Home > News

Modern Warfare 3 Makarov Reveal Trailer Reintroduces the Baddie, Reveal Set for Aug. 17

Activision has released the Call of Duty: Modern Warfare 3 “Makarov” reveal trailer, and this one features actual actors. For those unfamiliar, Vladimir Makarov was introduced in the original Modern Warfare 2 and Modern Warfare 3, and is considered the primary villain of the game’s story.

Check out the trailer to see Makarov in real life complete with tattoos and all.

Here’s a brief background of Vladimir Makarov (via Call of Duty fandom):

Vladimir Makarov (Russian: Владимир Макаров, and also referenced as Vladimir R. Makarov in Call of Duty: Modern Warfare 2 and Vladimir A. Makarov in Modern Warfare 3) is the main antagonist of the Modern Warfare franchise known for his ruthless tactics. He’s the leader of an Ultranationalist terrorist cell and Imran Zakhaev’s protégé.[3] Makarov was the unseen overarching antagonist in Call of Duty 4: Modern Warfare, the secondary antagonist of Call of Duty: Modern Warfare 2, and the main antagonist of Call of Duty: Modern Warfare 3. As well, he appeared as a customization option in Call of Duty: Ghosts. He was the grand mastermind behind World War 3 and the cause of the entire series’ events, always pulling the strings from behind the lines as the puppet master.

Of course, with the remakes, we’re uncertain whether Sledgehammer Games will be changing anything in the game’s campaign story. We’ll know for sure what happens when Call of Duty: Modern Warfare 3 fires out this November 10.

As for what’s new, Activision has confirmed that the MW3 worldwide reveal is set for Aug. 17, which is the same date we reported on last week.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PS5 Sales Exceed 41.7 Million Units

It’s been a couple of weeks since we know that the PS5 has exceeded 40 million in unit sales, but we did not have an exact figure. However, thanks to the recent Sony financial earnings call, we have a specific figure to quote. As of June 30, 2023, Sony’s PS5 sales have surpassed 41.7 million units.

In the last three months (ending June 30), Sony has sold a total of 3.3 million PS5s, which is up 0.9 million from the same period of the previous fiscal year.

Here are some other important key PlayStation figures revealed by Sony in its financial result:

  • As of June 30, there are 108 million active monthly users on the PlayStation Network, this is up 5 million from the same period of the previous fiscal year.
  • PS5 and PS4 software sold a combined 56.5 million units during the same three-month timeframe, which is up 9.3 million from the software sold during the same period of the previous fiscal year.
  • PS5 and PS4 software sold a combined 6.6 million PlayStation first-party titles, which is roughly the same amount of first-party software sold during the same period of the previous year.
  • 72% of the combined software sales were digital, down 7% from last year.

Last week, Nintendo also published their financial results in which they revealed that the Nintendo Switch is nearing 130 million units in sales.

With Spider-Man 2 just around the corner and the PS5 promotional campaign, it seems like Sony will sell a ton of PS5 in the upcoming financial quarter.

Source: Sony

Ibrahim Kabir

Home > News

Ratchet & Clank: Rift Apart Update 1.808 for Aug. 9 Adds Visual Improvements and More

Ratchet & Clank: Rift Apart update 1.808 has been by Nixxes Software on PC this August 9, and this includes a few fixes for the action game, as well as additional visual improvements. Read on for the official patch notes below.

Ratchet & Clank: Rift Apart Update 1.808 Patch Notes for Aug. 9:

  • Enabled ray-tracing for compatible AMD GPUs when using AMD Software: Adrenalin Edition 23.10.23.03.
  • Visual improvements to some ray-traced reflections and ray-traced shadows
  • Resolved a crash that occurred when playing the game on legacy CPUs.
  • Fixed corrupted text that could appear on waypoints in rare cases.
  • Addressed visual corruption in UI screens that could occur on some AMD and Intel GPUs
  • Corrected visual corruption in Newsprint and Home Move rendering modes
  • Armor list no longer jumps back to the top after selecting an armor item.
  • Various bug fixes, stability improvements and optimizations.

If you experience any problems after updating to the latest version, please contact us using this link. As a workaround, you can revert to the previous version of the game. To do this, right-click on the game in Steam, select Properties, then Betas, and select

Previous_Version

from the drop-down menu.

That’s about it. Once a new patch is out, we’ll let our readers know.

Source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Black Desert Online Update 2.87 Out This August 9 for Some New Content

Pearl Abyss has released Black Desert Online update 2.87 this August 9 to implement some changes to the game. The update in question is available now on all platforms. Check out the Black Desert Online patch notes down below.

Black Desert Online Update 2.87 Patch Notes | Black Desert Online August 9 Patch Notes:

Pearl Abyss did not share proper patch notes for this update yet, but some small details and known issues have been listed. You can check out the details down below.

Major Update Details

  • Added Marni’s Realm to some monster zones
  • Added Dehkia’s Lantern monster zones
    • Tunkuta (Party of 2 recommended)
    • Dehkia’s Lantern – Thornwood Forest
  • Changed world boss Garmoth’s HP
  • Increased Node/Conquest War rewards
  • Improved Narchillan gear quests
  • Added skip feature to Atoraxxion Threads
  • Removed the ocean current system

Land of the Morning Light

  • Temporarily prevented entry into the Shimnidae Forest battlefield in the Arena of Solare for optimization.
  • During Fox’s Gift II, the Woosa and Maegu Awakening quest, it has been confirmed that the cutscene restarted instead of moving to the quest location, Shinhyang, when there was not enough space in the inventory.
    • If this issue occurs, please secure at least 4 or more empty slots in your inventory so that you can proceed with the Awakening quest properly.
  • [Maegu, Woosa] To ensure smooth progress through the Awakening questlines, a temporary measure has been put in place to prevent the accidental disposal of the Canon Foxtail Fans and the Canon Soul Tome.
    • Adventurers who have previously discarded these items will find them restored and placed in their first inventory slot.
  • During the “”Energy and Energy”” Tale of Imoogi vignette quest, if you move to the directed location while riding a mount, the quest may not proceed smoothly.
    • To meet the quest target, Old Lady Birigongdeok, you need to dismount and return to the path you came from in order to proceed normally.
  • Certain NPCs that are in the cutscenes in the Land of the Morning Light get displayed abnormally after the cutscene ends.
  • We have identified an issue where the battle with Sangoon is not functioning properly during the progress of the LoML main quest [Sangoon] In Defying the Decree of Ahshi, which is available from characters Lv. 56 and up. As a temporary measure, the quest will be immediately completed upon accepting it.
    • We would like to inform you that if you start your adventure in the Morning Light or engage in battles with Sangoon in the Black Shrine, the battle with Sangoon will proceed normally.

Current Known Issues

  • Some world boss notifications displayed on the bottom right of the screen have times different from their actual spawn times.
    • The precise spawn time of world bosses can be viewed in [Adventurer’s Guide – World Bosses] and by pressing the world boss notification button.
  • The weekly Black Shrine rewards may sporadically be claimed more than once. 
    * If you accidentally claim the weekly Black Shrine rewards more than once, we ask that you do not use the additionally obtained items as they will be removed during the following maintenance.
  • Arena of Solare’s Voice Chat function may unintentionally place Adventurers from different teams or matches in the same voice chat group.
  • Millennial Wild Ginseng’s buff effect stays active in the Arena of Solare when it should not be.
  • Resurrection fails intermittently during the Event Red Battlefield, “Sand Castle Shore-Down.”
  • The European God of Fishing statue is not visible. 
    * You can still interact with the statue to get the “God of Fishing’s Blessing” buff.
  • Pressing the command key input for Flower Shroud with your foxtail fans performs Emberclaw Crush instead.
  • When players immediately convert to Tuvala gear without equipping the PEN (V) Naru Main Weapon, the option to Chat (W) with the Black Spirit to complete the Season Pass quest “Equipping Naru Adventure Gear 6” is not displayed in certain situations.
  • The character’s voice abnormally sets to a lower tone. (The slider gets set to “Deep”).
  • Subtitles in some cutscenes are displayed abnormally during Woosa’s Awakening questline.
  • There is a known issue with incorrect messages appearing when entering the Season-1 (New Adventurer) Server for Families with a total character level exceeding 200.
    • The Season-1 (New Adventurer) Server is only accessible to Families with a total level of 200 or below, and we would like to inform you that this condition is being correctly enforced.
  • There is currently an issue where the Ship Gear durability does not decrease while Sailing.
  • Tier 4 Pets with names that included inappropriate words cannot be trained to Tier 5
    • If you experience this issue, please contact us via Support Center with the following information to receive assistance.
      • Pet Type:
      • Pet Name:
      • New Name:
  • Equipping an outfit (Desert Camouflage, etc.) that takes four slots (including headpiece) causes the headpiece outfit’s dye to sporadically not be visible when the headpiece equipment’s durability drops.
  • Processing (L) an Artifact item with “Ancient Power – Red Shard” and “Ancient Seal – Black Shard” while using the “Process all identical items” option selected causes the “Ancient Power – Red Shard” and “Ancient Seal – Black Shard” to only be part of the Simple Alchemy processing for the first time and not for the subsequent times.
    • After the first time, only the Artifact item will be processed via Simple Alchemy. If you wish to include the “Ancient Power – Red Shard” and “Ancient Seal – Black Shard” as well, please deactivate the “Process all identical items” option.
  • NPC Patrigio’s (Velia, Calpheon, and Grána) dialogue for the materials to craft the Bonfire of Dreams does not match the actual materials.
  • Trying to log in to Black Desert+ with Steam causes an error message to appear under certain circumstances.
  • Sometimes unable to log in to Black Desert+ when using an OTP.
  • Unable to use Private/Personal Trade when using the gamepad UI.
  • AP is not properly decreased when it rains or snows.
  • Being disconnected from the internet while waiting in the Arena of Arsha causes you to be stuck on the loading screen when trying to re-access the Arena of Arsha from the ESC menu → Arena of Arsha.
  • [Warrior, Ranger, Sorceress, Berserker, Ninja, Kunoichi] Uncompletable Succession questline appears in an unaccepted state in the Quest window (O) for characters that completed the Succession quests before the Awakening & Succession questlines were combined.
  • Unable to level up by receiving EXP as a quest reward at level 59 99.99%.
  • Interacting with an NPC that starts a cutscene while on a mount causes characters to be repeatedly interrupted when moving.
  • Unable to scroll down when checking the items list in the Processing (F2) window after setting the client language as English.
  • Background terrain appears abnormal when the direction of the camera changes.

We will update this post as soon as we can if proper patch notes are revealed.

Source: Play Black Desert

Damien Seeto

Home > News

Wo Long: Fallen Dynasty Update 1.14 for Version 1.130 Slashes Out This Aug. 9

Team Ninja has released Wo Long: Fallen Dynasty update 1.14 (PS5 version 1.014), and this is for “Crouching Dragons’ Fierce Rumble.” Team Ninja has tagged this as patch 1.30, and players can also expect balance adjustments and feature improvements as part of the title update. Read on for the Wo Long new update patch notes for August 9.

Wo Long: Fallen Dynasty Update 1.14 Patch Notes | Wo Long: Fallen Dynasty Update 1.014 Patch Notes | Wo Long Update 1.130 Patch Notes:

All Platforms

Additional Features
  • Added the new sub battlefield “Crouching Dragons’ Fierce Rumble.”
    • This is an end-game mission in which the player fights multiple bosses in a series of battles.
    • It will become accessible via Other in the Travel menu after clearing the sub battlefield “Crouching Dragons’ Battle Royale.”
    • In this battlefield, Morale Points lost upon death cannot be redeemed when rechallenging the enemy.
    • This battlefield will not affect the conditions for acquiring the trophies/achievements “Battle-Hardened” and “Hunting the Great Deer,” the ratio of Battlefields Conquered, or any titles related to conquering battlefields.
  • Added a Training Ground function in the Hidden Village of Mt. Tianzhushan.
    • This is an area in which players can freely engage in battle with certain enemies and test their skills.
    • After applying the update, players can access the Training Ground by speaking with the Taoist located on the right upon first entering the hidden village.

  • Added a function so that if any tampering with values for equipment special effects is detected, the game will forcibly change such values to legitimate ranges.
Adjustments
  • Made upward adjustments to the probability of items with the highest rarity appearing in each difficulty level.
  • Made upward adjustments (dependent upon the difficulty level) to the range of rarities of equipment in the lottery, such as items dropped after enemies are defeated and items and treasure chests located on each battlefield.
    • For example, upon defeating bosses and leaders on the “Path of the Soaring Dragon,” dropped items are guaranteed to have a rarity of at least 4★.
  • Made changes so that upon playing a battlefield for the second time and onward, equipment received as a clear reward will be a random item rather than a fixed item.
    • The equipment will be selected via lottery from certain categories and ranges of rarities specifically set for each battlefield.

  • Made adjustments so that item drop tables for players who join Recruit sessions will be equivalent to those in the highest difficulty level reached by the player, regardless of the difficulty of the battlefield they are recruited to.
    • For example, if a player who has reached the difficulty level “Path of the Soaring Dragon” accepts recruitment for “Path of the Crouching Dragon,” enemies will drop 6★ equipment for that player.
  • Made upward adjustments to the effectiveness of Talent’s Blessing (which grants bonuses to the drop rate) during Recruit sessions.
  • Made upward adjustments to the amount of accolades that can be acquired upon accepting recruitment under either of the following situations:
    • If players who have reached the “Path of the Rising Dragon” conquer battlefields on the “Path of the Crouching Dragon.”
    • If players who have reached the “Path of the Soaring Dragon” conquer battlefields on the “Path of the Crouching Dragon” or “Path of the Rising Dragon.”
  • Made upward adjustments to the amount of accolades that can be acquired upon accepting recruitment and conquering battlefields with a recommended level of 101 or higher.
  • Made adjustments so that players will be invincible until their attack sequence ends when performing Fatal Strikes.
  • Made changes so that the game will pause when players acquire Hidden Tomes.
  • Made changes so that the battlefields “Crouching Dragons’ Battle Royale” and “Crouching Dragons’ Fierce Rumble” will now be categorized as Optional Battlefields in the Travel menu.
  • Made changes to the default values of the following fields in settings:
    • Switch Locked-on Target after Deflecting within the game settings
    • Switch Locked-on Target after Deflecting a Critical Blow within the game settings
    • Horizontal Rotation Speed for the Lock-on Camera in the Camera settings
    • Vertical Rotation Speed for the Lock-on Camera in the Camera settings
    • These values will not be changed for system data that has already been saved.
Major Bug Fixes
  • Fixed a bug in which performing a follow-up attack after deflecting an enemy’s Critical Blow and disrupting their Spirit would immediately end the enemy’s Spirit Disruption.
  • Fixed a bug in which depleting an enemy’s Spirit to the lower limits under certain conditions would immediately end the enemy’s Spirit Disruption.
  • Fixed a bug in which depleting Zhuyan’s Spirit to the lower limits with certain attacks would immediately end the demon’s Spirit Disruption.
  • Fixed a bug in which depleting Fengxi’s Spirit to the lower limits just as the demon’s hardened parts were destroyed would immediately end the demon’s Spirit Disruption.
  • Fixed a bug in which depleting the boss Demonized Liu Bei’s Spirit to the lower limits while he was downed from mid-air would immediately end his Spirit Disruption.
  • Fixed a bug that would allow the player to launch a one-sided attack against the boss Zhang Liao under certain conditions.
  • Fixed a bug in which players who had equipped the Divine Beast Yinglong and whose HP fell to 0 under certain conditions would lose half of their Genuine Qi upon revival.
  • Fixed a bug which caused incorrect parts of Bingcan to glow, a visual effect shown on enemies whose Morale Rank is significantly higher than the player’s.
  • Fixed a bug that would sometimes cause the game to crash when repeatedly defeating Bronze Soldiers in the main battlefield “Decisive Battle of Guandu.”
  • Fixed a bug in which players would be hit with enemy attacks while interacting with Battle Flags in the sub battlefield “An Everlasting Regret.”
  • Fixed a bug in which having the warriors Dian Wei and Xu Chu (add-on content) as companions would allow players to obtain the trophy/achievement “Great Gatherings.”
  • Made revisions so that if players were somehow unable to acquire the trophies/achievements “The Sage Pauses when Guests Call” and “Pots and Potions” despite fulfilling the conditions, they will be acquired upon conquering any battlefield.
  • Fixed a bug in which the “!” icon for storehouse items would fail to disappear in certain situations.
  • Fixed a visual bug in which Premium Special Effects appeared to have an incorrect rank value on the Special Effect Details screen.
  • Fixed a bug in which Required Genuine Qi was not displayed in the Level Up menu in certain situations.
  • Fixed a bug that would occur when taking projectiles/throwing weapons out of the storehouse, in which the actual number of items taken out was incorrect if the special effect Ammo Held Max was in effect.
  • Fixed a bug that would sometimes cause some of the projectiles in the player’s possession to be lost when the Remove/Equip Gear display in Character Creation was toggled while the special effect Ammo Held Max was in effect.
  • Fixed a bug in which the special effect “Genuine Qi Obtention” would not function as intended upon defeating an enemy in certain situations.
  • Fixed a bug that would sometimes make it possible for players to receive gestures as accolade rewards more than once.
  • Fixed a bug that would sometimes prevent the player’s required accolades amount from increasing after they had received the accolade rewards Rank 9 Steel, Rank 9 Leather, Cold-Forged Steel, and Jiao Leather.
  • Fixed a bug that occurred when participating in battlefields as a guest in Recruit sessions, in which the gauge above the head of players who received aid would sometimes be distorted.
  • Fixed a bug in which some enemies would sometimes be submerged in the ground during multiplayer sessions.
  • Fixed a bug in which subtitles would sometimes remain on the screen while the credits were rolling.
  • Fixed other minor bugs.

