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The Finals Update 1.9.0 Out for Version Number 1.000.018 This Feb. 21

Embark Studios has released The Finals update 1.9.0 which is for patch number 1.000.018. This update only includes a store update, small bug fixes, and security improvements. Read on for The Finals February 14 patch notes down below.

The Finals Update 1.9.0 Patch Notes | The Finals Update 1.000.018 Patch Notes:

Patch Notes 1.9.0

To all you lovebugs who helped destroy the Arena in honor of Valentine’s Day: thank you from the bottom of our hearts! The event has concluded but the good vibes are forever!

This week’s store update will brighten your day! Check out the Neon Nightslinger kit!

This week’s update includes:

  • Bug and Crash fixes
  • Security Upgrades and improvements

That’s it for today’s patch notes. Stay tuned for more updates of this game in the near future. Any known issues are sure to be fixed in newer patches.

Source: Steam

Damien Seeto

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Need for Speed Unbound Year 2 Roadmap Revealed

If you thought EA and Criterion Games were done with Need for Speed Unbound, think again, as the publisher and studio have just revealed another year of full support! New modes, more cars, bug fixes, and much more have been outlined in the Need for Speed Unbound Year 2 roadmap.

Need for Speed Unbound Year 2 Roadmap

Evolving Volumes

We’re committing to adding four new volumes of content in the next year, each launching every few months. We aim to deliver some exciting themed updates, with at least one new major mode added to each volume. We will also continue to build on and evolve with each time. Adding more events, more challenges, new content, Ranks to earn, and new progression to chase. We will deliver at least two new fully customizable cars as part of the Speed Pass. And when we say cars, we mean cars in the NFS sense, like no one else creates. We aren’t just talking base models here and stock paint there; we are talking cars that come with fully customizable body kits with a myriad of interchangeable parts so you can tweak your ride just the way you want it.

Most Requested Bug Fixes and Improvements

We really want to be fixing and focusing on the things that you all care about most (like adding realistic driving effects last December), but as a small team, we need to prioritize where we spend our time, and it will always focus on what we feel is best for you all. Every improvement we try to make is a trade-off between something new and something different. So we’ll be closely monitoring your comments and feedback and coming to you with regular communications about what we’re learning along the way.

Premium Speed Pass*

Starting with Volume 6, we are introducing an all-new premium track to the Speed Pass that will grant you instant access to one of our hot new vehicles and unlock the ability to earn all its deep customisation content. It also includes custom versions of the vehicle, and it’s where you can find our hottest new customisation options each season. Refining our Speed Pass this way is how we can keep delivering unique new content and gameplay to you through a more simplified approach. If that’s not your thing, though, we will still be offering a free track of the Speed Pass with new vehicles and customizations for you to enjoy.

Always Be Learning

We see this as a year to test and learn and understand what works best for you. Committing to an extended Unbound live service allows us to really build on feedback, which we’ll be gathering in a few ways. We’re working closely with a dedicated Player Council – a great bunch of NFS influencers, core community members, and players to understand what’s important to them and their communities. We’ll be increasing the amount of telemetry we track from the games to better understand through gameplay data what’s working for you. And we’ll look to close the feedback loop by being as transparent as possible with you, letting you know what we’ve heard and what we can and can’t do.

Talk about a surprise! Seeing the game’s last update was three months ago, many had assumed that support for the title was dying down. Clearly, that wasn’t the case, and we’re glad to see another year of content coming!

Source: EA answers

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Tekken 8 Pluggers: Devs Will Have Several Tiers of Penalties, Already have a Ban List

For those playing Tekken 8 online, chances are you’ve come across “pluggers.” These are people who pull the plug when they’re about to lose to avoid taking a loss in their record. Unfortunately, this is a common occurrence given there’s really no penalty for doing this…at least for now. That’s about to change soon, though, as the devs have acknowledged that Tekken 8 pluggers will be getting punishments and it will be in several tiers, even.

This was confirmed by the dev team in a recent Tekken Talk episode where Yasude Esports, Michael Murray, Kohei “Nakatsu” Ikeda, and Katsuhiro Harada took turns talking about various topics, which included pluggers.

What Is Being Done About the Tekken 8 Plugging Situation?

First off, the devs acknowledged that there is a problem with people pulling the plug in online matches in Tekken 8 since it also happens to them.

The first step of action is to fix the disconnect rate counter, so people can avoid people who constantly disconnect to prevent a loss. In the future, the devs are planning to ban pluggers. While some might only get a warning, some will get suspended for an undetermined number of days, while others will get a permanent ban.

The Tekken dev team already has a list of people who will receive a ban, though they are looking at the legalities of it given each country has different rules and such.

Per the developers, they are advising people that do get plugged on to report them by one of the following methods (SleepingwithYelena):

  1. Navigating to their profile and reporting them for intentional disconnect. The developers are monitoring reports, and if a player receives a lot of reports, their punishment will get bigger. REPORT THEM.
  2. Record the match and share it on X (Twitter) under the following hashtag: #T8_report. The developers monitor this hashtag and if the footage seems legit, they add the plugger to their list.

Of course, this doesn’t guarantee that whomever you report will automatically get a ban or punishment, as this can easily be abused.

Let’s hope something happens to this and doesn’t end up like Tekken 7 where nothing tangible happened.

One easy solution would be to give pluggers an instant loss if and when they do this. This means that players don’t need to file a report, and this should prevent these same people from attempting this in the first place.

No word yet on when these changes will take effect, but we’re expecting a patch to be released in the near future. In case you haven’t bought the game yet, go read our review here to see why this is an instant fighting game classic.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World of Warcraft Down This Feb. 20, Blizzard Investigaing

If you’ve been trying to log into World of Warcraft and noticed some issues, you aren’t the only one, as reports of World of Warcraft servers being down have begun surfacing for today, February 20.

World of Warcraft Down With Login Errors

For those trying to play some WoW you probably noticed some connectivity issues, mostly around failed logins. It seems the servers have taken a hit, as according to Blizzard’s customer support account, something is causing authentication issues with the servers. 

Downdetecor as also seen a massive uptick in reports, so the issue appears widespread.

We’ll keep tabs on the WoW servers, and should anything improve or Blizzard issue another statement, we’ll be sure to let you know.

More World of Warcraft Reading on MP1st:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Helldivers 2 Down Again With Server Capacity Issues After Latest Update This Feb. 20

In what’s become an almost daily thing: Helldivers 2 is down once again this February 20, and this time, it’s made even more irksome given Arrowhead Game Studios just issued a patch to help mitigate these issues.

Helldivers 2 Down With Server Capacity Issues: Status for Feb. 20:

Update: According to Arrowhead CEO Johan Pilestedt, the server issues are sorted.


Based on our own testing after applying today’s patch, we cannot connect to the servers, and is instead greeted with the “10003001” error code, and then given the servers at capacity message soon after.

Some players are getting stuck on the ship loading image as well:

Anyone else just stuck on this screen? happening everytime i boot it up.
by inHelldivers

While it’s easy to blame Arrowhead for this, do remember that the studio has been pumping out almost daily patches, and in the latest announcement before today’s patch dropped, the devs did confirm how “no single update” will fix all the issues.

For now, the studio has not issued an acknowledgement or update regarding the server issues. But once we know more, we’ll update the article with the info. If you can login, state where you’re connecting from and which platform.

More Helldivers 2 Reading on MP1st:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Persona 3 Reload Review – New Nostalgia

Persona 3 originally released all the way back in 2006 in Japan, and 2007 in North America. Some of you may not have even been born when it released 18 years ago. Here we are, three full console generations later, with the Persona 3 Reload remake. Has time been kind to this old classic JRPG, or should we have left it in the past? Our review reveals all.

Hums Along Nicely

The Unreal Engine 4 runs the show, which is just fine for a game with roots this old and with so many platforms to target as it’s available on PlayStation 4/5, Xbox One/Series, Windows, and even the Switch. No matter what you play on, you’ll be treated to a cel-shaded delight, as it features a semi-modern setting in an industrious port city in Japan. It looks great on a 4K display, and runs smoothly no matter what’s going on in-game. There are no graphics settings to toggle on the PS5, so it simply runs as well as it can. There’s never more than a handful or so of characters on-screen at any given moment, so it doesn’t seem very taxing and should also run on last-generation consoles without much of a hiccup. Load times are quick, and outside of vibration, no DualSense-specific features are used.

2006 was such a long time ago, but it was also the heyday of extremely lengthy single-player campaigns. Persona 3 Reload will take most people around 50-70 hours to complete the main story, with 100% runs taking perhaps 100 hours. It’s a large commitment, something many gamers may not be ready for if they’ve been brought up on games with play times that are typically much, much shorter. The story also take a bit to really get going, but once it does you’ll be enjoying your time fighting, socializing, studying, and even working. There’s always something to do, some new stat to pump up, money to earn, people to talk to, Personas to fuse or summon, or class to attend.

The Tartarus, the name of this entry’s dungeons, has been left largely as it was almost 20 years ago. Progression is made by clearing floors of enemies, with occasional boss fights and other surprises thrown in. Characters can no longer get too fatigued to continue, so if you’re on a good run you can keep the fighting going for as long as you can keep your team alive (or until you reach a story-driven block of progress). There are also new breakable effigies that occasionally contain helpful items.

Control Your Destiny

One sore spot for many players with the original Persona 3 release was the insistence of having the CPU control all other characters during fights. 18 years later, this has been rectified. Now, by default, you control all party members, with an option to have them act on their own if you really feel like they will do their part. For those of us in a rush, maybe automating teammates will help. Of course, being able to control every action performed by your team means any failures are purely your own.

Persona 3 Reload is one part time management social simulator, one part turn-based RPG, one part card collecting. Your character, who has a canon name of Makoto Yuki (but whom you can name whatever you like), is an orphaned teenager who has been transferred to the Gekkoukan High School as s second year student. Fairly early on, Yuki’s special ability is revealed – he is aware of something known as the Dark Hour, which exists as an extra hour beginning at exactly midnight each evening. During this time, people who are not gifted with the ability to sense this parallel world turn into coffins. Meanwhile, entities known as Shadows prowl the world during this time, hunting anyone not in a coffin. Not only can Yuki perceive this period of time, but he can also summon Personas – manifestations of his psyche which are summoned using a gun-like object called an Evoker. This part of the game will perhaps shock those of you who didn’t play the original game, because the only way anyone can summon their Personas in this world is by shooting themselves in the head. The Evoker doesn’t harm the user, but at the same time it does look like they’re shooting themselves. There’s a trigger warning each time the game is launched, and outside of the first time the protagonist summons his first Persona, the action is performed while the camera is decently zoomed out. It’ll still be a bit of a shock for anyone unaware of how the summoning system works.

Unbreakable Social Links

A major component of the social simulation side of Persona 3 Reload is Social Links. These are bonds that Yuki forms with not only fellow members of the SEES (Specialized Extracurricular Execution Squad, who invite him into their ranks when his potential is made abundantly clear), but also his regular classmates. The stronger these bonds get, which take the form of Major Arcana in the Tarot system, the more effective Personas of the same Arcana will become. For example, talking with a track team member after joining the team will usually improve the rank of the Chariot Arcana, which means any Chariot-type Personas will have increased stats. In a welcome change to Reload, Social Links can no longer be broken, meaning even if you choose a response that upsets another character, you can still progress their Social Link.

