Home > News

Fort Solis Review – Space Trek

While there’s no shortage of narrative-driven games right now, developers Fallen Leaf Studios and Black Drakkar Games are throwing their hat into the ring with Fort Solis — a story-driven thriller set in outer space. It’s important to note that before diving in to Fort Solis, people should know what kind of game it is and what it’s not. If you’re jumping in, expecting another Dead Space-esque experience, you’ll be sorely disappointed, as Fort Solis falls more in line with Supermassive’s games (The Quarry, Devil in Me) than any other sci-fi action game.

However, even with expectations firmly kept in check, Fort Solis manages to stumble more often than we’d like before reaching its very abrupt finish line.

This Is Major Tom to Ground Control, Come In?

The year is 2080. Humankind’s exploration into the unknown has brought them to the planet of Mars, where they have successfully established a mining operation in order to mine the planet for important resources, and conduct several kinds of experiments, away and secluded from the people of Earth. After intercepting an alarm signal, crew members Jack Leary and Jessica Appleton set out to investigate the Mars station, only to come to the terrifying realization that what was once a thriving community of miners, has now gone completely dormant, as the halls of Fort Solis are filled with dead air of silence. It’s here where the mystery of Fort Solis begins, as Jack and Jessica set out to unravel this frightful mystery — but they’re not the only things lurking in the base.

Fort Solis gameplay

Despite being considered an indie game, Fort Solis is built as an AAA experience, which manages to pull some of gaming’s top talent, with cast members Troy Baker (Joel from The Last of Us) and Roger Clark (Arthur Morgan from Red Dead Redemption 2) leading alongside TV actress Julie Brown who makes her video game debut in Fort Solis. 

With big names like that, you’d expect a performance of a lifetime, which is exactly what you get, as all three give it their all, delivering compelling performances that perfectly capture the story that Fallen Leaf wants to tell. 

And a bulk of that story gets told through the visuals of Fort Solis, which are an absolute showcase of what this generation of gaming may have in store for us. Trekking across Mars in a rover had me in awe as the beautiful landscape of Mars was put for show, producing some of the best visuals I’ve seen out of a title this generation. But as you approach Fort Solis, the mood suddenly changes, illustrated by the incredible use of lighting, shadows, and coloring.

Once inside, a sense of dread begins to creep over you as you wonder where everyone has disappeared to. It’s the feeling you get when you go out for a night stroll in a city that is lively during the day, now dead silence. You shouldn’t feel creeped out, but you do, as any subtle sound heard, and your mind begins to wonder who’s watching you from the shadows. A slow descent into paranoia that Fort Solis perfectly captures with visuals and exemplifies through every member of the cast. 

Hearing the cracks in the character’s voices as they try to maintain composure through the abandoned base. Their breathing becoming more and more sporadic with every step taken, every corner they turned, and every door opened. In some ways, it’s a feeling of claustrophobia, as large corridors suddenly felt as if they would begin to close around you, only for a new fear to set in as you wonder what awaits at the end.

Despite your short time with them, the characters all play their roles perfectly with their relatable range of emotions that get shown in full throughout the campaign. Fallen Leaf wanted to deliver a story-driven experience, which they have done masterfully. But that does bring us to the next part, and that’s what Fort Solis offers in terms of gameplay.

Horrors of the Red Planet

If I’m honest, I’m not exactly sure what kind of game Fort Solis wants to be. On the one hand, it wants to be a compelling story-driven experience, which it undoubtedly achieves. On the other though, looking beyond the story, the visuals, and the characters, the question then becomes, what exactly does Fort Solis offer in terms of gameplay? Well, almost nothing unless you count being the world’s slowest person in the worst possible situation as something. 

Now, in all fairness, Fallen Leaf has mentioned that Fort Solis is closer to the walking simulator games genre. It was an expectation they set beforehand, so the expectation of it being more than that isn’t one I had. Still, one can’t help but feel that the walking aspect of the game is a bit overdrawn, if not forced in for padding purposes, as the character moves at the pace of a snail, despite their dire situation. If I showed up at a base under lockdown and saw several dead bodies, I probably wouldn’t be strolling around like it’s an everyday occurrence. The walking speed is tortuously slow, almost as if you’re forced to follow an NPC who refuses to run, only there’s no one but you there. It’s like walking in place — figuratively, but you get the picture, and it’s like that for the full campaign, which lasts a little over three hours.

One of the main goals is to upgrade your security clearance, and as you level it up, you’ll be able to access more locations in the base. Some of those locations are in areas you’ve been to already, and let me tell you, backtracking to them felt like such a drag. I get it; you’re in a space suit, so you should move slower, but there are plenty of moments throughout the campaign to show that isn’t why you move slowly. I know what the studio wanted to achieve, as the slow movement speed helps set the tone of the setting, but having a slightly faster walking speed or light jog could have gone a long way without ruining that experience. 

There are also (Quick-Time Events) QTEs that get introduced early on, as well as puzzles. This gave me the impression that we’d be getting an interactive adventure, much like the ones developed by the likes of Quantic Dreams (Heavy Rain, Detroit: Become Human) and Telltales Games (Walking Dead, Batman, Wold Among Us,) but boy, was I wrong. These felt far from one another, and when you got a section that featured them, it would only be a few presses to the point that you’d question why it’s even there. There don’t appear to be many consequences with failing a QTE either. I replayed a few sections, and despite pressing the wrong QTE prompt, my character would correct their path and eventually come to the same point as they would have with successful presses. It would play differently, but the characters still stuck to the script.

So then, all you have is walking and collecting audio, video, and text logs. It’s not the most engaging thing for players to do, and once you get past the visuals and the story, you have to ask yourself, what is here? Not a whole lot, sadly.  

Verdict

Fort Solis delivers a dark, high-tension, suspense-filled thriller driven by its incredibly realistic next-gen visuals, compelling character performances, and well-written writing. If this were an episode in a long-running sci-fi series, it’d be amongst my favorites and highly rated. However, seeing that this is a video game, it’s hard to recommend Fort Solis due to its little gameplay. Most of it’s walking, with few QTEs here and there, but it all serves as padding that eventually overstays its welcome. 

Fort Solis Release Date

The opening hours will have you in awe as it takes you through the gorgeous and ominous landscape of the red planet of Mars, but slowly, you’ll come to the realization that there really is nothing waiting for you on Mars.

Score: 5.5/10

Pros:

  • A breathtaking showcase – Unreal Engine 5 is in full display, giving us a real ook at what the engine can push graphically.
  • Story – You’ll constantly be on the edge of your seat.
  • Incredible performances from all the cast members. They truly tie everything together.

Cons:

  • Little gameplay that isn’t forced padding. QTE’s might as well not even exist given how short and in-between they are.
  • Repetitive – Sure, it’s best described as a walking simulator, so walking is the core of it, but it ends up throwing the pacing off and makes backtracking an absolute bore.
  • It’s short – Everyone will have their own opinions when it comes to game lengths and pricing. I don’t mind short games, but with what little else it provides outside the story, there’s not much a reason to ever want to come back to it. It truly feels like a one and done experience that could have benefited more as episodic releases.

Fort Solis review (PS5) code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Destiny 2 The Final Shape Release Date, Different Editions, New Content and What’s Coming in 2024 Revealed

During today’s Destiny 2 Showcase, Bungie has revealed the Destiny 2 The Final Shape release date to be February 27, 2024! Alongside this, we got a bunch of new trailers alongside info for not only the DLC, but also for the Season of the Witch season which is live now (read the full patch notes for it here).

Destiny 2 The Final Shape New Content, Different Editions:

Release Date: Feb. 27, 2024 (All Platforms)

In Destiny 2: The Final Shape, Guardians will confront oblivion in the form of their ultimate adversary –The Witness – alongside their iconic Vanguard companions: Ikora Rey, Commander Zavala, and the mysteriously returned Cayde-6. Players will embark on a perilous journey of remembrance and discovery into the heart of the Traveler, rally the Vanguard, and end the War of Light and Darkness. The story of this final confrontation will be told throughout the course of The Final Shape’s campaign, as well as in the new raid that will launch in March 2024.

New Raid – Launches March 2024

New Campaign and Destination in The Final Shape – The Pale Heart: located inside the Traveler. Shaped by The Witness but also influenced by the history and journey of the Guardians themselves, The Pale Heart destination will feature nostalgic callbacks from throughout the history of the Light and Darkness Saga, including a version of the original Tower from Destiny. As the first linear destination in Destiny history, The Pale Heart will also gradually evolve.

Three New Super Abilities and Aspects Introduced in The Final Shape: Void for Titans, Solar for Warlocks, and Arc for Hunters, each developed with teamplay in mind.

New Weapons: including a new weapon subfamily that includes the Rocket Pistol Sidearm and a new Support Frame Auto Rifle that can deal damage while healing allies. Additionally, classic weapons from the original Destiny will return, and a new Exotic Fusion Rifle, among others.

New Enemy Type – Subjugators: who are able to use Stasis and Strand powers against Guardians while also adding an element of control to the battlefield.

Destiny 2: The Final Shape will be available in three different editions, all of which are available now for pre-order.

Standard Edition
The Destiny 2: The Final Shape Standard Edition includes:

  • New Campaign + Legendary Mode
  • New Raid
  • New Episode: Echoes
  • Instant unlocks with pre-order:
    • Exotic Ghost
    • Expansion Emblem

Destiny 2: The Final Shape + Annual Pass Edition
The Destiny 2: The Final Shape + Annual Pass Edition includes:

  • New Campaign + Legendary Mode
  • New Raid
  • Three Episodes: Echoes, Revenant, Heresy
  • Tessellation Exotic Fusion Rifle, Catalyst, and Ornament
  • The Final Shape Dungeon Key (two dungeons)
  • Exotic Sparrow
  • Secret Stash (one per Episode)
    • 3 Ascendant Alloys
    • 4 Ascendant Shards
    • 1 Exotic Cipher
    • 7 Upgrade Modules
    • 1 Exotic Item (either a Ship, Ghost, or Sparrow)
  • Instant unlocks with pre-order:
    • Tessellation Exotic Fusion Rifle
    • Exotic Emote
    • Exotic Ghost
    • Expansion Emblem

Destiny 2: The Final Shape Collector’s Edition
The Destiny 2: The Final Shape Collector’s Edition is available for pre-order now and includes all the content in the Destiny 2: The Final Shape + Annual Pass Edition as well as the following:

Image

  • Replica model of the original Tower from Destiny, featuring LED lights and sounds
  • Vanguard mentor figurines
  • Vanguard mission dossier and patch
  • Autograph book
  • Code for exclusive Destiny 2 emblem
  • Digital version of Destiny 2: The Final Shape original soundtrack

Alongside The Final Shape, Bungie has announced key changes coming to the core experience later this year and beyond.

  • Improved Power System – Will make it easier for players of different Power levels to take part in activities together.
  • Fireteam Finder Feature (Out November 2023) – Designed to help players find fellow Guardians to play with in activities across the game
  • New Multiplex Map – New PvP Vex-themed map
  • New Relic-Based Game Mode
  • New Checkmate modifier

Finally, as part of the Showcase, Bungie also announced a new Episodes content format coming to Destiny 2! This will begin in March 2024 shortly after the launch of The Final Shape and will replace the current seasonal model.

Episodes represent an entirely new approach to storytelling and content. There will be three separate Episodes in 2024 – titled Echoes, Revenant, and Heresy respectively – with the first Episode launching in March. Each Episode will be a standalone story told in three Acts, exploring the aftermath and fallout of the events of the conclusion of the Light and Darkness saga, while also introducing more content and rewards, more often than previous Destiny 2 Seasons.

That’s a lot of Destiny 2 stuff to take in! It seems Guardians will have a ton to look forward to in 2024.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 1.000.093 for Season of the Witch Version 7.2.0.1 Flies Out This Aug. 22

Destiny 2 update 1.000.093 is now out on all platforms this August 22, and this is for the big Season of the Witch patch! This brings new activities, weapon adjustments and lots more, with the full details available in the official D2 update 7.2.0.1 patch notes.

Destiny 2 Update 1.000.093 Patch Notes | D2 Season of the Witch Update Patch Notes | Destiny 2 Update 7.2.0.1 Patch Notes:

ACTIVITIES

  • Relive the past. Ikora offers a Timeline Reflections quest to help new and lapsed players get caught up on major story beats by replaying three key moments: Cayde’s Fate from Forsaken, Communing with Stasis from Beyond Light, and the Lucent Hive from The Witch Queen. Includes new cinematics and rewards for new players to quickly get up to speed before The Final Shape.
  • Ritual rank-ups now happen immediately on receiving reputation instead of the next time you go to orbit.
  • Weekly ritual Director challenges have been updated, removing the requirement to play three instances of a specific ritual to obtain rewards. Challenges now allow completion of any ritual activity (Crucible, Vanguard, or Gambit) to progress the challenge in sets of three, to earn up to a max of three Extotic engrams. Surge matching has been removed as a requirement for Vanguard completions to progress the weekly challenge
  • Ritual Vendor Challenges for completing 8 bounties on Vanguard, Crucible, or Gambit vendors have had their rewards updated to reward pinnacles
  • Ritual-specific Engrams will now drop more often allowing players more choice on what rewards they get through focusing.
  • Ritual weapons will now be focusable during the first season they are available.

CRUCIBLE

General Crucible

  • Added Fireteam Matchmaking to CBMM (Connection-Based Matchmaking) playlists.
  • Fixed a cinematic issue for Crucible maps Meltdown and Cathedral of Dusk.
  • Revised playlist tooltips to remove redundant information.
  • Fixed out of bounds issues on Crucible maps Meltdown and Radiant Cliffs.
  • Fixed an issue with textures on Crucible map Bannerfall.

Competitive

  • Competitive 3v3 placement series challenge progress is now synced across characters.
  • Fixed an issue where the placement series challenge would not grant a reward.