PlayStation®5/PlayStation®4 Versions

Major Bug Fixes
  • Fixed a bug that would sometimes prevent players from obtaining trophies even when accessing Battle Flags after data was retained via Manage Cross Save.

Xbox Series X|S/Xbox One/Microsoft Store Versions

Additional Features
  • Made changes so that blocked players will no longer be displayed in the search results when matching on the same platform or across different platforms.

Steam®/Microsoft Store Versions

Major Bug Fixes
  • Fixed a bug that would sometimes cause lagging when playing the game on PCs equipped with 12th or 13th Generation Intel CPUs.
  • Fixed a bug that would sometimes cause the game to crash upon startup in certain environments when the resolution scaling type was set to AMD FSR 2 with a screen resolution of 3840×2160 and HDR enabled.
  • Fixed a bug that would sometimes cause the frame rate to drop considerably during the battle with Demonized Dian Wei when running the game at 120FPS.
  • Fixed other minor bugs.

For the rest of the content headed to Wo Long, read on for the roadmap for 2023 here.

Source: Team Ninja

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Overwatch 2 Invasion Trailer Features New Support Hero and More New Stuff Incoming

Overwatch 2 fans, the big Invasion update is almost upon us! Out August 10, the studio has pushed out a new Overwatch 2 Invasion trailer featuring the new Support hero Illari and more.

Check out the trailer and some of the new features incoming with the content drop.

Here’s an overview of what Invasion will bring to the game:

· Take on Flashpoint, a new PvP game mode with two massive new maps.
· Harness the power of Overwatch 2’s newest hero.
· Take back control of London from Null Sector in a limited-time co-op event.
· New player progression system.
· Practice your aim in an updated Firing Range.

While the patch notes aren’t out yet, Blizzard has discussed some of the hero changes incoming with the patch, which you can read about here.

Overwatch 2’s Invasion event kicks off on August 10 at 12 pm PT/3 pm ET/3 am HKT (Aug. 11).

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Take-Two Expecting “Significant Inflection Point” and “Record Levels” of Performance in Fiscal 2025, Suggests GTA6 Will Be Released in Timeframe

It looks like Grand Theft Auto fans have something to look forward to if Take-Two Interactive boss Strauss Zelnick’s recent statements are to be understood, as it implies (heavily) that GTA6 could be on its way out soon-ish.

Speaking about the publisher’s quarterly financials report, Zelnick states, “We remain confident that we are positioning our business for a significant inflection point in fiscal 2025, which we believe will include new record levels of operating performance.”

What could trigger “record levels” of operating performance? There’s no new Red Dead game announced, but GTA6 has been confirmed to be in development and would be the kind of game that would set record levels of, well, anything.

For those unaware, fiscal year 2025 runs from April 2024 to March 2025, which suggests GTA6 will be released during that timeframe. Of course, this is just speculation on our end, but it is an educated guess given the info (and statement) that we have.

Do you think we’ll see Grand Theft Auto 6 be released during that timeframe?

Source: VentureBeat

Related Reading:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Overwatch 2: Invasion Hero Balancing and Player Progression Details Revealed

Game Director of Overwatch 2, Aaron Keller has provided some insight on how Overwatch 2: Invasion hero balancing and player progression will work once it launches on August 10. Nearly half of the heroes in Overwatch 2 will get balance changes with Invasion, and we have received details on some of the larger ones.

Keller notes that Blizzard learned a lesson with the Lifeweaver season where the new Overwatch 2 hero was interesting, but not strong enough, and says that the developers do not want to repeat that. To tackle this, Invasion will feature a new hero that is exciting and impactful on day one.

The hero will not be “overpowered” but will be balanced in a way where people play her because she brings value and not only because she’s new. Blizzard claims that they will be watching the feedback on the upcoming hero very closely, listening to player feedback, and will make early changes if required.

Other than that, the developers are making a change to the way they calculate damage against armor. Armor damage reduction is now additive with other sources of damage reduction, and respects the cap of 50%. It used to be multiplicative with damage reduction from abilities, creating situations where certain heroes were much more difficult to damage than intended since they were bypassing the damage reduction cap. This shouldn’t be a big change and will mostly affect Ramattra and Orisa.

Now, on to the balance, one of the themes for balance changes in Overwatch 2: Invasion is reacting to some of the game’s recent tweaks. These include:

Cassidy:

  • Cassidy’s Magnetic Grenade’s maximum range will shorten quite a bit with a 1.5-second max travel time.
  • Cassidy will also get a health buff and some changes to his damage falloff.

Torbjorn:

  • His primary fire will be getting a faster fire rate.
  • Speeding up his weapon swap so that he’s more effective at keeping his turret up.

Soldier 76:

  • Reducing the damage on his Helix Rocket and slightly increasing the cost of his Ult.

Orisa:

  • Her Fortify ability will now grant 125 bonus health
  • The start of her damage falloff will be slightly extended.

Lifeweaver: 

  • Giving his Ult more impact.
  • Giving himself more survivability.
  • Part of Tree of Life’s healing will now be converted into Overhealth, up to a maximum of 100 health per player.
  • Added survivability by converting some of his health to shields and upping the amount of healing done by Rejuvenating Dash.

Kiriko:

  • Protection Suzu will now heal slightly less, but when it cleanses a negative effect, it will do an additional burst of healing.
  • The slight knockback on Suzu is also being removed.

Mercy:

  • Reduction in damage boost, from 30% to 25%.

There are a few other notable mentions. Sombra has a few small changes coming next season, but in Season 7, she’ll debut her larger rework – complete with a new ability! Ramattra and Doomfist’s blocks will now reduce stuck damage and we’re making changes to Bastion’s kit to help him feel more fluid and increase the potential for his Tactical Grenade.

In addition, Overwatch 2’s community manager, Craig, had this to say about the Overwatch 2: Invasion player progression update:

Right now, there are lifetime challenges for each of the heroes, and completing those challenges unlocks player icons. These lifetime challenges and player icons will be integrated into the new player progression system when Overwatch 2: Invasion launches, but any current progress on these lifetime challenges will not transfer over into the new player progression system.

You will keep any previously earned rewards from completing the lifetime challenges moving into the new system. You can still complete the hero lifetime challenges until the end of season five.

You will keep any previously earned rewards from completing the lifetime challenges moving into the new system. You can still complete the hero lifetime challenges until the end of season five.

More details about the upcoming balancing changes in Overwatch 2: Invasion will be revealed once the patch notes go live. Stay tuned to MP1st as we will be posting the patch notes once they are available.

Source: Blizzard Entertainment

Ibrahim Kabir

Home > News

EA Shutting Down Servers for Crysis 3, Dead Space 2, Dante’s Inferno, FIFA 21 Later This Year

If you’re somehow still playing Crysis 3 multiplayer on your PS3 or Xbox 360, that’s about to change soon, as EA has added that game and more which will  have its servers shutdown later this year.

The games below are part of the EA-published titles which will have its online component non-functional before 2023 is done. Just this March, EA announced that Battlefield: Bad Company 1, BC2, Battlefield 1943 are all having its servers shutdown.

Here are the newly added games in EA’s list (sorted alphabetically) which will have their servers shutdown within the year.

  • Crysis 3 for PlayStation 3, Xbox 360, Xbox One (backwards compatibility), Steam and EA App (September 7, 2023)
  • Dead Space 2 on PC, PlayStation 3 and Xbox 360 (December 8, 2023)
  • Dante’s Inferno on PlayStation 3, PlayStation Portable and Xbox 360 (December 8, 2023)
  • FIFA 18 for PC, Xbox One and PlayStation 4 (November 6, 2023)
  • FIFA 19 for PC, Xbox One and PlayStation 4 (November 6, 2023)
  • FIFA 20 for Nintendo Switch, PC, Xbox One and PlayStation 4 (November 6, 2023)
  • FIFA 21 for Nintendo Switch, PC, Xbox One, Xbox Series X|S, PlayStation 4 and PlayStation 5

Possibly the most worrying here is FIFA 21, as it’s relatively new, though one can argue that sports games lose almost all their online players once a new iteration is out. Plus, EA is pushing out its FIFA replacement in EA Sports FC 24, so there’s that as well.

Mind, given that online games require servers (which, in turn, cost money) for companies to run, it’s just a matter of time when servers are shutdown.

While there’s no Crysis 3 multiplayer available in the remaster, there is a new Crysis game in development, which you can read about here. As for Dead Space 2, there’s been no announcement of a remake for it yet, but given how successful the first Dead Space remake has been, we’d be very surprised if a DS2 remake isn’t already in development (especially since EA seems to be surveying gamers about their interest in remakes).

Thanks, Pure Xbox!

Related Reading:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Destiny 2 Weekly Reset August 8, 2023 and Eververse Inventory

The new Destiny 2 weekly reset August 1, 2023 refresh of activities is now live, fully detailed below along with the new Eververse inventory.

New Destiny 2 Weekly Reset August 8, 2023 and Eververse Inventory:

Nightfall – The Ordeal: PsiOps Battleground: Moon

Modifiers:

  • Nightfall: Hero
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void shields.
    • Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
    • Hero Modifiers: Extra Shields Maximum Effective Level 1765
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Stagger] Unstoppable Champions.
    • Arc Threat: 25% increase to incoming Arc damage.
    • Fire Pit: When defeated, Acolytes spawn fire pools that cause damage over time.
    • Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
    • Arc Surge: 25% bonus to outgoing Arc damage.
    • Void Surge: 25% bonus to outgoing Void damage.
    • Overcharged Machine Gun: 25% bonus to Machine Gun damage.
    • Galvanized: Combatants have more health and are more difficult to stun.
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
  • Nightfall: Master
    • All previous modifiers
    • Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1815
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
    • Chaff: Radar is disabled.

Rewards:

  • Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.

Weekly Crucible Rotators

Relentless: beep boop failed to fetch

Party: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Surge: Solar Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: King’s Fall
  • Dungeon: Grasp of Avarice

Raid Challenges

Deep Stone Crypt

  • Of All Trades: A challenge awaits…

Garden of Salvation

  • Leftovers: A challenge awaits…

Vow of the Disciple

  • Swift Destruction: A challenge awaits…

Vault of Glass

  • Out of Its Way: A challenge awaits…

King’s Fall

  • The Grass Is Always Greener: A challenge awaits…
  • Devious Thievery: A challenge awaits…
  • Gaze Amaze: A challenge awaits…
  • Under Construction: A challenge awaits…
  • Hands Off: A challenge awaits…

Root of Nightmares

  • All Hands Challenge: A challenge awaits…

Last Wish

  • Which Witch: A challenge awaits…

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Taken
  • Round 2: Cabal
  • Final Round: Zydron

Loot


Neomuna

Campaign Mission: No Time Left

Stop the Darkness relay from activating and creating a link between the Witness and the Veil.

Partition: Ordnance

Help a Neomuni citizen break through VexNet defenses to upload a virus.

Vex Incursion Zone: Ahimsa Park

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.


Legacy Activities

  • Savathûn’s Throne World
    • Campaign Mission: The Last Chance: Infiltrate Savathûn’s fortress to recover an artifact linked to her acquisition of the Light.
  • Europa
    • Eclipsed Zone: Asterion Abyss
    • Empire Hunt: The Warrior: Hero: Defeat Eramis’s military commander, Phylaks, the Warrior.
    • Exo Challenge: Simulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.
  • Moon:
    • Campaign Mission: A Mysterious Disturbance
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Anchor of Light
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Cimmerian Garrison, Chamber of Starlight
    • Blind Well: Hive, Plague: Cragur

Guns, etc.

Banshee’s Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Contingency Plan Energy Scout Rifle Hammer-Forged Rifling // Polygonal Rifling Accurized Rounds // Appended Mag Subsistence Frenzy
Legal Action II Kinetic Pulse Rifle Chambered Compensator // Extended Barrel Extended Mag // Steady Rounds Heating Up Rampage
Typhon GL5 Heavy Grenade Launcher Volatile Launch // Smart Drift Control Augmented Drum // High-Velocity Rounds Impulse Amplifier Explosive Light
Lodbrok-C Kinetic Auto Rifle Arrowhead Brake // Fluted Barrel Appended Mag // Armor-Piercing Rounds Perpetual Motion Target Lock
Fioritura-59 Energy Sidearm Arrowhead Brake // Polygonal Rifling Appended Mag // Ricochet Rounds Zen Moment Moving Target
Marsilion-C Heavy Grenade Launcher Countermass // Hard Launch Proximity Grenades // Mini Frags Snapshot Sights Danger Zone

Ada-1’s Wares

Name Description Cost
Midnight Exigent Equip this shader to change the color of your gear. 10000 Glimmer
The Mad Monk Apply this shader to change the color of your gear. 10000 Glimmer
War Cult Endgame Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Catch of the Day Emote 700 Bright Dust
Prototype Submersible Ship 2000 Bright Dust
Unspun Fate Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Neopop Wave Equip this shader to change the color of your gear. Shader 300 Bright Dust
Ego Malign Equip this shader to change the color of your gear. Shader 300 Bright Dust
Kiddie Pool Multiplayer Emote 4250 Bright Dust
Anchorage Equip this armor ornament to change the appearance of Point-Contact Cannon Brace. Titan Ornament 1500 Bright Dust
Convertible Shell Ghost Shell 2850 Bright Dust
Bright Nostalgia Vehicle 2500 Bright Dust
StarRacer 95 Ship 2000 Bright Dust
Hibernal Thorns Equip this weapon ornament to change the appearance of Winterbite. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Spicy Ramen Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Melchizedek Bramble Apply this shader to change the color of your gear. Shader 300 Bright Dust
Warbrick Equip this shader to change the color of your gear. Shader 300 Bright Dust
Vibrant Medusa Equip this shader to change the color of your gear. Shader 300 Bright Dust
Aposematism Equip this shader to change the color of your gear. Shader 300 Bright Dust
Celebrate Newness Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Darkblade Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Champion Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
The Heat of Battle During the Empire Hunt “The Warrior,” defeat Phylaks and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Phylaks, the Warrior defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Tools of the Trade Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score. 7 Strange Coin 80 Ability & 80 Energy or Power weapons & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Nimbus, Neomuna

Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode

Seasonal Challenges

Name Description Objectives Rewards

No more records this season!


Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Hunter Exodus Down Vest Nessus Chest Armor 2 2 26 2 2 24 58 25 Legendary Shards & 1000 Glimmer
Warlock Exodus Down Robes Nessus Chest Armor 14 16 2 14 7 7 60 25 Legendary Shards & 1000 Glimmer

That’s all for the new weekly reset! Check back here at MP1st for the upcoming Xur inventory and Trials of Osiris posts on Friday, as well as the next weekly reset.

Thanks, Reddit!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 2.96 for August 8 Deployed for Patch 7.1.5.3

Bungie has released Destiny 2 update 2.96 this August 8 and this is for patch 7.1.5,3! Players can expect a host of adjustments and bug fixes to accompany this title update. Read on for what’s new in the Destiny 2 update 7.1.5.3 patch notes.

Destiny 2 Update 2.96 Patch Notes | Destiny 2 Update 7.1.5.3 Patch Notes:

ACTIVITIES

BATTLEGROUNDS

  • Unstoppable Champions kills are now properly counted in PsiOps Battleground: Moon Nightfall.

TRIALS OF OSIRIS

  • Drop rates for In Memoriam Ghost from Trials of the Osiris have been improved.

GENERAL

  • Players are now able to claim “It’s in the cards” reward from Suraya Hawthorne.

That’s about it for this patch. Once a new one is released, we’ll let our readers know.

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 1.091 Deployed for Version 7.1.5.3 This Aug. 8

Destiny 2 update 1.091 is now out on last-gen and current-gen platforms, and this is for patch version 7.1.5.3, which brings another round of fixes and adjustments to the game. Read on for the D2 patch notes for August 8.

Destiny 2 Update 1.091 Patch Notes | D2 Update 7.1.5.3 Patch Notes | D2 August 8 Patch Notes:

ACTIVITIES

BATTLEGROUNDS

  • Unstoppable Champions kills are now properly counted in PsiOps Battleground: Moon Nightfall.

