Saber Interactive has announced Jurassic Park Survival and as the name suggests, the game will focus on the survival aspects as you try to make it through in the world filled with dinosaurs. Check out the debut trailer below:
The Chief Operating Officer at Saber Interactive, Tim Willits, shared that the goal with this game is to capture the magic of the iconic film and bring it to the world of video games.
“As longtime fans of Jurassic Park, we’re truly honored to embark on this exciting journey. Our goal is to capture the magic and wonder of the iconic film by bringing a blend of long-time development expertise and a genuine passion for the source material.”
Some of the key features from the game have also been highlighted below:
Explore Isla Nublar – Players will venture through a fully realized Isla Nublar filled with reactive wildlife, dinosaurs, and other surprising threats. From the iconic towering park gates to the Visitor Center and beyond, Jurassic Park comes alive like never before.
Evade Prehistoric Predators – Players will outsmart, escape, and interact with the film’s iconic dinosaurs. They’ll use their ingenuity through distraction and stealth to navigate intense and unforgettable encounters in a journey to outlast some of the deadliest creatures to ever walk the earth.
Survive The Island – Players will be challenged to explore the park and face its dangers. They’ll use all the resources at their disposal to find intelligent solutions to endure the many threats lurking on Isla Nublar.
Jurassic Park Survival release window has not been provided just yet but it is scheduled to come out on the PS5, Xbox Series X|S, and PC.
Saber Interactive has released World War Z update 1.53 (WWZ update version 1.016 on PS5), which brings a batch of hotfixes to address bugs from the Valley of the Zeke update. Read on for the full list of new content and official WWZ new update patch notes for December 8
World War Z Update 1.53 Patch Notes | World War Z Update 1.016 Patch Notes | WWZ Dec. 8 Hotfixes
Fixed an issue where the Juggernaut’s charge could push the player into unplayable areas.
Fixed an issue where bots could fall under the ground after the Juggernaut attack.
Fixed an issue where the fall animation of the Juggernaut attack would continue for too long.
Fixed an issue where the Juggernaut’s special attack didn’t fail the “Avoid All Special Zombie’s Special Attacks” task in Horde Mode.
Fixed the desynchronization of hands and lever rifle movement in Heather Vaughn’s character’s idle animation.
Fixed the taser duplicating in Mia Sanchez’s hand when re-entering the lobby with her as a selected character.
Fixed an issue where the male voiceovers played when Heather Vaughn or Mia Sanchez fell or rolled.
Fixed the sound duration for EPISODE 8: PHOENIX characters turning into zombies to match the transformation animation.
Fixed occasional missing sounds of EPISODE 8: PHOENIX characters in the menu.
Fixed flickering paper particles in EPISODE 8: PHOENIX on PlayStation 5 and PlayStation 4.
Fixed an issue that caused bots to get stuck on the stairs when entering or exiting the radio tower in The Low Road level.
Fixed an issue where the outline of the player with thermite stayed visible until the end of the Fighting for Home level.
Fixed an issue where the “Protect” tag remained on the player with thermite until the end of the Fighting for Home level.
Fixed the missing collision model on the main gate in the Fighting for Home level.
Fixed the objective display when the player fails to activate both consoles in time.
Fixed an issue where gas caused damage after leaving the Refinery in The Low Road level.
Fixed an issue where the melee attack animation would sometimes work incorrectly.
Fixed an issue where the player was resurrected in an inaccessible part of the stage and could not reunite with the team.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
It’s the day after The Game Awards, and if you were planning on downloading some of the few titles that shadow-dropped or won an award, you might have encountered error code CE-107982-7 or CE-107880-4. Don’t worry; it’s not just you, as other users have reported issues that PSN is down for Dec. 8
PSN Down Status and Updates for Dec. 8:
For those attempting to download something from the PlayStation Store, you may have noticed some issues, as while downloads will que up, an error ( CE-107982-7, CE-107880-4) pops up shortly after, stopping the download entirely.
We noticed the issue this morning, preventing us from downloading new releases such as The Finals and even patches, locking us out of the Final Fantasy 16 DLC.
PlayStation has not acknowledged any issue, with their server status page showing everything running normally.
One glance at Down Detector shows that reports are starting to flood in with the very same issue.
Not all PSN appears down today, as the storefront and online gaming (for some games) seem to be still working. It’s just that the servers that handle the end user downloading appear to be down.
As always, we’ll continue to monitor the situation, and should PlayStation post any updates or we notice the issue start to resolve, we’ll be sure to let you all know.
For now, if you have any games currently downloaded, play those.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Hello Games has released No Man’s Sky update 4.46 (PS5 version 4.046) today. Check out the No Man’s Sky December 8 patch notes down below.
No Man’s Sky Update 4.46 Patch Notes | No Man’s Sky Update 4.046 Patch Notes | NMS December 8 Patch Notes:
4.46 Patch Notes
Fixed an issue that could cause the starting Multi-Tool to be green instead of orange.
Fixed a rare issue that could allow frigates to attempt to call the player when they were not in a starship.
Fixed an issue that caused Multi-Tools to appear too small within the UI.
Fixed an issue that caused the Quicksilver Synthesis Companion to be difficult to interact with.
Fixed a rare issue that could cause multiple “Current Mission” paths to draw on the Galaxy Map.
Fixed an issue that could allow players to summon the Space Anomaly in inappropriate locations.
Fixed a number of issues with the Multi-Tool reload animation.
