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Lollipop Chainsaw Remake Is Now Lollipop Chainsaw RePOP, Delayed to 2024

Among the several games that are considered guilty pleasures, Grasshopper Manufacture’s Lollipop Chainsaw ranks high in the leaderboard. While a sequel remains a dream for many, a remake of the original was announced in 2022, but news have been slim since then. Now, we finally have a couple of updates for the Lollipop Chainsaw remake, including the definitive name and a delay.

According to info coming straight from Yoshimi Yasuda, Lollipop Chainsaw producer at Dragami Games, The Lollipop Chainsaw remake Is now titled Lollipop Chainsaw RePOP, and the release date was postponed from the planned 2023 to summer 2024. We still don’t know much about Lollipop Chainsaw RePOP, especially the target platforms.

One of the announcements on Twitter reads the following:

The official title is “Lollipop Chainsaw RePOP.” We are working hard on game development, but we need a little more time. We will do our best to create the game that you will love, so we ask for your continued support.

Lollipop Chainsaw Remake Is Now Lollipop Chainsaw RePOP, Delayed to 2024 Announcement

And the other announcement gives us some more context on the new release date:

[…] the release date will be postponed from 2023 to the summer of 2024. We will do our best to make high quality games, so please continue to support us…!!!

Lollipop Chainsaw released in June 2012 for PlayStation 3 and Xbox 360, developed by Grasshopper Manufacture under the clinical eye of Suda 51 and with the input of co-writer James Gunn. However, none of them will be working on this remake, as Gunn confirmed in a tweet from July 2022:

To answer the question in the article, neither I nor @suda_51 are currently involved in this. I heard about it for the first time from Suda a couple weeks ago.

Considering that this is a remake, their influence in the new game may not be really necessary to a certain extent, so hopefully Dragami Games will be able to deliver a terrific update to this hack-and-slash game with the coolest cheerleader of all time.

Vitor Braz

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Battlefield 2042 Next Update 5.2.1 Patch Notes Revealed, Download Out Next Week

DICE is deploying a new Battlefield 2042 patch next week! The studio announced this today, and what’s more, they even revealed the Battlefield 2042 next update 5.2.1 patch notes ahead of the download.

This is a minor quality-of-life update that addresses issues, so don’t expect a new map, weapon or anything of the sort.

Battlefield 2042 Next Update 5.2.1 Patch Notes:

CHANGELOG

AI Soldiers

  • AI Soldiers will no longer stand mindlessly firing at Irish’ Fortification System, because well, they have intelligence, right?

Gameplay Improvements

  • Resolved an issue that resulted in the Underbarrel Smoke Grenade dissipating too quickly within certain weather conditions.
  • Improved scenarios that resulted in players receiving explosive damage through walls.
  • Fixed an exploit that caused players to keep downed players in a Being Revived state.
  • Lowered Dozer’s Shield Bash Range by 16%.
  • Reduced Horizontal Recoil Pull on the K30.

Hazard Zone

  • Resolved an issue that resulted in a downed Specialist standing up during the revive process.

No word on when the patch will be available, but we assume it’ll be on August 15, which is a Tuesday, since that’s most updates for the game are released. Once it’s live, we’ll let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Stray Update 1.04 for August 10 Sneaks Out for Patch 4 Fixes

BlueTwelve Studio has released Stray update 1.04, which is for Patch 4. This title update coincides with the game’s release on Xbox platforms today. Read on for what got fixed in the official Stray patch notes for August 10.

Stray Update 1.04 Patch Notes | Stray Update 4 Patch Notes:

Hello Cats and friends of Cats!

The long awaited Patch 4 has arrived! Thank you all for your patience as we’ve been working hard with our small team to prepare this patch as well as prepare additional platforms. We continue to appreciate seeing all of the notes and details from the community here and it helps us immensely!

Some Pawtch notes below!

  • Fixed localization issues across multiple languages
  • Added accessibility options for players who have difficulty with rapid tapping
  • * Toggle run
  • * Toggle defluxor
  • * Toggle to shake Zurks
  • Added an option to hide cat death (it is too sad)\A large number of crash fixes across many situations (too many to list and some quite nasty)
  • Fixes for audio decompression errors and stuttering on certain configurations
  • Collision and navmesh fixes throughout the game (Cats are liquid so it’s difficult!)

That’s about it. Once a new patch is released, we’ll be sure to let our readers know/

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Madden 24 Superstar Mode New Features and Deep Dive

EA Tiburon has released a new video offering a deep dive into Madden 24’s Superstar mode new features, as well as a detailed breakdown of what to expect from it.

Madden 24 Superstar Mode New Features:

NFL Combine

The journey to stardom begins with you as a rookie, entering the NFL draft as a QB, RB, WR, LB or CB, with Coach Prime, Deion Sanders as your mentor. We’ve brought back a modernized version of a playable NFL Combine to get you started on your journey, giving you a chance to showcase your skills in mini-games like the 40-yard dash, bench press, broad jump, and 3-cone shuttle.

The Impact of Combine Rankings

  • Your performance in each combine drill will impact your draft stock, especially where you rank in each drill compared to your peers from the real-life 2023 NFL Combine. It will also determine what rewards you will earn that can be applied to improve your ratings prior to the draft.
  • Your starting ratings, based on the archetype chosen at avatar creation, will determine your range of possible outcomes for each combine drill – a small, agile running back will be more likely to excel at the 40-yard dash and 3-cone drill than a big, bruising back, who’s more likely to excel at the bench press, for example.
  • After completing the combine mini-games, you’ll compete in position-specific drills that will increase or decrease your position in the draft. The pressure is on to shine and secure the bag as a projected top-10 NFL Draft pick.
  • Coming out of the Combine, you’ll have the opportunity to participate in the Combine Interview – a nod to Superstar modes from the past – where you’ll answer timed, football-themed trivia questions that will further dial in your actual draft position – the more questions answered correctly, the higher you may raise on draft boards.
  • After completing the combine, the next stop is the NFL Draft, where your draft position is based on your overall performance at the Combine, and the positional needs of each team (there’s also an override setting in the initial League set-up that will allow you choose any team you’d like if you want to skip the draft process). As a member of the 2023 Draft Class, you’ll be drafted by teams in the biggest need of your position based on team needs prior to the 2023 NFL Draft.

On-Field Performance Matters

Any NFL player will tell you – getting drafted is not the destination, but the beginning of the journey. After you sign your rookie contract, every game, every quarter, every rep matters, and to that end, Madden NFL 24 introduces an all-new in-game Player Grading system, exclusive to Superstar, that provides real-time feedback on your performance as you play your reps.

  • These dynamic evaluations will highlight how well you are doing your job each snap, emphasizing the importance of making the right moves at the right time, and the grade achieved on each drive will determine the amount of your rewards to increase ratings and start equipping abilities. Here’s a few examples of actions tracked via Player Grading:
    • Quarterback: Throw to Open/Covered Receiver
    • Wide Receiver: Call for Ball when Open/Covered
    • Running Back: Fake Out/Tackled for Loss
    • LB: Hit Stick/Faked Out
    • DB: Good Man Coverage/Allowed Man Completion

Superstar Missions

Another new addition is the Superstar Missions system, providing a comprehensive quest log to give you control over which objectives you want to focus on next, and which rewards you want to chase. These objectives include game goals, season objectives, career milestones, and there’s even a few other off-the-field surprises you’ll find as you play deeper through your career.

  • You can decide which objectives to pursue and will be rewarded accordingly once they are completed.
  • Missions includes on-field stat-based missions, career milestones and records, team win/loss objectives, and even extends to off-field opportunities: if you’re performing like the Superstar everybody thinks you can be, brand missions will be available, offering the opportunity to become brand ambassadors for iconic names like Nike, Jordan Brand,  and Adidas. The better you play, the more gear you’ll unlock.

Social Media Reactions

Off the field, your weekly stories and beats will be featured in the new Social Media feed, which was added on top of a revamped league news feed inside of Superstar.

  • Social Media reactions will be centered around YOU – you’ll see reactions about how you played in your last game, your stats, decisions you’re making off the field, and other relevant league news from a host of NFL insiders, including Mina Kimes and Dan Orlovsky.
  • The Social Media feed is also where the new MaddenCast will appear – a new live-action video podcast bringing unique commentary about you as a player, hosted by NFL Legends Ryan Clark, Fred Taylor and Channing Crowder – whether you’re playing great, or not so great, these guys won’t hesitate to keep it real about what’s going on in your career.

Side Activities and Mini-Games

  • To grow your Superstar status off the field, you can choose to participate in Side Activities, offering a weekly calendar of various opportunities to boost you or your team’s ratings, including: Community Events, training, rest and recovery, and a returning favorite in Madden, Mini-Games. That’s right, every week you’ll have the option to hit the practice field and boost your ratings by playing position-relevant mini-games such as Rushing Attack, Passing Skeleton and WR/DB Battle, among all the others coming back to Madden NFL 24.

A New Way To Play: Superstar Showdown

Bring your superstar and compete with, and against, other Superstars from around the world in the all-new Superstar Showdown – our new fast-paced 3 vs. 3 football mode where you can showcase and continue to progress your players alongside your friends.

  • Show off your skills, gear and personality as you take your place on the flashiest stage in virtual football. The Showdown Arena puts your Superstar in the spotlight with hi-tech features like emissive gear, glowing field-art and reactive jumbotron end-zone.
  • A new 3v3 twist on gameplay gets you in and out of the action faster – with no play-call screen, no first downs and a fast-to-fun ‘First to 21’ scoring format, games are shorter and more exciting.
  • Player Grading is also used in Showdown, but tailored to fit the unique style of the mode, ensuring that your game rewards match the distinct on-field mechanics of all the different Superstar ways to play.
  • Level up your Superstar while earning exclusive gear and boosts in Superstar Ranked; 1v1 battles are available in Solo Ranked; or team up with other Superstars in Squads Ranked. Each event features its own leaderboard and unique ranking path with different rewards.
  • Superstar Showdown will be fresh all season with live events – so be on the lookout for new experiences and different game rules all year long.

Progression and Customization

Madden NFL 24 has completely revamped the character power and progression experience for Superstar, and unified the progression path so that no matter where you play across League and Showdown, you’re always earning rewards and upgrading all of your individual Superstars.

