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Check Out the GTA 6 Trailer Recreated in Grand Theft Auto 5

To say that Grand Theft Auto fans are excited about GTA 6 would be an understatement, as since the reveal, fans have been running rampant with speculations, breakdowns, and theories about the series’ next iteration. One fan, though, has taken it upon themselves to return to Grand Theft Auto 5 to recreate the GTA 6 trailer from within the game! Check it out, it’s pretty damn good!

GTA 6 Trailer Recreated in GTA 5

Many things are spot on, and if you need a refresher for comparison, here’s the GTA 6 trailer. 

What I think is even more evident in this trailer is how much easier it is now to compare the two titles. GTA 5 is a fantastic-looking game, but GTA 6 seems to be taking things a notch up regarding visuals and density. Of course, it’s still a long way out, so much of the visuals we see in the trailer could change. However, given Rockstar’s history of revealing trailers and how the final product looks, I expect the visuals to look even better when the game is released. 

GTA 6 will arrive 2025 on the PlayStation and Xbox Series X|S. There has been no mention of a GTA 6 PC release, though we speculate it’ll arrive a year or more later after the console release. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Don’t Expect a Final Fantasy 16 Sequel, Development Team Has Disbanded

In general, Final Fantasy games are typically one-offs, with a few here and there getting follow-ups directly after their releases. The most recent examples are Final Fantasy 13 and Final Fantasy 7 Remake, each a trilogy, even if the latter has yet to release them all. But outside of that, sequels to Final Fantasy games aren’t all that common, even if one eventually comes in a more minor form factor decades later. This is unfortunate, as I’m sure plenty would love to see follow-ups for some of their characters in the franchise. Sadly, one of those releases that won’t get to see is a Final Fantasy 16 sequel, as the producer doesn’t expect one to happen. 

For those wanting more Final Fantasy 16 in the form of a sequel, you’ll be disappointed to know that the development team has mostly been disbanded, outside of those staying to make the recently announced DLC. This was confirmed to Famitsu in a recent interview with producer Naoki Yoshida (aka Yoshi-P)

“The development team for FF16 has been disbanded, except for the main DLC team, but at least we don’t imagine that we’ll create a sequel or spin-off to FF16. This time, I have accumulated a lot of knowledge from FF16. Rather than continuing with one title forever, I would like to use that knowledge to consider new challenges, such as the next title. However, if you ask me if there will be anything related to FF16 in the future, I don’t know. I don’t know what will happen, so I won’t say anything explicitly “

I suppose the old saying is, never say never, and while there are no immediate plans to revisit Final Fantasy 16 with a direct sequel, it could still be expanded with other formats. DLC is one of those examples in which the game just got its first one. While Echoes of the Fallen is a short one, a beefier expansion is planned for release in 2024. 

Still, I’m sure many would love to see a direct sequel to Final Fantasy 16, myself included, as I loved Final Fantasy 16 in my review stating, “Those looking for the series’ return to glory, rejoice! Final Fantasy XVI is that game, and this is one fantasy you’ll want to make sure you’re a part of.”

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ark Survival Ascended Update 1.032.016 Drops for Fixes This Dec. 10

Studio Wildcard has released Ark Survival Ascended update 1.032.016, and this is to bring in a minor fix  Read on for what’s new in the official Ark update patch notes for December 10.

Ark Survival Ascended Update 1.032.016 Patch Notes | Ark Survival Ascended Update v32,16 Patch Notes:

v32.16 (client) – 12/10/2023 – Minor version for clients

  • Removed the “save game” button from the Pause menu

That’s about it. There’s also a bigger patch released the other day, which we’ve included below for reference.

v32.12 (server) v32.9 (client) – 12/08/2023 – Major version for servers and clients

Turkey Trial is Live
Event specific recipes are now on the Smithy instead of the Cooking Pot

