EA has released EA Sports PGA Tour update 1.000.013 today on most platforms. Read on for what’s new in the EA Sports PGA Tour October 5 patch notes.
EA Sports PGA Tour Update 1.000.013 Patch Notes | EA Sports PGA Tour Update October 5 Patch Notes:
Since this is an unannounced update, EA Sports has yet to post any patch notes for today’s update. The last update was patch version 1.000.012 and this came with Season 6 content for the Ryder Cup.
The only thing EA Sports announced recently about the game is that you can now sign up to be a part of the PGA of America eSeries. The first 1,500 players that register will earn themselves some reward points. You can sign up by clicking here.
We will update this post as soon as we can if EA Sports releases proper patch notes for today’s unannounced update.
FromSoftware has released Armored Core 6 update 1.03.01 today on all platforms. Expect bug fixes and adjustments from this title update. Read up on what’s new in the AC6 patch notes for October 5 below.
GRENADE “DF-GR-07 GOU-CHEN”: increased Total Rounds/Projectile Speed, decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE “DIZZY”: increased Total Rounds/Projectile Speed, decreased Reload Time. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE “IRIDIUM”: increased Total Rounds/Projectile Speed, decreased Reload Time. Reduced sway caused by accumulated Recoil. Effective Range also adjusted. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
SIEGE HAND MISSILE “WS-5000 APERITIF”: increased Reload Time, decreased Guidance
GRENADE CANNON “EARSHOT”: decreased Reload Time. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
GRENADE CANNON ”SONGBIRDS”: decreased Attack Power/Impact/Accumulative Impact. Rounds now explode upon reaching their Effective Range, even if they don’t make contact
STUN NEEDLE LAUNCHER “VE-60SNA”: decreased Impact/Accumulative Impact/Direct Hit Adjustment/Attack Power on consecutive attacks
LASER CANNON “VP-60LCS”: increased Total Rounds
DIFFUSE LASER CANNON “VP-60LCD”: increased Total Rounds
EXPANSION “TERMINAL ARMOR”: increased Duration
・Adjusted Attitude Recovery rate according to Total Weight. ACS Strain now dissipates much faster on lighter ACs, and slightly slower on heavier ACs
・Adjusted various Boost Speed rates according to Total Weight
・Decreased top speed during Assault Boost for heavier ACs
・Decreased Boost Kick attack range for Tetrapod legs
・Increased EN Consumption while hovering with Tetrapod legs
・Decreased Impact reduction effect during Assault Boost
・Decreased Impact/Accumulative Impact dealt when colliding with enemies during Assault Boost
・Decreased Impact/Accumulative Impact dealt by Boost Kick from all leg types except Reverse Joint
・Adjusted damage dealt by certain weapons when attacking the pulse shield deployed from PULSE SHIELD LAUNCHER “EULE/60D”
Bug fixes
Fixed a bug with CORAL OSCILLATOR “IB-C03W2: WLT 101” where charged attacks would have stronger tracking than intended when using Tetrapod legs
Fixed a bug where the attack warning marker would not display for an enemy AC firing DETONATING MISSILE “45-091 JVLN BETA” equipped to the left back slot
Fixed a bug where the attack warning sound would not play correctly for an enemy firing GRENADE “IRIDIUM”
Fixed a bug where charged attacks from LIGHT WAVE BLADE “IA-C01W2: MOONLIGHT” and CORAL OSCILLATOR “IA-C01W7: ML-REDSHIFT” would clip through certain structures/objects
Fixed a bug where reloading with a full magazine would cause certain weapons to fire unintentionally
FromSoftware has taken the Armored Core 6 servers down this October 5, and this is for maintenance, where we’ll also see a patch be released for adjustments and bug fixes.
Armored Core 6 Down for Maintenance Schedule for October 5:
Here’s the announcement from Bandai Namco about the server downtime:
#ARMOREDCORE servers will undergo maintenance today for Regulation Update 1.03.1.
Single player content will be available during maintenance.
This update contains balance adjustments & bug fixes.
Maintenance begins at 1:00 PDT | 10:00 CEST | 17:00 JST | 4 AM EDT | 4 PM HKT and will last 1 hour.
As you can see, a patch will be released during this time. We’ll post the patch once it’s live, and provide a link out to it from this article. If anything changes regarding the server downtime, we’ll update the article to reflect it too.
While the Call of Duty: Next event isn’t happening for a few more hours, it seems Call of Duty: Modern Warfare 3 multiplayer gameplay footage has leaked ahead of it, and it shows us how fluid this year’s game is!
Check out the footage below from Twitter user SabaCOD2023, where we see what seems to be the return of quickscoping coupled with way faster movement than in Modern Warfare 2!
Before anyone says it, yes, we know the player is going up against bots, but even so, we get to learn a lot from the gameplay, such as confirming that the Nuke streak is back! It is once again called as the “MGB” (Mass Guided Bombs) and same with every Nuke, it ends the match once triggered.
https://streamable.com/w2l7hu
It’s best you watch these clips now, as they will, no doubt, be taken down by Activision fairly soon. Even so, the wait isn’t long now, as COD Next is happening later where we’ll get a full blow out of multiplayer, which should come alongside a ton of footage from various content creators.
For those on PlayStation, the Modern Warfare 3 beta is kicking off this weekend, and we’re giving away codes! Head on over here to get a chance to snag one.
Call of Duty Next premieres on October 5 at 9am PDT/12pm EDT/12am HKT.
KLabGames has released Bleach Brave Souls update 1.44 on all platforms today. Read on for the Bleach Brave Souls October 5 patch notes posted down below.
KLabGames did not post any patch notes for today’s update, but you can see the details that have been posted on the game’s PS4 update history. See the details down below.
This update includes:
– improvements to existing features
– minor bug fixes
See in-game notices for details.
KLabGames also posted a new Guild Quest Difficulty Challenge. Details are below.
New Guild Quest Difficulty Challenge
From 10/3 until 10/8, 23:59 (JST)
The VERY HARD difficulty has been added to Guild Quests!
Attempt the VERY HARD difficulty and post content such as a screenshot of your results, a screenshot of your team, or a video of a playthrough on social media for the chance to win a reward!