  • Each playable position has its own unique avatar and progression path, allowing you to customize both the visuals and on-field impact of each one of your superstar characters.
  • Your avatar’s body type affects both the physical ratings, such as speed and strength, and your position-specific ratings, such as throw-power and throw-on-the-run.
  • All new to Madden NFL 24 is the Tiered Ability system, that ties ratings into on-field actions and stats, and rewards you with higher tiers of abilities as you increase both your ratings and successful reps on the field. For example, as a QB with the ‘Deep Throw Elite’ ability equipped, you can upgrade your Deep Throw Elite ability by increasing your deep-throw-accuracy rating, and successfully completing more deep throws in gameplay. You can mix and match abilities of different tiers to customize and experiment with all different types of builds for your superstar.

  • Take your Showdown performance to the next level by improving your non-position specific Showdown skills. As a traditional offensive player in the League, for example, make tackles, play coverage and catch passes inside Showdown as a 2-way player to earn permanent upgrades to these ratings to dominate in Showdown regardless of where you line up on the field.
  • Combining all the new progression features with all-new Custom Emotes and Celebration animations, you’ll not just be winning but doing it in style. The play may end when the whistle blows, but the real games begin after the play to see who has the coolest drip and celebrations

Madden NFL 24 launches this August 18 on PS4, PS5, Xbox One, Xbox Series X|S, and PC.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Forza Motorsport Track Reveal Trailers Highlight Kyalami, Road America, and Eaglerock Speedway

Forza Motorsport is racing fast and hard to the finish line, which is another term for the launch date coming in October 2023. Knowing this, Microsoft seems to be making a stronger bet in revealing more details about the anticipated racing game, with the latest effort being the new Forza Motorsport track reveal trailers. There’s three of them, with more surely to come in the following weeks.

Unlike its racing sister series Forza Horizon which focuses on free roam and open-world driving, Forza Motorsport’s racing is confined to circuits. The tracks that you can see in the videos are the following:

  • Kyalami Grand Prix Circuit
  • Road America
  • Eaglerock Speedway

If there’s one thing that is underwhelming about these trailers is just how short they are. Clocking in at less than 30 seconds each, there’s barely enough time to watch the cars zip along to showcase one of the main features in each circuit. For Kyalami, we have the tight corners requiring careful timing with breaking and acceleration; Road America has the carousel corner requiring smooth curbing and perfect control of the throttle; finally, Eaglerock Speedway is all about pushing the throttle to the max on that straight.

The big twist in this reveal is that Eaglerock Speedway isn’t a real track, but a fictional one. However, given the familiar oval shape, it could very well be inspired by one of several NASCAR tracks.

Turn 10 Studios is handling development duties on Forza Motorsport, with a release slated for October 10, 2023 on Xbox Series X|S and PC, and also launching on day one on Xbox Game Pass. The career mode will require an online connection at all times, but some modes that don’t involve progression can be played offline.

Vitor Braz

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Destiny 2 Zavala Now With Voice of Keith David, Lance Reddick’s Lines Remain Untouched

Bungie has officially revealed the new actor in charge of voice work for Zavala, one of the central characters of the Destiny saga, after the passing of Lance Reddick earlier this year. The Destiny 2 Zavala character is now going to be voiced by Keith David, but all the lines recorded by Lance for the upcoming update The Final Shape will remain in place and untouched, serving as a tribute to the actor.

Keith David is known for his prolific career in movies, having participated in Jordan Peele’s Nope and some classics such as Armageddon and The Thing. He also played several parts in animated movies and videogames, so he isn’t a stranger to the role of Zavala in Destiny 2. DC League of Super-Pets and Mortal Kombat 11 are just a couple of examples from a long line of performances.

Bungie isn’t forgetting the dedication of Lance Reddick to the series, with a heartfelt message:

The passion and professionalism Lance brought to the role over the last decade was unmistakable and loved by all. Lance’s iconic voice led us through the most intense moments in Destiny’s history and his impact on our Guardians, our community, and Bungie as a whole will never be forgotten.

Keith David and Bungie aren’t strangers at all; their story dates back from the times of Halo 2 and Halo 3, when he voiced the characters Arbiter and Thel ‘Vadam respectively. On this new chapter, Keith had the following to say (via Bungie):

I am honored to continue the great work of Lance Reddick as Zavala. Lance captured the character’s sense of integrity so wonderfully. It is my intention to continue that work.

Destiny 2: The Final Shape is expected to release by early 2024. It is the eight expansion and it’s not the end to Destiny 2, although it may be seen as the closing chapter of the Light and Darkness saga. With Bungie already considering the following 10 years for the Destiny saga, are we getting more expansions or Destiny 3?

Vitor Braz

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Overwatch 2 Update 3.58 for August 10 Released for Invasion; Full Patch Notes Listed

Blizzard has release Overwatch 2 update 3.58 (PS5 version 1.000.022), and this is for the big Invasion PvE content, which comes alongside a new Support hero, cosmetics, event and more! Read on for the complete OW2 Invasion patch notes for August 10 below.

Overwatch 2 Update 3.58 Patch Notes | Overwatch 2 Update 1.000.022 Patch Notes | OW2 Invasion Patch Notes | OW2 Patch Notes for August 10:

OVERWATCH 2: INVASION

Overwatch 2: Invasion is now available! Enjoy the new Invasion Story Missions, all-new skins, and cosmetic rewards in the Invasion Battle Pass, the new core PVP game mode Flashpoint, and the new Support Hero Illari!

INTRODUCING ILLARI

Using solar threading augmentation, Illari strikes down her enemies by harnessing the power of the sun.

ILLARI

  • Illari has been added to the line-up.

Solar Rifle (Primary Fire)

  • Long-range auto-charging rifle.

Solar Rifle (Secondary Fire)

  • Medium-range healing beam that consumes solar energy.

Outburst (Ability 1)

  • Launches you in the direction you are moving, knocking back enemies. Hold jump to go higher.

Healing Pylon (Ability 2)

  • Deploy a pylon that heals allies.

Captive Sun (Ultimate)

  • Fire an explosive ball of solar energy. Enemies hit are slowed and explode after taking significant damage.

NEW GAME MODE – FLASHPOINT

Flashpoint is the newest core game mode available on two of the biggest maps to date: Suravasa and New Junk City. Gameplay begins with both teams pursuing a central objective called a Flashpoint, aiming to capture it before the opposing team does. Capture progress for Flashpoint is like the Control game mode, but plays out faster.

A point is captured by a team once a Flashpoint reaches 100% capture progress. If the Flashpoint is being contested by a member of the opposite team currently not in control when the capture progress reaches 99%, Overtime will activate until either the team in control can remove all remaining opponents off, or until the contesting team can retake control of the Flashpoint.

A point is scored when a Flashpoint is fully captured by a team, however, gameplay continues when a new Flashpoint located somewhere else on the map is activated, and both teams must immediately race to capture it. As additional Flashpoints unlock, the spawn locations of each team will be of generally equal distance to the currently activated Flashpoint.

The team to be the first to successfully capture three of the five flashpoints wins the match.

Flashpoint is available now in Unranked modes and will be available for Competitive Play later this season.

INVASION STORY MISSIONS

Players who purchase the Invasion Bundle from the in-game shop can play in all-new Story Missions with their friends or others in queue. These massive co-op experiences will have players face against the invading forces of Null Sector, who have launched an all-out global offensive. Play through all of them and unlock the Overwatch 2 hero Sojourn, along with her new Vigilante Legendary skin.

Players can access the Story Missions can be accessed through Winston’s Desk in the Missions card in the play menu, where players can explore the Story Missions hub and new Intel Database. Playing missions and completing various goals will unlock lore entries, movies, never-before-revealed details about your favorite heroes and characters, and clues about the future of the world of Overwatch!

NEW LIMITED TIME EVENT: KING’S ROW – UNDERWORLD

Stop Null Sector from taking over the Omnic Underworld in this new co-op event that’s free to play for everyone! Reactivate a combat modified TS-1 Utility Bot to aid in liberating endangered omnics, but be warned: massive amounts of Null Sector forces have occupied King’s Row. And that’s not all—a powerful new support unit will be healing the deadly OR-14 attack bot in your path.

Every week, we’ll be adding new challenges and ways to play this new co-op event. Keep checking back! The King’s Row – Underworld event runs from August 10 to September 5.

GENERAL UPDATES

Firing Range

  • Train your aim with an all-new addition to the Practice Range! Use targets large and small, stationary and mobile, to perfect your crosshair tracking skills. Rack up points and strive to set the high score!

Challenges

  • Added a new Weekly challenge: Making Progress – Earn 8 Progression Levels. Instead of rewarding additional Battle Pass XP, this challenge rewards 150 Overwatch Credits to buy items from the Hero Gallery and counts as a challenge to earn Overwatch Coins when you complete multiple weekly challenges.
  • Weekly Overwatch Coins reward requirements are updated from 4/8/11 to 4/9/12.
  • Added a new set of challenges for the “Invasion” story missions. They can be found under the Lifetime tab.
  • Added Player Progression challenges for all 38 heroes. Player Icons can now be earned through these challenges.
  • Added Gold player title rewards to Competitive challenges.

Developer Comments: We’ve adjusted the second and third tiers to 9 and 12, but expect players to complete “Making Progress” on their way to those thresholds, which should leave the difficulty to complete weekly challenges unchanged. We’ve kept the first tier requirement at 4, which should be easier to earn with the introduction of the new weekly challenge.

On Fire

  • Increased minimum Blazing time to 10 seconds.
  • Added a 3-second cooldown to Blazing to prevent the sound effect from playing too frequently.
  • The visual effects for Blazing have been enhanced.

Ping System

  • Changed Symmetra’s personal Teleporter pings to work like Illari’s personal Healing Pylon pings so that the waypoint UI is removed when these objects are pinged.
  • Fixed Lifeweaver pinging enemy Petal Platforms as if they belong to him.
  • Health Packs are now pingable.

Text Chat

  • The ‘Unfiltered’ setting for all text chat channels has been removed. Players will have a choice on their chat settings between Friendly and Mature. Players that had previously set Text Profanity Filters to Unfiltered will now have applicable filters set to Mature.
  • Regardless of text chat filter settings, please continue to report those using inappropriate chat using the in-game report tool.

COMPETITIVE PLAY UPDATES

Top 500 Leaderboards

  • The number of wins required to appear on the Top 500 Leaderboard has been increased from 25 to 50 for consistency with our other Competitive game modes.

HERO UPDATES

  • Armor health damage reduction is now additive with other sources of damage reduction and has a maximum cap of 50%.

Developer Comments: Armor damage reduction was multiplicative with damage reduction from abilities, creating situations where certain heroes were much more difficult to damage than intended, since they were bypassing the damage reduction cap. This change will smooth out some of the extreme spikes in survivability.

