Developer Expansive Worlds has released theHunter: Call of the Wild update 1.78, and this brings the new Ambusher Pack DLC to the game. Read on for what’s new in the COTW update patch notes for October 10.
theHunter: Call of the Wild Update 1.78 Patch Notes | theHunter COTW Patch Notes for October 10:
Happy Tuesday, Hunters!
The paid Ambusher Pack DLC and accompanying free update are available now!
AMBUSHER PACK
Get your digital hands on the first-ever electronic caller for the game, as well as a versatile lever-action rifle and accurate takedown recurve bow.
Gain an advantage by remotely calling animals to a location. This clever device comes prepared with sounds for every callable animal species and can be monitored from long distances via the accompanying remote.
MORADI MODEL 1894
Experience a modern take on the concept of sharing ammunition with a revolver sidearm. This lever-action rifle pairs classic design with the versatility of rail-mounted optics, such as the new Tru-vision Tritium Sight, and the power of .44 Magnum cartridges.
STENBERG TAKEDOWN RECURVE BOW
Silently hunt your prey with the Stenberg Takedown Recurve Bow. Slightly lighter in draw weight compared to its competition, this short-ranged bow offers excellent handling and accuracy for ethical hunting.
Looking for more information about the Electronic Caller and weapons? Check out this Dev Diary!
FREE OCTOBER UPDATE: PATCH NOTES
Today, we also released a decent-sized patch that addresses a host of player-requested improvements and fixes to theHunter: Call of the Wild. Let’s take a look!
FEATURE UPDATES
We’ve added a new option to expand or collapse UI Categories with a controller while navigating the Inventory.
The archery range on Parque Fernando has been updated with targets fixed at the appropriate distances for the bow and crossbow zeroing settings to facilitate practicing with the new Recurve Bow.
IMPROVEMENTS
We’ve provided a better description of certain mission objectives to make it more clear how they are supposed to be completed.
We’ve updated the scrollbars in certain text boxes to look consistent.
BUG FIXES
GAMEPLAY
An issue where previously placed items could be removed from a Reserve during game startup has been addressed.
The Couso Shotgun will no longer jam when switched to after firing another shotgun or pistol.
We’ve fixed an issue on the Solokhin rifle that caused the scope to dip off-screen when rechambering.
Certain perks will now be correctly applied to longbows.
We’ve addressed the zeroing inaccuracies on the .223, .270, and .243 rifles when they were zeroed at 300m.
Certain levels of the “Lightning Hands” perk will no longer cause missing reload animations for Cacciatore and Nordin shotguns.
Aiming on all bows has been updated to correct light and heavy arrow inaccuracies.
We’ve fixed an issue that could cause the “reload” animation for bows to play twice.
We’ve addressed an issue where weapons that could fire ammunition with significantly different ballistic properties (e.g. shotguns with a slug or pellet ammo, the Hudzik Caplock with round or minnie balls) would not switch to the correct sighting and zeroing settings when changing ammo.
We’ve fixed the accuracy issues on the Strecker shotguns.
The Goose blood tracks will no longer disappear under certain conditions.
Bleeding out animals that were supposed to die won’t remain alive anymore.
Developer’s Note: We’re sorry but they cannot be a part of Spooktober this year.
Southeastern Spanish Ibex has been returned to class 4.
We’ve addressed an issue with the location where the ATV would spawn at the Red Stone House Outpost on Emerald Coast.
Players will no longer appear to float briefly when entering treestands.
MULTIPLAYER
The hot air balloon in Emerald Coast should now be located in the same place for all players in multiplayer.
Animals in the sanctuary on Emerald Coast will now be visible to all players in a multiplayer session.
We’ve fixed an issue that prevented the player’s status from returning to normal if they were inside a blind, or other structure, as it was dismantled.
Players should now be able to hear the sounds of equipment being placed or dismantled in multiplayer.
Challenge results will now be correctly saved in multiplayer.
The chat-blocking settings on Windows Store will now work as intended.
We’ve addressed an issue where players on the Microsoft Store version of the game were sometimes unable to join multiplayer games when invited by their Xbox Network Friends.
UI
The game will no longer become unplayable if the player dies while the harvest screen is being displayed.
The DLC Store menu will no longer become unresponsive if the player loses connection to the internet while accessing that menu.
We’ve fixed an issue with PlayStation Players not being able to access the virtual keyboard while not being connected to PSN.
Magpie Goose decoys should now be labeled correctly on the map.
Changing things in the weapon wheel while riding the ATV will no longer cause items to disappear.
Remapping the “open map” key should now properly remap both the “Open” and “Close Map” functions to the new key.
Using the “reset to default” option in the settings menus will now correctly reset all options to default.
PC players should now be able to select the X-ray view on the harvest screen while viewing a TruRAC animal and using a controller.
A ghostly silhouette will no longer appear on the harvest screen when switching back and forth between the X-ray view.
We’ve fixed an issue where certain mission animals would show up on the harvest screen with their horns detached.
The Weapon Customization menu will now immediately update after purchasing a Customization package.
Pressing the “favorite” button while in inspect mode in the Customization menu will no longer cause issues.
We’ve fixed an issue with the scrollbars not working properly in news pop-ups.
Developer’s Note: This fix also affected the main menu and cosmetics screens.
An issue causing the “Skip” button text to be cut short in various languages during cinematics has been addressed.
We’ve addressed an issue that caused item text descriptions to be slightly clipped.
The description on the Brightsight Rangefinder Bow Sight no longer misleads players by indicating the wrong activation button.
We’ve found and returned the missing back button icon when viewing objects while using a gamepad.
Menu items behind a news pop-up should now be interactive again.
We’ve fixed an issue where the “Y” button on a controller would select a DLC item in the DLC store.
An issue where a confusing UI tooltip would appear on consoles when “Hide all animal clues” was turned on has been fixed.
STABILITY
The game will no longer crash when launched from the Epic Games storefront.
We’ve fixed a crash that could occasionally occur when loading or switching reserves.
The animal call UI indicator appearing on the screen should no longer occasionally crash the game.
GRAPHICS
Strong winds will no longer cause the water waves to look strange.
We’ve fixed an issue that caused foliage to appear unintentionally blurry.
We’ve improved the look of Screen Space Contact Shadows.
A collision issue on firepits has been addressed.
Ambient Occlusion issues on the .338, .270, .223, .44 Revolver and .357 Magnum have been fixed.
AUDIO
The triumphant fanfare when harvesting Great Ones has returned.
NetherRealm Studios has taken the Mortal Kombat 1 servers down today, October 10, as the studio performs background upgrades. Read on for the official announcement and schedule.
Mortal Kombat 1 Servers Down for Today, October 10
When: October 10 at 5 am CST/3 am PST/6 am EST/6 pm HKT
Duration: 2 Hours
As noted in the X post, MK1 servers are expected to be down for roughly two hours. During this time, players won’t have access to any online features, including Versus and the storefront. However, you will still have access to the single-player campaign and any offline modes, such as local versus and tower.
Should there be any restoration delays, we’ll update you all. Otherwise, expect normal activities to resume shortly after 3 a.m. PST. We also don’t anticipate any new patch for Mortal Kombat 1 dropping, but if one does, you can bet we’ll have the patch notes up shortly.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Visual Concepts has released NBA 2K24 update 1.005 for the PS5 and Xbox Series X|S this October 10 and is tagged as patch version 1.4. This significant update brings several gameplay and balancing changes, bug fixes, new facial scans and preps the game for Season 2! Read on for the official NBA 2K24 version 1.4 patch notes to know everything new implemented today.
NBA 2K24 Update 1.005 Patch Notes | NBA 2K24 Update 1.4 Patch Notes for October 10:
GAMEPLAY
Standing Meter Dunks will now properly use the Standing Dunk rating instead of Driving Dunk to determine the green window size
Dunk meter logic has been updated to make the window size better reflect dunk difficulty
Fixed an issue in the on-ball steal system that forced the ball to yo-yo back to the previous ball hand midway through a crossover or behind back move
Improved foot planting to reduce unwanted out of bounds violations when shooting near the sidelines
When blockers jump early and land on ball handlers or shooters, fouls will now be called 100% of the time
Better shot coverage detection for OPEN vs. WIDE OPEN
Slight buff to close shots, wide open jump shots, and Limitless Range badge
Fixed an exploit that allowed players to double dribble by alley-oop/fake passing to no one in 1v1 games
Removed pass interceptions on Right Stick UP as it was being abused for easy steals with no risk
Updated Adrenaline system to account for successfully stopping post moves and no longer consume boosts when driving directly toward the rim
Fixed a minor aesthetic issue with Klay Thompson’s jump shot
Addressed a rare issue in which the ball can get stuck on the stanchion
Changed the Heat Check and Recharge player indicator icons to only display when relevant
Limited the distance from which rebounds can branch to putbacks
Fixed an issue that was causing putbacks and mid-air jelly layups to be classified as covered even when no defenders were nearby
Improved the responsiveness of stopping when setting a screen
Updated “griefing” logic to differentiate good vs. bad full court shots and also account for players with high grades
Fixed “Excessive Violations Committed” event from firing off multiple times incorrectly, “Good Defensive Possession” incorrectly firing on free throws, “Lazy Defense” now includes camping out of bounds, and improved “Bad Timeout” logic for Teammate Grade
Addressed a rare issue preventing players from being able to break out of a certain pass animation
GENERAL
Preparations for NBA 2K24 Season 2, launching on Friday, October 20th, at 8AM PT/11AM ET/4PM BST. Stay tuned for what we have in store!
Numerous enhancements to the UI have been made across all modes to improve the overall experience
Continued updates and adjustments have been made to improve face scan results and stability when using the MyNBA2K companion app
Fixed a user-reported issue that prevented certain previously equipped layup and dunk animations from being assigned when editing a player
Resolved a hang that could occur when editing tattoos in the Create A Player menu
Commentary, music, crowd, and ambient audio will now be properly heard in player control games in Play Now Online
Changing the unit of measurement will now function as intended
The sponsor patch on the Utah Jazz uniforms has been updated
The letter spacing on the New York Liberty uniforms has been adjusted for accuracy
The team logo has been removed from the 2002 Los Angeles Lakers shorts to accurately reflect the actual uniform
The color on the 1992 Philadelphia 76ers uniform has been adjusted to better reflect official reference
The NBA logo has been added to the 1983 Denver Nuggets uniforms
Additional courtside VIPs have been added to various NBA arenas
Removed errant Playoffs/Finals logos that were appearing in the 1990s Orlando Magic arena.
Color corrections have been made to all Boston Celtics historic arena floors to improve accuracy
The following current-day courts have received updated designs or fixes for accuracy
Philadelphia 76ers (City)
Boston Celtics (Alternate)
Utah Jazz (Primary)
New York Liberty (Primary)
Orlando Magic (Association)
Orlando Magic (Icon)
Indiana Pacers (Statement)
The following players have had general likeness updates or adjustments made:
Giannis Antetokounmpo
Cole Anthony
Ariel Atkins (hair dynamics update)
Emoni Bates (hair dynamics update)
Keita Bates-Diop
Monique Billings (hair dynamics update)
Anthony Black (hair dynamics update)
Wendell Carter Jr.
Jordan Clarkson (hair dynamics update)
Darius Days (new player scan)
Luguentz Dort (hair dynamics update)
Tari Eason
Aaron Gordon
Allisha Gray (hair dynamics update)
AJ Green (new player scan)
Gary Harris
Tianna Hawkins (hair dynamics update)
Tiffany Hayes (hair dynamics update)
Jordan Horston (hair dynamics update)
Jett Howard (hair dynamics update)
Isaiah Joe (hair dynamics update)
Cameron Johnson
Keldon Johnson
Keon Johnson
Zach LaVine (tattoo update)
Isaiah Livers
Jewell Loyd (hair dynamics update)
Kevin Love
Lauri Markkanen
Naji Marshall
Bennedict Mathurin
Leonard Miller (hair dynamics update)
Patty Mills (hair dynamics update)
Kelsey Mitchell (hair dynamics update)
Astou Ndour-Fall
Candace Parker (tattoo update)
Cheyenne Parker (hair dynamics update)
Jordan Poole (tattoo update)
Kevin Porter Jr.
