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FIFA 23 Update 1.000.021 for July 19 Hits the Field for Title Update 15 on PS5, XSX, PC

EA has released FIFA 23 update 1.000.021, which is for Title Update 15 and is out now on the PS5, Xbox Series X|S and PC. This brings bug fixes to FIFA Women’s World Cup, Career Mode and more. Check out what’s new in the official FIFA 23 patch notes for July 19.

FIFA 23 Update 1.000.021 Patch Notes | FIFA 23 Title Update 15 Patch Notes | FIFA 23 July 19 Patch Notes:

FIFA Womens World Cup™

Addressed the following issues:

  • Sometimes, in Offline Tournaments, the Knockout Stage UI could display the incorrect result.
  • Sometimes, in Offline Tournaments, the news section could display incorrect information.

Career Mode

Addressed the following issue:

  • Addressed some stability issues that could occur when saving progress.

General, Audio, and Visual

Made the following changes:

  • Added a take me there link from the Main Menu to the FIFA Womens World Cup™.
  • Updated instances of incorrect text.
  • Updated some starheads, crowd hair, and headwear.

Given that we’re a few months out from the release of EA Sports FC 24 (EA’s FIFA replacement), expect support for FIFA 23 to wind down soon. Speaking of which, EA Sports FC shoots out on September 24 for the PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. You can check out a gameplay deep dive on its new features here.

Source: EA Sports FC Trello

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Game Pass July 2023 Wave 2 Games Include Celeste, Serious Sam, and More

The second drop of Xbox Game Pass July 2023 is here. The Xbox Game Pass July 2023 games include the return of Celeste and Day 1 availability for the upcoming narrative cooking game, Venba.

Here’s a list of all the games and content coming to the Xbox Game Pass second half of July:

Xbox Game Pass July 2023 Games

Available Today:

  • Techtonica (Game Preview) (Cloud, Console, and PC)
  • Toem (Cloud, Console, and PC)
  • The Cave (Cloud and Console)

Coming Soon:

  • Maquette (Console and PC) – July 19
  • Figment 2: Creed Valley (Cloud, Console, and PC) – July 20
  • The Wandering Village (Cloud, Console, and PC) – July 20
  • Serious Sam: Siberian Mayhem (Cloud, PC, and Xbox Series X|S) – July 25
  • Venba (Console and PC) – July 31
  • Celeste (Cloud, Console, and PC) – August 1

DLC and Game Updates:

  • Naraka: Bladepoint Deluxe Edition Upgrade – Available now
  • League of Legends Champion: Naafiri – July 20
  • Sea of Thieves: The Legend of Monkey Island – July 20
  • Dead by Daylight: Nicolas Cage DLC – July 25

Xbox Game Pass Ultimate Perks:

  • Naruto Shippuden Uncut Season 1 – Available Now
  • Crunchyroll Premium Perk – July 20
  • FIFA 23 EA Play Ultimate Team Pack – July 21

Leaving July 31:

  • Dreamscaper (Cloud, Console, and PC)
  • Expeditions: Rome (PC)
  • Marvel’s Avengers (Cloud, Console, and PC)
  • The Ascent (Cloud, Console, and PC)
  • Two Point Campus (Cloud, Console, and PC)

Xbox added GTA V, Exoprimal, and more to Game Pass as well earlier this month. You can find out the full list of games revealed in the first half of July right here. Microsoft also announced a new tier to the Game Pass service called Xbox Game Pass Core, which will be replacing the Xbox Live Gold subscription.

Source: Xbox Wire

Ibrahim Kabir

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Xbox Games Showcase 2023 and Starfield Direct Most-Watched Xbox Show Ever at 92 Million Views

Xbox is getting quite a bit of attention this 2023, and according to some recent statistics published by the gaming company, the Xbox Games Showcase 2023 event held last month turned out to be the most-watched Xbox show ever. The event, held alongside a dedicated Starfield Direct showcase, garnered over 92 million views in total, a record high for Xbox. To put that into perspective, the number is a whopping 38% increase over last year’s Xbox show.

The Xbox Games Showcase event, which was held last June 11, included announcements, trailers, and updates for many high-profile games, including a much-anticipated trailer for upcoming fantasy RPG Fable, an announcement for Star Wars Outlaws, and a release date drop for Payday 3, among other things. Of the 27 games featured during the showcase, 13 of them came from studios directly under Xbox, and 21 of the titles will be available via Game Pass. A Starfield Direct was also held alongside the Xbox Games Showcase, providing ample time for Bethesda to showcase their upcoming sci-fi RPG, which is shaping up to be a massive game.

With Starfield’s launch later this September 6 on Xbox Series X|S and PC as well as other video game releases announced for the near future, it looks like Xbox gamers have much to look forward to on both console and PC.

Source: Xbox

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Carlos Perez

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Halo Infinite Tenrai Event Returns Today Till August 1, Will Arrive Again on September 19

343 Industries has just announced a new Halo Infinite Tenrai event, which will feature a new super bundle and event pass. The event goes live today and will run until August 1, with another Tenrai event planned for September 19 later this season.

A new trailer for the Tenrai event has also been released. Check it out:

Tenrai, for those unfamiliar with Halo’s lore, is a “Fracture” of the Halo universe (sort of like an alternate universe) that’s samurai-inspired, with the once-warring 343 clans of the Imperial court taking up arms together against the Covenant.

The Tenrai II event will include a free 10-tier Event pass, and you can earn cosmetics for your YOROI armor by playing. A new super bundle, titled the “Dragonborn bundle,” will include three bundles at a discount. Buying this new bundle will also net you an exclusive Mythic Effect Set as well as the Dragonborn Noble shoulders. Completing your weekly challenges rewards you with Highlit Steel, an armor coating for your YOROI armor.

And if that wasn’t enough Tenrai content for you, 343 Industries has also announced that they will be having another YOROI-centric event this season, with Tenrai III slated to run on September 19. It will also contain a free 10-tier Event Pass as well as more customization options to play for.

Source: Halo Waypoint

Carlos Perez

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Nintendo Switch 2 Fake Images and Video Are Making the Rounds Online and Are Really Well Made

While it’s been over six years since the original launch of the Nintendo Switch, we still haven’t gotten any confirmation of the rumored next-generation Nintendo Switch 2 console from Nintendo just yet. Still, that hasn’t stopped the “leaks” and whatnot from spreading, with the most recent one of a product image “leak” of the Switch 2.

Keep in mind that this is very likely a fake leak, which we’ll talk about more in a minute, but for now, here are the leaks in question. The following images have cropped up in a few places throughout the internet, such as this Twitter account and this Famiboards thread.

The first image is a product image of the Nintendo Switch 2, which features a rounded-out screen and Joycons.

nintendo switch 2

This second image is what appears to be a product manual of the Switch 2:

As well as some low-resolution closeups:

There’s also a GIF of the console which showcases its homepage UI as well as how you insert your game cards into the console:

Currently, we’ve been unable to confirm whether these leaks are fake or not, with the Famiboards thread citing the images as a mockup of some kind. Even so, it’s unlikely that this leak is legitimate. Despite the leak looking somewhat well-made, some have commented on the poor translation used in the product manual image:

Again, while the images seem legitimate at first glance, it’s unlikely that these are actual leaks, so take them with a huge grain of salt. Video game leaks, whether software or hardware-related, are becoming easier to make, so it’s best to remain skeptical when it comes to leaks until more official confirmation surfaces.

Carlos Perez

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Modern Warfare 3: MW2 Operators, Weapons & Bundles Confirmed to Carry Over; Reveal Included in Season 5 Announcement

Just yesterday, leaked images and details for this year’s Call of Duty game — Modern Warfare 3 (styled as Modern Warfare III) — surfaced, and one of the leaked info mentioned how operators, weapons and other bundles bought from Modern Warfare 2 will carry over to MW3 (MWIII).

Well, it looks like that’s confirmed, as the official Call of Duty account ran a poll basically confirming it.

In addition to that, the Modern Warfare 3 reveal has now been confirmed to be happening in Season 5 of Modern Warfare 2 and Warzone.

Mind, this isn’t really surprising, as we’re expecting this year’s Call of Duty to be revealed in Warzone, which has been the norm for the past few years.

Interestingly enough, Call of Duty info source CharlieIntel claims that having Modern Warfare 2 items be transferrable to MW3 has been planned for months, which is kind of weird why Activision would announce just now.

With Season 4 Reloaded well underway, we should be hearing about Season 5 very soon, which means we should get our official reveal for Modern Warfare 3.

Hopefully, we get more than just an announcement trailer for MW3 and the gameplay reveal incoming at a much later date. I mean, it’s already kind of late for the year for a Cal of Duty announcement, and I hope Activision doesn’t drag it out that much.

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Alex Co

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New Sony Event “The Best Silence Drops” to Go Live on July 24, Will Feature Product Announcement

It looks like Sony will be livestreaming an event on July 24. The new Sony event, titled “The Best Silence Drops,” just got its own premiere page on YouTube, which you can find here.

Currently, we don’t know much about what this event is set to showcase. We do know that it will feature a product announcement based on this Google search result, which has “A new product announcement from Sony” labeled as the page title:

As for what exactly Sony’s announcing, that’s mostly up in the air. It’s possible we could be getting a gaming-related product or something similar, given that Sony Interactive Entertainment, and by extension PlayStation, is part of the Sony Group. What’s more likely, however, is what commenters on the YouTube page are currently speculating: that it’s a product announcement for an upcoming pair of wireless earbuds, the rumored WF-1000XM5.

The WF-1000XM5 has been speculated among the audiophile community as Sony’s next major audio product announcement, and given the success of Sony’s last generation of wireless earbuds with the WF-1000XM4, which released back in 2021, it wouldn’t be surprising to get an official announcement of the WF-1000XM5 next week.

“The Best Silence Drops” premieres this July 25 at 1:00AM JST or July 24th at 9:00AM PT.

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Carlos Perez

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New Overwatch 2 Item Shop Rotation for July 18, 2023

A new Overwatch 2 item shop rotation for July 18, 2023 has now been deployed, with a fresh selection of store bundles on sale plus individual cosmetics, emotes, and more. Players need the requisite amount of Overwatch Coins in order to make purchases in the item shop.

Don’t forget: a 100 Overwatch Coins convert to $1 USD, so 1,000 Overwatch Coins equate to $10 and so on.

New Overwatch 2 Item Shop Rotation for July 18, 2023:

Featured:

  • Bard & Cleric Mega Bundle (Legendary) – 3000 OC
    • Bard – Lúcio Legendary Skin
    • Cleric – Lifeweaver Legendary Skin
    • Tuning – Epic Emote
    • Spellbook – Epic Souvenir
    • Bard – Rare Name Card
    • Cleric’s Seal – Rare Name Card
    • Divine Healing – Common Spray
  • Cleric Lifeweaver Bundle (Legendary) – 2100 OC
    • Cleric – Lifeweaver Legendary Skin
    • Cleric’s Seal – Rare Name Card
    • Spellbook – Epic Souvenir
    • Divine Healing – Common Spray
  • Bard Lucio Bundle (Legendary) – 2100 OC
    • Bard – Lúcio Legendary Skin
    • Tuning – Epic Emote
    • Bard – Rare Name Card
  • Lifeguard Mercy Bundle (Legendary) – 2600 OC
    • Lifeguard – Mercy Legendary Skin
    • Rescue Run – Epic Highlight Intro
    • Lifebuoy – Epic Weapon Charm
    • Lifebuoy – Common Spray
  • Crab Wrecking Ball Bundle (Legendary) – 2000 OC
    • Crustacean – Wrecking Ball Legendary Skin
    • Scurrying – Epic Emote
    • Scuttle along – Common Voice Line
  • Tropical Vacation Bundle (Legendary) – 1300 OC
    • Tropical – Baptiste Legendary Skin
    • Tropical – Rare Player Icon
    • It’s your lucky day – Common Voice Line
    • No point rushing in – Common Voice Line

That’s all for this week’s Overwatch 2 store refresh! In case you were unaware, Blizzard announced earlier that each new major in-game event will feature a free skin which players can earn through playing, just like the first Overwatch.

Players can also check out these store items over at the official Battle.net Overwatch 2 Shop page.

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Salman Haider Zaidi

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Persona 5 Story Details, Character List, and Gameplay Features Revealed

Atlus West has unveiled a plethora of information about the upcoming RPG, Persona 5 Tactica. The Persona 5 Tactica details include more insight into the new Metaverse (The Kingdoms), deeper dive into the characters, and key details on the battle system, and skill trees.

Of course, we will break it all down for you so it’s easy to follow.

Persona 5 Tactica Story Details, Character List, and Gameplay Features:

Persona 5 Tactica Story Details:

Kingdoms Overview: 

  • Phantom Thieves of Hearts find themselves suddenly transported to a bizarre Metaverse and
    surrounded by a military group known as the Legionnaires.
  • Thieves put up a fight, but it was to no avail as the Legionnaires’ leader, Marie, entered the fray and brainwashed all the Thieves except for Joker and Morgana.
  • The two are narrowly rescued by the leader of the Rebel Corps, Erina, who informs them that the Metaverse they’ve stumbled into is called The Kingdoms.
  • They manage to evade Marie’s pursuit with Erina’s help, but when they arrive at the Rebel Corps hideout they’re shocked to find that it’s the spitting image of Leblanc.
  • The Kingdoms doesn’t seem to be a Palace.
  • Your task is to uncover the secret of The Kingdoms and rescue the brainwashed Phantom Thieves of Hearts!

Marie’s Kingdom:

  • Ruled by the tyrant Marie and her military organization, the Legionnaires.
  • She has a crazed obsession with power and control of the citizenry.
  • The master plan is to stage the perfect wedding.
  • After striking a deal in which they agree to aid the Rebel Corps, Joker and Morgana set out to rescue their friends, but their search brings them to a jail where they stumble upon a man named Toshiro Kasukabe.
  • Toshiro is revealed to be a politician who went missing in the real world, but he claims to have no memory of how he wandered into the Metaverse or why he was imprisoned.
  • Joker and Morgana have their doubts about his story, but decide to wait and see how things go.
  • Not long after, there is an announcement that Marie has found the groom she intends to marry…

Persona 5 Tactica Character List:

Protagonist (Voiced by Xander Mobus)

  • A second-year high school student.
  • Goes by the codename Joker in the Metaverse.
  • Persona is Arsène.
  • He becomes embroiled in the psychotic breakdown incidents that take place in Tokyo and
    awakens as a Persona-user.
  • Leader of the notorious Phantom Thieves of Hearts.

Morgana (Voiced by Cassandra Lee Morris)

  • A talking black cat.
  • Imprisoned within the Metaverse until being rescued by Joker.
  • He looks just like a cat in the real world, and though the Phantom Thieves can understand his speech, anyone else only hears cat sounds until they’ve seen him in the Metaverse.
  • Has vast knowledge of the Metaverse, serving as a combination guide for the Phantom Thieves.

Erina (Voiced by Leeanna Albanese)

  • A mysterious girl who rescues the Phantom Thieves before they suffer a complete loss in the Metaverse.
  • Has a habit of rushing to the aid of anyone dealing with injustice.
  • She aims to liberate the land from its oppressive ruler and makes a deal with the Phantom Thieves to this end.

Ryuji (Voiced by Max Mittelman)

  • A high school student who was once forced to give up his dreams by a malicious P.E. teacher and branded as a troublemaker beyond correction.
  • He and the Protagonist stumble into the Metaverse together and awaken as Persona-users.
  • Co-creator of the Phantom Thieves of Hearts with the Protagonist.
  • His Persona is Captain Kidd.

Ann (Voiced by Erika Harlacher-Stone)

  • A stunningly beautiful girl who is one-quarter American.
  • When her best friend and sole confidant was in a bind, Ann sacrificed herself to protect her.
  • She possesses a remarkable strength of will that allows her to defy evildoers, as well as the compassion to help those in distress.
  • Her Persona is Carmen.

Toshiro (Voiced by MacLeod Andrews)

  • A young, up-and-coming Diet member rumored to be the next prime minister.
  • After becoming lost, then imprisoned in the Metaverse for reasons he can’t recall, he opts to tag along with the Phantom Thieves.
  • He is straight-laced and hyperrational, and although he shines as a strategist thanks
    to his political savvy and his ability to view situations objectively, a neurotic fear of fighting and injury will often set him back into a safety-first mindset.

Persona 5 Tactica Gameplay:

Taking Cover:

  • Taking cover is key.
  • By ending your turn while taking cover, you will take reduced damage from enemies or even completely block their attacks.
  • But if you’re not taking cover and get hit by an enemy, the enemy will be able to attack again.

Battle System:

  • Experience a new twist on the classic system of elemental weaknesses:
  • Use the Burn attack Agi to make enemies take damage when they end their turn.
  • Shock attack, Zio, to make enemies unable to move for one turn.
  • Inflict various ailments using the different elemental attacks.
  • After hitting an enemy taking cover with a skill, get a One More by hitting them again.
  • Utilize skills to the max and outplay the enemy by inflicting ailments and creating opportunities to get a One More.

Unique Skills

  • Whenever you hit an enemy or get hit by an enemy during battle, the star-shaped Voltage gauge near the bottom right-hand side of the screen will fill up.
  • Once the gauge is fully charged, it’s time to unleash a character-specific unique skill.
  • There are a wide variety of skills, from hard-hitting attacks to helpful support abilities.

Skill Tree

  • Every single party member has their own skill tree, and you get to choose how each character grows.
  • By winning battles to increase the levels of the Phantom Thieves or by listening in on the group’s interesting conversations in Talk events, you earn GP (Growth Points) that unlock skills in the skill tree.
  • You can reset all the skills you’ve acquired to get back all the GP you’ve used at any time.

Talk Events

  • Listen to conversations that will pull you deeper into the story, including discussions between characters about new topics and situations.
  • Get a glimpse at a never-before-seen side of the Thieves and Erina all while enjoying more of the story through Talk events.
  • Listening to Talk events will net you GP you can use in the skill tree.