Rift

  • Fixed an issue that caused Spark dunks to count as more than one dunk.

Scorched

  • Fixed an issue where certain subclasses could use their air move abilities.

Zone Control

  • Fixed an issue where the bonus reputation icon did not display while Crucible reputation booster is active.

Iron Banner

  • Daily Iron Banner challenges have been split into 2 series. Each series has 4 challenges rolled out daily over the week.
    • Series 1: Players complete Iron Banner matches (with no restrictions) to earn Iron Banner Rank bonus multipliers.
    • Series 2: Players earn points in Iron Banner as a Seasonal subclass to earn Pinnacle rewards.

Rumble

  • Matches no longer reward twice as much Crucible reputation as other Crucible modes when specific conditions are met.

Iron Banner Fortress

  • Added mode-specific voice-over to Iron Banner Fortress.

Loose SBMM (Skill-Based Matchmaking)

  • Altered parameters to improve search times and match quality for players at either end of the skill spectrum, or for those playing in low population regions or times.

Lobby Balancing

  • Corrected an issue where highly skilled players could be misallocated across teams.

Clash and Control

  • Changed Iron Banner Clash and Control map weighting to match that of the core Clash and Control playlists.

VANGUARD OPS

  • Fixed an issue where the bonus reputation modifier icon did not display for Nightfall activities.

GAMBIT

  • Added FBMM (Fireteam-Based Matchmaking) and removed Freelance node.
  • Updated the Gold Coins gilding Triumph progress string to reflect the change from wins to matches played.

NEOMUNA

  • In the campaign mission Downfall, improved the physics in gravlifts and removed ability drain.
  • Added Nimbus vendor rep as reward to event chests that were previously only awarding Glimmer.

DUNGEONS

Ghosts of the Deep

  • Fixed some quarantine volumes that were causing players to get a “joining allies” message while the Emerge encounter was in progress.
  • Fixed an issue where the final boss of the dungeon was teleporting more than intended during the damage phase.

RAIDS

Root of Nightmares

  • Fixed an issue where players were unable to purchase the Shotgun because the raid weapon vendor was incorrectly checking for available inventory space.

GUARDIAN RANKS

  • Updated the objective Pinnacle Rewards in Guardian Rank 8 to reflect the updated weekly challenges to complete bounties for Drifter, Shaxx, and Zavala.
  • Players can now see their rank-up buffs displayed in their Guardian’s character sheet.
  • Fixed an issue in which the Guardian Rank 4 objective Glimmer was continuing to show progress after completing it.
  • Loadouts + 4 message will now display the correct description.
  • Fixed an issue in which some of the system unlock messages for Guardian Ranks did not have a proper icon.
  • Players now will get credit for completing the Kingsfall raid in a higher difficulty without having completed the regular difficulty.

UI/UX

  • The Inspection screen and Eververse Preview screens now support playing audio for Exotic weapons, Sparrows, ships, Ghosts, and other items that may have custom ambient audio.
  • Timeline
    • To help new players understand the fundamentals, Destiny Calls and Witness Backstory cinematics can be played directly from the first page of the Timeline (upper-right corner of the Director).
    • To help new players learn the game, added a QR Code that opens the New Player Guide on Bungie.net.
  • Fixed an issue preventing the player from crouching in the Exotic mission Operation: Seraph’s Shield.
  • Fixed an issue where some quest step objectives would display as incomplete even if they were completed.
  • Fixed an issue where Commendations were incorrectly greyed out as already given in some activities.
  • Corrected an issue that prevented the visual effects from displaying for The Witch Queen expansion node on the Timeline.
  • The Eververse Recommendations tile on the Featured page of Eververse will no longer inform players that they lack inventory space.
  • Fixed a text display issue in the Russian language version of the Season Pass description page.
  • Featured Quests
    • Added a new tab to Quest Log that helps players focus on completing key quest lines.
    • Players can now launch into many quest activities or to quest locations directly from the Quest Details screen.
    • Players can prioritize the quests that appear in Featured Quest categories by tracking them in the Quest Log.
  • A number of activities were pushing a New Adventures Available announcement to the HUD when they became available, either through progression or after the daily reset. We’ve reworked this system to reduce the frequency of that particular announcement’s appearance and, moving forward, enable us to more readily provide specific announcements starting with a New Legend Lost Sector Available announcement when new Legend or Master Lost Sectors become available.
  • Fixed an issue that caused certain background details and colors to not be visible on some destination maps when navigating between Director tabs.
  • Fixed an issue with the Memorialized emblem in which it didn’t slot raid and dungeon trackers.
  • Fixed an issue in which the Total Triumph Score was not accurate.
  • Players can now interact with past Seasonal Artifact Lore tabs.
  • Fixed an issue in which the Commendation Score, Guardian name, and icon were not visible in some instances in the Commendations screen within the Journey screen.

GAMEPLAY AND INVESTMENT

ABILITIES

  • Fixed an issue where ability energy wasn’t cleared when changing class ability.
  • Fixed an issue that allowed players to activate sprint melees without sprinting.
  • Fixed an issue that caused Threadling grenades to spawn double Threadlings when thrown against some surfaces.
  • Fixed an issue where at specific resilience stat values, players could receive the previous tier’s PvE damage resistance value rather than their current tier’s.
  • Fixed an issue where the Wish-Ender bow in combination with abilities like Shadowshot was able to generate significantly more Super energy per shot than intended.

ALL SUBCLASSES

Titan

  • Increased Towering Barricade base cooldown time from 48 seconds to 70 seconds.
  • Reduced Barricade (all variants) maximum health from 600hp to 500hp and increased damage resistance from PvE combatants to compensate.
  • Lift (all variants)
    • Removed soft ceiling for Lift to eliminate instances where players could activate the movement mode but receive no upward movement (e.g., while Speed Booster was active).
      • Note: Warlock Glide already had no soft ceiling.

Hunter

  • Double Jump (all variants)
    • Removed soft ceiling for Double Jump to eliminate instances where players could activate the movement mode but receive no upward movement (e.g., while Speed Booster was active).
      • Note: Warlock Glide already had no soft ceiling.

ARC SUBCLASSES

Hunter

  • Fixed an issue where the Lethal Current aftershock could deactivate Liar’s Handshake’s Cross-Counter perk.

Titan

  • Reduced Knockout’s bonus melee damage vs. players from 50 to 30.
  • Increased Thundercrash’s base cooldown time from 500 seconds to 556 seconds.
  • Thunderclap
    • Now costs energy on attack, rather than during the windup.
    • Reduced weapon ready speed penalty after attacking by 50%.
  • Skip Grenade
    • Reduced base cooldown time from 121 seconds to 105 seconds.

SOLAR SUBCLASSES

Warlock

  • Fixed an issue where the Scorch applied from Celestial Fire could fail to activate perks requiring melee defeats (e.g., while using Sunbracers).
  • Fixed an issue where the Heat Rises description did not include the healing burst on grenade consume added in Patch 4.1.0.2.
  • Fixed an issue where the Icarus Dash description displayed the air move key bind rather than the air dodge key bind.
  • Fixed an issue where Swarm Grenade submunitions could become stuck in Ward of Dawn geometry, rapidly dealing impact damage to it rather than detonating after reaching its maximum impact count.

Titan

  • Fixed an issue where the death screen obituary text for Sunspots was missing.

VOID SUBCLASSES

Titan

  • Fixed an issue where Shield Bash damage was being scaled to 0 against players in an active grapple.
  • Reduced Voidwall Grenade’s base cooldown time from 152 seconds to 121 seconds.
  • Fragments
    • Echo of Instability and Echo of Provision
      • Fixed an issue where defeating targets with non-Void grenades (e.g., Forerunner’s The Rock) would fail to activate the Fragment perk.
  • Echo of Harvest
    • Fixed an issue where the cooldown buff tray text did not correctly indicate the name of the Fragment.
    • Fixed an issue where some players were unable to purchase Void Fragments from Ikora until they had purchased at least two Void Aspects.

STASIS SUBCLASSES

Warlock

  • Increased consistency of Penumbral Blast freezing fast-moving targets (e.g., players Grappling toward the casting Warlock).
  • Fragments
    • Whisper of Bonds
      • Now creates an Orb of Power for you and allies when defeating frozen targets, rather than directly granting Super energy.
  • Players can no longer perform interactions (revives, Countdown bomb plants, etc.) while frozen.

STRAND SUBCLASSES

Hunter

  • Silkstrike
    • Increased Silkstrike damage resistance from 40% to 45%.
    • Reduced suppression time between Silkstrike super air attacks.
    • Reduced vertical lift provided by Silkstrike heavy air attack to reduce instances of missing the primary target.
  • Threaded Specter
    • Increased Threaded Specter lifetime from 10 seconds to 12 seconds.
    • Increased Threaded Specter health vs. PvE combatants.
    • Threaded Specter now takes longer to detect nearby PvE combatants at the beginning of its lifetime.
    • PvE combatants now more consistently focus on Threaded Specter instead of the Hunter.
    • Allied players no longer have reticle magnetism toward Threaded Specter.
  • Fixed an issue where the Threaded Spike was unable to return to its owner if the owner was Invisible (e.g., from Assassin’s Cowl activating).

Warlock

  • The Wanderer
    • Destroying a Tangle now creates a delayed suspending detonation.
    • Increased suspend detonation radius from 6 meters to 7 meters against PvE combatants.
    • Increased thrown Wanderer Tangle detonation damage to match standard Tangle detonations.

ALL CLASSES

  • Fragments
    • Thread of Generation
      • Reduced the overall energy gain per damage event against PvE enemies by ~20%.
      • Rebalanced the energy gain multiplier across Primary weapon archetypes to bring energy gains for dealing damage with precision weapons and fully automatic weapons closer together.
        • Note: This means that, overall, while fully automatic Primary weapons have had their efficiency reduced, precision Primary weapons have had their efficiency increased to compensate.
  • Thread of Mind
    • Reduced class energy gain based on the tier of the defeated target:
      • Minor combatants reduced from 15% to 10%.
      • Major combatants and players reduced from 25% to 15%.
      • Bosses, Champions and minibosses reduced from 50% to 25%.
  • Thread of Propagation
    • Now grants +10 Strength.
  • Thread of Continuity
    • No longer grants +10 Strength.
  • Thread of Wisdom
    • No longer requires a precision kill to activate.
  • Thread of Isolation
    • Reduced the number of precision hits to activate by an average of ~30%; varies by weapon archetype.
  • Thread of Rebirth
    • The number of created Threadlings now varies based on the tier of the defeated target:
      • Minor combatants: 1.
      • Elite combatants or players: 2.
      • Boss, Champion, or miniboss combatants: 3.
  • Suspend
    • Reduced base suspend duration vs. non-Champion PvE combatants from 8 seconds to 5 seconds.
      • Thread of Continuity now extends this duration to 7 seconds, down from 12 seconds.
      • Reduced base suspend duration vs. Champion combatants from 8 seconds to 3 seconds (4 seconds with Thread of Continuity).
      • Increased snap damage dealt to suspended boss combatants by 67%.
      • Players can no longer perform interactions (revives, Countdown bomb plants, etc.) while suspended.
  • Increased Threadling damage vs. PvE combatants by 30%.
  • Reduced Tangle creation cooldown time from 15 seconds to 12 seconds.
  • Reduced Woven Mail’s damage resistance vs. PvE combatants from 60% to 55%.
  • PvE combatants affected by Sever now have their outgoing damage reduced by 40%, up from 30%.
  • Grapple melee now always takes priority during the grapple melee window regardless of melee charge state (whether players have a Threaded Spike or Arcane Needle charge readied), and regardless of whether there is a valid target nearby.