Fixed an issue that prevented ByteBeat songs and message module messages from being correctly uploaded as part of a base.
A multiplayer status message is now sent when feeding a creature.
Upgraded the Havok implementation to 2023.
Support has been added for Chinese, Korean, Japanese, Russian and Ukrainian text in multiplayer chat.
Fixed an issue that could cause derelict freighters to be inaccessible on Mac.
Fixed an issue that prevented terrain manipulation from working correctly on Mac.
Fixed an issue affecting performance on Intel-based Macs with AMD graphics chips.
Fixed a number of issues related to texture streaming on Mac.
Introduced a significant visual improvement to particle rendering on Nintendo Switch.
Introduced a number of signification visual improvements and performance optimisations for FSR2 on Switch.
Fixed a number of visual issues when taking screenshots in Photo Mode on Switch.
Fixed a number of issues with foveated rendering of terrain edits on PSVR2.
Improved the latency of eye tracking for foveated rendering on PSVR2.
Fixed a number of issues with the foveated rendering of particle systems on PSVR2.
Fixed an issue that could cause flickering on the logo and legal notices screen during boot on PSVR1 and PSVR2.
Fixed a PCVR input issue that prevented players from tapping on the wrist menus in Build mode.
Fixed a number of control issues when using a Windows Mixed Reality VR headset.
Introduced a performance optimisation for PC related to shader management.
Introduced a significant memory optimisation.
Introduced an optimisation for player animations.
Fixed a crash related to networking.
Fixed a rare crash related to the node hierarchy.
Fixed a rare crash that could occur when quitting to the save select screen.
Fixed a rare crash related to animation.
Fixed a rare crash related to metadata loading.
Fixed a number of rare crashes related to memory allocation.
Holiday Expeditions
Hello Everyone!
Another busy year for No Man’s Sky is drawing to a close, and this holiday season we are pleased to revisit our tradition of running remixed editions of this year’s expeditions.
Across the following dates, 2023’s community expeditions will be available once more, taking place in new sections of the universe, offering explorers another opportunity to experience these stories and events and earn exclusive rewards.
In addition to the 2023 expeditions, we are also bringing back a limited run of the community favourite Cartographers, from 2021. The bundle of rewards includes some of the most popular items from across a number of past expeditions, including the coveted Golden Vector starship – an exciting opportunity for players who missed out on the chance to earn these rewards during the original expedition runs.
Utopia: 8th Dec – 15th Dec
Work together with other Travellers to rebuild an abandoned solar system for the mysterious Utopia Foundation. Utopia welcomes all contributors to our ambitious new communal habitation project!
Singularity: 15th Dec – 22nd Dec
Begin to unveil the history and origin of the harmonic camps in this precursor to Echoes. A mystery that touches upon artificial intelligence, the will to exist, and the very nature of what it means to be alive.
Cartographers: 22nd Dec – 29th Dec
Awaken stranded on the fiery planet of Coul Major, and deeply explore its surface as you work to repair your bespoke starship.
Voyagers: 29th Dec – 8th Jan
A relaxing journey of exploration, encouraging Travellers to seek out remarkable worlds, reach planetary summits and oceanbeds, and catalogue your findings.
Rewards for the 2023 expeditions include the Robo-Warden and HoverDroid Companions, the Fearsome Visor and Wayfarer’s Helm, the Crimson Freighter Trail, and much more.
Cartographers presents some of the most exciting and popular rewards from previous expeditions: the Jetpack Bubble Trail, Feasting Casque, Exotic Wingpack, Streamlined Jetpack, and the legendary Golden Vector starship.
Left-Handed VR
Today’s expedition update includes a bonus feature that we have been wanting to implement for a long time: left-handed mode for motion controls in virtual reality. VR players may now toggle their preferred handedness between left and right.
The handedness setting in VR links your grip on the Multi-Tool, interactions with menus, selection and placement of base building objects to the dominant hand, while attaching the wrist menu to the secondary hand, allowing left-handed players a more comfortable and intuitive experience.
Hello Games is now working on a new game called ‘Light No Fire’.
Arc System Works has released Guilty Gear Strive update 1.33 (PS5 version 1.033) today for the new DLC character named Elphelt Valentine. Loads of balance changes have also been made. Read on for the Guilty Gear Strive December 8 patch notes down below.
・Added Elphelt Valentine as a playable character.
*The new character will be available after purchasing “GGST Season Pass 3” or the “Elphelt Valentine” DLC item.
・Added the Elphelt Valentine theme, “Extras.”
*Elphelt Valentine must be selectable in order to use the BGM.
・Added avatar items for Elphelt Valentine.
*The new avatar items can be obtained via “fishing.”
・Added the following BGM to the Gallery Mode:
Marionette (Elphelt’s theme from GGXrd)
*The newly added BGM can be accessed after obtaining it via “fishing.”
Network Mode
・The information shown on the upper left of the screen after selecting “Quick Start” has been changed from the last floor accessed to the player’s recommended floor.
・The information shown on the upper left of the screen after selecting “Player Match” now displays the currently selected region instead of the floor.
・[Steam and Windows versions] Fixed an issue causing the controls to not respond properly on the matching screen from Standby in Training Mode after changing the Button Settings (Menu Controls) option.
・Fixed an issue causing the Duel Station animation not to display properly sometimes when on standby to spectate a “Player Match.”
R-Code
・Fixed an issue with display after the EXP acquired on the R-Code surpassed a certain value.
