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Tekken 6 and SoulCalibur: Broken Destiny Rated for PS5 and PS4

The Taiwanese Game Rating Board has rated two classic titles, namely Tekken 6 and SoulCalibur: Broken Destiny for the PS4 and PS5. It seems like titles are going to be added to the growing catalog of PS Plus Premium as part of the Classic titles in the near future.

SoulCalibur: Broken Destiny features Kratos as a playable character and was exclusive to the PSP, but it seems like it will be making its way to the PS4 and PS5, meanwhile Tekken 6 was previously available on the PS3. This wouldn’t be the first time a game rating board has leaked a title, as most recently, an enhanced or remastered version of Quake 2 was revealed earlier by the South Korea Game Rating and Admission Committee.

Sony has been strengthening its subscription service by adding heavy hitters to the monthly game catalog in order to compete with Xbox Game Pass. The investment into classic games also makes sense as Game Pass offers an array of Xbox 360 and original Xbox titles.

Source: Taiwan Game Rating Board

Ibrahim Kabir

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Report: Rainbow Six Siege to Introduce Master Chief as Sledge Elite Skin

According to a new leak, it seems like Tom Clancy’s Rainbow Six Siege will introduce Master Chief, the protagonist from Xbox’s Halo series, as an elite skin for the operator Sledge. Ubisoft has already partnered up with other major gaming franchises including its own Assassin’s Creed, Yakuza, Nier, and Resident Evil for elite operator skins in Rainbow Six Siege.

The leak came via Klobrille on Twitter soon after the Rainbow Six Siege showcase for Year 8 Season 3 Heavy Mettle took place. You can check it out below:

Ubisoft has yet to officially announce the Halo Infinite Master Chief skin for Siege, and it will be interesting to see if the skin is exclusive to PC and Xbox or if it will make its way across all platforms. It’s safe to assume that Master Chief will join Rainbow Six Siege when Year 8 Season 3 Heavy Mettle kicks off later this month on August 29. You can find the designer notes for the upcoming season right here.

However, whether or not this very convincing leak is legitimate remains to be seen, and we should be learning more soon enough now that the new season is right around the corner.

Source: Klobrille

Ibrahim Kabir

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Marvel’s Spider-Man 2 Accessibility Features Revealed

Sony has revealed the Marvel’s Spider-Man 2 accessibility features, which aim to create a Spider-Man experience without barriers to any gamer.

Insomniac Games will build on the accessibility features on its previous titles and have added new improvements to the audio, captions, and gameplay of Marvel’s Spider-Man 2 so that the game can be enjoyed by more players of different abilities.

Marvel’s Spider-Man 2 Accessibility Features:

  • Audio: screen reader support will read aloud all on-screen text in menus.
  • Captions: on-screen captions and audio descriptions are available for cinematic scenes.
  • Gameplay: you can choose to slow down the action to 70%, 50% or 30% of the full speed; switching back to regular speed at any time.

In other Insomniac Games news, it was learned that the developer is working on a third AAA title in addition to Marvel’s Spider-Man 2 and Marvel’s Wolverine. It’s unclear if the upcoming unannounced title will be another set in from the Marvel universe or a sequel to complete the Ratchet and Clank trilogy.

Meanwhile the upcoming Marvel’s Spider-Man 2 swings out this October 20 exclusively on the PS5.

Source: PlayStation

Ibrahim Kabir

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BF 2042 Update 1.41 for August 15 Released for Version 5.2.1

DICE has released (Battlefield 2042) BF 2042 update 1.41, and this is for the game’s 5.2.1 patch version. Expect adjustments to quality of life, and more to be part of today’s update. Read on for the complete BF 2042 patch notes for August 15.

BF 2042 Update 1.41 Patch Notes | BF 2042 August 15 Patch Notes:

Size: 1.09GB (PS5)

CHANGELOG

AI Soldiers

  • AI Soldiers will no longer stand mindlessly firing at Irish’ Fortification System, because well, they have intelligence, right?

Gameplay Improvements

  • Resolved an issue that resulted in the Underbarrel Smoke Grenade dissipating too quickly within certain weather conditions.
  • Improved scenarios that resulted in players receiving explosive damage through walls.
  • Fixed an exploit that caused players to keep downed players in a Being Revived state.
  • Lowered Dozer’s Shield Bash Range by 16%.
  • Reduced Horizontal Recoil Pull on the K30.

Hazard Zone

  • Resolved an issue that resulted in a downed Specialist standing up during the revive process.

Don’t forget, DICE will be unveiling what’s next for BF2042 later today, so stay tuned!

Source: EA

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Alex Co

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Battlefield 2042 Update 1.000.044 for Patch 5.2.1 Deployed This August 15

Battlefield 2042 update 1.000.044 has been released by DICE on all platforms this August 15. This is for the 5.2.1 patch version, which includes bug fixes, quality of life adjustments and more. Read on for the complete Battlefield 2042 update 5.2.1 patch notes.

Battlefield 2042 Update 1.000.044 Patch Notes | Battlefield 2042 Update 5.2.1 Patch Notes:

Size: 1.09GB (PS5)

CHANGELOG

AI Soldiers

  • AI Soldiers will no longer stand mindlessly firing at Irish’ Fortification System, because well, they have intelligence, right?