TRIALS OF OSIRIS

  • Drop rates for In Memoriam Ghost from Trials of the Osiris have been improved.

GENERAL

  • Players are now able to claim “It’s in the cards” reward from Suraya Hawthorne.

That’s about it for this patch. Once a new one is released, we’ll let our readers know.

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Remnant 2 Update 1.000.006 Fires Out for Heaps of Improvements This August 8

Gunfire Games has released Remnant 2 update 1.000.006 on consoles and PC, and this brings a host of balance adjustments, performance improvements and more. Check out everything new in the official Remnant 2 patch notes for August 8.

Remnant 2 Update 1.000.006 Patch Notes | Remnant 2 August 8 Patch Notes:

Size: 1.7GB (PS5)

–Performance and Crashes- 

– Initial optimizations to improve overall performance.
– Updates to improve hitching and potential crashes.
– Fixed multiple reported crash bugs.

–Quality of Life– 

QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren’t done here by any means, and these are not the larger changes we’ve mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.

– Increased Trait Cap by +5.
– Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap.
– Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap.
– Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wallace.
– Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0).
– Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5).
– Slightly Increased Scrap Gain from Breakables.
– Increased Scrap Gain from Regular and Rare Chests.
– Increased Scrap Gain when killing Aberrations.
– Reduced the cost of Bloodroot.

–Balance–

[ Archetypes ] 

Explorer Archetype 

– Increased the duration of Explorer’s Scavenger Buff per pickup from 15s to 20s.
– Increased the duration of Explorer’s Gold Digger Buffs from 15s to 20s.
– Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.

DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing. 

Archon Archetype 

– Increased Archon Havoc Form Lighting Hands damage from 28 to 56.
– Increased Archon Havoc Form Blink damage from 100 to 150.
– Reduced Archon Havoc Form Cooldown from 120s to 90s.

DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate. 

Challenger Archetype 

– Adjusted the damage falloff for Challenger’s Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage.

Handler Archetype 

– Increased the Handler’s Pack Hunter Range from 25m to 40m.
– Increased the Base Max Health of Handler’s Very Good Boy Companion.

Summoner Archetype 

– Increased the Base Max Health of Summoner’s Hollow and Flyer Variants.

[ Weapons ]  

– Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard.
– Increased the Fire Damage for Shatterstar (Savior Mod).
– Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.

DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons. 

– Reduced the AOE Burst Damage of Enigma’s Overload Application from 40 to 30.
– Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%.
– Reduced the Magazine Capacity of Enigma from 30 to 25.
– Increased the total Reserve Capacity of Enigma from 120 to 125.

DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers. 

[ Enemies ] 

– Reduced damage on Nightweaver’s grab attacks (Wall and Lunge).
– Adjusted the hitbox of Magister Dullain’s tongue attack to better match the visuals.

[ Multiplayer ] 

– Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.

–Bug Fixes–

[ Progression & Rewards ] 

– Fixed multiple reported crash bugs and instability issues.
– Progression Blocker: Fixed an issue that prevented players from completing the tutorial if a crash happened when interacting with Ford.
– Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.
– Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase.
– Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue.
– Progression Blocker: Fixed the Astropath boss fight failing to start if game was exited during cutscenes.
– Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out.
– Addressed issue with players not receiving trophys in multiplayer games.

DEV NOTE: This will not retroactively reward ones that should have been previously unlocked. In future patches we will look into attempting to retroactively award as many as we can, however some will likely not be able to be awarded this way and will need to be reacquired. 

– Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it.
– Fixed an issue where scripted deaths from the Bone Harvester, Empress Guards, and Red Prince caused actual deaths and ended Hardcore runs.
– Fixed an issue with Weapons not unlocking after a Hardcore playthrough.

DEV NOTE: Unfortunately, hardcore awards will not be retroactively awarded for previous completions of Hardcore mode. 
– Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.

DEV NOTE: Unfortunately, difficulty-based rewards will not be retroactively awarded for previous completions of the game. 

– Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store.
– Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally
– Fixed an issue preventing Mudtooth’s Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace.
– Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel.
– Fix for Trophy when meeting the Flautist if co-op player was spectating at the time where the Flautist was met.
– Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x.

[ Archetypes ] 

– Fixed an issue with Archon’s Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite.
– Fixed an issue causing Hunter’s Focus not granting the proper Weakspot Damage Bonus
– Fixed an issue causing Hunter’s Shroud granting multiplicative damage bonus
– Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses
-Fixed an issue with Gunslinger’s Bulletstorm Sound not terminating.
-Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking.

[ Gear / Items ] 

– Fixed VFX alignment for Nebula and Hellfire primary fire.
– Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies.
– Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield.
– Nightfall Mod visual effects terminate correctly now.
– Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned.
– Fixed an issue that allowed Crystal Heart from stacking with itself.
– Fixed an issue causing Ring of Flawed Beauty not granting the proper Weakspot Damage Bonus
– Fixed issue with Anastasija’s Inspiration causing infinite damage stacking on Summoner’s Minions.
– Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.
– Fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” Trophy
– Fixed an issue allowing Severed Hand to be spawned repeatedly.

[ Enemies ] 

– Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck.
– Fixed issue with Root Knight’s puddle projectile dealing damage on hit.
– Fixed issue with Nightweaver projectiles homing in on player incorrectly.
– E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area.
– Fixed issue with Block Ruin (Labyrinth Enemy) sound effects
– Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge
– Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it’s jumping between platforms would cause it to fall off the world in The Great Bole.

[ Misc Fixes ]  

– Fixed multiple locations on final level where players could get out of bounds of the level.
– Fixed issue with player’s not receiving fall damage by holding throwable consumables or melee weapons in throwing position.
– Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium.
– Fixed issue when using certain melee weapons, the character’s face distorted
– Fixed issue where Player could be locked out of Postulant’s Parlor when application was closed after playing the board game.
– Fixed issue where Player was unable to open door to Sentinel’s Keep when exiting game while inputting the Seeker’s Key in N’Erud
– Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln.
– Fixed an issue that allowed players to skip siege fight in Tiller’s Rest.
– Fixed an issue with players falling into gap between the boat and wall in Tiller’s Rest
– Fixed floating doors in Cathedral of Omens.
– Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster’s event.
– Fixed multiple scenarios that allowed players to transition through walls using interactives.
– Fixed an issue that caused players to get stuck in Throw Animation in certain situations.
– Adjusted the kill volume height in the Custodian Eye arena.


This is for the PlayStation version, you can check the PC patch notes below (many of the fixes are the same).

Remnant 2 Update for PC Patch Notes (August 8)

–Performance and Crashes– :

  • Initial optimizations to improve overall performance.
  • Updates to improve hitching and potential crashes.
  • Fixed multiple reported crash bugs.
  • High detail shadows have been moved to a separate option and can be enabled in the options on PC.

–Quality of Life– 

QOL OVERVIEW: While we still have quite a few things we are working on regarding Traits and long-term grinding (for those that wish to partake), we wanted to make a few changes in this patch to ensure players had more freedom to experiment. Players should find it much easier to Respec and they should also end up with more Scrap overall. We aren’t done here by any means, and these are not the larger changes we’ve mentioned on Discord and Reddit, but in the short term, they should help to ease the burden or reconfiguring your build and experimenting with different options.

  • Increased Trait Cap by +5.
  • Tome of Knowledge now grants Scrap and EXP when the player has reached Trait Cap.
  • Orb of Undoing now has unlimited uses. Players can sell any extras for Scrap.
  • Removed the Trait Requirement for equipping a second Archetype. Players may now slot their second Archetype as soon as they obtain / convert another Engram at Wally.
  • Removed the Scrap Cost for converting a Mysterious Item into an Engram (1000 to 0).
  • Lowered the Lumenite Cost for converting a Mysterious Item into an Engram (10 to 5).
  • Slightly Increased Scrap Gain from Breakables.
  • Increased Scrap Gain from Regular and Rare Chests.
  • Increased Scrap Gain when killing Aberrations.
  • Reduced the cost of Bloodroot.

–Balance–

[ Archetypes ]

Explorer Archetype 

  • Increased the duration of Explorer’s Scavenger Buff per pickup from 15s to 20s.
  • Increased the duration of Explorer’s Gold Digger Buffs from 15s to 20s.
  • Increased the healing amount of Gold Digger Healing Fountain from 1.5 to 2.0 HP per second.

DEV NOTE: We wanted to make sure Explorer could maintain Scavenger longer between fights and give them more freedom while Gold Digger Fountains were active. We increased the durations by 5s each and boosted the Healing Fountain to be more enticing. 

Archon Archetype 

  • Increased Archon Havoc Form Lighting Hands damage from 28 to 56.
  • Increased Archon Havoc Form Blink damage from 100 to 150.
  • Reduced Archon Havoc Form Cooldown from 120s to 90s.

DEV NOTE: These changes are in response to bug fix that allowed Havoc Form Lighting Hands to deal ridiculous damage. We made some overall adjustments to compensate. 

Challenger Archetype 

  • Adjusted the damage falloff for Challenger’s Close Quarters perk. At maximum range, Challenger will always maintain a 10% damage bonus to All Damage.

Handler Archetype 

  • Increased the Handler’s Pack Hunter Range from 25m to 40m.
  • Increased the Base Max Health of Handler’s Very Good Boy Companion.

Summoner Archetype 

  • Increased the Base Max Health of Summoner’s Hollow and Flyer Variants.

[ Weapons ]

  • Switched Aphelion scaling to Boss/Special Damage Scaling instead of Standard.
  • Increased the Fire Damage for Shatterstar (Savior Mod).
  • Reduced the Fire Rate on Nightfall in Standard and Dreadwalker Fire Modes.

DEV NOTE: Nightfall was dealing far more damage than other weapons in both modes (almost 20% more w/ Dreadwalker active compared to other guns with their Mod active). When considering damage and the Mod ability (harder to hit, life siphon, and fire rate), it was pushing Nightfall too far above every other Long Gun. It now sits closer in line with other high-damage weapons. 

  • Reduced the AOE Burst Damage of Enigma’s Overload Application from 40 to 30.
  • Reduced the Subsequent Tether Damage of Enigma Primary Fire from 75% to 65%.
  • Reduced the Magazine Capacity of Enigma from 30 to 25.
  • Increased the total Reserve Capacity of Enigma from 120 to 125.

DEV NOTE: Enigma was performing too far above our goal for AOE clear, so a few adjustments were made. There is still an issue with it ignoring Armor which will be addressed in the future. However, when that happens, we will reevaluate the numbers. 

[ Enemies ]

  • Reduced damage on Nightweaver’s grab attacks (Wall and Lunge).
  • Adjusted the hitbox of Magister Dullain’s tongue attack to better match the visuals.

[ Multiplayer ]

  • Reduced incoming damage in Multiplayer from 25% per additional player to 15% per player.

–Bug Fixes–

[ Progression & Rewards ]

  • Fixed multiple reported crash bugs and instability issues.
  • Progression Blocker: Fixed an issue that prevented players from completing tutorial if a crash happened when interacting with Ford.
  • Progression Blocker: Fixed infinite loading screen issue present for some players when selecting “Skip Tutorial” on character creation screen.
  • Progression Blocker: Fixed an issue with Plasma Cutter preventing the Final Boss from transitioning into its second phase.
  • Progression Blocker: Fixed Tal’Ratha boss fight lockout if game was exited during cutscene dialogue.
  • Progression Blocker: Fixed the Astropath boss fight failing start if game was exited during cutscenes.
  • Addressed issue with Trait points going negative. Negative Trait points have been flipped to positive. This will also fix issues with the Second Archetype being locked out.
  • Addressed issue player’s not receiving achievements in multiplayer games.

DEV NOTE: This will not retroactively reward ones that should have been previously unlocked. In future patches we will look into attempting to retroactively award as many as we can, however some will likely not be able to be awarded this way and will need to be reacquired. 

  • Players who completed Oracle’s quilt will now receive Half Quilt award as well as Full Quit Reward if they had not previously received it.
  • Fixed an issue with Weapons not unlocking after Hardcore playthrough.

DEV NOTE: Unfortunately, hardcore awards will not be retroactively awarded for previous completions of Hardcore mode. 

  • Fixed an issue with Weapons not unlocking after completing playthroughs at different difficulties.

DEV NOTE: Unfortunately, difficulty-based rewards will not be retroactively awarded for previous completions of the game. 

  • Players who listened to all Mudtooth’s stories but did not receive all of the rewards can visit Mudtooth to receive their rewards. Players who did not receive the Iron Cylinder (Gunslinger’s Engram) from listening to all his stories will now find it in his store.
  • Fixed an issue preventing Explorer and Archon Armor from appearing on the vendor. Players will need to first convert the appropriate Mysterious Item into an Engram at Wally
  • Fixed an issue preventing Mudtooth’s Elixir from appearing in his inventory. After completing the game, players will need to first unlock Explorer (Golden Compass) at Wallace.
  • Fixed issues where Clementine would stand in random locations in Ward 13 after the cutscene in Blackened Citadel.
  • Fix for Achievement when meeting the Flautist if co-op player was spectating at the time where the Flautist was met.
  • Fixed an issue preventing Revivalist Trait from being awarded. It should now be rewarded after reviving another player 15x.

[ Archetypes ]

  • Fixed an issue with Archon’s Havoc Form Lighting Hands. Casting Speed now properly ramps up the Lighting Hand without going infinite.
  • Fixed an issue causing Hunter’s Focus not granting the proper Weakspot Damage Bonus
  • Fixed an issue causing Hunter’s Shroud granting multiplicative damage bonus
  • Fixed an issue causing Invader Perk S.H.A.R.K. to not apply its damage bonuses
  • Fixed an issue with Gunslinger’s Bulletstorm Sound not terminating.
  • Fixed a bug allowing Male Engineer to ignore falling transition when Overclocking.

[ Gear / Items ]

  • Fixed VFX alignment for Nebula and Hellfire primary fire.
  • Fixed an issue preventing Plasma Cutter from dealing the correct damage type to certain enemies.
  • Fixed an issue causing Shieldbreaker Mutator to not grant the correct amount of shield.
  • Nightfall Mod visual effects terminate correctly now.
  • Fixed an issue allowing Dreamcatcher to trigger Dreamwave before it was properly earned.
  • Fixed an issue that allowed Crystal Heart from stacking with itself.
  • Fixed an issue causing Ring of Flawless Beauty not granting the proper Weakspot Damage Bonus
  • Fixed issue with Anastasija’s Inspiration causing infinite damage stacking on Summoner’s Minion.
  • Fixed an issue preventing some Boss & Special Melee Weapons from receiving proper scaling.
  • Fixed an issue preventing Godsplitter from triggering “Was this supposed to happen?” Achievement

[ Enemies ]

  • Fixed issue with Primogenitor health bar incorrectly tracking and causing players to become stuck.
  • Fixed issue with Root Knight’s puddle projectile dealing damage on hit.
  • Fixed issue with Nightweaver projectiles homing in on player incorrectly.
  • E.D. Alpha (Aberration) in Tower of the Unseen now respawns after player dies and re-enters the aberration room area.
  • Fixed issue with Block Ruin (Labyrinth Enemy) sound effects
  • Fixed issue where players could defeat the Gwendil: The Unburnt without taking any damage by standing on the stairs under the wooden bridge
  • Fixed issue where killing the Many Faces (Corruptor World Boss Golem) when it’s jumping between platforms would cause it to fall off world in The Great Bole.

[ Misc Fixes ]

  • Fixed multiple location on final level where player could get out of bounds of the level.
  • Fixed issue with player’s not receiving fall damage by holding throwable consumables or melee weapons in throwing position.
  • Fixed collision issue causing players to get trapped along some edges in Morrow Sanatorium.
  • Fixed issue when using certain melee weapons, the character’s face distorted
  • Fixed issue where Player could be locked out of Postulant’s Parlor when application was closed after playing the board game.
  • Fixed issue where Player was unable to open door to Sentinel’s Keep when exiting game while inputting the Seeker’s Key last acquired first in N’Erud
  • Fixed an issue where players were trapped when attempting to vault through a wall in Cotton’s Kiln.
  • Fixed an issue that allowed players to skip siege fight in Tiller’s Rest.
  • Fixed an issue with player’s falling into gap between boat and wall in Tiller’s Rest
  • Fixed floating doors in Cathedral of Omens.
  • Fixed an issue in The Great Hall that allowed repeated EXP rewards during Feastmaster’s event.
  • Fixed multiple scenarios that allowed players to transition through walls using interactives.
  • Fixed an issue that caused players to get stuck in Throw Animation in certain situations.
  • Adjusted the kill volume height in the Custodian Eye arena.

That’s about it once a new patch is out, we’ll let our readers know. Given how successful the game has become, expect more tweaks for it in the coming days and months.

Source: Remnant (1, 2)

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Apex Legends Update 2.30 for August 8 Smashes Out for Resurrection, Patch Notes Listed

Respawn Entertainment has released Apex Legends update 2.30, and this is for the big Resurrection content drop, which reworks Revenant, ring updates and more. Read on for the Apex Legends August 8 patch notes.

