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PS5 Update 23.01-07.61.00.00 for August 10 Rolled Out, Patch Notes Listed

Sony has released PS5 update 23.01-07.61.00.00, and given this is another unannounced patch, and we already know that a big firmware update is already in beta testing, this is more for stability than anything else. Read up on what’s new in the PS5 system update patch notes for August 10.

PS5 Update 23.01-07.61.00.00 Patch Notes | PS5 System Update August 10 Patch Notes:

Size: 1,1GB

Main features in this system software update

  • This system software update improves system performance

That’s about it. As for the next major PS5 firmware patch, it’s being tested, and is tagged as version 8.00 of the system software, and you can read the patch notes released to beta testers here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS4 Update 10.71 Released This August 10, Here Are the Patch Notes

Sony has released PS4 update 10.71 today worldwide. This update comes with improved system performance. Check out the PS4 August 10 patch notes below.

PS4 Update 10.71 Patch Notes | PS4 August 10 Patch Notes:

Main features in the system software update:

  • This system software update improves system performance.

That’s all the patch notes Sony has released. We will update this post if and when more details are uncovered. The PS4 may be on its way out, but Sony is still continuing to release updates for the again console. Keep it locked at MP1st for more updates about the PS4 console.

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Damien Seeto

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Double Dragon Gaiden: Rise of the Dragons Review – A Confused Throwback

Billy and Jimmy are back from the prolific eighties for another round of glorious old-school arcade brawling. Double Dragon Gaiden: Rise of the Dragons is the new pixel-art fighting game where the two brothers are once again called into action, this time to rid a post-nuclear war New York City of criminal gangs. Roguelite elements and tag team action go hand-in-hand… or should I say foot-in-face with the two-player cooperative game mode, but is this a successful comeback?

The Golden Era of Brawlers

Double Dragon Gaiden puts you in this pixel-art style that feels both like an update and a tribute to the first games in the franchise. The looks of both Billy and Jimmy may not be to everyone’s taste, with a hint of chibi that is bound to divide opinions, especially when the character portrait artwork here is remarkable, but overall, the graphical choices are cute and give the game a cheerful style. Still, it is more reminiscent of 16-bit console games than the arcades of yesteryear.

Double Dragon Gaiden brings a new take to the series with the introduction of roguelite elements. Nothing too deep or complicated, some may even call this addition somewhat shallow; just a few features managing to add choices to a brawler that could otherwise offer a standard linear progression system. You can select one level from the four starting stages and follow this approach as you clear one after the other, breaking some of the rigidity from other side-scrolling brawlers. The difficulty of each level increases accordingly to your stage in the adventure, modifying the number of enemies, stage length, and challenge, giving each playthrough a chance of feeling slightly different from the previous one.

Double Dragon Gaiden: Rise of the Dragons Review

The roguelite elements are also seen in the randomized selection of items that you purchase at the end of each stage with the collected coins. Additional health, improved attack efficiency, gaining shield, or simply grabbing a nice pile of cash are some of the options, many of them dependent on factors such as current health or tag partner defeated.

But this feels more of a gimmick than a real game changer. It’s still a fighting game with the kind of gameplay that isn’t too deep, and the roguelite elements are true to the name, being light in the way that they actually affect how the game unfolds. Stronger and tougher enemies may be a thing indeed, but it’s nothing that breaks the mold of the game in any fundamental or overly thought-provoking ways.

This is a game with a strong focus on the tag team aspect, allowing for two-player local cooperative play where each one selects two characters. Billy, Jimmy, Marian, and Uncle Matin are the starting options, with Marian’s choice of a pistol as her main weapon coming as a perfectly balanced alternative to the brothers’ familiar array of punches and kicks. There are nine other characters to unlock, and combining these during the game for crowd control and other moves should be your goal, increasing effectiveness and the number of coins and tokens to earn. It’s fun to experiment with fighters and see how the tag move works in some conditions, breaking enemy attacks, but you shouldn’t expect a deep offer in terms of moves for each character.

Double Dragon Gaiden: Rise of the Dragons Review

It’s a shame then that hit collision verges on the inaccurate side. Billy’s kicks often strike home even when he is clearly too far apart from scorpions or destructible objects, with the hit boxes seemingly fluctuating between good and awful. Fighters with short range aren’t much fun to play, so you’re likely going to want Marian in your team to use her ranged advantage anyway. Billy and Jimmy players are likely going to resort to flying kicks often, as normal attacks end up feeling short, and there’s the occasional feeling that movement errs on the side of sluggish. You end up getting used to it and the game remains partially fun, but it’s not quite there with the latest fast-paced, weighty, and engaging brawlers of the genre such as Streets of Rage 4.

Double Dragon Gaiden encourages you to go for crowd control moves for better rewards, which pretty much means using your wits to group up enemies and take them out with your special abilities. It is satisfying to do so, but the combo announcement interrupting the gameplay becomes tiresome; even if it’s just for a second, this ends up amounting to a lot and turns into an incessant stream of short breaks. A small and discreet pop-up somewhere on the screen would have a better effect, allowing for seamless gameplay.

Pulling Punches?

Double Dragon Gaiden: Rise of the Dragons Review

Double Dragon Gaiden isn’t deprived of something to bring to the beat’em up genre, but it does feel like a game tailored to younger players, when it should in fact be designed with veterans in mind – those who have grown with the first games of the series, drawn to their brutal martial arts combat without any rules or complications getting in the way of relentless punishment. It’s not just the gameplay mechanics that feel light in terms of moves and combos, this despite the tag aspect; the visuals also support this idea that there’s some sort of indecision regarding the actual target audience.

There’s some undeniable fun to be had if you can look past the hit collision issues, or the lack of proprietary support for online coop. The roguelite elements are interesting but don’t feel essential in any sense, almost as if a mandatory box to tick and tickle the fancy of some fans. As a throwback to one of the all-time brawler greats, Double Dragon Gaiden is competent, but doesn’t really pack the punch that the series deserves.

Score: 7.5/10

Pros:

  • Two-player coop play can be fun
  • Some welcome diversity to the campaign
  • Interesting choice of characters

Cons:

  • Hit collision isn’t always up to current standards
  • Feels conflicted about its target audience
  • Despite the freedom of choice, roguelite elements still feel like an afterthought

Double Dragon Gaiden: Rise of the Dragons review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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Naraka Bladepoint Update for August 10 Dropped for NieR Crossover, Patch Notes Listed

NetEase has released the Naraka Bladepoint update for August 10 for the big NieR crossover! This update includes a  new hero in Tessa: The Vixen, a new mechanism and loads more! Read on for the complete Naraka Bladepoint and NieR crossover patch notes.

Naraka Bladepoint Update for August 10 Patch Notes | Naraka Bladepoint and NieR Crossover Patch Notes:

Brand-new Content

I. New Hero: Tessa, The Vixen

Sultry but deadly, don’t let those tails fool you. Many have fallen prey to her beguiling charms.

A young Herald sharing her soul with an ancient fox spirit, Tessa uses charm and trickery to manipulate any and all into doing her bidding.

She wields sensuality and wit like weapons, weaving a web of pleasure to ensnare her prey. Though her love might feel genuine, the targets of her affection are little more than pawns in her quest to revive the fallen god Sunwing.

The third skill and ultimate are not yet available in this version. Once available, you can complete heroes’ Cultivation Quests to unlock them. If you’ve completed the required Cultivation Quests before upcoming updates, the skill and ultimate will be unlocked automatically.

II. New Mechanism: Congeneric Skill

1. New Mechanism: Congeneric Skill of Greatsword and Polesword is now available.

How to use the move:

(1) Equip both Greatsword and Polesword in the weapon slots;

(2) While performing an attack move with Greatsword or Polesword, you can switch between primary and secondary weapons to execute the resonated move, which enables subsequent “Congeneric Skill”.

III. Fight with Tenacity (Newbie Protection)

Players below Lv. 20 (this standard will be adjusted according to actual performance in battle) will gain the Tenacity effect in Quick Matches.

The specifics are as follows:

1. An extra Rebirth (each player can have 2 Rebirth chances until the Shadow Corruption’s first advance).

2. +25% damage reduction.

IV. Crossover Event with NieR is now available

Everything that lives is designed to end.

We are perpetually trapped…

in a never-ending spiral of life and death.”

1. Fairyland Penglai Updates

(1) NARAKA × NieR crossover themed song “The Flame of Fate” is now available in the background music.

(2) You can now sit on the chairs and benches on Fairyland Penglai.

(3) Updated the appearance of NARAKA Balls on Fairyland Penglai and reactivated their interaction with players.

(4) Redesigned the appearance of the Giant Kitebird and introduced new tour routes; board them at Wind’s Abode and Mystoland to experience different tours.

2. Map Updates

(1) Holoroth – Frigid Pools

On the Frigid Pools of Holoroth, vast fields of Lunar Tears have bloomed, along with peculiar iron puppets appearing. A strange skull is found among the blooms; what happens if you offer it the Lunar Tears you’ve picked?

(2) The Morus Isle – Cosmic Pillars

An anomaly occurred at the Cosmic Pillars: a portal that cannot be closed has opened!

3. New Mechanism – Pod

Small accompanying robots appeared in the Morus Isle and Holoroth. Hold the buttong to interact and awaken these robots. When your Armor is not full, they will provide you with recovery until their stored armor is depleted.

4. Limited-time Event: New Era

(1) During the event, you can select any chapter each day to complete its quests. The quests of each chapter will be unlocked in a timely order. Once you begin exploring a selected chapter, you cannot switch to other chapters on the same day nor complete quests in other chapters. However, you can still claim rewards for completed quests from other chapters. Changing chapters do not change your current quest progress.

(2) Complete all chapter quests to claim the Crossover Themed Longsword Legendary Skin: [Replicant ·Moonrise].

(3) Complete event quests and pick up Lunar Tears during matches to give them to Emil. Participate in Sky-high Racing to obtain [Bolt], which can be used to redeem the rewards that Pod-24 secretly “acquired” from the game operation system.

(4) Pod-24 has hacked into your friend list, you may sometimes receive messages or rewards from it.

Event Time: From Aug 10th, 2023 Update to Sep 6th, 2023 at 20:00 (UTC)

V. Limited-time Event: Vixen’s Trick

Red blooms sway, sun-kissed after the rain; fragrant air, a sight to gain.

Event Rules:

1. Players can obtain Fox Spirit Beads by completing daily and event quests. Fox Spirit Beads can be exchanged for rare rewards.

2. You must complete an event quest to unlock the next one. You can’t complete an event quest before it becomes available.

3. Completing each event quest will unlock a question. Tap on the spirit fox to answer the question and claim generous rewards when you answer correctly.

