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Deep Rock Galactic Update 1.40 Fires Out This Aug. 14 for Bug Fixes

Ghost Ship Games has released Deep Rock Galactic update 1.40 (PS5 version 1.000.040) today on all platforms. This update features several bug fixes. Check out the Deep Rock Galactic August 14 patch notes below.

Deep Rock Galactic Update 1.40 Patch Notes | Deep Rock Galactic Update 1.000.040 Patch Notes | Deep Rock Galactic August 14 Patch Notes:

Hello Miners,

Turns out the Corruptor caused late-joining dwarves to see minerals and terrain that were no more – It is now back to only corrupting Hoxxes.

With Love,
The Ghost Ship Crew

— PATCH NOTES —

– Fixed a bug that caused minerals and carved terrain to become desynced between host and late- joining clients, if the corruptor was present in the level.
– Fixed a bug where the Stingtail would sometimes fling players way too high
– Fixed a bug that caused the season countdown timer to be visible if the game is offline/lost connection to the backend

Source: Steam

Damien Seeto

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FIFA 23 Update 1.24 Rolled Out for Title Update 17 This August 14

EA has released FIFA 23 update 1.24 on all platforms, and this is for Title Update 17. Note that for PC players, this update includes the entirety of Title Update 16 as well. Check out what’s new in the FIFA 23 August 14 patch notes.

FIFA 23 Update 1.24 Patch Notes | FIFA 23 Update 17 Patch Notes:

Title Update #17 will soon be available for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One and PC versions of FIFA 23, and it includes updates to some internal processes.

For the PC version of FIFA 23, this Title Update also includes the entirety of Title Update #16, which was previously only available on console versions of the title.

Thanks to those who’ve provided feedback. Throughout the course of the FIFA 23 season, we’ll provide you with more information and updates if and when they become available. Be sure to follow EASFCDIRECT on Twitter and the EASFC Tracker for the latest updates.

That’s about it. Same as what we’ve mentioned before, given EA Sports FC 24 is about to kick its way out onto all platforms this September, don’t expect any major updates to FIFA 23.

EA Sports FC shoots out on September 24 for the PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.

Source: EA Sports FC Trello

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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FIFA 23 Update 1.000.024 for Aug. 14 Released for Title Update 17

FIFA 23 update 1.000.024 is out now, and this brings Title Update 17! For PC players, this update includes the entirety of Title Update 16 as well. Read on for what’s new in the FIFA 23 new patch notes for August 14.

FIFA 23 Update 1.000.024 Patch Notes | FIFA 23 New Update Patch Notes for August 14:

Title Update #17 will soon be available for PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One and PC versions of FIFA 23, and it includes updates to some internal processes.

For the PC version of FIFA 23, this Title Update also includes the entirety of Title Update #16, which was previously only available on console versions of the title.

Thanks to those who’ve provided feedback. Throughout the course of the FIFA 23 season, we’ll provide you with more information and updates if and when they become available. Be sure to follow EASFCDIRECT on Twitter and the EASFC Tracker for the latest updates.

That’s about it. Same as what we’ve mentioned before, given EA Sports FC 24 is about to kick its way out onto all platforms this September, don’t expect any major updates to FIFA 23.

EA Sports FC shoots out on September 24 for the PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.

Source: EA Sports FC Trello

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil 2 Remake Update 1.000.003 Released for Fixes

Resident Evil 2 remake update 1.000.003 is now out on current-gen platforms, and is a patch released for various fixes. There is no new content in it, which is to be expected, but it does fix issues tied to Achievements/Trophies and more. Read on for the new RE2 remake patch notes.

Resident Evil 2 Remake Update 1.000.003 Patch Notes | RE2 Remake New Update Patch Notes:

  • Added Latin American Spanish as a display language.
  • Fixed achievements that weren’t displayed correctly in some languages.
  • Fixed some bugs/issues.

That’s about it, and given the title’s history, there is no new content, and we aren’t expecting anything to be released at its lifecycle.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil 2 Update 1.07 for Aug. 13 Fixes Achivements and More

Capcom has released Resident Evil 2 update 1.07 on all platforms, and this is to fix a few bugs and issues with the game, and as one might expect, includes no new game content. Read on for what’s new in the RE2 patch notes for August 13 below.

Resident Evil 2 Update 1.07 Patch Notes | RE2 August 13 Patch Notes:

  • Added Latin American Spanish as a display language.
  • Fixed achievements that weren’t displayed correctly in some languages.
  • Fixed some bugs/issues.

That’s about it, and given the title’s history, there is no new content, and we aren’t expecting anything to be released at its lifecycle.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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XDefiant Anti-Cheat Not to Be Discussed to Avoid Leaking Info, Optional Verified Queue Being Looked Into

Given XDefiant is a free-to-play game, the chances of hackers and cheaters ruining the game is quite high. Thankfully, the dev team is aware of this, and while they haven’t talked about XDefiant’s anti-cheat measures, it doesn’t mean it’s not being worked on.

Over on Twitter, Executive Producer Mark Rubin confirmed anti-cheat for XDefiant is something they are purposely not being transparent about it, as to avoid leaking any info.

It’s a constant battle against people who hate video games. If people didn’t cheat we’d have more devs available to work on making the game even better. But cheaters don’t want good games. But to answer your question we try not to talk about our anti-cheat to avoid leaking info.

So unfortunately it’s one topic that I try not to be too transparent about.

In another Twitter convo, Rubin also confirmed that they are looking into optional verified queue’s, though there are no promises if and when this makes it into the game at all.

This is actually something we are looking into. No promises on when or if. But it’s an option on our table.

While XDefiant still has no firm release date, Ubisoft has commented that it’s still “on track” for a summer release. Once we know more about that and the anti-cheat situation for the game, we’ll be sure to let our readers know.

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Alex Co

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Modern Warfare 3 to Be Priced at $70, Won’t Have an Upgrade Price Nor Is It an Expansion, Says Activision

With Call of Duty: Modern Warfare 3 confirmed to be carrying over a lot of items from Modern Warfare 2, some might be wondering if there’s a way to upgrade the from MW2 to MW3. Sadly, it’s been confirmed today that’s not the case.

In a statement sent to CharlieIntel, Activision confirmed that Modern Warfare 3 will be priced at a full $70, and won’t offer an upgrade if you already own MW2. Activision states that MW3 is a “premium release” and not an expansion.

“As stated in numerous Activision Blizzard quarterly conference calls, Modern Warfare III is a premium release. It will be price accordingly at $70 USD,” an Activision spokesperson tells CharlieIntel.

That’s about it. Don’t expect Modern Warfare 3 to offer any price reduction if you own MW2. It’s a full-priced game, which is to be expected.

The official MW3 reveal is set to take place this August 17, with Warzone players able to experience it in-game as anew limited-time event.

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Alex Co

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Rainbow Six Siege Y8S3 New Content – New Operator, Balancing Changes, Commendation System, and More

In just a few short weeks, Ubisoft will push out the Rainbow Six Siege Y8S3 (Y8S3) update called “Heavy Mettle,” which brings in a new Operator, balancing changes and more! Thanks to Ubisoft, MP1st managed to get some early time with the upcoming update, and we’ve outlined the new content below.