Ricky Rubio
Mercedes Russell (hair dynamics update)
Jayson Tatum (tattoo update)
Oscar Tshiebwe (new player scan)
Jarred Vanderbilt (tattoo update)
Sami Whitcomb
Cam Whitmore (hair dynamics update)
A’ja Wilson (tattoo update)
The following historic players have received new sculpts or updates:
LaMarcus Aldridge
Chris Andersen
Kwame Brown
Jarrett Jack
DerMarr Johnson
Shawn Kemp
Jason Kidd
Darko Milicic
Gary Payton
Doc Rivers
Bryon Russell
Anderson Varejao
CITY/PRO-AM/REC/THEATER
Many improvements to performance, stability, and visuals have been made to enhance the overall experience in the City
Made changes to reduce user-reported latency during multiplayer games in the City
Squads are now able to chat when waiting on Got Next circles
Progression earned in Pro-Am and Starting 5 games will now be retained if the opposing player(s) leaves the game
Visuals on the ELITE Court Status menu have been improved so that all courts are more easily readable
Custom shoes will now appear in the Rec clothing category as intended
Stats will now properly appear on the Team Matchup overlay when playing Pro-Am games
The get on/get off animations for various vehicles have been sped up
Fixed a rare issue that could cause the loading icon to appear indefinitely when in the City
Resolved a rare timing issue that could cause players to show up as invisible after accepting an invite
Players appearing on the Social menu can now be directly joined when in an available state
The Social menu can now be used when waiting on Got Next circles
Social notifications will no longer appear when playing in games in the City
Look 1 and Look 2 can now be switched between as expected in the Clothes menu
Resolved an issue that could cause default clothing items to override equipped ones
Fixed a rare issue in the tattoo parlor that prevented clothing from being removed, hindering placement
The Heat Check and Recharge reward boosts will now be properly applied in non-NBA games
Affiliation-specific rewards are now properly removed from a player’s inventory when transferring to the opposing one
Players will now be removed from Starting 5 games when idling for too long
The Win Streak count will now appear correctly during the postgame recap sequence after games in the City
The Player Matchup screen in Rec games will now correctly show the 4 best attributes for each player
The difficulty of the initial Streetball opponents has been lowered
Resolved a hang when quitting a Streetball game during an action replay
Addressed a functionality issue that could occur with the Streetball player select menu after losing a rematched game
MAMBA MOMENTS
Many improvements and updates have been made to UI, audio, and in-game ambient elements to add further detail and immersion
The Restricted Area line in the “King Of Sac” game has been updated to match official reference
MyCAREER/QUESTS/PROGRESSION
Multiple fixes and adjustments have been made to improve the overall quest experience and ensure proper progression and quest completion throughout the mode
Various tuning adjustments and fixes have been made to optimize content related to record-breaking performances and the rise up the GOAT tier list
Resolved a rare issue that caused Rebirth and certain Badge Perk rewards to not be unlocked as expected
Fixed some tracking issues with quests shared across multiple saves
Various adjustments to Key Games logic have been made to improve accuracy and frequency
Fixed an issue with single-season record GOAT Moments that could incorrectly carry them over to the subsequent season and create unnecessary Key Games
Various fixes and adjustments have been made to Goat Skills stat tracking and requirements
The Art of Shooting gym will now remain open for practice after the current drill has been completed
Updated the starting requirements for the Chris Brickley and Art Of Shooting quests so they unlock more easily for all types of players
Many improvements have been made to social media messaging to ensure accuracy and proper frequency
Resolved an issue that could cause certain Coach Game Goals to fail prematurely
The record for triple-doubles in a rookie season is now properly reflected
The “Win Back-To-Back MVPs” GOAT Moment will now correctly complete when accomplished
Addressed an issue that could cause some press conferences to be available after the incorrect game
Hall of Fame level badges will no longer display a full progress meter when not actually full
The Overdrive quest will now properly track Silver badges that were previously unlocked via Rebirth
Takeover Perk quest givers will now properly appear at their Streetball court locations in all expected cases
Resolved an issue that could prevent rewards from being earned in Flashback games
Fixed an issue that caused the crowd to be missing in Flashback Games when accessed from the Streetball courts
A handful of errant audio references to GOAT Moments in Flashback games have been removed
Fixed a rare hang when exiting the Animation Store menu
Resolved a hang that could occur when navigating to the Edit Playbook menu after simulating multiple games
Additional signature shoes created beyond the first one in MyCAREER should now correctly appear in the closet
The location for some shoe endorsement scenes has been adjusted so that they begin with the proper placement
Resolved an issue that could prevent the Free Throw Golf drill from being completed in the Team Practice Facility
Fixed an issue that could cause the score to incorrectly become negative in the Three-Point Challenge Drill in the Team Practice Facility
Resolved a rare hang that could occur when a trainer is retrieving a ball in the Team Practice Facility, Art of Shooting Gym, or Brickley’s Gym
Fixed a rare camera issue that could cause MyPLAYER to become invisible in the Team Practice Facility
Many updates have been made to the NPCs in all NBA arenas as we continue to enhance the general atmosphere before, during, and after games
The background noise has been reduced when watching podcasts and other social videos when in the arena tunnel or locker room
Addressed a rare hang that could occur during the ring ceremony in later seasons of MyCAREER
Resolved some camera issues that could occur in NBA games if played directly after a Streetball game
MyTEAM
Various improvements and updates have been made to many menus throughout MyTEAM
The Player Market has been updated to clearly show discounts when buying a set and a fix for displaying non-player card collection rewards
On the MyTEAM Home Tab, a notification icon has been added to the Seasons button when there are unclaimed Season Level Awards
Fixed a rare issue that prevented some players from using valid lineups
Triple Threat modes will now use the score overlay used in other MyTEAM modes
Green release camera cuts have been disabled in multiplayer games
Multiplayer modes have had their total pauses and number of timeouts reduced:
Unlimited – 5 Timeouts – 6 Pauses
Salary Cap – 3 Timeouts – 4 Pauses
Clutch Time Online – 2 Timeouts – 4 Pauses
Triple Threat Online – 4 Pauses
Timeouts in Unlimited & Salary Cap modes will now be 30 seconds in length
Ensured automatic substitutions respect a player card’s primary and secondary position
The in-game Coach Boosts system has been updated to allow for new triggers
Addressed an issue with in-game Coach Boosts after restarting a game
Head coaches and coaching staffs will no longer dress in suits in MyTEAM games
Various updates have been made to the postgame MyTEAM recap
Addressed some issues that could occur when applying customized shoes from the MT Shoe Lab under certain circumstances
MyNBA/THE W
Various stability fixes and improvements have been made for MyNBA, MyNBA Online, and The W
Various improvements have been made to player generation and progression, particularly to have more generated players reach higher overall ratings
The variety of available staff in MyNBA has been increased to help improve the offseason period
Fixed an issue in MyNBA that would cause the commentary to talk about franchise records being broken too frequently when playing with an expansion team
Addressed a hang that could occur in the offseason when using a downloaded expansion team
Downloaded draft classes can now be edited as expected when outside of MyNBA
Resolved an issue that could cause certain players in MyNBA to be updated to younger heads rather than older ones when an age likeness update occurs
Players replaced with the Player DNA feature will no longer revert to the original player when an age likeness update occurs
The proper standings rules will now be used when starting a save in the LeBron Era in MyNBA
The G League can now be disabled when starting in the LeBron and Kobe Eras in MyNBA
All-Rookie teams in MyNBA will now always have a full 10 players selected
Addressed an issue in MyNBA that could cause players to show up in the Hall of Fame and jersey retirement lists without having officially retired
Resolved a hang that could occur when replacing the Finals MVP when in Playoffs mode
Support for contract extensions has been added in MyNBA Online
The Gameplay Difficulty setting will now update as expected when changed within MyNBA Online
Resolved an issue preventing various stat overlays from appearing during Jordan Era games in MyNBA
The simulator will now correctly follow the NBA/WNBA rule for which team gets possession at the start of each quarter
Modern day hashtag signs will no longer appear in the crowd in older Eras games
The team names that were previously reversed will now appear correctly above the player lists in the Trade Finder Results menu
The Northwest Division will now properly appear when sorting by division in the NBA Standings menu
Fixed a variety of animation and other visual issues with the pregame and postgame sequences in The W Online
The Pick & Roll icons will now properly appear during Pick-Up games in The W
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
DICE has deployed (Battlefield 2042) BF 2042 update 1.44, and this is for Season 6 patch version 6.0! This brings a new map, new weapons and a load of improvements to the game. Read on for what’s new in the BF 2042 Update 6.0 patch notes.
Here is an overview of the new content, alongside highlights for changes and improvements:
New Map: Redacted
New Weapons: G428, L9CZ and VHX D3
New Gadgets: Ammo & Medical Pouches
New Vehicle: YUV-2 “Pondhawk”
New Battle Pass featuring all-new cosmetics for Specialists, Weapons, Vehicles and more.
Quality of Life Improvements: Aim Assist Improvements for Controllers, Vehicle Handling Improvements, Recon Balancing and more.
When can I play?
Update 6.0.0 deploys at 08:00 UTC on Tuesday, October 10. Season 6: Dark Creations and its Battle Pass progression starts at 12:00 UTC on the same day.
With the deployment of the 6.0.0 Update, 24/7 playlists for Redacted will immediately be available on both Conquest and Breakthrough.
WHAT’S NEW?
New Map: Redacted
Inspired by fan-favorite maps from Battlefield’s past like Operation Locker (Battlefield™ 4) and Operation Metro (Battlefield™ 3). This claustrophobic, close-quarters combat focused map takes place in the Scottish Hebrides where an “incident” has revealed a hidden tech-research facility performing classified experiments.
Located within an underground subterranean environment, this is our first map in the Battlefield franchise that offers no outdoor environment. You’ll need to use the tight corridors and elevated areas to play the enemy into your hand – or risk falling into a trap yourself.
This facility – with its biodomes and laboratories – hides more than its fair share of secrets for you to discover as you seek out your prey. Just be sure not to get distracted as the enemy will use any chance to turn the tables and ambush you.
Boreas Laboratory
The laboratory area is Boreas’ crown jewel and where the bulk of the forbidden research is happening. The lab is divided into two large rooms, split down the middle by a trench-like corridor with racks of servers on either side. Inside the laboratory rooms, large 3D printers are producing prosthetic parts, which you can also see scattered across the level. The laboratory offers close to mid-distance combat, where the looming printers offer excellent cover if you want to get up close and personal with your opponent.
Field testing
After you’ve passed through the laboratory, you enter the Field Testing area, where small, make-shift houses, provide cover and gives further hints as to what has happened in this facility. The lighting and atmosphere is due to send shivers down your spine, but you better stay alert, as the protruding rocks give both you, and your enemy, ample opportunity to flank.
Stress testing
If you’ve survived long enough to make it to the next biodome, you’ll soon notice the difference in both layout and atmosphere that the Stress Testing area has to offer. While it might feel less claustrophobic it does make vulnerable to enemy sniper fire, as this biodome opens up to long-range combat as well. If you prefer the high-ground, the stacked containers can offer you relative safety, but that means you have to get smack in the middle of the biodome, which means you’ll have to constantly watch your six.
Maintenance tunnel
If at any time you want to leave the frantic combat near the flags and enjoy a moment of peace and quiet, the maintenance tunnels can at least offer you the former. The dimly lit tunnels allow you to flank and run directly to any of the flags, but you better stay frosty, as your enemy might have already had the same idea.
New Weapons:G428, L9CZ and VHX D3
The weapons arsenal is expanding this Season with not only new weapons, but also further much community requested improvements to Vault Weapons.
G428
An all new DMR offering exceptional accuracy and substantial penetration power that can help you turn your enemies into prey.
L9CZ
This semi-automatic, highly accurate sidearm is your new best friend in close quarters situations when your primary weapon runs dry.
VHX D3
This unique and futuristic assault rifle features optimized portability and performance, making it a valuable asset for close and medium-range combat. Portable. Powerful. And pulverizing to any enemy that comes out of the shadows.
New Gadgets: Ammo & Medical Pouches
Ammo & Medical Pouches – Support your squad by throwing them pouches that will let them replenish their ammo or health. A valuable lifeline when you find death creeping on you and your team.
New Vehicle: YUV-2 “Pondhawk”
A dynamic two-person transport featuring flight capabilities, letting you and a buddy quickly provide support and rush objectives.
New Battle Pass
Season 6: Dark Creations will include an all new Battle Pass with over 100 tiers of rewards. As always, our gameplay-affecting items – weapons, vehicles, gadgets – are earnable without purchasing the Premium version of the Battle Pass.
We’re also introducing the Battle Pass Ultimate Pack, a new option for the Battle Pass that will allow you faster progress through tier skips while also granting you exclusive skins.
QUALITY OF LIFE IMPROVEMENTS
Dev Notes: Aim Assist Improvements for Controllers
With this update we set out to improve the experience of aiming and aim assist for controller peripherals with a high degree of customizability.
Our goal with aim assist on Battlefield is to make controller aim more accurate while retaining the challenge and skill required of aiming within a First Person Shooter. Aim assist is not only about the process of helping you aim but also about tuning and customizing the feel of input to your personal taste.
We have made multiple systemic improvements, while also ensuring we don’t obstruct the player.
Alongside code and design changes, we are including a new, carefully tuned Default Aim Input Response Curve with an emphasis on customizability. You will now be able to select between many different Response Curves from previous Battlefield titles. These curves can be found within the options and will alter the feel of your aim stick input. There are also legacy acceleration presets and a new slider for tuning slow down separately from other assist features.
Dev Notes: Vehicle Handling Improvements
One of our key focus areas for Update 6.0 was to improve the Vehicle Handling of Ground Vehicles and how they interact on a mobility level in comparison to the general gameplay pace that Battlefield 2042 offers.
Ground vehicles have received a wide range of changes in relation to their Tank Track Friction, Engine Power Curves, and Vehicle Gravity to allow for more weight and more. Additionally, we have made further changes to Jet Afterburners, Tor Tank balancing and Gunships to further realign and improve ground vehicular combat in cohesion with air and infantry Combat.
Dev Notes: Recon Balancing
Rao’s Cyberwarfare Suite will now trigger all damage states on targeted vehicles, as well as no longer blocking firing on vehicles. Additionally, Rao no longer reveals players around an enemy he has recently hacked and killed. Instead Rao will now reveal enemies in the target’s area when he hacks a target.
This will reveal all information in that area, such as all enemy soldiers, vehicles and gadgets within 10m of the hacked target for a very brief period of time.
We have also made adjustments to the EMP Grenade and Casper’s OV-P Recon Drone to align with this new hacking behavior.
OTHER AREAS OF IMPROVEMENT
Subsonic Ammo & Suppressors
The first update is a minor design change regarding Subsonic Ammo, and how it works in combination with Suppressors.
Previously, this combination would hide the directional indicator in the hitmarkers on the receiving end, hiding the orientation of the attacker.
We have decided to update this following our hitmarkers update and to improve the synergy with Suppressors in a way that minimizes frustration for the receiving end and promotes weapon build variety.
Previously:
Heavy Silencers = No self-spotting on minimap at any distance
Light Silencers = No self-spotting over 20 meters
Subsonic Ammo had no impact on this
Update 6.0:
Light Silencer = No self-spotting over 40 meters
Light Silencer + Subsonic = No self-spotting over 20 meters
Heavy Silencer = No self-spotting over 20 meters
Heavy Silencer + Subsonic = No self-spotting at any distance
Camera Recoil
Through Community Feedback we became aware of an issue where the crosshair of a weapon could deviate too much from the center of the screen and was affecting certain weapons a lot more than some others.
This resulted in a lack of consistency between weapons and could make controlling recoil more difficult particularly when it came to quick bursts on higher recoil weapons. We have done a pass on every All-Out Warfare weapon to resolve this issue and improve gunplay.
With the new settings, the weapons will still have some minor movement to transmit the feeling of the recoil but recoil control and bursting should feel more responsive and consistent.
We have additionally taken the chance to do some further small tweaks to the way bolt action recoil works with the camera which should also improve the feel of the weapons and help you keep your aim in follow up shots.
LMG Balance Update
Looking at the recent Update 5.2 release where we updated Vault LMGs Attachments, recoil and other stats, a dispersion change was also done to bring them to where we thought they should be when compared to Assault Rifles and the rest of the roster.
We believe we didn’t quite hit our intended goal with those changes and that we had pushed them a bit too far, where the gunplay when using LMGs didn’t feel quite right.
We decided to do an extra tweaking pass on the entire LMG category, take a look at the changelog below to learn more about the detailed changes coming as part of this update.
DMR Balance Update
DMRs have also received tweaks, but to a much lesser extent. The intention here was not really to do any significant blanket nerfing or buffing, but to review the state of the weapons and make sure they performed as intended. Take a look at the changelog below to learn more about the detailed changes coming as part of this update.
Boris & Crawford Improvements
In response to Engineer feedback, we are taking steps to improve the experience of playing as Boris and Crawford with Update 6.0. As we outlined many months ago as part of the Class Rework, the role of an Engineer is both as an anti-vehicle Specialist and one able to hold down a position and we feel this aspect of Engineer gameplay needed further balance improvements to make the available choices within the class more interesting.
As such, Boris will now have further emphasis on ensuring the uptime of his Sentry Turret in order to have optimal damage output of that Turret, while Crawford will have a completely new Specialist Trait called Deep Pockets which provides an extra rocket to shoulder-fired launchers.
We will continue to assess Engineer feedback, and all the other topics listed above as we begin to hear your thoughts once all these changes are live!
CHANGELOG
AI, Soldier and General Improvements
Added a new option that allows players to auto throw Ammo/Medical Crates upon button press, similar to the auto throw grenades option. This option can be found under Mouse & Keyboard or Controller > On Foot.
When a squad mate attempts to deploy onto a person who is in combat, that person will receive a notification informing them a squad mate is attempting to deploy onto them and that they should seek cover to let the squad spawn happen. Both visually and audibly.
Fixed the directional arrow on some world icons sometimes showing when the icon is not sticking to an edge.
Fixed an issue that caused the Nightstick Melee Weapon to fire an invisible projectile that’d create impacts on the world and geometry. Sorry about that, Penguin secret technology almost made it out.
Fixed an issue that caused downed players to appear as alive on the big map for a brief moment when playing as a Support Specialist.
Fixed an issue that caused no hand signal animation to play when spotting the Centurion C-RAM.
Improved the UI animation for when a player spots a target to feel more rewarding and snappy.
Improved the enemy health bar experience to be more readable in understanding how much health is remaining from an enemy player as well as how much damage you have recently dealt to that player.
Implemented an additional dark outline that helps visualize the total length of the health bar.
Changing the lost health bar (right side) so it uses an alpha gradient to improve contrast with the remaining health bar (left side), which will lead to better visibility of remaining health.
Added an animated hit event light gradient that sits at the right edge of the remaining health bar.
Darkened the remaining health glow (with the goal to visually coincide better with the player name).
Fixed an issue that would sometimes cause electrical static audio to play when reviving a player. Less zap zap, more pew pew.
Fixed an issue that would cause the same command to repeat itself when re-opening the Commorose for a second time.
Fixed an issue that would cause AI defenders to get stuck in concrete walls under certain fences.
Fixed an issue that would cause the distance to enemies further than 50m to not show up.
Improved performance on Xbox One and PlayStation 4 consoles while navigating Weapons in the Deploy Screen
Fixed an issue where input became throttled while having more than one controller plugged in and using any controller other than controller 1.