ARMOR

  • The functionality of the Foetracer hunter Exotic helmet has been moved to the Knucklehead Radar Exotic helmet.
  • Foetracer’s previous perk has been completely replaced by the following perk: Damaging a powerful combatant or Guardian with an ability grants you a temporary bonus to weapon damage matching your subclass type. Defeating that target with a weapon matching the damage type of your subclass creates an elemental pickup.
  • The Lucky Raspberry Exotic armor has been reworked and now reads: Increases the chaining capabilities of Arc Bolt Grenade. Damaging enemies with jolt lightning strikes and collecting Ionic Traces grant additional Arc Bolt Grenade energy. Arc Bolt Grenades stun Overload Champions and delay their health regeneration.
  • Reverted the previous change to the cooldown of Duskfield grenades granted by Renewal Grasps.
  • Reworked ACD/0 Feedback Fence to make use of the Armor Charge system. New perk: Melee hits grant Armor Charge, and you take reduced melee damage while you have Armor Charge. Taking melee damage causes you to emit a burst of damaging Arc energy that jolts targets, consuming your Armor Charge and dealing more damage based on the number of stacks consumed.
  • In addition to its existing functionality, Icefall Mantle now has a chance to grant an escalating bonus to Stasis weapon damage on Stasis kills. Activating your class ability grants you the highest tier damage bonus.
  • The Hallowfire Heart Exotic has had its perk reworked: While standing in a Sunspot, defeating an enemy with Solar damage creates a Sunspot. It greatly improves recharge rate of your abilities while your Super is charged and provides a small benefit to the airborne effectiveness stat of all weapons.
    • Design note: Hallowfire Heart had too much overlap with Heart of Inmost Light and yet was restricted to one damage type. With this rework, we are looking to lean harder into the Solar subclass by letting you create more frequent Sunspots, while still retaining some elements of its previous functionality.
  • The tier-4 Arc weapon damage bonus granted by your Fist of Havoc Super ending has had its duration extended to 30 seconds, up from 10.
  • Path of the Burning Steps now grants the tier-4 Solar weapon damage bonus on Solar grenade kills.
  • In addition to its existing functionality, Doom Fang Pauldrons now have a chance to grant an escalating bonus to Void weapon damage on Void kills. Void melee kills automatically grant the highest tier damage bonus.
  • When you use Blink, Astrocyte Verse now causes enemies near you to become volatile. When using the Nova Warp Super, your Dark Blink movement ability does not cost Super energy.
  • In addition to its existing functionality, Geomag Stabilizers now grants energy for your Chaos Reach super when picking up an Ionic Trace.
  • In addition to its existing functionality, Wings of Sacred Dawn now reloads your Solar weapons from reserves when you get a kill while suspended in midair.
  • Winter’s Guile now causes enemies encased by the Penumbral Blast melee to automatically shatter.
  • Arbor Warden’s unique class ability should now benefit from all sources of bonus class ability energy correctly.
  • Fixed an issue that would cause Arbor Warden’s class ability to not animate properly when used with Jotunn or Tractor Cannon.
  • Fixed an issue where Eternal Warrior’s Arc Weapon damage bonus wouldn’t function unless you had the super Fist of Havoc equipped.
  • Fixed an issue causing Chromatic Fire’s elemental explosions to fail to apply their status effects in certain situations.
  • Fixed an issue causing Liar’s Handshake’s bonus melee damage to not function correctly with the Lethal Current Arc Aspect or the Gathering Storm Arc Super.
  • Fixed an issue where Swarmers would not create Threadlings when a Tangle was thrown after grappling to a different Tangle.
  • Threadlings spawned via Swarmers now work properly when The Wanderer Aspect is equipped.
  • Fixed an issue where Peregrine Greaves’ HUD status effect didn’t have an icon.
  • The Armor Charge HUD element will now show your actual maximum number of potential Armor Charges, rather than always showing 6 empty boxes.
  • Fixed an issue causing Swords to not benefit from Ammo Reserves armor mods.
  • Fixed an issue causing the Hunter’s Golden Gun Super to benefit from Kinetic Surge armor mods.
  • Fixed an issue where the Season 20 Guardian Games class items were not available as armor ornaments.
  • Added unkindled versions of both the Candescent and Sunlit universal ornaments for all classes.
    • For Guardians that unlocked the armor glows for these sets during Solstice, both versions will be available to unlock in the Appearance screen.
    • Guardians that have not unlocked the glows will not see any changes to these sets in their available ornaments.
  • The Warlock armor Psionic Speaker Robes, Resolute Champion Robes, and Wraps of the Emperor’s Minister have had their visual issues fixed.
  • Fixed an issue that caused the Hunter chest armor Vest of the Taken King to be invisible when worn in the H.E.L.M.

WEAPONS

GLOBAL
  • PvE kills with two Special weapons equipped now generate Heavy ammo at the same rate as two Primaries or one Primary and one Special.
  • Decoupled damage falloff from zoom.
  • Added a fixed ADS Damage Falloff Scalar to all guns with damage falloff (see Dev Insights: Season 22 Weapons Preview for details).
RETICLES
  • Replaced the perk active hipfire reticle element. The new one should work better at different field-of-view (FOV) settings.
  • Added a perk active indicator to Symmetry.
  • Moved Grand Overture’s charge meter further down the screen to reduce instances of overlapping other reticle elements.
WEAPON ARCHETYPES
  • Hand Cannons
    • Increased reload speed at 0 stat by 15%.
    • Increased damage against minor combatants (red bars) by 20%.
    • Increased damage against major combatants (orange bars) by 75%.
    • Changed Warden’s Law to be the first member of a new sub-family, Heavy Burst.
    • Fires a 2-round burst.
  • Bows
    • Reduced minimum reload animation duration from 0.5 seconds to 0.3 seconds. (This means that applying reload speed scalars on top of high reload stat will still have an effect.)
    • Increased the projectile velocity at full draw so that the projectiles will continue to perform as if they were hit scan at longer distances at higher framerates.
    • Equalized the full draw projectile velocity with Combat Bows.
  • Fixed the RPM stat of Aggressive Submachine Guns to correctly show 720 RPM.
  • Reduced Aggressive Sidearms base damage from 32 to 30.
  • Increased BxR Battler Pulse Rifle’s zoom back to 20.
  • Fixed the impact stat on The Comedian Shotgun. This is cosmetic only, damage per pellet is unchanged.
  • Fixed an issue where the Adept Masterworks and Enhanced Intrinsic perks for Fusion Rifles were decreasing the damage dealt by fusions when they changed the Charge Time stat.
  • Wave Frame Heavy Grenade Launchers
    • Reduced the size and damage of the self-damage AOE.
    • This should make it much safer to fire the projectile closer to your feet.
  • Swords
    • Sword guard has been reworked. Energy now recharges after a short delay when used but recharges much faster.
      • The delay before recharge and recharge rate are both governed by the guard charge rate stat.
      • This delay ranges between 2.7 seconds and 1.05 seconds, depending on charge rate.
      • The rate energy returns after the delay has massively increased to compensate, increasing even more at higher charge rate. Even after the delay, Swords now return to full energy from empty faster than before this rework.
    • Full-power heavy attacks can now be used with any non-zero amount of Sword energy, rather than requiring full sword energy.
    • Sword guard damage resistance has been massively increased and now provides between 82.5% and 95% damage reduction depending on guard resistance stat.
      • This damage resistance value is sharply reduced against other players, similar to glaives, providing between 52.5% and 65% damage reduction depending on guard resistance stat.
    • Sword guard no longer loses energy when taking damage.
      • As a result of the above, guard efficiency has been removed as a stat.
    • Sword guard duration increased across every guard type, with those with shortest durations benefiting most.
    • Sword guard talent nodes have had their stats squished down.
      • Combined with the above, even though their stats have been reduced, their damage reduction, charge rates, and guard durations have increased across the board.
      • This allows origin traits and other Sword perks more room to increase these stats and allow performance beyond their previous maximum.
    • Sword guard talent nodes now visually affect the Charge Rate bar on the inspection screen when hovered or selected, similar to other stat-affecting nodes.
    • Sword movement speed while blocking increased from a 0.75x multiplier to 0.85x multiplier.
    • The Lament Exotic Sword has been special-cased so its charge rate and delay are unaffected, but it still benefits from the increased guard damage reduction and duration.
EXOTIC WEAPONS
  • Fixed an issue where ammo was loading into Quicksilver Storm slightly too late in the reload animation.
  • Fixed the impact stat on Dead Man’s Tale. This is cosmetic only, damage per bullet is unchanged.
  • Two-Tailed Fox’s catalyst perk Third Tail has been reworked. Two-Tailed Fox now fires all 3 shots burst-fire with the catalyst, instead of firing 3 rockets in 2 bursts.
    • This improves the weapon’s consistency and prevents situations where the rockets could collide mid-flight.
    • Slightly increased the direct impact damage of the catalyst Arc rocket.
  • Verglas Curve
    • Whisper of Fissures detonations now generate Hail Barrage stacks if the crystal was created by this weapon.
    • Shiver Quiver now activates when slowing enemies.
    • Increased the slow stacks from 40 to 60 when hitting players directly with Hail Barrage arrows. This allows for a freeze if two Hail Barrage arrows hit the same player.
  • Le Monarque
    • Reduced draw time from 684 milliseconds to 612 milliseconds.
    • Reduced body shot damage from 100 to 85.
    • Increased critical hit multiplier from 1.5x to 1.6x. (Crit damage against players goes from 150 to 136.)
    • Reduced DoT burn time from 3s to 1.75s (goes from 8 ticks to 6).
    • Increased DoT burn damage against players from 1.875 to 2.5 per tick. (Burn damage also increased in PvE by 50%.)
  • Vex Mythoclast
    • RPM reduced from 390 to 360 to match other high-impact Auto Rifles.
    • Increased damage against minor combatants (red bars) and major combatants (orange bars) by 25%.
  • Tommy’s Matchbook Scorch values updated to 15 +5. Was 14 + 7 (with the Ember of Ashes fragment equipped).
  • Touch of Malice
    • Increased Final Round damage in PvE by 20%.
    • Decreased the self-damage from the final round from 10 to 7.
    • Final round damage can no longer kill the user.
    • Increased the health awarded by the Touch of Mercy perk from 30 to 75.
    • Set up Touch of Mercy to work like Unrelenting (Guardians and major combatants give more points towards activation, increased the time allowed between kills).
    • Ball of Darkness now appropriately deals Arc damage and will blind combatants and stun Unstoppable Champions.
  • Fixed an issue with Malfeasance where the Vorpal Weapon catalyst wasn’t displaying the status buff text.
  • Reduced the lethal kill distance of Cloudstrike’s lightning strike against players.
  • Wicked Implement
    • Timing window for Creeping Attrition has been increased from 3.5 seconds to 4.5 seconds.
    • Tithing Harvest can now also be activated by destroying Stasis crystals.
    • Wicked Implement Exotic catalyst now also includes the Headstone perk.
  • Centrifuse
    • Fixed an issue where Centrifuse could blind some non-combatant, non-player objects, like doors, resulting in a visual-only debuff indicator.
    • Fixed an issue where Centrifuse’s blind did not respect the direction a player was facing. Players who face away from the blind detonation will now suffer less visual impact than if they were looking directly at it, similar to other sources of blind.
PERKS
  • Reduced Bipod’s damage penalty from 40% to 25%.
  • Envious Assassin
    • There is no longer a time limit after kills within which you have to activate the perk or get another kill.
    • The perk will now activate even if the magazine is overflowed (will stop activating once you hit maximum magazine size of 2.5x or greater).
    • Enhanced Envious Assassin now provides fractionally more ammo per kill, instead of a longer window of time after a kill.
  • Under-Over
    • Now provides bonus body shot damage against players with Woven Mail.
    • Increased the bonus damage against combatant shields.
    • Deals significantly increased damage to enemies who are enhanced by a Dark Cabal overshield in addition to enemies shielded by Lucent Moths.
  • Reduced Under Pressure’s maximum accuracy cone scalar from 0.5 to 0.75.
  • Shoot to Loot
    • No longer triggers the reload when shooting a Special brick that could not be picked up while also having an overflowed weapon equipped.
    • Explosive damage now interacts with Orbs of Power.
  • Valiant Charge now deactivates after the initial Sword swing.
  • Ambush no longer deactivates from healing, fall damage, or being shot by allies.
  • Fixed an issue where the enhanced version of Explosive Light was granting two stacks on the initial orb pickup.
  • Chill Clip
    • Reduced the slow stacks from 60 to 40.
    • Wolfpack Rounds no longer trigger this perk.

Fixed a number of other issues:

  • Fixed an issue where the Vexcalibur ornament would be reset during reshaping.
  • Fixed an issue where the Revision Zero pattern Triumph could not be claimed despite the pattern being unlocked.
  • Fixed an issue where a level requirement was shown on enhanced intrinsics in the shaping screen (enhanced weapons only).
  • Fixed a number of issues where damage types were not being properly detected on weapons, preventing Artifact perks related to damage from proccing.
  • Fixed an issue where Deepsight drop rates could decrease slightly as the number of patterns within a weapon set were unlocked.
  • Fixed an issue with Swap Mag’s tooltip appearance in the shaping screen.
  • Fixed an issue where tracking weapon projectiles would not track Threaded Specter decoys.
  • Fixed an issue that allowed Wish_Ender to hit more times than intended when shooting through a Citan’s Ramparts barricade.

We’ve reworked a number of catalyst objectives in an effort to standardize the behavior of unlocking these perks.

  • Fighting Lion
    • Reduced the number of total kills required.
    • Reduced the number of total bounties required for completion (with event bounties worth a bit more).
  • Reduced the number of total kills needed with the Sunshot Sun Blast perk detonation.
  • Reduced the number of kills required with Graviton Lance’s Cosmology perk.
  • Reduced the number of kills required to bring Skyburner’s Oath more in line with other Primary weapons.
  • Reduced the number of kills required to bring Legend of Acrius closer to other Heavy weapons.
  • Rat King
    • This catalyst will now progress through use by the player, not only from fireteam use.
    • Additional players in your fireteam using Rat King will provide bonus progression toward your catalyst.
  • With how we’ve tuned D.A.R.C.I. to involve jolt, you often run out of targets to headshot. Therefore, we’ve reduced the number of headshots required to complete the catalyst.
  • Leviathan’s Breath
    • Reduced the number of kills required.
    • Updated the string to denote that bonus progression is applied from defeating higher tier enemies.
  • Reduced the number of kills required to bring Eriana’s Vow more in parity with other Special weapons.
  • Reduced the number of kills to bring Ruinous Effigy closer to other Special weapons.