TANK

D.VA

Developer Comments: Once D.Va’s mech was destroyed, there was a window of time where the pilot could be damaged or killed before the player fully had control over their character. With this change, D.Va can no longer be damaged by things like explosions or melee attacks before the player fully transitions control from the mech to the pilot.

Boosters

  • Cooldown reduced from 4 to 3.5 seconds.

Eject Mech

  • Pilot is now damage immune for 0.4 seconds while ejecting.

DOOMFIST

Developer Comments: Doomfist is performing well overall but tends to have more deaths on average compared to other Tank heroes. Lowering the Seismic Slam cooldown will reduce downtime in his ability rotations and translate into more survivability due to the increased mobility and potential for generating overhealth more often with his passive ability. Additionally, Power Block will now always reduce explosive damage from a projectile stuck directly to Doomfist, even though normally you have to face the direction of the incoming damage to block it.

Seismic Slam

  • Cooldown reduced from 7 to 6 seconds.

Power Block

  • Now reduces damage from stuck projectiles.

RAMATTRA

Developer Comments: Similar to Doomfist’s Power Block change, Ramattra’s Block ability will now always apply damage reduction to projectiles stuck directly to him. His Annihilation ultimate ability was being generated slightly too quickly for how impactful it can be, so we are increasing its ultimate cost.

Block (Nemesis Form)

  • Block now reduces damage from stuck projectiles.

Annihilation

  • Ultimate cost increased 12%.
  • Block now reduces damage from stuck projectiles.

SIGMA

Developer Comments: Sigma has always had somewhat floatier movement controls than most heroes in order to match his character movement animations. However, this led players to feel like his Tank role passive ability wasn’t reducing the amount he would be knocked back since it took him longer to stop than other tanks. We’ve now adjusted this to the standard hero movement values to make the gameplay interactions feel more consistent.

  • Base movement ground deceleration increased to match standard heroes movement.

WINSTON

Developer Comments: Winston’s Tesla Cannon ranged attack had a decently long charge time relative to the damage it deals. These adjustments will make it more responsive to charge and fire, which can be useful for situations such as finishing off low health enemies attempting to flee, or poking at enemies before leaping in. This comes at the cost of taking a longer time to recover after firing, which in some cases will be weaker as a burst-damage combo with Jump Pack and primary fire.

Tesla Cannon

  • Secondary fire charge time reduced from 1.2 to 1 second.
  • Secondary fire recovery time increased from 0.5 to 0.75 seconds.

DAMAGE

BASTION

Developer Comments: There are several small tuning adjustments to Bastion here with the goal of improving overall effectiveness, as Bastion’s weakness of being a large and immobile target has proven tough to overcome, even with such powerful damage potential.

A-36 Tactical Grenade

  • Maximum explosion damage falloff reduced from 70% to 50%.
  • Detonation time reduced from 0.5 to 0.35 seconds.
  • Recoil adjusted to recover more quickly.
  • Projectile size increased from 0.2 to 0.25.
  • Impact damage increased from 15 to 30.

Configuration: Recon

  • Reload time reduced from 1.5 to 1.2 seconds.

Configuration: Assault

  • Transforming into Configuration Assault now repairs 50 armor health.

Configuration: Artillery

  • Targeting state movement speed increased from 20 to 25 meters per second.

CASSIDY

Developer Comments: Even with the powerful and reworked Magnetic Grenade, Cassidy has still been underperforming, so we are reverting his maximum health back up to 225, having his gun damage falloff reach its full reduction sooner, and restricting the maximum range on magnetic grenade to help solidify his position as a close-to-mid range damage dealer.

  • Base health increased from 200 to 225.

Peacekeeper

  • Peacekeeper damage falloff range rescaled from 25-45 meters to 25-35 meters.

Magentic Grenade

  • Projectile now has a maximum travel time of 1.5 seconds.
  • Slow amount reduced from 30 to 25%.

HANZO

Developer Comments: Despite being conceptually strange, this gameplay mechanic felt good and fluid to use as Hanzo. However, it often resulted in some frustrating behavior for enemy players that can be alleviated without impacting Hanzo’s overall effectiveness too significantly.

Storm Bow

  • Arrow draw progress is no longer preserved while wall climbing.

SOLDIER: 76

Developer Comments: Soldier: 76 became much more deadly after his last round of changes so we are reverting the Helix Rocket explosion damage to lower his burst damage. We are also increasing his Tactical Visor ultimate cost to help account for his overall increased damage output, both during the ultimate and leading up to it.

Helix Rocket

  • Explosion damage reduced from 90 to 80.

Tactical Visor

  • Ultimate cost increased 10%.

SOMBRA

Developer Comments: EMP frequency is a little too high given its relative power so we are increasing its cost. It will now also deal the usual percentage of max health damage to Lifeweaver’s Tree of Life ultimate instead of treating it like a barrier and destroying it instantly.

EMP

  • Ultimate cost increased 15%.
  • No longer destroys Lifeweaver’s Tree of Life.

TORBJÖRN

Developer Comments: We are continuing to add power into the Rivet Gun, as the previous changes didn’t quite make up for the turret damage decrease. In addition, we are also improving the Forge Hammer swing speed so that it is more effective to repair a turret while it is under fire.

  • Weapon swap time reduced from 0.5 to 0.4 seconds.

Rivet Gun

  • Primary fire recovery time reduced from 0.55 to 0.48 seconds.

Forge Hammer

  • Swing recovery time reduced from 0.75 to 0.6 seconds.

SUPPORT

ANA

Developer Comment: Ana’s damage breakpoint change has proven too effective overall given her long range so we are reverting it back to its previous value. We are also increasing the size of unscoped projectiles when firing at enemies (her projectiles have always had a larger size for allies) which should help them land more consistently against close-ranged threats.

Biotic Rifle

  • Damage and healing per projectile reduced from 75 to 70.
  • Unscoped projectile size increased from 0 to 0.1.

BRIGITTE

Developer Comment: Brigitte’s overall effectiveness and survivability have been high relative to other heroes, so we are reducing the Barrier Shield health. We’re also slightly adjusting the ultimate cost of Rally, as it has become more effective after its rework.

Barrier Shield

  • Barrier Shield health reduced from 300 to 250.

Rally

  • Ultimate cost increased 6%.

KIRIKO

Developer Comment: Protection Suzu now rewards more deliberate usage by increasing its healing when cleansing negative effects. It will no longer knockback enemies, as it wasn’t particularly important to its overall design and was there to provide feedback for the impact. These Kunai changes will make the weapon damage output more consistent and reduce some of the disparity between landing critical hits or not.

Protection Suzu

  • Knockback removed.
  • Healing reduced from 50 to 40.
  • Now heals for an additional 30 health when cleansing a negative effect.

Kunai

  • Damage increased from 40 to 45.
  • Recovery time reduced from 0.55 to 0.5 seconds.
  • Critical damage multiplier reduced from 3 to 2.5x.

LIFEWEAVER

Developer Comments: The Tree of Life outputs substantial healing but often doesn’t provide enough value for an ultimate ability. To increase its utility, any overhealing done via the Tree is now converted to overhealth. Thorn Volley’s spread is now less random, with half the projectiles having a smaller base spread to promote better mid-range consistency. Life Grip now has a longer mobility lockout duration to prevent accidental cancels by the affected ally using a movement ability immediately after the pull being started. Finally, we are supplementing Lifeweaver’s survivability with an increase to his overall health pool by converting some of it to shield health in order to account for the large petal hit volume on his back, as well as increasing the healing done by Rejuvenating Dash.

  • Base health reduced from 200 to 175.
  • Base shield health increased from 0 to 50.

Thorn Valley

  • Reduced spread for one of the two Thorn Volley projectiles fired per shot by 25%.

Rejuvenating Dash

  • Healing increased from 25 to 50.

Life Grip

  • Mobility lockout duration increased from 0.45 to 0.75 seconds.

Tree of Life

  • 50% of Tree of Life’s overhealing is now converted into Overhealth – up to 100 maximum Overhealth.

LÚCIO

Developer Comment: In order to help bring Lucio’s survivability more in line with the rest of the Support heroes, Crossfade self-healing during Amp It Up is now a more effective survival option for Lucio.

Crossfade

  • Secondary fire damage boost reduced from 30 to 25%.

MERCY

Developer Comment: Damage amplification effects have been an often discussed topic lately, and Mercy has been performing strongly at all skill ranks. We’re reducing the potency of Mercy’s damage boost beam but want to make sure it stays powerful enough to feel like an effective and interesting gameplay choice, as making the decision between healing or damage boosting is core to Mercy’s gameplay.

Caduceus Staff

  • Secondary fire damage boost reduced from 30 to 25%.

CO-OP MODE HERO UPDATES

With the introduction of Overwatch 2: Invasion Story Missions, we will have specific hero balance changes for multiple heroes to ensure players have a continuous challenge when playing in co-op modes like Story Missions and Event Missions.

  • Heroes no longer passively gain ultimate charge over time.
  • Ultimate costs increased in co-op game modes.

TANK

WINSTON

Tesla Cannon

  • Secondary fire now chains up to 4 additional nearby enemies, dealing depreciating damage each chain.

Jump Pack

  • Landing damage now increases while in the air, up to 250% more damage over 2.5 seconds.

ZARYA

Particle Barrier

  • Particle Barrier duration increased from 2 to 3 seconds.

Projected Barrier

  • Projected Barrier duration increased from 2 to 3 seconds.

Graviton Surge

  • Damage per second increased from 5 to 30 for 105 damage total.

Energy (Passive)

  • Energy degeneration rate reduced from 2 to 1.5 energy per second.

DAMAGE

CASSIDY

Deadeye

  • Initial charge rate increased from 130 to 325 damage per second.
  • Ramped charge rate increased from 260 to 650 damager per second.
  • Now has a maximum damage cap of 1560 per target.

ECHO

Focusing Beam

  • Damage per second increased from 50 to 85.

Duplicate

  • Echo can duplicate her allies in Co-op modes.
  • Duration increased from 15 to 20 seconds.
  • Ultimate charge rate multiplier during Duplicate increased from 4x to 9x.

GENJI

Shuriken

  • Damage increased from 27 to 29.

Deflect

  • Duration increased from 2 to 3 seconds.

Dragonblade

  • Duration increased from 6 to 8 seconds.

MEI

Endothermic Blaster

  • Primary fire damage per second increased from 55 to 100.

PHARAH

  • Hover Jets and Jump Jet now increases movement speed by 30%.

Concussive Blast

  • Explosion damage increased from 0 to 30.

Barrage

  • Explosion damage increased from 30 to 35.

Hover Jets (Passive)

  • Maximum fuel increased 20%.

TORBJÖRN

Deploy Turret

  • Turret damage increased from 11 to 15.