These Personas can also be fused together, in a special room that only Yuki can access called the Velvet Room. While both Personas are sacrificed during this process, they fuse into a more powerful, new Persona which can inherit a couple of abilities of the source Personas. There are a lot of Personas to acquire either naturally as the story progresses, or by force in using fusion. They each have their uses, and there are few fillers.

There are several combat-related changes that Reload introduces. Taking a cue from Persona 5, Persona 3 Reload now has a new mechanic called “Shift.” This is basically the baton pass from 5 by another name. If one character manages to knock down an enemy by using an attack of a type that the enemy is weak against, then the option to give someone else the next attack opens up. This can help to better manage SP between characters, and makes performing the All Out Attack a bit easier. Shuffle Time, which rewards victory with a random card, now lets you choose between a small selection each time.

Extracurricular Activities Abound

Beyond the combat tweaks, there are now extra activities to partake in within the school dorms, such as watching rented movies, reading books, gardening, cooking, and more. The soundtrack has been revamped, and includes some catchy remixes that fans of the original are sure to enjoy. Though, the music is genuinely enjoyable on its own merits. Speaking of audio, while the Japanese voice cast has remained the same as in the original, the English dubs feature brand-new voiceover artists. If you play JRPGs with the English voices, then perhaps this is a welcome change, but it might be jarring if you played the original with that option. Finally, one last thing to note: there is no content from the FES release, nor is there a female protagonist. According to Producer Ryoma Niitsuma, these decisions were made so that the team could focus on recreating the Persona 3 experience, as in the base game. Whether we’ll see DLC with this missing content down the line, or one or two more remakes in the future remains to be seen. With Atlus’ track record, the latter option is far more likely to occur.

If Persona 3 Reload could be summed up in one word, it might be cozy. Now, this is perhaps a strange take when you consider this game deals with subjects such as death, shooting yourself in the head, and the end of humanity. But in practice, so much of the game is socializing, running around high school, studying, and other concerns that you quickly get into routines outside of combat that feel familiar, and nostalgic. For those who played the original, that nostalgia will likely hit the hardest, and on a cold, rainy winter day, Persona 3 Reload will bring a lot of happiness in getting that grind in.

Persona 3 Reload is a great remake for fans of the original, and remains approachable for newcomers to the series. While some tedium can be encountered in some of the dungeon segments, it’s almost expected for a turn-based RPG such as this. Besides, the social aspects break up the fighting often enough that there’s always something else to do if you’re done grinding. With a play time in the 50-70 hour range just for the main campaign, expect this one to take you well into the year unless you have a lot of spare time on your hands. After almost two decades, this is a nice jumping in point for Persona newcomers, and a lovingly-crafted remake for fans.

Score: 9/10

Pros:

  • Entertaining story, even if it’s slow to start
  • Tons to do, only so much time to do it in
  • Some modern touches are appreciated

Cons:

  • Dungeon crawling can still get tedious
  • No FES or Portable content

Persona 3 Reload review code provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.

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Helldivers 2 Update 1.000.010 Drops in More Fixes This Feb. 20

Helldivers 2 update 1.000.010 is now live on PS5 and PC, and this brings in more fixes to the hit PvE game. Do note that while the fixes listed include ones for matchmaking, server issues and more, Arrowhead Game Studios has already mentioned how “no single update” will fix all the issues, so expect a lot more title updates to be released soon.

Helldivers 2 Update 1.000.010 Patch Notes for Feb. 20:

🛠️ PATCH 1.000.10 (PC & PS5) ⚙️
🔧 Fixes

  • Fixed crash when replicating ragdoll momentum.
  • Fixed crash when replicating destructions.
  • Fixed crash when displaying the mission end rewards.
  • Resolved a 100% block issue for quickplay matchmaking on PC
  • Tuned extract civilian mission difficulty.
  • Improved the way that we handle platform authentication to avoid things like the black screen issue at startup.
  • Improvements to our client > backend communication for better backend performance.
  • Implemented an automatic retry mechanism to quickplay.
  • Added proper login error message for error “10002038.”

🧠 Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Login rate limiting when many are logging in at the same time.
  • Players can become disconnected during play.
  • Rewards and other progress may be delayed or not attributed.
  • Various UI issues may appear when the game interacts with servers.
  • Pick-up of certain objects in-game may cause characters to freeze in place for an extended period of time.
  • Other unknown behaviors may occur.
  • Japanese VO is missing from intro cutscene and Ship TV.
  • Armor values for light/medium/heavy armor do not currently function as intended.

More Helldivers 2 Reading on MP1st:

Source: Helldivers Discord 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gigantic Rampage Edition Arrives This April

A few months ago, Gearbox held a “one-time only” event that saw Motiga Games’ “Gigantic” return after five years since the studio closed down. While the event only lasted three days, it seems it pulled enough interest, as the publisher is now re-releasing the title as a whole new package, set to arrive this April! That’s right, Gigantic is back in an all-new Rampage Edition.

EVERYTHING FROM THE ORIGINAL GIGANTIC AND MORE

  • EXCITING ROSTER OF HEROES – Twenty-three returning heroes to select from, all with a
    unique set of offensive and defensive capabilities, including their own ultimate abilities.
    Choose a hero, join a team and go against another team in 5v5 battles to see who will
    win it all!
    • NEW HEROES
      • ROLAND – A world-hardened man, who lost his arm, but gained
        unparalleled reach.
      • KAJIR – A fast reflexed feline who has a taste for fighting in the alley and
        streets.
  • EXPANSIVE AND INTRICATE MAPS – Set in a vibrant fun-filled world, prepare to jump
    into and blast your way across expansive battlefields with creatures, such as massive
    Guardians, to aid you in battle!
    • NEW MAPS
      • PICARO BAY – A breezy seaside map with verticality, narrow alleyways,
        and a pirate ship for waging fast paced clashes.
      • HEAVEN’S WARD – A heavily industrialized district that showcases an
        old power plant, warehouses, and factories with many nooks and
        crannies for players to have a blast in.
  • CUSTOMIZATION AND HERO PROGRESSION – Make your favorite Gigantic hero your
    own! Build and customize individual hero loadouts that match your playstyle, unlock
    and choose from a variety of hero and weapon skins, including new skins not from the
    original game, and unlock additional content for your hero as you progress!
  • GAME MODES
    • RUSH – A more accessible, fast-paced and action-packed mode for all players bringing a
      streamlined Gigantic experience that lets players jump in and get into the action with
      ease.
    • CLASH – The original game mode players from the classic version of Gigantic is back,
      bringing a deeply strategic and thrilling team-based experience for more epic matches.
    • CUSTOM – Create your own exciting matches where you can pick a map, compete
      against friends to refine your skills on the battlefield, and also spectate.
  • CROSS PLATFORM PLAY BETWEEN CONSOLES AND PC: Team up and jump into epic matches
    with friends across multiple platforms.
  • FREE POST LAUNCH CONTENT: Following the launch of Rampage Edition a Ranked Mode and
    new hero skins will be released for free via update

Gigantic Rampage Edition will be arriving on April 9 on the PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One. A closed beta will also be available on Steam, starting February 22.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Starfield Update 1.9.67 Brings AMD FSR 3 and More Fixes This Feb. 20

Bethesda Game Studios has pushed out Starfield update 1.9.67 to Xbox and PC, and this brings AMD FSR 3 alongside a host of fixes touching on graphics, stability and more.

Starfield Update 1.9.67 Patch Notes for Feb. 20:

FIXES AND IMPROVEMENTS
GRAPHICS
  • Added support for AMD FidelityFXTM Super Resolution 3 (FSR 3). (PC)
  • Added support for Intel Xe Super Sampling (XeSS). (PC)
  • Fixed an issue that could make the clouds appear to vibrate when using DLSS performance mode. (PC)
  • Fixed minor visual artifact that could occur when aiming with a weapon or task swapping.
STABILITY
  • Changed how FormIDs are freed when loading saves. This should improve stability for saves that have visited many locations.
  • Fixed a crash that could happen when making changes to the ship that required all items to be moved to the cargo bay in the Ship Builder menu.
MISCELLANEOUS
  • Reverted a change that caused the data menu to open when taking screenshots with F12 (PC)
  • Fixed an issue causing the resolution scale to reset to 1.0 when switching from Fullscreen to Windowed mode when using DLSS. (PC)

If you’re curious what FSR 3 brings to the game, head on over here.

While there is still no news on whether Starfield will hit the PS5, Microsoft has confirmed that the first four games planned to go multi-platform won’t include the hit RPG.

Source: Bethesda

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Weekly Reset February 20, 2024 and Eververse Inventory

As Xur departs from Destiny until next Friday, a new set of weekly activities and Eververse offerings have arrived to keep players occupied. The new Destiny 2 weekly reset February 20, 2024 refresh of activities is now live, fully detailed below along with the new Eververse inventory.

New Destiny 2 Weekly Reset February 20, 2024 and Eververse Inventory:

Nightfall – The Ordeal: Legend PsiOps Battleground: Cosmodrome

Modifiers:

  • Nightfall: Hero
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void shields.
    • Increased Vanguard Rank: All Vanguard Rank point gains are increased!
    • Hero Modifiers: Extra Shields Maximum Effective Level 1765
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Void Threat: 25% increase to incoming Void damage.
    • Fire Pit: When defeated, Acolytes spawn fire pools that cause damage over time.
    • Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
    • Stasis Surge: 25% bonus to outgoing Stasis damage.
    • Solar Surge: 25% bonus to outgoing Solar damage.
    • Overcharged Shotgun: 25% bonus to Shotgun damage.
    • Galvanized: Combatants have more health and are more difficult to stun.
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
  • Nightfall: Master
    • All previous modifiers
    • Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1815
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
    • Chaff: Radar is disabled.

Rewards:

  • Grandmaster reward: Warden’s Law (Adept)
  • Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.

Vanguard Surge: Solar Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: King’s Fall
  • Dungeon: Grasp of Avarice

Raid Challenges

Deep Stone Crypt

  • Of All Trades: A challenge awaits…

Crota’s End

  • Equal Vessels: A challenge awaits…

Vow of the Disciple

  • Swift Destruction: A challenge awaits…

Vault of Glass

  • Wait For It…: A challenge awaits…

King’s Fall

  • The Grass Is Always Greener: A challenge awaits…
  • Devious Thievery: A challenge awaits…
  • Gaze Amaze: A challenge awaits…
  • Under Construction: A challenge awaits…
  • Hands Off: A challenge awaits…

Root of Nightmares

  • All Hands Challenge: A challenge awaits…

Last Wish

  • Strength of Memory: A challenge awaits…

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Hive
  • Round 2: Vex
  • Final Round: Valus Ta’aurc
Loot

Neomuna

Campaign Mission: Downfall

Infiltrate the heart of Calus’s lair and destroy the Darkness relay.

Partition: Hard Reset

Chase down a Shadow Legionary wreaking havoc in the VexNet.

Vex Incursion Zone: Límíng Harbor

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.