Other Crafting Changes

  • Dead Man’s Tale and Dead Messenger can now be crafted. Patterns and upgrades can be obtained from Presage and Vox Obscura, respectively.
  • Weapon level progression per kill in PvP modes has been increased slightly.
  • Weapon level progression for activity completions has been increased slightly for the following areas:
    • Crucible
    • Trials of Osiris
    • Dares of Eternity
    • Wellspring
    • Gambit
    • Platinum score completions of Master and Legend Lost Sectors
  • Weapon progression rollover behavior has been added. If weapon level progression earned from activity completion exceeds what is required to level up the weapon, the excess will now be applied to the next level.
  • Resonant and Harmonic Alloys have been removed from weapon crafting costs and will no longer drop from dismantling specific weapons. Players can exchange their existing inventory of these Alloys for Glimmer by visiting Rahool in the Tower.
  • Crafted and Enhanced Weapons now have a new mod socket visible in the inspection screen for weapon level boosting. Players can use Glimmer and Enhancement Cores to apply a Weapon Level Boost mod to directly level their weapon with escalating costs as the weapon level increases.
  • The Neomuna weekly pinnacle story mission score challenge will now provide guaranteed pattern progress the first time it is completed each week for any Neomuna crafted weapons you have not unlocked.
  • The Neomuna vendor engram upgrade will now increase the drop chance of Deepsight Neomuna weapons. This bonus will be automatic if you’ve already claimed the vendor engram upgrade.
  • The Throne World vendor engram upgrade will now increase the drop chance of Deepsight Throne World weapons. This bonus will be automatic if you’ve already claimed the vendor engram upgrade.
COMBATANTS
  • Increased the time before an Incendior gas tank on the ground explodes. Added grenade proximity indicators to them when they are primed for explosion.
  • This should give you more time to react and also reduce the seemingly instant explosions from boss stomps.
  • Scorn Stalkers will deal consistent damage to all Guardians regardless of framerate.
BOUNTIES AND PURSUITS
  • Shortened Banshee-44’s comments on the Centrifuge catalyst quest Higher Voltage.
  • Added progress on the Xenology quest when doing the Exotic Cipher quest on regular or enhanced difficulty (4 points for regular difficulty, 7 for enhanced difficulty).
  • Step 4 of the Void and Solar Mastery pursuits now display correct objectives.
  • Subclass Mastery pursuits now display correct text strings, when associated items are equipped.
  • Fixed an issue preventing the 21% Delerium Machine Gun and Hush Bow from contributing progress for the Dark Age Arsenal Triumph. All of Season of the Deep’s reckoning reprise weapons and their Taken counterparts have been allowed to contribute progress as well.
  • Wish-Ender pursuit has been reconfigured to no longer require 3 effectively permanent inventory items to store quest state. These items have been removed from inventory. If you own any Forsaken entitlement and do not have the Wish-Ender pursuit, visit Petra or the Quest Terminal to acquire it!
  • There is a new Strand Aspect available at the Meditation Pool for any player who completed the Veil Containment quest.
REWARDS
  • MK .44 Stand Asides and Khepri’s Horn now drop from the appropriate Red War focused engrams.
  • Ascendant Shards, Ascendant Alloys, and Enhancement Prisms no longer go to the Postmaster, but any that were with the Postmaster are still recoverable. Ascendant Alloys and Ascendant Shards now have a cap of 30. Enhancement Prisms have a new cap of 100.
  • Fixed a missing Salvage Chest reward indicator on the Master Salvage node in the Director.
VENDORS
  • (NEW) Special Deliveries Kiosk – Promotional rewards that were previously claimable from Amanda Holliday and Master Rahool will now be delivered to and claimable at the Special Deliveries Kiosk in The Tower. It is located between Master Rahool and Banshee-44. Examples of items moving include: Prime Drops, Secret Stash rewards, pre-order items, and Annual Pass/Collector’s Edition rewards, among others.
  • Fixed an issue where preorder rewards for Forsaken and Lightfall were not delivered to Shaw Han.
  • Non-Seasonal vendor engrams are once again cleared at the end of each Season. Seasonal vendor engrams remain for the entire year.
  • Focused engram previews now show items at the same power they focus at.
  • For engram focusing that requires a specific yearly expansion to utilize (Exotic decryption on Rahool for example) the warning message telling you about the entitlement requirement (if you don’t have it) should come before any other warning message on the decryption item.
  • Focusable Exotic engrams on Rahool now have previews that show all armor pieces your class could receive from that engram, or what pieces you need to acquire before you can focus it!
  • Previews for Legendary armor focusing now show custom armor perks if the armor has one.
  • Updated Light 3.0 ability tooltip error message in subclass screen to indicate if a meditation is necessary.
  • The Talk to Shaxx objective message is no longer triggered (that Shaxx interaction was previously removed).
  • Fixed an issue where Ikora was saying an incorrect line for purchasing a Fragment if a player hasn’t unlocked Aspects for that subclass.
  • Stasis acquisition on the Exo Stranger has been converted to the new vendor subclass system. Quest rewards that previously granted Stasis currency have had their rewards changed.
  • An engram tracker can now be recovered from the Sonar Station (in addition to other vendors, such as the War Table) once deleted.

LOCALIZATION

  • Mandarin voiceover support is now available across all content in Destiny 2 for players with their language set to Simplified Chinese.
  • Updated Korean translations for Festival of the Lost.

GENERAL

Loadout improvements

  • Equipping a loadout will no longer fail when swapping between similar mods (e.g., class item finisher mods like restorative finisher and special finisher) where you can only have one equipped at a time.
  • Equipping a loadout with mod or perk selections that are no longer legal will now be able to successfully equip more of the original selections.
  • Seasonal Artifact perks can no longer be changed while in an activity with locked loadouts.
  • Orbs of Power have had their physics layer reworked, bringing them in line with pre-patch 7.1.0 behavior.
    • They should no longer roll all over the place.
  • New and persistent flashing on the vendor upgrade node was fixed after additional upgrades were awarded.

COLLECTIONS

  • Corrected the Collections entry for the Outrunner ornament for Arbalest.
  • Fixed an issue where a promotional emote would erroneously appear in the Recently Discovered feed in Collections.
  • Added a Resources tab to Collections where you can find information about all currencies and materials found in the game.
  • Transmats are now considered account-unlocks, and any Transmat in Collections will be available from your Ship Transmat menu. Any existing Transmat items can be safely dismantled.
Stay tuned for more Destiny 2 news here on MP1st.
Source: Bungie 
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 2.98 for August 22 Released for Season of the Witch Patch 7.2.0.1

Bungie has released Destiny 2 update 2.98 on all platforms, and this is to bring patch version 7.2.0.1 which is also called “Season of the Witch.” This is a massive patch that includes new activities, adjustments and more! Read on for everything new in the official Destiny 2 Season of the Witch patch notes.

Destiny 2 Update 2.98 Patch Notes | Destiny 2 Season of the Witch Update Patch Notes | Destiny 2 August 22 Patch Notes:

ACTIVITIES

  • Relive the past. Ikora offers a Timeline Reflections quest to help new and lapsed players get caught up on major story beats by replaying three key moments: Cayde’s Fate from Forsaken, Communing with Stasis from Beyond Light, and the Lucent Hive from The Witch Queen. Includes new cinematics and rewards for new players to quickly get up to speed before The Final Shape.
  • Ritual rank-ups now happen immediately on receiving reputation instead of the next time you go to orbit.
  • Weekly ritual Director challenges have been updated, removing the requirement to play three instances of a specific ritual to obtain rewards. Challenges now allow completion of any ritual activity (Crucible, Vanguard, or Gambit) to progress the challenge in sets of three, to earn up to a max of three Extotic engrams. Surge matching has been removed as a requirement for Vanguard completions to progress the weekly challenge
  • Ritual Vendor Challenges for completing 8 bounties on Vanguard, Crucible, or Gambit vendors have had their rewards updated to reward pinnacles
  • Ritual-specific Engrams will now drop more often allowing players more choice on what rewards they get through focusing.
  • Ritual weapons will now be focusable during the first season they are available.

CRUCIBLE

General Crucible

  • Added Fireteam Matchmaking to CBMM (Connection-Based Matchmaking) playlists.
  • Fixed a cinematic issue for Crucible maps Meltdown and Cathedral of Dusk.
  • Revised playlist tooltips to remove redundant information.
  • Fixed out of bounds issues on Crucible maps Meltdown and Radiant Cliffs.
  • Fixed an issue with textures on Crucible map Bannerfall.

Competitive

  • Competitive 3v3 placement series challenge progress is now synced across characters.
  • Fixed an issue where the placement series challenge would not grant a reward.

Rift

  • Fixed an issue that caused Spark dunks to count as more than one dunk.

Scorched

  • Fixed an issue where certain subclasses could use their air move abilities.

Zone Control

  • Fixed an issue where the bonus reputation icon did not display while Crucible reputation booster is active.

Iron Banner

  • Daily Iron Banner challenges have been split into 2 series. Each series has 4 challenges rolled out daily over the week.
    • Series 1: Players complete Iron Banner matches (with no restrictions) to earn Iron Banner Rank bonus multipliers.
    • Series 2: Players earn points in Iron Banner as a Seasonal subclass to earn Pinnacle rewards.

Rumble

  • Matches no longer reward twice as much Crucible reputation as other Crucible modes when specific conditions are met.

Iron Banner Fortress

  • Added mode-specific voice-over to Iron Banner Fortress.

Loose SBMM (Skill-Based Matchmaking)

  • Altered parameters to improve search times and match quality for players at either end of the skill spectrum, or for those playing in low population regions or times.

Lobby Balancing

  • Corrected an issue where highly skilled players could be misallocated across teams.

Clash and Control

  • Changed Iron Banner Clash and Control map weighting to match that of the core Clash and Control playlists.

VANGUARD OPS

  • Fixed an issue where the bonus reputation modifier icon did not display for Nightfall activities.

GAMBIT

  • Added FBMM (Fireteam-Based Matchmaking) and removed Freelance node.
  • Updated the Gold Coins gilding Triumph progress string to reflect the change from wins to matches played.

NEOMUNA

  • In the campaign mission Downfall, improved the physics in gravlifts and removed ability drain.
  • Added Nimbus vendor rep as reward to event chests that were previously only awarding Glimmer.

DUNGEONS

Ghosts of the Deep

  • Fixed some quarantine volumes that were causing players to get a “joining allies” message while the Emerge encounter was in progress.
  • Fixed an issue where the final boss of the dungeon was teleporting more than intended during the damage phase.

RAIDS

Root of Nightmares

  • Fixed an issue where players were unable to purchase the Shotgun because the raid weapon vendor was incorrectly checking for available inventory space.

GUARDIAN RANKS

  • Updated the objective Pinnacle Rewards in Guardian Rank 8 to reflect the updated weekly challenges to complete bounties for Drifter, Shaxx, and Zavala.
  • Players can now see their rank-up buffs displayed in their Guardian’s character sheet.
  • Fixed an issue in which the Guardian Rank 4 objective Glimmer was continuing to show progress after completing it.
  • Loadouts + 4 message will now display the correct description.
  • Fixed an issue in which some of the system unlock messages for Guardian Ranks did not have a proper icon.
  • Players now will get credit for completing the Kingsfall raid in a higher difficulty without having completed the regular difficulty.

UI/UX

  • The Inspection screen and Eververse Preview screens now support playing audio for Exotic weapons, Sparrows, ships, Ghosts, and other items that may have custom ambient audio.
  • Timeline
    • To help new players understand the fundamentals, Destiny Calls and Witness Backstory cinematics can be played directly from the first page of the Timeline (upper-right corner of the Director).
    • To help new players learn the game, added a QR Code that opens the New Player Guide on Bungie.net.
  • Fixed an issue preventing the player from crouching in the Exotic mission Operation: Seraph’s Shield.
  • Fixed an issue where some quest step objectives would display as incomplete even if they were completed.
  • Fixed an issue where Commendations were incorrectly greyed out as already given in some activities.
  • Corrected an issue that prevented the visual effects from displaying for The Witch Queen expansion node on the Timeline.
  • The Eververse Recommendations tile on the Featured page of Eververse will no longer inform players that they lack inventory space.
  • Fixed a text display issue in the Russian language version of the Season Pass description page.
  • Featured Quests
    • Added a new tab to Quest Log that helps players focus on completing key quest lines.
    • Players can now launch into many quest activities or to quest locations directly from the Quest Details screen.
    • Players can prioritize the quests that appear in Featured Quest categories by tracking them in the Quest Log.
  • A number of activities were pushing a New Adventures Available announcement to the HUD when they became available, either through progression or after the daily reset. We’ve reworked this system to reduce the frequency of that particular announcement’s appearance and, moving forward, enable us to more readily provide specific announcements starting with a New Legend Lost Sector Available announcement when new Legend or Master Lost Sectors become available.
  • Fixed an issue that caused certain background details and colors to not be visible on some destination maps when navigating between Director tabs.
  • Fixed an issue with the Memorialized emblem in which it didn’t slot raid and dungeon trackers.
  • Fixed an issue in which the Total Triumph Score was not accurate.
  • Players can now interact with past Seasonal Artifact Lore tabs.
  • Fixed an issue in which the Commendation Score, Guardian name, and icon were not visible in some instances in the Commendations screen within the Journey screen.

GAMEPLAY AND INVESTMENT

ABILITIES

  • Fixed an issue where ability energy wasn’t cleared when changing class ability.
  • Fixed an issue that allowed players to activate sprint melees without sprinting.
  • Fixed an issue that caused Threadling grenades to spawn double Threadlings when thrown against some surfaces.
  • Fixed an issue where at specific resilience stat values, players could receive the previous tier’s PvE damage resistance value rather than their current tier’s.
  • Fixed an issue where the Wish-Ender bow in combination with abilities like Shadowshot was able to generate significantly more Super energy per shot than intended.

ALL SUBCLASSES

Titan

  • Increased Towering Barricade base cooldown time from 48 seconds to 70 seconds.
  • Reduced Barricade (all variants) maximum health from 600hp to 500hp and increased damage resistance from PvE combatants to compensate.
  • Lift (all variants)
    • Removed soft ceiling for Lift to eliminate instances where players could activate the movement mode but receive no upward movement (e.g., while Speed Booster was active).
      • Note: Warlock Glide already had no soft ceiling.

Hunter

  • Double Jump (all variants)
    • Removed soft ceiling for Double Jump to eliminate instances where players could activate the movement mode but receive no upward movement (e.g., while Speed Booster was active).
      • Note: Warlock Glide already had no soft ceiling.

ARC SUBCLASSES

Hunter

  • Fixed an issue where the Lethal Current aftershock could deactivate Liar’s Handshake’s Cross-Counter perk.

Titan

  • Reduced Knockout’s bonus melee damage vs. players from 50 to 30.
  • Increased Thundercrash’s base cooldown time from 500 seconds to 556 seconds.
  • Thunderclap
    • Now costs energy on attack, rather than during the windup.
    • Reduced weapon ready speed penalty after attacking by 50%.
  • Skip Grenade
    • Reduced base cooldown time from 121 seconds to 105 seconds.