TRACER

Pulse Pistols

  • Ammo increased from 40 to 60.
  • Damage reduced from 5.5 to 5.

Pulse Bomb

  • Explosion damage increased from 350 to 550.

SUPPORT

BRIGITTE

Shield Bash

  • Damage increased from 50 to 60.

Rally

  • Duration increased from 10 to 15 seconds.
  • Rally does not increase Barrier Shield size in Story Missions.

Inspire (Passive)

  • Healing total reduced from 75 to 55.

LÚCIO

Soundwave

  • Cooldown reduced from 5 to 4 seconds.

Crossfade

  • Speed Boost now also increases attack speed by 20%.

MAP UPDATES

New Map – New Junk City

Explore deep beyond the gates of Junkertown and discover more secrets of the destroyed Omnium now inhabited by the Junkers in this massive Flashpoint map!

New Map – Suravasa

Discover the enchanting gardens and aqueducts of Suravasa. This Flashpoint map will host brawls across its intricate markets, temples, and ruins.

Lighting for Season 6

Push

  • New Queen Street – Dawn
  • Colosseo – Morning
  • Esperança – Morning

Hybrid

  • Blizzard World – Night (New)
  • Eichenwalde – Morning
  • Hollywood – Night
  • King’s Row — Night
  • Midtown — Morning
  • Numbani — Morning
  • Paraíso — Evening (New)

Escort

  • Dorado — Evening
  • Havana – Morning
  • Watchpoint: Gibraltar — Morning
  • Junkertown — Morning
  • Circuit royal – Morning
  • Rialto – Evening
  • Route 66 — Morning
  • Shambali Monastery — Night

Control

  • Antarctic Peninsula – Night
  • Busan – Morning
  • Ilios — Evening
  • Lijiang Tower — Dawn
  • Nepal — Morning
  • Oasis — Morning

Flashpoint

  • New Junk City — Morning (New Map)
  • Suravasa — Morning (New Map)

BUG FIXES

GENERAL

  • Fixed a bug that could result in Competitive Titles becoming unequipped.
  • Fixed an issue with splash damage being inconsistently applied to targets on ramps or stairs.
  • Fixed an issue that resulted in some players Hero Unlock challenges unable to progress.
  • Fixed a bug with the Challenge interface that could result in controllers unable to navigate it.
  • Play vs AI – Fixed a bug with Cassidy bot that would prevent him from using his full kit once Deadeye was activated.
  • Play vs AI – Fixed a bug with Ana bot only healing at regular intervals and reloading after each shot.
  • Play vs AI – Fixed an issue with Torbjorn bot being unable to use his Molten Core.
  • Fixed an issue with the Push mode progress indicator not reflecting team color.
  • Fixed a bug with some “Best” stats not being tracked correctly in Career Profile.
  • Resolved a bug with the Battlepass interface that could result in a player becoming stuck and forced to restart the client.
  • Fixed an issue that resulted in the Bonus XP tag to be missing from the Role Select screen.
  • Fixed a bug with abilities that reveal enemy health bars revealing health bars for all players in Deathmatch.
  • Fixed an issue with High Quality screenshots displaying artifacts in its images when used in the Hero Gallery.
  • Fixed a bug where the scoreboard would display large numbers incorrectly (1000 is now displayed as 1,000).
  • Resolved an issue with some abilities going through the ceiling at specific spots in some maps.

MAPS

Junkertown

  • Fixed a bug with a fuel tank whose collision did not match the model.

Lijiang Tower

  • Fixed an area of the map that would cause Immortality Field to self-destruct.

Midtown

  • Fixed areas in the map that could allow players to become stuck.

Paraíso

  • Fixed locations that were missing collision.

HEROES

Ashe

  • Fixed a clipping issue with Ashe’s rifle that could occur when aiming down sights.
  • Fixed an issue with BOB not playing the correct animations for the full Hack duration.

Baptiste

  • Fixed a bug with the Immortality Field device negatively impacting Aim Assist on consoles. Bastion
  • Fixed a bug with the cooldown for Configuration : Assault not being properly reduced in some instances.

Cassidy

  • Fixed an issue with the Flashbang victory pose causing Cassidy’s leg to become distorted.
  • Fixed a bug with melee being cancelled if used right after Deadeye.
  • Resolved an issue with Magnetic Grenade that prevented Cassidy from receiving elimination credit if used on a flying or falling target.

Junker Queen

  • Fixed a bug with Rampage not correctly showing as disabled when disabled by some abilities.

Junkrat

  • Fixed an interaction with Lifeweaver’s Petal Platform and Junkrat’s Total Mayhem that would result in the bombs left from Junkrat’s death falling through the platform.

Kiriko

  • Kiriko should be able to target crouching allies and allies under low ceilings more consistently now.
  • Kiriko should more consistently appear at the same elevation as her target (instead of way above them).
  • Swift Step should more consistently keep Kiriko inside map bounds and not result in the player stuck inside the environment when she teleports.
  • Using Swift Step while on moving platforms (including payloads, cars, and boats) should no longer fail to move Kiriko towards her target.
  • Fixed an issue that could cause visual artifacts on Kiriko’s skin when customizing Kiriko’s Mythic skin.

Lifeweaver

  • Fixed a bug that made it possible for players to hide inside the Tree of Life.
  • Fixed a bug with Tree of Life blocking usage of Petal Platform if Tree of Life confirmation input is set to Ability 3 Release.
  • Fixed a bug with Lifeweaver’s flower not changing colors with skin selection.
  • Fixed an interaction that allowed Lifeweaver to cancel melee’s animation when combined with Petal Platform.

Lúcio

  • Fixed a bug with his Crossfade VFX being applied to his feet instead of his hand.
  • Fixed a bug with Bard Lucio’s strings becoming stretched after respawning.

Moira

  • Fixed a bug with Moira’s Fade not displaying correctly for Spectators.

Orisa

  • Fixed a bug with Fortify not correctly ignoring the Slow applied by an enemy Orisa Terra Surge or Mei’s Deep Chill.

Pharah

  • Fixed a bug with the Mission Complete highlight intro missing sound when you have some skins equipped.

Reinhardt

  • Fixed an interaction with Charge and Brigitte’s Shield Bash that could result in Brigitte receiving the full pin damage at first contact instead of being pinned.

Sombra

  • Fixed an interaction with Translocator and Petal Platform that allowed players to get out of the playable space.

Widowmaker

  • Fixed the missing sound effects on the ‘I see you’ highlight intro when certain skins were equipped.

Winston

  • Fixed an interaction with Winston’s Shield Generator and Tracer’s Pulse Bomb that could result in damage not being mitigated if the bomb was placed inside the top of the barrier.

Zarya

  • Fixed an interaction with Earthshatter that could result in Zarya getting zero charge if a bubble was active.

Let’s hope this Invasion patch kickstarts the game and its playerbase.

Source: Overwatch

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Quake 2 Enhanced Now Out and Supports Crossplay, Here Are the Features and New Content

Just a few months ago, we reported on a Quake 2 remastered by rated in Korea. Well, during QuakeCon today, Bethesda announced “Quake 2 Enhanced,” and not only is it out today for $9.99, but it includes new content and even crossplay.

Quake 2 Enhanced Features and Content:

  • Up to 4K* and widescreen resolution support
  • Enhanced models
  • Improved enemy animations and gore
  • Improved and restored AI behaviors
  • Enhanced cinematics, dynamic and colored lighting, anti-aliasing and depth of field
  • The original heavy rock soundtrack by Sonic Mayhem, and more
  • Online multiplayer and co-op support

Get Both of the Original Mission Packs

Quake II includes both original mission packs: “The Reckoning,” featuring 18 campaign levels and 7 deathmatch maps, and “Ground Zero,” featuring 15 campaign levels and 14 deathmatch maps.

  • Mission Pack: The Reckoning
  • Mission Pack: Ground Zero

Play the All-New “Call of the Machine” Expansion

A brand-new Quake II experience from MachineGames consisting of 28 campaign levels and one multiplayer deathmatch map. In the depths of Strogg space lies the Machine, a singularity capable of collapsing the fabric of reality. Fight across time and space to find the Strogg-Maker, destroy it, and change the destiny of man and machine.

Enjoy Online & Local Multiplayer and Co-op

Fight the hostile Strogg through the gritty, military sci-fi campaign and expansions in 4-player online or local split-screen co-op, and compete in pure, retro-style combat with support for 16-player (online),*4-player (local split-screen), or *8-player (local split-screen) matches. Bot support for offline and online deathmatch and team deathmatch modes are included.

*Supports 4-player local split-screen multiplayer on Xbox One, Nintendo Switch, PS4, and PS5. Supports 8-player local split-screen multiplayer on PC and Xbox Series S and X.

Play Together with Crossplay

Play the campaign and all expansion packs cooperatively or go toe-to-toe in multiplayer matches with your friends regardless of platform. Crossplay is supported among PC (controller-enabled), Xbox One, Xbox Series X/S, PS4, PS5 and Nintendo Switch.

If you’re interested in picking it up, you can check out the links for each version below.

Will you be picking up Quake 2 for a nostalgia trip with brand-new content?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghostrunner 2 Opens Beta Signups and Teases Major Announcement

Ghostrunner 2 beta signups are available right now, ramping up the excitement to 505 Games’ follow-up to the acclaimed 2020 cyberpunk first-person slasher. But wait, there’s more – the developers are promising some exciting Ghostrunner 2 news on Monday, August 21, describing them as a “major announcement.” Could it be a Ghostrunner 2 release date reveal? We’ll have to wait and see.

Regarding the Ghostrunner 2 closed beta, with a still secretive start date, you can sign up right now through the official form, but do it quickly since there are very limited slots and it requires you to be a member of the game’s Discord and Reddit. There are some interesting questions there, such as if you have any programming experience, or if you show any interest in being a community event coordinator or suggest any fun community events. In case you are selected for the beta, you must sign an NDA (non-disclosure agreement) preventing you from sharing any details about the Ghostrunner 2 closed beta.

A new video was also revealed, recapping the events from the previous game. Naturally, it is chockful of spoilers and should only be watched by those who have already played and completed the first game.

Ghostrunner 2 releases in 2023, but a specific launch date is yet to be announced. You can expect to see this game available for PlayStation 5, Xbox Series X|S, and PC (Steam and Epic Games Store).

Vitor Braz

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GTA Online Weekly Update for August 10 – Discounts, GTA Plus & More

Rockstar Games has now released a new GTA Online weekly update for August 10 with a new set of activities plus discounts, GTA Plus benefits and more! Check out the full highlights and details in one neat list down below.

