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Earth Defense Force 6 Invades North America on PS5 and PC in Spring 2024

It’s official! A North American Earth Defense Force 6 release is finally happening, and you can expect it to invade our (and Europe’s) shores sometime in Spring 2024. 

D3Publisher announced today that Western fans of its highly popular third-person shooter, giant monster, and alien franchise, Earth Defence Force, can expect the sixth iteration to arrive in the Spring of 2024. Like the recently announced Asia release, fans can expect this version to be fully translated and dubbed when it releases next year. 

Earth Defense Force 6 Key Features

  • The Next Chapter of EDF: Serving as a direct sequel to the events of Earth Defense Force 5, embark on a perilous adventure, unveiling an exciting new story within the EDF series.
  • Choose A Class: The return of the Ranger, Air Raider, Wing Diver, and Fencer classes armed with new abilities and equipment, empowering players to defend Earth effectively against emerging threats.
  • Fight for the Planet: Defend Earth and engage in intense battles against a wide range of deadly alien creatures and use cunning strategies to emerge victorious and protect the planet.
  • Missions Galore: Features an enormous amount of new content, including hundreds of new missions, weapons, and more for players to discover.
  • Battle with Friends: Players can also enjoy two-player co-op with split-screen or online co-op with up to four players, ensuring an exciting gameplay experience.

EDF6 will be released on the PS5 (and PS4) and PC (Steam), with an Epic Game version also planned for release afterward. You can learn more about the title from the official EDF6 website. 

I’m not sure how many EDF readers we have, but I am excited to see this finally happening after almost two years of being exclusive in Japan. The EDF franchise has been going strong for good reasons, as it offers countless hours of sheer, senseless fun. Plus, who doesn’t like the idea of fighting giant bugs and massive Godzilla-like creatures? 

I hope to see you all on the battlefield next year, and remember — EDF!!! EDF!!! EDF!!! EDF!!!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Need for Speed Unbound Update 1.000.014 for Oct. 12 Out for Volume 5 Patch

Criterion has raced out Need for Speed Unbound update 1.000.014, which is for the big Volume 5 patch. This patch includes many general fixes and gameplay improvements. Read on for the official NFS Unbound patch notes for October 12 posted down below.

Need for Speed Unbound Update 1.000.014 Patch Notes | NFS Unbound Volume 5 Patch Notes | NFS Unbound Update Patch Notes for October 12:

General Fixes & Improvements

  • Fixed an issue where the “Repair at a gas station during a Gauntlet Playlist” Daily Challenge is notified as completed while in Freedrive and not in a Gauntlet Playlist
  • Fixed an issue in Porsche Playlist where the fireworks were not appearing at the finish area of the second race
  • Fixed a Loaner Car marker didn’t appear in the Event Summary screen across all Playlists
  • Fixed an issue where in some cases the vehicle would move while interacting with another user’s banner
  • Fixed an issue in Porsche Playlist where the car would disappear when deselecting via the Event Car Select menu
  • Fixed a decal issue on the Mercedes G63 (2017) Custom Build where the sticker duplicates on the spoiler and roof at the same time.
  • Fixed an issue where Linkup Ski Slope Round 3 Phase 3 Smashables were not disappearing after completing the objective
  • Fixed an issue where the Player was not receiving server notifications for active recommended playlists
  • Fixed a collision issue in Linkup Edgewater Port preventing the Player from making the jump
  • Fixed flickering issues when previewing trunk-lid options on the Lamborghini Urus in Multiplayer Server
  • Fixed a Cloud Saving issue on EA App when booting NFS Unbound with the same account on multiple devices
  • Fixed an issue where One Shot Challenges notifications were missing or triggered incorrectly
  • Fixed an issue where Linkups and Boosted Events were not appearing for some players
  • Fixed an issue where the unlock requirements for some vehicles displayed the Lakeshore Online requirements rather than the Campaign requirements.
  • Fixed visual issues with cars that have legendary body kits, Speed pass unlocked cars, DLC purchased cars and one off wraps
    • List of affected cars: Lamborghini Countach LP800-4 (Custom Edition), Mercedes AMG G63 (HipHop Swag Pack), Volkswagen GTI Clubsport (Vol 3 Customs Pack), Lotus Exige S (Legendary Customs), Porsche Taycan, Porsche 911 Carrera S (Vol.4 Speed Pass), Porsche 911 Carrera S (Vol.4 Speed Pass), Eddie’s Skyline, Rachel’s 350z, Polestar 1 Hero Edition
  • Fixed an issue where snapshots tints were not functional in singleplayer or multiplayer

Quality of Life Changes

  • Added a Masking Decal functionality to the Wrap Editor
  • Tweaked the cadence and downtime of multiplayer Boosted Events and Linkup

Source: EA.com

Damien Seeto

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EA Sports FC 24 Update 1.04 Out This Oct. 12 for Title Update 3

EA Sports has released EA Sports FC 24 update 1.04 (PS5 version 1.004) today for all platforms. Called Title Update 3, this patch comes with a host of new gameplay changes regarding Ultimate Team, Career, and more. Check out the official EA Sports FC 24 October 12 patch notes posted down below.

EA Sports FC 24 Update 1.04 Patch Notes | EA Sports FC 24 Update 1.004 Patch Notes | EA Sports FC 24 Title Update 3 Patch Notes:

Ultimate Team

Addressed the following issues:

  • On rare occasions, players could have disappeared from matches after a substitution or red card.
  • Following the completion of a match, sometimes the Advance menu option did not function unless another menu was first visited on the post-match screen.
  • Addressed the Ada Hegerberg Player Item causing gameplay impacting issues, the Item will become available for match use following a Server Release in the near future.
  • After watching End Highlights in a match, consecutive Squad Battles matches could not have been paused.
  • Addressed a stability issue that could have occurred when interacting with the Transfer Market.
  • Sometimes, when using Squad Builder, Player Items could have been placed in incorrect positions.
  • Stadium Item Pack openings in Ultimate Team were resulting in an unintended animation with placeholder text
  • The Squad Battles pre-match screen displayed a duration of 6 minutes instead of the intended 4 minutes per half, this was a visual issue only.
  • The Rivals Weekly Rewards timer and the Season Ends timer were reversed, this was a visual issue only.
  • SBC Group descriptions were not always visible.
  • In rare situations, UT Friendlies classic matches could have started with six players on the pitch, instead of the intended twenty-two.
  • When Comparing Price on Transfer Listed Player Items, Transfer List pages could not have been scrolled through until exiting and re-entering the Transfer List.
  • Some Stadium Items in the Store were not previewing when selected for the first time.
  • PlayStyles+ did not feature the plus symbol when viewed on a Player Bio screen.
  • On rare occasions, the Stadium Goal Pyrotechnics could have appeared in the center of the pitch.
  • When attempting to exit out of a category in the Store, the entire Store was closed instead.
  • The timer was not always displayed on the Kit Select screen for Rivals and Champions matches.
  • After exiting a Concept Player search from the Squad screen, the title did not always return to the correct screen.
  • The Shortcuts menu could have performed slower than intended on Leaderboards screens.
  • Some UI elements had font color and background combinations that were difficult to read.
  • In some specific cases, menu Shortcuts did not send players to the intended location.
  • In a rare scenario, menu Shortcuts could have interfered with Preview Pack animations.
  • Some Stadium Item rewards were not visible in Seasonal Objective rewards.
  • When selecting a Manager Item on the Squad screen and entering the Club tab, the search results did not always display Manager Items.
  • [PS5/XBSX|S/PC Only] A double walkout scene could have triggered two different songs playing simultaneously.
  • [PS5/XBSX|S/PC Only] Addressed a stability issue that could have occurred when attempting to play two versus one Co-Op Classic Matches.
  • [PC Only] The Store could not have been entered when using certain resolutions.
  • [Switch Only] A stability issue could have occurred when starting a Play a Friend match.

