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Delta Force Last-Gen Version Won’t Be Released the Same Time as PS5, Xbox Series; Expect Crossplay to Work Similar to “Other Popular Titles”

While we’ve seen (and played) Delta Force’s multiplayer on PC, the console versions have been MIA (Missing in Action). With the game’s ambitious scope, perhaps the studio’s initial plans to release the game on last-gen (PS4, Xbox One) has been scrapped? That’s not the case, though don’t expect the last-gen versions to be released the same time as the PS5, Xbox Series X|S versions.

This was confirmed to MP1st by developer Team Jade in an exclusive interview. Publishing Director Jesseca Zhang confirmed that the last-gen versions won’t be released at the same time as the current-gen versions, and when in terms of crossplay, players can expect it to work similarly to “other popular titles.”

MP1st: Will the full game be playable on last-gen (PS4, Xbox One) consoles and mobiles? How will crossplay for that work with current-gen and PC?

Jesseca: Last-gen consoles will be supported, but as it takes extra time to optimize the game for these systems, we don’t expect Delta Force to land on last-gen at the same time as versions for current-gen consoles. It is our commitment to bring an uncompromised Delta Force experience to all players regardless of platform, so the full multi-player game will be playable on all systems. The campaign mode, however, will be available only for PC and consoles. As for crossplay support, players can expect something similar to how this works with other popular titles.

Chances are, the last-gen versions will be released at a later date, though nothing has been announced, and we haven’t see gameplay of the console versions just yet. When it comes to crossplay, based on Team Jade’s answer, I’d assume they meant that current-gen will be able to play against other current-gen players (and PC), while last-gen players will be able to match up against each other (and presumably mobile).

Delta Force will be hitting early access in Q4 this year on PC, and hopefully, the promised console news will be out soon. You can check out our impressions of the closed alpha of Delta Force to see what we make of the multiplayer so far.

Stay tuned to our full interview hitting the site soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Harry Potter: Quidditch Champions New Update for September 23 Zooms Out for Version 1.000.003

Harry Potter: Quidditch Champions update 1.000.003 is available now for download on consoles and PC, and this is the game’s first post-release patch, which ushers in various bug fixes, gameplay balance changes and more. Read on for the complete changes made in the official patch notes.

Harry Potter: Quidditch Champions Update 1.000.003 Complete Patch Notes:

PC & Steam Deck

  • Updated Steam Deck Battery Saver to 40fps from 30fps
  • Updated Steam Deck Rumble multiplier (x2)
  • Added Invert Up/Down steering toggles for Steam Deck – HPQC-39
  • Added Vibration/Vibration Intensity settings for Steam Deck
  • Adjusted font size for some button icons on Steam Deck
  • Adjusted PC crash dump logs to be reduced in size – HPQC-271

UI/UX

  • Made “Skill Points” default tab in progression
  • Message of the Day and Inbox message now notify players of Season end date
  • Fixed a bug causing player nameplates to appear blank
  • Change ‘Quit to Lobby’ to ‘Proceed to Ceremony’ at end of cup tournament
  • Fixed a bug causing some Party notifications to not display correctly

Gameplay Balance/Tuning

Keeper

  • Increased Catch/Steal base radius
  • Increased Strafe Speed
  • Increased Boost Strafe Speed
  • Increased Dive Speed
  • Reduced Boost cost multiplier

AI

  • Improvements to AI Chaser loose Quaffle tracking
  • Prevented AI from crowding goals while ally is attempting to shoot Quaffle
  • Hooked up AI evasion chance vs tackles to a difficulty modifier
  • Improvements to AI Chaser shovel pass logic to prevent instances where they would shovel pass upwards at incorrect times
  • Fixed an issue where Keepers sometimes threw the Quaffle into the middle of the field when a suitable target was nearby – HPQC-150

Audio/VO

  • Added new Favored/Underdog Rivals VO lines
  • Added fireworks SFX to World Cup outro celebration
  • Added VO hooks for “Quaffle Stolen”, “Shot on Goal”, and “Successful Pass” lines
  • Cinematic volume not controlled by Master Volume in Settings
  • Fixed an issue causing various VO lines to not trigger in certain languages
  • Welcome VO lines now properly fire for certain countries during the World Cup

Performance/Optimization

  • FX quality and Shading quality increased for Gen 8 (PS4/XB1)

General Bugfixing

  • Fixed an issue where party leaders in coop weren’t receiving challenges progress HPQC-16
  • Fixed Various crashes – HPQC-131
  • Fixed a bug preventing users from interacting with other player profiles in the Scoreboard screen
  • Various fixes for Screen Reader
  • Fixed a bug that caused players to get stuck on the ground in the Weasley Burrow
  • Fixed missing team banners on goalposts in Hogwarts (Day variant)
  • Fixed preview for “Winged Key” (Level 52 reward)
  • Fixed loss of D-Pad functionality when opening Social and Pause menus simultaneously
  • Fixed excessively red VFX filter when boosting
  • Fixed various issues with AI Keepers while using Playcaller
  • Fixed a bug causing multiple Chasers to share the same spawn point after a Snitch Catch
  • Fixed an issue preventing party members from joining Cup Modes together
  • Fixed a bug preventing proper unlock of “Hogwarts Hero” Achievement/Trophy
  • Fixed a bug causing the Ready Up button to be non-functional while in a Party
  • Fixed a bug in which Ginny prompted the user to begin Chaser Training despite having already completed the Burrow Cup

That’s about it, and it’s one big patch. For PlayStation gamers, don’t forget the game is free on PS Plus!

[Source: Portkey Games]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Quidditch Champions Update 1.02 Flies Out for Tuning, Bug Fixes and More This Sept. 23

Developer Unbroken Studios has pushed out Quidditch Champions update 1.02 on consoles and PC, and this is the arcade sports game’s first post-release patch. Witch and wizards can expect gameplay tuning changes, bug fixes and more, with the complete patch notes available below.