Legacy Activities

  • Savathûn’s Throne World
    • Campaign Mission: The Communion: Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.
  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Hero: Defeat Eramis’s technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Campaign Mission: In the Deep
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
    • Blind Well: Taken, Plague: Inomina

Miscellaneous

Ada-1’s Wares

Name Description Cost
GENOTYPENULL-ZERO Apply this shader to change the color of your gear. 10000 Glimmer
The Mad Monk Apply this shader to change the color of your gear. 10000 Glimmer
Dead Orbit’s Fate Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
ANOTHER! Emote 3250 Bright Dust
Directive: Crash Equip this ornament to change the appearance of Sleeper Simulant. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Phosphene Stimulus Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Empirical Imperative Apply this shader to change the color of your gear. Shader 300 Bright Dust
Gamekeeper Apply this shader to change the color of your gear. Shader 300 Bright Dust
Mystical Reading Multiplayer Emote 4250 Bright Dust
Hot Gossip Multiplayer Emote 1250 Bright Dust
Egregore Shell Ghost Shell 2850 Bright Dust
Steelsky Ship 2000 Bright Dust
Lightweight Custom Vehicle 2500 Bright Dust
Adamantine Rebirth Equip this armor ornament to change the appearance of Loreley Splendor. Titan Ornament 1500 Bright Dust
Brainfreeze Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Welded Brass Equip this shader to change the color of your gear. Shader 300 Bright Dust
Jacarina Equip this shader to change the color of your gear. Shader 300 Bright Dust
Trinity Apply this shader to change the color of your gear. Shader 300 Bright Dust
Tyrian Abyss Equip this shader to change the color of your gear. Shader 300 Bright Dust
Celebrate Newness Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Only the Finest Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Box of Tricks Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt “The Technocrat,” defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Close and Impersonal Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Submachine Guns, Sidearms, Fusion Rifles, or Shotguns; defeat combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 130 Weapon & 150 Defeated in streaks & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Nimbus, Neomuna

Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode

Seasonal Challenges

Name Description Objectives Rewards

No more records this season!


Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Warlock Exodus Down Robes Nessus Chest Armor 2 15 15 15 2 13 62 25 Legendary Shards & 1000 Glimmer

That’s all for this week’s Destiny 2 update. Stay tuned for our Xur and Trials of Osiris posts on Friday.

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Warframe Update 2.26 Drops for Version 35.1.0 This Feb. 20

Digital Extremes has released Warframe update 2.26 (PS5 update version 1.034) which is for version 35.1.0. This brings quest improvements and other gameplay improvements. Read on for what’s new in the patch notes.

Warframe Update 2.26 Patch Notes | Warframe Update 1.034 Patch Notes | Warframe Update 35.1.0 Patch Notes:

WHISPERS IN THE WALLS: UPDATE 35.1.0

Hello Tenno! Whispers in the Walls: Update 35.1.0 is an Interim Cert* update that brings many code changes* and fixes, including many new player path improvements and more!

It’s worth noting that some of the QOL mentioned in Devstream #176 is in this update but not all – more is planned for March (Inaros Rework, Arsenal Stat Audit, Archon Shard Expansion, etc.) with the release of Dante Unbound!

*Learn more about what these terms mean in the Warframe Lexicon for Updates. 
NEW PLAYER PATH IMPROVEMENTS

The next batch of changes to improve the new player experience are here! In this update, we  address Quest progress obstacles and rebalance the Fortuna Syndicates rank-up requirements to make them more accessible.

Quest Changes

Saya’s Vigil Quest Changes:

  • “Locate the Shatter-Lock pieces” stage:
    • The Grineer Armored Vault in the Plains of Eidolon that contains one of the Glass Shards that needs to be scanned will now be opened by default.
      • Before, you would have to interact with the unlock terminal for the doors to open. This made finding the Glass Shard difficult, as players would, understandably, overlook the locked Vault. 
    • Moved the Glass Shard in the Grineer Armored Vault from a hard to see corner to the floor.
    • Added a highlight to the Glass Shard to make them more visible.
  • “Board Hek’s Galleon” stage:
    • Reduced the level of enemies from 5-8 to 4-5.
    • Reduced the level of the Nox that players have to defeat to progress from 12 to 7.

The Sacrifice Quest Changes:

  • Added 60x Kuva to the “Explore Lua” mission rewards.
    • Since 60x Kuva is required to craft Excalibur Umbra to proceed in the Quest, we want to prevent players from having to interrupt their Quest flow in order to obtain some. 

Vox Solaris Quest Changes:

  • “Talk to Thursby in Fortuna” stage: Lowered the Health of the Corpus Spy Drone (from 8,000 to 2,500) you have to shoot down and hack to progress.

 

Solaris United & Vox Solaris Syndicate Sacrifice Changes: 

The Rank-up Sacrifices for Solaris United and Vox Solaris have undergone a rebalance! Both have had their requirements significantly reduced to help make these Syndicates much more accessible for players. We also made some slight changes to the Rank requirements of some of Little Duck’s Offerings – read on for specifics on all of the above!

Solaris United Sacrifice Changes:

  • Rank 1 “Outworlder”
    • Training Deb Bonds – Reduced to 2 (was 13)
  • Rank 2 “Rapscallion”
    • Shelter Debt Bonds – Reduced to 3 (was 15)
    • Training Debt Bonds – Reduced to 2 (was 12)
  • Rank 3 “Doer”
    • Medical Debt Bonds – Reduced to 4 (was 13)
    • Shelter Debt Bonds – Reduced to 3 (was 15)
    • Training Debt Bonds – Reduced to 2 (was 10)
  • Rank 4 “Cove”
    • Advances Debt Bonds – Reduced to 5 (was 13)
    • Medical Debt Bonds – Reduced to 4 (was 10)
    • Shelter Debt Bonds – Reduced to 3 (was 12)
  • Rank 5 “Old Mate”
    • Familial Debt Bonds – Reduced to 5 (was 10)
      • Advances Debt Bonds – Reduced to 5 (was 12)
      • Medical Debt Bonds – Reduced to 3 (was 12)

Vox Solaris Sacrifice Changes:

  • Rank 1 “Operative” – No changes
  • Rank 2 “Agent”
    • Gyromag Systems – Reduced to 1 (was 8)
    • Vega Toroid – Reduced to 1 (was 5)
  • Rank 3 “Hand”
    • Atmo Systems – Reduced to 1 (was 5)
    • Calda Toroid – Reduced to 1 (was 5)
  • Rank 4 “Instrument”
    • Repeller Systems – Reduced to 1 (was 3)
    • Sola Toroid – Reduced to 1 (was 5)
  • Rank 5 “Shadow”
    • Repeller Systems – Removed (was 3)
    • Crisma Toroid – Reduced to 1 (was 3)

Little Duck’s Offerings Rank Changes:

  • Changed the Vox Solaris Rank requirement for purchasing Gyromag Systems from Rank 3 to Rank 1 and changed Atmos Systems from Rank 3 to Rank 2.
    • Since Rank 2 requires a Gyromag System Sacrifice, and Rank 3 requires an Atmo Systems Sacrifice, we adjusted their Rank requirements so that players could acquire them with Standing to rank up. This logic was already applied to the Repeller Systems, which you can purchase at Rank 3 and need for the Rank 4 & 5 Sacrifices, so we did the same with these. 

 

New Earth Junction Reward: “Dreamer’s Bond” Aura Mod
Upon completing the Earth Junction, players will now be rewarded with a new Aura Mod:

Dreamer’s Bond
Squad receives +0.3 Energy Regen/s and +1.5 Health Regen/s.

The intent is to get new players familiar with Aura Mods earlier in the game. Which is also why we have temporarily assigned it the Madurai Polarity, which matches the Aura Slot for our starter Warframes Mag and Volt (Excalibur has an unassigned Aura Polarity). We will be changing its Polarity to Universal (can be equipped onto any Aura Polarity to increase mod capacity) in the Dante Unbound update, so that all Warframes can benefit from equipping it!

Acquiring outside of Junction:
For those who have already completed the Earth Junction, Dreamer’s Bond will be sent via inbox message upon login after downloading this update. We have also added it to the Nightwave Cred Offerings rotation!
Additions: 

  • To celebrate the launch of Warframe on iOS, the new Starter Weapon Pack is available for purchase on all platforms (one per account) and includes:
    • Aeolak Rifle (Max Rank)
    • Serration Mod (Max Rank)
    • 100 Platinum
  • New Somachord songs are now available at Varzia’s Prime Resurgence Offerings for Aya! Enjoy the signature themes of these Prime Warframe that were featured in their respective trailers.
    • Gauss Prime Theme (also known as “Redline”)
    • Grendel Prime Theme
    • Gara Prime Theme
    • Hildryn Prime Theme
    • Hydroid Prime Theme
    • Khora Prime Theme
    • Nekros Prime Theme
    • Nidus Prime Theme
    • Oberon Prime Theme
    • Octavia Prime Theme
    • Revenant Prime Theme
    • Vauban Prime Theme
      • Note: The Somachord songs may take a moment to appear in Varzia’s Offerings – rest assured that they will be there momentarily after the update has launched!

Cross Platform Play/Save Changes & Fixes: 

  • Fixed being unable to progress in the Awakening Quest after Merging an account that had completed with an account that hadn’t yet.
  • Fixed Exalted Weapons losing their progress after merging accounts.
    • Since a Warframe can only have a singular Exalted Weapon, the Primary account would override the Secondary’s Exalted Weapon progress, regardless of its state. Now, when accounts are merged, the account with the Exalted Weapon that has more Forma and Rank/Affinity will be prioritized. 
  • Fixed the warning pop-up informing players that they cannot trade Platinum with Nintendo Switch accounts (as intended with the Platform specifications for Cross Platform Trading & Gifting) stating that the trade has failed instead of specifying why.
    • This would occur specifically when adding Platinum to the Trade window after another item or after attempting to add it a second time. 
  • Fixed cases where players would not be properly Host Migrated if the Host was on a Console platform.
  • Fixed having both an incubating and equipped Companion active at the same time after merging an account that is Incubating a Companion with an account that has a Companion equipped.
    • Now, when merging accounts in these states, the equipped Companion will be unequipped. 
  • Fixed players on other platforms being unable to add an Xbox player as a friend if they had spaces in their alias.
  • Fixed a rare issue where the “You are already logged in. Login here and terminate the other connection?” message would pop up repeatedly after linking a Console account to a brand new PC account and using the Companion App.
  • Fixed Operator/Drifter Configs not retaining their assigned customizations after making a Console account the primary during merge. This would often appear as if Config A’s customizations had been copied over to all Configs.
    • Any future merges will now take the primary account’s Configs. For existing merges, the Configs have been reverted to those from the primary account.
  • Fixed case where you could end up with more Loadouts than Loadout Slots after merging accounts.
    • This was caused by Loadout Slots from the Initiate Power Pack and those from Mastery Ranks not carrying over into the merged account. Players would see, for example, “SLOTS 4/3” in the Loadout screen after merging.
      • Note: Merged accounts that were created from an account with the max amount of purchasable Slots (24) with one that also had a lot of Loadouts will likely still have more Loadouts than Slots even with the above fix. These Loadouts are still accessible/usable, but in order to create new Loadouts you will have to get below the 24 Slot limit by deleting some.  