How to Enter
1. Follow the official Bleach: Brave Souls X account (@Bleachbrs_en).
2. Post VERY HARD Guild Quest content such as a screenshot of your results, a screenshot of your team, or a video of a playthrough with the hashtag #BraveSoulsGuildQuest.
We will update this post if the developer decides to release proper patch notes for today’s update.
Just last week, Sega pronounced Hyenas dead in the water before it even launched. Now, thanks to an investigative video from YouTuber Volound, we’ve got some insight on why exactly Hyenas was canceled and how much its production cost.
First things first, you can watch the video in question here:
Volound managed to get a bunch of behind-the-scenes information on the game directly from an anonymous developer who he confirmed had worked on the game. Sega originally cited low profitability in Europe as the central reason for leaving Hyenas on the chopping block, but the developer believed the game failed for a different reason:
So what went wrong? Total lack of direction, many of the leadership asleep at the wheel but they never seem to lose their jobs. An engine change, part way through the process. Attempting to break into a saturated market, and not committing to do anything adventurous with the game.
This lack of direction apparently took hold of the project pretty early on. Initially, the team wanted to make a game with “a gritty sci-fi setting with a touch of NASA.” The game was also going to lean towards more punishing gameplay and model itself after games like Escape From Tarkov. This direction was quickly abandoned because it seemed “too hardcore for a wide audience.” Shortly after, the team tried to make the characters appear more lighthearted, and it apparently did not go well:
We were updated on the shape of the game, and rather than “lovable rogues” they were going with “gleeful audacity….” The characters looked hilariously bad, unmemorable, unrecognisable, and they even tried to play with some “gleeful audacity” by making a few test animations of the characters flipping off a security camera or swaggering down a corridor like an idiot. This was a period where it felt like we just had no idea where we were going with the tone, or what needed to be done.”
Film Director Neil Blomkamp was even involved in the project at one point. Blomkamp was reportedly a huge fan of Alien: Isolation, another game by the team at Creative Assembly. When he stopped by the studio one day to check out their next project, he got attached to Hyenas and fed the team a bunch of ideas. Another anonymous developer stated that the game was “Sega’s most heavily funded title as it was backed by some big names in the company” partly due to Blomkamp’s involvement.
Unfortunately, Blomkamp’s ideas were much better on paper than in practice. By the time the team changed direction again and settled on “Payday in space,” the project was already in flames. One developer had this to say regarding what those involved thought of the project:
All internal feedback pointed to it being a bad game, a poor experience, and something ultimately that will melt into the background of an already saturated multiplayer shooter market.
When it looked like the game wasn’t going to be good on release, [Executive Producer] David Nicholson even talked about “doing a Rainbow 6 Siege,” like it was almost the plan to release a bad game and fix it after the fact. Oh, and it was originally going to be a paid for game, but indeed by the time it was canceled they already planned to release it as free to play – with microtransactions.
So, what sort of hole did this project leave in Sega’s pocket? The exact number is unclear, but the devs are certain that it was Sega’s most expensive mistake:
…I forgot to mention that Hyenas was Sega’s biggest budget game ever, but obviously you heard that already. Towards the end there were people from Sega Japan more or less permanently at the UK office, this has NEVER happened the whole time I’ve worked at CA, they occasionally came to visit and check how a game was looking but as I said previously, generally hands-off.
The most unfortunate casualties of Hyenas’ failure are those who lost their job due to Sega’s cuts. We’ve seen a big trend of job cuts in the gaming industry lately, from fan-favorite studios like Volition to massive companies like Epic Games. It always sucks to see people get laid off. Hopefully, the trend ends soon.
May Hyenas rest in peace. If you watch the video for yourself, leave us a comment about what you think.
It’s been six long years since Forza Motorsport 7 was released, and since then, Turn 10 has been hard at work in what it’s calling a fresh new start to the series. Dubbed “Forza Motorsport,” this new, next-gen iteration serves as a reboot with big promises of being the best racing simulator with unmatched visuals. Does Forza Motorsport cross the finish line to reach new levels of glory, or is this one racer that should have remained in the pitstops? Let’s find out.
Relationship Building
Level, build, and dominate. These are the three pillars of Turn 10’s rebooted Forza Motorsport, designed to give racers what can be described as a relationship-building experience between you, your cars, and the tracks.
For Forza Motorsport, this all begins with The Builders Cup, a series of tours that’ll put your racing skills to the test. With Forza Motorsport’s new simulation physics, it’s one test that will undoubtedly prove challenging, as all races are a competition now.
The new physics system sees the tires now having eight points of contact rather than the previous one point, offering better drivability and more realistic behavior all over the track.
Fans should notice the difference when stacked against past Motorsports games, with suspension and other mechanics offering increased realism.
In ways, the new driving physics comes naturally to the player, emulating real-life driving. You’d be doing a disservice if you didn’t play this with a racing wheel, though the thrill and excitement of driving at high speeds, drifting around every corner, can be felt on the controller.
The single-player campaign, known as The Builder Cup, will have players experiment with all the new systems that Turn 10 has developed. However, as noted, it also offers a unique experience that lets you build a personal connection with the cars you drive.
Your bond with a vehicle grows for every turn you take and every race you win, unlocking new potential to help you dominate the competition. By the end of my tour, I grew pretty fond of my cars, enough to sit in reflection and take them all out for another spin around the track.
It’s a fun and engaging campaign with bits of narrative thrown here and there to give players some history of the tours, though don’t expect anything too deep, especially with the available tracks and modes. That level of depth comes in the form of player progression.
Practice Makes Perfect
What I consider to be Forza Motorsport’s stroke of genius moment is its level of guided learning and accessibility. No, I’m not talking about all the in-game options that auto drive, brake, shift, and other things for you, but instead how Turn 10 Studio has taken the simulator aspect of the game and made it welcoming to new and veteran players without being intrusive to the core experience.
Being a racing simulator, there’s a “hardcore” aspect to the game, as it sheds away the arcade-style physics you’d find in the Forza Horizon series and opts for realism on the track.
That means that controls and physics are tighter, and compared to the looser, more floaty physics of an arcade racer, sims are generally more punishing. One wrong push of the joystick could lead to losing control of your vehicle, causing you to spin out, crash, and burn.
It’s not a genre for everyone, but for this racer, it’s that level of realism that makes me flock to these games (and other franchises) every time.