Fixed an issue that caused VFX particles to be seen through some objects / materials.
When performing a revive, attempting to Fire or ADS will now cancel the revive action.
Dev Comment: We made this change as we noticed that players were sometimes getting stuck performing a revive action when they’re trying to quickly cancel to kill an enemy. This change is to respect your input given to the game.
Medics inside of vehicles will now be hidden from the nearby reviver list unless they specifically ping the downed player.
Dev Comment: This is to reduce player frustration of medics not reviving when they are playing within vehicles, we acknowledge players within vehicles are less likely to jump out and revive.
Audio
Polished the audio experience when dying from explosions.
Added audio fixes around foliage assets on Hourglass.
Removed tinnitus sound effect from low damage dealing explosions.
Resupplying Med Pens from a Medical Crate now has audio.
The RPG7-V2 now has audio when performing a lock on to a designated target.
Other players can now hear when a jet is doing a close by while boosting.
Fixed an additional issue that caused the SU-57 jet to not have any boost audio.
Improved the obstruction system to minimize cluttered soundscape involving sounds further away and make close sounds more relevant and valid.
Vehicles, explosions and weapon sounds played in an exterior environment, will be more obstructed beyond a certain range if the player is in an interior environment.
Additionally, this same category of sounds when played in an interior environment will be more obstructed on far distances and several rooms away.
Battlefield Portal
Vehicles now spawn at maximum health when the vehicle maximum health multiplier is set to 2.
Fixed an issue that would cause the JU-87 Stuka’s (Battlefield 1942) crosshair to disappear when in ADS/Zoom
Fixed an issue that caused the Dynamite (Battlefield 1942) to switch to another weapon when trying to detonate all 5 sticks at once.
Fixed an issue that caused XP restrictions to not correctly update when changing PvP AI settings in the Portal Web Builder.
Fixed an issue that caused Armored Transports (Battlefield 3) to have the incorrect world iconography.
Fixed an issue where the Input Restriction blocks were not affecting AI Soldiers.
Fixed an issue where the OnPlayerUndeploy and OnPlayerDeployed events would sometimes not trigger for AI Soldiers.
Enable controls while rearview camera is active on Battlefield Portal planes
Class Changes
Recon
The Recon Class now has a Weapon Proficiency to Secondary Weapons alongside their Sniper Rifle Proficiency. This new Secondary Weapons Proficiency enables them to deploy and undeploy their Secondary Weapon at a faster rate.
This combination will function on all weapon combinations as Recon, such as hitting an enemy with a Sniper Rifle to quickly swap to a pistol, or SMG to quickly swap to a pistol.
Maps and Modes
Hourglass:
Fixed an issue where Vehicles would start shaking if placed on top of sand dunes.
Discarded:
Fixed destruction around A1 flag.
Ensured Tornado does not spawn on HQ at the start of the round.
Reclaimed:
Fixed an issue on Custom Conquest where B1 and B2 points were not working as intended.
Breakthrough:
Deployable gadgets are now destroyed after territory control change on Breakthrough.
Fast Conquest:
Fixed an issue with where teams had the incorrect number of tickets.
Tactical CQ:
Fixed Missing Voice Over during End of Round.
Gadgets & Specialists
Fixed an issue that caused the smoke grenade to allow explosive damage to bleed through walls.
If the EOD Bot falls onto a soldiers head, it will now kill them (It’s-a me, Penguinio)
Fixed an issue that caused passengers of vehicles firing shoulder-fired launchers to push the vehicle.
When attempting to deploy a gadget in the world in an area that it cannot be deployed, it will now present the reason why it is failing to do so, such as Underwater, Not Enough Space, Stolen by Penguins.
Improved the scaling of the out of range lock-on states to be more visible at range
Improved the readability of blocked lock-on states.
Grenades and missiles will now have their minimum damage capped out at 10 to ensure damage reliability.
Fixed an issue that caused a broken sprint animation when swapping to the RPG7-V2 during a tactical sprint.
Fixed an issue that could sometimes cause defibrillators to be in the characters hands while parachuting.
The Ammo Crate is no longer invincible and can now take damage and be destroyed.
The Spawn Beacon now requires slightly more room to be deployed that matches more accurately to its object boundaries.
Dev Comment: This should help alleviate situations where Spawn Beacons can be wedged into incredibly narrow spaces which prevent deploying on the Spawn Beacon from occurring. Sometimes sneaky doesn’t always mean optimal.
Angel
Fixed an issue that caused the parachute to lag behind Angel’s supply drop
Blasco
Increased spotting radius of Blasco’s X6 Infiltration Device by 10%.
Boris
Increased the range at which Boris’ Technician Trait activates from 1.6m to 3.2m
Boris’ Technician Trait will now cause the Sentry Turret to have increased rate of fire by 25%
Dev Comment: The common behaviour we saw with players playing as Boris was to place their turret and then forget it entirely in hopes it’d scoop up a kill or two. With this change we’re seeking to incentivise staying near the turret and to use it as a defensive tool placed with intention. Chokepoints, high reaching balconies and corridors are now Boris’ territory.
Casper
Fixed an issue that allowed the Recon Drone’s thermal sight to see enemies through smoke.
Increased the cooldown for the Recon Drone’s EMP by 5 seconds.
Dev Comment: This change comes as part of the EMP / Hacking gameplay behaviour improvements mentioned within Rao’s section to ensure healthy gameplay balance.
Crawford
Crawford’s Trait has been replaced by Deep Pockets, which provides an extra rocket to shoulder-fired launchers.
Dozer
Dozer will now take damage and flinch when taking direct hits towards his shield.
Fixed an issue that caused the 40mm Kinetic Grenade Pod to spawn a bullet deflection off of Dozer’s shield.
Dozer has also received additional balance improvements regarding his movement:
Rotation Speed decreased from 265 degrees per sec to 240.
Pitch Speed reduced from 190 degrees per sec to 120.
Strafing right/left movement speed reduced from 0.9x to 0.85x.
Walking Backwards speed reduced from 0.9x to 0.85x.
Sprint velocity reduced from 0.9x to 0.8x.
Falck
Fixed an issue that caused the self heal animation on Falck’s Syrette Pistol to sometimes repeat itself.
The Penguins have stolen Falck’s Syrette Pistol charges from the Medic Crate, resulting in her no longer being able to resupply Syrette Pistols from the crate. Pesky Penguins, why would they need Syrette Pistol charges?
Irish
Fixed an issue that caused the health bar of the Shootdown Sentinel (EIDOS) to not appear when repairing it with the Repair Tool.
Fixed an issue that caused Irish”s trait to not resupply the SPH Explosive Launcher.
Fixed an issue where an active friendly Shootdown Sentinel (EIDOS) would incorrectly try to intercept an enemy grenade turned friendly after being thrown back by a friendly soldier.
Fixed an issue where an active friendly Shootdown Sentinel (EIDOS) would fail to show any VFX & SFX upon intercepting a grenade turned hostile after being thrown back by a soldier.
Lis
Fixed an issue where Lis in third-person perspectives wouldn’t aim in the correct direction with her G-84 TGM equipped while in vehicle open-seats.
Mackay
Fixed an issue that caused weapon magazines to clip through Mackays forearm in the pre-round screen of a match.
Reduced maximum range of Mackay’s grappling hook by 17%.
Reduced the speed at which the grapple hook reaches maximum length after being fired by 25%.
Dev Comment: We’ve made these changes to reduce the number of scenarios Mackay could use his grapple hook to get to unintended locations, as well as to reduce what we call the 360 problem which means you can die from 360 degrees of the level around you, which makes it difficult to assess where the danger will come from.
Paik
Improved the visibility of Paik’s EMG-X Scanner which will now be more opaque so characters are more visible against the environment.
We have altered the timings of Paik’s EMG-X Scanner which will result in a longer stay time and a snappier fade out, while still taking the same total time to play her scan.
Improved the audio experience when acquiring targets with her EMG-X Scanner to understand how many enemies have been detected.
Rao
Added visual and audio feedback to vehicles that have been hacked by Rao’s Cyberwarfare Suite.
Rao no longer reveals players around an enemy he has recently hacked and killed, instead Rao will now reveal enemies in the target’s area when he hacks a target. This will reveal all information in that area, such as all enemy soldiers, vehicles and gadgets within 10m of the hacked target for a very brief period of time.
Sparks VFX appear when a vehicle is hacked to give improved player feedback.
Vehicles will now be able to shoot while they are hacked. Vehicles will instead become “damaged” when hacked. Wheel, turret, engine damage states will trigger.
To provide further emphasis on electronic warfare, the EMP Grenade will now behave similar to Rao’s new hacking behaviour.
Explosion Balancing
The following changes are made as our continued efforts to reduce the prevalence of explosions within Battlefield 2042, and ensure that we work towards a more balanced combat field, as intended. We will continue to assess community feedback around this topic.
Frag Grenade
Reduced inner blast radius from 2.25m to 2m.
Reduced blast radius from 7m to 6m.
Scatter Grenade (Not Fragmented)
Reduced inner blast radius from 2.5m to 2m.
Reduced blast radius from 6.5m to 4m.
SPH Launcher
Reduced magazine capacity to 1.
Reduced maximum amount of shells carried from 4 to 2.
Added a movement speed penalty when aiming down sight from 1x to 0.6x.
XM370A
Reduced number of magazines from 2 to 1.
Increased the recharge timer from 15s to 18s.
Adjusted the recharge behaviour to fill missing rounds into the reserve as it only has a singular magazine now, to ensure recharges occur when the weapon is still loaded.
The XM370A’s projectile explosion will now light up the surrounding environment.
C5
Reduced the range at which the C5 explosion will kill a max health soldier.
Adjusted the damage curve to be more readable.
Vehicles
As you may have seen with our recent communications on BattlefieldComms, a large focus for Update 6.0 is to improve the handling and feel of vehicular combat and to move their mobility in line with the pacing of the current state of game.
These changes will ensure that Ground Vehicles remain more grounded, but have the ability to tackle tighter combat scenarios with increased mobility through tank track friction and gravity improvements. We have also taken on board player feedback to address the current power of the EMKV-90 TOR, and taken the opportunity to bring further improvements to Jets.
General
Updated Heat Shell name to match its functionality.
Fixed an issue where directional exit points would not behave as intended when on slopes.
All vehicle open seats will now keep their own aim rotation within their constraints when the vehicle rotates
When your vehicle has been designated by either the SOFLAM or Tracer Dart, it will now display information as part of the locking on warning, such as Incoming, Locked, Locking and Designated.
Dev Comment: This is to provide feedback to pilots and drivers when they have been made vulnerable by the Tracer Dart or SOFLAM.
Fixed an issue that would let thermal scopes on certain vehicles capable of viewing enemies thermal signature through smoke.
Fixed an issue that would cause some vehicle crosshairs to shake after a reload when holding down the fire button.
Fixed an issue that allowed players to control a vehicle while their body remained outside the vehicle after a revive.
Fixed an issue that prevented characters from equipping a pilots helmet when piloting an air vehicle. Safety first!
Fixed an issue that would cause the camera to clip through the ground when entering a vehicle with Dozer’s shield equipped.
MBT
Lowered track friction for better maneuverability.
Increased turning rates when accelerating to allow for more mobility during combat, additionally we have also increased turning rates without acceleration input.
We have made improvements to acceleration and deceleration when in a standstill position, and the ability to turn whilst in this position.
Increased power of braking slightly.
Longer time to reach max speed in MBTs, players can bypass this by using boost
Bolte & LATV4
Lowered max speed when boosting and undergoing normal acceleration.
Steering improvements for all speeds, gear ratios have also been updated in connection to these new settings for the Bolte.
Fixed an issue that caused the systemic damage icon to not be updated when in the second seat of the M5C Bolte.
EBAA Wildcat
Increased power of braking.
Air Vehicles
Lowered impulse of 30mm on Attack Heli.
Players will now be ejected from aircraft when attempting to enter elevators with them.
Fixed an issue that’d cause the Mi-240 Super HIND to continually fly left or right after landing on a surface.
Fixed an issue that allowed attack helicopters to fire before the overheat stage had fully finished.
Ground Vehicles
All ground vehicles will now have an improved sense of gravity that will result in less float.
Suspensions and wheel traction have been tweaked for all ground vehicles to support this extra gravity.
Additionally, we have made further alterations to ensure that heavy tanks are less likely to flip from vehicular collisions.
Polaris RZR
Fixed an issue that caused the camera to not completely follow the Polaris RZR when it would perform a skid.
Gunships
Removed gunships 40mm GL and replaced it with a burst 30mm, please continue to share your thoughts on this as we assess Gunship balancing.
EMKV90 TOR
Minimum damage lowered on both primary weapons and default weapons from 400 to 200 and HHV-EMG Maul from 635 to 400
The HHV-EMG Maul weapon will no longer no longer one shot light air vehicles (Jets, Nightbird, Stealth Heli) beyond 330m, additionally it will also no longer one shot Attack Helicopters beyond 280m.
Fixed an issue that caused the EMKV90 TOR to warp when going up a vehicle elevator as it transitions into siege mode.
Added velocity scaled by pitch for EMKV90 TOR. This starts at 6 degrees and reaches its maximum impact by 12 degrees, weapons will fire roughly half their original speed at 12 degrees.
Dev Comment: These changes are being made to underline that the vehicle is suited for a defensive role on the Battlefield, however it is not a vehicle that is about sniping from afar. Range will now become an important factor if you wish to continue with the EMKV90 TOR.
Jets
Included a Jet Afterburner Meter so players are now able to manage how and when to use afterburners to gain air combat advantage.
Improvements made to first perspective crosshairs.
Weapons
Fixed an issue with the VCARs camera shake being out of proportion
Fixed an issue where Extended Barrel did not affect rate of fire on VCAR
Fixed an issue where you could Hold Breath with the SVD, as this weapon is classed as an DMR this is no longer possible.
Fixed an issue where minimap stealth bonuses from suppressors and subsonic ammo was not consistent with descriptions and in game behavior
Fixed an issue that caused the Assault Weapon Proficiency to grant extra underbarrel ammo on the AEK971.
Fixed inconsistencies between suppressor firing sounds when choosing different magazine types for the AEK971.
Adjusted animation undeploy speed of the MP412 REX and M44 Revolver to be more in line with actual timings of undeploying.
Increased the blast radius of the explosion bolt of the Ghostmaker R10 from 2m to 3m.
Fixed an issue where semi auto dispersion was not calculated correctly on some weapons, causing them to be less accurate
Fixed an issue that caused the 12M Auto to have higher rate of fire in single fire while equipped with the Shortened Barrel
Fixed an issue that would cause the scope glint to sometimes be disabled due to the interaction with some underbarrel attachments
Fixed an issue where the RPK-74M Laser Sight was misaligned with the weapon.
Fixed an issue that caused the SVD’s ejected bullet casings to be misplaced when equipped with any barrel attachment.
Updated the K8 reticle icon in the menus to match the reticule that is present in game.
Updated the NVK-FSN’s reticle icon in the menus to match the reticule that is present ingame.
Fixed an issue that caused certain specialists sleeves to clip through the NVK-P125’s when reloading.
Fixed an issue where some vault weapons did not have the right spread bonuses for different fire modes
Fixed an issue that caused the K30’s subsonic magazine to not have a mesh when selected.
Polished the animation when reloading the AM40 when it has underbarrel attachments equipped.
Fixed an issue that prevented several Vault Weapons from being able to revert to their factory (default) skin
Fixed an issue that caused the GAR45 Suppressor and Warhawk compensator to have a muzzle flash when equipped on the MP443
Fixed an issue that caused an increase in dispersion (bloom) when proning with the M1911
Fixed an issue that caused recoil on hipfire to reset very slowly on the PP-2000
Polished the general alignment of laser underbarrel attachments across weapons.
Fixed an issue that caused the BPF.50’s reload animation to snap when ADSing after having swapped magazine type.
