loot quality dropped by Hellborne has been increased.
    • There is now a higher chance to receive at least One Legendary item, with an additional chance to receive 1-2 more.
  • Overall loot quality dropped by Treasure Goblins and The Butcher has been improved.
    • The Butcher will always drop at least 1 legendary item.
    • The Butcher will always drop the Butcher’s Cleaver Unique weapon.
    • Treasure Goblins will always drop at least 1 Legendary item.
  • World Boss loot now scales with higher torment tiers.
  • Adjusted the drop rates of Mythic Unique items from Ladder Bosses to compensate for being guaranteed Ancestral quality.
  • Duriel and Andariel do not guarantee a Mythic item drop but their chance to drop a Mythic item is twice as high as other Tormented bosses.
  • The chance for Uniques to roll as Ancestral has been significantly increased.
  • Starting in Torment Difficulty I, only Legendary and Unique items can drop. Any Normal, Magic, or Rare items that would have randomly dropped will instead be automatically converted into corresponding crafting materials.

Runewords and Sockets

Developer’s Note: We love the enthusiasm around combining Runes, but we understand many would prefer the optimal combinations of Runewords to have bonuses other than scaling damage stats.
Our original approach was to create a journey where both the Runes of Ritual and Runes of Invocation would eventually lead to Legendary Runes becoming the most potent, but in practice, this led to a handful of combinations being favored. Now, the gap in power between rarity tiers for Runes of Invocation and Runes of Ritual will be much smaller, and Runes that provide utility will be more potent than Runes that only provide damage across all rarity tiers.
Additionally, to make sub power Runes competitive, the Rune type will deal more than other types found in Diablo IV depending on the amount of utility they provide.

Lith (Don’t walk or evade)

  • Previous: Stand still for 0.3 seconds.
  • Now: Stand still while fighting for 0.3 seconds.

Feo (Become Crowd Controlled or Injured)

  • Reduce cooldown to 10 seconds.

Vex (+3 to all Skills)

  • Offering increased from 400 to 1000.

Kry (Spiritborn Vortex)

  • Reduced from 500 to 300 Offering.

Ner (Rogue Concealment)

  • Reduced from 700 to 600 Offering.

Jah (Sorcerer Teleport)

  • Offering reduced from 500 to 400.

Qua (Movement Speed and Evade refresh)

  • Evade refresh removed.
  • Offering reduced from 400 to 50.

Que (Enhanced Earthen Bulwark)

  • Changed to Base Earthen Bulwark.
  • Offering reduced from 800 to 300.

Yom (Petrify)

  • Note: Petrify no longer gives Critical Strike Damage and instead grants 100 Resource.

Ohm (Warcry)

  • Offering increased from 500 to 600.
  • Now uses base Warcry instead of Enhanced Warcry.

Teb (Abhorrent Iron Maiden)

  • Rune version now deals 300% of base damage.

Tun (Stun Grenades)

  • Rune version damage increased from 20% to 260%.

Tal (Spiritborn Pestilent Swarm)

  • Rune version damage increased from 100% to 150%.

Xan (Critical Overpower)

  • Offering increased from 700 to 900.

Eom (Generic Cooldown Reduction)

  • Cooldown Reduction reduced from 0.25 to 0.1.

Cah (Spiritwolves)

  • Enhanced the Spiritwolf AI allowing it to engage in combat faster.
  • Increased the Attack damage from 14% to 30%.
  • Increased the Leap damage from 14% to 50%.

Zec (Ultimate Cooldown Reduction)

  • Cooldown Reduction reduced from 4 to 2 seconds.

Lac (Barbarian Challenging Shout)

  • Reduce rune version duration from 6 to 3 seconds.
  • Reduce offering from 800 to 400.

Runes removed:

  • Ur
  • Ono
  • Met
  • Kaa

The following runes have had their icons updated to match their Diablo II predecessors.

  • Ohm
  • Thul
  • Vex
  • Lum
  • Jah
  • Tal

Updates for adding sockets to items:

  • The Jeweler is now accessible at Level 1 instead of at Level 15.
  • Chipped Gems can now be crafted at Level 1 instead of Level 15.
  • Gem Fragments now start dropping at Level 5.
  • Socketing costs only require Scattered Prisms for Ancestral items. Additionally, Scattered Prisms will no longer drop prior to playing Torment Difficulties.

Experience Rewards

  • The Experience reward from Whisper Caches and Helltide chests now give more experience, scaling with difficulty.
  • Experience rewards received for completing Strongholds have been adjusted. Players will now earn a one-time experience reward when killing a Stronghold Boss, preventing players from infinitely earning large amounts of experience from the same Stronghold through partying.

Developer’s Note: We’re glad the return of quest experience rewards, like Strongholds, in Patch 2.0 is being enjoyed. We’ve adjusted the experience reward so that Strongholds remain a strong early to midgame levelling activity, but not strong enough that it’s mandatory to hold them from completion until later character levels.

  • Experience rewards for Renown Tiers I and II have been changed to flat values so players don’t feel like they need to wait until higher Difficulties to cash them in.

Paragon Updates

General

  • Glyph Scaling values have been reduced by 50%.
  • Rare and Magic Nodes that provide additive damage have been increased by 100%.
  • Single Resist Nodes have all been converted to bonuses to Maximum Resistance for a single element:
    • Single Resist 10%.
    • Max Single Resist 3%.
  • Recuperate Rare node:
    • Potion Healing has been changed to +Max Life.
    • Life Per Second increased by 2x.
  • Armor nodes Increased by 50%.
  • Slayer: Potion Healing changed to Max Life.
  • Spearhead: Armor changed to Max life.
  • Fleeting:
    • Impairment Resistance increased by 50%.
    • Damage Over Time Reduction changed to Dodge Chance.
  • Suffused Resistance: Damage Over Time Reduction changed to Damage Reduction.
  • All sources of Damage While Fortified increased by [x]2.25x.
  • Healing Received increased by 1.5x.

Barbarian

Hemorrhage

  • Lacerator
    • Physical Damage changed to Vulnerable Damage.

Blood Rage

  • Craving
    • Damage to Elites changed to Damage while Berserking.

Carnage

  • Berserker
    • Damage to Elites changed to Critical Strike Damage.
  • Enraged
    • Berserking Duration changed to Critical Strike Chance.

Decimator

  • Destroyer
    • Physical Damage changed to Overpower Damage.
  • Pillage
    • Bonus now applies to Armor instead of Vulnerable damage.

Flawless Technique

  • Havoc changed to Nimble.

Weapon Master

  • Nimble
    • Bonus now applies to Attack Speed instead of Physical damage.
    • Strength requirement changed to Dexterity.
  • Iron Strength
    • Elite damage changed to Max fury.
  • Hunter Killer
    • Damage to Elites changed to Fury on Kill.
    • Movement Speed after Killing Elites increased from 14% to 20%.

Force of Nature

  • Raw Might
    • Physical Damage changed to Damage to Close Enemies.
    • Stat threashold required to unlock bonus changed from Dexterity to Willpower.
  • Alloyed
    • Earthquake duration reduced from 45% to 10%.
    • Armor changed to 10% Dust Devil Size.

Druid

Thunderstruck

  • Concentrated
    • Elite Damage changed to Damage to Close Enemies.
  • Deluge
    • Critical Strike Damage changed to Damage to Distant Enemies.
  • Tempest
    • Critical Strike Damage changed to Critical Strike Chance.

Earthen Devastation

  • Earthen Power
    • Earth Critical Strike Damage changed to Earth Damage.
  • Oppress
    • Critical Strike Damage to Crowd Controlled changed to Critical Strike Damage.

Survival Instincts

  • Ursine
    • % Armor while in Werebear Form changed to % Armor.
  • Battleworn Hide
    • Damage to Elites changed to +Life.

Heightened Malice

  • Poison Conditioned changed to Denial.
  • Toxic Bane changed to All Damage.
  • Overturn changed to Recuperate.

Inner Beast

  • Determination
    • Critical Strike Damage changed to All Damage.

Constricting Tendrils

  • Devastation
    • Nature Damage changed to increased Damage Over Time.
  • Superiority
    • Bonus now applies to Max Life instead of Damage to Crowd Controlled enemies.
    • Damage to Crowd Control changed to Lucky Hit.

Ancestral guidance

  • Spiritual Power
    • Basic Attack Damage changed to Basic Attack Speed.
  • Natural attunement
    • Max spirit changed to Bonus Resource Generation.

Untamed

  • Ferocity
    • Companion Cooldown Reduction increased from 2.5 to 3.

Necromancer

Hulking Monstrosity

  • Flesh Horror
    • Minion Resistance to all elements changed to all resistances.
    • Golems Armor changed to Armor.
  • Miscreation
    • Summon Damage changed to Golem Life %.

Flesh Easter

  • Critical Strike Damage changed to Corpse Attack Speed.

Scent of Death

  • Ruin changed to Suffused Resistance.
  • Corrective changed to Restorative.
  • Seethe
    • Damage replaced with Damage to Healthy.

Bone Graft

  • Splinter
    • Bone Critical Strike Damage changed to Critical Strike Damage.
  • Calcified changed to Suffused Resistance.

Blood Begets Blood

  • Blood Empowered
    • Blood Orb damage changed to Blood damage.
  • Vampiric Blood
    • Orb Healing has been Doubled.
  • Blooddrinker
    • Orb Healing has been Doubled.
  • Invigorated
    • Blood Orb Damage changed to Blood Damage.

Bloodbath

  • Thick Hide
    • Bonus now applies to Maximum Life instead of Damage While Fortified.
  • Powerhouse
    • Damage while Healthy changed to Healing Received.

Wither

  • Lingering Shadows
    • Shadow Damage changed to Resource Cost Reduction.

Rogue

Eldritch Bounty

  • Imbue damage has been increased across the board by 2.5 times.

Tricks of the Trade

  • Surgical
    • Damage changed to Cutthroat Damage.
  • Focused
    • Damage to Elites changed to Marksman Damage.
  • Ranger
    • Bonus now applies to Damage Reduction from Distant Enemies instead of bonus damage to Distant Enemies.
  • Brawler
    • Bonus now applies to Damage Reduction from Close Enemies instead of bonus damage to Close Enemies.
  • Haven
    • Bonus now applies to maximum life instead of Armor.

Cheapshot

  • Artifice
    • Vulnerable Damage changed to Damage.
  • Calculated
    • Bonus now applies to armor instead of bonus to Crowd Controlled Enemies.

Deadly Ambush

  • Trapper
    • Trap Damage changed to Trap Size.
    • Damage to Trapped changed to Critical Chance.

Leyrana’s Instinct

  • Punishment
    • Physical Damage changed to Damage.
  • Veiled changed to Restorative.

No Witnesses

  • Knowledge
    • Intelligence changed to Dexterity.
  • Training
    • Poison Resistance changed to All Resistances.

Exploit Weakness

  • Exploit
    • Damage to Injured changed to Lucky Hit Chance.
  • Revitalize
    • Healing Received changed to Max Life.

Sorcerer

Burning Instinct

  • Kindling
    • Damage to Elites changed to Critical Strike Damage.

Icefall

  • Polar Rime
    • Damage to Chilled changed to Lucky Hit (as secondary).
  • Frosts
    • Damage to Chilled changed to Vulnerable Damage.

Static Surge

  • Overwhelming changed to Blessing.
  • Incapacitate
    • Damage to Stunned changed to Lightning Damage.
  • Electro
    • Vulnerable Damage changed to Critical Strike Damage.
  • Paralyzing
    • Max Mana changed to Cost Reduction.

Ceaseless Conduit

  • Devastate
    • Critical Strike Damage changed to Crackling Energy Damage.
  • Conduit
    • Crackling Energy Damage changed to Critical Strike Chance.

Elemental Summoner

  • Reservoir
    • Max Mana changed to Conjuration Cooldown Reduction.

Enchantment Master

  • Blessing
    • Healing Received changed to Max Life.
  • Ruinous
    • Damage to Elites changed to Attack Speed.

Miscellaneous

  • The audio for a Mythic Unique dropping now takes priority over other sounds.
  • Health values for monsters in Dungeons have been increased to have less of a jump between them and the boss to smoothen the transition between encounters.
    • Super Elite Life increased by +50%
    • Elite Life increased by +25%
    • Standard Monster increased by +11%
  • Scrolls of Restoration will be acquirable through the Season Journey.
  • Penitent Difficulty is now unlocked upon completing Diablo IV’s base campaign. This includes using the skip campaign feature.
  • The formula for calculating Damage Reduction from Armor has been adjusted to grant higher amounts of Damage Reduction at lower armor amounts than before.
    • Additionally, lower-level items will have higher amounts of Armor than before.
  • Intensity scaling has been moved into Torment Difficulties I-IV. Scaling has been adjusted to be more noticeable.

Developer’s Note: Intensity causes monsters to move faster, their cooldowns to recharge faster, and they’re better at aiming projectile attacks.

  • The 2x increase applied to Main Stat contribution to Skill damage has been reverted to pre-patch 2.0 values.

Bug Fixes Class Specific

  • Fixed an issue where Pets could despawn when going between zones with the One With Nature Key Passive learned.
  • Fixed an issue where Prime Grizzly Rage did not grant Unstoppable.
  • Fixed an issue where the Tempering Recipe for Ravens Attack Speed did not function.
  • Fixed an issue where The Unmaker could allow Necromancers to equip 2 Ultimate Skills.
  • Fixed an issue where the following Necromancer skills had incorrect values.
    • Reap
    • Hemorrhage
    • Bone Splinters
    • Blight Corpse Tendrils
    • Rathma’s Vigor
  • Fixed an issue where the additional Severs from Reaping Lotus Aspect were not leaving Desecrated Ground when using Greaves of the Empty Tomb.
  • Fixed an issue where the Druid Aspect of the Mighty Storm could drop for Necromancers.
  • Fixed an issue where Titan’s Fall passive was granting its bonus while you had any Fortified health rather than while Fortified.
  • Fixed an issue where Familiar always counted as a Fire Skill for granting stacks of Enlightenment.
  • Fixed an issue where Fireball didn’t deal damage when Gloves of the Illuminator were equipped.

Bug Fixes Items and Tempering

  • Fixed an issue where several Legendary aspect values were lower than intended.
  • Fixed an issue where Heir of Perdition’s damage bonus against Angels and Demons was multiplicative instead of additive.
  • Fixed an issue where Ancestral Legendary Items weren’t dropping in Torment Difficulty IV Nightmare Dungeons.
  • Fixed an issue where Whisper Caches dropped items of lower item power than expected at higher levels.
  • Fixed an issue where the Elemental Surge tempering recipe was restricted to Expert Difficulty, instead of just restricted by level.
  • Fixed an issue where Tempering was immediately accessible at Level 1 on new accounts, instead of unlocking at Level 15.
  • Fixed an issue where legacy items migrated from characters created before Season of Hatred were capped at Item Power 520 instead of 540.
  • Fixed several instances where Fists of Fate was not properly adjusting damage with its power.

Bug Fixes Miscellaneous

  • Fixed an issue where the tooltip for Armor was not green when the Armor cap was met.
  • Fixed an issue where the Seaside Descent dungeon could not be completed when interacting with the Gate Release before defeating the 2 Avaricious Captains.
  • Fixed an issue where certain Nightmare Dungeon sigil affixes were missing descriptions.
  • Fixed an issue where the required amounts for Boss Summoning items were inaccurately displayed in tooltips.
  • Fixed an issue where the Eliminator glyph was missing its additional threshold bonus.
  • Fixed multiple instances where Glyph descriptions were inaccurate.
  • Fixed an issue where the tutorial quest for Torment Difficulties could keep appearing each time a Pit Tier was completed.
  • Fixed an issue where other pieces of equipment could appear on the character in unexpected ways, such as pants floating in front of the character. (Side Quests—Act I: The Trousers From Hell, completed!)

Game Updates

Accessibility

  • Players may now enable Hybrid Targeting, a new feature that allows for proximity selection of interactables to be used when mouse movement is disabled. This is meant to assist with item selection in instances where cursor targeting could prove challenging.

Gem Changes

  • The drop quantity of Gem Fragments now increases as you ascend Difficulties.
  • New Gem Tier: Grand
    • Requires 100,000 gem fragments, 30 Forgotten Souls, and 10,000,000 Gold to craft.
    • Grand provides a 50% increase in power from the previous tier, Royal.
  • Some Gem effects have been reworked
    • Ruby armor effect changed from % Max Life to + Strength.
    • Amethyst armor effect changed from +Strength to +% Barrier Generation.
    • Diamond armor effect changed from +% Barrier Generation to + All Stats.
  • Many Gem stat bonuses have been adjusted to better reflect Patch 2.0 numbers.
  • Gem stat updates, starting with Chipped, ending with Grand:
    • Ruby (+ Strength), Emerald (+ Dexterity), Topaz (+ Intelligence), Sapphire (+ Willpower): +25/50/75/100/150.
    • Amethyst (+% Barrier Generation): +2/4/6/8/12.
    • Diamond (+ All Stats): +8/16/24/32/50.
    • Skull (+% Healing Received): +4/6/8/10/15.

Additions All Classes

Mythic Unique Items

Heir of Perdition – Mythic Unique Helm

  • Affixes
    • Inherent: +200% Damage to Angels and Demons
    • +20% Critical Strike Chance
    • +20% Lucky Hit Chance
    • +20% Movement Speed
    • +2 to Core Skills
  • Power
    • Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%[x]. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies.

Shroud of False Death – Mythic Unique Chest Armor

  • Affixes
    • Inherent: +1 to All Passives
    • +111 All Stats
    • +222 Maximum Life
    • +333% Damage on Next Attack After Entering Stealth
    • 11.1% Resource Generation
  • Power
    • If you haven’t dealt damage in the last 2 seconds, gain Stealth and 40%[+] Movement Speed.

Shattered Vow – Mythic Unique Polearm

  • Affixes
    • Inherent: +400% Damage to Healthy Enemies
    • +444 Maximum Life
    • +29.6% Attack Speed while Berserking
    • +444.4% Damage Over Time
    • Lucky Hit: Up to a +44.4% Chance to Become Berserking
  • Power
    • Enemies afflicted by more Damage over Time than remaining Life are Executed.

Aspect of Assistance – Generic Utility Aspect

  • Your Reinforcement Cooldown is reduced by 23-33%[x]. After casting your Ultimate Skill, call your Mercenary for Reinforcement.

Developer’s Note: Because this Aspect is related to Mercenaries, it is exclusive to Vessel of Hatred.

Tempering

New Recipe Sharpened Finesse

  • +X% Basic Skill Damage
  • +X% Core Skill Damage
  • +X% Ultimate Skill Damage (Moved from Worldly Finesse)

Elemental Surge Tempering Recipe has been split into two recipes

  • Elemental Surge – Night
    • Lucky Hit: Chance to Deal Cold Damage
    • Lucky Hit: Chance to Deal Poison Damage
    • Lucky Hit: Chance to Deal Shadow Damage
  • Elemental Surge – Day
    • Lucky Hit: Chance to Deal Physical Damage
    • Lucky Hit: Chance to Deal Fire Damage
    • Lucky Hit: Chance to Deal Lightning Damage

Skill Tree

All class’s Skill Trees have been updated to create new connections between nodes.

Barbarian

Active Skill

Mighty Throw – Weapon Mastery Skill – 12 second Cooldown

  • Base Skill: Hurl your weapon, dealing 60 80% Weapon damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 153% Weapon damage every second for 4 seconds.
    • Impact Lucky Hit Chance: 15%.
  • Enhanced Mighty Throw: While a thrown weapon is out, gain 25% [+] increased Attack Speed.
  • Fighter’s Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5 3% of your Maximum Life as a Barrier for 5 6 seconds.
  • Warrior’s Mighty Throw: Mighty Throw’s impact deals 200%[x] increased damage and Stuns enemies for 2 seconds.

Passive Skills

Barbed Carapace

  • Key Passive: For every 25 Fury you spend, you gain 10%[+] Thorns for 8 seconds, up to 120%. Casting a Skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 100% of your Thorns as physical damage to Close enemies every second.

Belligerence

  • Damaging an enemy with a Basic Skill increases your damage by 3/6/9%[x] for 4 seconds.

Heavy Hitter

  • Your Ultimate Skills deal 15/30/45%[x] more damage.

Warpath

  • After Overpowering, you deal 4/8/12%[x] increased damage for 4 seconds.

Irrepressible

  • Casting a Weapon Mastery Skill Fortifies you for 10/20/30% of your Maximum Life.

Unique Item

Ugly Bastard Helm – Unique Helm

  • Affixes
    • +X% Resistance to All Elements
    • Inherent: +X% Fire Resistance
    • X% Wrath of the Berserker Cooldown Reduction
    • Lucky Hit: Up to a 40% Chance to deal +X Fire Damage
    • +X to Prolific Fury
    • +X to Aggressive Resistance
  • Power
    • Explode when activating Wrath of the Berserker, dealing [100-300% Weapon Damage] Fire damage to enemies. While Berserking, damage you would deal is converted to Fire damage. You deal 60-80%[x] increased Fire damage.

Legendary Aspects

Aspect of Shattering Steel – Offensive Aspect

  • Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal (120-420% 80-280% of Weapon Damage) Physical damage.

Aspect of the Flaming Rampage – Offensive Aspect

  • Charge gains an additional Charge. Each target hit by it explodes for [69-129% of Weapon Damage] Fire damage to surrounding enemies.

Aspect of Herculean Spectacle – Offensive Aspect

  • Mighty Throw deals 15-35%[x] increased damage and hurls another 2 weapons.

Tempering Recipes

Bleed Innovation – New Utility Recipe

  • +X% Rend Effect Size (Moved from Bleed Augments)
  • +X% Rupture Size (Moved from Bleed Augments)
  • +X Skill Ranks to Hamstring Passive

Barbarian Breach – New Utility Recipe

  • +X Skill Ranks to Expose Vulnerability Passive (Moved from Bleed Augments)
  • +X Skill Ranks to Pressure Point Passive (Moved from Bleed Augments)
  • +X% Kick Vulnerable Duration (Moved from Barbarian Innovation)

Brute Innovation – New Utility Recipe

  • +X% Hammer of the Ancients Effect Size (Moved from Furious Augments)
  • +X% Upheaval Size (Moved from Furious Augments)
  • +X% Mighty Throw Size

Core Augments – Barbarian New Weapon Recipe

  • +X% Chance for Hammer of the Ancients to Deal Double Damage
  • +X% Chance for Whirlwind to Deal Double Damage
  • +X% Chance for Upheaval to Deal Double Damage
  • +X% Chance for Double Swing to Hit Twice

Brawling Augments – New Weapon Recipe

  • +X% Chance for Charge to Deal Double Damage
  • +X% Chance for Kick to Deal Double Damage
  • +X% Chance for Leap to Deal Double Damage
  • +X% Chance for Ground Stomp to Hit Twice

Weapon Augments – New Weapon Recipe

  • +X% Chance for Mighty Throw to Deal Double Damage
  • +X% Chance for Steel Grasp to Deal Double Damage
  • +X% Chance for Death Blow to Deal Double Damage
  • +X% Chance for Iron Maelstrom to Hit Twice

Paragon Board

Legendary Node

  • Force of Nature: Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals 180% Weapon damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.

Rare Nodes:

  • Squall: +10.0% Dust Devil Damage, +10 Strength
  • Catalyst: +45.0% Earthquake Damage, +10.0% Physical Damage
  • Alloyed: +45.0% Earthquake Duration, + 20 Armor
  • Raw Power Might: +10.0% Physical Damage, +10 Strength
  • Denial: +3.0% Resistance to All Elements, +20 Armor
  • Tenacity: 4.0% Maximum Life, +20 Armor

Druid

Active Skill

Stone Burst – Earth Core Skill – 30 Spirit Cost

  • Base Skill: Gather stones beneath your enemies then detonate them dealing 120 80% Weapon damage. Channeling deals 20% Weapon damage and increases the size of the affected area, up to a 400% increase after 1.0 seconds.
  • Enhanced Stone Burst: Stone Burst’s final explosion damage is increased by 25%[x] within the initial radius.
  • Primal Stone Burst: While Channeling Stone Burst and for 2 seconds afterwards, you gain 30%[+] Attack Speed.
  • Raging Stone Burst: Stone Burst costs 66%[x] more Spirit, and its final explosion deals 50%[x] more damage.

Passive Skills

One With Nature

  • Key Passive: Your Companion Skills each gain 1 additional companion and deal 60 50%[x] increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.

Humanity

  • You deal 5/10/15%[x] more damage while in Human form.

Calamity

  • You deal 5/10/15%[x] more damage for 8 seconds after casting an Ultimate skill.

Feral Aptitude

  • You deal 3%[x] increased damage while Healthy and 3%[x] increased damage while above 100% Movement Speed. These bonuses can stack.

Backlash

  • You deal 4%[x] increased damage for 5 seconds after casting a Defensive Skill.

Unique Item

Stone of Vehemen – Unique Totem

  • Affixes
    • Inherent: +X% Damage to Crowd Controlled Enemies
    • +X Willpower
    • +X% Critical Strike Damage
    • +X% Chance for Stone Burst Projectiles to Cast Twice
    • +X to Stone Burst
  • Power
    • While Channeling Stone Burst, and for 2 seconds afterwards, gain 15% Damage Reduction.
    • Stone Burst’s final explosion deals 10-15%[x] increased damage, further increased by 10-15%[x] for each size increase.

Legendary Aspects

Aspect of the Agile Wolf – Utility Aspect

  • Shred gains a 4th dash attack that hits all surrounding enemies, deals 20-60%[x] increased damage and Knocks Down enemies for 2 seconds.

Aspect of the Rabid Bear – Offensive Aspect

  • While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 30-90%[x].

Stormcrow’s Aspect – Offensive Aspect

  • Ravens now deal Lightning damage which is increased by 60-100%[x]. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.

Aspect of Shattered Defenses – Offensive Aspect

  • Stone Burst causes enemies to take 30-50%[x] increased damage from your other Skills for 5 seconds. Stone Burst’s Spirit cost is reduced by 10.

Aspect of Anticline Burst – Offensive Aspect

  • Stone Burst deals 15-35%[x] increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size.

Tempering Recipes

Lightning Augments

  • +X% Chance for Stormstrike to Hit Twice
  • +X% Chance for Lightning Storm to Deal Double Damage
  • +X% Chance for Cataclysm to Deal Double Damage

Paragon Board

Legendary Node

  • Untamed: Casting a Companion Skill grants 20%[x] increased Companion damage for 5 seconds, stacking up to 80%[x].

Rare Nodes

  • Apex: +25% Companion Damage, +10 Willpower 6.5% Damage Reduction from Elites
  • Ferocity: +2.5% Companion Cooldown Reduction, +20 Armor
  • Fortune: +25% Companion Damage +5.0% Lucky Hit Chance, +10 Willpower
  • Resolve: +3% Resistance to All Elements, +10 Willpower
  • Tempest: +10.0% Vulnerable Damage, +15.0% Critical Strike Damage
  • Superiority: +15.0% Damage to Crowd Controlled Enemies, +4.0% Maximum Life
  • Lucky Winds: +5% Lucky Hit Chance, +10% Vulnerable Damage
  • Eminence: +6.5% Damage Reduction from Elites, 4% Maximum Life

Necromancer

Active Skill

Soulrift – Darkness Ultimate Skill – 50 second Cooldown

  • Base Skill: For 8 seconds, you corrupt surrounding enemies, dealing 65% Weapon damage per second.
  • Supreme Soulrift: Every soul absorbed increases your damage by 1%, up to 30%. This bonus persists for 5 seconds after Soulrift ends.
  • Prime Soulrift: Enemies with their souls absorbed become Vulnerable for 2 seconds. When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.

Passive Skills

Affliction

  • Key Passive: Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are infected with Affliction and take 15%[x] increased damage from you and your Minions. Your Curse Skills deal 30% (Weapon Damage) Shadow damage to enemies that have Affliction. This amount increases by 30%[x] of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.

Titan’s Fall

  • While Fortified you deal 6/12/18% increased damage to Elites.

Precision Decay

  • Your Lucky Hit chance is increased by 5/10/15%.

Finality

  • You deal 5/10/15%[x] increased damage for 8 seconds after casting an Ultimate Skill.

Necrotic Fortitude

  • Lucky Hit: Lucky Hit: Up to a 5/10/15% chance to grant yourself a Barrier for 7 5% of your Maximum Life for 6 seconds.

Unique Item

The Unmaker – Unique Helm

  • Affixes
    • X% Damage Reduction while you Have a Barrier
    • X% Resource Generation
    • X% Chance for Soulrift to Deal Double Damage
    • +X to Imperfectly Balanced
  • Power
    • Soulrift’s duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals 100-200% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.

Legendary Aspects

Reaping Lotus’ Aspect – Offensive Aspect

  • Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80-120% of normal damage.

Phasing Poltergeist’s Aspect – Offensive Aspect

  • When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast.

Aspect of Fel Gluttony – Offensive Aspect

  • Your Golem Active also causes your Golem to erupt, dealing (200-400% of Weapon Damage) Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.

Tempering Recipes

Bone Innovation – New Utility Recipe

  • +X% Bone Storm Duration
  • +X% Bone Spirit Explosion Size
  • +X% Bone Prison Duration

Blood Innovation – New Utility Recipe

  • +X% Blood Surge Nova Size
  • +X% Hemorrhage explosion size
  • +X% Blood Lance Duration

Decay Innovation – New Utility Recipe

  • +X% Blight Size
  • +X% Decompose Explosion Size
  • +X% Soulrift Duration

Execution Innovation – New Utility Recipe

  • +X% Sever Effect Size
  • +X% Reap Effect Duration
  • +X% Skeleton Priest Effect Duration

Paragon Board

Legendary Node

  • Frailty: Cursed enemies take 10%[x] increased damage from you and your Minions, increased by 10%[x] each second they are Cursed, up to 40%[x].

Rare Nodes

  • Lingering Shadow: +10% Shadow Damage Over Time, +10% Shadow Damage
  • Shadow Resilience: +10% Shadow Resistance, 4% Maximum Life
  • Calculated: +15% Damage to Crowd Controlled Enemies, +20 Armor Meticulous: 3% Resistance to All Elements, +30 Armor
  • Preservation: +10 Intelligence, +20 Armor +15% Damage to Crowd Controlled enemies, +10 Intelligence
  • Eradicate: +10% Vulnerable Damage, +10 Intelligence
  • Relentless: +2.5% Attack Speed, +4% Maximum Life

Rogue

Active Skill

Dance of Knives – Cutthroat Agility Skill – 6 Charges, 1 second Charge Cooldown

  • Base Skill: Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing 42 58% damage. You gain 20%[+] Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.
  • Enhanced Dance: Moving 30 meters while Channeling Dance of Knives grants 4 Charges.
  • Methodical Dance: When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.
  • Disciplined Dance: Each Dance of Knives knife Slows enemies by 25% for 3 seconds and has a 20% chance to pierce.

Passive Skills

Alchemical Admixture

  • Key Passive: Dealing 3 different types of Non-Physical damage increases the Potency of your Imbuement skills by 40% for 5 seconds. This Potency is further increased by 20% of the total amount of your Bonus Damage to Poison, Shadow, and Cold.

Target Practice

  • 3/6/9% [+] Critical Strike Chance with Marksman and Cutthroat Skills.

Balestra

  • 4/8/12%[x] Damage for 4 seconds after using Evade.

Evasive

  • After Dodging an attack, gain 2/4/6% Damage Reduction for 4 seconds.

Unto Dawn

  • Your Ultimate skills deal 15/30/45%[x] increased damage.

Unique Item

Pitfighter’s Gull – Unique Ring

  • Affixes
    • Inherent: +X% Shadow Resistance
    • Inherent: +X% Resistance to All Elements
    • +X% Critical Strike Chance
    • +X% Damage on Next Attack After Entering Stealth
    • X% Smoke Grenade Cooldown Reduction
    • +X to Mending Obscurity
  • Power
    • Casting Smoke Grenade increases your Critical Strike Damage by 33[x] for 3-6 seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.

Legendary Aspects

Aspect of Poisonous Clouds: Offensive Aspect

  • When entering Stealth, create a cloud that deals (600-780% of Weapon Damage) Poison damage over 6 seconds.

Aspect of Splintering Shards: Offensive Aspect

  • Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create an ice splinter that fires away from them dealing (25%-50% of Weapon Damage) Cold damage and Chilling for 20-30%.

Aspect of Star Shards: Offensive Aspect

  • Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 100-120% Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.

Tempering Recipes

Agile Augments – New Weapon Recipe

  • +X% Chance for Flurry to Deal Double Damage
  • +X% Chance for Dance of Knives to Deal Double Damage
  • +X% Chance for Dash to Deal Double Damage

Assassin Augments – New Weapon Recipe

  • Shadow Step Cleaves for +X% Damage
  • +X% Chance for Rain of Arrows to Deal Double Damage
  • +X% Chance for Smoke Grenade to Deal Double Damage

Cutthroat Augments – New Weapon Recipe

  • +X% Chance for Twisting Blades to Hit Twice
  • +X% Chance for Blade Shift to Deal Double Damage
  • Invigorating Strike Cleaves for +X% Damage

Basic Augments — Rogue

  • Renamed to Marksman Augments — Basic to better reflect its existing contents

Core Augments — Rogue

  • Renamed to Marksman Augments — Core to better reflect its existing contents

Paragon Board

Legendary Node

  • Danse Macabre: Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by 50%[x].