Gameplay

Made the following changes:

  • Increased ball travel distance on manually requested Clearances.
  • Slightly increased Jockey turning speed when moving at slower speeds.
  • Slightly reduced the ball travel speed on Ground and Driven Passes performed by players with the Pinged Pass and Pinged Pass+ PlayStyles.
  • Increased the likelihood of a player with the Long Throw and Long Throw+ PlayStyles to be selected for a throw-in in advanced areas of the pitch.
  • Precision Finesse Shots can now consider an aiming input change that occurs right before the ball is hit.
  • Improved visuals for the ball carrier in situations where a red card foul has been committed during a breakaway.

Addressed the following issues:

  • Sometimes, the goalkeeper could have run past their intended location when rushing out of goal
  • Players without the Intercept and Intercept+ PlayStyles could have performed contextual sliding interceptions.
  • The Pinged Pass and Pinged Pass+ PlayStyles were unintentionally impacting first-time passes.
  • Sometimes, players could have made inauthentic movements when attempting to trap the ball.
  • Trapping refers to a player attempting to control the ball when receiving it.
  • On some occasions, a player could have slowed their run for a moment when attempting to trap the ball from a pass.
  • This issue was more common when receiving Precision Passes.
  • The Drag Back Turn Skill Move did not follow the input angle as much as intended upon exit.
  • Reduced the likelihood of the Rainbow Flick Skill Move causing the ball to hit the back of the player.
  • Sometimes, a player could have taken a touch of the ball instead of attempting to perform a requested first time Chip Shot.
  • In some specific scenarios, a requested Finesse Shot could result in an unintended shooting animation.
  • In some air ball situations, Auto Switching did not follow the player’s Auto Switching Controls Settings.
  • A contextual volley could have incorrectly occurred in some heading situations.
  • A requested Header On Demand could have sometimes resulted in a tackle instead.
  • When the attacker dribbled straight at the defender, the defender could sometimes tackle the ball into the dribbler’s path.
  • Some players did not see a Fitness decrease following Playable Highlights matches.
  • During a corner kick, an incorrect idle animation could have played before the kick was taken.
  • Improved referee logic when determining foul calls in situations where the ball carrier is shielding the ball.
  • Improved referee logic when determining offside calls in situations where defenders miss an interception.
  • Improved referee logic when determining foul calls in situations where players are jostling for the ball while it’s in the air.
  • In some cases, players who went over the ad boards could have passed through non playable characters while returning to the pitch.
  • In some situations, slide tackle animations did not play correctly.
  • An unintended animation could occur during a Stop And Face Goal request.
  • Players could sometimes pass through ad boards instead of jumping over them.
  • Sometimes a shot could have resulted in the ball passing through a defender’s foot, during a tackle.
  • In rare cases, adjusting player positions in Team Management during a match could have resulted in players disappearing from the match.
  • Following a contextual sliding pass, sometimes the controlled player would not automatically switch to the intended pass receiver.
  • Following a slide tackle that results in the ball being passed to a teammate, sometimes the controlled player would not automatically switch to the intended pass receiver.
  • Agile Dribbling right before a pass animation was completed could have resulted in the controlled player not automatically switching to the intended pass receiver.
  • When moving to their position for set play, a player’s running animation could have occurred incorrectly.
  • A tired player’s running animation could have occurred incorrectly sometimes.
  • In some cases, a player’s feet could have looked like they were not making contact with the ground.
  • Following a save animation, goalkeepers could have unnaturally transitioned to another animation.
  • In some cases, goalkeepers did not celebrate passionately in some scenes after making a significant save
  • Improved several player emoting animations.
  • When jogging, sometimes the ball carrier could put their foot through the ball when turning.
  • When winning the ball from a tackle, sometimes the player did not follow a quick directional input change.
  • Reduced how often CPU AI goalkeepers can do a fake throw.
  • CPU AI players could have performed possession-losing knock ons too often.
  • Sometimes, goalkeepers could have abruptly dropped the ball following the final whistle.
  • In some rare cases, goalkeepers could have unnaturally transitioned to a save animation.
  • [Switch Only] Goalkeepers were unable to save top corner penalty kicks.
  • [Switch Only] Sometimes, the ball could have gone through the goal net.

Clubs

Addressed the following issues:

  • Addressed instances of connection being lost when opponents were found in Drop-In matches, resulting in the affected matches not starting.
  • Following the completion of a match, the Match Player Summary did not always display correct information.
  • Addressed instances of a stability issue that could have occurred after completing a match.
  • The Club Leaderboard did not always display information if the player accessing it was not part of a Club.
  • Skill Games were incorrectly using base Attributes of Virtual Pros.
  • Virtual Pros without a Club could have worn an unintended kit in menus.

Career Mode

Addressed the following issues:

  • After signing a new player in Manager Career, the Best Possible Deal could have displayed an incorrect value.
  • Custom Tactics could have reset to default when adjusting them outside of matches in Manager Career.
  • Youth Academy goalkeepers did not have any PlayStyles in Manager Career.
  • A stability issue could have occurred when attempting to fire a coach in Manager Career.
  • In Manager Career, the Wishlist apply button callout did not function as intended.
  • Some activities were incorrectly displayed during the Calendar tutorial in Manager Career.
  • In Player Career, the Retirement Gift Activity could have incorrectly occurred multiple times for one player.
  • In Player Career, the Scout Bonus did not apply to some Objectives.
  • The camera did not follow the player correctly in the Player Career Set Pieces Training Drill.

VOLTA

Addressed the following issues:

  • The Team Keepaway Arcade game did not always end when the timer ran out.
  • A full sized net was incorrectly present in some VOLTA Arcade games.

General, Audio, and Visual

Made the following changes:

  • Updated 162 star heads which will appear in-game following an upcoming Server Release.
  • Updated some stadia, sound effects, presentation packages, crowd noises, button callouts, boots, UI elements, and fonts.