That’s all we have for you today. It’s a lot to take in, but it is worth it, especially if you’re a Persona fan. If you feel like this is not enough, more details and screenshots are available on the Persona website.

Persona 5 Tactica launches November 17, 2023, on Xbox Series X|S, Xbox One, Windows, Steam, PlayStation 5, PlayStation 4, and Nintendo Switch. The game will be available day one with Xbox Game Pass.

Ibrahim Kabir

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Forza Horizon 5 Update for July 18 Brings the Summer Party

Playground Games has released the Forza Horizon 5 update for July 18, and this is for the “Summer Party” title update. There are new cars delivered and a host of gameplay adjustments too. Read on for the official Forza Horizon 5 Summer Party patch notes.

Forza Horizon 5 Update for July 18 Patch Notes | Forza Horizon 5 Summer Party Patch Notes:

New Features (Available from July 18th) 

  • Night duration extended permanently
  • 3 EventLab Props
  • Palm Tree Cut-Out
  • Wave Cut-Out
  • Ice Cream Cone

“Summer Party” Series Features permanently added (Available from July 20th) 

  • Icons of Speed Story featuring 8 chapters
  • 9 Icons of Speed Accolades
  • 1 Summer Party Collector Accolade

“Summer Party” Limited Timed Series Features (Available from July 20th until August 17th) 

  • Evolving World: Stadium Summer Party
  • Evolving World: Summer Party Street Scene Decorations
  • Evolving World: Party Billboards
  • Evolving World: Ice Cream Collectible

Unlockable cars 

  • 5 Festival Playlist Reward Cars (Available from July 20th onwards)
  • 1970 Hot Wheels Pontiac Firebird Trans AM Custom
  • 1973 Pontiac Firebird Trans Am SD-455
  • 1973 Ford XB Falcon GT
  • 2018 DeBerti Ford Mustang GT
  • 2022 Toyota GR86
  • 1 Icons of Speed Story Reward Car (Available from July 20th)
  • 2019 Hennessey Camaro Exorcist

Bug fixes

General 

  • Fixed an issue with the Auction House where sometimes thumbnails didn’t match car paint (Bug ID 3218220)
  • Fixed an issue in Horizon Promo where an invisible Alejandra’s Flatbed Truck thumbnail was displayed in the list (Bug ID 3896396)
  • Changed wording with “Donut Media” cars and dialogues subtitles in British English (Bug ID 3901525)
  • Changed wording with Barbie Movie cars for British English (Bug ID 3901353)
  • Fixed an issue where players could sometimes hear the Horizon Arcade blimp sound on the highway despite not being around (Bug ID 3899772)
  • Fixed an issue with the Test Track UI where “Performance Class” filter was incorrectly displayed instead of the Car Manufacturer (Bug ID 3901143)
  • Fixed an issue with EventLab tiles where sometimes creator’s name on the blueprint could take an unintendedly long time to get displayed (Bug ID 3862592)
  • Fixed an issue where players could get disconnected after completing a Showdown race (Bug ID 3900047)
    Improved lighting for exhausts in Photo Mode (Bug ID 3896985)
  • General performance and stability fixes

PC 

  • Fixed an issue where graphics settings could reset upon closing the game (Bug ID 3157964)
  • Fixed an issue where binding or unbinding either Steer Left or Steer Right could also clear the other binding (Bug ID 3896417)
  • Fixed an issue where Combine Steering and Combine Acceleration/Brakes options were not saved correctly (Bug ID 3899639)
  • Fixed an issue with Steam Store where disabling the Steam overlay could result in a soft lock (Bug ID 3900950)

Cars 

  • Fixed an issue with 1972 Chevrolet K10 Custom with incorrect shadows on the passenger’s side door (Bug ID 3900390)
  • Fixed an issue with the 1996 #51 Donut Media Nissan 240SX where the driver and the number displayed was incorrect (Bug ID 3901640)
  • Fixed an issue with the 1997 BMW M3 where an incorrect anti-lag pop animation was displayed while the Rocketbunny wide bodykit was installed (Bug ID 3892394)
  • Fixed an issue with the 2003 Donut Media 350 ‘Hi Car’ and the 2021 Mercedes-AMG GT Black Series where collision physics with the environment were not working as intended (Bug ID 3902238; 3902246)
    • Developer’s Notes: Any collision fixes may influence already existing player created tunes. We are also investigating a few other cars reported through the Troubleshooting Hub with similar collision issues.
  • Fixed an issue with the 2003 Donut Media 350Z ‘Hi Car’ where the rear view mirror was flipped (Bug ID 3902112)
  • Fixed an issue with the 2019 BMW Z4 Roadster where an incorrect anti-lag pop animation was displayed while the AC Schnitzer wide bodykit was installed (Bug ID 3892595)
  • Fixed an issue with the 2019 Subaru STI S209 where an incorrect anti-lag pop animation was displayed while the Varis wide bodykit was installed (Bug ID 3891556)
  • Fixed an issue with the 2021 Mercedes-AMG GT Black Series where the V12 engine swap cost incorrectly required 900.000 CR instead of 75.000 CR (Bug ID 3901493)
  • Fixed an issue with the 2022 Pagani Huarya R where flaps were not correctly working as an air brake (Bug ID 3901147)
  • Fixed an issue with the 2022 Pagani Huarya R where some panels couldn’t be painted (Bug ID 3901148)
  • Fixed an issue with the 2022 Pagani Huarya R where the displacement stat displayed 0 while switching between Stock and Race engine block (Bug ID 3901144)
  • Fixed an issue with the 2022 Cupra Formentor VZ5 where the Model Year was not consistent between short and long descriptions (Bug ID 3897050)

Once a new patch is out, we’ll let our readers know.

Source: Forza Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Sims 4 Update 1.78 for July 18 Brings New Content, Full Patch Notes Listed

Maxis has released The Sims 4 update 1.78 on all platforms, and this brings a host of new content into the game. There are new hair variants, new color variants for walls and loads more! Read on for the complete The Sims 4 patch notes for July 18.

The Sims 4 Update 1.78 Patch Notes | The Sims 4 July 18 Patch Notes:

Update 07/18/2023

Console: 1.78

PC: 1.99.264.1030 / Mac: 1.99.264.1230

Those horses will be comin’ round the mountain in just a few days. To get ready for their arrival in The Sims 4 Horse Ranch Expansion Pack, we have rounded up a number of exciting Base Game updates and bug fixes to share with you. Let’s get into it.

What’s New?

Heya, Simmers! Today’s update has an array of new hairs and Create a Sim presets.

Braids and long, flowing hair is important to the cultural identity of Indigenous People in America. To reflect this in-game, we are enthused to add three hairstyles in the form of a Double Braid, Single Braid, and Lengthened Hair that extends down to your Sims mid-back.

For our East Asian Sims, we have a large selection of new Eye Presets and Brows in tapered, straight, and wavy shapes.

You’ll also see three new under-eye bags in the Eye Details category.

To bring something delicious to the table, the Three Sisters Chili is now available to cook on the grill. In Native American tradition, “the three sisters“ are corn, beans, and squash. They grow best together in the same plot. The eldest sister, corn, provides a strong foundation for the beans to climb. The beans enrich the soil with nitrogen. The youngest sister, squash, covers the ground, protecting all of their roots.

We can’t wait to see what kinds of Sims and stories you create with this update!

SimGuruGeorge back now. Traits have had a bit of a reorganization. You will now find traits more evenly distributed under the Emotional, Hobby, Lifestyle, and Social categories

I’m so excited to tell you about Ceilings! The ability to apply colors and patterns to the ceilings is now yours. When you open up Build Mode you will find the update where you would previously apply Floor Patterns (now renamed Floor and Ceiling Patterns). Simply select Ceilings by Tile or Ceilings by Room. Then select your pattern and apply it to the ceiling of your choice. This does not apply to the underside of roofs.

You can now enter Free Camera in Build Mode to get the best look at those Ceilings. Simply enable it as you would in Live Mode.

There are a number of Wall, Floor, Fence and Door patterns which have been updated with additional colors. The full list is below so you can find these updates in your game.

  • New color variants have been added for the following wall patterns

    • Essence of Pastel
    • Desert Skies
    • Above Deck
  • New color variants have been added for the following wood floor patterns

    • Heartwood Plank Flooring
    • ForestFine Wood Flooring
    • Elegant Parquet Flooring
    • Herringbone Hardwood Flooring
    • Rustic Subfloor Slats
    • Bowl of Cherrywood Floors
    • Chestnut Flooring
    • Kwality Wide Plank Flooring
    • Old World Wide Plank Flooring
    • Walk the Short Plank Hardwood Floors
    • Eco-Craft Hardwood Flooring
    • Handscraped Wood Flooring
    • Limber Lumber Fashion Hardwoods
    • Chipper Tanbark
  • New color variants have been added for the following stone or brick floor patterns

    • Perfect Pebble Paver
    • Throwback Cobblestone & Brick Pavers
    • A Clean Slate Tile
    • Great Gravel
    • High-Style Concrete
    • No Moss Stone Pavers
    • Antique Stone Tile
    • Rockstone Pavers
    • Rustic Sandstone
    • Concrete Pavers with Gravel Accent
    • Quaint Flagstone
    • Brick and Blush
  • Dulcet Duet, Brick & Plaster, and Plaster Makes Perfect wall patterns have been updated with matching color variants.
  • New color variants added for Ladder-Style Horizontal Fencing.
  • New color variants have been added for the Simple Single-Panel Door as its own door, the Simple Single-Panel Door – Ranch.

Bug Fixes

Consoles

  • Fixed an issue where the cursor would become unresponsive after selecting an aspiration.
  • When reviewing the “My Packs“ tab in the Main Menu, Players will now see Growing Together first when selecting that pack.

The Sims 4

Live Mode

  • Sims now more consistently wash hands in the sink closest to the toilet.
  • The Items Removed error message will no longer appear if you own everything on the lot.
  • The Have a Baby Neighborhood Story will no longer cause pregnancies for Sims that are listed as unable to become pregnant in their Gender Settings.
  • Knafeh now remains visible even from a distance. If you have not tried this delicious dessert in real life, we highly recommend it!
  • The R&B station now includes ”BMO” by Ari Lennox, ”breathe again” by Joy Oladokun, and ”Blessed” by Becca Hatch & Tentendo.
  • Flowers no longer sometimes break when loading a saved game..
  • Sims now receive satisfaction points from confronting their Fears.
  • Reaching the top of the Military Career will now reward the player with the appropriate celebration screen.
  • The ‘Help with Needs’ animation on Infants now is smoother when a Sim picks them up.
  • Cleaned up animations for Teenage Sims while they are angry, seated, and focusing on a Sim adjacent to them.

Build Mode

  • Stacking intersecting curved walls on top of each other no longer creates gaps in the ceiling of the lower room.
  • Doors can now be placed on the wall under circular roofs.
  • Interior corner walls with stilt foundations can now be deleted.
  • Curved walls no longer cause seam lines to appear on terrain
  • Raising terrain and then undoing that height adjustment or placing a platform no longer prevents objects from being placed in that area.
  • Fixed a rare issue where placing stairs at the edge of a platform would cause floating planks to appear above the stairs.
  • Raising and lowering a platform with stairs attached no longer sometimes cuts out a segment of the wall.
  • The Sinks category icon in Build Mode now lines up perfectly.
  • Double and single gates no longer sometimes pop up one floor level when being placed on exterior fence walls.
  • Players will now be able to click and drag the sledgehammer across curved walls to delete them.
  • Stair railings have been added to multiple pre-built homes. Safety prevails!

Create a Sim

  • When using a mirror, applied skin details are now saved after exiting Create a Sim.
  • When using a mirror, birthmark skin details are now saved after reentering Create a Sim.
  • The tops ymTop_SDX016Rolled_HeatherDustyPink and ymTop_SDX016TouristShirt_TropicalRed no longer give female Sims rough shapes.
  • Fixed an issue where the jersey (yfTop_EF26HHCJerseyMrCartoon_ButterflyBlue) caused incorrect fingernail colors to display.
  • The tank top yfTop_TankShort_SolidBlueNavy now tucks underneath pants, skirts, shorts, etc.
  • Create a Sim UI has been updated so that the Select Traits title won’t overlap with other visual elements.

Misc

  • Entering the wrong Twitter credentials or completing the email verification requirement no longer causes the game to crash.
  • The game now gracefully handles disconnecting Bluetooth devices.

Get to Work

  • The Robot on the Invention Constructor will now respond to requests to chat.
  • Invention Constructors have been repaired. They now properly display their holographic displays in the construction area and not on top of the Sim operating the device.
  • Sims in the Doctor Career can now calibrate X-ray Machines. This info has been added to their medical training.
  • Alien fertility increased. Male Sims that are abducted by Aliens can now get pregnant.

Cats & Dogs

  • Townie Sims no longer occasionally unleash their Dogs before walking out of a neighborhood. There will be no more flashbacks to Seymour waiting in front of a pizza shop.
  • Paint Mode for Dogs had a white swatch that now properly is brown..

Seasons

  • Hang This Support Beam spandrel no longer turns white when it snows outside.
  • Interactions for lighting a Menorah or Kinara now have unique icons.
  • The interaction to build a Snowpal will no longer fail while visiting Mt. Komorebi.
  • The outfits ymBody_EP05SkateOutfit_swanGray and ymBody_EP05SuitVelvet_SolidBlack no longer distort Sims legs.

Get Famous

  • Hairstyles unlocked by the Acting Career now show all newly added hair swatches.

Island Living

  • Mermaids previously would not die due to starvation or aging up. That has been fixed. Remember to feed your Mermaids!
  • [MAC] Fixed a small shader issue on the Lagoon Look lot in Sulani.

Discover University

  • Listen To interaction has been added to the Party-Bot.
  • Thick window frames will no longer stick out when the camera pans behind them.
  • The amount of Robotic Scrap gained when performing an Experiment on a Chemistry Lab has been tuned down.
  • Sims will now get a 200 simoleon higher bonus for starting the Chef Career track after getting a university degree. It practically pays for itself.

Eco Lifestyle

  • Fixed an issue where the Wood Ear Plugs (yfAcc_EarringsEP09EarPlugsWood) appeared discolored when paired with specific hairstyles.
  • Fixed a rare issue where the Eco Inspector would still issue fines to Households that had upgraded their appliances.
  • Fixed an issue where Neighboring Sims could not be sent home. Neighborly manners have been repaired.
  • Removed a duplicate Place in World interaction that appeared on Trash Fruit in the Sim’s inventory.

Snowy Escape

  • Ski Boots no longer appear in the ‘Change Outfit’ picker. Sims will also remove Ski Boots when bathing. A ‘Take Off Snow Boots’ interaction has been added.
  • Hang This Support Beam from the Seasons Expansion Pack no longer appears blank when placed on the Yukimatsu lot.
  • Fixed an issue where Snowy Escape Doors would cause a small shift in the wallpaper on the wall they were placed on.

Cottage Living

  • Animals no longer age up and die when the ‘Animal Aging’ option is turned off in Game Settings.
  • Fixed an issue where Earbuds would occasionally play multiple songs at the same time when listening to Cottage Core music.
  • Cows and Llamas come out of their sheds autonomously and no longer are unhappy when their shed is clean and full with feed.
  • Fixed a few cases where Sims would not autonomously choose to Knit & Cross Stitch.
  • Sims are now able to socialize with Rabbits.
  • Fixed an issue where Chickens would not eat treats.
  • Residents of Henford-on-Bagley will less often mention how local residents are in need of help.
  • Animal friends now appear in the Relationship Panel filter for ‘Friends’.
  • Various translation fixes have been applied to the Wild Rabbit Home.
  • The Start Gardening Help for All Rabbit Residents interaction is no longer missing from the Wild Rabbit Home.
  • Rooster images now show more of the Rooster.
  • Matzah Ball Soup and Challah now are available for the Simple Living Lot Challenge.
  • Sims now immediately join cooking during the Cook together with interaction.

High School Years

  • Sims will no longer return from work or school early on the day they change the color of their Phone Case.
  • Townie Sims are no longer all pansexual.
  • Ship to Buyer no longer breaks when the Sim replaces the Mailbox on their home lot. Trendi sales can now be completed.
  • The Want to Listen to Music has been tuned to occur less frequently.
  • Fixed High School Years hairstyles that were applying hair color to Sim’s ears.
  • Fixed an issue where Teen Sims would stay at Career Day too long which prevented them from serving detention. This would then get them expelled.
  • Fixed an issue where Sims who left graduation early were occasionally stuck in their graduation outfits.
  • Infants and Toddlers no longer use the same animation as adults when using the EZ Access Window object.
  • Fixed rare situations where the Angry About Crush sentiment was triggering incorrectly.
  • The Ask about Graduation interaction is no longer available on Sims that haven’t been greeted.

Growing Together

  • Karmine Luna no longer appears with a random personality trait in each new save.
  • Broken objects on Activity Tables no longer are observed when placed in Treehouses.
  • Fixed a rare issue where food made by Eleanor Sullivan could not be cleaned up.
  • Fixed unusual cases of Adult Sims refusing to pick up and interact with Toddlers that had returned from daycare until those Toddlers had changed outfits.
  • During the New Born’s Age Up interaction, the Baby’s First Rug object is now placed in more appropriate locations.
  • Fixed an issue in specific languages where the Title on the Self-Discovery Personality Trait pop up would overlap with other text on the screen.
  • Sims sitting on couches can now perform social Crib interactions.

Dine Out

  • Fixed a rare issue when running a restaurant where Hosts and Chefs were not able to be hired from the Manage Employees menu.
  • Fixed an issue where sometimes opening the Sim Profile of a Chef would instead open the Sim Profile of the last Sim the player had looked at.

Vampires

  • Vampire Sims can now do group dances on the dance floor.

Realm of Magic

  • Sims now hold Valerian Root properly when eating it from Inventory.