Rare Nodes

  • Assassin: 2.5% Mobility Cooldown Reduction +25% Damage to Healthy Enemies, +4% Maximum Life
  • Acrobat: +16% Damage to Elites, +10 Dexterity +2.5% Mobility Cooldown Reduction, +10 Dexterity
  • Skulker: +25% Damage to Healthy Enemies, +4% Maximum Life +2.5% Subterfuge Cooldown Reduction, +10 Dexterity
  • Giant Killer: 2.5% Subterfuge Cooldown Reduction +16% Damage to Elites, +3% Resistance to All Elements
  • Brawler: 4.5% Damage reduction from Close Enemies, +12% Damage to Close Enemies
  • Ranger: 6% Damage Reduction from Distant Enemies, +15% Damage to Distant Enemies

Sorcerer

Active Skill

Familiar – Conjuration Skill – 3 Charges, 12 second Charge Cooldown

  • Base Skill:
    • Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 40% of its element’s damage.
  • You may have up to 6 Familiars active at a time.
  • Enhancement: Familiars apply effects around them every 0.5 seconds according to their element.
    • Fire: Applies 94% Burning damage over 4 seconds to enemies.
    • Cold: Applies 15% Chill to enemies.
    • Lightning: Stuns enemies for 1 second.
  • Summoned Familiar:
    • Your Familiars’ elements no longer depends on your previous cast Skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning, and Lightning to Fire.
    • While you have at least two different element Familiars active, you gain 3% Damage Reduction.
  • Invoked Familiar: While you have an active Familiar, you deal 10% increased damage of its type.

Passive Skills

Enlightenment

  • Key Passive: Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:
    • 25% increased damage
    • 45% Mana Regeneration
    • 20% Attack Speed

Evocation

  • Reduce all cooldowns by 4/8/12%.

Energy Focus

  • You generate a 6 second Barrier for 0.5/1.0/1.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health.

Dampen Layer

  • You gain 2/4/6% Damage Reduction while you have an active Barrier.

Elemental Synergies

  • Your Frost, Shock, and Pyromancy Skills deal 1/2/3% increased damage for each Skill you have equipped of their type.

Unique Item

Sidhe’s Bindings – Unique Gloves

  • Affixes:
    • +X% Non-Physical Damage
    • +X% Familiar Explosion Size
    • +X% Chance for Familiar to Hit Twice
    • +X to Familiar
  • Casting Familiar now summons all three elemental variants at once. Familiar’s duration is increased by 25-50%[x] and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.

Legendary Aspects

Aspect of Charged Flash – Offensive Aspect

  • After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts become waves that pierce and deal (200-240% Weapon Damage) Critical Shock Damage.

Aspect of Elemental Constellation – Offensive Aspect

  • Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing (50-70% Weapon Damage) damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast.

Aspect of Overheating – Offensive Aspect

  • After channeling Incinerate for 2 seconds it deals (30-70% Weapon Damage) Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.

Tempering Recipes

Pyromancy Augments – Fiery – Weapon Recipe

  • +% Chance for Incinerate to do Double Damage.
  • +% Chance for Firewall to do Double Damage.
  • +% Chance for Meteorites to do Double Damage.
  • +%Chance for Inferno to Deal Double Damage

Frozen Augments – Frozen – Weapon Recipe

  • +% Chance for Blizzard to do Double Damage.
  • +% Chance for Ice Spike to do Double Damage.
  • +% Chance for Deep Freeze to do Double Damage.

Sorcerer Innovation – Utility Recipe

  • +% Frost Nova Size
  • +% Blizzard Size
  • +% Teleport Nova Size

Paragon Board

Legendary Node

  • Fundamental Release: Each Fire, Lightning, and Cold attack you make against an enemy increases the damage it takes from your attacks by 10%[x] per element, up to 30%[x].

Rare Nodes

  • Lightning Cutter: +10% Vulnerable Damage / +10 Intelligence
  • Elemental Balance: +10% Non-Physical Damage / +10 Intelligence
  • Overdrive: 5% Damage Reduction from Burning Enemies / +20 Armor
  • Electromagnetism: 5% Damage Reduction from Vulnerable Enemies / +4% Maximum Life
  • Kindling: +10% Damage to Burning Enemies / 16% Damage to Eiltes
  • Suffused Resilience: 6.5% Damage Taken Over Time Reduction / 3% Resistance to All Elements

Balance Updates

Game Difficulties

  • Monster HP was increased by 25%.
  • Low level Elite, Unique Elite, Super Elite, Minion and Boss enemies have had their Health and Damage reduced.
  • Max level Super Elite Health was increased by 50%.
  • Max level Elite Health was increased by 20%.
  • Elite, Unique Elite and Super Elite damage has been equalized. Unique Elite and Super Elite damage now matches Elite damage.
    • This change was made to afford more predictability in damage received from Elite affixes.

All Classes

General

  • Ultimate skills can now have additional ranks. Players can invest up to 5 skill points into their Ultimate Skill, and bonus ranks of Ultimate Skills now exist. The limitation of having one Ultimate Skill remains. Additionally, bonus to all skill ranks (i.e. from Harlequin’s Crest) will only grant ranks to the Ultimate the player has learned.
  • Life Generation affixes now trigger when at Full Life, to contribute to Overhealing effects.
  • All Weapon Tempering affixes now grant multiplicative damage. See each class’s section for more info.
  • All Classes now have innate 15% Blocked Damage Reduction.
    • Shield’s inherent Blocked Damage Reduction reduced by 15%.
  • Paragon nodes that give increased damage to Healthy Enemies increased from 6.3% to 12.5%.

Legendary Aspects

Deflecting Barrier

  • Previous: While you have a Barrier active, there is a 5-15% chance to ignore incoming direct damage from Distant enemies.
  • Now: You have a 5-12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life. This chance is doubled against Distant enemies.

Aspect of Slaughter

  • Previous: You Gain 20% Movement speed. This bonus is lost for 2.5-5.0 seconds after taking damage.
  • Now: You gain 20% Movement speed. Lose this bonus for 2.0-5.0 seconds after taking damage from a Close Enemy.

Starlight Aspect

  • Previous: Gain 25-40 Primary Resource for every 20% Life that you Heal.
  • Now: Gain 25-40 Primary Resource for every 20% Life that you Heal or every 120 200% that you Overheal when at Maximum Life.

Andariel’s Visage

  • Explosions now happen less frequently in extreme situations.

Barbarian

Skills

Frenzy

  • Fury generation increased from 4 to 7.
  • Damage increased from 13% to 15%.

Enhanced Frenzy

  • Before – While Frenzy is granting 60% bonus Attack Speed, it also generates 3 additional Fury.
  • Now – While Frenzy is granting 60% bonus Attack Speed, the Fury costs of your Core Skills are reduced by 25%.

Combat Frenzy

  • Before – You gain 8% Damage Reduction for each stack of Frenzy you currently have.
  • Now – You gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have.

Battle Frenzy

  • Attack Speed per stack of Frenzy increased from 5% to 6%.

Ground Stomp

  • Damage increased from 9.5% to 35 20% Weapon Damage.

Enhanced Ground Stomp

  • Before – Increase Ground Stomp’s duration by 2 1 second.
  • Now – Ground Stomp generates 60 Fury and has a 2 1 second increased Stun duration.

Tactical Ground Stomp

  • Before – Ground Stomp generates 60 Fury.
  • Now – Ground Stomp is now a Brawling Skill and deals 900 800% increased damage to Bosses. It also applies Vulnerable for 4 seconds.

Strategic Ground Stomp

  • Before – Reduce the Cooldown of your Ultimate Skill by 2 seconds for each enemy damaged by Ground Stomp.
  • Now – Reduce the Cooldown of your Ultimate Skill by 4 seconds per enemy damaged by Ground Stomp, up to 12 seconds.

Upheaval

  • Damage increased from 88% to 100%.

Furious Upheaval

  • Damage bonus increased from 12% to 15%.
  • Maximum stacks increased from 6 to 8.

Passives

Hamstring

  • Before – Your Bleeding effects Slow Healthy enemies by 20%.
  • Now – Your Bleeding effects have a 15% chance to Slow Healthy and Injured enemies by 70% each time they deal damage.

Slaying Strike

  • Damage to Injured reduced from 8% to 5%.

Unconstrained

  • Before – Increase Berserking’s maximum duration by 5 seconds and increase its damage bonus to 60%.
  • Now – Berserking’s damage bonus is increased to 60%. While below 65% Life, you are always Berserk and gain a 30 25% Physical Damage Reduction bonus.

Martial Vigor

  • Elite Damage Reduction increased from 4% to 6%.

Tempering

The following lists all the affixes now available for each Tempering recipe.

Bleed Augments – Weapon Recipe

  • +X Skill Ranks to Cut to the Bone
  • +X% Chance for Rend to Hit Twice
  • +X% Chance for Rupture to Deal Double Damage

Furious Augments – Weapon Recipe

  • Bash Cleaves for +Y% Damage
  • +X% Chance for Frenzy to Hit Twice
  • +X% Chance for Lunging Strike to Deal Double Damage
  • +X% Flay Duration (Moved from Bleed Augments)

Berserking Augments

  • Changed to a Utility recipe.
  • Renamed to Berserking Innovation.

Berserking Finesse – Offensive Recipe

  • +X% Dust Devil Damage added to this recipe. (Moved from Sandstorm Augments)

Barbarian Innovation – Utility Recipe

  • +X% Earthquake Size (Moved from Wasteland Augments)
  • +X% Frenzy Duration
  • +X% Stun Duration (Moved from Barbarian Control)

Wasteland Augments – Renamed to Wasteland Innovation

  • +X% Ground Stomp Size
  • +X% Leap Size
  • +X% Dust Devil Size (Moved from Sandstorm Augments)

Sandstorm Augments – Weapon Recipe

  • Renamed to Wasteland Augments
  • +X% Dust Devil Damage (additive) removed
  • +X% Chance for Dust Devils to Cast Twice
  • +X% Chance for Earthquakes to Cast Twice
  • +X% Earthquake Duration (Moved from Barbarian Innovation)

Demolition Finesse – Offensive Recipe

  • +X% Brawling Skill Damage
  • +X% Weapon Mastery Damage
  • +X% Damage When Swapping Weapons
  • The additive damage recipes for Death Blow, Charge, and Kick have been removed. Replacements have been added in new Weapon Tempering recipes.

Legendary Aspect

Of Giant Strides

  • Cooldown per enemy hit reduced from 2.5-5.0 to 1.3-2.5 seconds.
  • Maximum reduction reduced from 9 to 7 seconds.

Of Bul-Kathos

  • Earthquake damage increased by 30%. (From 105-165% to 137-217% Weapon Damage)

Of Earthquakes

  • Earthquake damage increased by 30%. (From 85-145% to 111-191% Weapon Damage)

Of Sundered Ground

  • Damage bonus increased from 15-30% to 30-45%.

Bold Chieftain’s Aspect

  • Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.
  • Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.

Unique Items

Twin Strikes

  • Damage increased from 10-40% to 30-60%.

Overkill

  • Damage increased from 25-45% to 40-60%.

Ring of Red Furor

  • Critical Strike Damage bonus increased from 10-40% to 30-60%.

Hellhammer

  • Fire damage increased by 33%. (1.5-2.5 to 2- 3.3)
  • Damage bonus per 100 Strength increased from 20% to 25%.

Paragon

Hemorrhage Board

  • Grit (replacing Flayer)
    • Previous: 4% Damage Reduction from Bleeding Enemies / +10 Strength
    • Now: (Flayer) +10% Vulnerable Damage / +10 Strength
  • Flayer (replacing Bloodbathed)
    • Previous: +10% Physical Damage Over Time / +10% Damage to Bleeding Enemies
    • Now: (Bloodbathed) 4% Damage Reduction from Bleeding Enemies / +10% Fire Resistance

Blood Rage Board

  • Enraged (replacing Grit)
    • Previous: +10% Damage while Berserking / +15% Berserking Duration
    • Now: (Grit) 4% Damage Reduction from Bleeding / +4% Healing Received
  • Grit (replacing Wrath)
    • Previous: 4% Damage Reduction from Bleeding Enemies / +10 Strength
    • Now: (Wrath) +10% Damage while Berserking / +10 Strength

Carnage Board

  • Berserker (replacing Brash)
    • Previous: +5% Damage While Berserking / +16% Damage to Elites
    • Now: (Brash) 4% Damage Reduction from Close Enemies / +10% Fire Resistance
  • Brash (replacing Berserker)
    • Previous: 4% Damage Reduction from Close Enemies / +10 Strength
    • Now: (Berserker) +16% Damage to Elites / +10 Strength

Decimator Board

  • Arrogance (replacing Destroyer)
    • Previous: 4% Damage Reduction from Vulnerable Enemies and +10 Strength
    • Now: (Destroyer) +10% Physical Damage and +10 Strength
  • Destroyer (replacing Arrogance)
    • Previous: +10% Damage with Two-Handed Slashing Weapons / +10% Vulnerable Damage
    • Now: (Arrogance) 4% Damage Reduction from Vulnerable Enemies / 4% Healing Received

Bone Breaker Board

  • Bludgeoner (replacing Vigor)
    • Previous: +10% Damage with Two-Handed Bludgeoning Weapons / +45% Overpower Damage
    • Now: (Vigor) 5% Damage Reduction while Healthy / 4% Healing Received
  • Vigor (replacing Bludgeoner)
    • Previous: 5% Damage Reduction while Healthy / +10 Strength
    • Now: (Bludgeoner) +10% Damage with Two-Handed Bludgeoning Weapons / +10 Strength

Flawless Technique Board

  • Wild Force (replacing Brash)
    • Previous: +5% Damage While Berserking / +16% Damage to Elites
    • Now: (Brash) 4% Damage Reduction from Close Enemies / +10% Fire Resistance
  • Brash (replacing Wild Force)
    • Previous: 4% Damage Reduction from Close Enemies / +10 Strength
    • Now: (Wild Force) +10% Damage with One-Handed Weapons / +10 Strength

Warbringer Board

  • Conditioned (replacing Brute Force)
    • Previous: +3% Resistance to All Elements / +10 Strength
    • Now: (Brute Force) +10% Damage while Fortified / +10 Strength
  • Guarded Advance (replacing Conditioned)
    • Previous: +10% Damage while Fortified / +6.5% Fortify Generation
    • Now: (Conditioned) +3% Resistance to All Elements / +4% Healing Received

Weapons Master Board

  • Iron Strength
    • Previous: +20 Armor / +10 Strength
    • Now: +16% Damage to Elites / +10 Strength

Squall Rare Node

  • Dust Devil damage bonus increased from 10% to 25%.

Brawl Rare Glyph

  • Brawling Skill damage bonus increased from 18% to 25%.

Dominate Rare Glyph

  • Guaranteed Overpower timer reduced from 20 to 15 seconds.

Druid

Skills

Innate Debilitating Roar reworked

  • Previous – Debilitating Roar also slows enemies for 65% for its duration.
  • Now – Debilitating Roar increases your damage by 15%[x] for its duration.

Preserving Debilitating Roar

  • Healing increased from 4% to 6% of your Maximum Life per second while active.

Earthen Bulwark

  • Innate Earthen Bulwark’s damage increased from 30% to 60% Weapon Damage.

Trample

  • Updated to more consistently Trample to your target destination, rather than stopping immediately upon hitting terrain.

Cataclysm

  • Lightning Strike damage increased from 95% to 115% Weapon Damage.
  • Lightning Strikes now cannot hit the same target more than once every 0.5 seconds.

Developer’s Note: Cataclysm was previously updated to be guaranteed to hit an enemy with its lightning strikes, if one is in range. While this felt better to use, it turned out to be a bit overpowered. Now we’re limiting how frequently Cataclysm’s lightning strikes can repeatedly hit the same target to ensure that other Ultimate Skills can still be a competitive option in single target situations. The damage of the lightning strikes is being increased to compensate.

Ursine Strength

  • Damage bonus while Healthy reduced from 30%[x] to 15%[x].
  • Maximum Health bonus increased from 20%[x] to 30%[x].
  • Overpower damage bonus increased from 30%[x] to 45%[x].

Developer’s Note: Ursine Strength is one of the most popular Key Passives for Druids, and was designed with Werebear and or Overpower focused builds in mind. However, it is often being used in builds that have little interest in Werebear Skills or Overpower effects, because the 30%[x] Damage bonus while Healthy was generically powerful. We are reducing the power of this effect, while increasing the Maximum Health and Overpower damage bonuses to better support its Werebear and Overpower niche, versus other builds that it was not intended for.

Grizzly Rage

  • Overpowering Bosses now extends duration by 5 seconds.

Wolves

  • Wolf Companion’s Attack Speed increased by 15%.

Petrify

  • Previous: Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 6 seconds.
  • Now: Generates 100 Spirit. Encase all Nearby enemies in stone, Stunning them for 4 seconds.

Developer’s Note: Triggering Petrify through the Yom rune will grant 100 of the Primary Resource for your class.

Prime Petrify

  • Previous: Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
  • Now: You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 7 seconds.
  • Bonus Critical Strike Damage now applies to damage done by your Companions.

Passives

Quickshift

  • Previous: When Shapeshifting into a new animal form, you deal 1/2/3%[x] increased damage for 8 seconds, up to 8/16/24%[x].
  • Now: Shapeshifting into a new animal form grants 1/2/3%[x] increased damage, up to 6/12/18%[x]. This bonus is lost after 3 seconds in Human form.

Heightened Senses

  • Previous: When Shapeshifting into an animal form, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6%[+] Movement Speed for 6 seconds. Bonuses are doubled while both are active.
  • Now: When Shapeshifting, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.

Bestial Rampage

  • Previous: After being a Werewolf for 2 seconds, gain 30%[+] Attack Speed for 15 seconds. After being a Werebear for 2 seconds, deal 50%[x] increased damage for 15 seconds.
  • Now: When Shapeshifting, Werebear grants 30%[x] increases damage and Werewolf grants 20%[+] Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.

Perfect Storm

  • Storm Skill damage bonus increased from 40%[x] to 45%[x].

Nature’s Fury

  • Fixed an issue where the Passive incorrectly triggered from skills other than Casts.

Developer’s Note: Nature’s Fury triggered more than intended when using Landslide along with the Earthbreaker Unique Ring. It should only trigger from Casts, which happen once when you press a Skill button that is on your Action Bar. Not from the extra effects from various Legendary or Unique items. This is a substantial decrease in power for builds that were using this interaction, and to compensate, Earthbreaker has been made more potent (see below).

Spirit Boons

Overload Spirit Boon

  • Damage increased from 25% to 100%.

Bolster Spirit Boon

  • Fortify amount increased from 25% to 50% of Maximum Life.

Legendary Aspects

Aspect of the Blurred Beast

  • Shred’s bonus damage while seeking out Poisoned enemies increased from 40-60%[x] to 55-75%[x].

Shockwave Aspect

  • Shockwave damage increased from 70-110% to 80-120% of Pulverize’s Damage.

Stormclaw’s Aspect

  • Damage increased from 25-45% to 40-60% of the damage done by Shred’s Critical Strikes.

Aspect of the Ursine Horror

  • Tectonic spikes damage increased from 60-100% to 120-200% of Weapon Damage.

Seismic-shift Aspect

  • Ranks increased from 17 to 21.
  • Earth Spike bonus damage increased from 35-59%[x] to 50-70%[x].

Stormshifter’s Aspect

  • Ranks of Shapeshifting Skills while Hurricane is active increased from 2 to 5.

Aspect of Retaliation

  • Core Skill damage based on Fortify increased from 25-45%[x] to 35-75%[x].

Crashstone Aspect

  • Previous: Earth Skills deal 25-45%[x] more Critical Strike Damage to Crowd Controlled enemies.
  • Now: Earth Skills deal 35-75%[x] increased damage to Crowd Controlled enemies.

Bold Chieftain’s Aspect

  • Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.
  • Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.

Unique Items

Fleshrender

  • Damage increased from 100-300% to 200-400% of Weapon Damage.
  • Damage increase per 100 Willpower increased from 30%[x] to 50%[x].
  • Cooldown Reduction affix replaced with Defensive Cooldown Reduction affix.
  • Maximum Health affix replaced with Ranks of Backlash Passive.

Dolmen Stone

  • Boulders that are rotating in your Hurricane now Knockback enemies less to allow you to more consistently hit enemies with multiple Boulders. Boulders now more consistently hit enemies that are within your melee range.

Wildheart Hunger

  • Previous: When you Shapeshift into a Werewolf or Werebear, gain Wildheart for 5 seconds. Wildheart grants you 1-3%[x] stacking damage every 2 seconds, up to 20-60%[x].
  • Now: Shapeshifting into a new animal form increases the value of your Bestial Rampage bonuses by 2.0-5.0%, up to 20-50%[+]. This bonus decays by 2% per second.

Hunter’s Zenith

  • Previous: Gain a bonus when you kill with a Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Spirit and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for 104-522 when damage is first dealt.
  • Now: Every 30 seconds you spend in an animal form, your next Core Skill is guaranteed to Overpower and Critically Strike and deals 30-60%[x] increased damage. Casting Shapeshifting Skills reduces this timer by 1 second, or 2 seconds if you change to a new animal form.

Earthbreaker

  • Tectonic Spikes damage increased from 60-120% of Weapon Damage to 150-300% Weapon Damage.

Mad Wolf’s Glee

  • Ranks of Werewolf Skills increased from 2-5 to 4-7.

Greatstaff of the Crone

  • Critical Strike Damage Affix replaced with Chance for Stormstrike to Hit Twice.
  • Bonus Stormstrike damage increased from 120-200%[x] to 170-250%[x].

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Storm Augments

  • +X% Chance for Wind Shear Projectiles to Cast Twice
  • +X% Chance for Tornado Projectiles to Cast Twice
  • +X% Chance for Hurricane to Deal Double Damage

Lightning Augments

  • +X% Chance for Stormstrike to Hit Twice
  • +X% Chance for Lightning Storm to Deal Double Damage
  • +X% Chance for Cataclysm to Deal Double Damage

Earth Augments

  • +X% Chance for Landslide Projectiles to Cast Twice
  • +X% Chance for Earth Spike Projectiles to Cast Twice
  • +X% Chance for Boulder Projectiles to Cast Twice
  • +X% Chance for Stone Burst Projectiles to Cast Twice

Werewolf Augments

  • +X% Chance for Shred to Hit Twice
  • +X% Rabies Duration
  • +X% Lacerate Duration
  • +X% Chance for Claw to Deal Double Damage

Werebear Augments

  • +X% Chance for Maul to Hit Twice
  • +X% Chance for Pulverize to Hit Twice
  • +X% Chance for Trample to Deal Double Damage

Companion Augments

  • +X% Chance for Wolves to Deal Double Damage
  • +X% Chance for Poison Creeper to Deal Double Damage
  • +X% Chance for Raven to Deal Double Damage

Moved or Removed Recipes

  • Companion Finesse Offensive Recipe converted to Companion Augments Weapon Recipe.
  • Hurricane Damage and Cataclysm Damage removed from Storm Finesse.
  • Boulder Damage and Earth Overpower Damage removed from Earth Finesse.
  • Trample Damage, Rabies Damage, and Lacerate Damage removed from Shapeshifting Finesse.
  • Grizzly Rage Duration moved from Werebear Augments to Shapeshifting Finesse.
  • Hurricane Duration moved from Storm Augments to Nature Magic Innovation.
  • Lightning Storm Duration Removed from Nature Magic Innovation.

Paragon

Starter Board

  • Reclaim (replacing Resolve)
    • Previous: +3% Resistance to All Elements / +10 Willpower
    • Now: (Reclaim) +16% Damage to Elites / +10 Willpower

Thunderstruck Board

  • Concentrated (replacing Hubris)
    • Previous: 4% Damage Reduction from Vulnerable Enemies / +10 Willpower
    • Now: (Concentrated) +16% Damage to Elites / +10 Willpower
  • Hubris (replacing Restorative)
    • Previous: +4% Potion Healing / 4% Maximum Life
    • Now: (Hubris) 4% Damage Reduction from Vulnerable Enemies / +4% Healing Received

Earthen Devastation Board

  • Crushing Earth (replacing Resolve)
    • Previous: +3% Resistance to All Elements / +10 Willpower
    • Now: (Crushing Earth) +15% Damage to Crowd Controlled Enemies / +10 Willpower
  • Resolve (replacing Crushing Earth)
    • Previous: +10% Earth Damage / +15% Critical Strike Damage to Crowd Controlled Enemies
    • Now: (Resolve) +3% Resistance to All Elements / 4% Maximum Life

Survival Instincts Board

  • Battleworn Hide
    • Previous: +2% Total Armor while in Werebear Form / +10 Willpower
    • Now: +16% Damage to Elites / +10 Willpower
  • Ursine
    • Previous: +10% Damage while in Werebear Form / +45% Overpower Damage
    • Now: +2% Total Armor while in Werebear Form / 4% Maximum Life

Lust for Carnage Board

  • Ripper (replacing Regenerative)
    • Previous: +4% Healing Received / +10 Willpower
    • Now: (Ripper) +15% Critical Strike Damage / +10 Willpower
  • Ferocity
    • Previous: +10% Werewolf Damage / +15% Critical Strike Damage
    • Now: +3% Resistance to All Elements / 4% Maximum Life
  • Lust for Carnage
    • Previous: Critical Strikes with Werewolf Skills restore 2 Spirit.
    • Now: Critical Strikes with Werewolf Skills restore 2 Spirit and deal 50%[x] increased damage.

Heightened Malice Board

  • Toxic Bane (replacing Nature-born)
    • Previous: 4% Damage Reduction from Poisoned Enemies / +10 Willpower
    • Now: (Toxic Bane) +16% Damage to Elites / +10 Willpower
  • Nature-born (replacing Toxic Bane)
    • Previous: +10% Damage to Poisoned Enemies / +10% Poison Damage
    • Now: (Nature-born) 4% Damage Reduction from Poisoned Enemies / +4% Healing Received

Inner Beast Board

  • Determination
    • Previous: +100 Armor / +10 Willpower
    • Now: +15% Critical Strike Damage / +10 Willpower
  • Wilds (replacing Havoc)
    • Previous: +15% Critical Strike Damage / +10% Physical Damage
    • Now: (Wilds) +3% Resistance to All Elements / +4% Healing Received

Constricting Tendrils Board

  • Devastation (replacing Courage)
    • Previous: 4% Maximum Life / +10 Willpower
    • Now: (Devastation) +10% Nature Magic Damage / +10 Willpower
  • Courage (replacing Devastation)
    • Previous: +10% Nature Magic Damage / +16% Damage to Elites
    • Now: (Courage) 4% Maximum Life / +20 Armor

Ancestral Guidance Board

  • Resolve (replacing Recuperate)
    • Previous: +4% Potion Healing / +10 Life per Second
    • Now: (Resolve) +3% Resistance to All Elements / 4% Maximum Life
  • Ancestral Guidance
    • Damage bonus after spending 75 Spirit increased from 30%[x] to 40%[x].
  • Guidance (replacing Resolve)
    • Previous: +3% Resistance to All Elements / +10 Willpower
    • Now: (Guidance) +10% Damage / +10 Willpower

Necromancer

Skills

Blight

  • Enhanced Blight
    • Previous – Blight Slows enemies by 25%.
    • Now – Blight’s radius is increased by 15%.
  • Paranormal Blight Reworked
    • Previous – Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.
    • Now – Blight Chills enemies for 15% every second.

Reap

  • Damage Reduction duration increased from 2 to 4 seconds.
  • Enhanced Reap’s Attack Speed duration increased from 3 to 4 seconds.

Blood Lance

  • Blood Lance now always pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
  • Enhanced Blood Lance Reworked
    • Previous – Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
    • Now – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
  • Supernatural Blood Lance Reworked
    • Previous – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
    • Now – Blood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage.

Blood Wave

  • Prime Blood Wave Reworked
    • Previous – Blood Wave Slows enemies by 50% for 4 seconds.
    • Now – Casting Blood Wave grants 20% Damage Reduction for 10 seconds.
  • Supreme Blood Wave
    • Blood Orbs spawned increased from 3 to 6.

Army of the Dead

  • Damage increased from 45% to 90%.
  • Cooldown reduced from 70 to 60 seconds.

Passives

Transfusion – Cooldown for spawning a Blood Orb reduced from 4 to 2 seconds.

Death’s Approach – Movement Speed increased from 4/8/12% [+] to 5/10/15% [+].

Kalan’s Edict

  • Previous: Your Minions gain 3%[+] Attack Speed for each active Minion.
  • Now: Your Minions gain 3%[+] Attack Speed and deal 3%[x] increased damage for each active Minion.

Bonded in Essence

  • Skeleton Priest Healing timer reduced from 8 to 5 seconds.

Death’s Defense

  • Minion Armor bonus increased from 4/8/12%[+] to 8/16/24%[+].

Necrotic Carapace

  • Fortify amount increased from 2/4/6% to 5/10/15% of Maximum Life.

Book of the Dead

Bone Golem Active Skill

  • Armor conversion to Thorns increased from 70% to 200%.

Blood Golem Sacrifice

  • Maximum Life increased from 15%[x] to 20%[x].

Legendary Aspects

Aspect of Cursed Aura

  • Tooltip updated to clarify that Curses are not cast, and so the curses would not benefit from Tempering.

Tidal Aspect

  • Additional Blood Waves now deal 100-120% of normal damage instead of dealing 50-30% reduced damage.

Shademist Aspect

  • The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.

Aspect of Fel Gluttony

  • The damage is now attributed to your Golem, and thus will scale with Minion and Golem Damage bonuses.

Aspect of the Damned

  • Damage bonus now also applies to damage from your Minions.

Unique Items

The Mortacrux

  • Previous Affixes
    • Inherent: +50% Damage
    • +126-180 Intelligence
    • +98-125% Critical Strike Damage
    • +70-85% Vulnerable Damage
    • +3-5 Ranks of Hewed Flesh Passive
  • New Affixes
    • Inherent: +100% Macabre and Corpse Damage
    • +126-180 Intelligence
    • +36.5-50% Chance For Corpse Explosion to Deal Double Damage
    • Hewed Flesh also grants a Barrier for 8-10% Maximum Life for 4 seconds
    • +3-5 Ranks of Hewed Flesh Passive

Black River

  • +126-180 Intelligence Affix replaced with +36.5-50% Chance for Corpse Explosion to Deal Double Damage.

Greaves of the Empty Tomb

  • Ranks of Reaper’s Pursuit Affix replaced with Movement Speed.

Ring of Mendeln

  • The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.

Lidless Wall

  • Armor Affix replaced with Chance for Bone Storm to Deal Double Damage.

Mutilator Plate

  • Blood Lance Duration affix replaced with Chance for Blood Lance to Deal Double Damage.

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Bone Augments

  • +X% Chance for Bone Spirit to Deal Double Damage
  • +X% Chance for Bone Splinter Projectiles to Cast Twice
  • +X% Chance for Bone Spear Projectiles to Cast Twice
  • +X% Chance for Bone Storm to Deal Double Damage

Blood Augments

  • +X% Chance for Blood Surge to Deal Double Damage
  • +X% Chance for Blood Lance to Hit Twice
  • +X% Chance for Blood Lance to Deal Double Damage
  • +X% Chance for Hemorrhage to Hit Twice
  • +X% Chance for Blood Wave to Deal Double Damage

Shadow Augments – Decay

  • +X% Chance for Blight Projectiles to Cast Twice
  • +X% Chance for Decompose to Deal Double Damage
  • +X% Chance for Soulrift to Deal Double Damage
  • +X% Chance for Affliction to Deal Double Damage

Shadow Augments – Execution

  • +X% Chance for Sever Projectiles to Deal Double Damage
  • +X% Chance for Reap to Hit Twice
  • +X% Chance for Corpse Explosion to Deal Double Damage

Summoning Augments

  • +X% Chance for Army of the Dead to Deal Double Damage
  • +X% Chance for Skeleton Mages Attacks to Cast Twice
  • +X% Chance for Skeleton Warriors to Hit Twice
  • +X% Chance for Golem to Hit Twice

Thorn Army

  • Skeleton Mages Inherit X% of your Thorns affix removed from this recipe.
  • Skeleton Warriors Inherit X% of your Thorns affix removed from this recipe.
  • Golem Inherit X% of your Thorns affix removed from this recipe.
  • Ranks of Spiked Armor added to this recipe’s Weapon Attunement.
  • Resource Generation while Wielding a Scythe affix replaced with Resource Generation with Two-Handed Weapons affix.

Other Tempering Updates:

  • +X% Corpse Explosion Damage removed from Shadow Finesse
  • +X% Bone Spirit Damage removed from Bone Finesse
  • +X% Blight Slow Potency Tempering affix changed to +X% Blight Chill Potency on the Profane Cage

Paragon

Starter Board

  • Grasp (replacing Preservation)
    • Previous: +200 Armor / +10 Intelligence
    • Now: (Grasp) +16% Damage to Elites / +10 Intelligence
  • Cult Leader
    • Minion Damage per 20% Attack Speed Bonus increased from 30%[x] to 40%[x].

Hulking Monstrosity

  • Miscreation
    • Previous: +14% Golems Armor / +10 Intelligence
    • Now: +10% Summon Damage / +10 Intelligence

Flesh-Eater Board

  • Rend (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Rend) +10% Damage / +10 Intelligence
  • Erudite (replacing Culler)
    • Previous: +35% Ultimate Damage / +2.5% Attack Speed
    • Now: (Erudite) +3% Resistance to All Elements / 4% Maximum Life

Scent of Death

  • Seethe (replacing Preservation)
    • Previous: +100 Armor / +10 Intelligence
    • Now: (Seethe) +10% Damage / +10 Intelligence
  • Ruin
    • Previous: +35% Ultimate Damage / +15% Crtitical Strike Damage
    • Now: 4% Damage Reduction from Vulnerable Enemies / +20 Armor

Bone Graft Board

  • Erudite (replacing Tenacity)
    • Previous: 4% Maximum/ +100 Armor
    • Now: (Erudite) +3% Resistance to All Elements / 4% Maximum Life
  • Calcified
    • Previous: +15% Bone Critical Strike Damage / +10% Bone Damage
    • Now: +20 Armor / 4% Damage Reduction from Vulnerable Enemies
  • Splinter (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Splinter) +15% Bone Critical Strike Damage / +10 Intelligence

Blood Begets Blood Board

  • Aggression (replacing Blooddrinker)
    • Previous: +5% Blood Orb Healing / +10 Intelligence
    • Now: (Aggression) +12.5% Damage while Healthy / +10 Intelligence
  • Blooddrinker (replacing Aggression)
    • Previous: +45% Overpower Damage / +10% Damage
    • Now: (Blooddrinker) +5% Blood Orb Healing / 4% Maximum Life

Bloodbath Board

  • Guarded Advance
    • Previous: +10% Damage while Fortified / +6.5% Fortify Generation
    • Now: 4% Damage Reduction while Fortified / +6.5% Fortify Generation
  • Remedy
    • Previous: +4% Healing Received / +10 Intelligence
    • Now: +45% Overpower Damage / +10 Intelligence

Wither Board

  • Gnawing Darkness (replacing Gloom)
    • Previous: +10% Shadow Resistance / +10 Intelligence
    • Now: (Gnawing Darkness) +10% Damage to Shadow Damage Over Time-Affected Enemies / +10 Intelligence
  • Gloom (replacing Gnawing Darkness)
    • Previous: +10% Damage to Shadow Damage Over Time-Affected Enemies / +16% Damage to Elites
    • Now: (Gloom) +10% Shadow Resistance / +20 Armor

Rogue

Skills

Enhanced Blade Shift

  • Previous: While Blade Shift is active you gain 20% Movement speed.
  • Now: While Blade Shift is active you gain 20% Movement speed. Moving through enemies refreshes its duration.