Addressed the following issues:

  • Sometimes, the PlayStyle+ indicator did not display incorrectly.
  • Some pre and post-match scenes could have displayed visual issues.
  • A stability issue could have occurred when changing Commentary Languages and Teams.
  • Addressed instances of placeholder text.
  • Addressed instances of disappearing and hard to read UI elements.
  • After 120 minutes played, bench players could sometimes be seated in incorrect positions.
  • During first person referee scenes, players could have passed through ad boards at times.
  • In some cases, the ball did not deform correctly when bouncing, this was a visual issue only.
  • The Defending Trainer was incorrectly enabled for all Training Center chapters instead of only for the Defending one.
  • The Directed Run visual indicator did not display in the Practice Arena.
  • At the start of the Directed Runs Skill Game, Directed Runs did not function as expected.
  • In a rare scenario, a match could have occurred against a CPU opponent in Online Seasons.
  • Sometimes, a player’s hair color could change depending on weather and time of day.
  • The Training Center Practice Arena did not follow the Alternate control scheme when set in Controller Settings.
  • The Online Seasons Leaderboard did not always display data on all friends.
  • [PS5, German Players Only] Removed the Virtual Bundesliga competition from the main menu with the intent of it returning closer to the competition’s start.
  • [Switch Only] After downloading and selecting a specific commentary language, one of the other available languages could have occurred instead.
  • [Switch Only] Local Seasons stats could have incorrectly reset.
  • [PS4 Only] After completing an Online Seasons or Co-Op Seasons match, selecting the Next Match option could have resulted in a stability issue.
  • [PS4/XB1 Only] A rare stability issue could have occurred in the Online Seasons menu.
  • [PC Only] In Tournament matches, pausing the match did not always function if the EA app overlay was previously opened.

Source: EA Sports FC Trello Board

Damien Seeto

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Armored Core 6 Update 1.04 for October 12 Dashes Out, Here Are the Patch Notes

FromSoftware has fired out Armored Core 6 update 1.04 (PS5 version 1.004), which brings bug fixes and stability improvements. Read on for what’s new in the AC6 patch notes for October 12.

Armored Core 6 Update 1.04 Patch Notes | AC6 Update 1.004 Patch Notes:

Improvements and Bug Fixes

  • Fixed a bug that was preventing AC Data from being loaded when it was using a decal whose image had been deleted from the game server

*Note: now when loading such AC Data, the corresponding decal will be removed

  • Fixed a bug with FLAMETHROWER “WB-0000 BAD COOK” when equipped to the right hand, where firing the weapon while hovering with Tetrapod legs temporarily disabled effects and hit boxes
  • Fixed a bug with CORAL OSCILLATOR “IB-CO3W2: WLT 101” where charged attacks had less range when certain parts were equipped
  • Fixed a bug with CORAL RIFLE “IB-C03W1: WLT 011” where fully charged attacks would cancel if the attack button was held continuously
  • Mitigated issues where frame rate changes would affect the player AC’s firing accuracy and the rapid fire performance of some weapons
  • Fixed a bug where using a weapon immediately after switching to it with Weapon Bay caused attack animations and weapon animations to play incorrectly
  • Fixed a bug with online matches where an opponent AC would not render if decals were applied to it
  • Fixed a bug in the mission “Escape” where some events failed to trigger under certain circumstances
  • Fixed a bug in the mission “Ocean Crossing” where the player could get soft-locked under certain circumstances
  • Made corrections to the REPLAY MISSION tutorial text, which did not sufficiently explain the actual conditions for achieving an S-Rank rating

The text now reads as follows:

“To achieve an S-Rank rating, you must complete the mission without retrying from a checkpoint, while also destroying a large number of enemy targets and minimizing incoming damage, time taken, and ammunition consumed.”

  • Fixed a bug where the game would fail to load after selecting CONTINUE from the Title Screen under certain circumstances
  • Fixed a bug where the game would crash after changing parts in the ASSEMBLY menu during AC TEST
  • Other bug fixes and performance improvements

【Steam】

  • Changed Title Screen behavior so that control guide device settings do not change according to the device used to “PRESS ANY BUTTON”

In case you didn’t know, a server-side update was released last week that brought in balance adjustments, which you can read about here.

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Ball Xenoverse 2 Update 1.37 for October 12 Blasts Out for Free New Content

Developer Dimps has pushed out Dragon Ball Xenoverse 2 update 1.37, which is for the free content drop announced yesterday. Expect a new event in Festival of Universes, a new Awoken skill and more! Read on for what’s new in the DB Xenoverse 2 patch notes for October 12.

Dragon Ball Xenoverse 2 Update 1.37 Patch Notes | DB Xenoverse 2 October 12 Patch Notes:

Bandai Namco has not released the official patch notes just yet, but here are the new content incoming today:

  • New event – Festival of Universes
  • New Battle Mode – Cross Versus
  • Awoken Skill Ultra Instinct
  • Avatar Level Cap Unlock
  • Some Feature Improvements, etc
  • Welcome Campaign
    • Log-in Bonus – October 12, 2023 – October 19, 2023.
    • Free Trail for select DLC characters – October 12, 2023 – October 19, 2023

Once the official notes are released, we’ll update the article. The support for the game isn’t stopping there, as more content is planned, which you can read about here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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KartRider: Drift Update 1.17 Races Out This Oct. 12 for Mid-Season 4 Patch

Nexon has released KartRider: Drift update 1.17 for its big mid-Season 4 patch. This update comes with tons of new content and other gameplay-related changes. Check out the KartRider: Drift October 12 patch notes down below.

KartRider: Drift Update 1.17 Patch Notes | KartRider: Drift Update October 12 Patch Notes:

New Content

Track Updates

Global Track Changes:

  • License Restrictions have been removed from all tracks, allowing all racers to play on all tracks immediately.

4 New Tracks:

  • Village: Rush HourVillage Rush Hour KartRider Drift
    • Difficulty: ★★
    • Supported Game Modes: Item and Speed Mode
  • Desert: Riddling RuinsDesert Riddling Ruins KartRider Drift
    • Difficulty: ★★★
    • Supported Game Modes: Item and Speed Mode
  • Forest: Waterfall SlideForest Waterfall Slide KartRider Drift
    • Difficulty: ★★★
    • Supported Game Modes: Item and Speed Mode
  • WKC: Canada CircuitWKC Canada Circuit KartRider Drift
    • Difficulty: ★★★★
    • Supported Game Modes: Speed Mode

Back in the Mode Lab: Flag Mode

Flag Mode Mid-Season 4 KartRider Drift

  • Flag Mode is a returning Squad-only race where two teams of four will race around the track, collecting flags and returning them to their flag zones to score points.
  • Flag Mode in Mode Lab Duration:
    • PDT/PST (UTC -7/-8): Wednesday, October 11, 2023 (End of Maintenance) – Wednesday, November 15, 2023 4:00 PM PST
    • CEST/CET (UTC +2/+1): Thursday, October 12, 2023 (End of Maintenance) – Thursday, November 16, 2023 1:00 AM CET
    • JST (UTC +9): Thursday, October 12, 2023 (End of Maintenance) – Thursday, November 16, 2023 9:00 AM
    • AEDT (UTC +11): Thursday, October 12, 2023 (End of Maintenance) – Thursday, November 16, 2023 11:00 AM
  • Don’t let your guard down, though: Item Boxes appear in Flag Mode, just like in Item Mode, and can be used to knock flags loose from enemy racers!
  • Win Conditions:
    • The first team to 20 points, or the team with the most points when time expires, wins!
    • If both teams are tied when time expires, an Overtime period is played where the first team to 10 points wins.
  • Two Flags will appear on the track, Red and Blue. Secure your team’s flag to get a bonus point!
  • Racers who are hit with items while holding a flag, or who crash into the environment, will drop their flag and be unable to pick it up again for 2 seconds.
  • Racers holding a flag will move slower than normal, making them more vulnerable to enemy racers. Keep the flag carrier protected, no matter the cost!
  • Kart Resets cannot be used unless stuck or out of bounds.
  • The towing effect cannot be applied.
  • Auto-Steering, Track Guidelines, Drift Assist, Drift Zones, Item Hints, and Instant Boost Hints are not available in Flag Mode.
  • In the final minute of the match, additional flags will appear on the track, so don’t lose heart from an early deficit!
  • Available Items:
    • Can be acquired while holding a flag:
      • Banana
      • Boost
      • EMP Wave
      • Magnet
      • Mine
      • Siren
      • Shield
    • Can be acquired while not holding a flag:
      • Angel Armor
      • Boost
      • EMP Wave
      • Lightning
      • Magnet
      • Mine
      • Missile
      • Siren
      • Shield
      • UFO
  • Item Changes from Item Mode (Flag Mode Only):
    • UFO: Targets the opposing racer who has been holding the flag the longest and slows them down. Does not knock the flag loose.
    • Lightning: Lightning hits all Racers!
  • Tracks available for Flag Mode:
    • Stadium Beach IslandStadium Beach Island KartRider Drift
      • Difficulty: ★
    • Hidden MeadowHidden Meadow KartRider Drift
      • Difficulty: ★★