SOLAR SUBCLASSES

Warlock

  • Fixed an issue where the Scorch applied from Celestial Fire could fail to activate perks requiring melee defeats (e.g., while using Sunbracers).
  • Fixed an issue where the Heat Rises description did not include the healing burst on grenade consume added in Patch 4.1.0.2.
  • Fixed an issue where the Icarus Dash description displayed the air move key bind rather than the air dodge key bind.
  • Fixed an issue where Swarm Grenade submunitions could become stuck in Ward of Dawn geometry, rapidly dealing impact damage to it rather than detonating after reaching its maximum impact count.

Titan

  • Fixed an issue where the death screen obituary text for Sunspots was missing.

VOID SUBCLASSES

Titan

  • Fixed an issue where Shield Bash damage was being scaled to 0 against players in an active grapple.
  • Reduced Voidwall Grenade’s base cooldown time from 152 seconds to 121 seconds.
  • Fragments
    • Echo of Instability and Echo of Provision
      • Fixed an issue where defeating targets with non-Void grenades (e.g., Forerunner’s The Rock) would fail to activate the Fragment perk.
  • Echo of Harvest
    • Fixed an issue where the cooldown buff tray text did not correctly indicate the name of the Fragment.
    • Fixed an issue where some players were unable to purchase Void Fragments from Ikora until they had purchased at least two Void Aspects.

STASIS SUBCLASSES

Warlock

  • Increased consistency of Penumbral Blast freezing fast-moving targets (e.g., players Grappling toward the casting Warlock).
  • Fragments
    • Whisper of Bonds
      • Now creates an Orb of Power for you and allies when defeating frozen targets, rather than directly granting Super energy.
  • Players can no longer perform interactions (revives, Countdown bomb plants, etc.) while frozen.

STRAND SUBCLASSES

Hunter

  • Silkstrike
    • Increased Silkstrike damage resistance from 40% to 45%.
    • Reduced suppression time between Silkstrike super air attacks.
    • Reduced vertical lift provided by Silkstrike heavy air attack to reduce instances of missing the primary target.
  • Threaded Specter
    • Increased Threaded Specter lifetime from 10 seconds to 12 seconds.
    • Increased Threaded Specter health vs. PvE combatants.
    • Threaded Specter now takes longer to detect nearby PvE combatants at the beginning of its lifetime.
    • PvE combatants now more consistently focus on Threaded Specter instead of the Hunter.
    • Allied players no longer have reticle magnetism toward Threaded Specter.
  • Fixed an issue where the Threaded Spike was unable to return to its owner if the owner was Invisible (e.g., from Assassin’s Cowl activating).

Warlock

  • The Wanderer
    • Destroying a Tangle now creates a delayed suspending detonation.
    • Increased suspend detonation radius from 6 meters to 7 meters against PvE combatants.
    • Increased thrown Wanderer Tangle detonation damage to match standard Tangle detonations.

ALL CLASSES

  • Fragments
    • Thread of Generation
      • Reduced the overall energy gain per damage event against PvE enemies by ~20%.
      • Rebalanced the energy gain multiplier across Primary weapon archetypes to bring energy gains for dealing damage with precision weapons and fully automatic weapons closer together.
        • Note: This means that, overall, while fully automatic Primary weapons have had their efficiency reduced, precision Primary weapons have had their efficiency increased to compensate.
  • Thread of Mind
    • Reduced class energy gain based on the tier of the defeated target:
      • Minor combatants reduced from 15% to 10%.
      • Major combatants and players reduced from 25% to 15%.
      • Bosses, Champions and minibosses reduced from 50% to 25%.
  • Thread of Propagation
    • Now grants +10 Strength.
  • Thread of Continuity
    • No longer grants +10 Strength.
  • Thread of Wisdom
    • No longer requires a precision kill to activate.
  • Thread of Isolation
    • Reduced the number of precision hits to activate by an average of ~30%; varies by weapon archetype.
  • Thread of Rebirth
    • The number of created Threadlings now varies based on the tier of the defeated target:
      • Minor combatants: 1.
      • Elite combatants or players: 2.
      • Boss, Champion, or miniboss combatants: 3.
  • Suspend
    • Reduced base suspend duration vs. non-Champion PvE combatants from 8 seconds to 5 seconds.
      • Thread of Continuity now extends this duration to 7 seconds, down from 12 seconds.
      • Reduced base suspend duration vs. Champion combatants from 8 seconds to 3 seconds (4 seconds with Thread of Continuity).
      • Increased snap damage dealt to suspended boss combatants by 67%.
      • Players can no longer perform interactions (revives, Countdown bomb plants, etc.) while suspended.
  • Increased Threadling damage vs. PvE combatants by 30%.
  • Reduced Tangle creation cooldown time from 15 seconds to 12 seconds.
  • Reduced Woven Mail’s damage resistance vs. PvE combatants from 60% to 55%.
  • PvE combatants affected by Sever now have their outgoing damage reduced by 40%, up from 30%.
  • Grapple melee now always takes priority during the grapple melee window regardless of melee charge state (whether players have a Threaded Spike or Arcane Needle charge readied), and regardless of whether there is a valid target nearby.

ARMOR

  • The functionality of the Foetracer hunter Exotic helmet has been moved to the Knucklehead Radar Exotic helmet.
  • Foetracer’s previous perk has been completely replaced by the following perk: Damaging a powerful combatant or Guardian with an ability grants you a temporary bonus to weapon damage matching your subclass type. Defeating that target with a weapon matching the damage type of your subclass creates an elemental pickup.
  • The Lucky Raspberry Exotic armor has been reworked and now reads: Increases the chaining capabilities of Arc Bolt Grenade. Damaging enemies with jolt lightning strikes and collecting Ionic Traces grant additional Arc Bolt Grenade energy. Arc Bolt Grenades stun Overload Champions and delay their health regeneration.
  • Reverted the previous change to the cooldown of Duskfield grenades granted by Renewal Grasps.
  • Reworked ACD/0 Feedback Fence to make use of the Armor Charge system. New perk: Melee hits grant Armor Charge, and you take reduced melee damage while you have Armor Charge. Taking melee damage causes you to emit a burst of damaging Arc energy that jolts targets, consuming your Armor Charge and dealing more damage based on the number of stacks consumed.
  • In addition to its existing functionality, Icefall Mantle now has a chance to grant an escalating bonus to Stasis weapon damage on Stasis kills. Activating your class ability grants you the highest tier damage bonus.
  • The Hallowfire Heart Exotic has had its perk reworked: While standing in a Sunspot, defeating an enemy with Solar damage creates a Sunspot. It greatly improves recharge rate of your abilities while your Super is charged and provides a small benefit to the airborne effectiveness stat of all weapons.
    • Design note: Hallowfire Heart had too much overlap with Heart of Inmost Light and yet was restricted to one damage type. With this rework, we are looking to lean harder into the Solar subclass by letting you create more frequent Sunspots, while still retaining some elements of its previous functionality.
  • The tier-4 Arc weapon damage bonus granted by your Fist of Havoc Super ending has had its duration extended to 30 seconds, up from 10.
  • Path of the Burning Steps now grants the tier-4 Solar weapon damage bonus on Solar grenade kills.
  • In addition to its existing functionality, Doom Fang Pauldrons now have a chance to grant an escalating bonus to Void weapon damage on Void kills. Void melee kills automatically grant the highest tier damage bonus.
  • When you use Blink, Astrocyte Verse now causes enemies near you to become volatile. When using the Nova Warp Super, your Dark Blink movement ability does not cost Super energy.
  • In addition to its existing functionality, Geomag Stabilizers now grants energy for your Chaos Reach super when picking up an Ionic Trace.
  • In addition to its existing functionality, Wings of Sacred Dawn now reloads your Solar weapons from reserves when you get a kill while suspended in midair.
  • Winter’s Guile now causes enemies encased by the Penumbral Blast melee to automatically shatter.
  • Arbor Warden’s unique class ability should now benefit from all sources of bonus class ability energy correctly.
  • Fixed an issue that would cause Arbor Warden’s class ability to not animate properly when used with Jotunn or Tractor Cannon.
  • Fixed an issue where Eternal Warrior’s Arc Weapon damage bonus wouldn’t function unless you had the super Fist of Havoc equipped.
  • Fixed an issue causing Chromatic Fire’s elemental explosions to fail to apply their status effects in certain situations.
  • Fixed an issue causing Liar’s Handshake’s bonus melee damage to not function correctly with the Lethal Current Arc Aspect or the Gathering Storm Arc Super.
  • Fixed an issue where Swarmers would not create Threadlings when a Tangle was thrown after grappling to a different Tangle.
  • Threadlings spawned via Swarmers now work properly when The Wanderer Aspect is equipped.
  • Fixed an issue where Peregrine Greaves’ HUD status effect didn’t have an icon.
  • The Armor Charge HUD element will now show your actual maximum number of potential Armor Charges, rather than always showing 6 empty boxes.
  • Fixed an issue causing Swords to not benefit from Ammo Reserves armor mods.
  • Fixed an issue causing the Hunter’s Golden Gun Super to benefit from Kinetic Surge armor mods.
  • Fixed an issue where the Season 20 Guardian Games class items were not available as armor ornaments.
  • Added unkindled versions of both the Candescent and Sunlit universal ornaments for all classes.
    • For Guardians that unlocked the armor glows for these sets during Solstice, both versions will be available to unlock in the Appearance screen.
    • Guardians that have not unlocked the glows will not see any changes to these sets in their available ornaments.
  • The Warlock armor Psionic Speaker Robes, Resolute Champion Robes, and Wraps of the Emperor’s Minister have had their visual issues fixed.
  • Fixed an issue that caused the Hunter chest armor Vest of the Taken King to be invisible when worn in the H.E.L.M.

WEAPONS

GLOBAL
  • PvE kills with two Special weapons equipped now generate Heavy ammo at the same rate as two Primaries or one Primary and one Special.
  • Decoupled damage falloff from zoom.
  • Added a fixed ADS Damage Falloff Scalar to all guns with damage falloff (see Dev Insights: Season 22 Weapons Preview for details).
RETICLES
  • Replaced the perk active hipfire reticle element. The new one should work better at different field-of-view (FOV) settings.
  • Added a perk active indicator to Symmetry.
  • Moved Grand Overture’s charge meter further down the screen to reduce instances of overlapping other reticle elements.
WEAPON ARCHETYPES
  • Hand Cannons
    • Increased reload speed at 0 stat by 15%.
    • Increased damage against minor combatants (red bars) by 20%.
    • Increased damage against major combatants (orange bars) by 75%.
    • Changed Warden’s Law to be the first member of a new sub-family, Heavy Burst.
    • Fires a 2-round burst.
  • Bows
    • Reduced minimum reload animation duration from 0.5 seconds to 0.3 seconds. (This means that applying reload speed scalars on top of high reload stat will still have an effect.)
    • Increased the projectile velocity at full draw so that the projectiles will continue to perform as if they were hit scan at longer distances at higher framerates.
    • Equalized the full draw projectile velocity with Combat Bows.
  • Fixed the RPM stat of Aggressive Submachine Guns to correctly show 720 RPM.
  • Reduced Aggressive Sidearms base damage from 32 to 30.
  • Increased BxR Battler Pulse Rifle’s zoom back to 20.
  • Fixed the impact stat on The Comedian Shotgun. This is cosmetic only, damage per pellet is unchanged.
  • Fixed an issue where the Adept Masterworks and Enhanced Intrinsic perks for Fusion Rifles were decreasing the damage dealt by fusions when they changed the Charge Time stat.
  • Wave Frame Heavy Grenade Launchers
    • Reduced the size and damage of the self-damage AOE.
    • This should make it much safer to fire the projectile closer to your feet.
  • Swords
    • Sword guard has been reworked. Energy now recharges after a short delay when used but recharges much faster.
      • The delay before recharge and recharge rate are both governed by the guard charge rate stat.
      • This delay ranges between 2.7 seconds and 1.05 seconds, depending on charge rate.
      • The rate energy returns after the delay has massively increased to compensate, increasing even more at higher charge rate. Even after the delay, Swords now return to full energy from empty faster than before this rework.
    • Full-power heavy attacks can now be used with any non-zero amount of Sword energy, rather than requiring full sword energy.
    • Sword guard damage resistance has been massively increased and now provides between 82.5% and 95% damage reduction depending on guard resistance stat.
      • This damage resistance value is sharply reduced against other players, similar to glaives, providing between 52.5% and 65% damage reduction depending on guard resistance stat.
    • Sword guard no longer loses energy when taking damage.
      • As a result of the above, guard efficiency has been removed as a stat.
    • Sword guard duration increased across every guard type, with those with shortest durations benefiting most.
    • Sword guard talent nodes have had their stats squished down.
      • Combined with the above, even though their stats have been reduced, their damage reduction, charge rates, and guard durations have increased across the board.
      • This allows origin traits and other Sword perks more room to increase these stats and allow performance beyond their previous maximum.
    • Sword guard talent nodes now visually affect the Charge Rate bar on the inspection screen when hovered or selected, similar to other stat-affecting nodes.
    • Sword movement speed while blocking increased from a 0.75x multiplier to 0.85x multiplier.
    • The Lament Exotic Sword has been special-cased so its charge rate and delay are unaffected, but it still benefits from the increased guard damage reduction and duration.
EXOTIC WEAPONS
  • Fixed an issue where ammo was loading into Quicksilver Storm slightly too late in the reload animation.
  • Fixed the impact stat on Dead Man’s Tale. This is cosmetic only, damage per bullet is unchanged.
  • Two-Tailed Fox’s catalyst perk Third Tail has been reworked. Two-Tailed Fox now fires all 3 shots burst-fire with the catalyst, instead of firing 3 rockets in 2 bursts.
    • This improves the weapon’s consistency and prevents situations where the rockets could collide mid-flight.
    • Slightly increased the direct impact damage of the catalyst Arc rocket.
  • Verglas Curve
    • Whisper of Fissures detonations now generate Hail Barrage stacks if the crystal was created by this weapon.
    • Shiver Quiver now activates when slowing enemies.
    • Increased the slow stacks from 40 to 60 when hitting players directly with Hail Barrage arrows. This allows for a freeze if two Hail Barrage arrows hit the same player.
  • Le Monarque
    • Reduced draw time from 684 milliseconds to 612 milliseconds.
    • Reduced body shot damage from 100 to 85.
    • Increased critical hit multiplier from 1.5x to 1.6x. (Crit damage against players goes from 150 to 136.)
    • Reduced DoT burn time from 3s to 1.75s (goes from 8 ticks to 6).
    • Increased DoT burn damage against players from 1.875 to 2.5 per tick. (Burn damage also increased in PvE by 50%.)
  • Vex Mythoclast
    • RPM reduced from 390 to 360 to match other high-impact Auto Rifles.
    • Increased damage against minor combatants (red bars) and major combatants (orange bars) by 25%.
  • Tommy’s Matchbook Scorch values updated to 15 +5. Was 14 + 7 (with the Ember of Ashes fragment equipped).
  • Touch of Malice
    • Increased Final Round damage in PvE by 20%.
    • Decreased the self-damage from the final round from 10 to 7.
    • Final round damage can no longer kill the user.
    • Increased the health awarded by the Touch of Mercy perk from 30 to 75.
    • Set up Touch of Mercy to work like Unrelenting (Guardians and major combatants give more points towards activation, increased the time allowed between kills).
    • Ball of Darkness now appropriately deals Arc damage and will blind combatants and stun Unstoppable Champions.
  • Fixed an issue with Malfeasance where the Vorpal Weapon catalyst wasn’t displaying the status buff text.
  • Reduced the lethal kill distance of Cloudstrike’s lightning strike against players.
  • Wicked Implement
    • Timing window for Creeping Attrition has been increased from 3.5 seconds to 4.5 seconds.
    • Tithing Harvest can now also be activated by destroying Stasis crystals.
    • Wicked Implement Exotic catalyst now also includes the Headstone perk.
  • Centrifuse
    • Fixed an issue where Centrifuse could blind some non-combatant, non-player objects, like doors, resulting in a visual-only debuff indicator.
    • Fixed an issue where Centrifuse’s blind did not respect the direction a player was facing. Players who face away from the blind detonation will now suffer less visual impact than if they were looking directly at it, similar to other sources of blind.
PERKS
  • Reduced Bipod’s damage penalty from 40% to 25%.
  • Envious Assassin
    • There is no longer a time limit after kills within which you have to activate the perk or get another kill.
    • The perk will now activate even if the magazine is overflowed (will stop activating once you hit maximum magazine size of 2.5x or greater).
    • Enhanced Envious Assassin now provides fractionally more ammo per kill, instead of a longer window of time after a kill.
  • Under-Over
    • Now provides bonus body shot damage against players with Woven Mail.
    • Increased the bonus damage against combatant shields.
    • Deals significantly increased damage to enemies who are enhanced by a Dark Cabal overshield in addition to enemies shielded by Lucent Moths.
  • Reduced Under Pressure’s maximum accuracy cone scalar from 0.5 to 0.75.
  • Shoot to Loot
    • No longer triggers the reload when shooting a Special brick that could not be picked up while also having an overflowed weapon equipped.
    • Explosive damage now interacts with Orbs of Power.
  • Valiant Charge now deactivates after the initial Sword swing.
  • Ambush no longer deactivates from healing, fall damage, or being shot by allies.
  • Fixed an issue where the enhanced version of Explosive Light was granting two stacks on the initial orb pickup.
  • Chill Clip
    • Reduced the slow stacks from 60 to 40.
    • Wolfpack Rounds no longer trigger this perk.