Albrecht’s Laboratories Changes & Fixes: 

  • Enemies hit with Amphor’s AOE will now count towards the “Hit Enemies with X Amphor” Alchemy Bounty Challenge.
    • Previously, the challenge required a direct hit to count as progress towards the challenge, so we made it much more forgiving. In light of this change, we have slightly increased the required amount of enemies needed to hit to complete the challenge now that it is easier to gain progress: 
      • Low tier Bounty: From 5 to 6
      • Mid tier Bounty: From 10 to 12
      • Higher tier Bounty: From 15 to 18
  • Vitreum scanning duration now scales according to squad size in the Effervo Assassination mission:
    • Solo player: 30 seconds
    • Two players: 27 seconds
    • Three players: 24 seconds
    • Full squad: 20 seconds (this was the original duration for all squad sizes prior to this change)
  • Removed the “Find X Murmur Sarcophages” challenge from Alchemy Bounties.
    • There was an issue with not enough Sarcophages spawning in Alchemy Bounties, making it impossible to complete the challenge, so it has been removed. 
  • Added an eyelid to the Vitreum that reacts based on its various scanning states.
  • Fixed only 3 Acolytes spawning in total during Steel Path Alchemy missions.
    • They will now continue to spawn in intervals as they usually do in endless mission types. 
  • Fixed the maximum number of Vitreums that can be activated simultaneously in the Effervo Assassination mission not scaling based on Squad size if started from Sanctum Anatomica’s navigation.
  • Fixed Netracell Keyglyphs equipping onto the player closest to the terminal instead of the player that actually selected it.
  • Fixed Clients seeing Keyglyph names in the Host’s language instead of their own in the pop-up that occurs when picked up.
  • The Netracell search radius will now gradually shrink rather than suddenly jump after hacking the Pom-3 terminals.
  • Repositioned and condensed the Netracell objective text so that it takes up less screen space.
  • Fixed Exhaustion Keyglyph’s Energy drain causing the Sanguine Keyglyph to trigger and deal Bleed Status in Netracell missions.
  • Fixed Host migration causing the next round of pressure vents in Alchemy missions to spawn far from the Crucible’s location.
  • Fixed Clients switching to their Primary weapon after throwing an Amphor in Alchemy missions instead of their Secondary if they had it equipped upon picking up the Amphor.
  • Fixed another section in the Netracell being accessible and bypassed by Titania in Razorwing.
  • Fixed enemies continuing to spawn outside of The Fragmented’s arena (Effervo, Assassination node) after Host Migration.
  • Fixed Murmur Eyes visually lingering after killing their Hurling Fragments with damage over time effects at the same time they expire.
  • Slight timing tweak to when the audio transmission plays after hacking the terminal in the Persto, Deimos Survival mission.
  • Made tweaks (pacing, repeat frequency, etc.) to the audio transmissions in the Deimos Assassination (Effervo), Alchemy (Cambire), and Netracell missions.
  • Made an extremely minor tweak to Eximus units spawn timing in Alchemy missions so that they spawn a tad faster.
  • Fixed lighting issue that would cause the depth fog to pop randomly in Albrecht’s Laboratories.

Changes: 

  • You will no longer be forcibly dismounted from your Kaithe in Duviri when near the Table for Two and Void Mirror objectives. In its place, a message will pop up to inform players that they must dismount first.
    9c46f1c49441a25a52591cad7f98e3fd.jpg

    • Players are also no longer blocked from mounting Kaithe while engaged with these objectives.
    • This initial restriction was added due to players on Kaithes causing animation issues for their mirrored Operators. Now your Mirror version will disappear when you are on a Kaithe to prevent those animation issues from occurring.
  • Adjusted Riven type drop rates in Sorties, Archon Hunts, Steel Path Circuit, Nihil’s Oubliette and Acrithis’ and Pallidino’s Veiled Riven Offerings to be more proportional to weapon ratios.
    • In all Riven sources other than Sorties and Archon Hunts, each Riven type has had an equal chance of being rewarded, meaning you are as likely to get a Kitgun Riven as you are a Melee Riven, despite Kitgun Rivens having 6 possible weapons and Melee having well over 100. Now, Kitguns and Zaws are the least likely to be rolled, followed by (in ascending order) Shotguns, Rifle, Pistol, and Melee. This order is applied to both guaranteed and drop table Rivens:
    • Drop rates for guaranteed Rivens (Acrithis, Pallidino, and Nihil’s Oubliette):
      • Kitgun 3.5%
      • Zaw 3.5%
      • Shotgun 8%
      • Rifle 25%
      • Pistol 25%
      • Melee 35%
    • Drop rates for each type have been adjusted in places where Rivens are only a portion of the drop tables (Sorties, Archon Hunt, Duviri Steel Path Circuit). The total chance for a Riven remains the same (ex: Sorties still have a total 28% chance of rewarding a Riven). For full details, visit the public drop tables.
  • Thrax Centurions and Legatus enemies will now clear all active Status Effects when transitioning to their spectral forms.
    • They were already immune to new Status Effects in their spectral form, but any Status Effects they had before transitioning would still persist. This led to issues such as their transition animation being slowed down considerably by Cold Status Effects that were inflicted while in their corporeal form. 
  • Refined the volume of Tombfinger’s explosion sound effects.
  • Removed the “Arcane” button from the Foundry.
    • When the Arcane Segment was added to the Orbiter in 2022, this button was left in the Foundry as a means for players to get used to the new location. Now that it’s been over a year, the Arcane Segment is officially the spot for all things Arcanes!

Optimizations: 

  • Made optimizations to level loading and texture streaming to improve load times for systems that can only render at 30 FPS.

Top Fixes: 

  • Fixed Operator getting stuck infinitely Void Blasting after switching from Warframe to Operator while auto-meleeing.
    • We are aware of and investigating other issues related to Auto-Melee that we’re hoping to fix for Dante Unbound. 
  • Fixed Kullervo’s Wrathful Advance ability not activating Tennokai.
  • Fixed alt-fire for Secondary weapons and Incarnon Mode not activating when dual wielding with Glaive.
  • Fixed certain Arcanes (including but not limited to: Arcane Victory, Arcane Avenger, and Arcane Grace) having “0” in their Buff icons instead of the actual stat.
  • Fixed the Grimoire’s alt-fire not benefitting from Multishot Mods.
    • Multishot Mods will now properly increase its alt-fire’s chain depth. 
  • Fixed Zephyr’s Tornadoes having an unintended damage cap of 500k.
    • The cap was causing Tornadoes to lose their adapted Elemental Damages and the ability to absorb new source damage once it had been hit. 
    • Additionally, we fixed Electricity damage endlessly chaining between enemies in the Tornadoes and unintentionally contributing to the absorbed damage total. 
  • Fixed being able to gain Melee Combo by unconventional means if your Melee Combo Duration was negative. Indirectly also fixed Heavy Attacks not consuming from Combo Counter when Melee Combo Duration was negative.
  • Fixed weapons with a higher max Melee Combo Multiplier (such as Venka Prime) being unable to increase their Combo Counter beyond 12x (and resetting to 0) when using the Rauta and Tandem Bond Mod.
  • Fixed UI becoming unresponsive in the Upgrades screen of the Arsenal after switching from keyboard/mouse to controller by using the shoulder buttons to swap between categories.
  • Fixed Melee Animosity no longer functioning after activating and deactivating Titania’s Razorwing.
  • Fixed Melee Animosity not triggering on Glave hits while dual wielding with Secondary weapon.
  • Fixed Melee Influence’s buffs applying to clones spawned from Warframe abilities (ex: Mirage’s Hall of Mirror clones).
    • While this has been a popular combination, it has also been the source of many severe performance issues that can crash players. We have removed this interaction in the name of stability for the game. 
  • Fixed Primary and Melee Arcanes being triggered by Secondary Weapons while on K-Drive/Merulina.
  • Fixed Melee Influence being triggered by Dual Ichor Incarnon’s Toxin fields.
    • Melee Influence is intended to trigger “On Melee Electricity Status” and not from secondary effects (as they are not considered direct Melee hits). Since the Toxin fields deal damage independently of Melee attacks, it does not meet the Arcane’s criteria of triggering only if the Electricity Status originates from the weapon in hand.
  • Fixed Last Gasp getting canceled (and as a result killing Operator/Drifter) after hitting the Melee attack binding.
    • Now, the Melee attack binding needs to be held down to end Last Gasp before it times out. 
  • Fixed Clients experiencing a complete loss of functionality if they are Maw Feeding while Host starts the Dax Equitem fight in Duviri.
  • Fixed a bug with Trinity’s Well of Life and self-stagger-inducing weapons that allowed Thumpers in the Plains of Eidolon to be one-shot.
    • In order to address this bug, the Well of Life wisps will no longer spawn from self-staggering and as an additional precaution to prevent similar issues from occurring, they now negate 5% (previously 10%) of the maximum Health of non-ability immune bosses (non-boss targets still receive 10%). While we understand this may have been a popular way to use the ability, the interaction with certain boss units, such as Thumpers, allowed players to bypass the intended gameplay loops that make these units challenging in comparison to standard enemies. 
  • Fixed loss of function after selecting the “Visit Maroo” button from the Ayatan Treasures screen when accessed from the Arsenal.
    • This button will no longer appear if accessing the Ayatan Treasures screen from the Arsenal (Upgrade > Mods > Ayatan Treasures). 
  • Fixed Orokin Eye and Kahl Beacon not consuming Air Support Charges.
  • Fixed being unable to do the quick time event in the “She Gives, We Live” stage of The New War Quest with a controller.
  • Fixes towards network issues causing Mastery Rank Test completions to register as failures.
    • In extreme cases, where you lose network connection for 30 seconds or more, it is likely that you can still be forcibly disconnected and mark the Test as failed as a result. We have added a loading spinner to help inform you that we are waiting for network issues to pass to save test results. 

General Fixes: 

