It seems Dragon Ball — and fighting game — fans have really been itching for a new Budokai Tenkaichi entry, as Dragon Ball: Sparking Zero’s early access launch has exploded onto the scene, and even besting some of the fighting game genre’s most popular games.
Over on Steam, Sparking Zero has already managed to hit over 91,000 concurrent players (via Steam Charts) already besting that of Tekken 8’s all-time Steam concurrent player high of 46,000, and also that of Street Fighter 6’s Steam all-time high of 70,000. Bear in mind, Sparking Zero’s official launch won’t be until October 11, which means that this number will surely skyrocket.
Bear in mind, that player count number doesn’t even factor in the console players, which would surely add a lot more to it. Speaking of consoles, possibly even more impressive is how Dragon Ball: Sparking Zero has managed to beat Call of Duty: Black Ops 6 in terms of becoming the #1 PlayStation Network Store’s most pre-ordered game! Yes, you read that right! A Dragon Ball game managed to topple the gigantic Call of Duty franchise for most pre-orders.
There are no actual sales data made public, and Sony doesn’t tend to release those, so we’re left wondering how many pre-order units Bandai Namco Entertainment have managed to accumulate so far.
The interest and excitement is understandable, as the last entry in the franchise was Dragon Ball Z: Budokai Tenkaichi 3, which was released way back in 2007. It’s taken Bandai Namco 17 years to release a follow up, and the fans are voting with their wallets it seems like.
Dragon Ball: Sparking Zero will be released officially this October 11 on the PS5, Xbox Series X|S and PC, and will feature 181 playable characters at launch. Expect our review to fly in shortly, as we need more time to give our impressions of the game.
Released in March 14, 2023 on the PS4, Xbox One, PS5, Xbox Series X|S and PC, Visual Concepts’ WWE 2K23 is already set to offline in about three months’ time, which means the game’s online component would have been available in less than two two years.
The announcement comes from 2K’s Support page where it mentions the wrestling title’s server sunset date is set for January 6, 2025.
WWE 2K23 is getting its final takedown. As of January 6, 2025 the servers will be discontinued.
This includes all online functions, such as online matches and Community Creations. You will no longer be able to access any online game mode after this point, however if you already own the game you will be able to continue to play offline modes.
The game itself and all VC (Virtual Currency), as well as DLC/Add-Ons, will no longer be available for purchase starting November 1, 2024.
Of course, you can still play offline, though for those who haven’t bought WWE 2K24 and still play online, well, you’re out of luck. While I do understand that yearly sports titles quickly lose steam after its latest entry is released, the game does have a Create-a-Wrestler feature, which means you have an endless supply of new characters to choose from. That feature, too, will be unavailable come January 2025, so perhaps it’s time you played that game a bit before its servers are gone forever.
While we’re transitioning to an online-centric gaming world, I sure hope that publishers do consider that not everyone upgrades to the latest version of a sports game, and perhaps leave a server or two available for some of the people still interested in playing.
Riot Games has a new patch for Valorant this October 8 that’s available for download now on both consoles and PC. Those on consoles will see this as Valorant update 1.000.014, while it’s tagged as version 9.07 for the PC version of the game. There are platform-specific changes made, which we’ve included down below in the official patch notes.
Valorant Update 1.000.014 Patch Notes:
ALL PLATFORMS
AGENT UPDATES
Agent ability projectiles, walls, and AOEs have been updated to have more consistent audio presentation when clipping/passing through Astra’s Cosmic Divide
Placeable abilities like Cypher’s Spycam can no longer be placed in the space above a rising Sage Barrier Orb
PROGRESSION UPDATES
Basic Training Event Milestone 3 objectives have been changed.
Before:
PRACTICE: Practice in The Range
PRACTICE: Complete a Shooting Test
After:
STRATEGY: Defuse 5 Spikes as a Team
STRATEGY: Plant 5 Spikes as a Team
Rewards & XP gain amount unchanged
BUG FIXES
Agents
Neon
Fixed a bug where Neon utilizing backwards slide inputs could slide while standing
Maps
Abyss
The wall collision has been updated to prevent Agents from accessing an out of bounds area on top of A Site.
The Spawn Barriers have been updated to prevent Cypher’s Cyber Cage from landing on top of the barrier.
Bind
Vyse’s Arc Rose ability can no longer flash through foliage in Attacker Side Cave.
Lotus
Fixed a bug where you can avoid taking damage by standing behind the hanging foliage on A Site.
Pearl, Fracture
Fixed a bug where Ground effects from Agent abilities would not appear on glass floors.
Piazza
Wall mounted Agent abilities can now be placed on the Crown Coffee building.
CONSOLE
GENERAL UPDATES
Added new text and visual descriptions for “aim curve” settings options.
Combined similar Smooth and Standard aim curves – if you had the Smooth curve selected, you will now have the Standard curve instead.
COMPETITIVE UPDATES
You can now enable and disable your previous act rank triangle in the Act Rank page.
BUG FIXES
COMPETITIVE UPDATES
Fixed an issue where the MVP screen was displayed after a Deathmatch game.
Fixed a visual issue where players would sometimes see an incorrect rank when joining a party queued up for Competitive.
Fixed an issue you would see the option to enable and disable your own act rank when viewing a friend’s career
KNOWN ISSUES
PLAYER BEHAVIOR UPDATES
When you report and select to also mute that player, sometimes the player remains unmuted until you try to mute again.
PC
PREMIER UPDATES
We’ve updated Best of 1 playoff brackets and match history with a new visual style!
In Contender and Invite divisions, match history now groups games in a Best of 3 matchup together under one heading.
BUG FIXES
COMPETITIVE UPDATES
Fixed an issue where Match History would show duplicate modes in the filter dropdown.
PREMIER UPDATES
Fixed an issue in Contender and Invite divisions where your team’s rank on your roster list would incorrectly display as 275 until you played a match.
Fixed an issue where the schedule had overlapping text in some languages.
SOCIAL UPDATES
Fixed an issue with the Block Player feature where you could block players while in match and bypass the Hide My Riot ID Setting.
KNOWN ISSUES
PREMIER UPDATES
Best of 1 playoff matchups incorrectly display Best of 3 as their match type in Premier match history.
That’s about it. Once a new Valorant patch is out, we’ll let our readers know.
The Plucky Squire update 1.008 is now available for download on consoles and PC, and this is marked by All Possible Futures as version 1.13.1! This includes a good list of bug fixes, which are available below in the game’s official patch notes for October 8.
The Plucky Squire Update 1.008 Patch Notes:
Fixed being able to throw important food items to inaccessible areas in chapter 2.
Fixed character getting stuck after interacting with the rabbit in chapter 2 if placing objects down in front of it.
Fixed invisible platform in a section of chapter 2.
Fixed an interaction to jump that could be triggered from too far away leading to the jump failing in chapter 4.
Fixed being able to keep grabbing a block after it has transformed into something else in chapter 4.
Fixed being able to progress to a further section of chapter 4 in an unintended manner early which led to other issues.
Fixed the possibility to throw a key in an inaccessible area in chapter 4.
Fixed a key becoming stuck in some furniture in chapter 5.
Fixed character becoming stuck if jumping in a specific location in chapter 5.
Fixed enemies becoming passive if not killing them when first crossing them in chapter 5.
Fixed being able to go through a scary obstacle using brute force which would prevent from going back to the intended path of chapter 6.
Fixed camera becoming stuck if going off the desk in chapter 6.
Fixed the possibility to use the roll while pulling interactive objects in chapter 6 which lead to the character not moving as intended.
Fixed becoming stuck between floors of the volcano if pressing the jump button repeatedly in chapter 7.
Fixed camera becoming stuck between floors of the volcano if reloading after specific checkpoints in chapter 7.
Fixed the possibility of getting stranded in an area if using an unintended solution to keep a bridge open in chapter 7.
Fixed becoming stuck if using a stop stamp on a tank before getting the intended weapon to destroy it in chapter 7.
Fixed being able to backtrack from a specific page in chapter 9 to prevent possible softlocks.
Fixed NPCs repeating dialogue if reloading during chapter 9.
Fixed the shopkeeper not appearing when using the Chapter Replay feature even when she has something to sell.
Fixed developer information appearing on screen when using a specific combination of input.
Fixed jarring movement on respawning after dying while grabbing an object.
Fixed light bulbs colliding with objects and moving them to unintended positions.
If you haven’t played this yet, you might want to change that. Our review is available here where we state, “while it may not win a GOTY award because it’s not something designed for the masses and with AAA marketing, it will be game of the year for many, many players who love new and original experiences.”
While Bloober Team’s Silent Hill 2 remake pretty much stays true to the original in a lot of ways, the studio did manage to implement a bunch of new stuff into the game as well. Not only are the graphics and audio elements new, but Bloober even added a new stealth takedown of sorts for the game as well.
Note that when I say stealth takedown, it doesn’t mean James Sunderland will go all Solid Snake or Sam Fisher on the enemies, but rather, it will let you eliminate some enemies in one melee hit! This saves ample time and ammo, though it does seem like it’ll be hard to do regularly given the game’s confined spaces.
As you can see, you just need to turn off your flashlight, sneak up on the enemy and hit them from behind. The video shows how that nurse enemy that usually takes at least 6-8 hits before going down completely is taken out almost instantly with just one swipe from behind.
Are there more hidden gameplay mechanics and whatnot in the game? We wouldn’t be surprised if there are. Silent Hill 2 is available now on PS5 and PC, and if you’re unsure whether to get it or not, our review can be read here where we state,”Bloober Team manages to make this horror classic better in every way, and in turn become a classic of its own. Hopefully, this very promising start means we’ll see Bloober Team continue to remake the rest of the series’ games in the coming years.”
In other Silent Hill 2 news, the original game’s director had some few choice words for the remake, though admits the camera is better in the remake as it adds a sense of realism.
We go hands-on with TCL’s latest QLED television, the TCL QM7, to find out whether or not it’s a good television, not only for watching content, but for also playing video games.
What’s in the Box, Design, Features, and Setup
For our review unit, we were sent the 65″ version of the TCL QM7. It’s a big and heavy (about 68 lbs) TV to work on alone, and as the setup instructions advise, you should have a second pair of hands to help you take it out of the packaging and set it up. Inside the box is your standard styrofoam packaging, which comes in multiple parts and has inserts for the TV to slide in for a snug and secure fit during transit. It took hundreds of miles and days later for the TV to arrive at my location, and it came in perfect condition, with no damage to the screen or any parts of it. That’s not to say things can’t get damaged during transport, as with all things, but I’ll say that the packaging material and setup that TCL used for this particular model did feel reassuring when I opened the box to remove the set from it.
The remote is also your everyday standard smart TV remote, supporting most basic control of functions, with the bottom portion having buttons dedicated to apps like Netflix, Prime Video, Youtube, TCL TV, Apple TV, and Pluto TV. There’s no motion cursor, which I hate in most TVs, but the remote supports talk-to-text searching, voice commands, and hands-free talking.
Then there’s the stand, a large and sturdy center-style pedestal. This stand type is available only in the 55, 65, 75, and 85-inch displays, whereas the 98″ display uses a foot on each side to stand. Though center stands typically mean it comes with a wobble, the stand with the TCL QM7 does a great job stabilizing the set. A central stand also expands the size of desks or entertainment centers that can be used for the TV, as you don’t need to account for the full size of the TV due to feet placement. My current setup had the TV sitting on a desk that was smaller than the width of the TV, with no issues at all.
Though the power plug, HDMI, and other inputs are off to the side in your usual spots, the stand does offer a way to manage cables as it has a large removable plate with entries and exit points to run cables through. It’s a clever little way of adding more without impacting or changing the design drastically, and since the insert of the stand on the TV is high, cables won’t dangle from behind to be visible from the front since they flow into the stand so nicely. The back panel does have a curve on each side. It’s not the thinnest TV out there, but it definitely isn’t bulky by any means. With the right VESA WALL mount, you can probably get it pretty flushed to a wall.
As for speakers, they’re located on the upper back, one on each side. Something I was not expecting to be located in the back center was a built-in subwoofer for added bass. Optional, and the TV does support optical, HDMI ARC, and analog audio out (3.5mm) for those wanting to use their own soundbar or AV system that may support Dolby Atmos Audio and DTS Virtual:X.
The panel type is a QD-Mini LED (Quantum Dot Light-Emitting Diode) with a glossy matted-like finish, like in most TV sets outside of OLEDs, which are mostly glassy. That does mean reflective lighting can be a bit distracting if there’s a light source directly in view of it, though indirect lighting is practically unnoticed when the TV is off. It is not much of an issue, at least in our lighting condition when the TV is turned on. On the right side of the panel, there’s a small branding clip that says “Premium QD-MiniLED.” It dips a bit into the screen, but thankfully, it is within the black border, though it does stick out a smidge to the right. It’s tiny and doesn’t really impact anything, but personally, I would have rather had it on the bottom of their screen near the TCL logo and built-in buttons or at least on one of the lower corners. It’s a nitpick, and you probably wouldn’t even notice it anyway, given it has no impact on the viewing area.
The overall design is about what you’d expect from a TV, with the stand and speakers being the big standouts of its out-of-the-box look. It’s not a complaint, as there’s only so much you can do with a TV for build quality. It definitely feels well-built when handling it. I’ll say the display and framing are pretty durable and much better than traditional UHD LED displays. There is no sign of warping caused by shipping, nor any when moving the display with another person, something we experienced firsthand last year with a 75″ Samsung LED where we could see the panel warp whenever we moved it. It was a stressful experience, made only worse by slight crackling noises when installing the feet on the side of that specific Samsung LED. There was not much, if any, of that on the TCL QM7, as installing the stand was quick and easy, with the display holding firm and in place during lifting, laying, and lifting again.
As long as you have someone else to help you, getting the TCL QM7 all set should be hassle-free and stress-free. As for the OS, it uses Google TV, which is pretty great considering the support the Play Store has. After the first initial update, getting all that set takes only a few minutes. It is very easy for anyone with any tech knowledge to set up on their own.
Key Features
What sets the TCL QM7 above most midrange budget QLED is how feature pack it is, sporting plenty of functions you’d typically get from a high-end television, only at a fraction of the actual cost. Here’s a breakdown of some of those key features:
HDR ULTRA with Dolby Vision IQ, HDR10+, HDR10, & HLG
Motion Rate 480 with MEMC Frame Insertion
Game Accelerator 240 – 240Hz support at 1080P
Auto Game Mode (ALLM) with AMD FreeSync Premium Pro
IMAX Enhanced Certification
Dolby Atmos Audio
DTS Virtual:X
Bluetooth Personal Audio
FullView 360 Metal Bezel-less Design with Height Adjustable Pedestal Stand
4 HDMI Inputs, including one with eARC. – 2 HDMI Inputs are 2.1, with 1 supporting 144 Hz and the other 120 Hz. The other 2 HDMI Inputs are 2.0.
Wi-Fi 5 – Can support up to 3.5 Gbps wirelessly.
Google TV Smart OS with Hands-Free Voice Control and Backlit Voice Remote
Google Chromecast Built-in
Apple AirPlay 2
Works with: Amazon Alexa, Google Assistant, Apple HomeKit
It’s a good list of features, with most of those being major ones that have only been introduced to TV sets over the last few years. A lot of those features have been more gamer-focused, with many sets now going above the traditional 60fps support. The TCL QM7 supports 120 Hz, 144 Hz, and even 240 Hz with VRR; granted, you do have to drop the resolution down to 1080P to support 240 Hz, but it’s still an impressive offering nonetheless. Auto Game Mode (ALLM) is also supported with AMD FreeSync, ensuring you get the lowest latency (below 10ms) on the set. We’ll talk more about performance and gaming-exclusive features in a bit.
The TCL QM7 is also IMAX Enhanced Certified, meaning it can display IMAX-enhanced films in their natively shot IMAX ratio. That’s a big deal, as it gives you much more viewing from a scene than the non-IMAX versions. I’m a sucker for Marvel movies, and rewatching some of my favorite films that support IMAX Enhanced is like entering a whole other world.
I didn’t expect to see this feature on a TCL TV, especially one with a midrange budget like the TCL QM7.
HDR and SDR are impressively bright on the TCL QM7, bringing out colors with richness and vibrancy that enhance a scene. It may not be an OLED, and while the blacks aren’t always perfect, it does come close to that level of coloring you would get from an OLED screen. Plus, being a Mini-LED, you don’t have to worry much about burn-in, even if that issue has been mostly resolved in most modern OLED sets. Pair the HDR with Dolby Vision IQ, which automatically adjusts the picture based on the ambient lighting in the room, and you get quite a stunning picture from the set. Even when playing with SDR, the TCL QM7 does an impressive job of displaying color accuracy, though that is after some much-needed calibration, as the out-of-the-box picture preset did need some tweaking. It’s not a whole lot, and it’s pretty easy to do since the menus are readily accessible and responsive, thanks to Google OS.
Brightness levels are pretty high up there, too, with TCL saying it can reach peaks of 2,400 nits, with up to 1500 local dimming zones. Black levels are pretty uniform, though there are some instances it does have a bit of “gray” to it from some of the lighting. Still, when you are sitting in the pitch dark with little to no lighting, watching or playing something, those black levels get pretty black, bringing out all the other colors around them to an impressive level comparable to an OLED.
The TCL QM7’s overall TV shows and movie viewing experience is superb. It’s a definite upgrade for those looking to upgrade from a standard 4K LED to something better, though an even bigger one for those gamers looking to finally take advantage of their consoles and PCs without breaking the bank. As a gaming screen, the TCL QM7 excels in nearly every aspect, offering one of the best gaming experiences you can get from a television, all at a midrange price.
The Ultimate Gaming Experience
The TCL QM7 offers quite a lot for both casual and gaming enthusiasts. On the console side, the set supports full HDR 4K at either 60fps or 120fps, resolutions, and frame rates that both the PS5 and Xbox Series support. Regardless of the platform, the TCL QM7 also supports and enables Game Mode automatically, which puts it into a low-latency mode for better responsiveness with VRR support. From my testing, I was pulling between 6-8 ms for input lag while in game mode, which is well below anything noticeable for gaming on a television.
VRR has been a feature on PCs since, well, almost forever, but for console gamers, it’s relatively new, with it only just being introduced in this generation. Despite that, several titles offer support for VRR, which has allowed titles to go beyond their 60fps cap, with some even achieving 120fps without any screen tearing to accompany them. It’s a massive game-changing feature for those who have experienced it on consoles, as it offers better responsiveness and, in general, better-looking games due to smooth movement and animations.
With TCL being the official TV and sound partner for Call of Duty, I decided to test out Call of Duty Modern Warfare 3 (Black Ops 6 isn’t out yet!) with 120fps enabled—initial impressions, I can say that the TCL QM7 can produce a buttery smooth experience without sacrificing image quality. No strange ghosts trailing that you may have heard from other sets, and no insane amount of blur, pixelation, or other odd artifacts are produced from the set. It’s a crystal-clear image that looks fantastic and feels good to control. Response times are some of the lowest I’ve had from a TV and even PC monitor, and in a game like Call of Duty, that makes for a massive advantage. That’s not to say it will suddenly turn you into a better player, but better equipment does aid you in becoming a better one when it makes things look and play so much better.
Now, I’ll admit, the jump from 60fps to 120fps isn’t quite as noticeable for the eyes to spot as the jump from 30fps to 60fps is for many, but anyone who has experienced it will tell you that it feels incredibly better once you use it long enough. Your eyes eventually adjust, though, for those who want more of a visual aid to show the difference, I’ve prepared short video recordings (@120fps) with my iPhone, showing the difference between 120fps and 60fps on the TCL QM7. It’s slowed down to about 25% of the normal playback speed to highlight the differences better.
It’s a lot more noticeable when it’s slowed down, as you can see that 120fps provides not only a much smoother experience but also a less blurry overall image. Now, I had to slow down recorded footage to 25% of its normal speed, and truth be told, discerning the differences between 120fps and 60fps with the human eye can be extremely difficult.
But it does feel different, and anyone who has played at such high frames will tell you the same. There’s a benefit, but most of that comes in the form of reduced input lag, which can make a difference in a competitive shooter like Call of Duty. Couple that with smoother animations and less blurry pictures, and you have something that adds to the overall experience that feels meaningful and impactful. I’m glad to see a TV like the TCL QM7 being able to deliver such an experience when it comes to performance and image quality. Sure, the monitor market has benefited from those features for decades, but it’s only really become recent in the realm of consumer televisions, and with how midrange priced of an entry the TCL QM7 is, there’s not a whole lot that can beat it. Console gamers aren’t looking for a monitor to put in their entertainment system; at least I’m not in my living room setup. The TCL QM7 gives me everything I want and expect in that living room experience while taking in all those advantages you expect from a high-end gaming monitor. It is a perfect blend of technology that is far more accessible.
There are a few other cool features that the TCL QM7 offers for gamers, too. One such is the “Aiming Aid,” a crosshair overlayed on the screen. It’s not a feature I would personally use, as I’ve had it in other monitors and TV sets and have found it to be more distracting, but I get why it’s there since we’ve seen some people out there tape a dot to their screen. It’s more of a preventative measure from damaging the screen for those who do that.
On the PC side, you push things even further than what is capable when running a console on it, as there’s support for 4K 144Hz and even 240Hz. The latter support does mean you need to drop your resolution down to 1080p, which can be rougher on the eyes, but that high framerate support through VRR is quite a staggering feat for consumer television. Yes, you can pick up monitors that support 4K and 240 Hz, and even more, but those are pretty up there in pricing, and if you can afford to go all out, then by all means, go all out.
Another PC-exclusive feature is the aspect ratios, allowing you to experience games in full-screen and ultra-widescreen formats whenever supported. There’s your standard 16:9 ratio, which is full-screen, then there’s 21:9, followed by 32:9, both of which are ultra-wide options. Though 32:9 is a bit much for me, after playing and testing a few games with the 21:9 ratio, the expanded view transformed the experience to another level. Ghost of Tsushima, for example, was just pure eye candy with its stunning art direction, and being able to take more of that in just felt so right. The TCL QM7 really brought all those lush and bright colors out, with it perfectly being displayed on the screen, regardless of the aspect ratio.
The images were taken with an iPhone 8 Plus, so given the phone’s age, there’s a lot of quality lost. However, this is to show what the different aspect ratios look like on the TCL QM7.
It was truly a stunning experience that, for the longest time, I thought was something only exclusive to ultrawide monitors.
On the audio front, the TCL QM7’s built-in speakers were pretty impressive. They’re on the backside like most thin TVs, and despite that, they did an excellent job at making it feel like they were coming from the front. They can be loud and crystal clear, and though they won’t beat a multichannel AV system, playing games like Call of Duty and such, it was very easy to tell which direction footsteps were coming from. Additional sound enhancements include surround virtualization to reproduce surround sound virtually. It’s ok; again, it won’t beat an AV setup. There are also some intelligent options for both the sound and picture that auto-adjust based on brightness and incoming audio. It’s pretty neat and works nicely overall to help enhance your experience in real time without adjusting anything.
All in all, the TCL QM7 excels in performance expectations, being able to deliver an experience that you would expect from a high-end television at just a fraction of the cost. This does bring up our next point, the cost.
How Does the Price Compare to the Competitors?
Undoubtedly, TCL’s biggest advantage over most competitors is its price for performance and feature value. At a standard MSRP of $1099, the TCL QM7 is considered more of a midrange budget television, though, like any television, if you wait long enough, you can get one at a pretty steep discount. In fact, at the moment of writing this review, the TV is currently discounted across multiple retailers to roughly $699.