Even I can admit that sometimes these sims can be a little hard to get into, and for Forza Motorsport, they’ve always tried to be more accessible by providing players with a rewind functionality. Made a mistake that caused you to move into last place? Worry not; you can simply rewind to the point of that mistake, avoiding whatever you did to cause it.
It’s a bit of cheating, but it’s always been a welcomed feature from the fans. I use it constantly as it beats restarting an entire race because of some fumbling at the end.
But rewind isn’t a feature I’d say provided me with a deep level of learning from my mistakes. It’s more of a clutch to use whenever I want. It’s a clutch that’s dangerously easy to get addicted to, though it won’t save you online for obvious reasons.
This is where Forza Motorsport begins to take center with its experience, as several new mechanics have been built to teach players how to drive without being too intrusive about it.
One of those features I’m talking about is the pre-race practice laps you do (can be skipped) before a race. Pre-race practice laps are designed to help you familiarize yourself with a track before competing against AI racers. You get three timed laps, with an additional 10 minutes of practice after that are optional. There’s no pressure, even if other AI racers sometimes drive alongside you. You get to learn all about a track, and it even earns you XP, so there’s an incentive to do them.
But it’s not just a 3, 2, 1, and you’re off until you finish. As I mentioned, practice laps are a way for players to familiarize themselves with a track, and one of the ways Turn 10 has enforced this is through track checkpoints known as key sectors. These are the most challenging parts of a track, typically a sharp corner requiring the utmost control and focus.
Key sectors are tracked and timed for each lap, with the goal being for each passing lap to beat the last time you hit in these sectors
It’s a simple mechanic, one we’ve seen in plenty of racers before, even in the Forza series. Though I’d argue with the addition of pre-race practice laps, they play a much more important role this time.
Learning the layout of a track is one thing, but learning how to tackle these corners on the fly is another thing, and sectors lean in on teaching them to you.
In a typical scenario, I’m going through these practice laps, with my first lap being my worst, not just in time, but in amounts I’ve found myself off the road and using the rewind feature. My second lap shows massive improvements, with my third seeing me rarely use the rewind. Key Sectors played a role in that, as each time I went through them, there was a bit of guidance and an incentive (extra XP) to do better at them each time. When it came to the actual races, I found I had been hitting each of those sectors perfectly on my first lap up to the finish.
This will be a weird analogy, and probably one that’ll get memed on, but in some ways, it reminded me how FromSoftware approaches their bosses and level design in their Soul games. No, I’m not saying that Forza Motorsport is the Souls game of racers, so get that out of your head and stop rolling those eyes.
What I’m saying is that FromSoftware has mastered the art of teaching. You confront a boss, you fail, and you reflect on why you failed. Go at it again, make a bit of progress, fail again, learn again, and apply again. Once you succeed, there’s this overwhelming feeling of satisfaction, knowing that you learned how to beat something without it being pointed out to you in the most obvious of ways.
Turn 10 has captured that very thing, at least for me. For every practice lap I did and for every tour I beat, I could feel and see myself becoming a better driver.
There are several other mechanics I found that offered encouragement for learning. The narrator, for example, will, from time to time, remind you that it’s okay to experiment with some of the many accessibility options, as well as turn them off one by one as you get better and better.
I started as a novice, and by the end of the campaign, I had upped the difficulty to the max while removing all forms of accessibility. I grew to that skill level naturally, all thanks to the several mechanics in place.
Forza Motorsport maintains aspects of being a full sim racer but does so without throwing you in the heat of it with the expectations of you needing to be good.
I know this is usually handled by the class of races offered, with it getting more and more difficult with progression in most racing games, but this seems like a fantastic evolution to further improve and enhance the player’s experience.
However, don’t think for a minute that this means Forza Motorsport has sacrificed difficulty for accessibility.
One of the significant improvements in this iteration of Forza is the AI system. Turn 10 has noted that the AI in this iteration has evolved with machine learning, offering the most realistic AI system in a Forza game thus far.
This has led to races that are cleaner, tighter, and more thrilling as the AI acts as humanly as possible with new track lines and braking points to follow.
Their aggression has been scaled back, too, though that’s also dependent on the selected difficulty level you’ve set for them. I always start on the easiest and work my way up, and even on the lower difficulty, I’ve been surprised by how aggressive the AI can be. I’ve had them run me off the road a few times, but that may have been my fault as I’ve slammed into them.
Other improvements include the AIs taking up the whole road versus following a straight line behind each other. That reflects playing online with others, as no one follows each other in a perfect line. Everyone’s always out to try and overtake one another, and during races, you can see the AI react in such manners with you and the other AI drivers.
The important thing is that the AIs aren’t unbeatable. Of course, on higher difficulty, that may be a different opinion for some, but for the most, you won’t feel cheated by them as there is a fair level of balancing. So much so that they, too, can make mistakes, such as veering off the road and crashing into other drivers. I had one try to cut me off, as if I was in its blind spot, only to see it swerve away as if it noticed me at the last second.
Then there’s the subject of the rubber banding. For those unaware of what rubber banding is, it’s those moments where an AI racer is far ahead, and they purposely slow down (speed up if they’re behind you) for you to catch up, only to slingshot away the moment you catch up at what seems to be impossible speeds. It’s meant by design to keep the pace of excitement flowing, though many in the Forza Horizon community can probably agree that rubber banding is completely broken.
The reason is that it’s too apparent, and when it happens, the AI performs nearly impossible feats for most players. Forza Horizon 5 had some of the worst in the franchise, with AI drivers having a magical grip and the ability to take corners as if they were nonexistent. This became evident when players began to review the lap times of AI drivers. The third lap would often see drastic improvements, so much so that an AI driver placing in last could outperform every other drive for best lap times. Tell me how that makes any sense!
On the other hand, the Forza Motorsport series hasn’t had to deal with this issue too much, and thankfully, it still doesn’t, as Turn 10 made sure not to rely on cheap tactics in this iteration.
Their cars may be tuned faster and drive better, but they won’t slow down when they’re in the lead. Sadly, once you get ahead, they seem to “give up” as you quickly leave racers in the dust. Higher-difficulty AI will offer better chases, though I’d like to see the AI tweaked a bit at every level. It can get lonely being in the first place the last few laps of a race.