Rainbow Six Siege Y8S3 New Content:

Rainbow Six Siege Y8S3 New Operator – Ram 

“Ram is part of an all-female unit of the South Korean Special Forces, and it’s complicated to integrate into that unit. As we researched and learned more about this unit, we all agreed that this character should look absolutely badass. Ram’s Gadget is more mechanical than high-tech. So it was a natural choice for us to make the design more gritty and grounded. Her night vision, camouflage, combat shirts, and pants are all general aesthetics that we’ve borrowed from the South Korean military.

And then, we went through a redesigning process to make this character memorable and unique. Ram is part of the Redhammer Squad, so the capacity of the destruction of this device needed to be unlimited.”

An excellent verticle operator with big destructive gadgets makes Ram one force not to be reckoned with.

Ram’s Primary Gadget – Bu-Gi Auto Breacher

Described to be the game’s biggest throwable gadget, the Bu-Gi Auto Breacher is self-propelled mobile machinery equipped with heavy-duty saws in both the front and the bottom. It’s capable of shredding floors and smashing through walls, as well asik being thrown from any position, such as around a corner and while repelling. It can smash through barricades while being thrown, though Castl’s armor panel can withstand the impact.

Once thrown, Ram has the ability to activate it remotely from anywhere on the map. The trajectory of the Bu-Gi Auto Breacher can be changed before activation, allowing it to go either in a straight path or a curve left or right, allowing it to go around corners without having to expose yourself.

Though the Bu-Gi Auto Breacher is mostly bulletproof, C4 and impact grenades will destroy it immediately. On its rear, there is a large red canister that can also be shot at to destroy the Bu-Gi Auto Breacher.

Further counter-measures include jamming from a mute jammer. The Bu-Gi Auto Breacher is a mechanical device, but during deployment, it is considered an electronic gadget, allowing it to be jammed. Solis can also detect the gadget.

Secondary Gadgets

  • Flash Grenade
  • Hard Breach Charge

Ram’s Primary and Secondary Weapons

Primary Weapons

  • R4C – Great for aggressive pushes and quick engagement. Ram is being given additional high-powered scope to help with range engagements.
  • LMG-E – The weapon is designed for players who prefer the suppressive fire approach.

Secondary Weapons

  • ITA 12S shotgun – For players who want to double down on the destruction aspect of Ram’s abilities, you’ll find the TA 12S shotgun to be the perfect secondary weapon.
  • MK19mm

Rainbow Six Siege Y8S3 Commendation and Player Protection Update

A new commendation system is being introduced this season, allowing the team to showcase the positive aspects of Rainbow Six Siege. At the end of each match, players can commend two teammates in three different categories. These categories include a player’s dedication to being an engaging teammate, their guidance, which is their helpfulness, and finally, their valor, which is their positivity during the match.

You’ll also be able to commend an enemy player for their worthiness as an opponent. Engaging in the commendation system will reward players with Alpha packs.

The Siege team also adds a reputation page that shows key negative reactions and behavior that can impact a player’s reputation. This page breaks down several of those behaviors.

Rainbow Six Siege Y8S3 Game Modes Update:

Quick Match and Playlist Changes

  • All round timers, from the planning to the action phase, are changing to make quick matches quicker. The quick match algorithm is also being tweaked to make finding matches faster.
  • Soft resets will be performed on Quick Match Skill to bring players together.
  • A new system called “Pre-Setup” is being introduced for the Defender side. These are predeployments of reinforcements and rotation holes at the start of the round.
  • On the attacker side, they will get a new system called “Attacker Protection.” This will give attackers 10 seconds of invulnerability at the start of the round, making it much safer for them to approach a building.
  • All these changes are meant to push Quick Match into a much quicker and more casual place.
  • The unranked mode name will be changed to Standard starting the season to better fit the game’s playlist ecosystem. It’ll be a midpoint between Seige’s most competitive and casual modes.
  • Map and operator ban phase is being removed from Standard mode, so all content can be played without restrictions.
  • Overtime rounds are being changed to 1 so as not to drag the matches for too long.
  • These changes will make Standard the “Go-to” for players who want the classic Seiege experience without jumping to Ranked.

 New Game Mode for Arcade

  • Weapon Roulette is being added to Arcade this season. This is a Team Deathmatch mode where all players start with the same weapon that changes to a random new one after a short time.

Rainbow Six Siege Y8S3 Balancing Changes and Update

Frost

  • Welcome Mat
    • The time to escape the trap is being increased from 2.5 seconds to 4 seconds.
    • It will have a more severe debuff that lasts up to 60 seconds. Player’s speed will be reduced to walking speed and continue to leave a blood trail, along with all the vocal calls.

Grim

  • Launcher efficiency is receiving a buff.
  • An alternative mode is being added to the launcher that will allow players to bank canisters off a surface rather than having them directly stick to them.

Fuze

  • Fuze’s charge can now be deployed on shields, including Talon Shields from Osa.

Shotguns

  • The entire weapon class is being overhauled to make them more reliable tools to use, though slug shotguns will not be included in this overhaul this update.
  • More precision when you’re ADS’d
  • More destruction when you aren’t ADS, even more when you are moving and not ADS.
  • Shotguns will be far more consistent and viable with this update.

Onboarding (Tutorials)

To make the Seige experience more welcoming for newcomers, there will be three new tutorials introduced in this update. These will go over the basics, attacker, and defender aspects of the game to help ease players, and make them feel more confident when joining player matches.

Rainbow Six Siege Y8S3 Quality of Life Updates

  • “Free Cam Plus Hide UI” – The HUD can now be removed during the free camera in match replays. HUD removal will also be available in the spectator mode.
  • The ability to kick and promote players in a squad will be introduced in this update.
  • You’ll soon be able to read patch notes in-game via the new patch notes page. These will come with filters that highlight key changes.

Rainbow Six Siege Y8S3 Battle Pass Update

  • Discoverability and navigation are being worked on this season for the Battle Pass.
    • A new intro tab will be added to the Battle Pass, which gives you an overview of the main rewards in the Battle Pass.
  • More improvements will be introduced in other seasons.

Rainbow Six Siege Y8S3 Seasonal Test Servers

And finally, the test servers. This season’s test server will begin on August 14.

That’s about. Stay tuned here on MP1st, as we’ll let our readers know once the patch is live along with the proper patch notes.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Elden Ring Caught Lord of the Fallen Devs by Surprise; Discuss Similarities Between the Two

In case you haven’t seen it yet, HexWorks and publisher CI Games are set to release Lords of the Fallen later this year. A reboot of the original 2014 release, Hexworks is reimagining the game in a way that seemingly puts it closer to Fromsoftware’s Souls series. Huge steps to follow, especially after the release of Elden Ring, which apparently even caught the studio by surprise as they discuss some of the similarities found in there game, while remaining confident that they’ll be offering a unique experience.

In an interview with MP1st, HexWorks head of studio Saul Gascon and Creative Director Cezar Virtosu talk about the similarities between the two games, and how Elden Ring caught the studio “by surprise.”


MP1st: Has Elden Ring had any effect on the game’s development, be it removing or changing some gameplay mechanics or design because of it, this is something like a remake or reboot, you know, did that factor in at all? 

Cezar Virtosu – I hate this answer, but it is yes and no – It’s a non-answer. What I meant is that Elden Ring caught us by surprise. We were expecting something great, not something groundbreaking. Nobody expected that sort, and it came late in our development, so we had to stick with our guns.