  • Fixed a combination of Magus Aggress and the Tenacious Bond Mod (when equipped on both Khora’s Venari and Companion) causing buff icons to disappear.
  • Fixed being unable to swap Polarities on a Melee weapon if you do not own the Tennokai Segment.
  • Fixed a crash caused by Status Effects spreading from Melee Influence.
  • Fixed failing first attempt at the Mastery Rank 19 stealth Test causing enemies to spawn facing the player and detecting them immediately – ultimately causing them to fail the test.
  • Fixed Gauss’ Noble Animation Set having a noticeable “pop” when looping – it has been smoothed out for a more seamless loop!
  • Fixed Excalibur Umbra’s Exalted Blade not draining Energy after being disarmed while dual wielding with Glaive.
  • Fixed Exalted Melee weapons (ex: Excalibur’s Exalted Blade) experiencing animation issues if they were deactivated after parrying.
  • Fixed being unable to switch back to Secondary weapon after hitting the “Switch Weapon” binding while Exalted Melee weapon is active and you don’t have a Primary weapon equipped.
  • Fixed the Aero Set Mods unintentionally increasing the duration of Double Tap’s “20% Bonus Damage on next Shot for 2s” buff.
  • Fixed Weapon Mods and Arcanes that have “on kill” effects (such as Primary Merciliness, Galvanized Chamber, etc.) being triggered all at once upon entering a Rampart Turret.
  • Fixed the Akarius appearing in Teshin’s Cave instead of Akarius Prime if you own both.
  • Fixed the Grimoire’s Default Config in Teshin’s Cave using Rifle Mods instead of Secondary Mods.
  • Fixed the blue VFX from the Kaithe stage of the Steel Path Orowyrm fight lingering for the rest of the fight after Host migration.
  • Fixed opening pause menu while transitioning from Open Landscape to Town (ex: Orb Vallis to Fortuna) leading to a loss of function.
  • Fixed an objective marker in Octavia’s Anthem Quest leading players into a room that has a difficult to find exit. The marker has been adjusted to properly guide players to where they should be going.
  • Fixed Argo & Vel being unable to damage enemies through bushes/foliage in Duviri.
  • Fixed the Argo Mace (of the Argo & Vel Melee weapon) turning invisible after exiting the Shawzin Emote (including when playing it as an  objective in Duviri).
  • Fixed Endo and Orokin Catalyst/Reactor Blueprints missing from the Sortie & Archon Hunt rewards UI in the world state window.
  • Fixed the friendly Necramech in the “Locate Father Within the Cambion Drift” stage of the Heart of Deimos Quest dropping resources from Albrecht’s Laboratories instead of the Cambion Drift.
  • Fixed the Shadows created from Sevagoth’s Shadow Haze Augment not using the Glaukus Skin if equipped.
  • Fixed Riven Challenge descriptions in the Challenges screen being cut short.
  • Fixed Father using unranked Entrati Syndicate voice lines regardless of what Rank you are in the Entrati Syndicate.
  • Fixed Daughter saying a line about Brother when visiting her for the first time in the Heart of Deimos Quest (at this point in the Quest, you had not met Brother yet, which was understandably confusing).
  • Fixed audio not triggering correctly when marking Tomes in the Paragrimm’s Tomes Recovery Duviri side objective.
  • Fixed Kullervo’s Wrathful Advance missing its special sound effect when performing a Heavy Attack, as reported here: https://forums.warframe.com/topic/1381691-kullervos-wrathful-advance-no-longer-growls-on-heavy-attacks/
  • Fixed parts of certain Drekar Grineer units being completely black.
  • Fixed missing sound during “Finding Squad” after selecting mission node.
  • Fixed the minimap markers for Hyena Pack being yellow instead of the intended red.
  • Fixed Conclave/Index scoreboard UI overlapping with the other options in the mission progress screen.
  • Fixed a couple of crashes in Conclave Dedicated Servers.
  • Fixed minor typo in the Ekhein’s Blueprint Market description.
  • Fixed “Tradeable” label appearing in the Relic Pack Market UI.
    • The Relics themselves are tradeable, not the pack – this was creating confusion that the pack itself was its own standalone item that could be traded. 
  • Fixed lip sync missing on some transmissions in the Saya’s Vigil Quest.
  • Fixed Ordis inbox transmissions repeating.
  • Fixed the Exilus Slot appearing for Melee weapons in the Upgrade screen even if you don’t own the Tennokai Segment.
  • Fixed Mod Slots overlapping in the Zaw Gild screen if the Tennokai Segment isn’t installed.
  • Fixed Erra getting stuck in certain areas during the “Approach Praghasa” stage of The New War Quest.
  • Fixed clipping issues with the Operator’s Zariman Suit during the final cinematic of The Second Dream Quest.
  • Fixed offset issues with the Doppline Prime Armor set on several Warframes.
  • Fixed players being unable to deploy Extractors on Deimos if they haven’t completed the Albrecht’s Laboratories nodes.
    • Players only need to complete the base nodes (pre-Whispers in the Walls Quest) to be able to use Extractors on Deimos. 
  • Fixed lighting issues with Rhino’s Iron Skin that would cause it to look black.
  • Fixed Yareli getting stuck in an infinite respawn loop after falling off of Merulina into the lake in the center of Vay Hek’s arena (Oro, Earth).
  • Fixed Drone in the “Escort the Drone to Safety” Bounty stage getting stuck going up a hill near Gara Toht Lake in the Plains of Eidolon.
  • Fixed the Dual Swords Lunaeus Skin missing its ribbon attachments.
    • Also adjusted Sugatra offsets on the skin to work better with the ribbons.
  • Fixed Velocitus’ projectile speed being 100 m/s instead of the intended 500 m/s.
  • Changed it to accelerate from 100 m/s to 500 m/s extremely fast, so that enemies within 8m can still be hit.
  • Fixed performance issues after entering Command Mode as Kahl in the “Prison Break” Break Narmer.
  • Fixed Clients with connectivity issues seeing four identical symbols on the Isolation Vault door.
  • Fixed the Tenno Guide prioritizing side objectives and quests (Mastery Rank Tests, Junctions, etc.) instead of the main story Quests.
  • Fixed the videos in the Drifter Intrinsics screen not being cropped.

PlayStation Specific Notes:

  • Fixed the Batch Remove Friends option not working on PlayStation.
    • Also fixed a confusing/unrelated pop-up when attempting to batch remove friends. 
  • Fixed being able to gift TennoGen items that are not available on Nintendo Switch from an Xbox or PlayStation account to a Switch account that is not linked to an Xbox or PlayStation account.
    • Since TennoGen item availability can differ per platform (due to each item requiring licensing for use on Console platforms, as outlined here), we want to prevent players from purchasing a gift that the receiver cannot use. It’s worth noting that TennoGen items that are available on Switch can still be gifted regardless of account link status.
Once a new patch is out, we’ll let our readers know.Source: Warframe Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Sifu Update 1.27 Strikes Out for New Outfits This Feb. 20

Sloclap has released Sifu update 1.27 (PS5 update version 1.027) and this adds new content for free in the form of two new outfits to mark the game’s two years of existence! Read on for the official announcement from the studio, as well as a quick look at the freebies.

Sifu Update 1.27 Patch Notes | Sifu Update 1.027 Patch Notes:

That’s about it, as the studio didn’t mention anything gameplay-specific that was modified.

It’s been a crazy ride for Sloclap’s Sifu, as the studio supported the game with new modes, outfits and more throughout the two years since the game’s release. Will we see more content added to Sifu? Perhaps new outfits, but I assume the studio has moved on to its next project, but who knows, right?

If you haven’t played the game yet, go read our review of it here, and see why it managed to earn an Editor’s Choice award from us.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Baldur’s Gate 3 Update 1.006.100 Pushed Out for Hotfix 18 This Feb. 20

Following the massive Patch 6 roll out last week, Larian Studios has released Baldur’s Gate 3 update 1.006.100, which is for Hotfix 18! As one might expect, this one doesn’t have the same number of fixes as the previous title update.

Baldur’s Gate 3 Update 1.006.100 Patch Notes | BG3 Hotfix 18 Patch Notes:

Hello everyone,

We’ve got a small hotfix for you today, fixing a couple of issues with trading and bartering. Now, you can safely carry on with your shopping sprees across the Forgotten Realms!

Thank you for taking the time to submit your reports to us. We are continuing to work on fixes for other reported issues with Patch 6.

As always, if you’re experiencing issues after installing the latest update, please check whether the issue persists with your mods uninstalled. As mods aren’t officially supported at the moment, some installed mods may become temporarily incompatible with new patches and hotfixes.

FIXES

  • Fixed an issue that would cause vendors to initially display their current gold amount as zero.
  • Fixed a crash when entering into bartering with a vendor. Hagglers rejoice!
In case you’re not familiar with last week’s patch, we’ve included the “highlights” of the update below:

HIGHLIGHTS

  • You can now dismiss a recruited companion from your party while speaking to the companion you want to replace them with.
  • When a dialogue triggers automatically, the game will now try to prioritise your avatar character as the main speaker.
  • Your partner now has a few different kisses! They’re brand new, unique, and randomised – and we’ve also made improvements to how kisses look across the board, particularly for taller and shorter body types.
  • Improved the cinematic scenes in the Elfsong Tavern to feel more intimate when you and your romance partner decide your future together after defeating the Netherbrain.
  • Reworked the reflection scenes that take place after wrapping up the defeat of the Netherbrain for characters without romantic partners to better match the scenes for those who do have romantic partners, and to bridge the gap into the epilogue.
  • Added a new cinematic scene to support the combat encounter that occurs after you choose whether to side with Nightsong at Sorcerous Sundries or not.
  • If you sit on the stool in Shadowheart’s camp corner, she will now react to you with a line based on your relation with her.
  • Added new idle animations for some companions at camp, including:
  • Lae’zel: Studying a githyanki disc.
    • Minthara: Contemplating a skull, tending to mushrooms, expressing violence, adjusting her armour, plotting her future, and being bothered by the sun.
    • Jaheira: Sitting, kneeling and whispering to a rat messenger, and whittling.
    • Minsc: Cooking and shaving his head. (These are two separate animations. Although we wouldn’t put it past him, he’s not, in fact, cooking his head.)
    • Shadowheart: Polishing the Spear of Night.
    • Halsin: Whittling.
  • If you started your game on a set difficulty, you can now switch to Custom Mode (except when already playing Honour Mode).
  • Fixed an issue that would prevent travel between acts.
  • Fixed an issue causing quicksaves to fail to upload to cross-saves.
  • Characters in the epilogue camp party will now have fitting titles below their names.
  • Fixed the Shield Bash and Rebuke of the Mighty passives not triggering Saving Throws.
  • Added light bar colours for the DualSense controller on PC.
  • If you romanced Lae’zel, grab a red dragon and saddle up – you can now join her in the rebellion against Vlaakith, even if you are not gith yourself.
  • Fixed graphic settings not being applied for some 4k monitors.
  • Fixed a crash on Xbox that would sometimes occur when starting or ending a game.

For the complete patch notes for Patch 6, head on over here.

Source: Baldur’s Gate 3

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DayZ Update 1.61 for Patch Version 1.24 Released This Feb. 20

Bohemia Interactive has released DayZ update 1.61, and this is for patch version 1.24! This adds a new weapon, new camo variants, various bug fixes and other small additions. Read on for the DayZ update 1.24 patch notes for Feb. 20.

DayZ Update 1.61 Patch Notes | DayZ Update 1.24 Patch Notes:

Console:

Console Stable 1.24 Update 1 – Version 1.24.157448 (Release on 20.02.2024)

NOTES

GAME

ADDED

  • Vikhr rifle
  • 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles
  • Camouflage variants of the ballistic helmet
  • Updated book shelves with the winning entries of our #DayZBookZ contest
  • Sounds for crafting improvised clothing from rags
  • Sounds for crafting base-building kits
  • Sounds for crafting a bone knife
  • Sounds for wringing out clothing
  • Sounds for splitting firewood
  • Sounds for breaking down bushes with hands
  • Animations for cleaning hands with the cooking pot and gasoline canister
  • Server browser filter for 1st and 3rd person servers
  • Control hints for the in-game map