Practice laps also offer a bit of a surprise challenge. Most times, they’ll take place on a clear and sunny day. The actual race itself can feature different weather and different starting times of the day. Just because you perfected laps from practice doesn’t mean you’ll do that well in the actual race. Roads can be slippery because of a violent ongoing storm. You could be driving in complete darkness, with the only source of light being that from your headlights and nearby streetlights. The track could be covered in dense fog, offering low visibility. The weather and day and night cycle are all dynamic in Forza Motorsport, something the practice laps won’t prepare you for. Driving physics will react differently depending on the weather.
CaRPG
Forza Motorsport has a new progression and upgrade system in the form of individual vehicle leveling. Every car you buy and own will have its own level of progression, and the higher they are, the more parts you unlock for that vehicle. This has received somewhat of a mixed reaction since it was announced, as you must level up each car to unlock parts for them. It doesn’t carry over to the identical model vehicles either; you have to level that one up, too.
You could say this makes for a grindy progression system.
Thankfully, leveling up is relatively fast, and the currency awarded is generous. You can probably max out a vehicle (level 50) in over an hour, unlocking all its upgrades for you to play with. If you aren’t too big on tuning, a quick upgrade option automatically upgrades vehicles with all the best-suggested parts.
Some also like having duplicates of specific vehicles, using one for drag racing (coming later) and the other for competition. You can save vehicle set-ups, so at the least, you don’t have to worry about leveling up the same car twice to have multiple set-ups.
For the progression itself, almost anything you do will earn you XP and car points. As I said, it’s fast and generous, and simply driving and hitting a high sector score will earn you XP during races. You’ll level up several times during a single tour, with both practice and competitive races giving you XP.
I enjoyed the new progression system, but I can understand where someone might not be a fan. Grinding out to earn enough currency to buy your favorite car, only to be progression-locked because you want to max it out immediately, can get annoying. It’s wasted time, even if it’s quick. If enough players don’t like it, I’m sure Turn 10 will change it, but for the most, I’d say expect an alright system that feels rewarding in the end.
A New Visual Benchmark for Racing Games?
Ever since Forza Motorsport came onto the racing scene, one of its biggest draws has always been around its visuals. That may be due to its competitor, Gran Turismo, as both franchises have always strived to have the most realistic cars and tracks in any racing game. You could say they’ve both pushed each other to new heights and for Forza Motorsports, those new heights include full ray tracing support and ray tracing global illumination on PC.
Forza Motorsport is gorgeous, an absolute beauty of ray trace features. Cranking everything up on ultra, with reflections set as high as possible, the sheer amount of visuals produced from the vehicles alone makes this one of the best-looking racers to date. Ray trace isn’t just a replay mode feature; on both PC and Xbox, you can use it while playing (not strictly in replay or garage). Replay mode looks better, but the gameplay is pretty damn close this time around for visuals. The details in all the cars, combined with ray tracing, are an absolute treat for car enthusiasts. I am mesmerized by how damn good reflections look, not just on the vehicles but everywhere else on the track.
The new lighting system is fantastic, too, adding a depth of realism as it dynamically reacts as you move around a track. Seeing the sun try and poke through some clouds during a cloudy day, with god rays shining parts of the track, is a site to behold. All tracks feature a day and night cycle, so the lighting changes according to the time of day as you race around it.
All the various weather effects and how lighting reacts to them make for some of the best we’ve seen in a racer. Thick fog will sweep across tracks, limiting lighting. Meanwhile, rain will wet surfaces and vehicles, causing light and reflections to scatter gorgeously.
The car damage system has also been improved in this iteration of Motorsport, now offering more detailed scratches and directional denting. These can be purely cosmetics, or if you want, you can crank some simulation options up and have it be service-impacting. Just don’t go in thinking this will resemble anything like Burnout Paradise. I don’t think we will ever see a racing simulator reach those heights, mostly likely due to car manufacturers. Still, the improved damage system is much welcome and better than just a few scratches, like in some other racers.
To help set a more realistic tone, Turn 10 has also shifted its focus on visual improvements to objects outside the track. There is noticeably more foliage, with grassy patches now clearly visible, rather than it being some odd patch of textures. Trees have more lush to them, and structures throughout look far better than they have ever. I know some may say, who cares, you’re playing a race game, but addressing the visuals of the environment goes a long way to crafting what I may consider to be the most realistic racing game out there.
Sadly, the human NPCs on the side of the track still look like they’re ripped out of a PS1 game. Neary, every racing game has that issue, and I suppose it’s to lower the load on the CPU. You wouldn’t notice them anyway unless you zoom in, but it’s hilarious to see, nonetheless.
For performance, Forza Motorsport rocks a solid 60fps with everything set to ultra on a PC equipped with an RTX 4090 GPU. That 60fps is capped by choice, but if you want to play it unlocked, the option is included, along with DLSS support. The build I played on only had DLSS support, and I am unsure if AMD’s FSR and Intel’s Xess will be available at launch. I did notice that FSR 2.0 was listed as a setting in the benchmark test, but it wasn’t an option in-game yet.
The Xbox Series X version also supports ray tracing on the track through either visual mode (30fps) or a performance-plus ray tracing mode, which targets 60fps. Honestly, the performance plus ray tracing mode is the way to go; as though it loses a bit of image quality, you’d hardly notice it at the speeds you’re moving. I’d say it’s comparable to a PC running on high to possibly ultra, with a few settings, such as shadows and anti-aliasing, turned down.
Regardless of your platform, Forza Motorsport looks astonishing across the board, and with 60fps options available on all platforms, this is by far the most visually impressive Forza game to date.
One Final Lap Around the Track
Although I’m not too fond of the always-online requirement, looking beyond that, Turn 10 has, without question, delivered its best racing simulator to date with Forza Motorsport. From all-new driving physics to a host of new accessibility options and realistic visuals with some of the best ray tracing implementation I’ve seen in a racer. Forza Motorsport is sure to satisfy any fans of the series out there when it comes to its simulator gameplay.
But beyond that, there are a few areas that could use some fine-tuning. Specifically in its RPG mechanics, which can feel like a grind for upgrading vehicles. It also lacks tracks and modes, but that’s something that can be fixed over time. It’s still an issue for launch, though I’m sure in the year to come, Turn 10 will have Forza Motorsport firing on all cylinders to make it the ultimate racing simulator.