Fixed an issue that caused the NVK-P125’s weapon slide to remain open after swapping magazine type.
Removed headshot multiplier from the 12M Auto and MCS-880 to be in line with other shotguns.
Fixed an issue that caused weapon magazines to clip through Mackays forearm in the pre-round screen of a match.
Fixed an issue where the Aim Assist (crosshair slow down over targets) and Aim Assist Zoom Snap Modifiers in Battlefield Portal weren’t working as intended in some cases
Fixed an issue where Aim Assist would be active on targets occluded by vehicle smoke
P90 dispersion has been increased.
PP29 dispersion while moving has been fixed, it was using incorrect (lower) values.
LMG Balance Update
LCMG
Slower dispersion increase
PKP
Slower dispersion increase
Vertical recoil multiplier decreased by 20% for the first 2 shots to improve bursting capability
Vertical recoil increased by 5%
Avancys
Slower dispersion increase
XM8L
Slower dispersion increase
M240B
Slower dispersion increase
Vertical recoil reduced by 5%
Initial shot recoil multipliers redone from scratch to improve sustained fire stability
Type 88
Slower dispersion increase
RPT-31
Vertical recoil increased by 8%
Slower dispersion increase
Dispersion behavior is now more differentiated between high and low rate of fire builds i.e. dispersion will vary more depending on which attachments are used, where a higher rate of fire will result in lower accuracy and the other way around.
RPK
Slower dispersion increase
M60
Slower dispersion increase
Reduced maximum dispersion
All LMGs
Reduced initial dispersion penalty when moving while standing, crouching and prone
Slightly increased the time it takes for recoil to fully reset overall, where on average it will now take a bit longer than for ARs. The intention is that while LMGs will now be more accurate and reliable over longer distances, their close-quarters agility will be slightly lower.
This is further split into two groups with a very minor difference between the two: Fast – Avancys, RPK and XM8 and Standard – All others.
DMR Balance Update
M39, SVK and SVD
Slightly increased dispersion when firing at maximum fire rate.
VCAR
Slightly decreased dispersion when firing at maximum fire rate.
BSV-M
Horizontal and initial vertical recoil have been increased.
We’re also expecting a mid-season event to kick off based on past seasons. Once we know more about that, we’ll let our readers know.
Epic Games has released Fortnite update 4.03 on all platforms, and this is for the v26.30 content drop, where this year’s Fortnitemares will kick off! You can read up on everything new in the Fortnite patch notes and datamined content for October 10 below.
FORTNITEMARES 2023 DAWNS IN THE FORTNITE BATTLE ROYALE V26.30 UPDATE
10.10.2023
The Fortnite Team
During Fortnitemares 2023, it’s time to call in a vampire hunter: you! Match the stakes of Kado Thorne’s threat with the new Wood Stake Shotgun. And don’t stop at vampire hunting — jump into the Horde Rush limited-time experience, complete Quests for in-game rewards, and more! Fortnitemares 2023 runs until November 3, 2023, at 2 AM ET 🧛♂️
WOOD STAKE SHOTGUN
Here’s something all stakeholders can align on: Kado Thorne must be defeated. Use the Wood Stake Shotgun — findable from the ground, regular and Rare Chests, and Holo-Chests — to help you defeat Thorne at Eclipse Estate.
THORNE’S VAMPIRIC BLADE
Thorne, if defeated, will drop a Mythic blade. Fitting for a weapon owned by a vampire, Thorne’s Vampiric Blade gives Health at the expense of others’. How? Upon damaging an enemy with it, some of your Health will slowly be restored.
PUMPKIN LAUNCHER
If a vampire wasn’t Octobery enough, the Pumpkin Launcher is unvaulted! Launch explosive jack-o’-lanterns that’ll give opponents a scare. Pumpkin Launchers can be found from the ground, regular and Rare Chests, Holo-Chests, and flying drones.
WITCH BROOM
What’s that in the air? Is that a Rocket Ram, or the unvaulted Witch Broom? Activate a Witch Broom to quickly launch yourself in the air then glide down to the surface. (This ability especially comes in handy during skirmishes you’re not prepared for.) Find Witch Brooms from the ground and Chests.
SANGUINE SWEETS
Have a sweet time in battle. Candy Corn, Pepper Mints, Hop Drops, and Jelly Beans are unvaulted during Fortnitemares 2023, each offering a distinct benefit. (For example: Hop Drops give a temporary low gravity effect.) Find these Candy items by looking in Candy Buckets, ringing doorbells, defeating guards, or taking down bosses.
FORTNITEMARES QUESTS AND REWARDS
The Candy’s not the only treat during Fortnitemares 2023. Complete Fortnitemares Quests for in-game rewards! Completing individual Fortnitemares Quests will earn you XP, while completing certain amounts will earn you new, eerie Locker items:
Complete 5 Fortnitemares Quests to earn the Bat Royale Back Bling and a Cat Banner Icon.
Complete 15 Fortnitemares Quests to earn the Sweet! Emote, Phantasmic Fall Contrail, and Hypno-Bat Spray.
Complete 25 Fortnitemares Quests to earn the Revenant Rider Glider, Within the Sanctum Loading Screen, and Rise of the Revenant Lobby Track.
The Fortnitemares Quests will progressively become available over the course of Fortnitemares, and will remain available to complete until Fortnitemares ends (Nov. 3, 2023, at 2 AM ET). The Quests will challenge you to keep heisting Thorne’s properties, use the new and unvaulted Fortnitemares items, and more. Want a Battle Royale break? There are also Fortnitemares Quests that challenge you to earn XP in creator-made experiences!
HORDE RUSH RETURNS!
The Horde Rush limited-time experience is back! In a team, go to different locations and survive each one’s Cube Monster horde. Keep surviving until you beat the Final Boss! As you’re taking down monsters, rack up your score by earning combos and collecting score multipliers. Horde Rush will be available until Fortnitemares ends (Nov. 3, 2023, at 2 AM ET) and is accessible via Discover.
HORDE RUSH QUESTS AND REWARDS
Horde Rush has its own set of Quests, available until the end of Fortnitemares! Complete individual Horde Rush Quests to earn XP, and complete certain amounts to earn new Locker items:
Complete 1 Horde Rush Quest to earn the The Murk Wrap.
Complete 4 Horde Rush Quests to earn the Heart-o-Lantern Emoticon.
Complete 7 Horde Rush Quests to earn the Batwing Bonespike Pickaxe.
Show the Cube Monsters they’re nothing but squares — the Horde Rush Quests will challenge you to land Cube Monster headshots, attack Cube Monster spawners, collect score multipliers, and more.
NEW AND RETURNING OUTFITS
New and returning Outfits will haunt the Item Shop during Fortnitemares 2023. The new Outfits include wrapped rapscallion Seth, muckfish Bogstick, meownstrosity Phantom Meowscles, and nautilus Festival Phaedra:
MORE NEW OUTFITS
Disney’s Jack Skellington
The “Pumpkin King” Set items are on their way — look out for the Jack Skellington Outfit in the Item Shop later in Fortnitemares 2023! This Outfit includes the Santa Jack alt Style.
The Jack Skellington Outfit, plus more “The Pumpkin King” Set items that’ll be in the Shop.
In addition to the Zero Back Bling, Peppermint Parasol Pickaxe, and Jack’s Sled Glider, there’ll be two Emotes accompanying Jack Skellington. Scare your squad with the Jack’s Scary Face Emote built into the Outfit, and travel on clawfoot with the universal Lock, Shock and Barrel’s Tub Emote.
The Jack’s Scary Face Emote.
Michael Myers
The Island is not far enough from Haddonfield: “The Shape” is on his way to the Shop. Watch your back for when the Michael Myers Outfit arrives later in Fortnitemares 2023.
The Michael Myers Outfit, plus more “The Shape” Set items that’ll be in the Shop.
Alan Wake
He’s already haunted by his own twisted tales, and soon he’ll be haunted by Fortnitemares. Best-selling novelist Alan Wake is being written into Fortnite with the Alan Wake Outfit — look out for when his chapter starts in the Item Shop later during Fortnitemares 2023!
The Alan Wake Outfit, plus more “Waking Nightmare” Set items that’ll be in the Shop.
MORE IN V26.30: RETURNING REALITY AUGMENTS
In v26.30, the Game Time, Icy Slide, and Rushing Reload Reality Augments make their return!
“QUICK WEAPON” ACTION (BETA)
The new Quick Weapon action (in beta) has been added to the Controller Options!
When enabled, Quick Weapon replaces the “Next Weapon” button. Press Quick Weapon to equip your primary item. Press one of the face buttons while pressing Quick Weapon to switch to one of the other item slots. You can press Quick Weapon and a face button simultaneously to swap to that item instantly, or hold the Quick Weapon button for as long as you like to get used to how the face buttons match up with the items in your inventory.
Additionally when Quick Weapon is enabled, “Previous Weapon” is replaced by “Place Marker” to make it easier to communicate with your squad. Or you can replace Previous Weapon with the action of your choice by customizing your controls in the controller customization options.
ENDING SUPPORT FOR OS9 ON ANDROID DEVICES
Starting with v28.00, players will be required to use OS10 or higher to continue playing Fortnite natively on Android in an officially supported manner. Android OS9 will no longer be officially supported in Fortnite, which means that we will no longer actively ensure that it is compatible with Fortnite, and that the service quality may degrade over time and eventually become unplayable.
For players unable to upgrade to OS10, note that Xbox Cloud Gaming, NVIDIA GeForce NOW, and Amazon Luna are available alternatives. Currently, these services actively support OS9 Android devices so you can continue playing Fortnite (via streaming).
COMPETITIVE NOTES
The Wood Stake Shotgun, Thorne’s Vampiric Blade, Pumpkin Launcher, Witch Broom, and Candy are not included in tournaments.
The Game Time, Icy Slide, and Rushing Reload Reality Augments are not included in tournaments.
BUG FIXES
Fixed an issue where trees were not rendering correctly.
Exclamation marks will now clear above the Quests tab as intended.
Epic Games has not shared the patch notes for today’s update just yet, but we do have some details from the datamined content. Check out the details below.
Fortnite v26.30 Datamined Content:
Here are the datamined content straight from reliable miners (not yet final):
WHAT TO EXPECT TOMORROW ‼️
– Fortnitemares Update, and it somehow affects Display Cases
– New Vampire Stake Shotgun (Rare to Mythic, turns Damage to Siphon ig?)
– Vampire Boss & Mythic Vampire Kinetic Blade
– Pumpkin Launcher, Witch Brooms & Candy Unvaulted, and Lightsabers… pic.twitter.com/ZBEU4KqV1i
– High Stakes’ Shotgun: Fires wooden stakes that deal significant damage at close ranges. Created to fight vampires and the undead – but still good against most things.
– Thorne’s Vampiric Blade: Kado Thorne’s custom forged Kinetic blade, imbued with the ability to… pic.twitter.com/vBdq9X9ZKs
Fortnite is teasing Ch1 Season 5 (2018-07-12) while next Season was supposed to be Ch4 Season 5. Could be what they been teasing a lot lately in their emails.. 🤔
Once the patch notes and more datamined content is unearthed, we’ll be sure to update the article with the info, so hit refresh from time to time. Once it’s done, we’ll post an “Update” on the article headline to reflect that changes have been made and finalized.
Fortnite update v26.30 is out this October 10 for the 1.000.114 patch, and this brings new content to the game. You can expect to see the new Fortnitemares themed content. Check out what’s new in the Fortnite update v26.30 patch notes and the datamined content.
FORTNITEMARES 2023 DAWNS IN THE FORTNITE BATTLE ROYALE V26.30 UPDATE
10.10.2023
The Fortnite Team
During Fortnitemares 2023, it’s time to call in a vampire hunter: you! Match the stakes of Kado Thorne’s threat with the new Wood Stake Shotgun. And don’t stop at vampire hunting — jump into the Horde Rush limited-time experience, complete Quests for in-game rewards, and more! Fortnitemares 2023 runs until November 3, 2023, at 2 AM ET 🧛♂️
WOOD STAKE SHOTGUN
Here’s something all stakeholders can align on: Kado Thorne must be defeated. Use the Wood Stake Shotgun — findable from the ground, regular and Rare Chests, and Holo-Chests — to help you defeat Thorne at Eclipse Estate.
THORNE’S VAMPIRIC BLADE
Thorne, if defeated, will drop a Mythic blade. Fitting for a weapon owned by a vampire, Thorne’s Vampiric Blade gives Health at the expense of others’. How? Upon damaging an enemy with it, some of your Health will slowly be restored.
PUMPKIN LAUNCHER
If a vampire wasn’t Octobery enough, the Pumpkin Launcher is unvaulted! Launch explosive jack-o’-lanterns that’ll give opponents a scare. Pumpkin Launchers can be found from the ground, regular and Rare Chests, Holo-Chests, and flying drones.
WITCH BROOM
What’s that in the air? Is that a Rocket Ram, or the unvaulted Witch Broom? Activate a Witch Broom to quickly launch yourself in the air then glide down to the surface. (This ability especially comes in handy during skirmishes you’re not prepared for.) Find Witch Brooms from the ground and Chests.
SANGUINE SWEETS
Have a sweet time in battle. Candy Corn, Pepper Mints, Hop Drops, and Jelly Beans are unvaulted during Fortnitemares 2023, each offering a distinct benefit. (For example: Hop Drops give a temporary low gravity effect.) Find these Candy items by looking in Candy Buckets, ringing doorbells, defeating guards, or taking down bosses.
FORTNITEMARES QUESTS AND REWARDS
The Candy’s not the only treat during Fortnitemares 2023. Complete Fortnitemares Quests for in-game rewards! Completing individual Fortnitemares Quests will earn you XP, while completing certain amounts will earn you new, eerie Locker items:
Complete 5 Fortnitemares Quests to earn the Bat Royale Back Bling and a Cat Banner Icon.
Complete 15 Fortnitemares Quests to earn the Sweet! Emote, Phantasmic Fall Contrail, and Hypno-Bat Spray.
Complete 25 Fortnitemares Quests to earn the Revenant Rider Glider, Within the Sanctum Loading Screen, and Rise of the Revenant Lobby Track.
The Fortnitemares Quests will progressively become available over the course of Fortnitemares, and will remain available to complete until Fortnitemares ends (Nov. 3, 2023, at 2 AM ET). The Quests will challenge you to keep heisting Thorne’s properties, use the new and unvaulted Fortnitemares items, and more. Want a Battle Royale break? There are also Fortnitemares Quests that challenge you to earn XP in creator-made experiences!
HORDE RUSH RETURNS!
The Horde Rush limited-time experience is back! In a team, go to different locations and survive each one’s Cube Monster horde. Keep surviving until you beat the Final Boss! As you’re taking down monsters, rack up your score by earning combos and collecting score multipliers. Horde Rush will be available until Fortnitemares ends (Nov. 3, 2023, at 2 AM ET) and is accessible via Discover.
HORDE RUSH QUESTS AND REWARDS
Horde Rush has its own set of Quests, available until the end of Fortnitemares! Complete individual Horde Rush Quests to earn XP, and complete certain amounts to earn new Locker items:
Complete 1 Horde Rush Quest to earn the The Murk Wrap.
Complete 4 Horde Rush Quests to earn the Heart-o-Lantern Emoticon.
Complete 7 Horde Rush Quests to earn the Batwing Bonespike Pickaxe.
Show the Cube Monsters they’re nothing but squares — the Horde Rush Quests will challenge you to land Cube Monster headshots, attack Cube Monster spawners, collect score multipliers, and more.
NEW AND RETURNING OUTFITS
New and returning Outfits will haunt the Item Shop during Fortnitemares 2023. The new Outfits include wrapped rapscallion Seth, muckfish Bogstick, meownstrosity Phantom Meowscles, and nautilus Festival Phaedra:
MORE NEW OUTFITS
Disney’s Jack Skellington
The “Pumpkin King” Set items are on their way — look out for the Jack Skellington Outfit in the Item Shop later in Fortnitemares 2023! This Outfit includes the Santa Jack alt Style.