VI. Mythic Treasure with Bonus Star – Collections

Event Time: From Aug 10th, 2023 Update to Nov 16th, 2023 at 00:00 (UTC)

1. When opening Mythic Treasures, there is a chance to receive the Extreme Outfit, Star – Nine Tailed Destiny and the Legendary Outfit, Star – 2P.

2. How to Obtain:

[Star – Nine Tailed Destiny]: There is a chance to get this outfit when obtaining an Extreme cosmetic from Mythic Treasures. Your chances increase as you obtain more Extremes, up to a maximum of 100%.

[Star – 2P]: There is a chance to get this outfit when obtaining a Legendary cosmetic from Mythic Treasures. Your chances increase as you obtain more Legendaries, up to a maximum of 100%.

After you have obtained the Star-Collections listed above, your increased chances will reset to their original level.

3. The number of Star-Collections that can be obtained from Mythic Treasures is limited.

[Star – Nine Tailed Destiny] has four Constellations that are [Color], [Fox Tail], [Dress Pattern], and [Divine Fox].

[Star – 2P] has no Constellation and cannot be restyled.

Identifier Rules:

Each Star-Collection has its own unique 6-digit code, determined at intervals of 50 by the time at which it was claimed.

It means that the first 50 to claim theirs will have codes (randomly) ranging from 000001-000050, the next 50 from 000051-000100, and so on.

This is not applicable for Star-Collections before this updates, which means the identifier of [Star – Wolf King’s Fang] and [Star – Dragon’s Bane] remain the same.

For more detailed information on these particular Star-Collection Bonus Gifts please see our FAQ: https://www.narakathegame.com/news/update/20230808/35280_1103467.html.

Hero Adjustments

I. Kurumi

1. Optimized the [Healing Ray] skill and its Talents, altering the logic it uses to choose a link target.

(1) If there’s a [Marked] ally in the direction aimed, it links to them.

(2) If not, it links instead to the nearest ally within 30m (prioritizing heroes and Remains, then Light Parasols).

(3) In the event there are no [Marked] allies, and no others to link within 30m, a Light Parasol is summoned in the direction aimed instead.

2. Optimized the skill [Healing Ray] and all its talent moves.

(1) Slightly increased the attack range of the Horizontal Strike after connecting the target.

(2) The Horizontal Strike after connecting the target now provides 100% damage reduction instead of 70%. During the recovery frames, the damage reduction is 0.

3. While the healing circle of Ultimates [Purified Circle] or [Purified Circle: Armor] is active, you can recast it by unleashing the Ultimate again. The new circle inherits the old one’s remaining time and elemental effects.

4. The Ultimate [Purified Circle: Rapid] now launches a knock-airborne attack on nearby enemies.

//Dev Note: Kurumi possesses strong rescue and protection capabilities, but her survivability has been slightly lacking through each version update. Therefore, we have adjusted the difficulty of using [Healing Ray] and added additional effects to [Purified Circle] to lower the entry barrier for Kurumi and enhance her survivability.

II. Temulch

1. Improved the operation experience of all [Zephyr Wisp] skill branches:

(1) Jump optimization: slightly increased the jumping height. Now the character’s speed when activating the skill will be reset, ensuring consistent jumping height. During the jump phase, you can control the character’s movement with directional buttons.

(2) Changed the status during the jump from Blue Focus to Golden Focus.

//Dev Notes: The ability to perform horizontal movement during the jump phase significantly enhances Temulch’s mobility. We hope this change addresses the issue of Temulch being easily interrupted by the Uppercut Slash move after skill activation and jumping.

III. Tarka Ji

1. After activating the Ultimate, Tarka Ji’s 2nd-stage dodge (elbow strike) attack can interrupt higher Focus. Now it can interrupt enemies’ Purple Focus Strikes.

2. The damage multiplier for the skill [Flame Force: Fireball] has been adjusted from 2.0 to 2.2.

3. Tarka Ji now expends 8.5% instead of 9% Rage to cast [Flame Force: Fireball] while [Fire Frenzy: Reload] is in effect.

IV. Valda Cui

1. The bubble duration of skill [Water Trap: Trinity] has been adjusted from 4 sec to 2.5 sec.

2. Added a 3-sec CD after throwing the water spear during the Ultimate [Rising Tide: Unchained], preventing consecutive spear throws.

//Dev Notes: Consecutive spear throws with continuous Focus have provided Valda with strong defensive advantages and exerted immense pressure on opponents during gameplay. To balance her offensive and defensive capabilities, we have introduced a CD for consecutive spear throws.

V. Zai

1. All talents of the skill [Flame Ward] and itself will now exit the [Flame Ward] state when affected by Control effects.

2. Adjusted the rush action for [Flame Ward] and [Flame Ward: Ignition] to rush toward the aiming direction.

3. Adjustments to the attack moves of [Chain Scythe] after activating the Ultimate:

(1) Changed the Focus level for the second hit of Horizontal and Vertical Strikes from Golden Focus to Purple Focus.

(2) Increased gravity during Airborne Horizontal Strikes.

(3) The charged move [Chain Link: Suppress] can no longer knock enemies airborne.

4. Updated the skill description for the Ultimate [Chain Scythe: Afflict].

//Dev Notes: Zai’s continuous Horizontal Strikes with [Chain Scythe] made it difficult for opponents to counter, and her Airborne Horizontal Strike mechanism granted her additional survivability and damage output. We have adjusted the performance of the [Chain Scythe] moves to address these issues. Additionally, Zai’s ability to continue using [Flame Ward] even under Control effects made it challenging for Control-based Heroes to time their actions correctly when facing Zai. Thus, we have revised the interruption conditions to reduce Zai’s margin for error.

VI. Wuchen

1. Optimized the placement of Yin Yang Orbs for Wuchen’s Ultimates [Tai Chi Teleport] and [Tai Chi Teleport: Switch], as well as the selection of the aiming point for [Tai Chi Teleport: Portal], reducing potential issues and camera blocking to ensure accurate targeting.

Weapon Adjustments

I. General Adjustments for Melee Weapons

1. Added a grappling button buffer during the execution of the Uppercut Slash move.

//Dev Notes: Combining Uppercut Slash, grappling, and Blink Strike with the Katana or Uppercut Slash, grappling, and Decimator with Dual Halberds is fascinating gameplay. However, the use of the grappling hook mid-combo was leading to combo failures more than we would like due to timing issues. To address this, we have introduced a grappling button buffer during the execution of the Uppercut Slash move, ensuring that you can perform the combo without grappling prematurely. With this input buffer, we hope that more of you will be encouraged to explore and enjoy these combos.

II. Katana

1. Slightly reduced the stagger duration after hitting an enemy with the horizontal strike when sprinting.

III. Staff

1. Reduced the pursuing effects and camera turning of charged horizontal strikes.

2. Reduced the stagger duration when hitting enemies lying on the ground by Crouch+Horizontal Strike and Slide+Horizontal Strike.

IV. Spear

1. Reduced the stagger time when hitting enemies lying on the ground by Crouch+Horizontal Strike and Slide+Horizontal Strike.

V. Dual Blades

1. Slightly reduced the stagger duration after hitting an enemy with the charged Vertical Strike.

2. Charged Vertical Strike 1st stage damage multiplier: increased from 1.64*3 to 1.79*3.

3. Charged Vertical Strike 2nd stage damage multiplier: increased from 1.01*6 to 1.12*6.

VI. Longsword

1. Changed the effect when knocking enemies airborne by hitting enemies already in midair by Uppercut Slash.

VII. Greatsword

1. Reduced the stagger duration when hitting enemies that have been lying on the ground with a Vertical Strike immediately after a Horizontal Strike.

2. Adjusted the damage multiplier of Brutal Tide from 2.12*2 to 1.27 + 2.97.

VIII. Polesword

1. Reduced the stagger duration when hitting enemies that have been lying on the ground with a Vertical Strike immediately after a Horizontal Strike.

2. Adjusted the damage multiplier of Brutal Tide from 2.12*2 to 1.27 + 2.97.

IX. Dual Halberds

1. Charged Vertical Strike 1st stage damage multiplier: decreased from 0.89*6 to 0.87*6.

2. Charged Vertical Strike 2nd stage damage multiplier: decreased from 0.85*8 to 0.82*8.

In-game Adjustments

I. Adjustments to Game Mechanics

1. Slightly increased the interaction range of the Wishing Wells.

Out-Game Adjustments

I. Fairyland Penglai Optimizations

1. Party characters are now visible in the Home interface.

2. The same button is now used for both switching lobbies and accessing your Bag during a match, and can be reassigned.

3. Party members may now Teleport to each other’s Fairyland Penglai locations.

II. Hero Badge

1. New Hero Badge

(1) Divine Treasures: Unlock by obtaining a certain number of Extreme Cosmetics.

(2) Admirable Collection: Unlock by obtaining a certain number of Set Collections.

(3) Steal the Show: Unlock you reach a certain amount of Collection Points.

III. Free Training

1. Adjustments to Specialized Training:

(1) Added a new segment, “Chapter 7: Combos”.

(2) Adjusted the weapon of AI opponents in Tap To Dodge training and simplified Hold To Dodge training.

(3) Enhanced UI display for actions involving holding down buttons, providing more precise prompts when the action is required.

(4) Optimized AI opponent demonstrations to avoid failures in certain scenarios.

(5) Added explanatory information for some training items, explaining new terms or training techniques.

2. Added a button for direct jump to custom behavior practice.

3. AI opponents in custom behavior practice will switch weapons and restart commands after being countered.

4. Adjusted the positions of AI opponents and AI allies in general training.

IV. Justice Chamber

1. Positions have been added to Justice Chamber. Currently only the position as “Co-Leader” is available.

2. Title has been added to Justice Chamber, which is determined by players’ Activeness.

3. Contract Quest has been added to Justice Chamber.

(1) Post and complete contracts to get rewards. The poster needs to party up with other Justice Chamber members to complete the quests. Each player can post up to 3 contracts per week.

(2) Justice Chamber members in the poster’s team can also claim rewards once the quest is completed.

(3) Each player can claim up to 5 rewards per week.

4. Justice Store Updates

(1) Players can team up with “Outstanding Potential” players (those who are below Lv.50 or have not logged in for the past 14 days) in the Justice Chamber, or complete their contract quests to get Journey Coins. Each minute that you’ve played together grants you 1 Journey Coin. Journey Coin can be redeemed for rewards at the Justice Store·Journey.

V. Gold Purchase Updates

1. The icon of Gold on the top right corner can now direct you to the Recharge page.(Not yet available for the controller)

2. If you attempt to purchase while having insufficient gold, you can navigate directly to the Recharge page. And on the Recharge page, you can also directly return to the previous page.