Because the way we do business is that we lock gameplay metrics on placeholder assets early on, and from there we just do tweaks as we create art. This is our way to cut on the iteration time and create AAA in 3.5 years. 

Luckily, our industry savviness, we picked our horses differently than Elden Ring. We also overlapped on some of the improvements. For instance, the crafted tankers, the vestiges, we thought we were giving the players a bit too much with manual saves, but then we saw Elden Ring doing the Stakes of Marika and we’re like, alright, we’re good. We were very concerned that we were doing too much accessibility. 

Some of the weapons that we’ve done, we found them in Elden Ring. Okay, there’s nothing we can do. 

They have a girl that flies and fights with a sword. We have a girl that flies and fights with a sword. They had a small noble. We have a small noble. But we didn’t change them. We left them as they were. We are confident that they have different thematics, different stories than the ones from Elden Ring. They have flying creatures. We have some flying birds and things.

I would say 98% of the game is untouched. But if we saw something that looked like Elden Ring, and we can do something about it in tweaks, colors use, and VFX, that’s what changed. 

Saul Gascon – I think you nailed it. Of course, we are very aware of what surrounds us, where and when are we launching, and who’s around like the big one. We took a look, we played it, we checked, and then said, okay, we are good. We don’t overlap with them too much.

And actually, with Umbral, we really are on a different side. We saw as well and compared the main strength of being open world, right? That is something that also we checked as well with our playtests, and people appreciated that we were not open world. So it’s like a different experience. In that regard, it was a very good thing, though, that they brought in the audience, they made the game more accessible to more people, and then from those people who are taking those, are looking for us, for a more intense, handcrafted experience.


Lords of the Fallen is set to be released this October 13 on the PS5, Xbox Series X|S and PC. Stay tuned to our full interview hitting the site soon!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Baldur’s Gate 3 Opening Weekend Stats Shows Paladin as Most Used Class, 10M Hours Played and More Revealed

The resounding success of Baldur’s Gate 3 is only at the beginning, but Larian Studios couldn’t be more pleased with the outlook. With a peak concurrent count of roughly 815,000 according to the Belgian developer and literally crushing the usual #1 on Steam – Counter-Strike: Global Offensive –  in terms of engagement, they surely have a large smile on their faces.  So much that Larian is already looking into the future, with hotfixes and work on the first major patch already underway. But this community update was also the opportunity to learn a lot from player choices after the game’s official launch, with Baldur’s Gate 3 opening weekend stats revealing the favorite Races and Classes, among other interesting facts.

Baldur’s Gate 3 Opening Weekend Stats:

The first statistics focus on the Race and Class choices. Half-Elves are right there on top, followed closely by Humans and Elves, leaving the last place for the Githyanki — apparently, this came as a surprise to the developers. As for Classes, the community seems to be very fond of the Paladin, and doesn’t really care much about the Cleric.

Players who decided embark on one of the Origin stories chose Gale for the majority, with Karlach and Astarion pretty much a tie for second place. Larian also revealed that 10% of characters made in Character Creation were there for over an hour, so you definitely like to make it shine – and this is in fact something that the community is requesting, a mid-game appearance change option in Baldur’s Gate 3.

The remaining statistics cover some wide topics, and we’ll highlight some of the most important here. Most players seem to be more inclined to the good side of diplomacy, and Scratch is definitely top good boy, as he was petted over 750,000 times – dark times these may be, but petting always must be done.

Finally, and possibly the most eye-opening fact from the entire infographic: 368 players managed to finish the game during the opening weekend. If that’s not devotion and commitment, I don’t know what it is.

Vitor Braz

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Report: Modern Warfare 3 Demo Is a Timed PlayStation Exclusive for Five Days

In one of those decisions that are likely to leave some players frustrated, Activision has decided to make the Call of Duty: Modern Warfare 3 demo a timed exclusive for PlayStation consoles. Call of Duty fans owning Sony’s console will have a five days head start compared to other players on PC or Xbox platforms.

The reveal was made in Sony’s Arabic’s YouTube channel, and Call of Duty reliable leaker BKTOOR discovered the news and shared it among its followers. You can find the tweet below.

As you can see in the image with a huge “play the demo first on PlayStation” shout, the fine print mentions that these players will have five days to check out the anticipated shooter before others may do the same. However, a pre-order is required to access the demo, so this isn’t exactly one with free access:

Available on PlayStation at least five days before any other platform. Pre-order required to access early beta.

If you own a PS4 or PS5 and want to join in, dust off your wallet and pre-order Modern Warfare 3. The best thing is that a lot of items from Modern Warfare 2 carry over to Modern Warfare 3, including bundles, operators, and more.

Of course, this timed exclusivity is part of Activision’s deal with PlayStation for Call of Duty games; a deal that’s said to be ending with Modern Warfare 3. And with Microsoft soon to make its acquisition of Activision-Blizzard official, don’t expect any timed exclusive anything from PlayStation for Call of Duty.

Keep on top of every bit of info starting with the MW3 reveal coming August 17, and then it’s a matter of time as you wait for the grand launch, currently slated to November 10, 2023 for PC, PlayStation 5, PlayStation 4, Xbox One, and Xbox Series S|X. The Steam page is already open in case you want to wishlist the game on PC.

There are seven studios working on Modern Warfare 3, something that is fairly mind-blowing: there’s Sledgehammer Games, Treyarch, Infinity Ward, Beenox, Raven Software, High Moon Studios, and Demonware.

Vitor Braz

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THQ Nordic Has 20 Unannounced Games in Development

Just yesterday, THQ Nordic unveiled a new South Park game alongside new trailers for their existing projects at the THQ Nordic Showcase 2023 event. While the publisher has quite a fair number of games still unfinished, the company also confirmed that they have still quite a lot left to reveal.

THQ Nordic Unannounced Games Confirmation:

According to THQ Nordic, as of the event yesterday, they have 37 games in development, which puts the unannounced projects at 20!

Of course, there’s no word what these unannounced projects might be. It could be smaller titles or big ones, but rest assured, the publisher still has a few aces up its sleeve.

The known new projects currently cooking are TMNT: The Last Ronin, and South Park: Snow Day. Let’s hope THQ Nordic’s games do well, as to stem the bleeding cashflow from parent company Embracer after failing to complete the $2 billion deal.

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Alex Co

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Lords of the Fallen Post-Launch Support Discussed by Devs, New Content Will Depend on Player Feedback

While Lords of the Fallen is now confirmed to take gamers 30 or so hours to complete, gamers will be glad to know that there’s no cut content set to later be sold as DLC, as developer HexWorks’ Lords of the Fallen post-launch content support is based on how players receive the game initially.

Speaking to MP1st during our hands-on preview of the game, HexWorks’ studio boss Saul Gascon mentioned that outside of the usual improvements and post-launch patches, content isn’t being planned yet, though that will change if the community asks for more of the game.

MP1st: In terms of post-launch content, does Hexworks have something in mind already, or is the game more of a traditional action rpg in the sense that once you’ve finished the single-player story, you’re essentially done?

Saul Gascon –  We have several things in mind that will all depend on us from the community feedback – how people ask for more, right? So basically, we have to plan ahead, which is our original plan, working on the next one. But if the community asks for more content, we might have a bit of an effort to create more content for this game we’re launching right now, this year. It’ll depend a lot on that. 