Star Wars: Journey to Batuu

  • The Batuu Radio Stations are now available for Likes and Dislikes in the Music Genre category in Create a Sim.

Dream Home Decorator

  • Sim Preferences now support custom pronouns in English.

My Wedding Stories

  • Fixed pricing for a few pack items.
  • Dance floors now have the ‘Dancing skill’ tag in Build Mode
  • Decorative objects now have an ‘Environment’ value.

Werewolves

  • Players are now able to add, change, or modify body scars during the game.
  • Moon textures are no longer the same in all worlds.
  • Added new Clean Up Books interaction on most genre books (not including homework or skill books) that are in the open street and not owned by the Player’s Sim . This will allow books to be cleaned up.

Movie Hangout

  • Sims can now watch TV without needing player direction.

Knifty Knitting

  • Added new text to show that Sim’s are able to knit onesies for Infants and Babies as well

Moschino

  • Moschino item prices have been adjusted to fit the style.

Bust the Dust

  • Vacuum Cleaner game performance now is even more… sucky…. In a good way, of course.

Courtyard Oasis

  • The ‘Functional Off-The-Grid’ stat has been added to the Sunset Glow Lantern object and the incorrect ‘Power Consumption Rating’ on the object has been fixed.
  • Items from Courtyard Oasis KitIndustrial Loft KitDecor to the Max Kit, and Little Campers Kit have been tuned to have more sensible pricing and environment values.

Carnaval Streetwear

  • The Carnaval Radio Station is now available for Likes and Dislikes in the Music Genre category in Create a Sim.

Once a new patch is out, we’ll let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Minecraft Update 2.69 for July 18 Drops for Version 1.20.12

Mojang has deployed Minecraft update 2.69, and this is for patch version 1.20.12 (Bedrock). This brings a short list of fixes, which are listed in the official Minecraft July 18 patch notes.

Minecraft Update 2.69 Patch Notes | Minecraft Update 1.20.12 Patch Notes | Minecraft July 18 Patch Notes:

A new update has been released to address some issues that were introduced with the 1.20.10 update.

Note: This update is not yet available on Nintendo Switch or Amazon Fire but will be published soon.

Fixes:

  • Fixed resource pack crashes with launch of 1.20.10
  • Fixed a crash that could occur on iOS
  • Fixed connection stability related to “Abandoned connection closed” errors

While that might be a short list of fixes, the patch released last week included a host of adjustments and fixes, which you can read about here.

Source: Minecraft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 1.088 Released for Patch 7.1.5 This July 18

Destiny 2 update 1.088 is out on all platforms, which is for patch 7.1.5 and also ushers in this year’s Solstice event. Check out everything new in the official D2 July 18 patch notes.

Destiny 2 Update 1.088 Patch Notes | D2 July 18 Patch Notes:

Activities 

CRUCIBLE

  • Adjusted spawn points on Burnout for Trials of Osiris Dominion.
  • Fixed some positions where players could get outside of the playable area on these maps:
    • Radiant Cliffs
    • Altar of Flame
  • Fixed an issue where the voiceover at the end of Mayhem matches would not play.

    FREEROAM

  • Neomuna
    • Fixed an issue where Terminal Overload could stop progressing at Stage 3.  ##UI/UX
  • Fixed an issue where the Guardian Ranks icon decorations for higher ranks were missing.
  • Fixed an issue where Season Pass ranks past 100 were not being properly registered on the Journey screen.
  • Fixed an issue where the reward for rank 71 on the Season Pass was not unlocking properly.
    • This issue was only visual, and the boost was properly applied when unlocked.
  • Fixed an issue where the Eververse featured carousel sound effect could be heard while previewing other items.

Gameplay and Investment    

ARMOR

  • Fixed an issue where dexterity mods were not providing the proper benefits to weapon’s ready speed.
  • Fixed an issue where the Stronghold Exotic gauntlets were not properly extending the duration of restoration based on the number of shots blocked and causing it to grant restoration on dealing damage with any Sword.
    • Now applies restoration after blocking damage immediately after a swing and extends its duration based on the number of enemy attacks blocked.
  • Fixed an issue where the Blight Ranger Exotic helmet was consuming Super energy while guarding.
  • Fixed an issue where the NPA Weir-Walker armor sets had inconsistent glowing effects.
  • Fixed an issue where the Channeling Robes chest armor was missing a texture.

WEAPONS 

General 

  • Fixed an issue where Stasis weapons with splash damage were dealing less damage than intended to Stasis crystals.
    • The New Pacific Epitaph Grenade Launcher was a notable example of this.
  • Fixed an issue where Season of the Deep’s weapons would apply their Taken visual effects to their ornaments.
  • Fixed an issue where the Until Its Return Legendary Shotgun showed a slightly displaced glare.
  • Fixed an issue where enhanced weapons could not apply nor preview Memento shaders.
  • Fixed an issue where the Targeted Redaction Hand Cannon was using the incorrect firing animation.
    • This aggressive-frame Hand Cannon was using the recoil pattern from the lightweight frame, giving it a marginally unintentional advantage.

Pulse Rifles 

  • At 0 Aim Assist, reduced the auto aim angle by ~10%.

Bows

  • Lightweight
    • Increased final accuracy by ~10%.
    • Developer note: In the mid-Season patch preview we erroneously included a change to lightweight Bow damage falloff distance. Bows do not currently have damage falloff, in large part due to an issue where they could fail to be hit scan at longer ranges. This can cause inconsistent hit registration, so also having them lose damage felt overly punishing. In Season 22 we have corrected the issue, and we preemptively set Bows up to be able to have damage falloff, but it is not currently enabled.

Submachine Guns 

  • Precision
    • Improved the dynamic reticle for Shayura’s Wrath when aiming down sights.

Shotguns

  • Lightweight 
    • Reduced the spread angle of the outer horizontal pellets by 15%.

Exotics 

  • Graviton Lance 
    • Increased PvE damage by 67%.
    • Removed the extra aim assist provided by the catalyst.
    • Reduced the damage dealt to players by the Cosmology explosion by 40%.
      • Damage in PvE unchanged.
  • No Time To Explain 
    • Reduced range stat by 10.
  • Fighting Lion 
    • Fixed an issue where the Chimera perk on the catalyst wasn’t applying the buffs to Kinetic and Power weapons.
  • The Navigator 
    • Fixed an issue where the catalyst perk timer was not showing in the buff tray.
  • Cerberus+1 
    • Reduced damage to Stasis crystals.

Perks & Traits

  • Gutshot Straight  
    • Reduced auto-aim penalty by 37.5%.
  • Slickdraw 
    • Reduced auto-aim penalty by 33%.
  • Target Lock
    • Reduced maximum damage versus players from 40% to 25%.
      • Damage in PvE unchanged.  ####ABILITIES

Stasis

  • Whisper of Rime 
    • Reduce max overshield amount from 100 hp to 50 hp.
    • Reduce overshield gain per Stasis Shard from 12.5 hp to 5 hp.
    • Non-player combatants now deal 50% damage to Whisper of Rime overshield.
  • Whisper of Chains 
    • Reduced damage reduction in PvP from 15% to 5%.

Strand 

  • Threaded Specter, Flechette Storm, and The Wanderer will now display unique icons in the kill-feed in PvP activities.
  • Fixed an issue where Threadlings were colliding and detonating near Supremacy crests.
  • Fixed an issue where The Wanderer Aspect erroneously showed the Threadlings flyout tutorial.

    BOUNTIES AND PURSUITS

  • Fixed an issue where the Standard Fare bounty would not progress on Kinetic weapons kills.

    COMBATANTS

  • Fixed an issue where Tormentor’s abilities were missing some visual effects.

General 

LOCALIZATION

  • Korean 
    • Fixed a mismatch with audio and subtitles when interacting with Cayde’s memorial in the Tower.
  • Various languages 
    • Fixed an issue where some descriptions in the Loadouts screen would overflow their text boxes.
    • Fixed some volume inconsistencies when playing the archive recordings in the Veil Containment mission.

That’s about it. If there’s a new patch released, we’ll let our readers know.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 2.93 for July 18 Brings Solstice 2023 and Patch 7.1.5

Bungie has released Destiny 2 update 2.93 and this is for patch 7.1.5, where we’ll also see this year’s Solstice event. Check out what’s new in the Destiny 2 update 7.1.5 patch notes below.

Destiny 2 Update 2.93 Patch Notes | Destiny 2 Update 7.1.5 Patch Notes | D2 Patch Notes for July 18:

Activities 

CRUCIBLE

  • Adjusted spawn points on Burnout for Trials of Osiris Dominion.
  • Fixed some positions where players could get outside of the playable area on these maps:
    • Radiant Cliffs
    • Altar of Flame
  • Fixed an issue where the voiceover at the end of Mayhem matches would not play.

    FREEROAM

  • Neomuna
    • Fixed an issue where Terminal Overload could stop progressing at Stage 3.  ##UI/UX
  • Fixed an issue where the Guardian Ranks icon decorations for higher ranks were missing.
  • Fixed an issue where Season Pass ranks past 100 were not being properly registered on the Journey screen.
  • Fixed an issue where the reward for rank 71 on the Season Pass was not unlocking properly.
    • This issue was only visual, and the boost was properly applied when unlocked.
  • Fixed an issue where the Eververse featured carousel sound effect could be heard while previewing other items.

Gameplay and Investment    

ARMOR

  • Fixed an issue where dexterity mods were not providing the proper benefits to weapon’s ready speed.
  • Fixed an issue where the Stronghold Exotic gauntlets were not properly extending the duration of restoration based on the number of shots blocked and causing it to grant restoration on dealing damage with any Sword.
    • Now applies restoration after blocking damage immediately after a swing and extends its duration based on the number of enemy attacks blocked.
  • Fixed an issue where the Blight Ranger Exotic helmet was consuming Super energy while guarding.
  • Fixed an issue where the NPA Weir-Walker armor sets had inconsistent glowing effects.
  • Fixed an issue where the Channeling Robes chest armor was missing a texture.

WEAPONS 

General 

  • Fixed an issue where Stasis weapons with splash damage were dealing less damage than intended to Stasis crystals.
    • The New Pacific Epitaph Grenade Launcher was a notable example of this.
  • Fixed an issue where Season of the Deep’s weapons would apply their Taken visual effects to their ornaments.
  • Fixed an issue where the Until Its Return Legendary Shotgun showed a slightly displaced glare.
  • Fixed an issue where enhanced weapons could not apply nor preview Memento shaders.
  • Fixed an issue where the Targeted Redaction Hand Cannon was using the incorrect firing animation.
    • This aggressive-frame Hand Cannon was using the recoil pattern from the lightweight frame, giving it a marginally unintentional advantage.

Pulse Rifles 

  • At 0 Aim Assist, reduced the auto aim angle by ~10%.

Bows

  • Lightweight
    • Increased final accuracy by ~10%.
    • Developer note: In the mid-Season patch preview we erroneously included a change to lightweight Bow damage falloff distance. Bows do not currently have damage falloff, in large part due to an issue where they could fail to be hit scan at longer ranges. This can cause inconsistent hit registration, so also having them lose damage felt overly punishing. In Season 22 we have corrected the issue, and we preemptively set Bows up to be able to have damage falloff, but it is not currently enabled.

Submachine Guns 

  • Precision
    • Improved the dynamic reticle for Shayura’s Wrath when aiming down sights.

Shotguns

  • Lightweight 
    • Reduced the spread angle of the outer horizontal pellets by 15%.

Exotics 

  • Graviton Lance 
    • Increased PvE damage by 67%.
    • Removed the extra aim assist provided by the catalyst.
    • Reduced the damage dealt to players by the Cosmology explosion by 40%.
      • Damage in PvE unchanged.
  • No Time To Explain 
    • Reduced range stat by 10.
  • Fighting Lion 
    • Fixed an issue where the Chimera perk on the catalyst wasn’t applying the buffs to Kinetic and Power weapons.
  • The Navigator 
    • Fixed an issue where the catalyst perk timer was not showing in the buff tray.
  • Cerberus+1 
    • Reduced damage to Stasis crystals.

Perks & Traits

  • Gutshot Straight  
    • Reduced auto-aim penalty by 37.5%.
  • Slickdraw 
    • Reduced auto-aim penalty by 33%.
  • Target Lock
    • Reduced maximum damage versus players from 40% to 25%.
      • Damage in PvE unchanged.  ####ABILITIES

Stasis

  • Whisper of Rime 
    • Reduce max overshield amount from 100 hp to 50 hp.
    • Reduce overshield gain per Stasis Shard from 12.5 hp to 5 hp.
    • Non-player combatants now deal 50% damage to Whisper of Rime overshield.
  • Whisper of Chains 
    • Reduced damage reduction in PvP from 15% to 5%.

Strand 

  • Threaded Specter, Flechette Storm, and The Wanderer will now display unique icons in the kill-feed in PvP activities.
  • Fixed an issue where Threadlings were colliding and detonating near Supremacy crests.
  • Fixed an issue where The Wanderer Aspect erroneously showed the Threadlings flyout tutorial.

    BOUNTIES AND PURSUITS

  • Fixed an issue where the Standard Fare bounty would not progress on Kinetic weapons kills.

    COMBATANTS

  • Fixed an issue where Tormentor’s abilities were missing some visual effects.

General 

LOCALIZATION

  • Korean 
    • Fixed a mismatch with audio and subtitles when interacting with Cayde’s memorial in the Tower.
  • Various languages 
    • Fixed an issue where some descriptions in the Loadouts screen would overflow their text boxes.
    • Fixed some volume inconsistencies when playing the archive recordings in the Veil Containment mission.

That’s about it. If there’s a new patch released, we’ll let our readers know.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo IV Update 1.12 for Season 1 Now Out, Patch Notes Listed for July 18

Diablo IV update 1.12 is now out on all platforms this July 18, and this is for the big Season 1: Season of the Malignant patch! This will show up as game version 1.1.0 and includes a ton of gameplay–related changes. Read on for the official D4 July 18 patch notes below.

Diablo IV Update 1.12 Patch Notes | Diablo 4 Update 1.1.0 Patch Notes | D4 July 18 Patch Notes:

Size: 10.981GB (PS5)

New Unique items and Legendary Aspects

New Unique items and Legendary Aspects have been discovered in Sanctuary. Use them to enhance your characters in the Eternal or Seasonal Realm. These Unique items can be obtained from World Tier IV and the Legendary Aspects can be obtained from any World Tier.

6 Unique Items

General

  • Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.

Developer’s Note: Ahavarion Spear of Lycander is an extremely rare drop. We wish you luck in recovering it from the armies of the Burning Hells.

Barbarian

  • Azurewrath (Unique Sword): Lucky Hit – Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.

Druid

  • Fleshrender (Unique One-Hand Mace): Debilitating Roar and Blood Howl deal 0.5-1.0 damage to Nearby Poisoned enemies.

Necromancer

  • Lidless Wall (Unique Shield): Lucky Hit – While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.

Rogue

  • Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.

Sorcerer

  • The Oculus (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.

Developer’s Note: The Azurewrath and Fleshrender Unique Items have flat damage effects, which scale with power. For example, at 820 Item Power, Azurewrath deals between 3359-6718 damage.

7 New Legendary Aspects

General

  • Audacity (Utility Aspect): When there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.
  • Craven (Mobility Aspect): You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.

Barbarian

  • Ancestral Charge (Offensive Aspect): Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.

Druid

  • Subterranean (Offensive Aspect): Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.

Necromancer

  • Gore Quills (Offensive Aspect): Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.

Rogue

  • Pestilent Points (Offensive Aspect): Every third cast of Puncture is Poison Imbued with 100-150% of normal potency.

Sorcerer

  • Searing Wards (Offensive Aspect): After spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.

Bug Fixes

Accessibility

  • Made various improvements from an accessibility perspective—primarily, many fixes to the Screen Reader where it failed to read specific elements.

Challenges

  • Fixed multiple issues where specific Challenges wouldn’t provide the proper proper rewards or could not be completed.
  • Fixed multiple issues where certain Challenges could be progressed through unintended means.
  • Fixed multiple issues where players could gain progress for certain Challenges through the actions of other nearby players.
  • Fixed multiple instances where activities that should count towards the criteria for some Challenges were not counted.
  • Fixed an issue where players would not receive notifications for when one of their friends completed a Challenge.
  • Fixed an issue where Feats of Strength were not accounted for when calculating Challenge completion percentage.
  • The Feat of Strength, Final Slayer of the First Mother, now requires you to slay the Level 100 Pinnacle boss solo. The Silence is Hellish challenge remains unchanged.
  • Fixed an issue where The Feats of Strength, One of the First and Earliest Experience, did not display all the titles they rewarded.

Cooperative Play

  • Fixed an issue where the camera wasn’t functioning properly when players were far apart in Local Co-Op.
  • Fixed an issue where NPC conversation boxes would overlap if multiple Local Co-Op players talked to the same NPC at the same time.
  • Fixed an issue where the Rogue’s Inner Sight would only fill up for one of the players in a Co-Op session.
  • Fixed an issue where the Dark Potential challenge would be granted to both players when either player completed it, regardless of the other player’s progress.
  • Fixed multiple instances where quest progress would not properly synchronize, or quest progression could be blocked for Local Co-Op players.
  • Fixed multiple issues that occurred during cutscenes for Co-Op players.