Fixed a number of other issues:

  • Fixed an issue where the Vexcalibur ornament would be reset during reshaping.
  • Fixed an issue where the Revision Zero pattern Triumph could not be claimed despite the pattern being unlocked.
  • Fixed an issue where a level requirement was shown on enhanced intrinsics in the shaping screen (enhanced weapons only).
  • Fixed a number of issues where damage types were not being properly detected on weapons, preventing Artifact perks related to damage from proccing.
  • Fixed an issue where Deepsight drop rates could decrease slightly as the number of patterns within a weapon set were unlocked.
  • Fixed an issue with Swap Mag’s tooltip appearance in the shaping screen.
  • Fixed an issue where tracking weapon projectiles would not track Threaded Specter decoys.
  • Fixed an issue that allowed Wish_Ender to hit more times than intended when shooting through a Citan’s Ramparts barricade.

We’ve reworked a number of catalyst objectives in an effort to standardize the behavior of unlocking these perks.

  • Fighting Lion
    • Reduced the number of total kills required.
    • Reduced the number of total bounties required for completion (with event bounties worth a bit more).
  • Reduced the number of total kills needed with the Sunshot Sun Blast perk detonation.
  • Reduced the number of kills required with Graviton Lance’s Cosmology perk.
  • Reduced the number of kills required to bring Skyburner’s Oath more in line with other Primary weapons.
  • Reduced the number of kills required to bring Legend of Acrius closer to other Heavy weapons.
  • Rat King
    • This catalyst will now progress through use by the player, not only from fireteam use.
    • Additional players in your fireteam using Rat King will provide bonus progression toward your catalyst.
  • With how we’ve tuned D.A.R.C.I. to involve jolt, you often run out of targets to headshot. Therefore, we’ve reduced the number of headshots required to complete the catalyst.
  • Leviathan’s Breath
    • Reduced the number of kills required.
    • Updated the string to denote that bonus progression is applied from defeating higher tier enemies.
  • Reduced the number of kills required to bring Eriana’s Vow more in parity with other Special weapons.
  • Reduced the number of kills to bring Ruinous Effigy closer to other Special weapons.

Other Crafting Changes

  • Dead Man’s Tale and Dead Messenger can now be crafted. Patterns and upgrades can be obtained from Presage and Vox Obscura, respectively.
  • Weapon level progression per kill in PvP modes has been increased slightly.
  • Weapon level progression for activity completions has been increased slightly for the following areas:
    • Crucible
    • Trials of Osiris
    • Dares of Eternity
    • Wellspring
    • Gambit
    • Platinum score completions of Master and Legend Lost Sectors
  • Weapon progression rollover behavior has been added. If weapon level progression earned from activity completion exceeds what is required to level up the weapon, the excess will now be applied to the next level.
  • Resonant and Harmonic Alloys have been removed from weapon crafting costs and will no longer drop from dismantling specific weapons. Players can exchange their existing inventory of these Alloys for Glimmer by visiting Rahool in the Tower.
  • Crafted and Enhanced Weapons now have a new mod socket visible in the inspection screen for weapon level boosting. Players can use Glimmer and Enhancement Cores to apply a Weapon Level Boost mod to directly level their weapon with escalating costs as the weapon level increases.
  • The Neomuna weekly pinnacle story mission score challenge will now provide guaranteed pattern progress the first time it is completed each week for any Neomuna crafted weapons you have not unlocked.
  • The Neomuna vendor engram upgrade will now increase the drop chance of Deepsight Neomuna weapons. This bonus will be automatic if you’ve already claimed the vendor engram upgrade.
  • The Throne World vendor engram upgrade will now increase the drop chance of Deepsight Throne World weapons. This bonus will be automatic if you’ve already claimed the vendor engram upgrade.
COMBATANTS
  • Increased the time before an Incendior gas tank on the ground explodes. Added grenade proximity indicators to them when they are primed for explosion.
  • This should give you more time to react and also reduce the seemingly instant explosions from boss stomps.
  • Scorn Stalkers will deal consistent damage to all Guardians regardless of framerate.
BOUNTIES AND PURSUITS
  • Shortened Banshee-44’s comments on the Centrifuge catalyst quest Higher Voltage.
  • Added progress on the Xenology quest when doing the Exotic Cipher quest on regular or enhanced difficulty (4 points for regular difficulty, 7 for enhanced difficulty).
  • Step 4 of the Void and Solar Mastery pursuits now display correct objectives.
  • Subclass Mastery pursuits now display correct text strings, when associated items are equipped.
  • Fixed an issue preventing the 21% Delerium Machine Gun and Hush Bow from contributing progress for the Dark Age Arsenal Triumph. All of Season of the Deep’s reckoning reprise weapons and their Taken counterparts have been allowed to contribute progress as well.
  • Wish-Ender pursuit has been reconfigured to no longer require 3 effectively permanent inventory items to store quest state. These items have been removed from inventory. If you own any Forsaken entitlement and do not have the Wish-Ender pursuit, visit Petra or the Quest Terminal to acquire it!
  • There is a new Strand Aspect available at the Meditation Pool for any player who completed the Veil Containment quest.
REWARDS
  • MK .44 Stand Asides and Khepri’s Horn now drop from the appropriate Red War focused engrams.
  • Ascendant Shards, Ascendant Alloys, and Enhancement Prisms no longer go to the Postmaster, but any that were with the Postmaster are still recoverable. Ascendant Alloys and Ascendant Shards now have a cap of 30. Enhancement Prisms have a new cap of 100.
  • Fixed a missing Salvage Chest reward indicator on the Master Salvage node in the Director.
VENDORS
  • (NEW) Special Deliveries Kiosk – Promotional rewards that were previously claimable from Amanda Holliday and Master Rahool will now be delivered to and claimable at the Special Deliveries Kiosk in The Tower. It is located between Master Rahool and Banshee-44. Examples of items moving include: Prime Drops, Secret Stash rewards, pre-order items, and Annual Pass/Collector’s Edition rewards, among others.
  • Fixed an issue where preorder rewards for Forsaken and Lightfall were not delivered to Shaw Han.
  • Non-Seasonal vendor engrams are once again cleared at the end of each Season. Seasonal vendor engrams remain for the entire year.
  • Focused engram previews now show items at the same power they focus at.
  • For engram focusing that requires a specific yearly expansion to utilize (Exotic decryption on Rahool for example) the warning message telling you about the entitlement requirement (if you don’t have it) should come before any other warning message on the decryption item.
  • Focusable Exotic engrams on Rahool now have previews that show all armor pieces your class could receive from that engram, or what pieces you need to acquire before you can focus it!
  • Previews for Legendary armor focusing now show custom armor perks if the armor has one.
  • Updated Light 3.0 ability tooltip error message in subclass screen to indicate if a meditation is necessary.
  • The Talk to Shaxx objective message is no longer triggered (that Shaxx interaction was previously removed).
  • Fixed an issue where Ikora was saying an incorrect line for purchasing a Fragment if a player hasn’t unlocked Aspects for that subclass.
  • Stasis acquisition on the Exo Stranger has been converted to the new vendor subclass system. Quest rewards that previously granted Stasis currency have had their rewards changed.
  • An engram tracker can now be recovered from the Sonar Station (in addition to other vendors, such as the War Table) once deleted.

LOCALIZATION

  • Mandarin voiceover support is now available across all content in Destiny 2 for players with their language set to Simplified Chinese.
  • Updated Korean translations for Festival of the Lost.

GENERAL

Loadout improvements

  • Equipping a loadout will no longer fail when swapping between similar mods (e.g., class item finisher mods like restorative finisher and special finisher) where you can only have one equipped at a time.
  • Equipping a loadout with mod or perk selections that are no longer legal will now be able to successfully equip more of the original selections.
  • Seasonal Artifact perks can no longer be changed while in an activity with locked loadouts.
  • Orbs of Power have had their physics layer reworked, bringing them in line with pre-patch 7.1.0 behavior.
    • They should no longer roll all over the place.
  • New and persistent flashing on the vendor upgrade node was fixed after additional upgrades were awarded.

COLLECTIONS

  • Corrected the Collections entry for the Outrunner ornament for Arbalest.
  • Fixed an issue where a promotional emote would erroneously appear in the Recently Discovered feed in Collections.
  • Added a Resources tab to Collections where you can find information about all currencies and materials found in the game.
  • Transmats are now considered account-unlocks, and any Transmat in Collections will be available from your Ship Transmat menu. Any existing Transmat items can be safely dismantled.
Stay tuned for more Destiny 2 news here on MP1st.
Source: Bungie 
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Metal Gear Solid: Master Collection Vol. 1 Performance Details Revealed

Konami has now confirmed the “target” framerate and resolution for the upcoming Metal Gear Solid: Master Collection Vol. 1. According to the Metal Gear Solid: Master Collection Vol 1 performance details revealed by Konami, most platforms will run the game at a 1080p resolution.

The company confirmed the resolution and framerate of the upcoming collection in a statement to IGN, continue reading to find out the breakdown of the resolution and framerate for each platform.

Metal Gear Solid: Master Collection Vol 1 Performance Details:

PS4:

  • Resolution: 1080p
  • Framerate: 60 fps

PS5:

  • Resolution: 1080p
  • Framerate: 60 fps

Xbox Series X|S:

  • Resolution: 1080p
  • Framerate: 60 fps

PC:

  • Resolution: 1080p
  • Framerate: 60 fps

Nintendo Switch (Docked): 

  • Resolution: 1080p
  • Framerate: 30 fps

Nintendo Switch (Handheld mode):

  • Resolution: 720p
  • Framerate: 30 fps

The only anomaly here is the Nintendo Switch, which runs the collection at 30 fps and 720p while on handheld mode. Otherwise, all the platforms will “target” 1080p at 60 fps. Konami has also confirmed that no platform will run the collection at a 4K resolution.

While Metal Gear Solid Master Collection Vol. 1 launches later this year on October 24, 2023 for Xbox Series X|S, PS5, and Nintendo Switch.