Then on top of this, we’re gonna be supporting post-launch with free updates for people, like improvements, requests, and feedback. We’ll be doing that for at least like six months to one year after launch, based on the request that we receive. That’s something that we’re going to be doing post-launch. 

While most games these days have some sort of seasonal content already planned even before the actual game is released, that doesn’t really apply to action-RPGs that focus on single-player more than anything else. One perfect example of this is Elden Ring, as the game’s first major content expansion, Shadow of the Erdtree was announced just this year.

Let’s hope Lords of the Fallen becomes a big enough hit that HexWorks will feel that they need to develop more content for the game.

Lords of the Fallen will be released this October 13 on the PS5, Xbox Series X|S and PC.

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Alex Co

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Report: PS5 Slim Case Alleged Video Surfaces

Earlier today, images of what were purported to be of the unannounced PS5 Slim console surfaced, which was said to have come from China.

Well, it seems things have escalated a bit, as now, a video showing off the PS5 Slim case has surfaced as well!

No official word from Sony yet, but based on the images and the video, the PS5 Slim has the same thickness, and is not really a slim but looks more like a refreshed version of the original, though with a black slit added to the cover and two USB Type-C ports on the front (something the original sorely needs).

Bear in mind, nothing has been announced by Sony, so this could be a fake console cover or something else. That said, Sony developing a PS5 slim version is something that isn’t only plausible, but something we’re expecting given the success of the PS4 Pro.

If this is indeed the size of the PS5 Slim, it’s nothing to write home about. Of course, I’ll reserve judgment if and when we finally see the thing from official sources.

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Alex Co

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TMNT: The Last Ronin Reveal Trailer Released

The Teenage Mutant Ninja Turtles game “TMNT: The Last Ronin” was announced by THQ Nordic five months ago, and we now have the reveal trailer for it courtesy of the THQ Nordic Digital Showcase!

Check out the trailer below, though there’s not a lot to be gleamed from it.

Who is the Last Ronin? In a future, battle-ravaged New York City, a lone surviving Turtle embarks on a seemingly hopeless mission seeking justice for the family he lost.

From the minds of the creators of the Teenage Mutant Ninja Turtles, and based on the best-selling comic book event by Eastman, Waltz, Bishop, Delgado, and the Escorza Brothers: the official video game adaptation of TMNT: The Last Ronin.

According to the announcement previously, the gameplay will be similar to God of War, which is one huge claim to make.

Hopefully, we get to see actual gameplay of it soon.

TMNT: The Last Ronin is in development by Black Forest Games (Destroy All Humans 2 Reprobed, Fade to Silence), and is set for release on the PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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South Park Snow Day Official Trailer Pitches Out

Teased over 12 months ago, THQ Nordic has finally unveiled its new South Park game at today’s THQ Nordic Digital Showcase 2023. Titled “South Park Snow Day,” you can check the announcement trailer below.

An all-new South Park game is coming… in 3D. Join Cartman, Stan, Kyle and Kenny, in three-dimensional glory, to celebrate the most magical day in any young child’s life – a snow day! Grab up to three friends and battle your way through the snow-piled streets of South Park on a quest to save the world and enjoy a day without school.

Aside from the title, the game will be in 3D, will feature co-op multiplayer, and seems to be headed exclusively to the PS5, Xbox Series X|S, Nintendo Switch and PC (sorry, no last-gen versions it seems) sometime in 2024.

Once more info about it has surfaced, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Baldur’s Gate 3 Update for August 11 Drops for Hotfix 3, Over 200 Bugs Fixed

Larian Studios has released the Baldur’s Gate 3 update for August 11, and this is for Hotfix 3! The studio tags this as version number v4.1.1.3636828, and this brings over 200 bug fixes! Read on for the official patch notes.

Baldur’s Gate 3 Update for August 11 Patch Notes | Baldur’s Gate 3 Hotfix 3 Patch Notes:

We’ve got another hotfix for you today, fixing over 200 bugs, issues and more. Dogs: man’s best friend, but remarkably high maintenance. In this update, we’ve let Scratch off the leash a little bit, and he’ll sniff out digging spots by himself! Make sure you give him a pet for every bit of treasure he uncovers, you heartless monsters.

Also, we’ve decided to make the Blue Behir Dice permanently available to all players. Some lucky players may have gotten hold of it early, but we’ll just… roll with it.

CRASHES AND BLOCKERS

  • Fixed an issue with spell slots that would prevent you from levelling up while multiclassing.
  • Fixed an edge case issue preventing you from initiating a Long Rest.
  • Fixed a cross-save issue causing you to get stuck syncing indefinitely, which prevented saving and loading.
  • Fixed a crash that would occur when selecting a summon without a hotbar while a deck in the hotbar was maximised.

MULTIPLAYER

  • Fixed the Hireling UI from being split in half on each monitor in splitscreen.
  • Fixed some visual artefacts appearing on split-screen when using Vulkan.
  • Wyll now correctly recognises and confronts Karlach when you speak to him with a Karlach avatar after another avatar has already spoken to him.

COMBAT

  • Fixed the cultists in the Temple of Bhaal reacting strangely to Wild Shaped characters in combat.
  • The guards in the Counting House will now continue pursuing you through the vault room.
  • Fixed the camera not working correctly in combat with Ansur
  • Fixed a bug that would let you use the Hide action outside of your turn in combat.
  • Increased Isobel’s AC to restore the intended balance.
  • Increased Glitterbeard’s HP and Dexterity and gave him the Shield spell.
  • If you deal damage to certain Bhaalist lackeys in the Sewers , they will now lose their Unstoppable condition.
  • Fixed Haarlep going to the Ethereal Plane on the killing blow and then coming back again.
  • Added the NPCs in the drider’s convoy to the same combat group.
  • Fixed the hag having her illusions occasionally spawn on top of an explosive mine.
  • Fixed an issue where gnolls took too much time to react during the start of their turn after their pack leader attacked them.

CHARACTER CREATION

  • Fixed mismatches between colours in Character Creation and in game, mainly affecting horns.

AUDIO

  • When things go south in Crèche Y’llek, the music now goes from mellow to metal.

GAMEPLAY

  • Fixed an issue preventing you from talking to Withers in Act 3.
  • Companions can now also trigger various tutorial pop-ups.
  • Scratch can now find digging spots by himself.
  • Fixed a hatch in the Emerald Grove not unlocking after a successful check.
  • The Devil’s in the Details achievement can now be achieved by all party members, including followers.
  • Fixed an issue with crimes that meant you wouldn’t get caught committing a crime if another party member had already committed a more severe crime and resolved it peacefully.
  • You now consistently get the Bloodless condition the morning after Astarion bites you.
  • Fixed a bug allowing you to spam party members’ voiced lines near the log where you can recruit Karlach.
  • Wyll no longer says you should find and slay Karlach after you’ve recruited her.
  • If Jatlo is still disguised after the shadow curse has been lifted, he will now drop his disguise when attacked.
  • Made sure Youth Vis’kiir looks like he’s cleaning before you talk to him in Crèche Y’llek.
  • Fixed the hatchery and infirmary map markers in Crèche Y’llek.