Fundamental Blade Shift

  • Previous: Moving through enemies while blade shift is active refreshes its duration. After moving through 3 enemies your next blade shift will daze enemies for 2 seconds.
  • Now: Casting a skill that isn’t Blade Shift empowers your next Blade Shift to deal 100%[x] more damage.

Invigorating Strike

  • Damage increased from 30% to 35%.

Fundamental Invigorating Strike

  • Threshold to cause Vulnerable changed from 85% life to 95% life.

Enhanced Invigorating Strike

  • Energy regeneration bonus increased from 30% to 50%.

Disciplined Shadow Step

  • Previous: Damaging an enemy with Shadow Step stuns them for 2 seconds and reduces its cooldown by 3 seconds.
  • Now: Shadow Step deals 200%[x] more damage. Casting Shadow Step reduces its cooldown by 3 seconds.

Concealment

  • Now also grants Unhindered.

Subverting Concealment

  • Previous: The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
  • Now: The Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 6 seconds.

Countering Concealment

  • Previous: The Skill that breaks Concealment will always be a guaranteed Critical Strike.
  • Now: Casting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to 60%[+] for 5 seconds.

Prime Shadow Clone

  • Previous: You are Unstoppable for 5 seconds after Casting Shadow Clone.
  • Now: You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.

Death Trap

  • Baseline: If Death Trap kills an enemy, its cooldown is reduced by 10 seconds.

Supreme Death Trap

  • Previous: If Death Trap kills an enemy, its cooldown is reduced by 12 seconds.
  • Now: Enemies that resist Death Trap’s pull in are hit again for 120% of Death Trap’s damage.

Rain of Arrows

  • Baseline first wave knocks down enemies for 3 seconds.

Supreme Rain of Arrows

  • Previous: Rain of Arrows’ first wave knocks down enemies for 3 seconds.
  • Now: Rain of Arrows deals 60 40%[x] increased damage to Crowd Controlled enemies.

Prime Rain of Arrows

  • Imbuement Bonus increased from 30% to 50%.

Passives

Weapon Mastery

  • Tooltip now states: Gain a bonus based on the weapons used in your attack.

Close Quarters Combat

  • Now scales from 15% of Damage to Close rather than 10% of Damage vs Crowd Controlled.

Adrenaline Rush

  • Energy regen while moving increased from 5/10/15% to 7/14/21%.

Impetus

  • Now gains damage to Basic skills along with Agility/Subterfuge while the buff is active.

Victimize

  • Previous: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 62% of the damage to them and surrounding enemies.
  • Now: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [60%] damage to them and surrounding enemies. Victimize’s damage is increased by 120%[x] of your Vulnerable Damage Bonus.
  • Additionally, the effect now happens less frequently but stores up the damage of instances it would trigger for the next instance.
  • Base Damage Reduced to 60% from 80%.

Momentum

  • Now counts for Channeled Cutthroat Skills.
  • Now only removes stacks when casting Marksman skills.

Mending Obscurity

  • Healing while in stealth increased from 5% to 7%.

Legendary Aspects

Aspect of True Sight

  • Previous: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight.
  • Now: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain 21-30%[x] increased damage.

Resistant Assailant’s

  • Now gives resistance on casting Concealment cast rather than when breaking stealth.

Uncanny Treachery

  • Previous: Dealing damage to a Dazed enemy with an Agility skill grants Stealth for 4 seconds. When Stealth breaks you gain 5-15% dodge chance for 2 seconds.
  • Now: Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10-18% dodge chance for 2 seconds.

Opportunists

  • Grenades now drop on your target if exiting Stealth with Shadow Step.

Icy Alchemists Aspect

  • Damage increased from 60-100% to 90-130%.
  • Now happens less frequently in extreme situations.

Toxic Alchemists Aspect

  • Now happens less frequently in extreme situations.

Ravager’s

  • Maximum stacks increased from 4 to 6, increasing maximum damage bonus from 58% to 87%.

Bladedancer’s Aspect

  • Damage increased from 25-45% to 40-60%.

Encircling Blades

  • Damage increased from 25-45% to 35-55%.

Of Iron Rain

  • Chance to spawn an arrow storm increased from 35-55% to 80-100%.

Escape Artist’s

  • Window to dodge attacks reduced from 10 to 5 seconds.
  • Cooldown reduced from 20 to 10 seconds.

Unique Items

Word of Hakan

  • Skill ranks of Imbuement Skills increased from 2-3 to 4-6.
  • Rain of Arrows Fires Twice affix is now Double Damage for Rain of Arrows.

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Trap Augments

  • +X% Chance for Caltrops to Consume No Charges
  • +X% Chance for Death Trap to Deal Double Damage
  • +X% Poison Trap Duration

Marksmen Augments Basic – Rogue

  • +X% Chance for Puncture Projectiles to Cast Twice
  • +X% Chance for Heartseeker Projectiles to Cast Twice
  • +X% Chance for Forceful Arrow Projectiles to Cast Twice

Marksman Augments Core – Rogue

  • +X% Chance for Barrage Projectiles to Cast Twice
  • +X% Chance for Rapid Fire Projectiles to Cast Twice
  • +X% Chance for Penetrating Shot Projectiles to Cast Twice

Agile Augments

  • +X% Chance for Flurry to Hit Twice
  • +X% Chance for Dance of Knives Projectiles to Cast Twice
  • Invigorating Strike Cleaves for +X% Damage
  • +X% Chance for Dash to Deal Double Damage

Assassin Augments

  • Shadow Step Cleaves for +X% Damage
  • +X% Chance for Blade Shift to Deal Double Damage
  • +X% Chance for Twisting Blades to Hit Twice
  • +X% Chance for Rain of Arrows Waves to Cast Twice

Other Tempering Changes:

  • Smoke Grenade Damage removed from Subterfuge Expertise Recipe.
  • Rogue Cloaking Temper Recipe: Ranks to Agile replaced with Ranks to Aftermath.
  • Persistence Temper Recipe: Ranks to Aftermath removed.

Paragon

Devious Glyph

  • Now applies its damage bonus against Bosses.

Starter Board

  • Outlaw (replacing Lawless)
    • Previous: +200 Armor / +10 Dexterity
    • Now: (Outlaw) +16% Damage to Elites / +10 Dexterity

Eldritch Bounty Board

  • Imbuer
    • Previous: +15% Imbued Damage / +10% Non-physical Damage
    • Now: +3% Resistance to All Elements / +20 Armor
  • Concoction (replacing Dosage)
    • Previous: +4% Potion Healing / +10 Dexterity
    • Now: (Concoction) +10% Non-physical Damage / +10 Dexterity

Tricks of the Trade Board

  • Surgical (replacing Lawless)
    • Previous: +100 Armor / +10 Dexterity
    • Now: (Surgical) +10% Damage / +10 Dexterity
  • Haven (replacing Havoc)
    • Previous: +15% Critical Strike Damage / +10% Physical Damage
    • Now: (Haven) +20 Armor / 4% Maximum Life

Cheap Shot Board

  • Artificer (replacing Wiles)
    • Previous: 6% Damage Reduction from Slowed Enemies / +10 Dexterity
    • Now: (Artificer) +10% Vulnerable Damage / +10 Dexterity
  • Deviant (replacing Oppress)
    • Previous: +15% Damage to Crowd Controlled Enemies / +15% Critical Strike Damage to Crowd Controlled Enemies
    • Now: (Deviant) +3% Resistance to All Elements / 4% Maximum Life

Deadly Ambush Board

  • Ensnarement (replacing Cunning)
    • Previous: 4% Damage Reduction from Enemies Affected by Trap Skills / +10 Dexterity
    • Now: (Ensnarement) +15% Critical Strike Damage / +10 Dexterity
  • Cunning (replacing Slayer)
    • Previous: +100 Armor / +4% Potion Healing
    • Now: (Cunning) 4% Damage Reduction from Enemies Affected by Trap Skills / +3% Resistance to All Elements

Leyrana’s Instinct Board

  • Essential (replacing Feint)
    • Previous: +12.5% Damage for 4 Seconds After Dodging an Attack / +10 Dexterity
    • Now: (Essential) +14% Core Damage / +10 Dexterity
  • Punishment (replacing Tolerance)
    • Previous: +3% Resistance to All Elements / +10 Dexterity
    • Now: (Punishment) +10% Physical Damage / +10 Dexterity
  • Targeted (replacing Discerning)
    • Previous: +12.5% Damage for 4 Seconds After Dodging an Attack / +16% Damage to Elites
    • Now: (Targeted) +14% Core Damage / +16% Damage to Elites

No Witnesses Board

  • Deliverance (replacing Training)
    • Previous: 4% Maximum Life / +10 Dexterity
    • Now: (Deliverance) +35% Ultimate Damage / +10 Dexterity
  • Training (replacing Ruin)
    • Previous: +35% Ultimate Damage / +15% Critical Strike Damage
    • Now: (Training) 4% Maximum Life / +10% Poison Resistance

Exploit Weakness Board

  • Misery (replacing Dosage)
    • Previous: +4% Potion Healing / +10 Dexterity
    • Now: (Misery) +16% Damage to Elites / +10 Dexterity
  • Revitalize (replacing Hunter Killer)
    • Previous: +16% Damage to Elites / +14% Movement Speed for 4 Seconds After Killing an Elite
    • Now: (Revitalize) +4% Healing Received / +20 Armor

Cunning Stratagem Board

  • Fundamentals (replacing Lawless)
    • Previous: +100 Armor / +10 Dexterity
    • Now: (Fundamentals) +10% Damage / +10 Dexterity
  • Lawless (replacing Fundamentals)
    • Previous: +35% Basic Damage / +10% Damage
    • Now: (Lawless) +20 Armor / 4% Maximum Life

Sorcerer

Skills

Enhanced Charged Bolts

  • Lightning surge now also hits the original target as well as surrounding enemies.

Enhanced Fireball

  • Previous: Casting Fireball increases its radius by 50%.
  • Now: Casting Fireball increases its radius by 50% and Burns enemies for 10% damage over 6 seconds.

Prime Deep Freeze

  • Barrier amount now scales with Maximum life instead of Base Life.

Chain Lightning Enchantment

  • Cooldown reduced from 4 seconds to 1 second.

Hydra Enchantment

  • Duration increased from 5 to 10 seconds.

Arc Lash Enchantment

  • Stun duration increased from 0.5 to 1 second.

Incinerate Enchantment

  • Cooldown reduced from 14 to 8 seconds.

Passives

Endless Pyre

  • Previous: You deal increased Burning damage to enemies for each second they remain Burning, up to 5%[x] after 5 seconds.
  • Now: You deal 6/12/18%[x] increased Burning damage. This bonus is increased to 25/50/75%[x] to enemies while they are affected by more Damage Over Time than their total Life.

Conjuration Mastery

  • Now caps its bonuses at 30 active Conjurations. Tooltip updated for clarity.

Legendary Aspects

Storm Swell Aspect

  • Previous: You deal 15-30% more damage to Vulnerable enemies while you have a barrier.
  • Now: You deal 15-35% increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen enemies.

Aspect of Engulfing Flames

  • Previous: You deal 30-45%[x] increased Burning damage to enemies below 50% Life. Additionally, you deal 70-100%[x] increased Burning damage to enemies while they are affected by more Damage Over Time than their total Life.
  • Now: You deal 6%[x] increased Burning damage to enemies for each second they remain Burning, up to 30%[x] after 5 seconds. Additionally, you deal 10-30%[x] increased Burning damage to enemies below 50% Life.

Aspect of Armageddon

  • Now drops more Meteorites.

Meteorites from Aspect of Armageddon and Aspect of Shattered Stars now more consistently land around or on the enemies near the cast target.

Unique Items

Tal Rasha’s Iridescent Loop

  • Previous: For each type of Elemental damage you deal, gain 10-15% increased damage for 4 seconds, up to 40-60%. Dealing Elemental damage refreshes all bonuses.
  • Now: Casting a Pyromancy, Shock, or Frost Skill increases your damage by 10-25% for 8 5 seconds, stacking once per element. Casting again refreshes all bonuses if the previous skill was a different Element.

Axial Conduit

  • +X% Chance for Chain Lightning Projectiles to Cast Twice affix changed to +X% Chance for Chain Lightning to Hit Twice.

Gloves of the Illuminator

  • Effect reworded, but functionality unchanged.
  • Previous: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 30-0% less damage.
  • Now: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 70-100% of normal damage.

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Pyromancy Augments

  • +X% Chance for Fire Bolt Projectiles to Cast Twice
  • +X% Chance for Fireball Projectiles to Cast Twice
  • +X% Chance for Meteor to do Double Damage

Pyromancy Augments – Fiery

  • +X% Chance for Incinerate to do Double Damage
  • +X% Chance for Firewall to do Double Damage
  • +X% Chance for Meteorites to do Double Damage
  • +X% Chance for Inferno to Deal Double Damage

Frost Augments – Frozen

  • +X% Chance for Blizzard to do Double Damage
  • +X% Chance for Ice Spike to do Double Damage
  • +X% Chance for Deep Freeze to do Double Damage

Frost Augments

  • +X% Chance for Frost Bolt Projectiles to Cast Twice
  • +X% Chance for Frozen Orb Projectiles to Cast Twice
  • +X% Chance for Ice Shards Projectiles to Cast Twice

Conjuration Augments

  • Casted Hydras have +X Heads
  • +X% Chance for a Second Ice Blades when Cast
  • +X% Chance for Familiar to Hit Twice
  • +X% Chance for Lightning Spear to Deal Double Damage

Shock Augments – Discharge

  • +X% Chance for Teleport to Hit Twice
  • +X% Chance for Arc Lash to Swipe Twice
  • +X% Chance for Charged Bolts Projectiles to Cast Twice

Shock Augments – Surge

  • +X% Chance for Spark Projectiles to Cast Twice
  • +X% Chance for Chain Lightning to Hit Twice
  • +X% Chance for Ball Lightning Projectiles to Cast Twice

Other Tempering Updates:

  • Incinerate Size, Meteor Size, and Firewall Size removed from the Pyromancy Augments Recipe.
  • Blizzard Damage and Ice Spike Damage removed from the Frost Finesse Recipe.
  • Teleport Damage removed from the Shock Finesse Recipe.
  • Chance for Chain Lightning Projectiles to Cast Twice affix changed to Chance for Chain Lightning to Hit Twice.
  • Teleport Nova Size moved from Shock Augments – Discharge recipe to the new Sorcerer. Innovation Utility recipe.
  • Frost Nova Size moved from Sorcerer Control recipe to the new Sorcerer Innovation Utility recipe.
  • Blizzard Size moved from Frost Augments recipe to the new Sorcerer Innovation Utility recipe.
  • Conjuration Damage replaced with Familiar Damage on the Conjuration Finesse Offensive recipe.
  • Fire Damage Over Time removed from the Pyromancy Finesse recipe.
  • Familiar Lucky Hit Chance added to the Conjuration Fortune Utility recipe.

Paragon

Starting Board

  • Studied (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Studied) +16% Damage to Elites / +10 Intelligence

Searing Heat Board

  • Explosive (replacing Ashes)
    • Previous: +10% Fire Resistance / +10 Intelligence
    • Now: (Explosive) 15% Critical Strike Damage / +10 Intelligence
  • Recuperate
    • Previous: +4% Potion Healing / +10 Life per Second
    • Now: +4% Potion Healing / +25 Life per 5 Seconds
  • Ashes (replacing Pyromancy)
    • Previous: +10% Fire Damage / +10% Fire Damage Over Time
    • Now: (Ashes) +10% Fire Resistance / +25 Life per 5 Seconds

Burning Instinct Board

  • Safeguard
    • Previous: +6.5% Damage Reduction from Elites / +100 Armor
    • Now: +6.5% Damage Reduction from Elites / +20 Armor
  • Smoldering Embers (replacing Culler)
    • Previous: +35% Ultimate Damage / +2.5% Attack Speed
    • Now: (Smoldering Embers) 5% Damage Reduction from Burning Enemies / +4% Healing Received
  • Explosive (replacing Smoldering Embers)
    • Previous: 5% Damage Reduction from Enemies / +10 Intelligence
    • Now: (Explosive) +15% Critical Strike Damage / +10 Intelligence

Frigid Fate Board

  • Elemental Favor (replacing Chilling)
    • Previous: +10% Cold Resistance / +10 Intelligence
    • Now: (Elemental Favor) +10% Non-physical Damage / +10 Intelligence

Icefall Board

  • Frigid (replacing Cryomancy)
    • Previous: +10% Cold Damage / 4% Chill Application
    • Now: (Frigid) 6% Damage Reduction from Chilled / 4% Maximum Life
  • Cryomancy (replacing Frigid)
    • Previous: 6% Damage Reduction from Chilled / +10 Intelligence
    • Now: (Cryomancy) +10% Cold Damage / +10 Intelligence

Static Surge Board

  • Overwhelming
    • Previous: +15% Damage to Stunned Enemies / +16% Damage to Elites
    • Now: +10% Lightning Resistance / +20 Armor
  • Electro
    • Previous: +10% Lightning Resistance / +10 Intelligence
    • Now: +10% Vulnerable Damage / +10 Intelligence

Ceaseless Conduit Board

  • Shock Resistant (replacing Recuperate)
    • Previous: +4% Potion Healing / +10 Life per Second
    • Now: (Shock Resistant) +10% Lightning Resistance / 4% Maximum Life
  • Shelter (replacing Hunter Killer)
    • Previous: +16% Damage to Elites / +14% Movement Speed for 4 Seconds After Killing an Elite
    • Now: (Shelter) 4% Maximum Life / +20 Armor
  • Devastate (replacing Electro)
    • Previous: +10% Lightning Resistance / +10 Intelligence
    • Now: (Devastate) +17% Critical Strike Damage / +10 Intelligence

Elemental Summoner Board

  • Keeper of Elements (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Keeper of Elements) +10% Non-physical Damage / +10 Intelligence
  • Resistant (replacing Keeper of Elements)
    • Previous: +10% Non-physical Damage / +3% Resistance to All Elements
    • Now: (Resistant) +3% Resistance to All Elements / +20 Armor

Enchantment Master Board

  • Tactical (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Tactical) +16% Damage to Elites / +10 Intelligence
  • Toughened (replacing Elementalist)
    • Previous: +10% Non-physical Damage / 4% Maximum Life
    • Now: (Toughened) +20 Armor / 4% Maximum Life
  • Blessing (replacing Recuperate)
    • Previous: +4% Potion Healing / +10 Life per Second
    • Now: (Blessing) +3% Resistance to All Elements / +4% Healing Received

Paragon Updates

  • Glyphs can now be upgraded up to level 100.
  • At level 46, they become Legendary and gain several additional benefits.
    • One additional major affix.
    • A radius size increase.
  • Upgrading to Legendary requires Gem Fragments.
  • Magic Glyphs have been removed.
  • Glyph Experience has moved from Nightmare Dungeons to the Pit.
  • The Paragon board cap has been reduced to 4, plus the starting board.
  • Max Paragon Level is now 300.

Shrine Updates

  • The following Shrines now scale off Weapon Damage, like Skills.
    • Artillery Shrine
    • Blast Wave Shrine
    • Conduit Shrine

Boss Ladder

  • All Unique items now have a single boss for target farming.
    • Removed from Grigoire
      • Barbarian
        • Ramaladni’s Magnum Opus
        • Ancients’ Oath
      • Druid
        • Mjölnic Ring
      • Necromancer
        • Blood Artisan’s Cuirass
      • Rogue
        • Windforce
      • Sorcerer
        • Gloves of the Illuminator
    • Removed from Lord Zir
      • Barbarian
        • Rage of Harrogath
        • Gohr’s Devastating Grips
      • Druid
        • Mad Wolf’s Glee
        • Vasily’s Prayer
        • Greatstaff of the Crone
      • Necromancer
        • Deathless Visage
        • Greaves of the Empty Tomb
      • Rogue
        • Eyes in the Dark
        • Grasp of Shadow
        • Skyhunter
      • Sorcerer
        • Iceheart Brais
        • Staff of Endless Rage
        • Raiment of the Infinite
      • All Classes
        • Penitent Greaves
        • The Butcher’s Cleaver
    • Removed from Beast in the Ice
      • Barbarian
        • 100,000 Steps
        • Battle Trance
        • Fields of Crimson
      • Druid
        • Insatiable Fury
        • Hunter’s Zenith
        • Waxing Gibbous
      • Necromancer
        • Howl from Below
        • Deathspeaker’s Pendant
        • Bloodless Scream
      • Rogue
        • Condemnation
        • Word of Hakan
      • Sorcerer
        • Esu’s Heirloom
        • Staff of Lam Esen
      • All Classes
        • Frostburn
        • Mother’s Embrace
    • Added
      • The Butcher’s Cleaver now drops for Necromancers from Grigoire.
    • Moved
      • Mjölnic Ring moved from Grigoire to Lord Zir.
  • The summoning material requirements have been adjusted and standardized for the following bosses.
    • Echo of Varshan
      • Previous: 2(WT3)/5(WT4) Malignant Hearts
      • New: 4 Malignant Hearts
    • Grigoire
      • Previous: 2(WT3)/5(WT4) Living Steel
      • New: 12 Living Steel
    • Beast in the Ice
      • Previous: 9 Distilled Fear
      • New: 12 Distilled Fear
    • Lord Zir
      • Previous: 9 Exquisite Blood
      • New: 12 Exquisite Blood

User Interface and User Experience

  • The icon denoting that there are additional Skill/Paragon points to spend now also displays how many points are available to spend.
  • The tooltips for Dungeons viewed in the Map have been improved to have more information at a glance.
  • New settings have been added in the gameplay options menu to hide certain warning messages and announcements, such as “You need more mana”.
  • The sound that plays when arriving at a pinned destination has been made more prominent.
  • Druid’s Sprit Offerings have been moved to the Consumables tab, and the stack count has been increased to 999.
  • Up to 3 currencies can be pinned in the player’s inventory, with Obols and Gold being pinned by default.
  • The descriptions of multiple items that implied if a skill tag was removed or added have been clarified.

Miscellaneous

  • The number of available character slots has been increased from 12 to 14 13.
  • Dodge chance can no longer reach 100% through any means. The Dodge Chance bonuses from the handful of related aspects have been swapped from additive to inverse multiplicative, matching typical Dodge Chance modifiers.
  • The Gauntlet will be disabled for Season 6 while the meta settles with the introduction of the Spiritborn and all other system updates.
  • Common items now stop dropping after Level 10.
  • The allowance cache that contained items helpful for leveling has been updated.
    • No longer has a level restriction.
    • Contains one legendary item of a random equipment slot, with a small chance to be Unique or Mythic Unique.
    • Has multiple tiers that scale with level, with greater rewards and greater costs at higher levels.
    • The cost has been adjusted so it is no longer a cheap source of Legendary Aspects.
    • Is now crafted at the Blacksmith instead of the Alchemist.

Developer’s Note: Since this cache has been very popular, we are making it more accessible while also broadening its applications. The highest tier cache is intended to be a late-game material dump.

  • Ancestral Items are now guaranteed to have at least one greater affix.
  • Nightmare Dungeons are now the source of Masterworking materials now that Glyph Experience has been moved to the Pit.
  • All beneficial Nightmare Dungeon Affixes have been removed, with the exception of Experience and Gold increases.
  • How Smoldering Ashes are acquired has been updated
    • We’ve removed the character level requirement on those tiers and implemented a new system where Smoldering Ashes can only be unlocked with Earned Favor.
    • Earned Favor is all the Favor you earn in-game by killing monsters, completing quests, and engaging with the Season Journey.
      • It does not include Favor awarded for anything outside of playing the game (tier skips).

Developer’s Note: These changes to Smoldering Ashes continue to ensure those who use Tier Skips cannot gain access to the benefits of Smoldering Ashes any sooner than players who don’t. You will also be able to claim and use Smoldering Ashes as soon as you’ve earned enough Favor—no more waiting around for your character to reach the level requirement. There’s a new icon on the Battle Pass reward track that displays your Earned Favor progress, so you’ll know exactly how far you are from unlocking your next Smoldering Ashes.

Bug Fixes Gameplay

Barbarian

  • Fixed an issue where excessive skill ranks of Martial Vigor and Guttural Yell could result in 100% Damage reduction.

Developer’s Note: This was only possible on the Eternal Realm since the tempering recipe for additional ranks of these skills was removed in the Season of Infernal Hordes. The Damage Reduction from these passives is now capped at 80%, which requires 20 Ranks of the Skill.

  • Fixed an issue where Leap had to fully complete its animation before being able to cast Leap again.
  • Fixed an issue where the Dust Devil’s Aspect could activate more frequently if Whirlwind was cancelled.
  • Fixed an issue where the tooltip for Call of the Ancients showed a higher damage value than it was dealing.

Developer’s Note: Call of the Ancients has been slightly rebalanced to compensate for this issue, dealing less damage for low-level Barbarians, and dealing more damage for Barbarians with stronger late game gear.

  • Fixed an issue where assigning a skill point to Tactical Rallying Cry did not upgrade the tooltip for Rallying Cry.

Druid

  • Fixed an issue where the buffs from Clarity and Vigilance could be unexpectedly lost.
  • Fixed an issue where the cooldown reduction from the Virulent aspect was inconsistent between Bosses and Elites.
  • Fixed an issue where the Iron Fur buff would persist after swapping between Insatiable Fury and Mad Wolf’s Glee.
  • Fixed an issue where bonuses to Poison Creeper Duration did not properly update all related tooltips for duration.
  • Fixed an issue where bonuses to Lightning Bolt Damage didn’t properly update all related tooltips for damage.
  • Fixed an issue where the Aspect of Vocalized Empowerment didn’t grant resource generation when using Blood Howl.
  • Fixed an issue where the Aspect of the Blurred Beast did not gain damage against targets poisoned by Poison Creeper.
  • Fixed an issue where Earthen Bulwark’s barrier scaled off Base Life instead of Maximum Life.
  • Fixed an issue where Nature’s Fury was not triggering Hurricane when casting bolder while using Metamorphic Stone Aspect.
  • Fixed an issue where the guaranteed overpower from Obsidian slam could be consumed by non-damaging abilities.
  • Fixed an issue where Mad Wolf’s Glee and Insatiable Fury could grant fewer Skill Ranks than displayed on its tooltip.
  • Fixed an issue where Petrify from The Basilisk was not properly interacting with the Supreme Petrify upgrade.
  • Fixed an issue where the Hemorrhage Legendary Paragon Node granted a lower Bleeding damage bonus than expected.
  • Fixed an issue where Landslides from Earthbreaker could trigger Nature’s Fury.

Necromancer

  • Fixed an issue where Blood Orbs would remain after dying during an Encounter.
  • Fixed an issue where killing a vulnerable enemy with a Bone Skill could not generate essence when using the Aspect of Exposed Flesh.
  • Fixed an issue where higher Item Power on Bloodless Scream could have lower affix ranges than intended.
  • Fixed an issue where Bonus projectiles fired from the effect of Path of Trag’oul overlapped, which made it appear that bonus projectiles were never fired through this method.
  • Fixed an issue where the Bone Golem upgrade for shedding additional corpses was inconsistent.
  • Fixed an issue where curses cast by minions while using Blood Moon Breeches could curse the player. (Curse upon your house, wanderer!)
  • Fixed an issue where the tooltip for Unyielding Commander displayed the bonus as additive instead of multiplicative.
  • Fixed an issue where the Whither Legendary Paragon Node did not respect the 1200 Intelligence cap.
  • Fixed an issue where the Whither Legendary Paragon Node applied to damage over time inflicted on the player by the player, such as through Endurant Faith.

Rogue

  • Fixed an issue where the bonus from the Deadly Ambush legendary node could affect non-critical strike damage.
  • Fixed an issue where Rapid Fire used with Scoundrel’s Kiss couldn’t fire through Chilling Winds.
  • Fixed an issue where Victimize’s Vulnerable Damage bonus did not properly scale with the listed value.
  • Fixed an issue where Weakened Ice barricades could not be attacked with Rapid Fire using Scoundrel’s Kiss.
  • Fixed an issue where the dash from Improved Flurry was less responsive than intended.
  • Fixed an issue where Rain of Arrows was gaining more benefit from Imbuement Skills than intended. As compensation for this change, we have also increased the benefit of Prime Rain of Arrows and Word of Hakan. These changes can be seen in the Rogue section for balance changes.
  • Fixed an issue where Bursting Venoms was triggering Lucky Hit effects more often than intended.

Sorcerer

  • Fixed an issue where the damage modifier for Destructive Fireball was additive instead of multiplicative.
  • Fixed an issue where the Ball Lightning Enchantment did not properly benefit from the Gravitational Aspect.
  • Fixed an issue where Crackling Energy motes would remain after dying during an Encounter.
  • Fixed an issue where Blizzards from the Blizzard Enchantment did not benefit from the duration increase granted by Mage’s Blizzard.
  • Fixed an issue where Flickerstep triggered inconsistently with Teleport Enchant evades.
  • Fixed an issue where Crackling Energy triggers chained to additional enemies in the opposite way as intended. (Ex: 70% chance was a better chance for it to happen than 90%. 100% chance was actually 0% chance. (Joke? 100% of the time, it works none of the time)
  • Fixed an issue where active Chain Lightnings would not dissipate after the player died when Axial Conduit was equipped.
  • Fixed an issue where the Attacks Reduce Evade Cooldown affix did not reduce the first Teleport Enchantment cooldown applied when equipping the Oculus.
  • Fixed an issue where Conjuration Mastery stacks were not being removed if a player unequipped the Hydra skill while Hydras were active.
  • Fixed an issue where the Elementalist aspect didn’t trigger for skills that didn’t cost mana, such as Meteor augmented by Starfall Coronet.
  • Fixed an issue where Inferno’s tooltip did not show a damage percentage when Advanced Tooltips Information was enabled.
  • Fixed an issue where Incinerate beams from Flamethrowers Aspect were not scaling with Incinerate Size Tempering Affixes.

Bug Fixes General

  • Fixed an issue where Mythic Unique Items could not drop for lower-level players.
  • Fixed an issue where the damage over time from Andariel’s Visage didn’t trigger if an affected monster was far away from the player.
  • Fixed an issue where the Aspect of Voracious Rage did not refund resource in all expected contexts.
  • Fixed an issue where Yen’s Blessing could be triggered by collecting volatile blood dropped by the Blood Boiling aspect.
  • Fixed an issue where players would not gain the elemental resistance of Tassets of the Dawning Sky when taking damage from damage over time effects.
  • Fixed an issue where the objective to slay the infernal tormentor in Túr Dúlra wouldn’t complete properly if Baelgemoth was killed too quickly.
  • Fixed an issue where quest progression for the Depths of Despair could be blocked if Demotath was killed too quickly.
  • Fixed an issue where Incense could be dispelled by talking to a side quest NPC.
  • Fixed an issue where enemies with post-death effects, such as Bloated Corpsefiends exploding, could delay wave completion for the Sole Survivor Event.
  • The speed of the post-death effects from Bloated Corpsefiends and Spider Hosts have been increased.
  • Fixed an issue where the Vampire Boss affix in the Pit did not appear in Pit Tiers 31 and above.
  • Fixed an issue where the following Defensive and Utility Aspects could not be imprinted on Shields.
    • Sly Steps
    • Prudent Heart
    • Assimilation
    • Concussive Strikes
  • Fixed an issue where an error could occur that would prevent progression in the Onyx Watchtower Stronghold.
  • Fixed an issue where Tempering Recipes and Pit tier Progression carried over for new Seasonal characters.
  • Fixed an issue where Whisper Invaders could drop Blackened Femurs, Gurgling Heads, and Trembling Hands.
  • Fixed an issue where the following damage effect sources did more damage to Tormented bosses than intended:
    • Vyr’s Mastery
    • Gohr’s Devastating Grips
    • Skullbreaker’s Aspect
    • Stormclaw’s Aspect
  • Fixed multiple instances where NPCs sometimes did not spawn for various quests, which block quest progression.
  • Fixed an issue where Tyrael’s Might could be spammed more quickly than intended when being used with channeled skills.
  • Fixed an issue where Fists of Fate was not triggering its effect in multiple cases.

Bug Fixes User Interface and User Experience

  • Fixed an issue where Item names in the Transmutation tab were inconsistent.
  • Fixed an issue where the tooltip for Ground Stomp didn’t display the modifiers for the Enhanced and Tactical upgrades.
  • Fixed an issue where the Blast-Trapper’s and Infiltrator’s Aspects weren’t associated with the Trap keyword when searching the Codex of Power.
  • Fixed an issue where the Aspect of Bursting Venoms and the Toxic Alchemist Aspect weren’t associated with the Poison keyword when searching the Codex of Power.
  • Fixed an issue where the tooltips for Boss summoning items were inconsistent between the inventory and the summoning menu.
  • Fixed an issue where the highlighting of Necromancer Minions was inconsistent throughout various tooltips.
  • Fixed an issue where the Aspect of Vocalized Empowerment was still labeled as Aspect of Echoing Fury in the Delver Challenge aspect list.
  • Fixed an issue where Frostburn’s Lucky Hit to Freeze was not displayed in Character Stats.
  • Fixed an issue where several aspects would not properly show up when using the keyword search filter in the Codex of Power.
  • Fixed an issue where there wasn’t a quest marker over the Medical notes dropped by the witch in Alcarnus.
  • Fixed an issue where Life total could display as slightly above or slight below max health when affixes with bonus maximum life were present.
  • Fixed an issue where the quest pin would disappear after running away from the Frightened Pilgrims during the To Walk a Dark Path quest.
  • Fixed an issue where Temerity was not gaining the proper amount of barrier based on healing.
  • Fixed an issue where hero details was not displaying healing received from Willpower.
  • Fixed an issue where the button prompts for Modify and Unequip on Paragon Glyphs displayed as unavailable despite being functional.
  • Fixed an issue where damage bonus from the Dark Dance Aspect was displayed as multiplicative instead of additive in the tooltip.
  • Fixed an issue where the icon for Rogue’s Inner Sight could remain on slain enemies.