Gameplay Improvements

  • Resolved an issue that resulted in the Underbarrel Smoke Grenade dissipating too quickly within certain weather conditions.
  • Improved scenarios that resulted in players receiving explosive damage through walls.
  • Fixed an exploit that caused players to keep downed players in a Being Revived state.
  • Lowered Dozer’s Shield Bash Range by 16%.
  • Reduced Horizontal Recoil Pull on the K30.

Hazard Zone

  • Resolved an issue that resulted in a downed Specialist standing up during the revive process.

Don’t forget, DICE will be unveiling what’s next for BF2042 later today, so stay tuned!

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DOTA 2 Update 7.34b for August 14 Brings More Gameplay Fixes

Valve has released DOTA 2 Update 7.34b for today, August 14, which introduces several gameplay-related fixes.

DOTA 2 Update 7.34b for August 14

  • Fixed Arc Warden Magnetic Field granting bonus damage instead of base damage
  • Fixed Bane illusion waking up Nightmared Units
  • Fixed Brewmaster Level 25 Talent Drunken Brawler Passive on brewlings Primal Companions not getting extra bonuses from getting Cinder Brew on them
  • Fixed Brewmaster Level 10 Talent not applying the attack damage to Scepter Primal Companions
  • Fixed Crystal Maiden Crystal Clone not mentioning projectile disjointing on cast in tooltip
  • Fixed Ember Spirit Flame Guard not updating the first time magic damage was applied
  • Fixed “Pierces Debuff Immunity” tooltip for Grimstroke Soulbind
  • Fixed tooltip description for Keeper of the Light’s Chakra Magic
  • Fixed a server crash with Lone Druid and Spirit Bear
  • Fixed Break disabling Phantom Assassin Phantom Strike’s lifesteal
  • Fixed Phantom Assassin Blur dispellable by Lotus Pools and Twin gates
  • Fixed showing a HUD error for Templar Assassin shown while pressing Ctrl
  • Fixed “Dispellable” tooltip for Terrorblade Demon Zeal
  • Fixed Witch Doctor Death Ward unable to target creep-heroes

That’s all for today’s update, though we’re sure we’ll see more released real soon. Till then, enjoy!

Source: DOTA 2 Steam

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Down as Players Are Kicked Into Orbit This August 14 (Update)

If you’re being kicked into orbit in Destiny 2 sessions, it’s not just you, as Bungie has acknowledged the Destiny 2 down reports surfacing this August 14.

Destiny 2 Down, Players Kicked Into Orbit Issue This Aug. 14:

Update: Issues regarding the orbit problem has been resolved.

The studio has made the announcement on Twitter that they are investigating the matter:

Reliable site downdetector has also seen an uptick of reports from players recently regarding the outage too.

In addition to the issues, there is Destiny 2 background maintenance on-going now, though it shouldn’t affect the servers as there is no downtime expect from it.

Same as always, once there’s an update on what’s happening, we’ll update the article to reflect it. Chances are, this won’t take long, and guardians will be able to jump back in and slay some mobs soon. If you’re having problems connecting or being kicked into orbit, share your platform and where you’re connecting from, so we know whether this is happening worldwide or not.

Stay tuned to more Destiny 2 news here on MP1st by bookmarking our Destiny 2 game hub.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Lords of the Fallen Multiplayer Co-Op and PvP: Devs Explain How It Works

In case you didn’t know, HexWorks’ upcoming Lords of the Fallen reboot will feature multiplayer in the form of both co-op and PvP (player vs. player). If you’re wondering how Lords of the Fallen multiplayer works, read on for the explanation by the devs.

In an interview with MP1st, we asked HexWorks head of studio Saul Gascon and Creative Director Cezar Virtosu about the game’s multiplayer.


How Lords of the Fallen Multiplayer Works:

MP1st: From our understanding, it will feature co-op, right? Is this drop-in, drop-out co-op at any time in the campaign? Or is it a standalone portion of the game?

The co-op is seamless drop-in, drop-out at any time in the campaign, as you said. One can invite a friend directly into the game from any of our in-game checkpoints (called Vestiges) or beckon a random player. Two players only, the host and the guest. The host is in control of the world state, be that Axiom/Umbral, mechanisms or NPC interactions, while the Guest can only pick up whatever loot drops, keep their accrued vigor, can level up at the vestiges, and interact with vendors, but cannot engage in quests and dialogue options with said vendors. When the guest dies in Axiom, the host can freely resurrect them on the spot by interacting with an effigy that is spawned upon their death. This is a lengthy interaction, and as such, the decision to resurrect that guest is a tactical one. Otherwise, both players respawn at the last visited Vestige, crafted or otherwise.

MP1st: How does the PvP part of the game work? Can players invade another player’s game, or is it a more controlled environment?

Invasions take place everywhere in the world, and we have PVP-designated areas sprinkled throughout. The invader arrives relatively close to the Host to facilitate quick engagements. The invader has only one life, and if killed, they won’t resurrect in Umbral, only the host controls that realm. Which means that if the invader is standing on an Umbral only structure and the Host happens to be next to an Effigy of Emergence and switches the realm back to Axiom, said invader will swiftly go on a date with gravity.