Apex Legends Update 2.30 :Patch Notes | Apex Legends August 8 Patch Notes:

Size: 7.9GB (PS5)

LEGEND UPDATE: REVENANT

With great new abilities, comes a new class—Revenant is now a Skirmisher.

PASSIVE: Assassin’s Instinct

Highlight nearby visible enemies who are low on health. You crouch walk faster and have improved wall climbing.

TACTICAL: Shadow Pounce

Unleash a powerful pounce forwards. Hold to charge for farther distances.

ULTIMATE: Forged Shadows

Forge a shroud of hardened shadows around you that blocks direct damage and regenerates after breaking. Your shadows and tactical are refreshed on knockdowns.

RESURRECTION MAP ROTATION

The following maps will be available for public matchmaking in the Battle Royale mode:

  • Broken Moon
  • Kings Canyon
  • Olympus

RING UPDATE

Ring behavior across maps in the BR has been updated with targeted tunings; including ring size, damage, and timings to several game phases to improve pacing in early and mid game. Here’s an in-depth look:

  • Ring Size Changes
    • Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area
    • No other Ring sizes changed
  • Ring Damage Changes
    • Ring 2 Damage increased from 3 per tick to 4 per tick
    • Ring 4 Damage reduced from 20 per tick to 15 per tick
  • Timing Changes
    • Round 1
      • Preshrink time reduced from 90s to 75s
      • Shrink speed on small Maps reduced from 167 to 160
      • Shrink speed on large Maps reduced from ~180 to ~165
      • Shrink time standardized to ~260s on each map
    • Round 2
      • Preshrink time reduced from 165s to 120s
      • Shrink speed reduced from 160 to 140
      • Shrink time increased by ~25s per map
    • Round 3
      • Preshrink time reduced from 135s to 90s
    • Round 4
      • Preshrink time reduced from 105s to 90s
      • Shrink speed reduced from 100 to 85
      • Shrink time increased from 40s to ~50s
    • Round 5
      • Preshrink time reduced from 90s to 75s
      • Shrink speed reduced from 50 to 40
      • Shrink time increased from 40s to 50s
  • Maximum match length has been shortened
    • Small maps: reduced to ~19.0 mins (was ~21.5 mins)
    • Large maps: reduced to ~20.0 mins (was ~22.5 mins)

RANKED UPDATE

  • LP Table Adjusted: LP Gain overall has been reduced.
  • Diamond+ Cost Adjustments: 50% increased losses.
Placement S17 S18 S18 Diamond+
1 200 150 150
2 175 100 100
3 150 85 85
4 125 70 70
5 100 55 55
6 80 40 40
7 60 25 25
8 40 10 10
9 24 0 0
10 20 0 0
11 -25 -30 -45
12 -25 -30 -45
13 -25 -30 -45
14 -35 -50 -75
15 -35 -50 -75
16 -35 -50 -75
17 -35 -50 -75
18 -35 -50 -75
19 -35 -50 -75
20 -35 -50 -75
  • New: A small portion of Elimination bonus is exempted from bonus withholding due to mismatched MMR and LP. This value increases based on the player’s MMR.
  • Skill & Rating Bonuses have been dramatically reduced.
  • Elimination bonuses are increased slightly
    • We mentioned in our July 2023 Ranked blog that we would be bumping up the Elimination Bonus slightly. In our attempt to reduce the Master spike, we identified the need to instead reduce the overall points given within the whole system. Instead of bumping as planned, we took a different approach and reduced placement scores to make eliminations more valuable when compared to the now lowered placement score.

PATCH NOTES

BALANCE UPDATES

Armor Changes

  • White to Blue evo points required increased to 200 (was 150)
    • Crafted evo points increased to 200
  • Fixed overflow damage on level up applies to the next tier

Crafting Rotation

  • Rampage and R-99 leave the crafter and are back on the floor
  • Nemesis and Mozambique with Hammerpoint Rounds enter the crafter
  • Double Tap Trigger and Hammerpoint Rounds removed from rotation
  • Boosted Loader and Disruptor Rounds added to rotation
  • Medkit price increased to 20 (was 15)

Care Package Weapon Rotation

  • Hemlok Burst AR returns to the floor
    • ADS Recoil increased
    • Damage reduced to 22 (was 23)
    • Headshot multiplier reduced to 1.75 (was 1.8)
  • Prowler Burst PDW enters the care package
    • Damage increased to 16 (was 15)
    • Select Fire Enabled defaulting to Full Auto

Gold Weapons Rotation

  • Hemlok, Peacekeeper, Alternator, Rampage, Charge Rifle

Loot Spawn Changes

  • Blue and Purple Weapon Attachment spawn rate reduced by 20%
  • Blue and Purple Armor spawn rate reduced by 30%

WEAPONS

Charge Rifle Rework

  • New ballistics and projectile
    • Removed hitscan
    • Removed pre-fire laser
    • Projectiles have player passthrough: 80% damage retained
    • Opens doors
  • Projectiles gain damage with distance
    • 50 meters: 75 Damage
    • 300 meters: 110 Damage
  • New charge mechanics
    • Holding the trigger down will increase charge
    • Releasing the trigger will decrease charge
    • Fires at 100% charge
  • Added Extended Sniper Mag attachment slot
    • Base: 4
    • White: 5
    • Blue: 6
    • Purple/Gold: 8
  • Ammo Consumption per shot reduced to 1 (was 2)
  • Handling timings adjusted
    • Tactical reload time decreased to 3.5 (was 4.0)
    • Empty reload time decreased to 4.6 (was 5.1)

All SMGs (R-99, Alternator, CAR, Volt)

  • Strafe Speed:ADS strafe scale reduced to 0.75(was 0.85)
  • Headshot multi reduced to 1.25 (was 1.5)

R-99

  • Vertical Recoil slightly increased
  • Ammo capacity reduced
    • Base Ammo reduced to 17 (was 19)
    • White Mag reduced to 20 (was 21)
    • Blue Mag reduced to 23 (was 24)
    • Purple/Gold Mag reduced to 26 (was 27)

M600 Spitfire

  • Added Barrels for improved stability
  • ADS Recoil improved
  • Hipfire spread slightly improved

Mastiff

  • Blast pattern tightened

HOP UPS

Boosted Loader (Hemlok, Wingman)

Reloading when near empty will speed up reloading and overload the next magazine

  • Hemlok overload ammo: 9
  • Wingman overload ammo: 3

Disruptor Rounds (Alternator, Peacekeeper)

Increases shield damage

  • Alternator shield damage increased by 20%
  • Peacekeeper shield damage (per pellet) increased by 25%

Double Tap Trigger (EVA-8, G7 Scout)

  • Removed from floor and crafting bundles

Grenades

  • Frag Grenade
    • Outer Radius increased to 350 units (was 320)
    • Inner Radius increased to 125 units (was 96)
  • Thermite
    • Adjusted fire VFX to better match damage area

LEGENDS

Revenant has been reborn

  • Updated class to Skirmisher (was Assault)
  • New abilities (see above)

Ultimate Cooldowns

  • Bangalore: Rolling Thunder to 240s (+60s)
  • Catalyst: Dark Veil to 150s (+30s)
  • Gibraltar: Defensive Bombardment to 180s (-90s)
  • Horizon: Black Hole to 210s (+30s)
  • Loba: Black Market Boutique to 150s (+30s)
    • Ultimate Accelerants grant 25% ult charge (up from 20%)
  • Mad Maggie: Wrecking Ball to 120s (+30s)
  • Pathfinder: Zipline Gun to 180s (+60s)
  • Wraith: Dimensional Rift to 180s (-30s)

Tactical Updates

  • Ballistic’s Whistler
    • Reduced delay before an overheated weapon starts cooling down to 1s (was 2s)
    • Reduced how long it takes an overheated weapon to cooldown to 8s (was 12s)
  • Loba’s Burglar’s Best Friend
    • Cooldown reduced to 25s (was 30s)
  • Seer’s Focus of Attention
    • Slow Duration reduced to 0.5s (was 2.5s)
    • Silence Duration reduced to 8s (was 10s)
    • Firing Speed increased to 1.4s (was 0.9s)

MAPS

  • Broken Moon
    • Maps added to Mixtape: Production Yard & The Core (Read more about these maps in our highlights blog here)
    • Multiple rat spots removed
  • Kings Canyon: multiple rat spots removed
  • World’s Edge: smoothed Legend movement on road edges

WORLD SYSTEMS

  • Crafting Workbenches, Survey Beacons, Ring Consoles
    • Removed ‘exclusion radius’ that caused some POIs to get these objects more than others
    • All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench

MODES

  • Control
    • Capture Bonus bounty reduced ~20%
    • Capture time reduced to 10 seconds (was 20 sec)
    • Score limit reduced to 1000 (was 1250)
    • Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship)
    • Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time

BUG FIXES

  • About Game Mode button now works while in game modes
  • Adjusted sizing and positioning of elements on the Switch’s communication wheel to give it more breathing room
  • Consumables UI no longer freezes while in use and reviewing inventory
  • Dying or swapping Legends with a Golden Backpack full of large healing items no longer causes the items to be thrown from the player in Firing Range
  • Challenges no longer flip to NBR version when tracking in Ranked matches
  • Fixed black line in Kill Feed when a player dies out of bounds
  • Fixed persistent gift notifications after returning to lobby
  • Fixed players from different teams being able to ride in the same trident if they interacted with both a mounted Sheila and the trident simultaneously
  • Fixed Support Bins occasionally being prevented from providing Survival items (Heat Shield or Mobile Respawn Beacons)
  • In-game map no longer clips behind the challenges on 16:10 resolutions
  • Players should now properly spectate the player who knocked or killed them (without being knocked), and not who killed their teammates or who thirsted them from the downed state
  • Players can no longer get stuck inside a Trident’s collision box
  • Pinging Icarus Vault from the map (with vault key in inventory) won’t present a malformed string
  • Predator badge no longer fades away on Champion screen
  • Reduced the animate in time of death recap in Control, Team Deathmatch, and Gun Run
  • Spectres no longer stand in Catalyst’s Piercing Spikes
  • Unitframe consumable progress now updating in the inventory screen
  • Using remapped controls on a Gamepad/Controller no longer prevents pinging from the map
  • Fixed players seeing the ranking of players they are spectating

AUDIO

  • Fixed animations not playing audio in rare cases
  • Improved prioritization for certain enemy movement sounds
  • Players movement transitions no longer occasionally play duplicate audio events

LEGENDS

  • Ballistic
    • C.A.R SMG doesn’t default to heavy ammo after being converted to a golden gun in sling with light ammo
    • Tempest no longer applies to teammates when friendly fire is enabled in Firing Range
  • Pathfinders voicemails during an Ash heirloom inspect no longer stretched on 16:10 resolutions
  • Gibraltar and Bangalore
    • Fixed ultimates not triggering if thrown on Ziprail Launcher and Skydive Towers
    • Fixed ultimates not cooldown if they’re killed while holding the ultimate grenade
  • Horizon: Lethal Lass skin no longer obstructs ADS on Prowler with 1x HOLO
  • Loba: Lunar Wolf skin no longer has broken mesh
  • Rampart: Sheila’s ammo counter now correctly rotated

MAPS

  • Broken Moon:
    • Added building west of the core to minimap
    • Loot tick now correctly drops loot at Production Yard
    • Removed invisible collision above playing field
  • Olympus: indoor props without collision no longer blocks picking up loot

MODES

  • Firing Range:
    • Ballistic’s Whistler is no longer heard across Firing Ranges when shot at the ground
    • Dummies no longer occasionally shoot while set to inactive
    • Small door’s audio and FX no longer heard/seen across Firing Ranges

WEAPONS

  • Left most ammo on squad member unitframes now represents their currently equipped weapon
  • L-Star: low ammo indicator now only appears when ammo is actually low
  • P2020: fixed high inaccuracy with first shot using ADS

QUALITY OF LIFE

  • Firing Range
    • Dynamic dummy spawning now remains off when you die
    • Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying
    • A new nessie… and more!
  • French
    • In-game/lobby chat now available when language is set to French on console
    • Corrected French translation for R-301 Mastery Challenge Level 20
  • Kill feed will now call out when a player has been removed from the match
  • Multiple stickers can now be placed
  • Players can longer interact with enemy holosprays through walls
  • Ranked progress bar no longer bounces value while sitting on Match Summary screen
  • Seer: Exhibit AR throw indicator is no longer offset from ground
    • (no longer gives false impression of where the Ultimate will land)
  • Support Perk – Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well
  • Weapon Mastery:
    • New animated celebration sequences when unlocking and completing trials, as well as mastering weapons
    • New animated icon in the HUD weapon element when a weapon is level 100

A NOTE ON WINDOWS 7

If you’re still on Windows 7 (or you’ve taken a look at Trello), you might have noticed an issue with crashing with DirectX11. While the team has been using all available technology to investigate a possible solution, it has become apparent that testing Apex Legends on older OS is no longer viable due to outdated technologies, limited testing availability, and discontinued support from Microsoft themselves. As such, Apex Legends will be moving away from supporting Windows 7.

In addition to the patch notes, Respawn has also shared details on the Battle Pass as well.

Terrorize your enemies with looks from the Resurrection Battle Pass. At Level 24, darkness triumphs with Mad Maggie’s “Outlawed Tech”, and new this season is the Reactive “Heart of the Divine” EVA-8 available at Level 25. Discover true horror at Level 50 with Pathfinder’s “Pathogen”. You’ll also manifest fear with the “Vortex Core” L-STAR, and unlock Epic skins for Valkyrie, Octane, and Caustic. Complete the Resurrection Battle Pass to unlock the Reactive “Heart of Brimstone” EVA-8 skin. As you creep through the shadows, earn new banner frames, emotes, weapon charms, and stickers. Buy the bundle to instantly unlock the first 25 levels.

Source: EA

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Apex Legends Update 1.000.044 Slices Out for Resurrection This Aug. 8

Apex Legends update 1.000.044 is now out on all platforms this August 8, and this is for the big Resurrection patch that ushers in the changes to Revenant. In addition to that, there are Ranked and ring updates, balance adjustments and more! Read on for the complete Apex Legends new update pathc notes.

Apex Legends Update 1.000.044 Patch Notes for Aug. 8:

Size: 7.9GB (PS5)

LEGEND UPDATE: REVENANT

With great new abilities, comes a new class—Revenant is now a Skirmisher.

PASSIVE: Assassin’s Instinct

Highlight nearby visible enemies who are low on health. You crouch walk faster and have improved wall climbing.

TACTICAL: Shadow Pounce

Unleash a powerful pounce forwards. Hold to charge for farther distances.

ULTIMATE: Forged Shadows

Forge a shroud of hardened shadows around you that blocks direct damage and regenerates after breaking. Your shadows and tactical are refreshed on knockdowns.

RESURRECTION MAP ROTATION

The following maps will be available for public matchmaking in the Battle Royale mode:

  • Broken Moon
  • Kings Canyon
  • Olympus

RING UPDATE

Ring behavior across maps in the BR has been updated with targeted tunings; including ring size, damage, and timings to several game phases to improve pacing in early and mid game. Here’s an in-depth look:

  • Ring Size Changes
    • Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area
    • No other Ring sizes changed
  • Ring Damage Changes
    • Ring 2 Damage increased from 3 per tick to 4 per tick
    • Ring 4 Damage reduced from 20 per tick to 15 per tick
  • Timing Changes
    • Round 1
      • Preshrink time reduced from 90s to 75s
      • Shrink speed on small Maps reduced from 167 to 160
      • Shrink speed on large Maps reduced from ~180 to ~165
      • Shrink time standardized to ~260s on each map
    • Round 2
      • Preshrink time reduced from 165s to 120s
      • Shrink speed reduced from 160 to 140
      • Shrink time increased by ~25s per map
    • Round 3
      • Preshrink time reduced from 135s to 90s
    • Round 4
      • Preshrink time reduced from 105s to 90s
      • Shrink speed reduced from 100 to 85
      • Shrink time increased from 40s to ~50s
    • Round 5
      • Preshrink time reduced from 90s to 75s
      • Shrink speed reduced from 50 to 40
      • Shrink time increased from 40s to 50s
  • Maximum match length has been shortened
    • Small maps: reduced to ~19.0 mins (was ~21.5 mins)
    • Large maps: reduced to ~20.0 mins (was ~22.5 mins)

RANKED UPDATE

  • LP Table Adjusted: LP Gain overall has been reduced.
  • Diamond+ Cost Adjustments: 50% increased losses.
Placement S17 S18 S18 Diamond+
1 200 150 150
2 175 100 100
3 150 85 85
4 125 70 70
5 100 55 55
6 80 40 40
7 60 25 25
8 40 10 10
9 24 0 0
10 20 0 0
11 -25 -30 -45
12 -25 -30 -45
13 -25 -30 -45
14 -35 -50 -75
15 -35 -50 -75
16 -35 -50 -75
17 -35 -50 -75
18 -35 -50 -75
19 -35 -50 -75
20 -35 -50 -75
  • New: A small portion of Elimination bonus is exempted from bonus withholding due to mismatched MMR and LP. This value increases based on the player’s MMR.
  • Skill & Rating Bonuses have been dramatically reduced.
  • Elimination bonuses are increased slightly
    • We mentioned in our July 2023 Ranked blog that we would be bumping up the Elimination Bonus slightly. In our attempt to reduce the Master spike, we identified the need to instead reduce the overall points given within the whole system. Instead of bumping as planned, we took a different approach and reduced placement scores to make eliminations more valuable when compared to the now lowered placement score.