Settings

I. Capture the Spirit Well Chat Optimizations

1. Players’ chat channel settings are now saved in Settings – Audio – Capture the Spirit Well (Chat).

Feature Optimizations

I. Client

1. We’ve improved NARAKA’s disk read efficiency to tackle lag and frame drops, greatly reducing the performance hit when starting a match, when large groups of characters interact, and other times at which character resources could cause slowdowns.

Store Updates

I. The Mythic Treasure is available now!

Mythic Treasure sells for 360 Gold. Open it and there’s a chance to get Tessa Extreme Outfit [Nine Tailed Destiny], Dagger Extreme Skin [Beyonder Stone] and more.

Minimum Guarantee:

1. Players are guaranteed to receive at least 1 Red (Extreme) reward during the process of opening at most 100 Treasures. This can be triggered multiple times.​

2. Red (Extreme) rewards will not repeat until all of them have been obtained.

Wishing Legendary Reward: If you draw an Extreme cosmetic, you gain a Legendary cosmetic guarantee, which allows you to pre-set the Legendary cosmetic which you receive when you next draw a Legendary cosmetic. You can accumulate multiple guarantees, but you can only pre-set 1 cosmetic each time.

II. New Pack

1. Newly added Viper Ning exclusive Pack [2B Pack], including Viper Ning Legendary Outfit [Automata·2B], Epic Hairstyle [Automata·2B Hairstyle], Greatsword Legendary Skin [Automata·Virtuous Treaty]. Standard price: 4,100 Gold; Now: 2,600 Gold.

2. Newly added Wuchen exclusive Pack [9S Pack], including Wuchen Legendary Outfit [Automata·9S], Epic Hairstyle [Automata·9S Hairstyle], Wuchen Legendary Accessory [Automata·Camouflage Goggles], Katana Legendary Skin [Automata·Virtuous Treaty]. Standard price: 5,300 Gold; Now: 3,200 Gold.

3. Newly added Tessa exclusive Pack [Lethal Allure Pack], including Tessa Legendary Outfit [Noir Sash], Legendary Hairstyle [Unfazed], Dual Halberds Legendary Skin [Lunar Call]. Standard price: 4,100 Gold; Now: 2,600 Gold.

III. New Discounts

1. Newly added Viper Ning Legendary Background [Automata·Amusement Park Ruins]. Standard price: 600 Gold; Now: 500 Gold.

2. Newly added Viper Ning Legendary Base [Automata·The Carousel]. Standard price: 1,200 Gold; Now: 1,000 Gold.

3. Newly added Feria Shen Legendary Hairstyle [Creatures Myth·Bliss]. Standard price: 800 Gold; Now: 600 Gold.

4. Newly added Tarka Ji Legendary Hairstyle [Creatures Myth·Scorched]. Standard price: 800 Gold; Now: 600 Gold.

5. Newly added Valda Cui Legendary Hairstyle [Creatures Myth·Nocturne]. Standard price: 800 Gold; Now: 600 Gold.

6. Newly added Viper Ning Legendary Outfit [Automata·2B]. Standard price: 1,800 Gold; Now: 1,500 Gold.

7. Newly added Viper Ning Epic Hairstyle [Automata·2B Hairstyle]. Standard price: 500 Gold; Now: 400 Gold.

8. Newly added Greatsword Legendary Skin [Automata·Virtuous Treaty]. Standard price: 1,800 Gold; Now: 1,500 Gold.

9. Newly added Wuchen Legendary Outfit [Automata·9S]. Standard price: 1,800 Gold; Now: 1,500 Gold.

10. Newly added Wuchen Legendary Accessory [Automata·Camouflage Goggles]. Standard price: 1,200 Gold; Now: 1,000 Gold.

11. Newly added Wuchen Epic Hairstyle [Automata·9S Hairstyle]. Standard price: 500 Gold; Now: 400 Gold.

12. Newly added Katana Legendary Skin [Automata·Cruel Oath]. Standard price: 1,800 Gold; Now: 1,500 Gold.

13. Newly added Tessa Legendary Outfit [Noir Sash]. Standard price: 1,800 Gold; Now: 1,500 Gold.

14. Newly added Tessa Legendary Hairstyle [Unfazed]. Standard price: 800 Gold; Now: 600 Gold.

15. Newly added Dual Halberds Legendary Skin [Lunar Call]. Standard price: 1,500 Gold; Now: 1,250 Gold.

IV. Discounts End

1. Katana Legendary Skin [The Breaker·Exorcist’s Blade] has returned to its standard price of 1,500 Gold.

2. Longsword Legendary Skin [Fuchun Mountains·Verdure] has returned to its standard price of 1,800 Gold.

3. Justina Gu Legendary Gesture [Fuchun Mountains·Gleaming Peak] has returned to its standard price of 900 Gold.

4. Kill Announcement [Journey of Blades·All-Seeing Eye] has returned to its standard price of 300 Gold.

5. Kill Announcement [Journey of Blades·Flaming Depths] has returned to its standard price of 300 Gold.

6. Justina Gu Legendary Outfit [Fuchun Mountains·Hills Afar] has returned to its standard price of 1,800 Gold.

7. Justina Gu Legendary Hairstyle [Fuchun Mountains·Sunrise-lit] has returned to its standard price of 800 Gold.

8. Kurumi Legendary Outfit [JTeam·Virtuous Empress] has returned to its standard price of 1,800 Gold.

9. Kurumi Legendary Pose [JTeam·Curtsy] has returned to its standard price of 800 Gold.

10. Yueshan Legendary Outfit [JTeam·Demon’s Nightmare] has returned to its standard price of 1,800 Gold.

11. Yueshan Legendary Pose [JTeam·Blade’s Edge] has returned to its standard price of 800 Gold.

12. Tianhai Legendary Outfit [JTeam·Feller of Dragons] has returned to its standard price of 1,800 Gold.

13. Tianhai Legendary Pose [JTeam·Sharpened] has returned to its standard price of 800 Gold.

V. Rotation Sale of Cosmetics

On August 10th, we will discontinue the direct sale of collections including:

1. Feria Shen Legendary Outfit [2674·CyberKitty].

2. Viper Ning Legendary Outfit [2674·GasViper].

3. Justina Gu Legendary Outfit [2674·Frost Drift].

VI. New Items in Spectral Silk Store

1. Newly added Mythic Treasure with the price of 3,600 Spectral Silk. Please note that there is a limit of 1 purchase per 24 hours, and a maximum of 6 purchases for each player.

2. Newly added Viper Ning Legendary Gesture [Viper Ning·Social] with a price of 9,000 Spectral Silk.

3. Newly added Wuchen Legendary Gesture [Wuchen·Social] with a price of 9,000 Spectral Silk.

4. Newly added Valda Cui Legendary Accessory [Creatures Myth·Birdlike Carp] with a price of 9,000 Spectral Silk.

5. Newly added Viper Ning Epic Hairstyle [Automata·2P Hairstyle] with a price of 5,000 Spectral Silk.

Bug Fixes

I. Hero-related Bug

1. Fixed an issue with Tarka Ji’s ground strikes during the Ultimate being mistakenly judged as airborne strikes.

II. Other Bugs

1. Fixed an issue where other players could teleport to a player’s location in Fairyland Penglai even when the target player was in the Invisible state.

2. Fixed an issue where the Lobby music would be abnormally interrupted.

3. Fixed an issue where map, game mode selection, and friend list interfaces were overlapping on Fairyland Penglai.

4. Fixed an issue where the male Hero’s action clipped when handling the Dual Halberds in the closet page.

5. Fixed an issue where the Fairyland Penglai would flicker occasionally when opening the Treasure Pavillion.

That’s about it. Once a new patch is out, we’ll let our readers know.

Source: Naraka 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New DOTA 2 Update for August 9 Fixes Several Issues

Valve has released the new DOTA 2 update for August 9 (August 10 outside the US), and this fixes several issues from patch 7.34. Read on for everything new below.

New DOTA 2 Update for August 9 Patch Notes:

  • Fixed an issue where issuing an alt-cast order while out of range and then changing alt-cast mode could result in the wrong variant of the ability being cast
  • Fixed Holy Locket + Midas not working with Bad Juju
  • Fixed Midas cooldowns being independent of each other
  • Fixed an issue with Ninja Gear where it could apply smoke to allies while Phase Boots was active
  • Fixed Revenant’s Brooch not showing passive attack speed bonus in the item description (this was only a display issue, attack speed bonus was always applied)
  • Fixed Smoke of Deceit modifier not showing speed bonus and visibility radius on the client.
  • Fixed various issues in glossary, tooltip, and patch note text
  • Fixed missing description on Alchemist Corrosive Weaponry
  • Fixed Anti-Mage Counterspell Ally being castable on enemies
  • Fixed Beastmaster level 15 movespeed aura talent not working properly
  • Fixed Beastmaster Call Of The Wild Hawk not behaving properly when dominated
  • Fixed Brewmaster illusions always being in Earth Stance
  • Fixed Centaur Hoof Stomp proccing magic stick on spell cast, rather than stomp being applied
  • Fixed Centaur Hoof Stomp not being interrupted when stunned/silenced/hexed/etc.
  • Fixed Crystal Maiden Crystal Clone Frostbite not lasting for creep duration on creeps
  • Fixed Doom level 25 talent (Doom now mutes) not working
  • Fixed an issue where Drow Multishot ceased firing too early
  • Fixed Elder Titan not being able to toggle the Alt Cast ability on Echo Stomp after cast
  • Fixed Invoker Wex cooldown reduction being multiplicative instead of additive
  • Fixed Juggernaut Level 20 talent lifesteal not working properly
  • Fixed Spirit Bear illusions triggering backlash damage on Lone Druid
  • Fixed missing Spirit Link visuals with Lone Druid Scepter
  • Fixed Meepo Earthbind having infinite range
  • Fixed Morphling Morph illusion not properly removing abilities at the end of the illusion’s lifetime
  • Fixed Morphling Morph illusion taking and giving and extra 100% damage
  • Fixed Morphling Morph Scepter not properly using Lil’ Shredder charges when replicating Snapfire
  • Fixed a crash when Morphling replicates Slark
  • Fixed Ogre Magi’s multicast of Midas consuming multiple charges.
  • Fixed Phantom Assassin Deadly Focus buff being purgable
  • Fixed Phantom Assassin Deadly Focus buff being sometimes lost on missed or canceled attacks
  • Fixed Puck’s Aghanims Scepter Dream Coil not hitting units that have invisibility, even if they are visible to Puck
  • Fixed Rubick being able to steal Reality and getting Haunt as a result
  • Fixed Dark Ascension resetting itself and other ultimate abilities when stolen by Rubick
  • Fixed some joint issues with Tidehunter’s Dead in the Water chain
  • Fixed Tusk still displaying Frozen Sigil in the ability list in some places
  • Fixed Warlock imps being spawned inside of each other/impassable terrain
  • Fixed Weaver shard Geminate attacks not applying on-attack modifiers
  • Fixed Witch Doctor Death Ward Scepter bounce shots not being pure damage

That’s about it. Once a new patch is released, we’ll let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony: “Portion” of PlayStation First-Party Games Changes in Launch Date Impacted Profitability

Aside from Marvel’s Spider-Man 2, it doesn’t seem like Sony’s first-party plate is quite full compared to recent years. Well, it looks like there’s a reason to that, as a new tidbit of info from Sony mentions how multiple first-party PlayStation games were internally delayed.