Bug Fixes Miscellaneous

  • Fixed an issue where items could become un-droppable after interacting with the stash while sitting on a chair.

That’s one insane changelog! Chances are high that we’ll be getting swift follow-up patches for the changes made here, and once we get that, we’ll let our readers know.

[Source: Blizzard]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Diablo 4 Down With Scheduled Locked Logins as Vessel of Hatred Roll Out Gets Delayed

Those eagerly looking forward to storming the gates of Diablo 4 for its new DLC, Vessel of Hatred, that will have to wait a bit, as Blizzard is taking the servers down and locking logins. This is why you can’t login currently, as the DLC roll out has been delayed a bit.

Why Is Diablo 4 Down This October 7?

Update: After numerous updates on the issues, and a mandatory new download for battle.net users, Vessel of Hatred is now live on all platforms per Fletcher.

An update:

The new update is nearly finished uploading to our servers. We will be giving the greenlight once the update is finished and available for PC Bnet users to download.

During this time, we will be running last minute QA verifications before we turn things on.

We appreciate your patience during this period. We are almost there!

Here’s the explanation Adam Fletcher, the Global Director of Community for all things Diablo.

Hello Wanderers –

We have some late breaking news for our launch for Vessel of Hatred.
We are looking at a small delay for launch due to a small technical issue on our end. We are still expecting Vessel of Hatred to launch this evening, but we will need some additional time to ensure we have every player start at the exact same time across all platforms.

At 4pm PDT, we will begin locking out new logins for Diablo IV. Players already logged in prior to 4pm PDT will still be in-game on Patch 1.5.2, but they should expect to lose connection to the game over time while we do additional work to get the simultaneous launch prepared.

We apologize for the late breaking news on the time shift, but this is an important step we need to make to ensure every player can start their journey through Nahantu together.

We will be providing updates in this thread as they become available.

That’s 4 pm PT/7 pm ET/7 am HKT (Oct. 8) for those curious. No word yet on how long this downtime will take, but we’ll be updating the article as more news develops.

If you’re not sure whether to get the expansion or not, go read our review of it here. We’ll be updating the article, so make sure to refresh this from time to time for the latest info.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Diablo 4 Update 1.59 Bursts Out for Patch 2.0.2 and Vessel of Hatred Expansion

Dungeon slayers have a lot of content to sift through, as Blizzard has finally unleashed Diablo 4 update 1.59 on consoles and PC, and this is not only to bring the Vessel of Hatred DLC, but also to usher in the huge 2.0.2 patch for the game! Those who aren’t getting the expansion, you will still see a major rework of almost everything with this title update. Without further ado, read on for the changes made in the official patch notes available below.

Diablo 4 Update 1.59 Complete Patch Notes (October 7):

Diablo 4 Update 1.59

Vessel of Hatred Contents and Base Game Updates

Vessel of Hatred arrives alongside major updates that will be available to all Diablo IV players, such as systemic changes to levelling, difficulty tiers, the Paragon System, and more. To help shed light on all that arrives to the base game—and what remains solely within Vessel of Hatred—we have listed out the contents that are specific to both.

New Base Game Content—Available to all players

  • New Max Level: 60*
  • New Difficulties System
  • New Paragon Max Level: 300
  • Paragon System Changes
  • Item Quality Rework
  • 2 New Character Slots
  • New Class Skills and Passives for each Class
  • New Party Finder Feature
  • New Seasonal Content
  • New Season Rewards (Season Journey, Battle Pass, Reputation Board)

Vessel of Hatred Expansion—Available to Vessel of Hatred Owners

  • Nahantu Region–including Dungeons, Strongholds, Side Quests, new Legion Events, and Nahantu Monster Families**
  • Spiritborn Class
  • Vessel of Hatred Campaign
  • Nahantu Region Renown
  • Runewords
  • Dark Citadel
  • Mercenaries
  • Kurast Undercity
  • Trading for Vessel of Hatred-specific Resources

*Note that any characters which are Level 51 and above will be set to Level 50 at the start of this update.

**One of the Nahantu Monster Families will appear within the new Seasonal content—stay tuned for more details.

Build #58474 Patch Notes

Balance Updates

All Classes

Legendary aspect affix values now have a separate cap between Ancestral and Non-Ancestral items. Now, the maximum values for aspects can only be found on Ancestral items.

Developer’s Note: Previously, max rolls of aspects could be found much earlier on. This made the transition into Ancestral items less exciting, as your aspects could already be maxed out before you entered Torment Difficulty. Now there is more noticeable item progression as you move through Torment Difficulties.

Runewords

Magic Runes of Ritual

  • Cir: (Cast same non-channeled skill 3 times)
    • Offering gained increased from 25 to 50.
  • Cem: (Evade)
    • Offering gained increased from 50 to 75.
  • Moni:(Cast after moving)
    • Offering gained increased from 10 to 25.
    • Interval increased from 0.2s to 0.25s.
  • Yax: (Use healing potion)
    • From 100 to 200.

Rare Runes of Ritual

  • Noc:(Hard CC enemy)
    • Offering gained increased from 5 to 10.
  • Neo:(Deal damage and take none for 5 secs)
    • Time needed to not get hit reduced from 5 seconds to 2 seconds.
    • Offering gained reduced from 300 to 200.
  • Poc:(Every 5% resource spent)
    • Offering gained increased from 2 to 5.

Runes of Invocation

  • Vex: (+3 to all skills)
    • Duration increased from 5 to 7s.
  • Xan: (Critical overpower)
    • Offering requirement reduced from 900 to 800.
  • Gar: (Gain Critical Strike chance up to 10 stacks)
  • Xal: (Max HP)
    • Duration increased from 4s to 6s.
  • Qua: (Movement speed, up to 5 stacks)
    • Movement speed increased from 6% to 7% per stack.
  • Tec: (Earthquake)
    • Rune version damage increased from 82% to 280%.
  • Tun: (Stun Grenades)
    • Rune version damage increased from 20% to 325%.
  • Ton: (Meteorites)
    • Offering requirement reduced from 25 to 20.
    • Rune version damage increased from 50% to 216%.
  • Tal: (Pestilent Swarm)
    • Rune version damage increased from 100% to 300%.

Sorcerer

Unstable Currents

  • The tooltip for Unstable Currents has been updated to state “unleashed” instead of “is also cast.”

Developer’s Note: The effects of Unstable Currents are not treated as casts, which only occurs once when you press the Skill button.

Lightning Spear

  • Only 12 Lightning Spears can exist at one time. Any new ones created will destroy the oldest one.

Passives

Enlightenment

  • No longer gains stacks from automatic casts, and can only occur every 0.2 seconds.

Legendary Aspects

Aspect of Splintering Energy

  • Tooltip now properly conveys critical damage scaling.
  • The effect can now only happen every 0.2 seconds but will deal extra damage for each trigger missed while on cooldown.

Aspect of Elemental Constellation

  • Damage increased to 50-1050% Weapon Damage from 50-70%.

Unique Items

The Oculus

  • Teleport Size affix replaced by Chance for Teleport to Deal Double Damage.

Flamescar

  • Incinerate Size affix replaced with Chance for Incinerate to Deal Double Damage.

Fracture Winterglass

  • Cooldown Reduction for Conjuration skills affix has been swapped with the inherent All Resistances affix.

Tempering

  • A new utility recipe for Incinerate Size, Meteor Size, and Firewall Size has been added.
  • A chance for Inferno to Deal Double Damage tempering affix has been added to Pyromancy Augments: Fiery.
  • Lightning Spear double cast tempering affix changed to Chance for Lightning Spear to Deal Double Damage.

Paragon

Burning Instinct Legendary Node

  • Cap increased from 80% to 90%.
  • Now requires 30 Intelligence for every 2% instead of 20.

Infernal Hordes

Developer’s Note: We made several changes to ensure Infernal Hordes remains a fun and rewarding activity. Our changes address not being able to target farm specific Unique items on a consistent basis, loot rewards feeling lackluster, and the process of opening chests feeling tedious.

  • Greater Chest of Equipment cost increased from 60 to 200.
  • Scrolls of Restoration have been added to the loot table.
  • Chest of Materials have been reworked to consume all remaining Aether.
  • Chest of Equipment has been removed.
  • The Council Boss now drops guaranteed Legendary items with Infernal Hordes Affixes.
  • The Greater Chest now contains a guaranteed Ancestral Legendary.
  • Both the Chest of Materials and Chest of Gold now consume all remaining Aether rewarding Gold or crafting materials (including Masterworking Materials) the more Aether is spent on the chest.
  • The Item Chest has been removed.
  • Infernal Compasses can no longer be crafted.
  • Infernal Compasses are now rare drops found in Torment Difficulties only.
  • The number of waves will be randomly rolled on Infernal Compasses, and all runs of Infernal Hordes will have a maximum revive count of 4.
  • The difficulty of the Infernal Horde will be determined by the Difficulty Level (Torment I, II, III, or IV).
  • The number of revives is now limited to 4 across all Torment Difficulties.

User Interface and User Experience

  • A new key-binding has been added to change from run to walk.
  • Paragon Level now displays properly on character nameplates, such as in the menu or friends list.

Miscellaneous

  • Paragon Level now displays properly on character nameplates, such as in the menu or friends list.
  • Gems and Runes can be freely swapped without needing to visit the Jeweler.

Developer’s Note: When trying to Socket a gem into a two-Socket item that is already full, the bottom Gem will be removed, and the new Gem will become the top Gem—think first in, first out. If you try to Socket a Gem into an item that has 1 or more Runes in it, all Runes are automatically removed. The opposite is also true when Socketing Runes into an item that contains Gems. Additionally, Unsocketing no longer costs Gold to perform.

  • The Blacksmith Cache now requires 5 Forgotten Souls to craft.
  • Mythic Unique Item crafting has been adjusted. How to Craft:
    • Previous: Crafting a specific Mythic Unique costs 4 Resplendent Sparks
    • Now: A random Mythic Unique can be crafted with 2 Resplendent Sparks
      • A specific Mythic Unique can be crafted with Resplendent Sparks plus a set of Runes unique to each item.
    • Where to Craft
      • Previous: The Alchemist
      • Now: The Blacksmith

Developer’s Note: We’ve received requests for a reliable way to obtain a Mythic Unique during a season. This change fills that need. We’ve also created an avenue that allows you to target a specific Mythic Unique using Runes, giving more flexibility and progressive chase in your pursuit of Mythic Unique items.

  • Runes are now guaranteed to be dropped from the following sources
    • Boss encounters throughout the Vessel of Hatred campaign.
    • Whisper Caches
    • World Bosses
    • First time reward for clearing a Stronghold (magic runes only)
  • Impairment Reduction will no longer appear on items.

Developer’s Note: With the substantial increase to Impairment Reduction sources through Paragon, we found this was a good opportunity to improve the overall pool of Affixes on gear by removing Impairment Reduction as a gear Affix.

Bug Fixes

Barbarian

  • Fixed an issue where the Rumble legendary paragon node had an inaccurate tooltip.
  • Fixed an issue where the Brawl glyph didn’t properly grant its legendary bonus.
  • Fixed an issue where Barbed Carapace and Tough As Nails could double dip, which resulted in extreme amounts of Thorns being granted.

Druid

  • Fixed an issue where the Druid Legendary Nodes Devastation and Thunderstruck did not function.
  • Fixed an issue where the Lightning Storm Double damage tempering affix did not trigger off Nature’s Fury.
  • Fixed an issue where the fourth Shred Strike from Aspect of the Agile would always critically strike.
  • Fixed an issue where Poison Creeper could be re-cast via One with Nature each time the player adjusted Paragon Points, Skill Points, or changed equipment.
  • Fixed an issue where the Stormcrow aspect could make Ravens invisible.
  • Fixed an issue where the first attack of Shred didn’t hit the targeted enemy after dashing.

Necromancer

  • Fixed an issue where the Abyssal Glyph did not grant its bonus damage to non-physical attacks.

Rogue

  • Fixed an issue where stacks of Advanced Flurry could be lost after healing, evading, or another Skill was automatically cast from an Aspect or Unique item.
  • Fixed an issue where the poison cloud from the Aspect of Poisonous Clouds could trigger Lucky Hits.
  • Fixed an issue where the visual effect and the actual area of effect did not match for Scoundrel’s Kiss Rapid Fire casts.
  • Fixed an issue where the duration of Dance of Knives was shorter than intended.
  • Fixed an issue where Dance of Knives could become unable to be cast if the Skill was used repeatedly while no charges were available.

Sorcerer

  • Fixed an issue where certain Fire and Cold damage effects didn’t work properly with Enlightenment.
  • Fixed an issue where automatic Frozen Orb casts from Fractured Winterglass granted Enlightenment stacks.
  • Fixed an issue where the increased chance to spawn a familiar was not displayed in the Familiar description after acquiring the Enchantment Master legendary paragon node.
  • Fixed an issue where free Frozen Orb casts from the Enchantment effect could be triggered when casting Skills on cooldown while Channeling Incinerate.

User Interface and User Experience

  • Fixed an issue where larger numbers could become illegible in vendor and crafter menus.
  • Fixed an issue where the description for Exquisite Blood did not properly display how many would be used to summon Lord Zir.

Miscellaneous

  • Fixed an issue where the stealth effect for The Shroud of False Death wouldn’t be broken by Mercenaries or Minions dealing damage.
  • Fixed an issue where the Stealth effect for The Shroud of False Death could prevent a summoned boss from spawning.
  • Fixed an issue where summoning monsters at the beginning of a Legion event could be displaced when running into them with your Mount and using Spur.
  • Fixed an issue where progression could become blocked for The Eyes of the Enemy quest when trying to place Locran’s talisman.
  • Fixed an issue where the Guaranteed Critical Strike andOverpower from the Qax and Xan runes could be consumed by non-damaging abilities.
  • Fixed an issue where Legendary Aspects and Tempering Affixes that are not usable by your Class would occasionally function when using a Skill of another Class via Runewords. As part of this fix, Classes will no longer be able to equip items with Tempering or Legendary affixes that are Class-specific for another Class.

Developer’s Note: We found an issue where Classes could sometimes unintentionally benefit from Affixes and Legendary Powers that are Class-specific for other Classes. An example of this would be a Sorcerer benefitting from War Cry legendary items that belong to Barbarians. We find the design space interesting, particularly with Runewords being added to the game, and may explore these kinds of synergies in the future. Currently, we do not believe it is healthy for players to farm items and Affixes on one Class to benefit a different one.

  • Various performance, UI, visual, and stability improvements.

Build #58475 Patch Notes

Masterworking

  • The Gold cost for Masterworking Ranks 5-12 has been reduced by approximately one third.
  • Masterworking materials now drop from more sources inside Nightmare Dungeons, including:
    • Resplendent chests
    • Normal chests
    • Miscellaneous Interactive Objects, such as ambient corpses
    • Breakable Objects
    • The Butcher
    • Treasure Goblins
    • Local events
  • Non-Ancestral Legendary items can now be Masterworked up to 8 times and have two Tempering Affixes.
  • Material costs for Masterworking at lower Ranks have been adjusted.

The Pit

  • 50 additional Pit Tiers have been introduced, totaling 150.
  • Bonus tier unlocks for fast clears have increased from 3 to 5 tiers.

Loot Updates

  • Lower-level monsters will now drop more items, and less crafting materials.
  • Overall loot quality dropped by Hellborne has been increased.
    • There is now a higher chance to receive at least One Legendary item, with an additional chance to receive 1-2 more.
  • Overall loot quality dropped by Treasure Goblins and The Butcher has been improved.
    • The Butcher will always drop at least 1 legendary item.
    • The Butcher will always drop the Butcher’s Cleaver Unique weapon.
    • Treasure Goblins will always drop at least 1 Legendary item.
  • World Boss loot now scales with higher torment tiers.
  • Adjusted the drop rates of Mythic Unique items from Ladder Bosses to compensate for being guaranteed Ancestral quality.
  • Duriel and Andariel do not guarantee a Mythic item drop but their chance to drop a Mythic item is twice as high as other Tormented bosses.
  • The chance for Uniques to roll as Ancestral has been significantly increased.
  • Starting in Torment Difficulty I, only Legendary and Unique items can drop. Any Normal, Magic, or Rare items that would have randomly dropped will instead be automatically converted into corresponding crafting materials.

Runewords and Sockets

Developer’s Note: We love the enthusiasm around combining Runes, but we understand many would prefer the optimal combinations of Runewords to have bonuses other than scaling damage stats.
Our original approach was to create a journey where both the Runes of Ritual and Runes of Invocation would eventually lead to Legendary Runes becoming the most potent, but in practice, this led to a handful of combinations being favored. Now, the gap in power between rarity tiers for Runes of Invocation and Runes of Ritual will be much smaller, and Runes that provide utility will be more potent than Runes that only provide damage across all rarity tiers.
Additionally, to make sub power Runes competitive, the Rune type will deal more than other types found in Diablo IV depending on the amount of utility they provide.

Lith (Don’t walk or evade)

  • Previous: Stand still for 0.3 seconds.
  • Now: Stand still while fighting for 0.3 seconds.

Feo (Become Crowd Controlled or Injured)

  • Reduce cooldown to 10 seconds.

Vex (+3 to all Skills)

  • Offering increased from 400 to 1000.

Kry (Spiritborn Vortex)

  • Reduced from 500 to 300 Offering.

Ner (Rogue Concealment)

  • Reduced from 700 to 600 Offering.

Jah (Sorcerer Teleport)

  • Offering reduced from 500 to 400.

Qua (Movement Speed and Evade refresh)

  • Evade refresh removed.
  • Offering reduced from 400 to 50.

Que (Enhanced Earthen Bulwark)

  • Changed to Base Earthen Bulwark.
  • Offering reduced from 800 to 300.

Yom (Petrify)

  • Note: Petrify no longer gives Critical Strike Damage and instead grants 100 Resource.

Ohm (Warcry)

  • Offering increased from 500 to 600.
  • Now uses base Warcry instead of Enhanced Warcry.

Teb (Abhorrent Iron Maiden)

  • Rune version now deals 300% of base damage.

Tun (Stun Grenades)

  • Rune version damage increased from 20% to 260%.

Tal (Spiritborn Pestilent Swarm)

  • Rune version damage increased from 100% to 150%.

Xan (Critical Overpower)

  • Offering increased from 700 to 900.

Eom (Generic Cooldown Reduction)

  • Cooldown Reduction reduced from 0.25 to 0.1.

Cah (Spiritwolves)

  • Enhanced the Spiritwolf AI allowing it to engage in combat faster.
  • Increased the Attack damage from 14% to 30%.
  • Increased the Leap damage from 14% to 50%.

Zec (Ultimate Cooldown Reduction)

  • Cooldown Reduction reduced from 4 to 2 seconds.

Lac (Barbarian Challenging Shout)

  • Reduce rune version duration from 6 to 3 seconds.
  • Reduce offering from 800 to 400.

Runes removed:

  • Ur
  • Ono
  • Met
  • Kaa

The following runes have had their icons updated to match their Diablo II predecessors.

  • Ohm
  • Thul
  • Vex
  • Lum
  • Jah
  • Tal

Updates for adding sockets to items:

  • The Jeweler is now accessible at Level 1 instead of at Level 15.
  • Chipped Gems can now be crafted at Level 1 instead of Level 15.
  • Gem Fragments now start dropping at Level 5.
  • Socketing costs only require Scattered Prisms for Ancestral items. Additionally, Scattered Prisms will no longer drop prior to playing Torment Difficulties.

Experience Rewards

  • The Experience reward from Whisper Caches and Helltide chests now give more experience, scaling with difficulty.
  • Experience rewards received for completing Strongholds have been adjusted. Players will now earn a one-time experience reward when killing a Stronghold Boss, preventing players from infinitely earning large amounts of experience from the same Stronghold through partying.

Developer’s Note: We’re glad the return of quest experience rewards, like Strongholds, in Patch 2.0 is being enjoyed. We’ve adjusted the experience reward so that Strongholds remain a strong early to midgame levelling activity, but not strong enough that it’s mandatory to hold them from completion until later character levels.

  • Experience rewards for Renown Tiers I and II have been changed to flat values so players don’t feel like they need to wait until higher Difficulties to cash them in.

Paragon Updates

General

  • Glyph Scaling values have been reduced by 50%.
  • Rare and Magic Nodes that provide additive damage have been increased by 100%.
  • Single Resist Nodes have all been converted to bonuses to Maximum Resistance for a single element:
    • Single Resist 10%.
    • Max Single Resist 3%.
  • Recuperate Rare node:
    • Potion Healing has been changed to +Max Life.
    • Life Per Second increased by 2x.
  • Armor nodes Increased by 50%.
  • Slayer: Potion Healing changed to Max Life.
  • Spearhead: Armor changed to Max life.
  • Fleeting:
    • Impairment Resistance increased by 50%.
    • Damage Over Time Reduction changed to Dodge Chance.
  • Suffused Resistance: Damage Over Time Reduction changed to Damage Reduction.
  • All sources of Damage While Fortified increased by [x]2.25x.
  • Healing Received increased by 1.5x.

Barbarian

Hemorrhage

  • Lacerator
    • Physical Damage changed to Vulnerable Damage.

Blood Rage

  • Craving
    • Damage to Elites changed to Damage while Berserking.

Carnage

  • Berserker
    • Damage to Elites changed to Critical Strike Damage.
  • Enraged
    • Berserking Duration changed to Critical Strike Chance.

Decimator

  • Destroyer
    • Physical Damage changed to Overpower Damage.
  • Pillage
    • Bonus now applies to Armor instead of Vulnerable damage.

Flawless Technique

  • Havoc changed to Nimble.

Weapon Master

  • Nimble
    • Bonus now applies to Attack Speed instead of Physical damage.
    • Strength requirement changed to Dexterity.
  • Iron Strength
    • Elite damage changed to Max fury.
  • Hunter Killer
    • Damage to Elites changed to Fury on Kill.
    • Movement Speed after Killing Elites increased from 14% to 20%.

Force of Nature

  • Raw Might
    • Physical Damage changed to Damage to Close Enemies.
    • Stat threashold required to unlock bonus changed from Dexterity to Willpower.
  • Alloyed
    • Earthquake duration reduced from 45% to 10%.
    • Armor changed to 10% Dust Devil Size.

Druid

Thunderstruck

  • Concentrated
    • Elite Damage changed to Damage to Close Enemies.
  • Deluge
    • Critical Strike Damage changed to Damage to Distant Enemies.
  • Tempest
    • Critical Strike Damage changed to Critical Strike Chance.

Earthen Devastation

  • Earthen Power
    • Earth Critical Strike Damage changed to Earth Damage.
  • Oppress
    • Critical Strike Damage to Crowd Controlled changed to Critical Strike Damage.

Survival Instincts

  • Ursine
    • % Armor while in Werebear Form changed to % Armor.
  • Battleworn Hide
    • Damage to Elites changed to +Life.

Heightened Malice

  • Poison Conditioned changed to Denial.
  • Toxic Bane changed to All Damage.
  • Overturn changed to Recuperate.

Inner Beast

  • Determination
    • Critical Strike Damage changed to All Damage.

Constricting Tendrils

  • Devastation
    • Nature Damage changed to increased Damage Over Time.
  • Superiority
    • Bonus now applies to Max Life instead of Damage to Crowd Controlled enemies.
    • Damage to Crowd Control changed to Lucky Hit.

Ancestral guidance

  • Spiritual Power
    • Basic Attack Damage changed to Basic Attack Speed.
  • Natural attunement
    • Max spirit changed to Bonus Resource Generation.

Untamed

  • Ferocity
    • Companion Cooldown Reduction increased from 2.5 to 3.

Necromancer

Hulking Monstrosity

  • Flesh Horror
    • Minion Resistance to all elements changed to all resistances.
    • Golems Armor changed to Armor.
  • Miscreation
    • Summon Damage changed to Golem Life %.

Flesh Easter

  • Critical Strike Damage changed to Corpse Attack Speed.

Scent of Death

  • Ruin changed to Suffused Resistance.
  • Corrective changed to Restorative.
  • Seethe
    • Damage replaced with Damage to Healthy.

Bone Graft

  • Splinter
    • Bone Critical Strike Damage changed to Critical Strike Damage.
  • Calcified changed to Suffused Resistance.

Blood Begets Blood

  • Blood Empowered
    • Blood Orb damage changed to Blood damage.
  • Vampiric Blood
    • Orb Healing has been Doubled.
  • Blooddrinker
    • Orb Healing has been Doubled.
  • Invigorated
    • Blood Orb Damage changed to Blood Damage.

Bloodbath

  • Thick Hide
    • Bonus now applies to Maximum Life instead of Damage While Fortified.
  • Powerhouse
    • Damage while Healthy changed to Healing Received.

Wither

  • Lingering Shadows
    • Shadow Damage changed to Resource Cost Reduction.

Rogue

Eldritch Bounty

  • Imbue damage has been increased across the board by 2.5 times.

Tricks of the Trade

  • Surgical
    • Damage changed to Cutthroat Damage.
  • Focused
    • Damage to Elites changed to Marksman Damage.
  • Ranger
    • Bonus now applies to Damage Reduction from Distant Enemies instead of bonus damage to Distant Enemies.
  • Brawler
    • Bonus now applies to Damage Reduction from Close Enemies instead of bonus damage to Close Enemies.
  • Haven
    • Bonus now applies to maximum life instead of Armor.

Cheapshot

  • Artifice
    • Vulnerable Damage changed to Damage.
  • Calculated
    • Bonus now applies to armor instead of bonus to Crowd Controlled Enemies.

Deadly Ambush

  • Trapper
    • Trap Damage changed to Trap Size.
    • Damage to Trapped changed to Critical Chance.

Leyrana’s Instinct

  • Punishment
    • Physical Damage changed to Damage.
  • Veiled changed to Restorative.

No Witnesses

  • Knowledge
    • Intelligence changed to Dexterity.
  • Training
    • Poison Resistance changed to All Resistances.

Exploit Weakness

  • Exploit
    • Damage to Injured changed to Lucky Hit Chance.
  • Revitalize
    • Healing Received changed to Max Life.

Sorcerer

Burning Instinct

  • Kindling
    • Damage to Elites changed to Critical Strike Damage.

Icefall

  • Polar Rime
    • Damage to Chilled changed to Lucky Hit (as secondary).
  • Frosts
    • Damage to Chilled changed to Vulnerable Damage.

Static Surge

  • Overwhelming changed to Blessing.
  • Incapacitate
    • Damage to Stunned changed to Lightning Damage.
  • Electro
    • Vulnerable Damage changed to Critical Strike Damage.
  • Paralyzing
    • Max Mana changed to Cost Reduction.

Ceaseless Conduit

  • Devastate
    • Critical Strike Damage changed to Crackling Energy Damage.
  • Conduit
    • Crackling Energy Damage changed to Critical Strike Chance.

Elemental Summoner

  • Reservoir
    • Max Mana changed to Conjuration Cooldown Reduction.

Enchantment Master

  • Blessing
    • Healing Received changed to Max Life.
  • Ruinous
    • Damage to Elites changed to Attack Speed.

Miscellaneous

  • The audio for a Mythic Unique dropping now takes priority over other sounds.
  • Health values for monsters in Dungeons have been increased to have less of a jump between them and the boss to smoothen the transition between encounters.
    • Super Elite Life increased by +50%
    • Elite Life increased by +25%
    • Standard Monster increased by +11%
  • Scrolls of Restoration will be acquirable through the Season Journey.
  • Penitent Difficulty is now unlocked upon completing Diablo IV’s base campaign. This includes using the skip campaign feature.
  • The formula for calculating Damage Reduction from Armor has been adjusted to grant higher amounts of Damage Reduction at lower armor amounts than before.
    • Additionally, lower-level items will have higher amounts of Armor than before.
  • Intensity scaling has been moved into Torment Difficulties I-IV. Scaling has been adjusted to be more noticeable.

Developer’s Note: Intensity causes monsters to move faster, their cooldowns to recharge faster, and they’re better at aiming projectile attacks.

  • The 2x increase applied to Main Stat contribution to Skill damage has been reverted to pre-patch 2.0 values.

Bug Fixes Class Specific

  • Fixed an issue where Pets could despawn when going between zones with the One With Nature Key Passive learned.
  • Fixed an issue where Prime Grizzly Rage did not grant Unstoppable.
  • Fixed an issue where the Tempering Recipe for Ravens Attack Speed did not function.
  • Fixed an issue where The Unmaker could allow Necromancers to equip 2 Ultimate Skills.
  • Fixed an issue where the following Necromancer skills had incorrect values.
    • Reap
    • Hemorrhage
    • Bone Splinters
    • Blight Corpse Tendrils
    • Rathma’s Vigor
  • Fixed an issue where the additional Severs from Reaping Lotus Aspect were not leaving Desecrated Ground when using Greaves of the Empty Tomb.
  • Fixed an issue where the Druid Aspect of the Mighty Storm could drop for Necromancers.
  • Fixed an issue where Titan’s Fall passive was granting its bonus while you had any Fortified health rather than while Fortified.
  • Fixed an issue where Familiar always counted as a Fire Skill for granting stacks of Enlightenment.
  • Fixed an issue where Fireball didn’t deal damage when Gloves of the Illuminator were equipped.

Bug Fixes Items and Tempering

  • Fixed an issue where several Legendary aspect values were lower than intended.
  • Fixed an issue where Heir of Perdition’s damage bonus against Angels and Demons was multiplicative instead of additive.
  • Fixed an issue where Ancestral Legendary Items weren’t dropping in Torment Difficulty IV Nightmare Dungeons.
  • Fixed an issue where Whisper Caches dropped items of lower item power than expected at higher levels.
  • Fixed an issue where the Elemental Surge tempering recipe was restricted to Expert Difficulty, instead of just restricted by level.
  • Fixed an issue where Tempering was immediately accessible at Level 1 on new accounts, instead of unlocking at Level 15.
  • Fixed an issue where legacy items migrated from characters created before Season of Hatred were capped at Item Power 520 instead of 540.
  • Fixed several instances where Fists of Fate was not properly adjusting damage with its power.

Bug Fixes Miscellaneous

  • Fixed an issue where the tooltip for Armor was not green when the Armor cap was met.
  • Fixed an issue where the Seaside Descent dungeon could not be completed when interacting with the Gate Release before defeating the 2 Avaricious Captains.
  • Fixed an issue where certain Nightmare Dungeon sigil affixes were missing descriptions.
  • Fixed an issue where the required amounts for Boss Summoning items were inaccurately displayed in tooltips.
  • Fixed an issue where the Eliminator glyph was missing its additional threshold bonus.
  • Fixed multiple instances where Glyph descriptions were inaccurate.
  • Fixed an issue where the tutorial quest for Torment Difficulties could keep appearing each time a Pit Tier was completed.
  • Fixed an issue where other pieces of equipment could appear on the character in unexpected ways, such as pants floating in front of the character. (Side Quests—Act I: The Trousers From Hell, completed!)

Game Updates

Accessibility

  • Players may now enable Hybrid Targeting, a new feature that allows for proximity selection of interactables to be used when mouse movement is disabled. This is meant to assist with item selection in instances where cursor targeting could prove challenging.

Gem Changes

  • The drop quantity of Gem Fragments now increases as you ascend Difficulties.
  • New Gem Tier: Grand
    • Requires 100,000 gem fragments, 30 Forgotten Souls, and 10,000,000 Gold to craft.
    • Grand provides a 50% increase in power from the previous tier, Royal.
  • Some Gem effects have been reworked
    • Ruby armor effect changed from % Max Life to + Strength.
    • Amethyst armor effect changed from +Strength to +% Barrier Generation.
    • Diamond armor effect changed from +% Barrier Generation to + All Stats.
  • Many Gem stat bonuses have been adjusted to better reflect Patch 2.0 numbers.
  • Gem stat updates, starting with Chipped, ending with Grand:
    • Ruby (+ Strength), Emerald (+ Dexterity), Topaz (+ Intelligence), Sapphire (+ Willpower): +25/50/75/100/150.
    • Amethyst (+% Barrier Generation): +2/4/6/8/12.
    • Diamond (+ All Stats): +8/16/24/32/50.
    • Skull (+% Healing Received): +4/6/8/10/15.

Additions All Classes

Mythic Unique Items

Heir of Perdition – Mythic Unique Helm

  • Affixes
    • Inherent: +200% Damage to Angels and Demons
    • +20% Critical Strike Chance
    • +20% Lucky Hit Chance
    • +20% Movement Speed
    • +2 to Core Skills
  • Power
    • Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%[x]. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies.

Shroud of False Death – Mythic Unique Chest Armor

  • Affixes
    • Inherent: +1 to All Passives
    • +111 All Stats
    • +222 Maximum Life
    • +333% Damage on Next Attack After Entering Stealth
    • 11.1% Resource Generation
  • Power
    • If you haven’t dealt damage in the last 2 seconds, gain Stealth and 40%[+] Movement Speed.

Shattered Vow – Mythic Unique Polearm

  • Affixes
    • Inherent: +400% Damage to Healthy Enemies
    • +444 Maximum Life
    • +29.6% Attack Speed while Berserking
    • +444.4% Damage Over Time
    • Lucky Hit: Up to a +44.4% Chance to Become Berserking
  • Power
    • Enemies afflicted by more Damage over Time than remaining Life are Executed.