Lae’zel will no longer permanently leave the party if you refuse to follow through with Vlaakith’s orders

Fixed a bug preventing you from using the planecaster in Crèche Y’llek

  • Removed ownership from the portraits of Lohse and Sebille so that taking them is not a crime.
  • Increased the bounds of the Inquisitor’s room in Crèche Y’llek so that the game doesn’t think you’ve left if you enter one of the side rooms.
  • When playing as Shadowheart, telling Astarion about your affiliation with Shar now affects his approval rating.
  • Astarion will now be better at remembering whether you’ve seen his back.
  • You can no longer loot the items belonging to the Inquisitor in Crèche Y’llek without consequence.
  • Fixed the range indicators on the orthon’s quickly ticking mines
  • The dialogue that follows combat with will now trigger correctly even if you interact with a certain sarcophagus during combat.
  • Alfira’s lute is no longer invisible while she plays it at camp.
  • Fixed the explosion VFX for the toy chest in the barn in Wyrm’s Crossing.
  • Added a proper name to a note in Sharess’ Caress.
  • Carrion will now resurrect with full health instead of 0 HP, and you can now reach his jars.
  • Interacting with certain rune slates on the nautiloid now correctly triggers the narrator’s line.
  • Fixed the alarm in the Counting House going off when it shouldn’t.
  • Orin will now react to Wild Shaped characters in the Temple of Bhaal.
  • Removed duplicated furniture in the Elfsong Tavern.
    Made a door in the Elfsong Tavern indestructible.
    Fixed edge cases where characters would not correctly attach to the game grid, causing knock-on issues.

JOURNAL

  • Fixed the journal not updating after you meet the pale individuals at Fraygo’s Flophouse.
  • The journal now updates correctly for the Rescue the Trapped Man quest.
  • Dame Guisarme now reacts more accurately to your progress in the Investigate the Murders quest.
  • Fixed an inaccurate line in the Help the Hag Survivors quest.
  • Fixed a misleading journal update in the Find the Mushroom Picker quest.
  • Updated Wyll’s map marker to make a quest objective more precise.
  • Made it easier to resolve the Wake Up Art Cullagh quest if you follow up with Art.
  • Fixed a confusing map marker and added an extra step for clarity in the Find the Nightsong quest.
  • Improved the journal entry flow for the Solve the Open Hand Temple Murders quest.
  • Fixed the Investigate Cazador’s Palace quest not completing if you help Astarion finish what Cazador started

FLOW AND SCRIPTING

Fixed Shadowheart’s dialogue on the playing twice when playing as Avatar Lae’zel.

  • Removed a dialogue option that’s no longer relevant when talking to Karlach.
  • Made sure you get Astarion’s bitey scene at camp if you discover his secret through other means.
  • Fixed Astarion mentioning things that haven’t happened yet if you romance him early on.
  • Fixed Avatar Gale’s hunger not progressing if doesn’t meet Tara before leaving the nautiloid crash site.
  • Fixed an issue that prevented Brakkal from triggering the correct dialogue when he’s being released if his goblin guards left with Minthara for the raid.
  • Minthara now reacts more appropriately if you kill all the tieflings.
  • Removed unnecessary VFX in a dialogue with Raphael at Last Light.
  • Fixed Glut saying the wrong line when he reanimates a spore servant.
  • Made the dialogue options with Therezzyn more relevant if you’ve already been to the hatchery.
  • Fixed a bug causing the wrong dialogue to play when speaking to the Reconstituted Duellist. if you haven’t met him before.
  • Fixed the same dialogue option appearing twice when interacting with the Mirror of Loss.
    Kled will now play the correct dialogues in Old Garlow’s Place.
  • Made sure Lakrissa and Alfira don’t appear in the Elfsong Tavern if you didn’t save them.
  • Fixed a line about Lorroakan appearing in a dialogue at camp if you haven’t met him yet.
  • You can no longer ask Isobel the same question about Ketheric on two separate occasions.
  • Fixed some wrong lines playing when you reach a late stage of the game.
    Fixed Toobin thinking you have a runepowder bomb when you don’t.
  • Mizora no longer disappears from the game after you resolve the Iron Throne situation.
  • After Mizora pops up at the Iron Throne, she will now be back at camp instead of disappearing.
  • Wyll no longer talks about his father as if he’s not there anymore if his father was saved.
  • Fixed Havkelaag accepting the gith egg via dialogue when he doesn’t have enough gold for it, and made it impossible to pickpocket back if you sold it to him.
  • Korrilla is now better at recognising how you responded to Raphael’s deal.
  • Swapped two couples in the Elfsong Tavern so that they sit at the right tables.
  • Fixed Jaheira becoming a follower in Moonrise even if the conditions weren’t met, which could cause other issues with Jaheira’s flow.
  • Fixed Jaheira not returning to her human form once she leaves your party.
  • If Cazador’s bats are too far from the player to join combat, they will now join anyway.
  • Fixed the dialogue skill checks if you die in combat with the honour guard and are revived by the Emperor in Wyrm’s Lookout.
  • Fixed the AI taking control of Lae’zel and kicking you out of a multiplayer game, with Lae’zel becoming hostile towards the remaining player if they chose to betray Vlaakith and Inquisitor W’wargaz.
  • Improved Halsin’s reactivity to whether or not you’ve been to Grymforge
  • Fixed some incorrect options showing up in dialogue with Halsin about a particular drow couple.
  • Fixed Orin assuming you ate a particular morsel, even if you didn’t.
  • Fixed a blocker preventing Nightsong from going to Ramazith’s Tower, and other issues related to her appearing in the wrong place or not appearing at all.

UI

  • Made Blue Behir Dice permanently available on all platforms with just the base game.
  • Fixed the UI seemingly disappearing because the game thinks a character is still in a dialogue, which could happen when going into a dialogue in the middle of combat.
  • Fixed the Attack button disappearing from the dialogue UI after loading a savegame made during a dialogue.