This was mentioned by Sony in its quarterly earnings report, where it mentions, “Impact of changes in the launch dates of a portion of first-party titles” for its Fiscal Year 2023 forecast.

ImageSadly, that’s all the info we have. No word on which games were delayed, though this would explain why we haven’t gotten a huge PlayStation event in ages.

Here’s to hoping we get some good PlayStation news to round out the latter half of 2023. However, even with that little snag, that hasn’t stopped Sony from selling PS5 units, as the company announced that they have breached 41.7 million units sold already.

Source: Sony (thanks, ethangach, Okami)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare 3 Steam Page Now Live, Has 7 Studios Working on the Game

Following today’s announcement of the global reveal happening on August 17, the official Call of Duty: Modern Warfare 3 Steam page is now live!

While there’s not a lot of info that’s new (or any info at all) available there, it does state the Activision-owned studios helping Sledgehammer Games developer MW3, and they are:

  • Sledgehammer Games
  • Treyarch
  • Infinity Ward
  • Beenox
  • Raven Software
  • High Moon Studios
  • Demonware

Mind, having multiple studios work on one game is not new for a Call of Duty game. With Treyarch handling the Ranked Play mode in Modern Warfare 2, perhaps the studio is once again in charge of that for MW3? Infinity Ward and Raven are, of course, part of it given the game’s integration to Warzone.

Other than that, the rest of the info are not up yet. There are no screenshots, no “About the Game” section, no PC requirements. The release date is marked as “coming soon,” even if Activision themselves have announced it for November 10.

Once more Modern Warfare 3 info surfaces, we’ll let our readers know about it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Update 2.90 for August 9 Crawls Out for 7.1.2

Behaviour Interactive has released Dead by Daylight update 2.90 (PS5 version 7.100.200), which is for patch version 7.1.2! Players can expect a list of fixes to be included in the patch, which are outlined in the DBD patch notes for August 9.

Dead by Daylight Update 2.90 Patch Notes | Dead by Daylight Update 7.1.2 Patch Notes | Dead by Daylight Update 7.100.200 Patch Notes:

Features

  • Activation of the Improved Player Reporting Feedback feature

Content

Bug Fixes

  • Fixed an issue that caused certain killers to not look downward while vaulting from a ledge or window, which led to a drop
  • Fixed an issue that caused the Ghostface camera to move backward when leaning and stalking.
  • Fixed an issue that caused Survivors to get stuck crouching after being hit by the Deathslinger.
  • Fixed an issue that caused The Knight’s camera moves up slightly after a successful basic attack.
  • Fixed an issue where shows unknown error message when connection to party is lost via http request errors.
  • Fixed an issue where survivors could be heard above ground when hooked in the Killer Basement.
  • Fixed an issue where the “Dramaturgy” perk’s scream animation is played after stepping on a Bear Trap
  • Fixed an issue where the “Dramaturgy” perk’s scream animation is played incorrectly as a survivor is downed
  • Activating the “Dramaturgy” perk and being hit by Virtulent Bond together no longer plays the wrong screaming animation
  • Fixed an issue where the VFX and aura on “Hex Pentimento” are not removed upon being cleansed
  • Fixed an issue where “Friendly Competition” sometimes fails to activate
  • Fixed an issue where some female Survivors hit by The Spirit will not make injury or grunts sounds on being hit
  • Fixed an issue where the Singularity can become stuck when teleporting to a survivor that disconnects
  • Fixes for some crashes across several platforms
  • Fixed an issue where survivors couldn’t be picked up or healed and could block others when holding the key assigned to activate the perk “Plot Twist”.

UI

  • Fixed the input taking too long to register on the add/subtract tier buttons with mouse click.
  • Fixed an issue with the perk tooltips being overlapped by survivor info.
  • Fixed disable visual state for the “Go to Event Tome” button in the Online Lobby.
  • Fixed an issue that prevent player from viewing the profile of someone replaced by a bot.
  • Fixed missing Chinese subtitles for archive trailer.

Level Design

  • Fixed an issue where players could climb on supply crates in the Raccoon City Police Station
  • Fixed an issue where the Nurse would get stuck in Toba Landing
  • Fixed an issue where crows were overlappng in Dead Dawg Saloon
  • Fixed an issue to give more chances for hooks to spawn on the lower floor of the Gideon Meat Plant
  • Fixed an issue where the Trapper’s trap would hide in a pile of snow in the Ormond
  • Fixed an issue where a placeholder tile would spawn in McMillan’s Estate Maps
  • Fixed an issue where the Hillbilly would not collide with assets in Eyrie of Crows
  • Fixed an issue in Ormond where the Legion could not vault over a side of a pallet when in Feral Frenzy
  • Fixed an issue where the characters would clip through the doors of the lockers in Eyrie of Crows
  • Fixed an issue with the dark mist in Raccoon City Police Station
  • Fixed an issue where a generator in Lery’s Hospital could not be repaired or damaged
  • Fixed an issue where an invisible collision would prevent the navigation of the players

That’s about it. Don’t forget, the big Alien crossover is hitting the game this August 29. Read up on its details right here.

Source: Behaviour Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare 2 Adds Pay-to-Win Items With Thermal Scope and Merlin the Dog, Here’s How They Work

Activision may be up to another controversy with the recent introduction of alleged Modern Warfare 2 pay-to-win elements. During season 5, the developers added a couple of purchase options that the community is deeming as giving spending players a clear advantage over the rest, even if they won’t magically make anyone a better player out of the blue.

News of these pay-to-win Call of Duty: Modern Warfare 2 perks started growing on YouTube, with TheXclusiveAce and LegoUnlocked being two of the most vocal players about these controversial changes.

The first item that may give you an advantage comes with the purchase of the Dark Rituals 3 bundle. It is the Death’s Door battle riffle and the impressive thing about it is that the holotherm is extremely superior in comparison to the default one. The new Holotherm scope highlights the targets in bright red colors, making them a lot easier to see at a distance; when using in long range, the difference between the two scopes is even more pronounced, with an increased ease of spotting enemies and vehicles from afar.

Modern Warfare 2 Pay-To-Win Elements

The other alleged Modern Warfare 2 pay-to-win item is Merlin, the dog. While it isn’t bound to operative Arthur – any operator may use Merlin if you buy the Blackcell Battle Pass, you just have to equip the finishing move with the dog – it nonetheless remains a noticeable perk. The way Merlin works is the following: when you have the High Alert perk and it is fully charged, the dog will growl whenever an enemy looks at you within 100 meters. This audio cue will catch your attention and make you even more aware that you have been spotted, so it’s impossible to ignore how helpful this can be. However, the enemy must be directly facing you, otherwise Merlin won’t growl.

Important to note that this isn’t the first time Activision pulled something like this. Back in April, Activision did something similar to it with Active Duty Slots Operator slots, Also in May, Activision included an UAV bonus effect on a bundle that was only accessible by purchasing it with real-world money.

Just how much of a game-changer do you think these two Modern Warfare 2 elements are? Do you agree that they give you an extra benefit or, on the contrary, they are nothing particularly significant in the overall scheme of things?

Vitor Braz

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Diablo 4 Update for August 9 Brings Patch 1.1.1 Hotfix 1

Blizzard has released a new Diablo 4 update for August 9, and this is Hotfix 1 from patch 1.1.1, which was released yesterday. This brings various bug fixes which are outlined in the patch notes below.

Diablo 4 Update for August 9 Patch Notes | Diablo 4 Patch Version 1.1.1 Hotfix 1 Patch Notes:

Bug Fixes

  • Fixed an issue where the Shadow Clone from the Trickery Malignant Heart did not taunt enemies.

Seasonal Bug Fixes

  • The drop rate and craft chance for Wrathful Hearts and Invokers has been increased.
    • The previous chance to get a Wrathful Invoker from crafting an Uncertain Invoker was 3%.
      • The chance is now 15%.
    • Previous chance to get a Wrathful Heart from crafting an Uncertain Heart was 2%.
      • The chance is now 10%.
    • Wrathful Invokers now also have a chance to drop from elites in addition to other Invokers.

Miscellaneous

  • Further Stability improvements.

Note that at the time of this writing, Blizzard has said that the patch isn’t deployed completely and it will take a few hours before it takes effect.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Atlas Fallen Review – Riding the Sandy Waves

Deck13 dishes out a brand-new experience that is filled with fantastic stylish combat but gets bogged down by poor pacing and a not-so-memorable story. Read on for our Atlas Fallen review.

Atlas Has Fallen to the Gods

The human race is on the brink of extinction, as the world of Atlas Fallen has been ravaged, nearly destroyed by the Sun God known as Thalos. Enslaving humanity, he seeks to drain the world of essence, grains of resources that contain what is known as eternity, which is life itself. With humanity thinning in numbers, few can stand against Thalos as he unleashes watchers, massive beasts, upon the world to maintain the harsh grasp he has over it. 

It’s here that you, an unnamed slave, finds a mysterious gauntlet that seemingly holds the powers of a god. With your newfound abilities, you take up arms against Thelos and his forces, seeking answers to the mystery of the gauntlet and how you can use it to save humanity from the clutches of an all-powerful god. 

While the world of Atlas Fallen offers richness in lore and mysteries, with abundant collectibles and side-quests to be found, the main campaign itself is as forgettable as it can get. 

You’ll be tasked with collecting shards for the gauntlet early on, which grant you god-like powers that can lift massive structures. Along the way, you’ll meet several characters that, despite reoccurring, hardly leave any impact. They exist to move the plot forward, with no real meat regarding their character development. You may share a common goal with them, but there’s little reason for you to care for these characters. 

Perhaps this may boil down to the fact that shard collecting is the main objective throughout the campaign. You’re given a good chunk of exposition between sections of the story, only to be thrown back into the world to have to collect three shards over and over for the next story checkpoint. 