Digital Figure
・Changed the wording for the option to change the direction of the character’s gaze, hide their mask/glasses/etc. in Digital Figure.
GG WORLD
・Added new entries to GG WORLD.
・Updated the “Elphelt” entry in GG WORLD.
Arcade Mode
・Fixed an issue causing the subtitles to not display sometimes after skipping the dialogue in certain Arcade Mode scenes.
Mission Mode
・Fixed an issue allowing the player to make inputs sometimes directly after the sample playback in Mission Mode.
Battle
・Updated the Battle Version from Ver. 3.01 to Ver. 3.02.
・Fixed an issue causing visual errors with certain special moves.
・Adjusted battle balance and fixed minor issues.
Square Enix has released (Final Fantasy XVI) Final Fantasy 16 update 1.002.001, which adds support for the first DLC, Echoes of the Fallen. Read on for what’s new in the FF16 patch notes for December 7 (December 8 for those outside the US).
Final Fantasy 16 Update 1.002.001 Patch Notes | FFXVI December 7 Update Patch Notes:
Size: 10.75GB
Update: Complete patch notes have been released and this is a big one!
We announce the release of update 1.21, which makes a number of changes and improvements to the game. The update also allows for the purchase and installation of the DLC package Echoes of the Fallen.
Echoes of the Fallen is an all-new story chapter in which Clive and his allies lead an investigation into strange, shadowy crystals that have recently appeared on the black market. The package features not only a new storyline, but also a new replayable stage, new equipment, an increased level cap, and more.
Version 1.21
This update is available for all users, and makes the following changes:
Additional Features
Adds a new Inner Voice option to the Grand Cast menu, which can be viewed upon inquiring with Vivian about the State of the Realm. Hover the cursor over a character and press the touchpad to view their inner feelings toward their allies and enemies. See how each character’s feelings change as the story progresses.
Adds several new orchestrion rolls.
These can be obtained from in-game vendors after progressing a certain way through the story.
Introduces a new leaderboard.
All scores earned after the update is installed will be recorded to this new leaderboard.
Allows you to view leaderboards and rankings from previous versions.
Adjusts the difficulty level of Ultimaniac stages.
Adds and adjusts explanations of various features.
Changes to Arcade Mode
Adds a technical bonus feature that increases battle performance scores. Attacking enemies and performing a variety of battle techniques fills the technical bonus gauge, which increases your score multiplier each time it crosses a certain threshold. The gauge depletes over time or upon taking damage.
Adds new accolades.
These can be earned by clearing stages within a certain time limit or with a final battle performance score above a certain threshold.
Adjusts ranking thresholds over individual legs and stages.
The changes described above allow players to earn higher battle performance scores than they could previously. The ranking thresholds are adjusted to account for this.
Introduces a new leaderboard.
All scores earned after the update is installed will be recorded to this new leaderboard.
Allows you to view leaderboards and rankings from previous versions.
Adjusts the difficulty level of Ultimaniac stages.
Adds and adjusts explanations of various features.
Changes to Training Mode
Adds an Immediate Takedown option.
With this option turned on, attacks will reduce an enemy’s will gauge by 50%, allowing you to partially stagger enemies with a single attack, then fully stagger them with a second attack.
Adds a Megaflare Level option.
This option allows you to fix your Megaflare level to any value.
Adds a Zantetsuken Level option.
This option allows you to fix your Zantetsuken level to any value.
System-related Changes
Adds a Photo Mode shortcut option.
This option, accessible from the Game Settings tab of the System menu, allows you to launch Photo Mode by pressing the touchpad with two fingers.
Adds the ability to enter Photo Mode from the pause screen.
This allows photos to be taken during cutscenes, with certain exceptions.
Adds the option to retry from the Game Over screen when Clive is defeated by a notorious mark.
Retrying will return Clive to the point immediately before the battle with the notorious mark began.
Allows you to examine the details of the rewards available from the Patron’s Whisper in the hideaway.
Adds the option to filter save data in the Load Game tab of the System menu. Press to cycle between the following filtering options: Show All Saves, Show Auto-saves, and Show Manual Saves.
Adds a Credits option to the title menu.
This option, which allows you to view the credits sequence, becomes available after completing the game.
Adds and adjusts various UI elements.
Bug Fixes
Corrects the following issues:
Several issues wherein graphical elements did not display correctly during cutscenes. •
Several issues wherein certain NPC animations were incorrect during certain quests.
Several issues wherein certain NPCs became positioned incorrectly under specific conditions during certain quests.
Several issues wherein progress became impossible in certain quests under specific conditions.
Several issues wherein quest objectives and destination markers did not display correctly in certain quests.
Several issues wherein NPC dialogue was incorrect in certain quests.
Several issues wherein the reward of ability points was incorrect in certain quests.
An issue wherein the demontamer’s armguards were impossible to obtain.
Several issues wherein enemies did not behave correctly under specific conditions during battle.
Several issues wherein collision detection did not behave correctly under specific conditions during battle.
Several issues wherein the camera did not behave correctly under specific conditions during battle.
Several issues wherein the frame rate dropped significantly during battle.
Several issues wherein abilities or limit breaks did not trigger correctly under
specific conditions during battle.
Several issues wherein accessory effects did not trigger correctly under specific conditions.
Several issues wherein the menu did not display or update correctly in Chronolith trials.
An issue wherein the conditions to achieve the Mark of the Jongleur accolades were incorrect in Chronolith trials.
Several issues wherein the menu did not display or update correctly in Arcade Mode. • An issue wherein Clive’s clothing did not display correctly under specific conditions in Training Mode.
