Earlier today, DICE rolled out the Season 6 update for Battlefield 2042. While most of you should be playing the new map and weapons already, some players on PC have been affected. If you’re one of the people that are seeing Battlefield 2042 Steam and EA App issues that prevent you from downloading Season 6, we’re here to provide some relief!
EA has acknowledged the issue and has outlined a workaround for it. If you’re seeing the “There’s a problem wit your download” message, here’s how to fix it.
Battlefield 2042 Steam and EA App Issues for Season 6 Download:
Update: EA has announced that issues connected to this are now resolved.
We have now resolved the issue that resulted in some players being unable to download Season 6 via the EA App and were presented with either "There's a problem with your Download" or "Download Error" messaging.
While we continue to assess the issue, a potential resolution is to go through the following steps:
1⃣ Visit the EA App “Hamburger” Menu Icon.
2⃣ Highlight Help
3⃣ Select “App Recovery”
4⃣ Reloading the EA App and Steam may be required.
The latest message from the devs mention that they are still investigating this and will provide an update on the situation:
We are aware of an ongoing issue where some EA App users are receiving messaging that states "There's a problem with your Download' and restricts the ability to download Season 6.
The team is investigating this and we will relay any further updates when possible. pic.twitter.com/KwNBJLRrSp
As you can see, the issue hasn’t been resolved just yet even if there is a workaround for it. Chances are, we might see a PC client patch released just to fix this. Once we know more about it, we’ll be sure to let our readers know.
If you manage to fix it or find another workaround, leave a comment below and let us know.
Leaked a few months back, PlayStation has officially announced the PS5 slim models, arriving this November for both digital and disc-drive versions.
As detailed on the PS Blog, the new models will begin to roll out this November, phasing out the current PS5 models. Outside of the slightly redesigned casing, the new model will feature both USB-C ports on the front and the USB-B port on the back. The original models had one USB-C and one USB-B on the front, with the other USB-C on the backside. The storage has also been upped a bit, going from 825GB to a full 1TB.
Overall, the volume of the new models has been reduced by 30% and weight by 18% and 24% compared to the previous models. Instead of two panels, the new models have four total, with the top two having a glossy finish and the bottom being matted. The disc drive can be detached from the disc version, with the digital version supporting (sold separately) one too.
The pricing for the new models is as followed:
U.S.
PS5 with Ultra HD Blu-ray disc drive – 499.99 USD
PS5 Digital Edition – 449.99 USD
Europe
PS5 with Ultra HD Blu-ray disc drive – 549.99 EUR
PS5 Digital Edition – 449.99 EUR
U.K.
PS5 with Ultra HD Blu-ray disc drive – 479.99 GBP
PS5 Digital Edition – 389.99 GBP
Japan
PS5 with Ultra HD Blu-ray disc drive – 66,980 JPY (includes tax)
PS5 Digital Edition – 59,980 JPY (includes tax)
The PS5 slim digital’s detachable disc drive will retail for $79.99 USB, while a new console stand that is compatible with all models (including the old ones) will release for 29.99 USD.
Full specifications of the new models can be found below.
PlayStation 5 specifications
External dimensions(excluding projecting parts)
Approx. 358 × 96 × 216 mm(width × height × depth)
Mass
Approx. 3.2 kg
CPU
x86-64-AMD Ryzen™ “Zen 2”
8 Cores / 16 Threads
Variable frequency, up to 3.5 GHz
GPU
AMD Radeon™ RDNA 2-based graphics engine
Ray Tracing Acceleration
Variable frequency, up to 2.23 GHz (10.3 TFLOPS)
System Memory
GDDR6 16GB
448GB/s Bandwidth
SSD
1TB
5.5GB/s Read Bandwidth (Raw)
PS5 Game Disc
Ultra HD Blu-ray™, up to 100GB/disc
BD/DVD drive
Disc Drive portequipped with Disc Drive
Video Out
Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)
Personally, I like the new designs, and the idea of being able to add disc support to the digital model is, while an odd decision, a smart one at that. Digital owners have been locked into buying digital games, and having the option to eventually go physical, though costs more later, will save gamers money in the long run with used game sales.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
The next big update for the latest Need for Speed is on the horizon. Need for Speed Unbound Volume 5 releases on October 12 and brings new challenges, a new Speed Pass, new custom vehicle builds, and more.
All 14 Linkups – Players can take on all 14 Linkups from Vol. 3 and Vol. 4 – showing the streets why they’re at the top of their game, competing in over four rounds showcasing epic stunts and heroic driving. Players who contribute the most will be crowned as MVP in locations including the Yams Wind Farm, Marigold Golf Course, and Jefferson Quarry.
Refreshed Speed Pass – Volume 5 delivers a refreshed Speed Pass bringing 75 ranks with free retro kaleidoscopic cosmetics and customizations – reach rank 50 and cruise the scene in the Buick Grand National GNX (1987).
New Challenges – Take on the challenge of getting 25 near misses in any BMW while being chased by cops to unlock the New BMW M2 Coupé (2023). Players can prove their notoriety by taking on new Daily, Weekly, and One Shot Challenges to earn XP and build their Bank.
In-Game Store – Three new premium customization and cosmetics content packs, which include new cars, cosmetics, driving effects and more, will be available in the in-game store.
Need for Speed Unbound – Trick or Street Swag Pack: Available for $14.99, this premium pack contains the Legendary Custom MINI John Cooper Works Countryman ’17, as well as an incredible range of classically designed artwork inspired by the rubber hose style of the golden age of American animation. These designs are featured across items including a clothing pack, Skeleton Head mask, a driving effect, an exclusive horn, and more.
Need for Speed™ Unbound – Volkswagen Beetle (1963) Legendary Custom Pack: This pack is available for $9.99 and offers players the Legendary Custom Volkswagen Beetle (1963) (custom bodykit and livery) and a 10 level Speed Pass boost, which will reward them with 10 exciting new cosmetic or customization items.
Need for Speed™ Unbound – Vol.5 Customs Pack: This new customs pack offers players 3 new exclusive Custom Builds, including Chevrolet Corvette Grand Sport (2017), BMW i8 Coupé (2018) and Mercedes-AMG C 63 Coupe (2018) for $5.99.
EA PLAY Subscriber Reward: EA Play subscribers will be able to enjoy their reward of the Epic Custom Mercury Cougar (1967).
That’s everything coming to Need for Speed Unbound Volume 5. We’ll be sure to let readers know when the full patch notes drop.
Behaviour Interactive has pushed out Dead by Daylight update 2.96 (PS5 version 7.300), which is for patch version 7.3.0. Players can expect a Skull Merchant update, map changes, Killer tweaks and more. Read on for the complete Dead by Daylight update 7.3.0 patch notes for October 10.
Dead by Daylight Update 2.96 Patch Notes | Dead by Daylight Update 7.300 Patch Notes | Dead by Daylight Update 7.3.0 Patch Notes:
Content
Killer Perk Updates
Furtive Chase
You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one. When your Obsession is hooked, gain Undetectable and a 5% Haste status effect for 14/16/18 seconds. (new functionality)
Survivor Perk Updates
Background Player
When the Killer picks-up another Survivor, Background Player activates for 10 seconds. When you start running, break into a sprint at 200% of your normal Running Movement speed for 5 seconds. (was 150% for 4 seconds)
This perk cannot be used while suffering from Exhaustion. This perk causes exhaustion for 60/50/40 seconds.
Updated Killer: The Skull Merchant
Eyes in the Sky
The Skull Merchant begins the match with six Drones. Press the Power button to deploy a Drone, which conducts an invisible, continuous sweeping scan. If a Survivor is detected, the Drone becomes active, which makes the Drone’s scan lines visible. Once detected by a scan line, a Survivor gains scan immunity and cannot be detected by other scan lines for 3 seconds. Survivors can attempt to hack Drones. Failure activates the Drone and partially fills their Lock On meter; Success disables the Drone for 45 seconds.
Removed the Active Zone (cylinder).
Removed remote Activation of Drones.
The Killer now starts with 6drones.
The minimum distance between drones is now 16 meters.
The Drone radius isnow 10 meters.
Radar
Press the Ability Button to open a Radar to see the locations of Survivors detected by Drones or those with Claw Traps. Each Survivor detected on the Radar increases The Skull Merchant’s movement speed. The Radar can also recall drones or change the direction of their scan rotation.
Lock On
The Lock On meter fills when scanned by a Drone and when failing to disable a Drone. When the meter is full, the Survivor receives a Claw Trap, becomes Injured, and suffers from the Broken status effect. Additional scans briefly apply the Hindered status effect. A Claw Trap broadcasts the Survivor’s location to the Killer and is only removed when its battery dies.
Removed the Exposed status effect from Lock On
Add-Ons
Adi Valente #1: Effects last until the Claw Trap is removed.
High-Power Floodlight: Blindness status applied when receiving a Claw Trap. Effects last until the Claw Trap is removed.
Geographical Readout: Increased action speed bonus while breaking pallets and breakable walls, damaging generators, and vaulting to 20% (up from 15%). The effect is now applied for 8 seconds after deploying a drone.
High Current Upgrade: Increases the time Survivors appear on the radar when detected.
Adaptive Lighting: Reduced the bonus granted to Undetectable status to 20% (down from 50%).
Stereo Remote Mic: Decreases the Disabled State duration of drones.
Supercharge: Increased battery life of Claw Traps to 15% (up from 12%).
Shotgun Speakers: Survivors with a Claw Trap have no skill check warning. Effects last until the Claw Trap is removed.
Low-Power Mode: Decreases Drone Spawn Cooldown.
Vital Targeting Processor: Increases Hindered status by 3% when a Survivor is detected by a drone.
Brown Noise Generator: Oblivious status applied when receiving a Claw Trap. Effects last until the Claw Trap is removed.
Loose Screw: Exhausted status applied when receiving a Claw Trap. Effects last 6 seconds (up from 3 seconds).
Randomised Strobes: Increases Hindered status by 1 second when a Survivor is detected by a drone.
Advanced Movement Prediction: Reveals Survivor’s aura when they receive a Claw Trap.
Expired Batteries: Decreases Claw Trap battery life (50%, instead of 60%). Increases Haste status granted when Survivors are detected on the radar.
Prototype Rotor: Increases drone rotation speed.
Iridescent Unpublished Manuscript: When a drone is disabled, the drone gains a 32m terror radius for 15 seconds. During this time, The Skull Merchant gains the Undetectable status effect.
Other
Daily rituals, Achievements, Loading Tips, and Score Events have been updated accordingly.
Updated Killer: The Trapper
When setting a Bear-Trap, The Trapper gets a Haste effect of 7.5% for 5 seconds (new effect).
The Coffee Grounds Addon has been updated to indicate it is an additional Haste effect.
When the Trial begins, 8 Bear-Traps spawn on the map (was 6).
Addon: Warden’s Keys – Decreases the Speargun’s reload time by 0.35 seconds (was 0.5 seconds)
Addon: Jaw Smasher – Increases movement speed by 1.5% while aiming down the Speargun’s sights (was 1%).
Addon: Wanted Poster – Increases movement speed by 3% while aiming down the Speargun’s sights (was 2.5%).
Legion
Addon: BFFs – Earn tokens for hitting Survivors during Feral Frenzy:
Second chained hit: 2 tokens.
Third chained hit: 3 tokens.
Fourth chained hit: 4 tokens.
Fifth chained hit: 5 tokens.
Once the gates are powered, if more than 15 or more tokens have been collected, gain a 6% movement speed boost when not using Feral Frenzy (was 4%).
Trickster
Reloading knives takes 3 seconds (was 4 seconds).
Anti Face-Camp Feature
Survivors on the hook have an internal “camp meter” which fills when the Killer is nearby. The meter fills faster the closer the Killer is, but is slower when other Survivors are near (never becomes negative).
Once the meter is full, the Survivor gets a prompt allowing them to escape the hook with 100% probability. Survivors who take this action gain Endurance for 15 seconds.
This feature shuts off entirely once the Exit Gates are powered.
As part of this system, The Cannibal can no longer hit a Survivor who has Endurance twice in the same 0.5 second timespan.
Events & Archives
Tome 17 – COMMITMENT: Level 1 of the new tome opens October 11th at 11:00 AM ET
The “Haunted by Daylight” Halloween event starts October 18th at 2:00 PM ET
The “Haunted by Daylight” Halloween event tome opens at the event’s start time
Event Gameplay Details screen
The event popup has a new tab where you can view details of the event gameplay.
Event Currency
Haunted by Daylight introduces a new reward, Dark Trinkets, an exclusive currency for Halloween events.
Dark Trinkets are earned by completing challenges and levels within the Haunted by Daylight event tome.
Spend Dark Trinkets on cosmetics and charms within the event’s Collection screen.
Collection Milestone Rewards
Milestone Rewards are a set of rewards that you unlock simply by unlocking event collection rewards. Earn all event cosmetics to unlock them all!
Map Updates
Shattered Square Map Update
The Shattered SquareMap received a lot of comments at release. Some issues were related to the objects being low to the ground and hard to see, especially when it came to Killers that are navigating with a first person camera. We did a clean up and made sure that the loops feel smoother.
There were also inconsistencies with our visual and navigation language. Objects were placed in a way that it felt possible to simply climb, because of similar angles to stairs or slopes found in other maps. This was resolved by taking away some of the objects or placing assets that match the collisions.
The line of sight was very low and gave the ability for players to see across the map. A clear line of sight can be detrimental for both roles depending of the play style. We have changed the positioning of tiles with higher line of sight blockers to be more predominant.
The size of the Map was large and we decided to reduce the size to encourage encounters, make it more dynamic and reduce the time to find interactables (generators, hooks, totems, chest, etc.)
MacMillan Estate Realm Update
The Maps of the MacMillan Estate Realm have been in the game for about 7 years. The layouts and other information have been available within the community for a while, but The Entity reminded us to give players a chaotic experience. Therefore, we are adding new variations of the MacMillan Estate Realm maps to the existing pool.
Features
Bots Improvements
Reworked the Bots Skill Check system:
Success rates now correlate with Skill Check size.
Skill Check debuffs, such as The Doctor’s Madness or Hex: Huntress Lullaby, reduce the odds of hitting the Skill Check.
Bug Fixes
Archives
Fixed an issue that prevented several challenges that have to be completed in the Basement from gaining progress.
Fixed an issue that allowed the Deadly Senses and You Can’t Hide Challenges to gain progress when hitting a survivor with a Killer’s Special Attack.
Fixed an issue where the “Destructive Investigation” Master Challenge from Tome 16 – EXISTENCE was awarding the incorrect amount of Bloodpoints.
Updated the description of the “I Want It, I Got It” Master Challenge from Tome 15 – ASCENSION to reflect the update to The Skull Merchant’s gameplay changes.
Updated the “Outplayed” challenge from Tome 16 – EXISTENCE to allow progress from The Dredge to grab a Survivor from a locker they just teleported to.
Fixed an issue where the “Job Well Done” challenge from Tome 15 – ASCENSION erroneously awarded progress from another Survivor’s finished generator repair action.
Fixed an issue where the “Back Off!” Master Challenge and other similar challenges did not award progress from the stun inflicted after successfully wiggling out of the Killer’s grasp.
Fixed an issue where the “Back Off!” Master Challenge did not correctly display the Player’s progress.
Fixed an issue where the “Swarm of Darkness” Master Challenge did not correctly display the Player’s progress.
Fixed an issue where the “Cellar Search” Master Challenge did not award progress from the chest in the Killer’s basement.
“Remix” challenges no longer prevent the selection of random Perks on consecutive Trials on the same character.
Audio
Fixed an issue that caused the Hooked On You music not being played on Trickster’s Paradise Beatdown outfit.
Fixed an issue where the French voice didn’t match the text in Tome 15 “The Absolutely Horrifying Maniacal Puppet Show. Guest Starring, Ashy Slashy. 2.” Entry.
Fixed an issue that prevented The Xenomorph to hear Generators while in Tunnels.
Bots
Bots can now attempt to self-unhook.
Bots now break a stare-down with the Killer earlier when standing still on opposite sides of a Remote Flame Turret.
Bots now try to look for potential Killer approach paths when doing long interactions, taking breaks from turning the camera slowly around.
Characters
Fixed an issue that caused any Survivors grabbed by the Trapper while vaulting towards him to be seen clipping into the ground.
Fixed an issue that caused The Doctor to able to see inside of Lockers by walking into them.
Fixed an issue that caused survivor Yun-Jin Lee’s Tome 17 ‘Smart Outfit’ arm to break when using a flashlight.
Fixed an issue that caused the Camera to clips through Wraith’s ‘Saber-Toothed’ weapon after hitting a survivor.