The Jack Skellington Outfit, plus more “The Pumpkin King” Set items that’ll be in the Shop.
In addition to the Zero Back Bling, Peppermint Parasol Pickaxe, and Jack’s Sled Glider, there’ll be two Emotes accompanying Jack Skellington. Scare your squad with the Jack’s Scary Face Emote built into the Outfit, and travel on clawfoot with the universal Lock, Shock and Barrel’s Tub Emote.
The Jack’s Scary Face Emote.
Michael Myers
The Island is not far enough from Haddonfield: “The Shape” is on his way to the Shop. Watch your back for when the Michael Myers Outfit arrives later in Fortnitemares 2023.
The Michael Myers Outfit, plus more “The Shape” Set items that’ll be in the Shop.
Alan Wake
He’s already haunted by his own twisted tales, and soon he’ll be haunted by Fortnitemares. Best-selling novelist Alan Wake is being written into Fortnite with the Alan Wake Outfit — look out for when his chapter starts in the Item Shop later during Fortnitemares 2023!
The Alan Wake Outfit, plus more “Waking Nightmare” Set items that’ll be in the Shop.
MORE IN V26.30: RETURNING REALITY AUGMENTS
In v26.30, the Game Time, Icy Slide, and Rushing Reload Reality Augments make their return!
“QUICK WEAPON” ACTION (BETA)
The new Quick Weapon action (in beta) has been added to the Controller Options!
When enabled, Quick Weapon replaces the “Next Weapon” button. Press Quick Weapon to equip your primary item. Press one of the face buttons while pressing Quick Weapon to switch to one of the other item slots. You can press Quick Weapon and a face button simultaneously to swap to that item instantly, or hold the Quick Weapon button for as long as you like to get used to how the face buttons match up with the items in your inventory.
Additionally when Quick Weapon is enabled, “Previous Weapon” is replaced by “Place Marker” to make it easier to communicate with your squad. Or you can replace Previous Weapon with the action of your choice by customizing your controls in the controller customization options.
ENDING SUPPORT FOR OS9 ON ANDROID DEVICES
Starting with v28.00, players will be required to use OS10 or higher to continue playing Fortnite natively on Android in an officially supported manner. Android OS9 will no longer be officially supported in Fortnite, which means that we will no longer actively ensure that it is compatible with Fortnite, and that the service quality may degrade over time and eventually become unplayable.
For players unable to upgrade to OS10, note that Xbox Cloud Gaming, NVIDIA GeForce NOW, and Amazon Luna are available alternatives. Currently, these services actively support OS9 Android devices so you can continue playing Fortnite (via streaming).
COMPETITIVE NOTES
The Wood Stake Shotgun, Thorne’s Vampiric Blade, Pumpkin Launcher, Witch Broom, and Candy are not included in tournaments.
The Game Time, Icy Slide, and Rushing Reload Reality Augments are not included in tournaments.
BUG FIXES
Fixed an issue where trees were not rendering correctly.
Exclamation marks will now clear above the Quests tab as intended.
Epic Games has not shared the patch notes for today’s update just yet, but we do have some details from the datamined content. Check out the details below.
Fortnite v26.30 Datamined Content:
Here are the datamined content straight from reliable miners (not yet final):
WHAT TO EXPECT TOMORROW ‼️
– Fortnitemares Update, and it somehow affects Display Cases
– New Vampire Stake Shotgun (Rare to Mythic, turns Damage to Siphon ig?)
– Vampire Boss & Mythic Vampire Kinetic Blade
– Pumpkin Launcher, Witch Brooms & Candy Unvaulted, and Lightsabers… pic.twitter.com/ZBEU4KqV1i
– High Stakes’ Shotgun: Fires wooden stakes that deal significant damage at close ranges. Created to fight vampires and the undead – but still good against most things.
– Thorne’s Vampiric Blade: Kado Thorne’s custom forged Kinetic blade, imbued with the ability to… pic.twitter.com/vBdq9X9ZKs
Fortnite is teasing Ch1 Season 5 (2018-07-12) while next Season was supposed to be Ch4 Season 5. Could be what they been teasing a lot lately in their emails.. 🤔
Once the patch notes and more datamined content is unearthed, we’ll be sure to update the article with the info, so hit refresh from time to time. Once it’s done, we’ll post an “Update” on the article headline to reflect that changes have been made and finalized.
Epic Games has taken the Fortnite servers down for standard maintenance this October 10, and this is to roll out the v26.30 patch. Read on for the schedule and the planned outage today.
Fortnite Down for Server Maintenance Schedule for October 10:
Here’s the announcement from Epic Games regarding today’s downtime:
A little bit scary, and a lot of fun… 🎃
v26.30 downtime begins at 3 AM ET, and matchmaking will be disabled shortly beforehand. pic.twitter.com/S05SMADb16
v26.30 downtime begins at 3 AM ET, and matchmaking will be disabled shortly beforehand.
While there is no specific hours listed as to how long this will maintenance will take, it shouldn’t be longer than 2-3 hours if past maintenance periods are anything to go by.
Same as before, once the patch is live, we’ll provide a link out to the patch notes and datamined content. If the scheduled downtime changes, or gets extended, we’ll be sure to update the article with the info as well.
Battlefield 2042 update 1.000.047 has been released by DICE and this is for Season 6: Dark Creations. Expect a new map, a load of adjustments and more! Read on for the complete Battlefield 2042 new update patch notes for October 10.
Battlefield 2042 Update 1.000.047 Patch Notes | Battlefield 2042 New Update Patch Notes for October 10:
WHAT’S NEW IN SEASON 6?
Here is an overview of the new content, alongside highlights for changes and improvements:
New Map: Redacted
New Weapons: G428, L9CZ and VHX D3
New Gadgets: Ammo & Medical Pouches
New Vehicle: YUV-2 “Pondhawk”
New Battle Pass featuring all-new cosmetics for Specialists, Weapons, Vehicles and more.
Quality of Life Improvements: Aim Assist Improvements for Controllers, Vehicle Handling Improvements, Recon Balancing and more.
When can I play?
Update 6.0.0 deploys at 08:00 UTC on Tuesday, October 10. Season 6: Dark Creations and its Battle Pass progression starts at 12:00 UTC on the same day.
With the deployment of the 6.0.0 Update, 24/7 playlists for Redacted will immediately be available on both Conquest and Breakthrough.
WHAT’S NEW?
New Map: Redacted
Inspired by fan-favorite maps from Battlefield’s past like Operation Locker (Battlefield™ 4) and Operation Metro (Battlefield™ 3). This claustrophobic, close-quarters combat focused map takes place in the Scottish Hebrides where an “incident” has revealed a hidden tech-research facility performing classified experiments.
Located within an underground subterranean environment, this is our first map in the Battlefield franchise that offers no outdoor environment. You’ll need to use the tight corridors and elevated areas to play the enemy into your hand – or risk falling into a trap yourself.
This facility – with its biodomes and laboratories – hides more than its fair share of secrets for you to discover as you seek out your prey. Just be sure not to get distracted as the enemy will use any chance to turn the tables and ambush you.
Boreas Laboratory
The laboratory area is Boreas’ crown jewel and where the bulk of the forbidden research is happening. The lab is divided into two large rooms, split down the middle by a trench-like corridor with racks of servers on either side. Inside the laboratory rooms, large 3D printers are producing prosthetic parts, which you can also see scattered across the level. The laboratory offers close to mid-distance combat, where the looming printers offer excellent cover if you want to get up close and personal with your opponent.
Field testing
After you’ve passed through the laboratory, you enter the Field Testing area, where small, make-shift houses, provide cover and gives further hints as to what has happened in this facility. The lighting and atmosphere is due to send shivers down your spine, but you better stay alert, as the protruding rocks give both you, and your enemy, ample opportunity to flank.
Stress testing
If you’ve survived long enough to make it to the next biodome, you’ll soon notice the difference in both layout and atmosphere that the Stress Testing area has to offer. While it might feel less claustrophobic it does make vulnerable to enemy sniper fire, as this biodome opens up to long-range combat as well. If you prefer the high-ground, the stacked containers can offer you relative safety, but that means you have to get smack in the middle of the biodome, which means you’ll have to constantly watch your six.
Maintenance tunnel
If at any time you want to leave the frantic combat near the flags and enjoy a moment of peace and quiet, the maintenance tunnels can at least offer you the former. The dimly lit tunnels allow you to flank and run directly to any of the flags, but you better stay frosty, as your enemy might have already had the same idea.
New Weapons:G428, L9CZ and VHX D3
The weapons arsenal is expanding this Season with not only new weapons, but also further much community requested improvements to Vault Weapons.
G428
An all new DMR offering exceptional accuracy and substantial penetration power that can help you turn your enemies into prey.
L9CZ
This semi-automatic, highly accurate sidearm is your new best friend in close quarters situations when your primary weapon runs dry.
VHX D3
This unique and futuristic assault rifle features optimized portability and performance, making it a valuable asset for close and medium-range combat. Portable. Powerful. And pulverizing to any enemy that comes out of the shadows.
New Gadgets: Ammo & Medical Pouches
Ammo & Medical Pouches – Support your squad by throwing them pouches that will let them replenish their ammo or health. A valuable lifeline when you find death creeping on you and your team.
New Vehicle: YUV-2 “Pondhawk”
A dynamic two-person transport featuring flight capabilities, letting you and a buddy quickly provide support and rush objectives.
New Battle Pass
Season 6: Dark Creations will include an all new Battle Pass with over 100 tiers of rewards. As always, our gameplay-affecting items – weapons, vehicles, gadgets – are earnable without purchasing the Premium version of the Battle Pass.
We’re also introducing the Battle Pass Ultimate Pack, a new option for the Battle Pass that will allow you faster progress through tier skips while also granting you exclusive skins.
QUALITY OF LIFE IMPROVEMENTS
Dev Notes: Aim Assist Improvements for Controllers
With this update we set out to improve the experience of aiming and aim assist for controller peripherals with a high degree of customizability.
Our goal with aim assist on Battlefield is to make controller aim more accurate while retaining the challenge and skill required of aiming within a First Person Shooter. Aim assist is not only about the process of helping you aim but also about tuning and customizing the feel of input to your personal taste.
We have made multiple systemic improvements, while also ensuring we don’t obstruct the player.
Alongside code and design changes, we are including a new, carefully tuned Default Aim Input Response Curve with an emphasis on customizability. You will now be able to select between many different Response Curves from previous Battlefield titles. These curves can be found within the options and will alter the feel of your aim stick input. There are also legacy acceleration presets and a new slider for tuning slow down separately from other assist features.
Dev Notes: Vehicle Handling Improvements
One of our key focus areas for Update 6.0 was to improve the Vehicle Handling of Ground Vehicles and how they interact on a mobility level in comparison to the general gameplay pace that Battlefield 2042 offers.
Ground vehicles have received a wide range of changes in relation to their Tank Track Friction, Engine Power Curves, and Vehicle Gravity to allow for more weight and more. Additionally, we have made further changes to Jet Afterburners, Tor Tank balancing and Gunships to further realign and improve ground vehicular combat in cohesion with air and infantry Combat.
Dev Notes: Recon Balancing
Rao’s Cyberwarfare Suite will now trigger all damage states on targeted vehicles, as well as no longer blocking firing on vehicles. Additionally, Rao no longer reveals players around an enemy he has recently hacked and killed. Instead Rao will now reveal enemies in the target’s area when he hacks a target.
This will reveal all information in that area, such as all enemy soldiers, vehicles and gadgets within 10m of the hacked target for a very brief period of time.
We have also made adjustments to the EMP Grenade and Casper’s OV-P Recon Drone to align with this new hacking behavior.
OTHER AREAS OF IMPROVEMENT
Subsonic Ammo & Suppressors
The first update is a minor design change regarding Subsonic Ammo, and how it works in combination with Suppressors.
Previously, this combination would hide the directional indicator in the hitmarkers on the receiving end, hiding the orientation of the attacker.
We have decided to update this following our hitmarkers update and to improve the synergy with Suppressors in a way that minimizes frustration for the receiving end and promotes weapon build variety.
Previously:
Heavy Silencers = No self-spotting on minimap at any distance
Light Silencers = No self-spotting over 20 meters
Subsonic Ammo had no impact on this
Update 6.0:
Light Silencer = No self-spotting over 40 meters
Light Silencer + Subsonic = No self-spotting over 20 meters
Heavy Silencer = No self-spotting over 20 meters
Heavy Silencer + Subsonic = No self-spotting at any distance
Camera Recoil
Through Community Feedback we became aware of an issue where the crosshair of a weapon could deviate too much from the center of the screen and was affecting certain weapons a lot more than some others.
This resulted in a lack of consistency between weapons and could make controlling recoil more difficult particularly when it came to quick bursts on higher recoil weapons. We have done a pass on every All-Out Warfare weapon to resolve this issue and improve gunplay.
With the new settings, the weapons will still have some minor movement to transmit the feeling of the recoil but recoil control and bursting should feel more responsive and consistent.
We have additionally taken the chance to do some further small tweaks to the way bolt action recoil works with the camera which should also improve the feel of the weapons and help you keep your aim in follow up shots.
LMG Balance Update
Looking at the recent Update 5.2 release where we updated Vault LMGs Attachments, recoil and other stats, a dispersion change was also done to bring them to where we thought they should be when compared to Assault Rifles and the rest of the roster.
We believe we didn’t quite hit our intended goal with those changes and that we had pushed them a bit too far, where the gunplay when using LMGs didn’t feel quite right.
We decided to do an extra tweaking pass on the entire LMG category, take a look at the changelog below to learn more about the detailed changes coming as part of this update.
DMR Balance Update
DMRs have also received tweaks, but to a much lesser extent. The intention here was not really to do any significant blanket nerfing or buffing, but to review the state of the weapons and make sure they performed as intended. Take a look at the changelog below to learn more about the detailed changes coming as part of this update.
Boris & Crawford Improvements
In response to Engineer feedback, we are taking steps to improve the experience of playing as Boris and Crawford with Update 6.0. As we outlined many months ago as part of the Class Rework, the role of an Engineer is both as an anti-vehicle Specialist and one able to hold down a position and we feel this aspect of Engineer gameplay needed further balance improvements to make the available choices within the class more interesting.
As such, Boris will now have further emphasis on ensuring the uptime of his Sentry Turret in order to have optimal damage output of that Turret, while Crawford will have a completely new Specialist Trait called Deep Pockets which provides an extra rocket to shoulder-fired launchers.
We will continue to assess Engineer feedback, and all the other topics listed above as we begin to hear your thoughts once all these changes are live!
CHANGELOG
AI, Soldier and General Improvements
Added a new option that allows players to auto throw Ammo/Medical Crates upon button press, similar to the auto throw grenades option. This option can be found under Mouse & Keyboard or Controller > On Foot.
When a squad mate attempts to deploy onto a person who is in combat, that person will receive a notification informing them a squad mate is attempting to deploy onto them and that they should seek cover to let the squad spawn happen. Both visually and audibly.
Fixed the directional arrow on some world icons sometimes showing when the icon is not sticking to an edge.
Fixed an issue that caused the Nightstick Melee Weapon to fire an invisible projectile that’d create impacts on the world and geometry. Sorry about that, Penguin secret technology almost made it out.
Fixed an issue that caused downed players to appear as alive on the big map for a brief moment when playing as a Support Specialist.
Fixed an issue that caused no hand signal animation to play when spotting the Centurion C-RAM.
Improved the UI animation for when a player spots a target to feel more rewarding and snappy.
Improved the enemy health bar experience to be more readable in understanding how much health is remaining from an enemy player as well as how much damage you have recently dealt to that player.
Implemented an additional dark outline that helps visualize the total length of the health bar.