Sure, there are bosses, but they’re not exactly what I would say are the most memorable, especially since they eventually get reused in later encounters. 

As mentioned, there are side quests and other activities that you can do in the world of Atlas, which I found more engaging than the main plot itself. They’re short stories, and you’ll learn more about some of the main NPCs you encounter during the campaign by doing them. Mind you, many of these quests are rinse and repeat, go here, kill monsters, collect an item, and so on. I did, however, like that they altered the world itself. Some side quests would need us to take down massive towers that brought vicious sandstorms. Destroying one of these towers would rid the storms and restore the wildlife that had previously occupied an area, bringing back the land’s beauty. 

Sadly, this dynamic system seemed to be in vain, as once you reached a certain point, the game would take you to a different map. The world isn’t a single seamless open world but rather massive zones that are strung together by the campaign’s progression. It made the effort to restore these locations pointless, as I wouldn’t have a reason ever to go back to them (if you could even at that.)

Still, I kept at it, but only because the gameplay was so darn fun. 

Sand Surfing and Monster Slaying With a Friend

If you can look past the story and some of its repetitiveness, then I’m sure you’ll have an absolute blast playing Atlas Fallen because I know I certainly did. The combat feels great, and it reminded me of some of the classic hack-and-slash games from the golden era of the PlayStation 2, or more so recently, that of the Darksiders franchise. It’s fast, fluid, and flashy, as you can assign several move sets, giving you an arsenal of abilities. 

These come as Essence Stones, stones that grant the bearer unique abilities. There are three tiers of these stones that you’ll unlock, with tiers having four slots each. Tiers run on a momentum system, which has a meter that fills up as you attack enemies. The more attacks you hit, the more it grows and the higher the tier abilities you can use during combat. If you get hit, you begin losing momentum, so in some ways, it’s sort of like a combo meter. 

This was an interesting approach to combat that did take a while for me to get used to at first, but once you do, the number of combos you can chain and abilities you can pull off, it all works superbly well. Couple that with the easy-to-use parry system, and you got yourself one hell of a good time. 

Players can also collect armor sets. It’s not the deepest armor system, as it’s only full sets rather than individual pieces of gear, but there is an upgrading system tied to them and the essence stones. There are lots to explore with the combat, perks, and essence stone system that I’m sure many will enjoy tinkering with.

Outside of combat, there’s platforming and traversing. The platforming is, for the most part, alright. It’s there, and it doesn’t feel frustrating if that concerns anyone. I found it to be pretty forgiving and straightforward. I would have loved to see more out of it, specifically more elaborate puzzles, but I’m not complaining about what was provided. 

But the coolest thing, without question, was the sand gliding. I’m sure you’ve all seen the trailers and gameplay videos of it, and it’s as much fun as it looks. Something about it made me feel cool as I surfed around the map wearing badass gear. Unfortunately, it’s non-upgradable, with a perk being the only thing that can boost its speed during use, and even then, you need to pick up flowers that seem rarer (even if you upgrade the spawn rates) than they should have been. It looks cool and feels good, but at the same time, it also feels a bit slow for its base speed. 

Air dash is also an ability you’ll unlock in the game, which comes in handy for reaching some of the high and far places in the world. It’s also very useful during combat, offering I-frames when needed most. 

All this works well for the solo experience, as I beat the game from start to finish with no help whatsoever. However, for my second playthrough, I decided to play with my friend, and I have to say that Atlas Fallen works excellently as a cooperative experience. It’s the same fun, only double the amount since you’re fighting alongside a friend. I’ve always wanted to play a hack-and-slash of this kind with a friend, and Atlas Fallen delivers on it in every way I’d want it to. The full campaign is playable from start to finish in co-op, and it’s just hours of endless fun experimenting with different builds and abilities with a friend. 

A Gorgeous World, With Some Technical Issues

Visually speaking, I love what Deck13 has gone for with Altas Fallen. It’s not completely aiming to be realistic, which lets them get away with some of the textures, but I did feel that certain areas were rather breathtaking upon seeing them for the first time. Despite being themed around sand, Atlas Fallen has a lot of variety in its environment, as you should expect lush green forests, cool, damp, and dark caverns, and many unique locations throughout. 

It’s visually gorgeous, even if the NPCs aren’t always the best-looking ones we’ve seen. 

Sadly though, some technical issues were a bit disappointing to see, especially considering that Atlas Fallen isn’t releasing on last-gen (PS4 and Xbox One) platforms. The PS5 version (and most likely the Series version) features a performance and quality mode. Quality mode aims for 4K at 30fps, while performance is 60fps at what I assume is dynamic resolution. I played using performance mode, which at first felt like a locked 60fps, but as I progressed further, I noticed more and more dips. Mind you, it’s not to the point where it’s unplayable or detrimental to the overall experience, but you will notice dips, regardless if you’re in or out of combat. 

There are clear noticeable pop-ins, too, mostly around vegetation. Again, it’s not all that major, but it can be a bit distracting at times. 

I would like to point out the load times too. I’ll say I’ve been spoiled by what this generation has to offer for load times, with games being nearly instantaneous, but with Atlas Fallen, you can expect to see load screens between fast traveling, loading between different map sections, and respawning from death. They’re not bad by any means, with maybe around 20 seconds being the longest I’ve ever had to wait, but they’re there, which sort of came as a surprise to me as I’ve gotten so used to instant loading. 

To be fair, these aren’t issues I would say are a cause for concern, but I always include a section around performance and such in my reviews, and I do think that players should always know what to expect going into a game when it comes to that. 

What matters the most, in this case, are the bugs, and Atlas Fallen is relatively bug-free, with an expected day-one patch addressing several issues I never encountered. Of course, experiences will vary from person to person, but for the most part, expect a fairly polished experience. 

Verdict

There’s a lot of potential in Atlas Fallen that, sadly, feels heavily bogged down by its forgettable and, at times, repetitive story. If you can look past that, you’ll find Atlas Fallen has much to offer. It’s a great callback to classic hack-and-slash titles, filled with hours of senseless, monster-slaying fun that can be enjoyed with another player online. It’s not without its faults mind you, but it does build a great foundation, one I’d like to see built upon with potential sequels.  

Score: 7.5/10

Pros:

  • Fun gameplay that offers deep customization with combos and abilities. 
  • Gorgeous visuals. 
  • Side quests and world exploration are well worth doing. 
  • Fully playable in co-op from start to finish. 

Cons:

  • The story has pacing issues, but even then, I wouldn’t expect something deep.
  • Repetitive mission structure that sets in quickly. 

Atlas Fallen review code (PS5) was provided by the publisher. You can read MP1st’s review and scoring policy right here.

 
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Halo Infinite Update for August 9 Brings New Map, Improvements and More

343 Industries has released the Halo Infinite update for August 9, and this brings a new map in Dredge, alongside Death Cam improvements and more! Read on for the official patch notes.

Halo Infinite Update for August 9 Patch Notes:

NEW MULTIPLAYER MAP: DREDGE

A new Arena multiplayer map, Dredge, is now available in Custom Games and various matchmaking playlists.

dredge001.jpg
Screenshot of Dredge, which is based off the map Countdown from Halo: Reach.

Dredge was created in Forge and is based on the multiplayer map Countdown from Halo: Reach, albeit with tweaks for the Halo Infinite sandbox. For example, weapons now respawn via Weapon Racks and Equipment Pads are placed throughout the map.

To celebrate Dredge’s addition, a new “Dredge 24/7” playlist featuring different game modes on the map is available in matchmaking. This playlist is currently scheduled to rotate out of matchmaking on August 22nd, 2023.

DEATH CAM IMPROVEMENTS

The following improvements have been made to the spectator camera used while respawning in a multiplayer match, also known as the “death cam”:

  • Players can now rotate the camera while spectating other players.
  • Swapping between different players while spectating is now faster.

HI_Death_Cam_Watermarked.jpg
Screenshot of the spectator camera rotated away from its default angle.

PERSONAL AI DIALOGUE TOGGLE

Personal AI dialogue can now be enabled or disabled using the new Personal AI Chatter option in the Settings menu. This will allow players to control whether or not their Personal AI speaks during multiplayer matches.

PersonalAISetting.PNG
The Personal AI Chatter toggle can be found under the Communication header in the Audio tab of the Settings menu.

FORGE MODE IMPROVEMENTS

Reactive Water Plane

Similar to the Water Plane object introduced in the Season 4 update, the new Reactive Water Plane object is a scalable object that players can add to their own Forge maps or existing 343 Industries maps. Unlike the previous Water Plane though, the Reactive Water Plane’s surface responds dynamically to player collision, projectiles, and vehicles.

HI_Reactive_Water_Plane_Watermarked.jpg
Screenshot of the Reactive Water Plane responding to a player firing an MA40 Assault Rifle at its surface.

The static Water Plane object will remain available as a separate object so that Forge creators can choose whether a body of water is decorative or reactive.

Collapsible Forge Menus

Players now have the option to expand or collapse every sub-menu featured in both the Forge Menu and the Node Graph Menu. This applies to all Folders, as well as the following menus:

  • Object and Node Browser
  • Object and Node Properties
  • Map and Graph Options
  • Tool Settings

HI_Forge_Folders_Closed_Watermarked.jpg
Screenshot of Forge’s Object Browser menu with all of its sub-menus collapsed.

OBSERVER MODE IMPROVEMENTS

The following improvements have been made to Observer mode in Custom Games:

  • Observers can now hear the in-game announcer’s voice lines.
  • To improve legibility for both broadcasters and viewers, two new options are now available for the Event Feed: Background Mode and Background Opacity. Background Mode controls which Event Feed items have a background while the Opacity slider controls the transparency of the background.
    • These settings apply to the Event Feed both in and out of Observer Mode to increase legibility across the entire Halo Infinite Multiplayer experience.

EventFeedSettings.PNG
The Event Feed Background Mode and Background Opacity options can be found under the Heads-Up Display (HUD) header in the Gameplay tab of the Settings menu. The Background Mode options include None, Yours, or All.

RESOLVED ISSUES AND BUG FIXES

Halo Support tickets help the team here at 343 Industries understand what issues you would like to see addressed in future Halo Infinite updates. The development team is actively working on a variety of game updates and improvements based on both player feedback and bug report tickets.