That’s a much better price to budget, especially for a 65″ display. To put things into perspective, I bought my LG C2 42″ OLED at a discount of $900 last year, with an LG C4 42″ OLED running at $1099 with promos at the moment. To get a 65″ C4, we are talking about $1699 with promos; otherwise, the standard MSRP is a whopping $2,699. The LG G4 Evo series for that size ranges between $2800 and $3400, depending on whether you get it with promos or at its standard MSRP.
The costs of Samsung and Sony TVs for the current year and the OLED screen display are also around those price ranges, with searches showing that the smallest sizes (LG OLED C4 42″, for example, MSRP at $1399) are more expensive than the 65″ TCL QLED display.
Of course, those are OLED displays, with the TCL QM7 being a QD mini-LED display. But I bring those offerings up because, comparably, the QM7 shares many features offered in those higher-end displays at just a fraction of their costs, whether full MSRP or promotional. There’s VRR, HDMI 2.1, 120fps (and more) support and local dimming. Such features have become major selling points in those higher-end displays, so they’ve become viewed as a “luxury” given the high price tag those sets are accompanied by, but for TCL, it feels more like a “standard” something everyone should be able to experience without giving up an arm and leg to do so.
Compared to other brands of QD mini-LED displays of around the exact cost, Sony, Samsung, and LG offer displays within the range of the QM7 cost, if not some being either $100 more or less at standard MSRP. However, those sets at the price of the QM7 severely lack features. I bought a Samsung 85” Class QE1C QLED 4K earlier this year at a steep discount (their employee /EDU program slashed the price by $600, on top of running promotions) of $1000, but it came with no HDMI 2.1, lacked VRR, as well as being capped at 60fps. The Samsung 85” Class QE1C QLED 4K has an MSRP of a staggering $2799; the 85″ QM7 comes in at an MSRP of $1999, $800 less, with more features that not only make it suitable for all of today’s content but also future proofs you for probably the next decade or so.
At 65-inches, something like the QM7 from LG, Sony, or Samsung would cost $1000-$2000 more than the TCL QM7. I will say that some of those more expensive sets handle black levels better, have more HDMI 2.1 (the QM7 has two), and have some branding-exclusive features, but the difference, at least to me, isn’t worth paying twice or triple the cost.
If two 2.1 HDMI ports are a deal breaker, consider this: HDMI 2.1 is becoming more and more standardized, and a great HDMI splitter with four ports and support for full HDR, 2.1, VRR, etc, can now be found for less than $100 nowadays. Couple that with one of the next-gen consoles, like the PS5, Xbox Series X, or both, and you would still be coming up cheaper than going with Samsung, Sony (Bravia), or LG QLED alone while being able to take full advantage of those consoles. You could even buy the PS5 Pro ($699) and still have enough for a few games (even after taxes) while coming up cheaper than the mentioned QLEDs with the same features. That’s an excellent value for what might just be one of the best TVs you can get.
Verdict
For a midrange set, the TCL QM7 packs a punch far above its weight class, offering an experience you’d expect from paying thousands upon thousands for a high-end television. It may not be an OLED, but it certainly shows it doesn’t need to be to compete with one. QLEDs have come a long way since their introduction, and TCL proves they have plenty of juice, or in this case, picture quality and performance, left to offer with the TCL QM7. It’s perfect for watching movies and shows but shines even more when it comes to gaming, delivering one of the most immersive experiences that takes full advantage of a gamer’s setup at an unbeatable price.
I didn’t think I’d be so impressed by a TCL television set, yet here I am, astonished by how comparable it was to my LG C2 OLED. It almost makes me wish I had held off on buying an OLED because what TCL is doing with QLED technology is nothing short of amazing, making it a worthwhile option to explore. It may not flaunt it, but it doesn’t need to because it feels like TCL wants to set a standard of what QLEDs, and even OLEDs, should offer. The TCL QM7 is a TV that knows you deserve best and gives you exactly that, and more.
Score: 9.5/10
Pros:
A vibrant and bright picture that makes both HDR and SDR content look good.
Even if not perfect, the black levels are pretty dark and comparable to an OLED level of black.
It supports 60fps, 120fps, 144fps, and 240fps, with VRR, which makes it pretty future-proof, at least for console gamers.
Low latency makes gaming feel responsive, especially in a competitive game like Call of Duty.
Plenty of game-exclusive options,
Fast OS (Google)
Motion is fluid, with little to no added blur in gaming.
Cons:
Not all HDMIs are 2.1; strangely, of the two 2.1, one supports 144Hz, and the other only 120Hz.
Where to buy?
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A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
The Apex Legends new update for October 8 is now live on all platforms, which ushers in new gameplay fixes related to Mirage, Crypto and more. Those on last-gen consoles will see this as Apex Legends update 2.69, while those gaming on PS5/Xbox Series X|S will see this as patch version 1.000.083). In addition to the patch notes, Respawn also addressed concerns about global drop rates as well.
Crypto being visible when using Off the Grid while wearing specific skins
Players who hit a white screen when launching the game will now receive an error message telling them why
Resolved an issue causing Bot Royale stats to display inaccurately
A visual glitch caused by Pathfinder grappling to the edge of objects higher than him
Fixed certain Amped Knockout challenges whose names did not match their completion requirements
In terms of the drop rates, here’s a rundown of what got changed according to Respawn:
We have not adjusted our rarity drop rates and are now providing greater detail about cosmetic item drop rates.
The published drop rates are the lowest possible rates based on the inventory of a player who doesn’t own any Apex Legends cosmetics. An active player’s drop rates will be higher than any of the listed values based on what items they have in their inventory because of the duplicate protection.
Apex Packs† guarantee that players won’t receive duplicate cosmetic items. This duplicate protection results in a variable drop rate where a player’s odds of obtaining a cosmetic item increases as they unlock more of that item type. Since every player has different odds of obtaining each cosmetic item based on their individual inventory of unlocked items, it would be impossible to dynamically show every player’s drop rate for every item. That’s why we are disclosing the lowest possible drop rate that assumes that no cosmetic items are owned (i.e. a new player’s account).
Heirloom Shards are still guaranteed if you do not earn them after opening 500 Apex Packs†. Heirloom Shard drop rates were previously listed as “less than 1%”, but we can now share a more detailed percentage of 0.045%.
You can read more about the drop rate changes and explanation here.
As part of today’s maintenance for Destiny 2, Bungie has released a new patch called version 8.1.0 on all platforms for Revenant Act 1. Those on consoles will see this as Destiny 2 update 3.40 on PS4, Xbox One, and version 1.135 on PS5, Xbox Series X|S.
Read on for the complete patch notes outlining the changes made to the Crucible, UI, and a ton more.
Guardians will take up the mantle of ‘Slayer Baron’ as they take on the leader of an undead Scorn army, Fikrul, now empowered by an Echo formed after the defeat of the Witness in The Final Shape. Revenant releases with all of Act I’s story content available on day one and includes new features and content including Tonic brewing, Onslaught: Salvation, new weapons and Artifact perks, a new earnable Skimmer, and more.
This Episode is truly chilling, featuring more Stasis mods than ever and icy Exotic armor updates for all Stasis wielders. Players will earn the new vampiric inspired Exotic Stasis Grenade Launcher, Alethonym, which supports fireteams by providing ammo for their Special and Heavy weapons. Onslaught: Salvation introduces three new maps to the activity, Widow’s Court, Eventide Ruins, and Kell’s Grave, and adds new defensive upgrades to dominate the battlefield, such as airstrikes and rideable turrets. Players can also look forward to the eerie Festival of the Lost in-game celebration, returning on October 29.
The new dungeon, Vesper’s Host, launches this Friday, October 11 alongside Destiny 2’s first-ever official Dungeon Race. Tune into the Twitch Rivals Dungeon Race stream here on Friday, October 11 at 10:00AM PT to watch the best fireteams in the world compete in Contest Mode for glory (and prizes) in a race to the finish line. All players who Triumph over this challenge during the first 48 hours after the Dungeon launches will earn bragging rights and a special emblem. Moreover, the iconic Ice Breaker Exotic Sniper Rifle last seen in Destiny returns as a reward for any who completes the activity in Contest Mode, with the weapon also added to the dungeon’s Normal Mode loot pool.
Additionally, those who complete the Vesper’s Host dungeon by 9:59 AM PST on February 5, 2025, will be able to purchase the Vesper’s Host bracelet, the activewear hoodie, and the collectible Dungeon pin through Bungie Rewards. Those who complete and earn the Unleashed Title by the same deadline will also be able to purchase the Collectible Medallion pin in the Bungie Store.
Activities
Crucible
General
Reprised the map Solitude for our Control, Quickplay, and Competitive playlists (will return to Trials at a future date).
Added several new UI features.
Class icons on enemy health bars.
“Assisted by…” message on the death screen.
Added Tools of Destruction to the teammate tombstone icon.
Fixed an issue where matches would not end in mercy due to time elapsed, despite the delta in team score.
Adjusted join-in-progress rules so that matches have a better chance of back-filling.
Fixed an issue with our second version of the snake draft lobby balancer where fireteam members would sometimes be placed on separate teams; re-enabled the snake draft lobby balancer.
Fixed an issue where the weapons portion of Not Swap was sometimes active in playlists other than Trials and Competitive.
Fixed an issue where kills could sometimes drop an additional ammo brick for teammates.
Competitive
Improved the placement match logic in Competitive to provide a smoother experience while finding your expected rank.
Improved the way points are awarded after Competitive matches to make the values line up more appropriately with expectations.
Fixed an issue where the placement series challenge could erroneously appear after completing the Competitive intro quest “Dividing the Ladder.”
Trials of Osiris
Fixed an issue where players would sometimes be unable to claim their Trials rank rewards.
Post-game standard (non-Adept) weapon drops will now focus on the weekly weapon, instead of exclusively being the weekly weapons.
Nightfall
Nightfall activities on Expert difficulty or higher now feature combatants with Banes.
Dungeons and Raids
General
Fixed an issue where some dungeons had a shorter-than-intended amount of time in the activity after completion.
Shattered Throne
Fixed an issue where the second secret chest would occasionally not reward players.
Salvation’s Edge
Fixed an issue where the Ignited Light Triumph was not tracking encounter challenges.
Vow of the Disciple
Fixed an issue where Rhulk could catapult himself off the encounter space.
Fight him, you cowards.
UI/UX
Director
When a raid or dungeon is featured, an icon will appear in the destination’s icon tray and the name of the raid or dungeon will appear in the destination’s tooltip.
Rituals Pathfinder have been divided into distinct Vanguard, Crucible, and Gambit Pathfinders.
When you are in a Vanguard, Crucible, or Gambit activity or PGCR, opening the Director will take you directly to the appropriate ritual screen in the Director to select your next activity or access their Pathfinder system.
This enables quickly opening the relevant rituals screen to easily access reputation, streaks, Pathfinder, and re-launch related activities
The activity launch overlay has been adjusted to divide skulls (activity modifiers) into four categories to better inform player buildcrafting.
Heads Up Display (HUD)
Waypoints for dead allies now include an indicator of the faction, ability, or weapon that downed them to improve situational awareness.
When you are downed in PvP activities, the death screen will now include some information about player assists that contributed to your death.
Developer Note: We are hoping to expand this feature in the future to give players better tools for understanding the moment-to-moment PvP experience.
Fireteam Finder
Fireteam Finder entry point is now grayed out in launch overlay when current activity is unsupported.
Fireteam Finder auto-selects your current activity when entering through launch overlay.
Fireteam Finder auto-returns players back to start when Fireteam Privacy is set to closed.
Reminds players they need to use a Fireteam when using Fireteam Finder.
Text Chat
Text chat profanity setting received an update to better reflect changes with our moderation service.
Fixed text chat bug that was causing commands in certain languages to say that the command was unknown.
Voice Chat
Now correctly plays audio cue when swapping voice channels.
Roster
Fixed nameplate bug that would cause names with certain emojis to flicker.
Objective Tracking
No longer reset tracked records at the start of each Episode.
Fixed an issue where the tracking icon would stick around after objective was completed.
Gameplay and Investment
Exotic Armor
Hunter
Lucky Pants
No longer requires the Hand Cannon to be matched to the Super damage type or Kinetic to receive the damage buff.
Out of Luck cooldown will only trigger if you reach seven stacks before swapping off the weapon or time expires.
Maximum damage has been decreased from 600% to 450%.
Now provides movement bonuses including increased slide distance and sprint speed when a Hand Cannon is equipped.
Airborne Effectiveness bonus is active whenever a Hand Cannon is equipped, not just when the Illegally Modded Holster buff is active.
Raiju’s Harness
Fully reworked behavior of its Exotic trait, Mobius Conduit, inspired by its lore tab.
Activating Gathering Storm calls down lightning on all nearby targets, jolting them while also amplifying allies.
Defeating Arc debuffed targets grants a small amount of Gathering Storm energy.
Blight Ranger
Added the ability to cancel your Arc Staff Super while equipped, damaging and blinding nearby enemies and granting a Tier 4 Arc weapon damage boost.
Damage dealt by this effect scales based on the number of projectiles reflected prior to cancelling.
No longer creates Orbs of Power when reflecting projectiles with Arc Staff.
Reflecting projectiles now instead directly refunds Super energy, extending the duration of your Super.
Young Ahamkara’s Spine
Once again provides Tripmine Grenade energy for ability damage (changed from ability final blows).
Provides +33% grenade energy in PvE and +8% in PvP.
Celestial Nighthawk
Reduced Super damage against bosses by 5%.
Solipsism
Spirit of Synthoceps
Reduced the melee damage bonus provided when both Bionic Enhancements and Stylish Executioner are active by 50%.
Titan
Icefall Mantle
You now gain a stack of Frost Armor for rapid Stasis final blows.
Each time you gain a stack of Frost Armor you will heal for a small amount.
The unique class ability granted by Icefall Mantle now provides maximum stacks of Frost Armor, instead of its custom overshield.
It will provide additional stacks of Frost Armor if you have Whisper of Rime equipped.
You will also immediately heal for each stack that gets added.
It no longer prevents sprinting or jump abilities, and it now works when Thruster is equipped.
Class ability energy now begins to recharge immediately after using Icefall Mantle’s class ability.
No longer provides bonus Stasis weapon damage.
Now requires a Stasis Super to be equipped to benefit from its Exotic effects.
Cadmus Ridge Lancecap
Removed the Stasis weapon requirement. Now any final blows or rapid precision hits while behind a rally barricade (and with a Stasis Super equipped) will create a Diamond Lance near you.
Directly hitting any powerful combatant with a Diamond Lance will now create three Stasis crystals (previously only bosses and vehicles would create additional crystals).
Ursa Furiosa & Spirit of the Bear
Increased maximum Super energy gain for Unbreakable in PvE from 15% to 20%.
Fixed an issue where you were gaining more Super energy from Unbreakable in PvP than intended. Now provides a maximum of 10% per Unbreakable use.
Cuirass of the Falling Star
Melee final blows while amplified now grant Super energy.
Reduced the damage bonus from Cuirass to Thundercrash from 2x to 1.55x.
When combined with the buff to Thundercrash base damage, this results in the same damage as it did previously.
Replaced the overshield after impact with damage resistance (50% in PvE and 10% in PvP).
Pyrogale Gauntlets
Increased damage of the super cyclone explosions by 10%.
Peacekeepers
Dealing damage to combatants with an SMG increases SMG damage for a short time. Maximum of 20 stacks (100% bonus damage), lasts for 1s, each hit adds a stack and refreshes the timer.
Mask of the Quiet One
With a Void Super equipped, rapid final blows and final blows while at critical health will now grant Devour.
Hazardous Propulsion
Fixed an issue where destroying certain objects, such as Stasis crystals, was being counted as a final blow for loading Exodus rockets.
Final blows caused by shattering crystals created via the weapon perk Headstone will still have a chance to load rockets.
Stoicism
Spirit of the Star Eater
Reduced the benefit granted Twilight Arsenal from 70% to 25%.
Reduced the benefit granted to Thundercrash from 70% to 50%.
Spirit of the Horn
Activating Thruster now leaves a ball of Solar energy behind, exploding and applying scorch to enemies caught in the blast.
Spirit of Alpha Lupi
Activating Thruster now heals you and nearby allies.
Spirit of Hoarfrost
Activating Thruster now creates a pair of Stasis crystals.
Warlock
Skull of Dire Ahamkara
Added “Weapon final blows while Devour is active grant Super energy,” with more energy provided for defeating powerful combatants.
Ballidorse Wrathweavers
Adjusted the perk to increase the shatter damage of targets frozen by Shadebinder Super projectiles.
This means even allies breaking enemies out can activate the perk as well.
Added “Granting Frost Armor to your allies with Frostpulse or Winter’s Wrath grants you Super energy,” with more energy provided for aiding multiple allies.
Sanguine Alchemy
Now marks targets you damage while standing in a Rift. You deal 10% extra damage from any source against marked targets.
Now provides Surge x4 to weapons that match your Super damage.
Verity’s Brow & Spirit of Verity
Increased PvE grenade damage for the first stack of Death Throes from 20% to 40%. Each additional stack now provides +15% grenade damage, up to a max of +100% at five stacks.
PvP bonus damage is unchanged.
Cenotaph Mask
The changes to the target marking have been reverted so that the applying player can once again see the marker.
Osmiomancy Gloves
Reduced the increased seeker distance and speed by 50%.
Speaker’s Sight
Orb of Power generation has been reenabled in PvP, where it now requires six instances of healing against a damaged ally to create an Orb.
PvE behavior is unchanged.
Promethium Spur
Fixed an issue where Promethium Spur would grant class ability energy without a Solar Super equipped.
Essentialism
Spirit of the Star Eater
Reduced the benefit granted to Nova Bomb from 70% to 50%.
Armor Mods
The Emergency Reinforcements armor mod has been updated to no longer overwrite other sources of damage resistance.
Changed the order of Momentum Transfer and Impact Induction to group with the other mods they better align with when looking at Gauntlet mod inventory.
Fixed an issue where Font of Agility would display its perk description instead of its name in some tooltips.
Fixed an issue with all seven Siphon mods that caused them to generate extra Orbs of Power when swapping helmets.
Fixed an issue with the Harmonic Reserves armor mod where it would not reliably function while a Prismatic subclass was equipped.
Weapons
Weapon Archetypes
Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun, Sidearm, Hand Cannon
Rebalanced how PvE damage is dealt to slightly prioritize critical hits.
Increased critical hit damage by between 5% and 7% depending on subfamily.
Decreased body shot damage by between 5% and 7% depending on subfamily.
Pulse Rifle
Heavy Burst (includes Graviton Lance and Revision Zero’s Heavy Burst)
Increased RPM from 300 to 324.
Decreased damage in PvE by 18% for Legendary weapons in this subfamily.
Graviton Lance and Revision Zero Heavy Burst mode reduced by 8%.
Sniper Rifle
Reduced flinch received from enemy AI by 50%.
Reduced camera roll received from players by 10%.
Increased damage against:
Minors – 60%
Majors – 75%
Minibosses – 35%
Champions – 25%
Glaive
Corrected an issue where perks that change magazine size could sometimes display incorrect preview values.
Shotgun
Increased minimum damage after falloff from 0% to 40% vs AI only.
Rocket-Assisted Sidearm
Reduced reserve ammo by 25%.
Trace Rifles
Increased base PvP ammo from 25 to 29.
Machine Gun
High Impact
Increased critical hit damage by 4%.
Heavy Ammo Grenade Launcher
General
Decreased damage from the detonation by 5% against combatants
In PvE, total damage is the same, just split differently between detonation and impact.
In PvP, Heavy GLs now deal approximately 7% and 26% more impact damage, depending on the Blast Radius stat.
Rapid Fire
Increased impact and detonation damage by 7%.
PvP Weapon Tuning
Sidearm
Rapid-Fire: Critical Hit Damage – 39.9 to 40
Adaptive: Critical Hit Damage – 57.45 to 57.6
Precision: Critical Hit Damage – 63.85 to 64
Adaptive Burst: Critical Hit Damage – 36.5 to 37
Heavy Burst: Critical Hit Damage – 47.9 to 48
Lightweight: Critical Hit Damage – 49.5 to 49.6
Submachine Gun
Lightweight: Base Damage – 10.5 to 10.6
Adaptive: Base Damage – 10.9 to 11.5
Aggressive – Critical Hit Damage – 23.6 to 23.8
Precision – Base Damage – 16.5 to 16.7, Critical Hit Damage 26.8 to 26.7
Auto Rifle
Rapid-Fire: Base Damage – 13.4 to 13.5, Critical Hit Damage – 22.9 to 22.95
Adaptive: Critical Hit Damage – 26.5 to 26.25
Precision: Base Damage – 19 to 19.4, Critical Hit Damage – 33.6 to 33.95
High-Impact: Base Damage – 22 to 23, Critical Hit Damage – 40.1 to 41.4
Hand Cannon
Precision: Base Damage – 40.4 to 45.3, Critical Hit Damage – 70.25 to 70.22
Adaptive: Base Damage – 44.7 to 44.5, Critical Hit Damage – 80.3 to 80.1
Heavy Burst: Base Damage – 23.8 to 24, Critical Hit Damage – 49.6 to 52.8
Aggressive: Base Damage – 47.5 to 47.6, Critical Hit Damage – 88.1 to 88.05
Pulse Rifle
Rapid-Fire: Critical Hit Damage – 27.25 to 27.55
Lightweight: Critical Hit Damage – 31 to 31.45
Adaptive: Base Damage – 20 to 22, Critical Hit Damage – 36.5 to 36.3
Heavy Burst: Critical Hit Damage – 41.95 to 42.55
High-Impact: Critical Hit Damage – 40.1 to 39.6
Aggressive: Critical Hit Damage – 30 to 30.2
Scout Rifle
Rapid-Fire: Critical Hit Damage – 54.25 to 54.6
Lightweight: Critical Hit Damage – 63.85 to 64
Precision: Base Damage – 38 to 38.5
Aggressive: Critical Hit Damage – 91.1 to 91.8
High-Impact: Critical Hit Damage – 83.8 to 84
Bow
Lightweight: Base Damage – 77.1 to 77, Critical Hit Damage – 123.3 to 123.2
Exotic Weapons
Choir of One
Reduced base reserves from 250 to 200.
Reduced max reserves from 384 to 300.
Reduced impact damage of the Point-Blank projectile by 50%.
Increased hip fire projectile damage against players by 10%.
Now starts with seven ammo in Crucible and gains seven from crates and ammo bricks
Huckleberry
Folded the original catalyst behavior into the base perk (kills now fully refill the magazine) and replaced the catalyst perk with Kinetic Tremors.
Tarrabah
When Ravenous Beast is active, gain damage resistance against incoming Solar damage.
Symmetry
Now gains a stack of Dynamic Charge on kills in addition to precision hits.
Duality
On Black Wings stacks for max effect reduced from 5 to 3. Extended duration of buff from 7s to 10s.
Lumina
Updated hip-fire projectiles to behave like Support Auto Rifle healing shots.
Bad Juju
Increased lifetime of String of Curses from 3.5s base to 5.5s base.
Ex Diris
Increased direct hit damage vs ai by 33%.
Reduced camera recoil from firing by ~50%.
+5 reserve ammo.
Now spawns a moth on 2 direct hits.