Changing the lost health bar (right side) so it uses an alpha gradient to improve contrast with the remaining health bar (left side), which will lead to better visibility of remaining health.
Added an animated hit event light gradient that sits at the right edge of the remaining health bar.
Darkened the remaining health glow (with the goal to visually coincide better with the player name).
Fixed an issue that would sometimes cause electrical static audio to play when reviving a player. Less zap zap, more pew pew.
Fixed an issue that would cause the same command to repeat itself when re-opening the Commorose for a second time.
Fixed an issue that would cause AI defenders to get stuck in concrete walls under certain fences.
Fixed an issue that would cause the distance to enemies further than 50m to not show up.
Improved performance on Xbox One and PlayStation 4 consoles while navigating Weapons in the Deploy Screen
Fixed an issue where input became throttled while having more than one controller plugged in and using any controller other than controller 1.
Fixed an issue that caused VFX particles to be seen through some objects / materials.
When performing a revive, attempting to Fire or ADS will now cancel the revive action.
Dev Comment: We made this change as we noticed that players were sometimes getting stuck performing a revive action when they’re trying to quickly cancel to kill an enemy. This change is to respect your input given to the game.
Medics inside of vehicles will now be hidden from the nearby reviver list unless they specifically ping the downed player.
Dev Comment: This is to reduce player frustration of medics not reviving when they are playing within vehicles, we acknowledge players within vehicles are less likely to jump out and revive.
Audio
Polished the audio experience when dying from explosions.
Added audio fixes around foliage assets on Hourglass.
Removed tinnitus sound effect from low damage dealing explosions.
Resupplying Med Pens from a Medical Crate now has audio.
The RPG7-V2 now has audio when performing a lock on to a designated target.
Other players can now hear when a jet is doing a close by while boosting.
Fixed an additional issue that caused the SU-57 jet to not have any boost audio.
Improved the obstruction system to minimize cluttered soundscape involving sounds further away and make close sounds more relevant and valid.
Vehicles, explosions and weapon sounds played in an exterior environment, will be more obstructed beyond a certain range if the player is in an interior environment.
Additionally, this same category of sounds when played in an interior environment will be more obstructed on far distances and several rooms away.
Battlefield Portal
Vehicles now spawn at maximum health when the vehicle maximum health multiplier is set to 2.
Fixed an issue that would cause the JU-87 Stuka’s (Battlefield 1942) crosshair to disappear when in ADS/Zoom
Fixed an issue that caused the Dynamite (Battlefield 1942) to switch to another weapon when trying to detonate all 5 sticks at once.
Fixed an issue that caused XP restrictions to not correctly update when changing PvP AI settings in the Portal Web Builder.
Fixed an issue that caused Armored Transports (Battlefield 3) to have the incorrect world iconography.
Fixed an issue where the Input Restriction blocks were not affecting AI Soldiers.
Fixed an issue where the OnPlayerUndeploy and OnPlayerDeployed events would sometimes not trigger for AI Soldiers.
Enable controls while rearview camera is active on Battlefield Portal planes
Class Changes
Recon
The Recon Class now has a Weapon Proficiency to Secondary Weapons alongside their Sniper Rifle Proficiency. This new Secondary Weapons Proficiency enables them to deploy and undeploy their Secondary Weapon at a faster rate.
This combination will function on all weapon combinations as Recon, such as hitting an enemy with a Sniper Rifle to quickly swap to a pistol, or SMG to quickly swap to a pistol.
Maps and Modes
Hourglass:
Fixed an issue where Vehicles would start shaking if placed on top of sand dunes.
Discarded:
Fixed destruction around A1 flag.
Ensured Tornado does not spawn on HQ at the start of the round.
Reclaimed:
Fixed an issue on Custom Conquest where B1 and B2 points were not working as intended.
Breakthrough:
Deployable gadgets are now destroyed after territory control change on Breakthrough.
Fast Conquest:
Fixed an issue with where teams had the incorrect number of tickets.
Tactical CQ:
Fixed Missing Voice Over during End of Round.
Gadgets & Specialists
Fixed an issue that caused the smoke grenade to allow explosive damage to bleed through walls.
If the EOD Bot falls onto a soldiers head, it will now kill them (It’s-a me, Penguinio)
Fixed an issue that caused passengers of vehicles firing shoulder-fired launchers to push the vehicle.
When attempting to deploy a gadget in the world in an area that it cannot be deployed, it will now present the reason why it is failing to do so, such as Underwater, Not Enough Space, Stolen by Penguins.
Improved the scaling of the out of range lock-on states to be more visible at range
Improved the readability of blocked lock-on states.
Grenades and missiles will now have their minimum damage capped out at 10 to ensure damage reliability.
Fixed an issue that caused a broken sprint animation when swapping to the RPG7-V2 during a tactical sprint.
Fixed an issue that could sometimes cause defibrillators to be in the characters hands while parachuting.
The Ammo Crate is no longer invincible and can now take damage and be destroyed.
The Spawn Beacon now requires slightly more room to be deployed that matches more accurately to its object boundaries.
Dev Comment: This should help alleviate situations where Spawn Beacons can be wedged into incredibly narrow spaces which prevent deploying on the Spawn Beacon from occurring. Sometimes sneaky doesn’t always mean optimal.
Angel
Fixed an issue that caused the parachute to lag behind Angel’s supply drop
Blasco
Increased spotting radius of Blasco’s X6 Infiltration Device by 10%.
Boris
Increased the range at which Boris’ Technician Trait activates from 1.6m to 3.2m
Boris’ Technician Trait will now cause the Sentry Turret to have increased rate of fire by 25%
Dev Comment: The common behaviour we saw with players playing as Boris was to place their turret and then forget it entirely in hopes it’d scoop up a kill or two. With this change we’re seeking to incentivise staying near the turret and to use it as a defensive tool placed with intention. Chokepoints, high reaching balconies and corridors are now Boris’ territory.
Casper
Fixed an issue that allowed the Recon Drone’s thermal sight to see enemies through smoke.
Increased the cooldown for the Recon Drone’s EMP by 5 seconds.
Dev Comment: This change comes as part of the EMP / Hacking gameplay behaviour improvements mentioned within Rao’s section to ensure healthy gameplay balance.
Crawford
Crawford’s Trait has been replaced by Deep Pockets, which provides an extra rocket to shoulder-fired launchers.
Dozer
Dozer will now take damage and flinch when taking direct hits towards his shield.
Fixed an issue that caused the 40mm Kinetic Grenade Pod to spawn a bullet deflection off of Dozer’s shield.
Dozer has also received additional balance improvements regarding his movement:
Rotation Speed decreased from 265 degrees per sec to 240.
Pitch Speed reduced from 190 degrees per sec to 120.
Strafing right/left movement speed reduced from 0.9x to 0.85x.
Walking Backwards speed reduced from 0.9x to 0.85x.
Sprint velocity reduced from 0.9x to 0.8x.
Falck
Fixed an issue that caused the self heal animation on Falck’s Syrette Pistol to sometimes repeat itself.
The Penguins have stolen Falck’s Syrette Pistol charges from the Medic Crate, resulting in her no longer being able to resupply Syrette Pistols from the crate. Pesky Penguins, why would they need Syrette Pistol charges?
Irish
Fixed an issue that caused the health bar of the Shootdown Sentinel (EIDOS) to not appear when repairing it with the Repair Tool.
Fixed an issue that caused Irish”s trait to not resupply the SPH Explosive Launcher.
Fixed an issue where an active friendly Shootdown Sentinel (EIDOS) would incorrectly try to intercept an enemy grenade turned friendly after being thrown back by a friendly soldier.
Fixed an issue where an active friendly Shootdown Sentinel (EIDOS) would fail to show any VFX & SFX upon intercepting a grenade turned hostile after being thrown back by a soldier.
Lis
Fixed an issue where Lis in third-person perspectives wouldn’t aim in the correct direction with her G-84 TGM equipped while in vehicle open-seats.
Mackay
Fixed an issue that caused weapon magazines to clip through Mackays forearm in the pre-round screen of a match.
Reduced maximum range of Mackay’s grappling hook by 17%.
Reduced the speed at which the grapple hook reaches maximum length after being fired by 25%.
Dev Comment: We’ve made these changes to reduce the number of scenarios Mackay could use his grapple hook to get to unintended locations, as well as to reduce what we call the 360 problem which means you can die from 360 degrees of the level around you, which makes it difficult to assess where the danger will come from.
Paik
Improved the visibility of Paik’s EMG-X Scanner which will now be more opaque so characters are more visible against the environment.
We have altered the timings of Paik’s EMG-X Scanner which will result in a longer stay time and a snappier fade out, while still taking the same total time to play her scan.
Improved the audio experience when acquiring targets with her EMG-X Scanner to understand how many enemies have been detected.
Rao
Added visual and audio feedback to vehicles that have been hacked by Rao’s Cyberwarfare Suite.
Rao no longer reveals players around an enemy he has recently hacked and killed, instead Rao will now reveal enemies in the target’s area when he hacks a target. This will reveal all information in that area, such as all enemy soldiers, vehicles and gadgets within 10m of the hacked target for a very brief period of time.
Sparks VFX appear when a vehicle is hacked to give improved player feedback.
Vehicles will now be able to shoot while they are hacked. Vehicles will instead become “damaged” when hacked. Wheel, turret, engine damage states will trigger.
To provide further emphasis on electronic warfare, the EMP Grenade will now behave similar to Rao’s new hacking behaviour.
Explosion Balancing
The following changes are made as our continued efforts to reduce the prevalence of explosions within Battlefield 2042, and ensure that we work towards a more balanced combat field, as intended. We will continue to assess community feedback around this topic.
Frag Grenade
Reduced inner blast radius from 2.25m to 2m.
Reduced blast radius from 7m to 6m.
Scatter Grenade (Not Fragmented)
Reduced inner blast radius from 2.5m to 2m.
Reduced blast radius from 6.5m to 4m.
SPH Launcher
Reduced magazine capacity to 1.
Reduced maximum amount of shells carried from 4 to 2.
Added a movement speed penalty when aiming down sight from 1x to 0.6x.
XM370A
Reduced number of magazines from 2 to 1.
Increased the recharge timer from 15s to 18s.
Adjusted the recharge behaviour to fill missing rounds into the reserve as it only has a singular magazine now, to ensure recharges occur when the weapon is still loaded.
The XM370A’s projectile explosion will now light up the surrounding environment.
C5
Reduced the range at which the C5 explosion will kill a max health soldier.
Adjusted the damage curve to be more readable.
Vehicles
As you may have seen with our recent communications on BattlefieldComms, a large focus for Update 6.0 is to improve the handling and feel of vehicular combat and to move their mobility in line with the pacing of the current state of game.
These changes will ensure that Ground Vehicles remain more grounded, but have the ability to tackle tighter combat scenarios with increased mobility through tank track friction and gravity improvements. We have also taken on board player feedback to address the current power of the EMKV-90 TOR, and taken the opportunity to bring further improvements to Jets.
General
Updated Heat Shell name to match its functionality.
Fixed an issue where directional exit points would not behave as intended when on slopes.
All vehicle open seats will now keep their own aim rotation within their constraints when the vehicle rotates
When your vehicle has been designated by either the SOFLAM or Tracer Dart, it will now display information as part of the locking on warning, such as Incoming, Locked, Locking and Designated.
Dev Comment: This is to provide feedback to pilots and drivers when they have been made vulnerable by the Tracer Dart or SOFLAM.
Fixed an issue that would let thermal scopes on certain vehicles capable of viewing enemies thermal signature through smoke.
Fixed an issue that would cause some vehicle crosshairs to shake after a reload when holding down the fire button.
Fixed an issue that allowed players to control a vehicle while their body remained outside the vehicle after a revive.
Fixed an issue that prevented characters from equipping a pilots helmet when piloting an air vehicle. Safety first!
Fixed an issue that would cause the camera to clip through the ground when entering a vehicle with Dozer’s shield equipped.
MBT
Lowered track friction for better maneuverability.
Increased turning rates when accelerating to allow for more mobility during combat, additionally we have also increased turning rates without acceleration input.
We have made improvements to acceleration and deceleration when in a standstill position, and the ability to turn whilst in this position.
Increased power of braking slightly.
Longer time to reach max speed in MBTs, players can bypass this by using boost
Bolte & LATV4
Lowered max speed when boosting and undergoing normal acceleration.
Steering improvements for all speeds, gear ratios have also been updated in connection to these new settings for the Bolte.
Fixed an issue that caused the systemic damage icon to not be updated when in the second seat of the M5C Bolte.
EBAA Wildcat
Increased power of braking.
Air Vehicles
Lowered impulse of 30mm on Attack Heli.
Players will now be ejected from aircraft when attempting to enter elevators with them.
Fixed an issue that’d cause the Mi-240 Super HIND to continually fly left or right after landing on a surface.
Fixed an issue that allowed attack helicopters to fire before the overheat stage had fully finished.
Ground Vehicles
All ground vehicles will now have an improved sense of gravity that will result in less float.
Suspensions and wheel traction have been tweaked for all ground vehicles to support this extra gravity.
Additionally, we have made further alterations to ensure that heavy tanks are less likely to flip from vehicular collisions.
Polaris RZR
Fixed an issue that caused the camera to not completely follow the Polaris RZR when it would perform a skid.
Gunships
Removed gunships 40mm GL and replaced it with a burst 30mm, please continue to share your thoughts on this as we assess Gunship balancing.
EMKV90 TOR
Minimum damage lowered on both primary weapons and default weapons from 400 to 200 and HHV-EMG Maul from 635 to 400
The HHV-EMG Maul weapon will no longer no longer one shot light air vehicles (Jets, Nightbird, Stealth Heli) beyond 330m, additionally it will also no longer one shot Attack Helicopters beyond 280m.
Fixed an issue that caused the EMKV90 TOR to warp when going up a vehicle elevator as it transitions into siege mode.
Added velocity scaled by pitch for EMKV90 TOR. This starts at 6 degrees and reaches its maximum impact by 12 degrees, weapons will fire roughly half their original speed at 12 degrees.
Dev Comment: These changes are being made to underline that the vehicle is suited for a defensive role on the Battlefield, however it is not a vehicle that is about sniping from afar. Range will now become an important factor if you wish to continue with the EMKV90 TOR.
Jets
Included a Jet Afterburner Meter so players are now able to manage how and when to use afterburners to gain air combat advantage.
Improvements made to first perspective crosshairs.
Weapons
Fixed an issue with the VCARs camera shake being out of proportion
Fixed an issue where Extended Barrel did not affect rate of fire on VCAR
Fixed an issue where you could Hold Breath with the SVD, as this weapon is classed as an DMR this is no longer possible.
Fixed an issue where minimap stealth bonuses from suppressors and subsonic ammo was not consistent with descriptions and in game behavior
Fixed an issue that caused the Assault Weapon Proficiency to grant extra underbarrel ammo on the AEK971.
Fixed inconsistencies between suppressor firing sounds when choosing different magazine types for the AEK971.
Adjusted animation undeploy speed of the MP412 REX and M44 Revolver to be more in line with actual timings of undeploying.
Increased the blast radius of the explosion bolt of the Ghostmaker R10 from 2m to 3m.
Fixed an issue where semi auto dispersion was not calculated correctly on some weapons, causing them to be less accurate
Fixed an issue that caused the 12M Auto to have higher rate of fire in single fire while equipped with the Shortened Barrel
Fixed an issue that would cause the scope glint to sometimes be disabled due to the interaction with some underbarrel attachments
Fixed an issue where the RPK-74M Laser Sight was misaligned with the weapon.
Fixed an issue that caused the SVD’s ejected bullet casings to be misplaced when equipped with any barrel attachment.
Updated the K8 reticle icon in the menus to match the reticule that is present in game.
Updated the NVK-FSN’s reticle icon in the menus to match the reticule that is present ingame.