Several issues wherein menu navigation did not behave correctly under specific conditions in Training Mode.
Several issues wherein the AI of companion NPCs did not behave correctly.
Several issues wherein parkour animations did not trigger correctly under specific conditions.
Several issues wherein graphical elements and collision surfaces were set incorrectly in explorable areas and replayable stages.
Several issues wherein location names displayed at incorrect points in explorable areas and replayable stages.
An issue wherein certain menu screens flickered when the Graphics Settings option was set to Frame Rate.
Several issues wherein character animations did not trigger correctly under specific conditions.
Several issues wherein Active Time Lore elements did not update at the correct timing.
Several issues wherein menu elements did not display or update correctly in Vivian’s State of the Realm.
Several issues wherein menu elements did not display or update correctly in
Harpocrates’s Thousand Tomes.
Several issues wherein entries in the Thousand Tomes did not update at the correct timing.
Several issues wherein Torgal’s Animal Instinct did not function correctly under specific conditions.
An issue wherein graphical elements did not display correctly in Photo Mode under specific conditions.
Several issues wherein areas failed to unlock on the world map under specific conditions.Several issues wherein text and icons did not display correctly on the world map under specific conditions.
Several issues wherein the camera did not behave correctly under specific conditions.
Several issues wherein the wireless controller vibration and adaptive triggers did not function correctly under specific conditions.
An issue wherein progress towards the trophy Here Be Rosfields did not display correctly under specific conditions.
Several issues wherein incorrect images and videos appeared in tutorial slides. Several issues wherein important notifications did not display correctly under specific conditions.
Several issues wherein audio elements did not trigger under specific conditions. • Several issues wherein the game would freeze under specific conditions. • Several minor text issues.
The full patch notes aren’t live yet, though Square Enix announced last week that this would see an update to the Arcade Mode leaderboards.
Update to the Arcade Mode Leaderboard
At 2 p.m. JST on 8th December 2023 (subject to change), an update will be released which adjusts the method by which battle performance scores are calculated in Arcade Mode.
It will also introduce a new leaderboard to which all new scores will be recorded. Please note that after installing the update, you will no longer be able to record scores to the old leaderboard.
A further announcement will be made at the time of the update’s release detailing its content.
Of course, most of you are probably here for the new DLC that was just announced at The Game Awards. “Echoes of the Fallen” is now available to download, which is an additional 8.47GB of data on top of the update.
Final Fantasy 16 Echoes of the Fallen and Rising Tide Trailer
Once Square Enix has more details specifically around the patch, we’ll be sure to update the story with some more notes.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Exoborne was just announced at The Game Awards, and it’s coming from Sharkmob, the studio behind Vampire: The Masquerade Blood Hunt. The game is a tactical open world extraction shooter set in the future.
You can view the game’s reveal trailer here:
Here’s a brief description of the game from Sharkmob’s own website:
Gear up for Exoborne, tactical open world extraction shooter set in an apocalyptic U.S.
You are a Reborn. Scavenge, craft, and fight your way across an open world ravaged by extreme forces of nature and populated by warring factions. Your Exo-Rig significantly improves your ability to survive this chaos. Choose a rig to match your preferred play style, whether that’s defensive, stealthy, or guns-blazing. Exo-Rig abilities synergize with the forces of nature at work in the world; ride a storm in and out of the fight or harness the lightning and hurl it down on your enemies.
Your goal is simple: bring back more than you lose. Load up, drop in, and live to tell the tale. Use the spoils looted during missions to craft and customize your gear, giving you the edge for the next time you head out. In this living world, we survive together or die alone. Although you are free to strike out on your own, it’s better to team up and think smart.
New to this madness? Don’t sweat it. You’ll have time to catch your breath before tackling the biggest challenges. Veteran of the dropship? Get that headshot while flying around in a tornado. Every session will be as satisfying as it is unique.
Lightspeed LA’s General Manager Steve C. Martin also had this to say about Exoborne in the game’s press release:
Last Sentinel is our massively ambitious debut title and showcases the Lightspeed LA vision to prioritize the player’s experience and immersion above all else. Lightspeed LA is laser focused on a developer-led approach that fosters creativity and delivers original, interactive narrative art while leveraging our ample resources, extensive experience, and state-of-the-art facilities to build the richest and most rewarding experiences for our players.
Lightspeed LA is the emerging studio led by Steve C. Martin, an industry veteran with over 25 years’ experience creating groundbreaking games and leading diverse, global teams. Martin is previously known for his work on critically acclaimed and top selling titles such as Grand Theft Auto V, Red Dead Redemption 1 and 2, Need for Speed: Underground 1+2, and Bully. The Lightspeed LA team is a global development group filled with deep experience and expertise that includes work on AAA, leading titles like The Last of Us, Jedi: Fallen Order, Uncharted, Grand Theft Auto and God of War.
Exoborne currently does not have a release date, but we’ll be sure to let our readers know as soon as we find out more.
In case you didn’t know, Embark Studios launched The Finals today! For those that played the beta, there’s some pretty big changes made to the release version. Thankfully, we don’t have to guess, as The Finals day one update (version 1.2.0) patch notes are now available.
The Finals Day One Update Patch Notes | The Finals Update 1.2.0 Patch Notes:
WELCOME TO SEASON 1
After years of development, multiple community Alpha and Beta tests, and many months of “soon,” we are so excited to launch THE FINALS! We could not have done it without all the time, energy, feedback, and love heaped onto us by our community of players. As we welcome you to live service, you will see below that we have been very very busy.