Quidditch Champions Update 1.02 Patch Notes:

PC & Steam Deck

  • Updated Steam Deck Battery Saver to 40fps from 30fps
  • Updated Steam Deck Rumble multiplier (x2)
  • Added Invert Up/Down steering toggles for Steam Deck – HPQC-39
  • Added Vibration/Vibration Intensity settings for Steam Deck
  • Adjusted font size for some button icons on Steam Deck
  • Adjusted PC crash dump logs to be reduced in size – HPQC-271

UI/UX

  • Made “Skill Points” default tab in progression
  • Message of the Day and Inbox message now notify players of Season end date
  • Fixed a bug causing player nameplates to appear blank
  • Change ‘Quit to Lobby’ to ‘Proceed to Ceremony’ at end of cup tournament
  • Fixed a bug causing some Party notifications to not display correctly

Gameplay Balance/Tuning

Keeper

  • Increased Catch/Steal base radius
  • Increased Strafe Speed
  • Increased Boost Strafe Speed
  • Increased Dive Speed
  • Reduced Boost cost multiplier

AI

  • Improvements to AI Chaser loose Quaffle tracking
  • Prevented AI from crowding goals while ally is attempting to shoot Quaffle
  • Hooked up AI evasion chance vs tackles to a difficulty modifier
  • Improvements to AI Chaser shovel pass logic to prevent instances where they would shovel pass upwards at incorrect times
  • Fixed an issue where Keepers sometimes threw the Quaffle into the middle of the field when a suitable target was nearby – HPQC-150

Audio/VO

  • Added new Favored/Underdog Rivals VO lines
  • Added fireworks SFX to World Cup outro celebration
  • Added VO hooks for “Quaffle Stolen”, “Shot on Goal”, and “Successful Pass” lines
  • Cinematic volume not controlled by Master Volume in Settings
  • Fixed an issue causing various VO lines to not trigger in certain languages
  • Welcome VO lines now properly fire for certain countries during the World Cup

Performance/Optimization

  • FX quality and Shading quality increased for Gen 8 (PS4/XB1)

General Bugfixing

  • Fixed an issue where party leaders in coop weren’t receiving challenges progress HPQC-16
  • Fixed Various crashes – HPQC-131
  • Fixed a bug preventing users from interacting with other player profiles in the Scoreboard screen
  • Various fixes for Screen Reader
  • Fixed a bug that caused players to get stuck on the ground in the Weasley Burrow
  • Fixed missing team banners on goalposts in Hogwarts (Day variant)
  • Fixed preview for “Winged Key” (Level 52 reward)
  • Fixed loss of D-Pad functionality when opening Social and Pause menus simultaneously
  • Fixed excessively red VFX filter when boosting
  • Fixed various issues with AI Keepers while using Playcaller
  • Fixed a bug causing multiple Chasers to share the same spawn point after a Snitch Catch
  • Fixed an issue preventing party members from joining Cup Modes together
  • Fixed a bug preventing proper unlock of “Hogwarts Hero” Achievement/Trophy
  • Fixed a bug causing the Ready Up button to be non-functional while in a Party
  • Fixed a bug in which Ginny prompted the user to begin Chaser Training despite having already completed the Burrow Cup

That’s about it, and it’s one big patch. For PlayStation gamers, don’t forget the game is free on PS Plus!

[Source: Portkey Games]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

WWE 2K24 Update 1.020 Enters the Ring This September 23

Following last week’s patch to bring in fixes to various issues and the Superstar DLC data, Visual Concepts has today released WWE 2K24 update 1.020 on current-gen and version 1.20 on last-gen. Given the new content drop, expect bug fixes to be included in this patch roll out rather than new content.

WWE 2K24 Update 1.020 Patch Notes:

Visual Concepts has not released the official patch notes just yet, but here are some of the know issues that are still affecting gamers:

  • Launching issues (primarily affecting PC gamers)
  • Scott Steiner ’98 live event still NOT fixed

No word yet if this update allows mods to work in the game again. We are on the lookout for what changed from the community, but so far, no dice. There is a chance this patch is purely for stability fixes, though we’re hoping Visual Concepts talks about that soon. If we get any update from the studio, we’ll add it to the article for reference.

If you find any changes, fixes or basically something from the patch, leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New State of Play Airing Tomorrow, September 24; to Feature “More Than 20 Upcoming PS5 and PSVR2 Games”

Looking forward to new PS5 games? It seems we’re in luck, as Sony has announced a new State of Play is airing tomorrow, September 24! Not only that, but the company promises “more than 20 upcoming PS5 and PSVR2 games from studios around the world” will be shared.

The show ill last 30 minutes, and fans can watch it on YouTube and Twitch per usual. Air times are: September 24 at 3pm PT / 6pm ET | September 25 12am CEST / 7am JST/6am HKT.

We’re expecting new games for 2025 to be revealed, and maybe updates on other titles as well. For those that won’t be able to watch it, don’t fret, MP1st will be here to dissect and deliver the important gaming news as it happens. Make sure to follow our X and BlueSky accounts for the latest news as it breaks.

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Pacific Drive Update 1.007.002 for Patch 1.7.2 Rides Out for Custom Radio Fixes and More

A new Pacific Drive patch is out for download this September 23, as Ironwood Studios has pushed one out that brings various fixes to the game’s UI, custom radio and more. Read on for the patch notes for what console gamers will see as Pacific Drive update 1.007.002 (PC version 1.7.2).

Pacific Drive Update 1.007.002 Patch Notes:

Version 1.7.2 – Highlights
  • Various ‘Custom Radio’ fixes
  • Fixed Waypoint placement issues
Bugs and UX Fixes
  • Fixed Soft-lock that would occur after driving through a level exit while interacting with the ARC device map.
  • Custom Music can now be used in DirectX11 mode.
  • Exiting the car while parked under a Stabilizer no longer teleports the player on top of the Stabilizer.
  • Impact Hammer recipe is no longer affected by recipe scaling options during Q01. Will still scale after Q01 is completed (Identified as an issue with higher difficulty presets specifically)
  • “Siphon Fuel” objective during the tutorial will no longer jitter as fuel is being pumped.
  • Fixed issue where waypoints were unable to be placed on map when Zoomed in on certain maps
  • Fixed default and custom music sometimes overlapping when played in-game
  • Custom difficulties that contain a period in their name will now appear and be usable in the preset difficulties list.
Known Issues
  • ‘Resource Replenishment’ upon return to garage setting is not activating upon death
  • Investigating map selection for higher difficulties
  • OGG files are not as reliable as MP3’s for custom radio music
    – Temp solution: Convert songs to MP3 format
  • PS5 only – Presets are currently not removable on console
    – It’s possible to keep creating presets without deleting old ones
  • Investigating ‘Cappy is Unscannable’ issue

There was a patch released last week that introduced difficulty presets and more, which you can read about here.