Fixed an issue that cause the camera not to transition properly when using the Cenobite’s Summons of Pain.
Fixed an issue causing The Xenomorph’s tail attack to be able to hit Survivors behind it
Fixed an issue causing The Xenomorph’s tail attack animation not to match the collision
Environment/Maps
Fixed an issue in Lery’s Hospital where the side of a generator was blocked by assets
Fixed an issue in Pale Rose where a groups of blockers were too close and prevented possible navigation between them
Perks
Fixed an issue that caused the Territorial Imperative perk not to activate when a Survivor enters the basement.
Fixed an issue that caused the Pain Resonance Perk to be able to explode a Generator blocked by the Deadlock Perk.
Fixed an issue that caused the Blood Pact Perk’s icon to appear dimmed when the Haste effect is active.
Platforms
Fixed a crash on Nintendo Switch that could happen when interacting with the Friends menu.
UI
For consoles, the Loadout search bar virtual keyboard now appears in the player’s selected language rather than English.
In the Store UI, exclamation marks for content in a new DLC will now correctly disappear on viewing that content.
The name of the character properly changes when changing to a preset with a Legendary outfit equipped.
Wait for mystery box animation to complete before advancing Bloodweb to next level.
Misc
Equipped Charms are now always visible on the displayed character in the Store.
Fixed an issue that caused the Flame Turret’s light to remain visible while vaulting.
Fallout 76 update 1.81 has been released on all platforms during today’s server maintenance. This is a minor update that brings fixes more than anything else adjustments. Read on for the FO76 patch notes for October 10.
Check the download sizes below for today’s patch on your platform of choice:
PC (Steam): Version 1.81 – 9.24 GB
PC (Microsoft Store): Version 1.0.87.0 – 9.8 GB
PlayStation: Version 1.81 – 9.24 GB
Xbox: Version 1.0.0.82 – 13.3 GB
Design Changes & Improvements
Gameplay: We’ve rebalanced self-inflicted damage from explosions.
Seasonal Events: We’ve added new costumes and rewards to the seasonal Spooky Scorched and Treat or Treat events.
Bug Fixes & Improvements
Armor and Power Armor
Power Armor: Players no longer fail to enter Power Armor if the lowest charged battery is also equipped to a weapon.
Plushies : Updated Plushies to be more consistent in which Display Cases they can be displayed in. Larger plushies are now not able to be displayed in as many situations. NOTE: If you have plushies already in your displays that are backwards, you may have to place them again.
Underarmor: Alaskan Winter Secret Service Armor will now use the Secret Service Underarmor Mod Grouping instead of Casual Underarmor Mod Grouping.
Underarmor: Fixed an issue where the Secret Service Underarmor preview was appearing with the Alaskan Winter Underarmor paint applied.
Armor: The Raider Buttressed Armor mod now uses the correct model.
Armor: Arctic Marine Armor can now have the following paints applied to it; Red Viper, Free States, Nuclear Winter and Atomic Camo.
Armor Mods: The Aristocrats legendary armor mod now grants the expected increase in health and energy damage resistances bonuses as the player gains more caps.
Armor Mods: The Secret Service armor can no longer drop with the Weightless Legendary mod. Solar and Thorn Armor can now drop with the Weightless Legendary mod.
Armor Mods: The Fiberglass Combat Armor Limb mod now provides correct damage resistances.
Armor Mods: All Pocketed, Brawling and Deep Pocketed Combat Armor and Leather Armor Mods now correctly change appearance when applied.
Apparel
Apparel: The Alaskan Winter Helmet no longer appears as a Luchador Mask when crafted.
Crafting
Fermenting: The Brewery Fermenter has been updated to prevent it from being placed in both public workshops and in player shelters.
General: Addressed an issue causing various items to not show up in the crafting menu such as; The Auto-Axe, Cold Shoulder, Union Power Armor, Makeshift Ronin Helmet, and Gladiator Mask.
Prefab: Addressed an issue where players could not place items inside the Earthlight Lounge Prefab.
Recipes: Fixed recipes not properly appearing in the Workbench unless required Perk Cards were equipped.
Decor: The Vine Wall décor now comes with a half wall variant.
Events
Mutated Events: Drop odds for plans from Mutated Events should be closer to expected percentage chance values after learning either all the Rare or all the Ultra Rare plans.
Perks
Cannibal: Players can no longer eat corpses while also using furniture.
Weapons
Weapon Mods: Gamma Wave Emitter mod now increases the capacity of fusion cores.
Ammo: Fixed an issue where fusion cores were not showing their condition properly in transfer menus.
Ammo: Plasma cores’ maximum ammo per charge is once again 500 rounds.
Misc
Ally: Fixed an inconsistency in Grandma Junko’s dialogue subtitles.
That’s it for this patch. Don’t forget, the big Atlantic City update is headed out to players this December. Read on here for more about it.
Respawn has pushed out Star Wars Jedi: Survivor update 1.000.010, which is for patch version 7.5! Players can expect more fixes to be part of the update, but it doesn’t include any new content. Read up on what got fixed in the official Jedi Survivor patch notes for October 10.
Star Wars Jedi: Survivor Update 1.000.010 Patch Notes | Star Wars Jedi: Survivor Update 7.5 Patch Notes:
This patch introduces several fixes across all platforms, including:
Fixes for creature & vehicle animations
Fix for binocular beacons not working when ray tracing is disabled
Quality improvement for reflections when ray tracing is disabled
Yep, that’s about it. There’s no new content or new features announced, so don’t expect anything new from the game outside of the last-gen versions EA is currently developing.
Will we get more patches? I wouldn’t put it past Respawn, but let’s hope we get new story content and maybe new features added at some point in the future.
Ubisoft has released the (Rainbow Six) R6 Siege update 1.000.064 on all platforms, and this is for the Year 8 Season 3.3 (Y8S3.3) patch that sees operator balance adjustments and more. Read on for the R6 Siege October 10 patch notes.
Operators who fall onto a Welcome Mat will be able to remove it from their leg by themselves or with the help of a teammate.
Operators who fall onto a Welcome Mat are considered downed. R6 allows a player to be in downed only once per round, if they have been downed already, they will be eliminated if they fall onto a Welcome Mat.
If Operators remove the trap without the help of a teammate, a debuff will be applied to them for 60 seconds with these effects:
Move 20% slower and can’t sprint.
Leave a trail of blood behind.
Health is set to 20, same health you get after standing up from being downed.
WARDEN
OPERATOR STATS
Armor: 3 (from 2)
Speed: 1 (from 2)
GRIDLOCK
LOADOUT
Gadgets: Frag Grenades will replace Breach Charges.
Secondary Weapon: Removed Gonne-6.
FINKA
LOADOUT
Gadgets: Added Frag Grenades as 3rd option.
Secondary Weapon: Removed Gonne-6.
IANA
LOADOUT
Gadgets: Stun Grenades will replace Frag Grenades.
Secondary Weapon: Added Gonne-6.
SENS
POF-9 (PC & Console)
Reduced vertical recoil.
Reduced lateral recoil.
Reduced recoil increase after long bursts.
TACHANKA
DP27
Damage: Increase to 60 (from 49)
TWEAKS AND IMPROVEMENTS
GAME HEALTH
CROSS-SAVE FUNCTIONALITY
Some parts of the player’s saved profile will now be shared across all platforms, including:
Visual customizations.
Common gameplay options.
Progression.
Matchmaking preferences.
Additionally, Operator loadouts and equipped weapon attachments will be shared across console platforms, but not between consoles and PC.
BUG FIXES
GAMEPLAY
FIXED – Gadget deployment detection is inconsistent on reinforced walls.
FIXED – All players receive the deactivated VFX for electronic devices when Fenrir is affected by an EMP.
FIXED – Black screen encountered after eliminating Iana when she uses Gemini Replicator.
FIXED – Mira’s Black Mirror is removed when interacting with Ram’s BU-GI.
LEVEL DESIGN
FIXED – Operators can vault on the statue on the 1F Spiral Stairs in the Consulate map.
FIXED – Ace’s first S.E.L.M.A. Aqua Breacher fails to detonate the second time if thrown on the destructible wall that leads to 1F Emergency Exit in the Consulate map.
FIXED – Incorrect compass location is displayed at 4F Cockpit on the Yacht map.
FIXED – Users can skip part of the Attack tutorial by vaulting over the sandbags located at SW EXT Street.
OPERATORS
FIXED – Ram’s BU-GI is shown in the wrong direction when throwing it while upside down in rappel.
FIXED – Ram’s BU-GI sticks on wall if deployed while crouching.
USER EXPERIENCE
FIXED – Incorrect PC directory name used for the game settings file that is saved in the user’s My Documents.
AUDIO
FIXED – Overlapping audio is played during the kill cam.
FIXED – Missing audio lines when the Preparation Phase timer is running out.
FIXED – Aruni’s Surya Gate and gadget SFX cannot be heard through walls
Once a new patch is released, we’ll let our readers know.
Fallout 76 Down Server Maintenance Schedule and Updates for October 10:
Here’s the announcement from the studio:
Tomorrow at 10 AM ET @Fallout 76 will be brought offline to apply the latest update. Patch Notes will be available at that time!https://t.co/tZv58PaKTy
Tomorrow at 10 AM ET @Fallout76 will be brought offline to apply the latest update. Patch Notes will be available at that time!
Bethesda didn’t provide any timing as to when to expect the servers to be back up, though if past server downtimes are to be used as a reference, it’ll take at least 2-3 hours.
A new patch should be rolling out right now across all platforms, and we’ll have the full notes up shortly, so keep an eye on our update and patch page.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Ubisoft has released the (Rainbow Six) R6 Siege update 1.000.044 on all platforms, and this is for the Year 8 Season 3.3 (Y8S3.3) patch that sees operator balance adjustments and more. Read on for the R6 Siege October 10 patch notes.
Operators who fall onto a Welcome Mat will be able to remove it from their leg by themselves or with the help of a teammate.
Operators who fall onto a Welcome Mat are considered downed. R6 allows a player to be in downed only once per round, if they have been downed already, they will be eliminated if they fall onto a Welcome Mat.
If Operators remove the trap without the help of a teammate, a debuff will be applied to them for 60 seconds with these effects:
Move 20% slower and can’t sprint.
Leave a trail of blood behind.
Health is set to 20, same health you get after standing up from being downed.
WARDEN
OPERATOR STATS
Armor: 3 (from 2)
Speed: 1 (from 2)
GRIDLOCK
LOADOUT
Gadgets: Frag Grenades will replace Breach Charges.
Secondary Weapon: Removed Gonne-6.
FINKA
LOADOUT
Gadgets: Added Frag Grenades as 3rd option.
Secondary Weapon: Removed Gonne-6.
IANA
LOADOUT
Gadgets: Stun Grenades will replace Frag Grenades.
Secondary Weapon: Added Gonne-6.
SENS
POF-9 (PC & Console)
Reduced vertical recoil.
Reduced lateral recoil.
Reduced recoil increase after long bursts.
TACHANKA
DP27
Damage: Increase to 60 (from 49)
TWEAKS AND IMPROVEMENTS
GAME HEALTH
CROSS-SAVE FUNCTIONALITY
Some parts of the player’s saved profile will now be shared across all platforms, including:
Visual customizations.
Common gameplay options.
Progression.
Matchmaking preferences.
Additionally, Operator loadouts and equipped weapon attachments will be shared across console platforms, but not between consoles and PC.
BUG FIXES
GAMEPLAY
FIXED – Gadget deployment detection is inconsistent on reinforced walls.
FIXED – All players receive the deactivated VFX for electronic devices when Fenrir is affected by an EMP.
FIXED – Black screen encountered after eliminating Iana when she uses Gemini Replicator.
FIXED – Mira’s Black Mirror is removed when interacting with Ram’s BU-GI.
LEVEL DESIGN
FIXED – Operators can vault on the statue on the 1F Spiral Stairs in the Consulate map.
FIXED – Ace’s first S.E.L.M.A. Aqua Breacher fails to detonate the second time if thrown on the destructible wall that leads to 1F Emergency Exit in the Consulate map.
FIXED – Incorrect compass location is displayed at 4F Cockpit on the Yacht map.
FIXED – Users can skip part of the Attack tutorial by vaulting over the sandbags located at SW EXT Street.
OPERATORS
FIXED – Ram’s BU-GI is shown in the wrong direction when throwing it while upside down in rappel.
FIXED – Ram’s BU-GI sticks on wall if deployed while crouching.
USER EXPERIENCE
FIXED – Incorrect PC directory name used for the game settings file that is saved in the user’s My Documents.
AUDIO
FIXED – Overlapping audio is played during the kill cam.
FIXED – Missing audio lines when the Preparation Phase timer is running out.
FIXED – Aruni’s Surya Gate and gadget SFX cannot be heard through walls
Once a new patch is released, we’ll let our readers know.
Rainbow Six Siege update 2.60 is now out this October 10 on all platforms, and this is for the Y8S3.3 patch that brings operator balancing changes, bug fixes and more. Read on for the complete Rainbow Six Siege Y8S3.3 patch notes.
Rainbow Six Siege Update 2.60 Patch Notes | Rainbow Six Siege Update Y8S3.3 Patch Notes:
OPERATOR BALANCING
FROST
Operators who fall onto a Welcome Mat will be able to remove it from their leg by themselves or with the help of a teammate.
Operators who fall onto a Welcome Mat are considered downed. R6 allows a player to be in downed only once per round, if they have been downed already, they will be eliminated if they fall onto a Welcome Mat.
If Operators remove the trap without the help of a teammate, a debuff will be applied to them for 60 seconds with these effects:
Move 20% slower and can’t sprint.
Leave a trail of blood behind.
Health is set to 20, same health you get after standing up from being downed.
WARDEN
OPERATOR STATS
Armor: 3 (from 2)
Speed: 1 (from 2)
GRIDLOCK
LOADOUT
Gadgets: Frag Grenades will replace Breach Charges.
Secondary Weapon: Removed Gonne-6.
FINKA
LOADOUT
Gadgets: Added Frag Grenades as 3rd option.
Secondary Weapon: Removed Gonne-6.
IANA
LOADOUT
Gadgets: Stun Grenades will replace Frag Grenades.
Secondary Weapon: Added Gonne-6.
SENS
POF-9 (PC & Console)
Reduced vertical recoil.
Reduced lateral recoil.
Reduced recoil increase after long bursts.
TACHANKA
DP27
Damage: Increase to 60 (from 49)
TWEAKS AND IMPROVEMENTS
GAME HEALTH
CROSS-SAVE FUNCTIONALITY
Some parts of the player’s saved profile will now be shared across all platforms, including:
Visual customizations.
Common gameplay options.
Progression.
Matchmaking preferences.
Additionally, Operator loadouts and equipped weapon attachments will be shared across console platforms, but not between consoles and PC.
BUG FIXES
GAMEPLAY
FIXED – Gadget deployment detection is inconsistent on reinforced walls.
FIXED – All players receive the deactivated VFX for electronic devices when Fenrir is affected by an EMP.
FIXED – Black screen encountered after eliminating Iana when she uses Gemini Replicator.
FIXED – Mira’s Black Mirror is removed when interacting with Ram’s BU-GI.
LEVEL DESIGN
FIXED – Operators can vault on the statue on the 1F Spiral Stairs in the Consulate map.
FIXED – Ace’s first S.E.L.M.A. Aqua Breacher fails to detonate the second time if thrown on the destructible wall that leads to 1F Emergency Exit in the Consulate map.
FIXED – Incorrect compass location is displayed at 4F Cockpit on the Yacht map.
FIXED – Users can skip part of the Attack tutorial by vaulting over the sandbags located at SW EXT Street.
OPERATORS
FIXED – Ram’s BU-GI is shown in the wrong direction when throwing it while upside down in rappel.
FIXED – Ram’s BU-GI sticks on wall if deployed while crouching.
USER EXPERIENCE
FIXED – Incorrect PC directory name used for the game settings file that is saved in the user’s My Documents.
AUDIO
FIXED – Overlapping audio is played during the kill cam.
FIXED – Missing audio lines when the Preparation Phase timer is running out.
FIXED – Aruni’s Surya Gate and gadget SFX cannot be heard through walls
Once a new patch is released, we’ll let our readers know.
A new set of weekly missions and store items has now arrived in Battlefield! Our Battlefield 2042 Season 6 Week 1 weekly missions, store bundles, and Portal Modes post details the new missions, modes, and store items for this week below.
Path of Exile fans anticipating the next major expansion will be glad to know that the Grinding Gear Games has finally provided a time frame for it, and when you can expect another showcase for Path of Exile 2.