Would you want to play Lords of the Fallen with co-op enabled or just solo the main campaign? We have more info about the game in our full interview hitting the site soon.

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Alex Co

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Diablo 4 Player Trading Suspended Due to Gold and Item Duplication Exploit (Update)

If you’re wondering why you suddenly can’t engage in trades in Diablo 4, it’s not just you. Blizzard has announced that Diablo 4 player trading has been suspended until further notice, and it’s due to an on-going exploit.

This announcement was made on the Blizzard forums, where an official statement was made that specifically mentioned that the gold and item duplication exploit is the main reason for this feature to be stopped in its tracks for the time being.

We’ve suspended player trading in Diablo IV until further notice due to a gold and item duplication exploit. We are working on a fix to amend this issue and will update you once we’ve reinstated the ability to trade. Once that is done, we will continue to monitor this activity to ensure a healthy playing experience for all. As always, any account that engages in gold and item duplication exploits will be actioned in accordance with our End User License Agreement.

We thank you for reporting this exploit to us and your patience.

No word yet on when we’ll see it reinstated, but chances are, it won’t take long and it will most likely be patched via server update. If the devs release a new update (be it client-side or via servers), we’ll be sure to let our readers know.

Speaking of patches, you can keep track of every game update released by bookmarking our Diablo 4 game hub.

Update (August 15): Blizzard has re-enabled trading after a backend fix was issued to address the exploit (per PezRadar)

Source: Blizzard Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Y8S3 Designer Notes Revealed

Just yesterday, Ubisoft unveiled the details and new content incoming in Rainbow Six Siege Y8S3! Today, the studio revealed more details surrounding the patch, as the Rainbow Six Siege Y8S3 Designer Notes have been revealed!

Rainbow Six Siege Y8S3 Designer Notes:

MESSAGE FROM THE TEAM

We’ve been observing both Iana and Warden’s continuous ascent to the top tiers of presence in matches. We are aware of the situation and the issues behind it.
Iana’s high presence is mainly driven by her access to Frag Grenades, while Warden’s high presence relates to the strength of 1.5x sights on Defender loadouts. The Community’s sentiments over this topic are in alignment with ours. These operators need changes, and we will take action in an upcoming mid-season patch to make sure they feel less like “must picks” and more like weighted choices within a squad’s lineup.

This mid-season patch adjustment is aimed at allowing more operator diversity in matches in the short term, but we are working in parallel on a bigger solution that will attend the balance situation of Frag Grenades and the 1.5x sight within Siege. Both elements are widespread through our lineup of operators, and we know that shuffling them around is not a sustainable solution, that is why we are taking the time to polish a more substantial set of changes that should open up more balancing options allowing us to make less “binary” changes in the future.

OPERATOR BALANCING

CLUSTER CHARGE

  • Can be deployed on Deployable Shields and Talon Shields

Now that Fuze can deploy the Cluster Charge on reinforcements, we will also allow him to do it on Deployable shields and Talon Shields. It is a small change but will create a new synergy between Fuze and Osa, allowing the use of his charges in places that weren’t possible before. Though there is a cost. As with any other bulletproof glass, the Cluster Charge will shatter the shields when the drilling is successful.

ARGUS CAMERA
  • Can pierce through Deployable Shields and Talon Shields.

This change won’t have a huge impact on matches, but it will bring consistency to the rules of piercing, if the gadget can get through reinforcements, it should also be capable of piercing Deployable and Talon Shields. Since the piercing action of the Argus Camera cannot shatter Mira’s Black Mirror, then the same rule applies to shields, so they won’t shatter either.

KAWAN HIVE LAUNCHER
  • Switch Ability Mode to Sticky (default) or Bouncy

One of the main weaknesses of Grim is the need to have line of sight with the location you want to activate the Hive in. With this update, we are introducing a new firing mode to address this. From now on, Grim can select if the projectile will stick or bounce after touching a surface. This adds to all the changes done in the previous season and will help you to apply the effect on your target.

BASE STATS
  • Gadget refill timer Reduced to 20 seconds (from 30)
  • Max resources Increased to 9 mines (from 8)
GU MINE
  • Gadget type is now Mechanical (unaffected by EMPs)
  • Initial damage Increased to 5hp (from 0)
  • Poison damage Increased to 12hp (from 8)
  • Poison timer Reduced to 2 seconds (from 2.5)
  • Cloaking removed
  • HUD Icon removed
  • Stepping on a GU Mine while being affected by another will reset the Poison timer and deal the Poison damage instantly.
  • Added Area of Effect feedback
LOADOUT

Added Super Shorty as a secondary weapon option

Dying because of something invisible is a source of frustration and is why we removed the initial damage from the GU mine at the beginning of Year 5. But this change also removed a situation we’ve been trying to recover for some time: the fear of stepping on multiple mines in a row.