Reduced moth cooldown from 4s to 3s, shared with on kill trigger.
Increased projectile velocity.
Reduced projectile gravity.
Fighting Lion
Spawns a volatile burst on direct hits.
Prospector
Now spawns three cluster bombs on detonation.
Removed sticky grenades, flame grenades, and remote det function.
Mag size reduced to six.
+50 Reload speed instead of +70 inventory on MW.
Chaperone
Added the ability to trigger Roadborn on two rapid precision hits.
Precision hits with Roadborn up also extend it by 3sec.
+20 stability, 0,75 reload mult with Roadborn active.
+20 inventory base.
Ruinous Effigy
Changed the “Transmutation Sphere” obituary string to “Ruinous Effigy.”
Weapon perks
Slice
Fixed an issue where the Sever debuff was not properly reducing outgoing damage from players.
Slideways
Can now be refreshed if you slide again following the completion of the initial slide.
Alloy Mag
Now increases reload speed when the magazine is near empty.
Auto Loading Holster
Increased time to reload by one second for both base and enhanced.
Reconstruction
Increased time to start reloading by two seconds for both base and enhanced.
Sticky Grenades
On Heavy Ammo GLs, this perk now shifts the damage to more focused on the splash, so they can be more effective traps without losing out on the impact damage.
Stunning Recovery
Now fully refills this weapon from reserves.
Master of Arms
Can now stack up to x2.
x1 grants 15% damage for 7s
x2 grants 25% damage for 4s
Drops back to x1 when the timer expires.
Dawning Surprise Origin Trait
Removed the time limit between kills, now requires kills in a life instead of in rapid succession.
Air Trigger
Fixed an issue where the enhanced version was not granting additional reserves.
Iron Reach, Iron Gaze, and Iron Grip
Reduced the downside stat penalties.
Base: From -30 to -20
Enhanced: From -25 to -15
Enhanced Eddy Current
Fixed an issue where Amplified would not immediately boost the perk to its highest state.
Weapon Mods
Added several new weapon mods
Can be equipped on any enhanced or crafted weapon.
Combo stat mod: bundles two stats (+6 / +6).
Ballistics: range/stability
Finesse: reload/handling
Aerodynamics: blast radius/projectile speed
Tension: draw time/accuracy
Edge: charge rate/guard resistance
Anti-flinch: 15% flinch reduction
Ammo Finder enhancement:
Special Finder Enhancement: faster progress on Special Ammo Finder.
Heavy Finder Enhancement: faster progress on Heavy Ammo Finder.
CQC Optics: Hand Cannon, Pulse Rifle, Auto Rifle, Submachinegun, Sidearm, Fusion Rifle, Breech Grenade Launcher, Drum Grenade Launcher
CQC Optics: High: +1 zoom
CQC Optics: Low: -1 zoom
Synergy: spawns a subclass bauble matching this weapon’s damage type every 12 kills – Kinetic weapons spawn an orb of power instead.
Stunloader: partially refills this weapon’s magazine on stunning a Champion.
Weapon crafting
The Garden of Salvation weapons are now craftable.
Each week, players can acquire a pursuit from Hawthorne in the Tower asking them to complete all encounters of the Garden of Salvation raid.
Completion will award guaranteed pattern progress until all patterns are acquired and unlock a vendor exchange on Hawthorne for one additional selectable Deepsight weapon.
Updated the Season of Opulence reprised Swords and Shotgun to allow for equipping mementos.
Updated the Season of Undying reprised weapons to allow for the equipping of mementos.
Fixed an issue where weapon leveling boosting The Engima Glaive during the crafting introduction quest line did not properly complete the quest step.
Fixed an issue where enhanced raid Adept weapons from Vow of the Disciple displayed the crafting overlay on their icon instead of the enhancement icon.
Weapon ornaments
Fixed an issue causing some weapon ornaments to not look as intended.
Coldheart: Theoretical Endothermics
Fixed corrupted textures and pieces of the base weapon showing through the ornament.
Salvation’s Grip: Unyielding Grasp
Decals only intended for the base weapon no longer appear on the ornament.
Arbalest: Violent Exorcism
Decals only intended for the base weapon no longer appear on the ornament.
MIDA Mini-Tool: Defenseless, to Be Armed
Fixed corrupted textures when applied to the base MIDA Mini-Tool. No change when applied to CALUS Mini-Tool.
Drang: Alone, to Be Joined
Fixed corrupted textures when applied to the base Drang. No change when applied to Drang (Baroque).
Rapacious Appetite: The Bunker
Fixed pieces of the base weapon showing through the ornament.
Weapon fixes
Fixed an issue where some weapons acquired with curated rolls pre-The Final Shape could not properly enhance their perks.
Reduced the frequency of previewed magazine size being different than the real magazine size when a perk or Backup Mod is actually applied.
Fixed an issue where Adept swords didn’t receive +3 bonus stats to other stats when fully Masterworked.
Fixed an issue where Ergo Sum didn’t display in collections.
Added a missing range stat to the Aberrant Action sidearm and adjusted some existing stats to distinguish it from Indebted Kindness which had the exact same stats.
Range: 0→27
Airborne Effectiveness: 11→13
Reload: 28→36
Blast Radius: 35→32
Velocity: 56→53
We opted to buff the Reload and AE stats to better synergize with Heal Clip and airborne gameplay with solar builds.
Blast Radius and Velocity were reduced to account for the origin trait and Incandescent already contributing to the area-of-effect capabilities of the weapon.
Fixed an issue where the Sacred Flame trait’s explosion on Ergo Sum counted as damage from a Primary ammo weapon for the purposes of other systems, like Super or Transcendent energy gain or bounties.
Fixed an issue where Caster Sword heavy attacks would not trigger perks like Whirlwind Blade and Cold Steel.
Fixed an issue causing Two-Tailed Fox to not apply correct scorch values with the Ember of Eruption and Ember of Ashes fragments.
Fixed an issue where using a Sword heavy attack would trigger a recharge delay on all equipped Swords – this now just applies to the Sword that performed the attack.
Fixed an issue where the Loose Change weapon perk would not trigger when applying Weaken.
Fixed an issue where Sniper Rifles, Glaives, Trace Rifles and Leviathan’s Breath did not get ammo reserves bonuses in our recent tuning.
Fixed an issue where Wolfpack Rounds granted by Ergo Sum would not be created if given to user’s wielding Aggressive Frame Swords.
Fixed an issue where Collective Action could not be triggered by Stasis shards created by the Whisper of Chains Stasis fragment.
Abilities
General
Void Overshield
Increased Void Overshield PvE damage resistance from 50% to 70%.
This increases maximum effective HP from 90 to 150.
Facet of Command/Echo of Domineering
Cooldown reduced from 11 seconds to 4 seconds.
Swarm Grenade
Swarm Grenade submunitions are now easier for players to shoot down.
Swarm Grenade submunitions can now chain detonate other submunitions when destroyed.
Titan
Towering Barricade, Rally Barricade
When a player is standing behind a barricade, the barricade now taunts combatants in front of the barricade.
Combatants in front of the barricade now shoot at the barricade instead of at the player behind the barricade.
Reduced non-boss combatant damage vs. barricades by 50%.
Increased combatant splash-damage reduction when standing behind the barricade from 20% to 60%.
Now grants moderate damage resistance vs. combatants during cast.
Unarmed Melee
Increased damage to players by 5%.
Increased damage against PvE combatants by 20%.
Increased stun multiplier.
Behemoth
Howl of the Storm
Howl of the Storm can now be used during the Glacial Quake Super.
Shiver Strike
Now attaches a Stasis explosive to the target on impact.
This detonation slows players and freezes combatants.
Now refunds 80% melee energy on whiff.
Increased energy recharge rate by 12.5%.
Immediately after landing a Shiver Strike attack, the attacker’s melee ability is now suppressed for 0.5s.
Diamond Lance
Thrown or slammed Diamond Lances will now shatter Stasis crystals.
Slamming a Diamond Lance will grant you and nearby allies two stacks of Frost Armor.
Changed the weapon tray HUD to display how many seconds are remaining before the Diamond Lance disappears, like a Tangle.
Sentinel
Unbreakable
Now taunts enemies in front of the shield.
Damage blocked by Unbreakable now generates grenade energy.
Increased max duration the shield can be held.
Forward movement speed now slows down briefly when the shield is shot.
Reduced Unbreakable’s throw attack damage vs. players by 20%.
Increased damage bleed through from players by 15%.
Fully charged Unbreakable attacks will now one-shot Barricades in PvP except when the Barricade is under the effects of Heart of Inmost Light.
Banner Shield
Now taunts enemies in front of the shield.
Twilight Arsenal
Thrown axe projectiles now more consistently track towards targets closer to the reticle.
Increased Twilight Arsenal’s axe relic weapon damage vs combatants by 23%.
Striker
Thundercrash
Increased base detonation damage by 33%.
Fist of Havok
Increased damage resistance from 51% to 58%.
Changed how the light attack works under the hood to improve consistency in hitting targets.
Slightly increased light attack lunge range and ability to target enemies vertically.
Thunderclap
Fully charged Thunderclap attacks will now one-shot barricades in PvP except when the barricade is under the effects of Heart of Inmost Light.
Knockout
Melee kills now cancel health and shield stun, in addition to healing, allowing you to immediately start regenerating.
Sunbreaker
Consecration
Scorch and slam waves now shatter Stasis crystals.
Hunter
Prismatic
Hailfire Spike Prismatic Grenade
Added projectile tracking and aim assist to increase consistency in hitting targets.
Arcstrider
Combination Blow
Rescaled healing from a flat 80 HP per kill to 100/80/60/40 per kill based on stack count.
No longer clears health and shield stun on kill.
Removed the 1.5 second internal cooldown on healing.
Disorienting Blow
Reduced cooldown from 90 seconds at T3/45 seconds at T10 to 80 seconds at T3 and 41 at T10.
Disorienting Blow now has the same cooldown and energy gains as Combination Blow.
Threadrunner
Threaded Specter
Increased detonation damage vs. combatants by 33%.
Gunslinger
Golden Gun – Marksman and Deadshot
Increased damage against base, elite, and miniboss combatants by 30%.
Nightstalker
Spectral Blades
Increased PvE damage by 20%.
Increased damage resistance from 47% to 58%.
Warlock
Stormcaller
Stormtrance
Increased damage resistance from 53% to 58%.
Chaos Reach
Increased damage resistance from 45% to 55%.
Fixed an issue where Chaos Reach would not Jolt at high framerates.
Fixed an issue where Chaos Reach would not go through Sentinel Shield’s guard or a Citan’s Barricade.
Lightning Surge
The Warlock casting Lightning Surge now has 50% damage resistance vs. Titan Barricades during the lunge.
Casting Lightning Surge now also makes you Amplified.
Voidwalker
Nova Warp
Increased PvE damage by 20%.
Increased damage resistance from 51% to 58%.
Now any Nova Warp detonation applies Volatile, regardless of charge duration.
Pathfinder
Separated Rituals pathfinder into three separate Pathfinders.
Each pathfinder includes objectives that can be completed in any of the three ritual activities.
Added a “freebie” objective in the first column for the first card of the week (one for each Pathfinder).
Objectives rebalanced to reduce overall path completion times.
Reward story is shared across Pathfinders (i.e. completing 3x of one Pathfinder is the same as completing 1x of each of the three Pathfinders).
Power and Progression
Increased the Power Bands
Power Floor: 1900
Soft Cap: 1950 (increased from 1940)
Powerful Cap: 2000 (increased from 1990)
Hard Cap/Pinnacle Cap: 2010 (increased from 2000)
Gameplay Modifiers
Banes
In higher difficulty activities such as Expert Nightfalls, combatants will randomly spawn with a random Bane applied.
Banes add an additional gameplay element to the combatant without interfering with their base combat behavior.
Localization
Several voice talents have been temporarily recast.
Polish Crow
German Eramis
Mexican Spanish Eramis
Italian Eido
Italian Eramis
Several voice talents have been permanently recast.
Polish Variks
Mexican Spanish Spider
Mexican Spanish Variks
General
Fixed an issue keeping some players from acquiring the Encryption Key necessary to obtain the legendary Khvostov in the Pale Heart.
Affected players will need to make space in their consumables inventory; the next time they reach orbit they should have the Encryption Key.
Fixed an issue causing Motes of Light to get stuck in some players’ postmaster or inventory after obtaining the exotic Khvostov.
Affected players should now be able to discard Motes of Light once they’ve obtained the Exotic.
Fixed an issue where some conditional dialog from Failsafe on Nessus wouldn’t trigger as expected.
Bundles that feature ornaments to your currently previewed Weapon or Armor will now also appear as options for purchase in the Appearance Modification screen.
Chances are, we’ll be getting another patch for this year’s Festival of the Lost, and once we have that, we’ll be sure to have it up on the site.
EA Sports has pushed out NHL 25 update 1.010.001 on all platforms this October 8, and this is a minor patch that aims to resolve crashing issues first and foremost. Read on for the official patch notes straight from the developers.
NHL 25 Update 1.010.001 Patch Notes:
1.1.0.1 Patch Notes
Online
Fixed an issue that caused a crash during a loading screen going into World of CHEL
Game Modes
Fixed an issue in Franchise Mode that when filtering thru teams/players in the trade deadline hub the game would crash
According to the devs, with today’s patch, the team size has a higher priority in viability now.
This is the second patch for the game, as we also got a day one update that also ushered in Season 1. Chances are, the next patch will be released sometime in November given the NHL studio’s past cadence in releasing updates. Once another one is pushed out, we’ll be sure to let our readers know.
Behaviour Interactive has released a new title update for Dead by Daylight this October 8, which is available for download on all platforms. Those on consoles will see this as Dead by Daylight update 3.28 (PS5, Xbox Series version 8.300), which brings Killer, Survivor changes and more outlined in the official patch notes below.
Dead by Daylight Update 3.28 (PS4, Xbox One) | Dead by Daylight Update 8.300 (PS5, Xbox Series X|S) Complete Patch Notes (October 8):
8.3.0 | Mid-Chapter
Content
Killer Perk Updates
Blood Echo:
When hooking a Survivor, all injured Survivors suffer from Hemorrhage and Exhaustion for 20/25/30 seconds. (was 45 seconds)
Blood Echo has a cooldown of 80/70/60 seconds. (REMOVED)
Dead Man’sSwitch:
When hooking a Survivor, Dead Man’s Switch activates. The first Survivor that stops repairing a generator calls upon the Entity to block it for 40/45/50 seconds. (was 35/40/45 seconds) Dead Man’s Switch cannot activate while it is actively blocking a generator. (NEW)
Deathbound:
When a Survivor heals another Survivor, they scream and activate Deathbound. (Removed the distance requirement)
When the healer is further than 16/12/8 meters from the Survivor they healed, they are Oblivious.
This lasts until the healer loses a health state. (was 60 seconds)
Genetic Limits:
Anytime a Survivor loses a health state, they suffer from the Exhausted Status Effect for 6/7/8 seconds. (was upon finishing the healing action, and 24/28/32 seconds)
Hex: Crowd Control: The last 3/4/5 vaults that Survivors rush vault are blocked by the Entity. (was 14/17/20 seconds)
This lasts until the hex totem is cleansed.
Leverage: When a Survivor performs the unhook action, their healing speed is reduced by 30/40/50% for 30 seconds. (was token based, and 3/4/5%)
Machine Learning: When damaging a generator, it becomes Compromised. Only one generator can be Compromised at a time. (Removed the requirement to activate the perk)
When a Compromised generator is completed, you become Undetectable and gain 10% Haste for 40/50/60 seconds.
This effect cannot stack.
Predator:
When a Survivor escapes a chase, reveal their aura for 6 seconds. (NEW)
Predator has a 60/50/40-second cooldown (NEW)
THWACK!: THWACK starts with 3 tokens (NEW) When breaking a pallet or breakable wall, consume a token. (NEW)
Survivors within 24 meters scream, revealing their location for 3/4/5 seconds (was 28/30/32 meters, and 4 seconds) When hooking a Survivor, regain 1 token (NEW)
Zanshin Tactics: Reveal the aura of pallets and windows within 32 meters. (removed breakable walls) Survivors who drop pallets are revealed to you for 6/7/8 seconds. (NEW)
Survivor Perk Updates
Bloodrush: After being unhooked, Blood Rush activates for the next 40/50/60 seconds.
While suffering from Exhausted, press the Active Ability Button 1 to recover from Exhausted instantly. Blood Rush deactivates when used or when performing a conspicuous action. Blood Rush is disabled once the exit gates are powered.
Corrective Action: You start the trial with 1/2/3 token(s) and gain a token, up to a maximum of 5, for every Great Skill Check.
When a Survivor fails a Normal Skill Check, 1 token is consumed and their failed Skill Check becomes a Good Skill Check. (was for coop repairs only) Additionally, reveal their aura for 6/6/6 seconds. (NEW)
Distortion: Start with 1 token. (was 3)
When your aura would be read, consume a token and hide your scratch marks and aura for the next 8/10/12 seconds. (was 6/8/10) For each 30 seconds spent in chase, gain 1 token, up to 2. (was while hiding in the Terror Radius)
Inner Focus: You can see other Survivors’ Scratch Marks.
Whenever another Survivor loses a health state, the Killer’s aura is revealed to you for 6/8/10 seconds. (Removed the range condition)
Lucky Star: When you hide a locker, make no grunts of pain.
After exiting the locker, you see the aura of the closest generator, all Survivors, and make no grunts of pain, nor leave blood pools for 30 seconds. (was 10 seconds) Lucky Star goes on cooldown for 40/35/30 seconds.
Poised: When first starting repairs on a generator, reveal the Killer’s aura for 6 seconds. (NEW) After a generator is completed, leave no scratch marks for 10/12/14 seconds. (was 6/8/10 seconds)
Quick Gambit: When you are being chased, see the aura of other Survivors. (Removed the range condition)
Survivors working on any generator gain 3/4/5% repair speed boost. (was 6/7/8%) Quick Gambit goes on cooldown for 60/60/60 seconds when you lose a health state. (NEW)
Teamwork: Collective Stealth: After being healed by another Survivor, you both leave no scratch marks as long as you stay within 8/12/16 meters. (Removed cooldown, was 12 meters)
This effect lingers for 4 seconds when leaving the range. (NEW)
This effect does not stack.
Teamwork: Power of Two: When you finish healing another Survivor, you both gain 5% Haste as long as you stay within 8/12/16 meters. (Removed cooldown, was 12 meters) This effect lingers for 4 seconds when leaving the range. (NEW)
This effect does not stack.
We’re Gonna Live Forever: When healing another Survivor in the dying state, your healing speed is increased by 150%.(was 100%) When completing the heal action, grant them the Endurance Status Effect for 6/8/10 seconds. This effect has a 30-second cooldown. (Removed the list of conditions required to trigger this effect)
Killer Updates
The Hillbilly – Basekit
Decrease Overdrive dissipation buffer to 8 seconds(was 15 seconds)
Decrease Overdrive chainsaw sprint speed to 12 m/s (was 13 m/s)
Decrease Overdrive charges gained when revving to 1.5/second (was 2/second)
Decrease Overdrive charges gained when sprinting to 1.5/second (was 2/second)
Increase the Chainsaw miss cooldown to 2.7 seconds(was 2.5 seconds)
The Hillbilly – Addons
Discarded Air Filter:
Decrease rarity to Common (was Rare)
High-Speed IdlerScrew:
Decrease rarity to Uncommon (was Very Rare)
Dad’s Boots:
Increase rarity to Rare (was Common) Increases the Chainsaw Sprint turn rate by 20%(was 30%)
Spiked Boots:
Increase rarity to Very Rare (was Uncommon)
Increases the Chainsaw Sprint turn rate by 30% (was 45%)
Lo ProChains:
Chainsaw hits within 5 seconds of breaking a pallet inflict Deep Wound on Injured Survivors (instead of the Dying State)
The Skull Merchant – Basekit
The Skull Merchant no longer gains Haste from Survivors having a Claw Trap.
Survivors who are fast vaulting can no longer be detected by Drones.
Drones are always in the active state. (NEW)
Decrease the number of scan lines to 1. (was 2)
Drone scan lines are only visible within 16 meters. (NEW)
The Skull Merchant gains 5% Haste for 8 seconds when scanning a Survivor within 5 seconds of deploying a drone or changing a Drone’s rotation. (NEW)
Increase the Drones’ rotation speed to 95 degrees per second. (was 85)
Decrease the Hindered penalty when scanned while having a Claw Trap to 8%. (was 10%)
Decrease the Survivor immunity period after being scanned to 2.5 seconds. (was 3)
Decrease The Skull Merchant’s movement speed when deploying a Drone or inspecting her Radar to 4.4 m/s. (NEW)
The Skull Merchant – Addons
Ultrasonic Speaker Decreases immunity period by 10% (was 25%)
Vital Targeting Processor: Increases Hindered from scans by 2% (was 3%)
Expired Batteries: All Survivors start the trial with a Claw Trap, which has 50% normal battery life.
Claw Trap battery life increases by 10% for each Claw Trap received, up to 150%. (Note: After the initial Claw Trap of 50%, the next Claw Trap starts at 100% battery life)
The Twins – Basekit
Increase the cooldown when Victor is crushed to 20 seconds (was 15 seconds)
Increase the cooldown when Victor downs a Survivor to 3.2 seconds(was 2.7 seconds)
The Unknown – Basekit
Decrease to Teleport movement speed Recovery to 1.4 seconds(was 1.7 seconds)
Moved Survivor body texture effect from UVX Airborne Hits to successful UVX Weakened Hits (Weakened Survivors should now have more visual information to track if they have become or are still afflicted by Weakened)
Updated sound effect for UVX Airborne Hit to sound more neutral overall
Updated The Unknown’s Killer Power Icon with new smaller icons to better show mechanics and cooldowns
The Unknown – Addons
Blurry Photo:
After Teleporting, regain full Movement Speed 15% faster (was 50% faster)
Vanishing Box
Survivors who complete generators become Weakened against UVX
Increase Hallucination spawn time by 80% (NEW)
Events & Archives
Level 1 of Tome 21 – DOMINUS opens October 8, 11:00am Eastern.
Map Updates
Springwood Added a window in the dead end generator room as a new escape option for Survivors.
Features
Cypress Mori is now included as part of the killers basekit abilities, giving the killer the ability to mori the last survivor alive in a trial.
Cypress Mori offerings will be retired, 1 million bloodpoints will be offered to players, which must be claimed prior to 11am ET on November 7th
Match Details screen now shows the connection status of the Killer player as well as the normal Survivor players.
Players can Preview Moris at the Rift Pass
Bug Fixes
Archives
Fixed an issue that caused the “With Your Own hands” challenge not to gain progress when killing a Survivor with the Lich’s Recover Artifact.
Fixed an issue where there was extra text in Memory 3778 that is not reflected in the audio recording from Tome 19 – Splendor.
Fixed an issue with the “Enlighted” challenge in Tome 1 Level 2 that prevented consistent progress completion among Survivor players.
Audio
In 2v8, added a sound cue at the start of a Trial to indicate that the trial started with disconnected players turned into Bots.
Fixed an issue where The Legion’s “Last Sleepover” Outfit used the wrong audio.
Fixed an issue that caused some Killers outfits to not produce SFX in the menus.
Fixed an issue that caused the Spirit phasing sound to be too loud from her POV.
Fixed an issue that caused The Shape to play the Stalking SFX when reaching the Tally Screen.