If you experience a crash in Halo Infinite, please include as much of the following information as possible:

  • Step-by-step instructions on what caused the crash. The more specific, the better!
  • Attach an up-to-date DxDiagfile. To create a DxDiagfile, type “dxdiag” into the Start menu’s search bar, press the Enter key, then click “Save All Information” when the DirectX Diagnostic Tool pops up.
  • Include the Problem Report from the Control Panel app. To find this, open the Control Panel and enter “problem reports” in the search bar. Click “View all problem reports” then locate the recent Halo Infinite report. Double click on this Halo Infinite entry then use the “Copy to clipboard” button near the bottom of the window. Finally, paste this text into your ticket’s comments.

GLOBAL

  • Frametime on 4K 120hz displays has been improved when playing Halo Infinite on an Xbox Series X|S console with Dolby Vision enabled.
  • Players will now reconnect to online services more consistently after using Quick Resume.
  • The High-Res Texture Pack is no longer automatically downloaded when installing Halo Infinite from the Microsoft Store app or the Xbox app for PC.
  • Resolved two common crashes that occurred in the main menus.

CAMPAIGN

  • Completing the mission Outpost Tremonius on a higher difficulty via Mission Replay will now consistently result in the TacMap menu reflecting the new highest difficulty completed.
  • Destroying a Ghost that is hanging from the bottom of a Phantom is now less likely to result in a crash.

MULTIPLAYER

Gameplay

  • Sprinting then sliding down a slope no longer results in players coming to an abrupt stop.
  • Weapon Charms are now less likely to detach from a weapon after players remain idle in gameplay.
  • When entering a Big Team Battle match, Fireteam members will now appear together during the match’s opening camera sequence and see one another’s Pings. 
    • For Fireteams with more than 4 players, Fireteam members will be split across multiple in-game squads. Pings are only visible to players in your squad.
  • Pelicans vehicle drop-offs in Big Team Battle have been improved to deliver the same vehicle for both teams in the same wave.
    • Due to the Pelicans’ flight path on each map, there may be some slight differences in the timing of vehicle drop offs between the two teams.
  • Players can no longer access unintended areas outside of the playable space on the map Chasm.
  • The VK78 Commando Rifle’s sight no longer appears opaque when using some of the new Weapon Coatings introduced in Season 4.
  • Spike Grenades thrown into water will now consistently deal their intended amount of damage.
  • During Infection matches, the holograms of incoming Power Equipment can no longer be picked up and activated as normal Power Equipment.
  • Holding down the Pick Up button while swapping to the next Escalation Slayer loadout will no longer result in players keeping the previous loadout’s Equipment.
  • The Extermination medal can now be earned when playing any Arena game mode in Halo Infinite.
    • This medal can be earned by killing all four members of the opposing team in rapid succession, before the first player to be killed has respawned.
  • The “Straight to the Bank” Achievement can now be earned in a Custom Game session.
    • This Achievement can be earned by depositing 5 Power Seeds in a single Stockpile match.
  • Bots will now consistently navigate through 343 Industries maps made in Forge.
  • When playing Last Spartan Standing on a Big Team Battle map, the Danger Zone now consistently inflicts damage to players.
  • As announced via @HaloSupport on Twitter on August 8, 2023, the following map and playlist changes were made via a backend update:
    • Map improvements:
      • Weapon spawns on Catalyst have been adjusted and, as a result, it has been re-added to the Ranked Arena matchmaking playlist.
      • Plasma Grenades will no longer become stuck in the Gravity Lift on Solitude.
      • Weapons dropped in the Elevator area on the map Empyrean can now be picked up consistently.
    • Playlist improvements:
      • Playlist descriptions and names have been adjusted to better reflect their included maps and modes.
      • The order of the playlists on the Multiplayer menu has also been adjusted to provide a more consistent layout week-to-week.
      • Squad Battle is now a staple playlist, meaning it will not be removed from matchmaking.
      • There are now five rotational playlists available, one for each of the following categories: Big Team Battle, Arena, Ranked, Doubles, and Free-For-All.

Menus

  • The “Battle Tested” achievement now consistently unlocks after reaching the maximum level on any Battle Pass.
    • If you completed a Battle Pass prior to this update and did not receive this Achievement, navigate to the main menu then select the Battle Pass widget in the top right corner of the menu. The Achievement should unlock shortly after opening this Battle Pass menu or while navigating its sub-menus. If you have completed a Battle Pass and are not receiving this Achievement after the update, submit a ticket so our team can investigate.
  • The Career Rank Rewards screen will no longer overlap and block other menus if another menu is opened while it is active.
  • The button prompts listed at the bottom of the Post-Game Carnage Report menu will now appear more consistently.
  • Selecting the Content Browser’s “Browse All” option no longer lists the “Popular” results when initially opened.

Custom Games

  • The default value for the Points Per Slay setting is now consistently set to 1 when modifying Custom Game settings.

Customization

  • The Superintendent’s eyes are now consistently visible in the Body & AI customization menu.
  • Weapon Coatings now consistently apply the correct color to the M392 Bandit when the Crimson Dawn Weapon Model is equipped.
  • The Grim Fortress Weapon Coating now consistently applies its intended colors.

Theater & Observer Mode

  • Improved stability when fast-forwarding and switching perspectives simultaneously in a Theater film.
  • Assigning the Change Outlines function to a new controller button now consistently results in the new binding working as expected.
  • Observer Mode’s Starting Outlines setting now consistently takes effect after being toggled from the Settings menu.
  • When switching between players on either team as an Observer, the overall scores for each team are now less likely to become swapped on the Observer Scoreboard.
  • The Observer Scoreboard now only shows columns that are used by the current game mode.

FORGE

  • The Golf Ball, Primitive Sphere, and Forerunner Sphere objects now react to player collision when their Physics setting is set to Normal in Forge mode.
  • The Physics and Collision budget meters will now consistently update when the Physics setting of a Dynamic object is set to either Normal or Phased.
  • Objects no longer change colors when transitioning between the Object Browser menu and placing them on the map.
  • Railings, Columns, Floors, Ramps, and Walls objects in the Halo Design Set category will no longer turn grey when applying new Scratch and Grime values.
  • The Forerunner Door Small Animated object can now be consistently repositioned.
  • Tall objects, such as columns, can now be Snap Duplicated along their longest axis.
  • All Flora objects now have consistent collision after setting the Object Collision to Dynamic.
  • Identifiers within node graphs are now less likely to revert back to a blank value after duplicating and deleting Script Brains.
  • Nav Marker icons on the Heads-Up Display (HUD) now align with the selected Nav Icon value in the associated Node Graph.
  • Players can now edit objects on 343 Industries maps that only appear in the Infection game mode.
  • The Player Blocker object no longer blocks dynamic objects from crossing its threshold.
  • Players can now pass through the open sides of a One Way Blocker more consistently.
  • Grenade Blockers now consistently block grenades’ area of effect damage.
  • Player Blockers, Grenade Blockers, and the Water Plane object no longer disrupt navigation mesh data on Forge maps.
  • Re-entering a Forge map after encountering a server issue no longer results in the new session’s save attempts failing without informing the player.
  • Lowering the Sunlight Intensity Map setting below its default value is now less likely to result in a crash.
  • Scaling the Wall Window A MP object is now less likely to result in a crash.
  • Players will now see an error message when attempting to save a Forge map that is too large to open.

CAMPAIGN

  • Launching Halo Infinite from Steam may result in a crash if both Campaign and Multiplayer’s High-Res Texture Packs are not installed. If you’re experiencing this issue, use the workaround steps below to resolve the crash. If the steps below do not work, submit a Bug Report ticket so the development team can investigate.
    • 1. Right click on Halo Infinite in your Steam Library and select Properties.
    • 2. Select the DLC tab in the Properties menu, then uncheck the Multiplayer High-Res Textures.
    • 3. Close the Properties window and allow the game to update.
    • 4. Relaunch Halo Infinite. If the game is crashing at this step, return to the Properties menu and uncheck the Campaign and Campaign High-Res Textures DLC. After the resulting update, relaunch Halo Infinite to see if the game is still crashing. If the game is still crashing after uninstalling all DLC, fully reboot your PC.
    • 5. If the game is now launching without issue, you can reinstall the DLC that was removed.

MULTIPLAYER

  • When starting a match with bots enabled, the bots will enter gameplay and may attack players during the match’s non-interactive intro sequence.
  • Bots may not navigate through certain areas on the multiplayer map Dredge.
  • A floor texture in the Outside area of the multiplayer map Dredge may appear stretched or distorted.
  • Power Weapons and Power Equipment may not spawn until 1-2 seconds after their associated Pad’s countdown reaches 0.
  • When viewing a multiplayer match’s Theater film, players who joined the match while it was in progress or players mantling over objects may appear to stutter in place.
  • Subtitles for the player’s Personal AI may still appear after disabling the Personal AI Chatter setting.
  • When the Effects Quality setting is set to Medium or above, the player’s vision may be obscured when standing next to a Gravity Lift on the map Dredge.
  • When using the Swiftguard Weapon Model, the following Weapon Coatings are missing a texture on the MK50 Sidekick:
    • Flash Fjord
    • Snowbound
    • Tigris Dread
  • Rarely, after connecting to a Local Area Network (LAN), a connection error message may appear and the list of players on each multiplayer team may disappear from the Custom Game menu.
    • If you encounter this issue, close and relaunch Halo Infinite.

FORGE

  • Some objects on the map Recharge may appear completely white when modifying the map in Forge mode. The affected items will appear with their intended textures in multiplayer gameplay.

That’s about it. Once a new patch is out, we’ll let our readers know.

Source: Halo Waypoint

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Atomic Heart Update 1.009.300 Drops for DLC Fixes This Aug. 9

Atomic Heart update 1.009.300 is out this August 9 on consoles, and this is for patch 1.9.3.0 which was released a few days ago on PC. This title update brings in a short list of fixes to the Annihilation Instinct DLC released last week. You can read the official Atomic Heart new update patch notes below.

Atomic Heart Update 1.009.300 Patch Notes | Atomic Heart New Update Patch Notes for August 9:

Annihilation Instinct DLC changes:

  • Fixed crashes caused by use of Technostasis ability;
  • Improvement of Goose character:
    • More lines from the Goose;
    • Fixed freezes;
    • Improved Goose navigation;
    • Improved Goose AI;
    • Improved Goose’s dodges;
    • Goose also bites on the leg now;
  • End credits are updated and now include DLC info.

HOW TO LAUNCH THE DLC:

  1. Purchase Annihilation Instinct separately or as part of the Atomic Pass*;
  2. Start the game, then select and launch DLC** through the New Game menu of the game’s main screen.

*The Atomic Pass allows you to expand your Atomic Heart experience and receive four unique DLCs opening up access to new areas and labs, as well as new weapons, new enemies, bosses, an exclusive skin for your glove and more! The Atomic Pass is also included in Atomic Heart’s Gold and Premium Editions.
**This content requires the base game Atomic Heart on your platform in order to play.