Fixed an issue that caused certain specialists sleeves to clip through the NVK-P125’s when reloading.
Fixed an issue where some vault weapons did not have the right spread bonuses for different fire modes
Fixed an issue that caused the K30’s subsonic magazine to not have a mesh when selected.
Polished the animation when reloading the AM40 when it has underbarrel attachments equipped.
Fixed an issue that prevented several Vault Weapons from being able to revert to their factory (default) skin
Fixed an issue that caused the GAR45 Suppressor and Warhawk compensator to have a muzzle flash when equipped on the MP443
Fixed an issue that caused an increase in dispersion (bloom) when proning with the M1911
Fixed an issue that caused recoil on hipfire to reset very slowly on the PP-2000
Polished the general alignment of laser underbarrel attachments across weapons.
Fixed an issue that caused the BPF.50’s reload animation to snap when ADSing after having swapped magazine type.
Fixed an issue that caused the NVK-P125’s weapon slide to remain open after swapping magazine type.
Removed headshot multiplier from the 12M Auto and MCS-880 to be in line with other shotguns.
Fixed an issue that caused weapon magazines to clip through Mackays forearm in the pre-round screen of a match.
Fixed an issue where the Aim Assist (crosshair slow down over targets) and Aim Assist Zoom Snap Modifiers in Battlefield Portal weren’t working as intended in some cases
Fixed an issue where Aim Assist would be active on targets occluded by vehicle smoke
P90 dispersion has been increased.
PP29 dispersion while moving has been fixed, it was using incorrect (lower) values.
LMG Balance Update
LCMG
Slower dispersion increase
PKP
Slower dispersion increase
Vertical recoil multiplier decreased by 20% for the first 2 shots to improve bursting capability
Vertical recoil increased by 5%
Avancys
Slower dispersion increase
XM8L
Slower dispersion increase
M240B
Slower dispersion increase
Vertical recoil reduced by 5%
Initial shot recoil multipliers redone from scratch to improve sustained fire stability
Type 88
Slower dispersion increase
RPT-31
Vertical recoil increased by 8%
Slower dispersion increase
Dispersion behavior is now more differentiated between high and low rate of fire builds i.e. dispersion will vary more depending on which attachments are used, where a higher rate of fire will result in lower accuracy and the other way around.
RPK
Slower dispersion increase
M60
Slower dispersion increase
Reduced maximum dispersion
All LMGs
Reduced initial dispersion penalty when moving while standing, crouching and prone
Slightly increased the time it takes for recoil to fully reset overall, where on average it will now take a bit longer than for ARs. The intention is that while LMGs will now be more accurate and reliable over longer distances, their close-quarters agility will be slightly lower.
This is further split into two groups with a very minor difference between the two: Fast – Avancys, RPK and XM8 and Standard – All others.
DMR Balance Update
M39, SVK and SVD
Slightly increased dispersion when firing at maximum fire rate.
VCAR
Slightly decreased dispersion when firing at maximum fire rate.
BSV-M
Horizontal and initial vertical recoil have been increased.
We’re also expecting a mid-season event to kick off based on past seasons. Once we know more about that, we’ll let our readers know.
Capcom has released Resident Evil Village update 1.204 this October 10, and this seems to be for the current-gen version of the game. Don’t expect any new content from this outside of fixes, as Capcom has not announced anything and we’ve seen the game wrap up its story nicely.
Resident Evil Village Update 1.204 Patch Notes for October 10:
Update: Capcom has released the official changelog and there’s not much in it.
[PlayStation 5]
The following updates have been made to the game.
– Fixed some bugs/issues.
So far, Capcom has not revealed or acknowledged today’s title update, though we’re expecting that to change soon. For reference, the last patch released back in June, added language options and undocumented bug fixes. We are expecting the same thing in today’ update.
If anything changes, or if we spot anything worthwhile, we’ll update the article with the info. If anyone spots anything, leave a comment below and let us know.
As for the latest in the franchise, Capcom recently released the Separate Ways DLC for Resident Evil 4, and it also came with free content for base game owners.
Just a couple of weeks ago, Ubisoft released patch notes for Y8S3.2 for Rainbow Six Siege. Today, they revealed the Designer’s Notes for the upcoming Y8S3.3 update to give us a better idea of what to expect in the next patch. Let’s hop into them.
Rainbow Six Siege Y8S3.3 Designer Notes:
In this latest edition of Designer’s Notes, we’ll go into detail about the balancing changes that’ll come with the Y8S3.3 Update and give you some insight into the reasons behind them.
OPERATOR BALANCING
FROST
An earlier iteration of these changes was released on the Lab Test Server and two main lines of feedback were identified from the community:
Players don’t want to lose the ability to bait extra attackers into reviving the victim trapped in the Welcome Mat.
Players are afraid that these changes will make the game more run & gun oriented.
We have heard your feedback and made some tweaks aimed to tackle these issues:
Teammate Revive: Players caught in the Welcome Mat can choose to wait for a teammate to perform the revive, if they do so, they will not receive the debuff when leaving the trap. This should grant Frost opportunities to hunt teammates willing to help trapped players while attackers are rewarded for playing as a team.
Stronger Debuff: In addition to not being able to sprint we’ve added a movement speed reduction of 20% and increased the duration of the effect to 1 minute. This will cripple the run & gun capabilities of reckless players that separate from their teams and fall into Welcome Mats. Slower Revive Animation: Trapped players will now need 4 seconds to exit the trap regardless of the revive method. This should grant extra time for defenders to finish off trapped enemies before they can stand up.
Welcome Mat
Welcome Mat Removal by Teammate takes 4 seconds (was 4.3 seconds). No debuff applied.
Welcome Mat Removal by Self takes 4 seconds (was 2.5 seconds).
If players remove the trap by themselves, a debuff will be applied to them. The effects are as follow:
Duration is 60 seconds (Was 20 seconds on the Lab Test Server).
Will move 20% slower
Won’t be able to sprint.
Will leave a trail of blood behind them.
Health is set to 20 hp.
Being caught by a Welcome Mat is considered entering the Down But Not Out state. R6 allows DBNO only once per round, this means players that have already been DBNO will immediately die if they fall into a Frost trap.
We have two main objectives with this set of changes, the first is to make the placement of Welcome Mats more strategic and less “deploy and forget.” The second is to make being caught by Welcome Mats less frustrating by giving more options to players.
Players will have now two options to escape from a Welcome Mat, they can wait for a Teammate to help them, or they can release from the trap by themselves at the cost of receiving a penalty with several negative effects that will impact their movement speed.
Frag Grenades
As mentioned in the Y8S3 Designer’s Notes, the next few changes are in preparation for a more definitive solution that intends to address the Frag Grenades issue.
IANA
Loadout
Gadgets: Stun Grenades will replace Frag Grenades.
Secondary Weapon: Added Gonne-6.
Iana has been the top Attacker for almost a year since we removed Frag Grenades from Finka and changed Sledge’s and Zofia’s armor rates. It is time for a change that leaves more space for other Operators to excel. We are replacing the Frag Grenades with Stun Grenades to retain Iana’s aggressive playstyle and adding the Gonne-6 to keep a bit of her destructive power.
FINKA
Loadout
Gadgets: Added Frag Grenades as 3rd option.
Secondary Weapon: Removed Gonne-6.
We needed to add another ‘competitive’ operator to replace Iana during this transition period. We already know that Finka is a good fit and could take this spot. Now that the LMG-meta has been adjusted, we believe that she can have Frag Grenades again.
She won’t keep the Gonne-6 however, as the combination of it and Frag Grenades will be limited to special cases.
SENS
POF-9 (PC & Console)
Reduced vertical recoil.
Reduced lateral recoil.
Reduced recoil increase after long bursts.
We believe that Sens is an operator with great potential, but it looks like they’ll need a push to shine. We made them a 1-Armor and 3-Speed operator back in Y7S4, and softened the POF-9 recoil for Gamepad in Y7S3, but that wasn’t enough. Operator weapons have a lot of weight on their performance, so we are taking a second look at the POF-9, but this time for both Mouse and Gamepad.
This weapon has been considered challenging to operate for a long time, and we’ve decided to soften its recoil. With this change we are aiming to have a weapon that feels way more forgiving to use. This should allow players to perform better with the POF-9 at longer distances and grant them more freedom to pick its weapon attachments.
TACHANKA
DP27
Damage: Increase to 60 (from 49)
Despite the high damage, the time to kill is much higher than average regardless of enemy armor because of the low rate of fire. We never increased it because we didn’t want to go lower than 3 bullets to down a player with any automatic weapon, but the recent changes on the Extended Barrel have proven that this is fine for certain operators.
So, with this change, the DP27 will be closer to other weapons with higher rates of fire in terms of time to kill a full health operator, especially against high-speed operators.
1-armor: 0.218ms (faster than average)
2-armor: 0.218ms (faster than average)
3-armor: 0.327ms (slower than average)
WARDEN
Operator Stats
Armor: 3 (from 2)
Speed: 1 (from 2)
We changed Warden to 2-Armor and 2-Speed by the end of Y4 to increase his mobility and allow him to react faster to the Attacking team. With the evolution of the game, and defenders playing more loosely than back then we will drop his speed to reduce his roaming capabilities.
We believe the 1.5x on the MPX, synergizes well with his kit to counter Smokes from far away, so rather than change that we are going to reduce his speed. He will be slower and louder while running around the map, which will make him an easier target to take down by more coordinated teams.
We want to encourage players to play him closer to the site, where he can use his ability more effectively because flashes and smokes are easier to predict. He should be a critical operator to keep alive until the end of the round because can counter most of the attacking strategies. He shouldn’t be the one to go for roaming and dying too early.
That sums it up. We’ll be sure to let our readers know when the full patch releases.
Since its launch last week, EA Sports FC 24 has amassed a global player count of 11.3 million, while EA Sports FC Mobile has garnered a user base of 11.2 million in the same time frame. The mobile title saw an astounding 2.2 million downloads on its launch day, highlighting its appeal to the worldwide community.
Cam Weber, the president of EA Sports, shared his thoughts on this impressive achievement, saying that they have experienced a growth of over 20% with the latest entry in the series.
In addition to welcoming back millions of our longtime players, new players in FC 24 are up nearly 20% year over year, showing the excitement of football fans everywhere to join the Club.
He further emphasized that the company’s vision is to build the largest football community with EA Sports FC, and this is just the beginning of their incredible journey.
We are building the world’s biggest football community through EA Sports FC, and we’re just getting started.
This ambitious goal sets the stage for EA Sports to continue expanding its community and fostering its connection with football fans worldwide.
EA Sports FC 24 is available now for PC, Nintendo Switch, iOS, Android, Xbox One, Xbox Series X|S, PS5, and PS4. You can read our review of the football sim here, where we state, “Rather than a full-on reinvention of the FIFA series alongside the name change, EA Sports FC 24 is exactly what we would have expected from FIFA 24 if it had maintained the old naming structure.”
While Ubisoft originally targeted XDefiant to be released during summer, which was then pushed to sometime in mid October, it seems more time in the oven is needed, as the dev team has announced that the XDefiant release window won’t be met, and the game has been delayed with no concrete timeframe or date for when it’ll be available.
Thank you to everyone who participated in our recent Public Test Session and continues to stand alongside us as we build XDefiant. The PTS once again showed us your appreciation for our fast-paced gunplay, uniquely crafted maps, objective-driven modes, and iconic Faction roster.
But it also surfaced some inconsistencies in the game experience that we need to address prior to launching our Preseason. So we’ve made the hard decision to delay the Preseason of XDefiant.
The team will continue working to address these issues and testing them to make sure we deliver on our goal of being a best-in-class arcade shooter. We will share more information about Preseason and testing as it comes.
Thanks again for your support – we’re working hard to make something really special and we couldn’t do it without you.
XDefiant’s Executive Producer Mark Rubin, also shared a longer statement about the game’s release delay.
Hello All!
We just had a quick test of our PTS (Public Test Session) server infrastructure and I want to thank everyone who took part in the test! These servers will be used when we are live to test and get feedback of new content coming to the game. So, you may see new factions, new weapons, new modes, etc. We will adapt as needed to make sure the game is as aligned with player expectations.
And thank you so much to everyone who filled out the survey and provided feedback on our various social media platforms. From this feedback, we saw that the majority of people had a great time and saw an improvement over previous tests, BUT…that wasn’t the case for everyone.
And so, we’ve spent the last week digging through the data that we collected and have identified some things that brought us to the decision to take some extra time to fix or improve the experience for everyone.
I also want to point out that all feedback is not only extremely welcome but crucial to our goal of making a great game. We really do listen to everyone’s feedback no matter who you are and I hope that comes across even if the team and I can’t respond to everyone all the time. A great example of feedback from the PTS test was around movement feeling off. In particular that slide felt nerfed or clunkier. Nothing had changed in that part of the game but because people brought it up to us we were able to dig deeper and find that the slide was being interrupted by frame spikes. So again this might not have been something we’d ever see through normal testing so thank you again for the great feedback.
I know it’s a bummer that we are moving the date especially since we seemed so close and that for many the game is great and they can’t wait to play but I’d rather ship a game that is better for everyone. Our intent for this game is to be something that players can return to for many years and to do that we have to build this game WITH the community.
So, keep an eye out for future updates and info on the game and its launch. Thank you all again!!!
Sadly, there’s no word whether this delay means we’ll see the game sometime in November, or of it will miss 2023 entirely.
While we’ve enjoyed what we’ve played of XDefiant, I’d rather have a good game than a rushed one. This also potentially steers XDefiant off Modern Warfare 3’s gargantuan shadow as well, which no shooter franchise wants to tangle with.
Here’s to hoping we get another XDefiant beta test soon given the release delay.
With the Xbox Acquisition of Activision Blizzard expected to close this month, many had wondered if Xbox would be adding the publishers’ extensive catalog of titles to its Game Pass subscription. While subscribers shouldn’t expect to see major titles like Diablo 4 and Call of Duty: Modern Warfare 3 available in the subscription service this year, the soon-to-be-bought publisher confirmed you should anticipate titles to join the sub next year.
In a statement issued on X (formerly Twitter), Activision Blizzard had this to say about their games coming to Game Pass:
“It’s awesome to see anticipation building for Call of Duty®: Modern Warfare® III. As we continue to work toward regulatory approval of the Microsoft deal, we’ve been getting some questions whether our upcoming and recently launched games will be available via Game Pass.
While we do not have plans to put Modern Warfare® III or Diablo IV into Game Pass this year, once the deal closes, we expect to start working with Xbox to bring our titles to more players around the world. And we anticipate that we would begin adding games into Game Pass sometime in the course of next year.”
It’s awesome to see anticipation building for Call of Duty®: Modern Warfare® III. As we continue to work toward regulatory approval of the Microsoft deal, we’ve been getting some questions whether our upcoming and recently launched games will be available via Game Pass.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
The Walking Dead: Betrayal is a strange case of deja vu, a game that is so obviously and admittedly inspired by a similar title that in a sense it almost feels pointless. It’s Project Winter but in name, a social deception multiplayer game that enjoyed some success and is now mixed with the atmosphere and zombies from The Walking Dead. It can be fun, but finding a match may prove just as though as finding the traitors among us.
Survive and Betray
From our brief experience, this early access release can be fun here and there, as the gameplay loop is intrinsically interesting and reaching deep into your anxiety and suspicion is naturally engaging. But as it happens with this genre, games live and die by their player base, and that’s the thing that jumps out at you with the lack of lobbies. Maybe the $19.99 asking price is a bit too much for a game that always requires players, even more accentuated currently by its early access phase and single game mode. It’s early days but this is a worrying sign that the mass appeal factor may be lacking.
In the game, eight players are trying to fend off hordes of walkers and attempting to repair a bridge so they can escape to safety. However, two out of those players are traitors and will do their best to sabotage the survivors and turn them into dead meat, quite literally. There isn’t much in the way of lore, as The Walking Dead: Betrayal goes straight to the crux of the matter, not wasting much time with a narrative that players can create themselves within their heads.