But we’re not done. Live service games take continuous work, a lot of listening, iteration, patching, fixing, and balancing. Rest assured, we’re up for the challenge and ready to support this game and its players (that includes us!) through thick and thin. Thank you for being on this journey with us – it means the world!
Suit up, contestants. Cameras are rolling. The arena is open.
New Content
Content Updates
New ways to express yourself in the arena! Such as:
Reload and Inspect animations
Emoticons
Gestures
Pets (!!!)
Sounds
Watches
More? Yes, more!
The Store is open and you’ll have access to an ever-changing selection of content to make your contestants pop in the arena.
The Season 1 BattlePass contains 12 pages of unlockable rewards.
That amounts to 96 exclusiverewards
29 rewards can be earned for free!
Unlock the whole BattlePass to receive a total of 1575 Multibucks!
Play and progress, master your loadout with:
6 Mastery Levels per weapon
6 Mastery Levels per gadget
5 levels per ability
New Features
New Map Las Vegas
Test your luck and reach for the stars in the glitz, glam, and tight-knit gameplay of this glittering arena
New Map variants:
Don’t get lost in stinging sands! Seek shelter and glory in this Las Vegas map variant: Sandstorm.
Tripwires & turrets: The environment can work for or against you. Traverse Vegas but watch your step, around every corner could be a trap.
New event: Alien invasion
You’ll have to see this one to believe it. It’s outta this world!
Gameplay Changes & balance
Movement & Animation
Movement
Made multiple updates to vaulting responsiveness and general smoothness when traversing
Updated various first-person animations to better sync with footsteps
Improvements to syncing and stability when players are on moving surfaces such as elevators, sky-lifts, cranes, and moving platforms
Improved speed-matching and added in-air animations when coining other contestants
General polish updates to third-person locomotion
Combat Animations
Stabilized the camera for aim down sight reloads and bolt actions, for easier tracking of targets
Updated jumping and zipline animations when aiming down sights
Added third-person reaction animations for Flashbangs, Gas, and Fire.
Reworked the animations for the Charge’N’Slam specialization
Controller
General
Added sensitivity scaling based on zoom FOV
Aim Assistance
Added better support and various improvements for sensitivity dampening on targets
Updated default aim down sights sensitivity reduction
Reduced zoom snapping active duration
Controller Vibration
Settings added
Controller Settings
Added setting to allow players to further customize their controller experience
Added separate dead zones for the different analog sticks
Maps
All
Finally, the wrecking ball is back! Check the cranes.
Monaco
Improved readability of map border
Skyway Stadium
Added ‘Evening’ environment condition
Specializations
Charge’N’Slam
Updated damage of the ground slam so that it will break floors in buildings more consistently
Cloaking Device
Rebalanced fade-in/out durations to make it harder to vanish mid-combat
Added fade-in/out visual effect
Grapple Hook
Fixed a bug where players could become stuck when grappling during a vault
Recon Senses
Reduced the total fuel, shortening the max duration
Fixed an issue where Recon Senses would trigger on enemy statues
Weapons
General
Updated bullet dispersion system on all weapons when aiming down sights
Fixed various issues where weapons could fire infinitely or not at all
Fixed an issue where Gadgets could become stuck in an infinite cooldown
Added a new hitmarker to crosshairs for damage over time effects
AKM
Updated recoil pattern, making it slightly less easy to control
FCAR
Updated recoil pattern, making it slightly easier to control
Flamethrower
Fixed a bug where the Flamethrower could be fired without consuming ammo
Max range reduced by 60 cm
Fire rate reduced to 160 RPM from 180 RPM
Adjusted Flamethrower impact effects to make them less blinding for the target player
Reduced damage to 28 from 31
Lewis Gun
Updated recoil pattern, making it slightly easier to control
LH1
Increased bullet dispersion when firing from the hip
Updated recoil pattern, making the weapon easier to control
Fire rate reduced to 300 RPM from 400 RPM
Increased LH1 damage from 41 to 45
M60
Updated recoil pattern, making it slightly less easy to control
Riot Shield
Fixed an issue where the Riot Shield could block bullets while the player was emoting
Throwing Knives
Introduced Throwing Knives to the Light archetype
V9S
Magazine size reduced to 20 from 24
Updated recoil pattern, making the weapon less easy to control
Increased damage fall-off to make the weapon less effective at long-range
Gadgets
General
Fixed an issue where Gadgets could become stuck in an infinite cooldown
C4
Increased health from 5 to 25
Defibrillators
Added ability for defibrillators to damage enemy players. They will do 50 damage and will enter cooldown if they land a successful hit
Gas Mine
Added trigger audio effect
Glitch Grenade
Fuse time increased from 1.1s to 1.8s, giving it more range
Night Vision
Removed Night Vision from the game, to be reworked in a future update
Sonar Grenade
Radius reduced from 17.5m to 10m
Updated the crosshair hit marker that appears when the Sonar Grenade detects targets
Stun Gun
Removed sensitivity reduction from stunned players
Added glitch effect to stunned players, rendering their Specialization and Gadgets unusable for a short time
Tactical Breach
Increased health from 5 to 25
Vanishing Bomb
Introduced Vanishing Bomb gadget to the Light archetype
Zipline
Added line break effect to Ziplines
Stay tuned for more coverage of The Finals here on MP1st, as we have more info incoming via a chat with Embark!