Aspect of Assistance – Generic Utility Aspect

  • Your Reinforcement Cooldown is reduced by 23-33%[x]. After casting your Ultimate Skill, call your Mercenary for Reinforcement.

Developer’s Note: Because this Aspect is related to Mercenaries, it is exclusive to Vessel of Hatred.

Tempering

New Recipe Sharpened Finesse

  • +X% Basic Skill Damage
  • +X% Core Skill Damage
  • +X% Ultimate Skill Damage (Moved from Worldly Finesse)

Elemental Surge Tempering Recipe has been split into two recipes

  • Elemental Surge – Night
    • Lucky Hit: Chance to Deal Cold Damage
    • Lucky Hit: Chance to Deal Poison Damage
    • Lucky Hit: Chance to Deal Shadow Damage
  • Elemental Surge – Day
    • Lucky Hit: Chance to Deal Physical Damage
    • Lucky Hit: Chance to Deal Fire Damage
    • Lucky Hit: Chance to Deal Lightning Damage

Skill Tree

All class’s Skill Trees have been updated to create new connections between nodes.

Barbarian

Active Skill

Mighty Throw – Weapon Mastery Skill – 12 second Cooldown

  • Base Skill: Hurl your weapon, dealing 60 80% Weapon damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 153% Weapon damage every second for 4 seconds.
    • Impact Lucky Hit Chance: 15%.
  • Enhanced Mighty Throw: While a thrown weapon is out, gain 25% [+] increased Attack Speed.
  • Fighter’s Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5 3% of your Maximum Life as a Barrier for 5 6 seconds.
  • Warrior’s Mighty Throw: Mighty Throw’s impact deals 200%[x] increased damage and Stuns enemies for 2 seconds.

Passive Skills

Barbed Carapace

  • Key Passive: For every 25 Fury you spend, you gain 10%[+] Thorns for 8 seconds, up to 120%. Casting a Skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 100% of your Thorns as physical damage to Close enemies every second.

Belligerence

  • Damaging an enemy with a Basic Skill increases your damage by 3/6/9%[x] for 4 seconds.

Heavy Hitter

  • Your Ultimate Skills deal 15/30/45%[x] more damage.

Warpath

  • After Overpowering, you deal 4/8/12%[x] increased damage for 4 seconds.

Irrepressible

  • Casting a Weapon Mastery Skill Fortifies you for 10/20/30% of your Maximum Life.

Unique Item

Ugly Bastard Helm – Unique Helm

  • Affixes
    • +X% Resistance to All Elements
    • Inherent: +X% Fire Resistance
    • X% Wrath of the Berserker Cooldown Reduction
    • Lucky Hit: Up to a 40% Chance to deal +X Fire Damage
    • +X to Prolific Fury
    • +X to Aggressive Resistance
  • Power
    • Explode when activating Wrath of the Berserker, dealing [100-300% Weapon Damage] Fire damage to enemies. While Berserking, damage you would deal is converted to Fire damage. You deal 60-80%[x] increased Fire damage.

Legendary Aspects

Aspect of Shattering Steel – Offensive Aspect

  • Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal (120-420% 80-280% of Weapon Damage) Physical damage.

Aspect of the Flaming Rampage – Offensive Aspect

  • Charge gains an additional Charge. Each target hit by it explodes for [69-129% of Weapon Damage] Fire damage to surrounding enemies.

Aspect of Herculean Spectacle – Offensive Aspect

  • Mighty Throw deals 15-35%[x] increased damage and hurls another 2 weapons.

Tempering Recipes

Bleed Innovation – New Utility Recipe

  • +X% Rend Effect Size (Moved from Bleed Augments)
  • +X% Rupture Size (Moved from Bleed Augments)
  • +X Skill Ranks to Hamstring Passive

Barbarian Breach – New Utility Recipe

  • +X Skill Ranks to Expose Vulnerability Passive (Moved from Bleed Augments)
  • +X Skill Ranks to Pressure Point Passive (Moved from Bleed Augments)
  • +X% Kick Vulnerable Duration (Moved from Barbarian Innovation)

Brute Innovation – New Utility Recipe

  • +X% Hammer of the Ancients Effect Size (Moved from Furious Augments)
  • +X% Upheaval Size (Moved from Furious Augments)
  • +X% Mighty Throw Size

Core Augments – Barbarian New Weapon Recipe

  • +X% Chance for Hammer of the Ancients to Deal Double Damage
  • +X% Chance for Whirlwind to Deal Double Damage
  • +X% Chance for Upheaval to Deal Double Damage
  • +X% Chance for Double Swing to Hit Twice

Brawling Augments – New Weapon Recipe

  • +X% Chance for Charge to Deal Double Damage
  • +X% Chance for Kick to Deal Double Damage
  • +X% Chance for Leap to Deal Double Damage
  • +X% Chance for Ground Stomp to Hit Twice

Weapon Augments – New Weapon Recipe

  • +X% Chance for Mighty Throw to Deal Double Damage
  • +X% Chance for Steel Grasp to Deal Double Damage
  • +X% Chance for Death Blow to Deal Double Damage
  • +X% Chance for Iron Maelstrom to Hit Twice

Paragon Board

Legendary Node

  • Force of Nature: Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals 180% Weapon damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.

Rare Nodes:

  • Squall: +10.0% Dust Devil Damage, +10 Strength
  • Catalyst: +45.0% Earthquake Damage, +10.0% Physical Damage
  • Alloyed: +45.0% Earthquake Duration, + 20 Armor
  • Raw Power Might: +10.0% Physical Damage, +10 Strength
  • Denial: +3.0% Resistance to All Elements, +20 Armor
  • Tenacity: 4.0% Maximum Life, +20 Armor

Druid

Active Skill

Stone Burst – Earth Core Skill – 30 Spirit Cost

  • Base Skill: Gather stones beneath your enemies then detonate them dealing 120 80% Weapon damage. Channeling deals 20% Weapon damage and increases the size of the affected area, up to a 400% increase after 1.0 seconds.
  • Enhanced Stone Burst: Stone Burst’s final explosion damage is increased by 25%[x] within the initial radius.
  • Primal Stone Burst: While Channeling Stone Burst and for 2 seconds afterwards, you gain 30%[+] Attack Speed.
  • Raging Stone Burst: Stone Burst costs 66%[x] more Spirit, and its final explosion deals 50%[x] more damage.

Passive Skills

One With Nature

  • Key Passive: Your Companion Skills each gain 1 additional companion and deal 60 50%[x] increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.

Humanity

  • You deal 5/10/15%[x] more damage while in Human form.

Calamity

  • You deal 5/10/15%[x] more damage for 8 seconds after casting an Ultimate skill.

Feral Aptitude

  • You deal 3%[x] increased damage while Healthy and 3%[x] increased damage while above 100% Movement Speed. These bonuses can stack.

Backlash

  • You deal 4%[x] increased damage for 5 seconds after casting a Defensive Skill.

Unique Item

Stone of Vehemen – Unique Totem

  • Affixes
    • Inherent: +X% Damage to Crowd Controlled Enemies
    • +X Willpower
    • +X% Critical Strike Damage
    • +X% Chance for Stone Burst Projectiles to Cast Twice
    • +X to Stone Burst
  • Power
    • While Channeling Stone Burst, and for 2 seconds afterwards, gain 15% Damage Reduction.
    • Stone Burst’s final explosion deals 10-15%[x] increased damage, further increased by 10-15%[x] for each size increase.

Legendary Aspects

Aspect of the Agile Wolf – Utility Aspect

  • Shred gains a 4th dash attack that hits all surrounding enemies, deals 20-60%[x] increased damage and Knocks Down enemies for 2 seconds.

Aspect of the Rabid Bear – Offensive Aspect

  • While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 30-90%[x].

Stormcrow’s Aspect – Offensive Aspect

  • Ravens now deal Lightning damage which is increased by 60-100%[x]. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.

Aspect of Shattered Defenses – Offensive Aspect

  • Stone Burst causes enemies to take 30-50%[x] increased damage from your other Skills for 5 seconds. Stone Burst’s Spirit cost is reduced by 10.

Aspect of Anticline Burst – Offensive Aspect

  • Stone Burst deals 15-35%[x] increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size.

Tempering Recipes

Lightning Augments

  • +X% Chance for Stormstrike to Hit Twice
  • +X% Chance for Lightning Storm to Deal Double Damage
  • +X% Chance for Cataclysm to Deal Double Damage

Paragon Board

Legendary Node

  • Untamed: Casting a Companion Skill grants 20%[x] increased Companion damage for 5 seconds, stacking up to 80%[x].

Rare Nodes

  • Apex: +25% Companion Damage, +10 Willpower 6.5% Damage Reduction from Elites
  • Ferocity: +2.5% Companion Cooldown Reduction, +20 Armor
  • Fortune: +25% Companion Damage +5.0% Lucky Hit Chance, +10 Willpower
  • Resolve: +3% Resistance to All Elements, +10 Willpower
  • Tempest: +10.0% Vulnerable Damage, +15.0% Critical Strike Damage
  • Superiority: +15.0% Damage to Crowd Controlled Enemies, +4.0% Maximum Life
  • Lucky Winds: +5% Lucky Hit Chance, +10% Vulnerable Damage
  • Eminence: +6.5% Damage Reduction from Elites, 4% Maximum Life

Necromancer

Active Skill

Soulrift – Darkness Ultimate Skill – 50 second Cooldown

  • Base Skill: For 8 seconds, you corrupt surrounding enemies, dealing 65% Weapon damage per second.
  • Supreme Soulrift: Every soul absorbed increases your damage by 1%, up to 30%. This bonus persists for 5 seconds after Soulrift ends.
  • Prime Soulrift: Enemies with their souls absorbed become Vulnerable for 2 seconds. When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.

Passive Skills

Affliction

  • Key Passive: Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are infected with Affliction and take 15%[x] increased damage from you and your Minions. Your Curse Skills deal 30% (Weapon Damage) Shadow damage to enemies that have Affliction. This amount increases by 30%[x] of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.

Titan’s Fall

  • While Fortified you deal 6/12/18% increased damage to Elites.

Precision Decay

  • Your Lucky Hit chance is increased by 5/10/15%.

Finality

  • You deal 5/10/15%[x] increased damage for 8 seconds after casting an Ultimate Skill.

Necrotic Fortitude

  • Lucky Hit: Lucky Hit: Up to a 5/10/15% chance to grant yourself a Barrier for 7 5% of your Maximum Life for 6 seconds.

Unique Item

The Unmaker – Unique Helm

  • Affixes
    • X% Damage Reduction while you Have a Barrier
    • X% Resource Generation
    • X% Chance for Soulrift to Deal Double Damage
    • +X to Imperfectly Balanced
  • Power
    • Soulrift’s duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals 100-200% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.

Legendary Aspects

Reaping Lotus’ Aspect – Offensive Aspect

  • Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80-120% of normal damage.

Phasing Poltergeist’s Aspect – Offensive Aspect

  • When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast.

Aspect of Fel Gluttony – Offensive Aspect

  • Your Golem Active also causes your Golem to erupt, dealing (200-400% of Weapon Damage) Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.

Tempering Recipes

Bone Innovation – New Utility Recipe

  • +X% Bone Storm Duration
  • +X% Bone Spirit Explosion Size
  • +X% Bone Prison Duration

Blood Innovation – New Utility Recipe

  • +X% Blood Surge Nova Size
  • +X% Hemorrhage explosion size
  • +X% Blood Lance Duration

Decay Innovation – New Utility Recipe

  • +X% Blight Size
  • +X% Decompose Explosion Size
  • +X% Soulrift Duration

Execution Innovation – New Utility Recipe

  • +X% Sever Effect Size
  • +X% Reap Effect Duration
  • +X% Skeleton Priest Effect Duration

Paragon Board

Legendary Node

  • Frailty: Cursed enemies take 10%[x] increased damage from you and your Minions, increased by 10%[x] each second they are Cursed, up to 40%[x].

Rare Nodes

  • Lingering Shadow: +10% Shadow Damage Over Time, +10% Shadow Damage
  • Shadow Resilience: +10% Shadow Resistance, 4% Maximum Life
  • Calculated: +15% Damage to Crowd Controlled Enemies, +20 Armor Meticulous: 3% Resistance to All Elements, +30 Armor
  • Preservation: +10 Intelligence, +20 Armor +15% Damage to Crowd Controlled enemies, +10 Intelligence
  • Eradicate: +10% Vulnerable Damage, +10 Intelligence
  • Relentless: +2.5% Attack Speed, +4% Maximum Life

Rogue

Active Skill

Dance of Knives – Cutthroat Agility Skill – 6 Charges, 1 second Charge Cooldown

  • Base Skill: Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing 42 58% damage. You gain 20%[+] Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.
  • Enhanced Dance: Moving 30 meters while Channeling Dance of Knives grants 4 Charges.
  • Methodical Dance: When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.
  • Disciplined Dance: Each Dance of Knives knife Slows enemies by 25% for 3 seconds and has a 20% chance to pierce.

Passive Skills

Alchemical Admixture

  • Key Passive: Dealing 3 different types of Non-Physical damage increases the Potency of your Imbuement skills by 40% for 5 seconds. This Potency is further increased by 20% of the total amount of your Bonus Damage to Poison, Shadow, and Cold.

Target Practice

  • 3/6/9% [+] Critical Strike Chance with Marksman and Cutthroat Skills.

Balestra

  • 4/8/12%[x] Damage for 4 seconds after using Evade.

Evasive

  • After Dodging an attack, gain 2/4/6% Damage Reduction for 4 seconds.

Unto Dawn

  • Your Ultimate skills deal 15/30/45%[x] increased damage.

Unique Item

Pitfighter’s Gull – Unique Ring

  • Affixes
    • Inherent: +X% Shadow Resistance
    • Inherent: +X% Resistance to All Elements
    • +X% Critical Strike Chance
    • +X% Damage on Next Attack After Entering Stealth
    • X% Smoke Grenade Cooldown Reduction
    • +X to Mending Obscurity
  • Power
    • Casting Smoke Grenade increases your Critical Strike Damage by 33[x] for 3-6 seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.

Legendary Aspects

Aspect of Poisonous Clouds: Offensive Aspect

  • When entering Stealth, create a cloud that deals (600-780% of Weapon Damage) Poison damage over 6 seconds.

Aspect of Splintering Shards: Offensive Aspect

  • Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create an ice splinter that fires away from them dealing (25%-50% of Weapon Damage) Cold damage and Chilling for 20-30%.

Aspect of Star Shards: Offensive Aspect

  • Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 100-120% Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.

Tempering Recipes

Agile Augments – New Weapon Recipe

  • +X% Chance for Flurry to Deal Double Damage
  • +X% Chance for Dance of Knives to Deal Double Damage
  • +X% Chance for Dash to Deal Double Damage

Assassin Augments – New Weapon Recipe

  • Shadow Step Cleaves for +X% Damage
  • +X% Chance for Rain of Arrows to Deal Double Damage
  • +X% Chance for Smoke Grenade to Deal Double Damage

Cutthroat Augments – New Weapon Recipe

  • +X% Chance for Twisting Blades to Hit Twice
  • +X% Chance for Blade Shift to Deal Double Damage
  • Invigorating Strike Cleaves for +X% Damage

Basic Augments — Rogue

  • Renamed to Marksman Augments — Basic to better reflect its existing contents

Core Augments — Rogue

  • Renamed to Marksman Augments — Core to better reflect its existing contents

Paragon Board

Legendary Node

  • Danse Macabre: Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by 50%[x].

Rare Nodes

  • Assassin: 2.5% Mobility Cooldown Reduction +25% Damage to Healthy Enemies, +4% Maximum Life
  • Acrobat: +16% Damage to Elites, +10 Dexterity +2.5% Mobility Cooldown Reduction, +10 Dexterity
  • Skulker: +25% Damage to Healthy Enemies, +4% Maximum Life +2.5% Subterfuge Cooldown Reduction, +10 Dexterity
  • Giant Killer: 2.5% Subterfuge Cooldown Reduction +16% Damage to Elites, +3% Resistance to All Elements
  • Brawler: 4.5% Damage reduction from Close Enemies, +12% Damage to Close Enemies
  • Ranger: 6% Damage Reduction from Distant Enemies, +15% Damage to Distant Enemies

Sorcerer

Active Skill

Familiar – Conjuration Skill – 3 Charges, 12 second Charge Cooldown

  • Base Skill:
    • Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 40% of its element’s damage.
  • You may have up to 6 Familiars active at a time.
  • Enhancement: Familiars apply effects around them every 0.5 seconds according to their element.
    • Fire: Applies 94% Burning damage over 4 seconds to enemies.
    • Cold: Applies 15% Chill to enemies.
    • Lightning: Stuns enemies for 1 second.
  • Summoned Familiar:
    • Your Familiars’ elements no longer depends on your previous cast Skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning, and Lightning to Fire.
    • While you have at least two different element Familiars active, you gain 3% Damage Reduction.
  • Invoked Familiar: While you have an active Familiar, you deal 10% increased damage of its type.

Passive Skills

Enlightenment

  • Key Passive: Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:
    • 25% increased damage
    • 45% Mana Regeneration
    • 20% Attack Speed

Evocation

  • Reduce all cooldowns by 4/8/12%.

Energy Focus

  • You generate a 6 second Barrier for 0.5/1.0/1.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health.

Dampen Layer

  • You gain 2/4/6% Damage Reduction while you have an active Barrier.

Elemental Synergies

  • Your Frost, Shock, and Pyromancy Skills deal 1/2/3% increased damage for each Skill you have equipped of their type.

Unique Item

Sidhe’s Bindings – Unique Gloves

  • Affixes:
    • +X% Non-Physical Damage
    • +X% Familiar Explosion Size
    • +X% Chance for Familiar to Hit Twice
    • +X to Familiar
  • Casting Familiar now summons all three elemental variants at once. Familiar’s duration is increased by 25-50%[x] and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.

Legendary Aspects

Aspect of Charged Flash – Offensive Aspect

  • After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts become waves that pierce and deal (200-240% Weapon Damage) Critical Shock Damage.

Aspect of Elemental Constellation – Offensive Aspect

  • Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing (50-70% Weapon Damage) damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast.

Aspect of Overheating – Offensive Aspect

  • After channeling Incinerate for 2 seconds it deals (30-70% Weapon Damage) Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.

Tempering Recipes

Pyromancy Augments – Fiery – Weapon Recipe

  • +% Chance for Incinerate to do Double Damage.
  • +% Chance for Firewall to do Double Damage.
  • +% Chance for Meteorites to do Double Damage.
  • +%Chance for Inferno to Deal Double Damage

Frozen Augments – Frozen – Weapon Recipe

  • +% Chance for Blizzard to do Double Damage.
  • +% Chance for Ice Spike to do Double Damage.
  • +% Chance for Deep Freeze to do Double Damage.

Sorcerer Innovation – Utility Recipe

  • +% Frost Nova Size
  • +% Blizzard Size
  • +% Teleport Nova Size

Paragon Board

Legendary Node

  • Fundamental Release: Each Fire, Lightning, and Cold attack you make against an enemy increases the damage it takes from your attacks by 10%[x] per element, up to 30%[x].

Rare Nodes

  • Lightning Cutter: +10% Vulnerable Damage / +10 Intelligence
  • Elemental Balance: +10% Non-Physical Damage / +10 Intelligence
  • Overdrive: 5% Damage Reduction from Burning Enemies / +20 Armor
  • Electromagnetism: 5% Damage Reduction from Vulnerable Enemies / +4% Maximum Life
  • Kindling: +10% Damage to Burning Enemies / 16% Damage to Eiltes
  • Suffused Resilience: 6.5% Damage Taken Over Time Reduction / 3% Resistance to All Elements

Balance Updates

Game Difficulties

  • Monster HP was increased by 25%.
  • Low level Elite, Unique Elite, Super Elite, Minion and Boss enemies have had their Health and Damage reduced.
  • Max level Super Elite Health was increased by 50%.
  • Max level Elite Health was increased by 20%.
  • Elite, Unique Elite and Super Elite damage has been equalized. Unique Elite and Super Elite damage now matches Elite damage.
    • This change was made to afford more predictability in damage received from Elite affixes.

All Classes

General

  • Ultimate skills can now have additional ranks. Players can invest up to 5 skill points into their Ultimate Skill, and bonus ranks of Ultimate Skills now exist. The limitation of having one Ultimate Skill remains. Additionally, bonus to all skill ranks (i.e. from Harlequin’s Crest) will only grant ranks to the Ultimate the player has learned.
  • Life Generation affixes now trigger when at Full Life, to contribute to Overhealing effects.
  • All Weapon Tempering affixes now grant multiplicative damage. See each class’s section for more info.
  • All Classes now have innate 15% Blocked Damage Reduction.
    • Shield’s inherent Blocked Damage Reduction reduced by 15%.
  • Paragon nodes that give increased damage to Healthy Enemies increased from 6.3% to 12.5%.

Legendary Aspects

Deflecting Barrier

  • Previous: While you have a Barrier active, there is a 5-15% chance to ignore incoming direct damage from Distant enemies.
  • Now: You have a 5-12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life. This chance is doubled against Distant enemies.

Aspect of Slaughter

  • Previous: You Gain 20% Movement speed. This bonus is lost for 2.5-5.0 seconds after taking damage.
  • Now: You gain 20% Movement speed. Lose this bonus for 2.0-5.0 seconds after taking damage from a Close Enemy.

Starlight Aspect

  • Previous: Gain 25-40 Primary Resource for every 20% Life that you Heal.
  • Now: Gain 25-40 Primary Resource for every 20% Life that you Heal or every 120 200% that you Overheal when at Maximum Life.

Andariel’s Visage

  • Explosions now happen less frequently in extreme situations.

Barbarian

Skills

Frenzy

  • Fury generation increased from 4 to 7.
  • Damage increased from 13% to 15%.

Enhanced Frenzy

  • Before – While Frenzy is granting 60% bonus Attack Speed, it also generates 3 additional Fury.
  • Now – While Frenzy is granting 60% bonus Attack Speed, the Fury costs of your Core Skills are reduced by 25%.

Combat Frenzy

  • Before – You gain 8% Damage Reduction for each stack of Frenzy you currently have.
  • Now – You gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have.

Battle Frenzy

  • Attack Speed per stack of Frenzy increased from 5% to 6%.

Ground Stomp

  • Damage increased from 9.5% to 35 20% Weapon Damage.

Enhanced Ground Stomp

  • Before – Increase Ground Stomp’s duration by 2 1 second.
  • Now – Ground Stomp generates 60 Fury and has a 2 1 second increased Stun duration.

Tactical Ground Stomp

  • Before – Ground Stomp generates 60 Fury.
  • Now – Ground Stomp is now a Brawling Skill and deals 900 800% increased damage to Bosses. It also applies Vulnerable for 4 seconds.

Strategic Ground Stomp

  • Before – Reduce the Cooldown of your Ultimate Skill by 2 seconds for each enemy damaged by Ground Stomp.
  • Now – Reduce the Cooldown of your Ultimate Skill by 4 seconds per enemy damaged by Ground Stomp, up to 12 seconds.

Upheaval

  • Damage increased from 88% to 100%.

Furious Upheaval

  • Damage bonus increased from 12% to 15%.
  • Maximum stacks increased from 6 to 8.

Passives

Hamstring

  • Before – Your Bleeding effects Slow Healthy enemies by 20%.
  • Now – Your Bleeding effects have a 15% chance to Slow Healthy and Injured enemies by 70% each time they deal damage.

Slaying Strike

  • Damage to Injured reduced from 8% to 5%.

Unconstrained

  • Before – Increase Berserking’s maximum duration by 5 seconds and increase its damage bonus to 60%.
  • Now – Berserking’s damage bonus is increased to 60%. While below 65% Life, you are always Berserk and gain a 30 25% Physical Damage Reduction bonus.

Martial Vigor

  • Elite Damage Reduction increased from 4% to 6%.

Tempering

The following lists all the affixes now available for each Tempering recipe.

Bleed Augments – Weapon Recipe

  • +X Skill Ranks to Cut to the Bone
  • +X% Chance for Rend to Hit Twice
  • +X% Chance for Rupture to Deal Double Damage

Furious Augments – Weapon Recipe

  • Bash Cleaves for +Y% Damage
  • +X% Chance for Frenzy to Hit Twice
  • +X% Chance for Lunging Strike to Deal Double Damage
  • +X% Flay Duration (Moved from Bleed Augments)

Berserking Augments

  • Changed to a Utility recipe.
  • Renamed to Berserking Innovation.

Berserking Finesse – Offensive Recipe

  • +X% Dust Devil Damage added to this recipe. (Moved from Sandstorm Augments)

Barbarian Innovation – Utility Recipe

  • +X% Earthquake Size (Moved from Wasteland Augments)
  • +X% Frenzy Duration
  • +X% Stun Duration (Moved from Barbarian Control)

Wasteland Augments – Renamed to Wasteland Innovation

  • +X% Ground Stomp Size
  • +X% Leap Size
  • +X% Dust Devil Size (Moved from Sandstorm Augments)

Sandstorm Augments – Weapon Recipe

  • Renamed to Wasteland Augments
  • +X% Dust Devil Damage (additive) removed
  • +X% Chance for Dust Devils to Cast Twice
  • +X% Chance for Earthquakes to Cast Twice
  • +X% Earthquake Duration (Moved from Barbarian Innovation)

Demolition Finesse – Offensive Recipe

  • +X% Brawling Skill Damage
  • +X% Weapon Mastery Damage
  • +X% Damage When Swapping Weapons
  • The additive damage recipes for Death Blow, Charge, and Kick have been removed. Replacements have been added in new Weapon Tempering recipes.

Legendary Aspect

Of Giant Strides

  • Cooldown per enemy hit reduced from 2.5-5.0 to 1.3-2.5 seconds.
  • Maximum reduction reduced from 9 to 7 seconds.

Of Bul-Kathos

  • Earthquake damage increased by 30%. (From 105-165% to 137-217% Weapon Damage)

Of Earthquakes

  • Earthquake damage increased by 30%. (From 85-145% to 111-191% Weapon Damage)

Of Sundered Ground

  • Damage bonus increased from 15-30% to 30-45%.

Bold Chieftain’s Aspect

  • Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.
  • Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.

Unique Items

Twin Strikes

  • Damage increased from 10-40% to 30-60%.

Overkill

  • Damage increased from 25-45% to 40-60%.

Ring of Red Furor

  • Critical Strike Damage bonus increased from 10-40% to 30-60%.

Hellhammer

  • Fire damage increased by 33%. (1.5-2.5 to 2- 3.3)
  • Damage bonus per 100 Strength increased from 20% to 25%.

Paragon

Hemorrhage Board

  • Grit (replacing Flayer)
    • Previous: 4% Damage Reduction from Bleeding Enemies / +10 Strength
    • Now: (Flayer) +10% Vulnerable Damage / +10 Strength
  • Flayer (replacing Bloodbathed)
    • Previous: +10% Physical Damage Over Time / +10% Damage to Bleeding Enemies
    • Now: (Bloodbathed) 4% Damage Reduction from Bleeding Enemies / +10% Fire Resistance

Blood Rage Board

  • Enraged (replacing Grit)
    • Previous: +10% Damage while Berserking / +15% Berserking Duration
    • Now: (Grit) 4% Damage Reduction from Bleeding / +4% Healing Received
  • Grit (replacing Wrath)
    • Previous: 4% Damage Reduction from Bleeding Enemies / +10 Strength
    • Now: (Wrath) +10% Damage while Berserking / +10 Strength

Carnage Board

  • Berserker (replacing Brash)
    • Previous: +5% Damage While Berserking / +16% Damage to Elites
    • Now: (Brash) 4% Damage Reduction from Close Enemies / +10% Fire Resistance
  • Brash (replacing Berserker)
    • Previous: 4% Damage Reduction from Close Enemies / +10 Strength
    • Now: (Berserker) +16% Damage to Elites / +10 Strength

Decimator Board

  • Arrogance (replacing Destroyer)
    • Previous: 4% Damage Reduction from Vulnerable Enemies and +10 Strength
    • Now: (Destroyer) +10% Physical Damage and +10 Strength
  • Destroyer (replacing Arrogance)
    • Previous: +10% Damage with Two-Handed Slashing Weapons / +10% Vulnerable Damage
    • Now: (Arrogance) 4% Damage Reduction from Vulnerable Enemies / 4% Healing Received

Bone Breaker Board

  • Bludgeoner (replacing Vigor)
    • Previous: +10% Damage with Two-Handed Bludgeoning Weapons / +45% Overpower Damage
    • Now: (Vigor) 5% Damage Reduction while Healthy / 4% Healing Received
  • Vigor (replacing Bludgeoner)
    • Previous: 5% Damage Reduction while Healthy / +10 Strength
    • Now: (Bludgeoner) +10% Damage with Two-Handed Bludgeoning Weapons / +10 Strength

Flawless Technique Board

  • Wild Force (replacing Brash)
    • Previous: +5% Damage While Berserking / +16% Damage to Elites
    • Now: (Brash) 4% Damage Reduction from Close Enemies / +10% Fire Resistance
  • Brash (replacing Wild Force)
    • Previous: 4% Damage Reduction from Close Enemies / +10 Strength
    • Now: (Wild Force) +10% Damage with One-Handed Weapons / +10 Strength

Warbringer Board

  • Conditioned (replacing Brute Force)
    • Previous: +3% Resistance to All Elements / +10 Strength
    • Now: (Brute Force) +10% Damage while Fortified / +10 Strength
  • Guarded Advance (replacing Conditioned)
    • Previous: +10% Damage while Fortified / +6.5% Fortify Generation
    • Now: (Conditioned) +3% Resistance to All Elements / +4% Healing Received

Weapons Master Board

  • Iron Strength
    • Previous: +20 Armor / +10 Strength
    • Now: +16% Damage to Elites / +10 Strength

Squall Rare Node

  • Dust Devil damage bonus increased from 10% to 25%.

Brawl Rare Glyph

  • Brawling Skill damage bonus increased from 18% to 25%.

Dominate Rare Glyph

  • Guaranteed Overpower timer reduced from 20 to 15 seconds.

Druid

Skills

Innate Debilitating Roar reworked

  • Previous – Debilitating Roar also slows enemies for 65% for its duration.
  • Now – Debilitating Roar increases your damage by 15%[x] for its duration.

Preserving Debilitating Roar

  • Healing increased from 4% to 6% of your Maximum Life per second while active.

Earthen Bulwark

  • Innate Earthen Bulwark’s damage increased from 30% to 60% Weapon Damage.

Trample

  • Updated to more consistently Trample to your target destination, rather than stopping immediately upon hitting terrain.

Cataclysm

  • Lightning Strike damage increased from 95% to 115% Weapon Damage.
  • Lightning Strikes now cannot hit the same target more than once every 0.5 seconds.

Developer’s Note: Cataclysm was previously updated to be guaranteed to hit an enemy with its lightning strikes, if one is in range. While this felt better to use, it turned out to be a bit overpowered. Now we’re limiting how frequently Cataclysm’s lightning strikes can repeatedly hit the same target to ensure that other Ultimate Skills can still be a competitive option in single target situations. The damage of the lightning strikes is being increased to compensate.

Ursine Strength

  • Damage bonus while Healthy reduced from 30%[x] to 15%[x].
  • Maximum Health bonus increased from 20%[x] to 30%[x].
  • Overpower damage bonus increased from 30%[x] to 45%[x].

Developer’s Note: Ursine Strength is one of the most popular Key Passives for Druids, and was designed with Werebear and or Overpower focused builds in mind. However, it is often being used in builds that have little interest in Werebear Skills or Overpower effects, because the 30%[x] Damage bonus while Healthy was generically powerful. We are reducing the power of this effect, while increasing the Maximum Health and Overpower damage bonuses to better support its Werebear and Overpower niche, versus other builds that it was not intended for.

Grizzly Rage

  • Overpowering Bosses now extends duration by 5 seconds.

Wolves

  • Wolf Companion’s Attack Speed increased by 15%.

Petrify

  • Previous: Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 6 seconds.
  • Now: Generates 100 Spirit. Encase all Nearby enemies in stone, Stunning them for 4 seconds.

Developer’s Note: Triggering Petrify through the Yom rune will grant 100 of the Primary Resource for your class.

Prime Petrify

  • Previous: Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
  • Now: You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 7 seconds.
  • Bonus Critical Strike Damage now applies to damage done by your Companions.

Passives

Quickshift

  • Previous: When Shapeshifting into a new animal form, you deal 1/2/3%[x] increased damage for 8 seconds, up to 8/16/24%[x].
  • Now: Shapeshifting into a new animal form grants 1/2/3%[x] increased damage, up to 6/12/18%[x]. This bonus is lost after 3 seconds in Human form.

Heightened Senses

  • Previous: When Shapeshifting into an animal form, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6%[+] Movement Speed for 6 seconds. Bonuses are doubled while both are active.
  • Now: When Shapeshifting, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.

Bestial Rampage

  • Previous: After being a Werewolf for 2 seconds, gain 30%[+] Attack Speed for 15 seconds. After being a Werebear for 2 seconds, deal 50%[x] increased damage for 15 seconds.
  • Now: When Shapeshifting, Werebear grants 30%[x] increases damage and Werewolf grants 20%[+] Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.

Perfect Storm

  • Storm Skill damage bonus increased from 40%[x] to 45%[x].

Nature’s Fury

  • Fixed an issue where the Passive incorrectly triggered from skills other than Casts.

Developer’s Note: Nature’s Fury triggered more than intended when using Landslide along with the Earthbreaker Unique Ring. It should only trigger from Casts, which happen once when you press a Skill button that is on your Action Bar. Not from the extra effects from various Legendary or Unique items. This is a substantial decrease in power for builds that were using this interaction, and to compensate, Earthbreaker has been made more potent (see below).

Spirit Boons

Overload Spirit Boon

  • Damage increased from 25% to 100%.

Bolster Spirit Boon

  • Fortify amount increased from 25% to 50% of Maximum Life.

Legendary Aspects

Aspect of the Blurred Beast

  • Shred’s bonus damage while seeking out Poisoned enemies increased from 40-60%[x] to 55-75%[x].

Shockwave Aspect

  • Shockwave damage increased from 70-110% to 80-120% of Pulverize’s Damage.