Score: 8.5/10
Pros:
Career leans on teaching you the ins and outs of professional racing. I could feel myself becoming a better racer with every corner taken and every race won.
CaRPG mechanics have a sense of progression and reward but could use more tuning.
The new physics system is one of the best we’ve seen in a racing sim.
Incredible graphics, with ray tracing taking it to the next level.
Cons:
Always-online for progression – It has many online focus features, but the campaign should be playable offline entirely. Free races are available offline, but no progression can be made anywhere unless you are connected online.
Vehicle upgrades are locked behind leveling, and you must upgrade every car. No class base unlocks, something I hope gets tweaked.
Track list is surprisingly light. Will be fixed with the planned content drop, but at launch, it’s missing a lot of iconic tracks that have really stood out.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Apex Legends update 2.35 has been released on all platforms this October 2, and this should fix the crashing issues connected to player stats that surfaced from the other day’s patch. Read on for what’s new in the patch notes.
Apex Legends Update 2.35 Patch Notes:
Update: As expected, Respawn has confirmed that the patch is to fix the stats crash glitch.
As a final update, the above issue should now be resolved for all players. You can now progress your Weapon Mastery and view the stats pages as normal.
While Respawn Entertainment hasn’t disclosed what this patch does yet, it should fix the crashing issue connected to player stats.
As an update on the above, stats pages remain bugged, however we have pushed out a fix for players who are stuck crashing due to weapon mastery level ups. This required weapon mastery to be disabled.
The team is still working on a full fix for the above and getting weapon…
As an update on the above, stats pages remain bugged, however we have pushed out a fix for players who are stuck crashing due to weapon mastery level ups. This required weapon mastery to be disabled.
The team is still working on a full fix for the above and getting weapon mastery back online. In the meantime, we advise against going to any player stats-related screens as it will cause your game to crash.
More updates to come, and thank you for being patience with us as we work through a fix!
Once more details have been released, we’ll be sure to update the article.
Respawn Entertainment has released Apex Legends update 1.000.049, and this is after the other day’s patch roll out for fixes. This patch should bring in another fix to the game, which you can read about in the Apex Legends new update patch notes for October 4.
Apex Legends Update 1.000.049 Patch Notes:
Update: As expected, Respawn has confirmed that the patch is to fix the stats crash glitch.
As a final update, the above issue should now be resolved for all players. You can now progress your Weapon Mastery and view the stats pages as normal.
While Respawn Entertainment hasn’t disclosed what this patch does yet, it should fix the crashing issue connected to player stats.
As an update on the above, stats pages remain bugged, however we have pushed out a fix for players who are stuck crashing due to weapon mastery level ups. This required weapon mastery to be disabled.
The team is still working on a full fix for the above and getting weapon…
As an update on the above, stats pages remain bugged, however we have pushed out a fix for players who are stuck crashing due to weapon mastery level ups. This required weapon mastery to be disabled.
The team is still working on a full fix for the above and getting weapon mastery back online. In the meantime, we advise against going to any player stats-related screens as it will cause your game to crash.
More updates to come, and thank you for being patience with us as we work through a fix!
Once more details have been released, we’ll be sure to update the article.
In honor of spooky season, developer Jukai Studio and publisher Versus Evil have set the Stray Souls release date for October 25. Stray Souls is a mystery-driven psychological horror game with an original soundtrack featuring Akira Yamaoka, the brilliant composer behind the original Silent Hill series soundtracks.
The news dropped this morning alongside a new trailer for the game, which you can see below:
Game Details
Wondering what the game’s about? The press release shares more details:
Dive into the mind of Daniel, a teenage boy who inherits a home from his estranged grandmother. As he moves in, Daniel meets the enigmatic Martha who knows more about the house than he would expect. As night falls, dark secrets hiding within the dwelling and Daniel’s past come out of the woodworks – secrets Daniel cannot seem to outrun…
Stray Souls combines beloved elements of Japanese survival horror games with an array of new tricks, including a variety of randomized systems where enemy encounters, item placement, paranormal activity and even weather patterns are always changing so no two playthroughs are exactly the same. Featuring new music by legendary Silent Hill composer Akira Yamaoka and using the power of Metahuman technology and Unreal Engine 5, characters and environments are authentically brought to life, throwing you straight into the dread and dismay of the narrative.
Artur Łączkowski, owner and director of Jukai Studio, had this to say regarding the game’s release:
We at Jukai Studio have been obsessed with horror games for seemingly our whole lives. Members of our team have contributed to titles like The Medium and Visage in the past, but Stray Souls allowed us to really flex our creative muscles and use our expertise to put our own spin on both J-horror and survival horror. Being able to get Silent Hill composer Akira Yamaoka on board was a clear sign that our vision was coming through to an industry legend, so we’re excited to finally share the full game with the public just in time for Halloween!
The launch will also feature a special tie-in episode of Ghost Files, the popular paranormal investigation series on YouTube. Stars Ryan Bergara and Shane Madej will conduct their first private home investigation and attempt to make contact with the spirits who haunt the Duyck family home.
Cult Classic Edition
PC players will be able to purchase the Stray Souls: Cult Classic Edition for $39.99, which includes the official soundtrack and Sacred Tome artbook.
The soundtrack features legendary guest composer Akira Yamaoka (Silent Hill) and veteran indie composer Pete Wicher. The Stray Souls OST contains a total of 60 tracks and over 3 hours of music, including exclusive bonus tracks not featured in the game.
The Sacred Tome is an unholy compendium that includes a gorgeous collection of gothic watercolor illustrations from the vault of artist Phil Worobey, plus a complete digital lore library encompassing all the discoverable notes, letters, and various documentation found throughout the game.
Stray Souls launches on October 25 for PS4, PS5, Xbox One, Xbox Series X|S, and PC.
Diablo 4 fans, your time is now. Diablo 4 Season 2, titled “Season of Blood,” launches on October 17 with a variety of new content. This launch will also bring the game to Steam for the first time and will include cross-play and cross-save with all existing platforms.
Here’s the rundown on all the content coming with Season 2:
Diablo 4 Season 2 Details
Season of Blood
In this season, team up with Vampire Hunter Erys, voiced by actress and film producer Gemma Chan, to take on a brand-new bloodthirsty threat to Sanctuary. Through their journey, players will be able to harness Vampiric Powers that provide a wide variety of dark, powerful skills for your character to fight like a vampire. Gain these powers with a new resource called Potent Blood, and the required matching Pact Armor.