Here are the details provided by the studio:
3.23 Expansion Timeline
The next Path of Exile expansion will launch early December. Initially we considered a late November release, but with the 3.23 scope being quite ambitious, we need to take a few extra weeks to finish what we have planned.
End-of-League Events
December release means the current Ancestor League will be extended by a few weeks, so in November we’re planning to run a series of three in-game events, each of them will run for about a week. We will reveal the details in a couple of weeks, so keep an eye on the news.
Path of Exile 2
As we move towards the closed beta next June, we plan to give you more updates about Path of Exile 2. Our next Path of Exile 2 showcase will be released during the 3.23 announcement livestream late November. Don’t miss out on it!
Core Supporter Packs
The next set of Core Supporter Packs will be released alongside our 3.23 announcement, which means that the current Core Supporter Packs will soon be leaving the store forever. If you’re still considering getting yours to fly around Wraeclast or want to submit a personalised unique to be forever in the Voidborn Reliquary Key then now is the time! Check them out in-game by pressing M to open the store.
It may be a little longer than some had hoped for when the next expansion is released, but at the very least, we’ll get a showcase for it next month. This showcase will not only go over all the major changes and features coming to the Path of Exile 3.23 expansion but, as noted, will also give us a fresh look at Path of Exile 2 (now a standalone title).
So there’s much to look forward to in the coming months!
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Developer Expansive Worlds has released theHunter: Call of the Wild update 1.78, and this brings the new Ambusher Pack DLC to the game. Read on for what’s new in the COTW update patch notes for October 10.
theHunter: Call of the Wild Update 1.78 Patch Notes | theHunter COTW Patch Notes for October 10:
Happy Tuesday, Hunters!
The paid Ambusher Pack DLC and accompanying free update are available now!
AMBUSHER PACK
Get your digital hands on the first-ever electronic caller for the game, as well as a versatile lever-action rifle and accurate takedown recurve bow.
Gain an advantage by remotely calling animals to a location. This clever device comes prepared with sounds for every callable animal species and can be monitored from long distances via the accompanying remote.
MORADI MODEL 1894
Experience a modern take on the concept of sharing ammunition with a revolver sidearm. This lever-action rifle pairs classic design with the versatility of rail-mounted optics, such as the new Tru-vision Tritium Sight, and the power of .44 Magnum cartridges.
STENBERG TAKEDOWN RECURVE BOW
Silently hunt your prey with the Stenberg Takedown Recurve Bow. Slightly lighter in draw weight compared to its competition, this short-ranged bow offers excellent handling and accuracy for ethical hunting.
Looking for more information about the Electronic Caller and weapons? Check out this Dev Diary!
FREE OCTOBER UPDATE: PATCH NOTES
Today, we also released a decent-sized patch that addresses a host of player-requested improvements and fixes to theHunter: Call of the Wild. Let’s take a look!
FEATURE UPDATES
We’ve added a new option to expand or collapse UI Categories with a controller while navigating the Inventory.
The archery range on Parque Fernando has been updated with targets fixed at the appropriate distances for the bow and crossbow zeroing settings to facilitate practicing with the new Recurve Bow.
IMPROVEMENTS
We’ve provided a better description of certain mission objectives to make it more clear how they are supposed to be completed.
We’ve updated the scrollbars in certain text boxes to look consistent.
BUG FIXES
GAMEPLAY
An issue where previously placed items could be removed from a Reserve during game startup has been addressed.
The Couso Shotgun will no longer jam when switched to after firing another shotgun or pistol.
We’ve fixed an issue on the Solokhin rifle that caused the scope to dip off-screen when rechambering.
Certain perks will now be correctly applied to longbows.
We’ve addressed the zeroing inaccuracies on the .223, .270, and .243 rifles when they were zeroed at 300m.
Certain levels of the “Lightning Hands” perk will no longer cause missing reload animations for Cacciatore and Nordin shotguns.
Aiming on all bows has been updated to correct light and heavy arrow inaccuracies.
We’ve fixed an issue that could cause the “reload” animation for bows to play twice.
We’ve addressed an issue where weapons that could fire ammunition with significantly different ballistic properties (e.g. shotguns with a slug or pellet ammo, the Hudzik Caplock with round or minnie balls) would not switch to the correct sighting and zeroing settings when changing ammo.
We’ve fixed the accuracy issues on the Strecker shotguns.
The Goose blood tracks will no longer disappear under certain conditions.
Bleeding out animals that were supposed to die won’t remain alive anymore.
Developer’s Note: We’re sorry but they cannot be a part of Spooktober this year.
Southeastern Spanish Ibex has been returned to class 4.
We’ve addressed an issue with the location where the ATV would spawn at the Red Stone House Outpost on Emerald Coast.
Players will no longer appear to float briefly when entering treestands.
MULTIPLAYER
The hot air balloon in Emerald Coast should now be located in the same place for all players in multiplayer.
Animals in the sanctuary on Emerald Coast will now be visible to all players in a multiplayer session.
We’ve fixed an issue that prevented the player’s status from returning to normal if they were inside a blind, or other structure, as it was dismantled.
Players should now be able to hear the sounds of equipment being placed or dismantled in multiplayer.
Challenge results will now be correctly saved in multiplayer.
The chat-blocking settings on Windows Store will now work as intended.
We’ve addressed an issue where players on the Microsoft Store version of the game were sometimes unable to join multiplayer games when invited by their Xbox Network Friends.
UI
The game will no longer become unplayable if the player dies while the harvest screen is being displayed.
The DLC Store menu will no longer become unresponsive if the player loses connection to the internet while accessing that menu.
We’ve fixed an issue with PlayStation Players not being able to access the virtual keyboard while not being connected to PSN.
Magpie Goose decoys should now be labeled correctly on the map.
Changing things in the weapon wheel while riding the ATV will no longer cause items to disappear.
Remapping the “open map” key should now properly remap both the “Open” and “Close Map” functions to the new key.
Using the “reset to default” option in the settings menus will now correctly reset all options to default.
PC players should now be able to select the X-ray view on the harvest screen while viewing a TruRAC animal and using a controller.
A ghostly silhouette will no longer appear on the harvest screen when switching back and forth between the X-ray view.
We’ve fixed an issue where certain mission animals would show up on the harvest screen with their horns detached.
The Weapon Customization menu will now immediately update after purchasing a Customization package.
Pressing the “favorite” button while in inspect mode in the Customization menu will no longer cause issues.
We’ve fixed an issue with the scrollbars not working properly in news pop-ups.
Developer’s Note: This fix also affected the main menu and cosmetics screens.
An issue causing the “Skip” button text to be cut short in various languages during cinematics has been addressed.
We’ve addressed an issue that caused item text descriptions to be slightly clipped.
The description on the Brightsight Rangefinder Bow Sight no longer misleads players by indicating the wrong activation button.
We’ve found and returned the missing back button icon when viewing objects while using a gamepad.
Menu items behind a news pop-up should now be interactive again.
We’ve fixed an issue where the “Y” button on a controller would select a DLC item in the DLC store.
An issue where a confusing UI tooltip would appear on consoles when “Hide all animal clues” was turned on has been fixed.
STABILITY
The game will no longer crash when launched from the Epic Games storefront.
We’ve fixed a crash that could occasionally occur when loading or switching reserves.
The animal call UI indicator appearing on the screen should no longer occasionally crash the game.
GRAPHICS
Strong winds will no longer cause the water waves to look strange.
We’ve fixed an issue that caused foliage to appear unintentionally blurry.
We’ve improved the look of Screen Space Contact Shadows.
A collision issue on firepits has been addressed.
Ambient Occlusion issues on the .338, .270, .223, .44 Revolver and .357 Magnum have been fixed.
AUDIO
The triumphant fanfare when harvesting Great Ones has returned.
NetherRealm Studios has taken the Mortal Kombat 1 servers down today, October 10, as the studio performs background upgrades. Read on for the official announcement and schedule.
Mortal Kombat 1 Servers Down for Today, October 10
When: October 10 at 5 am CST/3 am PST/6 am EST/6 pm HKT
Duration: 2 Hours
As noted in the X post, MK1 servers are expected to be down for roughly two hours. During this time, players won’t have access to any online features, including Versus and the storefront. However, you will still have access to the single-player campaign and any offline modes, such as local versus and tower.
Should there be any restoration delays, we’ll update you all. Otherwise, expect normal activities to resume shortly after 3 a.m. PST. We also don’t anticipate any new patch for Mortal Kombat 1 dropping, but if one does, you can bet we’ll have the patch notes up shortly.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Visual Concepts has released NBA 2K24 update 1.005 for the PS5 and Xbox Series X|S this October 10 and is tagged as patch version 1.4. This significant update brings several gameplay and balancing changes, bug fixes, new facial scans and preps the game for Season 2! Read on for the official NBA 2K24 version 1.4 patch notes to know everything new implemented today.
NBA 2K24 Update 1.005 Patch Notes | NBA 2K24 Update 1.4 Patch Notes for October 10:
GAMEPLAY
Standing Meter Dunks will now properly use the Standing Dunk rating instead of Driving Dunk to determine the green window size
Dunk meter logic has been updated to make the window size better reflect dunk difficulty
Fixed an issue in the on-ball steal system that forced the ball to yo-yo back to the previous ball hand midway through a crossover or behind back move
Improved foot planting to reduce unwanted out of bounds violations when shooting near the sidelines
When blockers jump early and land on ball handlers or shooters, fouls will now be called 100% of the time
Better shot coverage detection for OPEN vs. WIDE OPEN
Slight buff to close shots, wide open jump shots, and Limitless Range badge
Fixed an exploit that allowed players to double dribble by alley-oop/fake passing to no one in 1v1 games
Removed pass interceptions on Right Stick UP as it was being abused for easy steals with no risk
Updated Adrenaline system to account for successfully stopping post moves and no longer consume boosts when driving directly toward the rim
Fixed a minor aesthetic issue with Klay Thompson’s jump shot
Addressed a rare issue in which the ball can get stuck on the stanchion
Changed the Heat Check and Recharge player indicator icons to only display when relevant
Limited the distance from which rebounds can branch to putbacks
Fixed an issue that was causing putbacks and mid-air jelly layups to be classified as covered even when no defenders were nearby
Improved the responsiveness of stopping when setting a screen
Updated “griefing” logic to differentiate good vs. bad full court shots and also account for players with high grades
Fixed “Excessive Violations Committed” event from firing off multiple times incorrectly, “Good Defensive Possession” incorrectly firing on free throws, “Lazy Defense” now includes camping out of bounds, and improved “Bad Timeout” logic for Teammate Grade
Addressed a rare issue preventing players from being able to break out of a certain pass animation
GENERAL
Preparations for NBA 2K24 Season 2, launching on Friday, October 20th, at 8AM PT/11AM ET/4PM BST. Stay tuned for what we have in store!
Numerous enhancements to the UI have been made across all modes to improve the overall experience
Continued updates and adjustments have been made to improve face scan results and stability when using the MyNBA2K companion app
Fixed a user-reported issue that prevented certain previously equipped layup and dunk animations from being assigned when editing a player
Resolved a hang that could occur when editing tattoos in the Create A Player menu
Commentary, music, crowd, and ambient audio will now be properly heard in player control games in Play Now Online
Changing the unit of measurement will now function as intended
The sponsor patch on the Utah Jazz uniforms has been updated
The letter spacing on the New York Liberty uniforms has been adjusted for accuracy
The team logo has been removed from the 2002 Los Angeles Lakers shorts to accurately reflect the actual uniform
The color on the 1992 Philadelphia 76ers uniform has been adjusted to better reflect official reference
The NBA logo has been added to the 1983 Denver Nuggets uniforms
Additional courtside VIPs have been added to various NBA arenas
Removed errant Playoffs/Finals logos that were appearing in the 1990s Orlando Magic arena.
Color corrections have been made to all Boston Celtics historic arena floors to improve accuracy
The following current-day courts have received updated designs or fixes for accuracy
Philadelphia 76ers (City)
Boston Celtics (Alternate)
Utah Jazz (Primary)
New York Liberty (Primary)
Orlando Magic (Association)
Orlando Magic (Icon)
Indiana Pacers (Statement)
The following players have had general likeness updates or adjustments made:
Giannis Antetokounmpo
Cole Anthony
Ariel Atkins (hair dynamics update)
Emoni Bates (hair dynamics update)
Keita Bates-Diop
Monique Billings (hair dynamics update)
Anthony Black (hair dynamics update)
Wendell Carter Jr.
Jordan Clarkson (hair dynamics update)
Darius Days (new player scan)
Luguentz Dort (hair dynamics update)
Tari Eason
Aaron Gordon
Allisha Gray (hair dynamics update)
AJ Green (new player scan)
Gary Harris
Tianna Hawkins (hair dynamics update)
Tiffany Hayes (hair dynamics update)
Jordan Horston (hair dynamics update)
Jett Howard (hair dynamics update)
Isaiah Joe (hair dynamics update)
Cameron Johnson
Keldon Johnson
Keon Johnson
Zach LaVine (tattoo update)
Isaiah Livers
Jewell Loyd (hair dynamics update)
Kevin Love
Lauri Markkanen
Naji Marshall
Bennedict Mathurin
Leonard Miller (hair dynamics update)
Patty Mills (hair dynamics update)
Kelsey Mitchell (hair dynamics update)
Astou Ndour-Fall
Candace Parker (tattoo update)
Cheyenne Parker (hair dynamics update)
Jordan Poole (tattoo update)
Kevin Porter Jr.