Dungeons

  • Fixed an issue where the player would not be able to receive enough animus to progress through the Hallowed Ossuary dungeon.
  • Fixed an issue where the Stone carving in the Fallen Temple capstone dungeon would duplicate.
  • Fixed an issue where the Monster Regen affix in a Nightmare Dungeon would also affect structures in that dungeon.
  • Fixed an issue where the Goatman and Shambling Corpse enemies would continuously respawn in the Forsaken Quarry dungeon.
  • Fixed an issue where the Sentinel enemies would not have weapons in the Bastion of Faith dungeon.
  • Fixed an issue where the Bastion of Faith dungeon could sometimes not be completed.
  • Fixed an issue where the player could respawn behind a barrier in the Fallen Temple capstone dungeon.
  • Fixed an issue where the map for the Crusader’s Cathedral dungeon was incomplete.
  • Fixed an issue where the Curse of Indolence and the Curse of the Weak would stack even while the player was dead in the Fallen Temple capstone dungeon.
  • Fixed multiple instances where the Fog Door could not be progressed through in some dungeons.
  • Fixed an issue where the Monster Thorns affix in Nightmare Dungeons was reflecting Physical damage, it will now properly reflect non-physical damage.
  • Fixed an issue where Blood Boils would not properly spawn in the Kor Dragan Barracks dungeon.
  • Fixed an issue where Traps would deal more damage than intended.
  • Fixed an issue where level scaling in the Level 100 Pinnacle dungeon was inconsistent.
  • Fixed an issue where the Awakened Glyphstone wouldn’t spawn if the party leader left the dungeon before the dungeon was completed.

Gameplay

Barbarian

  • Fixed an issue where the number of enemies to defeat for the Barbarian Class quest Masters of Battle was not displayed.
  • Fixed an issue where Iron Maelstrom could be cast more than 3 times rapidly casting War Cry.
  • Fixed an issue where stacking the Berserk Ripping, Skullbreaker, and Anemia aspects would allow the player to deal extreme amounts of damage.
  • Fixed an issue where the outer edge of the quakes granted to Hammer of the Ancients via The Aspect of Ancestral Echoes was dealing far more damage than intended.

Developer’s Note: We recognize this adjustment is a significant decrease to the Hammer of the Ancients Barbarian build, but we do not want its strength to be reliant on an underlying bug.

Druid

  • Fixed an issue where Earth skills and the Pulverize skill would consume two Overpower buffs simultaneously.
  • Fixed an issue where the bonus effect on Blood Howl from Nighthowler’s Aspect would apply twice to Wolf companions but not at all for Ravens.
  • Fixed an issue where Provocation passive stacks wouldn’t update properly after adding more points to it.
  • Fixed an issue where the automatic transformation from Insatiable Fury would cause the Ursine Strength key passive to not proc consistently.
  • Fixed an issue where the Enhanced Pulverize buff would not remove itself while in town.
  • Fixed an issue where seeking Tornados produced by Stormchaser’s Aspect would not deal damage.
  • Fixed an issue where Ravens’ passive damage did not improve after the skill was upgraded.
  • Fixed an issue where Rabies would deal no damage while standing very close to an enemy.
  • Fixed an issue where Stormclaw’s Aspect allowed Shred to do extreme amounts of damage.

Necromancer

  • Fixed an issue where Necromancers could not obtain daggers from the Purveyor of Curiosities.
  • Fixed an issue where the Necromancer’s Minions would have their life bonuses deactivated while in town.
  • Fixed an issue where Bone Spear cast through Chilling Wind from an Elite enemy would increase the number of generated Echoes for that cast.
  • Fixed an issue where Enhanced Bone Spear could cause erratic movement.
  • Fixed an issue where cancelling Blood Mist when it’s already off Cooldown would immediately recast it.

Rogue

  • Fixed an issue where Shadow Step wouldn’t trigger the Aspect of Uncanny Treachery if the target was killed.
  • Fixed an issue where Advanced Penetrating shot would not knock down other players in PvP play.
  • Fixed an issue where Twisting Blades would not come back when the ability killed a Bloated Corpsefiend enemy.
  • Fixed an issue where the Dash skill would not move the full distance if targeting an enemy while using a controller.
  • Fixed an issue where the Eldritch Bounty Paragon node granted bonus resistances incorrectly.
  • Fixed an issue where Rapid Fire had an extra arrow VFX that behaved erratically.
  • Fixed an issue where the Awakened Glyphstone wouldn’t spawn for Rogue players using Improved Barrage.

Sorcerer

  • Fixed an issue where the Firebolt Enchantment effect did not contribute to the Combustion key passive.
  • Fixed an issue where the passive stacks generated by Align the Elements could partially reset in an unexpected way.
  • Fixed an issue where casting Deep Freeze would prevent the Ice Shard Enchantment effect from triggering.
  • Fixed an issue where Aspect of Control was applying its damage bonus 3 times for Staggered bosses.
  • Fixed an issue where the Gravitational Aspect was appearing weaker on two-handed weapons or amulets.
  • Fixed an issue where the Enchantment effect for Chain Lightning had no visual tracking bonus and could also unexpectedly drop off.
  • Fixed an issue where Incinerate would immediately cost 30 mana when cast in addition to the consistent channeling mana cost. Incinerate now properly only costs mana as it is being channeled.

General

  • Fixed multiple instances where players could unnaturally teleport during boss encounters.
  • Fixed an issue where a chest in the Western Ways could be interacted with infinitely.
  • Fixed an issue where the Eriman NPC couldn’t be interacted with in certain situations.
  • Fixed an issue where otherwise breakable objects in the world would not be broken when evading through them.
  • Fixed multiple instances where the player could avoid damage from bosses if they positioned themselves in a specific location.
  • Fixed an issue where Forged Relics could not be interacted with.
  • Fixed an issue where monsters with a Cold, Bleeding, Burning, or Corruption affix would freeze players in 1 hit in Nightmare Dungeons with the Cold Enchanted affix.
  • Fixed an issue where Cold Enchanted monsters froze players more often than intended in higher World Tiers.
  • Fixed an issue where a chest could spawn that would provide infinite loot.

Helltide and the Fields of Hatred

  • Fixed an issue where the player could be damaged by the Helltide firestorm while standing in Jirandai.
  • Fixed an issue where enemies resurrected by Shamans would continuously drop Aberrant Cinders in Helltide.
  • Fixed an issue where Chain Lightning could bounce infinitely between the caster and other player characters standing in a Fields of Hatred town.
  • Fixed an issue where Crackling Energy could hit other players in a Fields of Hatred town. (We know, shocking!)
  • Fixed an issue where players could not see other players that they should when re-entering the Alzuuda Fields of Hatred Zone.
  • Fixed an issue where certain areas in the Fields of Hatred would be incorrectly flagged as a Town, rendering players unable to cast Skills while still being able to be damaged.

Items and Aspects

  • Fixed an issue where the Cost reduction bonus from the Ring of Starless Skies could unexpectedly drop off.
  • Fixed an issue where the Aspect of the Protector would trigger its barrier effect after destroying a breakable object.
  • Fixed an issue where the Ring of Misfortune had incorrect stats.
  • Fixed an issue where the Ember Staff weapon didn’t apply the bonus damage to Crowd Controlled enemies, which is inherent for all Stave-type weapons.
  • Fixed an issue where any character menu interaction would reset the bonus granted by the Inner Calm aspect.
  • Fixed an issue where the Maximum Life affix on the Mark of the Conclave quest item was scaling improperly.
  • Fixed an issue where Aspect power would also increase when upgrading an item at the Blacksmith.
  • The level requirement for Sacred Items will now cap at level 60.
  • The level requirement for Ancestral Items will now cap at level 80.
  • Fixed an issue where the Mother’s Embrace Unique Ring did not trigger properly with several abilities.

Monsters

  • Fixed an issue where items of higher power than intended were dropping from rare monsters.
  • Fixed an issue where the Warg’s jumping attack dealt no damage when passing through the player.
  • Fixed an issue where the Pitiless Gur monster would endlessly run around in circles.
  • Fixed an issue where the lightning-enhanced Champion Goatman would fail to deal damage to the player.
  • Fixed an issue where monsters with the Suppressor Affix would be immune to damage from abilities that started initially outside the immunity circle (Ex: when a Barbarian started a Whirlwind cast before getting within proper range of the Suppressor monster).
  • Fixed an issue where clones of a monster with the Suppressor affix could also have the Suppressor affix.
  • Fixed an issue where Treasure Goblins would behave erratically if initially engaged from a long distance.
  • Fixed multiple other issues where monster behavior could not perform properly and could be exploited in some cases.

Quests and Events

  • Fixed an issue where the progress bar could not fill during the Caravan Under Siege event.
  • Fixed an issue where the Putrid Remains enemies could remain idle during the Defiled Ground event.
  • Fixed an issue where Champion enemies could not spawn during the Ancient Obelisk event.
  • Fixed multiple issues where using Traversals could cause Elite and Boss monsters to disappear during multiple events.
  • Fixed an issue where Radiant and Greater Radiant chests would not spawn when completing the Fearful Bones event.
  • Fixed an issue where the Cursed Chest event could not be completed.
  • Fixed an issue where the Defiled Ground even in Hawezar would have a respawn point much further away than intended.
  • Fixed an issue where unique drowned enemies spawned during events in the Forgotten Coastline could be invulnerable to damage.
  • Fixed an issue where the Suppressor Monster Affix’s effects would be active on containers and furniture inside the dungeon during the Remnants quest.
  • Fixed an issue where the player could teleport through the Ancient Gate and block progression during the Storming the Gates quest.
  • Fixed an issue where progression could be blocked during the Flesh and Blood quest.
  • Fixed an issue where quest dungeons did not reset if the associated quest was abandoned.
  • Fixed an issue where the quest tracker would be missing if the player re-entered the game during the Picking Through the Bones quest.
  • Fixed an issue where not enough monsters would spawn to fulfill the requirements for completing the Hungering Necrolyte’s Cache quest.
  • Fixed an issue where an enemy was missing when progressing through the Lost Archives dungeon during the Legacy of the Magi quest.
  • Fixed an issue where the Immemorial Inscription could not be read during the Augury of Bones quest.
  • Fixed an issue where the player character couldn’t face to speak to an NPC when initiating dialogue for multiple quests.
  • Fixed an issue where the ghost body of Bakira could remain visible after being defeated during the True Potential Rogue class quest.
  • Fixed an issue where outside party members could influence the progression of the Bad Blood quest.
  • Fixed an issue where the player could be blocked from reentering the boss’ area after dying during the fight against Elias in the Piercing the Veil quest.
  • Fixed various other issues where quest progression could be blocked.

User interface and User Experience

  • Fixed an issue where the mini-map didn’t accurately depict the game world during the The Blind Eye quest.
  • Fixed an issue where the map was incomplete for the Loch Raeth region in Scosglen.
  • Fixed an issue where a portion of the map was invisible in the Exalter Terrace dungeon.
  • Fixed an issue where the Mad Bomber title would not display for enemies encountered through the Whisper of the same name.
  • Fixed an issue where articles in the News Feed could not be opened using Mouse & Keyboard.
  • Fixed an issue where the You have cross network play enabled message was being sent to chat each time a campaign quest objective was completed.
  • The Cult Leader Paragon passive no longer appears above hostile Minions in PvP.
  • Fixed an issue where the bonus from the Ballistic Aspect displayed +0 to skills instead of +2 on the bonus bar.
  • Fixed an issue where Sigil sorting was inconsistent between Inventory and the Stash.
  • Fixed an issue where the Social tab on the Action Wheel editing window would be skipped when navigating on Controller.
  • Fixed an issue where the amount of gold would not properly display when trading gold in large quantities.
  • Fixed an issue where item comparison numbers would be inaccurate if the item in question had a Gem socketed that granted a stat that was also present on the base of the item.
  • Fixed an issue where images would not properly load in the News Feed on the main menu.
  • Fixed multiple issues with Map Pin functionality.
  • Fixed multiple issues where Quest and Whisper markers weren’t displaying properly.
  • Various improvements to the consistency and clarity of Messaging, Skill description, and Tooltips.
  • Various other UI and UX Improvements.

Miscellaneous

  • Fixed an issue where the Completion music for defeating Avarice could start playing before the boss was defeated. (Always confirm your kills before celebrating, wanderers)
  • Fixed an issue where players couldn’t send Battle.net friend requests to friends playing on console.
  • Fixed an issue where players could confirm if Hardcore mode was enabled after logging in with a new character.
  • Fixed an issue where players that haven’t unlocked a higher World Tier could be invited into a higher World Tier party.
  • Fixed an issue where players couldn’t transfer leadership of a Clan.
  • Fixed an issue where the sender of the party invite would not be informed that the invite failed due to incompatibility with campaign prologue progress.
  • Fixed an issue where Nafain’s spear would duplicate in the cutscene where the player picks it up.
  • Fixed an issue where Meshif’s camel made no noises.
  • Fixed an issue where there was no sound when Lorath kicks Meshif awake.
  • Various other Improvements.

Loading Screen Updates

We’ve added more dynamic loading screens with the release of Season of the Malignant. This includes adding more assets to the loading screen, such as your player character.


Gameplay Updates

General

  • Altar of Lilith Unlocks are now account wide.
  • Map discovery is now account wide.
  • Whispers will no longer reward Sigil Dust.
  • Overall loot quality has been significantly improved for Silent Chests.
  • The channel time for the Leave Dungeon ability has been increased from 3 to 5 seconds.
  • We have generally reduced the tendency for many monsters to move around in combat, so that melee characters don’t have to chase down their enemies as much.
  • Added PS5 Dual Sense Edge Wireless controller support for PC.

World Tier

  • World Tier II has had the following bonuses added:
    • Bonus Gold: Increased from 15% to 20%.
    • Monsters now drop 15% more items.

Developer’s Note: We like where World Tier II has landed overall but are increasing its reward pace to better align with its difficulty.

  • Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind). This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons.

Developer’s Note: We want to give players a better sense of their power progression and mastery over the world while still challenging themselves with structured End Game activities.

World Tier III Example:

  • If the the player’s Level is below 55, the monster’s Level is 55.
  • If the player’s Level is 56-60, the monster’s Level is 55.
  • If the player’s Level is 61, the monster’s Level is 56.
  • If the player’s Level is 62, the monster’s Level is 57, etc. (from this point the monsters will always be -5 until World Tier III’s max monster Level of 70).

World Tier IV Example:

  • If the player’s Level is below 75, the monster’s Level is 75.
  • If the player’s Level is 76-80, the monster Level is 75.
  • If the player’s Level is 81, the monster’s Level is 76.
  • If the player’s Level is 82, the monster’s Level is 77, etc. (from this point the monsters will always be -5).

Experience

  • Reward experience for completing Whispers in World Tiers III and IV has been significantly increased.

Developer’s Note: We have observed that the experience bonus rewarded for killing higher level monsters escalates too fast when compared to the relative challenge involved. We still want to reward players for taking on this challenge by encouraging them to participate in powerleveling together instead of one player killing enemies while another member of their Party waits at the dungeon’s entrance.

  • We are adjusting bonus experience rewards for killing monsters that are a higher Level than the player.
    • Pre-Season of the Malignant bonuses:
      • 1 Level higher: +15%.
      • 2 Levels higher: +20%.
      • 3+ Levels higher: +25%.
    • Post-Season of the Malignant:
      • 1.5% bonus per Level up to 10 Levels.
        • Ex:
          • +1 level: +1.5%.
          • +2 levels: +3%.
          • +10 levels: +15%.
  • We are also adjusting experience rewards for monster Level offsets for higher World Tiers.
    • Current World Tier Level offsets
      • World Tier II: Up to +3.
      • World Tier III: Up to +10.
      • World Tier IV: Up to +100.
    • We are changing this to
      • World Tier II: Up to +3 (Unchanged).
      • World Tier III: Up to +6.
      • World Tier IV: Up to +10.
    • For Example:
      • You are Level 1. Your friends bring you to World Tier IV and leave you at the entrance of a dungeon. They start killing Level 100 monsters.
        • Prior to Season of the Malignant, you get:
          • (Level 100 Monster XP) * (1 + 25%)
        • After Season of the Malignant, you get:
          • (Level 11 Monster XP) * (1 + 15%)

Helltide

Developer’s Note: We’re looking to increase the danger in Helltide’s risk-reward gameplay by making the monsters a bit more challenging and the Tortured Gift of Mysteries harder to open.

  • Helltide monsters are now 3 Levels higher than the player instead of 2.
  • The Tortured Gift of Mysteries chest has had its cost increased to 250 Aberrant Cinders from 175.
  • All interactable objects in Helltide zones now have a small chance of dropping Aberrant Cinders.

Balance Updates

Developer’s Note: As our community continues to battle the Burning Hells, the builds emerging from new players have shocked and delighted us. We’ve chosen to focus Season of the Malignant’s balance updates on clear itemization disparities over redesigns of Class features. The Class changes are largely focused on numeric increases to Skill Upgrades and Legendary Aspects that players haven’t yet found compelling. Additionally, we’re changing Critical Strike Damage Paragon Glyphs to empower all damage—instead of only Core Skills—to enable more build strategies.
There are also a few Class stat decreases on sources which grant extreme amounts of damage, healing, or Unstoppable. In general, we prefer build-specific changes to be bonuses instead of decreases, but we feel these changes are necessary for the overall health of the game. Diablo IV is a game that is continually evolving through its Seasons, thus the adjustments we make will evolve with them.

The following balance updates apply to both the Seasonal and Eternal Realm.

Barbarian:

Skills

  • Violent Double Swing Vulnerable duration increased from 1 to 2 seconds.
  • Furious Upheaval damage bonus per stack increased from 3% to 5%.
  • Power Charge Cooldown reduction is now capped to 3 targets, for a maximum of 9 seconds of Cooldown reduction.
  • Tactical Ground Stomp Fury gain increased from 25 to 40.
  • Enhanced Death Blow’s damage bonus to Bosses increased from 100% to 150%.
  • Enhanced Steel Grasp Vulnerable duration increased from 2.5 to 3 seconds.
  • Enhanced Rupture damage increased from 30% to 45%.
  • Warrior’s Rupture Attack Speed bonus increased from 20% to 30%, and duration increased from 4 to 5 seconds.
  • Fighter’s Rupture healing increased from 15% to 18% Maximum Life.

Passives

  • Hamstring now only Slows Healthy enemies, and Slow amount increased from 10/20/30% to 20/40/60%.
  • Cut to the Bone Bleeding damage bonus to Vulnerable reduced from 6/12/18% to 5/10/15%.