We have reintroduced the initial damage and made stepping on multiple mines a bit spicier. If you are already poisoned by a GU mine and trigger another, you will receive the initial damage and an instant tick of poison damage from the one already on your foot, so you will need to be more careful. These 2 changes turn the mines into a threat again. We are also tweaking some extra values, like the poison damage and the timer, to make removing the nail more urgent.

Because of these changes we have decided to remove the cloaking completely, making GU mines always visible. This should eliminate the frustration and increase the skill ceiling, as you will need to look for good locations to place your mines. This also removes the only electronic part of the device, so IQ won’t be able to detect them, and Brava won’t be able to hack them.

GADGET BALANCING

BASE STATS

  • Bulletproof Glass: Hitting the shield with a melee will shatter the glass windows.

We have taken the opportunity to update the Shattered Glass System for Deployable Shields along with the changes to Fuze. If the shield receives a melee hit, the glass of the windows will be shattered.

WEAPON BALANCING

BASE STATS

  • Every shotgun excluding the BOSG 12, TCSG12 and ACS12 have had the following changes.
  • Ranges are normalized into 3 stages.
  • 0-5 meters, each pellet deals 100% of the base damage
  • 6-10 meters , each pellet deals 75% of the base damage
  • 13 meters and above, each pellet deals 45% of the base damage
  • Headshot modifier: A pellet getting the headshot modifier deals 1.5x the damage after its range modifier.
  • Hip fire spread has been revisited and redistributed across the board.
  • Shooting while aiming down sight results in a tighter spread across the board. Note that this effect is not new, just being increased to reward players when aiming down sights.
  • Moving increases the spread.

This is a big pass on every classical shotgun in the game. With these changes we are adding consistency and something you can learn. Ranges are normalized and based on the average kill distance in the game as well as the m590A1, which we know is a favorite at this time. The goal here is to reward good practices such as aiming for the head or holding angles. These changes are aimed at making shotguns less spray and pray, and more worthy as an option without removing what is currently working.

PLAYLIST ECOSYSTEM UPDATE

As announced during the year 8 reveal, we started to look at how we could change Quick Match to make it much more… well “Quick.” We realized that we needed to make tweaks to other playlists for this new Quick Match to fit.

BASE CHANGES
  • Action phase reduced to 165s (from 180).
  • Operator pick phase duration reduced to 20s (from 30). Additionally, if the round did not involve a role swap, the operator pick phase is reduced to 15s.
  • Preparation phase reduced to 30s (from 45).
  • Objective locations are automatically revealed for attackers at the start of the round.
  • Clearance Level availability increased to CL 10
  • We have made some tweaks to the matchmaking algorithm for Quick Match to find matches quicker.
  • We will be applying a soft reset to the casual skill level algorithm to bring everyone closer together, which should result in finding matches even faster.

We are also taking this chance to implement 2 new concepts to the Quick Match playlist:
Pre-Setups and the Attacker Safeguard

PRE-SETUPS

For every map in the map pool, we have designed 2 sets of pre-setups for every bombsite (this new feature is bomb exclusive) which include a number of pre-deployed reinforcements on the map as well as pre-placed rotations and holes.
These new pre-setups will allow defenders to jump into the action right away without having to worry about reinforcing the entire site.

ATTACKER SAFEGUARD

Attackers in Quick Match will no longer have to worry about possible spawn peaks or runouts at the beginning of the round as we are implementing 10 seconds of invulnerability at the start of the Action Phase (for attackers only). An attacker will become vulnerable again after those 10 seconds or if that attacker enters the building. This way, attackers will be able to approach the building without having to check every window.

We are also extending the already known “Red Walls” for 10 additional seconds to keep defenders from exiting the building while the attackers are making their approach.

These changes are aimed at making Quick Match a place in Rainbow Six: Siege that allows you to jump straight into the action and jump out to another match. We want players to feel that they can have their R6 fix easier, without having to worry about the basic and repetitive actions of a normal Siege match.

Additionally, we wanted to address the fact that some of the more classic maps in the casual map pool will not be included in the new Quick Match. We know that losing access to these maps can be frustrating and we will actively work towards adding them back to the map pool as soon as they are ready with their own new pre-setups.

Part of this update includes changing what was previously Unranked and giving it a new identity inside Rainbow Six: Siege. With the Quick Match updates, we were losing a place in the game to experience a core Siege match outside of the Ranked environment, that’s why we decided to shift Unranked into what we now call the “Standard” playlist.

Standard will now also be the recommended playlist for new players coming into the game.

BASE CHANGES
  • Removal of Operator and Map ban phases.
  • Overtime rounds changed to 1 (from 3).
  • Clearance Level availability changed to CL 0.
  • We are renaming the competitive cluster to “Tactical” in order to better inform players about the type of playlists that can be found inside.

That’s about it. Once the complete patch are out, we’ll be sure to let our readers know.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Wizards – Dark Times: Brotherhood Free Update Adds Three-Player Coop and More

Released in June 2020 to a positive reception, The Wizards – Dark Times is going to receive a free update soon. Titled Brotherhood, fans of first-person VR wizardry are in for a blast when it launches in October 2023 and introduces a brand-new co-op mode for up to three players.