  • Fixed various issues with Tek Forcefield
  • Fixed being unable to place doors in doorways when build in open Vacuum Compartment
  • Fixed Tek Forcefield fuel consumption rates
  • Fixed an issue causing some dinos attacks to appear jittery on server
  • Fixed unconscious players visually sinking through ceilings and floors
  • Adjusted Wooly Rhino socket that poop and babies spawn outside of the Rhino
  • Fixed death marker not appearing if player died while logged off
  • Prevented boss teleporting aquatic-only dinos with the Tek Transmitter
  • Thylacoleo AI now correctly jumps from trees more consistently
  • Fixed being unable to dismount with E if you have recently been hit with a Crowd Control buff
  • Prevented basilosaurus from generating oil as a baby (or when dead) to make it easier to hand-feed them
  • Battle Tartare now correctly increases Melee Damage
  • Arthropluera no longer get wild levels into Oxygen as it does not use it
  • Fixed some aspects of Tek Chest not working correctly on servers under stress
  • Fixed drop in altitude when hovering while using the Tek Chest
  • Fixed Ichthyornis hunt and retrieve ability sometimes not working
  • Fixed crops grown in crop plots going invisible in Singleplayer after relogging
  • Fixed Industrial Grinder sorting its engrams like they were items
  • Industrial Grinder now uses remote/wireless crafting
  • Turrets now respect the count of turrets in range regardless of tribe
  • Fixed resolution scale setting sometimes not saving
  • Fixed Plant Species X sometimes not growing correctly on rafts when the server restarts
  • Fixed Basilosaurus attacks sometimes not registering server is under stress
  • Fixed sometimes getting pushed underneath the raft when dismounting it
  • Fixed Elevator platforms sometimes sinking under the mesh or structure and getting stuck
  • Fixed several fuel consuming structures to sometimes stop consuming fuel after a server restart
  • Fixed flyer landing jitter
  • Grass should no longer stick through player ceiling structures
  • Fixed short player characters floating when driving rafts
  • Added a better indicator for placing secret doors to avoid building with them accidently
  • Fixed Rhyniognatha picking up enemy creatures on PVE with AllowFlyerCarryPvE=True
  • Fixed Procoptodon getting stuck on babies removed from its pouch
  • Fixed eggs sinking into floors upon server restart
  • Fixed raft sometimes rubberbanding when a dino is in close proximity to the driver
  • Fixed being able to place doors that are clipping into the terrain
  • Fixed color placement for large wall being backwards
  • Allowed placement of walls on the sides of foundations
  • Allowed placement of pillars on fence supports
  • Fixed Therizino and Raptor being unable to harvest small dinos
  • Fixed Tusoteuthis being able to instantly delete players & dinos through the world barrier
  • Fixed a camera issue related to relogging on a bed on a server
  • Using “Transfer All” on a Tek Dedicated Storage now ignores player weight capacity
  • Fixed inconsistency with harvesting tiny creatures
  • Fixed Pelagornis missing its 80% weight reduction to organic polymer
  • Fixed player stamina sometimes draining when riding a dino underwater
  • Fixed teleporting large dinos with Small Tek Teleporter
  • Fixed Tek Teleporter getting an inventory rank from Tribe placement settings
  • Increased Max Water Amount of Industrial Cooking Pot to 10000, so max craftable quantity is now 100
  • Added option to Industrial Cooking Pot and Cooking Pot to set a specific item class to auto craft to when auto crafting is enabled
  • Adjusted the Single Player default Fuel Consumption rates to Easy 0.25 -> 4.0, Medium 0.5 -> 2.0, Hard stays at 1.0
  • Fixed flickering on unconscious players that are based on dinos
  • Fixed unconscious players being teleported into boss fights
  • Fixed quick drag body “G” keybind
  • Fixed the Fishing UI Timer counting down incorrectly
  • Toilet will now require fresh poop to spoil contained raw meat
  • Fixed some resources not stacking when using custom resource stacking
  • Fixed some dinos harvesting inconsistently when server is under stress
  • Fixed Rhyniognatha movement on ceilings
  • Tek and Heavy turrets can now be placed on Rafts/Platform Saddles when OverrideStructurePlatformPrevention is set to true (this is set to False on official)
  • Procoptodon’s Drag Weight has been reduced to 180
  • Fixed Tek Gauntlet’s coordinates displayed on extended HUD to be correct
  • Fixed Tek Leggings damaging own structures with super run
  • Fixed Carcha not dropping Giga Heart
  • Fixed levels sometimes not loading correctly when relogging inside of a cave
  • Fixed players being able to shoot underwater with Tek Chestpiece with weapons that are usually disabled underwater
  • Fixed Torch placed in the belt not scaring away Troodons
  • Fixed various map issues
  • The current Death Cache icon no longer hides when player goes nearby
  • Fixed mouse sometimes getting stuck with multi-use menu
  • Fixed Wild Tusoteuthis dropping aggro frequently
  • Fixed radial Wheel icons not always lining up with various screen resolutions
  • Adjusted the look of TEK Engrams so they can be more easily read
  • Cellar door HP has been reduced to match other similar size doors
  • Fixed various paint window issues
  • Fixed an issue that could cause dinos to fall into the mesh when transitioning from water to land
  • Rhyniognatha now uses your last set snapping and alignment mode
  • Fixed Rhyniognatha held objects to sometimes visually increase in size
  • Fixed Rhyniognatha not being able to pick up objects if they were placed using snapped placement mode
  • Fixed Rhyniognatha being unable to place object back down in Single Player
  • Fixed object disappearing if picked up by Rhyniognatha and flying out of pick up location
  • Fixed placing floating foundations using a raft
  • Fixed mounted dino jitter/walk forward when equipping a weapon or spyglass
  • Adjusted the default imprint timers in Singleplayer
  • Fixed Kairukus not spawning on one of the Icebergs
  • Tamed dinos correctly no longer award XP or shared XP
  • Reduced the extreme amount of Crystal located in Upper south cave
  • Fixed an issue with the Tek Leggings allowing you to equip a weapon at the same time as the super run
  • Disabled the use of various console commands used to gain visual advantages (we will continue to monitor and disable more of these as necessary)
  • Rhyniognatha’s resin armor weakened to 80% incoming damage (from 55%)
  • Rhyniognatha’s resin armor (vs Tek) weakened to 65% incoming damage (from 40%)
  • Rhyniognatha’s movement speed while carrying reduced by 50%
  • Rhyniognatha’s base Health reduced to 900 (from 1400)
  • Rhyniognatha’s base Weight reduced to 1100 (from 1200)

The PC version got an update yesterday for v32.15, and here are the changes:

v32.15 (server) – 12/09/2023 – Minor version for servers and clients

  • Tamed Baby Creature server optimisations to reduce cost of babies on the dedicated server by 60%
  • Tamed Babies no longer refresh their bone transformations or bone modifiers on dedicated server
  • Tamed Babies always use the cheaper deferred movement system (side-effect: baby movement may not look as smooth for clients)
  • Tamed Babies do not have skeletalmeshes registered when under 50% maturation (side-effect: players and ridden-dinos will rubberband through babies by walking through them, however we’ll gain significant server side performance from this change)

Once a new patch is out, we’ll let our readers know.