Paragon

  • Wrath Glyph’s bonus now affects all damage instead of just Core Skills.

Aspects

  • Relentless Berserker’s Aspect Berserking duration increased from 1 to 2 seconds.
  • Battle-Mad Aspect Beserking duration increased from 1-2.5 to 2-3.5 seconds.
  • Brawler’s Aspect damage increased from 1-1.3 to 1.5-1.8.
  • Aspect of Burning Rage damage increased from .08-.14 to .22-.28.
  • Aspect of the Iron Warrior Damage Reduction increased from 15-25% to 18-28%.
  • Slaking Aspect Lucky Hit Chance increased from 30-50% to 40-60%.
  • Aspect of Ancestral Echoes Lucky Hit Chance increased from 40-50% to 50-60%.
  • Weapon Master’s Aspect Lucky Hit Chance increased from 32-50% to 37%-55%.

Items

  • Gohr’s Devastating Grips now explodes every 2 seconds or after it ends, and its hit cap has been removed.
  • Fields of Crimson Bleeding damage bonus increased from 10% to 15%.

Druid:

Skills

  • Enhanced Claw Attack Speed bonus increased from 10% to 15%.
  • Stormstrike Damage Reduction reduced from 25% to 15%.
  • Boulder damage increase from 33% to 46%.
  • Savage Trample Spirit gain increased from 20 to 40.
  • Prime Lacerate healing increased from 3% to 5%.
  • Cataclysm Lightning damage increased from 64% to 77%, and Tornado damage from 19% to 23%.
  • Supreme Cataclysm Vulnerable duration increased from 2 to 3 seconds.
  • Prime Cataclysm duration increased from 2 to 4 seconds.
  • Prime Grizzly Rage now grants Unstoppable for 6 seconds instead of while active.

Passives

  • Provocation threshold required for guaranteed Overpower reduced from 35/30/25 to 24/20/16 seconds.

Spirit Boon

  • Masochistic now also requires a Lucky Hit chance of 75%.
  • Prickleskin Thorns increased from .1 to .15.
  • Iron Feather Maximum Life increased from 10% to 14%.
  • Bolster Fortify increased from 10% to 15% of Maximum Life.
  • Overload damage increased from .2 to .25.

Paragon

  • Spirit Glyph’s bonus now affects all damage instead of just Core Skills.

Aspects

  • Aspect of the Calm Breeze Lucky Hit chance increased from 5-10% to 7-12%.
  • Balanced Aspect Maximum Spirit increased from 30-50 to 60-80.
  • Aspect of the Tempest damage bonus increased from 7-15% to 10-18%.
  • Skinwalker’s Aspect healing increased from .05-.1 to .07-.12.
  • Symbiotic Aspect Cooldown reduction reduced from 4-8 to 3-5.
  • Aspect of the Stampede damage bonus increased from 10-20 to 16-26%.
  • Shepherd’s damage bonus increased from 6-8% to 6-10%.

Items

  • Insatiable Fury Werebear Skill Ranks increased from 2 to 3.
  • Mad Wolf’s Glee Werewolf Skill Ranks increased from 2 to 3.

Necromancer:

Skills

  • Initiate’s Decompose Slow increased from 30% to 50%.
  • Paranormal Sever casts required for Vulnerable reduced from 4 to 3.
  • Enhanced Blood Surge Healing increased from 2.5% to 3% of Maximum Life.
  • Enhanced Blood Lance damage reduction for piercing reduced from 15% to 10%.
  • Bone Prison initial Essence gained increased from 15 to 25.
  • Abhorrent Iron Maiden healing increased from 5% to 7% of Maximum Life.
  • Golems move faster and unhindered through enemies when their Cooldown is activated.
  • Supreme Blood Wave leaves behind Blood Orbs earlier in its path.
  • Raise Skeleton, Corpse Explosion, and Corpse Tendrils range for auto-targeting Corpses on mouse and keyboard increased by 50%.
  • Raise Skeleton Skeletal Priest bonus damage increased from 20% to 30%.
  • Raise Skeleton Skeletal Priest healing increased from 10% to 15%.

Passives

  • Evulsion bonus damage to Vulnerable reduced from 6/12/18% to 5/10/15%.
  • Transfusion Minion healing increased from 15/30/45% to 20/40/60%.
  • Drain Vitality Lucky Hit Chance increased from 25% to 30%.
  • Amplify Damage increased from 3/6/9% to 4/8/12%.

Book of the Dead

  • Necromancer’s minions will now automatically re-summon after respawning during a World Boss fight.
  • Skeleton Warrior Defenders Upgrade Thorns inherited increased from 40% to 50%.
  • Shadow Skeleton Mage Upgrade attacks required for an additional shadow bolt reduced from 5 to 4.
  • Bone Skeleton Mage Upgrade Fortify amount increased from 11% to 20%.
  • Iron Golems Upgrade attacks required for Slam attack reduced from 5 to 4.

Paragon

  • Essence Glyph’s bonus now affects all damage instead of just Core Skills.

Aspects

  • Splintering Aspect Bone Shard damage bonus reduced from 50-100% to 30-60%.
  • Aspect of Plunging Darkness bonus damage increased from 50-100% to 75-125%.
  • Coldbringer’s Aspect blizzard cooldown reduced from 10 to 8 seconds.
  • Aspect of Hungry Blood chance to fire a Blood Lance increased from 10-20% to 13-23%.
  • Blood-soaked Aspect damage increased from .15-.2 to .24-.31.
  • Aspect of Ultimate Shadow damage increased from .16-.22 to .43-.48.
  • Aspect of Grasping Veins Critical Strike Damage bonus reduced from 30-60% to 20-40%.
  • Osseous Gale Aspect bonus Bone Storm duration increased from 4-8 to 5-10 seconds.
  • Aspect of the Damned damage bonus increased from 30-40% to 40-50%.
  • Blood-bathed Aspect Echo damage reduction reduced from 70-60% to 60-50%.
  • Aspect of Reanimation Skeletons damage bonus increased from 20-30% to 30-40%.

Items

  • Bloodless Scream Essence gained increased from 2-5 to 7-10.
  • Deathless Visage damage increased from .25-.35 to .28-.38.

Rogue:

Skills

  • Advanced Rapid Fire duration increased from 3 to 5 seconds.
  • Caltrops cast speed increased by 15%.
  • Enhanced Cold Imbue Lucky Hit Chance increased from 30% to 40%.
  • Enhanced Smoke Grenade damage bonus increased from 15% to 20%.
  • Methodical Dash maximum Cooldown reduction increased from 3 to 4 seconds.
  • Concealment Stealth duration increased from 4 to 5 seconds.
  • Enhanced Dark Shroud’s chance to not be consumed increased from 10% to 14%.
  • Supreme Death Trap Cooldown reduction increased from 10 to 12 seconds.

Passives

  • Victimize Lucky Hit Chance increased from 30% to 35%.
  • Siphoning Strikes now also requires a Lucky Hit chance of 75%.
  • Rugged Damage Reduction against Damage over Time effects increased from 5/10/15 to 6/12/18.
  • Mending Obscurity healing per second while Stealthed increased from 3/6/9% to 4/8/12%.
  • Aftermath Energy restored increased from 25/50/75 to 30/60/90.

Paragon

  • Combat Glyph’s bonus now affects all damage instead of just Core Skills.
  • Eldritch Bounty Legendary Node duration increased from 6 to 9 seconds.

Specialization

  • Preparation’s Ultimate Cooldown reduction increased from 4 to 5 seconds.

Legendary Aspects

  • Aspect of Volatile Shadows damage increased from .1075-.193 to .2-.27.
  • Icy Alchemist’s Aspect Chill increased from 15% to 25%.
  • Shadowslicer Aspect damage increased from 25-35% to 80-100%.
  • Toxic Alchemist’s damage increased from 0.080-0.13 to .11-.16.
  • Vengeful Aspect Lucky Hit Chance increased from 30-50% to 40-60%.
  • Aspect of Imitated Imbuements duration increased from 5 to 9 seconds.
  • Aspect of Stolen Vigor healing increased from .02-.06 to .04-.08.
  • Aspect of Lethal Dusk Life of Kill duration increased from 4 to 6 seconds.
  • Aspect of Noxious Ice bonus damage increased from 10-25% to 14-29%.
  • Aspect of Elusive Menace Dodge chance increased from 1-5% to 3-7%.

Items

  • Skyhunter’s Energy gain increased from 15-25 to 20-30.
  • Grasp of Shadow Lucky Hit Chance increased from 20-30% to 24-34%.

Sorcerer:

Skills

  • Enhanced Charged Bolts damage increased from 24% to 30%, and now benefits from Skill Ranks.
  • Destructive Charged Bolts Damage Reduction increased from 20% to 25%.
  • Destructive Incinerate Damage Reduction increased from 20% to 25%.
  • Ice Blades cast clean up has been tightened, allowing players to act after its cast sooner.
  • Firebolt initial damage increased from 10% to 18%.
  • Wizard’s Firewall maximum increased Mana Regeneration increased from 25% to 35%.
  • Wizard’s Blizzard Core Skill Mana cost reduction increased from 10% to 20%.
  • Supreme Deep Freeze Cooldown Reduction increased from 50% to 100%.

Passives

  • Elemental Dominance now also affects Mastery Skills instead of just Core Skills.
  • Potent Warding duration increased from 3 to 9 seconds.
  • Protection Barrier duration increased from 2 to 3 seconds.
  • Align the Elements Damage Reduction per second increased from 1/2/3 to 3/6/9.
  • Mana Shield Damage Reduction increased from 5/10/15% to 7/14/21%.
  • Devouring Blaze bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.
  • Devouring Blaze bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.
  • Fiery Surge Mana Regeneration increased from 10/20/30% to 15/30/45%.

Paragon

  • Destruction Glyph now affects all damage instead of just Core Skills.

Enchantments

  • Spark Enchantment chance to form Crackling Energy increased from 10% to 14%.
  • Frozen Orb Enchantment chance to be cast increased from 20% to 30%.
  • Incinerate Enchantment cooldown reduced from 18 to 14 seconds.
  • Hydra Enchantment Mana threshold reduced from 300 to 200.

Legendary Aspects

  • Aspect of Efficiency Mana cost reduction increased from 10-20% to 15-25%, and now also affects Mastery Skills.
  • Aspect of Armageddon damage increased from .205-.25 to .35-.4.
  • Aspect of Shattered Stars damage increased from .15-.2 to .2-.25.
  • Serpentine Aspect Hydra duration reduction reduced from 30-20% to 20-10%.
  • Glacial Aspect Ice Spikes bonus damage to Frozen reduced from 25% to 15%.
  • Glacial Aspect Ice Spikes damage increased from .2-.3 to .25-.35.
  • Aspect of the Frozen Tundra Ice Spikes damage increased from .25-.35 to .3-.4.
  • Aspect of the Frozen Wake Ice Spikes damage increased from .2-.3 to .25-.35, and Chill increased from 10% to 15%.
  • Aspect of Biting Cold chance to apply Vulnerable to Frozen enemies increased from 25-35% to 30-40%.
  • Encased Aspect Life and Mana restore per second increased from 10-20% to 20-30%.
  • Stable Aspect chance for a free cast increased from 5-10% to 7-12%.
  • Aspect of Splintering Energy chance to spawn an additional Lightning Spear increased from 11-20% to 41-50%.
  • Aspect of the Unbroken Tether chance for additional Chain Lightning chains increased from 25-35% to 30-40%.

Items

  • Gloves of the Illuminator Fireball damage reduction reduced from 65-75% to 55%-65%.
  • Esu’s Heirloom Critical Strike Chance from Movespeed increased from 15-25% to 20-30%.
  • Esadora’s Overflowing Cameo chance to release a lightning nova increased from 10% to 15%.

General

Aspects

  • Aspect of Disobedience maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%.
  • Aspect of Retribution bonus damage to Stunned reduced from 20-40% to 10-20%.
  • Exploiter’s Aspect bonus damage to Unstoppable reduced from 20-50% to 20-40%.
  • Starlight Aspect Resource restore increased from 10-20 to 20-40.

Items

  • The Butcher’s Cleaver Slow increased from 40-75% to 61-75%.
  • Drop Rate Adjustments:
    • Increased bonus to drop Ancestral and Sacred items in Nightmare Dungeons from +5% to +10%.
    • Removed a 20% chance to drop an extra equipment item from Elite monsters outside of Nightmare Dungeons and Helltide.
    • Increased chance to drop an extra equipment item from Elite monsters in Nightmare Dungeons and Helltide by +10%.
    • Nightmare Dungeons now have a 50% chance to drop a 2nd Legendary item upon completion.
    • Nightmare Dungeons now give 3 rare items upon completion, up from 1.

Monsters

  • Increased monster HP scaling from 85% to 100% bonus per extra player in a party.

Miscellaneous

  • Adjusted the scaling of the Greed Shrine to improve its effectiveness throughout the game.
  • World bosses now drop potions more often.
  • There is no longer a limit to how many materials you can refine into higher materials at once.

Item Affixes

Developer’s Note: Many Affixes are too efficient and are outshining alternatives. We’re looking to refine the outliers, improve the number of meaningful choices on competitive slots, and increase the overall flexibility of items. We know these changes will reduce the total amount of possible power a character can possess, so we’ll be monitoring how these changes affect players’ ability to conquer expected milestones throughout the Season.

We’re increasing the availability of the Affixes below to make them easier to include in different builds.

  • Control Impaired Duration Reduction: Can now appear on Pants.
  • Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game.
  • Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand.
  • Mastery Skill Damage: Newly added; can appear on Sorcerer Weapons. Scales identically to Core Skill Damage.
  • Resistance to All Elements: Can now appear on Shields.

Developer’s Note: The Core Stat bonus on Weapons has been overperforming, so we’re pulling back on this bonus.

  • Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
  • Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
  • Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
  • Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.

Developer’s Note: Cooldown Reduction affixes often felt mandatory due to their raw power. We imagine Cooldown Reduction will remain a highly desirable stat, but the penalty for not prioritizing it won’t be as harsh.

  • Cooldown Reduction: Reduced by ~30%.
  • Imbuement Skill Cooldown Reduction: Reduced by ~30%.
  • Trap Skill Cooldown Reduction: Reduced by ~30%.

Developer’s Note: We’re seeing Critical Strike Damage and Vulnerable Damage often viewed as a hard requirement for a build’s success in Diablo IV. We believe this is a step towards allowing more builds to flourish and will continue to make changes in support of this goal.

  • Critical Strike Damage: Reduced by ~17%.
  • Lightning Critical Strike Damage: Reduced by ~17%.
  • Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%.
  • Vulnerable Damage: Reduced by ~40%.

Developer’s Note: Disparities in inherent affixes can rule some Weapons out before the rest of their stats are even rolled. These are receiving harsher reductions than their normal affix counterparts to increase Weapon flexibility.

  • Cooldown Reduction (Inherent on Offhands): Reduced by ~35%.
  • Critical Strike Damage (Inherent on Swords): Reduced by ~50%.
  • Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%.

Developer’s Note: Damage Bonus to Crowd Controlled Enemies was overperforming relative to the ease of activating it versus stricter, Crowd Control type-specific affixes.

  • Damage to Crowd Controlled Enemies: Decreased by ~30%.
  • Damage to Frozen Enemies: Increased by ~20%.

Developer’s Note: We have seen that skillful players are frequently slaughtering monsters many levels above their own. We want to support this, but the current situation is beyond what we believe is correct for the long-term health of the game. To chase this goal, we’re shifting power to many offensive Affixes from defensive Affixes. We know this will make our end game content more deadly, particularly for those chasing our pinnacle boss, an encounter not meant for the faint of heart. Overcoming the pinnacle boss will take every ounce of grit you can muster and all tools at your disposal. We will continue to evaluate feedback from the community and make changes to our combat mechanics.

  • Physical Damage: Increased by ~25%.
  • Fire Damage: Increased by ~25%.
  • Cold Damage: Increased by ~25%.
  • Lightning Damage: Increased by ~25%.
  • Poison Damage: Increased by ~25%.
  • Shadow Damage: Increased by ~25%.
  • Non-Physical Damage: Increased by ~25%.
  • Physical Damage Over Time: Increased by ~40%.
  • Fire Damage Over Time: Increased by ~40%.
  • Shadow Damage Over Time: Increased by ~40%.
  • Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%.
  • Damage with Two-Handed Slashing Weapons: Increased by ~25%.
  • Damage with Dual-Wielded Weapons: Increased by ~25%.
  • Damage with Ranged Weapons: Increased by ~25%.
  • Damage with Skills that Swap to New Weapons: Increased by ~25%.
  • Damage while in Human Form: Increased by ~25%.
  • Damage while Shapeshifted: Increased by ~25%.
  • Blood Skill Damage: Increased by ~25%.
  • Bone Skill Damage: Increased by ~25%.
  • Brawling Skill Damage: Increased by ~33%.
  • Companion Skill Damage: Increased by ~33%.
  • Conjuration Skill Damage: Increased by ~33%.
  • Cutthroat Skill Damage: Increased by ~25%.
  • Darkness Skill Damage: Increased by ~25%.
  • Earth Skill Damage: Increased by ~25%.
  • Frost Skill Damage: Increased by ~25%.
  • Imbued Skill Damage: Increased by ~25%.
  • Imbuement Skill Damage: Increased by ~33%.
  • Marksman Skill Damage: Increased by ~25%.
  • Pyromancy Skill Damage: Increased by ~25%.
  • Shock Skill Damage: Increased by ~25%.
  • Storm Skill Damage: Increased by ~25%.
  • Summoning Skill Damage: Increased by ~25%.
  • Trap Skill Damage: Increased by ~33%.
  • Weapon Mastery Skill Damage: Increased by ~33%.
  • Werebear Skill Damage: Increased by ~25%.
  • Werewolf Skill Damage: Increased by ~25%.
  • Total Armor: Reduced by ~30%.
  • Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%.
  • Damage for 4 Seconds after Dodging an Attack: Increased by ~20%.
  • Total Armor while in Werebear Form: Reduced by ~25%.
  • Total Armor while in Werewolf Form: Reduced by ~25%.
  • Damage Reduction from Close Enemies: Reduced by ~20%.
  • Damage Reduction from Distant Enemies: Reduced by ~20%.
  • Damage Reduction from Enemies that are Bleeding: Reduced by ~25%.
  • Damage Reduction from Enemies that are Burning: Reduced by ~25%.
  • Damage Reduction from Enemies that are Poisoned: Reduced by ~25%.
  • Damage Reduction from Enemies that are affected by Shadow Over Time: Reduced by ~25%.
  • Damage Reduction while Fortified: Reduced by ~25%

Don’t forget, Season 1 officially kicks off on July 20, though expect most of the changes to be applied starting today.