Ricky Rubio
Mercedes Russell (hair dynamics update)
Jayson Tatum (tattoo update)
Oscar Tshiebwe (new player scan)
Jarred Vanderbilt (tattoo update)
Sami Whitcomb
Cam Whitmore (hair dynamics update)
A’ja Wilson (tattoo update)
The following historic players have received new sculpts or updates:
LaMarcus Aldridge
Chris Andersen
Kwame Brown
Jarrett Jack
DerMarr Johnson
Shawn Kemp
Jason Kidd
Darko Milicic
Gary Payton
Doc Rivers
Bryon Russell
Anderson Varejao
CITY/PRO-AM/REC/THEATER
Many improvements to performance, stability, and visuals have been made to enhance the overall experience in the City
Made changes to reduce user-reported latency during multiplayer games in the City
Squads are now able to chat when waiting on Got Next circles
Progression earned in Pro-Am and Starting 5 games will now be retained if the opposing player(s) leaves the game
Visuals on the ELITE Court Status menu have been improved so that all courts are more easily readable
Custom shoes will now appear in the Rec clothing category as intended
Stats will now properly appear on the Team Matchup overlay when playing Pro-Am games
The get on/get off animations for various vehicles have been sped up
Fixed a rare issue that could cause the loading icon to appear indefinitely when in the City
Resolved a rare timing issue that could cause players to show up as invisible after accepting an invite
Players appearing on the Social menu can now be directly joined when in an available state
The Social menu can now be used when waiting on Got Next circles
Social notifications will no longer appear when playing in games in the City
Look 1 and Look 2 can now be switched between as expected in the Clothes menu
Resolved an issue that could cause default clothing items to override equipped ones
Fixed a rare issue in the tattoo parlor that prevented clothing from being removed, hindering placement
The Heat Check and Recharge reward boosts will now be properly applied in non-NBA games
Affiliation-specific rewards are now properly removed from a player’s inventory when transferring to the opposing one
Players will now be removed from Starting 5 games when idling for too long
The Win Streak count will now appear correctly during the postgame recap sequence after games in the City
The Player Matchup screen in Rec games will now correctly show the 4 best attributes for each player
The difficulty of the initial Streetball opponents has been lowered
Resolved a hang when quitting a Streetball game during an action replay
Addressed a functionality issue that could occur with the Streetball player select menu after losing a rematched game
MAMBA MOMENTS
Many improvements and updates have been made to UI, audio, and in-game ambient elements to add further detail and immersion
The Restricted Area line in the “King Of Sac” game has been updated to match official reference
MyCAREER/QUESTS/PROGRESSION
Multiple fixes and adjustments have been made to improve the overall quest experience and ensure proper progression and quest completion throughout the mode
Various tuning adjustments and fixes have been made to optimize content related to record-breaking performances and the rise up the GOAT tier list
Resolved a rare issue that caused Rebirth and certain Badge Perk rewards to not be unlocked as expected
Fixed some tracking issues with quests shared across multiple saves
Various adjustments to Key Games logic have been made to improve accuracy and frequency
Fixed an issue with single-season record GOAT Moments that could incorrectly carry them over to the subsequent season and create unnecessary Key Games
Various fixes and adjustments have been made to Goat Skills stat tracking and requirements
The Art of Shooting gym will now remain open for practice after the current drill has been completed
Updated the starting requirements for the Chris Brickley and Art Of Shooting quests so they unlock more easily for all types of players
Many improvements have been made to social media messaging to ensure accuracy and proper frequency
Resolved an issue that could cause certain Coach Game Goals to fail prematurely
The record for triple-doubles in a rookie season is now properly reflected
The “Win Back-To-Back MVPs” GOAT Moment will now correctly complete when accomplished
Addressed an issue that could cause some press conferences to be available after the incorrect game
Hall of Fame level badges will no longer display a full progress meter when not actually full
The Overdrive quest will now properly track Silver badges that were previously unlocked via Rebirth
Takeover Perk quest givers will now properly appear at their Streetball court locations in all expected cases
Resolved an issue that could prevent rewards from being earned in Flashback games
Fixed an issue that caused the crowd to be missing in Flashback Games when accessed from the Streetball courts
A handful of errant audio references to GOAT Moments in Flashback games have been removed
Fixed a rare hang when exiting the Animation Store menu
Resolved a hang that could occur when navigating to the Edit Playbook menu after simulating multiple games
Additional signature shoes created beyond the first one in MyCAREER should now correctly appear in the closet
The location for some shoe endorsement scenes has been adjusted so that they begin with the proper placement
Resolved an issue that could prevent the Free Throw Golf drill from being completed in the Team Practice Facility
Fixed an issue that could cause the score to incorrectly become negative in the Three-Point Challenge Drill in the Team Practice Facility
Resolved a rare hang that could occur when a trainer is retrieving a ball in the Team Practice Facility, Art of Shooting Gym, or Brickley’s Gym
Fixed a rare camera issue that could cause MyPLAYER to become invisible in the Team Practice Facility
Many updates have been made to the NPCs in all NBA arenas as we continue to enhance the general atmosphere before, during, and after games
The background noise has been reduced when watching podcasts and other social videos when in the arena tunnel or locker room
Addressed a rare hang that could occur during the ring ceremony in later seasons of MyCAREER
Resolved some camera issues that could occur in NBA games if played directly after a Streetball game
MyTEAM
Various improvements and updates have been made to many menus throughout MyTEAM
The Player Market has been updated to clearly show discounts when buying a set and a fix for displaying non-player card collection rewards
On the MyTEAM Home Tab, a notification icon has been added to the Seasons button when there are unclaimed Season Level Awards
Fixed a rare issue that prevented some players from using valid lineups
Triple Threat modes will now use the score overlay used in other MyTEAM modes
Green release camera cuts have been disabled in multiplayer games
Multiplayer modes have had their total pauses and number of timeouts reduced:
Unlimited – 5 Timeouts – 6 Pauses
Salary Cap – 3 Timeouts – 4 Pauses
Clutch Time Online – 2 Timeouts – 4 Pauses
Triple Threat Online – 4 Pauses
Timeouts in Unlimited & Salary Cap modes will now be 30 seconds in length
Ensured automatic substitutions respect a player card’s primary and secondary position
The in-game Coach Boosts system has been updated to allow for new triggers
Addressed an issue with in-game Coach Boosts after restarting a game
Head coaches and coaching staffs will no longer dress in suits in MyTEAM games
Various updates have been made to the postgame MyTEAM recap
Addressed some issues that could occur when applying customized shoes from the MT Shoe Lab under certain circumstances
MyNBA/THE W
Various stability fixes and improvements have been made for MyNBA, MyNBA Online, and The W
Various improvements have been made to player generation and progression, particularly to have more generated players reach higher overall ratings
The variety of available staff in MyNBA has been increased to help improve the offseason period
Fixed an issue in MyNBA that would cause the commentary to talk about franchise records being broken too frequently when playing with an expansion team
Addressed a hang that could occur in the offseason when using a downloaded expansion team
Downloaded draft classes can now be edited as expected when outside of MyNBA
Resolved an issue that could cause certain players in MyNBA to be updated to younger heads rather than older ones when an age likeness update occurs
Players replaced with the Player DNA feature will no longer revert to the original player when an age likeness update occurs
The proper standings rules will now be used when starting a save in the LeBron Era in MyNBA
The G League can now be disabled when starting in the LeBron and Kobe Eras in MyNBA
All-Rookie teams in MyNBA will now always have a full 10 players selected
Addressed an issue in MyNBA that could cause players to show up in the Hall of Fame and jersey retirement lists without having officially retired
Resolved a hang that could occur when replacing the Finals MVP when in Playoffs mode
Support for contract extensions has been added in MyNBA Online
The Gameplay Difficulty setting will now update as expected when changed within MyNBA Online
Resolved an issue preventing various stat overlays from appearing during Jordan Era games in MyNBA
The simulator will now correctly follow the NBA/WNBA rule for which team gets possession at the start of each quarter
Modern day hashtag signs will no longer appear in the crowd in older Eras games
The team names that were previously reversed will now appear correctly above the player lists in the Trade Finder Results menu
The Northwest Division will now properly appear when sorting by division in the NBA Standings menu
Fixed a variety of animation and other visual issues with the pregame and postgame sequences in The W Online
The Pick & Roll icons will now properly appear during Pick-Up games in The W
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
DICE has deployed (Battlefield 2042) BF 2042 update 1.44, and this is for Season 6 patch version 6.0! This brings a new map, new weapons and a load of improvements to the game. Read on for what’s new in the BF 2042 Update 6.0 patch notes.
Here is an overview of the new content, alongside highlights for changes and improvements:
New Map: Redacted
New Weapons: G428, L9CZ and VHX D3
New Gadgets: Ammo & Medical Pouches
New Vehicle: YUV-2 “Pondhawk”
New Battle Pass featuring all-new cosmetics for Specialists, Weapons, Vehicles and more.
Quality of Life Improvements: Aim Assist Improvements for Controllers, Vehicle Handling Improvements, Recon Balancing and more.
When can I play?
Update 6.0.0 deploys at 08:00 UTC on Tuesday, October 10. Season 6: Dark Creations and its Battle Pass progression starts at 12:00 UTC on the same day.
With the deployment of the 6.0.0 Update, 24/7 playlists for Redacted will immediately be available on both Conquest and Breakthrough.
WHAT’S NEW?
New Map: Redacted
Inspired by fan-favorite maps from Battlefield’s past like Operation Locker (Battlefield™ 4) and Operation Metro (Battlefield™ 3). This claustrophobic, close-quarters combat focused map takes place in the Scottish Hebrides where an “incident” has revealed a hidden tech-research facility performing classified experiments.
Located within an underground subterranean environment, this is our first map in the Battlefield franchise that offers no outdoor environment. You’ll need to use the tight corridors and elevated areas to play the enemy into your hand – or risk falling into a trap yourself.
This facility – with its biodomes and laboratories – hides more than its fair share of secrets for you to discover as you seek out your prey. Just be sure not to get distracted as the enemy will use any chance to turn the tables and ambush you.
Boreas Laboratory
The laboratory area is Boreas’ crown jewel and where the bulk of the forbidden research is happening. The lab is divided into two large rooms, split down the middle by a trench-like corridor with racks of servers on either side. Inside the laboratory rooms, large 3D printers are producing prosthetic parts, which you can also see scattered across the level. The laboratory offers close to mid-distance combat, where the looming printers offer excellent cover if you want to get up close and personal with your opponent.
Field testing
After you’ve passed through the laboratory, you enter the Field Testing area, where small, make-shift houses, provide cover and gives further hints as to what has happened in this facility. The lighting and atmosphere is due to send shivers down your spine, but you better stay alert, as the protruding rocks give both you, and your enemy, ample opportunity to flank.
Stress testing
If you’ve survived long enough to make it to the next biodome, you’ll soon notice the difference in both layout and atmosphere that the Stress Testing area has to offer. While it might feel less claustrophobic it does make vulnerable to enemy sniper fire, as this biodome opens up to long-range combat as well. If you prefer the high-ground, the stacked containers can offer you relative safety, but that means you have to get smack in the middle of the biodome, which means you’ll have to constantly watch your six.
Maintenance tunnel
If at any time you want to leave the frantic combat near the flags and enjoy a moment of peace and quiet, the maintenance tunnels can at least offer you the former. The dimly lit tunnels allow you to flank and run directly to any of the flags, but you better stay frosty, as your enemy might have already had the same idea.
New Weapons:G428, L9CZ and VHX D3
The weapons arsenal is expanding this Season with not only new weapons, but also further much community requested improvements to Vault Weapons.
G428
An all new DMR offering exceptional accuracy and substantial penetration power that can help you turn your enemies into prey.
L9CZ
This semi-automatic, highly accurate sidearm is your new best friend in close quarters situations when your primary weapon runs dry.
VHX D3
This unique and futuristic assault rifle features optimized portability and performance, making it a valuable asset for close and medium-range combat. Portable. Powerful. And pulverizing to any enemy that comes out of the shadows.
New Gadgets: Ammo & Medical Pouches
Ammo & Medical Pouches – Support your squad by throwing them pouches that will let them replenish their ammo or health. A valuable lifeline when you find death creeping on you and your team.
New Vehicle: YUV-2 “Pondhawk”
A dynamic two-person transport featuring flight capabilities, letting you and a buddy quickly provide support and rush objectives.
New Battle Pass
Season 6: Dark Creations will include an all new Battle Pass with over 100 tiers of rewards. As always, our gameplay-affecting items – weapons, vehicles, gadgets – are earnable without purchasing the Premium version of the Battle Pass.
We’re also introducing the Battle Pass Ultimate Pack, a new option for the Battle Pass that will allow you faster progress through tier skips while also granting you exclusive skins.
QUALITY OF LIFE IMPROVEMENTS
Dev Notes: Aim Assist Improvements for Controllers
With this update we set out to improve the experience of aiming and aim assist for controller peripherals with a high degree of customizability.
Our goal with aim assist on Battlefield is to make controller aim more accurate while retaining the challenge and skill required of aiming within a First Person Shooter. Aim assist is not only about the process of helping you aim but also about tuning and customizing the feel of input to your personal taste.
We have made multiple systemic improvements, while also ensuring we don’t obstruct the player.
Alongside code and design changes, we are including a new, carefully tuned Default Aim Input Response Curve with an emphasis on customizability. You will now be able to select between many different Response Curves from previous Battlefield titles. These curves can be found within the options and will alter the feel of your aim stick input. There are also legacy acceleration presets and a new slider for tuning slow down separately from other assist features.
Dev Notes: Vehicle Handling Improvements
One of our key focus areas for Update 6.0 was to improve the Vehicle Handling of Ground Vehicles and how they interact on a mobility level in comparison to the general gameplay pace that Battlefield 2042 offers.
Ground vehicles have received a wide range of changes in relation to their Tank Track Friction, Engine Power Curves, and Vehicle Gravity to allow for more weight and more. Additionally, we have made further changes to Jet Afterburners, Tor Tank balancing and Gunships to further realign and improve ground vehicular combat in cohesion with air and infantry Combat.
Dev Notes: Recon Balancing
Rao’s Cyberwarfare Suite will now trigger all damage states on targeted vehicles, as well as no longer blocking firing on vehicles. Additionally, Rao no longer reveals players around an enemy he has recently hacked and killed. Instead Rao will now reveal enemies in the target’s area when he hacks a target.
This will reveal all information in that area, such as all enemy soldiers, vehicles and gadgets within 10m of the hacked target for a very brief period of time.
We have also made adjustments to the EMP Grenade and Casper’s OV-P Recon Drone to align with this new hacking behavior.
OTHER AREAS OF IMPROVEMENT
Subsonic Ammo & Suppressors
The first update is a minor design change regarding Subsonic Ammo, and how it works in combination with Suppressors.
Previously, this combination would hide the directional indicator in the hitmarkers on the receiving end, hiding the orientation of the attacker.
We have decided to update this following our hitmarkers update and to improve the synergy with Suppressors in a way that minimizes frustration for the receiving end and promotes weapon build variety.
Previously:
Heavy Silencers = No self-spotting on minimap at any distance
Light Silencers = No self-spotting over 20 meters
Subsonic Ammo had no impact on this
Update 6.0:
Light Silencer = No self-spotting over 40 meters
Light Silencer + Subsonic = No self-spotting over 20 meters
Heavy Silencer = No self-spotting over 20 meters
Heavy Silencer + Subsonic = No self-spotting at any distance
Camera Recoil
Through Community Feedback we became aware of an issue where the crosshair of a weapon could deviate too much from the center of the screen and was affecting certain weapons a lot more than some others.
This resulted in a lack of consistency between weapons and could make controlling recoil more difficult particularly when it came to quick bursts on higher recoil weapons. We have done a pass on every All-Out Warfare weapon to resolve this issue and improve gunplay.
With the new settings, the weapons will still have some minor movement to transmit the feeling of the recoil but recoil control and bursting should feel more responsive and consistent.
We have additionally taken the chance to do some further small tweaks to the way bolt action recoil works with the camera which should also improve the feel of the weapons and help you keep your aim in follow up shots.
LMG Balance Update
Looking at the recent Update 5.2 release where we updated Vault LMGs Attachments, recoil and other stats, a dispersion change was also done to bring them to where we thought they should be when compared to Assault Rifles and the rest of the roster.
We believe we didn’t quite hit our intended goal with those changes and that we had pushed them a bit too far, where the gunplay when using LMGs didn’t feel quite right.
We decided to do an extra tweaking pass on the entire LMG category, take a look at the changelog below to learn more about the detailed changes coming as part of this update.
DMR Balance Update
DMRs have also received tweaks, but to a much lesser extent. The intention here was not really to do any significant blanket nerfing or buffing, but to review the state of the weapons and make sure they performed as intended. Take a look at the changelog below to learn more about the detailed changes coming as part of this update.
Boris & Crawford Improvements
In response to Engineer feedback, we are taking steps to improve the experience of playing as Boris and Crawford with Update 6.0. As we outlined many months ago as part of the Class Rework, the role of an Engineer is both as an anti-vehicle Specialist and one able to hold down a position and we feel this aspect of Engineer gameplay needed further balance improvements to make the available choices within the class more interesting.
As such, Boris will now have further emphasis on ensuring the uptime of his Sentry Turret in order to have optimal damage output of that Turret, while Crawford will have a completely new Specialist Trait called Deep Pockets which provides an extra rocket to shoulder-fired launchers.
We will continue to assess Engineer feedback, and all the other topics listed above as we begin to hear your thoughts once all these changes are live!
CHANGELOG
AI, Soldier and General Improvements
Added a new option that allows players to auto throw Ammo/Medical Crates upon button press, similar to the auto throw grenades option. This option can be found under Mouse & Keyboard or Controller > On Foot.
When a squad mate attempts to deploy onto a person who is in combat, that person will receive a notification informing them a squad mate is attempting to deploy onto them and that they should seek cover to let the squad spawn happen. Both visually and audibly.
Fixed the directional arrow on some world icons sometimes showing when the icon is not sticking to an edge.
Fixed an issue that caused the Nightstick Melee Weapon to fire an invisible projectile that’d create impacts on the world and geometry. Sorry about that, Penguin secret technology almost made it out.
Fixed an issue that caused downed players to appear as alive on the big map for a brief moment when playing as a Support Specialist.
Fixed an issue that caused no hand signal animation to play when spotting the Centurion C-RAM.
Improved the UI animation for when a player spots a target to feel more rewarding and snappy.
Improved the enemy health bar experience to be more readable in understanding how much health is remaining from an enemy player as well as how much damage you have recently dealt to that player.
Implemented an additional dark outline that helps visualize the total length of the health bar.
Changing the lost health bar (right side) so it uses an alpha gradient to improve contrast with the remaining health bar (left side), which will lead to better visibility of remaining health.
Added an animated hit event light gradient that sits at the right edge of the remaining health bar.
Darkened the remaining health glow (with the goal to visually coincide better with the player name).
Fixed an issue that would sometimes cause electrical static audio to play when reviving a player. Less zap zap, more pew pew.
Fixed an issue that would cause the same command to repeat itself when re-opening the Commorose for a second time.
Fixed an issue that would cause AI defenders to get stuck in concrete walls under certain fences.
Fixed an issue that would cause the distance to enemies further than 50m to not show up.
Improved performance on Xbox One and PlayStation 4 consoles while navigating Weapons in the Deploy Screen
Fixed an issue where input became throttled while having more than one controller plugged in and using any controller other than controller 1.
Fixed an issue that caused VFX particles to be seen through some objects / materials.
When performing a revive, attempting to Fire or ADS will now cancel the revive action.