Source: Survive the Ark

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Blade Does Not Have Any Mention of Xbox in Trailers, Microsoft Won’t Say If Exclusive or Not

One of the biggest surprises at The Game Awards this year was the announcement of Marvel’s Blade, a project being developed by Arkane Lyon. Despite being an Xbox-owned studio (under Bethesda), one rather odd thing was that the game featured mention of Xbox itself. This has led many online to speculate that Marvel’s Blade isn’t an Xbox exclusive and will be coming to other platforms, such as PlayStation.

It seems that Xbox doesn’t even know either, or at least is making the gaming community believe that, as they’ve declined even to clarify the confusion. 

If you’ve watched the trailer again, you’ll see no mentions of any platforms despite Arkane being an Xbox-owned studio. It’s rather odd, with many speculating the reasoning being that it’s either not an exclusive or because it wasn’t an Xbox-specific event; they chose not to have any Xbox wrappers. However, that hasn’t stopped PlayStation from using its logo in both Marvel’s Spider-Man and Wolverine games, so I don’t think that’s the reason behind the lack of Xbox logos. 

VG247 recently contacted Xbox via email to get some answers but was met with a “decline to comment” reply. 

Our thoughts? We think Marvel’s Blade will be an exclusive on Xbox for consoles, with a planned PC release following past Xbox releases. The lack of platforms could be due to negotiations and such still going on behind closed doors. It’s still odd, but we’ll likely have a more concrete answer at the next major Xbox showcase. We’d be surprised if the game ends up being multiplatform, though Bethesda did say their game releases would be evaluated on a case-by-case basis.

Could this be a scenario where Bethesda’s deal with Marvel happened before the company got acquired by Microsoft, and part of it was releasing the game on multiple platforms? We can’t say for sure, but who knows at this point, right?

Whether Blade is an Xbox exclusive or not, I’m just hoping the studio can pull it off and do the character justice. 

Marvel’s Blade is currently targeting a 2025 release, and once we know more about the game, we’ll let our readers know.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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GTA 6: Florida Joker Demands $2 Million From Rockstar for “Taking” His Life; Gets Roasted By Red Dead’s Arthur Morgan Instead

Florida Joker is demanding talks with Rockstar Games over using his likeness for Loenida Joker in the Grand Theft Autp 6 announcement trailer, but instead, is met with a dose of logic and some roasting from Roger Clark, the voice of Arthur Morgan from the Red Dead Redemption 2.

Florida Joker is back in the news yet again, and we aren’t speaking (at least entirely) about the parody version we saw in Rockstar’s GTA 6 trailer. Lawrence Sullivan, a Florida Man who went viral in 2017 for his mugshots that the internet quickly dubbed as “Florida Joker” due to his pale face and tattoo-covered face, is in the news again after watching the GTA 6 trailer himself. Rather than understanding that the character Rockstar has is simply a parody, or as some lawyers have chimed in, “another man,” Sullivan instead sets out demands for Rockstar Games to speak to him or give him one or two million dollars, as they’ve taken his life.

While Rockstar Games has yet to chime in, at least publicly, the voice actor behind Red Dead Redemption 2’s Arthur Morgan, Roger Clark, took it upon himself to address Lawrence, citing that Rockstar has had people try (and fail) to sue them for decades for the very reason. 

“No, you don’t. You don’t need to talk to them. They’re not going to talk to you. They’ve had people like you trying to sue them for decades. They are lawyered up man, they know exactly what they can and can’t get away with. If I were you, I would use the notoriety they just threw your way to my advantage. Capitalize on it somehow. You aren’t getting a job at Home Depot with that face.”

As Clark mentions, this wouldn’t be the first time Rockstar has been threatened over the use of likenesses, as back in 2014, actor Lindsey Lohan sued the studio and publisher over GTA 5. Its main cover character featured a female character who Lindsey claimed was based on her. The case was thrown out, with her eventually requesting an appeal, which was denied. 

Other examples of characters based on real-life people can be seen throughout the South Park series, which has parodied countless celebrities. The show creators have been threatened and sued, yet are usually protected due to their parodies fitting fair use laws.

Rockstar Games know what they can do and likely expected this situation to arise. I won’t pretend to know the law inside and out, but I can say that Mr. Lawrence will be in a long battle if he decides to take legal action against the studio. I don’t see this going down the way he expects since there have already been past cases that have failed for the very reason against Rockstar and other companies. 

What do you think, though? Does Florida Joker have something here, or should he take Roger Clark’s advice and look for another way to profit from it?

More GTA 6 Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Finals Private Matches Is Something Embark Wants to Do, Crossovers Not Ruled Out

Just this Friday, Embark Studios launched free-to-play shooter, The Finals. While the game features a lot of the features you’d expect from a modern shooter, one thing it doesn’t have is private lobbies or private matches. Fortunately, the studio does want to implement a The Finals private matches features, but can’t tell when players will exactly get it.

This was mentioned by the studio in chatting with MP1st for the game. Speaking to us, Creative Director Gustav Tilleby mentioned that private matches for The Finals is something they want to do in the future.


MP1ST: Private lobbies, is that going to be happening?

Gustav Tilleby: Not for launch, but, it’s definitely something that we want to do in the future. When exactly it will come I can’t really answer right now.

In the same interview, we asked the devs whether there are plans to do crossovers for the game, as this is something we’re seeing more and more of in multiplayer games. Embark Senior Environment Artist Sven Grundberg states they are not ruling it out, but they need to be careful in doing those kinds of things.

MP1ST: Crossovers. GAAS games love doing them, and The Finals seem to be the perfect game to have them. Anything on that front? Hints? Discussion? What are the team’s thoughts on them in general?