FIXED

  • Entering ADS with firearms could result in an unintended switch of the 3rd person camera position
  • Voice section of the settings did not change its color correctly when hovered over with a mouse
  • When accepting an server invite while joining a separate server, the ongoing connection attempt would not be overridden
  • When taking a container with items into hands, only the first row of items would be displayed (https://feedback.bistudio.com/T169893)
  • The descriptive text of the Livonia DLC in the main menu could disappear when switching accounts on Xbox
  • The shoulder triggers were not properly switching between inventory containers (https://feedback.bistudio.com/T174203)
  • The heavy melee attack was displayed with the wrong key assigned in the settings for keyboard-users
  • Weapons could desynchronize when modified outside of the players network range
  • Item interaction by a player who just left another players network bubble could result in item desynchronization
  • The microphone icon could be displayed on-screen with no microphone connected when in voice activation mode and lowest voice threshold
  • Bolts attached to a door wouldn’t move or animate with a vehicle
  • Unloading a bolt with full inventory would reset the bolt health to full (https://feedback.bistudio.com/T177396)
  • Corpses could not be pulled out of vehicles properly
  • Fixed an exploit to glitch the camera through walls
  • Weather could be desynchronized for players
  • Bolts shot on players or creatures would attach in the wrong direction (https://feedback.bistudio.com/T173208)
  • Potatoes would yield full quantity when peeled regardless of the tool used
  • When standing up from prone with raised hands, the camera would not properly follow the player
  • It was possible for players to rotate with their dead bodies until respawn
  • All colored skirts appeared blue on female characters (https://feedback.bistudio.com/T175252)
  • Some birch trees were offering the option to collect dark bark
  • The lab coat was not correctly reflecting damage visually
  • The leather duffel bag had wrong buttons being displayed (https://feedback.bistudio.com/T174349)
  • The blue hoodie was displayed as red in the inventory view
  • The sling bag was clipping with most clothing items on the female model
  • Several items were displayed too big in the inventory view
  • It was possible to shoot through some corners of the base fence
  • It was possible to get stuck in the blocking position if activating it right after picking up a firearm
  • Unjamming the AUR AX would play the wrong sound
  • The jammed state of firearm models was not synchronized when on the ground
  • The camera was briefly in the wrong position after waking up from unconsciousness in a car
  • Padded gloves could not be repaired with a leather sewing kit
  • No widget allowed to attach barbed wire or camo net to a fence or watchtower (https://feedback.bistudio.com/T169159https://feedback.bistudio.com/T175010)
  • The widget of the watchtower’s roof blocked widgets for other walls
  • The large entry door of the cement works played the wrong sound (https://feedback.bistudio.com/T175866)
  • It was possible for the stagger animation to be skipped (https://feedback.bistudio.com/T174787 – private)
  • Infected were reacting to suppressed shots over long ranges (https://feedback.bistudio.com/T161760)
  • It was possible to push a car while a gear was clutched
  • Firearms would twitch in some cases when too close to obstacles
  • An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 – private)
  • The state of the crossbow was not always correctly saved during server restarts
  • The inventory view was sometimes cut off in narrow screen resolutions (https://feedback.bistudio.com/T167177https://feedback.bistudio.com/T174019https://feedback.bistudio.com/T176060)
  • Fixed a game crash that could occur when connecting to multiple servers at the same time
  • The combine button did not work when an item was in the cargo of another held item
  • Fixed an exploit that created infinite amounts of liquids
  • Some item spawn points inside the bus wreck were in the ground or floating (https://feedback.bistudio.com/T176895)
  • Two players putting an item from their hands into the same cargo slot could result in desync
  • Reduced server performance load on player-(dis)connection and -respawn (https://feedback.bistudio.com/T177400)
  • It was not possible to remove items fast from a incapacitated player or infected through CTRL+LMB
  • It was possible to get stuck in prone by using the portable map with enabled “use3DMap: true” settings (https://feedback.bistudio.com/T175771)
  • Fixed a server crash related to player death
  • Items dropped next to a fence or gate could not be picked back up (https://feedback.bistudio.com/T176992)
  • Fixed an animation glitch that allowed passing below walls faster than intended
  • It was not possible to refuel a torch while it was burning (https://feedback.bistudio.com/T176149)
  • The large ship wreck had several collision issues (https://feedback.bistudio.com/T170004https://feedback.bistudio.com/T172940)
  • Ambient fruits from trees were still spawning at their old positions at the NWA (https://feedback.bistudio.com/T178137 – private)
  • Items in the Chernogorsk hotel were spawned below the map
  • Fixed rendering distance for the city hospital (https://feedback.bistudio.com/T177897 – private)
  • Some spawn points at the military truck wrecks were not accessible (https://feedback.bistudio.com/T177530)
  • Fixed an exploit related to inventory interactions (https://feedback.bistudio.com/T178430 – private)
  • Fixed a bug resulting in the exit countdown stopping
  • Fallen tree branches had too many trivial collisions, interrupting character movement
  • Fixed some misplaced street lights (https://feedback.bistudio.com/T178510https://feedback.bistudio.com/T178524 – private)
  • Characters could end up with their hands stuck in raised pose while in tight spaces

CHANGED

  • The weather in the main menu screen was always clouded and rainy
  • Changed the collision checks for weapon raising for better accuracy
  • Reconfigured the calculation of weapon lengths for more accurate collision detection
  • Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals
  • Bandaging is now a continuous action when treating multiple cuts
  • Removed outdated server browser filters
  • Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400)
  • Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots
  • Gave basic chemical protection to the OKZK cap
  • The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch
  • Pulling a body from a vehicle is now done by simply pressing F instead of holding
  • Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705)
  • Re-balanced the weight of tools and melee weapons
  • Reduced the weight of shovels (https://feedback.bistudio.com/T176615)
  • Reduced the weight of plant material (https://feedback.bistudio.com/T175196)
  • It is no longer possible to split plant material
  • Adjusted the recoil of several automatic firearms
  • Reduced the fire rate of the Vaiga and slightly lowered its recoil
  • Reduced area in which infected will be alerted by bullet impacts
  • Reduced the alert level impact on infected by suppressed shots
  • Slightly increased the silencing effect of the pistol suppressor
  • Regular infected will keep their alert state for slightly longer periods
  • Tweaked the overheating particles of firearms
  • Updated sounds of the SK 59/66 rifle
  • Updated the game credits

LIVONIA

  • Updated the Lukov Airfield

SERVER

  • Added: PlayerSpawnEditor now has (?) next to values to tell you more about them
  • Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0
  • Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked
  • Added: Player spawn point editor now has options for the debug shapes being drawn
  • Added: Player Spawn Points can now avoid triggers
  • Added: <groups_as_regular> was using its default value, but was not defined in playerspawnpoints.xml (Documentation)
  • Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular>
  • Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275)
  • Fixed: An unused event was causing errors in logs (https://feedback.bistudio.com/T178270)
  • Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group
  • Changed: PlayerSpawnEditor now saves documentation when saving xml
  • Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation)

KNOWN ISSUES

  • A loud sound distortion might appear when entering the main menu, a fix is being tested in internally

PC:

PC Stable 1.24 Update 1 – Version 1.24.156448 (Release on 20.02.2024)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Vikhr rifle
  • 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles
  • Camouflage variants of the ballistic helmet
  • Updated book shelves with the winning entries of our #DayZBookZ contest
  • Sounds for crafting improvised clothing from rags
  • Sounds for crafting base-building kits
  • Sounds for crafting a bone knife
  • Sounds for wringing out clothing
  • Sounds for splitting firewood
  • Sounds for breaking down bushes with hands
  • Animations for cleaning hands with the cooking pot and gasoline canister
  • Server browser filter for 1st and 3rd person servers
  • Control hints for the in-game map

FIXED

  • The heavy melee attack was displayed with the wrong key assigned in the settings
  • Weapons could desynchronize when modified outside of the players network range
  • Item interaction by a player who just left another players network bubble could result in item desynchronization
  • The microphone icon could be displayed on-screen with no microphone connected when in voice activation mode and lowest voice threshold
  • Bolts attached to a door wouldn’t move or animate with a vehicle
  • Unloading a bolt with full inventory would reset the bolt health to full (https://feedback.bistudio.com/T177396)
  • Corpses could not be pulled out of vehicles properly
  • Fixed an exploit to glitch the camera through walls
  • Weather could be desynchronized for players
  • Bolts shot on players or creatures would attach in the wrong direction (https://feedback.bistudio.com/T173208)
  • Potatoes would yield full quantity when peeled regardless of the tool used
  • When standing up from prone with raised hands, the camera would not properly follow the player
  • It was possible for players to rotate with their dead bodies until respawn
  • All colored skirts appeared blue on female characters (https://feedback.bistudio.com/T175252)
  • Some birch trees were offering the option to collect dark bark
  • The lab coat was not correctly reflecting damage visually
  • The leather duffel bag had wrong buttons being displayed (https://feedback.bistudio.com/T174349)
  • The blue hoodie was displayed as red in the inventory view
  • The sling bag was clipping with most clothing items on the female model
  • Several items were displayed too big in the inventory view
  • It was possible to shoot through some corners of the base fence
  • It was possible to get stuck in the blocking position if activating it right after picking up a firearm
  • Unjamming the AUR AX would play the wrong sound
  • The jammed state of firearm models was not synchronized when on the ground
  • The camera was briefly in the wrong position after waking up from unconsciousness in a car
  • Padded gloves could not be repaired with a leather sewing kit
  • No widget allowed to attach barbed wire or camo net to a fence or watchtower (https://feedback.bistudio.com/T169159https://feedback.bistudio.com/T175010)
  • The widget of the watchtower’s roof blocked widgets for other walls
  • The large entry door of the cement works played the wrong sound (https://feedback.bistudio.com/T175866)
  • It was possible for the stagger animation to be skipped (https://feedback.bistudio.com/T174787 – private)
  • Infected were reacting to suppressed shots over long ranges (https://feedback.bistudio.com/T161760)
  • It was possible to push a car while a gear was clutched
  • Firearms would twitch in some cases when too close to obstacles
  • An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 – private)
  • The state of the crossbow was not always correctly saved during server restarts
  • The inventory view was sometimes cut off in narrow screen resolutions (https://feedback.bistudio.com/T167177https://feedback.bistudio.com/T174019https://feedback.bistudio.com/T176060)
  • Fixed a game crash that could occur when connecting to multiple servers at the same time
  • The combine button did not work when an item was in the cargo of another held item
  • Fixed an exploit that created infinite amounts of liquids
  • Some item spawn points inside the bus wreck were in the ground or floating (https://feedback.bistudio.com/T176895)
  • Two players putting an item from their hands into the same cargo slot could result in desync
  • Reduced server performance load on player-(dis)connection and -respawn (https://feedback.bistudio.com/T177400)
  • It was not possible to remove items fast from a incapacitated player or infected through CTRL+LMB
  • It was possible to get stuck in prone by using the portable map with enabled “use3DMap: true” settings (https://feedback.bistudio.com/T175771)
  • Fixed a server crash related to player death
  • Items dropped next to a fence or gate could not be picked back up (https://feedback.bistudio.com/T176992)
  • Fixed an animation glitch that allowed passing below walls faster than intended
  • It was not possible to refuel a torch while it was burning (https://feedback.bistudio.com/T176149)
  • The large ship wreck had several collision issues (https://feedback.bistudio.com/T170004https://feedback.bistudio.com/T172940)
  • Ambient fruits from trees were still spawning at their old positions at the NWA (https://feedback.bistudio.com/T178137 – private)
  • Items in the Chernogorsk hotel were spawned below the map
  • Fixed rendering distance for the city hospital (https://feedback.bistudio.com/T177897 – private)
  • Some spawn points at the military truck wrecks were not accessible (https://feedback.bistudio.com/T177530)
  • Some sounds were overlapping each other multiple times during one action, resulting in distorted audio (https://feedback.bistudio.com/T178465)
  • Fixed an exploit related to inventory interactions (https://feedback.bistudio.com/T178430 – private)
  • Fixed some misplaced street lights (https://feedback.bistudio.com/T178510https://feedback.bistudio.com/T178524 – private)
  • Characters could end up with their hands stuck in raised pose while in tight spaces
  • Bandaging with rags and bandages would take the same amount of time (https://feedback.bistudio.com/T178672)
  • Switching weapon magazines through drag and drop could result in desynchronization (https://feedback.bistudio.com/T178604)