Not every member is the same, with different roles attributed at the start of each match, nine in total: Bereaved, Daredevil, Confidant, Turncoat, Bodyguard, Traitor, Negotiator, Tailor, and Scavenger. These directly affect some aspects of the match, such as the Negotiator’s vote that counting for two, or the Bereaved who is disgruntled for the death of their loved one and is now bent on poisoning other people’s food. Roles are these conflicting game-changers that may seem helpful but also can raise suspicion, as proven with the use of sewer systems by the Turncoat or the traps placed by the Daredevil. Keeping your role close to your chest is the best way to enjoy the game, but teamwork and mic communication are also crucial, so you need a serious group of players to make the most out of the game without spoiling it for others.
Hunting for resources is a big part of survival, but walkers are a constant menace. Initially their threat may look tame and even the shoddiest arsenal is able to deal with them, but large numbers are coming and you will need to craft better weapons. Your limited inventory is a problem, so using a dead drop system to send an important item across the map is important, and so is your stash.
Where it feels more like Among Us is when players get to voting. Exiled players won’t be able to open the safe zone gates from the outside or see mission objectives, while leaders and deputies get a boost to their stats. There’s always the risk of punishing fair survivors, but this is part of the deception theme of the game and great fuel for debate and fun.
Walking Winter
Familiarity with Project Winter might be a plus to some players, but a turn-off for others. The Walking Dead: Betrayal feels too much of a spin-off in more ways than one, and that’s visible not only in the graphics, but also in the UI and the inventory. The appeal of Walking Dead style and the walkers may not be enough to convince a large crowd to play survivor and traitor, and the fact that it’s already so difficult to find a match doesn’t bode well for its future. The lack of a solo mode is another issue that makes the game even more restrictive and hard to dive into, given the current outlook.
Free-to-play could be the move that some would hate but might give The Walking Dead: Betrayal a new lease on life when the official launch comes. It’s a shame that an interesting and occasionally tense gameplay loop may not reach its full potential simply because there aren’t enough players willing to pay the asking price, which sounds a bit steep for the current version, so let’s hope that the game gets the survival odds it deserves.
MP1st was given access to a preview build of The Walking Dead: Betrayal for our hands-on session. The Walking Dead: Betrayal is currently in Early Access for PC, with a full launch planned for Q1 2024.
When The Lord of the Rings: Gollum first released, it was such a bad game that the developers put out an apology letter on the game’s official Twitter. Now, the team has revealed that the Gollum apology was written entirely by AI without any input from the devs themselves.
This news comes from a recent interview conducted by Game Two. @Knoebelbroet on Twitter was the first to point it out in a tweet you can see below:
Knoebel originally received this information from Game Two Episode #307, which was posted over on Game Two’s official YouTube channel. In that video, Game Two confirms that the letter did not originate from Daedalic in a statement from the team itself. The statement has been translated from German to English below:
The post was posted on the game’s official Twitter account, which is not maintained by us but by Nacon. Accordingly, Nacon wrote this article and Daedalic did not see it beforehand, so we cannot say anything about the exact history. The typo is obviously just that, a typo – and not a “secret message” as some people suspect.
Game Two also received word from two anonymous sources that the entire apology was even written by ChatGPT, an AI chat bot designed to generate text based on a prompt. The apology was clearly never double-checked, so this corroborates the anonymous source’s claims.
You can watch the entire Game Two episode below. We recommend watching the whole thing, as it’s a very interesting deep dive into the game’s journey:
In this day and age, AI is unavoidable. It’s permeated every kind of content, including text, imagery, audio, and even video. That being said, when you’re planning to put out an apology for something, say, a game that didn’t live up to expectations, you should probably take the time to sit down and write it out with a team by hand. It should also come from the team who made the game itself and not from a publisher with minimal involvement.
If you just can’t get enough of the trainwreck that is The Lord of the Rings Gollum, you can check out our review here (spoiler alert: we didn’t love it). Otherwise, you can read about the game’s unfortunate consequences for developer Daedalic.
The Steam Next Fest event for October 2023 has officially begun, allowing PC players to try out hundreds of demos for upcoming new titles.
The Steam Next Fest event will be from October 9 to October 16, and during this time, and during this time, several developers will discuss and showcase their upcoming titles. But most importantly, players will also be able to try out these titles, including Deep Rock Galactic: Survivor, Terminator: Dark Fate – Defiance, Solium Infernum, Japanese Drift Master, Songs Of Silence, The Talos Principle 2, and much more!
The complete list of demos is available here, while the broadcast schedule can be found here.
I hope you all have as much fun as we’re about to have this week! There might be some heavy sleeper hits, which could be the perfect way to discover them.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Halo Infinite Season 5 Reckoning launches on October 17, but before we dive into the new season, 343 Industries has released the season’s trailer, detailing what players can expect.
Halo Infinite Season 5 Trailer:
Forget the new map and modes; did you see those Flood-inspired cosmetics? Yeah, I think those are more than enough to jump into the season alone. But hey, if you needed more reasons to be excited about this season, here’s a breakdown (provided by 343 Industries) of what to expect from Halo Infinite Season 5 Reckoning.
This season of Halo Infinite brings a new map, modes, cosmetics, and much more!
Infect your Spartan and weapons with all-new Flood customization items.
Venture into crystal caves (watch out for those blamite crystals!) and ancient, mysterious stone ruins on two new Arena maps—Prism and Forbidden.
Create your own PvE experiences with the new Forge AI toolkit, and stay tuned for the arrival of Firefight King of the Hill in matchmaking.
Level up your customization game by equipping any helmet across all Armor Cores.
Complete your Career Rank journey and obtain the rank of Hero to unlock the Infinite Mark VI Armor Kit.
Halo 4’s Extraction mode returns, reimagined for Halo Infinite.
Earn XP to advance your Battle Pass in Custom Games.
Halo Infinite Season 5 Reckoning launches on October 17. As always, we’ll have the full patch notes once the update is live, so stay tuned! In the meantime, if you are a fan of Halo but also a Rainbow Six Seige player, you may be interested in knowing that there’s a current cross-over bundle that lets you play as the legend himself, Master Chief. Details on the collaboration can be read here: Rainbow Six Siege x Halo Collaboration Launches Master Chief Into Action With New Sledge Elite Set.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Those who want to destroy their opponents in style in Mortal Kombat 1 and have some loose change to burn, you’ll be glad to know that the Mortal Kombat 1 store refresh for October 9 is now live. Check out the new premium store items below.
Mortal Kombat 1 Store Refresh for October 9:
Featured Items
Yakuza Bundle – Kenshin – 600
Dark Geras Bundle – 600
Dead Of Winter – Sub-zero Gear – 300
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Rotating Items
Unending Ambition – Kung Lao – 300
Chain Of Infection – Baraka – 300
The Punisher- Shao Kahn – 300
Ceremonial High Mage’s Staff – Rain – 300
Cry Freedom – Baraka – 300
Dark Sindel – 600
Funkeira – Tanya – 800
Grasp of Righteous Deity – Liu Kang – 300
Easy Fatality Token – 100
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Which items are you getting? Do you want to see the new store items each week? If so, leave a comment and let us know.
EA Sports continues to be the most prolific annual sports game developer with series such as Madden, NHL, and most certainly FIFA. Things are changing this year though, at least on the surface, as EA Sports has cut ties with the FIFA organization entirely. Rather than scrap the series and start from scratch, it has instead been rebranded this year using the existing foundation laid out by recent entries under the new name EA Sports FC 24.
More Than Just a Name Change
People hearing that the FIFA series has been rebranded as FC may make them think it’s just the same game as last year’s being re-released. While that is the case in some areas, as is almost always the case with annual sports releases, EA Sports FC 24 has evolved on the pitch as well in multiple ways.
EA Sports introduced the HyperMotion motion capture system two years ago in FIFA 22, which was then improved upon with HyperMotion2 last year. Now, the system has evolved even further in FC 24 with the use of HyperMotionV. The V in the name stands for the volumetric data that was collected from more than 180 top-tier matches across leagues like the UEFA Men’s and Women’s League and the Premier League. The data received from these matches influences the way that players move in each match, including over 1,200 signature run styles.
FC 24 takes things to the next level by combining the HyperMotionV motion capture with the new SAPIEN character technology that also debuted in this year’s Madden. This system goes all the way down to the skeleton of the player and looks at their motions to allow the character models to perform with more fluidity than ever through all areas of their body. This includes more realistic motion as players slide to create separation and then move upfield to score a goal and celebrate.
One of the most exciting new additions to the game is the new PlayStyles that utilize real-world player data from the sports analytics company Opta, thus creating a more authentic version of players than ever before. PlayStyles are broken down into 34 signature abilities across categories like Scoring and Ball Control. The best of the best players in the world also have enhanced versions of the core PlayStyles that are known as PlayStyles+. Considering the Madden and NHL series has had X-Factors in the past, it felt right for this series to finally get something comparable.
Players also feel like they have more control than ever thanks to a number of new gameplay mechanics. I could feel the impact of the new Precision Passing immediately, as it allowed me to shape the path of my passes with expert precision.
This pairs perfectly with the new Effort Dribble Touch, which allows you to set up your next move ahead of time. FC 24 also introduces Controlled Sprint as a way to move faster than normal, but not quite as much as a full-on sprint. This allows you to maintain better control of the ball by keeping it closer to the player’s body as you move around the pitch. Learning how to effectively use the game’s new gameplay mechanics helped to elevate my offensive game, making them excellent additions to the series.
Familiar Territory
Player Career puts you in control of a single player as they go through their career from the very start or choose an existing player and pick up where they already are in their career, just as has been the case in the last few entries. After creating your player and picking your team, the journey for your player begins. At the start, you’re going to have to work hard to increase your Manager Rating to move from a bench player to a member of the starting line-up. This can be done by completing objectives within each match or taking part in training sessions in between matches. You are not able to just continually ride the bench though, as the manager will eventually send you off on loan or put you up for transfer as a result of your low rating. You also have some say in your future by negotiating with other Clubs as well, so you can play both sides to see which makes you happiest.
Your player can build towards one of three personality types off the pitch, which are Virtuoso, Maverick, or Heartbeat. This is shaped by the decisions you make, shopping choices you make, and investments. The shopping in the game includes options like buying a better mattress or booking a course of dance classes, which reward you with different points towards the three categories, as well as sometimes giving other player boosts.
Training sessions are available before each match, with you even able to create and easily load pre-set favorite training sessions in the future. These sessions are vital to not only earning XP and Skill Points but also to improving your Manager Rating. Skills Points are required to upgrade your player across different categories such as Shooting, Dribbling, and Defending. Each of these has multiple attributes within them that you unlock to help improve different stats on your player.
Player Career allows you to choose the style in which you want to play, whether that is only playing as your created player/chosen existing player or controlling the entire team. I personally liked to mix it up here, because sometimes it was fun to only have to play one position while others it could get frustrating when the rest of your team was letting you down and I wanted to take matters into my own hands.
The biggest problem with Player Career is that the majority of the off-the-pitch activities just feel more ancillary than anything else. I eventually reached a point where I just wanted to skip past most of them and get straight to the matches, which has been a problem that has plagued this series for the last few years. This series has had some really good variations of the Player Career in the past, but something just feels missing and really did not change even with the newer additions this year.
Manager Career received a bit of an upgrade with the new Total Management System that comes into play before your players ever even hit the pitch. The first element of this is known as Tactical Vision, where you as the manager get to pick between seven different real-world philosophies such as Counter Attack and Tiki-Taka. My personal go-to was the Tiki-Taka, but it’s well worth trying the different styles out.
Ultimate Team is typically one of the most popular, yet controversial game modes in the series and that is likely to be no different with EA Sports FC 24. As always, the goal of Ultimate Team is to literally build the ultimate team of players that you collect and can use for only set periods of time. Like in real life, you have to re-sign players to use them in more games like most game modes of this type. I’m still much more partial to MLB The Show’s Diamond Dynasty, which allows you to continually use all of your cards without restrictions, but this is just something that has been part of Ultimate Team forever and likely will not be changing anytime soon. The microtransaction element is still ever present as well, but you just have to know it comes with the territory by this point.
One of the coolest new features in FC 24’s Ultimate Team that was never in the series under the FIFA name is the introduction of intergender rosters. This allows you to mix your team with both male and female players at the same time when the mode was previously exclusive to male players. While there is likely a vocal minority that will cause an uproar about something like this, this is a great next step in the series that adds a lot more variety to your rosters.
FUT also adds what are known as Evolutions into the mix, which allows you to upgrade your base-level cards over time to get better stats. This is a fantastic addition, as now you can take some of your favorite players who may not quite have the stats to warrant being a starter on your team and work to build them up to the starter level. That is not all though, as you can also customize your cards to give them specific skill moves or make other changes to tailor them to how you want your team to be set up. Cards can go through several Evolutions, allowing you to create unique cards to use as part of what can truly be your Ultimate Team.
The street football-based mode Volta is also back again this year, though it is the least notable of the bunch compared to last year’s game. Volta is always a lot of fun and still is in FC 24, but it would have been nice to see the mode be given more attention and care in this iteration besides getting added to the list of modes available for crossplay.
Verdict
Rather than a full-on reinvention of the FIFA series alongside the name change, EA Sports FC 24 is exactly what we would have expected from FIFA 24 if it had maintained the old naming structure. That is far from a bad thing though, as this annual franchise had already created a solid product that the developers were able to add onto. While a number of the game modes still feel pretty stagnant, such as the underwhelming Player Career and lack of upgrades for Volta the addition, of the HypermotionV and SAPIEN technologies, new gameplay mechanics, and even the ability to have intergender matches in Ultimate Team for the first time ever make EA Sports FC 24 well worth playing for fans of the franchise.
Score: 8/10
Pros:
Familiar experience that players can jump right into
Gameplay upgrades make motion feel more realistic than ever
Introduction of Evolutions and female player in Ultimate Team
Cons:
Side activities in Player Career feel hollow and unnecessary most of the time
Minimal if any noticeable upgrades to a few select game modes
Microtransactions in Ultimate Team are still awful
Texas Chain Saw Massacre PC players may enjoy the benefits of better graphics and performance than their console counterparts, but one mechanic in the game seems to be putting that at a major disadvantage. We’re talking about the game’s blood trail mechanic, as a new video has surfaced comparing the console version with the PC version. The results? The blood trails on the PC version of The Texas Chain Saw Massacre seem to be broken. Or perhaps it is the other way around?
This hotly debated issue was one that many noticed since the launch of the game. However, it recently gained traction when a Reddit user posted an image of what console players saw, with many PC players commenting that blood trails were nowhere near as much as the console version. The general opinion was that the PC version was small, hard to see droplets, compared to the pools of blood the console version had.
The difference is clear, and as clarified by the OP, The Texas Chain Saw Massacre offers different levels of blood depending on the damage, and what you see here is the maximum output of it. It’s clear that the PC version doesn’t leave as much blood and, if anything, is far harder to track than the console version.
However, where the debate is coming from is whether or not the PC version is the right amount, with the console version being the “broken” one. For one, several have voiced out that the console version’s blood trail makes it harder for players to go stealth. The Family can easily track players, given the amount of blood left behind.
On the other hand, the PC version allows players to hide quickly from the Family, but at night time, it’s next to impossible to see the blood trail since it’s droplets.
But the one thing that everyone can agree on is that Johnny’s Hunt ability, which lets him focus on blood trails more, is useless on consoles since the blood trails are far more noticeable than what the ability offers and for every member of the Family.
Regardless of the opinion, this is very much a major issue. Hopefully, one Gun Interactive will address this sooner rather than later.
For the latest on the game, Gun Interactive has released a patch last week that re-integrated crossplay for PC players.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.