Sven Grundberg: Our focus first, and foremost is to launch a really good game, right? We’re not ruling them out, but we don’t have any such plans to announce at the moment. I think we’re going to be very careful in terms of who we partner up with. I think the most important thing for us as we do any potential tie ins would be to, that it fits the game. I think being super careful about it and that it’s fitting our game.

That is the most important thing for us. Then, if we manage to make that happen, then why not? But we have nothing to announce about that at the moment. For launch, there are no tie-ins.


Well, there you have it. Hopefully, private matches will be part of a future title update. If you’re wondering why there’s no roadmap released for The Finals, head on over here for Embark’s explanation.

Related Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Den of Wolves Preview – Back on the Heist

On a random Monday in November, GTFO developer 10 Chambers invited MP1st to a private preview event at Unity’s office in San Francisco. Not only would they let us experience the upcoming, and final, GTFO Rundown (GTFO’s name for new content drops), but they also had something brand-new to share. Den of Wolves was that something, as the developer proudly declared that they were “back on that heist shit.”

With the reveal of Den of Wolves. We spent a few minutes discussing the upcoming co-op shooter, and have all the details the press release didn’t cover below.

Semi-Futuristic Heisting

The (perhaps unofficial) slogan “back on that heist shit” is an obvious nod to the developer’s history, as Creative Director and CEO of 10 Chambers Ulf Andersson was the game designer for Payday and Payday 2. Den of Wolves is a slightly futuristic, techno-thriller cooperative heist game. Set towards the end of the 21st century, the global economy collapsed due to nefarious use of ever more sophisticated AI. Powerful corporations lobbied to develop a new form of communication, because simply getting online could wipe you out. The cost for this development, though, was a private location known as Midway City, essentially a sovereign metropolis where no one was bound by those pesky things known as laws and ethics. Unshackled by traditional rules, development quickly flourished and produced a new way to store and retrieve data, using human brains (the details are not really expounded upon here). While this does stabilize the global economy as capitalism can stay alive so long as business can be securely transacted, a consequence of having a city with no laws means competition is cutthroat, because anything goes.

Thus, you play as a professional criminal who lives in this world, where you’ll be tasked with committing corporate espionage, sabotage, assassinations, and probably more. Much like GTFO before it (and quite unlike the Payday games before that), missions will often include stealth sections, followed by intense action, and then things can quiet down as you collect loot, patch yourself or your teammates, and prepare for the next area. Though, of course, this pacing is dictated by the players’ actions.

Co-Op? Of Course!

It wouldn’t be a 10 Chambers game without a heavy emphasis on teamwork, and Den of Wolves promises to deliver that in spades. It’ll allow for four-player co-op, though as things are extremely early in terms of development, not even something as simple as player roles or equipment was explained. The Unity Engine is going to be utilized once again, which is not so surprising when you remember that GTFO was also developed using that engine. They are going to target current-generation consoles alongside PCs, so don’t expect any keyboard-heavy commands such as terminals that you need to type in manually.

GTFO is well-known for being a hardcore shooter. Enemies can kill you quickly, friendly fire is ALWAYS on, resources are limited. In summation, it’s a tough game that pulls no punches, and mercilessly punishes mistakes. Den of Wolves is aiming to be a more accessible game. While probably still not much easier, an emphasis was made during the presentation that more people should be able to complete the missions in the game. The location of Midway City allows 10 Chambers to have brighter and more varied environments, even taking the action outside while being several stories in the sky. By no means a cheery game, Den of Wolves is a drastic tone shift from GTFO.

Grab a Friend or Three

To give a more visual idea of what the game is going for vibe-wise, 10 Chambers showed us a not-for-broadcast concept video, which featured a professional voiceover played over footage of clips from heist-related, political, military contractor, and corporate movies and television shows. So, picture assassins taking their shot, people being taken away in a van, hacking, and a generally dark future where you have to constantly look over your shoulder as you chase the almighty dollar. There was even a second or so of what appeared to be early gameplay footage, though of course as it’s so early in development things are likely to change between now and whenever the game does finally release.

If you felt that GTFO was fun but perhaps a bit too unforgiving, it does seem like 10 Chambers is intent on giving you something that can allow for less of a steep learning curve. It’ll be best played with three friends, frenemies, or other acquaintances, but the increased accessibility might make games with random people online approachable. It’s still far too early in development to talk about release dates, but 10 Chambers is clearly excited to be “back on that heist shit,” and it shows.

As of now, Den of Wolves has no release date or window, and is slated for PC. Stay tuned for more coverage here on MP1st, as we have an interview with 10 Chambers going up soon.

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Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.

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Rise of the Ronin Release Date Announced With New Gameplay Trailer

The PlayStation-exclusive Rise of the Ronin officially has a release date, as a brand-new gameplay trailer was shown off during The Game Awards.

Rise of the Ronin Release Date Trailer

About Rise of the Ronin (via PlayStation)

“Rise of the Ronin is an open-world action-adventure game developed by Team NINJA from Koei Tecmo Games. Delve into the historical period of late 19th century Japan, a time marked by profound conflicts and upheavals. You will incarnate a Ronin, a masterless samurai as you fight to shape history.

Embark on an epic journey across war-torn 19th-century Japan in this combat-focused open-world action RPG from Team NINJA, the veteran studio behind Nioh and NINJA GAIDEN.

Japan, 1863. After three centuries of the Tokugawa Shogunate’s oppressive rule, the Black Ships of the West descend upon the nation’s borders and the country falls into a state of turmoil. Amidst the chaos of war, disease and political unrest, a nameless warrior forges their own path, holding the very fate of Japan in their hands.”