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Wild Bastards Review – Shooting for the Stars

Wild Bastards is the sequel to 2019’s Void Bastards and intends on expanding the appealing mixture of shooting, boardgame, and roguelite, while retaining the acclaimed art style and quirky characters. The combination is interesting and there is a strong sense of identity to this sci-fi western adventure, but do these elements blend into something that will keep you coming back for more, or is it too much of a melting pot that falls short where it should excel, which is the shooting part? Keep on reading to know all about it.

Band of Space Misfits

There’s no denying that the mix of genres at work in Wild Bastards is a clever one. It’s also one that is becoming more and more common, almost as if any game now instantly needs slapping the word “roguelike” onto them. There’s an addictive appeal to the gameplay loop that such mechanics provide, sure, but how many games do we need where the process is always the same – progress through an usually hard early game, die, repeat, hopefully manage to get some permanent upgrades to your characters, repeat over and over, until you are finally strong enough to progress a bit further. And then what? Die and repeat, of course. What ever happened to balancing difficulty?

Wild Bastards Review

Maybe it was the default difficulty in Wild Bastards that made me realize just how unfair this loop can be. It’s only rewarding in a sense that you get to progress and feel this sense of achievement if the game is well balanced – and it clearly isn’t, in this case. You get tons of items as you explore the systems and rescue the fallen members of your outlaw gang, up to a total of 13 characters with a decidedly unique look and feel to each one, but when the bell of death tolls – and it will, many, many times – all of that is lost, apart from the aces that are the permanent hero buffs.

But what’s more intriguing is how most items that you collect never seem to make any real difference, even if you assign them to the hero that they are mostly suited to. When your heroes drop into the arena, with an on-the-fly character switch mechanic, it still feels punishingly hard, despite a few good ideas at work here, such as enemy location being spotted when they talk. However, their ability to track you down in a supernatural way is a bit jarring, and they will easily make you run for cover with just a few hits. The arena showdowns could have been quite fun, but the relentless chase you are subjected to just becomes frustrating and definitely not enjoyable.

The other part of Wild Bastards is this boardgame-like gameplay where you move your outlaws across the planets in a turn-based system. There are quite a few elements here to check, from the mandatory shops to fixed and moving enemies, data sets and currency to collect, teleporters to save up on turns, and a few stronger nemesis that discover your whereabouts and decide to give you chase. It’s a nice fit to the arena side of the game, a robust system overall where the two halves don’t overstay their welcome – the problems of Wild Bastard surely don’t reside in this genre mix.

One thing that must be said about Wild Bastards is that it’s oozing with style. Voice work is terrific and the art is quite unique, with smart angular lines and a direction that bathes on retro inspirations without being properly antique, and the vivid colors result in a landscape that almost feels both techno and virtual reality at times. It’s a wise choice, a talented result, and extremely pleasant overall.

Wild Bastards Review

Unfortunately, with this art direction comes a decision that looks good on paper, but that takes its toll on the gameplay itself – the deliberate lack of animation frames is not the best thing for a harsh arena shooter where every millisecond matters – visual cues are of utmost importance and lacking here – and some animated actions as well, cutting short on these in a way that ends up hurting our comprehension of the unforgiving arenas. The glaring issue is how ladders work, without any sort of ascending or descending animation – you and every other character, friendly or foe, simply teleport top or bottom, something that frequently has a terrible impact on gameplay. To put it shortly, it’s not unusual for you to be surprised by a teleported enemy or two, as there are no visual cues and they simply spawn right next to you, pretty much capable of throwing your run into the trashcan. Lazy and unfair could be words suited to this design choice.

Almost Golden

An accomplished art style isn’t enough to take these Wild Bastards to the galaxy of roguelike heroes. The positive first impressions will end being washed up by some shortcomings and a difficulty level that is not so much challenging as it is frustratingly difficult. The diversity of characters is fun, but all of them feel puny and ineffective for longer than they should, the combinations and counters here at work more boring to figure out than fun to use. It gets even more complicated when your characters start having feuds, limiting your choices even more.

Which is a shame overall, because Wild Bastards has a robust core that just isn’t balanced. There’s obvious appeal in it, but only for the most persistent gamers who are capable of looking beyond some glaring flaws. In the end, it’s wild wild west in space, just as the theme of the game illustrates so well.

Score: 7.5/10

Pros:

  • Accomplished art style
  • Awesome voice work
  • Creative character styles
  • There’s a clever genre mix here

Cons:

  • Arena shooter sections are unfair and frustratingly difficult
  • Your progress is removed over and over, and the permanent buffs don’t feel significant
  • Teleporting ladders are the worst invention ever for an FPS

Wild Bastards review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

Home > Title Updates and Patches

Funko Fusion Update 1.002 Released for Quality-of-Life Patch #1 This Sept. 23

Developer 1010 Games has released the first major update for Funko Fusion, which is live now on PS5, Xbox Series X|S and PC! Players will see this as Funko Fusion update 1.002, and this brings a load of quality-of-life improvements, bug fixes and more, which are detailed in the official patch notes available below.

Funko Fusion Update 1.002 Patch Notes:

Gameplay Adjustments

GLOBAL

  • After completing the tutorial intro level, players can now select and play as any unlocked character in Story Mode by using the Golden Pop! character selection box inside any level, or via the Golden Pop! boxes in the Hub after completing the first level. Inside any level, melee the Character Pop! Box to cycle to the Golden Pop! Box and then select your character of choice.
  • Players can now unlock all four base characters of a World by completing the first level of that World.
  • Players can now unlock the second World for only one Golden Crown, earned by completing one level. The cost for unlocking the second World Door has been reduced to two Golden Crowns, and so forth.
  • Hub flow has been adjusted to direct new players to unlock a second World after finishing the first level of the first World.
  • Crown Buy Machines in levels now require less vinyl to produce a Silver Crown. Spend the vinyl freely on items and Golden Chests and experiment with random weapons and gadget combinations!
  • Players are no longer interrupted by hits or shots when drinking a Soda.
  • Increased the speed of drinking a Soda buff.
  • Players are now invulnerable while using CCTV monitors.
  • Players are now invulnerable while using Mould Machines.
  • Increased player lives from 3 to 5.
  • Added additional save data redundancy to prevent save game data loss from occurring.
  • Adjusted text when a player is a ghost to better inform them to proceed to a Pop! Box.
  • Reduced sprinting stamina cost by half, allowing Players to sprint twice as long.
  • Added green crosses to the heart pickup for better visual clarity.
  • Adjusted the brightness of hologram locations for items the player needs to place to help draw attention to them.
  • Adjusted the UI for level screens so that the Cameo IP can be more easily seen and help players see where the Cameo levels are in the game.