Fixed an issue that caused Rain to have the default lobby music instead of the Alien theme.
Fixed an issue that caused Lara Croft’s VO to play during a Mori.
Fixed an issue that caused Slipknot’s Theme to not play when swapping cosmetics.
Dwight’s Mr. Elf outfit is now producing short range SFX when crouching/uncrouching.
Bots
Survivor Bots went through a grueling training on how to use Flashlights and are now much better at aiming them and using them mid-chase.
During the running of 2v8, we found that Huntress Bot was struggling to count. In any future uses of Killer Bots, she’ll be able to reload her hatchets even when she has more than 0 hatchets on her.
Bot brains should correctly initialize if players leave while loading into a Trial.
Characters
Fixed an issue that caused the Nemesis’ unique roar animation to be missing on the 4th hit
Fixed an issue that caused survivors to become stuck in the fear animation while in Madness.
Fixed an issue that made it possible to see inside Victor’s head when reappearing.
Fixed an issue that caused the grace period to be too short with slipstream when being unhooked against The Singularity
Fixed an issue that caused Survivors to be able to use the Candelabra (Limited item from the Castlevania Lights Out event) or Flashbang items while affected by The Twin’s Victor or The Cenobites Chains
Fixed an issue that caused the Nemesis’ add-on Adrenaline Injector not to increase Killer Instinct duration.
Fixed an issue that caused the Dark Lord’s model to become distorted when spectating while the Killer shapeshifted forms.
Fixed an issue that caused the Dark Lord’s bat form camera to sometimes clip through assets at certain angles
Updated the Description to The Dark Lord’s Magical Ticket add-on to reflect the correct value.
Fixed an issue that caused the Xenomorph’s Acidic Blood add-on to only trigger once per trial
More Legendary Outfits for Killers now come with a custom name.
Environment/Maps
Updated the map tile generation to reduce chances of bugs in the future. You may see certain tiles appear more or less commonly than before.
Fixed multiple issues related to the fading of assets during the Mori Finisher feature
Fixed multiple issues related to the content released in new 2v8 maps
Fixed an issue in Dead Dawg Saloon where assets were clipping
Fixed texture issue on the entity for the void event
Fixed issues related to the LOD in the void
Fixed an issue in the void zone where collider volumes were visible
Optimization of assets in the void zone
Fixed issue in multiple areas where the Nurse could blink
Fixed issue allowing Trapper to hide Bear Traps near the ski chalet main entrance on Mount Ormond Resort
Fixed issue where players would get stuck on debris between the ramp and a locker on Nostromo Wreckage
Fixed issue where the Nurse could blink behind a wall on the East Wing of Racoon City Police Station
Fixed issue where the Legion could get stuck on the pipe near the vault of the vat room on Gideon’s Meat Plant
Fixed issue on Lampkin Lane where the moon is missing from the sky
Fixed issue on Dead Dawg Saloon where players could get stuck going up the stairs of the main building
Perks
Fixed an issue that caused the Bardic Inspiration perk buff to only be applied for 30 seconds
Fixed an issue that caused the incorrect external perk icon to be shown when a Survivor is unhooked with Babysitter.
Fixed an issue that caused Decisive Strike not to free the Survivor after being caught by the Lich mimic chest.
Fixed an issue that caused the Eye of Belmont perk to behave inconsistently when paired with Object of Obsession perk.
Fixed an issue that caused the Weave Attunement debuff icon to remain on a Survivor whilst no longer affected.
Fixed an issue that caused the Weave Attunement perk icon not to disappear after a Survivor had picked up an item
Fixed an issue that caused the Moment of Glory perk to lose its charges when entering the dying state
Fixed an issue that caused the Dark Lord’s Sylph Feather add-on to gain tokens when breaking pallets with the Dissolution perk
Fixed an issue that caused the Invocation: Weaving Spiders perk not deactivate the Wiretap perk when completing a generator
Platforms
Improved loading time during splash screen for Xbox Series X.
Fixed a crash that could occur when Suspending the game on PlayStation consoles.
UI
Fixed an issue where too many characters can be entered in the redeem code
Fixed an issue where the warning icon on the play prompt overlaps with letters
Fixed an issue where blue lines appear on the screen during loading
Fixed an issue where finisher mori icon is missing when starting the custom game with only one survivor
Fixed an issue with inconsistent transparency in the logo image on the loading screen
Fixed an issue where spectators were able to see input binding buttons
Fixed an issue that caused the Unknown’s Dispel Hallucination progress bar to appear full when approached for the first time
Misc
Fixed a crash that could occur when force-exiting the application with Alt-F4 during a Trial.
Fixed a crash that could occur on servers while loading into a Trial.
Fixed a crash that could occur while inside a Trial.
Fixed a crash that could occur when the Killer disconnected from a Trial.
Fixed an issue that caused the White Ward Survivor Offering not to protect add-on when the Survivor dies with an upgraded item.
Public Test Build (PTB) Adjustments
Killer Perk Updates
Deathbound: Deactivates when the affected Survivor loses a health state. (was upon being hooked)
Zanshin Tactics: Re-added the old effect of revealing pallets and vaults. Removed Breakable walls from the list of things that it reveals. Reveals Survivors who drop pallets for 6/7/8 seconds. (NEW)
Survivor Perk Updates
Corrective Action: No longer has a maximum range. (was within 8 meters of your position) Turns failed skill checks into Good skill checks. (was turning them into Great skill checks)
Reveals the Survivor who failed the skill check for 6/6/6 seconds. (NEW)
Distortion: Re-added the token system. (was single use)
Regain a maximum of 2 tokens for each 30 seconds spent in chase. (was reactivating on entering a chase)
Killer Updates
The Hillbilly – Basekit
Increase Overdrive chainsaw sprint speed to 12 m/s (was 11.5 m/s)
The Skull Merchant – Basekit
Survivors who are fast vaulting can no longer be detected by Drones. (NEW)
The Skull Merchant gains 5% Haste for 8 seconds when scanning a Survivor within 5 seconds of deploying a drone or changing a Drone’s rotation. (NEW)
Increase the Drones’ rotation speed to 95 degrees per second. (NEW – was 85)
Decrease the Hindered penalty when scanned while having a Claw Trap to 8%. (was 5%)
Decrease the Survivor immunity period after being scanned to 2.5 seconds. (NEW – was 3)
Decrease The Skull Merchant’s movement speed when deploying a Drone or inspecting her Radar to 4.4 m/s. (NEW – was 4.6 m/s)
The Skull Merchant – Addons
Ultrasonic Speaker Decreases immunity period by 10%.(NEW – was 25%)
Vital Targeting Processor: Increases Hindered penalty from scans by 2%. (NEW – was 3%)
The Unknown – Basekit
Increase the delay between charging UVX and movement speed penalty to 0.2 seconds (was 0.07)
Misc
Ivory and Ebony Memento Mori Offerings have been reverted back to their former glory, they will continue to allow The Killer to mori Survivors during the match.
Bug Fixes
Fixed an issue that caused the Lucky Star perks cooldown to reset when re-entering a locker
Fixed an issue that caused the No Mither perk to trigger Quick Gambit at the beginning of the trial
Fixed an issue that caused the Dark Lords secondary chargeable powers to use the main power icon
Fixed an issue that caused the Machine Learning perk icon to always stay lit up
Fixed an issue that caused the Predator perk icon not to dim during the cooldown
Fixed an issue that caused the Predator perk to still generate scratch marker close together
Fixed an issue that caused the Predator perk to go on cooldown after putting a Survivor in the dying state
Fixed an issue that caused the Blood Echo perk to be missing an external perk icon in the Survivor perk HUD
Fixed an issue that caused the Onryo’s close to appear in t-pose when Demanifested
Fixed an issue that caused the perk Teamwork: Power of Two speed buff to stack when two Survivors heal each other
Fixed an issue that caused the perk Deathbound not to be disabled when being interrupted/grabbed by the Killer
Fixed an issue that caused the external perk icon for the Hex: Face the Darkness perk to appear when failing a skill check while affected by the Corrective Action perk
Fixed an issue that caused the Skull Merchant’s Drone scan lines to remain visible after the drones despawn when hooking a Survivor nearby
It looks like the PlayStation Network Store leak from a few months ago was the real deal, as Rockstar Games has today announced the Red Dead Redemption PC version, and it’s set to be released this October 29.
This comes with the Undead Nightmare expansion, and releases in time for Halloween! Read on for the features, screenshots and other info.
Features:
Native 4K resolution and beyond at up to 144hz on supported hardware
Monitor support for both Ultrawide (21:9) and Super Ultrawide (32:9)
Full keyboard and mouse support
Upscaling technologies support for Nvidia DLSS 3.7 and AMD FSR 3.0
Nvidia DLSS Frame Generation
Adjustable draw distances, shadow quality settings, and more
This PC port is being developed by Double Eleven, and we’re hoping this will be bug-free come launch.
For those not familiar with the game, Red Dead Redemption is the first game in the franchise that debuted way back in 2010 on the PS3 and Xbox 360. It won multiple awards, and is still considered one of the best Western games of all-time, and only bested by its sequel, Red Dead Redemption 2.
Ubisoft has pushed out a new patch for Rainbow Six Siege this October 8, and the servers were pulled down momentarily because of it. This is for the Y9S3.2 patch, which will show up as Rainbow Six Siege update 2.85 for last-gen, and version 1.000.090 on current-gen. Read on for the complete patch notes and the download sizes for each platform.
FIXED – Jackal loses visibility when Motion Blur is turned off if he takes damage while Eyenox Model III is active.
FIXED – Hitting Maestro’s Evil Eye with a melee attack corrupts the texture.
FIXED – PCX-33 assault rifle has no rumble effect during a full reload when Controller Vibration options are turned on.
FIXED – The reticle of the Reflex C sight isn’t centered on the SPAS-15 shotgun.
FIXED – Shield Operators are unavailable in the Weapon Roulette arcade.
FIXED – Deploying Kapkan’s Entry Denial Device on any doorway or window displays a second deploy prompt during the animation.
FIXED – The End of Round replay shows the player who downed the last Operator of a team instead of the player who killed them.
FIXED – The Equip button is missing when viewing an owned item in fullscreen from the Pack Highlights section.
LEVEL DESIGN
FIXED – Placeholder texture is present on the cans located on top of the vending machine in 1F Service Stairs of the Consulate map.
FIXED – Player can vault onto the crate stack in EXT Generator on the Nighthaven map and drop the defuser into an unreachable area.
OPERATORS
FIXED – The equipped primary weapon of some Operators float behind them when previewing their default Victory Celebration in fullscreen.
FIXED – Skopós’s V10-Pantheon Shells will place its shield behind itself if it switches into an idle state in a doorway with a lot of assets.
FIXED – Skopós’s V10-Pantheon Shells doesn’t have a death animation in the Kill Cam or End of Round replay.
FIXED – Corrupted model and texture of Skopós’s V10-Pantheon Shells in the End of Round replay for the last-killed Attacker.
FIXED – When swapping Skopós’s V10-Pantheon Shells, the arrows in the fantasy HUD point the wrong way and the swap doesn’t occur.
FIXED – The shield of Skopós’s V10-Pantheon Shells reattaches to the other side of the door frame after swapping Shells in the middle of a double door.
FIXED – Skopós’s V10-Pantheon Shells will sometimes spawn without its shield.
USER EXPERIENCE
FIXED – Sometimes the player will get stuck in a loading screen if they launch the Shooting Range from the Operator section during matchmaking.
Guardians, it’s time for another break from your duties, as Bungie is taking the Destiny 2 servers down and offline this October 8, and this is to release a patch on all platforms that will fix various bugs and implement improvements.
Why yes it is! Read on below for the official schedule.
Tuesday, October 8, 2024 – Maintenance
6:00 AM PDT
-7 UTC
Destiny 2 will undergo maintenance.
Sign-on and game integration features will be unavailable on web, mobile, third-party apps, and the Bungie Store.
Players who observe issues should report to the #Help forum.
6:45AM PDT
-7 UTC
Destiny 2 will be brought offline for expected maintenance.
Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
Ongoing Destiny maintenance is expected to conclude at 12 PM PDT.
10:00 AM PDT
-7 UTC
The latest Destiny 2 update will be available across all platforms and regions.
Players will be able to log back into Destiny 2.
Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
Clan features may remain offline until maintenance is complete.
12:00 PM PDT
-7 UTC
Destiny 2 maintenance is expected to conclude.
Console players who encounter issues updating should restart their console and try downloading the update.
Players who observe issues should report to the #Help forum.
If there are any changes to the scheduled downtime, we’ll update the article to keep our readers updated. The patch notes should eb available later today around 1 pm ET/10 am PT/1 am HKT, and once it’s available, expect a link out from us.
Warner Bros. Montreal, the studio behind Batman: Arkham Origins and the more recent Gotham Knights, seems to be preparing for its next big project, as a recent job listing on their official website suggests they’re working on a new AAA game set in the DC universe.
According to a job listing, Warner Bros. Montreal is hiring a Senior Producer to oversee the entire development process, from concept to launch, for a new AAA title set in the DC Comics universe. The job description indicates the game is still in the early pre-production phase, signaling that more news may take time to emerge.
Adding to the excitement, recent rumors suggest Rocksteady may also be working on a new Batman game, with Sony allegedly looking to secure exclusivity. With WB Montreal previously working on the Batman Arkham franchise, it remains to be seen if their new project will align with Rocksteady’s potential title or if they could be working on something completely different within the DC Universe.
There have been past rumors about a Superman game, although this project was never officially confirmed. Given Warner Bros. Montreal’s history with Batman: Arkham Origins and Gotham Knights, it’s possible the new project could focus on Batman or other characters from the DC Universe. Gotham Knights, which featured characters like Batgirl and Robin, initially received mixed reviews, but has seen improved reviews on platforms like Steam.
At this stage, it’s difficult to predict what exactly Warner Bros. Montreal is working on. The studio has a wide range of characters to choose from in the DC Universe, and it could even be a new Batman game or a project based on another hero.
Since the project is still in pre-production, it will likely be a while before Warner Bros. Montreal releases any teasers or trailers to give more details about the game. As we get more information, we will make sure to keep you guys informed here at MP1st.
EA Sports College Football 25 update 1.013 on PS5 and version 1.0.0.49 for Xbox Seies XS is now available for download! This is an unannounced patch that comes after yesterday’s maintenance. Read on for more details and known issues for the football sim which we’ve collected below.
Frontier Developments has released F1 Manager 2024 update 1.08 (PS5 update version number 1.008) for patch 1.8. This update fixes game performance during wet weather and includes various other bug fixes. The Nintendo Switch is getting this update at a later date. Read on for everything new in the official patch notes below.
F1 Manager 2024 Update 1.08 Patch Notes:
PS5 version 1.008.000
Hello folks,
We’re pleased to share that Update 1.8 is now available for PC, Xbox, PlayStation.
We’re currently working with our partners at Nintendo with the aim to release this update on Nintendo Switch next week. We’ll share more information on the release date and time for this as soon as we can.
All fixes are save game compatible.
Please note: This is not a full list of everything the development team are working on. If your issue has not been addressed in a previous patch or is not listed here, you can report any bugs or issues here: https://issues.frontierstore.net/reported-issues/f1-manager-24
Keep an eye on our social channels and the News section of our website for updates.
For more information, see the full patch notes below.
Stability & Performance
Improved game performance during wet weather
Fixed UI softlock that could occur during race
Staff, Contracts & Hiring
Fixed staff and facility effects not returning to normal at end of sponsorship engagement period
Fixed drivers or staff with agreed future contracts being poached by another team when entering a new season
Fixed drivers or staff being poached shortly after stating that they had no intention of leaving
Fixed AI teams making contract offers to drivers or staff they have already agreed a future contract with
Fixed AI teams leaving driver or staff positions vacant at the start of second season
Fixed breakout clauses not being paid for poached drivers or staff
Increased likelihood of AI teams promoting affiliates into vacant positions
Fixed ‘Driver/Staff Changes’ email not displaying future contracts
Fixed cases of AI teams replacing drivers already on long-term contracts
Race Weekend
Improved driver confidence balance
Fixed out laps being timed during qualifying sessions
Fixed background animation in race prep screen running at x16 speed
Fixed ‘Grand Slam’ achievement not being awarded correctly
Fixed missing track textures at Marina Bay
Drivers
Fixed both drivers being assigned to the same car at the start of a new season
Fixed email dilemma proposing investment in another teams’ affiliate driver
Fixed Team Roster Update email showing duplicate drivers
Create a Team
Fixed front wing sponsor slot projecting decals onto the side of the nose cone
MP1st will let our readers know when the next update is out soon.
Saber Interactive has pushed out Warhammer 40K: Space Marine 2 update 1.003.002 on both consoles and PC, and this is a small download, and is a minor patch that doesn’t bring in new content or implement any major fixes. For those reading MP1st, this was the patch referenced last week.
Space Marine 2 Update 1.003.002 Patch Notes for October 8:
Download Size: 36MB (PS5), 5.5MB (PC)
As you can see from the download size, it’s a super small patch. Here are the confirmed fixes via Saber:
Fixed several crashes
Fixed heavy stutters on some CPUs
Fixed launch issue on Linux and Steam Deck
Fixed issue with dynamic resolution and ultrawide screens
Fixed issue with upscalers using wrong resolution parameters
Some of the other issues noted by the community that have yet to get fixed include:
Keybinding issues and not being able to assign the same key to function that use one by default (Interact/Execute and Mark/Social)
Network and lag issues
Joining “Server” bug when a player joins via code/invite
Aquilan Dedication Relic Fencing Chainsword issue
Black screen after launching Operations and stuck on the Battle Barge (thread)
Crashing issues when starting a mission with two party members/friends
This is not the complete known issues list, and if we find more, we’ll add it or have a new article just for it. If you have any known problems, leave a comment below and we’ll include it in the potential article that we can then send to Saber Interactive.
Speaking of which, we have an interview with the studio about Space Marine 2 going up on the site soon. There is another — and much bigger — patch set to be released later this month and that includes the new Operations map for free! You can check out the official roadmap right here to see what’s incoming to the game.
As expected, DICE has rolled out a new Battlefield 2042 update this October 8 for PC and consoles, and this brings in various gameplay adjustments. This is a small download, and should show up as Battlefield 2042 update 1.60 on last-gen, and version 1.000.063 on current-gen platforms.
Fixed an issue where some boxes would remain floating in the air on Noshahr Canals after their support was destroyed.
Fixed an issue with some unnatural terrain deformation on Orbital.
Fixed an issue where vehicles could sometimes spawn underneath the map in the first sector of Breakthrough Chaos on Manifest.
Fixed an issue that caused the MI-240 Super Hind to float at the end of round screen.
Fixed an issue that caused the UH-60 to use an incorrect icon, it will now use the correct transport helicopter icon.
Fixed an issue preventing the UH-60 to be able to prompt countermeasures while getting hacked.
Fixed an issue that caused weapon statistics to have incorrect values in the prologue mission of the game.
Fixed an issue where claymore name tags would flicker at certain distances.
Fixed an issue where players could call in Angel’s supply crate in some locations on Redacted.
Fixed an issue where a destroyed MCOM would sometimes appear as not destroyed in the UI if you joined a server after the destruction.
Fixed an issue where some Weapon skins could display “Buy Set” instead of “Buy”.
While the seasonal content drops for the game are over given DICE is hard at work on the next Battlefield (which seems to be targeting a 2025 release date), DICE is still dishing out support in the form of patches like this one and limited-time events.
Nintendo has released Switch system update version 19.0.0 this October 7, and this is nothing to get excited about, as this is a stability update more than anything else.
According to Nintendo, today’s patch brings:
General system stability improvements to enhance the user’s experience.
And that’s about it. Of course, given we should be hearing about the Switch’s successor (dubbed the Switch 2 by gamers) any day now, this really shouldn’t come as a surprise. Nintendo isn’t really known for its online infrastructure. Hopefully, that changes with the Switch’s successor, as you can have awesome games and an amazing online experience, right?
Speaking of the next console by the company, the latest from the rumor mill states that the development of the hardware is finished, and that it’s aiming for release in April or March 2025.
Blizzard has released the biggest Diablo IV patch to date, and it coincides with the Vessel of Hatred premium DLC! Note that for those not buying the expansion, the sweeping changes made in Diablo IV update 1.059 will also apply to you. You can check out the complete patch notes for it below, which is around 16,000 words in total.
Diablo IV Update 1.059 Complete Patch Notes for Vessel of Hatred, Version 2.0.2:
Vessel of Hatred arrives alongside major updates that will be available to all Diablo IV players, such as systemic changes to levelling, difficulty tiers, the Paragon System, and more. To help shed light on all that arrives to the base game—and what remains solely within Vessel of Hatred—we have listed out the contents that are specific to both.
New Base Game Content—Available to all players
New Max Level: 60*
New Difficulties System
New Paragon Max Level: 300
Paragon System Changes
Item Quality Rework
2 New Character Slots
New Class Skills and Passives for each Class
New Party Finder Feature
New Seasonal Content
New Season Rewards (Season Journey, Battle Pass, Reputation Board)
Vessel of Hatred Expansion—Available to Vessel of Hatred Owners
Nahantu Region–including Dungeons, Strongholds, Side Quests, new Legion Events, and Nahantu Monster Families**
Spiritborn Class
Vessel of Hatred Campaign
Nahantu Region Renown
Runewords
Dark Citadel
Mercenaries
Kurast Undercity
Trading for Vessel of Hatred-specific Resources
*Note that any characters which are Level 51 and above will be set to Level 50 at the start of this update.
**One of the Nahantu Monster Families will appear within the new Seasonal content—stay tuned for more details.
Build #58474 Patch Notes
Balance Updates
All Classes
Legendary aspect affix values now have a separate cap between Ancestral and Non-Ancestral items. Now, the maximum values for aspects can only be found on Ancestral items.
Developer’s Note: Previously, max rolls of aspects could be found much earlier on. This made the transition into Ancestral items less exciting, as your aspects could already be maxed out before you entered Torment Difficulty. Now there is more noticeable item progression as you move through Torment Difficulties.
Runewords
Magic Runes of Ritual
Cir: (Cast same non-channeled skill 3 times)
Offering gained increased from 25 to 50.
Cem: (Evade)
Offering gained increased from 50 to 75.
Moni:(Cast after moving)
Offering gained increased from 10 to 25.
Interval increased from 0.2s to 0.25s.
Yax: (Use healing potion)
From 100 to 200.
Rare Runes of Ritual
Noc:(Hard CC enemy)
Offering gained increased from 5 to 10.
Neo:(Deal damage and take none for 5 secs)
Time needed to not get hit reduced from 5 seconds to 2 seconds.
Offering gained reduced from 300 to 200.
Poc:(Every 5% resource spent)
Offering gained increased from 2 to 5.
Runes of Invocation
Vex: (+3 to all skills)
Duration increased from 5 to 7s.
Xan: (Critical overpower)
Offering requirement reduced from 900 to 800.
Gar: (Gain Critical Strike chance up to 10 stacks)
Xal: (Max HP)
Duration increased from 4s to 6s.
Qua: (Movement speed, up to 5 stacks)
Movement speed increased from 6% to 7% per stack.
Tec: (Earthquake)
Rune version damage increased from 82% to 280%.
Tun: (Stun Grenades)
Rune version damage increased from 20% to 325%.
Ton: (Meteorites)
Offering requirement reduced from 25 to 20.
Rune version damage increased from 50% to 216%.