Rise of the Ronin will arrive exclusively for PlayStation on March 22. 2024.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Like a Dragon: Infinite Wealth Trailer Highlights Kazuma Kiryu’s Bucket List

Sega has released a new Like a Dragon Infinite Wealth trailer, highlighting one of the major side stories in the game as Kazuma Kiryu gears up to complete his bucket list and meets some of his old friends. If you don’t want spoilers, click away now because the trailer reveals some character returns and one of the major story arcs. You have been warned.

Like a Dragon: Infinite Wealth Trailer – Bucket List (English Dub)

Spoilers Ahead:

As we know from the previous trailers, Yakuza series’ long-running protagonist, Kazuma Kiryu, doesn’t have much time left due to cancer. So what little time he has, he wants to make good use of it. To achieve that, he creates a bucket list of everything he wants to do, including reuniting with people he’s helped and teamed up with. in the past

We see many familiar characters returning, including Makoto Date, Shun Akiyama, Sotaro Komaki, Haruka Sawamura, Kaoru Sayama, and many more.

Like a Dragon Infinite Wealth launches on January 26, 2024, for PS4, PS5, Xbox One, Xbox Series X|S, and PC.

More Like a Dragon Infinite Wealth Reading:

Hammad Taufeeq

Fear the Old Blood

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Sega Announces Five New Games: Jet Set Radio, Crazy Taxi, Golden Axe, and More Being Revived

Sega announced a whopping five games at once at The Game Awards this year, all of which are new entries in classic franchises like Jet Set Radio, Crazy Taxi, and more. The games were all revealed in a brief trailer that showed gameplay snippets of each one confirming that the franchises are all getting revivals.

You can view the reveal trailer here:

In the trailer, we can see gameplay for a new Jet Set Radio, a new Streets of Rage, a Shinobi, a Golden Axe, and of course, a Crazy Taxi. Each of these games looks to have a new, modern spin on them, getting new up-to-date graphics. We haven’t seen entries in most of these franchises in years.

We had heard rumors of a Jet Set Radio and Crazy Taxi reboot being worked on at Sega as early as last year. We even saw some brief gameplay of the Jet Set Radio reboot earlier this year. While that announcement is no surprise, the rest seemingly came out of nowhere.

Hopefully, these new entries do these classic franchises justice. We’re sure long-time Sega fans are looking forward to their release.

Jack Breitenbach

Game the night away!

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Dave the Diver Dredge DLC Drops on December 15

A new Dave the Diver Dredge DLC has just been announced at The Game Awards. This DLC brings all sorts of crossover content from Dredge over to Dave the Diver later this month.

Here’s the DLC trailer:

From the trailer, we can see all sorts of horrific creatures and the iconic Dredge ship from the titular game surround Dave as he continues to, well, dive. It looks much darker and more sinister than Dave the Diver typically is, and we can’t wait.

The Dave the Diver Dredge DLC will launch on December 15, which is just around the corner. Fans won’t have to wait too long to hop into it. We also hope that this marks a potential future of other great crossover DLCs for Dave the Diver. I suppose we’ll see what the future holds.

If you’re interested in other games by Dave the Diver’s developer, you can check out their latest announcement here.

Jack Breitenbach

Game the night away!

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Apex Legends Final Fantasy 7 Rebirth Crossover Begins January 9

Apex Legends is getting a Final Fantasy 7 Rebirth crossover starting on January 9. A trailer for the crossover was unveiled during last night’s Game Awards ceremony, and it looks as though several FF7-themed items will be slashing onto the scene.

You can view the teaser below:

While we don’t currently have many details on the crossover, we can see from the video that Cloud’s signature Buster Blade will make an appearance. Additionally, from the thumbnail art it appears as though we’ll get some unique FF7 costumes for certain characters.

We’ve yet to see just how deep this crossover goes, but we’re excited to see it happen. There’s no such thing as too much Final Fantasy 7 content, no matter what you want to say about Advent Children. Hopefully this does the series justice.

In terms of Apex Legends’ own story, the last part of Kill Code recently released, and you can check that out here.

Jack Breitenbach

Game the night away!

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Alan Wake 2 New Game Plus Announced as Part of “The Final Draft,” Coming December 11

Since its release back in October, people have been asking for Alan Wake 2 New Game Plus mode so they can dive into the game once more, and Remedy has finally listened. Alan Wake 2 New Game Plus mode arrives December 11, 2023 for all the game’s owners as a free update.

Remedy has shared details  on what the studio calls “The Final Draft.” Players can expect New Game+, new difficulty level and more.

Alan Wake 2 New Game+ “The Final Draft” New Features:

Release: Dec. 11 at 1 pm ET/10 am PT/2 am HKT

  • New ending
  • Retain all unlocked weapons, Charms and upgrades
  • New Nightmare difficulty level
  • New Manuscript pages and video content

In addition to those, there are bug fixes and “slight performance optimizations” included in the patch as well. Once it’s out, we’ll let our readers know.

Alan Wake 2 quickly became the talk of the gaming industry after its launch as it received rave reviews from all the major publications. We loved the game as well, in our review, we call it “one of the greatest survival horror games ever made, this shouldn’t be skipped.”

If you missed out on the game before, now is your chance to give it a shot, with the New Game Plus mode on the horizon in the coming week.

Alan Wake 2 is currently available for PS5, Xbox Series X|S, and PC.

Source: Alan Wake

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Hammad Taufeeq

Fear the Old Blood

Home > News

EA UFC 5 Upcoming Fighters for January and February 2024 Revealed

In response to fans, EA has just announced EA UFC 5 upcoming fighters for January and February 2024. They’ve also shed a little light on what players can expect in terms of release schedule.