CINEMATICS

  • Made sure that you get a certain dialogue with Voss at camp.
  • Fixed a repeating dialogue when talking to Gale while Wild Shaped.
  • Fixed Astarion repeating information about his master if you speak to him twice in a row.
  • Fixed Astarion oversharing about his master a little too early.
  • Fixed a leg twitch in a conversation between Shadowheart and a certain dame.
  • Moved the Dark Urge to a different pod on the nautiloid to prevent the wrong dialogue from playing.
  • Fixed Astarion’s knife not being held against dragonborn throats correctly during his recruitment dialogue at the beach.
  • Made general improvements to a dialogue at camp with Astarion.
  • Added a missing animation for Karlach in Astarion’s recruitment dialogue.
  • Gale’s head now rests correctly on his bedroll pillow.
  • Cleaned up pops and mocap issues in the dialogue where Gale teaches you a spell.
  • Fixed Gale’s arms clipping with his thigh.
  • Fixed where characters are looking and facing in the dialogue where Gale reveals his history.
  • Fixed Wyll’s head jitters and strange turns during his recruitment dialogue.
  • Made general improvements to cameras, facial reactions, and movements in a dialogue at camp with Wyll.
  • Cleaned up the mocap in the scene where Lae’zel is suspended in a cage.
  • Tall characters’ hands no longer clip with their face when interacting with Karlach in a romantic moment.
  • Adjusted Edowin’s pose in the dialogue with him and his siblings in the forest.
  • Fixed a corpse in the Goblin Camp from standing back up when you use Speak with Dead on it.
  • Tweaked the cameras and facial expressions in the dialogue with Halsin during the celebration at camp.
  • Fixed clipping with a statue in a camp dialogue at night with Gale.
  • Fixed animation issues if you turn down Gale in the dialogue where he teaches you a spell.
  • Adjusted some hand positions when interacting with the console on the nautiloid.
  • Shadowheart is now sitting in a better pose when fiddling with her mysterious artefact during her camp scene.
  • Fixed emotions and facial expressions in dialogues with Shadowheart, Omotola, and Minthara.
  • Fixed a camera shot when talking to the mind flayer on the beach.
  • Fixed an irrelevant line playing in a camp dialogue with Shadowheart.
  • Fixed dragonborn players turning in the wrong direction after Astarion’s bitey scene at camp.
  • Fixed Roland and Lia looking in the wrong direction in their dialogue in the Emerald Grove.
  • Fixed a camera issue in a dialogue with Silfy in the Emerald Grove.
  • Fixed characters’ legs clipping into the ground when looking through the telescope in the Emerald Grove.
  • Fixed some mocap-related pops in a dialogue with Cerys in the Emerald Grove.
  • Fixed a pop for one of the ogres in the Blighted Village.
  • Fixed some camera issues and removed a ring from the background in the dialogue where Crusher asks you to kiss his foot.
  • Improved facial expressions, camera shots and other issues in Shadowheart’s recruitment dialogue at the Goblin Camp.
  • Fixed a twisting forearm in a dialogue between Lae’zel and Voss at camp.
  • Fixed characters clipping into each other when they’re feeling ill at camp.
  • Characters now appear correctly in the dialogue with the bugbear in the forest. The ogre’s weapon is also now hidden.
  • Fixed the camera clipping into the ground when speaking with your Dream Visitor at camp.
  • Cleaned up the animations when Sceleritas Fel tells the Dark Urge to commit a certain misdeed.
  • Fixed halflings’ thumbs clipping through the Soul Coin when speaking to Nadira.
  • Made general improvements to cameras, facial expressions, and animations for a romance dialogue with Wyll.
  • Fixed some camera issues in the dialogue with Oskar in the Zhent hideout.
  • Lae’zel is no longer invisible during Shadowheart’s recruitment dialogue by the Chapel.
  • Cleaned up some mocap and made general improvements in the dialogue with Glut.
  • Removed an incorrect animation during the dialogue with The Necromancy of Thay.
  • Fixed a minor clip when speaking to Sovereign Spaw in the Underdark.
  • Fixed feet not making contact with the ground when using Feather Fall to leap into the Underdark.
  • Fixed an animation issue when exchanging noblestalk with Derryth in the Underdark.
  • Fixed a head pop in the scene on the raft in the Underdark.
  • Fixed Lae’zel’s crossed eyes in the dialogue with Lady Esther near Rosymorn Monastery.
  • Fixed a couple of lines related to Zorru and Crèche Y’llek playing at the wrong moment.
  • Fixed the position of characters’ feet to prevent clipping, and moved Lae’zel to prevent her looking the wrong way in Crèche Y’llek.
  • Added fade-ins and -outs and tweaked the facial expressions in the dialogue with Kansif in the Shadow-Cursed Lands.
  • Hid a goblin floating in the background when talking to the drider in the Shadow-Cursed Lands.
  • Fixed paddle hands in the scene where Harpers ambush the drider’s convoy in the Shadow-Cursed Lands.
  • Fixed the drider jittering and cameras looking the wrong way when you examine the Harpers’ bodies after the ambush in the Shadow-Cursed Lands.
  • Fixed some animations and camera issues in the dialogue with Harper Skywin in the Shadow-Cursed Lands.
  • Fixed one of Jaheira’s lines getting cut off in the dialogue with her at Last Light.
  • Fixed the timing of Marcus’ wing flap animation when he flies away from Last Light.
  • Fixed a dagger appearing beneath the Strange Ox at Last Light if you use Speak with Animals on it.
  • Fixed Jaheira looking like she sinks into the ground on certain lines.
  • Fixed a barrel clipping with Thisobald Thorm’s pipes.
  • Thisobald Thorm’s tubes no longer twitch and twist.
  • Fixed head angles and pops in a dialogue with Araj and Astarion at Moonrise.
  • Fixed camera and character placement issues in a dialogue with Jaheira at Moonrise.
  • Fixed some camera angles in a dialogue with Araj at Moonrise.
  • Fixed the lipsyncing for a rat in the Gauntlet of Shar.
  • Made sure large characters don’t block or clip into Shadowheart when you arrive in the Shadowfell.
  • Fixed clipping in a shot in the Colony with the three Chosen.
  • The camera will no longer try to show a shot of Minsc if he isn’t present in the Temple of Bhaal.
  • Removed certain pale individuals from the background of a camp dialogue.
  • Fixed a duplicate line in dialogue with Gortash in Wyrm’s Crossing.
  • Cleaned up the animations for Izzy, the girl trying to sneak into the circus.
  • Fixed hirelings clipping into whoever’s talking in the dialogue with Zethino in the circus.
  • Fixed character placement and clipping issues in a camp scene at the Elfsong Tavern.
  • Cleaned up the mocap in the dialogue with Allandra Grey in the Water Queen’s House.
  • Fixed the pacing of how a certain character in the House of Grief is revealed.
  • Fixed where companions and Shadowheart are looking when meeting a particular character in the House of Grief.
  • Fixed some facial expressions and camera issues in the dialogue that plays after Gortash is defeated.
  • Fixed several snaps and twitches in the dialogue with the pale individuals at Fraygo’s Flophouse.
  • Improved the facial expressions and timing when talking to Lady Flux in the Guildhall.
  • Fixed an issue with where characters are looking in the dialogue with Aradin at Sorcerous Sundries.
  • Fixed the wrong animation being used when closing a sarcophagus in Cazador’s palace.
  • Added new camera shots in a romance dialogue with Halsin and in dialogues in the Stormshore Tabernacle.
  • Fixed Sarevok looking like he floats upwards at the Tribunal.
  • Made sure the chains are no longer there after you free Valeria.
  • Fixed an animation to avoid clipping for halflings male when they hold the Helm of Balduran.
  • Fixed Orin and her victim being invisible when you enter the Temple of Bhaal.
  • Fixed Astarion jittering in a dialogue by a particular pool.
  • Made sure characters don’t stay in their Wild Shape in an endgame cinematic dialogue.
  • Fixed excessive neck twisting in an endgame dialogue.
  • Fixed some mocap-related pops in an endgame dialogue with Wyll.
  • Fixed an issue in one of Karlach’s final dialogues, causing it to end too early.
  • The Emperor is no longer missing from one of the endgame cinematics.
  • Fixed a line being cut off in a game over dialogue.
  • Fixed some issues with Wyll’s mocap in an endgame dialogue.
  • Fixed pops in an endgame dialogue with Gale.
  • Fixed an issue preventing one of Karlach’s final scenes from triggering and made sure she’s wearing her camp clothing in romance dialogues.
  • Fixed the wrong characters appearing in a cinematic shot near the end of the game.