Tal: (Pestilent Swarm)
Rune version damage increased from 100% to 300%.
Sorcerer
Unstable Currents
The tooltip for Unstable Currents has been updated to state “unleashed” instead of “is also cast.”
Developer’s Note: The effects of Unstable Currents are not treated as casts, which only occurs once when you press the Skill button.
Lightning Spear
Only 12 Lightning Spears can exist at one time. Any new ones created will destroy the oldest one.
Passives
Enlightenment
No longer gains stacks from automatic casts, and can only occur every 0.2 seconds.
Legendary Aspects
Aspect of Splintering Energy
Tooltip now properly conveys critical damage scaling.
The effect can now only happen every 0.2 seconds but will deal extra damage for each trigger missed while on cooldown.
Aspect of Elemental Constellation
Damage increased to 50-1050% Weapon Damage from 50-70%.
Unique Items
The Oculus
Teleport Size affix replaced by Chance for Teleport to Deal Double Damage.
Flamescar
Incinerate Size affix replaced with Chance for Incinerate to Deal Double Damage.
Fracture Winterglass
Cooldown Reduction for Conjuration skills affix has been swapped with the inherent All Resistances affix.
Tempering
A new utility recipe for Incinerate Size, Meteor Size, and Firewall Size has been added.
A chance for Inferno to Deal Double Damage tempering affix has been added to Pyromancy Augments: Fiery.
Lightning Spear double cast tempering affix changed to Chance for Lightning Spear to Deal Double Damage.
Paragon
Burning Instinct Legendary Node
Cap increased from 80% to 90%.
Now requires 30 Intelligence for every 2% instead of 20.
Infernal Hordes
Developer’s Note: We made several changes to ensure Infernal Hordes remains a fun and rewarding activity. Our changes address not being able to target farm specific Unique items on a consistent basis, loot rewards feeling lackluster, and the process of opening chests feeling tedious.
Greater Chest of Equipment cost increased from 60 to 200.
Scrolls of Restoration have been added to the loot table.
Chest of Materials have been reworked to consume all remaining Aether.
Chest of Equipment has been removed.
The Council Boss now drops guaranteed Legendary items with Infernal Hordes Affixes.
The Greater Chest now contains a guaranteed Ancestral Legendary.
Both the Chest of Materials and Chest of Gold now consume all remaining Aether rewarding Gold or crafting materials (including Masterworking Materials) the more Aether is spent on the chest.
The Item Chest has been removed.
Infernal Compasses can no longer be crafted.
Infernal Compasses are now rare drops found in Torment Difficulties only.
The number of waves will be randomly rolled on Infernal Compasses, and all runs of Infernal Hordes will have a maximum revive count of 4.
The difficulty of the Infernal Horde will be determined by the Difficulty Level (Torment I, II, III, or IV).
The number of revives is now limited to 4 across all Torment Difficulties.
User Interface and User Experience
A new key-binding has been added to change from run to walk.
Paragon Level now displays properly on character nameplates, such as in the menu or friends list.
Miscellaneous
Paragon Level now displays properly on character nameplates, such as in the menu or friends list.
Gems and Runes can be freely swapped without needing to visit the Jeweler.
Developer’s Note: When trying to Socket a gem into a two-Socket item that is already full, the bottom Gem will be removed, and the new Gem will become the top Gem—think first in, first out. If you try to Socket a Gem into an item that has 1 or more Runes in it, all Runes are automatically removed. The opposite is also true when Socketing Runes into an item that contains Gems. Additionally, Unsocketing no longer costs Gold to perform.
The Blacksmith Cache now requires 5 Forgotten Souls to craft.
Mythic Unique Item crafting has been adjusted. How to Craft:
Previous: Crafting a specific Mythic Unique costs 4 Resplendent Sparks
Now: A random Mythic Unique can be crafted with 2 Resplendent Sparks
A specific Mythic Unique can be crafted with Resplendent Sparks plus a set of Runes unique to each item.
Where to Craft
Previous: The Alchemist
Now: The Blacksmith
Developer’s Note: We’ve received requests for a reliable way to obtain a Mythic Unique during a season. This change fills that need. We’ve also created an avenue that allows you to target a specific Mythic Unique using Runes, giving more flexibility and progressive chase in your pursuit of Mythic Unique items.
Runes are now guaranteed to be dropped from the following sources
Boss encounters throughout the Vessel of Hatred campaign.
Whisper Caches
World Bosses
First time reward for clearing a Stronghold (magic runes only)
Impairment Reduction will no longer appear on items.
Developer’s Note: With the substantial increase to Impairment Reduction sources through Paragon, we found this was a good opportunity to improve the overall pool of Affixes on gear by removing Impairment Reduction as a gear Affix.
Bug Fixes
Barbarian
Fixed an issue where the Rumble legendary paragon node had an inaccurate tooltip.
Fixed an issue where the Brawl glyph didn’t properly grant its legendary bonus.
Fixed an issue where Barbed Carapace and Tough As Nails could double dip, which resulted in extreme amounts of Thorns being granted.
Druid
Fixed an issue where the Druid Legendary Nodes Devastation and Thunderstruck did not function.
Fixed an issue where the Lightning Storm Double damage tempering affix did not trigger off Nature’s Fury.
Fixed an issue where the fourth Shred Strike from Aspect of the Agile would always critically strike.
Fixed an issue where Poison Creeper could be re-cast via One with Nature each time the player adjusted Paragon Points, Skill Points, or changed equipment.
Fixed an issue where the Stormcrow aspect could make Ravens invisible.
Fixed an issue where the first attack of Shred didn’t hit the targeted enemy after dashing.
Necromancer
Fixed an issue where the Abyssal Glyph did not grant its bonus damage to non-physical attacks.
Rogue
Fixed an issue where stacks of Advanced Flurry could be lost after healing, evading, or another Skill was automatically cast from an Aspect or Unique item.
Fixed an issue where the poison cloud from the Aspect of Poisonous Clouds could trigger Lucky Hits.
Fixed an issue where the visual effect and the actual area of effect did not match for Scoundrel’s Kiss Rapid Fire casts.
Fixed an issue where the duration of Dance of Knives was shorter than intended.
Fixed an issue where Dance of Knives could become unable to be cast if the Skill was used repeatedly while no charges were available.
Sorcerer
Fixed an issue where certain Fire and Cold damage effects didn’t work properly with Enlightenment.
Fixed an issue where automatic Frozen Orb casts from Fractured Winterglass granted Enlightenment stacks.
Fixed an issue where the increased chance to spawn a familiar was not displayed in the Familiar description after acquiring the Enchantment Master legendary paragon node.
Fixed an issue where free Frozen Orb casts from the Enchantment effect could be triggered when casting Skills on cooldown while Channeling Incinerate.
User Interface and User Experience
Fixed an issue where larger numbers could become illegible in vendor and crafter menus.
Fixed an issue where the description for Exquisite Blood did not properly display how many would be used to summon Lord Zir.
Miscellaneous
Fixed an issue where the stealth effect for The Shroud of False Death wouldn’t be broken by Mercenaries or Minions dealing damage.
Fixed an issue where the Stealth effect for The Shroud of False Death could prevent a summoned boss from spawning.
Fixed an issue where summoning monsters at the beginning of a Legion event could be displaced when running into them with your Mount and using Spur.
Fixed an issue where progression could become blocked for The Eyes of the Enemy quest when trying to place Locran’s talisman.
Fixed an issue where the Guaranteed Critical Strike andOverpower from the Qax and Xan runes could be consumed by non-damaging abilities.
Fixed an issue where Legendary Aspects and Tempering Affixes that are not usable by your Class would occasionally function when using a Skill of another Class via Runewords. As part of this fix, Classes will no longer be able to equip items with Tempering or Legendary affixes that are Class-specific for another Class.
Developer’s Note: We found an issue where Classes could sometimes unintentionally benefit from Affixes and Legendary Powers that are Class-specific for other Classes. An example of this would be a Sorcerer benefitting from War Cry legendary items that belong to Barbarians. We find the design space interesting, particularly with Runewords being added to the game, and may explore these kinds of synergies in the future. Currently, we do not believe it is healthy for players to farm items and Affixes on one Class to benefit a different one.
Various performance, UI, visual, and stability improvements.
2.01 Build #58145
Masterworking
The Gold cost for Masterworking Ranks 5-12 has been reduced by approximately one third.
Masterworking materials now drop from more sources inside Nightmare Dungeons, including:
Resplendent chests
Normal chests
Miscellaneous Interactive Objects, such as ambient corpses
Breakable Objects
The Butcher
Treasure Goblins
Local events
Non-Ancestral Legendary items can now be Masterworked up to 8 times and have two Tempering Affixes.
Material costs for Masterworking at lower Ranks have been adjusted.
The Pit
50 additional Pit Tiers have been introduced, totaling 150.
Bonus tier unlocks for fast clears have increased from 3 to 5 tiers.
Loot Updates
Lower-level monsters will now drop more items, and less crafting materials.
Overall loot quality dropped by Hellborne has been increased.
There is now a higher chance to receive at least One Legendary item, with an additional chance to receive 1-2 more.
Overall loot quality dropped by Treasure Goblins and The Butcher has been improved.
The Butcher will always drop at least 1 legendary item.
The Butcher will always drop the Butcher’s Cleaver Unique weapon.
Treasure Goblins will always drop at least 1 Legendary item.
World Boss loot now scales with higher torment tiers.
Adjusted the drop rates of Mythic Unique items from Ladder Bosses to compensate for being guaranteed Ancestral quality.
Duriel and Andariel do not guarantee a Mythic item drop but their chance to drop a Mythic item is twice as high as other Tormented bosses.
The chance for Uniques to roll as Ancestral has been significantly increased.
Starting in Torment Difficulty I, only Legendary and Unique items can drop. Any Normal, Magic, or Rare items that would have randomly dropped will instead be automatically converted into corresponding crafting materials.
Runewords and Sockets
Developer’s Note: We love the enthusiasm around combining Runes, but we understand many would prefer the optimal combinations of Runewords to have bonuses other than scaling damage stats.
Our original approach was to create a journey where both the Runes of Ritual and Runes of Invocation would eventually lead to Legendary Runes becoming the most potent, but in practice, this led to a handful of combinations being favored. Now, the gap in power between rarity tiers for Runes of Invocation and Runes of Ritual will be much smaller, and Runes that provide utility will be more potent than Runes that only provide damage across all rarity tiers.
Additionally, to make sub power Runes competitive, the Rune type will deal more than other types found in Diablo IV depending on the amount of utility they provide.
Lith (Don’t walk or evade)
Previous: Stand still for 0.3 seconds.
Now: Stand still while fighting for 0.3 seconds.
Feo (Become Crowd Controlled or Injured)
Reduce cooldown to 10 seconds.
Vex (+3 to all Skills)
Offering increased from 400 to 1000.
Kry (Spiritborn Vortex)
Reduced from 500 to 300 Offering.
Ner (Rogue Concealment)
Reduced from 700 to 600 Offering.
Jah (Sorcerer Teleport)
Offering reduced from 500 to 400.
Qua (Movement Speed and Evade refresh)
Evade refresh removed.
Offering reduced from 400 to 50.
Que (Enhanced Earthen Bulwark)
Changed to Base Earthen Bulwark.
Offering reduced from 800 to 300.
Yom (Petrify)
Note: Petrify no longer gives Critical Strike Damage and instead grants 100 Resource.
Ohm (Warcry)
Offering increased from 500 to 600.
Now uses base Warcry instead of Enhanced Warcry.
Teb (Abhorrent Iron Maiden)
Rune version now deals 300% of base damage.
Tun (Stun Grenades)
Rune version damage increased from 20% to 260%.
Tal (Spiritborn Pestilent Swarm)
Rune version damage increased from 100% to 150%.
Xan (Critical Overpower)
Offering increased from 700 to 900.
Eom (Generic Cooldown Reduction)
Cooldown Reduction reduced from 0.25 to 0.1.
Cah (Spiritwolves)
Enhanced the Spiritwolf AI allowing it to engage in combat faster.
Increased the Attack damage from 14% to 30%.
Increased the Leap damage from 14% to 50%.
Zec (Ultimate Cooldown Reduction)
Cooldown Reduction reduced from 4 to 2 seconds.
Lac (Barbarian Challenging Shout)
Reduce rune version duration from 6 to 3 seconds.
Reduce offering from 800 to 400.
Runes removed:
Ur
Ono
Met
Kaa
The following runes have had their icons updated to match their Diablo II predecessors.
Ohm
Thul
Vex
Lum
Jah
Tal
Updates for adding sockets to items:
The Jeweler is now accessible at Level 1 instead of at Level 15.
Chipped Gems can now be crafted at Level 1 instead of Level 15.
Gem Fragments now start dropping at Level 5.
Socketing costs only require Scattered Prisms for Ancestral items. Additionally, Scattered Prisms will no longer drop prior to playing Torment Difficulties.
Experience Rewards
The Experience reward from Whisper Caches and Helltide chests now give more experience, scaling with difficulty.
Experience rewards received for completing Strongholds have been adjusted. Players will now earn a one-time experience reward when killing a Stronghold Boss, preventing players from infinitely earning large amounts of experience from the same Stronghold through partying.
Developer’s Note: We’re glad the return of quest experience rewards, like Strongholds, in Patch 2.0 is being enjoyed. We’ve adjusted the experience reward so that Strongholds remain a strong early to midgame levelling activity, but not strong enough that it’s mandatory to hold them from completion until later character levels.
Experience rewards for Renown Tiers I and II have been changed to flat values so players don’t feel like they need to wait until higher Difficulties to cash them in.
Paragon Updates
General
Glyph Scaling values have been reduced by 50%.
Rare and Magic Nodes that provide additive damage have been increased by 100%.
Single Resist Nodes have all been converted to bonuses to Maximum Resistance for a single element:
Single Resist 10%.
Max Single Resist 3%.
Recuperate Rare node:
Potion Healing has been changed to +Max Life.
Life Per Second increased by 2x.
Armor nodes Increased by 50%.
Slayer: Potion Healing changed to Max Life.
Spearhead: Armor changed to Max life.
Fleeting:
Impairment Resistance increased by 50%.
Damage Over Time Reduction changed to Dodge Chance.
Suffused Resistance: Damage Over Time Reduction changed to Damage Reduction.
All sources of Damage While Fortified increased by [x]2.25x.
Healing Received increased by 1.5x.
Barbarian
Hemorrhage
Lacerator
Physical Damage changed to Vulnerable Damage.
Blood Rage
Craving
Damage to Elites changed to Damage while Berserking.
Carnage
Berserker
Damage to Elites changed to Critical Strike Damage.
Enraged
Berserking Duration changed to Critical Strike Chance.
Decimator
Destroyer
Physical Damage changed to Overpower Damage.
Pillage
Bonus now applies to Armor instead of Vulnerable damage.
Flawless Technique
Havoc changed to Nimble.
Weapon Master
Nimble
Bonus now applies to Attack Speed instead of Physical damage.
Strength requirement changed to Dexterity.
Iron Strength
Elite damage changed to Max fury.
Hunter Killer
Damage to Elites changed to Fury on Kill.
Movement Speed after Killing Elites increased from 14% to 20%.
Force of Nature
Raw Might
Physical Damage changed to Damage to Close Enemies.
Stat threashold required to unlock bonus changed from Dexterity to Willpower.
Alloyed
Earthquake duration reduced from 45% to 10%.
Armor changed to 10% Dust Devil Size.
Druid
Thunderstruck
Concentrated
Elite Damage changed to Damage to Close Enemies.
Deluge
Critical Strike Damage changed to Damage to Distant Enemies.
Tempest
Critical Strike Damage changed to Critical Strike Chance.
Earthen Devastation
Earthen Power
Earth Critical Strike Damage changed to Earth Damage.
Oppress
Critical Strike Damage to Crowd Controlled changed to Critical Strike Damage.
Survival Instincts
Ursine
% Armor while in Werebear Form changed to % Armor.
Battleworn Hide
Damage to Elites changed to +Life.
Heightened Malice
Poison Conditioned changed to Denial.
Toxic Bane changed to All Damage.
Overturn changed to Recuperate.
Inner Beast
Determination
Critical Strike Damage changed to All Damage.
Constricting Tendrils
Devastation
Nature Damage changed to increased Damage Over Time.
Superiority
Bonus now applies to Max Life instead of Damage to Crowd Controlled enemies.
Damage to Crowd Control changed to Lucky Hit.
Ancestral guidance
Spiritual Power
Basic Attack Damage changed to Basic Attack Speed.
Natural attunement
Max spirit changed to Bonus Resource Generation.
Untamed
Ferocity
Companion Cooldown Reduction increased from 2.5 to 3.
Necromancer
Hulking Monstrosity
Flesh Horror
Minion Resistance to all elements changed to all resistances.
Golems Armor changed to Armor.
Miscreation
Summon Damage changed to Golem Life %.
Flesh Easter
Critical Strike Damage changed to Corpse Attack Speed.
Scent of Death
Ruin changed to Suffused Resistance.
Corrective changed to Restorative.
Seethe
Damage replaced with Damage to Healthy.
Bone Graft
Splinter
Bone Critical Strike Damage changed to Critical Strike Damage.
Calcified changed to Suffused Resistance.
Blood Begets Blood
Blood Empowered
Blood Orb damage changed to Blood damage.
Vampiric Blood
Orb Healing has been Doubled.
Blooddrinker
Orb Healing has been Doubled.
Invigorated
Blood Orb Damage changed to Blood Damage.
Bloodbath
Thick Hide
Bonus now applies to Maximum Life instead of Damage While Fortified.
Powerhouse
Damage while Healthy changed to Healing Received.
Wither
Lingering Shadows
Shadow Damage changed to Resource Cost Reduction.
Rogue
Eldritch Bounty
Imbue damage has been increased across the board by 2.5 times.
Tricks of the Trade
Surgical
Damage changed to Cutthroat Damage.
Focused
Damage to Elites changed to Marksman Damage.
Ranger
Bonus now applies to Damage Reduction from Distant Enemies instead of bonus damage to Distant Enemies.
Brawler
Bonus now applies to Damage Reduction from Close Enemies instead of bonus damage to Close Enemies.
Haven
Bonus now applies to maximum life instead of Armor.
Cheapshot
Artifice
Vulnerable Damage changed to Damage.
Calculated
Bonus now applies to armor instead of bonus to Crowd Controlled Enemies.
Deadly Ambush
Trapper
Trap Damage changed to Trap Size.
Damage to Trapped changed to Critical Chance.
Leyrana’s Instinct
Punishment
Physical Damage changed to Damage.
Veiled changed to Restorative.
No Witnesses
Knowledge
Intelligence changed to Dexterity.
Training
Poison Resistance changed to All Resistances.
Exploit Weakness
Exploit
Damage to Injured changed to Lucky Hit Chance.
Revitalize
Healing Received changed to Max Life.
Sorcerer
Burning Instinct
Kindling
Damage to Elites changed to Critical Strike Damage.
Icefall
Polar Rime
Damage to Chilled changed to Lucky Hit (as secondary).
Frosts
Damage to Chilled changed to Vulnerable Damage.
Static Surge
Overwhelming changed to Blessing.
Incapacitate
Damage to Stunned changed to Lightning Damage.
Electro
Vulnerable Damage changed to Critical Strike Damage.
Paralyzing
Max Mana changed to Cost Reduction.
Ceaseless Conduit
Devastate
Critical Strike Damage changed to Crackling Energy Damage.
Conduit
Crackling Energy Damage changed to Critical Strike Chance.
Elemental Summoner
Reservoir
Max Mana changed to Conjuration Cooldown Reduction.
Enchantment Master
Blessing
Healing Received changed to Max Life.
Ruinous
Damage to Elites changed to Attack Speed.
Miscellaneous
The audio for a Mythic Unique dropping now takes priority over other sounds.
Health values for monsters in Dungeons have been increased to have less of a jump between them and the boss to smoothen the transition between encounters.
Super Elite Life increased by +50%
Elite Life increased by +25%
Standard Monster increased by +11%
Scrolls of Restoration will be acquirable through the Season Journey.
Penitent Difficulty is now unlocked upon completing Diablo IV’s base campaign. This includes using the skip campaign feature.
The formula for calculating Damage Reduction from Armor has been adjusted to grant higher amounts of Damage Reduction at lower armor amounts than before.
Additionally, lower-level items will have higher amounts of Armor than before.
Intensity scaling has been moved into Torment Difficulties I-IV. Scaling has been adjusted to be more noticeable.
Developer’s Note: Intensity causes monsters to move faster, their cooldowns to recharge faster, and they’re better at aiming projectile attacks.
The 2x increase applied to Main Stat contribution to Skill damage has been reverted to pre-patch 2.0 values.
Bug Fixes Class Specific
Fixed an issue where Pets could despawn when going between zones with the One With Nature Key Passive learned.
Fixed an issue where Prime Grizzly Rage did not grant Unstoppable.
Fixed an issue where the Tempering Recipe for Ravens Attack Speed did not function.
Fixed an issue where The Unmaker could allow Necromancers to equip 2 Ultimate Skills.
Fixed an issue where the following Necromancer skills had incorrect values.
Reap
Hemorrhage
Bone Splinters
Blight Corpse Tendrils
Rathma’s Vigor
Fixed an issue where the additional Severs from Reaping Lotus Aspect were not leaving Desecrated Ground when using Greaves of the Empty Tomb.
Fixed an issue where the Druid Aspect of the Mighty Storm could drop for Necromancers.
Fixed an issue where Titan’s Fall passive was granting its bonus while you had any Fortified health rather than while Fortified.
Fixed an issue where Familiar always counted as a Fire Skill for granting stacks of Enlightenment.
Fixed an issue where Fireball didn’t deal damage when Gloves of the Illuminator were equipped.
Bug Fixes Items and Tempering
Fixed an issue where several Legendary aspect values were lower than intended.
Fixed an issue where Heir of Perdition’s damage bonus against Angels and Demons was multiplicative instead of additive.
Fixed an issue where Ancestral Legendary Items weren’t dropping in Torment Difficulty IV Nightmare Dungeons.
Fixed an issue where Whisper Caches dropped items of lower item power than expected at higher levels.
Fixed an issue where the Elemental Surge tempering recipe was restricted to Expert Difficulty, instead of just restricted by level.
Fixed an issue where Tempering was immediately accessible at Level 1 on new accounts, instead of unlocking at Level 15.
Fixed an issue where legacy items migrated from characters created before Season of Hatred were capped at Item Power 520 instead of 540.
Fixed several instances where Fists of Fate was not properly adjusting damage with its power.
Bug Fixes Miscellaneous
Fixed an issue where the tooltip for Armor was not green when the Armor cap was met.
Fixed an issue where the Seaside Descent dungeon could not be completed when interacting with the Gate Release before defeating the 2 Avaricious Captains.
Fixed an issue where certain Nightmare Dungeon sigil affixes were missing descriptions.
Fixed an issue where the required amounts for Boss Summoning items were inaccurately displayed in tooltips.
Fixed an issue where the Eliminator glyph was missing its additional threshold bonus.
Fixed multiple instances where Glyph descriptions were inaccurate.
Fixed an issue where the tutorial quest for Torment Difficulties could keep appearing each time a Pit Tier was completed.
Fixed an issue where other pieces of equipment could appear on the character in unexpected ways, such as pants floating in front of the character. (Side Quests—Act I: The Trousers From Hell, completed!)