In a blog post on EA’s website, the team stated that they’ve heard feedback on the game’s lackluster roster and is planning to bring new fighters to the roster every month. They also laid out the upcoming fighters for the next few months:

  • December – Yan Xiaonan and Amir Albazi
  • January – Ian Machado Garry, Mike Malott, Charles Jourdain, Mayra Bueno Silva and Jailton Almeida
  • February – Bryce Mitchell, Maycee Barber and Joe Pyfer

Additionally, EA plans to bring new Alter Ego fighters to the game monthly. These fighters are variations of the game’s current roster based on significant moments in their careers.

Are you looking forward to the new additions? Let us know in the comments.

The new December fighters were just added to the game. You can check out the full patch notes for that update here.

If you haven’t bought the game yet, go read our review of it here, where we state, “The EA Sports UFC series has certainly been one of their most consistent quality-wise, and EA Sports UFC 5 continues that trend.”

Source: EA

Jack Breitenbach

Game the night away!

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The Game Awards Gave More Air Time to Anyone Other Than The Winners, and That Needs to Change

The Game Awards wouldn’t exist without the very people it celebrates, so why did they keep rushing them off the stage?

Look, I won’t pretend I don’t watch The Game Awards, mostly to see what new game gets announced. That’s probably the mindset of many out there in the gaming community. It brings in viewership and is, in part, the big reason that makes The Game Awards so successful because, without them, the show probably wouldn’t draw as much attention from the public.

It’s the sad reality of it all, but one can’t deny its effectiveness, which helps bring the gaming industry into the spotlight every year. 

Yet, that very same spotlight and opportunity that comes with it isn’t one that, at least from the public view, goes towards the people making these games and therefore making the show, but rather to sponsorships, celebrity guests, and padded segments that make TGA feel like a glorified E3, taking up several minutes to pitch an idea to the world, instead of addressing their colleagues. 

This year especially, it was noticeable, as many winners had speeches, only to be ruined by a tune of music telling them to get off the stage. I know Christopher Judge, Kratos’ voice actor, had that moment last year, and they joked about it here, but the joke kept running, only for real, limiting speakers to a measly 30 seconds. 

Meanwhile, celebrities were allowed to have what felt like an infinite amount of time to tell bad jokes and ramble on, not to mention the barrage of commercials (that help pay for the show, at least).

Then there was the Hideo Kojima segment. I’m a huge fan, and I mean no disrespect, but there is a time and place to give a whole spiel about a project, and I don’t think a celebration of the gaming industry is one of those places.

OD had the longest segment out of any other game, with the trailer a little over a minute and 40 seconds and the after-chatter being almost a full seven minutes. 

It’s a lot of time to dedicate to talking about a game, telling us it’s a game, without actually showing us it’s a game. Lest we not forget the ego-stroking and hyping of Kojima as a visionary, something we all know very well already. Geoff has said it himself in the past: Kojima is a man who needs no introduction, so why are we spending so much time doing that on a stage meant to celebrate studios and their releases from this year? Again, there’s a time and place, and The Game Awards was not it. Don’t even get me started with the muppet, who had just as much time. Are there people who watch this show that actually like those segments? 

Those minutes, along with the guests’ spots and padded jokes, all add up, and the ones that take the blunt end of it are the very people the show is meant to celebrate.

I really wasn’t planning on mentioning this in a TGA story, but these last few years have been horrible for workers in the gaming industry. Layoffs are at an all-time high, with work conditions also being a focal of the last year with the whole Activision sexual harassment lawsuit. I know there are plenty out there who are disappointed these subjects weren’t acknowledged at the event. I get it from both sides, and it’s not something I’ll divulge into, as we’ve all heard it by now.

But I will say, though the subject was ignored, I couldn’t help but feel it did the exact opposite. We all saw some of these developers take the stage to begin talking, only to be cut off moments later by the music, a sign to stop talking and get off the stage. 

How does the industry expect to improve if one of its biggest events doesn’t even want the devs talking? And I mean that generally, not just about the layoffs and such. 

The last few years have been about bringing this issue into the light, finding out that there are some publishers out there who refuse to listen to those very voices, doing everything in their power to silence them. It felt like The Game Awards was doing that very thing. 

The Game Awards 2023 Muppet

Why are we trying to rush someone who just wants to say thank you? The show isn’t even being broadcast on TV like the Oscars. Outside the venue rental time, running out of air time is next to impossible when your streaming platform is Twitch and YouTube. 

We have all these awards to hand out, and The Game Awards sped through them like a speedrunner trying to break a world record while reminding everyone about whatever ad placement they had. 

How can we have a show celebrating the gaming industry and its developers if we can’t even take the time to celebrate them? 

I want to discuss some of the counter-arguments about this, though. We, the viewers at home, look at a celebrity guest and wonder, why? It’s the same with a few other things that most probably would agree are time-wasting. The truth is, those spots aren’t meant for us to begin with, no matter how directly they address us. I recall a moment from my non-writer job when the company I previously worked for celebrated us employees. They invited some celebrities to talk and be a part of the celebration. It wasn’t a broadcast event, mind you, but regardless, it did make the moment feel special, even though that celeb never worked a day in their life, doing my job at the time. 

I know the community groans every time it happens, but if that same feeling I got when my company did it was something they felt, then at the end of the day, I’m fine with them. Still, even at that event and past ones, I’ve never seen our fellow workers who were spotlighted ever pushed off stage. 