Dev Comment: We made this change as we noticed that players were sometimes getting stuck performing a revive action when they’re trying to quickly cancel to kill an enemy. This change is to respect your input given to the game.
Medics inside of vehicles will now be hidden from the nearby reviver list unless they specifically ping the downed player.
Dev Comment: This is to reduce player frustration of medics not reviving when they are playing within vehicles, we acknowledge players within vehicles are less likely to jump out and revive.
Audio
Polished the audio experience when dying from explosions.
Added audio fixes around foliage assets on Hourglass.
Removed tinnitus sound effect from low damage dealing explosions.
Resupplying Med Pens from a Medical Crate now has audio.
The RPG7-V2 now has audio when performing a lock on to a designated target.
Other players can now hear when a jet is doing a close by while boosting.
Fixed an additional issue that caused the SU-57 jet to not have any boost audio.
Improved the obstruction system to minimize cluttered soundscape involving sounds further away and make close sounds more relevant and valid.
Vehicles, explosions and weapon sounds played in an exterior environment, will be more obstructed beyond a certain range if the player is in an interior environment.
Additionally, this same category of sounds when played in an interior environment will be more obstructed on far distances and several rooms away.
Battlefield Portal
Vehicles now spawn at maximum health when the vehicle maximum health multiplier is set to 2.
Fixed an issue that would cause the JU-87 Stuka’s (Battlefield 1942) crosshair to disappear when in ADS/Zoom
Fixed an issue that caused the Dynamite (Battlefield 1942) to switch to another weapon when trying to detonate all 5 sticks at once.
Fixed an issue that caused XP restrictions to not correctly update when changing PvP AI settings in the Portal Web Builder.
Fixed an issue that caused Armored Transports (Battlefield 3) to have the incorrect world iconography.
Fixed an issue where the Input Restriction blocks were not affecting AI Soldiers.
Fixed an issue where the OnPlayerUndeploy and OnPlayerDeployed events would sometimes not trigger for AI Soldiers.
Enable controls while rearview camera is active on Battlefield Portal planes
Class Changes
Recon
The Recon Class now has a Weapon Proficiency to Secondary Weapons alongside their Sniper Rifle Proficiency. This new Secondary Weapons Proficiency enables them to deploy and undeploy their Secondary Weapon at a faster rate.
This combination will function on all weapon combinations as Recon, such as hitting an enemy with a Sniper Rifle to quickly swap to a pistol, or SMG to quickly swap to a pistol.
Maps and Modes
Hourglass:
Fixed an issue where Vehicles would start shaking if placed on top of sand dunes.
Discarded:
Fixed destruction around A1 flag.
Ensured Tornado does not spawn on HQ at the start of the round.
Reclaimed:
Fixed an issue on Custom Conquest where B1 and B2 points were not working as intended.
Breakthrough:
Deployable gadgets are now destroyed after territory control change on Breakthrough.
Fast Conquest:
Fixed an issue with where teams had the incorrect number of tickets.
Tactical CQ:
Fixed Missing Voice Over during End of Round.
Gadgets & Specialists
Fixed an issue that caused the smoke grenade to allow explosive damage to bleed through walls.
If the EOD Bot falls onto a soldiers head, it will now kill them (It’s-a me, Penguinio)
Fixed an issue that caused passengers of vehicles firing shoulder-fired launchers to push the vehicle.
When attempting to deploy a gadget in the world in an area that it cannot be deployed, it will now present the reason why it is failing to do so, such as Underwater, Not Enough Space, Stolen by Penguins.
Improved the scaling of the out of range lock-on states to be more visible at range
Improved the readability of blocked lock-on states.
Grenades and missiles will now have their minimum damage capped out at 10 to ensure damage reliability.
Fixed an issue that caused a broken sprint animation when swapping to the RPG7-V2 during a tactical sprint.
Fixed an issue that could sometimes cause defibrillators to be in the characters hands while parachuting.
The Ammo Crate is no longer invincible and can now take damage and be destroyed.
The Spawn Beacon now requires slightly more room to be deployed that matches more accurately to its object boundaries.
Dev Comment: This should help alleviate situations where Spawn Beacons can be wedged into incredibly narrow spaces which prevent deploying on the Spawn Beacon from occurring. Sometimes sneaky doesn’t always mean optimal.
Angel
Fixed an issue that caused the parachute to lag behind Angel’s supply drop
Blasco
Increased spotting radius of Blasco’s X6 Infiltration Device by 10%.
Boris
Increased the range at which Boris’ Technician Trait activates from 1.6m to 3.2m
Boris’ Technician Trait will now cause the Sentry Turret to have increased rate of fire by 25%
Dev Comment: The common behaviour we saw with players playing as Boris was to place their turret and then forget it entirely in hopes it’d scoop up a kill or two. With this change we’re seeking to incentivise staying near the turret and to use it as a defensive tool placed with intention. Chokepoints, high reaching balconies and corridors are now Boris’ territory.
Casper
Fixed an issue that allowed the Recon Drone’s thermal sight to see enemies through smoke.
Increased the cooldown for the Recon Drone’s EMP by 5 seconds.
Dev Comment: This change comes as part of the EMP / Hacking gameplay behaviour improvements mentioned within Rao’s section to ensure healthy gameplay balance.
Crawford
Crawford’s Trait has been replaced by Deep Pockets, which provides an extra rocket to shoulder-fired launchers.
Dozer
Dozer will now take damage and flinch when taking direct hits towards his shield.
Fixed an issue that caused the 40mm Kinetic Grenade Pod to spawn a bullet deflection off of Dozer’s shield.
Dozer has also received additional balance improvements regarding his movement:
Rotation Speed decreased from 265 degrees per sec to 240.
Pitch Speed reduced from 190 degrees per sec to 120.
Strafing right/left movement speed reduced from 0.9x to 0.85x.
Walking Backwards speed reduced from 0.9x to 0.85x.
Sprint velocity reduced from 0.9x to 0.8x.
Falck
Fixed an issue that caused the self heal animation on Falck’s Syrette Pistol to sometimes repeat itself.
The Penguins have stolen Falck’s Syrette Pistol charges from the Medic Crate, resulting in her no longer being able to resupply Syrette Pistols from the crate. Pesky Penguins, why would they need Syrette Pistol charges?
Irish
Fixed an issue that caused the health bar of the Shootdown Sentinel (EIDOS) to not appear when repairing it with the Repair Tool.
Fixed an issue that caused Irish”s trait to not resupply the SPH Explosive Launcher.
Fixed an issue where an active friendly Shootdown Sentinel (EIDOS) would incorrectly try to intercept an enemy grenade turned friendly after being thrown back by a friendly soldier.
Fixed an issue where an active friendly Shootdown Sentinel (EIDOS) would fail to show any VFX & SFX upon intercepting a grenade turned hostile after being thrown back by a soldier.
Lis
Fixed an issue where Lis in third-person perspectives wouldn’t aim in the correct direction with her G-84 TGM equipped while in vehicle open-seats.
Mackay
Fixed an issue that caused weapon magazines to clip through Mackays forearm in the pre-round screen of a match.
Reduced maximum range of Mackay’s grappling hook by 17%.
Reduced the speed at which the grapple hook reaches maximum length after being fired by 25%.
Dev Comment: We’ve made these changes to reduce the number of scenarios Mackay could use his grapple hook to get to unintended locations, as well as to reduce what we call the 360 problem which means you can die from 360 degrees of the level around you, which makes it difficult to assess where the danger will come from.
Paik
Improved the visibility of Paik’s EMG-X Scanner which will now be more opaque so characters are more visible against the environment.
We have altered the timings of Paik’s EMG-X Scanner which will result in a longer stay time and a snappier fade out, while still taking the same total time to play her scan.
Improved the audio experience when acquiring targets with her EMG-X Scanner to understand how many enemies have been detected.
Rao
Added visual and audio feedback to vehicles that have been hacked by Rao’s Cyberwarfare Suite.
Rao no longer reveals players around an enemy he has recently hacked and killed, instead Rao will now reveal enemies in the target’s area when he hacks a target. This will reveal all information in that area, such as all enemy soldiers, vehicles and gadgets within 10m of the hacked target for a very brief period of time.
Sparks VFX appear when a vehicle is hacked to give improved player feedback.
Vehicles will now be able to shoot while they are hacked. Vehicles will instead become “damaged” when hacked. Wheel, turret, engine damage states will trigger.
To provide further emphasis on electronic warfare, the EMP Grenade will now behave similar to Rao’s new hacking behaviour.
Explosion Balancing
The following changes are made as our continued efforts to reduce the prevalence of explosions within Battlefield 2042, and ensure that we work towards a more balanced combat field, as intended. We will continue to assess community feedback around this topic.
Frag Grenade
Reduced inner blast radius from 2.25m to 2m.
Reduced blast radius from 7m to 6m.
Scatter Grenade (Not Fragmented)
Reduced inner blast radius from 2.5m to 2m.
Reduced blast radius from 6.5m to 4m.
SPH Launcher
Reduced magazine capacity to 1.
Reduced maximum amount of shells carried from 4 to 2.
Added a movement speed penalty when aiming down sight from 1x to 0.6x.
XM370A
Reduced number of magazines from 2 to 1.
Increased the recharge timer from 15s to 18s.
Adjusted the recharge behaviour to fill missing rounds into the reserve as it only has a singular magazine now, to ensure recharges occur when the weapon is still loaded.
The XM370A’s projectile explosion will now light up the surrounding environment.
C5
Reduced the range at which the C5 explosion will kill a max health soldier.
Adjusted the damage curve to be more readable.
Vehicles
As you may have seen with our recent communications on BattlefieldComms, a large focus for Update 6.0 is to improve the handling and feel of vehicular combat and to move their mobility in line with the pacing of the current state of game.
These changes will ensure that Ground Vehicles remain more grounded, but have the ability to tackle tighter combat scenarios with increased mobility through tank track friction and gravity improvements. We have also taken on board player feedback to address the current power of the EMKV-90 TOR, and taken the opportunity to bring further improvements to Jets.
General
Updated Heat Shell name to match its functionality.
Fixed an issue where directional exit points would not behave as intended when on slopes.
All vehicle open seats will now keep their own aim rotation within their constraints when the vehicle rotates
When your vehicle has been designated by either the SOFLAM or Tracer Dart, it will now display information as part of the locking on warning, such as Incoming, Locked, Locking and Designated.
Dev Comment: This is to provide feedback to pilots and drivers when they have been made vulnerable by the Tracer Dart or SOFLAM.
Fixed an issue that would let thermal scopes on certain vehicles capable of viewing enemies thermal signature through smoke.
Fixed an issue that would cause some vehicle crosshairs to shake after a reload when holding down the fire button.
Fixed an issue that allowed players to control a vehicle while their body remained outside the vehicle after a revive.
Fixed an issue that prevented characters from equipping a pilots helmet when piloting an air vehicle. Safety first!
Fixed an issue that would cause the camera to clip through the ground when entering a vehicle with Dozer’s shield equipped.
MBT
Lowered track friction for better maneuverability.
Increased turning rates when accelerating to allow for more mobility during combat, additionally we have also increased turning rates without acceleration input.
We have made improvements to acceleration and deceleration when in a standstill position, and the ability to turn whilst in this position.
Increased power of braking slightly.
Longer time to reach max speed in MBTs, players can bypass this by using boost
Bolte & LATV4
Lowered max speed when boosting and undergoing normal acceleration.
Steering improvements for all speeds, gear ratios have also been updated in connection to these new settings for the Bolte.
Fixed an issue that caused the systemic damage icon to not be updated when in the second seat of the M5C Bolte.
EBAA Wildcat
Increased power of braking.
Air Vehicles
Lowered impulse of 30mm on Attack Heli.
Players will now be ejected from aircraft when attempting to enter elevators with them.
Fixed an issue that’d cause the Mi-240 Super HIND to continually fly left or right after landing on a surface.
Fixed an issue that allowed attack helicopters to fire before the overheat stage had fully finished.
Ground Vehicles
All ground vehicles will now have an improved sense of gravity that will result in less float.
Suspensions and wheel traction have been tweaked for all ground vehicles to support this extra gravity.
Additionally, we have made further alterations to ensure that heavy tanks are less likely to flip from vehicular collisions.
Polaris RZR
Fixed an issue that caused the camera to not completely follow the Polaris RZR when it would perform a skid.
Gunships
Removed gunships 40mm GL and replaced it with a burst 30mm, please continue to share your thoughts on this as we assess Gunship balancing.
EMKV90 TOR
Minimum damage lowered on both primary weapons and default weapons from 400 to 200 and HHV-EMG Maul from 635 to 400
The HHV-EMG Maul weapon will no longer no longer one shot light air vehicles (Jets, Nightbird, Stealth Heli) beyond 330m, additionally it will also no longer one shot Attack Helicopters beyond 280m.
Fixed an issue that caused the EMKV90 TOR to warp when going up a vehicle elevator as it transitions into siege mode.
Added velocity scaled by pitch for EMKV90 TOR. This starts at 6 degrees and reaches its maximum impact by 12 degrees, weapons will fire roughly half their original speed at 12 degrees.
Dev Comment: These changes are being made to underline that the vehicle is suited for a defensive role on the Battlefield, however it is not a vehicle that is about sniping from afar. Range will now become an important factor if you wish to continue with the EMKV90 TOR.
Jets
Included a Jet Afterburner Meter so players are now able to manage how and when to use afterburners to gain air combat advantage.
Improvements made to first perspective crosshairs.
Weapons
Fixed an issue with the VCARs camera shake being out of proportion
Fixed an issue where Extended Barrel did not affect rate of fire on VCAR
Fixed an issue where you could Hold Breath with the SVD, as this weapon is classed as an DMR this is no longer possible.
Fixed an issue where minimap stealth bonuses from suppressors and subsonic ammo was not consistent with descriptions and in game behavior
Fixed an issue that caused the Assault Weapon Proficiency to grant extra underbarrel ammo on the AEK971.
Fixed inconsistencies between suppressor firing sounds when choosing different magazine types for the AEK971.
Adjusted animation undeploy speed of the MP412 REX and M44 Revolver to be more in line with actual timings of undeploying.
Increased the blast radius of the explosion bolt of the Ghostmaker R10 from 2m to 3m.
Fixed an issue where semi auto dispersion was not calculated correctly on some weapons, causing them to be less accurate
Fixed an issue that caused the 12M Auto to have higher rate of fire in single fire while equipped with the Shortened Barrel
Fixed an issue that would cause the scope glint to sometimes be disabled due to the interaction with some underbarrel attachments
Fixed an issue where the RPK-74M Laser Sight was misaligned with the weapon.
Fixed an issue that caused the SVD’s ejected bullet casings to be misplaced when equipped with any barrel attachment.
Updated the K8 reticle icon in the menus to match the reticule that is present in game.
Updated the NVK-FSN’s reticle icon in the menus to match the reticule that is present ingame.
Fixed an issue that caused certain specialists sleeves to clip through the NVK-P125’s when reloading.
Fixed an issue where some vault weapons did not have the right spread bonuses for different fire modes
Fixed an issue that caused the K30’s subsonic magazine to not have a mesh when selected.
Polished the animation when reloading the AM40 when it has underbarrel attachments equipped.
Fixed an issue that prevented several Vault Weapons from being able to revert to their factory (default) skin
Fixed an issue that caused the GAR45 Suppressor and Warhawk compensator to have a muzzle flash when equipped on the MP443
Fixed an issue that caused an increase in dispersion (bloom) when proning with the M1911
Fixed an issue that caused recoil on hipfire to reset very slowly on the PP-2000
Polished the general alignment of laser underbarrel attachments across weapons.
Fixed an issue that caused the BPF.50’s reload animation to snap when ADSing after having swapped magazine type.
Fixed an issue that caused the NVK-P125’s weapon slide to remain open after swapping magazine type.
Removed headshot multiplier from the 12M Auto and MCS-880 to be in line with other shotguns.
Fixed an issue that caused weapon magazines to clip through Mackays forearm in the pre-round screen of a match.
Fixed an issue where the Aim Assist (crosshair slow down over targets) and Aim Assist Zoom Snap Modifiers in Battlefield Portal weren’t working as intended in some cases
Fixed an issue where Aim Assist would be active on targets occluded by vehicle smoke
P90 dispersion has been increased.
PP29 dispersion while moving has been fixed, it was using incorrect (lower) values.