Source: IGN

Ibrahim Kabir

Home > News

Sea of Stars Launch Trailer Unleashed

Sea of Stars, the first game to launch simultaneously on day one on Xbox Game Pass and PlayStation Plus, has gotten its launch trailer just shy of a week before its official launch. The Sea of Stars launch trailer features new gameplay, shows off various new level designs, characters, and much more.

Watch the Sea of Stars launch trailer right here:

Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.

There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as “Wheels”…..every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.

Sabotage Studio’s Sea of Stars is launching on August 29 for PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. As mentioned before, the game will be available with Xbox Game Pass and PS Plus on the same day.

Ibrahim Kabir

Home > News

Destiny 2 Down for Server Maintenance and Patch 7.2.0.1 Roll Out This August 22 (Update 2)

Bungie has taken the Destiny 2 servers down for planned maintenance this August 22, and during this time, players will see patch 7.2.0.1 be released on all platforms. Head on below for the complete schedule.

Destiny 2 Down Server Maintenance Schedule for August 22:

Update 2: Bungie has confirmed that maintenance is over.

Update: Bungie has announced that maintenance has been extended for an hour.

Update: Read on for the complete Destiny 2 version 7.2.0.1 patch notes for Season of the Witch which kicks off today right here.

Tuesday, August 22, 2023
6:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
7:15AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 12 PM PDT.
10:00 AM PDT -7 UTC
    • Update 7.2.0.1 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
    • Clan features may remain offline until maintenance is complete.
12:00 PM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to 7.2.0.1 should restart their console and try downloading the Update.
    • Players who observe issues should report to the #Help forum.

Same as always, once the update is live, we’ll be sure to update the article and provide a proper link to it.

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Atari 2600+ Is Set to Launch on Nov. 17; Trailer and Details Revealed

Plaion and Atari have announced the Atari 2600+, a modern-day, faithful recreation of the pioneering console that released back in 1980. The gaming system will be launching globally on November 17 of this year. Continue reading to find the launch trailer and additional details.

The console will retail for $129.99, and is available to pre-order starting today. It will launch with 10 of the most iconic Atari titles including Adventure and Missile Command. It has been created using modern technology to replicate the original 4-switch gaming system.

Atari 2600+ Key Features:

  • BUILDING ON THE LEGACY: The new Atari 2600+ builds on the original machine with modern quality of life features such as HDMI output, USB power and multiple screen resolutions and includes a faithful replica of the original CX40+ Joystick.
  • GO BACK IN TIME: The cartridge slot is backwards compatible with hundreds of original Atari 2600 and 7800 games. The Atari 2600+ launches with a 10 Games in 1 Cartridge which includes iconic games such as Adventure®, Combat®, Dodge ‘Em™, Haunted House®, Maze Craze™, Missile Command®, Realsports® Volleyball, Surround™, Video Pinball™, Yars’ Revenge®
  • LOOK AND FEEL OF THE 1980’s: The Atari 2600+ has been lovingly crafted using modern technology from the movement of the joystick to the feel of the metal switches to the authentic woodgrain front panel.

Folks who are looking to relive the gameplay experiences of the ’80s can do so with the CX40+ controller included with the Atari 2600+ console. The controller is recreated with the same size and layout as the original controller for the added touch of nostalgia.

For more information and pre-order details, you can visit Atari’s official website.

Ibrahim Kabir

Home > News

Fallout 76 Down for Server Maintenance This August 22

Heads up! If you’re seeing Fallout 76 down reports this August 22, it’s not just you, as Bethesda has taken the Fallout 76 servers down for maintenance, and it will take a few hours.

Fallout 76 Down Server Maintenance Schedule and Updates for August 22:

Here’s the announcement from the studio:

As you can see, Bethesda mentions that it will take longer than usual. Normal maintenance periods usually take 2-3 hours, and with this warning, expect it to go on a bit longer.

Once the servers are back up, we’ll be sure to let our readers know ASAP.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fallout 76 Update 1.80 for August 22 Ships Out for Season 14, Full Patch Notes Listed

Bethesda has released Fallout 76 update 1.80 on all platforms this August 22, and this is for the game’s Season 14: Fight for Freedom! Players can expect new perks, new events and more. Read on for everything new in the official FO76 Season 14 patch notes tagged as version 1.0.85.0.

Fallout 76 Update 1.80 Patch Notes | Fallout 76 Season 14 Patch Notes | FO76 August 22 Patch Notes:

UPDATE VERSION 1.0.85.0

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Steam): 2.6 GB
  • PC (Microsoft Store): 11.5 GB
  • PlayStation: 10.9 GB
  • Xbox: 11.4 GB

UPDATE HIGHLIGHTS

PERK CHANGES & ADDITIONS

We’ve made adjustments to the level requirements for various existing Perk cards to make them more accessible for lower level characters and added the ability to open multiple Perk card packs at once!

NEW PERKS!

We’ve added two new Perk cards; Arms Keeper and Stable Tools!

  • Arms Keeper: Reduces the weight of Rifles. (25% / 50% / 75% per Perk card rank.)
  • Stable Tools: Automatic melee weapon durability bonus. (10% / 25% / 40% per Perk card rank.)

SEASON 14: FIGHT FOR FREEDOM

United we stand, marching towards America’s bright future! This Patriotic season includes new C.A.M.P. items, armor skins and more!

  • New Ally: Grandma Junko is on a mission to find her grandchildren… she thinks. While her memory isn’t what it used to be, she can still cook up a good old-fashioned home-cooked meal for you.
  • Presidential Power Armor Skins: Who needs Secret Service when you have Power Armor?
  • Oval Office: Create your own base of operations with the Oval Office Rug and Wallpaper.
  • Autominer Collectron: This new Collectron does all the mining for you, hunting for Ore!

UPCOMING BIRTHDAY EVENT!

We’re celebrating five years of Fallout 76 on November 14th! Join us by completing unique Birthday Party Challenges every day in your Birthday Suit to unlock new festive rewards!

Birthday Party Challenge Event will run from November 7 to November 21.


DESIGN CHANGES AND IMPROVEMENTS

BALANCE

  • Encounters: We’ve reduced enemy difficulty and added more healing items and ammo to Summersville and Morgantown Airport.
  • Encounters: We’ve reduced the frequency of NPC attacks on player C.A.M.P.s.
  • Encounters : Legendary creatures no longer mutate at 50% Health to have Health regeneration, but instead have 60% increased Health.
  • Encounters : We’ve made various changes to health, resistances, and weapon damage for the following creatures: Super Mutant, Protectron, Mole Rat, Mr.Handy/Gutsy, Feral Ghoul, Scorched, Glowing One, Assaultron, Mirelurk King, Mirelurk Crab, Cave Cricket, Radscorpion, Angler, Floater Flamer, Floater Freezer, Floater Gnasher, Mutant Hound, Liberator, and Mirelurk Hunter.
  • Resistances: Protection from Acid, Electricity, and Radiation have been corrected to more accurately target the specific type of damage dealt.

EVENTS

  • Meat Week: We’ve added a host of new rewards to Meat Week and Grahm’s vendor pool. These rewards include new C.A.M.P. décor, Plushies, and more

GENERAL

  • Free-cam: You can now use Free-cam while in Photomode!
  • Crafting : Fixed an issue with loose mods not applying in the default modification view
  • Quests : Invisible Ties now points to Momma Dolce’s instead of Vault 76 to find Liberators.

ITEMS

  • Build Mode: We’ve renamed over 600 C.A.M.P. items for greater clarity while building.
  • Donation Box: Outside of Vault 76 there is now a donation box where you can leave presents for new players!
  • Plans: Players now have more default recipes for more options while building their first C.A.M.P.
  • Power Armor: We’ve added Level 10 versions of T-45 and Raider Power Armor.

WORLD

  • Gilman Lumber Mill: Adjustments to the Gilman Lumber Mill location.
  • Vault 76: Replaced the Liberator bots outside Vault 76 with Ghouls.
  • Vault 76: New players will no longer receive an un-named radio station with information on Nuka-World on Tour upon leaving the Vault.

WORKBENCH CHANGES

  • All workbench listings now use alphabetical sorting, and item names are standardized across all lists.
  • The “Show Unlockable” button now shows recipes you can learn through a plan, scrapping, or can purchase in the Atomic Shop.
  • 1-star legendary mods no longer show up under “Random Legendary Mods”. 2- and 3-star mods now display correctly under “Current Mods” when inspecting an item.
  • Improved the learned mod counter.

UI

  • Daily Ops: Players will no longer receive Daily Ops notifications until Level 50.
  • Fanfare : We’ve reduced the number of pop-ups that appear when leaving Vault 76 for the first time.
  • Perks : We’ve added a “new” filter when viewing Perk Cards.

BUG FIXES & IMPROVEMENTS

ART & ANIMATION

  • Art : Various fixes to C.A.M.P. items that has incorrect textures and or destroyed states.
  • Décor: Adjusted the lighting on the DEFCON sign numbers to be more consistent.
  • VFX: Various fixes to C.A.M.P. items that continued to play sound effects after being destroyed.

C.A.M.P. & SHELTERS

  • Building: The Blue Ridge Truck Trailer is now located in the Misc Tab.
  • Décor: Players can no longer disarm Bone Chimes in another player’s C.A.M.P.
  • Décor: The Gulper Rug is now easier to place.
  • Displays: Atomic Shop headwear can now be placed in display cases.
  • Displays: Ice Tongs can now be displayed.
  • Displays: The Free States Underarmor no longer clips into the Female Mannequin’s chest and wrists.

CHALLENGES

  • Dailies: Blood Eagle Ghouls now count towards the Kill Blood Eagles daily challenge.
  • Dailies: Fixed various Challenges to defeat an enemy with a specific weapon that would progress when defeating an enemy with a throwable weapon instead.
  • Dailies: Weapons that have been modded to deal fire damage now correctly count towards the Deal Fire Damage challenge.

DAILY OPS

  • Contextual Ammo: Fusion Cells now correctly receive contextual ammo drops.
  • Rewards: Plans that have not been learned by the Player now have priority in dropping as a reward over Plans the player has already learned.

ENEMIES

  • General: Fixed an issue preventing players from V.A.T.S targeting extra-large creatures at the correct distance.
  • General: Addressed an issue that allowed combat groups to persist over long distances.
  • Imposter Sheepsquatch: Fixed an issue causing the Imposter Sheepsquatch’s Area of Effect attacks dealing damage to players who are not within its range.

ENVIRONMENT

  • Hazards: Fixed a location of Toxic Water that was not producing radiation damage.
  • Interiors: Nuke effects will no longer appear indoors.

EVENTS & EXPEDITIONS

  • Expeditions: Players can no longer become stuck inside the Vertibird after completing an Expedition.
  • Hunter Hunted: This event has been disabled and the radio station will no longer appear on the Pip-Boy.
  • Local Looting: Fixed an issue causing players to be unable to loot Acidic Gulper Venom using the Nearby Corpses menu during Moonshine Jamboree.
  • Moonshine Jamboree: Gulpers will no longer get stuck behind the Field Stall.
  • Moonshine Jamboree: Fixed an issue where players can fail the event when depositing venom in the final few seconds of Wave 4.
  • Moonshine Jamboree: Fixed an instance where Players could become stuck in dialogue with Moonshiner Ned.
  • Most Wanted: Robots in the Most Wanted event no longer spawn at a single point and become locked inside the outhouse.
  • Mutated Public Events: Mutated Party Packs rewarded from completing a Mutated Public Event now grants healing salves after all recipes are known.
  • Spin the Wheel: Destroying the Vim-nata Machine now correctly advances the event in a timely manner.

GAMEPLAY

  • Fast Travel: Fixed an issue that could sometimes prevent players from Fast Travelling.
  • Fast Travel: Fixed an instance where players are shown incorrect Fast Travel information when hovering over map markers.

ITEMS

  • Aid : Rad Scorpion Omelet and Tasty Rad Scorpion Omelet now cure Formula P.
  • Armor: The Berserker Legendary effect is now correctly giving a damage boost when no resistances are active.
  • Armor: The Unyielding Legendary effect once again provides additional bonuses when low on health.
  • Armor Mods: The Girded armor mod will no longer disappear from the players recipe list when replaced by another mod.
  • Plans: Weapons and Armor the player knows the plans to craft can now once again drop as Legendary items after defeating a Legendary enemy.
  • Plans: Players that learned the Domestic Kitchen Tables plan can once again build them.

LOCALIZATION

  • General: Various localization fixes in all languages.

PERKS

  • Armor: Brotherhood Recon and Metal armor chest piece Ultra-Light Build mods now require the Armorer perk.
  • Cannibal: The Carnivore Mutation now works with the Cannibal Perk.
  • Grenadier: The Grenadier Perk now applies to Gauss weapons.
  • Good with Salt: The description now accurately states that effects of the Refrigerated Backpack mod do not stack with the Good with Salt perk.
  • Gun Fu: We’ve significantly increased the damage bonus with Gun fu on all ranks.
  • Ninja: The Ninja Perk now accurately states its effects.
  • Ninja: Sneak Attacks with Melee Weapons do an additional 30/60/90% Sneak Attack Damage.
  • Taking One for the Team: Fixed an edge case in which Taking One for the Team would not apply correctly when multiple party members are hit at the same time.

POWER ARMOR

  • Excavator : Uranium Deposits now correctly grant a +3 yield when harvesting.
  • Mods : Pneumatic mod descriptions changed to “Reduce Incoming Stagger by 25%” from “Reduce Incoming Stagger”.
  • Mods: Tesla Bracers now display their added damage in the Pip-boy Stats correctly.
  • Mods: The Blood Cleansing mod for the Power Armor Torso now correctly reduces the chance of becoming addicted to chems.
  • Rewards: Players will no longer receive Legendary Power Armor rewards from Events and Creatures until Level 20.