Game Updates
Accessibility
Players may now enable Hybrid Targeting, a new feature that allows for proximity selection of interactables to be used when mouse movement is disabled. This is meant to assist with item selection in instances where cursor targeting could prove challenging.
Gem Changes
The drop quantity of Gem Fragments now increases as you ascend Difficulties.
New Gem Tier: Grand
Requires 100,000 gem fragments, 30 Forgotten Souls, and 10,000,000 Gold to craft.
Grand provides a 50% increase in power from the previous tier, Royal.
Some Gem effects have been reworked
Ruby armor effect changed from % Max Life to + Strength.
Amethyst armor effect changed from +Strength to +% Barrier Generation.
Diamond armor effect changed from +% Barrier Generation to + All Stats.
Many Gem stat bonuses have been adjusted to better reflect Patch 2.0 numbers.
Gem stat updates, starting with Chipped, ending with Grand:
Succumb to hatred and earn Mother’s Favor, increasing your damage dealt by 60%[x]. Briefly steal Mother’s Favor from Nearby allies by slaughtering enemies.
Shroud of False Death – Mythic Unique Chest Armor
Affixes
Inherent: +1 to All Passives
+111 All Stats
+222 Maximum Life
+333% Damage on Next Attack After Entering Stealth
11.1% Resource Generation
Power
If you haven’t dealt damage in the last 2 seconds, gain Stealth and 40%[+] Movement Speed.
Shattered Vow – Mythic Unique Polearm
Affixes
Inherent: +400% Damage to Healthy Enemies
+444 Maximum Life
+29.6% Attack Speed while Berserking
+444.4% Damage Over Time
Lucky Hit: Up to a +44.4% Chance to Become Berserking
Power
Enemies afflicted by more Damage over Time than remaining Life are Executed.
Aspect of Assistance – Generic Utility Aspect
Your Reinforcement Cooldown is reduced by 23-33%[x]. After casting your Ultimate Skill, call your Mercenary for Reinforcement.
Developer’s Note: Because this Aspect is related to Mercenaries, it is exclusive to Vessel of Hatred.
Tempering
New Recipe Sharpened Finesse
+X% Basic Skill Damage
+X% Core Skill Damage
+X% Ultimate Skill Damage (Moved from Worldly Finesse)
Elemental Surge Tempering Recipe has been split into two recipes
Elemental Surge – Night
Lucky Hit: Chance to Deal Cold Damage
Lucky Hit: Chance to Deal Poison Damage
Lucky Hit: Chance to Deal Shadow Damage
Elemental Surge – Day
Lucky Hit: Chance to Deal Physical Damage
Lucky Hit: Chance to Deal Fire Damage
Lucky Hit: Chance to Deal Lightning Damage
Skill Tree
All class’s Skill Trees have been updated to create new connections between nodes.
Barbarian
Active Skill
Mighty Throw – Weapon Mastery Skill – 12 second Cooldown
Base Skill: Hurl your weapon, dealing 60 80% Weapon damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals 153% Weapon damage every second for 4 seconds.
Impact Lucky Hit Chance: 15%.
Enhanced Mighty Throw: While a thrown weapon is out, gain 25% [+] increased Attack Speed.
Fighter’s Mighty Throw: Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5 3% of your Maximum Life as a Barrier for 5 6 seconds.
Warrior’s Mighty Throw: Mighty Throw’s impact deals 200%[x] increased damage and Stuns enemies for 2 seconds.
Passive Skills
Barbed Carapace
Key Passive: For every 25 Fury you spend, you gain 10%[+] Thorns for 8 seconds, up to 120%. Casting a Skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 100% of your Thorns as physical damage to Close enemies every second.
Belligerence
Damaging an enemy with a Basic Skill increases your damage by 3/6/9%[x] for 4 seconds.
Heavy Hitter
Your Ultimate Skills deal 15/30/45%[x] more damage.
Warpath
After Overpowering, you deal 4/8/12%[x] increased damage for 4 seconds.
Irrepressible
Casting a Weapon Mastery Skill Fortifies you for 10/20/30% of your Maximum Life.
Unique Item
Ugly Bastard Helm – Unique Helm
Affixes
+X% Resistance to All Elements
Inherent: +X% Fire Resistance
X% Wrath of the Berserker Cooldown Reduction
Lucky Hit: Up to a 40% Chance to deal +X Fire Damage
+X to Prolific Fury
+X to Aggressive Resistance
Power
Explode when activating Wrath of the Berserker, dealing [100-300% Weapon Damage] Fire damage to enemies. While Berserking, damage you would deal is converted to Fire damage. You deal 60-80%[x] increased Fire damage.
Legendary Aspects
Aspect of Shattering Steel – Offensive Aspect
Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal (120-420% 80-280% of Weapon Damage) Physical damage.
Aspect of the Flaming Rampage – Offensive Aspect
Charge gains an additional Charge. Each target hit by it explodes for [69-129% of Weapon Damage] Fire damage to surrounding enemies.
Aspect of Herculean Spectacle – Offensive Aspect
Mighty Throw deals 15-35%[x] increased damage and hurls another 2 weapons.
Tempering Recipes
Bleed Innovation – New Utility Recipe
+X% Rend Effect Size (Moved from Bleed Augments)
+X% Rupture Size (Moved from Bleed Augments)
+X Skill Ranks to Hamstring Passive
Barbarian Breach – New Utility Recipe
+X Skill Ranks to Expose Vulnerability Passive (Moved from Bleed Augments)
+X Skill Ranks to Pressure Point Passive (Moved from Bleed Augments)
+X% Kick Vulnerable Duration (Moved from Barbarian Innovation)
Brute Innovation – New Utility Recipe
+X% Hammer of the Ancients Effect Size (Moved from Furious Augments)
+X% Upheaval Size (Moved from Furious Augments)
+X% Mighty Throw Size
Core Augments – Barbarian New Weapon Recipe
+X% Chance for Hammer of the Ancients to Deal Double Damage
+X% Chance for Whirlwind to Deal Double Damage
+X% Chance for Upheaval to Deal Double Damage
+X% Chance for Double Swing to Hit Twice
Brawling Augments – New Weapon Recipe
+X% Chance for Charge to Deal Double Damage
+X% Chance for Kick to Deal Double Damage
+X% Chance for Leap to Deal Double Damage
+X% Chance for Ground Stomp to Hit Twice
Weapon Augments – New Weapon Recipe
+X% Chance for Mighty Throw to Deal Double Damage
+X% Chance for Steel Grasp to Deal Double Damage
+X% Chance for Death Blow to Deal Double Damage
+X% Chance for Iron Maelstrom to Hit Twice
Paragon Board
Legendary Node
Force of Nature: Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals 180% Weapon damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.
Raw Power Might: +10.0% Physical Damage, +10 Strength
Denial: +3.0% Resistance to All Elements, +20 Armor
Tenacity: 4.0% Maximum Life, +20 Armor
Druid
Active Skill
Stone Burst – Earth Core Skill – 30 Spirit Cost
Base Skill: Gather stones beneath your enemies then detonate them dealing 120 80% Weapon damage. Channeling deals 20% Weapon damage and increases the size of the affected area, up to a 400% increase after 1.0 seconds.
Enhanced Stone Burst: Stone Burst’s final explosion damage is increased by 25%[x] within the initial radius.
Primal Stone Burst: While Channeling Stone Burst and for 2 seconds afterwards, you gain 30%[+] Attack Speed.
Raging Stone Burst: Stone Burst costs 66%[x] more Spirit, and its final explosion deals 50%[x] more damage.
Passive Skills
One With Nature
Key Passive: Your Companion Skills each gain 1 additional companion and deal 60 50%[x] increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.
Humanity
You deal 5/10/15%[x] more damage while in Human form.
Calamity
You deal 5/10/15%[x] more damage for 8 seconds after casting an Ultimate skill.
Feral Aptitude
You deal 3%[x] increased damage while Healthy and 3%[x] increased damage while above 100% Movement Speed. These bonuses can stack.
Backlash
You deal 4%[x] increased damage for 5 seconds after casting a Defensive Skill.
Unique Item
Stone of Vehemen – Unique Totem
Affixes
Inherent: +X% Damage to Crowd Controlled Enemies
+X Willpower
+X% Critical Strike Damage
+X% Chance for Stone Burst Projectiles to Cast Twice
+X to Stone Burst
Power
While Channeling Stone Burst, and for 2 seconds afterwards, gain 15% Damage Reduction.
Stone Burst’s final explosion deals 10-15%[x] increased damage, further increased by 10-15%[x] for each size increase.
Legendary Aspects
Aspect of the Agile Wolf – Utility Aspect
Shred gains a 4th dash attack that hits all surrounding enemies, deals 20-60%[x] increased damage and Knocks Down enemies for 2 seconds.
Aspect of the Rabid Bear – Offensive Aspect
While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 30-90%[x].
Stormcrow’s Aspect – Offensive Aspect
Ravens now deal Lightning damage which is increased by 60-100%[x]. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.
Aspect of Shattered Defenses – Offensive Aspect
Stone Burst causes enemies to take 30-50%[x] increased damage from your other Skills for 5 seconds. Stone Burst’s Spirit cost is reduced by 10.
Aspect of Anticline Burst – Offensive Aspect
Stone Burst deals 15-35%[x] increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size.
Tempering Recipes
Lightning Augments
+X% Chance for Stormstrike to Hit Twice
+X% Chance for Lightning Storm to Deal Double Damage
+X% Chance for Cataclysm to Deal Double Damage
Paragon Board
Legendary Node
Untamed: Casting a Companion Skill grants 20%[x] increased Companion damage for 5 seconds, stacking up to 80%[x].
Superiority: +15.0% Damage to Crowd Controlled Enemies, +4.0% Maximum Life
Lucky Winds: +5% Lucky Hit Chance, +10% Vulnerable Damage
Eminence: +6.5% Damage Reduction from Elites, 4% Maximum Life
Necromancer
Active Skill
Soulrift – Darkness Ultimate Skill – 50 second Cooldown
Base Skill: For 8 seconds, you corrupt surrounding enemies, dealing 65% Weapon damage per second.
Supreme Soulrift: Every soul absorbed increases your damage by 1%, up to 30%. This bonus persists for 5 seconds after Soulrift ends.
Prime Soulrift: Enemies with their souls absorbed become Vulnerable for 2 seconds. When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.
Passive Skills
Affliction
Key Passive: Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are infected with Affliction and take 15%[x] increased damage from you and your Minions. Your Curse Skills deal 30% (Weapon Damage) Shadow damage to enemies that have Affliction. This amount increases by 30%[x] of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.
Titan’s Fall
While Fortified you deal 6/12/18% increased damage to Elites.
Precision Decay
Your Lucky Hit chance is increased by 5/10/15%.
Finality
You deal 5/10/15%[x] increased damage for 8 seconds after casting an Ultimate Skill.
Necrotic Fortitude
Lucky Hit: Lucky Hit: Up to a 5/10/15% chance to grant yourself a Barrier for 7 5% of your Maximum Life for 6 seconds.
Unique Item
The Unmaker – Unique Helm
Affixes
X% Damage Reduction while you Have a Barrier
X% Resource Generation
X% Chance for Soulrift to Deal Double Damage
+X to Imperfectly Balanced
Power
Soulrift’s duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals 100-200% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.
Legendary Aspects
Reaping Lotus’ Aspect – Offensive Aspect
Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80-120% of normal damage.
Phasing Poltergeist’s Aspect – Offensive Aspect
When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast.
Aspect of Fel Gluttony – Offensive Aspect
Your Golem Active also causes your Golem to erupt, dealing (200-400% of Weapon Damage) Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.
Tempering Recipes
Bone Innovation – New Utility Recipe
+X% Bone Storm Duration
+X% Bone Spirit Explosion Size
+X% Bone Prison Duration
Blood Innovation – New Utility Recipe
+X% Blood Surge Nova Size
+X% Hemorrhage explosion size
+X% Blood Lance Duration
Decay Innovation – New Utility Recipe
+X% Blight Size
+X% Decompose Explosion Size
+X% Soulrift Duration
Execution Innovation – New Utility Recipe
+X% Sever Effect Size
+X% Reap Effect Duration
+X% Skeleton Priest Effect Duration
Paragon Board
Legendary Node
Frailty: Cursed enemies take 10%[x] increased damage from you and your Minions, increased by 10%[x] each second they are Cursed, up to 40%[x].
Rare Nodes
Lingering Shadow: +10% Shadow Damage Over Time, +10% Shadow Damage
Shadow Resilience: +10% Shadow Resistance, 4% Maximum Life
Calculated: +15% Damage to Crowd Controlled Enemies, +20 Armor Meticulous: 3% Resistance to All Elements, +30 Armor
Dance of Knives – Cutthroat Agility Skill – 6 Charges, 1 second Charge Cooldown
Base Skill: Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing 42 58% damage. You gain 20%[+] Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.
Enhanced Dance: Moving 30 meters while Channeling Dance of Knives grants 4 Charges.
Methodical Dance: When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.
Disciplined Dance: Each Dance of Knives knife Slows enemies by 25% for 3 seconds and has a 20% chance to pierce.
Passive Skills
Alchemical Admixture
Key Passive: Dealing 3 different types of Non-Physical damage increases the Potency of your Imbuement skills by 40% for 5 seconds. This Potency is further increased by 20% of the total amount of your Bonus Damage to Poison, Shadow, and Cold.
Target Practice
3/6/9% [+] Critical Strike Chance with Marksman and Cutthroat Skills.
Balestra
4/8/12%[x] Damage for 4 seconds after using Evade.
Evasive
After Dodging an attack, gain 2/4/6% Damage Reduction for 4 seconds.
Unto Dawn
Your Ultimate skills deal 15/30/45%[x] increased damage.
Unique Item
Pitfighter’s Gull – Unique Ring
Affixes
Inherent: +X% Shadow Resistance
Inherent: +X% Resistance to All Elements
+X% Critical Strike Chance
+X% Damage on Next Attack After Entering Stealth
X% Smoke Grenade Cooldown Reduction
+X to Mending Obscurity
Power
Casting Smoke Grenade increases your Critical Strike Damage by 33[x] for 3-6 seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.
Legendary Aspects
Aspect of Poisonous Clouds: Offensive Aspect
When entering Stealth, create a cloud that deals (600-780% of Weapon Damage) Poison damage over 6 seconds.
Aspect of Splintering Shards: Offensive Aspect
Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create an ice splinter that fires away from them dealing (25%-50% of Weapon Damage) Cold damage and Chilling for 20-30%.
Aspect of Star Shards: Offensive Aspect
Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 100-120% Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.
Tempering Recipes
Agile Augments – New Weapon Recipe
+X% Chance for Flurry to Deal Double Damage
+X% Chance for Dance of Knives to Deal Double Damage
+X% Chance for Dash to Deal Double Damage
Assassin Augments – New Weapon Recipe
Shadow Step Cleaves for +X% Damage
+X% Chance for Rain of Arrows to Deal Double Damage
+X% Chance for Smoke Grenade to Deal Double Damage
Cutthroat Augments – New Weapon Recipe
+X% Chance for Twisting Blades to Hit Twice
+X% Chance for Blade Shift to Deal Double Damage
Invigorating Strike Cleaves for +X% Damage
Basic Augments — Rogue
Renamed to Marksman Augments — Basic to better reflect its existing contents
Core Augments — Rogue
Renamed to Marksman Augments — Core to better reflect its existing contents
Paragon Board
Legendary Node
Danse Macabre: Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by 50%[x].
Rare Nodes
Assassin: 2.5% Mobility Cooldown Reduction +25% Damage to Healthy Enemies, +4% Maximum Life
Summon a familiar matching the element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 40% of its element’s damage.
You may have up to 6 Familiars active at a time.
Enhancement: Familiars apply effects around them every 0.5 seconds according to their element.
Fire: Applies 94% Burning damage over 4 seconds to enemies.
Cold: Applies 15% Chill to enemies.
Lightning: Stuns enemies for 1 second.
Summoned Familiar:
Your Familiars’ elements no longer depends on your previous cast Skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning, and Lightning to Fire.
While you have at least two different element Familiars active, you gain 3% Damage Reduction.
Invoked Familiar: While you have an active Familiar, you deal 10% increased damage of its type.
Passive Skills
Enlightenment
Key Passive: Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element. After gaining 100 stacks you become Enlightened, can no longer gain stacks, and lose 10 stacks per second. While Enlightened your Bonus Damage with Fire, Lightning, and Cold are equal to them combined and you gain:
25% increased damage
45% Mana Regeneration
20% Attack Speed
Evocation
Reduce all cooldowns by 4/8/12%.
Energy Focus
You generate a 6 second Barrier for 0.5/1.0/1.5% of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health.
Dampen Layer
You gain 2/4/6% Damage Reduction while you have an active Barrier.
Elemental Synergies
Your Frost, Shock, and Pyromancy Skills deal 1/2/3% increased damage for each Skill you have equipped of their type.
Unique Item
Sidhe’s Bindings – Unique Gloves
Affixes:
+X% Non-Physical Damage
+X% Familiar Explosion Size
+X% Chance for Familiar to Hit Twice
+X to Familiar
Casting Familiar now summons all three elemental variants at once. Familiar’s duration is increased by 25-50%[x] and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.
Legendary Aspects
Aspect of Charged Flash – Offensive Aspect
After Charged Bolts hits enemies 50 times, your next 3 casts of Charged Bolts become waves that pierce and deal (200-240% Weapon Damage) Critical Shock Damage.
Aspect of Elemental Constellation – Offensive Aspect
Casting Pyromancy, Shock, and Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing (50-70% Weapon Damage) damage after 3 seconds. The damage increases by 100% per matching elemental skill you cast.
Aspect of Overheating – Offensive Aspect
After channeling Incinerate for 2 seconds it deals (30-70% Weapon Damage) Critical Fire damage per second for 5 seconds. Casting Incinerate refreshes and maintains this bonus.
Tempering Recipes
Pyromancy Augments – Fiery – Weapon Recipe
+% Chance for Incinerate to do Double Damage.
+% Chance for Firewall to do Double Damage.
+% Chance for Meteorites to do Double Damage.
+%Chance for Inferno to Deal Double Damage
Frozen Augments – Frozen – Weapon Recipe
+% Chance for Blizzard to do Double Damage.
+% Chance for Ice Spike to do Double Damage.
+% Chance for Deep Freeze to do Double Damage.
Sorcerer Innovation – Utility Recipe
+% Frost Nova Size
+% Blizzard Size
+% Teleport Nova Size
Paragon Board
Legendary Node
Fundamental Release: Each Fire, Lightning, and Cold attack you make against an enemy increases the damage it takes from your attacks by 10%[x] per element, up to 30%[x].
Overdrive: 5% Damage Reduction from Burning Enemies / +20 Armor
Electromagnetism: 5% Damage Reduction from Vulnerable Enemies / +4% Maximum Life
Kindling: +10% Damage to Burning Enemies / 16% Damage to Eiltes
Suffused Resilience: 6.5% Damage Taken Over Time Reduction / 3% Resistance to All Elements
Balance Updates
Game Difficulties
Monster HP was increased by 25%.
Low level Elite, Unique Elite, Super Elite, Minion and Boss enemies have had their Health and Damage reduced.
Max level Super Elite Health was increased by 50%.
Max level Elite Health was increased by 20%.
Elite, Unique Elite and Super Elite damage has been equalized. Unique Elite and Super Elite damage now matches Elite damage.
This change was made to afford more predictability in damage received from Elite affixes.
All Classes
General
Ultimate skills can now have additional ranks. Players can invest up to 5 skill points into their Ultimate Skill, and bonus ranks of Ultimate Skills now exist. The limitation of having one Ultimate Skill remains. Additionally, bonus to all skill ranks (i.e. from Harlequin’s Crest) will only grant ranks to the Ultimate the player has learned.
Life Generation affixes now trigger when at Full Life, to contribute to Overhealing effects.
All Weapon Tempering affixes now grant multiplicative damage. See each class’s section for more info.
All Classes now have innate 15% Blocked Damage Reduction.
Shield’s inherent Blocked Damage Reduction reduced by 15%.
Paragon nodes that give increased damage to Healthy Enemies increased from 6.3% to 12.5%.
Legendary Aspects
Deflecting Barrier
Previous: While you have a Barrier active, there is a 5-15% chance to ignore incoming direct damage from Distant enemies.
Now: You have a 5-12% chance after taking direct damage to gain a Barrier equal to 20% of your Maximum Life. This chance is doubled against Distant enemies.
Aspect of Slaughter
Previous: You Gain 20% Movement speed. This bonus is lost for 2.5-5.0 seconds after taking damage.
Now: You gain 20% Movement speed. Lose this bonus for 2.0-5.0 seconds after taking damage from a Close Enemy.
Starlight Aspect
Previous: Gain 25-40 Primary Resource for every 20% Life that you Heal.
Now: Gain 25-40 Primary Resource for every 20% Life that you Heal or every 120 200% that you Overheal when at Maximum Life.
Andariel’s Visage
Explosions now happen less frequently in extreme situations.
Barbarian
Skills
Frenzy
Fury generation increased from 4 to 7.
Damage increased from 13% to 15%.
Enhanced Frenzy
Before – While Frenzy is granting 60% bonus Attack Speed, it also generates 3 additional Fury.
Now – While Frenzy is granting 60% bonus Attack Speed, the Fury costs of your Core Skills are reduced by 25%.
Combat Frenzy
Before – You gain 8% Damage Reduction for each stack of Frenzy you currently have.
Now – You gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have.
Battle Frenzy
Attack Speed per stack of Frenzy increased from 5% to 6%.
Ground Stomp
Damage increased from 9.5% to 35 20% Weapon Damage.
Enhanced Ground Stomp
Before – Increase Ground Stomp’s duration by 2 1 second.
Now – Ground Stomp generates 60 Fury and has a 2 1 second increased Stun duration.
Tactical Ground Stomp
Before – Ground Stomp generates 60 Fury.
Now – Ground Stomp is now a Brawling Skill and deals 900 800% increased damage to Bosses. It also applies Vulnerable for 4 seconds.
Strategic Ground Stomp
Before – Reduce the Cooldown of your Ultimate Skill by 2 seconds for each enemy damaged by Ground Stomp.
Now – Reduce the Cooldown of your Ultimate Skill by 4 seconds per enemy damaged by Ground Stomp, up to 12 seconds.
Upheaval
Damage increased from 88% to 100%.
Furious Upheaval
Damage bonus increased from 12% to 15%.
Maximum stacks increased from 6 to 8.
Passives
Hamstring
Before – Your Bleeding effects Slow Healthy enemies by 20%.
Now – Your Bleeding effects have a 15% chance to Slow Healthy and Injured enemies by 70% each time they deal damage.
Slaying Strike
Damage to Injured reduced from 8% to 5%.
Unconstrained
Before – Increase Berserking’s maximum duration by 5 seconds and increase its damage bonus to 60%.
Now – Berserking’s damage bonus is increased to 60%. While below 65% Life, you are always Berserk and gain a 30 25% Physical Damage Reduction bonus.
Martial Vigor
Elite Damage Reduction increased from 4% to 6%.
Tempering
The following lists all the affixes now available for each Tempering recipe.
Bleed Augments – Weapon Recipe
+X Skill Ranks to Cut to the Bone
+X% Chance for Rend to Hit Twice
+X% Chance for Rupture to Deal Double Damage
Furious Augments – Weapon Recipe
Bash Cleaves for +Y% Damage
+X% Chance for Frenzy to Hit Twice
+X% Chance for Lunging Strike to Deal Double Damage
+X% Flay Duration (Moved from Bleed Augments)
Berserking Augments
Changed to a Utility recipe.