WORLDS

Wonderworks Factory
  • Rebalanced the Zombie Foxxo boss fight.
Masters of the Universe
Level 1 – Tower Power Play
  • Rebalanced the entire encounter.
Level 2 – Immortal with a Portal
  • Rebalanced the entire level.
Level 3 – Snake Mountain Outing
  • The Mummy’s Cameo Level entrance has been adjusted to force gas tank usage to prevent a soft lock inside The Mummy’s Cameo Level.
Level 5 – Scare Mare
  • Rebalanced the Boss fight and turned off respawning enemies through the portal.
Jurassic World
Level 1 – Dilopho Saw Us
  • Back to the Future’s Cameo Level door now requires a battery to open the door.
Level 2 – Raptor Rescue
  • Rebalanced the portion of the level near the ice base.
Level 3 – Giga Bites
  • Rebalanced the Giga fight.
Level 5 – Pyro Gyro
  • Rebalanced the Boss fight.
Battlestar Galactica
Level 1 – The Sound of Cylons
  • Rebalanced the shuttle lift sequence.
Level 2 – Frak! Attack!
  • Rebalanced the shuttle defense segment.
Level 5 – Throne Room Doom
  • Rebalanced the Boss fight.
Hot Fuzz
Level 3 – The Village People
  • Rebalanced the encounters with Reverend Shooter and Doctor Hatcher.
Level 4 – Aisle Four Uproar
  • Rebalanced the supermarket fight with Michael.
  • Rebalanced the combat sequence outside of the supermarket.
Level 5 – Model Citizens
  • Rebalanced the Boss fight.
The Umbrella Academy
Level 3 – Commission Mission
  • Rebalanced the level and turned off the respawning of Temps Commission goons.
Scott Pilgrim vs. The World
Level 1 – Irate Pirate
  • Rebalanced with changes to fire goons and Demon Hipsters Chicks.
Level 2 – Double Trouble
  • Rebalanced various parts of the level.
Level 3 – Vegan and Again
  • Rebalanced the Todd and Roxy boss fights.
The Thing
Level 1 – Husky Hustle
  • Rebalanced enemies that are outside of the base.
  • Rebalanced enemies that come in from the helicopter.
Level 2 – Bark In The Dark
  • Reduced the number of enemies that spawn in Phase 2 of the boss fight.
  • Additional gas canisters are now available to burn the boss.
Level 3 – Blood Hounded
  • Increased radius of flares by 10% to keep you warm and cozy for a bigger area.
  • Added additional gas tanks in Thule station to remove need for backtracking.
Level 5 – Blair Scare
  • Rebalanced the Boss to ensure the chest dog burster stays out for longer and appears more often.
Final Boss
  • Limited the number of enemies present and disabled constant respawning of enemies.
  • Rebalanced health to improve the boss encounter flow.
  • Changed the number of Gold Crowns needed to access the final boss fight to 35, down from 45.

CAMEO LEVELS & CAMEO QUESTS

Shaun Of The Dead
  • Rebalanced zombie encounter outside the Winchester Pub.
  • Rebalanced the zombie encounter outside of Foree Electric that triggers when the alarms go off.
M3GAN
  • Reduced down time for M3GAN to keep the fight moving more quickly. This is the part where you run.
Voltron: Legendary Defender
  • Reduced the amount of enemies that spawn and attack the player while finding the Trans-Reality Comet.
  • Enemies now jump-attack less frequently.
The Mummy
  • Rebalanced the entire Cameo Level.

Bug Fixes

GLOBAL

  • Fixed an issue where cutscenes were unskippable when replaying a level.
  • Fixed a rare issue preventing 100% completion.
  • Fixed an issue where a level could reset without a Game Over screen if the player died 3 times
    regardless of the total numbers of lives they have left.
  • Fixed an issue with certain DLC characters being available in the Hub, but not in a level.
  • Fixed an issue with the “Initializing Systems” screen not behaving as an initializing system should.
  • Fixed a minor VFX issue when picking up Hearts.
  • Fixed an issue with level terminals in the Hub.
  • Fixed an issue causing the level Vinyl counter and the overall Vinyl count for players to be incorrect.
  • Fixed an issue relating to background music dropping out unintended.
    [*[ Fixed an issue with Ed’s outfits causing ‘Chrome Red’ and ‘Black & White’ to be the same.
  • Fixed a rare issue with Gameplay audio cutting off after extended play.
  • Fixed an issue where players could not break gold objects after being interrupted.
  • Fixed an issue with Zombie and Thing character variants not unlocking correctly.

WORLDS

Masters Of The Universe
Level 2 – Immortal with a Portal
  • Fixed an issue where a Proto Part for Mould Machines would not count towards the total amount of Proto Parts.
  • Fixed an issue where portals would not work correctly.
Level 3 – Snake Mountain Outing
  • Fixed an issue where Trapjaw will sometimes misbehave and block player progression. Trapjaw has learned to behave.
  • Fixed an issue where selecting “Continue Story” from Level 2 would limit the number of portals the player could mould in Level 3.
Level 5 – Scare Mare
  • Fixed a rare issue where the red glowing enemy that drops the Red Proto Part doesn’t spawn.
Jurassic World
Level 1 – Dilopho Saw Us
  • Fixed an issue with some terrain which could get players stuck on.
The Umbrella Academy
Level 1 – House Hunters
  • Fixed an issue with Hazel playing incorrect animations during his fight in the grand hall.
  • Fixed an issue where Cha-Cha’s grenades could fall through the hallway floor. Look out below no more!
Level 3 – Commission Mission
  • Fixed an issue relating to picking up clues which would sometimes cause an error.
Hot Fuzz
Level 2 – Rumble in the Ruin
  • Fixed an issue causing a Pop! Box to not allow player revives.
Level 3 – The Village People
  • Fixed an occurrence where enemies that spawn in with Treacher had a rare occurrence of staying present and becoming invincible.
Level 4 – Aisle Four Uproar
  • Fixed an issue causing Michael to sometimes get stuck in the supermarket.
Scott Pilgrim Vs. The World
Level 3 – Vegan and Again
  • Fixed an issue with the Vegan Police and the coin spawning.
Level 5 – Chaos In The Chaos
  • Fixed an issue where two variants of each of the Scott Pilgrim characters could be present in the character select menu.
  • Fixed a visual issue with Gideon’s slam attack.