Monster Hunter Wilds was just announced for 2025 at this year’s Game Awards. The game will feature a heavy emphasis on mounted exploration, and it looks to build upon the foundations of the last few games.
You can check out the reveal trailer here:
From what we can see in the trailer, the game’s maps seem significantly larger than they have been in the past, and they feature an impressive number of creatures on-screen in comparison to previous entries. There’s also a good chunk of mounted exploration and platforming, which we’re enthusiastic to try.
Additionally, the game will be releasing on PS5, Xbox Series X|S, and PC, meaning this is the first time Monster Hunter is leaving last-gen consoles. Hopefully, this will mean a significant step-up in graphics, similar to what we saw with Monster Hunter World.
Monster Hunter Wilds launches sometime in 2025. We’ll be sure to let our readers know when we have more information.
Just a few weeks ago, Larian Studios has mentioned how the Baldur’s Gate 3 Xbox version release date will be announced at The Game Awards. Well, the show is over, and not only did we get a date, but the studio has shadow dropped the RPG, as it’s available now!
This was announced on Twitter (X), just when the show ended:
It’s quite a special day for Larian Studios, as Baldur’s Gate 3 not only is out on Xbox Series X|S today, but the RPG managed to fend off big games like The Legend of Zelda: Tears of the Kingdom, Marvel’s Spider-Man 2 and more to be The Game Awards 2023’s Game of the Year winner!
BG3 snagged a total of six awards for the night, which is no small feat!
What a night. Thank you to everyone who voted in #TheGameAwards.
Lastly, the studio also released hotfix 13 for the game, which you can read about here.
Baldur’s Gate 3 is one special game indeed. For those who own an Xbox thinking of getting the game, go read our review where we state, “If you can only purchase a single game for a couple of years because budget is tight, Baldur’s Gate 3 should be the one. The amount of content and the sheer quality in display almost makes it feel like a steal, a game that grows on you and eats the hours away, invading your dreams and making you count the time until you return to it. This is the game of the year, maybe more than that.”
Lightspeed LA’s The Last Sentinel was just announced at The Game Awards with a cinematic trailer. The footage shows us intense futuristic combat against robots in a dystopian Tokyo.
You can watch the trailer here:
Here’s a brief description of the game from its official website:
Set decades from now in a reconstructed Tokyo, you play as Hiromi Shoda in LAST SENTINEL, a narrative-focused, open-world action game.
The game is a first from Lightspeed LA, a studio made up of industry veterans who have worked on games like The Last of Us and Grand Theft Auto 5. We’re looking forward to seeing whether the game holds up to those standards.
We still have no release window or expected platforms for The Last Sentinel. We’ll be sure to let our readers know as soon as we have more information.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Contestants, we know you’ve been eager to jump back into Embark’s first-person competitive shooter, The Finals ever since the open betas ended. There have been many questions and speculations around The Finals release date, and we’re glad to announce that we finally have one. When you ask? Well, that’s the best part: The Finals is now available to play worldwide!
The Finals Release Date Announced
As announced during The Game Awards, The Finals can now be played on PC (Steam), PS5, and Xbox Series X|S.
“We started Embark to re-imagine how games are made and what they can become. THEFINALS is our first game to release, and a great embodiment of that vision,” said Gustav Tilleby, Creative Director. “THEFINALS isn’t another battle royale, military sim, or tactical FPS – there are plenty of those out there. It’s an entirely new take on shooters. It’s been amazing and humbling to see the response from the community over the past year of testing. Now that the game is live, we’re laser-focused on ensuring a great experience for our community, with many surprises along the way.”
The Finals Launch Trailer
Season 1 is also live with the game, which introduces a new Battle Pass, cosmetics, and a Las Vegas map, where, if you’re lucky, you may encounter beings from another planet. I’m talking about UFOs, a new random in-game event that comes with the map.
Talk about a massive surprise! I bet you weren’t expecting a shadow drop to happen, and yet here we are.
This won’t be the only news to come out today, as we’ll have additional coverage of The Finals up shortly, including some exclusives from us! So stay tuned!
The Finals is available now on Steam, the Xbox Game Store, and the PlayStation Store.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Seven years ago, 10 Chambers Collective took to the stage of one of gaming’s grandest events, The Game Awards, to announce their debut title, GTFO. It was amongst the highlights of announced titles, and since then, the studio has been actively supporting the game with updates and new expansions. Well, that journey has come full circle, as 10 Chamber Games finds themselves yet again at The Game Awards, announcing the final chapter in the GTFO story with a new Final Edition.
GTFO Final Edition Trailer – Rundown 8.0: Duality Update
Studio founders Ulf Andersson and Simon Viklund had some heartfelt words to share about their time on the project.
“The GTFO story began at The Game Awards when the game was revealed back in 2017, so of course, we felt that it was right to also announce the final chapter at this year’s show,” said Ulf Andersson, 10 Chambers founder and creative director. “It’s important to note that while the story of GTFO comes to a close, the game will continue to be alive and kicking. Whether you’re a new player or part of the existing GTFO community, the full game with four years worth of content is available to complete from start to finish — if you and your squad are up for the challenge, that is.”
“It feels bittersweet to move on from the world of GTFO after living in it for seven years, but it was time to stretch our creative muscles and start something new,” said Simon Viklund, 10 Chambers co-founder and narrative and audio director. “A considerable amount of work was put into the narrative and level design for the conclusion of GTFO’s story arc, and we hope that our community will find it satisfying.”