New GTA Online Weekly Update for August 10 – Discounts, GTA Plus & More:

Starting today, El Rubio’s private island plays host to an all-new, multi-stage Adversary Mode, Assault on Cayo Perico, where teams of attackers and defenders clash over control of the island paradise.

Also this week, the Buckingham Weaponized Conada featured in San Andreas Mercenaries is now available for all players to purchase from Warstock Cache & Carry.

Highlights from today’s news include:

  • New Adversary Mode: Assault on Cayo Perico, giving out Double GTA$ and RP this week
  • New Vehicle: The Buckingham Weaponized Conada Helicopter, now available from Warstock Cache & Carry
  • Returning Modes: Occupy, Extraction, and Trading Places (Remix)
  • Triple GTA$ and RP on Ammu-Nation Contracts
  • Double GTA$ and RP on Bunker Sell Missions
  • Doubled Bunker Research Speeds
  • A collectible Ammu-Nation Baseball Tee for completing a Bunker Sell Mission at any point this week
  • An Atomic Rally Spec livery for the Maibatsu MonstroCiti (Off-Road) for completing a Gunrunning Resupply Mission and an Ammu-Nation Contract before September 6
  • On PlayStation 5 and Xbox Series X|S
    • Premium Test Ride: The Pegassi Weaponized Ignus (Super)
    • This week’s HSW Time Trial takes place between Vinewood and Vespucci Beach
  • Premium Deluxe Motorsport Showroom Vehicles: The Mammoth Squaddie (SUV), Pegassi Zorrusso (Super), Declasse Walton L35 (Off-Road), HVY Nightshark (Off-Road, 40% off), and HVY Insurgent (Off-Road, 40% off)
  • Luxury Autos Showroom Vehicles: ThePegassi Torero (Sports Classic) and Ocelot XA-21 (Super, 40% off)
  • Lucky Wheel Top Prize: The Nagasaki Outlaw (Off-Road)
  • LS Car Meet Test Rides: The Dinka Veto Classic (Sports), Pegassi Reaper (Super), and Annis Euros (Sports, 40% off)
  • LS Car Meet Prize Ride: The Pegassi Toros (SUV) for placing Top 5 in the LS Car Meet Series for three days running
  • 30% off all Bunkers and their Upgrades and Modifications
  • Weapon Discounts: 40% off Mk II Weapon Upgrades and 30% off Explosive Weapons (Railgun, Rocket Launcher, Sticky Bombs, Molotovs, Homing Launcher, Remote Bomb, Grenade Launcher, Proximity Mine)
  • Vehicle Discounts: 40% off the HVY Nightshark (Off Road), HVY Insurgent (Off Road), Ocelot XA-21 (Super), and Annis Euros (Sports)
  • Gun Van Discounts: 30% off the Heavy Rifle and for GTA+ Members only, 30% off the Up-N-Atomizer
  • GTA+ Benefits: A free Penaud La Coureuse and Penaud Rally livery, free Santo Capra x Manor Suit Jacket and Pants, complimentary Anodized Lime Pearl Chameleon Wheel Paint, extra rewards on Junk Energy Time Trials, Land, Air, Open Wheel, and Stunt Races, and more

GTA+:

GTA+ Members can claim the new Penaud La Coureuse (Sports) for free at The Vinewood Car Club, and more through August 16:

  • Free Penaud Rally livery and Anodized Lime Pearl Chameleon Wheel Paint 
  • Santo Capra x Manor Suit Jacket and Pants 
  • 1.5X GTA$ and RP on Junk Energy Time Trials  
  • 1.5X GTA$ and RP on Land, Air, Open Wheel, and Stunt Races
  • 50% off conversion costs at Hao’s Special Works 

And much more, including a GTA$500,000 bonus delivered upon billing each month. Visit the GTA+ website for full details.

Discounts:

  • Bunker Properties, Upgrades, and Modifications – 30% off
  • Mk II Weapon Upgrades – 40% off
  • HVY Nightshark (Off Road) – 40% off
  • HVY Insurgent (Off Road) – 40% off
  • Ocelot XA-21 (Super) – 40% off
  • Annis Euros (Sports) – 40% off
  • Explosive Weapons (Railgun, Rocket Launcher, Sticky Bombs, Molotovs, Homing Launcher, Remote Bomb, Grenade Launcher, Proximity Mine) – 30% off

Gun Van Inventory and Discounts:

Tactical SMG | Heavy Rifle (30% off) | Up-N-Atomizer (30% off for GTA+ Members) | Sweeper Shotgun | Marksman Pistol | Homing Launcher | Railgun | RPG | Tear Gas | Grenades | Molotovs | Armor | Pool Cue

That’s all for this week’s update. Check again next Thursday for the new GTA Online weekly update.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Taipei Game Show 2024 Is First Major Event of the Year, Check the Dates Here

While 2023 is yet far from running its course, the coming year is already looking very promising for the videogaming industry. The Taipei Game Show 2024 dates have just been announced, giving players from all over the world ample time to get prepared and visit one of the largest global gaming events. Running from January 25th to 28th, it is expected to rival or surpass this year’s edition, which saw over 300,000 visits last February.

With rumors of the upcoming announcement of new consoles and more exciting news, this could be the first global gaming event to see a major reveal happening. However, nothing is set in stone at this point, even if the likeliness of new titles being uncovered is extremely high. For now, we did get the unveiling of the event’s theme, supported by the poster that you can check below, and the dates are right after.

Taipei Game Show 2024

Taipei Game Show 2024 dates:

  • B2C ZONE – Jan. 25th to Jan. 28th, 2024 (exhibitor registration is now open)
  • B2B ZONE – Jan. 25th to Jan. 26th, 2024 (exhibitor registration will be open in September)
  • Asia Pacific Game Summit – Jan. 25th to Jan. 26th, 2024

The Taipei Game Show 2024 event takes place at Taipei Nangang Exhibition Center Hall 1, and the registration is now open to B2C (Business to Consumers), and opens in September to B2B visitors (Business to Business). If you want to learn more about the event and can’t wait to get your tickets, keep an eye out for updates here on MP1st.com and the official website.

Vitor Braz

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Meet Your Maker Rising Tides Mid-Sector Update Drops August 15; Tease Revealed for Next Major Update

Builders, we’ve got some fantastic news for you all, as Behaviour Interactive has revealed the release date of their upcoming mid-sector update for Meet Your Maker! That’s not all, though, as the studio has also begun teasing the game’s next major update. 

Meet Your Maker Rising Tides Mid-Sector Update for August 2023

On August 15, Behaviour Interactive will deploy a new patch called the Rising Tides mid-sector update. This update will introduce a few new features, which have been outlined below. 

New Features and Updates

  • Social Raiding Now Enabled for Every Outpost – With this update, every Activated Outpost will automatically have the Social Raid status enabled, meaning that they will always be searchable from the Social Raid menu. Progression and rewards will still only be tied to the Outposts raided from the standard Raid Map, but now Builders will be able to share their levels without worrying about losing out on standard raid rewards.
  • Introduction of Daily Challenges – A Daily Challenges system for Raiders will be introduced, replacing the current Chimera Tribute system. Raiders will now have a steady stream of exciting new tasks to complete and will be rewarded for doing so. These challenges also improve gameplay variety by encouraging the use of different mechanics and strategies.

New Gameplay Content & Improvements

To keep Raiders and Builders on their toes, we’re deploying 5 new Mods and Augments. We’ve seen first-hand how quickly the community creates when they have new tools to work with, and we’re excited to see how these latest additions will shake up life for Custodians in the wasteland. All of the new Mods and Augments will be unlockable with in-game currency. 

In addition, there will be three new color decals, fitting the theme of the previous Sector 1: Dreadshore update for all players. This update will also bring UI refinements, balance changes, and of course, bug fixes. We’ll have the full patch notes posted once they become available next week. 

As for what else is to come to Meet Your Maker, Behavior released this teaser for their next major update, Sector 2: Shattered Peak. 

Meet Your Maker Sector 2 Shattered Peak

The studio previously teased this update during our interview with them last month, and we’re glad to finally learn what they meant about wearing something warm, as the next major update appears to be in some rather arctic weather. We should be learning more about this update very soon, but until then, enjoy the Mid-Sector update!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Lords of the Fallen Game Length “Somewhere” Around 30 Hours, New Game+ Confirmed

For those looking for their next Souls-like fix, you might want to take a look at HexWorks’ upcoming Lords of the Fallen. If you’re wondering what the Lords of the Fallen game length is, we have the answer to that straight from the devs.

Speaking to MP1st during our hands-on session with the game, HexWorks’ studio boss Saul Gascon and Creative Director Cezar Virtosu answered how long it will take for players to complete Lords of the Fallen, and whether there’s a New Game+ mode.


MP1st: How long is the game’s single player, will there be incentives to replay the game? New Game plus modes?

Saul Gascon – The single player experience for us, like we know whatever enemy spawns, we know everything about it,  think around 25 hours. For a new player it’s gonna be somewhere around the 30 or more.

Cezar Virtosu –  Seeing that the tutorial area takes more than an hour and a half. For us, it takes like 25 minutes tops. So we are looking, I have some 30 hours or something. 

Saul Gascon –  30 plus more or less. Then you have different endings. Like you have three different endings depending on which factions you align with, so that’s one of the replay values. Plus the different classes, so you want to try different types of builds and etc. 

On top of this, is NG+. We have quite a few surprises waiting for players. Just as a brief one, you’ve seen (referring to our hands-on experience) that you have the Ancient Vestiges that are always there, they are present. You have the ones Vestige Seedlings that you can build yourself.

So in NG Plus, there is only one Ancient Vestige, all of the others are out and it’s in the hub and any vestige you want, you need to build it yourself. That means mastery of the environment itself. 

It’s funny because this is how we originally designed the game crafting Vestiges. The first iteration of the game only had one Vestige. But then through the play test, we saw that the dark souls ,or souls like veterans were super happy about it, “oh It’s amazing” right? But then anybody that you know was in the rest of the world “that’s too hard man, you went too far!”. Then we kept that original vision, but only for NG plus. Plus a couple of extra surprises that you will find NG+. 


For an action-RPG Soulslike, 30 hours isn’t too bad. There’s New Game+ as well, which should further add to the replayability.

Stay tuned to our full interview with HexWorks regarding Lords of the Fallen hitting the site soon.

Lords of the Fallen will be released this October 13 on the PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Lords of the Fallen Hands-On Preview – Umbral Has Its Secrets

Lords of the Fallen originally released in 2014, when it received fairly average reviews. However, it seemingly sold enough copies to warrant a sequel, which never fully materialized. Nine years later, a reboot is nearly upon us with a new game, on the latest consoles and PC, with the same name.