All new monsters have appeared with the arrival of the vampire Lord Zir. Take on corrupted enemies called Blood Seekers who look and behave like player characters and use tainted class skills.
The Blood Harvest Season Event is home tothe highest chance of receiving Potent Blood and Pact Armor drops. In these events you will face armies of vampires and Blood Seekers across multiple regions of Sanctuary.
Once Season of the Malignant ends, all Seasonal characters will transfer to the Eternal Realm and all items in that Season of the Malignant character’s stash will go into a new Withdraw Only Stash tab in the Eternal Realm.
Five endgame bosses will be available to challenge in the forms of The Beast in the Ice, Dark Master, Varshan, Echo of Duriel, and Grigoire, The Galvanic Saint.
Additionally, this update will feature a large handful of quality of life updates.
Quality of Life Updates
New players can now Skip the Campaign and jump into seasonal content immediately after finishing the Prologue, so they can join their friends when the season launches.
Renown rewards you earn (such as potion charges, extra skill points, extra paragon points and murmuring obols), either in the eternal or seasonal realm, now carry over from season to season. Unique rewards gained from renown will now persist for new characters players create within the same game type. Hardcore renown rewards will be account bound to a player’s other hardcore characters, and non-hardcore characters will have rewards bound to that character type.
Gain XP and reach Level 100 approximately 40% faster compared to Season of the Malignant.
Improvements to Nightmare Dungeons includeteleportation to the interior of the dungeon, increased monster density, more durable NPC companions, and reduced backtracking.
Endgame experience has been greatly enhanced with the introduction of the Boss ladder, as players will be able to target farm the new and returning 5 Endgame bosses for Uniques and Uber Uniques which drop at a much higher rate. Legion Events and World Bosses will spawn more frequently, among other end-game improvements.
Lots of Item and inventory management adjustments, such as making Gems a crafting material, reduced overburdening inventories and causing unnecessary trips into town, and preventing players from losing their progress on a Hardcore character from connectivity issues via changes to Scrolls of Escape.
Mounts now move faster, are more agile, and have the ability to charge through blockades.
And much more, including updates to towns, improvements to Events and monster density, changes to Elemental resistances and status effects, and UI and UX features.
Are you excited for the next season of Diablo 4? Let us know in the comments. While you wait, check out the game’s latest patch notes here.
Diablo 4’s Season of Blood launches on October 17 for PS4, PS5, Xbox One, Xbox Series X|S, and PC via Battle.net and Steam.
Call of Duty NEXT is less than 24 hours away. With promises to reveal in depth details on Modern Warfare 3 and Warzone, the livestream is looking to be content-heavy. Activision is incentivizing gamers to tune in by offering Call of Duty NEXT rewards that players can claim in-game in MW3.
Viewers who link their Activision ID with YouTube and/or Twitch can earn Call of Duty NEXT viewer rewards for Modern Warfare 3 for every 20 minutes they tune into the event. All rewards earned will be ready for players to use on November 10 when Modern Warfare 3 launches.
You can never have too many cosmetics. Odds are, if you’re excited enough about MW3 to be earning rewards, you’re already excited enough to watch Call of Duty NEXT. That being said, it’s nice to have a little bonus on top of the information in the stream itself.
We’ll be covering everything that comes out of Call of Duty NEXT right here on MP1st, so stay tuned. If you want to participate in the MW3 beta, click here to join our beta code giveaway.
Call of Duty Next premieres on October 5 at 9am PDT/12pm EDT/12am HKT.
In celebration of IO Interactive’s 25th anniversary, they have announced Hitman: Blood Money Reprisal for iOS, Android and Nintendo Switch. IOI will be assisted by Feral Interactive in this endeavor and they are hopeful that they will be able to release the game by the end of this year.
Hitman: Blood Money is considered one of the best games in the series, so its availability on more platforms benefits everyone. If you haven’t had a chance to play Hitman before, here’s a brief overview of the game as provided by the developers.
This is a sparkling version of the stealth classic Hitman: Blood Money for new platforms, complete with a suite of improvements that deliver powerful new features such as Instinct Mode, an ever-present minimap, and a wide array of gameplay improvements inspired by later games in the series.
Reprisal’s twelve sandbox missions offer endless opportunities to experiment, with many different routes to success. From the refined surroundings of the Paris opera to the heaving streets of New Orleans during Mardi Gras, how Agent 47 executes his commissions is up to the player. Whether it’s a very public execution, a silent kill with no witnesses or an “unfortunate accident,” a generous armory of tools, weapons, disguises and blunt objects are always on-hand to help with decision making.
As of now, Hitman: Blood Money Reprisal does not have a release date, but Feral Interactive is confident that they will be able to get it out of the gate by the end of 2023.
Blizzard has announced that Overwatch 2 Season 7: Rise of Darkness will kick off on October 10! This brings a new co-op mode, the Roadhog and Sombra changes and more. Read on for the full list of new content players can expect.
Overwatch 2 Season 7: Rise of Darkness New Content:
Battle against Lilith Moira in Trials of Sanctuary!
In our first-ever Blizzard crossover game mode launching with our Halloween Terror event, you’ll descend into a battle against the demons of the Burning Hells in an all-new co-op survival brawl, Trials of Sanctuary. Fight as one of six different heroes: Demon Hunter Sombra, Barbarian Zarya, Night Raven Illari, Cleric Lifeweaver, Imperious Reinhardt, and Inarius Pharah, while facing an onslaught of unrelenting forces in a fierce battle for survival. Challenging bosses wait along the way, including Azmodan Wrecking Ball, Butcher Roadhog, and the Blessed Mother herself – Lilith Moira.
Halloween Terror Modes Makes Their Frightening Return!
Along with Trials of Sanctuary, fan-favorite event modes Junkenstein’s Revenge and Wrath of the Bride return. Take part in all-new challenges and earn bonus Battle Pass XP, Overwatch Credits, and a plethora of spooky cosmetics. Enjoy this spooky celebration from October 10 to November 1.