The Wizards – Dark Times is a story-rich single-player game that is now getting some cooperative fun with the Brotherhood update. Here are all the improvements coming to the game with the Brotherhood update:

  • Wield The Elements – Co-op:
    The new update allows players to team up three friends with separate skill trees (Fire, Frost and Storm) to explore the world of The Wizards: Dark Times together.
  • New Magical Content:
    Use your new-found skills with friends to battle new types of enemies and even more variants, plus explore the levels with new objectives and challenges.
  • Remastered Singleplayer campaign:
    Dare to journey alone? With more unique spells, varied challenging enemies, more VR interaction with the environment – climb some boulders, ride a troll, or even have a trolley cart chase!
  • Enhanced Graphics:
    Embark on this perilous journey and experience the game at a whole new level, with beautifully rendered graphics, optimized for latest VR advancements.
  • Improved VR Controls:
    Command the arcane powers with nothing but hand gestures – as a true Wizard does! The update features optimized controls for greater ease of use and accuracy – no magical (or technological) barriers will stop you!

The Wizards – Dark Times: Brotherhood free update is launching on October 18, 2023 on Steam, Quest, and Viveport.

Vitor Braz

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Disney Dreamlight Valley Update 1.61 for August. 14 Brings Hotfixes to Various Issues

Gameloft has released Disney Dreamlight Valley update 1.61, which is what the studio calls the August 14 hotfix. This brings fixes to various issues, which you can read about below in the official Dreamlight Valley new update patch notes.

Disney Dreamlight Valley Update 1.61 Patch Notes | Disney Dreamlight Valley Hotfix August 14 Patch Notes:

BUG FIXES:

– Fixed additional causes of Initialization Error #201.

– Fixed an issue in which the Dreamsnaps menu would not appear in the Event tab for some Xbox players.

– Fixed an issue in which items placed in Furniture Mode would occasionally disappear and be reset to their original locations after leaving the menu.

– Fixed an issue in which some players found one of their in-game houses completely empty after updating to the DreamSnaps Update.

– “Boss Up” quest: Fixed an issue that prevented the game from registering the mystical sword after it was picked up, preventing progress in the quest.

– Implemented further improvements to drastically reduce chances of the DreamSnaps voting queue appearing empty with no applicable submissions to vote on.

– Fixed an issue which prevented the “new item” notification from disappearing after viewing the WALL·E Dream Bundle.

– Fixed an issue which caused DreamSnaps progression rewards to appear for sale in Scrooge McDuck’s Store.

– Fixed an issue in which some players did not receive chest rewards for their participation in a DreamSnaps challenge.

– Fixed an issue in which using a quest item on a keyhole with the right mouse button would occasionally cause the player’s inventory to behave strangely, eating a different food item from the one selected.

– Adjusted the DreamSnaps logo on the DreamSnaps Long Sleeve Shirt.

– Various additional bug fixes.

That’s about it. Once a new patch is out, we’ll let our readers know.

Source: Disney Dreamlight Valley

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Alex Co

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Atomic Heart Update 1.009.400 Drops for Fixes This August 14 (Update)

Atomic Heart update 1.009.400 has been released on last-gen and current-gen platforms this August 14, and this is to usher in new fixes to issues brought about by the Annihilation Instinct DLC. Read up on what’s new in the Atomic Heart update patch notes.

Atomic Heart Update 1.009.400 Patch Notes } Atomic Heart August 14 Patch Notes:

Update: Mundfish has released the patch notes and confirms the fixes to PlayStation platforms.

While the official patch notes haven’t been released yet, this patch should fix the crashing issues that’s been plaguing PlayStation gamers, which has since been acknowledged by the devs as a fix that’s incoming in a “future” update.

That’s about it. We’re on the lookout for any other changes, and we’re expecting the official patch notes to make their way out soon. Once it’s out, we’ll update the article to reflect the changes made.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Atomic Heart Update 1.18 for August 14 Released (Update)

Mundfish has released Atomic Heart update 1.18, and this once again fixes to the game with issues brought on by the Annihilation Instinct DLC. Read up on what’s new in the Atomic Heart new update patch notes for August 14.

Atomic Heart Update 1.18 Patch Notes | Atomic Heart New Update Patch Notes:

Update: Mundfish has released the patch notes and confirms the fixes to PlayStation platforms.

 

While the official patch notes haven’t been released yet, this patch should fix the crashing issues that’s been plaguing PlayStation gamers, which has since been acknowledged by the devs as a fix that’s incoming in a “future” update.

That’s about it. We’re on the lookout for any other changes, and we’re expecting the official patch notes to make their way out soon. Once it’s out, we’ll update the article to reflect the changes made.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Assassin’s Creed Mirage Release Date Moved Up by a Week, Game Has Hit Gold

The moment that all Assassin’s Creed fans have been waiting for has finally arrived. Ubisoft just announced that Assassin’s Creed Mirage has gone gold, which means that development on the game is finished, and the master is ready to be distributed to stores. The studio is even quite happy to share with players that the Assassin’s Creed Mirage release date was moved up by a week, from the original October 12 plan to the new October 5 date.

The great news was shared via the official Assassin’s Creed Twitter, with the nice symbol that you can see right below.