MP1st was invited to get a couple of hours of hands-on time with the upcoming creation by developer Hexworks, and we have our impressions ready right now.

A Bit More Accessible

Lords of the Fallen is a Soulslike game, so naturally, it’s challenging. Although, if you have a decent amount of experience with these types of games, you likely won’t have too much of an issue with the regular enemies on offer here and will only find real challenges in the game’s many bosses. Indeed, during my time with Lords of the Fallen, my only deaths occurred during the first true boss, Pieta. A large part of this decrease in difficulty compared to, say, Elden Ring is due to the two lives you’re given.

One unique aspect of Lords of the Fallen is the existence of a parallel world called Umbral. It’s a world of the dead, and represents many things for players. For starters, dying in the main overworld (called Axiom) doesn’t immediately cause you to lose progress. Instead, you are sent to Umbral with one chance to return to the world of the living. This can be accomplished by reaching certain exit points, or building a Forged Vestige by using the relatively rare resource Vestige Seed at particular spots in Umbral.

Essentially, all of Lords of the Fallen features two separate yet interlinked levels to traverse. At any point, you can peer into the Umbral world by holding up your Umbral Lantern. Sometimes, it will be necessary to perform an Umbral Rift, which transports you to the world of the dead at the cost of one of your lives. This will enable you to, for example, cross a bridge that exists only in the Umbral world, thus allowing you to cross an otherwise uncrossable, destroyed bridge in the normal Axiom world. This does represent a unique gameplay mechanic that will no doubt be used throughout the entire game.

The Best Defense Can Be Offense

The Umbral Lantern isn’t only used to travel between worlds. It can also be used offensively. Performing a move called a Soul Flay allows you to rip out the soul of an enemy and attack it. Perform enough damage to the soul in a short window of time, and the enemy will be stunned and ripe for a Soul Reaping attack, which is a special finisher that deals a lot of damage. The lantern can only hold one charge of this ability at first, but of course, this can be increased with upgrades later on in the adventure. Some Axiom (regular) enemies will also have buffs from parasites that only exist in the Umbral realm – the Lantern can thus be used to drain and eventually kill the parasite, which will help make the main enemy a little easier to defeat.

One area where the Umbral mechanic comes in handy is in boss battles. Even against the game’s first boss, which is, Souls-style, designed to kill you so you can learn about the game’s respawning mechanics, performing an Umbral Rift can help you to avoid some attacks at the cost of one of your lives. It’s a risky move, to be sure, but it can occasionally help improve your chances of survival.

Standard Genre Tropes

Combat in Lords of the Fallen is pretty standard for the genre. You’ve got heavy and light attacks at your disposal, blocking and parrying, and even jumping if you’re sprinting. There are also magic attacks that are strong and weak against each other and even ranged weapon options. Dodging via dashing is a common tactic used to lure enemies to attack in order to counter them after they miss you. Double-tapping the dodge button will quickly get you out of harm’s way, though, of course, this uses a good chunk of stamina which is very limited at the start.

If a lot of this sounds familiar, that’s because it is for these types of games. There’s a tutorial sequence where you’re expected to die against a very overpowered boss and thus introduced to the respawn mechanic. There are bonfires like in Souls games, but here they are called Vestiges. These areas are relatively safe and allow you to fill up your healing items at the cost of resetting enemies, upgrading, and performing other tasks. There are multiple character classes to choose from, varying from tanks to magic users, and of course, a special cursed class for those who love extra challenges. This is all stuff you’ll find in any Soulslike, perhaps because these things work so well for games of this type.

Definitely a Reboot

Lords of the Fallen may share the same name as the original 2014 game, but it expands upon basically every aspect of the original. There are two separate worlds, for starters, but also a faster combat system, more RPG aspects, and the entire campaign can be played in online co-op. While we didn’t get to try out this feature during our hands-on time, we were told that the feature is seamless and should help increase accessibility for those that might need assistance playing tougher games.

Lords of the Fallen, as it’s shaping up now, seems to be on the right path to be a fun Soulslike, with its own unique features that it brings to the table. The helper NPCs before boss fights will help the game be a bit more accessible to those who need the assistance, while its optional status means those who are a glutton for punishment can ignore them entirely. There is a sense that we’ve seen a lot of this before, even down to the “cursed” character that you can start with, but some of that is inevitable in a genre with well-established tropes. Prepare yourself for Lords of the Fallen’s launch in October 2023 for current-generation consoles and Windows.


Lords of the Fallen will be released this October 13 on the PS5, Xbox Series X|S and PC.

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Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.

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World War Z Update 1.48 for August 10 Shoots Out for Holy Terror, Here Are the Patch Notes

Saber Interactive has released World War Z update 1.48 (PS5 version 1.011) on all platforms, and this is for the Holy Terror free content drop.  This brings new Horde Mode XL map, new weapons, and loads more! Read up on everything new in the WWZ new update patch notes for August 19.

World War Z Update 1.48 Patch Notes | World War Z Update 1.011 Patch Notes| WWZ Holy Terror Update Patch Notes | WWZ August 10 Patch Notes:

New Content

  • New Paid DLC – Victory Lap Weapon Skins Pack.
  • New Horde Mode XL Map – Rome.
  • New primary weapon – Repeating Rifle.
  • New heavy weapon – Multi-Shot Rocket Launcher.
  • New perks for specific weapons.
  • 4 New trinkets for characters.
  • 9 New perks for each player class.
  • 12 New Mutators in Horde Mode Challenge:
    • Airstrike (the mortar shell can land in three random locations).
    • Healing Explosions (device and heavy weapon explosions restore health).
    • Drone Army (each player receives a temporary drone).
    • Free Meds (free medicine becomes available in the main shop).
    • The Pursuers (players can encounter slow, more resilient zombies during the wave that can revive and pursue players until the end of the wave).
    • Free Supply (free gear bags become available in the main shop).
    • Sell-Out (defense kits start having a discount).
    • Taxes (defense kits start costing more).
    • Leg Day (the player loses health and stamina when climbing).
    • Hot-Tempered Bull (each Bull’s ground smash causes an explosion).
    • My Chainsaw and Me (a random player gets an infinite ammo chainsaw without being able to use other weapons).
    • Primary Weakness (primary weapon damage gets reduced by 75%).

General

  • Mutators from Horde Mode Challenge can now be used in private lobbies.
  • Added Quick Match search option for Horde Mode and Horde Mode XL.
  • Tokyo Horde Mode XL map is now available in the Horde Mode Challenge.
  • Fixed a bug when the player with the “Judo” or “Rage Mode” perk could become invincible.
  • Fixed a bug when respawning a Vanguard class player with the “Stronger Together” perk would heal all players to full HP.
  • Fixed a bug when the Grenade Launcher with the “Incendiary Grenades” weapon perk and “High Voltage” Slasher class perk could inflict unexpectedly high damage.
  • Classes (Gunslinger, Fixer, Medic, Slasher) can now be assigned to the bots, and they can use the abilities of these classes.

PC

  • Added the FSR 2.2 support.
  • Added new DualSense Haptic Feedback effects.
  • Fixed the Dead Sea Stroll level crashes on the MS Store game version.

Consoles

  • Added new DualSense Haptic Feedback effects on PlayStation 5.
  • Fixed crashes in Horde Mode XL on PlayStation 5.
  • Slightly improved performance on Xbox Series X|S and PlayStation 5.

Once a new patch is out, we’ll be sure to let our zombie-slaying readers know.

Source: Saber Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Jurassic World Evolution 2 Update 1.008.001 Out for New DLC This Aug. 10

Jurassic World Evolution 2 update 1.008.001 is now out on all platforms this August 10. This is update 1.8.10 and it includes the newly released Prehistoric Marine Species Pack. Read on for what’s new in the patch notes down below.

Jurassic World Evolution 2 Update 1.008.001 Patch Notes | Jurassic World Evolution 2 Update 1.8.10 Patch Notes | Jurassic World Evolution August 10 Patch Notes:

Hello Park Managers!

We are very excited to announce that the Jurassic World Evolution 2: Prehistoric Marine Species Pack and free Update 7 are now available.

Read below for the full set of patch notes.

DLC – PREHISTORIC MARINE SPECIES PACK

PREHISTORIC SPECIES

  • 4 x New Species
    • Shonisaurus
    • Dunkleosteus
    • Archelon
    • Nothosaurus

FEATURES

  • Added new environment object (Lagoon Rock Platform) to be used by Archelon and Nothosaurus
  • Added new environment need for Platforms required by Archelon and Nothosaurus

UPDATE 7

CUSTOM CHALLENGE MODE

  • Players are now able to create their own challenges with ‘Custom Challenge Mode’
  • Select a map – Choose from one of four preset difficulties, or create your own experience with over 40 customisable settings for you to adjust to your own liking
  • Then choose up to 3 objectives which will be required to complete your challenge
  • Each custom challenge will generate its own unique Share Code, which you can then share with others and have them recreate your personal configuration

BUILDINGS

  • Added new “Lagoon Viewing Dome” which works as a “Remote Viewing Gallery” for the lagoon
  • Added the “Amphitheatre” as a placeable building in Sandbox Mode on all levels as part of the “Jurassic Park” building style
  • When buildings are marked for deletion, scaffolding now shows immediately
  • Remote viewing entrances can now be snapped to lagoon edges

GENE SPLICER/SPECIES VIEWER

  • Added the ability to mark skin and pattern colour variants as favourites
  • Added ability whilst in the Hatchery genome editing menu to only randomise your favourited colour variants

SANDBOX MODE

  • Added a new setting “Dinosaur Danger to Guests” (found under the “Dinosaurs” section)
    • When set to “off”, dinosaurs will not be considered a danger to guests and guests will not flee or be attacked by them
    • This can be set to “off”, “on” or “on (carnivores only)”
  • Added ability as part of Demolish to Cosmetically Damage buildings in Sandbox Mode allowing players to make buildings look damaged without affecting gameplay
  • Removed all unlock requirements on Sandbox levels so that all levels are available without requiring progression in other game modes
  • Added “Intelligent” and “Fussy” traits into Sandbox Mode
    • Allowing “Intelligent” dinosaurs requires the Dinosaur Escapes setting to be “on”
    • “Fussy” dinosaurs is an additional setting as part of Dinosaur Comfort settings