PATCH NOTES

BALANCE UPDATES

Armor Changes

  • White to Blue evo points required increased to 200 (was 150)
    • Crafted evo points increased to 200
  • Fixed overflow damage on level up applies to the next tier

Crafting Rotation

  • Rampage and R-99 leave the crafter and are back on the floor
  • Nemesis and Mozambique with Hammerpoint Rounds enter the crafter
  • Double Tap Trigger and Hammerpoint Rounds removed from rotation
  • Boosted Loader and Disruptor Rounds added to rotation
  • Medkit price increased to 20 (was 15)

Care Package Weapon Rotation

  • Hemlok Burst AR returns to the floor
    • ADS Recoil increased
    • Damage reduced to 22 (was 23)
    • Headshot multiplier reduced to 1.75 (was 1.8)
  • Prowler Burst PDW enters the care package
    • Damage increased to 16 (was 15)
    • Select Fire Enabled defaulting to Full Auto

Gold Weapons Rotation

  • Hemlok, Peacekeeper, Alternator, Rampage, Charge Rifle

Loot Spawn Changes

  • Blue and Purple Weapon Attachment spawn rate reduced by 20%
  • Blue and Purple Armor spawn rate reduced by 30%

WEAPONS

Charge Rifle Rework

  • New ballistics and projectile
    • Removed hitscan
    • Removed pre-fire laser
    • Projectiles have player passthrough: 80% damage retained
    • Opens doors
  • Projectiles gain damage with distance
    • 50 meters: 75 Damage
    • 300 meters: 110 Damage
  • New charge mechanics
    • Holding the trigger down will increase charge
    • Releasing the trigger will decrease charge
    • Fires at 100% charge
  • Added Extended Sniper Mag attachment slot
    • Base: 4
    • White: 5
    • Blue: 6
    • Purple/Gold: 8
  • Ammo Consumption per shot reduced to 1 (was 2)
  • Handling timings adjusted
    • Tactical reload time decreased to 3.5 (was 4.0)
    • Empty reload time decreased to 4.6 (was 5.1)

All SMGs (R-99, Alternator, CAR, Volt)

  • Strafe Speed:ADS strafe scale reduced to 0.75(was 0.85)
  • Headshot multi reduced to 1.25 (was 1.5)

R-99

  • Vertical Recoil slightly increased
  • Ammo capacity reduced
    • Base Ammo reduced to 17 (was 19)
    • White Mag reduced to 20 (was 21)
    • Blue Mag reduced to 23 (was 24)
    • Purple/Gold Mag reduced to 26 (was 27)

M600 Spitfire

  • Added Barrels for improved stability
  • ADS Recoil improved
  • Hipfire spread slightly improved

Mastiff

  • Blast pattern tightened

HOP UPS

Boosted Loader (Hemlok, Wingman)

Reloading when near empty will speed up reloading and overload the next magazine

  • Hemlok overload ammo: 9
  • Wingman overload ammo: 3

Disruptor Rounds (Alternator, Peacekeeper)

Increases shield damage

  • Alternator shield damage increased by 20%
  • Peacekeeper shield damage (per pellet) increased by 25%

Double Tap Trigger (EVA-8, G7 Scout)

  • Removed from floor and crafting bundles

Grenades

  • Frag Grenade
    • Outer Radius increased to 350 units (was 320)
    • Inner Radius increased to 125 units (was 96)
  • Thermite
    • Adjusted fire VFX to better match damage area

LEGENDS

Revenant has been reborn

  • Updated class to Skirmisher (was Assault)
  • New abilities (see above)

Ultimate Cooldowns

  • Bangalore: Rolling Thunder to 240s (+60s)
  • Catalyst: Dark Veil to 150s (+30s)
  • Gibraltar: Defensive Bombardment to 180s (-90s)
  • Horizon: Black Hole to 210s (+30s)
  • Loba: Black Market Boutique to 150s (+30s)
    • Ultimate Accelerants grant 25% ult charge (up from 20%)
  • Mad Maggie: Wrecking Ball to 120s (+30s)
  • Pathfinder: Zipline Gun to 180s (+60s)
  • Wraith: Dimensional Rift to 180s (-30s)

Tactical Updates

  • Ballistic’s Whistler
    • Reduced delay before an overheated weapon starts cooling down to 1s (was 2s)
    • Reduced how long it takes an overheated weapon to cooldown to 8s (was 12s)
  • Loba’s Burglar’s Best Friend
    • Cooldown reduced to 25s (was 30s)
  • Seer’s Focus of Attention
    • Slow Duration reduced to 0.5s (was 2.5s)
    • Silence Duration reduced to 8s (was 10s)
    • Firing Speed increased to 1.4s (was 0.9s)

MAPS

  • Broken Moon
    • Maps added to Mixtape: Production Yard & The Core (Read more about these maps in our highlights blog here)
    • Multiple rat spots removed
  • Kings Canyon: multiple rat spots removed
  • World’s Edge: smoothed Legend movement on road edges

WORLD SYSTEMS

  • Crafting Workbenches, Survey Beacons, Ring Consoles
    • Removed ‘exclusion radius’ that caused some POIs to get these objects more than others
    • All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench

MODES

  • Control
    • Capture Bonus bounty reduced ~20%
    • Capture time reduced to 10 seconds (was 20 sec)
    • Score limit reduced to 1000 (was 1250)
    • Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship)
    • Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time

BUG FIXES

  • About Game Mode button now works while in game modes
  • Adjusted sizing and positioning of elements on the Switch’s communication wheel to give it more breathing room
  • Consumables UI no longer freezes while in use and reviewing inventory
  • Dying or swapping Legends with a Golden Backpack full of large healing items no longer causes the items to be thrown from the player in Firing Range
  • Challenges no longer flip to NBR version when tracking in Ranked matches
  • Fixed black line in Kill Feed when a player dies out of bounds
  • Fixed persistent gift notifications after returning to lobby
  • Fixed players from different teams being able to ride in the same trident if they interacted with both a mounted Sheila and the trident simultaneously
  • Fixed Support Bins occasionally being prevented from providing Survival items (Heat Shield or Mobile Respawn Beacons)
  • In-game map no longer clips behind the challenges on 16:10 resolutions
  • Players should now properly spectate the player who knocked or killed them (without being knocked), and not who killed their teammates or who thirsted them from the downed state
  • Players can no longer get stuck inside a Trident’s collision box
  • Pinging Icarus Vault from the map (with vault key in inventory) won’t present a malformed string
  • Predator badge no longer fades away on Champion screen
  • Reduced the animate in time of death recap in Control, Team Deathmatch, and Gun Run
  • Spectres no longer stand in Catalyst’s Piercing Spikes
  • Unitframe consumable progress now updating in the inventory screen
  • Using remapped controls on a Gamepad/Controller no longer prevents pinging from the map
  • Fixed players seeing the ranking of players they are spectating

AUDIO

  • Fixed animations not playing audio in rare cases
  • Improved prioritization for certain enemy movement sounds
  • Players movement transitions no longer occasionally play duplicate audio events

LEGENDS

  • Ballistic
    • C.A.R SMG doesn’t default to heavy ammo after being converted to a golden gun in sling with light ammo
    • Tempest no longer applies to teammates when friendly fire is enabled in Firing Range
  • Pathfinders voicemails during an Ash heirloom inspect no longer stretched on 16:10 resolutions
  • Gibraltar and Bangalore
    • Fixed ultimates not triggering if thrown on Ziprail Launcher and Skydive Towers
    • Fixed ultimates not cooldown if they’re killed while holding the ultimate grenade
  • Horizon: Lethal Lass skin no longer obstructs ADS on Prowler with 1x HOLO
  • Loba: Lunar Wolf skin no longer has broken mesh
  • Rampart: Sheila’s ammo counter now correctly rotated

MAPS

  • Broken Moon:
    • Added building west of the core to minimap
    • Loot tick now correctly drops loot at Production Yard
    • Removed invisible collision above playing field
  • Olympus: indoor props without collision no longer blocks picking up loot

MODES

  • Firing Range:
    • Ballistic’s Whistler is no longer heard across Firing Ranges when shot at the ground
    • Dummies no longer occasionally shoot while set to inactive
    • Small door’s audio and FX no longer heard/seen across Firing Ranges

WEAPONS

  • Left most ammo on squad member unitframes now represents their currently equipped weapon
  • L-Star: low ammo indicator now only appears when ammo is actually low
  • P2020: fixed high inaccuracy with first shot using ADS

QUALITY OF LIFE

  • Firing Range
    • Dynamic dummy spawning now remains off when you die
    • Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying
    • A new nessie… and more!
  • French
    • In-game/lobby chat now available when language is set to French on console
    • Corrected French translation for R-301 Mastery Challenge Level 20
  • Kill feed will now call out when a player has been removed from the match
  • Multiple stickers can now be placed
  • Players can longer interact with enemy holosprays through walls
  • Ranked progress bar no longer bounces value while sitting on Match Summary screen
  • Seer: Exhibit AR throw indicator is no longer offset from ground
    • (no longer gives false impression of where the Ultimate will land)
  • Support Perk – Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well
  • Weapon Mastery:
    • New animated celebration sequences when unlocking and completing trials, as well as mastering weapons
    • New animated icon in the HUD weapon element when a weapon is level 100

A NOTE ON WINDOWS 7

If you’re still on Windows 7 (or you’ve taken a look at Trello), you might have noticed an issue with crashing with DirectX11. While the team has been using all available technology to investigate a possible solution, it has become apparent that testing Apex Legends on older OS is no longer viable due to outdated technologies, limited testing availability, and discontinued support from Microsoft themselves. As such, Apex Legends will be moving away from supporting Windows 7.

In addition to the patch notes, Respawn has also shared details on the Battle Pass as well.

Terrorize your enemies with looks from the Resurrection Battle Pass. At Level 24, darkness triumphs with Mad Maggie’s “Outlawed Tech”, and new this season is the Reactive “Heart of the Divine” EVA-8 available at Level 25. Discover true horror at Level 50 with Pathfinder’s “Pathogen”. You’ll also manifest fear with the “Vortex Core” L-STAR, and unlock Epic skins for Valkyrie, Octane, and Caustic. Complete the Resurrection Battle Pass to unlock the Reactive “Heart of Brimstone” EVA-8 skin. As you creep through the shadows, earn new banner frames, emotes, weapon charms, and stickers. Buy the bundle to instantly unlock the first 25 levels.

Source: EA

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Diablo IV Update 1.15 Ushers in Patch 1.1.1 This August 8

Diablo IV update 1.15 is now out on last-gen and current-gen platforms, and this is for the big 1.1.1 patch! This brings class changes, item/loot tweaks and a ton more. Read on for what’s new in the D4 patch notes for August 8 below.

Diablo IV Update 1.15 Patch Notes | D4 Patch Notes for August 8:

Size: 2.1GB (PS5)

CLASS BALANCE UPDATES

Hello wanderer, welcome to Patch 1.1.1!

We’ve made quite a few balance adjustments to Classes. Our goals with this patch are as follows:

  1. We want to improve the effectiveness of Sorcerers and Barbarians while addressing the following for each Class:
    • Sorcerer
      • Improve late-game survivability, mostly through Paragon Board improvements.
      • Adjust some Class mechanics to move away from “Kiss-Curse” effects—this is where the player gains power but loses power somewhere else.
    • Barbarian
      • Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.
      • Add late-game excitement by increasing the power of Unique items.
  2. Strengthen builds that aren’t reaching a high power level.
  3. Diversify the use cases for Legendary items and other effects that are overly situational.

Skills

  • Bash
    • Fury gained increased from 11 to 13.
  • Flay
    • Fury gained increased from 10 to 13.
  • Enhanced Frenzy
    • Fury gained increased from 2 to 3.
  • Lunging Strike
    • Fury gained increased from 10 to 12.
  • Double Swing
    • Damage increased from 40% to 50%.
  • Enhanced Rupture
    • Damage increased from 45% to 70%.
  • Enhanced Charge
    • Damage increased from 30% to 60%.
  • Mighty Charge
    • Vulnerable duration increased from 2 to 4 seconds.
  • Violent Upheaval
    • If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.

Passives

  • Aggressive Resistance
    • Damage reduction increased from 3% to 4%.
  • Gushing Wounds
    • Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.
    • Bleed damage when Overpowering increased from 11% to 70%.
  • Unconstrained
    • Berserking damage bonus increased from 25% to 35%.
    • Updated the tooltip to more clearly reflect this Key Passive’s value
  • Walking Arsenal
    • Bonus damage duration increased from 6 to 8 seconds.

Legendaries

  • Aspect of Ancestral Force
    • Damage increased from 32-50% to 40-58%.
  • Death Wish Aspect
    • Thorns increased from .5-.75 to .65-.85.
  • Aspect of Unrelenting Fury
    • Core Skill cost to refund increased from 10-20% to 20-30%.
    • Additional functionality:
      • Cost refund also granted when hitting Bosses.
  • Aspect of Ancestral Charge
    • Damage increased from 50-100% to 75-125%.
  • Aspect of Burning Rage
    • Damage increased from .22-.28 to .3-.38.
  • Aspect of Bul-Kathos
    • Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
  • Earthquake Aspect
    • Damage bonus in Earthquakes increased from 5-15% to 15-25%.

Uniques

  • Fields of Crimson
    • Damage increased from .18-.34 to .22-.38.
    • Damage that enemies take standing in pools increased from 15% to 20%.
    • Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
  • Hellhammer
    • Damage increased from .6-.8 to .85-1.1.
    • Burning duration increased from 3 to 4 seconds.
    • Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
  • Ramaladni’s Magnum Opus
    • Physical Damage affix replaced with Vulnerable Damage.
  • 100,000 Steps
    • Attacks reduce Evade’s cooldown affix replace with bonus Evade charges.
    • Damage against Stunned affix replace with bonus Movement Speed.
  • Battle Trance
    • Basic Skill Damage affix replaced with Cooldown Reduction.
    • Bonus Attack Speed to other skills increased from 10-20% to 35-45%.

Skills

  • Fundamental Invigorating Strike
    • Energy threshold increased from 50% to 75%.
  • Primary Forceful Arrow
    • Every third cast pierces enemies.
  • Enhanced Caltrops
    • Damage bonus increased from 3% to 5%.
  • Poison Trap
    • Damage increased from 344% to 396%.
  • Supreme Rain of Arrows
    • Rain of Arrow’s first wave Knocks Down enemies for 3 seconds.

Passives

  • Victimize
    • Lucky Hit chance increased from 35% to 45%.
  • Rugged
    • Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%.
  • Siphoning Strikes
    • Lucky Hit chance increased from 75% to 85%.

Legendaries

  • Aspect of Elusive Menace
    • No longer requires hits to be from Close enemies.
  • Aspect of Quickening Fog
    • You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.

Uniques

  • Windforce
    • All Stats affix replaced with Vulnerable Damage.
  • Word of Hakan
    • Ultimate Damage affix replaced with Cooldown Reduction.

Skills

  • Earth Spike
    • Spirit gain increased from 11 to 13.
  • Claw
    • Spirit gain increased from 11 to 12.
  • Storm Strike
    • Spirit gain increased from 14 to 15.
  • Wind Shear
    • Spirit gain increased from 13 to 14.
  • Maul
    • Spirit gain increased from 15 to 17.
  • Wolves
    • Passive damage increased from 7.8% to 11%.
    • Active damage increased from 110% to 135%.
  • Enhanced Wolf Pack
    • Damage bonus increased from 20% to 25%.
  • Brutal Wolf Pack
    • Attack Speed bonus increased from 20% to 25%.
  • Ferocious Wolf Pack
    • Fortify amount increased from 5% to 8%.
  • Ravens
    • Passive damage increased from 13% to 20%.
  • Brutal Ravens
    • Additional functionality:
      • Increase the passive damage of Ravens by 40%.
  • Rabies
    • Damage over time increased from 76% to 110%.

Paragon

  • Lightning Resilience Rare Node
    • Maximum Life bonus increased from 4% to 6%.

Legendaries

  • Aspect of Metamorphic Stone
    • Spirit cost reduced from 60 to 50.
    • Damage dealt increased from 80-100% to 100-120%.
  • Aspect of the Alpha
    • Damage increased from 75-100% to 90-115%.
  • Mangled Aspect
    • Resource gain increased from 1 to 3.