Changes to Flag Mode

Flag Mode originally appeared in Season 3, and we’ve made a number of changes to make it even better!

  • Taking a flag to the opposing team’s flag zone will no longer score any points for either team, and instead return the flag to its original position.
  • Flags will always appear in the same location at the start of a race, but their position will change with each subsequent flag that spawns.
  • The interactions when colliding with a flag carrier has been changed:
    • A flag carrier colliding with an allied Racer will no longer drop the Flag.
    • A non-flag carrier colliding with an opposing flag carrier will move the flag into their possession, rather than causing the flag to drop.
    • When a flag carrier collides with another flag carrier, both Racers will drop their flags.
    • Added character animations for stealing a flag and having their flag stolen.
  • Added feedback when obtaining a flag:
    • When a flag is obtained, a notification is displayed in the HUD.
    • The size and transparency of a held flag has been adjusted.
    • Adjusted the sound effect played when a flag is obtained.
  • When a team reaches at least 15 points, an effect will be shown and the background music will change to warn both teams.
  • The number of flags that spawn during Overtime has been decreased.
  • The background music now changes when Overtime begins.
  • A Flag Mode-exclusive loading screen tip has been added.
  • The flag zone location guide on the HUD has been adjusted to match your team’s color.
    Before After
    Old Flag Zone Guide Mid-Season 4 Patch Notes KartRider Drift New Flag Zone Guides Mid-Season 4 Patch Notes KartRider Drift
  • The Water Bomb item has been removed from Flag Mode.
  • If a flag drops into a flag zone, it will no longer score a point without being picked up by that zone’s team.

 

Changes and Improvements

Time Trials

Save Location and Rewind

Rewind Mid-Season 4 Patch Notes KartRider Drift

A new feature for Time Trials has been added to allow Racers to practice specific sections of a track.

  • Save Location
    • Save the location, speed, and driving status of your Kart when the Save Location button is pressed.
    • The Save Location button can also be pressed while Rewinding, stopping the Rewind at that point.
    • Cannot Save Location while a video is playing, or while you’re being affected by an item.
    • Up to 1 location can be saved.
    • Saved Locations will be removed in the following situations:
      • When rewinding to a point earlier than the Saved Location.
      • When saving a new location.
      • When the saved location is at least five minutes behind the current location.
  • Rewind
    • When the Rewind button is pressed, the race will play backwards towards the start!
    • The Rewind will automatically pause upon reaching a Saved Location, allowing you to restart the race from that point.
    • Pressing the Rewind button again will continue to Rewind the race.
    • Cannot Rewind while a video is playing, or while you’re being affected by an item.
    • Rewinds can be manually stopped at any point by pressing the Save Location button, which will set that point as the Saved Location and allow you to restart the race at that point.
    • Races can only be rewound up to 5 minutes.
    • The Shadow will be rewound at the same time as the Race is.
      • Note: Shadows from Time Trial races generated before the October 11 update may not display normally during Rewind.
    • Note: Certain visual and environmental effects will not be affected by the Rewind, such as lightning effects in the track’s background.

Settings

(PC/Console) “Use Special Feature” key bindings have been added

Use Special Features Keybindings Mid-Season 4 KartRider Drift

  • Six control bindings have been added, dedicated to be used in certain systems and content.
  • These can be customized in the [Settings – Controls] menu.
  • For the new “Save and Rewind Location” feature, the Special Feature buttons control the following features:
    • Use Special Feature 1: Rewind
    • Use Special Feature 2: Save Location
    • Use Special Feature 3: N/A
    • Use Special Feature 4: N/A
    • Use Special Feature 5: N/A
    • Use Special Feature 6: Rewind Speed
  • Future additions will use these buttons in different manners, but for the moment only buttons 1, 2, and 6 are used.

(Mobile) Save Location & Rewind Buttons

Mobile Save Location and Rewind Mid-Season 4 KartRider Drift

  • Buttons to control the Save Location and Rewind features in Time Trials have been added.
  • Note: The “Disable” feature for the Rewind Speed and Play buttons is not supported on Mobile.

(PC/Console) Certain Default Hotkeys have changed.

  • Due to a change in the default hotkeys, in the case that there are duplicate keys, Racers will be moved to the [Settings – Controls] screen on their first login after the update, and the following hotkeys have been changed:
    • PC:
      • Voice Chat
      • Open Emoji Menu / Use Emoji Slot 1
      • Use Emoji Slot 2
      • Use Emoji Slot 3
      • Use Emoji Slot 4
    • Console:
      • Voice Chat

Balloons

New Balloon Upgrade Rank: Heroic

  • Balloons can now be upgraded to Heroic rank!
    • Cost: 1,500 Lucci
    • Item Mode Effects:
      • Replaces the “Missile Hit” effect with the “Banana Hit” effect.
      • Reduces the number of inputs required to Quick Escape when hit by Water Wisp or Water Bomb items
      • Decreases the duration of incoming Lightning and UFO attacks. (New to Heroic rank)
    • Speed Mode Effects:
      • Increases the Boost Gauge automatic charge by 24%. (Improved from Rare rank)
  • Balloons must be Rare rank to be upgraded to Heroic rank.

Tracks

  • Booster Zones have been added at set locations on the following tracks:
    • Desert: Abandoned Oasis
    • Factory: First Steps
    • Forest: Woodsy Way
    • Village: Breezy Park
    • World Tour: Gangnam Streets

Booster Zones Mid-Season 4 KartRider Drift

Joy’s Surprise Tests

  • Reduced the number of Racers needed to trigger Joy’s Surprise Tests (2 or more Racers in a match, down from 4 or more).
  • The difficulty of some tests have been reduced:
    • (Item Mode – All) Use an attack item on a specific Racer 2 times (down from 3)
    • (Item Mode – All) Land an attack 5 times (down from 7)
    • (Item Mode – Solo) Block an attack 3 times (down from 5)
    • (Item Mode – Duo) Protect a teammate 4 times (down from 8)
    • (Item Mode – Squad) Protect a teammate 7 times (down from 10)

License Mode

  • The difficulty of L2 License mission “01 Time Trial 1” has been slightly decreased:
    • The section of Village: Breezy Park that this trial uses has been altered to make for a faster traversal.
    • The Time Limit for the Time Trial has been decreased to 42.753s (down from 46.153s).
    • The combination of these two changes results in a slightly easier mission overall.