Stormclaw’s Aspect

  • Damage increased from 25-45% to 40-60% of the damage done by Shred’s Critical Strikes.

Aspect of the Ursine Horror

  • Tectonic spikes damage increased from 60-100% to 120-200% of Weapon Damage.

Seismic-shift Aspect

  • Ranks increased from 17 to 21.
  • Earth Spike bonus damage increased from 35-59%[x] to 50-70%[x].

Stormshifter’s Aspect

  • Ranks of Shapeshifting Skills while Hurricane is active increased from 2 to 5.

Aspect of Retaliation

  • Core Skill damage based on Fortify increased from 25-45%[x] to 35-75%[x].

Crashstone Aspect

  • Previous: Earth Skills deal 25-45%[x] more Critical Strike Damage to Crowd Controlled enemies.
  • Now: Earth Skills deal 35-75%[x] increased damage to Crowd Controlled enemies.

Bold Chieftain’s Aspect

  • Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.
  • Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.

Unique Items

Fleshrender

  • Damage increased from 100-300% to 200-400% of Weapon Damage.
  • Damage increase per 100 Willpower increased from 30%[x] to 50%[x].
  • Cooldown Reduction affix replaced with Defensive Cooldown Reduction affix.
  • Maximum Health affix replaced with Ranks of Backlash Passive.

Dolmen Stone

  • Boulders that are rotating in your Hurricane now Knockback enemies less to allow you to more consistently hit enemies with multiple Boulders. Boulders now more consistently hit enemies that are within your melee range.

Wildheart Hunger

  • Previous: When you Shapeshift into a Werewolf or Werebear, gain Wildheart for 5 seconds. Wildheart grants you 1-3%[x] stacking damage every 2 seconds, up to 20-60%[x].
  • Now: Shapeshifting into a new animal form increases the value of your Bestial Rampage bonuses by 2.0-5.0%, up to 20-50%[+]. This bonus decays by 2% per second.

Hunter’s Zenith

  • Previous: Gain a bonus when you kill with a Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Spirit and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for 104-522 when damage is first dealt.
  • Now: Every 30 seconds you spend in an animal form, your next Core Skill is guaranteed to Overpower and Critically Strike and deals 30-60%[x] increased damage. Casting Shapeshifting Skills reduces this timer by 1 second, or 2 seconds if you change to a new animal form.

Earthbreaker

  • Tectonic Spikes damage increased from 60-120% of Weapon Damage to 150-300% Weapon Damage.

Mad Wolf’s Glee

  • Ranks of Werewolf Skills increased from 2-5 to 4-7.

Greatstaff of the Crone

  • Critical Strike Damage Affix replaced with Chance for Stormstrike to Hit Twice.
  • Bonus Stormstrike damage increased from 120-200%[x] to 170-250%[x].

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Storm Augments

  • +X% Chance for Wind Shear Projectiles to Cast Twice
  • +X% Chance for Tornado Projectiles to Cast Twice
  • +X% Chance for Hurricane to Deal Double Damage

Lightning Augments

  • +X% Chance for Stormstrike to Hit Twice
  • +X% Chance for Lightning Storm to Deal Double Damage
  • +X% Chance for Cataclysm to Deal Double Damage

Earth Augments

  • +X% Chance for Landslide Projectiles to Cast Twice
  • +X% Chance for Earth Spike Projectiles to Cast Twice
  • +X% Chance for Boulder Projectiles to Cast Twice
  • +X% Chance for Stone Burst Projectiles to Cast Twice

Werewolf Augments

  • +X% Chance for Shred to Hit Twice
  • +X% Rabies Duration
  • +X% Lacerate Duration
  • +X% Chance for Claw to Deal Double Damage

Werebear Augments

  • +X% Chance for Maul to Hit Twice
  • +X% Chance for Pulverize to Hit Twice
  • +X% Chance for Trample to Deal Double Damage

Companion Augments

  • +X% Chance for Wolves to Deal Double Damage
  • +X% Chance for Poison Creeper to Deal Double Damage
  • +X% Chance for Raven to Deal Double Damage

Moved or Removed Recipes

  • Companion Finesse Offensive Recipe converted to Companion Augments Weapon Recipe.
  • Hurricane Damage and Cataclysm Damage removed from Storm Finesse.
  • Boulder Damage and Earth Overpower Damage removed from Earth Finesse.
  • Trample Damage, Rabies Damage, and Lacerate Damage removed from Shapeshifting Finesse.
  • Grizzly Rage Duration moved from Werebear Augments to Shapeshifting Finesse.
  • Hurricane Duration moved from Storm Augments to Nature Magic Innovation.
  • Lightning Storm Duration Removed from Nature Magic Innovation.

Paragon

Starter Board

  • Reclaim (replacing Resolve)
    • Previous: +3% Resistance to All Elements / +10 Willpower
    • Now: (Reclaim) +16% Damage to Elites / +10 Willpower

Thunderstruck Board

  • Concentrated (replacing Hubris)
    • Previous: 4% Damage Reduction from Vulnerable Enemies / +10 Willpower
    • Now: (Concentrated) +16% Damage to Elites / +10 Willpower
  • Hubris (replacing Restorative)
    • Previous: +4% Potion Healing / 4% Maximum Life
    • Now: (Hubris) 4% Damage Reduction from Vulnerable Enemies / +4% Healing Received

Earthen Devastation Board

  • Crushing Earth (replacing Resolve)
    • Previous: +3% Resistance to All Elements / +10 Willpower
    • Now: (Crushing Earth) +15% Damage to Crowd Controlled Enemies / +10 Willpower
  • Resolve (replacing Crushing Earth)
    • Previous: +10% Earth Damage / +15% Critical Strike Damage to Crowd Controlled Enemies
    • Now: (Resolve) +3% Resistance to All Elements / 4% Maximum Life

Survival Instincts Board

  • Battleworn Hide
    • Previous: +2% Total Armor while in Werebear Form / +10 Willpower
    • Now: +16% Damage to Elites / +10 Willpower
  • Ursine
    • Previous: +10% Damage while in Werebear Form / +45% Overpower Damage
    • Now: +2% Total Armor while in Werebear Form / 4% Maximum Life

Lust for Carnage Board

  • Ripper (replacing Regenerative)
    • Previous: +4% Healing Received / +10 Willpower
    • Now: (Ripper) +15% Critical Strike Damage / +10 Willpower
  • Ferocity
    • Previous: +10% Werewolf Damage / +15% Critical Strike Damage
    • Now: +3% Resistance to All Elements / 4% Maximum Life
  • Lust for Carnage
    • Previous: Critical Strikes with Werewolf Skills restore 2 Spirit.
    • Now: Critical Strikes with Werewolf Skills restore 2 Spirit and deal 50%[x] increased damage.

Heightened Malice Board

  • Toxic Bane (replacing Nature-born)
    • Previous: 4% Damage Reduction from Poisoned Enemies / +10 Willpower
    • Now: (Toxic Bane) +16% Damage to Elites / +10 Willpower
  • Nature-born (replacing Toxic Bane)
    • Previous: +10% Damage to Poisoned Enemies / +10% Poison Damage
    • Now: (Nature-born) 4% Damage Reduction from Poisoned Enemies / +4% Healing Received

Inner Beast Board

  • Determination
    • Previous: +100 Armor / +10 Willpower
    • Now: +15% Critical Strike Damage / +10 Willpower
  • Wilds (replacing Havoc)
    • Previous: +15% Critical Strike Damage / +10% Physical Damage
    • Now: (Wilds) +3% Resistance to All Elements / +4% Healing Received

Constricting Tendrils Board

  • Devastation (replacing Courage)
    • Previous: 4% Maximum Life / +10 Willpower
    • Now: (Devastation) +10% Nature Magic Damage / +10 Willpower
  • Courage (replacing Devastation)
    • Previous: +10% Nature Magic Damage / +16% Damage to Elites
    • Now: (Courage) 4% Maximum Life / +20 Armor

Ancestral Guidance Board

  • Resolve (replacing Recuperate)
    • Previous: +4% Potion Healing / +10 Life per Second
    • Now: (Resolve) +3% Resistance to All Elements / 4% Maximum Life
  • Ancestral Guidance
    • Damage bonus after spending 75 Spirit increased from 30%[x] to 40%[x].
  • Guidance (replacing Resolve)
    • Previous: +3% Resistance to All Elements / +10 Willpower
    • Now: (Guidance) +10% Damage / +10 Willpower

Necromancer

Skills

Blight

  • Enhanced Blight
    • Previous – Blight Slows enemies by 25%.
    • Now – Blight’s radius is increased by 15%.
  • Paranormal Blight Reworked
    • Previous – Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.
    • Now – Blight Chills enemies for 15% every second.

Reap

  • Damage Reduction duration increased from 2 to 4 seconds.
  • Enhanced Reap’s Attack Speed duration increased from 3 to 4 seconds.

Blood Lance

  • Blood Lance now always pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
  • Enhanced Blood Lance Reworked
    • Previous – Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
    • Now – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
  • Supernatural Blood Lance Reworked
    • Previous – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
    • Now – Blood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage.

Blood Wave

  • Prime Blood Wave Reworked
    • Previous – Blood Wave Slows enemies by 50% for 4 seconds.
    • Now – Casting Blood Wave grants 20% Damage Reduction for 10 seconds.
  • Supreme Blood Wave
    • Blood Orbs spawned increased from 3 to 6.

Army of the Dead

  • Damage increased from 45% to 90%.
  • Cooldown reduced from 70 to 60 seconds.

Passives

Transfusion – Cooldown for spawning a Blood Orb reduced from 4 to 2 seconds.

Death’s Approach – Movement Speed increased from 4/8/12% [+] to 5/10/15% [+].

Kalan’s Edict

  • Previous: Your Minions gain 3%[+] Attack Speed for each active Minion.
  • Now: Your Minions gain 3%[+] Attack Speed and deal 3%[x] increased damage for each active Minion.

Bonded in Essence

  • Skeleton Priest Healing timer reduced from 8 to 5 seconds.

Death’s Defense

  • Minion Armor bonus increased from 4/8/12%[+] to 8/16/24%[+].

Necrotic Carapace

  • Fortify amount increased from 2/4/6% to 5/10/15% of Maximum Life.

Book of the Dead

Bone Golem Active Skill

  • Armor conversion to Thorns increased from 70% to 200%.

Blood Golem Sacrifice

  • Maximum Life increased from 15%[x] to 20%[x].

Legendary Aspects

Aspect of Cursed Aura

  • Tooltip updated to clarify that Curses are not cast, and so the curses would not benefit from Tempering.

Tidal Aspect

  • Additional Blood Waves now deal 100-120% of normal damage instead of dealing 50-30% reduced damage.

Shademist Aspect

  • The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.

Aspect of Fel Gluttony

  • The damage is now attributed to your Golem, and thus will scale with Minion and Golem Damage bonuses.

Aspect of the Damned

  • Damage bonus now also applies to damage from your Minions.

Unique Items

The Mortacrux

  • Previous Affixes
    • Inherent: +50% Damage
    • +126-180 Intelligence
    • +98-125% Critical Strike Damage
    • +70-85% Vulnerable Damage
    • +3-5 Ranks of Hewed Flesh Passive
  • New Affixes
    • Inherent: +100% Macabre and Corpse Damage
    • +126-180 Intelligence
    • +36.5-50% Chance For Corpse Explosion to Deal Double Damage
    • Hewed Flesh also grants a Barrier for 8-10% Maximum Life for 4 seconds
    • +3-5 Ranks of Hewed Flesh Passive

Black River

  • +126-180 Intelligence Affix replaced with +36.5-50% Chance for Corpse Explosion to Deal Double Damage.

Greaves of the Empty Tomb

  • Ranks of Reaper’s Pursuit Affix replaced with Movement Speed.

Ring of Mendeln

  • The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.

Lidless Wall

  • Armor Affix replaced with Chance for Bone Storm to Deal Double Damage.

Mutilator Plate

  • Blood Lance Duration affix replaced with Chance for Blood Lance to Deal Double Damage.

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Bone Augments

  • +X% Chance for Bone Spirit to Deal Double Damage
  • +X% Chance for Bone Splinter Projectiles to Cast Twice
  • +X% Chance for Bone Spear Projectiles to Cast Twice
  • +X% Chance for Bone Storm to Deal Double Damage

Blood Augments

  • +X% Chance for Blood Surge to Deal Double Damage
  • +X% Chance for Blood Lance to Hit Twice
  • +X% Chance for Blood Lance to Deal Double Damage
  • +X% Chance for Hemorrhage to Hit Twice
  • +X% Chance for Blood Wave to Deal Double Damage

Shadow Augments – Decay

  • +X% Chance for Blight Projectiles to Cast Twice
  • +X% Chance for Decompose to Deal Double Damage
  • +X% Chance for Soulrift to Deal Double Damage
  • +X% Chance for Affliction to Deal Double Damage

Shadow Augments – Execution

  • +X% Chance for Sever Projectiles to Deal Double Damage
  • +X% Chance for Reap to Hit Twice
  • +X% Chance for Corpse Explosion to Deal Double Damage

Summoning Augments

  • +X% Chance for Army of the Dead to Deal Double Damage
  • +X% Chance for Skeleton Mages Attacks to Cast Twice
  • +X% Chance for Skeleton Warriors to Hit Twice
  • +X% Chance for Golem to Hit Twice

Thorn Army

  • Skeleton Mages Inherit X% of your Thorns affix removed from this recipe.
  • Skeleton Warriors Inherit X% of your Thorns affix removed from this recipe.
  • Golem Inherit X% of your Thorns affix removed from this recipe.
  • Ranks of Spiked Armor added to this recipe’s Weapon Attunement.
  • Resource Generation while Wielding a Scythe affix replaced with Resource Generation with Two-Handed Weapons affix.

Other Tempering Updates:

  • +X% Corpse Explosion Damage removed from Shadow Finesse
  • +X% Bone Spirit Damage removed from Bone Finesse
  • +X% Blight Slow Potency Tempering affix changed to +X% Blight Chill Potency on the Profane Cage

Paragon

Starter Board

  • Grasp (replacing Preservation)
    • Previous: +200 Armor / +10 Intelligence
    • Now: (Grasp) +16% Damage to Elites / +10 Intelligence
  • Cult Leader
    • Minion Damage per 20% Attack Speed Bonus increased from 30%[x] to 40%[x].

Hulking Monstrosity

  • Miscreation
    • Previous: +14% Golems Armor / +10 Intelligence
    • Now: +10% Summon Damage / +10 Intelligence

Flesh-Eater Board

  • Rend (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Rend) +10% Damage / +10 Intelligence
  • Erudite (replacing Culler)
    • Previous: +35% Ultimate Damage / +2.5% Attack Speed
    • Now: (Erudite) +3% Resistance to All Elements / 4% Maximum Life

Scent of Death

  • Seethe (replacing Preservation)
    • Previous: +100 Armor / +10 Intelligence
    • Now: (Seethe) +10% Damage / +10 Intelligence
  • Ruin
    • Previous: +35% Ultimate Damage / +15% Crtitical Strike Damage
    • Now: 4% Damage Reduction from Vulnerable Enemies / +20 Armor

Bone Graft Board

  • Erudite (replacing Tenacity)
    • Previous: 4% Maximum/ +100 Armor
    • Now: (Erudite) +3% Resistance to All Elements / 4% Maximum Life
  • Calcified
    • Previous: +15% Bone Critical Strike Damage / +10% Bone Damage
    • Now: +20 Armor / 4% Damage Reduction from Vulnerable Enemies
  • Splinter (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Splinter) +15% Bone Critical Strike Damage / +10 Intelligence

Blood Begets Blood Board

  • Aggression (replacing Blooddrinker)
    • Previous: +5% Blood Orb Healing / +10 Intelligence
    • Now: (Aggression) +12.5% Damage while Healthy / +10 Intelligence
  • Blooddrinker (replacing Aggression)
    • Previous: +45% Overpower Damage / +10% Damage
    • Now: (Blooddrinker) +5% Blood Orb Healing / 4% Maximum Life

Bloodbath Board

  • Guarded Advance
    • Previous: +10% Damage while Fortified / +6.5% Fortify Generation
    • Now: 4% Damage Reduction while Fortified / +6.5% Fortify Generation
  • Remedy
    • Previous: +4% Healing Received / +10 Intelligence
    • Now: +45% Overpower Damage / +10 Intelligence

Wither Board

  • Gnawing Darkness (replacing Gloom)
    • Previous: +10% Shadow Resistance / +10 Intelligence
    • Now: (Gnawing Darkness) +10% Damage to Shadow Damage Over Time-Affected Enemies / +10 Intelligence
  • Gloom (replacing Gnawing Darkness)
    • Previous: +10% Damage to Shadow Damage Over Time-Affected Enemies / +16% Damage to Elites
    • Now: (Gloom) +10% Shadow Resistance / +20 Armor

Rogue

Skills

Enhanced Blade Shift

  • Previous: While Blade Shift is active you gain 20% Movement speed.
  • Now: While Blade Shift is active you gain 20% Movement speed. Moving through enemies refreshes its duration.

Fundamental Blade Shift

  • Previous: Moving through enemies while blade shift is active refreshes its duration. After moving through 3 enemies your next blade shift will daze enemies for 2 seconds.
  • Now: Casting a skill that isn’t Blade Shift empowers your next Blade Shift to deal 100%[x] more damage.

Invigorating Strike

  • Damage increased from 30% to 35%.

Fundamental Invigorating Strike

  • Threshold to cause Vulnerable changed from 85% life to 95% life.

Enhanced Invigorating Strike

  • Energy regeneration bonus increased from 30% to 50%.

Disciplined Shadow Step

  • Previous: Damaging an enemy with Shadow Step stuns them for 2 seconds and reduces its cooldown by 3 seconds.
  • Now: Shadow Step deals 200%[x] more damage. Casting Shadow Step reduces its cooldown by 3 seconds.

Concealment

  • Now also grants Unhindered.

Subverting Concealment

  • Previous: The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
  • Now: The Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 6 seconds.

Countering Concealment

  • Previous: The Skill that breaks Concealment will always be a guaranteed Critical Strike.
  • Now: Casting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to 60%[+] for 5 seconds.

Prime Shadow Clone

  • Previous: You are Unstoppable for 5 seconds after Casting Shadow Clone.
  • Now: You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.

Death Trap

  • Baseline: If Death Trap kills an enemy, its cooldown is reduced by 10 seconds.

Supreme Death Trap

  • Previous: If Death Trap kills an enemy, its cooldown is reduced by 12 seconds.
  • Now: Enemies that resist Death Trap’s pull in are hit again for 120% of Death Trap’s damage.

Rain of Arrows

  • Baseline first wave knocks down enemies for 3 seconds.

Supreme Rain of Arrows

  • Previous: Rain of Arrows’ first wave knocks down enemies for 3 seconds.
  • Now: Rain of Arrows deals 60 40%[x] increased damage to Crowd Controlled enemies.

Prime Rain of Arrows

  • Imbuement Bonus increased from 30% to 50%.

Passives

Weapon Mastery

  • Tooltip now states: Gain a bonus based on the weapons used in your attack.

Close Quarters Combat

  • Now scales from 15% of Damage to Close rather than 10% of Damage vs Crowd Controlled.

Adrenaline Rush

  • Energy regen while moving increased from 5/10/15% to 7/14/21%.

Impetus

  • Now gains damage to Basic skills along with Agility/Subterfuge while the buff is active.

Victimize

  • Previous: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 62% of the damage to them and surrounding enemies.
  • Now: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [60%] damage to them and surrounding enemies. Victimize’s damage is increased by 120%[x] of your Vulnerable Damage Bonus.
  • Additionally, the effect now happens less frequently but stores up the damage of instances it would trigger for the next instance.
  • Base Damage Reduced to 60% from 80%.

Momentum

  • Now counts for Channeled Cutthroat Skills.
  • Now only removes stacks when casting Marksman skills.

Mending Obscurity

  • Healing while in stealth increased from 5% to 7%.

Legendary Aspects

Aspect of True Sight

  • Previous: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight.
  • Now: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain 21-30%[x] increased damage.

Resistant Assailant’s

  • Now gives resistance on casting Concealment cast rather than when breaking stealth.

Uncanny Treachery

  • Previous: Dealing damage to a Dazed enemy with an Agility skill grants Stealth for 4 seconds. When Stealth breaks you gain 5-15% dodge chance for 2 seconds.
  • Now: Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10-18% dodge chance for 2 seconds.

Opportunists

  • Grenades now drop on your target if exiting Stealth with Shadow Step.

Icy Alchemists Aspect

  • Damage increased from 60-100% to 90-130%.
  • Now happens less frequently in extreme situations.

Toxic Alchemists Aspect

  • Now happens less frequently in extreme situations.

Ravager’s

  • Maximum stacks increased from 4 to 6, increasing maximum damage bonus from 58% to 87%.

Bladedancer’s Aspect

  • Damage increased from 25-45% to 40-60%.

Encircling Blades

  • Damage increased from 25-45% to 35-55%.

Of Iron Rain

  • Chance to spawn an arrow storm increased from 35-55% to 80-100%.

Escape Artist’s

  • Window to dodge attacks reduced from 10 to 5 seconds.
  • Cooldown reduced from 20 to 10 seconds.

Unique Items

Word of Hakan

  • Skill ranks of Imbuement Skills increased from 2-3 to 4-6.
  • Rain of Arrows Fires Twice affix is now Double Damage for Rain of Arrows.

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Trap Augments

  • +X% Chance for Caltrops to Consume No Charges
  • +X% Chance for Death Trap to Deal Double Damage
  • +X% Poison Trap Duration

Marksmen Augments Basic – Rogue

  • +X% Chance for Puncture Projectiles to Cast Twice
  • +X% Chance for Heartseeker Projectiles to Cast Twice
  • +X% Chance for Forceful Arrow Projectiles to Cast Twice

Marksman Augments Core – Rogue

  • +X% Chance for Barrage Projectiles to Cast Twice
  • +X% Chance for Rapid Fire Projectiles to Cast Twice
  • +X% Chance for Penetrating Shot Projectiles to Cast Twice

Agile Augments

  • +X% Chance for Flurry to Hit Twice
  • +X% Chance for Dance of Knives Projectiles to Cast Twice
  • Invigorating Strike Cleaves for +X% Damage
  • +X% Chance for Dash to Deal Double Damage

Assassin Augments

  • Shadow Step Cleaves for +X% Damage
  • +X% Chance for Blade Shift to Deal Double Damage
  • +X% Chance for Twisting Blades to Hit Twice
  • +X% Chance for Rain of Arrows Waves to Cast Twice

Other Tempering Changes:

  • Smoke Grenade Damage removed from Subterfuge Expertise Recipe.
  • Rogue Cloaking Temper Recipe: Ranks to Agile replaced with Ranks to Aftermath.
  • Persistence Temper Recipe: Ranks to Aftermath removed.

Paragon

Devious Glyph

  • Now applies its damage bonus against Bosses.

Starter Board

  • Outlaw (replacing Lawless)
    • Previous: +200 Armor / +10 Dexterity
    • Now: (Outlaw) +16% Damage to Elites / +10 Dexterity

Eldritch Bounty Board

  • Imbuer
    • Previous: +15% Imbued Damage / +10% Non-physical Damage
    • Now: +3% Resistance to All Elements / +20 Armor
  • Concoction (replacing Dosage)
    • Previous: +4% Potion Healing / +10 Dexterity
    • Now: (Concoction) +10% Non-physical Damage / +10 Dexterity

Tricks of the Trade Board

  • Surgical (replacing Lawless)
    • Previous: +100 Armor / +10 Dexterity
    • Now: (Surgical) +10% Damage / +10 Dexterity
  • Haven (replacing Havoc)
    • Previous: +15% Critical Strike Damage / +10% Physical Damage
    • Now: (Haven) +20 Armor / 4% Maximum Life

Cheap Shot Board

  • Artificer (replacing Wiles)
    • Previous: 6% Damage Reduction from Slowed Enemies / +10 Dexterity
    • Now: (Artificer) +10% Vulnerable Damage / +10 Dexterity
  • Deviant (replacing Oppress)
    • Previous: +15% Damage to Crowd Controlled Enemies / +15% Critical Strike Damage to Crowd Controlled Enemies
    • Now: (Deviant) +3% Resistance to All Elements / 4% Maximum Life

Deadly Ambush Board

  • Ensnarement (replacing Cunning)
    • Previous: 4% Damage Reduction from Enemies Affected by Trap Skills / +10 Dexterity
    • Now: (Ensnarement) +15% Critical Strike Damage / +10 Dexterity
  • Cunning (replacing Slayer)
    • Previous: +100 Armor / +4% Potion Healing
    • Now: (Cunning) 4% Damage Reduction from Enemies Affected by Trap Skills / +3% Resistance to All Elements

Leyrana’s Instinct Board

  • Essential (replacing Feint)
    • Previous: +12.5% Damage for 4 Seconds After Dodging an Attack / +10 Dexterity
    • Now: (Essential) +14% Core Damage / +10 Dexterity
  • Punishment (replacing Tolerance)
    • Previous: +3% Resistance to All Elements / +10 Dexterity
    • Now: (Punishment) +10% Physical Damage / +10 Dexterity
  • Targeted (replacing Discerning)
    • Previous: +12.5% Damage for 4 Seconds After Dodging an Attack / +16% Damage to Elites
    • Now: (Targeted) +14% Core Damage / +16% Damage to Elites

No Witnesses Board

  • Deliverance (replacing Training)
    • Previous: 4% Maximum Life / +10 Dexterity
    • Now: (Deliverance) +35% Ultimate Damage / +10 Dexterity
  • Training (replacing Ruin)
    • Previous: +35% Ultimate Damage / +15% Critical Strike Damage
    • Now: (Training) 4% Maximum Life / +10% Poison Resistance

Exploit Weakness Board

  • Misery (replacing Dosage)
    • Previous: +4% Potion Healing / +10 Dexterity
    • Now: (Misery) +16% Damage to Elites / +10 Dexterity
  • Revitalize (replacing Hunter Killer)
    • Previous: +16% Damage to Elites / +14% Movement Speed for 4 Seconds After Killing an Elite
    • Now: (Revitalize) +4% Healing Received / +20 Armor

Cunning Stratagem Board

  • Fundamentals (replacing Lawless)
    • Previous: +100 Armor / +10 Dexterity
    • Now: (Fundamentals) +10% Damage / +10 Dexterity
  • Lawless (replacing Fundamentals)
    • Previous: +35% Basic Damage / +10% Damage
    • Now: (Lawless) +20 Armor / 4% Maximum Life

Sorcerer

Skills

Enhanced Charged Bolts

  • Lightning surge now also hits the original target as well as surrounding enemies.

Enhanced Fireball

  • Previous: Casting Fireball increases its radius by 50%.
  • Now: Casting Fireball increases its radius by 50% and Burns enemies for 10% damage over 6 seconds.

Prime Deep Freeze

  • Barrier amount now scales with Maximum life instead of Base Life.

Chain Lightning Enchantment

  • Cooldown reduced from 4 seconds to 1 second.

Hydra Enchantment

  • Duration increased from 5 to 10 seconds.

Arc Lash Enchantment

  • Stun duration increased from 0.5 to 1 second.

Incinerate Enchantment

  • Cooldown reduced from 14 to 8 seconds.

Passives

Endless Pyre

  • Previous: You deal increased Burning damage to enemies for each second they remain Burning, up to 5%[x] after 5 seconds.
  • Now: You deal 6/12/18%[x] increased Burning damage. This bonus is increased to 25/50/75%[x] to enemies while they are affected by more Damage Over Time than their total Life.

Conjuration Mastery

  • Now caps its bonuses at 30 active Conjurations. Tooltip updated for clarity.

Legendary Aspects

Storm Swell Aspect

  • Previous: You deal 15-30% more damage to Vulnerable enemies while you have a barrier.
  • Now: You deal 15-35% increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen enemies.

Aspect of Engulfing Flames

  • Previous: You deal 30-45%[x] increased Burning damage to enemies below 50% Life. Additionally, you deal 70-100%[x] increased Burning damage to enemies while they are affected by more Damage Over Time than their total Life.
  • Now: You deal 6%[x] increased Burning damage to enemies for each second they remain Burning, up to 30%[x] after 5 seconds. Additionally, you deal 10-30%[x] increased Burning damage to enemies below 50% Life.

Aspect of Armageddon

  • Now drops more Meteorites.

Meteorites from Aspect of Armageddon and Aspect of Shattered Stars now more consistently land around or on the enemies near the cast target.

Unique Items

Tal Rasha’s Iridescent Loop

  • Previous: For each type of Elemental damage you deal, gain 10-15% increased damage for 4 seconds, up to 40-60%. Dealing Elemental damage refreshes all bonuses.
  • Now: Casting a Pyromancy, Shock, or Frost Skill increases your damage by 10-25% for 8 5 seconds, stacking once per element. Casting again refreshes all bonuses if the previous skill was a different Element.

Axial Conduit

  • +X% Chance for Chain Lightning Projectiles to Cast Twice affix changed to +X% Chance for Chain Lightning to Hit Twice.

Gloves of the Illuminator

  • Effect reworded, but functionality unchanged.
  • Previous: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 30-0% less damage.
  • Now: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 70-100% of normal damage.

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Pyromancy Augments

  • +X% Chance for Fire Bolt Projectiles to Cast Twice
  • +X% Chance for Fireball Projectiles to Cast Twice
  • +X% Chance for Meteor to do Double Damage

Pyromancy Augments – Fiery

  • +X% Chance for Incinerate to do Double Damage
  • +X% Chance for Firewall to do Double Damage
  • +X% Chance for Meteorites to do Double Damage
  • +X% Chance for Inferno to Deal Double Damage

Frost Augments – Frozen

  • +X% Chance for Blizzard to do Double Damage
  • +X% Chance for Ice Spike to do Double Damage
  • +X% Chance for Deep Freeze to do Double Damage

Frost Augments

  • +X% Chance for Frost Bolt Projectiles to Cast Twice
  • +X% Chance for Frozen Orb Projectiles to Cast Twice
  • +X% Chance for Ice Shards Projectiles to Cast Twice

Conjuration Augments

  • Casted Hydras have +X Heads
  • +X% Chance for a Second Ice Blades when Cast
  • +X% Chance for Familiar to Hit Twice
  • +X% Chance for Lightning Spear to Deal Double Damage

Shock Augments – Discharge

  • +X% Chance for Teleport to Hit Twice
  • +X% Chance for Arc Lash to Swipe Twice
  • +X% Chance for Charged Bolts Projectiles to Cast Twice

Shock Augments – Surge

  • +X% Chance for Spark Projectiles to Cast Twice
  • +X% Chance for Chain Lightning to Hit Twice
  • +X% Chance for Ball Lightning Projectiles to Cast Twice

Other Tempering Updates:

  • Incinerate Size, Meteor Size, and Firewall Size removed from the Pyromancy Augments Recipe.
  • Blizzard Damage and Ice Spike Damage removed from the Frost Finesse Recipe.
  • Teleport Damage removed from the Shock Finesse Recipe.
  • Chance for Chain Lightning Projectiles to Cast Twice affix changed to Chance for Chain Lightning to Hit Twice.
  • Teleport Nova Size moved from Shock Augments – Discharge recipe to the new Sorcerer. Innovation Utility recipe.
  • Frost Nova Size moved from Sorcerer Control recipe to the new Sorcerer Innovation Utility recipe.
  • Blizzard Size moved from Frost Augments recipe to the new Sorcerer Innovation Utility recipe.
  • Conjuration Damage replaced with Familiar Damage on the Conjuration Finesse Offensive recipe.
  • Fire Damage Over Time removed from the Pyromancy Finesse recipe.
  • Familiar Lucky Hit Chance added to the Conjuration Fortune Utility recipe.

Paragon

Starting Board

  • Studied (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Studied) +16% Damage to Elites / +10 Intelligence

Searing Heat Board

  • Explosive (replacing Ashes)
    • Previous: +10% Fire Resistance / +10 Intelligence
    • Now: (Explosive) 15% Critical Strike Damage / +10 Intelligence
  • Recuperate
    • Previous: +4% Potion Healing / +10 Life per Second
    • Now: +4% Potion Healing / +25 Life per 5 Seconds
  • Ashes (replacing Pyromancy)
    • Previous: +10% Fire Damage / +10% Fire Damage Over Time
    • Now: (Ashes) +10% Fire Resistance / +25 Life per 5 Seconds

Burning Instinct Board

  • Safeguard
    • Previous: +6.5% Damage Reduction from Elites / +100 Armor
    • Now: +6.5% Damage Reduction from Elites / +20 Armor
  • Smoldering Embers (replacing Culler)
    • Previous: +35% Ultimate Damage / +2.5% Attack Speed
    • Now: (Smoldering Embers) 5% Damage Reduction from Burning Enemies / +4% Healing Received
  • Explosive (replacing Smoldering Embers)
    • Previous: 5% Damage Reduction from Enemies / +10 Intelligence
    • Now: (Explosive) +15% Critical Strike Damage / +10 Intelligence

Frigid Fate Board

  • Elemental Favor (replacing Chilling)
    • Previous: +10% Cold Resistance / +10 Intelligence
    • Now: (Elemental Favor) +10% Non-physical Damage / +10 Intelligence

Icefall Board

  • Frigid (replacing Cryomancy)
    • Previous: +10% Cold Damage / 4% Chill Application
    • Now: (Frigid) 6% Damage Reduction from Chilled / 4% Maximum Life
  • Cryomancy (replacing Frigid)
    • Previous: 6% Damage Reduction from Chilled / +10 Intelligence
    • Now: (Cryomancy) +10% Cold Damage / +10 Intelligence

Static Surge Board

  • Overwhelming
    • Previous: +15% Damage to Stunned Enemies / +16% Damage to Elites
    • Now: +10% Lightning Resistance / +20 Armor
  • Electro
    • Previous: +10% Lightning Resistance / +10 Intelligence
    • Now: +10% Vulnerable Damage / +10 Intelligence

Ceaseless Conduit Board

  • Shock Resistant (replacing Recuperate)
    • Previous: +4% Potion Healing / +10 Life per Second
    • Now: (Shock Resistant) +10% Lightning Resistance / 4% Maximum Life
  • Shelter (replacing Hunter Killer)
    • Previous: +16% Damage to Elites / +14% Movement Speed for 4 Seconds After Killing an Elite
    • Now: (Shelter) 4% Maximum Life / +20 Armor
  • Devastate (replacing Electro)
    • Previous: +10% Lightning Resistance / +10 Intelligence
    • Now: (Devastate) +17% Critical Strike Damage / +10 Intelligence

Elemental Summoner Board

  • Keeper of Elements (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Keeper of Elements) +10% Non-physical Damage / +10 Intelligence
  • Resistant (replacing Keeper of Elements)
    • Previous: +10% Non-physical Damage / +3% Resistance to All Elements
    • Now: (Resistant) +3% Resistance to All Elements / +20 Armor

Enchantment Master Board

  • Tactical (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Tactical) +16% Damage to Elites / +10 Intelligence
  • Toughened (replacing Elementalist)
    • Previous: +10% Non-physical Damage / 4% Maximum Life
    • Now: (Toughened) +20 Armor / 4% Maximum Life
  • Blessing (replacing Recuperate)
    • Previous: +4% Potion Healing / +10 Life per Second
    • Now: (Blessing) +3% Resistance to All Elements / +4% Healing Received

Paragon Updates

  • Glyphs can now be upgraded up to level 100.
  • At level 46, they become Legendary and gain several additional benefits.
    • One additional major affix.
    • A radius size increase.
  • Upgrading to Legendary requires Gem Fragments.
  • Magic Glyphs have been removed.
  • Glyph Experience has moved from Nightmare Dungeons to the Pit.
  • The Paragon board cap has been reduced to 4, plus the starting board.
  • Max Paragon Level is now 300.