It’s poetic that the game’s final chapter would be revealed where it all started. However, don’t take this as a goodbye, as the studio also had one more surprise awaiting fans, as they’ve also announced a new heist IP, Dens of Wolves.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
As promised, Capcom has released Resident Evil 4 update 1.200 and this is for the free VR Mode! This is a free update for PlayStation gamers, and should add more spice to the horror game.
Resident Evil 4 Update 1.200 Patch Notes:
Update: Here’s the official patch notes from Capcom:
[PlayStation®5]
“Resident Evil 4 VR Mode” is now available for free.
Step into the shoes of Leon S. Kennedy and experience the entirety of Resident Evil 4’s main scenario with PlayStation®VR2 in this free DLC.
No patch notes have been revealed just yet, but here’s the official trailer and info from Capcom:
“Resident Evil 4 VR Mode supports the full main story campaign and delivers an added level of immersion to Leon S. Kennedy’s harrowing rescue mission. The experience lets players see the terrifying world directly through Leon’s eyes and soak in his surroundings with the 4K HDR display of PlayStation VR2. Resident Evil 4 VR Mode further enhances the atmosphere with 3D audio so players can hear the threats lurking around every corner.
In addition to grounding players in this hostile environment, Resident Evil 4 VR Mode heightens the realism with PlayStation VR2 Sense™ technology. The intuitive controls provide new ways to interact with the world. Weapons can be handled with natural motions, including unique gestures for reloading specific firearms, such as handguns, shotguns, and rifles. This also extends to the game’s enhanced knife action for those close encounters.
Resident Evil 4 VR Mode also features a Shooting Range mode that provides a training ground to help players hone their combat skills by testing out the aiming, firing, and reload mechanics for each weapon.”
If there are any other changes in this patch, we’ll update it to reflect it.
10 Chambers Collective and its founders, Ulf Andersson, and Simon Viklund, have big plans for the co-operative heist genre, as their newest game, Dens of Wolves has been announced, and it’s more than your traditional bank heist game.
As revealed during The Games Awards, below you’ll find the Dens of Wolves trailer and some words from Ulf Anderson and Simon Viklund on the new heist project. MP1st was part of an early presentation where the title was announced along with a bit more info.
Dens of Wolves Announcement Trailer:
While Ulf Anderson is best known for being one of the creators of the Payday franchise, fans should expect Dens of Wolves to be more than just your traditional bank-robbing game, as the new setting gives the team even more freedom to go beyond.
“Having worked on heist games in the past which channeled classic bank robbery themes, we wanted to take Den of Wolves in an exciting new direction that allows us to elevate what a heist can be,” said Ulf Andersson, 10 Chambers founder and creative director. “You can only rob so many banks. Den of Wolves’ sci-fi themes and gameplay elements gave us the freedom to offer more variety in heists — incorporating corporate espionage, sabotage, and assassinations.”
Players will journey into Midway City, the new capital of capitalism that was established in response to the ever-growing power of AI. Run by megacorporations, Midway City offers salvation to those seeking a world with no laws or ethical standards.
“With free reign in Midway City, corporations heavily invested in unregulated technological innovations designed, first and foremost, to protect their capital. Thus, an entirely new data transmission and storage concept based on the biological intricacies of the human brain was born. Impervious to AI, neurological data security became a dominant technology that stabilized the world economy. With new security protections in place, corporations turned to a society of outcasts in the city’s underbelly to infiltrate rivals’ minds and extract high-value data — forever redefining corporate warfare.”
“We value the art of worldbuilding enormously, so even though Den of Wolves isn’t an open-world game, the history and narrative we’ve built around Midway City is considerable. We want Midway to feel like a believable city of the near future where late-stage capitalism has gone rampant, and corporations set the rules,” said Simon Viklund, 10 Chambers co-founder and narrative and audio director. “As a player, you reside in Midway City’s underground domains without any real identity or documentation, building your allegiances to become a criminal entrepreneur through its black market of gig jobs.”
As of now, it is currently targeting a PC release. No exact date has been revealed, though it is available for wishlist on Steam. The official website should be open, too, for those wanting to learn more about the project.
Stay tuned for more information on the game, including first impressions and an exclusive interview with 10 Chamber Games.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Rocksteady has just debuted a new trailer for Suicide Squad: Kill the Justice League, which focuses on the brainiac-turned Justice League members that the Suicide Squad have to kill (thus the game’s name). However, this wasn’t the only news to come out for the game, as Rocksteady has also announced that an offline mode is coming to Suicide Squad: Kill the Justice League sometime in 2024.
As revealed on the game’s official Discord, the always-online experience has now been confirmed to be getting an offline mode that’ll let players play the entire campaign without any internet connection.
“In addition to our latest trailer, we also have some news to share. We’re happy to confirm, we are planning to add an offline story mode that will give players the option to experience the main campaign without an internet connection. We’re aiming to add this update in 2024 and will provide more details when available.” A Rocksteady employee announced on the Discord server.
From how it’s worded, this will come after the game is released rather than at launch, though hopefully not too far after.
Regardless, this is fantastic news, as while the GAAS elements for the game are very clear, Rocksteady has also been vocal about it being a narrative-driven experience. So, the always-online connection for Suicide Squad was something that didn’t sit too well with many. Especially if the servers were ever to go down, it would lock players out from experiencing the game despite playing solo.
Suicide Squad: Kill the Justice League launches worldwide on Feb. 2, 2024, for PlayStation 5, Xbox Series X|S, and PC (Steam and Epic Games Store).