New Awards

24 new Track Awards have been added:

  • Canada Circuit Racer (1, 2, and 3)
  • Canada Circuit Attack (1, 2, and 3)
  • Riddling Ruins Racer (1, 2, and 3)
  • Riddling Ruins Attack (1, 2, and 3)
  • Rush Hour Racer (1, 2, and 3)
  • Rush Hour Attack (1, 2, and 3)
  • Waterfall Slide Racer (1, 2, and 3)
  • Waterfall Slide Attack (1, 2, and 3)

Other Changes

  • Added the number of remaining balloons to the Balloon Equip menu, to the right of the item name.Remaining Balloons Mid-Season 4 KartRider Drift

Source: Nexon

Damien Seeto

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Armored Core 6 Down This Oct. 12 for Server Maintenance and Patch 1.04 Release

Bandai Namco has taken the Armored Core 6 servers down, and this is for routine maintenance, where we will see patch 1.04 be released on all platforms. Read on for the schedule and info.

Update: You can check out the full patch notes by clicking here.

Armored Core 6 Down for Server Maintenance for Oct. 12 Schedule:

Here’s the info from Bandai Namco:

Start Time: 12am PT/3am ET/9am CEST/4pm JST/3pm HKT

Duration: 2 hours

During the downtime, players will still be able to access and play the single-player portion of the game.

Once the official patch notes are out, we”ll provide a link out to the changelog. If there are any changes to the schedule, we’ll update the article to reflect it.

Source: Armored Core Twitter

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA UFC 4 Update 27.00 Strikes Out

EA has released EA UFC 4 update 27.00, and sadly, this title update doesn’t add new fighters, which is understandable given EA UFC 5 is almost out. Read on for what’s new in the UFC 4 new update patch notes.

EA UFC 4 Update 27.00 Patch Notes:

Unfortunately, EA has not mentioned anything about today’s patch. On the PS4 update history, it states:

Minor Update:
• Miscellaneous Updates

That’s about it. We are not expecting any gameplay-related changes, or new content. If you see a UFC 5 promotional bit in the game, that’s about it.

Speaking of which, UFC 5 is headed out this October 27 for the PS5 and Xbox Series X|S.

More UFC 5 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Assassin’s Creed Mirage Sales Shatter Records, Becoming Biggest Current-Gen Launch for Ubisoft

Just six days after its launch, Assassin’s Creed Mirage has already achieved the title of Ubisoft’s most successful current-gen launch in terms of unit sales. The publisher made this exciting announcement on their official Twitter, where they thanked the fans for their support and also shared some interesting stats.

  • Players have spend a total of 479 years parkouring the rooftops of Baghdad.
  • Over 60 million Leaps of Faith have been performed.
  • 2 million street cats have been pet.

Assassin’s Creed Mirage sales number shouldn’t surprise anyone because ever since the introduction of the new RPG formula with Assassin’s Creed Origins, fans of the franchise have been asking for a game that returns to its roots.

Assassin’s Creed Mirage successfully fulfills this long-awaited wish. Set in the reimagined 9th-century Baghdad, the game resurrects the beloved stealth-oriented gameplay that initially propelled the franchise to popularity.

Our review also praises the game, calling it a great return to form for the series that had sort of lost its way. You can read it in its entirety right here.

For more on Assassins Creed Mirage, stay tuned to MP1st.

Related Reading:

Hammad Taufeeq

Fear the Old Blood

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Pokemon Scarlet & Violet Update 2.0.2 Throws Out for October 11

Nintendo has pushed out Pokemon Scarlet and Pokemon Violet update 2.0.2, focusing on bug fixing. Read what’s new in the Pokemon Scarlet and Violet patch notes for October 11.

Pokemon Scarlet Update 2.0.2 Patch Notes | Pokemon Violet Update 2.0.2 Patch Notes | Pokemon Scarlet & Violet New Update Patch Notes:

Bug Fixes

  • Under certain conditions, victories against the NPC Trainers scattered across the game world may not have been recorded. As a result, the rewards players could earn by winning a certain number of battles — such as from Pokémon League representatives in the Paldea region or Ogre Clan members in the land of Kitakami — were not obtainable. This bug has been fixed, so players who experienced this issue can now challenge affected NPC Trainers again to record their victories and subsequently receive any eligible rewards.
  • It was not previously possible to transfer certain special Pokémon to Pokémon Scarlet or Pokémon Violet via Pokémon HOME if those Pokémon were brought into Pokémon HOME from Pokémon GO, even if a Pokémon of the same species had already been obtained in Pokémon Scarlet or Pokémon Violet prior to version 1.3.2. This bug has been fixed, and the issue has been resolved.
  • Other select bug fixes have been implemented.

Nothing else besides that, though of course, this doesn’t mean there aren’t any hidden changes included with this patch. As always, we’ll be watchful for hidden changes, and will update the notes should any surface.

Source: Nintendo

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PS5 Cloud Streaming Comes to PlayStation Plus Premium This Month in Select Regions

PlayStation Plus Premium subscribers will soon enjoy the added benefit of PS5 cloud streaming, as it’s dropping later this month in select regions.

As announced on the official PlayStation Blog, PS5 cloud streaming will begin rolling out to Premium members starting this month. The available titles will range from some of the biggest PS5 hits, PS5 game trials, and even support for some games you already own.

  • Top PS5 hits from the PlayStation Plus Game Catalog*, such as Marvel’s Spider-Man: Miles Morales, Horizon Forbidden West, Ghost of Tsushima, Mortal Kombat 11, and Saints Row IV.
  • Game Trials* for PS5 games, such as Hogwarts Legacy, The Witcher 3: Wild Hunt, and The Calisto Protocol
  • Additional PS5 digital titles PlayStation Plus Premium members own that will be available for streaming, such as Resident Evil 4, Dead Island 2, Genshin Impact, Fall Guys, and Fortnite.

Optionally, these games can also be downloaded as part of the subscription for those who prefer playing on a local machine rather than streaming. The rollout schedule is as follows for the selected regions.

  • Japan – targeting October 17
  • Europe – targeting October 23
  • North America – targeting October 30

More regions are expected to be added in the future.

PS Plus Premium users will enjoy these additional features when streaming PS5 titles.

  • Downloadable content and in-game purchases will be available for PS5 game streaming, including DLC and add-ons – similar to purchases from downloadable games.
  • High quality resolution options**, including 4K, 1440p, 1080p, and 720p, with 60 FPS and SDR or HDR output.
  • Enhanced audio with support for all PS5 audio capabilities including 5.1 and 7.1 as well as Tempest 3D Audiotech.
  • Capture screenshots and record up to 3 minutes of video, which will be downloaded to your Media Gallery on PS5 and also available in the Media Gallery on PS App

Fantastic news, and we’re hoping this gets expanded to the mobile app to some capacity. It would be perfect for PlayStation Portal next month, though from what we understand, that is solely for local remote play.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report: Microsoft Activision Deal Will Not Require Another Round of EU Approval

Microsoft has fought to acquire Call of Duty mega-company Activision Blizzard Inc. in a $69 billion deal since January of last year. Despite numerous ups and downs, it appears as though their fight may be nearly over. According to a report from Bloomberg, the Microsoft Activision deal will not require another round of EU approval before closing.