The Thing

Level 4 – Head Hunted
  • Fixed an issue causing missing audio in the cutscene.
  • Fixed a rare issue causing the Funkey to not spawn.
Battlestar Galactica
Level 3 – Rough Fit Muffit
  • Fixed an issue relating to Turret placement.
Level 4 – Ovian and Out
  • Fixed an issue relating to the Ovian Queen section.

CAMEO LEVELS & QUESTS

The Mummy
  • Fixed an issue relating to the player dying and restarting the level.
M3GAN
  • Fixed an issue where M3GAN’s quest will not fail if you leave the area. She wanted to be friends till the end.
Shaun Of The Dead
  • Fixed an issue where the Mega Man escort quest interfering with the Shaun of the Dead escort would cause both missions to not progress.

CHARACTERS

  • Fixed an issue where the franchise name would not display correctly alongside the characters found in that World.
  • Fixed an issue with characters not displaying correctly in the character select screen.

Stay tuned to our review which is factoring these changes before handing our final verdict.

[Source: Steam]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Rumor: Rocksteady Working on New Batman Game; Sony Allegedly Trying to “Moneyhat” It

Following the release of Suicide Squad: Kill the Justice League earlier this year that was met with a thud after being in development for close to a decade, it looks like developer Rocksteady Studios might be going back to the IP that brought them to prominence, as a new rumor has surfaced that the studio is now working on a new Batman game.

The rumor comes from Shpeshal_Nick who has managed to have leaked stuff from time to time. As if this tidbit of info that Rocksteady was working on a new Batman game wasn’t enough, it’s also claimed that Sony is trying to “moneyhat” the game as well.

For those not aware of what it means, in this context, it means Sony is allegedly trying to get console exclusivity for it, which usually lasts for 12 months. One game “moneyhatted” by Sony is the upcoming Silent Hill 2 remake, which Sony has confirmed is a console exclusive to the PS5 at least until October 8, 2025. Hopefully, this isn’t the case, as the more people that can play a game, the better it is for everyone (except for Sony stockholders and execs). If that does indeed happen, given the timeline, this game might not even be released until the PS6 given how long development time is these days.

While Rocksteady Studios has released a game before the Arkham franchise (Urban Chaos: Riot Response for the PS2, Xbox), the studio pushed its way to top of the video game superhero genre with the release of Batman: Arkham Asylum back in 2009. It was met with universal acclaim and the entire trilogy is still widely considered the best superhero video game trilogy of all-time. The last mainline Arkham game released was back in 2015, though we did get Batman: Arkham VR for PC and the PSVR in 2016, and we are getting Batman: Arkham Shadows for VR though that’s being developed by Camouflaj. Since then, the studio toiled away at Suicide Squad: Kill the Justice League and eventually releasing it in February of this year to negative reviews, and is a game that Warner Bros. admits performed poorly at retail. It fared so badly that just a few weeks ago, word got out that layoffs were happening at the studio that were attributed to Suicide Squad’s poor performance as the main cause.

Bear in mind, this is just a rumor and should be taken with a bag of salt. Rocksteady’s current project is currently unknown at this time, but a few months ago. a report surfaced stating that the studio is working on a Director’s Cut for Hogwarts Legacy, as the studio’s bosses are pitching a new single-player game to parent company WB, which lines up with this rumor. Speaking of bosses, Rocksteady’s co-founders have departed the studio two years ago, which means that even if the dev team does dip their brush in the Batman well, it won’t necessarily mean we’ll be getting a great game once again.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Ball Sparking Zero Gets Lore Accurate With Whis by Making Him Extremely Unfair to Fight

The concept of power levels may have been one that Dragon Ball has long moved away from, but the series has still maintained a hierarchy of power amongst characters. In fact, ever since Dragon Ball Super introduced the idea of Gods of Destruction, Angels, and Omni King, the series has set a high bar of power, which became clear that it would be impossible to achieve even by the main protagonists. However, when it has come to video games, they’ve typically kept them somewhat balanced and fair between all the characters so any of them could be viable. Well, that seems to not be the case with Dragon Ball Sparking Zero, as developer Spike Chunsoft seems to be going lore-accurate with one of the series’ most powerful characters, Whis.

Now, to be clear, Whis isn’t the strongest character in the Dragon Ball universe. No, that title belongs to Zeno, the Omni King of the multiverse, who literally has the power to wipe out entire universes at the flick of his wrist.

Luckily, he’s not in the game (yet), but we do have another character who essentially comes right after Zeno in terms of power. He belongs to a whole group of beings known as the Angels, and though they have no ill intent or seek out conflicts, they still possess an insane amount of power that not even a God of Destruction can match. We’re talking about Whis, who initially appeared to be a servant under Beerus but was actually his mentor. It’s no surprise, considering all his abilities, though there’s one that Goku did manage to learn, which is Ultra Instinct, an ability that allows the user to automatically move without even thinking.

But even then, Ultra Instinct takes a heavy toll, draining the user of their energy when used for a long duration. In Dragon Ball Sparking Zero, Goku can use this ability, but it comes at the cost of ki being drained. However, that’s not an issue for Whis, as he can use it freely with zero ki cost, as shown in this video.

At first, fans thought his ki wasn’t draining because earlier videos showed players fighting against him in training mode. However, with the video above, we now have confirmation that the character can use Ultra Instinct without any of the drawbacks that Ultra Instinct Goku suffers from. If that sounds unfair, it’s because it is, and though no one has yet to come out with exactly how we can counter this (which we’re sure we can), it’s pretty funny to see Bandai go to such great lengths with how these characters act in Sparking Zero. I have no doubt that there are some ways to counter this, but if there aren’t, it does beg the question of whether Whis will be playable during online matches. On the one hand, I love the idea that he may be completely broken because it’s so accurate to the series’ lore. On the other hand, I get where some in the community are coming from and how the character shouldn’t be allowed in ranks and tournaments due to how busted they may be.

I’m sure we aren’t getting the whole picture behind the character, as most clips are just small snippets of gameplay. Thankfully, we won’t have long to wait, as Dragon Ball Sparking Zero is set to arrive on consoles and PC on October 11.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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God of War Ragnarok Mod Bypasses PSN Account Requirement on PC

God of War Ragnarok has received mixed reviews on Steam, and many of them are due to one main issue: Players must log in with a PlayStation Network (PSN) account to play the game (though some are not being required to do so, for unknown reasons). This has frustrated many, especially those in countries where Sony’s services aren’t available. As a result, it was only a matter of time before the modding community stepped in to address this problem.