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
The newest Suicide Squad: Kill the Justice League trailer showed at The Game Awards has given us a closer look at the game’s main antagonists ahead of its February release.
Here’s the new trailer:
The trailer gives us a closer look at Batman, Green Lantern, The Flash, and Superman, and gives us a hefty look at story content for the upcoming action game. We also get a good look at more gameplay, though at this point we’ve seen lots of it.
We’ve seen several character trailers for the Suicide Squad themselves, so it’s cool to get a closer look at the other side of the battlefield. We hope the storytelling lives up to Rocksteady’s previous titles.
Suicide Squad: Kill the Justice League, is a genre-defying, action-adventure third-person shooter from Rocksteady Studios, creators of the critically acclaimed Batman: Arkham series.
Featuring an original narrative set within an expansive open-world city of Metropolis, Suicide Squad: Kill the Justice League puts the four DC Super-Villains on a collision course with an invading alien force and DC Super Heroes who are now laser-focused on destroying the city they once vowed to protect. All the while, the Suicide Squad must be mindful of the lethal explosives implanted in their heads that could go off at the first sign of defiance.
Each squad member has their own unique moveset with enhanced traversal abilities to freely explore the dynamic open-world of Metropolis, along with a variety of weapons to customize, and skills to master.
Take down The Justice League yourself in single-player or team up with friends in multiplayer co-op.
Don’t be a hero.
Suicide Squad: Kill the Justice League releases on February 2, 2024 for PS5, Xbox Series X|S, and PC.
It’s official: Xbox finally has its own Marvel superhero! Half-human, half-vampire, 100% badass. Oh, that’s right, a Marvel’s Blade game has been announced for Xbox, and Arkane Studios is developing it.
Marvel’s Blade Game Announcement Trailer:
In Marvel’s Blade, Eric Brooks is the legendary Daywalker, half-man, half-vampire torn between the warm society of the living and the rushing power of the undead. From Bethesda and Arkane Lyon, the studio that brought you Dishonored and “DEATHLOOP”, Marvel’s Blade is a mature, single-player, third-person game set in the heart of Paris, now in development in collaboration with Marvel Games.
I didn’t see this announcement coming, as I assume a lot of people as well.
The game will be led by Arkane Studios (Lyon), the developers behind the beloved Dishonored franchise and Death Loop. Not to get them confused with Red Fall, which Arkane Austin developed. Though they share a similar name, both studios are located in different parts of the world, with an entirely different team.
Blade was created by writers Marv Wolfman and Gene Colan, and saw his first appearance in 1973 as a supporting character in Marvel Comics’ The Tomb of Dracula #10. His solo story came the following year in Vampire Tales #8. Since then, he has grown in popularity, appearing in several standalone comics, cartoons, and even live-action movies, as played by Wesley Snipes. Marvel is currently in production of a new live-action, which sees Mahershala Ali play the Daywalker.
There are many men and women in the world who hunt vampires, but few strike as much fear into bloodsucking hearts as they do stakes. Blade is more than just a slayer of the undead, but a boogeyman’s boogeyman, the thing that makes ghouls and monsters lose sleep.
Born from a mother ravaged by vampirism and gifted super human abilities by a bite from Morbius, the Living Vampire, Blade is the Daywalker—a skilled martial artist who possesses most vampire strengths and none of their weaknesses. His life is the tireless pursuit of eradicating the world of the beasts who seek to destroy innocent life.
Blade has no release date, and will release for PC, and exclusively on Xbox for consoles.
Update: More info from the official press release:
Arkane Lyon has just begun development on the game which will feature an original story with the studio’s signature immersive gameplay and world-class narrative.
“As a kid of mixed origins, I felt a special connection to Blade – a hero with a dual heritage himself,” said Dinga Bakaba, Game Director, Arkane Lyon. “The opportunity to put our spin on this character is a dream of mine and a challenge that our team embraces with a passion. We couldn’t be happier to put players in Blade’s boots, as he becomes the champion of my hometown of Paris, one stake at a time.”
Marvel’s Blade game will take players to a quarantined section of Paris in the middle of a supernatural emergency. Vampires have emerged, terrorizing the city of lights and forcing Parisians to shelter inside their homes at night to wait for sunrise.
“From his trench coat to his iconic sunglasses, Blade is a slick, stylish, and driven character,” said Sebastien Mitton, Co-Creative and Art Director, Arkane Lyon. “This project is the perfect opportunity to push Arkane’s art style into an even more modern and bold territory. The essence of our work lives at the junction of impactful ideas and innovative know-how.”
Once we know more about it, we’ll let our readers know.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Ninja Theory has revealed Senua’s Saga: Hellblade 2 The Game Awards trailer which focuses on the game’s combat and gives us a glimpse at the game’s world.
The game’s combat seems quite similar to the original but appears to have been improved upon, whereas the world looks absolutely stellar this time around. It will be creepy and fun at the same time to explore these lands.
Senua’s Saga: Hellblade 2 was one of the first games announced for Xbox Series X|S and it was expected to release in the first couple of years of the new console generation. However, the game kept being pushed back throughout its development time.
We were expecting to finally see the release date during Senua’s Saga: Hellblade 2The Game Awards 2023 trailer but sadly, that did not happen. The game is expected to come out sometime in 2024 for Xbox Series X|S, and PC. Additionally, the game will be available for Xbox and PC Game Pass subscribers.