I will say that some of those awards they presented should have been presented by legends in the industry. I’m sure many developers out there look up to some of these older devs, as their games are the reason they got into developing in the first place. It wouldn’t be hard for Geoff to find that information about who the nominees have looked up the most in the industry. Everyone has their preference, but I can’t help but feel a moment would be more special if it were presented by a legend in the industry. 

Timothée Chalamet, one of the main stars of Dune, presented The Game of the Year award to Larian Studios for Baldur’s Gate 3. I’m sure he’s a gamer and a major industry fan, but it felt so off to see. Not to mention that the studio had less than a minute to talk about one of the biggest accomplishments you can earn in the industry. I know their speech was short and ended before the music could be played, but then you see this and realize it’s probably because they saw the sign telling them to wrap it up.

https://twitter.com/javierabegazo/status/1732975428237934964

Game announcements, too, help the awards. As I said, it brings attention because if the event were strictly an award show, not many would watch it. That proof is already out there for several other award shows. However, we had a lot of games that ended with a 2025 release splash screen. Do we really need to know what’s being released in almost two years? No matter how exciting some of those announcements may have been, I can’t help but think they would have been better off announced at another event. You know, like E3, or the very event that has replaced it, Summer Game Fest? 

All I’m saying is that The Game Awards needs to do a better job at this. At the moment, from what I saw, it felt like a corporate-driven event that puts sponsors and celebs ahead of the very developers who are the reason the show exists. I’m not saying The Game Awards needs to stop doing these things, as the show needs to get funded somehow. I’m not even saying that game announcements should go away, but there needs to be a healthier balance than what was shown in last night’s show.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Embark Explains Why There’s No Roadmap for The Finals

The Finals is now out, alongside its first season. With plenty of content to enjoy, players will undoubtedly be busy throughout the season, though one question that has already begun surfacing is what’s next for The Finals? While GAAS (Games as a Service) titls typically comes with a roadmap, for The Finals, Embark Studio is playing it close to the chest.

In a closed press and creator event we partook in last week, Embark revealed why there’s no roadmap for The Finals and where their current priorities are going into the game’s launch.

“We want to make promises we can keep. We would love to give you a detailed roadmap for years ahead, but again, people who have been with us for a while, we don’t know where the live service game will take us. Plans are going to change. We will get so much feedback from you players, and we want to address those. We want to really, really, REALLY, and I can’t stress that enough, build a game we want to play and that you guys love to play.”

Part of their priority involves ensuring the game runs great for everyone, and to do that, they need to look at as much feedback from the community as possible. Much of that feedback has been gathered from the closed and open betas, as seen in the day one patch notes. Of course, Embark will continue to monitor and pay close attention to player’s feedback as the season progresses, so expect plenty to see plenty of updates.

Though they don’t have a roadmap for The Finals, that doesn’t mean that players shouldn’t expect more content, as this season should bring more events. You’ll have to keep a close eye on The Finals’ social media accounts, as they’ll be making more announcements there.

The Finals is now available to play on PC, PS5, and Xbox Series X|S.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Modern Warfare 3 and Call of Duty Devs Respond to God of War Voice Actor Dig

Modern Warfare 3 and Call of Duty devs are up in arms on social media today following a dig made by God of War voice actor Christopher Judge at last night’s The Game Awards. After Judge made a joke at the expense of Modern Warfare 3’s campaign, the Call of Duty developers were quick to respond.

The joke was in Judge’s opening speech ahead of his presentation of the Best Performance award, and you can see it here:

Last year, Christopher Judge had an infamous eight-minute acceptance speech for his award. Poking fun at himself this year, he said “fun fact: my speech [last year] was actually longer than this year’s Call of Duty campaign.” The joke got a big round of applause at The Game Awards themselves, but following the show, Call of Duty developers current and prior took to social media to voice their frustration with the dig:

Ajinkya Limaye, Former Infinity Ward Dev

https://twitter.com/iddqd_Aj/status/1732958852176588872

Nelson Plumey, Associate Art Director at Treyarch

https://twitter.com/Ticklematter/status/1733152265081671902

Darcy Sandall, Expert Engineer at Sledgehammer Games

https://twitter.com/darcy_sandall/status/1733031322610958377

Even Barry Sloane, the current voice actor for Captain Price, had something to say:

Clearly, the team is pretty upset at Judge’s joke. In our review, we criticized the campaign’s length as well, stating that we wished there had been more. Nonetheless, it probably hurts extra to see someone in your own industry make a joke at your expense in front of all of your peers.

Hopefully, the Modern Warfare 3 devs are still riding high off the launch of Warzone this week. If you’re interested in checking that out, you can do so here.

While there’s no new Call of Duty announcement at the show, there is one for Judge’s God of War Ragnarok, as it is getting a free “Valhalla” DLC next week.

Jack Breitenbach

Game the night away!

Home > News

EA Originals Title: Tales of Kenzera ZAU Revealed With Gameplay

During The Game Awards 2023, EA revealed their EA Originals title named Tales of Kenzera ZAU, which is the first project produced by Abubakar Salim’s Surgent Studios. Check out the debut trailer below.

As seen in the trailer, the game is a Metroidvania style action-adventure platformer, where you’ll be fighting bad guys, avoiding traps, and solving puzzles as you progress through the game.

Tales of Kenzera ZAU is a story of loss, and overcoming grief, inspired by the creator Abubakar Salim’s own struggle with communicating his feelings after the loss of his father ten years ago.

“For a long time, I’ve struggled to find a way of communicating my journey with grief. To now be able to do that through Zau’s story of loss, growth and healing in Tales of Kenzera: ZAU feels so right.