Assassin’s Creed Mirage puts players in the shoes of Basim, a major character that fans of the series have met during Assassin’s Creed Valhalla. Mirage takes place several decades before the events of that game, in 9th Century Baghdad, and a playthrough may run for 20-30 hours depending on your playstyle.

Releasing for PC, PS4, PS5, Xbox One, and Xbox Series X|S, Assassin’s Creed Mirage may be the chapter prior to Assassin’s Creed Red, which is apparently slated to a 2024 launch.

Vitor Braz

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Cities: Skylines 2 Economy and Production Featured in New Gameplay Deep Dive

Paradox Interactive has revealed this week’s Cities: Skylines 2 gameplay deep dive! Developer Colossal Order details the upcoming city builder’s different Economy and Production options. You can watch the full Cities: Skylines 2 Economy and Production gameplay deep dive right here:

While the economic simulation of Cities: Skylines is similar in concept compared to the economic simulation in Cities: Skylines II, it was simpler in Cities: Skylines. The production chain was relatively narrow, but the economic simulation served its purpose well within the game’s other systems.

As Cities: Skylines II has been built from the ground up and all of its core systems redesigned, there was also the need to redesign the economic simulation. It governs the households and their money and resource usage, businesses finding suitable locations in the city based on their evaluation of potential profit, available resources, connections, and workforce as well as city service functionality and trade.

If you’re hoping to get more information, watch the video above, and don’t forget to check out the full Cities: Skylines 2 Economy and Production blog post right here. Cities: Skylines 2 gameplay deep dives are expected to continue until September 11, with new updates weekly. The full roadmap is posted in this article.

Cities: Skylines 2 releases on October 24, 2023 for Xbox Series X|S, PS5, and PC. It will launch on Xbox Game Pass on the same day.

Ibrahim Kabir

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Battlefield 2042 New Development Update Airing Tomorrow to Show What’s Coming Next to the Game

With Season 5 now in the books, it’s time for DICE to reveal what’s the next thing incoming for Battlefield 2042! The Battlefield 2042 new development update is airing tomorrow, August 15.

Update: For the latest update on Battlefield 2042, head on over here for “Battlefield 2042 Redux” info as well as confirmation when Season 6 will be out.

The video can be seen below, and it will go live at 3 pm UTC/11 am ET/8 am PT/11 pm HKT.

This will be about Season 6, which is something DICE has already confirmed months ago. and chances are, we’ll be getting a new map, new weapons and more along with the upcoming season. I guess, we’ll need to wait and see come tomorrow to know the details about it. Of course, if DICE’s statement about Season 6 having something fans won’t expect is correct, we can expect a surprise or two to be part of the reveal.

Speaking of tomorrow, a new game update is out tomorrow on all platforms, and you can read about it here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NHL 24 Cover Athlete Is Cale Makar, Check Out the Cover Images

EA has revealed the NHL 24 cover athlete, and it’s none other than Colorado Avalanche star Cale Makar! Aside from the cover above, we also have the NHL 24 alternate cover image for the X-Factor Edition.

NHL 24 Cover Athlete Image:

So, what has Makar accomplished so far? In his short, but illustrious career, defenseman has:

Calder Trophy winner

  • Stanly Cup Champion
  • Conn Smythe winner
  • Norris Trophy winner
  • Set a record for points by defensemen in the first four games of the post-season
  • Fastest NHL defenseman to reach 200 points
  • Highest NHL season point total is 86

More info (via Wikipedia):

Cale Douglas Makar (born October 30, 1998) is a Canadian professional ice hockey defenceman for the Colorado Avalanche of the National Hockey League (NHL). He was selected with the fourth overall pick by the Avalanche in the 2017 NHL Entry Draft.[1]

After two seasons in the NCAA with the UMass Minutemen, Makar debuted in the NHL in the 2019–20 season, making an immediate impact and winning the Calder Memorial Trophy as rookie of the year. In his second professional season he was nominated for the James Norris Memorial Trophy, awarded to the league’s best defenceman, and won the Norris in the following 2021–22 season. Makar won the Stanley Cup with the Avalanche in 2022, winning the Conn Smythe Trophy as the most valuable player in the 2022 playoffs. He has been widely cited as one of the best defencemen and best players in the modern NHL.[2]

Internationally, Makar has played for Team Canada, winning gold at the 2018 World Junior Championships.

NHL 24 is being developed by franchise vets EA Vancouver. We’ll have more info on NHL 24 hitting the site soon, so keep those skates laced!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Tekken 8 South Korea Rating Surfaces

Bandai Namco’s Tekken 8 just received its rating in South Korea from the Game Rating and Administration Committee. This rating was exclusively mentioning the PC version, but it’s known that the next chapter in the popular fighting franchise is also coming to consoles. With Tekken 8 rated, this means that we are one step closer to a release date announcement.

The news was discovered by Yellow_Motion, a Tekken enthusiast, and shared on Twitter with some additional context regarding a possible launch timeframe. The classification request was submitted on August 7 and approved on August 11, now it’s time to wait on the official release date announcement.