Renamed to Berserking Innovation.
Berserking Finesse – Offensive Recipe
+X% Dust Devil Damage added to this recipe. (Moved from Sandstorm Augments)
Barbarian Innovation – Utility Recipe
+X% Earthquake Size (Moved from Wasteland Augments)
+X% Frenzy Duration
+X% Stun Duration (Moved from Barbarian Control)
Wasteland Augments – Renamed to Wasteland Innovation
+X% Ground Stomp Size
+X% Leap Size
+X% Dust Devil Size (Moved from Sandstorm Augments)
Sandstorm Augments – Weapon Recipe
Renamed to Wasteland Augments
+X% Dust Devil Damage (additive) removed
+X% Chance for Dust Devils to Cast Twice
+X% Chance for Earthquakes to Cast Twice
+X% Earthquake Duration (Moved from Barbarian Innovation)
Demolition Finesse – Offensive Recipe
+X% Brawling Skill Damage
+X% Weapon Mastery Damage
+X% Damage When Swapping Weapons
The additive damage recipes for Death Blow, Charge, and Kick have been removed. Replacements have been added in new Weapon Tempering recipes.
Legendary Aspect
Of Giant Strides
Cooldown per enemy hit reduced from 2.5-5.0 to 1.3-2.5 seconds.
Maximum reduction reduced from 9 to 7 seconds.
Of Bul-Kathos
Earthquake damage increased by 30%. (From 105-165% to 137-217% Weapon Damage)
Of Earthquakes
Earthquake damage increased by 30%. (From 85-145% to 111-191% Weapon Damage)
Of Sundered Ground
Damage bonus increased from 15-30% to 30-45%.
Bold Chieftain’s Aspect
Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.
Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.
Unique Items
Twin Strikes
Damage increased from 10-40% to 30-60%.
Overkill
Damage increased from 25-45% to 40-60%.
Ring of Red Furor
Critical Strike Damage bonus increased from 10-40% to 30-60%.
Hellhammer
Fire damage increased by 33%. (1.5-2.5 to 2- 3.3)
Damage bonus per 100 Strength increased from 20% to 25%.
Paragon
Hemorrhage Board
Grit (replacing Flayer)
Previous: 4% Damage Reduction from Bleeding Enemies / +10 Strength
Previous: +3% Resistance to All Elements / +10 Strength
Now: (Brute Force) +10% Damage while Fortified / +10 Strength
Guarded Advance (replacing Conditioned)
Previous: +10% Damage while Fortified / +6.5% Fortify Generation
Now: (Conditioned) +3% Resistance to All Elements / +4% Healing Received
Weapons Master Board
Iron Strength
Previous: +20 Armor / +10 Strength
Now: +16% Damage to Elites / +10 Strength
Squall Rare Node
Dust Devil damage bonus increased from 10% to 25%.
Brawl Rare Glyph
Brawling Skill damage bonus increased from 18% to 25%.
Dominate Rare Glyph
Guaranteed Overpower timer reduced from 20 to 15 seconds.
Druid
Skills
Innate Debilitating Roar reworked
Previous – Debilitating Roar also slows enemies for 65% for its duration.
Now – Debilitating Roar increases your damage by 15%[x] for its duration.
Preserving Debilitating Roar
Healing increased from 4% to 6% of your Maximum Life per second while active.
Earthen Bulwark
Innate Earthen Bulwark’s damage increased from 30% to 60% Weapon Damage.
Trample
Updated to more consistently Trample to your target destination, rather than stopping immediately upon hitting terrain.
Cataclysm
Lightning Strike damage increased from 95% to 115% Weapon Damage.
Lightning Strikes now cannot hit the same target more than once every 0.5 seconds.
Developer’s Note: Cataclysm was previously updated to be guaranteed to hit an enemy with its lightning strikes, if one is in range. While this felt better to use, it turned out to be a bit overpowered. Now we’re limiting how frequently Cataclysm’s lightning strikes can repeatedly hit the same target to ensure that other Ultimate Skills can still be a competitive option in single target situations. The damage of the lightning strikes is being increased to compensate.
Ursine Strength
Damage bonus while Healthy reduced from 30%[x] to 15%[x].
Maximum Health bonus increased from 20%[x] to 30%[x].
Overpower damage bonus increased from 30%[x] to 45%[x].
Developer’s Note: Ursine Strength is one of the most popular Key Passives for Druids, and was designed with Werebear and or Overpower focused builds in mind. However, it is often being used in builds that have little interest in Werebear Skills or Overpower effects, because the 30%[x] Damage bonus while Healthy was generically powerful. We are reducing the power of this effect, while increasing the Maximum Health and Overpower damage bonuses to better support its Werebear and Overpower niche, versus other builds that it was not intended for.
Grizzly Rage
Overpowering Bosses now extends duration by 5 seconds.
Wolves
Wolf Companion’s Attack Speed increased by 15%.
Petrify
Previous: Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 6 seconds.
Now: Generates 100 Spirit. Encase all Nearby enemies in stone, Stunning them for 4 seconds.
Developer’s Note: Triggering Petrify through the Yom rune will grant 100 of the Primary Resource for your class.
Prime Petrify
Previous: Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
Now: You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 7 seconds.
Bonus Critical Strike Damage now applies to damage done by your Companions.
Passives
Quickshift
Previous: When Shapeshifting into a new animal form, you deal 1/2/3%[x] increased damage for 8 seconds, up to 8/16/24%[x].
Now: Shapeshifting into a new animal form grants 1/2/3%[x] increased damage, up to 6/12/18%[x]. This bonus is lost after 3 seconds in Human form.
Heightened Senses
Previous: When Shapeshifting into an animal form, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6%[+] Movement Speed for 6 seconds. Bonuses are doubled while both are active.
Now: When Shapeshifting, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.
Bestial Rampage
Previous: After being a Werewolf for 2 seconds, gain 30%[+] Attack Speed for 15 seconds. After being a Werebear for 2 seconds, deal 50%[x] increased damage for 15 seconds.
Now: When Shapeshifting, Werebear grants 30%[x] increases damage and Werewolf grants 20%[+] Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.
Perfect Storm
Storm Skill damage bonus increased from 40%[x] to 45%[x].
Nature’s Fury
Fixed an issue where the Passive incorrectly triggered from skills other than Casts.
Developer’s Note: Nature’s Fury triggered more than intended when using Landslide along with the Earthbreaker Unique Ring. It should only trigger from Casts, which happen once when you press a Skill button that is on your Action Bar. Not from the extra effects from various Legendary or Unique items. This is a substantial decrease in power for builds that were using this interaction, and to compensate, Earthbreaker has been made more potent (see below).
Spirit Boons
Overload Spirit Boon
Damage increased from 25% to 100%.
Bolster Spirit Boon
Fortify amount increased from 25% to 50% of Maximum Life.
Legendary Aspects
Aspect of the Blurred Beast
Shred’s bonus damage while seeking out Poisoned enemies increased from 40-60%[x] to 55-75%[x].
Shockwave Aspect
Shockwave damage increased from 70-110% to 80-120% of Pulverize’s Damage.
Stormclaw’s Aspect
Damage increased from 25-45% to 40-60% of the damage done by Shred’s Critical Strikes.
Aspect of the Ursine Horror
Tectonic spikes damage increased from 60-100% to 120-200% of Weapon Damage.
Seismic-shift Aspect
Ranks increased from 17 to 21.
Earth Spike bonus damage increased from 35-59%[x] to 50-70%[x].
Stormshifter’s Aspect
Ranks of Shapeshifting Skills while Hurricane is active increased from 2 to 5.
Aspect of Retaliation
Core Skill damage based on Fortify increased from 25-45%[x] to 35-75%[x].
Crashstone Aspect
Previous: Earth Skills deal 25-45%[x] more Critical Strike Damage to Crowd Controlled enemies.
Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.
Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.
Unique Items
Fleshrender
Damage increased from 100-300% to 200-400% of Weapon Damage.
Damage increase per 100 Willpower increased from 30%[x] to 50%[x].
Cooldown Reduction affix replaced with Defensive Cooldown Reduction affix.
Maximum Health affix replaced with Ranks of Backlash Passive.
Dolmen Stone
Boulders that are rotating in your Hurricane now Knockback enemies less to allow you to more consistently hit enemies with multiple Boulders. Boulders now more consistently hit enemies that are within your melee range.
Wildheart Hunger
Previous: When you Shapeshift into a Werewolf or Werebear, gain Wildheart for 5 seconds. Wildheart grants you 1-3%[x] stacking damage every 2 seconds, up to 20-60%[x].
Now: Shapeshifting into a new animal form increases the value of your Bestial Rampage bonuses by 2.0-5.0%, up to 20-50%[+]. This bonus decays by 2% per second.
Hunter’s Zenith
Previous: Gain a bonus when you kill with a Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Spirit and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for 104-522 when damage is first dealt.
Now: Every 30 seconds you spend in an animal form, your next Core Skill is guaranteed to Overpower and Critically Strike and deals 30-60%[x] increased damage. Casting Shapeshifting Skills reduces this timer by 1 second, or 2 seconds if you change to a new animal form.
Earthbreaker
Tectonic Spikes damage increased from 60-120% of Weapon Damage to 150-300% Weapon Damage.
Mad Wolf’s Glee
Ranks of Werewolf Skills increased from 2-5 to 4-7.
Greatstaff of the Crone
Critical Strike Damage Affix replaced with Chance for Stormstrike to Hit Twice.
Bonus Stormstrike damage increased from 120-200%[x] to 170-250%[x].
Tempering
All Weapon Tempering recipes have been updated with the following stats.
Storm Augments
+X% Chance for Wind Shear Projectiles to Cast Twice
+X% Chance for Tornado Projectiles to Cast Twice
+X% Chance for Hurricane to Deal Double Damage
Lightning Augments
+X% Chance for Stormstrike to Hit Twice
+X% Chance for Lightning Storm to Deal Double Damage
+X% Chance for Cataclysm to Deal Double Damage
Earth Augments
+X% Chance for Landslide Projectiles to Cast Twice
+X% Chance for Earth Spike Projectiles to Cast Twice
+X% Chance for Boulder Projectiles to Cast Twice
+X% Chance for Stone Burst Projectiles to Cast Twice
Werewolf Augments
+X% Chance for Shred to Hit Twice
+X% Rabies Duration
+X% Lacerate Duration
+X% Chance for Claw to Deal Double Damage
Werebear Augments
+X% Chance for Maul to Hit Twice
+X% Chance for Pulverize to Hit Twice
+X% Chance for Trample to Deal Double Damage
Companion Augments
+X% Chance for Wolves to Deal Double Damage
+X% Chance for Poison Creeper to Deal Double Damage
+X% Chance for Raven to Deal Double Damage
Moved or Removed Recipes
Companion Finesse Offensive Recipe converted to Companion Augments Weapon Recipe.
Hurricane Damage and Cataclysm Damage removed from Storm Finesse.
Boulder Damage and Earth Overpower Damage removed from Earth Finesse.
Trample Damage, Rabies Damage, and Lacerate Damage removed from Shapeshifting Finesse.
Grizzly Rage Duration moved from Werebear Augments to Shapeshifting Finesse.
Hurricane Duration moved from Storm Augments to Nature Magic Innovation.
Lightning Storm Duration Removed from Nature Magic Innovation.
Paragon
Starter Board
Reclaim (replacing Resolve)
Previous: +3% Resistance to All Elements / +10 Willpower
Now: (Reclaim) +16% Damage to Elites / +10 Willpower
Thunderstruck Board
Concentrated (replacing Hubris)
Previous: 4% Damage Reduction from Vulnerable Enemies / +10 Willpower
Now: (Concentrated) +16% Damage to Elites / +10 Willpower
Hubris (replacing Restorative)
Previous: +4% Potion Healing / 4% Maximum Life
Now: (Hubris) 4% Damage Reduction from Vulnerable Enemies / +4% Healing Received
Earthen Devastation Board
Crushing Earth (replacing Resolve)
Previous: +3% Resistance to All Elements / +10 Willpower
Previous: +10% Nature Magic Damage / +16% Damage to Elites
Now: (Courage) 4% Maximum Life / +20 Armor
Ancestral Guidance Board
Resolve (replacing Recuperate)
Previous: +4% Potion Healing / +10 Life per Second
Now: (Resolve) +3% Resistance to All Elements / 4% Maximum Life
Ancestral Guidance
Damage bonus after spending 75 Spirit increased from 30%[x] to 40%[x].
Guidance (replacing Resolve)
Previous: +3% Resistance to All Elements / +10 Willpower
Now: (Guidance) +10% Damage / +10 Willpower
Necromancer
Skills
Blight
Enhanced Blight
Previous – Blight Slows enemies by 25%.
Now – Blight’s radius is increased by 15%.
Paranormal Blight Reworked
Previous – Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.
Now – Blight Chills enemies for 15% every second.
Reap
Damage Reduction duration increased from 2 to 4 seconds.
Enhanced Reap’s Attack Speed duration increased from 3 to 4 seconds.
Blood Lance
Blood Lance now always pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
Enhanced Blood Lance Reworked
Previous – Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
Now – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
Supernatural Blood Lance Reworked
Previous – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
Now – Blood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage.
Blood Wave
Prime Blood Wave Reworked
Previous – Blood Wave Slows enemies by 50% for 4 seconds.
Now – Casting Blood Wave grants 20% Damage Reduction for 10 seconds.
Supreme Blood Wave
Blood Orbs spawned increased from 3 to 6.
Army of the Dead
Damage increased from 45% to 90%.
Cooldown reduced from 70 to 60 seconds.
Passives
Transfusion – Cooldown for spawning a Blood Orb reduced from 4 to 2 seconds.
Death’s Approach – Movement Speed increased from 4/8/12% [+] to 5/10/15% [+].
Kalan’s Edict
Previous: Your Minions gain 3%[+] Attack Speed for each active Minion.
Now: Your Minions gain 3%[+] Attack Speed and deal 3%[x] increased damage for each active Minion.
Bonded in Essence
Skeleton Priest Healing timer reduced from 8 to 5 seconds.
Death’s Defense
Minion Armor bonus increased from 4/8/12%[+] to 8/16/24%[+].
Necrotic Carapace
Fortify amount increased from 2/4/6% to 5/10/15% of Maximum Life.
Book of the Dead
Bone Golem Active Skill
Armor conversion to Thorns increased from 70% to 200%.
Blood Golem Sacrifice
Maximum Life increased from 15%[x] to 20%[x].
Legendary Aspects
Aspect of Cursed Aura
Tooltip updated to clarify that Curses are not cast, and so the curses would not benefit from Tempering.
Tidal Aspect
Additional Blood Waves now deal 100-120% of normal damage instead of dealing 50-30% reduced damage.
Shademist Aspect
The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.
Aspect of Fel Gluttony
The damage is now attributed to your Golem, and thus will scale with Minion and Golem Damage bonuses.
Aspect of the Damned
Damage bonus now also applies to damage from your Minions.
Unique Items
The Mortacrux
Previous Affixes
Inherent: +50% Damage
+126-180 Intelligence
+98-125% Critical Strike Damage
+70-85% Vulnerable Damage
+3-5 Ranks of Hewed Flesh Passive
New Affixes
Inherent: +100% Macabre and Corpse Damage
+126-180 Intelligence
+36.5-50% Chance For Corpse Explosion to Deal Double Damage
Hewed Flesh also grants a Barrier for 8-10% Maximum Life for 4 seconds
+3-5 Ranks of Hewed Flesh Passive
Black River
+126-180 Intelligence Affix replaced with +36.5-50% Chance for Corpse Explosion to Deal Double Damage.
Greaves of the Empty Tomb
Ranks of Reaper’s Pursuit Affix replaced with Movement Speed.
Ring of Mendeln
The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.
Lidless Wall
Armor Affix replaced with Chance for Bone Storm to Deal Double Damage.
Mutilator Plate
Blood Lance Duration affix replaced with Chance for Blood Lance to Deal Double Damage.
Tempering
All Weapon Tempering recipes have been updated with the following stats.
Bone Augments
+X% Chance for Bone Spirit to Deal Double Damage
+X% Chance for Bone Splinter Projectiles to Cast Twice
+X% Chance for Bone Spear Projectiles to Cast Twice
+X% Chance for Bone Storm to Deal Double Damage
Blood Augments
+X% Chance for Blood Surge to Deal Double Damage
+X% Chance for Blood Lance to Hit Twice
+X% Chance for Blood Lance to Deal Double Damage
+X% Chance for Hemorrhage to Hit Twice
+X% Chance for Blood Wave to Deal Double Damage
Shadow Augments – Decay
+X% Chance for Blight Projectiles to Cast Twice
+X% Chance for Decompose to Deal Double Damage
+X% Chance for Soulrift to Deal Double Damage
+X% Chance for Affliction to Deal Double Damage
Shadow Augments – Execution
+X% Chance for Sever Projectiles to Deal Double Damage
+X% Chance for Reap to Hit Twice
+X% Chance for Corpse Explosion to Deal Double Damage
Summoning Augments
+X% Chance for Army of the Dead to Deal Double Damage
+X% Chance for Skeleton Mages Attacks to Cast Twice
+X% Chance for Skeleton Warriors to Hit Twice
+X% Chance for Golem to Hit Twice
Thorn Army
Skeleton Mages Inherit X% of your Thorns affix removed from this recipe.
Skeleton Warriors Inherit X% of your Thorns affix removed from this recipe.
Golem Inherit X% of your Thorns affix removed from this recipe.
Ranks of Spiked Armor added to this recipe’s Weapon Attunement.
Resource Generation while Wielding a Scythe affix replaced with Resource Generation with Two-Handed Weapons affix.
Other Tempering Updates:
+X% Corpse Explosion Damage removed from Shadow Finesse
+X% Bone Spirit Damage removed from Bone Finesse
+X% Blight Slow Potency Tempering affix changed to +X% Blight Chill Potency on the Profane Cage
Paragon
Starter Board
Grasp (replacing Preservation)
Previous: +200 Armor / +10 Intelligence
Now: (Grasp) +16% Damage to Elites / +10 Intelligence
Cult Leader
Minion Damage per 20% Attack Speed Bonus increased from 30%[x] to 40%[x].
Hulking Monstrosity
Miscreation
Previous: +14% Golems Armor / +10 Intelligence
Now: +10% Summon Damage / +10 Intelligence
Flesh-Eater Board
Rend (replacing Erudite)
Previous: +3% Resistance to All Elements / +10 Intelligence
Now: (Gnawing Darkness) +10% Damage to Shadow Damage Over Time-Affected Enemies / +10 Intelligence
Gloom (replacing Gnawing Darkness)
Previous: +10% Damage to Shadow Damage Over Time-Affected Enemies / +16% Damage to Elites
Now: (Gloom) +10% Shadow Resistance / +20 Armor
Rogue
Skills
Enhanced Blade Shift
Previous: While Blade Shift is active you gain 20% Movement speed.
Now: While Blade Shift is active you gain 20% Movement speed. Moving through enemies refreshes its duration.
Fundamental Blade Shift
Previous: Moving through enemies while blade shift is active refreshes its duration. After moving through 3 enemies your next blade shift will daze enemies for 2 seconds.
Now: Casting a skill that isn’t Blade Shift empowers your next Blade Shift to deal 100%[x] more damage.
Invigorating Strike
Damage increased from 30% to 35%.
Fundamental Invigorating Strike
Threshold to cause Vulnerable changed from 85% life to 95% life.
Enhanced Invigorating Strike
Energy regeneration bonus increased from 30% to 50%.
Disciplined Shadow Step
Previous: Damaging an enemy with Shadow Step stuns them for 2 seconds and reduces its cooldown by 3 seconds.
Now: Shadow Step deals 200%[x] more damage. Casting Shadow Step reduces its cooldown by 3 seconds.
Concealment
Now also grants Unhindered.
Subverting Concealment
Previous: The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
Now: The Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 6 seconds.
Countering Concealment
Previous: The Skill that breaks Concealment will always be a guaranteed Critical Strike.
Now: Casting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to 60%[+] for 5 seconds.
Prime Shadow Clone
Previous: You are Unstoppable for 5 seconds after Casting Shadow Clone.
Now: You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.
Death Trap
Baseline: If Death Trap kills an enemy, its cooldown is reduced by 10 seconds.
Supreme Death Trap
Previous: If Death Trap kills an enemy, its cooldown is reduced by 12 seconds.
Now: Enemies that resist Death Trap’s pull in are hit again for 120% of Death Trap’s damage.
Rain of Arrows
Baseline first wave knocks down enemies for 3 seconds.
Supreme Rain of Arrows
Previous: Rain of Arrows’ first wave knocks down enemies for 3 seconds.
Now: Rain of Arrows deals 60 40%[x] increased damage to Crowd Controlled enemies.
Prime Rain of Arrows
Imbuement Bonus increased from 30% to 50%.
Passives
Weapon Mastery
Tooltip now states: Gain a bonus based on the weapons used in your attack.
Close Quarters Combat
Now scales from 15% of Damage to Close rather than 10% of Damage vs Crowd Controlled.
Adrenaline Rush
Energy regen while moving increased from 5/10/15% to 7/14/21%.
Impetus
Now gains damage to Basic skills along with Agility/Subterfuge while the buff is active.
Victimize
Previous: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 62% of the damage to them and surrounding enemies.
Now: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [60%] damage to them and surrounding enemies. Victimize’s damage is increased by 120%[x] of your Vulnerable Damage Bonus.
Additionally, the effect now happens less frequently but stores up the damage of instances it would trigger for the next instance.
Base Damage Reduced to 60% from 80%.
Momentum
Now counts for Channeled Cutthroat Skills.
Now only removes stacks when casting Marksman skills.
Mending Obscurity
Healing while in stealth increased from 5% to 7%.
Legendary Aspects
Aspect of True Sight
Previous: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight.
Now: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain 21-30%[x] increased damage.
Resistant Assailant’s
Now gives resistance on casting Concealment cast rather than when breaking stealth.
Uncanny Treachery
Previous: Dealing damage to a Dazed enemy with an Agility skill grants Stealth for 4 seconds. When Stealth breaks you gain 5-15% dodge chance for 2 seconds.
Now: Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10-18% dodge chance for 2 seconds.
Opportunists
Grenades now drop on your target if exiting Stealth with Shadow Step.
Icy Alchemists Aspect
Damage increased from 60-100% to 90-130%.
Now happens less frequently in extreme situations.
Toxic Alchemists Aspect
Now happens less frequently in extreme situations.
Ravager’s
Maximum stacks increased from 4 to 6, increasing maximum damage bonus from 58% to 87%.
Bladedancer’s Aspect
Damage increased from 25-45% to 40-60%.
Encircling Blades
Damage increased from 25-45% to 35-55%.
Of Iron Rain
Chance to spawn an arrow storm increased from 35-55% to 80-100%.
Escape Artist’s
Window to dodge attacks reduced from 10 to 5 seconds.
Cooldown reduced from 20 to 10 seconds.
Unique Items
Word of Hakan
Skill ranks of Imbuement Skills increased from 2-3 to 4-6.
Rain of Arrows Fires Twice affix is now Double Damage for Rain of Arrows.
Tempering
All Weapon Tempering recipes have been updated with the following stats.