The UK’s Competition and Markets Authority (CMA) originally blocked the Microsoft Activision deal back in April due to concerns over cloud gaming. After Microsoft changed the details of the deal to give Ubisoft full distribution rights of Activision games, the CMA approved the revised deal and lifted their block.

This morning, Bloomberg heard from several anonymous sources close to the issue that the European Commission has determined that the changes made to the deal won’t require another round of approvals. Considering that the deadline for the acquisition deal is October 18, this works hugely in Microsoft and Activision’s favor.

This is likely the end of the European roadblocks Microsoft has faced in its journey to acquire Activision Blizzard. As it stands, the FTC still plans to try challenging the deal in the near future, though they’ll be unable to start proceedings before the deal closes in just a week.

Are you glad to see that the circus surrounding the deal is nearly over? Do you think the deal is good or bad for the gaming industry? Let us know in the comments.

We’ll let our readers know when the acquisition has officially gone through.

Source: Bloomberg

Jack Breitenbach

Game the night away!

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Rocket League Player-to-Player Trading Support Ending on December 5; FAQ Listed

Rocket League Player-to-Player Trading is going away later this year. In a blog post on the game’s official website, developer Psyonix announced that Player-to-Player Trading is leaving Rocket League on December 5 at 4 pm PST/7 pm EST/8 am HKT.

According to the blog post, the team will make this change to align with Epic’s game cosmetics and item shop policies. These policies disallow any cosmetics or in-game items from being tradable, transferrable, or sellable. As a result of this change, Rocket League’s vehicles will become eligible to appear in other Epic games over time. Apparently, meeting the in-game item policies allows Rocket League to be a part of Epic’s cross-game ownership program.

If you’ve got questions, fear not–we’ve got you covered. Here is the FAQ from the official blog post:

  • Q: What do I do with my duplicate or unwanted items?
    • A: The Trade-In system for Core Items, Tournament Items, and Blueprints will allow players to continue trading in eligible duplicate or unwanted items to receive a random new item of higher rarity.
  • Q: What if I lent someone an item?
    • A: These actions are not supported by Psyonix and all trades are considered final. Our support team cannot help reverse trades.
  • Q: What about third-party trading websites or servers?
    • A: After December 5, there will be no way to trade items with any player or between accounts. Websites or servers advertising such services are fraudulent and have no connection to Psyonix or Epic Games.
  • Q: Will this undo any trades I’ve made in the past?
    • A: No, you will not lose any previously traded items when Player-to-Player Trading is removed on December 5.

If you actively trade in-game items in Rocket League, we’d love to hear what you think of this feature’s removal in the comments.

We’ve got the game’s latest patch notes available for you here. To keep up-to-date on all things Rocket League, stay tuned in to us here at MP1st.

Source: Rocket League

Jack Breitenbach

Game the night away!

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Jujutsu Kaisen Cursed Clash Release Date Set for Feb. 2, 2024; Different Editions and Pre-Order Bonuses Revealed

It’s a good day for Jujutsu Kaisen fans, who are also avid gamers. Bandai Namco has set the Jujutsu Kaisen Cursed Clash release date for February 2, 2024. The game will arrive on all modern consoles and star a large cast of characters from the popular anime.

This announcement arrives alongside a brand-new trailer, which you can see for yourself here:

As you can see from the trailer, this fast-paced 2v2 fighting game features over 15 playable fighters, such as Yuji Itadori, Nobara Kugisaki, Gojo Satoru, and more. Players will combine different characters for powerful tag-team attacks with varying power dynamics and synergies. Additionally, by leveling up each character, players can unlock “cursed techniques” and stronger attack moves.

Jujutsu Kaisen Cursed Clash Different Editions

Several different versions of the game are available for pre-order starting today.

Standard Edition

The standard edition includes the base game as well as the pre-order bonus: the Jujutsu High First-Year Outfit set.

Digital Deluxe Edition

The digital deluxe edition includes the base game, the Jujutsu High First-Year Outfit set, the Hidden Inventory/Premature Death DLC, and the Jujusta 2024 Baseball Mini-game.

Digital Ultimate Edition

The digital ultimate edition includes everything from the digital deluxe edition alongside a Digital Artbook and Soundtrack, as well as the Anime End Theme 1 Outfit Set DLC.

Physical Collector’s Edition

The physical collector’s edition is sold separately at Bandai Namco’s online store and contains the base game, the pre-order bonus set, and an exclusive 12×22 wall scroll featuring art by Gege Akutami. You can order the physical collector’s edition at this link.

Are you looking forward to seeing your favorite Jujutsu Kaisen characters go toe-to-toe? To see some of the characters fight in-depth, check out the latest character trailer here.

Jujutsu Kaisen Cursed Clash launches on February 2, 2024 for PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.

Jack Breitenbach

Game the night away!

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Halo Infinite Season 5 Resurrects Extraction Game Mode

Halo Infinite Season 5 reintroduces the classic asset retrieval game mode, Extraction, which made its debut in Halo 4. 343 Industries has offered players a sneak peek through a preview trailer and a helpful guide for this new mode.

Halo Infinite Season 5 Extraction Game Mode Trailer

Halo Infinite Season 5 Extraction Game Mode Guide

  • A neutral Extraction Site appears on the map, where players must enter the site and plant their Extraction Device (all players have one) within its radius to begin the process of Extraction.
  • Once an Extraction Device is planted, it is owned by that player and their team, and a timer will begin counting down to Extraction.
  • Enemy players can interrupt the Extraction process, and even convert it to their team by interacting with the Extraction Device.
  • If the opposing team successfully converts the Extraction Device, then the countdown timer will reset and the battle for that Site will continue until there is a successful Extraction.
  • Whichever team successfully completes the Extraction process earns a point, after which a new neutral Extraction Site will appear elsewhere on the map.
  • Simply put: players must deploy and protect Extraction Sites at different locations on the map to score points, the team with the most points wins.

Extraction Game Mode Variants

The players will be able to enjoy multiple variants of the Extraction game mode and will also have the flexibility to personalize settings for custom games.

Arena: Extraction

The core Extraction experience with one neutral Extraction Site appearing at a time until one team scores enough points to win.

Ranked: Extraction

A variation in Ranked Arena at launch where players spawn with one Frag Grenade instead of two, motion-tracker is disabled, and friendly fire is enabled.

Halo Infinite Season 5 launches next Tuesday on October 17, 2023, and here’s everything you can expect from the upcoming update.

Source: Steam

Hammad Taufeeq

Fear the Old Blood

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Modern Warfare 3 Beta Review – On Your Six

After playing through all the available Call of Duty: Modern Warfare 3 beta core 6v6 maps, testing the different gear (the new Perks system), and hitting the current max beta rank of 20, I think we’ve played enough of it to give a fair assessment to the overall gameplay experience. While this isn’t a review of the overall multiplayer given we don’t have access to the full slate of weapons, gear, and streaks, this is a Modern Warfare 3 beta review where we weigh in on how it’s faring so far.