LMG Balance Update
LCMG
Slower dispersion increase
PKP
Slower dispersion increase
Vertical recoil multiplier decreased by 20% for the first 2 shots to improve bursting capability
Vertical recoil increased by 5%
Avancys
Slower dispersion increase
XM8L
Slower dispersion increase
M240B
Slower dispersion increase
Vertical recoil reduced by 5%
Initial shot recoil multipliers redone from scratch to improve sustained fire stability
Type 88
Slower dispersion increase
RPT-31
Vertical recoil increased by 8%
Slower dispersion increase
Dispersion behavior is now more differentiated between high and low rate of fire builds i.e. dispersion will vary more depending on which attachments are used, where a higher rate of fire will result in lower accuracy and the other way around.
RPK
Slower dispersion increase
M60
Slower dispersion increase
Reduced maximum dispersion
All LMGs
Reduced initial dispersion penalty when moving while standing, crouching and prone
Slightly increased the time it takes for recoil to fully reset overall, where on average it will now take a bit longer than for ARs. The intention is that while LMGs will now be more accurate and reliable over longer distances, their close-quarters agility will be slightly lower.
This is further split into two groups with a very minor difference between the two: Fast – Avancys, RPK and XM8 and Standard – All others.
DMR Balance Update
M39, SVK and SVD
Slightly increased dispersion when firing at maximum fire rate.
VCAR
Slightly decreased dispersion when firing at maximum fire rate.
BSV-M
Horizontal and initial vertical recoil have been increased.
We’re also expecting a mid-season event to kick off based on past seasons. Once we know more about that, we’ll let our readers know.
Epic Games has released Fortnite update 4.03 on all platforms, and this is for the v26.30 content drop, where this year’s Fortnitemares will kick off! You can read up on everything new in the Fortnite patch notes and datamined content for October 10 below.
FORTNITEMARES 2023 DAWNS IN THE FORTNITE BATTLE ROYALE V26.30 UPDATE
10.10.2023
The Fortnite Team
During Fortnitemares 2023, it’s time to call in a vampire hunter: you! Match the stakes of Kado Thorne’s threat with the new Wood Stake Shotgun. And don’t stop at vampire hunting — jump into the Horde Rush limited-time experience, complete Quests for in-game rewards, and more! Fortnitemares 2023 runs until November 3, 2023, at 2 AM ET 🧛♂️
WOOD STAKE SHOTGUN
Here’s something all stakeholders can align on: Kado Thorne must be defeated. Use the Wood Stake Shotgun — findable from the ground, regular and Rare Chests, and Holo-Chests — to help you defeat Thorne at Eclipse Estate.
THORNE’S VAMPIRIC BLADE
Thorne, if defeated, will drop a Mythic blade. Fitting for a weapon owned by a vampire, Thorne’s Vampiric Blade gives Health at the expense of others’. How? Upon damaging an enemy with it, some of your Health will slowly be restored.
PUMPKIN LAUNCHER
If a vampire wasn’t Octobery enough, the Pumpkin Launcher is unvaulted! Launch explosive jack-o’-lanterns that’ll give opponents a scare. Pumpkin Launchers can be found from the ground, regular and Rare Chests, Holo-Chests, and flying drones.
WITCH BROOM
What’s that in the air? Is that a Rocket Ram, or the unvaulted Witch Broom? Activate a Witch Broom to quickly launch yourself in the air then glide down to the surface. (This ability especially comes in handy during skirmishes you’re not prepared for.) Find Witch Brooms from the ground and Chests.
SANGUINE SWEETS
Have a sweet time in battle. Candy Corn, Pepper Mints, Hop Drops, and Jelly Beans are unvaulted during Fortnitemares 2023, each offering a distinct benefit. (For example: Hop Drops give a temporary low gravity effect.) Find these Candy items by looking in Candy Buckets, ringing doorbells, defeating guards, or taking down bosses.
FORTNITEMARES QUESTS AND REWARDS
The Candy’s not the only treat during Fortnitemares 2023. Complete Fortnitemares Quests for in-game rewards! Completing individual Fortnitemares Quests will earn you XP, while completing certain amounts will earn you new, eerie Locker items:
Complete 5 Fortnitemares Quests to earn the Bat Royale Back Bling and a Cat Banner Icon.
Complete 15 Fortnitemares Quests to earn the Sweet! Emote, Phantasmic Fall Contrail, and Hypno-Bat Spray.
Complete 25 Fortnitemares Quests to earn the Revenant Rider Glider, Within the Sanctum Loading Screen, and Rise of the Revenant Lobby Track.
The Fortnitemares Quests will progressively become available over the course of Fortnitemares, and will remain available to complete until Fortnitemares ends (Nov. 3, 2023, at 2 AM ET). The Quests will challenge you to keep heisting Thorne’s properties, use the new and unvaulted Fortnitemares items, and more. Want a Battle Royale break? There are also Fortnitemares Quests that challenge you to earn XP in creator-made experiences!
HORDE RUSH RETURNS!
The Horde Rush limited-time experience is back! In a team, go to different locations and survive each one’s Cube Monster horde. Keep surviving until you beat the Final Boss! As you’re taking down monsters, rack up your score by earning combos and collecting score multipliers. Horde Rush will be available until Fortnitemares ends (Nov. 3, 2023, at 2 AM ET) and is accessible via Discover.
HORDE RUSH QUESTS AND REWARDS
Horde Rush has its own set of Quests, available until the end of Fortnitemares! Complete individual Horde Rush Quests to earn XP, and complete certain amounts to earn new Locker items:
Complete 1 Horde Rush Quest to earn the The Murk Wrap.
Complete 4 Horde Rush Quests to earn the Heart-o-Lantern Emoticon.
Complete 7 Horde Rush Quests to earn the Batwing Bonespike Pickaxe.
Show the Cube Monsters they’re nothing but squares — the Horde Rush Quests will challenge you to land Cube Monster headshots, attack Cube Monster spawners, collect score multipliers, and more.
NEW AND RETURNING OUTFITS
New and returning Outfits will haunt the Item Shop during Fortnitemares 2023. The new Outfits include wrapped rapscallion Seth, muckfish Bogstick, meownstrosity Phantom Meowscles, and nautilus Festival Phaedra:
MORE NEW OUTFITS
Disney’s Jack Skellington
The “Pumpkin King” Set items are on their way — look out for the Jack Skellington Outfit in the Item Shop later in Fortnitemares 2023! This Outfit includes the Santa Jack alt Style.
The Jack Skellington Outfit, plus more “The Pumpkin King” Set items that’ll be in the Shop.
In addition to the Zero Back Bling, Peppermint Parasol Pickaxe, and Jack’s Sled Glider, there’ll be two Emotes accompanying Jack Skellington. Scare your squad with the Jack’s Scary Face Emote built into the Outfit, and travel on clawfoot with the universal Lock, Shock and Barrel’s Tub Emote.
The Jack’s Scary Face Emote.
Michael Myers
The Island is not far enough from Haddonfield: “The Shape” is on his way to the Shop. Watch your back for when the Michael Myers Outfit arrives later in Fortnitemares 2023.
The Michael Myers Outfit, plus more “The Shape” Set items that’ll be in the Shop.
Alan Wake
He’s already haunted by his own twisted tales, and soon he’ll be haunted by Fortnitemares. Best-selling novelist Alan Wake is being written into Fortnite with the Alan Wake Outfit — look out for when his chapter starts in the Item Shop later during Fortnitemares 2023!
The Alan Wake Outfit, plus more “Waking Nightmare” Set items that’ll be in the Shop.
MORE IN V26.30: RETURNING REALITY AUGMENTS
In v26.30, the Game Time, Icy Slide, and Rushing Reload Reality Augments make their return!
“QUICK WEAPON” ACTION (BETA)
The new Quick Weapon action (in beta) has been added to the Controller Options!
When enabled, Quick Weapon replaces the “Next Weapon” button. Press Quick Weapon to equip your primary item. Press one of the face buttons while pressing Quick Weapon to switch to one of the other item slots. You can press Quick Weapon and a face button simultaneously to swap to that item instantly, or hold the Quick Weapon button for as long as you like to get used to how the face buttons match up with the items in your inventory.
Additionally when Quick Weapon is enabled, “Previous Weapon” is replaced by “Place Marker” to make it easier to communicate with your squad. Or you can replace Previous Weapon with the action of your choice by customizing your controls in the controller customization options.
ENDING SUPPORT FOR OS9 ON ANDROID DEVICES
Starting with v28.00, players will be required to use OS10 or higher to continue playing Fortnite natively on Android in an officially supported manner. Android OS9 will no longer be officially supported in Fortnite, which means that we will no longer actively ensure that it is compatible with Fortnite, and that the service quality may degrade over time and eventually become unplayable.
For players unable to upgrade to OS10, note that Xbox Cloud Gaming, NVIDIA GeForce NOW, and Amazon Luna are available alternatives. Currently, these services actively support OS9 Android devices so you can continue playing Fortnite (via streaming).
COMPETITIVE NOTES
The Wood Stake Shotgun, Thorne’s Vampiric Blade, Pumpkin Launcher, Witch Broom, and Candy are not included in tournaments.
The Game Time, Icy Slide, and Rushing Reload Reality Augments are not included in tournaments.
BUG FIXES
Fixed an issue where trees were not rendering correctly.
Exclamation marks will now clear above the Quests tab as intended.
Epic Games has not shared the patch notes for today’s update just yet, but we do have some details from the datamined content. Check out the details below.
Fortnite v26.30 Datamined Content:
Here are the datamined content straight from reliable miners (not yet final):
WHAT TO EXPECT TOMORROW ‼️
– Fortnitemares Update, and it somehow affects Display Cases
– New Vampire Stake Shotgun (Rare to Mythic, turns Damage to Siphon ig?)
– Vampire Boss & Mythic Vampire Kinetic Blade
– Pumpkin Launcher, Witch Brooms & Candy Unvaulted, and Lightsabers… pic.twitter.com/ZBEU4KqV1i
– High Stakes’ Shotgun: Fires wooden stakes that deal significant damage at close ranges. Created to fight vampires and the undead – but still good against most things.
– Thorne’s Vampiric Blade: Kado Thorne’s custom forged Kinetic blade, imbued with the ability to… pic.twitter.com/vBdq9X9ZKs
Fortnite is teasing Ch1 Season 5 (2018-07-12) while next Season was supposed to be Ch4 Season 5. Could be what they been teasing a lot lately in their emails.. 🤔
Once the patch notes and more datamined content is unearthed, we’ll be sure to update the article with the info, so hit refresh from time to time. Once it’s done, we’ll post an “Update” on the article headline to reflect that changes have been made and finalized.
Fortnite update v26.30 is out this October 10 for the 1.000.114 patch, and this brings new content to the game. You can expect to see the new Fortnitemares themed content. Check out what’s new in the Fortnite update v26.30 patch notes and the datamined content.
FORTNITEMARES 2023 DAWNS IN THE FORTNITE BATTLE ROYALE V26.30 UPDATE
10.10.2023
The Fortnite Team
During Fortnitemares 2023, it’s time to call in a vampire hunter: you! Match the stakes of Kado Thorne’s threat with the new Wood Stake Shotgun. And don’t stop at vampire hunting — jump into the Horde Rush limited-time experience, complete Quests for in-game rewards, and more! Fortnitemares 2023 runs until November 3, 2023, at 2 AM ET 🧛♂️
WOOD STAKE SHOTGUN
Here’s something all stakeholders can align on: Kado Thorne must be defeated. Use the Wood Stake Shotgun — findable from the ground, regular and Rare Chests, and Holo-Chests — to help you defeat Thorne at Eclipse Estate.
THORNE’S VAMPIRIC BLADE
Thorne, if defeated, will drop a Mythic blade. Fitting for a weapon owned by a vampire, Thorne’s Vampiric Blade gives Health at the expense of others’. How? Upon damaging an enemy with it, some of your Health will slowly be restored.
PUMPKIN LAUNCHER
If a vampire wasn’t Octobery enough, the Pumpkin Launcher is unvaulted! Launch explosive jack-o’-lanterns that’ll give opponents a scare. Pumpkin Launchers can be found from the ground, regular and Rare Chests, Holo-Chests, and flying drones.
WITCH BROOM
What’s that in the air? Is that a Rocket Ram, or the unvaulted Witch Broom? Activate a Witch Broom to quickly launch yourself in the air then glide down to the surface. (This ability especially comes in handy during skirmishes you’re not prepared for.) Find Witch Brooms from the ground and Chests.
SANGUINE SWEETS
Have a sweet time in battle. Candy Corn, Pepper Mints, Hop Drops, and Jelly Beans are unvaulted during Fortnitemares 2023, each offering a distinct benefit. (For example: Hop Drops give a temporary low gravity effect.) Find these Candy items by looking in Candy Buckets, ringing doorbells, defeating guards, or taking down bosses.
FORTNITEMARES QUESTS AND REWARDS
The Candy’s not the only treat during Fortnitemares 2023. Complete Fortnitemares Quests for in-game rewards! Completing individual Fortnitemares Quests will earn you XP, while completing certain amounts will earn you new, eerie Locker items:
Complete 5 Fortnitemares Quests to earn the Bat Royale Back Bling and a Cat Banner Icon.
Complete 15 Fortnitemares Quests to earn the Sweet! Emote, Phantasmic Fall Contrail, and Hypno-Bat Spray.
Complete 25 Fortnitemares Quests to earn the Revenant Rider Glider, Within the Sanctum Loading Screen, and Rise of the Revenant Lobby Track.
The Fortnitemares Quests will progressively become available over the course of Fortnitemares, and will remain available to complete until Fortnitemares ends (Nov. 3, 2023, at 2 AM ET). The Quests will challenge you to keep heisting Thorne’s properties, use the new and unvaulted Fortnitemares items, and more. Want a Battle Royale break? There are also Fortnitemares Quests that challenge you to earn XP in creator-made experiences!
HORDE RUSH RETURNS!
The Horde Rush limited-time experience is back! In a team, go to different locations and survive each one’s Cube Monster horde. Keep surviving until you beat the Final Boss! As you’re taking down monsters, rack up your score by earning combos and collecting score multipliers. Horde Rush will be available until Fortnitemares ends (Nov. 3, 2023, at 2 AM ET) and is accessible via Discover.
HORDE RUSH QUESTS AND REWARDS
Horde Rush has its own set of Quests, available until the end of Fortnitemares! Complete individual Horde Rush Quests to earn XP, and complete certain amounts to earn new Locker items:
Complete 1 Horde Rush Quest to earn the The Murk Wrap.
Complete 4 Horde Rush Quests to earn the Heart-o-Lantern Emoticon.
Complete 7 Horde Rush Quests to earn the Batwing Bonespike Pickaxe.
Show the Cube Monsters they’re nothing but squares — the Horde Rush Quests will challenge you to land Cube Monster headshots, attack Cube Monster spawners, collect score multipliers, and more.
NEW AND RETURNING OUTFITS
New and returning Outfits will haunt the Item Shop during Fortnitemares 2023. The new Outfits include wrapped rapscallion Seth, muckfish Bogstick, meownstrosity Phantom Meowscles, and nautilus Festival Phaedra:
MORE NEW OUTFITS
Disney’s Jack Skellington
The “Pumpkin King” Set items are on their way — look out for the Jack Skellington Outfit in the Item Shop later in Fortnitemares 2023! This Outfit includes the Santa Jack alt Style.
The Jack Skellington Outfit, plus more “The Pumpkin King” Set items that’ll be in the Shop.
In addition to the Zero Back Bling, Peppermint Parasol Pickaxe, and Jack’s Sled Glider, there’ll be two Emotes accompanying Jack Skellington. Scare your squad with the Jack’s Scary Face Emote built into the Outfit, and travel on clawfoot with the universal Lock, Shock and Barrel’s Tub Emote.
The Jack’s Scary Face Emote.
Michael Myers
The Island is not far enough from Haddonfield: “The Shape” is on his way to the Shop. Watch your back for when the Michael Myers Outfit arrives later in Fortnitemares 2023.
The Michael Myers Outfit, plus more “The Shape” Set items that’ll be in the Shop.
Alan Wake
He’s already haunted by his own twisted tales, and soon he’ll be haunted by Fortnitemares. Best-selling novelist Alan Wake is being written into Fortnite with the Alan Wake Outfit — look out for when his chapter starts in the Item Shop later during Fortnitemares 2023!
The Alan Wake Outfit, plus more “Waking Nightmare” Set items that’ll be in the Shop.
MORE IN V26.30: RETURNING REALITY AUGMENTS
In v26.30, the Game Time, Icy Slide, and Rushing Reload Reality Augments make their return!
“QUICK WEAPON” ACTION (BETA)
The new Quick Weapon action (in beta) has been added to the Controller Options!