Source: Blizzard

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Diablo 4 Update 1.013 for July 18 Brings Season 1 Version 1.1.0a, Check Out the Patch Notes

Diablo 4 update 1.013 is out now, and this brings the big Season 1: Season of the Malignant” content drop! Players can expect new loot, new events, and loads more to be available. Read on for the Diablo 4 new patch notes for July 18.

Diablo 4 Update 1.013 Patch Notes | Diablo 4 Season 1 Patch Notes | Diablo 4 Update Version 1.1.0a Patch Notes | Diablo 4 July 18 Patch Notes:

Size: 10.981GB (PS5)

New Unique items and Legendary Aspects

New Unique items and Legendary Aspects have been discovered in Sanctuary. Use them to enhance your characters in the Eternal or Seasonal Realm. These Unique items can be obtained from World Tier IV and the Legendary Aspects can be obtained from any World Tier.

6 Unique Items

General

  • Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.

Developer’s Note: Ahavarion Spear of Lycander is an extremely rare drop. We wish you luck in recovering it from the armies of the Burning Hells.

Barbarian

  • Azurewrath (Unique Sword): Lucky Hit – Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.

Druid

  • Fleshrender (Unique One-Hand Mace): Debilitating Roar and Blood Howl deal 0.5-1.0 damage to Nearby Poisoned enemies.

Necromancer

  • Lidless Wall (Unique Shield): Lucky Hit – While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.

Rogue

  • Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.

Sorcerer

  • The Oculus (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.

Developer’s Note: The Azurewrath and Fleshrender Unique Items have flat damage effects, which scale with power. For example, at 820 Item Power, Azurewrath deals between 3359-6718 damage.

7 New Legendary Aspects

General

  • Audacity (Utility Aspect): When there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.
  • Craven (Mobility Aspect): You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.

Barbarian

  • Ancestral Charge (Offensive Aspect): Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.

Druid

  • Subterranean (Offensive Aspect): Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.

Necromancer

  • Gore Quills (Offensive Aspect): Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.

Rogue

  • Pestilent Points (Offensive Aspect): Every third cast of Puncture is Poison Imbued with 100-150% of normal potency.

Sorcerer

  • Searing Wards (Offensive Aspect): After spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.

Bug Fixes

Accessibility

  • Made various improvements from an accessibility perspective—primarily, many fixes to the Screen Reader where it failed to read specific elements.

Challenges

  • Fixed multiple issues where specific Challenges wouldn’t provide the proper proper rewards or could not be completed.
  • Fixed multiple issues where certain Challenges could be progressed through unintended means.
  • Fixed multiple issues where players could gain progress for certain Challenges through the actions of other nearby players.
  • Fixed multiple instances where activities that should count towards the criteria for some Challenges were not counted.
  • Fixed an issue where players would not receive notifications for when one of their friends completed a Challenge.
  • Fixed an issue where Feats of Strength were not accounted for when calculating Challenge completion percentage.
  • The Feat of Strength, Final Slayer of the First Mother, now requires you to slay the Level 100 Pinnacle boss solo. The Silence is Hellish challenge remains unchanged.
  • Fixed an issue where The Feats of Strength, One of the First and Earliest Experience, did not display all the titles they rewarded.

Cooperative Play

  • Fixed an issue where the camera wasn’t functioning properly when players were far apart in Local Co-Op.
  • Fixed an issue where NPC conversation boxes would overlap if multiple Local Co-Op players talked to the same NPC at the same time.
  • Fixed an issue where the Rogue’s Inner Sight would only fill up for one of the players in a Co-Op session.
  • Fixed an issue where the Dark Potential challenge would be granted to both players when either player completed it, regardless of the other player’s progress.
  • Fixed multiple instances where quest progress would not properly synchronize, or quest progression could be blocked for Local Co-Op players.
  • Fixed multiple issues that occurred during cutscenes for Co-Op players.

Dungeons

  • Fixed an issue where the player would not be able to receive enough animus to progress through the Hallowed Ossuary dungeon.
  • Fixed an issue where the Stone carving in the Fallen Temple capstone dungeon would duplicate.
  • Fixed an issue where the Monster Regen affix in a Nightmare Dungeon would also affect structures in that dungeon.
  • Fixed an issue where the Goatman and Shambling Corpse enemies would continuously respawn in the Forsaken Quarry dungeon.
  • Fixed an issue where the Sentinel enemies would not have weapons in the Bastion of Faith dungeon.
  • Fixed an issue where the Bastion of Faith dungeon could sometimes not be completed.
  • Fixed an issue where the player could respawn behind a barrier in the Fallen Temple capstone dungeon.
  • Fixed an issue where the map for the Crusader’s Cathedral dungeon was incomplete.
  • Fixed an issue where the Curse of Indolence and the Curse of the Weak would stack even while the player was dead in the Fallen Temple capstone dungeon.
  • Fixed multiple instances where the Fog Door could not be progressed through in some dungeons.
  • Fixed an issue where the Monster Thorns affix in Nightmare Dungeons was reflecting Physical damage, it will now properly reflect non-physical damage.
  • Fixed an issue where Blood Boils would not properly spawn in the Kor Dragan Barracks dungeon.
  • Fixed an issue where Traps would deal more damage than intended.
  • Fixed an issue where level scaling in the Level 100 Pinnacle dungeon was inconsistent.
  • Fixed an issue where the Awakened Glyphstone wouldn’t spawn if the party leader left the dungeon before the dungeon was completed.

Gameplay

Barbarian

  • Fixed an issue where the number of enemies to defeat for the Barbarian Class quest Masters of Battle was not displayed.
  • Fixed an issue where Iron Maelstrom could be cast more than 3 times rapidly casting War Cry.
  • Fixed an issue where stacking the Berserk Ripping, Skullbreaker, and Anemia aspects would allow the player to deal extreme amounts of damage.
  • Fixed an issue where the outer edge of the quakes granted to Hammer of the Ancients via The Aspect of Ancestral Echoes was dealing far more damage than intended.

Developer’s Note: We recognize this adjustment is a significant decrease to the Hammer of the Ancients Barbarian build, but we do not want its strength to be reliant on an underlying bug.

Druid

  • Fixed an issue where Earth skills and the Pulverize skill would consume two Overpower buffs simultaneously.
  • Fixed an issue where the bonus effect on Blood Howl from Nighthowler’s Aspect would apply twice to Wolf companions but not at all for Ravens.
  • Fixed an issue where Provocation passive stacks wouldn’t update properly after adding more points to it.
  • Fixed an issue where the automatic transformation from Insatiable Fury would cause the Ursine Strength key passive to not proc consistently.
  • Fixed an issue where the Enhanced Pulverize buff would not remove itself while in town.
  • Fixed an issue where seeking Tornados produced by Stormchaser’s Aspect would not deal damage.
  • Fixed an issue where Ravens’ passive damage did not improve after the skill was upgraded.
  • Fixed an issue where Rabies would deal no damage while standing very close to an enemy.
  • Fixed an issue where Stormclaw’s Aspect allowed Shred to do extreme amounts of damage.

Necromancer

  • Fixed an issue where Necromancers could not obtain daggers from the Purveyor of Curiosities.
  • Fixed an issue where the Necromancer’s Minions would have their life bonuses deactivated while in town.
  • Fixed an issue where Bone Spear cast through Chilling Wind from an Elite enemy would increase the number of generated Echoes for that cast.
  • Fixed an issue where Enhanced Bone Spear could cause erratic movement.
  • Fixed an issue where cancelling Blood Mist when it’s already off Cooldown would immediately recast it.

Rogue

  • Fixed an issue where Shadow Step wouldn’t trigger the Aspect of Uncanny Treachery if the target was killed.
  • Fixed an issue where Advanced Penetrating shot would not knock down other players in PvP play.
  • Fixed an issue where Twisting Blades would not come back when the ability killed a Bloated Corpsefiend enemy.
  • Fixed an issue where the Dash skill would not move the full distance if targeting an enemy while using a controller.
  • Fixed an issue where the Eldritch Bounty Paragon node granted bonus resistances incorrectly.
  • Fixed an issue where Rapid Fire had an extra arrow VFX that behaved erratically.
  • Fixed an issue where the Awakened Glyphstone wouldn’t spawn for Rogue players using Improved Barrage.

Sorcerer

  • Fixed an issue where the Firebolt Enchantment effect did not contribute to the Combustion key passive.
  • Fixed an issue where the passive stacks generated by Align the Elements could partially reset in an unexpected way.
  • Fixed an issue where casting Deep Freeze would prevent the Ice Shard Enchantment effect from triggering.
  • Fixed an issue where Aspect of Control was applying its damage bonus 3 times for Staggered bosses.
  • Fixed an issue where the Gravitational Aspect was appearing weaker on two-handed weapons or amulets.
  • Fixed an issue where the Enchantment effect for Chain Lightning had no visual tracking bonus and could also unexpectedly drop off.
  • Fixed an issue where Incinerate would immediately cost 30 mana when cast in addition to the consistent channeling mana cost. Incinerate now properly only costs mana as it is being channeled.

General

  • Fixed multiple instances where players could unnaturally teleport during boss encounters.
  • Fixed an issue where a chest in the Western Ways could be interacted with infinitely.
  • Fixed an issue where the Eriman NPC couldn’t be interacted with in certain situations.
  • Fixed an issue where otherwise breakable objects in the world would not be broken when evading through them.
  • Fixed multiple instances where the player could avoid damage from bosses if they positioned themselves in a specific location.
  • Fixed an issue where Forged Relics could not be interacted with.
  • Fixed an issue where monsters with a Cold, Bleeding, Burning, or Corruption affix would freeze players in 1 hit in Nightmare Dungeons with the Cold Enchanted affix.
  • Fixed an issue where Cold Enchanted monsters froze players more often than intended in higher World Tiers.
  • Fixed an issue where a chest could spawn that would provide infinite loot.

Helltide and the Fields of Hatred

  • Fixed an issue where the player could be damaged by the Helltide firestorm while standing in Jirandai.
  • Fixed an issue where enemies resurrected by Shamans would continuously drop Aberrant Cinders in Helltide.
  • Fixed an issue where Chain Lightning could bounce infinitely between the caster and other player characters standing in a Fields of Hatred town.
  • Fixed an issue where Crackling Energy could hit other players in a Fields of Hatred town. (We know, shocking!)
  • Fixed an issue where players could not see other players that they should when re-entering the Alzuuda Fields of Hatred Zone.
  • Fixed an issue where certain areas in the Fields of Hatred would be incorrectly flagged as a Town, rendering players unable to cast Skills while still being able to be damaged.

Items and Aspects

  • Fixed an issue where the Cost reduction bonus from the Ring of Starless Skies could unexpectedly drop off.
  • Fixed an issue where the Aspect of the Protector would trigger its barrier effect after destroying a breakable object.
  • Fixed an issue where the Ring of Misfortune had incorrect stats.
  • Fixed an issue where the Ember Staff weapon didn’t apply the bonus damage to Crowd Controlled enemies, which is inherent for all Stave-type weapons.
  • Fixed an issue where any character menu interaction would reset the bonus granted by the Inner Calm aspect.
  • Fixed an issue where the Maximum Life affix on the Mark of the Conclave quest item was scaling improperly.
  • Fixed an issue where Aspect power would also increase when upgrading an item at the Blacksmith.
  • The level requirement for Sacred Items will now cap at level 60.
  • The level requirement for Ancestral Items will now cap at level 80.
  • Fixed an issue where the Mother’s Embrace Unique Ring did not trigger properly with several abilities.

Monsters

  • Fixed an issue where items of higher power than intended were dropping from rare monsters.
  • Fixed an issue where the Warg’s jumping attack dealt no damage when passing through the player.
  • Fixed an issue where the Pitiless Gur monster would endlessly run around in circles.
  • Fixed an issue where the lightning-enhanced Champion Goatman would fail to deal damage to the player.
  • Fixed an issue where monsters with the Suppressor Affix would be immune to damage from abilities that started initially outside the immunity circle (Ex: when a Barbarian started a Whirlwind cast before getting within proper range of the Suppressor monster).
  • Fixed an issue where clones of a monster with the Suppressor affix could also have the Suppressor affix.
  • Fixed an issue where Treasure Goblins would behave erratically if initially engaged from a long distance.
  • Fixed multiple other issues where monster behavior could not perform properly and could be exploited in some cases.

Quests and Events

  • Fixed an issue where the progress bar could not fill during the Caravan Under Siege event.
  • Fixed an issue where the Putrid Remains enemies could remain idle during the Defiled Ground event.
  • Fixed an issue where Champion enemies could not spawn during the Ancient Obelisk event.
  • Fixed multiple issues where using Traversals could cause Elite and Boss monsters to disappear during multiple events.
  • Fixed an issue where Radiant and Greater Radiant chests would not spawn when completing the Fearful Bones event.
  • Fixed an issue where the Cursed Chest event could not be completed.
  • Fixed an issue where the Defiled Ground even in Hawezar would have a respawn point much further away than intended.
  • Fixed an issue where unique drowned enemies spawned during events in the Forgotten Coastline could be invulnerable to damage.
  • Fixed an issue where the Suppressor Monster Affix’s effects would be active on containers and furniture inside the dungeon during the Remnants quest.
  • Fixed an issue where the player could teleport through the Ancient Gate and block progression during the Storming the Gates quest.
  • Fixed an issue where progression could be blocked during the Flesh and Blood quest.
  • Fixed an issue where quest dungeons did not reset if the associated quest was abandoned.
  • Fixed an issue where the quest tracker would be missing if the player re-entered the game during the Picking Through the Bones quest.
  • Fixed an issue where not enough monsters would spawn to fulfill the requirements for completing the Hungering Necrolyte’s Cache quest.
  • Fixed an issue where an enemy was missing when progressing through the Lost Archives dungeon during the Legacy of the Magi quest.
  • Fixed an issue where the Immemorial Inscription could not be read during the Augury of Bones quest.
  • Fixed an issue where the player character couldn’t face to speak to an NPC when initiating dialogue for multiple quests.
  • Fixed an issue where the ghost body of Bakira could remain visible after being defeated during the True Potential Rogue class quest.
  • Fixed an issue where outside party members could influence the progression of the Bad Blood quest.
  • Fixed an issue where the player could be blocked from reentering the boss’ area after dying during the fight against Elias in the Piercing the Veil quest.
  • Fixed various other issues where quest progression could be blocked.

User interface and User Experience

  • Fixed an issue where the mini-map didn’t accurately depict the game world during the The Blind Eye quest.
  • Fixed an issue where the map was incomplete for the Loch Raeth region in Scosglen.
  • Fixed an issue where a portion of the map was invisible in the Exalter Terrace dungeon.
  • Fixed an issue where the Mad Bomber title would not display for enemies encountered through the Whisper of the same name.
  • Fixed an issue where articles in the News Feed could not be opened using Mouse & Keyboard.
  • Fixed an issue where the You have cross network play enabled message was being sent to chat each time a campaign quest objective was completed.
  • The Cult Leader Paragon passive no longer appears above hostile Minions in PvP.
  • Fixed an issue where the bonus from the Ballistic Aspect displayed +0 to skills instead of +2 on the bonus bar.
  • Fixed an issue where Sigil sorting was inconsistent between Inventory and the Stash.
  • Fixed an issue where the Social tab on the Action Wheel editing window would be skipped when navigating on Controller.
  • Fixed an issue where the amount of gold would not properly display when trading gold in large quantities.
  • Fixed an issue where item comparison numbers would be inaccurate if the item in question had a Gem socketed that granted a stat that was also present on the base of the item.
  • Fixed an issue where images would not properly load in the News Feed on the main menu.
  • Fixed multiple issues with Map Pin functionality.
  • Fixed multiple issues where Quest and Whisper markers weren’t displaying properly.
  • Various improvements to the consistency and clarity of Messaging, Skill description, and Tooltips.
  • Various other UI and UX Improvements.

Miscellaneous

  • Fixed an issue where the Completion music for defeating Avarice could start playing before the boss was defeated. (Always confirm your kills before celebrating, wanderers)
  • Fixed an issue where players couldn’t send Battle.net friend requests to friends playing on console.
  • Fixed an issue where players could confirm if Hardcore mode was enabled after logging in with a new character.
  • Fixed an issue where players that haven’t unlocked a higher World Tier could be invited into a higher World Tier party.
  • Fixed an issue where players couldn’t transfer leadership of a Clan.
  • Fixed an issue where the sender of the party invite would not be informed that the invite failed due to incompatibility with campaign prologue progress.
  • Fixed an issue where Nafain’s spear would duplicate in the cutscene where the player picks it up.
  • Fixed an issue where Meshif’s camel made no noises.
  • Fixed an issue where there was no sound when Lorath kicks Meshif awake.
  • Various other Improvements.

Loading Screen Updates

We’ve added more dynamic loading screens with the release of Season of the Malignant. This includes adding more assets to the loading screen, such as your player character.