STABILITY

  • Buried Treasure: Fixed a crash that could occur during the Buried Treasure quest line.

USER INTERFACE

  • Events: When viewing the Eviction Notice Event from the map, the quest icon will no longer obscure some of the description text.
  • Dynamic Names: Applying mods to the Military Fatigues now update their name with the correct prefix.
  • Dynamic Names: Applying the Ogua Shell Backpack skin to a Backpack now correctly changes its name.
  • Fanfare : Fixed an issue where several non-legendary descriptions appeared in the UI when picking up legendary Power Armor.
  • Menus : The Fire Mode stat now shows in the transfer menu.
  • Pip-Boy: The Pip-Boy Auto Scroll Display Setting now correctly switches to “OFF” when restoring default settings.
  • Scrap All: Fixed an issue preventing players from using the “Scrap All” function at workbenches if they have a quest item from Ward in their inventory.
  • Trade: Fixed an issue where the highlighted item in the Trade menu can change while setting the price.

WEAPONS

  • Damage: We’ve adjusted the way Plasma gun mods deal physical and energy damage to be more in line with each other. The result is a slight boost in physical damage and a slight decrease in energy damage.
  • Laser Guns: The Sniper Rifle barrel for laser guns now correctly uses a Charging fire mode.
  • Legendary Effects: The Basher, +50% V.A.T.S chance, and Nocturnal Legendary effects are now working correctly.
  • Melee: Players can no longer attack with auto-melee weapons and sprint at the same time in 3rd person.
  • Mods: The Prime Capacitor and Prime Receiver mods for the Plasma Gun, Enclave Plasma Gun, Plasma Caster, and Gatling Plasma no longer incorrectly deal additional energy damage above the amount also added to physical damage.
  • Power Attacks: Fixed an issue causing melee Power Attacks to sometimes not register as a Power Attack.
  • Salvaged Assaultron Head: The fire mode for the Salvaged Assaultron Head now correctly states it has a charging fire mode.
  • Shotguns: Gauss Shotguns obtained prior to the Once in a Blue Moon update now adhere to the balance changes.

That’s about it. If a new patch is released, we’ll let our readers know about it ASAP.

Source: Fallout

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Armored Core 6 Launch Trailer Featuring New Gameplay Fires Out

Before its official launch in just a couple of days, Bandai Namco has unleashed the Armored Core 6 launch trailer. The Armored Core 6 launch trailer features new gameplay for the upcoming mech shooter. You can watch the new trailer right here:

  • Pilot your mech in fast-paced, omni-directional battles, taking advantage of your mech’s mobility both on land and in the air to ensure victory across massive stages.
  • Explore a breadth of playstyles and combat styles by customizing your mech’s buildout between missions. Pick and equip your preferred parts via a robust customization system that can dramatically alter your play strategy, maneuverability, and battle style.
  • Deploy a wide variety of offensive and defensive tactics at close and long range to take down powerful enemy bosses.

Armored Core 6 fires out on August 25, 2023 across PS4, PS5, Xbox One, Xbox Series X|S, and PC.

More Armored Core 6 Reading:

Ibrahim Kabir

Home > News

Microsoft Sells Activision Cloud Gaming Rights to Ubisoft In an Attempt to Win Over the CMA

If you thought Microsoft’s proposed acquisition of Activision Blizzard would be nearing an end as the CMA’s decision was due later this month, you were wrong. In a new turn of events, the UK regulators have extended their deadline to October 18, which is also the termination date of the deal, in response to Microsoft “restructuring” the transaction.

Announced today to appease the CMA, Microsoft has sold their cloud streaming rights for all current and new (for the next 15 years) Activision Blizzard titles (on PC and consoles) to Ubisoft Entertainment. The rights will be in perpetuity.

As a result, the transaction has become a “substantially different” merger, and Microsoft has notified the CMA of this restructured merger. Under the restructured transaction, Microsoft will not be in a position either to release Activision Blizzard games exclusively on its own cloud streaming service – Xbox Cloud Gaming – or to exclusively control the licensing terms of Activision Blizzard games for rival services.

The agreement provides Ubisoft with:

  • a unique opportunity to commercialize the distribution of games via cloud streaming.
  • enable Ubisoft to innovate and encourage different business models in the licensing and pricing of these games on cloud streaming services worldwide.
  • Ubisoft will compensate Microsoft for the cloud streaming rights to Activision Blizzard’s games through a one-off payment and through a market-based wholesale pricing mechanism, including an option that supports pricing based on usage.
  • give Ubisoft the opportunity to offer Activision Blizzard’s games to cloud gaming services running non-Windows operating systems.

In response to this, the CMA has started its merger inquiry for the new transaction today and is asking for comments from other gaming companies. The deadline for the CMA to provide Microsoft with a phase 1 decision is on October 18, but of course, that can be extended if the merger goes into a phase 2 investigation.

Microsoft claims that today’s development brings them one step closer to bringing the “joy of gaming to players everywhere.” But we will have to wait and see how it all pans out.

Source(s): CMA, Microsoft

Ibrahim Kabir

Home > News

New Battlefield 2042 Weekly Missions, Store Bundles for Season 5 Week 12 Listed (August 22)

A new set of weekly missions and store items has now arrived in Battlefield! Our Battlefield 2042 Season 5 Week 12 weekly missions, store bundles, and Portal Modes post details the new missions, modes, and store items for this week below.

New Battlefield 2042 Weekly Missions, Store Bundles for Season 5 Week 12 (August 22):

Portal Modes:

New Store Bundles:

That’s all for Week 12. Check back next Tuesday for the Season 5 Week 13 refresh post from MP1st!

More Battlefield Reading:

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

MLB The Show 23 Update 1.15 Bunts Out This August 22 for Patch 15

San Diego Studio has released MLB The Show 23 update 1.15 (PS5 version 1.015, Xbox 1.0.96) today on all platforms, and this is for Patch #15. Players can expect some small bug fixes. Check out the MLB The Show 23 August 22 patch notes below.

MLB The Show 23 Update 1.15 Patch Notes | MLB The Show 23 Update 1.015 Patch Notes | MLB The Show 23 Update 15 Patch Notes | MLB The Show Update 1.0.96 Patch Notes:

PS4: 1.15
PS5: 1.015
Xbox One and Xbox Series X|S: 1.0.96
Nintendo Switch: 1.15

Scheduled to deploy: August 22nd/ 4 AM PT

GENERAL 

  • Fixed an issue where some universal profile stats would not display correctly.

STADIUM CREATOR 

  • Various fixes for Dino Island themed props.

DEVELOPER NOTES 

  • There are no gameplay or live content balance changes at this time.

That’s it for the patch notes. Keep it locked at MP1st for more updates about MLB The Show 23 in the near future.

Source: The Show

Damien Seeto

Home > News

The Division 2 Update 1.58 for August 22 Released for TU 18.4, Patch Notes Listed

Ubisoft has released The Division 2 update 1.58 on all platforms this August 22, and this is for the game’s Title Update 18.4 (TU 18.4). This adds a few Global Events into the game alongside fixes. Read up on what’s new in the official The Division 2 TU 18.4 patch notes.

The Division 2 Update 1.58 Patch Notes | The Division 2 TU 18.4 Patch Notes | The Division 2 August 22 Patch Notes:

GEAR, WEAPONS & TALENTS

  • Fixed the issue with the Determined and Perfect Determined talent could be triggered by skills that have impact damage.

OTHER

  • Added the following Global Events to the season’s schedule:
    • Reanimated starts on August 22nd
    • SHD Exposed starts on September 5th
    • Golden Bullet starts on September 19th

That’s about it. In other The Division 2 news, we reported last week that Year 5 Season 2 will kick off in October, and a new roadmap is on the way. Go read up on the announcement here.

Source: The Division Trello Board

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Diablo 4 Update for August 21 Slams Out for Hotfix 2

Blizzard Entertainment has released a new Diablo 4 update for August 21 (Aug. 22 for those outside the US), and this is for Hotfix 2 of version 1.1.2! This brings a bunch of bug fixes, which are detailed in the patch notes.

Diablo 4 Update for August 21 Patch Notes (Aug. 22 Outside US) | Diablo 4 Version 1.1.2 Hotfix 2 Patch Notes:

HOTFIX 2 – AUGUST 21, 2023 – 1.1.2

THIS HOTFIX IS CURRENTLY BEING ROLLED OUT TO ALL PLAYERS.

Bug Fixes

  • Fixed an issue with Heart of the Barber which caused performance issues for players.

Miscellaneous

  • Fixed an issue where players were not receiving the correct amount of gold when exceeding the gold cap while trading.
  • Note: Trades will now be canceled if the recipient would exceed the gold cap.

Once a new patch is released, we’ll let our readers know.

Source: Blizzard Forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Nintendo Switch Update 16.1.0 for August 21 Brings More Stability

Nintendo has begun rolling out the Nintendo Switch update 16.1.0 for August 21, which doesn’t bring in any new features. Read on for what’s new in the Nintendo Switch new system update patch notes.

Nintendo Switch Update 16.1.0 Patch Notes | Switch System August 21 Patch Notes:

  • General system stability improvements to enhance the user’s experience.

Performing the system update:

In most situations, the Nintendo Switch will automatically download the most recent system update while it is connected online. You can verify your current menu version and manually start the update from the System Settings menu if necessary.

System Update highlighted within the system option in the System Settings

As we said, it’s a stability update likely related to exploit fixes. If anything important surfaces from today’s system firmware patch, we’ll  let our readers know.

Source: Nintendo Support

More Nintendo Reading:
Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Delta Force Returns With New Reveal Trailer Featuring Gameplay

For those old enough, some might remember NovaLogic’s first-person shooter Delta Force. Well, the realistic tactical shooter is back once again, as TiMi Studio Group has announced the return of the franchise with a new trailer!

Check out the short 30-second video below, which seems to show “pre-alpha” gameplay footage.

There’s not a lot of info out there now, but the official website does mention that more details will be revealed at gamescom Opening Night Live tomorrow, August 22, and it’s confirmed for both consoles and PC.

For those unaware, Delta Force was a tactical shooter that was released first on PC back in 1998. It spawned sequels Delta Force 2, and the last game in the franchise titled Delta Force: Xtreme 2.

While it’s easy to think of the game as another Call of Duty-type game, it’s more of a mil-sim (military sim) that offered large scale battles. We’re unsure whether this revival follows the same path or will be more arcade-y. If it does fall in the latter category, I’d say the Battlefield franchise has another shooter gunning for its throne.

We’re keeping an eye on this and once more details are out, we’ll let our readers know.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

NHL 24: Devs Going to “Involve the Community,” Acknowledges Last Year’s Game Lacked Gameplay Changes

If you’re one of the hockey fans not at all happy with where NHL 23 ended up, that sentiment isn’t lost on the devs. For NHL 24, the devs over at EA Vancouver are looking to “involve the community,” and are also aware of the discussions people had about the lack of gameplay changes in last year’s version.

This was mentioned by the dev team during a roundtable Q&A which MP1st was a part of. Taking part in answering the questions were Community Manager Dustin Wade, Senior Producer Chris Haluke, and Creative Director Mike Inglehart.


Q: What are your plans for live updates like patches for gameplay throughout the year? 

Chris Haluke: That’s something that we’re going to take a really hard look at.

You know, we want to listen to our community, but we want to hear what’s going on and ultimately bring it back to the team and see if there’s things that we need to work on in terms of balance. We have this year we’ve increased patches for our own internal purposes, but that will also provide us more opportunities to put updates out into our product, out into the wild.

I know last year there were definitely some, some discussions about the lack of changes from a gameplay perspective and that’s something that we’re going to take a real hard look at. And that’s why we’re here today. We’re going to involve the community. We want to be sure that we’re in touch with everyone and we want to be sure that we’re putting out a product.

And continue to evolve on it  throughout the product’s life cycle.


That’s certainly good news, right? Let’s just hope the dev team follows through with it. NHL 24 is set to hit the ice this October 6 on the PS4, PS5, Xbox One, Xbox Series X|S and PC, and you can watch the latest video about it featuring this year’s World of Chel.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Neo Berlin 2087 gamescom 2023 Trailer Blasts Out With Cyberpunk Vibes

Neo Berlin 2087 is an upcoming action RPG under development at Elysium Game Studio, a German indie company founded in 2019. The Neo Berlin 2087 reveal trailer released four months ago went somewhat unnoticed, but the Neo Berlin 2087 Gamescom 2023 trailer should garner it enough attention due to the interesting visuals and potentially explosive action. This story and gameplay trailer shows a more evolved look on the game, and definitely a more stylish one, with the second part focusing on pure action and stealth attacks.

The Steam game page opened days ago, with more info on this cyberpunk narrative-driven RPG that blends FPS and TPS perspectives for better effect. It’s a detective thriller at heart, but it won’t skimp on the action and stealth gameplay. Judging by the trailer, it’s impossible to rule out comparisons to classic franchises such as Crysis and Deus Ex.

Here is the feature list from Neo Berlin 2087:

  • An emotional main story consisting of heart-wrenching moral dilemmas and immersive gameplay investigations.
  • Unique gameplay built on a blend of 1st and 3rd Person, customize your character’s abilities and weapons for whatever play style you prefer, choose from a vast array of shooter, stealth and role-playing game mechanics.
  • Inspired by classic cyberpunk movies and themes.
  • Explore a setting that you’ve never seen before: Berlin in the year 2087, a cyberpunk metropolis shielded by massive new Berlin walls from its devastated surroundings, where outcasts gather and malfunctioning machines roam the land.
  • Explore the wasteland full of dangerous enemies, realized with unparalleled realism and immersion.
  • Test your reflexes in exciting combat sequences, or avoid confrontation with a more stealthy approach.

Neo Berlin 2087 is powered by Unreal Engine 5 and the launch is slated for 2024 on PC, PS5, and Xbox Series X|S.

Vitor Braz