When enabled, Quick Weapon replaces the “Next Weapon” button. Press Quick Weapon to equip your primary item. Press one of the face buttons while pressing Quick Weapon to switch to one of the other item slots. You can press Quick Weapon and a face button simultaneously to swap to that item instantly, or hold the Quick Weapon button for as long as you like to get used to how the face buttons match up with the items in your inventory.
Additionally when Quick Weapon is enabled, “Previous Weapon” is replaced by “Place Marker” to make it easier to communicate with your squad. Or you can replace Previous Weapon with the action of your choice by customizing your controls in the controller customization options.
ENDING SUPPORT FOR OS9 ON ANDROID DEVICES
Starting with v28.00, players will be required to use OS10 or higher to continue playing Fortnite natively on Android in an officially supported manner. Android OS9 will no longer be officially supported in Fortnite, which means that we will no longer actively ensure that it is compatible with Fortnite, and that the service quality may degrade over time and eventually become unplayable.
For players unable to upgrade to OS10, note that Xbox Cloud Gaming, NVIDIA GeForce NOW, and Amazon Luna are available alternatives. Currently, these services actively support OS9 Android devices so you can continue playing Fortnite (via streaming).
COMPETITIVE NOTES
The Wood Stake Shotgun, Thorne’s Vampiric Blade, Pumpkin Launcher, Witch Broom, and Candy are not included in tournaments.
The Game Time, Icy Slide, and Rushing Reload Reality Augments are not included in tournaments.
BUG FIXES
Fixed an issue where trees were not rendering correctly.
Exclamation marks will now clear above the Quests tab as intended.
Epic Games has not shared the patch notes for today’s update just yet, but we do have some details from the datamined content. Check out the details below.
Fortnite v26.30 Datamined Content:
Here are the datamined content straight from reliable miners (not yet final):
WHAT TO EXPECT TOMORROW ‼️
– Fortnitemares Update, and it somehow affects Display Cases
– New Vampire Stake Shotgun (Rare to Mythic, turns Damage to Siphon ig?)
– Vampire Boss & Mythic Vampire Kinetic Blade
– Pumpkin Launcher, Witch Brooms & Candy Unvaulted, and Lightsabers… pic.twitter.com/ZBEU4KqV1i
– High Stakes’ Shotgun: Fires wooden stakes that deal significant damage at close ranges. Created to fight vampires and the undead – but still good against most things.
– Thorne’s Vampiric Blade: Kado Thorne’s custom forged Kinetic blade, imbued with the ability to… pic.twitter.com/vBdq9X9ZKs
Fortnite is teasing Ch1 Season 5 (2018-07-12) while next Season was supposed to be Ch4 Season 5. Could be what they been teasing a lot lately in their emails.. 🤔
Once the patch notes and more datamined content is unearthed, we’ll be sure to update the article with the info, so hit refresh from time to time. Once it’s done, we’ll post an “Update” on the article headline to reflect that changes have been made and finalized.
Epic Games has taken the Fortnite servers down for standard maintenance this October 10, and this is to roll out the v26.30 patch. Read on for the schedule and the planned outage today.
Fortnite Down for Server Maintenance Schedule for October 10:
Here’s the announcement from Epic Games regarding today’s downtime:
A little bit scary, and a lot of fun… 🎃
v26.30 downtime begins at 3 AM ET, and matchmaking will be disabled shortly beforehand. pic.twitter.com/S05SMADb16
v26.30 downtime begins at 3 AM ET, and matchmaking will be disabled shortly beforehand.
While there is no specific hours listed as to how long this will maintenance will take, it shouldn’t be longer than 2-3 hours if past maintenance periods are anything to go by.
Same as before, once the patch is live, we’ll provide a link out to the patch notes and datamined content. If the scheduled downtime changes, or gets extended, we’ll be sure to update the article with the info as well.
Battlefield 2042 update 1.000.047 has been released by DICE and this is for Season 6: Dark Creations. Expect a new map, a load of adjustments and more! Read on for the complete Battlefield 2042 new update patch notes for October 10.
Battlefield 2042 Update 1.000.047 Patch Notes | Battlefield 2042 New Update Patch Notes for October 10:
WHAT’S NEW IN SEASON 6?
Here is an overview of the new content, alongside highlights for changes and improvements:
New Map: Redacted
New Weapons: G428, L9CZ and VHX D3
New Gadgets: Ammo & Medical Pouches
New Vehicle: YUV-2 “Pondhawk”
New Battle Pass featuring all-new cosmetics for Specialists, Weapons, Vehicles and more.
Quality of Life Improvements: Aim Assist Improvements for Controllers, Vehicle Handling Improvements, Recon Balancing and more.
When can I play?
Update 6.0.0 deploys at 08:00 UTC on Tuesday, October 10. Season 6: Dark Creations and its Battle Pass progression starts at 12:00 UTC on the same day.
With the deployment of the 6.0.0 Update, 24/7 playlists for Redacted will immediately be available on both Conquest and Breakthrough.
WHAT’S NEW?
New Map: Redacted
Inspired by fan-favorite maps from Battlefield’s past like Operation Locker (Battlefield™ 4) and Operation Metro (Battlefield™ 3). This claustrophobic, close-quarters combat focused map takes place in the Scottish Hebrides where an “incident” has revealed a hidden tech-research facility performing classified experiments.
Located within an underground subterranean environment, this is our first map in the Battlefield franchise that offers no outdoor environment. You’ll need to use the tight corridors and elevated areas to play the enemy into your hand – or risk falling into a trap yourself.
This facility – with its biodomes and laboratories – hides more than its fair share of secrets for you to discover as you seek out your prey. Just be sure not to get distracted as the enemy will use any chance to turn the tables and ambush you.
Boreas Laboratory
The laboratory area is Boreas’ crown jewel and where the bulk of the forbidden research is happening. The lab is divided into two large rooms, split down the middle by a trench-like corridor with racks of servers on either side. Inside the laboratory rooms, large 3D printers are producing prosthetic parts, which you can also see scattered across the level. The laboratory offers close to mid-distance combat, where the looming printers offer excellent cover if you want to get up close and personal with your opponent.
Field testing
After you’ve passed through the laboratory, you enter the Field Testing area, where small, make-shift houses, provide cover and gives further hints as to what has happened in this facility. The lighting and atmosphere is due to send shivers down your spine, but you better stay alert, as the protruding rocks give both you, and your enemy, ample opportunity to flank.
Stress testing
If you’ve survived long enough to make it to the next biodome, you’ll soon notice the difference in both layout and atmosphere that the Stress Testing area has to offer. While it might feel less claustrophobic it does make vulnerable to enemy sniper fire, as this biodome opens up to long-range combat as well. If you prefer the high-ground, the stacked containers can offer you relative safety, but that means you have to get smack in the middle of the biodome, which means you’ll have to constantly watch your six.
Maintenance tunnel
If at any time you want to leave the frantic combat near the flags and enjoy a moment of peace and quiet, the maintenance tunnels can at least offer you the former. The dimly lit tunnels allow you to flank and run directly to any of the flags, but you better stay frosty, as your enemy might have already had the same idea.
New Weapons:G428, L9CZ and VHX D3
The weapons arsenal is expanding this Season with not only new weapons, but also further much community requested improvements to Vault Weapons.
G428
An all new DMR offering exceptional accuracy and substantial penetration power that can help you turn your enemies into prey.
L9CZ
This semi-automatic, highly accurate sidearm is your new best friend in close quarters situations when your primary weapon runs dry.
VHX D3
This unique and futuristic assault rifle features optimized portability and performance, making it a valuable asset for close and medium-range combat. Portable. Powerful. And pulverizing to any enemy that comes out of the shadows.
New Gadgets: Ammo & Medical Pouches
Ammo & Medical Pouches – Support your squad by throwing them pouches that will let them replenish their ammo or health. A valuable lifeline when you find death creeping on you and your team.
New Vehicle: YUV-2 “Pondhawk”
A dynamic two-person transport featuring flight capabilities, letting you and a buddy quickly provide support and rush objectives.
New Battle Pass
Season 6: Dark Creations will include an all new Battle Pass with over 100 tiers of rewards. As always, our gameplay-affecting items – weapons, vehicles, gadgets – are earnable without purchasing the Premium version of the Battle Pass.
We’re also introducing the Battle Pass Ultimate Pack, a new option for the Battle Pass that will allow you faster progress through tier skips while also granting you exclusive skins.
QUALITY OF LIFE IMPROVEMENTS
Dev Notes: Aim Assist Improvements for Controllers
With this update we set out to improve the experience of aiming and aim assist for controller peripherals with a high degree of customizability.
Our goal with aim assist on Battlefield is to make controller aim more accurate while retaining the challenge and skill required of aiming within a First Person Shooter. Aim assist is not only about the process of helping you aim but also about tuning and customizing the feel of input to your personal taste.
We have made multiple systemic improvements, while also ensuring we don’t obstruct the player.
Alongside code and design changes, we are including a new, carefully tuned Default Aim Input Response Curve with an emphasis on customizability. You will now be able to select between many different Response Curves from previous Battlefield titles. These curves can be found within the options and will alter the feel of your aim stick input. There are also legacy acceleration presets and a new slider for tuning slow down separately from other assist features.
Dev Notes: Vehicle Handling Improvements
One of our key focus areas for Update 6.0 was to improve the Vehicle Handling of Ground Vehicles and how they interact on a mobility level in comparison to the general gameplay pace that Battlefield 2042 offers.
Ground vehicles have received a wide range of changes in relation to their Tank Track Friction, Engine Power Curves, and Vehicle Gravity to allow for more weight and more. Additionally, we have made further changes to Jet Afterburners, Tor Tank balancing and Gunships to further realign and improve ground vehicular combat in cohesion with air and infantry Combat.
Dev Notes: Recon Balancing
Rao’s Cyberwarfare Suite will now trigger all damage states on targeted vehicles, as well as no longer blocking firing on vehicles. Additionally, Rao no longer reveals players around an enemy he has recently hacked and killed. Instead Rao will now reveal enemies in the target’s area when he hacks a target.
This will reveal all information in that area, such as all enemy soldiers, vehicles and gadgets within 10m of the hacked target for a very brief period of time.
We have also made adjustments to the EMP Grenade and Casper’s OV-P Recon Drone to align with this new hacking behavior.
OTHER AREAS OF IMPROVEMENT
Subsonic Ammo & Suppressors
The first update is a minor design change regarding Subsonic Ammo, and how it works in combination with Suppressors.
Previously, this combination would hide the directional indicator in the hitmarkers on the receiving end, hiding the orientation of the attacker.
We have decided to update this following our hitmarkers update and to improve the synergy with Suppressors in a way that minimizes frustration for the receiving end and promotes weapon build variety.
Previously:
Heavy Silencers = No self-spotting on minimap at any distance
Light Silencers = No self-spotting over 20 meters
Subsonic Ammo had no impact on this
Update 6.0:
Light Silencer = No self-spotting over 40 meters
Light Silencer + Subsonic = No self-spotting over 20 meters
Heavy Silencer = No self-spotting over 20 meters
Heavy Silencer + Subsonic = No self-spotting at any distance
Camera Recoil
Through Community Feedback we became aware of an issue where the crosshair of a weapon could deviate too much from the center of the screen and was affecting certain weapons a lot more than some others.
This resulted in a lack of consistency between weapons and could make controlling recoil more difficult particularly when it came to quick bursts on higher recoil weapons. We have done a pass on every All-Out Warfare weapon to resolve this issue and improve gunplay.
With the new settings, the weapons will still have some minor movement to transmit the feeling of the recoil but recoil control and bursting should feel more responsive and consistent.
We have additionally taken the chance to do some further small tweaks to the way bolt action recoil works with the camera which should also improve the feel of the weapons and help you keep your aim in follow up shots.
LMG Balance Update
Looking at the recent Update 5.2 release where we updated Vault LMGs Attachments, recoil and other stats, a dispersion change was also done to bring them to where we thought they should be when compared to Assault Rifles and the rest of the roster.
We believe we didn’t quite hit our intended goal with those changes and that we had pushed them a bit too far, where the gunplay when using LMGs didn’t feel quite right.
We decided to do an extra tweaking pass on the entire LMG category, take a look at the changelog below to learn more about the detailed changes coming as part of this update.
DMR Balance Update
DMRs have also received tweaks, but to a much lesser extent. The intention here was not really to do any significant blanket nerfing or buffing, but to review the state of the weapons and make sure they performed as intended. Take a look at the changelog below to learn more about the detailed changes coming as part of this update.
Boris & Crawford Improvements
In response to Engineer feedback, we are taking steps to improve the experience of playing as Boris and Crawford with Update 6.0. As we outlined many months ago as part of the Class Rework, the role of an Engineer is both as an anti-vehicle Specialist and one able to hold down a position and we feel this aspect of Engineer gameplay needed further balance improvements to make the available choices within the class more interesting.
As such, Boris will now have further emphasis on ensuring the uptime of his Sentry Turret in order to have optimal damage output of that Turret, while Crawford will have a completely new Specialist Trait called Deep Pockets which provides an extra rocket to shoulder-fired launchers.
We will continue to assess Engineer feedback, and all the other topics listed above as we begin to hear your thoughts once all these changes are live!
CHANGELOG
AI, Soldier and General Improvements
Added a new option that allows players to auto throw Ammo/Medical Crates upon button press, similar to the auto throw grenades option. This option can be found under Mouse & Keyboard or Controller > On Foot.
When a squad mate attempts to deploy onto a person who is in combat, that person will receive a notification informing them a squad mate is attempting to deploy onto them and that they should seek cover to let the squad spawn happen. Both visually and audibly.
Fixed the directional arrow on some world icons sometimes showing when the icon is not sticking to an edge.
Fixed an issue that caused the Nightstick Melee Weapon to fire an invisible projectile that’d create impacts on the world and geometry. Sorry about that, Penguin secret technology almost made it out.
Fixed an issue that caused downed players to appear as alive on the big map for a brief moment when playing as a Support Specialist.
Fixed an issue that caused no hand signal animation to play when spotting the Centurion C-RAM.
Improved the UI animation for when a player spots a target to feel more rewarding and snappy.
Improved the enemy health bar experience to be more readable in understanding how much health is remaining from an enemy player as well as how much damage you have recently dealt to that player.
Implemented an additional dark outline that helps visualize the total length of the health bar.
Changing the lost health bar (right side) so it uses an alpha gradient to improve contrast with the remaining health bar (left side), which will lead to better visibility of remaining health.
Added an animated hit event light gradient that sits at the right edge of the remaining health bar.
Darkened the remaining health glow (with the goal to visually coincide better with the player name).
Fixed an issue that would sometimes cause electrical static audio to play when reviving a player. Less zap zap, more pew pew.
Fixed an issue that would cause the same command to repeat itself when re-opening the Commorose for a second time.
Fixed an issue that would cause AI defenders to get stuck in concrete walls under certain fences.
Fixed an issue that would cause the distance to enemies further than 50m to not show up.
Improved performance on Xbox One and PlayStation 4 consoles while navigating Weapons in the Deploy Screen
Fixed an issue where input became throttled while having more than one controller plugged in and using any controller other than controller 1.
Fixed an issue that caused VFX particles to be seen through some objects / materials.
When performing a revive, attempting to Fire or ADS will now cancel the revive action.
Dev Comment: We made this change as we noticed that players were sometimes getting stuck performing a revive action when they’re trying to quickly cancel to kill an enemy. This change is to respect your input given to the game.
Medics inside of vehicles will now be hidden from the nearby reviver list unless they specifically ping the downed player.
Dev Comment: This is to reduce player frustration of medics not reviving when they are playing within vehicles, we acknowledge players within vehicles are less likely to jump out and revive.
Audio
Polished the audio experience when dying from explosions.
Added audio fixes around foliage assets on Hourglass.
Removed tinnitus sound effect from low damage dealing explosions.
Resupplying Med Pens from a Medical Crate now has audio.
The RPG7-V2 now has audio when performing a lock on to a designated target.
Other players can now hear when a jet is doing a close by while boosting.
Fixed an additional issue that caused the SU-57 jet to not have any boost audio.
Improved the obstruction system to minimize cluttered soundscape involving sounds further away and make close sounds more relevant and valid.
Vehicles, explosions and weapon sounds played in an exterior environment, will be more obstructed beyond a certain range if the player is in an interior environment.
Additionally, this same category of sounds when played in an interior environment will be more obstructed on far distances and several rooms away.
Battlefield Portal
Vehicles now spawn at maximum health when the vehicle maximum health multiplier is set to 2.