Tekken 8 Rated in South Korea, Early 2024 Launch Likely

In the same tweet reporting the classification, Yellow_Motion looked back into the story of Tekken and came up with some interesting facts, but take them with a pinch of salt. Tekken 7 launched just four months after being rated, so in the case of the upcoming fighting game, it would mean that Tekken 8 could release by December 2023. That would be a very surprising move though, as Bandai Namco has also previously admitted to its goal of releasing the game “after 2023,” as you can see in the same tweet.

In the end, the most likely scenario is a Tekken 8 launch before or around the end of this fiscal year, in March 2024, so don’t be too hopeful for anything before that.

A Tekken 8 partial roster leak confirms some of the fighters that you can expect to find in the game, and some images were already circulating, prompting Bandai Namco to issue a few takedown notices including copyright strikes to avoid them spreading.

Tekken 8 is powered by Unreal Engine 5 and this is probably the strongest reason why it is skipping last-generation consoles. It is under development for PC, PS5, and Xbox Series X|S.

Vitor Braz

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The Texas Chain Saw Massacre Review – Bloody Fun Times

A true horror classic spawning countless sequels and remakes, The Texas Chain Saw Massacre has the right kind of setting to be recreated in a terrifying videogame. Until now, its members have remained quietly sheltered from prying eyes in their terrifying family house, but Gun Interactive decided to follow up on the bloody shoes of its Friday the 13th adaptation and is now releasing another asymmetrical horror game for horror buffs. Just as we hoped for, it’s bloody, brutal at times, and above everything else, a nail-biting experience that will get you on the edge of your seat.

Blood Spilling Runs in the Family

A strong contender to the title of the most asymmetrical multiplayer game of all time, The Texas Chain Saw Massacre is designed and optimized around 4v3 player matches, and anything below that wouldn’t have the desired effect in terms of tension and consistency. You’re not only playing in deliberately unbalanced teams; each element of the Victims and Family comes with very specific mechanics that provide extremely different approaches to each match, and you’re going to find your favorites after many botched attempts at not becoming Leatherface’s new skin.

Gun Interactive scored the rights to the 1974 movie that shocked generations, so we won’t see any characters or locations from subsequent films, although that isn’t entirely ruled out for the future. Instead of delivering a by-the-numbers recreation of the movie’s cast and lore, they decided to take it up a notch by setting the game a few months before the events everyone knows all too well and by adding five new victims and a couple of unique villains, Sissy and Johnny.

The Texas Chain Saw Massacre Review

The core gameplay can be described in just a few words, but the impressive detail is that The Texas Chain Saw Massacre is way more than a cat-and-mouse game or a bloody vicious hide-and-seek activity. As a Victim, you will have to escape from the basement and navigate several areas by unlocking doors and moving on to the next challenge. Your goal is to flee the property and finally escape the nightmare, something easier said than done when all players start learning the in-and-outs of the three maps available at launch: Family House, Slaughterhouse, and Gas Station.

Sounds and shadows play vital roles in the outcome of the challenge, with urgency and nerves of steel going hand in hand if you want to escape the Family’s grasp successfully. Move slowly, crouching, hide in shadows and vegetation, and avoid any actions that may result in noise, both visual and audio cues alerting the chasers to your whereabouts. Opening a toolbox to find a valuable unlock tool is one of several stressful situations, as is picking a bone scrap to cut down those rudimentary bone chimes, but these actions trigger a minigame where rushing through will cause noise, temporarily giving away your position to the thirsty cannibals. The same goes for lockpicking, a different kind of minigame but also a stressful one, where a few seconds seem to last for an eternity, the thought of not being able to watch your surroundings an unsettling one. Rush through chickens, and the little feathery fiends will start clucking, drawing attention to your movements, but deal a swift blow, and they’re no more – an act that can be excused when survival is at stake.

Hide and Seek and Die

The Texas Chain Saw Massacre is all about the spine-chilling atmosphere. When playing as a Victim, it’s remarkable how the feeling of oppression becomes so noticeable, how the air becomes so thick that you’re almost tempted to hold your breath when you hide inside a trunk or a freezer, hoping that you have gone unnoticed by the skin of your teeth, an oddly fitting description. Or when you have no option but to hide in plain sight, crouching amidst the waist-high foliage, heart racing when Leatherface passes in front of you, almost bumping his knee on your face. These moments are of genuine terror, quite a feat for a player-versus-player game where players go through all the motions in a roughly 15-minute match: thrills, humor, and scares are all part of the deal.

As a Family member, it’s not so much about anxiety and careful steps but more about searching the area, securing the premises (keeping the generator on, for example), and destroying potential escape routes. Since both sides have different navigation possibilities, from sneaking into tight spaces to climbing a crate with barbed wire right above it, Leatherface, in particular, is hindered by these locations and can use the chainsaw to destroy them. Exploring every nook and cranny of the map is paramount to discovering where the Victims are hiding, the same as listening to sound cues.

But there’s another twist to playing as the Family, thanks to the terrifying Grandpa. Every member must be on the lookout for blood in buckets or even from Victims, regularly feeding Grandpa to improve his ability to highlight Victims on the map if they don’t stand perfectly still. The stronger he gets, the smaller the cooldown is, making it easier to use this ability to your advantage.