That’s about it. If a new patch is released, we’ll let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Atomic Heart Update 1.17 for Aug. 9 Crawls Out for Patch 1.9.3.0

Mundfish has released Atomic Heart update 1.17 on consoles today, and this is to bring a short list of fixes to the game’s Annihilation Instinct DLC released last week. Read on for the Atomic Heart August 9 patch notes below.

Atomic Heart Update 1.17 Patch Notes | Atomic Heart Aug. 9 Patch Notes:

Note: This patch was released on PC a few days ago, and is out today on consoles.

Annihilation Instinct DLC changes:

  • Fixed crashes caused by use of Technostasis ability;
  • Improvement of Goose character:
    • More lines from the Goose;
    • Fixed freezes;
    • Improved Goose navigation;
    • Improved Goose AI;
    • Improved Goose’s dodges;
    • Goose also bites on the leg now;
  • End credits are updated and now include DLC info.

HOW TO LAUNCH THE DLC:

  1. Purchase Annihilation Instinct separately or as part of the Atomic Pass*;
  2. Start the game, then select and launch DLC** through the New Game menu of the game’s main screen.

*The Atomic Pass allows you to expand your Atomic Heart experience and receive four unique DLCs opening up access to new areas and labs, as well as new weapons, new enemies, bosses, an exclusive skin for your glove and more! The Atomic Pass is also included in Atomic Heart’s Gold and Premium Editions.
**This content requires the base game Atomic Heart on your platform in order to play.

That’s about it. If a new patch is released, we’ll let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Plus Game Catalog Lineup for August 2023 Released; Includes Lost Judgement and Sea of Stars

Sony has now officially revealed the PlayStation Plus Game Catalog lineup for August 2023, headlined by Sea of Stars, Destiny 2 The Witch Queen, and Lost Judgement, as well as MediEvil: Resurrection and Ape Escape: On the Loose as new Classics Catalog offerings.

PlayStation Plus Game Catalog Lineup for August 2023:

All of the following games will be available through PlayStation Plus Extra (excluding the Classics) and Premium on August 15. Sea of Stars will be available on launch, on August 29.

  • Sea of Stars | PS4, PS5
  • Moving Out 2 | PS4, PS5
  • Destiny 2: The Witch Queen | PS4, PS5
  • Lost Judgment | PS4, PS5
  • Destroy All Humans 2 Reprobed | PS4, PS5
  • Two Point Hospital: Jumbo Edition | PS4
  • Source of Madness | PS4, PS5
  • Cursed to Golf | PS4, PS5
  • Dreams | PS4
  • PJ Masks: Heroes of the Night | PS4, PS5
  • Hotel Transylvania: Scary-Tale Adventures | PS4, PS5
  • Lawn Mowing Simulator: Landmark Edition | PS4, PS5
  • Spellforce III Reforced | PS4
  • Midnight Fight Express | PS4

PlayStation Premium | Classics 

  • MediEvil: Resurrection | PS4, PS5
  • Ape Escape: On the Loose | PS4, PS5
  • Pursuit Force: Extreme Justice | PS4, PS5

Don’t miss out on the chance to play these amazing titles being added to the PlayStation Plus Catalog starting August 15, 2023.

Source: PlayStation

Ibrahim Kabir

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Modern Warfare 3: What Carries Over From MW2 Explained

Just a few weeks ago, Activision confirmed that a lot of the items in Call of Duty: Modern Warfare 2 will carry over to Modern Warfare 3 when it ships later this year. If you have questions about that, Activision has answers! Here’s an explanation of what carries over from MW2 to MW3.

Activision is calling this transition as “Carry Forward” and has published a full FAQ about it, which you can read about below.

Modern Warfare 3 Carryover Items From Modern Warfare 2 Explained:

What is “Carry Forward”?

The term “Carry Forward” simply refers to content currently available to players in Modern Warfare II and the current version of Call of Duty: Warzone (such as weapons and cosmetic content, including Bundles, Operators, and other rewards and unlocks from the game), and how much of it will be accessible in Modern Warfare III.

What will carry forward from MW2 to MW3?

Content previously described — weapons and cosmetic content, examples of which are shown in the above image — that has been previously unlocked or is currently available to players in MWII, will carry forward between MWII and MWIII.

Now for the caveats:

  • A small amount of content may be unavailable if gameplay offerings are different in Modern Warfare III. For example, if MWIII doesn’t have the Tactical Amphibious Vehicle, or a specific piece of Tactical or Lethal Equipment in any game modes, any Skins you’ve unlocked for these items in MWII won’t be in MWIII. In addition, Wartracks (music) will not carry forward from MWII to MWIII.
  • This blog does not reference the impressive amount of planned MWIII-specific weapons and cosmetic content; this is simply explaining the MWII content available in MWIII.
  • There will be no “Carry Back” (from MWIII to MWII).

Modern Warfare 3 Carry Forward FAQ

Warzone-Related Questions

1. Does Carry Forward also apply to Call of Duty: Warzone (MWII)?

Yes.

You should expect Modern Warfare III content to be integrated into Call of Duty: Warzone at the start of Modern Warfare III Season 01, including all the Modern Warfare II content specified in this blog, where applicable. Content is additive, so none of the previously described MWII Carry Forward content acquired in Call of Duty: Warzone will be taken away.

2. Is Modern Warfare II and Modern Warfare III Content accessible in Call of Duty Warzone Mobile?

Call of Duty: Warzone Mobile will include shared progression across Modern Warfare II, the current iteration of Call of Duty: Warzone, and Modern Warfare III as one of its key features. We intend to make all Operators, Weapons, Blueprints, and cosmetic equipment accessible, as well as integrating Player Level, Battle Pass access, and Weapon progression among these games. We’ll have more details to share on this as we near the worldwide launch of Warzone Mobile.

Operator-Related Questions

3. How does Carry Forward work regarding any Operators I may have acquired?

For Modern Warfare II players, all unlocked Operators and Operator Skins will carry forward into Modern Warfare III. This essentially means that every Operator a MWII player has unlocked, obtained via challenge, or purchased (including the PlayStation® Exclusive Oni Operator), will be available in MWIII.

For MWIII players who do not own MWII, MWII Base Operators will not be available.

Note: “Base Operator” means the Operator with their default Skin, which may require a challenge to unlock.

Note: Unless otherwise specified, “Modern Warfare II” content also applies to content you’ve obtained during the second iteration of Call of Duty: Warzone that launched with Season 01 of Modern Warfare II.

Example: The Operator Nova (shown above in Base Skin) can be unlocked only after completing the Modern Warfare II“Violence and Timing” Campaign mission.

  • A MWII player will not be able to access this Base Operator until the unlock prerequisite is completed. Then the Operator is unlocked for both games.
  • A MWIII-only player will not be able to access this Base Operator.
  • A Store Bundle released in MWII that includes Nova would be accessible in both games. Players would have access to only that specific Bundle Skin, not the Base (default) Skin. This is currently the case in MWII, so no changes are planned there.
  • A Store Bundle released in MWIII that includes Nova would be accessible only in MWIII.

4. What happens to MWII Operators who are no longer available as a Store Bundle or who are obtained due to a timed exclusive window (e.g., a Season Operator)?

For Modern Warfare II and Modern Warfare III players, timed-exclusive MWII Operators and/or Skins are not available if they haven’t been unlocked or purchased. This mainly relates to Battle Pass Operators and Skins, as well as BlackCell Operators and Skins.

Example 1: The Operator Valeria (shown above) was included in the Season 03 Battle Pass. If players didn’t obtain her then, they will be unable to obtain her Base Skin now.

  • However, if a future Store Bundle is released in MWII that includes Valeria, it would be accessible in both games. Players would only have access to that specific Bundle Skin, not the limited-time (default) Base Skin that was a timed exclusive in the Season 03 Battle Pass.
  • If a future Store Bundle is released in MWIII that includes Valeria, it would be accessible in MWIII only.

Example 2: The Operator Io (shown above) was included in the Season 04 BlackCell offering. If players didn’t obtain her then, they will be unable to obtain her Base Skin now.

5. Does all cosmetic Operator Skin content carry forward?

Yes.

Store Bundle Skins for all MWII Operators will carry forward.

Example: When available, the Inkblot Nova Bundle (already available in MWII) can be purchased by either a MWII player or a MWIII player (in their respective Stores), and the “Enigma” Nova Skin (shown above) can be obtained.

However, as detailed in Question 3, players will only have access to this specific Skin and not Nova’s Base (default) Skin by purchasing the Bundle.

Bundle content created for MWIII will only be available for MWIII. See Question 17 (below) to view how current content is confirmed to be available in both games, in the current MWII Store.

6. What happens to Operators who exist in both MWII and MWIII? For example, assuming Captain Price appears in both games, are “MWII Price” and “MWIII Price” two separate Operators?

No.

If Captain Price appears in both games, he is regarded as the same character and is selected in the same Operator menu screen, with any MWII and MWIII Skins and other content available in this selection menu.

Weapons and Gunsmith-Related Questions

7. Do all weapons in Modern Warfare II and their Blueprints carry forward to Modern Warfare III?

Yes.

All Modern Warfare II weapons will be available for Modern Warfare III players, although each weapon’s associated unlock challenge must be completed before it becomes accessible in MWIII. Any Blueprints also carry forward, and certain MWII Blueprints available via Store Bundles will also be available to purchase in MWIII.

Some Base MWII weapons were available for a limited time during MWII’s Seasons of content, and are initially inaccessible to MWIII owners, unless the specific Weapon Unlock Challenge for that weapon has been completed.

To reiterate: If you haven’t played MWII and pick up MWIII, the full complement of MWII weapons will be available, but only after the associated weapon challenges in MWIII are completed.

Therefore, Modern Warfare III players should expect the following Base weaponry accessible in the Gunsmith, at launch:

  • An extensive and impressive number of Modern Warfare III–specific Base weapons (not revealed yet).
  • The Base weapons available at the launch of Modern Warfare II at the level you progressed them to in MWII. If you do not own MWII, the same MWII Base weapons will be available in MWIII, ready to be unlocked via a challenge, and leveled up.
  • Any Base weapons unlocked during a MWII Season, Event, or other unlock challenge (e.g., the Tonfa Base Melee weapon, available only as part of the Vondel Event in Season 04).

Example 1: The Base M13B Assault Rifle (above) is available to obtain only during DMZ, after defeating the Chemist boss character (or defeating another player carrying the Base M13B) and exfilling with the weapon. If obtained in this manner, the Base M13B becomes available to use (and level up) in MWII and MWIII.