Games, to me, are the most powerful medium to share stories. My late father introduced me to the medium, and what better way of honoring him, our relationship and love than through this experience?

I am extremely grateful and proud of the team of creatives that have helped craft Surgent Studios, and I’m beyond thrilled to have EA Originals give me the platform and space to share this story together with them.”

Tales of Kenzera: ZAU launches April 23, 2024 for PS5, Xbox Series X|S, Nintendo Switch, and PC. Pre-orders are live right now, and you can get the game for $19.99.

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Hammad Taufeeq

Fear the Old Blood

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New Destiny 2 Xur Location Today December 8, 2023 (And What Xur Is Selling)

Xur is back in Destiny this Friday carrying a fresh set of Exotics, Engrams, and Legendary gear that he will sell only in exchange for Legendary Shards. For those who want to know his current hideout and wares, MP1st’s new Destiny 2 Xur location today, December 8, 2023 post details both his location and full inventory until the next Weekly Reset.

New Destiny 2 Xur Location Today December 8, 2023 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

European Dead Zone (EDZ), Earth > Winding Cove

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
The Jade Rabbit Kinetic Scout Rifle
Hawkmoon Kinetic Hand Cannon Polygonal Rifling Quickdraw Heavy Grip

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Ophidia Spathe Hunter Chest Armor 14 14 8 9 9 11 65 23 Legendary Shards
An Insurmountable Skullfort Titan Helmet 6 21 8 6 7 16 64 23 Legendary Shards
Skull of Dire Ahamkara Warlock Helmet 18 7 7 12 18 2 64 23 Legendary Shards

Exotic Ciphers

Name Description
Xenology Complete Vanguard or Exotic playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Interference VI Heavy Grenade Launcher Countermass // Quick Launch Spike Grenades // Augmented Drum Clown Cartridge Threat Detector
False Promises Kinetic Auto Rifle Chambered Compensator // Extended Barrel Flared Magwell // Light Mag Underdog Rampage
Cold Denial Kinetic Pulse Rifle Chambered Compensator // Fluted Barrel Alloy Magazine // High-Caliber Rounds Threat Detector Swashbuckler
Cartesian Coordinate Energy Fusion Rifle Cleanshot IS // Red Dot Micro Enhanced Battery // Liquid Coils Under Pressure Backup Plan
Memory Interdict Heavy Grenade Launcher Countermass // Smart Drift Control Spike Grenades // Mini Frags Auto-Loading Holster Disruption Break
Legal Action II Kinetic Pulse Rifle Fluted Barrel // Full Bore Tactical Mag // Steady Rounds Underdog Rampage
IKELOS_SG_v1.0.3 Energy Shotgun Barrel Shroud // Full Choke Tactical Mag // Steady Rounds Offhand Strike Incandescent

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Sovereign Gauntlets Titan Gauntlets 2 11 18 2 16 16 65 50 Legendary Shards & 1000 Glimmer
Sovereign Plate Titan Chest Armor 12 19 2 12 2 20 67 50 Legendary Shards & 1000 Glimmer
Coronation Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Sovereign Helm Titan Helmet 23 2 6 2 2 28 63 50 Legendary Shards & 1000 Glimmer
Sovereign Greaves Titan Leg Armor 19 12 2 14 6 10 63 50 Legendary Shards & 1000 Glimmer
Sovereign Gloves Warlock Gauntlets 23 2 6 2 6 23 62 50 Legendary Shards & 1000 Glimmer
Sovereign Robes Warlock Chest Armor 7 20 6 7 6 18 64 50 Legendary Shards & 1000 Glimmer
Coronation Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Sovereign Hood Warlock Helmet 22 6 6 6 16 12 68 50 Legendary Shards & 1000 Glimmer
Sovereign Legs Warlock Leg Armor 20 2 10 17 2 14 65 50 Legendary Shards & 1000 Glimmer
Sovereign Grips Hunter Gauntlets 11 10 12 2 6 26 67 50 Legendary Shards & 1000 Glimmer
Sovereign Vest Hunter Chest Armor 10 11 10 20 6 6 63 50 Legendary Shards & 1000 Glimmer
Coronation Cloak Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Sovereign Mask Hunter Helmet 6 20 7 18 10 2 63 50 Legendary Shards & 1000 Glimmer
Sovereign Boots Hunter Leg Armor 18 6 6 16 15 2 63 50 Legendary Shards & 1000 Glimmer

–

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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The Finals Season 1 Hits the Jackpot With Las Vegas 2032 Map – Here’s Over 40 Minutes of Gameplay

In case you missed the news, The Finals is now officially available, and with it, the start of Season 1. There are many reasons to be excited about The Final Season 1, though the biggest must be the new Las Vegas map. That’s right, we’re heading to Sin City this season, so squad up with some friends because it’s time to pull off the heist of the century.

To give you a taste of what this season offers, here’s over 40 minutes of gameplay on the new map, playing the Ranked Tournament Mode, which MP1st managed to capture in a private, invite-only event with other members of the press and content creators.

The Finals Season 1 – Las Vegas 2032 Map – Gameplay

And no, your eyes did not deceive you; Las Vegas 2032 comes with a new in-game event that summons UFOs to rain down on the map.

The Finals Alien Invasion Event

You can tell that even we were surprised by it, though it makes complete sense, considering Las Vegas is located in Nevada, the home state of Area 51. That isn’t the only alien-themed content arriving in Season 1, as new alien cosmetics can be earned. You may have even spotted some of those in the gameplay above.

Stay tuned as we’ll have even more coverage of The Finals throughout the week, including an exclusive interview with Embark Studios!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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