Once another patch is out, we’ll let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Remnant 2 Update for August 11 on PC Brings Loads of Fixes, Patch Notes Listed

Gunfire Games has released a Remnant 2 update for PC, which players will see as patch version 384,210. This brings a ton of improvements and bug fixes once again, which include optimization, crash bugs, quality of life improvements and more. Read on for the full Remnant 2 update 384,210 patch notes for August 11 below.

Remnant 2 Update for August 11 Patch Notes | Remnant 2 Update 384,210 Patch Notes:

–Performance and Crashes–

  • Ongoing optimizations to improve overall performance.
  • Fixed multiple reported crash bugs.
  • Potential fix for “GameThread timed out waiting for RenderThread” crash.

–Out Of Memory when Loading (Intel 13th generation CPU’s)–

We have identified an issue on some Intel 13th generation CPU’s where upon startup the game will display a message about being out of video memory or the crash reporter will pop up referencing an issue with decompressing a shader. If you experience this problem, you will likely also see it in other DX12 games.

If your CPU is overclocked, try setting it back to the defaults. If you’re not overclocked or that doesn’t work, try installing Intel Extreme Tuning Utility:

https://www.intel.com/content/www/us/en/download/17881/intel-extreme-tuning-utility-intel-xtu.html and lowering your “Performance Core Ratio” from 55x to 54x.

–Achievements & Difficulty Rewards—

  • Retroactively fixed several achievements that weren’t tracked correctly.
  • Retroactively fixed as many difficulty-based rewards as possible.

DEV NOTE: To unlock difficulty rewards and achievements, you must interact with the World Stone.

–Quality of Life–

  • Added all unlocked Archetypes to Wallace’s inventory. If players have unlocked any Secret Archetype (by converting a Mysterious Item into an Engram), he will then sell them for all future characters. If you can start with it, Wallace will sell it.
  • Reduced the requirement to obtain Revivalist Trait. Also included Very Good Boy.
  • Updated Nimue, Bedel (Old Vaunnt), and N’Erud Vending Machine, and Blood Altar to properly keep their items in stock.
  • Fixed the Damage Reduction calculation in Advanced Stats. While this was a bug, we still wanted to make sure it was at the top of the list because it was giving players incorrect info.
  • Reduced Multiplayer Scaling per player by an additional 5% (from 15% to 10%). This means that in 3 player COOP, all players will now take 10% less damage (5% less per player).
  • Increased the chance that Cass spawns her special rewards.
  • Increased invulnerability time on standard Revive by 0.7s to give players a bit more time to react after being revived.
  • Experience gained is shared across any distance in multiplayer (previously 40m max range) and to dead teammates.

–Balance—

[ General ]

  • Reduced Vicious enemy affix from 33% to 15%.
  • Reduced Spiteful enemy affix from 0-45% to 0-25%. This is based on current enemy Health.
  • Reduced Thick Skin enemy affix from -15% Critical Chance & -25% Critical Damage to -10% and 15%, respectively.
  • Reduced Hearty enemy affix from 25% Max HP to 15% Max HP.
  • Increased Bulwark Damage Reduction from 6,5,4,3,2% (20% MAX) to 7,6,5,4,3% (25% MAX).

[ Armor ]

ARMOR OVERVIEW: We made a few tweaks to various armor types to give them unique benefits that were applicable for all difficulties. We felt that the baseline Heavy Armor values (at approximately 35% Damage Reduction) were in a good spot, especially with our recent changes to certain enemy affixes, so we adjusted the other armors to bring them up to par in their own way. Armor-based Damage Reduction is typically the easiest type of DR to get in the game, and due to its importance at higher levels, the lower-value armors were becoming less than desirable.

  • Adjusted Light Armor Damage Reduction Value from approximately 15% to 25%.
  • Adjusted Medium Armor Damage Reduction Value from approximately 25% to 30%.
  • Adjusted Ultra Heavy Armor Damage Reduction Value from approximately 45% to 50%.
  • Increased Light Armor Evade Invulnerability by 2 frames.
  • Increased Medium Armor Evade Invulnerability by 1 frame.
  • Increased Ultra Heavy Neutral Evade Invulnerability by 1 frame.

Armor Evade Value and Stamina Penalty Reference:

  • Light Evade (25 Encumbrance or Lower): 12 iFrames, 0% Stamina Cost Penalty.
  • Medium Evade (26-50 Encumbrance): 11 iFrames, 25% Stamina Cost Penalty.
  • Heavy Evade (51-75 Encumbrance): 10 iFrames, 50% Stamina Cost Penalty.
  • Ultra Heavy (76+ Encumbrance): 15 iFrames (Flop), 75% Stamina Cost Penalty.

DEV NOTE: No changes were made to Stamina Cost Penalty. These are original values. Additionally, Heavy Evade and Ultra Heavy Flop have their original iFrame value as well. The only changes regarding iFrames were to the two lighter Weight Classes.

[ Archetypes ]

  • Handler Companion and Summoner Minions gain increased health per difficulty. On Apocalypse, they will have the highest base health.
  • Increased Challenger’s Intimidating Presence Range from 10m to 15m.

[ Gear / Items ]

  • Increased Restriction Cord Damage Reduction from 10% to 15%.
  • Increased Guardian’s Ring range from 10m to 15m.
  • Enabled Mist Step Neutral Backdash attack.

[ Enemies ]

  • Adjusted downtime and overall combat flow for Annihilation.
  • Adjusted Annihilation Mine behavior on Survivor difficulty.

–Bug Fixes—

[ Progression & Rewards ]

  • Progression Blocker: Cass no longer wanders out of town, making her store inaccessible.
  • Progression Blocker: Ward 13 NPCs no longer “Lose their memory” after rolling adventure mode.
  • Progression Blocker: Fixed an issue where Annihilation would be stuck between first and second phase of fight due an improper Plasma Cutter interaction.
  • Progression Blocker: Fixed an issue if the player died before one of the children made it back to Oracle, the Oracle would not interact with the player.
  • Progression Blocker: Fixed an issue in Sentinel’s Keep that would cause the player to become stuck inside door.
  • Progression Blocker: Fixed issue where Liquid Escape could be lost.

[ Archetypes ]

  • Fixed issue with Summoner’s Minions targeting pigs in Losomn. Pigs are no longer valid targets for Minions.
  • Fixed issue with Handler’s Very Good Boy not waking the sleeping Huntress when attacking.
  • Fixed Medic’s Redemption cooldown for clients.
  • Engineer kills via Turret now grant Experience.
  • Removed Controller Rumble when Summoner Minions move near the player.

[ Gear / Items ]

  • Fixed an issue with Aphelion causing it to do drastically reduced damage.
  • Fixed various issues with Restriction Cord causing issues like UI weirdness, memory leaks, and player getting stuck in World Stone as a client.
  • Fixed Death’s Embrace effects remaining after exiting to main menu and returning to game.
  • Fixed Spore Shot Mod’s slow effects lasting indefinitely.
  • Fixed Enigma’s Chain Lightning chaining through walls and floors.
  • Fixed Enigma ignoring enemy’s resistance. The Overload explosion still ignores resist.
  • Fixed Dark Fluid buff values being inconsistent for clients.
  • Fixed Faerie Needle buff icon displaying values incorrectly for clients.
  • Fixed Bulletweaver buff icon displaying values incorrectly for clients.
  • Fixed issue with Dran Scavenger Ring not correctly working for clients.
  • Fixed Energized Neck Coil so as to not trigger from ally status applications.
  • Fixed issue where consuming Processed Koara while its effect was already active was not resetting timer.