The Texas Chain Saw Massacre Review

It’s straightforward to see how differently both sides have it, with unique gameplay mechanics asking for completely distinct approaches. Learning the plus points of each character, Family and Victims, is key to making the most of their abilities, extraordinary game changers. Take Leatherface, for example, a hulking brute with great endurance and the ability to crash through some blockades in a relentless chase. The Cook, on the other hand, is a tired old man but with an amazing earing ability, capable of pinpointing the location of any victims who are just a little bit noisier than they should be. Johnny can look for footprints and track his prey easier with this cunning ability.

Victims have their tricks up their sleeves too, with Connie being extremely valuable to unlock doors almost instantly, but with the caveat of impacting Family proximity warnings. Leland is the strong type, capable of stunning most family members for brief seconds, giving everyone room to escape. Then you have perks that you unlock via the skill tree. Each character can pick from three perks and customize them in various loadouts for more intuitive use, and perks level up too.

Finally, attribute points can be unlocked and assigned to characters of both parties, increasing Victims’ toughness, endurance, strength, proficiency, and stealth, while Family comes with Savagery, Blood Harvesting, and Endurance.

Even new Family execution moves can be unlocked and switched, each one more brutal and agonizing than the previous one – although this isn’t the bloodiest horror game in the books, it surely delivers with some quite shocking and often graphic depictions of the takedowns, such as Sissy’s insistent neck slicing.

Maze Runner

The three maps available in The Texas Chain Saw Massacre at launch are truly scary and atmospheric. This is a game where fiddling with the default brightness setting is almost like cheating, the pitch-dark basements being a terrific opposite to the bright sun outside, assuming you’re playing the daytime map. OLED TV/monitor owners will be in for a real treat with how well the HDR and true blacks translate to the screen for this game.

You are bound to find similarities across the three maps, as the design doesn’t seem to differ much between them during the first hours. Slowly, you’ll start making a mental layout of all the main areas, discovering the difference between a car graveyard and a parking lot, and getting to a point where you feel confident that you can start rushing through sections.

In a sense, that’s a shame, as part of the brilliance of The Texas Chain Saw Massacre is how the Victims are exploring a new and horrific place, completely disoriented, trying to discover where the exits and crucial routes are by trial and error. That’s where a huge part of the fright and anxiety of the Victims comes from; a dangerous, life-or-death struggle in a location that is unbeknownst to any of them. This would be the perfect game for some procedurally generated sections, adding this hint of unpredictability that plays an important but not exclusive role in exploration, spicing up every game as you would have no opportunity to memorize patterns and rush through it.

Even if the basements specifically and some outside areas feel extremely labyrinthine and confusing, experience and progress will eventually tone this down while killing the element of surprise and uncertainty, the excitement of discovering something new and challenging every single time.

The Texas Chain Saw Massacre Review

Voice chat is another feature that may end up being divisive. There’s team chat only, meaning you can only speak to party members, but even that sounds like an immersion-breaking option. Sure, you can turn it off, but other players will take advantage of it to align strategies and win matches in ways that don’t feel natural – telling someone in the other corner of the map that they can get an unlock tool in “X” area isn’t in the spirit of the game, which should play more in a more isolated and claustrophobic way – unless, that is, it was to feature proximity voice chat only, something that would make sense, potentially even alerting Family to conversation noise.

Some characters also seem to be nerfed for gameplay reasons alone. It’s odd that some of the slim Family members cannot move through small gaps, even if they fit perfectly. This is one of those situations where a perk is attached to a character when it would make sense to be something natural to everyone except for the bulky Leatherface.

In sheer technical terms, this is a great-looking game, with some stunning rural sights and suitably disgusting areas. The characters are of very good quality, Leatherface being the obvious highlight, but all of them are nice representations of the era where the events unfold, including the deranged Sissy, one of my highlights. On the downside, some of their movements aren’t as smooth as can be and occasionally tend to the clunky side, especially while running, and this can’t be attributed to them being harmed, as it happens in normal situations too.

A Game of Cat and Murderer

The Texas Chain Saw Massacre Review

The Texas Chain Saw Massacre cements Gun Interactive’s expertise in delivering great asymmetrical multiplayer horror games. Balancing the two sides and the extremely unique abilities of each character sounds like the true nightmare of it all, but so far, everything seems to be working in a solid and engaging way.

It’s not a flawless game, but the anguish and thrills that it conveys are almost one of a kind, delivered with confidence and brutality to match the source. This is one for horror aficionados and everyone else who likes a good old-fashioned game of murderer cat, and stealthy mouse.

Score: 8.5/10

Pros:

  • The ominous, grim atmosphere.
  • Very distinct mechanics for both sides and characters.
  • Great use of lighting and audio cues enhances gameplay.
  • Competent progression system.
  • Brutal executions.

Cons:

  • Some clunky character animations.
  • Proximity voice chat would be a better choice.
  • Procedurally generated sections could improve replayability, otherwise, expect the feeling of fear to wear quickly.

The Texas Chain Saw Massacre review code (PC) was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Vitor Braz

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