Class Mechanic

  • Overload
    • Lucky Hit Chance increased from 20% to 40%.

Skills

  • Flickering Fire Bolt
    • Fire Bolt generates 2 Mana when hitting an enemy.
  • Enhanced Fireball
    • Casting Fireball increases its radius by 50%.
  • Destructive Fireball
    • Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.
  • Greater Chain Lightning
    • Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
  • Destructive Chain Lightning
    • Chance to form Crackling Energy increased from 25% to 30%.

Passives

  • Vyr’s Mastery
    • Damage bonus increased from 10% to 15%.
  • Esu’s Ferocity
    • Additional functionality:
      • Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
  • Combustion
    • Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.

Paragon

  • Searing Heat Legendary Node
    • Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
  • Ceaseless Conduit Legendary Node
    • Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has Reinforce Rare Glyph.
    • Damage reduction increased from 10% to 15%.
  • Territorial Rare Glyph
    • Damage reduction increased from 10% to 15%.
  • Warding Rare Glyph
    • Damage reduction increased from 13% to 25%.
  • Keeper of Flames Rare Node
    • Damage reduction increased from 4% to 5%.
    • Bonus damage reduction increased from 4% to 5%.
  • Smoldering Embers Rare Node
    • Damage reduction from burning enemies increased from 4% to 5%.
    • Bonus damage reduction from burning enemies increased from 4% to 5%.
  • Guarded Rare Node
    • Damage reduction from Vulnerable enemies increased from 4% to 5%.
    • Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
  • Oppressive Rare Node
    • Damage reduction from Vulnerable enemies increased from 4% to 5%.
  • Lightning Resilience Rare Node
    • Maximum Life bonus increased from 4% to 6%.

Legendaries

  • Serpentine Aspect
    • You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%.
    • This now also affects Hydra’s Enchantment Effect.
  • Aspect of Conflagration
    • Bonus Burning damage increased from 20-30% to 20-40%.
  • Aspect of Engulfing Flames
    • Bonus Burning damage increased from 30%-40% to 60%-80%.
  • Aspect of Three Curses
    • Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
  • Flamewalker’s Aspect
    • Bonus Movement Speed duration increased from 4 to 6 seconds.
  • Gravitational Aspect
    • Ball Lightning orbits around you and deals 15-25% increased damage.
  • Aspect of Unbroken Tether
    • Additional Chain Lightning bounces increased from 2 to 4.
  • Recharging Aspect
    • Each time Chain Lightning bounces, you gain 1.5-3 Mana.
  • Charged Aspect
    • Bonus Movement Speed duration increased from 4 to 8 seconds.
  • Aspect of the Bounding Conduit
    • Bonus Movement Speed increased from 20-25% to 25-30%.
  • New Legendary – Mage-Lord’s Aspect
    • Increase Vyr’s Mastery Key Passive’s Damage Reduction by 6-9% for each Close enemy, up to 18-27%.
  • Aspect of Frozen Orbit
    • Damage increased from 20-30% to 30-40%.
  • Storm Swell Aspect
    • Bonus damage increased from 11-20% to 21-30%.
  • Snowveiled Aspect
    • Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
    • Additional functionality:
      • Also grants 10% bonus Armor for 3-5 seconds.
  • Incendiary Aspect
    • Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
  • Snowguard’s Aspect
    • While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.
  • Aspect of Concentration
    • Mana Regeneration increased from 20-30% to 40-50%.
    • Duration requirement to gain its benefit reduced from 3 to 2 seconds.

Uniques

  • Gloves of the Illuminator
    • Damage penalty reduced from 65-55% to 45-35%.
    • Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.
    • Illuminator’s first bounce occurs much closer to the player.

Skills

  • Enhanced Bone Spirit
    • Cooldown reduction increased from 6 to 7 seconds.

Paragon

  • Wither Legendary Board
    • Willpower requirement for bonuses reduced from 50 to 40.
    • Bonus damage per 40 Willpower increased from 2.5% to 4%.

Legendaries

  • Aspect of Empowering Reaper
    • Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
  • Aspect of Exposed Flesh
    • Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
  • Aspect of Decay
    • Damage increased from 20-40% to 25-45%.
  • Aspect of Torment
    • Essence Regeneration increased from 20-30% to 90-170%.
  • Hulking Aspect
    • Legendary category changed from Resource to Utility.
    • Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.
    • Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.

Uniques

  • Greaves of the Empty Tomb
    • Intelligence affix replaced with Bonus Movement Speed.

Minions

  • The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
    • Balrog
      • Fire Breath
    • Elite Affixes
      • Fire Enchanted
      • Electrified Obelisks
      • Shock Lance

GAMEPLAY UPDATES

Monster Density

We are increasing monster density in Nightmare Dungeons and in Helltide.

  • Bosses above Level 60 will have more health. Examples:
    • Bosses at Level 60 and below remain unchanged.
    • Bosses at Level 80 have 50% increased health.
    • Bosses at Level 100 have 100% increased health.
    • Bosses at Level 120 have 120% increased health.
    • Bosses at Level 150 and above have 150% increased health.

Bosses and Events

Developer’s Note: We are making adjustments to the health values of high-level boss monsters.

  • Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.
  • Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.
  • Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.

General

  • We have made multiple improvements on how damage and other effects interact with active barriers.
    • Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.
      • Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.
    • Cheat death effects will now work properly when the player has an active barrier.
    • This also affects PvP play.
    • Varshan will now break through any Bone Wall segments he dashes through.
    • The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40% at Level 100.
      • Ex: Level 50 – 12%, Level 60 – 18%, Level 70 – 24%, Level 80 – 30%.
    • We’ve increased the stack limit for Elixirs from 20 to 99.
    • An additional Stash Tab can now be purchased at the Stash with gold.
    • We have restored the cast time for Leave Dungeon back to 3 seconds.

    Developer’s Note: Leave Dungeon ability was being used as another method of easy escape from danger in dungeons, particularly for Hardcore players. However, we recognize that this is outweighed by the downside of the game feeling less responsive. We’ve heard your feedback, and are reversing this change.

Malignant Hearts

  • Caged Heart of Spellbreaking
    • Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.

Generic Unique Items

  • Temerity
    • + All Stats affix replaced with Max Life.
    • Barrier is now based on maximum Life.
    • Now properly accounted by conditions checking for the player having a Barrier.

BUG FIXES

Accessibility

  • Screen Reader support for reading class icons has been added.
  • Fixed an issue where the Screen Reader wouldn’t read out capitalized, accented letters, or special characters.

Cooperative Play

  • Fixed an issue where progression in the Final Straw quest could be blocked during Co-op play.
  • Fixed an issue where only the first player could activate Points of Interest during Co-op play.
  • Fixed an issue where using a Town Portal while attempting to enter a dungeon would cause both players to get stuck during Local Co-Op play.
  • Fixed an issue where follower NPCs could not function properly in scenarios where players were mounted during Local Co-Op play.
  • Fixed an issue where the quest progress tracker of other players wouldn’t display properly in certain situations during Local Co-Op play.
  • Fixed an issue where the Season Info would not properly display when Player 2 created a new character during Local Co-Op play.
  • Fixed an issue where a player engaged in conversation with an NPC would see a black screen if another player in their party teleported away.

Dungeons

  • Fixed an issue where progression in the Seaside Decent Dungeon could be blocked when the Butcher or a Treasure Goblin spawned behind the barrier.
  • Fixed an issue where the Determination malignant power wouldn’t function against the Resource Burn affix for Nightmare Dungeons.
  • Fixed an issue where the Resource Burn affix for Nightmare Dungeons was applying from close enemies and not just distant enemies.
  • Fixed an issue where the Boss in the Den of the Blighted could be damaged through the fog wall.
  • Critters, non-combative creatures,in Nightmare Dungeons with the Death Pulse affix will no longer explode on death (this explosion was never dealing damage).
  • Fixed an issue where players could leave their Party after dying in a Nightmare dungeon, re-enter their party, and then re-enter the dungeon and not have their revives count towards the Dungeon’s revive cap.
  • Fixed an issue where Animus carriers killed before the Animus objective was triggered would not drop Animus, blocking dungeon progression.
  • Fixed an issue where the Reset Dungeon button often malfunctioned.
  • Fixed an issue where Keeper Xor’lim sometimes would not drop Garan’s Key in the Garan Hold Nightmare Dungeon.

Gameplay

Barbarian

  • Fixed an issue where Charge didn’t carry all enemies hit along with the Barbarian.
  • Fixed an issue where Lunging Strike could cause the player character to get stuck under the ground.
  • Fixed an issue where the bonus Critical Strike chance granted by the Focused Rage malignant power could be consumed by non-combat skills.
  • Fixed an issue where the Aspect of Berserk Ripping wouldn’t cause targets to bleed when Berserking.

Druid

  • The tooltip for the Moonrage malignant power now also communicates the power’s additional Lucky Hit chance of spawning a wolf when damaging a boss.
    • This tooltip now properly communicates that it grants +3 ranks to Wolves.
  • Fixed an issue where Call of the Wild and Aspect of the Stampede were not properly affecting the passive portions of Companion skills and the active portion of Wolves.

Necromancer

  • Fixed an issue that caused more Blood Orbs than intended to be active at the same time. Blood Orbs now function like Crackling Energy in that they cap at 30.
  • Fixed an issue where guaranteed Overpower attacks from the Rathma’s Vigor key passive were not benefiting from the Paragon Legendary Node Bloodbath.
  • Fixed an issue where the automatic Corpse Explosion casts from the Sacrilegious malignant power could ignore the damage reducing effect from the power when using unenhanced Corpse Explosion.
  • Fixed an issue where the Untimely Death aspect only increased Overpower damage on the Blood Lance that was cast and not other lanced targets.
  • Fixed an issue where when the Decrepit Aura Malignant Power was equipped twice, the power with the lowest number of near enemies required to activate was not the one that would trigger.
  • Fixed an issue where shields held by a Necromancer would cover their face in loading screens. Fixed an issue where the Necromancer’s Imperfectly Balanced passive could only have 1 point allocated to it.
  • Fixed an issue where the Decrepit Aura malignant power wouldn’t trigger when mounted.

Rogue

  • Fixed an issue where Poison Trap could be infinitely cast without spending Energy by using the Concealment skill near zone transition areas.
  • Fixed an issue where the Shadow clone’s taunt effect from the Trickery malignant power could Taunt other players in PvP, and the taunt was not breakable by Unstoppable effects.

Sorcerer

  • Fixed an issue where the Elemental Dominance passive didn’t function correctly when using Core and Mastery skills that dealt Damage over Time.
    • Ex: A meteor cast at above 50 mana that would take you under 50 mana would not get the full damage bonus.
  • Fixed an issue where the Omnipower Malignant Power wouldn’t properly consume additional mana, which would then not trigger other interactions with additional resource consumption.
    • Ex: the damage reduction from the Mana Shield passive.
  • Fixed an issue where the Omnipower malignant power was inconsistently launching the appropriate number of projectiles. In addition, the tooltip has been updated to better describe the power.

Developer’s Note: The previous tooltip was a bit misleading as it did not consume the entirety of your mana pool. It will consume as much as it can depending on the number rolled on the affix.

  • Fixed an issue where the effects from the Dark Dance malignant power would reset the Align the Elements passive.
  • Fixed an issue where the random location teleport effect from The Oculus could cause players to get stuck in the environment.

General

  • Fixed an issue where the speed increase from the Spur skill while mounted was slower on Controller than Keyboard and Mouse.
  • Fixed an issue where Invasion portals spawned during certain Helltide events could be pushed off screen with Fear effects.
  • Fixed an issue where Paragon Rare Nodes would sometimes not provide bonuses with stat-boosting gear.
  • Fixed an issue where continuously enchanting an item could result in having the same stat show repeatedly in subsequent re-rolls.
  • Fixed an issue where post-death damaging effects ignored the damage reduction from stats of close or distant enemies.
  • Fixed an issue where mounting your steed while moving would behave erratically when playing on console.

Monsters

  • Fixed an issue where Elite enemies with the Teleporter affix could teleport from off-screen and deal excessive damage.
  • Fixed an issue where Tusked Charger enemies could still damage the player after dying.
  • Fixed an issue where the Corpse Spawn enemy wouldn’t attack the player.
  • Fixed an issue where the Mahjoob monster was more difficult to defeat than intended.

Quests

  • Fixed an issue where progression would be blocked during the Reject the Mother quest if the player left the game and came back.
  • Fixed an issue where Quest objectives could be missed while mounted during the Desperate Remedies quest.
  • Fixed an issue where the Fury Against Fate quest could have its progression blocked.
  • Fixed an issue where the Quest tracker pin would not be visible outside of the zone where the Ruins of Faith quest was located.
  • Fixed an issue where the Gore-soaked barricade could become indestructible after exiting and returning to the Cellar during the Fury Against Fate quest.
  • Fixed an issue where players could repeatedly fight Varshan during the final Seasonal quest by resetting the Dungeon where he spawns.

Season of the Malignant

  • Fixed an issue where the Prudent Heart malignant power would not trigger while mounted.
  • Fixed an issue where the Dark Dance malignant power could behave as if the player was damaging themselves, which could apply other effects that occur when the player deals damage.
  • Fixed an issue where the Invoker of Varshan recipe could be lost.
    • For any player that lost the recipe, it can be acquired from any malignant kill after the seasonal quest line has been completed.
  • Fixed an issue where the Barber malignant power would absorb damage from all other players and not just the player with it equipped.
  • Fixed an issue where the Urn of Bargaining season blessing was increasing the enchant costs for items.
  • Fixed an issue where the Dark Dance Malignant Heart could kill the player. It will no longer consume life if the player does not have enough life to pay.

Shop and Battle Pass

  • Fixed an issue where the Arise emote’s visual effects wouldn’t appear when playing on low graphical settings.
  • Fixed an issue where the Dagger Tap emote for Rogue from the Battle Pass would lock player movement for its duration.
  • Fixed an issue where the female Necromancer animation for the Cage Puppetry emote had visual errors in the preview.
  • Fixed an issue where the Phantasm Walker cosmetic set had multiple visual errors, such as clipping.

UI

  • Fixed an issue where text was missing when speaking to Kres during the Tangled Memories quest.
  • Fixed an issue where the subtitles during the Light Extinguished quest were out of sync with the voiced dialogue.
  • Fixed an issue where the tooltip would show the wrong name for Wrathful Malignant Hearts when equipping two rings with the heart socketed in it.
  • Fixed multiple issues with text description inconsistency in Shop Bundles.
  • Fixed an issue where the Scroll of Amnesia tooltip referenced stat points instead of Paragon Points.
  • Fixed an issue where the tooltips for the Social and Miscellaneous tabs in the action wheel were mismatched.
  • Fixed an issue where the tooltip for Battlepass emotes would erroneously describe the Emotes as Shop emotes instead of Seasonal emotes.
  • Fixed an issue where the Coldiron Aegis displayed as supporting all classes, even though not all classes can use shields.
  • Fixed an issue where the timer for Whispers could display incorrectly.
  • Fixed an issue where the Stele of Velkhova and Hero Overwhelmed headstones were missing names in the Wardrobe.
  • Fixed multiple Localization issues.
  • Fixed an issue where the button highlights for controller would disappear after dismissing the Buy More Platinum prompt while navigating the Battle Pass menu.
  • Fixed an issue where The Hero list could not be re-ordered.
  • Fixed an issue where the player’s displayed death marker on the minimap was inaccurate compared to where their corpse was.
  • Fixed an issue where the quest markers would display incorrectly if the player left the area and returned during the Answers in the Ashes quest.
  • Fixed an issue where Mount Armor and Trophies wouldn’t update when selecting other Mounts in the Stable Master Vendor menu.
  • Fixed an issue where controller button highlights could disappear in the Stablemaster’s menu.
  • Fixed an issue where the Battle Pass interface would not properly navigate to the appropriate tier after tier skipping.
  • Fixed an issue where the Die! Emote from the battle pass displayed its name incorrectly.

Miscellaneous

  • Fixed an issue where the Reins of the Bloody steed would reappear in the Stablemaster’s menu after it was already acquired.
  • Fixed an issue where opening multiple Clan Profile windows would cause a crash.
  • Fixed an issue where a certain Necromancer hairstyle would intersect the character’s neck in cutscenes.
  • Fixed an issue where Audio from Cormond could be heard even if the player was far away from him during the Enter the Forest Clearing quest step.
  • Fixed an issue where the weather effect and map color change to denote Helltide would persist after Helltide ended.
  • Fixed an issue where skipping the initial cutscene after creating a new character could cause a crash.
  • Fixed an issue where the Bloody Liquid Steed was not always rewarded after defeating Echo of Lilith.
  • Various other visual, stability, and performance improvements for all platforms.