DEV NOTE: Seriously though… you know what this is, right?

  • Fixed issue where consuming Ambit Ember while its effect was already active was not resetting timer.
  • Fixed issue where Eulogy Mod was damaging player when activated too close to enemies. Also, returning bolts no longer damage allies.
  • Added description and lore for Ghost Shell.

[ Enemies ]

  • Fixed various hitboxes for Enemy AOE attacks.
  • Fixed Annihilation insta-killing clients with bad connections on transition to second phase.
  • Fixed an issue with Cancer’s Root attack ignoring Damage Reduction.
  • Fixed an issue with GEORGE (Gorge) Aberration not attacking players.
  • Fixed issue with Bloat King where applying a status effect would cause it to never adjust its bioluminescence.
  • Fixed an issue with Gwendil the Unburnt that allowed Enigma to trigger infinite bomb explosions when there was no longer a bomb in hand.
  • Fixed an issue preventing Venom’s Staves from being destroyed by AOEs/Explosives.
  • Fixed an issue preventing some enemy affixes from activating properly on Venom.
  • Fixed various Labyrinth Enemies from not attacking during maze section.
  • Fixed Bane Aberration from warping players out of the arena with Displacer.

[ Misc Fixes ]

  • Fixed an issue with the icon above doors on map being too small.
  • Fixed an issue where if you quit immediately after picking your archetype with Wallace, you’d have to play through the introduction again.
  • Fixed Chimney obstructions not resetting for clients on world reset.
  • Fixed various out of world or stuck location in Losomn Dran city.
  • Fixed text getting cut off on 16:10 ratio resolutions as well as other non 16:9 based resolutions.
  • Fixed issue where Huntress Boss Music volume was not controllable by Music slider in settings menu.
  • Fixed issue where Jester cards were not correctly showing up for clients.
  • Fixed issue with wearing the Ravager Sigil when speaking to Bedel would cause enemies to no longer attack player.

There was also a patch released a few days ago, which also included a ton of bug fixes. You can read about that here.

Once this patch is out on consoles, we’ll let our readers know.

Source: Remnant 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Trials of Osiris Rewards and Map This Week August 11

Destiny‘s Trials of Osiris weekly PvP mode has returned this Friday, refreshed with a new map and reward set. If you’re looking for more details about the current rotation, we’ve got you covered: MP1st’s new Destiny 2 Trials of Osiris rewards and map this week August 11, 2023 post lists down all that information in full below.

New Destiny 2 Trials of Osiris Rewards This Week August 11, 2023:

Trials of Osiris Map:

The Burnout


Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: The Messenger (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 15 Legendary Shards
Passage of Mercy Forgives one loss per run. Forgives a second loss if you have not yet been flawless this week. 15 Legendary Shards
Passage of Wealth Increased reputation from match wins on a ticket. 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50 Legendary Shards

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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New Destiny 2 Xur Location Today August 11, 2023 (And What Xur Is Selling)

Xur returns to Destiny this Friday with another fresh selection of Exotics, Engrams, and Legendary gear that he will sell only in exchange for Legendary Shards. For those wondering about his new hideout and wares, here you go: MP1st’s new Destiny 2 Xur location today, August 11, 2023 post details both his location and full inventory until the next Weekly Reset.

New Destiny 2 Xur Location Today August 11, 2023 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

European Dead Zone, Earth > Winding Cove > On his cliff

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Lord of Wolves Energy Shotgun
Hawkmoon Kinetic Hand Cannon Full Bore Hip-Fire Grip Textured Grip
Dead Man’s Tale Kinetic Scout Rifle Smallbore Armor-Piercing Rounds Subsistence Hand-Laid Stock

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Lucky Pants Hunter Leg Armor 3 29 2 14 6 10 64 23 Legendary Shards
Stronghold Titan Gauntlets 20 4 12 6 10 17 69 23 Legendary Shards
Verity’s Brow Warlock Helmet 18 12 4 18 2 11 65 23 Legendary Shards

Exotic Ciphers

Name Description
Xenology Complete Vanguard playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Timelines’ Vertex Energy Fusion Rifle Impulse MS3 // Jolt PS Enhanced Battery // Ionized Battery Lead from Gold Disruption Break
True Prophecy Kinetic Hand Cannon TrueSight HCS // HitMark HCS Appended Mag // Flared Magwell Overflow Explosive Payload
Sailspy Pitchglass Heavy Linear Fusion Rifle Hammer-Forged Rifling // Smallbore Ionized Battery // Liquid Coils Compulsive Reloader Frenzy
Night Watch Kinetic Scout Rifle Arrowhead Brake // Fluted Barrel Tactical Mag // Extended Mag Subsistence Multikill Clip
Without Remorse Energy Shotgun Smoothbore // Corkscrew Rifling Tactical Mag // Accurized Rounds Hip-Fire Grip Fragile Focus
Farewell Kinetic Sidearm Corkscrew Rifling // Polygonal Rifling Accurized Rounds // Flared Magwell Subsistence Vorpal Weapon
Extraordinary Rendition Kinetic Submachine Gun Corkscrew Rifling // Extended Barrel Appended Mag // Steady Rounds Surplus Tap the Trigger

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Simulator Gauntlets Titan Gauntlets 22 2 10 10 15 6 65 50 Legendary Shards & 1000 Glimmer
Simulator Plate Titan Chest Armor 15 10 7 10 12 10 64 50 Legendary Shards & 1000 Glimmer
Entanglement Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Simulator Helm Titan Helmet 17 14 2 7 2 24 66 50 Legendary Shards & 1000 Glimmer
Simulator Greaves Titan Leg Armor 2 30 2 12 6 16 68 50 Legendary Shards & 1000 Glimmer
Simulator Gloves Warlock Gauntlets 19 2 12 14 17 2 66 50 Legendary Shards & 1000 Glimmer
Simulator Robes Warlock Chest Armor 12 2 20 11 18 2 65 50 Legendary Shards & 1000 Glimmer
Entanglement Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Simulator Hood Warlock Helmet 24 2 6 24 2 7 65 50 Legendary Shards & 1000 Glimmer
Simulator Legs Warlock Leg Armor 2 30 2 7 16 10 67 50 Legendary Shards & 1000 Glimmer
Simulator Grips Hunter Gauntlets 15 15 2 15 7 10 64 50 Legendary Shards & 1000 Glimmer
Simulator Vest Hunter Chest Armor 10 15 7 6 15 12 65 50 Legendary Shards & 1000 Glimmer
Entanglement Cloak Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Simulator Mask Hunter Helmet 6 15 12 10 7 16 66 50 Legendary Shards & 1000 Glimmer
Simulator Boots Hunter Leg Armor 6 15 10 6 6 18 61 50 Legendary Shards & 1000 Glimmer

–

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment (as well as Engrams and Legendary equipment), and only accepts Legendary Shards as payment.

TL;DR: He’s the Santa of Destiny and every weekend’s Christmas. Sometimes he brings you what you want; sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr returns every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks as always, /r/DestinyTheGame!)

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

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