A modder named iAroriasUA has released the NoPSSDK mod, which entirely removes the PlayStation PC SDK from the game. As a result, players can enjoy God of War Ragnarok on PC without needing to log into PSN. According to the modder, it fixes unexpected errors linked to the PSN account integration. However, it will also be a relief for players who prefer not to create a third-party account just to enjoy the game.

Downloading the mod is straightforward. You can get it from Nexus Mods and follow the provided instructions. The mod requires copying files such as version.dll and PsPcSdk.dll into the game folder, after which the game can be launched without any issues. As always with mods, users are advised that unexpected issues may arise, particularly with future game updates.

MP1st’s review of God of War Ragnarok on PC gave it a score of 10/10, stating, “The PC port of God of War Ragnarok is exactly what I was hoping for it to be: an excellent, extremely well-optimized port that takes advantage of features only found on PCs.”

Given Ragnarok seems to have sold considerably less compared to the Steam release of the first God of War’s for PC which didn’t require a PSN account to play, could the company renege back on its PSN account requirement especially for single-player games? We certainly hope so.

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Taha

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Black Myth Wukong Update 1.000.009 Swings Out for Balance Adjustments, Various Bug Fixes in Version 1.0.9.15179

Game Science has pushed out a new Black Myth Wukong patch this September 23, and this brings crashing fixes and even balance adjustments. Those on PC will see this version 1.0.9.15179, while for consoles, it’s Black Myth Wukong update 1.000.009. Read on for the complete patch notes below.

Black Myth Wukong Update 1.000.009 Patch Notes:

What to Know Before Patch Installation:

  • Due to the platform’s update mechanism, your computer will need to reserve a larger amount of free disk space (not necessarily on the same disk if you are s STEAM user) for temporary storage of the update files.
  • If you have installed mods in the game, installing the patch may cause compatibility issues with the mods. This could prevent you from launching the game or triggering error pop-ups during gameplay. We recommend uninstalling the installed mods and verifying the integrity of the game files before restarting the game.
  • If you encounter unusually large update sizes during patch installation, or if the game gets stuck, crashes, or fails to start after installation, please refer to the Installation/Patch FAQ on our official website.

Major Updates:

  • Fixed an issue where the game would crash on launch if the system language was set to Turkish on PS5.【PS5】
  • Fixed an issue where the game could occasionally crash during certain boss fights if the Windows system language was set to Turkish on the PC version.【PC】
  • Fixed various crashes and errors occurring under specific conditions.
  • Fixed an issue that could prevent 100% achievement completion from triggering correctly under certain circumstances.
  • Fixed an issue where some achievements failed to sync properly.【EPIC】
  • Added detection and update prompt for operating system version and graphics driver version.【PC】
  • Improved the combat experience for the Yaoguai King “Hundred-Eyed Daoist Master”.
  • Resolved an issue where the Destined One could be thrown outside the invisible wall during certain Yaoguai Chief and King battles.
  • Fixed an issue where some enemies could get stuck in certain situations.
  • Fixed an issue where some enemies could not be defeated under specific conditions.
  • Fixed an issue where opening the menu interface caused some enemy skills to fail.
  • Fixed an issue where some murals in the Great Pagoda were not displaying correctly.
  • Fixed an issue where character models in the Flaming Mountains were not being removed properly.
  • The “Spikeshaft Staff” now increases Maximum Mana by 30.
  • The Insect armor set now considerably increases the duration of all medicine effects.
  • Reduced the narrowing effect of the timing window for Rock Solid Deflection imposed by The Great Sage Talent “Sound as A Bell (Fuming Ears)”.
  • Fixed an issue where the Destined One could continuously maintain the “Ring of Fire” effect under certain conditions.
  • Fixed an issue where the damage increase effect of the “Crash (Immobilize)” talent was not being properly removed under specific conditions.
  • After Entering a New Cycle, the Destined One can now purchase the material “Fine Gold Thread” from Yin Tiger.
  • Fixed an issue where “Tadpole” and “Bodhisattva’s Left Hand” might not drop (the Destined Ones who defeated the corresponding bosses before the update but did not receive the items can find the items in their inventory after the update).
  • Localization improvements: corrected some translation errors and added translations for certain Portaits.
  • Fixed some errors in subtitles and lyrics.
  • Corrected errors in some English voiceovers.

That’s about it for this patch, though expect more updates to be released in the future.

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[Source: heishenhua]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Duck Paradox Is a Roguelike Where You Need to Rescue a Duck; Version 1.0 Quacks Out on October 9

After being in early access for over two years, Duck Paradox is finally ready to be released next month with its 1.0 update! To celebrate, Midwest Games and Magic Games have released a brand-new trailer, which so happens to come in the form of a fun short music video.

Duck Paradox  Release Date Trailer

About Duck Paradox:

Duck Paradox takes players on a journey through space-time, dimensions, and multiverses. Play as Dr. Paraducks, a savvy scientist in search of her beloved pet duck, Quark, lost in the throes of time thanks to a malfunctioning time machine. Armed with a trusty ray gun and a can-do quackitude, players will face dangerous worlds overloaded by corrupted imposters. Leap across perilous platforms, unleashing waves of bouncing bullets on swarms of feathered foes. Each ray gun blast offers a deadly risk: each miss ricochets off of walls, adding to Dr. Paraducks’ list of troubles. Aim and shoot strategically while dodging lethal hazards and pixelated pits of death.

Key features of Duck Paradox:
  • Am I Seeing Double?: Battle seemingly endless waves of corrupted versions of Dr. Paraducks’ pet duck.
     
  • Waddle Through Worlds!: Three distinct worlds and over 50 increasingly difficult levels that challenge you to find your duck and return back to the time machine.
     
  • Lock and Load: Gameplay offers unique challenges around precision platforming, strategic shooting, solving puzzles and earning upgrades.
     
  • Endurance Test: An endless Survival mode to test your skills through grueling rounds of bouncing bullets and big-beaked bosses.
     
  • Mystery Loadout: Select between randomized upgrades at the end of each level, experimenting with new builds with every reset.

Though we’re less than a month away from the release, PC gamers can already get their hands on a short snippet of the game via a free public demo available on Steam right now! Go on, give it a try—it’s pretty fun!

Duck Paradox will be quacking its way onto PC via Steam and GOG on October 9.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: PlayStation 30th Anniversary Edition of PS5 Slim Digital to Cost $500, DualSense Controller Priced at $80

The highly anticipated 30th Anniversary Edition of PS5 might not cost you as much as you feared. While many expected these limited-edition items to break the bank, it seems Sony has taken a more accessible approach to pricing. This makes these exclusive items a potential addition to your collection without breaking your wallet.