Shrine Updates

  • The following Shrines now scale off Weapon Damage, like Skills.
    • Artillery Shrine
    • Blast Wave Shrine
    • Conduit Shrine

Boss Ladder

  • All Unique items now have a single boss for target farming.
    • Removed from Grigoire
      • Barbarian
        • Ramaladni’s Magnum Opus
        • Ancients’ Oath
      • Druid
        • Mjölnic Ring
      • Necromancer
        • Blood Artisan’s Cuirass
      • Rogue
        • Windforce
      • Sorcerer
        • Gloves of the Illuminator
    • Removed from Lord Zir
      • Barbarian
        • Rage of Harrogath
        • Gohr’s Devastating Grips
      • Druid
        • Mad Wolf’s Glee
        • Vasily’s Prayer
        • Greatstaff of the Crone
      • Necromancer
        • Deathless Visage
        • Greaves of the Empty Tomb
      • Rogue
        • Eyes in the Dark
        • Grasp of Shadow
        • Skyhunter
      • Sorcerer
        • Iceheart Brais
        • Staff of Endless Rage
        • Raiment of the Infinite
      • All Classes
        • Penitent Greaves
        • The Butcher’s Cleaver
    • Removed from Beast in the Ice
      • Barbarian
        • 100,000 Steps
        • Battle Trance
        • Fields of Crimson
      • Druid
        • Insatiable Fury
        • Hunter’s Zenith
        • Waxing Gibbous
      • Necromancer
        • Howl from Below
        • Deathspeaker’s Pendant
        • Bloodless Scream
      • Rogue
        • Condemnation
        • Word of Hakan
      • Sorcerer
        • Esu’s Heirloom
        • Staff of Lam Esen
      • All Classes
        • Frostburn
        • Mother’s Embrace
    • Added
      • The Butcher’s Cleaver now drops for Necromancers from Grigoire.
    • Moved
      • Mjölnic Ring moved from Grigoire to Lord Zir.
  • The summoning material requirements have been adjusted and standardized for the following bosses.
    • Echo of Varshan
      • Previous: 2(WT3)/5(WT4) Malignant Hearts
      • New: 4 Malignant Hearts
    • Grigoire
      • Previous: 2(WT3)/5(WT4) Living Steel
      • New: 12 Living Steel
    • Beast in the Ice
      • Previous: 9 Distilled Fear
      • New: 12 Distilled Fear
    • Lord Zir
      • Previous: 9 Exquisite Blood
      • New: 12 Exquisite Blood

User Interface and User Experience

  • The icon denoting that there are additional Skill/Paragon points to spend now also displays how many points are available to spend.
  • The tooltips for Dungeons viewed in the Map have been improved to have more information at a glance.
  • New settings have been added in the gameplay options menu to hide certain warning messages and announcements, such as “You need more mana”.
  • The sound that plays when arriving at a pinned destination has been made more prominent.
  • Druid’s Sprit Offerings have been moved to the Consumables tab, and the stack count has been increased to 999.
  • Up to 3 currencies can be pinned in the player’s inventory, with Obols and Gold being pinned by default.
  • The descriptions of multiple items that implied if a skill tag was removed or added have been clarified.

Miscellaneous

  • The number of available character slots has been increased from 12 to 14 13.
  • Dodge chance can no longer reach 100% through any means. The Dodge Chance bonuses from the handful of related aspects have been swapped from additive to inverse multiplicative, matching typical Dodge Chance modifiers.
  • The Gauntlet will be disabled for Season 6 while the meta settles with the introduction of the Spiritborn and all other system updates.
  • Common items now stop dropping after Level 10.
  • The allowance cache that contained items helpful for leveling has been updated.
    • No longer has a level restriction.
    • Contains one legendary item of a random equipment slot, with a small chance to be Unique or Mythic Unique.
    • Has multiple tiers that scale with level, with greater rewards and greater costs at higher levels.
    • The cost has been adjusted so it is no longer a cheap source of Legendary Aspects.
    • Is now crafted at the Blacksmith instead of the Alchemist.

Developer’s Note: Since this cache has been very popular, we are making it more accessible while also broadening its applications. The highest tier cache is intended to be a late-game material dump.

  • Ancestral Items are now guaranteed to have at least one greater affix.
  • Nightmare Dungeons are now the source of Masterworking materials now that Glyph Experience has been moved to the Pit.
  • All beneficial Nightmare Dungeon Affixes have been removed, with the exception of Experience and Gold increases.
  • How Smoldering Ashes are acquired has been updated
    • We’ve removed the character level requirement on those tiers and implemented a new system where Smoldering Ashes can only be unlocked with Earned Favor.
    • Earned Favor is all the Favor you earn in-game by killing monsters, completing quests, and engaging with the Season Journey.
      • It does not include Favor awarded for anything outside of playing the game (tier skips).

Developer’s Note: These changes to Smoldering Ashes continue to ensure those who use Tier Skips cannot gain access to the benefits of Smoldering Ashes any sooner than players who don’t. You will also be able to claim and use Smoldering Ashes as soon as you’ve earned enough Favor—no more waiting around for your character to reach the level requirement. There’s a new icon on the Battle Pass reward track that displays your Earned Favor progress, so you’ll know exactly how far you are from unlocking your next Smoldering Ashes.

Bug Fixes Gameplay

Barbarian

  • Fixed an issue where excessive skill ranks of Martial Vigor and Guttural Yell could result in 100% Damage reduction.

Developer’s Note: This was only possible on the Eternal Realm since the tempering recipe for additional ranks of these skills was removed in the Season of Infernal Hordes. The Damage Reduction from these passives is now capped at 80%, which requires 20 Ranks of the Skill.

  • Fixed an issue where Leap had to fully complete its animation before being able to cast Leap again.
  • Fixed an issue where the Dust Devil’s Aspect could activate more frequently if Whirlwind was cancelled.
  • Fixed an issue where the tooltip for Call of the Ancients showed a higher damage value than it was dealing.

Developer’s Note: Call of the Ancients has been slightly rebalanced to compensate for this issue, dealing less damage for low-level Barbarians, and dealing more damage for Barbarians with stronger late game gear.

  • Fixed an issue where assigning a skill point to Tactical Rallying Cry did not upgrade the tooltip for Rallying Cry.

Druid

  • Fixed an issue where the buffs from Clarity and Vigilance could be unexpectedly lost.
  • Fixed an issue where the cooldown reduction from the Virulent aspect was inconsistent between Bosses and Elites.
  • Fixed an issue where the Iron Fur buff would persist after swapping between Insatiable Fury and Mad Wolf’s Glee.
  • Fixed an issue where bonuses to Poison Creeper Duration did not properly update all related tooltips for duration.
  • Fixed an issue where bonuses to Lightning Bolt Damage didn’t properly update all related tooltips for damage.
  • Fixed an issue where the Aspect of Vocalized Empowerment didn’t grant resource generation when using Blood Howl.
  • Fixed an issue where the Aspect of the Blurred Beast did not gain damage against targets poisoned by Poison Creeper.
  • Fixed an issue where Earthen Bulwark’s barrier scaled off Base Life instead of Maximum Life.
  • Fixed an issue where Nature’s Fury was not triggering Hurricane when casting bolder while using Metamorphic Stone Aspect.
  • Fixed an issue where the guaranteed overpower from Obsidian slam could be consumed by non-damaging abilities.
  • Fixed an issue where Mad Wolf’s Glee and Insatiable Fury could grant fewer Skill Ranks than displayed on its tooltip.
  • Fixed an issue where Petrify from The Basilisk was not properly interacting with the Supreme Petrify upgrade.
  • Fixed an issue where the Hemorrhage Legendary Paragon Node granted a lower Bleeding damage bonus than expected.
  • Fixed an issue where Landslides from Earthbreaker could trigger Nature’s Fury.

Necromancer

  • Fixed an issue where Blood Orbs would remain after dying during an Encounter.
  • Fixed an issue where killing a vulnerable enemy with a Bone Skill could not generate essence when using the Aspect of Exposed Flesh.
  • Fixed an issue where higher Item Power on Bloodless Scream could have lower affix ranges than intended.
  • Fixed an issue where Bonus projectiles fired from the effect of Path of Trag’oul overlapped, which made it appear that bonus projectiles were never fired through this method.
  • Fixed an issue where the Bone Golem upgrade for shedding additional corpses was inconsistent.
  • Fixed an issue where curses cast by minions while using Blood Moon Breeches could curse the player. (Curse upon your house, wanderer!)
  • Fixed an issue where the tooltip for Unyielding Commander displayed the bonus as additive instead of multiplicative.
  • Fixed an issue where the Whither Legendary Paragon Node did not respect the 1200 Intelligence cap.
  • Fixed an issue where the Whither Legendary Paragon Node applied to damage over time inflicted on the player by the player, such as through Endurant Faith.

Rogue

  • Fixed an issue where the bonus from the Deadly Ambush legendary node could affect non-critical strike damage.
  • Fixed an issue where Rapid Fire used with Scoundrel’s Kiss couldn’t fire through Chilling Winds.
  • Fixed an issue where Victimize’s Vulnerable Damage bonus did not properly scale with the listed value.
  • Fixed an issue where Weakened Ice barricades could not be attacked with Rapid Fire using Scoundrel’s Kiss.
  • Fixed an issue where the dash from Improved Flurry was less responsive than intended.
  • Fixed an issue where Rain of Arrows was gaining more benefit from Imbuement Skills than intended. As compensation for this change, we have also increased the benefit of Prime Rain of Arrows and Word of Hakan. These changes can be seen in the Rogue section for balance changes.
  • Fixed an issue where Bursting Venoms was triggering Lucky Hit effects more often than intended.

Sorcerer

  • Fixed an issue where the damage modifier for Destructive Fireball was additive instead of multiplicative.
  • Fixed an issue where the Ball Lightning Enchantment did not properly benefit from the Gravitational Aspect.
  • Fixed an issue where Crackling Energy motes would remain after dying during an Encounter.
  • Fixed an issue where Blizzards from the Blizzard Enchantment did not benefit from the duration increase granted by Mage’s Blizzard.
  • Fixed an issue where Flickerstep triggered inconsistently with Teleport Enchant evades.
  • Fixed an issue where Crackling Energy triggers chained to additional enemies in the opposite way as intended. (Ex: 70% chance was a better chance for it to happen than 90%. 100% chance was actually 0% chance. (Joke? 100% of the time, it works none of the time)
  • Fixed an issue where active Chain Lightnings would not dissipate after the player died when Axial Conduit was equipped.
  • Fixed an issue where the Attacks Reduce Evade Cooldown affix did not reduce the first Teleport Enchantment cooldown applied when equipping the Oculus.
  • Fixed an issue where Conjuration Mastery stacks were not being removed if a player unequipped the Hydra skill while Hydras were active.
  • Fixed an issue where the Elementalist aspect didn’t trigger for skills that didn’t cost mana, such as Meteor augmented by Starfall Coronet.
  • Fixed an issue where Inferno’s tooltip did not show a damage percentage when Advanced Tooltips Information was enabled.
  • Fixed an issue where Incinerate beams from Flamethrowers Aspect were not scaling with Incinerate Size Tempering Affixes.

Bug Fixes General

  • Fixed an issue where Mythic Unique Items could not drop for lower-level players.
  • Fixed an issue where the damage over time from Andariel’s Visage didn’t trigger if an affected monster was far away from the player.
  • Fixed an issue where the Aspect of Voracious Rage did not refund resource in all expected contexts.
  • Fixed an issue where Yen’s Blessing could be triggered by collecting volatile blood dropped by the Blood Boiling aspect.
  • Fixed an issue where players would not gain the elemental resistance of Tassets of the Dawning Sky when taking damage from damage over time effects.
  • Fixed an issue where the objective to slay the infernal tormentor in Túr Dúlra wouldn’t complete properly if Baelgemoth was killed too quickly.
  • Fixed an issue where quest progression for the Depths of Despair could be blocked if Demotath was killed too quickly.
  • Fixed an issue where Incense could be dispelled by talking to a side quest NPC.
  • Fixed an issue where enemies with post-death effects, such as Bloated Corpsefiends exploding, could delay wave completion for the Sole Survivor Event.
  • The speed of the post-death effects from Bloated Corpsefiends and Spider Hosts have been increased.
  • Fixed an issue where the Vampire Boss affix in the Pit did not appear in Pit Tiers 31 and above.
  • Fixed an issue where the following Defensive and Utility Aspects could not be imprinted on Shields.
    • Sly Steps
    • Prudent Heart
    • Assimilation
    • Concussive Strikes
  • Fixed an issue where an error could occur that would prevent progression in the Onyx Watchtower Stronghold.
  • Fixed an issue where Tempering Recipes and Pit tier Progression carried over for new Seasonal characters.
  • Fixed an issue where Whisper Invaders could drop Blackened Femurs, Gurgling Heads, and Trembling Hands.
  • Fixed an issue where the following damage effect sources did more damage to Tormented bosses than intended:
    • Vyr’s Mastery
    • Gohr’s Devastating Grips
    • Skullbreaker’s Aspect
    • Stormclaw’s Aspect
  • Fixed multiple instances where NPCs sometimes did not spawn for various quests, which block quest progression.
  • Fixed an issue where Tyrael’s Might could be spammed more quickly than intended when being used with channeled skills.
  • Fixed an issue where Fists of Fate was not triggering its effect in multiple cases.

Bug Fixes User Interface and User Experience

  • Fixed an issue where Item names in the Transmutation tab were inconsistent.
  • Fixed an issue where the tooltip for Ground Stomp didn’t display the modifiers for the Enhanced and Tactical upgrades.
  • Fixed an issue where the Blast-Trapper’s and Infiltrator’s Aspects weren’t associated with the Trap keyword when searching the Codex of Power.
  • Fixed an issue where the Aspect of Bursting Venoms and the Toxic Alchemist Aspect weren’t associated with the Poison keyword when searching the Codex of Power.
  • Fixed an issue where the tooltips for Boss summoning items were inconsistent between the inventory and the summoning menu.
  • Fixed an issue where the highlighting of Necromancer Minions was inconsistent throughout various tooltips.
  • Fixed an issue where the Aspect of Vocalized Empowerment was still labeled as Aspect of Echoing Fury in the Delver Challenge aspect list.
  • Fixed an issue where Frostburn’s Lucky Hit to Freeze was not displayed in Character Stats.
  • Fixed an issue where several aspects would not properly show up when using the keyword search filter in the Codex of Power.
  • Fixed an issue where there wasn’t a quest marker over the Medical notes dropped by the witch in Alcarnus.
  • Fixed an issue where Life total could display as slightly above or slight below max health when affixes with bonus maximum life were present.
  • Fixed an issue where the quest pin would disappear after running away from the Frightened Pilgrims during the To Walk a Dark Path quest.
  • Fixed an issue where Temerity was not gaining the proper amount of barrier based on healing.
  • Fixed an issue where hero details was not displaying healing received from Willpower.
  • Fixed an issue where the button prompts for Modify and Unequip on Paragon Glyphs displayed as unavailable despite being functional.
  • Fixed an issue where damage bonus from the Dark Dance Aspect was displayed as multiplicative instead of additive in the tooltip.
  • Fixed an issue where the icon for Rogue’s Inner Sight could remain on slain enemies.

Bug Fixes Miscellaneous

  • Fixed an issue where items could become un-droppable after interacting with the stash while sitting on a chair.

Whew, that’s a lot of changes, though unsurprising, considering this is the big expansion update for Vessel of Hatred. We’re still going through the list ourselves, but if you spot anything major, that you like, or don’t like, don’t hesitate to share in the comments! Otherwise, hope you’re enjoying the expansion as much as we did in our review!

Source: Blizzard

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Risk of Rain Returns Devs’ Hopoo Games Unable to Update Their Game Ever Since Take-Two Bought the IP and Shuttered Previous Publisher

Take-Two says that work on Risk of Rain Returns remains unaffected, while its developers, Hopoo Games, have stated otherwise as they no longer have the means to update the game they worked on. 

In March of this year, Take-Two announced that it was acquiring Gearbox Entertainment and its subsidiaries, Gearbox Software, Gearbox Publishing, Gearbox Studio, and Gearbox Properties from Embracer Group, which also included a handful of Gearbox’s IPs such as Borderlands, Duke Nukem, Risk of Rain (which was previously bought by Gearbox in 2022 from Hopoo Games), and many more. While this acquisition brought the hope that the company would be spared of any layoffs and closures, which was something that had been plaguing Embracer Group for the last year, Take-Two ended up shuttering Gearbox Publishing shortly after the acquisition.

Though Gearbox themselves had taken reigns over Risk of Rain 2 since the rights were bought out back in 2022, Hopoo Games, the series’ original developers, did have the opportunity to return to the IP last year with the release of Risk of Rain Returns, a remake of the original Risk of Rain. At the time, all seemed good with Hopoo Games and their return to the franchise, with the title receiving high praise from both fans and critics, including us. While the title didn’t have any roadmap of any kind for post-launch content, Hopoo Games did let the fanbase know that they were planning on updating the game to address bugs and such, as well as the potential (not a promise) for mod support.

However, with the acquisition of Gearbox Entertainment and the shuttering of Gearbox Publishing (the part of Gearbox Hopoo Games previously reported to), it seems that support for Risk of Rain Return has essentially “halted” in the sense that, while the studio wants to continue updating the game, it has no means to do so. Many in the community speculated the reasoning behind it, with one Risk of Rain fan who goes by the name of Creepz17 sharing on X that they spoke with one of the devs on Discord.

In the lengthy discussion shared on X, one of the reasons the game hasn’t gotten an update is because of the complication of its publisher no longer existing. While Take-Two now owns the IP and, therefore, is in charge of publishing, things aren’t as simple as just that. Dee, the developer Creepz17 spoke to, explains:

“We can make the update, but we do not have the practical means to submit it in any way due to our publisher just not being real anymore.” Dee further explains later, “Simply put, it’s in the name. The publisher publishes the game. Usually, the publisher handles all the hard parts of making a game publicly available; this means things like translating, advertisements, and sometimes funding, as well as the process of making the tested, translated versions of the game, get delivered to the companies that actually distribute it. In this case, something like Steam, and while a publisher isn’t always necessary, they’re definitely helpful in doing the work a dev might normally not be able to do– but it does mean that if your game was published by a publisher, it’s really hard to go re-publish it under a different visor. A lot of the adult swims games kinda went through this process when they were taken down as a part of the Warner Bros. Discovery merger, with many of them having to take up under a separate publisher.”

Logically, one would think that Hopoo Games would have reached out to someone at Gearbox and Take-Two, which does seem to be the case from a few devs we spoke to ourselves, though one told us they’re still “looking for a path to updating the game.” 

We reached out to Take-Two last month on the matter, with a spokesperson responding with the following:

“The purchase of Gearbox Entertainment by Take-Two Interactive included the acquisition of the Risk of Rain IP, as well as the publishing rights to the franchise. 2K’s commitment to the title remains strong, and this transition has had no impact on development or mod support.”

Despite the statement saying the transition has had no impact on development, it’s clear from what the community has seen, or rather the lack of it, that there’s been an impact, as Risk of Rain Returns has not gotten a single update since then. 

However, to make things even more complicated, the team announced last month that many of its developers would work on developing games with Valve, another reason Dee mentioned why the game hasn’t gotten an update yet. Despite not everyone at Hopoo Games making the move to Valve, it does appear that the studio is taking a break until its members are fully back. That’s not to say that there aren’t plenty left who still want to continue updating Risk of Rain Returns, but for now, it seems they’re stuck between a hard place until Take-Two can decide whether they want to continue publishing support for the title. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Original Silent Hill 2 Director Says Difference Between OG and Remake Are “Mediocre,” But Admits Over-the-Shoulder View Adds to Realism

Starting tomorrow, Konami’s remake of Silent Hill 2 will be unleashed to gamers everywhere, and it so far, it’s faring quite well with critics, which includes us here on MP1st that mentioned how awesome it is in our review. However, original game’s director, Masashi Tsuboyama, has some mixed feelings about it.

Over on X, Tsuboyama notes that games and tech are constantly evolving, and how a new generation of gamers can now play it. Whether the remake is good or bad, it won’t affect the original. Tsuboyama does question the differences between the original and the remake, as the developer notes that 4K, photorealism, the bonus headgear are all “mediocre” and questions who this promotion is trying to appeal to.

We’ve screencapped the tweets, and included the entire chain as text for an easier read:

About Silent Hill 2 remake
Games and technology are constantly evolving, resulting in significant differences in constraints and levels of expression.
This is a common issue with media arts in general, but it is not easy to maintain and appreciate the environment of the time.

I think the value of the remake is that a new generation can play it. As a creator, I’m very happy about it. It’s been 23 years! Even if you don’t know the original, you can just enjoy the remake as it is. Whether it’s good or bad doesn’t affect the original.

The differences between the original and the remake,4K,Photorealism,the bonus headgear, etc. are all mediocre. Who is this promotion going to appeal to? It seems like they’re not doing enough to convey the appeal of the work to the generation that doesn’t know Silent Hill.

Tsuboyama continues by admitting that he was not satisfied with the playable camera in the original version 23 years ago, and how the over-the-shoulder view adds to the game’s sense of realism.

The thing to note is the change in camera (perspective). The change in playable camera has a significant impact on many aspects,combat,level design, art creation,etc. While the impact on the story may be relatively small, it brings a big change to the playfeel of the game.

To be honest, I’m not satisfied with the playable camera from 23 years ago.

Depth and angle were limited by the processing load. It was a continuous process of hard work that was not rewarded. But that was the limit.

The over-the-shoulder view definitely adds to the sense of realism.

In other words, it makes me want to try playing the even more immersive remake of Silent Hill 2!!!

It is a bit odd that Tsuboyama questions the appeal of the remake, but also states how much he wants to play it as well. Perhaps something lost in translation? While Masashi Tsuboyama has long departed Konami and the Silent Hill franchise, the developer is still very active with his latest release being Princess Peach: Showtime! for the Nintendo Switch released this March.

If you’re unsure whether to pick up the remake or not, go read our review a go where we state, “The outstanding horror remakes started by Capcom’s Resident Evil remakes, EA’s Dead Space remake continues with Konami’s Silent Hill 2, and horror gaming fans should be delighted, as Bloober Team manages to make this horror classic better in every way, and in turn become a classic of its own. Hopefully, this very promising start means we’ll see Bloober Team continue to remake the rest of the series’ games in the coming years.”

Silent Hill 2 will be released on October 8 on the PS5 and PC. Those on Xbox, don’t expect it to be released anytime soon, as Sony’s exclusivity deal won’t expire until 12 months after.

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Alex Co

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Home > News

Alien Isolation Sequel Officially Announced and in Development

Back in 2014, Creative Assembly — the studio known for the Total War franchise — released a horror game based on the Aliens movie franchise. This was Alien Isolation; a single-player, stealth-focused horror game that surprisingly worked. If you liked what you played then, prepare for the chapter, as the studio officially announced the Alien Isolation sequel today!

While there’s no title, the studio did pen a letter to fans of the announcement.

To our fans around the world:

It’s hard to believe that it has been 10 years since we embarked on our journey with the release of ALIEN: ISOLATION.

When we started developing ALIEN: ISOLATION, we had one guiding principle: to create a truly authentic experience that went back to the roots of the ALIEN  franchise – a new story capturing the atmosphere and terror of the original 1979 movie masterpiece.

It’s been nothing short of incredible to witness your passion for the game over the years and see it reach so many players around the world. Your boundless enthusiasm, excitement, screams (!) and steely courage in the face of cinema’s greatest killer, have been profoundly rewarding.

Whether you’re a nightmare mode veteran or stepping into Amanda Ripley’s shoes for that thrilling first attempt (good luck!), we wanted to express our deep gratitude. It was a dream project brought to life by a brilliant team, and the reception you have given it over the years is extraordinary.

On the 10th anniversary, it seems only fitting to let you know that we have heard your distress calls loud and clear.

Today, I’m delighted to confirm, on behalf of the team, that a sequel to ALIEN: ISOLATION is in early development.
We look forward to sharing more details with you when we’re ready.

Once again, thank you.
Until next time,
Al Hope, Creative Director – ALIEN: ISOLATION
SEGA

As it stands today, Alien Isolation might be one the best reviewed Alien game of all-time. It’s currently standing at a “very positive” feedback rating on Steam with over 41,000 user reviews.

If you haven’t checked it out, it’s quite cheap to get either on console and PC, and we suggest checking it out. Just keep those expectations in check, as this isn’t a survival horror game where you pump the aliens full of lead.

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Alex Co

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Home > Title Updates and Patches

Age of Wonders 4 Update 1.098.172 for Piglet Patch Version 1.1

Triumph Studios has released the Age of Wonders 4 update 1.098.172, which is what the studio calls Piglet patch version 1.1! This houses fixes more than anything else, which are listed in the patch notes below.

Age of Wonders 4 Update 1.098.172 Patch Notes (Oct. 7):

Rulers lend me your ears,

Sadly even the small updates aren’t always void of issues. Today we’re publishing the Piglet 1.1 Update to address a few of the things that have infested our poor Piglet. We’re hard at work on the Ways of War release for November 5th and are very excited to share more over the coming weeks.

May your Pantheons thrive
Game Version: 1.008.002.98172

FIXES:

  • Fixed a crash that could occur on Turn 1 due to a missing Hero Loadout on generated Rulers & Heroes
  • Fixed an issue where the hero generator wouldn’t randomize the gender of the hero or leader correctly.
  • Fixed an issue where using Melee Attacks on Elephant/Mammoth Mounts triggered a Vertex Explosion

That’s about it for this patch, and once another one is pushed out, we’ll let our readers know.

[Source: Paradox Forums]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Hunt Showdown 1896 Update 1.000.007 Released for Version 2.0.2

Crytek has released Hunt Showdown 1896 update 1.000.007 on all platforms this October 7, and this for patch version 2.0.2! Expect bug fixes, and more importantly, the new weapons and their variants have been added to regular progression!

Hunt Showdown 1896 Update 1.000.007 Patch Notes (October 7):

GENERAL UPDATES:
Meta
The new Weapons, their variants, and their Custom Ammo have been added to the regular progression.

  • Rifles:
    • 1865 Carbine – Bloodline Rank 1
    • 1865 Carbine Full Metal Jacket Ammo – Bloodline Rank 1
    • Crossbow Deadeye – 2nd unlock in the Crossbow Family
    • Crossbow Steel Bolts – Bloodline Rank 1
    • Drilling High Velocity – Bloodline Rank 1
    • Infantry 73L – Bloodline Rank 1
    • Infantry 73L Sniper – 3rd unlock in the Infantry 73L Weapon Family
    • Marathon High Velocity Ammo – Bloodline Rank 1
    • Marathon Incendiary Ammo – Bloodline Rank 1
    • Martini-Henry High Velocity – Bloodline Rank 1
  • Shotguns:
    • Rival 78 Trauma – 3rd unlock in the Rival 78 Family
  • Tools:
    • Bear Traps – Bloodline Rank 35
Weekly challenges

Weekly challenge sets have been updated. Make sure to check them out in game!

BUG FIXES:

  • Resolved missing shaders that required us to disable certain hunter and item skins temporarily.
  • Addressed several bugs with a very low reproduction rate that occasionally caused crashes.
  • Fixed a bug where changing the region wouldn’t take effect until restarting the client.
  • Fixed a bug that prevented players from completing the tutorial due to an inability to catch fire on Xbox.
  • Corrected a collision issue that blocked shots in O’Donovan Stone.
  • Fixed a bug where attempting to purchase a new Hunter slot would return players to the lobby without the new slot.
  • Resolved an issue where shadows would occasionally fail to appear.
  • Fixed a bug where audio was missing on poison barrels before they exploded.

Once another patch is released for Hunt Showdown, we’ll be sure to let our readers know.

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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343 Industries Rebrands as Halo Studios; Gives First Look of Halo in Unreal Engine 5

In a surprise reveal, 343 Industries has announced that they are rebranding and changing their name to Halo Studios with a first look at “Project Foundry,” a project designed to explore the potential of Unreal Engine 5 with the Halo franchise across multiple games.

As revealed during today’s finals of the 2024 Halo World Championship, 343 Industries is changing names, and not only that, but the Halo franchise is moving to a new engine, Unreal Engine 5. While the team had no new games to reveal, they did have a video reveal that showed Halo running in the engine. 

Dubbed “Project Foundry,” the first look above is more than just a simple tech demo. While Halo Studios clarifies that it’s not the next Halo game, Project Foundry isn’t something they considered to be a tech demo, where it’s shown off but ends up being smoke and mirrors, never to become something later on. No, what you saw in the video is very much real, and meant to be fully possible within their upcoming games.

“Where this type of work’s been done historically, across the industry, it can contain a lot of smoke and mirrors,” Studio Art Director Chris Matthews explains on Xbox Wire. “It sometimes leads players down paths where they believe it’s going to be one thing, and then something else happens. The ethos of Foundry is vigorously the opposite of that.

Everything we’ve made is built to the kind of standards that we need to build for the future of our games. We were very intentional about not stepping into tech demo territory. We built things that we truly believe in, and the content that we’ve built – or at least a good percentage of it – could travel anywhere inside our games in the future if we so desire it.”

As noted in the blog post, the move to Unreal Engine 5 for Halo was mainly due to the age of some of the components in the Slipspace Engine. While it was created to be used for Halo Infinite, some of its components are nearly 25 years old, making it difficult to update and would have required a large amount of time to do so. Unreal Engine, on the other hand, had many of those things already in development for some time, and thus, the move was decided as it would prove more beneficial to the team. 

COO Elizabeth Van Wyck chimed in that the move would also allow them to bring new content and adapt to player wants much quicker, along with helping with recruiting and having people already knowledgable of the engine from the get-go. 

“It’s not just about how long it takes to bring a game to market, but how long it takes for us to update the game, bring new content to players, adapt to what we’re seeing our players want,” says Van Wyck. “Part of that is [in how we build the game], but another part is the recruiting. How long does it take to ramp somebody up to be able to actually create assets that show up in your game?

At the end of the day, if we build the games that our players want to play, that’s how we’ll be successful,” explains Van Wyck. “That’s what should motivate what we build. That’s also what this structure has done – we want the people that are day-in-day-out making the games to be the ones to make the decisions on the games.”

The visual leap is undoubtedly a big one, though unsurprising considering what Ninja Theory managed to pull off with Unreal Engine 5 in Hellblade 2. Now, the question remains: How long will it be before we get a new Halo game? We’d wager not very, considering the team did confirm that they were working on multiple games in the series, and with Unreal Engine being more of a standardized engine that many studios already use, we expect we’ll see a new Halo game a lot sooner rather than later. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Silent Hill 2 Day One Update 1.003 Released by Bloober

Those venturing the town of Silent Hill 2, you’ll be prompted to download the game’s day one patch if you’e connected online. Those who buy it digitally, you should automatically download and install Silent Hill 2 day one update 1.003. This is a small download, and aims to fix a few nagging issues.

Silent Hill 2 Day One Update 1.003 Patch Notes:

Update:

From someone in the community, it seems that for those playing the game in Italian, there is a translation mistake that spoils something in the game in the first few minutes, which should be patched out with this title update.

As one might expect, Konami nor Bloober Team have shared any patch notes. But based on our own experience, this patch seems to help with the PS5 versions’ frame rate issues. It seems to be more stable after the patch.

There are also small issues with players getting stuck due to dead enemy bodies and the environment, though that rarely happens even post-patch. Outside of that, don’t expect any major changes, as the game is pretty much feature-complete right from the start.

Speaking of which. if you’re unsure whether to get it, go read our review of the full game here where we state, “The outstanding horror remakes started by Capcom’s Resident Evil remakes, EA’s Dead Space remake continues with Konami’s Silent Hill 2, and horror gaming fans should be delighted, as Bloober Team manages to make this horror classic better in every way, and in turn become a classic of its own. Hopefully, this very promising start means we’ll see Bloober Team continue to remake the rest of the series’ games in the coming years.”

Silent Hill 2 officially launches October 8 on PS5 and PC.

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Alex Co

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Ubisoft Facing Lawsuit Over Allegations Online Store & Ubisoft+ Shared Customer Info With Meta

While Ubisoft is already facing hardships when it comes to game sales and tumbling stock prices, it seems the studio will soon face yet another entanglement, and this time it’s with a new lawsuit.