Fixed an issue that would cause the JU-87 Stuka’s (Battlefield 1942) crosshair to disappear when in ADS/Zoom
Fixed an issue that caused the Dynamite (Battlefield 1942) to switch to another weapon when trying to detonate all 5 sticks at once.
Fixed an issue that caused XP restrictions to not correctly update when changing PvP AI settings in the Portal Web Builder.
Fixed an issue that caused Armored Transports (Battlefield 3) to have the incorrect world iconography.
Fixed an issue where the Input Restriction blocks were not affecting AI Soldiers.
Fixed an issue where the OnPlayerUndeploy and OnPlayerDeployed events would sometimes not trigger for AI Soldiers.
Enable controls while rearview camera is active on Battlefield Portal planes
Class Changes
Recon
The Recon Class now has a Weapon Proficiency to Secondary Weapons alongside their Sniper Rifle Proficiency. This new Secondary Weapons Proficiency enables them to deploy and undeploy their Secondary Weapon at a faster rate.
This combination will function on all weapon combinations as Recon, such as hitting an enemy with a Sniper Rifle to quickly swap to a pistol, or SMG to quickly swap to a pistol.
Maps and Modes
Hourglass:
Fixed an issue where Vehicles would start shaking if placed on top of sand dunes.
Discarded:
Fixed destruction around A1 flag.
Ensured Tornado does not spawn on HQ at the start of the round.
Reclaimed:
Fixed an issue on Custom Conquest where B1 and B2 points were not working as intended.
Breakthrough:
Deployable gadgets are now destroyed after territory control change on Breakthrough.
Fast Conquest:
Fixed an issue with where teams had the incorrect number of tickets.
Tactical CQ:
Fixed Missing Voice Over during End of Round.
Gadgets & Specialists
Fixed an issue that caused the smoke grenade to allow explosive damage to bleed through walls.
If the EOD Bot falls onto a soldiers head, it will now kill them (It’s-a me, Penguinio)
Fixed an issue that caused passengers of vehicles firing shoulder-fired launchers to push the vehicle.
When attempting to deploy a gadget in the world in an area that it cannot be deployed, it will now present the reason why it is failing to do so, such as Underwater, Not Enough Space, Stolen by Penguins.
Improved the scaling of the out of range lock-on states to be more visible at range
Improved the readability of blocked lock-on states.
Grenades and missiles will now have their minimum damage capped out at 10 to ensure damage reliability.
Fixed an issue that caused a broken sprint animation when swapping to the RPG7-V2 during a tactical sprint.
Fixed an issue that could sometimes cause defibrillators to be in the characters hands while parachuting.
The Ammo Crate is no longer invincible and can now take damage and be destroyed.
The Spawn Beacon now requires slightly more room to be deployed that matches more accurately to its object boundaries.
Dev Comment: This should help alleviate situations where Spawn Beacons can be wedged into incredibly narrow spaces which prevent deploying on the Spawn Beacon from occurring. Sometimes sneaky doesn’t always mean optimal.
Angel
Fixed an issue that caused the parachute to lag behind Angel’s supply drop
Blasco
Increased spotting radius of Blasco’s X6 Infiltration Device by 10%.
Boris
Increased the range at which Boris’ Technician Trait activates from 1.6m to 3.2m
Boris’ Technician Trait will now cause the Sentry Turret to have increased rate of fire by 25%
Dev Comment: The common behaviour we saw with players playing as Boris was to place their turret and then forget it entirely in hopes it’d scoop up a kill or two. With this change we’re seeking to incentivise staying near the turret and to use it as a defensive tool placed with intention. Chokepoints, high reaching balconies and corridors are now Boris’ territory.
Casper
Fixed an issue that allowed the Recon Drone’s thermal sight to see enemies through smoke.
Increased the cooldown for the Recon Drone’s EMP by 5 seconds.
Dev Comment: This change comes as part of the EMP / Hacking gameplay behaviour improvements mentioned within Rao’s section to ensure healthy gameplay balance.
Crawford
Crawford’s Trait has been replaced by Deep Pockets, which provides an extra rocket to shoulder-fired launchers.
Dozer
Dozer will now take damage and flinch when taking direct hits towards his shield.
Fixed an issue that caused the 40mm Kinetic Grenade Pod to spawn a bullet deflection off of Dozer’s shield.
Dozer has also received additional balance improvements regarding his movement:
Rotation Speed decreased from 265 degrees per sec to 240.
Pitch Speed reduced from 190 degrees per sec to 120.
Strafing right/left movement speed reduced from 0.9x to 0.85x.
Walking Backwards speed reduced from 0.9x to 0.85x.
Sprint velocity reduced from 0.9x to 0.8x.
Falck
Fixed an issue that caused the self heal animation on Falck’s Syrette Pistol to sometimes repeat itself.
The Penguins have stolen Falck’s Syrette Pistol charges from the Medic Crate, resulting in her no longer being able to resupply Syrette Pistols from the crate. Pesky Penguins, why would they need Syrette Pistol charges?
Irish
Fixed an issue that caused the health bar of the Shootdown Sentinel (EIDOS) to not appear when repairing it with the Repair Tool.
Fixed an issue that caused Irish”s trait to not resupply the SPH Explosive Launcher.
Fixed an issue where an active friendly Shootdown Sentinel (EIDOS) would incorrectly try to intercept an enemy grenade turned friendly after being thrown back by a friendly soldier.
Fixed an issue where an active friendly Shootdown Sentinel (EIDOS) would fail to show any VFX & SFX upon intercepting a grenade turned hostile after being thrown back by a soldier.
Lis
Fixed an issue where Lis in third-person perspectives wouldn’t aim in the correct direction with her G-84 TGM equipped while in vehicle open-seats.
Mackay
Fixed an issue that caused weapon magazines to clip through Mackays forearm in the pre-round screen of a match.
Reduced maximum range of Mackay’s grappling hook by 17%.
Reduced the speed at which the grapple hook reaches maximum length after being fired by 25%.
Dev Comment: We’ve made these changes to reduce the number of scenarios Mackay could use his grapple hook to get to unintended locations, as well as to reduce what we call the 360 problem which means you can die from 360 degrees of the level around you, which makes it difficult to assess where the danger will come from.
Paik
Improved the visibility of Paik’s EMG-X Scanner which will now be more opaque so characters are more visible against the environment.
We have altered the timings of Paik’s EMG-X Scanner which will result in a longer stay time and a snappier fade out, while still taking the same total time to play her scan.
Improved the audio experience when acquiring targets with her EMG-X Scanner to understand how many enemies have been detected.
Rao
Added visual and audio feedback to vehicles that have been hacked by Rao’s Cyberwarfare Suite.
Rao no longer reveals players around an enemy he has recently hacked and killed, instead Rao will now reveal enemies in the target’s area when he hacks a target. This will reveal all information in that area, such as all enemy soldiers, vehicles and gadgets within 10m of the hacked target for a very brief period of time.
Sparks VFX appear when a vehicle is hacked to give improved player feedback.
Vehicles will now be able to shoot while they are hacked. Vehicles will instead become “damaged” when hacked. Wheel, turret, engine damage states will trigger.
To provide further emphasis on electronic warfare, the EMP Grenade will now behave similar to Rao’s new hacking behaviour.
Explosion Balancing
The following changes are made as our continued efforts to reduce the prevalence of explosions within Battlefield 2042, and ensure that we work towards a more balanced combat field, as intended. We will continue to assess community feedback around this topic.
Frag Grenade
Reduced inner blast radius from 2.25m to 2m.
Reduced blast radius from 7m to 6m.
Scatter Grenade (Not Fragmented)
Reduced inner blast radius from 2.5m to 2m.
Reduced blast radius from 6.5m to 4m.
SPH Launcher
Reduced magazine capacity to 1.
Reduced maximum amount of shells carried from 4 to 2.
Added a movement speed penalty when aiming down sight from 1x to 0.6x.
XM370A
Reduced number of magazines from 2 to 1.
Increased the recharge timer from 15s to 18s.
Adjusted the recharge behaviour to fill missing rounds into the reserve as it only has a singular magazine now, to ensure recharges occur when the weapon is still loaded.
The XM370A’s projectile explosion will now light up the surrounding environment.
C5
Reduced the range at which the C5 explosion will kill a max health soldier.
Adjusted the damage curve to be more readable.
Vehicles
As you may have seen with our recent communications on BattlefieldComms, a large focus for Update 6.0 is to improve the handling and feel of vehicular combat and to move their mobility in line with the pacing of the current state of game.
These changes will ensure that Ground Vehicles remain more grounded, but have the ability to tackle tighter combat scenarios with increased mobility through tank track friction and gravity improvements. We have also taken on board player feedback to address the current power of the EMKV-90 TOR, and taken the opportunity to bring further improvements to Jets.
General
Updated Heat Shell name to match its functionality.
Fixed an issue where directional exit points would not behave as intended when on slopes.
All vehicle open seats will now keep their own aim rotation within their constraints when the vehicle rotates
When your vehicle has been designated by either the SOFLAM or Tracer Dart, it will now display information as part of the locking on warning, such as Incoming, Locked, Locking and Designated.
Dev Comment: This is to provide feedback to pilots and drivers when they have been made vulnerable by the Tracer Dart or SOFLAM.
Fixed an issue that would let thermal scopes on certain vehicles capable of viewing enemies thermal signature through smoke.
Fixed an issue that would cause some vehicle crosshairs to shake after a reload when holding down the fire button.
Fixed an issue that allowed players to control a vehicle while their body remained outside the vehicle after a revive.
Fixed an issue that prevented characters from equipping a pilots helmet when piloting an air vehicle. Safety first!
Fixed an issue that would cause the camera to clip through the ground when entering a vehicle with Dozer’s shield equipped.
MBT
Lowered track friction for better maneuverability.
Increased turning rates when accelerating to allow for more mobility during combat, additionally we have also increased turning rates without acceleration input.
We have made improvements to acceleration and deceleration when in a standstill position, and the ability to turn whilst in this position.
Increased power of braking slightly.
Longer time to reach max speed in MBTs, players can bypass this by using boost
Bolte & LATV4
Lowered max speed when boosting and undergoing normal acceleration.
Steering improvements for all speeds, gear ratios have also been updated in connection to these new settings for the Bolte.
Fixed an issue that caused the systemic damage icon to not be updated when in the second seat of the M5C Bolte.
EBAA Wildcat
Increased power of braking.
Air Vehicles
Lowered impulse of 30mm on Attack Heli.
Players will now be ejected from aircraft when attempting to enter elevators with them.
Fixed an issue that’d cause the Mi-240 Super HIND to continually fly left or right after landing on a surface.
Fixed an issue that allowed attack helicopters to fire before the overheat stage had fully finished.
Ground Vehicles
All ground vehicles will now have an improved sense of gravity that will result in less float.
Suspensions and wheel traction have been tweaked for all ground vehicles to support this extra gravity.
Additionally, we have made further alterations to ensure that heavy tanks are less likely to flip from vehicular collisions.
Polaris RZR
Fixed an issue that caused the camera to not completely follow the Polaris RZR when it would perform a skid.
Gunships
Removed gunships 40mm GL and replaced it with a burst 30mm, please continue to share your thoughts on this as we assess Gunship balancing.
EMKV90 TOR
Minimum damage lowered on both primary weapons and default weapons from 400 to 200 and HHV-EMG Maul from 635 to 400
The HHV-EMG Maul weapon will no longer no longer one shot light air vehicles (Jets, Nightbird, Stealth Heli) beyond 330m, additionally it will also no longer one shot Attack Helicopters beyond 280m.
Fixed an issue that caused the EMKV90 TOR to warp when going up a vehicle elevator as it transitions into siege mode.
Added velocity scaled by pitch for EMKV90 TOR. This starts at 6 degrees and reaches its maximum impact by 12 degrees, weapons will fire roughly half their original speed at 12 degrees.
Dev Comment: These changes are being made to underline that the vehicle is suited for a defensive role on the Battlefield, however it is not a vehicle that is about sniping from afar. Range will now become an important factor if you wish to continue with the EMKV90 TOR.
Jets
Included a Jet Afterburner Meter so players are now able to manage how and when to use afterburners to gain air combat advantage.
Improvements made to first perspective crosshairs.
Weapons
Fixed an issue with the VCARs camera shake being out of proportion
Fixed an issue where Extended Barrel did not affect rate of fire on VCAR
Fixed an issue where you could Hold Breath with the SVD, as this weapon is classed as an DMR this is no longer possible.
Fixed an issue where minimap stealth bonuses from suppressors and subsonic ammo was not consistent with descriptions and in game behavior
Fixed an issue that caused the Assault Weapon Proficiency to grant extra underbarrel ammo on the AEK971.
Fixed inconsistencies between suppressor firing sounds when choosing different magazine types for the AEK971.
Adjusted animation undeploy speed of the MP412 REX and M44 Revolver to be more in line with actual timings of undeploying.
Increased the blast radius of the explosion bolt of the Ghostmaker R10 from 2m to 3m.
Fixed an issue where semi auto dispersion was not calculated correctly on some weapons, causing them to be less accurate
Fixed an issue that caused the 12M Auto to have higher rate of fire in single fire while equipped with the Shortened Barrel
Fixed an issue that would cause the scope glint to sometimes be disabled due to the interaction with some underbarrel attachments
Fixed an issue where the RPK-74M Laser Sight was misaligned with the weapon.
Fixed an issue that caused the SVD’s ejected bullet casings to be misplaced when equipped with any barrel attachment.
Updated the K8 reticle icon in the menus to match the reticule that is present in game.
Updated the NVK-FSN’s reticle icon in the menus to match the reticule that is present ingame.
Fixed an issue that caused certain specialists sleeves to clip through the NVK-P125’s when reloading.
Fixed an issue where some vault weapons did not have the right spread bonuses for different fire modes
Fixed an issue that caused the K30’s subsonic magazine to not have a mesh when selected.
Polished the animation when reloading the AM40 when it has underbarrel attachments equipped.
Fixed an issue that prevented several Vault Weapons from being able to revert to their factory (default) skin
Fixed an issue that caused the GAR45 Suppressor and Warhawk compensator to have a muzzle flash when equipped on the MP443
Fixed an issue that caused an increase in dispersion (bloom) when proning with the M1911
Fixed an issue that caused recoil on hipfire to reset very slowly on the PP-2000
Polished the general alignment of laser underbarrel attachments across weapons.
Fixed an issue that caused the BPF.50’s reload animation to snap when ADSing after having swapped magazine type.
Fixed an issue that caused the NVK-P125’s weapon slide to remain open after swapping magazine type.
Removed headshot multiplier from the 12M Auto and MCS-880 to be in line with other shotguns.
Fixed an issue that caused weapon magazines to clip through Mackays forearm in the pre-round screen of a match.
Fixed an issue where the Aim Assist (crosshair slow down over targets) and Aim Assist Zoom Snap Modifiers in Battlefield Portal weren’t working as intended in some cases
Fixed an issue where Aim Assist would be active on targets occluded by vehicle smoke
P90 dispersion has been increased.
PP29 dispersion while moving has been fixed, it was using incorrect (lower) values.
LMG Balance Update
LCMG
Slower dispersion increase
PKP
Slower dispersion increase
Vertical recoil multiplier decreased by 20% for the first 2 shots to improve bursting capability
Vertical recoil increased by 5%
Avancys
Slower dispersion increase
XM8L
Slower dispersion increase
M240B
Slower dispersion increase
Vertical recoil reduced by 5%
Initial shot recoil multipliers redone from scratch to improve sustained fire stability
Type 88
Slower dispersion increase
RPT-31
Vertical recoil increased by 8%
Slower dispersion increase
Dispersion behavior is now more differentiated between high and low rate of fire builds i.e. dispersion will vary more depending on which attachments are used, where a higher rate of fire will result in lower accuracy and the other way around.
RPK
Slower dispersion increase
M60
Slower dispersion increase
Reduced maximum dispersion
All LMGs
Reduced initial dispersion penalty when moving while standing, crouching and prone
Slightly increased the time it takes for recoil to fully reset overall, where on average it will now take a bit longer than for ARs. The intention is that while LMGs will now be more accurate and reliable over longer distances, their close-quarters agility will be slightly lower.
This is further split into two groups with a very minor difference between the two: Fast – Avancys, RPK and XM8 and Standard – All others.
DMR Balance Update
M39, SVK and SVD
Slightly increased dispersion when firing at maximum fire rate.
VCAR
Slightly decreased dispersion when firing at maximum fire rate.
BSV-M
Horizontal and initial vertical recoil have been increased.
We’re also expecting a mid-season event to kick off based on past seasons. Once we know more about that, we’ll let our readers know.