JURASSIC WORLD DATABASE

  • Added the ability to view different dinosaur model variants in the JWDB

DINOSAURS

  • Added the ability to Favourite a Dinosaur and be notified when that dinosaur is performing interesting behaviours
  • Reduced all sauropod territory requirements by 25%
  • Adjusted Spinosaurus posing in all behaviours and movements
  • Added new social behaviours to Ichythosurus, Plesiosaurus, Kronosaurus, Elasmosaurus, Attenborosaurus, Styxosaurus and Liopleuropdon
  • Marine reptile transport no longer always goes to the centre of a lagoon
  • Enabled Proceratosaurus and Monolophosaurus to attack Ranger Teams
  • Contact points for Ranger Team vehicles have been rebalanced, allowing for accurate engagements from dinosaurs

SPECIES VIEWER

  • Added ability to view behaviours in slow motion in the Species Viewer

BUG FIXES

  • Removed duplicate ‘Extra Scientist’ & ‘Storm Defence’ upgrades from Malta Acquisition Centre
  • Fixed Contracts to purchase Authorities or Underground-listed dinosaurs appearing in Sandbox Mode on Malta maps
  • Fixed automated Ranger Teams briefly displaying the “Can’t reach destination” status when assigned to a Ranger Post they can reach
  • Enabled hunts by large marine reptiles on small and medium ones when they’re hungry and don’t have enough feeders
  • Adjusted vehicle spawn point spatial box sizes for JP Response Facility so that Ranger Teams don’t act blocked when parked
  • Fixed the absences of the Herrerasaurus and Megalosaurus so they’ll appear as part of the Dominion Malta Expansion campaign
  • Feathered Species Pack and Prehistoric Marine Species Pack (when owned) species are now also available in the Malta Dinosaur Exchange as part of the Dominion Malta Expansion
  • Fixed duplicate traits appearing for a Scientist when sent to rest when they were disgruntled
  • Fixed the vehicle radio in the Isla Nublar Square Sandbox playing the wrong station
  • Adjusted staff generation to provide more skilled applicants
  • Fixed Mr. DNA decoration appearing in the lights sub-menu
  • Set the correct helicopter for the Biosyn Expedition Centre’s decorative variant
  • Fixed being unable to accelerate or brake when switching the camera to the inside of a Ranger Team when using a controller
  • The Heavy Fence is now available when using the DFW Building Style
  • Fixed weather and disease not appearing on Sierra Nevada square Sandbox level
  • Fixed Dinosaur Exchange Contracts appearing in Northwest USA Challenge level
  • Small and tiny pterosaurus will no longer cause panic just by flying near other dinosaurs
  • The Malta Staff Centre should now count towards the shared building limit on all Sandbox maps
  • Fixed bug where some Sauropod species would require an extra stimulant dart to wake when at 100%
  • Fixed bug where carnivore and live prey feeders could be placed on and clip into San Marie Lagoon attachment point platforms
  • Fixed Log Viewing Gallery and Dome Viewing Gallery negatively affecting transport rating
  • Additional fixes for dinosaurs and ranger teams getting stuck in place
  • Fixed players being blocked during the Dominion Malta Expansion if you transport Atrociraptors to another island before the player moves
  • Prevent vehicles being able to drive through a fence when a invisible fence joins a regular fence
  • Fixed aviary drone not being fully controllable when aviary is below a certain height.
  • Fixed tour vehicles flipping/bouncing in groups
  • Fixed research prompts for dinosaur tranquiliser not working during Washington State Wreckage Challenge level

MISC

  • Various stability fixes
  • Various animation fixes
  • Various audio fixes
  • Various text and localisation fixes

Source: Jurassic World Evolution 2

Damien Seeto

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F1 Manager 2023 Update 1.05 for Aug. 10 Races Out for Crash Fixes

Frontier Developments has released F1 Manager 2023 update 1.05, which is called patch 1.5 by the devs. This patch addresses to fix the game from crashing. Check out the F1 Manager 2023 August 10 patch notes down below.

F1 Manager 2023 Update 1.05 Patch Notes | F1 Manager Update 1.5 Patch Notes | F1 Manager 2023 Aug. 10 Patch Notes:

Hey folks,

Update 1.5 is now rolling out to consoles that looks to address the most common cause of crashes:

  • Fixed crash that could occur if red flag triggered near end of race
  • Fixed crash that could occur during race weekend

A small update for F1 Manager 23 is rolling out now to PC that looks to address the most common cause of crashes:

  • Fixed crash that could occur during race weekend
  • Added DX11 stable fallback option where DX12 crash is detected
  • Prevented patch notes pop-up persisting after first launch

If you experience any crash issues after your game has updated, please let us know via this link: https://formcrafts.com/a/f1manager

Thank you to everyone who has let us know about bugs, crashes and other issues they have experienced so far, as well as the feedback you’ve provided on the game. We really appreciate hearing from you!

Source: F1 Manager

Damien Seeto

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Baldur’s Gate 3 Update for August 10 Drops for Hotfix 2.1, Here Are the Patch Notes

Larian Studios has pushed out Baldur’s Gate 3 update for August 10, and this is for what the studio calls Hotfix 2.1! This is the second hotfix released this week, with the patch released on Tuesday housing a ton of fixes.

Baldur’s Gate 3 Update for August 10 Patch Notes | Baldur’s Gate 3 Hotfix 2.1 Patch Notes:

As it turns out, many of you were doing so much in Baldur’s Gate 3 that some of your personal ‘story’ databases (where your choices and actions are stored) got too big. We now made the size infinite (or at least as infinite as you have storage space), to account for the sheer amount of things you’re all doing on your journeys.

As of today, we’re also reactivating cross-saves as we near our PlayStation 5 launch.

Hotfix #3 is currently in the oven, and will include further fixes in the near future.

CHANGES

  • Fixed an issue with save games that could occur if a save file grew too large.
  • Re-enabled Larian Cloud savegames.

That’s about it. Once Hotfix 3 is out, we’ll let our readers know ASAP.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Jurassic World Evolution 2 Update 1.25 Released for Patch 1.8.10 This Aug. 10

Frontier Developments has released Jurassic World Evolution 2 update 1.25 today to implement a new DLC called the Prehistoric Marine Species Pack. Check out the Jurassic World August 10 patch notes down below.

Jurassic World Evolution 2 Update 1.25 Patch Notes | Jurassic World Evolution 2 Update 1.8.10 Patch Notes | Jurassic World Evolution August 10 Patch Notes:

Hello Park Managers!

We are very excited to announce that the Jurassic World Evolution 2: Prehistoric Marine Species Pack and free Update 7 are now available.

Read below for the full set of patch notes.

DLC – PREHISTORIC MARINE SPECIES PACK

PREHISTORIC SPECIES

  • 4 x New Species
    • Shonisaurus
    • Dunkleosteus
    • Archelon
    • Nothosaurus

FEATURES

  • Added new environment object (Lagoon Rock Platform) to be used by Archelon and Nothosaurus
  • Added new environment need for Platforms required by Archelon and Nothosaurus

UPDATE 7

CUSTOM CHALLENGE MODE

  • Players are now able to create their own challenges with ‘Custom Challenge Mode’
  • Select a map – Choose from one of four preset difficulties, or create your own experience with over 40 customisable settings for you to adjust to your own liking
  • Then choose up to 3 objectives which will be required to complete your challenge
  • Each custom challenge will generate its own unique Share Code, which you can then share with others and have them recreate your personal configuration

BUILDINGS

  • Added new “Lagoon Viewing Dome” which works as a “Remote Viewing Gallery” for the lagoon
  • Added the “Amphitheatre” as a placeable building in Sandbox Mode on all levels as part of the “Jurassic Park” building style
  • When buildings are marked for deletion, scaffolding now shows immediately
  • Remote viewing entrances can now be snapped to lagoon edges

GENE SPLICER/SPECIES VIEWER

  • Added the ability to mark skin and pattern colour variants as favourites
  • Added ability whilst in the Hatchery genome editing menu to only randomise your favourited colour variants

SANDBOX MODE

  • Added a new setting “Dinosaur Danger to Guests” (found under the “Dinosaurs” section)
    • When set to “off”, dinosaurs will not be considered a danger to guests and guests will not flee or be attacked by them
    • This can be set to “off”, “on” or “on (carnivores only)”
  • Added ability as part of Demolish to Cosmetically Damage buildings in Sandbox Mode allowing players to make buildings look damaged without affecting gameplay
  • Removed all unlock requirements on Sandbox levels so that all levels are available without requiring progression in other game modes
  • Added “Intelligent” and “Fussy” traits into Sandbox Mode
    • Allowing “Intelligent” dinosaurs requires the Dinosaur Escapes setting to be “on”
    • “Fussy” dinosaurs is an additional setting as part of Dinosaur Comfort settings

JURASSIC WORLD DATABASE

  • Added the ability to view different dinosaur model variants in the JWDB

DINOSAURS

  • Added the ability to Favourite a Dinosaur and be notified when that dinosaur is performing interesting behaviours
  • Reduced all sauropod territory requirements by 25%
  • Adjusted Spinosaurus posing in all behaviours and movements
  • Added new social behaviours to Ichythosurus, Plesiosaurus, Kronosaurus, Elasmosaurus, Attenborosaurus, Styxosaurus and Liopleuropdon
  • Marine reptile transport no longer always goes to the centre of a lagoon
  • Enabled Proceratosaurus and Monolophosaurus to attack Ranger Teams
  • Contact points for Ranger Team vehicles have been rebalanced, allowing for accurate engagements from dinosaurs