CHANGED

  • Changed the collision checks for weapon raising for better accuracy
  • Reconfigured the calculation of weapon lengths for more accurate collision detection
  • Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals
  • Bandaging is now a continuous action when treating multiple cuts
  • Removed outdated server browser filters
  • Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400)
  • Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots
  • Gave basic chemical protection to the OKZK cap
  • The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch
  • Pulling a body from a vehicle is now done by simply pressing F instead of holding
  • Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705)
  • Re-balanced the weight of tools and melee weapons
  • Reduced the weight of shovels (https://feedback.bistudio.com/T176615)
  • Reduced the weight of plant material (https://feedback.bistudio.com/T175196)
  • It is no longer possible to split plant material
  • Adjusted the recoil of several automatic firearms
  • Reduced the fire rate of the Vaiga and slightly lowered its recoil
  • Reduced area in which infected will be alerted by bullet impacts
  • Reduced the alert level impact on infected by suppressed shots
  • Slightly increased the silencing effect of the pistol suppressor
  • Regular infected will keep their alert state for slightly longer periods
  • Tweaked the overheating particles of firearms
  • Updated sounds of the SK 59/66 rifle
  • Updated the game credits

LIVONIA

  • Updated the Lukov Airfield

SERVER

  • Added: Linux server files (Documentation)
  • Added: PlayerSpawnEditor now has (?) next to values to tell you more about them
  • Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0
  • Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked
  • Added: Player spawn point editor now has options for the debug shapes being drawn
  • Added: Player Spawn Points can now avoid triggers
  • Added: <groups_as_regular> was using its default value, but was not defined in playerspawnpoints.xml (Documentation)
  • Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular>
  • Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275)
  • Fixed: Linux: Json files loaded through script had capitalization (https://feedback.bistudio.com/T165620)
  • Fixed: An unused event was causing errors in logs (https://feedback.bistudio.com/T178270)
  • Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group
  • Changed: PlayerSpawnEditor now saves documentation when saving xml
  • Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation)

LAUNCHER

  • Added: The password window now allows to view the password
  • Fixed: The Direct Connect window could not connect to LAN servers
  • Fixed: The command line parameter could not be removed in the favorites tab
  • Changed: Made the Direct Connect button red for better visibility
  • Removed: Outdated server browser filters

MODDING

  • Added: terrainNormalPower parameter into world config
  • Added: Exposed STANCEIDX_RAISED in DayZPlayerConstants
  • Added: SurfaceInfo script API
  • Added: ‘WeaponLiftCheckVerticalOffset’
  • Fixed: Human.StartCommand_ScriptInst should no longer crash the game (but can trigger a memory leak)
  • Fixed: ‘CGame.AddActionJuncture’ wouldn’t setup the replication relationship between the player and the item
  • Fixed: Crash with using the DayZPhysics bullet library functions and passing in a skeleton based object as the ignore entity (i.e. static HouseNoDestruct, static ItemBase)
  • Fixed: Inventory Commands were dependent on distance checks from a player which would fail when an object still existed on the client but was outside of it’s network bubble
  • Fixed: Script function overload compiler bug when a class has more than 100 supers (https://feedback.bistudio.com/T176938)
  • Fixed: Script function overload compiler bug when using ‘null’ as ‘in’ parameter more than once (https://feedback.bistudio.com/T176938)
  • Changed: PlayerIdentity can now be sent over an RPC as a serializable parameter, sent as 4 bytes
  • Changed: The steam ID can now be accessed on the client for all identities via ‘PlayerIdentity.GetPlainId’ directly now, replacing scripted ‘SyncPlayer’
  • Changed: Moved m_dT and GetDeltaT from PlayerBase to DayZPlayerImplement
  • Changed: Security: Removed ‘ScriptModule.LoadScript’ on Retail Client. No change to Retail Server and Diag
  • Changed: File injecting now exposed to DayZDiag executable, which is file patching a file that doesn’t exist in pbo such as config.cpp
  • Tweaked: JSONFileLoader: better handling of file errors + throwing those to VME or log; new API + old one deprecated (with warning messages)
  • Tweaked: JSONFileLoader is passing all the errors to the caller in new API; displaying is not part of the API anymore
  • Tweaked: JSONFileLoader: Commented out ifdef added to show future intentions with old API
  • Tweaked: JSONFileLoader: Removed the extra logging from old API

Once a new update is mentioned by Bohemia, we’ll let our readers know.

Source: DayZ Forums (1, 2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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AC Mirage Update 1.007 for Patch Version 1.0.7 Now Out This Feb. 20

Ubisoft has pushed out (Assassin’s Creed) AC Mirage update 1.007, which is for patch version 1.0.7 on all platforms. Expect a new permadeath mode, new outfit feature and a lot of other improvements. We have the official AC Mirage new update patch for Feb. 20 available below.

AC Mirage Update 1.007 Patch Notes | AC Mirage Update 1.0.7 Patch Notes:

Patch Sizes:

  • Xbox Series X|S: ~4.59 GB
  • Xbox One: ~3.15 GB
  • PlayStation®5: ~1.94 GB
  • PlayStation®4: ~5.31 GB
  • PC: ~4.85 GB

NEW ADDITIONS

FULL SYNCHRONIZATION CHALLENGE

Do you think you’ve experienced everything Assassin’s Creed Mirage has to offer? Our newest game mode Full Synchronization Challenge (a.k.a. permadeath) is the ultimate test of your assassin skills.

When enabled, Basim will desynchronize from the animus if he dies, or if he commits illegal actions (e.g. killing citizens, going outside of authorized map locations).

When Basim desynchronizes from the animus, instead of the usual desynchronized reload screen, a new display appears showing statistics of gameplay time, total amount of conflicts, cause of the death, number of enemies killed, assassin rank and difficulty chosen to play.

There are no second chances – your save file will be permanently deleted, so perfect your skills to keep Basim alive!

Additional details:

  • You can enable the Full Synchronization Challenge when starting a new game from the title screen.
  • Full Synchronization Challenge cannot be enabled or disabled when the game has started.
  • Cross-progression AND Cloud saves will be disabled when starting permadeath.

FULL SYNCHRONIZATION CHALLENGE REWARDS

  • Unlock an emblem when you complete the game in easy mode.
  • Unlock the emblem and Rayhan costume in normal mode.
  • Unlock all the above and 6 new dyes for existing outfits (Initiate, Zanj Uprising, Abbasid Knight, Hidden Ones, Rostam, Bayek) when completed in hard. (Please note; dyes can only be applied to these specific outfits).

NEW OUTFIT FEATURE

Added a new feature where players can now wear any costume they own as an outfit (Transmog).

NEW EASTER EGG!

We added a surprise easter egg to the world, a new special assassin that you might meet purrusing the streets. Be sure to snap a photo if you meownage to find them!

BUG FIXING

GENERAL

  • Fixed visual issues on Basim’s right arm when the player equipped the Bayek outfit or costume.
  • Fixed an issue in the store where the sword preview models contained in packs could disappear in certain cases.
  • Fixed an issue on XBOX where if a player changed their control mapping and restarted their game, the control mapping would revert to the default settings.
  • Multiple stability improvements.
  • Players will now correctly receive the upgrade schematics for the Bayek outfit when starting their first New Game Plus walkthrough.

NEW GAME PLUS

  • Fixed a bug where the “interact” prompt showed for any historical codex entry in New Game Plus when they were previously collected in their first walkthrough.
  • Players can now interact with Al-Jahiz if the New Game Plus walkthrough was started with the “skip prologue” option.

GRAPHICS, UI AND ANIMATIONS

  • Fixed a bug where news pop ups would appear during active gameplay. News pop-ups are now only displayed once on the title screen upon launching the game.
  • Fixed an issue where spamming ALT+ENTER would launch the game in windowed mode on Amazon Luna.
  • Fixed a physics issue when jumping with the Roshan costumes.
  • Reward notifications now appear correctly after finishing the main quest and coming back to Baghdad during a New Game Plus walkthrough.
  • Adjusted the hidden blade position whilst player is equipping the Bayek outfit or costume.

AUDIO

  • Music will now consistently play whilst switching tabs in the codex.
  • Fixed an issue where the volume of the game would be louder than what was set in the options menu for a fraction of seconds when starting the game.
  • Outfit sound effects will now play correctly when equipping costumes on top of an outfit.
  • Music now properly plays whilst on the inventory menu.

MISC

  • Enemies ringing the alarm bell are now correctly affected by smoke bombs.
  • Fixed an issue where the Smoke Bomb Tier 2 upgrade “Choking Fumes” wouldn’t do damage during the extended range of time of the Smoke Bomb tier 1 upgrade “Extended Range”.
  • Update to game credits.
  • Fixed some lighting issues.

CAUTION SPOILERS AHEAD!

  • Fixed an issue where players could re-collect the mysterious shards in New Game Plus when they were already collected in the first walkthrough.
  • Fixed an issue where the player could re-collect the Lost Books in New Game Plus when they previously collected them in their first walkthrough.
  • A Dance with Thieves: Murjana’s second clue is optional and isn’t required to complete the quest. It will only show on the investigation board if the player interacts with the letter while Fuladh is in Harbiyah Bureau.
  • Guilded Butterflies: fixed an issue where some players couldn’t attend the great auction.
  • The Marked Coins: Fixed an issue where the NPC “The Hidden One” levitated towards the roof when slightly ahead of the player.

Once a new patch for the game is announced, we’ll be sure to let our readers know about it.

Source: Ubisoft 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Ball Z Kakarot Update 2.10 Flies Out for New DLC Data This Feb. 20

Bandai Namco Entertainment along with CyberConnect2 have released Dragon Ball Z Kakarot update 2.10 (DBZ Kakarot PS5 update version 1.020). This should bring the “Goku’s Next Journey” premium DLC data into the game (though it might not be playable still). Read on for the patch notes and DLC details.

Dragon Ball Z Kakarot Update 2.10 Patch Notes | DBZ Kakarot Update 1.020 Patch Notes:

Goku’s Next Journey retraces the steps fo the last episode of Dragon Ball Z, which takes place ten years after the victory of the Saiyans over Kid Buu. Expect familiar faces in the premium expansion, which includes Goku’s granddaughter Pan and more.

Aside from the main events of the DLC, there will be new sub-quests that will have unique rewards as well.

Update: Per redditor TheHuardian, here are some of the changes they noticed from this patch:

  • 18 community emblems added
  • Goku and Vegeta skill trees have changed slightly
  • Majin buu has a new “Secrets of Majin Buu” tab for completing a fight against him, Cell and Frieza.

Once Bandai Namco releases the official patch notes, we’ll update the article with the info, so stay tuned.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Grand Theft Auto V Update 1.006.002 Pushed Out This Feb. 20 (Update)

Grand Theft Auto V update 1.006.002 is now available on last-gen and current-gen platforms, and this removes the Rockstar Editor from GTA Online alongside other fixes. Read on for what’s new in the info below.

Grand Theft Auto V Update 1.006.002 Patch Notes:

Update: Rockstar Games has released the official patch notes, and we’ve updated the article accordingly.