Gameplay Updates

General

  • Altar of Lilith Unlocks are now account wide.
  • Map discovery is now account wide.
  • Whispers will no longer reward Sigil Dust.
  • Overall loot quality has been significantly improved for Silent Chests.
  • The channel time for the Leave Dungeon ability has been increased from 3 to 5 seconds.
  • We have generally reduced the tendency for many monsters to move around in combat, so that melee characters don’t have to chase down their enemies as much.
  • Added PS5 Dual Sense Edge Wireless controller support for PC.

World Tier

  • World Tier II has had the following bonuses added:
    • Bonus Gold: Increased from 15% to 20%.
    • Monsters now drop 15% more items.

Developer’s Note: We like where World Tier II has landed overall but are increasing its reward pace to better align with its difficulty.

  • Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind). This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons.

Developer’s Note: We want to give players a better sense of their power progression and mastery over the world while still challenging themselves with structured End Game activities.

World Tier III Example:

  • If the the player’s Level is below 55, the monster’s Level is 55.
  • If the player’s Level is 56-60, the monster’s Level is 55.
  • If the player’s Level is 61, the monster’s Level is 56.
  • If the player’s Level is 62, the monster’s Level is 57, etc. (from this point the monsters will always be -5 until World Tier III’s max monster Level of 70).

World Tier IV Example:

  • If the player’s Level is below 75, the monster’s Level is 75.
  • If the player’s Level is 76-80, the monster Level is 75.
  • If the player’s Level is 81, the monster’s Level is 76.
  • If the player’s Level is 82, the monster’s Level is 77, etc. (from this point the monsters will always be -5).

Experience

  • Reward experience for completing Whispers in World Tiers III and IV has been significantly increased.

Developer’s Note: We have observed that the experience bonus rewarded for killing higher level monsters escalates too fast when compared to the relative challenge involved. We still want to reward players for taking on this challenge by encouraging them to participate in powerleveling together instead of one player killing enemies while another member of their Party waits at the dungeon’s entrance.

  • We are adjusting bonus experience rewards for killing monsters that are a higher Level than the player.
    • Pre-Season of the Malignant bonuses:
      • 1 Level higher: +15%.
      • 2 Levels higher: +20%.
      • 3+ Levels higher: +25%.
    • Post-Season of the Malignant:
      • 1.5% bonus per Level up to 10 Levels.
        • Ex:
          • +1 level: +1.5%.
          • +2 levels: +3%.
          • +10 levels: +15%.
  • We are also adjusting experience rewards for monster Level offsets for higher World Tiers.
    • Current World Tier Level offsets
      • World Tier II: Up to +3.
      • World Tier III: Up to +10.
      • World Tier IV: Up to +100.
    • We are changing this to
      • World Tier II: Up to +3 (Unchanged).
      • World Tier III: Up to +6.
      • World Tier IV: Up to +10.
    • For Example:
      • You are Level 1. Your friends bring you to World Tier IV and leave you at the entrance of a dungeon. They start killing Level 100 monsters.
        • Prior to Season of the Malignant, you get:
          • (Level 100 Monster XP) * (1 + 25%)
        • After Season of the Malignant, you get:
          • (Level 11 Monster XP) * (1 + 15%)

Helltide

Developer’s Note: We’re looking to increase the danger in Helltide’s risk-reward gameplay by making the monsters a bit more challenging and the Tortured Gift of Mysteries harder to open.

  • Helltide monsters are now 3 Levels higher than the player instead of 2.
  • The Tortured Gift of Mysteries chest has had its cost increased to 250 Aberrant Cinders from 175.
  • All interactable objects in Helltide zones now have a small chance of dropping Aberrant Cinders.

Balance Updates

Developer’s Note: As our community continues to battle the Burning Hells, the builds emerging from new players have shocked and delighted us. We’ve chosen to focus Season of the Malignant’s balance updates on clear itemization disparities over redesigns of Class features. The Class changes are largely focused on numeric increases to Skill Upgrades and Legendary Aspects that players haven’t yet found compelling. Additionally, we’re changing Critical Strike Damage Paragon Glyphs to empower all damage—instead of only Core Skills—to enable more build strategies.
There are also a few Class stat decreases on sources which grant extreme amounts of damage, healing, or Unstoppable. In general, we prefer build-specific changes to be bonuses instead of decreases, but we feel these changes are necessary for the overall health of the game. Diablo IV is a game that is continually evolving through its Seasons, thus the adjustments we make will evolve with them.

The following balance updates apply to both the Seasonal and Eternal Realm.

Barbarian:

Skills

  • Violent Double Swing Vulnerable duration increased from 1 to 2 seconds.
  • Furious Upheaval damage bonus per stack increased from 3% to 5%.
  • Power Charge Cooldown reduction is now capped to 3 targets, for a maximum of 9 seconds of Cooldown reduction.
  • Tactical Ground Stomp Fury gain increased from 25 to 40.
  • Enhanced Death Blow’s damage bonus to Bosses increased from 100% to 150%.
  • Enhanced Steel Grasp Vulnerable duration increased from 2.5 to 3 seconds.
  • Enhanced Rupture damage increased from 30% to 45%.
  • Warrior’s Rupture Attack Speed bonus increased from 20% to 30%, and duration increased from 4 to 5 seconds.
  • Fighter’s Rupture healing increased from 15% to 18% Maximum Life.

Passives

  • Hamstring now only Slows Healthy enemies, and Slow amount increased from 10/20/30% to 20/40/60%.
  • Cut to the Bone Bleeding damage bonus to Vulnerable reduced from 6/12/18% to 5/10/15%.

Paragon

  • Wrath Glyph’s bonus now affects all damage instead of just Core Skills.

Aspects

  • Relentless Berserker’s Aspect Berserking duration increased from 1 to 2 seconds.
  • Battle-Mad Aspect Beserking duration increased from 1-2.5 to 2-3.5 seconds.
  • Brawler’s Aspect damage increased from 1-1.3 to 1.5-1.8.
  • Aspect of Burning Rage damage increased from .08-.14 to .22-.28.
  • Aspect of the Iron Warrior Damage Reduction increased from 15-25% to 18-28%.
  • Slaking Aspect Lucky Hit Chance increased from 30-50% to 40-60%.
  • Aspect of Ancestral Echoes Lucky Hit Chance increased from 40-50% to 50-60%.
  • Weapon Master’s Aspect Lucky Hit Chance increased from 32-50% to 37%-55%.

Items

  • Gohr’s Devastating Grips now explodes every 2 seconds or after it ends, and its hit cap has been removed.
  • Fields of Crimson Bleeding damage bonus increased from 10% to 15%.

Druid:

Skills

  • Enhanced Claw Attack Speed bonus increased from 10% to 15%.
  • Stormstrike Damage Reduction reduced from 25% to 15%.
  • Boulder damage increase from 33% to 46%.
  • Savage Trample Spirit gain increased from 20 to 40.
  • Prime Lacerate healing increased from 3% to 5%.
  • Cataclysm Lightning damage increased from 64% to 77%, and Tornado damage from 19% to 23%.
  • Supreme Cataclysm Vulnerable duration increased from 2 to 3 seconds.
  • Prime Cataclysm duration increased from 2 to 4 seconds.
  • Prime Grizzly Rage now grants Unstoppable for 6 seconds instead of while active.

Passives

  • Provocation threshold required for guaranteed Overpower reduced from 35/30/25 to 24/20/16 seconds.

Spirit Boon

  • Masochistic now also requires a Lucky Hit chance of 75%.
  • Prickleskin Thorns increased from .1 to .15.
  • Iron Feather Maximum Life increased from 10% to 14%.
  • Bolster Fortify increased from 10% to 15% of Maximum Life.
  • Overload damage increased from .2 to .25.

Paragon

  • Spirit Glyph’s bonus now affects all damage instead of just Core Skills.

Aspects

  • Aspect of the Calm Breeze Lucky Hit chance increased from 5-10% to 7-12%.
  • Balanced Aspect Maximum Spirit increased from 30-50 to 60-80.
  • Aspect of the Tempest damage bonus increased from 7-15% to 10-18%.
  • Skinwalker’s Aspect healing increased from .05-.1 to .07-.12.
  • Symbiotic Aspect Cooldown reduction reduced from 4-8 to 3-5.
  • Aspect of the Stampede damage bonus increased from 10-20 to 16-26%.
  • Shepherd’s damage bonus increased from 6-8% to 6-10%.

Items

  • Insatiable Fury Werebear Skill Ranks increased from 2 to 3.
  • Mad Wolf’s Glee Werewolf Skill Ranks increased from 2 to 3.

Necromancer:

Skills

  • Initiate’s Decompose Slow increased from 30% to 50%.
  • Paranormal Sever casts required for Vulnerable reduced from 4 to 3.
  • Enhanced Blood Surge Healing increased from 2.5% to 3% of Maximum Life.
  • Enhanced Blood Lance damage reduction for piercing reduced from 15% to 10%.
  • Bone Prison initial Essence gained increased from 15 to 25.
  • Abhorrent Iron Maiden healing increased from 5% to 7% of Maximum Life.
  • Golems move faster and unhindered through enemies when their Cooldown is activated.
  • Supreme Blood Wave leaves behind Blood Orbs earlier in its path.
  • Raise Skeleton, Corpse Explosion, and Corpse Tendrils range for auto-targeting Corpses on mouse and keyboard increased by 50%.
  • Raise Skeleton Skeletal Priest bonus damage increased from 20% to 30%.
  • Raise Skeleton Skeletal Priest healing increased from 10% to 15%.

Passives

  • Evulsion bonus damage to Vulnerable reduced from 6/12/18% to 5/10/15%.
  • Transfusion Minion healing increased from 15/30/45% to 20/40/60%.
  • Drain Vitality Lucky Hit Chance increased from 25% to 30%.
  • Amplify Damage increased from 3/6/9% to 4/8/12%.

Book of the Dead

  • Necromancer’s minions will now automatically re-summon after respawning during a World Boss fight.
  • Skeleton Warrior Defenders Upgrade Thorns inherited increased from 40% to 50%.
  • Shadow Skeleton Mage Upgrade attacks required for an additional shadow bolt reduced from 5 to 4.
  • Bone Skeleton Mage Upgrade Fortify amount increased from 11% to 20%.
  • Iron Golems Upgrade attacks required for Slam attack reduced from 5 to 4.

Paragon

  • Essence Glyph’s bonus now affects all damage instead of just Core Skills.

Aspects

  • Splintering Aspect Bone Shard damage bonus reduced from 50-100% to 30-60%.
  • Aspect of Plunging Darkness bonus damage increased from 50-100% to 75-125%.
  • Coldbringer’s Aspect blizzard cooldown reduced from 10 to 8 seconds.
  • Aspect of Hungry Blood chance to fire a Blood Lance increased from 10-20% to 13-23%.
  • Blood-soaked Aspect damage increased from .15-.2 to .24-.31.
  • Aspect of Ultimate Shadow damage increased from .16-.22 to .43-.48.
  • Aspect of Grasping Veins Critical Strike Damage bonus reduced from 30-60% to 20-40%.
  • Osseous Gale Aspect bonus Bone Storm duration increased from 4-8 to 5-10 seconds.
  • Aspect of the Damned damage bonus increased from 30-40% to 40-50%.
  • Blood-bathed Aspect Echo damage reduction reduced from 70-60% to 60-50%.
  • Aspect of Reanimation Skeletons damage bonus increased from 20-30% to 30-40%.

Items

  • Bloodless Scream Essence gained increased from 2-5 to 7-10.
  • Deathless Visage damage increased from .25-.35 to .28-.38.

Rogue:

Skills

  • Advanced Rapid Fire duration increased from 3 to 5 seconds.
  • Caltrops cast speed increased by 15%.
  • Enhanced Cold Imbue Lucky Hit Chance increased from 30% to 40%.
  • Enhanced Smoke Grenade damage bonus increased from 15% to 20%.
  • Methodical Dash maximum Cooldown reduction increased from 3 to 4 seconds.
  • Concealment Stealth duration increased from 4 to 5 seconds.
  • Enhanced Dark Shroud’s chance to not be consumed increased from 10% to 14%.
  • Supreme Death Trap Cooldown reduction increased from 10 to 12 seconds.

Passives

  • Victimize Lucky Hit Chance increased from 30% to 35%.
  • Siphoning Strikes now also requires a Lucky Hit chance of 75%.
  • Rugged Damage Reduction against Damage over Time effects increased from 5/10/15 to 6/12/18.
  • Mending Obscurity healing per second while Stealthed increased from 3/6/9% to 4/8/12%.
  • Aftermath Energy restored increased from 25/50/75 to 30/60/90.

Paragon

  • Combat Glyph’s bonus now affects all damage instead of just Core Skills.
  • Eldritch Bounty Legendary Node duration increased from 6 to 9 seconds.

Specialization

  • Preparation’s Ultimate Cooldown reduction increased from 4 to 5 seconds.

Legendary Aspects

  • Aspect of Volatile Shadows damage increased from .1075-.193 to .2-.27.
  • Icy Alchemist’s Aspect Chill increased from 15% to 25%.
  • Shadowslicer Aspect damage increased from 25-35% to 80-100%.
  • Toxic Alchemist’s damage increased from 0.080-0.13 to .11-.16.
  • Vengeful Aspect Lucky Hit Chance increased from 30-50% to 40-60%.
  • Aspect of Imitated Imbuements duration increased from 5 to 9 seconds.
  • Aspect of Stolen Vigor healing increased from .02-.06 to .04-.08.
  • Aspect of Lethal Dusk Life of Kill duration increased from 4 to 6 seconds.
  • Aspect of Noxious Ice bonus damage increased from 10-25% to 14-29%.
  • Aspect of Elusive Menace Dodge chance increased from 1-5% to 3-7%.

Items

  • Skyhunter’s Energy gain increased from 15-25 to 20-30.
  • Grasp of Shadow Lucky Hit Chance increased from 20-30% to 24-34%.

Sorcerer:

Skills

  • Enhanced Charged Bolts damage increased from 24% to 30%, and now benefits from Skill Ranks.
  • Destructive Charged Bolts Damage Reduction increased from 20% to 25%.
  • Destructive Incinerate Damage Reduction increased from 20% to 25%.
  • Ice Blades cast clean up has been tightened, allowing players to act after its cast sooner.
  • Firebolt initial damage increased from 10% to 18%.
  • Wizard’s Firewall maximum increased Mana Regeneration increased from 25% to 35%.
  • Wizard’s Blizzard Core Skill Mana cost reduction increased from 10% to 20%.
  • Supreme Deep Freeze Cooldown Reduction increased from 50% to 100%.

Passives

  • Elemental Dominance now also affects Mastery Skills instead of just Core Skills.
  • Potent Warding duration increased from 3 to 9 seconds.
  • Protection Barrier duration increased from 2 to 3 seconds.
  • Align the Elements Damage Reduction per second increased from 1/2/3 to 3/6/9.
  • Mana Shield Damage Reduction increased from 5/10/15% to 7/14/21%.
  • Devouring Blaze bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.
  • Devouring Blaze bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.
  • Fiery Surge Mana Regeneration increased from 10/20/30% to 15/30/45%.

Paragon

  • Destruction Glyph now affects all damage instead of just Core Skills.

Enchantments

  • Spark Enchantment chance to form Crackling Energy increased from 10% to 14%.
  • Frozen Orb Enchantment chance to be cast increased from 20% to 30%.
  • Incinerate Enchantment cooldown reduced from 18 to 14 seconds.
  • Hydra Enchantment Mana threshold reduced from 300 to 200.

Legendary Aspects

  • Aspect of Efficiency Mana cost reduction increased from 10-20% to 15-25%, and now also affects Mastery Skills.
  • Aspect of Armageddon damage increased from .205-.25 to .35-.4.
  • Aspect of Shattered Stars damage increased from .15-.2 to .2-.25.
  • Serpentine Aspect Hydra duration reduction reduced from 30-20% to 20-10%.
  • Glacial Aspect Ice Spikes bonus damage to Frozen reduced from 25% to 15%.
  • Glacial Aspect Ice Spikes damage increased from .2-.3 to .25-.35.
  • Aspect of the Frozen Tundra Ice Spikes damage increased from .25-.35 to .3-.4.
  • Aspect of the Frozen Wake Ice Spikes damage increased from .2-.3 to .25-.35, and Chill increased from 10% to 15%.
  • Aspect of Biting Cold chance to apply Vulnerable to Frozen enemies increased from 25-35% to 30-40%.
  • Encased Aspect Life and Mana restore per second increased from 10-20% to 20-30%.
  • Stable Aspect chance for a free cast increased from 5-10% to 7-12%.
  • Aspect of Splintering Energy chance to spawn an additional Lightning Spear increased from 11-20% to 41-50%.
  • Aspect of the Unbroken Tether chance for additional Chain Lightning chains increased from 25-35% to 30-40%.

Items

  • Gloves of the Illuminator Fireball damage reduction reduced from 65-75% to 55%-65%.
  • Esu’s Heirloom Critical Strike Chance from Movespeed increased from 15-25% to 20-30%.
  • Esadora’s Overflowing Cameo chance to release a lightning nova increased from 10% to 15%.

General

Aspects

  • Aspect of Disobedience maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%.
  • Aspect of Retribution bonus damage to Stunned reduced from 20-40% to 10-20%.
  • Exploiter’s Aspect bonus damage to Unstoppable reduced from 20-50% to 20-40%.
  • Starlight Aspect Resource restore increased from 10-20 to 20-40.

Items

  • The Butcher’s Cleaver Slow increased from 40-75% to 61-75%.
  • Drop Rate Adjustments:
    • Increased bonus to drop Ancestral and Sacred items in Nightmare Dungeons from +5% to +10%.
    • Removed a 20% chance to drop an extra equipment item from Elite monsters outside of Nightmare Dungeons and Helltide.
    • Increased chance to drop an extra equipment item from Elite monsters in Nightmare Dungeons and Helltide by +10%.
    • Nightmare Dungeons now have a 50% chance to drop a 2nd Legendary item upon completion.
    • Nightmare Dungeons now give 3 rare items upon completion, up from 1.