SPECIES VIEWER

  • Added ability to view behaviours in slow motion in the Species Viewer

BUG FIXES

  • Removed duplicate ‘Extra Scientist’ & ‘Storm Defence’ upgrades from Malta Acquisition Centre
  • Fixed Contracts to purchase Authorities or Underground-listed dinosaurs appearing in Sandbox Mode on Malta maps
  • Fixed automated Ranger Teams briefly displaying the “Can’t reach destination” status when assigned to a Ranger Post they can reach
  • Enabled hunts by large marine reptiles on small and medium ones when they’re hungry and don’t have enough feeders
  • Adjusted vehicle spawn point spatial box sizes for JP Response Facility so that Ranger Teams don’t act blocked when parked
  • Fixed the absences of the Herrerasaurus and Megalosaurus so they’ll appear as part of the Dominion Malta Expansion campaign
  • Feathered Species Pack and Prehistoric Marine Species Pack (when owned) species are now also available in the Malta Dinosaur Exchange as part of the Dominion Malta Expansion
  • Fixed duplicate traits appearing for a Scientist when sent to rest when they were disgruntled
  • Fixed the vehicle radio in the Isla Nublar Square Sandbox playing the wrong station
  • Adjusted staff generation to provide more skilled applicants
  • Fixed Mr. DNA decoration appearing in the lights sub-menu
  • Set the correct helicopter for the Biosyn Expedition Centre’s decorative variant
  • Fixed being unable to accelerate or brake when switching the camera to the inside of a Ranger Team when using a controller
  • The Heavy Fence is now available when using the DFW Building Style
  • Fixed weather and disease not appearing on Sierra Nevada square Sandbox level
  • Fixed Dinosaur Exchange Contracts appearing in Northwest USA Challenge level
  • Small and tiny pterosaurus will no longer cause panic just by flying near other dinosaurs
  • The Malta Staff Centre should now count towards the shared building limit on all Sandbox maps
  • Fixed bug where some Sauropod species would require an extra stimulant dart to wake when at 100%
  • Fixed bug where carnivore and live prey feeders could be placed on and clip into San Marie Lagoon attachment point platforms
  • Fixed Log Viewing Gallery and Dome Viewing Gallery negatively affecting transport rating
  • Additional fixes for dinosaurs and ranger teams getting stuck in place
  • Fixed players being blocked during the Dominion Malta Expansion if you transport Atrociraptors to another island before the player moves
  • Prevent vehicles being able to drive through a fence when a invisible fence joins a regular fence
  • Fixed aviary drone not being fully controllable when aviary is below a certain height.
  • Fixed tour vehicles flipping/bouncing in groups
  • Fixed research prompts for dinosaur tranquiliser not working during Washington State Wreckage Challenge level

MISC

  • Various stability fixes
  • Various animation fixes
  • Various audio fixes
  • Various text and localisation fixes

Source: Jurassic World Evolution 2

 

Damien Seeto

Home > News

EA Sports PGA Tour Update 1.000.010 for August 10 Brings Patch 6.0

EA Sports PGA Tour update 1.000.010 is now out on all platforms this August 10, and this is for the big 6.0 patch that rolls in a new course, a new season, and new features! Read on for everything new in the official EA Sports PGA Tour update .6.0 patch notes.

EA Sports PGA Tour Update 1.000.010 Patch Notes | EA Sports PGA Tour Update 6.0 Patch Notes | EA Sports PGA Tour August 10 Patch Notes:

Season 5 and the FedExCup Playoffs are here!

The North Course at Olympia Fields Country Club, host of the second leg of the 2023 FedExCup Playoffs, is now available to play in all game modes. In career mode, the BMW Championship now alternates between Olympia Fields and Wilmington Country Club every season. Menus, screens, and key art have also been updated to be styled in the Season 5 FedExCup Playoffs theme. Three straight weeks of new Challenges will also be released that recreate key moments from each of the three FedExCup Playoff events.

Season 5 also introduces Pro Pass* as the best way to experience everything that each season has to offer and earn exclusive rewards. Season 5 Pro Pass includes new seasonal content such as Scottie Sheffler’s Signature Irons Spec in the free tier, while the premium tier includes the new Orange TaylorMade MyStealth 2 Driver, Jordan Spieth’s Scottie Cameron 009 Putter, and more. Throughout the season you’ll earn tokens to level up your Pro Pass by completing live Quests, FedExCup Playoffs Challenges, and playing rounds in Online, Tournaments, and Career modes.

 

We are excited to announce that Match Play is now available to play in both Online and Private Match modes. Online leaderboards have also been updated to differentiate between Match Play and Stroke Play performance. Since this is the first online turn-based format that has been released, we will continue to build upon it as we look to add additional formats like Foursomes and Four-Ball and make overall improvements to the online turn-based gameplay experience.

We are also happy to announce that one round tournaments are now available in Career mode. Note that one round tournaments are no cut events where the player is required to play all 18 holes.

Online mode has been updated to show upcoming playlists along with timers to indicate when they will be opened and closed. This will allow us to expand online playlist variety such as making other gameplay styles like Arcade, Pro, and Simulation available to play for periods of time.

  • New specs for Season 5:
    • Superior Power and Superior Accuracy: These specs focus on significantly improving your Power or Accuracy attribute.
    • Xander Schauffele and Sungjae Im’s signature series specs will be added to the store.
    • Complete the Pro Pass and earn Scottie Sheffler’s Signature Irons Spec.
  • Gameplay:
    • Aiming arc and ball trails are no longer visible on the black screen during a fade-out.
    • Fix for HUD being momentarily visible at the end of hole flyovers that were initiated from the scorecard menu.
    • Updated aiming arc to show the power of the arc using the exact lie effect percentage when the player’s Lie Effect setting is off. When the Lie Effect setting is on, the aiming arc continues to use the average of the lie effect range to determine the power of the arc.
    • Fixed the “Team Ball” Quick Play format, which was not scoring the match correctly and showing the wrong type of scorecard. The fix was applied to servers on August 4th.
  • Career:
    • Fixed numerous issues related to how FedExCup Starting Strokes for the TOUR Championship were being displayed and sorted in scorecards, leaderboards, and the HUD.
  • Tournaments:
    • Fixed issues where the Tournament fee was not being charged back to the player’s account after experiencing an error. The fix was applied to servers on July 27th.
  • Challenges:
    • Fixed instances where pro golfers were being shown instead of the player’s created golfer when previewing challenge rewards.
    • Fixed issue where Scottie Scheffler was always the AI opponent in challenges. This fix was already applied to servers on August 4th.
  • Quests:
    • Fixed issue where Live Quests were not being displayed in the UI. The fix was applied to servers on August 9th.
  • Courses:
    • Improve texture resolution and overall visual quality on 5 courses:
      • Chambers Bay
      • Riviera
      • TPC Sawgrass
      • TPC Scottsdale
      • Wolf Creek
    • Augusta National: Reprimanded and corrected camera operators in the towers on holes 12, 13, and 15 who were not filming their greens.
    • Bandon Dunes: Fixed tree hit box being too big on the right side of the tee shot for hole 9.
    • Bandon Dunes: Fix for tree disappearing during the hole 7 flyover when using performance mode.
    • Bandon Dunes: Adjusted sun glow effect in the morning so that it is better aligned with the position of the sun.
    • Bay Hill: Fixed inconsistent bark texture on willow oaks.
    • Chambers Bay: Updated bunker textures to improve visuals when viewing from a distance.
    • Chambers Bay: Improved antialiasing on the fence on the right side of hole 16.
    • Evian Resort: Fixed base of camera tower on hole 16 being slightly off the ground.
    • Lighthouse Pointe: Fix for stairs on the lighthouse being slightly above the terrain..
    • Oak Hill: Fixed trees floating above the ground on the left side of the fairway on hole 17.
    • Pebble Beach: Fixed collision that was missing on some sidewalk curbs.
    • PGA WEST: Improved antialiasing on wooden planks that line bunkers around the course.
    • Royal Liverpool: Added the internal out of bounds area to the course, which was previously missing.
    • Royal Liverpool: Fixed chimney textures on Hole 1 sometimes being incorrectly displayed as white on some graphics settings.
    • Royal Liverpool: Updated bunkers so that the sod edge wraps the full perimeter of all bunkers.
    • Royal Liverpool: Fixed some walls and bushes popping in during the flyover camera on hole 1.
    • Royal Liverpool: Adjusted sun glow effect in the morning so that it is better aligned with the position of the sun.
    • Tara Iti: Fixed 3D grass not appearing properly on a number of greens.
    • Tara Iti: Fixed a patch of grass that was floating above the terrain on hole 18.
    • Teeth of the Dog: Cut grass that was clipping through the concrete base of the patio on the left side of hole 1.
    • The Country Club: Cut grass that was clipping through the bridge near the 10th green.
    • TPC Boston: Fixed tree hit box being too big on the left side of the tee shot for hole 14.
    • TPC Boston: Buoyed some ducks that were floating below the level of the water height.
    • TPC Scottsdale: Fixed inconsistent collision on the floating WM logo next to holes 17 and 18.
    • TPC Southwind: Improved antialiasing on fence near the green and right side of hole 1.
    • Wetlands: Cut grass that was clipping through the concrete base of the structure next to the 15th green.
  • UI:
    • Global: Updated thumbnail images for all clubs so that they’re oriented to better display the club.
    • Challenges: Fix for the challenge card remaining on the screen if the player exits back to gameplay quickly after changing a setting.
    • Equipment: Fix for “Copy Bag” applying Bag 1 instead of the currently selected bag if “Copy Bag” is used immediately after changing equipment.
    • Equipment: Fix for the wrong item being focused in the yardage breakdown panel when navigating between bags.
    • Equipment: Updated the “Swap All” confirmation popup to clarify that the item is applied to all compatible clubs, not only the currently selected type of club.
    • Gameplay: Changed “Exit” button to “End Round” and removed the confirmation popup if the round is completed.
    • Gameplay: Added a background to the shot types screen.
    • Identity: Fix for golfer name being erased after navigating quickly through identity screen contents.
    • Loading: Fix for showing the incorrect seasonal trophy when returning from gameplay.
    • Main Menu: Added a notification that links the player to the skills screen after skill points have been earned.
    • Main Menu: Fix for the timer of a pinned quest being cut off in the main menu.
    • Online: Updated the matchmaking timer to only display minutes and seconds.
    • Online (Stroke Play): Fixed the outro leaderboard so that it correctly shows the course logo instead of always displaying the TPC Sawgrass logo.
    • Online (Stroke Play): Changed the order of columns in the outro leaderboard from Win/Ties/Losses to Win/Losses/Ties.
    • Private Match (Stroke Play): Show leaderboard with match results in the end round screen.
    • Private Match: Fix for Private Match being in an unplayable state if the player spams “Select” in the golfer selection screen.
    • Quests: Removed the “Manage Golfers” button from the Quests tab due to issues caused by being able to change your golfer while in Career mode.
    • Quests: Added a notification that links the player to the rewards screen after completing quests.
    • Rewards: Fixed text overlap that occurred when viewing multiple packs with long names.
    • Skills: Fixed shot types information panel alignment so that it no longer overlaps with text behind it.
    • Tournaments: Updated background image for tournaments on Royal Liverpool to show an image of the course.
  • Branding:
    • Update UI to use the latest version of the TravisMathew logo.
    • Fixed the inner element of the BMW logo being transparent instead of solid white.
  • Stability:
    • Fixed crash that could occur when backing out of a sub item tab in the equipment screen.
    • Additional crash and stability-related fixes.
  • Accessibility:
    • Fix for menu narration reading subtabs first instead of main tabs after accessing a main tab for the second time.

* Pro Pass content requires gameplay to unlock. Requires EA SPORTS PGA Tour (sold separately) and all game updates to play.

That’s about it. Once a new patch is released for the golf sim, we’ll let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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