As you complete the tricky challenges in this event, we’ll have some great treats for you to spend your credits on. For the first time, you’ll be able to spend your Credits to unlock Overwatch 2 heroes: Sojourn, Junker Queen, Kiriko, Ramattra, and Lifeweaver. This special opportunity is available for one week only, through October 17. Your earned Overwatch Credits can also purchase returning skins in a limited-time Halloween Terror Credits Shop, including the new Gilded Hunter Sombra Legendary Skin, a new remix of Demon Hunter Sombra! Hurry though—these limited-time items in the Halloween Terror Credits Shop will return to the grave on November 7.
Battle on the Hot New Map of Samoa!
This season, we’re bringing one of our most complex battlefields yet to Overwatch 2. Samoa is a new Control map where you’ll fight on tropical beaches, villages, and even inside a volcano! Watch out for deadly pitfalls, or you might just be swimming in lava! Samoa will be available to play right away in a dedicated Arcade card and will appear in Quick Play and other unranked modes starting on October 10 with it appearing in Competitive Play later in the season.
Unlock a Sinister Collection of Loot, Including the Onryō Hanzo Mythic Skin!
This season’s Battle Pass takes you on a dark and spooky path, featuring themed cosmetics that will send chills to your opponents and teammates. Everyone will be able to earn new Epic skins like Victorian Ghost Lucio and Crimson Clown Soldier: 76. Unlocking the Premium Battle Pass includes terrifying Legendary skins like Azmondan Wrecking Ball, Victorian Doll Echo, and Diesel Barron Ramattra. If you can brave all 80 tiers, you’ll earn the Mythic Onryō Hanzo.
Also available in this season’s Ultimate Battle Pass bundle are the Legendary Lilith Moira Skin and the Legendary Inarius Pharah skin, along with a new Epic Pumpkin-Spice themed skin for Bastion (yeah, it’s a thing), and with a head start to collecting other bewitching cosmetics with 1,000 Overwatch Coins and 20 Tier Skips. Expect more scary surprises in store in the in-game premium shop in the weeks to come!
Hack the Planet with a Newly Reworked Ability Kit for Sombra!
Overwatch 2 – Season 7: The Rise of Darkness comes with dozens of new balance changes, but notably, we’re introducing a whole new ability kit for Sombra. We’ve removed Opportunist and adjusted her Stealth ability to be a passive that starts automatically when Sombra is not taking damage or dealing damage or abilities. Her Translocator is also reworked to instantly teleport her wherever it is thrown. Finally, she has a new ability—Virus—which is a skill shot that deals damage over time to the target it hits and does double damage and at a faster rate if they are already hacked. Along with tuning to her Machine Pistol, Hack, and EMP, you’ll find that she will be more engaging to play with and play against.
Our goal is to allow Sombra to be more committed to the targets she engages with and have a more active feel to her kit, all the while maintaining her character identity and playstyle as the world’s greatest hacker. We’ll have more details about Sombra’s rework in an upcoming blog.
Hero Balance Preview for Season 7
We’re also bringing in balance changes for an assortment of other heroes. Notable changes affect Mei, where we are rolling back the changes we first introduced in Season 5, bringing her back to her previous kit and no longer having the Deep Chill passive. We’re also partly reverting the changes to Zarya’s Projectile Barrier we introduced last season so that she can’t build up energy more quickly, but still has a faster cooldown to protect her allies. Plus, tuning for Orisa, Ramattra, Wrecking Ball, Cassidy, Torbjorn, Brigitte, and Illari. Learn about these balance changes for Season 7 in our latest Director’s Take blog.
Take a Trip on the All-New Route 66!
Route 66, one of the original Escort Maps for Overwatch, is getting some adjustments that should give better protection for attackers to exit their initial spawn. Despite the overhanging rail cars blocking the view, the Panorama Diner is pleased to announce that they are open for business and offers additional cover from either the hot sun or the barrage of weapon fire from the Defending team. As you push the Payload past the first checkpoint, the doors will now malfunction and only close part way giving attackers more options to work through the difficult choke points. Defenders will have more options to stop attacking teams from capping the final checkpoint as some of the cargo is now removed in the Deadlock Gang’s lair. You’ll also be able to cool off with new overcast lighting for the map. We look forward to seeing you all cruise the payload down the new Route 66.
Finally, Blizzard has also apologized for the Anniversary Event challenges, and as compensation, everyone who logs in from October 10 to October 16 will get 3,000 Overwatch Credits.
The studio has also teased “new surprises” are in store for BlizzCon 2023, so we’ll keep an eye out for that.
Once the patch for Overwatch 2 is live, we’ll be sure to let our readers know.
French authorities have taken five former Ubisoft executives into custody as a result of a year-long inquiry into the allegations of sexual harassment and assault.
According to the report, two executives were detained today, with three others arrested yesterday. Amongst the five executives were Serge Hascoët, the former Chief Creative Officer, and Tommy François, the former Vice President of Editorial and Creative Services.
The plaintiff’s attorney, Maude Beckers portrayed the events unfolding at Ubisoft as more than just actions of isolated individuals. Instead, she asserted that they exposed a systemic issue of sexual violence within the company.
These allegations came to light back in 2020, and Ubisoft terminated several employees as a result. A year later, the company issued a statement reassuring employees that new HR policies had been implemented to prevent such incidents in the future.
GameIndustry.biz reached out to Ubisoft for comment, but one of their spokesperson said that” Ubisoft has no knowledge of what has been shared and therefore can’t comment.”
We will keep you informed with any updates on this matter. Stay tuned!
Infinity Ward has released Call of Duty: Modern Warfare 2 update 1.26 (PS5 version 1.26), which also applies to Warzone. This title update seems to bring changes to Warzone that preps it for Modern Warfare 3’s release later in November. Read up on what’s new in the Modern Warfare 2 and Warzone patch notes for October 4.
Modern Warfare 2 Update 1.27 Patch Notes | Modern Warfare 2 and Warzone Update 1.027 Patch Notes:
Size: 1.4GB (PS5), 4GB (PS4)
Update: Infinity Ward has released the patch notes for today’s update.