Familiar Feeling

First things first, if you played Modern Warfare 2, then the MW3 beta will feel very, very familiar. It has the same UI, same menus, same animations (for the most part) and so on. While the core gameplay has seen massive changes, they’re just that, changes.

So far, Modern Warfare 3 really feels like Infinity Ward’s MW2 remake but with a lot of player complaints addressed and changed. Now if you liked MW2’s multiplayer but wanted it to be much faster and less campy, then you got your wish. Modern Warfare 3’s multiplayer is essentially MW2 but with tweaked movement, a different Perks system, and other slight adjustments. Heck, it even feels like the changes made were something Infinity Ward could have patched in to MW2.

Of course, this works both ways. The good things from MW2 are also carried over to MW3. The Gunsmith is back and once again offers an astounding amount of customization. Players can once again choose between scorestreaks and killstreaks (streaks do not loop once again, sadly), and the gunplay, much like in MW2, feels solid.

Move It!

One major thing Sledgehammer Games changed in MW3 compared to MW2 is the movement. In the beta, you can sense that SHG really pushed the overall gameplay flow to be much faster. Sprinting feels faster, sprint recovery feels faster, sliding is faster, and you can even slide cancel this time.

This leads to the game being more action-oriented (read: less campy) since your movement is not only faster, but you don’t sound like an elephant stampeding across the map when you do run, which in turn, lets players run and gun more — something Infinity Ward was criticized for in MW2.

This significant movement upheaval has a double edge though, as while it feels fantastic, players must now deal with some of the most broken movements we’ve seen in a Call of Duty game. People say they want the OG Call of Duty back, and say this is it, yet I don’t remember the OG having this insane amount of movement speeds where a player could be across a map in seconds? While I’m glad it’s not slow and sluggish like Modern Warfare 2, being a bit “grounded” could have brought it closer to the original. It’s like seeing a bunch of crack addicts going at each other on the map with how fast it is now.

Remembering the Classics

One thing Modern Warfare 3 has going for it is the big nostalgia factor when it comes to maps. At launch, it will feature 16 remastered maps, which is a ton considering today’s live service environment.

While playing in familiar surroundings is good, Sledgehammer has wisely given it a visual upgrade. Having said that, it’s far from perfect. This time around, a lot of the maps offer more verticality in terms of windows to climb in and whatnot. Unfortunately, most of the layouts remain untouched with some weird modern design omissions such as a windows or fences that don’t break at all.

As for the new “Gear” system that replaces perks, it’s essentially the same only now players assign each perk as a part of accessory. So you get gloves, boots, vests and so on. Some are combination of two perks, but for the most part, based on what we’ve seen so far, these are the familiar perks any Call of Duty fan should be at home with. For those wondering, the inane perk earning system in MW2 has thankfully been axed. You don’t need to wait on any perk to activate it.

Having said that, it once again brings back the notion that the MW3 multiplayer could have been part of DLC for MW2.

modern warfare 3 ranked play

Fire in the Hole

One major thing we noticed (and very much disliked) in the MW3 beta is how hard it is to discern enemies from friendlies. Not only that, but even against the background. Thankfully, Sledgehammer has already said that they are looking into this, which we’ll see tweaked in the second week of the beta.

Other quibbles we had were lack of weapon recoil and even the gun sounds which sounded a lot weaker (and more or less the same across the board). However, these are relatively easy issues to address, and given this is still a beta after all, we’re not too concerned about it.

However, one big thing we don’t see changing is how the game just feels like it’s DLC for Modern Warfare 2. Of course, this shouldn’t be that big of an issue given Modern Warfare 3 will ship with a full-fledged campaign, and a new Zombies mode. So ponying up $70 for what essentially is an expansion of MW2’s multiplayer shouldn’t sting that much.

Of course, we haven’t experienced the full slate of multiplayer. There are more streaks left to be earned, more gear that we can test out and then some. For that, we’ll have the verdict in our full Modern Warfare 3 review which should go up on around the game’s launch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Plus Extra and Premium October 2023 Games Lineup Revealed

‘Tis the season to get scared, and that’s precisely what PlayStation is doing with the latest catalog of games coming to both PlayStation Plus Extra and Premium. Here’s you’re PlayStation Plus Extra and Premium October 2023 game catalog update.

All titles listed below will be available on both PlayStation Plus Extra and PlayStation Plus Premium starting October 17.

PlayStation Plus Extra and Premium October 2023 Game Update

  • Gotham Knights
  • Disco Elysium: The Final Cut
  • Dark Pictures House of Ashes
  • Alien Isolation
  • Dead Island Definitive Edition
  • Outlast 2
  • Elite Dangerous
  • FAR: Changing Tides
  • Gungrave G.O.R.E.
  • Eldest Souls
  • Roki

PlayStation Plus Premium Classic Games Catalog Update – October 2023

  • Tekken 6 | PS4, PS5
  • Soulcalibur: Broken Destiny | PS4, PS5
  • Ape Escape Academy | PS4, PS5
  • IQ Final | PS4, PS5

It’s not a bad list of games, though we wish the classic lineup had more and was in line with the season, but hey, it’s better than not getting any at all.

Are there any titles here that you plan on trying out? Let us know! Otherwise, enjoy hope you have a frightful October!

Source: PlayStation Blog

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dragon Ball Xenoverse 2 Coming to PS5 and Xbox Series in 2024; New Roadmap Update Revealed

The content drops for Dragon Ball Xenoverse 2 don’t appear to be ending anytime soon, as Bandai has revealed a new roadmap, including releasing a native version of Dragon Ball Xenoverse 2 for the PS5 and Xbox Series consoles in 2024. 

As seen on X, the newly updated roadmap for Dragon Ball Xenoverse 2 is below. 

Dragon Ball Xenoverse 2 Roadmap Update – 2023-2024

October 12 – Big Free Content Update

  • New event – Festival of Universes
  • New Battle Mode – Cross Versus
  • Awoken Skill Ultra Instinct
  • Avatar Level Cap Unlock
  • Some Feature Improvements, etc
  • Welcome Campaign
    • Log-in Bonus – October 12, 2023 – October 19, 2023.
    • Free Trail for select DLC characters – October 12, 2023 – October 19, 2023

2024 and Beyond

  • Additional Scenario
  • Additional Playable Characters
  • Other contents
  • Dragon Ball Xenoverse 2 PS5 and Xbox Series X|S Launch
  • And More! – More content will arrive, though precisely what isn’t known. 

Tomorrow’s update will be the game’s 7th anniversary, and as a small tease, the publisher has also released this trailer.

And yes, you read that right, it has been seven whole long years since the release of Dragon Ball Xenoverse 2. Maybe the final roadmap tease could be related to a possible sequel. Who knows, but at least Dragon Ball fans will have plenty to look forward to, not only from this game but also the new Dragon Ball Z: Budokai Tenkaichi game that we’ll hopefully hear about soon. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Best Scary Games to Play in October for 2023

October is here, with it a flourish of new and exciting games to play! While there are a ton of new releases to be excited about this month, like the much anticipated Marvel’s Spiderman 2 and Super Mario Bros Wonder, they aren’t going to scratch that scary itch that many of us get this time of the year.