According to the ever-reliable billbil-kun, the PS5 Slim (Digital Edition) 30th Anniversary pack will be priced at $499.99 in the US, €519.99 in Europe, and £449.99 in the UK. Surprisingly, this represents only a $50 increase over the standard PS5 Slim model. Furthermore, Sony will sell the DualSense 30th Anniversary Limited Edition controller for $79.99 in the US, €79.99 in Europe, and £69.99 in the UK.

DualSense 30th Anniversary Edition
DualSense 30th Anniversary Edition controller.

Unfortunately, billbil-kun couldn’t uncover the prices for the entire collection, which includes the rumored PS5 Pro and other items like the PlayStation Portal.

The PlayStation 30th Anniversary Collection will feature a nostalgic design inspired by the original PlayStation 1, with a classic gray color scheme and the iconic four-color PlayStation logo. Additionally, Sony will only release 12,300 units of the PS5 Pro Console Bundle, so fans will need to act quickly to get one. Chances are, scalpers will use all sorts of tricks to get these to resell them at exorbitant prices, though this is expected by almost everyone.

Pre-orders for the PlayStation 30th Anniversary Collection will officially open on September 26, 2024, through PlayStation Direct. It will then be available at other retailers starting October 10, 2024. The full collection will be released on November 21, 2024.

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Taha

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The Thrill of the Fight 2 Launches Into Early Access This November With Multiplayer

One of the best and most realistic VR boxing games is finally getting a sequel, and fans won’t have long to wait, as creator Ian Fitz has announced The Thrill of the Fight 2 with early access launching this November. So grab that headset because round two is about to begin, and this time, it’ll be against real players.

The Thrill of the Fight 2 Early Access Trailer

One of the biggest improvements, aside from visuals and gameplay, is that the sequel will feature multiplayer, one of the most requested modes for the original. This is in part due to the success of the first game, which prompted Fitz to want to go bigger with it. Thus, a partnership was formed between him and Halfbrick Studios, whose CEO shared a similar understanding of Fitz’s vision for the sequel. Though the trailer only gives us a glimpse of what the sequel will offer, the improvements go unnoticed and give just enough for fans to be excited about.

What’s more, though the multiplayer won’t be based on weight divisions, it will have skill-based matchmaking to help keep things balanced. Here’s a breakdown of other features fans can expect:

  • Exceptionally High Fidelity Boxing Experience
  • Immersive Online Multiplayer with Skill-Based Matchmaking and Direct Matches
  • Fully Customizable Player Avatar
  • Engaging Competitive Gameplay
  • Responsive, true to life physics
  • Stunning graphics and realistic immersion

The Thrill of the Fight 2 will be available in early access sometime in November for Quest.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dragon Ball Sparking Zero to Feature 3 DLC Packs Post-Release, Crossplay Not Confirmed Due to Difficulties

While Dragon Ball: Sparking Zero already features a whopping 181 characters available at launch, there are still characters that can be added to make that number even bigger. As is the norm for fighting game these days, gamers can expect DLC packs to be part of Dragon Ball: Sparking Zero’s post-launch support.

This was confirmed by Producer Jun Furutani who gave the following quote when it comes to DLC content for the fighting game. “So in regards to the characters, they have plans to release three DLC packs [covering characters from] Dragon Ball Super: Super Hero, and from DAIMA…So there’s three packs total from those two [Dragon Ball] Super: Super Hero and DAIMA, split into three basically.”

I mean, the game getting DLC packs for new fighters is hardly earth-shattering news, as every fighting game released now does feature character packs as part of the expansions. Still, at least we know now there’s three planned, though there can be more released after that and it just depends whether players want it or not.

As for whether the game will feature crossplay, that can’t be answered by the devs for now due certain “difficulties.” According to Furutani, “One of those touchy subjects, that’s very difficult for him to explain. The short professional answer is, yeah, there’s a difficult that we have to go through to get cross play to work…So yeah, that’s where we stand right now. And as for your question about future, obviously we don’t know yet, but yeah.”

Dragon Ball: Sparking Zero releases October 11 on PS5, Xbox Series X|S and PC, and will feature 181 characters at launch, which you can check out the list here. If you’re planning on picking up the game, we listed the different editions and pre-order bonuses for your convenience.

[Source: IGN]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Xbox Considering Pulling Out From Middle-East, Will Only Focus on PC Game Pass and Accessories

Microsoft seems to be shifting its focus away from the Middle East market, largely due to low sales in the region, as recent reports suggest that it will not be releasing future Xbox consoles in the Middle-East.

In a recent tweet, Mohammed Al-Bassimi, the co-founder of the True-Gaming network, stated, “Microsoft is considering stopping the sales of Xbox consoles in the Middle-East.” Instead, the company plans to focus on promoting its Game Pass for PC and selling accessories. He also hinted that Microsoft may skip the Middle-East market with its rumored handheld Xbox device, which they haven’t officially announced yet.

Microsoft has not officially confirmed or denied these reports. However, the news gains credibility as the company recently decided not to release the updated Xbox Series X model with a 2TB hard drive in the Middle-East. This could be a sign that Microsoft is making big changes to its plans for the region.

From personal experience, the Xbox market in the Middle-East is almost non-existent at this point. Retailers struggle to sell consoles, and most stores only stock games they know will sell, like FIFA, Forza, and Halo. Even when the next generation of consoles launched, PS5 units had to be pre-ordered due to extremely high demand, while Xbox Series X consoles were easily available in both physical and online stores.

Globally, Microsoft is also facing challenges in the console market, as the PS5 has sold twice as much as the Xbox Series X|S worldwide. It was also reported that Microsoft may stop marketing Xbox consoles in the EMEA region and focus solely on Game Pass and accessories. If true, this is another blow for the Xbox brand, as the community is still reeling from Black Myth Wukong still not having a firm release window for Xbox, and the news that the platform’s former big-game exclusive Indiana Jones and the Great Circle is now confirmed to be also hitting the PS5 next year.

However, the big question remains whether Microsoft will leave the Middle-East out of its future Xbox plans. As we get more information, we’ll make sure to keep you informed here at MP1st.