GLOBAL
BUG FIXES
Fixed an issue where the Player can be kicked back to the main menu when attempting to access the “Manage Files” section in the Settings menu
Fixed an issue where a significant hitch could occur when transitioning to some menus from COD HQ
Fixed an issue where the Battle Pass After Action Report wouldn’t play correctly if the Player had Auto Redeem turned on
Fixed an issue where the ISO 9 Mastery Completeionist Charm displayed an incorrect Charm
Fixed an issue where the Player could be kicked back to the main menu when viewing Tracer Pack: Witchcraft
Fixed an issue where the Dual Kamas model is missing in the preview for the Red Haunt Blueprint
Fixed an issue where locked camos could be added to weapons before they were earned
Fixed an issue where the TR-76 Geist Mastery Completionist Charm would incorrectly show the FR Avancer instead
WARZONE
BUG FIXES
Fixed an issue where the mission ‘Thinning the Herd’ could not be completed as intended due to Konni Group no longer spawning on Al Mazrah in DMZ
Fixed an issue where some melee weapons could clip through the Operator’s wrist when transitioning into a DMZ match
Fixed an issue where Skin Indicator tiles for several Operators could display inconsistently
MATCH RULESET UPDATES
Field Upgrades
Redeploy Flares have been removed.
Team Insight: Redeploy Flares often created situations with a general lack of competitive counter strategies, especially in the final moments of a Ranked Play Battle Royale match.
As we reported on over the weekend, this renames the game to just “Call of Duty” in preparation for Modern Warfare 3.
So far, that’s about it. Infinity Ward has not released any patch notes or any acknowledgement that a patch has been released. Of course, with Call of Duty Next kicking off tomorrow (October 5), expect a ton more info regarding Call of Duty HQ to be made public.
If we get any proper patch notes or other specific changes, we’ll be sure to update the article with the info.
Update: The official patch notes have been added to the article.
Bohemia Interactive has released DayZ update 1.58 on consoles, and this is for patch 1.22 hotfix 2! This brings various fixes related to gameplay and technical fixes. Read on for what’s new in the DayZ patch notes for October 4.
Nintendo has announced that 3DS and Wii U online services will discontinue in April 2024. In a post on the official support page, the publisher stated that the players will lose access to all in-game features that require online functionality. This includes online co-op, internet rankings, and data distribution.
“In early April 2024, online play and other functionality that uses online communication will end for Nintendo 3DS* and Wii U software. This also includes online co-operative play, internet rankings, and data distribution.”
The only online service that will remain available after the discontinuation is Pokémon Bank, although it may also come to an end sometime in the future.
An important note about StreetPass and SpotPass has also been provided:
“StreetPass uses local communication between Nintendo 3DS family systems, meaning that it will still be available even after online services end. However, because SpotPass uses online communication, SpotPass features will no longer be available.
For example, you will be able to use StreetPass in StreetPass Mii Plaza, which is pre-installed on Nintendo 3DS family systems, but you will no longer be able to use features that use online communication (such as receiving new panels in Puzzle Swap).”
Nintendo also said that certain third-party games might maintain their online services, but no specific details were provided.
“With some exceptions, online services will end for all Nintendo 3DS and Wii U software. Please contact publishers for information about the online services for their software.”
The discontinuation of 3DS and Wii U online services was on the cards, as Nintendo has shifted its focus to the Nintendo Switch and the Nintendo Switch 2, which is rumored to launch in 2024.
What do you think about this decision? Please share your thoughts in the comments below!
Bethesda has deployed The Elder Scrolls Online update 2.50 (PS5 version 1.009.002) on consoles, and this brings another round of bug fixes and adjustments. Read up on what’s new in the TES Online new update patch notes for October 4.
The Elder Scrolls Online update 2.50 Patch Notes | The Elder Scrolls Online update 1.009.002 Patch Notes:
Update: The official console patch notes are now available and listed below.
The official console patch notes aren’t available just yet, but below is the changelog for the PC version, which got an update a few days ago. More often than not, the PC version’s patch notes are the same with the console versions, so don’t be surprised if they are the same.
The Elder Scrolls Online v2.50 (PS4) / v1.32 (PS5) allows you to utilize the “Leave Instance” functionality from the group menu while in combat once again, along with a fix for an issue found in the encounter against Exarchanic Yaseyla in Sanity’s Edge, some housing-related fixes, and more. The size of this patch is approximately 944GB for PS4 and 508MB for PS5.
Sanity’s Edge Trial
Frost Bomb is far less likely to pick tanks to be targeted during the fight with Exarchanic Yaseyla.
General
Fixed some visual clipping when a Khajiit character equipped the White River Braids or Color Streaked River Braids while a hat was worn.
Furnishings
The texture of the “Statue, Hermaeus Mora” furnishing is now a higher resolution.
Fixed an issue with the furnishing “Scrivener’s Hall Vault Door” where the collision was not lining up when the door was open.
Homes
Fixed an issue where the trapdoor in Sweetwater Cascades was not functioning.
General
You can once again utilize the “Leave Instance” functionality from the group menu while in combat.
Gamepad Mode
The icon indicating an item cannot be sold to a vendor will no longer appear on the “buy” tab of the vendor.
Techland has released Dying Light 2 update 1.40 (PS5 version 1.040), which is for patch 1.12.2 that PC players got over a week ago. Read on for everything new in the official DL2 patch notes for October 4.
We’ve made a few changes to our EULA related to mods, which should make the rules more clear for our modding community. We’ve removed “mods” from the “Cheating” section, and introduced a new paragraph in section 17. “User Generated Content”:
“You may create and distribute mods for the Program, as long as your mods comply with the Techland Mod Policy. Techland Mod Policy is available at https://techland.net/upload/Techland_Modpolicy.pdf”
In-Game Store
We’ve added a new 100 DL Points pack as the earliest available form of response to your feedback.
Bug fixes
Fixed instances when the “Community Maps” tab would freeze for some time after accessing it.
Fixed stutter and unwanted pop-up windows when changing Gamma settings while in game.
Fixed stutter when hovering over City Alignment benefits in the menu.
Fixed stutter when hovering over Tools in the Inventory menu.
Fixed graphical alignment of installed mods on Mercenary Machete.
Fixed an exploit when a player could pick up the same inhibitor twice after defeating a GRE Anomaly while playing in co-op.
Fixed a crash that could occur when accessing an old save file on PS4 and PS4 Pro.
Fixed the performance issue of the Skip Prologue video on PS4 and PS4 Pro, when using the feature from the Pause Menu.
Once a new patch is out, we’ll let our readers know.