Monsters

  • Increased monster HP scaling from 85% to 100% bonus per extra player in a party.

Miscellaneous

  • Adjusted the scaling of the Greed Shrine to improve its effectiveness throughout the game.
  • World bosses now drop potions more often.
  • There is no longer a limit to how many materials you can refine into higher materials at once.

Item Affixes

Developer’s Note: Many Affixes are too efficient and are outshining alternatives. We’re looking to refine the outliers, improve the number of meaningful choices on competitive slots, and increase the overall flexibility of items. We know these changes will reduce the total amount of possible power a character can possess, so we’ll be monitoring how these changes affect players’ ability to conquer expected milestones throughout the Season.

We’re increasing the availability of the Affixes below to make them easier to include in different builds.

  • Control Impaired Duration Reduction: Can now appear on Pants.
  • Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game.
  • Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand.
  • Mastery Skill Damage: Newly added; can appear on Sorcerer Weapons. Scales identically to Core Skill Damage.
  • Resistance to All Elements: Can now appear on Shields.

Developer’s Note: The Core Stat bonus on Weapons has been overperforming, so we’re pulling back on this bonus.

  • Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
  • Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
  • Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
  • Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.

Developer’s Note: Cooldown Reduction affixes often felt mandatory due to their raw power. We imagine Cooldown Reduction will remain a highly desirable stat, but the penalty for not prioritizing it won’t be as harsh.

  • Cooldown Reduction: Reduced by ~30%.
  • Imbuement Skill Cooldown Reduction: Reduced by ~30%.
  • Trap Skill Cooldown Reduction: Reduced by ~30%.

Developer’s Note: We’re seeing Critical Strike Damage and Vulnerable Damage often viewed as a hard requirement for a build’s success in Diablo IV. We believe this is a step towards allowing more builds to flourish and will continue to make changes in support of this goal.

  • Critical Strike Damage: Reduced by ~17%.
  • Lightning Critical Strike Damage: Reduced by ~17%.
  • Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%.
  • Vulnerable Damage: Reduced by ~40%.

Developer’s Note: Disparities in inherent affixes can rule some Weapons out before the rest of their stats are even rolled. These are receiving harsher reductions than their normal affix counterparts to increase Weapon flexibility.

  • Cooldown Reduction (Inherent on Offhands): Reduced by ~35%.
  • Critical Strike Damage (Inherent on Swords): Reduced by ~50%.
  • Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%.

Developer’s Note: Damage Bonus to Crowd Controlled Enemies was overperforming relative to the ease of activating it versus stricter, Crowd Control type-specific affixes.

  • Damage to Crowd Controlled Enemies: Decreased by ~30%.
  • Damage to Frozen Enemies: Increased by ~20%.

Developer’s Note: We have seen that skillful players are frequently slaughtering monsters many levels above their own. We want to support this, but the current situation is beyond what we believe is correct for the long-term health of the game. To chase this goal, we’re shifting power to many offensive Affixes from defensive Affixes. We know this will make our end game content more deadly, particularly for those chasing our pinnacle boss, an encounter not meant for the faint of heart. Overcoming the pinnacle boss will take every ounce of grit you can muster and all tools at your disposal. We will continue to evaluate feedback from the community and make changes to our combat mechanics.

  • Physical Damage: Increased by ~25%.
  • Fire Damage: Increased by ~25%.
  • Cold Damage: Increased by ~25%.
  • Lightning Damage: Increased by ~25%.
  • Poison Damage: Increased by ~25%.
  • Shadow Damage: Increased by ~25%.
  • Non-Physical Damage: Increased by ~25%.
  • Physical Damage Over Time: Increased by ~40%.
  • Fire Damage Over Time: Increased by ~40%.
  • Shadow Damage Over Time: Increased by ~40%.
  • Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%.
  • Damage with Two-Handed Slashing Weapons: Increased by ~25%.
  • Damage with Dual-Wielded Weapons: Increased by ~25%.
  • Damage with Ranged Weapons: Increased by ~25%.
  • Damage with Skills that Swap to New Weapons: Increased by ~25%.
  • Damage while in Human Form: Increased by ~25%.
  • Damage while Shapeshifted: Increased by ~25%.
  • Blood Skill Damage: Increased by ~25%.
  • Bone Skill Damage: Increased by ~25%.
  • Brawling Skill Damage: Increased by ~33%.
  • Companion Skill Damage: Increased by ~33%.
  • Conjuration Skill Damage: Increased by ~33%.
  • Cutthroat Skill Damage: Increased by ~25%.
  • Darkness Skill Damage: Increased by ~25%.
  • Earth Skill Damage: Increased by ~25%.
  • Frost Skill Damage: Increased by ~25%.
  • Imbued Skill Damage: Increased by ~25%.
  • Imbuement Skill Damage: Increased by ~33%.
  • Marksman Skill Damage: Increased by ~25%.
  • Pyromancy Skill Damage: Increased by ~25%.
  • Shock Skill Damage: Increased by ~25%.
  • Storm Skill Damage: Increased by ~25%.
  • Summoning Skill Damage: Increased by ~25%.
  • Trap Skill Damage: Increased by ~33%.
  • Weapon Mastery Skill Damage: Increased by ~33%.
  • Werebear Skill Damage: Increased by ~25%.
  • Werewolf Skill Damage: Increased by ~25%.
  • Total Armor: Reduced by ~30%.
  • Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%.
  • Damage for 4 Seconds after Dodging an Attack: Increased by ~20%.
  • Total Armor while in Werebear Form: Reduced by ~25%.
  • Total Armor while in Werewolf Form: Reduced by ~25%.
  • Damage Reduction from Close Enemies: Reduced by ~20%.
  • Damage Reduction from Distant Enemies: Reduced by ~20%.
  • Damage Reduction from Enemies that are Bleeding: Reduced by ~25%.
  • Damage Reduction from Enemies that are Burning: Reduced by ~25%.
  • Damage Reduction from Enemies that are Poisoned: Reduced by ~25%.
  • Damage Reduction from Enemies that are affected by Shadow Over Time: Reduced by ~25%.
  • Damage Reduction while Fortified: Reduced by ~25%

Don’t forget, Season 1 officially kicks off on July 20, though expect most of the changes to be applied starting today.

Source: Blizzard

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Alex Co

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New Destiny 2 Weekly Reset July 18, 2023 and Eververse Inventory

As Xur and Iron Banner both depart, a fresh set of weekly activities and Eververse offerings are here in Destiny to keep players occupied. The new Destiny 2 weekly reset July 18, 2023 refresh of activities is now live, itemized in full below along with the new Eververse inventory.

New Destiny 2 Weekly Reset July 18, 2023 and Eververse Inventory:

Nightfall – The Ordeal: The Disgraced

Modifiers:

  • Nightfall: Hero
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void shields.
    • Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
    • Hero Modifiers: Extra Shields Maximum Effective Level 1765
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Arc Threat: 25% increase to incoming Arc damage.
    • Martyr: Exploder units have more health.
    • Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
    • Arc Surge: 25% bonus to outgoing Arc damage.
    • Strand Surge: 25% bonus to outgoing Strand damage.
    • Overcharged Glaive: 25% bonus to Glaive damage.
    • Galvanized: Combatants have more health and are more difficult to stun.
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
  • Nightfall: Master
    • All previous modifiers
    • Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
    • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1815
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
    • Fire Pit: When defeated, Acolytes spawn fire pools that cause damage over time.
    • Chaff: Radar is disabled.

Rewards:

  • Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.

Weekly Crucible Rotators

Relentless: Rift

Achieve victory by collecting the Spark and igniting the opponent’s Rift.

Party: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Surge: Void Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Deep Stone Crypt
  • Dungeon: Pit of Heresy

Raid Challenges

Deep Stone Crypt

  • Red Rover: A challenge awaits…
  • Copies of Copies: A challenge awaits…
  • Of All Trades: A challenge awaits…
  • The Core Four: A challenge awaits…

Garden of Salvation

  • A Link to the Chain: A challenge awaits…

Vow of the Disciple

  • Base Information: A challenge awaits…

Vault of Glass

  • Ensemble’s Refrain: A challenge awaits…

King’s Fall

  • Under Construction: A challenge awaits…

Root of Nightmares

  • Illuminated Torment Challenge: A challenge awaits…

Last Wish

  • Keep Out: A challenge awaits…

Dares of Eternity: Legend

Contestants: The Way of the Hoof

  • Round 1: Fallen
  • Round 2: Hive
  • Final Round: Zydron

Loot


Neomuna

Campaign Mission: First Contact

Find Osiris in the Shadow Legion fleet and sow chaos through their ranks.

Partition: Ordnance

Help a Neomuni citizen break through VexNet defenses to upload a virus.

Vex Incursion Zone: Ahimsa Park

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.


Legacy Activities

  • Savathûn’s Throne World
    • Campaign Mission: The Ghosts: Follow Fynch’s tip to a Hive temple that may contain a clue about how Savathûn stole the Light.
  • Europa
    • Eclipsed Zone: Asterion Abyss
    • Empire Hunt: The Warrior: Hero: Defeat Eramis’s military commander, Phylaks, the Warrior.
    • Exo Challenge: Simulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
  • Moon:
    • Campaign Mission: A Mysterious Disturbance
    • Wandering Nightmare: Nightmare of Jaxx, Claw of Xivu Arath (Hellmouth)
    • Trove Guardian is in Anchor of Light
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Shattered Ruins, Spine of Keres
    • Blind Well: Hive, Plague: Cragur

Guns, etc.

Banshee’s Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Memory Interdict Heavy Grenade Launcher Volatile Launch // Smart Drift Control Proximity Grenades // Spike Grenades Surplus Danger Zone
Legal Action II Kinetic Pulse Rifle Extended Barrel // Smallbore Extended Mag // Alloy Magazine Heating Up Osmosis
Palmyra-B Heavy Rocket Launcher Linear Compensator // Quick Launch High-Velocity Rounds // Implosion Rounds Auto-Loading Holster Explosive Light
Perses-D Kinetic Scout Rifle Arrowhead Brake // Full Bore Tactical Mag // Flared Magwell Rapid Hit Headstone
Fioritura-59 Energy Sidearm Arrowhead Brake // Full Bore Extended Mag // Light Mag Hip-Fire Grip Moving Target
Hand in Hand Energy Shotgun Smallbore // Full Choke Steady Rounds // Light Mag Hip-Fire Grip Golden Tricorn

Ada-1’s Wares

Name Description Cost
Bergusian Night Apply this shader to change the color of your gear. 10000 Glimmer
Kairos Gold Apply this shader to change the color of your gear. 10000 Glimmer
New Monarchy Succession Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Power Rising Emote 3250 Bright Dust
Gilded Honors Equip this weapon ornament to change the appearance of Forerunner. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Shocking Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Refined Revels Apply this shader to change the color of your gear. Shader 300 Bright Dust
Tidesmoke Equip this shader to change the color of your gear. Shader 300 Bright Dust
Refulgent Revelry Titan Bundle Contains a full set of Refulgent Revelry Titan universal ornaments. Bundle price reduced for each item you already own. Package 6000 Bright Dust
Candescent Prism Titan Bundle Contains a full set of Solstice 2022 Titan universal ornaments. Bundle price will be reduced for each item already owned. Package 6000 Bright Dust
Sunstead Titan Bundle Contains a set of ornaments with built-in subclass colored glows; the intensity increases with Super energy charge. Package 6000 Bright Dust
Paperwork Emote 3250 Bright Dust
Solar Reverence Emote 400 Bright Dust
Ghoyster Ghost Shell 2850 Bright Dust
Quadracycle Vehicle 2500 Bright Dust
Argentate Dusk Ship 2000 Bright Dust
Splendid Vidua Equip this weapon ornament to change the appearance of Witherhoard. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Sunglasses Projection Equip this item to change your Ghost’s projection. Ghost Projection 500 Bright Dust
Tangerine Gloss Equip this shader to change the color of your gear. Shader 300 Bright Dust
Pomegranate Gloss Equip this shader to change the color of your gear. Shader 300 Bright Dust
Oiled Algae Equip this shader to change the color of your gear. Shader 300 Bright Dust
Beach Ball Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Nightmare Emergence Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Baroque Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
The Heat of Battle During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Phylaks, the Warrior defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Pins Pulled Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 110 Grenade final blows & 125 Rapidly defeated & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Match Game Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants using a Void, Arc, or Solar weapon that matches your currently equipped subclass; defeat combatants with any Power weapon; and complete the activity with an incredible score. 7 Strange Coin 115 Matching weapon & 60 Power weapon & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Nimbus, Neomuna

Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode

Seasonal Challenges

Name Description Objectives Rewards
Rapid Salvager Rapidly defeat combatants in Salvage activities. 30 Rapidly defeated Challenger XP+
Patience Perfected Catch Legendary or Exotic fish at any Fish Pond. 5 Legendary or Exotic fish Challenger XP+
Ritual Ornament Acquire any ornament for the Seasonal ritual weapon. 1 Weapon Ornament Challenger XP+++ & Bright Dust
Eyeing Iron Complete Crucible matches. Earn bonus progress in Iron Banner and for victories. 15 Progress Challenger XP+ & Bright Dust
Ethereal Might Defeat targets with an Arc, Strand, or Void subclass equipped in Gambit. Bonus progress is granted for ability final blows and defeating Guardians. 200 Progress Challenger XP++ & Bright Dust
Rapid Precision Get rapid precision final blows. Bonus progress is granted for every defeated target after the second one. 150 [Headshot] Rapidly defeated Challenger XP+++ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Devastation Complex Ada-1 Gauntlets 20 7 2 2 20 9 60 25 Legendary Shards & 1000 Glimmer

That’s all for the new weekly reset! Check back here at MP1st for the upcoming Xur inventory and Trials of Osiris posts on Friday, as well as the next weekly reset.

(Thanks once again, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Diablo 4 Down for Season 1 Maintenance and Patch Roll Out This July 18

If you’re seeing Diablo 4 down reports surface this July 18, there’s nothing to be worried about, as Blizzard is fiddling with the servers for your standard maintenance, and during this time, players will see the big Season 1 patch released.

Update: The complete (and super long) Season 1 patch notes are now live! Read it here.

Diablo 4 Down Maintenance Schedule and Status for July 18:

According to Blizzard here’s the schedule when Diablo 4 servers will run into issues:

Start:

July 18, 10 am PT/1 pm ET

July 19, 1 am HKT

End:

July 18, 1 pm PT/4 pm ET

July 19, 4 am HKT

Per Blizzard, “During this time, players may experience interruptions of service including disconnects.” The Season 1 patch will also be released during this time, and once we have the notes, we’ll provide a proper link out to it within the article. Don’t forget, Season 1 officially kicks off July 20 even if the data and some of its changes will be applied today.

Source: Battle.net

More Diablo 4 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

WWE 2K23 Update 1.014 Hits the Ring This July 18

Visual Concepts has released WWE 2K23 update 1.014 today, which is the second patch released in the past hour. The studio released patch version 1.13 earlier and we can confirm we have this new patch that’s downloadable as well.

WWE 2K23 Update 1.014 Patch Notes:

Size: 4GB (PS5)

Visual Concepts has not shared any details on the patch notes for this second update, but the patch notes for today also alluded to the MyFaction section. We’ve included the patch notes for 1.13 below and will update the article if anything new is released.

GENERAL
• Polish updates for multiple WWE Superstars
• Various stability improvements
• Added support for Revel with Wyatt DLC pack

GAMEPLAY
• Addressed reported concerns related to the Mandible Claw 2 move
• Addressed reported concerns related to the tag team finisher not displaying
• Addressed reported concerns of rendering issues that would arise after getting pinned while using the rapid pin mini-game
• Addressed reported concerns related to title belts missing during certain entrances.
• Addressed reported concerns related to adjusting controller assignments during elimination match types

ONLINE
• Online stability improvements
• Community Creations stability improvements

CREATE
• Addressed reported concerns related to display problems for the RAW Women’s title when custom side plates were used.

UNIVERSE
• Improved Overall Stability

MyGM
• AI players tougher on ‘Hard’ difficulty level (requires new save for full effect)

MyFACTION
• Patch 1.14 to follow and include additional card assets

AUDIO
• Added Sami Zayn’s “Worlds Apart” theme song to Create An Entrance

If we get any other patch notes, we’ll update the article.

Source: WWE 2K Discord

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

WWE 2K23 Update 1.013 for July 18 Brings Fixes, Polish Updates and More

WWE 2K23 update 1.013 is out now on all platforms this July 18, and this is for what the studio calls patch 1.13. This brings in a “polish update” to WWE Superstars, a long list of bug fixes and gameplay improvements as well. You can read everything new in the official new WWE 2K23 update patch notes.

WWE 2K23 Update 1.013 Patch Notes | WWE 2K23 New Update Patch Notes:

GENERAL
• Polish updates for multiple WWE Superstars
• Various stability improvements
• Added support for Revel with Wyatt DLC pack

GAMEPLAY
• Addressed reported concerns related to the Mandible Claw 2 move
• Addressed reported concerns related to the tag team finisher not displaying
• Addressed reported concerns of rendering issues that would arise after getting pinned while using the rapid pin mini-game
• Addressed reported concerns related to title belts missing during certain entrances.
• Addressed reported concerns related to adjusting controller assignments during elimination match types

ONLINE
• Online stability improvements
• Community Creations stability improvements

CREATE
• Addressed reported concerns related to display problems for the RAW Women’s title when custom side plates were used.

UNIVERSE
• Improved Overall Stability

MyGM
• AI players tougher on ‘Hard’ difficulty level (requires new save for full effect)

MyFACTION
• Patch 1.14 to follow and include additional card assets

AUDIO
• Added Sami Zayn’s “Worlds Apart” theme song to Create An Entrance

As you can see, Visual Concepts has patch 1.14 in sight, and once it’s out, we’ll let our readers know.

Source: WWE 2K Discord

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.