Example 2: The Blueprint M13B Assault Rifle “Naughty” (above) is available to obtain only via the Store Bundle “Tracer Pack: Klaus Operator.” If purchased in MWII, the Blueprint (but not the Base) M13B becomes available to use (and level up) in MWII and MWIII.

8. Do all attachments in Modern Warfare II also carry forward? Can I use MWII attachments on Modern Warfare III weapons?

Yes.

All Modern Warfare II attachments will be available in Modern Warfare III and can also be used on MWIII weapons, assuming they are attachable to the weapon in question.

9. Will Modern Warfare II Weapon Camos, including Mastery Camos and those awarded for completing Events, be carried forward?

Yes.

All Weapon Camos will carry forward into Modern Warfare III. Limited-time Event Camos that were available only during a certain period are accessible if you unlocked them in Modern Warfare II at that time.

Example 1: A MWII player has an M4 with “Orion” Mastery Camo unlocked (above). They can equip the weapon, and the Camo, and any other unlocked Camos in MWIII. Note you can’t equip the “Orion” Camo to a MWIII weapon (see Question 10).

Example 2: A MWII player has the universal Camo “Dark Bones” (above) that was earned during the MWII Season 03 Reloaded Camo Event. They can equip this Camo to any MWII weapon, providing they unlocked it during the time of the Event. Note that “universal Camo” now means “universal to MWII weapons” (see Question 10).

10. Can a player use a Modern Warfare II Camo on a Modern Warfare III weapon? Can a player use a MWIII Camo on a MWII weapon? What about “completionist” Camos?

No.

Modern Warfare II Camos cannot be equipped on Modern Warfare III weapons, and vice versa. However, you can equip a previously locked MWII Camo onto a MWII weapon in MWIII if you fulfill the unlock criteria in MWIII.

Note: MWIII is set to include its own expansive set of Camos, including completionist Camos (separate from the MWII Gold, Platinum, Polyatomic, and Orion, above). These MWIII Camos cannot be earned for MWII weapons.

11. Can a player level up a Modern Warfare II weapon in both games?

Yes.

Weapon progression will continuously update between games.

Example 1: Leveling up the M4 (shown above) in Modern Warfare III will also level up the weapon in Modern Warfare II (and vice versa). This includes unlocking all the weapon attachments (if applicable) as well as Camos and mastery Camos.

  • Note that Rank and Prestige XP would be awarded in the game in which you are leveling up your weapon (either MWII or MWIII, but not both).

Example 2: If a MWII player has a set of weapons still requiring Weapon XP (WXP) to level up (to unlock attachments and/or Camos), this can be done in either MWII or MWIII. However, regular Player Rank and Prestige XP (unrelated to WXP) would be awarded to the specific game in question.

12. If a Tactical or Lethal Weapon has a Skin (like the “Wumpa Grenade” from “Tracer Pack: Crash™ Bandicoot”), do they carry forward?

Yes, provided the tactical or lethal is accessible and available for use in MWIII.

13. Is there a reason to purchase Modern Warfare II if all the weapons are available in Modern Warfare III?

Yes.

You would be able to have some or all of your Modern Warfare II weaponry arsenal fully leveled up and unlocked, along with their associated Camos, ready for Modern Warfare III launch, providing you put in the appropriate time to unlock and level up this content in MWII, prior to – or even after – playing MWIII.

Cosmetics-Related Questions

14. Do Weapon Charms (including Weapon Mastery Charms), Weapon Stickers (including Decals), Emblems, and Loading Screens all carry forward?

Yes.

15. What about Vehicle Skins, Wartracks, and Calling Cards?

Generally, yes.

Caveat: Some MWII vehicles, and Wartracks will not be available to use in Modern Warfare III.

Note: Challenges within MWII (e.g., Seasonal Prestige Challenges allowing Calling Cards to be unlocked) can be unlocked only in MWII, but unlocked Calling Cards (including those you go back and unlock in MWII) will carry forward.

16. Are there any Modern Warfare II cosmetics that won’t be supported in Modern Warfare III?

Generally, no, aside from the following caveats:

Some vehicle Skins may not be available (see Question 15).

Wartracks will not carry forward.

Some Tactical and Lethal equipment may not be available depending on the removing of those items in MWIII, to be replaced with MWIII-only equipment.

Exact Tactical and Lethal equipment within MWIII will be revealed at a later date.

Otherwise, all this Modern Warfare II cosmetics will be usable in Modern Warfare III. However, as with Operators and Weapons, any cosmetic item with a limited time unlock won’t be available unless it was unlocked in MWII at the appropriate time.

Other Questions

17. How do I know whether a Modern Warfare II Store Bundle features content that can be used in Modern Warfare III?

Due to the labelling denoting that the content is usable in both games. This labelling is scheduled to be visible in the MWII store starting on August 16.

Example: A MWII player decides to purchase the Call of Duty League Midseason Pack. When inspecting the items within the Bundle, there is a label below the item carousel (as shown above) confirming that all the items will also be usable in Modern Warfare III.

18. In general, what happens if I purchase Modern Warfare III first, and then purchase Modern Warfare II? Will the MWII content still be shared?

Generally, yes.

If you own both games, you’ll have both sets of content, no matter when you purchase. Weapon progression will continuously update between games (see Question 11), and if an Operator is unlocked in Modern Warfare II (via a Campaign, Multiplayer, or a Special Ops Challenge), that (Base) Operator will then become available to use in Modern Warfare III as well.

19. Does all Carry Forward content work in a “Carry Back” capacity? For example, can I use unlocked Modern Warfare III content in Modern Warfare II?

No.

There is no “carry back” from Modern Warfare III to Modern Warfare II. No MWIII content will be playable in MWII.


Don’t forget, the official reveal of Modern Warfare 3 is happening this August 17. Go check the Makarov reveal trailer released today to see the villain introduced again.

Source: Call of Duty

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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BattleBit Remastered Update 2.0.2 for August 9 Brings New Trophy Gadget & More

BattleBit Remastered update 2.0.2 has been released this August 9, and this brings the Trophy gadget into the game, as well as tuning changes to attachments and more. While we just got a big patch a few days ago that added new features, this patch is a whole lot smaller in scope. Read on for the complete BattleBit Remastered new update patch notes below.

BattleBit Remastered Update 2.0.2 Patch Notes for August 9:

v2.0.2 Patch Notes

  • Trophy Gadget added – Available for Assault, Engineer, Support
  • Vehicles now can damage Hesco walls & destroy barbed wires by crashing into them.
  • Attachments will now affect running speed by 50% only.
  • Improved directional audio of general game sounds.
  • Shooting C4 in mid-air will no longer launch it. (We wanted to keep this…)
  • Rockets, tank, APC rounds will destroy fences, no longer passing through them.
  • Player will no longer able to carry more gadgets than default by supplying.
  • Vote Screen – Reduced displayed maps to 4, instead of 6.
  • FLIR Sight – Teammate’s armor will no longer glow.
  • Twitch Rivals skins added.

That’s about it. If a new patch is released, we’ll let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Lies of P Has Gone Gold Ahead of September 19 Release

Neowiz is making quite some waves with the approaching launch of Lies of P, the Souls-like that grabs the eternal story of Pinocchio and gives it a dark, grim twist. This is definitely not the same puppet that Geppetto made and we all know and love, and it is coming to take on countless monsters by means of swords and special abilities. Lies of P has gone gold, which means that it is on its final stretch before launch day, slated to September 19.

The announcement was made over Twitter, and this finally puts the minds of many players at ease since June, when the Lies of P demo was downloaded over a million times in three days.

Even if Lies of P is yet to be released, this hasn’t stopped developer Neowiz from showing the confidence it has in the game. A Lies of P and Wo Long: Fallen Dynasty collaboration was already announced, and it should benefit both games, but no details on this “mutual collaboration” were released so far.

In case you’re truly inclined to get Lies of P in a more substantial version, you should check the Digital Deluxe Edition contents right now. This apparent mix of Bloodborne and Dark Souls is coming to PC, PS4, PS5, Xbox One, and Xbox Series X|S.

Vitor Braz

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Gangs of Sherwood Combat System and Style Discussed in New Video

In a new video, Sven Panes Robelo, the Game Designer, has shared detailed insight into the Gangs of Sherwood combat system, and how it’s aimed to be satisfying for players, providing them with a sense of controlling a legendary Hero through dynamic and bombastic combat.

You can watch the full Gangs of Sherwood combat system and style video right here:

Gangs of Sherwood Key Features:

LEAD THE REBELLION

Play as Robin, Marian, Friar Tuck or Little John, four heroes with unique, fully customizable gameplay styles, and set out in search of riches to plunder so you can give them to the poor. From Sherwood Forest to the Sheriff’s flying castle, the way forward is blocked by hordes of enemies. Combine the different heroes’ combat styles to foil the tyrant’s plans and fight performance-enhanced soldiers, formidable war machines and terrifying bosses that you meet as you advance.

ROB THE RICH TO GIVE TO THE POOR… AND TO EQUIP YOURSELF!

Improve your reputation by saving innocent lives and giving your loot to the people in order to unlock new upgrades and even more devastating combos. Spend your remaining gold with merchants to upgrade your equipment and customize your skills to match your combat style.

CO-OP ACTION FOR UP TO 4 PLAYERS

Land more and more impressive combos and cooperate with the other members of your team to achieve ultra-satisfying combos. Meet up with your friends in your hideout and determine the best strategy to adopt before setting off on missions, then put it to the test on the field of battle.

Gangs of Sherwood releases October 19th on PC, PS5, and Xbox Series X|S.

Ibrahim Kabir

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Trine 5 Zoya the Thief Revealed With Gameplay Trailer

With Trine 5 arriving later this month, THQ Nordic has introduced players to another character of the trio, Zoya the Thief. Trine 5’s Zoya is known for being clever and elusive and pulls off maneuvers with her bow, arrow, ropes, and her grappling hook which enables her to navigate through tricky situations.

Watch the latest Trine 5 Zoya the Thief’s gameplay trailer here:

 

If you hear a hooded figure saying “No time like rope time” somewhere nearby, you’d better keep an eye on your surroundings; otherwise, you might find yourself entangled in trouble and robbed of your belongings. Zoya is not just a top-class thief but also a pro at using her rope to swing on objects, covering great distances. To help her teammates in co-op, Zoya can create bridges by using her rope as well – handy! Her bow, along with a variety of arrows, assists Zoya in battling enemies and solving puzzles!

Trine 5: A Clockwork Conspiracy launches on August 31 for PS5, PS4, Xbox Series X|S, Xbox One, PC, and Nintendo Switch.

Ibrahim Kabir

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