Source: Blizzard

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Diablo 4 Update 1.016 for August 8 Brings Version 1.1.1; Here Are the Patch Notes

As expected, Blizzard has released Diablo 4 update 1.016 on all platforms this August 8, and this is for patch version 1.1.1! This brings a ton of changes to classes, items and more. Read on for the Diablo 4 new update patch notes.

Diablo 4 Update 1.016 Patch Notes | Diablo 4 New Update Patch Notes for August 8:

Size: 2.1GB (PS5)

CLASS BALANCE UPDATES

Hello wanderer, welcome to Patch 1.1.1!

We’ve made quite a few balance adjustments to Classes. Our goals with this patch are as follows:

  1. We want to improve the effectiveness of Sorcerers and Barbarians while addressing the following for each Class:
    • Sorcerer
      • Improve late-game survivability, mostly through Paragon Board improvements.
      • Adjust some Class mechanics to move away from “Kiss-Curse” effects—this is where the player gains power but loses power somewhere else.
    • Barbarian
      • Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.
      • Add late-game excitement by increasing the power of Unique items.
  2. Strengthen builds that aren’t reaching a high power level.
  3. Diversify the use cases for Legendary items and other effects that are overly situational.

Skills

  • Bash
    • Fury gained increased from 11 to 13.
  • Flay
    • Fury gained increased from 10 to 13.
  • Enhanced Frenzy
    • Fury gained increased from 2 to 3.
  • Lunging Strike
    • Fury gained increased from 10 to 12.
  • Double Swing
    • Damage increased from 40% to 50%.
  • Enhanced Rupture
    • Damage increased from 45% to 70%.
  • Enhanced Charge
    • Damage increased from 30% to 60%.
  • Mighty Charge
    • Vulnerable duration increased from 2 to 4 seconds.
  • Violent Upheaval
    • If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.

Passives

  • Aggressive Resistance
    • Damage reduction increased from 3% to 4%.
  • Gushing Wounds
    • Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.
    • Bleed damage when Overpowering increased from 11% to 70%.
  • Unconstrained
    • Berserking damage bonus increased from 25% to 35%.
    • Updated the tooltip to more clearly reflect this Key Passive’s value
  • Walking Arsenal
    • Bonus damage duration increased from 6 to 8 seconds.

Legendaries

  • Aspect of Ancestral Force
    • Damage increased from 32-50% to 40-58%.
  • Death Wish Aspect
    • Thorns increased from .5-.75 to .65-.85.
  • Aspect of Unrelenting Fury
    • Core Skill cost to refund increased from 10-20% to 20-30%.
    • Additional functionality:
      • Cost refund also granted when hitting Bosses.
  • Aspect of Ancestral Charge
    • Damage increased from 50-100% to 75-125%.
  • Aspect of Burning Rage
    • Damage increased from .22-.28 to .3-.38.
  • Aspect of Bul-Kathos
    • Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
  • Earthquake Aspect
    • Damage bonus in Earthquakes increased from 5-15% to 15-25%.

Uniques

  • Fields of Crimson
    • Damage increased from .18-.34 to .22-.38.
    • Damage that enemies take standing in pools increased from 15% to 20%.
    • Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
  • Hellhammer
    • Damage increased from .6-.8 to .85-1.1.
    • Burning duration increased from 3 to 4 seconds.
    • Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
  • Ramaladni’s Magnum Opus
    • Physical Damage affix replaced with Vulnerable Damage.
  • 100,000 Steps
    • Attacks reduce Evade’s cooldown affix replace with bonus Evade charges.
    • Damage against Stunned affix replace with bonus Movement Speed.
  • Battle Trance
    • Basic Skill Damage affix replaced with Cooldown Reduction.
    • Bonus Attack Speed to other skills increased from 10-20% to 35-45%.

Skills

  • Fundamental Invigorating Strike
    • Energy threshold increased from 50% to 75%.
  • Primary Forceful Arrow
    • Every third cast pierces enemies.
  • Enhanced Caltrops
    • Damage bonus increased from 3% to 5%.
  • Poison Trap
    • Damage increased from 344% to 396%.
  • Supreme Rain of Arrows
    • Rain of Arrow’s first wave Knocks Down enemies for 3 seconds.

Passives

  • Victimize
    • Lucky Hit chance increased from 35% to 45%.
  • Rugged
    • Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%.
  • Siphoning Strikes
    • Lucky Hit chance increased from 75% to 85%.

Legendaries

  • Aspect of Elusive Menace
    • No longer requires hits to be from Close enemies.
  • Aspect of Quickening Fog
    • You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.

Uniques

  • Windforce
    • All Stats affix replaced with Vulnerable Damage.
  • Word of Hakan
    • Ultimate Damage affix replaced with Cooldown Reduction.

Skills

  • Earth Spike
    • Spirit gain increased from 11 to 13.
  • Claw
    • Spirit gain increased from 11 to 12.
  • Storm Strike
    • Spirit gain increased from 14 to 15.
  • Wind Shear
    • Spirit gain increased from 13 to 14.
  • Maul
    • Spirit gain increased from 15 to 17.
  • Wolves
    • Passive damage increased from 7.8% to 11%.
    • Active damage increased from 110% to 135%.
  • Enhanced Wolf Pack
    • Damage bonus increased from 20% to 25%.
  • Brutal Wolf Pack
    • Attack Speed bonus increased from 20% to 25%.
  • Ferocious Wolf Pack
    • Fortify amount increased from 5% to 8%.
  • Ravens
    • Passive damage increased from 13% to 20%.
  • Brutal Ravens
    • Additional functionality:
      • Increase the passive damage of Ravens by 40%.
  • Rabies
    • Damage over time increased from 76% to 110%.

Paragon

  • Lightning Resilience Rare Node
    • Maximum Life bonus increased from 4% to 6%.

Legendaries

  • Aspect of Metamorphic Stone
    • Spirit cost reduced from 60 to 50.
    • Damage dealt increased from 80-100% to 100-120%.
  • Aspect of the Alpha
    • Damage increased from 75-100% to 90-115%.
  • Mangled Aspect
    • Resource gain increased from 1 to 3.

Class Mechanic

  • Overload
    • Lucky Hit Chance increased from 20% to 40%.

Skills

  • Flickering Fire Bolt
    • Fire Bolt generates 2 Mana when hitting an enemy.
  • Enhanced Fireball
    • Casting Fireball increases its radius by 50%.
  • Destructive Fireball
    • Fireball’s Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.
  • Greater Chain Lightning
    • Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
  • Destructive Chain Lightning
    • Chance to form Crackling Energy increased from 25% to 30%.

Passives

  • Vyr’s Mastery
    • Damage bonus increased from 10% to 15%.
  • Esu’s Ferocity
    • Additional functionality:
      • Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
  • Combustion
    • Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.

Paragon

  • Searing Heat Legendary Node
    • Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
  • Ceaseless Conduit Legendary Node
    • Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has Reinforce Rare Glyph.
    • Damage reduction increased from 10% to 15%.
  • Territorial Rare Glyph
    • Damage reduction increased from 10% to 15%.
  • Warding Rare Glyph
    • Damage reduction increased from 13% to 25%.
  • Keeper of Flames Rare Node
    • Damage reduction increased from 4% to 5%.
    • Bonus damage reduction increased from 4% to 5%.
  • Smoldering Embers Rare Node
    • Damage reduction from burning enemies increased from 4% to 5%.
    • Bonus damage reduction from burning enemies increased from 4% to 5%.
  • Guarded Rare Node
    • Damage reduction from Vulnerable enemies increased from 4% to 5%.
    • Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
  • Oppressive Rare Node
    • Damage reduction from Vulnerable enemies increased from 4% to 5%.
  • Lightning Resilience Rare Node
    • Maximum Life bonus increased from 4% to 6%.

Legendaries

  • Serpentine Aspect
    • You may have 1 additional Hydra active, and Hydra’s duration is increased by 14-24%.
    • This now also affects Hydra’s Enchantment Effect.
  • Aspect of Conflagration
    • Bonus Burning damage increased from 20-30% to 20-40%.
  • Aspect of Engulfing Flames
    • Bonus Burning damage increased from 30%-40% to 60%-80%.
  • Aspect of Three Curses
    • Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
  • Flamewalker’s Aspect
    • Bonus Movement Speed duration increased from 4 to 6 seconds.
  • Gravitational Aspect
    • Ball Lightning orbits around you and deals 15-25% increased damage.
  • Aspect of Unbroken Tether
    • Additional Chain Lightning bounces increased from 2 to 4.
  • Recharging Aspect
    • Each time Chain Lightning bounces, you gain 1.5-3 Mana.
  • Charged Aspect
    • Bonus Movement Speed duration increased from 4 to 8 seconds.
  • Aspect of the Bounding Conduit
    • Bonus Movement Speed increased from 20-25% to 25-30%.
  • New Legendary – Mage-Lord’s Aspect
    • Increase Vyr’s Mastery Key Passive’s Damage Reduction by 6-9% for each Close enemy, up to 18-27%.
  • Aspect of Frozen Orbit
    • Damage increased from 20-30% to 30-40%.
  • Storm Swell Aspect
    • Bonus damage increased from 11-20% to 21-30%.
  • Snowveiled Aspect
    • Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
    • Additional functionality:
      • Also grants 10% bonus Armor for 3-5 seconds.
  • Incendiary Aspect
    • Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
  • Snowguard’s Aspect
    • While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.
  • Aspect of Concentration
    • Mana Regeneration increased from 20-30% to 40-50%.
    • Duration requirement to gain its benefit reduced from 3 to 2 seconds.

Uniques

  • Gloves of the Illuminator
    • Damage penalty reduced from 65-55% to 45-35%.
    • Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.
    • Illuminator’s first bounce occurs much closer to the player.

Skills

  • Enhanced Bone Spirit
    • Cooldown reduction increased from 6 to 7 seconds.

Paragon

  • Wither Legendary Board
    • Willpower requirement for bonuses reduced from 50 to 40.
    • Bonus damage per 40 Willpower increased from 2.5% to 4%.

Legendaries

  • Aspect of Empowering Reaper
    • Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
  • Aspect of Exposed Flesh
    • Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
  • Aspect of Decay
    • Damage increased from 20-40% to 25-45%.
  • Aspect of Torment
    • Essence Regeneration increased from 20-30% to 90-170%.
  • Hulking Aspect
    • Legendary category changed from Resource to Utility.
    • Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.
    • Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.

Uniques

  • Greaves of the Empty Tomb
    • Intelligence affix replaced with Bonus Movement Speed.

Minions

  • The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
    • Balrog
      • Fire Breath
    • Elite Affixes
      • Fire Enchanted
      • Electrified Obelisks
      • Shock Lance

GAMEPLAY UPDATES

Monster Density

We are increasing monster density in Nightmare Dungeons and in Helltide.

  • Bosses above Level 60 will have more health. Examples:
    • Bosses at Level 60 and below remain unchanged.
    • Bosses at Level 80 have 50% increased health.
    • Bosses at Level 100 have 100% increased health.
    • Bosses at Level 120 have 120% increased health.
    • Bosses at Level 150 and above have 150% increased health.

Bosses and Events

Developer’s Note: We are making adjustments to the health values of high-level boss monsters.

  • Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.
  • Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.
  • Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.

General

  • We have made multiple improvements on how damage and other effects interact with active barriers.
    • Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.
      • Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.
    • Cheat death effects will now work properly when the player has an active barrier.
    • This also affects PvP play.
    • Varshan will now break through any Bone Wall segments he dashes through.
    • The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40% at Level 100.
      • Ex: Level 50 – 12%, Level 60 – 18%, Level 70 – 24%, Level 80 – 30%.
    • We’ve increased the stack limit for Elixirs from 20 to 99.
    • An additional Stash Tab can now be purchased at the Stash with gold.
    • We have restored the cast time for Leave Dungeon back to 3 seconds.

    Developer’s Note: Leave Dungeon ability was being used as another method of easy escape from danger in dungeons, particularly for Hardcore players. However, we recognize that this is outweighed by the downside of the game feeling less responsive. We’ve heard your feedback, and are reversing this change.

Malignant Hearts

  • Caged Heart of Spellbreaking
    • Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.

Generic Unique Items

  • Temerity
    • + All Stats affix replaced with Max Life.
    • Barrier is now based on maximum Life.
    • Now properly accounted by conditions checking for the player having a Barrier.

BUG FIXES

Accessibility

  • Screen Reader support for reading class icons has been added.
  • Fixed an issue where the Screen Reader wouldn’t read out capitalized, accented letters, or special characters.

Cooperative Play

  • Fixed an issue where progression in the Final Straw quest could be blocked during Co-op play.
  • Fixed an issue where only the first player could activate Points of Interest during Co-op play.
  • Fixed an issue where using a Town Portal while attempting to enter a dungeon would cause both players to get stuck during Local Co-Op play.
  • Fixed an issue where follower NPCs could not function properly in scenarios where players were mounted during Local Co-Op play.
  • Fixed an issue where the quest progress tracker of other players wouldn’t display properly in certain situations during Local Co-Op play.
  • Fixed an issue where the Season Info would not properly display when Player 2 created a new character during Local Co-Op play.
  • Fixed an issue where a player engaged in conversation with an NPC would see a black screen if another player in their party teleported away.

Dungeons

  • Fixed an issue where progression in the Seaside Decent Dungeon could be blocked when the Butcher or a Treasure Goblin spawned behind the barrier.
  • Fixed an issue where the Determination malignant power wouldn’t function against the Resource Burn affix for Nightmare Dungeons.
  • Fixed an issue where the Resource Burn affix for Nightmare Dungeons was applying from close enemies and not just distant enemies.
  • Fixed an issue where the Boss in the Den of the Blighted could be damaged through the fog wall.
  • Critters, non-combative creatures,in Nightmare Dungeons with the Death Pulse affix will no longer explode on death (this explosion was never dealing damage).
  • Fixed an issue where players could leave their Party after dying in a Nightmare dungeon, re-enter their party, and then re-enter the dungeon and not have their revives count towards the Dungeon’s revive cap.
  • Fixed an issue where Animus carriers killed before the Animus objective was triggered would not drop Animus, blocking dungeon progression.
  • Fixed an issue where the Reset Dungeon button often malfunctioned.
  • Fixed an issue where Keeper Xor’lim sometimes would not drop Garan’s Key in the Garan Hold Nightmare Dungeon.

Gameplay

Barbarian

  • Fixed an issue where Charge didn’t carry all enemies hit along with the Barbarian.
  • Fixed an issue where Lunging Strike could cause the player character to get stuck under the ground.
  • Fixed an issue where the bonus Critical Strike chance granted by the Focused Rage malignant power could be consumed by non-combat skills.
  • Fixed an issue where the Aspect of Berserk Ripping wouldn’t cause targets to bleed when Berserking.

Druid

  • The tooltip for the Moonrage malignant power now also communicates the power’s additional Lucky Hit chance of spawning a wolf when damaging a boss.
    • This tooltip now properly communicates that it grants +3 ranks to Wolves.
  • Fixed an issue where Call of the Wild and Aspect of the Stampede were not properly affecting the passive portions of Companion skills and the active portion of Wolves.

Necromancer

  • Fixed an issue that caused more Blood Orbs than intended to be active at the same time. Blood Orbs now function like Crackling Energy in that they cap at 30.
  • Fixed an issue where guaranteed Overpower attacks from the Rathma’s Vigor key passive were not benefiting from the Paragon Legendary Node Bloodbath.
  • Fixed an issue where the automatic Corpse Explosion casts from the Sacrilegious malignant power could ignore the damage reducing effect from the power when using unenhanced Corpse Explosion.
  • Fixed an issue where the Untimely Death aspect only increased Overpower damage on the Blood Lance that was cast and not other lanced targets.
  • Fixed an issue where when the Decrepit Aura Malignant Power was equipped twice, the power with the lowest number of near enemies required to activate was not the one that would trigger.
  • Fixed an issue where shields held by a Necromancer would cover their face in loading screens. Fixed an issue where the Necromancer’s Imperfectly Balanced passive could only have 1 point allocated to it.
  • Fixed an issue where the Decrepit Aura malignant power wouldn’t trigger when mounted.

Rogue

  • Fixed an issue where Poison Trap could be infinitely cast without spending Energy by using the Concealment skill near zone transition areas.
  • Fixed an issue where the Shadow clone’s taunt effect from the Trickery malignant power could Taunt other players in PvP, and the taunt was not breakable by Unstoppable effects.

Sorcerer

  • Fixed an issue where the Elemental Dominance passive didn’t function correctly when using Core and Mastery skills that dealt Damage over Time.
    • Ex: A meteor cast at above 50 mana that would take you under 50 mana would not get the full damage bonus.
  • Fixed an issue where the Omnipower Malignant Power wouldn’t properly consume additional mana, which would then not trigger other interactions with additional resource consumption.
    • Ex: the damage reduction from the Mana Shield passive.
  • Fixed an issue where the Omnipower malignant power was inconsistently launching the appropriate number of projectiles. In addition, the tooltip has been updated to better describe the power.