The lawsuit identifies the plaintiffs as Trevor Lakes from California, and Alex Rajjoub from West Virginia, and it mentions how they were subscribed to Ubisoft+ and downloaded one game while they were logged into Facebook,  and didn’t know that Ubisoft was sharing their info to the social platform via Pixel’s tracking feature. The filing was made in the Northern District of California, with law firm Peiffer Wolf, which specializes in privacy issues, representing the plaintiffs.

For those not familiar with Meta’s Pixel tracking tool, it’s an analytics took that helps measure how effective Facebook ad campaigns are by monitoring the ations people take on a specific website. This tool can track pageviews, product views, adding to cart, starting checkout, purchases, etc. This isn’t the first time Meta’s Pixel has been the target of lawsuits either, as it also made waves last year in a suit filed by a hospital.

While no verdict has been handed just yet, this adds to Ubisoft’s list of problems that have plagued the company recently. Things have gotten so bad that a new report has surfaced stating that the Guillemot family, which owns the majority stake of Ubisoft, is now talking to Chinese mega company Tencent for a buyout.

We’ll keep you informed should anything substantial develop from this lawsuit.

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[Source: Bloomberg Law (login required)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Silent Hill 2 Remake Review – Into the Fog

While we haven’t seen a major entry in the Silent Hill franchise since 2012’s Silent Hill: Downpour, Konami has to skip the first game in the franchise, and instead decided to remake Silent Hill 2. Released way back in 2001, the original version of the horror classic manages to bring the fear, though is hampered by the technical limitations at the time. This time around, that doesn’t factor in, and what we get is an amazing introduction to the franchise for anyone brave enough to enter the town of Silent Hill.

Just a disclaimer that while I did play the original Silent Hill 2 way back then, I didn’t finish it and my memory doesn’t recall anything about it, which means I’m playing the game for the first time.

One Foggy Place

The story of Silent Hill 2 is a curious one: you play as James Sunderland who goes to Silent Hill because of a letter he got from his wife, Mary . Here’s the thing though, Mary been dead for three years! We won’t spoil anything in the story for the player, as that’s one of the game’s strongest suits, but needless to say, your curiosity will be piqued the moment you enter the town.

Silent Hill 2 Day One Update Version 1.003

First thing you’ll notice is the fog. Silent Hill has a fog problem, though it seems it’s not a problem for anyone but you (the player). Back then, the fog was implemented as a way to mask the technical limitations of the original PlayStation which can’t render draw distances that much. It worked in the game’s favor, as it gives the entire game an eerie setting and that “fear of the unknown” vibe. In the Silent Hill 2 remake, it’s used to great effect, as the outdoor segments are made spookier since you can’t really see that far ahead of you, and you’re left wandering into the unknown. While Silent Hill 2 is a linear game, there are off the beaten paths to check out which usually rewards the player with extra ammo, health and the occasional odd photo that James collects.

Adding to the fog’s tension are the enemies themselves. While James will find a radio that will emit static whenever an enemy is nearby, it can also give you a sense of paranoia. Say for example you’re in an enclosed area, and your radio starts buzzing, and then you get ready to face an enemy, right? Until you realize that said enemy is in an area that’s close to you but inaccessible at that time. There are also instances in the game where your radio won’t emit static even if there are enemies nearby. It’s not a bug, but obviously a gameplay design decision which adds to the tension.

If you haven’t seen the enemy designs, you’re in for a treat. There are no stock zombie enemies here, and each one is well designed as nightmare fuel. What’s even more impressive is, these character designs are from 20 years ago, which shows how well  Team Silent nailed it out of the park the first time.

There’s Something About Mary…

Sunderland’s quest to find Mary will take him through shops, hospitals, parks and more. The locales are varied enough that you won’t feel like you’re revisiting the same place over and over, and each one has their own little story that players can choose to read up on via the game’s in-game lore building with various letters, paintings, notes, books and more. It’s not mandatory, but reading some of the these will help you understand more about the town you’re lost in.

silent hill 2 remake

Our protagonist will have a small range of weapons to use along his trek to find his wife, and while it’s not that big of a weapon pool, it’s more than enough. During my playthrough, I once never though that I needed more weapons than what I have, since the game’s not really about making you look like an action hero, but rather, just an ordinary guy using the stuff he finds along the way to fend for himself.

Of course, that doesn’t mean the game is realistic or anything, as unlike Resident Evil, you won’t need to deal with any inventory management stuff, and whatever you pick up, you can carry with you. This applies to weapons, health items, mission items and more. It might not be realistic, but I’m perfectly OK with it.

Combat stayed mostly the same with the original, and even after all these years, it still holds up. Sure, there are no abilities to earn, weapons don’t get stronger throughout the game, but this simplistic approach works for the game’s atmosphere, as well as the character being an everyman. For those used to third-person action games, I’d suggest cranking up the difficulty a notch when starting the game, as playing on normal (which is what I played through), makes the game a tad too easy since you’ll have a stockpile of bullets and health items at your disposal which lessens the combat tension somewhat. The enemy patterns are easy to memorize as well, so you can resort to sticking to your melee attack for most of the fights to save on bullets. Just remember that the puzzles in the game do change depending on difficulty.

Remaking a Classic

Bloober Team has done an excellent job remaking not only Silent Hill 2’s visuals, but also its color palette, and upgrading the game visually while staying true to its source material. It might sound easy, but making a game feel fresh and modern while making sure you don’t piss off franchise fans is no easy feat.

I’d say arguably the biggest improvement about the remake isn’t in the visuals, but the sound design. While the game manages to perfectly capture the feeling of dread with it’s dark and grueling visualized set pieces, the sound, in my opinion, is what brings it all together to add that layer of fear that we all remembered about the first game. The town of Silent Hill is as creepy as it gets, and the fog and deserted streets obviously play a major role in that. But the audio makes it feel lively, even when it’s not. You’ll hear moans, things slushing, squirming, rattling, yet not see a single thing in view to tell you exactly what it was.

It plays with you psychologically that you can’t help but get all tensed up whenever you hear something clearly not human. Sure, I may have already bashed a monster’s head in with a steel pipe for the hundredth time and know what’s coming, but hearing those audio cues each time doesn’t make it any easier to face. It makes the stomach twist and ache in such an unnerving way. You get so absorbed by the sound, coupled with the visuals, that you yourself feel trapped in the town of Silent Hill. Bloober Team has absolutely nailed the sound design with the remake, and it’s particularly satisfying hearing the thud of a melee hit, and the smacking sound your weapon makes when you hit an enemy on the ground.

It isn’t perfect, as we’ve noticed a fair bit of frame rate stutter when playing the game on Performance Mode on PS5, but it doesn’t happen often, and it’s nowhere near a technical disaster that could affect gameplay. If there’s one thing I didn’t like with Silent Hill 2 is how friggin’ dark everything is. I mean, sure I get, it’s part of the game, but sometimes, it just gets on my nerves when I can’t see a damn thing. I didn’t feel scared enveloped in the dark, but rather, more annoyed than anything since I just wanted to see where I was going and what’s in the distance to save me from trekking all the way there.

Silent Hill 2 Remake Xbox

Tourist Destination: Silent Hill

At this point, it’s pretty evident that I am digging my time with the remake, and there’s not a lot of “buts” to go along with it, which is a testament to how Bloober Team revived this classic. Clocking in at around 14-18 hours long in your first playthrough, the game features eight endings which means repeated playthroughts are almost a necessity and further adds to its replay value.

The outstanding horror remakes started by Capcom’s Resident Evil remakes, EA’s Dead Space remake continues with Konami’s Silent Hill 2, and horror gaming fans should be delighted, as Bloober Team manages to make this horror classic better in every way, and in turn become a classic of its own. Hopefully, this very promising start means we’ll see Bloober Team continue to remake the rest of the series’ games in the coming years.

Regardless if you’re a horror fan or not, you owe it to yourself to brave the fog, paint the town bloody red in Silent Hill 2.

Final Score: 9/10

Pros:

  • Feels modern while staying true to the original
  • Sound design will keep you on your toes
  • Good length, multiple endings add to replayability
  • Graphical remake is excellent
  • Voice acting is superb

Cons:

  • Combat stays true to the original, but some might find it too simplistic
  • Minor performance issues on PS5
  • Too dark!

Silent Hill 2 review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Silent Hill 2 Best Console Settings

Konami welcomes you back to the town of Silent Hill! Before playing, you might want to consider changing some of your settings to get the most out of your game time. While there’s minimal graphical configurations compared to the PC version, there’s still some in-game options that you can tune to make your life easier. MP1st is here to help with our Silent Hill 2 best console settings guide.

Silent Hill 2 Best Console Settings:

Gameplay

HUD

  • Reticle Visibility – Minimal if you don’t want a big crosshair; otherwise, it’s off for full immersion.
  • Reticle Thickness – Thin
  • Reticle Opacity – 80
  • Reticle Color – White (or any color)
  • Ammo Display – Dynamic – You can turn this off if you want to, but I definitely don’t recommend On as it will keep something on your screen constantly, even when out of combat. Dynamic turns it off while out of combat, on when pulling out your gun.
  • Low Health Vignette – On, unless you feel comfortable knowing when you are about to die.
  • Splatter Vignette – I turned this off to help keep the screen cleaner during comb at.

Interactions

  • Interaction Icon – I personally prefer the button icon, even if it’s the same button that gets used.
  • Interaction Icon Size – Small
  • Traversal Icon Visibility – I like to keep this off since it’s pretty obvious what you can climb over, but if you need it, turn it on.
  • Quick Time Event Icon – On
  • Quick Time Event Icon Size – Small

Display and Graphics

  • Graphics Priority – Performance.
    • This is all personal preference, and if you want better visuals in the form of better reflections, then stick with quality mode. Performance mode targets 60 FPS, though with worse resolution, and graphical details. The resolution wasn’t a big thing I noticed dropping, but reflective material does shimmer more in performance mode.
  • Graphical accessibility options are available here if you need them. Completionists can turn on high-contrast coloring for interactable items in the environment.

Audio

Personal preferences here: everything by default is set to max, which is what I recommend keeping. Audio profile can be adjusted here depending on if you are using headphones, TV speakers, or an audio system.

Controls

For the most part, I kept everything on default aside from the following:

  • Vibration Function – High, especially if you are using a DualSense controller to play, this will heighten the haptic effects.
  • I changed the camera and aiming sensitivity, I highly recommend everyone to do so as turning and aiming is pretty slow with the default. I found 60-70 level of sensitivity to the be perfect amount.
    • Aim Sensitivity X – 60
    • Aim Sensitivity Y – 60
    • Look Sensitivity X – 70
    • Look Sensititivy Y – 70

Language and Text

You can choose your preferred language and text here, as well as change font size and font type. All user preference.

Accessibility

Gameplay

  • Reticle Visibility – Off for fully immersive experience, otherwise recommend minimal if you need to know where you are shooting without a big crosshair.
  • Reticle Thickness – Thin
  • Reticle Color – White (or any color)
  • Interaction Icon – I personally prefer the button icon, even if it’s the same button that gets used.
  • Interaction Icon Size – Small
  • Traversal Icon Visibility – I like to keep this off since it’s pretty obvious what you can climb over, but if you need it, turn it on.

Graphics

The graphic options in the accessibility menu are similar to those found in The Last of Us Part 1 and Part 2 in that they have options for colorblind, as well as high contrast modes. Use these if you need them, and for those looking to collect everything in the game, you can turn environmental interactable into a different, brighter color.

Audio

I kept the radio state indicator off, but for those who are hard of hearing and would like to know when an enemy is nearby, turn this on.

Controls

Kept everything default here, but sprint toggle, QTE, vibration function, and aim assist magnetism are found here.

Text

Subtitle options are here. If you find the font too small, or want a different style font, you can adjust all that here.

Those on Xbox, don’t expect Silent Hill 2 to be available on that platform until at least October 8. 2025, as that’s when Sony’s exclusivity deal ends.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Until Dawn Update 1.004 Released This Oct. 5, Still Doesn’t Fix HDR Issue

Ballistic Moon has released Until Dawn update 1.004 on both PS5 and PC, and this aims to resolve a few bugs, though it still doesn’t fix the HDR (High Dynamic Range) issue. Read on for what got fixed this October 5 for the remastered horror game.

Until Dawn Update 1.004 Patch Notes (October 5):

Download Size: 212MB (PC)

Ballistic Moon nor Sony have released any patch notes but thanks to the players, we have an idea on what it does.

  • Ray Tracing now works. RT AO doesn’t stick when quitting and relaunching the game
  • DLSS Works.
  • DLAA doesn’t do a good job on the jaggies so unfortunately TAA is required even when using DLAA/DLSS Quality.

It seems the studio have removed Ray Traced shadowmaps with this patch as well. Not only that, but players are also saying this still does not save graphic options too.

Hopefully, we get a proper changelog within the day, and once we do, we’ll update the article with the info.

Until Dawn was originally released back in 2015 on the PS4 and was developed by Supermassive Games. The remake was released just yesterday, and was developed by Ballistic Moon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ubisoft Monetization Director “Ashamed” and “Sad” at Gamers and Devs Wishing Company to Fail

In case you didn’t know, video game company Ubisoft is facing tough challenges as of late, what with failing stock prices, and weaker than expected sales of some of their AAA releases.

While it’s never good news when a company is failing and in danger of closing shop, it seems some gamers — and even devs — aren’t losing sleep about it. This sentiment hasn’t escaped the eyes of Ubisoft’s Monetization Director Stevy Chassard, who vented his frustrations in a now-deleted post on LinkedIn.

I rarely post on social media, but today I am sad. Ashamed and sad.

The gaming industry is rough at the moment, we all know it. But seeing how “gamers” react on social medias, wishing ill- fate to companies and people alike is sad. (And not only towards Ubisoft)
Even though it is always the vocal minority that express themselves on social media, I was hurt, hurt and ashamed to be a part of this community.

What is even more revolting, is coming on LinkedIn and seeing the same comments from people within the industry. On top of exposing yourself as a clearly non-decent human being, you are affecting thousands of employees that are already impacted by all the hate despite doing their best to deliver incredible experiences.

How can you wish a company to fail simply because they do not cater to you or that the product does not please you is beyond me.

We are all on the same boat, please please please, stop spreading hate, we should all uplift each other instead of bringing each other down.

Here’s a screenshot of the statement before it was deleted:

Not sure why Chassard deleted his post, but it does make a lot of sense. I mean, with the industry facing studio shutdowns, mass layoffs left and right, it’s never good to be happy about that — yes, even if you’re not a fan of the studio or company’s products. What’s surprising here is seeing that fellow game developers are seemingly partaking in the “happiness” as well. While we can’t or don’t want to name these devs that Chassard is pointing out, it doesn’t paint a good picture of the person for doing that, even if Ubisoft is considered competition.

While nothing has been confirmed so far for Ubisoft, a recent report that surfaced states that the Guillemot family (which owns the majority stake of Ubisoft) is talking to Chinese mega-corporation Tencent to buy the company out. We’ll have more about that if anything develops.

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Alex Co

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Home > Features

Delta Force Q&A – Console Versions, Cheaters and More Discussed

In case you didn’t know, there’s a new military shooter set to invade consoles and PC, and it’s not from EA, Activision or anyone familiar, but it’s from Chinese studio Team Jade, which is under the TiMi Studio Group. The game is none other than Delta Force (the studio decided to drop “Hawk Ops” from the title a few months ago).

MP1st had the chance to talk to studio regarding the in-development game, whether it’s still planned for last-gen consoles and more! At the time of this interview, the closed alpha just concluded (read our impressions of it here), and the console versions were still MIA (missing in action). Answering the questions are Design Director Ricky Liao along with Publishing Director Jesseca Zhang.

Delta Force Q&A With Team Jade:

MP1st: Delta Force hasn’t been seen in a long time, and definitely not this way. What made TiMi shoot for a AAA experience with this one, and even included consoles? This is the franchise’s most ambitious entry to date, and we were wondering what prompted the studio to do this now?

Jesseca: This is a great question! First off, let me clarify that Delta Force is developed by Team Jade, and published by TiMi Studio Group. The Delta Force franchise is a childhood favorite for many Chinese gamers, as it could be found in almost every internet cafe in China back in the 90s. As a result, many of our team members have fond memories of playing Delta Force games in their youth. Shortly after shipping Call of Duty: Mobile, we saw an opportunity to develop a new entry in the Delta Force series, and it was a no-brainer for us to make it our next game.

MP1st: While we know console (and mobile) news are coming soon, how come we haven’t seen footage of it yet?

Jesseca: Our team is hard at work on the console and mobile versions, and we will share more information when the time is right.

MP1st: Will the full game be playable on last-gen (PS4, Xbox One) consoles and mobiles? How will crossplay for that work with current-gen and PC?

Jesseca: Last-gen consoles will be supported, but as it takes extra time to optimize the game for these systems, we don’t expect Delta Force to land on last-gen at the same time as versions for current-gen consoles. It is our commitment to bring an uncompromised Delta Force experience to all players regardless of platform, so the full multi-player game will be playable on all systems. The campaign mode, however, will be available only for PC and consoles. As for crossplay support, players can expect something similar to how this works with other popular titles.

MP1st: With F2P games rampantly attacked by cheaters, what’s the studio’s plan of attack for it? Has the team considered IP bans for it?

Jesseca: Our top priority here is to create a fair game for all players, and we have committed significant resources to achieving this goal. During the alpha test, the team issued a total of 3,665 ten-year bans and intercepted 11,584 cheating attempts. We also identified and blocked 343 cheat tools. This is a long and uphill battle, but we are determined to keep fighting. We are not considering IP bans at this moment since some players share IP addresses. For repeat offenders, we do have more severe measures in place, including hardware bans.

Delta Force Hawk Ops pay to win

MP1st: Continuing with that, will XIM/Cronus users be targeted as well when it comes to cheaters?

Ricky: As controller support is not yet live in the game, we haven’t encountered such issues. However, we do plan to address such devices with a future update of the game’s anti-cheat system.

MP1st: Will new characters be tucked away in the Battle Pass? If so, how much estimated playtime is needed to unlock them and new weapons if you’re on the free tier?

Jesseca: One of our key philosophies for Delta Force is to ensure that no gameplay content will be locked behind a paywall. Some Operators will be unlocked through the Battle Pass, but they won’t require excessive grinds to unlock.

MP1st: With the success of Stellar Blade, Lies of P, Marvel Rivals, and of course, Black Myth Wukong, and the like,it seems that more and more Asian studios (outside of Japan) are seeing success and are coming out of the shadows. Why do you think that’s happening now? Is it easier and/or cheaper to make console games now than before? What does TiMi think of this shift from transitioning from mobiles to AAA console/PC offerings?

Jesseca: We are really happy to see this new trend. All of these games are great, and we are humbled to be mentioned alongside them. We believe that a healthy industry should encourage exploration and diversity. With growing competition and more talent entering the industry, it’s only natural that different types of games for various platforms will be made. Players today have higher expectations than ever before, which means developing games is more complex, not easier or cheaper. However, the industry has matured, and we now have better collaboration with partners like Microsoft and Epic Games, who have provided invaluable support for our team. In this regard, Team Jade is still learning, and we welcome this shift in the industry and are eager to continue learning from it.

MP1st: What are the chances of seeing more chapters for the single-player campaign? Speaking of which, we haven’t seen that in a while…

Ricky: Right now we’re focused on creating an exciting and satisfying single-player experience with our Black Hawk Down campaign. We don’t have plans for future single-player chapters beyond that at this time.

MP1st: Are there plans to include smaller, infantry-only maps in the game?

Ricky: Yes! The team is also exploring other combat experiences such as trench warfare.

MP1st: What’s the studio’s stance on Team Deathmatch? Will that work with the game’s characters?

Ricky: We really like TDM and believe it can be a great fit for our game. That being said, our current focus is on the existing three game modes: Havoc Warfare, Hazard Operations, and Black Hawk Down. TDM might come with a future update.

MP1st: The game is sort of split into two genres of modes. On one, you have the large-scale battles with more traditional teams battling for control like in many shooters. The other is extraction. Two different things, and one would say catering to two different markets. What was the reasoning behind deciding to do them both at once, rather than say spin one off as its own separate game or experience? Is the team worried that one part may become more popular than the other, possibly moving the focus away from one aspect?

Ricky: The Delta Force franchise is known for its unparalleled sense of immersion, transporting players to gritty and realistic battlefields. Havoc Warfare is our way of honoring the franchise’s tradition, while Hazard Operations expands on that legacy by challenging players with unique missions where the odds are stacked against them. No one can predict the future, but we are enjoying the process and will continue to maintain close communication with our players to ensure Delta Force remains a long-lasting experience.

MP1st: In terms of cosmetics, will TiMi focus on more “grounded” and realistic skins or will it be more like recent Call of Duty skins where anything goes?

Ricky: We want to focus on more grounded aesthetics that fit the Delta Force tone and style.

MP1st: Going hand in hand with cosmetics, are there plans to do crossovers with other games in terms of cosmetics or events?

Ricky: This is something that we’re currently exploring, however any such crossover would need to respect the visual design and overall identity of Delta Force.

Delta Force: Hawk Ops Alpha Hands-On

MP1st: I know the studio might be tired of hearing about this, but can we expect an open beta before the year is over for consoles?

Jesseca: We know that the community has been eagerly waiting for the console version and controller support, and we’ve been working very hard on this. We promise that more information will be shared when the time is right.

MP1st: The similarities between the UI and graphic style to Battlefield 2042 are glaringly evident. Is this something TiMi set out to do to capture the Battlefield audience?

Ricky: We have been making Delta Force for four years, and the game has seen many iterations with tweaks to its visual design and UI. Ultimately, we decided on a “near future” art style to offer players a fresh spin on the Delta Force experience, while providing excellent readability and immersion through the UI. Rather than targeting a specific player base, we aim to meet the expectations of both new and long-time Delta Force fans.

MP1st: For consoles, what performance is the studio aiming for?

Jesseca: It’s a bit early to talk about this, but players can expect Delta Force to perform similarly to other mainstream shooters on consoles.


Delta Force is set to launch on PC via Early Access in Q4 2024, while the console versions’ release window has not been revealed at the time of this article’s publication.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

God of War Ragnarok Update for October 4 on PC Delivers Patch 5 Fixes

Jetpack Interactive has released the God of War Ragnarok update for October 4, and this is for what the studio calls Patch 5. As expected, this doesn’t bring in any new content, but was rolled out purely for fixes.

God of War Ragnarok Update for October 4 Patch Notes:

  • Prevent crash on game boot due to corrupt or missing files – game will now tell you that there are bad files and ask you to verify installation
  • Volumetric fog in Realm Between Realms and during dream sequences will now appear properly on NVIDIA 10xx, 20xx, and 30xx cards
  • DualSense controllers will now default to rumble backup when connected wirelessly as haptics are only available with wired connections
  • Achievements will now retroactively unlock when loading save games

Please note: If you reload your save and your missing Achievements do not pop, this is likely due to something causing the Steam API to fail via a temporary block such as a firewall, internet disabled, etc. Please double-check possible blockers if this issue persists after reloading.

Don’t expect any new content for the game, as if there is some planned, the PS4/PS5 versions will surely get it first or an announcement will be made by Sony Santa Monica about it.

While an excellent game (read our review here), God of War Ragnarok on PC seems to have a smaller impact than its predecessor’s release on PC, and chances are, the mandatory PlayStation Network account requirement is one of the reasons why.

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 2042 Next Update 8.1.1 Drops on Oct. 8 and Here Are the Patch Notes

DICE has a new patch for Battlefield 2042 brewing, and it’s set to be unleashed this coming Tuesday, October 8! The upcoming Battlefield 2042 patch is tagged as version 8.1.1, and this houses various fixes which we’ve outlined below.

Battlefield 2042 Next Update 8.1.1 Patch Notes:

  • Fixed an issue where some boxes would remain floating in the air on Noshahr Canals after their support was destroyed.
  • Fixed an issue with some unnatural terrain deformation on Orbital.
  • Fixed an issue where vehicles could sometimes spawn underneath the map in the first sector of Breakthrough Chaos on Manifest.
  • Fixed an issue that caused the MI-240 Super Hind to float at the end of round screen.
  • Fixed an issue that caused the UH-60 to use an incorrect icon, it will now use the correct transport helicopter icon.
  • Fixed an issue preventing the UH-60 to be able to prompt countermeasures while getting hacked.
  • Fixed an issue that caused weapon statistics to have incorrect values in the prologue mission of the game.
  • Fixed an issue where claymore name tags would flicker at certain distances.
  • Fixed an issue where players could call in Angel’s supply crate in some locations on Redacted.
  • Fixed an issue where a destroyed MCOM would sometimes appear as not destroyed in the UI if you joined a server after the destruction.
  • Fixed an issue where some Weapon skins could display “Buy Set” instead of “Buy”.

Given Season 7 is the last content drop for the game, we are still expecting events to be rolled out from time to time. That said, we are inching closer and closer to the next Battlefield game, so don’t be shocked if support for BF2042 stops completely soon.

More Battlefield Reading:

[Source: Battlefield (Twitter)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PSN Store Weekend Offer Sale for Oct. 4 Launched; Marvel’s Spider-Man 2 Is the Deal of the Week

Sony has kicked off a new PlayStation Store sale this October 4 just in time for the weekend! The new PSN Store Weekend Offer sale is now live, we’ve also listed down the Deal of the Week, which is Marvel’s Spider-Man 2!

PN Store Weekend Offer Sale for October 4 – Ends 10/7

Deal of the Week – Save 32%

Marvel’s Spider-Man 2 Digital Deluxe Edition (from $79.99 to 54.39) – Read our review here

Recommendations:

  • GTA 5 – (67%, $19.79) – For maybe the 2-3 people that still doesn’t own this, now’s your chance, as it doesn’t get lower than this. Perhaps if GTA 6 is nearing launch maybe it will? But do you want to wait that long?
  • WWE 2K24 (-50%, $59.99) – This game is free on PS Plus for October. If you aren’t a member of PS Plus, then yeah, this is a solid wrestling game which has DLCs on the way.
  • Hogwarts Legacy Digital Deluxe (-70%, $23.99) – Fun game regardless if you’re a Harry Potter fan or not. No co-op or multiplayer of any kind but it lets you live the dream of becoming a mass murdering machine like Voldemort.
  • The Crew Motorfest (-60%, $27.99) – Still getting support to this day. If you want a more arcade-y racing game.
  • AC Mirage (-50%, $24.99) – Last year’s Assassin’s Creed game. Might not have made as big of a thud than Valhalla, but sitting at a generally favorable score at Metacritic.
  • Red Dead Redemption 2 (-70%, $29.99) – Some might not believe or like it, but this is even better than GTA 5. Fantastic story, engrossing side missions and loads of secrets. You can kill of racist mobs, get anal raped, encounter a vampire and more!
  • Madden 25 (-35%, $64.99) – Your yearly NFL sim. Can’t say if it’s good or not since I’m not a football fan but if you’re thinking of getting this one, then here you go.
  • Suicide Squad Kill the Justice League (-80%, $19.99) – Season 3 just launched, but can’t really say if this is worth it, since chances are, this will be on PS+ soon?!
  • Star Wars Jedi: Survivor (-55%, $40.49) – Follow up to the Fallen Order, and better in almost every way. Cal doesn’t run around like he has poop in his pants, backtracking issue has been more or less resolved. There’s a third one on the way, so if you played the first one, then go pick this one up.
  • Borderlands 3 Next Level Bundle (-90%, $6.99) – Includes a crapload of DLC and whatnot. Loads of Borderlands stuff are on sale, which fans might wnat to check out. This is well worth the purchase for those looking for some co-op loot action, and there’s a free PS5 upgrade available as well.
  • A Way Out (-80%, $5.99) – Usually on sale alongside It Takes Two, so no rush in getting it. Remember: this is a mandatory co-op game, so if you don’t have anyone to play this with, don’t bother.
  • Avatar Frontiers of Pandora (-50%, $39.99) – Ubisoft open word in Avatar! All kidding aside, better than expected. The Gold Edition which includes the DLCs are also on sale.
  • Hi-Fi Rush Deluxe (-40%, $23.99) – Tango’s last game for Microsoft. GOTY contender and generally a different beast than what we usually get. Worth a pick up, but YouTube it first since the aesthetics, etc. might not be a fit for what you’re looking for.
  • Midnight Suns (-75%, $19.99) – Strategy Marvel game. Fun, good length and challenging. Not MCU but proves Marvel franchise can work in almost any genre as long as done right.
  • LEGO Star Wars Skywalker Saga Deluxe Edition (-75%, $17.49) – Lighthearted Star Wars game you can play with friends or your kids. Familiar LEGO gameplay so expect loads of humor.
  • Mafia 3 Definitive Edition (–75%, $7.49) – Period GTA but with a better story. There’s a new one out next year, so if you want to get on-board this might be the time. Mafia 2 is also on sale for the same price.
  • AC Valhalla (-60%, $15.99) – Viking Creed! Good action game, but be prepared to sink a lot of time into this.
  • Red Dead Redemption + RDR2 Bundle (-45%, $54.99) – Not sure about RDR1 performance, but from a gameplay standpoint, should still hold up somewhat.
  • Gotham Knights (-80%, $17.99) – Support has ended but the game is technically complete. Bat Family are the stars here and you can pull off some insane combos. Might be a bit repetitive, but not a bad game.
  • Back 4 Blood (-90%, $8.99) – Zombie co-op FPS! Fun with friends. Support has ended, but servers are still up.
  • Alien Isolation The Collection (-85%, $5.99) – Horror done with the Aliens franchise. Don’t expect Resident Evil action, but loads of tense moments. Pick it up if you dig horror games.
  • XCOM 2 Collection (-90%, $9.99) – Strategy game featuring guns, aliens and did I say strategy?! Not an easy game.
Title – Discount – Final Price
-70% $14.99
-60% $3.99
A Way Out -80% $5.99
-85% $5.99
-75% $9.99
-85% $4.49
-50% $44.99
-75% $24.99
-60% $15.99
-50% $24.99
-50% $39.99
-50% $54.99
-90% $1.49
-90% $1.49
-90% $1.49
-90% $8.99
-75% $4.99
-85% $5.99
-90% $6.99
-70% $14.99
-33% $10.04
-35% $9.74
-35% $9.74
-33% $10.04
-33% $10.04
-33% $10.04
-33% $10.04
-33% $10.04
-40% $17.99
-75% $24.99
-80% $9.99
-75% $9.99
-80% $7.99
-75% $4.99
-50% $3.99
-60% $15.99
-70% $17.99
-70% $17.99
Disintegration -75% $7.49
-20% $7.99
-35% $64.99
Fighter Pack 1 -75% $4.99
Fighter Pack 2 -75% $4.99
Fighter Pack 3 -75% $4.99
-20% $19.99
-80% $17.99
-50% $9.99
-67% $19.79
-55% $20.24
-60% $35.99
-60% $23.99
-70% $23.99
-40% $23.99
-40% $5.99
-70% $23.99
-80% $1.99
-90% $5.99
-75% $9.99
-75% $9.99
-60% $2.39
-60% $2.39
-50% $2.99
-50% $2.99
-50% $2.99
-50% $2.99
-50% $2.99
-50% $2.99
-50% $7.99
-50% $7.99
-50% $7.99
-50% $7.99
-50% $7.99
-50% $14.99
-20% $15.99
-58% $29.39
-85% $5.24
-85% $11.24
-80% $11.99
-75% $4.99
-75% $2.49
-75% $3.74
-75% $3.74
-75% $17.49
LEGO® Worlds -80% $3.99
-75% $7.49
-75% $7.49
-75% $19.99
-75% $19.99
-67% $16.49
-67% $16.49
-60% $2.39
-60% $2.39
-60% $2.39
-60% $2.39
-85% $3.74
-85% $7.49
-85% $5.99
-85% $3.74
Mileena -50% $2.99
Mileena -50% $2.99
-90% $9.99
-85% $8.99
-75% $4.99
-75% $7.49
-50% $7.49
-50% $24.99
Nightwolf -50% $2.99
Nightwolf -50% $2.99
-67% $14.84
-60% $3.99
-60% $3.99
-50% $7.49
-34% $19.79
-75% $24.99
Rain -50% $2.99
Rain -50% $2.99
-45% $54.99
-70% $29.99
-75% $19.99
Rollerdrome -67% $9.89
Shang Tsung -50% $2.99
Shang Tsung -50% $2.99
Shao Kahn -50% $2.99
Shao Kahn -50% $2.99
-72% $19.59
-80% $9.99
-20% $7.99
-50% $7.49
-55% $40.49
-80% $19.99
-80% $11.99
-25% $14.99
-75% $3.74
-50% $19.99
-60% $23.99
-60% $27.99
-60% $47.99
-50% $9.99
-50% $19.99
-85% $5.99
-85% $14.99
-50% $24.99
-75% $19.99
-50% $4.99
-80% $13.99
-50% $7.49
Ultimate Pack -85% $5.99
-25% $41.24
-70% $20.99
-80% $7.99
-50% $59.99
-90% $9.99

Which games are worth getting? Leave comment below and let us know.

More MP1st Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Destiny 2 Trials of Osiris Rewards and Map This Week October 4

Destiny‘s Trials of Osiris weekly PvP mode has returned this Friday with a new map and rewards. If you’re wondering about the current rotation, we’ve got you covered: MP1st’s new Destiny 2 Trials of Osiris rewards and map this week October 4, 2024 post lists down all that information in full below.

New Destiny 2 Trials of Osiris Rewards This Week October 4 2024:

Trials of Osiris Map:

Distant Shore, Bannerfall and Multiplex

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Eye of Sol (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available Trials loot you have previously obtained, or it can be redeemed for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.

Passages:

Name Perk Cost
Passage of Persistence Reaching seven wins rewards the weekly Adept weapon. When you are not in a full fireteam, losses following a win remove the win from the card. Reaching seven wins without losing a match grants access to the Lighthouse. 1500 Glimmer
Passage of Ferocity Your third match win grants a bonus win. 1500 Glimmer
Passage of Mercy Forgives one loss per run. Forgives a second loss if you have not yet been flawless this week. 1500 Glimmer
Passage of Wealth Increased reputation from match wins on a ticket. 2500 Glimmer
Passage of Confidence Grants bonus rewards from Flawless Chest. 5000 Glimmer

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.