Trap Augments
+X% Chance for Caltrops to Consume No Charges
+X% Chance for Death Trap to Deal Double Damage
+X% Poison Trap Duration
Marksmen Augments Basic – Rogue
+X% Chance for Puncture Projectiles to Cast Twice
+X% Chance for Heartseeker Projectiles to Cast Twice
+X% Chance for Forceful Arrow Projectiles to Cast Twice
Marksman Augments Core – Rogue
+X% Chance for Barrage Projectiles to Cast Twice
+X% Chance for Rapid Fire Projectiles to Cast Twice
+X% Chance for Penetrating Shot Projectiles to Cast Twice
Agile Augments
+X% Chance for Flurry to Hit Twice
+X% Chance for Dance of Knives Projectiles to Cast Twice
Invigorating Strike Cleaves for +X% Damage
+X% Chance for Dash to Deal Double Damage
Assassin Augments
Shadow Step Cleaves for +X% Damage
+X% Chance for Blade Shift to Deal Double Damage
+X% Chance for Twisting Blades to Hit Twice
+X% Chance for Rain of Arrows Waves to Cast Twice
Other Tempering Changes:
Smoke Grenade Damage removed from Subterfuge Expertise Recipe.
Rogue Cloaking Temper Recipe: Ranks to Agile replaced with Ranks to Aftermath.
Persistence Temper Recipe: Ranks to Aftermath removed.
Paragon
Devious Glyph
Now applies its damage bonus against Bosses.
Starter Board
Outlaw (replacing Lawless)
Previous: +200 Armor / +10 Dexterity
Now: (Outlaw) +16% Damage to Elites / +10 Dexterity
Now: (Training) 4% Maximum Life / +10% Poison Resistance
Exploit Weakness Board
Misery (replacing Dosage)
Previous: +4% Potion Healing / +10 Dexterity
Now: (Misery) +16% Damage to Elites / +10 Dexterity
Revitalize (replacing Hunter Killer)
Previous: +16% Damage to Elites / +14% Movement Speed for 4 Seconds After Killing an Elite
Now: (Revitalize) +4% Healing Received / +20 Armor
Cunning Stratagem Board
Fundamentals (replacing Lawless)
Previous: +100 Armor / +10 Dexterity
Now: (Fundamentals) +10% Damage / +10 Dexterity
Lawless (replacing Fundamentals)
Previous: +35% Basic Damage / +10% Damage
Now: (Lawless) +20 Armor / 4% Maximum Life
Sorcerer
Skills
Enhanced Charged Bolts
Lightning surge now also hits the original target as well as surrounding enemies.
Enhanced Fireball
Previous: Casting Fireball increases its radius by 50%.
Now: Casting Fireball increases its radius by 50% and Burns enemies for 10% damage over 6 seconds.
Prime Deep Freeze
Barrier amount now scales with Maximum life instead of Base Life.
Chain Lightning Enchantment
Cooldown reduced from 4 seconds to 1 second.
Hydra Enchantment
Duration increased from 5 to 10 seconds.
Arc Lash Enchantment
Stun duration increased from 0.5 to 1 second.
Incinerate Enchantment
Cooldown reduced from 14 to 8 seconds.
Passives
Endless Pyre
Previous: You deal increased Burning damage to enemies for each second they remain Burning, up to 5%[x] after 5 seconds.
Now: You deal 6/12/18%[x] increased Burning damage. This bonus is increased to 25/50/75%[x] to enemies while they are affected by more Damage Over Time than their total Life.
Conjuration Mastery
Now caps its bonuses at 30 active Conjurations. Tooltip updated for clarity.
Legendary Aspects
Storm Swell Aspect
Previous: You deal 15-30% more damage to Vulnerable enemies while you have a barrier.
Now: You deal 15-35% increased damage while Ice Armor is active. This amount is increased by another 15% against Frozen enemies.
Aspect of Engulfing Flames
Previous: You deal 30-45%[x] increased Burning damage to enemies below 50% Life. Additionally, you deal 70-100%[x] increased Burning damage to enemies while they are affected by more Damage Over Time than their total Life.
Now: You deal 6%[x] increased Burning damage to enemies for each second they remain Burning, up to 30%[x] after 5 seconds. Additionally, you deal 10-30%[x] increased Burning damage to enemies below 50% Life.
Aspect of Armageddon
Now drops more Meteorites.
Meteorites from Aspect of Armageddon and Aspect of Shattered Stars now more consistently land around or on the enemies near the cast target.
Unique Items
Tal Rasha’s Iridescent Loop
Previous: For each type of Elemental damage you deal, gain 10-15% increased damage for 4 seconds, up to 40-60%. Dealing Elemental damage refreshes all bonuses.
Now: Casting a Pyromancy, Shock, or Frost Skill increases your damage by 10-25% for 8 5 seconds, stacking once per element. Casting again refreshes all bonuses if the previous skill was a different Element.
Axial Conduit
+X% Chance for Chain Lightning Projectiles to Cast Twice affix changed to +X% Chance for Chain Lightning to Hit Twice.
Gloves of the Illuminator
Effect reworded, but functionality unchanged.
Previous: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 30-0% less damage.
Now: Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals 70-100% of normal damage.
Tempering
All Weapon Tempering recipes have been updated with the following stats.
Pyromancy Augments
+X% Chance for Fire Bolt Projectiles to Cast Twice
+X% Chance for Fireball Projectiles to Cast Twice
+X% Chance for Meteor to do Double Damage
Pyromancy Augments – Fiery
+X% Chance for Incinerate to do Double Damage
+X% Chance for Firewall to do Double Damage
+X% Chance for Meteorites to do Double Damage
+X% Chance for Inferno to Deal Double Damage
Frost Augments – Frozen
+X% Chance for Blizzard to do Double Damage
+X% Chance for Ice Spike to do Double Damage
+X% Chance for Deep Freeze to do Double Damage
Frost Augments
+X% Chance for Frost Bolt Projectiles to Cast Twice
+X% Chance for Frozen Orb Projectiles to Cast Twice
+X% Chance for Ice Shards Projectiles to Cast Twice
Conjuration Augments
Casted Hydras have +X Heads
+X% Chance for a Second Ice Blades when Cast
+X% Chance for Familiar to Hit Twice
+X% Chance for Lightning Spear to Deal Double Damage
Shock Augments – Discharge
+X% Chance for Teleport to Hit Twice
+X% Chance for Arc Lash to Swipe Twice
+X% Chance for Charged Bolts Projectiles to Cast Twice
Shock Augments – Surge
+X% Chance for Spark Projectiles to Cast Twice
+X% Chance for Chain Lightning to Hit Twice
+X% Chance for Ball Lightning Projectiles to Cast Twice
Other Tempering Updates:
Incinerate Size, Meteor Size, and Firewall Size removed from the Pyromancy Augments Recipe.
Blizzard Damage and Ice Spike Damage removed from the Frost Finesse Recipe.
Teleport Damage removed from the Shock Finesse Recipe.
Chance for Chain Lightning Projectiles to Cast Twice affix changed to Chance for Chain Lightning to Hit Twice.
Teleport Nova Size moved from Shock Augments – Discharge recipe to the new Sorcerer. Innovation Utility recipe.
Frost Nova Size moved from Sorcerer Control recipe to the new Sorcerer Innovation Utility recipe.
Blizzard Size moved from Frost Augments recipe to the new Sorcerer Innovation Utility recipe.
Conjuration Damage replaced with Familiar Damage on the Conjuration Finesse Offensive recipe.
Fire Damage Over Time removed from the Pyromancy Finesse recipe.
Familiar Lucky Hit Chance added to the Conjuration Fortune Utility recipe.
Paragon
Starting Board
Studied (replacing Erudite)
Previous: +3% Resistance to All Elements / +10 Intelligence
Now: (Studied) +16% Damage to Elites / +10 Intelligence
Previous: +3% Resistance to All Elements / +10 Intelligence
Now: (Keeper of Elements) +10% Non-physical Damage / +10 Intelligence
Resistant (replacing Keeper of Elements)
Previous: +10% Non-physical Damage / +3% Resistance to All Elements
Now: (Resistant) +3% Resistance to All Elements / +20 Armor
Enchantment Master Board
Tactical (replacing Erudite)
Previous: +3% Resistance to All Elements / +10 Intelligence
Now: (Tactical) +16% Damage to Elites / +10 Intelligence
Toughened (replacing Elementalist)
Previous: +10% Non-physical Damage / 4% Maximum Life
Now: (Toughened) +20 Armor / 4% Maximum Life
Blessing (replacing Recuperate)
Previous: +4% Potion Healing / +10 Life per Second
Now: (Blessing) +3% Resistance to All Elements / +4% Healing Received
Paragon Updates
Glyphs can now be upgraded up to level 100.
At level 46, they become Legendary and gain several additional benefits.
One additional major affix.
A radius size increase.
Upgrading to Legendary requires Gem Fragments.
Magic Glyphs have been removed.
Glyph Experience has moved from Nightmare Dungeons to the Pit.
The Paragon board cap has been reduced to 4, plus the starting board.
Max Paragon Level is now 300.
Shrine Updates
The following Shrines now scale off Weapon Damage, like Skills.
Artillery Shrine
Blast Wave Shrine
Conduit Shrine
Boss Ladder
All Unique items now have a single boss for target farming.
Removed from Grigoire
Barbarian
Ramaladni’s Magnum Opus
Ancients’ Oath
Druid
Mjölnic Ring
Necromancer
Blood Artisan’s Cuirass
Rogue
Windforce
Sorcerer
Gloves of the Illuminator
Removed from Lord Zir
Barbarian
Rage of Harrogath
Gohr’s Devastating Grips
Druid
Mad Wolf’s Glee
Vasily’s Prayer
Greatstaff of the Crone
Necromancer
Deathless Visage
Greaves of the Empty Tomb
Rogue
Eyes in the Dark
Grasp of Shadow
Skyhunter
Sorcerer
Iceheart Brais
Staff of Endless Rage
Raiment of the Infinite
All Classes
Penitent Greaves
The Butcher’s Cleaver
Removed from Beast in the Ice
Barbarian
100,000 Steps
Battle Trance
Fields of Crimson
Druid
Insatiable Fury
Hunter’s Zenith
Waxing Gibbous
Necromancer
Howl from Below
Deathspeaker’s Pendant
Bloodless Scream
Rogue
Condemnation
Word of Hakan
Sorcerer
Esu’s Heirloom
Staff of Lam Esen
All Classes
Frostburn
Mother’s Embrace
Added
The Butcher’s Cleaver now drops for Necromancers from Grigoire.
Moved
Mjölnic Ring moved from Grigoire to Lord Zir.
The summoning material requirements have been adjusted and standardized for the following bosses.
Echo of Varshan
Previous: 2(WT3)/5(WT4) Malignant Hearts
New: 4 Malignant Hearts
Grigoire
Previous: 2(WT3)/5(WT4) Living Steel
New: 12 Living Steel
Beast in the Ice
Previous: 9 Distilled Fear
New: 12 Distilled Fear
Lord Zir
Previous: 9 Exquisite Blood
New: 12 Exquisite Blood
User Interface and User Experience
The icon denoting that there are additional Skill/Paragon points to spend now also displays how many points are available to spend.
The tooltips for Dungeons viewed in the Map have been improved to have more information at a glance.
New settings have been added in the gameplay options menu to hide certain warning messages and announcements, such as “You need more mana”.
The sound that plays when arriving at a pinned destination has been made more prominent.
Druid’s Sprit Offerings have been moved to the Consumables tab, and the stack count has been increased to 999.
Up to 3 currencies can be pinned in the player’s inventory, with Obols and Gold being pinned by default.
The descriptions of multiple items that implied if a skill tag was removed or added have been clarified.
Miscellaneous
The number of available character slots has been increased from 12 to 14 13.
Dodge chance can no longer reach 100% through any means. The Dodge Chance bonuses from the handful of related aspects have been swapped from additive to inverse multiplicative, matching typical Dodge Chance modifiers.
The Gauntlet will be disabled for Season 6 while the meta settles with the introduction of the Spiritborn and all other system updates.
Common items now stop dropping after Level 10.
The allowance cache that contained items helpful for leveling has been updated.
No longer has a level restriction.
Contains one legendary item of a random equipment slot, with a small chance to be Unique or Mythic Unique.
Has multiple tiers that scale with level, with greater rewards and greater costs at higher levels.
The cost has been adjusted so it is no longer a cheap source of Legendary Aspects.
Is now crafted at the Blacksmith instead of the Alchemist.
Developer’s Note: Since this cache has been very popular, we are making it more accessible while also broadening its applications. The highest tier cache is intended to be a late-game material dump.
Ancestral Items are now guaranteed to have at least one greater affix.
Nightmare Dungeons are now the source of Masterworking materials now that Glyph Experience has been moved to the Pit.
All beneficial Nightmare Dungeon Affixes have been removed, with the exception of Experience and Gold increases.
How Smoldering Ashes are acquired has been updated
We’ve removed the character level requirement on those tiers and implemented a new system where Smoldering Ashes can only be unlocked with Earned Favor.
Earned Favor is all the Favor you earn in-game by killing monsters, completing quests, and engaging with the Season Journey.
It does not include Favor awarded for anything outside of playing the game (tier skips).
Developer’s Note: These changes to Smoldering Ashes continue to ensure those who use Tier Skips cannot gain access to the benefits of Smoldering Ashes any sooner than players who don’t. You will also be able to claim and use Smoldering Ashes as soon as you’ve earned enough Favor—no more waiting around for your character to reach the level requirement. There’s a new icon on the Battle Pass reward track that displays your Earned Favor progress, so you’ll know exactly how far you are from unlocking your next Smoldering Ashes.
Bug Fixes Gameplay
Barbarian
Fixed an issue where excessive skill ranks of Martial Vigor and Guttural Yell could result in 100% Damage reduction.
Developer’s Note: This was only possible on the Eternal Realm since the tempering recipe for additional ranks of these skills was removed in the Season of Infernal Hordes. The Damage Reduction from these passives is now capped at 80%, which requires 20 Ranks of the Skill.
Fixed an issue where Leap had to fully complete its animation before being able to cast Leap again.
Fixed an issue where the Dust Devil’s Aspect could activate more frequently if Whirlwind was cancelled.
Fixed an issue where the tooltip for Call of the Ancients showed a higher damage value than it was dealing.
Developer’s Note: Call of the Ancients has been slightly rebalanced to compensate for this issue, dealing less damage for low-level Barbarians, and dealing more damage for Barbarians with stronger late game gear.
Fixed an issue where assigning a skill point to Tactical Rallying Cry did not upgrade the tooltip for Rallying Cry.
Druid
Fixed an issue where the buffs from Clarity and Vigilance could be unexpectedly lost.
Fixed an issue where the cooldown reduction from the Virulent aspect was inconsistent between Bosses and Elites.
Fixed an issue where the Iron Fur buff would persist after swapping between Insatiable Fury and Mad Wolf’s Glee.
Fixed an issue where bonuses to Poison Creeper Duration did not properly update all related tooltips for duration.
Fixed an issue where bonuses to Lightning Bolt Damage didn’t properly update all related tooltips for damage.
Fixed an issue where the Aspect of Vocalized Empowerment didn’t grant resource generation when using Blood Howl.
Fixed an issue where the Aspect of the Blurred Beast did not gain damage against targets poisoned by Poison Creeper.
Fixed an issue where Earthen Bulwark’s barrier scaled off Base Life instead of Maximum Life.
Fixed an issue where Nature’s Fury was not triggering Hurricane when casting bolder while using Metamorphic Stone Aspect.
Fixed an issue where the guaranteed overpower from Obsidian slam could be consumed by non-damaging abilities.
Fixed an issue where Mad Wolf’s Glee and Insatiable Fury could grant fewer Skill Ranks than displayed on its tooltip.
Fixed an issue where Petrify from The Basilisk was not properly interacting with the Supreme Petrify upgrade.
Fixed an issue where the Hemorrhage Legendary Paragon Node granted a lower Bleeding damage bonus than expected.
Fixed an issue where Landslides from Earthbreaker could trigger Nature’s Fury.
Necromancer
Fixed an issue where Blood Orbs would remain after dying during an Encounter.
Fixed an issue where killing a vulnerable enemy with a Bone Skill could not generate essence when using the Aspect of Exposed Flesh.
Fixed an issue where higher Item Power on Bloodless Scream could have lower affix ranges than intended.
Fixed an issue where Bonus projectiles fired from the effect of Path of Trag’oul overlapped, which made it appear that bonus projectiles were never fired through this method.
Fixed an issue where the Bone Golem upgrade for shedding additional corpses was inconsistent.
Fixed an issue where curses cast by minions while using Blood Moon Breeches could curse the player. (Curse upon your house, wanderer!)
Fixed an issue where the tooltip for Unyielding Commander displayed the bonus as additive instead of multiplicative.
Fixed an issue where the Whither Legendary Paragon Node did not respect the 1200 Intelligence cap.
Fixed an issue where the Whither Legendary Paragon Node applied to damage over time inflicted on the player by the player, such as through Endurant Faith.
Rogue
Fixed an issue where the bonus from the Deadly Ambush legendary node could affect non-critical strike damage.
Fixed an issue where Rapid Fire used with Scoundrel’s Kiss couldn’t fire through Chilling Winds.
Fixed an issue where Victimize’s Vulnerable Damage bonus did not properly scale with the listed value.
Fixed an issue where Weakened Ice barricades could not be attacked with Rapid Fire using Scoundrel’s Kiss.
Fixed an issue where the dash from Improved Flurry was less responsive than intended.
Fixed an issue where Rain of Arrows was gaining more benefit from Imbuement Skills than intended. As compensation for this change, we have also increased the benefit of Prime Rain of Arrows and Word of Hakan. These changes can be seen in the Rogue section for balance changes.
Fixed an issue where Bursting Venoms was triggering Lucky Hit effects more often than intended.
Sorcerer
Fixed an issue where the damage modifier for Destructive Fireball was additive instead of multiplicative.
Fixed an issue where the Ball Lightning Enchantment did not properly benefit from the Gravitational Aspect.
Fixed an issue where Crackling Energy motes would remain after dying during an Encounter.
Fixed an issue where Blizzards from the Blizzard Enchantment did not benefit from the duration increase granted by Mage’s Blizzard.
Fixed an issue where Flickerstep triggered inconsistently with Teleport Enchant evades.
Fixed an issue where Crackling Energy triggers chained to additional enemies in the opposite way as intended. (Ex: 70% chance was a better chance for it to happen than 90%. 100% chance was actually 0% chance. (Joke? 100% of the time, it works none of the time)
Fixed an issue where active Chain Lightnings would not dissipate after the player died when Axial Conduit was equipped.
Fixed an issue where the Attacks Reduce Evade Cooldown affix did not reduce the first Teleport Enchantment cooldown applied when equipping the Oculus.
Fixed an issue where Conjuration Mastery stacks were not being removed if a player unequipped the Hydra skill while Hydras were active.
Fixed an issue where the Elementalist aspect didn’t trigger for skills that didn’t cost mana, such as Meteor augmented by Starfall Coronet.
Fixed an issue where Inferno’s tooltip did not show a damage percentage when Advanced Tooltips Information was enabled.
Fixed an issue where Incinerate beams from Flamethrowers Aspect were not scaling with Incinerate Size Tempering Affixes.
Bug Fixes General
Fixed an issue where Mythic Unique Items could not drop for lower-level players.
Fixed an issue where the damage over time from Andariel’s Visage didn’t trigger if an affected monster was far away from the player.
Fixed an issue where the Aspect of Voracious Rage did not refund resource in all expected contexts.
Fixed an issue where Yen’s Blessing could be triggered by collecting volatile blood dropped by the Blood Boiling aspect.
Fixed an issue where players would not gain the elemental resistance of Tassets of the Dawning Sky when taking damage from damage over time effects.
Fixed an issue where the objective to slay the infernal tormentor in Túr Dúlra wouldn’t complete properly if Baelgemoth was killed too quickly.
Fixed an issue where quest progression for the Depths of Despair could be blocked if Demotath was killed too quickly.
Fixed an issue where Incense could be dispelled by talking to a side quest NPC.
Fixed an issue where enemies with post-death effects, such as Bloated Corpsefiends exploding, could delay wave completion for the Sole Survivor Event.
The speed of the post-death effects from Bloated Corpsefiends and Spider Hosts have been increased.
Fixed an issue where the Vampire Boss affix in the Pit did not appear in Pit Tiers 31 and above.
Fixed an issue where the following Defensive and Utility Aspects could not be imprinted on Shields.
Sly Steps
Prudent Heart
Assimilation
Concussive Strikes
Fixed an issue where an error could occur that would prevent progression in the Onyx Watchtower Stronghold.
Fixed an issue where Tempering Recipes and Pit tier Progression carried over for new Seasonal characters.
Fixed an issue where Whisper Invaders could drop Blackened Femurs, Gurgling Heads, and Trembling Hands.
Fixed an issue where the following damage effect sources did more damage to Tormented bosses than intended:
Vyr’s Mastery
Gohr’s Devastating Grips
Skullbreaker’s Aspect
Stormclaw’s Aspect
Fixed multiple instances where NPCs sometimes did not spawn for various quests, which block quest progression.
Fixed an issue where Tyrael’s Might could be spammed more quickly than intended when being used with channeled skills.
Fixed an issue where Fists of Fate was not triggering its effect in multiple cases.
Bug Fixes User Interface and User Experience
Fixed an issue where Item names in the Transmutation tab were inconsistent.
Fixed an issue where the tooltip for Ground Stomp didn’t display the modifiers for the Enhanced and Tactical upgrades.
Fixed an issue where the Blast-Trapper’s and Infiltrator’s Aspects weren’t associated with the Trap keyword when searching the Codex of Power.
Fixed an issue where the Aspect of Bursting Venoms and the Toxic Alchemist Aspect weren’t associated with the Poison keyword when searching the Codex of Power.
Fixed an issue where the tooltips for Boss summoning items were inconsistent between the inventory and the summoning menu.
Fixed an issue where the highlighting of Necromancer Minions was inconsistent throughout various tooltips.
Fixed an issue where the Aspect of Vocalized Empowerment was still labeled as Aspect of Echoing Fury in the Delver Challenge aspect list.
Fixed an issue where Frostburn’s Lucky Hit to Freeze was not displayed in Character Stats.
Fixed an issue where several aspects would not properly show up when using the keyword search filter in the Codex of Power.
Fixed an issue where there wasn’t a quest marker over the Medical notes dropped by the witch in Alcarnus.
Fixed an issue where Life total could display as slightly above or slight below max health when affixes with bonus maximum life were present.
Fixed an issue where the quest pin would disappear after running away from the Frightened Pilgrims during the To Walk a Dark Path quest.
Fixed an issue where Temerity was not gaining the proper amount of barrier based on healing.
Fixed an issue where hero details was not displaying healing received from Willpower.
Fixed an issue where the button prompts for Modify and Unequip on Paragon Glyphs displayed as unavailable despite being functional.
Fixed an issue where damage bonus from the Dark Dance Aspect was displayed as multiplicative instead of additive in the tooltip.
Fixed an issue where the icon for Rogue’s Inner Sight could remain on slain enemies.
Bug Fixes Miscellaneous
Fixed an issue where items could become un-droppable after interacting with the stash while sitting on a chair.
That’s one insane changelog! Chances are high that we’ll be getting swift follow-up patches for the changes made here, and once we get that, we’ll let our readers know.