General

  • Added capacity for voice chat moderation testing (PlayStation 4 / Xbox One)
  • The Rockstar Editor and associated Replay functionality have been removed (PlayStation 4 / Xbox One)
  • ‘Vinewood Visionary’ and ‘Majestic’ Achievements/Trophies are now unlockable using Director Mode (PlayStation 5 / PlayStation 4 / Xbox Series X | S / Xbox One)

Fixes

  • Fixed an issue that resulted in players crashing when using voice chat (Xbox One)
  • Fixed an issue that resulted in voice chat not functioning after switching accounts while in game (Xbox One)
  • Fixed an issue that resulted voice chat icons not displaying correctly after changing Voice Chat setting to On (PlayStation 4 / Xbox One)

As expected, Rockstar Games has not released the official patch notes just yet, though that should change within the day.

This title update removes the Rockstar Editor from the game. This was previously announced by Rockstar Games and the studio gave the following explanation as to why this is happening:

What’s changing with the Rockstar Editor in Grand Theft Auto V on PlayStation 4 or Xbox One?

The Rockstar Editor will no longer be available in Grand Theft Auto V and GTA Online on PlayStation 4 and Xbox One consoles as of February 20, 2024. This change is necessary to allow us to support ongoing updates to these games on both platforms.

This means that all clips and projects from the Rockstar Editor will be removed from today’s title update. You can read more about the Rockstar Editor’s deletion in this FAQ.

In addition to that, redditor Conscious_Bag_8052 noticed a change in GTA Online as well. “I noticed a change in the Acid Lab Sales mission where you have to drop it off in the back of a Washington at the top of a parking garage. Now, it won’t trigger by just blowing up the car on the lower level, I had to basically interact with the Washington on top before it triggers the cops.”

Once the official patch notes are out, we’ll update the article with the info.

Update: Added the official patch notes from Rockstar.

More Grand Theft Auto Reading on MP1st:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA 5 Update 1.49 Released to Remove Rockstar Editor and More This Feb. 20 (Update)

Rockstar Games has released (Grand Theft Auto 5) GTA 5 update 1.49 on all platforms, and this an unannounced title update, so don’t expect new content outside of fixes. Read on for the GTA 5 new update patch notes for Feb. 20.

GTA 5 Update 1.49 Patch Notes for Feb. 20:

Update: Rockstar Games has released the official patch notes, and we’ve updated the article accordingly.

General

  • Added capacity for voice chat moderation testing (PlayStation 4 / Xbox One)
  • The Rockstar Editor and associated Replay functionality have been removed (PlayStation 4 / Xbox One)
  • ‘Vinewood Visionary’ and ‘Majestic’ Achievements/Trophies are now unlockable using Director Mode (PlayStation 5 / PlayStation 4 / Xbox Series X | S / Xbox One)

Fixes

  • Fixed an issue that resulted in players crashing when using voice chat (Xbox One)
  • Fixed an issue that resulted in voice chat not functioning after switching accounts while in game (Xbox One)
  • Fixed an issue that resulted voice chat icons not displaying correctly after changing Voice Chat setting to On (PlayStation 4 / Xbox One)

As expected, Rockstar Games has not released the official patch notes just yet, though that should change within the day.

This title update removes the Rockstar Editor from the game. This was previously announced by Rockstar Games and the studio gave the following explanation as to why this is happening:

What’s changing with the Rockstar Editor in Grand Theft Auto V on PlayStation 4 or Xbox One?

The Rockstar Editor will no longer be available in Grand Theft Auto V and GTA Online on PlayStation 4 and Xbox One consoles as of February 20, 2024. This change is necessary to allow us to support ongoing updates to these games on both platforms.

This means that all clips and projects from the Rockstar Editor will be removed from today’s title update. You can read more about the Rockstar Editor’s deletion in this FAQ.

In addition to that, redditor Conscious_Bag_8052 noticed a change in GTA Online as well. “I noticed a change in the Acid Lab Sales mission where you have to drop it off in the back of a Washington at the top of a parking garage. Now, it won’t trigger by just blowing up the car on the lower level, I had to basically interact with the Washington on top before it triggers the cops.”

Once the official patch notes are out, we’ll update the article with the info.

Update: Added the official patch notes from Rockstar.

More Grand Theft Auto Reading on MP1st:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Update 1.65 Fires Out for TU 20.1 This Feb. 20

With today’s maintenance for The Division 2, Ubisoft has released a bunch of gameplay improvements, bug fixes, and even a new vendor with The Division 2 update 1.65. This is a pretty significant patch and is called The Division 2 (Title Update TU 20.1! Read on for the complete patch notes straight from Ubisoft.

The Division 2 Update 1.65 Patch Notes | The Division 2 Update 20.1 Patch Notes:

The Division 2 TU20.1 PATCH NOTES

NEW VENDOR – DANNY WEAVER

  • Added the new textile vendor, Danny Weaver, who sells a limited stock of caches which refreshes weekly and can only be purchased with textiles.
  • To locate him, you need to find the Snitch, who will now reveal both Cassie Mendoza and Danny’s locations on the map.

MANHUNT

  • Fixed the issue with Faye Lau Climax mission remaining stuck on “Secure the area” objective after neutralizing all hostiles.
  • Fixed the issue that occurred when Faye Lau was killed too quickly resulting in a few waves of enemy NPCs spawning by helicopter after the Mission Complete prompt was displayed on the screen.
  • Fixed the issue with the Year 5 Season 2 Climax mission “Secure the Dam”. The issue was related to the objective persisting throughout the mission if the enemy NPCs on the dam were killed before completing the “Reach the Dam” objective.

INVENTORY

  • Following the TU20 PTS Phase 2 feedback, some upgrades were made to the Tinkering Station:
    • Equipped items are now at the start of the grid.
  • Fixed the issue with the required materials list sometimes missing from Optimization Tab in the Tinkering Library.
  • Fixed an incorrect description for the Tinkering Library.
  • Fixed the issue where reconfiguring any Exotic item with full inventory resulted in the deletion of the Exotic item.
    • Details regarding the compensation will be provided at a later time.
  • Added tutorial screen for the Tinkering Station.

DESCENT

  • Fixed the issue with Vindicator Exotic Rifle stats not changing when re-rolling
  • Fixed the issue with the Exotic console choices featuring duplicates of already equipped Exotics.
  • Removed Hunter-Killer and Shield Splinterer blueprints from the Descent blueprint loot pool.
  • Fixed the issue where the Vindicator Exotic Rifle was available and could be purchased before reaching level 30 from the NSA Store.
  • Fixed the issue where no items were received from the Reconstructed Cache for Agents under level 40.
  • Added Tier I – IV and a Nemesis Arm Patches.
  • Fixed the issue with the missing description on the “Breathe Free” Exotic Talent when interacting with the console.

QOL

  • Fixed the issue with Skill Mods used in loadouts that were automatically deconstructed and not replaced by the newly acquired upgrade.

VANITY

  • Fixed various clipping issues with a few apparel items on female and male Agent models:
    • Lovebird pants
    • Leopard Love hoodie
    • Crescent Jacket
    • Crescent eyewear
    • Crescent hat
    • Cresent gloves
    • Menpo gloves

UI

  • Fixed the issue with Reconstructed caches in Descent not showing the newly obtained Named blueprint.
  • Fixed the issue with the season caches appearing as “Unmarked SHD Supplies” in the rewards section of the Leagues.
  • Added other minor UI fixes.

GEAR, WEAPONS AND TALENTS

  • Fixed the issue that allowed using the Hackstep Protocol Talent in combination with Instant Armor kit instead of going on cooldown.
  • Fixed the issue where Survivalist and Firewall specializations received 50% flat armor after using Instant Armor kit instead of intended 25%.
  • Fixed the issue with Festive Delivery Named Backpack secondary explosion dealing more damage than the initial explosion.
  • Fixed the issue with the Perfect Overclock Talent cooldown reduction being 0.2 seconds instead of 0.6 seconds.
  • Fixed the issue with The Empress International backpack and the Battery Pack Named backpack having Armor core attribute instead of Skill tier.
  • Fixed the issue with Vindicator Exotic Rifle’s Talent Ortiz Assault Interface not marking all NPCs.
  • Fixed the issue with the incorrect description text for the following Talents:
    • Ortiz Assault Interface
    • Behind You
    • Perfectly Behind You

CONFLICT

  • Fixed the issue with players being able to change Skill after leaving the spawn point.
  • Fixed the issue with the Match Reward Section showing a placeholder text.
  • Added Combat Gear Lock so players will no longer be allowed to change individual Gear pieces or Loadouts after leaving the spawn area.
  • Fixed the issue with the Determined and Perfect Determent Talents buff remaining active even after the Agent is killed.
  • Updated bonuses for the Festive Delivery backpack.
    • A new attribute applies a damage modifier to the secondary explosions in Dark Zone

PVP

  • Fixed the issue with the Reinforcer Chem Launcher applying the hazard protection twice per charge in Dark Zone.

COMMENDATIONS

  • Added new Countdown Commendations:
    • Countdown Cool – awarded for fixing the Cooling Tower’s cooling system in under 5 minutes from the start of the objective.
    • Countdown Shocker – awarded for neutralizing 24 shocked hostiles.
    • Countdown Big Spender – awarded for spending 1000 Countdown Requisition Tokens.
    • Countdown Counter – awarded for deactivating every type of countermeasure.
    • Countdown Supply – awarded for resupplying your teammates 20 times by sharing items from your inventory.

EXPLOITS

  • Fixed the issue where after resetting the Manhunt and completing the Briefing mission multiple times the player received 130000XP each time.

OTHER

  • Fixed the issue with the Turret Boss dealing damage through the door in the final beat in Tidal Basin on Legendary difficulty.
  • Fixed the issue with Weekly Legendary Project being available for a level 30 WONY character.
  • Added all collectibles to the Legacy Manhunt for Year 5 Season 2: Puppeteers
  • Added multiple localization fixes.
  • Fixed multiple issues affecting audio.
  • Updated the in-game text descriptions.
  • Stability improvements.

For more on The Division 2, keep it locked here on MP1st.

Source: The Division 2 Trello board

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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King of Fighters 15 Update 2.31 Out This February 20 for Small Changes

SNK has released King of Fighters 15 update 2.31 (PS5 version 2.003.001) today for several small gameplay adjustments. Check out the King of Fighters 15 February 20 patch notes down below.

King of Fighters 15 Update 2.31 Patch Notes | King of Fighters XV Update 2.003.001 Patch Notes | KOF15 Patch Notes for February 20:

■ General
Trials Resolved an issue where certain demonstrations weren’t showing properly.
Advance Strike
Resolved an issue where the camera would remain in close-up
under certain circumstances.
■ WHIP
Sonic Slaughter
Made opponents invulnerable to projectiles while being hit,
resolving certain issues that were present.
■ CHRIS
Advance Strike
Resolved an issue where the Advance Strike animation lasted longer than usual
(when the character’s Guard Point came into effect at a specific point in time).
■ OROCHI CHRIS
Advance Strike
Resolved an issue where the Advance Strike animation lasted longer than usual
(when the character’s Guard Point came into effect at a specific point in time).
■ OMEGA RUGAL
(BOSS CHALLENGE)
Certain Super Special Moves Can no longer avoid using counter moves or Guard Points

That’s it for today’s patch notes. We will let you know when more updates are released for KOF XV soon.

Source: SNK PDF

Damien Seeto