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Taha

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Final Fantasy 7 Fan Recreated Entire Game as a Platformer in LittleBigPlanet, Wants Your Help to Get It in FF7 Remake Part 3

A dedicated Final Fantasy and LittleBigPlanet fan recently released their entire “remake” of Final Fantasy 7 as a platformer, playable from start to finish, all in LittleBigPlanet 2—an ambitious project that took the creator 3.5 years to finish. Though the project was finally completed just a few short months ago, it seems the creator has an even bigger ambition with their eyes set on gaining Square Enix’s and Sony’s attention to bring the LittleBigPlanet project as a mini-game into Part 3 of the Final Fantasy Remake trilogy. 

“Help me make my dream a reality!” Jamie Colliver, the creator of the LittleBigPlanet FF7 Remake, says on his change.org petition page,” After 3.5 years of dedicated effort and passion, I’ve crafted a full remake version of PS1’s Final Fantasy VII as a platformer, reimagining every aspect from story to characters into an engaging platformer. My dream is to see this included as a Minigame in Part 3 of the Final Fantasy VII Remake Trilogy. 

I believe Part 3 will benefit from a range of new minigames to keep the world feeling fresh. This project could be an exciting worthwhile addition to the Gold Saucer arcade, or as part of a new Protorelic Quest, or as a playable minigame at Costa Del Sol.”

For those who haven’t seen the project, a trailer of it can be found below, showcasing various memorable scenes from the original Final Fantasy 7, all remade to fit LittleBigPlanet’s platforming gameplay.

Final Fantasy VII Remake in LittleBigPlanet Trailer:

Jamie goes on to say how this could fit nicely as a minigame, in the sense that it could not only be fun and a charming way to experience Final Fantasy 7 but also be a way to offer collectible miniatures of characters in Part 3 of the Remake. It’s a big goal, one we hope that Jamie can achieve, though it does question whether Square Enix can even use the LittleBigPlanet IP since they’d have to license it out from Sony. With the rumors that the whole trilogy will eventually come to Xbox at some point, that may not be something Square Enix can do, even if they wanted to, though it would still be a pretty cool thing to see as a minigame, even if they had to adapt it differently. 

Jamie currently has a petition that can be signed, which he plans to send to Square Enix once it has reached enough support. So, if you want to help make someone’s dream come true, now is your chance!

In other Final Fantasy 7 news, the latest entry titled “Rebirth” did not meet expectations admits Square Enix.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Meta Quest 3S VR Headset Price Confirmed $299 in Leaked Ad; Same Price as the Quest 2 Four Years Ago

With the Meta Connect 2024 event set to start later this week, many rumors and speculations have begun to surface, with one being that the company is due to reveal a new mixed-reality VR headset dubbed the Meta Querst 3S, a slimmer and cutback version of the Quest 3. Well, it looks like all the rumors have been mostly true, as a leaked ad has confirmed not only the existence of the headset but also its aggressive and affordable pricing that matches that of their previous generation despite rising inflation. 

Meta Quest 3S Pricing Puts it at a Holiday Advantage.

As spotted by Reddit user Vast_Front259, it seems that streaming service Peacock has accidentally aired a Meta Quest 3S ad ahead of its official reveal. Though it doesn’t tell us much outside of what the new headset looks like, it does confirm that the pricing of the headset will start at $299.99

$299 Quest 3S 128GB Confirmed by Amazon Ad on Peacock
byu/Vast_Front259 inOculusQuest

For comparison, the Meta Quest 3 starts at $499.99 for the 128GB model and $649.99 for the 512GB model, meaning the Quest 3S is $200 cheaper than the base model of the Quest 3. This is even more impressive, considering that everyone was assuming it would be priced closer to the Meta Quest 3. In reality, it shares the exact price as the Quest 2, which launched at $299 for the 64GB model four years ago. That’s pretty impressive for a VR headset that will supposedly sport more features than the Quest 2, not to mention more storage when it first launched, and at the same price. Many expect the price to be much higher, especially considering we saw the PS5 receiving a price increase in some regions just last month, a console that is also four years old now. 

That price point for the Quest 3S certainly puts it in an excellent position for the Holiday season, and with Batman: Arkham Shadow launching exclusively for the Quest 3 this year, it may just be the push the headset needs to get more Quest 2 owners to make the move. 

Full official specs and exact release date are expected to be revealed during the Meta Connect 2024 event, which begins this Wednesday, September 25. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dragon Ball Sparking Zero Pays Homage to One of the Worst Live-Action Anime Movies Ever “Dragonball Evolution”

Dragon Ball fans have long dreamt of a live-action adaptation of the series, and in 2009, it finally happened with the release of Dragon Ball Evolution. Like many fans, I found myself going to the theatre with a group of friends, and though we had little expectations given all that had already been shown, nothing, and I mean nothing, could have prepared us for what was about to unfold. It was a movie, one of the few that we decided to walk out on (though I did eventually watch it in full later), that cared so little about the source material it stemmed from to the point that many fans have forgotten its existence entirely. Well, it seems that Bandai Namco hasn’t forgotten it, as the upcoming Dragon Ball Sparking Zero will have a small tribute to it in a somewhat subtle yet brilliant way.

As we inch close to Dragon Ball Sparking Zero’s October release, more and more creators have started to get hands-on with it, with many in-game clips now surfacing. One such clip shows Zamasu in his corrupted form performing his ultimate move while speaking some line of dialogue.

Before we dive into the tribute, for those who don’t know, the English voice actor for Zamasu, James Marsters, was also the very same actor who played Piccolo (named Lord Piccolo) in the live-action adaptation. A surprising fact that many might not have known, though he absolutely kills it as the voice of Zamasu.

But this is where things get very interesting. Reading the subtitles in the clip above,  it turns out that it’s a line said by Lord Piccolo in Dragonball Evolution. This was spotted by X user XenoCoffee, who shared the piece of dialogue in the movie that is said.

To be 100% certain, here’s the clip (timestamp 2:09 mark) in which Lord Piccolo says the line during his fight with Goku.

Look, putting feelings about the movie aside, Bandai Namco sure has gone to great lengths with Dragon Ball Sparfking Zero when it comes to things like lore accuracy and paying homage to other stuff. Sure, this movie still isn’t good, but you gotta love that the studio isn’t leaving anything out when it comes to Sparking Zero. I suppose the next question is, can we expect the live-action versions of either Goku or Piccolo to appear in Sparking Zero as potential DLC? It’s highly doubtful, as I don’t think anyone would want that outside of it being a joke chaarcter, but you never know!

Speaking of characters, the full roster has now been revealed, and you can see the list of characters available in Dragon Ball Spark Zero come to its October 11 release here: Dragon Ball: Sparking Zero to Feature 181 Characters at Launch, Here’s the List of Known Fighters

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.