Developer’s Note: The previous tooltip was a bit misleading as it did not consume the entirety of your mana pool. It will consume as much as it can depending on the number rolled on the affix.

  • Fixed an issue where the effects from the Dark Dance malignant power would reset the Align the Elements passive.
  • Fixed an issue where the random location teleport effect from The Oculus could cause players to get stuck in the environment.

General

  • Fixed an issue where the speed increase from the Spur skill while mounted was slower on Controller than Keyboard and Mouse.
  • Fixed an issue where Invasion portals spawned during certain Helltide events could be pushed off screen with Fear effects.
  • Fixed an issue where Paragon Rare Nodes would sometimes not provide bonuses with stat-boosting gear.
  • Fixed an issue where continuously enchanting an item could result in having the same stat show repeatedly in subsequent re-rolls.
  • Fixed an issue where post-death damaging effects ignored the damage reduction from stats of close or distant enemies.
  • Fixed an issue where mounting your steed while moving would behave erratically when playing on console.

Monsters

  • Fixed an issue where Elite enemies with the Teleporter affix could teleport from off-screen and deal excessive damage.
  • Fixed an issue where Tusked Charger enemies could still damage the player after dying.
  • Fixed an issue where the Corpse Spawn enemy wouldn’t attack the player.
  • Fixed an issue where the Mahjoob monster was more difficult to defeat than intended.

Quests

  • Fixed an issue where progression would be blocked during the Reject the Mother quest if the player left the game and came back.
  • Fixed an issue where Quest objectives could be missed while mounted during the Desperate Remedies quest.
  • Fixed an issue where the Fury Against Fate quest could have its progression blocked.
  • Fixed an issue where the Quest tracker pin would not be visible outside of the zone where the Ruins of Faith quest was located.
  • Fixed an issue where the Gore-soaked barricade could become indestructible after exiting and returning to the Cellar during the Fury Against Fate quest.
  • Fixed an issue where players could repeatedly fight Varshan during the final Seasonal quest by resetting the Dungeon where he spawns.

Season of the Malignant

  • Fixed an issue where the Prudent Heart malignant power would not trigger while mounted.
  • Fixed an issue where the Dark Dance malignant power could behave as if the player was damaging themselves, which could apply other effects that occur when the player deals damage.
  • Fixed an issue where the Invoker of Varshan recipe could be lost.
    • For any player that lost the recipe, it can be acquired from any malignant kill after the seasonal quest line has been completed.
  • Fixed an issue where the Barber malignant power would absorb damage from all other players and not just the player with it equipped.
  • Fixed an issue where the Urn of Bargaining season blessing was increasing the enchant costs for items.
  • Fixed an issue where the Dark Dance Malignant Heart could kill the player. It will no longer consume life if the player does not have enough life to pay.

Shop and Battle Pass

  • Fixed an issue where the Arise emote’s visual effects wouldn’t appear when playing on low graphical settings.
  • Fixed an issue where the Dagger Tap emote for Rogue from the Battle Pass would lock player movement for its duration.
  • Fixed an issue where the female Necromancer animation for the Cage Puppetry emote had visual errors in the preview.
  • Fixed an issue where the Phantasm Walker cosmetic set had multiple visual errors, such as clipping.

UI

  • Fixed an issue where text was missing when speaking to Kres during the Tangled Memories quest.
  • Fixed an issue where the subtitles during the Light Extinguished quest were out of sync with the voiced dialogue.
  • Fixed an issue where the tooltip would show the wrong name for Wrathful Malignant Hearts when equipping two rings with the heart socketed in it.
  • Fixed multiple issues with text description inconsistency in Shop Bundles.
  • Fixed an issue where the Scroll of Amnesia tooltip referenced stat points instead of Paragon Points.
  • Fixed an issue where the tooltips for the Social and Miscellaneous tabs in the action wheel were mismatched.
  • Fixed an issue where the tooltip for Battlepass emotes would erroneously describe the Emotes as Shop emotes instead of Seasonal emotes.
  • Fixed an issue where the Coldiron Aegis displayed as supporting all classes, even though not all classes can use shields.
  • Fixed an issue where the timer for Whispers could display incorrectly.
  • Fixed an issue where the Stele of Velkhova and Hero Overwhelmed headstones were missing names in the Wardrobe.
  • Fixed multiple Localization issues.
  • Fixed an issue where the button highlights for controller would disappear after dismissing the Buy More Platinum prompt while navigating the Battle Pass menu.
  • Fixed an issue where The Hero list could not be re-ordered.
  • Fixed an issue where the player’s displayed death marker on the minimap was inaccurate compared to where their corpse was.
  • Fixed an issue where the quest markers would display incorrectly if the player left the area and returned during the Answers in the Ashes quest.
  • Fixed an issue where Mount Armor and Trophies wouldn’t update when selecting other Mounts in the Stable Master Vendor menu.
  • Fixed an issue where controller button highlights could disappear in the Stablemaster’s menu.
  • Fixed an issue where the Battle Pass interface would not properly navigate to the appropriate tier after tier skipping.
  • Fixed an issue where the Die! Emote from the battle pass displayed its name incorrectly.

Miscellaneous

  • Fixed an issue where the Reins of the Bloody steed would reappear in the Stablemaster’s menu after it was already acquired.
  • Fixed an issue where opening multiple Clan Profile windows would cause a crash.
  • Fixed an issue where a certain Necromancer hairstyle would intersect the character’s neck in cutscenes.
  • Fixed an issue where Audio from Cormond could be heard even if the player was far away from him during the Enter the Forest Clearing quest step.
  • Fixed an issue where the weather effect and map color change to denote Helltide would persist after Helltide ended.
  • Fixed an issue where skipping the initial cutscene after creating a new character could cause a crash.
  • Fixed an issue where the Bloody Liquid Steed was not always rewarded after defeating Echo of Lilith.
  • Various other visual, stability, and performance improvements for all platforms.

Source: Blizzard

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Need for Speed Unbound Volume 4 Update Releases August 16, Here’s What to Expect

Criterion has unveiled that the Need for Speed Unbound Volume 4 release date is locked for August 16. This brings a new free Speed Pass, events centered on Porsche and more. Check out the trailer and details straight from EA.

Need for Speed Unbound Volume 4 Update Overview:

  • Celebrate 75 Years of Porsche: Need for Speed Unbound Volume 4 celebrates 75 years of Porsche with exciting, new themed events, cosmetics and customizations. Players can head to the Kennedy Test Track to tear it up in a unique Porsche 75th anniversary Playlist and smash stunt-based challenges in Linkups. Plus, finish the Porsche Playlist three times to earn a full electric Porsche Taycan Turbo S (2022).

  • Gauntlet Playlists: In new Gauntlet Playlists, players will need to flex their best skills to outrace the most determined cops in Lakeshore. Get busted by the cops and players will lose their shot at rewards, but if they can smash the field and make it to the end of the route they’ll earn big Bank and XP prizes.

  • New FREE Speed Pass: Volume 4 features a refreshed 75-level Speed Pass, offering free items for players to stir up the streets. Race through Speed Pass rank 50 to earn the wildest Legendary Custom Porsche 911 Carrera S (1997) that Lakeshore has seen.

  • Even More Ways to Play: Players can now access “Boosted” events in Lakeshore Online. Playlists and Linkups will unexpectedly, and for a limited time, become Boosted, giving players additional rewards when competing. Players can also experience 7 new Linkup locations, including the Kennedy Test Track and Griffith Construction; and are now able to quick-route to Linkups. Volume 4 also introduces a whole new set of 20 Daily Challenges, plus 15 new One Shot Challenges, as well as a refreshed set of 39 Weekly Challenges, to earn XP and Bank.

  • In-Game Store: Head to the in-game store to purchase 3 new premium customization and cosmetics content packs*, which include new cars, cosmetics, driving effects and more. Plus, EA Play members can check their garage to find the electric neon 25th Anniversary Legendary Custom Lamborghini Countach LPI 800-4 (2021) waiting as a reward.

    • Hip Hop Origins Swag Pack: Take to the streets in the Legendary Custom Mercedes-AMG G 63 (2017) and celebrate the origins of Hip Hop with the new Hip Hop Origin Swag Pack. This premium pack contains an incredible range of uniquely designed items, including a clothing pack, Doberman mask, a driving effect, an exclusive horn and more for $14.99.

    • Need for Speed™ Unbound –  Lotus Exige S Legendary Custom Pack: Available for $9.99, this pack offers players the Legendary Custom Lotus Exige S (2006) (custom bodykit and livery)  AND a 10 level Speed Pass boost, which will reward players with 10 exciting new cosmetic or customization items.

    • Need for Speed™ Unbound – Vol. 4 Customs Pack: This pack is available for $5.99 and gives players 3 new exclusive Custom Builds: Eddie’s NISSAN Skyline GT-R V·spec (1993) – Need for Speed™ Underground, Rachel’s NISSAN 350Z (2008) – Need for Speed™ Underground 2, and Joe’s Polestar 1 (2020) – Need for Speed™ Heat.

  • Need for Speed™ Heat Gift: Players who own Need for Speed™ Heat and purchase Need for Speed™ Unbound will receive an exclusive welcome gift, the McLaren F1 (1994) will be ready and waiting for them in their Garage when they arrive.

That’s about it. Once the patch drops, we’ll let our readers know.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Minecraft Update 2.70 for August 8 Digs Out on PlayStation

Mojang and 4J Studios have released Minecraft update 2.70 on PlayStation platforms, and this is to usher in a small list of fixes to the game. Read on for what’s new in the Minecraft August 8 patch notes.

Minecraft Update 2.70 Patch Notes | Minecraft August 8 Patch Notes:

A new update has been released for PlayStation only to address a top crash and Store issue.

Fixes:

  • Fixed a top crash that could occur during gameplay
  • Fixed an issue on PlayStation causing players to lose access to the Store

That’s about it. If there’s a new update released, we’ll let our readers know.

If you want to keep track of all our Minecraft articles, head on over to the Minecraft game hub where we also list updates for Minecraft Legends, too.

Source: Minecraft

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Baldur’s Gate 3 Update for Aug. 8 Brings Hotfix 2, Patch Notes Listed

Larian has released the Baldur’s Gate 3 update for August 8 on PC, and this is for Hotfix 2! This update, which will show up as version version number: 4.1.1.3630146 houses crashing and blocking fixes, gameplay improvements and a lore. Read on for the full patch notes below.

Baldur’s Gate 3 Update for August 8 Patch Notes | Baldur’s Gate 3 Hotfix 2 Patch Notes:

CRASHES AND BLOCKERS
  • Fixed an issue causing you to get stuck in dialogue.
  • Fixed a potential crash when reloading a savegame made mid-dialogue.
  • Fixed being unable to enter the Shadowfell if you saved while the prompt was on screen.
  • Fixed a crash caused by the UI.
  • Fixed a potential crash when saving while standing on a surface during combat or in Turn-Based Mode.
  • Fixed a rare blocker when loading a savegame made in camp that would cause a party member to spawn outside of camp.
  • Fixed a potential crash when choosing to stop listening in on a dialogue.
  • Fixed a potential crash when applying dye to an item outside of the inventory or through non-conventional means, such as the Reward panel.
  • Fixed a potential multiplayer crash when the client touches the transponder on the nautiloid and leaves the party, and then the host tries to open Party View.
  • Fixed a potential crash caused by the game trying to load the Character Creation UI when you are no longer in Character Creation.
  • Fixed a potential crash related to the tooltips of items that grant skill advantages but don’t have an owner.
  • Fixed a rare PhysX crash.
  • Fixed a rare crash related to moving items.

MULTIPLAYER

  • Fixed long fade-outs when listening in on dialogues in multiplayer.

GAMEPLAY

  • Penises C and D no longer clip through some githyanki clothing.
  • Male gnome sorcerers are no longer missing their undies.
  • Fixed an infinite loop that could occur with spells like Minor Illusion, where the enemy and the illusion would repeatedly enter and leave combat.
  • Fixed necromites not joining the combat with Ketheric.
  • Fixed enemies on the upper floor of Moonrise entering combat with those on the lower floor.
  • Fixed Voss’ dragon reappearing after the githyanki scene near the Mountain Pass.
  • Fixed a book in Moonrise Towers showing an internal variable name instead of the correct content.
  • Fixed an issue preventing the boss fight with Ketheric from progressing.

UI

  • Removed the version number that was below the minimap.
  • Improved UI stability by preventing possible crashes and possible savegame corruption.

ENGINE

    • Fixed issues with rendering on Vulkan when minimising the game.
    • Added additional multiplayer servers and server scaling support.
    • Fixed an issue causing the wrong refresh rates to be applied if the game was not running in fullscreen.

CINEMATICS

  • Fixed pauses and long silences in over 200 dialogues.
  • Companions no longer block the camera in some dialogs.
  • Fixed a camera issue where you see the back of Gale’s head when he asks you to place your hand over his chest.
  • Fixed a pop on Shadowheart when she hears the voice of Shar.
  • Fixed Gale’s paddle hands in one of his dialogues.
  • Fixed Guex looking at the floor in his dialogue in the Emerald Grove.
  • Fixed a blocked camera in the dialogue with Benryn at Waukeen’s Rest.
  • Fixed clipping and other issues in the scene where you hear the voice of the Absolute when approaching the Goblin Camp.
  • Fixed a camera issue and a pop in the dialogue with the owlbear in its cave.
  • Fixed players’ feet sliding around in the dialogue with Jaheira after combat at Last Light.
  • Fixed one of Astarion’s lines getting cut off in a camp dialogue.
  • Fixed several animation issues in the dialogue after some acquaintances of Astarion visit camp.
  • Fixed a pop for players using Body Type 4 in the scene with poor Liam at the Goblin Camp.
  • Fixed a camera issue in the dialogue with Edowin, Andrick and Brynna in the forest.
  • Fixed Kagha’s eyes rolling backwards à la Exorcist after the goblin leaders are defeated.
  • Fixed a positioning issue with Lorin in the hag’s lair.
  • Cleaned up some mocap in conversations with Astarion.
  • Fixed a head pop in the scene with the ogres in the Blighted Village.
  • Fixed Wyll’s head animation in the dialogue with Florrick at Last Light.
  • Fixed Sceleritas Fel standing a little too close for comfort when he tells the Dark Urge to commit a certain misdeed.
  • Fixed a camera issue in the scene with Radija at Moonrise.
  • Fixed a minor pop when rescuing Zariel’s asset for Mizora.
  • Fixed a clipping issue with a certain hag’s arms and leaves in the Blushing Mermaid.
  • Fixed some character placement issues in an endgame scene.
  • Fixed a camera issue for female gnomes in a dialogue at Moonrise involving something coming through a wall.
  • Fixed a pop for the flesh golem when speaking to Balthazar.
  • Fixed a camera issue when talking to one of Therezzyn’s dire wolves in Crèche Y’llek.
  • Fixed character placement issues in the lanceboard scene with Mol and Raphael at Last Light.
  • Fixed a character placement issue that caused Lae’zel to float off the edge of the nautiloid.
  • Fixed several issues in the dialogue with Bernard at the Arcane Tower.
  • Fixed a camera issue in the boat scene where you’re heading to a particular pool.
  • Fixed a minor mocap issue with Fist Rowan at Wyrm’s Crossing.
  • Fixed Minthara looking to the side with suspicion the night after the celebration at camp.
  • Fixed characters’ heads popping downward when throwing a coin into the well in the Blighted Village.
  • Fixed a minor pop when Shadowheart tries to convince you that you need her at the Goblin Camp.
  • Adjusted Astarion’s expression in dialogue with Gandrel in the Sunlit Wetlands.
  • Fixed Blurg being invisible and Astarion being stuck in the wrong animation in the Myconid Circle.
  • Fixed several issues in the dialogue with the monk’s amulet.
  • Fixed several issues in the dialogue with Dammon and Karlach about her heart.
  • Fixed several issues in the dialogue with Fortuno Dibbs at Wyrm’s Crossing.
  • Fixed several animation issues in the dialogue with Kansif and Warrior Vez in the Shadow-Cursed Lands.
  • Fixed a minor timing issue with a Dream Visitor line when talking to Therezzyn in the crèche.
  • Fixed issues with several voice-over lines.
  • Fixed characters’ eyes looking in the wrong direction in the ambush scene in the Shadow-Cursed Lands if you side with the Harpers.
  • Cleaned up some mocap in conversations with Gale.
  • Cleaned up some mocap in the dialogue with Astarion about illithid powers.
  • Added some pained grunts for the player in a scene about Wyll in the Colony.
  • Added grunts in a scene for Dark Urge players after they resisted the allure of their Urges.
  • Drenn is no longer invisible in the scene at Moonrise when Minthara has to defend herself.
  • Fixed a very long pause in a dialogue with Halsin after the endgame fight.

In other Baldur’s Gate 3 news, it seems the hype from gamers on PC has spilled over to PlayStation gamers, as BG3 has reached the top spot on the PlayStation Network’s pre-orders list!

Source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

╳