With all the great games released this year, it may be a perfect time to catch up on some of the scariest games you may have missed. Here are the best scary games you can play this October for Halloween!

The Best Scary Games to Play in October for 2023:

1 – Resident Evil 4 Remake

resident evil 4 flickering lights

Capcom’s Resident Evil Series has seen many entries over the years. Most recently, the Resident Evil 4 remake launched to critical and commercial success, and with good reason. The game expertly juggles the delicate balance between survival and horror, creating many tense moments that are filled with scares and suspense. While the remake does deviate in some places from the original, the creative vision is not lost whatsoever, and many agree that this new version has become the definitive way to experience this survival horror classic. Plus, if you want to immerse yourself in this world, a VR mode is also coming this winter!

2 – Dead by Daylight

dead by daylight halloween

Dead by Daylight has gained massive success since it was first released in 2016. There is a reason this is one of the few online multiplayer horror games that has had the staying power to keep people interested for so many years. This game features a unique four vs one aspect, with the four survivors working against the clock to escape the player who has taken on the killer role. The game quickly becomes an incredibly exciting game of cat and mouse where no two games are played out the same. The best part, though? The giant list of killers to choose from such as Ghost Face, Freddy Kreuger, the Demogorgon, Nemesis, and many more. With so much content that has been added since its release, now is a perfect time to hop on your own or with friends into this massively popular title. Oh, and you can play as Nicolas Cage.

3 – The Quarry and Until Dawn

The Quarry Update 1.07

Until Dawn has been the poster child for a scary B-list movie-like game everyone can get into for many years. A horror movie that is played like a movie with branching narratives, tons of gore, and terrible teenage decisions? Sign me up. While Until Dawn has long been the premiere for interactive horror experiences, The Quarry has quietly snuck beside it. It may not have the same level of hard-hitting moments as Until Dawn, but the updated visuals and brand-new story help make it a great game to get lost in this Spooktober. The game has been out for a while now, so chances are you can get it on sale for fairly cheap. It also features local and online multiplayer, making it a great game you can enjoy on your own or with friends.

4 – Choo Choo Charles

Choo Choo Charles Release Date

This game, which funnily enough started as a meme, is a small indie title with an unbelievably unique premise. A train with a face and likeness much like that of Thomas The Tank Engine has been terrorizing an island, and it is your job to stop it. Do not expect industry-shattering visuals or a ground-breaking story, but rather a unique experience that is guaranteed to be nothing like anything you have played before. Throughout the game, you will be upgrading your train with better guns and customization options to fight off this spider-legged monstrosity of a train. This game is also quite small, which means it can normally be picked up for less than $20 and beaten in an afternoon.

5 – Alien Isolation

The Alien franchise can be notoriously hit or miss, depending on the project. This is one title that hits its mark several times over, delivering exactly what it sets out to. The game strips away the usual arsenal of weapons and gadgets in favor of simpler tools that focus much more on survival and stealth than combat. Even for non-fans of stealth games, the incredibly tense moments this game delivers as the alien hunts you down will surely provide anyone with a good time and a genuine scare. Alien Isolation features a unique Artificial Intelligence system for the alien that gives it “real” senses, allows it to learn from pain, and makes no two playthroughs the same. This is another entry that has a VR mode (mod on PC) if you are interested in even further immersing yourself in the spookiness.

6 – Cult of the Lamb

Cult of the Lamb is an Indie game that saw massive success upon its release, and for good reason. It is not your typical survival horror game. Instead, it features light build crafting, tight combat, and a fantastic soundtrack. The game takes the familiar art style of Animal Crossing and combines it with much darker tones, like the Binding of Isaac. What you are left with is a visually striking game that tasks you with building and maintaining your very own cult community. Cult of the Lamb has also seen several content updates since its release, bringing even more ways to play. Most recently, a Don’t Starve Together crossover launched that is sure to please fans of the series as well.

7 – Texas Chainsaw Massacre

The Texas Chain Saw Massacre Update 1.000.007

Texas Chainsaw Massacre is an asymmetrical 3v4 multiplayer horror game akin to Dead by Daylight. For anyone unfamiliar, that means it will see you either taking on the role of the survivors or the killers to be able to escape with your life or make survivor stew respectively. The differentiating factor here, is that the Texas Chainsaw Massacre sees players taking on the role of three killers simultaneously during games, each with their own unique abilities. Plotting out the perfect plan to out-maneuver the killers through the many different ways to escape can make for some especially tense moments when playing with friends. On the other hand, working together to ensure that death is properly delivered means you’ll always have a good time no matter what side your on. The game also does an incredible job at being faithful to the source material and the content they already have planned for the future looks fantastic so far.

8 – Dead Space Remake

Dead Space Remake Gameplay Improvements

Dead Space (2008) is often considered the best in class when discussing survival horror. When the original was first announced to be getting a remake, there was genuine concern whether Electronic Arts could carry over the same passion and magic that made the original so beloved by fans. Rest assured, they were able to deliver. The Dead Space remake is genuinely terrifying and shockingly fun. This HUD-less game features best-in-class visuals and tight gunplay, making every encounter feel like a fight for your life. It combines a well-thought-out sci-fi space theme, necromorph abominations, and environmental horror that makes for a satisfying metroid-vania perfect for Halloween. This game is exactly how a remake should be done. It keeps what made the original so fresh and scary while adding enough to give old fans a new experience.

What other games do you play during Spooktober? Is there a game you come back to every year? Let us know in the comments!

Josh Richardson

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GTA 6 Rating Listed: Game Receives MA-15+ From Australian Rating Board

The next Grand Theft Auto game is quite likely the most anticipated game in the world right now. As the game’s release inevitably creeps closer day by day, fans are beginning to look everywhere they can for more information. While nothing has been released by Rockstar just yet, there is a new development on the game, as a GTA 6 rating has been set by the Australian Rating Board since April.

This rating was noticed by Reddit user RojaTop:

Grand Theft Auto VI has been rated MA15+ on the Australian Classification board… somehow
byu/RojaTop inGamingLeaksAndRumours

The Australian Ratings Board rated the game on April 2 earlier this year. They gave it an MA-15+ rating for “strong sex scenes” and “strong drug use.” It’s worth noting that Grand Theft Auto V was given an R-18+ rating by the same board for “high impact themes, drug use, violence, and sex,” as well as strong language and nudity. It seems odd that GTA 6 would receive a lesser rating than GTA 5, so it’s likely that the current rating is just a placeholder.

Regardless, it’s not surprising to see the game rated for such themes. GTA has always pushed the envelope on raunchy, controversial, and in-your-face adult content. Don’t be surprised if the game’s rating is changed to R-18+ before it finally releases (whenever that may be).

Could this mean Rockstar is very close to official unveiling it? Let’s hope that’s the case, especially since Take-Two’s statements regarding its financial outlook suggests GTA 6 is set for release next year.

To stay up to date on everything GTA 6 related, stay tuned in to us here at MP1st.

Source: Australian Government

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Jack Breitenbach

Game the night away!

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